DM Ken Saturday July 18th, 2015 12:43:19 AM
- End of Scene 1!-
All players, 250 XP for RP.
--------------------------------------
Though Palance is on the walls above you, it does not take her long to make her way back downstairs. There is carnage in a number of places, with large spikes pressed into the ground cordoning off several areas. The are scorch marks, smears of blood, and signs of a frantic combat at the gates. The Last Call is boarded up, with hazard tape around it.
Of all the damage though, Palance herself seems to be worse for wear. She walks with a slight limp, and there are several obvious punctures and rends in her mithril plate armor. Her sword is notched, and her usual side-arm, a decorate dagger, is missing.
Walking briskly towards her office, her steed "Ronin", is in full tack, with a pair of lances loaded for combat. The whole place seems on high alert. Most concerning, are the numbers of Fist within the Citadel. Usually filled to the Brim, perhaps only a few hundred soldiers are accounted for. Whether death or attrition has claimed the others, you do not know. Palance looks over her shoulder and speaks as you walk.
"We don't have forever. Forget the formalities. What happened in Isumbre? Give me the quick and dirty."
She gives pause to consider the wagon.
"And them. What crime are they guilty of, and are there any mitigating circumstances?"
Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 Sunday July 19th, 2015 9:36:26 PM These were the guards, guarding the drovers wives and children for the big cheese, his name was GnarlFang, we killed him. these guys, we were able to save. I guess they were "henchmen" to the big cheese. we took down his operation, freed the women and children, picked up two new members, lost one to reassignment and started here...oh and Helmbane was complicit in all of this, he was the "inside guy" that kept the big cheese informed and kept the arrangements secret. He also kept the rat men drovers you have in custody in line by threatening to have their families killed. You might to make an announcement that the big cheese is dead and the rat men in Isumbre have their original leader back. you'll prolly get some to come forward...well if they are still alive after all this...
Anna Morphe (Hugh C) -- AC 17/16/13 - HP 48/48 -- CMD 16 d20+7=10 ; Sunday July 19th, 2015 10:06:20 PM
Anna reports, "I was only present since the warehouse raid ma'am."
She adds any detail as necessary and then presents her papers, "Anna Morphe, Druid formerly of Shark Regiment reporting for duty ma'am."
She then tries to assess the physical state of Commander Palance. (Heal:10) If she looks as beat up as her equipment Anna will offer Constance some good berries, saying, "You look like you could use these, commander."
Trayvin (BrianZ) Sunday July 19th, 2015 10:44:27 PM
Trayvin salutes and presents his papers. "Trayvin Smithson, formerly of Tiger Company, reporting for duty."
"I can offer to heal some of your troops. It may not be enough for all, but I'm sure it will help."
AC 23 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK) Monday July 20th, 2015 8:34:18 PM
Tinker stays at attention until Constance calls for a report and goes to at ease, knowing that Nikolai will give the concise report. Tinker nods in the right places and only speaks once.
"Troopers Anna and Trayvan have proven their worth and we could use a replacement for Jasper. Recommend they be assigned to the Agents, ma'am."
Anna Morphe (Hugh C) -- AC 17/16/13 - HP 48/48 -- CMD 16 Monday July 20th, 2015 9:31:24 PM
Anna also salutes and waits for the Commander's response. (OOC: Should someone be posting for Pru while Kathy is injured?)
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple) Monday July 20th, 2015 9:51:36 PM
Nikolai at first replies, "Commander, remember that you wanted to keep this assignment under wraps. Shall we discuss it here, out in the open, or in your office, more privately?"
So, either there as they walk, or in her office, Nikolai gives the formal report.
"As you requested, we were to track down the thieves that were stealing Mailed Fist materiel. We had already broken up their operation from a warehouse outside the Citadel using a tunnel into the quartermaster's warehouse. Those thieves proved to be wererats. This was not a simple fly-by-night operation and they soon found another means to steal the goods. This implied some internal complicity so you asked us to keep mum about it so as not to scare them off while we started rooting them out.
Our first report was from Wedding City and came up empty. Our second attempt, going to Isumbre, we chose a much less conspicuous manner and followed a Fist and wagon. The Fist was led by no other than Sergeant Helmbane. He apparently got wind of us somehow and waylaid us, but we overcame them and captured Sgt. Helmbane. The complicity of the drovers in the thefts, though, was only due to the threat to their family's lives.
With the information they gave, we found the warehouse in Insumbre that is their headquarters and confronted the Wererat leader. Jasper felt that it was more proper to give him the chance to surrender first. He didn't and we had to fight him and his Enforcers. You see, the leader, a very hefty wererat, had a number of big, burly wererats as bodyguards and goons. By holding the families of the wererat pack hostage, the wererats felt they had no choice to steal from the Mailed Fist, something they would NOT do otherwise.
In the fight, we ended up killing the Big Cheeze, Gnarlfang. He had turned invisible but Anna, who joined us when we paid a visit to Shark Regiment HQ, sniffed him out and caught him, but being invisible, we could not get to his wounds before he died.
We did, however, capture those wererats tied up in the wagon. They are the goons, Gnarlfang's Enforcers. We brought them to face trial for the part in the thefts. Our part done, you do what you will with them. Considering the chaos here, a formal trial may be difficult. At least they should be kept incarcerated until you can deal with the matter with more appropriate attention.
Anna and Trayvin's papers explain their presence with Nikolai's Fist and they have been great assets in this.
My report now concludes. If I've left anything out, the others are free to add it in.
Now, so what's up with this business with Commander Patronis? Is there no Contract to do what he did? Can we verify that it is truly he and not some impostor?
You know, or should know, that there are Mailed Fist members that are disregarding your Release Papers and killing all those outside the Citadel that chose to leave the Mailed Fist. Regardless of why they left, if you gave them formal discharge papers, it would seem treasonous to go and kill them.
Just thought you should know this if you didn't already."
He then takes a deep breath. He keeps a straight face through all this as a neutral party simply giving a report.
Prudence. (SubSteveK) Monday July 20th, 2015 10:08:14 PM
Prudence stays quiet, the sudden violence Ina place supposed to be safe getting to her. Her thoughts go to their barracks room where her few personal possessions are. Are they safe? Or are they destroyed like the unity of the Fist?
Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 57/57 -- CMD 23 Monday July 20th, 2015 11:55:33 PM
Hope stands at parade rest and awaits Captain Palance's orders as the others have already explained everything much better than she could have.
DM Ken Tuesday July 21st, 2015 5:59:07 PM
Palance takes the information as she walks, nodding her head at the details.
"Thank you for your discretion Nikolai, but I doubt there will even be a Fist left when this is over. Right now, knowing who knows about supply theft is the furthest thing from my mind."
Upon reaching her office, Palance nods and makes some quick notes, then files them away. She hands a note to an aid outside her door and he scampers off.
"We don't have time for a trial, if you captured them, your word is enough for me. Immediate execution by hanging... a small mercy at least."
With a sigh, Constance stands and clasps her hands behind her back, then turns and watches the camp from outside her large window. So often she had stood here, watching the progress of young men and women who sought both career and safety through flirting with danger and combat.
"How many? How many of the youths we trained here are dead and gone now? It seems callous, but I have two minds here. Part of me misses them on a personal level. The other part misses them on watch. I hate the duality some times.."
Turning, Constance eases herself into her large desk. She rubs her temples and finally answers Nikolai's questions.
"We always knew he was ambitious but I didn't think he was stupid. He and Bear company took a contract from Ailithmar. A tribe of giants had moved into the Shadow Mountains... the contract was to clear them. Elements of both Tiger Regiment, Eagle Regiment, and Bear Regiment were mobilized. Ailithmar.. they shirked at the bill. They refused to pay, citing an inconsistency in the contract. Pavillion took exception, and declared Alithmar not only default, but subject to collateral to repayment."
She sighs and takes a long pull from her waterskin.
"When I got the letter from Pavonis asking me to mobilize, I argued with him harder than I did when we separated. Nothing would move him, he spoke of how he could start an empire more grand than that of Aisildurs... I don't think he would accept payment at this point. It's like he was waiting for the chance to pounce... The orders were lawful, but I could not follow them. War with nations is not what my Fist does. We do not usurp sovereign powers."
"It's not an impostor either. I don't think so anyways. We were close when we were younger. I'd recognize his handwriting any day. I still have some of the notes he wrote me. He was quite romantic. Much less so in his latest letter to me. He declared me traitor punishable by death. He also sent a copy to each of the other Regiments."
At mention of the dead recruits, the wistful smile leaves her face and her features harden.
"That's the Sons of Pavillion. They were the first to draw blood. They left to join Neutronis, then changed their minds and started butchering the small packs of dismissed members on sight. Scouts report there's at least 20 of them supported with some minor magic."
She gets up again and cups her hands behind her back as she gazes out her window.
"They declared me traitor, decried any missives I write as treacherous and false. Apparently they have now decided to murder their brothers who took my offer of dismissal. After all, how can a traitor give a lawful reprieve?"
Constance turns.
"Well, I don't want to keep beating around the bush. Double check your guts and choose a cause Agents. You too, newbies. If this lot have taken you in, I trust in your skill and judgement. They are excellent judges of character. I promise safe passage out of here if you side with Neutronis, but at least give me the courtesy of truth. I've already got something for you, a mission, if you choose to accept it, but I only want you to take it if you are 100% decided. But the power of this regiment will not assist him."
Prudence. (SubSteveK) Tuesday July 21st, 2015 8:16:44 PM
Prudence takes the opportunity to toss her heavy spear to the side and really listen to what Captain Constance has to say. Her eyes see the devestation of her home, the Citadel, and her mind wanders back when her father tossed her to the Fist and left without a word. And the Fist took her in. Prudence's lip quivers but her eyes are resolute.
"I stand with the Agents and with you", she says steadily.
AC 23 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK) Tuesday July 21st, 2015 8:22:28 PM
Tinker grounds his urgrosh. "Live for the Fist, die for the Fist. I am yours to command Captain!"
Trayvin (BrianZ) Tuesday July 21st, 2015 9:26:53 PM
"Pavilion is in the wrong. We need to stand up to him. I'm sure many troopers feel the same way, but it can be hard to say so. We must show them the way, and we can start with these scum who attack their own brothers in arms, they do not even deserve the legal execution that you will have administered to the wererats. I am with you Commander."
Anna Morphe (Hugh C) -- AC 17/16/13 - HP 48/48 -- CMD 16 Tuesday July 21st, 2015 10:09:34 PM
"I was abandoned here as a babe and given to Kara Greeneleaf, a Druidess and Trooper to raise. I haven't been here since then, yet your agents accepted me as their own. The way I see it, our mandate to remain neutral with respect to sovereign states supersedes getting stiffed on a contract. Certainly there had to have been an impartial third party that could have presided over an arbitration hearing instead of invading. Unfortunately, that is in the past. I am with you, Commander. Also it looks like the other side counts a dire wolf among its allies, if it is only an animal perhaps I could convince it to rethink its alliance. If, however it is someone or something else assuming a dire wolf form then I can match them, if need be." Anna says.
Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 57/57 -- CMD 23 Tuesday July 21st, 2015 10:15:24 PM
Hope snaps to attention and salutes the Captain. "We are with you ma'am!"
Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 Tuesday July 21st, 2015 10:28:14 PM When I came out of Aisildur, The Fist was the first group to take me in, Your name is on my submission papers. This is my only home, it's a good place. Pavillion wants an Empire to rival Aisildur? I couldn't imagine a greater horror. I'm with you.
Michael looks pensive for a moment, then speaks again.
A question though, What does the Fist normally do when a client welches on a deal?
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple) Tuesday July 21st, 2015 11:01:31 PM
Nikolai's first thoughts are about what is his father doing about right now? A cavalry unit would not be sent to the mountains so he's probably of somewhere else. Besides, he can very well take care of himself and his friends. But what does he know of Commander Pavonis? The reason he came here was because his father trusted Constance Pavilion.
"My father, Alexi Komonov, trusted you so I came and joined this regiment. I'll not turn away."
He answers Michael, "I've never heard of anyone squelching on a deal, Aisildur must have felt pretty safe to do so. Problem is, had Commander Pavonis really been interested in payment, as Commander Pavilion suggests otherwise, he would have had a meeting with all the other Regiments and we would have set up camp around the place and blockaded it, not an actual siege, and prevented anyone from going in or leaving without payment. All food and goods would pass though our hands and then to Aisildur, at such a high price as to pay off the Contract. Once that amount was reached, plus some for interest, then we'd leave, all peaceful. No other city state or nation would dare do such a thing again. So it is clear that Pavonis is more interested in conquering the city and lands than a payment."
He lets those words sink in and sighs with some relief knowing that their Fist seems to want to not just stick together but ally with Commander Pavilion.
"I can only speak for myself, but i think we would all be in agreement that any assignment is better than staying put. I know that someone needs to defend the Citadel, but if you give us a choice to go outside and do some good, we'll take it," he says smiling. "We'll just have to be extra careful. Outside these walls we are hunted men, er, and women."
DM Ken Wednesday July 22nd, 2015 2:39:01 PM
Constance nods at Nikolai, then answers Michael.
