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Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 89/89 
Monday May 11th, 2015 8:30:45 AM

Ariach agrees with Evaris.
"Take as many holy water vials as you can get. And maybe we should ask for further advise and talk to a priest about this topic."

Emrys ac10, hp42/42, nonlethal22, Silent image 
Monday May 11th, 2015 1:58:50 PM

(ooc: sorry for not posting past couple of nights. The storms had knocked out my internets Thursday night. I was also away for most of the weekend. )

LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 
Monday May 11th, 2015 2:32:06 PM

Lanliss agrees with the group idea of buying holy water vials and even getting some important advice from the priest/cleric.

The Nercomancy Shop (DM Cayzle) 
Monday May 11th, 2015 8:24:35 PM


You acquire the holy water you need, by purchase or creation, at standard prices.

You investigate a little. Common knowledge reveals that the shop is called "The Tower Of The Necromancer," and a discreet sign affixed to the outside the structure announces, "Hex lifting, dead consulting, and wonders of the macabre." This is par for the course, as you know very well, for in the Nightmare Quarter these dark things are a part of the tourist trade.

However, the tower is on the side of Ripper Street that abutts the Scar, a ruined waste that is not exactly a joke.

The proprieter of the shop, Master Mortic (likely a stage name), has gone missing.

The Temple of Gargul is in the area. Maybe the priests there have some info.

[OOC: To learn more, how about some knowledge local checks or gather info or spells or other clever plans?]

Evaris[AC 20; HP 74/74] 
Monday May 11th, 2015 10:19:02 PM

Evaris smiles a little at Ariach's suggestion. "I assume you mean, talk to a priest other than me," he says. "A sound suggestion. I think I'll go to the Royal Library and see what I can find on the history of this tower."

If possible, Evaris would like to do a little research. Or preferably, charm somebody into doing it for him. :) Let me know what I need to roll.

Emrys ac10, hp42/42, deathwatch  d100=44 ; d20+16=21 ;
Monday May 11th, 2015 10:32:23 PM

"Who knows what the true culprits are up to," Emrys states frankly. "This reeks less of the undead and more of tourist pandering. Tis is the season, you know ... and if I sensed any extra necromantic energies wafting about our own neighborhood, I think I would know about it." The look of haughty derision is etched into his face as they make their way to the tower. He casts his own necromantic spell to prove his point.

(Leyline: 44. Casting Deathwatch to instantly notice any undead mixed into the crowd or flying about, within 30'.)

(Perception: 21)

The Nercomancy Shop (DM Cayzle) 
Tuesday May 12th, 2015 8:14:10 AM


Evaris, roll Know Religion and Know Local, please. That goes for the lot of youse!

Emrys, you sense no undead within 30 ft. :-)

Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 89/89  d20+5=13 ;
Tuesday May 12th, 2015 10:08:49 AM

Ariach smiles embarrassed when he figures out he has forgotten Evaris.
"I am very sorry, Evaris. I am sure your advice will help us as well. I just have thought priests of Gargul are more familar with such a topic."

If Evaris agrees Ariach visits the temple of Gargul and asks for more informations about undeads of all sorts. (local knowledge=13)


Evaris[AC 20; HP 74/74]  d20+7=13 ; d20+7=23 ;
Tuesday May 12th, 2015 4:33:41 PM

Evaris does some research, and also reviews what he knows about local history and the undead.

[Knowledge Religion 13; Knowledge Local 23]

LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25  d20+6=15 ;
Tuesday May 12th, 2015 5:46:46 PM

Lanliss tries find some information in the temple of Gargul although he is not a man of faith himself.

ooc: sorry for not posting, changed my skill rank (forgot to add +3 to the rank because of class skill)
ooc: Do I change my gp value and inventory if I decided to buy water vials ?

The Nercomancy Shop (DM Cayzle) 
Tuesday May 12th, 2015 9:43:36 PM

At the Temple of Gargul (a building shaped like a skull, harkening back to the more deathlike aspect of Gargul), you are given an interview with the high priest who is designated as the contact with adventurers. At least, adventurers worth their salt.

You are led through a few doors, hallways and stairs, until you arrive at an upper floor room. Stepping through a wall of black (a permanent illusion?), you find yourselves in a large room which appears to be a combination study and meeting room. It has a large window looking out through one of the eye sockets of the temple's skull facade.

An older bald priest is waiting their for you. "Greetings! I am Morttish," he says.

You explain your reason for coming and ask his advice. He calmly suggests that the situation is well within your capability. "Were a major infestation of undead manifesting in our City, the Great One would have given a sign. Odds are this is merely a vampire, possibly a spectre, nothing a stout party of heroes such as yourselves cannot handle."

"This information about bats lends credence to the vampire theory," he adds. "Although there are some rare undead that scholars have linked to bats. The berbalang, an undead shapeshifter, has bat wings in its native form; you will know it by its long tongue. The vargouille is an undead head with bat wings."

"In any case, you are doing Lord Gargul's work, so go with His blessing."

He says a prayer over you all, and for the next 24 hours you gain a +1 sacred bonus to hit and damage undead with weapons.

Evaris also sounds out the locals. One fellow remarks that he is a friend of the Necromancer, who he says is really a fellow named Sheorge Fellies. He says Sheorge always had ambitions that outstripped his capabilities. Likely he tried to make a deal with someone he oughtn't had, got in over his head, and there you go.

Emrys ac10, hp42/42, deathwatch  d20+16=32 ; d20+10=23 ; d20+12=24 ; d20+10=25 ; d20+19=31 ; d20+14=31 ;
Tuesday May 12th, 2015 11:08:35 PM

Trying a different tactic than the others, Emrys strolls through the streets of the Nightmare Quarter watching and listening to what he can. He draws upon his bardic knowledge to focus in on the tales and gossip he hears on the street. He watches the crowds around the Necromancer's tower. He listens to the stories being told by drunken bar patrons and street peddlers with their trinkets and snake oil cures. (Perception: 32)

He uses his cunning and the street smarts, not to mention all the lore and legends from the vast library of his expansive mind. (Knowledge [Local]: 23, Knowledge [Religion]: 24, Knowledge [History]: 25)

He employs the full force of presence, charm and beguiling ways that can both be savior faire and intimidating. (Diplomacy: 31, Intimidate: 31)

Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 89/89 
Wednesday May 13th, 2015 4:42:43 AM

Ariach isnīt frightened by the news the priest of Gargul has revealed but he is alarmed.
Right after the meeting he goes to the market and asks for tools or weapons which will help destroying a vampire, a spectre or a vargouille.

The Nercomancy Shop (DM Cayzle) 
Wednesday May 13th, 2015 6:36:07 AM


OOC to Ariach: Sure, you can go shopping locally in Plateau City, and buy garlic, holy water, wooden stakes, or magic items, perhaps at a mark-up. But you might be better served by a quick trip to the Catacombs (click here for link), where you can ask the clerk for help and advice. You can also ask for advice OOC on the Rules Board.

