[DM Hugh] - "It looks like Amalee was right behind us." Tuesday June 9th, 2015 9:09:46 PM Cheetah-Murphy faces the portal as it shatters. He then cleans himself and drinks the cream that the Inn Keeper put in front of him. After he has had his fill from the cream, he reverts back to halfling form and eats some of the strawberry rhubarb pie. He asks the innkeeper about aid for his traveling companions who suffered from the energy drain, Tiana who is still addled and those they have lost.
Alleah checks Isra for harm, asks the goblin lass's preference in pie flavor and then asks the Inn Keeper's forgiveness before casting detect poision on the pies. The pies are not poisonous. She then asks Isra which of the pie she prefers. Isra says, "The boysenberry," so Alleah and Isra partake of it.
Shel after hearing the prognosis on the pie helps her self to a large slice of the chocolate pecan pie. She then inquires as to how the group might have gotten marked by the Huntsman, how to get unmarked and how to utilize the Inn to get home.
Veseley says to Shel, "I am not quite sure which if any of us the Huntsman marked nor how he accomplished it. I believe Jancassis imbues her Avengers with the ability to find people seeking revenge through divination perhaps becoming the huntsman's quarry is some form of divination spell?"
Hazel is just thankful to be alive. He asks the Inn keeper for his name, but does not get up. Faoil starts chomping on the large bone.
Alleah thinks that a new spell she knows may be able to help Tiana and that Hazel and Veseley may just need some rest.
(OOC: Regarding Undead Energy Drain: Negative levels remain until 24 hours have passed or until they are removed with a spell, such as restoration. If a negative level is not removed before 24 hours have passed, the affected creature must attempt a Fortitude save (DC 16 in the case of the spectres). On a success, the negative level goes away with no harm to the creature. On a failure, the negative level becomes permanent. A separate saving throw is required for each negative level. You may want to prepare and cast spells to boost Hazel and Veseley's Fort Saves before 24 hours happen or else restoration will be needed if they fail their saves. Hero points can also be spent to boost saves.)
Mookie riding Bliss made into the portal just in the nick of time or perhaps a little later. It turns out Amalie's scythe had sliced Bliss's shadow as he made his escape from the cave. Bliss and Mookie banter about what happened before asking the rest of the group for aid. Several potential remedies are discussed some more brilliant than others.
The Inn Keeper addresses the group, "Allow me to introduce myself. My name is John McGiven, proprietor of the Harrowed Moon Inn. At your service."
John weighs in regarding the mark, "As with other things regarding the Huntsman, not much is known regarding how his marking functions. It may just be an intimidation tactic or as your wizard friend stated it could be some divination. Regardless as far as I know there has never been a case of the Huntsman following someone out of Koshe Marr so if there is something to this mark it only functions here, in this realm."
He then goes on, "As to how to get home, I have a statue that when you place your hand on it and say the command word reditum you will be sent back home to the same place you were when you entered Koshe Marr at the exact same instant you entered. It will be like you never left home."
"As to healing for your companions. I unfortunately am not a healer and as I was telling the lovely halfling lass earlier, the only adventurers currently visiting this inn are yourselves. We sometimes get adventurers passing through here, but you are the first we have had in weeks."
"Now I'm not sure what you know about Koshe Marr, but if you die here your soul does not go to Gargul like it would in other plains. Here if you shuffle off your mortal coil, then it is Marteus's to keep. If you want to get to bring your fallen companions back you will have to petition the lord of suffering or another local horror he designates to deal with you."
He lets that thought sink in for a bit. When he hears the talk about torn shadows he goes behind the bar and through the door and comes back with a needle and some black thread. "I don't know what a sharpie is but I do have needle and thread. I believe there is an old legend regarding some lost boy losing his shadow and his adoptive mother sowing back on, but I don't rightly remember the telling. Perhaps this will help, though."
ShelGerald--AC 15/14/12--CMD 13--HP 34/34 Tuesday June 9th, 2015 9:26:30 PM
Shel claps her hands and hops to her feet. "Alrighty then, easy peasy. Show us to the statue, we'll pay you for the pie, and we shall be on our way. Thanks so much, I'm ready to go home now. Anyone object? If so, I don't care. I'm leaving."
Alleah -- RobC -- AC 19*/17*/13* (*Mage Armor+Haste) -- CMD 12 -- HP 33/33 Tuesday June 9th, 2015 10:51:06 PM
There is much for Alleah to think about. Come to think of it, there is much for Isra to think about.
Alleah takes the girl aside for a quiet talk over boysenberry pie.
"Isra, do you have family at home? Someone to take care of you? From what this man is saying, the statue will send each of us back to where we were immediately before we came to this place. If it is safe for you to do so, you have that choice. Otherwise, you are welcome to stay with me. We have a nice, safe home, and more than enough food to go around." Alleah rubs Isra's back as a comforting gesture.
Then comes the even more difficult part of the conversation
"Isra, I ... I think we might have to lay Rais to rest. I'm so sorry"
Hazel (Bob Danderfluff LaRue) HP: 14/50 AC: 18/14/15 (4 negative levels) - Faoil: 7/23 AC 18/13/16 Wednesday June 10th, 2015 1:18:10 AM
Hazel groans... "That is just great... we have our ticket home at the reach of our hands, so we only need to say "abracadabra" and we will appear in a falling tower, ready to die crushed. Just great! I guess the good news is that Gargul, and not Marteus, is going to torture our souls for all eternity!" He lies in the floor. "I hate Koshe Marr!" He takes the boots off fmbling with his feet. "And I don't like these boots. It hurt my feet. Anyone else want them?" OOC: Thanks for the XP clarification, I am Leveling Hazel to 6. Alleah, I think you wanted the boots?
Murphy - HP 43/43 AC 16/14/14 (Kim) Wednesday June 10th, 2015 3:19:33 AM
[Sardok also expressed interest in the boots of striding and springing]
"Shel Breezelee Kromnite, don't yet touch that statue nor say the word. Come here a moment. Your name, and maybe a relative, are involved."
"Veseley." He says the mage's name, waits, and looks in his eyes. "Bazeck Breezelee was slain by the Huntsman in Koshe Marr." He drops his eyes for a moment. "I remember when you, and Tiana Taithen, and Bazeck together helped to adjudicate the Games." One can see his face as he recalls those days - a mixture of a pleasant expression, and determination, then sorrow as his eyes lift again to see Veseley Vortence.
