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The Hunt for the Teucri
A rather sandy welcome


To boldly go where the Teucri went. (Co-DM JonathanT) 
Thursday November 13th, 2014 12:32:00 AM

Inspector Auslander assures all that the alleged portal will be well guarded at all times, considering that Socraterius is still loose.

As the swirling blackish holish thing beckons, Bosk jumps at the opportunity to be the first to see the Teucri in many centuries and jumps into the swirling blackish holish thing, trusting that it is indeed a portal.

Katinka at first thinks it might be best to rest up some but Sesha grabs Restlin's hand as the mage starts to go through and they both go through arm-in-arm.

Garret isn't going to be left behind and follows, calling back to Katinka, and the halfling resigns to whatever fate lies beyond and goes through too.

Beri quotes a quotable quote and vanishes into the swirls.

DM JT: presumably Kyan will come too.

----------------------------------------------------------------------------------------------------

Time has no meaning as the IA members whirl through a void of blackness streaked by soft colorful lights. The end of the trip is felt when each feel they are 'slowing down' and an opening appears. Stepping out, the IA are greeted by bright, hot, sunlight.

It is very hot.

It is very bright.

It is dry, hot, and bright.

The desert landscape before you is dry, hot, and bright.
At least it is daytime.

Is this the Teucri Homeland?

The portal opened up in the middle of a cul-de-sac enclosed by a steep escarpment. The cul-de-sac is hard, packed sand and in the middle is the low stone walls of a circular well about 5' in diameter. The cul-de-sac opens up on one side to a vast desert with sand dunes as high as hills.

The steep escarpment is about 100' high and climbing it would be very treacherous.

It is sweltering hot. The suns bake down without mercy. Leave your metal armor out for 10 minutes and you could fry an egg on it. You know you will have to dig deep into your survival skills to make sure you have enough water and food, as the desert before you does not seem to offer much of either.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Thursday November 13th, 2014 3:48:01 AM


Sesha's immediate reaction is that of blindness!

The bright Sun doesn't sit well with centuries of Drow cave-dwelling.

"Aaah! Too bright!"

After a few moments, her vision normalizes.

"This heat... it's a lot. Gather around, I can help. The last thing we need is Garret sweating before we meet the Teucri."

Sesha will cast Endure Elements on the party. It is a cantrip for Witches with a duration of 24 hours.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=45 ;
Thursday November 13th, 2014 7:08:17 AM

"Thanks Sesha. Things were getting a bit warm there. I have a Roses Temperature Control spell prepared should there be a need to cool something in particularl down"

Tink tries to contact the Inspector over the telepathic link. This is to see whether thet have simply been teleported to another physical place in the Wold (Telepathic bond "works over any distance although not from one plane to another").

"Once everyone has their bearings, want me to start scouting ahead?" Tink activates her ring of invisibility, just in case danger knows they have already arrived.

Perception: 45 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Are there any tracks in the sand? Any signs of plant life?


------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic, Dispel Magic, Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Telepathic Bond, Wall of Force, Summon Monster V
6 - Summon Monster VI, Summon Monster VI

------------------
Spells in effect:
Telepathic Bond - Dur 1hrs - Tink, Sesha, Restlin, Beri, Inspector Auslander
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Thursday November 13th, 2014 8:04:39 AM

Well, this is not the welcome Restlin was hoping for, but still, it's adventure! He smiles at Sesha as her magic makes things much more comfortable.

First things first, Restlin looks behind him and sees if the portal is still there and open. Restlin's eager to get moving, but he's not doing so without a source of water.

"Bosk, do you have any food or water creation spells available? I can use Shiny here to cast Secure Shelter when we're ready to call it a night, but I don't think we need to go out there without water."

He checks that well to see if it's a natural formation or if it's constructed.

"I picked the wrong day to not prepare any flying spells. Sesha, think you could head up and see if you can spot anything in the distance?"

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20+6=8 ;
Thursday November 13th, 2014 12:38:08 PM

Bosk thanks Sesha for the comforting spell and chews on his lip as he thinks about what he brought with him. Unfortunately I left my water in the tower this morning. I forgot that I took it out the other day when we needed more room in my Bag of Holding...please remind me when we get back to put it back in my bag. I do have 17 taur sized rations for food and plenty of spices to liven them up along with several gallons of alcohol, and a couple empty containers we can put water in.

Although I do not have anything food related currently prepared spell wise, I had the Lord of Life and Death only give me some of my magical ability this morning. Given a little time I could pray to Gargul to allow me to cast a spell easily able to feed and provide water for up to 24 people. (I believe it will take 15 minutes to prepare). I also have Rose's Temperature Control prepared if the temperature gets out of hand.


As he speaks the cleric scans his surroundings and looks in vain for water...Do you think there might be water down that well? Once we are ready, I have 50ft of rope that we can use to help climb up the wall or down the well, or draw water.

Actions
---------------------------------
Survival to find water = 6


Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32  d20+12=19 ; d3=1 ; d20+12=14 ;
Thursday November 13th, 2014 3:13:54 PM

Ooc: Sorry guys, was on vacation and got busy and exhausted te last few days. Completely forgot to post!

Kyan follows through with the rest of the group into the portal. because why not?

he will look around at the arid surroundings and frowns. "can't say it what I expected from the race of super magic beings". He'll look around for anything that might be used to sustain life it here and look around for anyrecent passage

survival to survive: 19

Survival for tracks: 14

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday November 13th, 2014 9:16:14 PM

How do you guys not bring water wherever you go? All creatures need water, all plants, it's one of the universal needs of the Wold... it doesn't matter, I keep Create Water as one of my orisons whenever possible so I can help those that may be in need of a little kindness, I suppose today that just happens to be us. Hold out anything you can fill, as well as any clothes you want to drench. I can create 24 gallons each time, so there isn't any worry about water.

How much time do I have left on the though communication spell? I'll probably transform into something more suited for this environment once we finish talking... maybe a hawk. Just let me know any time you may need more water, I have plenty.


To boldly go where the Teucri went. (Co-DM JonathanT) 
Friday November 14th, 2014 1:01:53 AM

Sesha at first is disoriented due to the nature of drow in bright sunlight, but she soon adjusts and the sweltering heat gets her to think she doesn't want to meet the Teucri while dripping in sweat, so she gathers all around and casts Endure Elements on each one.

Katinka thanks the witch for the relief and tries to contact the inspector through the telepathic link. She finds no response but quickly realizes that the spell expired at some point during the trip through the portal.

She is eager to go looking around and glances around for the obvious. She sees no plant life anywhere near but she does see tracks all around the area. None are human or humanoid. They look like scratch marks to the untrained eye but obviously not accidental.

Katinka: Highlight to display spoiler: {The stone walls of the well radiate magic.}

Restlin is a little disappointed but shrugs it off. Happy that Sesha made life a little more bearable, his first task is to assess their supplies versus their needs before doing anything else. He looks for the portal opening but sees it wink out just as the last of their group, Kyan, steps out. With that gone, it is imperative to take stock of their food and water supplies and he asks Bosk if he has any water and food creation spells on hand.

Meanwhile he takes a look at the well while lamenting not having any flying spells handy at the moment.

Restlin notes that the well is constructed, its walls made of neatly cut stone blocks. The wall is waist high to medium sized creatures.

Bosk assures the group he has plenty of rations for the time being. As far as long term, he can have a spell ready given some meditation time. He looks down the well. It looks like it is not very deep and there is enough light to see the dry sandy bottom.

DM JT OOC: I said the well was 5' in diameter but I was wrong. It is 10' in diameter. Sorry.

Kyan is disappointed at the harsh surroundings too. He looks around and notices the lack of anything green, the large sand dunes outside the cul-de-sac and how hard it would be to find something to eat out here. He notices the tracks in the sand that covers the floor and just as Katinka deduces, they are not humanoid in nature. The markings are more like a jumble of scratches with no particular discernable direction.

One thing is certain, though, no tracks would last very long in this environment, as the easily shifted sand would erase anything quickly enough.

Beri assures everyone he can produce enough water to drink and take a bath in. The druid tries to communicate via the telepathic link but does not find it active anymore.

----------------------------------------------------------------------------------------------

The IA get their bearings and find that they are in a desert. The immediate area has not been visited by humanoids recently at least. The easy way out is through the gap in the cul-de-sac, although flying out is a good alternative. Climbing out would be a last resort and for those who enjoy testing the laws of gravity.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+21=35 ;
Friday November 14th, 2014 7:07:25 AM

"Well, perhaps in good news, I can't see any sign that Socraterius has been this way. There are some marks on the ground. Given that they haven't been covered by sand, I'd say they are recent. Not sure what made them, but keep your eyes open for a suspicious looking chicken"

Was that a joke? Was Tink attempting humour?

"The walls of the well radiate magic" The halfling will attempt to discern what school of magic the aura may be from (Spellcraft check: 35. DC 15 + spell level, or 15 + half caster level for a nonspell effect.)

OOC: DM - have any of Tink's spells expired? Just trying to determine how much time may have passed since they went through the portal:
Freedom of Movement - Dur 5hrs
Waterbreathing - Dur 5hrs
Detect Scrying - Dur 24hrs
Misdirection - Dur 24hrs
Mage Armor - Dur 24hrs


She will recast her essential spell - Overland Flight. Tink always has two Overland Flight spells prepared: one to cast in the morning and one to cast in the afternoon.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Friday November 14th, 2014 8:16:29 AM

"Ah yes, the rare desert chicken. A delicacy if you can catch them..."

Restlin ponders using Shiny to cast overland flight, but decides to save her daily spell for Secure Shelter later. They could probably survive a night out in these conditions, but why would they want to? He still has his boots of levitation, so worse case scenario he gets pulled behind Tink, Sesha, or Beri.

Eager to see what's beyond this depression, Restlin activates his boots and heads straight up until he can see what's out there.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Friday November 14th, 2014 8:22:35 AM

Garret stretches his arms and says, "Ah, warmth. I do enjoy some sun." He looks over at Sesha and says, "Sorry about that!"

As the others look around, Garret notices there is no portal to return through. "Well, guess that's the last we'll see of Hook City. Onward to new adventures!"

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday November 14th, 2014 5:16:28 PM

Well, I'm not too worried about Socraterius. He didn't have the stone, so he probably didn't make it here. What scares me, though, is that we didn't find anything maddening back there. Which means it's possible he had found the stone earlier and come here only to find something that did that to him. Something shocking enough that he caused the chaos that he did. Anything that could do that to a wizard of his caliber is something I'm not in a hurry to meet.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Friday November 14th, 2014 5:49:55 PM

Bosk raises an eyebrow at Garret's comment. Rstlin spent a few year at the Temple of the Illithid, perhaps it is our destiny to explore Teucri space...wouldn't that be something? I bet they would make songs of our adventurers upon our return! The magnificent seven who explored the heaven.

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Sunday November 16th, 2014 3:06:12 PM

"from what I've seen you wizardly types are already a few rolls short of a dozen. Probably didn't take muc to push the old scholar over the edge". he looks about. "so... Which way?" he also keeps an arrow on his bow string just in case

To boldly go where the Teucri went. (Co-DM JonathanT) 
Sunday November 16th, 2014 9:44:58 PM

DM JT to Katinka:
You've spent a couple of hours searching the Library and then the Artifact room. I know I wasn't specific on the time. I don't know when you cast the 5hr spells but it is a little past noon by the location of the suns. You can calculate your spell duration from that.

To boldly go where the Teucri went. (Co-DM JonathanT) 
Monday November 17th, 2014 1:28:22 AM

First, some real good news: This module passed the approval test and is approved to continue.
The other good news is that it was designed to kill you. Bwaaahahahahahahahahaha!

Now, back to business:
The IA look around at their surroundings. Katinka notices that the dry well radiates magic. At least the stone walls do. Everyone notices critter marks in the loose sand covering the hard packed dirt in the cul-de-sac.

The magic comes from the conjuration school.

By the position of the suns it is a little past noon. More importantly, the suns look much like the ones you are used to seeing. Same size, shape, distance, brilliance, etc.

DM JT: I think the Wold has two suns. Is my memory correct?

Katinka: Highlight to display spoiler: {One stone at the base of the well wall glows a little stronger.}

Restlin confirms Katinka's suspicion of the myriad scratch marks in the sand to belong to the rare desert chicken. To get a better view of their location, he activates his boots and levitates upwards. Way up there, over 100' up he sees...

Restlin: Highlight to display spoiler: { It is pretty desolate. Past the escarpment, the land is flat and rugged for a long ways until a mountain range on the horizon. Going out from the cul-de-sac leads to a sandy desert with sand dunes as high as hills. However, from the aerial view, he does see a slanting obelisk, maybe a mile or two away.}

Garret takes things in stride and declares his joy of the sun. A good chance to work on that beach tan he's been putting off getting. Without the portal, Hook City seems very far away.

Beri seems intent on spoiling the moment by bringing up Socraterius. Did he get this far? Was it something here that made him go mad?

Bosk tries to counter Beri's worries with the prospect of having songs written about their exploits in the Teuci world.

Kyan quips about the sanity of all wizards and is ready to shove off.

So far not a whole lot to go on, but Katinka and Restlin may have something.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+25=43 ; d20+27=32 ;
Monday November 17th, 2014 4:23:31 AM

OOC: I think - but really don't know - the Wold only has one sun, known as 'Thermo' on this map anyway

--------------------------

"One particular stone in the well is radiating a stronger aura than the rest. I'm going to check it out a bit closer" Tink advises "Someone call out if anything happens, or if you see anything else of note here. The telepathy spell has well since expired"

With that, the invisible Tink descends into the well to get a better look at this strange stone. Should nothing stop her along the way and nothing else get her attention, she will try pushing/pulling/moving the stone.

Fly check: 43
Perception: 32


------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Monday November 17th, 2014 7:42:22 AM

Restlin descends. "There's a whole lot of nothing around us. Some mountains way, way off in that direction," he says while pointing. "There's this obelisk about a mile or two over there, though. It's the only thing I see worth inspecting. Why is Tink tinkering with that stone?"

He watches the halflng inspect the well, figuring she knows what she's doing.

To boldly go where the Teucri went. (Co-DM JonathanT) 
Monday November 17th, 2014 11:39:39 AM

DM JT to Katinka:
I guess I wasn't clear. Yeah, I wasn't clear. The odd stone block is on the short wall on the outside, not on the inside, so you don't have to go into the well itself.

Katinka: Highlight to display spoiler: {The stone block, (they are all stone blocks about a foot long and 1/2 a foot wide), that radiates a stronger magic just happens to have a Teucri rune etched on it and a depression much like the one used for the Memory Stone back in the Teucri Library foyer.}

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33]  d20+21=23 ;
Monday November 17th, 2014 7:45:22 PM

Garret looks up at the sky, looking to see if there might be any flying critters around (Perception: 23).

Then stops and frowns, "Oh dear. I wonder if our friend Anrete might try to come after us. Hopefully the good inspector will show him the way should he decide to join us. Hey Tink, what did you find there?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday November 17th, 2014 8:01:24 PM

OOC: Phew! After you said the module was designed to kill us and the aura was of conjuration, I had pictured the well instantly filling with water and Tink drowning :) The paranoia has begun....

Tink points out the strange brick to the others. "Don't suppose anyone brought the memory stone with us?"

To boldly go where the Teucri went. (Co-DM JonathanT) 
Monday November 17th, 2014 9:00:13 PM

DM JT OOC: the sands hide many things... Muahahahahahahahahahaha!

Oh, and Garret sees a lot of pesky gnats that are hungry for moisture and are notorious for getting into your nose for that little bit of moist snot. :)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday November 17th, 2014 9:24:12 PM

Kyan, did you grab the stone before coming though? I think you were the last to arrive. If not, we may have a difficult search before us.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Monday November 17th, 2014 9:32:49 PM

Bosk raises an eyebrow. I thought the stone melded into the floor. The cleric says as he looks around. I think we are going to have to find another way out of here. If a memory stone opened up the gate here is stands to reason that there is another stone somewhere that can bring us back.

To boldly go where the Teucri went. (Co-DM JonathanT) 
Monday November 17th, 2014 11:54:11 PM

The IA continue to inspect their landing zone. While Katinka looks over what looks like a magic well and points out the same 'keyhole' depression with a Teucri Rune on one of the stone blocks from the well, Restlin points to an obelisk some miles away out into the sand dunes.

Beri queries Kyan about the Memory Stone they used to get here but Bosk points out that the one from the Library fused into the keyhole when the portal was opened. The minotaur has the insight that there may be a Memory Stone nearby, at least he hopes there is.

And Garret scans the blue skies for flying menaces and notices pesky gnats hungry for moisture. Any moisture. Nose, lips, eyes.

So the IA have two things at least on their hot plate: look for a Memory Stone and check out the obelisk.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=40 ; d20+37=43 ; d20+25=27 ;
Tuesday November 18th, 2014 6:18:32 AM

"Ok, well if there are no objections, I'll start heading towards that obelisk. Try and keep, I don't know, at least 30 paces behind me. Just in case"

Tink begins to fly towards the obelisk, whilst ascending in height for a better view of the surrounds
(Ascend to around 30ft)

Perception: 40
Stealth: 43 + Invisible
Fly check: 27


------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC


Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 5/9 
Tuesday November 18th, 2014 7:41:20 AM

Restlin will once again activate his boots of levitation and ask that Sesha, Beri, or Tink tow him out of this depression. He's not much of a climber. Once out, he'll stay behind Tink by 30' or so (he can still see invisibility) and meander towards that obelisk.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Tuesday November 18th, 2014 12:23:21 PM

Following along with the group, Sesha considers the oods that they will find the memory stone for the new gate at the Obelisk. Whether or not they do, she is suddenly feeling very trapped in this place

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33]  d20+21=23 ;
Tuesday November 18th, 2014 6:11:25 PM

Garret takes a quick, last look around the well (and in the well) to see if he spots a random stone lying around that might fit the indention (perception: 23).

He then starts walking across the sand, following the others.

(Is the sand hard-packed or light dunes?)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday November 18th, 2014 6:38:22 PM

Well, I guess it's time for me to go silent again. One second Restlin, I'll give you a lift as best I can.
When the party is ready to depart Beri transforms into a huge air elemental, taking the form of bird made of billowing wind and smoke smoke. He will try to float above the party, providing them with a shadow that will keep them a little cooler. Restlin can ride on his back or hold onto his talon, whichever gives him a better view should he need to cast a spell.

ooc: any vegetation, or just dessert sand around us?

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20+6=16 ; d20+19=32 ;
Tuesday November 18th, 2014 7:55:02 PM

ooc: Just to check, do we need to climb anything? My understanding is that we are in a cul-de-sac enclosed by a steep escarpment, but that we are headed out of an opening towards the obelisk with no walls to climb.

Bosk takes his spot second from the front and moves with the group, keeping his eyes open for any hazards of the desert. Drawing his sword and resting it on his shoulder as he walks the cleric turns to the others. Keep your eyes peeled for quick sand and scorpions. There is no telling what we will find out there.

Actions
-----------------------------------
Survival to keep from getting lost or avoid natural hazards, such as quicksand. = 16 success
Perception = 32

DM Info
--------------------------
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting, Ghost Touch, TWF, Improved TWF, Multiattack
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail

Active Spells
----------------------
Endure Elements
Chill Touch until discharged (8 charges)
Death Watch (Permanent)

Spell List (Pearl of Power - NOT used yet)
----------------------
Legacy Item Spells: Death Watch (Permanent), Dark Vision, Feather Fall (CL 1), See Invisibility (CL 3)
Domain Spells: True Strike, Locate object, Fly, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Divine Favor, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Rose's Temperature Control
Level 2: Silence, Summon Monster II, Nemesis Insight, Owl's Wisdom
Level 3: Invisibility Purge, Summon Monster III, (and one unprepared)
Level 4: Summon Monster IV (and one unprepared)

Channel Energy: All channeling used for the day
Dark Walk: 1 minute left
Agile Feet: 5 uses left


Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32  d4=3 ; d20+21=33 ;
Tuesday November 18th, 2014 10:09:06 PM

"I didn't grab the stone.. Didn't think I could without closing the door on myself" Kyan says as he starts towards the obelisk with the rest, his eye watching their surroundings for signs of movement or traps.

perception: 33

The hot sandy desert (Co-DM JonathanT) 
Wednesday November 19th, 2014 12:18:23 AM

DM JT: Bosk is correct, you don't need to fly out unless you want to. The exit to the cul-de-sac leads into the sandy desert and as Resltin observed, to the leaning obelisk.

Katinka, having determined the way back, or out of this place at least, if they come across a memory stone, decides it is time to visit the obelisk and takes the lead, flying out of the cul-de-sac, avoiding the hot sand on her tiny feet.

At 30' feet up she gets a better view of the desert. It is very sandy and walking is a chore. most sand dunes are low but some are close to 30' or more in height. It is hard to tell distances in the heat waves.

Restlin levitates again and Beri goes into Air Elemental form and tows Restlin along.

DM JT: can an air elemental carry anyone? He's made of air, right? I know you can pick up someone as part of a whirlwind attack, but... :}

Bosk and Kyan follow on terra firma. The Minotaur warns those afoot to watch out for quicksand and scorpions. Kyan wonders how he could have retrieved the Memory Stone without closing the portal and leaving himself behind. He shrugs as he treads through the soft sand outside the cul-de-sac.

Garret peers down the well and notices the sandy bottom has some pebbles. One could be a Memory stone. Can't tell from that distance. The well is about 30' deep. The stone walls down to the bottom offer easy hand holds.

-------------------------------------------------------
DM JT: we'll do some backtrack and work with two threads here if Garret decides to go down the well. Just let me know what he does.

The IA head out of the cul-de-sac and towards the leaning obelisk. Once in the open, there is a breeze. It is still hot, but at least the breeze keeps the gnats away, even if a few gusts get sand in the eyes.

The obelisk grows as the IA get closer. A couple of miles treading sand and the IA finally reach it. It is pretty big. It is square with a triangular top and engraved all along its four sides, from bottom to top, are pictures and writing. The writing is distinctively in Common, but a very old one. The pictures show battle scenes where one side is always the winner.

Linguistics DC30: Highlight to display spoiler: {The writings describe a war between a people called the Yngvardians and the Gaeli, where the Yngvardians are the winners. The pictures show several battlefields but the scenery shows much vegetation, trees and stuff, whereas there's none anywhere to be seen here.}

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Wednesday November 19th, 2014 12:27:59 AM

ooc: If Garret wants to climb in the well Bosk will tie a rope around him secure the other end.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=35 ;
Wednesday November 19th, 2014 2:34:24 AM

All Tink can think at the moment is thank Pantheon for Sesha's Endure Elements spell. Even with the spell the temperature feels very warm. And it does nothing for the glare, the insects, or the sun burn that will no doubt occur.

Nevertheless, Tink leads the procession carefully to the obelisk.

Tink hovers about the object, admiring it from all sides and trying to piece everything together. "I believe the scenes depicted here relate to a battle between two peoples. Yes, the Yngvardians and the Gaeli. Hmm... the Yngvardians were clearly the winners. And here, see the scenery? There's a lot of vegetation. If it depicts this area, then it may have been long ago"

Linguistics check vs DC30: 31 with a Take10 check
Knowl History: 21 - Took 10 - Does Tink recall anything of these two tribes?
Knowl Nature: 21 - Took 10 - Is Tink able to identify the material the obelisk is made of? Common stone?
Perception: 35 - Are there any chicken tracks around here?


Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 6/9  d20+23=38 ; d20+16=20 ;
Wednesday November 19th, 2014 7:49:26 AM

Linguistics: 38

Restlin nods at Tink's translation. "Yup, that's what it says alright. Though history is often written by the victor, so who knows how much of this is actually true."

Restlin will try digging a bit at the bottom to see if there's any more buried under the sand. Failing that, he'll levitate up and check out the top of this thing as well.

Knowledge, History: 20 - Any of this ringing bells for Restlin?

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33]  d20+21=25 ;
Wednesday November 19th, 2014 9:34:33 AM

Garret calls out, "Hey, just a sec." He starts down the well, but Bosk hands him a rope before he heads down.

OOC:
I don't want to keep two threads going too much, but why not take a quick peek. If there's nothing out of the ordinary, Garret will just grab a handful of stones and head back up and join the others. Perception: 25.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Wednesday November 19th, 2014 2:13:59 PM

When the group starts to depart, Sesha looks distraught at the thought of leaving Garret too far behind. She tarries a bit behind, keeping an eye on the Halfling that she's known now longer than anyone else with whom she travels.

If it looks like they will be leaving him too far behind, she will ask the others to slow down or stop until her re-emerges.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20+19=37 ;
Wednesday November 19th, 2014 2:30:39 PM

ooc: Can we see into the well, or do we need dark vision?

As he lowers Garret down into the well, Bosk peers down into rhe darkness and looks for anything of interest. His keen, penetrating eyes picking up on the smallest details.

If the inside of the well is too dark to see down Bosk mumbles something under his breath and immediately feels a crawling sensation up his back. A moment later a scorpion crawls across his face and shakes it tail menacingly...a moment later it melds into his face...a new tattoo visable to all and granting him 60ft dark vision.

When Garret comes back up Bosk secures the rope around his waist, and the outside of the well using his grappling hook and climbing kit, and makes his way down the well to double check for anything that might have been missed.

Perception = 37
Dark Vision 60 ft

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20+14=26 ;
Wednesday November 19th, 2014 2:31:48 PM

climb check = 26

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 6/9 
Wednesday November 19th, 2014 4:42:21 PM

ooc: We're not leaving anyone behind. This business w/ Garret & the well is being ret-conned in.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+22=39 ;
Wednesday November 19th, 2014 8:10:45 PM

Beri flies over the Obelisk, looking for either signs pointing in which way the victors or the losers headed, and looking for anything indicating the location of another stone like the one that transported them over here.

ooc: are both groups of people humanoid? Are they the same race? Tecurii?

perception = 39

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Wednesday November 19th, 2014 8:35:41 PM

"maybe this isn't the Place the Tecuri live and is just another part of the Wold where they built Another city..""

The hot sandy desert with a pointy thing sticking out of it (Co-DM JonathanT) 
Wednesday November 19th, 2014 11:54:43 PM

DM JT: it would appear that the two groups have split up but actually the two threads are time-delay threads. I just want to move the story along. The well exploration happened while Restlin floated up and looked about, Katinka studied the outside of the well, etc. Technically, Garret and Bosk can also post anything they want to do at the obelisk as well.

Katinka takes her time studying the obelisk and the writings while floating up and down the 30' obelisk. She manages to decipher the stories and relates the to her friends. She's heard nothing of the people mentioned in the stories. The stone is not unusual other than it is in a sandy desert. Looks like granite. The shifting sands cover any tracks made by anyone fairly quickly. The tracks make by her friends are already being erased by the gentle breeze.

She does notice, from her height advantage, that there is a trail that runs through the sands and passes by near the obelisk. Going one way would seem to lead away from the desert, going the other way seems to lead into the desert.

Restlin confirms Tink's translations. Investigating the base of the obelisk he finds a little more of the story but only one level more before he finds the foundation block. The tip of the obelisk ends in a point common to obelisk. No bells ring in the mage's head other than the fact that the writing is in an old version of Common that is common to the ancient Woldian peoples.

Beri looks over the obelisk as well. He notices the same things both Restlin and Tink have pointed out but also points out that the images of the two races are not just humanoid but are human as best as the artists could depict. Since no images of Teucri exists, he has no way of knowing if they are Teucri or not. He also notes that the two groups are different in their dress and facial looks. The artists were very good and the weathering has not done much harm to the artistry. The most distinctive aspect is that the loosers seem to sport heavy beards, much like a dwarf's, and their armor and weaponry seems more sophisticated than the winners.

As Restlin points out, history is written by the winners.

Kyan puts the observations together and comes up with a brilliant deduction:
"Maybe this isn't the Place the Tecuri live and is just another part of the Wold where they built Another city..."

One way to find out. Explore! :)

Garret, with Bosk's help holding a rope, quickly slips down into the dry well. He inspects the pebbles down there but none have any runes on them.

