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Chow time! - CoDM Corsario 
Thursday March 5th, 2015 12:26:31 AM

Cameron feels sickened at the sight of the ogres eating, but braces himself and accept the food offering from them (well, the word "food" is used very loosely here).
The rest see him chewing, and a green tint appearing on his face, which shows the disgust he is feeling. But he doesn't throw up, and don't seem to be dying (at least not right away).
The ogres smile at the water, and drink greedily. Then answer the small cleric questions, in giant, with Cameron translating.
"We are brothers. We are friends. We saw the light, and we came to look for food. Many others coming too. Many food coming too."
The ogre then growls to the others, mainly in Carver direction (with a glance to Mack). The two armed one continues talking, but now Cameron don't translate.
The other ogre hears his "brother", and stops to growl at the others too.
Cameron only: Highlight to display spoiler: {"Are they friends? Will they eat? Do you want us to hurt and eat them? The other small one looks tasty..."}
---
I think I know what Cameron will answer, so I continue the action.
---
The ogres seem to relax at Cameron words, and the two armed one throw a piece of the beetle in front of you all.
He talks to you, and even if you don't know Giant you know what he is saying.
"Eat!"
Crosseye looses it there and then. He turns and pukes, unable to resist the sight of the slimy entrails in the dusty ground, and the idea of eating that putrid "delicacy".
But the ogre ignores him and turns back to the beetle, looking for more "food", not paying attention to you. They only grimace and make noises when Mack start to play, and after a couple seconds throw some insect innards in his general direction.
Everyone is a critic.
And then his one-armed brother reach for the beetle head, and tears one of the razor sharp jaws off.
He points to you all and asks for something. Cameron translate to you.
"He wants for you to fetch him a strong branch, straight and not too wide."
He turns and starts ripping other pieces form the insect innards.
'Osul discovers they seem to like the most "wet" parts of the insect. He also notices they seem to be affected by the poison of the insect too, but are too big (or dumb) to let them stop them from eating. You all can't believe he is so near of the Ogres, and seeing all the grisly details, without showing any sign of discomfort or revulsion.
Atlas feels how the strength is coming back to him. He hasn't feel so tired in a long time.
Zee, next to Carver, notices the one armed ogre has a sack hanging from what would pass from his belt. The sack seem to move by itself.
Carver looks all around the place (everything to avoid making eye contact with the beasts). I have to say it is a great idea, avoiding them from feeling challenged by the only creature they seem to be wary off.
Are you sure you want to camp next to the beetle, and near the ogres?

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Thursday March 5th, 2015 12:49:45 AM

When asked if they should hurt the group Cameron speaks to them in Giant, (translated because I will tell the group later) " No, leave them alone. Jancassis sent them to me, to help me find the ones I have to hurt. They are a gift to me from her, and I like them."
Once they turn to making things from the bug remains he turns to Crosseye, the one who seems to most need to be away from here for a moment and says, In Common,
" Crosseye, Get the branch they need, in fact get two, so they both can make weapons. Strong branches, straight and not too wide. I will tell them it is the least you can do because you refused their 'offering'. I'm going to say my goodbyes to them and we can cover some more ground. Sleeping near them could lead to our group being smaller in the morning."
Cameron turns back to the creatures and tells them Crosseye will get their branches, but then he and his friends have to go. By way of a parting gesture, once Crosseye returns, Cameron touches each of the creatures on the forehead, tracing the symbol of Jancassis in thee grime on their skin with his finger tips. When that is done he is ready to go.

Notes
Spells in effect: Endure Elements all day, Delay Poison 2 hours
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=21 ; d20+1=12 ;
Thursday March 5th, 2015 7:09:02 AM

I get the feeling they do not appreciate my music. I put the harmonica away, and scout the surrounding area, as I attempt to wait patiently for us to head out.

(d20+8 perception check of 21)

and for when/if we head out:
(d20+1 aid Crosseye survival/tracking check of 12 against DC 10 --> +2 to Crosseye)


Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet 
Thursday March 5th, 2015 1:08:01 PM

Atlas takes it all in as the scenario plays itself out. He bristles a little at the thought of doing what the Ogres want like he is some servant, "Sometimes you have to put your ego away Atlas, getting a friend killed because of it would not be acceptable."

As Cameron says his good-byes Atlas says to the group, "Looks like it is time to hit the road again, I'll cover the rear. Crosseye, please lead us forward, and warn us of any terrain concerns if you don't mind. I was tripping and falling all day yesterday. No comments from those of you that happen to be gifted with nimbleness." Atlas gives a fake mean stare at the halflings and Crosseye hoping to keep the atmosphere lite.

After they depart Atlas turns to Cameron, "Well done back there. I wouldn't have minded ridding the world of those foul beasts, but I don't know what else we'll run into today. It may be best to save our strength for our main goal. On the way back though..."

------------------------------------------
Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

OOC: Graham, your fatigued comments did not go unnoticed...hilarious, thank you for the laugh :-)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday March 5th, 2015 1:46:24 PM

OOC: I missed it the first time. Good catch, Atlas! Very funny stuff, Osul! :)



Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Thursday March 5th, 2015 2:40:33 PM

OOC
So did I, and yes, that is very funny.
We can all leave now....unless the bag is mentioned. If it is and we decide not to leave my goodbye will be...different.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Thursday March 5th, 2015 5:31:41 PM

As the party begins to move away, Carver stops and decides to satisfy his own curiosity, he stares at the Ogre like creatures.... (use Paladin ability to Detect Evil)
He will then travel on with the group either way.....

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=9 ;
Thursday March 5th, 2015 10:33:55 PM

Upon seeing the moving bag Zee is all the more ready to leave the bug-eaters' company. Zee tries to stay subtle and calm, but concentrating on not throwing up makes her give up stealthy whisper, "Atlas, do you see the moving bag? Can we go now?"

Zee is happy to move past the beetle and the orgekin. She is also still pensive and inwardly drawn; she called a fight to the group. She doesn't yet know if the killing of the beetle saved them from the Shaggra, or if they could have avoided both... but the thoughts of what is destined and what is chance fill her afternoon hike. As per usual she takes the time to dry and clean the rain and mud from the group as they march.

Chow time! - CoDM Corsario 
Thursday March 5th, 2015 11:05:41 PM

Carver looks back when you leave the ogres, one of them now with a pole finished in a razor sharp beetle jaw in place of his missing arm.
They are evil.
The other ogre, with his two arms, scream to you.
"You are friends of us now. If you find others, tell them you are friends of the brothers. Tell them not to eat you!"
You keep advancing, and some 5 minutes later you find the missing ogre arm. A cloud of flies are starting to eat it.
In that moment Cameron feels his spell finishing, and goes to some tall grass to vomit his "meal".
You keep advancing some more, trying to cover as much distance as possible before the night.
So another Survival roll, please, and also Perception rolls.

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14  d20+11=16 ; d20+9=26 ;
Friday March 6th, 2015 12:51:46 AM

'Osul looks at the soon fly-blown arm and with more than a little consideration wonders aloud, "It would be a great show of thanks to the brothers if we could clean that up, put it back where it belongs, and heal it appropriately...". He considers this for a few moments more before reaching a conclusion, "...but I feel the Wood would not grant me such a boon.

He looks again at the arm to see if the brother was wearing anything that he might clean and return when they next meet - he has that feeling, and if asked, he puts it precisely that way.

He contributes what he can towards their continued trek and safety. { Survival: 16, Perception: 26 }

----------------------------------------
OOC: Thank you for paying attention :)
'Osul is fatigued, and as such can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Being asked to doing anything that would normally cause fatigue will cause 'Osul to become exhausted. After 8 hours of complete rest, characters lose their fatigued status, amongst other things. 'Osul is so looking forward to getting that res, it is surprising that he is still as observant as he is.
--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7) {OOC: just found it - will not use it today}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Questions without notice: I know the Know Direction will tell you which way is north (but as it only tells you north I guess it is really just a Know One Direction spell, but I digress), but I'm sure I read somewhere that one of the fine print benefits of one of the skills or feats is (always) knowing which way is north. Does anyone know what that might be? I really want to know - this isn't a pop-quiz!

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=17 ; d20+1=21 ;
Friday March 6th, 2015 7:09:15 AM

As we head out, I think to myself that maybe I was a little naive. I assumed the best in the strange creatures, and didn't think twice about any moving bag. But now, looking back, I have a twinge of guilt that maybe we should have found out exactly what was in that bag. I voice my concerns to Pips -- anyone nearby may hear my temptation to almost go back and find out.

(d20+8 perception check of 17)
(d20+1 aid Crosseye survival/tracking check of 21 against DC 10 --> +2 to Crosseye)

OOC: I saw your pop quiz Osul... is it this note in the Survival Skill? "Special: If you are trained in Survival, you can automatically determine where true north lies in relation to yourself."

Mack is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 - Additional 
Friday March 6th, 2015 7:44:56 AM

As they continue along after the arm, 'Osul puts voice to something that didn't make sense. "I am trying to get my head around why the brothers would deliberately poison themselves for a little moisture. Are the circumstances in the Hills so dry that moist bug innards are a viable alternative - that doesn't appear to be the case so far - or are they relying on their great size and fortitude to spare them most of the ill effects, or is it something else?"
----------
Thanks Eric! That is what I was looking for!
Now I'm not going to waste 'Osul's spell slot on something he effectively inherently already knows.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Friday March 6th, 2015 8:47:20 AM

"There are certain races and even some cultures that believe that if you eat vital parts of your defeated enemies, you gain their power for yourselves. I imagine that it is so ingrained in their lives that they have no reason to disbelieve that eating doesn't give them that power. I also expect that it is true in some cases, some parts of mythical creatures are reported to be beneficial to those who eat them, and in their simple minds, it is true in all cases.
Oh, and Cameron, next time, please don't help those whom we will most likely be called upon to kill, they were not people who we should be chummy with."

Carver is not enthused with Cameron's new friends.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+2=7 ; d20+2=20 ;
Friday March 6th, 2015 9:34:31 AM

Zee continues along following her ideas on fate, as her body follows Crosseye.

Actions
---------
Survival - 7
Perception - 20

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+2=6 d20+9=29
Friday March 6th, 2015 12:25:02 PM

OOC
Now, as to why we keep aiding what should be a "for free" skill. In our last adventure we went into part of the Culverwood. For a druid like you, who worships the wood that would be OK. For heathens like us who don't the wood is not amused and tries to redirect you out, when that fails it tries to kill you. We had to actually make checks to find north and stay on our heading and to avoid any pitfalls in the wood. Now we just do it because we like to think we learn from our mistakes, like feeding the evil ogres. So help me, if they weren't evil I was bringing two new disciples back to the tree with me. Once you comb their hair and brush their teeth they clean up real nice. Let THAT be a test of how tolerant and forgiving the tree is ... Um or something like that. <takes evil mastermind hat off> Um yeah.
IC
Cameron looks at Carver, " What? They were hurt, and if we didn't play nice they would have tried to kill us. They surely would have eaten Mack. And we just got our butts kicked by a monster bug. Another fight right there would not have been good. Besides, we learned some valuable things. We learned that they are dumber than dirt, like the bug but smart enough to talk. We learned that the lights ARE drawing things to them, and that we will probably find more not good and really tough monsters there. And we learned how to not get eaten by said monsters by telling them we know the Brothers. Evil or not, they now consider me a friend and might stop other monsters from hurting me, and my friends. Jancassis teaches survival over all and that was a big step toward surviving in a place that will chew us up and spit us out. Their natures and their harsh lifestyle have made them evil, sure. I could probably redeem them, given time. I think we did alright."
At this point the delay poison spell wear off and Cameron excuses himself. A few moments later, after the sounds of him being violently ill come from behind the bushes he returns, magically refilling his water skin. He looks pale but he starts looking better after a few sips of water.
" As to why they eat the bugs, I have a few theories. Carver's idea seems to be a good one, but might fall a little short. The Lady of Vengeance is known to test her followers through poison. In overcoming the poison they become stronger. Since the Brothers clearly know of her and probably follow her in their limited way, they might be seeking her favor. Second, the bug took from them, so by taking from the bug they fulfill another of her tenets. Third, they really are not very smart, they didn't even have individual names. I do think their devotion was real though, so it might be best if I do any further negotiations on this trip. Thank Jancassis that Uncle Morgan taught me giant."
"Finally some people also poison themselves on a regular basis. It sharpens your senses and sometimes grants you insight you might not otherwise have as parts of you start working to defeat the poison before it kills you. Soon, I will have to undergo a testing ceremony to become more devoted to The Lady, and it will involve all manner of poisons. If I pass the tests she will take me further into her faith and teachings. If I fail I may die. I welcome any chance to experience new poisons to prepare myself for that test."

Survival 6, no aid another bonus, sorry
Perception 29

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday March 6th, 2015 1:58:36 PM

I let it all soak in. Having a very strong interest in poisons myself, I am quite willing to help provide poisons to Cameron later.... as many and as much as possible. Actually, my interest is more in anti-venoms, but baby steps. :)

Letting Cameron negotiate for us concerns me, as his path seems to be going a different route than I usually like to take.... but I keep quiet for now, and just try to get a feel for how other people react to his speech. I DO like the path of staying alive, in most cases.



'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 - Additional 
Friday March 6th, 2015 3:10:22 PM

----OOC----
David: Maybe I chose my words poorly. I though I had read it somewhere, but could not put my fingers on it now I was considering having 'Osul commune for the spell, and hoped someone else might know of it. It was not intended as any sort of dig or slight, and I'm all in favor of the Aiding another - 'Osul even attempted this in the bug combat, however unsuccessfully. He is not immune to the misdirections of the Wood, and there were times in his back-story where having someone with him would have made a world of difference, but that would have likely meant he was a part of the society/circle, and that in turn would have made him unplayable as a PC. Consequently he has some limitations - such as having no understanding or experience with any magical items (Which I'm hoping some other characters have begun to realize - such as his response to the earlier discussion about the wand). When the Wood has turned him around, and he finally grasps it, he becomes evermore curious and cautious in equal measure. He used to just be curious, but he has also learned something from his mistakes.
----IC----
The druid nods in agreement with Carver - until the point the discussion turns to the new friends. Then he nods and agrees with everything he hears Cameron telling Carver, and the same when he addresses his own question. "Thank you, Cameron. That was considered and well put."

'Osul responds with a smile if he notices Zee looking in his direction, but she seems to him to be lost in her own thoughts. "Maybe she is thinking of spells.", he thinks, momentarily, before focusing again on the path to camp.

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Friday March 6th, 2015 5:30:42 PM

OOC
Oh, I just meant it as a little back story, something you and conversely 'Osul might not have heard. No slight taken, I and Cameron sometimes try make things seem more amusing than they really are. I thought you got a pass from your home wood messing with you. If not, you are not as useful as you first seemed and slip a little down the " who I need to save to live" list. 8) Just kidding, I don't write that list down, people might not understand.
Oh, and so you know, John and I are DMs too, so we can see posts to the DM, whether we choose to or not. Don't put anything life changing in there 8). We just have to act like we don't see them and not act on what we see. That's not too hard. Unless the post makes me start thinking in which case I may lose my white knuckled grip on reality.

IC
Cameron is almost stunned that Osul listened to the whole explanation he gave. Nobody else ever did. Usually once he said something involving Jancassis name everyone went "oh no, not again" inside their head and turned to look at the pretty flowers. This guy might be a good one to have around. Besides he kept Carver alive and could probably talk to the Tree and find out about the kid only Cameron could see. The Tree wouldn't throw up a big smokescreen like the residents were doing, would it?

Notes
Spells in effect: Endure Elements all day
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d20+5=7 ; d20+3=17 ;
Friday March 6th, 2015 6:13:15 PM

Atlas keeps at the back, watching for anything that might be of interest or danger. He is of no use in regards to finding their way, he's apparently leaving that up to those in the front.

--------------------------------------------------
Survival: 1d20+5=7 (fail to aid another)
Perception: 1d20+3=17

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 - Additional 
Friday March 6th, 2015 8:48:54 PM

----OOC-only----
I hadn't heard that story, but now I have. Sounds like it would have been a great rite of passage for all the characters.
'Osul hadn't heard that, and still hasn't (OOC post). :) the name of the game is compartmentalization.
And not so much a Free Pass as a Huge Bonus.

I'm acting on the assumption that anyone who reads the Private DMs posts is not having a reaction to it - much as 'Osul now doesn't suddenly know the PCs have previously ventured in the Culverwood.

P.S. I feel this may peter out soon, but would other players prefer it was moved off the game board?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Saturday March 7th, 2015 1:13:21 PM

OOC: I know I can't see the private posts to the DMs, and actually, I've never used it either. I'd probably just do that via e-mail if I felt it was needed. That way I have a much better idea of who it's actually going to. :)


Contact, in front! - CoDM Corsario 
Sunday March 8th, 2015 7:21:08 PM

Graham: Don't worry, the only one to "bait" on it was you, and you did, so all good. Private DM messages are only seen by the DM's and not the other players.
John C: Very good exposition of the probable causes for the Ogres to eat "bad things".
David F: As you said, you got information and a "password" to allow to advance without so many problems. Good work!

'Osul moves the arm, to the disgust of all of you, and waves off flies and beetles on it.
The arm is big, the size of a human leg, dirty and caked in dried blood and mud.
Tied to it's wrist is a small pouch, with some unknown herbs inside.
Knowledge (Nature) DC 20: Highlight to display spoiler: {You are not sure, but the acrid smell makes you think in some herbs with stimulant and / or psychotropic effects.}
You keep advancing, and Zee suddenly stops and touches Atlas arm.
Ahead, in a cluster of trees, a group of goblins is advancing...
You are in the top of a hill, with the goblins atop another one 250' away... there is a 100' of slope for each hill and 50' valley between. Light brush, rock, and trees dot the area. You see at least a dozen goblins. They don't seem to have become aware of you.

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+9=19 ; d20+9=12 ;
Sunday March 8th, 2015 8:12:26 PM

Cameron spots the goblins as soon as he tops the ridge. He hisses a warning and drops back behind the crest of the hill and takes cover.
" I am out of prayers and I doubt those goblins will be willing to get close enough to talk. We can probably take them, but we will get injured. That's my assessment, Atlas, what's the call?"
Stealth 19
Perception 12

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d20+3=8 ; d20-1=13 ;
Sunday March 8th, 2015 10:01:12 PM

Atlas immediately drops down at Zee's words, "Everyone down, with Cameron, back behind the crest of this hill. Quick!" Atlas begins to crawl backwards behind the hill, keeping an eye on the goblins to make sure they do not see them.

"Crosseye, you're our lookout...stay high enough to keep an eye on them and keep us updated on their movements. Cameron is right, we can likely take them, but if we fight everything we come across in these hills then we'll be dead before we ever reach our goal. However, I am curious as to why the Goblins are coming this way rather than heading towards the light. Maybe this is their territory?"

Atlas starts to scan the area behind them and to the sides of them. "Does anyone see an escape route? Even if they don't see us they could easily walk right up over this hill and stumble upon us. Any hills we can cut over too without being seen?"

----------------------------------------------
Perception: 1d20+3=8
Stealth: 1d20-1=13

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14  d20+8=13 ; d20=11 ; d20=2 ;
Monday March 9th, 2015 5:34:00 AM

'Osul thinks twice about carrying around a shaggra arm whilst the group is trying to convince those they meet that they are the friends of the brothers that it most recently belonged too, and despite the potential hilarity, he leaves it alone, but not before retrieving the pouch, as he had already decided to return something to the brothers when the next met. He is unable {Know Nature: 13} to discern the nature of the herbal content, but thinks it bears further investigation.

'Osul follows the given instructions as best he can. He attempts to hide behind the ridge {Stealth: 11}, and attempts to spot the best way around the goblins {One roll, either Perception: 11 or Survival: 13 as appropriate}.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+11=20 ; d20+8=18 ; d20+5=6 ;
Monday March 9th, 2015 7:15:31 AM

I tuck in and hide, along with the rest of the group.

(d20+12(-1) stealth check of 20)
(d20+8 perception check of 18)

If I get a chance, I see if I can be of any help with the pouch Osul found.
(d20+5 herbalist check of 6) --> Probably not much help, unless I only need to beat a 5 because of the specialty. ;)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.



Contact, in front! - CoDM Corsario 
Monday March 9th, 2015 11:34:56 AM

OOC: Maybe we need somebody to post for Earl...