"You and Tiana and Bazeck together helped over the years to fortify the towers. You three know more about those which remain than anyone I know. With the one down, we may again be threatened by giants from the north. I do not know whether it be possible to rebuild the tower by which we came to this land. If it is to be rebuilt - or if alternative defenses are to be erected, I think we need every member of the Second Dinner Club.
"We have heard what Mister McGiven has to say here. Shall we appeal to the powers of this dark realm for the return of your friend's soul?" He searches Bazeck's face as he awaits his reponse. "Because, if so, I will stand with you for him."
Hazel (Bob Danderfluff LaRue) HP: 14/50 AC: 18/14/15 (4 negative levels) - Faoil: 7/23 AC 18/13/16 Wednesday June 10th, 2015 12:27:40 PM "What? Try to deal for a soul here? I fear that will cause our souls to remain here!"
Hazel (Bob Danderfluff LaRue) HP: 14/50 AC: 21/14/18 (4 negative levels) - Faoil: 7/23 AC 21/14/18 Wednesday June 10th, 2015 1:20:58 PM Hazel has been leveled to 6. Now the question: Should I use the "surgical clause" to make a tank out of him? We surely need one...
Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) Wednesday June 10th, 2015 4:31:45 PM
Bliss thanks the gentleman for the needle and thread, and he tries his best to sew his shadow back together, but it is really hard. Mostly because whenever he moves, his shadow moves. Also whenever the flame in the light source moves. He sticks to it, though, with his tongue sticking out of the corner of his mouth.
Meanwhile, Mookie has been following the conversation, and now he weighs in, pitching his voice low so as not to disturb his master's work. "No way, no how! You do not want to go hat in hand to the god of sniffles and plagues. Bad idea. Really bad idea. The Kid's mom tried that once, to bring back a real hero, and in the end the price was too high. You wanna cut a deal with that guy, just to save the idiot who blew up the tower in the first place? And a goblin kid? You know what goblins did to the Kid's mom?"
Mookie shudders, feathers going which a-way.
"I ain't sayin' in earshot of the Kid, but it was not pretty. Oh no. Let the gob-boy go."
Murphy - HP 43/43 AC 16/14/14 (Kim) Wednesday June 10th, 2015 8:24:00 PM
Murphy nods his head acknowledging he heard Mookie's whispered counsel, but also awaits Veseley's response.
ShelGerald--AC 15/14/12--CMD 13--HP 34/34 Wednesday June 10th, 2015 9:09:37 PM "Murphy, those wizards are much stronger than we are. If they can't handle the Huntsman, what are we going to do with him? We are just regular townsfolk...if the Dinner Club can't stop him, how can we? Staying here gives that huntsman more time to try to stalk us down. It's a bad idea!"
[DM Hugh] - "...we will appear in a falling tower, ready to die crushed. Just great! I guess the good news is that Gargul, and not Marteus, is going to torture our souls for all eternity!"" Wednesday June 10th, 2015 9:35:02 PM Shel claps her hands and hops to her feet. "Alrighty then, easy peasy. Show us to the statue, we'll pay you for the pie, and we shall be on our way. Thanks so much, I'm ready to go home now. Anyone object? If so, I don't care. I'm leaving."
Alleah has a lot on her mind. She takes Isra aside and asks her if she has a home to return to. She informs Isra that if she doesn't she can stay with Alleah.
Alleah then says, "Isra, I ... I think we might have to lay Rais to rest. I'm so sorry"
Before Isra has a chance to respond Hazel points out the gaping hole in their escape plan, "That is just great... we have our ticket home at the reach of our hands, so we only need to say "abracadabra" and we will appear in a falling tower, ready to die crushed. Just great! I guess the good news is that Gargul, and not Marteus, is going to torture our souls for all eternity!"
He then bemoans both Koshe Marr and the boots the party forced on him, taking the latter off as they made his feet hurt.
Murphy also tells Shel not to touch the statue, but not for the reason that Hazel pointed out, though it does involve the giant towers. Murphy brings up the fact that since one of the tower's fell they might need every member of the Second Dinner club to repair it or come up with some other way to protect the valley. He then looks Veseley dead in the eye and asks the wizard if they should appeal to Marteus for Bazeck's soul and if so that he will stand with the wizard in petitioning the God. (OOC: I never realized that Bazeck was related to Shel until Murphy said something)
This causes some derision among the group. Hazel fears that all their souls will remain in Koshe Marr if they attempt to barter with Marteus and Mookie emphatically echos this sentiment by pointing out that Bliss's mother tried to deal with Marteus to save a real hero and the price then was too high.
Meanwhile Bliss has been innocently trying to repair his shadow with the needle and thread provided by the inn-keeper, John.
"While I would love to have Bazeck back, I fear that our avian friend is correct. When dealing with Marteus, historically mortals have had to pay steep prices. Undead hordes, plagues, pestilence and Wold-wide disasters are just some of the consequences that could arise from parlaying with the Chief God of Testing. I thank you for your sentiment and it is a noble one, but bargaining with Marteus is too big a risk to take for just one halfling. Furthermore, do any among you have the capacity to cast a spell capable of bringing someone back form the dead? I know that you, Murphy and Alleah have the ability to heal, but I fear the injury done to Bazek and that poor goblin boy are beyond your current abilities..."
John clears his throat and chimes in, "Begging your pardon good sirs and madams, but as I said earlier the Inn is devoid of guests save yourselves. If you leave through the front door you may be able to find some sage somewhere in this realm who is capable of casting the spell, but being able to do something and wanting to do something are two separate things. Veseley is right about Marteus driving a hard bargain and this is well known around these parts. Most people not under His direct employ such as Lady Fidelia and her Huntsman do everything they can to avoid Him, so even if you did find this sage he would probably tell you that you were out of your mind. Also if you did leave the inn through the front door, the inn itself, wouldn't be guaranteed to be in the same spot when you returned from where you left it. This feature of the inn helps ward it against divination. Which, speaking of divination, and the huntsman, didn't you say you were marked by him. Not only would you not have a sure way back here, but he could be on your trail again, so this is starting to sound like a suicide mission with an extremely low probability of success."