Bosk waits until Garret climbs back out and goes down himself for a look. Due to the high position of the sun there is enough light to see at the bottom, although it is in some shadow. Good thing he did too. On a stone on the side of the well already in shadow he spots a block of stone like the one outside that contains a Teucri Rune. This one does not have a depression like the one outside, but the block of stone seems to be missing the mortar around its edges.


Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20+19=30 ; d20+19=30 ; d20+14=25 ;
Thursday November 20th, 2014 12:32:31 AM

ooc: I am having a hard time picturing what you described. It is a stone in the wall of the well that can be slid out?

The cleric carefully inspects the strange block to make sure it is not booby trapped. Assuming it is safe he carefully removes the stone and places it in his pocket and searches the area around, behind and under the stone missing the mortar.

Perception 30 to check for traps
Perception to check the well again
Climb check to exit well = 25

(If it was bright enough to see down the well can I assume my tattoo is still on my back? If not I will move it back there in 1 hour)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday November 20th, 2014 8:51:50 AM

Tink pauses to admire the obelisk "Fantastic construction to have not worn away with constant sand blowing against it"

"There. Can you see that? There's a trail there adjacent to the obelisk. One way goes into the desert and one away from it"

"Hey Beri, you're the one with the survival skills. Any idea which way is north? Or any idea what sort of weather we can expect? We probably don't want to get caught in a sandstorm"

Tink is far more at home in civilisation.

--------------------------
OOC: DC15 survival check - "Predict the weather up to 24 hours in advance. For every 5 points by which your Survival check result exceeds 15, you can predict the weather for one additional day in advance".
And "If you are trained in Survival, you can automatically determine where true north lies in relation to yourself."


Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 6/9  d2=2 ;
Thursday November 20th, 2014 1:44:55 PM

Restlin is also far more at home in civilization. Luckily, he brings it with him.

"I'm all for a way out of this desert, but we have no way of knowing which way we actually want to go." He pulls out a coin, flips it, says a silent prayer to Wardd, and catches it.

1=desert
2=not desert
Result=2

"Wardd agrees with me. Let's get out of this desert."

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32  d20+12=22 ;
Thursday November 20th, 2014 3:07:10 PM

kyan licks his finger as sticks it in the air as then rubs at the knee that got busted up by a trolls club once. "Hmm.. Weather will be (insert forcsst, Survival: 22)"

"And I think I agree with Restlin. let's keep out of the desert if we can."

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+17=30 ;
Thursday November 20th, 2014 9:03:39 PM

Beri's beak almost seems to smile... if that's possible. He flips around in the air once or twice and points to true north, an easy task for one with even basic training. He hears Restlin talking talking about the weather and makes a note in his mind on what the weather will be like for the next four days. Hopefully they won't be stuck in the dessert that long, but better to know if they should expect a sand storm or just scorching heat.

survival = d20+17=30

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Thursday November 20th, 2014 9:41:34 PM

Garret looks at the handful of stones he picked up at the bottom of the well and shrugs. He calls down to Bosk, "You see something else there?"

The hot sandy desert with a pointy thing sticking out of it (Co-DM JonathanT) 
Thursday November 20th, 2014 10:01:01 PM

DM JT with some answers:
I am having a hard time picturing what you described. It is a stone in the wall of the well that can be slid out?

The stones are quarried stones about a foot long, half a foot high and half a foot wide. Much like a big brick. Too big to pocket it unless it is magical pocket, but you won't need to do that.

Bosk's tattoo is still on his back.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Thursday November 20th, 2014 11:31:38 PM

Bosk will move / remove the stone and examine all areas of the stone and the area around it and the space under / behind it.

The hot sandy desert with a pointy thing sticking out of it (Co-DM JonathanT) 
Friday November 21st, 2014 12:59:38 AM

What Garret couldn't find the large minotaur does. Checking the area down in the well for traps does not reveal anything and fiddling with the stone block reveals that it is loose. He carefully pulls out the stone with the Teucri rune on it finds a secret compartment behind the loose stone. A little light into the hole reveals an oval stone much like the one used in the library. And like the one from the library, it also has a Teucri rune on it.

Bosk pockets the Memory Stone.

Determining which way is north, the faint trail leads deeper into the desert going east and the trail bends south and perhaps out of the desert.

Beri does not detect any imminent sand storm.

The IA so far have voiced their desire to leave the desert. The best bet would be to follow the faint trail south.

Whichever way they choose, getting out of the desert does not appear to be a simple afternoon hike.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=47 ; d20+19=35 ;
Friday November 21st, 2014 4:01:42 AM

Tink takes the canvas from her pack, and with a silver dagger cuts some small squares. She takes one of the squares and ties it as a bandanna around her nose and mouth.

"The endure elements spell - which I think we all bless Sesha for - should protect us from the heat. These will hopefully keep any sand or dust out of your nose and mouth. Could be a hindrance to us casters otherwise" She offers the square off-cuts to the rest of the party.

Tink makes a mental note that next time she is in civilisation she will purchase a pair of smoked goggles. They would really come in handy right about now.

"And if anyone does start to feel the heat, let me know. I can cast a Rose's Temp Control to get the temperature of something to around freezing. Probably won't last long, but might ease the strain a bit. That or I could summon some Ice Mephits to make us some snow cones?" she ends with a wink.

Once she has activated her ring again, she is then ready to take point. Flying 40ft over the ground and around 30ft ahead of the party, heading south along/above the trail.

Perception: 47 (Nat20)
Fly: 35

------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 6/9 
Friday November 21st, 2014 8:26:54 AM

Unless anyone says otherwise, Restlin will begin heading south, and hopefully out of this desert.

He also accepts Tink's canvas. He has a silk handkerchief or two stashed away in his pack somewhere, but this will likely breath a lot better in this heat.

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells  d20+6=21 ; d20+19=34 ;
Friday November 21st, 2014 1:33:04 PM

Bosk tells everyone of the memory stone was he comes up from the well and and they begin making their way toward the obelisk....

As Restlin attempts to leave the cleric places a large hand on his shoulder. While I know that it is habit for us to follow our hunches, perhaps we should think this one out a bit more. How about we see which direction has the trail fading and which direction is more clear. That will let us know what ever we are following is in that direction. I think it would be better to follow what ever made the tracks than head in the direction the trail is fading and hope to get lucky

The Horned Cleric quickly scans the sand in an effort to determine what direction the trail leads.

Survival = 21
Perception = 34

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 6/9 
Friday November 21st, 2014 1:46:22 PM

Restlin looks up at his friend. "Hunch smunch. I'm doing what the coin told me to do." He holds up a coin. Maybe it's the one he tossed, maybe it's not. He's not sure.

"But if you want to look around first, I'm not in the business of telling scary minotaurs what to do!"

Bosk AC: 33/16/29 (Haste added) CMD:27 HP 104 of 115 Bear's End (92 of 103) Spells 
Friday November 21st, 2014 1:52:33 PM

First lets see if your coin was sending us towards or away from the thing making the tracks. We can discuss the scary minotaur thing later. Bosk says with a smile that shows a little more teeth than normal as he scans the terrain.

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33] 
Friday November 21st, 2014 6:36:16 PM

"Nice find there, Bosk!"

When the group starts to head across the sand, Garret looks around, then bends down and picks up a handful of sand. He looks at it carefully, then lets it fall between his fingers to the ground.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Sunday November 23rd, 2014 10:12:00 PM

Don't we now have a memory stone, and a pace to put that stone? Do we have a compelling reason to make a long, hot journey and then backtrack instead of out now?

Ooc: posting from my phone, pardon any typos

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday November 24th, 2014 4:31:46 AM

"It's a fair question, Beri. However we only just got here - wherever 'here' is. If an original Teucri memory stone brought us here, and its a place that even the scholars of Hook have never been, then it probably warrants a little more investigation. And though I don't want to worry folks, come nightfall it will be interesting to see the constellations. For all we know we could be on a different plane, or even another planet. All speculation though"

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 6/9 
Monday November 24th, 2014 1:47:04 PM

"What do we have to gain by leaving now? No no, we're going to follow this path."

Restlin doesn't appear to consider it further.

The hot sandy desert with a pointy thing sticking out of it (Co-DM JonathanT) 
Monday November 24th, 2014 6:07:52 PM

Katinka cuts a piece of canvas into squares to use as bandannas for her and her friends to keep the sand and pesky gnats away from their noses and mouths. She informs her friends that if anyone starts to overheat, she can cool things down a bit for a short while.

Taking to the air and 40ft up, she heads south along the vague path ahead of the IA and invisible.

Restlin leans towards leaving the desert as well and accepts Tink's makeshift bandanna.

Bosk reveals the discovery of a Memory Stone. He prefers to see which way is less travelled
and take the most travelled direction. The trail looks well worn where the sand has blown away leaving hard packed earth. Neither direction offers a 'less traveled' look. Odd prints of many four legged animals can be seen in the hard packed dirt. By their shapes, they appear to move in both directions.

Restlin informs Bosk that the toss of a coin made the decision for him and, if Wardd is to be trusted, it points away from the desert.

Garret congratulates Bosk on his find. Traveling on the ground, Garret has the opportunity to pick up a handful of sand an let it sift through his fingers. The hot breeze blows the sand towards what may be the center of the desert.

Beri poses the suggestion that, now with a Memory Stone and a place to put it, maybe they could avoid the desert altogether and zap out of there.

Katinka points out that they just got 'here', wherever 'here' is, and they should at least spend some time looking around. She figures that come nightfall she may be able to tell if they are still somewhere on the Wold or on some other plane by studying the stars.

---------------------------------

The IA have decided that trying to find their way out of the desert is their best option and head southwards following an old but well used path of packed dirt that winds its way through the sands. As the wind blows, the trail comes and goes and it takes some effort to remain on it.

Survival DC20 to stay keep from loosing the trail.

The day comes to and end as the hot sun begins to set. What the night will offer only time will tell. It isn't hard to find a camping spot. The IA can just stop where they are and camp. The gnats still follow the IA and a strange rash appears on exposed skin.

For those with armor: Armor will need to be removed and cleaned at least once a day to remove accumulated sand in areas where you don't want chaffing or suffer a Dex of -1.

A Heal Check DC13 will reveal the source of the rash.

The night comes clear as a bell with stars shining bright as ever. Whoever has the appropriate Knowledge of the constellations: Highlight to display spoiler: {The constellations appear to be the same ones you are used to seeing in the Woldian night sky. So a good assumption is that you are still on the Wold, and even still on the Southern Continent.}

The night, at least, is cool and the breeze changes direction.

DM JT: set up watches, cook dinner, make sure you have enough water, etc., for tomorrow... :)

Garret Goodbarrel [AC:37/33/31 HP:112/112 Ki:11/13 CMD: 33]  d20+10=18 ; d20+9=19 ;
Monday November 24th, 2014 6:52:29 PM

Garret says, "Hey, are you sure you are following the trail up there?" (Survival 18)

He looks down at the rash on the back of his knee, "I don't remember seeing that there before" (Heal: 19)

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32  d20+12=23 ; d20+3=13 ;
Monday November 24th, 2014 7:00:03 PM

"no... You want the actual trail, over here" Kyan says, gesturing to the correct path. (survival 23)

he scratches as the part where his gauntlets meet his bracers. "Hmm.. A rash.." (heal 13)

looking over towards Restlin he jerks a thumb at his pack. "we doing that rope trick thing for the night?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=36 ;
Monday November 24th, 2014 8:13:51 PM

The day just goes on and on. Never having studied tracking or trails during her education, Tink has to constantly look over her shoulder at those more inclined to such things to give her guidance. Tink will cast Toro's Taur Try (Centaur version) on Kyan as many times during the walk as he wishes, giving him a +2 bonus on Survival checks.

"That's a nasty rash you are getting there, Kyan. I don't profess to be as knowledgeable as the master cleric here - " she nods towards Bosk "- and have no idea how to treat it or how bad it will get. But I can cast a prestidigitation spell to clean your armor up a bit if you like? Remove some of that build up sand?" If given permission, she will do so, and offer to do so for anyone else wearing armor.

But at the end of the day there was little excitement. No meeting the Teucri today. Tink looks up at the forming night sky intently. "Hmm... the stars are where they are supposed to be. See, there's the Pebble. If we are to be finding the Teurci then why are we still in the Wold? I'd have thought we'd be transported somewhere other than the Southern Continent. Perhaps that portal was just a red herring?"

(Skill checks:
Survival - Being untrained in survival Tink can't hit DC20 ever :)
Heal: 15 - Take10
Knowl Geography, Nature, & The Planes: All 21 - Take10 - Is Tink able to discern the date? Just curious if perhaps we've moved in time rather than place
Perception: 36
)

The hot sandy desert with a pointy thing sticking out of it (Co-DM JonathanT) 
Monday November 24th, 2014 8:29:28 PM

DM JT quick update for Tink:
Knowl Geography, Nature, & The Planes: All 21 - Take10 - Is Tink able to discern the date? Just curious if perhaps we've moved in time rather than place
Perception: 36)


According to the lunar cycle, you've not advanced in Time. That is, the lunar phase is just what it would be that night if still in Hook City. The constellations are offset by a little, but that's what would be expected on some other part of the Southern Continent some distance from Hook City.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday November 24th, 2014 8:53:19 PM

OOC: Thanks JT! Hmm... the DMs are being tricksy. Where are the teucri?

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 6/9  d20+7=12 ;
Monday November 24th, 2014 9:05:13 PM

Restlin is so ready to call it a day. Gripping Shiny, he summons a secure shelter for everyone to sleep in.

He looks back at Kyan and grins. "We've stepped things up a bit since the old rope trick days, I'm happy to say. Bunks inside may be a bit small for our scary minotaur here," he quips while slapping Bosk in the back, "but it beats getting eaten by gnats."

Idly, he begins scratching at a rash on his cheek. "What's this, then?" (Heal check 12 - Restlin has no idea.)

He listens to Tink reveal what the stars are telling her. "We had no idea what we were getting into, and we have no idea what we've gotten ourselves into. At least we can teleport home if we're still in the Wold. Anyway, if we're done star-gazing, we should rest. Shoes off at the door people, no need to track in sand. There's an unseen servant in there who can clean your armor out for you."

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20=10 ; d20+17=32 ;
Monday November 24th, 2014 10:30:13 PM

The druid flies along, trying to keep his friends under the shadow of his wings. The journey is long, but a little magic has managed to keep them hydrated and comfortable. At the end of the day some of the others seem to have rashes on their exposed skin, beri does his best to diagnose the cause but avoids changing into something with skin until the cause is determined

Heal =32

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday November 25th, 2014 2:56:48 AM

"You know, I'd been thinking of learning the Mage's Magnificent Mansion spell eventually, Restlin, but this is nice. If you want to push two bunks together Bosk, I'll be comfy on a chair by the desk"

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=24 ; d100+2=65 ; d20+22=28 ; d100+8=59 ; d100+22=112 ; d4=1 ; d4=2 ; d4=4 ; d4=3 ;
Tuesday November 25th, 2014 9:39:48 AM

Sesha is fairly impressed with the spell. All her magic had pretty direct utility, but she had never fathomed that there was magic created for the sake of luxury.

Sesha herself casts a few spells. She figures if her Mage Priest is making the house, she can make the food.

First she performs two castings of Goodberry, and comes up with 10 berries.

"These are pretty tasty, and we've gone over them before. They'll last 11 days, and also perform some healing. If we get separated, they can sustain you very well before digging into your rations."

She splits them among her companions, excluding herself.

Last, she begins the only semi-luxury spell she knows, a casting of Heroes Feast, extended with her metamagic rod.

It doesn't take long for fine scents and smells to begin emanating from Pot-pot, where she is focusing the spell. 10 minutes later, she is ladling out large portions of stew, pulling loaves of bread, and supplying everyone with a honeyed mead.

"Eat and drink all you want.", she beams.

"You'll feel better after having done so. The effect will last well into tomorrow night!"

Heroes Feast: You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over.

Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 (+6) temporary hit points.

The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (18 hours, extended)


Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 6/9 
Tuesday November 25th, 2014 10:26:57 AM

Restlin beams at the feast. "Babe, this is fan-freaking-tastic." He wastes no time, starting with the mead and working his way down the table.

He motions to Beri with a loaf of bread. "Hey, remember the first time we holed up in that rope trick spell during the hurricane?" He turns to the rest of the group. "There was this assassin that killed a lot of our friends and a dozen or so perfectly good prostitutes. Slipperiest son-of-a-biscuit I've ever gone up against. He almost got away before Wyarr punched his chest in. Of course, then we found ourselves on the coast as a hurricane came in, so we climbed into this inn, got up on the roof, and cast rope trick to escape for a few hours. The whole inn was gone when we came out. Did a real number on nearby Heranmar too..."

Restlin can be counted on to chat & tell stories. As actual darkness falls, he'll light the fire & ask if Sesha has any marshmallows in that pot.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d8+6=13 ;
Tuesday November 25th, 2014 11:12:37 AM

The party gains 13 temporary hp from the feast.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20=8 ; d20=16 ; d20+4=20 ; d20+4=6 ;
Tuesday November 25th, 2014 11:50:50 AM

ooc: Will a prestidigitation cantrip keep our armor clean?

As everyone enters the magical shelter Bosk tries to go through everything the group has learned. Has anyone ever heard of the Yngvardians and the Gaeli or this battle? Or does anyone recall a desert in the Southern Continent? This might be a bit of a stretch, but remember when we learned the Sargrass caught fire? Is it possible this is what the Sargrass looks like without the grass?

The cleric begins taking out his cooking utensils when Sesha produces a large banquet...so much for the mundane aspects of travel. Bosk begins cleaning his armor when he has an idea, Could we use a Prestidigitation Cantrip to keep our gear clean? It would make things a little more comfortable.

Knowledge Nature = 8 to identify that could indicate the group;
Knowledge Geography to determine location 10 (16, but untrained is capped at 10)
Knowledge History to recall the Yngvardians and the Gaeli or the battle = 20
Heal Check = 6

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 85/96 (Spells) Luck Points: 6/9 
Tuesday November 25th, 2014 12:34:51 PM

There's an unseen servant around as part of secure shelter. It can clean our armor.

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Tuesday November 25th, 2014 8:22:51 PM

Garret scratches his arm as he looks around the "tent" for the night. "This sure is something. Usually I just lie down when I'm done walking and sleep there, but I think this will be just fine! Thank you!"

When Sesha create the massive feast, Garret grabs a loaf of bread and shoves it in his mouth. Then he holds out a plate for some stew. He grabs a large mug of ale and heads for a soft seat.

The hot sandy desert with a pointy thing sticking out of it (Co-DM JonathanT) 
Tuesday November 25th, 2014 11:44:47 PM

The IA find a nice spot to set up camp, which has little in common to 'camping out', with tents that come with an invisible butler and a huge feast produced from an old cauldron. Only thing NOT comfortable is the latrine, which apparently lacks a spell similar to Secure Shelter. The IA just have to relieve themselves the old fashioned way. Did someone think of toilet paper?... oh well, Prestidigitation will work, for those who can cast it.

With some luck, Beri remembers in some obscure papers about life in a desert that one thing that seems near impossible to escape, other than the heat and the sand, is the Sand Mites. They travel on sand kicked up by travelers or the wind and thrive on living flesh. Their 'feeding' leave rash-like markings on the flesh that get very itchy 24hrs after infestation.

Bosk finds that Prestidigitation spell cleans the clothing and armor from sand just fine.

The effects of the Heroes Feast seem to take care of the Sand Mite rash problem, for today.

The IA swap stories of their past adventures while they partake of the feast and watch the night sky unfold with it's millions of stars. If there were fuel for a fire and something called 'marsh mellows', they could sit and roast that squishy delicacy and sing a song about some guy named Michael that rowed a boat to shore.

Bosk ponders about the peoples mentioned in the obelisk, the Yngvardians and the Gaeli, but has no luck digging into his memory for any mention of such people.

DM JT: for knowledge of Sargrass, has any IA member been there? Let me know 'in character' what you know of Sargrass and I can answer Is it possible this is what the Sargrass looks like without the grass?

---------------------------------------------------------------

The night passes uneventfully. No sounds of roaring lions or other nocturnal beasts are heard and those on watch are relieved in order without any incident. The breeze stops at some point after midnight and all lies still.

Dawn arrives with a pink glow on the horizon and a cool chill in the air. Refreshed from good food and a good night's sleep, the IA pick up the trail again (Survival DC20 to find the trail again).

about mid morning, just as the sun's heat starts up the breeze again, those flying spot, on the other side of a 30' high sand dune and perhaps a couple miles away, what appears to be a stone building protruding from the sands. It even looks like a smattering of pale, square, mushrooms dot the sands next to it.

Perception DC25: Highlight to display spoiler: {Through the heat distorted air one can pick out a square stone building of good size with a smattering of smaller square tents set up next to it.}

This anomaly does not appear to be on the trail you've been following.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+22=28 ;
Wednesday November 26th, 2014 1:41:48 AM

the sargrass plains? That was a crazy place! That's where I first became interested in druids. We traveled with Alistair hunting down that witches coven. The Manfri were very nice, crafted Duke armor for us made from grass, and Bosk got some fine wine. It was crazy how hit and dry that trip was.

The next day Beri flys along in his airy, fleshless form. When he spots something of in the distance he flies down and discusses a possible detour

Perception=28

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday November 26th, 2014 8:19:40 AM

ooc: Can Bosk command his tattoo to kill the mites on his body?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=30 ;
Wednesday November 26th, 2014 8:29:37 AM

Tink is happy to translate for Beri and can only trust in Kyan's abilities as a tracker that he will direct her to the right path to follow. Beri's report coincides with what she has seen also.

"There's a building in that direction. Looks like a few tents around it too. Worth checking out you think?"

Perception: 30

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 109/96 (Spells) Luck Points: 6/9 
Wednesday November 26th, 2014 9:02:00 AM

Restlin awakes in high spirits, as usual. He prepares his spells, sees if anyone is providing breakfast, and gets ready to move.

Pulling out his extend rod, he recasts mage armor. He then casts overland flight, deciding he'll hang up with Tink away from those mites.

When they reach the buildings. He takes a good look (Restlin cannot fail that perception check). "I can't imagine why we wouldn't check them out. Tink, could you scout them out first? I can fly and be invisible, but I learned the hard way that doesn't mean I'm being quiet."

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=42 ; d100+20=39 ; d20+22=41 ; d100+18=100 ;
Wednesday November 26th, 2014 7:12:53 PM


Sesha, still feeling well from the Heroes Feast for supper, rolls out of bed with a smile. Gathering her items, she considers the day ahead and casts a Barkskin spell, just in case of trouble.

Following Restlins example, she also casts an extended Flying Broom, which benefits from a surprising surplus of ley magic. Not one to question a good fortune, she climbs on her broom and heads airborne.



Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Wednesday November 26th, 2014 7:15:07 PM

"Well Huh. Now we're camping in style." kyan says about their accommodations and food.

In the morning he owes out In the direction indicated. "might as well have a look"

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Wednesday November 26th, 2014 7:16:05 PM

Garret wakes up and stumbles outside to relieve himself. He looks around and notices the desert is pretty much the same.

He follows along as the group heads out. When the news of the building and tent is shared he says, "Oh, but that's over there, you say? I think the trail leads over this way. But I do like the idea of Tink going ahead to scout it out for us, if you're up to it."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=35 ; d20+19=37 ; d20+37=57 ;
Wednesday November 26th, 2014 8:11:11 PM

"Ok, stay close. Restlin and Sesha - you two can see me when I'm invisible. If you see me panic, well, that would be the time to come running"

The only problem is, considering how stealthy Tink can be, the others might have difficulty seeing her at all.

She flies towards the tented area.

Perception: 35 + Arcane Sight + See Invisibility + Dark Vision + Detect Scrying
Fly: 37
Stealth: 77! (Rolled 57 + 20 Moving Invisible + Hide in Plain Sight + Misdirection)


------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday November 26th, 2014 8:52:24 PM

Bosk recalls his time in the Sargrass...the strange animals and large flat plains. He recalls the giant druid trees, local tribes and the mysterious manfri who created his sword and armor. He recalls how hot it was and the way his fur matted down and the variety of insects they encountered. He strains his mind as he tries to picture the land a desert after the grasses burned away...

When the discussion turns to buildings in the distance Bosk looks back down towards the path...Before we get carried away, does anyone have a way of making sure we can track our way back to this path or the well when this is all done?

The hot sandy desert with a pointy thing sticking out of it (Co-DM JonathanT) 
Wednesday November 26th, 2014 11:33:29 PM

Bosk asked 'Can Bosk command his tattoo to kill the mites on his body?'

DM JT: which tatoo would that be?

As they travel the next day, several members discuss their adventures in the Sargrass. One mentions having heard the Sargrass catching fire and wonders if this could be the result.
It would take a catastrophe of immense proportions to change the Sargrass into a desert like this. Even if a fire burned the entire Sargrass area, it would take decades of drought to prevent the grass from growing again and the land turning into a sandy desert. Thus it is not likely that this is the Sargrass.

Then, about mid morning something appears that breaks the monotony of the sand dunes. The IA stop to discuss their new finding, a stone building with some tents erected next to it. They discuss checking it out but also how to find their way back to the trail.

Katinka, Restlin, Beri, and Sesha are flying but only Katinka feels she can successfully scout out the strange stone building unseen.

The building is a couple miles away off the path, do the IA follow at a distance while Katinka scouts it out? if the IA do follow at a distance, how close do they approach the building, 100 yards? 200 yards? 50 yards?

Meanwhile, Katinka scouts the area: Highlight to display spoiler: { The stone building is square in shape. As you approach, you see a number of humanoids going about digging around the building. It is quite clear much sand has been removed from around it. Along with the diggers, there is the standard foreman that stands around giving orders.}

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday November 27th, 2014 12:30:12 AM

Ooc: holiday in the US so we may want to hold of acting until Friday in case people are out.


Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Thursday November 27th, 2014 7:11:41 AM

Garret nods as Tink heads off for the building. He takes a bite out of a large turkey leg that he kept in his pocket from last night's feast. He says, "I suppose we should at least head off in her direction in case she needs help, but can we leave something here so we can find the trail again? Something large?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+22=40 ;
Thursday November 27th, 2014 9:53:57 AM

OOC: Forgot to do my role for my Weave Elements spell since its a new day: 40. 2 powers again

Tink holds her ground, content in the belief that she hasn't been spied yet. She sends a message spell back to the group, targeting everyone.

"There's a number of humanoids ahead digging around a building. I can also see a Foreman. Once you guys are closer to back me up I'll edge closer."

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 109/96 (Spells) Luck Points: 6/9 
Thursday November 27th, 2014 3:18:43 PM

"We've got your back, Tink."

How are these guys situated? How close can we get before remaining unseen is unlikely? Are there any flags or standards being flown?

If Tink can't get up there without going more than 100' ahead of us, Restlin will suggest she return and that they investigate as a group.

The hot sandy desert with a pointy thing sticking out of it (Co-DM JonathanT) 
Thursday November 27th, 2014 6:17:55 PM

DM JT: to answer Bosk's Tattoo question:
From the Avenger class - As a free action, a crawling tattoo can return to the avenger if they are touching, which cures all of its damage.

I think 'damage' here refers to the physical damage to the Tattoo. As the Tattoo, while out and about as a 'familiar' can be attacked and 'killed', so to speak.

Was this what you were referring to?

The hot sandy desert with a pointy thing sticking out of it (Co-DM JonathanT) 
Thursday November 27th, 2014 6:24:58 PM

DM JT:
Once over the big sand dune, there are several smaller sand dunes, from 5' to 10' in height to cross to get to them. A careful party could cross these and keep hidden, if they are lucky (Stealth checks), until about 100 yards away. Once past that last little dune, it's clear open sand to the building and tents.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=40 ; d20+19=22 ; d20+37=52 ;
Thursday November 27th, 2014 8:51:12 PM

Tink messages back any requests for information - such as those questions asked by Restlin.

The bright desert sun is not going to help her Hide in Plain sight ability, but it's something she is prepared to risk while invisible. At least flying she is not leaving any footprints.

As the others draw near, Tink will keep them within 100ft behind her, and slowly progress closer to the humanoids.

Perception: 40 + Arcane Sight + See Invisibility + Dark Vision + Detect Scrying
Fly: 22
Stealth: 72 - (Rolled 52 + 20 Moving Invisible + Misdirection)

------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday November 27th, 2014 10:15:20 PM

Tink, from your vantage point, what's the safest point to approach from to avoid being spotted? Do they look prepared for a fight or do they look like they are just trying to work?

