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Smoke on the Water
A Warm Homecoming


DM Rob - Home Sweet Home 
Monday February 9th, 2015 12:04:09 AM

Aex tries out her newfound talents, and finds she is able to craft a few nice little ointments. She starts off with a CLW ointment, which ends up being a pale pink in color. CMW and CSW wounds come next - pale green, and bright orange respectively. Regardless of color, the effects are perfect. Wounds are treated in no time.

Terser doesn't mind the color - nor the hint of mint - of the salves. In fact, he's feeling stronger than ever! Not one for sailing ships, he is quite happy to be told which rope to pull, and where to stand.

Coer covers his map reading mistake by suggesting that someone turned the map upside down. Sure. That's what it was.

Captains Coer and Jozhur are both in agreement that a quick stop in Bonetown is the way to go. But only a quick one. See that Brother Mirel's body is returned to the church for proper burial, and then on to Rum. If one deity can understand showing respect to the dead, it's Gargul. A pitstop in Bonetown will likely not draw his ire.

Yel'kno voices his thoughts on the Lord of Life and Death, and unfortunately Magana is at hand to overhear it. She raises herself to full size and let's the paladin know what she really thinks! (Excellent roleplaying you two. I have no issue provided it stays in-character and the two find a way to cooperate)

Zeoll smiles and tries to defuse the situation. He neither agrees nor disagrees with Yel'knos view, but his clawing of the deck shows his unease. Of course, he's a linotaur at sea. He's uneasy regardless.

Coer puts his foot down to knock it off.

The rest of the crew are very quiet as they go about their duties. Even Horace barely says a word. It's as if the past few days have knocked the wind from their sails. Unlike the party, they never signed on to be heroes or hardened adventurers. They're sailors and privateers. Dealing with vengeful deities wasn't part of the job description and who knows what it could do to their life expectancy.

---------------------------------------

The voyage back to Bonetown is thankfully uneventful. No signs of any seaspawn, sahuagin, or Gods. Just smooth sailing for a change and finally Bonetown comes into view.

It's significantly busier than the last time the "Lionfish" was here. Numerous small and medium sized ships can be seen docked and anchored in the harbor, whilst five larger vessels are anchored just outside the harbor practically blocking access to it.

As the party head towards the packed port, two long skiffs approach. A man stands on the bow of one of the boats and waves towards the "Lionfish" in a friendly manner. He is smiling as the skiff quickly approaches the port side of the "Lionfish" whilst the other heads to the starboard. The man deftly grabs ahold of the footholds and loudly calls out "Requesting permission to come aboard Captain! Edwin, sir, of the Shipping Guild here to help safely guide your vessel into harbor"

---------------------------------------
Folks, We've been a bit busy putting some Wiki pages together for you. Please check them out, they may come in handy in this module :)
Bonetown House
Bonetown NPCs

As for the house, I trust you will be able to determine who sleeps where. If not, I'll just "DM judgement call" it[/i]

Magana (Craig) [HP 70 of 92] [DR 1/-] 
Monday February 9th, 2015 12:43:21 PM


(ooc: Magana had been previously assigned to room#1 by Donna - I don't remember the others assignments)


Zeoll (Cayzle) (AC23 - HP 51 of 51)  d20+5=22 ; d20+15=32 ;
Monday February 9th, 2015 5:16:02 PM


Zeoll looks around with great interest -- it has been so long since he set foot in Bonetown. [OOC: It was about a year and a half ago real time.]

From Bonetown to Centaur Island to Gullport to Sanctuary Cove, and back to Bonetown. What a trip!

He looks forward to visiting the Catacombs, and selling off all the party loot. [OOC: see below]

But first there is a challenge -- the Shipping Guild.

Zeoll tries to recall if this is the usual practice for the port. Know Local 22.

Either way, there is likely little way to avoid having the official come aboard. Besides, we have nothing to hide. So Zeoll steps forward to help ease the conversation.

"Welcome Edwin," the old liontaur says. "I'm surre the captain will let you aboarrd in a moment. So tell me, what news of Bonetown? And I would be willing to sharre ourr sad news out of Gulfporrt and Sanctuarry Cove."

Diplomacy 32.

==========

OOC: Current TEMPORARY disposition of magic items

TERSER
1 x Ring of the Ram

MAGANA
1 x Amulet of Natural Armor +2
4 x +1 Rapiers
1 x +1 Adamantine Flail
1 x +1 Keen Rapier
1 x Boots of the Winterlands
1 x Trident of Warning

JOZHUR
1 x Rope of Climbing
1 x Hat of Disguise
1 x Sleep Arrow (gift from Magana to Jozhur)

COER
1 x +2 Bastard Sword

ZEOLL
1 x Gloves of Swimming and Climbing
1 x Cloak of the Manta Ray
1 x Phylactery of positive channeling
1 x Slippers of Spider Climbing
2 x Scrolls of Raise Dead
1 x Chime of Opening
1 x Dust of Dryness
1 x Feather Token - Tree
1 x Incense of Meditation
1 x Horn of Fog
1 x Brooch of Shielding
1 x Periapt of Health
6,000 gp in pearls
1 x Unknown Jar of liquid

Zeoll proposes that the party retain the phylactery of channelling for now as a party item, at least, since the healing is useful. Does anyone want to keep anything else?

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Monday February 9th, 2015 6:38:57 PM

Aex is hapoy her salves and potions work! During the voyage she tested quite a few other teas and herbal infusions.

As soon as the ship arrives in Bonetown Aexana is keen to learn and see everytging. She's never been here before!
Invited into her friends's house she's a bit uneasy... she has no room appointed and sheepishly waits to see which one is left...

Yel'kno 47/66 HP 23/16/18 AC CMD 25 
Monday February 9th, 2015 10:05:04 PM

"Harbor guides? Those are certainly new.." Yel'kno remarks to Coer and eyes the guides suspiciously. "We're out of Bonetown. We know the way." Yel'kno calls back to them.. not denying their request, but not granting it just yet iether until someone else confirms this is standard now. Never can be too safe in Bonetown.

Magana (Craig) [HP 70 of 92] [DR 1/-]  d20+12=27 ;
Monday February 9th, 2015 11:04:26 PM


Magana stands where she can keep an eye on both skiffs, checking to see if they have hooks and/or boarding ladders. (perception 27)


DM Rob - Home Sweet Home 
Tuesday February 10th, 2015 12:15:43 AM

Zeoll is the first to welcome the approaching man to the Lionfish. Throughout his travels, Zeoll does not recall seeing the Shipping Guild in Bonetown before. But then, it has been such a long time. Perhaps as the port has grown the guild has taken more interest?

Aex is bordering between happiness and excitement. Happy that her salves do the trick, and excited to finally see Bonetown firsthand. If she's lucky, the party might even invite her to stay with them in Portside House.

Yel'kno doesn't recall seeing shipping guides in Bonetown before either. He calls back to the man indicating they are from the town and know their own way, but this does little to stop Edwin. The man has reached the Lionfish's foothold and has begun climbing the side of the ship.

Magana keeps an eye on the skiffs. She sees no signs of however they do have ropes and hooks. The men in the skiff seem quite relaxed, and a few give a wave to the taur. None have any weapons drawn, though each have daggers by their sides. Combined there would be less than a dozen men in total on the skiffs. They would need to be exceptional sailors and warriors to be any match at all for the Lionfish.

Terser, Jozhur and Coer watch with interest.

Edwin has now climbed aboard the side of the Lionfish and is calmly walking towards the ships wheel where Coer and Yel'kno stand - despite not formally being invited. "Of course, good sirs. Should you wish to guide your own vessel I will of course not interfere but will be glad to offer suggestions to help you steer a safe course into the harbor. Then again, if you wish me to take the wheel for you, I will happily do so. Wouldn't want any collisions now would we?" Edwin smiles and gives a good-hearted elbow to Yel'kno. "We have done this many times and are here only to ensure all vessels have safe passage into the port. Damage to any ships or cargo is in noones interest. Speaking of which, might I humbly suggest steering a few degrees more to port? We've noticed more wind coming from the west, and you may find steering into it makes the job of entering the port easier. Only a suggestion of course sir"

"There is a vacancy for a vessel of your size in the north western areas of the docks. Over that way, sir" Edwin points past the five larger vessels at the entrace of the harbor "If you steer past these ships, turn a few degrees north, then bear to port you will be fine"

Edwin can see Magana's suspicion of the two skiffs and tries to ease her fears "They are only here to help guide your ship to dock. Should you venture too close to another vessel or look like you may be in trouble, they will help try and nudge your mighty ship to safety. Better to have some scraped paint than a broken hull, eh? All part of the service we provide"

Profession (Sailor) DC10: Highlight to display spoiler: {It is not an uncommon practise for vessels to be guided into busy ports by a smaller vessel, or for a maritime pilot to be the one steering the larger vessel.}

Whether Edwin didn't hear Zeoll's question about news of Bonetown, or just doesn't know what to say, is unclear.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 29/87 
Tuesday February 10th, 2015 12:37:53 AM

Terser continues to do as he is told while the ship sails into port. It's quite different than docking in the previous small towns, and the town itself is quite distracting. He has never quite seen its like. He tries to avoid the wrath of his captain when his gaping eyes and dropped jaw cause him to drop the rope that was holding a sail in place and he quickly draws it back into position.

After docking, in response to Zeoll's question, Terser indicates that the ring he's wearing has already proven its use against the seaspawn, and it would be worth keeping. Also, the use of the headband is clear.

ooc: sorry for the missed post - jury duty all day and class all evening. I think my sheet is updated though.

Yel'kno 47/66 HP 23/16/18 AC CMD 25  d20+6=22 ;
Tuesday February 10th, 2015 9:14:34 AM

Yelkno looks to Morgana after the guild representative invites himself aboard. "Morgana, you're a strong one. keep an eye on him and if he does anything you think he shouldn't you give him a toss overboard. see if you can land him back in one of those boats."

he nods to Edwin at the advice and then moves to the wheel to take over and steer them in to berth. (prof sailor: 22)

Magana (Craig) [HP 70 of 92] [DR 1/-]  d20+1=10 ; d20+13=17 ;
Tuesday February 10th, 2015 12:21:53 PM


(prof.sailor 10)

Once she gets past Yel'kno's odd accent and realizes he is talking to her, Magana nods to the Captain and maintains a watchful eye on Edwin. She puts on her best professional "imposing bodyguard" face and watches him as though observing a particularly interesting ant.

(intimidate 17)

Reputation is important in any port town; might as well start here.


(Brock) Jozhur AC20/15/15--CMD 20--HP 55/55  d20+6=18 ; d20+10=25 ; d20+10=16 ;
Tuesday February 10th, 2015 2:47:12 PM

Jozhur largely ignores Edwin and the men in the skiffs. (Sailor: 18)

Busy port...but why?

He looks over all the ships in the harbor, who are they and what are they doing here? (Perception: 25)

He finally just asks Edwin, "Don't mind my friends, it's been a rough couple months, we're all a bit on edge. We've just never needed a service like this here before. Is there a reason the port is so busy?" (Diplomacy: 16)

Zeoll (Cayzle) (AC23 - HP 51 of 51)  d20+9=20 ;
Tuesday February 10th, 2015 3:28:38 PM


Zeoll listens to Edwin carefully, noting that the fellow has ignored him so far.

Is there something up with this guy?

Sense Motive 20

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids   d20+15=18 ;
Tuesday February 10th, 2015 3:56:06 PM

Aex stays in the background. She's a stranger in this place and doesn't know the standard around here. She observes her friends and the ones who uninvitedly joined them aboard. They make sense though... not being a sailor it seems like a tremendous job to get the Lionfish to it's dock...

Perception 18

Coerator (Mark) -- (17/16/14) -- CMD 23 -- HP 43/80 (Ki 3/7)  d20+13=19 ; d20+8=23 ;
Tuesday February 10th, 2015 7:06:16 PM

Coer eyes the shipping guild representative with distrust. It was not that long ago he helped liberate the Lionfish after the shipping guild hired its previous captain to ship "Indentured servants" to The Bloodkin Orc Pirates.

Coer stays silent but his face tells the story well enough. He looks out to the boats clogging the small harbour, looking for any familiar flags of ships.

~~~~~
perception 19
Sailor 23

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 29/87 
Tuesday February 10th, 2015 8:33:53 PM

Terser follows Coer's gaze, hoping that he can distinguish what may be important by what he's observing.

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Tuesday February 10th, 2015 11:27:27 PM

hp update for aexana's healing

DM Rob - Home Sweet Home 
Wednesday February 11th, 2015 12:05:00 AM

Now we're talking! Everyone posting. I like it :)

Yel'kno gives Edwin a nod and permits him to continue his duties. He is still somewhat distrustful of Edwin though, and has a quiet word to Magana about it.

Magana nods, having being given the task of keeping an eye on the newcomer. Arms folded, she stares down on the "little" man.

Zeoll tries to get a feel for Edwin. His gut tells him that the man is just going about his job. Edwin may be acting a little self-conscious with what he does, but he does have Magana breathing down his neck after all. That would be enought to unsettle even a hardened sailor. Either way, Edwin does sweat a little.

Terser continues toiling on the ship. He hasn't been to Bonetown before so has no idea what to expect. Based on all the tales of pirates I guess there was always the chance that the ship would be attacked simply sailing into the harbour.

Aexana stays in the background, keeping an eye on things. Like Terser, she hasn't been in Bonetown before either so doesn't know what to expect. Maybe this sort of welcome is the norm?

Jozhur doesn't recall the harbour ever being this busy before, and tries to ascertain why this might be the case. Coer too is a little concerned. The party run-ins with the Shipping Guild have been mixed. Slavers in one case, though the representative they met in Gullport - Tezra - was quite nice. She did defuse a potentially hostile situation after all.

As the Lionfish steers past the larger vessels it is clear to see that they are warships, with enough siege weapons to make Coer drool. Light & Heavy Ballistas, catapults, and even a few arrow springals. These warships fly the flag of the Shipping Guild. They're either preparing for something, or someone has seriously ticked them off. The Lionfish comes in at a modest 75ft long, but these warships are all at least 100ft long and armed to the teeth.

Docked in the Bonetown harbour can be seen all manner of ships. Coer and Jozhur recognise the flags of the Elf Bloods and the Harbour Master among them. But there are at least another four or five flags that they do not recognise. Most likely independant vessels, like the Lionfish.

The Lionfish navigates its way to dock, and Edwin carefully pulls a ream of papers from inside his coat. You get the feeling he is going to the effort of acting slowly so as not to startle anyone (Magana in particular). "Now if I can just help you fill out these docking forms, sir, I'll take my leave" The paperwork looks fairly standard. Name of the ship, name of the captain, reason for visiting Bonetown, expected time in port, number of able bodied sailors, cargo, etc. It looks to be done in duplicate, so a fair assumption would be that the captain gets to keep a copy.

The small skiffs have maintained their positions on either side of the Lionfish for the entire journey, and have not taken any aggressive actions.

If you have visited Bonetown before: Highlight to display spoiler: {This type of paperwork is the norm. Historically it was completed on the docks when the ship had docked. Perhaps the Shipping Guild have implemented some type of efficiency improvement? Perhaps a way to make sure the paperwork gets done at all? In Bonetown of all places, you could imagine many captains not wanting to do any sort of paperwork once docked}

Tula is currently directing the crew and ensuring everything is tied down properly as the Lionfish comes to a stop at the docks.

-----------------------------
From DM:
Please ensure your headers are updated to reflect full healing/HP.

Also, if you guys have any questions about the adventures to date, if things are unclear, if it feels like you don't know what's going on, please let me know! I'm more than happy to try and give you some guidance. It may not seem it, but there is a story line you are following :)


(Brock) Jozhur AC20/15/15--CMD 20--HP 65/65 
Wednesday February 11th, 2015 10:47:56 AM

Jozhur helps the crew get everything tied down. He gets the feeling they could use a little R&R.

"How long are we planning on staying? I think the crew could use at least a night in port here."

Magana (Craig) [HP 92 of 92] [DR 1/-]  d20+2=8 ;
Wednesday February 11th, 2015 12:12:30 PM


Naturally, Magana tries to shut down the idea of a 'rest' for the crew. "There should be time for a break in Rum, Jozhur. Gargul was fairly clear that we should get to the temple there without delay."

She turns to address the Edwin. "The port is must busier than the last time I was here. What's going on? Why are the Shipping Guild's warships here?"

(diplomacy 8)

She not-so-subtly corrals the port official so that he can't leave without answering her questions.



Magana (Craig) [HP 92 of 92] [DR 1/-] 
Wednesday February 11th, 2015 12:13:47 PM

typo: should have read "much busier"

Yel'kno 47/66 HP 23/16/18 AC CMD 25 
Wednesday February 11th, 2015 2:18:10 PM

Yelkno takes a look at the paperwork when it's handed over and raises a brow at it. "Edwin, I think you're under the wrong impression here. we are not visiting Bonetown. This is our home port." he hands the Papers back, not filled ou and moves off to confer with Coer.

"The crew have been through a lot lately from what I've heard and they'd do well with a night off and perhaps a few coins bonus pay I'll gladly pay out of my own purse. if we've made Gargul wait at all his trousers are already all twisted in knots and I doubt his tantrum will be worse for another days delay."

Zeoll (Cayzle) (AC23 - HP 51 of 51) 
Wednesday February 11th, 2015 3:30:53 PM


Zeoll looks at the stack of paperwork and sniffs. This is the first time he has arrived at Bonetown by ship. (Mysterious forces and warps in the space-time continuum created by the ringing of the Chaos Bell are what brought him here the first time!)

And it seems to him that such ... accountancy ... is not what he would have expected from a port with Bonetown's, well, reputation.

"I guess therre's just no escaping The Man no matterr wherre you go," he mutters, channelling his inner Randian. "Next thing you know, they'll be mandating low-flow toilets."

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids   d20+15=22 ;
Wednesday February 11th, 2015 6:08:43 PM

Aexana does not distrust the paperwork... it feels quite normal. She's seen her shareof paperwork back in Plateau City. But what about those war ships?! Are they always here?? She tries to discern if there's nervousness around the port... are they preparing their ships?
Lookig on tje docks, is cargo being hauled aboard the war ships?

Perception 22


Coerator (Mark) -- (17/16/14) -- CMD 23 -- HP 80/80 (Ki 7/7)  d20-4=4 ;
Wednesday February 11th, 2015 6:28:43 PM

"Warships. In a pirate port. They look in good condition....." Coer mutters to himself before taking a place next to Magana, corralling the much smaller Edwin even further.

"Who is the shipping guild going to war with?"

After he receives his answer he speaks with Yelkno. "Yarr, I agree. Send em ashore for the night but our stay should be brief."

~~~
diplomacy; 4


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 87/87 
Wednesday February 11th, 2015 10:12:50 PM

Having a well armed fleet just seems like a good idea when you operate among thieves and pirates. Terser just wonders how they can get some of their own long range weapons. Perhaps it would be better to just hire a wizard to throw some fireballs from their decks...

ooc: though iirc, Edwin was a conjurer ;-)
http://baldursgate.wikia.com/wiki/Edwin_Odesseiron


(Brock) Jozhur AC20/15/15--CMD 20--HP 65/65 
Thursday February 12th, 2015 12:01:03 AM

"Well, if he doesn't want to talk, I'll just go find out from someone else." Jozhur gets ready to march off the ship, "C 'mon lads, one nights shore leave. Drinks are on me!"

DM Rob - The innocence of youth 
Thursday February 12th, 2015 12:48:26 AM

Jozhur is in favour of a few nights rest and relaxation. Surely the crew (and party) have earned it.

Yel'kno refuses to sign any paperwork, despite it being common practise and commonly agreed law. After all, they're not visiting Bonetown. They live here! Surely that makes them exempt from any documentation?

Magana isn't too keen on staying for too long though. Her deity has called her to Rum, and that is where she will go. She tries acting a little more diplomatic with Edwin, but the man still appears uneasy around her. "Um, er, you'll have to take that up with someone on the, er, docks".

Coer is not able to get much more out of the man. Edwin seems more relaxed around Coer, but not by much. Then again, its not like the party welcomed him with open arms. He's been intimidated and the group refused to fill in the paperwork he so diligently brought to them.

Zeoll isn't impressed by the paperwork either, and determines that no matter where you go you can't escape red-tape. Then again, that idea of low-flow toilets might not be so bad. All you'd need is a dedicated gnome to work out the details.

Terser thinks it is just common sense to keep a well armed fleet about when pirates casually walk the streets. Perhaps it is time someone tried enforcing the law in Bonetown?

With a sigh, Edwin tucks the unsigned papers back into his jacket. "I hope this won't cause any problems for you when you wish to leave. Enjoy your stay" he adds, as he gives a casual wave and steps onto one of the skiffs and heads back out into the bay.

Finally though, the party are home! Jozhur volunteers to buy the first round of drinks, and that is all the excuse needed for the party to disembark.

"Any standing orders, Captain?" Tula asks of Coer before he leaves

It is mid-afternoon now. Standing by the edge of one of the adjacent piers can be seen the harbormaster and a few of his men. From this distance you can clearly see him sneer at the sight of the Lionfish - the crew still not in his good books.

Up ahead, three children - two girls and boy - can be seen playing by the edge of the docks where the Lionfish is now anchored.

"Rarrr! I'm Magana the Minotaur! I'm going to smash you!" boasts the older girl. 7 maybe 8.
"Well I'm Captain Coer, the toughest pirate ever!" the boy, clearly the oldest announces as he flexes his muscles
"Hey, no fair Renal! You said I could be Coer this time!" the younger girl pouts.
"That's ok Milly, you can be Sam" the older girl tries to smooth things over
"Aww but he's so small. I'm so much taller than he is!" Milly moans "I'll just be Jozhur the Assassin. He's real sneaky"

The children giggle and laugh as they play fight, but it's at this point the boy sees the party approaching. His eyes widen and he turns pale and stands still. The girls then realise what it is he has seen. Its.. the crew of the Lionfish in person!

The two older children start to slowly back away, with the girl hiding by the boy. The younger girl (Milly) is stuck fast. She trembles but doesn't move away. She now stands between the party and the other two children.

Perception DC20 / Sense Motive DC20: Highlight to display spoiler: {Milly is very close to crying you big meany-head!}

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Thursday February 12th, 2015 3:22:45 AM


Although amused, Magana keeps a straight face. "If you are going to be me," she says amiably to the older girl, "be prepared to bleed. A lot." She shifts the wrapped, dead body more comfortably on her shoulder, and continues down the pier, intending to deliver it to Brother Engev straight away.


Yel'kno 47/66 HP 23/16/18 AC CMD 25 
Thursday February 12th, 2015 9:41:00 AM

"dont get me wrong Edwin," Yelkno calls to the man as he goes to leave, "We'll pay the harbor master the fees for our berth, but your papers there were clearly for someone visiting on business. that isn't us.[/b]"

to Tula he will ask that she sees the ship is restocked with provisions for the journey ahead before letting the crew loose on the town and hands over 50 gold to be split amongst the crew.

And he'll see about paying the harbor master his fees and all too.

Yel'kno 47/66 HP 23/16/18 AC CMD 25  d20+10=25 ;
Thursday February 12th, 2015 9:45:02 AM

Diplomacy 25 for Edwin

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 87/87  d20+9=12 ;
Thursday February 12th, 2015 1:49:47 PM

Terser stops for a moment to speak to the littlest. Tis no shame to admire Sam - he be one of tha best men I know. He flips a gold piece towards her. Though to be proper, ye should at least have a whistle to play a merry tune upon.

After saying his piece, he quickly follows after Magana before he is overcome with emotion. He does miss his small friend, and the Wold would be a better place if more followed his example.

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Thursday February 12th, 2015 6:11:33 PM

Aex chuckles as she sees the children playing.

"Looks like you've made quite an impression Magana...

The little Gnome follows the group and as they ass the kids she tossles the little girl's hair...

"You know... he looks a lot meaner than he is... deep down he has a warm and kind heart...

Zeoll (Cayzle) (AC23 - HP 51 of 51)  d20+9=17 ; d20+20=30 ; d20+15=28 ;
Thursday February 12th, 2015 6:40:05 PM


Zeoll whispers to the kids as he follows behind Aexana: "She means "she," of course. Magana is a girl. Girls can be rough and tough you know. But sometimes gnomes get boys and girls mixed up."

Zeoll smiles and winks as he passes. He studies them covertly in case there is more than meets the eye.

Sense Motive 17

Perception 30

Diplomacy 28

Coerator (Mark) -- (17/16/14) -- CMD 23 -- HP 80/80 (Ki 7/7) 
Thursday February 12th, 2015 7:16:38 PM

"Orders. Get some rest after ye restock. Hopefully we will be on our way sooner then later."

Passing the children he stretches too his his full height and flexes his muscles as the boy had. "Ye do look a little like me lad."

DM Rob - In which Magana makes a 5yr old girl cry 
Friday February 13th, 2015 12:31:32 AM

Yel'kno tries to set the situation right with Edwin, but it is too late. The man sails off without looking back (Highlight to display spoiler: {Magana has already intimidated him, and per the intimidate rules: "After the Intimidate expires, the target treats you as unfriendly and may report you to local authorities."}

Whilst Edwin may not be happy with the party, the crew sure are after Yel'kno graciously begifts them 50 gold to share. Tula gives a formal salute to him, and then sets to divying up the gold. Some bosuns might try and split the gold based on rank and see some get uneven shares. Not Tula. Each member of the crew is given precisely an even share. Yel'kno watches as Horace rubs two silver pieces together while salivating and chanting "Here kitty kitty! Here kitty kitty!". Cats of Bonetown beware.

Coer leaves orders that the ship is to be restocked and ready to ship out very soon. Sure, the crew can have the night to relax, but keep in mind this is a town of vice. The crew are to keep their wits and be ready to head off.

Terser and Coer try to be nice to the children. Coer flexes his significant muscles that are close to the same size as the boys head. Terser takes a different approach and flips a gold coin to the littlest. Hey, dwarven children always perked up at the sight of gold!

Milly though does not extend her hand to catch the coin, and it bounces off her body to the ground. She is too distracted by Magana.

Magana, with all the subtlety of a, well, minotaur, talks of blood whilst carrying a dead body on her shoulder. Aex and Zeoll try to smooth things over with the little girl, but it is too late.

Milly covers her eyes with her hands and begins to bawl. Not sobbing, not crying, bawling. "I'm sorry. I didn't mean anything by it. Please don't kill me!"

Zeoll - ever suspicious - is wary of children playing by docks in a town of thieves and brigands. But in this case, all he can see and sense is a group of children playing harmlessly and getting scared out of their wits by the party.

The party walk off before they can do any more harm. Zeoll looks back and sees the two older children move to Milly's side.

The boy picks up the coin Terser tossed her and holds it out for her. The noise has attracted the attention of a dishevelled woman who hurries over to the children. The poor woman grabs the girl by the shoulders and drags her away with the other children in tow. "Now stay away from those Ga'al loving, Annoir bribing fools. Understood? Just wait til your father gets home!"

----------------------

The party finally make it back to their house. It is just as they remembered it. The Brothers have taken fairly good care of it in the party's absence. Sure, the walls are looking a bit patchy, but it still stands tall.

"Welcome back, friends. Oh, and I see you have brought company" greets Brother Engev with open arms. He'd been sweeping the stone entranceway as the party approach. "Did you get my message? Did you find Brother Mirel?" he asks hopefully.

----------------------
DM comments:
Perfect posting again! Nice job guys! Please keep it up :)

The question was asked about Catacombs shopping. Please feel free to shop in the CC as of right now, but aim to have it all done by this time next week. Your PC needn't leave the party to go off and do their shopping, but may stay with the group and have the equipment "appear". Thanks!


(Brock) Jozhur AC20/15/15--CMD 20--HP 65/65  d20+10=27 ; d20+13=20 ;
Friday February 13th, 2015 2:12:12 AM

Jozhur passes out a few gold to the crew before he leaves. "For some recreation, we have some business to take care of, I'll see if I can find you all later."

Jozhur lets out an exaggerated gasp when he hears the girl speak, "Assassin?! I'm no cold-blooded killer! He runs down toward the children and vaults over their heads "Just a quick witted privateer with even quicker feet!"

Perception: 26
Acrobatics: 20

Zeoll (Cayzle) (AC23 - HP 51 of 51)  d20+15=35 ; d20+15=34 ; d20+15=26 ;
Friday February 13th, 2015 11:27:25 AM


Zeoll gathers the party loot from all of them what's carrying it. He staggers off under the load to the Catacombs entrance here in Bonetown, where he'll cash it all out and return with gold for everybody -- except the phylactery, to be kept as a party item, and the ring of the ram, which Terser is keeping for himself. Oh, and the tree feather token, which was used for the new mizzen-mast. Oh, and he keeps the unused scroll of Raise Dead, also as party treasure.

He wonders how that lady comes to be slandering the group as Ga'al-lovers. First of all, who even knows about that besides us, and second of all, we just got here, so how did the news travel faster than we did! He'll try to Gather Info to answer those questions, as well as to figure out what's the deal with the new high profile for the shipping guild.

Gather Info (Diplomacy) 35, 34, 26

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Friday February 13th, 2015 12:17:55 PM


ooc: Magana would like to keep the Amulet of Natural Armor +2 as her share (if it isn't worth more than her share would be, of course)

Magana gently lays the wrapped form on the floor. "I'm sorry to say that I believe we did find him, Brother Engev. We've brought his body back for identification and proper burial."


DM Rob - In which Magana makes a 5yr old girl cry 
Friday February 13th, 2015 2:34:13 PM

OOC:

Depending on player posts, I might even make another DM post tonight/tomorrow if no one objects. We're not in combat, people are shopping at the CC, might as well try and progress the story a little before the next bloodbath :)


(Brock) Jozhur AC20/15/15--CMD 20--HP 65/65 
Friday February 13th, 2015 6:28:01 PM

Happy to see an old friend, Jozhur's smile is wiped off his face when the grim topic is brought up. He had almost forgotten about the body Magana was hauling. He bows his head and stands silent, waiting for Brother Engev to check the body.



Zeoll (Cayzle) (AC23 - HP 51 of 51) 
Friday February 13th, 2015 9:53:04 PM

Zeoll returns from the Catacombs with the loot accounted for.

Total cash: 49,385
Amulet +2: 8,000
Ram Ring: 8,600
TOTAL to be divided: 65,385

Divided among: Coer, Magana, Zeoll, Aexana, Terser, Jozhur, Yel'kno.

That's 9,341 each.

Terser gets the Ring and 741gp
Magana gets the Amulet and 1,341gp
Coer, Zeoll, Aexana, Jozhur, and Yel'kno get 9,341 gp

Note that Zeoll retains possession of three party items:

- Oil of Shipspeed. When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

- Phylactery of Positive Channeling

- Scroll of Raise Dead

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 87/87 
Friday February 13th, 2015 11:58:00 PM

Annoir? I wonder who that is. Huh. Terser politely introduces himself to the good Brother that opened the door, but lets someone who is familiar with him deal with the message and the dead body. He can't help but enjoy the jingle of new gold in his pockets though.



DM Rob - Extra Post to keep things interesting 
Saturday February 14th, 2015 12:37:05 AM

Jozhur is somewhat taken aback by being called an assassin. What sort of reputation has he built? Then again, the children implied Magana was a brute and Coer a pirate. What things have these children been told? Or overheard?

Magana is the one to break the bad news to Brother Engev. The priest covers his mouth with his hand in shock. "This .. this is terrible news. We feared the worst but prayed for the best. Please. Please bring the body inside. Lay it carefully on one of the beds and I will tend to it." Brother Engev looks quite saddened by this news. Though he may hold onto hope that the body within is not Brother Mirel, he will soon receive confirmation.

Jozhur bows his head in respect of the dead man being brought home.

Terser is curious who the Annoir fellow might be. Probably best to ask one of the group when a quiet moment presents itself.

Through the doorway the group can see Brother Lansel approach. The younger of the two priests looks quite happy - blissfully unaware of Brother Mirel's fate. "Welcome back, friends! I trust you will find we have kept the house in good stead. Ah, and you have brought visitors! I hope there is room for everyone. We already have a few guests you see. I believe Lew and Karin are in the sitting room. They said they were friends of yours, Master Coerator?" Brother Mirel continues smiling, quite proud of the care he has taken of the house. He stands tall and looks over the group curiously "Will the rest of your group be joining us later? Where is Master Spirysn'rar?"

-------------------------------

Meanwhile, Zeoll sets his mind on determining who has been slandering the groups good name. Strangely noone will talk to him directly. He draws numerous sideways glances, people go quiet whenever he approaches and mumble when he leaves. A few even dare to "accidentally" bump shoulders with the taur as they pass him but they continue walking. Still, Zeoll does manage to hear quite a bit. The rumour mill has gone wild with tales of the Lionfish:
- That the party captured Captain Annoir and rather than return him for trial in Bonetown, accepted a share of his treasure to set him free. "How else did they get so rich so quickly? Traitorous scum."
- That the party are responsible for the demise of a peaceful fishing hamlet a little north-west of here. Why, the people here had only heard good things about Gullport. But rumour is that the Lionfish visited, and now that town is quiet. "Not a soul was spared. Poor sods. Now I hear the Lionfish has come back from Sanctuary Cove. Hope that lot are ok. I was planning on raiding them next week"
- That the party have allied themselves with the vile Ga'al. How can they even show their faces around here having done such a thing? "A friend of mine heard from a merchant who overheard that they have even taken to trying to grow heartseeds in their ships hold! I'm telling you, now is the time to invest in some good armor"
- That ships have been mysteriously vanishing all around the southern seas wherever the Lionfish goes "At first I thought it was just the weather, but then this guy with a great scorpion tattoo said it was the Lionfish. After all I've heard, I believe him"
- That the Elfbloods were on a mercy mission, trying to send food to a convent near Rum when the ship was attacked by the Lionfish! "The way I was told, they didn't even take the food! Just watched it sink"

Zeoll (and anyone he shares these rumours with) may make a Knowl History DC20 check Highlight to display spoiler: {Bonetown was founded by several pirate groups. The two most notable being the Deadjacks and the Pirates of Jack. Though previously one combined force, they took tremendous losses to free Aisildur from Ga'al. To be thought of as Ga'als ally in Bonetown could shorten a persons life}

What's more, it's not just one or two people talking. With the Lionfish now in the harbor the party are the topic of the day. Wherever he goes Zeoll overhears more and more of the same rumours. (OOC: In diplomacy terms the whole town currently view the party as "unfriendly").

Rumours are rife. But they are just rumours, right? Surely the group aren't that bad? It would seem in this town that the party are becoming celebrities. (OOC: In familiarity/disguise terms you are all "Recognizable on sight")

As for rumours on the Shipping Guild, that looks like the second most talked about thing in the taverns.
- A Shipping Guild vessel arrived about a week ago, stayed for barely a few hours and then left. The next day five Shipping Guild warships turn up and have been docked out in the bay ever since. They've even appropriated one of the buildings by the docks to turn into some sort of office. "And now the Lionfish shows up? Trust me, as soon as my ship's repaired I'm heading for open water. If I catch the man who broke my wheel..."
- A Shipping Guild emissary is in town. "Have you seen the guy? Prancing about in his fancy clothes. Pompous twit"
- The warships are exactly that. Ships for war "I tried to count the number of ballistas they got pointed this way, but, my maths ain't that great. But there's a lot of 'em!"

There is no talk of any other Shipping Guild news or activity.

Coerator (Mark) -- (18/17/15) -- CMD 23 -- HP 87/87 (Ki 8/8) 
Saturday February 14th, 2015 8:47:57 PM

"How can we have guests, no one knew we were coming. Still, if they are here we best net be keeping them.

Master Spirysn'rar if following pursuits more subdued pursuits. These sea dogs are my crew, make them at home"
Coer pats the smiling brother on the shoulder and trots upstairs to stow his gear.

Putting on a fresh robe and collecting a bottle of rum from the kitchen, he heads to the sitting room to meet the guests.

(Brock) Jozhur AC20/15/15--CMD 20--HP 65/65 
Saturday February 14th, 2015 9:27:51 PM

"Lew and Karin? The names aren't familiar. Best see what brings them here."

Jozhur heads straight into the sitting room to meet their guests.

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Sunday February 15th, 2015 11:14:28 AM

Aex isn't quite sure how to fit in this strange town. She doesn't know the habbits around here yet nor does she knows where to go. She's sure curious to finding if there's a herbal shop around here! Who knows if she has seen plenty of the Wold perhaps she can set up a new shop around here!

For now she stays with the group and is happy to be invited into their home. She will introduce herself to anyone who is in the house...

Coerator (Mark) -- (18/17/15) -- CMD 23 -- HP 87/87 (Ki 8/8) 
Sunday February 15th, 2015 3:40:53 PM

Coer smiles when Jozhur enters the sitting room ahead of him. The guests have him on edge by their unannounced arrival.

He keeps the smile locked in place as he enters and pours a glass of rum for everyone, as is the traditional greeting in Bonetown (one would assume).

Yel'kno 47/66 HP 23/16/18 AC CMD 25 
Sunday February 15th, 2015 9:36:05 PM

Yel'kno shakes the hand of the two Brothers and greets them like the missed friends they are.

Ooc: blizzard induced short.



DM Rob - Faces from the past 
Monday February 16th, 2015 1:21:47 AM

Yel'kno greets the two brothers warmly. If only they knew the adventures he had had!

Brother Lansel edges closer to Coer so as to speak with him quietly "I'm not so sure they knew you were coming at all. They arrvied here a little over a week ago looking for you. They said they knew you and wanted to request sanctuary here. Here of all places! We couldn't very well throw them onto the streets so have allowed them to stay in the attic. I don't think they've left the building since they got here but have been no trouble at all. Lovely company in fact. They've done som cooking, some cleaning. Seem like nice fellows"

It's at this point that Lansel realises the bundle Magana carries isn't her luggage but is in fact a corpse. He looks to Engev and goes silent.

The names Lew and Karin don't ring any bells for Jozhur or Coer. Whilst Jozhur sets to find out who these two are straight away, Coer freshens up and fetches a bottle of rum. Of all the rooms in this house the kitchen is the most immaculate. Everything in its place and everything perfectly clean. It truly is Brother Engev's pride and joy. Historically Coer may have left the cork from the rum bottle lying on the counter, but given the appearance of the room, he'd likely hear all about it from Brother Engev.

Aex is very curious to learn whatever she can about Bonetown. Her hopes of a herbal shop may be exceeded when she notices the potion sign hanging over the eastern-most door of the house. The party share this house with the two brothers, who in turn, run their own businesses from the front two rooms. Brother Lansel is a scribe (of both magical and non-magical scrolls) and Brother Engev runs a potion shop. Having access to both of these from their very own house, well, that's convenient!

The party - minus Zeoll - make their way into the house, and one by one to the sitting room where the guests are waiting. Though the names 'Lew' and 'Karin' were unfamiliar, the faces are recognisable for some. Lew and Karin were the bodyguards of the shipping guild emissary Terza. The party met all three in Gullport. Why, Karin even fell under the influence of the Call of the Sea before being rescued by the party. (Refer DM posts from Jan 28th 2014)

On seeing the party enter, both men get to their feet. They are both very well dressed (the shipping guild does pay well after all) and are noticeably unarmed. Neither man speaks.

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Monday February 16th, 2015 12:46:28 PM


"Ah!" Magana exclaims. "I remember now. You worked for the honorable Captain Terza. Welcome! How is she? Are you here on the Captain's behalf?"


StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Monday February 16th, 2015 3:20:38 PM

Aex is thrilled to learn that Brother Engev is an adept in brewing potions! The little Gnome hopes to catch a few words when they have some time left.

"Well met Brother Engev! My name's Aexana... I've stumbled accros this Lionfish crew when I was first visiting the Taur Islands. I've been travelling with them since... back in Plateau city I also had a herbal shop though back then I did not have the skills yet to brew potions! I'm sure you are far more adept in brewing potions than I am so please I do hope to learn a few tricks when we have a spare moment..."

When the party goes to see who the 2 newcomers are Aexana again stays in the background... like those two Aex too feels being a guest in the crew's House.

DM Rob - Faces from the past 
Monday February 16th, 2015 4:49:55 PM

ooc: Perfect posting last week guys! Woot!!!

Zeoll (Cayzle) (AC23 - HP 51 of 51) 
Monday February 16th, 2015 5:04:44 PM

Zeoll decides not to try to counter the rumors he hears ... yet. Clearly, someone has been lying about the party. He figures the best next step is to return to the group and report in.

Along the way, he walks confidently, but with his shield ready.

(Brock) Jozhur AC20/15/15--CMD 20--HP 65/65 
Monday February 16th, 2015 7:08:12 PM

Jozhur smiles for a moment when he sees the familiar faces, but he quickly realizes they probably haven't been waiting to just have a drink and chat. He pushes them to get to the point.

"Greetings. I see you are absent your captain. I would assume you have some bad news waiting for us, so let's hear it.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 87/87 
Monday February 16th, 2015 9:26:31 PM

I must say, it's nice to see a familiar face. Glad some other folks made it own of there alive. Hopefully we can help you again, though hopefully it's nothing so serious this time.

Yel'kno 47/66 HP 23/16/18 AC CMD 25 
Monday February 16th, 2015 10:14:57 PM

Yel'kno looks to the two unfamiliar bodyguards with a smile while doing a preliminary check of their Evul rating.

Swift action detect evil on one and then the other

Coerator (Mark) -- (18/17/15) -- CMD 23 -- HP 87/87 (Ki 8/8) 
Monday February 16th, 2015 11:09:04 PM

"Ahoy friends, please, have a drink" Welcomes Coer as he motions top the glasses in front of Lew and Karin. He wastes no time with his own as the questions are asked.

Coerator (Mark) -- (19/18/16) -- CMD 23 -- HP 87/87 (Ki 8/8) 
Monday February 16th, 2015 11:26:49 PM

Header update after catacombs purchase

DM Rob - Faces from the past 
Tuesday February 17th, 2015 12:16:38 AM

Aex is absolutely thrilled to learn that the Brothers have various shops right at her new doorstep. From her observation, Brother Engev (the potion maker) is the older of the brothers. If she were to speak to one of the other members of the party they might tell her that Brother Engev is not only older, but perhaps Brother Lansel's senior. At the moment however, Brother Engev is too preoccupied with the body Magana brought in. He excuses himself from the room, shutting the sitting room doors behind him.

Zeoll is concerned by the rumours he has heard but chooses not to challenge any of them. He is apart from the party after all, and though he is quite skilled it may be suicidal to take on all of Bonetown. Best leave those antics to Magana. Zeoll heads home to report what he has learned.

Once there, he too joins the others in the sitting room.

Coer does the honours and begins to pour drinks. Is there a more traditional greeting in Bonetown than to share a bottle of rum?

Yel'kno is suspicious of anyone that enters his house. His eyes glow momentarily as he scans them for any signs of evil. Not a trace can be found on either man.

Magana drops her usual intimidating self to greet the two men. Perhaps as their occupation as bodyguards and defenders she pays them a mark of respect?

Jozhur cuts straight to the point. Sure, it's good to see a familiar face - but why? What's up? Nobody just drops by for tea and cookies anymore.

It is Magana and Jozhur who think to ask of Terza.

The two men look to each other with sullen faces before Lew speaks up "Terza is no longer with us. She is dead"

"She might still be alive, you don't know that!" Karin spits out angrily

Lew looks calmly to his companion and then back to the party "True, her body has not been recovered, however, she has been officially listed as deceased by the Shipping Guild"

Both men sit down and gratefully accept some rum from Coer.

Lew continues "Terza vanished from our vessel after our departure from Gullport. The Guild determined that she succumbed to the Call of the Sea and drowned. WE don't believe that"

"We were at Gullport. We know the Call." Karin grimaces slightly as he recalls the experience "We didn't hear anything the night she vanished."

"I believe she was murdered" Lew continues, raising a hand to stop Karin from protesting "It is easy enough to dispose of a body at sea. And that leads us to where we are now. We humbly ask for asylum until the Shipping Guild leaves Bonetown. Once they leave we will secure our own way out of this port."

"And if you help us, we can help you with the situation brewing here" Karin adds "Surely you noticed the Shipping Guild presence here?"

"No, help us or not we will still do what we can to help you. It is what Terza would want" Lew holds his head up proudly as he looks to Karin, who reluctantly nods in agreement.

-------------------
DM Notes:
Granted last weeks posting report hasn't been announced yet by Sheriff Ken, however I have already bragged to Jerry :) Let's go for two weeks in a row!


Zeoll (Cayzle) (AC23 - HP 51 of 51) 
Tuesday February 17th, 2015 11:27:52 AM


Zeoll arrives in time to hear the plea from Karin and Lew. He answers right off. "Of courrse we will help. We didn't save you frrom the cultists in Gullport just to have you get murrderred when you got back to civilization. Please stay with us, and we'll offerr you the prrotection of ourr group."

"But we need to know morre. Why is the Shipping Guild herre, and what forrce might they brring to bearr on you herre?"

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Tuesday February 17th, 2015 12:21:19 PM


"Yes," Magana says, immediately supporting Zeoll. "There are few enough good and courageous folk in this world. To let one disappear without a care diminishes us all. We must make a quick stop in Rum, but thereafter we should be able help you. Have you any solid ideas what may have happened to Terza, or is it a complete mystery? And why are you in hiding? Does the Shipping Guild blame you for her disappearance?"


(Brock) Jozhur AC20/15/15--CMD 20--HP 65/65  d20+7=11 ;
Tuesday February 17th, 2015 1:16:48 PM

Jozhur nods in agreement as he studies their guests, but he's a little distracted daydreaming about Terza. (Sense motive: 11)

"We will keep you safe if we can. And we'll certainly investigate Terza ' s disappearance, I hope she is safe somewhere. But we need details so we know where to start. Who was around? Anyone new on the ship? Who would have a motive? We're here for the night at least, we can start looking into it right away maybe."


Terser (Warren G) [22/13/19 -- CMD 23 -- HP 87/87  d20=18 ;
Tuesday February 17th, 2015 5:03:59 PM

"It would also be useful to know if Terza had been involved in anything that someone would want to keep quiet. If it was not the call, we need to investigate what else could remove someone from a ship on the open sea without being seen. There are few enough of those. Could someone else among the crew be responsible?"

Or maybe these two are trying to throw suspicion off of themselves by getting us to investigate something else... Sense Motive 18



StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Tuesday February 17th, 2015 5:18:53 PM

Aexana feels like watching a tennis match as she observes Karin and Lew while they tell their story immediately followed by a questionning batallion. She refrains from throwing more questions their way as her only question right now was handled by her friends... why would anyone want to kill Terza... Aexana never met Terza but from the way everyone speaks of her it seems they all liked her. Why else would the Crew of the Lionfish just to aid these two without any hesitation...
Aex too has felt the hostile athmosphere around this town and if all this is caused by the Shipping Guild then the Lionfish has made quite an entry by refusing to sign the documents they were offered... oh well... what's done is done. No need to say anything about all that.

With all those thoughts running around the little Gnome feels its wisest to shut up and listen...



Yel'kno 47/66 HP 23/16/18 AC CMD 25 
Tuesday February 17th, 2015 10:28:37 PM

Yelkno listens intently with nothing to add for now.

Coerator (Mark) -- (19/18/16) -- CMD 23 -- HP 87/87 (Ki 8/8)  d20+9=25 ;
Tuesday February 17th, 2015 11:38:11 PM

Coer listens as the the back and forth as he sips his Rum and ponders the tale. While there may be wrong to be righted, the safety of his crew come first.

"You have asked for asylum...is someone looking for you?"

~~
sense motive; 25

DM Rob - The new man in town 
Wednesday February 18th, 2015 2:31:26 AM

Much of the group is in agreement to keep the two men safe. But there are so many questions! Why is the Shipping Guild here? What happened to Terza? Why are the men in hiding? From whom? The questions come thick and fast. Aexana's observation of it being like a tennis match is a good comparison.

The men look to each other and nod "I knew they would help us" Karin smiles to Lew

"You have many questions, and truth be told, I'm glad we have a chance to tell our story. I fear the Guild would not be as welcoming.

Terza was our responsibility. It was our duty to ensure her safety, and having done so for many years what starts as a duty becomes something more. She was principled and honorable, and she was a great friend."


Perception DC15: Highlight to display spoiler: {His eyes are starting to well up. He cared either deeply for his duty or for Terza}

"We left Gullport in quite a hurry as you can imagine. We had a few miles behind us, and Terza turned in for the night. Being a Shipping Guild vessel there was no need for us to stay in her quarters with her. Standard practise though had us in the adjoining room. At sunrise when Terza didn't show for breakfast we went in search of her. Her quarters were locked however and when we broke in she could not be found. I couldn't see any signs of forced entry, and no signs of a struggle. She just vanished!"

Lew looks up and adds "The Shipping Guild have officially listed Terza as deceased. It is beyond unusual to register someone as deceased when there is no corpse to confirm it. For someone in Terza's station, some sort of inquest or discovery should have been conducted. The whole situation reeks."

Karin nods along before continuing "Yes. And now this is where things get complicated. Terza was the Shipping Guild emmisary for this area of the southern oceans and the Guild could not leave that position open for long, so have already appointed a successor: Elstred Gorstrom. He's an ambitious man who is rising quickly through the ranks of the Shipping Guild."

"Rumours are he has done so through questionable means. On the streets they nicknamed him 'Mithril'. Hard and good looking, but cold and nothing sticks to him" Lew practically spits out the words.

Jozhur and Terser can't quite get a fix on these two guys. They may be telling the truth, embelishing it, or just flat out lying. Perhaps they were the ones that took care of Terza?

It is becoming apparent to Coer that Karin is the more level headed, whereas Lew speaks with passion. Neither man is acting deceitfully in his mind. They aren't taking time to fashion lies, they aren't sweating. They appear to be just unloading a story they have been aching to tell.

Karin continues "Whist Bonetown and the Shipping Guild have never seen eye-to-eye, his appointment to this region does not bode well. Terza was opposed to many of the things he stood for. But we cannot speak out now. We were the bodyguards who failed. She disappeared on our watch. It wouldn't take much for us to be made outcasts."

"Or for us to wind up having an 'accident'" Lew adds. "Elstred is a man who seeks power. Bonetown and its .. er .. inhabitants regularly disrupt Shipping Guild trade vessels. You can't deny that. He loses money, and worse it affects his reputation. Terza just left things well alone, but Elstred is different. It's possible he is here to negotiate some good terms to allow his ships safe passage through these waters, but I'd watch for the knife in my back at the same time" Lew shakes his head.

Karin finishes "So that's where we stand. If Elstred finds us, we don't know what will happen. We support Terza and her ideals, and they seem to clash with Elstred's. Once he and the guild leave here, we will be safe to leave and rejoin one of the other Guild areas. If we stay clear of him it is likely he will stay clear of us. The sooner he leaves, the sooner we can leave, and dare I say, the safer things will be here."

Lew tries to help lighten the mood "We won't be freeloaders. Though it isn't safe for us to leave the house, we will do what we can to earn our keep"

Zeoll (Cayzle) (AC23 - HP 51 of 51) 
Wednesday February 18th, 2015 12:43:34 PM


Zeoll sees this as a puzzle to solve.

"Firrst, let me seek trruth in my drreams. Maybe I can find a clue as to Terrza's trrue fate."

"Tomorrrow we should seek out this Elstrred fellow. See if his hearrt is evil. If it is, then abduct him and charrm him. Then we'll find out the trruth as to what is going on."

"Forr example, we can just Waterr Walk over to his vessel, Make a doorr with a Wood Shape spell, enterr, grab Elstrred, and deparrt with him. Cast Waterr Brreath on everrybody, Cancel the Waterr Walk, and we all sink to the bottom, wherre we use charm and bluff to get him to tell us all he knows." We'll likely be well left alone underr the waves while we chat with him."

The old liontaur grins at Aexana. "My dearr, forrgive me forr suggesting such a use forr yourr worrthy magics!"

Zeoll turns to Lew and Karin. "Tell us morre about this Elstrred Gorstrrom. What does he look like? What arre his capabilities? Which ship is his own perrsonal ship? Does he keep casterrs nearr him? Bodyguarrds? Wherre on his boat does he sleep?"

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Wednesday February 18th, 2015 2:44:36 PM

Listening to Karin and Lew's story Aexana patiently waits till they have finished. Interupting never is polite and these two seem to be loaded with passion and regret so have them take their time to tell the tale... There are however a few things that don't add up in Aex's mind.

Aex smiles as Zeoll suggest some pretty innovative and cunning use of Druidic magic. The old fella sure has nifty ideas! "Not offended at all my friend! I'd be happy to provide for this underwater party at all time!

"If I may interrupt... you seem to think Terza was murdered? But the door was apparently locked from the inside per you had to break it down... could anyone have entered through a porthole in her quarters? But as there is no body not traces of battle... and since you were sleeping next to her quarters any assassin must have been pretty quiet. Not to be inpolite but could it be that Terza knew something was about to happen with this Shipping Guild and that she chose to go in hiding untill the time was right for her to return? Perhaps she knew she was in danger...

And on another matter... what makes you think the Shipping Guild will leave Bonetown anytime soon?!?"




Terser (Warren G) [22/13/19 -- CMD 23 -- HP 87/87 
Wednesday February 18th, 2015 5:22:44 PM

If it's that easy for us to enter and interrogate someone, I imagine there are people out there who are much smarter and more powerful that can do the same. It would be just as simple for a wizard to pop himself inside and back with a trussed up captain in tow. But, even if the man's heart is evil, that doesn't give us the right to scare him half to death by threat of drowning. I'm sure there are legal ways to obtain an audience with a member of the Shipping Guild.

Terser doesn't think he would be a target of the same slander that Zeoll reported as going around about the crew of the Lionfish. It can't be too common either if children are still looking up to the other crew members. He would prefer to keep his name clean if possible, as long as they can still accomplish their purpose.

Magana (Craig) [HP 92 of 92] [DR 1/-]  d20+2=15 ;
Wednesday February 18th, 2015 7:30:53 PM


diplomacy 15

Magana's eyes narrow at Zeoll's suggestion that they do anything other than set sail for the temple in Rum in the morning, but is just able to keep her temper in check. She clenches her teeth and decides to capture Elstred before morning if that is what it takes, but says nothing further.


Zeoll (Cayzle) (AC23 - HP 51 of 51)  d20+9=24 ;
Wednesday February 18th, 2015 8:27:25 PM


Sense motive 24

Zeoll sees that look in Magana's eyes, and immediately deduces what is going on in his sister taur's head.

"Of courrse, we would have to do all that AFTERR we got back frrom Rrum. We have an immediate prriority errrand therre. Lew and Karin, you'll come with us on the Lionfish -- staying herre with the good brrotherrs would only endangerr both you and them."

"Rright, Magana?" Zeoll grins at her.

Coerator (Mark) -- (19/18/16) -- CMD 23 -- HP 87/87 (Ki 8/8) 
Wednesday February 18th, 2015 9:43:00 PM

"We promised Gargul we would head to Rum. We should go soon. Lew and Karin, you are welcome to travel... and welll, fight with us while we travel."

Coer agrees that they should be protected, but also knows a visit to Rum is required, so... two birds one stone.

Yel'kno 47/66 HP 23/16/18 AC CMD 25 
Wednesday February 18th, 2015 10:26:37 PM

"the shipping guild is a target for most of the inhabitants of Bonetown and they probably don't take kindly to warships meant to sink then sitting in the harbor.. Stay too long and this Elsstred fellow will find himself with his ships sunk in the harbor and himself having gained a second smile." Yel'kno theorizes as to the departure of the Shipping Guild, at least based on his own past experiences in Bonetown. "and Coer is right. we unfortunately have business to attend to in Rum.. You should travel with us until we can sort this out."

DM Rob - The new man in town 
Thursday February 19th, 2015 12:45:21 AM

Aexana though has another theory about Terza's disappearance. Perhaps the woman chose to go into hiding herself? Lew opens his mouth to speak, but then just as quickly closes it. Karin is the one who speaks up "That thought hadn't occurred to either of us. My thinking is that if she was to go into hiding she would have let Lew or myself know. You can understand as bodyguards to an emissary we are privy to many secrets, and keeping them is part of the job. We look to put ourselves in harms way to protect her. If there was anyone she could trust it would have been us. No, she would have told me is she was going anywhere"

Zeoll quickly comes up with a way to theoretically apprehend the Shipping Guild emissary and interrogate him. It involves no less than 6 spells that he quickly lists (Some sort of divination, Detect Evil, Water Walk, Wood Shape, Water Breathing, and some sort of enchantment). Of course, what if they manage to board the ship and find he is not evil after all? I'm sure the Shipping Guild would happily let the party go. And what if he is not aboard the ship at all?

Zeoll asks a few more questions about the man, to which Karin is able to respond "Appearance? I don't know, middle aged guy. Shoulder length dark hair. And you can just tell he comes from money.

His ship is the 'Ariel'. It's the largest galley out in the harbor at the moment. Easily over a hundred sailors aboard, including all manner of spell casters and personal guard. Probably similar on each of the other warships. He's brought an army with him. I don't think even you could just walk in and walk out

Capabilities? Well, he's a diplomat. Very articulate. He can cast a spell or two I believe. I don't think he is much of a fighter though. And he has contacts everywhere."


Lew and Karin share the various rumours they have heard about the man:
- Many Shipping Guild contracts allow for spoilage of goods during transport. It's said that Elstred ensures that any goods he oversees always lose exactly the specified allowance. Not in spoilage. He helps himself to the goods he transports and sells them himself.
- Whereas others in the Shipping Guild try to work within the laws of each land, its said Elstred doesn't share the same moral compass. Illicit goods - taurish wine, poisons, even slaves - are whispered to be transported via ships under his command. For the right price, of course.
- The Temple of Pantheon uncharacteristically turn a blind eye to Elstred. It is rumoured that the man has either blackmailed a number of Justices, or more likely, found ways to "get" to them (threats to their families, their followers, their lands, etc).
- Elstred does not have any family connections with the Shipping Guild, which is unusual for any higher ranking officials. He is periodically assessed/reviewed by the Guild, however to date they have never been able to gather any firm evidence of wrong-doing on his part. Perhaps coincidentally his family has money. LOTS of money.

"Of course, these are just rumours" Karin ends "How much stock can you place in a rumour?"

Terser doesn't agree with the approach. Surely a more legal way of resolving this matter is in order. Last thing the party need is to draw the wrath of the Shipping Guild against Bonetown. An unwarranted attack on a Shipping Guild emissary would not go unnoticed.

Yel'kno ventures a guess that the Shipping Guild won't be very welcome in Bonetown, and that if they try anything they will find themselves walking the bottom of the harbor.

Magana reminds the group of their duty to venture to Rum. This looks to adjust some of the plans. Coer and Yel'kno offer passage on the Lionfish to Lew and Karin. Both look hopeful at the prospect. "Rum would provide more than enough opportunities for us to find passage away from these seas."

Are there any more questions for Lew and Karin? Has Zeoll shared what he learned/heard in the taverns with the rest of the party? Has everyone finished their catacombs shopping and updated their character sheets and headers?

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Thursday February 19th, 2015 2:59:31 AM


ooc: I'm all up to date...

Inwardly relieved that the trip to Rum won't be postponed, Magana nods gratefully to Zeoll, and asks him, "Did you pick up any information on your side trip through town?"

ooc: for expediency, I'll assume Zeoll passes on what he heard... If not ignore the following:

Magana asks their guests, "Have either of you heard of this man with the scorpion tattoo?"


Zeoll (Cayzle) (AC23 - HP 51 of 51) 
Thursday February 19th, 2015 2:58:58 PM


Zeoll fully shares all he has learned.

He asks Karin and Lew if they have heard any of these rumors about the party, or know how they got started.

He asks who the Shipping Guild expects to cut a deal with here in Bonetown, since there's nobody who is actually an authority. "As I underrstand it, nobody tells a Bonetown captain what do do once he orr she is out of the harrborr. The Harrborrmasterr is a little king overr the harborr itself, but not overr anything else."

"But first thing in the morrning, we sail forr Rum."

OOC: Waiting for my CC order to wrap.

(Brock) Jozhur AC20/15/15--CMD 20--HP 65/65  d20+8=22 ;
Thursday February 19th, 2015 5:12:17 PM

Jozhur looks puzzled when Zeoll shares what was found, "Who would start such rumors about us? The Elf-Bloods? Someone associated with Biloopl? This could all be connected with Terza's disappearance even."

He tries to think of who the "man with the great scorpion tattoo" would be. (Knowledge Local: 22).

Jozhur is also in favor of a more subtle approach than kidnapping this Elstred fellow. "We should probably be as discreet as possible. We already aren't in the Harbormaster's good graces, he isn't as likely to turn a blind eye to us if we are caught."

(Brock) Jozhur AC20/15/15--CMD 20--HP 65/65 
Thursday February 19th, 2015 5:12:43 PM

OOC: Character sheet is updated other than the pending CC transaction.

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Thursday February 19th, 2015 5:38:06 PM

(sheet done - just need to add the latest purchases from the CC)

Aex is worried... it was tricky already to sail into port... how hard will it be to sail out of here?!? For some questionnable reason rumours have started surrounding this group and the little druid senses danger lurking around every corner.

"Remember who those little children were impersonating? I wasn't in their little play... Magana, Coer, Sam, Jozhur. For sure they know Zeoll and Yel'kno as well. Could it be I for one have not been brandished a Lionfish member? And as such... do you think I could go mingle in town more easily without drawing suspicion? Of course having entered here it could already be too late but one never knows... "

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 87/87] (25% chance no crit) 
Thursday February 19th, 2015 6:25:14 PM

Terser was thinking along the same lines as Aexana. He may not yet be associated with the deeds of the Lionfish and its crew, for better or for worse. It would certainly be safer scouting for information with the two of them, if they are correct and haven't been included in the nasty rumours. Besides, he's already quite experienced at protecting gnomes.

Regardless, their errand in Rum is calling, and maybe between the information there, Zeoll's dreams, and maybe some purchased divinations, they can find out where Terza has gotten herself to.

Coerator (Mark) -- (19/18/16) -- CMD 23 -- HP 87/87 (Ki 8/8) 
Thursday February 19th, 2015 7:18:37 PM

Coer chuckles at the mention of the harbourmaster and tops up all the drinks.

"Jo, remember when the Harbourmaster tried to arrest us. HA! Good times, good times."

(Brock) Jozhur AC20/15/15--CMD 20--HP 65/65 
Thursday February 19th, 2015 7:29:05 PM

"Ha! How could anyone forget. I suppose we've caused our fair share of mayhem on these docks. And I doubt we are done."

"Maybe the rest if us could go out as a group and see what happens. Barkeeps hear everything, and we've done a good deed for at least one of them. Maybe we can find her, if I can think of her name "


(Brock) Jozhur AC20/15/15--CMD 20--HP 65/65 
Thursday February 19th, 2015 8:21:58 PM

"Sharea, at the Rotten Seal. We whupped some rude pirates for her. We can see if she still tends the bar there."

Yel'kno 47/66 HP 23/16/18 AC CMD 25 
Thursday February 19th, 2015 11:52:29 PM

"We should see our guest safely back to the ship first." Yel'kno suggests with mere minutes to spare!

DM Rob - Torches and Pitchforks 
Friday February 20th, 2015 2:17:35 AM

Zeoll shares the rumours he heard about town.

Magana enquires as to whether the Lew or Karin have heard of this man with a scorpion tattoo. Zeoll asks if they have heard the rumours themselves or know how they started. Both men shrug. "We haven't left the building since we got here a week ago, and even then, this was the place we sought. We didn't hang around"

Knowledge Religion DC10: Highlight to display spoiler: {The scorpion - much like the spider and snake - are known symbols of Jancassis's followers. And doesn't one particular group of her followers specialise in rumours?}

Zeoll declares the Harbormaster to be the closest thing to actual authority here. And though Jozhur doesn't have any knowledge of this scorpion-tattoo man, he does know a thing or two about how Bonetown works.

The Harbormaster is the muscle of Bonetown. The 'guards' are his men and he ensures the docks are kept safe. However, the other half of the so-called government is comprised of the Captains' Council, a motley group of pirate captains. If you're a ship captain, and you've paid your Harbor fees, you're a member! There is a quorum group of seven retired pirate captains that are available to meet when there is an emergency, but usually, when a meeting is needed, a captain calls it by raising the "Captain's Jolly Roger" at the Harbormaster office and the meeting will occur at midnight in The Nine Fingers Tavern (because its the biggest). Usually, the council is convened to settle a grievance between captains or factions. However, they will also meet if there is a tangible threat to the town that is not being handled by normal means - which means someone gets irked by the threat enough to round up some brutes to take care of it.

Aex and Terser each suppose that since the young children hadn't mentioned them that perhaps they are not as renowned. Is it a gamble they are willing to take based on a children's game?

Coer and Jozhur reminisce about times gone by when they were arrested by the Harbormaster for disobeying his curfew. And Zeoll wonders why the party aren't well received here :)

Yel'kno suggests that the guests should be shown to the ship as soon as possible. It sounds like these is debate as to whether this should occur immediately or in the morning.

Those discussions will have to wait as a loud thunk comes from the wooden wall, as if someone has just thrown a rock at it.

From outside the house comes a call in a mans voice "Come on out ye, dogs! We know you found Annoirs treasure!" There are angry cheers. Sounds like a small mob has formed. "Come out or we burn you down along with yer place!"

Zeoll (Cayzle) (AC23 - HP 51 of 51)  d20+2=21 ;
Friday February 20th, 2015 3:39:07 AM


Zeoll casts his Mage armor spell and steps out of doors, tower shield in hand.

"Don't be so mad!" he calls out. He reaches out to touch the person nearest him. Touch attack hits AC21, to use the fey bloodline laughing touch ability.

"This fellow sees the humorr in the situation. Now the rrest of you calm down!"

Magana (Craig) [HP 92 of 92] [DR 1/-]  d20+13=14 ;
Friday February 20th, 2015 3:54:11 PM


Magana follows Zeoll outside and stand at his side with a wicked smile on her face. She is clearly looking forward to a fight and *will* engage the crowd at the slightest provocation. She fingers the flail hanging at her side in open anticipation.

intimidate 14 (not her best show!)

"You are brave to talk about burning our home," Magana growls, "when every building and ship in town is equally vulnerable. Where do *you* live, 'friend'?" she asks with no subtlety in her threat.


(Brock) Jozhur AC20/15/15--CMD 20--HP 65/65  d20+11=17 ; d20+20=29 ;
Friday February 20th, 2015 4:43:46 PM

Jozhur pushes his way past Magana and tries to calm the mob, "Annoirs treasure? His treasure was sacred Centaur wine. We exposed him to the Centaurs, they tried him and sentenced him to death, executed him right in front of us. You shoulda seen the coward trembling in front of the executioner. Any other rumors you would like explained?"

-----------
Diplomacy: 17
Bluff: 29 (Annoir's execution)

StevenVdB) Aexana HP 54/54 - AC16/14/13 - +4 vs Giant - CMD 16 - +1 vs Lizards & Goblinoids  
Friday February 20th, 2015 5:17:23 PM

Aex stays in the back... somehow her new pirate friends do seem to be lost when it comes to diplomacy... that mob out there is likely to get pretty angry and the threats made...

This is going to be fun :-) Aex smiles... she has actually grown quite fond of this crazy Lionfish bunch...

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 87/87] (25% chance no crit)  d20+4=13 ; d20+10=19 ;
Friday February 20th, 2015 7:24:53 PM

Knowledge Religion 13

Huh, a scorpion may indicate a follower of Jancassis. They have been known to spread rumours...

After the thunk on the wall though, this thought is quickly lost. This may not be his home, but that doesn't give anyone the right to threaten to burn it down. Who would think that a city of wooden building and ships would have residents threatening to burn things all willy-nilly?

Still, he steps up behind Magana and lends the force of his countenance to her threats. Intimidate 19

Coerator (Mark) -- (19/18/16) -- CMD 23 -- HP 87/87 (Ki 8/8) 
Saturday February 21st, 2015 9:58:52 PM

"Well blow me down... we aint been here but an hour and someone is itching for a fight!" grumbles Coer as he slowly rises from his chair and walks towards the door where his friends have crowded.

Coer placed his gear in his room so he has no equipment or potions to use. He is wearing his trusty new Monk's Robe though so should he need to fight he is more than ready.

Yel'kno 47/66 HP 23/16/18 AC CMD 25  d20+8=20 ;
Sunday February 22nd, 2015 10:49:56 PM

Yel'kno lets out a small sigh at how some of his shipmates react to the gathered mob and hopes to perhaps salvage the situation.

"What my friend Johzur says is true.. Annoir had no treasure trove of riches that I ever saw. Yes, the Lionfish brought Annoir to justice at the hands of the Centaur's, but there was no great plunder to be had."

Diplomacy: 20

DM Rob - Torches and Pitchforks  d20+8=17 ; d20+13=28 ; d20+13=26 ; d20+13=16 ; d20+13=30 ; d20+13=25 ; d20+13=20 ; d20+13=24 ; d20+13=22 ; d6+4=7 ; d6+4=7 ; d6+4=10 ; d6+4=9 ; d6+4=10 ; d6+4=10 ; d6+4=10 ; d20+14=16 ; d20+14=27 ;
Monday February 23rd, 2015 12:06:25 AM

Zeoll is the first to exit the building, and hears a rock bounce off his shield as soon as he hits daylight (Readied action to throw a rock at the first person to appear. Hit AC17=Miss!).

Outside is an assortment of ten men. One is holding Brother Lansel firmly by the shoulders. The priest looks to be trembling a bit. They are not close enough for Zeoll to simply reach out and 'touch'. Doing so could be seen as provacative, could see them make an AoO, or could see them hurt Brother Lansel.

Magana is begging for a fight. She taunts the men and can feel her flail practically begging to be released.

One of the men in the back of the group pounces on her words. He speaks in a loud grandiose fashion to the men "'Every building and ship is equally vulnerable'? Do you hear, brothers? We come here for justice and they threaten the entire town! Your wives, your mothers, your children are not safe while they still live here. How long can we ignore the threat?"

Terser stands by Magana's side. The two make quite an intimidating force, however the smalll mob do not look deterred.

Jozhur tries a different approach, and seeks to make peace by calmly and rationally explaining what happened to Annoir. Well, at least a version of events that won't see the group hung.

One of the other men in the back of the group - with slicked back black hair and a black shirt tucked into his brown breeches - seizes on Jozhur's words "There! Did you all not hear it! Straight from his mouth to your ears! They FOUND Annoir's treasure! And rather than share it they watched him be executed so they could have it all to themselves!

Yel'kno tries to salvage the situation. "What my friend Jozhur says is true..." he begins, before his voice is drowned out by the booming voice of the other man.

"You hear! It's true! They admit it! Well I say no more! It is time to get our share, brothers!" The man starts pumping his fist in the air while loudly chanting "Get our share! Get our share!". The other outspoken man joins in with equal gusto, and soon all of the other men have joined in.

Coer slowly makes his way over to see what the fuss is. They've only just gotten here and already people are looking for blood.

Aexana stays comfortably in the back. She smiles as she realises the distinct lack of diplomacy displayed by much of the group. It's little wonder they aren't the most popular pirates here.

The chant grows louder until the men can take it no longer. "ATTACK!" screams the man with the slicked back hair. He points his finger towards a patch of dirt at Magana's feet. And then, the world goes quiet.
Spellcraft check DC17 - Highlight to display spoiler: {Spell cast: Silence}

The man with the booming voice then also casts a spell
Spellcraft check DC18 - Highlight to display spoiler: {Spell cast: Haste}

R1 - a bald man with grey stubble - releases his grip on Brother Lansel. The priest makes a run for it, heading south towards the town and away from this commotion. R1 though moves with great speed and is able to attack Zeoll and move away before the taur has a chance to react. The other men join suit. A total of four attack Zeoll whilst another four attack Jozhur.

They move faster than any normal man should, and their blades cut very deeply. By the time they have finished they have the front of the building surrounded and both Zeoll and Jozhur have taken some damage.

(Spring attacks targetting Zeoll and Jozhur only. Move - single attack - move.
R1 - attacks Zeoll - Hit AC28 - 7pts damage!
R2 - attacks Zeoll - Hit AC26 - 7pts damage!
R3 - attacks Zeoll - Hit AC16 - Miss!
R4 - attacks Zeoll - Hit AC30 - 10pts damage!
Zeoll takes 24pts damage!

R5 - attacks Jozhur - Hit AC25 - 9pts damage!
R6 - attacks Jozhur - Hit AC20 - 10pts damage!
R7 - attacks Jozhur - Hit AC24 - 10pts damage!
R8 - attacks Jozhur - Hit AC22 - 10pts damage!
Jozhur takes 39pts damage! .. due to some awesome DM damage rolls
)

The two men at the rear (R9 and R0) continue their chanting and fist pumping "Get our share! Get our share!"

Perception DC5 - Highlight to display spoiler: {The attackers all wear leather armor and carry shortswords, except for the two at the back who carry daggers. A few of the men have potions by their sides}

Map - Torches & Pitchforks - Rnd 1

----------------------
OOC: No readied actions, no perception checks, and two intimidates. Sorry guys. They got first attack.

On a more positive note - please check your emails. Three perfect posting weeks in a row has netted you each a small reward!


Magana (Craig) [HP 92 of 92] [DR 1/-] 
Monday February 23rd, 2015 12:59:12 AM


Magana is moving to AC28/AD29 and attacking one of the men in the back. I'll post in full tomorrow when I have a full keyboard to work with. Just wanted to let others know that she'll be out of your way.


Zeoll (Cayzle) (AC23 - HP 27 of 51 - Invisible)  d20+9=15 ; d20+9=29 ; d20+20=25 ; d20+20=27 ; d20+20=37 ;
Monday February 23rd, 2015 11:33:49 AM


Spellcraft checks: 15 miss and 29 makes it. Zeoll deduces that the first spell that he did not identify was a Silence spell.

Perception checks: 25, 27, 37.

Zeoll makes a note of the gear carried by the rogues. Perception 25.

He looks for spell component pouches on the enemies. Perception 27.

He tries to listen and look for anyone else who is stealthing around. Perception 37.

Also, where is Brother Lansel, and who is grappling? him?

Zeoll casts an Extended Command spell on the one holding Lansel, or if none are, then he casts it on R1. The Extended Command is FLEE and it is successfully resisted with a Will Save DC of 20.

Zeoll becomes invisible as a move action. (Fey Domain spell). He takes a five foot step to Z-AA-21-22.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command, command x2, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 1 of 7 1st lvl (Mage Armor)
Cast: 0 of 4 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey Domain Hide Away: used 1 of 7.
Meta Rod: used 1 of 3

Current effects: Mage Armor 6 hours.

Terser (Warren G) [22/13/19 -- CMD 23 -- HP 87/87] (25% chance no crit)  d20+9=19 ; d20+10=18 ; d20+6=11 ;
Monday February 23rd, 2015 12:40:57 PM

Terser doesn't know anything about this treasure, but these people certainly don't deserve a share of it, and they certainly don't have any call to brandish their steel at his friends. Seeing how mobile these people are, he deems it wise to slow them down. He launches a bag of goop at the nearest one, then moves to confront the ring leaders, making sure he can hear the commotion again before yelling at the top of his lungs at them.

Move to AE24 and draw Tanglefoot Bag
Ranged Touch - throw Tanglefoot Bag at R6 vs touch AC19
Free action to yell


I don't know who you think you are, but you don't deserve a share of a non-existent treasure for sitting on your thumbs at home! How about you go back to your jobs and earn some money before I call the authorities to throw you in the lockup!

Intimidate vs leaders - 18
AOO vs anyone to come in range
(-4 for non-lethal) VS AC 11




"StevenVdB) Aexana HP 58/58 - AC16/14/13 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids"  
Monday February 23rd, 2015 5:32:19 PM

"...........!? ........!!! .........????"

Aex realises someone has incapacitated all speaking which means there's no casting of spells with verbal components either!!

Rather than pushing through the door Aex rushes upstairs towards the windows looking out on the street. She won't have time to act anymore but once upstairs she softly test if she can talk and hear herself again... (running quad speed double move)



Magana (Craig) [HP 92 of 92] [DR 1/-]  d100=16 ; d20+13=30 ; 2d8+10=17 ;
Monday February 23rd, 2015 7:14:07 PM


The sheer gall of these men enrages Magana and she takes the battle directly to the instigators at the back.

(low d100 roll means R9 is her target)

Magana moves to AC28/AD29 (no doubt taking AoO on the way) and swings her flail...

Flail to R9 hits a 30 for 17 dmg

CURRENT IN-PLAY INFO

AC = 20(normal) +2(rage) = 22 --- [Touch 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

Full-round RAGE attack is Flail (+13/+8 for 2d8+10) plus Horn (+7 for 1d8+6).


Coerator (Mark) -- Ki AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 7/8)  d20+11=31 ; d20+11=27 ; 6d6+10=27 ;
Monday February 23rd, 2015 7:50:57 PM

Summoning his Ki to defend himself, Coer turns to his left and quickly steps into position.
In range of a foe he raises his fists high in the air and brings them down on the head of R8.

~~~
ooc: use Ki point to boost AC by 4 - 23 Total AC
move to ae21-af22
attack r8; nat 20; crit check 27 - probably a crit, if so 27 damage, if not half that.

(Brock) Jozhur AC21/16/15--CMD 21--HP 36/65  d20+16=19 ; d20+11=18 ;
Monday February 23rd, 2015 9:24:30 PM

Seriously injured and unable to attack effectively from his pisition, Jozhur disappears into the house for the time being. Once inside, he keeps an eye out for enemies entering through any doors or windows.

------------
Move to Z 20. Jozhur can stealth at full speed with no penalty now

Stealth: 19
Perception: 18

I updated everything but AC after my catacombs purchase. AC is now 21. If we were flat-footed I will add the 10 damage from the attack that would otherwise miss.

Yel'kno 47/66 HP 23/16/18 AC CMD 25 
Monday February 23rd, 2015 9:53:57 PM

Yelkno frowns as things go sourh. he calls on the spirit in his sword to Be merciful And moves to ag22

(Brock) Jozhur AC21/16/15--CMD 24--HP 36/65 
Tuesday February 24th, 2015 1:05:01 AM

header fix

DM Rob - Torches and Pitchforks - Rnd 2  d20+15=31 ; d20+15=25 ; d6+4=7 ; d6+4=6 ; d20+13=14 ; d20+13=17 ; d20+13=25 ; d20+13=29 ; d20+13=24 ; d20+8=14 ; d20+8=11 ; d20+10=14 ; d20+11=24 ; d20+6=16 ; d20+15=27 ; d20+15=27 ; d20+10=16 ; d20+10=27 ; d8=8 ; d8=1 ; d20+15=32 ; d100=87 ; d6+4=10 ; 4d6=13 ; d6+4=9 ; d6+4=10 ; d6+4=8 ; d6+4=10 ; d6+4=8 ; d6+4=6 ; 4d6=9 ; 4d6=18 ;
Tuesday February 24th, 2015 3:27:44 AM

Zeoll gathers his senses, and realises that Brother Lansel has already made a run for it (See previous DM post: "The priest makes a run for it, heading south towards the town and away from this commotion."). He doesn't think anyone else is nearby stalking invisibly. He commands one of the men to flee, but they look to have ignored his request (Will save vs DC20: 27=Pass!). Zeoll goes invisible and steps closer to the men. They all have pouches so it is difficult to tell what is a spell component pouch and what is not. The two at the rear are clearly magic users.

Terser tries to intimidate the leaders, but alas, to no effect. Their courage has been bolstered. He launches a tanglefoot bag with great accuracy as he steps forward. The sticky goo coats the man wearing the black bandana, however does not stick him to the ground (Ref Save vs DC15: 15=Pass. Rolled 14 but forgot something giving him an extra +1)

Terser - Sense Motive check. If less than 24 Highlight to display spoiler: {The leaders of this group are very convincing. So much so that you believe there is some truth to what they are saying about the Lionfish crew having done the deeds they speak of. It was certainly before you joined them. Could it actually be true?}

Throwing caution to the wind, Magana charges forward! BATTLE!!! The rogues wait until Magana is between them, and thus, both flank her for their AoOs. But wait, she is a barbarian with improved uncanny dodge. Their mistake! (Hit AC29 & 23 for 7pts and 6pts respectively. Magana takes 13pts damage! Rolled with +15 but should have been only +13 and no Sneak attack either thanks to Maganas Improved Uncanny Dodge). She smacks one of the chanting men with her flail with conviction.

Coer steps up introduces one of the men to his fist with an almighty blow! The mans clean white shirt is instantly bloodied.

Jozhur decides now is the time to back off. He retreats inside the building to regroup. (If your AC is 21, then yes, you can ignore the hit from the last round that hit AC20)

Aexana too makes herself scarce. She starts the dash inside and up the stairs (Note you can only use the run action for straight lines. You'll have to settle for double-moves to navigate the doorways, walls, stairs, etc. After this double move you are halfway up the stairs, with the top of the stairs to the south)

Yel'kno is displeased, and beckons his sword to be merciful to his foes. He steps up to two of the attackers.

The enemy act...

R9 (slicked back black hair and a black shirt tucked into his brown breeches ) casts a spell at Magana. For those in earshot it creates a tremendous BANG. (Magana takes 8pts damage and must make a Fort Save vs DC16 or be stunned for 1 round!)
Spellcraft DC17 Highlight to display spoiler: {Sound Burst}

R0 (clean shaven man. Blue shirt tucked in to brown breeches. Very shiny black boots) also casts a spell at Magana. (Magana takes 1pts damage and must make a Fort Save vs DC16 or be stunned for 1 round!)
Spellcraft DC17 Highlight to display spoiler: {Sound Burst}

Both men then take a step away from the tauress, but continue their chants "Get our share! Get our share!".

R1 steps inside the house and attacks with a shortsword. Unfortunately the balding mans swing connects with the doorframe and he is unable to follow through at Jozhur's head (Hit AC14. Nat1=Miss!)

R2 - a man with spikey blonde hair - sees Magana go for the apparent leaders. He springs into action! He moves up to Magana, attacks, and moves away. In his haste however, he misses his target. (Hit AC17=Miss!)

R3 - a man with apparently good hearing - notices Zeoll's sudden absence. He has a sneaking suspicion where Zeoll may be hiding and makes his attack. (Spring attack to move,hit,move. Perc check=32. Hit AC25+2 Flanking with R1=27. Miss chance D100=87=Hit! Zeoll takes 10pts damage + 13pts sneak attack damage + 4pts Bleed damage!). Surely R3 is the rogue of rogues!

R4 and R5 take more traditional approaches to combat. They simply step up behind Magana and try to pummel her into submission. Probably a tactic they have used many times before, but how many times on a tuar one wonders? (R4 Hit AC25 & AC14. R5 Hit AC29 & AC11. Magana takes 9pts and 10pts damage respectively). Magana's immunity to rogue flanking attacks look to save her a great deal of pain.

R6 - the gooey mess - slowly steps up to strike back at Terser. Only one blow connects. (Hit AC24 & AC16. Terser takes 8 pts damage!)

R7 and R8 both step up to attack Yel'kno from both sides. They are able to time their attacks almost to perfection. (R7 Hit AC27 & AC16. R8 Hit AC27 & AC27. Yel'kno takes 10pts damage + 9pts sneak + 4pts bleed + 8pts damage + 18pts sneak + 4pts bleed + 6pts damage. Total: Yel'kno takes 51pts damage and 8 bleed!) Medic! The lesson here looks to be don't get flanked by two rogues with sneak attack damage.

-------------------------------
Map - Torches & Pitchforks - Rnd 2

R6 - AC18 - Gooey. Half-speed. --2 penalty on attack rolls. --4 penalty to Dexterity.
R8 - AC20 - 27pts damage
R9 - AC19 - 17pts damage

(Brock) Jozhur AC21/16/15--CMD 24--HP 36/65  d20+14=17 ; d20+14=20 ; 4d6=17 ; d6+2=3 ;
Tuesday February 24th, 2015 10:02:10 AM

Jozhur clumsily tries to tumble by his attacker to get into a better position. Once he is opposite Zeoll, he strikes with his sword.

----------------
Move to X 19 to flank with Zeoll
Attack on R1 hits AC 20, 3 damage plus 17 sneak attack

Magana (Craig) [HP 92 of 92] [DR 1/-]  d20+13=33 ; d20+13=28 ; 2d8+10=17 ;
Tuesday February 24th, 2015 12:23:19 PM


ooc: R9 and R0 are within Magana's reach... she should get an Attack of Opportunity on one I believe?

AoO on R9 hits a 33 (CRIT! backed up with a 28) for 17x2 =34 dmg!

... so R9 does not get his spell off, right?

full post later once this is answered.

DM Rob: Hmmm.... My understanding was that every 2nd diagonal counted at 10ft, hence each of these attackers would be 15ft away from Magana and outside her reach. I've since looked into it and found this text: "As an exception to the way that diagonals normally work, a creature with 10 feet of reach threatens the second diagonal. These changes will be reflected in the next errata." So the author intention is that they should be in reach. That said, had your DM been aware of this fine print I may have moved the attackers differently. Still, my mistake. You may make your AoO

"StevenVdB) Aexana HP 58/58 - AC16/14/13 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids"  
Tuesday February 24th, 2015 2:43:51 PM

Aex is distressed that she even tried to run through a house she didn't know well enough... as because now she's unable to help her friends! However, it's no use to turn back now... forward we go!! She needs to go faster... perhaps flying will help! The little Gnome changes shape into her favourite Air Elemental and then flies as fast as she can in order to reach the front windows.

Yel'kno 17/66 HP 23/16/18 AC CMD 25  3d6=10 ;
Tuesday February 24th, 2015 2:44:14 PM

Swift action lay on hands for 10 hp. More to come Hipefully also realized I forgot to level up!

Zeoll (Cayzle) (AC23 - HP 32 of 51 - Invisible)  d8=7 ; d8=2 ; d20+16=32 ; d20+9=10 ; d20+9=25 ; d20+20=35 ;
Tuesday February 24th, 2015 2:58:30 PM


Zeoll is too close to death, and he fears facing Lord Gargul when the party still owes the god a favor from last time! So he cures himself. He is invisible, so he does not need to cast on the defensive; when you have total concealment, you do not provoke AoOs. He swaps out a Cure Moderate Wounds over a Calm Emotions, and cures a total of 2d8+6=15 points of healing.

[OOC: Header reflects being wounded for 10 damage -- but NOT sneak attacked -- last round, plus the 15 healing from his spell.]

Then he renews his invisibility, which is such an important defense for him!

Finally, he takes a five foot step to Y-Z-22-23.

Also, Zeoll's stealth check to avoid being heard as he moves is a base 20-4=1d20+16 = 32.

Also, Spellcraft checks for those spells: gets the second one.

Finally, a Perception check for anything weird going on that Zeoll might sense: 35.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command, command x2, bane, elf vision
2: calm emo, calm emo, hold person, faerie fire

Sorcerer spells:
Cast: 1 of 7 1st lvl (Mage Armor)
Cast: 0 of 4 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey Domain Hide Away: used 2 of 7.
Meta Rod: used 1 of 3

Current effects: Mage Armor 6 hours.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 87/95] (25% chance no crit)  d20=17 ; d20+11=12 ; d20+6=25 ; d10+16=20 ;
Tuesday February 24th, 2015 4:56:36 PM

header updated

Sense Motive - not a nat 20

Huh. Maybe I should get the full story from these guys. Did they withhold some treasure owed the town?


Still, he believes that none of these people he's come to know would purposely screw over these townsfolk, pirates or not. And they brought lethal force to their home. This is not the time for indecision.

He moves to support Jozhur and Zeoll, unleashing his anger at the unnecessary attacks on the crew against R3, stumbling at first but connecting solidly with his followup attack.

First attack, nat 1
2nd attack vs AC 26 (recalced for addl +1) for 20 damage


Coerator (Mark) -- Ki AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 6/8)  d20+10=30 ; d20+10=20 ; d20+10=24 ; d20+5=16 ; d20+5=20 ; 3d6+7=18 ; 3d6+7=20 ; 3d6+7=15 ;
Wednesday February 25th, 2015 12:32:00 AM

Coer continues to focus his ki on defense and sprays his fists at the enemies before him. He roars in anger trying to increase his power.

His blows hit true as he pummels the men standing over Yel'kno.

~~~
use ki to boost ac by 4 - total ac 23
power attack activated
power flurry of blows hits +10+/10/+5/+5 = nat 20; confirmed crit/24/16/20
for damage = 3d6+7 = 36(crit)/20/miss/15
Start with r8 and them target r7 if need be

DM Rob - Torches and Pitchforks - Rnd 3a 
Wednesday February 25th, 2015 12:40:49 AM

Jozhur tries to tumble through the space threatened by his attacker, and is lucky to escape another blow for his trouble. The attacker takes advantage of the opportunity however he once again strikes the doorframe rather than Jozhur! (Jozhur's acrobatics check of 17 fails to beat the attackers CMD. AoO hit AC14 - Another Nat1 against Jozhur! The DM dice are in his favour).

Now in a better position, Jozhur tries to repay the rogue in kind. Unfortunately however the target is quick on his feet and deftly dodges both of Jozhur's blows! (The rogue has Improved Uncanny Dodge - must like Jozhur - and cannot be flanked. With no flanking bonus, the attack on R1 I believe is a miss)

Magana takes a swing at one of the casters, but her flail flails and she misses (Nat1=Miss). Has she been stunned by her attackers? Time will tell...

Aexana is finally able to call upon some druidic power and transform into an Air elemental! She is able to fly all the way to the window (and beyond if she chooses)

Yel'kno quickly places his hands over his bloody wounds to stop the bleeding. And fortunately it starts to work.

Zeoll too patches up some wounds, whilst maintaining his invisibility. He then tries to quietly move away.

Terser grows suspicious of the Lionfish crew. These attackers are very convincing and truth be told he hasn't known the party all that long. If only Sam was here. He'd know what to do! No time for that now though, there are people to attack!

-----------------------
Folks I need some things done before I make the rest of this post...

I need:
- Magana's saves and actions
- Coer's actions
- Yel'kno's actions
- Terser to confirm he wants to move away from R6 to attack R3, and thereby provoke an AoO from R6


Magana (Craig) [HP 51 of 92(+14rage)] [DR 1/-]  d20+13=18 ; d20+13=27 ; d20+13=16 ; 2d8+10=18 ; d20+8=18 ; 2d8+10=21 ; d20+7=11 ; d8+6=11 ;
Wednesday February 25th, 2015 1:11:27 AM


Fort save=18 & 27 (successes, not stunned!)

Magana takes beating as she charges through the crowd, but get great satisfaction in the pain she inflicted at the end. As the instigators begin to cast spells, she takes a mad swipe at one of them but is somehow thrown off balance and misses. The magical blasts seem to disperse a few inches from her body, and she is glad of her new amulet.

She grins in anticipation at the man with the slicked black hair (R9), as she winds up her flail again.

Flail on R9 hits a 16 for 18 dmg
Flail on R9 hits a 18 for 21 dmg
Horns on R9 hits a 11 for 11 dmg

ooc: Weak! That beating she took musta done it!

CURRENT IN-PLAY INFO

AC = 20(normal) +2(rage) = 22 --- [Touch 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

Full-round RAGE attack is Flail (+13/+8 for 2d8+10) plus Horn (+7 for 1d8+6). Cleave?

Rage round 2


Zeoll (Cayzle) (AC24 - HP 32 of 51 - Invisible) 
Wednesday February 25th, 2015 6:20:42 AM


OOC: Header and PC Sheet Link updated, thanks!

OOC: Any chance at some info on AC since the fight has started?

DM RobC: ACs have already been provided for the enemies that have been attacked:

R6 - AC18 - Gooey. Half-speed. --2 penalty on attack rolls. --4 penalty to Dexterity.
R8 - AC20 - 27pts damage
R9 - AC19 - 17pts damage


StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids   3d6=14 ; d20+8=16 ; 3d6=12 ; 3d6=9 ; 3d6=10 ; 3d6=8 ; 3d6=9 ; 3d6=10 ; 3d6=9 ; d20+8=24 ; d20+8=17 ; d20+8=28 ; d20+8=26 ; d20+8=19 ; d20+8=12 ; d20+8=11 ;
Wednesday February 25th, 2015 10:54:12 AM

Having some action left according your last post (not sure if there's an action left or if Aex could just fly a bit further - so I'm taking the benefit of the doubt and hope our DM is going along with that ;-) )

Once Aex-Air reaches the window she's mortified to see what has transpired in the meantime on ground level!! Yel'kno is down... Magana finds herself surrounded also! Having reached lvl 8 Aex now has even better control over lightning!! Since all of the thugs are within 30ft of eachother she's able to call down 8 lightnings at once! And this insolence calls for a serious counter action...