"It is as John says," Veseley states glumly, "To attempt to bring back Bazeck or the boy here would be a fool's errand, one that I would like nothing to do with. I will morn Bazeck, he was a good friend, but he wouldn't want us to throw our lives away for nothing. For the sake of argument though, if we could figure out how to return home, there may still be a theoretical way to bring them back, but the way would be treacherous, the cost would be steep and even if you succeeded the results might not be what you expect. Marteus is the patron of Koshe Marr, so if you sought him out at his main temple, the Bone Tower, he may very well answer your summons. However, Marteus is the God of Plagues, not the God of Puppies or Kittens so traveling this road would be difficult and He may take pains to skew the odds highly in his favor. I would not recommend seeking him out from our home plane. If we do figure a way back and you insist on this route, Tiana and I will have to part ways with you. We must make it back to Humble's Ford with all haste to try to make right what happened."
Isra weighs in too, "I don't think Rais would want you to get hurt because of him. I miss my brother a lot, but I don't want to see you hurt, Miss Alleah. You all have been kind to him and me, when other's may not have especially since we are goblins."
Hazel (Bob Danderfluff LaRue) HP: 14/50 AC: 21/14/18 (4 negative levels) - Faoil: 7/23 AC 21/14/18 Wednesday June 10th, 2015 10:39:12 PM
Hazel groans. "Great, so it is squished grapes time... Hey, innkeeper, is there other way of of this place, what is not exactly back to the same place and time we got in?"
Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) Thursday June 11th, 2015 12:28:03 AM
Mookie says that hanging out here for a few years might not be a bad plan. "We could wash dishes and serve patrons," he says, "which might not seem like fun, but it beats teleporting into the heart of a collapsing tower."
"I can brew potions!" chimes in Bliss, not sure exactly what the topic of conversation is. "Plus maybe there is some hero's work to do here?"
"Hold still!" he says to his shadow. He thinks he sees a space right THERE! He tries to tack and sew some extra shadow from the corner to fill the gap.
Murphy - HP 43/43 AC 16/14/14 (Kim) Thursday June 11th, 2015 1:47:10 AM
Murphy takes in the counsel and perspectives of friends and wise innkeep.
"Very well. So, if we touch the statue, and arrive back in the same place and time, in the midst of a shattering tower, how do we survive that?
"Mookie - how about if - should Mister McGiven so allow - we remain overnight. Not quite years, but perhaps he would let you wash some dishes between now and then. We rest, we heal as we might, we plan our spells with care. We figure how we might be able to survive the tower's explosion and escape safely. Perhaps some combination of flying, reductions, enlargements, dimension doors - who knows what? Anyone know the spell feather fall? Maybe Bliss's shadow will be repaired by then."
Murphy - HP 43/43 AC 16/14/14 (Kim) Thursday June 11th, 2015 2:28:06 AM
"I could change form into a giant eagle, a dire bat, a giant vulture," Murphy further suggests, "or a, a pterandon, maybe, and, if some of you were reduced in size, we could work out a harness, and have you cling to me as we glide away from the tower. I land in that form, and you dismount, and we avoid mixing our bones with the rubble."
Alleah -- RobC -- AC 19*/17*/13* (*Mage Armor+Haste) -- CMD 12 -- HP 33/33 d20+11=21 ; d20+7=27 ; Thursday June 11th, 2015 6:11:07 AM
Alleah looks about for some more pie, and ensures Isra gets seconds (and thirds). She tousles the girls hair, and walks over to have a very quiet word with the rest of the gang. She's impressed by Isra's maturity.
"Do you think we can trust this guy? Is there really a place in Koshe Marr that is safe from the Huntsman? If he can no longer detect us, wouldn't he know to go to the one place he can't see into? I would dearly love to catch a good nights sleep here before heading back, but, I don't know, I'm just a little worried"
Sense Motive: 21 Knowl Local: 27 - Is there really a safe place in Koshe Marr?
ShelGerald--AC 15/14/12--CMD 13--HP 34/34 Thursday June 11th, 2015 6:56:52 AM "Our chances are better with the tower. The Huntsman took a Fireball clear in the face and it didn't bother him at all. And Vesely is much more powerful than me. Perhaps we'd have a few seconds to escape the tower when we return. And I think Murphy has a good idea. If he and Mookoe can fly us out quickly, we just might make it. I think the basics for a new spell is floating around in my head....if I cast it right, it will make all of us much faster. If we can get a night's rest, I might have it by the morning."
Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) Thursday June 11th, 2015 11:22:56 AM
Mookie grins at Alleah, to the extent that a creature with a beak can grin. "While I admire your caution, missie, you got no worries here. I been here before, with the Kid's mom, and it's a safe place to rest your tootsies after a refreshing dip in Koshe Marr."
Hazel (Bob Danderfluff LaRue) HP: 14/50 AC: 21/14/18 (4 negative levels) - Faoil: 7/23 AC 21/14/18 Thursday June 11th, 2015 12:14:48 PM
Still in the floor, Hazel laughs. "So we are safe here? Great, because I wasn't planning on moving anytime soon." he looks around and see Bliss trying to see his shadow back. He blinks. He checks his own shadow. He looks at Bliss again. "What the hell? Am I dreaming? What happened to your shadow?"
Sardok HP 41/44 AC 21/16/16--Atlas2112 Thursday June 11th, 2015 2:27:11 PM [sry. was at a Con. And then it was Wednesday. And this Wednesday was the most Wednesday of them all.]
Sardok takes out a sharp dagger and attacks the meat pie. With what he's seen, a little spunk in his meal is far from enough to disuade him from a savory helping of protein. After the tentacle has been well washed down with ale, he grabs the closest fruit pie within reach and eats until he can hold no more. Letting loose a great belch of approval, he suietly listens to the discussion going on.
"I'm of agreement with the old man," he says at last. "We are but strangers here, brought by powers we've neither control nor ken of, and we've been outclassed by foes at every turn. Perhaps, in time, when we've craft enough to return here on our own terms and secure our own way back, then we might kick open the door of this Bone Tower and bring him to terms. But for now, 'tis no cunning plan to seek to treat with an enemy that could more easily kill us all and then have the whole bag without the need for speachcraft. Aye, as they say the soul is immortal, and they be already dead, we've no need for haste. Death comes soon enough, no need to hasten to it's grasp.
Alleah, could the Hunstman see us, we would be beset by now, wounded and spent as we are. That we are speaking at all gives proof to the pudding. He has no need to wait until we sleep.