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20-13=-2 ;
Monday March 9th, 2015 1:13:30 PM

Carver backs up behind the hill, but draws his his lance just to be ready.
"Like I can be stealthy....."


Stealth +2 (should be -9 not -13 my bad)

Contact, in front! - CoDM Corsario 
Monday March 9th, 2015 2:46:16 PM

OOC: So it is a -9 Stealth for Carver? Woah! Like a parade!

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Monday March 9th, 2015 2:57:12 PM

Large, armor and shield... it'll only get worse as AC goes up

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Monday March 9th, 2015 6:36:14 PM

OoC
Sorry guys/gails I kissed the last too post and have yet to catch up but will do in the morning. Real life been very busy with kids and the. Having inventory today at work. Work was crazy. Things will settle down and I will catch up by the morning.

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Monday March 9th, 2015 9:35:36 PM

OOC
What Carver got was a 2 on his stealth check, not a -9.
He was referring to his modifier being a -9 instead of the -13 he used when he rolled.

Contact, in front! - CoDM Corsario 
Tuesday March 10th, 2015 1:02:52 AM

OOC: I'll wait for Cade and Earl to post, or do it in the Morning.
Your new player is ready, and should start posting tomorrow.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20=2 ; d20+6=18 ;
Tuesday March 10th, 2015 9:12:52 AM

I follow Atlas orders and quitetly take to the high point and shadows to follow the movement of the Goblins.i also look around for away around them without them seeming all f us. (Perception - 9 for a route around and away for the Goblins. stealth - 18 to hide in the shadows and watch their movement)

" I see no way around them without being see." I quitetly say to the group. I do keep an eye on them from the shadows and wisper a report of their direction and placement back to Atlas from my advantage point.

------
on the first roll forgot to add my +7

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday March 10th, 2015 11:19:11 AM

Zee is wait patiently to follow Atlas' lead this time.

(OOC: My wife had surgery yesterday, sorry for the dropped ball.)

The goblin dead march - CoDM Corsario 
Tuesday March 10th, 2015 12:25:31 PM

OOC: No worries, hope your wife is ok. Tell her somebody said "Hi! Get well soon!" from México. need help with your posts for some days?
Glad you all could post.
Got it: Carver got a 2 Stealth check... A big difference there...

Cameron quickly and silently take cover, motioning the others to do the same.
Atlas, not as stealthy, moves behind him and looks for a way to avoid an encounter with the small humanoids.
'Osul hides while thinking if the Shaggra arm could have been useful in this situation.
Mack, taking advantage of his small size, disappears from sight without making any sound.
Crosseye and Zee moves behind, making no noise.
Carver also tries to hide, but his hooves hit a stone, and a flock of birds, hearing it, nervously fly away making noise...
You all flinch and look intently at the goblins, fearing they will detect you at any moment.
They don't, they seem to focused guarding and poking with sticks a medium humanoid in their midst.
---
OOC: Introducing your new adventure companion.
This was not how it was supposed to be. This was going to be your first chance to make a mark in the world, and show your skill and test your mettle. And now you are captured, surrounded and, as far as you have understand those small vermin, on your way to be eaten by them.
Goblins. Don't start me about Goblins.
Their small weapons poke you, forcing you to march.
Some birds move in the distance. Far away, some 250' feet away, on the top of the next hill over.
There... a horse... someone mounted on it. It seems to be other people there.
Is that help? Are those bandits?
What can you do?

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet 
Tuesday March 10th, 2015 12:45:50 PM

OOC: It would probably be best if I waited for Crosseye to post, but I'm short on time today, so I'm going to assume...

At Crosseye's description of the situation Atlas bristles. "I cannot sit back and let them kill someone while we hide behind a hill. It won't be ideal, but sometimes you just have to do what is right in the moment. The hill is going to be a problem, but maybe they'll meet us in the valley. Anyone know goblin speak so we can get them riled up and maybe meet us half-way?"

Atlas stands up and starts over the hill and down the other side. He's fatigued already from the previous night, so he doesn't sprint like he normally would. As he does so he starts yelling at the Goblins, calling them green skins and all other sorts of names that will hopefully anger them enough to want to kill him. He bangs his sword against his shield to ensure that they know what he's up to if they don't understand his words.

--------------------------------------------------------------
Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Tuesday March 10th, 2015 1:16:33 PM

Well, it looks like we won't be able to remain stealthy here for long. If I didn't fall asleep while hiding: "We're going to need to do something to rescue that captured humanoid down there, and get our party up to lucky #8! :)

"Do you want me to give you guys 2 minutes to circle around, and then I come walking over this hill playing harmonica in complete obvliousness (is that a word?)? I DO speak fluent Goblin!"
I wait for marching orders..... warming my harmonica up in the hopes someone asks for a distraction. :)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.




Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Tuesday March 10th, 2015 1:18:46 PM

OOC: darn crossed posts. :(


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+9=23 ; d20+9=21 ;
Tuesday March 10th, 2015 1:53:05 PM

" Well, since Mack can speak to them, we COULD try to neg--" And Atlas goes over the hill shouting at the goblins.
" Not really my day is it? No, Cameron, No it is not."
The priest lets out a sigh and looks up at Carver.
" Go ahead. You want to go get some goblins on your lance, I can see it in your eye. I'll sneak around this way and try to free their prisoner. There is a chance they are carrying tents, so do try not to damage their stuff if you can."
Cameron points around the side of the hill he will take to get to where he is going. He is far too tired to rush so his stealth should be assured, even to keen eyed goblins. Just in case he pulls out the whip, so that he is ready in case he runs into something else.
Stealth 23
Perception 21
--------------------------------
Cameron will head around the side of the hill closest to the goblins and try to get behind them. Sneaking is slow, so it will probably be awhile before he gets there.

Notes
Spells in effect: Endure Elements all day
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+12=26 ; d20+8=25 ;
Tuesday March 10th, 2015 2:18:13 PM

As I see the chaos once again break out, I say out loud: "What I REALLY need here is a good bagpipe." as I try to go Cameron's direction and back him up if he needs any help there.

(d20+12(-1) stealth check of 25)
(d20+8 perception check of 25)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Tuesday March 10th, 2015 3:20:44 PM

Carver, since it's now the general plan, walks over the top of the hill and works his way towards the goblins, doing a double move per say. When he gets into charge range he'll most likely go ahead and charge.

Walter (Miguel M) AC 18 without shield, CMB 5, CMD 19, HP 19/19 Character Sheet 
Tuesday March 10th, 2015 6:24:08 PM

Walter looks to the hill and spots figures on top of it. He thinks "Perhaps they may rescue me, I should distract these goblins. It is the least I can do since I am tied". Since he does not speak their goblin, the first thing he thinks is to scream "OH GOD, THERE ARE ANTS IN MY PANTS!!" to attract their attention.

OOC: I assume they took away my stuff, so I am only wearing my armor, right?

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+3=21 ; d20-1=0 ;
Tuesday March 10th, 2015 10:28:50 PM

Seeing as the rest of group have given up hide and want to engage the goblins I stand up take a high postion and ready my bow. I follow Atlas and Carver towards them. When they are about 50' away I stop, raise my bow, take aim and fire at the lead one..

-------
Attack roll - hit AC 21 (18+4-1)
Damage roll (1-1 = 0 ) so would be 1 as the min

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 
Wednesday March 11th, 2015 1:56:57 AM

"I'm out on the same limb as Cameron. One light cure and I'm done. Besides, we have a code word, and Mack who can speak to them. Seems we can talk ... our way ... never mind."

----OOC----
'Osul is fatigued.


The goblin dead march - CoDM Corsario 
Wednesday March 11th, 2015 11:07:15 AM

OOC: Is Carver fatigued? Who else is not fatigued?
Walter: Yes, the

Atlas, Mack and Crosseye start moving down the hill, screaming at the goblins. There are 100' to the bottom of the hill, so they get halfway there (Atlas and Mack advance 40' with double move).
Carver pass them, his powerful legs making thundering noises while he almost reaches the bottom of the hill (70' with double move, for Crosseye 60').
Cameron starts moving silently to flank them, but he realizes he would take several minutes to reach them that way (250' away, not directly, so it's 400' away or more, at 20' per round, that is 20 rounds to reach them).
On the way down Mack sees that the capture creature seems to be a human male. He is being beaten up by some goblins, while others turn and start getting bows ready to fire.
'Osul and Zee stay back, seeing the attack unfold.
----
Walter realizes that was a bad idea when a couple of Goblins poke him with wooden spears (Take 2 Hp damage). Only 2 of the goblins remains guarding you, while the others start getting their small bows ready to fire on the attackers.
OOC: Need to make a map for this...
Can someone post for Cade so Zee don't get bored?


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday March 11th, 2015 12:34:20 PM

"Looks like they might try to kill the human before we get there!" I yell out to our group.

I know I won't be much good charging with Atlas and Carver. I do my best to keep up with Crosseye, and eventually take up a position to keep anyone from getting to him while he fires arrows.

(d20+8 perception check of 25)

Mack is fatigued.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=12 ;
Wednesday March 11th, 2015 12:35:15 PM

OOC: Sorry, that perception check is actually:

(d20+8 perception check of 12)


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Wednesday March 11th, 2015 2:44:22 PM

OOC
Carver and Zee slept in the tent and are not fatigued.



Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+9=27 ;
Wednesday March 11th, 2015 3:30:02 PM

Cameron reaches back and pulls a cookie from his backpack. It is made of gingerbread and has bronze frosting. He remembers winning it at the Yule celebration in the Giggling Ghost. He hopes that it is as powerful as they said it was. He eats it, feet first, remembering how the cookies ran through the building trying to escape. He feels the magic take hold, strengthening his legs and getting his blood pumping. He prepares to use this burst of speed to reach the hostage by running behind the hills. ( I am assuming that by going around I am out of Line of Sight from the goblins so I can double move without worrying about stealth)
Stealth this round while eating the cookie 27
---------
Cameron has eaten...
a Gingerbread man with bronze icing. Grants Expedious Retreat (CL1) when eaten. Must be eaten legs first for the magic to work.
This spell increases your base land speed by 30 feet. This adjustment is treated as an enhancement bonus. There is no effect on other modes of movement, such as burrow, climb, fly, or swim. As with any effect that increases your speed, this spell affects your jumping distance (see the Acrobatics skill).
---------

Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 10 rounds +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet 
Wednesday March 11th, 2015 4:15:04 PM

Atlas continues his march forward hoping that they keep them distracted long enough for Cameron to free the human. He continues his sword and shield banging as he yells back to Zee and 'Osul, "Lets get moving Zee & 'Osul. Their bows can likely only shoot about 60 feet, 100 at the most. Granted, with the hill they will gain some distance, but still. We'll be on them by the time you get within range."

---------------------------------------------------------------
Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+3=18 ; d8-1=0 ;
Wednesday March 11th, 2015 4:33:22 PM

As I am I range (range of 100'), I draw another arrow and let fly at the frount one again. I really wish I was not so tired and had more strenght. My arrows are hitting but not do my damage.

-------
I am fatigued as I am takeing - to attack rolls and damage rolls

Attack roll hit AC 18
Damage roll 0 again so will be a 1 as the min?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d20+6=10 ;
Wednesday March 11th, 2015 4:49:34 PM

Carver, (not fatigued) Once he is in range to charge, he'll do so, trying to draw attacks upon himself and away from the prisoner and his friends....

Attack 10 (prolly a miss)

Armor class is 16 for this round due to charging.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday March 11th, 2015 5:09:20 PM

OOC: Crosseye, yes, I was told 1 damage is minimum (I get a lot of 0's as well). ;)



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Wednesday March 11th, 2015 5:14:17 PM

Zee has watched all this with a confused, pained expression as if it is causing her teeth to ache. Suddenly a plan aligns for her. She looks up to Mack and Cameron, and then grins like a fool at Osul. Zee's hands are filled with silver misty clouds and miniature golden lightening. Zee mutters several strange words about the fact that someone should nail a halfling's toes in place, if they want to talk to them. Finally, Zee has a little silver and gold butterfly/bird/dragonfly... the shape is amorphous, but it streaks out to Mack and Cameron

When the cloud reaches the two halflings it bursts into nothing at their ear. From this point on however, they can hear Zee, "...someone should keep you tied until we are ready- Oh bloody gods... it worked. Cameron, Mack, can you hear me?" Her voice is a whisper but it is there.

Actions
---------

Zee casts Message- a new spell (Unlimited)
Zee takes all the movement she can.
Zee is not fatigued.

OOC: Zee plans on using message to coordinate the team, and when in range scare the goblins. We have a cleric of the "Hurt Goddess" and a female voice accomplished at bluff and intimidate... I think a plan may form... Zee will be whispering at you soon.

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 19/19 Character Sheet  d20+2=19 ;
Wednesday March 11th, 2015 5:16:19 PM

Walter winces at the goblin's jab "OW!! Okay okay!!" and decides to stay put for the time being. He looks around for any cover or anything in particular that may help out his rescuers or himself.

(Perception check: d20 + 2 = 19)

OOC: Fixed some minor details on my sheet. Corrected AC number and skill rank quantity, thanks to David for pointing it out

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Wednesday March 11th, 2015 5:18:17 PM

OOC
Minimum Damage
If penalties reduce the damage result to less than 1, a hit still deals 1 point of nonlethal damage.

Also you guys with bows need to read about bows. That 100' is the first range category, after that you take a -2 to hit, up to 10 range categories ( for a -20 modifier) or in the case of Crosseye's bow 1000' . Bows shoot far.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday March 11th, 2015 5:55:39 PM

"Mom? Is that you?"


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Wednesday March 11th, 2015 10:04:26 PM

" Yef, but I'm fneaking, so shhhfff!"
Menatlly, you can almost see the cookie fragments as they spray out when he whispers.

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 
Thursday March 12th, 2015 1:34:19 AM

'Osul lopes up behind as best he can, quarterstaff in hand.

----OOC----
'Osul is fatigued - 'nough said.


The goblin dead march - CoDM Corsario  d20+2=20 ; d20+2=7 ; d20+2=17 ; d20+2=20 ; d20+2=7 ; d20+2=9 ; d20+2=22 ; d20+2=11 ; d20+2=9 ; d20+2=8 ; d20+2=4 ; d6=5 ; d6=6 ; d6=4 ;
Thursday March 12th, 2015 9:38:38 AM

OOC: Crosseye: As you are more than 100' away your attack has a -2 penalty).
Carver: Your speed is 35', so your "maximum charge distance" is 70'. But it is going up a hill, so you move half distance, so you need to be 35' away to charge.

Atlas and Mack keep moving towards the goblins. They almost reach the end of the hill (80' of 250' advanced)
Cameron, hiding stops to eat a cookie, and feels how he is able to move much swifter. (20' of 400' advanced)
Crosseye fires and arrow that hits one of the goblins (or so it seems). He moves another 30' forward (90' of 250' advanced)
Carver keeps advancing in front of the others, he reach the base of the hill you are in (30'), and almost reach the start of the hill the goblins are at (40'). (140' of 250' advanced, he is 10' away from the start of the goblin's hill, and will move only half distance while climbing).
Zee realizes she needs to do something, and moves ahead while casting a spell, that allows her to whisper in Cameron and Mack's ears, and her them back. (30' of 250' advanced).
'Osul moves with her.
---
Walter stops moving and let the goblins do their thing.
Most of them (10) take bows and shoot the rescuers, but 3 (the biggest and meanest of them) take small lances and brace them to defend the archers.
The two remaining goblins, the smallest, remain to guard him, armed with dogslicers.
He sees that in the commotion they left his weapons in the ground, some 20' away.
If he just could get rid of the two goblins guarding him, he could get his weapons without the others realizing it.
---
The archer goblins fire against Carver, at the request of their leader. The arrows fly towards the centaur, and 3 of them find their mark.
15 hp damage to Carver.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday March 12th, 2015 12:52:03 PM

Ouch! I am worried about Carver taking the full brunt of the attack at the moment, but not sure of what I can do to help. I do my best to catch up with Crosseye and give him cover to keep firing, acting as a shield for him in any way I can if arrows start flying our way. If I see anything in the area to aid me in this, I definitely use it, since I have no shield or such on me.

(d20+8 perception check of xx)

OOC: I like the way you are doing the distances, Corsario. Thanks! :)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.




Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=20 ;
Thursday March 12th, 2015 12:53:11 PM

OOC: (sorry, wrong button on previous post)

IC: Ouch! I am worried about Carver taking the full brunt of the attack at the moment, but not sure of what I can do to help. I do my best to catch up with Crosseye and give him cover to keep firing, acting as a shield for him in any way I can if arrows start flying our way. If I see anything in the area to aid me in this, I definitely use it, since I have no shield or such on me.

(d20+8 perception check of 20)

OOC: I like the way you are doing the distances, Corsario. Thanks! :)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.




The goblin dead march - CoDM Corsario 
Thursday March 12th, 2015 2:40:52 PM

OOC: Zee posted as a DM only, but I am copying it "in the open"
Zee takes out in an all out run. She is closing to 110' of the goblins and will spend the round running only. If talking via the spell is still acceptable Zee asks Mack this:
"How do I say, 'The Hurt Goddess will get you for hurting the Death God's Centaur.' in Goblin?"
Zee plans to message one central goblin archer and one guarding goblin in the next round.

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+4=10 ; d20+9=17 ;
Thursday March 12th, 2015 3:00:35 PM

Cameron is pretty sure that he can't be seen by the goblins so long as he takes this path around the hills to come up behind them. He still uses the available cover and moves cover to cover as fast as he can.
Cameron moves 100 feet closer along the 'hidden' path. As he goes he draws a dagger in his off hand, so that he has lethal options available to him. ( As far as I can tell it isn't two weapon fighting unless you use them both together, so I shouldn't take penalties)
-------------------------
I am double moving, the stealth rules say I can't hide while doing alot of things, but they don't list double move. I will roll with the -5 for moving fast and see what you want to do with the rolls. The cover to cover idea they list seems to support what I am attempting, I think.
Stealth 10
Perception 17

Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 9 rounds remaining, +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today


Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet 
Thursday March 12th, 2015 4:38:09 PM

Atlas continues making his way forward. He breaks into a run to try and catch Carver. He yells forward, "Hey Carver, don't kill them all before we get there!"

-----------------------------------------------
OOC: I couldn't see anything that said I would get fatigued if I ran, so I'm picking up the pace (80'/round)

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday March 12th, 2015 6:04:09 PM

OOC: I'm not sure what the difference is between double-move, and run, etc. Although the fatigue notes say we can't run. Is 20' the fastest I can move in a round then? I'll try to track it down and read up on it as well, but just thought I'd throw the question out there, too. I wasn't sure if I was the only one that doesn't know all the different "speeds" we are able to go. I'm not trying to be stealthy, but trying to catch up with Crosseye. :)

IC: I let Zee know how to say "'The Hurt Goddess will get you for hurting the Death God's Centaur.'" in goblin: "Ag Zyg HorseyMug."


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 17/21 Character Sheet  d6=5 ; d6=6 ;
Thursday March 12th, 2015 7:04:59 PM

As a swift action, Carver lays on hands on himself (5 hit points) and again as a regular action, going full defensive adding 4 ac to his armor class, waiting for the rest to catch up.

"Get up here, I ain't a pin cushion And I can't keep this up either"

AC currently 22
Lay on hands used 2/4 times for 11 hit points healed



Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Thursday March 12th, 2015 8:02:45 PM

OOC
A double move is when you use you move action to move, and then use your standard action as a move action to move again, a double move. Running, which fatigued folks can't do, sacrifices some AC I believe to move at 3x to 4x your speed, depending on your encumbrance I think.

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 17/19 Character Sheet  d20+8=14 ;
Thursday March 12th, 2015 9:44:25 PM

Walter notices his weapons are 20' away from him. He doesn't have time to think, he does not want the others to get killed. "This might hurt, but here goes nothing"....

[Using 1 Hero Point now] He musters all of his strength to try and break the rope. Hopefully this act scares the living daylights of the vile goblins.