"He's right. It's never actually happened on a national level. A few individuals have refused, we took compensation by force, then went about business as usual. This? Think about it! The Fist is powerful, a large army bigger than that of some nations. The only reason we were ever allowed to exist was our vows of neutrality. By raising arms against a sovereign state, we can guarantee that armies from nations will march on our citadels, fearing we might target them next."
She takes a deep breath.
"I'm sure you've managed to guess, but we to stop Pavillion. He's too dangerous and if he succeeds we will all probably be declared enemies of the Free-Staters League and Aisildur and under siege within a month. The instructions are simple. Go to Ailithmar, find Neutronis, and neutralize him one way or another. There's a time limit here. Officially, Neutronis has given Alithmar 20 days to pay him. Unofficially, who knows what he will do? Of course, those regiments that answered his summons will probably be there by the time you show up, so be on your guard."
Constance hands Hope a map, and gives Prudence another Sending scroll.
"Let me know if something important happens. Use your best judgement. You have fresh horses waiting already. I had a feeling you would do what's right, not just follow orders. Your personal judgement is why you are Agents, after all."
Looking at the map it's apparent that there will be at least 10 long days of travel by horse to reach the Bay of Elenna, at least a few days by sea, and then landfall. The agents may want to shop, pack, or prepare accordingly.
Prudence Gundle (Kathy) Wednesday July 22nd, 2015 4:13:27 PM
Prudence accepts the Sending scroll with a subdued "Thank you, ma'am." She makes a mental note to check the spellcasting abilities of her new companions. Surely Prudence isn't the best spellcaster in the group! It's only a matter of figuring out who is.
Once dismissed, she asks her Fist-mates, "Do we want to travel in uniform? Or maybe it's safer to go incognito. What do you think?"
AC 23 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK) Wednesday July 22nd, 2015 7:27:34 PM
Tinker salutes and responds to Prudence. "We go to our barracks and plan, Bean Pole", he says affectionately. The dwarf moves with the others back to the barracks and sees if there is anything left of their stuff.
The next thing he does is go over to the Quartermaster and see who is on duty.
Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 57/57 -- CMD 23 Wednesday July 22nd, 2015 8:58:49 PM
Hope takes the map and looks over it. "Even if we leave in the morning, it is going to be close. I suggest we leave soon."
Trayvin (BrianZ) Wednesday July 22nd, 2015 9:00:19 PM
"It's a tough call Prudence, there are merits to both plans. Maybe a mix of both? There may be some resentment towards the Fist right now. I feel that approaching Pavilion without uniforms will not get us close enough to confront him. We might simply be dismissed."
OOC- will the Citadel provide us with food/water for the trip or should we plan for our own?
Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 Wednesday July 22nd, 2015 9:40:48 PM can we requisition a draw of gold to buy some necessities from the catacomb? I'm tapped out of some of the potions I need, and it looks like this is going to be one where we need every advantage we can get. and I'm tapped out on gold as well.
Anna Morphe (Hugh C) -- AC 17/16/13 - HP 48/48 -- CMD 16 Wednesday July 22nd, 2015 9:51:56 PM
"Couldn't we pack both uniforms and clothes without the Fist insignia and then when we got close I could turn into an animal, see what everyone else is wearing, come back report and then we could approach dressed in a way that would blend in? Maybe we could get close enough to Pavilion to catch him by surprise? Though if we do assassinate him getting out of there could prove troublesome considering we would probably in the middle of an encampment of his loyalists, but we could always cross that bridge when we come to it." Anna says.
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple) Wednesday July 22nd, 2015 11:58:50 PM
OOC: hard to shop when many of us have no gold.
"Good idea Tinker. This calls for some secure discussions in our barracks." However, before he leaves Commander Pavilion's presence, he hands over the Gnarlfang's chest with all the ledgers and papers so there is NOOOO question they got it right.
Back in the barracks the has all the wererats gear laid out. They know Gnarlfang's sword was magical, but what else?
"O'll Jasper pointed out these items as being magical,"Nikolai says as he lays out Gnarlfang's sword, his armor and belt, a ring, an amulet and two potions. The four swords of the bodyguards are also set down as they are magical as well.
"We need these identified and either put to good use or sold so we can buy something we need. You spellcasters, do your thing," he smiles.
As the items are being identified, he agrees that they should travel in adventuring clothes but should have their uniforms as well. 'Wish we had a Hat of disguise for all of us,' he muses.
In the meantime, he sends Trayvin and Tinker to the Quartermaster, mainly to get the supplies they'll need for the trip, but also to see if Qualtmie is still there. She will certainly be happy the wererat threat is over. What started out as a giant rat infestation in the warehouse ended up far more complicated.
DM Ken Thursday July 23rd, 2015 12:56:19 AM
DM OOC: Bonus Post.
The barracks are still mostly intact. In fact, the barracks of Double Fist are mostly untouched at all! As if to punctuate this, a small package rests on Tinkers bunk.
Inside the box is a crossbow, a single bolt, and a letter addressed to Tinker.
"Tinker!
How have things been? I hope your nice easy job in the Fist is as cushy as always! Hey, listen! Or read! Whatever! Anyways, the strangest thing happened. A guy came into Unraks store the other day selling some gear he won in a game of cards. At first, Unrak wasn't too interested. Not many folks buy weapons around here these days, not for what they are worth. Being a dwarf though, Unrak gave it the once over. This crossbow, it has a name, and you'll never believe it! You didn't just peek at the crossbow did you? Good. It's "Torvalsson's Grudethrower!" It's etched right there on the forged steel stock-weights. Can you believe it? Anyways, Unrak bought it then and there, and also the bolt that came with it. It's all worth a pretty penny, but I'll imagine you won't want to resell it. Take care!
- Jaspertink
PS, Posiepocket wants to know if your getting married, ever. Goldilocks, Calliembria, Agatorison, Obsidianness, and Nickelbak all send their regards."
Prudence and Anna quickly sort through the treasure, finishing in sort order.
Treasure Throwdown, Party Split
(4)+1 longsword, +1 vicious longsword, Ring of protection +1, Chainmail +1: 1200gp/600gp, Belt of Giant Strength +2.
Tinker Only,
(1) +1 Crossbow. 2000/1000gp (It can be heavy, light, repeating, or any combination thereof. The crossbow is heavily accented in blue forged steel and sapphire inlays. Even the thick, almost black solid wood has a midnight blue hue. There is some writing on the metal cross-piece. "All who took even a single stone from this house shall pay it's weight in blood. So is the oath of Torvalsson's Grudethrower."
If you want to do a minor surgery to take the exotic feat necessary, that's okay too.)
(1) Bolt of Greater Slaying 4057/2028gp. (This arrow also has a name etched on it, Brynjarrl. Slaying arrows/bolts are keyed to a specific creature type. This one is keyed to the creature type: Giant.)
AC 23 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK) Thursday July 23rd, 2015 5:55:32 PM
Tinker is pleased that their barracks are intact and very happy for the package. "My foster father", he explains to Anna and Trayvin, "I grew up in a rather large gnome family. They are very... excitable." He admires the crossbow and a single arrow, but opens the letter eagerly, reading.... and abruptly sits down.
Concentrating like he is opening a lock, his eyes whiz over the words again and again. Finally, he hands the letter up for one of his battle-mates to take, and carefully, reverently caresses the crossbow.
The resupply, Qualtmie, the treasure on the table, even the mission are whisked out of the young dwarf's head as he sits on the bed with a crossbow on his lap. "Torvalsson. Torvalsson's Grudethrower. Torvalsson..."
Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 57/57 -- CMD 23 Thursday July 23rd, 2015 6:17:31 PM
Hope will resupply her arrows, but otherwise is ready to take off.
DM Ken Thursday July 23rd, 2015 6:30:24 PM
(DM correction, the arrow is a bolt.)
DM Ken Thursday July 23rd, 2015 6:34:35 PM
A quick check of the map shows the Agents they can expect a 10 day trip if mounted. As the Agents beging to assemble, a commotion takes their notice. Under heavy guard, a squad of men have started the duty of properly disposing of the bodies of the fallen dismissed troopers.
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple) Thursday July 23rd, 2015 10:45:08 PM
OOC: What about the amulet and two potions? If these are mistakes, we'll just ignore them.
IC:Once the identifying is over Nikolai lets everyone know that they should take what they can use. The rest they'll sell in the Catacombs, provided that portal is still open, and split the cash evenly. He is pleased with Tinker's gift and wonders who this Torvalsson was. Was it his father. He says nothing though.
"Looks like a burial detail. If I wasn't so tired I'd join and help. We've got too much to do, though. We need to dispose of the magical items we won't use and restock our own supplies of potions and stuff. We need to have all this done in time to leave tomorrow at the earliest time possible. I can't use most of this stuff so don't worry about me."
Prudence Gundle (Kathy) Thursday July 23rd, 2015 11:31:38 PM
Pru looks over the loot. "Nothing here for me, either," she says.
"If we're going to travel as adventurers and not as the Fist," she continues, "We should buy or hire horses. It does us no good to dress as adventurers and ride horses with Fist brands on them."
Anna Morphe (Hugh C) -- AC 17/16/13 - HP 48/48 -- CMD 16 Thursday July 23rd, 2015 11:42:00 PM
"If we aren't going to take advantage of that whistle you told me about on the journey back to the Citadel, then I would like to do some shopping. I can purchase a vestment that will allow me to shape shift an additional time each day. I could be a horse or maybe something more exotic, if we are going to be adventurers." Anna says.
She then finds a unoccupied bunk for her to put her gear down on for the short time the fist will be at the Citadel.
Trayvin (BrianZ) Friday July 24th, 2015 6:42:52 AM
"I think we could get by with saying we took the horses from the Fist instead of getting unmarked ones. It's not like we appear to be a traditional Fist company."
Trayvin will join the men on burial detail briefly, and offer some final rites prayers for the deceased.
Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 57/57 -- CMD 23 d20+6=10 ; Friday July 24th, 2015 7:05:15 PM
Hope tries to think if there is a short cut, or way to shave additional time off the trip.
Knowwledge Geography- 10
AC 23 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK) Friday July 24th, 2015 7:59:36 PM
With no one else laying claim to any magic items, Tinker breaks out of reverie enough to ask for the magical ring. "If I'm gonna stand up toe to toe with front line fighters, I'm going to need every advantage I can in not getting hit."
Tinker lovingly folds the note into his rucksack, and lays claim to the heavy reporting crossbow.
"Time to go to the Quartmaster and Catacombs", he announces, and leads the group to the resupply station.
DM Ken d100=86 ; d100=59 ; d100=95 ; d100=29 ; d8=6 ; Friday July 24th, 2015 9:30:25 PM
The catacombs are visited, purchased made, and magic tallied. Nikolai recalls that Gnarlfangs amulet had not yet been accounted for, nor a couple of potions. The latter are easily identified, both cure moderate wounds. The former emitted a heavy aura of transmutation, and appeared cursed. Executing his best judgement, it was turned into Constance during his report for proper archiving and disposal.
When there is no more errands to run, the eastward journey begins.
Please give up a watch rotation for your poor old Dm Ken, as well as letting me know how you decide to dress on the road!
Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 Friday July 24th, 2015 11:24:53 PM
ooc: sorry guys, hard day last night, passed out as soon as I got home.
Since Michael has no night vison, he will take either first shift or last shift.
Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 Friday July 24th, 2015 11:33:54 PM
Michael dresses for travelling, I think that this is an assination mission, so we aren't going to dress in fist gear. I'm dressing like a traveller, no insignia, but I have the insignia sewed into the lining of my cloak so that I can produce them if need be.
Prudence Gundle (Kathy) Saturday July 25th, 2015 12:13:12 PM
When not in uniform, Pru prefers to wear dresses. For the journey, she selects a sturdy, sensible dress of dark-green wool. It looks a little odd with her longspear, but Pru is happy to be "properly" attired once more.
Pru stands whichever watch she's assigned to, knowing that she is not good at noticing things.
Anna Morphe (Hugh C) -- AC 17/16/13 - HP 48/48 -- CMD 16 Saturday July 25th, 2015 1:15:43 PM
Anna trades in her earthy toned shark regiment patched explorer's outfit to the quartermaster and replaces it with another preferably earthy toned explorer's outfit sans patch. She too requests that the wolf regiment patch and fist insignia be sewn into the lining.
Anna will also take whatever watch she is assigned, but she is good at noticing things, so maybe she should be on the same watch as Pru?
Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 57/57 -- CMD 23 Saturday July 25th, 2015 5:53:06 PM
Hope is more than happy to take any shift, even the middle or less desirable shifts.
Trayvin (BrianZ) Sunday July 26th, 2015 12:07:52 AM
Trayvin volunteers for one of the night watches, his darkvision should be a bonus for it. For the trip he changes into a regular traveling outfit to wear under his armor.
AC 23 T15 F10 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK) Sunday July 26th, 2015 6:22:27 PM
Tinker makes his purchases and gets ready for a plain-clothes assignment. Like Michael, he puts the fist badge on the inside of each of his tunics to be able to flash the badge when needed.
Getting a pony from the usual stock, Tinker takes tail-end Charlie, keeping watch on the trail behind the group. During camp, he makes himself useful, doing anything but cooking! And at night, he takes his usual midnight shift. He suggests the following order to Nikolai, only executing at the Thumb's nod.