CDM Jerry Announcement 
Wednesday May 13th, 2015 12:01:16 PM

There is an important email waiting in your box for DMs and players of Rum and Legacy. Please head over there to read it. Please do so today.

LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 
Wednesday May 13th, 2015 4:15:15 PM

I have read it, will send an email tomorrow with some questions I have in mind.

Evaris[AC 20; HP 74/74] 
Wednesday May 13th, 2015 10:23:26 PM

"Well, whatever we do, let's do it quickly," Evaris tells his companions. "Apparently this fellow has a history of getting in over his head; he's probably in real trouble."

Evaris acquires a few vials of holy water and is ready to go.

Emrys ac10, hp42/42, deathwatch 
Wednesday May 13th, 2015 11:37:28 PM

Emrys seemingly isn't able to hear anything useful from the chatter on the streets. He finds this extremely troubling. "This isn't right at all ... this is quite perplexing? There is something rotten in Platea....," but he is unable to say the name of his city. "Platea... no!" It's not until that moment when he realizes the chatter of the street sounds like a distant echo. The clear day suddenly cloaked in fog. Yet above in the sky, he can see the stars in the light of day. At first they seem strangely familiar but different. The sensations are quite disorienting and disturbing to his senses. He clasps his hands over his face, covering his eyes, in an attempt to clear his mind of the chaos.

As moments pass and the calm returns, He removes his hands from his face. Emrys finds himself on the shore of a great lake. The lights of a great city can be seen in the hazy distance. There with him are his most trusted friends, but something still doesn't feel right. "Edson ... Barratore! There is something rotten in the ... Crying Woods!" Emrys turns to see Brom's reaction ... but instead finds himself at the entrance of The Crypt Tavern on Roulette Street. The sounds of the Nightmare Quarter return to their normal volume and Emrys just stands there more baffled and bewildered than he has ever been.

"Peas and carrots!" The vision he just experienced quickly fades from his mind, leaving only traces ... like waking from dream too swiftly. "What, pray tell, is a Brom?!" he asks himself. "I knew it ... a new verse! The rhythm has been off ever since we let the Lady Bug live. The Wold is changing ... I just knew it!" He heads off to the Temple of Gargul to see what Evaris, Ariach and Lanliss have learned.

Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 89/89 
Thursday May 14th, 2015 1:36:43 PM

Ariach buys everything the merchants on the market recommand him. He knows that many things wonīt help him but at least he will be a little bit prepared when the Vanguards meet their foes.

LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 
Thursday May 14th, 2015 4:33:38 PM

Lanliss imagines dozens of undead skeletons and zombies waiting in an underground dungeon for them.

I am going to buy something he says and he goes to the nearest shop he can find.
as he buys the holy water flasks (4) he needed, he notice a nice looking flask.
What's in there he asks the shopkeeper, upon a brief discussion and some creative thinking Lanliss also buys 2 Alchemist's fire flask and 2 acids in a flask.
Lanliss thinks for himself that if the Holy water won't stop dead then a nice mix of some fire and acid will do the trick.

[I]ooc:I am confused about what happend to Emrys[I]

Emrys ac10, hp42/42, deathwatch 
Thursday May 14th, 2015 5:43:40 PM

(ooc: Emrys had a vision ... which he barely remembers. An omen of things to come. :)

The Nercomancy Shop (DM Cayzle) 
Thursday May 14th, 2015 10:09:00 PM


[OOC: Friends, per the ongoing email conversation, we will be merging with the Rum game in June. Until then, I was hoping we could hav a fun undead-theme mini-module. If you agree ... we go on!]

Emrys gets a few more details in his investigation: The proprieter was commonly known as "Master Necromancer," and evidently he was the real deal, at least to some degree, since he was known to keep skeletons in the back room and to charge tourists a gp to see them (more to touch them, etc). Sometimes he would dress his skellies in fancy clothes and make them act out tableau for the tourists.

"Master Necromancer" to the marks, or "Sheorge Fellies" to the local showmen, or "Fell" to his friends ... either way, the middle-aged human was a local businessman of sorts, but his place has been shut down for a week. A couple folks broke in and looked around, but they could not get past the first room. Then the bat-things came after them and they ran. That's it for the word on the street, according to Emrys.

A merchant offers Ariach an amulet to keep undead away for 5,000 gp and an undead bane warhammer for 10,000 gp.

Lanliss focuses on more practical supplies, holy water and flaming oil!

Evaris urges the group to speed, if there is any chance of saving this fellow.

You are standing in front of "The Tower Of The Necromancer," on Ripper Street in the Nightmare Quarter. The door is ajar. A few curious onlookers are watching you from the far side of the street.

Emrys ac10, hp42/42, deathwatch, see invisibility  d100=52 ; d100=88 ;
Thursday May 14th, 2015 11:34:44 PM

As soon as the Vanguard converge on the scene, Emrys tells all he had learned. The vision he had quickly becomes a fleeting thought. However a stray memory of those now nameless friends at the edge of a sorrowful wood seems to linger. The current threat of necromancy gone wild now dominates his mind. He recasts his Deathwatch spell and an added See Invisibility spell to notice those undead that go unseen in the night. "Very curious," he says, "The leylines are strong here!"

(Leyline: 52 and 88. Casting Deathwatch and See Invisibility (free cast).)

Evaris[AC 20; HP 74/74] 
Friday May 15th, 2015 12:33:08 AM

"I look forward to discussing your vision in greater detail later, Friend Emrys," Evaris says. "But for now, let's see what can be done here."

Evaris steps up to the door. "Hello?" he calls. "Master Fellies? Are you all right?"

LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 
Friday May 15th, 2015 12:10:52 PM

Lanliss put a hand on Evaris,signaling him to take a step back and reminds him to be alert
Me and Ariach will go first Lanliss says signaling Ariach to come with him first as who knows what might be hiding there.

Emrys ac10, hp42/42, deathwatch, see invisibility 
Saturday May 16th, 2015 12:00:39 AM

"The shop has been closed for a week. I did hear word of a break in by a small rabble of miscreants. However they were immediately chased off by said bat creatures. Be mindful and expect a similar rebuke."

Emrys agrees with Lanliss' tactics and allows the pair to stick their heads in for a peek.

CDM Jerry 
Sunday May 17th, 2015 9:53:26 AM

I have sent Joe and Michael an email. Please reply to me. After you have done so you can let your DMs David and Cayzle know they may delete this post.

The Nercomancy Shop (DM Cayzle) 
Sunday May 17th, 2015 11:57:17 AM

The group enters the shop. Inside, all is as it was when the shop was operating. There are tapestries on the walls showing different kinds of undead, some real, some fanciful. Or at least they seem fanciful to you ... is there really such an undead thing as a zombie bear with a jack o'lantern head?

There is no merchandise for sale here, but that's usual for this day and age. Mostly merchants keep their stock on shelves behind a counter, or in a back room, and they fetch what shoppers want. There is a sign offering "Necromantic Lectures - 2 sp." There is a counter here, with a high chair behind it. There are several books on a shelf under the counter. There are stools and benches where customers can sit and hear lectures from the necromancer.

