Wood Fight (Round 0) (DM Cayzle) Thursday March 19th, 2015 8:06:20 AM
OOC: Before we get started, my friends, please allow me to remind you of the rules for forests:
Trees: The most important terrain element in a forest is the trees, obviously. A creature standing in the same square as a tree gains partial cover, which grants a +2 bonus to Armor Class and a +1 bonus on Reflex saves. The presence of a tree doesn't otherwise affect a creature's fighting space, because it's assumed that the creature is using the tree to its advantage when it can. The trunk of a typical tree has AC 4, hardness 5, and 150 hp. A DC 15 Climb check is sufficient to climb a tree.
Undergrowth: Vines, roots, and short bushes cover much of the ground in a forest. A space covered with undergrowth costs 2 squares of movement to move into, and provides concealment. Undergrowth increases the DC of Acrobatics and Stealth checks by 2 because the leaves and branches get in the way.
Coming toward you through the underbrush and trees are four strange humanoid creatures. They look roughly like men in size and shape, if you were trying to make a man roughly out of logs and vines. Riding on each one, on a shoulder or head, is another tiny man, made out of branches and twigs!
Seth recognizes the little guys: Highlight to display spoiler: {Seth, you see that they are a kind of mischevious / mean fey, called "twigjacks," usually up to no good.}
Emrys wonders if they are natural: Highlight to display spoiler: {Well, depends on your definition of natural! :-) They are clearly animated by magic. But is it natural magic or some other kind?}
NOTE carefully if you are in a square with underbrush or a tree.
Note that on the map, m=eMrys and v=eVaris. Otherwise it's your first initial.
Also note that the tiny stick guys riding on the shoulders of the log guys are not shown on the map. I'll put on a marker for them in the event that they "dismount."
Also note that Raksha is hiding behind a tree.
Scale is 5 feet.
LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 Thursday March 19th, 2015 1:04:18 PM
Are they friendly ? Lanliss asks Seth and Yeshua, and showing them to give him a signal or shout/yell if the "woodmen" or whatever they are are dangerous, and starts walking to Y11.
Evaris d20+19=39 ; Thursday March 19th, 2015 1:21:42 PM
"Good afternoon!" Evaris calls out. "It's a lovely day for a walk, is it not?"
[He's speaking Common, and got a Diplomacy check of 39 on a nat 20.]
Ariach AC 29/15 touch/19 AC, CMD23; HP 68/89 Thursday March 19th, 2015 3:15:57 PM
Ariach keeps his position next to Evaris. He has never seen such creatures, nor have he heard from them. The warrior takes care that Evaris will be close to him to protect his friend just in case the meeting gets bloody.
Yeshua (Ken) AC 23 Truman AC 24/Joint hp pool 114/114 d20+8=28 ; d20+7=9 ; d20+16=24 ; d20+13=17 ; d20+13=32 ; d20+18=35 ; Thursday March 19th, 2015 5:54:57 PM
Yeshua and Truman both move to cover... Truman climbs the tree he's directly under (per the map) and Yeshua moves to V16 and climbs that tree too...
They try to do this quickly but quietly...
Climb T - 9 Climb Y - 28 Stealth T - 17 Stealth Y- 24
They also try to observe more about these odd creatures, seeing if they recognize them and potential vulnerabilities, etc... Perc 32, 35
Emrys ac10, hp42/42 see invisibility, deathwatch, like calls to like d20+18=38 ; d20+16=28 ; d20+40=42 ; Thursday March 19th, 2015 11:32:39 PM
(Knowledge [nature]: 38, to recognize what the creatures are. Perception: 28, to notice any other things that should concern him.)
In a soft tone, Emrys also asks, "Yes, Seth. You appear to know of them ... please dare tell." He sees they appear like a plant and a man. 'Maybe they are both,' he thinks. He looks down at his walking stick, made from the heart of his mother's tree. 'Maybe ... just maybe, they are like me.'
Emrys then fades into mist that swiftly fades on the breeze. He vanishes from view, leaving no trace at all.
(Casting Invisibility. Then takes a 5-ft step to S-11. Stealth: 42.)
Seth HP 53 AC 18 /10 CMD 6 Raksha HP 50 AC 22 CMD 15 d20+7=15 ; Friday March 20th, 2015 5:13:32 PM
Seth says the creature before us is a twigjack, a evil fey that hates people expanding into the forests. They are intelligent but I Dont think they deal with heroes well. Fire will work best I am sure of it
Seth will hold ground while but will ready his staff
Raksha moves slowly in the bush to get behind the creatures
Sneak DC 15 moving toward (Square AA 6)
Wood Fight (Round 1) (DM Cayzle) d20+12=20 d20+3=4 Friday March 20th, 2015 6:16:05 PM
TURN STILL IN PROGRESS!
The Heroes!
Lanliss steps forward to Y11.
Evaris offers a friendly greeting.
Ariach stays by Evaris in case of trouble.
Truman tries to climb a tree and fails. Yeshua tries to climb a tree and does so! He manages to get 10 feet up!
[OOC: A note on stealth -- You cannot use stealth after you have been sighted. Raksha can stay hidden ... she used stealth before the enemy got in sight. Truman and Yeshua were in their line of sight at the start of the round and cannot now use stealth ... unless they get total cover, or use Bluff to make a distraction to hide, or have the Hide In Plain Sight ability, or other such thing that lets them stealth after being sighted.]
Yeshua agrees with Seth that the Twigjacks are evil fey, and he thinks maybe the log-men are some kind of golem.
Emrys is sure of it. Wood-Golems, that is, contructs that are immune to most magic (though they can be burned). He casts invisibility and steps back. [OOC: Emrys, my friend, please update your header for active spells!]
Seth holds his ground as Raksha sneaks around.
========
The Enemy!
With the twig-jacks on their shoulders, the log-men lumber forward another 30 ft. [Get it! They lumber forward! Hee hee! I kill me!]
The twigjacks laugh and jeer at you. Even Evaris's diplomacy could not turn these rascals from their determined path of violence! [OOC: In general, you need a solid minute of effort to change an attitude. No time for chat, Dr. Jones!]
Golem 1 ends his move next to Lanliss. It lashes out with a wooden fist, hitting AC20, a miss.
Twigjack 1 pokes Lanliss with a spear. It rolls a natural 1.
The others seem content to stand by, fists and spears raised!
Status not noted on the map: Raksha continues to hide Yeshua is 10 ft up a tree Emrys is invisible
Evaris[AC 20; HP 74/74] Friday March 20th, 2015 11:32:28 PM
[OOC: Evaris will always try Diplomacy, even when it's futile. :) ]
Since it looks as if it's going to come to a fight, Evaris reaches out and casts Shield of Faith on Ariach.
Ariach gets a +3 Deflection bonus to AC.
Emrys ac10, hp42/42 invisibility Saturday March 21st, 2015 1:46:36 AM
(ooc: sorry, I had updated my active spells, but when I hit submit, it didn't take for some reason. lets see if it works this time.)
LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 d20=2 ; d20=18 ; d6=3 ; d6=1 ; Saturday March 21st, 2015 5:37:28 PM
Lanliss out of pure discontent with the foul/vile creature before him quickly draws his short sword and tries to pierce him in the hope of wounding that creature enough to make it flee.
rolling 2 attacks. OOC:If I have any mistakes please correct me. OOC: end result is in the end
Attack 1: 2+11(BAB) Damage 1: 3+5(dex mod) used +5 instead of +1(str) because weapon finesse f Attack 2:18+6(BAB) Damage 2: 1+5(dex mod)
attack 1 = 13 Damage 1: 4 attack 2 = 24 Damage 2: 2 co-DM David edit: First, please include your modifiers in your rolls using the multiroll function. This should be done for all of your rolls (other than healing since the Wold allows you to reroll 1's on healing)This prevents a player or DM for that matter, from just rolling a bunch of D20s and then applying them in the most advantageous way to in the body of their post. When I post I also try to make sure my rolls are in the order they are used in the post itself.