Roll: [d20 + 8] = 14

OOC: Not exactly sure if I am doing this right but I think that's how the system works, right? I didn't add my str bonus either, because again, not entirely sure. If I add a STR bonus it would be +3 to the roll which would be 17

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday March 12th, 2015 9:55:06 PM

OOC: Ahhh.... I believe I can take a double move then. If so, I can catch up with Crosseye. :)


Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet 
Thursday March 12th, 2015 10:33:36 PM

OOC: OK, I take that back then...didn't catch the no-running part. Seems odd, but if those are the rules then I'll adjust accordingly. Thank you for the clarification.

Atlas will just continue with the double moves, marching forward.


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14 
Friday March 13th, 2015 4:43:35 AM

'Osul cannot keep up with a running Zee, but he continues to move-and-move down the hill.

From his current vantage point on the slope, this does not look at all promising, but someone up the front must have a plan.

---OOC--- *
'Osul is fatigued, and can neither run nor charge and takes a 2 point penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued. How does "complete rest" compare with "eternal rest"?

* onion, onion, carrot skewered[/i]


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Friday March 13th, 2015 6:44:08 AM

Seeing as I am way to far away to have any in pack on my targets I continue to (double) move as fast as possible closer and catch up to Carver and Atlas.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday March 13th, 2015 12:12:56 PM

As I am too tired to run, I do a double-half-run to keep up with Crosseye's standard double-move. :)


The goblin dead march - CoDM Corsario  d10=2 ; d20+4=19 ; d20+4=10 ;
Friday March 13th, 2015 2:10:18 PM

OOC: All: The Fatigued condition prevents you to run.
If your speed is 20', you can "move" (and have a standard action) 20', double move 40' (without other action), or run 60' with medium or high encumbrance or 80' with light encumbrance (you can't do anything else, and lose your DEX bonus to AC).
Crosseye: You can fire and even kill goblins, you only rolled a poor damage the last time.

Mack moves to reach with him, while scanning the ground for something he could use as a shield for Crosseye. He sees a log that could grant some modicum of cover. (120' of 250' advanced).
Atlas talks to Carver, while almost reaching him. (120' of 250' advanced).
Carver, feeling the arrows cruelly piercing his back, stops to heal himself and assumes a completely defensive position, letting the rest to catch up with him. (140' of 250 advanced).
Zee, rested after a good night sleep, breaks into a run! She feels the rush of going down the hill at full speed, and for a moment she feels like she is going to
fall, but her agility and the lack of armor allow her to reach the bottom of the hill, and catch up with Carver. (140' of 250 advanced, you are in reach for using message on the goblins).
Crosseye advances another 50' an reaches Carver and Zee. (120' of 250' advanced)
'Osul sees Zee break out in a run, but he is unable to follow. He hopes they have a plan. He almost reaches the end of the first hill (90' of 250' advanced).
Cameron, on the other hand, uses his new magical speed to cover a lot of ground circumventing the hills. He thinks the goblins will see him, moving as fast as he is, but as far as he is able to say they haven't. (120' of 400' advanced)
You all look up, to the top of the hill, and see an enfilade of goblin archers ready to fire on you.
OOC: Remember, the last 100' are "upstream", and movement costs double.
Carver, Crosseye and Zee are 110' away from the Goblins.
Atlas and Mack are 130' away from the Goblins.
'Osul is on the rearguard, 160' away from the goblins.
Cameron has advanced 120' on the "panoramic" route of 400' to the goblins.

---
Walter sees the group at the bottom of the hill. They will be massacred because of him. He wont allow it, even if it costs his life.
With all his might he breaks his bonds and face the couple goblins guarding him.
They scream in shrieking voices, making all of the others turn around. That distracts some of the archers, which unsure what to do, don't fire.
The three "leaders", scream in turn, one of them unbracing his lance, and turning out to face Walter.
Only two of the archers fire, but both miss Carver.

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 17/19 Character Sheet 
Friday March 13th, 2015 2:53:21 PM

OOC: Two things before I input my action.

1) Are ALL of my equipment 20' from my spot?
2) If I run to the equipment, how far am I from the main archer group? [From archer group to my equipment]


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+4=17 ; d20+9=24 ;
Friday March 13th, 2015 5:45:14 PM

Cameron keeps streaking from cover to cover, eating up ground quickly to reach the now freed prisoner. Taking on over a dozen goblins does not make him a happy camper, so he hopes that the others manage to reach the goblins at about the same time.
Double move 100'
Stealth 17
Perception 24

Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 8 rounds remaining, +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+7=15 ; d20+3=17 ;
Friday March 13th, 2015 6:30:01 PM

Rocks and dirt scatter down the hill announcing the arrival of the reluctant, orphan sorceress. Zee is panting and laughing, "Ok, Carver, now we will see some goblins cry for mommy!!"

Zee concentrates and beings to fashion a cantrip of mist and lightening in the shape of a bat/spider. It is whispering back to Zee her instructions, "Send my words to my enemies, make them fear the Taur of Death."

Zee launches her spell and whispers in her most dangerous, venomous growl, "Ag Zyg HorseyMug." Afterward, the sorceress might make eye contact with the Taur, and only then would she begin to question the sanity of this spell...

Oh well, time to look for cover. "Carver, I am going to try and hide here, I only have a few bullets left in me. But I can try and talk to the prisoner, or continue to scare the guards. What should I do?"

Actions
---------

Bluff Check to disguise my voice: 15

Intimidate Check to scare the Goblins with Message: 17

Casts message

And looks for cover.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Friday March 13th, 2015 6:32:33 PM

OOC: Oh Poo... I thought that the private message counted in the cPosting Report, sorry guys...

OOC: Also, I know that message is not fear or contains a fear effect, but Zee is using creative problem solving. and an intimidate... So, fingers crossed.

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 17/19 Character Sheet  d20=11 ;
Friday March 13th, 2015 7:04:50 PM

Walter gives a vociferous cry to the nearby goblins, hoping to scare them and makes a run for the weapons, hoping to grab his sword at the very least.

[Intimidate check: d20 = 11]

The goblin dead march - CoDM Corsario 
Friday March 13th, 2015 7:25:00 PM

OOC: Walter, I sent you an email with your options:
- You can make an unarmed attack against a goblin
or
- You can try and "roll" to avoid them and reach your weapons
To make and unarmed strike roll 1d20+5, and if that is more than 16 roll 1d4+3 damage. The two goblins guarding will attack you in turn (unless you knockout on of them)..
To "roll away" your will need to do an Acrobatics check (1d20-1) and roll 14 or more. If you make it, those two won't be able to attack you, if you don't, you reach your weapons but they will attack.
All of your equipment is 20' from you, bu you will only have tome to grab sword and shield if you reach it.
The goblin archers are 30' away from your equipment.
Zee: You message won't reach all the goblins. Only two at the most... any goblin in particular?


Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 17/19 Character Sheet  d20+5=18 ; d4+3=5 ;
Friday March 13th, 2015 10:00:07 PM

OOC: Oh okay then... so back to powering out of the rope

Having forced himself out of the rope, he shouts "Blasted goblin! EAT FIST!" and throws a punch straight to the nearest goblin, hoping to knock his head off...

Attack roll d20+5 = 18
Damage roll 1d4+3 = 5


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Friday March 13th, 2015 10:01:23 PM

OOC
Doesn't that unarmed attack also provoke an AoO from each of the ARMED goblins? If so grabbing your stuff is way better.

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 17/19 Character Sheet 
Friday March 13th, 2015 10:28:16 PM

OOC: Well... I didn't trust that -1 on my acrobatics. Plus, he did say if I knock one of the goblins out, the other would not attack. If they leave me alone, I could potentially run for my equip and either throw arrows (from a bow) at the archers or grab an alchemist fire and start a bonfire.

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 17/19 Character Sheet 
Friday March 13th, 2015 10:34:59 PM

OOC: Plus my armor gives me a penalty on my acrobatics check. Sorry for spam ^_^

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 17/21 Character Sheet 
Friday March 13th, 2015 11:08:33 PM

Carver moves forward some and goes defensive again, but only for a +2 not the full defensive because of the movement....

AC 20 this turn

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Saturday March 14th, 2015 6:47:50 AM

I continue to move forwRd to get to both Carver and Atlas


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' 
Saturday March 14th, 2015 4:05:51 PM

'Osul continues to follow up behind the team (double move again).
Another 60' has not improved his earlier assessment.

---OOC---
'Osul is fatigued, and can neither run nor charge and takes a 2 point penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Sunday March 15th, 2015 12:47:38 AM

OoC
How far away is Carver from the goblins? I will continue to move until I am behind carver and Atlas. Plus I am also fatigued still.

IC
I continue to move as fast as I can, to catch up with both Caver and Atlas. Boy I wish I was not so tired. As soon as I am right behind the two warriors, I notch an arrow and take aim! (Rest to come when I know targets and distance)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=27 ;
Sunday March 15th, 2015 9:11:52 PM

I continue to try to keep up with Crosseye, stopping to provide him with any cover I can if he stops moving and starts firing arrows again. So right now, I'm doing a double move.

(d20+8 perception check of 27)

OOC: St. Patrick's Day party! I stayed up all night, drinking. Still went out running today. Didn't seem to have any problems, although I do have a headache. :) (Just always curiously wondering where some of these rules come from.)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.



Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Sunday March 15th, 2015 11:56:30 PM

OOC: I have targeted one guard on Walter, at random, and the lead Goblin archer. (Also, at random b/c Zee couldn't tell a lead archer from a flying pig.) But, still the spell comes with a DC 25 to have others eavesdrop on it. I figured that a creepy woman's voice threatening Goblins in their language might distract somebody.

Zee takes a quick breath to see if the intimidate had any effect.

The goblin dead march - CoDM Corsario  d20+2=19 ; d20+2=4 ; d20+2=6 ; d4=4 ; d20+4=9 ; d20+4=22 ; d20+4=15 ; d20+4=20 ; d20+2=3 ; d4=4 ; d4=2 ; d4=3 ; d20+2=18 ; d4=1 ; d20+4=19 ; d20+4=16 ; d20+4=19 ; d20+4=10 ; d20+4=7 ;
Monday March 16th, 2015 1:04:18 AM

Cameron quickly advances, like a cloud shadow on the ground, unheard and unseen, covering the long distance to surround the goblins in small time. He clearly sees Walter's heroic effort to release himself and how he distracts most of the goblins.(220' of 400' advanced)
Zee conjures a frightening message and sends it out against the goblins. An archer start looking around, visible shaken, as one of the goblins guarding Walter. After casting, Zee looks for some cover, and gets behind a small tree. (You have partial cover 110' away from the goblins)
'Osul keeps moving forward as fast as he is able, passes Zee and reaches the start of the goblin's hill (150' of 250' advanced)
Atlas and Mack keep following Crosseye and Carver, and are only 5' behind them both (155' of 250' advanced).
Carver cautiously keeps moving forward, starting to climb the hill where the goblins are, covering with his shield. At least he presents a smaller target now.
Crosseye moves together with the centaur, shoulder by shoulder.
OOC: Both Carver and Crossseye are 90' from the goblins, but movement is half as you are climbing a hill.
---
Walter screams to one of the goblins guarding him, and throws a punch against it. The attacked goblin throws is dog-slicer to defend himself, and cut deeply into Walter's arm (Walter, you get 4 hp damage). Even so Walter's punch connects on the goblin huge head, and several teeth fly off, leaving the goblin spluttering blood, but conscious.
The other one tries to prevent Walter from moving but shaken as he fails in his attack.
Walter reaches his sword. He feels the steel on his palm, and smiles.
Payback time!
---
One of the goblins bracing against Carver looks alarmed when Walter grabs his sword. He shrieks in Goblin, and half of the archers turn towards the former prisoner, sending a volley his way.
From the five archers, two connect point back on the warrior, shafts protruding from his chest (another 5 hp damage). But the shaken archer fires so badly it hits one of the goblins guarding Walter instead!
The goblin with the broken mouth gets and arrow to the shoulder and falls back, unconscious!
The other goblins guarding him screams and charges against Walter, cutting him in the leg, lightly, with his dog-slicer (Another 1 hp damage).
OOC: Walter, that means you got 10 hp damage this round, and have 7 of 19 hp left. You one have one guard in reach.
The other five archers fire against Carver, and he feels a couple arrow buzzing next to him, and other two hitting squarely on his shield, but none of them connects.
OOC: All: Remember, the last 100' are "upstream", and movement costs double.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+8=26 ;
Monday March 16th, 2015 9:46:17 AM

I continue to try to keep up with Crosseye, stopping to provide him with any cover I can if he stops moving and starts firing arrows again. So right now, I'm doing a double move.

(d20+8 perception check of 26)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.



Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+4=8 ; d20+9=11 ;
Monday March 16th, 2015 10:05:56 AM

Cameron double moves towards the goblin and the now free prisoner. He feels pretty exposed bouncing from cover to cover but keeps going anyway. That guy is taking a beating and will be in need of help, soon.
Stealth 8
Perception 11

Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 7 rounds remaining, +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 17/21 Character Sheet 
Monday March 16th, 2015 11:59:52 AM

Carver continues to move up the hill staying behind his shield as much as possible.
He shouts out towards the goblins, even if they can't understand him....
"Just run away now you little evil things, for when I reach you, you shall all die"
(35' move/2 and +2 AC)

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 7/19 Character Sheet  d20=4 ;
Monday March 16th, 2015 3:59:43 PM

OOC: Is there any cover whatsoever near Walter? I don't really have much to go on detail-wise besides attacking the goblins

Walter tries to ignore the pain, although it is hard not to notice with two arrow shafts sticking out of his chest. After having witnessed such a spectacular imagery of the goblin having been socked toothless and also getting an arrow shot by his fellow goblin mates, he decides to target his compatriot. He shouts "Your turn!" as he swings his scimitar [Attack roll d20 + 5 = 9]



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Monday March 16th, 2015 5:31:16 PM

OOC: By next level, I'll make sure that at the VERY least I am capable of using our Cure Light Wounds wand. It would give me at least some option to back you guys up a little better during battle. ;)


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+7=16 ; d20+3=8 ;
Monday March 16th, 2015 7:13:17 PM

Zee is heartened by the results of message, so she tries again on one random goblin still targeting Carver and the prisoner. She casts a small cloudy unidentified flying message at the archer and Walter, "Ag Zyg Horseymug! Run to the centaur before you're a pin cushion." Though it seems that I am not as effective.

Actions
----------
Zee casts message
Bluff to disguise my voice- 16
Intimidate to scare the Goblin- 8

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' 
Tuesday March 17th, 2015 1:53:23 AM

'Osul continues to follow up behind the team (single move again, slowed by the gradient, and being wary of arrows - defensive?).
"I think we are definitely at the point where we should be telling them about our friends!", he shouts boldly.

---OOC---
'Osul is fatigued (not that he is complaining, because it is a less than subtle reminder that he is still alive), and can neither run nor charge and takes a 2 point penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7) {OOC: just recently found it - will not use it today (in game)}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet 
Tuesday March 17th, 2015 10:00:06 AM

Atlas grunts in anger as the volley of arrows comes their way and as he hears the prisoner's scream in pain above. However, there is nothing he can do from here right now, he needs to reach the top, so he continues his climb.

-------------------------------------------
Atlas takes another double move up the hill towards the goblins.

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Tuesday March 17th, 2015 11:56:38 AM

I see Carver has his shield up so step in behind him and follow him up hill towards our tart get as fas as I can.

------
Double move behind Carver


The goblin dead march - CoDM Corsario  d20=16 ; d20=18 ; d20=19 ; d20=5 ; d20=8 ; d20=3 ; d4=4 ; d4=3 ; d100=15 ; d100=27 ; d20+4=5 ; d20+4=23 ; d20+4=5 ; d20+4=6 ; d20+4=24 ; d20+4=14 ; d4=1 ; d4=1 ;
Tuesday March 17th, 2015 1:57:41 PM

Cameron steps on a loose rock and sees some goblin eyes look his way, He has been found! But they seem to ignore him, attacking Walter and Carver instead.
He keeps advancing swiftly, and is now only 90' away from the prisoner!
OOC: You keep going "upstream", so movement costs double!
---
Carver keeps advancing, the steep hill slowing him down. He feels the tiredness in his legs, but he keeps going, his shield up. He streams at the goblins, who hoot and shriek, firing at him. He keeps his shield up, hoping that he will cover him from the fiends arrows.
Crosseye moves behind Carver, covering himself behind the centaur. He realizes that he can have time to fire and still keep behind the centaur.
OOC: Crosseye, if you want, you can move and fire, including an extra attack for this turn, besides the new one.
Mack finally reaches Crosseye, but sees that Carver gives them both all the cover they can have. He looks at the warrior, up there, alone and facing dozens of goblins, arrows protruding from his chest. He is a sight to behold. If it wasn't for him, dozen of arrows would have rained on you, with devastating effect. You should buy the guy a drink.
If he survives, that's it.
Mack hears how the goblins plan to will the warrior first, and then turn out to finish your group, the three on the front seem to be the "chieftains", giving orders to the others. Those three carry long spears, giving them 10' range to attack. They seem bent on killing the "horse-thing" first!
Atlas presses on, moving next to Carver.
'Osul goes behind the group, behind Crosseye.
Zee, still covering behind a tree, concentrates and tries to scare the goblins again, but seems this time it wasn't so effective!
OOC: You keep going "upstream", so movement costs double!
---
Walter boldly tries to kill the remaining goblin, but the arrows in his chest impede the normal flow of the swing, and he misses badly. But he keeps pushing his bravado, knowing that his sacrifice will allow those people climbing the hill to come and defeat the goblins... even if it costs him his life!
Anyway he moves behind a tree, trying to present a harder target to the archers.
---
The goblin guard moves after Walter, and tries to cut him again (he keeps shaken from Zee last successful intimidate). His dog-slicer aims true to Walter's shin, but his leg guards manage to deflect the blow!
Another five archers fire at him, now with difficulty because of the tree cover (and one is still intimidated). Two arrows have true aim, but one is deflected by the tree. But the other hit Walter. He feels the pain and is about to drop his sword, but a rush of adrenaline keeps him from making a mortal mistake!
OOC: Walter, another 3 hp damage, you are down to 4 hp.
The other five archers fire on Carver, and three of the arrows go completely wild. In fact, two archers had their poorly made goblin bows snap at the effort! Those two goblins draw a small dog-slicer and start to get their small wooden shield.
But the other two arrows go for Carver horse chest, and hit him. One of the arrows hit exactly here his heart is, but his barding protects the important organ, so the damage is minimal.
OOC: Carver, you got another 2 hp damage.
We got a map! Google Docs

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet 
Tuesday March 17th, 2015 3:17:09 PM

Atlas continues to push forward, just two more rounds of arrows and they can cut these disgusting beasts down! "Mack, insult them, tell them we're going to kill them any second now, anything you can think of to get their attention back to us."

----------------------------------------------------
Atlas takes a double move straight forward again.

ooc: Sorry for the missed posts...kind of lost track of time the past 4 days, but I'm back. Thanks for waiting on my post last night/this morning!

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet  d6=1 ; d6=6 ; d20+5=20 ;
Tuesday March 17th, 2015 4:58:55 PM

Carver uses another Lay on hands on himself as a swift action gaining 6 hp restoring himself to full hit points.
He continues up the hill and stays behind his shield as protection (17.5 feet, does that round up to 20?)
As he is moving up the hill Carver yells out, "Lord Gargul protects those who serve him, be witness to the healing he has blessed me with, now RUN away before I take Vengeance upon you"

Intimidate 20

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 4/19 Character Sheet  d20+5=6 ;
Tuesday March 17th, 2015 5:01:38 PM

He does not waste time with the shafts sticking out of his chest, he wants to take someone with him in case he goes down. Taking advantage of the tree cover, he unleashes a yell filled with profanity against the Goblin Guard next to him and swings his blade at him, trying his hardest to land a solid blow.