Lightning Lord!
R2 - Damage 14 HP - Reflex DC20 for half - Spell Resistance 16
R4 - Damage 12 HP - Reflex DC20 for half - Spell Resistance 24
R9 - Damage 9 HP - Reflex DC20 for half - Spell Resistance 17
R0 - Damage 10 HP - Reflex DC20 for half - Spell Resistance 28 (Nat20)
R5 - Damage 8 HP - Reflex DC20 for half - Spell Resistance 26
R6 - Damage 9 HP - Reflex DC20 for half - Spell Resistance 19
R7 - Damage 10 HP - Reflex DC20 for half - Spell Resistance 12
R8 - Damage 9 HP - Reflex DC20 for half - Spell Resistance 11

Coerator (Mark) -- Ki AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 6/8) 
Wednesday February 25th, 2015 11:13:57 PM

Coer's actions are there Rob, I posted just before you did ;)

Yel'kno 17/66 HP 23/16/18 AC CMD 25  d20+11=13 ; d20+6=8 ;
Wednesday February 25th, 2015 11:27:56 PM

Yel'kno tries to attack one of the rogues around him, but just plain stinks.

~~~

Roleld a 2 on both attacks

DM Rob - Torches and Pitchforks - Rnd 3b  d20+13=32 ; d20+13=25 ; d100=27 ; d6+4=6 ; d6+4=8 ; d20+12=31 ; d20+12=22 ; d20+12=24 ; d20+7=23 ; d6+4=7 ; d6+4=5 ; d20+14=28 ; d6+4=8 ; 4d6=15 ; d20+12=19 ; d20+12=15 ; d20+7=15 ; d20+12=31 ; d20+12=31 ; d20+7=15 ; d6+4=6 ; d6+4=8 ; d20+10=26 ; d6+4=9 ; d20+12=20 ; d20+7=27 ; d20+7=26 ; d6+4=8 ; d6+4=6 ;
Thursday February 26th, 2015 12:52:30 AM

Back to our regularly scheduled programming...

Magana shrugs off the sonic attacks with ease. She retaliates with a flurry of flail and horn, however all somehow miss their mark!

Aexana uses the rest of her action for this round to fly closer to the window (Sorry, you used your standard action for the round. Also, per my email - please list the spell you intend to cast. Also, note that the enemies you have selected are not "all within 30ft". For instance, R9 and R8 were 65ft apart.)

Coer beats the stuffing out of one of the rogues before turning his attention on another.

Terser decides to take the combat to the other side of the field. He turns his back on the gooey rogue in front of him and receives a blow to his back for his trobles (AoO Hit AC32 - Crit confirmed on 25. I should have included the -2 on the die rolls for being gooed, but the crit would still have been confirmed. 25% chance of no crit: d100=27=Crit hits. Terser takes 14pts damage!). The dwarf is able to bring some pain to another attacker though.

Yel'kno tries to attack the rogue still standing in front of him, however the loss of blood is affecting his ability to swing his sword properly.

The enemy act...

R0 and R9 stop their chanting, look to each other and nod. Each casts a spell on the defensive, and then disappears from sight! (Concentration checks to cast defensively: 31 & 22 = Pass)
Spellcraft DC17: Highlight to display spoiler: {Invisibility}
Spellcraft DC17: Highlight to display spoiler: {Invisibility}


The other rogues keep up their assault

R1 keeps the pressure on Jozhur, slashing with his shortsword (Hit AC24 & 23. Jozhur takes 12pts damage!)

R2 spring attacks Terser, catching him offguard (Hit AC28. Terser takes 23pts damage + 4 pts bleed damage!)

R3 then follows up, also attacking Terser but missing (Hit AC19=Miss!)

R4 stabs at Magana, but misses. He then slowly backs away (Hit AC15 & 15. Both miss!)

R5 manages to strike a decent blow to Magana, before likewise backing away from the taur (Hit AC31, crit confirmed on 31. Miss Ac15. Magana takes 14pts damage!)

R6 ("Mr Goo") also delivers a spring attack against Magana (Hit AC26. Magana takes 9pts damage!)

R7 screams "They killed Tylan! Oh no, not Tylan! You ... you monsters!" Almost crying, the man wildly slashes at Yel'kno (Hit AC20: Miss. Hit AC27, crit confirmed with 26. Yel'kno takes 14pts damage!)

-------------------------------
Map - Torches & Pitchforks - Rnd 3

R3 - AC20 - 20pts damage
R6 - AC18 - Gooey. Half-speed. --2 penalty on attack rolls. --4 penalty to Dexterity.
R7 - AC20 - 15pts damage
R8 - AC20 - Dead. His widow will forever curse the name "Coer".
R9 - AC19 - 17pts damage

Zeoll (Cayzle) (AC24 - HP 32 of 51 - Invisible)  d20+9=15 ; d20+9=24 ;
Thursday February 26th, 2015 5:50:43 AM


Spellcraft checks -- second passes.

Zeoll tries to perceive the two casters. He knows one is Highlight to display spoiler: {invisible} and likely the other is too. NOTE that last round Zeoll anticipated this need -- "Finally, a Perception check for anything weird going on that Zeoll might sense: 35."

Zeoll's actions will depend on his possible perception of the casters.

Yel'kno 13/66 HP 23/16/18 AC CMD 25  3d6=10 ; d8=1 ; d20+5=17 ; d20+11=25 ; d20+6=12 ; d6+6=12 ; d6=2 ;
Thursday February 26th, 2015 9:54:19 AM

"monsters? you attacked us in search of a treasure that doesn't exist and you'd have no right to if it did. it's not too late to flee!" Yelkno calls to his attack while brush a hand over a wound and lashing out with his rapier.

Attack r7, his AC 25 for 14 no lethal.

Lay on hands for 10 hp

Zeoll (Cayzle) (AC24 - HP 32 of 51 - Invisible)  d20+16=17 ;
Thursday February 26th, 2015 11:01:05 AM


[OOC: Thanks, oh kindly DM, for your help with questions!]

Zeoll inhales deeply [free action] -- he wants to know the scents of these ruffians, in case any sneak close, or if he wants to track them down.

He casts a Hold Person spell on R4. The Will save DC is 21.

Then he reactivates his fey invisibility.

Finally, he takes a step forward, to 23-24-AA-AB. Stealth 17.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command, command x2, bane, elf vision
2: calm emo, calm emo, hold person, faerie fire

Sorcerer spells:
Cast: 1 of 7 1st lvl (Mage Armor)
Cast: 0 of 4 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey Domain Hide Away: used 3 of 7.
Meta Rod: used 1 of 3

Current effects: Mage Armor 6 hours.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 65/95] raging AC20, HP 81/111 (25% chance no crit)  d20+10=21 ;
Thursday February 26th, 2015 11:44:38 AM

DM Note: Terser also has improved uncanny dodge, so I believe the sneak and bleed don't apply, unless these are 10th level rogues. Let me know if I'm mistaken! Taking 8 damage for now.
DM RobC Sorry mate! Forgot you had that too. Yep, ignore the sneak attack and bleed


See! Your leaders know their cause is unjust and have abandoned you to fight for no reason! Everyone lay down your arms before anyone else comes to harm!

Going total defense this round to give them a chance to surrender - AC26
Intimidate 21 to convince the rogues to surrender and/or his allies to use non-lethal force.


StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Thursday February 26th, 2015 4:54:56 PM

Aex will do as intended and use her Lightning Lord on the mob. The outcome depends on the rulings on the rules board...
Rolls made in previous post.

(Brock) Jozhur AC21/16/15--CMD 24--HP 24/65  d20+20=23 ; d20+14=28 ; d6+2=7 ; 4d6=13 ;
Thursday February 26th, 2015 6:31:30 PM

Jozhur gasps at the amount of blood he has lost. They need to end this fight quickly.

He feints a trip and strikes with his own short sword.

--------------
Bluff to feint: 23
Attack vs. R1 hits AC 28 for 7 damage plus 13 sneak attack damage (if feint was successful)

Magana (Craig) [HP 26 of 92(+14rage)] [DR 1/-]  d20+12=15 ; d20+13=18 ; 2d8+10=15 ; d20+8=22 ; 2d8+10=24 ; d20+7=21 ; d8+6=10 ; d20+10=29 ; d20+10=14 ; 2d8+10=12 ;
Thursday February 26th, 2015 8:10:07 PM


Magana roars in frustration and tries to discern where her target disappeared to, but does not have a clue (perception 15).

She wheels on the rogue that stabbed her from behind (R5) and attacks him instead.

Flail on R5 hits a 18 for 15 dmg
Flail on R5 hits a 22 for 24 dmg (switch to R6 if R5 falls)
Horns on R5 hits a 21 for 10 dmg

If an Attack of Opportunity comes up, hits a 29(oops, 32), crit backed up with a 14(oops, 17) for 12/24 dmg

CURRENT IN-PLAY INFO

AC = 20(normal) +2(rage) = 22 --- [Touch 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

Full-round RAGE attack is Flail (+13/+8 for 2d8+10) plus Horn (+7 for 1d8+6). Cleave?

Rage round 3



Coerator (Mark) -- Ki AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 5/8)  d20+10=14 ; d20+10=12 ; d20+6=7 ; d20+6=12 ;
Thursday February 26th, 2015 8:16:14 PM

The fight is swinging in their favor and Terser is calling for an end to the battle. Hoping the attackers come around to this way of thinking Coer begins to pull his punches. His four strikes at r7 all miss - not the outcome he was hoping for as he still wanted to slow the battle

~~
ooc:
use ki to boost ac by 4 - total ac 23
power attack active - choosing to deal non lethal damage
non-lethal power flurry hits +10+/10/+5/+5 = miss/miss/miss/miss



Magana (Craig) [HP 26 of 92(+14rage)] [DR 1/-]  d20+13=33 ; d20+13=27 ; 2d8+10=23 ;
Thursday February 26th, 2015 8:21:01 PM


ooc: I think Magana should have had an Attack of Opportunity on R5 because he did not move at least 10 feet before landing the attack... (therefore not a Spring Attack)

You can move both before and after the attack, but you must move at least 10 feet before the attack...

If you agree, hits a 33 (crit backed up w/27) for 23/46 dmg

also, in prev post I mentioned switching to R6 if R5 falls... i meant switch to R4


DM Rob - Torches and Pitchforks - Rnd 4  d20+6=24 ; d20+10=26 ; d20+10=18 ; d20+10=20 ; d20+12=20 ; d20+7=18 ; d20+12=20 ; d20+12=29 ; d6+4=6 ; d20+12=26 ; d20+12=24 ; d6+4=8 ;
Friday February 27th, 2015 5:25:57 AM

Yel'kno rejects being called monsters. He holds a hand to his stomach to swiftly mend some of his wounds, before using the flat of his sword blade to deal some non-lethal damage to the teary rogue.

Zeoll does his best to remember the smells of this battle. A mixture of blood, sweat, and yes - even tears. He tries to cast an enchant one of the rogues however his words fall on deaf ears (Will Save vs DC21: 24 = Pass!). Zeoll reactivates his invisibility and stealthily keeps moving.

Terser gives his opponents one final chance to accept defeat and lay down their weapons.

Coer boosts his own defence and punches the air in front of his attacker, practically taunting the man.

R7 - "Mr Teary" - drops his sword to ground and withdraws to the east. He isn't looking back, and leaves a small blood trail that could easily be followed (Coer - with your reach you may choose to make an AoO against this withdrawing guy).

Aexana uses her newfound talent with lightning to send three bolts down at R2, R3 and R4 (OOC: Rules discussion on the rule board looks unanimous in how the range works. Ref saves: 26, 18 & 20. With Evasion, R2 and R4 are unharmed. R3 takes full damage of 12pts).

Jozhur finally finds a way to penetrate his attackers defences and pierces with his short sword!

Magana is not at all happy that the two casters have disappeared from sight. She can't even hear where they might be. They may be using stealth while invisible. She unleashes her fury on one of the rogues within reach and with great effect. (No AoO against R5. He used a full attack action - only 1 of his 2 attacks got past your defence - followed by a 5ft step away. R6 "Mr Goo" did the spring attack)

The battle is most certainly now going the party way...

Magana can hear some soft speaking of two voices to the south of her, but she can't pinpoint where the invisible men may be.

R1 tries to finish off Jozhur, but his recent beating dulls his senses (Hit AC20 and AC18 - Both miss!)

R2 tries to spring attack Terser, but also misses! (Hit AC20 - Miss!)

R3 manages to hurt Terser a little (Hit AC29. Terser takes 6pts damage) before somersaulting away (Acrobatics check: 26 to tumble away beats Terser's CMD of 24).

R4 goes total defence and takes another step back from Magana, placing him up against the invisible Zeoll! This poor rogue is also making the unfortunate mistake of getting closer to Terser. (Total defence and a 5ft step)

R5 does the same, putting up his defences and backing away from Magana. (Total defence and a 5ft step)

R6 isn't having any of this! Mr Goo spring attacks Magana, managing to nick the taurs bicep (Hit AC22. Magana takes 8pts damage!). Unfortunately his slow speed means he is not able to get as far away from Magana as he would like, and ends his turn closer to her than he would have liked.

A good round for the party, perhaps? Rogues 1, 3 and 5 are looking unsteady on their feet. Rogue 4 is pristine.

-------------------------------
Map - Torches & Pitchforks - Rnd 4

R1 - AC20 - 20pts damage
R3 - AC20 - 32pts damage
R4 - AC24 this round
R5 - AC24 this round - 34pts damage
R6 - AC18 - Gooey. Half-speed. -2 penalty on attack rolls. -4 penalty to Dexterity.
R7 - Fleeing
R8 - Dead. His widow will forever curse the name "Coer".
R9 - AC19 - 17pts damage. Invisible.
R0 - AC19 - Unhurt. Invisible.

Zeoll (Cayzle) (AC24 - HP 32 of 51 - Invisible)  d20+16=23 ; d20+3=11 ;
Friday February 27th, 2015 7:11:36 AM


Invisible Zeoll takes a good whiff of R4 and Commands him to "FLEE!" That's an extended command, total duration 2 rounds. So 2 rounds fleeing means we likely won't see him back for four rounds, if ever. The will save DC is a 20

Then Zeoll reactivates his invisibility and moves to Z-AA-23-24. Stealth 23.

If the spell works and R4 runs off, likely he'll provoke an AoO. If so, Zeoll's AoO with a paw hits AC11.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x2, command, bane, elf vision
2: calm emo, calm emo, hold person, faerie fire

Sorcerer spells:
Cast: 1 of 7 1st lvl (Mage Armor)
Cast: 0 of 4 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey Domain Hide Away: used 4 of 7.
Meta Rod: used 1 of 3

Current effects: Mage Armor 6 hours.

Yel'kno 25/66 HP 23/16/18 AC CMD 25  d20+11=22 ; d6+6=10 ; d6=4 ; d8=1 ; 3d6=12 ;
Friday February 27th, 2015 9:26:13 AM

Yelkno makes no move to pursue the fleeing rogue and instead moves on to engage one of the remaining fighters. he lashed out again with his nonlethal blade.

As he moves he heals himself again too.

---
Lay on hands for 12 hp

Move to ag24

Attack r5, hit AC 24 (use hero point for +2) for 14 nonlethal

Zeoll (Cayzle) (AC24 - HP 32 of 51 - Invisible) 
Friday February 27th, 2015 10:19:57 AM

Oh wait! If Zeoll has the chance to take an AoO, he WILL NOT TAKE IT! Because that would ruin his invisibility. Sorry, forgot. Hope that's okay.

Magana (Craig) [HP 18 of 92(+14rage)] [DR 1/-]  d20+12=18 ; d20+13=23 ; 2d8+10=18 ; d20+8=20 ; 2d8+10=16 ; d20+7=25 ; d8+6=8 ; d20+13=30 ; 2d8+10=21 ; d20+13=18 ;
Friday February 27th, 2015 12:24:35 PM


Magana tries to spot the muttering mages again, but their invisibility defeats her again (perception 18), so she continues to pursue the current object of her wrath (R5) by taking a 5 foot step toward him (to AD27-AE28) and unleash another full attack on him.

Flail on R5 hits a 23 for 18 dmg
Flail on R5 hits a 20 for 16 dmg (switch to R6 if R5 has fallen)
Horns on R5 hits a 25 for 8 dmg

If an Attack of Opportunity comes up, hits a 30 for 21 dmg

If anything, the scent of her own blood excites and encourages her. She howls continually and she swings her flail in a furious attack. Her normally pinkish eyes are now red to the point that she may start bleeding from the eyes! (intimidate 18)

CURRENT IN-PLAY INFO

AC = 20(normal) +2(rage) = 22 --- [Touch 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

Full-round RAGE attack is Flail (+13/+8 for 2d8+10) plus Horn (+7 for 1d8+6). Cleave?

Rage round 4


(Brock) Jozhur AC21/16/15--CMD 24--HP 24/65  d20+20=31 ; d20+14=23 ; d6+3=5 ; 4d6=17 ;
Friday February 27th, 2015 1:38:46 PM

Jozhur grins as he dodges his enemy's attacks. He seems to have finally found a rhythm. He feints again and sticks his blade into the enemy rogue once more.

--------------
Bluff to feint: 31
Attack hits AC 23 for 5 damage plus 17 sneak attack damage.

Zeoll (Cayzle) (AC24 - HP 32 of 51 - Invisible)  d20+20=29 ;
Friday February 27th, 2015 1:53:24 PM

Oh! And a Perception Check just in case since there are invisibles around. 29

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 65/95] raging AC20, HP 81/111 (25% chance no crit)  d20+12=22 ; 2d10+14=28 ;
Friday February 27th, 2015 2:07:14 PM

These men have had plenty of opportunity to leave off. Now it's time to protect his friends. He moves towards the side door and assists Jozhur before the blood he's dripping makes him slip up.

move to Y21, vital strike vs R1
AC22 for 28 damage


StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids   3d8+8=26 ;
Friday February 27th, 2015 5:24:35 PM

Seeing her lightnings don't affect these rogues as much as she had hoped and the bad state some of her friends are, Aex decides to go in and patch up the wounded a little.

The Air Elemental veers towards Magana and casts Cure Serious Wounds on her...
(Healing Magana for 26 HP)

************************************
Spell List:
0 : Detect Magic, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace + Fog Cloud
3: Water Breathing, Water Breathing + Call Lightning
4: Ice Storm, Cure Serious Wounds + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

Coerator (Mark) -- Ki AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 4/8)  d20+10=25 ; 3d6+7=12 ;
Sunday March 1st, 2015 9:37:38 PM

Coer sees that the foes on his side are in hand so he crosses the field of battle to assist. With his target in range he expertly chops the neck of r3, trying to stun him as well.

~~
ooc:
move to x22-y23
use ki to boost ac by 4 - total ac 23
power attack active - choosing to deal non lethal damage
hits dc25 for 12 non-lethal damage
Stunning fist - Fort save vs DC 16. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can't take actions, loses any Dexterity bonus to AC, and takes a --2 penalty to AC.

DM Rob - Torches and Pitchforks - Rnd 5  d20+6=26 ; d20+4=9 ; d6=5 ; d2=1 ; d6=4 ; d2=1 ; d20+12=20 ; d20+12=14 ; d20+7=19 ; d20+10=17 ; d20+5=11 ;
Monday March 2nd, 2015 4:41:11 AM

Four perfect posting weeks guys! Four weeks! No perfect weeks for 6 months and then you guys do this? You rock!

=============================

Zeoll is first to act, and commands the unhurt attacker to flee! Yet again, they prove resistant to his mind control techniques (Will save vs DC20: 26. Nat 20! Sorry Zeoll. One day your commands will work!) He reactivates his invisibility and quietly steps aside.

Yel'kno lets the fleeing rogue go. The man no doubt learnt his lesson. He quickly patches another wound, before moving south and dealing some non-lethal damage with a well aimed strike.

Magana moves closer to the same target, pursuing him no matter the cost. Even at total defence, the man cannot protect himself from Magana's sharp horns.

Jozhur has finally found his rhythm for the battle, and easily penetrates his targets defences.

Terser makes sure the man goes down - and stays down. He strikes a vital point on the rogue who drops to the ground, dead.

Aex sees no need to engage in any further combat, and uses the pwoer of healing to treat some of Magana's more serious wounds.

Coer marches across the battlefield and punches one of the rogues squarely in the face. (Fort save vs DC16: 9=Fail! R3 is stunned!)

The enemy act...

The invisible chants finish, and two swarms of spiders suddenly appear around Coer!

The first swarm slowly moves south, seemingly sensing some tender linotaur flesh (5ft step south avoids AoO from Coer and Terser. Moving in Zeoll's square provokes an AoO. Zeoll has elected not to take any. They have tremorsense and as a swarm don't make an attack roll or have a miss chance. Zeoll takes 5pts damage, and must make a Fort save vs DC11 or take 1pt Str damage. Occupying the same square as a swarm requires a caster level check of DC 20 + spell level).

The second swarm slowly moves to Coer! (5ft step south avoids AoO from Terser and Zeoll. Moving in Coer's square provokes an AoO. Coer can make an AoO vs AC17. If he doesn't swat the swarm, Coer takes 4pts damage, and must make a Fort save vs DC11 or take 1pt Str damage).

Rogue 2 spring attacks Coer and barely misses, thanks to the monk's good use of ki (Hit AC20=Miss!)

Rogue 3 - an older rogue with a noticeable scar down his cheek - can see the way this battle has turned. He drops his sword to the ground and turns to run (Withdraw action. No AoO) He makes it about 120ft west.

Rogue 4 finds himself uncomfortably close to the action. Nevertheless, he steps up to Coer and does his best to do some damage (Hit AC14 & 19 - both miss!)

Rogue 5 looks Yel'kno clear in the eye. The man is scared. He drops his sword to the ground and tries to make a break for it. (Withdraw action to head east. No AoO from Magana however Yel'kno may make one. The rogue has Mobility, so Yel'kno would have to hit AC24). Assuming he lives, he makes it about 120ft east.

Rogue 6 is still a bit sticky, and finds himself almost toe-to-toe with Magana. He throws caution to the wind, and feels his sword bounce off her tough hide (Hit AC17 & 11 - both miss!)

To the north east, Magana, Aexana and Yel'kno can see a faintly glowing, vaguely humanoid shape move into view from the north. ("H" on the map at AM18)

The sound of someone talking still comes from the south.

-------------------------------
Map - Torches & Pitchforks - Rnd 5

R2 - AC20
R3 - AC20 - FLEEING WEST - 32pts damage / 12 non-lethal
R4 - AC20
R5 - AC20 - FLEEING EAST - 42pts damage / 14 non-lethal
R6 - AC18 - Gooey. Half-speed. -2 penalty on attack rolls. -4 penalty to Dexterity.
R9 - AC19 - 17pts damage. Invisible.
R0 - AC19 - Unhurt. Invisible.
Swarm1 - AC17 (green on the map)
Swarm2 - AC17 (green on the map)
Glowing Humanoid - ??

Zeoll (Cayzle) (AC24 - HP 27 of 51)  d20=5 ; d20+20=24 ;
Monday March 2nd, 2015 10:55:55 AM


OOC: Please ignore d20=5 roll ... misclick]

Zeoll delays. He is afraid of being attacked by R4, and maybe Coer will kill him, or maybe R4 will use his AoO on another target.

After delaying, Zeoll moves 40 ft to 24-25-AH-AI. He listens and smells, trying to figure out where those casters are. His perception to do so is 24. He readies a faerie fire spell to use if he detects the casters, within 10 ft (the radius of the spell.

Magana (Craig) [HP 44 of 92(+14rage)] [DR 1/-]  d20+13=24 ; d20+8=17 ; d20+7=11 ; 2d8+10=17 ; 2d8+10=22 ; d8+6=10 ; d20+13=18 ; 2d8+10=26 ; d20+13=19 ;
Monday March 2nd, 2015 1:11:14 PM


Aexana's healing hits Magana like a strong mug of coffee and, thus reinvigorated, she wheels on the sticky rogue (R6) determined to create several new orifices in his worthless hide. Howling in reckless glee, she attacks:

Flail on R6 hits a 24 for 17 dmg
Flail on R6 hits a 17 for 22 dmg
Horns on R6 hits a 11 for 10 dmg

If an AoO comes up, hits a 18 for 26 dmg

Magana is frothing at the mouth a bit and looks very much out of control. This might give the rogue second thoughts about sticking around: Intimidate 19

CURRENT IN-PLAY INFO

AC = 20(normal) +2(rage) = 22 --- [Touch 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

Full-round RAGE attack is Flail (+13/+8 for 2d8+10) plus Horn (+7 for 1d8+6). Cleave?

Rage round 5


Magana (Craig) [HP 44 of 92(+14rage)] [DR 1/-] 
Monday March 2nd, 2015 4:35:52 PM



ooc: OOPS i just noticed that I had ADDED 2 to AC for Rage instead of Subtracting - I checked the fight history, and fortunately there were no missed attacks that would have hit. so going forward:

AC = 20(normal) -2(rage) = 18 --- [Touch 12] --- [Flat N/A] --- (+2 vs.Traps)


StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids   d20+15=23 ; d20+15=17 ; 3d6=14 ; 3d6=8 ;
Monday March 2nd, 2015 6:50:04 PM

Aex flies a bit higher again (+30ft) and flies 20ft South hoping to see who's talking (perception 23). Also tryingto catch a glimpse of the on to the North (perception 17).

Having 5 lightnigs left frol her Lightning Lord ability, Aex calls down two more on R2 and R4.

R2 - damage 14 - Reflex DC 20 for half
R4 p damage 8 - Reflex DC 20 for half


Terser (Warren G) [22/13/19 -- CMD 24 -- HP 65/95] raging AC20, HP 81/111 (25% chance no crit)  d20+12=30 ; d20+7=17 ; d4+6=8 ; d4+6=8 ;
Monday March 2nd, 2015 7:29:44 PM

Jozhur seems safe for the time being, and no one likes spiders. The choice seems clear. Holding his glaive in one hand, Terser pummels the spiders that are swarming over Coer.

cestus vs at 30 and 17 for 8and 8 damage


(Brock) Jozhur AC21/16/15--CMD 24--HP 24/65  d20+20=22 ; d20+14=32 ; d6+3=6 ; 4d6=16 ; d20+14=23 ;
Monday March 2nd, 2015 9:32:11 PM

Jozhur looks around for something nearby to stab. If there is nothing (other than swarms), he steps outside and looks for another target.

------------
Is R1 gone or dead?
Bluff to feint: 22
Attack vs. R1 hits AC 32, 6 damage plus 16 sneak attack damage

If R1 is gone...
Double move to X24
Acrobatics to avoid AoO from swarm?: 23


Coerator (Mark) -- Ki AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 3/8)  d20+10=22 ; 3d6+7=16 ; d20+10=16 ; d20+10=18 ; d20+10=15 ; d20+10=19 ;
Monday March 2nd, 2015 9:38:35 PM

AOO: Coer hates spiders. They remind him of octopus', which he really hates. He steels himself and slaps the ground, crushing the bugs into a gooey mess.

ooc: hit 22 for 16 damage

~~~
Coer tries to clean the bug goo of his hand by hitting the rouge before him. His unorthodox 'strikes' are not effective as all four fail to slime the enemy.

~~
ooc:
use ki to boost ac by 4 - total ac 23
power attack active - choosing to deal non lethal damage
power flurry 16/18/10/14 - all miss


Yel'kno 25/66 HP 23/16/18 AC CMD 25  d20+13=30 ; d6+6=11 ; d6=2 ;
Tuesday March 3rd, 2015 12:27:06 AM

Yel'kno moves up to flank the rogue by Morgana and smacks the rogue with his rapier.

~~~~~~~~

Move to AG28

Attack R6,

hit AC 30 for 13 non-lethal

DM Rob - Torches and Pitchforks - Rnd 6  d20+10=24 ; d20+10=18 ; d20+12=28 ; d6+4=8 ; d100=13 ; d20+12=30 ; d6+4=6 ; d6=4 ; d100=44 ; d6=1 ; d2=2 ; d20+12=15 ; d20+7=14 ;
Tuesday March 3rd, 2015 4:47:19 AM

Magana is first to act. She turns on her heels as Yel'kno approaches. The two of them flank the sticky rogue and together introduce him to a world of pain.

Aexana brings the thunder and lighting. Rogue 2 is a little lighter on his feet than Rogue 4, who takes the full brunt of it (Ref save vs DC20: 24 & 18). From her new position she can hear someone talking to the west of her, but is unable to pinpoint an exact location.

Jozhur looks about for Rogue 1 and finds the man sliced in two by Terser's glaive. He tumbles out the doorway and ends up flanking one of the other rogues.

Coer and Terser make very short work of the spider swarm. They disappear as quickly as they came.

Coer tries to wipe the spider carcass on the rogue in front of him, but to no avail. The rogue is just a little to light on his feet.

Zeoll is last to act. He moves away from rogue 4 drawing an AoO (Hit AC28. Zeoll takes 8pts damage. *See note below too please). He can hear one of the casters somewhere in the southwest, but the other is quiet.

The enemy act...

Swarm 1 is the first to act, and determines since that tasty linotaur is gone that the next nicest thing to eat would be human flesh. (D100=13! It ignores Coer and attacks the rogue instead!) The rogue manages to get a few blows in, but the swarm draw blood (Swarm does 4pts damage to R4)

The chanting finished and another swarm appears! This one makes a move for Coer! (D100=44. Coer may make an AoO vs AC17. If he doesn't swat the swarm, Coer takes 4pts damage, and must make a Fort save vs DC11 or take 2pt Strs damage).

Rogue 4 steps away from the swarm, and does his best to strike at Jozhur, but fails (Hit AC15 & 14. Both miss)

Rogue 6 drops his weapon to the ground and turns tail to flee (Magana and Yel'kno may each make an AoO vs AC24)

The glowing humanoid form silently hovers towards the front of the building.

There is no noise now from the two invisible men. No chanting, no casting, no talking. All is quiet.

-------------------------------
Map - Torches & Pitchforks - Rnd 6

R2 - AC20
R4 - AC20 - 12pts
R6 - AC18 - FLEEING - 39pts damage / 13 non-lethal. Gooey. Half-speed. -2 penalty on attack rolls. -4 penalty to Dexterity.
R9 - AC19 - 17pts damage. Invisible.
R0 - AC19 - Unhurt. Invisible.
Swarm1 - AC17 (green on the map)
Swarm2 - AC17 (green on the map)
Glowing Humanoid - ??

Magana (Craig) [HP 44 of 92(+14rage)] [DR 1/-] 
Tuesday March 3rd, 2015 12:21:22 PM


ooc:
Magana's AoO on R6 was in my previous post: If an AoO comes up, hits a 18 for 26 dmg

...hopefully that kills the little bugger? :)


Magana (Craig) [HP 44 of 92(+14rage)] [DR 1/-]  d20+12=28 ; d8+6=7 ; d20+13=26 ;
Tuesday March 3rd, 2015 4:40:51 PM


As the sticky rogue retreats, Magana lands a solid attack his back (If an AoO comes up, hits a 18 for 26 dmg per prev post), but her attention is already shifted to the Glowy Guy. In her rage, anything that is not friend is foe and, predictably, she charges (to AF22-AG23).

Minotaur Charge [Racial]
Benefit: Once per encounter, you inflict double damage with your horns (only horns, not weapons) on a charge attack. You also make a free Demoralize Opponent (Intimidate Skill) check against the target of that charge.

Charge hits a (28 +2(charge) = 30) for (7x2 = 14) dmg

AC temporarily down to 16 due to the charge.

CURRENT IN-PLAY INFO

AC = 20(normal) -2(rage) -2(charge) = 16 --- [Touch 12(normal) -2(rage) (-2(charge) = 8] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

Full-round RAGE attack is Flail (+13/+8 for 2d8+10) plus Horn (+7 for 1d8+6). Cleave?

Rage round 6 (+4 Str, -2 AC/TouchAC)


Magana (Craig) [HP 44 of 92(+14rage)] [DR 1/-] 
Tuesday March 3rd, 2015 4:42:05 PM


Intimidate 26


StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids   d20+15=24 ; 3d6=10 ; 3d6=8 ; 3d6=11 ;
Tuesday March 3rd, 2015 4:45:34 PM

Having used 5 lightning bolts already today Aex still has another 3 up her sleeve... She slowly flies towards the West (half speed to increase change of perception and so to pinpoint the whispering spellcaster) - perception 24. Should she find him/her she will release a lightning bolt on this person. If she can't find hil/her she'll once again target R2 and R4.

Either this whispering dude or R2 - damage 10 - Reflex DC 20 for half
And another 8 HP with reflex save DC20 for half if her Lightning Lord can reach someone else too...

Zeoll (Cayzle) (AC24 - HP 27 of 51)  d20+20=36
Tuesday March 3rd, 2015 5:16:49 PM


Zeoll moves 40 ft west to 26-27-AB-AC, then casts Hideous Laughter at R2.

The Will save DC is 21.

The liontaur stays as alert as possible on the battlefield: Perception 36

Coerator (Mark) -- Ki AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 2/8)  d20+10=26 ; 3d6+7=21 ; d20+10=15 ; d20+10=29 ; d20+10=11 ; d20+10=30 ; d20+10=24 ; 3d6+7=17 ; 3d6+7=19 ;
Tuesday March 3rd, 2015 8:53:12 PM

aoo: Coer sees the new spider swarm and again splatters it as it apoaches, his hand now covered in gooey spider guts (hit 26 for 21 damage)
~~~

Coer sees the glowing thing and calls out "Avast! What be that thing?"

He then proceeds to slap R4 trying to knock him out/wipe his hands clean.

~~
ooc:
use ki to boost ac by 4 - total ac 23
power attack active - choosing to deal non lethal damage
power flurry 15/29/11/nat 20 no crit, non-lethal damage = miss/ 17/ miss/ 19


Yel'kno 25/66 HP 23/16/18 AC CMD 25  d20+13=16 ; d20+8=14 ;
Tuesday March 3rd, 2015 8:57:08 PM

Yel'kno makes an attempt to knock the fleeing rogue unconscious, but fails.. (fail AoO)

He stays where he is and looks about, trying to assess the situation, but not doing a very good job of it.. (Perception 14)

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 65/95] raging AC20, HP 81/111 (25% chance no crit)  d6=6 ;
Tuesday March 3rd, 2015 9:49:40 PM

Terser is content to let the rogues that wish it to flee. He moves to where he can hit all his allies and releases some healing energy. his new concern is for whomever or whatever this glowing figure may be.

move to AD 24 and channel for 6 healing. Think that hits only allies.

DM Rob - Torches and Pitchforks - Rnd 7  d20+10=26 ; d20+10=22 ; d20+6=16 ; d20+12=16 ; d20+7=23 ; d6+4=6 ; d20+11=21 ; d4+3=6 ; d20+13=28 ; d4+2=5 ;
Wednesday March 4th, 2015 5:00:20 AM

Neither Magana nor Yel'kno are in the mood to allow someone to escape from this battle. They each strike at the retreating rogue, yet miss (OOC: Per previous DM post, the rogues have "Mobility" which increases their AC vs AoOs as a result of movement)

Magana then charges head first towards the glowing humanoid form. Could it be an angel here to help the group? Forget asking questions, just kill it! Magana's horns pierce the light quite easily. If she hurt the form, she cannot tell. It still hovers there. Silent and glowing.

Aexana is unable to pinpoint the location of the invisible casters now they have stopped their speaking. They are being quite stealthy. She calls down two lightning bolts on R2 and R4 respectively, however, both look to miss their mark (Ref Save vs DC20: 26 and 22. Evasion means no damage).

Zeoll strides westward and sends one of the rogues into fits of uncontrollable laughter (Will Save vs DC21: 16=Fail). The rogue drops to the ground, clutching his sides as if he has heard the joke about the linotaur and the leprechaun for the first time.

Zeoll is unable to pinpoint the exact location of the now silent casters, but he does notice the face of Brother Engev peeking from the upstairs window. The priest looks to be crouched and only showing as much of himself as he has to in order to get a good look at what is going on.

Coer tries to slap some sense into one of the rogues, and does so with some success. He has no idea what that glowing form is yet. It hasn't made its intentions clear, other than to hover closer to the melee.

Terser is content to let those who wish to flee do so. He has some concerns on what this glowing form may be, but doesn't let it show. Instead he opts to heal those he can.

The enemy act...

The remaining swarm vanishes as quickly as it arrived.

Rogue 2 is laughing uncontrollably on the ground. Thankfully it is not overly infectious.

Rogue 4 has taken quite a beating. He takes a few swings at Coer and manages to land one blow (Miss AC16. Hit AC23. Coer takes 6pts damage). The rogue obviously realises the futility of the situation however. He drops his weapon to the ground and puts his hands up in a sign of his surrender.

All goes quiet - save for the laughter - before one of the invisible attackers makes himself known.

"Coward!" the invisible rogue with the slicked black hair (R9) appears behind Rogue 4, and stabs him in the back (Hit AC21 for 6pts). It's enough to drop rogue 4 to the ground unconscious.

R0 appears just as suddenly behind Yel'kno, but rather than attack the paladin outright, he attacks Yel'kno's rapier! (Sunder maneuver with Improved Sunder does not provoke AoO. Not sure about making a CMB with surprise, but hits CMB:28. Yel'knod rapier takes 5pts damage!)

Yel'kno and Zeoll recognise the daggers used by these two as being made of adamantine.

-------------------------------
Not sure we need a map now. Noone is invisible, 2 (possibly 3?) enemies remaining :)

R2 - AC20 - prone - laughing uncontrollably
R4 - AC20 - unconscious
R9 - AC19 - 17pts damage.
R0 - AC19 - Unhurt.
Glowing Humanoid - ??


(Brock) Jozhur AC21/16/15--CMD 24--HP 24/65  d20+20=31 ; d20+14=22 ; d6+3=4 ; 4d6=16 ; d20+11=19 ;
Wednesday March 4th, 2015 8:12:27 AM

What is that glowing thing? Jozhur has certainly never seen anything like that. He stares at it for a moment, is it a firm of someone he recognizes? (Perception: 19)

Finally, the instigators show themselves again. Jozhur feints and lunges at the one nearest to him.

--------------
Bluff to feint: 31
Attack hits AC 22, 4 damage plus 16 sneak damage

Zeoll (Cayzle) (AC24 - HP 27 of 51) 
Wednesday March 4th, 2015 10:54:32 AM


Zeoll casts True Strike and takes out a tanglefoot bag.

(Note that Hid Laugh requires a second save the next round)

Magana (Craig) [HP 44 of 92(+14rage)] [DR 1/-]  d20+12=29 ; d20+13=22 ; 2d8+10=23 ; d20+13=31 ; 2d8+10=20 ;
Wednesday March 4th, 2015 12:22:29 PM


perception 29

Even in her enraged state, Magana realizes that this apparition is not presenting a threat. She turns to survey the battlefield and sees that the black haired man has reappeared. Clearly he needs another dose of pain, and she moves quickly to oblige.

ooc: without a map, not sure if she can reach him, but if she can:

Flail on R9 hits a 22 for 23 dmg

if an AoO comes up, hits a 31 for 20 dmg

CURRENT IN-PLAY INFO

AC = 20(normal) -2(rage) = 18 --- [Touch 12(normal) -2(rage)= 10] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

Full-round RAGE attack is Flail (+13/+8 for 2d8+10) plus Horn (+7 for 1d8+6). Cleave?

Rage round 7 (+4 Str, -2 AC/TouchAC)


StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids   d20+15=17 ; d20+2=16 ; d20+5=19 ;
Wednesday March 4th, 2015 4:30:30 PM

Aex-Air turns her attention to this glowing humanoid shape...
She hovers higher than the... thing... and towards it closely examining it...
Perhaps not quite like the Crew of the Lionfish is used to, she'd rather talk first and fight later...
Perception 17

"And who might you be?! Stand back!! My friends here are quite hot tempered... ", Aex says friendly but nervous. (Bluff 16, Sense Motive 19)

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 65/95] raging AC20, HP 81/111 (25% chance no crit) 
Wednesday March 4th, 2015 5:07:34 PM

Confident that his allies can handle the now visible attackers, Terser continues in protect mode. He releases his rage, pants a moment, then points at the unconscious rogue that had surrendered. His wounds scab over and he is no longer bleeding, though he is still unconscious.

Cast Stabilize on the downed rogue, 8 rounds fatigued from rage.

Zeoll (Cayzle) (AC24 - HP 27 of 51)  d20+9=11 ;
Wednesday March 4th, 2015 7:37:57 PM


Zeoll takes a closer look at that glowing thing. Likely it is just a Dancing Light, he thinks. He studies it.

Spellcraft 11

But he has no proof.

Coerator (Mark) -- Ki AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8)  d20+10=30 ; d20+10=20 ; 6d6+14=32 ;
Wednesday March 4th, 2015 10:08:33 PM

Coer moves up to R9 and punches him square in the face Looking to either knock out or stun the man.

~~~
Ooc:
ki boost ac
move to R9 and deliver stunning blow
power attack doing non lethal
Hits Nat 20, critical confirmed for 32 non lethal damage, and fort save vs dc 16 or be stunned



DM Rob - Torches and Pitchforks - Rnd 8  d20+7=23 ; d20+6=10 ; d20+11=19 ; d20+6=11 ;
Thursday March 5th, 2015 3:40:03 AM

Zeoll looks more closely at the glowing humanoid but, alas, even with his knowledge of the magical this thing escapes him (OOC: I think the check you are looking for is a Knowl Arcana check: "Identify a spell effect that is in place"). Perhaps his knowledge of the arcane will help his aging memory

Aex starts talking to the lighted humanoid form, cautioning it to stay back. She doesn't get the impression that it is threatening (or threatened, for that matter).

Knowl Arcana DC20 Highlight to display spoiler: {Dancing lights can indeed create "one faintly glowing, vaguely humanoid shape", such as this. Likely a diversion from one of the casters to split the party}

The taur then prepares to throw a tanglefoot bag, aided by some True Strike magic.

Jozhur has no idea about the glowing thing, but what he does know is how to catch someone off guard. He slices and dices at Rogue 9.

Magana gives up on the apparition. She's tried attacking it, and really, what else is there than that? She thunders across the battlefield and clobbers R9 with her flail. The man drops to the ground an unmoving, bloody mess.

Terser shows some heroics by taking the time to treat one of the fallen enemy. A noble gesture if ever one was.

With rogue 9 now deceased, Coer delivers a smack to Rogue 0. It's solid, but the rogue still stands (Fort Save vs DC16: 23=Pass)

Rogue 2 continues rolling about on the ground in a fit of laughter (Will Save vs DC21: 10=Fail)

Rogue 4 is stable, but unconscious.

Rogue 0 isn't going to go down without a fight. He stabs at Coer, but to no avail (Hit AC19 & 11. Both miss!)

-------------------------------
All: Please check your emails for a group discussion

R2 - AC20 - prone - laughing uncontrollably
R4 - AC20 - unconscious
R0 - AC19 - 32pts non-lethal
Glowing Humanoid - ??

Zeoll (Cayzle) (AC24 - HP 27 of 51)  d20+21=35 ;
Thursday March 5th, 2015 7:20:09 AM


Zeoll moves to be 10 ft from R0 and then tosses his bag at him. Throwing into melee is at -4. Zeoll has a +5 base +20 spell -4 adj = +21 for the ranged touch attack. He hits touch AC35, probably entangling him.

An entangled creature takes a --2 penalty on attack rolls and a --4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed.

"Good job, Terserr! Trry to save as many as you can!" Zeoll shouts.

(Brock) Jozhur AC21/16/15--CMD 24--HP 24/65  d20+11=20 ; d6+2=8 ; 4d6=20 ;
Thursday March 5th, 2015 10:31:47 AM

Jozhur looks slightly disgusted when Magana splatters him with a rather large amount of blood. "Let's take these last two alive, please."

He approaches the last standing attacker and clubbers him with a sap.

-------------
Attack hits AC 20, 8 non lethal damage, add 20 if this one can be flanked.


StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids   d20+5=18 ; d6=3 ;
Thursday March 5th, 2015 4:07:34 PM

Aex-Air watched the glowing human form drawing nearer... it's absolutely not impressed by the elemental. With no understanding of what she's facing and an apparent threat that doesn't want to back away, Aex assumes a battle stance... She won't be the one to strike first but if the shape attacks she will fight back...

Prepared attack - Slam hits AC18 - damage 3HP

(OOC - note to self... do invest some ranks in Spellcraft next time... it will help you not making a fool of yourself... yes sorry I read the spoiler... )

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 65/95] raging AC20, HP 81/111 (25% chance no crit)  d20+11=17 ;
Thursday March 5th, 2015 4:17:37 PM

The spell won't hold the laughing one forever, so Terser attempts to pin him down so he can tie him up, at least until they have a nice chat.

attempting the pin condition with a 17 vs his CMD

Yel'kno 25/66 HP 23/16/18 AC CMD 25  d20+11=19 ; d6+6=9 ; d6=1 ;
Thursday March 5th, 2015 4:41:53 PM

Yelkno moves to flank R0 and attacks.

---

Hit AC 21 (forgot flank bonus in roll) for 10 nonlethal

Magana (Craig) [HP 44 of 92(+14rage)] [DR 1/-]  d20+13=32 ; d20+13=16 ; 2d8+10=23 ; d20+13=21 ; 2d8+10=23 ;
Thursday March 5th, 2015 4:42:19 PM


Jozhur's words in the Common tongue fall on Magana's uncomprehending ears.

(ooc: she only knows Common via the Linguistics skill, and such Intelligence based skills are not available to her while in a battle rage)

Magana moves on the still battling R0 and attacks (if such a move is possible).

Flail on R0 hits a 32(CRIT backed up with a 16) for 23/46 dmg

if an AoO comes up, hits a 21 for 23 dmg

CURRENT IN-PLAY INFO

AC = 20(normal) -2(rage) = 18 --- [Touch 12(normal) -2(rage)= 10] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

Full-round RAGE attack is Flail (+13/+8 for 2d8+10) plus Horn (+7 for 1d8+6). Cleave?

Rage round 8 (+4 Str, -2 AC/TouchAC)

re: email discussion:
-- "All that is necessary for the triumph of evil is that good men do nothing."


Coerator (Mark) -- Ki AC 23(19/18/16) -- CMD 23 -- HP 81/87 (Ki 1/8) 
Thursday March 5th, 2015 5:51:14 PM

Coer moves to block the glowing thing and takes a defensive stance, not knowing what its intentions are.

ooc - short post sorry - moving house today

(Brock) Jozhur AC21/16/15--CMD 24--HP 24/65 
Thursday March 5th, 2015 11:39:40 PM

Jozhur stares at Magana with his mouth open as Magana splatters him with even more blood. It's hard to tell if he is disgusted, amazed, or angry. He stoops down and checks for a pulse.

DM Rob - Aftermath 
Friday March 6th, 2015 4:32:24 AM

The party combine forces to finally end the fight.

Yel'kno and Jozhur knock the rogue off his feet, and Zeoll ensures he won't be standing up any time soon. Magana then charges in with flail raised (Magana - With the rogue unconscious it is up to you as to whether you continue with your attack or pull back)

The glowing humanoid form disappears as quickly as it arrived. Aex may never know what it was, but at least she didn't have to fight it. Coer, though, was fully prepared for it.

Terser has the laughing rogue pinned quickly, and one of the others lies next to him unconscious.

In the doorway of the house stands Brother Engev, peeking from behind the door.

The rogues that made a run for it are long gone.

Zeoll (Cayzle) (AC24 - HP 40 of 51)  d6=4 ; d6=1 ; d6=1 ; d6=6 ; d6=3 ; d20+9=17 ;
Friday March 6th, 2015 7:01:09 AM


Zeoll calls his friends to come close -- and then he channels energy to heal everyone, even the wounded foes. [/b]Everybody gets 13 hp back.[/b]

He calls the group to follow him. "They'rre not long gone!" he says. "It's been less than a minute! The trrail is frresh! Follow me!"

The old liontaur puts his keen nose to work, casting around for a scent. He wants to track at least one of the recently fled rogues.

Zeoll also ponders the captives. "Someone has to securre these prrisonerrs and then catch up to us! Aexana, Captain Coer! You two arre the fastest! Can you tie these rrogues up and then rrun to catch us?"

Survival to Track with Scent: 17. (Generally speaking, "The typical DC for a fresh trail is 10.")

Magana (Craig) [HP 57 of 92(+14rage)] [DR 1/-] 
Friday March 6th, 2015 10:31:46 AM


Magana roars in frustration at her comrades as they subdue the last rogue before she could turn him into blood pudding. She quickly surveys the area looking for someone else to play with and, swallowing her disappointment, pulls herself back from the frenzied high of her battle rage.

Breathing heavily she says, "Well, that was fun! Lead on Zeoll!" She follows slowly as she waits for her full strength to return.


Magana (Craig) [HP 57 of 92] [DR 1/-] 
Friday March 6th, 2015 10:34:05 AM

header correction

(Brock) Jozhur AC21/16/15--CMD 24--HP 37/65  d20+11=16 ; d20+1=8 ; d6+3=4 ;
Friday March 6th, 2015 11:04:09 AM

Jozhur clubs one of the unconscious rogues if the start to come about from Zeoll's healing. (AC 16, 4 nonlethal).

"Someone , probably two of us, should stay and babysit them. The ones that got away could come back with more of their friends. I could stay behind."

Magana (Craig) [HP 57 of 92] [DR 1/-] 
Friday March 6th, 2015 1:55:39 PM


Magana says, "I'm sure the Brothers can keep an eye on a couple of tied up scoundrels!"


Terser (Warren G) [22/13/19 -- CMD 24 -- HP 65/95] raging AC20, HP 81/111 (25% chance no crit) 
Friday March 6th, 2015 2:15:21 PM

Terser finishes tying up the laughing rogue and moves on to do the same to the unconscious ones as well.

Hey now, calm down everyone. We've subdued the ringleaders and killed several men already. I don't know what this treasure they were talking about is, and I doubt they deserve a share, but we should get whatever passes for the law in this town before the situation gets any more out of hand. If we hunt down these men in their homes, we could have the entire city take up arms against us. We should question these men, then either release them to the authorities or to their families.

And before I'll go anywhere else with you, I need an explanation of why these men were so easily convinced that they were justified in attacking you.




Zeoll (Cayzle) (AC24 - HP 40 of 51) 
Friday March 6th, 2015 4:13:43 PM


Zeoll sighs. "Terrserr, now you see what you have gotten yourrself into. Bonetown is a pirrate heaven. Therre is no rrulerr. Nothing passes forr the law in this town. The Harrborrmasterr keeps the peace on the docks, but that's it. I think therre are ganglorrds in other parrts of the city."

"And as forr those rrogues, they attacked us because they could, and because they thought they would win. That's all the authorrity therre is herre. If we do not like it, we have to go find them and punish them ourrselves. That's a good idea, because then the worrd gets around and the next villain thinks twice beforre taking us on."

"Maybe someday -- maybe someday soon -- we can change that. But until then, the best way we can prrotect the brrotherrs herre when we arre gone is to make surre it is clearr therre arre rramifications if you trry something."

Zeoll also explains some back story: Annoir was a pirate captain, known for press-ganging crew. He was a slick character, and he tricked the party somehow for a while (Zeoll is hazy on that), but eventually we realized he was a villain indeed. We tracked him to Centaur Island, captured him, proved to the Centaurs that he was breaking Centaur law, and the Chief Stallion had him executed. Sure we got some gear off him -- the Stallion gave it to us as a reward. But no one here is entitled to any of that.

These rogues are either lying or tricked about it. Either way, attacking without provocation shows they are bad. Zeoll calls for Yel'kno to detect evil -- he's a paladin, right?

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Friday March 6th, 2015 4:46:44 PM

Aex changes back to her own Gnome self and joins her friends, "All this talking is making that trail you wanted to follow colder and colder Zeoll. Capt'n and I will tie these up and follow shortly behind if you want to go on the chase!! Rope... does anyone have some rope? "

(Brock) Jozhur AC21/16/15--CMD 24--HP 37/65  d20+11=22 ;
Friday March 6th, 2015 9:58:16 PM

Jozhur adds a quick explanation for Terser, "We were supposed to bring Annoir back to Bonetown to face justice here. When the Centaurs learned of his crimes on Centaur Island, they would not let us take custody of him and executed him themselves. And now you heard what they said, apparently someone is spreading rumors that we have his treasure and possibly set him free."

"We did take what was on his person, but we never found his ship."

With that said, he gets back to the issue at hand, "Where are Lansel and Engev? One of them took off running, should probably make sure he is safe. If they can't or don't want to babysit."

Jozhur begins searching the enemies, starting with the live ones. He takes any weapons from them and keeps an eye out for any other objects of interest.

---------------
Perception to search: 22

Zeoll (Cayzle) (AC24 - HP 40 of 51) 
Friday March 6th, 2015 11:14:49 PM

Zeoll casts about for the scent and gets tracking!

Coerator (Mark) -- AC(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Saturday March 7th, 2015 12:28:14 AM

Coer runs inside and gathers some rope to tie the defeated mob.

"Justice is hard to find in Bonetown. But we shall do our best. Do you have the scent Zeoll?"

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Sunday March 8th, 2015 12:13:23 PM

"I can always turn into a dog or a wolf... gives me very keen scent also..." Aex adds as the thought of chasing the culprits comes up.

Yel'kno 25/66 HP 23/16/18 AC CMD 25 
Sunday March 8th, 2015 10:55:50 PM

"What about our new friends? Do we know where they are? Perhaps we should not be so keen to rush off.. this could have been just a distraction.."

DM Rob - Aftermath 
Monday March 9th, 2015 2:26:39 AM

Zeoll calls everyone in close and channels some healing energy to all - even the enemies. All 3 enemy rogues regain consciousness.

Zeoll is easily able to find two fresh trails - one heading east and one heading west. The scents may be difficult to follow (the overpowering smell of fish is very prominent in the harbor town) but combined with the blood trail it becomes quite easy. But which does he choose to follow? They are equally fresh having been made no more than 10 seconds apart.

He starts to quickly fashion a plan whereby some will remain behind to secure the prisoners, and then catch up? The question remains though, who will be looking after the prisoners while they are secured?

Magana is ready to continue the battle, and beckons Zeoll to begin the tracking.

Jozhur takes an interesting approach. When one of the rogues comes to. He clubs the man in the face. (Zeoll healed for 13, Jozhur damaged for but 4). The rogue gets a bloodied lip for daring to gain consciousness. He glares daggers at Jozhur, and spits a gob of blood his way. Obviously the intention was to subdue the man, but given he was surrounded and there were other means to keep him subdued, was a punch to the face necessary?

Jozhur makes the suggestion that at least two of the group should stay behind and guard the captives, just in case they try to escape or someone comes for them.

Terser calls for calm. What exactly is going on - and why - isn't clear to him. He demands an explanation and suggest releasing them to the authorities or their families.

Zeoll does his best to explain the politics of Bonetown, whilst Jozhur gives an account of the party dealings with Annoir.

After a cursory search of the equipment, Jozhur is able to lay the following items out:
2 x Adamantine Daggers
8 x MW Shortswords
3 x potions
Around 50gp in various coins

Coer vows that the group will do their best in the name of justice. What exactly is meant by this is unclear though. What IS justice to the party? An eye for an eye?

Magana is sure the Brother can keep an eye on the prisoners, whilst Yel'kno has concerns about the two men seeking refuge in their house.

Brother Engev stands in the doorway, arms folded "No. Absolutely not. I will not act as a jailer. Brother Lansel and I created Portside House to be a beacon in Bonetown. A way to lead by example and show that justice can be afforded to all. I do not seek to turn a blind eye to misgivings, but I do not seek to condemn without a fair trial either. If these men wish to stay here of their free will and discuss their behaviour, then I will act as private counsel for them." The priest of Pantheon is devout in his beliefs. Those who have lived in Portside House may recall seeing a plaque in Lansel's room which reads: "Justice is not a prize tendered to the good-natured, nor is it to be withheld from the ill-bred"

Assuming the captives are tied and escorted inside, the party find Lew and Karin both armed with swords and standing inside, by either side of the main doorway. "We dare not show our faces in the town, but the brigands will have to walk over our dead bodies before they do harm to your friends" Lew practically swears "You can leave your captives here. We can ensure they get up to no harm"

Sense Motive DC20 Highlight to display spoiler: {Based on their histories, and the conversations you have had with them, you get the sense that both Lew and Karin are honourable men. Being former bodyguards, there may be no better pair to look after Brother Engev and the prisoners}

Zeoll (Cayzle) (AC24 - HP 40 of 51)  d20+9=11 ; d20+22=27 ; d20+11=13 ; d20+11=19 ;
Monday March 9th, 2015 10:41:26 AM

Zeoll sense motive: 11

Zeoll says to Engev, "A fairr trrial sounds grreat. We can have one in a little while afterr we get back. Thank you, brrother."

"Jozhurr, you volunteerred to stay behind. You plus Lew and Karrin will keep them safe and securre. Everryone else, follow me!"

Zeoll casts a Taur's Try cantrip and his Elf Vision spell, then leads the way to the west.

Perception 27
Survival to track 13

That's a crappy track check! If he loses the trail, Zeoll will try the Eastern trail:

Survival 19.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x2, command, bane, elf vision
2: calm emo, calm emo, hold person, faerie fire

Sorcerer spells:
Cast: 2 of 7 1st lvl (Mage Armor, True Strike)
Cast: 1 of 4 2nd lvl (Hideous Laughter)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 1 of 7.
Fey Domain Hide Away: used 4 of 7.
Meta Rod: used 1 of 3
Used a Tanglefoot Bag

Current effects: Mage Armor 6 hours; Elf Vision 40 min; Taur Try 10 min

Magana (Craig) [HP 60 of 92] [DR 1/-]  d8+1=3 ;
Monday March 9th, 2015 2:12:22 PM


Magana can't help but shake her head and laugh when Brother Engev and Zeoll agree to a "fair trial", as though such a thing were possible in Bonetown, but follows Zeoll with further commentary.

She also says a brief prayer to Gargul and heals herself (3 hp).

Protection from Evil (used for healing)
True Strike (unused)


Terser (Warren G) [22/13/19 -- CMD 24 -- HP 65/95] raging AC20, HP 81/111 (25% chance no crit) 
Monday March 9th, 2015 4:37:48 PM

I still feel like enough is enough. We have the ringleaders - if anyone will face trial, it will be them. Then we can give them justice in accordance with what law we would have in this town. If we expect this town to submit to law at any time, then we must act like it at all times, not when we feel like it or after we have run down these men. They will learn from these prisoners, knowing that any justice we mete out will apply to them if they ever threaten us again. It is tough, fair, and appropriate.

Terser never really doubted his comrades, but it is good to hear from their own mouths what happened with Annoir. FYI - Terser spent the last couple of rounds tying people up with his rope, so they should be secured by now.

We should form some sort of Tribunal to decide what justice to give these men. One of the Brothers, perhaps, one from our crew: Yel'kno is certainly above reproach, and there must be at least one honourable sort of man in Bonetown to round it out.

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Monday March 9th, 2015 5:33:01 PM

Aex tends to agree with Terser... Even though the hunt might sound interesting the little druid wonders what good will come from it. Won't it just draw more anger towards them? Wouldn't it be possible to clear their name by speaking with the prisoners and perhaps find explantions in things other than battle?

She walks over to the captives and asks: "Why don't you speak up friend and I'll patch up that split lip you got... Please, who speaks wrong of the Lionfish and its Crew? "



Zeoll (Cayzle) (AC24 - HP 40 of 51) 
Monday March 9th, 2015 8:34:53 PM

OOC: Magana and Zeoll seem to want to hunt; Aex and Terser, not so much. Anyone else?

Zeoll agrees with the group consensus.

(Brock) Jozhur AC21/16/15--CMD 24--HP 37/65  d20+11=28 ;
Tuesday March 10th, 2015 2:32:58 AM

Jozhur looks at the captives, showing no sympathy.

"WHO has been spreading rumors about us and WHY have you come to our home and attacked us? Answer that and I'd be happy to put this sap away and discuss any problems you have with us in a more...civil manner."

----------------------
Diplomacy: 28

Coerator (Mark) -- AC(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Tuesday March 10th, 2015 3:58:06 AM

Coer follows Zeoll and his hunt.

Ooc: First day on new job = small post

DM Rob - "Never shall we die..."  d20+14=34 ;
Tuesday March 10th, 2015 5:49:06 AM

Zeoll assures Engev that a fair trial will be held once the group return.

Magana just shakes her head and laughs, before saying a prayer to Garugl. Brother Engev sighs and patiently asks "You do not think justice can exist in Bonetown? Do you think it foolish to try? Does your Lord Gargul nonchalantly condemn all to the Estates of Unrest, or does he fairly judge people based on their lives to determine their eternity? It is my belief that much like a drop of water in a still pool, justice can spread like a ripple through Bonetown. We just need to to be strong enough to try"

Coer is happy to go with Magana and Zeoll on their hunt. Is it vengeance or justice that all the taurs seek?

The three taurs follow the trail to the west. The blood trail doesn't go in a straight line. It winds and weaves along the streets.

Ahead, a group of men stand directly over the trail of blood kicking dirt around and doing a fairly good job of messing things up. They're having a laugh as they do so, and the approach of the party only draws cheers from the men.

Taurs - Highlight to display spoiler: {Recall earlier that you were told the entire town view the party as unfriendly. Any chance to interfere with you is going to be taken.}

=================================

Terser, Aexana and Jozhur have a different way of thinking. Why pursue those who have fled.

Terser is content to let those who have been captured face a trial. Let justice be done, and let the word spread throughout the town. It draws a smile and a nod from Brother Engev. Terser even goes so far as to propose a kind of tribunal or court system.

Aexana and Jozhur try to diplomatically draw information from one of the rogues. Aexana's words are soft and gentle, promising to sooth some wounds. Jozhur's attempt at diplomacy is along the lines of "tell me what I want and I won't hurt you again". Perhaps they are playing good guard/bad guard?

Two of the rogues - the one with the bloodied lip, and the one with the scar down his cheek - sit quietly. They don't struggle in their bonds and mainly sit with their heads hung low.

The man with the bloodied lip - thanks to Jozhur - remains tight lipped.
Perception or Sense Motive DC20 Highlight to display spoiler: {He might not say anything aloud, however his eyes quickly dart to the man with the slicked black hair}

Scar face rogue just snaps back at Jozhur "You're hated in this city, scum! We don't need no extra incentive to come after you. Pfft. Another group will likely be along soon to gut you!"

The third rogue - the man with the slicked black hair - sits there comfortably just smiling to all present. No, not smiling. Smirking. And just to make things a little creepier ... he starts whistling a haunting tune, and ending softly singing a few lines:
"Yo, Ho haul together, hoist the colours high
Heave ho, thieves and beggars, never shall we die"


It is a song of defiance. A song sung by a man ready to face his end. An extraordinary performance that will stay with you for some time (Perform (Sing): 34!)

Zeoll (Cayzle) (AC24 - HP 40 of 51) 
Tuesday March 10th, 2015 10:56:38 AM


Zeoll sighs. He says in Tauric, "My friends, we are getting nowhere here. Let's return so I can charm the prisoners and find out what they know. Besides, with the town as surly as it is, we are safer staying together."

(Note that Zeoll has no accent speaking Taur, of course.)

Back at the house, Zeoll asks to separate each of the prisoners. He explains to his friends (not to the prisoners) that he intends to charm them and get them talking that way.


Magana (Craig) [HP 60 of 92] [DR 1/-]  d20=19 ;
Tuesday March 10th, 2015 12:20:32 PM


As Magana follows Zeoll, she can't help but try to get the last word in with Brother Engev. "I would not presume to think that mortals may pass judgement nearly as well as Gargul. Kill all the wicked and let Gargul sort them out is my philosophy!"

After the aborted attempt to follow the fleeing rogues, Magana places herself in a position to watch over the prisoners. She keeps her still-bloody flail in hand to discourage any sneaky escape attempts.


StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids   d20+5=7 ; d20+2=21 ;
Tuesday March 10th, 2015 5:47:09 PM

Aex comes closer to the one with the split lip and casts a simple cure light wounds. It will probably make his pain go away and hopefully loosen his tongue a bit... (sense motive 7)

"Your friend over there sings well! Come this should make you feel better again.", as the little Druid heals the man she kneels in front of him to apply some soothing salves and continues talking merrily, " I must say I don't know the crew of the Lionfish too well... When I was visiting the Taur Islands I accidentally bumped into them. You know why I went there?!? Well... I come from Plateau City and I just wanted to see for myself if Taurs ought to be considers Humans or Animals... sometimes I'm still in doubt... but hey keep this between us ok?! See this salve will do you well... I had a herbal shop back in Plateau! Now my daughter is looking after it. But we're off the right topic... I don't know the crew too well so please enlighthen me what they did to wrong this place... why are you all so angry about them?!"

(OOOHH one lucky roll when you need one!! :-) Diplomacy 21! )

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 65/95] raging AC20, HP 81/111 (25% chance no crit)  d20=11 ;
Tuesday March 10th, 2015 6:42:12 PM

Terser joins Aexana, wanting to hear these men's take on the events that transpired to see if an understanding can be reach.

Diplomacy aid another - 12

Yel'kno 25/66 HP 23/16/18 AC CMD 25 
Tuesday March 10th, 2015 8:51:23 PM

Yel'kno will have stayed behind to help secure the rogues.

(Brock) Jozhur AC21/16/15--CMD 24--HP 37/65  d20+7=20 ; d20+11=14 ;
Wednesday March 11th, 2015 2:19:44 AM

Saying nothing, Jozhur grabs the man with the slicked-back hair and moves him to another room. Perhaps that will make the others more willing to talk. Jozhur keeps an eye on him, if he begins singing or doing anything the other prisoners may hear, Jozhur will look around for something to gag him with.

--------------
Sense motive: 20
Perception: 14

DM Rob - "Never shall we die..."  d20+8=21 ;
Wednesday March 11th, 2015 6:19:17 AM

Engev grins at Magana's comments "I can see you are to be my special project"

The taurs eventually return back to the group, unsatisified with how the tracking went. Still, better to call it a day than to further anger the townsfolk.

Zeoll suggests splitting the prisoners up. That way he can charm them privately.

Terser stands by Aex ready to assist her in asking the prisoner a few questions. Aex tends to the one with the split lip, and then, using her female charms, begins to talk nicely to the man.

The man flinches at first, unsure what she intends to do. Her soft touch and softer words are enough to loosen his tongue though. "Some guy was calling in the tavern to come here and get at you guys. Told us all how you'd recovered Annoir's loot, that you were siding with some oppressive god. Did he have it wrong?" he asks

Sense Motive DC20 Highlight to display spoiler: {The man seems genuinely confused and unsure}

Scar-face rogue hasn't been interviewed yet. Tied up in a chair, he continues to look towards his lap and doesn't say a word. Yel'kno and Magana stand before him, keeping an eye on the man and maintaining the silence.

Jozhur has escorted the singing man with the slicked back hair to another room. The captive doesn't struggle, and continues to smile as he takes a seat in the next room.

Jozhur only - Highlight to display spoiler: {Now alone, the man finally starts to speak with Jozhur. "It really is a lovely place you have here. Almost as lovely as that ship of yours. The 'Lionfish', isn't it? Man, to think about what must be happening to your ship whilst you guys waste time here. A real shame" He gives a wink to Jozhur, smirks, and then goes back to his whistling.

Jozhur gets the distinct impression the man might actually be talking truthfully (using your Sense Motive check)
}

Magana (Craig) [HP 60 of 92] [DR 1/-]  d20+2=9 ; d20=1 ;
Wednesday March 11th, 2015 12:16:58 PM


sense motive 9

"Yeah, he had it wrong. On purpose, I'm thinking. Used you for his dirty work."

diplomacy 1 !!!

"Looked for someone gullible, and there you were, ripe for the picking!"


Magana (Craig) [HP 60 of 92] [DR 1/-] 
Wednesday March 11th, 2015 12:23:24 PM


"We should let him go," Magana says in disgust. "He was just suckered into this fight."


StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids   d20+5=15 ;
Wednesday March 11th, 2015 7:28:12 PM

Aex looks at the man as he asks about a so called treasure and most likely Ga'al...

"I'd say that untill provem guilty we're all innocent aren't we?! Apparently this one man's accusations are more reliable than what we say in our defense?!"

The little Gnome lass opens the top of her tunic: "See? There's no such thing as a heartseed there... There's the evidence you're looking for... And I can assure you none of the crew has affiliated with the oppressive deity Ga'al either. However, a war between Gods is at hand... And I'm affraid we mortals will all be puppets in their masterplay. We have witnesses the rise of a false deity Billoopl and were indeed asked by Ga'al to ward off a first attempt of this Billoopl to grasp power... We haven't seen the last of this and we'll all be in the middle...

And as far as this Treasure is concerned... I don't know of such... but if there is I wonder why they made me pay for the last round of drinks at Taur Island! No my good man the Lionfish crew doesn't own such a treasure. Do you think they would be such a scruffy looking rubble if they had??

Oh.. By the way... I'm Aexana... "




Terser (Warren G) [22/13/19 -- CMD 24 -- HP 65/95] raging AC20, HP 81/111 (25% chance no crit) 
Wednesday March 11th, 2015 9:46:48 PM

Terser backs up Aexana's arguments. i haven't been with them too long either, but nothing I've seen would indicate that they were rolling in any treasure. If it ever existed, it's probably at the bottom of the sea.

Zeoll (Cayzle) (AC24 - HP 40 of 51)  d20+28=37 ; d20+4=14 ; d20+4=6 ; d20+4=17 ; d20+4=22 ;
Thursday March 12th, 2015 12:50:39 AM


If no one objects, Zeoll will have the non-caster prisonput off alone in a room, blindfolded, tied up, not gagged.

Zeoll reads his Glibness scroll. He has his friends bring him into the room with the prisoner. Friends say, "You'll keep just fine in here with your friend. Now shut up, the both of you, or we'll beat you silent."

Zeoll whispers, disguising his voice by whispering and by being careful to use no words with R sounds:

"Look, I dunno who you might be, but those unmentionables have nasty ways. So keep quiet and talk low like, okay."

Zeoll spins a little tale pretending to be one of the unfriendly types on the street scuffing up the trail, and being captured and brought in.

"But I got some little magic, and I'm gonna do my best to send pals a mental message. You might feel a tickle in the head, but just don't mind it. Stick with me, and I'll get you out of this place when my pals come."

Bluff check on the whole story, with the +20 Glibness bonus: 37.

Then Zeoll casts Charm Person on him. The old liontaur has eight left to cast today, if he uses up all his first and second level sorcerer slots, and the will save DC is base 10+1 level +4 cha +1 Cradled +2 feats = 18. With his Glibness and story, he's hoping to avoid the +5 bonus to saves vs hostile casters.

With any luck, Zeoll will get the guy charmed. Then he can ask questions. He specify that Zeoll NEEDS to know this stuff so that he can convince his friends to get his good friend out safe.

Questions and general stuff: Names of all the attackers. Affiliations with groups, gangs, leaders. What he knows about the heroes, for real and for fake. How he knows it. What's going on with the shipping guild. How did they come to attack the heroes. Zeoll is going to pump him for as much as he can get.

Charm allows opposed Charisma checks to help the charmed person along ... ghere are some: 14, 6, 17, 22.

If this works, and if Zeoll has any more charms left on the day, he'll try the same routine on the other prisoner(s), only using info from the first guy to weave a more compelling story.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x2, command, bane, elf vision
2: calm emo, calm emo, hold person, faerie fire

Sorcerer spells:
Cast: 2 of 7 1st lvl (Mage Armor, True Strike)
Cast: 1 of 4 2nd lvl (Hideous Laughter)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 1 of 7.
Fey Domain Hide Away: used 4 of 7.
Meta Rod: used 1 of 3
Used a Tanglefoot Bag

Current effects: Mage Armor 6 hours; Elf Vision 40 min; Taur Try 10 min

(Brock) Jozhur AC21/16/15--CMD 24--HP 37/65 
Thursday March 12th, 2015 2:08:26 AM

Jozhur calls Yel'kno into the room with him and fills him in on what slick hair has told him. He whispers, "May want to check on the 'Fish. This guy says it's in danger, and I don't think he's lying."

He turns back to slick hair, "Now why would you have told me that? So we all run off and you can escape?"

DM Rob - "Never shall we die..."  d20+14=24 ; d20+13=15 ;
Thursday March 12th, 2015 4:50:23 AM

Aex, Terser and Magana continue to interview the man in the white shirt (who formerly had a split lip). I say interview, as it is much calmer and nicer that a formal interrogation. The man still flinches at any signs of movement, although Aex opening her tunic a little causes the man to look a little quizzical. A woman opening the top of her tunic? There truly is no end to the torture techniques of gnomes.

Magana suspects that this man may have just been a pawn. His gullibility used to draw him in to someone elses plan. Could that be true for the men who were not so lucky to survive this day? Were they too just patsies? Hopefully Gargul will judge them on their lifes deeds and not on this day.

Magana even goes so far as to suggest this man should be released. The man raises his head a little and looks almost pleadingly to her.

Aex is the first to introduce herself. As diplomatic as she is, the utterance of the name 'Ga'al' is enough for the man to turn a little pale.

"I'm Eric" he answers somewhat meekly "the one with the scar on his face in the other room is Miles. Not sure who the other guy is. We were just having a round at the Busty Mermaid - me, Miles and Tylan. That guy came in and just started talking to the room about all the things that you guys had been up to. He was just so convincing. I don't know what happened. One minute we were having a quiet drink and the next we, well, just followed every word he was saying. I just got so swept up with what he was telling me. It was honestly the first time I'd ever heard about some treasure.

I've lived in Bonetown all me life. Can't say I've ever seen him here before."


Eric leans closer to whisper to Aexana "Pretty sure I saw him talking to someone from the Shipping Guild. Couldn't tell you for sure, but I remember seeing that gold ship's wheel logo of theirs"

===========================

'Miles' is left in the other room, guarded by Lew and Karin.

===========================

Jozhur calls Yel'kno into the room and suggests someone may want to check on the Lionfish. The prisoner just keeps whistling his haunting tune and looking quite pleased with himself.

Zeoll though, has a plan to break through the mans defences. He readies his glibness spell and has the prisoner blindfolded (he is already tied to a chair). Once done, Zeoll is brought in under the ruse of being another prisoner.

A very cunning plan. Zeoll is awarded a hero point for such a novel plan!

Zeoll's voice is barely recognizable, and he whispers a few plans to the man.

It's enough for the man to miss a note in his whistling tune, but he continues on nonetheless.

When it comes time for Zeoll to cast the Charm spell, he finds the mans defences are still up, and the spell is resisted.

(OOC: Zeoll - please see your email. Such a thought out plan should not go unrewarded)

Zeoll (Cayzle) (AC24 - HP 40 of 51) 
Thursday March 12th, 2015 7:39:22 AM


Zeoll writes out a note that the blindfolded prisoner canot read. He holds it up for Yel'kno, Jozhur, and anyone else in the room with him and the prisoner:

"Friends, tell the prisoner to shut up and then gag him. Keep him blindfolded. Declare that it is time to divide up the loot. And then ALL leave please!"

Hopefully that will get the prisoner to stop humming and get the room emptied except for him and the prisoner.

Then he can wait a minute, then whisper to the prisoner, "They left. I'm going to give my magic a chance again. Good luck to us."

Then he casts his charm(s).

Once the spell takes, if he gets one to do so, Zeoll comes closer to the prisoner.

"I got a hand out of the bindings. Let me get that gag out," he whispers.

He fumbles with the gag for a while, as if it were not easy to get it out of his mouth. After he ungags the prisoner, he goes ahead with his plan to pump him for information.

Zeoll (Cayzle) (AC24 - HP 40 of 51) 
Thursday March 12th, 2015 4:17:37 PM

OOC: A few other details hammered out in email with the kindly DM.

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Thursday March 12th, 2015 7:46:23 PM

Aex closes up her tunic and looks suspiciously at Eric...

"What are you saying Eric?? Are you saying some one put you under some charm spell to come and fight us? Who would wan to do that... On the other hand we've seen this false deity Billoopl make use of mind affecting enchantments...thank you for your honesty. "

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 65/95] raging AC20, HP 81/111 (25% chance no crit) 
Thursday March 12th, 2015 9:22:58 PM

When he is somewhere the prisoners can't hear him...

if this is true that these men were charmed, then it's even more important that we do not hunt down the others involved. The ones that were killed were justified, as they attacked us with deadly force, but some restitution could be made to their families. The others were able to break through the enchantment. Hopefully there are no others going around charming the unknowing into attacking us. Could this be another plot of Billoopl to get rid of us?

Coerator (Mark) -- AC(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Thursday March 12th, 2015 10:18:35 PM

Coer, who has been brooding quietly in the corner while watching the interrogation, runs upstairs and returns moments later with his gear.

"I will check on the ship. anyone going to join me?"

Magana (Craig) [HP 60 of 92] [DR 1/-] 
Friday March 13th, 2015 1:05:58 AM


"Restitution? That would imply we did something wrong! I will not contribute to that." She growls in frustration. "I'm going with Coer. I'll leave you to talk yourself into a legal corner!"


(Brock) Jozhur AC21/16/15--CMD 24--HP 37/65 
Friday March 13th, 2015 2:29:25 AM

Jozhur makes sure slick hair can't hear him. "It very well could be that this is some plot of Billoopl's. Could be the Elf Bloods or some other group, but they wouldn't be as likely to do something this complex."

"I'll tag along to the 'Fish. Wouldn't want anything to happen to her."

Meet Wilfred Emersten, Stinger


DM Rob - "Never shall we die..."  d20+7=19 ; d20+7=15 ; d20+13=28 ;
Friday March 13th, 2015 5:37:49 AM

Aexana and Terser continue the calm discussions with Eric. With Aex now referring to him by name, and not seeing himself in too much danger, he continues to keep talking.

"Um, I'm not sure to be honest with you. He came in and was talking to us, and yeah, we got swept up in what he was saying. Not sure if it was magical or just mob mentality. You know how crazy things can get sometimes"

"Er, Billoopl? What's a Billoopl? Never heard of that before?

So .. er .. what are you going to do with me?"


Terser determines that those killed were justifiable - even if they were enchanted. Although, restitution might be considered.

Magana has heard enough. These men fought her on even ground, regardless of their motives or state of mind. If they were weak willed enough to be enchanted, let Gargul sort things out?

She storms off with Coer and Jozhur to go check on the state of the Lionfish.

=========================

In the adjoining room, Zeoll puts his plan into action. This incessant humming and whistling is very suspicious. Zeoll deduces the man may be more likely to speak if others he might deem hostile weren't about.

With that, he writes a note and beckons Yel'kno to make an announcement a leave the room.

Assuming that is done...

Now all alone with the man, Zeoll continues with his plan. He tries to Charm the man again, but the rogues defences are too strong.

Zeoll tries yet again, and this time he finds he is able to magically convince the man that he is friendly! (Will Saves: 19=Pass. 15=Fail. No +5 Save bonus to the man as with Zeoll's bluff, the man couldn't deduce whether Zeoll was friend or foe.)

With the sweet success of a well cast spell, Zeoll then fumbles about to take the gag out of the man's mouth. He also makes up an excuse that his frail hands just cannot manage to remove the blindfold or untie the mans ropes.

Zeoll can see the man smile. He maintains his relaxed composure, and then starts fiddling with the ropes behind his back "Never fear. I shall have these ropes off in but a moment. Then I shall set to untying your bonds as well, friend" (Escape artist check vs DC31: 24=Fail. DC is based on Terser's CMB, since he was the one who tied him)

As he works his bindings, the man graciously enlightens Zeoll on his tale...

"Very well then. Where shall I begin? I suppose like many a great epics, I should begin at the beginning. Where was I? Ah yes. I received a letter asking that I come to Bonetown and enquire upon the goings on of the crew of a vessel known as "The Lionfish". Er, that would be these chaps. It was suggested that if I was to discover some wrong-doings that I use my influence to try and see them get their just desserts.

You see, I have sworn an oath. I will only target those who deserve it. A person or group who has injured or tormented others, is offensively arrogant, is a thief, or bully. And whilst I have also sworn to only spread the truth, a little exaggeration and flair is allowed after all.

I suppose this is where I answer the question you asked about my affiliations. I have only one: the goddess Jancassis. She guides my tongue to deliver righteous vengeance on wrongdoers."


Zeoll has heard of such men. In the Wold, they are known as "Stingers".

=========================

Coer, Jozhur and Magana begin the small trek from the house back to the docks.

They are given no trouble along the way ... so far. Rogues and ruffians, women and children, the poor and the average-to-do - the streets of Bonetown carry all manner of people.

(OOC: I'll assume you reach the Lionfish in the next post to keep things moving. Just have to try and keep it even with the others performing smaller actions simultaneously)

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Friday March 13th, 2015 8:13:47 PM

" Well Eric, In my opinion your free to go but that's not just my call. Can you point me to the man who roused you all against us. Looks like it's him we need to interrogate., Aex concludes.

Magana (Craig) [HP 60 of 92] [DR 1/-] 
Friday March 13th, 2015 8:20:11 PM


Magana keeps her head on a swivel and flail in hand on the way to the Lionfish.


Terser (Warren G) [22/13/19 -- CMD 24 -- HP 65/95] raging AC20, HP 81/111 (25% chance no crit) 
Sunday March 15th, 2015 2:31:36 AM

With Eric seemingly absolved of his crimes, Terser moves on to the other man that was using his magic or at least his magic seeming words to rouse the other men against him and his companions.

You should make this easy on yourself. Did someone put you up to attacking the crew of the Lionfish? Or was it your own misguided interpretation of your rights to a nonexistent treasure that made you undertake such a foolhardy course of action?

(Brock) Jozhur AC21/16/15--CMD 24--HP 37/65  d20+11=31 ;
Sunday March 15th, 2015 8:24:36 PM

Jozhur keeps a keen eye out as the group approaches the Lionfish, it seems a fight breaks out everywhere they go. (Perception: 31)

DM Rob - "Never shall we die..."  d20+8=20 ;
Monday March 16th, 2015 5:54:00 AM

Coer, Jozhur and Magana make it to the Lionfish without incident. The docks are especially quiet today. No ships are raising sail or anchor, and no new ships are entering the harbor. Far off in the distance, the Shipping Guild vessels still are anchored at the entrance to the harbor.

Jozhur notices Brother Lansel timidly approaching. The priest looks completely uninjured; the only damage may be to his pride. "Have those ruffians gone?" he asks, hopefully. Jozhur notices Lansel's eyes move to look at Magana's flail, and stare at the blood that still stains it.

-------------------------

Aex concludes her interview of Eric, asking who was the ringleader. Eric looks confused as he responds "Why, that fella you took to the next room of course". He indicates the direction of the whistling man.

-------------------------

Terser has had enough waiting and goes to interrogate the ring-leader for himself. He finds Zeoll seated near the man, and the man blindfolded and tied to a chair.

"Nonexistant treasure? Is that what they told you? Ask them if they profited from finding Annoir. I'll wait" He sits comfortably in his chair and smiles.

-------------------------
OOC: Ouch! Poor posting week last week guys. Let's try and turn that around. We had 4 consecutive perfect weeks not long ago. We can easily get back to that

Magana (Craig) [HP 60 of 92] [DR 1/-] 
Monday March 16th, 2015 12:23:14 PM


"Aye," Magana says to Brother Engvel, unconsciously mimicking Coer's manner of speech. "Stick with us. We're checking on the Lionfish, then we'll head back to the house."

"Ahoy the watch!" Magana calls out as she boards the ship to make sure all is well.


StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Monday March 16th, 2015 6:59:37 PM

Aex stares blank at Eric... How could she be this stupid!? She has to warn the others! That man's clearly a spellweaver adept in putting people under a command or charm spells! And he's in there with Zeoll and Terser!!

"Eric, get out of here and go home. Know that we aint the bad guys!"

Then the Gnome enters the room with Zeoll.
Looking at Terser, and not trying to blow Zeoll's cover she sneers at Terser (hoping he will not look to weird at her).

"Gag that idiot... I've had it with his humming!"}

Coerator (Mark) -- AC(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8)  d20+13=30 ;
Monday March 16th, 2015 7:29:21 PM

Coer smiles at Magana's new vocabulary 'She'll make a fine sailor yet'

Coer marches up the gangplank and listens for a response to Magana's call.  Assuming he hears one, he boards and meets with Tula.

It looks like some unfriendly rumours have been spread about us. Yarr, be prepared to defend but try not to kill too many"

If no response comes from the watch Coer stops at the top of the gangplank and looks for the watch
~~~
Perception; 30

Sorry for last week's posting guys :(

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 65/95] raging AC20, HP 81/111 (25% chance no crit) 
Monday March 16th, 2015 7:40:52 PM

I have asked, and I believe them more than I do you. If they profited, it was not in treasure, and they certainly have no call to share anything with you.

Zeoll (Cayzle) (AC24 - HP 40 of 51) 
Monday March 16th, 2015 7:42:13 PM


Zeoll sighs. He had expected a true enemy, one dealing in lies and deceit in order to undermine the Lionfishers. But instead he faces an enemy who is merely misguided.

He organizes his thoughts. He stops speaking in a whisper. He loosens the man's blindfold.

"I believe you, my frriend, and I hope we will be frriends. And because I believe you, I must now tell you the complete and utterr trruth. I ask only that you hearr me out entirrely."

First, the old liontaur calls his friends over to listen to what he has to say.

"This man is a Stingerr of Jancassis. He is sworrn to use his skills only against those who arre wrrongdoerrs. Ourr job now is to rreveal to him the trruth that we arre in fact NOT villains, and that we arre inapprroprriate tarrgets forr his divine irre."

Zeoll introduces himself and his friends. He asks the Stinger's name.

"You are mistaken, my frriend. Firrst, underrstand that I have charrmed you, so you may view what I say as if frrom a frriend. I will lift the charrm in a moment and then you will want to rreevaluate what you arre about to hearr."

"Ourr grroup considerr ourrselves to be herroes, and we trry to stop evildoerrs. We arre, in fact, on the same side. I hope you will hearr ourr storry and see the trruth."

Zeoll takes an hour to tell the entire story of the group.

"That tale was long, and thank you forr listening. In a moment I will rrelease you frrom the charrm and yourr bonds. But firrst I want you to know that I am not lying in any way. I urge you to use whateverr magic you have to confirrm my worrds. In addition, I now swearr this oath:"

"I, Zeoll, once of Liontaurr Island, now of the entirre Wold, do swearr by the memorry of my old allies, including Captain Brrrrahmah of the Chosen and RRestlin the Irron Adventurrerr, as well as by the gods I have met in my long life -- Domi, Garrgul, Marrteaus, and Ga'al -- as well as those I now honorr -- King Eberryon, Lady Maab, and sleeping Jantierrrri -- all to witness this oath, which should I brreak, may my tongue fall out of my mouth and my head find rrest neverr again! I swearr by this oath that the tale I have told you since rremoving yourr blindfold has been trrue without embellishment, and that I shall speak only the trruth to you, to the verry best of my ability, orr speak nothing to you, but neverr speak lies to you, all the days of life."

Then Zeoll removes the charm, unties the bonds, and tells the man that he will answer any question he may want answered.

(Brock) Jozhur AC21/16/15--CMD 24--HP 37/65  d20+11=31 ;
Tuesday March 17th, 2015 1:59:02 AM

Jozhur quietly follows Zeoll and Magana onto the Lionfish.

Hopefully this wasn't a trap... (Perception: 31)

DM Rob - An eloquent discussion 
Tuesday March 17th, 2015 6:13:14 AM

Jozhur, Coer and Magana edge closer to the Lionfish.

Magana calls out to the watch. It takes a moment, but a call from Tula returns. She has stayed with the first shift whilst the majority of the crew enjoy some R&R.

Jozhur is a little concerned this may just be a trap.

Coer lets her know about the rumours being spread, and to be on guard. Just in case.

"All quiet here, Cap'n. Was just going to join Pinny for a game of cards, it's that quiet. But we'll stay alert"

It would appear the threat to the Lionfish was just a bluff. For now, at least.

With no further signs of danger, the trio have plenty of time to return back to Portside house, as Zeoll prepares to deliver a length talk.

---------------------------

Aex comes to the sudden realisation that they have an opposing spell caster in their midst. What's more, he has been performing right in front of them! Who knows what mischief he may already have been causing?! She hurriedly frees Eric and then sets to warn the others.

Brother Engev helps Eric from the chair, and escorts the man to his potion shop to treat any remaining wounds.

Aex storms in to the interrogation room and finds Terser questioning the blindfolded man.

Zeoll reveals to all that the man claims to be a Stinger. Stingers are sworn to deliver what they consider justice (or what others may rightfully call 'vengeance') to wrongdoers. The task it would seem is to convince him that the party are truly good.

Zeoll goes to great lengths to explain the party viewpoint on its history. Indeed, he spends a good hour telling the tale.

The Stinger nods along, weighing each of Zeoll's words carefully and watching the faces of the party to gauge reactions.

When Zeoll finishes, he deftly unties the bonds restraining the man. The Stinger puts his thumb to his chin in contemplation. It takes a moment for him to consider all that he has heard.

"As always, the story has two sides.

You did not discover any treasure horde belonging to Annoir, yet you walked away with more than 30,000 gold pieces worth of items. Easy to see how others might perceive this as a treasure horde. Still, as the dwarf alludes, they were hard won gains rather than a simple chest full of gold.

You say you captured Annoir and delivered him unto Centaur justice. His deeds on Centaur Isle were arguably more grave than here in Bonetown, and thus, I concur that they had first right at vengeance. I would have acted much the same.

You say you are good, yet you tell me of many you have slain. You rightfully say that on many occasion you were attacked first. But this very day three men lay dead on your doorstep. Were they evil of heart? Was one the man who runs a nearby food kitchen for the hungry? You shouldn't ask me what I would have done. As a follower of the almighty Jancassis, then I would argue that vengeance delivered swiftly was the only option.

You say you are humble and noble of deed, yet this very day I witnessed you harass a simple ship pilot for daring to help you navigate the harbor. Whilst the deed was only done by one, none of you stepped up to defend the man. Is that what your 'Domi' would have done?"
the stinger raises his eyebrows as he questions Zeoll

"I cannot tell you who put me on your trail as I honestly do not know. I simply received a letter. But I will say this, I will continue to spread words of your deeds - good or bad. If you should follow the path of darkness then you should expect word of that to spread, as is my duty. Then again, if you save a fair maiden, then expect others - many others - to hear words of the worthy feat. You may consider that fair reparation for any wrongdoing you may believe I have committed.

I cannot see motives only actions. And it will be those actions I speak of to others. I promise no more and no less."


It would seem as if the party now have a Public Relations officer. Surely someone to spread word of the deeds of the Lionfish can only be a good thing?

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d6=3 d6=4 d6=5 d6=3 d6=1 d6=1 d6=1 d6=2 d6=3 d6=6 d6=6 d6=6
Tuesday March 17th, 2015 10:44:45 AM


Zeoll sighs again. He's doing a lot of that lately, he realizes. Maybe it comes with getting old.

Zeoll answers the man's question about what Domi would have done. "Well, I no longerr follow Domi, having failed him at the grreat task he set me. And to be honest, I have failed often in my life. Perrhaps I failed to defend the harrborr worrkerr as well. But I will continue to strrive to do betterr, and to live up to my standarrds, so judge me, if you will, and I can ask forr no morre."

Again, he asks for the Stinger's name. He makes sure that all the Stinger's gear -- and that of any defeated enemies -- is returned.

"As forr the thrree men killed today, unjustly, perrhaps, then I beg of you a boon. Help me to find the families of these men. Herre is a headband of wisdom, an amulet of naturral arrmorr, and a rring of prrotection. One each to the families of these men may perrhaps satisfy a rrough forrm of justice forr theirr loss."

Zeoll is happy to hand the items to the man, if he will promise to see that they get to the families, or the old liontaur will go with him or at his direction to do the job himself. And to deliver the bodies of the fallen.

"We must leave, howeverr, on a mission in serrvice to Lorrd Garrgul himself, to trravel to his temple in Rrum on the rrising tide. So let us finish this business quickly, and we will trrust in yourr sacrred duty to see justice serrved."

Finally, Zeoll channels energy to heal those who may still be wounded. 12 with one channel, 8 with another, and then if needed, 18 with the third.

OOC: Sheet updated to track the loss of three items and tanglefoot bag plus the gain of a hero point.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Tuesday March 17th, 2015 5:40:59 PM

We cannot ask for fairer treatment than you propose. We did not use lethal force until the men had already shed much of this old 'taur's blood, and that of our other companions, and we let those that fled go without seeking vengeance. Still, those that died could have been spared, were we better able to coordinate between ourselves, and this will be remedied in the future. All that I would ask is that you confirm any letters you receive before spreading the news. Ask us if you doubt anything, we will not hide our actions. But we must avoid another situation such as happened today.

To Zeoll, he offers a different suggestion on how to compensate the families for their losses. I don't know what the families would do with those items, and they may even be insulted by the offer. Gold is a more useful gift, and less likely to be looked down upon. Perhaps we can sell these items, or pool some gold between us instead.

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Tuesday March 17th, 2015 6:54:09 PM

Aex remains scepticle... after all this is the very same man who has roused a bunch of people against them!! And now he's just sweettalking his way round the Old Taur?!?

She has no evidence this dude's no good... she'll shut up for now but has no intention to listening to his promisses.

Coerator (Mark) -- AC(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Tuesday March 17th, 2015 11:05:52 PM

Coer hustles back to the house with the others, keen to keep an eye on things with the hostages only to find Zeoll giving a monologue. All appears well then.

Having listen to the Stinger Coer is troubled.
"Shiver me timbers. Who would see us a threat enough to involve the stinger. And why?"

Magana (Craig) [HP 60 of 92] [DR 1/-] 
Wednesday March 18th, 2015 12:36:36 AM


Magana again shakes her head. She knows she has done no evil and wonders if this Stinger's purpose is to sow the seeds of doubt to weaken her comrades. Still, he is not presenting a clear threat, which is the only kind she is good at, so she lets wiser heads make the decisions.


Magana (Craig) [HP 92 of 92] [DR 1/-] 
Wednesday March 18th, 2015 12:39:02 AM

Header

(Brock) Jozhur AC21/16/15--CMD 24--HP 65/65 
Wednesday March 18th, 2015 1:54:26 AM

Jozhur looks at slick haired with a bit of pity when he sees Zeoll is apparently trying to talk him to death.

Jozhur nods when slick hair responds. "Your proposal is fair. Just maybe do a little fact finding before your spread rumors. I don't appreciate being slandered."

"As for the slain, I don't believe we owe them anything. This man led them to our door step and worked them into a frenzy. Their blood is on his hands. Still, I would give him some gold, he can distribute it and apologize to their families."

DM Rob - An eloquent discussion 
Wednesday March 18th, 2015 5:16:46 AM

The party are somewhat divided on what they have heard and witnessed.

Zeoll and Terser find the man's offer fair. What's more, the duo wish to find out more about the men who died today, and look to compensate their families in some way.

Aex is wary. This man is obviously a skilled orator, and a bard to boot. He could well have enchanted the entire room while she was gone. If only she could prove he was up to no good.

Coer goes to perhaps the heart of the matter - who would want to set a Stinger upon the party? Could it be a specific individual, or a wider organisation?

Magana and Jozhur aren't overly happy with how things have gone. Neither believe that have committed an 'evil' act. Jozhur goes so far as to accuse the Stinger of slandering the groups name.

"Slander is the spreading of untruths. I am committed to spreading only the truth. Everything I have said about you is based on fact. As I said, intentions cannot be seen or known, only outcomes. You may have had your reasons for killing the remaining souls of Gullport, or for bullying the ship pilot, or for being too almighty to sign a simple harbor log. Your reasons and intentions remain yours. I talk only of actions and consequences. If you don't want me to talk of certain actions, don't do them.