Second, your strength is the stat you use for damage, always, unless something tells you otherwise. Weapon Finnesse says "Use Dex instead of Str on attack rolls with light weapons" So while you are correct using it to modify your attacks, it has nothing to do with your damage. It is correct on your character sheet, just follow the sheet 8). I changed your damage values to reflect this.
Seth HP 53 AC 18(23) /10 CMD 6 Raksha HP 50 AC 22 CMD 15 Wild shape Saturday March 21st, 2015 9:46:18 PM
One moment Seth is standing there, the next he seems to have burst into fire.
Now where Seth was is a 8 foot long firey serpent, with flame flickering every which way hungrily.
Seth will use his wild shape ability to take the form of a medium fire elemental
Occ I am on my phone sorry I will add my spell list and fix my header tomorrow
Ariach AC 37(29)/15 touch/19 AC, CMD23; HP 89/89 d20+7=16 ; d8+5=12 ; Sunday March 22nd, 2015 4:01:21 PM
Ariach steps in front of Evaris.(moves to V13) He expects one enemy(2) coming this way and will attack him while strengthen his defense.
(using fight defensively -4 attack +2 AC/ using combat expertise -3 attack/+3AC/ Shield of faith +3AC) (hit AC16 for 12 damage) (fixed HP to full in header)
Yeshua takes a moment and casts Magic Fang upon himself, content with waiting for the creatures to come closer, where he plans on pouncing on them... Who cares if they can see him, as he's high up in the tree..
Meanwhile, Truman waits to see what enemies 2 and 3 will do... He'll ready his attack against whomever moves next to the tree or tries to attack him...
Emrys ac10, hp42/42 invisibility d20+14=32 ; d100=60 ; Sunday March 22nd, 2015 10:59:50 PM
Emrys beings a to tell a tale, in Sylvan, about what happens to nasty lil wood sprites that anger the Fey Prince! Those of his party who don't speak Sylvan, it doesn't matter, they find the magic of these beautiful words inspiring anyway!
(Bardic Performance: Inspire Courage. EVERY ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.)
(Intimidate: 32, as he performs his story, he wants to sound as intimidating and angry as possible!)
Unseen by all, Emrys then moves up behind Lanliss, and with the help of his Quicken Rod, casts a wondrous spell. Lanliss suddenly feels lighter on his feet and far more agile.
(Leyline: 60. Casting Cat's Grace on Lanliss. You get a +4 to Dex.)
Lanliss attacks! The log-man's AC is 19, and Lanliss misses and then hits. The logman has damage reduction 5, so the first five points of damage are ignored ... and Lanliss hit for less than 5, so the logman takes no damage.
[OOC: Thanks Dave and Lanliss for working on proper Woldian rolling.]
Ariach readies an attack, expecting one to come closer.
Yeshua casts a Magic Fang, while Truman gets ready to attack.
Emrys moves up behind Lanliss and offers a Cats Grace buff.
Enemies
[OOC: I'm going to refer to a twigjack riding a lumber-golem as a "lumber-jack."]
Lumber-Jack 1 takes a five ft step and attacks! The twigjack tries to use Aid Another, rolls an 8, fails. The lumber golem swings two wooden fists against Lanliss -- Hitting AC27 and AC16 ... with the buff spell on Lanliss, the golem misses twice.
Lumber-Jack 2 moves right up to Ariach. That triggers his readied attack, but Ariach's blow vs AC16 is not enough, since it is AC19. Then a burst of splinters explodes from the lumber golem in a 20 ft radius. Everyone including Yeshua but NOT Seth and Raksha, please make a reflex DC14 save or take 16 damage (8 on a save).
Then the twigjack on that golem opens his mouth super wide and spits out a 15 ft cone of more splinters! Evaris, Ariach, and Truman, please make DC14 reflex saves for 12 damage or 6.
Evaris and Truman, you get a +1 on reflex saves because of tree cover in your squares.
Lumber-Jack 3 moves up close to Truman.
Truman, you may make your readied attack.
Then golem 3 explodes. Reflex 14 save vs everyone including Seth but excluding Yeshua and Raksha, save for 25 or 12 damage.
Then twigjack 3 also opens wide and spits. Again, Evaris, Truman, and Ariach, reflex DC15 save for 13 damage or 6.
Status not noted on the map: Raksha continues to hide Yeshua is 10 ft up a tree Emrys is invisible Seth is a fire elemental
Ariach AC 37(29)/15 touch/19 AC, CMD23; HP 56/89 d20+5=21 ; d20+5=10 ; d20+5=14 ; d20+8=15 ; Monday March 23rd, 2015 12:22:21 PM
Ariach is aware of the first explosion of splinters and avoids getting hurt to bad. (reflex save=21 for 8 damage)
But he misses the chance to hide behind a tree when the twigjacks spit splinters. (reflex save=10 for 12 damage / reflex save=14 for 13 damage)
Stubborn as he is, he sees no need in changing his tactic. But not knowing how, he misses one more time. (using fight defensively -4 attack +2 AC/ using combat expertise -3 attack/+3AC/ Shield of faith +3AC/ inspire courage +1 attack/+1 damage) (hit AC15)
LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 temp AC 29 Touch 22 cmd 28 3d20+14=49 ; d20+16=31 ; d20+11=31 ; d6+2=6 ; d6+2=5 ; d20+11=29 d6+2=3 Monday March 23rd, 2015 6:37:06 PM
Ooc: had a mistake with the roll but I pass all of them,clicked on explain previous Roll Ooc: reflex 15 had a simple math mistake Thanks, Emrys , I feel much more alert now. Having avoided (I guess) the splinters unharmed (Evasion feature at lv 2). Lanliss inspired by The magical music suddenly starts to attack the "lumber-jack" (twigjack) near him warning Emrys to defend himself while he hopefully distracts the lumber-jack and his rider Ariach, Do you need help Lanliss shouts.
rolling Atk and Dmg atk 1 31 dmg 6 atk 2 31 confirm crit AC 29 dmg 5 if not able to be crit, 8 damage if critable. co-DM David edit to confirm the second attack as a crit and roll the extra damage.
Evaris[AC 20; HP 28/74] d20+7=10 ; d20+7=8 ; d20+7=14 ; d20+7=18 ; 9d6=24 ; Monday March 23rd, 2015 6:37:42 PM
Suddenly, the air is full of splinters! Evaris dodges them as best he can, but he's not the most nimble man, and absorbs a lot of damage.
He takes a breath. Before he can heal himself and his friends, these opponents need to be dealt with. And he has just the spell.
Murmuring an apology to the trees of the forest, he drops a Flame Strike where it will do the most good! [OOC: I think I can get all three enemy squares without hitting any friendlies; please let me know if I can't.]
All creatures in the Flame Strike take 24 points of fire and divine-power damage, DC 20 Reflex save for half.
Yeshua (Ken) AC 21 Truman AC 24/Joint hp pool 94/114 d20+11=25 ; d20+9=11 ; d20+9=26 ; d20+9=15 ; d20+14=25 ; d6+4=8 ; d3=3 ; d20+14=15 ; d20+14=16 ; d3=2 ; d20+14=18 ; d6+3=8 ; d6+3=9 ; d20+15=32 ; d20+17=32 ; d20+12=18 ; d8+4=11 ; 2d6=6 ; d8+4=9 ; d8+5=8 ; Monday March 23rd, 2015 9:51:15 PM
Yeshua tries to avoid the splinters from Lj1 (r save - 25) and only takes 8 dmg... Meanwhile, Truman tries to avoid both sets of splinters... (R save 11 no, 28 yes + evasion, 15 yes + evasion) and takes 12 pts total.