[D20 + 5 = 6]

OOC: I must have blood on my eyes or something... x_x



Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+1=18 ; d20+9=11 ;
Tuesday March 17th, 2015 5:12:14 PM

Cameron double moves again closing the gap on the goblin archer line(double move to 24/04). As he moves this time he starts chanting, in Giant, that the Lady of Venom and Vengeance has come for the goblins. They are not so far away from where they last saw the Brothers (which is why he is using Giant for the chanting) His first verse goes on about her halfling servant, bearer of the whip of pain. His second verse tells of the Shagrass pair. Brothers and eaters of that which is slower than they. Since he has been spotted now it really does him no harm. If the Goblins hear it and understand, they might recognize the Brothers and rethink their attack. If the Brothers hear it they might come see who is chanting on about them and saying they eat slow food. If no one understands it, it still makes Cameron feel better to be doing something that might save the warrior from his fate. He repeats these two verses over and over, hoping the others will catch on and be able to echo them. They may not know what the words mean, but added volume and more voices may just be enough to freak the goblins out, or summon the brothers. he also cracks his whip in time with the chant.
Perform 18
Perception 11

Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 6 rounds remaining, +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Tuesday March 17th, 2015 6:39:31 PM

"Hey! I've got girl scout cookies over here! HEY!!!!" I yell loudly, in goblin, as I take a double move towards 14.15. I then go full defensive, and yell insults at the 3 boss goblins, letting them know how short their spears are.

What the heck were we thinking charging these guys? ;)

Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.




Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d4+1=5 ;
Tuesday March 17th, 2015 7:04:00 PM

Zee has felt the bond of Cameron's message snap a few minutes ago, and she lets the lines to the goblins fail, the trick is wearing thin with them, but she keeps her line to the prisoner and Mack. "Be fierce, Stranger! If you speak goblin, cry war chants for the Hurt Goddess and the Brothers. I am Zee and my party has traded on those names before. Let me see if I can scare them some more. Be careful!"

Zee slips the treads of magic into the knots of another bullet. Soon, a pea-sized sphere of silver and gold light sparks and flares in her hand. She flings it at the unintimidated goblin attacking Walter, ((or at the lead archer if range is an issue))

Actions
--------

Continued use of message spell
Cast Magic Missile for 5 hp of damage on the Golbin Guard.
1st level spells (4/6 Used)

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Tuesday March 17th, 2015 7:06:21 PM

Zee hisses to Mack over the message, "Tell them the Brothers will hurt them, that the Hurt Goddess will hurt them, that we will hurt them! Don't sell them cookies!!"

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' 
Wednesday March 18th, 2015 6:33:57 AM

'Osul maintains position/pace with his companions - trying to be nearby where his sole remaining light cure will be of benefit.

[i]---OOC---
'Osul is fatigued (I know, you've hear it all before, but that isn't going to stop me), and can neither run nor charge (okay, maybe it might!) and takes a 2 point penalty to Strength and Dexterity (already accounted for). Doing anything that would normally cause fatigue causes the fatigued character to become exhausted (and nobody wants that). After 8 hours of complete rest (and not being butchered by goblins), fatigued characters are no longer fatigued (although they are probably not fatigued after being butchered by goblins either).

--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7) {OOC: just recently found it - will not use it today (in game)}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Wednesday March 18th, 2015 3:16:24 PM

((OOC: *taps the mike* "Hello?! Is thing on?"))

The goblin dead march - CoDM Corsario 
Wednesday March 18th, 2015 3:30:10 PM

OOC: Yes, sorry, I was first waiting for Earl, and then got tangled at job... will post ASAP... and if Earl con post (or anyone can sub for Crosseye) much better!

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday March 18th, 2015 5:03:20 PM

I continue to take a defensive position behind a good tree to try to get them to shoot at me. Figuring I'm much more protected then the others in the open, so I'm hoping to draw some fire.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21/21 Character Sheet 
Wednesday March 18th, 2015 7:36:04 PM

Buhler, Buhler, Buhler.......

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Wednesday March 18th, 2015 8:54:41 PM

Cameron contemplates what his next move will be. Most likely he will begin disarming the goblins.

OOC
single patch posting for someone that is missing posts in a battle isn't a good idea. Either skip them and stay on schedule or wait until they post. One way makes combat harder the other makes combat take forever. Neither is ideal, but it is what it is. I'm headed to bed.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+3=5 ; d20+3=14 ; d8-1=4 ;
Wednesday March 18th, 2015 11:43:58 PM

Ooc
Sorry poeple my times are all messed up March break here and have kids. I took off the week from work and usually work. If hits but been up days has me mess all up and the kids two. Today had 4.

Ic
As we continue our march up the hill towards the goblins. I take alittle side step to let lose an arrow around my mighty shield Carver. (Attack roll -5) It misses badly. Must be this hike up the hill and me being so tired. I will try it again as we continue moving up. (Attack roll 14 damage 4 firing at 25,12)

------
First attack was from yesterday
Second today
And movement straight up with the rest of group
I am fatigued


The goblin dead march - CoDM Corsario  d20+4=19 ; d20+4=18 ; d20+4=5 ; d20+4=12 ; d20+4=11 ; d20+4=21 ; d20+4=21 ; d20+4=14 ; d4=2 ; d4=2 ;
Thursday March 19th, 2015 12:48:59 AM

OOC: Sorry for the missed post. I will make up for it on Saturday!
You keep going "upstream", so movement costs double!
Carver, last round you moved 20', this one 15' and so on...

Cameron keeps his mad dash towards the goblins (he reached 23,4) while chanting in giant. The goblins sees him, but don't seem to be taking much notice of him. They have a large monstrous 4-legged creature to worry about!
Atlas keeps pushing forward, he can almost feel the goblins breath on his nostrils! He even gains a little on Carver, who keeps keeping his shield in front of him!
Mack insults the chieftains while looking some cover (he only gets to 11.14, movement costs double, remember?)
'Osul keeps behind Carver, together with Crosseye, who fires a wide arrow, and another that hits the biggest chieftain, but fails to pierce his chain mail armor.
---
Walter musters all his strength in one last bid for glory. He will surely fall here, but he will take another Goblin with him to hell!
He starts his swinging motion when...
"Be fierce, Stranger!"
The sound on his ear, like a woman mumbling directly next to him, takes him out of balance and makes him fall to the ground, at the mercy of the goblin guard, who grinds widely and prepares to finish him!
The Goblin dog-slicer blade comes down when a tiny magic pea size orb impact the goblin on the temple, and kills it outright! The dog-slicer hits the ground next to Walter, while the small humanoid corpse falls on top of him!
OOC: Walter, you are prone.
Zee has saved Walter's life... for now.
---
The chieftains smile when they see the prisoner go down, and order the archers to fire on Carver again.
A rain of arrows hit the centaur's shield, and two of them pierce his barding's front (Carver: 4 hp damage)
Another of the bows snap, and the three Goblins, now armed with dog-slicers and small shields advance to the front, next to the chieftains.
A sadistic song starts to come to the Goblins throats.
Feeding time!
---
Combat map: Google Docs


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Thursday March 19th, 2015 7:18:41 AM

I advance from 11.14 to 14.15, doing a double move. "YOUR MOM IS A CENTAUR!!!" I yell in goblin at the chieftans.... hoping to also get a smile out of Carver, but then realizing he probably doesn't understand goblin.

OOC: Sorry. I know movement was halved, but figured I was still doing a double move, which would cancel that out. These are 5' squares, right?


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+3=19 ;
Thursday March 19th, 2015 8:11:48 AM

Cameron breaks cover and moves to 29/08. (I am assuming that the tan line is the hill top and there is no need to pay double once I cross it. I can attack from almost anywhere up here so if I am wrong please let me know and I'll alter my turn) His appearance is malice incarnate. As he breaks cover he grins likea skull at the goblins he passes. Once behind them he attempts to disable them since he can see that their armor will defeat his whip's attacks to hurt them. His whip flicks out (No goblins within 5' so no AoO provoked) attempting to wrap around the legs of the archer in 26/08.
Trip attack beats CMD 19
His whip strikes true and wraps around the goblins ankles. Cameron grins even more widely, knowing the chaos that is about to ensue.
As he does so he calls to the prisoner. " Strike now! My friends are only a moment behind me. The greenskins have the numbers but they have attacked the wrong people. Jancassis demands that they pay for this wrong with their lives."
The prisoner sees a small halfling, roughly three feet tall. He wears a military greatcoat over what appears to be a fine shirt of mail. He fights with a whip in one hand and a dagger, underhanded in his left. He has platinum blonde hair and a small goatee. Currently he is wet, dirty and a bit bedraggled looking. Around his neck is a holy symbol to Jancassis. Commonly Jancassis is known as the goddess of poison and revenge
" My name is Cameron. Once the others finish stomping these guys into a green goo I am sure they will introduce themselves. I'd try to stop your bleeding, but the brothers took all the healing I had."
"Oh, wait! I have a candied apple in my backpack that should help. If you are hurt too bad to wait until after the fight, grab it and eat it."


Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 6 rounds remaining, +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet 
Thursday March 19th, 2015 10:40:20 AM

((OOC: Corsario, I may not be using message, correctly. I read the spell as something that I can attach multiple times over, and connect multiple people to Zee at will. If you disagree, honestly I can see that as accurate as well.))

Zee struggles to interpret the events on the hill. She gasps and musters up another message spell, her target is now Atlas and Crosseye. As soon as the spell takes hold Zee speaks to all the people on the line; her voice comes through as a whisper in their ear, "Atlas, Crosseye, Oh gods! I think I shot him! Oh, no, oh, gods! Can you hear me? Hey! Can you hear me? Get up! Don't die, okay?" The party that is listening can hear Zee moving from shock to concern to rage, someone will pay for the harm that has been done, "Crosseye, lets take out the brute on the front line. That chief in the middle! We may die, but blood and shadows if I let anyone die to a bunch of snap-bowed goblin scum!"

Actions
--------

Zee cast message on Crosseye and Atlas. Zee has already cast on Walter and Mack.

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 21/21 Character Sheet  d20+6=21 ;
Thursday March 19th, 2015 10:41:01 AM

"I swear this hill didn't look that big from where we were at." Atlas continues to push forward, making as much progress as he can.

Now that the green skins are almost within reach he really puts on a show for them with his yelling and his sword and shield banging. "I look forward to my new green leather cloak that I create from your dead bodies!"

--------------------------------------------
Intimidate: 1d20+6=21

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 17/21 Character Sheet 
Thursday March 19th, 2015 10:56:42 AM

Carver continues his trudging up the hill, staying behind his shield as much as possible.
While he's moving he pulls the arrows stuck into him out and throws them to the ground, stepping on them as he goes.

end position 15-16/11 x 15-16/12
AC 20

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+3=14 ; d8-1=3 ;
Thursday March 19th, 2015 11:47:30 PM

I continue the up climb also. Then i hear Zee voice of n my head. "Yes lets!, I say in answering Zee message to my head. With that I take another shot. This time at the leader in the middle.(25,12)

-----
movement up the hill behind Carver
Attack roll to hit boss (25,12) hit AC 14
Damage roll 3

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' 
Friday March 20th, 2015 1:32:38 AM

'Osul strolls cautiously with his companions - trying to be nearby where his sole remaining light cure will be of benefit.

---OOC---
'Osul is fatigued, and can neither run nor charge, and takes a 2 point penalty to Strength and Dexterity (already accounted for). Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7) {OOC: just recently found it - will not use it today (in game)}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 4/19 Character Sheet 
Friday March 20th, 2015 8:20:06 AM

OOC: I am still around, just you know, got some goblin on me

The goblin dead march - CoDM Corsario  d20+4=15 ; d20+4=22 ; d20+4=9 ; d20+4=23 ; d20+4=10 ; d20+4=15 ; d20+4=6 ; d100=20 ; d4=2 ;
Friday March 20th, 2015 1:14:07 PM

OOC: You keep going "upstream", so movement costs double! Except for Cameron, that is...
Zee, you are correct, you can "add" more people to your Message, but you are a relay, they can't talk between them.
Atlas: Demoralize works at 30' maximum. But you have the idea...
Carver, this round you advance 20', so you reach the tree, and get some cover.

Cameron reaches the hilltop and quick as an arrow moves behind the archer's line, near Walter. His whip snaps at the legs of the last archer in the line, making it fall heavily to the ground!
Zee informs the others what is happening, as well as she is able, while telling the prisoner to wake up! Don't go to the light!
Mack screams at the Goblins, getting some insults referring hairy feet in return, while getting cover behind a tree.
Atlas, Carver, Crosseye and 'Osul keep moving forward, Carver getting partially behind a small tree.
Atlas, standing as tall as he is, screams threats at the Goblins. HE is sure he would have demoralize them, except they are too far away for that to work.
Crosseye let another arrow fly against the goblin chieftain, but it misses him by a foot.
'Osul prepares to use his healing magic where it is needed more.
---
OOC: Walter, you are prone.
Walter feels the goblin fall on him, and thinks it is a good time to play dead. His ruse works, and no other goblin or arrow comes his way.
But then the fastest halfling you have seen in your life appears from nowhere, and makes a goblin archer fall with his whip!
He tells him his name is Cameron, and that he has an apple that can heal him!
He can still hear the whispered voice of a woman telling him to hang on. Has he become crazy? Is he dying?
OOC: You can stand up and move without problem, the goblin is small and light.
---
The middle chieftain barks orders in Goblin.
"You, kill the small pest back there, the rest, hold the line, archers, fire on the screaming warrior. Let's feast on their meat!"
The fallen archer gets up and grabs his bow again, looking at Cameron with hate.
One of the goblins charges against Cameron (you get an AoO against him). His dogslicer is short, and he avoids the attack.
The rest of the archers unleash against Atlas. Four arrows miss him, but he clearly sees one aimed squarely at his head. Before he is able to do anything it hits, and get stuck in, a tree branch. His relief is cut short by another arrow hitting his leg (2 HP damage).
---
Combat map: Google Docs

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+3=11 ; d20+3=5 ; d20+1=5 ; d20+1=14 ; d3-1=0 ;
Friday March 20th, 2015 2:39:33 PM

OOC
yay, slow computer double rolled on me. Ignore the 5
IC
Cameron's whip snaps out as one of the goblins charges him.
Whip hits CMD 11 If he charged this should trip him.
With the goblin prone Cameron steps in to finish the job with his knife. sadly he does not hit the prone goblin
Dagger hits AC 5 not a hit even vs a prone goblin.
Turing to the warrior he can tell the guy is still moving.
" C'mon, man. Show a little fight. I can't kill a dozen of these by myself. Maybe eight or nine, but that's my limit."
"Hey you guys, you need to hurry before me and the tied up guy kill them all. How silly would you look then?"

AoO against the prone goblin if/when it tries to stand hits AC 14, which should hit the prone goblin for 1 point of nonlethal damage ( yeah, another zero. This fatigue sucks)

Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 4 rounds remaining, +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Friday March 20th, 2015 4:55:44 PM

Well, I don't want to be more or a problem than an aid by getting pin-cushioned, but I also just can't sit here behind this tree and do nothing.

I do my best to stay behind the group and keep up as we work our way closer. I move from 14.15 to 16.13, and go into defensive only mode.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 17/21 Character Sheet  d20+5=16 ;
Friday March 20th, 2015 5:42:06 PM

Carver moves uphill to 20,21-11 /20,21-11, staying defensive while he does so and yells out the following....
"I'm coming to claim your souls for Lord Gargul, run away now to save your evil lives!"
Intimidate 16
AC still 20

New Figure Picture

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 19/21 Character Sheet  d20+6=9 ;
Friday March 20th, 2015 11:25:32 PM

Knowing that his bravado must have had some impact now that the arrows are all flying at him, Atlas keeps it up, yelling and banging and continuing to do so as he pushes forward under the rain of arrows. Unfortunately, as he is yelling a bug flies into his mouth. He has to take a moment to clear his throat, disrupting his imposing performance and minimizing its impact on the green skins.

-------------------------------------------
Intimidate (while walking, so not within 30' at the beginning, but by the time he ends he is): 1d20+6=9

Atlas pushes forward straight up the hill again.

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' 
Saturday March 21st, 2015 3:04:15 AM

'Osul attempts to stay within arms reach of Atlas and Carver in case his light cure is finally needed - the nicks so far are sufficiently minor that he hasn't rushed to aid.

---OOC---
'Osul is fatigued, and can neither run nor charge, and takes a 2 point penalty to Strength and Dexterity (already accounted for). Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7) {OOC: just recently found it - will not use it today (in game)}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(1/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

The goblin dead march - CoDM Corsario 
Saturday March 21st, 2015 10:27:06 AM

Waiting for others before I do the Saturday post, probably tonight...

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+3=5 ;
Saturday March 21st, 2015 5:14:04 PM

Like the rest of the group I contnue to head up the hill. Again I fire another shot at the one in the middle barking out orders. (25,12) Missing badly this time.

-----
Attack roll on goblin at 25,12 = 5 miss bad



Walter (Corsario for Miguel M) 
Sunday March 22nd, 2015 1:39:39 AM

OOC: Miguel sent me an email with indications for Walter
Walter can't believe he is dead, he sees the halfling fighting the goblins, while hearing the woman's voice in his ear.
He whispers...
"Who are you?"
He stands slowly, pushing the goblin corpse aside, while looking for the promised apple...

Zee (Corsario for Cade) 
Sunday March 22nd, 2015 1:51:59 AM

Zee sights relieved when she hears Walter's words.
"I am so lad you are alive! I feared the worst! Be careful!"

The goblin dead march - CoDM Corsario  d20+2=14 ; d20+2=13 ; d20+2=5 ; d20+2=22 ; d20+2=14 ; d20+2=7 ; d20+2=11 ; d20+2=20 ; d20+2=4 ; d4=2 ; d4=4 ; d20+4=6 ; d20+3=12 ; d20+3=15 ;
Sunday March 22nd, 2015 2:05:25 AM

OOC: You keep going "upstream", so movement costs double! Except for Cameron and Walter, that is...
Carver, this round you only advance 15'.

Cameron trips the goblin that charged against him, but fails to finish it with his knife.
Carver advances, and rears and screams at the goblins, trying to demoralize them. He looks in their black big eyes, and they show fear!
Atlas gains on Carver, but the goblins seem more afraid of the half horse monster than of him!
Osul moves behind Atlas, and now has both warriors in reach.
Crosseye keeps moving, and fires again, without success this time.
Walter stands carefully, looking at Cameron.
Zee observes the action, breathing more easily knowing Walter is alive.
OOC: Walter, you are not prone anymore.
---
The prone goblin at Cameron feet rise up, and the cleric fails to prevent it from doing so.
The goblin screams at Cameron, and attacks him! But the dog-slicer fails to cut through Cameron armor.
The goblin chieftain smiles. His plan has worked, he have you all where he wanted. He orders the remaining archers to fire in Goblin.
"Fire on the horse monster!"
The archers, intimidated by that figure of Gargul's power, obey, but his sight is not as good as it would be.
From the 7 arrows only two strike true. One of them gets really close to Carver's hip artery, but his armor deflects it enough to it doesn't impairs him.
OOC: Carver, another 6 hp damage.
The chieftain smile. he is weak, tired and hurt. time to finish him!
"Charge!" - he motions his lance forward indicating the goblins to attack...
... and nothing happens!
The goblins are scared! They wait for Carver to reach them!
He looks surprised, but grabs his lance and charges downhill! The other two "chieftains" follow his lead, one against Carver and another against Atlas!
But the tree of the charges fail!
OOC: They are 10' away from you, as they are using lances, with reach. If you close up you will provoke AoO's.
Only the "main" chieftain is 5' from Atlas

---
Combat map: Google Docs

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30'  d8=3 ;
Sunday March 22nd, 2015 3:59:18 AM

'Osul places a hand on Carver's forequarters and casts his last Light Cure for the day (CLW(Carver) 5HP).
Then he stays nearby in case he needs to cast Stabilize.

---OOC---
'Osul gauges that cover from both Carver an Atlas will negate the risk of the healing provoking an AoO.