But I'm not unreasonable. The door swings both ways. I won't just talk of the questionable things you do. Do some good and I'll spread the word of that too.

As for my hands - I believe my hands are perfectly clean. I may have led men to your doorstop this day, but it was your group that provoked a fight rather than discuss things, your group that killed people this day, and your group that sought to strike men in the back as they fled. My hands are clean."
He smiles very smugly to Jozhur. "If gold will ease your conscience, then I will spread it"

The Stinger gestures to the door "Are we done here?"

(Brock) Jozhur AC21/16/15--CMD 24--HP 65/65 
Wednesday March 18th, 2015 9:10:11 AM

Jozhur sighs heavily, the man is just not going to see their side of this. "Bringing a small mob to someone's doorstep and threatening to burn down their house isn't exactly a great way to try to start a conversation. Next time just knock on the front door please, minus the angry mob."

"I suppose we will have to consider how our actions are perceived, though perception depends so heavily on where things are viewed from."

Jozhur gestures towards the front door, "You may leave anytime. Farewell."

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Wednesday March 18th, 2015 11:20:05 AM

Zeoll says that each of his items can be sold for about 1,000 gold to benefit the familes of the dead. "And it is not a matterr of easing my conscience, but of doing what is rright."

"I have one final question forr you, Stingerr of Jancassis. What is yourr name? Orr if you will not say it, then why not?"

The old liontaur makes sure he gets a good smell of this man, so that he will know him if ever they meet in the future.

"Farre thee well, then, and be ye fairr!"

After the man leaves, Zeoll turns to the minotaur monk. "Captain Coerr, when do we sail forr Rrum? Lorrd Garrgul awaits."

If no one has done so, he sees to the delivery of the dead to their families, and of the weregeld as well, if the Stinger is not aiding in that.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Wednesday March 18th, 2015 5:46:41 PM

I have to disagree with you sir - we provoked no one, only defended ourselves after the mob attacked, despite attempts to get them to leave peaceably. It is unfortunate that people died and perhaps it would be better to seek raising them rather than try to compensate their families. But it is done, and we can only seek to be better in the future.

Terser agrees that the Stinger is free to leave, and will hopefully be wiser in his methods in the future. He knows that in his own past, he has made mistakes that carried consequences for himself and his companions, so who is he to judge this man? He can only hope to lead him in a better direction.

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Wednesday March 18th, 2015 6:15:39 PM


The smug, self righteous attitude of this man erases any thought of diplomacy Magana may have had.

"Done here? Oh no. I'll have my say. You say *we* provoked a fight rather than talk? I remember the situation much differently apparently. Your men had seized Brother Lansel, and demanded that we 'Come out or we burn you down along with yer place!' Those are hardly the actions of someone wanting to talk things out reasonably. You are either purposely being deception, are have had some sort of head injury, and I don't see a bandage.

"Take yourself away from here, scoundrel. I hear no 'truth' coming from your mouth, just self serving revisionist history. Your actions are just as suspect in my eyes as ours are in yours.

Her final words come out as a frustrated roar. "Begone, I say! The next time you confront me had better be with open hands and honeyed words if you want reasonable discourse!"


StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids   d20+5=22 ;
Wednesday March 18th, 2015 7:34:57 PM

Aex takes Magana apart and whispers in his ears.

"The fellow's somekind of spellweaver adept in charming people! He's the one who has roused the mob against us in the first place. I don't like his smoothtalking and I certainly can't understand Zeoll's buying all this! You know the old taur better than me... is this him?!? Or is he under some kind of spell??"

(sense motive on Zeoll 22)



Coerator (Mark) -- AC(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Wednesday March 18th, 2015 10:16:24 PM

Coer does not engage with the stinger. Valid points were made, but he is too proud to concede this.

"Aye Zeoll. We head for rum as soon as the 'Fish is stocked and the men are sober... well sober-ish. Lets hope we sail faster than our enemies rumours."


Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Thursday March 19th, 2015 12:03:03 AM


Zeoll chuckles at the small gnome who suspects him. "My dearr Aexana, you arre always welcome to doubt me. Just to make this clearr, I have hearrd of these Stingerrs. And they arre bound by oaths to theirr strrict god to only seek vengeance on wrrong-doerrs. All we have to do is demonstrrate that we arre the herroes, not the villains, and then he will be obliged by sacrred vow to set the rrecorrd strraight."

DM Rob - Words are his weapons 
Thursday March 19th, 2015 5:09:21 AM

"My name? But of course. Wilfred Emersten, Stinger and Agent of the Almighty Jancassis" the Stinger grins and clasps his hands before himself.

Wilfred obviously views deeds and actions very plainly.

Jozhur sees the futility in trying to change Wilfred's perception with words, content to "agree to disagree".
Terser tries to tactfully disagree with the perception of the battle, though concedes deaths may have been avoided.
Magana has heard enough. What would be considered letting rip by others, is but Magana acting with restraint. She takes aim at the Stinger, doubting whether any truth at all has come from his lips.

All he does is smile is response.

Sense Motive DC20 Highlight to display spoiler: {The smug grin on the stinger does little to hide his satisfaction. Perhaps he has provoked the response he wanted? Perhaps he feels even further justified with his views? Either way, questioning the honesty of a Stinger could have unfortunate repercussions.}

Aex is concerned for Zeoll. First the Stinger comes in here, next thing Zeoll looks like a prisoner himself and everyone is talking about handing over loot and letting the guy walk out the door! She gives Magana an elbow, whilst carefully eyeing Zeoll.

Zeoll tries to calm Aex's fears. But is it really Zeoll, or is he being manipulated? Is there any way to tell? Aex's instinct is that Zeoll is not trying to hide anything from her. Indeed, Zeoll welcomes Aex to question him at any time. Whether it was his intention or not, the Stinger is making Aex doubt even her friends at the moment. Though if Zeoll is enchanted, would he technically still be her friend?

Coer sees wisdom in not engaging the Stinger in a battle of words. They are masters of the tongue, who could sew seeds of distrust into any conversation, and can twist things to suit their own needs. Words are his weapons. The only true way to beat him is not to play his game.

With the blessing of the party ("good riddance" is a blessing, right?), the Stinger departs Portside House. Even though he and his cohorts were defeated on this very doorstep, he still walks with a spring in his stride.

Zeoll and Coer are in agreement that the sooner the party fulfill their oath and reach Rum, the better. All that is between them now is a good nights sleep and a short sea voyage.

--------------------------
Everyone receives 8,000xp and 1 hero point !

OOC:

- Excellent roleplaying with the Stinger, friends! You know as well as we, that the party name doesn't amount for much in Bonetown since the Annoir event. What better way to improve things than to have a Stinger spread word of your deeds throughout the town! Expect your actions from now on to spread very quickly thoughout the town - whether good or bad.

- Please advise who is taking what room of Portside House. Link to the floor plan can be found: here

- Please finish any Catacombs shopping you need to asap


Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+9=22
Thursday March 19th, 2015 7:17:58 AM


Sense Motive check: 22

After doing right by the dead, Zeoll returns for the evening meal and then for some relaxation with his friends.

The old liontaur tells the remarkable tale of how the Fae King woke up after being asleep for several ages past. He tried to conquer the entire Wold -- talk about waking up grumpy! -- but in the end he was defeated. His conquerers were the adventuring heroes of the Wold, and they showed him mercy. Now he has made peace, and he is working with those who fought him, for the betterment of all.

The moral of the story, of course, is that sometimes victory looks like defeat at first, and that those who fight can end up being allies. The corellation to today's events is left to the listeners to deduce.

Anyone who listens through to the end of Zeoll's story receives a +2 divine bonus to their next saving throw. OOC: This is the Cradled "Spread the Word" ability.

Also OOC: Sheet updated, thanks kindly DM Rob!

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Thursday March 19th, 2015 2:03:30 PM


Magana responds privately to Aexana. "Zeoll has always had some odd notions of morality. I can never tell if he is joking, senile, or purposefully misleading someone. I also know nothing about wizardry. If you tell me he is endangering us, I will *try* to disable him, but he's a wily old bugger. Otherwise...?" she shrugs.

Magana finds Zeoll's tale entertaining, but it ultimately makes her seek her bed. She offers Aexana a place in her room. "Help yourself to any spot in my room if you like. Top of the stairs on the left. There may be other rooms open, however. Make yourself at home."


Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Thursday March 19th, 2015 5:25:56 PM

how long before that +2 expires?

Terser is happy to sleep wherever there is a spare bed. His shopping is done, and despite not being in this town for long, he is ready to head out.

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Thursday March 19th, 2015 6:34:42 PM

Aex appreciates Magana's offer to sharing a room and thankfully accepts.

'Senile... Hmmm... She is rather old... Could make sense.

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Thursday March 19th, 2015 7:02:46 PM

HE is rather old!!! Male!

LOLOL!

I forgive you, Steven, because I know English is not your native tongue! :-P

Coerator (Mark) -- AC(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Thursday March 19th, 2015 11:25:22 PM

Coer is sure to tell the brothers that they depart in the evening and leaves 100gp with Brother Engev.

"yarr, Buy a stronger door" he instructs before heading up to his room. He does not trust the citizens of BOnetown and enemies are watching.

~~~
On a phone, can't see map of house. Coer will claim the biggest empty room :)

(Brock) Jozhur AC21/16/15--CMD 24--HP 65/65  d20+7=20 ; d20+7=25 ;
Friday March 20th, 2015 1:05:16 AM

Jozhur looks relieved when the stinger departs. He looks at Magana and shrugs, "I wanted to put a dagger in his throat just to shut him up."

With that, he heads upstairs and settles into his room.

-------
Perception: 20
Room 6 works fine for Jozhur

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Friday March 20th, 2015 2:20:13 AM

Argh... For some reason I have Zeoll female and Magana male... Sorry friends....

DM Rob - Words are his weapons 
Friday March 20th, 2015 4:43:59 AM

OOC: She-oll? :P

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Friday March 20th, 2015 1:25:19 PM


ooc: lol. She-oll. Magana's going to use that next time she is drunk!


StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Friday March 20th, 2015 4:50:10 PM

checking in

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Friday March 20th, 2015 5:48:53 PM


Zeoll is ready to set sail! His purchases are made, his possessions are battened down (less a few trinkets left for the families of the dead), and he is happy to be sailing under the sky and above the waves. Is there any better life than the life on the seas and shores of the Wold? The old liontaur has been around a bit ... to the Edge of the Wold, to the deeps of the Culverwood, to the Southern Continent.

Hey! That reminds him. When he made his oath to all the gods he has met, he forgot the Crones of the Southern Continent! Gosh darn it! He thinks about making some notes. Of course, he only learned to read and write later in life ... maybe just in time, since his memory seems to be failing him.

Anyway, he ponders the shore and the oceans, and thinks that maybe they merit further study.

[OOC: Setting up Zeoll to take the Woldian Natural Spell Specialization feat next level, maybe ... focused on the biome of the lives aquatic and littoral.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Friday March 20th, 2015 8:50:11 PM

Ready to sail! Terser never thought he'd be eager to have only water and wood under his feet.

DM Rob - Words are his weapons 
Saturday March 21st, 2015 5:22:48 AM

OOC: Folks, DM Shawn is working on the next post, and we're also looking to intro our newest player! We humbly beg your patience for the next few days to allow all this to happen. Then it will be full speed ahead!

And, you know, not meaning to pressure you guys, but ah, did you plan to ID and perhaps use/sell some of the loot from that last battle? :)


(Brock) Jozhur AC21/16/15--CMD 24--HP 65/65 
Saturday March 21st, 2015 7:04:35 AM

Jozhur sleeps well in his own bed. It's been awhile...

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Saturday March 21st, 2015 8:38:48 AM

OOC: I'm pretty sure we handed back ALL the loot from the last battle! On March 17 I posted: "Again, he asks for the Stinger's name. He makes sure that all the Stinger's gear -- and that of any defeated enemies -- is returned." No one contradicted me. If we were wrong to kill those folks, if it was all just a misunderstanding, then surely we would be wrong to rob them. Zeoll would certainly not hand each of the families of the dead a magic item as a weregeld and then turn around and sell/keep the possessions of the dead.

No loot, friends, sorry, or you'll have to fight me for it! View it as a down payment on restoring our reputations.

=====

The question of where to sleep also arises ... Zeoll's preference, always, is to sleep under the open sky. Back in Hook City, he slept in a rooftop garden atop the party tower. The only problem is that he does not trust the locals not to stab him in the back if he sleeps out of doors, on a beach, say. It is a dilemma, because he only regains his clerical spells if he sleeps outside in nature. Best answer I got to the dilemma is that Zeoll sleeps on the deck of the Lionfish. He needs no room in the house, thanks.

Coerator (Mark) -- AC(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Sunday March 22nd, 2015 3:58:24 AM

Coer spends some time is his room, meditating on the days events.

He is growing ever stronger as he hones the skills learned at the monastery. But is he losing his way?
There are dead on his hands who were not evil, merely led astray by greed. They attacked the crew and threatened this house - yes they needed to be punished as the law prescribes, but even in Bonetown death is hardly the answer. His hands can subdues just as easily as kill and from now on his blows will be measured.

Coer ponders the law in Bonetown, or more to the point the lack of it. Bonetown will always be a lawless town as long as those in the power allow it.

So maybe Bonetown needs... new leadership he announces to the otherwise empty room, testing the words of a newly forming idea.

Guess Who's Coming to Dinner


Dm Shawn - Another one? 
Sunday March 22nd, 2015 9:54:09 AM

The night passes with no more attempts to stick the party with a nice, sharp weapon. Those on watches at the house see nothing all night. Zeoll sleeping comfortably under the stars on the deck of the Lionfish, with the rest of the group secured in their bedrooms at the headquarters. A good nights sleep is what the group needs before setting sail for Rum and it comes at a good time.

In the morning, the entire house is woken to the smell of cooking bacon, Even Zeoll made it back in time to break his fast before setting sail.

Brother Engev, moves around the room, letting the bacon cook over the fire. The aroma fills the house, and for once everything seems as if it has become relaxed.... and then someone knocks on the door.

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Monday March 23rd, 2015 5:08:20 AM

Aex wakes up with the scent of freshly baked bacon! She quickly fteshens up, puts on her travelling outfit and joins the others at the breakfast table.

When someone knocks at the door she turns her face to see who comes in...

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+20=39 ;
Monday March 23rd, 2015 6:30:00 AM


Zeoll rises with the dawn as usual, says his prayers, and prepares his spells. His divine ones, anyway. Just before he leaves the ship, he casts his Mage Armor and puts up his shield. Then back to the house for breakfast ... and it is BACON!

The old liontaur eats more than his fair share, not even looking guilty about it.

"Liontaurs are carnivores," he mutters around his third helping.

When the knock on the door comes, his ears prick up.

Perception 39

(Brock) Jozhur AC21/16/15--CMD 24--HP 65/65 
Monday March 23rd, 2015 9:52:15 AM

"Ha! Someone with some manners apparently."

Jozhur opens then the front door. "Hello..."
"

Magana (Craig) [HP 92 of 92] [DR 1/-]  d20=12 ;
Monday March 23rd, 2015 12:45:45 PM


Diplomacy 12

Magana sighs resignedly, looking longingly at the plate of bacon she'd managed to gather under Zeoll's watchful eye, and rises to meet their caller.


Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+3=4 ;
Monday March 23rd, 2015 12:57:21 PM


Zeoll has traveled with centaurs and minotaurs for many years, and he has learned not to talk to them about how he thought herd animals only liked grass and veggies. He especially never asks minotaurs if they like burgers and steaks.

As he thinks these thoughts of vegetarianism vs cannibalism, he says a little prayer to his Queen "Lady, help me enjoy the delicious meat you have given us" [casting a Guidance spell]. Then the old liontaur tries to sneak some extra bacon off Magana's plate when she gets up to answer the door.

Untrained Sleight of Hand with +1 for Guidance: natural 1 is a 4.

He does not look guilty about this either.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Monday March 23rd, 2015 4:12:19 PM

Terser ignores the knocking at the door. It's not often he gets a treat such as this. And besides, he's a guest in this house, and he would not dream of imposing on the rights of his hosts. He does hold a secret hope that it's the dairy man, come bringing fresh milk and eggs to go along with the bacon. And maybe the pie man bringing dessert...

Dm Shawn - Another one? 
Monday March 23rd, 2015 8:24:59 PM

Zeoll eats many plates of the cooked bacon, but the others get their fill as well.

Jozhur decides manners should be in order, and decides to open the door.

To Terser's dismay, there is no milk man, pie man or any other delivery service. Standing before him is a human male, with another person next to him. The second person's wrists are bound by rope, and he is unable to move. Upon further review, you all realize he is one of the men from lasts nights attacks.

The human has a chain around his neck, with a symbol around it.
Know Religion DC 10 Highlight to display spoiler: {Gargul's symbol}

" I believe this is yours?'

OOC: Let us welcome our newest player Mark.

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+1=12 ;
Monday March 23rd, 2015 9:17:35 PM


Zeoll's Know Religion (untrained) check: 12. "I gotta get me a rank in that," thought the old cleric.

Zeoll looks at the man, recognizes his symbol of an eye that the man wears, and he immediately looks contrite.

"We'rre sorrry, sirr," says the old liontaur. "We'rre on ourr way to the Temple at Rrum rright now! Ourr ship sails with the morrning tide. I hope we have given no offense."

Then the grey-mane liontaur looks at the man that this fellow has collared, and a look of confusion crosses his face.

Sense Motive DC10: Highlight to display spoiler: {Zeoll is confused.}

OOC: Welcome, Mark! Glad to have you in the game!

Coerator (Mark) -- AC(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Monday March 23rd, 2015 11:17:06 PM

Coer continues to eat as his friends go to the door. They are soon setting sail and won't have time for bacon Later. And there has not been time for bacon recently. Basically - bacon > manners.

(Brock) Jozhur AC21/16/15--CMD 24--HP 65/65  d20+20=28 ;
Tuesday March 24th, 2015 2:17:35 AM

"Oh, I'd offer you some bacon, but..." Jozhur to
Ages turns glaring at Zeoll and Coer, and Terser, "You might get mauled if you try to grab any."

"I see you have one of the ones that got away. Let's just hang him out back with the others."

Sense motive DC 23 Highlight to display spoiler: { Jozhur is only kidding about the hanging. He's not joking about the threat of a mauling though. DON'T TOUCH THE BACON!}

(Brock) Jozhur AC21/16/15--CMD 24--HP 65/65 
Tuesday March 24th, 2015 2:18:48 AM

Auto correct...

Also, welcome to Bonetown, Mark!

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit)  d20+4=23 ;
Tuesday March 24th, 2015 1:52:26 PM

That symbol seems to be popping up everywhere these days. Is he a pilgrim in need of a ride to his home temple? I don't know why else he would chance coming back here.

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids   d20=18 ;
Tuesday March 24th, 2015 7:24:56 PM

(Untrained religion check 18)

Aex notices the symbol the man's wearing and is immediately on edge. It hasn't been long that Lord Gargul himself granted her to return to the living Wold. Per his advice she aquired a ring of Feather Fall but the trip to Rum hzs not begun yet... has this man been sent to remind all of his assignment?!

"Hello... w... well met Sir... "

Aex is a little on edge for the new man.

Aex, short for Aexana, is the smallest in the group. She a Gnome Greenmagewith purple pink hair and vibrant greens for dresscode...

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Tuesday March 24th, 2015 7:25:22 PM


Zeoil asks the man, "Arre you a prriest of Garrgul, good brrotherr, come to chide us forr ourr tarrdiness? That is what I guessed. Orr have you simply brrought us this miscrreant, perhaps? If so, you have ourr thanks, but we have accepted that yesterrday;s fight was all a mistake, and in a spirrit of merrcy and herroism, we would urrge you to let this rrogue go."

He stands to bow and introduce himself. As the old taur rises, you hear several old joints pop and snap. He is clad in autumnal yellows, reds, and oranges.

"Have I said yet that I am Zeoll, an adventurrerr of the Lionfish? Pleased to meet you, sirr."

"Please, have some bacon. It's quite lovely."

Dm Shawn - Another one?  d20+6=17 ;
Tuesday March 24th, 2015 8:16:27 PM

The bound mans eyes, or more correctly eye, dart back and forth. The other is a dull gray and obviously is useless. He visibly gulps at Jozhur's veiled threat.

"Woh. I am not with them, I was just hanging around the inn and saw a chance to make some money. That guy came in firing everyone up. I could care less what you guys and girls did. I was just in it for the money. I got four kids to feed" he says, as he holds up three fingers. " I'm not looking for no trouble, and in fact I didn't do any damage to yous... I stayed in the back and just showed my face."

"Listen, we forget about this whole thing and I'll go back and tell the boys on the docks how your some good folks."



Magana (Craig) [HP 92 of 92] [DR 1/-] 
Tuesday March 24th, 2015 8:32:35 PM


As far as Magana is concerned, any man who openly wears the symbol of Gargul deserves *some* consideration. She suspects his wearing of the symbols and story about his children is just a beggar's ruse, but in the spirit of charity, she flips him a gold coin.

"This should keep you out of trouble for a time. Be on your way, and spread word of our master Gargul."


Dm Shawn - Another one? 
Tuesday March 24th, 2015 9:45:30 PM

ooc: The man with the holy symbol, and the man talking are two different people.

Coerator (Mark) -- AC(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Tuesday March 24th, 2015 11:49:58 PM

Coer leaves the table and looks at visitors.

"Who are you. Why did you bring him here and not the harbour master?"



Rillet Savenport (Bradley) 
Wednesday March 25th, 2015 1:33:19 AM

"Greetings. Peace and rest be upon your house. I am Rillet Savenport, Eye of Gargul."

Nods his head toward Zeoll. "Thank you for your kind words, and kinder offer of food. I do not come to chide or reprimand. Rather, it is I that must ask a favor of you. My God has encouraged me to leave my place of quiet contemplation and service. Long has I served in the Temple of Rest, learning what the High Priest Yaas Farril can teach me of our lord. Farril tells me the time has come to bring a new word of Gargul's work in the world. Too long has he been viewed as the god of death, for Gargul represents life as much as he does death. These are but two sides of the same coin. I am to travel to Rum, and I hear you are headed there."

[Some in town may have heard of Rillet - Knowledge Local roll - tell me what you get, and I'll reveal an appropriate amount of background info.]

OOC - I'm checking with the DMs as to exactly who this person is and why he's in my custody.

Rillett Savenport (Bradley) 
Wednesday March 25th, 2015 2:02:07 AM

Rillett is dressed in the grey travelling robes of his order. He wears a polished breastplate, and a morning star hangs from his belt. His equipment looks to be of fine quality and has seen little use.

"I bring you this miscreant so that he may face you to be accountable for what he has done. Yet even one such as he was given life by our Gargul. Short of taking that life, what would you have him do to pay for his crimes?"

(Brock) Jozhur AC21/16/15--CMD 24--HP 65/65  d20+8=25 ;
Wednesday March 25th, 2015 8:12:50 AM

"Ha! I was kidding, no one is being hanged. Bad joke?"

Jozhur cuts the captive's bonds loose. "He needs no punishment. He was a victim in this as much as we were. We've already let the one who deserves punishment go."

He hands the man 10 gold pieces, "This will feed your family for awhile."

Jozhur turns to Rillet, "Jozhur Derile of the Lionfish, pleased to meet you."

Jozhur is a young, fair skinned human with shaggy, jet black hair. He is somewhat short and slightly built for a human. He wears earthy shades of baggy and flowing clothing. A pair of dark sunglasses cover his eyes. The man appears to be armed to the teeth, he carries a short sword, sap, longbow, and multiple daggers.

---------------
Knowledge local: 25



Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Wednesday March 25th, 2015 10:50:29 AM


Zeoll elbows Mangana, whispers, and points. "That's the prriest! And that's a common lout."

Zeoll bows again. "Sirr Rrillet ... or do you prreferr Brrotherr Rrillet or Fatherr Rrillet? Well, I suggest we let this fellow go. We arre trrying to suggest to the folk of this town that we arre herroes, not villains, so perrhaps merrcy herre will help."

"And we sail forr Rrum within the hourr. I suspect Lorrd Garrgul, to whom we owe a debt, has set us in yourr path forr a rreason."

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Wednesday March 25th, 2015 12:23:49 PM


Magana elbows Zeoll back and whispers, "Is your senility contagious?"

She then greets Rillet enthusiastically. "Welcome Rillet! I'll be glad to have a man learned in Gargul's ways with us on this journey. Please, sit and join our meal."

Magana is a female minotaur in shiny chainmail with a very large flail hanging at her side. Although well maintained and mostly clean, a lot of dried blood can be spotted in the seams and creases of her gear. Her fur is white and eyes a reddish pink.

She turns back to her breakfast and eyes Coer suspiciously. Her plate seems to be a few pieces of bacon shy of what it was a moment ago.


Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Wednesday March 25th, 2015 1:36:24 PM

Terser hasn't been around this town enough to know any of the locals, and he's not sure he appreciates Gargul's constant prodding to get on their way. But this man seems honest enough, if a little green to working in the field. He extends his arm in greeting, simply giving his name.

Terser is a much scarred dwarf wearing a breastplate. In the hand he's not shaking with is a glaive decorated with the talons and teeth of a wyvern. He often uses it as a sort of walking staff, not from a need of support, but rather so that it is quickly at hand if needed. Judging from his height, it would also be somewhat awkward if he tried to strap it on his back.

Rillett Savenport (Bradley) 
Wednesday March 25th, 2015 5:33:43 PM

"Greetings Jozhur. You are kind not to exact payment - instead you send him on his way with coin in his pocket."

"Thank you Zeoll, simply 'Rillett' will do. While titles are important, I will not stand on pretense when I come to you begging a favor."

"I'm glad to know you are familiar with Gargul's ways Magana, and that hospitality is practiced in this place. This is rare here in Bonetown. We can discuss this more later. Thank you for the offer of food, but I already ate."

OOC - if there are no other Knowledge - Local checks to be made, I'll post a bit of background info.

"Pleased to meet you Terser. You are indeed terser than most." Rillett eyes the glave and the wyvern teeth. Important mental note - don't let Terser fail a will save.

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Wednesday March 25th, 2015 5:45:28 PM

As the others seem to trust this new one so will Aexana. She hops of her chair and hustles to meet Rillett.

"Nice to meet you Master Rillett.", Rillet might notice the little Gnome has difficulty to keep her eyes of his symbol, "What brings you to this rogue town Sir? Ohh! You're also on your way for Rum?! Did Lord Gargul also instruct you to go there?! He did to us... "

Rillett Savenport (Bradley) 
Wednesday March 25th, 2015 6:41:42 PM

"Pleased to meet you my Gnomish friend. I see you noticed my Holy Symbol. There is a story behind it that I will tell if you're interested. I grew up here in Bonetown. My family is in the banking business, but I have not followed that path."

Some may recognize the Savenport name as associated with some unsavory loan shark behavior. A family of means by any means, so to speak.

"I didn't catch your name, but you look familiar. Do you visit the Temple of Rest here in Bonetown? I hope it was to celebrate a life and not because of a loss."

Rillett Savenport (Bradley) 
Wednesday March 25th, 2015 8:01:08 PM


[What a Knowledge -- History roll of 25 might reveal about Rillett's history. Bear in mind that many tales are more interesting that what actually happened.]
Some years ago, Madam Kuulia Havennight ran a very popular and wealthy brothel in Bonetown, and when she died her loss left a bit of a power vacuum in Bonetown. Many important people were at her funeral in the Temple of Rest [Gargul's main temple in Bonetown] that night. Funerals at the Temple had become a place to do business of all sorts. As usual, the Acolytes of Gargul moved among the crowd, reminding the attendees to contribute what they can, lest they join Kuulia in rest that night. Enforcers at the door sought to intimidate the attendees to contributing all they had to the coffers the Acolytes carried.

The story goes that a young man from a rough family showed up at this funeral, looking quite out of place. This was Rillet Savenport. With Rillett were members of his unsavory "banking" family who enforced their loans with much pain and sorrow. As Rillett moved into the crowd, those with him slew any that drew near. Some say that it was Rillett that slew them with but a touch. At the alter, he confronted the High Priest Yaas Farril. As Rillet approach, Yaas sneered, "who are you that comes to disturb the peace of the dead? Who are you to wear the symbol of Gargul? Leave now, lest you join those that have gone before you."

Rillet struck Yaas Farril and said that heretics that had invaded the faith, that the High Priest and his ilk only sought profit in life and death, and that Rillett had come to restore order. He admonished those in attendance that they had no place here. They will learn to show respect for life and death, lest Gargul call to an eternal rest that would be anything but restful. It is generally assumed that these the Temple had not paid sufficient protection funds to the Savenport family, and an example had to be made of them.

It is said that from that day forward Rillett controlled the High Priest Yaas Farril, who feigned repentance. The High Priest was somehow blinded to ensure his obedience. Yaas was then regarded as weak, a mere puppet, and it is rumored that the Savenport family assumed control of the Temple of Rest for their own profit. The Temple and the Clergy of Gargul put on the appearance of having cleaned up their act, but this is clearly a ruse to confuse the populace and to hide the true power behind the High Priest.

Pain and sorrow follows Rillett Savenport, for wherever he is, his family is not far behind

Dm Shawn - Another one? 
Wednesday March 25th, 2015 8:28:20 PM

The two men, have different stories to share with the group. The priest is more forthcoming, but the rogue doesn't act agresive. When Jozhur steps forward and hands the man 10 gold pieces, he just continues to stare at him. Finally looking down at the small fortune in his hand, he swoons a bit, using the hand not holding the coins to support himself on the wall.

" Oh my Gods" is all he can. " Oh my gods, oh my gods" He even lowers his voice, and whispers to himself the mantra over and over again.

" My children, wife, myself and anyone else I tell about this will thank you kindly good sir."

He slinks away, and heads for the door as quickly as possible. Biting a coin he swings the door open, and almost runs into third man standing at the door about to knock. The rogue hurriedly runs past him and down the street.

The young man at the door pulls his hand away from the knocker, and adjusts his cloak. His dress shows him to be a member of the shipping guild.

" Sorry about that." he says as he clears his throat. "Sirs and Madames, our leader the honorable Elstred Gorstrom, otherwise known as Supreme Captain Gorstrom, otherwise known as Gorstrom, Shipping Guilds representative of the Bonetown Area, who in his shipping days made the Northern to Southern Continent run faster than any other captain deemed capable, cordially requests the presence of the heroes of Bonetown. The heroes who brought salvation to Gullport and the heroes who bring a light of hope to what might otherwise be a hopeless town"

The young man hands the group a rolled up parchment, sealed with an emblem of wax in a bluish, grayish hue. The seal shows a ship with flames, left on the ocean surface presumably due to the ships speed.

Knowledge Nobility / Profession Shipping / any similar Check -
DC15 : Highlight to display spoiler: {The Gorstrom family is known in shipping circles as a rich family always ingrained within the guild.}
DC20 : Highlight to display spoiler: {They family has always been known as smooth talkers / charming men}
DC25 : Highlight to display spoiler: {They don't have the most spotless resume and have been known to take some of the more gray area shipments}
DC30 : Highlight to display spoiler: {It is strongly believe they're smugglers who happen to be wise/slick enough to appear to be the lawful ones. Of course, without evidence the Shipping Guild can do nothing.}

Magana (Craig) [HP 92 of 92] [DR 1/-]  d20+2=12 ;
Thursday March 26th, 2015 1:22:05 PM


ooc: sense motive 12 - nothing, and Magana has no knowledge of Bonetown history re: Savenport family

"Great," Magana rumbles. "Another delay. Let's get this over with so we don't miss the outgoing tide."

Magana quickly gathers her gear from her room not expecting to be back before they set sail, and stuffs the rest of her bacon into her mouth.


Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit)  d20=12 ;
Thursday March 26th, 2015 1:46:48 PM

It seems that we are in great demand today. Do we have time to make another call? I suppose we can't set sail until the tide is going out. Hopefully Captain Gorstram's audience is a short one.

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+5=12 ; d20+9=12 ;
Thursday March 26th, 2015 2:18:16 PM

Knowledge Local: 12 This shipping guild stuff is all a mystery to Zeoll.

But he knows enough to be suspicious. Is this guy being sarcastic? Sense Motive 12. Ugh.

Zeoll listens to the third new person in as many minutes.

"Look, sirr, We brrought death and doom to Gullporrt, not salvation. And we did it because everry living soul was a corrrupt monsterr serrving the evil cult god Biloopl. I'd do it again, surre, but therre was no salvation to it."

"Frrankly, I find yourr tone sarrcastic."

The old liontaur takes the paper from the messenger and casts Detect Magic on it. If it is not magic, Zeoll steps into an inner room and opens the paper and reads it.

Rillett Savenport (Bradley)  d20=3 ; d20=15 ;
Thursday March 26th, 2015 4:13:51 PM

Knowledge History 3+6=9 - Don't have any history about this company.
Sense Motive 15+14=29 - Is this messenger who he appears to be, or is this a ruse. Is he expecting some reaction to the message he's delivering?

"While I am not one of the hero of Bonetown, I would be happy to accompany you to lend my insight and perspective. Hopefully, my healing will not be required as well."

OOC - What would I know or have heard about the party up to this point?


StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Thursday March 26th, 2015 7:55:59 PM

Aexana's eyes grow large as she listens to this new dude...

"What's he talking about?, Aex asks Rillet just because she hopes someone understood a word of what he said...

Coerator (Mark) -- AC(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8)  d4=4 ; d20+8=12 ;
Thursday March 26th, 2015 8:05:34 PM


"The lionfish is not a cruise ship or a ferryRillett. If you want to travel with us, you will work like the rest of us. And fight beside us if need be. I am Coerator, your new captain, if you still want to sail that is?"

 

Coer smiles at Rillet and extends his hand. Coer is an imposing sight, despite his bowed head stooped as the roof is a little low. The muscled salt crusted grey Minotaur wears a thick brown robe. He currently smells of bacon.

 

~~

Coer does not respond to the shipping guild messenger but follows Zeoll.

 

"Well. What does it say?"

 ~~~
Ooc: check failed - does not recognise the seal


Dm Shawn - Another one? 
Thursday March 26th, 2015 9:15:22 PM

Magana just wants this over with so she can continue to Rum.

Terser hopes the chat is a small one with the shipping guild.

Zeoll tells the man he finds him sarcastic, and educates him on what really happened at Gullport. The man, unflinching, bows his head to Zeoll. " No sarcasm Sir."

Aexana asks Rillett what is going on. Aparently, the new dude is newer then this dude. So maybe he knows.

Rillett gets the sense the man is telling the truth, and doesn't come down as agressive. In fact, he appears totally calms at the moment.

Before Zeoll can read the mans note, Coerator educates Rillett on the pecking order of the ship, and how he will have to work for travel .

Once Zeoll opens the parchment he reads:

It is with deepest sympathy that we lost one of
our own in the woman who was my predecessor
Terza Graswilde. Her passing put me in a precarious
position, as I respected her wisdom and cunning but
always wanted to ascend to the position I am currently
in. She was a respectful woman, and a fabulous leader
and hopefully I can be half the leader she was.
As the last, non guild members to have accompanied
her, I wish to speak with you and discuss her, and her tragedy.
My assistant, the one who brought you the letter will
lead you to my temporary offices so we can discuss the situation
over a pleasant dinner.

Sincerely, Elstred Gorstrom

"When you are ready, you can follow me to the masters offices" the young man adds when they are done reading.

Rillett Savenport (Bradley) 
Thursday March 26th, 2015 10:47:35 PM

"Captain Coerator, your terms are fair and I accept. I am at your service."

"Aexana, he says you're an important person and he wants us to go with him. He seems to be telling the truth, but I'm not sure where he wants us to go."

Rillett picks up a piece of bacon from the table and start idly chewing on it.

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Friday March 27th, 2015 12:18:34 AM


At the words 'over a pleasant dinner', Magana's ears go flat. She briefly considers swimming to Rum, but realizes this dinner could be considered a tribute to Terza, and Magana believes that eternal Gargul would wish her give time for the honorable, though deceased, captain.

Besides, maybe there will be more bacon.

"I'm ready," she states simply to the courier.


(Brock) Jozhur AC21/16/15--CMD 24--HP 65/65  d20=7 ; d20+7=10 ;
Friday March 27th, 2015 2:49:28 AM

Jozhur joins in reading the letter. He mumbles, mostly to himself, "Over dinner? How long is this going to take?" After pondering for a moment, "Something isn't right here."

Jozhur looks for their guests from the shipping guild and lets them know about the message.

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Friday March 27th, 2015 6:31:22 AM

Zeoll reads the note, tells his friends what it says, and then turns to the messenger.

"Young man, perrhaps I misjudged you. It is imporrtant to give any who may be of good hearrt the benefit of the doubt. So please accept my apology forr my earrlierr worrds."

"That said, we arre on a holy mission and must prroceed to Rrum as soon as possible. If Elstrred Gorrstrrom would like to meet with us now, on the hourr, we can speak with him this morrning. Otherrwise ourr visit will have to await ourr rreturrn to Rrum."

"Could we accompany you back to him? If he will see us now, then all is well. If not, we will continue on to ourr ship and head out to sea."

Zeoll looks around at his companions to see if they agree with this course of action.

Rillett Savenport (Bradley) 
Friday March 27th, 2015 12:23:39 PM

"Let me consult Gargul on this. It will take but a moment. Depending on His answer, I can also cast a more powerful divination, but that will take more time."

Rillett casts Augury - "Will it be weal or woe to meet immediately with Elstred Gorstrom?"

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Friday March 27th, 2015 12:54:52 PM


ooc: oooh! how strange to have a real cleric with us! don't know if I can cope... ;)


Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Friday March 27th, 2015 5:00:53 PM

Terser also waits in interest for the results of this clerical magic. His own magic is somewhat limited, and most of the charms he was familiar with were things that Sam would do. Asking for help from directly from a God is somewhat different in magnitude, and that Rillett does it so casually is a tad astounding.

A dinner doesn't seem to be the right format for honouring Terza's memory, and I don't know what insights we can offer, we only knew Terza a short time. Terser agrees that a short meeting would likely be more than adequate, at least until they return from their business in Rum.

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Friday March 27th, 2015 8:00:55 PM


ooc: LOL.. found a new (to me) web site. passing on the joy:

http://www.giantitp.com/comics/oots.html


Rillett Savenport (Bradley) 
Friday March 27th, 2015 8:43:20 PM

Ooc: oots comic - wait till you see how the paladins summon their mounts.

Rillett Savenport (Bradley) 
Sunday March 29th, 2015 2:07:00 AM

Ooc - I'm new. Is this a typical pace of posts and progress for this campaign?

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Sunday March 29th, 2015 3:18:09 PM

ooc: you are typically required to post in response to the DM's weekday posts. A DM post on Fridays can be responded to on Fri-Sun. This allows people to have a real life on the weekends. Most people, such as myself, prefer to post from work anyway!

-- let me know if you need any clarification

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Sunday March 29th, 2015 3:21:03 PM


more ooc: here's the reference:

http://www.woldiangames.com/Woldipedia/index.php/Posting_for_newbies

"players are expected to post daily, five times per week (usually Monday through Friday). DMs are also expected to post daily. Players should try to limit themselves to one post per day, but they can do more than that if they need to."


StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Sunday March 29th, 2015 5:05:45 PM

Aex listens to the letter Zeoll received. Having had just breakfast Aexana isn't too keen on running here and there straight away. She leaves the others to decide. After all, those Taur's make an interesting study... whatever direction the Fish sails is equal to Aex, however she has not forgotten the task set upon them by gargul... he has granted her life once... she's not goign to defy his orders in any case...

Dm Shawn - Another one?  d100=47 ;
Sunday March 29th, 2015 11:48:29 PM

Rillet accepts the terms of Captain Coerator, and even manages to sneak a piece of bacon. He casts an augury spell, and feels like it will be good to meet with the shipping guild leader.

Magana doesn't like the idea of extending the time before they set sail, but a dinner in tribute of Terza is something she does agree with.

Jozhur wants to tell Lew and Karin, but he would have to find them out hiding in Bonetown. It wouldn't take to long as Jozhur has his ways.

Zeoll finishes reading the letter and realizes he made a mistake. He says sorry to the courier, to which the man just nods. He has been put in that position before apparently. He listens to Zeoll's questioning if they could meet right now instead.
"He is a busy man, but I am sure he wouldn't mind changing to satisfy your demands. He wants to celebrate Terza, and the time of the day or food you eat won't change that."

Terser agrees with Zeoll, that perhaps a shorter meeting will be better suited so they cans till sail for Rum.

Aexana agrees on whatever decision is chosen, just as long as she gets to keep her word and head to Rum.

"Very well" the man says as he heads for the door. "We will go see Mr. Gorstrom now".

The man hastily walks outside into the morning light. The town has a light mist spraying down, and it is unseasoningly warm out. He doesn't turn back and leads a quick path towards his destination.

Perception check
DC15 :Highlight to display spoiler: {Some of the men/women on the street are giving dirty looks to you and your guide.}
DC20 : Highlight to display spoiler: {Whispers can be heard of "The Lionfish is aligning with the shipping guild. Typical"}

After a few last turns, the group arrives at a very non-descript building on the docks, overlooking the harbor. It is three stories tall, and is wind blown and damaged from the sea salt and harbor winds. Construction workers are already hard at work patching the building and making it look as important as its new occupant.

Coerator (Mark) -- AC(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Monday March 30th, 2015 6:49:21 AM

Coer grabs his pack from his room and jogs out the door not wanting to get left behind - it seems their guide is in a hurry.

Coerator (Mark) -- AC(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8)  d20+13=16 ;
Monday March 30th, 2015 7:41:24 AM

As Coer catches up with messenger he cant help but see the dirty looks the locals are giving them.

No pleasing some folk he thinks to himself

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+23=37 ; d20+9=12 ;
Monday March 30th, 2015 11:13:58 AM

Since he walks faster than the man, Zeoll finds time on the walk to cast his Elf Vision and Taur's Try (mino) spells. He watches the people around the group and tries to guage the temper of the townsfolk.

Perception 37

Sense Motive 12

What he learns confirms his fears. He is suspicious of this Shipping Guild, and he worries that even being seen meeting with the organization is bad for the group.

But Terza was a decent person, he thought, and for her sake, the meeting should take place.

Magana (Craig) [HP 92 of 92] [DR 1/-]  d20+12=15 ;
Monday March 30th, 2015 1:03:57 PM


Magana provides protection as rear-guard for the party, casting frequent glances over her shoulders. The animosity of the townsfolk concern her not at all. She is used to being feared, and fear often leads to hate.

(ooc: ... which leads to the dark side, it does...)


(Brock) Jozhur AC21/16/15--CMD 24--HP 65/65  d20+11=17 ; d20+20=21 ; d20+11=27 ; d20+11=19 ;
Monday March 30th, 2015 2:05:37 PM

Jozhur let's Coer know he intends to find Lew and Karin to inform them of this meeting. "This is probably something they should be aware of."

He says to the messenger on his way out, "I need to make sure everything is in order on The Lionfish, it's important that we leave as soon as possible. I'll try to hurry, but I will most likely be a bit late." (Bluff: 21)

Jozhur rushes ahead, canvassing the city for Lew and Karin. (Diplomacy: 27, Perception 19)

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit)  d20+9=11 ; d20+11=22 ;
Monday March 30th, 2015 5:53:15 PM

Terser's gear is near at hand and he is ready to go at a moment's notice. On the way, he is concentrating on the directions they're going, trying to learn the layout of the city, or at least how to get to and from the important parts. perception: 11

When they arrive at the building, he appraises its condition and wonders that Terza wasn't around enough to see to its care. He doesn't know which method of running the guild will be more effective, but it will be something of which to to take note. perception stonework: 22 He will point out to the workers which parts of the building seem most in need of restoration before they finish the cosmetic upgrades. No use making the building pretty only for it to fall apart around the occupants.

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids   d20+15=34 ;
Monday March 30th, 2015 6:30:21 PM

(perception 34)
Aex notices the dirty looks the crowd sends their way and tries to ignore it. apparently they still are not very loved but there's realy no point to set things straight now... nor does it sound wise to anger them even more.

Go with the flow lass... Go with the flow...

Dm Shawn - Another one?  d20+4=10 ;
Monday March 30th, 2015 10:09:19 PM

Coerator hurries behind the man, but not too fast to miss the stares and whispers. It is an unsettling feeling.

Zeoll is faster then the man, and it provides the opportunity to cast some spells. He too notices the sideways looks and the whispered words. Maybe it was a bad idea to meet openly with the shipping guild.

Magana keeps to the back. The words and looks don't bother her any, she is just there to provide protection to the group.

Terser tries to learn the lay of the land, but the busy roads and alleyways prove a little daunting. A few more times around the city and he would definitly know his way around. Once at the building he sees the work being done, and notices the building has some obvious wear and tear from the sea salt and wind. He lends his advice to the men working. Some of them take it with a smile, and others look at Terser odd. Not to many times advice on stonework is offered and a Bonetown street.

Aexana decides it is best to just go with the flow and let everything work itself out.

Jozhur lets the guide know he has to run to the lionfish. The man nods to Jozhur. "I will let him know you will be a bit late."

As soon as he is out of site, Jozhur heads in a different direction to get to Lew and Karin. The streets are starting to get busy and more and more pedestrians on it. It doesn't take long before one of them notices one of the local celebs. " Hey Rat.... wheres your guild buddies. Or did you stab them in the back too..." one large, obeses man yells as he pats his dirty friend on the back.

Some of the pedestrians turn around, and some point at Jozhur. Some of the whispers turn louder, and some open threats and curses are yell at him. If finding the two in this town would be hard, it has gotten much harder with the fact the entire town wants nothing of the group. After a few minutes. and a couple inns and taverns searched, Jozhur has not found the two men yet.

The group is lead into the building by the guide. Once inside everyone sees the first floor is an open tap room. Some men sit around, drinking at the bar. Discussion of the boats coming in and going out can be heard, but the guide doesn't give the group time to listen and herds them upstairs. At the top of the stairs, the guide opens a great set of doors, revealing a huge oak table behind. Enough spots for everyone in the group, and then some. A spot is even placed out for Zeoll, with pillows on the floor instead of a chair.

" Be seated, and the master will be in momentarily to join you."

Once everyone is inside, the doors close behind and the group is left to to their own.



Rillett(Bradley) - HP69/69 - AC22/12/20  d20=10 ;
Monday March 30th, 2015 11:36:35 PM

Rillett makes a perception roll on the way over: 35 tells him that the people here dislike the crew of the Lionfish, and they like the shipping guild less.

"Why are these people see upset with you? You folks seem kind enough to me, and you treated that one person very well. You even share your bacon."

Walks on for a bit.

"And what the heck is a Lionfish anyway?"

Once inside, he'll say, "I'll check the room for magic, just to see what's here. Also, I'll cast detect evil to prepare for our host."

Once inside, Rillett will cast Detect Magic to check the room, and detect evil to check any who may come to visit. And maybe he'll also happen to see if any of those he walked over with are evil.

"Hey - good news! None of you are evil."

Rillett(Bradley) - HP69/69 - AC22/12/20 
Tuesday March 31st, 2015 12:16:43 AM

"Now, if I may share Gargu'ls blessing. In the next minute, you may draw on Gargul's strengh one time before the blessing is lost."

If we have time, Rillett will cast Guidance on each person there. It only lasts for a minute, but it provides a +1 competence on a single attack roll, saving throw, or skill check.

Also, Rillett has Longstrider (extended) running from the night before - 16 hours total.

Coerator (Mark) -- AC(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8)  d20+13=25 ;
Tuesday March 31st, 2015 5:10:27 AM

"Blow me down, of course we are not evil" Coer declares to the strange, yet friendly cleric. He takes a seat at an oversized chair, clearly designed for a taur, and relaxes.

"its not often there is a chair my size." he says quietly, with a smile, looking around the room.

~~~
Coer examines the room for exits, hiding spaces etc - safety first - perception; 25

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Tuesday March 31st, 2015 6:43:33 AM

Zeoll sits and waits. He worries about Jozhur. Although the rogue can likely take care of himself, he hopes.

Magana (Craig) [HP 92 of 92] [DR 1/-]  d20+12=29 ;
Tuesday March 31st, 2015 12:15:28 PM


perception 29 (generally looking out for danger)

Magana posts herself by the door, preferring to be on her feet in case of trouble.


StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Tuesday March 31st, 2015 5:21:41 PM

Aexana enters the room and cautiously looks around... What if this is yet another ambush!
However the moment she notices the pillows the little gnome can't help and chuckles... Seeing the old liontaur taking a seat on'm just looks funny...

After a few moments she as well takes a seat and listens to what comes next...

(Brock) Jozhur AC21/16/15--CMD 24--HP 65/65 
Tuesday March 31st, 2015 9:54:12 PM

Jozhur realizes his efforts are probably fruitless, maybe even a bit dangerous. Perhaps a disguise would have been appropriate.

He sets off to catch up to the others. Hopefully he hasn't missed anything important.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit)  d20+11=21 ;
Wednesday April 1st, 2015 12:06:57 AM

Terser looks around the room as if admiring the architecture, but is in reality keeping on his feet like Magana so that he can respond to something from any direction. perception - 21

Dm Shawn - Another one? 
Wednesday April 1st, 2015 12:21:13 AM

Jozhur thinks its wise to head back with the others, and heads for the guild building. It isn't hard to find since it is the talk of the town. Once at the door, he is greeted by the guide from before who hurries him up stairs.

On the way over Rillet hears the whispers, and it makes him think this group might not be a goodly group. But Captain Coerator lets him know, in no uncertain terms they are a goodly group.

Once in the room Rillet casts Detect Magic and Detect Evil. He doesn't have time to cast the spells on the party.

Zeoll finds the cushions and sits down, which gets a giggle from Aexana.

Magana positions herself by the door, always watching. Terser too, walks around the room looking around and scanning. Nothing sticks out as threatning but then Both of them here a faint cough coming from the eastern wall.

Before the two can react the doors open up spooking them. A tall, handsome man walks in. His clothing is clean and looks modern and expensive. He has no armor on, but does have a mithril short sword strapped to his side. He, quietly moves to the head of the table, his tall body is topped with long, dark hair pulled back behind his ears.

" The famous members of the Lionfish, perhaps the most famous of the ships out of this port. It is my honor and privilege to meet you as I am sure you feel the same way as meeting me." Not waiting for a reply the man pours himself some wine, as he continues. He passes the wine to the person to his right.

" I understand you worked with my former colleague, who with her untimely death provided me with the ability to ascend to this new position. Now you must understand that Terza ran her office different than they way I plan to run. She was more hands off and diplomatic, and we see how Bonetown has gotten out of hand. Merchants and shippers from the other ports like Rum call this place a pirates haven and it seems to be the case in my opinion. This is unacceptable to me, as this port is not going to ruin my reputation and sully my name. I worked my way through the ranks, starting as a captain much as you did Captain Coer. I though, did not have a crew like you did. Despite my family's fortune it was only through hard work that I was able to ascend. Magana, Zeoll, Aexana, Terser, Jozhur are all well known names with the shipping guild. You are respected for your ability to enforce the right side of the laws of this land. Though you are new " he says, pointing to Rillett. "Before I go into the details, of why I called you all here, are there any more pressing questions you need answered."



Rillett(Bradley) - HP69/69 - AC22/12/20  d20=17 ; d20=11 ;
Wednesday April 1st, 2015 1:38:07 AM

Rillett wonders if the sudden appearance of a drow bearing gifts coincides with April 1st? :)

Rillett will study our host for any signs of evil or magic. He will then use sense motive to see if our host is telling the truth. 17+14=31.

Perception of 11+15=26 to see if anything is odd or out of place. Like that drow.

DM SHAWN: That is called being tired, and forgetting where I posted. lol


Magana (Craig) [HP 92 of 92] [DR 1/-]  d20+2=16 ;
Wednesday April 1st, 2015 12:27:47 PM


"Yes," Magana asks in a short, professional tone. "Who is that I hear in the next room?" She gestures toward the eastern wall to clarify.

sense motive 16 on his response


Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Wednesday April 1st, 2015 2:19:02 PM

Having also heard the cough, Terser had assumed that it was just some servant going about his business. Even if it was someone listening in, he had nothing to hide.

I have no questions that warrant delaying us further. Please, tell us why you requested our presence.

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Wednesday April 1st, 2015 5:29:21 PM

Aexana has an issue with people that talk the way the Drow does... self-centered and arrogant... Not exactly her cup of tea.

Questions, Aex thinks, and wonders when they will bring in second breakfast! Yet she dares not say that out loud...

As usual she's not the one to speak up first. For once however she hopes her more explosive friends wikk find the strenth to keep calm...


Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+9=20 ; d20+23=40 ; d20+15=25 ;
Wednesday April 1st, 2015 5:56:20 PM


Zeoll listens closely to the man, hoping for an insight to his motives in meeting. He does not actually seem too broken up about Terza, so he is even more suspicious.

Sense Motive 20.

Zeoll also looks for any clues on the man. Stray threads out of place, a food stain poorly cleaned, mud on a shoe, traces of hair coloring or cologne ... any of these might reveal some small hint.

Perception 40.

Finally, the old liontaur sets aside his suspicious nature and tries to put the man at ease. "Please," Zeoll answers, "sit with us, and be comfy among us. We should talk, and it is good that we have this opporrtunity. Maybe out of grrief will come a new parrtnership."

Zeoll speaks for a minute or so, trying to sway the man to be more friendly.

Diplomacy (used to shift attitude) 25.

[OOC: Trying to determine his starting and finishing attitude]



Coerator (Mark) -- AC(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Wednesday April 1st, 2015 11:21:10 PM

"I was unaware the shipping guild held a claim to Bonetown, let alone a stake that could sully a reputation." Coer remarks, not yet trusting the talkative man before them.

Dm Shawn - Another one? 
Thursday April 2nd, 2015 12:28:16 AM

OOC: The man is human, the drow everyone is talking about is from the Tap game... that when I was a little tired last night posted my actions in here by mistake.

Rillet tries to ascertain if the man is evil, but nothing is radiating off of him. His sword radiates some magic though.

Terser hears the cough but isn't worried about it. he has nothing to hide.

Magana cuts right to the chase an asks about the man behind the wall. Esltred smiles to her, " In good time"

Zeoll motions to the seat, and asks the man to join them. He takes his seat and thanks the liontaur.

" Ahh yes, the man behind the wall. As I am sure some of you who are capable in the magical arts have loaded up on your spells, and ways to percieve me better. I too must protect myself. The man behind the wall was watching, making sure there is no attack planned on myself or my people."

" I am glad Zeoll brought up the though of a partnership, because that is what I desire. Your reputation is in shambled for whatever reason, and a lot of this city is scared of the shipping guild. A mutual partnership helps us both.

As he talks some more, Aexana's wishes are answered as some servents come in with trays of sweet honey bread, scrambled eggs, hams and bacon, cut potatoes, and fresh sausage.

" My appologies if you already ate breakfast, as I was hoping for this meeting to be over dinner."

Curiously a man in an artisans outfit sets up an easel at the other end of the room and begins to paint. "To capture this auspicious first meeting of the famous Lionfish group and the new Shipping Guild leader" Elstred explains with a smile.

Elstred looks to Coer when his question is asked. " We hold a stake in all ports on the seas. Just some, that are more inclined to piracy fight us on the strucure of the deals. "


(Brock) Jozhur AC21/16/15--CMD 24--HP 65/65  d20+7=12 ;
Thursday April 2nd, 2015 2:22:45 AM

Jozhur looks at Elstred, the painter, and back at Elstred. His hunch is that something is up, but he can't confirm it. (Sense motive: 12)

"If we are both not well liked, wouldn't associating with each other make us both even less liked? How are we to have a mutually beneficial relationship? "

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Thursday April 2nd, 2015 10:54:34 AM


You'll forrgive me," Zeoll says, "but in my long life I have faced too many dangerrs sitting at frriendly tables."

The old liontaur casts Detect Poison on the food. If it is poisoned, then Zeoll turns invisible as a move action and we're in combat, I suppose. If it is not poisoned, then Zeoll has room for maybe one or two more pieces of bacon.

Assuming the latter, Zeoll waves the man to continue, not wanting to speak with his mouth full.

Rillett(Bradley) - HP69/69 - AC22/12/20  d20=14 ;
Thursday April 2nd, 2015 11:46:54 AM

This whole thing is fishy.

Rillett will try to subtly position himself where he can view most of the room, including this artist, easel and the coughing wall. 2-3 rounds of detect magic should reveal much. Spellcraft check of 24 to figure this out.

Magana (Craig) [HP 92 of 92] [DR 1/-]  d20=2 ;
Thursday April 2nd, 2015 12:15:36 PM


diplomacy 2

Magana nervously fingers her flail. "I don't like your man hiding from us. Bring him out." Her blunt words almost sound like a command, but are a result of nerves. Although she doesn't believe there is an impending attack, their tactical position is poor, which affects her mood.


StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids   d20+5=12 ; d20+16=28 ;
Thursday April 2nd, 2015 6:11:23 PM

yeah this thing's indeed fishy Aex thinks but those eggs sure look tasty! Seeing the artist begin his painting Aex quickly casts prestidigitation on herself making her hair more shiny and with a playful twist.

(sense motive 12, perception 28)

While she casually takes some dinner, waiting for a nod from Zeoll that it's safe, Aex does try to get a grasp at this situation. Is the painter armed?
Are there other entrances and ewits to this room?


Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Thursday April 2nd, 2015 9:48:23 PM

Terser's thoughts align with Jozhur's, not sure how two disliked groups somehow will be able to help each other. Regardless, once Zeoll confirms the safety of the food, it is only polite to share in the repast. His glaive rests on his chair within easy reach, but he doesn't think it will be necessary in this house.

Dm Shawn - Another one? 
Friday April 3rd, 2015 12:50:39 AM

"Well Jozhur, the saying of two wrongs don't make a right isn't always correct. I know our reputations aren't with merit and are really just inconcieved notions by people who couldn't see the entire picture. Around the rest of the Wold, my name and reputation are highly regarded and my influence can help your group."

Elstred smiles at Zeoll when he casts his spell and gives is warning. No poison on the bacon besides the great amounts of sodium. Elstred reaches in and grabs a juicy piece, and throws it into his waiting mouth. "Satisfied? I already told you there is nothing here but a chance to advance your group, and my guild at the same time."

Rillett's spell has shown nothing as far as magic.

Magana has a sudden outburt, and Rillet looks taken back for a second, before smiling once again. He fixes his hair behind his ears. "Miss Magana, don't worry, the man behind the wall isn't a threat to you and your flail. His sole purpose is to get the rest of the guild if for some reason you wish to do me harm. Seeing as we are eating some bacon and eggs, I don't see that posing a problem. Now don't get me wrong. Your group is here based on your reputation alone, and I have faith in your goodness. But if at any time you decided to move against me, it would be a bad decision and your collective skill would be used to just get out of the building.

Terser doesn't trust the situation, but the proof of the food being ok eases him a bit.

"Before we get into the meat of things, any questions?"


Rillett(Bradley) - HP69/69 - AC22/12/20 
Friday April 3rd, 2015 11:02:53 AM

Rillett will lower his guard, and get some food. As he takes a seat, he will say, "thank you for your kind offer of food. These good people have a pressing matter to attend to, and have kindly offered to take me with them. Please feel free to get to the point."

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Friday April 3rd, 2015 5:01:30 PM

check post - nothing more to add at the moment.

om nom nom...



Magana (Craig) [HP 92 of 92] [DR 1/-]  d20=3 ; d20+12=25 ;
Friday April 3rd, 2015 5:15:23 PM


Diplomacy 3

Magana narrows her eyes at Elstred's bestowing of the ignorant, but polite, title of "Miss" upon an eight and a half foot tall minotaur warrior. "You are most certainly not cut from the same cloth as Captain Terza. Let us get to the point of this meeting."

She does not relax one iota.

perception 25


Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Friday April 3rd, 2015 5:17:59 PM


Zeoll answers the fellow, around a mouthful of bacon, "Surre, you tell us why you wanted to meet, and then we'll ask questions if we have time. We have to set sail with the tide this morrning, or rrisk the wrrath of a god."

(Brock) Jozhur AC21/16/15--CMD 24--HP 65/65 
Friday April 3rd, 2015 7:54:02 PM

Jozhur crunches on some bacon and waits for what Elstred has to say.

Rillett(Bradley) - HP69/69 - AC22/12/20 
Friday April 3rd, 2015 11:33:37 PM

For the DM: what is the direct distance (straight line, not travel distance) from this room to the open street below?

Coerator (Mark) -- AC(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8)  d20+9=14 ;
Saturday April 4th, 2015 12:07:18 AM

"We be wasting daylight and have a ship waiting to sail. Tell us why ye have called on us."

Coer does not like to be kept waiting. He stares at their host and tries to get a fix on him and does not eat just yet. Business before pleasure.

~~~
sense motive; 14

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Sunday April 5th, 2015 6:44:22 PM

Aex keeps quiet. She slowly chews her food and observes everyone around the table. She grabs a few pastries and when no one looks she stuffs them in her backpack... who knows when they will get some good food like this...

Dm Shawn - Another one? 
Monday April 6th, 2015 9:15:56 AM

Rillet eases up and takes some food while thanking the host. ( If you mean direct line, through walls to the street it is about 50')

Terser and Jozhur have nothing to add and continues to eat.

Magana tenses up and narrows her eys at the mentiom of miss. She also informs Elstred he is nothing like Terza. His face tenses a bit but he keeps his mouth shut.

Zeoll reminds Elstred they need to set sail soon, imbetween chomps of bacon.

Coerator doesnt like waiting either and also lets Elstred know they have to leave.

Aexana keeps quiet, and when the chance arises pockets some of the biscuits and pastries.

When everyone has finished, the wait staff promptly return and remove the trays of food before returning with a large bowl of stewed apples and a smaller bowl of cream. Elstred momentarily looks alarmed and then curiously stares at the stewed apples. He stands and to everyones astonishment, leans over the table and places his index finger right in the middle of the bowl. He withdraws his finger and studies it, before rubbing the apple juice between his thumb and finger and sniffing it. Elstred sighs as he sits back down. "Poisoned. I knew it. Desert is ruined." He drops his napkin onto the table in apparent frustration. "I know that you good adventurers didn't do this. You wouldn't want to be further soiling your name with the public with such underhanded ways and I soo want to help you with that said reputation. By allying with me and showing yourself in the company of an upstanding citizen of the Wold, it can't but help you." Elstred waves one of the wait staff back to the table to remove the inedible desert. "Oh and Edward? See that the chef is vigorously questioned" he calls after the waiter.

" So I am sure you want to know the reason I brought you here, and trust me it is a very major and touchy subject. I told you how the guild and the other ports are concerned that Bonetown is becoming a problem. A land of pirates does not sit well with the other merchants, and frankly we cannot have that. While you were all dishing out your food, the beginning stages of our plan have gone into effect. The shipping guild has taken control of the harbor of Bonetown. No ships shall pass in or out, unless allowed to by order of the shipping guild. Anyone caught trying to make a run for it, will be destroyed. Once this lawlessness is taken care of, the town and port will be going back to normal but as of now this is the ruling of the guild. As the most honorable, and morally centered group here I am under the assumption that you will be allied with us, and keeping the pirates and non paying merchants within the confines of the harbor. Surely they cannot be allowed to run amok on open waters and pillage from innocent ships?"

Magana (Craig) [HP 92 of 92] [DR 1/-]  d20=6 ; d20+1=15 ;
Monday April 6th, 2015 12:09:49 PM


diplomacy 6 wisdom 15

"I agree in principle, but associating with someone hated enough that their food is poisoned does not fill me with inspiration. It might be smarter if we agree to work together in private, but appear... unfriendly... in public. This would let us pass more easily among the pirates to accomplish our goals. We might then be in a position to learn of their plans before they are put into affect."

Magana suddenly looks startled. "Did I just have an idea that did not involve smashing a brain pan?"


Rillett (Bradley) - HP69/69 - AC22/12/20 
Monday April 6th, 2015 12:18:04 PM

To Elstread - "At least we understand now why we are here. I'm guessing that if we had agreed to dinner, you would have delayed your plan until later in the day."

Smiles at Elstread. "Misleading and distracting us is not a good start to a business relationship. While you have given me much to think about, I must defer to our Captain. No doubt, his first concern is the safety of his ship and crew."



Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Monday April 6th, 2015 6:33:17 PM

I take it we are here so you can give us our pass? It seems we will need it to be on our way now. Wouldn't want your boys out there mistaking us for the rabble that you're trying to get under control...

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids   d20+5=23 ;
Monday April 6th, 2015 6:39:06 PM

Aex was just swallowing a last morcel of bacon when Elstred identifies the desert being poisoned... She swallows deep and praises herself lucky he noticed it for otherwise she would have her spoon in those apples already...

Strange though he just knew it was poisoned from the moment they were on the table...

"May I? I'd like to know what poison this is... It could perhaps lead us to the perpetraitor..."

Aex hopes to get a chance and casts detect poison on the desert. (wisdom check 23 should do to identify the poison... If any)

Rillett (Bradley) - HP69/69 - AC22/12/20 
Monday April 6th, 2015 9:16:31 PM

ooc: Is Rillett the only one that was born and raised in Bonetown?

Rillett has some concern for the town. Shifting the town closer towards law and good is a benefit, but he does not want to see those he cares about crushed in the process. In particular, he would like to see his family taken care of, and perhaps more importantly he would like to see the Temple of Rest preserved.

Coerator (Mark) -- AC(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Monday April 6th, 2015 10:38:38 PM

"And once law and order is restored ye will just... hand Bonetown back to the people?" Coer questions the shipping guild plan.

He likes the sound of it, but the methods seem less than lawful.

"and i agree with Miss Magana", he says with a grin "we must keep up appearances."

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+9=22 ; d20+15=16 ;
Tuesday April 7th, 2015 7:39:48 AM


Sense Motive check as Elstred "discovers" the poison: 22. Is he lying? Did he expect this to be poisoned?

Zeoll smiles at the shipping guild leader. He reconsiders that when he prays to Lord Eberyon for his next Fey Gift, in six months or a year or so, he will actually ask for the gift of "Magic Trickery." Because there are a couple Still Silent spells he can think of that would be great to cast right now!

Instead, of course, he puts his considerable diplomatic skill to work. Inside, he feels angry at the guild's plan to sequester the heroes while they initiate their "coup," or whatever this is. And he knows that these people wish he and his friends no good. But they are clever enough to know that directly opposing the heroes would not end well for them.

And although these merchants, and their superior attitudes, stick in his craw, he cannot deny that the pirates of Bonetown have given up any right to protection they might have had when they took to the high seas for plunder and rapine. He uses this thought as he addresses Elstred.

"We have no love forr pirrates, and we arre not pirrates ourrselves, of courrse. I personally cannot oppose any plot or powerr-play that drrives such filth out of Bonetown. Yourr blockade may even be admirrable. Howeverr, you will not prrevent us frrom leaving now, on the hourr, as we have mentioned, because we have an errrand that will not allow delay. Afterr all, we are not pirrates orr merrchants."

"But we arre herroes, not rrulerrs. So the goverrnance of Bonetown is not in ourr purrview. Good luck with it, I say, forr it will likely be a thankless task."

"Therre arre some few innocents in Bonetown, as you well know, and we would not sit by idly if they werre abused or attacked. I'm surre you will take that in mind, and errr on the side of caution."

"My frreinds make an excellent point about the value of being frriendlierr in prrivate than in public."

"So, thank you forr letting us know wherre you stand. Is there any other business between us?"

Diplomacy 16.

Dm Shawn - Another one?  d20+10=12 ; d20+14=34 ;
Tuesday April 7th, 2015 10:05:39 AM

Magana isn't the most diplomatic, but she does come up with an idea that doesn't involve smashing someone's head in... Maybe Zeoll is rubbing off on her.

Rillet adds that it is not wise to start a relationship by distracting the group. "You must understand kind sir, that I do want to work with your crew, but at the same time I am a realist and need to protect the guilds plans."

Terser addresses the fact that they need to leave and this discussion is for them to get their pass. " I am afraid that is not how it works. My ships have explicit instructions to stop any ship leaving the harbor. Any ship."

Aexana asks about the poison and before the waiters can take it away does a check on it. She can tell it is a low level, fatal poison. It is deadly in the right dosage.

Coer addresses the fact that the guild should return bonetown back to the people once the problem is secured. " Captain, the shipping guild only wants the town to be free of it's reputation as a pirate haven. Look at Rum, and at their reputation. As long as the situation is fixed, there would be no reason for us to stay."

Zeoll is suspicious of the man for finding the poison. He feels like Elstred expected to be poisoned, but that might be due to the fact he is in a position where he is against a majority of the town. When he asks about leaving Elstred again turns serious. "As I said kind Zeoll, the guilds instructions are to prevent any ship from leaving this harbor. Any ship seen making a run for it will be considered an enemy.

Elstred stands and excuses himself.

" I feel you will make the right decision, and make sure the honorable guild is helped by the crew of the Lionfish. I would like an answer by tonight, you can reach my men here as I will be back on my ship in a bit."



Magana (Craig) [HP 92 of 92] [DR 1/-] 
Tuesday April 7th, 2015 1:33:09 PM


Magana is clearly pissed.

"My friends, this is how I see our current situation.

"First, we are lured here so Elstred can lock down the harbor while making sure we don't interfere.

"Second, the 'mutual partnership' he professes to want is no such thing. He wants us to be his enforcers while denying us any choice or even benefit from the arrangement.

"Third, he is listening to us this very second to see if we will comply with his draconic measures.

"Fourth, he has a contingent waiting to arrest us if we don't comply.

"Did I miss anything?" Her tone makes it clear she is on the verge of losing control of herself. Her eyes get redder and her breathing more labored as she speaks.


Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit)  d20+10=23 ;
Tuesday April 7th, 2015 5:49:36 PM

The Shipping Guild will only be looked at as tyrants if they attempt to take control of every ship in the harbor. It will only lead to conflict, and you can't expect to stand up to every citizen and sailor here. Be sensible, and only blockade the known pirates, and let the rest of us be about our business, which includes bringing money and goods into this town. Do the Honourable thing and give us our pass to leave. We'll have that pass one way or another.

Intimidate 23

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Tuesday April 7th, 2015 6:26:43 PM

Hmmm... looks like dinner's over... Aex thinks hearing her friends... Trouble's brewing.

Aex casually gets off her chair and waits to hear what the rest has to say...

(Brock) Jozhur AC21/16/15--CMD 24--HP 65/65  d20+6=9 ; d20+20=36 ;
Tuesday April 7th, 2015 8:10:56 PM

"Calm down and use your heads, this arrangement could be very good for us in the end. I think we should give it chance, not like we have much to lose at this point."

Jozhur facial expressions say he doesn't like this situation one bit. He motions to the door, suggesting their plans should be discussed in private.

----------------
Bluff to pass hidden message/fool listeners: 36
Sense motive 9 was for my missed post, sorry!

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+8=13 ; d20+8=28 ;
Tuesday April 7th, 2015 11:13:51 PM


Elstred stands, and several of Zeoll's friends start speaking, some with real passion. Zeoll stands as well, trying to be careful to keep his back to the watchers in the other room. At the height of the furor, Zeoll raises his voice as well, speaking in Tauric and Common, and then casting his Charm Person spell, with any luck, when his friends are at their most distracting.

Bluff check to try to cast as covertly as possible: 13. He tries again with a hero point: a 28! Nat 20!

Zeoll's Charm Person has a save DC of base 10 +1 first level spell +2 feats +4 chr +1 cradled = 18.

After casting, he calls out loudly, "Please! Please! Let's just sit down forr one morre moment of calm converrsation! Therre is no need to quarrrel. Please Elstrred, listen to me."

Rillett (Bradley) - HP69/69 - AC22/12/20  d20+10=28 ;
Wednesday April 8th, 2015 12:19:49 AM

Rillett will now ready an action to use Dispel Magic to counter an attack spell. He will use Spellcraft to identify the spell first, and only use it for a serious attack. Spellcraft roll was 28.

Coerator (Mark) -- AC(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Wednesday April 8th, 2015 12:28:13 AM

He thinks he can hold us here?

Coer stands and is about to let loose a string of sailors curses when Zeoll calls for calm.

He instead pulls a potion from his pack, preparing for the worst

~~~
Mage armor potion from pack

(Brock) Jozhur AC21/16/15--CMD 24--HP 65/65  d20+11=30 ;
Wednesday April 8th, 2015 1:41:23 AM

Heh, fist first always. Keeps things interesting I suppose.

Jozhur stands up and surveys what he is certain is about to become their next battlefield. (Perception: 30)

Ooc: Missed the emails til after I posted.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Wednesday April 8th, 2015 6:31:41 PM

Terser awaits Elstred's response to Zeoll's magic, ready to respond should he try to call in any guards.

readied action to rush Elstred - attempt to capture if he's still hostle and calls in reinforcements

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Wednesday April 8th, 2015 8:55:34 PM

Zeoll watches carefully in the instant after his spell is cast, reaching with his own magical senses to tell if the magic worked, or was resisted!

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Wednesday April 8th, 2015 10:25:57 PM

Aex waits to see the outcome of this potentially dangerous encounter...

Dm Shawn - Another one?  d20+8=11 ; d20+8=26 ; d20+8=14 ; d20+8=20 ;
Wednesday April 8th, 2015 11:32:06 PM

Magana lays out her plan but it doesn't help ease her anger as her eyes begin to redden and her breathing more labored.

Terser uses every bit of gusto he has, and lays it in thick. Elstred's eyes open wide, " Woh.. woh. I am sorry I came off that way but nothing was meant like that."

Aexana quietly gets off the chair, and readies for what might come.

Jozhur lays out a fake plan, trying to not alarm the men who might be in the walls. He scans the battlefield to see what is about to happen..(see the end of the post.)

Zeoll uses the comotion to cast his spell. He tries to hide the spell in the talking. He calls out " Please, please. let sit down and talk." Elstred stares at him for a second, before sliding back into his seat.
Zeoll Only: Highlight to display spoiler: {OOC: Bluff wouldn't hide the hand gestures, just the voice... but it is also a full round action to use to feign harmlessness(what I think your getting at? If I am wrong email me please). }

Rillet readies his Dispel Magic spell for an offensive spell, but not comes.

Coer is about to snap, when he sees Zeoll's spell go into motion. He instead pulls out a potion.

Terser awaits to see how the spell shapes up and if Elstred calls in any reinforcements.

-----------------------------------------------------------------

Elstred stares at Zeoll for a few seconds.... which feel like minutes. " What shall we discuss?" the guild leader asks. The question gets no answer, as Elsteds seat immediately drops out of view as quickly as he sat down. Those closes to him, see the illusion for what it really is, as the chair dropped through a trap door on the floor and seals right back up. As if needed, a mocking laughter comes from below the floorboards.

The picture frames on the walls swing open from the wall revealing arrow slits behind. It doesn't take any magic to know what dangerous items are behind there.

"Surrender" a voice calls out from behind the slit. "We gain nothing from your death. Don't think about any spells either... we got our own in here."

As if that wasn't enough... the noise coming up the stairs is letting everyone in the room know there is a platoon of men coming...

" Thats Reggie coming..." the voice yells... " he's our half ogre cook coming to get his food back."

https://docs.google.com/spreadsheets/d/1EAUzAZlMkPK82MPlgUUsnH3Uo9RZt8WahPKcwf3qL-8/edit?usp=sharing



Magana (Craig) [HP 92 of 92] [DR 1/-]  d20+13=23 ; 2d8+10=17 ;
Wednesday April 8th, 2015 11:58:06 PM


The switch on Magana's rage flips and she bellows, "DOWN!"

With her now enhanced strength, she flips the table over Zeoll, Aexana and Terser to lands against the wall thereby (hopefully) blocking those three kill ports. She then moves in the direction of the ogre, drawing her flail.

If an AoO comes up, hits a 23 for 17 dmg.

CURRENT IN-PLAY INFO

AC = 20(normal) -2(rage) = 18 --- [Touch 12(normal) -2(rage)= 10] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

Full-round RAGE attack is Flail (+13/+8 for 2d8+10) plus Horn (+7 for 1d8+6). Cleave?

Rage round 9/18 (+4 Str, -2 AC/TouchAC)
1 Protection from Evil (used for CLW)
1 True Strike (unused)
+2 divine bonus to next saving throw. (This is the Cradled "Spread the Word" ability/Zeoll)

Rillett (Bradley) - HP69/69 - AC22/12/20  d20+17=28 ;
Thursday April 9th, 2015 1:27:04 AM

"Crap! Crap, crap, crap." says Rillett as he moves through the space previously occupied by the table. He had no idea what Minotaurs were capable of, and he makes it a point not to cross Magana. Sheesh, that guy has a temper.

He moves to space H2, and as he does he looks out the window to see what their exit route looks like. At space H2, he should be out of shot from the north arrow slits, and Magana's table maneuver should afford some protection from the others. Once at space H2, Rillett will cast Obscuring Mist. If it's needed, his concentration check will be 28 (Combat Casting.)

(Brock) Jozhur AC21/16/15--CMD 24--HP 65/65  d20+16=32 ; d20+11=23 ; d20+15=19 ; d20+14=30 ; d6+3=9 ; 4d6=10 ;
Thursday April 9th, 2015 1:56:28 AM

Without a sound, Jozhur draws his sword and heads for the doors, motioning for others to follow. He stands next to the door, waiting to ambush whoever comes through.

-----------
Move to C3, I think, trying to get cover next to the door.
Stealth: 32
Perception:23, 19 to watch for traps
Readied attack hits AC 30, 9 damage plus 10 sneak damage


Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Thursday April 9th, 2015 8:00:23 AM

Coer downs the potion in a single gulp and smiles as the protective barrier coats him.

He quickly looks at the window to see if he will fit through being the largest (i think) then moves to defend the door with Jozhur and Magana.

"Yarr, take cover where ye can"

~~~
ooc: Mage armor +4 AC for a total of 23
note Coer has Deflect Arrows feat: Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it.

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+22=26 ;
Thursday April 9th, 2015 8:16:12 AM


[OOC: I'm assuming that Magana yelled "Down" and then delayed long enough to allow us time to react. I also assume that Zeoll was not holding his shield for use during the meeting.]

When Magana yells, Zeoll moves out of the way. He moves to 2E, puts his face up to the arrow slit, and looks (move action).

Zeoll's perception through the arrow slit is a 26.

The old liontaur is looking for people who he can target with Hideous Laughter. Right up against the arrow slit, he knows he has as much improved cover as a person on the other side does from him, and he knows that a caster with improved cover does not provoke AoOs while casting. ["You can't execute an attack of opportunity against an opponent with cover relative to you."] So he casts Hideous Laughter through the slit at a target he can see.

If there is a person standing right in front of the arrow slit, Zeoll casts his spell on that person. If it works, the target will not only be unable to take actions, such as attacks through the slit, but no one else will be able to either, since they cannot end move in the same square as the laughing guy. And since the laughing guy cannot move from the square.

If there is no person visible immediately in front of the arrow slit, Zeoll will target any person in front of the next slit, or any caster in range, or the nearest person, in that order. If Zeoll sees nobody at all, he listens to determine if he can hear anyone; if so, he'll cast Faerie Fire if there seem to be invisible creatures.

Zeoll does not bother to cast on the defensive because he knows he is immune to AoOs (from the other side of the slit) anyway.

Hideous Laughter -- Save DC base 10 +4 wis +2 bloodline +2 feats +1 cradled +2 second level spell = Will Save DC21.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 1 of 7 1st lvl (Mage Armor)
Cast: 1 of 4 2nd lvl (Hid Laugh)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Fey Spread The Word Bonus: used 0 of 1

Current effects: Mage Armor 6 hours, Elf Vision 1 hour, less time spent so far

Note: Elf Vision allows Zeoll to automatically check for secret doors when he passes within five feet of one. His Perception is +22.

Magana (Craig) [HP 92 of 92] [DR 1/-]  d20=5 ;
Thursday April 9th, 2015 4:27:49 PM


ooc:
Re: "that guy has a temper"
You're not the first to make this mistake Bradley, but Magana is a female Taur. A 'Tauress' is the only good term I've come up with so far. Hmmm.. Maybe she should have sex change enchantment done on her to avoid this!

Wisdom check = 5. Nope, still not foolish enough to be a male!

How about one of these? =D
http://paizo.com/pathfinderRPG/prd/advanced/magicItems/cursedItems.html
(the girdle)


Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Thursday April 9th, 2015 5:41:08 PM

Terser looks for some way to bar the door to prevent the platoon of reinforcements from entering the fray.

Hey Rillett - you mentioned you had a boat on you? Think it's big enough to block that door?

In the meantime, he puts himself against the wall with the unblocked arrow slits. No reason to present his ample profile to any more arrows than necessary.

Rillett (Bradley) - HP69/69 - AC22/12/20 
Thursday April 9th, 2015 5:43:52 PM

Ooc: Sorry about the gender confusion. I'm sure there are certain, er, attributes that would make this obvious to Rillett. He will be sure to refer to her as "Miss Magana" going forward. :)

Rillett (Bradley) - HP69/69 - AC22/12/20 
Thursday April 9th, 2015 6:39:26 PM

A grey-white mist fills most of the room, particularly along the south wall, and blocks sight of the arrow slits there. It also seeps into the arrow slits, filling the room behind.

As the mist rises, Rillett shouts back, "the boat would fill this room and crush us. But we can wait until our assailants enter and use it to crush them."

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Thursday April 9th, 2015 6:59:03 PM

Oh dear... but then again what else can you expect if you go out for lunch with the Lionfish crew!?!
Aex doesn't quite change shape yet. Instead she casts her Call Lightning spell and waits for a target to show. As soon as it does she releases a bolt.

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Thursday April 9th, 2015 7:22:08 PM


ooc: ... and she will respond, "I never forget a face, but in your case I'll make an exception." --Groucho Marx

:D


Dm Shawn - Another one?  d3=2 ; d3=1 ; d3=1 ; 3d4+3=10 ; d20+3=12 ; d20+9=23 ; d20+9=23 ; d6+1=3 ; 3d6=10 ;
Friday April 10th, 2015 12:11:43 AM

Magana's rage hits a boiling point and she flips the giant oaken table overtop of the trio of Zeoll, Aexana and Terser effectively blocking the southern arrow slits.

Rillet moves to the other side of the wall, trying to get a look out of the window. From his vantage point he can see the second and third stories of the buildings across the way. He casts Obscuring Mist into the arrow slit.

Jozhur moves to the side of the door, trying to ambush whoever comes through.

Coerator takes his mage armor potion, and also looks out the window. He can tell that him, Magana, and Zeoll all can fit out the window.

Zeoll moves across the room, and puts his face directly in line with the arrow slit. He doesn't need to look hard, as he sees a man looking back at him. The man has been waiting for some target to appear(readied action), and proceeds to let three magical bolts peg Zeoll right in the face.(10 dmg).

Terser looks around to bar the door, but nothing is presenting himself. Pehaps the boat he thinks... but is quickly shot down.

Aexana calls down some lightning, waiting to spring into action with the spell once a target presents itself.

--------------------------------------------------
2 bolts fly forth from the other slits... 1 slams into Magana(3 dmg, Fort Save please). The second is in line to hit Coerator, but he slaps it away.

The doors bust open and in walks a huge half ogre, as tall as Magana and Coer and twice as ugly. His giant sword looks bigger in his huge hands. He doesn't see Jozhur who pops out and sticks him. Aexana also unleashes her spell, slamming a lightning bolt into the half ogre. Magana swings her flails, but the ogres armor absorbs it.

To his left and right, two more crossbowmen come in and drop to their knees. Behind them, two more men wearing silken robes. Behind the mages, it is a steady stream of men, all armored and armed.

https://docs.google.com/spreadsheets/d/1EAUzAZlMkPK82MPlgUUsnH3Uo9RZt8WahPKcwf3qL-8/edit?usp=sharing

Reggie 29 dmg



Magana (Craig) [HP 92 of 92] [DR 1/-]  d20+13=20 ;
Friday April 10th, 2015 9:46:55 AM


fort save = 20


Zeoll (Cayzle) (AC22 - HP 41 of 51)  d20+9=22 ; d20+9=12 d20+9=16 d20+9=27 d20+9=15 d20+22=28 d20+22=38
Friday April 10th, 2015 11:13:06 AM


That readied action to cast a spell on Zeoll ... by Magical Bolts you mean a magic missile spell? Zeoll's spellcraft to recognize the spell being cast is a 22.

Then Zeoll casts his spell ... did it work?

This round, Zeoll casts another Hideous Laughter (Will DC 21) on the mage behind the arrow slit. Then he turns invisible (Fey Domain power) as a move action and takes a five foot step to F2.

Spellcraft checks to ID spells cast: 12, 16, 27, 15

Perception just in case: 28, 38

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 1 of 7 1st lvl (Mage Armor)
Cast: 2 of 4 2nd lvl (Hid Laugh)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Fey Spread The Word Bonus: used 0 of 1

Current effects: Mage Armor 6 hours, Elf Vision 1 hour, less time spent so far

Note: Elf Vision allows Zeoll to automatically check for secret doors when he passes within five feet of one. His Perception is +22.

DM Shawn: Yes, I must have forgotten to post your spell.. it'll be retroed in the next post.

Cayzle: Thanks, kindly DM Shawn! If it did work, Zeoll will not recast it on the same guy again. He'll cast on the next guy over.

Magana (Craig) [HP 92 of 92] [DR 1/-]  d20+13=26 ; d20+8=10 ; d20+7=26 ; 2d8+10=13 ; d8+6=8 ;
Friday April 10th, 2015 6:19:41 PM


ooc: NOTE: previously requested WILL save was actually a 22 with "+2 divine bonus to next saving throw. (This is the Cradled "Spread the Word" ability/Zeoll)"

At seeing the array of forces against them, Magana has a moment of concern for her comrades. In Taur she calls to Coer, "Should we retreat?"

Determined not to let any enemies past her, Magana hold her position and launches a full attack on the ogre.

1st Flail hits a 26 for 13 dmg
2nd Flail hits a 10 (assumed MISS)
3rd Horns hit a 26 for 8 dmg

CURRENT IN-PLAY INFO

AC = 20(normal) -2(rage) = 18 --- [Touch 12(normal) -2(rage)= 10] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

Full-round RAGE attack is Flail (+13/+8 for 2d8+10) plus Horn (+7 for 1d8+6). Cleave?

Rage round 10/18 (+4 Str, -2 AC/TouchAC)
1 Protection from Evil (USED for CLW)
1 True Strike (unused)
+2 divine bonus to next saving throw. (This is the Cradled "Spread the Word" ability/Zeoll) (USED)


Magana (Craig) [HP 92 of 92] [DR 1/-] 
Friday April 10th, 2015 6:21:26 PM


ooc: *sigh* - I meant previously requested FORT save was a 22


Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit)  d20+20=34 ;
Friday April 10th, 2015 6:32:21 PM

looks like Jozhur's twin showed up on the map. he can finally flank with himself! Also, I had intended to be on the other side, but it doesn't matter anymore.

The forces coming into the room seem ready for action, and Magana has already launched herself into the thick of things. So much for the guest rights.

Terser steps up to cover Aexana and with a mighty bellow, swings the end of his glaive in a sweeping blow into the cook's legs. Perhaps he will injure the other soldiers when he falls backwards onto them.

Tripping the half-ogre - Strength Surge Rage Power - hits CMD 34
+4AC vs ogre if he gets an AoO, -2 from rage - effective Terser AC of 24

round 4 of rage today




Magana (Craig) [HP 92 of 89] [DR 1/-] 
Friday April 10th, 2015 6:52:56 PM


ooc: double *sigh* - HPs updated

Rillett (Bradley) - HP69/69 - AC22/12/20 
Friday April 10th, 2015 8:17:30 PM

ooc: please forgive me if I'm doing this wrong. First PBP combat for me. I'm really not sure how much detail I need to provide.

There must've been some confusion over the Obscuring Mist - it's a 20' radius spread from the cleric. Currently, line of sight is blocked in spaces D2-3, E2-5, F2-5, G2-6, H2-6, I2-5. There should be essentially no line of sight into this room from the north arrow slits. Depending on how the DM wants to handle line of effect through the arrow slits, it may have seeped into the arrow slit room.

Rillett will move to E5 and declare, "Gargul's blessing is upon us, and hinders those that oppose us!" Casts Prayer, 40' radius burst, no save. Allies get a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Foes takes a -1 penalty on such rolls.

"Magana, I'm not sure this is the fight we want to have. If we defeat them, we may gain points with the town, but little else."



Dm Shawn - Another one?  d20+6=13 ; d20+5=19 ; d6=5 ; 3d4+3=9 ; d3=3 ; 3d4+3=10 ; d3=2 ; 3d4+3=13 ; d20+8=25 ; d8+1=8 ; d20+9=19 ; d20+9=15 ;
Saturday April 11th, 2015 12:36:05 AM

Zeoll recognizes the bolts as magic missles. His Hideous Laughter x2 spells go off, and he watches as not only the spellcaster but the fighter who was now seen to be behind him are both in fits of laughter. He turns invisible and steps aside.

Magana feels the poison enter her bloodstream, but other then the burning feels no effects. Twice she lays into the ogre. Smashing his nose in the process.

Terser uses his glaive to trip the cook and keep him off balance. The giant crashes towards the corner of the room. He does land on one of the crossbow men, which does not appear pleasant for the man.

Rillet is hidden in his obscuring mist, which now covers most of the room. His prayer fills his friends with a boon, and his enemies with a detractment.
---------------------------

Reggie is entangle with the crossbow man, and both are stuck for the time being.

The other crossbow man backs up... giving Jozhur and Magana an AOO...His bolt from his crossbow pegs into Jozhur(8 dmg).

The front row of sorcerers unleash magic missles to slam into Magana.. 9 bolts in total. (32 dmg).

Bolts from the arrow slits fly out, but hit nothing.

https://docs.google.com/spreadsheets/d/1EAUzAZlMkPK82MPlgUUsnH3Uo9RZt8WahPKcwf3qL-8/edit?usp=sharing



Reggie 50 dmg
Crossbow 5


(Brock) Jozhur AC21/16/15--CMD 24--HP 65/65  d20+20=23 ; d20+15=21 ; d6+4=5 ; 4d6=13 ;
Saturday April 11th, 2015 2:03:43 PM

Whoops, thought that was the weekend post and was waiting for others to see if they jumped out the window...here's my post for last round, take it if you want:

Jozhur feints (Bluff: 24 with prayer) and lunges at the nearby crossbow man.

Attack hits AC 21, 5 damage plus 13 if feint is successful.

(Brock) Jozhur AC21/16/15--CMD 24--HP57/65  d20+17=37 ; d20+12=32 ; d20+14=27 ; d6+3=5 ;
Saturday April 11th, 2015 9:30:59 PM

And for this round...
Jozhur lunges at the crossbowman as he moves, drawing some blood.

Taking the chance to slip away, Jozhur sheathes his sword, rushes to the edge of the obscuring mist, then silently moves around behind Magana, to the other side of her. He readies his longbow as he moves.

-------------
Opportunity attack hits AC27, 5 damage

Standard: sheath sword
Stealth Move to E5, circling around north side of Magana.
Stealth: 37
Perception: 32

Zeoll (Cayzle) (AC22 - HP 41 of 51) 
Saturday April 11th, 2015 10:03:56 PM


Zeoll peeks through an arrow slit, casts another Hideous Laughter (Will DC21) and goes invisible and takes another 5 ft step over.

(Quick weekend post!)

Rillett (Bradley) - HP69/69 - AC22/12/20 
Sunday April 12th, 2015 3:21:20 AM

Rillett can hear the sound of battle, and becomes increasingly worried for his new friends. He will move past the window and Captain Coerator. As he does so he peers down to see what's directly below the window. "Captain, please open these windows, as I think we need to leave soon. I'll go see if healing is needed."

Rillett then moves up to just behind Magana, peering out of the mist to see the mayhem near the door. Seeing Magana's wounds, he says, "Magana, how badly are you hurt, because it looks pretty bad to me. Do you need me to get you out of here?"

Magana (Craig) [HP 58 of 92] [DR 1/-]  d20+14=27 ; 2d8+11=22 ; d20+14=31 ; 2d8+11=22 ; d20+9=26 ; 2d8+11=18 ; d20+8=9 ; d20+14=16 ; 2d8+11=21 ;
Sunday April 12th, 2015 1:57:59 PM


Magana takes her AoO on the crossbowman. Hits a 27 for 22 dmg

She only roars incoherently at Rillett's question about how she's feeling, clearly in no condition or mood to hold an intelligent conversation.

She hold her position and continues a relentless assault on the half-ogre:

1st Flail hits a 31 for 22 dmg
2nd Flail hits a 26 for 18 dmg
3rd Horns hit a 9 (assumed a MISS)

If the half-ogre falls, cleave to same crossbowman hits a 16 for 21 dmg

CURRENT IN-PLAY INFO

AC = 20(normal) -2(rage) = 18 --- [Touch 12(normal) -2(rage)= 10] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

Full-round RAGE attack is Flail (+13/+8 for 2d8+10) plus Horn (+7 for 1d8+6). Cleave?

Rage round 11/18 (+4 Str, -2 AC/TouchAC)
1 Protection from Evil (used for CLW)
1 True Strike (unused)
Prayer (Rillett), 40' radius burst, no save. Allies get a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Foes takes a -1 penalty on such rolls.


Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8)  d20+6=14 ; d8+3=4 ;
Sunday April 12th, 2015 5:44:37 PM

Coer moves forward in the narrow room and takes a spot next to the door (replacing Jozhur). retreat out the window if necessary, its big enough he calls as he moves, sliding a javelin from its quiver and throwing it at the first row of sorcerers

~~~
ooc: throw javelin, hit 14 for 4 damage

Rillett (Bradley) - HP69/69 - AC22/12/20 
Sunday April 12th, 2015 7:17:01 PM

Coerator - Prayer will increase that attack and damage by +1.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit)  d20+12=23 ; d20+7=13 ; d10+14=20 ; d20+12=27 ; d20+12=14 ; d10+14=23 ;
Monday April 13th, 2015 11:58:56 AM

Terser steps up to D5 5 foot - should have been moved last round and lays into the sorcerers that are releasing their salvos at Magana. These people should not have begun a fight that they could not finish. At this point, escaping doesn't seem like it would do much good, as the only way to get out of port is with Elstred's blessing, or a pass coerced from him. Either way, they need to find him.

AC 23 vs B6 for 20 damage.
attack vs AC 13 probably misses.
Potential AoO's vs AC 27 for 23 damage and AC 12 (miss)




Magana (Craig) [HP 58 of 92] [DR 1/-] 
Monday April 13th, 2015 12:10:42 PM


ooc: Magana is taking up the 10' space from D4-E5


Dm Shawn - Fight or Flight?  d20+6=21 ; d20+5=17 ; 3d6=12 ; d20+9=27 ; d20+9=23 ; d8+1=5 ; d8+1=9 ;
Monday April 13th, 2015 1:19:47 PM

Jozhur catches the crowssbowmen off guard and slashes him before moving behind magana and disappearing into the mist. (Adjusted a bit for Magana)

Again Zeoll uses the Hideous Laughter spell, and again it works. This time on the crossbowmen behind the slit.

Magana takes advantage of the crossbowmen pulling away from Jozhur and sends her flail in smashing into his head. His knees give out and he crashes to the floor. She then spins the flails again smashing into the Half Ogre, keeping him down. She tries to finish up the other crossbowmen but runs out of steam.

Coer moves to the side of the door and throws his javelin, but comes up with nothing.

Terser moves up and slashes into one of the sorcerers. (Adjusted due to magana).
-----------------------------------------------------

The first sorcerer casts a spell, and a slippery surface covers the floors underneath Magana, Terser and Jozhur. (Ref. save Dc 14, or fall).

The second sorcerer unleashes a firery globe at Magana. (Reflex DC 15, or 12 Dmg).

The third sorcerer loses his conentration when hit by Terser.

The crossbowmen by the door unleashes a bolt that hits Terser(5dmg).
The other unleashes a bolt that hits Coer(9 dmg).

In the back of the room, everyone heres the glass window smashing. You can't tell if it smashed in or out.

"Lionfish" a voice yells, it sounds vaguely familiar. " Get out of there now...." Dc 15 Perception Highlight to display spoiler: { The voice belongs to Lew Elloras, Terza's bodyguard.}

Board Room
Reggie Dead
Crossbow 5
Crossbow Dead


Magana (Craig) [HP 46 of 92] [DR 1/-]  d20+7=25 ; d20+7=8 ; d20+12=16 ; d20+14=32 ; 2d8+11=23 ; d20+9=28 ; d20+9=12 ; d8+11=18 ; d20+8=23 ; d8+7=15 ; d20+14=32 ; 2d8+11=19 ;
Monday April 13th, 2015 4:34:00 PM


REFL save vs slippery floor = 25 success
REFL save vs Fiery Globe = 8 fail
Perception 16, but Magana doesn't understand Common very well while in a Rage

Magana take a 5 foot step forward (to C4-D5) pressing the battle to the sorcerers.

She starts with Sorc@B4, moving to B5 and B6 if any fall.

1st Flail hits a 32 for 23 dmg
2nd Flail hits a 28 (Potential Crit backed up with a 12) for 18 (or 32 on crit) dmg
3rd Horns hit a 23 for 15 dmg

If an AoO comes up, hits a 32 for 19 dmg

Magana roars in near ecstasy as strike after strike connects with the soft-bodied sorcerers.

CURRENT IN-PLAY INFO

AC = 20(normal) -2(rage) = 18 --- [Touch 12(normal) -2(rage)= 10] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

Full-round RAGE attack is Flail (+13/+8 for 2d8+10) plus Horn (+7 for 1d8+6). Cleave?

Rage round 12/18 (+4 Str, -2 AC/TouchAC)
1 Protection from Evil (used for CLW)
1 True Strike (unused)
Prayer, 40' radius burst, no save. Allies get a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Foes takes a -1 penalty on such rolls.


Magana (Craig) [HP 46 of 92] [DR 1/-]  d20+14=20 ; 2d8+11=17 ;
Monday April 13th, 2015 4:49:26 PM


ooc: oops, forgot cleave

If a foe falls under her flail, cleave to the next closest enemy (sorcerer if possible) hits a 20 for 17 dmg


StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids   3d8+8=22 ;
Monday April 13th, 2015 6:55:54 PM

Aex wakes from a day dream and notices she somehow missed a few crucial seconds... The Druid sees the need to aid Magana. She changes into a diminuitive Thrush ( new stats should be available tomorrow) and flutters to Magana's shoulder taking full concealment from any attacks...

From her safe spot she casts cure serious wounds on the Minotaur Curing her for 22 HP.


Zeoll (Cayzle) (AC22 - HP 41 of 51) 
Monday April 13th, 2015 7:27:19 PM

Zeoll listens to ensure that the three people he has tickled are still laughing.

If they are not, he peeks in a slit where he thinks he might see someone who is unaffected, and he casts Command on them: COME HERE! Save DC is 20.

If they are all still laughing, then the old liontaur moves to D2, donning his shield as he moves. Once there, he casts Hold Person on the Fighter at A4. The Save DC is 21. (base 10 +2 feats +2 bloodline +1 cradled +2 level +4 wis = 21)

His invisibility ends.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 1 of 7 1st lvl (Mage Armor)
Cast: 3 of 4 2nd lvl (Hid Laugh)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 1d6: used 0 of 7.
Fey Domain Hide Away: used 2 of 7.
Meta Rod: used 0 of 3
Fey Spread The Word Bonus: used 0 of 1

Current effects: Mage Armor 6 hours, Elf Vision 1 hour, less time spent so far.
Also PRAYER!

Note: Elf Vision allows Zeoll to automatically check for secret doors when he passes within five feet of one. His Perception is +22.

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8)  d20+13=18 ;
Monday April 13th, 2015 11:35:34 PM


"Yarrr, everyone out the window." calls Coer as he hears a friendly voice. Magana... lets go he switches to tauric as he gets no response The window Magana

~~~
ooc:
perception; 18 - Coer recognises the voice.
Coer will retreat from the door providing cover for his friends.

Rillett (Bradley) - HP69/69 - AC22/12/20 
Monday April 13th, 2015 11:38:41 PM

Last round, Rillett moved up behind Magana. Since Magana moved up, Rillet will make a 5' move from F4 to E4. Rillett can now see out of the mist, and is again right behind Magana. He will cast Shield of Faith on Magana (+3 deflection bonus to AC for 8 min.).

He will say towards the back of the room, "Who are you that you command us to leave?"

=================================
Spells (underlined = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Comp. Languages, Detect Evil, Obscuring Mist, Shield of Faith
2 (DC17): Augury, See Invisible (D), Hold Person, Lesser Restoration, Delay Poison
3 (DC18): Divination (D), Dispel Magic, Prayer, Water Walk, [open slot]
4 (DC19): Dimension Door (D), Air Walk, Holy Smite, [open slot]

Spells Running: Prayer, Longstrider, Obscuring Mist, Detect Evil


(Brock) Jozhur AC21/16/15--CMD 24--HP57/65  d20+13=33 ; d20+14=23 ; d8+3=5 ; 4d6=12 ; d20+14=16 ;
Monday April 13th, 2015 11:57:39 PM

Jozhur emerges from the mist with his bow drawn and launches an arrow at the crossbowman he finds himself face to face with.

He now knows from experience that Magana doesn't listen too well during battle, he lays a hand on Magana's shoulder and gestures towards the sound of the breaking glass, "We go now. We fight another day."

---------------
Reflex save: 33
Move to C3
Attack hits AC23, 5 damage plus 12 sneak attack damage
Acrobatics to move on slick surface: 16



Rillett (Bradley) - HP69/69 - AC22/12/20 
Tuesday April 14th, 2015 12:36:18 AM

Ooc: Oops, posted before I saw Coerator's post. Please change my spell on Magana to Air Walk (80 min duration.)

Dm Shawn - Fight or Flight?  d20+6=15 ; d20+9=16 ; d20+9=18 ;
Tuesday April 14th, 2015 1:43:24 PM

Magana smashes into one sorcerer and gets a nice chop on another including smashing her horns into him. Both sorcerers drop.

Aexana shapechanges as usual, and gives some much needed healing to Magana.

Zeoll moves closer to the action and casts his Hold Person spell, rooting the fighter in place.

Coer calls to everyone to retreat out the window.

Rillet moves behind Magana, and casts Air Walk on her. He calls to the back of the room but receives no answer.

Jozhur comes out of the mist and sends another arrow into the crossbowmen. He urges Magana to retreat.
---------------
When Magana moves up to the doorway, she can see the line of men prepared to attack and kill. The archers and warriors move to their backs against the wall, parting of sorts. An older man, adorned in silk clothes moves forward. It is not his demeanor, as he wears a smile, but his nonchalant additude of walking towards a room with two minotaurs, a liontaur, some great warriors, thieves and priests and has the mindset that he will walk back out that alarms Magana. That and the wand he pulls from his shirt, and begins to lightly rap on his cheek.

"Leaving so soon?" He asks.

He keeps some of the men between himself and magana.

Two crossbowmen by the doors fire at Magana but miss.
The uninjured sorcerer begins to cast a spell, but as for as anyone can see nothing happenes.

Ooc: map coming later



StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids   d20+19=37 ;
Tuesday April 14th, 2015 6:56:16 PM

Thrush-Aex stays perched on Magana's shoulder while she continues fighting. She casts Barkskin on Magana!

Being diminuitive she hopes to stay hidden (stealth 37)

************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace + Fog Cloud
3: Water Breathing, Water Breathing + Call Lightning
4: Ice Storm, Cure Serious Wounds + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Tuesday April 14th, 2015 11:22:08 PM

Coer move the back of the room and stands by the windows, not leaving until the last of his crew are out.

"Let's go. Out now. " Coer, impatient as ever, barks at his friends

Magana (Craig) [HP 68 of 92] [DR 1/-] 
Wednesday April 15th, 2015 12:53:12 AM


Magana roars her defiance at the arrogant wand wielding man, and turns to follow her comrades out the window, keeping her massive body between the enemy and their avenue of retreat as much as possible.

She jumps through the window and to her shock, she does not immediately fall to the ground. Her arms windmill comically as she floats down to the ground.

CURRENT IN-PLAY INFO

AC = 20(normal) -2(rage) +3(barkskin) = 21 --- [Touch 12(normal) -2(rage) +3(barkskin) = 13] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) +4(rage) = 22

Full-round RAGE attack is Flail (+13/+8 for 2d8+10) plus Horn (+7 for 1d8+6). Cleave?

Rage round 13/18 (+4 Str, -2 AC/TouchAC)
1 Protection from Evil (used for CLW)
1 True Strike (unused)
Prayer, 40' radius burst, no save. Allies get a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Foes takes a -1 penalty on such rolls.
Barkskin (AC+3 Natural Armor)


(Brock) Jozhur AC21/16/15--CMD 24--HP57/65  d20+14=16 ;
Wednesday April 15th, 2015 1:52:27 AM

Jozhur breaks toward the sound of Coer 's voice and leaps out the window... (acrobatics: 16)

Rillett (Bradley) - HP69/69 - AC22/12/20  d12=1 ;
Wednesday April 15th, 2015 11:32:38 AM

Rillett will follow out the window, using Dimensional Hop to get to the ground. If we're on the third floor, I presume it about 20' down. He'll be prepared to do a burst of healing the next round as we move away. This should heal any fall damage.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 85/95] (25% chance no crit)  d20+8=21 ; d20+7=8 ; d6=5
Wednesday April 15th, 2015 11:33:51 AM

Terser follows his captain's orders and dashes for the window, skidding a bit on the grease but maintaining his balance. He leaps from the window, begins to tumble gracefully (for a dwarf), until he is distracted by the floating taur, and smacks facefirst on the pavement. Still, he is up on his feet in mere moments, ready to retreat to the 'Fish.

5 falling damage

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Wednesday April 15th, 2015 5:56:01 PM

Where Magana goes so follows the diminuitive Thrush...

Dm Shawn - Fight or Flight?  d6=6 ; d20=3 ; d6=2 ; d6=1 ; d6=3 ;
Wednesday April 15th, 2015 5:59:00 PM

There is a time to fight and a time to flee, and this was the right choice.

Bodies come flying down from thirt feet above, some smack into the coblestone and mud below while others delicately land down.

Magana is able to airwalk down, while Thrushxana has to merely fly.

Jozhur is able to land in a nice roll. ( 6 dmg, +3 non lethal).

Rillet uses dimensional hop to get down safely.

Terser looks good at first but is stunned at Magana walking on air. (3dmg+3 Non lethal)

"Hurry" Lew says. "The streets are alive with you and the shipping guild aligning. We have to get off the streets."

OOC: Quick post, comp is acting up.


(Brock) Jozhur AC21/16/15--CMD 24--HP51/65 -3 non lethal  d20+12=21 ;
Wednesday April 15th, 2015 9:12:52 PM

Jozhur follows Lew, looking back to see if they are being chased. (Perception: 21)

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+4=9 ; d6=2 ; d6=4 ; d6=4 ;
Wednesday April 15th, 2015 11:41:29 PM

Zeoll lands as best he can, jumping down from the window.

Acrobatics (untrained) 9.

He channels energy to help everybody out.

All outside heal 10 hp damage.

Magana (Craig) [HP 78 of 92] [DR 1/-]  d20+14=29 ;
Thursday April 16th, 2015 2:03:51 AM


Magana, as usual, brings up the rear of the column. As tired as she is after releasing her rage, she forces herself on, casting frequent glances behind them to see if they are being pursued (perception 29). She trusts that Lew has a plan, and does not concern herself about their destination.


Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Thursday April 16th, 2015 2:18:28 AM

Coer hops out the window and thanks to his monk training is able to slowly alight in the street below.

"Where would ye have us go?" Questions Coer

Rillett (Bradley) - HP69/69 - AC22/12/20  d100=64 ; 4d20=37 ; 4d6=14 ;
Thursday April 16th, 2015 9:38:34 AM

Rillett channels energy to heal everyone there for 14. He'll follow along with the party and asks, "so Magana cannot understand me when she's enraged?"

Magana (Craig) [HP 78 of 92] [DR 1/-] 
Thursday April 16th, 2015 10:35:03 AM


Magana responds to Rillet's inquiry directly. "I only learned the Common language through books and study, Master Rillet. When I am engaged in the heat of battle, such learned skills are hampered by the noise of the blood rushing through my veins. Unless you speak Tauric to me, I might grasp only the simplest concepts conveyed in the common tongue. "


Magana (Craig) [HP 92 of 92] [DR 1/-] 
Thursday April 16th, 2015 10:37:52 AM

ooc: hp update

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Thursday April 16th, 2015 1:26:37 PM

Zeoll makes a mental note to talk to Rillet about the phylactery when things calm down a bit.

"Rright now, I think we should get to the Lionfish and make surre ourr people arre all okay," the old liontaur says. "Then we have to decide whetherr to use the Lionfish to brreak out of herre, orr head to Rrum on ourr lonesomes somehow!"

He looks up at the broken window.

"But numberr one, let's get out of herre!"

[OOC: Who broke the window and called to us?]

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 85/95] (25% chance no crit) 
Thursday April 16th, 2015 3:41:52 PM

Terser picks himself, checks himself for cracked ribs and teeth (which have been graciously healed over), and joins the rest of the crew in running towards their ship.

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Thursday April 16th, 2015 7:37:02 PM

Thrushxana flutters out of the window with Magana and listens where they will be going.
Playing a pretty common bird Aex wonders if she should stay behind to listen to what is being said in the guild house. If only she could check with her friends...

Rillett (Bradley) - HP69/69 - AC22/12/20 
Thursday April 16th, 2015 7:53:55 PM

If we leave without everyone in tow, including that technicolor gnome, Rillett will verbally ask about anyone missing and call out for them by name. He knows that he and Magana can get back into the board room from here.

Dm Shawn - Fight or Flight?  d6=1 ; d20=16 ; d6=6 ; d6=4 ;
Thursday April 16th, 2015 11:27:44 PM

Zeoll is a liontaur, so jumping down gracefully isn't the easiest job. He smacks into the road, half jumping-half falliing (7 dmg, +4 Non Lethal.) He quickly heals everyone around.

Coerator uses his monk training to make sure he doesn't sustain any injuries.

Rillet channels some healing, and manages to talk to Magana about her comprehension while under the effects of Rage. She answers as best as she can.

Jozhur follows Lew, peering behind them to make sure they aren't being followed. No one jumps from the window behind them.

Aexana contemplates going back into the guild in her bird form to eavesdrop.

Zeoll wants to head to the Lionfish and check on the ship.

" I don't recommend that "Lew says to the Liontaur. "They are in dock and fine. No one will attack them on the docks, as they are amongst their own. It is us who should worry. The town knows you went to visit the guild and many of them think you are showing your alliance."

As if on cue, and older woman yells from the side of the roadway... " rats who jump off the boat, drown.... remember that Lionfish crew".

" We should get off the streets, but I don't think the docks are a good place for us. They will see you as shipping guild representatives."

Lew cups his hands, to help shield his eyes from the sun. "The blockade is in effect." he says, while pointing out to the bay. "We aren't getting any ships out of here."

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Thursday April 16th, 2015 11:39:58 PM


"So we attack the shipping guild orr we trry to escape on ourr own," Zeoll says.

"Anyone able to firreball the shipping guild headquarrterrs? Wall of Firre arround the building and then wait for them to trry to escape the inferrno?"

He also pauses to offer thanks for the healing.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 85/95] (25% chance no crit) 
Friday April 17th, 2015 10:19:00 AM

Terser looks askance at the old woman. Well, I should think it would be obvious we're not allied with the guild when we come crashing out of their window, weapons dripping blood. Those sons of dogs have greatly overstepped their authority. We should find that speaker - perhaps they can help us rally the town, or at least convince the populace that we have Bonetown's best interests at heart.

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Friday April 17th, 2015 11:50:49 AM


Magana advises Terser that the voice was that of Lew Elloras, Terza's bodyguard, he who even now is leading us to safety.


Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Friday April 17th, 2015 1:56:51 PM

Rillett thinks to himself - what the heck have I gotten myself into? "What happened that has so antagonized the populace?"

"Regardless of whatever it was, Terser raises a good point - there may be opportunities here to clarify that we are actually at odds with the Shipping Guild. After all, the enemy of my enemy is my friend."

"Zeoll, I fear that setting the Guild headquarters on fire may burn down half the town in the process. If you think we have a PR problem now..."

"Magana, your ability to walk on air will continue for over an hour."


(Brock) Jozhur AC21/16/15--CMD 24--HP51/65 -3 non lethal 
Friday April 17th, 2015 7:55:54 PM

Jozhur speaks in a low voice, "We need to rally the town against the shipping guild, I don't think we can get by their war ships or fight them on our own. I can spread rumors...and truths, I'll just need a good disguise. Let's head back to the house and figure this out."

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Friday April 17th, 2015 7:56:19 PM

Header update

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Friday April 17th, 2015 9:08:34 PM

I would advise avoiding the house for now. We don't want to bring any undue attention on the brothers.Is there somewhere else we can hideout for a while and make a plan?

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Friday April 17th, 2015 10:41:14 PM


"Ouch! I am having another thought," Magana exclaims from the back. "That enganar, Elstred, might give us a harbor pass if we rescue him. He didn't seem to be a willing participant to the attack on us. Or am I mistaken?"


Magana (Craig) [HP 92 of 92] [DR 1/-] 
Friday April 17th, 2015 10:48:05 PM

ooc: enganar = "fool" in Tauric (i'm using Portuguese via an online translator for Tauric, if anybody wanted to know where that came from)

Dm Shawn - Fight or Flight? 
Saturday April 18th, 2015 1:26:27 AM

Zeoll throws a couple plans out... including fireballing the guild headquarters.

Terser adresses the woman and tells her the teams point of view. The woman seems not to care and flips a rude gesture at the group before storming off.

Magana informs Zeoll and Terser that the speaker was the man with them, Lew. She also throws out some ideas thinking Elstred was not part of the fight.

Rillet shared his point of view as well, thinking it can help the reputation of the group with this city. Not all passerbys on the street are hostile to you.

Jozhur wants to head back to the house and get a disguise so he can begin the planting of rumors to help combat their negative reaction.

-----------------------------------------------

The group is at a crossroads of where to go. The streets are crowded, and some people continue to yell at the group while others totally ignore them. Some people have gathered at pointing towards the bay and the group of Guild ships blockading the harbor.

"We need to go somewhere. The house is fine" Lew says to the group. "But these streets are full, and who knows if an assassin is sitting among them."

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Sunday April 19th, 2015 4:36:18 AM

"Perhaps we should rally at the house. We know it and can defend it."

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Sunday April 19th, 2015 7:48:28 AM


Zeoll politely disagrees. "We made a prromise to Lorrd Garrgul. We have to get to Rrum. Then we can come back and put the smack down on the Guild herre."

Zeoll suggests just leaving town now. Walk on out. Trek overland to get to the shore facing Rum, and then use the Swan boat and other means to make the crossing.

He's regretting the loss of that manta ray cloak already. He wonders if Rillet has any Water Walk prepped.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Sunday April 19th, 2015 5:47:31 PM

"Well, my feline friend, while I do not know the nature of your debt to our Lord Gargul, he seems to brought us together for this purpose. He has provided me with a way to get us to Rum. I have memorized Water Walk as well, and also can choose some additional spells if I can take some time to pray. "

Rillett will go over the spells he has memorized with the group.

=================================
Spells (underlined = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Comp. Languages, Detect Evil, Obscuring Mist, Shield of Faith
2 (DC17): Augury, [/u)] See Invisible (D), Hold Person, Lesser Restoration, Delay Poison
3 (DC18): Divination (D), Dispel Magic, [u] Prayer,
Water Walk, [open slot]
4 (DC19): Dimension Door (D), Air Walk , Holy Smite, [open slot]

Spells Running: Prayer, Longstrider, Obscuring Mist, Detect Evil

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Sunday April 19th, 2015 6:19:26 PM

The thrush flutters from rooftop to rooftop as the lionfish makes it way through the streets below. She flies ahead of the group hoping she will spot any difficulties ahaed

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Sunday April 19th, 2015 7:18:49 PM

ooc: Got a little over zealous on the underlining. HTML coding on a cell phone. Ugh.

The spells Rillett will relate are:

Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Comp. Languages, *Detect Evil, *Obscuring Mist, Shield of Faith
2 (DC17): *Augury, [/u)] See Invisible (D), Hold Person, Lesser Restoration, Delay Poison
3 (DC18): Divination (D), Dispel Magic, *Prayer, Water Walk, [open slot]
4 (DC19): Dimension Door (D), *Air Walk , Holy Smite, [open slot]

Spells Running: Longstrider, Detect Evil

Those [open slot] spells can be filled with any clerical spell given a bit of prep time. Magana has Air Walk for 80 min.

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Sunday April 19th, 2015 10:38:08 PM

Jozhur shrugs, "Vanishing from town as the shipping guild takes over won't look good. I'm sure they will continue to spread rumors that we are conspiring with them. Things could be even worse when we return."

"Also, we don't know what are task will be after we reach Rum. What if we need the Lionfish after we get there? Is there room on this swan boat for our crew? They could be harmed if we leave them behind."

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Monday April 20th, 2015 1:07:17 AM

Magana says, "As much as I hate to admit it, I think we will have to delay our trip. I don't think leaving this much turmoil behind will benefit us in the long run."

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Monday April 20th, 2015 9:26:51 AM


"We won't have a long rrun if Lorrd Garrgul gets mad at us," kvetches Zeoll, "but I'll go along with the grroup, of courrse."

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Monday April 20th, 2015 10:09:01 AM

"If I can have a few minutes, I will try to divine Lord Gargul's will in this matter. Let's get to a safe place. Perhaps your house, or we could go to to the Temple of Rest."

For the DM: not sure where the Church of Gargul is here in Bonetown relative to our location. It's where I spent the last several years, so we should be welcome there.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Monday April 20th, 2015 12:52:10 PM

It does seem like a bad idea to leave the ship and crew here. Could that fog spell be extended to cover the entire port? It may be possible to sneak out. And Elstred looked like he knew exactly what he was doing. We don't need to stage a rescue, we need a kidnapping.

Dm Shawn - Fight or Flight? 
Monday April 20th, 2015 3:39:46 PM

Coerator throws out the idea of rallying at the house, but Zeoll disagrees thinking they are best suited to set sail to rum. Even if they have to trek overland before sailing out. Knowledge Geography/Local DC 15 Highlight to display spoiler: { You would have to trek about 50 miles before being able to set sail if going overland.}

Rillet shares that he can cast waterwalk and a few other spells if given time to prepare, he even tells how he can ask Gargul for guidance if given a place to lay low.

Aexana still in thush form flies ahead to scout, she sees most of the people could care less. But here and there, some people are looking and pointing at the group, obviously iratated that allies of the shipping guild would be so brazen.

Jozhur adds to the discussion that leaving the town might appear bad in the eyes of the people, and not to mention what their mission will be when they reach Rum.

Magana sees the turmoil they will cause of they leave, and suggests delaying the trip.

Zeoll doesn't want a god mad at them, but says he will go along with the group.

Terser thinks about obscuring the harbor with the fog spell and escaping. Not to mention possibly kidnapping the Guild Leader, who he saw doesn't need any help.
-----------------------------------
As the time is progressing into the midday the streets are becoming more and more crowded. Some people openly walk by and sneer at the group while others don't even notice the local legends.

Whispers of conversation can be heard by all, noting how the guild has a full blockade set up and is not messing around. Some captains talk about the immense firepower the guild has.

"We really need to decide" Lew says to the group. "My neck is being risked out here as much as yours."

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Monday April 20th, 2015 6:47:47 PM

Thrushxana listens to her friends but doesn't know what to add...

(sorry I'm a bit at loss... I dunno where this module leeds toom...)

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Monday April 20th, 2015 7:07:49 PM


Magana jumps on Rillett's suggestion. "Perfect! Yes, let us seek seek respite in the Temple of Rest." Magana had been unaware such a place existed in Bonetown and is eager to be in the prescencs of her Lord again.


Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Monday April 20th, 2015 9:37:17 PM


Zeoll sighs and agrees. "Let us visit the chapel of Garrgul here in Bonetown forr the nonce, wherre ourr new clerrical frriend can divine the god's wishes."

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8)  d20+13=28 ;
Monday April 20th, 2015 11:45:17 PM

"Lead the way Rillet. It's ashame good a plan as any."

Coer will follow and keep an eye out for danger as he does so.

Perception 28

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d100+8=97 ;
Tuesday April 21st, 2015 12:38:43 AM

Rillett will lead the group to an older part of town, down a once grand promenade that is now choked with poorly constructed shantys. At the end of the street large wooden building looms, perched over the shantys like a great, protective bear. The poorer folk of Bonetown shuffle about their business, taking little notice of the party.

Rillett leads them up to great front doors, beneath a sign that reads "Temple of Rest" with Gargul's symbol beneath. He then turns aside down a short alley to a much smaller, much less grand entry where a sign reads "Gargul's blessing on all who seek life, and those that have passed beyond life."

As he open the door, he surprises an old man in the small make-shift entry to the church. "Oh, master Rillett. Good to see you back." He looks at the rest of the group, and mutters, "Ugh, the friends of the Shipping Guild. Well, everyone needs Gargul's help now and then. Come in, come in."

Rillett greets him, makes brief introductions, and says that he needs a quiet place for he and his friends. Rillett leads the group through what was once a great hall, and the massive front doors can be seen in the distance. The place is clean, but decrepit. Boxes stacked near the doors suggest they are little used. He leads them down a hall way to a series of rooms that has seen recent use. There are tables and chairs here, with many doors. The old man they saw before brings in some bread, cheese, and watered wine. He leaves as quietly as he came.

Rillett takes out some incense and begins to pray. He will ask Gargul, "Should we delay our trip to Rum, as required by Gargul, to first deal with issues related to the Shipping Guild's recent activities in Bonetown."

ooc: This is a Divination spell. Rillett has a 78% chance of success. After I rolled, I seem to recall that the DM generally rolls this - feel free to use my roll or make your own as best suits you for the plot. The result of the spell is "a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week."

I plan to ask the following question: "Should we delay our trip to Rum, as required by Gargul, to first deal with issues related to the Shipping Guild's recent activities in Bonetown."
.

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=30 ; d20+11=26 ;
Tuesday April 21st, 2015 1:22:57 AM

Jozhur follows along, keeping an eye on the crowds. (Perception: 30).

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Tuesday April 21st, 2015 12:36:39 PM

Terser watches the process of Rillett communing with his God with great interest. Studying others in their communion may teach him how better to access his own deities, though it may be done with less ceremony. Maybe some sort of incense to help him reach a meditative state. Or a drink - that would be more in keeping with tradition.

He resists the urge to correct the old priest on his assessment of the Lionfish crew as being friends of the shipping guild. This would be better coming from the mouth of one he's known for years and trusts.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Tuesday April 21st, 2015 1:13:01 PM

Once the spell is cast, Rillett will indeed correct the old man. He will clarify that this group was betrayed by the Shipping Guild like the rest of the town, and that we seek Gargul's guidance in the matter. He will also ask the man if his mentor Yaas Farril (Gargul's high priest) is in. Perhaps he has some advice as well.

Dm Shawn - Fight or Flight? 
Tuesday April 21st, 2015 2:11:51 PM

Ooc: Dm Post incoming... but only a dm can move the scene along. :)

Dm Shawn - Fight or Flight?  d100=46 ;
Tuesday April 21st, 2015 3:33:32 PM

It is agreed upon to head to the Shrine of Gargul for some guidance in the situation. The misty morning and crowded streets both die away as the group heads deeper into the city, and to a more rundown portion of town.

The big building, isn't a church but an abandoned warehouse that was never finished being built. Portions of the roof don't exist do to no more money or even lack of interest in the building. Homeless dregs lay about on the streets running up to the shrine. A small door on the side is the only servicable entrance.

As Rillet open the door, he surprises an old man in the small make-shift entry to the shrine. "Oh, master Rillett. Good to see you back." He looks at the rest of the group, and mutters, "Ugh, the friends of the Shipping Guild. Well, everyone needs Gargul's help now and then. Come in, come in."

Rillett greets him, makes brief introductions, and says that he needs a quiet place for he and his friends. Rillett leads the group through the building. Some of the luckier homeless are asleep in different areas of some of the rooms. IN other puddles collect where the rain falls through. The place is clean, but decrepit. Boxes stacked near the doors suggest they are little used. He leads them down a hall way to a series of rooms that has seen recent use. There are tables and chairs here, with many doors. The old man they saw before brings in some bread, cheese, and watered wine. He leaves as quietly as he came.

Rillet settles in, as the others watch in anticipation.... "Should we delay our trip to Rum, as required by Gargul, to first deal with issues related to the Shipping Guild's recent activities in Bonetown."

The incense begins to burn brighter, as more smoke fills the room...

Highlight to display spoiler: { It is less you should delay the trip then you have no way to continue the trip without much suffering. }

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Tuesday April 21st, 2015 4:19:05 PM


Magana is clearly shocked that a temple of Gargul could be so shabby. She gently stops the old man after he delivers the food, and speaks quietly to him.

"I did not know this holy place existed in Bonetown and would like to help restore it. Please ask the head priest if he will speak to me about a sizable donation."


Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Tuesday April 21st, 2015 10:01:56 PM

Still full from breakfast, Coer takes a portion of the food and distributes it to the homeless in the temple, allowing the ceremony to continue without his presence.

once the smoke settles he returns. "Well... do we stay, or do we go?"

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Wednesday April 22nd, 2015 2:51:30 AM

Rillett shakes he head at the answer to his question.

He'll relate it to the others, "I asked if we should delay the trip to Rum to deal with the Shipping Guild, and the answer is, 'It is less you should delay the trip then you have no way to continue the trip without much suffering.' It's not exactly the clarity we were looking for, but it seems that if we stay it will be trouble, and if we go it will be double."

"The question is, what do we do next? What steps should we take to avert this suffering? An attack on the Shipping Guild will play well with the public, but we will likely just end up killing their guards and minor functionaries. I cannot support an untimely death for all those people without a good reason. We saw that Elstread had an escape plan from their board room. No doubt they have an escape plan form their headquarters as well."

Rillett will open the door and call for someone named Turin. The old man answers the call. "Turin, in Yaas Farril here? Perhaps the High Priest has hears something about the Shipping Guild and their plans. One hears a lot of interesting things when you spend your time healing those that most ignore."

StevenVdB) Aexana Air (M) HP58/58 - AC21/18/16 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Wednesday April 22nd, 2015 8:38:35 AM

Back in Gnome form Aex wrickles her nose as she evaluates the state of the 'temple'... One would assume those who follow Gargul would feel more compelled to redo this place...

She's curious to find out more.

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=30 ; d20=17 ;
Wednesday April 22nd, 2015 1:33:34 PM

"I should head into town and see if I can do anything to help our reputation. I will need a disguise, I'm not good at disguises, should have kept that hat. Can anyone lend me a hand?"

He will ask those at the "temple" if they have a normal outfit he can borrow/purchase.
----------------
Jozhur's disguise skill is only +6. He gets +2 for using a disguise kit. He's only trying to not look like himself, which I assume is changing minor details only (+5 circumstance bonus). He should be ok if someone can aid him.

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Wednesday April 22nd, 2015 1:34:34 PM

I'll let the DM roll the disguise check :)

Dm Shawn - Fight or Flight?  d4=3 ; d20+11=21 ; d20+11=17 ; d20+11=13 ; d20+11=19 ;
Wednesday April 22nd, 2015 4:25:57 PM

Aexana can tell the shrine is not in the best shape, and she knows someone should help finish the process.

Magana is just such a person, asking the assistant to speak to the high priest.

Rillet also asks for the man.

" I am afraid he is around town passing out food and clothes to those who need it. He has his assistant with him to help him. Though I can assure you a donation would go far here."

Coerator heads back to the other rooms and hands out some of his food. the people are happy to accept, and when Jozhur comes around looking for clothes they are more then happy to help. Donations of scraggly shirts and dirty pants, a rat chewed cloak and even a poofy, tri corner hat.

While the discussion goes on, it is noticeable that Lew Is becoming nervous.

"We need to get out of here soon. Once the guild puts some coins on the street one of the many downtrodden outside will give our location away. The guild wont openly attack a shrine but the issue will cause problems."



Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit)  d20+4=14 ;
Wednesday April 22nd, 2015 4:55:47 PM

Terser is inclined to let them attack, it would only serve to thin their ranks, and not even the speakers could fault them for defending a temple or their home from another attack. As long as they are here though, Terser will lend his knowledge of stonework and his strong arm to at least shoring up the cracks in the walls and making the place more comfortable for those that shelter here.

So would Gargul want us to stay here and fix things? Or suffer to make our way to him?

Knowledge Religion: 14

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Wednesday April 22nd, 2015 8:06:44 PM


Magana frowns in concentration as Rillett explain the divine guidance that was given. "I Interpret that to mean we aren't so much allowing a delay as having no choice in the delay. So let us turn our attention to breaking the Guild's hold on Bonetown. The rampant chaos here is not necessarily better than an iron-fisted rule, but at least the people's fate is in their own hands and not a tyrant's."


Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Wednesday April 22nd, 2015 8:54:30 PM


Zeoll chuckles and sings softly, "If we go therre will be trrouble ... if we stay therre will be double."

"Well, considerring it is Lorrd Garrgul telling us this, I figurre we should avoid the double trrouble."

"And I agrree with Magana that Tyrrany is the worrst option. I also have a distaste forr this Guild."

"We arre evidently too weak to defeat the Guild on its own turrf when its strrength is gatherred against us. Therrforre we have to strrike wherre we arre strrong and they arre weak. Herre arre some ideas."

The liontaur outlines some ideas that may serve to defeat the guild. Here they are summarized ...

1) Gather info. Talk to people in town. Find out names, classes, powers of the top Guild leadership. Find out the names and crew of ships being used to enforce the blockade. Our friend the Guild turncoat will help a lot here.

2) Make a secret base, either outside town or ... where?

3) Attack their ships in clever ways.
(a) Walk on water at night to ships and then warp wood and attack the hull with admantine weapons.
(b) Use Water Breathe and wildshape and summoned creatures to attack ships from underwater.
(c) Call lightning on ships.

4) Raid the headquarters, kill Guild staff, retreat.

5) Use stealth -- steal Guild property, kidnap Guild staff.

Other ideas?

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Wednesday April 22nd, 2015 8:57:12 PM

"Seems to me we don't have much choice. We can't leave without fighting our way out. Much suffering probably means meeting Gargul again...in person."

Jozhur assembles a reasonable looking commoner outfit, complete with the cape and tri-state hat. "Zeoll, mind helping me with this make up? I just need to appear...not myself."

Jozhur conceals a dagger in the outfit (sleight of hand at +14 with dagger and loose clothing bonus). He tosses the rest of his items and armor into his bag of holding and gives it to Terser.

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Wednesday April 22nd, 2015 9:04:44 PM

Jozhur is going to try to help the party's reputation within town. Perhaps some of the town can be convinced to join the fight.

He can scout and gather information while he's at it.

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+5=7 ;
Wednesday April 22nd, 2015 9:31:37 PM

Zeoll does his best to help Jozhur with his disguise.

He casts Guidance for a +1. He uses Aid Another (untrained Disguise check 7) but he does not help really.

"Sorrry," he says, "I'm not much of a one for disguises."

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Wednesday April 22nd, 2015 10:39:32 PM


Ooc: oh, i forgot to congratulate Bradley on the excellently used Clash lyric... Nice one!


Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Wednesday April 22nd, 2015 11:30:49 PM

"I don't much like the idea of seeing Gargul again so soon. I don't really blend into the background easily though so stealth may be out of the question.

perhaps with some locals on our side a raid may work?"

Coer muses about the best course of action.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Thursday April 23rd, 2015 12:58:10 AM

"Your question is an excellent one Magana, and Zeoll presents some excellent ideas. Let's see if we can narrow this down while we minimize any unnecessary loss of life. While Jozhur tries to shift opinion in town, I will memorize another divination spell."

Rillett will pray, and once he fills that 4th level spell slot (15 min.) he will cast a second divination and ask, "how can we be most effective in breaking the Guild's hold on Bonetown?" 78% chance of success.

StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+24=30 ; d20+24=43 ; d20+24=31 ; d20+24=36 ; d20+12=20 ; d20+12=18 ; d20+12=19 ; d20+12=29 ;
Thursday April 23rd, 2015 10:11:15 AM

"Looks like we ain't going anywhere soon... ugh I always knew traveling with the Liofish meant trouble one way or the other. Master Lew, if the Guild won't openly attack us here... why then would it cause us or the people any trouble. After all, everyone needs spiritual guidance no? Is there another exit from this place?

You folks see what you can find out. From the sky I will try to see if those Guildies are narrowing down on this place... "


Aex changes to a seagull (or some common bird around this port - I will use the Eagle template for this) and takes to the sky. She tries to 'blend' in with the other birds in the sky and makes lazy circles in the sky. But while she goes she keeps a keen eye on the street (not) hoping to detect any trouble heading for the 'temple'...

(Perception 30 - 43 - 31 - 36)
(Disguise to blend in with the other birds 20 - 18 - 19 - 29)



Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Thursday April 23rd, 2015 4:46:37 PM

Terser straps on the additional bag, barely acknowledging the paltry addition of weight. He latches onto Zeoll's idea though.

If we break their blockade, we break their power, and if we sink their ships, the sailors should be able to swim to shore. My gloves punched holes in those golems, I'm sure that a wooden ship wouldn't pose a problem for them. Just make me float and I'll take out whatever ship you point me at.

Dm Shawn - Fight or Flight? 
Thursday April 23rd, 2015 5:25:08 PM

Terser looks about the shrine and doesn't like what he sees. Even his little knowledge on the situation lets him know this isn't a good look for a shrine.

Magana interprets the cryptic meaning into them staying and fighting the guild.

As does Zeoll, who begins to lay out a plan on how to combat them. Even using some guerrilla tactics.

Jozhur uses Zeolls help to finish off the disguise, and also palm a weapon. He intends to scout around town and gauge the reputation of the party.

Coer doesn't want to see the god again, and thinks getting some of the town on their side would help.

Terser likes Zeoll's idea of attacking the ships. His gloves took out golems, what would a ship do?

Aexana turns into another bird, ready to scout the town as well. More to see if the guild is advancing on them.

Rillet begins to get his spell ready to ask another question when an assistant opens the doors. In walks the assistant.. " a friend of yours wants to speak with you."

Brother Engev comes into the room. The expression on his face is one of seriousness and lacks the joviality he is known for.

"Captain Coer! Captain Coer! I think, well, er, you should, um" he pauses a moment to catch his breath "There is a man at the house waiting for you sir. For all of you. And, um, I get the impression he is not one you should keep waiting"

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+6=8 ; d20+10=13 ;
Thursday April 23rd, 2015 8:28:24 PM


Zeoll immediately shakes his head and responds in Tauric. If you know the racial language, please Highlight to display spoiler: {"Responding to invitations is a fool's game that we just lost this morning. Please do not let's play that game again. Or if we do, please don't let's go in blind again!"}

The old liontaur patiently turns to Engev. "Please brrotherr, tell us who this man is, and why you say we should not keep him waiting? How do you know what you know? Did he come alone? What arre his capabilities?"

Whatever he says, Zeoll prays and thinks hard on it.

Knowledge Local, boosted by Guidance: ugh 8.

"Forrgive me, brrotherr," he adds, "I just need to check forr any malign influences." Zeoll casts Detect Magic on Engev.

Spellcraft, boosted by Guidance: 13.

[OOC: poor rolling today. I'll stop now.]

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Thursday April 23rd, 2015 11:29:37 PM

"Yarr, I've never been more popular. Who be this person who needs me so desperately? And did they ask for me or all of us?"

Coer is grumpy. Who knew being famous was such hard work?



Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d20+10=18 ;
Friday April 24th, 2015 12:01:21 AM

Rillett wishes Aexana were still here to tell us if anyone is outside waiting for us. He will ask Turin to send someone out to see if anyone suspicious is out there. It's very strange this this person knew where to find his friends. His symbol suggest he is a follower of Pantheon. Perhaps he had a status spell cast on Coerator. Or perhaps not.

Rillett will cast detect magic on this person as well. Spellcraft = 18.

"Good sir, you are welcome here. But how were you able to find us?"

Perhaps some in our party will be watching his response to see if he is the person he seems to be.
--------------------------------------------------------
Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Comp. Languages, *Detect Evil, *Obscuring Mist, Shield of Faith
2 (DC17): *Augury, [/u)] See Invisible (D), Hold Person, Lesser Restoration, Delay Poison
3 (DC18): Divination (D), Dispel Magic, *Prayer, Water Walk, Divination
4 (DC19): Dimension Door (D), *Air Walk , Holy Smite, [open slot]

Spells Running: Longstrider, Detect Magic.
Air Walk on Magana (originally 80 min.)

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Friday April 24th, 2015 1:14:23 AM


Having had her one thought for the day, Magana is content to leave the planning to those more suited to it. She looks around for a secure donation box, and when Brother Engev arrives, moves to the door to peek out and stand guard.

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma  d20+5=13 ; d20+11=30 ;
Friday April 24th, 2015 10:16:41 AM

"Well, I shouldn't be seen in town with any of you or this disguise will be ruined. I'll be back at the house later tonight."

Jozhur grabs a bottle from his bag that Terser is carrying. He tags a big drink from it and returns it to the bag. He looks a little dizzy and like he might throw up... (used Elven Absinthe, Fortitude save failed)

Jozhur puts some final touches on the disguise then sets off into town. He listens for any conversations about the group or the shipping guild and makes his way toward a tavern.

--------------
Would like to use a hero point to add to the secret disguise roll.
Perception: 30

StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+24=31 ;
Friday April 24th, 2015 5:40:19 PM

Aex continues circling the Temple of Gargul keeping an eye on the people below. (perception 31)


Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Friday April 24th, 2015 5:47:48 PM

Terser trusts the smart people to know Brother Engev's motives, or if in fact it really is their friend. Coer will make the right call, and he will follow the Captain's orders.

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+9=12 ; d20+20=30 ;
Friday April 24th, 2015 10:14:39 PM


Zeoll too is very interested to know how Brother Engev knew where to find the party. He listens carefully to the brother as he talks about the unknown person waiting for the party (or just for Coer?) back at the house.

Sense Motive 12

Perception 30

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d20+14=15 ; d20+15=30 ;
Friday April 24th, 2015 11:03:01 PM

Sense Motive:15
Perception: 30

Dm Shawn - Another one? 
Saturday April 25th, 2015 6:32:38 AM

Aexana flies above the temple, and is provided a nice view of the entire city. She sees no enemies advancing.

Jozhur makes his way into the city, disguised to not look like himself. It doesn't take long before he sees a couple of old ladies, while beating the dust out of a rug, talking about the lionfish crew allying with the shipping guild.

Inside the temple, neither Zeoll or Rillet detect any magic on Engev.

The man smiles before adding " 3 Taurs, a gnome and a dwarf aren't too easy to hide in this town. Zeoll, to answer the question, I didn't see any powers displayed by the man oozed confidence. He doesn't appear to be a member of the guild, and looks more like a townsperson to me."

"Captain Coer, he asked for the group."

Magana and Turin both head to the door to watch. Neither see any enemies.



Magana (Craig) [HP 92 of 92] [DR 1/-]  d20=2 ;
Sunday April 26th, 2015 11:26:57 AM


diplomacy 2 (ooc: yeesh. will she ever get a good diplomacy roll?)

Seeing that Brother Engev was not followed, Magana returns to the center of the discussion, an open look of irritation on her face.

"Brother Engev confirms my suspicion that this attack was not an ambush set up by the Shipping Guild," she says. Her tone of voice is condescending, and she speaks slowly as if to children.

"It looked to me like Elstred was being held under duress. Perhaps the whole blockade was not even his doing. He could be being coerced by another actor in Bonetown. I believe the answer lies back at the Shipping Guild headquarters. I propose we sneak back under cover of darkness and uncover the truth. What say you all?"

Magana strokes the shaft of her flail absently, not even realizing she is doing so.


Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Sunday April 26th, 2015 12:43:23 PM


Zeoll casts Detect Magic again, scanning the entire room and Brother Engev. "Brrotherr? Can you rretuerrn to this perrson, get his name, and ask him to meet with us tomorrrow?"

Zeoll sighs. "We need to make some decisions. Firrst, we have two scouts out. We need to wait forr them to rreturrn. Then we need a courrse of action. Magana suggests waiting for nightfall, then sneaking into the Shipping Guild HQ. That idea has merrit. I suggest that we wait forr ourr scouts to rreturrn -- and we should discuss the plan while we wait."

Zeoll leads the discussion, but engages Magana often. What are the vulnerable points of entry? [OOC: DMs, since we have been there, can we get a map? List of exits/entrances? Windows? Rooftop?] Where is the best place to sneak in? Can the party take the time for a trip to the catacombs for Elixers of Sneakery and Potions of Invisibility?

Secretly, Zeoll is a little confused by Magana's attitude toward Elstred. Why does she think Elstred was coerced? Why does she think some other Bonetown power is influencing the Guild behind the scenes? Zeoll remembers that the enemy cast at least one unknown spell during the fight. What if it was some mental control? What if it affected Magana?

Based on these fears, Zeoll listens to Magana even more closely. He tries to detect the signs of mental control or influence. He engages Magana in conversation (see above) ... AND he takes 20 on his Sense Motive check. That's a Sense Motive of 29.

Also note Zeoll's Detect Magic at the top of this post. Any magic of the enchantment variety on Magana?

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma  d20+18=33 ; d20+11=13 ;
Sunday April 26th, 2015 1:56:27 PM

Jozhur approaches the old women, "Excuse me, I was a servant, unwilling servant mind you, at the shipping guild building. I was in the room when the shipping guild leader, Elstred, told that Lionfish crew about his plans to blockade the harbor and sink any ships that try to get through.

When the Lionfish refused to go along with his plans, Elstred had his men attack them. I was able to escape from the guild during the commotion."


--------------
Bluff: 33
Diplomacy: 15 with the charisma bonus


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma  d20+18=20 ; d20+18=20 ; d20+18=29 ;
Sunday April 26th, 2015 2:02:36 PM

If the women buy the story, Jozhur will continue through town and use a similar approach on others he encounters.

He will spend a few hours doing this, then canvas for information about any ranking shipping guild member's whereabouts.

Bluff: 20, 20, 29
Diplomacy:

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma  d20+13=15 ; d20+13=27 ; d20+13=15 ;
Sunday April 26th, 2015 2:03:34 PM

submit instead of roll...
Diplomacy: 15, 27, 15

StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Sunday April 26th, 2015 7:14:03 PM

Not seeing any immediate signs of trouble Aex flies back to the temple. Once there she listens to what has been said (not changing to Gnome shape yet)

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Sunday April 26th, 2015 8:42:06 PM

Rillett wonders what the deal is with this bloodthirsty bovo sapien. All Magana want's to do is attack the guild headquarters and "rescue" the jerk that seems to have gotten us into this mess.

"Magana, I don't really understand what you hope to gain with a direct attack on the Shipping Guild headquarters. It's one thing to kill their sorcerers and guards in self-defense. But if we attack their stronghold, they will simply send those poor souls to be slaughtered by us, and then point at us as the aggressors. Wanton slaughter is not appropriate behavior for an Eye of Gargul."

"And why do you care about that jerk Elstred? Can you help me understand why you think he's doing this against his will? He deceived us, distracted us and seems to mean us great harm. If he were being forced to do this, there are a number of ways to get word to us otherwise."

Rillett is trying to push the Elstread issue to see where Magana's loyalties lie relative to the man. Taking 20 on sense motive (thanks for the reminder Cayzle) will give me a sense motive of 34.

"As for the confidence-oozing visitor you your house, what do you think of asking him to come here? Brother Engev has already pointed out that everyone seems to know we are here. This man has openly approached your house, which is likely being watched, so that's no secret. Having him come here cannot pose a greater threat to this lowly house of worship than already exists. Besides, the Shipping Guild has enough on their plate. I don't imagine they want to add a religious war to the mix, not to mention the ramifications of killing followers of the Lord of Life and Death."

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Sunday April 26th, 2015 10:58:36 PM

Coer takes a seat and listens to his friends debate the best course of action.

"Rillet is right. What do we home to achieve by raiding the guild headquarters?" Asks Coer with concern in his voice.

"it's a dangerous task and may lead to battle. There has been enough unnecessary bloodshed already since we docked."

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Monday April 27th, 2015 12:13:53 AM


"I saw Elstred sit calmly sit down and ask 'What shall we discuss?' in response to my statement about distrusting his motives." Magana replies back. "He could have just left the room at that point if attack was his plan. Then he was snatched from our midst by magical means before we were attacked. Clearly his captor had decided we weren't going to cooperate and pulled Elstred, their puppet, out from danger."

"Now a townsperson arrives at our home. Brother Engev says he is not associated with the Shipping Guild, so what other reason would he have to come to us except to enlist our help against them? We already know all of Bonetown hate the guild, so rather than waste time talking to him, we should just attack! We already know the ones who attacked us in the Guild house are there. What is talking to this stranger going to accomplish except give the Guild more time to fortify their defenses? Attack I say! Attaaaaack!"

Magana clearly did not satisfy her bloodlust at their last encounter, and is eager for more.


Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Monday April 27th, 2015 12:43:18 AM

Rillett is not cowed by Magana's bullheaded attempt to steer us toward attack. (sorry, couldn't resist)

Dm Shawn - Another one?  d20+3=20 ; d20+3=13 ;
Monday April 27th, 2015 11:46:39 AM

Magana again thinks Elstred had nothing to do with the ambush at the guild hall. She lays out what she saw in her opinion. (Only thing to change is Elstred didn't disappear due to magic, but a trap door that dropped below his chair.)

Zeoll casts his spell, and nothing that isn't part of the group shows as magical. Brother Engev radiates nothing, nor does Magana besides her items. He asks Engev to return, and the group is taken back when Brother Engev sharply says "No... this man specifically asked for the lionfish group. He came and knocked on the door, and asked for you. No weapons drawn, no magic used. He knocked and he asked to speak with you. I am not running back and asking him to come back tomorrow, because frankly he is a bit frightening. This is your issue, and the man came with no pretense of fighting, he came to talk."

Zeoll knows there are two entrances to the shrine. the side door they came in on, and the main door. Every room has windows, and part of the roof is missing over some of the rooms.
Map

Aexana, satisfied no enemies are around, flies back to the group to listen to the discussion.

Rillet questions Magana on why she thinks what she thinks. He too doesn't think an attack on the guild headquarters is a wise decision. Him and Zeoll both are getting no deception from Magana, and she appears to just be speaking her mind on the issue.

Captain Coer agrees that the issue shouldn't be brought to the headquarters in a fight. He doesn't want any more none needed bloodshed.
--------------------
Outside in the city, Jozhur chats with the woman. he can see in her eyes she is actually listening to the disguised rogue. "Really sir? You sound like you know what your talking about." She turns to her friend. "Maybe we were wrong about them. Maybe they aren't bad."

Jozhur moves deeper into town, finally resting on a tavern that is known to cater to the seedier side of life. Inside, the ale and booze flow, and the talk is flowing as quickly as the booze. Jozhur can see some of the captains of some of the ships, some brooding amongst their booze. He can also see some of the towns guard, engaged in a game of cards that seems more to kill time, and get drunk, then it is to win any money. "

------------------------------------------

Lew clears his throat, as the discussion gets a little heated. " I can tell you that the man who came to your house is not a guild member, that is not the guilds way of doing things. I wouldn't trust Elstred, Magana. Rumors are his family is tied up in many shady deals, and less then reputable trades. No one knows the exacts of it, but he isn't the most trustworthy man in my eyes. I've been out enough, and need to get back into hiding. It is time we split up, because me walking around the town with the group will blow any hiding I can do. I appreciate everything you all did for me, but as I said this is where we part." Lew says his goodbyes before heading out.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Monday April 27th, 2015 1:33:29 PM

I don't see a trapdoor as being a particularly magical means of Elstred leaving the room. And he was laughing as he threatened us with his guards and his "cook". If we really want to get the scoop on what's going on in there, perhaps one of us could apply to be the new head cook, since we seem to have dispatched with theirs.

Terser agrees with Zeoll and Rillett. How could Magana's perceptions of Elstred's actions be so different than everyone else's?

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Monday April 27th, 2015 4:38:49 PM


After nodding to Lews as he heads out, Magana grumbles, "Well, I did not see a trap door. To my eyes he just vanished without any spell casting." She waives her hands in irritation. "Never mind. We were ambushed at our house and at the Guild Headquarters with no one held responsible. Let us just go back to the house and get ambushed again. At least that might give me someone to squeeze answers out of."

The lack of a clear target for her to vent her anger on seems to be making Magana a bit surly.


StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Monday April 27th, 2015 6:47:04 PM

As Aex-Eagle learns Jozhur is out in town disguised Aex shakes her feathers. She hurries out and tries to pinpoint her friend. This town's far to dangerous to go running around on your own! With some luck she spots him before he enyers the pub..



Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Monday April 27th, 2015 10:56:01 PM

"We should see to our visitor. Maybe we have an ally to our cause, if not, Magana gets to punch someone. Win win."

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma  d20+18=20 ; d20+11=22 ;
Tuesday April 28th, 2015 12:09:33 AM

Jozhur smiles as he walks away from the old women, surely they'll spread that gossip all over the place.

At the tavern, Jozhur orders a mug of ale and sits among the ship captains. Are the speaking out openly against the shipping guild? If they are, he'll chime in at some point, "You know, something needs to be done about that shipping guild, they can't just hold everyone here prisoner like this, just isn't right. I hear there was a battle at their headquarters, couple of guild members were killed."

-----------------------------
Bluff: 20
Diplomacy: 22

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Tuesday April 28th, 2015 12:27:09 AM

"Master Lews is it? I'm pleased to have met you - thank you for your help today. May Gargul guard your life until he calls you home."

Rillett will rise and get ready to go. Given Magana's mood, woe betide anyone that crosses our path on the way to their house. Rillett will attempt to engage Magana on Gargulite philosophy. This can be a dark topic for some, but no doubt Tall, White and Angry has an interesting perspective on the topic of Life and Death. Rillett makes a mental note to not be on the wrong end of her flail.

Dm Shawn - Another one? 
Tuesday April 28th, 2015 12:48:41 PM

OOC: Post incoming, going to give Zeoll some more time.

Dm Shawn - Another one? 
Tuesday April 28th, 2015 2:18:42 PM

Just before entering the inn, Aexana catches up to her friend. Once inside...

"Aye... should of killed the whole lot of them." the captain says to Jozhur. "No one wanted them here, and now they are running things around here."
--------------------------------

Terser adds to the group that thinks Elstred isn't one feel sorry about.

Magana has no choice, but to agree, But the stubborn minotaur still thinks she didn't see a trap door.

Coer wants to see the person, but agrees if it doesn't work out Magana can punch him.

Rillet says his goodbye to Lews, before considering what it must be like to be an enemy of Magana.
----------------------------

Brother Engev patiently waits, to see if the group decides to head back to the house or another plan of action.

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Tuesday April 28th, 2015 2:37:07 PM


As they travel back to Portside House, Magana again brings up the rear and keeps an eye out for danger. She gruffly answers Rillett's questions about how she interprets Gargul's will and makes it part of her life.

"I know everyone sees me as just a dealer of death, but the way I see it every life I take is one that would have taken someone else's life. Every life I take results in another being saved, so a balance is maintained. Plus I get to influence the fight in good versus evil, which Gargul doesn't necessarily care about, but I do." She shrugs. "He hasn't chastized me yet, so I'll keep following my concience."


StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Tuesday April 28th, 2015 6:03:39 PM

Aex remained in bird shape with the intention to keep an eye on Jozhur should anything go wrong. So assuming a bird isn't welcome in the pub, Aex will perhaps find a spot on a window... or an opposite roof etc...

As she waits patiently outside she also observes the street... Guildies?... Tugs like last time?


Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit)  d20+9=23 ;
Tuesday April 28th, 2015 6:43:01 PM

He doesn't expect any trouble, but Terser still keeps a wary eye out for any signs of snipers or ambush along the way. Perception 23

He listens to the conversation between Magana and Rillett and is glad that he doesn't have a God to worry about pleasing, but rather an ideal to strive for to improve himself and hopefully be able to guide others. There is no one but himself (and occasionally his crewmates) to tell him whether or not his conscience to steering him true.

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Tuesday April 28th, 2015 7:43:47 PM

Zeoll follows the group at the rear, shield ready. He is suspicious of an ambush and keeps a keen eye out.

[OOC: Sorry for late posting. Got a job offer today, accepted it, and had to rush out clothes shopping. I start TOMORROW!]

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Tuesday April 28th, 2015 8:04:50 PM


ooc: Gratz!


Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8)  d20+13=31 ;
Tuesday April 28th, 2015 11:25:53 PM

Coer eases Engev's mind "Lead the way old friend"

Walking to the house he tries to keep a low profile but uses his his superior height to keep a lookout.

Perception; 31

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma  d20+13=28 ; d20+11=30 ; d20+7=15 ; d20+18=33 ;
Wednesday April 29th, 2015 12:57:44 AM

Jozhur replies to the captain, speaking a little louder,"Yeah, something needs to be done about them, but there's just so many of them... the whole town is going to need to come together to get anything done."

He pauses to take a few sips from his ale, "You know something crazy... I hear it was the Lionfish that got into that scuffle at the guild headquarters. Friend of mine said he saw them jumping out of high window to escape. Maybe that bunch isn't so bad after all."

Jozhur keeps an eye on the other sailors and guards to see if they notice what he is saying and how they are reacting to it.

-----------------------
Diplomacy: 28
Perception: 30
Sense motive: 15
Bluff: 33

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Wednesday April 29th, 2015 1:34:41 AM

As we walk, Rillett continues the discussion.

"Magana, it is interesting that you say that Gargul favors neither good. While Gargul's writings suggest he favors neither side, his actions clearly put him on the side of good. By it's very nature, evil seeks to deceive and destroy for it's own benefit. Good on the other hand favors truth and progress for the betterment of others. What can be more progressive than the creation and preservation of life? And surely death is the ultimate truth, cutting though all pretense and deception in the end."

"As for those that may think they serve no one, all will face the Lord of Life and Death one day. Even the great Bard Dylan said, 'You're gonna have to serve somebody'. Why not choose the Gargul then, since he represents the ultimate truth."

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Wednesday April 29th, 2015 2:03:29 AM


"But I will also destroy and deceive in the pursuit of my own ends. It happens that my pursuits are opposite of evil doers, but it makes my point that good and evil are not what Gargul pursues. He seeks balance. If he seems to be doing good works at this time, it is in the pursuit of that balance, not some innate quality that he posesses. Do not deceive yourself Rillett. Our Lord's end game is beyond our fathoming. To count on him preferring good over evil is sheer folly."


Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+21=38 ;
Wednesday April 29th, 2015 6:30:46 AM

Zeoll listens to the philosophical debate with interest and amusement. "In my youth, I think I might have sided with Rrillet. I followed Domi then, and I was verry naive. Now that I am old and cynical, I do not prretend that I can underrstand the gods at all!"

Zeoll also explains to Rillett that he has a party item -- a phylactery -- that aids in channelling energy. Zeoll wants very much to share it. If he has time before he channels, please assume that Zeoll can let you wear it before channelling. Does Rillet already have a headband? Maybe he will not want to take it off to put on the phylactery. [OOC: please feel free to email to talk more about this cayzle@cayzle.com].

As the group approaches the house, the old liontaur falls back and keeps even more alert. He casts Guidance and Taur's Try (minotaur version). If his six hour mage armor spell is over that he cast in the morning, he recasts it (please let me know, kindly DM).

Perception 38

[OOC: Just started a new job today. I'll likely be posting just once per day, first thing in the AM, for a while.]

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 1 of 7 1st lvl (Mage Armor)
Cast: 3 of 4 2nd lvl (Hid Laugh)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 1 of 7.
Fey Domain Hide Away: used 2 of 7.
Meta Rod: used 0 of 3
Fey Spread The Word Bonus: used 0 of 1

Current effects: Mage Armor 6 hours???, Guidance, Taur Try

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Wednesday April 29th, 2015 5:24:05 PM

ooc: yay employment!

Terser is a bit jealous that Zeoll was so quick to offer their new ally a magic headband, but not his traveling companion of many moons whose head is quite bare. =-P

StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Wednesday April 29th, 2015 6:00:43 PM

Aex nervously keeps an eye out on Jozhur but right now the crazy dude is just doing a fantastic job!! Let's just hope no one will see through his disguise...

Dm Shawn - Another one?  d20+6=22 ; d20+6=25 ; d20+6=22 ; d20+6=9 ; d20+6=15 ; d20+6=25 ;
Wednesday April 29th, 2015 7:31:57 PM

Magana brings up the rear of the group, but she still has enough time to answer Rillett's questions about her faith.

Terser keeps his eyes peeled, looking back and forth along the rooftops for someone waiting in ambush. None comes, so he has a chance to amuse himself with the thought of the others gods.

Coerator does everything he can to keep a low profile, but he is a minotaur after all. His eyes peeled, he sees no ambush or signs of the shipping guild.

Rillet and Magana continue going back and forth about the gods, and Zeoll even gets a chance to chime in. Once closer to the house, Zeoll casts his spells(including mage armor).

Besides some sneers and not so nice words, the walk to the house is uneventful. Once at the door, everyone has a brief second to prepare for Brother Engev opens the door.

Once inside....Sitting in the den is a hooded figure. He sits by the wall, seated at the middle of the table. The curtains are drawn, and the candles burn at each end of the table shedding shadows around the room. In front of the man is an open bottle of a fine wine. In all likelihood, one from your very own larder. The dark cloak he wears prevents you from determining any of his features. At least .. you think it's a he.

"We need to talk" It is a mans voice, deep, and raspy. His words are not said like someone seeking assistance or someone popping in for a friendly chat. If anything, it is conveyed more as if he will be the one talking and he expects you will listen.

He places both hands upon the table before him.

His Hands
"Are you, or are you not, in league with the oppressor Ga'al? First we heard you were and now we hear you aren't"

Sense Motive check
DC20 : Highlight to display spoiler: {The disdain in the mans voice is barely concealed. Whether it is in regards to you or Ga'al is unclear.}

Perception check
DC10 : Highlight to display spoiler: {Even with the candle before him, you still cannot make out his face. It's as if the hood of his cloak has created a magical darkness that light itself cannot penetrate. As for weapons, who knows what he may be hiding?}
DC20 : Highlight to display spoiler: {The way he pronounces his words indicates that he is educated, and there is a slight hint of a regional accent. Aisildur, perhaps?}

Knowledge Nobility check
DC10 :Highlight to display spoiler: { PoJ? That's ... that's the Pirates of Jack!}
-----------------------------------
Back at the inn... the men look at Jozhur for a brief second before exploding in laughter.

"Look at this bloke" the one says as he punches his friend in the shoulder. " He thinks he puts on some of his mommies makeup and thinks we wouldn't notice a member of the Lionfish ship?"

Their laughter quickly dies down, as they all take on a somber look. "This bar is for those loyal to Bonetown, and not some traitors."

The entire bar quiets down, and the city guards move a little closer. Hands on their hilts not sure if a fight is about to erupt.

Outside, Aexana can see through the window that all eyes and heads have turned to look at Jozhur.

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8)  d20+13=31 ; d20+9=21 ; d20=5 ; d20+8=22 ;
Wednesday April 29th, 2015 7:54:32 PM

"Yarr, ye want to talk? Why don't we start with who are you?" Coer does not like the tone of the stranger who sits before them.

He moves into the room and takes a seat across the table from the hooded man, staring him down as he does so. Seated, he pours himself a glass of wine.

~~~
ooc: perception; 31
sense motive; 21
nobility; 5

intimidate; 22

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma  d20+13=27 ; d20+11=21 ; d20+7=17 ;
Wednesday April 29th, 2015 9:22:47 PM

Jozhur stands up, jumps onto a table, and addresses the entire tavern.

"Well I guess I have everyone's attention. I am Jozhur, of the Lionfish. I have set out tonight to begin rallying the town against the Shipping Guild, they have no business coming here and blockading our port.

We did meet with the guild earlier today. We refused to go along with their plans and they attacked us. We have their blood on our blades, but they were far too many for us to stand and fight.

I assure you, our loyalties lie with Bonetown. We want the Shipping Guild and their traitorous leader, Elstred, out of Bonetown. We are willing to shed blood for this, but if it comes to a fight, we may need the whole town to fight along side.

I know these are just words, and you may not believe me. I'm willing to prove where our loyalties lie, right now if you want."


He eyes the crowd, did his speech work? How are the guards reacting to his words against the Shipping Guild?
-----------------
Diplomacy: 27
Perception: 21
Sense motive: 17

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d20+14=16 ; d20+15=17 ;
Thursday April 30th, 2015 1:28:07 AM

Rillett will respond to Zeoll's offer to use the phylactry. "Thank you Zeoll. I have heard of such items, but never actually seen one. I would like to examine it later. But, I do wear a headband and it benefits my spell casting, so it is unlikely I would use your device. I see that you and Magana have clerical abilities, and I know about the Druid. Are there any other spell casters in this group?"

As they walk through town, Rillett will also continue to debate the nature of good and evil with Magana.

Reaching the house, he can see that they come from a brightly lit street to a darkened room with an even darker stranger, putting them at a disadvantage relative to the man. Rillett has little patience for those that dwell in darkness anyway. As they enter, he will draw a ring hung on a leather cord from his pocket. The ring shines brightly [continual flame] and lights up the room, dispelling the darkness and pushing back the shadows. As the light pushes into this man's shadowed cloak, what does he see?

Magana (Craig) [HP 92 of 92] [DR 1/-]  d20+2=12 ; d20+12=30 ; d20+13=30 ;
Thursday April 30th, 2015 2:04:30 AM

sense motive 12; perception 30;

Magana's words echo Coer's. "Yes, who are you to enter our home and presume to demand answers. I think I detect the accent of one from Aisildur on your tongue, and if I remember from my studies, that is the land of Ga'al." She shakes loose her flail to emphasize her next words. (intimidate 30) "We do not side with that arrogant deity, but it is *you* who must convince *us* of the same. We have had a very frustrating day, and *I* am particularly eager to have some... well... play time." The last is said in a lowered rumble of anticipation.


Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+9=22 ; d20+21=23 ; d20+1=21 ; d20+16=18 ;
Thursday April 30th, 2015 6:47:57 AM


Sense Motive 22
Perception 23
Know Nobility Untrained 21

Zeoll steps forward to soothe the situation.

"It is trrue, Sirr, as Magana says, that we have been tested this day, but that does not mean we honorr the Gods of Testing. I suspect we arre on the same side, so let us not be at arrms."

"In fact, we met and fought the minions of the cult god Biloopl. And we arre prroud we did, because this Biloopl is foul and evil. But fighting Biloopl pleased Ga'al, it seems. He set us up to fight the cult god's minions a second time. Which pleased him even morre, especially when we won the fight."

"So we have been manipulated and used by Ga'al, currse him. But that does not make the god of domination ourr frriend. Instead, I would rratherr call a Pirrate of Jack my frriend, as I have been frriends in my life with the Sworrds of Rredemption, with Ashirra and Appolo, Rrigging and Val, names maybe known to you."

[OOC: Those are famous retired PCs from the Swords of Redemption game, the old Aisildur / Pirates of Jack campaign. Zeoll knew Ashira especially well. He even still carries a pearl she gave him as a gift, one of his oldest and most prized possessions -- see Zeoll's PC sheet.]

Zeoll goes on to offer such details as will verify the story and put the fellow at ease. Diplomacy, using his Guidance spell for a +1: 18.

The old liontaur is as calm and diplomatic as ever, but his irritation at the way everyone here in Bonetown doubts him and his friends is apparent to the careful observer. Especially if they see his swishing tail!

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit)  d20=17 ; d20+9=15 ; d20+10=15 ;
Thursday April 30th, 2015 4:20:10 PM

before arriving at the house

I honour the Gods of the wild people, and as such can channel some of their power, though in a very limited way.

After arriving

Terser backs up Coer and Magana, Aid another intimidate success for +2
Speak freely, sir. There are no heartseeds among us that will let Ga'al listen in, unless you brought one with you.

StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Thursday April 30th, 2015 7:21:59 PM

Aex changes back to Gnome and with her vibrant purple pink hair she darts inside!

"pff.. pfff...pfff... Looks like no Guild.goons are after us friend! Your disguise worked like a charm! "

Dm Shawn - Another one? 
Thursday April 30th, 2015 10:13:00 PM

Ooc: For Joz and Aexana only. Rest of the groups post incoming.

The men are very tense, some hands on their weapons. Jozhur can see some of the men are nodding their heads in agreement. Others are still not on board.

At that moment Aexana comes busting in and everyones hands go to their hilts.

"Woh.. woh" one of the guards yells. His hands out to calm everyone down.

He turns to Joz and Aexana. " I believe your crew is honorable, I really do. But there are some here who don't trust you yet. Maybe its time you go with your friends and hopefully this will blow over."


Not In Vain [CDM Jerry] 
Thursday April 30th, 2015 10:26:29 PM

Rillett's continual flame has no effect on the darkness surrounding the stranger. It must be powerful indeed. It does show the boundaries of the darkness surrounding the figure momentarily and then the light fades ending up with the power of something similar to a torch's brightness.

He stares at Coerator across the table and then at Magana. He ponders his response seeming to change his mind more than once. "You and your friends intimidate well. I am not sure that is a good thing." There is a slight pausing over the word "good."

He pauses again. Then he chuckles and that genuine laugh seems to lighten the tense mood in the room somewhat. "My you have had a difficult day." Please accept my apologies. I think I have taken advantage of you. I am known as Jack. That is not my real name, but when you join the Pirates of Jack, and accept a leadership position, your previous name is erased from your memory. So Jack will suffice. My title is the Jack of Diamonds. I am told that I have held this position three times.

"At this point in time, I am the official spokesperson for the POJ. I did not intend on doing this, but I see there is some trust to be earned this day. I will remove my cloak and hood. I admit that this is unfortunate as I will likely be put on the shelf for time and a day until they are assured that I have not risked the POJ entirely by breaking protocol. However, I believe I have no choice if I am to complete my mission here.

"Please forgive as the sight is not pleasant."

He stands. A tall lean figure, well over six feet, and begins to unbuckle his cloak slowly. Underneath is some sort of Dragonhide Plate adorned with diamonds. A sword is buckled to his left side. The scabbard seems transparent, showing the sword that looks like a living flame underneath. A Holy symbol of a small gavel is on a chain around his neck. It glows as well with flames.

However, these things are not what catches your attention. His right hand is made of adamantite and is connected physically to his arm with a strap. His face is scarred and has been burned badly. One eye is missing and has been replaced by a glowing diamond. His left ear has been torn in half and the other ear is missing. However, two glowing red earrings hang from where the ear lobes would have been if the ears had been complete. He has a black beard braided in dwarven fashion, though he is definitely human. He is of middle age, looking about 50 years old.

His teeth are exceptionally white as he sits smiling with the right side of his mouth and sits, making no threatening moves. Then as if an afterthought, he reaches with his left hand and peacebonds his sword.

"I was tortured by the High Priest of Ga'al for an extended period of time. They tell me it was likely two years. I was rescued at the point of death by the Emerald Dragons before my heardseeding was complete. Their laying waste to the primary temple of Ga'al was the salvation of my people and the people of Aisildur."

He removes his breastplate with a command in Tauric and opens the cloth underneath to show the scar where the evil plant had dug into his chest over his heart.

"I have had an....interesting life. It has been spent fighting Ga'al in every way possible for longer than I can remember...thanks to several memory wipes for security purposes. I simply knew too much and Ga'al's forces wanted what I used to know VERY badly. They were...diligent....in their efforts to obtain it.

"It is this lifelong quest to foil Ga'al at every turn that brings me to you."

He pauses as if he hasn't talked this long in ages and finishes his wine.

"But first I should answer your other inquiries. I have answered Coerator's question....yes I know your names. How could I not?"

"Magana, what have I demanded of you this day? I have asked no questions as of yet. Please sit and drink. I think you have earned it this day. As for your offer of "playtime," I sincerely hope it does not come to that or my mission will have failed." He pulls out one of the other chairs and offers it to the minotaur barbarian.

Reaching for his haversack, he says, "Blue Wine," again in Tauric. The neck of a bottle appears at the lip. He removes it. "I came prepared as you can see. This is important."

He turns to Zeoll. "I suspect we are on the same side as well. If we are not, then I have acquired new enemies for my people."

"Terser, I am glad there are no heartseeds among you, though I doubt there would be. They are somewhat rare these days above the seas.

"Adventurers, I have not come to battle, but to talk and talk of important matters. I hope my....efforts....are not in vain."

-----

OOC from Jerry: At DM Rob and DM Shawn's request, I will be playing the part of Jack and DMing this portion of the adventure. Please send questions or requests to me via email. CC Rob and Shawn please.



Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Friday May 1st, 2015 7:02:16 AM


The old liontaur looks at the man with respect. "I had a frriend once who was hearrtseeded, and then laterr had it rremoved. It is maybe the most trraumatic thing I know of, and I've spent time dead."

Zeoll pads over to the kitchen and returns with cups for the taur wine. "Herre, let us sharre yourr kind gift."

After everyone is served, Zeoll proposes a toast. "To the Pirrates of Jack -- long may they sail frree."

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Friday May 1st, 2015 12:00:27 PM

Terser joins in with the toast, though he knows little of these pirates.

I only mention heartseeds because Ga'al appeared to us and offered them to us. To a one, we denied him. We are fortunate he was not more insistent, though he claimed that they are never forced upon anyone.

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma 
Friday May 1st, 2015 3:55:10 PM

Jozhur nods to the guard, " I can live with that for now. Come Aex, let's get back to the others."

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Friday May 1st, 2015 4:10:04 PM

Rillett will take a seat provided there are enough chairs for all, including leaving space for Jozhur and Aex. If not, he will remain standing.

"Greetings, Jack of Diamonds. It is an honor to meet you, and I suspect it is rather rare to meet you as well.

My name is Rillett Savenport. I am an Eye of Gargul, so I can assure you that I do not serve Ga'al -- Gargul would have no patience with his clergy being controlled by a creature such as Ga'al. This has certainly been an eventful day, the second most peculiar day of my life.

I am new to these people, but I can tell you that they are kind and righteous beings. They act with honor and integrity from what I have seen. There are two others that I hope will be along shortly. I'm a bit worried about them actually.

Thank you for disclosing who you are. I am still wondering why you are here? I am also wondering why you said that heartseeds are rare above the seas? Do you mean to imply that Ga'al controls races below the seas with his infernal plants? What is the extent of his reach?"


ooc: sorry - not sure if you only wanted questions by e-mail, and how others would be involved in such conversations.


Magana (Craig) [HP 92 of 92] [DR 1/-] 
Friday May 1st, 2015 6:55:01 PM


ooc: DM Jerry: are you sure you didn't mean PURPLE wine? Magana's gonna go medieval on Jack if it's blue. :)

DM RobC: The wine is indeed blue

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Sunday May 3rd, 2015 5:26:38 PM


Magana stiffens as The Jack produces the blue wine. Through clenched teeth she growls, "If you are trying to test my control, you should know that the next words you say will be the death of one of us if you answer wrong. Is that blue wine from the Tauric Isles and, if so, why do you possess it?"

She is nearly trembling with the effort to control herself.


StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Sunday May 3rd, 2015 5:51:38 PM

Aex stiffens when she sees the assembled party drawing their swords. That was definetly not what she had hoped for. But when the guard advises her and Jozhur to leave she gladly complies.

Nodding to Jozhur she follows her friend.back to the Temple where the rest is.

Showing Some Patience [CDM Jerry] 
Sunday May 3rd, 2015 9:26:26 PM

Showing some patience, he turns to Magana.

"Magana, that is because it was given to me by the Head of Imod in thanks for winning the Kayleb over a traitor who was seeking to overthrow the members of the Head. I had fortunate help from The Chosen. I mourn yearly on the day when the Heart was split in two. The Pirates of Jack have been allies of the Minotaurs and their mighty vessels for centuries.

Please feel free to check out my credentials with the Head if you wish. However, to appease your sensibilities, we will celebrate this meeting with Purple Wine instead. I am sad that you have refused my offer to make this a holy occasion. He puts the Blue Wine back his Haversack and says, "Purple Wine," in Tauric. He pushes the bottle to Magana, "I leave the honor of the opening to you, minotaur."

I also highly suggest that you do not use threatening tactics or intimidation with me. They will not work. I have been through too much, sir. I will not fight you as I wish you good fortune and good health. I would see my mission here fail before I would fight you.

Rillet, I am here for several reasons. First, to determine that you have not fallen under the sway of Billopl or Ga'al his manipulator.

Second, to tell you where your allies are in the conflict to come. You can trust the Harbormaster. There is more to him than you suspect. He watches. Become his ally and prove yourself to him. He knows more about how to defend the town and rally the people than perhaps any other person alive at this time. He has connections that extend far across the waves. Connections you will need.

Also, I have just come from the High Priest of Gargul in Rum. He yearns for you to go see him. If you value Bonetown and if those of you who follow Gargul are serious about your faith, take the time to go see him soon.

You cannot stop the Shipping Guild or Billopl on your own. Either are too powerful for differing reasons and both descend upon you like a plague. They number in the 100s and can call upon their entire trading fleet full of warriors and mages. Now is the time to gather the town to a common enemy!

- If you are successful in driving the Shipping Guild away, then consider ways of ensuring this does not happen again. Perhaps drawing more support for the Harbormaster and his men? This would hopefully allow Bonetown to become more secure from invaders. And with a stronger armed force, perhaps Pirates of Jack would be able to safely show their faces around Bonetown; the town they initially helped establish.

--Finally, I give you this warning: - Something darker than the Shipping Guild has its eyes on Bonetown. PoJ seers are foreseeing Billoopl making an attempt to destroy Bonetown. Should Bonetown fall, the Shipping Guild will have the most ships in the area, and who knows where their allegiance lies. The time will come where Bonetown, the party, the Pirates of Jack, and any other freedom lovin' sailor will have to stand against Billoopl.


Dm Shawn - Another one? 
Sunday May 3rd, 2015 11:08:30 PM

The guard nods back To Jozhur. " No one will bother you on your way back to your home. You or the gnome."

True to his word, no guards or ship captains acost Jozhur or Aexana onnthe way back to the house and they make the trip relatively quick.

Ooc: Two more for you Jerry.

StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Monday May 4th, 2015 5:18:56 PM

Aex enters the 'temple' and stumbles into the room almost falling over the doorstep the moment she sees the rest of the Lionfish Crew in discussion with a fairly intimidating fellow... He just seems to radiate power!

"Did we miss something?!", she asks keeping her distance from the table where now purple wine is served...

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Monday May 4th, 2015 5:46:18 PM

Therein is the entire problem. We've been trying to get to Rum, but the blockade is keeping us from being able to ship out. The high priest will just have to wait until we find a different way out or can deal with the situation here. Going to the harbormaster seems wise though.

After some consideration, he adds:

We don't want to chase out the Shipping Guild though. We just need a change in leadership. If Billoopl has set his sights on Bonetown, the Shipping Guild's forces would be most valuable in defending against him. What we really need is to get Terza back somehow. Maybe Lord Gargul could help with that if we get to his representative.

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Monday May 4th, 2015 6:46:16 PM

Aye Terser, that is an interesting idea. But how to get to Rum? Maybe the harbourmaster has a trick up his sleeve we can use to escape. It is his harbour after all."

Coer sips his wine as he contemplates

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Monday May 4th, 2015 9:00:27 PM

When Jozhur and Aexana return, Zeoll introduces them to the Jack.

The old liontaur bows to the pirate leader when he says his piece. "Yourr worrds rreassurre me, Sirr Diamond. We will trrust the Harborr Masterr. And we will do ourr best to defend this city frrom the cult god. Thank you for coming to sharre this with us."

Zeoll thinks that bringing Terza back from death, and then to help her oust the knave, Elstred Gorstrom. Would Gargul agree? She has been long dead now, and he tends to favor heroes over merchants. But it is a game-changer of an idea, and he tells his friends that he likes it a lot!

"So we have to decide. Fight the Guild now, or go to the Temple of Rrum firrst, and maybe come back with Terrza."



When the Time Comes [CDM Jerry] 
Monday May 4th, 2015 11:19:37 PM

Jack smiles and says, "I have made you look upon me long enough. I thank you for listening to me and considering my words." He dons his cloak and is covered by darkness once more.

I give you a token."

He pulls out a Joker Card from the haversack. Oversized, it is both old and obviously magical as the joker winks at anyone who looks at it directly. Jack lays it on the table.

"When the time for battle has come and the battle dire. We will come to your aid. The card will let you communicate with us and let us know where you wish for us to appear and position ourselves. Long live those who would oppose Ga'al and those he chooses to ally with. May they live until Ga'al is dead never to rise again!"

"Thank you again for listening."

He bows, shakes each hand, and departs out the front door. Two steps out the door, he disappears.

-----

I return the game to your awesome DMs.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Monday May 4th, 2015 11:22:41 PM

"I recently consulted Gargul on our leaving for Rum. I asked 'Should we delay our trip to Rum, as required by Gargul, to first deal with issues related to the Shipping Guild's recent activities in Bonetown?' Gargul's answer was, 'It is less you should delay the trip then you have no way to continue the trip without much suffering.'

"I interpret this to mean the suffering we will experience by attempting to run the blockade, and perhaps also the suffering of those we leave behind.

"Sir Diamond, can you think of a way for us to get to Rum without 'much suffering.' One way we considered is to use a Swan Boat Feather Token to get to Rum. I presume with your seafaring knowledge, you could tell us if this is a seaworthy craft, and if it can outrun other vessels? Do you have another means of getting us there safely, or do you have a way for the Lionfish to depart that will avoid attack by the blockade?"



Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Monday May 4th, 2015 11:26:48 PM

ooc: I was typing this as CDM Jerry was responding. Was I unable to ask this before Jack left?

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Tuesday May 5th, 2015 12:00:03 AM


Magana accepts The Jack's explanation, but feels his use of the blue wine is entirely inappropriate. She says nothing further to him, and waits out the discussion leaning against the wall with a glowering expression on her face.

Once he leaves she says, "That man has a overly high opinion of himself, but I think he speaks the truth. We should take his advice and seek out the Harbormaster."



Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Tuesday May 5th, 2015 8:18:33 AM


Well, sure, we should deal with the Guild now I guess. And the Harbormaster seems like the ally for the job. But I really like the idea of raising Terza. I wish we had her body.

[OOC: Fast post, no accent, gotta get to work!]

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Tuesday May 5th, 2015 12:28:27 PM

Perhaps a divination in regards to Terza would be appropriate. Without a body, we do not even know that she is dead. This would be even easier if we could rescue her from whatever decided to abscond with her.

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma 
Tuesday May 5th, 2015 4:18:44 PM

"Right Terser, my understanding is that there was never confirmation that she has been killed. If she's alive, we should try to find her."

"From what I've gathered, we should be able to gain some support if we do anything to overthrow Elstred or remove the shipping guild. I spoke openly about fighting the shipping guild in front of some guards and ship captains, they seemed mostly supportive. Hopefully word will spread as to whose side we are on."

StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Tuesday May 5th, 2015 6:07:17 PM

"That.was quite a bold move you pulled in that barn Jozhur but from whar I saw I think you are right... we might be able to rally the guards to get the Guild away from here...

I have not had he luck to meet this Terza you speak of but from what I'm hearing she must be quite a lady... but if you believe she isn't dead it might be best to look into that first. Slowly prepare before we take on the Guild... I think we're gonna need all the help.we can get..."

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Tuesday May 5th, 2015 10:30:36 PM

"If we can find or recover Tezra from Davey Jones Locker we may not need to fight the guild at all. She was their leader once... maybe they will follow her again. Why fight them to their last ship, when we could have their fleet as an ally.

This might just work without having to kill anyone... Sorry Magana"


What a plan, and it just might work if they can reach the temple in Rum. Coer is itching to get started.

"We should see the Harbourmaster immediately"

Don't bite the Hand that Feeds you


Dm Shawn - Down on the Docks 
Wednesday May 6th, 2015 12:04:43 AM

Rillet remembers a question to ask, after the Jack of Diamonds has left. Don't you hate when that happens?

Magana doesn't care for the demeanor off the man, but she cannot argue with his idea to talk to the harbormaster.

Zeoll is in agreement to chat with the harbormaster.

Terser brings up the idea of using divination on the body of Terza.

Jozhur shares of his encounter with the captains and the guards in the inn.

Aexana commends Jozhur for his actions at the inn, and tells the rest of the group she doesn't recall Terza. In actuality, Aexana met Terza at the inn in Gullport.

Coerator wants to find some way to find Terza's body from the depths.

------------------------------

The walk down to the docks is full of what the party would expect. People pointing, and talking in hushed whispes, but no one making an open attack on them.

Once the office of the harbormaster is in view, the group can see the door is wide open letting a nice, cool sea breeze into the room.

The Harbormaster sits at his desk. Papers are neatly organised atop it, and balancing precariously on one pile is a half-empty bottle of rum.

Without even looking up he blurts out... "Let's see... the last time the Lionfish was in dock you disobeyed a curfew order from me to stay aboard your vessel, you fought on MY docks, denied us justice in regards to the capture and interrogation of Captian Annoir, and now I hear you're courting the Shipping Guild" The harbormaster folds his arms and sighs as he leans back in his chair "Are you lot trying to get on my bad side? Tell me, what is it that the Shipping Guild want with you? Are they looking for you to send Ga'al to their cause?"

Sense Motive / Perception check
DC20 : Highlight to display spoiler: { The Harbormaster looks and sounds tired. He has bags under his eyes, and come across as a man under much stress.}


Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Wednesday May 6th, 2015 12:06:52 AM

"Agreed. Once we know more, we can make more focused use of another divination spell."

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Wednesday May 6th, 2015 12:11:01 AM

Ooc: once again, a post typed as the DM was posting. Sorry for any confusion.

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+5=18 ; d20+15=33 ;
Wednesday May 6th, 2015 5:51:11 AM


Zeoll grins and tries to remember the Harbormaster's name [OOC: Know Local check 18].

"Sirr," the old liontaur says respectully, "let me offerr apologies forr ourr past disrruption of yourr dock's peace. And let me assurre you that we would have brrought back Annoirr if we had a choice -- but the centaurrs kept him forr theirr own justice, and therre was literraly nothing we could do."

"We have been used by Ga'al and abused by Ga'al, so we arre no frriend of that crruel god's!"

"And as forr the Shipping Guild, we fought them and killed theirr biggest goon in theirr verry headquarrterrs just this morrning. The old Guild rrep, Terrza, was rreasonable, but this Elstrred fellow is an enemy of Bonetown. They have locked us in the harrborr as well as everryone else. We'd like to courrt them with ourr blades and claws!" The liontaur flexes his own claws fiercely.

"We'rre herre looking forr an ally against the Guild, and against any god that thrreatens the frree folk of this community. We'rre hoping we can speak with you about worrking togetherr."

Diplomacy 33

Magana (Craig) [HP 92 of 92] [DR 1/-]  d20+12=21 ;
Wednesday May 6th, 2015 6:48:07 AM


perception 21

Magana listens to the discussion from the doorway, keeping a sharp eye out for another ambush.


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma  d20+7=24 ; d20+11=16 ;
Wednesday May 6th, 2015 4:13:37 PM

"The shipping guild tried to rope us into their scheme to lock down the harbor. We refused and we're met with a large force. We are on your side...Bonetown's side, Harbormaster."

----------------
Sense motive: 24
Diplomacy to aid Zeoll: 16

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Wednesday May 6th, 2015 4:55:02 PM

Terser is a bit amused by the old Taur's posturing, but his intent is right, and he supports what Zeoll is saying.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d20=5 ;
Wednesday May 6th, 2015 9:36:43 PM

"Harbormaster, what Zeoll says is true - blood and death was the result of our having to defend ourselves when we responded to an invitation to speak with the Shipping Guild. It is written, 'Death is the final arbiter,' and such was the case in our meeting with this Elstred."

Rillett tries to aid Zeoll'd diplomacy: 11, not enough to aid, but not a disaster

Dm Shawn - Down on the Docks 
Wednesday May 6th, 2015 11:17:58 PM

Zeoll goes through the entire break down of what transpired at the guild hall to the harbormaster, who he recalls is named Linus Icahn. The harbormaster seems to be into the story, and Zeoll has his attention.

Magana stays back, keeping an eye out on the docks. No one looks to setting an ambush, and the men loyal to the harbormaster seem to have the docks cleared of any shipping guild members.

Jozhur chimes in, about how they are against the guild and on the side of Bonetown.

Terser nods his agreement to Zeoll's story.

Rillet chimes in with what he knows from the fight as well.

------------------------------------

The Harbormaster puts his hands up in the air, and gives a hearty laugh. "I kid," he says to group. " The Lionfish crew might not be my favorite crew, but they have no problems in this dock as far as I am concerned. You are all good in my book."

"Bonetown is a town built by the people. It is a place of freedom. The citizens have decided that the Shipping Guild has no place here. And tomorrow, they will make that clearly known"

"The Captain's Council met this morning, and the quorum voted. We attack at dawn. There is going to be an unfortunate accident at the building the Shipping Guild are using. The smoke will be the signal for the ships to sail and break the blockade. At that point, and at that point only, the long standing truce in the harbor ceases and conflict will be permitted."



Magana (Craig) [HP 92 of 92] [DR 1/-] 
Thursday May 7th, 2015 2:47:12 PM


Magana's ears twitch with excitement at the mention of imminent battle. "What can we do to help?" she asks eagerly.


Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit)  d20+10=22 ;
Thursday May 7th, 2015 6:12:11 PM

Terser shares with Harbourmaster Linus what they saw of the inside of the building, including the entrances, exits, the secret door, arrows slits, and other features. Anything that will help them with their assault.

We may have taken down their "cook" and a couple of foot soldiers, but they still have plenty of arcane and physical muscle. Are your men ready to take on seasoned warriors?

Terser suggests a couple of Silence spells may come in handy, seeing as how they broke up the Lionfish's response to their own assault only a day ago.

StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Thursday May 7th, 2015 6:22:43 PM

Aex keeps her distance during the meeting trying to remember Terza... right right... Gullport... Zombie like walks to drown yourself... Bad memories.

She suddenly wakes up from her thoughts as the Harbourmaster says they will attack at dawn!
Okay!... Looks like trouble's coming their way!

"I need to get back to the Lionfish house and the herbal shop to prepare some supplies before this assault starts... Is it safe to go there still!?!"

Aex plans to use her Greenmage skills from this hour till dawn plus some sleep of course to replenish spellls... (DM can you inform us how many hours till mayhem?)


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma 
Thursday May 7th, 2015 8:03:51 PM

Jozhur grins at the thought of such a massive battle. "Tomorrow, we prove ourselves to all of Bonetown."

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Thursday May 7th, 2015 10:34:42 PM

"Wait. There was a secret door? Nobody ever tells me these things."

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Thursday May 7th, 2015 11:09:15 PM

"What is the plan..." asks coer soberly.

" not just the assault.... what is the aim? Capure? KILL?"

Coer is disturbed by the thought of slaughtering the guild.



Dm Shawn - Down on the Docks 
Thursday May 7th, 2015 11:56:25 PM

The harbormaster puts his head down.

"This battle is going to be fierce and loyalties are gonns be tested. Please don't make me regret telling you this, as I will have to get my Revenge in this life or the next.

He is well protected on his ship in the harbor, clerics and mages at the ready to assist and his total ammount of guards is still unknown to us. We need to divert his attention some way, perhaps if we attack en masse and I can use my ship to ram his, and maybe get on board and kill him. Only if there was a faster ship to get to him faster" he says as he looks to Captain Coer.

" Simply, Elstred needs to die."

Ooc: It is around 2pm now, you have around 15 hours till dawn.


Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Friday May 8th, 2015 12:12:35 AM

"That sounds like an opporrtunity forr which we arre well suited," Zeoll tells the Harbormaster. The greymane wemic suggests that if the Harbormaster could point out the Shippng Guild flagship, perhaps we could sneak aboard her and end that threat.

[OOC: Water Breathe or Water Walk to the boat, Wood Shape through the hull, fight our way to the captain and take the ship?]

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma 
Friday May 8th, 2015 12:20:17 AM

"Hmm, we could maybe sneak aboard, assuming with all those spell casters that there is no magical alarm or the likes. Could be worth a shot."

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Friday May 8th, 2015 4:37:19 PM

"My swan boat feather token will move at almost twice the speed of most vessels, and without the noise of oar or sail. It can carry up to 32 people or 8 horses, or any combination thereof. I can give Magana the ability to walk on air, and can also cast Water Breathing and Water Walk if needed. Perhaps a Silence spell will help as well. "

StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Friday May 8th, 2015 7:43:31 PM

Aex nods as the others mention water breathing and such in order to sneak on board.

"There's always an animal shape up my sleeve to scout the boats... and before I go to rest I wanna make some potions... Considering this is going to get nasty I bet some support will come in handy..."

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Friday May 8th, 2015 9:54:29 PM

If we can shape the wood to enter the ship, why not shape the wood to sink it? Certainly the bloodshed can end there, if we take out Elstred and his bodyguards. It would prevent a much larger conflict in the streets and on the waters. We also need to find who would be likely to take over, to make sure their interests lie with the interests of Bonetown.

Dm Shawn - Down on the Docks 
Friday May 8th, 2015 11:44:00 PM

The Harbormaster smiles at the Lionfish crew taking it upon themselves to attack Elstred's ship.

"The attack plan is yours to draw up, but you must remember Elstred is powered up with his surrounding men. Priests and mages among them, and I am sure they have preparations set. Now you must understand that the guild has us outmanned 5 to 1, so an outright win might not be possible. But cutting off their head will surely do the job.

I think I might have something you guys can use on your ship. I'll lend it to you unless you want to pay me what its worth, then it is your. Is your ship equipped with a light ballista?"

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Saturday May 9th, 2015 12:52:53 AM


Magana nods in agreement with Terser. "Yes, if we can sink the ship, depriving their fleet of it's commander, the scope of the battle could limited. The ensuing confusion might help contain the conflict to the harbor. I am concerned about them trying to conquer the entire town if this fails. We must take out their commander."


StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d4=4 ; d4=3 ;
Sunday May 10th, 2015 6:40:18 PM

With some 16 hours before dawn Aex begins making a herbal tea... It takes her 4 hours to get it right. Some sage, cinemon, beetroot... It tastes weird but it will cure someone from some serious wounds! The second time she brews the exact sanetea it only takes 3 hours...
(brewing 2 Cure Serious Wound potions)

She spends an hour to have dinner and then tries to get some sleep...

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8) 
Sunday May 10th, 2015 11:33:27 PM

"Kill Elstred? Is that what the law decrees?" Coers question is directed at the harbourmaster, but it for the crew to ponder as well.

"We are not assassins, but I would see justice as soon as the next man. If we bring him back alive would he be jailed or executed? "

And no... We don't have a ballista. .. yet.




(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma 
Sunday May 10th, 2015 11:53:51 PM

"We're going to be kicking a hornet's nest. We would be putting our own lives at risk trying to drag him back as a prisoner, not to mention the possibility of him escaping if we get into another fight after we capture him."

"What about splitting into two groups? One to stealthily board Elstred's ship, the other bombarding his vessel from the Lionfish. Can we get the ballista loaded without drawing attention?"

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Monday May 11th, 2015 1:05:26 AM

"I do not have a particular problem attacking Elstred, with the understanding that he will likely die in the process. However, I would prefer that he surrender and give up his present course of action. If he does indeed surrender, then we have a bit of a dilemma. We have neither legal nor moral authority to execute the man. I would be comfortable turning him over to the Harbor Master and let the Captain's Council decide his fate."

"Harbormaster, how far out from the docks is his flagship, and how will we recognize it?"

StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Monday May 11th, 2015 4:18:50 AM

"Spliting up never sounds promising Master Jozhur... I seem to remember some nasty encounter in Gulport earlier also which almost got us killed... of course it was just... almost"

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Monday May 11th, 2015 12:12:45 PM


"...and I doubt that mounting ballistae can be done in secret. That would be a sure way to tip our hand to the enemy."


Dm Shawn - Down on the Docks 
Monday May 11th, 2015 3:18:52 PM

The harborsmaster nods his approval with Magana's assessment.

Aexana plans on heading back to start some potions, and get a good nights rest.

Answering Coer's question, he adds " I believe he needs to die. If you would like to capture him and bring him back that is up to you. I don't know what will happen if he is brought back here."

Jozhur doesn't like the idea of splitting up, and asks if they can get the ballista installed quietly. "I have some of the best deckhands around, they can get it installed quickly and without to much commotion. "

"You wont miss his ship, it is the biggest and grandest in the port." he answers to Rillet.

The harbormaster reaches over to his rum bottle and takes a deep swig. He eyes turn to the side while the rum is in his mouth, as if he is listening to something in the distance. He shakes his head and turns back to the group.

"As I said, the ballista will be on loan unless you would like to purchase it."

OOC: Some perception checks please.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Monday May 11th, 2015 5:39:50 PM

If we sink his ship, we can always pluck him from the wreckage. Rats like him always manage to find a way out, and I bet he's not wearing any armor on his ship to hinder that.



Magana (Craig) [HP 92 of 92] [DR 1/-]  d20+12=21 ;
Monday May 11th, 2015 7:58:53 PM


Perception 21

Seeing the harbormaster's attention seem to waiver, Magana listens intently and again checks outside, wondering what he noticed.

Otherwise, she is content to let Coer settle the final battle plan.


Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Monday May 11th, 2015 8:04:04 PM

Zeoll chuckles. He loves the idea of buying some admantine weapons, using water breathe / water walk, and simply sinking the ship by attacking the hull quickly at several points.

[OOC: a 10x10 section of 6-inch wood wall has 60 hp. Big ships have 750-1,500 hp total. Hmmm ...]

Zeoll adds that it would be fun to try, and no one would get hurt, and it would be a huge blow to the Guild's prestige and pride.

We could use the siege engine from shore against the ship too.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Monday May 11th, 2015 10:47:43 PM

"Harbormaster, how far out from the docks is his flagship?"

Ooc: I need distance and relative positioning of Elstred's ship, relative to both the docks and the Lionfish. My character grew up here. Is there any way to see a map of the area so I as a player can see what my character knows? I'm trying to figure out the limitations of Dimension Door and my Dimensional Hop ability.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d20+15=29 ; d20+14=32 ;
Monday May 11th, 2015 11:32:02 PM

Perception 29
Sense Motive 32

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8)  d20+13=19 ;
Monday May 11th, 2015 11:40:01 PM

Coer listens for signs of danger when the harbour master looks distracted.

"IInstall the ballista. We shall see if it is used or not. We should leave soon to prepare, yarr. We have an armarda to take down.