Readied action - Truman is angered and jumps down onto twig 3, clawing at it... Hit ac 25 for 8 dmg...
------------- New round Truman Still attacks twig 3, clawing and biting... C1 miss ac 15 C2 hit ac 16 for 8 Bite - hit ac 18 for 9
Yeshua yells in anger and pounces on twig 2 from out of the tree, ripping at it too... (Pounce - +2 att, -2 ac, +2d6 on charge. +1 att and dmg bard, +1 from magic fang -
C1 - Hit ac 34 (should be +17 not 15) for 13 + 6 = 19 (forgot xt 2 dmg on d8 roll) C2 - hit ac 32 for 11 (forgot xt 2 dmg) Bite - hit ac 18 for 8
Emrys ac10, hp22/42 inspire courage, invisibility d20+7=26 ; d20+7=15 ; d100=17 ; Monday March 23rd, 2015 11:39:20 PM
(Reflex saves: 26 and 15. Half damage from both attacks.)
"GODS' SWEET SERPENTS!" Having low tolerance for pain, Emrys limps back to a safer distance (Move to R12). Thankfully invisibility hides his retreat, but not his encouraging words.
The wounded but bewitching bard decides to help Ariach this time. Emrys weaves his spell upon the guardian knight. He begins to grow slightly, but then immediately returns to his normal size ... nothing happens!! Emrys' spell has failed ... must be from the pain!
(Leyline check: 17, spell fails. Emrys tried to cast Enlarge Person on Ariach, but it failed.)
Seth HP 53 AC 18(23) /10 CMD 6 Raksha HP 50 AC 22 CMD 15 Wild shape d20=6 ; d20+7=14 ; d6=1 ; d4=1 ; Tuesday March 24th, 2015 1:17:29 AM
Caught in his own cleverness Seth take the full damage from the golems splinters.
The pain brings him back to reality quickly as he moves in to strike the golem in return for the previous attack He will if able slam the golm Hit AC 14 if hit causes the creature to catch fire
Raksha will continue around the trees remaining out of site .
Seth HP 53 AC 18(23) /10 CMD 6 Raksha HP 50 AC 22 CMD 15 Wild shape Tuesday March 24th, 2015 6:23:13 PM
Checking in will post if able later on tonight
Ariach AC 37(29)/15 touch/19 AC, CMD23; HP 56/89 Tuesday March 24th, 2015 6:41:33 PM
check
LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 temp AC 29 Touch 22 cmd 28 Tuesday March 24th, 2015 6:47:58 PM
check ? ooc: what does that mean ?
Cayzle Comment: If the DM post seems delayed, and you want to make sure you get your post for the day in, some people make a "check in" post just to say they were there. A better approach would be to do a smidge of roleplay, or make a perception check, for example, but "check" will suffice in a pinch. :-)
Last Round, Truman had an AoO coming to him ... he hits Twigjack 3 for 8 damage.
Ariach takes some damage, shrugs, swings, misses.
Lanliss dodges every splinter! He attacks and thunks into the lumber-golem. He inflicts 6, but only 1 penetrates the monster's DR, and he inflicts 8, so 3 hp damage gets through! Damage Reduction makes these tough foes for the rogue! Maybe he should try to flank for that sweet sneak attack damage?
Evaris carefully ... carefully places a flame strike on the flammable foes! The three Twigjacks roll a 25, a 19, and an 11. Twigjack 1 takes 12, the other, 24. Two are struck dead and one is deeply wounded! The three log golems roll 16, 9, and 9, so all take full damage!
Yeshua leaps down from his perch to attack Lumber Golem 2. He hits once for 19-5=14 and again for 11-5=6. Truman makes a full attack against Lumber Golem 3, but misses.
Wise Emrys moves back, not wanting to get splintered again! He tries to cast a spell but fails. [OOC: Emrys please note that Enlarge Person has a casting time of one round. You cannot move and cast it in the same round. Moot anyway since you failed the check.]
Seth moves forward to attack but misses this time. [OOC: Please note current hp in your header]
Enemies
Lumber-Jack 1 withdraws. The twigjack (the last one left) backs into some bramble and disappears. If you make a Perception DC50 check, you see that Highlight to display spoiler: {he has somehow dimension doored into the bramble at AK14 and is hiding.} Lumber golem 1 simply backs away 60 feet the way it came, making to attempt at stealth.
Lumber-Golem 2 attacks Yeshau, hitting AC30 for 12 and then critting against AC32 for 16 more. Yeshua takes total 28 damage.
Lumber-Golem 3 attacks Truman, hitting AC31 for 9 and AC27 for 9, inflicting 18 more on the duo.
Status not noted on the map: Raksha continues to hide Emrys is invisible Seth is a fire elemental Last twigjack may be somewhere hiding.
Seth HP 28/53 AC 18(23) /10 CMD 6 Raksha HP 50 AC 22 CMD 15 Wild shape d20+7=14 ; d20+11=20 ; d6=5 ; d6=4 ; d8=5 ; d20+11=29 ; d20+11=30 ; Tuesday March 24th, 2015 8:47:09 PM
Even up close and personal Seth can't seam to hit the wall of wood in front of him. (Hits Ac 14 )
Raksha will charge the fleeing golem 1 and pounce on it. Hit Ac 20 29 30 Damage of bite 11 claw 11 and 10 ( ooc please correct if not right I could not read pounce rule online the format on my phone was messed up )
coDM David- It looks like you did it right to me. Pounce is essentially a full attack with Rake included at the end of a charge. You can add the 2 rake attacks as well. The monster ability says you can. While you are at it I would try to grapple the thing and just shred it. But that's me.
Yeshua (Ken) AC 23Truman AC 24/Joint hp pool 48/114 d20+15=23 ; d20+15=24 ; d20+10=27 ; d8+6=12 ; d8+6=9 ; d8+5=10 ; Tuesday March 24th, 2015 9:24:49 PM
Yeshua and Truman are both hit with some solid blows, taking 46 points of total dmg...
"We could use some healing friends!" Yeshua calls out, as they can't take many more of these double hits... However, they know their job is to fight in melee and rely on their team to heal them...
For now, there's not much more they can do except continue fighting and hoping they might do some more damage...
Yeshua shifts to W15 (5' step) and continues hitting the Golem 3... (+1 att and dmg bard, +1 from magic fang )
C1 - Hit AC 23 for 12 C2 - Hit AC 24 for 9 Bite - Hit AC 27 for 10
Truman will take a full round action and Withdraw around in a circle to X16 intending to combine attacks with Yeshua next turn...
Emrys cringes when he sees Yeshua take so much damage. He quickly reacts, and with the help of his quicken rod, he casts two quick spells. A ghostly hand appears next to Yeshua and it gently touches him. Yeti then notices that his skin hardens to like rough stone, but remains just as flexible as as it was before.
(Leyline checks: 74 and 60. First casting Spectral Hand, -4hp. 2nd spell: Stoneskin, cast upon Yeshua. Yeshua now has DR 10/Adamantine. First 10 points of each attack is absorbed until 70 points are used up.)
Emrys ac10, hp18/42 inspire courage, spectral hand, invisibility Tuesday March 24th, 2015 11:44:07 PM
(ooc: Sigh ... spell correction changed Yeshua's name to Yeti in my post. 2nd, Ive NEVER noticed that before about Enlarge Person!!! Yep, that's what it says ... 1 full round!!)
Evaris[AC 20; HP 40/74] d6=6 ; d6=6 ; Wednesday March 25th, 2015 12:27:45 PM
Evaris freezes momentarily, uncertain what to do next.
But Yeshua has a point. The group could use some healing. The trick is going to be healing friends without healing foes.