There is a tapestry behind the counter, and a door behind the tapestry, but there are no hinges, lock, or doorknob. No obvious way to open it. no one in the shop could see you pass through the door because the tapestry would block line of sight. There is a carving in the wall next to the door, of a skull-face.

Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 89/89 
Sunday May 17th, 2015 2:52:26 PM

Ariach is startled about the strange door. If you can be startled about anything which has to do with a person who has chosen to become a necromancer.
When he notices the carving he investigates the skull thoroughly.


LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25  d20+14=26 ;
Sunday May 17th, 2015 6:05:22 PM

Lanliss enters the room with a little itch in his heart that he is going to see some undead.
Lanliss looks at the door and then punchs it lightly to see if it badges, and then if nothing happens proceeds to look at the carving at the wall

perception 26

Evaris[AC 20; HP 74/74]  d20+7=8 ; d20+5=11 ;
Sunday May 17th, 2015 9:28:20 PM

Evaris studies the decor with raised eyebrows. Is there such a thing as a zombie bear with a jack-o-lantern head? [Knowledge: Religion 8]

He looks at the door, peering over Ariach and Lanliss at the skull. "Do you think the mechanism is in the skull somwhere?" he asks. [Perception 11]

Emrys ac10, hp42/42, deathwatch, see invisibility  d100=31 ; d20+16=30 ; d20+15=30 ;
Monday May 18th, 2015 2:40:46 AM

"Hmmm, I guess one could animate a deceased bear into a zombie bear using the appropriate dark magic. Now placing a carved pumpkin over its head ... well, that would be a simple matter of taste ... or distaste, depending on your predilection."

As for the strange door and the skull carving, Emrys casts a divination to see if it's magical.

(Leyline: 31. Casting Detect Magic. If there is an aura, he will try and determine the school of magic, Knowledge [Arcana]: 30. If magical, he will also attempt to identify the spell or magical properties, Spellcraft: 30.)

Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 89/89 
Monday May 18th, 2015 5:12:20 PM

"The skull and the carving are placed to prominent. Either it is the trigger of the door, or it is the trigger of a trap" Ariach says with a crooked smile.

The Nercomancy Shop (DM Cayzle) 
Monday May 18th, 2015 6:18:25 PM


The skull is too obvious, and experienced Ariach just knows that it is key.

Lanliss sees that the eyes of the skull are covered in clear thick glass. Behind the glass, there are pebbles in the eye sockets (one pebble in each).

Emrys detects that the pebbles have been enchanted with Magic Mouth spells. His keen acumen suggests that one is activated when a person nearby rubs his nose and then sticks out his tongue, while the other is activated by patting one's own butt and then tapping the wall three times. However, if the mouths are activated, it may be hard to hear them behind the thick glass.

Meanshile, the image of the zombie o'bear still dances in Evaris's head!

Evaris[AC 20; HP 74/74] 
Monday May 18th, 2015 9:33:38 PM

"How very odd," Evaris says, looking at the skull. "Should we remove the glass from the eyes, do you think?"

Emrys ac10, hp42/42, deathwatch, see invisibility 
Monday May 18th, 2015 11:14:40 PM

"Yes ... if you wish to hear what it has to say. I detect two different Magic Mouth spells on the pebbles within the eye sockets." After a brief examination, he says, "Theon's curly beard! ... that is just plain silly. A trait most Necromancers do not have!" He then tells everyone what one must do to activate the spells. Once the glass is lifted, Emrys will suffer the indignity of triggering the spells if the others agree to.

The Nercomancy Shop (DM Cayzle) 
Tuesday May 19th, 2015 6:36:58 AM

post incoming ...

The Nercomancy Shop (DM Cayzle) 
Tuesday May 19th, 2015 6:39:12 AM


Who will break the glass over the skull's eyes? And in which order will you trigger the magic mouths?

Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 89/89 
Tuesday May 19th, 2015 6:16:11 PM

"If you guys wish i will trigger the magic mouths. I will follow Emrysīs proper instructions step by step."
If nobody obtrudes himself, Ariach looks at Emrys and does exactly what the bard wants him to do.

Evaris[AC 20; HP 74/74] 
Tuesday May 19th, 2015 11:02:50 PM

"Well, I do have a hammer," Evaris says.

Taking his light hammer, he offers a little prayer to Pantheon, then attempts to break the glass in the skull's eyes.

Emrys ac10, hp42/42, deathwatch, see invisibility  d20+16=34 ;
Wednesday May 20th, 2015 12:01:13 AM

"Alright Ariach. This is what you do." Emrys explains both triggers in detail. "I have no clue which 'eye' to choose. They both appear the same to me. However, the trigger where you pat your posterior and knock on the wall three times suggests that your requesting entrance to something. While the other seems rather offensive ... suggesting mockery. I propose the knocking trigger."

(Perception: 34)

The Nercomancy Shop (DM Cayzle) 
Wednesday May 20th, 2015 8:42:25 AM

Evaris breaks the glass in the skull's eyes.

Ariach rubs his butt and taps three times.

The magic mouth on the pebble in the right eye socket says "TOGGLE."

The door opens smoothly, sliding to the left as if on wheels. There is a short hallway leading into a larger room.

Perception check DC15: Highlight to display spoiler: {There are arrow slits on both sides of the hallway.}

Perception check DC25: Highlight to display spoiler: {You notice skeletal fingerbones reaching down from behind the skull (on the other side of the wall) to pluck out the right pebble and replace it with an another one.}


LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25  d20+14=15 ;
Wednesday May 20th, 2015 9:52:23 AM

Arrow Slits !Be careful ! Lanliss says

he continues but now whispers, I need you all to keep watch on what you see and if someone sees what might look like a trigger or a device then tell me I want to know if we have a deal with the living dead (ambush) or a trap of some sort.

Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 89/89  d20+9=14 ;
Wednesday May 20th, 2015 6:17:34 PM

Ariach hasnīt seen any arrow slits but takes Lanliss warning seriously.
Then he enters the room.

(perception= 14)

Evaris[AC 20; HP 74/74]  d20+5=8 ;
Wednesday May 20th, 2015 10:37:00 PM

"I imagine the other eye says something else," Evaris muses, completely oblivious to anything else. "I wonder if the door would work if somebody else said the word. Hmm? Arrow slits?"

Emrys ac10, hp42/42, deathwatch, see invisibility  d20+16=24 ;
Wednesday May 20th, 2015 11:42:06 PM

(perception: 24 ... Darn!)

"Good eye, Lanliss ! I see them too. Curious that this local necro yokel would have such an elaborate labyrinth." If the arrow slits aren't aimed close to ground, Emrys will propose to shrink everyone down to the size of gnomes for the passage through the hall.

Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 89/89  d20+9=14 ;
Thursday May 21st, 2015 3:13:51 PM

As Emrys talks about the arrow slits too, Ariach investigates the walls one more time and finally sees them.
When he moves on he tries to avoid being directly in front of the slits.