~~~
Ooc: perception 19


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma  d20+11=12 ;
Tuesday May 12th, 2015 1:24:10 AM

"Hear something Harbormaster?"

"As for tearing holes in the ship, won't it take awhile to make holes big enough for the ship to sink? They will hear us banging on the hull unless we use magical silence? Where will we get a bunch of adamantine weapons?"

-------------
Perception: 12

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Tuesday May 12th, 2015 8:09:20 AM


We totes have time for a quick trip to the catacombs before the battle, right, oh kindly DMs?

As for how long it takes to bang some holes in a ship, well, how long does it take this party to pound 1,000 hp of damage into an AC6 object? Kindly DMs, can you read a scroll under water if you have water breathing? Scrolls of Silence are a fine idea!

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit) 
Tuesday May 12th, 2015 5:03:55 PM

some of us are wearing adamantine on their knuckles already ;-)

Terser flexes his hands inside his Cestus.

If you can silence me, I'll put as many holes as ye like in the bottom of that fancy ship. Especially if there's a ballista to keep their attention off patching duty.

Dm Shawn - Down on the Docks  d20+13=27 ; d20+13=23 ; 4d6+2=20 ; 4d6+2=13 ;
Tuesday May 12th, 2015 5:49:16 PM

Terser thinks they should just wreck the ship and pick up Elstred like the rat he is.

Magana sees the harbormaster look, and she heads out the door to check.

Zeoll likes the idea of destroying the ship with magical means and below the water.

"Hes about a quarter mile out. About 1000' or so. His ship is behind the other guild ships. " the harbormaster answers Rillet.

The harbormaster nods in agreement with Coer ". My men will take care of the ballista. "

"Nah, just me old ears hearing things. Long hours and too much rum" he says to Jozhur with a laugh.

Magana opens the door to head out. As soon as the door breaks the jamb the room starts filling with mist. Need a DC 15 Fort Save from everyone in the room.

Magana' troubles dont end as two arrows thunk right jnto her chest and shoulder. (33 dmg). Instantly she feels the burning of poison. (Magana alone 2x Dc 13 Fort Save). She alone, from her vantage point, sees two archers about 40' up the dock partially concealed.

Ooc: I cant make a map at work... so the room is 20' by 20 feet square. A small window on the north wall and a small window on the south wall. The door is on the west wall. The harbormaster's desk is near tge east wall about 5' away. The dock ran about 120' back to the main dock and ships are in various slips around.

Ooc to Zeoll: I see nothing not allowing the reading of a scroll.



StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+8=21 ; d20+24=40 ; d20+5=20 ;
Tuesday May 12th, 2015 6:25:32 PM

(I'm assuming this happens before getting sleep and before Aex makes her potions or replenishes her spells?)

Fort save 21 - pass

Aex is startled.when once again the group's caught in an ambush!! With little or no healings left she hopes Magana is able to deal with the poison... The little druid checks for the Harboursmaster's reaction (perception 40, Sense Motive 20)

Considering this is still the same day Aex has 1 more shape change left...


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma  d20+5=18 ; d20+11=25 ; d20+13=22 ; d6+3=4 ;
Tuesday May 12th, 2015 8:42:27 PM

Jozhur peers out the south window for a brief moment, then bashes the window with his sword.

"Ambush! We need to get out of here!"

----------------
Fort save: 18
Perception: 25
Attack vs window hits AC 22, 4 damage

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d20+12=13 ;
Tuesday May 12th, 2015 9:47:25 PM

Rolled a 1 on the fort save.

"Ok, that Shipping Guild guy has crossed the line. When we attempted to charm Elstred at the Shipping Guild headquarters, I expected a response. But this is my town, and I cannot tolerate an unprovoked attack on a priest in this town. Which in this case, is me. I authorize his execution for this attempt on our lives. Jozhur, Terser, if you will accompany me we'll start with his henchmen."

Rillett will Dimension Door with Jozhur and Terser directly to the archers 40' away, attempting to positon both to where they threaten both archers.

What is the effect of the poison?

--------------------------------------------------------
Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Comp. Languages, *Detect Evil, *Obscuring Mist, Shield of Faith
2 (DC17): *Augury, See Invisible (D), Hold Person, Lesser Restoration, Delay Poison
3 (DC18): *Divination (D), Dispel Magic, *Prayer, Water Walk, [open slot]
4 (DC19): *Dimension Door (D), *Air Walk , Holy Smite, Divination

Spells Running: Longstrider, Detect Magic.

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+11=27 ; d6=4 ; d6=5 ; d6=6 ;
Tuesday May 12th, 2015 9:56:35 PM


"Wowsy!" thinks Zeoll, "Ambushed!"

(Wowsy is something wemic kids say, but Zeoll still thinks it from time to time. He tends not to say it though. Too foolish for a liontaur of his years.)

Fort save with +2 fey bonus: 27 no prob.

Zeoll channels energy before the enemy can be injured: 15 hp healing to everyone, especially Magana.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 1 of 7 1st lvl (Mage Armor)
Cast: 3 of 4 2nd lvl (Hid Laugh)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 2 of 7.
Fey Domain Hide Away: used 2 of 7.
Meta Rod: used 0 of 3
Fey Spread The Word Bonus: used 1 of 1

Current effects: Mage Armor 6 hours (how hours have elapsed since morning?)

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 1/8)  d20+8=17 ; d20+13=23 ;
Tuesday May 12th, 2015 11:56:26 PM

Ooc: so it is about 2pm. Was out battle with Elstred after 8am? I assume so, so mage armor would still be in effect

IC: "Just another day in Bonetown" grumbles Coer as he prepares for battle. As rillet orders the execution of these attackers He pauses for a moment, then continues out the door with a frown.

He takes a defensive stance as he scans for attackers.

--
Fort save 17; pass
defensive stance; +4 to AC
perception; 23
Coer has deflect arrows feat: first ranged attack that would normally hit if swatted away by his big cow hands

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] [rage ac 20 hp 111/111] (25% chance no crit, uncanny dodge)  d20+13=20 ; d20+12=21 ; d20+7=21 ; d10+14=16 ; d10+14=23 ; d10+14=22 ;
Wednesday May 13th, 2015 4:14:11 PM

Fort Save 20 - pass

Terser is a bit disoriented by the sudden jump, but quickly recovers and launches his glaive into a furious assault on the nearest archer. rage - power attack - hit AC 21, 21 for 16 and 23 damage (ignore the 3rd)


StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Wednesday May 13th, 2015 6:49:19 PM

If the harbourmaster is equally surprised Aex will shape change into a Thrush once more and flutters into the streets hoping to see those responsible of this cowardly attack... She does.worry though... Where there are two there ate probably more... and they will be waiting...

Dm Shawn - Down on the Docks  d3=2 ; d20+12=22 ; d20+12=21 ; d20+6=20 ; d20+6=9 ; d20+12=19 ; d20+12=19 ; d6+3=6 ; d6+3=7 ; d6+3=6 ; d20+11=31 ; d20+11=13 ; d20+11=18 ; d20+11=26 ; d20+6=26 ; d20+6=16 ; d20+11=19 ; d20+11=28 ; d20+11=13 ; d6+2=8 ; d6+2=4 ; d20+11=18 ; d20+11=13 ; d20+6=11 ; d20+6=20 ; d20+11=16 ; d20+11=31 ; d20+11=13 ; d6+2=6 ; d6+2=6 ;
Wednesday May 13th, 2015 7:12:44 PM

Aexana looks at the harbormaster, and if he is hiding something he is an excellent actor. He coughs as he swats at the mist filling up in the room.

Jozhur calls out ambush as he he smashe the southern window.

Zeoll channels energy and heals those that need it (Magana).

Coer steps outside to scan the area. Once his foot hits the docks, he hears a crunch and watches as fumes rush at him from below. (Dc 18 Fort Save).

Rillet feels a bit funny, and not as wise. (-2 wis, need another fort save). He calls to Jozhur and Terser and dimension doors towards the archers. Terser takes him up on the offer, but Jozhur is busy at the moment. Once Terser and Rillet settle down they both here something break under their feet but nothing else happens.

Terser is a bit disoriented but manages to strike twice wounding the archer both times.
-----------------
Those outside see it for what it is. The two archers arent alone and have friends. Other archers on both sides are stationed on docked boats. Three archers on the boat to the north and three to the south.

The two archers on the docks open fire on Rillet and Terser. As if the short distance doesn't bother them. Three arrows peg into Terser(19 dmg, need 3 DC 13 Fort Saves).

Two of the archers send flaming arrows into the walls of the harbormasters building. One on the north wall, one on the south.

The two remaining archers on the north ship split their attacks one on Rillet and one on Coerator. Two arrows hit Rillet(12 dmg, 2 x Dc 13 Fort save.)

The other three arrows miss Coer.

Similar, the two remaining archers split their attacks on Terser and Magana.
All three miss Terser but Magana gets two more for good measure. (12 dmg, 2 more saves vs Dc 13 Fort).

--------------
Hashamon heard the rumors of the shipping guild putting up the blockade to prevent ships leaving, but his wonderment lead him down to the docks to see for himself.

The blockade was as he thought it would be but the sounds of battle drew his attention elsewhere. From his vantage point he sees two men behind boxes, their backs to him. Firing arrows at two other men. Bwhind them a male and female minotaur exit a building and both are pelted with arrows from the sides of ships docked. The two men in front of him are 80' away with their backs to him.



Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Wednesday May 13th, 2015 10:37:01 PM


Zeoll casts his true strike spell and digs out a tanglefoot bag. He drops prone to boost his AC by 4 to 26.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Thursday May 14th, 2015 1:20:44 AM

ooc: Jozhur: I am informed that you need to affirmatively say that you allow me to take you with Terser and I when I cast Dimension Door. No action is needed by you, simply that you allow me to do this. Do you allow me to Dimension Door you to the archers 40' away?

Magana (Craig) [HP 62 of 92] [DR 1/-]  d20+13=23 ; d3=2 ; d20+13=25 ; d20+13=32 ; d20+13=33 ; d20+13=21 ;
Thursday May 14th, 2015 1:30:36 AM


ooc: made all fort saves

Magana staggers back from the door looking like a pincushion, but Zeoll's healing boosts her out of the physical shock.

She casts True Strike and prepares to charge the nearest archer.


Dm Shawn - Down on the Docks 
Thursday May 14th, 2015 9:36:44 AM

To Make Life Easier

MAP



Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 8/8)  d20+8=27 ; d20+10=16 ; d20+10=19 ; d20+10=26 ; d20+10=12 ; 3d6+7=20 ; 3d6+7=20 ; 3d6+7=20 ;
Thursday May 14th, 2015 9:40:26 AM

Coer ignores the fumes and runs at the archers and once in range swings a fist at the closest.
He is a changed taur though and aims to subdue, not kill, as he does not know if these are truly evil men

~~~
ooc: fort save 27; pass
power attack active - non-lethal blows
move up to 50' towards archers, once within 10' he attacks
Probably a miss on 16; but just in case 20 damage

Coer can make up to 3 AOO, hits 19, 26, miss for 20, 20, 0 damage

Hashamon, Tauren Druid HP 84/84 - AC 16 - Touch 14 - FF 13 
Thursday May 14th, 2015 1:19:48 PM

".. and now THOSE are ships! Probably not as fun as simply swimming through the sea, but still! Those sails! Those massive wooden hulls! Those men with bows shooting people! . .. wait.."

Hashamon quickly shakes off his awe and stares at the scene unfolding before him. Men were fighting, again, but this had the look of a one sided attack. From the looks of things, the dwarf with the frightening glaive was fighting to kill, and was very close.

Without much he could do at this distance, Hashamon decides this is another chance to observe "civilization" in the raw. Taking the form of a sea hawk, something common here, and he flies 50ft closer with a slight upward curve.

Standard: Wildshape - Seahawk
Move: L-14, 20ft up.

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma  d20+13=26 ; d8+2=10 ; d20+10=11 ; d20+14=21 ;
Thursday May 14th, 2015 2:26:47 PM

Jozhur climbs out of the window, trying to keep clear of any fire. Once outside, he readies his longbow and plunks the nearest archer with an arrow.

----------
Climb: 11
Acrobatics 21
Attack hits AC 26, 10 damage

Rillett (Bradley) HP 57/69 - AC 22/12/20 CMD 19  d20+12=26 ; d3=2 ; d20+12=31 ; d20+12=20 ;
Thursday May 14th, 2015 4:12:05 PM

Rillett make three fortitude saves - all good this time. But his head still feels a little fuzzy.

He sees Coer moving up from behind him a drops back between Coerator and Magana. He casts Water Walk, touching both Coer and Magana, and affecting himself as well. It will last for 26 min on each of us.

"Be careful Coer, the dock feels like it might give way - I think it's been cut to not support your weight. That also suggests there may be foes in the water. Coer and Magana, you can both walk across the water now. If I had another Obscuring Mist, I'd shut down the archers. Do either of you?"

Dm Shawn - Down on the Docks 
Thursday May 14th, 2015 4:17:28 PM

Ooc: Brock I need a will save to negate Marks Dimension Door

StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   d20+12=13 ;
Thursday May 14th, 2015 4:50:46 PM

Aex sees the ships and Archers and realizes they all have to go through this barage.
She uses a Domain spell immediately an obscuring mist rises from the water... (centered on Q-R/10-11 - which should block sight for the Archers on the Northers ship...

She flutters just a bit higher hoping the archers won't take her as a member of the Lionfish but just an innocent lovely thrush... (disguise 13)

Rillett (Bradley) HP 57/69 - AC 22/12/20 CMD 19 
Thursday May 14th, 2015 4:52:27 PM

Woo-hoo! Gnome to the rescue!

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma  d20+14=22 ; d20+14=33 ; d20+14=21 ; d6+2=6 ; d6+2=6 ; 4d8=17 ;
Thursday May 14th, 2015 6:08:00 PM

Ooc: Oops, was under the impression that I could not Denson door as I had already took other actions last round. Jozhur will willingly travel with Rillet. Disregard my first post I guess.
--------------
Jozhur tumbles behind one of the archers on the dock and lunges with his sword.

-------------
Acrobatics: 22
Attack hits AC 33, crit confirmed with 21
6 damage, plus 6 if critical confirmed. Also 17 sneak attack damage.

Dm Shawn - Down on the Docks 
Thursday May 14th, 2015 6:19:50 PM

Ooc: Dimsension door put you in front of them, not behind. And there are boxes and debri in between them and you.

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma  d8+2=3 ; d8+2=5 ;
Thursday May 14th, 2015 6:40:58 PM

Bah, Jozhur will just shoot at one of the archers on the southern ship.

Hits AC32, 20 to confirm. 3 damage, add 5 if crit.

Rillett (Bradley) HP 57/69 - AC 22/12/20 CMD 19 
Thursday May 14th, 2015 6:56:56 PM

ooc: I'm not sure where everyone is. Rillett would simply include as many people as possible with the Water Walk spell he cast, includingCoer, Magana, Jozhur and Terser if possible. I'll leave it to the DM to decide who can Water Walk and where we all end up, and just roll with it. :)

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] [rage ac 20 hp 92/111] (25% chance no crit, uncanny dodge)  d20+13=21 ; d20+13=15 ; d20+13=25 ; d20+12=17 ; d20+9=10 ; d10+14=17 ; d20+9=20 ;
Thursday May 14th, 2015 7:20:24 PM

3 fort saves vs DC 13 - pass

These guys are playing for keeps, especially with all the poison he's having to fight off. He doesn't hesitate to finish off the archers on the dock before searching for the source of the gas that was thrown at them a moment ago.

forgot flank - 1st hits AC 19, 2nd fumble
17 dmg if first hits

perception 20 to find the gas thrower/spell slinger/dock sabotager




Rillett (Bradley) HP 57/69 - AC 22/12/20 CMD 19 
Thursday May 14th, 2015 9:30:48 PM

ooc: Terser - I believe you get an attack of opportunity against the archers that fired after we arrived.

Rillett (Bradley) HP 57/69 - AC 22/12/20 CMD 19 
Thursday May 14th, 2015 9:32:08 PM

Jozher too.

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+15=28 ;
Thursday May 14th, 2015 11:15:37 PM

Zeoll stands from prone and hucks a tanglefoot bag at one of the archers -- the archer at T7 looks to be about 50 ft away. A tanglefoot bag has a range increment of 10 ft. At 5 or 10 ft, there is no penalty to throw it. At 20 ft, -2; at 30 ft, -4, at 40 ft, -6, and at 50 ft, -8. So Zeoll has a +20 for the true strike and a -8 for range, or a +12 overall.

His BAB is +4, his dex is +2, and he has a -1 size mod. Using his tower shield gives him an extra -2. That puts him at a total +15 to make his ranged touch attack. He rolls vs touch AC28 and entangles the archer!

An entangled creature takes a -2 penalty on attack rolls and a -4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed.

The liontaur swishes his tail in angry pleasure. He takes a five ft step south, eyeing the other archer.

Magana (Craig) [HP 62 of 92] [DR 1/-]  d20+11=31 ; d20+6=12 ; d20+5=16 ; 2d8+7=17 ; 2d8+7=17 ; d8+4=5 ;
Thursday May 14th, 2015 11:28:56 PM


Magana moves to S20-T21 and attacks the archer there.

Flail hits a 31 for 17 dmg
Flail hits a 12 for 17 dmg
Horns hit a 16 for 5 dmg

CURRENT IN-PLAY INFO

AC = 20(normal) = 20 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) = 18

Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+4). Cleave?

Water Walk 26min


Dm Shawn - Down on the Docks  d20+11=24 ; d20+11=12 ; d20+6=15 ; 2d6+6=13 ; d20+11=13 ; d20+11=22 ; d20+6=25 ; d6+3=9 ; d6+3=6 ; d20+11=13 ; d20+11=31 ; d20+11=13 ; d20+6=8 ; d6+2=5 ; d20+11=25 ; d20+11=19 ; d20+6=20 ; 2d20+6=38 ; 2d6+6=15 ; d6+3=7 ; d20+11=22 ; d20+11=31 ; d20+11=30 ; d20+6=8 ; 2d6+6=8 ; d6+3=5 ; d6+3=8 ; d6+3=6 ; d20+11=17 ; d20+11=14 ; d20+6=19 ; d20+6=25 ; d20+11=28 ; d20+11=24 ; 2d6+4=12 ; d6+2=8 ; d6+2=4 ; d20+11=14 ; d20+11=25 ; d20+6=9 ; d100=77 ; d20+5=18 ; d20+5=17 ;
Friday May 15th, 2015 12:42:22 AM

Zeoll takes out a tanglefoot bag, casts true strike, and goes prone. "You old fool" the harbormaster says to Zeoll."The building is on fire." OOC: The attack will be next round. you cast true strike this round. Also you must exit the building.
.
Jozhur fires an arrow at one of the men of the southern ship and connects, just not as good as he hoped.

Rillet uses moves backwards and casts waterwalk on Magana and Coer.

Coer charged up behind Jozhur and Terser and lashes at one of the archers but comes up short.

Terser swings but comes up short. He looks around, and doesn't see any spell lobber.

Magana uses her water walk to head towards the ship. She connects once with her flail.

Aexana casts obscuring mist. (OOC: It is centered on you, not at a location). The mist starts to form around her.

Hashamon wild shapes, and moves up closer to the archers.

---------------------------------------------------------------------
The two archers,not seeing Hashamon back up 5'.
Archer one fires point blank into Jozhur. Two Arrows hit him. (13 dmg, 2 DC 13 Fort saves.)
Archer two fires his arrows at Terser. Two hit him as well, (15 dmg, 2 DC 13 Fort Saves.)
Archer 3 Fires at Terser, one hits him. (5 Dmg, 1 DC 13 Fort Save).
Archer 4 Fires at Magana. (22 dmg, 3 DC 13 Fort Saves)
Archer 5 Steps back, and fires also at Magana. 2 hit, one really sticks. ( 27 DMG, 3 DC 13 Fort Saves).
Archer 6 Fires on Jozhur. All three miss.
Archer 7 Fires at Coerator. All four Arrows strike home. (24 DMG, 4 DC 13 Fort Saves, )(OOC: No deflect arrows due to not being aware of the attack. Your facing the wrong way, and you just charged.)
Archer 8 fires into the mist to hit Rillet.(50% concealment). One arrow comes close, but all three miss.

To add to the fun, the clicking from before comes to fruition as two fiendish snakes appear by Jozhur and Tersers feet. Both snakes strike out, but both come up empy.
Map

Archer 3 3dmg
Archer 4
Archer 5 17 dmg

Hashamon, Tauren Druid HP 84/84 - AC 16 - Touch 14 - FF 13 
Friday May 15th, 2015 2:04:27 AM

Observing quietly, Hashamon the seahawk can't help but feel sorry for those being pelted by the arrows. He shouldn't get involved, and normally he wouldn't, but he hadn't seen another Taur in a very long time... and the archers were the obvious aggressors.

Perhaps a little evening of the odds wouldn't be too noticeable...

Increasing his height to 30ft and flying forward again, he angles over and lands (?) on the mast of the northen ship, concealing his small form a little from the archers below him. (If no mast I'll stay airborne)

Druidic magic flows from the tiny bird of prey, targeting the middle archer. His bow begins to warp and bend, as does those of his flanking allies!

Move: Q6 (Or if there is a mast on that ship, into it's rigging for hopefully partial cover.)
Standard: Warp Wood centered on Archer 7. Should get all three. Will save DC 17. (4 wis, 2nd level, spell focus trans)

Polymorph: Falcon (Seahawk)

Spells Remaining

0 Level Spells
Detect Poison, Detect Magic, Guidance, Stabilize

1st Level Spells
Entangle, Entangle, Goodberry, Longstider, Pass Without Trace

2nd Level Spells
Barkskin, Barkskin, Bull's Strength, Warp Wood(x)

3rd Level Spells
Plant Growth, Quench, Spike Growth, Water Breathing

4th Level Spells
Air Walk, Control Water, Freedom of Movement



Magana (Craig) [HP 13 of 92] [DR 1/-]  d20+11=29 ; 2d8+7=16 ; d20+11=17 ; d20+6=14 ; d20+5=10 ; 2d8+7=16 ; 2d8+7=18 ; d8+4=8 ;
Friday May 15th, 2015 9:41:04 AM


The archer steps back and nails Magana with another shot, but underestimates her reach and she takes the opportunity to educate him.

Attack of Opportunity hits a 29 for 16 dmg

She then tries to finish him off.

Flail hits a 17 for 16 dmg
Flail hits a 14 for 18 dmg
Horns hit a 10 for 8 dmg


Rillett (Bradley) HP 57/69 - AC 22/12/20 CMD 19  d20+10=22 ; d20+15=16 ; d20+10=20 ; 4d8+8=17 ;
Friday May 15th, 2015 11:24:19 AM

Rillett makes a spell craft toll to see that it was the small thrush that cast Obscuring Mist. As the mist rises, he can see that Magana is full of arrows, her white taurian fur streaked read with blood. She's in trouble.

He rolls his eyes as the mist rises up around him instead of one of the ships.

"Arrgh! Aex - we need cover for Magana, not the Harbormaster's house! She won't last much longer against these archers!"

Rillett also make a spellcraft roll to identify the spell the seahawk cast - Warp Wood! However, he's not sure what's being warped. Rillett loses sight of the seahawk as the mist rises. That's probably an enemy druid, and he summoned those snakes. Terrific.

Rillett will cast Cure Critical Wounds and will run over and touch Magana, healing her for 17 points.

As he moves up, he will say in a loud voice, "Archers, our quarrel is not with you, but with whomever sent you. You have chosen to attack followers of Gargul, and a good and righteous crew! Lay down your weapons, and you may yet live. Continue this fight, and I assure you that you will meet my god this day!"

Rillett will end in space R19, trying to make himself a clear an obvious target and spare Magana a certain death.

Rillett (Bradley) HP 57/69 - AC 22/12/20 CMD 19 
Friday May 15th, 2015 11:27:41 AM

--------------------------------------------------------
For the DM -

Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Comp. Languages, *Detect Evil, *Obscuring Mist, Shield of Faith
2 (DC17): *Augury, See Invisible (D), Hold Person, Lesser Restoration, Delay Poison
3 (DC18): *Divination (D), Dispel Magic, *Prayer, *Water Walk, [open slot]
4 (DC19): *Dimension Door (D), *Air Walk , Holy Smite, *Divination (CCW)

Spells Running: Longstrider, Water Walk, Detect Magic.

StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   3d6=11 ;
Friday May 15th, 2015 7:28:47 PM

Aexana nods at Rillet's comment that something must be done to aid Magana... But the Taur is already close to the archers... No fog will help her now!

(kinda lost track of spells used and time since lasr meditation - but I do know Aex hasn't used fire yet which is on her standard spell list)

"Wooden.ships and fire don't match...", Aex thinks n response to Rillet, "let's hope this helps..."

Aex-Thrush evoces a flaming sphere at S22 and has it move left.into the archers... (Damage 11 HP, Reflex Dc18 for half) With some chance the flaming sphere will set flames to ropes or some wood...

************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace + Fog Cloud
3: Water Breathing, Water Breathing + Call Lightning
4: Ice Storm, Cure Serious Wounds + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Friday May 15th, 2015 7:52:32 PM


[OOC: Sorry! I was so confused! I cast on Wednesday, threw on Thursday, and I was ready to cast again today! LOL! I'm not paying enough attention these days, since a new job has cut way down on my Wold time!

Okay, so this round I can get up from prone, take a five ft step, and throw, right?]

Dm Shawn - Down on the Docks 
Friday May 15th, 2015 9:22:56 PM

Ooc: Yes... though your still inside the building.

Dm Shawn - Down on the Docks 
Friday May 15th, 2015 11:09:03 PM

OOC: Going to post sometime tommorow to let eveyrone get a post in... this will be a rough fight.

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 1 Temp Constitution damage, +4 Temp Charisma  d20+5=15 ; d20+5=25 ; d20+12=22 ; d6+3=8 ;
Saturday May 16th, 2015 12:14:03 AM

Jozhur feels a strange tingle as he is struck by the arrows, but is able to shake off whatever effect they would have on him.

He lets loose a surprisingly loud roar as he draws his sword. Is Magana rubbing off on the rogue? Seems he is trying to draw the attention of their enemies.

Sword in one hand, bow in the other, and unable to do much else that is helpful, Jozhur lashes out at the snake that he suddenly finds at his feet. He keeps a keen eye on the archers, ready to dodge their arrows.

-----------------------------
Fortitude saves: 15, 25
Fighting defensively: AC for this round is 23
Attack vs. snake hits AC 22, 8 damage.

(Brock) Jozhur AC21/16/15--CMD 24--HP44/57 1 Temp Constitution damage, +4 Temp Charisma 
Saturday May 16th, 2015 12:15:44 AM

Header update.

Dm Shawn - Down on the Docks  d20+3=13 ; d20+3=22 ; d20+3=16 ; d20+11=23 ; d20+11=23 ; d20+11=23 ; d20+11=20 ; d20+6=22 ; 4d6+12=25 ;
Sunday May 17th, 2015 1:17:13 PM

Hashamon moves into the rigging of the ship, and casts his warp wood spell. The bows of archer 6 and 7 begin to bend and twist, rendering the bow usesless. Archer 6's bow doesn't warp.

Magana uses her long reach to get a smash in with her flail. Her other shots miss their mark.

Rillet moves over and gives some much needed healing to Magana. (+17 HP). He calls out to try and make himself a bigger target.

Aexana lobs a flaming sphere into Archer 5, and hopes it catches the other archer. The archer sidesteps it and only takes a grazing shot.

Zeoll throws his tanglefoot bag a the archer and catches him. The man isn't glued, but he is definitly slowed.

Jozhur pulls out his sword, and does quick work of the snake at his feet easily lopping it's head off.
---------------------------------------------
Archer 1 plugs Jozhur four times.(25 dmg, 4 DC 13 Fort Saves)
Archer 2 Hits Terser Once (4 DMG, 1 DC 13 Fort Save + dmg and save from Last Round)
Archer 3 takes up Rillet's Offer and plugs him once ( 7 dmg, 1 DC 13 Fort Save)
Archer 4 gets singed by the flaming sphere, but also plugs Rillet once *7 dmg, 1 more DC 13 For Save)
Archer 5 takes another step back and unleashes 4 more arrows into Magana. ( 21 dmg, 4 more DC 13 Fort Saves.)
Archer 6 sees neither the hawk or the thrush, and instead aims for the bull. One arrow finds its mark. (5 DMg 1 dc 13 for save, plus previous rounds damage.)
Archer 7 and 8 both drop their bows and pull swords. Both men are looking around.

Archer 1 39 DMG
Archer 3 9 dmg
Archer 5 33 Dmg

OOC: This is a really tough fight, I can't have missed attacks on your side.



Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] [rage ac 20 hp 92/111] (25% chance no crit, uncanny dodge)  d20+12=28 ; d10+14=17 ; d20+12=28 ; d20+12=16 ; d10+14=17 ; d10+14=22 ;
Sunday May 17th, 2015 8:32:19 PM

(Archer 1 should have 39 damage from the first round, aoo from before if it applies hits as 28 for 17 dmg)

Sorry for missing posts - was traveling to Hawaii :-)

Snakes? Why did it have to be snakes?!
No use making a fusssss about it though. Terser aims his strikes a bit lower, ready to send the reptilian visitors back to their home plane.
(Hit AC 28 for 17 dmg, cleave to 2nd, AC 17 for 22 dmg)

DM OOC: Added Archer 1 dmg

Hashamon, Tauren Druid HP 84/84 - AC 16 - Touch 14 - FF 13 
Sunday May 17th, 2015 9:33:30 PM

Dear DM: Any happenings with the flaming sphere on the deck of the ship?

DM Shawn: The flaming sphere is on the other ship away from Hashamon. It started this round, and will begin to move next round. I will check to see if the ship catches.

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 63/87 (Ki 7/8)  d20+10=13 ; d20+10=20 ; 3d6+7=22 ; d10+10=11 ; d10+10=18 ; d10+10=11 ; d10+5=6 ; d10+5=11 ; 3d6+7=20 ;
Monday May 18th, 2015 12:03:47 AM

Coer reels from the arrows in his back and missession a turn as a result. When he regains his focus he targets the archers before him as they fire their bows within his reach.

He swings at the exposed bowmen, missing the first but slapping the second (hit 20 for 22 non lethal)

When the arrow barrage subside Coer continues to slap at the archers, drawing on his kids to enhance his attack. He makes little impact however with only one strike looking to cause damage.

ooc:
Coer has power attack active
aoo, coer can make up to 3 per round
aoo1 hits 13, aoo2 hit 20 for 22
use 1 kind to add a flurry attack
Power flurry hits: nat1/18/nat1/nat1/11 for 20 damage

Worst flurry ever :(

Magana (Craig) [HP 7 of 92] [DR 1/-]  d20=8 ; d20=11 ; d20=4 ; d20=15 ; d20+11=29 ; 2d8+7=17 ; d20+11=22 ; 2d8+7=18 ;
Monday May 18th, 2015 1:32:47 AM


ooc: made 4 saves

Magana moves 10 feet to close the range with the archer again and attacks once.

Hits a 29 for 17 dmg

If an AoO comes up on archer 4 or 5, hits a 22 for 18 dmg


(Brock) Jozhur AC21/16/15--CMD 24--HP44/57 1 Temp Constitution damage, +4 Temp Charisma  d20+5=25 ; d20+5=8 ; d20+5=17 ; d20+5=22 ; d20+14=26 ; d20+14=25 ; d6+3=6 ; 4d6=17 ; d20+14=23 ; d6+2=8 ; 4d6=10 ; d20+13=15 ; d6+2=7 ;
Monday May 18th, 2015 10:21:47 AM

Jozhur springs forward to the other side of the archers and draws some blood from the archer who has been shooting holes in him.

-------------------
Failed one fort save

Tumble to L15
Attack vs Archer 1 hits AC 28 with flanking, 6 damage plus 17 sneak attack

Hero point attack hits AC 22, 8 damage plus 10 sneak attack damage

If an opportunity attack comes up, hits AC 15, 7 damage

(Brock) Jozhur AC21/16/15--CMD 24--HP44/57 1 Temp Constitution damage, +4 Temp Charisma 
Monday May 18th, 2015 10:25:58 AM

Forgot, acrobatics check was a 26

Dm Shawn - Down on the Docks 
Monday May 18th, 2015 10:30:48 AM

Updated Map

Updated Map

Rillett (Bradley) HP 43/69 - AC 22/12/20 CMD 19  d20+15=20 ; d20+12=30 ; d20+12=31 ; 4d8+8=28 ;
Monday May 18th, 2015 12:17:01 PM

Rillett sees these archers and they're not going down. Do they look much injured? Are they somehow taking less damage? Perception 20.

Fort saves made.

Rillett knows he cannot heal Magana as fast as these archers can deal her damage. Rillett will use his last 4th level spell to cast CSW on Magana - she's healed for 28 points.

"Captain Coer, these guys mean business and they attacked us. I fear that Magana's gonna die while you're slapping these guys into submission. You can walk on the the water - if you can engage one of the archers on the ship it'll take some heat off Magana. I respect your pacifist views, but it may not be a luxury Magana can afford."


StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   3d6(3+4+3)=10 d8=4 d8=1 d8=1 d8=3 d8=7
Monday May 18th, 2015 2:43:41 PM

Aex-Thrush sends her flaming sphere around the ship crashing into the nearest archer (damage 10HP - Reflex DC18 for half)

Next the diminitive bird veers straight to Magana delivering some mich needed healing... (14+8HP healed - rerolling 1's).

She perches on Magana's neck taking full concealment from the archers in front of her...

************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Owl's Wisdom, Cat's Grace + Fog Cloud
3: Water Breathing, Water Breathing + Call Lightning
4: Ice Storm, Cure Serious Wounds + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+20=36 ;
Monday May 18th, 2015 5:51:39 PM


"Where did that mist come from?" Zeoll wonders. He looks around in case he is missing some key detail in the fracas.

Perception 36, smell, hearing, sight.

Zeoll takes a five ft step to T-U-14-15. From here he can see the archers to the south, but not to the north. He draws his meta rod of extend, and shouts to Archer 5, "APPROACH!" This is a Command spell requiring a DC10 +4 wis +2 bloodline +2 feats +1 level +1 cradled = DC20 Will Save to resist. If he fails, the archer will do nothing but approach Zeoll for two rounds. (Note that he will likely provoke AoOs from Magana as he walks/swims on by!

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command, command x2, bane, elf vision
2: calm emo x2, hold person, faerie fire

Sorcerer spells:
Cast: 2 of 7 1st lvl (Mage Armor, True Strike)
Cast: 3 of 4 2nd lvl (Hid Laugh)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 2 of 7.
Fey Domain Hide Away: used 2 of 7.
Meta Rod: used 0 of 3
Fey Spread The Word Bonus: used 1 of 1
Other stuff used: 1 of 3 tanglefoot bags.

Current effects: Mage Armor 6 hours from morning

Hashamon, Tauren Druid HP 84/84 - AC 16 - Touch 14 - FF 13  d20+9=14 ; 3d6=11 ; d20+13=26 ; d8+14=18 ;
Monday May 18th, 2015 9:54:33 PM


Perception: 14 vs DC 10ish?

Hashamon takes note of the thrush, also casting spells, and is surprised to see another druid! The Minotaur were enough to cause him to interfere. Another druid is enough to cause him to take a side. Dropping his wildshape mid-flight, Hash falls to the deck of the ship, then quickly vanishes.

The hunt begins.

Standard: Drop Wildshape.
Move: Vanish and draw quarterstaff. (4 uses remaining - Fey Domain power.)
Fall: 30ft drop = 11 damage.

Attack of Opportunity: If an enemy moves within Hashamons threatened area, with preference to the archer 8. (I think he is who you meant didn't have his bow warp.)

AoO = 23 for 18 damage (power attack)

Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents' Dexterity bonuses to AC (if any). See the invisibility special ability. I am aware taking an AoO will render me visible.

Dm Shawn - Down on the Docks  d20+11=21 ; d20+3=23 ; d20+12=31 ; d20+12=14 ; d20+7=20 ; d6+3=9 ; d6+3=7 ; d20+12=13 ; d20+12=28 ; d20+7=15 ; d6+3=4 ; d20+8=13 ; d20+8=12 ; d20+7=24 ; d6+3=6 ; d20+12=22 ; d20+12=27 ; d20+7=13 ; d6+3=4 ; d20+6=18 ; d20+6=26 ; d20+6=25 ; 4d6+1=17 ; 5d6+1=20 ;
Monday May 18th, 2015 11:27:35 PM

Terser cuts the head off of the snake standing by his ankles. Easily killing the creature.

Coer goes into a flurry, and strikes a few times, but all the shots miss.

Magana catches the Archer in front of her once, giving him a deep wound.

Jozhur catches the Archer twice, ripping to gashes that expose his rib cage. The man grabs his wounds but the blood flows through as he collapses on the dock. That is the last thing Jozhur knows, as his senses go black and his eyes go dark. His body collapses to the dock beside the man he just killed. Terser ONLY Perception DC 10: Highlight to display spoiler: {Jozhur is Snoring}

Rillet sees Magana is taking a beating and heals her with one of his more powerful spells.( +28 HP)

Aexana sends her flaming sphere into the archer, giving him a burn but not catching him fully. She then moves to Magan and gives her much needed healing.

Zeoll uses his Command on the man, but it is ignored.

Hashamon makes himself invisible and drops behind Archer 6(he made his save). The archer ignores the sound behind him, and the minotaur going invisible and continues firing.
------------------------------

Archer 2 blasts 2 arrows into Terser. (16 DMG, 2 DC 13 Fort Saves).
Archer 3 catches Rillet once. (4 dmg, 1 DC 13 Fort Save)
as does Archer 4 hit Rillet (6 DMG, 1 DC 13 Fort Save)
Archer 5 tries to step away from Magana(triggering her AoO) and he pays for it with his life.
Archer 6 hits Coer once, (4 DMG, 1 DC 13 Fort Save).
Archer 7 and 8 move towards the spot where Hashamon landed. Knives Drawn. Archer 7 triggers his AoO. Once visible both men lash out. Both men use their advantage of flanking and draw blood, the second shot is a sever cut on Hashamon's stomach. (37 DMG, 1 Crit Confirmed)

https://docs.google.com/spreadsheets/d/16rN_MZTlV9Dj744PWri-3-AGA9ZFyJpKu9yizk7YGqw/edit?usp=sharing

Archer 1 Dead
Archer 3 9 DMG
Archer 4 5 DMG
Archer 5 Dead
Archer 7 18 DMG

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] [rage ac 20 hp 57/111] (25% chance no crit, uncanny dodge)  d20+8=20 ; d20+12=27 ; d20+12=20 ; d20+12=25 ; d20+7=20 ; d10+14=20 ; d10+14=19 ; d20+12=17 ; d20+12=30 ; d10+14=19 ; d10+14=23 ;
Monday May 18th, 2015 11:44:16 PM

Perception 20, Fort saves 27, 20

hah! They think to stop us with sleeping poison? Perhaps my little friend, but not us hardy folk!

However, it does percolate through his brain a bit that they may intend to capture with their non lethal poisons. Or maybe they're just cheap. Merchants.

Either way, the arrows will do the work eventually, and that would not do.

He steps into range and lets another pass of his glove do the talking for him.

AC 25 and 20 for 20 and 19 damage.
Potential aoo 17, 30 for 19 and 23 dmg


(Brock) Jozhur AC21/16/15--CMD 24--HP44/57 1 Temp Constitution damage, +4 Temp Charisma 
Monday May 18th, 2015 11:50:20 PM


Jozhur does...nothing.

(Brock) Jozhur AC21/16/15--CMD 24--HP19/57 1 Temp Constitution damage, +4 Temp Charisma 
Monday May 18th, 2015 11:51:53 PM




(Brock) Jozhur AC21/16/15--CMD 24--HP19/57 1 Temp Constitution damage, +4 Temp Charisma 
Monday May 18th, 2015 11:57:56 PM

Header update, thought I updated HP last round, guess not.

Rillett (Bradley) HP 43/69 - AC 22/12/20 CMD 19  d6=1 ; d6=3 ; d6=2 ; d6=1 ; d6=1 ; d6=3 ; d6=4 ; d20+15=23 ; d20+14=31 ; d20+12=15 ; d20+12=14 ;
Tuesday May 19th, 2015 1:17:09 AM

"Ye Gods! Terser, is Jozhur dead?!"

"Zeoll, Aex summoned the mist."

Rillett sees the mystery druid minotaur begin to fight the archers. Maybe he's not our enemy.

He will also keep an eye on the archers to see if they seem anything other than human. Perception 23, Sense Motive 31.

Rillett will step back to S16, and from there he should be able to Chanel Energy to heal the party for 12 points each. Selective Channeling will allow him to exclude the archers in the area. He's not close enough to catch our new druid friend, but it will have to do.

Made both Fortitude Saves. But not by much.

Hashamon, Tauren Druid HP 64/100 - AC 16 - Touch 9 - FF 17  2d6=6 ;
Tuesday May 19th, 2015 2:07:50 AM

Grim faced, Hash considers his options. He knew it would be rough going 4 on 1, but he didn't think things would go sour so quickly. There were too many too close, and he needed some space.

Shift.

Hashamon recalls a form he learned through communion with Ebyron and Ma'ab. It was a desert creature, and it's fearsome abilities would serve him well. Bones snap and rejoin as Hashamon reforms into something larger, with the body of a winged lion.

With heroic effort born of his current need, he finishes his transformation and sucks in breath, then lets loose a mighty feral roar, filled with promise of dread for his foes. As his roar subsides to a dull growl, he again fades into nothing, turning invisible where he stands.

1. Standard Action: Shapeshift into Androsphinx, functioning as Beast Shape IV.

2. Hero Point: (2 remaining) Use extra standard action to Roar, as per Androsphinx entry.

a) 60-foot-radius burst, centered on the androsphinx; Archers 2, 7, 8, 9, Johzer, Terser, and Coer affected. (The ability reads all creatures, not enemies. Sorry guys!)

b) Affected creatures become frightened for 6 rounds (DC 20 Will negates). This is a mind-affecting fear effect in addition to being a sonic effect.

3. Move Action: Invisible, per Fey Domain Power. (5/7 remaining)

DM Sanity:

Beast Shape IV: This spell functions as beast shape III except that it also allows you to assume the form of a Tiny or Large creature of the magical beast type. If the form you assume has any of the following abilities, you gain the listed ability: burrow 60 feet, climb 90 feet, fly 120 feet (good maneuverability), swim 120 feet, blindsense 60 feet, darkvision 90 feet, low-light vision, scent, tremorsense 60 feet, breath weapon, constrict, ferocity, grab, jet, poison, pounce, rake, rend, roar, spikes, trample, trip, and web. If the creature has immunity or resistance to any elements, you gain resistance 20 to those elements. If the creature has vulnerability to an element, you gain that vulnerability.

Large magical beast: If the form you take is that of a Large magical beast, you gain a +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

Rules for attacking invisible creatures

Frightened Condition: A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a --2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.

Hashamon will not conduct an AoO if one presents itself.

Magana (Craig) [HP 69 of 92] [DR 1/-]  d20+11=24 ; d20+6=25 ; d20+5=16 ; 2d8+7=9 ; 2d8+7=17 ; d8+4=10 ; d20+11=25 ; 2d8+7=17 ;
Tuesday May 19th, 2015 4:04:17 AM


Magana, who has been fighting in a unusually quiet and methodical way, finally growls in satisfaction as her comrades' healings close her most grievous wounds and her first opponent falls.

She quickly turns to her next foe (archer 4) and smiles, baring her sharp canines, before starting her next focused attack. The series of swings looks like a dance routine, or maybe like she's in a practice yard swinging at a wooden dummy.

Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+4)

Flail 1 hits a 24 for 9 dmg
Flail 2 hits a 25 for 17 dmg
Horns hit a 16 for 10 dmg

AoO hits a 25 for 17 dmg


Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Tuesday May 19th, 2015 6:38:08 AM


Zeoll takes a five ft step back into the mist (back to where he is now on the map) and casts a Summon Fey Friend II. [OOC: He'll roll at the top of the next round to see who shows up.)

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 63/87 (Ki 7/8)  d20+10=14 ; d20+10=16 ; d20+9=27 ; 3d6+5=19 ;
Tuesday May 19th, 2015 7:47:17 AM

A terrifying roar sounds from the northern ship. It is nothing like the taur as ever heard and and it frightens him beyond measure. Coer turns and runs to the south, making use of the water walk spell he crosses the water and jumps aboard the ship. The archer stands in his way so he lashes out and punches at him.

"GET OUT OF ME WAY!"

~~~
ooc: save vs fear; 14 - FAIL
use hero point for reroll; 16 - Double FAIL - Coer is frightened
power attach off
hit 27 for 19 damage

dm: can i make another save vs the fear effect next round. I always forget how this works


Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] [rage ac 20 hp 57/111] (25% chance no crit, uncanny dodge)  d20+7=9 ; d20+19=34 ;
Tuesday May 19th, 2015 11:59:23 AM

poisons may be nigh useless, but he's less able to defend against things sneaking into his brain. Terser finds his legs taking him down the length of the pier, barreling past the archer in front of him.

overrun to knock him prone vs cmd 34

Oh the irony that my one spell is remove fear


StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids  
Tuesday May 19th, 2015 4:48:31 PM

Post in an hour - please hold DM post


Dm Shawn - Down on the Docks 
Tuesday May 19th, 2015 5:20:30 PM

Ooc: No Problem Steven

StevenVdB) Aexana Eagle (S) HP58/58 - AC19/16/15 - +4 vs Giant - CMD 18 - +1 vs Lizards & Goblinoids   3d6=13 ;
Tuesday May 19th, 2015 6:07:38 PM

Aex-Thrush whistles with every swing of Magana's Flail! Where the Taur moves so follows the diminuitive bird on her shoulder...

First she sends the flaming sphere rolling down the deck crashing into archer 3 (13HP - Reflex DC 18 for half).

Next she observes the minotaur's movement and considers she might benefit from a Cat's Grace spell... (Magana gets a +4 Dex for 8 mins)

************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: *Flaming Sphere, *Bark Skin, Owl's Wisdom, Cat's Grace + Fog Cloud
3: Water Breathing, Water Breathing + Call Lightning
4: Ice Storm, *Cure Serious Wounds + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

(Brock) Jozhur AC21/16/15--CMD 24--HP19/57 1 Temp Constitution damage, +4 Temp Charisma 
Tuesday May 19th, 2015 7:30:10 PM

Ooc: Does Hashamon's roar break the effect that is on Jozhur? Do I need to roll a save vs fear?

Hashamon, Tauren Druid HP 64/100 - AC 16 - Touch 9 - FF 17 
Tuesday May 19th, 2015 8:01:23 PM

ooc: I'd imagine you just sleep through it, unless woken under the specific condition that most sleep effects have, someone taking an action to roughly wake you.


Dm Shawn - Down on the Docks  d4=4 ; d20+3=23 ; d20+3=16 ; d20+3=19 ; d20+3=13 ; d20+12=15 ; d20+12=30 ; d20+7=26 ; 2d8+6=11 ; d4=4 ; d20+12=21 ; d20+12=32 ; d20+12=20 ; d20+7=10 ; d6+3=8 ; d20+11=29 ; d20+12=29 ; d20+12=17 ; d4=3 ; d20+7=9 ; 2d6+6=10 ;
Wednesday May 20th, 2015 12:57:14 AM

While Jozhur sleeps Terser shows the archer what a loaded fist feels like.

Rillet Doesn't notice anything different about the men. He steps back and channels some healing.

Zeoll summons a fey friend. more on that later....

Magana lashes out and connects twice. When the Archer steps back to get range, she gets a third shot in. The archer hits her twice for 11 dmg, (need 2 saves dc 13 fort).

Aexana sends her spell over to the next archer, who is too quick to take the full brunt. She also adds a Cat's grace spell To magana.

Coer and Terser hear the most ungodly sound they can think of and take off in didferent directions. Ooc: Fear cause a full round of moment, so no attacks happen.

The archer by Terser uses the distraction to hit Terser with one arrow.(8 dmg, 1 dc 13 fear save)

The remaining archer on the boat fires at Rillet hitting twice (10 dmg, 2 saves).

Archer 1 Dead
Archer 2 20 dmg
Archer 3 9 DMG
Archer 4 5 DMG
Archer 5 Dead
Archer 7 18 DMG

Ooc: Sorry Brock, it doesnt wake you.

Also sorry for the short post, wrote it our and deleted it by mistake.

Hashamon, Tauren Druid HP 64/100 - AC 16 - Touch 9 - FF 17 
Wednesday May 20th, 2015 1:13:09 AM

ooc: Were all the archers on the north boat affected? Just need to know which baddies are scared and which don't care.

Dm Shawn: Yes, i had it in thr original post but forgot it in the second.

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d10=5 ;
Wednesday May 20th, 2015 6:02:38 AM


Zeoll finishes his spell and summons a ... [rolling a d10 = 5] ... a Pixie!

The fey creature has the same alignment as Zeoll, and so therefore "it will act in your best interest as it sees fit, even if you have given it different orders; that is, it will do what is best for you, not what you order, although it will take your request under serious consideration."

The spell will last for one minute per level, or six minutes.

Zeoll grins and asks politely in sylvan, "Frriend fey, each rround please shoot or enspell my enemies, then fly invisibly to another space so that you will stay safe!"

[OOC: I suggest that this round it use its permanent illusion to either make a threatening monster or a wall or cloud surrounding enemies. Other options include arrows for damage or sleep arrows. Note that the pixie has constant invisibility, so it gets a +2 to hit for being unseen in addition to its base +8 to hit, and targets lose their dex bonus to AC.]

Pleased with himself, Zeoll casts the same spell a second time, this time the first level version.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command, command x2, bane/SFF1, elf vision
2: calm emo/SFF2, calm emo, hold person, faerie fire

Sorcerer spells:
Cast: 2 of 7 1st lvl (Mage Armor, True Strike)
Cast: 3 of 4 2nd lvl (Hid Laugh)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 2 of 7.
Fey Domain Hide Away: used 2 of 7.
Meta Rod: used 1 of 3
Fey Spread The Word Bonus: used 1 of 1
Other stuff used: 1 of 3 tanglefoot bags.

Current effects: Mage Armor 6 hours from morning

Hashamon, Tauren Druid HP 64/100 - AC 16 - Touch 9 - FF 17  d4=1 ;
Wednesday May 20th, 2015 11:24:57 AM

Lifting himself up into air on heavy wings, Hashamon flies northwards, far enough to get those he was trying to help out of range of his next roar. He felt bad for frightening them, but he needed those ruffians to give him some space.

Once more, he lets out a terrible roar, this one more powerful than the last!

Second Roar: Affected creatures are paralyzed with fear and deafened for 1d4 rounds (DC 20 Will negates). This is a mind-affecting fear effect in addition to being a sonic effect.

Archers 6, 7 and 8 affected. Will Save DC 20 or suffer paralysis and the deafened condition for 1d4 (1) rounds.

DM Sanity:

5 Rounds of Frightened Condition Remain

Beast Shape IV: This spell functions as beast shape III except that it also allows you to assume the form of a Tiny or Large creature of the magical beast type. If the form you assume has any of the following abilities, you gain the listed ability: burrow 60 feet, climb 90 feet, fly 120 feet (good maneuverability), swim 120 feet, blindsense 60 feet, darkvision 90 feet, low-light vision, scent, tremorsense 60 feet, breath weapon, constrict, ferocity, grab, jet, poison, pounce, rake, rend, roar, spikes, trample, trip, and web. If the creature has immunity or resistance to any elements, you gain resistance 20 to those elements. If the creature has vulnerability to an element, you gain that vulnerability.

Large magical beast: If the form you take is that of a Large magical beast, you gain a +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

Frightened Condition: A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a --2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.

Paralyzed Condition: A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A paralyzed swimmer can't swim and may drown. A creature can move through a space occupied by a paralyzed creature--ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares to move through.

Deafend Condition: A deafened character cannot hear. He takes a --4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a --4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.

(Brock) Jozhur AC21/16/15--CMD 24--HP19/57 1 Temp Constitution damage, +4 Temp Charisma 
Wednesday May 20th, 2015 11:33:12 AM

Zzzzzzzz...Jozhur dreams he is in some tavern...somewhere he he drink some ale in peace.

Rillett (Bradley) HP 45/69 - AC 22/12/20 CMD 19  d6=4 ; d6=4 ; d6=1 ; d6=3 ; d6=5 ;
Wednesday May 20th, 2015 1:38:51 PM

Rillett hears a frightening sound and see's his new friends running in fear. But he also attacked those archers. Maybe this new druid just hates everyone. Either way, he's trouble. And he also goes on Rillett's list of folks to avoid pissing off.

Rillett will again channel energy, healing everyone for 16 points, and excluding any enemy archers.



Magana (Craig) [HP 74 of 92] [DR 1/-]  d20=13 ; d20=15 ; d20+11=23 ; d20+6=16 ; d20+5=21 ; d20+11=28 ; 2d8+7=19 ; 2d8+7=18 ; 2d8+7=14 ; d8+4=8 ;
Wednesday May 20th, 2015 4:40:35 PM


(ooc: DMShawn: you've noted that archer4 still has only taken 5 hps damage, but then also said I hit him. I think that should put him at 45 hps dmg? or did i miss something?)

made 2x saves

Magana continues her dance of death with the hapless archer.

Flail 1 hits a 23 for 19 dmg
Flail 2 hits a 16 for 18 dmg
Horns hit a 21 for 10 dmg

AoO hits a 28 for 8 dmg

CURRENT IN-PLAY INFO

AC = 20(normal) = 20 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+4). Cleave?

Water Walk 26min - Cat's Grace Dex +4


(StevenVdB) Aexana Thrush (D) HP58/58 - AC24/21/18 - +4 vs Giant - CMD 15 - +1 vs Lizards & Goblinoids   3d6=11 ; 3d6=11 ;
Wednesday May 20th, 2015 4:41:32 PM

(DM I see Aexana is still at V15 on the map. However don't forget she's 'travelling' on Magana's shoulder :-) )

First Aex's Flaming Sphere crashes into Archer 3 some more (damage 11HP - Reflex save DC18 for half)

"Let's bring some tension to play", Aex then thinks. While perched on Magana's shoulder (and thus moving with her without using a move action) Aex casts Call Lightning (full round action). At the completion of the spell a lightning bolt crashed down upon Archer 3. (damage 11HP - Reflex save DC20 for half)

(Flaming Sphere - round 4 from 8)
(Call Lightning - 1 bolt out of 8 used)

************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: *Flaming Sphere, *Bark Skin, Owl's Wisdom, Cat's Grace + Fog Cloud
3: Water Breathing, Water Breathing + *Call Lightning
4: Ice Storm, *Cure Serious Wounds + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

Hashamon, Tauren Druid HP 64/100 - AC 16 - Touch 9 - FF 17 
Wednesday May 20th, 2015 8:32:08 PM

(I've always liked the Flaming Sphere / Call Lightning combo. One uses your standard action, the other your move, but you have two spells floating around simultaneously.)

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] [rage ac 20 hp 57/111] (25% chance no crit, uncanny dodge)  d20+12=18 ;
Wednesday May 20th, 2015 10:26:05 PM

Just keep running, just keep running.

Despite his fear, he's still unable to be taken town by the sleep potion.

Dm Shawn - Down on the Docks  d20+3=14 ; d10=9 ; d20+3=6 ; d20+3=19 ; d20+11=28 ; d20+11=19 ; d20+11=14 ; d20+11=18 ; d20+6=12 ; d20+12=31 ; d20+12=19 ; d20+7=8 ; 2d6+6=13 ; d20+10=11
Wednesday May 20th, 2015 10:45:30 PM

OOC: My apologies, I updated everything yesterday and then lost the post.

The Pixie nods to Zeoll to show it agrees. The Pixie goes invisible as it heads to the one archer remaining on the docks. Still invisible it fires an arrow but misses badly. The liontaur begins to cast the spell again.

The shapechanged druid roars again, the three men who previously dropped their weapons and started to run, are now frozen in fear.

Jozhur dreams....

Rillet channels energy and heals his new friends again.

Magana smashes her flail into the archer, taking care of him.

Aexana uses her flame sphere and call lightning to damage the archer.

Coerator and Terer both continue to flee.

The lone archer on the docks fires 3 more times at a fleeing Terser but misses.
Archer 3 hits Magana twice (13 DMg, 2 saves)

Archer 1 Dead
Archer 2 20 dmg
Archer 3 25 DMG
Archer 4 Dead
Archer 5 Dead
Archer 6 Feared
Archer 7 18 DMG Feared
Archer 8 Feared
https://docs.google.com/spreadsheets/d/16rN_MZTlV9Dj744PWri-3-AGA9ZFyJpKu9yizk7YGqw/edit?usp=sharing



Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 63/87 (Ki 7/8) 
Wednesday May 20th, 2015 10:58:28 PM

And cover continues to flee at 50" per round. He does divert towards dry land however.

(Brock) Jozhur AC21/16/15--CMD 24--HP31/57 1 Temp Constitution damage, +4 Temp Charisma 
Thursday May 21st, 2015 12:50:47 AM

"Zzzzz"...it has been a long day, why not take a nap on the dock.

Magana (Craig) [HP 61 of 92] [DR 1/-]  d20=18 ; d20=10 ; d20+11=27 ; d20+6=22 ; d20+5=7 ; d20+11=16 ; 2d8+7=20 ; 2d8+7=20 ;
Thursday May 21st, 2015 1:30:14 AM


made 2x saves

Magana takes a five foot step toward the last remaining archer on this boat (archer 3) and executes a superb chaîné, landing two heavy blows, and pauses, expecting to see the man crumple in a bloody heap.

Flail 1 hits a 27 for 20 dmg
Flail 2 hits a 22 for 20 dmg
Horns miss with a 7

AoO misses with a 16

CURRENT IN-PLAY INFO

AC = 20(normal) = 20 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)

Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+4). Cleave?

Water Walk 26min - Cat's Grace Dex +4


Zeoll (Cayzle) (AC22 - HP 51 of 51)  d12=2 ;
Thursday May 21st, 2015 7:03:18 AM


[OOC: Am I missing my pixie friend? Is it on the map?]

Zeoll finishes his Summon Fey Friend 1 spell, spontaneously casting to replace a bane spell. When he is done, the fey that answers the call is ... [rolling a d12] ... a brownie.

The brownie is one step removed from Zeoll in alignment, so the spell duration is two rounds per level, and he should do as Zeoll suggests. Zeoll summons him into space N15 (within the 40 ft range) and asks him to attack his enemies, starting with Archer 2.

[OOC: Note that brownies get improved initiative as a default feat, but the Wold does not use that. May I suggest Lunge or Toughness?]

Zeoll himself rushes to PQ-14-15 and uses aid another to wake Jozhur. "Come on, my frriend," he says loudly as he shakes the fellow. "No time forr a snooze!"

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command, command x2, bane/SFF1, elf vision
2: calm emo/SFF2, calm emo, hold person, faerie fire

Sorcerer spells:
Cast: 2 of 7 1st lvl (Mage Armor, True Strike)
Cast: 3 of 4 2nd lvl (Hid Laugh)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 2 of 7.
Fey Domain Hide Away: used 2 of 7.
Meta Rod: used 1 of 3
Fey Spread The Word Bonus: used 1 of 1
Other stuff used: 1 of 3 tanglefoot bags.

Current effects: Mage Armor 6 hours from morning

DM SHAWN: Updaed the map, and got an attack in for him.

Hashamon, Tauren Druid HP 64/100 - AC 16 - Touch 9 - FF 17  d20+14=17 ; d20+14=29 ; 2d6+14=16 ; 2d6+14=24 ; d20+16=17 ; 2d6+10=17 ; d20+15=20 ;
Thursday May 21st, 2015 11:44:02 AM

With his enemies paralyzed, Hashamon lets his claws fly, holding his third roar in reserve. Two mighty swipes strike the already wounded archer, likely ending his life.

Attack 1: Power Attack. Hit AC 17 for 16 damage.
Attack 2: Power Attack. Hit AC 29 for 24 damage.

Attack of Opportunity if opponent provokes (5ft reach this form): Hit AC 17 for 17 damage and grabs CMD 20.

DM Sanity:

4 Rounds of Frightened Condition Remain

Beast Shape IV: This spell functions as beast shape III except that it also allows you to assume the form of a Tiny or Large creature of the magical beast type. If the form you assume has any of the following abilities, you gain the listed ability: burrow 60 feet, climb 90 feet, fly 120 feet (good maneuverability), swim 120 feet, blindsense 60 feet, darkvision 90 feet, low-light vision, scent, tremorsense 60 feet, breath weapon, constrict, ferocity, grab, jet, poison, pounce, rake, rend, roar, spikes, trample, trip, and web. If the creature has immunity or resistance to any elements, you gain resistance 20 to those elements. If the creature has vulnerability to an element, you gain that vulnerability.

Large magical beast: If the form you take is that of a Large magical beast, you gain a +6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

Frightened Condition: A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a --2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.

Paralyzed Condition: A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A paralyzed swimmer can't swim and may drown. A creature can move through a space occupied by a paralyzed creature--ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares to move through.

Deafend Condition: A deafened character cannot hear. He takes a --4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a --4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] [rage ac 20 hp 57/111] (25% chance no crit, uncanny dodge) 
Thursday May 21st, 2015 4:58:31 PM

And I raaaan, I ran so far away.

Terser has always liked music while running, though he's never run from a battle before. Somehow, this song seemed appropriate.

Rillett (Bradley) HP 61/69 - AC 22/12/20 CMD 19  d20+15=29 ;
Thursday May 21st, 2015 6:09:56 PM

Rillett will cast Command on Archer 2, "Approach", which should require that he swim to me. DC is Will 15.

"Has anyone seen the Harbormaster? Harbormaster! Are you here? Are you hurt?"

Rillett can see Terser running at the speed of a flock of seagulls. He'll look around to see if anything new has appeared on the scene, or if anything just looks wrong. Perception 29.
--------------------------------------------------------
For the DM -

Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, *Command, Comp. Languages, *Detect Evil, *Obscuring Mist, Shield of Faith
2 (DC17): *Augury, See Invisible (D), Hold Person, Lesser Restoration, Delay Poison
3 (DC18): *Divination (D), Dispel Magic, *Prayer, *Water Walk, [open slot]
4 (DC19): *Dimension Door (D), *Air Walk , *Holy Smite(CCW), *Divination (CCW)

Spells Running: Longstrider, Water Walk, Detect Magic.

(StevenVdB) Aexana Thrush (D) HP58/58 - AC24/21/18 - +4 vs Giant - CMD 15 - +1 vs Lizards & Goblinoids   3d6=14 ;
Thursday May 21st, 2015 6:43:48 PM

Aex-Thrush tsjirps happily as Magana brings the last archer on this ship down. She looks around to see what else goes on... huh? On the other ship are more archers and they are tangled up with someone else... whoever fights the archers is their enemy. And the enemy of our enemies is our friend...

Perched on Magana's shoulder still, Aex brings down lightning on Archer 8
(damage 14, Reflex 20 for Half)

THe Rolling sphere she allows to crash down into the ship's belly - potentially setting the ship a blaze. Who knows what could happen if there's a powder room on this ship...

(Flaming Sphere - round 5 from 8)
(Call Lightning - 2 bolt out of 8 used)

************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: *Flaming Sphere, *Bark Skin, Owl's Wisdom, Cat's Grace + Fog Cloud
3: Water Breathing, Water Breathing + *Call Lightning
4: Ice Storm, *Cure Serious Wounds + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

Dm Shawn - Down on the Docks  d20+3=6 ; d100=3 ; d20+10=20 ; d20+3=6 ; d6-2=2 ;
Thursday May 21st, 2015 9:11:32 PM

Coerator veers towards dry land, but continues to run away from the sphinx. Terser is running down the docks, getting looks from the dockhands. Jozhur dreams of electric sheep.

Magana's flail smashes into the man twice, ending his fight and his life.

Zeoll's brownie casts Lesser Confusion on Archer 2 but the archer looks to continue what it was doing.
His Pixie fires again this time catching the archer with a diminutive arrow that barely knicks him. The archer smiles before his eyes go crossed and he falls aside Jozhur and begins a snoring fight.Zeoll follows up and begins shaking Jozhur, who is not responding other then snoring.

Hashamon tears into the man twice tearing chunks of his flesh out, but the man holds.on.

Rillet yells for the harbormaster, and hears a voice call out from the doorway. " I am alright... just end this."

Aexana brings some lightning down, and hurting the prone man. Her ball.of flame moves below deck and she can see the orange flames of a fire starting.

Archer 1 Dead
Archer 2 22 dmg, Sleeping
Archer 3 Dead
Archer 4 Dead
Archer 5 Dead
Archer 6 Feared
Archer 7 58 DMG Feared
Archer 8 14 Dmg Feared

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+15=22 ;
Friday May 22nd, 2015 6:00:31 AM

Zeoll calls for the feaful archers to surrender.

"Yourr frriends arre all dead. We will show merrcy to any who surrrenderr. Lay down yourr arrms!"

Diplomacy 22

He also calls out to his comrades and to his summoned friends, "Please, oh my fellow Lionfisherrs! Oh fairr folk, do not kill them. Let them give up. Give them a chance to atone and rreforrm, as the herroes of the Wold once gave the Fey King himself a chance to do."

(Brock) Jozhur AC21/16/15--CMD 24--HP31/57 1 Temp Constitution damage, +4 Temp Charisma 
Friday May 22nd, 2015 1:10:43 PM

Jozhur rolls over and puts his hands over his ears, continuing his seaside nap. All this shouting and roaring, can't a fellow just sleep undisturbed?

Rillett (Bradley) HP 61/69 - AC 22/12/20 CMD 19 
Friday May 22nd, 2015 2:16:31 PM

Rillett will move over to Jozhur and case Delay Poison on him - that should wake him. Then he'll turn to the new druid/minotaur/androsphinx.

"Hey, tall dark and shaggy! I'm holding you responsible for anything that happens to my friends that you sent running into a hostile city by themselves! Please fly after them and keep an eye on them if you can! When you get back, I'll do what I can to get you patched up."

Rillett is impressed with Zeoll's offer of mercy, though he feels no compassion towards these archers. He certainly won't kill a sleeping or helpless person, but he offered them a chance when this began and they passed. He feels no sorrow for any of them that meet Gargul today.

"Magana and Zeoll, if we can take the weapons away from those paralyzed archers, it should neutralize them."

Hashamon, Tauren Druid HP 64/100 - AC 16 - Touch 9 - FF 17  d20+12=15 ; 2d6+8=16 ;
Friday May 22nd, 2015 2:22:21 PM

Hashamon turns his leonine head towards Rillet, and cocks it sideways.

"One day, I need to learn the common language. I wonder what he wants?"

Following the mans gestures, he notices the still running men. He looks back at the mangled archer and contemplates what to do. With a gruff harumph, he slaps his paw at the bleeding foe to knock him over, then takes to the sky to herd the frightened Taur and Dwarf back towards their friends.

Hit AC 15 vs ?. for 16 subdual.

Fly to maneuver in front of Terser and Coer to have them run back the other direction.

(StevenVdB) Aexana Thrush (D) HP58/58 - AC24/21/18 - +4 vs Giant - CMD 15 - +1 vs Lizards & Goblinoids  
Friday May 22nd, 2015 5:26:56 PM

Aex hears Zeoll's arguments to keep the remaining archers unhurt... Ok...
But the thrush also notices her flaming sphere is doing the trick below deck. She taps Magana's shoulder with her wings to point the liontaur towards the danger and then waves her wings away fron the ship...

No lightnings fly, but she keeps the spell active...

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] [rage ac 20 hp 57/111] (25% chance no crit, uncanny dodge) 
Friday May 22nd, 2015 6:34:43 PM

Terser keeps running away from the big scary sphinx, though he's becoming less and less sure of why he's doing so. When it comes flying overhead, he's more than happy to run away back towards his friends on the dock. Maybe he can even trample that archer again. That was pretty fun.

Magana (Craig) [HP 61 of 92] [DR 1/-] 
Friday May 22nd, 2015 7:59:37 PM


Magana begins moving from opponent to opponent, disarming them, and leaving a pile of weapons on the dock in front of the Harbormaster's office. She mutters to herself in Tauric as she goes and anyone who knows the language will hear various inventive and profane curses about cowardly archers shooting people in the back.


Dm Shawn - Down on the Docks 
Saturday May 23rd, 2015 12:30:35 AM

Zeoll asks for the archers to be spared. The archers have no say in it, as 3 are terrified and the other is asleep. The brownie and pixie both nod that they will listen to Zeoll.

Jozhur has the spell, delay poison cast on him by Rillet. His eyes clear and he awakes with a thunderous yawn. Make another DC 13 fort save.

Hashamon smacks the wounded man, who drops in an unconscence heap. He then flies back in front of Coer and Terser, wrangling them in like sheep. Eventually the fear wears off, and the men are ok again.

Aexana keeps her lightning spell ready incase she needs it. She motions to Magana about the burning ship.

Magana gathers all the weapons, and stores them on the deck near the harbormasters shack. The harbormaster is still in awe of the battle that unfolded. "Maybe you should tie them up before they get their senses back and go to war again."

Loot from archers:

8 MW Composite Shortbow
8 Adamantine Chain Shirt
8 Buckler
Bracers
32 Arrows - Dipped in something
160 Arrows - Normal
MW Thieves Tools



Magana (Craig) [HP 61 of 92] [DR 1/-] 
Saturday May 23rd, 2015 12:51:23 PM


Magana then sets about securing the prisoners, intending to turn them over to the Harbormaster. They violated the rules of his bailiwick and Magana now sees that the Harbormaster is worthy of her respect.


(Brock) Jozhur AC21/16/15--CMD 24--HP31/57 1 Temp Constitution damage, +4 Temp Charisma  d20+5=13 ; d20+11=27 ;
Saturday May 23rd, 2015 10:08:45 PM

Jozhur rubs the sleep out of his eyes and takes a look around. He gawks at the burning ship for a moment.

"That is a Shipping Guild ship that is burning, right?"

He takes a careful look around for anyone who may be watching them.

-----------
Fort save: 13
Perception: 27

Rillett (Bradley) HP 61/69 - AC 22/12/20 CMD 19  d6=6 ; d6=1 ; d6=1 ; d6=4 ; d6=5 ; d6=4 ;
Sunday May 24th, 2015 4:00:01 AM

Rillett will check on the Harbormaster. Was he hurt?

Now that Rillett realizes that Hashamon may in fact be an ally, he will bow to the Taur. His hand travels almost unconsciously to the metal holy symbol that hangs around his neck as he speaks. He'll ask Zeoll to kindly translate for him, "Thank you for your help. I did not know if you were friend or foe at first, and I am glad you were there to help us. Unfortunately, this looks unlikely to be the end of our difficulty here. An outside force seeks to control the people of Bonetown against their will. This control was neither asked for nor welcome, and we stand against it. You may wish to leave this place, as it is not safe here right now."

Rillett will channel healing to those present, excluding the archers, and being sure to include the Hashamon and the Harbormaster. Everyone gets 27 points back and assess if anyone is still wounded.

Rillett (Bradley) HP 61/69 - AC 22/12/20 CMD 19 
Sunday May 24th, 2015 11:04:19 AM

Ooc: healing was actually 19 points, not 27. Not paying attention, and added my level to channeled energy.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 72/95] (25% chance no crit, uncanny dodge) 
Sunday May 24th, 2015 12:17:27 PM

header update

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 82/87 (Ki 7/8) 
Sunday May 24th, 2015 11:20:56 PM

"Yarr, that was embarrassing" a sheepish Coer admits once the fear has worn off.

Assuming the Androsphinx is now a Taur again he introduces himself to what is hopefully a new ally.

(StevenVdB) Aexana Thrush (D) HP58/58 - AC24/21/18 - +4 vs Giant - CMD 15 - +1 vs Lizards & Goblinoids   d20+15=18 ;
Monday May 25th, 2015 4:30:46 AM

As soon as the archers are disarmed Aex-Thrush flutters around the harbour. Her friends will deal with the archers and talk to the harbourmaster. She has never been good at diplomacy. As Jozhur mentions the burning she Aex looks around and whistles: "Did I do that?"

She keeps an eye out for any others who have taken an intrest in the battle... (perception 18)

Dm Shawn - Down on the Docks 
Monday May 25th, 2015 9:29:52 AM

"MY SHIP" a man screams as he runs down the docks. "What happened to my ship." His eyes are peeled on the ship that is now blowing black smoke from beneath the deck.

" Ehh... Winston is going to be upset." the harbormaster whispers to the group as he nears. " But he better thank you ladies and gents first. Thank you for the defense."

The secured archer who was asleep stirs. His eyes go wide as he sees his hands bind. The other men begin to come out of their shock and fear.

" Let us go, and perhaps the gods will spare you fools."

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 72/95] (25% chance no crit, uncanny dodge) 
Monday May 25th, 2015 12:54:33 PM

Terser joins Coer in his embarrassment. However, he also leans down to collect a feather that had fluttered down from the taur that was a sphinx and mutter a few words over it before stowing it in his pack. The next person to try to scare him off would not have such an easy time of it.

collecting a feather as a shaman totem - +4 vs frightened condition

The only fools I see are the ones who keep attacking us. It seems they can't beat us in a fair fight or an ambush. Not that they've ever really tried to fight fair.

Rillett (Bradley) HP 61/69 - AC 22/12/20 CMD 19  d6=5 ; d6=4 ; d6=2 ; d6=4 ; d20+6=24 ; d20+14=16 ;
Monday May 25th, 2015 1:01:02 PM

Rillett will look at the archers. "Gargul has spared your life thus far today. Perhaps you can benefit from his healing as well."

Rillett will channel energy to everyone there, this time including the archers. Everyone is healed for 15 points. (4 out of 5 channel energy used.)

"Why did you attack us? What wrong have we done to you people, or to the Shipping Guild, that you would attempt to murder us like common criminals?" Diplomacy 24, Sense Motive 16.

What is the state of the Harbormaster and his building? Is the Harbormaster hurt, or does he seem concerned about his building? Is it still burning? Should we attempt to put it out?

(StevenVdB) Aexana Thrush (D) HP58/58 - AC24/21/18 - +4 vs Giant - CMD 15 - +1 vs Lizards & Goblinoids  
Monday May 25th, 2015 4:54:06 PM

Aex feels sorry for the owner of the ship but... Who would have thought those assassins were hiding on ship other than their own... On the other hand...duh... what assassin would use his own ships if stealth was in check...

Ohw sometimes the Goblin lass can be such an idiot...

Magana (Craig) [HP 61 of 92] [DR 1/-] 
Monday May 25th, 2015 4:56:03 PM


Once the prisoners are secured, Magana looks for bystanders to organize as a fire brigade to try to save the boat. It seems too small to call it a ship despite what this "Winston" person called it.


Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+15=27
Monday May 25th, 2015 8:55:32 PM

Zeoll asks his fey friend the pixie to help him figure out the truth with these captured enemies. He asks the fey to use Detect Law/Chaos/Good/Evil on them. He asks his fey friend to Detect Thoughts as Zeoll asks some basic questions:

What are your names? Who sent you to fight us? What were your orders? Were and when will the next attack on us be?

What are the Shipping Guild's plans? Who are the commanders here in Bonetown?

Where did you come from? What is your background? Who is someone who was a good influence on you in your life, someone you respected, maybe a family member? What would he or she think if they knew you were basically hit men? Would you swear an oath to leave the Shipping Guild and go live an honorable life, one your mother would be proud of, if we let you go?

Edit: Diplomacy Check: 27

Rillett (Bradley) HP 61/69 - AC 22/12/20 CMD 19 
Monday May 25th, 2015 10:31:46 PM

Ooooh, think Rillett. Zeoll's playing the what-would-your-mother-think card. This guy doesn't mess around.

(Brock) Jozhur AC21/16/15--CMD 24--HP46/57 1 Temp Constitution damage, +4 Temp Charisma  d20+11=16 ;
Tuesday May 26th, 2015 12:30:10 AM

Finally shaking off the sleep, Jozhur carefully scoops up the dipped arrows and places them in his quiver. "I'll have something for next time I can't sleep I suppose."

He keeps watch for another attack while the others are busy putting out fires and whatnot.

-----------
Perception: 16

Hashamon, Tauren Druid HP 64/100 - AC 16 - Touch 9 - FF 17 
Tuesday May 26th, 2015 12:54:02 AM

Hashamon watches the people he intervened to help quickly start meting out questions to the captured archer. He isn't quite sure what's being said, but can understand that there is some effort at understanding each other and not simple threats flying.

Having dropped the form of the Androsphinx, he considers the group for a moment. He watches Zeoll, Magana, and Coerater, he is somewhat relieved when the latter introduces himself.

<Taur>

"I'm sorry I frightened you, but I needed space. The archers were better in close quarters than I assumed."

He considers what else to say, and lets out an awkward exhale.

"So there's that. I uh, I was called Hashamon. Am. Am called Hashamon Why did these men try to kill you? And please thank the one who healed me" Hash points at Rillet.

He knows it isn't REALLY his business, but he hadn't seen another Taur in a long enough while that he was willing to babble for a bit.

(StevenVdB) Aexana Thrush (D) HP58/58 - AC24/21/18 - +4 vs Giant - CMD 15 - +1 vs Lizards & Goblinoids  
Tuesday May 26th, 2015 10:39:11 AM

Aex intrigued with the other fellow who's obviously a druid also! He has mastered the art of shape-changing much better than she has! How interesting!! Perhaps she might learn a few new tricks from him...

The thrush flutters close to Hashamon and whistles a welcome.

Dm Shawn - Down on the Docks  d20+11=13 ; d20+11=18 ;
Tuesday May 26th, 2015 11:08:05 AM

The former sleeping man looks at Terser. " Big words for a coward who ran from a fight. Thank your cow lady for saving you today."

Rillet gets a big wad of spit thrown his way to answer his question. " Ask your god who sends him souls. Not you fools, but us. Plus.. the elfbloods sent us, wanted to send a message." Rillet can tell the elfbloods didn't send them, but they probably have sent more people to talk to Gargul then the group.

As for the harbormaster, he looks thrilled the fight is over. The flames on his building are out.

Aexana beats herself up a bit about the fire.

Magana easily gets enough people to help with the fire. The boat is damged, but repairable. "Who is responsible for this" Winston asks everyone on the docks.

" those.men there, " the harbormaster says as he points to the archers. " the group defended us from them."

The brownie nods to Zeoll, casting its detect thought spell.

The pixie flutters around before answering. " I detect a presence of Law, but Evil as well."

One of the other men looks to not be as aggresive when Zeoll is talking. he looks back and forth between the others to Zeoll. " The shipping guild? You have a bounty on your head. "

Jozhur scoops up the poisoned arrows, while keeping an eye out.

Hashamon greets the ther taurs and introduces himself. The harbormaster and the dockhands are cautious. They knew the Lionfish crew but this new taur helped.
-------------
" If you fools don't die by us, you die from our friends. You made too many enemies. " He looks at his compatriots, before adding " your death is coming." With that an audible pop is heard from the mouths of the archers. All 4 men begin foaming at the mouth and convulsing for a few seconds before their bodies go limp.

Hashamon, Tauren Druid HP 64/100 - AC 16 - Touch 9 - FF 17 
Tuesday May 26th, 2015 5:22:25 PM


Hashamons barrage of questions are interrupted by the flittering Aexana. He waves at the little thrush and dips his head.

<Sylvan>

"Greetings, fellow child of the Fey Court."

Unsure of where to go here, he just sort of awkwardly stares at Magana and Coerater. He knows his business isn't with the group, but he's done so much wandering alone in this terrible place he doesn't want to just leave, not yet.

Of course, when the men he ensured were taken alive all decide to eat a suicide pill, his demeanor darkens.

<Tauren>

"What a waste. The species of man constantly teaches me that I understand nothing about them."

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 87/95] (25% chance no crit, uncanny dodge) 
Tuesday May 26th, 2015 6:55:15 PM

Hmmn. They call me a coward because magic made me flee, yet were not brave enough to face the consequences of their actions. What strange men these were. I don't think we can wait too much longer to deal with the leader. We will face these attacks until he is replaced.

He directs his next words to the new Taur, asking for a translation when they aren't understood.

A little warning would be nice next time you plan on dropping a bomb in the middle of our group. We do appreciate the assist though.

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Tuesday May 26th, 2015 9:50:06 PM


Zeoll grimaces at the suicide of the prisoners. "Evidently they did not like being rreminded of what theirr motherrs would have thought of them," he muses. He thanks the pixie as it pops back to the Wold's Cradle.

Finally he has a chance to greet the new Taur. He bows and says in Tauric, "Greetings, honorable minotaur, and thanks for your able assistance in the fight against those assassins. Your help was timely and potent."

"I am Zeoll, once Chosen of Domi, then an Iron Adventurer of Hook City, of late a member of the crew of the Lionfish, which you can see docked yonder. I am a seer, serving the king and queen of the fey, with magic both arcane and divine."

"I have counted many minotaurs -- and centaurs -- as my friends and comrades at arms over my many years, and I welcome you in the spirit of the brotherhood of all taur-kin."


Zeoll is an old liontaur, dressed in autumnal reds, oranges, and yellows. He carries a huge honking darkwood shield carved with oak leaves and small creatures, the holy symbols of Queen Maab especially.

"Let me introduce my friends," he continues, in Tauric. "And if you do not speak the common tongue of humans, I can translate."

Zeoll looks over the group.

"This is Captain Coer, a gruff minotaur with a soft spot in his heart for those under hs command."

"This is Terser, a remarkable warrior dwarf with surprising healing powers."

"With all respect to Terser and Coer, here is the greatest warrior of our group, Magana. She may be a bit undiplomatic at times, but she her martial prowess is matched only by her loyalty."

"Rillett has but lately joined our group, and he has still shown his worth several times over, as a healer and as an eye of Gargul."

"You have met Aexana, or just Aex for short, a clever gnome and a master of polymorphing, as you seem to be as well. She will understand you in any language you speak, but you will want to cast Speak with Animals if you want to understand her response. Or maybe shift into a similar form?"

"Jozhur is a deadly archer and a perceptive scout. He is an excellent friend to have at one's side, in a fight or otherwise."

"Please be welcome among us!"


Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 82/87 (Ki 7/8) 
Tuesday May 26th, 2015 11:55:32 PM

"Yarr, who are you calling gruff" Coer scowls at Zeoll.

In Taur to Hashamon - "Bonetown is a bad place to find yourself Hash. looks like there may be more fighting Very soon. If you wish to stay with us, we can help keep you safe. "
Coer does his best friendly invitation... It needs work


Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Wednesday May 27th, 2015 1:06:18 AM

Rillett will thank Zeoll for translating, and as that he convey his thanks and greeting the this visitor.

"Master Hashamon," Rillett will bow low in respect. "You are welcome here. Thank you for your assistance earlier. I am new to this group, but I can tell you that in the day that I have spent with them, they are a good an honorable group. I am Rillett Savenport, and I was born here. This is a rough place, but it is home for me. Please do not judge us too harshly. While there are bad people here, there are many good folk here too."

"Most recently, a terrible thing has happened. Foreigners have come to this place and seek to substitute their will for legitimate self-rule. This we cannot stand. You are new here, and you may leave if you wish. However, your willingness to help us shows us your heart. Your skills in battle and magic suggest you are most capable in a fight. Will you stand with us against this invader? Will you help Bonetown in it's hour of need? Will you help us throw off the tyranny of the Shipping Guild?"

"Also, these guys cook some pretty good bacon."

(Brock) Jozhur AC21/16/15--CMD 24--HP46/57 1 Temp Constitution damage, +4 Temp Charisma  d20+11=20 ;
Wednesday May 27th, 2015 1:25:28 AM

Jozhur sighs at the death of the prisoners. Pretty devoted to their cause, not some hired thugs. They certainly aren't dumb enough to have any valuable information with them, but Jozhur will check as he.

Noticing the new taur does not speak common, he simply gives Hashamon a friendly wave.

-------------------
Perception: 20

Hashamon, Tauren Druid HP 64/100 - AC 16 - Touch 9 - FF 17 
Wednesday May 27th, 2015 1:38:11 AM


Hashamon considers his fortune...then answers in Taur.

"I intervened because I saw my first Taur in 8 years, and she was stuck full of arrows. Now it seems I've made an enemy..."

His pause is a short one.

"I will travel with you, if you will accept one who is still searching to understand the why of the Wold. If I had any doubts, the sigils of the great King and Queen in the woods has put them at ease, Zeoll. It was the fey folk who teased me forth from my grove, equipped me thus with gifts, and bade me seek to understand the civilized Wold in that it would make me a better protector of that which is not."

He snorts the words "civil" with obvious derision.

"I've yet to see any animal or beast as cruel as those which live in these cities. Yet my oath to the dead and my gods has kept me in them for a short time now. It will be good to see perhaps some good come of those in my company rather than misery."

He reaches tenderly for Aexana, rubbing a spot right above the beak of the Thrush.

"I am like your Aexana, but not. My magic could not hope to achieve burning flame or striking skies, it strictly is limited to the power of change. Perhaps she can teach me more in time. My power lies in shifting, the ability to adopt a form like your Thrush here, but other, more distant beasts as well. Giants, Monsters, and some things better left for the utmost of emergency. I pledge my aid, tooth and claw, to protect your pack from the predators which hunt you."

He pauses a moment, then adds.

"Though I do not care either way about the governance of this city."

Magana (Craig) [HP 61 of 92] [DR 1/-] 
Wednesday May 27th, 2015 7:50:33 AM


Magana merely nods and grunts a short 'Welcome' in Tauric to Hashamon. No need for words when the more loquacious members of the party have stepped up. She does, however, give a quiet 'Thanks' and a gentle fist-bump to Aex and Rillet for their timely healing.

Once the introductions are completed she says, "These attacks are coming too swiftly. If we do not find a safe place to rest for the night, I fear we will not survive to see the dawn."


(StevenVdB) Aexana Thrush (D) HP58/58 - AC24/21/18 - +4 vs Giant - CMD 15 - +1 vs Lizards & Goblinoids  
Wednesday May 27th, 2015 10:49:29 AM

Aex-Thrush is perplexed at the suicide-archers. How fanatical are these folks?! She likes the Taur Druid. After all, she did travel to the taur islands hoping to learn if Taurs are considered humanoids or animals. In times, when her companions turn to mindless killing machines she again questions herself... but when calm returns she's grown to like these creatures. Now, it turns out there are some who mastered the druidic skills also!!

After getting to know Hashamon, Aex flutters to Magana and lands on her shoulder again.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Wednesday May 27th, 2015 6:19:59 PM

Rillett will initially flinch at Magana's "gentle fist bump" until he figures out what she's doing.

Used to living among humans, Rillett is beginning to feel a bit small among all these Taurs. But if Aex got used to this, so can he.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 92/95] (25% chance no crit, uncanny dodge)  d6=1 ; d6=1 ; d6=5 ;
Wednesday May 27th, 2015 6:48:25 PM

Thanks for talking me up, but I'm new to this healing thing. I think I may find it has other uses as I develop it that are more valuable.

Still, why waste it. Terser adds his own bit of healing to the mix. three tries to get a 5, haha

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Wednesday May 27th, 2015 9:25:16 PM

OOC: Anyone who is about to channel, if you want to borrow the party phylactery of positive chanelling, take a moment and Zeoll will give it to you for an extra 2d6 on top of your usual channel. If you are wearing a headband of Wis, say, then you should not do it, but otherwise it is all gravy, so please use the item, especially after battles! You do not have to wait for Zeoll to say yes -- assume he hands it over freely!

Dm Shawn - Down on the Docks 
Wednesday May 27th, 2015 9:27:52 PM

Introductions are made, and healing is dished out. Some of the group are have a warmer reception, while others are all business. Jozhur searches the bodies, and as he thought finds nothing of inportance. The men are so non descript. No scars, markings or anything to discern them from each other.