Anna Michael Tinker Trayvin Nikolai Prudence
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple) Monday July 27th, 2015 10:50:13 AM
Nikolai worries a little bit about the Sons of Pavilion. If they are encountered, there could be serious problems if they are not wearing their uniform with insignia clearly visible.
"I suggest we switch to civilian outfits only after we are well clear of this are. If we encounter those bloody fanatics, we can easily, and honestly, say we are heading to Ailithmar to see Commander Pavilion. After we are well away we can switch to our undercover gear."
Obviously he'll wear what the team wears if they don't go with his suggestion. "We can switch out our horses for non Mailed Fist branded horses when we are well away as well. Our special Agent badges gives us the flexibility to be mounted or afoot, so having common branded horses is a common thing."
For now though, they'll use the horses provided.
Nikolai makes his meager purchases with the money from the sell of the wererat loot and gathers up their supplies from the quartermaster. When they are all ready, the leave as soon as the sun pokes it's bright round ball above the horizon.
The watch list is approved. He'd like to have pairs on watch but their numbers just don't make that very feasible.
OOC: very busy weekend, I'll update my PC sheet sometime today with any purchases.
DM Ken - Mountain Trail Mayhem! d6=5 ; d20+10=14 ; d8+5=10 ; Monday July 27th, 2015 1:32:00 PM
Traveling in morning, off the path, a life of travel begins to set in for the Agents once more. The first few days slip by as they travel east, slowly leaving the jutting spires of the citadel far behind. Despite the carnage in camp and the threats hanging at their backs, it isn't until the 4th day of travel that things get difficult.
Riding off trail certainly has advantages, no prying eyes being chief among them. Sometimes though, it makes travel awkward. As the horses are led down a small winding path, the Agents walk smack dab into the middle of what appears to be a feast.
6 large trolls, somewhat similar to the aquatic versions you met, are feasting upon slain oxen! A family of three is strung upside down and hanging limply from a crude rotisserie.
You notice the trolls as they notice you!
(Heroes Even, Trolls Odd = 5)
The trolls react first! Adventurers are still mounted.
Only one of the trolls is able to get over the meal and after the new course of dishes. Running straight at Hope from his place on the wagon, he snaps his jaws around her horses neck, for 10 damage to her mount!
AC 30 T16 F16 CMD 19 (23 Bull Rush or Trip); HP 42/42 "Tinker" (SteveK) Monday July 27th, 2015 6:15:57 PM
"Trolls!", shouts the dwarf, and he dismounts from his pony, then pulls his urgrosh to flex it into a defensive pattern. "I'll keep them off of us while the rest of you get ready!"
Dismount. Move Draw Urgrosh. Free move as part of move Total Defensive. Standard +6 AC
Prudence Gundle [AC 18; HP 51/51] [Mage Armor] (Kathy) Monday July 27th, 2015 7:12:34 PM
Pru dismounts and casts Haste on everybody but herself. Yes, Drake is Hasted.
Pru followed her SOP this morning, so she and Nikolai both have Mage Armor..
Everybody who is paying attention is Hasted. Everybody who is not paying attention is also Hasted, but they are less likely to take advantage of it. :)
Haste: 6 rounds
Anna Morphe[Dire She-Wolf] (Hugh C) -- AC 16/12/13 - HP 48/48 -- CMD 18 d4=1 ; d4=2 ; 2d4=4 ; 2d4=3 ; 2d4=5 ; Monday July 27th, 2015 8:15:39 PM
Anna had eschewed a mount, preferring to travel as a dire wolf, walking beside Drake. At the campsite each night she cast Plant Growth choosing the enrichment effect and the following morning she casts Good Berry.
In her sack she now has 5 berries in one leaf that will expire in 1 day, 3 berries in another leaf that will expire in 3 days, 4 berries in another leaf that will expire in 4 days, 3 berries in another leaf that will expire in 5 days and 5 berries in the last leaf that will expire in 6 days.
Anna's wolf has a snow white pelt with piercing blue eyes.
She begins scratching at the dirt and barking and casts entangle targeting the 40 foot radius that the Trolls happen to be in. (The trolls need to make DC 15 Reflex saves or become entangled and that area is now considered difficult terrain for 6 minutes.
Active Effects : Wildshaped as large dire wolf like beast shape II - 2 hours +4 size bonus to Str, +4 natural armor, -2 size penalty dex, -1 Attack, -1 size bonus AC, -4 stealth, making stealth check total: -3 -2 fly, +1 CMB,CMD low light vision, scent, speed 50 ft, bite+10 (1d8+7 plus trip) (adjusted for haste) space 10 ft, reach 5 ft Haste: 6 rounds + 50 ft movement speed +1 dodge AC +1 reflex save +1 attack on full attack action
Wildshape: (3/4) times remaining 4 times per day up to 6 hours per shift tiny, small, medium, large animals; small and medium humanoids, small elementals }
Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 57/57 -- CMD 23 -- H d20+14=28 ; d8+14=19 ; d8+13=18 ; d20+4=9 d6+1=5 Monday July 27th, 2015 9:06:46 PM
Hope jumps off of her mount and fires at the nearest troll.
Attack: 28 Damage: 18
Drake moves to occupy the nearest trolls attention.
Trayvin (BrianZ) AC 18/10/18 Hp 59/59 CMD Monday July 27th, 2015 9:50:50 PM
Trayvin dismounts and casts a prayer spell. "Everybody can use a bit of help now and then right?"
"And Tinker, don't go thinking you will keep all the fun to yourself."
OOC- prayer gives You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls.
spells:Highlight to display spoiler: { 0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize 1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d) 2nd- Bull's Strength, Restoration- Lesser, Resist Energy, Spiritual Weapon, Bless Weapon(d) 3rd- Prayer*, Magic Circle Against Evil, Searing Light(d) * denotes used spells }
Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 d20+13=15 ; d20+10=30 ; Monday July 27th, 2015 11:28:58 PM
Michael sees the troll take a chunk out of Pru's horse, he hears her say something, but the world suddenly slowed way down and he felt the presence of divine blessing envelope him. He sees Tinker move to block the trolls advance, and actually see's the spells effect bring him into Michaels frame. The world seems to almost have another dimension to it.
He's off Daisy with a speed that brings a grin to his face. he runs out to the side, screaming at the top of his voice to try and draw one of the trolls into a flanking position between Tinker and himself. He then throws one of his Alchemical fire bombs at a junction between trolls 1&2.
perception 15 to hit AC 30 with the fire bomb. 1 point splash damage and 1d6 of fire damage starting next round
Nikolai (JonathanT) AC 20 Tch 20 Ffted 17 HP 38/38 CMD 22/24(Grapple) d20+6=11 ; 3d6+1=6 ; d20+9=27 ; Tuesday July 28th, 2015 1:13:19 AM
Spells in effect: Mage Armor (I think, right Pru?), Haste, Prayer +1 dodge bonus, +2 attack, +1 dmg, +1 Ref, Move +30, extra attack, +1 skill check
Quick Dismount (Ride Check DC20) +6 +1 (Prayer)= 12 fail, dismount is a Move
Nikolai is not as good a rider as his father, nor is his mount a warhorse. He attempts one of his father's tricks of getting off a horse quickly but takes just as long as anyone else. By that time, his friends have move also. A circle of vegetation springs up around the trolls and a fire bomb goes off. Trolls don't like fire, he remembers, and takes the opportunity to toss another bead from the necklace into the middle of the trolls.
Att +7 +2 (Prayer/Haste) DC10 = 27
Move: Dismount Standard: toss (range 70') 3d6 necklace bead centered on same as Entangle spell (to make things easy) getting all the trolls for 6 fire damage, Ref DC14 for half.
Tinker is the first to react, warning his fellows and taking a defensive stance before the enemy. Hope responds quickly afterwards, stabbing an arrow deep into a trolls thigh, while Drake moves up, but not into a trolls range. Pru and Trayvin both think fast, and enabling their friends to act faster and with guidance from the gods, bringing haste and a prayer to the party! Michael gets off of Daisy, then readies an action when an enemy closes within throwing range of his firebomb, hitting two trolls as they attack. (It's a move action to dismount.) Anna tries to pin the trolls down with a spell..growing thick vines in a large area, when Nikolai detaches another bead from the necklace, but it's a bit of a dud! Unfortunately, the nature of the fire spell burns away a large section of Anna's wriggling vines, doing more damage to them than the trolls.
Saves Away!
Troll 1: 25 true damage, Entangled, Fireballed, Affected by Prayer Troll 2: 4 true damage, Not Entangled, Fireball passed, Affected by Prayer Troll 3: 3 true damage, Not Entangled, Fireball passed, Affected by Prayer Troll 4: 3 true damage, Not Entangled, Fireball passed, Affected by Prayer Troll 5: 3 true damage, Not Entangled, Fireball passed, Affected by Prayer Troll 6: 3 true damage, Not Entangled, Fireball passed
Troll 1: Trundling through the heavy vines, troll 1 does not have to move very far at all. With a taste for horseflesh, he roars as he has to put his meal on hold thanks to that stinging bow! He flails at Anna, but between her armor and her quickness, she dodges all his attacks.
Troll 2: Crashing through the vines, unaffected, he charges to Drake, an easy meal, but the wily wolf dodges his snapping jaws.
Troll 3: Also unaffected by the smoldering entangling plants, he makes a sprint to Nikolai and sinks his teeth into the monk! Nikolai takes 5 damage!
Troll 4: Also homes in on Nikolai, roaring in Giant. (Giant Speakers only!)Highlight to display spoiler: {"Rend the skinny one! He brings the flames!}" His snapping jaws close on Nikolai's raised blocking arm! Nikolai takes 11 damage!
The others move forward as best they can, unimpeded orginally by the entangle, and even less so now that the plants have been burned away in half of their original area.
Prudence Gundle [AC 18; HP 51/51] [Mage Armor, Prayer] (Kathy) d20+8=9 ; Tuesday July 28th, 2015 5:48:41 PM
Pru looks at the approaching trolls, and takes a wild guess that they probably rely a lot on strength. She takes a breath, takes aim, and casts a spell. A sickly green ray leaps toward one of the trolls, but plows into the ground right in front of Pru. "Oh, bother," she says.
Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 Tuesday July 28th, 2015 6:10:56 PM
Michael watches as two of the trolls slowly attack Nikolai, He moves, going to troll #4s right between it and Trayvin, aware that he will provoke an Aoo, he concentrates on finding a position where he can flank #4 against both Nikolai and Tinker, and trying to avoid no 4s Aoo. (Total defense)..
Ooc: work is going late tonight, posting from my I pad, can't edit google docs, somebody move Michael behind troll 4 if you would.
Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 57/57 -- CMD 23 -- H d20+13=14 ; d20+13=30 ; d20+13=33 ; d20+13=27 ; d20+8=15 ; d8+15=23 ; d8+15=23 ; d8+15=22 ; d8+15=22 ; d8+15=20 ; d8+15=17 ; d20+13=28 ; Tuesday July 28th, 2015 9:02:47 PM
Hope moves back 5ft and unleashes a barrage of arrows at the closest troll and moves to the next should it fall. Drake, having a trolls attention, withdraws from the group to not take any unneeded hits
Hope is using Deadly Aim, Manyshot, rapid shot, and point blank shot and is hasted, and has prayer plus it is her favored enemy. Drake uses full withdrawal. I can't change map on phone
Anna Morphe[Small Fire Elemental] (Hugh C) -- AC 18/16/13 - HP 48/48 -- CMD 17 d4=3 d4=1 Tuesday July 28th, 2015 9:13:29 PM That went well. Anna thinks to herself. Okay, new plan...how about a little fire, trolls
Anna Morphs from Dire Wolf into a small fire elemental. Her fur turns red and fire sprouts from it engulfing her body. It seems like a part of her is consumed in the blaze because where Anna-She Wolf stood now stands a 4 foot tall living, mobile bonfire, with tongues of flame reaching out in search of things to burn.
Fire Elemental Anna moves beside Tinker and then sideways to stand in front of Nikolai (provoking 2 AOOs, 1 from Troll 3 and another from troll 4). As a fire elemental she has the burn special ability (meaning whenever she gets hit by a natural attack or unarmed strike the creature attacking her takes 1d4 fire damage (rolled 3 and 1 for AOOs)and must succeed on a DC 17 Reflex save or catch fire.
"Come and Get Me!" Anna Taunts the Trolls.
Active Effects : Wildshaped as small fire elemental like elemental body I - 6 hours +2 size bonus to Dex, +2 natural armor, +1 size bonus AC +1 size bonus attack rolls darkvision 60 ft, 50 ft base speed = 100 ft hasted resist fire 20, vulnerability to cold, slam+8(1d4+5 plus burn)(with haste, + prayer), burn (1d4, DC 17[4th level spell + 3 wisdom modifier]) -1 CMB/CMA +4 stealth +2 fly
Haste: 5 rounds + 50 ft movement speed +1 dodge AC +1 reflex save +1 attack on full attack action prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks : 5 rounds
Wildshape: (2/4) times remaining 4 times per day up to 6 hours per shift tiny, small, medium, large animals; small and medium humanoids, small elementals
0/1 hero points spent }
AC 22 T16 F16 CMD 21 (25 Bull Rush or Trip); HP 45/45 "Tinker" (SteveK) d20+10=19 ; d20+10=24 ; d8+4=12 ; d8+4=5 ; Tuesday July 28th, 2015 10:28:18 PM
Tinker sees that he's not going to be able to be tricky with these trolls, it is just time for toe-to-toe chopping.