Evaris steps back [to P-12] and channels positive energy. This should affect Evaris, Emrys, Seth, Truman, and Ariach, but not Yeshua or Lanliss, who are too far away. Those affected heal 12 damage.
LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 temp AC 29 Touch 22 cmd 28 d20+18=37 ; d6+1=6 ; d6=6 ; d100=96 ; 4d6=13 ; d4=4 ; d20+13=17 ; d6=5 ; d6=2 ; d6=1 ; d6=1 ; Wednesday March 25th, 2015 3:53:36 PM
Ooc had some trouble with the dice rolls on a smartphone Lanliss goes furiously and swiftly to (x11,5foot step) flank and attack the Lumber-golem that troubles ariach. First attack roll 37 DMG 7 (6+1)(being +1 for the DMG roll bonus from Emrys) Extra Sneak attack 2,3,3,5 Second attack roll 17 DMG 8(6+2,third roll) Extra sneak attack 5,2,1,1
Ariach AC 37(29)/15 touch/19 AC, CMD23; HP 56/89 d20+8=20 ; d8+6=13 ; Wednesday March 25th, 2015 5:23:57 PM
Ariach gets angry because he is unable to hit the foe. He is a well trained fighter and cannot score a hit? Hoping to attract attention to himself and release the pressure from Yeshua and Truman he swings his flail again. And this time his weapon finds itīs target! (lumber golem 2) (hits AC 20 for 13 damage)
(using fight defensively -4 attack +2 AC/ using combat expertise -3 attack/+3AC/ Shield of faith +3AC) (Inspire Courage +1attack/+1damage)
Emrys ac10, hp30/42 inspire courage, spectral hand, invisibility Wednesday March 25th, 2015 9:29:49 PM
(√-ing in. I would hope it would work. It's a touch spell, and I delivered it with a Spectral Hand.)
Seth misses, but his tiger puts some pain onto the withdrawing lumber-golem. 17 hp of pouncing pain(after DR), in fact.
[OOC: A pounce is a subset of a charge. You can only charge in a straight line, and not through difficult terrain. Usually Raksha would not be allowed to pounce, unless maybe with some sweet acrobatics to leap over the underbrush. But your DM is supersweet and is letting you get the pounce in this time. In general, though, not through difficult terrain.]
Yeshua takes a step and attacks, hitting for 16 after DR to Lumber Golem 2. Truman moves around.
Emrys casts a buff on Yeshua from afar.
Evaris wants to cure his friends, but he is afraid to cure the golems. Would their immunity to magic make them immune to chanelling? It is an interesting question, but one to which he would rather not take chances. Unfortunatly, the ones most in need of curing, Yeshua and Truman, have moved out of range of the offered cure. Evaris's curing only affects himself, Emrys, Seth, and Ariach.
At last Lanliss has a chance to show off! With a quick step and careful attacks to joints and vines that hold Lumber Golem 3 together, the rogue inflicts 15 after DR. His second attack just misses.
Ariach gets mad and swings and hits for 8 after DR. That knocks this one down, for good!
Enemies
The last twigjack pops up from hiding and spits splinters at Raksha! It had been at AI-11. Raksha must save vs DC14 reflex save or take 10 hp damage (save for half or none with evasion). Then the twigjack orders the golem to attack Raksha as it moves away to escape.
Lumber golem 1 tries to club Raksha. It hits AC18 twice -- two misses!
Lumber-Golem 2 DEAD
Lumber-Golem 3 tries to hit Yeshua. It hits AC22 and 17 ... both miss.
Enemy Status:
Lumber-golem AC19
Lumber-golem 1 - damage: 45 Lumber-golem 2 - damage: 68 and DEAD Lumber-golem 3 - damage: 39 Twigjack 1 - damage 18 Twigjack 2 - DEAD Twigjack 3 - DEAD
Status not noted on the map: Emrys is invisible Seth is a fire elemental
Emrys ac10, hp30/42 inspire courage, spectral hand, invisibility Wednesday March 25th, 2015 10:16:39 PM
Feeling much better after as the healing energies wash over him. Emrys decides to move to a spot (S9) with a better view and he casts a very slippery spell. The golem with a sylvan rune meaning "3", crudely engraved on its head, finds the ground beneath it incredibly hard to stand upon.
LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 temp AC 29 Touch 22 cmd 28 d20+18=19 ; d6+2=5 ; d6=5 ; d6=1 ; d6=3 ; d6=5 ; d6+2=7 ; d6=4 ; d6=5 ; d6=2 ; d6=2 ; d20+13=21 ; Thursday March 26th, 2015 1:18:41 PM
guessing that the third golem might be near his death,Lanliss presses on and keep attacking ooc: forgot to add the flank bonus +2 to the first roll ooc 2: rolls of attack roll is last,
attack roll 21 Damage rolls 5 extra sneak attack 5,1,3,5
attack roll 21 Damage rolls 7 extra sneak attack 7,5,2,2
Ariach AC 37(29)/15 touch/19 AC, CMD23; HP 68/89 d20+8=17 ; Thursday March 26th, 2015 5:45:30 PM
Ariach grins from ear to ear as he finally hits the golem. And he isnīt just hitting it, he brings it down. Inspired from his success he swings his flail with new won confidence. But back to old habits he misses his target again and curses under his breath.
(using fight defensively -4 attack +2 AC/ using combat expertise -3 attack/+3AC/ Shield of faith +3AC) (Inspire Courage +1attack/+1damage)
Yeshua (Ken) AC 23Truman AC 24/Joint hp pool 48/114 d20+11=27 ; d20+8=22 ; d20+18=20 ; 2d8+18=30 ; 2d6=8 ; Thursday March 26th, 2015 8:57:11 PM
If golem 3 is still alive, The duo pounce at the golem, landing on grease (r saves 27, 22) but unaffected by it. They combine their brutal attacks to knock pieces of wood off it... Hit ac 20 (include flanking and mag fang for y and bard song. ) for 30 + 8 = 38
If 3 is dead, they'll double move to get closer to golem 1 - they get to af 14/15
Evaris[AC 20; HP 40/74] Thursday March 26th, 2015 10:15:46 PM
Since Yeshua and Truman weren't healed, and are looking pretty hurt, Evaris takes a full round to get into position to heal them.
[Taking difficult terrain into account, I believe Evaris could get to V-17 with a double move.]
Wood Fight (Round 4) (DM Cayzle) Thursday March 26th, 2015 10:25:08 PM
I'll give Lanliss until morning to post.
Emrys ac10, hp30/42 inspire courage, spectral hand, invisibility Thursday March 26th, 2015 10:57:24 PM
(ooc: Lanliss did post. Right after Emrys.)
Wood Fight (Round 4) (DM Cayzle) Friday March 27th, 2015 6:36:07 AM
OOC: Ugh! Sorry! I counted 5 PCs posting, so who is missing? Seth! That's who I meant. Sorry. DM Post in progress, but it'll be midmorning, most like. Assuming I can get Internet ... I'm travelling off site today.
Seth HP 28/53 AC 18(23) /10 CMD 6 Raksha HP 50 AC 22 CMD 15 Wild shape d20+7=22 ; d6=1 ; d6=5 ; d4=4 ; d20+11=30 ; d20+11=30 ; d20+11=30 ; d8=7 ; d6=5 ; d6=6 ; d20+9=14 ; Friday March 27th, 2015 8:15:40 AM
Seth also continues his assault smashing at the creature (hits Ac 22) with his firey tail 2 ho fire damage and 5 for the next 4 rounds With a Roar as the golem fire it sprinters at her and moves ever so agile (Rex save 14 with evasion) Raksha will continue to use the golem as a scratching post Hiring Ac 30 11 and 30 for 13, 11, 12 HP
Seth HP 28/53 AC 18(23) /10 CMD 6 Raksha HP 50 AC 22 CMD 15 Wild shape Friday March 27th, 2015 8:17:18 AM
Occ Sorry boss man I thought I hit submit and it posted lol here my yesterdays post. :(
Wood Fight (Round 5 and DONE!) (DM Cayzle) d20+5=6 ; Friday March 27th, 2015 10:25:01 AM
OOC: Ugh! Lost my post! Rewriting ...