(perception=14)

The Nercomancy Shop (DM Cayzle) 
Thursday May 21st, 2015 8:25:27 PM


After a ten ft stroll carefully past arrow slits, the room beyond fills most of the rest of the ground floor. It is set up with benches and chairs, and there is a small stage. Standing on either side of the archway from which the hall empties into the room are two skeletons dressed in armor and carrying swords. On the stage are another three skeletons, dressed up in costumes. These skeletons are animated mindless undead, and since they currently have no order to fulfil, they stand still. You could destroy them easily, unless they have orders to defend if attacked.

There are a couple doors on the same wall as the archway entrance, on either side.

Emrys ac10, hp42/42, deathwatch, see invisibility  d100=67 ; d4=1 ;
Thursday May 21st, 2015 11:29:56 PM

Emrys casts a spell and a ghostly hand appears floating beside him. "Do you all wish to dispatch these poor unfortunate piles of bones?"

(Leyline: 67. Casting Spectral Hand. Temp hit point damage: 1 point.

Evaris[AC 20; HP 74/74] 
Friday May 22nd, 2015 12:13:18 AM

"They may be servants or...or pets of some kind," Evaris says, looking at the skeletons. "Let's not destroy them unless we have to."

LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25  d20+18=19 ;
Friday May 22nd, 2015 3:58:48 PM

Lanliss searches for traps on the doors disbelieving there is no catch(trap) in this room too.

ooc: I got 1 so I automatically fail right ?
perception is 14 but I get to add 4 to the end result because of the trapfinding feature of the rogue



Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 89/89 
Sunday May 24th, 2015 3:45:05 PM

"Letīs not destroy them?" Ariach asks bewildered.
"These are undead creatures. And even if it is no crime to animate dead corpses it is morally reprehensible.
No one has earned to be a servant of a necromancer after life."

The Nercomancy Shop (DM Cayzle) 
Monday May 25th, 2015 10:13:49 AM


Emrys poses the question of what to do with these skeletons. Evaris is not in favor of destroying "peaceful" undead that are not attacking. Ariach sees them as an abomination regardless.

Lanliss looks around for traps but finds none. [OOC: for skill checks, there is no auto fail on a 1 nor auto success on a 20.] He does find a frame on a wall next to a door behind a tapestry. In the frame is an official Plateau City license to maintain up to 12 orc and hobgoblin skeletons confined to this place of business, signed by Yrlo Maglare, Adminisrator of the Nightmare Quarter.

Knowledge Local DC10 Highlight to display spoiler: {You have heard of Yrlo before, and he is the head Plateau City official here in the Nightmare Quarter. Each quarter has one such administrator.}

Since the doors are not trapped, you open them.

Inside one, there is a storeroom and spiral stairs up. This is where the shop's stock of merchandise is kept.

In the other there is a skeleton standing next to a winch and another standing next to a small table On the table is a bowl of pebbles. On the wall nearby is the other side of the skull with the (broken) glass eyes.

These skeletons are not attacking you either.

Evaris[AC 20; HP 74/74]  d20+7=23 ;
Monday May 25th, 2015 2:10:09 PM

Evaris glances at the license. "That does seem to be legitimate," he says. "The things they'll give licenses for!"

He looks around the room. "Hmmm. Up the stairs, do you think? Or do we want to mess about with the skull some more?"

LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25  d20+6=13 ;
Monday May 25th, 2015 5:24:24 PM

I think we better the take stairs now, I don't like skeletons especially when they are undead Lanliss says.
Even if they are "legitimate" he adds after a moment.

Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 89/89 
Monday May 25th, 2015 7:24:01 PM

Ariach takes the way his friends propose. He goes up the stairs.

The Nercomancy Shop (DM Cayzle) 
Tuesday May 26th, 2015 7:53:36 AM


Upstairs, Ariach finds a necromantic laboratory of some sort. There is a central table, with a corpse on it. On the sides are console tables covered in musty tomes, canopic jars, unspeakable instruments of unknown anatomical purpose -- although by the stains, they have been well used. Continual flames dance in lanterns suspended from the ceiling.

Ariach is at the top of the stairs, and his friends are on the stairs below. No one has entered the room.

LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 
Tuesday May 26th, 2015 2:29:05 PM

ooc: didn't know what console table means until today (:

Do you see anything suspicious Ariach ! ? , Lanliss asks firmly, his legs ready to move forward.

Ariach AC 34(29)/15 touch/19 AC, CMD23; HP 89/89 
Tuesday May 26th, 2015 5:26:08 PM

"If i see anything suspicious?" repeats Ariach while he turns around to Lanliss.
"Yes, i do. There is a table with a corpse on it. And there are tools - for which purpose i donīt know and i donīt want to imagine."

Then Ariach moves forward and scrutinizes the room.

Evaris[AC 20; HP 74/74] 
Tuesday May 26th, 2015 6:58:51 PM

"Well," Evaris says, "If something untoward has happened to the necromancer, perhaps we can arrange a decent burial for the corpse. In the meantime, let's keep looking around."

Emrys ac10, hp42/42, deathwatch, see invisibility  d20+10=11 ; d20+16=27 ;
Tuesday May 26th, 2015 11:33:10 PM

(Knowledge [local]: 11, wow! just enough)

"Yes, Yrlo Maglare is very indulgent for such things like this. Not the least bit respectful in my opinion." Emrys has to admit, "This is quite perplexing. It's very difficult to spot evidence of foul play amongst all this foulness. One must find separation between the pertinent gore from the irrelevant."

Looking at the corpse, Emrys tries to determine the 'freshness' of the corpse. Is it intact? Has it been embalmed, etc? (Perception: 27)

"Maybe we should ask the corpse if he knew the Necromancer. Maybe find out who he was in life ... that might provide a lead." If the rest agree, he will prepare to cast Speak with the Dead.

The Nercomancer - Round 0 (DM Cayzle)  5d4+5=18 ;
Wednesday May 27th, 2015 8:25:06 AM

Lanliss calls up, "Do you see anything suspicious?"

Evaris looks around, and maybe something suspicious does come to the cleric's mind: Know Religion check DC25 Highlight to display spoiler: {You suspect that the equipment in the room is designed for the creation of a mummy.}

Emrys thinks about speaking with the corpse, but before he can cast Speak with Dead, the dead speak!

As Ariach walks into the room, the corpse rises from the table. The partially disembowled figure moans in pain and hatred. Its crazed eyes blaze with power.

Move action: get up from prone.

Swift action: Spellcraft DC 20 Highlight to display spoiler: {Quickened Magic Missile}: Ariach takes 18 damage from some bright fast ranged attack.

Standard action: Spellcraft DC 21 Highlight to display spoiler: {Globe of Invulnerability}: A shimmering barrier rises around the area of the corpse.

Evaris[AC 20; HP 74/74]  d20+7=8 ; d20+8=20 ; d20+8=15 ; d20+9=16 ; d20+9=22 ;
Wednesday May 27th, 2015 1:33:30 PM

Evaris looks around, and it is safe to say that he sees nothing suspicious. Or at all. [Nat 1 on the Knowledge roll!]