The Prayer and Haste spells combine to help Tinker be the anvil for someone else's hammer, swinging twice in quick succession at Troll#3!
Nikolai (JonathanT) AC 21 Tch 21 Ffted 17 HP 22/38 CMD 22/24(Grapple) d20+10=13 ; d20+10=18 ; d8+3=9 ; Wednesday July 29th, 2015 12:38:45 AM
Spells in effect: Mage Armor (I think, right Pru?), Haste, Prayer +1 dodge bonus, +2 attack, +1 dmg, +1 Ref, Move +30, extra attack, +1 skill check
Nikolai did not realize that a fire would damage the entangling vegetation and is dismayed that the trolls just trounced through them and not one troll was hindered!
But his team mates are quick to react, including the emergence of a fire elemental.
'That will keep them on their toes!'
Nikolai takes a 5' step forward and to the left, in front of Tinker. From there, he gives the troll a series of punches, the first an extra hard one.
Flurry of Blows: Att 1 + Stunning Fist: +6 +2(Haste/Prayer) +2 (flanking) = 13 Att 2: +6 +2(Haste/Prayer) +2 (flanking) = 18 dmg 9 +1(prayer) = 10
Trayvin (BrianZ) AC 19/11/19 Hp 59/59 CMD d20+10=21 ; d20+10=12 ; d8+4=10 ; d8+4=8 ; Wednesday July 29th, 2015 5:47:34 AM
Trayvin steps up to the troll in front of him and starts attacking it with his Morningstar. This could go either way, hopefully the trolls will dislike Anna's fire and run off.
Attacks: hit AC: 21, 12 damage: 10, 8
Active Effects: Prayer. +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks Haste: +1 attack, AC, reflex save, +30' move
Highlight to display spoiler: { 0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize 1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d) 2nd- Bull's Strength, Restoration- Lesser, Resist Energy, Spiritual Weapon, Bless Weapon(d) 3rd- Prayer*, Magic Circle Against Evil, Searing Light(d) * denotes used spells }}
Prudence starts a spell intended at robbing the Trolls of their strength, but finds her aim is terribly off. At the same time, Hope is filling Troll one full of arrows! Three of her four arrows find their home, and the creature falls to the ground in a mess of arrows and blood. Her fifth arrows bounces harmlessy into the hide of the large trolls.
Michael and Anna both make positioning movements, flanking and engaging the trolls. Neither can react to Anna after both swung at Michael, but they eye her wildly with what might be a bit of fear.
Tinker steps up and goes of the offensive, a tactic he rarely employs. His strikes are accurate, and cut into the flesh of troll 3. Nikolai rallies next to his friend and swings, but fails to hurt the troll significantly with his fists, even with the flanking from Mchael. Trayvin cracks his mace across a Trolls jaw, which it pops back into place before attacking back!
Troll 1: -125 Affected by Prayer. AoO on Hope hits AC 24 for 7 damage. Troll 2: Wounds heal! Affected by Prayer. Troll 3: 15 damage, wounds heal! AoO on Michael missed. Affected by Prayer. Troll 4: Wounds heal! AoO on Michael hits AC 27(20), but fails to confirm. Michael takes 8 damage. Affected by Prayer. Troll 5: Wounds heal! Affected by Prayer Troll 6: Wounds heal!
Troll 1: Gurgling as Hope's arrows pierce it's heart, throat, and eye, it falls to the ground in a heap!
Troll 2: Stepping after the backpedaling Hope, he slashes her with his claw, ripping through leather armor and skin! Hope takes 9 damage,
Troll 3: Snarling at Tinker, Troll 3 fights back against the stinging dwarf, rather than pursuing his short lived assault on Nikolai. Tinkers armor keeps him upright and unharmed from the rending claws and gnashing teeth!
Troll 4: Backpedaling away from the elemental, the Troll realizes it can't go far, and frantically attacks Trayvin! His claws scrape against armor, but he clamps his bite down hard on the orc, then tears away flesh from his shoulder! Hit Trayvin w/ bite AC 24(20), confirm vs AC 19 for 22 damage.
Troll 5: Curious, but mosty hungry, the lumbering troll reaches out and plucks Michael off the ground! Grapple vs CMD 20. (From what I see your CMD should be 19, not 21. Whats the other +2 wis bonus you have listed there?)
DM Edit: Troll misses grapple, because your total defense is a dodge bonus, which stacks to CMD, giving you 23 by my math!
Troll 6: Also hungry, the the troll lunges for Hope, trying to pick her up in a big bear hug, but she slaps his claws away with her bow!
Prudence Gundle [AC 18; HP 51/51] [Mage Armor, Prayer] (Kathy) d20+8=16 ; 4d6+2=15 ; Wednesday July 29th, 2015 5:32:32 PM
"Well," Pru says to herself, "perhaps the subtle approach isn't really my style."
She points again, this time at Troll 2, and fires a scorching ray in his direction.
[Hit Touch AC 16 for 15 points of fire damage. Pru has the Precise Shot feat, so takes no penalty for firing into melee.]
AC 22 T16 F16 CMD 21 (25 Bull Rush or Trip); HP 45/45 "Tinker" (SteveK) d20+10=15 ; d20+10=15 ; d8+3=8 ; d8+4=9 ; Wednesday July 29th, 2015 6:17:02 PM
"These monsters are healing as fast as we strike them " Tinker yells out amazed. "How do we fight these things?"
Until he gets an answer, Tinker continues to chop with his dwarven Urgrosh.
Anna Morphe[Small Fire Elemental] (Hugh C) -- AC 18/16/13 - HP 48/48 -- CMD 17 Wednesday July 29th, 2015 7:39:02 PM
"Maybe we need to concentrate our attacks on one troll at a time? Based on Hope's last attack if we can do enough damage in a short amount of time, it doesn't matter how much they heal." Anna says to her friends, her words all crackly since she is a living bonfire.
Anna takes a 5 foot step towards troll 4 and uses the full attack action to double slam power attack the troll (thanks to haste).
(Hit Troll 4 vs 22 AC for 15 bludgeoning damage + 4 fire damage and DC 17 Reflex save or the troll catches on fire) (Hit Troll 4 vs 23 AC for 15 bludgeoning damage + 3 fire damage and DC 17 Reflex save or the troll catches on fire, if not already on fire)
"Burn Baby Burn, Troll Inferno." She yells at the troll.
Active Effects : Wildshaped as small fire elemental like elemental body I - 6 hours +2 size bonus to Dex, +2 natural armor, +1 size bonus AC +1 size bonus attack rolls darkvision 60 ft, 50 ft base speed = 100 ft hasted resist fire 20, vulnerability to cold, Attack options: slam+8(1d4+5 plus burn)(with haste, + prayer), or power attack slam+6(1d4+11 plus burn)(with haste, + prayer)
Haste: 4 rounds + 50 ft movement speed +1 dodge AC +1 reflex save +1 attack on full attack action prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks : 4 rounds
Wildshape: (2/4) times remaining 4 times per day up to 6 hours per shift tiny, small, medium, large animals; small and medium humanoids, small elementals
0/1 hero points spent }
DM Ken - Mountain Trail Mayhem! Wednesday July 29th, 2015 9:10:34 PM
(DM Ken: Where are your attack rolls?)
Nikolai (JonathanT) AC 21 Tch 21 Ffted 17 HP 22/38 CMD 22/24(Grapple) d20+11=23 ; d8+3=6 ; d20+11=14 ; d20+11=24 ; d8+3=10 ; Wednesday July 29th, 2015 9:37:41 PM
OOC: sorry guys n gals, I goofed and completely forgot my extra attack!
Spells in effect: Mage Armor (I think, right Pru?), Haste, Prayer +1 dodge bonus, +2 attack, +1 dmg, +1 Ref, Move +30, extra attack, +1 skill check Stunning Fist 4/5
Nikolai agrees with Anna Firestarter and takes a 5' step placing him next to her and attacks troll 4 as well.
Reg Att: Stunning Fist: +9 +2(Haste/Prayer) = 23 dmg 6 +1(Prayer) = 7 Stun Fort DC16 or Stunned for 1 round (can't take action, looses Dex bonus to AC, takes -2 penalty to AC)
Haste Att: +9 +2(Haste/Prayer) = 14
Ki Point Att: +9 +2(Haste/Prayer) = 24 dmg = 10 +1(prayer) = 11
Total 18 dmg on #4
Ki Pool 4/5 Stunning Fist 3/5
Nikolai (JonathanT) AC 21 Tch 21 Ffted 17 HP 22/38 CMD 22/24(Grapple) Wednesday July 29th, 2015 9:38:57 PM
OOC: don't forget your new Team Feats. I forgot mine last round, can't use it this round. :(
Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 41/57 -- CMD 23 -- Haste, Prayer d20+13=25 ; d20+13=32 ; d20+13=26 ; d20+8=26 ; d8+15=19 ; d8+15=17 ; d8+15=22 ; d8+15=16 ; d8+15=23 ; Wednesday July 29th, 2015 9:53:05 PM
Hope backs up and fires into troll 6 before firing at troll 2 if the first goes down. Drake moves in front of Pru to keep the trolls off of her.
Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 d20+18=23 ; d20+18=19 ; d4=3 ; 3d6=8 ; Wednesday July 29th, 2015 11:01:43 PM
Michael takes a 5ft step to put himself behind the troll and out of line with the one behind himself.
+1 for to hit, +1 attack for haste +1 to hit for prayer +6 total flanking bonus with fist training.
The trolls sickly green skin seems to beckon to Michael flexing slowly as it paws at him, his rapier punches a nice neat hole in the beasts lower abdomen, but it hits him in the head and his second shot misses the trolls inner thigh completely.
to hit ac 23 for 3 points plus 8 points flanking +3 points per round bleed. so 11 pts +3 bleed. to hit ac 19 (natural 1) 0 damage.
Trayvin (BrianZ) AC 19/11/19 Hp 37/59 CMD d20+12=15 ; d20+12=32 ; d20+12=24 ; d8+4=6 ; d8+4=9 ; d8+4=10 ; Thursday July 30th, 2015 5:59:07 AM
They can sure hit hard, Trayvin hopes the battle doesn't last too long, the trolls might have the edge in a drawn out battle. Trayvin keeps attacking the troll in front of him. Thankfully it missed grabbing Michael. Now, it has to watch it's back and give them both a little more chance of an opening against a soft spot on the creature's armor.
His mother taught him how to deal with trolls. He hollers out for Tinker and anyone else who needs it, "Smash them down however you like, but you need to finish them with acid or fire, or they will get back up."
Attacks: hit AC 15, 32(24 to confirm crit)(flanking bonus added), damage: 4, 9(+10 if crit confirmed)
Active Effects: Prayer. +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks Haste: +1 attack, AC, reflex save, +30' move
Highlight to display spoiler: {Spells: 0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize 1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d) 2nd- Bull's Strength, Restoration- Lesser, Resist Energy, Spiritual Weapon, Bless Weapon(d) 3rd- Prayer*, Magic Circle Against Evil, Searing Light(d) * denotes used spells }
DM Ken - Mountain Trail Mayhem! d20+11=15 ; d8+3=7 ; d20=20 ; d20=1 ; d20+7=15 ; d20+7=10 ; d20+7=13 ; Thursday July 30th, 2015 11:45:31 AM
Deciding that burning things with fire was far more true to her inner nature than sickening them with Necromancy, Prudence changes tactics and burns a hole through the shoulder of the nearest troll! Hope's bow continues to sing, dropping another enemy and planting her final arrow into the same enemy that Pru had burned.
Tinker struggles in combat, finding the troll's hide too tough to work through with his urgosh, but Nikolai has no such problems. He finally breaks through the Trolls defenses, and stuns the creature motionless! (I rolled damage for your attack of 14, which hit because of the stun.) Michael and Trayvin, working together, finally bring the beast down.
Troll 1: -115 Troll 2: 38 damage. Affected by Prayer. Affected by Fire. Troll 3: 10 damage. Affected by Prayer. Troll 4: Dead. Affected by Fire. Troll 5: 0 damage. Affected by Prayer. Troll 6: -74
Troll 1: Lays motionless on the ground. It seems tiny parts of it are still wriggling.
Troll 2: He continues his pursuit of the archer, this time wrapping her up strong in a grapple! (Nat 20) Hope will need to beat CMD 22 with either her CMB or an escape artist check, using the appropriate armor check modifiers.
Troll 3: Also trying to grab a meal to go, Troll three tries to snare up Tinker. (Provokes AoO) The martially skilled dwarf easily bats away his attemp.
Troll 4: Dead and burned, there isn't the slightest bit of motion from this corpse.
Troll 5: Flailing wildly, this enemy does nothing to anyone.
Troll 6: Trying to pin down Hope, this troll is instead pincushioned with arrows. It falls to the ground in a gurgle and begins to spasm.