'Osul is fatigued, and can neither run nor charge, and takes a 2 point penalty to Strength and Dexterity (already accounted for). Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7) {OOC: just recently found it - will not use it today (in game)}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(0/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+1=8 ;
Sunday March 22nd, 2015 2:21:40 PM

" The ones with spears are setting for a charge, watch out for them Carver!"
Despite his current situation, Cameron is still watching out for his friend. He knows that once Carver is close enough he will want to charge, and that is what the goblins are preparing for.
Looking to his own needs he tries to get this fighter moving. Cameron has been lucky that the goblins are terrified of Carver and focusing on him. If more than one or two come his way, Cameron will be in trouble.
" Look dude, you got yourself free so you can't be too dumb. Either get the apple out of my pack or kill something. I am a wee bit busy and cannot hold your hand right now. Your gonna have to do this on your own, I'm holding as still as I can while I try to stay alive."
He can feel the coldness of Jancassis seeping into his words as he addresses the man, but he didn't have time to be nice. This was serious business, and Jancassis was a harsh mistress that taught her lessons at the tip of the whip.
He didn't know how to use a dogslicer, and didn't have time to learn, so taking it away from the goblin would only make the critter want to grapple him. Cameron shuddered at the thought. He may not have the skills he once knew in the Fist, but he still had the memories. He remembered being held by that Flind and beaten by the gnolls it commanded. He didn't want to ever feel that again. Therefore he needed to keep this goblin busy until help arrived. Stepping around the corpses that this fighter had already killed he stands by the fighter's side and tries to trip the goblin again. This gives the fighter a chance to find the apple if he wants it and allows his a chance to gut the goblin when it came for Cameron, which it would, Cameron could tell, it was angry and wanted his blood.
Move to 30.11
whip attack beats CMD of 8 which fails to trip the goblin, no enemies within 5 feet so no AoO, unless Walter attacks me...(we don't actually know him yet)

Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 3 rounds remaining, +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 19/21 Character Sheet  d20+4=9 ;
Sunday March 22nd, 2015 4:10:45 PM

"Finally, we get to cut these foul things up!" Unfortunately, Atlas's fatigue shows as he attempts to strike at the oncoming Goblin chieftain. His swing is clumsy and it misses completely.

----------------------------------------------------
Attack 22:12: 1d20+4=9 (miss)

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 16/21 Character Sheet  d20+5=11 ; d20+4=7 ;
Sunday March 22nd, 2015 5:35:53 PM

Carver laughs as the goblins move forward and brace against his charge......"Oh you stupid Goblins, I gave you a chance to run, now you all die!" (intimidate 11)

He stands right where he is attacks with his lance.....

Attack 7

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 4/19 Character Sheet 
Monday March 23rd, 2015 10:39:44 AM

OOC: So now that I am back, how much does the magic apple heal?

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d4+1=5 ;
Monday March 23rd, 2015 12:12:56 PM

Zee is in contact with half of the group, and she can hear the strain of the prisoner as he righted himself. Zee knows it is time to take on the loud, growling goblin that seems to be at the heart of this mess.

She gathers the golden light into a knot of energy and releases the missile into the air, and it is satisfying to watch it bob and weave a course to that fool goblin's forehead.

Actions
---------

Zee casts Magic Missile (5/6 Used)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 16/21 Character Sheet 
Monday March 23rd, 2015 12:29:03 PM

It's a Cure Light Wounds cast at 1st level, 1d8+1 hp gain

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Monday March 23rd, 2015 1:14:49 PM

I do a double move to try to get as close to Atlas as possible, and at the same time, trying to make sure no one can get directly to Osul (so, heading towards 20.14). I strike up a defensive posture.


Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 4/19 Character Sheet  d8+1=7 ; d20+5=23 ; d20+5=13 ; d6+3=6 ;
Monday March 23rd, 2015 4:00:56 PM

Walter says "Thank you and sorry, you're right, let's get moving" With absolute haste, he grabs the apple in his pack and takes a bite out of it...

(Cure Light Wounds roll 1d8 + 1 = 7hp)

...and charges towards the nearest Goblin [OOC: I assume the one closest to Cameron] and swings his sword..

(Attack roll: d20 + 5 = 23!; 23-5 = 18; Confirm Crit: d20 + 5 = 13).
(Damage Roll: d6 + 3 = 6 dmg)



Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 11/19 Character Sheet 
Monday March 23rd, 2015 4:21:18 PM

OOC: Ignore the attack, just eat the apple and charge towards the goblin. Forgot about the movement :(

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Monday March 23rd, 2015 5:48:18 PM

OOC
Or read my post. I am standing right next to you. More than likely The Kind Corsario will let you grab it and eat it all in one rounds time, leaving you next to me for when the goblin comes at us, provoking AoO.
IC
" Just stick by me big guy. I'll trip them and you chop off their heads while they lie in front of you. Lie a match made in heaven. You didn't happen to notice if any of these goblins was carrying a tent did you? I sure could use a good night's sleep." Cameron seems pretty winded after his magical dash to get here. Probably camping here or near here tonight would be best. The little guy looks kinda done in.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+1=5 ; d20+1=20 ; d8-1=4 ;
Monday March 23rd, 2015 6:22:50 PM

I step out from behind Carver and move up next to him (20,10). Trying to surprise then I fire twice at the left leader (22,1.- use feat rapid Fire) The first shot miss badly. But I steday for the second no it finds it mark, striking the goblin squarely in the shoulder. (Damage 4)

--------
First attack roll 5
Second shot roll hit AC 20
Damage roll 4

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 19/21 Character Sheet 
Monday March 23rd, 2015 9:50:14 PM

Atlas awaits the attack that he knows is coming.

------------------------------------------
OOC: I'm worried about hitting my posts this week, so posting when I can, even though it's still the same round.


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Monday March 23rd, 2015 10:11:54 PM

OOC
That's how to work it Trey. I'm exhausted and headed to bed myself.

The goblin dead march - CoDM Corsario  d20+4=10 ; d20+4=7 ; d20+4=12 ; d20+4=15 ; d20+4=13 ; d20+4=20 ; d20+4=14 ; d4=2 ; d20+2=3 ; d20+2=12 ; d20+1=2 ; d20+2=22 ; d20+2=16 ; d20+6=12 ; d20+1=17 ;
Tuesday March 24th, 2015 1:21:40 AM

OOC: You keep going "upstream", so movement costs double! Except for Cameron and Walter, that is...
Carver, you can't intimidate and attack on the same round.

'Osul keeps behind the centaur, while healing him from damage.
Carver don't move, and attacks using his lance,, without hitting the warchief.
Atlas also attacks the Warchief, but it is very dexterous, and avoids the fighter's attack too.
The warchief smiles, proudly. This longshanks are no match... A bolt of Zee's magical energy hit him right in the middle fo the forehead.
Mack stands next to 'Osul, covering him, and defending himself as good as he is able.
Crosseye advances on the other side, next to Carver, and fires two arrows at point blank range at the chief. One shot is wide, but the other hit him squarely on the shoulder.
Cameron trips the goblin warrior again, and moves back.
Walter grabs Cameron's apple and feels the magical energy of fresh fruit revitalize him.
---
The prone goblin Cameron trip rise up, and growls to the cleric again.
Two of the goblin archers et in position and fire against Cameron and Walter, but both miss.
The remaining five archers fire against Carver. Only one hits, doing light damage (2 hp)
One of the goblin warriors, attacking more of obligation than of enthusiasm, charges against Crosseye. He pushes with all of his body behind his dogslicer and hit the ranger squarely in the chest. The dogslicer breaks neatly in half, with a metallic musical sound. The goblin, surprised, don't seem to know what to do next.
The other goblin warrior attacks against Mack, but fail to connect.
The chieftains press their reach attack, two against Carver. The first one miss, but the main Chieftain taks advantage of the distraction to sink his small long-spear deep in the centaur's chest. You all see a big river of blood pouring out of the brave centaur (Carver, 12 hp damage).
A howl is heard from the goblins!
The last chieftain attacks Atlas. Even with a good attack is unable to pierce the warrior defenses.
OOC: They are 10' away from you, as they are using lances, with reach. If you close up you will provoke AoO's.
---
Combat map: Google Docs


Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 19/21 Character Sheet  d20+4=7 ;
Tuesday March 24th, 2015 11:01:45 AM

Atlas struggles to keep his balance on the hill as he strikes at the Goblin Chief again. His blade appears to be striking true when his foot slips on a rock. His blade dips and misses completely. Fortunately he is able to recover before exposing himself to a counter attack.

"Someone see to Carver, quick!"

-------------------------------------
Attack 22:12: 1d20+4=7 (miss)

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d4+1=3 ; d20+7=27 ; d20+3=14 ;
Tuesday March 24th, 2015 11:39:40 AM

Zee screams out, she watches the centaur take damage. She seems only able to watch the others as they take damage. Zee fear and rage battle for control of her features. She twists the folds of her magic together, the Goblin will pay for shedding the blood of these men. Even as the sphere drops into the world, Zee's hands start to pull at the aether again.

She laces together the simple cantrip of Message. Aimed at the Goblin Chief and the Goblin holding a broken dogslicer on Crosseye. Over the message Walter, Mack, Atlas, Carver, the goblin chief, and the goblin guard hear a seductive woman's voice, eerie and vicious, "I warned you not to harm the Taur... Now, you will die, my follower will turn your own archer's against you. My favored ones will cut you to ribbons, and I will drink your blood as it trickles to the great rivers in the Shadowhome!" The voice tickles at all their ears laced with malice and promises of doom.

Action
--------
I spend a Hero Point to cast two spells this round.
Magic Missile - 3 points damage on pervious target
Message - to intimidate the Goblins
Bluff Check to disguise my voice- Natural 20+7= 27!
Intimidate Check- 14

OOC: Two things 1. I hope the goblin speaks common or it is not as quick a threat, & 2. those on the "line" feel free to take action to support my intimidate Check and aid other.

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 11/19 Character Sheet  d20+5=11 ;
Tuesday March 24th, 2015 12:23:39 PM

Walter decides to move forward (toward 28.9) and attacks the goblin guard with a swing of his scimitar, but misses once again. At the very least, he wants to take advantage of the goblin archer's attack.

(Attack Roll: d20 + 5 = 11)

OOC: Man, i am getting unlucky with my attack rolls

The goblin dead march - CoDM Corsario  d6+3=5 ;
Tuesday March 24th, 2015 12:30:49 PM

Errata: Carver damage from the goblin chieftain is wrong, The correct Damage is 5 (instead of 12)... sorry

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+9=18 ; d20+2=19 ; d20+2=8 ; d4-2=1 ; d4-2=2 ;
Tuesday March 24th, 2015 1:58:30 PM

OOC: I'm still trying to learn the best way to move in combat here without provoking an attack of opportunity. I believe I can move to 21.15 and do an acrobatic roll to avoid an AoO (against Opponent's Combat Maneuver Defense).? I'm not sure if that also counts as both my move and action then, though, either. So doing all the rolls here, just in case I get an attack as well. Mostly, I'm trying to prevent the goblins from getting to Osul, and also provide Atlas with a flanking opportunity (wait, how does flanking work if they can see if every direction?).

"What in the WORLD could THAT be?!?!?!?!" I shout in goblin, pointing towards 24.10.

(d20+10(-1) acrobatics check of 18)

if I get to attack, against 22.14:
(flurry of blows: d20+4-1(-1) for each blow, and d4-1 damage
Hit AC 19 for 1 damage, and AC 8 for 1 damage)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 17/21 Character Sheet  d6=5 ; d20+4=5 ;
Tuesday March 24th, 2015 2:57:05 PM

After getting stuck again, Carver uses one of his two remaining lay on hands as a swift action. (healing 5 points damage)
He then strikes with his lance at the leader type goblin.
As he strikes out, he steps on a stone and stumbles a bit, but doesn't fall.

(reason I moved to melee attack instead of ranged attack was because the prisoner, needed to keep attention away from him)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+4=24 ; d20+4=18 ; d12+4=16 ;
Tuesday March 24th, 2015 3:42:12 PM

"Ok,I am done! Time to die!" I yell at the goblin hat just attacked me (21,10) ( use feat quick draw) with at I drop my bow and quickly grab my axe, bring it back and slice the goblin badly . (21,10)(damage 16)

---------
Attack roll natural 20 ! Natural check 18
Damage roll 16

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+3=18 ;
Tuesday March 24th, 2015 6:18:20 PM

OOC
OK, flanking is flanking Mack, it just works. As for your acrobatics roll it happens for free as you move through the threatened area. A flurry of blows is a full round action so if you are moving far enough to provoke an AoO ( IE not a 5 foot step) then you are not able to make a flurry of blows.
Good news Crosseye, I believe that you have critical hit the goblin. If you suspect you may have scored a critical hit roll the extra damage and list it as an if/then for the DM ( Hit AC 24 critical threat hit AC 18 to confirm for 16 damage if not a critical hit and XX damage if it is a critical) Likely this will not only kill the goblin but detonate him.

IC
Cameron moves to 29,11 and tries to keep their new friend alive by dropping the goblin in front of him prone. His whip flicks out at the goblin in 27.9.
Whip attack beats CMD of 18 which should trip the goblin in 27.9. If that lil goblin tries to get up Walter should be able to get an AoO.

Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 2 rounds remaining, +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today

The goblin dead march - CoDM Corsario  d20=16 ; d20=14 ; d4=2 ; d20+2=19 ; d4=3 ; d20+2=17 ; d20+4=5 ; d20+4=8 ; d20+4=22 ; d20+4=18 ; d20+4=10 ; d4=2 ; d4=2 ; d20+3=14 ; d20+2=13 ; d20+3=14 ;
Wednesday March 25th, 2015 1:41:53 AM

OOC: Mack, the "Y" goblin at 22.14 has a dogslicer, and I put it in the wrong position. Sorry, you are able to attack him without moving.
Carver: Just a comment, some DM's would say you can't do Lay on Hands with both hands occupied. I don't care, so we are good.
Crosseye: You can move besides you attack, if you want.
You keep going "upstream", so movement costs double! Except for Cameron and Walter, that is..

Atlas keeps trying to hit the goblin Chieftain, but his agility and the goblin in front of him prevents him from connecting.
Zee musters all her might, feeling the surge of fate and destiny almost visibly woven around her.
She unleash a golden streak of magic that hits the Chieftain in front of Carver, while her voice sounds, intelligibly, in his ears.
The Goblin Chieftain almost drops is long spear, and seems visible shaken.
Mack tries to distract the goblin, who foolishly falls for it and receives a hit as a result.
Carver tries to respond to the Chieftain attack, but almost falls on the process because of the steep hill rocks.
The shaken unarmed goblin sees Crosseye, in the blink of an eye, drop his bow and get an axe. It is the last thing the small creature sees.
Walter charges against the goblins, but they are too small and quick, and he is unable to hit them.
Cameron moves behind them and trips the goblin in front of Walter. The goblin seems REALLY annoyed of having been tripped so many times, and evaluate keeping in the ground this time.
'Osul keeps behind, ready to cast stabilize if needed.
---
The two archers facing Walter and Cameron fear at see the human so far, so both take a 5' step backwards and fire at him. Only one of the arrows hit the warrior on the leg (Walter, 2 hp damage).
The goblin in front of Walter decides to try to rise, and provokes an Attack of Opportunity from Walter.
Walter, you get one "free" attack. If you hit the goblin for 6 hp damage please ignore his attack.
The Goblin push its dogslicer deep into Walter's gut, and he feels the grievous wound cut his breath short. (Walter - Critical hit, 6 hp damage).
The rain of arrows keep falling on Carver, and two of them hit the centaur (Carver, another 4 hp damage).
The goblin archers show fear. The centaur is covered with arrows and wounds, blood all over him, but he seems unstoppable!
Both chieftains in front of Carver tries to hit with his long spears, but the centaur manages to defend himself from the range weapons.
The last chieftain attack Atlas, but the warrior is a too formidable enemy, and he is unable to hit again.
He also starts to feel worried about this battle.
OOC: They chieftains (@) are 10' away from you, as they are using lances, with reach. If you close up you will provoke AoO's
---
Combat map: Google Docs


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' 
Wednesday March 25th, 2015 2:01:12 AM

'Osul sees his new friends beginning to encircle the larger goblins. He reports on the disposition of the archers, and generally tries to be useful.

----OOC----
please see previous post

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+7=26 ; d20+3=5 ;
Wednesday March 25th, 2015 2:31:05 AM

((OOC: Note to self, need to pick up Rosetta Stone: Goblin-nese. Threatening creatures woks better in native languages.))

Zee rallies another round of Message, her fingers tingle and her nails are starting to crack from handling the magic, but when she sees the wounds in Carver's flesh she counts her weariness and discomforts as naught. She releases her spell onto the field of battle, adding Cameron and one other Goblin Chief. Now, the Goblin boss, one Chief, Atlas, Crosseye, Mack, Cameron, and Walter hear the woman's voice, seductive like black oil and threatening as desert scorpions, whispering in their ears, "I have tested and you failed, Green-skined Dog! You vile, pitiful creature, my servant stands above you ready to strike! You will die, and your souls will decorate my palace halls this day! Do not dare surrender to Gargul's Taur! Killing you, torturing your souls, and erasing your names from the Goblin tribes is my right! The Hurt Goddess ordains your obliteration! Hurt! Hurt! Hurt! Hu..."

Zee rattles on threatening the Goblin's in common, but she rolls her eyes and shakes her head. The second spear wielder probably does not speak common.

Actions
--------

Cast Message on Goblin Chief and Cameron (reestablished link that was cancelled by circuitous path to hilltop.
Bluff Check = 26 Woot
Intimidate Check = 5 Yeck

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+4=12 ;
Wednesday March 25th, 2015 9:11:21 AM

Cameron steps to the crest of the hill (move to 25.10) and his whip snakes out for the ankles of the goblin at 22.11. His holy symbol prominent on his chest he reveals himself to the goblins. He is unsure how to feel about Zee using his goddess to cause fear and doubt in the goblins. On the one hand she is doing a pretty good, if stereotypical job at depicting Jancassis' demeanor. On the other, using her name and likeness when you are not one of hers could end up backfiring on the young girl. He hopes not, because it seems to be working. For now, playing the part of Jancassis' tool in the Wold was his job anyway, so he puts in his appearance at the top of the hill and trips the goblin in front of Crosseye, allowing the ranger to circle around the side and cut this goblin in half like he did the first one.
Trip attack beats CMD 12. If successful it will trip the goblin in 22.11

Notes
Spells in effect:
Endure Elements all day
Expeditious Retreat 1 round remaining, +30' to movement rate, Cameron now moves at 50' round
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today



Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 19/21 Character Sheet  d20+4=10 ;
Wednesday March 25th, 2015 10:14:00 AM

Atlas yells a curse as he takes another swing at the Chieftain, but clumsily misses...again.

-----------------------------------------
Attack 22:12: 1d20+4=10 (miss)

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

OOC: I'm going to be on vacation next week. There is a good chance that I will miss several days of posting. Eric is going to post for me on Friday of this week. Is anyone able to post for me next week? Otherwise I'll hit the LnB to find someone. Thanks!


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 19/21 Character Sheet  d20+4=14 ; d8+3=4 ; d6=6
Wednesday March 25th, 2015 11:43:54 AM

Using his last Lay on Hands for the day, Carver heals again.(swift action) (I picture lay on hands as just touching, can be knuckles, fingers, in Carver's case, even his hooves, just making contact is needed.)
Carver attacks again with his lance.

Attack 14 damage 4

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet  d20+2=11 ; d20+2=20 ; d4-2=1 ; d4-2=2 ;
Wednesday March 25th, 2015 12:22:18 PM

OOC: Thanks for the correction on that goblin position, Corsario. That saved me the complications of moving and attacking. :)

IC: I like my current position between the Goblin Guard and Osul. I attack him with a flurry of blows (the goblin, not Osul.)

(flurry of blows: d20+4-1(-1) for each blow, and d4-1(-1) damage
Hit AC 11 for 1 damage, and AC 20 for 2 damage)

If I totally destroy that goblin with my devastating attack, I take a 5' step to 21.15 (or is that a 2.5 foot step going up hill?)..... also, only going there if it is out of AoO reach for the boss at 23.13.

Otherwise, I stay put between the Goblin and Osul.

----------------------------------------
Mack is fatigued.
A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 19/21 Character Sheet 
Wednesday March 25th, 2015 12:56:07 PM

OOC JC
I looked it up, you can't 5' step up a hill, or Carver would be on them and stomping them rather than striking with his lance. (any movement which is double is considered difficult, and no 5' step in difficult terrain)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 Character Sheet 
Wednesday March 25th, 2015 2:01:51 PM

OOC: Thanks Carver! Good to know. I hold my position for now then.

I'm also on vacation part of next week. Planning on posting, but my posts might be shorter and less thought out than normal (if that's possible). :)


Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 19/21 Character Sheet 
Wednesday March 25th, 2015 3:13:21 PM

OOC: On the 5ft step thing...if we step sideways though, or down, we're good, right?