But then the dead thing starts moving around, and Evaris at least is aware that that ain't natural. He's not sure what kind of barrier that is [Spellcraft 15], but he's pretty sure they don't want it there. So he tries to get rid of it.

[Cast Dispel Magic. The spell description says I can target a spell, but I "must name the specific spell effect to be targeted in this way." I'm not sure whether that means I have to specifically know what the spell is, or if I can just say "that barrier thingie, whatever it is." Anyway, my caster level check was 22, because I used a Hero Point to re-roll the 16.]

LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 
Wednesday May 27th, 2015 4:40:48 PM

Surround him Lanliss Shouts, Lanliss then moves towards the undead to try and flank him,while his hand in his backpack searching for the holy water he bought earlier.

ooc1: I take move action to stand if I need to ( from the prone position),
ooc2: I guess I can't sneak attack the undead right ?
ooc3: sorry to ask but what do I need to roll to throw some good flask of holy water on that unholy undead ?


Ariach AC 29/15 touch/19 AC, CMD23; HP 71/89  d20+5=15 ; d20+14=30 ; d6+5=10 ; d20+9=13 ; d6+5=7 ;
Wednesday May 27th, 2015 6:19:33 PM

Ariach groans with pain as he is struck by the attack. But now he has the proof that the undeads must be destroyed.
With his mace he tries to hit the corpse which wants to get up or destroy the magical barrier.

(hits AC 30 for 10 damage , hits AC13 for 7 damage)

The Nercomancer - Round 0 (DM Cayzle) 
Wednesday May 27th, 2015 9:29:25 PM

OOC: Evaris, I asked your question on the Rules Board.

Emrys ac10, hp42/42, deathwatch, see invisibility  d20+15=32 ; d20+15=28 ; d20+15=27 ; d100=85 ;
Wednesday May 27th, 2015 9:51:52 PM

(Spellcraft: 32 and 28)

"That which lies is a liar," says Emrys with a look of haughty derision! With a quick glance, he looks to see if the Necromancer is truly undead (Deathwatch). "It has cast a globe of invulnerability ... he must be removed from its protection!" He notices Evaris cast his spell (Spellcraft: 27) and he hopes his Dispel will work.

Emrys begins to cast his own spell. He has a good idea what this is and it must be dealt with quickly.

(Leyline: 85, free cast. Casting Baleful Polymorph. Fort Save: 21. Will Save: 21. If the Necromancer fails the Fort save, it turns into a tiny tree sloth ... if he is truly undead from the Deathwatch ... then it's a undead tree sloth.)

LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25  d20+12=17 ; 2d4=7 ;
Thursday May 28th, 2015 1:43:17 PM

Lanliss feels inspiration from Ariach, finds the holy water flask and throws it at the direction of the undead hoping that the blessing from earlier (temple) will do some good.

Attack roll is 17
Damage is 7

OOC ! : didn't get an answer to my question so I do my best at under standing the rules

DONT FORGET to add the +1 to hit and +1 to Damage against undead we got from the cleric/priest in the temple

Ariach AC 29/15 touch/19 AC, CMD23; HP 71/89 
Thursday May 28th, 2015 5:16:21 PM

OOC: Thanks for reminding us of the priestīs blessing.

adjusted attack
(Ariach hits AC 31 for 11 damage , hits AC14 for 8 damage)

LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 
Thursday May 28th, 2015 6:37:40 PM

forgot to add +1 to damage so damage is 8

The Nercomancer - Round 1 (DM Cayzle)  d20+22=35 ; 12d6=55 ; d20+12=23 ; d20+12=13 ; d20+12=21 ; 4d6=10 ; 4d6=12 ;
Thursday May 28th, 2015 10:12:20 PM


Evaris tries to dispel the magical barrier. The undead is a 12th level caster, so the DC to dispel is 11+12=23. Evaris's hero-point-enhanced 22 is, alas, just one shy of sufficient.

Ariach moves forward to attack. The undead is AC20, so Ariach hits for a punishing 8 damage. The second blow goes wide.

Lanliss moves around to flank. The trouble is that there is a table on the other side of the undead. You can attack normally next to Ariach, or you can spend a round maneuvering around out of reach to get on the table and attack next round. You CAN sneak attack, by the way, if you are flanking or any of the other usual things. I'll either apply your 8 hp holy water damage this round, or you can do no damage and just maneuver. Your call.

Emrys casts Baleful Polymorph. Alas, no expert in Undead Lore, he did not realize that undead have "immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless)." His spell has no effect.

The undead casts again on the defensive. His check to do so is base 15 +10 = 25. His concentration check is 1d20 +12 +6 +4 = 1d20+22. he gets a 25. No need for a spellcraft check -- he casts Cone of Cold, affecting Ariach, Evaris, and Emrys. The spell inflicts 55 damage (reflex save for half is vs DC21).

Then the monster casts a quickened Scorching Ray, focussing all three rays at whoever failed theor cone save, or else vs Ariach if all three save. The touch attacks hit touch AC at +12 hit touch ACs 32 for 10 damage and AC21 for 12 damage (the third ray misses with a nat 1). There is no save.

(no map needed for this combat.)

Emrys ac10, hp42/42, deathwatch, see invisibility 
Thursday May 28th, 2015 10:23:40 PM

(ooc: the effect of polymorph is harmless, and the spell specifies what is and isn't immune.)

Emrys ac10, hp42/42, deathwatch, see invisibility 
Thursday May 28th, 2015 10:26:23 PM

(ooc: I hit my button too soon. I also wanted to say that the spell causes no hotpoint loss, ability damage or penalties of any kind. It's is a harmless effect ... they merely change form.)

Emrys ac10, hp15/42, deathwatch, see invisibility, spectral hand  d20+7=23 ; d100=16 ; d100=64 ; d20+7=14 ;
Thursday May 28th, 2015 11:09:58 PM

(Reflex save: 23, against Cone of Cold, half damage: 27 points.)

Emrys is thrown back against the wall by the blast of ice. He shrieks in pain as he pulls himself free, being partially frozen to the wall.

He then attempts to dispel the magical globe, but the spell fizzles as it turns in on itself (leyline: 16, I'd reroll if I had a hero point, but its been close to a year since hero points were awarded.)

Using the quickening rod, Emrys tries to cast it again (leyline: 64. Casting Dispel Magic. Caster Level check: 14.) But much like his first attempt, the effect was lack luster.

Evaris[AC 20; HP -3/74]  d20+6=15 ;
Friday May 29th, 2015 12:02:17 AM

Evaris isn't nearly nimble enough to avoid the full blast of the Cone of Cold, and the follow-up Scorching Rays drop him unconscious.

The Nercomancer - Round 1 (DM Cayzle) 
Friday May 29th, 2015 6:23:06 AM

OOC: Emrys, if you can find one other person on the Rules Board to agree that Baleful Polymorph counts as "harmless," I'll allow it. Just one other person!