Anna Morphe[Small Fire Elemental] (Hugh C) -- AC 18/16/13 - HP 48/48 -- CMD 17 d20+6=18 ; d20+6=15 ; d4+11=15 ; d4=1 ; d4+11=13 ; d4=3 ; Thursday July 30th, 2015 6:53:06 PM
Anna takes a 5 foot step diagonally toward troll 3 delivering another double power attack slam.
(Hit vs AC 18 for 15 bludgeoning damage and 1 fire damage + DC 17 Reflex save or catch fire) (Hit vs AC 15 for 13 bludgeoning damage and 3 fire damage + DC 17 Reflex save or catch fire if not already alight)
"I hope everyone likes their troll extra crispy." Anna says.
Active Effects : Wildshaped as small fire elemental like elemental body I - 6 hours +2 size bonus to Dex, +2 natural armor, +1 size bonus AC +1 size bonus attack rolls darkvision 60 ft, 50 ft base speed = 100 ft hasted resist fire 20, vulnerability to cold, Attack options: slam+8(1d4+5 plus burn)(with haste, + prayer), or power attack slam+6(1d4+11 plus burn)(with haste, + prayer)
Haste: 3 rounds + 50 ft movement speed +1 dodge AC +1 reflex save +1 attack on full attack action prayer: +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks : 3 rounds
Wildshape: (2/4) times remaining 4 times per day up to 6 hours per shift tiny, small, medium, large animals; small and medium humanoids, small elementals
0/1 hero points spent }
(OOC: I don't know what happened to my attack rolls last time, they were there...oh darn...I accidentally pasted my post in the wrong box when I was editing and erased them :( )
Nikolai (JonathanT) AC 21 Tch 21 Ffted 17 HP 22/38 CMD 22/24(Grapple) d20+11=15 ; d20+11=12 ; d20+11=26 ; d8+3=6 ; Thursday July 30th, 2015 8:39:53 PM
Spells in effect: Mage Armor (I think, right Pru?), Haste, Prayer +1 dodge bonus, +2 attack, +1 dmg, +1 Ref, Move +30, extra attack, +1 skill check Stunning Fist 3/5, Ki Pool 4/5
Nikolai takes a diagonal 5' step towards Troll 5. Now William can move and flank the drooling troll.
Reg Att: Stunning Fist: +9 +2(Haste/Prayer) = 15
Haste Att: +9 +2(Haste/Prayer) = 12
Ki Point Att: +9 +2(Haste/Prayer) = 26 dmg = 6 +1(prayer) = 7
Stunning Fist 2/5, Ki Pool 3/5
AC 22 T16 F16 CMD 21 (25 Bull Rush or Trip); HP 45/45 "Tinker" (SteveK) d20+10=20 ; d20+10=22 ; d20+10=12 ; d8+3=6 ; d8+3=4 ; d8+3=10 ; Thursday July 30th, 2015 8:56:28 PM
Tinker takes the opportunity to swing at troll#3, and then twice more, probably only hitting once.
....
AC 20 22. 12. Dam. 6. 4. 10.
Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 41/57 -- CMD 23 -- Haste, Prayer d20+10=26 ; Thursday July 30th, 2015 11:13:20 PM
Hope twists and wriggles and kicks her way free before try to move as far away from the trolls as possible.
CMB: 26 CMD: 23 and +1 for prayer.
Prudence Gundle [AC 18; HP 51/51] [Mage Armor, Prayer] (Kathy) d20+13=22 ; 5d4=16 ; Thursday July 30th, 2015 11:19:23 PM
Hearing Trayvin's advice, Pru says, "Fire. Right. I can do that."
She steps up next to Hope, possibly drawing an attack of opportunity as she does so. Because she is so close to the troll, she casts her spell very carefully, relying on Hope to help shield her as she does so.
[Use Team Tactics to temporarily give Hope the Shielded Caster feat. Concentration check to cast defensively=22, success. Cast Burning Hands, which should get trolls 2 and 6. 16 points of fire damage, Reflex save DC 16 for half.]
Trayvin (BrianZ) AC 19/11/19 Hp 37/59 CMD d20+10=25 ; d8+4=10 ; Friday July 31st, 2015 5:42:48 AM
Trayvin moves up to troll 5 next to Nikolai(? not sure if I have all the images figured out yet) and takes a swing at the troll. "Can't let up now, we've got to finish them before they start healing." Wounded trolls are still dangerous, and Trayvin doesn't want to take any chances.
Actions: move- prob draws an AoO from troll 5 attack: hit AC 25, damage: 10
Active Effects: Prayer. +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks Haste: +1 attack, AC, reflex save, +30' move
[/spoiler] Spells: 0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize 1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d) 2nd- Bull's Strength, Restoration- Lesser, Resist Energy, Spiritual Weapon, Bless Weapon(d) 3rd- Prayer*, Magic Circle Against Evil, Searing Light(d) * denotes used spells [/spoiler]
Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 d20+18=21 ; d20+18=37 ; d4=4 ; d4=4 ; 3d6=16 ; 3d6=5 ; d20+18=31 ; d4=2 ; Friday July 31st, 2015 7:02:04 AM
Michael takes a 5' step to put himself in flanking position with Nikolai and Trayvin, He notices that several of the Trolls are down and burning. The troll, perhaps noticing that things are starting to go badly, leaves a hole open in his defenses. Michael is quick to exploit it. HIs rapier darts in twice, severing a tendon in the trolls knee joint and as it stumbles down to his level sticking the blade up to the hilt in it's ear.
to hit AC 21 for 4 pts +5 = 9 points of damage to hit AC 37 (crit confirmed) for 4 damge + 16 +2 = 22 damage. total damage 31 points.
I love the smell of burning troll in the evening! he remarks off hand.
Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 Friday July 31st, 2015 7:03:53 AM
sorry that wasn't a 5foot step...it was a move action.
Anna slams into the next troll, but it doesn't light up! Nikolai tries to help with another stunning fist, but all of his punches bounce of thick troll hides. Luckily, Tinker is able to score some wounds on the creature in his stead!
Hope, caught up by a troll, kicks free and tries to run. She feels the wind from heavy troll arms as they attempt to scoop her back up, but grab only air. As Hope zooms past her, Prudence lays down covering fire, literally, and engulfs two trolls in flame. Trayvin moves to a new location, and takes a knock from an enemy while doing so. He smashes his mace again, and is rewarded with the crack of some bone in the trolls body. Michael continues to work well with his new ally, and uses the distraction of the half breeds on his team to sink his rapier into troll flesh.
Troll 1: -110 Troll 2: 54 damage. Affected by Prayer. Affected by Fire. Troll 3: 41 damage. Affected by Prayer. Affected by Fire. Bleeding. Troll 4: Dead. Troll 5: 14 damage. Affected by Prayer. Wounds close! Troll 6: Dead.
Troll 1: Wriggle wriggle.
Troll 2: Unable to pursue hope any further, he turns on the fire-thrower in front of him! (2, 5, 3!) He is ineffective at swinging through the flames, and does nothing.
Troll 3: Having had quite enough of this fire-creature, he crashes his fist into the elemental, and then catches on fire! Anna takes 6 damage, and does 2 back!
Troll 5: Putting it's back to a wall, it tries in vain to smash the stinging halfling!
Troll 6: Caught in the blast of Prudence flames, a weak mewl is the last noise this creature makes before moving no more.
Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 41/57 -- CMD 23 -- Haste, Prayer d20+13=18 ; Friday July 31st, 2015 9:47:23 PM
Can't view posts from phone... Will post from PC later.
Prudence Gundle [AC 18; HP 51/51] [Mage Armor, Prayer] (Kathy) d20+9=20 ; d20+8=12 ; 4d6+2=18 ; Friday July 31st, 2015 11:30:38 PM
It seems a shame to waste a Burning Hands on just the one troll, so instead Pru takes a step back and lets him have a Scorching Ray.
[Concentration check to cast defensively=20, success. Hit Touch AC 12 for 18 points of flamey goodness.]
Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 41/57 -- CMD 23 -- Haste, Prayer d20+13=23 ; d20+13=14 ; d20+13=30 ; d8+15=22 ; d8+15=19 ; d8+15=23 ; d8+15=21 ; d8+15=17 ; Saturday August 1st, 2015 5:20:23 AM
Hope fires at the troll attacking Prudence.
18 for 22 18 for 19 23 for 23 14 for 21 30 for 17
Anna Morphe[Small Fire Elemental] (Hugh C) -- AC 18/16/13 - HP 42/48 -- CMD 17 d20+6=8 ; d20+6=17 ; d4+11=14 ; d4=1 ; Saturday August 1st, 2015 10:47:29 AM
Anna takes another diagonal 5 foot step around troll 3, and then makes another double slam power attack. One of her slams is way off base.
(Hit vs AC: 8 = miss :( ) (Hit vs AC: 17, 14 bludgeoning damage + 1 fire damage; troll is already on fire right? otherwise DC 17 reflex save or catch fire)
Anna sings, "The Troll, The Troll the Troll is on fire..."
Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 d20+11=20 ; d6=3 ; Saturday August 1st, 2015 11:49:28 AM
Michaels dander gets up as the stupid troll heals up all of his good work, he takes a 5' step back, reaches into his pants and throws an alchemical fire bottle on to the creature.
To hit AC 20 3 points fire damage + 1d6/round unless extinguished
Nikolai (JonathanT) AC 21 Tch 21 Ffted 17 HP 22/38 CMD 22/24(Grapple) d20+10=28 ; d20+10=11 ; d20+14=30 ; d8+3=10 ; d6=1 ; d8+3=7 ; d6=4 ; Saturday August 1st, 2015 11:26:28 PM
Spells in effect: Mage Armor (I think, right Pru?), Haste, Prayer +1 dodge bonus, +2 attack, +1 dmg, +1 Ref, Move +30, extra attack, +1 skill check Stunning Fist 2/5, Ki Pool 3/5
Nikolai feels that Trayvin and Michael have Troll 5 well in hand and takes a 5' step northwest and next to Anna-Torch and tries to put Troll 3 out of the prime material plane.
Flurry of Blows Att 1: +6 +2(Haste/Prayer) +2 (flanking w/ Tinker) = 28 dmg = 10 + 1(Precise Strike team feat)+1(Prayer) = 12
Flurry of Blows Att 2: +6 +2(Haste/Prayer) +2 (flanking w/ Tinker) = 11, miss
Trayvin (BrianZ) AC 19/11/19 Hp 37/59 CMD d20+10=25 ; d20+10=28 ; d8+4=9 ; d8+4=12 ; Sunday August 2nd, 2015 10:20:37 AM
Trayvin keeps attacking the troll in front of him. He hopes the group discovered the trolls before anything bad happened to the people they captured.
Actions: attack: hit AC 25, 28, damage 9, 12
Active Effects: Prayer. +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks Haste: +1 attack, AC, reflex save, +30' move
Highlight to display spoiler: {Spells: 0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize 1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d) 2nd- Bull's Strength, Restoration- Lesser, Resist Energy, Spiritual Weapon, Bless Weapon(d) 3rd- Prayer*, Magic Circle Against Evil, Searing Light(d) * denotes used spells }
AC 22 T16 F16 CMD 21 (25 Bull Rush or Trip); HP 45/45 "Tinker" (SteveK) d20+10=17 ; d20+10=27 ; d8+3=9 ; d8+3=8 ; Sunday August 2nd, 2015 6:44:47 PM
"Hey, you big ape! Stay away from Prudence and pick on somebody ... My size!" He swings twice at Troll #2 to get its attention.
Between stabs, shots, and spells, the last three trolls fall with a whimper. It's a simply matter of using nonmagical tools to burn the remains.
Hanging from the rotisserie spit are two very panicked people!
"Oy! Help us! Ey! Help!"
Each PC earns 1050 xp!
Prudence Gundle [AC 18; HP 51/51] [Mage Armor, Prayer] (Kathy) Monday August 3rd, 2015 5:10:02 PM
Pru's not one for heavy lifting, but she rushes over to help the family as best she can.
Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 41/57 -- CMD 23 -- Haste, Prayer Monday August 3rd, 2015 5:39:33 PM
Hope moves to get the people of of the spits.
AC 22 T16 F16 CMD 21 (25 Bull Rush or Trip); HP 45/45 "Tinker" (SteveK) d20+9=16 ; Monday August 3rd, 2015 6:18:35 PM
Tinker is satisfied the trolls are dead, but the screams of the people being almost cooked reminds him there are people to save. He looks at the spit, noticing it is laying across two sticks with a handle on one end. So he runs over and leaps on the handle, creating a fulcrum to lift the spit away from the fire!
Know Engineering 16
Anna Morphe[Small Fire Elemental] (Hugh C) -- AC 17/15/13 - HP 42/48 -- CMD 17 Monday August 3rd, 2015 6:50:00 PM
For now Anna decides to remain a fire elemental, since she still has several hours in this form and it has similar speed to that of a dire wolf. She attempts to use her elemental body to coral the fire away from the people on the spit.