Murphy, Bliss, you've a good plan for the tower. If we can all be shrunken, then perhaps we can be flown out of there and on our way. I vote for a night's sleep and then spells in plenty."
[ooc: If we need to stay two nights so that Hazel's fort save can be buffed, and then spells for the Tower prepared, that's fine too. And, yes, I'd like the boots. I'm taking Mobility for lvl 6. Speaking of that, Hazel. Yes, we are MASSIVELY low on melee power. We both of us need to tank. I'm taking my 6th level as a 1st level in Fighter (I've been RPing the love of STEEL! for some time now) and if you would do the same, that'd be great. =]
[DM Hugh] - "Great, so it is squished grapes time... "" Thursday June 11th, 2015 7:39:10 PM Hazel poses the question, "Hey, innkeeper, is there other way of of this place, what is not exactly back to the same place and time we got in?"
Mookie points out that staying at the inn for a while might not be a bad idea. After all they could wash dishes and serve patrons. Bliss not really following the conversation chimes in that he can brew potions, plus maybe there is some hero work around here that needs doing. He then proceeds to sew his shadow filling in the empty space with some of the shadows in the room's corner.
Murphy takes in the perspective of his friends and the inn keeper and raises the idea that if they stayed a night at the inn and chose their spells the next day very carefully might they be able to survive the tower collapse. He then points out that he has a variety of large flying creatures to chose from when wild shaping that may aid their plan.
Alleah looks for more pie and sees to it that Isra eats her fill. She then takes her companions aside and quietly says, "Do you think we can trust this guy? Is there really a place in Koshe Marr that is safe from the Huntsman? If he can no longer detect us, wouldn't he know to go to the one place he can't see into? I would dearly love to catch a good nights sleep here before heading back, but, I don't know, I'm just a little worried." She gets the feeling from the Inn Keeper that he is legitimately trying to help the party and the safe haven offered by the inn is genuine. She also vaguely remembers at some point in the past hearing about the existence of magical inn in Koshe Marr, that lacks a fixed location but serves as a sanctuary to the needy and within its walls, time does not pass. The members of Humble's Sword are in an inn without a fixed location, within the realm of Koshe Marr, so it would appear as if they have found that sanctuary that the witch learned of long ago.
Mookie confirms this, "While I admire your caution, missie, you got no worries here. I been here before, with the Kid's mom, and it's a safe place to rest your tootsies after a refreshing dip in Koshe Marr."
Shel points out that their chances of survival are better with the tower than the Huntsman considering the Huntsman took a fireball to the face and survived. Plus she thinks she may have just figured out a new spell that will make them faster.
Hazel asks if the party is safe and then says good because he does not feel like moving. He also just noticed what Bliss was doing to his shadow and is taken aback by this. He asks the tiny halfling, "What happened to your shadow?"
While everyone else had been having a conversation regarding resurrecting Bazek and how to get out of Koshe Marr, Sardok had been wrestling with the meat pie. The rogue easily wins and after thoroughly washing the tentacle down with ale, he grabs the closest fruit pie (the raspberry) and gorges on it till he can eat no more. He then lets out a large belch to which John replies, "That is a high compliment indeed, good sir."
Sardok finally speaks his mind, "I'm of agreement with the old man, we are but strangers here, brought by powers we've neither control nor ken of, and we've been outclassed by foes at every turn. Perhaps, in time, when we've craft enough to return here on our own terms and secure our own way back, then we might kick open the door of this Bone Tower and bring him to terms. But for now, 'tis no cunning plan to seek to treat with an enemy that could more easily kill us all and then have the whole bag without the need for speachcraft. Aye, as they say the soul is immortal, and they be already dead, we've no need for haste. Death comes soon enough, no need to hasten to it's grasp.
Alleah, could the Hunstman see us, we would be beset by now, wounded and spent as we are. That we are speaking at all gives proof to the pudding. He has no need to wait until we sleep.
Murphy, Bliss, you've a good plan for the tower. If we can all be shrunken, then perhaps we can be flown out of there and on our way. I vote for a night's sleep and then spells in plenty."
The party continues to discuss how best to survive a falling giant tower.
During a break in the conversation, Isra says, "Miss Alleah, I'm sorry I forgot that you asked me about my home before we started talking about Rais and bringing him back and then you all started talking about that tower falling. Anyway, my father is an innkeeper like John, 'cept he is a goblin." The girl smiles, remembering her pa, "and I live with him and the rest of my family at the Goblin's Rest Inn in Izen. It is a cozy inn, kind of like this one, though not magical. In fact if you are ever in Izen I'm sure you'd be welcome at my pa's Inn, what with all you've done for me." She then says in regards to Alleah's earlier offer, "I think I've had enough adventure at least for now and since my family is waiting for me, I think I will skip the falling tower, though thank you just the same for offering me a place with you."
John overhearing what Isra has to say, "Lass, is what you say true? You found your way here from a different place than the rest of those you travel with?"
"It is, sir." she replies.
"Hmmm. Well your friends may be able to visit your father's inn sooner than you expected, that is if they are willing. It may just be possible for you to activate the statue by speaking the command word and have the halflings piggy back off of the teleportation magic to get them there too. For this to work though, you would have to all hold hands and you could not let go no matter what. There is no telling where you would end up without the focal point of the goblin child to get you to her specific destination." Inn Keeper John warns.
Veseley who is fairly knowledgeable when it comes to teleportation says, "Fascinating, in essence we would be using this child like a living Portkey with the target destination being her home. I have never seen an actual Portkey before nor seen one used, obviously. Venturing back in this manner would certainly be an experience. It is a shame Tiana has not recovered yet. I think she would really enjoy it if she were in her right mind. I guess we could always try the falling tower, though, if you are too worried about what might happen if one of us were to let go. If memory serves, I believe that if we return to the tower, besides dealing with the hazard of it collapsing in on us, we would also have to risk ending up like Tiana since that noxious gas was spewing all over the place. Things could end rather poorly if the flying creature we were riding on ends up catatonic." He points out.
It seems you have another choice to make. Do you stay the night and head home in the morning risking the collapsing tower and poison gas or do you head to Isra's home in Izen instead. The benefit of the latter would be not be landing in the middle of a disaster area and being able to head out right away if you so wanted. Could there potentially be another option no one thought of, or some variation of the outlined courses of action not discussed? The choice is up to you.