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+12=25 ;
Friday November 28th, 2014 5:42:00 PM

Bosk follows the group, doing his best to keep out of sight until the group is ready to make their presence known. He waits patiently for more information from those flying overhead, and contemplates casting the spell himself...but knowing his spell doesn't last as long as the flying spell cast by the others he decides it best to wait until the group is closer to their destination before casting it himself.

Stelth Check = 25

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 109/96 (Spells) Luck Points: 6/9 
Friday November 28th, 2014 6:46:19 PM

Checking in!

The hot sandy desert with a square stone building sticking out of it (Co-DM JonathanT) 
Friday November 28th, 2014 7:56:59 PM

The IA take to stalking the stone building in the distance. Over dunes of sand they go, as stealthily as they can, and with Tink's help from above guiding them from dune to dune, they approach within safe hiding distance, about 100 yards.

The intervening space, all around, is flat sand up to the building. There is a pile about 100 feet away where workers are dumping buckets of sand, but unless invisible, not a good option.

The humanoids are removing sand from the building and seem to be about finished. They appear human and carry weapons despite their digging work and stripped down to pants due to the heat.

There are no banners or flags to indicate any affiliation.
A closer inspection for better details may be called for but it is evident they are not on a boy scout outing.

Approaching invisibly is always an option, but leaves footprints and stuff. Flying invisibly, Katinka can avoid footprints. There's always the risk of a sneeze, or fart, or other weird things, but hey, risks are fun. :)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday November 28th, 2014 11:48:39 PM

Ooc, how well armed are the workers? And how many do we see? Just trying to judge the danger in approaching.

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33]  d20+21=26 ; d20+22=35 ;
Saturday November 29th, 2014 9:40:02 AM

Garret peeks around the edge of the dune (Stealth: 26) and looks closely at the workers near the building (Perception: 35). He is trying to see if he can tell what's going on. Are they uncovering the building? Are they digging a well? Are they making sand castles or burying someone and making a female dragon figure over them? Are they working on one wall or the entire building?

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Sunday November 30th, 2014 8:22:57 PM

kyan waits on the far edge of one of the dunes well out of sight of the workers, but so where he can't see them. he waits for a signal to move on

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Sunday November 30th, 2014 9:08:18 PM

Bosk waits out of sight until those scouting ahead give some signal or indication as to what they plan to do.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday December 1st, 2014 12:21:32 AM

"I think we should just approach them and act friendly. If they mean us harm, we retaliate, but we should give them the benefit of the doubt first." Tink messages the rest of the group. "I can go say hello on my own first, if you like. I trust you all to jump in should things get messy"

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 109/96 (Spells) Luck Points: 6/9 
Monday December 1st, 2014 7:51:27 AM

"I agree, Tink. We're capable of holding our own. Let's just put on our happy faces and see if they're friendly."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday December 1st, 2014 8:53:08 AM

With the nod from Restlin, Tink drops her invisibility and approaches the diggers with a friendly wave

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 109/96 (Spells) Luck Points: 6/9 
Monday December 1st, 2014 9:29:05 AM

Restlin's right next to Tink when she approaches. He's the friendly sort.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday December 1st, 2014 11:37:30 AM


"She isn't going alone."

Sesha directs her broom and follows Katinka and Restlin, doing her best not to appear nervous. She holds her back straight and projects confidence, whether or not shes feeling it right now.



Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33]  d20+21=27 ;
Monday December 1st, 2014 9:01:01 PM

Garret hangs out to the side (downwind) and tries not to be completely obvious (Stealth: 27).

The hot sandy desert with a square stone building sticking out of it (Co-DM JonathanT) 
Monday December 1st, 2014 9:20:49 PM

DM JT errata: (this is what happens when you go by memory and not the notes.)

DM wrote "They appear human and carry weapons despite their digging work and stripped down to pants due to the heat."

It should have read "They appear human and carry weapons and their metal armor shines in the sun despite the heat and their digging work."

DM JT IC:
Up and down 10 and 20 feet dunes the IA make their way to the last dune before the open space to the square stone building. Kyan ops to stay back one dune, so it's down 10 feet of sand and up 10 feet of sand (difficult terrain) to the rest of the ground party.

Garret peeks over the last sand dune and spies out the activity. The diggers carry buckets of sand from inside the building and dump it in a pile some 50 feet away on the other side. They wear breast plate armor and carry longswords strapped to their backs.

This is no pick-nick. There are even a few guards patrolling around the tents and building.

In the few moments you watch it looks like there's around 8 between diggers and guards, plus one that appears to be in charge.

Katinka suggest a friendly direct approach, albeit, on guard, of course. She plans to go on ahead alone.

Restlin agrees that they should first try the friendly approach and the two head off towards the diggers.

Sesha joins the group and follows alongside on her broom.

DM JT: are Tink and Restlin walking or is Restlin floating and Tink flying pulling Restlin along?

---------------------------------------------

By the time the three make it to the bottom of the last sand dune and start heading across the 100 yards of open sand one of the attentive guards see the three and shouts out to his fellows. Buckets are dropped and the diggers scurry towards the guard, who, now joined by the others, points to the incoming trio.

By the time the trio reach half way (50 yards - 150 feet) a line of warriors are lined up facing them, shield to shield, although no weapons are drawn. The one that seemed to be in charge is joined by three others who where in a tent a little bigger than the others.

They seem to be waiting for the three to approach a little further.

DM JT: map will be in next post.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=37 ; d20+11=26 ; d20+15=33 ;
Monday December 1st, 2014 11:36:42 PM

OOC: Tink has lowered her flight to be around 3ft off the dune surface. Being a Halfling that should put her at about eye level with a human. She's happy to drag ol' Restlin with her :)

"Hello there!" Tink raises an empty hand in greeting and hovers in place "My friends and I are a little lost at the moment. Might I approach to talk? We mean no harm" If the men signal for her to approach, she will do so. She doesn't know if they even speak the same language as her, so does her best to use body language to appear 'friendly' (Diplomacy: 33). She is holding a buckler, but carries no visible weapon.

Tink will keep her eyes peeled for some indication as to who this group might be. Are they all human? Are they all male? She does recall reading in her studies that the Teucri were an all male race. Are there any banners or insignias on the armor she might recognise? Any holy symbols? She may be 150ft away now, but once she hits 120ft her arcane sight will kick in.

Perception: 37
Knowl Nobility: 26 - To discern who these people may follow


------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 109/96 (Spells) Luck Points: 6/9  d20+11=29 ;
Tuesday December 2nd, 2014 7:59:56 AM

Restlin is on foot, but overland flight is still active.

His hands empty, Restlin approaches with Tink and Sesha. He takes a moment to admire Tink's diplomacy. Following her lead, the wizard does his best to look non-threatening (not a hard thing to do for the boy wizard).

Diplomacy, aid another: 29. +2 to Tink's roll.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+20=28 ;
Tuesday December 2nd, 2014 10:30:01 AM


Sesha, though her spell is still active, drops next to Restlin. She realizes how this might look, three flying adventurers approaching out of the sand. She slides off her broom, holding it tight in one hand while she takes Restlins arm with the other.

Perhaps a bit of public affection could help them seem less intimidating?

Diplomacy - Aid another: 28

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday December 2nd, 2014 1:39:11 PM

Looks lie they are going to make contact. Should we back them up, or let them try talking first? Immediately Bosk begins calculating the distance between himself and the fliers. As far as diplomacy goes, the minotaur tended to feel like a bull in a china shop...but when things took a turn for the worse he always found intimidation an easier skill to utilize. Perhaps it was that he tended to tower over his foes, even other minotaurs, and his bastard sword as as long as a man.

Stay close to me. If we need I can dim door over to them. he whispers to the others.

ooc: How far away are those walking from those who are flying?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday December 2nd, 2014 8:46:48 PM

check...

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday December 2nd, 2014 9:24:56 PM

I'll raise...

Oh, I forgot to mention a held action to cast that spell if things turn bad.

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Tuesday December 2nd, 2014 9:41:16 PM

Garret stays close to Bosk, prepared to appear just behind the fellow if they happen to be enemies.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday December 2nd, 2014 11:27:02 PM

Beri hovers above Bosk and Garret, doing his best to fly in graceful, non-threatening manner that will put the people at ease.

ooc: sorry, travel issues, I'm back now
also, what are the shields made of?

A visitor's welcome to remember (Co-DM JonathanT) 
Wednesday December 3rd, 2014 12:00:35 AM

By the time the three diplomatic missionaries reach 150' away from the tents, a line of warriors form up, joined by their leaders.

DM JT Note: Dg - warriors, DG - leader types
The 'leader' types are distinguished by their military behavior.


Katinka, 'walking' on air some 3' up hails the digging party and extends the hand of friendship by explaining they are lost and requests that they "approach to talk? We mean no harm"

She does her best to not appear threatening in any way possible.

From 150' away she notices: Highlight to display spoiler: { DG1 seems to be making hand motions typical of casting spells, however he's too far away and obscured by the front line to determine what. So far nothing visible is
noticed.
}

She does not notice any symbols that may indicate who they follow. There are no banners or flags.

Restlin keeps his Overland Flight active but has his feet on the ground and Sesha right next to him, even holding his arm romantic-like to convey an even less threatening stance.

Bosk stays back behind the last sand dune and holds his Dimension Door spell handy just in case things take a downward turn.

Garret clings next to Bosk so he can be whisked up by the minotaur if Bosk activates his Dimensin Door.

While Bosk, Garret, and Kyan try to stay out of sight, Beri maintains his flight and tries to circle non-threatening like, an odd clump of cloud floating around in a desert where the last could seen by anyone in over a hundred years or so.

----------------------------------------------------

Katinka's voice carries loud and clear across the intervening space, the light breeze not hindering it's effectiveness one bit. However, despite the monumental attempt at being nice and friendly, a reply, in Common with a heavy accent, is shouted back by DG2.

"Go away you Scumbags! Keep your flea-infested, scab ridden, filthy, stinking, hairy armpits, far away from here! Go rot in the desert where you belong, you beetle droppings!"

DM JT Note: Google drive has change I'm having trouble figuring out their idiocy. I'll have a map up when I figure out how to do it. :(

A visitor's welcome to remember (Co-DM JonathanT) 
Wednesday December 3rd, 2014 12:21:00 AM

Map: Digging Party

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 93/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=29 ; d20+21=35 ;
Wednesday December 3rd, 2014 2:55:10 AM

Well, at least they speak the same language.

"I say, that's a rather rude way to greet people you've never met before. True, we are a bit smelly from our journey in this desert though. Who exactly do you think we are? My name is Katinka Hushfoot. I've travelled here from Hook City. Perhaps you've heard of it? Magical place built by the Teucri?"

Tink flies 35ft closer with her hands still raised and a smile still on her face.

But she is no fool. She is mentally preparing to defend herself

Perception: 29 + See Invisibility + Darkvision + Arcane Sight
Spellcraft check to ID any spells being cast/auras: 35
Readied standard action: IF an attack is made against the party either via spell or weapon, cast Wall of Force midway between Tink/Sesha/Restlin and the DGs as an invisible Wall to protect the party. The Wall will be 60ft wide and 20ft high and invisible. Clearly visible to Tink, Sesha and Restlin however :)



Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Wednesday December 3rd, 2014 5:56:59 AM

Garret whispers to Bosk, "Hey, they don't want us here. We don't really want to be here. I think we should just move along. Do we really want to fight over a pile of sand?"

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 109/96 (Spells) Luck Points: 6/9  d20+22=28 ; d20=19 ; d20=5 ;
Wednesday December 3rd, 2014 8:44:01 AM

Restlin has decided that he doesn't much like these folk.

Those diggers may be forced labor, though. He's not keen on the idea of dropping any magic on the area that might hurt them. For the meantime, he'll let Tink talk and instead focus on the unarmed diggers, trying to see if they're innocents being exploited, or just more jerks who are better with shovels than swords.

Sense motive - 28: Are the diggers acting like forced laborers, or are they also appearing hostile.

Readied action: If those folks make any hostile moves, AND the diggers appear to be bad guys too, Restlin will cast black tentacles around where DG1 and Dg4 are, capturing DG1&2, plus Dg1-4.

If they make hostile moves AND the diggers don't appear to be bad guys, he'll cast stinking cloud instead.

CMB for black tentacles: 34
Fort save DC for stinking cloud: 26

AC is 18/11/15 this round.

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Wednesday December 3rd, 2014 9:23:05 AM

kyan stays hidden, but pulls out his bow and readies an arrow. he will scoot up to just under the lip of the Dune so he's still out of sight, but is just a few steps from being able to have a line of sight to the party.

Sesha [AC 24 /17 Touch/23 Flat] | HP 110/110 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Wednesday December 3rd, 2014 12:27:30 PM

Sesha furrows her brows, and lifts her arm for a second, checking for hairy armpits. Satisfied, she assumes they were talking to Garret. Or maybe Katinka? She knew Halflings had hairy feet. Maybe their armpits were furry as well?

She'd have to ask later.

For now though, she shakes her fist at the men and stamps a booted foot in the sand, which of course, doesn't make half the sound she wants it too.

"Who are you calling flea-bit and scabby, you shovel wielding peasant-labor! We were being nice and you start flinging insults!

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Wednesday December 3rd, 2014 7:16:01 PM

Garret shifts his weight from one foot to the other, waiting to see what will happen next...

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday December 3rd, 2014 7:45:59 PM

Bosk maintains his position with a held action to Dim Door over in case of trouble.

(Sorry for the short post. I am travelling to my inlaws.)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday December 3rd, 2014 9:59:34 PM

Oh, a small group of friendly travelers, we should threaten them and call them names... it's guys like this that make me wish I could shoot lightning bolts at them... *sigh*, I suppose that's the curse of being one of the good guys
Beri continues to fly above Bosk and waits to see if the irritating man with the inflated ego starts an unnecessary fight with his friends... what he wouldn't give for Liontaru's golden tongue about now.

A visitor's welcome to remember (Co-DM JonathanT)  4d8=25 ; d4=4 ;
Thursday December 4th, 2014 12:43:13 AM

DM JT: I thought I corrected my first description of the diggers. They all wear armor despite the heat, breastplate armor. When they formed up, they had grabbed shields that were stacked in easy reach (you didn't see them due to the tents). None look like peasants or forced labor.

Katinka tries to be classy in her response to the verbal abuse and introduces herself while moving forward 35' with a smile. Now close enough for her Arcane Sight to be effective, she sees magical auras surrounding DG1, DG2, DG3, and DG4. For more specifics on the auras, she'll need to concentrate (Standard Action) on each.

Despite her friendly reply, she casts and holds a Wall of Force.

Garret whispers to Bosk "Hey, they don't want us here. We don't really want to be here. I think we should just move along. Do we really want to fight over a pile of sand?"

Good point. :)

Restlin gets an immediate dislike for these people. At first he thinks that maybe the diggers are forced labor but when they form up in a shield wall he sees that they move like well trained warriors and wear armor and carry weapons, something that forced labor don't have.

He also anticipates hostile action and casts Black Tentacles and holds it.
CMB for black tentacles: 34

Kyan gets his bow ready and stays just under the rim of the dune, waiting for the signal to save the party from imminent death.

DM JT: Kyan is approximately 320 yards (960 feet) away from the Dgs.

Shesha shakes her fist and replies ""Who are you calling flea-bit and scabby, you shovel wielding peasant-labor! We were being nice and you start flinging insults!"

DM JT Note: unless your PC sheet specifies that you shave your armpits and legs, you are all hairy there. LOL :)

Bosk squints into the distance trying to see how the dudes react to Sesha's reply.

Beri wishes he could send some lightning bolts at those impertinent twerps. Being a good guy, he maintains his circling position above Bosk.

-------------------------------------------------------------

Sesha's voice barely has time to echo against a sand dune and return when DG2 steps forward and yells back "We warned you to leave!"

Suddenly a cold, cloying miasma of darkness engulfs Katinka, Restlin, and Sesha.
Damage:
Good = 25
Outsiders = none here yet.

Will save DC21 for half damage, Fail 25hp damage + sickened 4 rounds.

DM Note: i know you had spells Readied, but they were dependent on noticing hostile action. DG1 beat
your Perception check. On the other hand, if you make your concentration checks, you can cast them this round.


Concentration Check DC = 10 + dmg taken + spell level being cast.

Meanwhile the others pull out a flask and gulp down the contents (depending on any spell effects from the IA).

Map: Not much changed, just a couple people shifted position.
Digging Party Round 1

P.S. Bosk, Garret, and Beri are 300 yards away while Kyan is 320 yards away.

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 6/9  d20+18=26 ; d20+21=31 ; d20+18=33 ; d20+23=24 ;
Thursday December 4th, 2014 7:53:16 AM

Will save: 26
Spellcraft: 32 (What was that?)

Restlin wastes no time flying straight up into the air (Fly: 24 - Ascend 20') and hopefully out of this cloud. The normally chatty wizard is in no mood to parlay; they were trying to be friendly! He grips Shiny as he flies up and asks his sword to make him smarter (fox's cunning).

He spies the perfect spot and releases the Black Tentacles spell he had prepared (Concentration: 33).

OOC: There are no coordinates on that map, but it should be possible to get Dg1-4,6 & DG1-2, for a total of 7 bad guys.

***

Mage armor: Long enough
Fox's cunning: 18 rounds
Black tentacles: 10 rounds - CMB 34

AC is 18/11/15 this round.


Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Thursday December 4th, 2014 9:21:28 AM

Ooc: Well.. Crap. Been thinking in feet, not yards for distances. kyan wouldn't have stayed that far away. Ah well.

-------------

being too far away to do any good Kyan begins the long slog theogh the sand towards the diggers.

Ooc: double move towards them. Think it's difficult terrain? If so move 10 yards. If not difficult will run to move 80 yards

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+18=31 ; d100=60 ; d20+12=28 ;
Thursday December 4th, 2014 11:42:32 AM

Ken OOC: Hey team, don't forget about our Heroes Feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. We also all have 13 temporary HP from the food.

Will Save: 30

Ley Check: 60 vs DC 13

Spellcraft: 28 (Identifies a spell up to 14th level)

Darkness. Always Darkness. Not that Sesha cared much, she was at home in the stuff. Unless she thought that this spell was particularly dangerous to remain within, or that the darkness was too fleeting, she would use it for cover while she summoned a new friend that Serenbeth had made available to her Witch...

She feels a warm energy surrounding her and smiles, sensing that Pot-pot had enacted his Shield of Faith spell on her behalf.

(If the spellcraft hints she takes recurring damage or that the darkness is only 1 round, she will instead move out of the darkness and cast confusion, hitting DG3,DG4, and Dg5, DC 23 Will)



Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday December 4th, 2014 1:20:52 PM

ooc: What about Bosk's held action to Dim Door over. Surly the others being damaged would trigger it.

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Thursday December 4th, 2014 6:24:40 PM

OOC:
Awaiting confirmation of Bosk's door action. I'm thinking Bosk and Garret will appear behind the diagonal line of diggers and start whacking people. I'm just not sure how many actions, or in what round just yet...

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday December 4th, 2014 7:46:09 PM

Bosk recognizes the strange spell being cast....the suddenly a cold, cloying miasma of darkness...and he wonders if there is some connection between these things and the Glabrezu that cast it on them earlier. Sword still in hand, he uses his dimension door spell to move himself, Garret and Beriothian to just behind the line of attakers.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday December 4th, 2014 8:17:31 PM

ooc: I did not realize we were dealing in yards and not feet. I will move us up 500ft closer to Sesha's group. If the held action was not triggered I will wait for Kyan to catch up to us before casting the spell. If my held action was used I will then run an additional 120 ft to catch up to the Sesha.

A visitor's welcome to remember (Co-DM JonathanT) 
Thursday December 4th, 2014 8:59:10 PM

DM OOC JT to Kyan: don't worry about it, consider Kyan with Garret, Bosk, and Beri. Difficult terrain is going up a sand dune and down it. Current sand dune is 10' high and you are at the top.

Those in the Spell: the spell burst is instantaneous, like a fireball, so there's no lingering 'darkness'. The only lingering effect is the Sickness if failed save.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday December 4th, 2014 9:01:58 PM

Beriothian accepts Bosk's teleport, then makes a mad dash (run speed... 120x4 for beast shape 4) flying through the air to join up with his party. His eyes seems to smolder like lava and his smokey form darkens. Letting out a heroic screech (hero point to cast) Beri calls forth a massive Sleet Storm above the cluster on the left.

ooc: sorry for the delay, had to research the running rules to confirm it applies to flying... looks like it does

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

A visitor's welcome to remember (Co-DM JonathanT) 
Thursday December 4th, 2014 9:04:51 PM

DM JT OOC to Bosk:
Yes, Bosk can cast his Dim Door when he sees that the others are hit. I didn't specify that, but it was meant to be included.

And yes, I was specific with Yards. :)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+16=34 ; d20+21=26 ; d20+27=40 ;
Thursday December 4th, 2014 10:48:26 PM

Will Save: 34. 12dmg taken out of the 13temp HP
Spellcraft check to ID spell: 26


"Gah!" Tink's body tenses as the cold energy envelopes her "Know that we shall now defend ourselves!"

She activates her ring of invisibility and heads west (Fly 40ft west, staying at 3ft high)

Perception: 40

A visitor's welcome to remember (Co-DM JonathanT) 
Thursday December 4th, 2014 11:47:14 PM

DM JT Note: post coming, but I just realized what Bosk meant by I did not realize we were dealing in yards and not feet.

Ok, i was tired and didn't catch my mistake. The original post had the last dune 100 yards from the tents.

I finished last post by saying 300 yards and meant 300 feet.

Oops. Sorry.

For Dimension Door range of 400 feet plus I think you can make it to where you wanted.

A visitor's welcome to remember (Co-DM JonathanT)  d6+4=10 ; d20+2=11 ; d20+2=9 ; d20+2=4 ; d100=75 ; d8+2=6 ; d100=85 ; d20+10=19 ; d100=48 ;
Friday December 5th, 2014 12:49:48 AM

DM JT: sorry, I meant to add coordinates and forgot. They are there now.

The miasmal stuff erupts around the three IA diplomatic members. Same such stuff hit them not long ago in the foyer of the Teucri, Unholy Blight. He shrugs off the worse of the spell and what damage he would have taken is neatly absorbed by the temporary hit points from the dinner the night before.

With a klick of his heels he shoots straight up 20' and in no mood to continue their attempts to be friendly. Gripping Shiny, he gains the benefit of Fox's Cunning and releases his held Black Tentacles targeting the left flank of the shield wall.

Black tentacles: 10 rounds - CMB 34

DM JT: currious how you calculated the CMB.
Was it: d20 + Caster level (for BAB) + 4 (str mod) + 1 (size)?
That would be d20 + 15(or 17), this round right?
This is how it is described in the spell description.


DM Note: I don't think the Heroe's Feast applies to the Tentacles or other summoned creatures, only to the individuals that ate the food.

Sesha also recoginzes the Unholy Blight spell and her temporary Hps also absorb the damage as she avoids most of it.
She sends a Confusion spell back at the enemy targeting the other half of the shield wall.

DG3,DG4, and Dg5, DC 23 Will

Bosk activates his Dimmension Door spell and takes Garret and Kyan with him, easily traveling the 320 feet disance to behind the shield line and not in the Black Tentacles.

DM JT Note: I think Bosk can only take 2 more, 1 for every 3 caster (wizard) levels. Beri will have to fly, unless I've calculated wrong. It's clear that the caster cannot act after materialization, my guess it also applies to those carried.

Beri takes off after his friends. With his Air Elemental speed he covers the distance 'running'.

DM JT: Run is a Full Round Action. just tell me which co-ordinates to put you at.

Katinka belts out Gah as she also fends off most of the Unholy Blight effects. She immediately goes invisible and staying 3 feet off the ground, flies 40 feet west.

---------------------------------------------------------

Black Tentacles:
Dg1,2,3,4,6 = caught
DG2 = maybe, depends on CMB calculations
DG1 = caught

DMG = 1d6+4 + grappled = 10

DG3 Will DC23 = 11, %75 = 6 dmg
DG4 Will DC23 = 9, %85 = att DG3, miss
Dg5 Will DC23 = 4, %48 = does nothing.

DM JT: It's midnight. I'm sorry it has taken this long, Cowboy-Bears game kept distracting me.

I need to know Restlin's B.Tentacle CMB calcs and plan next round strategy but I need decent time and it's a bit late. I'll finish tomorrow. Meanwhile Beri can tell me which square he wants and what size he is.

Map: Digging Party Round 2 pt1

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 6/9 
Friday December 5th, 2014 6:03:44 AM

OOC: I rolled a 19 for the CMB check. Caster level +STR +size = 15. 15+19=34.

Kyan (JonL) HP: 125/137 AC: 29/17/24 CMD: 32 
Friday December 5th, 2014 8:55:29 AM

ooc: Thanks for clearing up the distances! And people carried by dimensional door can act in that round while the caster can not.

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33]  d20+20=31 ; 2d8+3=14 ;
Friday December 5th, 2014 4:01:04 PM

Garret slips through the intradimensional space with Bosk. Prepared for action, he punches towards the kidneys of the guard in front of him (Dg7).

OOC:
This action should be in last round, I think, because of Kyan's note. It is an attempted stunning fist, so he hits AC 31 for 14 damage and if that hits, the nice fellow needs to make a fortitude save DC 21 or he is staggered for 1d6+1 rounds.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday December 5th, 2014 5:15:37 PM

ooc: even if the dimmensional door didn't work on Beri, my action was run, then use a hero point to cast the spell...