Emrys knocks down the near golem with a grease spell. Lanliss sneak attacks that one twice, and it is dead. Ariach and Seth would have attacked that same one, but oh well.
Yeshua and Truman race after the remaining golem, getting closer just in time to see Raksha rip it to shreds with a full attack.
Evaris follows Yeshua, wanting to cure their wounds.
The field of battle holds two dead twigjacks, three dead golems, and a rapidly fleeing twigjack, who broadens his lead and is now 90 ft from Yeshua, 120ish ft from the main party, and soon to disappear into the concealment of the shrubberies.
You have emerged victorious!
LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 temp AC 29 Touch 22 cmd 28 Friday March 27th, 2015 12:15:03 PM
Finally Lanliss says and smiles knowing that for the moment they are safe.
CoDM David Friday March 27th, 2015 2:33:53 PM
OOC Doesn't healing on of the Yeshua/Truman pair heal them both? If so then Ken just forgot to add the healing to his header since Truman was healed by the Channel.
Evaris steps back [to P-12] and channels positive energy. This should affect Evaris, Emrys, Seth, Truman, and Ariach, but not Yeshua or Lanliss, who are too far away. Those affected heal 12 damage.
Wood Fight (Round 5 and DONE!) (DM Cayzle) Friday March 27th, 2015 6:21:31 PM
By my reckoning, Y and T were just outside the range when the channel was used.
Ariach AC 37(29)/15 touch/19 AC, CMD23; HP 68/89 Friday March 27th, 2015 6:49:42 PM
Ariach seems very satisfied while he walks from companion to companion and claps them on the back.
Evaris[AC 20; HP 56/74] d6=5 ; d6=3 ; d6=6 ; d6=2 ; Friday March 27th, 2015 10:09:15 PM
[OOC: Yes, I looked on the map, but didn't notice that Truman had moved. My bad.]
Evaris gathers his friends together for more healing magic. Once friends are close enough--and foes are not--Evaris begins channeling positive energy.
Everyone heals 16. Please update your headers so I can see where we are. :)
Yeshua (Ken) AC 23Truman AC 24/Joint hp pool 92/114 Saturday March 28th, 2015 9:12:07 AM
The duo appreciate the healing, as their many wounds start to heal... but they make sure to thank Evaris for the gracious spell...
They decide to let the last foe escape, as the little buggers are going to be hard to root out of the woods and underbrush...
Wood Fight (Round 5 and DONE!) (DM Cayzle) Saturday March 28th, 2015 11:58:12 AM
Evaris sets to healing his friends, and the group seems content to let the last twigjack flee.
If the twigjacks were alive, the channelling would have brought them back? But in fact the healing does not affect the dead. And the downed constructs are just so many logs.
LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 temp AC 29 Touch 22 cmd 28 Saturday March 28th, 2015 5:23:25 PM
we are going to the preserve Lanliss says firmly, I am not going back no matter what we find and no matter how difficult it will be especially after those wood golems.
Emrys ac10, hp30/42 inspire courage, spectral hand, invisibility Sunday March 29th, 2015 10:50:02 PM
Emrys reappears out of thin air as he greets everyone with a warm smile. He steps over to the closest twigjack.
"Yes ... I've heard stories of these. Other fey speak of these troublesome twigs. They do their best to rid themselves of their company. Not all of us are beautiful, you see." He kneels down next to one and examines its feet. "Stories told that if you plant their feet within the earth after they die, they will take root and grow into a tree! I don't know if that's true, but it's a lovely possibility. In life, murderous trickster ... in death, they grow into a home for birds and woodland creatures. It would only take a moment, what would it hurt? I'll come back someday and see if the stories are true!"
Emrys ac10, hp42/42 Sunday March 29th, 2015 10:51:15 PM
(whoops, forgot to update my info. There we go.)
Wood Fight (Aftermath) (DM Cayzle) Monday March 30th, 2015 11:33:21 AM
All business, Yeshua wants to press on.
Lanliss is firm that he is not going back. [Not going back to what? The Lady Bug? The ranger service?]
Emrys seeks to bury the twigjacks. Or at least their feet? As he does so, he notes that each one was wearing a wooden amulet.
Evaris, Seth, and Ariach watch and wait.
LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 temp AC 29 Touch 22 cmd 28 Monday March 30th, 2015 5:45:46 PM
Ooc clarification:Lanliss is not going out of the forest until they drag something back for Lady bug.
Ariach AC 37(29)/15 touch/19 AC, CMD23; HP 84/89 Monday March 30th, 2015 6:31:27 PM
One more time Ariach wonders how Emrys knows all these things. And how does he keep calm to plant the twigjacks after such a fight. Maybe it has something to do that he has gone invisible instead of helping his friends. No - Ariach advises himself to be prudent. Emrys always gives his best to support the group. "Do you need any help with your gardening?"
Yeshua (Ken) AC 23Truman AC 24/Joint hp pool 92/114 Monday March 30th, 2015 9:28:33 PM
Yeshua waits to see what the group decides and he helps investigate the twig corpses... He takes one of the medallions and examines it...
Seth HP 28/53 AC 18(23) /10 CMD 6 Raksha HP 50 AC 22 CMD 15 Wild shape Monday March 30th, 2015 9:28:57 PM
Seth and Rasksa watch with a wonder in there eye Could he be right ?
Emrys ac10, hp42/42 d100=98 ; d20+25=31 ; Monday March 30th, 2015 11:03:55 PM
"No Ariach. It's not a complicated procedure." And it wasn't. Simply scooping aside a little soil, placing the twigjacks feet into the freshly-made depression and then placing the loose soil back on top ... done.
"Oh my, what do we have here!" he says after noticing the wooden medallions. Emrys carefully removes one from around the twigjack's neck. "Ahh, very interesting! Look what I found!" He mutters a few words of divination to determine if it's magical and to determine what it is.
(Leyline: 98, woot free cast. Casting Identify. Spellcraft: 31, to identify what it is, if magical.)
Emrys isn't unaware of Ariach's tone, but he chooses to ignore it. Though the thought does cross his mind as to why the spell he cast on him during combat failed to function.
Evaris[AC 20; HP 64/74] d6=1 ; d6=5 ; d6=3 ; Tuesday March 31st, 2015 8:28:23 AM
Evaris channels positive energy again.
Everybody heals 8.
Ariach AC 37(29)/15 touch/19 AC, CMD23; HP 89/89 Tuesday March 31st, 2015 4:37:56 PM
Ariach thanks Evaris for the healing.
Wood Fight (Aftermath) (DM Cayzle) Tuesday March 31st, 2015 6:15:45 PM
Yeshua and Emrys check out the magical loot. The two amulets are very unusual items. They are Bramble Jump Amulets! (see below)
Ariach and Seth watch carefully.
Lanliss makes it clear that he intends to find SOMETHING for the Lady Bug!
Evaris uses the opportunity to heal his friends.
The twigjack bodies are tended, the treasure is identified, and the party moves onwards.
As you move through the preserve, there are many signs of life, especially as you head deeper in. There are cries and calls, sounds of movement, and so on. All of these seem natural, but who knows what weird creatures are nearby.
Up ahead, the ground sinks, streams flow ahead of you, and the marches lie in the dimness. Do you make a camp or press on past sunset?
==========
Bramble Jump Amulet: Activated as part of a move action, you can travel short distances between brambles, shrubs, or thickets as if via dimension door. You must begin and end this movement while in an area of at least light undergrowth. You can travel in this manner up to 60 feet per day. This movement must be used in 10-foot increments and does not provoke attacks of opportunity. The amulet works only on yourself.