Emrys ac10, hp15/42, deathwatch, see invisibility, spectral hand 
Friday May 29th, 2015 8:02:12 AM

(ooc: I doubt I could convince anyone that Detect Magic is a harmless spell.)

LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25 
Friday May 29th, 2015 12:14:12 PM

I am going for the maneuver

The Nercomancer - Round 1 (DM Cayzle) 
Saturday May 30th, 2015 8:05:17 PM

STILL ROUND ONE!

Lanliss, you maneuvered in Round One instead of splashing holy water. You can totally make your flanking attacks now, for Round Two. Go For It!

Ariach, I need a save vs Cone of Cold. If you fail, you will be the target of the scorching rays.

Evaris, please post your actions in case you are not knocked unconscious.

Emrys, you gain a consolation hero point for your poor poor ley checks and for kvetching.

Thanks!

Ariach AC 29/15 touch/19 AC, CMD23; HP 44/89  d20+5=21 ; d20+15=24 ; d6+6=8 ; d20+10=20 ; d6+6=12 ;
Sunday May 31st, 2015 5:33:10 PM

Ariach manages to avoid to be fully affected by the cone of cold. (reflex save=21)

OOC: I wanted to use my interpose feature to help Evaris, but i have found out that i have to declare before who i am protecting ;(

"No!" screams a shocked Ariach when he sees Evaris dropping to the floor. In anger he fights his heart out and attacks the necromancer again.
(hits AC 24 for 8 damage and hits AC 20 for 12 damage)

Evaris[AC 20; HP -3/74]  d6=3 ; d6=4 ;
Sunday May 31st, 2015 11:03:46 PM

If by some chance Evaris is not knocked unconscious, he channels positive energy for 7 points of healing to all living creatures within 30 feet.

Emrys ac10, hp15/42, deathwatch, see invisibility, spectral hand  d100=27 ; d20+7=13 ;
Sunday May 31st, 2015 11:23:22 PM

(I'm complaining about you using of the word, kvetching!)

(Leyline: 27, from reroll. Casting Dispel Magic. Caster Level check: 13 ... pathetic!)

Now that his first two attempts at dispelling the foul globe have failed miserably, he is filled with even greater dread now that Evaris has fallen. He prepares to cast a curative spell as soon as he gets the chance (next round). His spectral hand eagerly descends upon the fallen cleric.

Ariach AC 29/15 touch/19 AC, CMD23; HP 44/89 
Monday June 1st, 2015 3:18:19 PM

check

LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25  d20+12=21 ; d20+7=17 ; d6+2=8 ; d6+2=8 ;
Monday June 1st, 2015 3:34:39 PM

Lanliss draws his short sword and begins to attack the Undead

Hit #1: 21 DMG#1: 8
Hit #2: 17 DMG#2: 8

Evaris[AC 20; HP -3/74] 
Monday June 1st, 2015 10:10:04 PM

[Okay, I don't know if I owe a post or not, but here is one. :) ]

Emrys ac10, hp15/42, deathwatch, see invisibility, spectral hand 
Monday June 1st, 2015 11:37:08 PM

Emrys' spectral hand hovers precariously over Evaris. The bony fingers coming ever so close!

The Nercomancer - Round 2 (DM Cayzle)  4d6=20 ; 4d6=10 ; d20+22=42 ; d20+12=20 ; d20+12=17 ; d20+12=18 ; 12d6=36 ;
Tuesday June 2nd, 2015 8:32:51 AM

[OOC: Friends, I apologize for missing a DM Post yesterday. Real life got the better of me. Thanks for your patience with me.]

Setting the scene ...

The heroes have walked up spiral stairs to the upper floor of a necromancer's tower. It is a "workroom" of sorts, although the work involved is less than savory. You have found a corpse on a table, partially disemboweled. It stood up from the table to attack when you entered, and it seems to be a caster of some power!

Ariach advanced and attacked. Lanliss maneuvered around to get behind it. Evaris and Emrys cast spells, to no effect. Then the undead caster hit the group with a cone of cold and scorching rays that brought Evaris to the negatives (and somewhat froze Ariach and Emrys). That brings us to ...

ROUND TWO

(The undead is AC20, touch AC10.)

Ariach attacks again and hits, again. Total damage so far to the undead is 28, all from Ariach's attacks.

But Lanliss has something to say about that! he has mounted the table behind the undead and is attacking from above, and flanking. That gives a net +3 to his attacks -- and he hits AC24 and AC20. His base damage is 8 and 8 from those attacks, but since he is flanking, he can make sneak attacks, aiming for the thing's joints and neck. The kindly DM rolls your 4d6 sneak attack damage x2 ... 20 and 10. Lanliss inflicts 46 damage to the thing, 74 total.

Emrys does his best to take down the undead's protective barrier, but to no avail. Such is the life of a witch, sometimes.

Evaris, alas, remains unconscious. Is he stable? Did he lose a hp last round?

=====

The undead looks upset, given that its ribs are staved in and one elbow almost severed. He casts defensively.

To ID his spell, make a Spellcraft check vs DC20: Highlight to display spoiler: {Hold Monster}.

Lanliss, please make a will save vs DC21. If you fail it, then please read and obey this: Highlight to display spoiler: {You stand very very still and quiet, doing nothing, taking only mental actions (if you have any, like casting still silent spells)}.

Then the undead casts another quickened scorching ray, on Ariach. His touch attacks hit touch AC20, 17, and 18. [OOC: Ariach's touch AC is 16, so far as I can tell from your sheet.] All three rays hit, inflicting 4d6 each, or 36 fire damage total to Ariach.

LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25  d20+3=12 ;
Tuesday June 2nd, 2015 2:10:58 PM

Lanliss stands still and does nothing at all, trying to remember how to cast a dancing lights spells.

ooc:thank you for including the sneak attack damage I forgot it, sorry.
ooc2 for DM : can I cast a dancing lights as a spell like ability ?

Cayzle Comments: Why, yes, you can use any spell-like ability. A spell-like ability requires no somatic nor verbal components, so you are good to use it!



Evaris[AC 20; HP -3/74]  d20-1=11 ;
Tuesday June 2nd, 2015 6:09:18 PM

Evaris stabilizes.

Emrys ac10, hp15/42, deathwatch, see invisibility, spectral hand  d100=1 ; d8=2 ; d8=7 ; d8=6 ;
Tuesday June 2nd, 2015 8:01:25 PM

Emrys takes his cure wand and sends a healing charge though his spectral hand that then touches Evaris.

(Casting Cure Serious Wounds on Evaris. 3d8+5=20 points of healing to Evaris.)

He then takes his Quicken Rod and attempts to send a second Cure Moderate Wounds to Ariach, but the Leylines appear to completely retreat from him. Never before has the Wold's Blood forsaken him so completely! (Leyline Roll: 1, a natural 1.)

"Wake up, Evaris! I know you're alive ... I can see your lifeforce!!"

Evaris[AC 20; HP 17/74]  d20+7=23 ; 9d6=34 ; d8=8 d8=3 d8=8 d8=8
Tuesday June 2nd, 2015 10:14:09 PM

Healed somewhat, Evaris scrambles to his feat and unleashes a Searing Light on the undead, because it seems the time for that kind of thing.