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday December 5th, 2014 5:25:12 PM

ooc: to clarify, if possible, I'd like to maintain that action

Also, looks like I chose a Huge air elemental, you can leave Beri with his top left corner at V-20 (through x-22)

A visitor's welcome to remember (Co-DM JonathanT) 
Friday December 5th, 2014 9:36:16 PM

DM JT OOC: got it. All looks good. :)

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+18=26 ; d20+18=38 ; d20+22=27 ; d20+13=31 ; d20+8=24 ; d8+18=25 ; d8+18=26 ; d8+18=20 ; d8+18=23 ; d8+18=26 ; d8+18=25 ;
Friday December 5th, 2014 10:40:41 PM

Kyan nods to Bosk as the cleric grabs hold and transport them to the back of the line of apparently hostile miners. He takes a step back to give himself a little distance and then lets loose with a volley of arrows at one of them.

~~~~

5' step to W24
Full attack with Manyshot, rapid shot, deadly aim, point blank shot and heroes feast to DG3

Attack 1(manyshot): Hit AC 26, for 51 damage
Attack 2 (Rapid shot): Hit AC 38 (nat 20!), crit confirm AC 27. 20 damage, additional 23 damange if crit confirmed
Attack 2: Hit AC 31 for 26 damage
Attack 3: Hit AC 24 for 25 damage

DM JT: Just checking, you are taking the -2 for Rapid shot on ALL attacks, right?

yep

A visitor's welcome to remember (Co-DM JonathanT)  d20+5=7 ; d6+1=2 ; d20+15=35 ; d20+19=21 ; d20+10=19 ; d20+10=19 ; d20+3=20 ;
Saturday December 6th, 2014 12:34:05 AM

Recap and updating:

Black Tentacles:
Dg1,2,3,4,6 = caught
DG2 = caught
DG1 = caught

DMG = 1d6+4 + grappled = 10

DG3 Will DC23 = 11, %75 = 6 dmg
DG4 Will DC23 = 9, %85 = att DG3, miss
Dg5 Will DC23 = 4, %48 = does nothing.

[d]Garret[/b] Attacks Dg7 doing 14 dmg and staggered for 1d6+1 rounds.
fortitude save DC 21 = 7; Staggered for 2 rounds.

Beri flies at a Run and with heroic effort expells a spell causing a [i]Sleet Storm[/b] to envelope the area around the cluster on the left.

DM JT: to make sure we are on the same page, the left cluster is the same as those in the black tentacles, yes?

Sleet Storm: 40 feet radius and 20 feet high, blocks all sight even Darkvision, icy ground = Move at 1/2 speed with DC10 Acrobatics, fail with 5 or more = fall prone.

The Big Giant Bold Square is the area (roughly) covered by the Sleet storm. It covers almost everyone.

Let's see now what they can do:
If you can see through the Sleet Storm then:
Highlight to display spoiler: { Dg1,2,3,4 pull out potions and drink them (one handed); DG2 goes into a Rage and breaks free (on a N20); DG1's skin goes ashen grey and issues a Battlecry.}

All hear a vigorous Battlecry issue forth from the obscuring Sleep Storm, who done it? None can tell. They also hear someone howl in rage and appears to be moving.

Garret only Highlight to display spoiler: { DG2 comes howling out from the Black Tentacles area and finds himself next to you, managing the icy footing very well. His eyes look wide with an unearthly anger and he swings his Greataxe at you: hit AC21}

Bosk only:[spolier] Dg8 turns to face you and steps forward 5' and attacks twice with longsword: miss both times.[/b]

Talk about the Fog of War!
You'll just have to pretend that you can't see anything within the big box unless you are adjacent to it. I could block it all out but that would be more confusing than it is worth. You know last positions of anyone but that's about it. Also, unless it is a 5' step, you need to make an Acrob DC10 check and move at 1/2 speed.

Bosk is in the Sleet Storm. Kyan and Beri are not. Katinka is still way out there some 115 feet or so away.

Kyan hasn't taken his move so he can take it, with ice and all, for R2, and then do your thing for R3.

Restlin, don't forget to roll the Black Tentacle CMB again.

Map: Digging Party Round 3

I hope that's everything.

A visitor's welcome to remember (Co-DM JonathanT) 
Saturday December 6th, 2014 12:50:17 AM

DM JT Update:

Kyan steps back and lets loose a volley of arrows at DG3, leaving him looking like a pin cushion and he falls.

DM JT Note: Since Bosk Dim Doored before Beriothian's action, his attack on DG3 would be before the Sleet Storm.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday December 6th, 2014 4:03:53 AM

Tink is at a loss. The sleet storm came from nowhere. It may have been cast by someone in the party, or perhaps, one of those digging guys. Whoever created it got the desired effect though. The two groups were now quite split up. "I think..."

Assuming Tink can hear the sound of combat and fighting, she will know that heading east will get her closer to the action. With that in mind, she flies invisibly along until she reaches the end of the storm (Double Move action to Fly to U30. Still invisible. 3ft in the air)

From her new position she can clearly see the muscle of the party hard at work.

------------------
Spells in effect:
Invisibility - From Ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33]  d20+19=22 ; d20+19=22 ; d20+14=27 ; d20+14=32 ; d20+9=25 ; 2d8+3=9 ; 2d8+3=12 ; 2d8+3=12 ; 2d8+3=9 ; 2d8+3=14 ;
Saturday December 6th, 2014 8:48:47 AM

Only if you can see in the sleet storm: Highlight to display spoiler: {Garret does not pause when the sleet arrives. In fact, he enjoys the cooling, but stabbing sleet and his feet cool off on the slippery ground. He even turns a foot to the side to feel the ice on the side of his foot to cool him off more.

When he strikes true, then hears and see the fellow appear in the sleet, he does not pause. Instead, he sets his feet on an edge in the sand and sleet, ensuring he has a strong footing, then tries to take out the stunned fellow first (Dg7), with a strong combination of right and left punches.

OOC: Flurry, Hit AC/Damage:
Really? TWO threes in row? My dice are broken again.
22/9; 22/12; 27/12; 32/9; 25/14
}

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+18=30 ; d20+18=37 ; d20+18=23 ; d20+13=20 ; d20+8=23 ; d8+18=26 ; d8+18=22 ; d8+18=23 ; d8+18=23 ; d8+18=23 ; d8+18=21 ;
Saturday December 6th, 2014 10:41:31 AM

kyan frowns as the sleet storm comes down and obscures his choice of targets, but he decides beggars cNt be choose ad so shifts his attention to the remaining guard outside of the ice. another volley is sent his way.

------------

No movement
Full Attack to DG4, same as before
Attack 1 (manyshot): Hit AC 30 for 48 damage
Attack 2 (rapidshot): Hit AC 37, crit confirm vs AC 27. 23 damage, 23 more of crit
Attack 3: hit AC 20 for 23 damage
attack 4: hit AC 23 for 21 damage

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Sunday December 7th, 2014 5:31:21 PM

ooc: I am unsure of how the Fog of War effects Bosk since he is 1/2 in and 1/2 out of the sleet storm. Does anyone know? Does this count as being adjacent?

Also, with blind fighting can I still move at full speed?

Lastly, can we tell a difference between DG and Dg? Is one better armed or apear to be a leader?

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+11=15 ; 2d8+5=14 ; 3d6=13 ; d20+11=12 ; d20+10=29 ; d8+5=13 ; 3d6=5 ; d20+6=17 ; 2d8+5=7 ; 3d6=12 ; d20+6=12 ; 3d6=11 ; d8+5=9 ; d20+16=17 ;
Sunday December 7th, 2014 6:30:47 PM

Ooc: note that Bosk has blind fighting, so if an attack misses due to concealment he gets to have the miss chance percentile rerolled. Enemies should ave lost their dex bonus due to concealment, but Bosk keeps his due to blind fighting.
-------------------------------------------

Bosk makes a mental note as to the enemies locations as the sudden sleet storm begins diminishing his vision. As everything becomes a wash in white he becomes thankful for his thick fur and Sesha's endure elements spell. Taking a deep breath the cleric lets his other senses take over and falls back on his training. A crunch of snow and slight breeze give just enough warning for the cleric to sense the man stepping up to him and unleashing a set of deadly attacks, but his training gives him enough of an edge to narrowly avoid the deadly blades.

Eyes closed, the cleric returns blows. For an instant he toys with the idea of using his poison coated horn on the man, but just as quickly he deems it unnecessary...His hooves digging deep as he swings. His aim is not as true as he would have liked, but the knowledge that his training is serving him well gives him a sense of peace.
--------------------------------------

Actions
----------
Attack Dg8
Atk 1 with Bastard Sword Hit AC 14 for 27 dmg (13 sneak)
Off Hand Atk with armor spikes Hit AC 12 (nat 1, miss)
Natural Atk Horn gore Hit AC 29 for 18 dmg (5 sneak)
Atk 2 with Bastard Sword Hit AC 17 for 19dmg (12 sneak) 
2nd Off Hand Atk with armor spikes hit AC 12 for 20 dmg(11 sneak)

Acrobatics = 17 to not slip (if needed I will use agile feet as a free action to ignore difficult terrain)

DM Info
--------------------------
I should be concealed from my enemies, so sneak dmg applies.
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting (In melee, every time you miss because of concealment, an invisible attacker gets no advantages related to hitting you in melee, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible.
You do not need to make Acrobatics skill checks to move at full speed while blinded)
Ghost Touch, TWF, Improved TWF, Multiattack, a natural weapon (my horn) and a 10 ft reach
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail

Active Spells
----------------------
Endure Elements
Chill Touch until discharged (8 charges)
Death Watch (Permanent) 

Spell List (Pearl of Power - NOT used yet)
----------------------
Legacy Item Spells: Death Watch (Permanent), Dark Vision, Feather Fall (CL 1), See Invisibility (CL 3)
Domain Spells: True Strike, Locate object, Fly (Used Dimension door)
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Divine Favor, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Rose's Temperature Control
Level 2: Silence, Summon Monster II, Nemesis Insight, Owl's Wisdom
Level 3: Invisibility Purge, Summon Monster III, (and one unprepared)
Level 4: Summon Monster IV (and one unprepared)

Channel Energy: All channeling used for the day
Dark Walk: 1 minute left
Agile Feet: 5 uses left


Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 6/9  d20+15=30 ; d20=17 ;
Sunday December 7th, 2014 9:25:57 PM

CMB for black tentacles: 30

Restlin can't see a damn thing. He casts improved invisibility on himself, and flies due east 40', ending up directly south from Tink.

***

AC this round is 30/23/27.

Mage armor: long enough
Fox's cunning: 17 rounds
Black tentacles: 9 rounds
See invisible: permanent
Greater invisibility: 10 rounds

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday December 8th, 2014 8:12:21 PM

checking in...

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d3=1 ;
Monday December 8th, 2014 8:12:54 PM

The giant bird in the sky lets out a screech as channels Animal Growth to call forth a few Steam Mephits to aid them in combat. Perhaps the sight of more air based creatures will have a little more intimidation factor toit.

ooc: yes, the area with the tentacle was where I wanted the spell since it doesn't need to see to to do it's job :)... though I didn't intend for it to extend over onto our team, I should have been more clear about that part.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Monday December 8th, 2014 8:37:30 PM

Update header

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Monday December 8th, 2014 8:43:02 PM

OOC:
Checking in

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday December 8th, 2014 8:43:21 PM

ooc: check

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 6/9 
Monday December 8th, 2014 8:46:15 PM

Restlin is paying attention.

A visitor's welcome to remember (Co-DM JonathanT) 
Monday December 8th, 2014 10:35:44 PM

DM JT: working on it.

A visitor's welcome to remember (Co-DM JonathanT)  d100=91 ; d100=96 ; d100=9 ; d100=14 ; d100=6 ; d100=36 ; d100=85 ; d6+4=5 ; d20+6=18 ; d20+6=11 ; d20+6=26 ; d20+6=14 ; d20+6=13 ; d20+8=19 ; d100=82 ; d20+9=11 ; d20+9=17 ;
Tuesday December 9th, 2014 2:13:10 AM

DM JT: working on it.

DM JT: It was all there but some stupid wrong key erased it all. I've got the rolls but I'll just have to recreate it tomorrow. Sorry. :(

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Tuesday December 9th, 2014 10:33:32 AM

OOC: I did that the other day. Stinks

A visitor's welcome to remember (Co-DM JonathanT)  d20+19=22 ; d20+14=23 ; d20+19=28 ; d20+1=14 ;
Tuesday December 9th, 2014 1:13:48 PM

DM JT: most of the text was in my Notepad copy. One of these days I'll learn to save current work as I go. This is the second or third time I've had my stuff reset inadvertently. :(

A sleet storm rages in the middle of the desert. Go figure. Only the IA could wrangle something like that.

Katinka, at a loss as to how the sleet storm came aboout, triest to approach the area and remains invisible.

Garret does not care how the sleet got there and rather enjoys the cooling effect it has on his feet.

Garret only: Highlight to display spoiler: { Despite the new arrival, he concentrates on his original target. He can't really see him but guesses correctly at his position. Not hard to do since he is Staggered. Still some of his attacks miss due to the sleet, only the first two hitting.

Att1 Miss % = 91, Att1 Miss % = 96, Att1 Miss % = 9, Att1 Miss % = 14, Att1 Miss % = 6
Total damage (R1+R2)= 35
}

Kyan is deprived of all but one target so he sets his aim on that one and fires all cylinders.

Kyan, Beri, Katinka only: Highlight to display spoiler: { Only the first 3 arrows hit but it is enough to crumple DG4.}

DM JT answers questions:
If I take the spell description literally, all those inside gain total concealment. Bosk, is not in the concealment effect area because you have to be completely in it, not partially in it. So he is not concealed from anyone outside, but is concealed from anyone inside, and anyone inside is concealed from him.

As such, you attack a square you think the opponent is in and if the opponent is there, you have a 50% miss chance. Blind-Fight allows a re-roll of that miss chance if the first roll misses. There is no loss of Dex as this only applies to Invisible attackers.

With that, Garret guesses at the last location of Dg7. His attack results are in the spoiler. He does not have Blind-Fight.

Likewise Bosk guesses at the location of his foe from its attack on him. He has Blind-Fight but must still roll the miss chance and any would-be hits that miss get a second chance. There is no Sneak Attack as their Dex is not impaired and Bosk is not Invisible and Total Concealment does not deprive Dex except from Invisible attackers.

BTW, treat rolls 50% or less as miss and 51% or more as hits.
End Note.


Bosk guesses at Dg8's location and attacks with all he's got. As he did not move, he does not need to check his footing. However he does very poorly, maybe because the hot smelly minotaur has gotten a sudden chill?
DM JT: only one attack has a potential to hit vs AC:
Natural Atk Horn gore Hit miss % = 36; Blind-Fight re-roll = 85, hit
DMG = 13 (no sneak damage), presumably not the horn with the poison.

DM JT Note: The concealment does not deny any Dex bonus to AC, thus no Sneak. Concealment does not mean Invisible. The Concealment and Total Concealment say nothing about denying Dex bonus, the prerequisite to Sneak Attacks. Not only that, the rogue 'Must be able to see the target well enough to pick a vital spot... a rogue cannot sneak attack while striking a creature with concealment.
See last paragraph under Rogue - Sneak Attack.


Restlin is also thwarted by the Abominable Sleet Storm. Therefore he casts Improved Invisibility on himself and flies due east, following Tink's strategy.

Beri

...though I didn't intend for it to extend over onto our team, I should have been more clear about that part.

DM JT: yup. I had to center it in the middle of the tentacled area and thus is what is called a learning curve. :)

The cloud that is AKA Beri calls forth some Steam Mephits to appear in a few moments.

-------------------------------------------------------------------------

DM JT: now comes the hard part. I hope I can remember the correct order of things. :}

The Black Tentacles keep tentacling (CMB = 30, CMD = 40) and do another 5pts damage to those already caught. With nothing else do to but try to break loose, the grappled foe pray to their god and try to break loose.

DM JT Note: In most cases a N20 is a success regardless of the actual total score necessary to succeed. This allows PCs a chance in an otherwise hopeless situation. What works for PCs also works for NPCs.
CMB to break loose DC40:
Fog of War: Highlight to display spoiler: { Dg1 = 18, Dg2 = 11, Dg3 = 26, Dg4 = 14, Dg6 = 13, DG1 = 19}

Dg5 is still confused (no secret there) and tries to decide what to do next:
Confusion % roll = 86.

Bosk only: Highlight to display spoiler: { Dg5 takes a swing at you with his longsword but misses.
Dg8 smarts from the horn attack and retaliates with his longsword but misses also.
}

Garret only: Highlight to display spoiler: {DG2 had chosen to escape the Black Tentacles in the shortest path he remembered seeing before the sleet storm. His movement, due to Difficult Terrain, put him next to Garret, and hearing the sounds of combat, knows approximately where Garret is but missed last round. DG2 presumes, unless evidence shows otherwise, that Garret is still in the same place. So, for this round DG2 continues to attack the same square.

Att1 = 22, miss, Att2 = 23, miss, Att3 = 28, miss.
}

OK, I think I got it all recovered from memory plus some clean up.

Reminder that to move (other than 5' step) in the sleet takes a DC10 Acrobatics check.

Also, the map now is in true Fog of War. You will need to specify the exact square you want to attack.
You'll have to trust me on the NPCs not directly knowing where the PCs are and I'll try to be as fair as one can be.

Map:Digging Party Round 4 FoW

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33]  d8=1 ; d20+26=28 ; d20+16=26 ;
Tuesday December 9th, 2014 5:37:55 PM

Anyone who can see through sleet, Highlight to display spoiler: {
OOC: I assume that the two blows that hit didn't take the fellow down, but that he's still staggered.

Garret laughs quietly when he hears the blade flash past him and he ducks at least one attempted blow. He is starting to realize how little he can see and he idly wonders what the rest of the group is up to. In the meantime, he decides he may not be able to hit the staggered fellow, so he moves to where he was last and reaches out for him, attempting to grab him.

OOC2:
So... Garret is going to attempt a grapple on the stunned guy. He'll move the 5' step to where he was last. If he's not still there, I guess Garret will move a random direction (1d8=1, Acrobatics:28) to try and find him. If he's not there, either, I guess Garret's about 20 feet from where he was in a random direction, hopefully not in the tentacles!

If Garret does find the guy, he'll attempt to grapple: CMB: 26
}

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=36 ;
Tuesday December 9th, 2014 8:14:27 PM

Tink flies closer to Kyan. She's still unable to see what is going on inside the storm, and from the look of Beri, Bosk and Kyan - noone needs healing you either. This battle is going uncomfortably well! Where's Garrett though? Hopefully he's ok.

With little to do, she instead keeps an eye out to make sure they aren't being flanked...

Perception: 36


Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 6/9  d20=4 ; d20+15=25 ;
Tuesday December 9th, 2014 8:30:15 PM

Restlin double times it to get near his companions, flying upwards just a bit more to get over the storm.

***

Double move to U26 - 5' higher

Greater invisibility: 9 rounds
Black tentacles: 8 rounds - CMB: 25
Mage armor: long enough
See invisibility: permanent
Fox's cunning: 16 rounds

AC this round is 17/10/14

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday December 9th, 2014 10:01:24 PM

ooc: discussing my action with others....

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday December 9th, 2014 10:14:05 PM

ooc: also, can I assume Beri's summon completed successfully?

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d4=4 ;
Tuesday December 9th, 2014 11:07:47 PM

Beriothian finishes summoning his steam mephit at V-28 (only one... bad roll last turn). Figuring he may as well give his little buddy a helping hand Beri starts to summon a flaming sphere on top of him (steam mephit immune to fire)
**
the steam mephit appears (I assume) and diagnosing the scene as best he can uses his steamy hot breath against DG3 & DG4 standing in front of him ( The scalding water also causes living creatures to be sickened for 3 rounds. A Reflex save halves the damage and negates the sickened effect.)
damage = 4

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

A visitor's welcome to remember (Co-DM JonathanT) 
Wednesday December 10th, 2014 12:04:44 AM

DM JT to Beri:
Nothing interrupts your summoning. However DG3 and DG4 are dead (thus the red text), thanks to Kyan's marksmanship.

To all: I forgot to answer the question as to the difference between DG and Dg.
DGs have better armor and equipment appeared to be leader types.
DG1, from your very brief view of him, was the one casting spells, so he must be a spell caster of sorts.
DG2 was a pretty big dude and the one who spoke up and insulted the IA, so maybe he's the leader.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday December 10th, 2014 12:15:25 AM

Before I post, can I verify that if I use my shadow walk ability I will be able to see through the sleet storm since the spell does not extend to other planes.

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=34 ;
Wednesday December 10th, 2014 12:36:27 AM

With the sleet storm providing cover, Sesha whips west around the storm, casting the cantrip "Deathwatch." (c21)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday December 10th, 2014 4:49:19 AM

checking in

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Wednesday December 10th, 2014 11:39:02 AM

kyan readies Another arrow and scratches his chin. "Huh.." He peers into the wall of the storm. "any of you magic sorts have a way to give me a target?"

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+11=22 ; 2d8+5=18 ; d20+11=24 ; d8+5=11 ; d20+10=28 ; d8+5=11 ; d20+6=11 ; d20+6=8 ; d100=75 ; d100=76 ; d100=32 ; d100=21 ; d100=42 ; d100=24 ; d100=8 ; d100=86 ;
Wednesday December 10th, 2014 1:49:55 PM

Irritated that he cannot see his target Bosk lashes out at those attacking him starting at square 24 and then attacking square 25 if he finds no one there any more.

(Not sure is this is allowed, but can I start with my attack with the lowest attack bonus first in order to try to locate a target in 24 and 25? If so I would like to use last 2 attacks first to make touch attacks using the chill touch spell in order to locate the targets. Chill Touch)

--------------------------------------

Actions
----------
Attack Dg8
Atk 1 with Bastard Sword Hit AC 22 for 18 dmg
Off Hand Atk with armor spikes Hit AC 24 for 11 dmg
Natural Atk Horn gore Hit AC 28 for 11 dmg (Failed Concealment miss chance)
Atk 2 with Bastard Sword Hit AC 11 for 7dmg (Failed Concealment miss chance)
2nd Off Hand Atk with armor spikes hit AC 8 miss

DM Info
--------------------------
I should be concealed from my enemies, so sneak dmg applies.
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting (In melee, every time you miss because of concealment, an invisible attacker gets no advantages related to hitting you in melee, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible.
You do not need to make Acrobatics skill checks to move at full speed while blinded)
Ghost Touch, TWF, Improved TWF, Multiattack, a natural weapon (my horn) and a 10 ft reach
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail

Active Spells
----------------------
Endure Elements
Chill Touch until discharged (8 charges)
Death Watch (Permanent) 

Spell List (Pearl of Power - NOT used yet)
----------------------
Legacy Item Spells: Death Watch (Permanent), Dark Vision, Feather Fall (CL 1), See Invisibility (CL 3)
Domain Spells: True Strike, Locate object, Fly (Used Dimension door)
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Divine Favor, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Rose's Temperature Control
Level 2: Silence, Summon Monster II, Nemesis Insight, Owl's Wisdom
Level 3: Invisibility Purge, Summon Monster III, (and one unprepared)
Level 4: Summon Monster IV (and one unprepared)

Channel Energy: All channeling used for the day
Dark Walk: 1 minute left
Agile Feet: 5 uses left



Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Wednesday December 10th, 2014 5:10:44 PM

OOC:
Checking in... and on the edge of my seat to see what happens in the ice storm with Garret!

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 6/9 
Wednesday December 10th, 2014 6:31:49 PM

Checking in.

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Wednesday December 10th, 2014 7:40:31 PM


Checking in.

@ Bosk: Keep in mind if your enemies have concealment from you (and usually to claim it you have to give it) you cannot sneak attack with the APG feat which allows you to do so.

A visitor's welcome to remember (Co-DM JonathanT) 
Wednesday December 10th, 2014 10:28:16 PM

DM JT: answering some quick questions first.

When you have multiple attacks by the same method (typical of a high level fighter or monks flurry), you must take the highest bonus first. This may be in the rules somewhere but think of the logic of it. That first attack is your best aimed and readied attack therefore it has the highest bonus. The your experience allows another attack but it is less powerful and not as well prepared as the first attack in the round. Even less so on a third attack.

Mutliple attacks by different methods, ie. two-weapon fighting, off-hand attacks from horns or hoofs (centaurs), shield bashes, etc. can be taken in any order.

So for Bosk, if he does not wish to waste his best shot in a space that may be unoccupied, he can gore first, or armor spike first, etc. Each attack is done in the highest order first. In the case of two off-hand attacks from spikes, the highest bonus goes first.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday December 10th, 2014 10:40:27 PM

Thanks Shesha, I realized that after my last turn.
JonT, That was my assumption, but I did not have access to a reference site at work.

DM JT: cool. :)

A visitor's welcome to remember (Co-DM JonathanT) 
Wednesday December 10th, 2014 10:49:50 PM

DM JT: to answer the harder question.

Darkwalk and Shadow Walk, two similar but different things.

One the one hand, Shadow Walk blurs the reality between the planes so you can't make out details of the terrain or areas you pass over during transit nor can you predict perfectly where your travel will end up at.

So, if you use Shadow Walk, you gain nothing and will end up 1d10 x 100 feet away in a random direction.

On the other hand, Darkwalk at 2nd level, you only partly enter the real of shadow. So maybe you can see past the Sleet Storm since the spell does not extend to other planes but you will not see anything that is NOT in the Shadow Realm therefore you will not see where the foes are, since they are not in the shadow realm.
So you have to look back into the Material Plane to see them and thus back into the Sleet Storm, and you are back to where you began, not able to see a thing.

You can still use the concealment benefit of the Darkwalk, but concealments don't stack, so the Total Concealment from the Sleet overrides the partial from the Darkwalk. Still get your Save bonuses though.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday December 10th, 2014 10:52:56 PM

ooc: checking in

A visitor's welcome to remember (Co-DM JonathanT) 
Wednesday December 10th, 2014 10:55:33 PM

DM JT:

One other thing on the Darkwalk. I noticed that at 2nd level, you cannot affect anything on the Material Plane while in the Shadow Plane.

But I guess you are aware of that.

Now, question is, can you Talk to someone from the Shadow to the Material?

If you can't affect anything from the shadow to the material, you can argue that Talking is affecting them in some way and thus not possible either.

Point for a good discussion.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday December 10th, 2014 10:59:52 PM

Good explanation of the Dark Walk / sleet storm explanation.

A visitor's welcome to remember (Co-DM JonathanT)  d6+4=9 ; d20+6=23 ; d20+6=9 ; d20+6=20 ; d20+6=8 ; d20+8=22 ; d20+1=12 ; d20+8=12 ; d100=26 ; d20+13=20 ; d20+19=20 ; d20+14=28 ; d20+19=31 ;
Thursday December 11th, 2014 12:24:42 AM

The IA find themselves trying to deal with a self-inflicted situation. Oddly enough, the Sleet Storm is doing no damage per se`, but hampering the beejeebees out of everyone, foes and friendlies alike.

The sleet melts quickly and is absorbed by the porous sand, but as long as the sleet keeps coming down, the sand is slippery. At least the IA figured out how to deal with the heat.

Garret is fortunate that the DM can see through the sleet and can tell him what he finds.
Highlight to display spoiler: { Garret takes a 5' step to where he last felt the Staggered enemy and promptly stumps his toe on a fallen body. A quick check shows a faint pulse but a lot of blood. Since Garret is right on top of him, he can see that the man is unconscious.

DM JT: he was not very theatrical when he went unconscious. On the other hand, a Perception check might have caught the sound of him falling on the sand.
}

Katinka flies closer to Kyan and keeps an eye out for any flanking movements.

DM JT: I put you next to and behind Kyan. If that's not where you want, tell me where and I'll move ya.

Restlin finally gets himself into a position where, if there was a target, he could do something.

Beri gets a Steam Mephit going. Now all they need is a covered pit and they'll have the perfect sauna. The Steam Mephit appears but his target is already peppered with arrows from Kyan.

In Common he yells out "What the blazzes! What are you trying to do to me!" as he finds himself awfully close to a Sleet Storm. A Flaming Sphere appears over his head but it does not console the Mephit!

DM JT: the Mephit is the whirling red cloud, the red color indicating the flaming sphere over him.

Sesha takes the route around the other side of the sleet storm and casts Deathwatch.
She moves 60' closer and is now 90 feet away.

Kyan is out of targets and holds his bow ready to fire.

Bosk tries to find his foes.
Highlight to display spoiler: { Bosk takes a couple swipes at square 24 and does not find a target. He then tries his luck at square 25 but finds empty space there as well.}

-----------------------------------------------------

The Black Tentacles keep tentacling, unhindered by the Sleet Storm.
Black tentacles: 8 rounds - CMB: 25, dmg = 9

Naturally, those caught try to escape.
DM eyes only: Highlight to display spoiler: {Dg1 = nope, Dg2 = nope, Dg4 = nope, Dg6 = nope, DG1 = nope, Dg3 = good.}

Bosk eyes only:Highlight to display spoiler: {The minotaur's foes are still around and appear to have moved. They sensed he had not moved and therefore attack the same square he was in before.
Dg8 = 12, miss, attacking from S23.
Dg5 (confusion roll = 26) = babbles incoherently at T25.
}

DM eyes only: Highlight to display spoiler: {DG2 Perc roll = 20 - knows Garret moved and which direction, hears the sound of Garret stumping Dg7s armor.}

Garret eyes only:
Highlight to display spoiler: {Garret's movement and subsequent discovery of the fallen body made enough noise from the man's metal armor/shield that DG2 was able to follow the sounds and guess the square Garret is in.
DG2 attacks from Garret's old square.
Att1 = 20, Att2 = 28, Att3 = 31.
}

Map:Digging Party R5 FoW



Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday December 11th, 2014 12:41:30 AM

ooc: Should we offer a truce?

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=43 ;
Thursday December 11th, 2014 1:12:56 AM

Staying where she is, Sesha casts Reduce Person.

Ley Check: 43 = success

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=18 ;
Thursday December 11th, 2014 1:23:22 AM

OOC: I was thinking the exact same thing, Bosk

"Lay down you weapons and put your hands up. Surrender and you will not be harmed. Keep this up and we cannot guarantee all will survive" (Diplomacy: 18)

Not her best effort at diplomacy, but hey, she only saw the guys for a second before they attacked!

Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 6/9 
Thursday December 11th, 2014 8:23:36 AM

"How are we supposed to know if they're surrendering if we can't see them?" Restlin wonders aloud. Since they've asked these folks to surrender, it seems bad form to try and continue hurting them. Restlin will wait and see if there's a reaction.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20=16 ;
Thursday December 11th, 2014 1:55:36 PM

kyan glances towards the two bodies he recently made dead. "uh.. Can't say the rest of you will get out alive at least!" He yells out.

aid another - diplomacy: 16, good enough for a +2!

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33]  d20+22=33 ; d20+17=24 ;
Thursday December 11th, 2014 5:54:09 PM

Garret hears the blade in the sleet storm, then stands and turns where he thought he heard the attacker (perception: 33). He bends low and moves towards him, attempting to grab him around the knees (Grapple: 24).

OOC:
Can Garret hear the requests of the others outside?

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday December 11th, 2014 6:19:13 PM

Hearing the attempts at making peace Bosk tapes a step 5ft back (East / Right), out of the sleet storm and stands in full defense.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d3=2 ;
Thursday December 11th, 2014 10:44:36 PM

Seeing nobody around the steam mephit readies boiling rain in case anybody leaves the cloud, he will explicitly avoid the IA
**
Beri surveys the land, but can't see through the ice storm... he needs a new set of eyes. Figuring the humanoids can't fly he decides to channel his antilife shell spell to a group of large ice elemental. (woo! first time ever I didn't roll a one! two ice elementals)

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

A visitor's welcome to remember (Co-DM JonathanT)  d20+15=31 ; d6+4=10 ; d20+1=7 ; d20+8=12 ; d20+18=32 ; d20+13=18 ; d20+18=36 ; d100=90 ; d20+1=6 ; d20+1=14 ;
Friday December 12th, 2014 12:28:50 AM

The IA, finding themselves in a bind as to how to resolve the confrontation due to the sleet storm, decide to try to get their attackers to surrender. Good Guys are just that way.

Sesha pauses a moment and casts Reduce Person on herself.

Katinka yells out "Lay down you weapons and put your hands up. Surrender and you will not be harmed. Keep this up and we cannot guarantee all will survive" to try to stop the fight.

Restlin wonders out loud how they are to know if their attackers are surrendering when they can't
be seen. He waits to see what happens next.

Kyan yells out "Can't say the rest of you will get out alive at least!" to emphasize Katinka's point.

Garret hears the others call for their attackers to surrender but also...
Garret only Highlight to display spoiler: {Garret correctly guesses where his attacker is and tries to Grapple him. He briefly gets a hold but the sleet has made the man's chain armor too slippery to keep it.

DM JT: you got the right idea. A Perc check to listen for your opponent's location. Just missed the grapple by a hair.
}

Bosk honors his friend's attempt to stop the fight and steps 5' back, now completely out of the sleet.

Beri instructs the Steam Mephit to hold his position and then starts conjuring up more elementals. Two Ice Elementals will appear in moments.

---------------------------------------------------------------

The tentacles have a 'mind' of their own and still grapple its prey.
Black tentacles: 7 rounds - CMB: d20 + 15 = 31, dmg = 10

Shouts from within the sleet slant towards further insults and there are no sounds indicating anyone giving up.

DM Eyes only: Highlight to display spoiler: {Dg3 nearly slips. DG1 is still stuck.}

Garret only: Highlight to display spoiler: { The big guy barks an insult at Garret and keeps swinging his greataxe at the halfling. Most swings miss by a mile but one comes awfully close:
Att1 = miss, Att2 = miss, Att3 = almost!
}

DM eyes only: Highlight to display spoiler: {Dg5 conf % roll = 90, Perc = 6, does not find a target, stays put. Dg8 Per = 14, does not hear Bosk move and attacks vacant square.}

Map: Digging Party Round 6 FoW

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=72 ; d20+24=31 ; d20+12=26 ;
Friday December 12th, 2014 1:51:44 AM


Sesha, still hovering in place, decides she's had enough. Targeting the Sleet Storm, she focuses her magic into dispelling it.

She reaches for a leyline and finds one that is more than suitable,

Bend Leyline: 31 vs 23. +8 to ley check.
Ley check: 72+8 = 80. Success and no slot used.

Dispel Magic: 26 vs DC 23 (11+ Spell Caster Level [12])



Restlin (Carl) -- AC: +13/+6/+10 CMD: 23 HP: 96/96 (Spells) Luck Points: 6/9 
Friday December 12th, 2014 7:45:48 AM

OOC: Can we get a new map w/o the sleet storm before we post?

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Friday December 12th, 2014 4:32:36 PM

Ooc: waiting On storm to clear

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday December 12th, 2014 7:31:16 PM

I would also like a new map before posting.

Garret Goodbarrel [AC:37/33/31 HP:125/112 Ki:13/13 CMD: 33] 
Friday December 12th, 2014 8:49:30 PM

OOC: Also waiting on the storm to clear, just in case...

A visitor's welcome to remember (Co-DM JonathanT) 
Saturday December 13th, 2014 1:50:39 AM

DM JT: no problem. I'll have the cleared map tomorrow.

A visitor's welcome to remember (Co-DM JonathanT) 
Saturday December 13th, 2014 1:23:47 PM

Tired of their own spell that obliterates their vision of the battle field, Sesha casts a Dispel Magic spell that successfully ends the sleet storm. Now they can see what's left.

DM JT: those in red are dead.

Map: Digging Party R6 no FoW

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9  d20+16=27 ; d20+15=16 ; d20=8 ;
Saturday December 13th, 2014 4:21:59 PM

Restlin is happy to see his tentacles made short work of many of these cretins. He decides to aid his friends in finishing these folks up.

***

Standard action: Haste on himself, Bosk, Beri, Kyan, and Garret (Tink & Sesha are too far apart)
Move: Hover (Fly: 27)

Black Tentacles: 6 rounds (CMB: 16)
Mage armor: long enough
Fox's cunning: 15 rounds
Improved invisibility: 9 rounds

AC this round is 22/14/19

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+18=21 ; d20+18=23 ; d20+13=21 ; d20+13=18 ; d20+8=24 ; d20+18=30 ; 2d8+3=12 ; 2d8+3=9 ; 2d8+3=6 ; 2d8+3=16 ; 2d8+3=10 ; 2d8+3=11 ;
Saturday December 13th, 2014 4:41:21 PM

Seeing the sleet lift, Garret spies the fellow he'd been trying to grab. Since the space is clear now, Garret unloads a full flurry of blows, attempting to knock this one out of the fight as well. Mostly he just looks like a small child throwing a temper tantrum, though.

OOC:
Non-lethal damage only:
Atk/Dam: 23/12; 25/9; 23/6; 20/16; 26/10
Are you kidding me? I really need new dice. Using ki point for an additional attack this round:
32/11

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=23 ; d6+4=7 ;
Saturday December 13th, 2014 7:04:39 PM

Tink decides to help - in what little way she can - to wrap the combat up. These men obviously do not want to go down peacefully.

Use 'Acid Dart' ability on DG5 (Hit Touch AC23 for 7pts acid damage)

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Saturday December 13th, 2014 10:46:59 PM

ooc: Are enemies in red dead? Which enemies are grappled?

A visitor's welcome to remember (Co-DM JonathanT) 
Sunday December 14th, 2014 12:48:44 AM

DM JT: those in red are dead.

Those still in the grey area are still stuck. Those that rolled a N20 CMB to beat the CMD are out of the grey area.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+11=12 ; d20+11=30 ; d8+5=6 ; d20+10=14 ; d8+5=6 ; d20+6=24 ; 2d8+5=16 ; d20+6=7 ;
Sunday December 14th, 2014 9:16:51 PM

Tired of the gnat that keeps pestering him refused the offer of peace Bosk decides to take out his frustration on Dg8. In a blur of fur and steel he whips around, swinging his 5ft bastard sword at the digger''s head and thrusting his horn at the mans side. He is disappointed with his performance, but still manages to do some damage.

We gave you a chance at peace, now pay the price.

(Why have I been getting so many natural 1s and no 20s. Must have angered the dice gods.)

--------------------------------------

Actions
----------
Attack Dg8
Atk 1 with Bastard Sword Hit AC 12 (nat 1, miss)
Off Hand Atk with armor spikes Hit AC 30 for 6 dmg
Natural Atk Horn gore Hit AC 4 for 6 dmg
Atk 2 with Bastard Sword Hit AC 24 for 16dmg
2nd Off Hand Atk with armor spikes hit AC 7 (nat 1, miss)

DM Info
--------------------------
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting (In melee, every time you miss because of concealment, an invisible attacker gets no advantages related to hitting you in melee, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible.
You do not need to make Acrobatics skill checks to move at full speed while blinded)
Ghost Touch, TWF, Improved TWF, Multiattack, a natural weapon (my horn) and a 10 ft reach
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail

Active Spells
----------------------
Endure Elements
Chill Touch until discharged (8 charges)
Death Watch (Permanent) 

Spell List (Pearl of Power - NOT used yet)
----------------------
Legacy Item Spells: Death Watch (Permanent), Dark Vision, Feather Fall (CL 1), See Invisibility (CL 3)
Domain Spells: True Strike, Locate object, Fly (Used Dimension door)
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Divine Favor, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Rose's Temperature Control
Level 2: Silence, Summon Monster II, Nemesis Insight, Owl's Wisdom
Level 3: Invisibility Purge, Summon Monster III, (and one unprepared)
Level 4: Summon Monster IV (and one unprepared)

Channel Energy: All channeling used for the day
Dark Walk: 1 minute left
Agile Feet: 5 uses left



Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+13=24 ; 2d8+15=19 ;
Monday December 15th, 2014 8:55:36 AM

ooc: Posting from my phone. I missed that Haste had been cast. Please add +1 to each of my attacks.

Additional Haste Atk, Hit AC 25 for 19 dmg.

(Ac +1 as well)

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+18=20 ; d20+18=37 ; d20+18=27 ; d20+18=25 ; d20+13=21 ; d20+8=18 ; d8+8=11 ; d8+8=14 ; d8+18=24 ; d8+18=19 ; d8+18=20 ; d8+18=24 ; d8+18=19 ; d8+18=19 ; d8+18=22 ; 2d6=7 ;
Monday December 15th, 2014 9:34:09 AM

Now that the storm has cleared Kyan uses his newly opened field of fire to reasses the situation. Mostly he pities those poor blokes caught in the probing tentacles.

But his pity doesn't stop him from sending another volley of arrows their impolite hosts. "You idiots want to surrender yet?"