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 11/19 Character Sheet  d20+5=16 ; d6+3=8 ; d20+5=18 ; d6+3=7 ;
Wednesday March 25th, 2015 4:51:23 PM

Walter takes advantage of the opportunity to strike the goblin and as the enemy stands up, he shouts "Stay DOWN!" and swings at it.
Free attack roll on AoO: d20 + 5 = 16 (hit)
Damage roll: d6 + 3 = 8dmg


After scoring a well-deserved slash to the poor goblin, Walter swings his Scimitar once more, hoping to put the foul creature down for good
Attack roll: d20 + 5 = 18 (hit!)
Damage roll: d6 + 3 = 7dmg


OOC: If I killed the goblin that was tripped on the first attack, can i instead move and attack the closest archer?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 19/21 Character Sheet 
Wednesday March 25th, 2015 9:03:09 PM

"Crosseye, move, I'm shifting that way."

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Wednesday March 25th, 2015 11:48:58 PM

Ooc
sorry at work and can't pull up map on phone so will post as soon as I get home in the morning.

The goblin dead march - CoDM Corsario  d20+4=16 ; d20+4=10 ; d20+4=10 ; d20+4=13 ; d20+4=6 ; d20+3=6 ; d20+4=23 ; d6+2=6 ; d20+3=13 ;
Thursday March 26th, 2015 1:12:55 AM

OOC: You keep going "upstream", so movement costs double! Except for Cameron and Walter, that is...
5' steps can be taken sideways and "downstream", but "not upstream".

'Osul keeps behind Carver, ready to help in what he can...
Zee keeps distracting the goblins with her voice and magic.
The goblin prone at Walter's feet thinks he sees a hole in the human warrior defenses, and prepares to stand and put his dogslicer in the humans gut. Instead he gets a sword into an eyeball, killing him instantly.
Walter then moves to follow the archers, and manages to decapitate it. The other archer, panicking, drops his bow and makes a run for it (withdraw action, no AoO)
Seeing the way open, Cameron moves to the line of archers and manages to trip the first of them!
Atlas keeps attacking the goblin chieftain, but he keeps avoiding the attacks.
Carver spends the rest of Gargul's blessing to heal himself, and also tries to get the chieftain, but he is also unable to hit him.
Mack has more luck and hits the goblin in front of him. The goblin spit some blood at the punch in the face, but keeps standing.
(Will add Crosseye action when he post - Crosseye, you can post your action for this turn. and then for the next)
---
The archer tripped by Cameron stands, and fires an arrow against the halfling cleric. The arrow zooms at one side, missing him by a foot.
The other 4 archers keep firing against Carver, their quivers almost empty. all of the arrows miss Carver, only one hitting his shield.
The goblin team using longspears against the centaur manages to coordinate again, and the bigger chieftain manages to hit carver again! (Carver, 6 HP damage)
The other chieftain keeps attacking Atlas without success. He decides it is useful and also makes a run for it. (Move action, Atlas gets an AoO), the archers see him move next to them with afraid eyes.
The warrior in front of Mack also thinks he has been beaten enough, and run behind his chieftain. (Withdraw action, no AoO).
OOC: They are 10' away from you, as they are using lances, with reach. If you close up you will provoke AoO's.
---
Combat map: Google Docs

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+4=9 ; d20+4=19 ; d12+4=12 ;
Thursday March 26th, 2015 6:28:14 AM

Part one

With the dance of the fight continuing and hearing Carver I move up to take on my next victim (move up to 22,10 I think he will get a AoO). Then to one of the leaders (22,11) I say, out loud " Your next!!!!" and with that I take "Little Mack" back and swing at him. (Attack roll 9) Miss! "Next time you will not be so lucky"

Part two

With the fight carrying on, I face my attacker, take back "Little Mack" once again. This time trying to take his head off! (Attack roll hit AC 19 damage 12) This time the axe finds it mark sliceing into the goblin badly.

Zee (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 Character Sheet  d20+7=12 ; d20+3=6 ;
Thursday March 26th, 2015 9:45:09 AM

((OOC: hee, hee, Ha, Ha, MUH-HAHAHA!! So proud of this next plan.))

No, could this work? Zee sees the way the lines of magic have carried her voice to the others, and she suddenly sees, the magic can carry others things! Zee laces the magic in and around her fingers, she mumbles a series of strange words, and finally the spell is ready. With a fling of her hands and the command, "Eleftherosi," Zee flings the spell into the hilltop (square 21.10).

Zee takes up her harassment of the goblins, "See, see where your comrades dies, my will draws forth! Fear and tremble at the Hurt Goddess's man. You may serve his will, or perish, but you may not win! Ah! Ha, ha, ha!" The corpse of the goblin attacker is bathed in a green light, the light is green and burns like a torch. Here in the sunlight, it is hard to see but this light is growing intense. Finally, it rise off the corpse and starts to coalesce into a faintly glowing, vaguely humanoid(goblinoid) shape. The light show turns toward the Chieftain and waves its arms menacingly.

Actions
--------

Zee casts Dancing Lights
Bluff Check - 12
Intimidate Check - 6

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 11/11 
Thursday March 26th, 2015 12:34:29 PM

((OOC: Test))

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Thursday March 26th, 2015 12:37:23 PM

[i]((OOC: Update to Hit Points I have been reporting the wrong amount in the title bar! Come on David F. you should have caught me slacking!! *j/k*))

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 13/21 Character Sheet 
Thursday March 26th, 2015 2:30:43 PM

Carver abruptly moves north at a double move, he ends up at 22,23/07,08.
He points his lance at the goblins and is ready to charge through in the coming round.....

Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 19/21 Character Sheet  d20+4=15 ; d8+2=8 ; d20+4=14 ; d8+2=6 ;
Thursday March 26th, 2015 3:35:32 PM

Atlas see's the one chieftain turn and an opportunity to attack presents itself. He lashes out with his blade, but is unable to tell if his strike is true.

Turning back to his nemesis, the chief that seems to be an illusion, he strikes again. This time he feels his blade hit, but he is unsure if any damage is done.

---------------------------------------------------
Attack of Opportunity: 1d20+4=15
Damage: 1d8+2=8
Attack 22:12: 1d20+4=14
Damage: 1d8+2=6

Atlas is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

OOC: Any takers on posting for me next week?


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Thursday March 26th, 2015 3:37:12 PM

((OOC: I can if need be.))

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+2=18 ;
Thursday March 26th, 2015 4:24:34 PM

I do a half-speed double move, charging towards the goblin archers and making an "Arnold Schwarzenegger" scream (in Goblin) as I run towards them. (moving to 24.18, if possible, staying out of AoO range.)

Not sure if needed:
(d20+2 intimidate check of 18)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Thursday March 26th, 2015 6:03:42 PM

OOC: Atlas, I can try to cover for you next week as well..... might just be some short posts on Wed and Thursday. The other days should be fine.


Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 9/19 Character Sheet  d20+7=18 ; d6+3=8 ;
Thursday March 26th, 2015 7:00:10 PM

Walter spits at the fallen Goblin, "Finally, you are down!", he looks at the line of archers close to him and shouts to them, "You guys have been a pain on my butt for far too long!". Proud of his kill, Walter decides to target the line of archers. Walter charges straight towards the closest archer and in the process swings his sword at him!

Attack Roll: d20 + 5 + 2 = 18 (hit!)
Damage Roll: d6 + 3 = 8 dmg


[Attacking on a Charge: After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a --2 penalty to your AC until the start of your next turn.]

Walter now has 15 AC

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+3=11 ;
Thursday March 26th, 2015 8:36:35 PM

Cameron sees the runners and runs back to cut them off. He moves to 31.15and his whip snaps out at the guard in 29.16.
Whip beats CMD 11 attempting to trip the goblin in 29.16.
He then feels the magic of the cookie fade away, returning him to normal speed.

Notes
Spells in effect:
Endure Elements all day
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today


The goblin dead march - CoDM Corsario  d20+3=14 ;
Friday March 27th, 2015 1:25:36 AM

Crosseye moves ahead and attacks the northern chieftain, while evading the goblin long spear. he move sin to position, within the goblin reach, and proceeds to decapitate him.
Carver moves away from the goblin chieftain and prepares to charge next round.
Atlas just barely misses the escaping goblin, and also miss while attacking the last remaining chieftain.
Zee makes a glowing "ghost" come up from one dead goblins body. A cheap magic trick.
That is enough for the goblin archers. They turn around and make a run for it, followed by a charging and screaming Mack.
In their panic the goblins drop their weapons, trip, scream and cry. It is a rout.
One of them, prone, is killed by Walter before it can escape.
Cameron sees the goblins escape, and moves to prevent the chieftain escape.
---
The chieftain sees himself alone, and turns to run. But a very angry cleric of Jancassis is on his way. He turns to see the goblin dead, and then Walter's bloody body, Carver shield and armor covered with what seems a dozen arrows, and the others that don't seem even hurt (but really tired).
He drops his weapon, and speaks in Goblin.
"I am eat-twice, chieftain of the Blood Tribe. I am now your slave."
OOC: END COMBAT! Well done, you beat them! All of you take 1 hero point!
Also, you get 500 xp.
Carver, Zee, Walter and Cameron get an extra hero point.
In the dropped goblin items it is a lot of trash, but also a War chest with a small steel shield, 200sp 1,500gp and 6 CLW potions, 3 useful short bows, a dozen arrows, with another useful dozen you can pick up from the battlefield. The chieftain wears a somewhat low quality small chainmail armor.
All goblins wear a Stiff blackened rag about their right arm. The chieftain you captured was the only one with 2.
Survival/Heal DC 15: Highlight to display spoiler: {Rag was soaked in blood about 2-3 days ago. Appears this is done regularly}
Roll a perception check, please.

---
Combat map: Google Docs


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+3=6 ; d20+1=7 ; d20+8=10 ;
Friday March 27th, 2015 8:04:52 AM

I beam with pride that I chased all of the Goblin Archers away, and I stand on the hill with my hands on my hips. :) I then look at the rest of the party, and realize that it might not have been JUST my screaming charge. I look around and see all of the wounds. I do my best to help with any healing.

(d20+3 heal check of 6)

I still have 5 good berries left, too. Not sure how long those are good, but I go introduce myself to Walter, and offer him as many as he needs (1d4 healing each).

As Atlas goes around to make sure all of the "dead" are truly dead, I go with him and pick up any useful arrows and such that someone might be able to use.

My survival check for the spoiler:

(d20+1 survival check of 7 against DC 15 --> failed)

(d20+8 perception check of 10)

I let the rest of the group know what the chieftain says (I'm not sure if anyone else speaks goblin), and I translate anything back and forth that anyone wants to say or ask.



Eric posting for Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 19/21  d20+5=18 ; d20+3=13 ; d20+1=12 ;
Friday March 27th, 2015 8:20:59 AM

Atlas double checks all of the downed goblins to make sure they are all finished off and not pretending, and then checks the battlefield for anything useful and interesting. He then assists in bandaging and healing, and dealing with the goblin chieftain. "What was your band doing here, and where were they heading? What is the purpose of the blood soaked rags on your arm?"

spoiler check:
(d20+5 survival check of 18 against DC 15 --> failed)

(d20+3 perception check of 13)
(d20+1 heal check of 12)

Atlas makes sure Mack gets some of those berries over to Carver, as well. "Boy am I glad we have you with us, Carver.... I can't imagine us surviving that charge without you taking the brunt of the attacks."

Once everything settles down, Atlas gives into the urge he's ALWAYS had, and goes over and asks Mack if he can try his banjo. :)



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Friday March 27th, 2015 8:36:58 AM

OOC: Think I got everything on here:

Party Treasure


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30'  d20+11=29 ; d20+9=14 ;
Friday March 27th, 2015 11:05:10 AM

'Osul blinks as the river of the battle turns sharply in their favor, and is honestly surprised when the archers flee. He looks back to the chieftain, and again to the last sight of the archers.
"They venerate this one. Do not think they will not want him back when their nerve returns."

"Good work though. I did not see this outcoming!"

He lends competent healing (+9) where required, and draw upon his new healing kit for more severe wounds (+11).

---OOC---
Survival Check for spoiler: 29
Perception Check: 14

'Osul is fatigued, and can neither run nor charge, and takes a 2 point penalty to Strength and Dexterity (already accounted for). Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7) {OOC: just recently found it - will not use it today (in game)}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(0/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Sorry, not a good weeks posting from me.

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d8=8 ; d8=3 ; d20+2=7 ; d20+9=16 ;
Friday March 27th, 2015 1:49:27 PM

OOC
Normally good berries only last a day or so. If these are still good then I don't use the wand on Atlas, he can heal with the berries, but I do heal Carver.
IC
" Crosseye, may I have the wand?"
"Goblins are something I know about. I was raised as a dwarf after all. Goblins respect power, strength, ruthlessness and fear. This guy just wet himself and gave up. He is finished in their eyes. They dropped their weapons and ran. Until they regroup and rearm We probably won't run into them again, at least not alive."
"Now, lets find someplace around here that is out of the rain and make camp. I for one am pooped and cannot go any further today. Mack, do they have any camping supplies?"

Once he has the want Cameron will heal up the wounded members of the group.
Carver heal 9
Atlas heal 4
Survival 7
Perception 16
Notes
Spells in effect:
Endure Elements all day
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today
2 wand charges used

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+6=16 ;
Friday March 27th, 2015 2:17:16 PM

After the healing, Cameron want's Mack to ask the goblin some questions.
" Mack, can you ask your buddy there some questions? I don't speak the language."
"Why are they (the goblins) in the Red Hills?"
"Where is their home camp?"
"Who do they worship?"
"Have they seen the lights at night?"
"Does he know what the lights mean?"
"Where are the lights coming from?"
"Is this goblin sorry for all of the evil things he has done and willing to repent, or is he evil to the core? Listen close to this answer Mack, I may nor be able to tell if he is lying when he answers and I really think it will be the answer that decides his Fate going forward."
"Carver you might want to listen to these answers too and take a good look at this guy while he talks. Using Gargul's sight and all."

Sense Motive 16
Cameron then moves off a little ways by himself to think. As he does he realizes that Zee still has the message spell going, so he starts whispering.
" Zee, I am not so sure the Lady will be pleased with how you impersonated her just now. I think it was a good job and the outcome went well, but she may not be amused that a non worshiper, heck non believer used her reputation like that. Maybe you should pray with me tonight and ask her for forgiveness since you did it to help save someone who needed to exact revenge on those Goblins. I think if it were brought to her that way, she would be OK with it. I will make sure my prayers can accommodate two tonight."
Cameron then goes to the new person they just found to see if he would like healing and if he would like to be more formal in his introductions now. Cameron knows nothing of this warrior except that he didn't shank Cameron when he had the chance, which is a good sign.
" Hi, we met before, up on the hill when I came and gave you my very last caramel apple. How was it? I always wanted to eat it but was never hurt enough. Like I said before, my name is Cameron, cleric of Jancassis. And you are?"
Cameron will look for some small spiders, scorpions and centipedes as he makes camp tonight, for his prayers. He also looks at the goblin's loot with detect magic and detect poison.

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 9/19 Character Sheet  d20+2=4 ; d20+5=18 ;
Friday March 27th, 2015 2:24:50 PM

Perception Check: d20 + 2 = 4 (fail)
Survival Check: d20 + 5 = 18 (Pass)


Walter joins the group and asks timidly, "Thank you all for saving me, but before any other formalities, uhm... I don't seem to know where the rest of my equipment is, have you guys seen them? If not, can someone ask mister goblin chief here?". He looks around, but does not see them...

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' - Supplemental 
Friday March 27th, 2015 4:06:32 PM

"Thanks Cameron - that's good to know!

'Osul looks from Atlas to the chieftain and back. "Blood soaked a couple of days ago or so. Since then it has dried, and from the way it is now caked on black, it wasn't its first soaking. You will need to ask him if you want to know who or whats blood it was, and how frequently they ... restore their colors."

OOC: From Survival check last post.
CSI 'Osul


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Friday March 27th, 2015 4:35:04 PM

Zee struggles up the hill. Her hands ache from fashioning so much magic, but she is not done. As she comes up the hill she can hear Cameron. When he reaches the end of his rebuke Zee begins to unravel her spells, starting with the goblins, and lastly Cameron. As the magic fades the party is slow cut out of the following message:

"Cameron, I saw an opportunity and I took it. If Jancassis is displeased then I doubt my repentance will mollify. I am sure that if you poison my canteen, the Lady will have ordered it. What I saw was my fam- my friends about to die, so I chose to use my talents and gift to keep you alive. That is the test I choose take, every time." As she stops talking the spell fades from Cameron's perception.

((OOC: I will finish later... long day.))

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Friday March 27th, 2015 7:39:43 PM

OOC
Huh, just wait until I actually rebuke someone. That was concern and an attempt to head off divine retribution. My prayers should be interesting tonight.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 13/21 Character Sheet  d20+2=3 ; d20+1=14 ;
Friday March 27th, 2015 7:51:14 PM

Carver witness' the Goblin surrender, he takes the time to Detect Evil, the Goblin and the prisoner as well, just to be safe.
He carefully pries remaining arrows out of himself, then from his shield. When Cameron uses the wand on him, "Thanks"
Carver keeps watch from the crest of the hill, with the fight and all, they aren't unheard in this location...

Heal 3
Perception 14

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17  d20+2=21 ;
Saturday March 28th, 2015 1:16:38 AM

Zee huffs up to the group, starting with Carver- who never likes fussing- she prestidigitates clean adventures. She also works for a few minutes to do what minor repairs to the clothes and equipment, "...but it won't help much I am afraid."

Zee works through all of the party, and offers praise and small jokes for her troop. She really does love these men and she feels a deep relief that they have survived the encounter. Hopefully, a little healing from the others, a little cleaning from Zee, a smile, and a soft word. The truth is that she brings very little to the party, and she couldn't save them.

To Walter, Zee greets him and gets his name. She offers her assistance, but as usual she will not take the title wizard, mage, or sorcerer. She seems reluctant to advertise any role as a magic user, because her skills (in her mind) are paltry parlor tricks and light shows.

Cameron is that last that she checks on, and she can't help grin, "You are such a dwarf." Zee takes a seat next to the cleric, "Auntie Alemi always said that the gods of testing were there for the stubborn. So the pig-headed could learn what the gods of Wold taught to the gentle. You and I are very stubborn; maybe the Lady sent us a test: we tested the goblins and the goblins tested us. We let some of the archers escape alive, they are sure to rally more of the tribe and seek vengeance. Doesn't that make you happy, proud... I dunno satisfied?" Zee prestidigitates a clean cleric of Vengeance and then winks, "Besides, you have to help me decide the perfect revenge for our goblin guest, Eats-Twice. Shall I turn him rainbow colors for the next few hours, or do I magically steam-clean his gross-blood rag armbands?"

Actions
------
Multiple prestidigitations all Unlimited
Perception Check = 21 (Getting good at that... Weird)

((OOC: Come on Cameron, take the battered and diseased olive branch from the girly-girl orphan. ;P ))

The goblin dead march - CoDM Corsario 
Saturday March 28th, 2015 2:41:51 AM

OOC: Thanks for the party treasure spreadsheet Eric R.
The good berries are still good (pun!).
Cameron, you could spend it. But you can't finish the day with 3 hero points, only 2.
But you are right, you won 200 xp for the "brothers" encounter.
Walter, I forgot, your equipment was with the goblin treasure.

After making sure the archers leave for good, Mack goes back to translate for your new prisoner.
The Goblin answers Atlas first, while hitting the couple of bands on his arm.
"We are the blood tribe. I am chieftain eat-twice. We came looking for the food and treasures at the pillar of light."
He also answers Cameron questions:
"Why are they (the goblins) in the Red Hills?"
Looking for food and treasures
"Where is their home camp?"
1 week of travel north
"Who do they worship?"
The gods
"Have they seen the lights at night?"
Yes, that is why they came
"Does he know what the lights mean?"
Yes, there are treasures, and food, there
"Where are the lights coming from?"
He points in the general direction of the lights
"Is this goblin sorry for all of the evil things he has done and willing to repent, or is he evil to the core? Listen close to this answer Mack, I may nor be able to tell if he is lying when he answers and I really think it will be the answer that decides his Fate going forward."
He tells you he is a goblin. He does no evil, he just eats and takes what he wants, as is his right.
At 'Osul question about the blood soaked bands, he answers.
"We paint our bands red every time we eat. Of before, if needed. It is blood of our food, or whoever of us we need to eat, if we don't find food."
He seems to be telling the truth. And Carver can see, clearly, he is evil.
Cameron explains you how the politics of the Goblins work, and then he thinks you need to camp soon.
'Osul bandages all the wounds with expert hands.
Finally Cameron and Zee talk about her usage of Jancassis on her intimidation attempts.
Cameron is going to keep rebuking her when he sees 6 ogres coming from the north west, two of them eating what seems the remains of the goblin archer that escaped that way.
They seems hungry for more meat.

Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 9/19 Character Sheet 
Saturday March 28th, 2015 12:55:56 PM

Walter explains to the group about his missing equipment, finds it in the goblin chest and politely asks if he can take it for himself.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 21/21 Character Sheet 
Saturday March 28th, 2015 4:07:26 PM

Carver replies, "If it's yours, then it's yours. No problem there. But those Ogres over there will be a problem I'm guessing.
Hope they know and respect the Brothers or we are going to be history, I doubt many of us are ready for a fight, again."

Carver is ready to fight, but knows it won't go well.....

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' - Supplemental 
Saturday March 28th, 2015 4:59:10 PM

"...Ogres...?" 'Osul is surprised they had gotten that close without his noticing. He must be fati... weary.
"Carver, I agree. This might be a good time for some to grab a bow - if the password goes bad we might thin them out or at least injure some before we have them toe-to-toe."

"Cameron? Next time you use that ... wand ... can you show me, please?"

---OOC---
'Osul is fatigued, and can neither run nor charge, and takes a 2 point penalty to Strength and Dexterity (already accounted for). Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7) {OOC: just recently found it - will not use it today (in game)}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(0/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+5=17
Saturday March 28th, 2015 8:48:32 PM

"Well, if this is a cruel joke I for one am not amused. Crosseye, please take back the wand and explain how to use it to Osul as you heal Our new friend. If these chaps don't know the Brothers, one of you will need to use it to stuff my insides back inside me."
"I'll deal with the ogres, the rest of you prepare to save me if this all goes horribly wrong."
"You, are coming with me."
Cameron says as hr points to the tied up goblin chief.
Cameron quickly casts a light orison, softly illuminating the symbol of Jancassis around his neck. Whip coiled in his right hand and the lead rope for the goblin in his left Cameron sets out at a purposeful speed towards the newly arrived Ogres. As he strides forward he squares his shoulders and tries not to think how quickly those ogres must have eaten the half dozen escaping archers.
He is unsure what the others might have in mind, but he heard the goblin's response loud and clear. It has no remorse for anything it may have ever done. It takes, maims, kills and eats it's foes. It is pure evil. Cameron can tell even without the look from Carver.
He has no hesitation when he addresses the Ogres in Giantish.
" Well met! The Brothers are our friends and have instructed me to let any others we find know this. We had just routed those goblins into the woods and thank you for finishing what we were too slow to do. This fat one here, says his name is Eats Twice and is their chief. Just look how fat he is! He and his band took one of the men I have under my protection as a prisoner and no doubt they would have eaten him tonight. The Lady of Vengeance begs me that he pay for this affront to one of her followers in kind. I have no taste for goblin myself, but you all seem to appreciate the flavor a fat goblin like this chief would have if he were to be slowly roasted over a fire. As a token of my respect I offer not only him, but the rest of his recently large and terrifying band as a nice dinner. Please honor the Lady's wishes and make him scream as long as you can as you prepare him for dinner tonight."
Cameron bows to the Ogres and offers the end of the rope holding the goblin.
Diplomacy 17+2 for a Hero point= 19

Notes
Spells in effect:
Endure Elements all day
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today
2 wand charges used


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Sunday March 29th, 2015 3:21:09 PM

Zee swears under her breath, she is tired and so are the others. It is still wet and rainy and now there are ogres. Ogres! She slips back among her men and starts to weave together some cantrips. Her power is all but exhausted, she can barely tie these messages together, but if she can, it maybe of use to the others...

Anyone who watches Zee instead of the Orges (so no one it is likely) can see that small paper thin cuts bite into Zee's palms and one index finger. Handling this much magic has been taxing, Zee cannot use anymore.

Action
--------

Zee will start connecting everyone to Message in this order: Cameron & Carver, Atlas & Crosseye, Mack & Osul, Walter

I will spend my extraneous Hero Point now for Inspiration: If you feel stuck (I don't feel stuck, but I got a hero point and I will use it as "insight" from a "higher power") at one point in the adventure, you can spend a hero point and petition the DM for a hint about what to do next. If the DM feels that there is no information to be gained, the hero point is not spent.

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=25 ; d20+7=10 ;
Sunday March 29th, 2015 7:27:51 PM

I hand over the wand to Cameron and when he is done, I get it back (not sure if he use it or now). As to explaining it to the druid "It is a simple Cure light wonds wand that had 50 uses. I just point and it seem to heal simple small wands of our friends much like you can do without it. As I have no magic that I know of (yet) I really don't understand much just that I am able to use it but some us can't. It might be that just because of my skill with healing, but I really don't know. Do you know much of such things?" I also go over to help,the others with the clean up and while doing that I interduce myself to our new friend " Hi I am Crosseye who might you be?" I ask our new companion.

-----------
Survival check 25
Perception check 10


The goblin dead march - CoDM Corsario 
Monday March 30th, 2015 12:18:47 AM

Cameron goes ahead to face the Ogres, pulling the Goblin Chieftain behind. You all think he has become mad, as he looks tiny in front of the hulking beasts.
After a couple of minutes of conversation, the ogres grab the Goblin Chieftain rope, and go away, going north.
Whoever rope that was, you lost it.
You all breath again, relieved....
---
Cameron explains you what transpired. The Ogres did in fact knew the brothers, and accepted the offer to "eat" together as a token of friendship. They had been marauding the zone as there is a lot of groups going to and from the place where the lights are coming from, and where even thinking in raiding the Tree of Parting.
Cameron explain them it was a bad idea, and he hopes he convinced them of it. But you realize that if the beacon is not turned off soon, more and more monsters will come, and eventually they will reach, and maybe overrun, the tree.
---
OOC: Time for you to RP the "welcome" to Walter, and plan ahead for the night watch, and tomorrow's journey.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Monday March 30th, 2015 7:04:15 AM

As the need for my goblin speaking abilities quickly grinds to a halt, I feel a little sorry for the goblin being handed over to the ogres, and the thoughts about how that is going to go for him.

I try to get the thought out of my head as I head over to meet the captive. "I'm Mack! Banjo player, and eater of much food. Glad we were able to get to you in time!"

I didn't see any tents among the goblin gear, but I give everything a second look over and see if there's anything we can possibly use.

As we discuss night watch, my first assumption is that Walter will join Pips and I on 2nd watch, but I'm completely open to whatever works. (Current night watch is on the WIKI.)

Party Treasure



Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 9/19 Character Sheet 
Monday March 30th, 2015 1:55:45 PM

Walter breathes a sigh of relief, being a little tired of fighting. He presents himself to the group "My name is Walter Woodruff, I honestly thank you for rescuing me." He bows his head in gratitude "I made a mistake and got caught by the group. You guys seem awfully exhausted, so would it be okay if I tagged along with you guys and help out? It is the least I can do". He volunteers for any watch that they may need and verifies that are in his backpack.

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Monday March 30th, 2015 3:19:15 PM

Zee has seen to all the party, and since there is no need for further lines of communication she allows the message to fade away. Supper tastes as bad as it looks, because Zee is sick about Cameron's negotiations. Several times she starts a question to Carver or to Atlas and it dies on her lips. That creature is a prisoner? or... She does not want to think about the alternatives. "Carver? Carver, was that goblin evil? Does Gargul tell you if things are evil?"

Zee withdraws to work out her thoughts, and clean and tidy. Walter Woodruff receives a complete magic wash and mend. Zee smiles at the man, "I think that we absolutely want you to travel with us. Some of this group's best additions joined on the road." she stage whispers (just to bait the dwarf-in-halfling's-clothing), "And so did Cameron!" Walter finds Zee very talkative and welcoming; he soon finds an invitation to practice sparing with Atlas and herself. Zee is zealously committed to the exercise.

Finally, Zee wants to know if the group can use the beetle wings and carapace to make a lean-to or extend the tent. "I am exhausted, but I will give others the dry spot by Carver in his tent if need be. I don't know if I will be able to keep us dry and clean if I do, but I don't want to be selfish."

((OOC: Who is posting for Atlas?))

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 21/21 Character Sheet 
Monday March 30th, 2015 3:43:25 PM

Carver looks around keeping watch as best he can while Cameron is talking to the ogres. He pointedly does not determine if they are evil or not... What he does not know, can't get him in trouble.
Replying to Zee, "Yes Zee, he is most definitely evil. Lord Gargul does in fact allow me to determine if someone is evil. I'm not sure but I also thing he'll let me see if an Item is evil as well. I just have never needed to know about an item.
Walter introduces himself and Carver waits till the others are finished before he speaks up.
"Welcome Walter, I'm Carver. A dedicated follower of Gargul. And yes, most everyone is fatigued due to the weather. I only have my one tent, maybe you had the foresight to bring one as well?"

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d8=8 ;
Monday March 30th, 2015 4:07:39 PM

OOC
Pretty sure you are. You volunteered. 8)
IC
Cameron returns to the group and sees the new guy still bleeding. He retrieves the wand from Crosseye again and uses it to heal their new arrival. He explains to 'Osul that it is almost completely identical to using divine power to heal, but the wand supplies the power instead of the caster.

Walter heal 9 points of damage. (Three charges are now used from the wand)

He then explains what went on with the Ogres.
" The Ogres knew the Brothers and took it as a friendly overture when I offered to 'share' our food with them. The goblin chief was clearly evil with no inkling of remorse for having killed, robbed, eaten and having done Jancassis knows what else to countless helpless captives that he had taken. He was the leader of his tribe and such practices were what he taught his underlings. Walter would have been another such meal come sundown, I have no doubt. I think Jancassis would have found it quite fitting that he should die by being eaten by something that had taken him captive. Hopefully she will look upon us favorably for having taken revenge for all of Eat's Twice's victims. All in all I think she would be pleased with today's progress."
"I think we can quite favorably fashion a shelter from the bug parts. Since there was empty space left in the tent last night while we were all being chivalrous to our fellow adventurers I will take a turn in there tonight. I will need a full nights sleep to overcome all of the poisons and such I have in my system and to beat this fatigue. If we start gathering for a camp now we should be able to put up something to keep us all dry."
" Oh, and I should also mention that the Ogres said they were drawn in by the beacon as well. They were even considering a raid on the Tree. I dissuaded them, mentioning how badly they would be mauled by a bunch of bow wielding elves, shooting from a tree too tall for them to reach their attackers from. That seemed to make up their minds against the raid. But we do need to stop that Beacon, and soon before anything nastier gets the same idea."


Notes
Spells in effect:
Endure Elements all day
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today
3 wand charges used

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=11 ; d20+7=22 ;
Monday March 30th, 2015 4:22:25 PM

Seeing the events of the Cameron and the Ogres, I feel kind of sad for the Goblin. I know he tried to kill us but I also think that the battle was over we all fought well and some survive, but that does mean he should be just handle over to his death (at least that is what I feel will be). I do know though that this most likely stop another battle and we are all too tired for that.

As it looks the end of the day is coming and we are all tied I suggest to the other that we make camp for the night and get some much need sleep. I help Zee will what ever, she needs done.(dinner cleaning setting up. I help with setting up of the defences of the camp, like some simple traps and warning things around the perimeter. After a quick bit and find a nice place to lay out my bedroll and get some much need sleep. My armor is close by as is "Little Mack". I will walk up for my watch with the Druid (4 th watch)

--------
Survival check for settle up defences and warnings 11
Perception check of the area 22 for settle the best place to setting the camp

The goblin dead march - CoDM Corsario 
Tuesday March 31st, 2015 1:03:24 AM

OOC: Another day for introductions and RP chat... but also to try and find a good place to rest!
Where do you camp?
What do you do with the dead Goblin bodies?

While you talk you see the sun starting to set up, and clouds of rain arriving from the west... sounds like another night of cold and rain.
From the goblin items you think you can recover some dirty canvas and small poles. Maybe you could use your survival training to do a makeshift tent for some people.
Survival Roll DC 10 to make a tent. For each 3 you beat the DC, you can fit another person in...
Who sleeps in a tent and who doesn't?


Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet 
Tuesday March 31st, 2015 4:08:23 AM

OOC
I offered the goblin bodies to the ogres. They didn't want them?
We should all aid our best survivalist which is Osul in making a tent.
More later, gotta get ready for work.

'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' - Supplemental  d20+11=17 ; d20+11=28 ;
Tuesday March 31st, 2015 5:23:59 AM

"Hi Walter! Yes, it's been one situation after another today.", he says with weary green eyes and smile. "I am called 'Osul (you really can hear the apostrophe!), and I have not long ago joined the group at The Tree (he points back the way they've come)[b], but I originally hail from The Wood (and he points off to the west-ish)."

"So, what are our assets?", he asks. His green eyes brighten as he considers a few different ways to utilize the wings, low scrubby brush / trees, and whatever also appears to be at hand. The druid reaches a conclusion. "I'm open to better suggestions, but I think...", and he goes on to describe a fair sized shelter, and how he would but it together. {Survival Check: 17, no, spend the Extraneous Hero Point for the reroll: 28 - me plus six others, plus Aid Anothers}

---OOC---
'Osul is fatigued, and can neither run nor charge, and takes a 2 point penalty to Strength and Dexterity (already accounted for). Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


--- Spell Level: Spell Name (remaining / granted) ---
Weather Domain Power: Storm Burst (7/7) {OOC: just recently found it - will not use it today (in game)}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(0/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+1=19 ;
Tuesday March 31st, 2015 7:12:27 AM

"I'm a little confused on the 'evil' thing...." I ask naively, towards Cameron, but in general to the whole group. "Some in this group don't seem to have any remorse for sending that goblin to be a meal either. Does that mean there is evil still here?"

(d20+1 aid Crosseye survival check of 19 against DC 10 --> +2 to Crosseye)

OOC: Sorry, I thought Atlas was able to post yesterday. I'll do a post for him now quick.


Eric posting for Atlas Sunowl (Trey) AC: 20 (T 12 FF 18), CMD: 16; HP 19/21 
Tuesday March 31st, 2015 7:14:30 AM

Atlas does what he can to aid Crosseye in tent making.

(d20+5 aid Crosseye survival check of 19 against DC 10 --> +2 to Crosseye)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+5=6 ;
Tuesday March 31st, 2015 7:16:04 AM

OOC: Sorry, I have a bad habit of hitting Submit instead of Roll.

IC:

Atlas does what he can to aid Crosseye in tent making.

(d20+5 aid Crosseye survival check of 6 against DC 10 --> No aid to Crosseye)

Atlas is thinking camp in the low grounds so we can't be seen far away, but post the guards on the high grounds.

And he hands the banjo back to Mack. :)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18 
Tuesday March 31st, 2015 7:19:14 AM

OOC: Boy, I messed up 2 posts in a row. Sorry. Guess I shouldn't be rushing. ;)

Why are we using the wand? Thought we were using good berries still? Although I had 5 (at 1d4 healing each).... I haven't seen a count of who is using how many yet.

IC; I volunteer to be the first one NOT in a tent if we don't have enough room. I'm primarily a non-combative still, so it impacts me the least.

OOC: Party Treasure


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17  d20+2=7 ;
Tuesday March 31st, 2015 10:11:19 AM

Zee walks over to 'Osul, and touches his shoulder as she listens to him. Though she seems of no help in planning, her presence has some positive effect on the Druid's plan. That coupled with the help Mack provided, the druid puts together a rather impressive. With the use of goblin tarps, beetle shell, and iridescent beetle wings this lean-to looks more and more like a dark fairy's hut.

Zee dries the floor and fills the air with a little warmth and the smell of hearth smoke, oranges and spice. "Okay gentlemen, this is my contribution to the evening. Jump into a warm bed, the magic doesn't ever last long," says Zee. She bids them good night and takes first watch with Atlas on the hilltop, "That was a smart plan, having the camp lower than the horizon, and the watch about. We will make a general out of you yet, Atlas." Zee toys with the idea of flirting and teasing the warrior, but since the fight he has not seemed to be himself. ((;P))

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17  d20+2=21 ;
Tuesday March 31st, 2015 10:13:05 AM

Zee settles into the night watch, and stares out at the night skyline. Will the Blood Tribe come for them tonight?

Actions
---------

Perception Check = 21

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 21/21 Character Sheet  d20+2=10 ;
Tuesday March 31st, 2015 1:34:16 PM

After the fight, he cleans up his weapons, mainly his lance.
Carver will set up his tent where the rest decide to camp for the night. Then he'll aid another to set up the make shift tent. (10, success, add +2)

Carver will be sleeping in his tent with room for another one or two.


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+7=20 ; d20+7=26 ; d20+7=10 ;
Tuesday March 31st, 2015 4:13:17 PM

"Thanks for the help Mack and Atlas, but I think the Druid is more skilled in such things as this . I think we can all learn more from him let's seek his knowledge and help." and with that we all go over to help 'Osul. "I think tonight we will all have cover and be able to get a good night rest, but if not the magic guys need to more. They need to be able to get their rest and spells back!"

As the night comes on, I take a spot in the shelter early (if possible) as I need my rest and have last watch with 'Osul. But before that I check the area for any signs of damage (tracks etc) and help set some simple defences.

---------
Survival check 20 to help 'Osul with setting the shelter
Perception check of 26 the area for any signs of danger and interest
Survival check 10 help with the defences

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet 
Tuesday March 31st, 2015 4:14:34 PM

OoC
Whoops the first roll was to aid other success add +2 for 'Osul


Walter (Miguel M) AC 17 without shield, CMB 5, CMD 19, HP 9/19 Character Sheet  d20+2=16 ; d20+5=18 ;
Tuesday March 31st, 2015 4:51:10 PM

OOC: As a formality, I will do the rolls, since many of the players rolled extremely good rolls...

Perception check: d20 + 2 = 16
Survival DC: d20 + 5 = 18


IC: "I recently came upon the Tree of Parting in search of an adventure, and I seem to have gotten myself into trouble instead" He jokes, there is nothing else to do but just make light out of a possibly serious situation to get it out of the system. He offers to help pitching the tent. "I can have first watch, or post myself at a higher ground. While I prefer using my sword and shield, I can use the bow and arrow just fine".

Cameron (David F) AC 18(17) (T 14(13), FF 15) CMD 13(11) HP 14(16)/14(16) Character Sheet  d20+2=12 ; d20+9=10
Tuesday March 31st, 2015 7:42:39 PM

OOC
Because I took the time and made the rolls Eric. Most of the time in PBP you have to bold, italicize and underline the healing for folks and sometimes they still don't take it. Merely saying you have berries available doesn't normally do it. Say that you feed them to the hurt people roll the healing for them for a better effect. It would work better and be easier face to face, honest.
Walter you have been healed 9 points from my last post.
IC
" Absolutely correct Mack. evil, like beauty lies in the eye of the beholder. I have no remorse for sending that murderous thug of a Goblin to the same death that he subjected so many of the folks that he caught to."
"Does that make me evil?"
" A good question. To the goblins, almost certainly. In the eyes of my goddess, not at all. To the rest of you, well that is up to all of you to decide."
" The goblin had a history of eating, killing and taking whatever he wanted from those unable to defend themselves from him and his tribe. He chose to attack us when we tried to get him to let his captive go. When the battle started to look bad for him he could have stood and fought, but he chose to run, abandoning all of his followers."
"No matter how dire our situation I have not put my survival ahead of any of the rest of you. I am small, weak and not a lot of good in a fight because of those things. But I am capable of making your opponents easier to hit and, when I have spells left, keeping you all alive. In the past I did turn my back on helping my friends, As I told most of you soon after we met, in order to mount a near suicide fight to save some helpless circus folk. I regret that I had to choose between my friends and total strangers, but I know I made the right choice in saving those people. I didn't know it then, but Jancassis was guiding my hand even then."
"If you all decide that I am evil because of my decisions and choose to have me leave I will not hold it against you. You are all moral people and have your own path to your morality. I have committed to a path that will most likely hurt myself and quite possibly those around me to gain revenge on someone that needs to be removed from society and is responsible for a great many deaths. Deaths of heroes that helped the downtrodden and were my extended family. That path will have some hard choices in it, including proving to Jancassis that I can put aside all emotion about a person and judge them by the facts that their deeds reveal. That goblin was a means to an end for me. That end is not winding up roasting over an ogre fire tonight to be their main course. For me, that decision has been made and I will not lose a moments sleep tonight over it. He got what he deserved."