The harbormaster walks over and speaks to the man Winston, before heading back to the group. "He's mad, but he understands it wasn't your fault. I gave him a couple months free docking, and he is fine with it. Now back to the issue at hand, we are still on for tommorow morning. I think you guys should stock up on what your need tonight, and then good a good nights rest." He looks out at the blockade in the bay " Maybe one last drink before the world goes to hell." he says with a little laugh to himself.

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Wednesday May 27th, 2015 10:10:26 PM

Zeoll agrees and hopes the party can pass the night uneventfully.

"Anyone have a Rrope Trrick or two?" he asks. "Maybe I'll buy one in the Catacombs that will last all night long."

[OOC: Kindly DMs, do we have access to the Catacombs from Bonetown? I forget if there is a branch entrance here.]

[OOC: CL10 Rope Trick only costs 250 gp for uninterrupted rest for 8 of us ... and amazingly I do not think we have any familiars or companions, do we?]

(Brock) Jozhur AC21/16/15--CMD 24--HP46/57 1 Temp Constitution damage, +4 Temp Charisma 
Thursday May 28th, 2015 12:54:36 AM

"Ha! An ale sounds good, it's been a long day. But we will need clear heads in the morning. We best just get some rest. Tomorrow could be an even longer day."

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 92/95] (25% chance no crit, uncanny dodge) 
Thursday May 28th, 2015 10:44:51 AM

I find that nothing clears the head and helps you sleep like a good tankard of ale. As long as you don't go overboard, of course.

Magana (Craig) [HP 81 of 92] [DR 1/-] 
Thursday May 28th, 2015 4:41:11 PM


"Perhaps we should sleep aboard Lionfish? It's the most defensible place I can think of. No one could approach without being seen."


Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Thursday May 28th, 2015 6:32:40 PM

"Harbormaster, about how deep is the water where Elstred's ship is anchored? Are you aware of any aquatic allies they may have? Any waterborne threats we should be aware of?"

"As for rest, the Lionfish seems as good a place as any. Unless the Harbormaster can suggest a more secure location. "

(StevenVdB) Aexana Thrush (D) HP58/58 - AC24/21/18 - +4 vs Giant - CMD 15 - +1 vs Lizards & Goblinoids  
Thursday May 28th, 2015 7:31:24 PM

Aex uses the time left before going to bed producing 2 Cure Serious Wounds potions (rolled before).
Then, she prays and prepares her spells for the day...

Hashamon, Tauren Druid HP 64/100 - AC 16 - Touch 9 - FF 17 
Thursday May 28th, 2015 11:42:30 PM


The Lionfish is a new setting for Hash. Despite the friendliness displayed by it's crew, it doesn't take long till he finds a time to excuse himself. As far as he knows, he still really isn't a part of it's crew.

Making his way to the forecastle of the ship, Hash considers the magics he will focus on tomorrow. Decisions made, he makes his way up to the mast, and shifts into the form of an old hoot, then falls asleep in the crows nest.

Dm Shawn - Down on the Docks 
Friday May 29th, 2015 7:05:47 AM

The harbormaster shrugs at Rillets question. " The bay is deep... real deep. 200 feet maybe? As for his forced, we dont know anything like tjat. Just men and ships.

Zeoll ponders using a Rope Trick spell, and he recalls there is a catacombs access here in Bonetown.

Aexana plans to use her time before bed to make some potions and of course pray.

Ooc: Is the Lionfish the final destination or is some of the group headed to the catacombs.
Terser and Jozhur both want an ale.. though in moderation.

Magana wants to sleep on the ship. And Hashamon is all for that.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 92/95] (25% chance no crit, uncanny dodge) 
Friday May 29th, 2015 12:53:45 PM

Terser will accompany Zeoll to the Catacombs before returning to the Lionfish for the night.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Friday May 29th, 2015 12:56:49 PM

Ooc: how does treasure distribution happen in this game?

Dm Shawn - Down on the Docks 
Friday May 29th, 2015 2:26:38 PM

Ooc: the players send real money to the dms and they assign the best pieces . :)

Really, it is usually based on the monatary value. If you like a item in the haul, you ask for It And its value is taken out of your share.

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Friday May 29th, 2015 11:19:13 PM


Zeoll makes a trip to the Catacombs with Terser and then meets his other friends on the Lionfish.

"Thank you forr yourr company, excellent Terrserr," he says. "It is always good to have a dwarrf as a companion."

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Friday May 29th, 2015 11:43:34 PM

ooc: Soooo....we have some treasure. How do we turn that into cash to buy stuff? Does someone already keep a treasure list? Would you like me to do so?

Magana (Craig) [HP 81 of 92] [DR 1/-] 
Saturday May 30th, 2015 12:56:45 AM


Magana greets the crew when the party returns to the Lionfish and updates them on the current dangers we face, admonishing them to keep a sharp eye out tonight.


(StevenVdB) Aexana Thrush (D) HP58/58 - AC24/21/18 - +4 vs Giant - CMD 15 - +1 vs Lizards & Goblinoids  
Sunday May 31st, 2015 6:02:57 PM

Once the potions are ready she offers both to the group.

"These herbal infusions will cure some Serious Wounds in battle. Downside is they will expire in 24 hours but... I think they will be needed before that... Magana will probably be first in the line of fire? You better hold on to one... Who wants the other one?

Oh, before meditating... Do I need to prepare some more waterbreathing? Perhaps I can torch another ship? In any case, I will focus on protecting and buffing your strength...not many offensive spells on my side then..."


Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 82/87 (Ki 7/8) 
Sunday May 31st, 2015 11:42:19 PM

Coer is distracted. These assassins took their own lives? For what purpose? Is this common among the shipping guild or are they employing darker forces to achieve their goals.

The attack has strengthened his resolve however. He will fight. The shipping guild has always been questionable and justice would eventually been served... He just was not expecting it would be he who dealt it.

He returns to the lionfish with his friends in silence, mentally preparing himself for the upcoming raid.

DM Rob - Back on the 'Fish 
Monday June 1st, 2015 12:05:29 AM

One by one the group make their way back to the Lionfish. Along the way, the party pass small groups of the Harbormasters' guards. The sneers they gave the party earlier are now replaced with a slight nod of the head. It's a small gesture, but a telling one. You are allies now, and the next day will show just how much.

This is the first time Rillett and Hashamon have seen the mighty Lionfish, and she is impressive.

Per Coer's earlier orders, much of the crew are enjoying some much deserved shore leave. With Tula not to be found anywhere aboard, Tommy has been left in charge. The half-orc is perched by the ships wheel, and currently sports a black eye. A wide grin covers his face as he rubs the knuckles on his right hand, and you can just tell he has enjoyed this stay in Bonetown.

The only other crew member in sight is Pinny, though he is currently perched high in the rigging above and is just staring out at the open waters.

Aexana hands out the potions she has freshly brewed, and then tries to start thinking of what spells she should prepare for the next day. Perhaps she can burn down another ship (hopefully not one belonging to an innocent bystander this time). Though the pendulum does swing both ways. Would a vessel of the Shipping Guild - an organisation built solely for the purpose of trading and sailing the seas - be prepared for such magicks? Would they be prepared to use similar tactics in return? And would she be prepared to sink a ship with possibly hundreds of sailors aboard? Do they all deserve to die?

Coer contemplates the actions of the assassins. The Shipping Guild is like any other organisation, they employ sailors to do a job. Could any employee be so devoted as to take their own life for the organisation? No, in all likelihood it would take someone far more zealous. Perhaps hired hitmen?

Magana gives Tommy an update on what to expect tomorrow. "If their ships are as soft as their skulls, we should have no troubles" Tommy smiles looking at some blood that currently stains his knuckles "Just make sure the goblin stays out of my way". No doubt a reference to Horace.

The mood on the docks is quite tense tonight. Every ship that is docked knows there will be a battle tomorrow, and the element of surpirse will be necessary if they are to triumph. To that end, you can see people trying to go about their business as usual, but keen eyes can see weapons being sharpened and prepared.

Magana warns the crew to be on the lookout tonight, and as if on cue, there is a short, sharp whistle from Pinny above.

It appears two men have caught his eye. They are walking the docks and stopping to look at each vessel. Talking or whispering to each other, pointing at the ship, and then moving on to the next one.

They eventually come to the Lionfish. The pair look humanoid, but are quite tall and solidly built. Both are cloaked and have their hoods raised, so it is hard to make out any features. Threaded into the shirt of one of the men Terser recognises the holy symbol of Domi.

===========================
OOC: It looks like the party have missed some XP! You are each awarded:
3000xp for the dinner with Elstred
5000xp for the battle with the Assassins

This should put everyone at around 74,000xp


(Brock) Jozhur AC21/16/15--CMD 24--HP46/57 1 Temp Constitution damage, +4 Temp Charisma  d20+11=17 ; d20+16=19 ;
Monday June 1st, 2015 1:55:48 AM

Jozhur keeps his distance and watches the men. He will find a place to hide and observe from if he has time.

------------
Perception: 17
Stealth: 19

Do we know what the bracers are? Can someone try to identify them?

Jass (SteveK) 
Monday June 1st, 2015 6:32:07 AM

The first man is full of confidence, but with plaid skin and rapidly graying thin hair. He is a weathered but amiable and slightly thin man in his late 20s. Standing 5 foot 9 inches tall, his common traveler's clothes and cloak is easily overlooked by the smile that plays around the easy-going mouth. There is something about him that is familiar, not like anyone has ever seen him, but that his description is part of many a story. "Hey, what's the word?" he calls out with a friendly grin to the ship.

He turns to his companion. "This is the one we were looking for, Ve, the Lionfish, eh?"

He turns back to the Lionfish. "Hey! Permission to come aboard and all that stuff! You ARE the heroes who have been working this area, eh? I'm Jass. Jass of Downs. You know, with the Dragon Consortium?"

........


Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+10=26 ; d20+10=14 ; d20+10=30 ;
Monday June 1st, 2015 6:38:18 AM


Zeoll returns from the Catacombs with a couple extra scrolls and some fancy new spectacles. [I hope! Fact is, I'm still wrangling on the CC Board.]

He is glad to cast Detect Magic and Guidance and look at the magic bracers and any other unidentified loot.

Spellcraft checks to do IDs: 26, 14, 30

He talks about strategy with his friends. He would rather wait for morning so that he can pray for spells. He is pondering starting off with a support role: summons and cures.

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Monday June 1st, 2015 7:30:03 AM


Zeoll blinks. He knows that man! Ve Mundr! He springs forward, about to embrace him. Then he pauses, unsure.

"Do you rrememberr me, Ve? We sharred a drream many yearrs ago. A drream, orr morre like a nightmarre, in the land of Kosh Marrr, wherre we fought werrewolves and giants to save a human. It did not end exactly well? My memorries arre not what they werre."

The old liontaur pauses and wipes his eyes. "Orr maybe I just drreamed of you, sirr? Have we met, orr was it just a vision of my own aged brrain? I know we taurrs age fast, but you do not even look any older!"

The grey-maned fellow turns to Jass, and recognition sparks in his eyes, behind his new specs. "And you, sirr, I know I met, at a Yule parrty at the Giggling Ghost, when I serrved with the Irron Adventurrerrs. We talked about ourr old common frriend, Captain Brrahmah, of tattoo fame, perrhaps the best of those of us Chosen by Domi so long long ago."

Zeoll bows. "What brrings you two fine fellows so farr frrom home, on the eve of a fight. Gods know we could use such able herroes in ourr battle."

When Zeoll hears the words "Dragon Consortium," several emotions wash over his open face. Surprise, for who knew the Consortium was interested in the affairs of such a backwater as Bonetown. Pure pleasure at meeting again these adventurers he knew in the past. And underneath, maybe a bit of melancholy -- he realizes that these heroes have reached the height of achievement, membership in the Dragon Consortium, while he, old Zeoll, has been left behind by the passage of years, for time and chance has happened to us all.

After a pause, the liontaur dressed in colorful oranges, reds, and yellows turns and welcomes these two notables to the ship. He introduces them to his friends on the crew. And he explains to those who do not understand that the Dragon Consortium is the premier order of heroes the Wold has ever seen.

Hashamon, Tauren Druid HP 64/100 - AC 16 - Touch 9 - FF 17 
Monday June 1st, 2015 11:02:03 AM

( Sorry!, I posted Hash to sleep before the day was over! )

Watching the approaching strangers with interest, Hash doesn't feel the urge to leap down and defend. He had only been with these fellows for a few hours, and yet to feel like there was anything here he had a claim to than his life.

Still, the Liontaur was worked up, and old Zeoll was interesting to him. It wasn't often that both a Liontaur and a Minotaur offered worship to the same gods not named Domi or Imod.

Gliding down from the crows next, Hashamon perches a little closer to the meeting, and lets out a pointed "hoot" to Zeoll before ruffling his auburn feathers and settling in to listen as to why they have been approached.

(Hey guys, I had to undergo a bit of surgery, as I had a charisma score of seven. In this moment, it was discovered I was missing a couple skill points. What I thought would be an interesting point, Hash not speaking common, was quickly discovered to be a pain in the butt. So Hash knows it, and please pretend he always has. Thanks!)

Ve Mundr (Dan K) 
Monday June 1st, 2015 1:20:39 PM

Olive skinned, dark hair and eyes, standing at 6' and weighing about 200. Slightly large and single crooked nose, he wears a well fitted tan linen shirt, black cotton wool blended pants with brown leather boots and wide brimmed black hat. Symbol of Domi is threaded into his shirt and his holy symbol, plainly visible as a copper and gold medallion on a steel chain about his neck.

The man wears a slightly more serious countenance than the amicable grin of his companion and a slight grimace crosses his face when the other calls out what group they represent. "That is low key?" he asks casually and light hearted.

Ve holds up a hand to stop Zeoll from engulfing him in an embrace. He does confirm the dream that Zeoll mentions. "Koshe Marr and what befell there are things not easily forgotten. Yes, Zeoll, I remember you."

As Zeoll welcomes them aboard, the olive skinned man in his mid thirties perhaps, introduces himself. "I am Ve Mundr of Domi. Thank you for welcoming us aboard. We were in the area and thought a visit was warranted."

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Monday June 1st, 2015 1:58:36 PM

Rillett is human, with a pale complexion and brown hair, medium build, old scar on right side of face. An ever present metal holy symbol to Gargul hangs from his neck, and he wears a grey cloak over somber clothing. Beneath the cloak is a breastplate, helmet, and shield emblazoned with Gargul's symbol.

This has been a rough day for Rillett. The fact that Zeoll knows these men and is pleased at their visit is a relief.

"Greetings and long life. What brings you to Bonetown in its hour of need? There is a blockade in effect and you are not from around here - how did you arrive? I hope you bring assistance or advice."

ooc: please make sure your stats reflect prior healing/channel efforts. If there is need, Rillett will make sure everyone is healed up.

Jass (SteveK) 
Monday June 1st, 2015 3:43:11 PM

Jass gives a lop-sided and completely unrepentant grin. "If it doesn't involve teleportations, shining armor, and a disintegration or two, this IS low key!"

Recognizing Zeoll, Jass also relaxes. "Oh whew, and I was afraid we'd use half the night to convince you of our intentions! Hey, but Ve is right, we should go away from prying eyes before talking further, eh?" Jass gives a charming smile and gesture to belowdeck on the Lionfish.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 92/95] (25% chance no crit, uncanny dodge) 
Monday June 1st, 2015 4:53:45 PM

at ken: convenient!

Terser is a bit surprised that two strange men would be requesting access to the ship at this time of night, but he is quick enough to help them aboard once Zeoll endorses them as being who they claim to be.

Despite the derivation of his own path, he still has the utmost respect for a man of Domi and is honored to be called a hero by one from the Dragon Consortium.

Welcome to the 'Fish. I don't know if we are particularly heroic, but we are doing our utmost to do what's right for this town.

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 82/87 (Ki 7/8) 
Monday June 1st, 2015 11:35:40 PM

"Friends of Zeoll are friends of mine. Welcome aboard"

Coer greets the newcomers and directs them below deck. A bottle of rum is found and mugs poured for the guests as they settle.



DM Rob - Friends of Zeoll are friends of mine. Welcome aboard 
Tuesday June 2nd, 2015 12:36:52 AM

Jozhur is suspicious and keeps an eye on the pair from the shadows. Could it be more assassins? Could it be Shipping Guild spies, inspecting each ship for a weakness? It just feels like everyone in Bonetown has an agenda.

Tommy's hand immediately goes to his sword. His muscles tense as he prepares for a fight. Pinny remains high in the rigging.

It is Zeoll who first recognises the pair on the docks as friendly. Jass of Downs and Ve Mundr - two members of the fabled Dragon Consortium! In the flesh and asking permission to come aboard the Lionfish. Looking at the two of them, you could be forgiven for thinking they were but simple travellers. Perhaps with all their fame, they prefer to move through towns in a low key.

Hashamon - in owl form - soars down from the higher ropes of the ships mast to listen in on the proceedings. He isn't prepared to take his natural form just yet.

Rillet is visibly releived that Zeoll knows the two men. It has been a long and surprising day. Fortunately this is a pleasant surprise. Rillet is hopeful that the presence of the pair might be fortuitous. Two members of the Dragon Consortium? Why, surely they could end this blockade with very little effort on their part? Who knows, maybe more members are lurking nearby?

Terser too, is relieved that someone can vouch for the pair. Though his own path with Domi has been difficult and challenging, the dwarf has the utmost respect for one who can follow the God's teachings.

Ve gives a light-hearted smile to Jass. So much for going in-cognito! He confidently steps aboard the Lionfish and begins the formal introductions, not quite ready to embrace anyone.

Jass - who looks like an emaciated human cadaver with an easy-going smile on his face - is a little more relaxed. They are here to talk further, but the docks have ears. Whatever they want to talk about is not something they wish to discuss in the open.

Captain Coer is more than happy to escort them below deck. Like any good ship, rum is always at hand and the taur is happy to pour a few mugs.

Below deck, the ship is quiet. The Lionfish rocks and bobs ever so slightly with the sea - something the party and crew are completely used to. Having spent much time on the sea, Coer knows not to fill the mugs with so much rum that it might spill over the side.

And so around the table in the galley, with an oil lamp burning in the centre, the crew of the Lionfish sit with members of the Dragon Consortium.

=================================
OOC: Please let me know exactly what items are yet to be identified folks, and we can take care of that. I see Zeoll mentions a pair of bracers, but is that all?

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Tuesday June 2nd, 2015 12:53:44 AM

ooc: This is the treasure I am aware of so far? Detect magic will reveal if anything else is magic.

https://docs.google.com/spreadsheets/d/1qQPSppqCg2Dw5d5_lUOtF1CXJ8zmKolAA06KTRBvzzQ/edit?usp=sharing

Magana (Craig) [HP 81 of 92] [DR 1/-] 
Tuesday June 2nd, 2015 2:05:37 AM


Magana is just relieved that the newcomers are not a new threat. Even her prodigious thirst for combat has already been slaked this day.

The takes a post at the door to the impromptu rum bar, keeping one ear tuned to the crow's nest.


Hashamon, Tauren Druid HP 64/100 - AC 16 - Touch 9 - FF 17 
Tuesday June 2nd, 2015 10:43:44 AM


Not enthused on the prospect of hunkering down inside the ships guts, but not wanting to miss what is said, Hash lets the form of the owl ride off him, slinking down into the form of a shaggy brown bobcat.

With a lazy stretch, he pads into the room and curls up into a ball to listen, keeping his large eyes focused on the heroes from the consortium. Well mostly. He couldn't help but focus a small bit of his attention on defending the meeting from the intrusions of any tasty mice.

Ve Mundr (Dan K) 
Tuesday June 2nd, 2015 11:16:05 AM

Ve smiles and walks aboard. Looking to Rillet specifically he answers, "Happenstance brings us in Bonetown's hour of need, though with the likes of you and your gallant friends, I have every confidence that need is already met in full measure." To those on deck in general he states observantly, "It looks like it has been a long day and so hopefully we can bring some ease this evening for a time."

Ve heads below deck, led by Coerator

Ve sits, near ram rod straight in the chair offered, shoulders squared to the table. It seems even the mild rocking of the boat does not cause him to lose his posture and yet he seems completely relaxed and at ease. Looking about the table, he offers a wide smile.

Ve accepts the drink, stands and proposes a toast, "To the heroes of Bonetown." he pauses for a moment as he stands with drink held out over the table. "For make no mistake here, that is what you truly are. May your courage be ever present within battle and without. Where courage is needed most." Ve hoists his mug to all, takes a drink and then sits and looks at Jass

(StevenVdB) Aexana Gnome (S) HP58/58 - AC17/14/14 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Tuesday June 2nd, 2015 3:29:32 PM

Aexana greets the newcomers. The tale about the Dragon Consortium sounds pretty grand and it makes her wonder what tiny old lass could do to proove worthy in front of such...

The prospect of the coming battle has brought a sombre mood over Aexana. People will die... good folks... folks with family... Why wasn't there any other way to avoiding this...

(spell list updated)
************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, Cure Serious Wounds, Cure Serious Wound + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

(XP - I apparently missed some rewards for I'm only at 66420Xp - I will go over the board to find the missing Xp)

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Tuesday June 2nd, 2015 4:18:23 PM

Rillett will smile at Ve, and he will raise a glass too.

"Just as I believe that the Wold is what we make of it and reject that our fate is a foregone conclusion, so too do I reject happenstance. Our lives are neither set in stone, nor a random series events. Powerful forces are at work in the lives of these Heros of Bonetown, both helping and opposing them. I hope to be worthy of them and the events that are about to unfold."

"We are men of faith, you and I. Even though I only met them this morning, it is Gargul that prepared me for this and directed my path to this place. Surely, you do not think that Domi had nothing to do with your arrival at this place and time. What we do now that we are here is up to us. The question before us is, 'are we prepared for the consequences of our actions or out inactions?' That is a weighty question.

"It is written, 'only fools and children reject the wisdom of experience.' Your skill and knowledge exceed my own. If we accept that you are here for a reason, then surely you have information or advice that can help us. Share with us what brought you here, and perhaps we can divine why."


Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Tuesday June 2nd, 2015 4:20:29 PM


His old comrade in arms, Ve offers a toast: "To the heroes of Bonetown. For make no mistake here, that is what you truly are."

Zeoll is willing to drink to that, although privately he has some reservations ...

OOC: Here are Zeoll's private thoughts, which any player is most welcome to read, but which he would never share with even the best of his friends on board the ship here. Maybe he could have shared his thoughts with his old friend Ashira, who learned the hard way about failure when she was heart-seeded against her will and forced to love Ga'al. But to those present he would not open up.

Highlight to display spoiler: {Zeoll thinks of himself as a friend to heroes, maybe as a singer and student of heroes, and no hero himself. A true hero would not have abandoned Domi's quest, and turned away from the god who created the taurs. A true hero would not have fled the Year of Ascension, enjoying his soujourn in the Lands of Rest while friends became undead and gods died. A true hero would not hide behind fey trickery and tower shield, seeking to bend minds.

But Zeoll is at peace with who he truly is, and maybe that's how he can serve best, aware of his failings, not moaning about them, just keeping on keeping on.
}

He raises his glass and offers his own words: "To heroes everywhere, may they always follow their hearts!"

After drinks and smalltalk, Zeoll looks at Ve and Jass. "Now, if it is happenstance that you have arrrived on the eve of battle, then please do tell us what brrings you to us this evening?"

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d20+14=22 ;
Tuesday June 2nd, 2015 4:42:45 PM

Rillett senses some regret in the bespectacled liontaur's words (sense motive 22), and looks his direction misunderstanding the reason for his apprehension.

"Tomorrow will be a glorious triumph or a spectacular death!"

(Given their world view, Clerics of Gargul are often not the inspiration they think they are.)

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 92/95] (25% chance no crit, uncanny dodge) 
Tuesday June 2nd, 2015 5:27:51 PM

Terser is impressed with the amount of Rum that everyone on board can put away. It's not often that you see it portioned in mugs. It makes it feel like home.

He toasts with the others, prepared for a battle to save the town, and waits to hear whattheir honoured guests would say.

(Brock) Jozhur AC21/16/15--CMD 24--HP46/57 1 Temp Constitution damage, +4 Temp Charisma 
Tuesday June 2nd, 2015 9:01:43 PM

Jozhur quietly greets Jass and Ve, he's not his usual upbeat self. The constant fighting is taking its toll on him. He sips his rum and listens to the conversations. He's happy ol' Zeoll has been reunited with some old friends.

"We will take some more lives tomorrow, just pray we all see the end of the day and maybe we will see peace for some time after."

Jass (SteveK) 
Tuesday June 2nd, 2015 10:49:46 PM

Jass takes a mug and raises it in salute, but takes no more than a cursory taste of the strong drink. Talk about Gargul makes him wince as if from an old wound. "The Grey Lord is something else, isn't he? Helped me get to understanding that my undead bloodline wasn't a curse as I thought. With good friends I could count on and a good cause, it became an opportunity to clean up a nasty group of liches!"

He does have a little advice for the current situation, but maybe not what the heroes are looking for. "For what's going on here with the merchants guild, I'm sure you will all find a solution to do the right thing, eh? Sometimes that means fighting and sometimes it means talking out a solution, as long as the winners are the regular people who couldn't otherwise protect themselves, right?"

The emaciated man has to shake his head. "We can't stay, not even for the night. Just finished getting a little info here that will really help with a problem over in the Blasted Lands. You see, the Dragon Consortium fixes the BIG problems that could overwhelm whole kingdoms. And we are very happy that there are heroes on the local level that can protect innocents at a more personal level. Yep. Very happy. Always good to footnote the report with the up-and-coming local talent!"


DM Rob - "Tomorrow will be a glorious triumph or a spectacular death!" 
Wednesday June 3rd, 2015 12:29:27 AM

Magana takes a position by the doorway. She's more comfortable around a battlefield than around a table. Out of the corner of her eye though, she spots movement. Justier - the cabin boy - is hiding around the other side of the doorway, peeking around the corner. When he sees Magana he gets a fearful look on his face "I just wanted to see the heroes! Honest!" he whispers.

Hashamon shifts into a large cat form, and curls up in a ball. If he has any hopes of catching a rat or two aboard the Lionfish, he is going to have to contend with Horace, the ships goblin and carpenter's aide. Horace has made sure that any rats (not to mention the few cats he has found over the years) end up in a pot.

Ve is the first to stand and offers a toast to the heroes of Bonetown. The rum may not be the finest he has ever tasted, but in the pirate haven that is Bonetown, they sure know how to give it that little extra kick.

Aex is distracted by the prospects of the battle to come. Yes, people will die. Good people most likely. All she can do is hope that she has the wisdom to tell the good from the bad.

Jozhur finds it better to focus on the destination rather than the journey. He expects there will be lives lost tomorrow, but if they live to see the end of the day perhaps peace will follow?

Rillet gives a mighty toast in response to Ve's gesture. And though Ve believes the heroes of Bonetown are up to any challenge, Rillet hopes that the guests will be able to give them insight or perhaps assistance that can help the group.

Zeoll too, is curious why the Dragon Consortium should be here. Of all nights, the eve of what might be Bonetown's greatest battle.

For the first time in a long time, Terser starts to feel at home. The Scab is far away from here and its cold, stony mountains are quickly becoming but a memory. Were dwarves meant to sail the sea? Well, as long as the drinks are as good as this he could accomodate it.

Jass seeks to lighten the mood, as is his way. The advice he offers may not be the advice the party were seeking, but to be noted as a hero by a Dragon Consortium member can only be a good thing.

But how will the party be known in Jass' footnotes? "The Bonetown Heroes"? "The Crew of the Lionfish"? Perhaps sitting around the table, right now, the group could determine how they will be known. A name that evil will fear. A name that will inspire hope to those who have none. (OOC: In laymans terms: any ideas on a party name guys?)

===========================
OOC: In terms of IDing items, I'm going to assume some Aid Another checks, some Guidance & Detect Magic castings, and some Take 10s. So...

You discover you have
8 x +1 Adamantine Chain Shirts
8 x +1 Bucklers with the Blinding ability
8 x Bracers of Archery (Lesser). Note there was a typo in a previous DM post. There were 8 sets, not just the 1.
32 x Arrows tipped with Drow Poison
2 x Adamantine Daggers

The rest is non-magical and "normal".

Since you know there is going to be a battle soon, perhaps you want to divide up the loot and do some Catacombs shopping?


Magana (Craig) [HP 81 of 92] [DR 1/-] 
Wednesday June 3rd, 2015 2:01:19 AM


Magana is a bit puzzled as to why Justier would be afraid of her. "Why don't you fetch them another bottle of rum, lad? I'm sure they would welcome *you* as a hero for your actions!" She gives him a broad wink in encouragement.


Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Wednesday June 3rd, 2015 12:29:43 PM

Rillett remains honored by the auspicious visit. He will listen, but has little else to say.

Once our guests depart he will say, "We have a big day tomorrow, and there are some things that could come in handy. If folks will accompany me to the catacombs or give me a list, we turn our spoils into useful items.

https://docs.google.com/spreadsheets/d/1qQPSppqCg2Dw5d5_lUOtF1CXJ8zmKolAA06KTRBvzzQ/edit?usp=sharing

---------------------------
ooc: Party name - I think Bonetown Heros is fine, but it feels a little pretentious. We could also go with:

Coer's Corsairs
Magana's Myrmidons
Rillett's Rangers
Tersor's Terrors
Sailors on the Sea of Fate (extra points if you catch the reference)
Gargul's Special Forces (Tagline: We put the "special" in special forces)
We Who Judge the Quick and the Dead
The Edge between Life and Death, generally shortened to just "The Edge"
The Grey Council :)


Magana (Craig) [HP 92 of 92] [DR 1/-] 
Wednesday June 3rd, 2015 2:11:06 PM


ooc: The Bonetown Irregulars


Hashamon, Tauren Druid HP 64/100 - AC 16 - Touch 9 - FF 17  d20+8=9 ; d20+8=16 ; d20+9=18 ;
Wednesday June 3rd, 2015 2:13:30 PM


Hashamon watches the men for awhile longer, considering the words of the heroes. They seemed to ring true, and a part of him hoped that more of the races he encountered in the Wold would have that mentality, that the kill was not the only thing.

Then of course, that did little for tomorrow. If his new pack sought the hunt, hunt he would. If they sought peace, peace is what he would protect.

He wasn't sure what Rillet meant by Catacombs, but he didn't need anything. The Fey had given him all he needed before he left his grove. After the two guests leave, Hash will prowl the ship a little bit, at least until the others start bunking down. He also sniffs at the wind, trying to get an idea of the weather for tomorrow.

Survival: Hunt Mice - Natural 1.
Survival DC15: Predict Weather for 24 hours - Success.
Perception on Prowl: 18

ooc:

The Boners?
The Lion Guard
The Middle Sea Saviors/Sentries/Sailors/Corsairs/Privateers?



Terser (Warren G) [22/13/19 -- CMD 24 -- HP 92/95] (25% chance no crit, uncanny dodge) 
Wednesday June 3rd, 2015 2:57:32 PM

I think Mr. Bradley has done this before. I would steer away from Bonetown references, though the town is more than welcome to call us that. As for our own name, Captain Coer and his Courageous Crusaders? hehe

Despite having made one trip already, Terser doesn't object to visiting the Catacombs again. With that much booty, perhaps he can even upgrade his weapon's enchantments.


(StevenVdB) Aexana Gnome (S) HP58/58 - AC17/14/14 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Wednesday June 3rd, 2015 5:06:20 PM

names:
- Lions (why look beyond?)
- The Black Lions (a wink to the black pirate flag)
- The Onyx Lions (Onyx is the black form of chalcedony, a cryptocrystalline form of quartz. - reference to black again and a material - which is often used for dragon groups later ;-) Gold Dragons, Emerald Dragons, and so on... Onyx Dragons?!? After all don't we wanna go from Lions to Dragons?!)
- Melanite Dragons (Melanite is the black variety of the rare andradite garnet. It is sometimes known as titanian andradite - less common but black also :-) )
(... did I mention I used to be one of those youth all dressed in black listening to Sisters of Mercy... ??)


During dinner Aex doesn't drink too much rum. She's not up to the quantities some quaff...
She ponders Jass' remark... "I'm sure you will all find a solution to do the right thing, eh? Sometimes that means fighting and sometimes it means talking out a solution, as long as the winners are the regular people who couldn't otherwise protect themselves......

But what is the right thing in this case? Battle? Destruction? Mayhem? Death?? While we're picking over control of Bonetown the Wold seems to face a greater foe in the shape of Billoopl... why hasn't that issue become a common goal for the residents of Bonetown and the Shipping Guild?! If that false deity takes the upper hand... whoever wins tomorrow... faces dire times never the less...
But she decides to hold her tongue. It seems her friends are fixed on tomorrows battle. Aex takes it upon herself to help her friends as much as possible. Healing them and fighting whoever fights her friends.

She will prepare several healing spells, she got two powerful potions for closing wounds and she'll prepare a miriad of spells that can help out in certain situations...

************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, Cure Serious Wounds, Cure Serious Wound + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

Jass (SteveK) 
Wednesday June 3rd, 2015 5:43:46 PM

The young but graying sorcerer enjoys talking to the heroes, and he always loved helping out the regular folk... as long as he doesn't have to work to help! In between stories of 'there-we-were' and little sips of the rum, Jass casts a Dancing Lights and has it play with Justicar. Jass is never far without an Unseen Servant, and the minor magic goes about helping Horace with the cleaning.

But after a while it is clear it is time to go. Jass is sensitive to social nuances and never out stays his welcome. "Well, Ve, time to go. It has been nice but duty calls and there are people waiting on us." Jass stands and out of his Pants O Plenty pulls out a small chest. "A small gift for you from the Dragon Consortium. I always keep a few handy for when running into good souled people. No telling what it can help with, eh?"

Jass waits for Ve to give his wise words before touching his companion. "OK everyone! Buh-bye!

(After Ve talks, Jass casts a spell, Greater Teleport, and they are gone. )

Ve Mundr (Dan K) 
Wednesday June 3rd, 2015 9:45:58 PM

Ve lets Jass lead with the stories and offers an occasional insight and steers his companion to parts of stories where words and not weapons won the day. The cleric of Domi smiles at Rillet's response and chuckles a bit. "I choose to use happenstance instead of more colorful phrasing We came to Bonetown with purpose and you became a part of that purpose. Tomorrow will bring what you will."

Ve enjoys a full mug of the offered rum and a smaller refilled portion over the course of the next hour. Jass wraps things up and Ve nods. It was time to go. The last leg of this journey was still needed to be made. This crew was part of that, the reason they sought them out. Ve ponders at how much he should reveal if anything at all over the future of the region these 'local' heroes have set into motion. Ve stands and thanks the crew of the Lionfish for their bravery and hospitality. His decision made, Ve leaves the crew with an assurance.
"Take heart and be assured the Consortium is still very much active in the Wold as Jass has said. From the heavens to the Shadowlands, ...to that which wakens in the deep. May you always find the courage to laugh." With that last comment he nods to Jass adn in teh blink of an eye are gone

(Brock) Jozhur AC21/16/15--CMD 24--HP46/57 1 Temp Constitution damage, +4 Temp Charisma 
Wednesday June 3rd, 2015 9:53:42 PM

"That was...strange. Let's see what they gave us." Jozhur opens the chest, somewhat cautiously.

"I'm going to try to get some rest, big day tomorrow and whatnot. The rest of you can shop if you want."

------------
ooc: Jozhur will claim one of the adamantine daggers and all the poisoned arrows (unless someone else wants some). If the treasure is not being sold yet, he will also wear one set of bracers until they are sold. He's skipping the Catacombs trip for now.

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Wednesday June 3rd, 2015 11:25:38 PM


Zeoll ponders the party's next move. Mostly he is tired and feeling his years. A sip more of rum and then to bed.

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 82/87 (Ki 7/8) 
Wednesday June 3rd, 2015 11:26:06 PM

Coer quietly sips his rum. The lionfish is becoming famous and has caught the eye of the consortium. Their actions will be more and more in the spotlight - they will become greater heroes or demonised if they make a mistake. Yarr. .. much to ponder.


Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Thursday June 4th, 2015 1:53:09 AM

ooc:

Treasure list and money distribution sent out via e-mail. It looks more complicated than it is. If in doubt, just look at the green column.

On the group name, I like either The Black Lions, or simply The Corsairs.

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Thursday June 4th, 2015 6:32:58 AM

OOC: Boy was I tired last night, but I wanted to post before midnight. I hope I may be allowed a more thoughtful addendum.

========== ========== ==========

During the evening, Zeoll is mostly quiet, but he takes many mental notes, and thinks hard about ways to recognize and remember all the heroes he has known in his life, and those of whom he has heard. He wonders what will happen to those memories when he passes to the Lands of Rest. He ponders ways to keep them alive in memory.

When the two heroes of legend are about to leave, the old liontaur rises and bows, then shakes hands goodby.

"It has been a trrue pleasurre to sit and meet you both again," he says. "Ve, it inspirres me to rrememberr how we fought togetherr against some prretty evil foes. And Jass, yourr good spirits arre indefatiguable! I hope you will continue to inspirre young adventurrerrs forr yearrs and yearrs to come."

DM Rob - "That was...strange" 
Thursday June 4th, 2015 6:37:57 AM

Magana is a bit confused as to why Justier would be afraid of her. Truth be told, he has become quite fond of her (and the whole crew) but was scared he would be told off for spying. At being invited to serve the heroes though, his smile couldn't be wider. The boy gives Magana a salute - as if he'd been given an important mission - and sets off to find the rum bottles.

Rillet feels very honoured to have the Dragon Consortium members grace him with their presence. He has done an excellent job of tallying the groups loot.

Terser sure doesn't mind visiting the catacombs again. Whatever it takes to get off this rocking ship, eh?

Hashamon watches silently, and considers the words the heroes have shared. Perhaps one day he will have the pleasure of being in the Dragon Consortium and bestowing words on up-and-coming heroes?

Aex is cautious with the rum. Last thing she needs is to make a scene, or worse, be in an unfit state tomorrow. Her head and heart mull what the right thing to do might be.

Justier returns beaming a smile and humbly pours a drink for each of the heroes, and then the party. Once done, he back away from the table.

After an hour of storytelling and reminiscing, the ever polite and friendly Jass knows when the time for visitors is at an end, and stands to gracefully exit. He knows that heroes need focus before a big battle, not distractions from celebrities. Of course, like any good guest he has brought a gift for the hosts. He pulls a small chest from his kit and places it on the table.

Ve follows Jass' lead, and stands to thank the crew for their hospitality. "To that which wakens in the deep" are his cryptic parting words as he nods and teleports away.

Zeoll and Coer sit quietly, each with thoughts they aren't yet ready to share. What will the next day bring? What should they do? Will they be heroes?

Jozhur is the first to speak, noting how odd the appearance of the pair was. Still, he is not one to look a gift horse in the mouth and sets to inspecting the chest that now lies in the middle of the table.

Inside the red velvet lined chest sit 8 identical vials. Each vial contains some sort of fluid that is constantly changing colour. Fortunately, the Dragon Consortium are quite meticulous and have attached small labels to each vial: "Anything Potion"

--------------------------------
Anything Potion: (Fate Item) This mysterious potion is a much sought after prize. It is capable of acting as ANY 1st level spell once imbibed (even those with a personal range). One use only.

ACDM SteveK. Anything Potion is CL1

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 92/95] (25% chance no crit, uncanny dodge) 
Thursday June 4th, 2015 2:19:24 PM

Well that's interesting. Any suggestions on a spell that would be good to use? Don't have much experience with that stuff.

initial thoughts are to use as Shield



Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Thursday June 4th, 2015 4:24:27 PM

Zeoll looks with wonder at the vials left behind.

Terser asks what to use them for, and Zeoll muses, "Well, my frriend, the powerr comes with verrsatility. When you arre afrraid, Potion of Remove Fearr. When you need a horrse, Oil of Mount. When you want to lash yourr vessel to the boat of an escaping enemy, Oil of Animate Rrope. When you need a magic weapon to hit a foe, Oil of Magic Weapon."

"And do not forrget the morre obscurre and powerrful firrst level spells. The Paladin's Bless Weapon. The Rrangerr's Delay Poison and Rresist Enerrgy. The Witch's Bearr's Endurrance, Cat's Grrace, and Bull's Strrength."

Hashamon, Tauren Druid HP 64/100 - AC 16 - Touch 9 - FF 17 
Thursday June 4th, 2015 5:13:23 PM


Padding and sitting squat on his rear to get a better look, Hashamon sniffs at the potions. He picks one up delicately in his mouth and sets it on the floor and bats at it for a moment. Hasha-cat picks it up and and carries it outside, sets it down on the deck of the fo'c'sle, and promptly plops on top of it.

He gives a widemouthed yawn and waits for the night to pass. There would be tooth and claw aplenty tomorrow. Maybe this stuff would help his hide stay intact.

(StevenVdB) Aexana Gnome (S) HP58/58 - AC17/14/14 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Thursday June 4th, 2015 7:12:58 PM

(with all the money we got now, I might consider a trip to the CC - will check in the morning)

The special potion sure looks interesting. Aex can only hope she'll be able to make something like this in the future as well...
Well... not much else to do but rest and meditate.. .

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Thursday June 4th, 2015 7:30:42 PM

Rillett returns from the Catacombs with Zeoll. He makes sure everyone has their cash and/or items from the treasure.

"I was thinking about Jass' remark about fighting vs. taking things out. Sounds like the Harbormaster has sent things in motion for tomorrow we cannot stop, and I wouldn't want to leave him hanging. Still, I keep wondering if there's another way outta this."

"Maybe we just need to defeat Elstred, and then seek out the Shipping Guild to sue for peace. Is there a Shipping Guild contact we can make in Rum?"

*****************************
Planned spells for tomorrow:
Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Obscuring Mist, Obscuring Mist, Protection from Evil, Shield of Faith
2 (DC17): See Invisible (D), Hold Person, Delay Poison, Delay Poison, Silence
3 (DC18): Fly (D), Dispel Magic, Prayer, Water Walk, Water Breathing
4 (DC19): Dimension Door (D), Air Walk, Air Walk, Summon Monster IV

Spells Running: Longstrider (extended from the night before)
Channel Energy 4d6 -- 5
Dimensional Hop -- 80'
Obscuring Mist - 2/day
Deathwatch - 1/day


(Brock) Jozhur AC21/16/15--CMD 24--HP46/57 1 Temp Constitution damage, +4 Temp Charisma 
Thursday June 4th, 2015 11:53:23 PM

"Well, if we can find evidence of what happened to Terza, that'd be a good start. I firmly believe Elstred needs to be removed from power. It could be done peacefully if we had evidence of him being involved with Terza's disappearance, unfortunately, we have no such evidence.

I don't think we have much choice but to fight, though keeping the violence contained to Elstred's ship would be ideal."

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Friday June 5th, 2015 12:55:53 AM


Magana stows a vial and ponders what it's best use might be. Maybe to make herself bigger. That is always fun.


DM Rob - "Well... not much else to do but rest and meditate..." 
Friday June 5th, 2015 2:23:07 AM

Each member of the party takes a vial of the wondrous potion. The possibilities for using it are practically endless. It might just be that one thing that could turn a defeat into a victory.

Terser and Zeoll discuss the various effects the potion could create. Magana is just focused on getting bigger!

Hashamon just sleeps upon his. Typical cat. They can sleep on anything.

Rillet and Jozhur try to think of a more peaceful approach to the coming day.

Unfortunately all who sail in Bonetown are united and preparing for a fight. This might be the one time diplomacy would fail. Jozhur though considers minimising the collateral damage and containing the fighting to Elstred's ship.

Rillet considers that once Elstred is defeated/overthrown, that a different Shipping Guild contact might be open to a peaceful negotiation. If only the party knew some friendly Shipping Guild members...

At various times throughout the night, the party make the trip back and forth from the Catacombs. Each buying and selling and preparing for battle.

In the early hours of the morning, close to 4am, comes a loud whisper from the docks "Psst! Captain Coer? Captain Coer?"

Standing on the docks, each holding a crossbow and wearing armor, stand Karin and Lew. "Captain Coer? It's us! We want to help!"

-------------------
OOC: I'll do what I can to help in the Catacombs and get all orders processed this weekend. The fun will start next week :)

Hashamon, Tauren Druid HP 64/100 - AC 16 - Touch 10 - FF 14 
Friday June 5th, 2015 3:49:58 PM


When Hashamon raises a sleepy eye lid to check the commotion on the docks, he realizes that his potion-pillow has multiplied! Eight vials of anti-toxin and two bottles of a magic potion are stuffed under his paws as well.

After a sniff and a paw slap (just to be on the safe side), he lets out a wide mouth yawn and then reverts back to his natural form, almost regrettably. He always sleeps better as a cat.

His voice is deep and rumbly, and as he rubs his sleepy eyes his yawn gives way to a shout.

He gathers up the vials, and pokes his head down at the newcomers. With a shrug, he turns and waits for the others. When the moment is right, he passes out his 8 anti-toxins, keeping one for himself."

"These came from friends of mine. I think they will be a big help against the poison arrows. It would be a shame if someone slept through the hunt."

He stares at Johzur, then leans against the mast and waits for what comes next.


Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Friday June 5th, 2015 4:06:15 PM

Zeoll wakes after sleeping on deck under the stars, as he always does. He welcomes Karin and Lew warmly. He asks each of them seriously, "Are you still a member of the Shipping Guild?" If either says yes, then he will ask for a lock of hair, and prepare his Nemesis Insight spell.

And he accepts a vial from Hashamon.

He prays for his spells, tweaking his usual assortment.

Knowing that the battle will start soon, he casts a Mage Armor on both Hashamon and Aexana.

He adds that he can let four other people Walk on Water for almost an hour. Who wants in?

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 92/95] (25% chance no crit, uncanny dodge) 
Friday June 5th, 2015 6:15:07 PM

Terser spends his evening communing with the spirits, seeking such guidance as they can give. Perhaps he could make some vessel to carry his totems that would be a good conduit for their powers.

working on a legacy item

Walking on water would be most useful. I wouldn't want to have to take my breastplate off just to get to the ship

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d6=3 ; d6=2 ; d6=4 ; d6=4 ;
Saturday June 6th, 2015 1:11:04 AM

Rillett notices that some folks are still injured (though I think Hashamon may have forgotten the last two channel energy bursts I did.) Rillett will do his last channel for 13 points.

"If anyone is still injured, please let me know. We cannot afford to go into this tomorrow with anyone injured." Rillett will heal anyone that asks.

"Now, Magana, if you will allow me..." Rillett will cast an Extended Magic Vestment on Magana - 16 hours of +2 AC enhancement bonus to her Chain Mail.

"I plan to cast Air Walk on Magana and Terser as we approach." Should last 80 min. "Looks like our two Druids have their transportation covered. Zeoll, if you will kindly include the remaining 4 of us with your Water Walk tomorrow, that would be most helpful."

"Captain Coer, what are your plans to prepare the Lionfish to defend against fireballs? Do you have a way to wet down the decks and rigging? Do you have cloths or furs you can wet and place about the ship?"

Rillett will then rest.

When Karin and Lew show up, he will say, "Karin and Lew, I do not know your skills and relative ability. Would you be most effective staying aboard our vessel and shooting with your crossbows? Bear in mind that we will likely be subject to fire from the other ship, from both projectiles and fireballs or lightning bolts. We may need to use Obscuring Mist at some point, which would hamper your ability to shoot."

*****************************
Planned spells for tomorrow:
Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Detect Evil, Obscuring Mist, Protection from Evil, Shield of Faith
2 (DC17): See Invisible (D), Hold Person, Delay Poison, Resist Energy, Silence
3 (DC18): Fly (D), Dispel Magic, Prayer, Water Walk, Water Breathing
4 (DC19): Dimension Door (D), Air Walk, Air Walk, Summon Monster IV

Spells Running: Longstrider (extended from the night before)
Channel Energy 4d6 -- 5
Dimensional Hop -- 80'
Obscuring Mist - 2/day
Deathwatch - 1/day

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Saturday June 6th, 2015 2:10:04 AM


When Karin and Lew wake the Lionfish, Magana begins her devotions to Gargul before having breakfast.


Hashamon, Tauren Druid HP 84/84 - AC 16 - Touch 10 - FF 14 
Saturday June 6th, 2015 12:01:46 PM

Header.

Coerator (Mark) -- Mage Armor AC 23(19/18/16) -- CMD 23 -- HP 87/87 (Ki 8/8) 
Sunday June 7th, 2015 10:32:55 PM

"Yarrrr, ill be honest Rillett - The 'fish has not seen a great deal of battle that to warrant defenses for attacks such as magical fire. The crew are fearless however and will defend her- she is their home after all."

Coer Looks at the mighty Lionfish - it has been patched up a few times now. Will it last another day? Only time and the gods will tell.

"Zeoll old friend...to water walk would serve me well, my skills lie in close combat.

When the time for battle approaches he will drink a mage armor potion.

~~~

ooc: sorry for poor posting recently - study has got the better of me



(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Monday June 8th, 2015 2:21:14 AM

Jozhur graciously accepts the vial from Hashamon. "You're right, I wouldn't want to miss this battle."

"I can swim okay, but I'll fall behind. Maybe let me get a head start swimming, I should be able to get fairly close unnoticed."

To Arms!


DM Rob - "You're right, I wouldn't want to miss this battle." 
Monday June 8th, 2015 3:29:56 AM

The party do the finishes touches on their shopping, each hoping that they may have the game changer in their possession.

Zeoll greets Lew and Karin and welcomes them aboard the Lionfish. Both look ready for a fight, and given they were former bodyguards, they can probably look after themselves. Zeoll brings up the subject of the Shipping Guild, and seeks a token of hair from either man so as to cast a spell.

The pair look at each other, then Lew - the one you gather to be the more level-headed - takes a dagger from his side and trims a small piece of hair off to hand to Zeoll. Before handing it over, he speaks "I know what you intend to do with this. I also know that by giving this to you, you will be in a better position to hurt the Guild. You should know that those men out there are just following orders. Any number of them I might call friend. In giving this token to you, I ask that you only end the lives you must. If you can save a life, then you do so. Are we agreed?"

"Elstred excluded, of course" Karin grins.

Hashamon hands out some anti-toxin vials. If those assassins were in league with the Shipping Guild, then it wouldn't surprise him if the party would see more poison arrows before the day is done.

Magana sits cross-legged in prayer. May Gargul guide her in the coming battle, may her friends fight well, and may she do all she can to please him. A sense of calm washes over Magana as she concludes her devotions. A feeling that Gargul - though maybe not present - is indeed watching over her.

Rillet starts to get a bit edgy. They are going to be going out in battle on a very flammable piece of wood. Can the Lionfish be protected in any way?

Coer speaks honestly when he says he doesn't know the answer. Sure the 'Fish has been in many battles, and its crew are as good as any. But there is just no telling how the day will pan out.

Jozhur admits his swimming isn't too bad, but perhaps the others want to give him a headstart. Does he plan to swim ahead of the Lionfish?

Terser would much prefer to walk on water. Swimming just isn't in dwarven nature.

As light starts to break you can see that it the weather is going to be grim. Dark clouds, rough waves, and a steay breeze. There is no rain as yet, but you sense it won't be far off.

It's hard to tell what came first - the smoke rising from the south eastern area of Bonetown, or the sound of many horns being blown.

True to their word, the ruffians of Bonetown look to have set fire to the Shipping Guild building. One hopes there were no innocents inside.

The noise of the horns trigger another sound. An ominous sound. Shouting and cheering from almost every pirate in Bonetown calling in unison. They are not going to give up their freedom without a fight. Heck, most of these guys wouldn't give up their chair without a fight!

All around the docks, ships are preparing to leave the harbor to meet the blockade head-on. Men wrestle with windy sails, raising them quickly and tying them firm. Heavy weaponry is being loaded and aimed.

The Harbormaster can be seen rallying men harborside, waving a rapier in the air "To arms, lads! Today we fight for the freedom of Bonetown! We fight for independance! We fight!" Assuming the Shipping Guild only had limited numbers ashore, they will be masacred by the Bonetown pirates in short time.

Northwards you can spy Enoch Almraiven - the Harbormaster's right hand man - at the helm of the Harbormaster's vessel "The Frantic". A magnificent brig, sporting no less than 12 light ballistas and 8 light catapults.

On the water, Bonetown may have the numbers but the Shipping Guild have the size. Four warships and a galley stand firm. A large boulder splashes down in the middle of the harbor. A warning shot from one of the warships.

-----------------------------------------
OOC:

Map - Round 1

Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple.

I'm also assuming Coer is at the wheel


Hashamon, Tauren Druid HP 84/84 - AC 18 
Monday June 8th, 2015 10:58:16 AM


Hashamon feels the Liontaurs magic wash over him and is greatly thankful. So greatful in fact, he grunts an acknowledgement of thanks to Zeoll.

"Thank you, fey friend."

He drinks his Anti-toxin even as he hands out the others. He has a hunch it even persists through a shift, and he will find out soon enough.

As the Lionfish drags itself into combat, Hashamon calls out to Coerater.

"Are we to be the first wolf to the stag? I'm not scared, but I want to have an idea of what to expect. "

As he awaits reply, he begins a spell. When it finishes, his skin darkens and cracks, take on the general appearance of something .. wooden.

Standard - Barkskin - 80 minutes. +3 Enhancement bonus to AC

Spells in Effect

Mage Armor - ? Hours
Barkskin - 80 minutes
Anti-toxin - 60 minutes

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit, uncanny dodge) 
Monday June 8th, 2015 4:50:54 PM

Terser gratefully accepts a potion and is surprised to see a twin to it in his pack already. Better drink the old one before it loses its efficacy! He may not need it, but they might decide it's worth the money to use more effective poisons.

He'll hold onto the other one to administer to someone if they need it later.

Flying will be a new experience. He'll save that until they are closer so he doesn't have to trust the winds for too long. In the meantime, he will stand on the deck with his ring brandished, ready to deflect any rocks that look like they will impact the 'Fish or an allied ship within range.

readied action to use charges from the Ring of the Ram to deflect boulders.

(StevenVdB) Aexana Gnome (S) HP58/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Monday June 8th, 2015 5:01:46 PM

"It's a new day... it's a new dawn... May mother show us the way to do the right thing... May she keep those diserving safe... " the little Gnome says.

Aex is happy to receive the Mage Armor washing over her.

"Magana, don't forget about that herbal potion I gave you. It will seal serious wounds. Who takes the second one? ", Aex holds out the second Cure Serious Wounds potion to whoever claims it.

For now the Gnome stays close to her friends and has not shape changed. Depending on the actions of her friends she will decide what to do next. Either she can swim as a Dolphin and race underwater to the enemy ships... perhaps casting some diversion spells obscuring sight for them. Or she could turn into the diminuative Trush once more, following the tanks in their every move... protecting them... helping them...
With big bulging eyes and a worried face she looks upon her friends who she's come to love...

************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, Cure Serious Wounds, Cure Serious Wound + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Monday June 8th, 2015 5:43:30 PM

"I intend to summon an Archon to get a message to the guild ships, informing them that our quarrel is with Elstred, not the Shipping Guild, and that we were friends of Terza. It will tell them that Lew and Karin are with us. It will ask them to stand with us, or to pull back from this fight, so they may continue to represent the Shipping Guild when this is finished."

"This will take a high level spell, but it may be our best bet to save lives. Any suggested changes?"

"For the battle, I plan to cast Air Walk on Magana and one other - Coerator or Terser?"


Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Monday June 8th, 2015 6:39:34 PM


Preliminary stuff ...

Before the fight, Zeoll had intended to cast Mage Armor on himself, Hashamon, and Aexana. He had intended to drink his vial of antitoxin. And he had intended to cast Water Walk on Rillett, Mangana, Coer, Jozhur, and himself, via CL5 scroll. I hope all that is okay.

More to come.

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+22=41 ; d20+22=24 ; d20+22=30 ;
Monday June 8th, 2015 11:14:02 PM


"Good luck, my frriends," calls Zeoll.

He casts his Elf Vision spell and peers through his new spectacles, trying to see what he can see all around and on the enemy ships.

Perception checks 42, 24, 30. Also keep in mind the -1 mod per 10 ft intervening distance on spot checks.

He takes out one of his new fey friend scrolls.

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Tuesday June 9th, 2015 12:40:24 AM

"Say, how about one of you big fellows man this ballista? Coer? Magana? You Taurs would be able to aim it better."

Jozhur quaffs the anti-toxin and nods to Hashamon in thanks. He's grateful when Zeoll casts water walk on him, "Thank you! Rough seas today, was hoping to not have to swim."

Jozhur recruits any idle crew members to help him haul some barrels up onto the deck to be placed along the railing as cover. He will help with the first one, then instruct the crew to place them at intervals along the rails.


Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Tuesday June 9th, 2015 12:46:50 AM


Oh, Zeoll volunteers to operate the ballista. Even with his non-prof penalty, true strike makes up for a lot of ills.

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Tuesday June 9th, 2015 1:43:47 AM


Magana feels incredibly calm and focused. Her time spent in contemplation of Gargul's will seems to have lent her an emotional stability she'd previously lacked.

She quaffs the anti-toxin, places Aex's and other healing potions within easy reach in the pockets of her pack, and waits at the rail for Coer's orders.

CURRENT IN-PLAY INFO

AC = 20(normal) +2(temp.enh) = 22 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) = 18

Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+4). Cleave?

Rage round 13/18 (+4 Str, -2 AC/TouchAC)
1 Protection from Evil (unused)
1 True Strike (unused)
Extended Magic Vestment - 16 hours of +2 AC enhancement bonus to Chain Mail
Anti-toxin - 60 minutes
Water Walk and Air Walk??


DM Rob - "Rough seas today, was hoping to not have to swim."  d20+15=21 ; d20+15=33 ; d20+15=28 ; d20+15=19 ; d20+15=20 ; d20+15=33 ; d20+15=35 ; d20+15=27 ; 6d6=21 ; 6d6=28 ; 6d6=20 ; 6d6=15 ;
Tuesday June 9th, 2015 6:25:18 AM

Coer is stoic behind the ships wheel, and immediately steers the Lionfish away from the docks.

The party cast a number of preparatory spells in anticipation of up-close combat.

Terser has a novel idea for the Ring of the Ram: boulder deflection. One hopes it won't come to that, but at least it might provide some protection.

Aex is conflicted. Should she race through the water as a dolphin? Should she stay near her friends? She's torn, asn for the moment, is unable to come to a decision. She stays her normal gnomish self.

Rillet has an idea about summoning an archon in for support. It should be able to fly to the other ships and deliver the message he wants, but, will the archon reach the ships? Will the message be listened to?

Zeoll squints and peers towards the blockade. He's still far too far away to be able to see any fine detail. There are five large ships blocking the harbor. Real large ships. The Lionfish likely couldn't go toe-to-toe with any of them.

Jozhur gives the order to add some barrels around the railing of the Lionfish to provide an element of cover. It might help when (i?) the Lionfish gets closer.

Zeoll stands firm by the light ballista, ready to defend the 'Fish (Range increments of 120ft. Damage: 3D8, with a x2 crit on a 19-20)

Magana and Hashamon buff themselves up even further. There doesn't seem much they can do for now, other than hold on for the ride.

The other ships of Bonetown have also steered away from the docks. All look to be making a mad dash towards the blockade. Behind the Lionfish, the "Khaleesi" and "Onesails" can be seen. To think, not so long ago the party were sworn enemies of the Elfbloods, yet today, they fight side by side.

Above the blockade ships ahead, a light erupts below the greying clouds.
Spellcraft DC15 Highlight to display spoiler: {Spell: Flare}

A volley of boulders are simultaneously loosed from the four warships, targetting the "Frantic" and the "Jafar". Several boulders splash harmlessly into the ocean, yet one lands heavily on the deck of the "Frantic", whilst another three strike the smaller vessel of the "Jafar". Enoch does not look deterred in any way, and continues to set a crash course directly at the nearest warship.

-----------------------------------------
OOC:

Map - Round 2

Frantic - 21pts damage
Jafar - 63pts damage

Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple.

I'm also assuming Coer is at the wheel


Coerator (Mark) -- Mage Armor AC 24(20/19/17) -- CMD 24 -- HP 87/87 (Ki 8/8) 
Tuesday June 9th, 2015 9:49:43 AM

Coer steers the Lionfish onwards

"What is the range on the Ballista?" he calls to Zeoll

"Yarr, how will we get to the Aerial? the question is for all... there is a blockade after all

Hashamon, Tauren Druid HP 84/84 - AC 18 
Tuesday June 9th, 2015 10:28:05 AM


Holding off a shift for now, Hashamon figures the best place for him is here on deck where he has vision of everything.

He casts Bull's Strength, waiting near the edge of the ship where he can feel the occasional salt water spray on his fur.

Spells in Effect

Mage Armor - ? Hours
Barkskin - 80 minutes
Anti-toxin - 60 minutes
Bull's Strength - 8 Minutes

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+22=29 ;
Tuesday June 9th, 2015 10:54:34 AM

Zeoll looks around at the crew and fixes on Lew and Karin.

Zeoll takes out a potion vial and hands it to Karrin (move action). "Karrin, take this to Captain Coerr! Rremind him that this is ourr Shipspeed Oil! Tell him to apply it to the ship's wheel when he deems best."

"Lew! Come herre! Please rreload this beast after I shoot it! I'll be aiming and firring it, and casting spells while you do the rreloading! Let me cast one spell, and I'll firre it next rround."

Zeoll casts True Strike (standard action).

Zeoll hears Coer shout out his question about the weapon's range. "We'll find out!" the old liontaur shouts back, laughing.

Zeoll looks for the seige engines on the Guild ships. He'd like to shoot a ballista bolt at one of those. Perception 29.

He asks Rillett if he is going to send his archon friend to try to negotiate.

[OOC: I'm assuming the ballista is loaded now, since why enter a sea battle with an unloaded ballista?!]

Oil of Shipspeed: When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d3=1 ;
Tuesday June 9th, 2015 11:45:00 AM

Rillett will cast Summon Monster IV. Summon one Lantern Archon. This seems to be the least threatening messenger - and hopefully most likely to be listened to. 8 round duration. It can teleport at will.

Shedding a warm and calming radiance, this orb of light moves with a preternatural silence and otherworldly grace. The Lantern Archon speaks Truespeech, so each recipient will hear the message in its own language, which should be an added help.

Rillett will instruct it to go to each enemy ship ahead of us, ending with the farthest away, to deliver the following message. It is to return to me to report.

"Greetings Celestial one. Please go to each of the 5 enemy vessels ahead of us, ending with the furthest - The Ariel. Deliver this message as best you can: Hear me! We mean you no harm. Our quarrel is with Elstred, not the Shipping Guild. We were friends of Terza. With us are Lew and Karin, who are known to you. Stand with us and pull back from this fight. Do this to continue to represent the Shipping Guild when this is finished. Return to me to report if you can."


Hashamon, Tauren Druid HP 84/84 - AC 18 
Tuesday June 9th, 2015 12:02:19 PM

(Small thing Brad, in case you want to re-time it, but from Summon Monster I, "A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. ")

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Tuesday June 9th, 2015 2:54:59 PM

D'oh! Stupid rules!

OK, Rillett will cast two Air Walks on Magana and Terser over the next couple rounds. I'll summon when we're closer.

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Tuesday June 9th, 2015 3:33:17 PM

OOC: Confused. Everyone should have either water walk or air walk, not both, and especially not either. Please list your effects so nobody gets short-changed?

Also, if that ballista is not yet loaded, Zeoll will load it while Lew gets over here, and cast True Strike next round as Lew finishes the loading. I hope.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit, uncanny dodge) 
Tuesday June 9th, 2015 5:03:18 PM

If Coer is walking on water, I could go by air. I bet it's easier for him to climb up onto the ship that for me anyway. He notes the Captain's height, which is easily twice his own, and the extra reach to go with it.

Current Effects

Antitoxin (60min)
Air Walk (80min)

(StevenVdB) Aexana Dolphin (M) HP58/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Tuesday June 9th, 2015 5:15:28 PM

"This is madness... we can not sail to the Ariel without having those boulders wreck the Lionfish!!" Aex hisses, "Let's hope Rillet can talk some sense into us all before it's too late! I'm going over there...", is the last thing you hear from Aex...

She jumps over board and shapechanges into a Dolphin as she dives...
Aex makes double moves and swims as fast as she can. The Dolphin has a speed of 80ft (single turn). Not sure if run is an option? Anyhow, double move, as fast as she can, towards the Ariel... Not sure what she hopes to acchieve over there... time will tell...

************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, Cure Serious Wounds, Cure Serious Wound + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Wednesday June 10th, 2015 12:55:17 AM


Magana... waits.


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=12 ;
Wednesday June 10th, 2015 2:03:25 AM

Jozhur stands at the bow of the Lionfish, his bow ready. He surveys the harbor, this will be the crew's greatest battle yet...

------------
Perception: 12

Active effects:
Antitoxin
Water walk

DM Rob - "Magana... waits."  d20+12=25 ; d20+12=22 ; d20+12=22 ; d20+12=27 ; d20+10=25 ; 4d6=12 ; 4d6=18 ; 4d6=17 ; 4d6=13 ; 3d8=10 ; d20+15=24 ; d20+15=20 ; d20+15=19 ; d20+15=28 ; d20+15=24 ; d20+15=17 ; 6d6=19 ; 6d6=27 ; 6d6=12 ; d20+15=34 ; d20+15=29 ; d20+15=26 ; d20+15=22 ; d20+15=35 ; d20+15=23 ; d20+15=27 ; d20+15=25 ; d20+15=24 ; d20+15=30 ; 3d8=16 ; 3d8=15 ; 3d8=8 ; 3d8=10 ; 3d8=12 ; 3d8=16 ; 3d8=10 ; 3d8=7 ; 3d8=9 ; 3d8=19 ;
Wednesday June 10th, 2015 6:07:30 AM

Zeoll sets to directing the two bodyguards to work. First he thrusts a vial at Karin and directs the man to pass it to Coer. With Lew, Zeoll directs him to reload the ballista after each fire. Ideally the taur would love to fire a bolt right at one of the siege engines. With the Lionfish being a smaller vessel than the warships, it would be a nigh impossible shot with such a direct fire weapon. (OOC: I'd assume any siege weapon on the edges of the deck of the larger vessels would have at least Improved Cover. A siege weapon mounted in the centre of a larger vessel would have Total Cover. A siege weapon using a porthole I'm thinking would be treated as if it had Improved Cover, similar to a wall with an arrow slit)

Coer stands tall behind the wheel. As Captain it is his responsibility to instill courage in the crew, as well as keeping them safe. He's not quite sure how the 'Fish will make it to the "Ariel". At this point, just steering straight at it might be the best bet. (OOC: Please advise if you wish to use the Oil of Shipspeed, Captain)

Hashamon continues buffing himself up. He's still new to this vessel and doesn't quite have a job description yet, but one imagines his role will become quite clear very soon.

Rillett considers summoning an archon to assist, but decides to bide his time. Instead, he begins casting some mobility spells on his allies.

Terser wonders about getting closer, leaving the water walking for the Captain and taking the air walk for himself. He keeps the Ring of the Ram at the ready.

Jozhur stands at the bow of the Lionfish. Even with his incredible aim he would have trouble striking a target from this range. Whilst he can clearly see the ships ahead, he is still too far to make out any distinguishable target.

Aex isn't about to wait for the 'Fish to be sunk right under her feet. She bids the others luck and jumps over the railing, splashing into the water as a dolphin (OOC: It's a move action to move and jump overboard and a standard action to change shape I think. However, you can use the Run action with any natural form of movement, so you can run/swim next round at 80 x 4 = 320ft!)

The fleet continue to push towards the blockade, despite the wind and waves.

The "Frantic" is now in range to fire a full volley of catapults at the Shipping Guild vessel "Balance". All four boulders strike their mark. Unfortunately with side mounted ballistas, the "Frantic" is unable to do much more from this angle.

The "Jafar", a small keelboat with a front mounted ballista, has the "Enchantress" dead ahead. Sure, it hits its mark, but how many hits with a light ballista will it take to sink a warship?

By now it is clear to the Shipping Guild that the Bonetown ships mean business. The "Balance" and "Celestial" unleash their remaining catapults at the "Frantic". Enoch is masterful at the wheel, and despite being within range, only three of six boulders rain down upon his ship.

The "Enchantress" fires a full broadside of light ballistas at the smaller vessel, the "Jafar". The large bolts fly through the air on their deadly course, spearing the longboat multiple times over.

The other Shipping Guild vessels hold their fire ... for now.

Knowl Engineering DC15 or Prof Sailor DC15: Highlight to display spoiler: {It takes 2 full rounds to reload a catapult, whereas a light ballista takes only 1 full round}

-----------------------------------------
OOC:

Map - Round 3

Balance - 20pts damage - Hardness 10
Enchantress - 0pts damage - Hardness 10
Frantic - 59pts damage - Hardness 5
Jafar - 120pts damage - Hardness 5

- Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple.

- I'm also assuming Coer is at the wheel

- Oil of Shipspeed: When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

- Also, if you don't list your magical effects then I don't know what you have :)


Coerator (Mark) -- Mage Armor AC 24(20/19/17) -- CMD 24 -- HP 87/87 (Ki 8/8)  d20+7=12 ;
Wednesday June 10th, 2015 9:58:16 AM

"Lets bring the fight to them!" bellows Coer as he applies the oil of Shipspeed

Tula, be ready to take the wheel when we are close" he commands the bosun

~~~~
ooc: sailor check... because we are sailing; 12
effects
Mage armor, water walk


Hashamon, Tauren Druid HP 84/84 - AC 18  d4=1 ; d4=4 ;
Wednesday June 10th, 2015 1:12:40 PM


Hashamon is surprised when Aexana abandons the ship so quickly. He was no sailor, but he wanted to be able to see how the noble and ignoble races fought first, before pouncing among them. In his opinion, ship combat was a torturous affair, full of hoping for inaccuracy, wishing for speed, and relying very much upon nerves.

Patience however, was a hunters virtue.

Concerned for the lesser members of this pack, Hashamon casts a spell over handful of berries, passing them out to crew members.

"These will save someones life, but are worthless against flesh wounds. Don't waste them and keep your packmates alive!"

He snorts, then adds.

"You eat them. They aren't suppositories."

Standard: Goodberry
Move: Passing them out

Each berry heals 1hp of damage, which is poo, but since it's healing, it can be force-fed to stop someone from bleeding out.

Spells in Effect

Mage Armor - ? Hours
Barkskin - 80 minutes
Anti-toxin - 60 minutes
Bulls Strength - 8 Minutes



Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit, uncanny dodge) 
Wednesday June 10th, 2015 4:18:59 PM

Terser has little to do besides stand ready. He holds his potion, ready to quaff once the battle is ready to be joined.

He thinks back to the last battle and Hashamon's timely intervention.

By the way, be mindful of your roars - it wouldn't do to have an ally go running off into the water. Though as long as you don't hit me again, I can suppress the effect from one person at least.

Current Effects

Antitoxin (60min)
Air Walk (80min)

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Wednesday June 10th, 2015 5:00:57 PM

"AEXANA!"

Too late, she's gone.

"By Gargul's teeth, but that Gnome up an leaves again! I was hoping she may be able to deliver a message to the ships if need be. Hashamon, if you'd be so kind as to coodinate before you go I'd appreciate it."

Rillett will now cast Air Walk on Terser, and remind both Magana and Terser, "Now to both of you can walk above the waves."

"Cap'n, if you can cut 'round to the South, we be less likely to be flanked as we approach Elstred's ship."

"Karin and Lew, do you know the Cap'ns of these guild ships? If so, I have a way for ya to get a message to two of them."

Planned spells for tomorrow:
Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Detect Evil, Obscuring Mist, Protection from Evil, Shield of Faith
2 (DC17): See Invisible (D), Hold Person, Delay Poison, Resist Energy, Silence
3 (DC18): Fly (D), Dispel Magic, Prayer, Water Walk, Water Breathing
4 (DC19): Dimension Door (D), *Air Walk, *Air Walk, Summon Monster IV

Channel Energy 4d6 -- 5
Dimensional Hop -- 80'
Obscuring Mist - 2/day
Deathwatch - 1/day

Spells Running: Water Walk, Guidance, Longstrider (extended from the night before)


(StevenVdB) Aexana Dolphin (M) HP58/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Wednesday June 10th, 2015 5:39:24 PM

Feeling like a fish in the water Aexana breaths in, slaps her tail and dives... She sets course to the Ariel making sure to stay well below the surface. Top speed, run... 320ft! She'll probably end up beneath the Duende or just between the Duende and the Ariel... Still not entirely clear what she'll do once she's there but she'll come up with something...

************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, Cure Serious Wounds, Cure Serious Wound + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+14=27 ; 3d8=9 ;
Wednesday June 10th, 2015 6:06:59 PM


Having cast his True Strike last round, Zeoll takes aim and fires at a siege engine. The nearest is say 350 ft away. The range increment is 120 ft. Within 120 ft, no penalty. Within 240 ft, -2. Within 360, -4.

A siege engine is AC3, with a +8 cover bonus is 11. Zeoll has a -4 non-prof penalty. -4 range. His BAB is +3, he has a +2 dex bonus, -2 with his shield, and a -1 size mod. His spell gives him a +20. His roll is a 1d20+14 to hit AC11. He fails only on a 1. Zeoll hits AC27 to hit an engine.

His damage is 3d8, or 9. Less 5 from hardness for 4.

"This thing is useless!" he snorts, angry at having wasted a spell and two rounds on this plan.

Sanity info to come.



Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Wednesday June 10th, 2015 8:50:32 PM


========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, nemesis insight, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 7 1st lvl (Mage Armor x3, True Strike)
Cast: 0 of 4 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 0 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Used scroll of water walk

Current effects cast/activated by Zeoll:
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)
Antitoxin 1 hour (Zeoll)
Water Walk 50 minutes (Zeoll, Jozhur, Coer, Rillet, Tula)

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Thursday June 11th, 2015 1:29:00 AM


Magana's fur tingles with multiple magical effects, but she remains unusually calm. There is no fidgeting, pacing or displays of temper. Her eyes flick from ship to ship, trying to spot the incoming fire, but at this distance her eyesight is not good enough to be of use so... she waits.

CURRENT IN-PLAY INFO

AC = 20(normal) +2(temp.enh) = 22 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) = 18

Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+4). Cleave?

Rage round 13/18 (+4 Str, -2 AC/TouchAC)
1 Protection from Evil (unused)
1 True Strike (unused)
Extended Magic Vestment - 16 hours of +2 AC enhancement bonus to Chain Mail
Anti-toxin - 60 minutes
Air Walk


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Thursday June 11th, 2015 2:20:57 AM

Jozhur continues waiting near the bow, feeling rather helpless as he watches the huge ships sling boulders.

DM Rob - "By the way, be mindful of your roars"  d20+10=22 ; d20+10=25 ; d20+10=28 ; d20+10=29 ; d20+10=11 ; d20+10=20 ; d20+10=15 ; d20+10=22 ; d20+10=23 ; d20+10=13 ; 3d8=10 ; 3d8=16 ; 3d8=17 ; 3d8=11 ; 3d8=17 ; 3d8=16 ; 3d8=17 ; 3d8=9 ; 3d8=9 ;
Thursday June 11th, 2015 6:51:38 AM

Coer applies the Oil of Shipspeed and the Lionfish acts as if it had extra sails. The ship lurches forward with the sudden boost. His mind is obviously set on boarding enemy vessels, as he issues the order for Tula to be ready to take the wheel.

Hashamon continues to bide his time. Patience is a virtue, and one the taur wrestles with. For now, he prepares to treat any wounded by creating some magically infused berries.

Terser is wary of his enemies - but also his allies it seems. The dwarf gives some cheeky yet important advice for any shapechangers in the group. Pick your targets.

Rillet casts his Air Walk spell on Terser, before turning his attention to Karin and Lew. Calling out over the noise of the waves and the battle, he asks if they might have some allies aboard the enemy ships - specifically if the captains might be friendly. Karin is closest - having just passed the vial of oil to Coer - and responds loudly "Not sure who the Captains are! Elstred might have cut our ties with the Guild anyway! Honestly, our names might do more harm than good!"

Aexana (a.k.a. "Flipper") makes a mad swim towards the "Ariel". (OOC: Please specify your depth). Under the water she finds the world dark, but calm. She's not quite sure what she will do when she gets to the "Ariel", but figures she can come up with something. One can only hope she is not putting herself in a similar situation to that where she met Gargul...

Zeoll takes careful aim, and pulls off an excellent shop with the light ballista. His target: a light catapult aboard the "Duende" Despite his accuracy, he gets the feeling that the damage the bolt dealt will do little to stop a retaliatory salvo. Despite this, Lew obeys the taur's earlier order and commences the reload.

Magana's calm continues. Her earlier meditation good for her soul, and she waits to see how Gargul's will will unfold.

Jozhur can do nought but keep his position at the bow of the ship.

Over the noise, the party can hear a scream from the north. Enoch, in command of the harbormaster's very own ship. "RAMMING SPEED!" He has lined the "Frantic" up on a direct course for the stern of the "Balance". The Harbormaster's men will likely be outnumbered 2-to-1, but in close quarters, maybe numbers aren't everything?

To the south, the longboat "Jafar" also looks to be setting a collision course. Maybe that was the Harbormaster's plan? Distract the other ships in the blockade, or give them other targets so that the party can make it through? The men of the "Jafar" are on a significantly smaller vessel, and should they make it to their target, they will easily be outnumbered at least 4-to-1.

The other Bonetown vessels are slowly approaching the blockade. Behind you, the Elf Bloods are waving scimitars in the air, making cut-throat gestures, and screaming all sorts of obscenties. All of it targetted at the Shipping Guild.

The "Enchantress" fires another salvo of ballista bolts at the "Jafar". The single mast of the longship splinters and starts to fall, and there is an earpiercing scream as one unfortunate Bonetown soul is hit.

The other Shipping Guild vessels are in the process of reloading their weapons.

For the time being, the "Ariel" is yet to enter the battle - having not fired a single weapon.

-----------------------------------------
OOC:

Map - Round 4

Balance - 20pts damage - Hardness 10
Enchantress - 0pts damage - Hardness 10
Frantic - 59pts damage - Hardness 5
Jafar - 197pts damage - Hardness 5

- Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple. With Oil of Shipspeed, the Lionfish can now move 2 squares per round

- Oil of Shipspeed: When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

- Also, if you don't list your magical effects then I don't know what you have :)


Coerator (Mark) -- Mage Armor AC 24(20/19/17) -- CMD 24 -- HP 87/87 (Ki 8/8)  d20+12=15 ; d20+16=35 ;
Thursday June 11th, 2015 9:22:45 AM

Coer Steers the Lionfish as it skips across the waves. He is aiming for the gap between the Duende and Enchantress.

The Ariel mas not fired... yarrr... why not? Something seems off to Coer. He looks for anything else that seems unusual.

~~~~
ooc: sailor check; 15 - steady as she goes
perception 35 - looking for anything odd about the ships before them
effects: Mage armor, water walk

Hashamon, Tauren Druid HP 84/84 - AC 18 
Thursday June 11th, 2015 10:49:40 AM


Hashamons eyes scan the water, judging the distance to target vs the speed of most aquatic creatures he knows. He admired how quick to action Aexana was, but was worried about her safety. The smallest in the pack often made the easiest targets.

Then again, for a druid, size was relative to how they were feeling at a given moment. As they closed, he felt his hackles rising. His spirit pulled at him to shift, to rend and tear wood planks and enemies.

Knowing nothing about ships other than how many trees it took to make one, Hashamon rumbles to whomever is listening, while pointing at the Duende.

"How many people are on that one? Im going over there. Anyone wants a ride, tell me now.."

(Holding actions for player responses.)



Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d3=3 ;
Thursday June 11th, 2015 1:11:27 PM

Rillett will cast Summon Monster IV to begin summoning three Lantern Archons. This seems to be the least threatening messenger - and hopefully most likely to be listened to. 8 round duration. They can fly at 60'.

Shedding a warm and calming radiance, this orb of light moves with a preternatural silence and otherworldly grace. The Lantern Archons speak Truespeech, so each recipient will hear the message in its own language, which should be an added help.

Rillett will instruct them to coordinate and fly to the enemy ships ahead of us, to deliver the following message. It is to return to me to report.

"Greetings Celestial one. Please coordinate among your selves and go to the enemy vessels ahead of us. Deliver this message as best you can: Hear me! We mean you no harm. Our quarrel is with Elstred, not the Shipping Guild. We were friends of Terza. Stand with us and pull back from this fight. Do this to continue to represent the Shipping Guild when this is finished. Return to me to report if you can."

"Hashamon, see if you can get them to let us through, one way or another. If we can end this without killing, so much the better."


-----------------------------
Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Detect Evil, Obscuring Mist, Protection from Evil, Shield of Faith
2 (DC17): See Invisible (D), Hold Person, Delay Poison, Resist Energy, Silence
3 (DC18): Fly (D), Dispel Magic, Prayer, Water Walk, Water Breathing
4 (DC19): Dimension Door (D), *Air Walk, *Air Walk, *Summon Monster IV

Channel Energy 4d6 -- 5
Dimensional Hop -- 80'
Obscuring Mist - 2/day
Deathwatch - 1/day

Spells Running: Water Walk, Guidance, Longstrider (extended from the night before)

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d20+22=32
Thursday June 11th, 2015 4:14:16 PM


"Hash, you arre rright! We need to get overr therre asap."

"Rillet, you arre rright too! Let's trry to minimize the bloodshed!"

Zeoll urges Lew to keep reloading and firing. "You'rre doing good worrk therre. Trry not to hit people."

If the liontaur were to hop off the ship, how far is it to the water? Would he take damage? Fall down? Could he use an acrobatics or climb check to mitigate that? If it would help, he asks Karin to tie a rope to a rail and toss it overboard so Zeoll can climb down next round.

He takes out his scroll of invisibility and casts it on himself.

Zeoll looks around carefully. He strains to see people on the enemy ships. Perception 32.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, nemesis insight, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 7 1st lvl (Mage Armor x3, True Strike)
Cast: 0 of 4 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 0 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Used scroll of water walk, antitoxin, scroll of invis.

Current effects cast/activated by Zeoll:
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)
Antitoxin 1 hour (Zeoll)
Water Walk 50 minutes (Zeoll, Jozhur, Coer, Rillet, Tula)
Invisibility 3 min (Zeoll)

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit, uncanny dodge) 
Thursday June 11th, 2015 4:53:04 PM

They probably haven't fired because Elstred's own ships are between the Ariel and its targets.

Terser judges that it isn't quite time to disembark. He would only be a target for everyone on the warships until they get past the first line. Hopefully the archons will do their job and the warships will refrain from engaging further.

(StevenVdB) Aexana Dolphin (M) HP58/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d20+20=35 ; d20+12=16 ;
Thursday June 11th, 2015 4:59:11 PM

"How about a smoke screen so they don't know where to shoot at? Or a hail storm? A Sleet storm? ... what about a ball of fire?!... fire will cause casualties... smoke could perhaps divert both sides from hurting eachother? ... or why don't I try to locate Elstred... ??"

Thoughts race through Aex's mind as she swims close to the bottom of the sea... Now that she's within range of the enemies ships she slows down and checks for possible nets or other traps... (perception 35 - Disguise 16 for impersonating a Dolphin)

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Thursday June 11th, 2015 5:05:18 PM

"Zeoll, this vessel moves faster than you will over those waves. Might be best to wait until we're closer!"

Zeoll (Cayzle) (AC22 - HP 51 of 51) 
Thursday June 11th, 2015 5:29:45 PM

Zeoll laughs at Rillet's words. "No sirr. I rrun at 160 feet perr rround, but the ship moves at 80 feet perr rround."

"Then again, I cannot rrun and cast spells at the same time. Hmmm."



Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Thursday June 11th, 2015 5:34:14 PM

My move may have gotten a bit ahead, since summoning is a full round action. How about I use a hero point to change a full round casting time to a standard action? I didn't see that in the hero point options, but I don't understand why it's not there. So I'm suggesting it's DM's prerogative to allow this for role play, since it demonstrates Rillett's commitment to saving lives as early as possible.

Hashamon, Tauren Druid HP 84/84 - AC 18 
Thursday June 11th, 2015 6:14:47 PM


The dwarf didn't seem interested. Rillet wanted to chat. Zeoll likely couldn't manage to ride any of his forms, and though he could carry the Liontaur without much effort, he had a feeling it would disrupt his spellcasting more than was good. The other Taurs probably couldn't ride either.

That only left Johzhur, and he had a feeling being the first to the fray was not the mans idea of a good time.

Hmph. I bet riding a flyingcreature is no fun anyways.

Turning to give Rillet a last glance, Hashamon adds.

"If when I get there, they are willing to lay on their backs and expose their bellies, I won't pursue the hunt any more than necessary.

With the crackling and snapping of bone, Hashamon again takes the form of an Androsphinx, something familiar to his new pack, and then leaps over the side of the ship, flying low over the water. He plans to help the sailors of the Jafar, hopefully cowing the other crew with his roars while the Jafars boarders do what they have to do.

Standard: Shift to Androsphinx
Move: Ride the Lionfish as far as it can go, then fly south 60ft, trying to keep the Jafar between himself and the enemy.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Friday June 12th, 2015 12:12:13 AM

lay on thier backs and expose their bellies... Hashamon really needs to get out more.

"Hashamon - we're fighting people, not dogs. But I get your meaning. I expect that we may see some on the ships in front of us that realize that discretion is the better part of valor, but I suspect that those on the flag ship may fight to the death as we saw with the archers - at least as long as Elstred lives."

We probably should have checked those archers for those heartseeds Terser mentioned.

Magana (Craig) [HP 92 of 92] [DR 1/-]  d20+9=15 ;
Friday June 12th, 2015 1:20:14 AM


Magana frowns in disapproval as the party begins to split up, but stays with the Lionfish until ordered otherwise. Her objective is Elstred and nothing else.

She assumes he will be on the furthest ship, but maintains her patient vigil for signs of his location.

Perception 15



(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=27 ; d20+13=20 ; d8+2=8 ;
Friday June 12th, 2015 1:32:55 AM

Jozhur marvels for a moment at the creature their new friend turns into. He has never seen anything like that. Amazing!

As the ships draw near, Jozhur judges that he is within reasonable range to hit targets. He moves behind one of the barrels placed on the deck. He picks out someone on the deck of the Duende and sends an arrow that way. The shot isn't great, but he hasn't fired from a moving ship in quite awhile.

----------------------
Perception: 27
Attack hits AC 20 (100' range increments, -4 range penalty? not included)
8 damage

DM Rob - "By the way, be mindful of your roars"  d20+22=41 ; 3d8=20 ; d20+1=7 ; d20+1=15 ; d20+1=2 ; d20+1=7 ; d20+1=4 ; d20+1=12 ; d20+1=3 ; d20+1=17 ; d20+1=13 ; d20+1=9 ; d20+1=11 ; d20+1=14 ; d20+1=3 ; d20+1=16 ; d20+1=8 ; d20+1=12 ; d20+1=13 ; d20+1=11 ; d20+1=6 ; d20+1=4 ; d20+9=28 ; d20+9=14 ; d10=7 ; d8=1 ; d4+1=5 ; d4+1=2 ; d4+1=3 ; d4+1=3 ; d4+1=2 ; d4+1=2 ; 8d8=26 ;
Friday June 12th, 2015 6:27:32 AM

Coer cannot understand why the "Ariel" is yet to enter the battle. It seems a bit suspicious to him.

Terser, however, makes a very keen observation - the other Shipping Guild vessels are in the way. That, and perhaps no Bonetown vessels are within range of the "Ariel's" weapons?

Rillet begins the task of summoning in some celestial aid (OOC: Unfortunately it takes 1 full round to cast your spell, and I can't see anything in the hero point rules that would allow it to occur sooner. Your archons will arrive at the start of your next turn. )

Zeoll prepares to go for an invisible water-walk. It's around a 10ft drop from the deck to the water (DC15 acrobatics check to take no damage if you have Water walk on). Things could get interesting now that the old taur is invisble. How will he communicate with the others? How will they communicate with him?

Aex scans the undersides of the enemy vessels, looking for traps or nets. Though she doesn't see any obvious signs of trouble, she does note that each vessel is firmly anchored. (OOC: I'm assuming you are holding your breath, as dolphins cannot breathe underwater)

Hashamon points a finger at the "Duende", asking if anyone has any idea how many sailors might be aboard it. Given that it's a warship, it could feasibly have up to 240 able bodied sailors and soldiers ready to fight. And being a guild vessel, there are likely an assortment of casters aboard too. Hashamon can wait no further. He takes on the form of an androsphynx and flies southward, ahead of the Lionfish.

From his elevated position, Hashamon has a relatively clear view of the enemies weapons on the nearby ships Highlight to display spoiler: {The "Duende" and "Enchantress" each have 20 light ballistas - 10 on each side}

Magana's calm starts to waver as the party start to disperse. Their target is clear. None others matter.

Jozhur, too, can no longer wait. Drawing back on his bow he picks a target aboard the "Dende" and shoots. A very good shot too. Jozhur can see he has struck a man in the shoulder, and it certainly wasn't fatal.

To the north, Enoch has completed his maneuver and with the crash of wood against wood, the "Frantic" collides with the "Balance". The Harbormaster's men begin clambering aboard the Shipping Guild vessel. Some climbing up the sides, some swinging on ropes from mast to mast. The Guild sailors are ready to repel boarders, and are already armed and fighting.

To the south, the much smaller "Jafar" much less gracefully bumps into the "Enchantress". Men start the task of climbing up the sides of the larger vessel.

The other ships continue the slow-ish journey to rush the blockade. A couple (The "Giacomo" and "Khaleesi") take the chance and fire on the Shipping Guild vessels, but both fail to make the distance.

The "Ariel" finally has clear line of sight to a target: Hashamon. Dozens of arrows launch simultanesouly directly at the andosphynx (Attack check: 41! 3d8=20pts damage to every square in a 15ft burst. Hashamon is sized large, so 4 squares. Hashamon takes 80pts damage!)

Those who witness the attack can make a DC10 check of Knowl Engineering, Prof Sailor, or Prof Soldier: Highlight to display spoiler: {The "Ariel" must have an arrow springal aboard. An expensive, but deadly weapon. Hopefully they only have the one... It takes a full 2 rounds to reload one}

From the "Duende" comes a rain of arrows and crossbow bolts. Many harmlessly land about the "Lionfish". Only 1 shot hits a target.(Hit AC28, crit not confirmed. D10 for random target = Magana! Magana takes 1pt damage, but her DR reduces it to zero!)

Amidst the arrows, come six balls of magic. Easily recognisable to many casters: Magic Missile! They unerringly target Coer, who stands at the ships wheel (5 + 2 + 3 + 3 + 2 + 2. Coer takes 17pts damage!)

The "Enchantress" has a number of scuffles breaking out on deck, but below deck, the ballistas are ready to resume their attack on the "Jafar". At point blank range, the bolts do not miss their targets. From the deck of the Lionfish, the party can already see the "Jafar" is sitting lower on the waterline. Without doubt, it is taking on water and will not be afloat for much longer. That doesn't look to be a concern for the Harbormaster's men, who are already making their way off ship.

The sky is growing darker and the waves are growing larger. The clouds now completely block out the sky and in the distance is the familiar sound of a roar of thunder.

-----------------------------------------
OOC:

Map - Round 5

Balance - 36pts damage - Hardness 10
Enchantress - 0pts damage - Hardness 10
Frantic - 59pts damage - Hardness 5
Jafar - 332pts damage - Broken condition - Hardness 5

- Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple. With Oil of Shipspeed, the Lionfish can now move 2 squares per round

- Oil of Shipspeed: When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

- Also, if you don't list your magical effects then I don't know what you have :)


(StevenVdB) Aexana Dolphin (M) HP58/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Friday June 12th, 2015 7:34:46 AM

Beneath the waves Aexana hears little of the battle that rages on the surface... little does she know that her friends are getting fired at by deadly weapons... The peace and calm of the ocean... the ocean sounds... how lovely the days before men must have been when all life was beneath the waves...

"Beneath the waves we were unbeatable
In the silence of the sea
In a world without frontiers

Beneath the waves we were untouchable
In the kingdom of the free
In a world without walls"

Ayreon, Album: "01011001", Song: "Beneath the Waves"



When Aexphin notices the anchors a thought pops up... she has felt the weather is getting rough... if she would be able to cut loose the anchors perhaps the Guild's ships will be knocked out of their anchoring position lowering their firing capabilities... But how?!? In Dolphin shape she can't bite through... in Gnome shape she has a sickle but such ropes are tough as hell so it's questionable that she can cut them easily or without getting noticed. Besides, she'll never be able to cut all boats...

Then she remembers the colorful potion she was given... she could want that potion to be some kind of oil that will destroy the ropes? Or can she smear it on the ship's hull to make the wood dissolve?


(waiting for DM response - will finish post later accordingly

- DM, how many ropes per ship? Just one??
- Rope thickness?
- Total rope length
- Rope HP, AC perhaps? Hardness??

DM Rob: Ok, had to do some reading up on this. An anchor cable is also known as 'rode'. "Chain rode is relatively heavy but resists abrasion from coral, sharp rocks or shellfish beds which may abrade a pure rope warp. Rope is more susceptible to abrasion on the seabed or obstructions, and is more likely to fail without warning." Since we're talking Warships owned by the Shipping Guild, it seems reasonable that the anchors are connected with thick chain. So, let's say "Anchor chain" - Hardness: 10 HP: 60. 1 for each of the warships, 2 for the "Ariel".

Hashamon, Tauren Druid HP 37/100 - AC 23  d8=3 ; d8=6 ;
Friday June 12th, 2015 12:37:32 PM

Almost as quickly as he left, the Androsphinx flies upwards back to the deck of the Lionfish, landing in a ragged, bloody mess. Looking towards the Ariel, his rage is palpable.

He takes a moment to lick his wounds, and for a moment the tingle of magic is in the air. He looks off the ship again and his hindquarters go taut, as if he is preparing for flight.

Move: Re-land on ship.
Standard: Cast Cure Moderate Wounds for 17 hp.

Zeoll (Cayzle) (AC22 - HP 51 of 51)  d6=1 ; d6=3 ; d6=6 ; d6=3 ;
Friday June 12th, 2015 12:49:06 PM

Zeoll was preparing to jump off the ship and go to Hash's aid, when he sees that the shifter has returned. "Thank goodness," he murmurs. If the old liontaur ever soaks up a volley of arrows like that, he'll be headed back for a return visit to the Lands of Rest for sure!

And so he channels energy, pouring healing into both Hashamon and Captain Coer.

Coer and Hash regain 12 hp from channelled energy

With his move action remaining, Zeoll gets out a scroll of Summon Fey Friend III, which he expects to read next round.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, nemesis insight, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 7 1st lvl (Mage Armor x3, True Strike)
Cast: 0 of 4 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 1 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Used scroll of water walk, antitoxin, scroll of invis.

Current effects cast/activated by Zeoll:
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)
Antitoxin 1 hour (Zeoll)
Water Walk 50 minutes (Zeoll, Jozhur, Coer, Rillet, Tula)
Invisibility 3 min (Zeoll)

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d8=8 ; d8=5 ; d8=3 ;
Friday June 12th, 2015 1:33:13 PM

Rillett takes one look at Hashamon and knows were in trouble. He will finish casting Summon Monster IV, summoning three Lantern Archons. This seems to be the least threatening messenger - and hopefully most likely to be listened to. 8 round duration. They can fly at 60'.

Shedding a warm and calming radiance, this orb of light moves with a preternatural silence and otherworldly grace. The Lantern Archons speak Truespeech, so each recipient will hear the message in its own language, which should be an added help.

Rillett will instruct two of them to coordinate and fly to the enemy ships ahead of us, to deliver the following message. The two will then return to me to report.

"Greetings Celestial ones. Please coordinate among your selves and go to the enemy vessels ahead of us. Deliver this message as best you can: Hear me! We mean you no harm. Our quarrel is with Elstred, not the Shipping Guild. We were friends of Terza. Stand with us and pull back from this fight. Do this to continue to represent the Shipping Guild when this is finished. Return to me to report if you can."

The third one will cast Aid on Hashamon - 3 min duration, 18 temporary hit points, +1 morale bonus on attack rolls and saves against fear effects. Rillett will then cast a Cure Moderate on Hashamon for 16 healing. "We cannot keep pace with this kind of damage."

He will then take cover behind the barrels. "Jozhur, good thinking on the barrels, thanks."

-----------------------------
Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Detect Evil, Obscuring Mist, Protection from Evil, Shield of Faith
2 (DC17): See Invisible (D), *Hold Person, Delay Poison, Resist Energy, Silence
3 (DC18): Fly (D), Dispel Magic, Prayer, Water Walk, Water Breathing
4 (DC19): Dimension Door (D), *Air Walk, *Air Walk, *Summon Monster IV

Channel Energy 4d6 -- 5
Dimensional Hop -- 80'
Obscuring Mist - 2/day
Deathwatch - 1/day

Spells Running: Water Walk, Guidance, Longstrider (extended from the night before)


(StevenVdB) Aexana Dolphin (M) HP58/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Friday June 12th, 2015 4:56:09 PM

(Aex continued based on DM's answers - thanks a lot RobC for looking up all that!!)

"No way I can bite or cut through an achor chain... besides, there are too man to cut'm all loose."

If only she had studied Rusting Grasp or that odd potion could be turned into something similar... ok then... looks like I'll have to look for something else to make myself useful...

Aexphin swims underneath the Ariel to the opposite side. She has high hopes that everyone on board is looking towards the harbour and the ships Bonetown ships... She surfaces her Dolphin head out of the water and changes to her own Gnome self (I don't think shapechanging is allowed from one animal form to another is it? If it is, Aex will immediately turn into a Thrush once more). Once in Gnome shape she clings to the ship and scans this side of it...

Any portholes that are open? Ropes loose on the side?

"Oh what in the name of Mother am I doing here?!?" Aex thinks as she tries not to drown.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit, uncanny dodge) 
Friday June 12th, 2015 11:51:42 PM

Well that tears it. With a volley like that, it seems a shield makes the most sense. He quaffs his potion and climbs up the air to the rigging to get a better view of the Ariel. Hopefully there are no more volleys such as that one, and if there are, that will be his first target.

Effects

Air Walk (80min)
Antitoxin (60min)
Shield (10 rounds) effective AC 26

Coerator (Mark) -- Mage Armor AC 24(20/19/17) -- CMD 24 -- HP 82/87 (Ki 8/8)  d20+8=9 ;
Saturday June 13th, 2015 8:52:02 AM

Coer braces and grits his teeth as the magical darts zap him.

IS THAT THE BEST YOU CAN DO! he roars into the wind trying to be intimidating, but he spectacularly fails to be heard (nat1)

~~~
ooc:
effects: Mage armor, water walk
intimidate; nat 1


Coerator (Mark) -- Mage Armor AC 24(20/19/17) -- CMD 24 -- HP 82/87 (Ki 8/8)  d20+12=19 ;
Saturday June 13th, 2015 8:52:50 AM

Sailor check for steering through battle; 19

Hashamon, Tauren Druid HP 49/100 - AC 23 
Saturday June 13th, 2015 10:50:05 AM

(Header.)