~~~~~~~~~~

Full attack to Dg5, if he drops move further attacks to DG2

Attack 1 (Multishot): Hit AC 20 for 43 damage
Attack 2 (Rapidshot): Hit AC 37, crit confirm AC 27. 20 damage, 24 addition damage if crit with 7 bleed damage (forgot I'd taken Bleeding crit, take 2d6 bleed per round until healed)
Attack 3 ( Haste): Hit AC 25, 19 damage
Attack 4: hit AC 21, 19 damage
Attack 5: Hit AC 18, 22 damage

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Monday December 15th, 2014 5:24:20 PM

OOC:
Your dice, too? Sheesh. :)

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=68 ; d20+24=33 ;
Monday December 15th, 2014 7:22:04 PM

Thinking that perhaps these men aren't quite that powerful, Sesha figures to try and convince one of them that fighting till the end is a bad idea.

She finds another strong leyline, and uses its excess power to cast her spell, targeting the nearest living enemy stuck in a tentacle.

She yells to him, "Please stop fighting! I want to save you from the others in my group! I need you to disarm so we can talk!"

Leycheck - success
Charm Person: DC 19 - I think he gets a bonus due to the fact he is in combat with us.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d8+5=11 ; d6=3 ; d8+5=7 ; d6=1 ; d20+12=23 ; d20+12=13 ; d4=2 ;
Monday December 15th, 2014 8:09:14 PM

Beri finishes his summon and looks around to see his sleet storm vanishing, but it appears it did it's job, having split up the enemy forces and having given them the advantage in the chaos.

The two ice elementals appear and look around in disappointment as the watch the wonderful sleet storm fade into nothingness. The glance at each other and decide to take out their frustration on the guy running away. They both move behind Dg3 (one at 14 L, one at 14M) and slam the guy with all their might.

ice elemental 1
attack = 23
damage = 11+3=14... 3 cold damage
(When an ice elemental deals cold damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round. The save DC is listed in the elemental's stat block and is Constitution-based.)

ice elemental 2
attack = 13
damage = 7+1=8... 1 cold damage

The steam Mefit moves to T-24 and attacks D8 (or any standing enemy if D8 falls), being carefull not to hit the IA.

damage = 2
15-foot cone, effect based on type, Reflex DC 13 for half... The scalding water also causes living creatures to be sickened for 3 rounds. A Reflex save halves the damage and negates the sickened effect.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday December 15th, 2014 11:23:30 PM

"It is not too late to surrender!" Tink adds to Sesha's call for peace.

A visitor's welcome to remember (Co-DM JonathanT)  d20+5=21 ; d20+5=6 ; 2d4=6 ;
Monday December 15th, 2014 11:31:57 PM

Continuing Round 6:

Now with the sleet storm gone the IA can see the battle field again.

Restlin is happy the black tentacles did so much damage to the enemy. anxious to get this battle over, he helps his friends by casting Haste on those nearest him.

Black Tentacles: 6 rounds (CMB: 16)

Garret can now see the big burly warrrior clearly. He is wearing chain mail and has been swinging a huge greataxe. His broad frame dwarfs the halfling (no pun intended). His blood red eyes and shaggy beard create a scary image.

The Halfling monk swirls into a flurry of hairy feet and hands. The man's furry leaves him open and somehow they all hit and somehow the brute still stands.

Katinka sends an acid dart at one of the few diggers still standing, the acid burning into his armor
and flesh.

Bosk hates it when they give people a chance to surrender and they just ignore it and keep on fighting. Inspired by Garret's display, Bosk tries one of his own. It will go down in history as the Minotaur that Swatted Flies. But it's not all bad, an an armor spike, second swing with his sword, and his newly hasted attack strike home. And it is enough to send him to Gargul.

Kyan, bow already ready, lets loose into the confused digger who just took an acid dart. The first shot, containing two arrows is enough to finish him off. Kyan then turns his attention do the big burly fellow pestering Garret. It takes all the rest of his arrows but the last arrow finally brings him down.

DM TO Shesha: you already cast the dispell magic this round. Keep your post and re-post it next round.

Beri directs his two new Ice Elementals to attack Dg3 who managed to escape the tentacles and was looking for a way around them. They flank him and attack.

DM JT: you forgot you brought in two LARGE elementals, and 14L and 14M are squares part of the stone wall of the building they were working in.

The First elemental hits.
Cold Fort Save DC17 = 21

The Second misses by a long shot.

The Steam Mephit looks for targets and only finds one. He Flies over to the man still caught in the tentacles.
(Two Move Actions).

----------------------------------------------------------

The Black Tentacles loose much of their punch this time and DG1 manages to wiggle out of them.
He moves behind a tent. The Steam Mephit gets an AoO = 6!

DG1 casts a spell and a wall of fire erupts surrounding the Ice Elementals.

DMG = 6 + 3 = 9.

Map: Digging Party R7

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9  d20=14 ;
Tuesday December 16th, 2014 8:02:02 AM

Restlin decides his companions can handle this last combatant and saves his spells. He flies west a bit to keep an eye on him, though. Seeing his tentacles are in the way, he removes them so his companions can catch this guy.

***

Move: O26
Standard: Dispel magic on tentacles - auto success since I cast it

Mage armor: long enough
Fox's cunning: 14 rounds
Improved invisibility: 8 rounds

AC this round is 28/20/25

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Tuesday December 16th, 2014 2:09:34 PM

Garret looks around, not even out of breath and calls out, "This one isn't dead, if we would like to talk to one of them. He's only... well... napping at the moment."

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Tuesday December 16th, 2014 3:17:39 PM

Re Post via DM sayso.

Thinking that perhaps these men aren't quite that powerful, Sesha figures to try and convince one of them that fighting till the end is a bad idea.

She finds another strong leyline, and uses its excess power to cast her spell, targeting the nearest living enemy stuck in a tentacle.

She yells to him, "Please stop fighting! I want to save you from the others in my group! I need you to disarm so we can talk!"

Leycheck - success
Charm Person: DC 19 - I think he gets a bonus due to the fact he is in combat with us.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=34 ;
Tuesday December 16th, 2014 5:46:47 PM

Tink doesn't have clear line of sight to any of the enemies now. She heads northward to get a better view, and perhaps, make it clear that there is no escape.

These men have committed a crime. At least two anyway - assault and attempted manslaughter. She will have time to think of more to charge them with when the battle is over.

Fly to T14
Perception: 34


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+14=32 ;
Tuesday December 16th, 2014 9:15:58 PM

ooc: a little confused on who is attacking who at the moment and who is "napping"

Seeing the others trying to negotiate Bosk waits just long enough to see if the others are cooperating. If one is not he will run forward and try to grapple them. (70 move speed with Haste)

Grapple check = 32, 34 if he can charge them.
Will use agile feet to ignore difficult terrain if necessary.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday December 16th, 2014 9:21:21 PM

ooc: Sorry about the short post. I was stuck in traffic for 2 hours at one stop light.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+20=25 ; d8+18=26 ;
Tuesday December 16th, 2014 9:58:26 PM

kyan moves closer to get a clear line of sight for the remaining digger guards. "look around, you're not gonna win. Just give up already so you don't have to die"

he readies an arrow just the same.
---

Move action to O25
Ready For Attack if thy don't surrender. (Hit AC 25 for 26 damage)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  2d8+5=8 ; 2d8+5=15 ; d8+5=10 ; d8+5=7 ; d8+5=12 ; d8+5=12 ; d6=1 ; d6=3 ; d6=1 ; d6=6 ; d20+12=30 ; d20+12=23 ; d20+12=26 ; d20+12=16 ; d4=1 ;
Tuesday December 16th, 2014 11:09:44 PM

The Air elementals let out a loud howl as the cursed flames lick at there bodies. The flames may indeed run then off in the end, but not until they teach this guy that you do not threaten a creature of the frozen tundras with a flame unless you know you can finsh the job. The two slam repeatedly into caster, and should he fall will leave him to burn while the step outside the flame wall.

air elemental 1 hp=59
slam 1 =30
damage=10+1
slam 2 =23
damage= 7+3

air elemental 2 hp=59
slam 1 = 26
damage=12+1
slam 2= 16
damage = 12+6

The steam Mefit moves to N-18 and attacks DG18 (I think the red blob is the Mefit... I can't tell )

damage = 1
15-foot cone, effect based on type, Reflex DC 13 for half... The scalding water also causes living creatures to be sickened for 3 rounds. A Reflex save halves the damage and negates the sickened effect.

A visitor's welcome to remember (Co-DM JonathanT)  2d6+9=13 ; d20+13=19 ; d20+6=12 ;
Wednesday December 17th, 2014 12:44:42 AM

The fight seems to be winding down but there is still one with fight in him.

Restlin decides to remove the Black Tentacles, a most effective spell, so that they can maneuver easier and try to catch the remaining enemy.

Garret calls out to his friends that the one under his feet was still alive a moment ago. Perhaps they could revive him and talk to him.

Sesha wants to put an end to the fight but in a different way by casting Charm Person.
Charm Person: DC 19

DM JT: presumably Sesha has now moved within range, ie. 55ft.

Katinka flies north to get a better view and positions herself above the south eastern corner of the stone building. She has designs to file criminal charges against any survivors, and probably the dead too, in her belief they've committed crimes.

Bosk waits to see if Sesha's spell has any effect. If it doesn't, he'll try to grapple the man.

Kyan follows in line with the others, trying to give them a chance to surrender, his bow ready in case they don't.

Beri also remains to the side, but his Ice Elementals are pretty angry at being hemmed in a wall of fire and take it out on the last remaining digger.

DM JT: Your original post mentioned Ice Elementals, not Air. Also, Dg3 was not the caster, DG1 was the caster, although Beri would not have seen DG1 as he's now behind a tent.

The Ice elementals finish off the digger guard with ease and then step out of the wall of flames, suffering the effects of doing so, but at least they are now on the outside. The digger catches fire and burning flesh smell permeates the area.

The Steam Mefit flies (red blob) forward, remaining out of reach of DG1 and attacks the spell caster with a cone of steam 15' long. Ref DC13 for half and not sickened.

-------------------------------------------------------------------

The Ice Elementals take 19 pts fire damage crossing the wall of fire.

DG1 attempts to fend off the Charm Person:
Charm Person: DC 19 = 19

DG1 shrugs off the Sesha's charms, she must not be his type. Then tries to dodge the cone of steam:
Ref DC13 = 12
and gets sickened for 3 rounds.

Suffering a -2 on attack, damage, saves, skill checks and ability checks, he does not surrender and Kyan puts an arrow in him. That pretty much does it as Bosk comes around to grapple a dead foe.

Map: End of Battle


Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d4=3 ; d4=3 ; d4=3 ; d4=3 ; d4=4 ; d4=2 ; d4=3 ; d4=4 ;
Wednesday December 17th, 2014 4:12:49 AM

Such senseless conflict.

Still, if such creatures were determined to waste their lives, she saw no reason to aid them in keeping them.



Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9  d20+24=29 ;
Wednesday December 17th, 2014 7:47:40 AM

"This wasn't a battle, it was a slaughter." He stands over a corpse & pokes it with his foot before squatting down next to it. "Next time, try talking to people instead of trying to kill them."

He gives Sesha a once over to make sure she isn't hurt, then heads over to the tents, hoping to have an idea of who these folks were and what they were looking for. He'll let those better suited deal with the corpses.

Perception: 29 - Searching the tents for some clue of what was going on here.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+22=32 ;
Wednesday December 17th, 2014 6:45:19 PM

Garret looks around a bit (Perception: 32) and says, "I don't know about this. They didn't seem to trained. I wonder if someone was forcing them to fight us?"

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday December 17th, 2014 8:35:53 PM

ooc: Bosk has permanent Death Watch. Are any enemies negative HP, but not dead?

If need be, I can pray for a while and prepare a speak with dead spell, although I am sure they will resist my questions.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday December 17th, 2014 9:39:24 PM

Beri thanks all of his summoned allies for their valiant actions and wishes them all the best.

Theeeeeey attaaaaacked unprovooooked, using maaaaaagic. Theeeeeey knew whaaaaaat they were staaaaaarting.

A visitor's welcome to remember (Co-DM JonathanT) 
Wednesday December 17th, 2014 11:27:27 PM

Pretty much all that is left is the burning Wall of Fire and a bunch of dead bodies. At least two IA members, Sesha and Bosk, have spell abilities that give them insight on anyone who is unconscious and dying but who's spirit has not left the Wold yet.

Unfortunately the IA are very good at giving out wounds with their weapons. All members of the digging party are verified to be truly dead, not just barely dead, or almost dead, or somewhat dead, but dead dead.

Beri sets about thanking his summoned friends for their help and dismisses them while Restlin starts to search the tents. He is in the process of searching the first one when Katinka, from her high lookout spot, spots others coming. They seemed to have just materialized out of the sand dunes northeast of the building.

These people seem different. Their clothes blend almost too well with the surrounding sands and they move with ease over the desert terrain. It is hard to tell what race they are since most skin is covered by camouflaged cloth, only a slit for eyes to see and nose to breathe.

They approach to within 100 feet and then all stop but one. This one approaches to within 50 feet then stops also. This one removes the wrappings from his face then calls out to the IA in much the same old Common which the attackers used, but with a different accent.

"Hail strangers! We witnessed the battle and know you are not at fault. These Gaeli were determined to keep you away from here at all costs. We have been watching them for the past week as they worked at cleaning the sand out from our building. We were waiting to see why they were here, but now that is irrelevant.

I am Captain Alrik. These are my men (pointing to the dozen others waiting behind him).

It is clear you are not from here. We may be of assistance, as the desert is not a hospitable place to strangers of its ways."


If allowed, Captain Alrik will approach further with his men.

"Since you are the victors over the Gaeli's, you may take what you want from their remains. But we must inspect our monument and see why they chose to come here, so far from the rest of their group."

If not hindered, Captain Alrik sends several of his men into the square stone building.

"They are searching for something but I'm at at a loss for what. This building was erected centuries ago to commemorate a victorious battle over the oppression of the Gaeli. We..."

A shout is heard from the monument building and one of the desert soldiers comes running up to the captain.

"Sir! They've found something! A secret passage! There is a sand chocked stair in the middle of the room leading down!"

'WHAT? A secret stairway down? Who...? What...? What could possibly down there?" the captain exclaims.

One of the desert warriors whispers into the captain's ear and the captain nods.

Captain Alrik turns to the IA spokesman and proposes, "You are certainly very powerful warriors. It was suggested to me that since we are poorly equipped to venture down into the memorial building, that perhaps you would do us the favor in scouting it out for us? I will send one of my men as liaison. well versed in our history, that can be of help to decipher what may be down there."

He motions for a warrior to come forward and introduces him as Trellus.

DM JT OOC: sorry for the little plot jump here but we want to introduce a new player and get him started this week. So excuse any sloppy plot wagon but it is for a good cause. :}
Everyone give Michael Knotts a good welcome. He will introduce himself and In Character, at some point, give his history and how he ended up in the desert and with these people.
For now, though, he is attached to these desert nomads and has been assigned to the IA as a liaison of the desert nomad leader. These plot things will be explained as they develop. So play your PCs accordingly, and if suspicious, it is understandable. At least these people are far more friendly. :)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday December 18th, 2014 12:26:24 AM

"Well met, Captain. I'm sorry it couldn't be under better circumstances. We did not wish to harm these folk, however we did have to defend ourselves. But I forget myself, Katinka Hushfoot, Justicar of Pantheon, sir, at your service" Tink gives a bow and a smile to the man. She's still got some adrenaline rushing through her veins from the combat, but is trying to calm down. At least this group had the right of mind to introduce themselves and open a dialogue rather than just attack.

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Thursday December 18th, 2014 12:47:09 AM


Sesha, standing near Restlin, is swept up and along in the flurry of events. Noting the raw numbers of the new group, Sesha decides to follow Tink's lead, which seems to be that of optimism.

She starts to flash a smile at Trellus, then remembers that it will do little good.

Her drow heritage is obvious, dark blue skin and white hair give her ancestry away almost immediately. She wears a number of furs and cloths, though the glint of mithril can be seen underneath.

She wears a tiny cauldron on her belt, and is currently wielding a broom as if it were a staff. She has one of those too, a staff, which rests neatly in a leather holder on her back.

Her face though, seems to be a bit of a mess. She wears a black eyepatch, and a silk scarf covers her face from eyes to neck.

"Hi Trellus. I'm Sesha. The last voice of Serenbeth, ambassador of It'lal, and a the person you need to find if you suddenly start bleeding from lots of holes. Before we hold hands and skip off into the dark depths together, mind telling me what we should expect from you down there?"

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Thursday December 18th, 2014 8:01:24 AM

"Charming as always, sweetheart." Restlin quips with a grin before offering his hands to just about everybody. "Really, it's so great to see friendly faces around here. We arrived yesterday and have only found sand and these lunkheads since."

Restlin is pretty young to be out in this desert. A good estimate would put him between 17-19. He has long, fine black hair he keeps swept in a pony-tail. His eyes are bright and he has a constant smile, but if we're being honest, he looks kinda wimpy.

"I'm Restlin, by the way. Restlin the Mage-Priest. Terrible priest, I must admit. I worship Wardd, a god of luck from the northern continent. He mostly just puts up with me, I think. Luckily, I'm not bad with good ol' fashioned arcane magics.

"I'm sure we'll all be more than happy to scout this place out. We came here to investigate anyway. Before that, though, if you could tell me about this battle and these Gaeli, I'd be very appreciative. I have a hunch we know them by a different name where we're from."

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Thursday December 18th, 2014 5:20:50 PM

kyan raises his chin in an upnod to Trellus while wrenching a arrow out of one of the bodies. "kyan"

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Thursday December 18th, 2014 5:29:22 PM

Garret stands and watches as the new group approaches and speaks. After they come back out, Garret nudges the fellow still at his feet, "Hey, I'm pretty sure this one is still alive." (It was supposed to be non-lethal damage?).

DM JT: oops. sorry. Ok, he's alive if Sesha doesn't use her Slay thing. :)

Trellus 
Thursday December 18th, 2014 5:45:33 PM

The man introduced as Trellus gives a start of recognition as the group members introduce themselves.

"You dudes are from the Northern Continent?!?" he exclaims excitedly. "That is totally waxed! I'm from the Southern Continent...the old Sargass Plains, actually."