Sardok HP 41/44 AC 21/16/16--Atlas2112 Thursday June 11th, 2015 10:27:19 PM
Sardok nods at Veseley's speech. "That's sound thinking, old man. If this village is any less than a thousand leagues away, we make a good trade for sure, solid ground at the risk of a brief walk. I'd still have us go there after some rest, for a goblin village, even at the most tranquil of times, might take a band of halflings as a less than peaceful sign. If we are at our very best, we would be best able to handle whatever it is that goes on."
Hazel (Bob Danderfluff LaRue) HP: 14/50 AC: 21/14/18 (4 negative levels) - Faoil: 7/23 AC 21/14/18 d20+5=19 ; Thursday June 11th, 2015 11:51:29 PM Knowledge (Geography) about Izen: 19 "I vote for the Goblin Inn instead of the squishy dead!"
Alleah -- RobC -- AC 19*/17*/13* (*Mage Armor+Haste) -- CMD 12 -- HP 33/33 Friday June 12th, 2015 12:04:48 AM "I, too, think we should head to Izen. I have a responsibility to see Isra returned safely and Rais returned home. I think his parents deserve to know what happened to him"
Murphy - HP 43/43 AC 16/14/14 (Kim) Friday June 12th, 2015 5:32:17 AM
"Huh. Izen is far on the other side of the Red Hills, right? We could learn much about that territory on our way back home. Yet, if we can somehow get through to survive the tower falling, we'll be back with our community - and can quickly help set up defenses against the giants."
The druid turns toward Alleah. "I was going to ask you if you wanted to consult the flip of a coin."
"Do let us take at least one night's rest, or possibly two, so that Hazel and Veseley have time to recuperate from the touch of the spectre. Once we have done so, then let us travel together. If to Izen, fine."
Alleah -- RobC -- AC 19*/17*/13* (*Mage Armor+Haste) -- CMD 12 -- HP 33/33 Friday June 12th, 2015 6:41:47 AM
Alleah grins to Murphy "True, I rely on Wardd to guide my hand in many many ways, but doing the right thing is never a matter for chance. I'm happy to consult him to see if he thinks we should rest here or not tonight?"
She takes the coin from her pocket and tosses it in the air. When she catches it, she sneaks a peak at the result and winks to the group, before placing the coin back in her pocket.
Shel Gerald--AC 15/14/12--CMD 13--HP 34/34 Friday June 12th, 2015 9:13:53 AM
Shel nods at the words of the others. "I want to be home more than anything. But this goblin child needs to get home too. I'm willing to see her home with the rest of you," she said, still obviously feeling bad about her initial reactions to the goblins.
Bliss looks up and listens long enough to hear the issue at hand.
"What a minute," he says.
"On one hand, we go into peril because the defense tower is knocked down, and we need to maybe stop a giant invasion before people are killed. On the other hand, we travel a long way out of our way to get a girl safely home, even though odds are she would get home safely anyway, and to help her carry her dead brother."
"Well, if we got home to find Humbles Ford knocked down by giants, wouldn't we feel silly?"
"If we are worried about arriving in the middle of a tower falling, well, me and Miss Alleah and Mister Murphy can all change into animals that fly. All three of us plus Mookie can be medium or small in size. And we can reduce and carry Shel and Hazel and Sardok and Veseley."
"I think a hero would go stop the giant invasion. Right?"
Meanwhile, as he speaks, Bliss's repaired shadow has been reaching out into a dim corner, and also wrapping itself around the tiny halfling. If you fail a perception check vs DC37, the little guy just fades away right before your eyes ... although his voice still comes from the same spot as before.
Mookie rolls a Perception 23 check, and he interrupts his master. "KID! KID! Where'd ya go! Stop playing tricks!"
"Hush Mookie," says Bliss, not getting it. He is too caught up in his vision of heroism.
"And Miss Alleah! Miss Alleah! You can even be something big, like a big old bat, and carry two people! Right? Or fly on a witchy broom, so you can cast Feather Fall on the rocks above us when we get there."
Sardok HP 41/44 AC 21/16/16--Atlas2112 Friday June 12th, 2015 3:44:52 PM "Kid," says Sardok, picking up on Mookie's nickname for Bliss, "we don't have to worry about the town already having been taken over, becuase he says we get to go back to the exact time when we left. But we do have to worry about unknown traps, and an awful poison gas, and possibly falling rocks. I'd much rather we avoided all of that and saw the little girl home to boot. The giants aren't known for their efficient leadership and rapid logistical department. We'll have some time before they even know that a tower has fallen, more time for them to gather, and more time for them to decide what to do. Let's take the sure path, and not have to worry about spells made meaningless under the weight of one too many stone blocks than we could dodge."
[DM Hugh] - "I vote for the Goblin Inn instead of the squishy dead!" d2=1 ; Friday June 12th, 2015 7:48:21 PM Sardok points out that Veseley has a point, but they should still rest before heading to the goblin village in case things get dicey.
Hazel also casts his vote for the Goblin Inn. He also tries to think about what he knows about Izen. Hazel - Highlight to display spoiler: {You know that Izen is located between Blackbird Forest and New Elenna on the west and east, and between the Culverwood and the sea on the north and south and that it is filled with many different kinds of monsters and demikind. It is roughly 4 geographic regions removed from the crescent valley and several week's travel at least.}
Alleah feels the group has a responsibility to see Isra home and inform her parents about Rais.
Murphy weighs both options, saying. "Huh. Izen is far on the other side of the Red Hills, right? We could learn much about that territory on our way back home. Yet, if we can somehow get through to survive the tower falling, we'll be back with our community - and can quickly help set up defenses against the giants."
He then asks Alleah if she would care to consult her patron through the flip of a coin.
Alleah responds, "True, I rely on Wardd to guide my hand in many many ways, but doing the right thing is never a matter for chance. I'm happy to consult him to see if he thinks we should rest here or not tonight?"
She takes the coin from her pocket and tosses it in the air. When she catches it, she sneaks a peak at the result and winks to the group, before placing the coin back in her pocket.
Alleah - Highlight to display spoiler: {It was heads. Make of that, what you will}
Shel says that she would prefer to head home, but is willing to see the goblin child safely home, feeling guilty about how she first reacted.
Bliss is strongly for heading back to the collapsing giant tower, mitigating the risks through the use of magic, so they can face the giant invasion head on; after all it is what a hero would do, right? He also ends up wrapping himself in shadow while voicing his opinion, fading from view, though his disembodied voice remains.