Magana (Craig) [HP 92 of 92] [DR 1/-]  2d8+2=8 ;
Sunday June 14th, 2015 1:13:30 AM


Magana uses a scroll (Cure Moderate Wounds) on Hashamon (8hp) and then hands him a potion of the same to use.


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=21 ; d20+12=32 ; d20+12=13 ; d20+8=25 ; d8+1=2 ; d8+2=10 ;
Monday June 15th, 2015 1:42:55 AM

What a great time it would be to be able to launch fireballs. Alas, Jozhur has no magic, all he can do is fire arrows.

He tries to help support the Harbormaster's men who are boarding the Enchantress. He tries to keep cover between himself and the Duende and starts launching arrows at the Enchantress. He looks for someone important to shoot at, maybe an officer or spell caster.

-------------
Perception: 21
Full round attack...
First attack hits AC 32, probably not a critical, 2 damage
Second attack hits AC 25, 10 damage

DM Rob - "What a great time it would be to be able to launch fireballs."  d20+9=21 ; d20+4=22 ; d20+6=17 ; d8=5 ; d8=3 ; d8=6 ; d20+15=29 ; d20+15=23 ; d20+15=25 ; d20+15=26 ; d20+15=28 ; d20+15=28 ; 6d6=22 ; 6d6=17 ; 6d6=22 ; 6d6=27 ; 6d6=13 ; 6d6=20 ; d6=1 ; d20+22=23 ; d20+22=24 ; d20+22=31 ; d20+22=35 ; d20+22=30 ; d8=4 ; d8=4 ; d100=80 ; d100=92 ; d100=58 ; d8=2 ; 4d6=6 ; 4d6=9 ; 4d6=11 ;
Monday June 15th, 2015 7:22:35 AM

Hash does an about-take and returns back to the safety of the Lionfish. Not even in her strongest form could she survive multiple attacks from that weapon.

Zeoll, too, turns from his planned course of action and instead goes to heal his allies. Both Coer and Hash are no doubt grateful for the old taurs actions.

Magana follows this up with her own casting from a scroll, and even hands Hash a potion.

Rillet finishes his summons, and the three lantern archons appear on cue. His gives them very clear and well thought out orders. The archons immediately speed towards their designated targets (Run = 240ft). As if this wasn't enough, Rillet then casts some further healing on Hash.

Terser downs a potion and immediately heads up the rigging. He has a decent birdseye view of the nearby vessels. Highlight to display spoiler: {Both the "Duende" and "Enchantress" are armed with 20 light ballistas. The Ariel looks to have 20 x ballistas, 20 x catapults and - fortunately - only the one arrow springal. However to get to the "Ariel", the Lionfish will have to sail past the "Duende's" line-of-sight. Uh-oh...}

Coer isn't impressed by the magical attacks. He skillfully steers the Lionfish between the two nearest enemy vessels.

Jozhur can do nought but rely on his bow. Once Coer has steered the Lionfish a little closer, Jozhur can make out what he believes are 'important' targets. His sends two arrows into the chest of a robed man. Unfortunately the man still stands.

-----------------------------------------

"What to do? What to do?" These are the thoughts that go through Aexana's mind. Leaping from the water she changes from dolphin to thrush, and has a bit of a look around.

Highlight to display spoiler: {You do see open portholes - 10 on each side - and poking through each one is the tip of a ballista bolt. Along each edge of the ships deck you see 10 light catapults loaded and ready to fire. In the centre of the deck you see men loading an arrow springal. (Total: 20 x light ballistas, 20 x light catapults, 1 arrow springal).

About the deck are all manner of men. Some in robes, some in armor, many with crossbows.

Aex can also overhear a few conversations:
"What the <bleep> was that? Looked like a dragon!"
"Nah, I think it was an androsphynx. Looks like we hit it too!"
"Did we kill it? Ships and sailors I can take, but that thing is just scary"
"Quick yer bellyaching men and get that springal reloaded on the double!"
"Is that a bird? What's it doing out here?"
"A ship has breached the blockade to the south! Mages - focus on that vessel!"
}

-----------------------------------------

The other Bonetown vessels sail closer. Despite the winds and rough seas, the whistling sound of catapult boulders sailing through the air can clearly be heard, as the "Khaleesi" bombards the "Duende".

The "Giacomo" is now also close enough to fire its only weapon - a light ballista - at the "Balance". Perhaps the engineer firing it was being over-cautious about firing into combat, as the bolt falls short and splashes into the water.

Most of the sailors aboard the "Frantic" have boarded the "Balance". Enoch remains on the deck, and currently stands by the ballista. As Captain, perhaps he feels he must be the last to leave the vessel? Whatever his reasons, his accuracy with the ballista cannot be doubted, as he uses it to skewer an opposing officer on the "Balance".

To the east, the "Jafar" looks like a lost cause. The ship is certainly taking on water, and will likely only be afloat for a matter of minutes. Nevertheless, the men are fighting fiercely to claim the "Enchantress"

With more Bonetown vessels in firing range now, perhaps there is a chance of overwhelming the Shipping Guild?

-----------------------------------------

Though the party don't have a clear view of what is going on, there are a large number of crossbow bolts flying through the air. And just like that, one of the Lantern Archons disappears. Rillet knows it would have easily made it to the "Celestial" and would even have had time to deliver its message. Did the message make it through? Was a return message given before the archon was 'killed'? Was there any debate between the crew or officers? What exactly occurred is anyones guess.

The archon to the south - by the "Enchantress" fares much better. The fight on deck between the Shipping Guild and the Bonetown pirates is taking everyones focus. They don't have time to stop and shoot down an archon. All they can do is listen to the message that is being delivered. Noone stops fighting though.

The "Celestial" has finally finished reloading its catapults. And though the Lionfish would be their preferred target, the 'Fish is just too close to other Shipping Guild vessels. Instead, the "Celestial unleashes a full salvo of six standard sized catapults on the "Khaleesi". The elfblood vessel fares poorly, as all boulders strike their mark. In their favour - the "Khaleesi" is a big, strong brig. It can take a beating like that and keep on sailing.

The "Ariel" fires off 5 catapult rocks towards the Lionfish! Two miss their mark, and fall south of the Lionfish - just missing the archon. Three, however, are direct hits. (Assuming a 10% chance of hitting anyone on the deck, d100=80;92;58. Two hit the Lionfish, one hits the square a PC or NPC was standing. d8=2. Going off the posting box at the bottom of the page, 2=Cayzle! 4d6=9? Zeoll is hit by possibly the smallest boulder ever launched by catapult Zeoll takes 9pts damage. The Lionfish - after hardness - takes 7pts damage)

Aexana ONLY: Highlight to display spoiler: {There are dozens of men on the deck of the ship, making it hard to pick out specifics, however, you do notice at least 3 making spell casting gestures, whilst 5 loaded catapults are being aimed towards the Lionfish}

-----------------------------------------

OOC:

Map - Round 6

Balance - 36pts damage - Hardness 10
Duende - 42pts damage - Hardness 10
Enchantress - 0pts damage - Hardness 10
Frantic - 59pts damage - Hardness 5
Jafar - 362pts damage - Broken condition - Hardness 5
Khaleesi - 91pts - Hardness 5
Lionfish - 7pts - Hardness 5

- Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple. With Oil of Shipspeed, the Lionfish can now move 2 squares per round

- Oil of Shipspeed: When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

- Also, if you don't list your magical effects then I don't know what you have :)


(StevenVdB) Aexana Thrush (D) HP58/58 - AC29/25/23 - +4 vs Giant - CMD 15 - +1 vs Lizards & Goblinoids  
Monday June 15th, 2015 4:29:49 PM

Aex's thrush eyes grow large as she witnesses what is going on on the deck of the Ariel... "... mother... if only I could warn my friends... "

DM Spoiler Highlight to display spoiler: {Aex tries to imperonate a thrush and hops left and right in casual hops... as people shout on the deck she pretends to be scared by the noise and flutters straight upwards into the masts of the ship... there... 30ft above the deck she stops... looks beneath her and casts a spell... Sleet Storm... she hopes (and expects) no one to care about the diminuitive bird so she can probably cast the spell in relative safety.

A 40ft radius, 20ft high column formes on the deck of the Ariel! She aims the spell to cover as many ballistas and that arrow springal. This will hopefully block those loading the ballistas and hamper their vision or even make them fall on the deck. After all, the weather was getting rougher so perhaps the ships will start rocking a bit more... with any luck... she bought the Bonetown ships a turn or 2... 3?

... without hurting any of the good men beneath her...

Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC 10 Acrobatics check. Failure means it can't move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details). The sleet extinguishes torches and small fires.
}

************************************
Active spells:
Mage Armor
Sleet Storm (8 rounds)
************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, Cure Serious Wounds, Cure Serious Wound + Sleet Storm
+ domain powers (Storm Burst, Wooden Fist)
+ gnome magic
***********************************

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=28 ; d20+12=21 ; d20+8=16 ; d8+1=4 ; d8+2=5 ;
Monday June 15th, 2015 5:23:03 PM

As the Lionfish closes on the Ariel, Jozhur turns his attention, and his bow, in its direction. He again tries to pick out someone "important looking" and fires two arrows, this time he grabs the poison dipped arrows.

-------------------
Perception: 28
First attack hits AC 21, 4 damage, save vs. Drow Poison
Second attack hits AC 16, 5 damage, save vs. Drow Poison

Active effects:
Anitoxin
Water walk
Poison arrows used: 2

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit, uncanny dodge)  d20+9=12 ;
Monday June 15th, 2015 5:33:40 PM

Captain! Don't pull abreast of the Ariel! She has 20 ballistae ready to fire. And if we're going over, now is the time before the springal is reloaded, they just have the one! Watch out for the ballistae on the Duende, too!

Terser then runs forward through the air towards the Ariel. (looks like we're at 150ft, will move 90 feet closer)
He looks over the crew for people in charge or that look like wizards so he can try to counter them when the others move in.

what's with these 12 perception rolls?

effects

Air Walk 79.5min
Antitoxin 59.5min
Shield (9 rounds)



Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d6=6 ; d6=4 ; d6=5 ; d6=5 ; d8=2 ;
Monday June 15th, 2015 7:41:07 PM

Rillett will do a healing burst for anyone injured, including Hashamon. This will heal 20 damage

Magana - don't forget that your AC is +2 due to Magic Vestment from the night before.

Rillett will call out to the third Lantern Archon that remained aboard our ship. "Celestial One. Please provide your divine aid to that creature." Points to Magana. The Lantern Archon will cast Aid on Magana, giving her a +1 morale bonus on attack rolls and saves against fear effects, plus 5 temporary hit points for 3 minutes.

He will move over to whoever is steering the ship, withdrawing a Bird Feather Token as he does so. He'll stay low if he can (partial cover?) He will give it to the helmsman - Coer, Tula? He'll explain that this will let them send a message to anyone by speaking the message to the Token and sending it off to the recipient.

-----------------------------
Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Detect Evil, Obscuring Mist, Protection from Evil, Shield of Faith
2 (DC17): See Invisible (D), *Hold Person(CLW), Delay Poison, Resist Energy, Silence
3 (DC18): Fly (D), Dispel Magic, Prayer, Water Walk, Water Breathing
4 (DC19): Dimension Door (D), *Air Walk, *Air Walk, *Summon Monster IV

Channel Energy 4d6 -- 4/5
Dimensional Hop -- 80'
Obscuring Mist - 2/day
Deathwatch - 1/day

Spells Running: Water Walk, Guidance, Longstrider (extended from the night before), Summon Monst IV - Lantern Archon 7/8 rd.

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20=11 ; d20+19=39 ;
Monday June 15th, 2015 9:57:10 PM


Zeoll hurts from a glancing boulder blow, but all the damage is then cured by Rillett. "Thanks forr the healing," he calls out.

Zeoll agrees with Terser and tells his friends so ... It is time to swarm off the Lionfish and attack!

Zeoll pockets his scroll (move action), grabs onto the side-rail, and lowers himself off the Lionfish. He looses his shield as part of his move, not wanting it to hinder his climb and sneakery. [OOC: Not sure what the roll required is, but my natural unmodified d20 is an ... 11? Good enough? Sounds like maybe some falling damage? Maybe nonlethal? lethal? Dunno, throwing myself on the mercy of the DM!]

Hopefully he can land on his feet and finish his move to get a ways away from the ship and move toward the big enemy ship. He does so as stealthily as he can, although he is moving his full 40 ft with his move action (less movement required to lower/climb/get off the ship).

Stealth 1 rank +3 class +2 dex -4 size +2 race -5 moving +20 invisible = +19. Stealth check 39.

[OOC: Note ... initiative preference: If the ship continues forward, Zeoll delays until the ship has come closer to the enemy before moving. If the ship is still or backs away, Zeoll moves before the ship carries him away.]

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, nemesis insight, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 7 1st lvl (Mage Armor x3, True Strike)
Cast: 0 of 4 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 1 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Used antitoxin; scrolls of water walk, invis.

Current effects cast/activated by Zeoll:
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)
Antitoxin 1 hour (Zeoll)
Water Walk 50 minutes (Zeoll, Jozhur, Coer, Rillet, Tula)
Invisibility used 2 rounds of 3 min (Zeoll)

Hashamon, Tauren Druid HP 81/100 - AC 23  d8=6 ; d8=4 ;
Tuesday June 16th, 2015 12:05:38 AM


As the healing washes over him, Hashamon's deep rumble sounds something like a purr while his wounds close visibly. Hash considers the potion vial, and struggles with it in his paws for a moment, then tips it back in his teeth and spits the container out on the deck.

Riding again on the ship while it travels, he notices with some satisfaction the sleet and ice falling on the Ariel. Not expecting it to last forever, he casts spell raising a huge wall of wind, that won't help against the siege ammunition, but should be strong enough to keep out the individual bolts from the arrow springal.

Move: Drink Potion
Standard: Wind Wall, 80 ft long cast between the Ariel and the Lionfish, wrapping behind to protect somewhat against the Duende, if there is enough left over.

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Tuesday June 16th, 2015 1:43:27 AM


Unless Coer orders otherwise, Magana moves with the others (double move) toward the Ariel.

CURRENT IN-PLAY INFO

AC = 20(normal) +2(temp.enh) = 22 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) = 18

Extended Magic Vestment - 16 hours of +2 AC enhancement bonus to Chain Mail
Anti-toxin - 60 minutes
Air Walk
Aid: +1 morale bonus on attack rolls and saves against fear effects, plus 5 temporary hit points for 3 minutes


DM Rob - "What a great time it would be to be able to launch fireballs."  d20+5=8 ; d20+5=25 ; d20+15=25 ; d20+15=32 ; d20+15=25 ; d20+15=32 ; d20+15=25 ; d20+15=25 ; d20+15=21 ; d20+15=30 ; d20+15=32 ; d20+15=22 ; d100=31 ; d100=78 ; d100=6 ; d100=20 ; d100=3 ; d100=17 ; d100=30 ; d100=99 ; d100=76 ; d100=38 ; d10=8 ; 3d8=16 ; 3d8=15 ; 3d8=13 ; 3d8=11 ; 3d8=12 ; 3d8=21 ; 3d8=11 ; 3d8=9 ; 3d8=14 ; 3d8=16 ; 5d6=19 ; 3d6=6 ; 3d6=13 ; 3d6=8 ; d20+22=42 ; d20+22=28 ; d20+22=37 ; d20+22=31 ; d20+22=25 ; d100=25 ; d100=93 ; d100=93 ; d100=66 ; d100=9 ; d10=8 ; d10=9 ; 4d6=17 ; 4d6=19 ; 4d6=18 ; 4d6=11 ; 4d6=20 ; d20+9=28 ; d20+9=13 ; d20+5=22 ; d20+6=14 ; d20+1=5 ; d20+1=5 ; d20+1=19 ; d20+1=4 ; d20+1=4 ; d8=5 ;
Tuesday June 16th, 2015 6:59:58 AM

Beneath Aex, a large portion of the "Ariel is suddenly covered and surrounded by driving sleet. No other area is affected by this unusual weather phenomenon.
Aex: Highlight to display spoiler: {You hear a few voices:
"Blast it! I lost my spell"
"Me too! Where'd the sleet come from?"
"Must be another caster about!"
}

Jozhur now finds it difficult to take his shot, but gives it a go anyway. Whether he was successful or not will remain to be seen

Terser calls out a warning, that the course the Lionfish must take to get to the "Ariel" will put them in the firing line of the "Duende". Should the 'Fish survive to make it close to the "Ariel", Terser also warns about the ships considerable arsenal.

Rillet is a busy little bee. Having one archon deliver some aid to Magana, and then chanelling some healing. Finally, he steps near the ships wheel and offers Coer the use of a feather token.

Hash puts a windwall between the Lionfish and the "Ariel". The wall is 80ft wide, and 40ft high. It would surely deflect any normal arrow or bolt fired through it, but what about the indirect attacks, such as those by the sprinal? (OOC: Curious how you knew there would be sleet and ice on the Ariel this round :) )

Zeoll is ready to deboard. The Lionfish is just too slow for his liking. He carefully lowers himself down off the side of the Lionfish. Thanks to his Water Walking, soon he feels all four feet are hovering a few inches off the waves.

Magana, too, is off. She doesn't have to lower herself to the waters edge. She simply walks on air. Unfortunately with Hash's Wind Wall spell, Magana finds herself blown around a little.

The rest of the Bonetown ships are drawing so close now, that a number of ballista bolts - and even catapult boulders - are launched at the Shipping Guild vessels.

The "Jafar" is now mostly underwater.

-----------------------------------------

The "Duende" unloads a full broadside of light ballistas on the "Lionfish". 9 bolts rip into the ship, whilst one pierces Lew's shoulder (Lionfish takes 71pts damage after hardness. Lew takes 9pts. Note that a windwall has no effect on "a siege engine projectile")

Just as quickly as the sleet storm appeared over the "Ariel", it disappears (Highlight to display spoiler: {Dispel Magic checks: 8 = Fail. 25 = Pass})

Then comes the call the party were fearing "ATTACK!"

First: a fireball is launched at the Lionfish's deck area, striking Coer, Hash, Rillet, Lew and Karin (19pts fire damage. Ref save DC17 for half. With Terser in the rigging and Jozhur by the bow, they are fortunate to escape the blast. It also does some significant damage to the Lionfish itself.

This is followed up with not 1, not 2, but 3 flaming spheres by the wheel of the Lionfish! (Coer to make a ref save vs DC16 or take 6pts damage. Coer to make a ref save vs DC16 or take 13pts damage. Rillet to make a ref save vs DC16 or take 8pts damage)

Finally, Aex can only watch as the 5 loaded catapults unload upon the Lionfish. 3 strike the 'Fish squarely. 1 strikes the square where Lew is standing (truly the unluckiest person this round: ballista bolt, fireball, and then catapult boulder). His body drops to the deck. He is dying.

The fifth boulder smashes through the rigging, catching Terser on the way through (Terser takes 20pts damage! Terser must also make a Climb check vs DC5 or he will fall!)

Aex can hear a lot of commotion below her:
Highlight to display spoiler: {"It's a wind wall. Save your bolts, men"
"Oi! That bird is acting strange!"
"Kill it!"
}

Flying only 30ft above the deck, she is an easy target for the men with crossbows below her. Perhaps a dozen crossbow bolts fire, but Aex is struck by only 1 (Hit AC28, but crit not confirmed. Aex takes 5pts damage)

Aex: Highlight to display spoiler: {You count roughly 40 or so men on the deck. Odds are that at least one of them would be able to notice and perceive a bird squawking directly above them. And now that the others are firing on you, more are turning their attention to you}

Across the stern of the "Ariel" - at around deck height - a wall of fire springs up. 20ft high and obscuring the rear of the ship.

-----------------------------------------

OOC:

Map - Round 7 NOTE: The close range tab

Balance - 36pts damage - Hardness 10
Duende - 42pts damage - Hardness 10
Enchantress - 0pts damage - Hardness 10
Frantic - 59pts damage - Hardness 5
Khaleesi - 91pts - Hardness 5
Lionfish - 117pts - Hardness 5

- Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple. With Oil of Shipspeed, the Lionfish can now move 2 squares per round

- Oil of Shipspeed: When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

- Also, if you don't list your magical effects then I don't know what you have :)


DM Rob - "What a great time it would be to be able to launch fireballs." 
Tuesday June 16th, 2015 7:03:19 AM

OOC Phew! Talk about a time consuming DM post :)

Worth it though when you guys have a perfect posting week. Great job team!


Coerator (Mark) -- Mage Armor AC 24(20/19/17) -- CMD 24 -- HP 87/87 (Ki 8/8)  d20+9=26 ; d20+9=28 ; d20+9=26 ;
Tuesday June 16th, 2015 7:33:38 AM

Coer may be large but he is surprisingly nimble. He bob and weaves, dodging the magical fire whilst keeping a firm hand on the wheel....

the 'Fish is not as nimble and takes a beating. This may be her last adventure he thinks to himself as he considers his next move

~~
ooc:
Coer is a monk (yay) and has Evasion - If a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage
Save vs fireball 26 - pass, no damage
save vs spheres, 28, 26 - pass on both
(more to come... )

Hashamon, Tauren Druid HP 72/100 - AC 23  d20+4=18 ;
Tuesday June 16th, 2015 11:43:26 AM


Hash, anything but nimble, was incredibly lucky his eyes were already on the Ariel. As the fireball comes hissing across the bow, he leaps skywards in time to dodge most of the damage.

Reflex 18: Pass.

Flames and splinters fly as the Lionfish is hit by a barrage of attacks. While he has no real attachment to the construct, he does note that the Ariel is larger and probably worth capturing as a replacement. In order to relieve some of the pressure from both sides, he casts a spell into the water below the Duende, creating a swirling vortex of water beneath it.

He then proceeds forwards, again flying low.

Standard: Control Water
Move: AC 36


Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+19=29 ; d20+20=32 ; d20+9=21 ;
Tuesday June 16th, 2015 3:26:01 PM


Zeoll moves 40 ft (move action) and takes out his scroll (move action), avoiding the wind wall. He walks 30 ft east to S-T-39-40, then north 10 ft to S-T-37-38

Stealth for Zeoll: 29
(To pinpoint his location, add +20 to the check) (Plus the stock -1 per 10 ft of distance, I hope)

(Please see email for perception next round)

Zeoll also keeps alert: Perception 32.

Zeoll also tries to figure out what magical effects are going off. Maybe he can hear casters casting. Spellcraft 21.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, nemesis insight, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 7 1st lvl (Mage Armor x3, True Strike)
Cast: 0 of 4 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 1 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Used antitoxin; scrolls of water walk, invis.

Current effects cast/activated by Zeoll:
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)
Antitoxin 1 hour (Zeoll)
Water Walk 50 minutes (Zeoll, Jozhur, Coer, Rillet, Tula)
Invisibility used 2 rounds of 3 min (Zeoll)

(StevenVdB) Aexana Thrush (D) HP58/58 - AC29/25/23 - +4 vs Giant - CMD 15 - +1 vs Lizards & Goblinoids   3d6=10 ; 3d6=11 ; 3d6=16 ; 3d6=7 ; 3d6=12 ; 3d6=9 ; 3d6=9 ; 3d6=9 ;
Tuesday June 16th, 2015 5:27:04 PM

Aex is dissapointed when her spell is dispelled so easily. When bolts suddenly start flying around her she gets worried. (DM are you sure that was a hit? Aex has AC29 and the attack hits an AC28? I don't see any natural 20 on this roll but I could have missed it... )

... now what... a smoke screen? But what if they dispel it again?
But there are soo many!! How can they ever win against such an overwhelming force!!
Sinking a ship like this will not go easy...

The diminuitive thrush flaps its wings very rapidly and whistles a war tune... don't fire untill fired upon...
Lightning Lord! Aex is able to call down 8 lightnings at once! No 2 targets can be more than 30ft apart. She targets everyone loading the Springal... (there are 9 targets surrounding the springal. Take one E5 away from the targetted ones)

E1 - 10 - Reflex DC20 for Half
E3 - 11 - Reflex DC20 for Half
E5 - 16 - Reflex DC20 for Half
E3 - 7 - Reflex DC20 for Half
E5 - 12 - Reflex DC20 for Half
E5 - 9 - Reflex DC20 for Half
E5 - 9 - Reflex DC20 for Half
E4 - 9 - Reflex DC20 for Half

Aex then flies straight down untill she more or less hovers over the Springal... (assuming the thing can not fire straight upward :-) ). Any archer now targetting her, might risk shooting another archer on Aex's opposite side...

************************************
Active spells:
Mage Armor
Sleet Storm (8 rounds)
************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, Cure Serious Wounds, Cure Serious Wound + *Sleet Storm
+ domain powers (Storm Burst, *Lightning Lord, Wooden Fist, Bramble Armor)
+ gnome magic
***********************************

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] (25% chance no crit, uncanny dodge)  d20+17=24 ; d20+17=33 ; d6=4 ;
Tuesday June 16th, 2015 6:40:42 PM

assuming that my move from last round is taken into consideration

Terser picks out the target that launched the fireball (or one of the other casters if he's not standing next to the edge), moves into range, and unleashes a charge from his ring. It knocks into his target and pushes him forcefully back, hopefully knocking him into the drink.

Bull rush vs CMD 24 - moves back 5 feet plus 5 per each 5 the CMD is exceeded.
if he runs into someone else - second bull rush is 33, which will move them both back.


Effects:

Air Walk (79.5min)
Antitox (59.5min)
Shield (8 rounds) - effective AC 26

Rillett (Bradley) HP 46/69 - AC 22/12/20 CMD 19  d20+7=11 ; d20+7=21 ; d20+7=20 ; d8=8 ;
Tuesday June 16th, 2015 7:06:41 PM

Rillett hopes that the two Lantern Archons were able to get their messages through and minimize this bloodshed. He will call to the third Lantern Archon aboard our ship, "Celestial one, please now lend your aid to that creature that is hurt." He points to Lew. The Lantern Archon will cast Aid on Lew, giving him a +1 morale bonus on attack rolls and saves against fear effects, plus 5 temporary hit points for 3 minutes.

Rillett will cast Fly on himself and move to AI 52, hanging on to the Lionfish's stern and using it for cover. As he moves, he will give a Swan Boat Feather Token to Tula, "Activate this if you need another ship. The Lionfish may not last, and this will let you get everyone off."

"Captain Coer, beware that whirlpool beneath the Ariel! Our friend has trapped the ship for a time, and it should make it hard for those on board to aim or cast spells, but the Lionfish could get caught in it as well! I can Dimension Door you aboard the Ariel, but we'll be in for a rough reception if I do. Are you ready?"

----------------------------
One failed save, and one made - 23 damage

Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Detect Evil, Obscuring Mist, Protection from Evil, Shield of Faith
2 (DC17): See Invisible (D), *Hold Person(CLW), Delay Poison, Resist Energy, Silence
3 (DC18): *Fly (D), Dispel Magic, Prayer, Water Walk, Water Breathing
4 (DC19): Dimension Door (D), *Air Walk, *Air Walk, *Summon Monster IV

Channel Energy 4d6 -- 4/5
Dimensional Hop -- 80'
Obscuring Mist - 2/day
Deathwatch - 1/day

Spells Running: Water Walk, Guidance, Delay Poison, Longstrider (extended from the night before), Summon Monst IV - Lantern Archon 5/8 rd.

Rillett (Bradley) HP 46/69 - AC 22/12/20 CMD 19 
Tuesday June 16th, 2015 7:07:55 PM

Oops. Lew will get 11 temporary hit points, not 5.

Hashamon, Tauren Druid HP 72/100 - AC 23 
Tuesday June 16th, 2015 8:04:47 PM

(OOC: Please note, the Whirlpool is beneath the Duende, not the Ariel. We were too close for me to make that play. Hash mentioned the "Ariel" in his thoughts, because with all the damage the Lionfish is taking, her crew might very well need a new ship when this is over.)

Rillett (Bradley) HP 46/69 - AC 22/12/20 CMD 19 
Tuesday June 16th, 2015 8:35:24 PM

OOC: Oh, that's very different. Never mind.

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Tuesday June 16th, 2015 11:55:51 PM

With the windwall blocking his shot, he takes the chance to retrieve the colorful potion from his back and gulp it down. I suppose a shield would be good right now.

--------------
Drink anything potion: Shield (+4 AC, deflects magic missiles)

Effects:
Shield
Antitoxin
Water walk

Magana (Craig) [HP 92+5 of 92] [DR 1/-]  d20+11=19 ; 2d8+7=15 ; d20+11=31 ; d20+11=29 ; 2d8+7=17 ;
Wednesday June 17th, 2015 2:08:48 AM


Now that Magana is close enough to see clearly the number of foes arrayed against them, she decides to use the Anything Potion for a Shield spell. (AC+4)

She then moves (to Y22-Z23) and attacks the man at the rail (the E5).

Flail hits a 19 for 15 dmg

any Attack of Opportunity hits a 31 (CRIT backed up w/29) for 17x2=34dmg

CURRENT IN-PLAY INFO

AC = 20(normal) +2(temp.enh) +4(shield) = 26 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) = 18

Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+4). Cleave?

Extended Magic Vestment - 16 hours of +2 AC enhancement bonus to Chain Mail
Anti-toxin - 60 minutes
Air Walk
Aid: +1 morale bonus on attack rolls and saves against fear effects, plus 5 temporary hit points for 3 minutes
Shield: AC+4 shield bonus for 1 minute


DM Rob - "How can they ever win against such an overwhelming force!!"  d20+5=21 ; d20+3=6 ; d20+3=4 ; d20+2=20 ; d20+1=12 ; d20+1=2 ; d20+1=9 ; d20+1=16 ; 3d6=17 ; 3d6=7 ; 3d6=10 ; d20+1=16 ; d20+1=16 ; d4+5=9 ; d4+5=7 ; d4+5=7 ; d4+5=8 ; d4+5=7 ; d4+5=9 ; d8=7 ; d8=8 ; 5d6=15 ; d20+22=37 ; 3d8=12 ;
Wednesday June 17th, 2015 6:50:19 AM

Fire? Bah! Coer does not fear such things! He simply stands aside and lets the flames pass him. Coer knows the Lionfish has taken a beating. But what can he do now? There are a number of people aboard the ship who are under his care (11 NPCs to be precise). Does he drop anchor? Does he turn about? Does he sail alongside the "Ariel"? Does he set to repairing the ship? So much pressure rests on the Captain's shoulders. (OOC: With no direction, I've assumed the Lionfish will push on ahead)

Hash is equally as nimble, and avoids the brunt of the fireball. He decides to try and give the "Lionfish" from cover from the vessel to the north east by creating a whirlpool underneath the "Duende"

Zeoll stealthily walks around the wind wall. Over the noise of battle, he does indeed hear various noises that could be people casting spells. Alas, without being able to see them he is unable to identify any specific spells.

Aex decides to bring the fight! (OOC: So I can track individual damage I have changed the naming standard for the enemies. Hope this help us both!) Lighting bolts rain down on the enemies below. Aex positions herself safely adjacent to the springal, wary that hovering over it would be somewhat suicidal.

Terser moves closer (especially with the move he took last round that his absent-minded DM overlooked) and targets someone not wearing armor: Enemy C4. He would have liked o have targetted the one who sent the fireball, but unfortunately the wall of fire blocks his line of sight to that specific target. He easily pushes the man back towards the springal.

Rillet directs his archon to tend to the critically wounded Lew. The archon's healing is just enough to save Lew from meeting Gargul today (Hero point to Rillet for saving the life of an NPC). In all the confusion, Rillet gets the names of the enemy ships confused. Still, he manages to point the right way to convey the message.

Jozhur decides now is the time to drink his Anything potion, opting to use it for the benefits of a shield spell. A wise move considering the magic missiles that are being fired/flung.

Magana does the same. She then approaches the "Ariel" to bring some pain! Enemy E19 wobbles, stands still a moment, and then drops. These footmen are very squishy.

Aboard the "Lionfish", Tommy stands still by the bow of the ship. Tula stands by Coer, and Karin kneels next to the unconscious Lew.

"Water! Fetch some water!" Tula calls out. The flaming spheres are still all around the ship's wheel and the Lionfish can only have a fire on its deck for so long. Struggling to carry two full pails, Sammy makes his way up to the wheel.

The other Bonetown vessels are enganging the other Shipping Guild vessels. None are proceeding to the "Ariel". On the plus side, they are keeping the other ships busy so incoming fire shouldn't be an issue. (OOC: The other ships will not be firing on you anymore)

-----------------------------------------

There are now 3 flaming spheres under Coer's feet. (Coer to make 3 x DC16 saves or take 17, 7 and 10 pts respectively) The fire continues to burn the deck.

Enemy E19 (after a 5ft step) strikes out at Magana harmlessly with his sword. Others are cautiously rallying to his aid.

Enemies C1 and C2 cast Magic Missiles at the bird that refuses to die! A total of 6 balls of magic are sent Aexana's way (Aex takes 47 pts damage!). But still the bird flies!

Enemies C3 and C4 are moving their hands about - likely casting spells.

Enemies D1 and D3 cast spells in the direction of Magana and Terser. Whatever the spell is, it causes a deafening sound (Magana and Terser take 15pts sonic damage each, and must make 2 x Fort saves vs DC16 or be Stunned for 1 round)

Enemy D3 sends a fireball within close range to Magana and Terser. (Magana and Terser take 15pts fire damage each. Ref save vs DC17 for half)

"INCOMING!" Tula screams, as the deadly springal fires its second volley. The springal's arrows easily clear the windwall (this siege weapon fires across long distances with great arcs). The target: the wheel of the "Lionfish". (Coer - whose large size occupies 4 squares - takes 48pts damage! Rillet, Sammy, Tula, Karin and the Archon each take 12pts damage. Lew takes 12pts damage and is dying again!)

The casters on this ship have been casting LOTS of spells. If there is any good news, perhaps it is that they are nearly all out?

Zeoll ONLY Highlight to display spoiler: {You were the only one to make a perception check. Under the water you see the shapes of four small water elementals making a bee-line towards the Lionfish. You'd guess they were running}

-----------------------------------------

OOC:

Map - Round 8
NOTE: The close range tab

Balance - 36pts damage - Hardness 10
Duende - 42pts damage - Hardness 10
Enchantress - 0pts damage - Hardness 10
Frantic - 59pts damage - Hardness 5
Khaleesi - 91pts - Hardness 5
Lionfish - 168pts - Hardness 5

A1 - 5
C2 - 11
C3 - 7
D1 - 4
E11 - 16
E12 - 12
E13 - 9
E14 - 9

Karin - 12
Lew - Currently at -7
Sammy - 12
Tula - 12

- Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple. With Oil of Shipspeed, the Lionfish can now move 2 squares per round

- Oil of Shipspeed: When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

- Also, if you don't list your magical effects then I don't know what you have :)


Coerator (Mark) -- Mage Armor AC 24(20/19/17) -- CMD 24 -- HP 32/87 (Ki 8/8)  d20+9=29 ; d20+9=11 ; d20+9=17 ;
Wednesday June 17th, 2015 9:48:28 AM

Coer dodges most of the flames receiving minor burns to his legs, his luck stops however as he is struck by the springal.

Tula, Take the wheel and pull along side, then drop anchor

The bloody Coer jumps over the wheel and moves to the front of the ship, unslinging his crossbow and loading a bolt as he goes

~~~
OOC: ouch.
reflexes 29, 11, 17 - takes 7 damage
Question - in regards to springal, Coer has deflect arrows feat? does this negate any damage?
Move 50' towards front of ship
standard action load heavy crossbow

Rillett (Bradley) HP 46/69 - AC 22/12/20 CMD 19  d6=2 ; d6=4 ; d6=1 ; d6=6 ; d6=5 ;
Wednesday June 17th, 2015 11:17:50 AM

Before Hashamon moves further, Rillett will move to be within range of him and the others and channel energy. Heals all onboard for 17 dmage.

"Tula - where's that cabin boy? Hopefully back at the docks! If not, make suresure he's safe.

ooc - have to run off to meeting - will clarify full move later, but wanted to get healing in before all scatter.

Hashamon, Tauren Druid HP 89/100 - AC 23 
Wednesday June 17th, 2015 12:20:03 PM


When the hated arrow flinging contraption fires again, Hashamon decides it's time to act. Flying forward as quickly as he can, he distances himself from most of his new packmates. He barrels through his wall of wind, due his size it's of little concern.

Getting with a good view of the crew and the ship, he slips into nothingness, a little trick he learned from the fey.

Move: 60 ft north to AC 24
Move: Vanish

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+20=22 ; d20+20=28 ; d20+20=37 ;
Wednesday June 17th, 2015 1:49:43 PM

Zeoll grabs his scroll very strongly (free action) and moves through the Wind Wall to 35-36-Z-AA. From there, he can see everybody in the party, he hopes. He casts his Message spell, allowing him to whisper to Aexana, Magana, Terser, Hash, Coer, and Rillet. [OOC: Sorry Jozhur, but you are still out of line of sight, and I can only message six people anyway.]

Zeoll whispers urgently to his friends, "Eyes alerrt, people! Fourr small waterr elementals incoming!"

The old liontaur whispers as best he can to pinpoint the locations for his friends.

[OOC: Message has a 160 ft range. I think that covers the field of battle.]

[OOC: Friends, it is a free action to make spellcraft, perception, and knowledge checks each round! Make one of each every round!]

Zeoll peers at the enemy ship, especially at the rigging. Could he summon a creature into that rigging? Also, his summoning range is 40 ft. Perception 22.

He also looks specifically for Eldred. Anyone look like him? Perception 28.

HEY WAIT! I just double checked! Zeoll cast Elf Vision on June 8. He's been short-changing himself. So his perception on rigging is a 24, and to spot Eldred, a 30.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, nemesis insight, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 7 1st lvl (Mage Armor x3, True Strike)
Cast: 0 of 4 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 1 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Used antitoxin; scrolls: water walk, invis.

Current effects cast/activated by Zeoll:
Elf Vision (60 minutes)
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)
Antitoxin 60 minutes (Zeoll)
Water Walk 50 minutes (Zeoll, Jozhur, Coer, Rillet, Tula)
Message 60 minutes (Zeoll whispering with Aexana, Magana, Terser, Hash, Coer, and Rillet)
Invisibility used 3 rounds of 3 minutes (Zeoll)

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] rage hp 81/111 AC 24/15/21 (25% chance no crit, uncanny dodge)  d20+15=21 ; d20+15=17 ; d20+8=12 ; d20+10=28 ;
Wednesday June 17th, 2015 5:32:49 PM

With first blood drawn (or at least leaking from his concussed ears), a switch is flipped and the battlefield becomes hazed with red in Terser's eyes. (rage on - free action).

fortitude 21, 17 - passx2, reflex 12 - fail

He flies over to the rigging giving a poor bombarded thrush a place to hide for a moment and bellows at the crew.

We come in the name of Terza, the true leader of the shipping guild. Surrender the traitorous Elstred and no one else will come to harm. He is not worth dying to protect!

Standard Action: demoralize the crew - Intimidate 28

effects

Air Walk (79.5min)
Antitox (59.5min)
Shield (7 rounds)

Rillett (Bradley) HP 51/69 - AC 25/15/23 CMD 19 
Wednesday June 17th, 2015 7:37:18 PM

As noted earlier, Rillett heals everyone on board or nearby for 17 points. He asks Tula about the cabin boy's safety and reminds her that she has a Swan Boat Feather Token.

Rillett can see that the Lantern Archon's light is dim. "My Celestial Friend, I fear your time here is almost through, but thank you for your help. Will you kindly provide your aid to that creature and then take cover by me?" Rillett will point at Coer. The Lantern Archon will cast Aid on Coer, giving him a +1 morale bonus on attack rolls and saves against fear effects, plus 5 temporary hit points for 3 minutes.

Rillett concludes that Captain Coer does not want to be teleported aboard the Ariel, so Rillett will end his turn in AJ35 along with the Lantern Archon, using the ship for complete cover. As he does so, he will say,"Jozhur, let me know if you want me to transport you to the Ariel." He will use his new hero point to drink the Anything Potion for a Shield effect.

----------------------------

Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Detect Evil, Obscuring Mist, Protection from Evil, Shield of Faith
2 (DC17): See Invisible (D), *Hold Person(CLW), Delay Poison, Resist Energy, Silence
3 (DC18): *Fly (D), Dispel Magic, Prayer, Water Walk, Water Breathing
4 (DC19): Dimension Door (D), *Air Walk, *Air Walk, *Summon Monster IV

Channel Energy 4d6 -- 4/5
Dimensional Hop -- 80'
Obscuring Mist - 2/day
Deathwatch - 1/day

Spells Running: Water Walk, Guidance, Shield, Delay Poison, Longstrider (extended from the night before), Summon Monst IV - Lantern Archon 5/8 rd


Magana (Craig) [HP 67 of 92] [DR 1/-]  d20+10=24 ; d3=2 ; d20+10=26 ; d20+7=13 ; d20+12=28 ; d20+8=11 ; d20+6=14 ; d20+12=26 ; 2d8+7=14 ; 2d8+7=12 ; d8+4=10 ; 2d8+7=20 ;
Wednesday June 17th, 2015 8:35:28 PM


Fort Saves 24 & 26 = good Refl save 13 fails

Magana side steps to Y21-Z22 and attacks, targeting E15, E17 & E16 in that order, if one falls, switch/cleave to the next:

Flail hits a 28 for 14dmg
Flail hits a 11 for 12dmg
Horns hit a 14 for 10dmg
Flail (cleave, if any) hits a 26 for 20dmg

CURRENT IN-PLAY INFO

AC = 20(normal) +2(temp.enh) +4(shield) = 26 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) = 18

Full-round attack is Flail (+11/+6 for 2d8+7) plus Horn (+5 for 1d8+4). Cleave?

Extended Magic Vestment - 16 hours of +2 AC enhancement bonus to Chain Mail
Anti-toxin - 60 minutes
Air Walk
Aid: +1 morale bonus on attack rolls and saves against fear effects, plus 5 temporary hit points (now used up) for 3 minutes
Shield: AC+4 shield bonus for 1 minute


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+12=26 ; d20+8=16 ; d8+1=3 ; d8+2=4 ; d20+11=17 ;
Wednesday June 17th, 2015 10:17:38 PM

"Sure Rillett, into the fray with us! Whenever you are ready!"

Jozhur launches two more poisoned arrows at an exposed enemy, avoiding shooting near his allies.

----------------------
1st attack hits AC26, 3 damage to C2. DC13 fortitude save vs. Drow Poison (unconscious)
2nd attack hits AC16, 4 damage to C2. DC13 fortitude save vs. Drow Poison (unconscious)
Perception: 17

Effects:
Water walk
Antitoxin
Shield (2 rounds used)

4 poison arrows used

(StevenVdB) Aexana Thrush (D) HP11/58 - AC29/25/23 - +4 vs Giant - CMD 15 - +1 vs Lizards & Goblinoids  
Thursday June 18th, 2015 6:26:52 AM

Severely burned Aex looks like a roasted chicken... WOAH!! One more like that and she's history!!

No heroics! This calls for a tactical retreat!!

The thrush dives towards the water, changes into a dolphin again and swims tobthe bottom of the sea where she will lick her wounds...

************************************
Active spells:
Mage Armor
Sleet Storm (8 rounds)
************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, Cure Serious Wounds, Cure Serious Wound + *Sleet Storm
+ domain powers (Storm Burst, *Lightning Lord, Wooden Fist, Bramble Armor)
+ gnome magic
***********************************

DM Rob - "How can they ever win against such an overwhelming force!!"  d8=4 ; d20+5=11 ; d20+1=3 ; d20+1=13 ; d20+1=19 ; d20+1=3 ; d20+1=7 ; d20+4=21 ; d20+4=7 ; d20+4=16 ; d6=2 ; d6=5 ; d6=2 ; d6=1 ; d6=1 ; d6=4 ; d6=2 ; d6=3 ; d20+4=7 ; d20+1=3 ; d20+1=18 ; d20+1=12 ; d20+1=2 ; d20+1=12 ; d20+1=16 ; d20+1=19 ; d20+1=15 ;
Thursday June 18th, 2015 7:03:09 AM

Round 9 and your DM thinks this will be the round where the battle swings in your favour...

Coer hands the wheel over to Tula, with instructions on how to proceed (OOC: I can see deflect arrows stopping an arrow, but the entire area was pelted. Unfortunately it doesn't specify how many arrows per square, etc. Rolled a D8=4. Coer takes 44 instead of 48pts damage)

Rillet's channeling heals the wounds of many a sailor. The cabin boy he's asking about - Justier - is currently below deck with Cato and Horace. Tula though has been given an order by the captain to take the wheel of the Lionfish. She doesn't have the time (at the moment) to leave and head below deck. He even reminds her of the feather token, should the unthinkable come and the party need to abandon ship. If that wasn't enough, he draws on his heroic reserves to drink his Anything potion. No magic missiles will be striking HIM today. (OOC: With Tula's action later, I have taken the liberty of placing you in an equivalent position of cover. Please let me know if you would prefer to be elsewhere)

Hash darts northwards, and then through fey trickery, vanishes from sight.

Zeoll's eyes have caught sight of something under the water. Something headed for the Lionfish! His eyes are on the rigging of the "Ariel". Could he summon something amidst the ropes? (OOC: Rigging question answered via email. In essence: if what you summon doesn't have a fly speed, it will have to make a REF save when it appears to grab the rigging, otherwise it will fall). He even thinks to check for Elstred, but from the taurs lower line of sight AND with the Wall of Fire in the way, he really can't see anyone.

First blood has been drawn. That's all Terser needs. He moves to the rigging and bellows at those around him. He decries Elstred's leadership and call on those loyal to Tezra to surrender him. (OOC: You didn't give me coordinates of where you wanted to go, so I've made a guess)

Batter up! Magana steps up and puts TWO men down. The last thing E15 and E17 will remember seeing is a minotaur walking on air and looking VERY angry. (OOC: I think Cleave can only be used during a standard attack rather than a full attack. I could be wrong, please let me know if you have a class ability that might allow it)

Jozhur lines up a shot at the robed so-and-so that launched a magic missile at Aexana. He doesn't get the impression his arrow sunk that deeply, but perhaps the poison worked - as the man slumps from view (Fort Save: 11 = Fail!)

Aex doesn't plan on sticking around in the air to become a target. She elects for a tactical withdraw, flying back to the safety of the water and changing form back into that of a dolphin.

Tula can see that Terser's earlier warning (June 15th) might be wise to listen to. The starboard side of the "Ariel" has ten open portholes with loaded ballistas ready to fire. Pulling alongside and facing them at point-blank range could be the end for the 'Fish.

She makes an executive decision. "Sorry, Captain. COMING ABOUT!" The Lionfish takes a dramatic turn to port, coming along the stern of the "Ariel". Poor Pinny practically swings around the rigging.

Karin and Lew feel much better thanks to Rillet's channel. They each grab a handful of Hash's berries and stuff them in their pockets, just in case. "Lew, go check on the boy!" Karin requests his friend. If the safety of the cabin boy was important to Rillet, he would see the boy taken care of. Lew nods and heads for the stairs.

Sammy throws the contents of the pails on the Flaming Spheres. There is a hiss and a lot of smoke, but the flames vanish. "Nice one" Tula complements the man.

-----------------------------------------

The enemies near Terser ... pause. There is a look of confusion amongst them. For the briefest of moments, you can see their weapons start to lower.

"Don't listen to them you fools! Attack them! Kill them! I order you!" Neither Terser nor Magana can see who spoke, but the voice came from the north of the springal.

The 'Wall of Fire' disappears.

The sailors once more strike out at the party.

Enemies 12, 16 and 18 all step closer to Magana (over the bodies of the fallen) and attack, yet none can penetrate her considerable hide.

Enemies C1, C3 and C4 all send small bolts of fire towards Terser, however only two hit (Hit Touch ACs21, 7, 16. Terser takes 7pts + 10pts damage)

Enemies B1 and B2 send magic missiles at Terser, and are surprised when the magic disipates before hitting him (Terser has a shield spell active!)

Enemy D3 sends an icy bolt towards Coer, but misses terribly

Others fire crossbow bolts at Coer, Terser and Magana - yet their marksman are subpar.

Those aboard the Lionfish can hear a banging noise on the ships hull...

-----------------------------------------

OOC:

Map - Round 9
NOTE: The close range tab

Balance - 36pts damage - Hardness 10
Duende - 42pts damage - Hardness 10
Enchantress - 0pts damage - Hardness 10
Frantic - 59pts damage - Hardness 5
Khaleesi - 91pts - Hardness 5
Lionfish - 218pts - Hardness 5

A1 - 5
C2 - 18
C3 - 7
D1 - 4
E11 - 16
E12 - 12
E13 - 9
E14 - 9

Karin - 1dmg
Lew - Currently at 4
Sammy - 1dmg
Tula - 1dmg

- Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple. With Oil of Shipspeed, the Lionfish can now move 2 squares per round

- Oil of Shipspeed: When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

- Also, if you don't list your magical effects then I don't know what you have :)


Coerator (Mark) -- Mage Armor AC 24(20/19/17) -- CMD 24 -- HP 32/87 (Ki 8/8)  d20+7=27 ; d20+7=15 ; 2d8=10 ;
Thursday June 18th, 2015 9:54:34 AM

Coer returns the favour, firing his crossbow at D3 with a solid hit
He wants to bring the fight to the enemy... but will he fit on deck?

~~~
fire xbow; nat 20, crit check 15, probably not - 10 Damage, double if a crit
rob... will Coer fit between the catapults? looking at the map, he will not?
also, how high above the water line is the deck of the Areial

DM RobC: Height of the Ariel deck is about 15 - 20ft above the water line. Coer could fit between the catapults with the squeezing rules I think

Rillett (Bradley) HP 51/69 - AC 25/15/23 CMD 19  d8=2 ; d8=1 ;
Thursday June 18th, 2015 12:07:46 PM

Rillett smiles broadly smile at Jozhur's response.

Rillett will say to the Archon, "He sparky! How 'bout you aid my friend here before we go. Then stay here and do what you can to help those on this ship." The Lantern Archon will cast Aid on Jozhur, giving him a +1 morale bonus on attack rolls and saves against fear effects, plus 4 temporary hit points for 3 minutes. It will then seek full cover and try to help where it can.

Rillett will cast See Invisible on himself. "No guts, no glory. Into the Fray it is!" He will move to Jozhur, and use a Hero Point to cast Dimension Door, placing Jozhur at T22 and Rillett at S23 (Flying) .

---------------------------

Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Detect Evil, Obscuring Mist, Protection from Evil, Shield of Faith
2 (DC17): *See Invisible (D), *Hold Person(CLW), Delay Poison, Resist Energy, Silence
3 (DC18): *Fly (D), Dispel Magic, Prayer, Water Walk, Water Breathing
4 (DC19): *Dimension Door (D), *Air Walk, *Air Walk, *Summon Monster IV

Channel Energy 4d6 -- 4/5
Dimensional Hop -- 80'
Obscuring Mist - 2/day
Deathwatch - 1/day

Spells Running: Water Walk, Guidance, Shield, Fly, See Invisible, Delay Poison, Longstrider (extended from the night before), Summon Monst IV - Lantern Archon 4/8 rd left


Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+22=27 ;
Thursday June 18th, 2015 12:46:18 PM


Zeoll takes a five ft step toward the enemy ship. He reads his scroll of Summon Fey Friend III. Although he cannot see anyone, he consoles himself with the thought that perhaps no one will see him either. Then he wonders if his invisibility was a waste.

Ah well. We'll see that creature responds to his summons in a moment.

He looks around, too: Perception 27.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, nemesis insight, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 7 1st lvl (Mage Armor x3, True Strike)
Cast: 0 of 4 2nd lvl

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 1 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Used antitoxin; scrolls: water walk, invis., fey friend III

Current effects cast/activated by Zeoll:
Elf Vision (60 minutes)
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)
Antitoxin 60 minutes (Zeoll)
Water Walk 50 minutes (Zeoll, Jozhur, Coer, Rillet, Tula)
Message 60 minutes (Zeoll whispering with Aexana, Magana, Terser, Hash, Coer, and Rillet)
Invisibility used 3 rounds of 3 minutes (Zeoll)



(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+20=27 ; d20+15=20 ; d6+3=7 ; 4d6=11 ; d20+11=16 ;
Thursday June 18th, 2015 1:11:44 PM

"BOO!" (Bluff to feint: 27)

Jozhur draws his sword and takes a stab on one of the many he suddenly finds himself surrounded by.

Into the fray, indeed.

The rogue glances about his surroundings. Does anyone stand out?
-----------------
Feint vs A2: 27
Attack hits AC20 (hopefully vs flatfooted)
7 damage plus 11 sneak attack
Perception: 16 (who is "A2"?)


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+14=30 ; d6+2=5 ;
Thursday June 18th, 2015 1:24:07 PM

Any opportunity attack hits AC 30, 5 damage.

Effects:
Shield, AC=25
Water Walk
Anti toxin
Aid

Poison arrows used: 4

Magana (Craig) [HP 67 of 92] [DR 1/-]  d20+12=14 ; 2d8+7=9 ; d20+12=28 ; d20+7=17 ; d20+6=8 ; d20+12=26 ; 2d8+7=12 ; 2d8+7=12 ; 2d8+7=20 ; d8+4=5 ; d20+12=30 ;
Thursday June 18th, 2015 5:22:40 PM


ooc: re: Cleave: oh, right. I forgot that was a feat that got wussified after porting from D&D 3.5 !

Magana should have had an attack of opportunity on E18 when he stepped forward:

AoO: Flail on E18 hits a 14 for 9 dmg

Magana side steps again to Y20-Z21 and attacks, targeting E12, E13 & E14 in that order, if one falls, switch to the next:

Flail hits a 28 for 12dmg
Flail hits a 17 for 12dmg
Horns hit a 8 for 5dmg

Flail (AoO, if any) hits a 26 for 20dmg

Magana also glances toward the source of the voice giving orders to see if she can spot him:
Perception = 30

CURRENT IN-PLAY INFO

AC = 20(normal) +2(temp.enh) +4(shield) = 26 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) = 18

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

Extended Magic Vestment - 16 hours of +2 AC enhancement bonus to Chain Mail
Anti-toxin - 60 minutes
Air Walk
Aid: +1 morale bonus on attack rolls and saves against fear effects, plus 5 temporary hit points (now used up) for 3 minutes
Shield: AC+4 shield bonus for 1 minute


(StevenVdB) Aexana Dolphin (M) HP33/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d8=3 ; d100=50 ; d8=8 ; d8=3 ;
Thursday June 18th, 2015 5:31:24 PM

In the serenety of the sea Aex heals some of her wounds (3d8+8= 22HP)
Next she swims towards the Ariel but stays beneath it...

************************************
Active spells:
Mage Armor
************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, Cure Serious Wounds, *Cure Serious Wound + *Sleet Storm
+ domain powers (Storm Burst, *Lightning Lord, Wooden Fist, Bramble Armor)
+ gnome magic
***********************************



Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] rage hp 64/111 AC 24/15/21 (25% chance no crit, uncanny dodge)  d20+9=17 ; d20+1=17 ;
Thursday June 18th, 2015 5:43:22 PM

Terser heads towards the bow of the ship, searching for the voice that would send his men to their deaths while cowering behind them. double move to V7, descend to 10 ft up to be in glaive range

Perception 17 to find the person who was yelling. Did it sounds like Elstred?

We can call this all off before it leads to all out war. Elstred must be removed before he gets the Shipping Guild removed from Bonetown and all other ports on this side of the world. Your loyalty is to the guild, not Elstred! Give him up and this will be over!

Intimidate 26 (+10, not +1)

Hashamon, Tauren Druid HP 82/100 - AC 23  d20+20=26 ; d20+20=40 ; d20+20=22 ; 2d6+10=20 ; 2d6=7 ; 2d6+10=22 ; d6=2 ; 2d6+10=19 ; d6=2 ; 2d20+22=49 ; 2d20+22=47 ; 2d20+18=47 ; 2d6+10=15 ; d6=5 ; d6=3 ; d20+18=32 ; 2d6+10=16 ; d6=3 ;
Thursday June 18th, 2015 6:58:32 PM


Hashamon considers his options. Had he been able to close in sooner, he could have used his roars more effectively than tooth and claw, but now he risked catching the others here in their effect. At sea, he didn't want anyone of his pack running into the ocean.

Another form might have been more effective, but there wasn't time. The hunt was now.

Sharp eyes pick out a lone target near the springal, and he dashes for it, ripping with claws enhanced by the magic of Eberyon.

Full Action: Charge A1

Pounce: When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).

Attack 1, Claw +20 (6 Bab, 10 Str, 2 charge, 2 AoMF): Hit AC 26 for 27 damage, 3 to Hash.
Attack 2, Claw +20: Hit AC 40 (nat 20, confirm vs AC 22) for 24 damage (2 shocking) or 45 damage (4 shocking) if crit confirmed.

Grab 1 +22: 49
Grab 2: 47

Rake 1, Claw +20. (Opponent AC may be modified by Grapple): Hit AC 47 for 23 (has takes 4)
Rake 2, Claw +20: Hit AC 32 for 19. (3 shock)

If all hits and crit confirms, 117 damage.

If all hits and no crit, 95 damage.

Hashamon takes 7 damage from his Vicious Tear.

Sorry for the gajillion rolls.


Rillett (Bradley) HP 51/69 - AC 25/15/23 CMD 19 
Thursday June 18th, 2015 10:44:56 PM

Rillett looks at the mess that was soldier A1. Yikes. I almost feel like I should make a morale check from my own party member.

Hashamon, Tauren Druid HP 82/100 - AC 23  d20+22=26 ; d20+22=29 ; d20+20=27 ; d20+20=29 ;
Friday June 19th, 2015 4:33:57 AM

Ooc: As expected, a ton of rolls equals a ton of mistakes.

Starting over from the *Grab* line.

Grabs, +22: 26 and 29
Rake 1: 27 for 23
Rake 2: 29 for 19

DM Rob - "How can they ever win against such an overwhelming force!!"  d20+10=11 ; d20+5=14 ; d20+8=12 ; d6=4 ; d6=2 ; d6=5 ; d6=4 ; d20+1=7 ; d6=2 ; d20+1=17 ; d20+1=11 ; d20+1=3 ; d20+1=16 ; d20+1=11 ; d20+1=17 ; d20+1=18 ; d20+5=20 ; d20+5=24 ; d6=2 ; d20+1=13 ; d20+1=3 ; d20+8=21 ;
Friday June 19th, 2015 6:43:27 AM

Coer's shot with the crossbow is true, and he strikes D3 squarely in the shoulder

Rillet prepares himself with the ability to see the unseen, and moves to Jozhur. Almost instantaneously the pair are by the "Ariel"

Zeoll takes a 5ft step towards the "Ariel" only to bump his nose on the "Lionfish", blocking his path. (OOC: Please see the map).

Jozhur stabs hard at A2, and his blade sinks deep. The man he attacks is dressed just that little bit better than a common sailor. A lieutenant or captain perhaps?

Magana's attacks are enough to send E12 to meet his maker (OOC: E18 was at W22 last round then 5ft stepped to X22, which is why there was no AoO). She glances northwards, but cannot make out which of the many men gave the orders. She DID recognise the voice though. Elstred is here. Somewhere.

Aex stays comfortably hidden underneath the hull of the "Ariel".

Terser flies towards the bow of the ship. He's pretty sure it was Elstred, but he can't see the slippery snake anywhere!

Hash wants to pick out a key target to destroy, and the only one she has a clear bead on is C1 - a man in robes rather than armor. Hash flies fast and hard and shreds the man to ribbons and before she knows it, both C1 AND E6 are but puddles on the deck (OOC: Per email, you would have had to have been at a considerable height to have a straight line to A1. The only previous post that mentioned height was on June 16th where you specified "flying low")

Tommy paces back and forth. He can't get over to the "Ariel". Well, unless he leaps, and he might just be crazy enough to be thinking that.

The Lionfish lurches suddenly to port, before righting itself. Tula looks confused.
Zeoll ONLY Highlight to display spoiler: {The water elementals you saw earlier are attacking the underside of the Lionfish and have been now for some time!}

-----------------------------------------

The enemy act...

C3 and C4 both cast spells at Jozhur! (Jozhur to make 2 x Will saves vs DC16 or become paralysed!)

A2, B4 and E24 all attack Jozhur! (IF Jozhur is paralysed the enemy deliver coup-de-graces, he takes 14pts and make a DC24 Fort Save + 17pts damage and make a DC27 Fort Save + 2pts damage and make a DC12 Fort Save. Fail any save and die! If Jozhur isn't paralysed, he is too nimble to hit and takes no damage)

E8, E9 and E10 all 5ft step closer to the fearsome Hashamon. Not one of the sailors is able to damage the androsphynx.

E13, E14, E16, and E18 - all humble sailors - do not have the same martial prowess as Magana. All fail to strike her with rapiers.

D1 is on the edge of panic! What he wouldn't give to be able to recall a fireball spell. What can he do? With little in the way of combat spells left, he tries to remove some of the boarders. Starting with Rillet (Cast Dispel Magic on Rillet, specifically on his 'Fly' spell. Dispel Check:20! Rillet to make a DC20 Ref save to grab hold of the edge of the ship, or, descend harmlessly with a small splash into the water)

D2 has a similar train of thought, and casts a targetted Dispel at Terser! (Dispel check on Terser air-walk: 24! Terser descends slowly to the deck)

B1, E1 and E2 each step up to Terser and attack, yet none are able to hit him!

The enemy casters are doing well, yet their 'muscle' needs some work.

Jozhur can hear the sounds of movement underneath the deck. The soliders below are likely starting to mobilise.

-----------------------------------------

OOC:

Map - Round 10

Balance - 36pts damage - Hardness 10
Duende - 42pts damage - Hardness 10
Enchantress - 0pts damage - Hardness 10
Frantic - 59pts damage - Hardness 5
Khaleesi - 91pts - Hardness 5
Lionfish - 239pts - Hardness 5

A1 - 5
A2 - 18
C2 - 18
C3 - 7
D1 - 4
D3 - 10
E11 - 16
E12 - 12
E13 - 9
E14 - 9

Karin - 1dmg
Lew - Currently at 4
Sammy - 1dmg
Tula - 1dmg

- Note that with a speed of 4mph, the Lionfish should be able to travel around 50ft per round. In this case, that works out to be 1 square. I won't be bothering with turning or acceleration rules. Let's keep it simple. With Oil of Shipspeed, the Lionfish can now move 2 squares per round

- Oil of Shipspeed: When applied to the ship's wheel, the speed of the ship increases by 30' per round for 10 rounds. Any checks involving the ship, or made by the ship's captain, have a +5 bonus to the roll for the 10 rounds. This item belongs to the group and does not count against anyone's wealth totals. This original Fate item was granted by CDM Jerry to the Bonetown party on Jan. 31, 2014.

- Also, if you don't list your magical effects then I don't know what you have :)


Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d10=7 ; d20+22=24 ;
Friday June 19th, 2015 7:40:28 AM


Zeoll whispers to his friends that four elementals are attacking the Lionfish from beneath.

He finishes casting his Fey Friend III spell. Rolling a d10 to see what answers the call ... a 7 is a Satyr! A CN beastie, it is two alignment steps away from Zeoll, so the spell lasts six rounds and "it will do as you command, but it will be surly and may not follow the entire spirit of your commands."

Zeoll summons it to 34Y and asks it to please attack his enemies on the other ship. [OOC: I'll leave its actions to the kindly DM, but if you want suggestions, email me?]

Then Zeoll casts Summon Fey Friend II, using a second level sorcerer spell slot. With his shield loosed, he can cast an arcane spell without fear of failure.

The old liontaur continues to look around alertly. Perception 24.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, nemesis insight, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 7 1st lvl (Mage Armor x3, True Strike)
Cast: 1 of 4 2nd lvl (SFFII)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 1 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Used antitoxin; scrolls: water walk, invis., fey friend III

Current effects cast/activated by Zeoll:
Elf Vision (60 minutes)
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)
Antitoxin 60 minutes (Zeoll)
Water Walk 50 minutes (Zeoll, Jozhur, Coer, Rillet, Tula)
Message 60 minutes (Zeoll whispering with Aexana, Magana, Terser, Hash, Coer, and Rillet)
Invisibility used 5 rounds of 3 minutes (Zeoll)
Summoned Satyr used 1 round of 6.

(Brock) Jozhur AC21/16/15--CMD 24--HP32/65 DEAD  d20+4=5 ; d20+4=12 ; d20+5=21 ; d3=2 ; d20+5=25 ; d20+5=23 ;
Friday June 19th, 2015 11:11:14 AM

Unable to move, Jozhur watches helplessly as his enemies cut him to pieces. He falls to the deck, no longer breathing.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 95/95] rage hp 64/111 AC 24/15/21 (25% chance no crit, uncanny dodge)  d20+8=16 ; d20+3=4 ; d4+10=11 ;
Friday June 19th, 2015 1:43:18 PM

Terser pitches his voice to be heard over the commotion of battle by his more magically inclined comrades.

The snake is over here somewhere, possibly invisible. Can someone do something about that?

It seems that there's no more time to keep things civil though, and he starts punching enemy B1 in the face with metal encased hands. woops - too many minuses - should be AC20 for 11 damage

Magana (Craig) [HP 67 of 92] [DR 1/-]  d20+12=15 ; d20+12=15 ; d20+12=22 ; d20+12=31 ; d20+12=18 ; 2d8+7=12 ; 2d8+7=15 ; 2d8+7=14 ;
Saturday June 20th, 2015 2:13:14 AM


Magana wants some solid deck under hoof, and moves around/over her opponents to V14-W15.

Now that she is closer to the source of the commands, she searches for him again: Perception 15

Attacking A1:

Flail hits a 15 for 12dmg
Flail (cleave, if possible) hits E5 at a 22 for 15dmg
Flail (AoO, if any) hits a 31 (CRIT backed up w/ 18) for 14dmg (or 28 if CRIT)

CURRENT IN-PLAY INFO

AC = 20(normal) +2(temp.enh) +4(shield) = 26 --- [Touch 12(normal) = 12] --- [Flat N/A] --- (+2 vs.Traps)
STR = 18(normal) = 18

Full-round attack is Flail (+12/+7 for 2d8+7) plus Horn (+6 for 1d8+4). Cleave?

Extended Magic Vestment - 16 hours of +2 AC enhancement bonus to Chain Mail
Anti-toxin - 60 minutes
Air Walk
Aid: +1 morale bonus on attack rolls and saves against fear effects, plus 5 temporary hit points (now used up) for 3 minutes
Shield: AC+4 shield bonus for 1 minute


(Brock) Jozhur AC21/16/15--CMD 24--HP32/65 DEAD 
Saturday June 20th, 2015 6:45:05 AM

Ooc: Jozhur has a hero point to use, making his Fortitude saves 21/23, 29/27, 23/12.

Rillett (Bradley) HP 51/69 - AC 25/15/23 CMD 19  d20+7=25 ; d8=8 ;
Saturday June 20th, 2015 6:17:39 PM

As Rillett begins to float downward, he watches with horror as Jozhur is suddenly paralyzed by hold spells, and their well coordinated friends move in to murder heh helpless Rogue. Despicable behavior! Compounding this is the reality that Rillett placed him there, making Rillett responsible for his death.

Rillett will use a hero point to improve Jozhur's fortitude save by +1. This brings him closer, but not enough. Just a bit more would do it - perhaps someone else can help with another hero point! "JOZHUR IS IN TERRIBLE TROUBLE!"

Rillett makes a desperate attempt. He manages to hang on to the railing as the Fly spell is dispelled (rolled a 25 against DC 20). He's still close enough to touch Jozhur, unsure if he's still alive. He'll touch Jozhur and use Demensional Hop to drop down to the water (move action), and then cast a CLW for 16 points of healing on Jozhur, hoping this is enough. "By Gargul, I'll not be the cause of your death."


Rillett (Bradley) HP 51/69 - AC 25/15/23 CMD 19 
Saturday June 20th, 2015 8:09:35 PM

Status Update:

---------------------------

Spells (* = cast)
0 (DC15): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC16): Longstrider (D), Bless, Command, Detect Evil, *Obscuring Mist(CLW), Protection from Evil, Shield of Faith
2 (DC17): *See Invisible (D), *Hold Person(CMW), Delay Poison, Resist Energy, Silence
3 (DC18): *Fly (D), Dispel Magic, Prayer, Water Walk, Water Breathing
4 (DC19): *Dimension Door (D), *Air Walk, *Air Walk, *Summon Monster IV

Channel Energy 4d6 -- 4/5
Dimensional Hop -- 60'/80'
Obscuring Mist - 2/day
Deathwatch - 1/day

Spells Running: Water Walk, Guidance, Shield, Fly, See Invisible, Delay Poison, Longstrider (extended from the night before), Summon Monst IV - Lantern Archon 3/8 rd left



Hashamon, Tauren Druid HP 82/100 - AC 23  6d8=31 ; d4=1 ;
Sunday June 21st, 2015 12:50:39 AM



Hashamons attention snaps to Rillet, and then to the downed Johzur. He roars in frustration! If he only had the space to roar he could have greatly reduced the number of opponents. Moving with a pack was difficult!

Unable to help Jozhur, he tries to thin the number of foes in the southern area of the ship. Flying south, he spreads his wings to stop his momentum, then shifts into another form. Two more heads sprout from his neck, and he becomes something far less majestic.

The Chimera beats his wings a couple of times, then inhales deeply, and bathes his prey in caustic acid!

Move: Move to Y23
Standard: Change Form
Hero: Extra Standard - Breath weapon, 31 damage in 20 ft cone, usable again in 1d4(1) rounds. Reflex DC 20 for half. Should catch enemies A2, B5, E20, E21, E13, E14, E16, E18.

Rillett (Bradley) HP 51/69 - AC 25/15/23 CMD 19 
Sunday June 21st, 2015 11:45:47 AM

OOC: Just reread the Wold house rules about hero points, and I see they allow you to spend more than one per round. Rillett will spend his last hero point to give Jozhur another add to his failed save. This should prevent his death. Not much I can do about his paralysis though.

(StevenVdB) Aexana Dolphin (M) HP33/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Sunday June 21st, 2015 12:02:18 PM

Aex is dissapointed that her diversion spells did not do what she had hoped... somehow she hoped that the sleet would have hampered the ships firing upon eachother. Instead her being out there all alone only made her getting terribly injured. So... she concludes she's been pretty useless so far and she would have better stayed with her friends...

Somewhat healed she gives it another go... the dolphin jumps out of the water and changes again to the familar Thrush... she looks around to see where her friends are and it shocked to see all trouble on deck... (move action and standard action used so she can't do anything else to help healing)


************************************
Active spells:
Mage Armor
************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, Cure Serious Wounds, *Cure Serious Wound + *Sleet Storm
+ domain powers (Storm Burst, *Lightning Lord, Wooden Fist, Bramble Armor)
+ gnome magic
***********************************

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Sunday June 21st, 2015 12:48:06 PM

Zeoll hears through his message spell that Jozhur is in trouble. But he cannot see the fellow, or do much to help him. Or can he?!

The old liontaur calls up to the satyr he has summoned, speaking in Sylvan. "Please! Frriend satyrr, in the name of the Fey Lorrd who we both serrve, help my frriend, the human wearing mithril, attacked by spell casters and surrounded by foes on the enemy ship."

If the DM allows, Zeoll uses a hero point to help Jozhur.

(StevenVdB) Aexana Dolphin (M) HP33/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids   d8=2 ; d8=7 ; d8=5 ;
Sunday June 21st, 2015 5:29:38 PM

Addendum depending on DM's discretion: Where is Jozhur? Is he prone on the deck of the Ariel or is he thrown over board? If he's over board, then Aex should see his body... In that case, Aex will not shapechange but instead in Dolphin shape she will swim up to the surface and tap her snout against Jozhur's limp body and cast Cure Serious Wounds... (Healing 22 HP doing so)

Coerator (Mark) -- Mage Armor AC 26(20/19/17) -- CMD 24 -- HP 32/87 (Ki 8/8) 
Sunday June 21st, 2015 11:36:45 PM

I can fit... but will be a sitting duck squeezed between the catapults. If only I was smaller....