His face falls a bit at that, and he does his best to hide the memory by working at peeling off his camoflage head and body coverings, "Won't need this underground", revealing in the process a tanned human in his mid-twenties of average height and muscular build. He wears silvery chainmail under a surcoat of dark red, which is festooned with images of shields and hammers. His own silver shield is etched with an upright hammer. He also wears a shield shaped bone earring, which again is etched with an upright hammer. On his finger is a silver ring with a blood red stone (no hammer there). The man's blond hair is worn close at the side and flat on top. In addition to a backpack and typical gear, he wears a mace at his side, and a crossbow dangles from his pack.

After shedding his camo, the blond man nods to each of you (or shakes hands, as the case may be).
"Many shadows, he greets you formally. "I'm Trellus of Oddholme, priest of Domi."

He chuckles at Sesha's request, not at all put off by her appearance.
"Well, usually I'm the dude people find when they suddenly start bleeding from lots of holes," he responds lightly. "I also offer the protection, strength, and divine magics granted to me by my patron, Domi. With my old pack, it was cast protection picks, cast a couple offensive picks, cast healing picks, and if the pattern really got warped," he pats his mace, " I actually pulled out this thing."

He give Restlin a wink.
"You remind me of a gnome I once knew. Anyway, I've been with the Yngvardians" - he indicates the group around him - "for about a year. The short version of the battle is several hundred years ago, they overthrew these Gaeli oppressors and sent them scurrying off to wherever the whitefaced treadles came from. Now, all of a sudden, they're coming back, and my new friends aren't real happy about it."

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Thursday December 18th, 2014 6:14:42 PM

Restlin shakes his head. "Nope, Hook City. I've never been to the Northern Continent myself. Some of these folks have. There was a Chaos Bell. It stole our wemic and dropped these fine folks off. Long story I'll be happy to tell you later.

"These Gaeli, any chance they're also called Teucari?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday December 18th, 2014 8:22:01 PM

"And I'm afraid we are a little lost. You wouldn't happen to know where exactly we are, would you? And what were these guys digging for? Any idea?" Tink has so many questions

A visitor's welcome to remember part 2(Co-DM JonathanT) 
Friday December 19th, 2014 12:07:51 AM

DM JT OOC: I forgot that Garret had used non-lethal attacks. So that guard is still alive unless Sesha still wants to use her Slay ability.

Captain Alrik interrupts and explains, "We are the Yngvardians. This desert is our home. Centuries ago this was a vast green plain and many tribes shared it. The Gaeli, who live in the mountains to the north (he points north), came and conquered the tribes. But we eventually overthrew them, but their king, upon dying, cursed the land and this is the result.

This spot is where our ancestors defeated the Gaeli's second in command. They built this monument to commemorate the victory. However, up until now, we were unaware of any reason why the Gaeli would want to search this monument. Their main group is over at the city trying to get in.

We put up with their presence only so that we could watch them to see what they were up to. But now we know that they were looking for something we were not aware of. Perhaps we can find something in their leader's tent that will give us a clue to what lies below, for our stories say nothing of this discovery."


He sends one of the desert warriors into the larger tent.

Meanwhile, Captain Alrik asks, "Teucari? Never heard of that name. The Gaeli have lived in the mountains north of here for as long as we have lived here ourselves. Have they been elsewhere that they would be called something else?'

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday December 19th, 2014 1:32:10 AM

ooc: Sorry for the missed post, I had a Christmas party that went late.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Friday December 19th, 2014 7:42:03 AM

Restlin shrugs. "We come from a place known as Hook City. It was built with the aid of a race we call the Teucari. It's something of a legend, really. Still, there are artifacts in Hook City that we, after thousands of years, still have no grasp on how they're possible. These Gaeli, are they an advanced people? Could they be the same?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=38 ;
Friday December 19th, 2014 8:40:34 AM

OOC: Are the Teucari the same as the Teucri?

"Yngvardians? Hmm... Yngvar sounds like the sort of name you'd give a wizard wandering the jungles of Cthonia" Tink decides not to dwell on names "That one of them is a cleric of Domi bodes well for us."

"I am unsure what the laws are of your lands, sirs, but would you permit us to look over these Gaeli for any clues as to what they were doing, why they attacked us so readily, and perhaps restock our supplies? Then perhaps we can start going through those tents"

Perception: 38 - To strip the dead bodies of their belongings.



Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+21=23 ;
Friday December 19th, 2014 2:17:54 PM

Garret shrugs at the others' discussions and walks over to the building, looking down the stairs. "Hey, I'm up for heading down there if you people are. Or we could just keep wandering through the desert!"

OOC
Listen down the stairway: 23

Trellus 
Friday December 19th, 2014 5:55:39 PM

"I've never heard of teucari either."
Then, Trellus blinks at Restin.
"Hook City? I went through there once. One of my old packmates was from Hook City as well."

He glances around at Katinka and the group.
"No, wait. I see why you got the threads twisted. No, I'm not Yngvardian. I'm a refugee. Me and maybe three dozen families jumped through a portal at the End of Oddholme, and ended up here. We've been here a year or so. I was actually hoping you could tell us how to get back, not the other way around."

The capital letters in "End of Oddholme" are clear, as well as the fact he speaks of it as an event.
Taking a cleansing breath, he moves on.

"In the meantime, the why they attacked you is probably down those stairs."

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday December 19th, 2014 7:02:19 PM

Bosk, a tall blond taur dressed head to foot in steelgrass plate greets Trellus. There is bastard sword the size of a man strapped to his back crafted of woven steegrass by the Manfri of the Sargrass. Although intimidating in his own right, the fact that he casts no shadow in the Wold and has silver eye of Gargul on his forehead, the center of which is an actual third eye. It is a pleasure to meet you. My name is Bosk DeOx, Eye and Grim Avenger of Gargul.

Sesha [AC 28 /18 Touch/24 Flat] | HP 89/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Saturday December 20th, 2014 1:41:18 AM


Sesha spends a brief moment observing the unconscious man at Garrets feet. They had attacked with intent to kill at first sign of parlay, and by all description weren't the type to negotiate. She thought a moment of Restlin, covered in arrows and constantly lingering between life and death, and made up her mind.

This one didn't deserve another chance.

Without drawing much attention to herself, she lets her Bloodwitch powers do the work. The last semblance of the mans life is drained, and his soul freed to whatever god would take it.

(DM, please let me know how many HD the fallen enemy possessed. Thanks!)

She gets up, and finds her way back to Restlins side and speaks to everyone.

"Shall we? I imagine theres plenty to find down there."

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Saturday December 20th, 2014 12:49:09 PM

Restlin nods. "Yup. Let's get moving. Trellus, We think we found a way back to Hook City over by a well that way," Restlin points. "You're coming with us down into this temple, right? We'd be happy to bring you back to Hook City with us when we're done. That place has gone crazy since the chits stopped working. They could use someone with an optimistic outlook on life at the moment."

He takes Sesha's arm & starts to head to the temple. "Come on folks, whatever's waiting at the bottom of this stairwell is expecting us."

A visitor's welcome to remember part 2(Co-DM JonathanT) 
Saturday December 20th, 2014 3:00:40 PM

DM quick note:
It has always been Teucri. T E U C R I.

But you guys manage to butcher the name fairly frequently. :)
Technically, I know what you mean and you know what you mean. But, when In Character, Restlin says 'Teucari', that's what the Yngvardian Captain hears.

And I just grin. :)

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+10=23 ;
Saturday December 20th, 2014 3:40:13 PM

"priest of Whosit? Dumi? seems like a silly name for a spirit or is that one of those Northern 'Gods' " Kyan says with audible quotes around Gods. born and bred of the South this one.

kyan will also nose around any any signs of comig and going from the camp aside the themselves and the recent nomands.

survival 23 for tracks.. Just a general idea of traffic to and from the camp

A visitor's welcome to remember part 2(Co-DM JonathanT) 
Sunday December 21st, 2014 1:55:23 AM

Restlin shrugs. He realy meant Teucri but it somehow came out Teucari. The battle in the dry desert must have dried out his vocal cords and warped the words. Either way, he goes on to explain that the Teucri are a legend where they come from, Hook City. He asks, These Gaeli, are they an advanced people? Could they be the same?"

Katinka asks permission to look over the Gaeli diggers for clues as to what they were doing and why they attacked so readily. Then inspects the tents.

Garret is shrugs at the discussions. All this history and stuff is boring to him. He wants to start down
the stairs, a good alternative than to wander the desert.

Trellus introduces himself and clears up any confusion about his why his accent and looks are different than the other men of his unit. He explains that he is not from the desert but a refuge who, with many others, ended up here by accident and, with no where else to go, stayed. He mentions having been to Hook City also and looks forward to going back.

He points out that the why is probably downstairs.

Bosk greets the Yngvardian liaison to the Iron Adventurers, Trellus, and introduces himself.

Sesha has no mercy on the Gaeli diggers and finishes off the last one with her witch Slay ability. (DM JT: this is done at the battle sight where the tents obscure vision to where the Yngvardians met the IA.
The digger only had 3HD. Sorry.)

Joining the rest of the group on the other side of the tents, she voices she is ready to go explore the stairwell as well.

Reslin informs Trellus that they may have found a way to get back to Hook City and would be happy to take him back with them when they are done with what they came to do. Taking Shesha's arm, he is ready to go downstairs also.

Kyan is a Southern to the core and gods of the Northern Continent seem silly to him. He is more interested in who's been coming and going around the area and starts looking around.

-----------------------------------------------------------------------

So, there seems to be a division of what to do next.
Katinka has started gathering up the Gaeli equipment and Kyan is looking around for what tracks lead to and away from the sight. The rest of the IA are curious enough about the stairway down in the middle of the memorial building to head down right away.

Meanwhile the Yngvardians are searching the main tent, the one they claim belonged to the leaders.
"The priest was certainly the leader of this expedition but the big barbarian was almost just as much in charge, from our observations. Knowing why they even thought to look for a secret passage here is important and certainly worth knowing before anyone goes down. Our history does not mention anything of a hidden passage, which is odd. I'll have to bring this up to the Pasha." the Captain
comments. "As to why they attacked so readily, they are fanatics. They belong to a cult. Their main group is back a the closed city. They don't bargain nor ask questions. They were on a mission and tolerated no interruptions."

The total search time, including gathering the Gaeli party's equipment and going through the tents will take 30 minutes.
In the process Katinka sees many magical items on the dead bodies, from armor and weapons to amulets and scrolls. She sets them all aside from the mundane equipment. (DM JT: List coming tomorrow)

In the main tent a document is found. More like a very old manuscript and not even written in Common, but in Infernal.
If you know Infernal: Highlight to display spoiler: {"Great power was hidden away where they celebrate their victory"}

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Sunday December 21st, 2014 3:22:34 AM

Tink is a fine linguist, and reads the document with ease. Infernal being one of the many languages she speaks fluently. She reads it aloud in Infernal - giving little thought to how the language may sound on the ears of good folk - and then translates to Common for everyone elses benefit

"'Great power was hidden away where they celebrate their victory'" the halfling looks up to the others "Based on what we have recently been told about the Gaeli and Yngardians, it may be relevant to their long ago battle"

She is curious to learn a little more about these Yngvardians. It wouldn't be the first time a supposed "good side" turned out to be the "bad side". Honestly, one of these days she's going to prepare a Detect Evil spell. "Pardon my asking, Captain sir. Pasha is not a term I am familiar with. Would you mind explaining what it is?"

She is equally curious about Trellus "No doubt a cleric such as yourself has been busy here. But a refugee? For a year? Might I ask what drove you here?"

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  3d4=12 ;
Sunday December 21st, 2014 12:44:53 PM


Before heading down the stairs, Sesha takes a moment to refresh her Reduce Person spell. Now eye to eye with Tink and Garret, she grins up at Restlin.

"You want one too? I got little people spells to go around!"

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts) 
Sunday December 21st, 2014 1:54:41 PM


Trellus nods a greeting to Bosk. Kyan's comment draws a chuckle.
"You got Gargul and Pantheon in your group already," he points out lightly, "I'm just helping complete the set."

Restin's offer merits a "We'll see".

And then Katinka asks her question, and the cleric's mood sobers. He spends several moments staring at the ground before lowering himself to a sitting position, elbows on knees in front of him. Trellus stares off into nothing, pouring sand from one hand to another as he tells his tale.

"I was in the lower level, the temple...we heard a roar, an explosion, I looked up and saw a rush a fire blast through the corridor outside the temple area. People ... evaporated... in the heat and flame. Then screams...people, animals, and...creatures. Creatures from your nightmares..demons with wings and teeth...eating...everyone.

We fought back, threw up barriers, blades and rock and cold...ice..ice worked. We were holding them off, we were winning...

The ground started shaking. The dome shook like a rattle, Cracks crept up the side..and it fell. Rock and metal crashing down....Brother Falmar was crushed instantly.

The sky was open...and now we could see..we could hear..everything. The 'Pack was at the docks, fighting. You could see the spells from across the town....Tishe's reeds were cut there..I felt her go.

Rapke and Bounders raced into the open city, met by manfri. Manfri! Manfri rose from the Grass, holding them back. But it still wasn't enough.
The sky was red. Dark Red. And Sargass was floating, far above.. Still just a baby. Demons and elementals ripped into Him, but He just grew, brighter, and older and bigger..a toddler..a child.

Then Woldsblood ....falling on us like rain. Slicing through anyone it hit...forming in pools that pulled at your very soul. Brother Arend left that way. Just walked into the pool...

The people...they huddled behind me, under the rock, crying, begging, calling for help, as streams of Woldsblood flowed toward us, and the creatures attacked, and the rapke screamed, and the docks burned...and I had ... nothing left. The spells were gone, the wands used up. I had nothing but mace and shield.

And we heard the voice. A boy. A god. Sargass. He looked at us.. Floating there, above the city. Ignored the attacking entities, looked down at us, and smiled! Smiled!
He said 'II send you out into the Wold. Tell the tale. Remember us who perish here. Make a new home where I send you. Live life! Farewell!'

A portal appeared in the wall behind us. The people ran through. Until I was the only one. The only one left alive in Oddholme. And I stepped into the portal as Woldsblood covered the city.

We found ourselves here, and the Yngvardians found us, and helped us.

Later, I tried to go back. I had divinations and my Word of Recall to go back to the sanctuary I had built. But, it didn't work. It isn't there. Oddholme is gone. Rattledam is gone. Light, the whole of the Sargass Plains is gone. My pack is scattered, reeds cut or gone walker, I don't know. But, I can't feel them any longer."

The man finally raises his head, tear tracks drying on his face, and looks at Katinka.
"So, yeah, we've stayed here. Once you've lost everything, one piece of ground is as good as another."

He climbs to his feet, wipes his faces, takes a deep breath, and exhales slowly.
"So, who wants to go exploring?"

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Sunday December 21st, 2014 1:56:43 PM

"Well, it's going to be awkward holding your arm while you're way down there. So sure, go ahead and shrink me. I think we should hold a moment, though. Tink's got the right idea looking through these guys' stuff. Let's see what we can learn before we head down."

***

Restlin will accept the reduce person spell and start looking through the corpses. Can we all agree to get the results of the search and get moving downstairs next post? I want to know what's down there before the slow down.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=45 ; d20+11=14 ; d20+5=6 ; d20+37=40 ;
Monday December 22nd, 2014 4:39:30 AM

Tink feels terrible for having Trellus relive his pain. She forces a smile and reaches out a hand to rest on his back.

When all has been examined on the surface she is ready to progress into the building

"Happy for me to continue scouting?" she asks hopefully. Tink can't help but feel less then capable when it comes to combat scenarios. She certainly can't take on foes like Garret or Bosk can. But her eyes and ears are keen. She should be able to spot more 'bad things' for the group to pummel.

Tink activates her Ring of Invisibility once more.

Perception: 45 + Darkvision + See Invisibility + Arcane Sight + Detect Scrying
Stealth: 40 + 20 Moving Invisible + Hide in Plain sight
Knowl Engineering: 14 - In case rooms or passages look suspicious
Profession (Miner): 6. Nat1. Wow. Was hoping to see if Tink could ID the digging equipment brought by the Gaeli. With a '6' I'm guessing she might be able to identify, oh I don't know, a spade?


------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+21=33 ;
Monday December 22nd, 2014 8:40:20 AM

Kyan nods to Trellus when he describes what happened, "That was when the Sargrass burned then? Before the Migration? we.. Well, some of us at least, were in Hook City on the edge Of the Grass at the time"

afterwards he will go take a cursory look at the steps to have a looksie and find any traps. (perception 33)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday December 22nd, 2014 11:46:22 AM

ooc: sorry for the delay, have been traveling.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday December 22nd, 2014 11:56:30 AM

Brei waits a while as the others make their introductions, wanting to make sure that they aren't about to receive a second ambush. As the conversations go on he becomes more confident that they are truly about to have a few moments peace, so he reverts back into his human form.

Soon the party sees a tall man in druid vestments standing before them. His long brown hair falls down either side of his face, his beard surprisingly free of sand due do having been in another form all morning. In his hand is a plain wooden staff void of any decorations but polished to enhance the natural curves and lines of the ancient wood.

He walks over and greats his new friend. Peace and well met. I am Beriothian, forgive me for not introducing myself earlier but I can not talk in common while in that form. I am a druid from the Northern Continent, up by the legendary Hook City and... wow, it's a lot hotter out here when you actually have a body... anyway, it's good to meet you my friend.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday December 22nd, 2014 6:55:25 PM


Sesha, now fun sized, stops and stares at Trellus, trying to take in exactly what he just said. It wasn't that she was the most compassionate individual, though she was trying .. and thanks to Serenbeth succeeding.

"Trellus, can I ask you a question? Two things you said got my attention.. first you said it was raining Woldsblood. Were there many active Bloodwitches in Sargrass?"

Sesha had an idea of the amount of manipulation over the stuff Witches enjoyed, and thanks to her teacher, had heard stories of what the greatest Witches could do. But her teacher, the Drow, and Sesha herself doubted any were alive that were that powerful.

"And .. well.. you said..I guess I don't understand. Was Sargrass destroyed?The death of an Immortal Power is tremendous news."



Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Monday December 22nd, 2014 7:58:47 PM

Garret takes a seat at the top of the stairs with his feet hanging down into the opening in the ground as he listens to the story of the newcomer. When he is done, Garret says, "Hi. I'm Garret. Garret Goodbarrel. I cannot imagine going through something like that."

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts) 
Monday December 22nd, 2014 10:10:49 PM

Trellus silently nods a greeting to Beriothian and Garret.

In answer to Kyan, he says, "A few months after the Migration." The man seems about to add more, but after a couple of moments, turns to Sesha instead.

"Not that I knew of, no. But, Rattledam was sitting on an underground lake of it, and I'm not sure how big that lake was.

"And I don't think Sargrass got his reeds cut. Not the Power anyway. He'd just been born after all. I don't think a Power can be destroyed, truly. I've been weaving some tales of the Yngvardians with some things the manfri told us, and I get the feeling the Powers weave in some kind of gigantic cycle, waxing and waning like the moon. And right now, them weavers are totally waxing."

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday December 22nd, 2014 10:47:08 PM

ooc: travelling as well, and jet lagged.

Bosk nods as Trellus tells of the Sargrass. It may have been a hassle to travel through, but it was as if you entered another world when you traveled there. The ships floating on the grass and the strange creatures. These memories are why I prize my steelgrass armour so much. I also have some wine and liquer made from the "juice" of steelgrass. Perhaps we can have some later, though I must confess that I ration it. It may be last last of its kind in the Wold.

Turning to Sesha he adds, There were MANY witches when we last travelled there. You know I have no love for witches and their abuse of wold's blood and those witches exemplified why. They were sacrificing people and manfri in their spells and attempting to destroy the Sargrass. Some evil shadow fled their cauldron when we stopped them. I would be proud to boast of our victory if they had not involved so many children. We did manage to save one and bring her back to Hook City... The clerics voice fades as he pictures the unfortunate children that had been tied up in the terrible act.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Monday December 22nd, 2014 11:00:01 PM

Restlin waits for a lull in the conversation before clapping his hands together. "Okay! Pity party over, or are we going to sit around and have a good cry? This investigation ain't gonna complete itself. Are we done searching these folks and their tents? I'm eager to get underground."

A visitor's welcome to remember part 2(Co-DM JonathanT) 
Tuesday December 23rd, 2014 12:25:27 AM

DM JT: no problem guys. As of 12/22, per Jerry's post, we are on 'slow' down. I myself got in late and fell asleep with my cat. I'll have a post up tomorrow evening. Wednesday evening is Christmas Eve services but I hope to get one up then too, depending on posts.

Get over you jet lags so you'll be fresh.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Tuesday December 23rd, 2014 10:16:43 PM

Garret laughs at Restlin and peers down into the darkness once again.

Game Note (ACDM SteveK) 
Tuesday December 23rd, 2014 11:07:25 PM

Continuity in the Wold correctly has the destruction of the Sargrass a few months after the Great Migration. Please adjust Kyan's memories accordingly. The DM of Hook City at that time was not complying with the approved continuity.

I now return you to your regularly scheduled adventure.

A visitor's welcome to remember part 2(Co-DM JonathanT) 
Wednesday December 24th, 2014 12:11:47 AM

DM JT: some loot keeping first

It takes a little time but eventually all the Gaeli digger party's equipment is piled, magical to one side and non magical to another.

The standard Foot Soldier wore half plate armor and carried heavy steel shields. Their weapons were MW longswords, longbows, and MW arrows: They also had two potion bottles each (listed in the magical pile).
8 Half Plate, 8 MW longswrds, 8 longbows, and 160 MW arrows, and 10160 gp.

Two lieutenants, one male and one female, wore breastplate and carried light steel shields, battleaxes, lonbows, and MW arrows. Some potions and other stuff too (listed in the magical pile):
2 longbows, 40 MW arrows, 2 Tanglefoot bags, 1510gp.

Big burly leader wore chain armor and used a greateaxe, longbow, MW arrows, and stuff (listed in the magical pile):
1 longbow, 20 MW arrows, 1585gp and 2 gems
Value Appraise DC20: Highlight to display spoiler: { 500gp each}

The cleric a mithril shirt and used a morningstar and other stuff (listed in the magical treasure pile):
1425gp

Magical loot pile:
Mithril Shirt, Chain, Breastplate x2, light steel shield x2, Greateaxe, Morningstar, Battleaxe x2, boots, Rings x2, amulet, brooch, Feather Token, scroll case with three scrolls, 23 potion bottles.

And 2700xps each.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=27 ;
Wednesday December 24th, 2014 1:47:48 AM

Before going into the building, Tink places the equipment into two piles: magic and no magic.

"Hmm.. the gems look to be worth some 500gp each" she advises (Appraise check vs DC20: 27)

As for the magical items, there are quite a few. Surprisingly so for what looked like a bare basic digging party. Tink looks over the items one by one to see if they would be of use to the group (Spellcraft 21 + Take 10 = 31. DC to ID an item = 15+CL. With a 31, Tink should be able to ID any of the items with a CL of 16 or less)

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+1=20 ;
Wednesday December 24th, 2014 11:41:41 AM

Garret nods in agreement with Tink, "Sure, I could see them going for that much." He wanders over and checks out the pile, "Hey, anyone know what these rings do? And man, look at that pile of potions!"

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Wednesday December 24th, 2014 12:04:12 PM

"probably spider webs all over the tunnels wading down there. you first, Restlin. I hate walking into those." Kyan says while Peering over at te pile. "how we going to carry all that stuff?"

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=4 ; d100=96 ;
Wednesday December 24th, 2014 5:05:09 PM

"How else? In pockets and backpacks!"

If Restlin doesn't Sesha takes the time needed to identify the scrolls. There's a chance they could come in handy.

Sesha casts a cantrip for reading magic, which fails. So she tries again, with no problems.



Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9  d20+25=30 ;
Wednesday December 24th, 2014 6:06:11 PM

Restlin takes a look too, just in case Tink misses anything. If she did, he sure can't tell (spellcraft: 30).

"Bosk, do you still have a bag of holding we can stash the armor and weapons away in? Let's all grab anything we think will be immediately useful, stash the rest, and get a move on."

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Thursday December 25th, 2014 9:19:33 AM

Garret watches as the others talk about the gear. He says, "I don't know why you need to much stuff. But wait a minute, you're talking like we're not going to ever come back out of this hole in the ground here. I would think we will just walk down there, explore a bit, clear out some spider webs and then come back up here to pick up our stuff. Do you guys know something that I don't know?"

Fun with loot. :) (Co-DM JonathanT) 
Thursday December 25th, 2014 1:44:54 PM

The IA take a little time to organize themselves and sort the loot into two piles, magical and non-magical, then take the time necessary to identify the magical loot. Meanwhile, they also get to know their liaison to the Yngvardian people, Trellus, and a little about the Yngvardians.

Katinka ponders the ancient writing 'Great power was hidden away where they celebrate their victory' and concludes that it must refer to the battle at that location long ago.

She is curious to learn a little more about the Yngvardians and is quite aware that the winners write the History, and it could be the Yngvardians are the bad guys here. She makes a point to remember someday to prepare a Detect Evil spell.
"Pardon my asking, Captain sir. Pasha is not a term I am familiar with. Would you mind explaining what it is?"

Captain Alrik shrugs, "He is our leader. Our 'King' as Trellus would say. We once were tribal nomads, each tribe with his Sultan..."

"Warchief." Trellus interjects.

"...but since the defeat of the Gaeli, we became one people and the Sultan that lead our armies to victory became our Pasha."

Sesha refreshes her Reduce Person spell and offers the same to Restlin. He accepts but requests to wait until after all the loot is gathered and just before they go down the sand chocked stairwell.

In answering to the IA's curiosity, Trellus tells a little bit of his tragic story. All he needs is a violin quartet playing in the background to have everyone in tears. (Where's a bard when you need one?)

Katinka pats Trellus in confort, then activates her Ring of Invisibility, which makes her gathering up of loot look very spooky as the invisible halfling removes gear and starts the two piles. Armor, weapons, potion bottles floating in mid air...

Kyan takes a look see at he stairwell. The stone building is 60'x60'. Four pillars inside form the corners of a 40'x40' square and hold up the stone domed ceiling. Mosaic pictures adorn the walls and although some have been defaced, they clearly are representations of battle scenes. The focus of the scenes is a man in brilliant armor leading an army against a rugged, bearded people and defeating them. The man in brilliant armor is shown striking down a giant.
Knowledge (Nature) DC20 - Dwarves have automatic success: Highlight to display spoiler: {The giant is of the Fire Giant subtype.}

In the middle of the room a 10' hole in the floor reveals a sand chocked spiral stairway down. A light shown down only reveals the first 10'. Inspection of this area reveals no traps.

Beriothian waits a few moments and decides combat is over before returning to his normal human form, then introduces himself.

Garret also introduces himself.

Sesha questions Trellus on Sargrass and he explains a little further.

Bosk relates his gruesome experience in the Sargrass.

Restlin is ready to move on, but objects keep floating around and ending up in one of two piles.

So the best of an hour is spend going over the loot. The Yngvardians help by going through all the tents. Other than what was already found, the equipment is mundane stuff, very helpful to the Yngvardians but not much use for the IA.

With all the magic experts in the IA, they make quick work at identifying the magical items:

Mithral Shirt +1, Chain +2, Breastplate +1 x2, light steel shield +1 x2, Greateaxe +1, Morningstar +1, Battleaxe +1 x2, Boots of the Desert*, Ring of Feather Falling, Ring of Sustenance, Amulet of Natural Armor +1, Brooch of Shielding (slightly used 12pts), Feather Token - Bird

Scroll case with three scrolls: Cure Moderate Wounds (2d8+3), Prayer (base level), Blessing of Fervor (base level)

23 potion bottles:
Potion of Cure Moderate Wounds (2d8+3) x12
Potion of Bull's Strength x10
Elixir of Vision

*Boots of the Desert: same as Boots of Winterlands but for sand and heat instead of snow and cold.

At first it appeared as if some IA members wanted to load up all the stuff and take it with them down into the depths of who-knows-what, but other IA members suggest leaving the loot behind, unless there was some fear that they'd not make it back out again.