These are fate items that cannot be sold in the Catacombs.
LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 temp AC 29 Touch 22 cmd 28 Tuesday March 31st, 2015 6:25:46 PM
Occ: is the place more dangerous in night (do I have knowledge of this) Lanliss asks Seth if he knows of anything Particular dangerous in night and if they can continue the journey. Lanliss looks at the group and sees if anyone needs rest
OOC: The night in the Preserve is as dangerous as the day ... in different ways ... but not particularly MORE so.
Evaris[AC 20; HP 74/74] d6=1 ; d6=5 ; d6=5 ; Tuesday March 31st, 2015 10:11:29 PM
"I know little of the natural world," Evaris says, "so I'll defer to those who do. In the meantime, a little more healing for Yeshua, Truman, and me."
Everyone heals 10.
Emrys ac10, hp42/42 Tuesday March 31st, 2015 11:30:21 PM
Emrys offers the amulet to Lanliss and says, "Even though this trinket would allow me to experience the gifts of my heritage, maybe you should take advantage of the gifts it offers. Such stealth should prove quite useful to you."
LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 temp AC 29 Touch 22 cmd 28 Wednesday April 1st, 2015 10:46:50 AM
Ooc: are you really sure that you don't need it ? Lanliss looks at the amulet, inspecting it for a moment asking Evaris if it is not better for him to use it, reminding him that he his fast.
Ariach AC 37(29)/15 touch/19 AC, CMD23; HP 89/89 Wednesday April 1st, 2015 4:57:12 PM
Ariach assents to Evarisīs view of following the guys who are familiar with natureīs matters.
Lanliss, already thinking about the group, ponders the relative danger of a night mission. He believes that it is no more dangerous at night than during the day. Besides, if you are dragging a giant unconscious slug all the way back to the Hive, maybe you should sleep tonite and press on with that job without stop from the time you make the capture to the time you arrive at the Hive.
Yeshua and Truman help to find a decent campsite that is not in the middle of any tracks or places monsters come through. He sets up some simple tripwire alarms around the camp.
[OOC: Yeshua, you really need ranks in Craft Traps to do that, and a Craft Traps roll. I'll let it slide this time, and it is a good thought, but your kindly DM's indulgence only stretches so far ... also note that there are magic things you could use to do a similar job. Stone of Alarm comes to mind, maybe.]
Yeshua admires his new amulet.
Evaris makes sure everyone is in good health.
Emrys pushes the other amulet on Lanliss. "Such stealth should prove quite useful to you."
A gentleman, Lanliss tries to be sure that it would not better serve one of the party casters.
Ariach, maybe a bit out of his element here in the wilderness, lets the nature-oriented folks take the lead.
Your kindly DM assumes you set watches, but Yeshua's forethought in setting up some simple tripwires pays off. In the night, a mama grizzly and two cubs roar with the clatter of the alarm.
Now you have not some curious and hungry bears, but alarmed and hungry bears! About 20 feet from your campfire, right on the edge of your light.
Combat rounds?
LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 temp AC 29 Touch 22 cmd 28 Wednesday April 1st, 2015 7:18:38 PM
ooc: first of april joke (: Lanliss looks at Seth and Yesua, taking a food ration out of his backpack to give food to the hungry bear and her cubs, assuming they can eat rations. ooc 2:if I am close to my backpack maybe I can give them a food ration and fend them off without fighting
Yeshua (Ken) AC 23Truman AC 24/Joint hp pool 114/114 d20+8=10 ; Wednesday April 1st, 2015 9:16:27 PM (OOC - DM, I meant it to be more like a survival skill check rather than a "Trap." I figured survival would be the type of thing where you set snares to catch food, hang vines with noise makers across entry zones, etc. It wasn't meant to be a "trap" in the classic sense, and sorry, as I should have been clearer. Going forward, how would you qualify the 'survival' skill check in re: to setting up camps, etc vs. craft (trap)? That'll help me know in the future what he can and cannot do.)
Yeshua and Truman, back to full strength and having thanked their earstwhile healer Evaris, rise as the hungry bears come their way... They don't make any sudden moves, as he figures the mom is trying to care for her cubs... He'll help throw food to the animals too, and speak kind, soft words to them, trying to keep the peace... WILD EMPATHY SKILL - 10
Evaris[AC 20; HP 74/74] Wednesday April 1st, 2015 10:13:49 PM
"Yes, good work, let's see if they'll be more interested in food than in us," Evaris does keep his voice low, but he is constitutionally incapable of shutting up completely.
He does suit actions to words, however, and begins rummaging in his own pack for rations that bears might like.
Emrys ac10, hp42/42 Thursday April 2nd, 2015 1:44:46 PM
(ooc: sorry for not posting last night. I was so tired, I 'bearly' didn't make it to bed. :)
Seth HP53 AC 18(23) /10 CMD 6 Raksha HP 50 AC 22 CMD 15 d20=1 ; d20+10=16 ; d20+12=18 ; Thursday April 2nd, 2015 1:45:10 PM
Seth wishes to add his help to this new friend also trying to calm the situation down adding his skills to the mix. Throwing some meat to the bear (wild empathy 16)( Handle animal 18) Raksha hold back behind Seth not wanting to cause a problem
Ariach AC 37(29)/15 touch/19 AC, CMD23; HP 89/89 Thursday April 2nd, 2015 5:14:50 PM
Ariach immediately knows what to do. He stays calm and doesnīt move. Mentally he prepares himself to reach his mace any time the bear decides to attack. He doesnīt know why but he has no empathy with animals. Most of them are interesting but the are strange, often dangerous and always unpredictable.
Evaris[AC 20; HP 74/74] Thursday April 2nd, 2015 10:10:56 PM
Finding a packet of rather squashed nut bread, Evaris tosses it in the direction of the bears. Perhaps they like sweets.
Emrys ac10, hp42/42 Thursday April 2nd, 2015 11:20:06 PM
As he sits there confident in his friends ability to befriend the mother bear and cub. He takes this time to reminisce about his offer to Lanliss. he thinks how remarkable it is that a rogue would turn down such a gift and consider the needs of others instead. Quite a rare attribute these days, he thought. The notion makes him smile as he looks down at the amulet resting against his chest.
Yeshua tries to use his wild empathy. (I'll treat as Aid Another)
Emrys agrees with this and also offers food.
As does Evaris.
Seth also helps Yeshua with the calming. (Base 16 on the check)
Ariach stays calm and lets the pro beastie wranglers do their job.
The mama bear pauses to sniff the food and watch Seth and Yeshua. She eyes the big cats warily, although their owners have wisely sent them back. The cubs stay behind mama.
I'll count each food offering as a +1 circumstance bonus.
So base 16 +2 from Yeshua, +3 in food offerings gives a net 21 on the empathy check.
The mama is hostile, so to change her attitude requires a DC25 + creature's Cha modifier, or in this case, a DC23.
You have not calmed the bear down! that 21 is not good enough!
She eats the food that you've offered her, but she is not pacified!
She is about to attack!
Back into Combat!
LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 temp AC 29 Touch 22 cmd 28 d20+11=26 ; d6+1=6 ; d20+6=16 ; d6+1=6 ; Friday April 3rd, 2015 4:50:35 PM
Lanliss is angered by the fact that the bear that just ate their food and is still hostile and also ready to attack them. Lanliss attack the bear with his short sword. Attack 1: 26 damage 6 Attack 2 16 damage 6 Ooc: he his furious because of the hostility of the bear Ooc2: if anyone wants to stop than I am sure you can stop me somehow
Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 89/89 d20+3=11 ; Friday April 3rd, 2015 5:02:07 PM
Ariachīs first intention is to kill the bear. But then he thinks better of it. Some of his companions for sure have doubts of killing a mother bear. Therefore he tries to knock the bear out but misses miserably.