Active Effects : Wildshaped as small fire elemental like elemental body I - 6 hours +2 size bonus to Dex, +2 natural armor, +1 size bonus AC +1 size bonus attack rolls darkvision 60 ft, 50 ft base speed resist fire 20, vulnerability to cold, Attack options: slam+6(1d4+4 plus burn), or power attack slam+4(1d4+10 plus burn)
Wildshape: (2/4) times remaining 4 times per day up to 6 hours per shift tiny, small, medium, large animals; small and medium humanoids, small elementals
0/1 hero points spent }
Nikolai (JonathanT) AC 21 Tch 21 Ffted 17 HP 22/38 CMD 22/24(Grapple) d20+13=21 ; Tuesday August 4th, 2015 12:04:00 AM
Spells in effect: Mage Armor, Haste, Prayer +1 dodge bonus, +2 attack, +1 dmg, +1 Ref, Move +30, extra attack, +1 skill check Stunning Fist 2/5, Ki Pool 3/5
His team taking control of freeing the captives, Nikolai takes Michael, "Just in case there's any more roaming around, let's reconnoiter the area and secure it. Look for tracks too. We need to know from wince they came."
Nikolai circles the area to insure no other trolls or other dangerous critters attracted to the spot by the smell of blood of the animals are around.
Perception +13 (securing the area, look for the troll tracks) = 21 +1 (if Prayer still active)
Trayvin (BrianZ) AC 19/11/19 Hp 37/59 CMD Tuesday August 4th, 2015 5:41:31 AM
Trayvin moves to assist the group in helping the people. "Are you injured?", he asks them. "I can help if you are. Are there any others around here that were attacked by the trolls?"
Highlight to display spoiler: {Spells: 0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize 1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d) 2nd- Bull's Strength, Restoration- Lesser, Resist Energy, Spiritual Weapon, Bless Weapon(d) 3rd- Prayer*, Magic Circle Against Evil, Searing Light(d) * denotes used spells }
Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 d20+14=19 ; Tuesday August 4th, 2015 8:43:25 AM
Michael nods to Nikolai and takes the opposite arc of the search patteren from him, He tries to ascertain from the lay of the land, broken shrubbery and tracks where the trolls came from, he is also wary of counter attack.
It doesn't take long to cut the commoners down and get them on their way. They haven't heard much of other trolls in the area, and the tracks aren't conclusive. They lead back to a big stone cave, filled with trash and debris, but all the litter seems to have come from relatively common means.
Why this cave is here is anyways guess, but it seems like this encounter was completely random. Still, the Agents gained some valuable experience from the ordeal.
What better way to start the morning off with a little exercise? It's near 9:30 am on your fourth day of travel.
With the area secured, the folk are ready to continue their journey. They've been traveling south they say, Mailed Fist raids on their farm forced them from their homes.
Is it time to get back on the road? Or perhaps take a small detour to further help these folks through hard times?
Trayvin (BrianZ) AC 19/11/19 Hp 37/59 CMD Tuesday August 4th, 2015 9:07:37 PM
"I feel that we should do what we can to aid these people. We have enough cushion in our travel plans to see what we can do."
Highlight to display spoiler: {[b]Spells: 0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize 1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d) 2nd- Bull's Strength, Restoration- Lesser, Resist Energy, Spiritual Weapon, Bless Weapon(d) 3rd- Prayer*, Magic Circle Against Evil, Searing Light(d) * denotes used spells }
Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 41/57 -- CMD 23 -- Haste, Prayer Tuesday August 4th, 2015 9:52:11 PM
"Why I would love to help them, everyday that this keeps going on, is another day that half of the Fist is able to continue this type of behavior."
Anna Morphe[Small Fire Elemental] (Hugh C) -- AC 17/15/13 - HP 42/48 -- CMD 17 Tuesday August 4th, 2015 10:09:03 PM
"I agree with Trayvin. It would be remiss of us to not do what we can for them. While we are supposed to help rectify the situation as a whole, maybe if we help them further we will learn something else that will aid us on our journey." Fire Elemental Anna says.
Active Effects : Wildshaped as small fire elemental like elemental body I - 6 hours +2 size bonus to Dex, +2 natural armor, +1 size bonus AC +1 size bonus attack rolls darkvision 60 ft, 50 ft base speed resist fire 20, vulnerability to cold, Attack options: slam+6(1d4+4 plus burn), or power attack slam+4(1d4+10 plus burn)
Wildshape: (2/4) times remaining 4 times per day up to 6 hours per shift tiny, small, medium, large animals; small and medium humanoids, small elementals
0/1 hero points spent }
Prudence Gundle (Kathy) Tuesday August 4th, 2015 10:11:46 PM
A former farmgirl herself, Pru knows how wrenching it is to have to leave the farm.
"But that's terrible!" she says. "How many farms were raided? What did they do? What did they take? Did they say anything about why they were doing it? Do you know who they were? What regiment, I mean?"
Nikolai (JonathanT) AC 21 Tch 21 Ffted 17 HP 22/38 CMD 22/24(Grapple) Tuesday August 4th, 2015 10:49:58 PM
Nikolai has to think about the situation a little bit. A hasty decision made from the heart could be the wrong one. But it would seem a good idea to find out which Fist was doing these terrible things. They were nowhere near the contested lands and the farmers certainly are not in favor or disfavor of what is going on so far away and irrelevant to their daily lives, so why be attacked?
"If this is a rogue Fist no longer attached to the Mailed Fist, either party, then they are just a bunch of brigands and must be stopped. If they align themselves to one of the Mailed Fist factions, it would be good to know which one. I'm quite sure it isn't Constance's, her influence seems to be only around the Citadel, but we need some proof and not conjecture."
He looks at his friends and knows what they are thinking too. "We need to prove that the true Mailed Fist still holds to its principles and honors and protects the weak and seeks to right the wrongs, even if for pay. But remember, we can't afford to get embroiled in some local disputes and end up chasing rabbits. We have our primary goal, which is more important in the long run."
Nikolai gets directions to the farms being affected and the names of some trusted contacts that are still there. He makes sure that the Fist knows the names of these farmers on the run.
'I just hope they believe us and give us a chance to find these brigands,' he secretly prays.
Once they have all the information they can get from the farmers and heal up any wounds thy can, and look over the ashes of the trolls once more to make sure nary a finger or toe is still wriggling, they head for the affected farms.
Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 Wednesday August 5th, 2015 12:07:47 AM I agree with hope, but I will follow the lead of the party. My heart goes out to those folks. As a member of the Mailed fist, I have learned what honor is. Compassion, Sacrifice and hope. I am shamed at what has happened to these things.
AC 22 T16 F16 CMD 21 (25 Bull Rush or Trip); HP 45/45 "Tinker" (SteveK) d20+10=20 ; d20+10=27 ; Wednesday August 5th, 2015 1:18:39 PM
Tinker inspects the troll's cave and sees if he can find any treasure or hidden nooks. These trolls were at least minimally intelligent and should be able to hide things they wanted to keep.
For the farmers, he waits to see what the others have found.
Perception 20. 27
DM Ken - Helping others is the nice thing to do. Wednesday August 5th, 2015 1:34:16 PM
Tinkers search of the caves finds only bones and more bones. The trolls may have had some intelligence, but not any wealth that he can see.
The saved farmers look dubious, but immediately warm up to Prudence when it becomes obvious she knows her way around a farm.
"Ours was a big one, just vegetable crops, and a few dairy cow for our own use. We just left today... we wouldn't take the Mailed Fist boarders anymore. About fifty of them showed up over a couple weeks, a grim lot all of them. They said they needed shelter and would pay us, so we let them in."
The man frowns.
"After their money ran out, they didn't leave. Said it would be paid by the Grand Marshall himself, once the traitors and dissidents were all put to the sword. Once our food stores ran out, they started eating right from the fields. I got angry at one and he threatened to charge me with treason against King Neutronis of Alithmar."
His wife slips her arms around his waist in a hug.
"Him and his damn Dire Wolf... we couldn't take it no more. I think he knew it and told us to leave. So we left early this morning, before their men woke. He even cast a spell on us wot made us walk fast, though it stopped working about the time the trolls caught us. Our farm is about 6 hours north east of here. I can make a point on your map."
Hope Sinclair -- Drake Zach -- AC 20/13/17 -- HP 41/57 -- CMD 23 -- Haste, Prayer Wednesday August 5th, 2015 5:55:26 PM
"Fifty", Hope says and gives a low whistle. "Gonna be tough".
Anna Morphe[Small Fire Elemental] (Hugh C) -- AC 17/15/13 - HP 42/48 -- CMD 17 Wednesday August 5th, 2015 6:55:43 PM
"Not if we prepare the ground in our favor. We know they are based in the farm house. I can use soften earth and stone, plant growth and spike growth to make the terrain around the farm house very difficult for them. We could try to corral the enemy into an area that we designate and open up on them with everything we have from afar. When we are out of ammunition we then mop up whoever is left." Fire Elemental Anna says.
"It would be even better if I still could use entangle, but I spent that spell, still though plant growth can limit movement to only a fraction of what it should be and spike growth will make them pay for every piece of ground they take. If the ground is wet enough soften earth and stone can make quicksand otherwise the terrain will at least be difficult. Heck, I could turn into an air elemental and start sucking the enemy up in a whirlwind and drop them into the spikes and each other. If we are smart about this we can counter their advantage of superior numbers. Plus with wild empathy maybe I could convince the dire wolf to switch sides?" Fire Elemental Anna wonders aloud.
Active Effects : Wildshaped as small fire elemental like elemental body I - 6 hours +2 size bonus to Dex, +2 natural armor, +1 size bonus AC +1 size bonus attack rolls darkvision 60 ft, 50 ft base speed resist fire 20, vulnerability to cold, Attack options: slam+6(1d4+4 plus burn), or power attack slam+4(1d4+10 plus burn)
Wildshape: (2/4) times remaining 4 times per day up to 6 hours per shift tiny, small, medium, large animals; small and medium humanoids, small elementals
0/1 hero points spent }
Trayvin (BrianZ) AC 19/11/19 Hp 37/59 CMD Wednesday August 5th, 2015 9:33:11 PM
"Anna, you are talking about a full-on assault. How do we know for sure whether they have completely lost their minds? I think we need to scout out the situation first, maybe observe their behavior?"
Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 Wednesday August 5th, 2015 11:24:42 PM
Hearing Anna free associate her ways of bringing doom to the enemy gets Michael's juices going as well.
Oh Oh! Yessss...tinker and I can reconnoiter the camp, get us some more options and info. Maybe if we can catch them out on patrol we can take them out peace meal, we need eyes on the inside tracking their movement. telling us when a patrol goes out so we can ambush them. at 50 men we should get no more than 10 to a patrol, probably 5. there will be a reaction force waiting at the base to come after any attack on the patrol. if we hit a few successfully they will increase the size and number of patrols, possibly even try to set up an ambush of their own, if they come out in force we hit the farm and burn it down around their ears or steal everything they have left behind. if they don't have good force security me and tinker can sneak in and set up some nasty surprises for them. glue their swords into the scabbard, cut bow strings, cut armor straps, lock doors, steal their shoes. steal their horses. there are lots of ways to take on a force that is unaware. Like my old teacher used to say. "if they swing, make'em miss, If they flee, make'em run somewhere worse. but if they just stand there, pull the rug out from under them. We can do this and it will be a big blow to Pavillion. It might even get us in, losing tier one troops like that, and then tier once agents come around....could be...done.
Prudence Gundle (Kathy) Thursday August 6th, 2015 12:02:57 AM
"Well, we could just talk to them," Prudence suggests diffidently. True, the farm family had already tried that, without success. "They might listen to fellow soldiers," she adds, though she is not too hopeful.
Nikolai (JonathanT) AC 21 Tch 21 Ffted 17 HP 22/38 CMD 22/24(Grapple) d20+13=26 ; d20+11=18 ; Thursday August 6th, 2015 12:22:41 AM
OOC: I didn't realize we had gotten that close, I thought we were still several days away from destination.
IC: Our goal should not be to take them all on. We find out how many are still there and what their arms and armament complement it is. If we do tangle with a patrol, fine. If we can burn them in the farm house, fine. But remember our ultimate goal. We can't risk loosing that over a small skirmish. However, we do need to know what their uniforms look like. If they have a new insignia or badge, we will want to know that and get us some if we hope to get close to our quarry."
Nikolai approves of a scouting trip to find out what they can of this group and thanks the farmers for their help.
"If everyone is healed up and ready, let's go. Let's get there, spy on them, see if we can take out a patrol, then get out before the whole lot of them get wind of us."
Nikolai sends Tinker and Michael as front scouts while the rest follow 50' feet back.
Perception +13 (looking for a Neutronis Fist patrol) = 26 Stealth (on horse) + 11 = 18
AC 22 T16 F16 CMD 21 (25 Bull Rush or Trip); HP 45/45 "Tinker" (SteveK) Thursday August 6th, 2015 2:33:39 PM
"That's not our destination, that's not Nutrius, I don't think. Never remember him with a Dire Wolf.
The spell sounds like Expedious Retreat (I know since I can cast it). What's more, it sounds like the leader is fully against Palance but not a bad guy if you know what I mean. He still has some honor and has loyalty to his people.
It could be that Prudence is right, but I wouldn't want anyone to just walk up to them."
The dwarf stops as if exhausted from saying more words than is Tinker's usual.
DM Ken - Helping others is the nice thing to do. Thursday August 6th, 2015 4:35:33 PM
The Fist is overwhelmingly in support of tracking down and investigating the Mailed Fist incursion in the farms of the region.