Once that decision is made, the IA and their new liaison are rested and ready to head down the 10' wide spiral stairs. Once any pre-expedition preparations are done, they head down. The first 20' go fine but then they hit sand. This was as far as the Gaeli digging party got before their unexpected death.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=29 ;
Thursday December 25th, 2014 10:52:43 PM

Tink offers the use of her haversack to transport some of the goods. She can fit an extra 35lbs inside it. It's not a lot, but every bit may help.

"These guys sure came prepared. Can I suggest we split up the Cure Moderate Wounds potions? There's 12 here, so perhaps 1 each? I'm not fussed who gets an extra one. Also, none of the magical equipment here is of use to me at this time"

-------------------

Unless told otherwise, Tink will take first position in the exploration down the stairs and will stop on reaching the sand "I still have a fairly full alotment of spells for the day. Perhaps I could summon a few earth elementals to see if anything of interest lays beyond this sand?"

She is curious if there are footsteps on the sand that may indicate what the Gaelies may have been doing down here (Perception: 29)

Fun with loot. :) (Co-DM JonathanT) 
Thursday December 25th, 2014 11:23:24 PM

DM JT: they were digging the sand out from the strairwell.

Rob: Thought so, but just wanted to check their footprints didn't lead to a secret passageway, or there were monster footprints or blood here too

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Friday December 26th, 2014 8:05:52 AM

Restlin will take a CMD potion, as well as a Bull's Str. potion. If no one objects, he'd also like the elixir of vision.

OOC: Merry day-after-Christmas, everyone.

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts) 
Friday December 26th, 2014 11:17:13 AM

Trellus nods somberly in reply to Bosk's tale, and reaches up to clap him on the shoulder. Which is a lot higher than the man expected. He settles for a forearm instead.
"Steelgrass Wine", he murmurs in wonder, and a bit of longing.

The group goes through their winnings, and Trellus remains in the background, not wanting to intrude. The preparations for entering the tunnel intrigue him a bit.
"Why do you shrink dudes down?" he asks, before glancing up at Bosk, "and do you do it to everybody?"

The journey into the stairwell comes to a very quick halt.
Lost in thought, the young cleric rubs the back of his neck with his right hand.
"Could earth elementals clear the tunnel?" he asks. "Or maybe air elementals? Gilan used to turn into a whirlwind. Would that be able to suck out the sand?"

He grins,"Or, we all grab shovels." The man is not at all opposed to a bit of digging.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Friday December 26th, 2014 12:33:54 PM

Garret grabs a potion as they are passed around and says, "Hey, I might be able to make use of that ring of feather falling, if no one else wants it. Or we could draw straws."

"Hey Tink, are you going to take a peek down in the hole to see if the diggers managed to get through the sand yet?"

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Friday December 26th, 2014 2:33:24 PM


Sesha smiles up at Trellus, who is now a good bit taller than her.

"For one, Restlin and I don't spend any time hitting things with sticks, so smaller is better for us. It makes it easier to dodge. Two, it's super fun. Three, we are going underground. I fully expect some tight squeezes."

She winks at Trellus.

"Want to see the world from Garrets perspective? The spell is easy for Blood Witches, easier for us than any mage or priest I've met. We can do it as much as we want, really, without a real drain on our powers."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d4+1=4 ;
Saturday December 27th, 2014 10:18:58 AM

"Yep, hits sand about 20ft down, Garret. I'm going to summon some earth elementals to have a look around for us"

Tink will cast Summon Monster IV (Summons 1d4+1: 4 Small Earth Elementals. 16rnds duration)

"Can you guys scout out what's under this sand? See how far the stairs go down, if there are any passageways, any air pockets, treasure chests. Anything of note really. Feel free to split up to cover more space. Just make sure you're back here in 90 seconds to relay back to me what you have found." she requests the elementals in their natural tongue of Terran.

Fun with loot. :) (Co-DM JonathanT) 
Sunday December 28th, 2014 11:04:17 PM

The IA prepare themselves to delve into the unknown under the war memorial and find their way blocked by sand only 20 feet down the stone spiral staircase. Katinka summons some small Earth Elementals to burrow into the sand and scout out the area beyond. They have 90 seconds to do so. They are back in less than that time with the report that the sand only goes 5 more feet before they open up into a wide corridor that goes far back, to far to see.

Meanwhile, the Earth Elementals that not giving the report clear the remaining sand and the passage is finally open.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=35 ; d20+37=48 ; d20+19=36 ;
Monday December 29th, 2014 6:18:13 AM

"Thankyou friends. Very good of you" Tink dismisses the earth elementals when they have finished their task. She's always like their kind. Hard working, even if a little quiet.

She looks about to see if any of the Yngvardians have joined the group in the underground exploration"I wonder if the Gaeli knew they were so close to the bottom? Either way, it seems the only way is forward, but I urge caution. The note the Gaeli had was written in infernal. That language is seldom used to write messages of a happy nature. And it also mentioned 'great power'. It may all relate to the Teucri and it may not. But best we proceed cautiously"

Tink gives her neck a crack, and is then ready to proceed. She activates her ring once more and stealthily moves ahead in the darkness.

Perception: 35 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Stealth: 48 + 20 Moving Invisible + Misdirection
Fly: 36 - only a few inches off the ground


------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC
Water Breathing - From Tishe's Weave Elements
Freedom of Movement - From Tishe's Weave Elements
Endure Elements - From Sesha

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Monday December 29th, 2014 7:55:12 AM

Pleased that he won't be on shovel duty, the little magepriest falls in line to explore.

"Seriously, though. It will be good to get out of this heat. I've grown too accustomed to Hook City's weather."

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday December 29th, 2014 10:39:11 AM

Well, I think we are ready for the most part. However, it's been a fairly trying day already, we may want to proceed with a little more caution than normal. Before we head down we may want to make sure we have plenty of light sources out, and if possible ones that will not impede our ability to defend ourselves... though what we would find in this ancient tunnel is anyone's guess.

ooc: sorry, sporadic access to the internet here, will be back home in a few days.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Monday December 29th, 2014 11:37:46 AM

Garret drops the shovel he had picked up when the earth elementals take care of the sand. "Awww. I was going to build a sand castle!"

He shrugs and calls to Tink after she disappears, "Hey, come back quickly and let us know what you see, since, well, we can't see you. Well, at least I can't!"

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts)  d20+14=20 ;
Monday December 29th, 2014 6:25:30 PM

Trellus thinks about Sesha's offer, rubbing the back of his neck as he ponders.
"You know, I think I'll just stay my size for right now," he declines.

The sand is cleared away, and Tink literally disappears.
"She does that a lot, I take it?" the cleric drawls.

He shrugs at Beriothian's suggestion about light.
"I've got an everburning torch," he notes, extracting the light from his haversack. "But I will have to drop it to cast any spells."

When/If people start going down the stairs, and Trellus will fall in behind Bosk (unless Bosk is last, in which case he'll fall in behind Kyan).
Perception: 20

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}

Under the War Memorial (Co-DM JonathanT) 
Tuesday December 30th, 2014 12:49:13 AM

Katinka vanishes again and goes scouting ahead. It doesn't take long before there is a report.

The spiral stairwell ends and opens upon a 20 foot wide, 10' long platform. From there steps go down another 20 feet to a 20' wide, 60' high corridor with a stone floor. The whole area radiates with such intense magic it is impossible to distinguish a distinct source however it is very strong. Like off-the-charts strong.

Statues line the corridor in pairs about 20' apart.

DM JT: let me know what light source you are using. The Everburning torch only sheds as much light as a torch. Darkvision reveals only the first 60' of corridor.

Map: Under the War Memorial Map 1

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Tuesday December 30th, 2014 11:36:47 AM

Garret picks up a handful of sand and looks at it closely while it runs through his fingers.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Tuesday December 30th, 2014 11:42:12 AM

Restlin looks at Shiny. Once upon a time, he could grant Restlin darkvision. Those days are gone.

He nudges Sesha. "Hey babe, do you have a light spell handy? Didn't figure I'd need one in the middle of this desert."

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts) 
Tuesday December 30th, 2014 4:34:23 PM

Trellus' brow furrows as he overhears Restlin. Then, he brightens.

"Hey, we didn't figure on weaving underground today," he notes. "But, the Gaeli did. Them dudes gotta have a torch or three around here somewhere."

If no one else can produce a light source, the cleric votes for researching the camp. Also, as long as we're down here, are there torch holders in the wall next to the entrance?



Under the War Memorial (Co-DM JonathanT) 
Tuesday December 30th, 2014 8:08:59 PM

Trellus has an idea and finds several oil lamps, even a Bullseye lantern back in the pile of mundane stuff. He returns with a full lantern that can illuminate a 60' cone and increases the light level by one step in the area beyond that up to 120'. With a full tank of oil (1 pint), it will burn up to 6 hours.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday December 31st, 2014 1:20:19 AM

This looks like it might get interesting. Perhaps now is the time to set up some inter-party communication.

"I'm going to make it so that a few of us can communicate telepathically, however, it will only last 2hrs, and I'm afraid I can't include everyone in the link" comes the voice of the invisible halfling.

Tink casts Telepathic bond on herself, as well as Restlin, Sesha, Beri, and Trellus. Restlin and Sesha are capable mages, and as well as being able to coordinate spells, areas of effect and tactics together, they can also use their Message spells to relay information to others. Beri needs it so as to talk to those who can't speak Auran when he shape changes. And Trellus. If he is a cleric then being able to silently relay the status of the party to him may come in handy.

"There. Now, I can see 60ft in the dark. I am happy to continue on as point and work my way stealthily. If we are not concerned about something finding us, then I can always cast an Unseen Servant and have it carry a torch, say, 50ft or 60ft ahead of all of us? We'd have our hands free and if there were any traps or creatures down here, it would be the first target. Failing that, I can always order it to stand in the middle here and carry a torch or lantern"

------------------
Spells Available:
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements

------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC
Water Breathing - From Tishe's Weave Elements
Freedom of Movement - From Tishe's Weave Elements
Endure Elements - From Sesha
Telepathic Bond


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Wednesday December 31st, 2014 7:58:36 AM

Restlin slaps Trellus on the back. "Check out the big brain on the new guy!" He grabs a lantern and sets to work getting it lit. "Ok, so are we ready to head down there, now?"

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Wednesday December 31st, 2014 11:26:33 AM

Garret looks up and says, "Hey, I like the idea of the mysterious floating torch ahead of us. If there's intelligent creatures, they might explore and give us a chance to talk to them. If there's mindless things, we'll see them attack our floating torch and we can prepare for them."

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Wednesday December 31st, 2014 3:10:04 PM

"As long as you're casting spells," Trellus remarks as Katinka touches him to cast the Telepathic Bond, "stand right there a minute."

Trellus pulls a rod out of his Haversack, and still holding onto the invisible justicar, casts a spell. He also moves to include Garret, Bosk, and Beriothian.

"Its a Status spell," he explains. "It lets me know you dude's distance and direction from me, as well as the condition of your reeds."

Grinning at Restlin's compliment, the cleric nods in agreement with Katinka and Garret's suggestion of the invisible servant carrying a light out front. He hands Katinka (or holds it out in her direction) a standard lantern to use. Restlin appears to be carrying the bullseye lantern, and Trellus will keep out his everburning torch, too.

Status spell cast using Rod of Extend (third charge today).

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Wednesday December 31st, 2014 3:50:05 PM

kyan isn't dead!

Under the War Memorial (Co-DM JonathanT) 
Wednesday December 31st, 2014 8:00:20 PM

DM JT OOC: looks like everyone's ready to go? Please give details as to who is where and who is up front and how far up front and .... you know, the usual. The more detailed, the less I have to guess. :)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 110/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=32 ; d20+37=56 ; d20+19=31 ;
Thursday January 1st, 2015 2:23:05 AM

Tink nods as the others come up with plans. She raises an invisible eyebrow as she sees Kyan check his own pulse.

With the nod from the others, she casts her Unseen Servant spell and bids it to pick up the standard lantern and walk down the passageway.

Tink will follow 50ft behind it, very stealthily. She is much more comfortable in these dark confines than in that hot, sandy desert. She lets the others know via the telepathic link that she is still about, and her position.

Perception: 32 + Arcane Sight (120ft) + Dark Vision (60ft) + See Invisibility + Detect Scrying (40ft)
Stealth: 76 = 56 + 20 Moving Invisible + Misdirection + Hide in Plain Sight
Fly: 31 - only a few inches off the ground

------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC
Water Breathing - From Tishe's Weave Elements
Freedom of Movement - From Tishe's Weave Elements
Endure Elements - From Sesha
Telepathic Bond
Status - From Trellus
Unseen Servant

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+21=41 ;
Thursday January 1st, 2015 2:22:03 PM

Garret will follow a bit behind Tink, being rather quiet himself (Stealth: 41). He will try and keep the torch in sight, but be in position to rush ahead should the need arise.

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Thursday January 1st, 2015 7:00:31 PM

Trellus nods to himself as Garret follows on after Katinka. Including those two in the Status spell was a shady pick.

The cleric falls in behind either Bosk or Kyan, depending on which one leads the main group.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Friday January 2nd, 2015 11:38:09 AM

Garret carefully watches his step as he starts down the sandy stairway.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday January 2nd, 2015 4:55:24 PM

ooc: Catching up and reviewing back story.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d8+5=6 ; d8+5=6 ; d8+5=12 ; d8+5=11 ; d8+5=6 ; d8+5=8 ;
Friday January 2nd, 2015 6:03:35 PM

Bosk will take position second from the front as the group prepares to move forward. Let me know if you need healing. I would like to have us all at full health before we move forward.

ooc: Please make sure your headers are updated. (I think Beri was the only one needing healing. Is this correct? If so Beri is healed for 31 hp)

DM Info
--------------------------
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting (In melee, every time you miss because of concealment, an invisible attacker gets no advantages related to hitting you in melee, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible.
You do not need to make Acrobatics skill checks to move at full speed while blinded)
Ghost Touch, TWF, Improved TWF, Multiattack, a natural weapon (my horn) and a 10 ft reach
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail

Active Spells
----------------------
Endure Elements
Chill Touch until discharged (8 charges)
Death Watch (Permanent)

Spell List (Pearl of Power - NOT used yet)
----------------------
Legacy Item Spells: Death Watch (Permanent), Dark Vision, Feather Fall (CL 1), See Invisibility (CL 3)
Domain Spells: True Strike, Locate object, Fly (Used Dimension door)
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Divine Favor, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Rose's Temperature Control
Level 2: Silence, Summon Monster II, Nemesis Insight, Owl's Wisdom
Level 3: Invisibility Purge, Summon Monster III, (and one unprepared)
Level 4: Summon Monster IV (and one unprepared)

Channel Energy: All channeling used for the day
Dark Walk: 1 minute left
Agile Feet: 5 uses left

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT)  15d6=47 ;
Friday January 2nd, 2015 8:36:04 PM

Recap:
The Earth Elementals cleared the sand from the spiral stairwell and the IA continued down a little more. They found at the bottom a doorway that opened up onto a 10' long, 20' wide platform. Steps led down to a wide corridor with a flagstone floor. The corridor is 20' wide and 30' high. From the bottom of the steps to as far as the eye can see, the whole area radiates powerful magic. The walls, the floor, the ceiling, the statues.

The corridor has pairs of statues, backs against the walls and facing each other across the 20' span. It is dark.

Lanterns are brought down and lit, shedding light in a 15' radius, which is enough to light the corridor from wall to wall. Katinka casts Unseen Servant spell and orders it to carry a lantern down the corridor. As the Unseen Servant heads out, they IA without Darkvision get a view of the corridor as the lantern illuminates the way little by little (Move 15').

Katinka decides to follow a ways behind the bobbing lantern. The lantern floats past the first pair of statues and keeps on going. It passes the second pair of statues (40' down) and nothing. When the Unseen Servant reaches the 50' distance mark set by Katinka, she starts her own trip, trying to be very stealthy. Garret picks up right behind Katinka. The rest wait a little, letting the stealthy in the group get further ahead so as not to spoil the quiet surroundings with a bunch of rattling armor.

The Unseen Servant floats further along reaching and passing the third pair of statues. Katinka reaches the first pair...

A blast of super cold air explodes across the hallway from statue to statue catching Katinka in its icy cold breath.
Ref DC22 for 23 cold damage + 23 (Knowledge Arcana DC25: Highlight to display spoiler: {Half the damage is Cold (47/2 = 23) half is divine not subject to cold resistance.}) for total of 47. Save for 23 cold damage, SR applies.

Garret feels the cold blast but is sufficiently back enough to just get his eyebrows frosty.

Map:Under the War Memorial Map 2

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 87/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+14=33 ; d20+27=40 ; d20+21=28 ; d20+11=12 ; d20+11=17 ; d20+11=12 ;
Saturday January 3rd, 2015 1:54:41 AM

Ref Save vs DC22: 33=Pass! 23 Cold Damage taken
Knowl Arcana vs DC25: 12 - Nat 1. Her brain is a little cold right now


"Pantheon's pantaloons!" Tink sidesteps some of the blast, but is unable to avoid it completely. The cold is such a contrast to the outside sun. Did she bring this on herself when she wished for cold earlier?

"Trap!" she shouts back to the group. This is no time to rely on silent communication between only a few. Everyone needs to be warned. Tink backsteps 5ft. She is wary to venture further ahead until she can work out what she did to trigger this one.

She orders the Unseen Servant not to progress any further ahead without her. Should it reach 60ft away from her it would disappear. "Approach me" she commands it. The servant should commence a slow walk but to Tink, coming 20ft closer to her.

A little chilly, she sets to work out what she did wrong. Did she miss a pressure plate? Perhaps those statues have something to do with it?

Perception: 40 + Arcane Sight (120ft) + Dark Vision (60ft) + See Invisibility + Detect Scrying (40ft)
Knowledge History or Nobility: 17 - Does she recognise the figures portrayed by the statues?
Knowledge Engineering or Dungeoneering: 12 (Another Nat1) - Does she see any sort of trigger or mechanism on the statues?
Spellcraft: 28 - Is she able to identify what spell she may have triggered?


Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status)  d20+10=20 ; 3d8+5=19 ;
Saturday January 3rd, 2015 10:35:55 AM

[Knowledge Arcana - 20 fail]

Trellus winces as the spell goes off.
"Light," he mutters.

The cleric pulls a wand from his haversack.
"Excuse me," he tells Bosk before squeezing past. The man's boots sprout wings, and he lifts off from the floor a bit and follows after Katinka (also squeezing around Garret). Thanks to the Status spell, he knows pretty much where she is. Reaching her general position, the blond man holds out a hand, feeling about.
"So, where are you exactly?"

Once he locates the halfling, he taps her with the wand, healing her wounds.
Cure 19 hp on Katinka
"Them Status picks are the night soil", he remarks with satisfaction.

He eyes the remaining columns suspiciously.
"Maybe summon some kind of animal, and have it walk ahead?" he suggests.

Wand of CSW
41 charges remain
Winged Boots
1/3 used today

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Saturday January 3rd, 2015 11:49:14 AM

"Pantheon's pantaloons!" echoes loudly throughout the corridor and up the stairwell as Katinka's moist breath freezes in mid-air and thin ice specks tinkle to the flagstone floor and she steps back 5'.

First thing Katinka does is call a halt to her Unseen Servant's forward progress and brings it back some. Next she starts assessing what she did wrong. Did she miss a pressure plate? Impossible, she was floating a few inches off the ground. So what was it? She looks suspiciously at the statues and immediately notices that they do not radiate magic, whereas they did before. Obvious conclusion is that the statues had something to do with it.

DM JT note: as I understand the Spellcraft check, it is done while the spell is being cast. Since there was no observable casting of the spell (ie. triggered release), Spellcraft skill does not apply. On the other hand...

Katinka pulls through her frost covered memories of the past few moments and realizes that her Arcane Sight subconsciously registered the power level of the magic involved in the icy blast as being Moderate (4th - 6th) power with a distinct Divine nature to it, as opposed to Arcane.

Meanwhile, some healing comes from the wand of the Yngvardian Liaison, Trellus.

DM JT Note: So now we've got Trellus, Katinka, and Garret on the 5' square section just before the 1st pair of statues.

The statues are rather plain for all that, representing generic warriors dressed in generic armor, weapons sheathed. Katinka checks for any trigger mechanism on the nearest statue and finds none, however she feels the statue 'hum' slightly.

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Saturday January 3rd, 2015 12:11:04 PM

Once the healing is complete, Trellus will return to his original location behind Bosk.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+4=7 ;
Saturday January 3rd, 2015 1:20:01 PM


Sesha, who is much less skilled academically than Restlin and the other magic users, is unable to piece together to trap either.

"Well, it seems to be done with."

ooc: Back from the swamp in Louisiana.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Saturday January 3rd, 2015 9:56:39 PM

Kyan moves down with the group and winces as the trap goes off. "I've some talent with disabling those contraptions if you want me to have a look at them once you find them.. or just get a big stick to set them off with."

DM JT: fixed bold text.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Sunday January 4th, 2015 5:14:17 AM

"Thanks Trellus"

Tink takes a moment to examine the situation.

"The servant was walking, exerting some 20 pounds of pressure on the floor, and it didn't get struck. I was flying a few inches off the floor and I was struck. A pressure plate or trip wire seems unlikely. If I had to guess, there is some magic here to detect life or certain auras. But then, with my Misdirection spell I should have appeared as a rock. That is to say, not alive, not magical, not good or evil. Had the trigger been heat the lantern would likely have triggered the blast. It is possible we are dealing with artifact level of power. We are trying to find or follow the Teucri of course"

She listens closely to the 'buzz' coming from the nearby statue. Is the sound constant, or does it sound like it is charging up for another blast?

"These statues are unusal, Kyan. There are magical auras all around us at the moment. The whole place is lit up. But these statues. I can hear a 'humming' noise"

Did Tink feel the icy blast come from any particular direction? That is to say, did it come from the left or right or all sides?

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9  d20+24=36 ; d20+16=19 ;
Sunday January 4th, 2015 11:49:01 AM

Restlin snaps out of a particularly pleasant day dream involving...well, let's not go into that.

He heads down the tunnel after his companions. He's not one for disarming or finding traps (unless it's by stepping on them), so he hangs back. He does take a good look at the decorations, seeing if there's any similarity to Teucri workmanship.

Perception: 36
Know, History: 19 - ugh

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Sunday January 4th, 2015 4:33:58 PM

DM JT Note: not saying this is the case, but Katinka would know that the Misdirection spell does not work on such divination spells such as Detect Thoughts, Clairaudience/Clairvoyance and the like. At least if she didn't know that, she should study up on her spells. (DM grins). :)

Restlin does not recognize any Teucri workmanship on anything here. It could be a lack of Teucri knowledge in general or because the styles don't match what he actually does know from statues and art work from Hook City.

Katinka assesses what she knows of traps and triggers and the trigger mechanism of this trap is still somewhat of a mystery, but she has ideas. The cold blast shot from the right statue to the left and the right statue was the closest to her at the time and it is the one she is studying and giving off a slight 'hum'. It could potentially be recharging itself as some traps do. Only studying it for some time will determine this for sure. She theorizes that the magic involved is Artifact in power and if it is, Time is probably not on their side.



Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Sunday January 4th, 2015 10:13:36 PM

Tink, what do you see? Should we approach or hold back? Let me know if there is anything I could change into that would be of use at the moment.

ooc: Back home after the holidays, and back to reliable internet.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday January 5th, 2015 7:41:18 AM

"Um, I don't know. Part of me thinks these statues are part of the trap mechanism however I don't want to needlessly destroy what could be priceless artifacts. The blast came from the statue on the right, so perhaps we should try moving down the left side? Or, perhaps we could bolster someone's defences and have them run the gauntlet? If it takes the trap - and I suspect traps, plural - a moment to reload the rest of the group might have time to make it to the other end.

If you're happy to keep me from bleeding out, Trellus, I'm happy to try walking the left hand side of this statue pairing?"


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Monday January 5th, 2015 8:59:56 AM

"If we figure out the trigger mechanism, we'd probably be in much better shape to decide how to proceed. If it's a pressure plate, a long stick will suffice. If it senses something moving past it, we could throw one of those corpses down the hallway.

"Sure it's kinda gross, but there has to be a better way than letting Tink, or anyone else, get the stuffing beat out of them. Let's let Kyan take a look."

If Kyan looks, Restlin will use his bit o' luck domain ability, giving him the choice to roll 2 D20s for any skill check and take the highest result.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+9=18 ; d20+9=21 ;
Monday January 5th, 2015 10:12:19 AM

Kyan moves towards the humming statues to have himself a look. he'll approach warily, and will keep going if he gets blasted, just with more cursing.

disable device: 21

if messing with the statue doesn't trigger the trap and have enough time to take 20 it would be disable device 29

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Monday January 5th, 2015 12:34:58 PM

DM JT: to keep things moving...

Kyan has a look-see at the humming statue. He looks it over real good but sees no disarm mechanism. Good news is that despite his pawing over it (DM JT gave you the Take 20), no further discharge occurs. The not so good news is that by the end of his search the humming is slightly more intense.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+22=32 ;
Monday January 5th, 2015 5:16:17 PM

Garret hears the humming increase and says, "Oh, this doesn't look good."

OOC:
Standing behind tink, did Garret notice if the cold seemed to be targeted on Tink? Or did it go top to bottom? Could there have been space on the floor that the cold missed? Perception: 32

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday January 5th, 2015 5:31:40 PM

Well, I'm against randomly destroying artifacts... besides, from my previous days as a rogue I seem to remember that messing with a trap is the easiest way to spring it on you... and usually in the worst way possible. It sounds like our predicament is getting worse though, we need to decide our next move before it's decided for us.

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Monday January 5th, 2015 6:36:42 PM

Trellus rubs the back of his head.

"My best thread is I hit Katinka with Spell Resistance, and she goes with me about 20' behind her. If she sets anything off, I heal her and we keep going. You dudes follow right behind us to get through before they reset."

He pauses,

"And somebody remembers all this when we're coming back out..."

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Monday January 5th, 2015 7:03:27 PM

DM JT answering Garret: it was a sheet of ice, floor to ceiling, shooting from right to left, covering the entire 5' wide section. Garret did not notice an missed space, not even for a tiny little mouse.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday January 5th, 2015 9:30:55 PM

"What do you think, Garret? Would I be quick enough to tumble through the upper left space before the cold hit me?

A few of us have ways to teleport a short distance, so could make it to the other end of this hallway potentially unscathed.

What about a small trench in the floor so that we could go under the trap?

Or, if we think it will be triggered by something alive, what about I summon a monster to run the hall and we follow close behind?


Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Monday January 5th, 2015 11:54:03 PM

With two more pairs of statues to go, potentially trapped as the first pair, the IA discuss methods of bypassing them rather than just plowing through them. So, which will it be, Gentlemen?

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday January 6th, 2015 12:52:45 AM

ooc: How large are the statues? Are they bound to the ground, or could they be brought back to adorn the Iron Adventurer's tower?

Bosk takes a moment to stare at the statue with his death vision to determine if it is in some way alive. I also can help with teleporting people or summoning creatures, but I am unsure how to disable such a trap. any ideas?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday January 6th, 2015 3:22:04 AM

A decision needs to be made. The longer the discussions go for the more time the statue has to recharge. "I'm going to summon a Bralani and ask it very nicely to charge the corridor for us. When that happens we all follow close behind. Unless anyone has a better idea?"

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Tuesday January 6th, 2015 8:05:11 AM

"I'd summon something a little less sentient, an elemental perhaps? Otherwise it's a solid, if not a bit mean, plan. Let's do it before it."

Restlin will make his way past the already triggered statue before it can recharge.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday January 6th, 2015 9:43:25 AM

"Whoa whoa whoa!" Tink reaches out an invisible hand to grab Restlin's shoulder "I could hear it buzzing and sounds like it has already recharged. Might want to hold off before you advance"

"And I was hoping the bralani's resistances would protect it longer than an elemental"

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=34 ; d100+22=87 ;
Tuesday January 6th, 2015 11:02:57 AM


Sesha is glad that Tink caught Restlin. Summoning a creature was by far the best plan they had tossed around.

"Do it Tink. Summon the Azata or elemental."