(hits AC 11) (using fight defensively -4 attack +2 AC/ using combat expertise -3 attack/+3AC/ nonlethal damage -4 attack)
Evaris[AC 20; HP 74/74] Friday April 3rd, 2015 5:55:53 PM
"Hmm, clearly a food critic," Evaris murmurs.
Thinking quickly, he casts a spell, and places a Calm Emotions where it will be able to affect the mama bear.
Despite the comedic possibilities, he does not include any of his allies in the spell.
Mama bear must succeed on a DC 17 Will save or calm right down.
If she seems to be calming, Evaris cautions his companions not to attack just yet.
Seth HP53 AC 18(23) /10 CMD 6 Raksha HP 50 AC 22 CMD 15 Friday April 3rd, 2015 7:25:52 PM
Seth remains where he is but quickly chants a spell calm animal DC will 15
Raksha waits
Emrys ac10, hp42/42 d20+15=22 ; d20+15=21 ; d100=15 ; Friday April 3rd, 2015 11:38:48 PM
An eyebrow raises as soon as he realizes that the minor disturbance quickly escalates into an uproar. He estimates that his confidence was misplaced. Emrys rises to his feet, dusts himself off and looks on while multiple spells are being cast. He holds off to see how things play out for it.
(Spellcraft: 22 & 21, to recognize what spells Evaris and Seth are casting. Which I believe my rolls are quite sufficient.)
He looks at Evaris weave his spell. 'Ahh,' he thinks, 'that's what I would've considered. I hope the cleric includes the rogue in his spell. It would be unfortunate if he broke the spell with another attack.'
Emrys then turns his gaze to Seth. 'Another excellent spell,' he thinks, 'both should prove adequate.' However if chaos continues to dominate the situation, he will be forced to cast his own spell.
(IF <-- combat persists [blades slicing into flesh, fangs and claws bloodied with gore], Emrys will cast Hold Animal on Mother Bear. Leyline: 15 ...Fail ... NOPE, doesn't happen. Lets hope it doesn't come to that!)
Yeshua (Ken) AC 23Truman AC 24/Joint hp pool 114/114 Saturday April 4th, 2015 9:07:32 AM
Yeshua and Truman, tempted to fight mama bear, decide to keep calm for now and so Yeshua casts Magic Fang on himself while Truman uses total defense... They move back from the bear, making room to charge too next round if it attacks...
"If we have to fight it, kill mama bear only and maybe we can at least save the cubs... They might make good pets or guardians, rather than a giant slug!" he calls out to his friends...
(Yeshua AC 23, Truman AC 26)
Seth HP53 AC 18(23) /10 CMD 6 Raksha HP 50 AC 22 CMD 15 Saturday April 4th, 2015 9:53:12 AM
Seth does not seem happy about attacking natures creatures He will toss his staff to Ariach use this if it cones to this it will not kill her
Inside he hopes that the bear calms down and combat can be avoided
Bear Fight (R1) (DM Cayzle) Sunday April 5th, 2015 12:13:24 PM
Friends, really sorry family obligations derailed me. I'll put up a DM post bright and early Monday. Only four DM posts this week, Sherriff Ken! :-(
Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 89/89 Monday April 6th, 2015 1:31:56 PM
Ariach looks at Sethīs staff and takes it. It seems logical that the wooden staff will be a better club than his iron flail. "Thanks" he says before he concentrates his attention on the wild animal again.
Evaris[AC 20; HP 74/74] Monday April 6th, 2015 6:48:55 PM
Evaris is silent for once as he bites his lip and waits to see what effect (if any) his spell had.
Seeing the mama bear is about to atack, Lanliss pre-emptively steps up and swings! He hits once for 6 damage. The mama roars in pain!
Ariach uses more restraint to pull his punch, but pays the price for mercy as he misses.
Evaris actually cracks wise, making a joke under his breath! Then he casts a calming spell. It works! The mama bear sits down, as does one of the cubs.
Seth calms up to 16 hit dice worth of bear ... enough to calm both cubs.
Emrys analyzes the situation and is ready to Hold the mama ... if it comes to that ...
Yeshau gets ready to fight, but holds for now, casting a buff ...
=====
But all three bears are calm now. It seems likely you can just walk away and avoid any problems. Will you?
Mama Bear: 6 damage, calm. Cubs, no damage, calm.
Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 89/89 Tuesday April 7th, 2015 5:06:02 PM
Ariach is very relieved that he doesnīt have to kill the bears. He doesnīt like bears at all but to kill a mother bear with her cubs isnīt a heroic act. He gives Seth his staff back and walks away.
Evaris[AC 20; HP 74/74] Tuesday April 7th, 2015 5:40:13 PM
"Well," Evaris says, "let's break camp and find somewhere else to spend the rest of the night."
He helps his companions pack up, and leaves as quietly as he can.
Emrys ac10, hp42/42 Tuesday April 7th, 2015 11:23:33 PM
Emrys wholeheartedly agrees and smiles with the success of Evaris' spell. His own wild magic has been temperamental as of late... 'best if it rests a little longer.' The blood of this region requires a more forceful hand to grasp and control. These magics will need to submit to his will. All these little failures are becoming far too frequent and annoying.
LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 temp AC 29 Touch 22 cmd 28 Wednesday April 8th, 2015 9:52:30 AM
Lanliss looks at the bear saying I am sorry he bows to the bear and going after Seth and Evaris Trying to ask how they succeeded calming the animal and asking if it was magic,also he points to the group that as much as he didn't like attacking the bear it was a self defense mechanism that was triggered by the fact that the bear didn't calm down after giving him food, it made him mad in rage.
Lanliss confirms that it was indeed magic, and he explains himself.
Evaris, knowing that the Calming Magic will not last long, leads the party away into the night.
A short hike and a new camp later, you settle in again for the night. There are chirping night-bugs, the odd howl, and some creatures that scamper by within hearing range, but nothing dangerous before morning.
Yeshua is troubled by dreams, and Truman whines in his sleep. But the hero chooses to mull over his sleping visions without sharing them for now.
Those who know the Preserve well, especially Seth, know that the marshy center of the Preserve is near. And in fact, by mid-morning you find yourselves picking your way carefully, around patches of mud and open water, and the trees thin out. The ground is wet everywhere. Sometimes you have no choice but to step into shallow water to go forward.
Please make a DC8 Survival check: Highlight to display spoiler: {You come across a pool of quicksand, about 30 ft across.}
Seth HP53 AC 18(23) /10 CMD 6 Raksha HP 50 AC 22 CMD 15 d20=6 ; Wednesday April 8th, 2015 2:20:57 PM
Seth mulls over the at the situation so far and is pleased.
As the get closer to there goal and it become muddy Seth starts watching his steps (survival DC 23)
As the walk in the murky water Seth stops and points out the quick sand that the group is about to step in hold gent's there is a bit on soggy ground in front of us let's give this a wide berth
LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 temp AC 29 Touch 22 cmd 28 d20+1=19 ; Wednesday April 8th, 2015 3:15:10 PM
Lanliss sees the quicksand and move slowly towards the quicksand
Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 89/89 d20-1=16 ; Wednesday April 8th, 2015 3:38:01 PM
Ariach notices the change of the ground but has no idea what it means until Seth explains the relevance. The warrior takes great care not to enter the area because he doesnīt want to sink like a stone in the quicksand. And of course he would sink like a stone with his heavy armor, his shield and all his weapons.
Evaris[AC 20; HP 74/74] d20+5=9 ; Wednesday April 8th, 2015 4:30:35 PM
Evaris is not exactly Wilderness Man, but he does manage to spot the quicksand before he steps in it.
"Should we post a sign, do you think?" he asks. "How many people come through here, anyway?"