Despite the possibility of a low area flooding, Cameron can see the tactical idea that Atlas puts forth. He adds to that idea that the fire needs to be dug into a pit to further conceal it and be inside the shelter if at all possible which will conceal it even more and keep the shelter warmer. He aids 'Osul as much as he can with the construction.
As for the bodies, if the Ogres did not take them to add to their feast, as Cameron suggested he will help drag the as far away as the group seems to think is needed to keep predators out of their camp.
Survival to aid 'Osul 12 (+2 to 'Osul's shelter building roll)
Perception on watch 10 (Yay a 1)

During his watch, Cameron goes outside the shelters and as he is accustomed, prays silently and alone in the dark. He eats a small poisonous creature that he has found while making camp and allows the poison to calm his mind and still his body. When he has become centered and calm, he mulls over the days activities and asks Jancassis to evaluate them for him.
Was he still following her teachings? He thinks so. He has done what he had to do both to survive and to keep his friends alive. He has taken revenge for all of those whom the Blood tribe have taken prisoner, killed and eaten. He has made the Red Hills and the Tree a safer place by his actions.
Was Zee out of line using the Lady's name and likeness to frighten the goblins? Again, he does not think so. She portrayed the Lady as she is commonly known. She used her powers to strike fear into the hearts of evildoers and break their spirits. She made them feel the fear they inflict on those they capture and terrify, in essence a small form of revenge.
Finally he thanks her for the protection that her name provides him and his friends in this wild place. He promises that he will soon undergo her trial and take the next steps toward becoming her tool of vengeance in this world.

Notes
Spells in effect:
Endure Elements all day
Cameron is fatigued.
A fatigued character can neither run nor charge and takes a --2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.
Spells prepared
Spells that have been cast are underlined
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Endure Elements, Shield of Faith
New spells I pray for on my watch are
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
1 constitution damage from Poison.
1/5 uses of Touch of Poison used for the day.
4/4 channel energy used for today
3 wand charges used


The goblin dead march - CoDM Corsario 
Wednesday April 1st, 2015 1:38:13 AM

OOC: Guys, you really have to pay more attention to each other's posts... 'Soul made a great Survival check and some of you keep trying to help Crosseye.
The night passes quickly, with rain and thunder. You realize spending it on the hilltop you not only be unwise, but downright dangerous.
You wake up to a cold wet morning, with light rain, but at least you are no longer fatigued.
Where to now? What is the new order of March? Any special precautions?


'Osul (Graham) AC:10 (T:10, FF:10), CMD:1, HP 14/14, Speed 30' - Supplemental  d20+9=25 ;
Wednesday April 1st, 2015 1:46:22 AM

"Thank you Cameron and Crosseye both. That is the first wand I've seen - and it seems like something ... " His voice trails off. He has no words to explain, and he feels more than a bit like an idiot.

"Thank you Zee, in fact, thank you everyone for pitching in and getting the digs ready!"

OOC: Perception check for his part of the watch with Crosseye: 25

After which he looks forward to some reflection time in the sunrise.

---OOC---
...but until then 'Osul is fatigued, and can neither run nor charge, and takes a 2 point penalty to Strength and Dexterity (already accounted for). Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.


--- Spell Level: Spell Name (remaining / granted) --- To be updated after reflection.
Weather Domain Power: Storm Burst (7/7) {OOC: just recently found it - will not use it today (in game)}
Orizons (Unlimited castings): Create Water, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(0/3), [<= Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(0/1)]

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Wednesday April 1st, 2015 7:38:12 AM

OOC: I assume everyone is healed and not fatigued, right? :D

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 - Supplemental 
Wednesday April 1st, 2015 9:22:32 AM

OOC: Yes, Miguel. My post above was meant to occur before CoDM Corsario's

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20=3 ;
Wednesday April 1st, 2015 10:30:00 AM

OOC: I wasn't questioning your boldness, David... I was questioning your boldness with the wrong items. :)

As to aiding another, again, maybe reading reality into it too much.... our characters wouldn't know who made the best role. Our character would be aiding the person that is inherently the most talented (in our minds) at a specific skill.

On vacation, so have to keep these to short bursts....

IC: I do what I can to aid in wherever we are going next.

base d20 roll or anything needed: 3. failure. ;)



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+2=5 ; d20+2=12 ; d20+9=12 ;
Wednesday April 1st, 2015 12:01:26 PM

Cameron ( I assume) watched the light show again last night and got an idea of where they needed to go to get to it. I the morning he awakes refreshed and poison free for the first time in days. He stretches and is an all around pleasant guy this morning. His prayers showed no displeasure from his Goddess and indeed he feels like he has passed several more of her tests. He suits up and prepares for the day.
" Based on how many and how tough the critters are that the lights are attracting we need to find them, today hopefully. They did not seem far last night. If we camouflage this dwelling a little we might make it there today and stop the lights and then return here to sleep before heading home. This was an excellent dwelling 'Osul. Thank you for spearheading the making of it."
" If the beacon as the monsters are calling it is guarded we might have to mislead them. What I propose, without any concrete knowledge of course, is that we figure out how to disable it and that we use it's power to summon all of the monsters in the area to let them know that the Tree is well protected by adventurers and will be impossible to take. If we can plant that seed in the dull minds of a great number of monsters and monstrous tribal leaders I think we can assure the safety of the Tree fr a long time and make our job that much easier in the future. Remember, Gaston is still out there. There are more threats to the Tree than just monsters."

Cameron does what he can to help camouflage the dwelling and then is ready to set off once 'Osul has had his time to commune with the natural forces of the wood.
Survival to help hide the dwelling 5
Survival to help find the Beacon 12
Perception along the way 12 (darn rain)
overall outlook on how this little project is going 100,000

Notes
Spells in effect:

Spells prepared underlined spells are already used.
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today
3 wand charges used


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 21/21 Character Sheet 
Wednesday April 1st, 2015 2:31:07 PM

"I see only one problem with that Cameron. Most of these monsters you wish to scare off, will only recognize brute force. I have no problem with using force, as you know, but we will be limited to the amount of force we can dish out at one time. If we run into more, call them bad guys, while we are recovering from delivering said force, I would expect them to apply the same type of logic against us.
So, we need to be very careful not to be overwhelmed.
I do agree we need to find this light show source and shut it off, so lets set that as our goal, and any misdirection as to the ability of defending the Tree and a very distant follow up."

Carver adds his thoughts while packing up his tent and is ready to go shortly afterwards....

Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet 
Wednesday April 1st, 2015 6:04:18 PM

"[b]I am going to have to agree with Carver. Let's see what we can do in regards to the lights first. In any case, is there a certain role or job you guys want me to fill?[b]".

Walter is ready to go kick some butt

Posting for ATLAS (Cade R)  d20+3=18 ;
Wednesday April 1st, 2015 6:04:55 PM

Atlas echoes the thoughts of Cameron and Carver. He soon hustles the group onto the trail, and as always he volunteers for the most dangerous assignment. The road is tedious place, and danger is everywhere. Atlas thinks of the focusing chants of the monks he grew up with and son his mind is void of all distraction. His thoughts are clear: What do I notice that could harm my allies? I want a cold beer, and I wanna see something nekked."

((OOC: Sorry, had to quote Jeff Foxworthy. Please forgive me if I offended.))

Posting for ATLAS (Cade R) 
Wednesday April 1st, 2015 6:05:37 PM

((OOC: See above post for Perception check of 18))

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17  d20+4=24 ; d20+2=10 ; d20+2=5 ;
Wednesday April 1st, 2015 6:18:27 PM

Zee awakes refreshed and soon has a terrible looking, delicious tasting gruel for everyone. That's right, Walter, the thin gruel is made with no campfire- in the rain- and tastes like a warm mushroom and cheese omelet. Zee is quick to wash up, and starts talking to Cameron, Osul, and Crosseye about camouflaging the camp

Zee spends one Touch of Destiny on each to improve the task, and she says, "I think if you pointed to some leaves and light twigs, I can place them on the roof, with out us climbing up there."

Zee finally tasks Pips to stay and hunt. She is small, but she has helped Zee in this way many times before the group, and it might be nice to have a brace of coney, or a pile of quail tonight.

Zee sets off in the middle of the group, and hopes they reach the lights soon. For the rest of the day she is happy to dry and clean the party as they pass in and out of the rain.

Actions
---------
Handle Animal (Hunting) = 24! Natural 20!!
Perception = 10
Survival = 5 no help
Spent 3 of 6 Touch of Destiny one camouflage for Cameron, Crosseye, and Osul
Lots of Prestidigitation
Lots of Mage Hand to move Camouflage

March, march and march - CoDM Corsario 
Thursday April 2nd, 2015 1:11:52 AM

OOC: Yes, you are all healed and not fatigued, but also cold and wet with the morning's light rain.
Cameron tries to lead you towards the beacon's estimated position, but some creeks, mud and dense forests make the day progress poor.
A couple hours marching, Atlas finds a place of battle. Goblins. A dozen killed. Some have a black arrow tattooed on their cheeks, the others a red hand painted on their armor and clothes. They seem to have fought among themselves.
At half day you realize you won't be able to reach the beacon before nightfall.
What would you do?
- Return to camp and try tomorrow (maybe there will be no rain, and you know the way better)
- Camp at the place night catch you (and risk being fatigued the next day if the rain doesn't stop)
- Press on, and arrive at the beacon at night
Survival DC 10: Highlight to display spoiler: {There is a 50% chance rain stops during the night, and 50% chance it won't rain tomorrow}
Survival DC 20: Highlight to display spoiler: {There is a 30% chance rain stops during the night, and 75% chance it won't rain tomorrow}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14  d20+13=25 ; d20+9=27 ; d20+13=21 ;
Thursday April 2nd, 2015 6:01:06 AM

"Thanks Cameron. I was strongly motivated to not spend a second day feeling like that. I find no end of wonder in the things we will do to get a good nights rest."

When the question of our reaching our destination today is posed, 'Osul pulls a bit of something out of a pouch and clenches his left fist tightly around it and casts an Orizon.{Survival Check*: 25}
"I'm not sure about the urgency of our getting to the beacon, but I like the chances of this damp weather breaking for tomorrow, and we will travel faster not wrapped up against the rain. I think a day might be a fair trade for fairer weather and travel." He waits, expecting a full conversation on the matter, and scouts about for any more intact arrows amongst the fallen for their new found bows, and whatever else may present itself {Perception Check*: 27]

He pitches in on Camouflaging the digs {guessing a separate Survival Check*: 21 plus Zee's Touch of Destiny},

----OOC----
* All of these Checks would benefit from at least an additional +2 for the Forest Walker feat if we could be described as being in a wood or forest. Note: The Kanji for forest is written with two identical symbols, each meaning tree, so if you can see two trees you are in a forest!?!


--- Spell Level: Spell Name (remaining / granted) --- To be updated after reflection.
Weather Domain Power: Storm Burst (7/7) {OOC: This is now in play!}
Orizons (Unlimited castings): Detect Magic, Light, Stabilize, Toros Taur's Try
1st: Cure Light Wounds(2/2), Entangle*(1/1), [<= Any Spontaneous Cast: Summon Nature's Ally I], [Weather Domain: Obscuring Mist(1/1)]
* Because he's a Druid!

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Thursday April 2nd, 2015 10:18:23 AM

Zee is more than happy to turn back. "We cannot rely on the tent as a base camp, but we also need to listen to the druid. I also don't want to leave Pips alone overnight, please can we go back?"

Zee is ready to go back, unless other object.

Posting as Atlas (Cade R) 
Thursday April 2nd, 2015 10:23:31 AM

Atlas hates the idea of losing another day, but a rest might be the best thing. Osul is confident that the weather will be terrible tonight and better tomorrow. The tactics of the situation might be improved by letting a few more goblins and orcs wear themselves down for a night. He says as much to the others.

Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+2=8 ; d20+9=20 ; d20+10=20 ;
Thursday April 2nd, 2015 11:53:16 AM

As they walk in the rain Cameron reminds Carver that they are not the only defenders of the Tree. " We are just the front line of defenders for the Tree. We do the heavy lifting and go out to meet threats before they reach the Tree itself. The real defenders of the Tree train every day to defend it from threats like these. Imagine those goblins getting to the Tree and finding a couple of dozen archers out of their reach firing arrows down upon them. The same goes for the Ogres. If we are able to plant the seed that the Tree is well defended, not by cracking skulls but by convincing would be warloeds with our words... Then the Tree will be much safer."
Cameron is flattered that the rest of the group has so much faith in his beliefs in Jancassis that they let him lead the way to the Beacon. However he can't help but think that they might be there already if any of those trained in tracking had been leading. Jancassis teaches him to know enough to keep himself alive, but his tracking and wilderness skills pale in comparison to 'Osul's or Crosseye's. He has also seen how poorly they all fight when tired, so despite the fact that turning off the Beacon as soon as possible is very important, he agrees that returning to the shelter and trying again in the morning without this blasted rain, would be a better idea.
He pauses as they reach the campsite though and takes just a few minutes to hide himself and observe the shelter before actually approaching it. They camouflaged it, but that doesn't mean someone else in this crowded landscape hasn't found it and taken up residence in their absence. When he is sure the coast is clear he will continue on.
Survival 8
Stealth 20
Perception 20

Notes
Spells in effect: none
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today
3 wand charges used

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Thursday April 2nd, 2015 1:47:25 PM

Test OOC

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 21/21 Character Sheet 
Thursday April 2nd, 2015 2:39:31 PM

Carver heads back with the others, "I think maybe you should all pitch together and buy another large tent, which I'll carry, it would make life so much easier."
When they get back to the previous site, Carver readies himself for combat.


Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Thursday April 2nd, 2015 3:16:53 PM

After hearing Carver, Zee mouth pops open... There are so many questions she has... but, watching the centaur prep for battle, she refrains. There are other times and places. *sigh*

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Thursday April 2nd, 2015 5:48:49 PM

OOC: My bad! The Kanji for forest is three trees, not two, and technically means many trees. This is what I get for not checking first!

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20=8 ;
Thursday April 2nd, 2015 7:23:59 PM

failed my unmodified d20 Survival check.

"I agree. Going back seems like the best of the options at the moment."


Walter (Miguel M) AC 18, CMB 5, CMD 19, HP 19/19 Character Sheet  d20+5=20 ;
Thursday April 2nd, 2015 8:00:35 PM

Survival Roll: d20+5 = 20!

Walter looks around, and feels rather confident in saying this,"As far as I can tell, it seems more likely that the rain will stop tomorrow, so I concur with 'Osul I think it is best to return back to our camp". Walter doesn't like fighting at night and being soaking wet as well. Hopefully the party will listen.

Arrival at the beacon - CoDM Corsario  d100=16 ; d100=3 ;
Friday April 3rd, 2015 12:17:19 AM

OOC: Graham, yes, you are in a forest... hill forest.
'Osul reads the clouds and the winds and prognosticates the next day the weather will improve, and that is better to wait for it and arrive to the beacon rested.
Walter, getting to know his new companions, also thinks tomorrow will be easier to travel.
Zee also asks to go back at least for today.
Atlas, even while lamenting the lost time, accepts.
Cameron reminds you the Tree is defended also by others, and that communicating that to the monstrous inhabitants of the Red hills could bring great benefits. Remembering the problems being fatigued carry, he also votes for returning.
Mack also thinks you should turn back.
Carver comments you need to buy another tent while returning to camp.
Crosseye follow quietly. As now 'Osul navigates, he is able to see the surrounding terrain with more detail.
---
Cameron approaches the camp cautiously, and find it intact. Your camouflage worked at least for that day.
Back at your camp 'Osul looks for more salvageable equipment, but finds nothing. He also improves the camouflage.
Zee plays with Pips for a while.
Carver spends a couple hours preparing his weapons and armor for the next day.
---
During the night the rain stops, and you can rest quietly and easy. The dawn brings a clear sunny day. The weather change was incredible.
Only the beacon piercing the night interrupts your rest...
You start advancing now at a great pace, in a dry terrain, a green day of flowers and birds chirping.
You arrive at the scene of the goblin battle you saw the previous day, and see carrion birds feeding on the carcasses.
You continue forward.
---
Some four hours before dusk you approach the beacon source. It should be beyond the next hill, you think.
How do you approach it?

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP 14/14 
Friday April 3rd, 2015 4:12:55 AM

OOC: The first arrival at the goblin battle yesterday, whilst discussing our options, was where 'Osul was having a look around for arrows and other things, not back at camp :)

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 18;HP 20/20 Character Sheet  d20+6=19 ; d20+7=20 ;
Friday April 3rd, 2015 7:45:43 AM

OoC sorry about missing but Easter came up and ended up out of town

I agree with the Druid he is much more skilled at survival ten me right now, but I continue to learn each and everyday. That night I help with the camp duties again and get some sleep before my watch. I do agree with Carver we should get a tent or some sort of portable stealthier next time! While on watch I ask 'Osul more about his home and family life. I really like having another similar to me yet so much different . We compliment each other and I like working and learning from him.

The next day after breakfast and camp is cleaned ip I get ready to set off I let 'Osul take the lead and follow behind watch his skill trying to help and learn what I might of missed in the passed. I think to myself "You can and are always learning"

When the area where the beacon is (just I over the hill) I go stealth. I say to the group "Stay here I will try to scout ahead in stealth. But if anyone want to come lets do the quitetly and see what we might be in for!" I then fade into the shadows and quitetly head to see what is over the hill!

---------
stealth check 19
Perception check 20 scout ahead the area over the next hill (Beacon?)
OoC shoul I pass the wand off no to maybe the Druid ?



Cameron (David F) AC 18 (T 14, FF 15) CMD 13 HP 16/16 Character Sheet  d20+10=15 ; d20+9=28 ;
Friday April 3rd, 2015 9:36:18 AM

OOC
Yes, I would give the wand to 'Osul.
IC
In the morning, Cameron asks Zee to do the opposite of what she normally does each morning to clean everyone up with her magic." Hear me out, I have a plan. If we show up as dirty, down on our luck adventurers that have been to the Tree and found it to be too tough of a nut to crack, we can make the monsters not want to go there. All that without having to fight them. I hope."
When they reach the goblin battle site Cameron takes a look around with detect magic, just incase the victors left anything behind.
At the edge of the site of the Beacon, Cameron waits for Zee to use her new spell to link them to her, so that they can relay information back to those who are not stealthy. Once that is done, he also slips off into the scrub and heads over the hill to see what he can see. He quietly whispers what he sees back to the others.
Stealth 15
Perception 28

Notes
Spells in effect: none
Spells prepared (underlined spells are already used)
Detect Poison, Detect Magic, Create Water, Light, Delay Poison(domain), Bless, Comprehend Languages, Shield of Faith
0/5 uses of Touch of Poison used for the day.
0/4 channel energy used for today
3 wand charges used

Orba "Zee" Zetianos (Cade R) AC: 12 (T 12 FF 10), CMD: 12; HP: 17/17 
Friday April 3rd, 2015 10:45:41 AM

Zee is quick to take to Cameron's plan. Today on the lovely bright day, Zee magic soon has the group superficially looking bedraggled and worn.

Later, at the staging area, Zee links a message to everyone, and reports Cameron and Crosseye's scouting report.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 18/18  d20+12=28 ; d20+8=24 ;
Friday April 3rd, 2015 5:20:53 PM

Having a few of us check it out stealthily makes sense to me as well. I'll attempt to join in for that, since I feel like that's something I AM good at. :)

(d20+12 stealth check of 28)

I head out with a few of the others to see what we can spot.

(d20+8 perception check of 24)



Eric posting for Atlas  d20+3=7 ;
Friday April 3rd, 2015 5:23:03 PM

Atlas knows checking this out in stealth mode is NOT his specialty. He doesn't like waiting behind, but he prepares himself for what might come, and tries to remain patient.

Perception Check: 7

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 12, HP 21/21 Character Sheet 
Friday April 3rd, 2015 5:29:01 PM

Carver almost laughs out loud...."This ain't my specialty, I'll just stand here as quietly as I can, just announce when you want me to come forward."

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