Packing up, they pack up and ride north and east for the remainder of the day. Past noon, they start coming across some of the land marks mentioned by the folks they rescued. Near two or three, they come to the farms outskirts, outlying fields which were either not in season or not currently planted.
The farmer told you his farm was large, nearly ten thousand acres. A lone side road branches from the main, and seems to pick a path into the crops ahead. While the outlying fields are sparse, the ones in the distance seem to be growing a very tall crop of corn. Who knows how long it would take following it to reach the buildings on the property?
Profession Farmer: DC 10 Highlight to display spoiler: { An acre is 1/640th of a square mile. So 10,000 acres would mean nearly 15 square miles of farmland. A farm this large is likely to have a number of houses, barns, silos, and other supporting buildings from which to plan an operation. Large farms usually had four roads, one leading out of their property from each cardinal direction, which met with a more public road by which they might find their neighbors. The main crap seems to be corn. While it's easy to get lost in a cornfield, ususally a path was cut that led from the center of each field to the main house, with tiny marks to show the direction needed to travel.}
Prudence Gundle (Kathy) d20+4=17 ; Thursday August 6th, 2015 6:33:33 PM
Pru looks at the farm. "On a farm this large, there are lots of places where these Mailed Fist people could be. Aside from the main house, there'll be outbuildings and barns and silos and everything. And there'll be roads and paths leading to all of the buildings and to the fields. And even across the fields in some places." She points to the side-road. "For instance, I doubt that's the road to the house. It seems to go to those fields." She looks at her companions. "Can anybody scout from the air? That might be ideal."
[Profession: Farmer 17!]
Trayvin (BrianZ) AC 18/10/18 Hp 46/59 CMD 3d6=9 ; Thursday August 6th, 2015 9:06:19 PM
"I agree with Pru, a quick scout from the air would be useful."
Trayvin channels energy while the Agents are all still together before scouting happens. "If anyone needs more healing than that, please say so."
Actions: Channel energy = 9
Highlight to display spoiler: {Spells: 0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize 1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d) 2nd- Bull's Strength, Restoration- Lesser, Resist Energy, Spiritual Weapon, Bless Weapon(d) 3rd- Prayer*, Magic Circle Against Evil, Searing Light(d) * denotes used spells }
Anna Morphe (Hugh C) -- AC 17/13/14 - HP 48/48 -- CMD 16 Thursday August 6th, 2015 10:28:05 PM
The journey to the farm takes Anna's reminder of time being in fire elemental form. She wonders what the animals make of the group of mounted people traveling with a small living bond fire. We must make a strange sight indeed she smiles or whatever the equivalent expression is for a fire elemental.
As the Agents assess the farm from the outskirts Anna reverts to her normal form. Fire Elemental Anna grows in stature as the fire recedes until the only red left in her colouring is the hair on her head. In response to Pru's question she states, "I have 2 more shifts in me for 6 hours each. We are done with traveling so that is good but I don't know if being an air elemental or some sort of large bat or any sized avian may be the more appropriate form to take. The good news about air elemental is it is fast and a little stealthy and I can still talk while I am one so I wouldn't have to revert to being human to tell you what I see, plus I can turn into a twister and suck up groups of enemies if it comes down to it and it would still allow me one more shift if we get involved with any skirmish where a different form would be more advantageous, like the tiger when we were fighting Gnarlfang or the fire elemental when we were battling the trolls."
Anna waits for more feedback before deciding on a form for this scout.
Wildshape: (2/4) times remaining 4 times per day up to 6 hours per shift tiny, small, medium, large animals; small and medium humanoids, small elementals
0/1 hero points spent }
Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 Thursday August 6th, 2015 11:19:36 PM guys I'm small, I can prolly sneak through the corn field and get eyes on the house, but I think Anna as a air elemental doing overwatch would be a great benefit. she could spot any patrols before they even got close to our location.
Nikolai (JonathanT) AC 21 Tch 21 Ffted 17 HP 22/38 CMD 22/24(Grapple) d20+10=18 ; d20+13=25 ; d20+11=25 ; Thursday August 6th, 2015 11:47:01 PM "Yes, not only do we need to scout out their positions from the air, we need to locate a place in this corn field where we can hide the horses. From that base, we can sneak up to the farm and start observing their behavior and patrols. If we can take out the leader, we might put the remainder to flight. If we can take out a patrol or some sentries tonight, it will be better.
We need to know what racial mix they are as well. Looks like we got a lot of watching to do. Another cold camp for us.
Anna, find us a spot that will be far enough from their sentries so they won't hear the horses.
Now, for us to hide as best we can in these woods and corn field until Anna returns.
The rest of the Fist will hide while awaiting Anna's return.
Survival =10 (find a good hiding place nearby)= 18 Perception +13 (look for patrols, etc.) = 25 Stealth +11 = 25 (+horses)
DM Ken - Helping others is the nice thing to do. Friday August 7th, 2015 3:48:34 PM
Nikolai makes some good suggestions after Pru gives him an inside look into the layout of a farm. The consensus seems to be about scouting and setting up a watch, but a few of the Fist are waiting for a confirmation of tactics, namely Michael and Tinker.
The former, Michael, is pretty sure he has this whole thing figured out already.
Trayvin heals everyone with a channel, and the scouting mission begins.
Everyone, please state any preparation actions you are taking while Anna is away, if any.
Anna, please decide on a form and a plan to share with your allies.
Nikolai (JonathanT) AC 21 Tch 21 Ffted 17 HP 22/38 CMD 22/24(Grapple) Friday August 7th, 2015 10:44:54 PM
With a far this large, patrols should be easy enough to avoid if they avoid the main paths, and leave no tracks through the corn fields. If, a big if.
It will be up to Anna to fly around and see if there are any patrol incursions into the cornfields or if they fields are relatively intact. She'll also need to find a place in the cornfields for them to hide while they sneak close enough to watch the farm. If that is not enough, she will need to spot the sentries and see what buildings are being used.
That's a lot to ask for.
Although in Air elemental form Anna as better concealment, if she is seen then the jig is up. In bird form she could be spotted easily but who'd suspect a bird in a cornfield? Plus her better eyesight...
Anna, it's up to you. There are advantages and disadvantages either way. True, once you return you can keep your elemental shape to report your findings, but if you are sighted and followed, you'll need to take them on a rabbit chase. Do what you know how to do best."
In the meantime, the Fist will need to find a place to hide while they wait. Anna will return to her departure spot where Michael or Tinker will be waiting for her and take her to their hiding spot. Once she leaves, they start looking. Once found, they will still need to keep a sharp eye out for anything approaching their hiding spot, so lookouts are set as well.
OOC: I'll use the same rolls from above since they were not used in last post and their actions apply to this post.
Survival =10 (find a good hiding place nearby)= 18 Perception +13 (look for patrols, etc.) = 25 Stealth +11 = 25 (+horses)
Trayvin (BrianZ) AC 18/10/18 Hp 46/59 CMD Saturday August 8th, 2015 12:52:14 PM
"How visible is the air elemental form? If they see you they will be put on guard immediately."
"Is anyone here good with tracks? We might be able to determine their patrol routes and set an ambush."
Highlight to display spoiler: {Spells: 0th- Create Water, Detect Poison, Purify Food and Drink, Stabilize 1st- Bless, Comprehend Languages, Divine Favor, Protection from Evil, Shield of Faith(d) 2nd- Bull's Strength, Restoration- Lesser, Resist Energy, Spiritual Weapon, Bless Weapon(d) 3rd- Prayer*, Magic Circle Against Evil, Searing Light(d) * denotes used spells }
AC 22 T16 F16 CMD 21 (25 Bull Rush or Trip); HP 45/45 "Tinker" (SteveK) Saturday August 8th, 2015 2:14:18 PM
Tinker keeps his attention on keeping his pony in line and watching their back trail. He also puts an eye in the sky to see how much dust they are kicking up. "I remember a lecture in strategic movement where the Instructor said you can tell what kind of troop is moving by the dust cloud. Infantry make a low long dust cloud but cavalry kick the road dust into a high plume. We don't want to be seen until we want to. "
Other than that, Tinker is ready to follow orders.
Prudence Gundle (Kathy) Saturday August 8th, 2015 3:52:17 PM
"If you're looking for a hiding place," Pru says, "we should just follow this little road into the cornfield. The corn is high enough to hide us, and the road will keep us from getting lost."
Anna Morphe[Tiny Hawk] (Hugh C) -- AC 18/17/13 - HP 48/48 -- CMD 16 d20+16=25 ; d20+16=35 ; d20+12=24 ; d20+11=23 ; d20+12=26 ; Sunday August 9th, 2015 12:53:56 PM
Before Anna leaves she buffs herself with Aid and the Centaur Version of Tauros Taur Try and looks for a suitable place for the rest of the team to make camp and also for any information that can be gleaned from found tracks.
(Survival for campsite choice: 25) (Survival for track information: 35)
She then takes several items from her quiver, and haversack and gives them to the rest of the team. She leaves them 5 bags of caltrops, a shovel, her bag of goodberries, a signal whistle, a small steel mirror, a tent, 2 tanglefoot bags, 3 alchemist fires, 2 thunderstones and 3 acid flasks. "I will stow this stuff when I get back, but it could potentially do more good with you than me since I'm going to be in a different form."
She arranges signals using the whistle and the mirror with the rest of the group in case they need to try to get a hold of her while she is on scout.
"I can move just as fast as a small elemental as I could a hawk, although the elemental is more maneuverable. However, considering we aren't necessarily looking for trouble and I think I can scratch common in the dirt when I get back I will be a hawk."
She then thinks to herself about what kind of hawk she should be (knowledge [nature] : 24). She is inclined to be a red-tailed hawk, however if she thinks that the farmland is outside their natural range than she will choose a species more suitable to their location. (OOC: Leaving this up to the discretion of the DM but Anna would not choose a type of hawk that is not natural to this location)
Anna shrinks. Feathers begin to sprout from her body and her nose and mouth merge into a beak. In a short amount of time Anna-Hawk is standing where Anna used to be.
Anna then recasts Toros Taur Try choosing minotaur version and aid, her first priority being to look like a hawk in mannerisms. (Disguise: 23) and Detect Magic to see if anything she flies over radiates as magical.
She then begins the long scout of the farm, opting for the whole 4 hour round trip survey to get information about the structures, troop deployment, patrols etc.
(Perception : 26)
Active Effects : Wildshaped as tiny hawk like beast shape 2 - 6 hours +4 size bonus to Dex, -2 size penalty to Str +1 natural armor, +2 size bonus AC +2 size bonus attack rolls +10 disguise +8 stealth +4 fly -2 CMB / CMD 10 ft base speed fly 60 ft (average) low light vision Attack options: 2 talons+8(1d4+2) power attack 2 talons +6(1d4+6)
Wildshape: (1/4) times remaining 4 times per day up to 6 hours per shift tiny, small, medium, large animals; small and medium humanoids, small elementals
0/1 hero points spent }
(OOC: Do I roll here, but make my posts by mail, while scoouting?)
Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 d20+13=26 ; d20+7=9 ; d20+18=27 ; d20+10=26 ; d20+7=21 ; Monday August 10th, 2015 12:06:44 AM
Michael looks for tracks, scouts ahead for a good hiding spot and once found works to camouflage us from prying eyes. He also sets up trip lines and hides from which his crew can gain concealment from any attackers.
Tracking (perception & survival) 26 9
stealth for making us invisible 27 (if anybody wants to help, nows the time.
traps... (disable device survival )26 21
DM Ken - Helping others is the nice thing to do. Monday August 10th, 2015 2:18:45 PM
DM Post Incoming around 3:30-4pm
DM Ken - Helping others is the nice thing to do. Monday August 10th, 2015 8:55:06 PM
Bigsby's Delaying Hand got ahold of me. Post coming soon.
Prudence Gundle (Kathy) Monday August 10th, 2015 10:15:47 PM
For some reason, Pru finds it very upsetting that they're laying traps on farmland. She tells herself that the people are long gone, and probably the animals, too, but the whole undertaking unsettles her.
[OOC: Posting while it's still Monday.]
Anna Morphe[Tiny Hawk] (Hugh C) -- AC 18/17/13 - HP 48/48 -- CMD 16 Monday August 10th, 2015 11:01:40 PM
(OOC: checking in)
DM Ken - Anna's Map Tuesday August 11th, 2015 12:27:53 AM
Michael finds himself in a bit of a quandry. He has enough wire, 20 ft worth, but without any other implements and the terrain, he is really limited to a simple wire for tripping an off guard patrolmen.
The others find a good spot a little ways into the corn fields. A few swipes of a kama or sword is enough to mat down an easy enough area, complete with free food! Intense checks by others reveal that so far, none of the Mailed Fist patrols seem to have come this way.
Off in the distance, a Red Tail hawk is beginning to tire..
Nikolai (JonathanT) AC 21 Tch 21 Ffted 17 HP 22/38 CMD 22/24(Grapple) d20+13=20 ; Tuesday August 11th, 2015 12:50:02 AM
As is the custom, each Fist member pitches in and does their best, from looking for tracks to see if any of the patrols had been that way to picking the best ears of corn for supper. It will be another fireless camp but after so many of such in the swamp, they are used to it.