[Hit Touch AC 23 for 34 damage, unless this is an "undead creature particularly vulnerable to light."]

Edited to add: Then Evaris would like to spend an action point to cast Cure Critical Wounds on Ariach. Ariach heals 36 damage.

The Nercomancer - Round 2 (DM Cayzle) 
Wednesday June 3rd, 2015 6:05:58 AM

Holding off for Ariach to post ...

Ariach AC 29/15 touch/19 AC, CMD23; HP 8/89  d20+5=25 ; d20+15=32 ; d6+6=11 ; d20+10=19 ; d6+6=12 ;
Wednesday June 3rd, 2015 8:52:42 AM

Ariach screams in pain when he gets hit from the rays one more time. He knows that this lifeforce fades but he has no choice. He has to play for time to give his companions a chance to rescue Evaris, if heīs still alive.

Knowing that his shield cannot protect him from the nefarious necromantic spells he attacks again.

(spellcraft check=25, hits AC 32 for 11, hits AC 19 for 12)

The Nercomancer - Round 3 (DM Cayzle)  9d8=38 ;
Wednesday June 3rd, 2015 4:09:24 PM


Lanliss stands perfectly still.

Lanliss, Please Highlight to display spoiler: {Note that you think you created the dancing lights, but they failed to appear. Perhaps it is because you are within the undead's magical barrier. (see below). However, and more importantly! Note that if you take a full round action vs Hold you can make a new will save vs DC21. You probably want to do that as your post this round.}

Ariach is blasted by ice last round and fire this round. But he stands and delivers one blow to the enemy for 11 damage. [OOC: Are you including the +1 to hit and damage bonus the cleric gave you? That would be enough to hit the second time. Alas, Lanliss is no longer giving you a flanking bonus.]

Emrys cures Evaris, thank goodness!

Evaris stands up, casts Searing Light at the undead.

The creature is indeed sensitive to light! If only it were covered head to toe in some kind of cloth wrappings to keep the horrible light at bay! Oh look, there are some wrappings that would have worked great over there on a side table.

Evaris rolled 34 damage on 9d6. Your kindly DM will roll 9d8 for the improved damage, and will use the higher result because he is kind. He rolls a 38, so the damage is a bit higher.

But wait! Oh lack a day and woe and tribulation! The searing light hits the magical barrier around the undead and stops! The holy purifying light does not reach the undead thing. And you see that the magical barrier is a sphere that extends 10 ft out from the undead. Funny, Lanliss and Ariach were able to walk right into it and attack with no problem. But the Searing Light was stopped completely.

A Knowledge Arcana check vs DC25 will reveal the truth: Highlight to display spoiler: {The undead is protected by a Globe of Invulnerability.}

Evaris had thought to step forward and, with a heroic effort, cure Ariach. But if he does so, he will be reaching into the barrier sphere. Will he still do that? Or will he urge Ariach to take a five ft step back out of the sphere, so that then he can be cured? Or will Evaris stay his hand and wait to act when he knows more?

The DM here pauses the game to find out from Ariach and Evaris just what they intend to do.

Evaris[AC 20; HP 17/74] 
Wednesday June 3rd, 2015 4:12:35 PM

Alas, Evaris's player was not paying attention. Emrys has already said what the magical barrier is, so Evaris really should have known better than to try that Searing Light. But, onward and upward.

Evaris knows better than to run headlong into the barrier, so he casts the spell and hopes Ariach steps back. Or, if Ariach falls unconsious, that he falls this way!

Emrys ac10, hp15/42, deathwatch, see invisibility, spectral hand  d100=63 ; d100=9 ;
Wednesday June 3rd, 2015 11:12:45 PM

Emrys reaches down deep and sends a powerful protective spell to Ariach. "Oh Theon*, please! Guard our guardian ... one defender to another!" Fearful that his spectral hand wouldn't be able to pass through the barrier, a terrified and shaking Emrys approaches Ariach, hopefully out of reach of the Necromancer, and delivers a touch in person. Emrys fears this is his last moment in the Living Wold. He wonders if there is an afterlife for a creature such as he ... the boy that shouldn't been born.

(Leyline check: 63. Casting Protection from Energy on Ariach. A [b]4th level Spell! 84 points of FIRE IMMUNITY to Ariach.)

If he is still alive, he will take his Quicken Rod and attempt one last time to Dispel the globe around the Necromancer, but it fizzles into nonexistence.

(Leyline: 9, I CAN NOT CATCH A FREAKIN BREAK!!!! I think the dice are rigged. I mean, how hard is it to roll a d100>20?)

(* Emrys' Patrons are the Old Gods of Yore that make up Pantheon: Theon, Pan, Eon, Anthe and Heo [pronounced Hue].)

CDM Jerry 
Thursday June 4th, 2015 10:03:17 AM

There has been a vote on the merging game email thread about the name of the new game. I will call the vote and the name will be "Tales From The Float" tomorrow evening unless the majority decides otherwise. Feel free to go vote.

LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25  d20+3=18 ;
Thursday June 4th, 2015 4:26:43 PM

Lanliss tries to move but he can't, he seems to see blurry lights.
It's probably the dancing lights, he thinks for himself.

(Lanliss think he cast the dancing light but he didn't)

OOC: Stephen...You really had a bud luck with the Leyline, lol I think there is a conspiracy going on.

The Nercomancer - Round 3 (DM Cayzle)  d20+22=34 ; d20+12=27 ; 5d4+5=16 ;
Thursday June 4th, 2015 9:29:13 PM


[OOC: Ima assue that Ariach takes that five ft step back. If he does not like it, he can take a free five ft of move next round.]

Round Three recap:

Ariach hits for 11 damage and backs up a step out of the magic barrier.

Emrys cures Evaris.

Evaris stands up, casts Searing Light at the undead, with no effect. Then he cures Ariach36 hp, bringing the warrior up to 44.

Lanliss struggles to produce a dancing lights, but fails since he is in the magical barrier.

==========

Bottom of Round Three: The undead thing acts!

It casts defensively again ... getting a 34 on the check, no problem. It casts a Hold Monster on Emrys -- will save vs DC21. If you fail it, then you are held as still as Lanliss, and can make only still silent mental actions.

Did it recognize the spell Emrys cast? Sure, with a Spellcraft check of 27. So it does not waste rays on Ariach.

Instead, it casts a quickened magic missile on Ariach. That's 16 damage!

Emrys ac10, hp15/42, deathwatch, see invisibility, spectral hand  d20+13=15 ;
Friday June 5th, 2015 12:06:01 AM

Even though Emrys is a mental giant, one with muscles of immeasurable girth. Even with his indomitable will, he knew from the pure fact that the Fates hate him and regard him with incalculable hostility. He knew he was doomed to failure. This simple, dainty mental slap would normally be laughed at. This nonsensical attack on his mind would wash off hm like water on a duck's back. However, like I said, the Fates have it in for him. He knew he would fail upon rolling the dice, and fail he did. His magic fails him, why wouldn't everything else.