Mookie is distressed by this, "KID! KID! Where'd ya go! Stop playing tricks!"
Bliss tells Mookie to shush while he comes up with more ideas for confronting the falling tower.
Sardok attempts to talk some sense to the overly enthusiastic Bliss. He points out that they would have to contend with the rocks, the smoke the traps, and Gods' know what else if they head back to the tower and that he'd rather just avoid it and see the girl safe home. Plus the giant's aren't known for their efficient leadership, so it will still take a while for them to figure out that the tower is destroyed, let alone assemble an invasion force and come up with a cohesive plan.
(OOC: It seems like the general consensus is you spend the night and then head out to Izen by way of Isra turned Portkey, this is correct yes? If not please let me know ASAP and I will revise the next passage...also since time does not pass in the inn, I'm going to rule that you can take your rest, but that the negative level fort saves won't be triggered until you return to a place where the time does pass. What this means is you get your (adjusted) level (for those w/ negative levels in hp healed from a full night's rest and that everyone except for Veseley and Tiana can renew their spells and abilities)
After resting you feast on a scrumptious breakfast of assorted styles of pancakes, crepes, waffles, and eggy bread (OOC: French Toast, but there is no France in the Wold). Various syrups and butters are available as well as fruit, chocolate, honey and nut toppings and fillings. There are also sides of bacon, sausage, grits, hashed browns, muffins, biscuits and fresh fruit to go around.
John says, "In case someone lets go early and something goes horribly wrong, no one can accuse John McGiven of not preparing a truly stupendous last meal." with a wink
After everyone has their fill, the group assembles in a daisy chain around the statue that John shows them. Everyone links hands and a Isra puts her hand on the statue and says, reditum. As if you were inside a top the room starts to spin...
Murphy - HP 43/43 AC 16/14/14 (Kim) Friday June 12th, 2015 10:39:39 PM
Wait, please. Murphy is not joining in without a bit more discussion... will post in about 2 hours - have to take care of my mother first.
Murphy - HP 43/43 AC 16/14/14 (Kim) Friday June 12th, 2015 11:28:43 PM
Also, before having a good night's sleep, Murphy points out that he can change into a large animal, not just medium-sized. "I shall change into a very large eagle. From whatever rope or clothing or what have you we may assemble, once I have changed, please fashion a suitable harness which will allow me to fly, and allow you to be fastened to or hanging steadfastly onto me. Perhaps not all of you need be reduced in size for this to work."
He first explains to John and to his friends his intentions, clears a fair-sized space of tables and chairs, then, in the matter of a few seconds, takes a few items out of his backpack - including a needle and thread and his last bit of silken rope, transforms into a giant eagle (size: large). Knowing this is not a huge space, Eagle-Murphy gently moves his wings, goes for a very short hop with wings unfurled - perhaps six feet ahead, and, trying to avoid actually gaining lift, softly and slowly flaps his wings, getting a feel for this new form. He tucks his wings in, turns around to face the other way, and repeats the motions. He has flown before, but is now significantly larger than the owl body he has grown somewhat accustomed to.
Hmmm... he had not noticed the dust in that far corner before. Nor the thing tiny hair on the outside of Hazel's right nostril. He spends enough time in this form for his friends to fashion a harness if they will, and to try it out, albeit within this confined space.
Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 d8=8 ; d8=6 ; d100=92 ; d20+11=26 ; Saturday June 13th, 2015 12:11:38 AM That night...
Alleah spontaneously casts her remaining cure spells to treat Hazel's wounds (Hazel is cured for 11 + 9 = 20pts).
She follows this up with a fresh casting of Gentle Repose on both Rais and Bazeck. As she strokes Rais' hair, Alleah gets a strong feeling that she may be able to do just that little bit more for the boy.
"Isra, love, come sit beside me for a moment" she beckons the girl to sit on a cushion next to where Rais lays. "I know I can't bring Rais back to you, but I think we may still be able to do something for him" Alleah reaches for a nearby leyline - particularly strong here it would seem - and casts Speak with Dead. (Leyline check: 92=Freebie! Cast Speak with Dead. Allowed to ask 2 questions. 1: Is there anything Rais wishes Alleah to tell his family? 2: Is he in any pain?)
After that, she will hug and hold Isra until the girl falls asleep.
Alleah, however, will remain wide awake. She hasn't forgotten about finding Sardok up a tree the previous morning. Now, she trusts him and knows he wouldn't be spying on the group or relaying information about them intentionally. But what if he has been enchanted? She can't rule anything out in Koshe Marr. She might pretend to sleep, but will keep an eye on Sardok throughout the night (Not sleeping means Alleah will be fatigued the next day)
Perception: 26
------------------------- The next morning...
Alleah feels quite tired, so immediately uses one of her Calming Touches for the day (Removes the fatigued condition).
This McGiven fellow sure is a gracious host! Alleah eats until her stomach starts to get a little sore. "If you don't mind, Mr McGiven, might I take some of that delicious chocolate with me for the road?"
"They say good luck comes to those who take care of a follower of Wardd. May good luck come to you sir" Alleah says, shaking John's hand (Use Touch of Luck ability. John can reroll any check he makes in the next round). It's a small gesture, but its the least Alleah can do for such a nice man.
Finally, Alleah casts Endure Elements on everyone. There's no telling what the weather will be like in Izen today.
Hazel (Bob Danderfluff LaRue) HP: 20/55 AC: 21/14/18 (4 negative levels) - Faoil: 23/23 AC 21/14/18 Saturday June 13th, 2015 12:46:27 AM "Certainly Izen is a monster territory, and weeks away from home. I trust in Murphy. If he thinks we can do it, I trust in him. But I remember the tower. I don't think is a good idea..." he thanks Alleah, but ask her to heal Faoil instead. "More than wounds what pains me are that curse the ghosts did to me... "
Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) d100=49 ; Saturday June 13th, 2015 12:56:17 AM
Bliss looks downcast when he sees the group does not agree. He mumbles, "Well, it's hard to know what a hero would do."
He looks around and sees his shadow hiding him. "Wowsy! That's pretty nifty!" he says. He forgets about where the group is going in the morning and plays around with his shadow, fading into and out of view all evening. Pretty late, too. Eventually, a slightly drunk Mookie (who has been enjoying the tavern's amenities in different ways) tells him it's bed time.