Coer reaches into his pack and retrieves a potion. This can be anything right. Let's see if it can make me fit
~~~
Ooc. Coer gets the special potion out his bag and drinks it. It is a reduce person potion
ac rises by 2 to 26
strength mod goes down by 1

DM Rob - "How can they ever win against such an overwhelming force!!" 
Monday June 22nd, 2015 12:13:16 AM

Things occur in slow motion as heroic actions take place everywhere!

Jozhur's body freezes in place, but he is alert enough to feel the blows rain down upon him. Despite his heroic fortitude, he can feel the lure of the Lands of Rest.

Rillet's eyes widen and he starts to descend, but he grabs a hold of the side of the ship. He will not be letting Jozhur out of his sight! Touching Jozhur's immobile form, Rillet teleports him safely away from the deck of the "Ariel" (arguably now point blank range with the ballista below deck, but only an evil DM would use such a thing...). Only through Rillet's heroic actions is Jozhur still alive.

Hash flies to the southern end of the ship, and changing form into a Chimera, exhales a cone of acid over the hapless crew.

Aex can see Jozhur's injured body transported to just above the surface of the water. Realising that something must have gone terribly wrong, she swims up to the surface of the water to heal him.

Zeoll's satyr arrives on deck and is promptly requested to aid Jozhur. Unfortunately for the Satyr, all of its spells are close range and can't affect those so far away. It moves to the edge of the Lionfish and shoots one of the Guild sailors with its shortbow.

Magana moves onto the deck area now and starts to lay into enemy A1 - a man who looks more formidable than the typical sailor. And it shows. Magana's flail fails to hit the man!

Terser decides now is the time to try and beat some sense into the sailors, and starts with enemy B1. The blow is solid and breaks the man's nose.

Coer takes the potion from his pack. His intention is to reduce his size, but he delays for the time being.

Karin takes a running jump and manages to grab hold of the "Ariel" and pull himself aboard.

---------------------------

Terser ONLY Highlight to display spoiler: {You feel someone try and influence your mind. Will Save DC18 or feel compelled to immediately make your way to the top of the volcano to Bonetown's north. A nonlethal journey}

And just like that... Elstred's invisibility is dropped.

He stands towards the bow of the ship, smiling and with his hands raised by his shoulders "Hold your weapons, lads. They are here for me. I won't allow any more bloodshed to occur on this magnificent vessel" he calls out to his crew. Elstred steps towards Terser, hands still raised "I surrender. Arrest me. Cuff me. Take me away. Lock me in prison and throw away the key for whatever crimes you believe I have committed."

B1, a bloody mess, points his hand aloft and casts a Flare. The fighting that is occurring on the nearby ships slowly starts to ease.

All about the "Ariel", the sailors wait to see what will happen...

(No map update. I don't think we'll need it anymore)

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d10=1 ; d20+22=42 ; d20=17 ; d20+9=12 ;
Monday June 22nd, 2015 6:41:51 AM


Well, over or no, this fight will get a second dose of fey, seeing as Zeoll's spell concludes with the summoning of ... rolling d10 = 1 ... an assassin vine! Placed on the Lionfish near Zeoll and not next to any enemies. Per the spell, the mindless plant will surely attack Zeoll's foes, and therefore Zeoll concentrates on the thought and intent that no creature here is his enemy.

He calls up to the satyr, in his language, "Please stop! Stop all action! Do nothing! I think this fight is over. Continue to do nothing, and I thank you for your service today!"

[OOC: The duration of Summon Monster is 1 round/level (D). Summon Nature's Ally, the same, with the same (D) for "dismissable." The duration of Summon Fey Friend is "Duration: see below" ... and the text spells out that the duration depends on alignment ... but neglects to specify whether the spell is dismissable. If Zeoll can dismiss the satyr, he will; otherwise he'll just instruct it to do nothing at all and to keep on doing nothing.]

If the elementals are still hammering on the hull, he shouts, "Call off yourr elementals attacking us!"

Perception 42.

Then Zeoll has the assassin vine reach down and help him climb back onto the Lionfish. Raw Str check to climb: 17.

And because he does not trust Elstred, [nor does he trust the DM with his "(No map update. I don't think we'll need it anymore)"], Zeoll ties to get a feel for the man's sincerity.

Sense Motive 12. Ugh.

========== ========== ==========

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, stabilize
1: command x3, bane, elf vision
2: calm emo, nemesis insight, hold person, faerie fire

Sorcerer spells:
Cast: 4 of 7 1st lvl (Mage Armor x3, True Strike)
Cast: 1 of 4 2nd lvl (SFFII)

Other Stuff Used:
Laughing Touch: used 0 of 7.
Channel Energy 3d6: used 1 of 7.
Fey Domain Hide Away: used 0 of 7.
Meta Rod: used 0 of 3
Used antitoxin; scrolls: water walk, invis., fey friend III

Current effects cast/activated by Zeoll:
Elf Vision (60 minutes)
Mage Armor 6 hours (Zeoll, Hashamon, Aexana)
Antitoxin 60 minutes (Zeoll)
Water Walk 50 minutes (Zeoll, Jozhur, Coer, Rillet, Tula)
Message 60 minutes (Zeoll whispering with Aexana, Magana, Terser, Hash, Coer, and Rillet)
Invisibility used 6 rounds of 3 minutes (Zeoll)
Summoned Satyr used 2 rounds of 6.
Summoned Vine used 1 round of 12.

Hashamon, Tauren Druid HP 82/100 - AC 23  d20+8=10 ;
Monday June 22nd, 2015 10:39:45 AM


His hackles raised and his blood up, Hashamon roars in anger. With nothing else to expend his energy on, he sets off in a wide circle, snatching up overboard sailors from the sea, both friend and foe - such as they are to him anyways, and dropping them on the nearest deck.

Perception 10: I hope the sailors are in bright colors.

Rillett (Bradley) HP 51/69 - AC 25/15/23 CMD 19  d20+16=18 ;
Monday June 22nd, 2015 1:11:15 PM

Assuming Elstred speaks to be heard, Rillett clearly hears him, even from where he is. He'll say to the friendly Dolphin, "Aexana, I'm relieved to see you. I was afraid something had happened to you. Will you please stay with Jozhur until he can move?"

Rillett will use Dimensional Hop to move to the deck of the ship, and will say to the two Clerics that cast the Hold spells on Jozhur, "You two will release my friend. End your Hold spells immediately as part of your surrender. " And to everyone else, "Lower your weapons, and step away from the siege engines! This vessel is now under our authority!"

Magana (Craig) [HP 67 of 92] [DR 1/-]  d20+2=7 ;
Monday June 22nd, 2015 5:02:40 PM


Magana steps up to Elstred. "Where is Terza?" she shouts at the despicable man before her, eyes narrowing as she waits for his lies to start.

Sense Motive 7 re: his response


(StevenVdB) Aexana Dolphin (M) HP33/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Monday June 22nd, 2015 5:05:56 PM

Aex-Dolphin nods to Rillet. She examines Jozhur by pushing the dolphin snout carefully into his face...
If needed she will cast Stabilize or cure some more wounds...

************************************
Active spells:
Mage Armor
************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, *Cure Serious Wounds, *Cure Serious Wound + *Sleet Storm
+ domain powers (Storm Burst, *Lightning Lord, Wooden Fist, Bramble Armor)
+ gnome magic
***********************************

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 56/95] (25% chance no crit, uncanny dodge)  d20+7=22 ; d6=4 ; d20+13=22 ; d6=4 ;
Monday June 22nd, 2015 6:47:00 PM

phew! Terser feels something pervading his mind, enticing him to step off the prow of the ship and kerplunk into the water. Luckily, he is able to shake it off in time to see Elstred seemingly surrendering right in front of him. He quickly releases a wave of healing energy to those around him (4 healing to those in a 30ft radius) before pinning Elstred's hands behind him and frog marches him down the ship towards the Lionfish.

grapple vs CMB 22 if necessary, will tie with rope when able

He will send out another wave of healing when he gets to those that have been burned by acid, just to further cement the fact that they will not do more harm than necessary.

another 4 at the back of the ship

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Tuesday June 23rd, 2015 1:51:10 AM

Death's pull is strong, but Jozhur is able to resist it...this time. The Lionfish may need him...all of Bonetown may need him. He can't leave yet.

He can't move, but he can see Rillet hovering over him and he feels the snout of a dolphin gently pushing at his back, keeping him afloat. His wounds close and he hangs onto life.

DM Rob - "How can they ever win against such an overwhelming force!!"  d20+13=26 ;
Tuesday June 23rd, 2015 4:57:31 AM

Hash goes fishing. And by that, I mean he goes looking for sailors in the water. Surpisingly he is unable to find any. It could be the weather, or it could be noone went overboard. Whatever the case, he keeps his feet dry.

Zeoll tries to get a feel for Elstred's sincerity. Even with his gut acting up (he is a linotaur at sea, after all) he gets the distinct impression that Elstred is willingly surrendering himself to the party. The water elementals have vanished, whether through dismissal or the spell the summoned them expired. (OOC: I think the Summon Fey Friend spells are intentionally not dismissable, otherwise you could dismiss the CE creatures very quickly)

Rillet calls for the opposing clerics to end their hold spells, for others to lower their weapon and step away from the siege weapons, and claiming the "Ariel" under the party's authority. Elstred speaks up "Jaq, Tyson, dismiss your spells as the man requests" The two obediently dismiss their Hold Person spells on Jozhur, but don't look happy about it.

"But, as for dropping weapons and turning the ship over. No. You're mistaken. 'I' am surrendering myself freely. The ship and its crew remain under the control of the Shipping Guild, unless you want to continue this senseless violence" Looking about the other vessels it is clear the Shipping Guild clearly have the Bonetown vessels outgunned. On the deck of the "Balance", the Shipping Guild have subdued all of the Harbormaster's men. The "Jafar" has sunk, and the remaining BOnetown ships would be no match for the four fully-operational warships of the Shipping Guild.

"Of course, if you continue to wage this fight I am sure the Shipping Guild will send a much larger force in response and completly wipe Bonetown from the map" Highlight to display spoiler: {Fair warning: Terser earlier called "Your loyalty is to the guild, not Elstred! Give him up and this will be over!" and "Surrender the traitorous Elstred and no one else will come to harm.". Elstred has indeed surrendered.}

Aex and Jozhur remain at the sea level, barely aware of the discussions on deck

Magana has one thought on her mind: Where's Terza? Elstred sighs and rolls his eyes "Have you suffered a blow to the head? Terza is dead, and no doubt enjoying the afterlife in the Lands of Rest. If only her bodyguards were more competent she might still be with us" Magana can see no reason to doubt him.

Elstred does not struggle with Terser. On the contrary, he does everything asked and in no time has his hands securely tied behind his back. He is escorted quietly to the stern of the "Ariel". He may have been captured, but Elstred walks with his head held high. He takes care to step around any pools of blood, body parts, or acid, apparently wanting to keep his shoes clean.

Coerator (Mark) -- Mage Armor AC 26(20/19/17) -- CMD 24 -- HP 32/87 (Ki 8/8) 
Tuesday June 23rd, 2015 9:31:00 AM

"Elstred has surrendered.... who is in charge now?"

Coer calls his question to the Ariel, trying to figure out who he can speak to. The fight may have ended, but has the blockade?

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+11=25 ;
Tuesday June 23rd, 2015 10:48:55 AM

Now back aboard the Lionfish, Zeoll cancels his invisibility and approaches Captain Coer.

He tries to speak subtly, in a way that only his friends will understand. Bluff check to pass secret messages, taking 20 if possible, or taking 10 otherwise, or if that is not possible, rolling a 25 if need be.

Zeoll says secretly to his friends, via Message and to Jozhur.

"Do not be confused or misled. Elstrred has not surrenderred in any way but in appearrance. He knows we arre herroes. He knows we will not kill him. He knows that the Shipping Guild and ourrselves have the same goal in mind, to wit, the end of pirrates prreying on innocents on the high seas."

"What he is doing herre is offerring us a gift and a gambit. He is handing us a victorry overr the Shipping Guild. The big bad Guild trried to stomp on the liberrty of the frreedom-loving prrivateerrs of Bonetown, and we, the Herroes of the Lionfish, stopped the Guild. Look arround. Do you rreally think we have won? Look at the forrces arrrayed against us. You hearrd him just now, with his thrreat -- his big stick. The stick is 'wipe Bonetown off the map.' But that does not stop pirracy. If anything, having all the pirrates gatherr in Bonetown is a plus, since it makes the frreebooterrs easier to keep tabs on.

"No, what the Shipping Guild wants is to make us the herroes of Bonetown, so that we can put an end to piracy for them."

"How can we stop piracy? I think it is no surprise or coincidence that the Shipping Guild is acting now, just as Biloopl is making its move. The Biloopl cult is growing stronger and becoming a problem even for pirates. I think ourr strrategy is to unite the pirrates as a prrotection rracket, where we rrule overr the seas as ourr kingdom, and collect taxes from passers-by to pay for the prrotection we prrovide against the Bilooplites. Also, we issues Lettres of Marque to (forrmerr) pirrates to collect taxes, fight Bilooplites, escort tax-payers, and fight non-lettred pirates."

"We sell it to the pirrates as a prrotection rracket; we sell it to the Shipping Guild as a government with jurrisdiction overr the seas offerring vital public serrvices, and everybody wins. Surre, the Shipping Guild has to pay taxes, but the amount of the taxes is less than the forrmerr losses to pirracy. And nobody dies. Plus prrotection vs Biloopl. The pirrates get easy money without fighting, and they would have to fight Biloopl anyway to surrvive. Plus with a government, the pirrates can go explorring for uncharrted land, claim it in the name of the goverrnment of Bonetown, and set up theirr own petty dukedoms. The best way to civilize a people is to give them the rresponsibilities of rrulerrship."

"Anyway, ourr immediate job is to take Elstrred captive prrivately. Negotiate terrms, including something that looks like surrrenderr and lifting the blockade. Maybe the Shipping Guild "apologies" by giving us a warrship or two, fully crrewed. To the Bonetowners, it looks like trribute. In rreality, the Shipping Guild is letting us use a couple ships to maintain orrderr in Bonetown and to give us some strrength when we meet with the pirrate captains to convince them to 'go legit.'

"Elstrred makes a big show of being all that, not stepping in blood, haughty and prroud. While we meet with him, we get the Harbormaster and some pirate captains out here to the ship. After we meet with Elstrred, we muss up his hairr, ugly down his nice duds, and he prretends to be brroken and defeated. With those witnesses, the act by Elstrred assurres ourr powerr in Bonetown forr long enough to sell the prrotection racket."


Zeoll thinks, but does not say, that if the Lionfishers are "lucky," Biloople will attack some pirate ships soon, or even attack Bonetown, to make the threat and danger more pressing, and the pirates more likely to agree.

Hashamon, Tauren Druid HP 82/100 - AC 23  d20+9=26 ;
Tuesday June 23rd, 2015 10:57:23 AM


"Odd.", Hash rumbles. Whether at not finding any sailors, or the Liontaurs voice in his head, is anyones guess.

He circles once more, and if he still finds no one, will set himself back down on the deck of the Ariel, near the springal and it's ammunition.

With the deep voice of his dragon head, he mumbles to nearby crew members.

"Dismantle it."

Bits of caustic spittle drip from his jaw. He didn't know what a "biloopil" was, but it sounded bad. There were far more things happening with this crew of folks than it seemed.



Terser (Warren G) [22/13/19 -- CMD 24 -- HP 56/95] (25% chance no crit, uncanny dodge) 
Tuesday June 23rd, 2015 5:20:39 PM

Dismantling it won't do much, Hash. It's easy enough to reassemble, or procure a new one. We'll just have to trust them for now.

Rillett, can you scan this guy for magic to make sure he's not trying to pull a fast one?

and Hash, Can you do me a solid and fly us over to the 'Fish?




(StevenVdB) Aexana Dolphin (M) HP33/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Tuesday June 23rd, 2015 5:41:44 PM

Aex listens to Zeoll speak through the message spell. She agrees with him... this definetely is a cunning plot only Elstred knows the details of... Having witnessed the vast forces of this Guild there was no positive outcome of this battle to be expected... Elstred's defeat was his choice... making it more like his victory instead. They have offered the bait... we took it... we've set things in motion we don't yet comprehend. But things are moving and we're to unfold it piece by piece untill... well... untill what?!?

The Dolphin drags Jozhur along to the Lionfish and has him board the ship. She remains in Dolphin shape swimming from one ship to the next looking for casualties... if any...

************************************
Active spells:
Mage Armor
************************************
Spell List:
0 : Detect Poison, Purify food and Drink, Stabilize, Light
1: Produce Flame, Produce Flame, Cure Light Wounds, Cure Light Wounds, Endure Elements, Entangle + Obscuring Mist
2: Flaming Sphere, Bark Skin, Bark Skin, Cat's Grace + Fog Cloud
3: Water Breathing, Wind Wall, Quench, Cure Moderate Wounds + Call Lightning
4: Ball Lightning, *Cure Serious Wounds, *Cure Serious Wound + *Sleet Storm
+ domain powers (Storm Burst, *Lightning Lord, Wooden Fist, Bramble Armor)
+ gnome magic
***********************************

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=21 ;
Tuesday June 23rd, 2015 10:56:54 PM

Jozhur pulls himself aboard the Guild ship, trying to make sense of what has happened. Sopping wet, he gathers himself and addresses the Guild's crew and soldiers.

"Let it be known that Bonetown will not go down without a fight. We did not want to go to battle, on this day or any, but we will not be imprisoned within our own city.

Today, you fought for what you believed was right, much as we did. For that, you are forgiven. Now that the issue seems resolved, you will have no hard feelings from us. I cannot speak for the rest of Bonetown, but we should be able to convince them.

A threat looms that neither Bonetown nor the Shipping Guild can handle on their own. I'm afraid we MUST cast aside our differences if anyone is to survive the onslaught this Wold is about to face from Biloopl."


-----------------
diplomacy: 21


Hashamon, Tauren Druid HP 82/100 - AC 23 
Wednesday June 24th, 2015 1:19:02 AM

Hash shakes his multiple heads, his hackles still raised.

"No. I plan on flying the parts of -this- over to your ship. It's stung me once, I'm not leaving it here in one piece!"

* Growling, he swats the stupid machine, then relents. He lowers himself to serve as mount, then looks back at the machine. He pads back to the contraption, his clawed feet clicking on the deck. He lifts his leg and sprays the springal and bolts, then claws the deck, covering it with light wood scrapings.

Turning to go, he lowers himself to the deck to allow Terser and co. to climb aboard.

* : Denotes a character action influenced by Hashamons Meeker trait, per character sheet.

Magana (Craig) [HP 67 of 92] [DR 1/-] 
Wednesday June 24th, 2015 1:50:17 AM

Although unconvinced of Elstred's good intentions after his sneak attack on them yesterday, Magana keeps her mouth shut and waits for his next sneaky move, determined not to be fooled a second time.

Rillett (Bradley) HP 51/69 - AC 25/15/23 CMD 19 
Wednesday June 24th, 2015 2:04:51 AM

Rillett nods to Terser, and casts Detect Magic on Elstred. We will then separate him from his magic. Rillett will carry these things in his backpack.

"Regretably, you proved yourself to be dishonorable and untrustworthy from the moment you brought us to the Shipping Guild Headquarters under false pretenses. Your seemingly honorable surrender to resolve this conflict now is hard to believe. But we do accept your surrender."

"No one wants a conflict with the Shipping Guild. The Guild is too powerful. Your decision, as a Guild representative, to set a blockade without any attempted discussion or negotiation reflects poorly on the Guild. We look forward to discussing this further. In particular, you need to speak with a venerable and wise Liontaur named Zeoll, as I think he has some valuable insight into this matter."

"Please come with us. Even in your captivity, you will be treated with greater honor and respect than you have shown us. As for the rest of the Guild ships, please have them stand down from this blockade."


Rillett will them accompany Elstred and everyone else back to the Lionfish, and then to the docks to meet with the Harbormaster.

DM Rob - "Magana keeps her mouth shut and waits for his next sneaky move" 
Wednesday June 24th, 2015 7:24:29 AM

Coer wants to know who will be in charge now. But in charge of what? One of the men steps forward "I'm Captain of the "Ariel". Captain Tremarr" He stands arms folded, a rapier still in his hand. He looks like your typical "sea-dog". One eye partly closed, a thick white beard and moustache.

Zeoll is quite distrustful of the situation. Like the others, he questions whether this is indeed a victory. Did Elstred plan this all along? What is he planning? Zeoll comes up with a cunning plan which he shares with the others via his message spell.

Hash raises an eyebrow (I'm guessing chimeras have eyebrows) at not finding any sailors overboard. Truth be told, with the speed of the Lionfish in reaching the Ariel, few Bonetown vessels got close enough to fight hand-to-hand with the enemy.

He expresses his dislike of the springal, practically demanding its removal. All he manages to do is draw a snort of derision from the Captain. This quickly becomes a look of shock when Hash, er, "waters down" the siege engine. (OOC: Hash receives a hero point for peacefully yet humorously making his point)

Magana just keeps her trap shut. She is unconvinced at this gesture of humility by Elstred, convinced that he is a low down, gutter lurking, no muscled, son of a motherless centaur. She decides she is going to keep at least one eye on him at all times.

Rillet goes one step further, and decides to insult Elstred right to his face. He might hope to get a rise out of the man, but all Elstred does is sigh and roll his eyes. A magical scan of Elstred reveals only a few magical items: two rings and an amulet.

Jozhur tries a little diplomacy, addressing the sailors as a group. It is a good speech, and the perceptive of you (wait, still no perception checks?) notice many heads nodding along in agreement.

Captain Tremarr then speaks "Look, I'm the Captain of this ship. I'm not the Emissary to this area. That would be *Master Gorstrum. I can't leave this area until directed to do so by someone higher up. Any order Master Gostrum gives now could be seen as made under duress, so I'm not sure I can follow it. Until I get new orders, as an act of good faith, we'll stay a mile or two out of the harbor. We won't seek to stop anyone comin' or goin' and we won't attack anyone. But if we are attacked, we will respond in kind. Can you agree to those terms?" He holds his hand out to Coer to shake, Captain to Captain.

Rillet escorts Elstred back towards the Lionfish. Standing in their way is Karin. Elstred finally shows a look other than smugness: surprise. Though it only takes him a moment to recompose himself. "Oh look. The deserter. Perhaps if you weren't so incompetant, you would have been able to keep Terza alive. I truly hope that doesn't keep you awake at night"

Karin's knuckles tighten on the grip of his sword and his teeth clench. It takes every ounce of control for him not to lash out there and then. Assuming Zeoll shared his plan with Karin and Lew, Karin approaches Zeoll and whispers "We need to talk"

--------------
Assuming everyone is happy....

With the party back aboard the Lionfish and on its way back to dock, Karin speaks to the party

"Elstred cannot be allowed to live. The man is a danger to all of us while he still draws air. Do you think he will spend a day in prison? His family knows where the skeletons are. They can pull strings and have him out in no time. Let me go below deck for a few minutes and he might have an accident. You can have complete deniability. Heck, you can even arrest me afterwards"

--------------
* Elstred's full name is Elstred Gorstrum

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+9=23 ; d20+22=26 ;
Wednesday June 24th, 2015 8:43:03 AM


Zeoll tries to speak gently to Lew and Karin. "Look, I do not like this Elstrred. He is an opporrtunist, not a murrderrerr. And at the moment we need to deal with him. I apprreciate yourr warrning, and we will be carreful, but we arre not in the business of killing captives. That would make us no betterr than ourr foes."

"If therre is anything else we need to know, speak now, please." Zeoll listens carefully. Sense Motive 23.

=====

Zeoll asks his friends if it would be possible to have a meeting, in private, first with just the group, then with Elstred.

[OOC: See email coming later today.]

And finally, Zeoll looks around to make sure he is not missing anything. Perception 26

[EDIT: Refined post per communication with DM.]

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=19 ; d20+11=29 ; d20+7=18 ;
Wednesday June 24th, 2015 4:49:10 PM

Jozhur nods in agreement with Captain Tremarr. He looks over the guild crew, gauging their reaction. ( Perception: 19, sense motive: 18)

Once aboard the Lionfish, he takes the time to thoroughly pat down Elstred. He lays out anythjng he finds to be examined. Take 20 perception=31, otherwise rolled a 29).

Rillett (Bradley) HP 51/69 - AC 25/15/23 CMD 19  d20+15=28 ; d20+16=34 ; d20+15=19 ; d20+16=27 ;
Wednesday June 24th, 2015 5:59:42 PM

Rillett will use Sense Motive 28 to guage if anyone is holding something back or representing a false position. Perception 34 to see if anything as amiss aboard this ship, anyone is in disguise, or other subtle actions are happening.

Rillett pockets the rings and amulet, being very obvious and overt about this. "For now," he will say to Elstred.

Once aboard the Lionfish, he listen's to Karin's plea. He rubs his eyes and responds, "Karin, I understand and personally agree. Elstred is pond scum. But Zeoll is right, that's not how we operate. Let's hear what he has to say."

To Zeoll, "Zeoll, I like your plan, but it makes a lot of assumptions. Let's see how Elstred responds, and what he offers as recompense for his ill-fated blockade. Ships were lost and damaged, and this must be addressed." Sense Motive 19 on Elstred as we discuss things with him later. Perception 27 to see if he's trying anything covert.



Terser (Warren G) [22/13/19 -- CMD 24 -- HP 56/95] (25% chance no crit, uncanny dodge)  d20=3 ;
Wednesday June 24th, 2015 6:08:03 PM

Terser laughs a bit at Hashamon's treatment of the weapon. Perhaps it would indeed look better adorning the 'Fish?

Once back on his own vessel, he is content to trade off guard duties with Magana. Who knows what methods he may or may not have at his disposal? At least keeping his hands tied and holding his possessions should limit his abilities, whatever they may be.

Sense motive when Elstred calls Terza dead - failure

(StevenVdB) Aexana Dolphin (M) HP33/58 - AC23/19/20 - +4 vs Giant - CMD 19 - +1 vs Lizards & Goblinoids  
Wednesday June 24th, 2015 6:41:38 PM

Aex changes to her own Gnome self and climbs aboard the Lionfish. When she learns about Karin's suggestion of a fatal accident she is shocked and shoukd it come to that she will interfer.

Still puzzeled about the outcome of this battle Aex listens to the others debating.

Coerator (Mark Bradley sub-posting) 
Wednesday June 24th, 2015 9:29:26 PM

The large Minotaur shakes the hand of the Captain of the Ariel.

"Captain Tremarr, I am Captain Coerator of the Lionfish. I greet you as a fellow captain, but I cannot speak for the Bonetown ships. I have no authority over them - we're more of an autonomous collective. But I will pass along your request. No one here wants a conflict with the Shipping Guild. I suspect that if the Guild shows no aggression, no one else will either."

Coer will accompany the others back to the Lionfish.



Hashamon, Tauren Druid HP 82/100 - AC 23  d20+10=22 ;
Thursday June 25th, 2015 12:25:21 AM


Back aboard the Lionfish, Hash reverts back to his birth form and considers the last few hours. The fighting started so early he wasn't even sure if sun rise was coming or going at this point.

He watches quietly, considering what he's learned of the pack alphas and hierarchy here. It seemed simple beyond belief, just say you were the boss and if people didn't kill you, you were the boss.

He ponders the skies, and the weather for today.

Survival: Detect Weather, 2 days out.

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Thursday June 25th, 2015 1:37:51 AM


Back aboard the 'Fish, Magana contemplates Zeoll's plan. It seems, with Gargul's guidance, her simple method of bashing her way through life is going to change. Her brain starts to ache when she thinks of all the changes pressing upon her.

One thing at least remains the same. She posts herself, spelling Terser, as guard over Elstred and amuses herself by giving him dark, ominous looks designed to make him worry, at least a little, over his current position.


DM Rob - "Magana keeps her mouth shut and waits for his next sneaky move" 
Thursday June 25th, 2015 5:55:53 AM

Coer grasps the hand of the other Captain and the pair shake openly. Coer speaks truthfully when he declares he can't speak for the rest of Bonetown. Hopefully though, the party will be able to broker a peace deal.

Jozhur looks over the crew of the "Ariel". More men have come to the deck from the quarters below, and he can hear even more still below deck. There are probably still a hundred or so able-bodied sailors aboard. Those with weapons drawn and now sheathing them, and nodding to their Captain.

Jozhur gets a feeling there is a sense of relief amongst the crew, that they are not being sent to their deaths today. Always hard for a man to follow orders that call for him to fight to the death.

Rillet doesn't get the impression the Captain would openly lie to them, and certainly not break his word in front of so many of his men. Nothing untowards catches his attention.

-----------------
Back at the Lionfish...

Zeoll tries to calm Lew and Karin down. For once, it is Karin who seems more volatile than Lew. "Not a murderer? Are you serious? Don't tell me you believe his lies!" Karin is pacing the floor getting more and more worked up. Zeoll senses much passion in Karin, and certainly not any deceit.

Rillet adds to this, agreeing the Elstred - no matter how terrible - cannot be killed. Yet, at least.

Jozhur pats Elstred down and adds a few more things to the amulet and rings collected by Rillet: a holy symbol, a masterwork dagger (ivory handled with gold and silver inlay), and a purse with 10 perfectly polished, perfectly cut, black tourmaline gemstones.

"I wouldn't dare try and bribe you with those for my release" Elstred says matter-o-factly to Jozhur "But if you did want to make a deal, I can be quite discreet"

Aex remains quiet. She is obviously shocked at Karin's reaction. Of the pair, she had tagged Lew as being the more impulsive and Karin as level-headed.

Hash quietly watches the goings on. He hasn't had much experience with the guild, nor this Elstred fellow. Looking to the skies, the weather does not look promising. Overcast, grey, periods of rain. Maybe even a small lightning storm in a few hours? Nothing that would threaten a ship, nor cause any damage to the town or its residents. Probably no more than a small light show.

He watches as Tula and the crew wrestle to steer the ship back to dock. The "Lionfish" took quite a battering, and will take more than a few new planks of wood to fix. SOme of the other ships are returning to dock, others look to be taking the chance to finally leave town.

Terser is happy to act as Elstred's guard, even if that means not only stopping him from escaping but protecting him from the harm he might suffer at Karin's hands.

Magana is happy to take the role of guardian and protector. Of course, with glares like hers Elstred should be a little concerned.

------------------

OOC: I'm assuming that Elstred - and whoever is guarding him - are being kept away from where the rest of the party discuss things. Also, I didn't notice any direct questions for him. Please correct me if I missed something

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids   d20+16=21 ; d20+16=21 ; d20+16=21 ; d20+16=32 ; d20+10=20 ; d20+10=30 ;
Thursday June 25th, 2015 5:47:54 PM

Keeping quiet Aexana spends some time just observing... her friends, Elstred, Karin and Lew, how are the other guild ships acting - do they reposition their ships as promised? Won't that incoming storm pose any problems if those ships lay for anchor so far from the shore?
And what about that weather?!? Aex tries to discern if this is not just yet another non-natural phenomena like they have witnessed before...

(perception checks: 21, 21, 21, 32)
(knowledge nature: 20, 30 (nat 20))



Hashamon, Tauren Druid HP 68/82 - AC 15 
Thursday June 25th, 2015 10:49:29 PM


Hash sighs at the clouds and as eloquently as possible, points it out to the others.

"Storms coming. Lightning too. Nothing to bad, just be aware."

He pushes himself off the railing and takes a small walk about the ship, running his hand over spots where rocks had smashed it's deck.

"Her deck.", he reminded himself. Overhearing bits from the sailors had taught him ships were usually considered females. It made sense, in a way the craftsmanship of the ship protected you and nurtured you at sea.

With little else to do, he finds Aexana and decides to learn something about this other druid.

"So, what's a Biloopl?"

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+18=24 ;
Friday June 26th, 2015 1:30:26 AM

Zeoll lays out his plans for the future of Bonetown in private with his friends.

Then it is time to talk with Elstred.

Here is how the old liontaur lays it out for the Shipping Guild rep.

Elstred will leave this meeting looking battered and dejected. It will be clear from his demeanor that the lionfish crew were the winners.

Elstred will station two warships in Bonetown Harbor. Publically, he is giving these ships to the Lionfish Crew as tribute. In reality, they remain under Guild control, and will remain stationed here to give the Guild a presence and to aid against any common enemy that attacks Bonetown.

The Kingdom of Bonetown will soon be a reality. The new Kingdom of Bonetown annexes all shipping waters within one week sail of Bonetown, except for waters within one day sail of Rum and the Taur Islands. All pirates registered with the King will forswear piracy in exchange for letters of mark that set out two things:
- The ship with the letter of mark can stop any ship in Bonetown waters and require a safe passage tax. The tax rate is to be decided, but will likely be about 15% of cargo carried.
- In exchange, all ships with letters of mark will defend tax-payers from non-registered pirates and other threats, and escort them through Bonetown waters.

Elstred will leave here to tell the Shipping Guild that Bonetown will soon have a king, that piracy is outlawed, that tax-payers will be protected, and that merchants are welcome in Bonetown. The Shipping Guild is expected to recognize the King of Bonetown and to send a representative, who is not Elstred.

Diplomacy 24

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Friday June 26th, 2015 1:31:56 AM

ooc: Not sure where we are here. But the discussion happened via email. There seems to be general concurrence with Zeoll's proposal, and Terser and Jozhur had some good thoughts. So, I figure we can discuss things with Elstred at this point.

To Elstred: "I'm curious.

You are a man of many talents, and I suspect you always have a plan and plans withing that plan. We have a proposal, which my friend Zeoll will discuss.

But first, please indulge me on a few points. You send archer assassins against us, willing to give their lives rather than be taken captive. So why would you so willingly be taken captive yourself? You command Guild vessels, yet feign concerns for the sailors lives. Why? You provoke a bunch of pirates to attack superior force when you plan to surrender all along. Why? And when the Heros of Bonetown,, arguably the strongest part of this little pirate flotilla, clearly want to leave before the battle, you keep us here in hopes that we will join the fight. Why? What are you up to?"


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=29 ; d20+2=22 ; d20+7=22 ; d20+11=14 ;
Friday June 26th, 2015 2:39:48 AM

Jozhur chuckles at Elstred's statement, "You're a war prisoner, I could just take them if I wanted. Matter of fact, now you need to be separated from these so you don't try to bribe someone else. I'll see that they get to the harbormaster, he can hold onto them for you."

After meeting with Zeoll about Elstred's fate, Jozhur asks for a few minutes to question the prisoner in hopes of getting some answers from him.

Jozhur pulls up a chair near Elstred and begins fiddling with the man's dagger as he speaks.

"About this situation you find yourself in...maybe you could help me understand some things, then maybe I could try to see that you are treated fairly and aren't hung first thing when we reach the docks with you. Maybe we can negotiate to just have you exiled from Bonetown, since you've been so cooperative. We could even negotiate a business partnership between Bonetown and the Guild while we're at it."

"Why'd you give yourself up with such little fight? We were outnumbered and outgunned, the Guild could've just quashed this uprising and eliminated several pirate vessels in the process. From your reputation, you care nothing about the men who fight under you or the Bonetown pirates, so don't try to tell me it was to spare the bloodshed. Even if you do care, seems to me it would be worth a little bloodshed to wipe out all those pirates."

"My only interest is gaining a full understanding of the big picture, so ourselves, Bonetown, and the Shipping Guild can all coexist and thrive. I need the truth from you, consider it a token that we can put some sort of trust in you.

Something that has really been bugging me, Terza goes missing when you're in a position to take her place, then you strut into Bonetown with a huge change in Guild policy. It's like you were just waiting to take control so you could come in here and do this. Then there's this "story" of how Terza was killed.

See we were in Gullport, we personally put an end to the "Call of the Sea" prior to Terza's vessel leaving port. There also would have been other victims on the ship if that was the cause of her disappearance. So, talk that she succumbed to the "Call" is wrong and probably a flat out lie. YOU know what happened and now is the time to let it out."

Jozhur looks over Elstred's holy symbol, does he recognize it? He also closely examines all the the other items for anything of interest.

------------------
Perception: 29
Untrained knowledge religion: 22
Sense motive (Estred's reaction/response): 22
Diplomacy: 14

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Friday June 26th, 2015 2:57:53 AM


Magana continues to grower at Elstred while his interrogation goes on. No one seems to mind though; it's what she's good at.


DM Rob - "So, what's a Biloopl?"  d20+11=22 ;
Friday June 26th, 2015 7:02:47 AM

Above deck...

Aex looks out over the ships. There's a lot of movement on the decks of the Shipping Guild vessels, but they are yet to move. That said, each one was at least twice the size of the Lionfish. Moving them will not be very quick exercise. Fortunately, the local weather looks to be quite natural.

Hash confirms this with his forecast of the weather still to come. Nothing too bad. The optimists, druids and greenmages would think it good for the plantlife. Hash then asks the question that he is yet to find an answer to: what's a Billoopl?

-----------
Below deck...

The time has come to speak with Elstred. Zeoll spells out his plan - Elstred losing face, a non-violent way to allow the Shipping Guild safe passage in the area. "My good sir, here is my counter proposal. I will not be paying money to your protection racket. You will let me go, and in exchange, you can keep your lives and your ship. Any vessel that attacks a Shipping Guild vessel will be met with lethal force."

Rillet tries another approach. Flattery. It does cause Elstred to smile. "Archer assassins? My, you have a vivid imagination. I am sure one would not consort with such fellows. And I do not feign concerns for my sailors lives. I genuinely care for them. Do you know how much gold has been spent on their training? How much they would cost to replace? Why, the losses already incurred will affect profits in the region"

Jozhur's gut is acting up, and it isn't because of what he ate for breakfast. Elstred is spinning truths with lies. Did he know about assassins? Likely. The ones who attacked the party? Perhaps. Is he concerned about his sailors? Yes. Is it because he cares about their wellbeing? Not for the reasons one normally would.

Elstred looks Jozhur up and down, perhaps trying to gauge the rogue's sincerity or get his measure "Hung when we reach the docks? Oh, I don't think you want that. Hanging a Shipping Guild emissary who willingly surrendered? I'm not sure I can picture how swiftly the Guild would respond.

The big picture you say? Fine. Why should I recognise any soverignty in these waters? Why should I deal with pirates who steal from MY ships? Terza sought that weak approach, trying diplomacy. The only thing pirates understand is might. Every vessel I crush is one more that can't hurt my profits"


Now the topic has turned to Terza. Jozhur pokes and prods further. "I'm sure I don't know what you are talking about. In all likelihood one of her supposed bodyguards killed her. Of course, I would feel bad for tarnishing their names with such rumours"

There is something about the way Elstred smirks that irks Jozhur. He knows something.

Magana just glares at Elstred. Perhaps even daydreaming of him trying to escape, and what she could do to stop him.

Terser and Jozhur look over Elstred's belongings, and focus on the holy symbol. Both recall seeing some like it before. In Gullport. It is the *holy symbol of Billoopl.

Elstred looks completely calm and comfortable as he watches the party move about and question him. He remains obnoxious, arrogant, and seemingly confident.

--------------

DM post May 22nd 2014: The holy symbols look exactly like the ones you saw earlier today. Each is a disc of bronze with a bas-relief of a primitive-looking snake with an elongated maw opened to show an impossible amount of spiky-looking teeth. They do not look like any Holy Symbol you have heard associated with one of the Wold deities. In fact, the Tomes lead you to believe they relate to this "Billopl" power.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d20+15=19 ; d20+15=31 ; d20+5=24 ;
Friday June 26th, 2015 11:15:28 AM

Perception 19, Sense Motive 31. Knowledge Relition 24. Does anything seem out of place with Elstred or here in the room where he's being held? Is he lying about any of this? Does Rillett have any info about this amulet or this religion different than what the party already knows?

Rillett will cast Detect Evil on Elstred, now that his magic items have been removed.

"Perhaps Karin and Lew should be your body guards until we reach the Harbormaster. By the way, What is this holy symbol you were wearing?"

Also, what holy symbol did the clerics on the Ariel have?

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+31=37 ; d20+31=50 ; d20+31=33 ; d20+4=8 ; d20+4=17 ; d20+4=13 ;
Friday June 26th, 2015 11:55:15 AM

"Fine," Zeoll thinks. "We'll see how well you do making six saves vs Charm Person." Anger and an ice cold desire to get back at this Billoopl-worshipper drives him.

"Fearr not, my frriends," says Zeoll. "I prromise to do no lasting harrm to him, no physical damage at all, and afterrwarrds he will be as frree of my powerr and influence as he is now."

He asks his friends if anyone has anything that will boost Zeoll's Charisma or decrease Elstred's Wisdom. He asks this in the arcane jargon used by casters, of course.

Zeoll casts Detect Magic to ensure that Elstred is not under the effect of any spell nor that he is carrying anything magical. He also pauses to get feedback / approval / help from his friends.

He asks Magana and any other intimidating friends -- maybe Hash? -- to demoralize Elstred. Demoralized characters suffer a -2 penalty on saves.

The old liontaur takes a lock of hair from Elstred. He uses it to cast his Nemesis Insight spell, with Elstred as the object of his just vengeance. Then he casts Charm Person on the man, up to six times, hoping that the spell will enchant the man and make him into a friend and good ally.

The Will save DC is usually 10base +1 spell level +4 chr +2 feats +1 cradled +2 nemesis insight = DC20. He gets a +5 on his saves because Zeoll is hostile. Hopefully he will suffer a -2 on saves because he is demoralized.

Zeoll also makes sure Elstred is firmly bound. He tells everybody to leave when he gives the signal, not letting Elstred know about the signal.

After each casting, Zeoll pauses to detect magic to see if the spell has taken control of the man's mind, unless he can tell immediately.

With any luck, Elstred will fail one of those six saves. After that, Zeoll reads his last glibness spell. He gives the signal, and everybody else leaves. Now it is just Zeoll and his good friend in the cabin.

He does his darndest to convince his new friend that this is a life and death situation. Elstred HAS to tell Zeoll what he knows, the whole truth, or else Zeoll will die.

Bluff checks with glibness: 37, 50, 33.

Opposed Chr checks to get him to do what he normally might not: 8, 17, 13.

Zeoll tries to get Elstred to tell him the truth about:

How did Terza die?

Why does he carry the symbol of Biloopl?

What are his real orders from the Shipping Guild?

Why did he surrender?

Did he send those assassin archers after the group? What does he know about it?

What are Biloopl's plans? Or the plans of its followers?

What are his real goals? What is his plan to accomplish them?

That's a start.



Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d20+17=26 ;
Friday June 26th, 2015 1:33:56 PM

The only magic Elstred had aboard the Ariel was the magic he was wearing - Rillett would have noticed anything else at the time. Rillett has a Dispel Magic available for anything else.

He will also listen at the door while Zeoll is alone with Elstred to make sure nothing goes amiss. Perception 26 should pick up sound in the room.

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Friday June 26th, 2015 4:37:09 PM



Magana shakes her head and stops Zeoll. "You can't force a subdued foe to speak or act against his will. That is evil. If you believe he is innocent, you should let him go. If you believe he is evil, have a trial and hang him. But prying information from his skull by magical means is not right. How would you feel about it if the situation were reversed?

"Just hold him for now and turn him over to whatever passes for the law around here."

Magana knows very well what the "good people" of Bonetown would likely do to him, and is hoping this will be enough to get Elstred to speak truthfully.

ooc: spending a hero point for Magana to pull off this subtle, and out of character deception. Diplomacy roll forthcoming


Magana (Craig) [HP 92 of 92] [DR 1/-]  d20=16 ;
Friday June 26th, 2015 4:37:32 PM

16

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 56/95] (25% chance no crit, uncanny dodge)  d20+10=22 ;
Friday June 26th, 2015 9:46:58 PM

Is magically extracting information evil? If it helps the cause of bonetown, can it be excused? Is it more wrong to back up his shipmate and friend or to preserve the rights of a man that has as good as murdered 100s of men in the last week alone, and who knows how many before that?

These things stew in Terser's head while he listens to the conversations going on. Still, I gives him a rather threatening mien, which may be disturbing to Elstred.

unintentional intimidate 22

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=12 ; d20+7=24 ;
Saturday June 27th, 2015 1:13:50 AM

Jozhur has no objections to Zeoll's plan and offers his Elvin Absinthe to him. "Drink only a little, it's potent stuff." (+4 charisma, DC 16 fort save or suffer 1 constitution damage).

"We should try to search Elstred's quarters on that ship. I bet we can talk the Captain into it, especially with that Biloopl symbol.

While the others debate Zeoll's actions, Jozhur will continue with questioning Elstred.

"Why would Terza's bodyguards kill her? What did they have to gain from her death? YOU, on the other hand, were in a position to take her place. And now I know why you wanted her position."

Jozhur stares at the "holy" symbol Elstred was carrying, then glares at Elstred, "You're a follower of Biloopl. Your actions here are much more sinister than securing profits for yourself or the Shipping Guild."

"What do you think the Guild would think of you being a follower of Biloopl? How about we go let that cat out of the bag? We could just let Karin and Lew "guard" you for a bit, they're pretty upset about you trying to frame them in Terza's disappearance. Or, how about we just hand you over to the Harbormaster? I'm sure he's pleased with you blockading his port."

"Elstred, the lies need to stop. This is it for you. We control what happens to you from here. Start with what really happened to Terza."

--------------------
Perception: 12
Sense motive: 24

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Saturday June 27th, 2015 1:41:03 AM

"Magana, what Zeoll is proposing is exactly what we should do. He would use his abilities to convince Elstred that they are friends so that Elstred might cooperate with us to salvage this situation. This is not very different from using diplomacy to prevent a fight or to change an attitude. If he succeeds, Elstred will not be forced to do anything against his will, nor will he do anything against his nature. He will simply trust Zeoll, as he should trust all of us. The effect will be temporary and will cause no harm.

"Your concern is reasonable though, and we must always examine our motives and methods to make sure we do not use them for evil. If I thought for a moment that Zeoll was going to use this for personal gain of to advance an evil cause, I would oppose him. But we are soldiers in a fight between good and evil, and we must make hard choices. Elstred carries the symbol of an evil god. This approach is certainly less harmful than cutting though a bunch of sailors to get to Elstred, as you had to do earlier.

"I trust Zeoll's motives and his judgement in this matter. And I assure you as a fellow servant of our Lord Gargul that this is the right thing to do.

"Zeoll, please proceed."



Coerator (Mark Bradley sub-posting) 
Saturday June 27th, 2015 2:38:46 AM

Coer listens to the discussion. While he's interested in how the matter between Zeoll and Magana will work out, he's also concerned for the safety of the ship and crew.

"Estred, you provoked this confrontation. You're fortunate none of my crew died as a result. I certainly intend to see that you pay for the repairs to our ship."

Coer will go above deck to check on the crew.



Magana (Craig) [HP 92 of 92] [DR 1/-] 
Saturday June 27th, 2015 11:34:29 AM


Magana shrugs. "Bruises are also temporary. Why don't we just beat the truth out of him then? The only difference is whether he can resist magical influence or resist pain."


Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20=17 ;
Sunday June 28th, 2015 10:21:45 PM


Zeoll will drink the elixer, rolling a nat 17 to resist the Con damage. That ups his save DC by 2. He proceeds with his plan to charm Elstred and then to convince him that if he does not answer honestly that both his own and Elstred's life will be in great danger.

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Monday June 29th, 2015 4:19:49 AM

While her friends are interrogating Elstred Aex and Hash walk the deck of the Lionfish. It needs some repairs here and there but will sail open waters again soon enough.

When Hash asks about Billoopl Aex looks at him.

"Not too long ago we had not heard of this fals deity either, for that is what it is... Somekind of self declared deity ready and willing to challenge the gods of the Wold. We first heard of it when we were visiting the town if Gulport... Magical thunderstorms almost kept us from setting foot on that shore... I almost which the storm would have succeedee...

There mind affecting noises compelled all in Gulport to kill themselves by jumping into the sea to drown... Good men died... We tried to stop as many as we could. But still some were lost. Eventually we found the root of the evil that lived there and this evil was worshipping a deity named Billoopl... What it is we don't know yet but I believe it to be some serpent like creature with terrible magic powers.

Later, after having escaped Gulport, we encountred no other than Ga'al! Seems that the gods too are keeping an eye ob this fals deity and they needed a tool to rid the Wold from it... We are to become that tool or perhaps not the tool to destroy Billoopl but perhaps then the tool to weaken him... her?....

Troubled times are ahead of us and here we are bickering over control of this place. The tentacles of Billoopl seem to reach far and we have not yet seen the tip of the iceberg... Much lurks still beneath the waves and in time it will expose itself to the Wold. We'de better be prepared if it does...


(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Monday June 29th, 2015 4:19:51 AM

While her friends are interrogating Elstred Aex and Hash walk the deck of the Lionfish. It needs some repairs here and there but will sail open waters again soon enough.

When Hash asks about Billoopl Aex looks at him.

"Not too long ago we had not heard of this fals deity either, for that is what it is... Somekind of self declared deity ready and willing to challenge the gods of the Wold. We first heard of it when we were visiting the town if Gulport... Magical thunderstorms almost kept us from setting foot on that shore... I almost which the storm would have succeedee...

There mind affecting noises compelled all in Gulport to kill themselves by jumping into the sea to drown... Good men died... We tried to stop as many as we could. But still some were lost. Eventually we found the root of the evil that lived there and this evil was worshipping a deity named Billoopl... What it is we don't know yet but I believe it to be some serpent like creature with terrible magic powers.

Later, after having escaped Gulport, we encountred no other than Ga'al! Seems that the gods too are keeping an eye ob this fals deity and they needed a tool to rid the Wold from it... We are to become that tool or perhaps not the tool to destroy Billoopl but perhaps then the tool to weaken him... her?....

Troubled times are ahead of us and here we are bickering over control of this place. The tentacles of Billoopl seem to reach far and we have not yet seen the tip of the iceberg... Much lurks still beneath the waves and in time it will expose itself to the Wold. We'de better be prepared if it does...


DM Rob - "So, what's a Biloopl?"  d20+11=28 ; d20+11=13 ; d20+4=22 ; d20+4=20 ;
Monday June 29th, 2015 6:12:00 AM

Aex takes the time to bring Hash up to speed with the party's adventures. There is a cult god running amok, and yet, the noble races of the Wold continue to bicker and fight amongst themselves.

The time will come when the party become the tool of the gods. To weaken Billoopl? To destroy him? Pray not to serve him.

--------------------------------------------------------

Rillet casts Detect Evil on Elstred. With his magic items removed, his aura is perfectly clear: Evil. As to his honesty, well, Rillet gets a sense the man is weaving truth and lies masterfully. A man would not get to his position without knowing how to tell a convincing lie, after all.

Zeoll lays out the plan. Buffing himself as much as possible and then prying the information from Elstred's puny, twisted mind.

Magana (to this DMs surprise!) disagrees with the approach. But it was a cunning ruse! The DM falls for it, but Elstred does not.

Terser stays quiet. Brooding.

Jozhur is happy with the plan. It is non-lethal after all. Could they gain permission to search Elstred's quarters? His quarters would not doubt be aboard the Shipping Guild vessel "Ariel". But would they be considered diplomatic premises, and off bounds to anyone else? He continues with the interogation.

"Why would they kill her? Oh there are a multitude of reasons. Perhaps they were paid to do it? Perhaps they didn't like her? What am I, the local Justicar?" Elstred chuckles at his 'joke'.

As to the accusation of being a follower of Billoopl, Elstred just smirks. He makes no attempt to deny it.

"The guild don't care who I worship as long as I get the job done. If I wanted to keep it secret, would I walk around with such a holy symbol?"

"Hand me over to the Harbormaster? Interesting. Leaving me with the inept bodyguards? Also interesting. Of course, you need to keep in mind how the guild might respond if anything happens to me. Dozens of men saw me walk freely to you. Hmm.. the guild might finish what I started and level the whole place. Maybe I should try and kill myself whilst I'm your captive?"

Jozhur feels it in every fibre of his being that Elstred is being evasive. As for the threat to kill himself, well, it seems hollow. The man is far too arrogant and confident to take his life.

Coer is concerned for his crew and confronts Elstred. "I provoked this confronation? Interesting that you choose to see it this way. Fortunate that none of your crew died? So the fact that dozens of my men died at the hands of your crew is 'fortunate'?" The snake continues to twist words and evade questions.

Rillet may not understand the consequences of the charm spell. Elstred WILL be forced to do things against his will. He will be forced to do Zeoll's will.

The others wait outside and Zeoll begins. It takes 2 castings, but the man succumbs the the linotaurs sweet words.

In answer to your questions...

How did Terza die?
"She.. she just did! Ok?" (Highlight to display spoiler: {Opposed Charisma check vs DC8: 22})

Why does he carry the symbol of Biloopl?
"Why, because I am a follower of the great master of the deep of course"

What are his real orders from the Shipping Guild?
"The Shipping Guild has placed the southern oceans under my control as Emissary. The trade routes, profit margins, negotations with other factions, and security are done as I command"

Why did he surrender?
"Did you see how many men died from acid burns? It was only a matter of time before my crew fell. This way, I will be spared, be sent to prison, and then liberated"

Did he send those assassin archers after the group? What does he know about it?
"I heard you were attacked by assassins, but that's all I know" he says, shifting in his seat. (Highlight to display spoiler: {Opposed Charisma check vs DC17: 20})

What are Biloopl's plans? Or the plans of its followers?
"How should I know? I only seek to follow in the path of the great one, and earn his kindness. What others do is beyond me. Could you tell me what Maab's plans are?"

What are his real goals? What is his plan to accomplish them?
"Fame and fortune. My station in the Shipping Guild is quite high, and securing stability in this region could see me earn many favours. I could someday reach the pinacles of the organisation, then even kings would seek my services! Every Shipping Guild vessel that is raided though costs me money and worse, respect. Stamping out the menace is the only option"

Having answered the questions, Elstred looks seriously to Zeoll "Now, quickly, untie my bonds and let us escape this place. Your life is in danger! Don't worry, I have many spells up my sleeve to aid us"

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Monday June 29th, 2015 11:05:02 AM


Magana throws up her hands. "What a waste of effort. We know nothing more than we did before. He somehow manages to avoid revealing the truth even under your spells, Zeoll. You have subjugated the will of a defenseless captive and gained nothing for it! This is disgusting!" She storms out of the room and spends the next few minutes stomping around the upper deck trying to get her temper under control.


Hashamon, Tauren Druid HP 68/82 - AC 15 
Monday June 29th, 2015 3:00:42 PM


Unaware of what has transpired below decks, Hash raises a curious brow at Maganas sudden appearence and outburst.

He figures Zeoll will soon appear to make things clear.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Monday June 29th, 2015 3:54:43 PM

Elstred is a slippery one, and we will make sure he has a couple guards on him at any one time. Rillett is willing to be one of those guards, and whomever the other one is, Rillett will cast Protection From Evil on them to prevent any attempts by Elstred to control them. Additionally, we should gag Elstred, and double check his bonds. Once discussions are through, Rillett will cast silence on a coin and hold it near Elstred to further ensure he does not spell cast.

All of this is subject to Zeoll relating this information and indicating he is through questioning Elstred.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 56/95] (25% chance no crit, uncanny dodge) 
Monday June 29th, 2015 6:18:14 PM

Terser is confident in the bonds he placed on Elstred, as long as someone else doesn't appear to assist him.
DC 33 for escaping being tied up Still, additional precautions are never a bad thing.

He wants to understand where Magana is coming from, but cannot disapprove of Zeoll's plan over just beating information out of Elstred. Beating and torture are ineffective. False information is often given just to get the beatings to stop, and false information can be more dangerous than none. Zeoll's plan is more humane at least.

Whatever the right answer, what's done is done. Perhaps the answer now is to convince the Shipping Guild and the Bonetown Pirates that Billoopl is a danger to them both, and find some way to forge an alliance.



Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+4=24 ;
Monday June 29th, 2015 11:54:58 PM


Zeoll urges his new friend to please just wait (opposed Chr check 24, no 26 with fancy drink bonus rolled a nat 20 yay) and then leaves the room to tell his friends what he has learned and to ask if they have any suggestions.

[OOC: DM Rob, did the extra +2 affect any of those opposed Chr checks last round? Sorry, no time to check for myself.]

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Tuesday June 30th, 2015 12:51:26 AM

At Zeoll's request, Rillett will hold off on his actions until Zeoll is done with his questioning. But the prisoner will not be left alone.

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Tuesday June 30th, 2015 1:48:21 AM

Jozhur shrugs at Zeoll, "Could ask him what he needs or plans to do in order to earn Biloopl's favor. Could pry for more information about Terza, he's hiding something there, and I feel that is important."

"While you're doing that, we could go back to the Ariel and convince the captain to search Elstred's quarters with us. I think it'd be nice if we could find some evidence that pits Elstred against the guild, so they don't come liberate him."


DM Rob - "Li-on-fish! Li-on-fish! Li-on-fish!"  d20+11=25 ;
Tuesday June 30th, 2015 5:38:11 AM

Zeoll urges Elstred to remain seated and tied up while he goes and speaks with the the rest of the party "If it was anyone else asking I wouldn't, but since it's you..." Elstred tells his bestest buddy Zeoll. But then... Elstred's face changes. Zeoll realises that Elstred has somehow broken the charm spell. "I hope you got what you wanted, as that will not be happening again" he practically spits the words at the old taur (Highlight to display spoiler: { Pathfinder Chronicler 'Live to tell' ability allows a new saving throw vs an ongoing effect. Will Save vs DC20 (or 22?): 25 = Pass})

Magana is fuming. Was the battle for nothing? What do they have to show for it? Sure they have Elstred, but even that looks to be worth little.

Hash and Aexana watch Magana pace about the deck. They are content to give her some space to cool off.

Rillet holds off antagonising Elstred any further, but ensures he is guarded at all times.

Jozhur suspects that there may be some evidence in Elstred's quarters. Something that would show he plots against the Shipping Guild. Such evidence - if it exists - could be worth its weight in gold.

Terser considers that perhaps the real answer now is to try and broker a peace between the Shipping Guild and Bonetown. Perhaps the party could suggest a replacement Emissary? Someone to take Elstred's place who might be more open to diplomacy?

Those above deck now hear a very promising sound coming from the docks. The Harbormaster and all manner of pirates crowd the docks, weapons raised and being pumped in the air amidst the chanting of "Li-on-fish! Li-on-fish! Li-on-fish!" People are clapping and waving as the "Lionfish" heads for the nearest dock.

A few days ago the party might have had to hide themselves from the locals. Now, after todays heroics, the party are arguably the flavour of the month. Could the blockade have been breached without the "Lionfish" and its mighty crew?

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Tuesday June 30th, 2015 7:51:14 AM

(argh post too late)

Aex watches the docks in wonder... Somehow the outcome of this battle was already decided before it started. The Lionfish is 'Victorious' only because someone wanted it to be... Now all eyes are upon us and whoever is pulling the strings here, he has us right where he wanted us...

"Well that's... different... But it feels like a bubble that is about to explode into our face...

Has anyone beem able to check Elstred's quarters? We may find some clues there... Can you get him to sign a waranty so we can board the Ariel and search his cabin?"

Coerator (Mark) -- Mage Armor AC 26(20/19/17) -- CMD 24 -- HP 32/87 (Ki 8/8)  d20+13=32 ; d20+13=32 ;
Tuesday June 30th, 2015 8:22:31 AM

Coer smiles briefly at the crowds cheers. It was a victory - but at what cost? More unnecessary death.

He guides the lionfish in to dock but keeps a watchful eye on the crowds... there are too many questions yet to be answered.

~~~
perception 32
ooc: sorry for my absenteeism last week

Hashamon, Tauren Druid HP 68/82 - AC 15 
Tuesday June 30th, 2015 10:53:29 AM


Hashamon watches, puzzled, at both the jubilant crowd and his dejected looking pack. He was still processing what he learned from Aexana. By his count, Billoopl was not just an imposter. He was granting spells, could influence events, received prayer, and help some level of omnipotence AND had garnered the attention of the gods of testing.

It seemed wrong to consider him a powerful beast at best. It seemed he should be given the wide berth a deity was due? It's one thing to hunt a gods followers. Quite another to hunt the god itself...

The rowdy yells pulled his attention away from his musings. He finds himself next to Rillet and Zeoll.

"You and the crew are receiving a hero's welcome."

The large number of people are making the Tauren fairly nervous. Perhaps he could get started with helping to repair the ship early?

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 56/95] (25% chance no crit, uncanny dodge) 
Tuesday June 30th, 2015 6:53:36 PM

Some of our more discreet members should take the opportunity to search Elstred's quarter while he is in our custody. Both in the Guild HQ and on the Ariel. The celebration will be a good distraction.

Between their sneaky members and the ones that can turn into rodents and such, this shouldn't be a problem, he thinks.

Maybe there is even something of Terza's in her old quarters at the HQ that we can use to try to find her, or at least her body.

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Tuesday June 30th, 2015 9:14:13 PM


Zeoll still thinks his plan is the best one, but he is less sure that Elstred is the person to partner with.

Still, this reception heartens him.

"Let us just chain this miscrreant up, and head to dock. We have to use this new popularrity while we can. And we have to see the Harrborrmasterr rright away.""

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Tuesday June 30th, 2015 11:44:40 PM

It's rare to get this many folks assembled as once in Bonetown. They've got a full wind in their sales - they just need a hand on the rudder to keep them on course.

Rillett will step to the elevated stern of the Lionfish as it glides into its mooring spot.

"People of Bonetown. Hear me!"

He will wait for them to quiet down.

"I am Rillett Savenport, Eye of Gargul. I grew up here in Bonetown, and I know many of you.

"You are right to cheer these Heros of Bonetown -- these Lions of the Lionfish! Just like you, I was honored to fight alongside them this day. And together with you we have won a victory!"


He'll wait for cheering and for it to stop.

But you need to know that this was not a victory against the Shipping Guild. It was a victory against this miscreant Elstred. It was he who ordered this illegal blockade! It was he who provoked this attack! And it was he who surrendered like the coward that he is. We take him to consider not only what actions justice requires, but also what actions will be in the best interest of Bonetown.

"But Elstred is irrelevant."

"Hear me! We have also learned that a great evil stirs in the deep. A creature named Billoopl claims to be a god, and would bend you to its will. The time is coming that we will need to put aside our differences, and band together against this Billoopl.

"So, take heart! Celebrate your victory! Enjoy your wine, your lust and your life, for the days ahead will require the strength of the Pirates of Bonetown! Your strength and your resolve were forged in the seas! Saltwater runs through your veins! This Blloopl of the seas is no match or your resolve - not as long as we stand together!"


Rillett will accompany the rest to see the Harbormaster, keeping a close eye on the crowd to stop any attempts on our prisoner's life.


(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Wednesday July 1st, 2015 12:42:31 AM

Jozhur stares at the cheering crowd. From piles of dirt to celebrities, just like that.

"Shall we start with the Ariel? I think we can talk the captain into letting us check Elstred's quarters. Anyone who wants may join me"

Unless someone has different plans, Jozhur will have the crew of the 'Fish take him back out to the Ariel, making sure the Guild crew knows he is only coming to talk.

Magana (Craig) [HP 92 of 92] [DR 1/-] 
Wednesday July 1st, 2015 3:52:27 AM


Magana accompanies Jozhur to the Ariel, sure that he will need a little muscle to back him up. Besides, being around Elstred is making her knuckles itch.

DM Rob - "Li-on-fish! Li-on-fish! Li-on-fish!" 
Wednesday July 1st, 2015 6:04:59 AM

Despite winning the battle and winning the hearts of Bonetown, many membbers of the party are still not happy.

Zeoll is convinced that his plan is worth a shot, even though Elstred may not be the best person for it. That evil aura he has is probably very telling.

Terser suggests that now is the time to search Elstred's quarters - both in the guild headquarters in Bonetown and back on the "Ariel".

Hash is nervous with the crowd of cheering fans on the docks. Curious that he doesn't consider himself part of the crew and worthy of praise.

Coer smiles briefly, but remains at the helm of the Lionfish, bringing it safely in to dock.

Aex is also a little uncomfortable. Did the party deserve the glory?

Tula and the crew are happy to lock everything down while the party meet the crowd. Or the Harbormaster at least.

Finally Rillet addresses the crowd. When he calls for cheers, he gets them! When he decrees that it was not the guild who was responsible, but Elstred, the crowd respond with boos. Not directed at Rillet, but the name of Elstred. On the one hand, at least some of the Guild distrust might have wavered. On the other hand, now that Elstred has been declared public enemy #1, will the party hand him over?

The crowd look confused at the news of Billoopl, but are happy to cheer and celebrate the day that Bonetown kept a foe at bay. People are starting to disperse towards the taverns. It's going to be a big day!

Jozhur and Magana aren't keen to stick around. Whilst it was a pleasant change not to be treated like dirt around here, they have other things on their mind.

-----------------------

The Harbormaster greets each of you, firmly clasping your forearm and grinning widely. His face has marks of soot on it, and he does sport a few small cuts. He's not a man to lead from the background. If his men fight, he fights side-by-side with them.

Lined up along the dock are 8 Shipping Guild sailors. They have been spared, but are all presently tied up and kneeling along one of the piers.

"Perhaps it would be best to return them then?" The harbormaster suggests to the party "And see if they will return my men back to me in same"

True to their word, the sailors of Bonetown have torched the Shipping Guild headquarters. The upper level of the wooden building has collapsed upon the lower level, and judging by the thick smoke, continues to burn.

"Your ship took quite a beating and still sails. You must have a good crew" he gives a friendly elbow to Coer

-----------------------

Jozhur, Magana, Lew and Karin return back to the "Ariel". The crew are on edge. Weapons are loaded and pointed at the "Lionfish" as it approaches, yet true to his word, the Captain does not fire.

Permission is given to come aboard, and the boarding party are soon standing on the deck of the "Ariel" under the watchful eyes of numerous sailors.

"I understand what you're asking, but you understand this is a Guild vessel. We can't just let people sniff about through an Emissary's room. There could be sensitive Guild material in there."

Karin nods, and then leans in closer to the Captain and whispers something. The Captain nods along and then after a moment of consideration, steps in closer to speak quietly with Jozhur and Magana.

"Ok, I can let you into his room to look around, however, any writing - maps, documents, books - are off limits, and you'll be supervised while searching. That's the best I can offer. If he's hidden anything dangerous aboard my ship, I want to know about it. But I also have to protect the Guild from prying eyes. I have to be careful about letting strangers poke about my ship. I can't give the perception of being weak or pushed about. I'm the Captain after all. You understand?"

-----------------------

Everybody receives 1000xp! This should put you at 75,000xp and level 9! Woot!

The Harbormaster will also be turning Elstred's items over to the party as the spoils of war and compensation for the damages Elstred caused to the ship:
1 x Ring of Feather Falling
1 x Ring of Mind Shielding
1 x Medallion of Thoughts
10 perfectly polished, perfectly cut, black tourmaline gemstones valued at 5,000gp each!

Coerator (Mark) -- Mage Armor AC 26(20/19/17) -- CMD 24 -- HP 32/87 (Ki 8/8) 
Wednesday July 1st, 2015 10:00:06 AM

Coer grins at the harbourmaster. "Yarr - a fine crew indeed - pity about the captain.

But seriously - When this is all settled down we should meet up for a drink and talk about this guild business."



Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Wednesday July 1st, 2015 5:07:37 PM


Zeoll agrees with Coer -- the party needs to talk with the HarborMaster right away. But Coer is wise to put a casual face on it here in public. Kudos! The captain is becoming more subtle and wily.

Zeoll makes it his business to supervise the captive and stand watch to make sure he neither gets away nor tries anything sneaky. He makes sure Elstred has no spellpouch or components, and that he is gagged and bound. If the fellow seems to be concentrating, maybe on a still silent spell or a spell-like ability, Zeoll slaps him hard to break his concentration.

Terser (Warren G) [22/13/19 -- CMD 24 -- HP 56/95] (25% chance no crit, uncanny dodge) 
Wednesday July 1st, 2015 5:28:49 PM

My aura has grown stronger. And more controlled. The powers favour me!

The greater power he can channel now confirms that he is on the right path, fighting oppression and Billoopl wherever he goes. He is willing to help preside over the exchange of prisoners, and hopefully they will all be free shortly to join in the revelry.

I'm now able to share the rage ability with one ally. Let me know if you want a boost during battle!

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids   d20+16=36 ;
Wednesday July 1st, 2015 6:20:13 PM

(working on char update)

Aex leaves the ship and hurries along with the rest of the group. She observes the crowd to see if everyone is cheerful or if she can detect some that look rather suspiciouly. After all, she doesn't want to be ambushed yet again, nor does she looks forward to meet some assassins out for the rescue of Elstred... something Aex fears will happen.

(perception 36 - natural 20)

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Thursday July 2nd, 2015 1:57:10 AM

Rillett will stay with Elstred for now. Since Zeoll stands ready to slap him hard if it seems like he's spell casting, Rillett will periodically say, "Zeoll - I think he's spell casting!"

"Harbormaster, while a prisioner exchange seems like a good idea, what shall we do with Elstred? I'm inclined to turn him over to the Captain's Council, since that's the closest thing we have to a court here. Afterall, the blockade was his idea. He should be held responsible to Bonetown's laws for his actions."

He will also seek input on this decision from the rest of the Lions.

----------------
Treasure is as follows:
https://docs.google.com/spreadsheets/d/1qQPSppqCg2Dw5d5_lUOtF1CXJ8zmKolAA06KTRBvzzQ/edit?usp=sharing

Divided evenly, this comes to 7,637.5 GP each.


Magana (Craig) [HP 92 of 97] [DR 1/-]  d8=1 ;
Thursday July 2nd, 2015 4:55:08 AM


lvl 9 HD roll = 1!

In keeping with her nature, Magana ignores the party over this hollow victory. She doubts she will feel satisfied until she learns Turza's true fate.


DM Rob - "My aura has grown stronger. And more controlled. The powers favour me!" 
Thursday July 2nd, 2015 6:09:44 AM

The party all feel stronger from the recent battle - mentally and physically.

Magana is too distracted by Terza's fate to enjoy the celebrations that go on around her. No doubt finally being able to leave Bonetown and visit Rum serves as a welcome thought (OOC: Wold house rules are that you reroll any Nat1s for HP rolls. Also, they tend to be made on the LnB. Here's hoping the dice favour you more there!)

Coer suggests a friendly chat with the Harbormaster over a drink or two (or three or four). There is a lot to discuss regarding the Shipping Guild.

Zeoll smiles warmly. The Captain is certainly growing in terms of tactfulness. He keeps a watch over Elstred however. With the man bound and gagged, it is unlikely he will be casting any spells, but Zeoll isn't going to take the chance.

Rillet every now and again warns Zeoll that Elstred might be casting something, whether the man has taken action or not. Does Zeoll slap him?

The Harbormaster invites those that care to to join him for a drink at the "Busty Mermaid". The tavern is very busy, but everyone looks to be in a good mood. Stories are being told (and wildly exaggerated) about the deeds certain sailors performed. The tavern owner is quick to bring a round of ales to the table and shakes his head when asked the cost "Free drinks today fer all that fought fer our freedom".

Rillet then asks the Harbormaster about the possibility of turning Elstred over to the Captain's Council.

The Harbormaster scratches his chin in thought before answering "That call will be yours. He would remain in custody until the decision on what to do with him was made. And now that you have proven yourselves loyal to Bonetown, your Captain would be invited into the council to vote on your behalf. Every Captain currently in town is permitted one vote, regardless of the number of ships or men at his command. If it's something you want done, I'll organise for a meeting tonight"

His voice turns very serious as he asks "Now then, what was it you wanted to discuss about the Shipping Guild? Should we be preparing for war?"

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65  d20+11=27 ;
Thursday July 2nd, 2015 9:18:11 AM

After some consideration, Jozhur quietly responds to the captain of the Ariel, "That is perfectly reasonable, sir. But how about you come with me and check the documents yourself. I don't want Bonetown to be at war with the guild. This whole incident is Elstred's fault, and evidence of such would be good to have. Also, Elstred knows something about Terza's disappearance and the man reeks of evil. A thorough search is important."

"Is there anywhere else we should look?"


------------
Diplomacy: 27
Take 20 perception to search: 31

(Brock) Jozhur AC21/16/15--CMD 24--HP65/65 
Thursday July 2nd, 2015 9:19:57 AM

Also, if there are any locked containers Jozhur will ask to open them so he and the captain can look through them together. (Take 20 disable device: 38)

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Thursday July 2nd, 2015 12:07:47 PM

ooc: header updated with HD reroll in L&B

Hashamon, Tauren Druid HP 68/82 - AC 15 
Thursday July 2nd, 2015 4:35:33 PM


Hashamon figures he is best off not returning to the Ariel. He was responsible for the last attack, though he doubted they would recognize him.

Instead, he searches his immediate surroundings. The Lionfish was nice, but he would rather find a somewhat more natural place to bed down. Perhaps a shady cove would be somewhere reasonably close?

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Thursday July 2nd, 2015 6:16:41 PM

think my levelup is done

Terser is never one to pass up a free ale or two, but is not so busy celebrating that he can't provide backup to his captain should he need it. He also reminds the stealthy ones of the possibility of searching Elstred's quarters at the guild office.

It matters little what happens to Elstred, save that he is not placed in such a position of power again. Barring Terza's return, there should be a new leader chosen for the Guild that will work with the captain's council to see to governing of Bonetown.

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+23=29 ;
Thursday July 2nd, 2015 11:51:49 PM


Unwilling to leave Elstred alone, Zeoll drags him to the meting with the Harbormaster. He does his best to not be overheard.

Zeoll explains that there are two threats. First, Biloopl, and since there has been too much misinformation, the old liontaur lays it all out on the line. He tells all the party knows, including how the party has fought.

Then the Shipping Guild. He tells about Terza and Elstred, and all that the party knows here too.

Zeoll makes it clear that he considers both to be major threats to Bonetown. And to tie it all together, he reveals that Elstred worships Biloopl.

So the Shipping Guild is dedicated to wiping out piracy. If we are weakened by the Shipping Guild when Biloopl invades, we'll be wiped out. We need to do several things.

The captains of Bonetown have to change the way they do piracy. Zeoll explains his idea of issuing letters of mark, of collecting safe passage fees, of working to escort tax-paying ships and fighting Biloopl and non-lettered pirates. A new life as a government-sanctioned pirate is likely to be more lucrative in the long haul than old-fashioned piracy. And then we can recruit allies to fight Biloopl rather than be weakened by those who oppose pillage and theft.

And we need a king to run herd over the fractious pirates of Bonetown. A real king, because an elected king can be voted out, and a scoundrel voted in.

That king should be the Harbormaster.

Diplomacy 29

(Brock) Jozhur AC21/16/15--CMD 24--HP73/73 
Friday July 3rd, 2015 12:58:56 AM

Header update. I believe Jozhur's character sheet is updated to level 9 completely, I'll just try to clean it up some tomorrow night if I have time.

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19  d20+6=9 ; d3=1 ;
Friday July 3rd, 2015 1:20:34 AM

Rillett will also stick with Elstred, and he agrees with Zeoll's proposal.

Assuming the Habormaster has some manacles we can use, we'll keep his hands tied, but also manacle him to a fixed point where we can see him in the room. Then a simple silence spell will ensure privacy, and we'll talk on the other side of the room. We'll also take care to turn away so he cannot read lips.

Once Zeoll lays out his proposal and the Harbormaster responds, Rillett will again bring up the topic of Elstred.

"What to do with Elstred remains a problem. I imagine the Captain's Council will likely put him to death, antagonizing the Shipping Guild. Perhaps it's better to take him with us to Rum and turn him over to the Guild there. We can lay out his handling of Bonetown. We can present our proposal for Bonetown. We can also make the case that they should pay for the damage and lost ships caused by his failed blockade. Whether or not they pay, Elstred will still show up a disgraced prisoner. The downside is that we would have to put up with him for a bit longer, and he's really annoying. If we do this, we will need to construct a cell in the hold of the ship.

"Also, is there an estimate how expensive it will be to repair the Lionfish and how long it will take?"

----------------------------
Rillett attempts to assist Zeoll with his diplomacy, but fails with a 9.

Magana (Craig) [HP 101 of 101] [DR 1/-]  d20+14=22 ;
Friday July 3rd, 2015 5:00:48 AM


Magana assists in the search of Elstred's quarters. She has no interest in treasure or documents, unless they relate to Terza. She is most thorough, going so far as to search for hidden panels in the walls, floor and furnishings.

perception: 22

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids   d20+5=12 ; d4=3 ;
Friday July 3rd, 2015 5:08:07 AM

Apparently Aex didn't see anything out of the ordinary so she takes some time to show Hash around. She points out the Lionfish house so he doesn't need to look for a place to crash.

Later aex takes some time alone. Her friends have Elstred well covered and she feels quite useless there. Would there be some patch or trees surrounding Bonetown? Is there some nature beyond this town? Aex wants to explore her Greenmage skills further and therefore she wants to spend some time in a forest (great or small - if it has trees she's happy :-) )

She finds herself a nice tree (oak? Willow? Maple?... ) and experiments with Craft Lifewood...
Not hurting the trees Aex carefully chips away some wood here and there and casts Wood Shape (aided with some Craft Wood 12 to add some nice details here and there) and so she creates her first Lifewood flask... this will avoid her potions to spoil after 24 hours!

Having this lifewood flaks she finds some herbs and plants to brew a Cure Serious Wounds potion which she will store in the lifewood flask. It takes her 3 hours to brew the potion.

Considering this a test, Aex returns home after a couple of hours.
she will return to the woods later to make a whole lot more - if time allows her to.



Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Friday July 3rd, 2015 7:13:38 AM


Zeoll points out that keeping Elstred as a hostage may be useful as a bargaining chip with the Guild, and may be useful also in that his replacement may be a better person.

Also, Zeoll suggests that giving Elstred limited freedoms, more respect, and better treatment in exchange for a promise not to escape or use offensive magic would likely be a deal he would honor, if Zeoll has judged him correctly. Especially if he swore an oath with those terms.

Zeoll suggests that the Bonetowners might be more willing to accept a King if the King's domain starts at the harbor and extends out to sea, but does not affect Bonetown itself. Let those who want to be in Bonetown cut loose there. The king might want to set up a village a few miles down the coast, call it Kingstown, where those who do not want to live in Bonetown can seek refuge.

DM Rob - "My aura has grown stronger. And more controlled. The powers favour me!" 
Friday July 3rd, 2015 8:42:20 AM

Jozhur agrees to the Captain's terms, and he in turn agrees with Jozhur's. The trio (the Captain, Magana and Jozhur) make their way to Elstred's quarters and conduct a thorough search. His quarters are very lavish - a desk with elegant cravings, an oil portrait of Elstred (looking far more attractive than in reality), fine quills and books.

Whilst Jozhur takes to searching carefully, Magana tries pounding the walls, floor and ceiling. She wouldn't put it past Elstred to hide things in a hidden cavity.

In one drawer of the desk what looks like a ledger is found. The Captain quickly takes the book and starts scanning through it. "These look to be all the payments the Emissary authorised. I admit, I am unfamiliar with most of these. I am not privy to the deals or arrangements he makes." There look to be multiple payments for high amounts to something recorded as "H.o.D". The Captain looks puzzled, asking if it means anything to Jozhur or Magana.

----------------------------------

Terser doesn't mind partaking of a few drinks, and it is no doubt a relief to drink in a tavern where people aren't out to kill you. The Harbormaster shakes his head at the suggestion of searching Elstred's office in town "That building has been burnt to the ground. I don't fancy your chances of recovering anything from there save for charcoal"

Zeoll drags Elstred to the meeting with the Harbormaster - presumably putting a sack over Elstred's head so as not to set him up as a target for the sailors of Bonetown.

The Harbormaster listens intently to the tale of the Shipping Guild and Billoopl, and even more so to the proposed overhaul of piracy. Then comes the proposal for a king, and that King being the Harbormaster

The man smiles warmly "I'm honoured by the thought, however, that isn't my calling. Bonetown was built by men looking to be free. I do what I can to keep the peace on the docks, as that's as far as I can comfortably exert some influence. Think of the Captain's Council as an accepted form of government. All captains are treated equally and get to vote on decisions, and I'm kind of the muscle to keep the peace. It works for us. If a change needs to be made as to how business is conducted here like you're suggesting, then best they be the ones that make the call on it." The Harbormaster IS a good man, a Detect Good spell isn't needed to reveal that. He truly believes in what he does, and despite the crimes that he allows to happen, he does care for Bonetown as a whole.

Rillet brings up the topic of Elstred again. What to do with him? The death penalty seems likely "You never can tell how the Captains will vote. However. If I were a betting man, I'd bet on him hanging. Maybe the Shipping Guild would understand that we were provoked? Maybe they'd see us as a power and send someone to negotiate a peace deal?" The Harbormaster takes a deep swig of ale and chuckles "Funny how the actions of just one man can send two parties to war"

Elstred remains still, but no doubt would have something to say about all this.

Zeoll suggests that keeping Elstred alive might be a handy bargaining chip "Aye, if they want him back" the Harbormaster counters. Zeoll wonders whether Elstred's honour would bind him into behaving himself whilst in custody. The evil aura that Rillet detected earlier might give Zeoll reason to reconsider this.

----------------------------------

Aex gives Hash a quick tour of Bonetown. The whole place is in celebration of the days fight, and the usual scuffles that happen on the streets are nowhere to be seen.

With some quiet time, Aex will practise her greenmage crafts whilst Hash tries to find a quiet, natural place to bed down. Most of the areas by the docks are "civilised", but the northern edge of the town borders the side of a dormant volcano (two dormant volcanoes actually).

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+23=38 ;
Friday July 3rd, 2015 1:56:48 PM


Zeoll nods, but disagrees with the Harbormaster.

"The best rrulerrs arre those who do not want the job. Anyway, 'King' is a bad name forr what I am talking about. We alrready have a Harrborrmasterr. This would be a Seamasterr. With no powerr in Bonetown itself. Just the powerr to end pirracy on the high seas and to encourrage pirrates to become prrivateerrs and prrotectorrs of ships at sea."

"The rrest of the Wold will not accept pirracy as it has been. The Shipping Guild is just one of severral powerrs that stand against us. If we do not change how we do business, powerrful fprrces will soon be putting us out of business. Not to mention the thrreat frrom Biloopl and that ilk."

Diplomacy 38

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Friday July 3rd, 2015 4:55:15 PM

Could not this seamaster be chosen from the council of captains and rotated on some sort of schedule? This could certainly curtail any one man from trying to overreach his power. We could even elect Coer as the first to set the standard by which to rule, provided he can do the job from afar.

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Friday July 3rd, 2015 5:39:54 PM

Zeoll likes Terser's idea, but asks what happens when an Elfblood captain or some other villain is voted into office.

Democracy among criminals may not be a great idea. :-)

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Friday July 3rd, 2015 7:28:58 PM


ooc: Spitballing here: How about a position called "First Sea Lord" that would be the representative of Bonetown to the rest of the World. The position held by majority agreement of the Captain's Council (how many are there?), the Harbormaster, the Shipping Guild and the "Second Sea Lord" (like a vice president, but chosen by the "First Sea Lord"). The First Sea Lord would preside over the Captain's Council, but not have control of it. In this way a hierarchy of power would be established that convinces the rest of the world (and the Shipping Guild) that there is some semblance of order in Bonetown, and provide a balance against "the wrong sort" being in control. Since the role would be political and without control of a navy, it should attract somebody who wants to "do good" instead of somebody who simply wants power and control.

in character:

Once returned from the Ariel, Magana will asked if anyone knows who or what H.o.D. might be.


(Brock) Jozhur AC21/16/15--CMD 24--HP73/73  d20+12=19 ; d20+8=27 ; d20+8=17 ;
Saturday July 4th, 2015 12:39:33 AM

Jozhur pauses for a moment to brainstorm, "H.o.D.? What would that be...Hand of Domi? Why would Elstred, a follower of Biloopl, associate with a Hand of Domi? Hand of Death, assassins? Those assassins that came after us, they also could have been sent for Terza, c'mon, think..."

Jozhur continues looking through the room, looking for anything of interest, or anything that may have belonged to Terza.

"May want to show that ledger to someone higher up, the Guild may want to look into those payments. Your call there, Captain." If the man shows the ledger to Jozhur, he quickly scans the page for anything that stands out or a name he recognizes.

-----------------------
Take 20 perception to search: 32 (rolled 19 in case cannot take 20)
Take 20 knowledge local about "H.o.D": 28 (rolled 27 in case cannot take 20)
Take 20 profession sailor about "H.o.D": 28 (rolled 17 in case cannot take 20)

Rillett (Bradley) HP 69/69 - AC 22/12/20 CMD 19 
Saturday July 4th, 2015 1:51:48 AM

"I certainly have no problem turning this miscreant over to the Captain's Council for justice, even knowing it may mean his death. It seems unlikely the Shipping Guild would declare war on Bonetown over the death of a man that failed to contain the Pirates. Perhaps the Captain's Council would throw him in jail to rot until he can get money sent for his release."

"I fear that if we simply let him go or take him to Rum, he will lie his way out of his failure to the Shipping Guild. He may be more likely to incite a war with his lies that with his death."


Magana (Craig) [HP 101 of 101] [DR 1/-] 
Saturday July 4th, 2015 2:36:24 PM


ooc: this is what Elstred said when he surrendered: "I surrender. Arrest me. Cuff me. Take me away. Lock me in prison and throw away the key for whatever crimes you believe I have committed."

Magana responds to Rillett. "I am concerned that we are doing exactly what Elstred wanted. He wouldn't have surrendered like that unless it was part of his plan to be captured. Can we predict know means by which he can turn is captivity to his own advantage?"


Hashamon, Tauren Druid HP 68/82 - AC 15 
Sunday July 5th, 2015 1:57:17 PM


Hash shrugs, not having been particularly active in the conversation.

"Maybe he's got magic on him we haven't detected. If a friend scrys on him, it wouldn't be hard for them to teleport to him or use him as a spy."

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Sunday July 5th, 2015 5:05:12 PM

Aex feels inadequate to dictate what's to become of the town. She would rather see the people from Bonetown taking care of the town. After all, she's not from around here. On the other hand, setting up a herbal shop - perhaps even with help from Brother Bertram - does sound lucrative... they might even experiment with some more "pirate contraband" style potions and herbs...

(folks I'll have to shuffle Aex's char sheet here and there. You won't be seeing her in the dimunutive shapes anymore :-( but I'm sure I'll find something better suited.)


DM Rob - "Why would Elstred, a follower of Biloopl, associate with a Hand of Domi?" 
Monday July 6th, 2015 8:00:22 AM

The Harbormaster nods along with Zeoll's sage-like words. Perhaps it is time that Bonetown conducted business differently?

Terser suggests a leader be chosen from the Captain's Council, though Zeoll isn't convinced by this. What would happen if the Elf Blood's seized power?

Magana and Jozhur return from their trip to the Ariel with a new riddle - who or what is H.o.D? Jozhur's mind races through various possibilities. It couldn't be a Hand of Domi, could it? Perhaps Elstred was paying for protection? Jozhur also knows a hod is a container used to hold clams when clam digging, though it is hard to picture Elstred doing such things. Perhaps "Head of ... something"? It is possible Elstred had been paying someone off. Perhaps "House of Drow", referring to House Bralfah in Dirt City? Perhaps just "Houses of Dirt" referring to all the houses? Or, the less pleasant thought - "House of Darts".

Magana is concerned that everything is happening as Elstred would want. Could he turn captivity to his advantage? She thinks back to an earlier conversation the party had with Lew and Karin: "The Temple of Pantheon uncharacteristically turn a blind eye to Elstred. It is rumoured that the man has either blackmailed a number of Justices, or more likely, found ways to "get" to them (threats to their families, their followers, their lands, etc)." (DM Post Thurs Feb 19th). Indeed if the rumours were true, such a man when imprisoned would likely not stay imprisoned for long. What would he have to fear if captured?

Hash adds that such a man could easily be scried upon. And if so, what's to stop someone teleporting him away again?

Rillet is happy to just hand Elstred over to the Captain's Council and let them deal with him. They, after all, are the closest thing to a legal system in Bonetown.

Truly, Elstred - even captured - poses problems for the party.

Aex tries to keep the situation at arms length. Perhaps letting Bonetown work out what is best for Bonetown. Who is she but a humble Greenmage.

The Harbormaster having taken all the conversations in, finally responds. "Whatever the path for Bonetown, it is up to the Council to vote on it. That is the way it has always been. I am happy to provide them with all of your suggestions, as well as my own recommendations, but they will have final say as to what we do next."

It is now up to the party.... where to from here? Do they remain in Bonetown and try and influence the Captain's Council? Are there any leads on "H.o.D" they wish to pursue in town? Do they wish to set sail for Rum?

(P.S: The Catacombs are also available to anyone wishing to do some shopping)

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Monday July 6th, 2015 9:52:31 AM


Zeoll thinks we should take Elstred away with us, and get to Rum. "We do not need to trry Garrgul's patience."

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Monday July 6th, 2015 7:52:54 PM

"I agree with you Zeoll, we should probably take Admiral Arrogance here with us to Rum."

"Harbormaster, it seems best that we take Elstred with us. May we keep your manacles for our trip to Rum? Also, assuming that we will not leave until the morning, is there a cell where we may hold him securely until then?"

"Captain Coer, is the crew all aboard the Lionfish? Also, should we pay them anything for the battle? I'm not sure what your custom has been, or what they would expect."


--------------------
ooc: available funds will depend on what is paid to the crew of the Lionfish. If they were paid nothing, treasure share for each of the party would be 7637 gp. I believe Zeoll and I can help with repairs to the LIonfish tomorrow, and any others with clerical spells can pitch in.

Also, if anyone wants me to cast Continual Flame on something, let me know. Material cost if 50 gp in ruby dust. Possible items are a stone, arrow fletching, a closable locket, a codpiece, Magana's brassire.

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Monday July 6th, 2015 8:14:24 PM

Terser nods to Zeoll. He may be right, bringing Elstred along on the ship to work off part of his debt may be a safe way of dealing with him. Then again, that also means that we would need to thwart any rescue attempts made. Which could go either way really. Either way, getting to Rum is the important thing now.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Monday July 6th, 2015 9:49:18 PM


Magana nods with enthusiasm at the idea of taking a representative Biloopl to the temple of Gargul in Rum.


(Brock) Jozhur AC21/16/15--CMD 24--HP73/73 
Tuesday July 7th, 2015 1:41:46 AM

Jozhur is sure to let the Captain of the Ariel know about the party being attacked by assassins in the event there is a pattern with the payments and people dying or disappearing, or being attacked by assassins. Did Jozhur notice dates in the ledger? Was there a pattern?

"House of Darts...that makes sense, could be those assassins that came after us. I'm almost certain Elstred was having people knocked off, we just don't have any hard evidence. At least the Shipping Guild now knows about his large payments to this H.o.D., hopefully he will have to answer for that to someone in the Guild in the event he is released."

Jozhur agrees on getting to Rum as soon as possible and likes Magana's idea of taking Elstred to the Temple of Gargul. Out of earshot of Elstred, Jozhur mentions they can continue to interrogate Elstred during the trip. He is obviously obsessed with the mystery surrounding Terza's death/disappearance and is not willing to let it go.

"I'm all for giving the crew some "hazard pay". They're sailors, not warriors. They deserve at least a few gold pieces each for sticking their necks out, you can even take it all out of my cut."

------------------------------
ooc: I believe for simplicity's sake, the Lionfish was always assumed to carry cargo from port to port as it travels and income from this was assumed to be used to pay travel expenses, including the crew's pay, with the end result being a net income of zero. Jozhur is more than willing to pay a bonus to the crew, he has done so in the past.

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Tuesday July 7th, 2015 1:49:31 AM

Is the Lionfish repaired already after the last combat? Looks like we're quite hasty to leave port again and Aex refrains going on open waters with a ship that's not in good conditions... If she can help she will do so.

(How much time did we stay - or how much time does Aex have to prepare some potions?)

Prior to leaving Aex uses her new abilities to make some lifewood flasks and potions. Never know when these will come in handy.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Tuesday July 7th, 2015 2:21:01 AM

Rillett agrees with Aexana. A couple uneventful days in port to allow for adequate repairs would be good. Then to Rum!

Hashamon, Tauren Druid HP 68/82 - AC 15 
Tuesday July 7th, 2015 2:33:20 AM


Hash continues to consider his new place in Bonetown. The prospect of working against a fledgling evil deity seemed a worthy test of his fey-granted power.

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Tuesday July 7th, 2015 7:38:26 AM


Zeoll is eager to get moving as soon as the tides allow. Yes, it would be fun and rewarding to revel in the success in Bonetown, but we are already late for our errand to Lord Gargul, but duty calls.

He does what he can to encourage the Harbormaster to unite the Captains against the threats of the Guild and Biloopl. He urges the fellow to think about taking on more authority, if not as King, then as a coordinator of allied forces in the coming conflict.

The old liontaur lets the Harbormaster know that the Lionfishers are at his service in support of Bonetown.

Then it is time to sail -- if the ship is seaworthy without tomorrow's Mendings and Make Wholes.

Dm Shawn - Suggestion 
Tuesday July 7th, 2015 1:55:05 PM

Zeoll suggest bringing the Prisoner Elstred with them to the temple in Rum. He wants to head out as soon as possible, knowing they are already a bit late.

The Harbormaster nods go Rillet letting him know it is ok to take the manacles. " I'm an admiral now, " Elstred says with a laugh, " if your nautical skills were as big as your head, you would have easily beaten the guild."

Terser shares Zeoll's theory, and likes the fact they will be able to thwart a rescue attempt.

Magana likes the idea of a disciple of Billoopl meeting an Eye of Gargul in Rum.

Jozhur only notices the one payment, and no pattern jumps out. At the mention of pay, he believes the Lionfish crew deserve some Hazard pay.

Aexana wants to make sure the boat is seaworthy before leaving port. She also would like some time to brew some potions. ( Time is up to the group ).

Hashamon likes the idea of doing battle with a new evil diety.
=====================

"Suggestion" Elstred adds. " I have no problems with you lugging me around to port and port, but I am still a guild official. There must be some trade off. The guild might view it as kidnapping if you keep dragging me around. Perhaps someone of your crew stays here in Bonetown,so the guild can view it as collateral. Perhaps your captain Coer? I know a captain is integral, but he can stay here, be part of the Captains' Council, and you have your prisoner still."



Hashamon, Tauren Druid HP 68/82 - AC 15 
Tuesday July 7th, 2015 2:54:01 PM


Hash shakes his head.

"I'll stay here. I've enjoyed hunting with you all, but who knows how much longer I'll even be part of this pack? I'm also worthless as a sailor."


Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Tuesday July 7th, 2015 5:56:23 PM

It is never easy to lose a steadfast companion. Even one that is so newly met. Hashamon certainly had a new view of life to offer, and it would have been good to learn something from him before departing. Still, he will look forward to meeting him again when next they return to Bonetown.

We'll introduce you to the brothers before we go. They're sure to make you welcome.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Tuesday July 7th, 2015 7:59:13 PM

To Elstred, "Well, if your naughty skills were as big as your mouth, we wouldn't have won so quickly"

"If this plan is agreeable to Captain Coer, then we'll effect repairs on the ship and head to Rum. OK if we leave two days hence to get the ship repaired and supplies purchased. That will also give our Gnome a chance to prep some potions."

"If Coer stays in Bonetown for now, we'll need a temporary captain. I certainly have no nautical or naivigation skills. What about Lew and Karin - new crew mates? Temporary captain?"


Rillett will head to the Catacombs, and then dispense treasure 7,637 gp each. He will also stop by his church, where he will donate a Wand of Lesser Restoration to his former mentor, the blind priest of Gargul in town. He is also now a Soulseeker, so he'll return wearing white robes. Arrgh, there are gonna be hard to keep clean.

---------------------
OOC stuff:

DM - what about that dagger that Elstred had?. Sounds like it was non-magical but fancy - masterwork? I didn't include it in the treasure hoard. If no one has any objections, I suggest that Jozhur keep it as a souvenir since he was willing to pay the crew out of his funds.

If it works for the DM, we can simply administrate these two days in port, and then be on our way. If so, Rillett spends a few minutes in the morning casting repair spells on the ship, and the bulk of the tow days crafting.


Magana (Craig) [HP 101 of 101] [DR 1/-] 
Wednesday July 8th, 2015 1:32:16 AM

Magana paces the deck, eager to be underway to Rum.

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Wednesday July 8th, 2015 3:46:21 AM

Aex isn't too keen on taking Elstred along to Rum, nor does she deem it wise to have Elstred stay with the brothers... He will definetely make an attempt to escape if it would stay to that. Aex would fear for the brothers' life...
And what if the Guild or those from the Guild that are closest to Elstred decide to 'free' him...
On the other hand... she hasn't got a clue what to do with the guy either so who is she to criticize the actual ideas...

Assuming we spend two days patching up the ship, Aex spends some time also on creating potions.



Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Wednesday July 8th, 2015 6:29:36 AM


"Two days!" says Zeoll. "Is that much time rreally necessarry?"

The old liontaur was hoping to depart the same day as the battle.

Zeoll is sad to hear that Hash is considering leaving. He tries to convince the minotaur to stay. "Come now, I see that you have the hearrt of an adventurrerr, of a herro. Join us in ourr adventurres. Afterr all, I have no skill as a sailorr. That's why we have sailors on boarrd! Besides, we who honorr the fey king and queen need to stick togetherr."

Zeoll notes that Coer has been quiet. He asks the Captain where his thoughts are leading him. "Surrely you do not crredit the suggestion offerred by this one?" He nudges Elstred with a paw.

Hashamon, Tauren Druid HP 68/82 - AC 15 
Wednesday July 8th, 2015 10:13:16 AM


Hash considers Zeoll. He hadn't spent enough time around the Liontaur to really know him, but perhaps his meeting with the old taur wasn't an accident. If one servant of the Fey Court could be so wholly invested in the defeat of Biloople, perhaps he should consider it a priority as well.

"The offer was to keep you together with Coerator. If he must stay, because of his position, then I would travel with you further. I have never been to Rum, it would be good to see it."



Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Wednesday July 8th, 2015 12:46:07 PM


Zeoll knows that some party members want to get some crafting time in.

"It's overr 100 miles to Rrum, rright? We'll have time to crraft on the way!"

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Wednesday July 8th, 2015 1:48:36 PM

Ok, so one day in Port to effect repairs and then we sail. Assuming there are no disagreements, that's our plan.

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Wednesday July 8th, 2015 1:58:47 PM

Zeoll is certainly not objecting to that.

On another front, he walks over to Jozhur and asks him, quietly, "So ... Captain Jozhurr?"

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Wednesday July 8th, 2015 5:39:29 PM

Terser works out a schedule of prisoner guarding with Magana if they are to be transporting Elstred to Rum. It sure would be interesting to find out if he knows anything of Billoopl's plans for the area while they are in transit.

ooc: level should be done, unless unexpected strike causes issues with combat. I'll try to be good about including potential AoO's. Levels going forward are a mix of RS and Barb levels.

Dm Shawn - Suggestion 
Wednesday July 8th, 2015 5:56:44 PM

Hashamon suggests himself to stay behind in Bonetown, and watch Elstred. Zeoll lays it on pretty thick to get the minotaur to stay. Finally Coerator speaks up, " No Hashamon, I think you should go with the group. I am captain, and I think it would befit me more to stick around. Plus the Council will need my input. When I think it is settled here, I will send word for you all, or possibly find where you all ended up. I am sure the name of the Lionfish will be easy to find."

Rillet replies to Elstred's snarky comment, and is answered with an eye roll. Upon suggesting Lew and Karin, both men appreciate the offer but decline. " We are still part of the guild, and would be wise to make our way to someone not allied with this man and see what part we can play." Karin adds."
As for the dagger, it is indeed masterwork.

Magana as always cannot wait for the next leg of the adventure, and the eagerness is showing.

Aexana agrees that taking Elstred on the ship is a bad idea. She hopes for a few days in town, to use her abilities and brew some potions.

Zeoll feels one day in port is enough, and some of the other agree. Plus they can create potions and other items on the trek to Rum. He motions to Jozhur about potentially taking over the role as captain but the man is quiet.

The harbormaster clears his throat before beginning. " So it is settled. Captain Coerator will stay in Rum, and take control of the securing of the prisoner. He will be provided protection himself, and of course a seat on the captains Council. As for the prisoner, don't worry about him. Between Coer and myself, he is stay here and will pay for his crimes."

At that, Elstred just laughs openly.

"As for your other two men, Lew and Karin. I can provided them a job to cover passage to wherever they want to go. One of the ships leaving port would take on two able bodied men to help."



Zeoll (Cayzle) (AC18 without shield - HP 51 of 51)  d20+19=27 ; d20+19=23 ; d20+19=29 ;
Wednesday July 8th, 2015 6:52:25 PM

Actions for Zeoll in Bonetown.

1) On the night of the battle, Zeoll is sure to tell anyone who would like to listen stories of the Fey King and his court. He especially hopes to tell, by analogy, how the Captain's Council can benefit from the example of the Dukes and Duchesses of the Unseelie Realm. Anyone who listens to Zeoll can have a +2 on the first save of the day if they have not benefited from the bonus so far this module.

2) The next morning, after a good night's sleep, rocked like a baby on the deck of the Lionfish, Zeoll prays for spells, and delights in Maab's favor [OOC: leveling up gives Zeoll access to third level cleric spells at last]. Zeoll uses all his second level cleric spells for Make Whole spells, and casts Mending as well where it can do some good.

3) Zeoll goes out into the town to do an obvious job and a secret job. The obvious job is to do some PR. With his shield for protection and the company of anyone who wants to come along, the old liontaur travels to bars and taverns and streets to tell the story of the Lionfish and the battle against the Shipping Guild and against Biloopl. If possible, he seeks out that Stinger fellow and tells him the true tale as well.

Diplomacy check to make friends and influence people: 27

4) The secret job is to use two castings of Locate Object to search of holy symbols of Biloopl in Bonetown. He also uses Sense Motive with his new Deeper Insight spell, plus Gather Info via Diplomacy check. His goal is to deliver to Coer and the Harbormaster the names of possible Bonetown clerics or followers of Biloople, or at least where they might be based.

Gather Info check 23. Sense Motive check (with spell) 29

That's a full day to keep an old liontaur busy.

[OOC: Is there loot to sell/distribute? Elstred's gear, for one? Other stuff? Who has that list?]

(Brock) Jozhur AC21/16/15--CMD 24--HP73/73 
Wednesday July 8th, 2015 11:13:49 PM

Jozhur is a little shocked at Zeoll's captain comment, he's never viewed or envisioned himself as a leader of anything. He gives it some thought, then nods in agreement, "I suppose I can take over while we are without Coer."

He gives the crew 15gp each put of his own stash as a hazard bonus for the battle, then sets about making sure tthe ' Fish is ready to go.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19  d20+29=37 ;
Thursday July 9th, 2015 12:13:46 AM

Rillett returns from his church in town dressed in white robes. But, disturbingly, his eyes have turned a milky white. In response to any questions about his eyes, he responds cryptically that, "Gargul has given him a certain insight." He moves as though his sight has been unaffected.

He will pass out 7,637 GP to each party member. When he finds that Elstred's dagger was not part of the treasure, he smiles as he says, "However, this was over looked. I suggest we give this to Captain Jozhur to mark his new position and to compensate his generosity to the crew." Ornate, masterwork dagger to Jozhur.

Rillett will also go to Tula. "Tula, please keep the Swan Boat Feather Token I gave you during the battle. It may serve you one day."

He will spend that evening praying to Gargul for guidance, and in the morning, he will give thanks to Gargul for granting him 5th level spells.

That next day, Rillett create a Breath of Life scroll. After this, he will cast several Mending and Make Whole spells to help repair the Lionfish. Then, he will pay a visit to Elstred, casting Deeper Insight +10 bonus to Sense Motive). There he will use his new ability Probe Psyche on Elstred, with a resultant Sense Motive roll of 37. More than enough to now know Elstred's "alignment and fully understand the creature's personality."

As we ready to sail the following day, Rillett will seek out Justier the Cabin Boy, and give him a gift of a ring on a cord, telling him that "Gargul lights your way." The ring has Continual Flame cast on it. Rillett will also create a few (4) continual flame torches for use around the ship. He will also reiterate his offer to the party, "I will cast Continual Flame for anyone that needs it, so long as you provide the cost of the ruby dust." (50 GP worth)

--------------------
Probe Psyche: The soulseeker gains the ability to look at any living creature and get a sense of its past lives. This ability turns the seeker's eyes completely milky white. After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Thursday July 9th, 2015 12:55:40 AM

Magana helps with repairs and otherwise helps prepare for their journey.

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Thursday July 9th, 2015 2:03:12 AM

Aex is ready to go whenever the crew wants to. Whatever potions she can make will do just fine and perhaps she can take some herbs along with her on the trip to brew some more along the way.

(I'll update my char sheet and catacomb purchases when I'm back from my business trip)

Zeoll (Cayzle) (AC18 without shield - HP 51 of 51) 
Thursday July 9th, 2015 7:20:24 AM


When the ship puts to sea, Zeoll brings his nomination to the party. "So, shall we name Jozhurr as Acting Captain?"

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Thursday July 9th, 2015 2:33:31 PM

"Aye! Cap'n Jozhur!"

Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Thursday July 9th, 2015 5:02:59 PM

He'll make a fine captain, to be sure.

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Thursday July 9th, 2015 6:36:06 PM

"Ready when you want to set sail Cap'n Jozhur!"

(Brock) Jozhur AC21/16/15--CMD 24--HP73/73 
Thursday July 9th, 2015 6:51:14 PM

When everyone is ready, Jozhur gives the order to set sail for Rum.

--------------------
May want to do some Catacombs shopping, haven't had time during the week, should be able to get it in this weekend.

Dm Shawn - Suggestion 
Thursday July 9th, 2015 11:10:08 PM

Ooc: Waiting on an email and then a post will be up.

Hashamon, Tauren Druid HP 68/82 - AC 15 
Friday July 10th, 2015 10:07:06 AM


Hash is a bit awkward as he finds things to do around Bonetown. Without much in the way of hobbies, he mostly tries eating new things. Some of its good, some bad, and some in between.

Zeoll (Cayzle) (AC24 / 17 no shield - HP 55) 
Friday July 10th, 2015 2:07:57 PM


Meeting Hash by a food cart, Zeoll greets his old friend as he goes about town on his errands. The old liontaur sniffs, grimaces, and swishes his tail.

"Don't eat that, it's got rat meat in it," Zeoll says in Tauric. Then, anticipating a look of confusion, he adds, "And it is not supposed to."

"Anyway, let me beg for your help. While I walk around talking to people, I'm also looking for the unholy symbol of our enemy, the same symbol Elstred had. You can help me look."

He explains his Locate Object spell. Maybe the fellow will have some ideas on how his powers could help on the search.

Dm Shawn - Suggestion 
Friday July 10th, 2015 4:18:05 PM

Zeoll talks to anyone who will listen about the fey king. The old liontaur is no bard but he does a good e ough job with the story.

The next morning he prays for his spells, including his new more powerful zpells. He ventures out into town on two missions. The first is easier. More people have seen the Lionfish crew help in the battle so the reaction is alot better. The other is harder. No
Other symbols of Billoopl register to the liontaur.

He does get a chance to talk to Hashamon about the various food trucks and the ingredients in them.

Jozhur is shocked at tge promoton, but does accept it. His first act is to pay the crew an extra 15gp as hazard pay. Eyesgo wide, and hooting and hollering is heard. But the crew is quick to realize the ship needs to be ready for Rum.

Rillet comes back from his temple and has a huge physical change as his eyes are now milky white. He too prays for his new spells before a busy day. He divies up treasure among the group.

When he gets a chance he uses one of his newer abilities to look more into Elstred. The man seems like he is a survivor more then anything. But he also knows he is evil. (NE)

Magana is still impatient, and helps with the repairs and loading supplies.

Aexana heads to the catacombs and spends time making potions before getting ready to set sail. (What potions and ammount ).

After all preparations are made and readied, Jozhur gives the command to set sail. Lew, Karin,the Harbormaster, and Captain Coer all watch the ship leave dock on its way to rum.

Jozhur gives the word and the crew is headed to Rum. The trip will take a few days.

Ooc: Finalize catacombs purchases this weekend.


Terser (Warren G) [22/13/19 -- CMD 25 -- HP 80/109] (25% chance no crit, uncanny dodge) 
Friday July 10th, 2015 5:27:08 PM

Terser's needs are simple, and there is little he needs before he is ready to embark.

He looks over the myriad of items available at the Catacombs, and debating back and forth over what to purchase. He welcomes suggestions from any savvy shoppers who go with him.

suggestions for an enchantment on my weapons? I can afford to add a +1 something to my glaive.

Hashamon, Tauren Druid HP 68/82 - AC 15 
Friday July 10th, 2015 6:01:37 PM


Hash considers a number of things, from spells to the equipment the fey had purchased him.

When all is in order, he lets Jozhur know he is ready to move out.

Magana (Craig) [HP 101 of 101] [DR 1/-] 
Saturday July 11th, 2015 10:16:24 AM


Magana posts herself at the bow of the ship during the journey, ostensibly as a look out, but her poor distance vision belies that reason. In actuality she is contemplating her place within Gargul's service, and despite her certainty that she is on the right path, she would feel better if she knew where this path would lead her.


(Brock) Jozhur AC21/16/15--CMD 24--HP73/73 
Sunday July 12th, 2015 5:48:44 PM

Jozhur plots a course for Rum and when preparations are complete, he sets the Lionfish on its way. He's a pretty green sailor, he expects to learn a lot in the coming time without Coer. He hopes the old captains leave is brief.

Rillett (Bradley) HP 78/78 - AC 22/12/20 CMD 19 
Sunday July 12th, 2015 11:38:20 PM

Rillett will spend much of his time writing scrolls.

Day 1 - 2nd Level Remove Paralysi
Day 2 - 3rd Level Fly
Day 3 - 3rd Level Fly

Rillett knows that his new appearance, with his eyes all milky white, may be unnerving to some, so he makes the effort to interact with folks to normalize this for them.

When he is not writing scrolls, Rillett will be on deck, offering his support and skills to Jozhur (Profession Sailor 10.) He will also check on the crew and party to see if they need any spells or are interested in discussing Gargul's precepts. He's actually very interested in Magana's perspective as a fellow Eye of Gargul. Rillett is continually trying to work out what it means to serve the god of life and death, and he values Magana's input.


Zeoll (Cayzle) (AC24 / 17 no shield - HP 55) 
Monday July 13th, 2015 7:08:45 AM


On the journey, Zeoll keeps a close eye on Elstred.

Nights, he uses his Read Dreams ability twice ...

After meditating on a topic and sleeping all night undisturbed, you can interpret your dreams to gain insight into the topic, as if you had successfully cast a Divination spell.

The first night, the topic he meditates on is Elstred, and whether it would be a good idea or a bad one to hand him over to the Shipping Guild in Rum

The second night the old liontaur meditates on Lord Gargul, and what the party should do, if anything, to prepare for the trip to the temple.

(StevenVdB) Aexana Gnome (S) HP33/58 - AC22/18/19 - +4 vs Giant - CMD 17 - +1 vs Lizards & Goblinoids  
Monday July 13th, 2015 8:47:44 AM

(not ready with char sheet nor catacombs - sorry)

Aex enjoys the seabreeze as Captain Jozhur sails the Lionfish to Rum. Between the creation of some potions, Aex either joins the dolphins that swim in front of the bough or the birds that circle around in hopes of getting something to eat.

(I'll try to uodate my char sheet, spell list and potions asap)

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