(I did know I was going to fail this roll. I knew before I ever clicked the button.)

Emrys goes still.

Emrys ac10, hp15/42, deathwatch, see invisibility, spectral hand, remote viewing  d20+16=36 ; d20+12=28 ;
Friday June 5th, 2015 12:31:05 AM

Emrys' only spell-like ability that he can employ without verbal, somatic or material components is a domain ability called Remote Viewing (clairvoyance/clairaudience). He creates an invisible sensor above the combatants and uses this improved vantage point to spot and look upon everything in the room, or on the Necromancer's person, that could be used against their foe.

(Perception: 36, natural 20. Knowledge [Religion]: 28, to notice any special items undead use, such as a phylactery or other items of power.)

Evaris[AC 20; HP 17/74]  9d6=37 ;
Friday June 5th, 2015 12:46:59 AM

Flamestrike.

[Yes, I know the official name of the spell is two words. And I don't even care. "Flamestrike" is way cooler than "Flame Strike."]

Necromancer dude takes 37 points of damage, divided evenly between fire and holy damage. Reflex save DC 20 for half.

Hero Point. Remove Paralysis on Emrys and Lanliss. If the DM judges that Hold Monster is an "effect of temporary paralysis or related magic," then each gets a new save with a +4 bonus. If not, the spell is wasted, but hey, I tried.

Ariach AC 29/15 touch/19 AC, CMD23; HP 28/89  d20+15=25 ; d6+6=8 ; d20+10=24 ; d6+6=10 ;
Friday June 5th, 2015 1:36:22 AM

Ariach feels the healing energy of Evaris and is relieved to see the priest on his feet again.
The young warrior dearly misses his friend Grell on his side.
Grell could destroy the bony body of the necromancer with a single blow.
But now Ariach is facing the necromancer and Ariach knows that his offensive abilities arenīt from the best sort.
Still the has to attract the necromancerīs attention.
Again he steps forward and swings his flail.
(hits AC 25 for 8 damage, hits AC 24 for 10 damage)

LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25  d20+7=26 ;
Friday June 5th, 2015 5:34:26 AM

Lanliss tries to move once more telling himself that he can do it. and success ?

OOC: Thanks Kathy


The Nercomancer - Round 3 (DM Cayzle) 
Friday June 5th, 2015 6:24:07 AM

Lanliss's new save works and he can act this round.

Emrys can make a new save too.

Emrys ac10, hp15/42, deathwatch, see invisibility, spectral hand, remote viewing  d20+13=16 ;
Friday June 5th, 2015 8:42:10 AM

(Will Save: d20+13=16)

Doomed to fail.

Emrys ac10, hp15/42, deathwatch, see invisibility, spectral hand, remote viewing 
Friday June 5th, 2015 8:44:43 AM

(Oh, I forgot to add +4 to my roll. Will Save: d20+13+4=20.)

Even with a +17 modifier .... Doomed to fail.

LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25  d20+12=18 ; d20+7=24 ; d6+2=3 ; d6+2=8 ; 4d6=14 ; 4d6=16 ;
Friday June 5th, 2015 5:01:20 PM

Lanliss resumes his attack on the undead with his shortsword

Hit AC 18 (+3=21 if still flanking) Dmg 3

HIt AC 24 (+3=27 if still flanking) Dmg 8

Sneak attack (if still flanking)

sneak attack # 1 14
sneak attack # 1 16

ooc: question: do I add the sacred damage bonus to sneak attack damage ?


Emrys ac10, hp31/42, deathwatch, see invisibility, spectral hand  d8=7 ; d8=2 ; d8=2 ;
Friday June 5th, 2015 7:43:54 PM

(ooc: Ok...I think I have actually beat this really, really, simple easy Will save. Emrys has Elven Immunities: immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Hold Monster is an Enchantment. Therefore he gets an additional +2 bonus to his save. He beats it by 1 on a d20 roll of 3. I knew my pointy ears were good for something!)

Feeling not as doomed as he was before, Emrys takes his cure wand and taps himself as he backs away from Ariach. (Casting Cure Critical Wounds. 3d8+5=16.) Self preservation wins out this round, instead of heroism.

(Did he spot anything important during that round he Remote Viewed the room and rolled a natural 20 on his Perception roll?)

The Nercomancer - Round 4 (DM Cayzle)  d20+6=20 ; d20=16 ;
Friday June 5th, 2015 9:36:34 PM

Flanked by Ariach and Lanliss, it is hard for the DM to imagine how the flamestrike, a 40-foot diameter of flame and divine power, can possibly affect only the undead. Considering Ariach's weakened state, the kindly DM assumes that Evaris positions it to come down square on Lanliss and the undead thing.

If Lanliss can make that DC20 saving throw, he takes no damage with Evasion. But even if he does take damage, it will bring him from 63 down to 26, so Evaris eviently thinks it is worth it!

Lanliss, please make that DC20 save and we'll see.

The undead makes his save exactly! It takes half damage ... 18 hp. 85+18 = 103.

Emrys resists the Hold at the last moment and cures Ariach.

Ariach steps forward and hits for 18 more, 121 total.

Then Lanliss sneak attacks twice, for 41 more, 162 total!

It had 128 hit points total! But now it is no more!

The partially, incompletely made mummy, for that is what it was -- as Emrys deduced with his divination and perception -- has a strange connection to Koshe Marr, the nightmare realm, where Gargul has no sway, and undead kings rule. The misshappen thing, tied to that evil demiplane, is unstable, and a wash of negative energy splashes over the entire chamber as it meets its end.

With this new information, the divined scene he took in becomes clear to Emrys. The necromancer was seeking to become a mummy. But he botched the job -- he was a nercomancer indeed, not a necromancer after all. And then he had become the thing you all put down. It has all failed for him.

Indeed, the chamber, and all its contents, living and dead, are imploded and carried off through inter-dimensional space. The trip is short but memorable. The canopic jars fall over, and they thunk like solid gold when they are tossed about. The floor shakes, gravity fails and restarts in another orientation, then fails again. You are all tossed about, taking 16 damage (reflex save 16 for half).

When the world halts, you are SOMEWHERE ELSE.

==========

My friends, this is the end of your adventures in Plateau City. Where exactly you have landed, and what has happened to you, you will find out on Monday with your new DMs.

You are all now 10th level, and you all have +1 hero points or Three, whichever is the higher number.

The canopic jars are solid gold, and when melted down, will bring you to your gold total as your DMs will advise you shortly. I imagine you will have have xp and gold just enough for 10th level.

It has been a true pleasure, and I look forward to reading about your continuing adventures, my friends! Have fun and good luck! (especially Emrys!)


LanlissHP 63/63 AC:26 touch:19 flat:18 cmd:25  d20+11=30 ; d20+11=29 ;
Sunday June 7th, 2015 5:03:30 PM

wwwooooowwwwwww Lanliss says as they are transported to another place.

reflex save #1 30
reflex save #2 29

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