That night, he rests up and in the morning he meditates and says his daily verse to Lord Gargul:
"Now I rise from my sweet bed. Thank you, Lord, that I'm not dead. Now please let me say my prayer And grant the spells I must prepare."
At breakfast, Bliss lets his reduce wear off and instead casts Enlarge Person on himself. The size of a human, he wolfs down a ton of the delicious food. "I can eat more this way!" he declares as he helps himself to more eggy bread.
Mookie groans. "Before I met you, Kid," he says, nibbling on some eggs, "I never thought I'da seen the like."
The raven cocks his head and stares at the inkeeper.
"That reminds me," he says to John, "You got any merch for sale? You know, tchotchkes, like? You know, souvenirs, mugs, T-shirts, shot glasses, stuff like that? Picture post-cards of that spooky castle? A hoodie that says 'I went to Koshe-Marr and all I got was this hoodie"? Maybe a Huntsman bobble-head? The Boss, she had a mug from this joint. Maybe the Kid would like some momento too. Maybe a momento mori, the place being what it is and all."
If the innkeeper has anything he will sell to the bird, Mookie tells Bliss to pay the man and pack it away in his pack.
Then it is time to say good-by. Before the group uses the portkey, Bliss refreshes his Reduce Person and casts a Cat's Grace. Ley check 49.
"Bye-bye!" Bliss calls to Innkeeper John. "Thanks for your hospitality!" He holds on tight so he does not get lost between planes. One time lost between planes is plenty for anybody, he thinks. No need to go for number two.
Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) Saturday June 13th, 2015 8:22:47 AM
Then he laughs to himself. "Go Number Two!"
Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 Saturday June 13th, 2015 12:59:38 PM OOC: For those curious, here's our unsold loot list so far:
15000 gp ... 6 x Tears : Flaming, Frost, Shock, Thundering, Ghost Touch, Undead Bane 05500 gp ... 1 x Boots of Striding & Springing 02310 gp ... 1 x +1 Ranseur 01350 gp ... 1 x +1 Breastplate
Total: 24,160gp - 50% resale value = 12,080gp / 6 = 2,013gp each :)
Shel Gerald--AC 15/14/12--CMD 13--HP 34/34 Saturday June 13th, 2015 6:19:01 PM
Shel is convinced that the group must escort the little goblin home. [b]"Wecan't just have her show up at her parents and tell them that her brother died. I don't know anything about goblins, but they might not believe her. We need to be sure she's okay before we head back to the Valley. If we hurry, I'm sure we will be back before those nasty biggun's even realize something happened with the tower.
She also tries to take a piece of pie for the road. She doubts very seriously that the goblins will have any delicious pie to offer the group. They might have to fight their way out of there, if the situation got bad.
Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 Sunday June 14th, 2015 2:09:35 PM OOC: Shel is now updated to 6th level. When we get around to handing out gold, remember Alleah that Shel still owes you 72 gold for the WLA membership dues.
Murphy - HP 43/43 AC 16/14/14 (Kim) Monday June 15th, 2015 12:43:24 AM Murphy demures, and tries to explain why "Some do not want to return to Humble's Ford, using the resources we have at hand, because they fear we will not make it. Yet we can make it, and should do so. It astonishes me the levels of fear some of you feel for returning to that place. Are we cowards? I hope not. I trust not. I have seen each of you be brave in a variety of moments of impending peril.
"And, I realize that last night, for a bit, I thought it may be all right for us to go elsewhere. But, having given it greater thought, I believe that what Bliss said earlier is correct.
"Many of our loved ones are there. Will they not think we have died in the tumbling down of the tower? With the Second Breakfast Club gone from there, and with Humble's Sword gone from there - and with some measure of evil afoot within the Valley that we have been seeing - is it right for us to avoid returning with due speed, instead going very far afield from our place of responsibility?
"One thing I just said - Yes, Veseley, I realize you intend to return with your companions to our home. If you are confident you have the means to get Tiana Taithen in her addled state to safety (along with bearing the mortal remains of Bazeck Breezelee) during the falling of the tower without our aid, please tell us plainly. If that would be too much of a challenge without our working together to escape the tower, please tell us plainly. I would not abandon you in your need, as Humble's Ford has so great a need of you at this time.
"The tower has fallen. The giants will hear of this. Rather than trusting in them taking a long time to take advantage of the sitution, and taking our sweet time to return to the Ford, should we not rather BE THERE and take the time to build up counter defenses, as well as to set up a warning system which will get word to us quickly should giants begin to move against us?
"I value greatly your compassion for Isra. She is far from home. Yet, she has the means to return herself, and we to return to our homes.
"Do we forsake our duty to Crescent Valley? Do we take many weeks, many months, to wend our way back home?
"Isra, it has been an honor to meet you, and I join in grieving for your sweet and innocent brother. Do you think you could get on well among your own people should you return by yourself?" He awaits her response.
"But, friends, long story short - I do not wish to abandon you - but I will not abandon Humble's Ford in what surely is another coming hour of great need. If you will fly to Izen, then my prayers will accompany you. I will be in and around Humble's Ford, and see if we can raise some defense to patch the hole in the defense the remaining towers give us."
If the group gathers to travel to Izen, then he will hold a brief, heartfelt leavetaking, but will not join in the circle to go there.
He will discuss with Veseley their return to Humble's Ford, work on the harness. "You can place both companions on my back, use the harness to affix them safely. Just before doing so, there are some spells of endurance and strength and dexterity which may increase our odds of surviving the journey and dealing with the crumbling surroundings. You also can attach yourself to the harness, then shall we prepare for chaos and, heaven supporting, escape from undue harm."
He will work out other details with the wizard, and consult with Innkeep John. Murphy will carefully select his spells, and may discuss spending one more night at the inn. "Is there a place here in the Inn where I my better spread my wings, that I may practice?" he asks John. He wants to take great care to do things correctly, to have a well-designed harness, to practice putting people on and taking them off.
As a large bird, he can bear the three small-sized halflings (and a few more beyond that, if need be) without them needing to be reduced.
Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 Monday June 15th, 2015 2:08:19 AM "The group is strongest as a whole. But it seems you are making the decision not to go with a consensus. If you wish to get a message to your loved ones back in Humble's Ford, then a simple 'Animal Messenger' spell will do the trick once we are in Izen."