Seth HP53 AC 18(23) /10 CMD 6 Raksha HP 50 AC 22 CMD 15 d20+17=34 ; d20+11=30 ; Thursday April 9th, 2015 4:03:24 PM
Seth will continue to guide the group but slower now (survival dv 34)
Seth will also keep a watchful eye for both problems and any rare herbs and plants around (preseption DC 30)
Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 89/89 Thursday April 9th, 2015 4:28:48 PM
Ariach walks a little bit slower and let the others lead the group.
Approaching Slug Central (DM Cayzle) Thursday April 9th, 2015 10:10:06 PM
You find a patch of quicksand, but it is easily seen and avoided. Now, if you were running or charging, as in combat, you could easily just stumble in and get stuck! Fortunately we are not in combat!
You consider a warning sign, but those familiar with this part of the Monster Preserve know well that from here on in, towards the central marshland, patches of quicksand like this will become more and more the rule than the exception.
But for now the best course of action is to move around and forward ...
You are coming to the area of the Preserve most frequented by Giant Slugs. You see wide sticky slime trails. You see trees half devoured by slugs, as well as the bones of deer and other prey that the omnivorous creatures have consumed.
As you approach, in the early afternoon sunlight, have you pondered your strategy for capturing one? For moving it where you want it to go? Because you have the sure intuition that you will soon stumble on one ... or more than one.
Emrys ac10, hp42/42 d20+10=28 ; d20+16=35 ; Thursday April 9th, 2015 11:30:26 PM
(ooc: sorry for not posting. I succumbed to sleep way too early.)
(Survival: 28, keep track of pesky quicksand traps and other hazards. Perception: 35, for everything else.)
Emrys absolutely hates what this swamp is doing to his boots and pantaloons. He will definitely need to buy new pairs of both, and much more, when he gets home. All he can do for now is to gird his loins and make the best of it. Emrys suddenly lets out a hushed gasp as he feels muddy water seeping down his ankles. This is unbearably disgusting, he thinks.
"Maybe we should follow the freshest slime trail." Yes, let's call it fresh and not ripe, always trying to stay on the positive side.
Evaris[AC 20; HP 74/74] Friday April 10th, 2015 12:56:52 AM
Evaris treads carefully, and isn't any happier about mud in his boots than Emrys is.
"I believe we can just beat on the thing until it goes unconscious," he says. "Inelegant, perhaps, but I can keep it alive with healing magic. Then I believe we can drag it back using some kind of travois."
LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 temp AC 29 Touch 22 cmd 28 d20+1=9 ; d20+14=22 ; Friday April 10th, 2015 7:55:56 AM
Lanliss agrees with Emrys for looking a fresh slime trail He then proceeds to look for one and follow it
survival 9 Perception 22
Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 89/89 Friday April 10th, 2015 4:27:52 PM
Pictures of the last fight against a slug flash through Ariachīs mind and let him assume the worst, "I donīt like fighting a slug again.... but i think we have no choice."
Seth HP53 AC 18(23) /10 CMD 6 Raksha HP 50 AC 22 CMD 15 Friday April 10th, 2015 7:41:48 PM
Seth seems not too happy about this idea but as he does not have a better idea to offer up he will allow the others to plan and he will follow there lead
Yeshua (Ken) AC 23Truman AC 24/Joint hp pool 114/114 Friday April 10th, 2015 9:57:43 PM
As they near their destination, a rider approaches and gives a message to Yeshua. After reading it, he tells his friends that he and Truman must leave, as his distant relative Sir Joshua has summoned him home for a family matter. Sadly, he tells his fist mates goodbye, shakes their hands while Truman nuzzles each one. He uses a scroll provided by the rider to teleport home and the duo disappears from sight.
OOC. Friends, as you heard, I have to take my leave from the Wold. Real life family and job situations have gotten so busy that I have to start cutting back, and sadly the Wold is one of many areas I have to give up. I've enjoyed playing with you all these years and getting to know each of you. It's been a real blast and a special thanks to my friend Cayzle for the years of enjoyment and fellowship. Look me up sometime if you are in Kansas City and I'll buy you a cup of coffee, as it will be great to meet you f2f. To everyone, May God the Father bless each of you and may Jesus his son and our savior fill you with his peace and grace as you walk through the hills and valleys of life.
Approaching Slug Central (DM Cayzle) Saturday April 11th, 2015 9:45:38 AM
Emrys copes with the marsh march in his most inimitable way.
Ever attending to the business at hand, Evaris suggests beating a slug into unconsciousness and dragging it back. Brutal, and effective?
Ariach and Seth agree with that plan -- maybe not the best plan, but the only plan.
[OOC: Is Evaris using his planning ability to gain the group an edge? Any contingencies or other details to the plan?]
Lanliss does a fine job of leading the party along the driest, least-quicksandy path possible ... but there are still times when you find yourselves ankle-deep ... knee-deep ... waist-deep ... in the bog.
Before you can reach the lair of the slugs, it is time for a goodbye. Yeshua and Truman are called away, and after you say your farewells, he uses powrful magic to disappear.
[OOC: Friends, please use the weekend to (1) say farewell to Yeshau, and (2) cast your spells and make your preparations for slug-encounter. Also note that DM David will be taking over Monday to run the Slug Central scene. Farewell, Ken, and welcome, David!]
Evaris[AC 20; HP 74/74] Saturday April 11th, 2015 12:03:57 PM
[OOC: Did we get a chance to make saps? How many did we make?]
Evaris's plan is as follows:
1. Get as close to the slug as possible. 2. Everyone who can do so, choose a nonlethal form of attack. 3. Attack! 4. During the battle, Evaris will work to keep the slug alive. And his companions of course. 5. Once the slug is unconscious, they can drag it back. Evaris will use his training to ensure the slug doesn't die en route.
If the DM decrees that this is planny enough to be A Plan, then everybody gets +1 to all die rolls as long as The Plan remains in effect.
Approaching Slug Central (DM Cayzle) Saturday April 11th, 2015 1:12:43 PM [OOC: Did we get a chance to make saps? How many did we make?]
You all had time at the ranger station. In fact, you have one true sap that the rangers had. Plus you made three that have the fragile characteristic -- A fragile weapon gains the broken condition if the wielder rolls a natural 1 on an attack roll with the weapon. If a fragile weapon is already broken, the roll of a natural 1 destroys it instead.
LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 temp AC 29 Touch 22 cmd 28 d20+16=26 ; Sunday April 12th, 2015 2:21:49 AM
Lanliss agrees with Evaris plan. I can try to sneak and make a surprise attack and maybe succeeding to make the slug confused or at least center all the attention on my, acting as a decoy. Ooc sent a farewell email to Ken, Yeshua and Truman will be missed.
Emrys ac10, hp42/42 Sunday April 12th, 2015 11:29:59 PM
Emrys is surprised by the arrival of the rider. He finds it distressing that another member must leave. However he puts on a good face and a warm smile and says, "Farewell Yeshua, my friend. Take all the time you need. Your place at our table will always be reserved for your return."
Emrys thinks that Evaris plan is a good one, but he offers up an idea that he had discussed with them earlier back at the ranger station.
"If you remember, I offered a possible plan where we simply tell the dear slug of the hedge, a slug paradise ... one could say, where his every need and desire will be taken care of. I can grant him the ability to understand our language (Share Language spell) and we simply make him the offer. We then lead him there willingly. Of course, if that doesn't work, we can easily take your more physical approach. It wouldn't hurt to try it."
(The diplomatic plan: 1. Cast Spectral Hand. 2. Cast Share Language and deliver the spell with the spectral hand. 3. Verbally make an offer a slug couldn't refuse ... with smiles and a heaping pile of diplomacy. 4. If slug fails to respond properly ... Begin Evaris' Plan.)