Nikolai sets up a watch detail and has Pru teach them a little of her farm experience on how to keep horses quiet.
And they wait for Anna-hawk to return.
Perception +13 (watching for anyone approaching) = 20
AC 22 T16 F16 CMD 21 (25 Bull Rush or Trip); HP 45/45 "Tinker" (SteveK) d20+10=30 ; d20+19=27 ; Tuesday August 11th, 2015 1:14:55 PM
Tinker helps as per usual, and sets to on watch as his time comes. The stoic dwarf fiddles with the lock and manacles he carries with him, practicing to unlock them quickly.
Perception 30
Disable Locks. 27
Trayvin (BrianZ) AC 18/10/18 Hp 46/59 CMD Tuesday August 11th, 2015 5:52:00 PM
Trayvin keeps himself occupied by eating some food. Waiting is the hardest part of being a soldier. He just hopes it isn't followed by the terrifying part this time.
Anna Morphe[Tiny Hawk] (Hugh C) -- AC 18/17/13 - HP 48/48 -- CMD 16 d20+7=25 ; d20+7=25 ; d20+7=24 ; d20+11=31 ; d20+12=24 ; Tuesday August 11th, 2015 7:13:20 PM
For DMs: Highlight to display spoiler: { (Fort Save 1: 25) (Fort Save 2: 25) (Fort Save 3: 24) (Perception: 31 : Natural 20!!!) (Knowledge[nature] : 24) }
Prudence Gundle (Kathy) Tuesday August 11th, 2015 10:01:58 PM
Pru casts a Prestidigitation and amuses herself--and possibly others--with little illusions. She keeps everything below the level of the corn, so they can't be seen from a distance.
Nikolai (JonathanT) AC 21 Tch 21 Ffted 17 HP 22/38 CMD 22/24(Grapple) Wednesday August 12th, 2015 12:25:07 AM
Nikolai is amused by Pru's entertainment. It is good to see that his friends can maintain their sense of humor under the circumstances.
"Pru, suppose you use little jets of fire to roast some corn. That would not put out any smoke and roasted corn does not have a strong smell," he suggests.
DM Ken - Anna's Map Wednesday August 12th, 2015 2:23:55 PM
Pru, Tinker, Michael, and Nikolai amuse themselves in their tiny corn-fort, passing some time while Anna scouts. Prudence makes some small illusions and figments with her magic, and everyone settles in.
Anna returns in 4 hours time, around 7pm in the evening. She looks a little winded, but that's all. Her report is brief, outlining the layout of the farms, houses, and a few tall silos. Further, the men were all in mailed fist uniform, and similarly armed with large axes. All except one anyways, who was carrying only a staff and wearing some hide armors.
Shane P Michael Wittman AC22, T18, FF15 (ucdodge) HP43/43 Me+11(4), R+11, CMB+9, CMD+20 d20+1=2 ; Wednesday August 12th, 2015 7:12:06 PM maybe a druid and barbarians? Michael wonders, then he thinks back to all the Mailed Fist dead they found along the way to the citadel. Were the wounds made with axes?
memory (Int) natural 1 (What was I thinking about again? or if were were using critical miss rules "OUCH I cut myself on that thought.)
Anna Morphe[Tiny Hawk] (Hugh C) -- AC 18/17/13 - HP 48/48 -- CMD 16 d20+15=32 ; d20+11=26 ; d20+3=14 ; d20+10=22 ; d20+3=20 ; Wednesday August 12th, 2015 9:12:14 PM
DMs Highlight to display spoiler: {(Fly: 32) (Perception:26) (Sense Motive:14) (Disguise:22) (Wisdom Check:20 }
Anna returns to the party and immediately begins scratching the layout of the farm in the dirt and in common writes :
About an hour or two into the flight I came to a cluster of silo's for storing crops, and most of the various crops were no longer just corn. The corn appears to have been planted in just the fringe fields. Most of the vegetables from the closest fields seem to have been picked clean and hewn down, creating an area of clear vision and no cover within 100ft of the main three story farmhouse.
I saw three groups of patrols, two working in a counter-circular pattern, so one intersects the other halfway through the rounds, and another that seems to be picking their way from one point of interest to the next. The patrols account for about 15 men at a given time.
On the way back, I saw a group standing outside. One of the individuals, a hooded man, was explaining something to the others, and there appeared to be an argument. From around the corner of the barn, a large wolf appeared. The argument quickly died down, and the men dispersed.
The hooded man was a druid and he offered me a dead mouse. I think the wolf might be his companion.
AC 22 T16 F16 CMD 21 (25 Bull Rush or Trip); HP 45/45 "Tinker" (SteveK) d20+7=20 ; Wednesday August 12th, 2015 9:12:23 PM
Tinker smiles and enjoys Prudence's illusions, and then is all business as Anna returns.
The dwarf tries to think about the Fist organization and which unit would be predominately axes. He will tell the others if he knows.
Know Local - 20
Trayvin (BrianZ) AC 18/10/18 Hp 46/59 CMD Wednesday August 12th, 2015 9:15:55 PM
"I wonder if they are waiting at this farm for some particular reason? Maybe they are waiting for something? Or a messenger?"
Prudence Gundle (Kathy) Wednesday August 12th, 2015 10:10:05 PM
"Maybe we should try to intercept one of the patrols," Pru says. "Capture one ore two of them, and interrogate them. Find out what's going on."
Nikolai (JonathanT) AC 21 Tch 21 Ffted 17 HP 22/38 CMD 22/24(Grapple) d20+7=24 ; Wednesday August 12th, 2015 11:48:34 PM
Profession (soldier) +7 (determine the Fist type) = 24
Nikolai sifts though his soldiering training at the Citadel for what he knows of such Fist complement. How many Fists? What type of support personnel?
The description of the surroundings helps. It will be difficult to approach the buildings, even at night, as Nikolai suspects the wolf to be more intelligent than the average wolf.
"Picking off a patrol seems like the best choice for now. Find out what they plan to do, why they are camping here. My guess, though, is that they intend to use this huge cornfield to feed the army of the new kingdom. King Neutronis doesn't have the resources of the Mailed Fist anymore and will need to feed his army or he will be a short lived king. If that is the case, when we leave here, we can leave it as a charred field. That will hurt him more in the long run.
That odd 3rd patrol seems to be the best shot we have, as it does not depend on a timed encounter with another. Anna, you wrote point of interest. What does that mean?"
Anna Morphe[Tiny Hawk] (Hugh C) -- AC 18/17/13 - HP 48/48 -- CMD 16 Thursday August 13th, 2015 8:32:20 AM
Anna scratches in the dirt what is meant by Point of Interest
(OOC: DM Ken help me out here, I paraphrased my scratchings from your Anna only emails)
DM Ken - Anna's Map Thursday August 13th, 2015 12:10:07 PM
Anna types an amazingly clear message in common using only her little hawk-toes. The thick soil isn't super conducive to her efforts, but she gets the main idea across.
Her map is crude, but reliable.
The points of interest were the barns, houses, silos, and other structures. It's night now, and you have logged 7 hours on the road thus far, Anna 11. It's 2 hours to Anna's mentioned structures. Do you camp, or set out now and strike at night? Waiting until tomorrow will mean another day of lost travel, at the minimum.
Anna Morphe (Hugh C) -- AC 17/16/13 - HP 48/48 -- CMD 16 Thursday August 13th, 2015 9:22:16 PM
Anna morphs back into human and explains everything to the best of her ability.
(OOC: From now on I will be more realistic in my scratches...This is my fault as I allowed this in Humbles....also I neglected the penalties for disguise I will take that into account)
"I don't think we should burn down the farmland. I get that there is a scorched earth strategy when it comes to warfare and I will throw down with the best of them if things call for it, but the plants are living beings. It seems wrong to kill all these plants horribly with fire, just because the enemy may use them. I can cast diminish plants, plant growth or spike growth but the effects are either too short or take to long to manifest, however as a shepherd of the natural Wold I beseech you to not burn down this farm. If not for the farm think also of the surrounding area, you could cause an out of control wild fire." She says pointedly to Nikolai.
Trayvin (BrianZ) AC 18/10/18 Hp 46/59 CMD Thursday August 13th, 2015 9:38:10 PM
"Setting fire to the crops won't accomplish anything. You said they cleared an area around the structures. If we need smoke cover, I'm sure a spell would suffice. It doesn't necessarily need to be open warfare either. Maybe most of the troops are unhappy about the current situation? I agree that we should try and capture a patrol."
Trayvin (BrianZ) AC 18/10/18 Hp 46/59 CMD Thursday August 13th, 2015 9:39:59 PM
OOC- I will be leaving for vacation soon. I hope to have 'some' internet access, but I can't guarantee it. If someone would like to volunteer to run Trayvin for next week's postings it would be appreciated. (17th - 21st)
Prudence Gundle (Kathy) Thursday August 13th, 2015 10:42:53 PM
"Perhaps we should rest up for a bit and try to capture a patrol at dawn," Pru suggests. "I know that will put us behind, but this group could have valuable information."
Nikolai (JonathanT) AC 21 Tch 21 Ffted 17 HP 22/38 CMD 22/24(Grapple) d20+13=21 ; Friday August 14th, 2015 12:37:28 AM
OOC: quote: If that is the case, when we leave here, we can leave it as a charred field.
Nikolai does not understand the misunderstanding. "I said, when we leave, if necessary to help defeat him. That is one of our goals, defeat this rogue Mailed Fist. It may not be necessary. But I have to laugh at your assumption that destroying the crops by eating them is OK but destroying them by fire is not.
The owner had to abandon his farm because of these brigands. Fire is a natural way to replenish the soil with ashes of the old for the birth of the new. When all this is over, the farmer can return with a soil ready for the new.
I don't see the problem here."
They had a fight with trolls and walked 1000 miles. Nikolai wants his Fist fresh for heir next venture, which might include a fight with fity men. "Let's camp here, then before dawn we move in closer and look for a means to catch that third patrol."
Watch Perc + 13 = 21
AC 22 T16 F16 CMD 21 (25 Bull Rush or Trip); HP 45/45 "Tinker" (SteveK) d20+10=24 ; Friday August 14th, 2015 3:54:04 AM
Tinker nods at the sound plan of resting before an engagement, and concentrates on that. The talk of burning the farm makes him very uneasy, but the team hasn't decided, just talked, and the dwarf keeps silent for now.
He takes his usual time to guard his friends at watch.
Perception. 24
Anna Morphe (Hugh C) -- AC 17/16/13 - HP 48/48 -- CMD 16 Friday August 14th, 2015 8:20:32 AM
"I think we continue to misunderstand each other. Not every plant is destroyed by eating it. Some plants you only eat a part of it and other plants actually require digestion by animals in order to spread their seed. Take corn for example, you don't eat the whole plant just the ear. Furthermore fire is natural, no doubt, but a fire started by a lightning strike on a patch of dry lands at the behest of the Gods is different than arson." Anna says
"Furthermore the druid saw me flying as a hawk and politely offered me a dead mouse which I accepted. I did check to see if it was poisoned, but it wasn't so I ate it. There was an argument in the camp and the Druid had the final word, maybe as one of shepherd of nature to another we could come to some non-violent resolution. Maybe they have been duped by Pavillion?"
DM Ken - Anna's Map Friday August 14th, 2015 2:49:36 PM
As the situation is discussed, it's time for the Fist to turn down for bed.
Hope and Drake are on the last watch, along with Nikolai. In the night, Hope hears a strange noise and goes to investigate with Drake, under orders from Nikolai to return should she spot anything unusual.
An hour passes. Then two. Hope does not return. She is a skilled Ranger and it would take a lot to seriously threaten her or her bow, but for now, she does not appear to be returning. A thorough search of her last known whereabouts reveal a set of tracks, with long distance between them indicating a high rate of movement. Hope and Drake appear to have given chase.
The tracks lead out into another field, then disappear abruptly. Hope and Drakes tracks linger, having circled a time or two, then appear to have vanished as well.
This leaves 6 Agents, alone in the field, with a large enemy force not far away.
Anna has asked to be allowed to try and reach a treaty with the other druid, though the general consensus is that a scout party should be captured.
Nikolai and others try to recall a fist regiment that specializes in axes, but cannot come up with one. Whats more likely, as Nikolai recalls, is that the western armory was likely raided. It kept it's weapons well organized, and the larger bladed weapons like axes were arrayed nearest to the door.
AC 22 T16 F16 CMD 21 (25 Bull Rush or Trip); HP 45/45 "Tinker" (SteveK) d20+11=12 ; Friday August 14th, 2015 3:31:00 PM
Tinker frowns. Not only is Hope gone and the team doesn't have time to search for her, but the Mailed Fist that is at the farmhouse plundered an arms room! The dwarf is getting angry.
"Ambush a scout team. Right!" The dwarf motions for Michael to join him as the noisy dwarf and halfling lead the Agents into a likely ambush location.
Stealth - 12
Trayvin (BrianZ) AC 18/10/18 Hp 46/59 CMD Friday August 14th, 2015 10:03:20 PM
"I'm with you Tinker. I don't have much skill with tracks to try and help find Hope, so I'll help with the ambush instead."