Alleah shakes her head in disappointment "If you can look your mother in the eye and tell her that you abandoned a lost girl, then that is your decision. But I have made a commitment. I will be seeing Isra home safely" She looks to Bliss "It is what a hero would do"
Murphy - HP 43/43 AC 16/14/14 (Kim) Monday June 15th, 2015 2:16:25 AM
[OOC: Friends - I don't like to split the party, yet have been carefully considering Murphy and his ways of thinking, and the current circumstances. No doubt the party will have an exciting and rollicking (and challenging and enriching) time should they go to Izen. What I will do if the party does so is to work hard to recruit additional players for the game, then look forward to reuniting with you all when you get back to Humble's Ford - or perhaps at some point when the party is drawing nearer. Offline, then, Murphy would be working with local citizenry, constabularies, etc., to set up suitable preparations against the giants which, presumably, Humble's Sword can take advantage of upon their return. Whichever way the party decides I hope and trust there will be no animus - I love you guys, all, as does Murphy love the characters you play. Meanwhile, one more thing... /OOC]
Murphy takes aside the one member of the Second Dinner Club who still has his wits about him, though the spectres took a toll that yet remains. Quietly, he inquires, "Veseley, might you know of any means for us to remain in contact with each other over vast distances, should my friends go one way, and I go another? In due course we shall need their aid in the Valley, I've no doubt. I do not wish to separate from them, but also cannot abandon Humble's Ford under the circumstances. How would you counsel me?"
Along with that, he spends some time in prayer and meditation, seeking from Eberyon his direction in this enormous matter.
He will listen to whatever his friends have to say, as well. It is unlikely he will be dissuaded from returning to Humble's Ford, but they can give it a try.
[One more OOC: I don't want to be stubborn or disruptive, but I just cannot see any in-game reason, so far, that Murphy would choose the Izen option. I personally appreciate others' reasons and perspectives. They just do not yet sail for him under the circumstances as he understands them.
Murphy - HP 43/43 AC 16/14/14 (Kim) Monday June 15th, 2015 2:29:19 AM
Murphy considers Alleah's suggestion, "I could send out an animal messenger, yes, but if a bird, for example, needed to travel a thousand miles - would it reach the intended place within six days? I am not certain that would do it. A few score miles, even a hundred or two, quite possibly that would work."
Then as she tells him her decision, he responds, "As our host has explained that she would be returning to her home, I do not equate that with abandonment, Alleah - but if you choose to go, I will not try to dissuade you at all. I admire your compassion. And I can easily look my mother in the eye on this matter - just as I believe you would be able to do so with your own mother with your decision. My mother would likely think both you and I are doing right. Sometimes friends must part ways for a time. I pray, should this be such an occasion, that our mays may rejoin further down the path."
Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 Monday June 15th, 2015 6:16:08 AM "Perhaps you misheard, Murphy. You'd be returned back to the same instant that we departed. And if I recall correctly, the tower was crumbling. If you want a reason to chose Izen, it's this: you'll survive the trip"
---------------- OOC: Per DM post Sunday March 15th, 2015 6:21:58 PM: "The tower COLLAPSES!!!"
Bliss (AC20, HP35) & Mookie (AC19, HP17) (Cayzle) Monday June 15th, 2015 6:44:21 AM
Bliss looks from one friend to another. He feels bad because maybe his speech made Murphy decide to try the other way.
"Please Mister Murphy," says Bliss, "please come with us. Because we need you."
=====
[OOC: Kim, you said, "I don't want to be stubborn or disruptive, but I just cannot see any in-game reason, so far, that Murphy would choose the Izen option." How about, because he would not leave his friends? And, because although he thinks there might be a better course of action, Murphy realizes that sometimes being part of a group means compromising?]
Sardok HP 41/44 AC 21/16/16--Atlas2112 d20+12=22 ; Monday June 15th, 2015 8:11:20 AM
Sardok vigorously nods at Alleah's statements, and then begins a fresh assault upon a platter of eggy toast. He doesn't know when he'll be able to eat this good again, so he wants to pack in as much as he can.
Although, just to stay in practice, every few minutes he secures a biscuit in his sack. Force of habit. [Sleight of Hand = 22]
Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 Monday June 15th, 2015 11:40:45 AM "Alleah and Bliss both make sense. If you go back, you might just get smooshed by the tower. Mehta good would that do the town? Getting back there slowly isn't perfect, but it's the only way to assure we are in any shape to help them once we do get there. And this little girl needs to be taken home. Her parents need Tao know the truth of what happened. The rest of us are going, so it's up to you."
Mookie listens and nods when Shel says, "you might just get smooshed by the tower."
The raven cocks his head and stares at Murphy. "Look, beastie-boy, the Shelster has a point, and the Kid would be sad to see you go on a suicide mission. What if you get 'smooshed,' as Shel so colorfully puts it? Well, it's not like we can't find out. You kiddies ever hear of a little spell called 'Augury'?"
"OOH! Me! Me! I can cast that one!" shouts Bliss happily, looking up from his shadow-boxing, or whatever he's doing in the dim corner. "Um, what's the question?"
Murphy - "Well enough, then. You are right. Let's go" (Kim) Monday June 15th, 2015 1:16:43 PM
While listening to his friends, the often self-willed Murphy's sometimes excessive optimism and bravery receive some tempering as he considers the import of their words. He felt certain that they could, somehow or other, survive the collapse of the tower if they planned carefully, chose spells wisely, and acted in concert. How can he, by himself, or he and Veseley, for the moment somewhat hindered as he is, survive the return there without a high risk of death, not to mention the helpless Tiana. And, how would that help the Valley? Murphy pauses as he considers the outside chance that he might be in the wrong this time.
He looks at Hazel. "No. No, friend, you do not need to join the chorus to try to convince me." Murphy looks to the others. "I think I was wrong. Sometimes we need to heed the abundance of counselors, and, in this matter we face, I must bow to your better wisdom."
Turn to the innkeeper, he asks, "And how can we repay your hospitality, John McGiven, and that of the Harrowed Moon Inn? You helped to save our lives."
Following any arrangements that need to be made on that account, taking leave of Veseley and his charges, and so long as the rest are ready for the trip, Murphy, with joy in the company he shares, and gratitude for his friends pulling him back from a time of division, joins in the circle to travel to Izen - or wherever this statue manages to throw them.