Sesha too, begins to summon help. She reaches for woldsblood, and finds it in strong supply here. She channels a semi familiar magic, and notices immediately that something has changed.

Serenbeth had made things interesting. Curious, Sesha finished channeling the summoning spell, unsure as to what exactly she was conjuring.

When the spell finished, instead of the Genie she had summoned before, Sesha was surprised to find herself staring at a young drow, hovering slightly off the floor and draped in old embroidered cloaks and a holy symbol that Sesha knew immediately to be Serenbeths.

"Greetings Sesha!", piped the ghost.

A blink was Sesha's reply.



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday January 6th, 2015 11:19:01 AM

"Alright then. Let's get things moving"

Tink will cast Summon Monster V, calling forth a Bralani Azata.

When it arrives, she will greet it in Celestial and bid it to charge down the hallway. The Unseen Servant she will direct to wait at the other end.

"Ready everyone? When the azata moves we should follow as closely as we can. On 3. 1... 2... "

------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC
Water Breathing - From Tishe's Weave Elements
Freedom of Movement - From Tishe's Weave Elements
Endure Elements - From Sesha
Telepathic Bond
Status - From Trellus
Unseen Servant

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Tuesday January 6th, 2015 5:21:14 PM

Garret steps back a moment when the summoned creature appears and waits to see what effect it will have on the apparent traps. He makes sure to stand back far enough that should the trap be set off, it will not strike him as well.

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Tuesday January 6th, 2015 6:38:11 PM

Katinka offers to summon a monster, and Trellus opens his mouth to say something, thinks better of it, closes his mouth, closes his eyes, and has a silent conversation with himself.
Highlight to display spoiler: { - see Saturday's 10:35 post :) }

He then waits at the stairs to see what happens.

Should the summoned creature succeed in setting off the traps, he'll follow along with the group when they move forward. Since he's already activated his winged boots, he'll stay aloft for a few more minutes while the charge lasts.
--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Tuesday January 6th, 2015 10:38:08 PM

Kyan shall follow along with the group.. assuming they're not all frozen, shattered, and burnt to a crisp.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday January 6th, 2015 11:10:15 PM

would you like me to summon a few elementals as well, or do we have enough?

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday January 6th, 2015 11:23:02 PM

Bosk follows close behind the others, hoping the statues do not zap him as he passes by.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday January 6th, 2015 11:56:05 PM

"3!" Tink bids the azata to make the dash

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Tuesday January 6th, 2015 11:57:07 PM

DM JT: post coming but first:
Bosk asked 'How large are the statues? Are they bound to the ground, or could they be brought back to adorn the Iron Adventurer's tower?'

Ans: Sorry, my bad. I had pictured the statues as tall as the hall, thus the sheet of ice reaching from floor to ceiling, but I forgot to mention their height.

Also, to help clarify a misconception:
Katinka said '...I could hear it buzzing and sounds like it has already recharged. Might want to hold off before you advance...'

The quiet humm is there, but her Arcane Sight does not register magic on the statues yet, so a correct assessment is that they've not recharged yet.

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Wednesday January 7th, 2015 12:25:29 AM

Bosk tries to see if there is any life in the statues but sees none.
Meanwhile, the group seems to have come to a decision on summoning some more intelligent creatures that have a better chance of surviving the traps than less intelligent ones, a moral dilemma that questions the summoning of ANY creature for the specific purpose of setting off traps and to face possible death doing so. It is quite one thing to bring one to your aid when in combat, another altogether to use as non-combat trap bait.

But those moral dilemmas must wait another time, maybe not so far in the future, for the spells fizzle upon casting. Those with Arcane Sight see the magic of the spells hit the walls, crackle and fizz, then get absorbed by the walls.

Maybe it is a good thing the IA find this out sooner rather than later. But he IA are full of novel ideas and this is probably just a minor inconvenience.

DM JT to Sesha: sorry about that, I did like your post. Save it for next time. :}

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+10=30 ;
Wednesday January 7th, 2015 12:49:09 AM

"Er... that was unexpected" Tink laments the loss of her spell. "But I don't think the statue has recharged yet. I'm testing it"

Tink will clench her teeth and dive/tumble between the first statues (Acrobatics: 30!)

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Wednesday January 7th, 2015 8:11:31 AM

If Tink passes safely through, Restlin's right on her heels before this statue can recharge. "Hey Tink, does that fancy arcane sight of yours tell you anything about those other statues?"

Restlin decides to test his dimensional steps ability by stepping 5' to his left, not through any potential trap.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=45 ; d20+21=31 ;
Wednesday January 7th, 2015 9:29:11 AM

Tink does her best to answer Restlin's question (Perception: 45, Spellcraft: 31)

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Wednesday January 7th, 2015 9:57:28 AM

"right" kyan says while scratching his chin, "I think a quote from a famed Mudtown adventurer might be good here.."

And then he charges down the corridor shouting the ancient battle cry, "leeeeroooy Jeeenkins!"

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Wednesday January 7th, 2015 11:35:53 AM

And like that, her Ghost was gone. Sucked into the walls, the Witch could have swore she saw the ghostly cleric wave goodbye.

Then Kyan charges down the hall.

Laughing, Sesha chases after Kyan, grabbing Restlin by the arm and trying to tug him along.

"Leeeeroooy Jeeeeenkiiiins!"

Thankfully, she had quite a few doses of Heal potions among herself and her companions. A brief thought fluttered in her mind, that perhaps the wise course would have been to trudge back to where magic worked and to augment her companions.. but running was fun.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Wednesday January 7th, 2015 4:30:30 PM

Garret pauses just a second to see if those running are intentionally setting off the traps for everyone else?

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Wednesday January 7th, 2015 6:51:28 PM

"Leroy Jenkins?? Light."

"This is beginning to remind me of the temple sanctuary I built at Oddholme," Trellus notes. "Forbiddance spell to block summoning or teleports, and glyphs to blast people that walked in. This is like a shadier version of that."

The cleric takes to the air, and follows after Katinka, staying 10' behind her.

We got to keep moving now, or part of the group will get caught by the reload - he telepathically tells her.

"May Domi's might protect us all," he intones.
Activate Domain power (supernatural) Aura of Protection.
All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types
Duration 12 rounds

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs
- Aura of Protection - All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 1 of 12 rounds.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday January 7th, 2015 8:32:50 PM

Bosk follows the others through the first set of statues and then waits to see if anyone has any ideas for getting past the next set. If no one else has any ideas, let me go first. My armor provides some minor protection from electricity and I have a scroll of resist energy to help against fire...I will take a beating, but I am fast enough that it should not be too bad, especially if I heal between statues. It makes more sense for only one of us to face the spells that for everyone to get hit. As he says this he briefly worries about his tattoo, but then remembers that it cannot be hurt while on his body...the thought of sending it ahead of him to trigger the traps never enters his mind.

If there are no better plans Bosk will lead the way, triggering the statues and then healing himself.
Cast Resist Fire - 10 points resistance
+5 electrical resistance from steelgrass armor

DM Info
Highlight to display spoiler: {--------------------------
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting (In melee, every time you miss because of concealment, an invisible attacker gets no advantages related to hitting you in melee, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible.
You do not need to make Acrobatics skill checks to move at full speed while blinded)
Ghost Touch, TWF, Improved TWF, Multiattack, a natural weapon (my horn) and a 10 ft reach
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail

Active Spells
----------------------
Endure Elements
Chill Touch until discharged (8 charges)
Death Watch (Permanent)

Spell List (Pearl of Power - NOT used yet)
----------------------
Legacy Item Spells: Death Watch (Permanent), Dark Vision, Feather Fall (CL 1), See Invisibility (CL 3)
Domain Spells: True Strike, Locate object, Fly (Used Dimension door)
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Divine Favor, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Rose's Temperature Control
Level 2: Silence, Summon Monster II, Nemesis Insight, Owl's Wisdom
Level 3: Invisibility Purge, Summon Monster III, (and one unprepared)
Level 4: Summon Monster IV (and one unprepared)

Channel Energy: All channeling used for the day
Dark Walk: 1 minute left
Agile Feet: 5 uses left
}

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday January 7th, 2015 9:17:52 PM

Those crazy... that's why I love those guys!
Prepared to stop in an instant should the others spring the traps he charges down after them
"Leeeeroooy Jeeeeenkiiiins!

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT)  15d6=49 ;
Thursday January 8th, 2015 12:05:36 AM

Katinka decides to test the hypothesis that the magical trap has not reset yet and gracefully tumbles across the 5' plane between the two without incident.

Restlin follows right behind, seeing that nothing was triggered.
"Hey Tink, does that fancy arcane sight of yours tell you anything about those other statues?" he asks then tests his dimmensional step ability. It seems to work as he vanishes from his spot and reappears 5' to his left.

Katinka answers Restlin by studying the next pair of statues and sees that they do radiate magic, as does the pair further down. They radiate magic similar to the first pair.

Kyan, less graceful than Katinka, charges past the statues shouting 'Leeeeroooy Jeeenkins!', and ancient obscure battle cry.

Sesha, in an act of abandon not seen in her, ever, follows Kyan shouting the same battle cry and catches Restlin's arm when he reappears.

Trellus is reminded of a temple sanctuary he built at Oddholme. "Forbiddance spell to block summoning or teleports, and glyphs to blast people that walked in. This is like a shadier version of that." he observes.
Then he takes to the air and follows after Katinka, staying 10' behind her, telling her, telepathically, they must keep going else part of the group may get split up.
To prepare what may come ahead, he casts a Aura of Protection spell affecting all within 30'.
All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 12 rounds

Garret pauses, waiting to see if more traps are set off but none are.

Beri joins the crazy atmosphere Kyan brought on by charging through and shouting, and does the same, probably more to release nervous energy than for anything else.

Last goes Bosk and once past the two statues, waits to see if any ideas on how to get past the next set comes to light.
He volunteers to take the brunt of whatever the trap, it indeed there is one, offers. To prepare for that, he casts Resist Fire - 10pts.

------------------------------------------------------------------------------------------------

Thus the IA advance another 20' down the magical hallway and Bosk bravely crosses the plane between the second pair of statues.

With no big surprise this time, bolts of lighting blast across the hallway between the two statues. The flashes are blinding (as one would expect) and when the things settle down again a few seconds later...

Bosk: Ref Save DC22, damage 24 electrical + 24 other (Knowledge Arcana DC25: Highlight to display spoiler: { Half the damage is Electrical (49/2 = 24) half is divine not subject to electrical resistance.} for total of 48. Save for 12 electrical damage + 24 other. SR applies.

DM JT: don't forget your bonuses vs energy, however the second 24 is not Energy, only the first 24.

Note about the map: I've randomly place your icons. The only one that really matters is Bosks.

Map: Under the War Memorial Map 3

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday January 8th, 2015 1:30:16 AM

"Ooooh, that must've hurt" Tink winces on seeing Bosk get zapped. "Yep, the next pair of statues have an aura as well. Looks like all of them are trapped in some way"

She listens for the familiar 'buzz' of the statues, to see if it sounds as if it is charging for another burst. If it sounds/feels as if it has expended its current charge, she will urge the party to push ahead quickly before it can unleash another "Move move move!

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Thursday January 8th, 2015 8:11:50 AM

Restlin lets himself get pulled by Sesha past the first statues. "Don't go there, Restlin. Come on through here, Restlin," he jokes.

He too winces when Bosk gets shocked, but quickly moves past the statues before they can recharge, pulling Sesha along with him.

"Fire next, maybe? Think it's worth trying a resist energy spell against it before we try this third one?"

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+12=19 ; d20+4=21 ; d8=6 ; d8=3 ; d8=8 ; d8=1 ; d8=2 ; d8=6 ;
Thursday January 8th, 2015 2:06:28 PM

Bosk braces himself for the attack he is sure will come, prepared to leap out of the way at the first sign of trouble. The pain is instantaneous and he feels the electricity coursing through his body before the first tell tales of static crackling ring through the air. It isn't until the current dissipates that he appreciates the protection offered by his armor. Woven of the steelgrass and capable of withstanding the electrical storms there some much of the electricity is absorbed or bounces right off, but this is no mere electrical storm and he soon finds his muscles seizing and his knees begin to buckle....

owww.... he says as he stands back up and moves into the next area so the others can follow behind him. [b]That will wake you up in the morning. At least the armor kept me hair from standing on end. You should have seen us in the electrical storm. Took an hour to comb it back down.

In the back of his mind he feels there is something about the electricity, but if there is it eludes him. Feeling sore all over the cleric quickly begins healing himself and preparing for the next set of statues.

ooc: What is the fire icon on the map towards the top

Reflex Save - 19, fail
Knowledge Arcana = 21, fail
(Even through you said "bolts" I assume this is treated as one attack. If this was multiple bolts that each get a 5dmg reduction from my armor let me know and I will adjust).
Convert Owl's Wisdom, Nemisis Insight and Divine Favor into cure spells. Healed to 100%

DM Info
Highlight to display spoiler: {--------------------------
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting (In melee, every time you miss because of concealment, an invisible attacker gets no advantages related to hitting you in melee, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible.
You do not need to make Acrobatics skill checks to move at full speed while blinded)
Ghost Touch, TWF, Improved TWF, Multiattack, a natural weapon (my horn) and a 10 ft reach
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail

Active Spells
----------------------
Protection from Enery - Fire
Endure Elements
Chill Touch until discharged (8 charges)
Death Watch (Permanent)

Spell List (Pearl of Power - NOT used yet)
----------------------
Legacy Item Spells: Death Watch (Permanent), Dark Vision, Feather Fall (CL 1), See Invisibility (CL 3)
Domain Spells: True Strike, Locate object, Fly (Used Dimension door)
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Rose's Temperature Control
Level 2: Silence, Summon Monster II,
Level 3: Invisibility Purge, Summon Monster III, (and one unprepared)
Level 4: Summon Monster IV (and one unprepared)

Channel Energy: All channeling used for the day
Dark Walk: 1 minute left
Agile Feet: 5 uses left
}

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Thursday January 8th, 2015 6:28:49 PM

"Right," Kyan says as he nods in agreement with his hands on his hips, "Fire is probably next. Let's see."

And off he goes at run through the next set of statues, yelling on the way as he prepares for the hurt.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Thursday January 8th, 2015 7:21:29 PM

Garret chuckles, mostly to himself, and moves along with the others to the next set. He speaks up, "Ok, whose turn is it to take this next pair on? This seems crazy, but I guess it is working."

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status)  d20+10=27 ; 3d8+5=13 ;
Thursday January 8th, 2015 7:57:14 PM

[Knowledge - Arcana 27]
"Only about half the damage is elemental," the blond man calls out. "The rest is divine power, just like a Glyph of Warding."

Trellus flies in behind Bosk, and taps him with the healing wand
(heals 13 hp) just as Kyan tears off across toward the next two pillars.

Chuckling, the cleric moves to keep the fighter within 30' and thus offering some resistance to the flames that are surely coming.
"You dudes are totally dark" he comments merrily.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs
- Aura of Protection - All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 2 of 12 rounds.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+19=35 ;
Thursday January 8th, 2015 11:22:19 PM

Bosk stops Kyan from moving on through the statues. Wait a second, ignoring the fact that I already cast a fire protection on myself, we need to figure out what that is up ahead.

Perception 35 to determine what the fire on the map is.

ooc: Trellus, I already healed myself. If you still want to cast it I will add my last spell back to my list, otherwise you can save the charge from your wand. Thanks for thinking of me.

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Thursday January 8th, 2015 11:30:11 PM

DM JT: quick answer to Bosk.
The Fire thingy up ahead is Tink's Unseen Servant carrying a standard lantern.

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Friday January 9th, 2015 12:05:43 AM

Everyone cringes as Bosk lights up like a Christmas Tree for a few seconds. His armor, though, absorbs some of the shock and the protective spells absorb much more. However Trellus notices a familiarity to the spell as a Cleric. There are spells that have a Divine element added to the elemental energy as well.

Kyan, in some morbid elation, gleefully charges towards the next pair of statues but Bosk holds him back, explaining that he already has protective spells cast on him and it would be senseless for one to suffer undue harm just for the fun of it. (at least I think Bosk would say something like that.)

Meanwhile, Katinka's Unseen Servant stands up ahead dutifully holding the lantern and awaiting orders. The light reveals more of what lies ahead and those with Darkvision or Low Light vision see a room. It is fairly big and a 1-foot high raised platform occupies its center. In the center of that raised floor section is a 5' tall urn or amphorae.

Map: Under the War Monument Map 4

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday January 9th, 2015 6:56:49 AM

You okay Bosk? Well, we are now trapped by two more statues... just give me the word when we are ready to dash again.
Beri gets ready to run like the wind when the group is ready

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday January 9th, 2015 8:21:10 AM

Tink warily extends a hand out to pat Bosk on the shoulder. She can still feels the slight tingle of the electricity that remains on his armor.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Friday January 9th, 2015 10:35:47 AM

Sesha giggles.

"It's been fun! You guys are too tough. I'll promise you each some energy protection potions when we get back to the tower."

She tries to cast a guidance cantrip, just to test whether or not magic is working.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday January 9th, 2015 12:51:29 PM

Time for round two! The horned cleric quickly pours some water on his fur to prevent damage to his fur and rums forward past the next two flames. As he moves forward he remembers tales of The Sphinxes whose eyes stay closed, until someone who does not feel his own worth tries to pass by. Well, we know that is not the case here. Gargul, Gimp and Jancassis have given me their blessings. With a deep breath he charges forward. Time to bring the heat!


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Friday January 9th, 2015 4:25:51 PM

"Good luck, buddy!" Restlin calls after Bosk. In a lower voice, to the rest of his friends, he adds, "I've got 2 gold on fire. Any takers?"

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday January 9th, 2015 5:08:51 PM

Go Bosk!
Beri crouches and prepares to charge once the trap is sprung

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Friday January 9th, 2015 5:12:04 PM

Garret stands back and applauds as Bosk runs forward, but is ready to move as well.

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Friday January 9th, 2015 7:13:49 PM

ooc - missed Bosk casting healing spell. Trellus will keep the charge. He still has his wand out, though :)

Trellus flies forward to keep Bosk within 20', keeping the taur in range of Domi's protective aura.
Resistance 5 to energy, every little bit helps

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs
- Aura of Protection - All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 2 of 12 rounds.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT)  15d6=56 ;
Monday January 12th, 2015 11:54:41 AM

Beri ask Bosk if he is alright and comments that they are now two pairs of traps away from their exit. When Bosk is ready to test the third pair of statues, he calls out 'Go Bosk! then crouches to prepare the dash past the statues once Bosk does his thing.

Tink also extends her moral support to Bosk for his sacrifice.

Sesha tries to keep a positive 'light' on things by giggling and promising potions of Energy Protection for everyone when they get back. Casting 'Guidance', she feels her magic work just fine.

Restlin calls out 'Good luck, buddy!' as Bosk prepares to rund past the 3rd pair of statues. He places a 2 gold piece bet that it will be fire this time.

Garret applauds Bosk and gets ready to follow through.

Trellus keeps within 20' of Bosk to give him the energy resistance from his spell.

Bosk, as well as Restlin, is betting on Fire being the next elemental force to engulf him and pours some water on his fur before charging forward with 'Time to beat the heat!' battle cry.

-----------------------------------------------------------------------

No one takes Restlin up on his bet and their suspicions prove true as searing hot flames blast across the plane from statue to statue. The nature of the magic involved is the same as the two before and the two statues cease their magical glow (at least for now) when the it is over.

Bosk: Ref Save DC22, damage 28 fire + 28 other (Knowledge Arcana DC25: Highlight to display spoiler: {Half the damage is Electrical (56/2 = 28) half is divine not subject to fire resistance.} for total of 56. Save for 14 fire damage + 28 other. SR applies

As far as Statue Traps go, this is the last pair. What lies before the IA is a room. It is fairly big and a 1-foot high raised platform occupies its center. In the center of that raised floor section is a 5' tall urn or amphorae. Just like in the hallway, the walls, floor and ceiling radiate powerful magic.

The raised platform also radiates magic, although not all that powerful, and so does the amphorae.

Map note: I've only moved Bosk forward but understandably the others rushed past the 3rd pair too. Next map will have grid co-ordinates. Make sure you tell me exactly where you want your PC and what he/she wants to do.

Map: Under the War Memorial Map 5

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9  d20+24=42 ;
Monday January 12th, 2015 5:00:40 PM

Restlin strolls past the last pair of statues.

"Hopefully, there's a way out of this place that isn't through those statues. That, or hopefully there's something on this side we can use to deactivate them." To that end, he looks around, trying to find a switch, button, or anything else.

Perception: 42

DM JT: please describe 'looking around'. Like, standing in one spot and looking around or walking around looking?

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday January 12th, 2015 5:55:34 PM


(Are Bosks Hp's up to date? Need to know if you need healin.)

Bosk AC: 33/16/29 CMD:28 47 of 103 Spells  d20+12=19 ;
Monday January 12th, 2015 8:26:46 PM

Just got home. Reflex save failed. HP updated. I will post after I make my DM posts.

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status)  3d8+5=18 ;
Monday January 12th, 2015 8:38:51 PM

ooc - Bosk has Resistance 5 to fire due to Trellus' Aura of Protection. So 5 hp back there.

The cleric grimaces again as the sheet of flames engulf the minotaur. Thanks to the Status spell, Trellus has pretty good idea of what hurts.

He flies over the rest of the group, and around the pillar to get in touch range of Bosk, and taps him with his healing wand.
heal Bosk for 18 hp

"Let's get everyone on this side, but not go in quite yet. At least till we got Bosk healed up."

The blond man is on the other side of the pillar from his current position, again on the far right.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs
- Aura of Protection - All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 4 of 12 rounds.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+21=39 ;
Monday January 12th, 2015 9:10:51 PM

Garret sniffs the air after Bosk runs through the fire and says, "Hey, is anyone else suddenly hungry?" He winks as Bosk as he steps past the statues. When the others mention the magic, Garret continues, "You know, I can do some stuff with some things, but magic isn't my bag, if you know what I mean.

Garret remains in the hallway, past the last pair of statues, but looks across the room (perception: 39).

OOC:
Are there any other visible exits from the room, or any other features on the walls that Garret can see from the hallway without entering the room?

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+20=40 ;
Monday January 12th, 2015 9:12:49 PM

Kyan moves up to just at the end of the hallway and peers out in the room.. he gets down low to the ground and looks at the floor to inspect for any raised plates or the like.. generally just looking for any more traps.

(Perception: 40 to search for traps)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=32 ;
Monday January 12th, 2015 9:36:45 PM

"I've a fair idea that there are more traps in this room. And whatever is in the centre is our goal. Let me try something..." Tink looks about carefully, but does not step into the room just yet.

"Servant, please pickup that urn"

(An Unseen Servant has a Str score of 2 and can pickup 20lbs)

Perception: 32

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday January 12th, 2015 10:07:09 PM

Beri dashes past the statues once it is safe.
I wonder if there is some switch somewhere to turn these stupid things off. I wonder why they went through all the trouble set up this corridor. Oh, are we already grabbing for that urn? Well, I hope Bosk has had a chance to catch his breath.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d8=1 ; d8=2 ; d8=1 ; d8=4 ; d8=4 ; d8=6 ; d20+19=23 ; d20+19=33 ;
Tuesday January 13th, 2015 12:11:58 AM

Steam rises off the horned cleric like a living shadow exeuding from his fur. Bosk quickly shakes the remainder of the now scalding water off, and is glad to see that his precautions prevented too much singing. A moment later he feels the blisters on his skin begin to subside as Trellus begins healing him. Thanks for that. I knew it was coming, but it is still a shock to the system when it hits. The cleric then pputs a hand upin his holy symbol and begins to pray, giving back some of his magic for the day in exchange for cure spells. As his wounds begins to heal the blond taur stands where he is, taking in his surroundings checking calls, floor and ceiling for danger. He also is careful to look out for any other traps that may be awaiting them, including pit traps, pressure plates and things that might drop from the ceiling.

As Tink begins to command her unseen servant he stops her. I fear that you are right about the room being trapped. Let us prepare ourselves first. I have a hunch we would benefit from any additional protection we can get, jut incase something is summoned to attack us this time. We should also let someone with magical sight check the area first incase there is something invisible waiting for us. Seeing how much divine damage had been done to him the cleric casts protection from good on himself as well as another protection from energy spell. He then draws his sword and signals to Tink that he is ready.

ooc: can you guestimate the weight of the urn for us? Is it within the unseen servant's weight limit?
Actions
-------------------------------------------
Pereption = 23 (including ceiling)
Perception for traps = 33
Converting Detect Chaos/Evil/Good/Law, Hide from Undead, Rose's Temperature Control into healing spells (healed to full HP)
(I also forgot I had 5 fire resistance from my scroll)

DM Info
Highlight to display spoiler: {--------------------------
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting (In melee, every time you miss because of concealment, an invisible attacker gets no advantages related to hitting you in melee, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible.
You do not need to make Acrobatics skill checks to move at full speed while blinded)
Ghost Touch, TWF, Improved TWF, Multiattack, a natural weapon (my horn) and a 10 ft reach
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail

Active Spells
----------------------
Protection from Enery
Protection from Good
Endure Elements
Chill Touch until discharged (8 charges)
Death Watch (Permanent)

Spell List (Pearl of Power - NOT used yet)
----------------------
Legacy Item Spells: Death Watch (Permanent), Dark Vision, Feather Fall (CL 1), See Invisibility (CL 3)
Domain Spells: True Strike, Locate object, Fly (Used Dimension door)
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:Protection from Evil, (Detect Chaos/Evil/Good/Law, Hide from Undead, Rose's Temperature Control used)
Level 2: Silence, Summon Monster II,
Level 3: Invisibility Purge, Summon Monster III, (and one unprepared)
Level 4: Summon Monster IV (and one unprepared)

Channel Energy: All channeling used for the day
Dark Walk: 1 minute left
Agile Feet: 5 uses left
}

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Tuesday January 13th, 2015 12:54:47 AM

The Iron Adventurers advance past the last pair of statues. Burned Taur hair permeates the underground hallway and doesn't look like it will clear for quite some time, centuries maybe. Weary of more traps, they pause and make sure Bosk is healed up some and take a look around before continuing into the 60' x 60' room.

Restlin looks for some switch or button that might turn the statues off so they don't have to go through this again on their way out. He sees none. The walls are plain, smooth, stone. There are no decorations and no protrusions or bumps. If there is some switch mechanism it must be well hidden and will require a more detailed search.

Trellus heals Bosk up some and awaits further instructions before venturing into the room.

[d]Garret's[/b] nose catches whiffs of bbq on the grill and quips 'Hey, is anyone else suddenly hungry?'
while winking at Bosk. But magical traps and stuff is not his strong point and he remains in the hallway
until further investigations. He does not see any other exit than the one they used to get down there.

Kyan also looks around, peering from floor level to see if there are any floor sections not 'on the level', so to speak. The floor is as flat as a floor should be.

Katinka also suspects more traps and sends her Unseen Servant into the room. Figuring that the amphorae in the center of the room is their goal, she sends the Unseen Servant over to it and ask it to pick up the amphorae.

The Unseen Servant scoots across the room unhindered, steps up onto the 1' raised floor section and moves over to the amphorae without incident. However it cannot pick it up. With the light shining upon it, it is now evident that the amphorae is made of lead and the lid is sealed shut. It weighs a good bit more than the 20lbs the Unseen Servant can lift.

Beri also ponders the existence of some switch to turn off the magical traps, and even goes as far as
contemplating the reasoning behind the traps in the first place.

Now that the IA are much closer to the platform and amphorae, and a light source is in the middle of the room proper, the IA notice that the platform is covered in runes that look like various Symbol spells, but a path to the amphorae without stepping on a rune square does exist. The Unseen servant had traipsed across the runes without incident. Of course, this doesn't really mean much considering that it had passed the statues without incident also.

The amphorae is of simple make with no visible markings and made of lead and sealed with a lead lid.

With all visual means of finding a switch mechanism to turn off the traps exhausted, the IA are poised in the hallway awaiting the brave volunteer to enter the room and do a more thorough search as well as investigate the room's center piece.

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Tuesday January 13th, 2015 12:59:43 AM

DM JT addendum:
Bosk's post and mine got crossed but I think nothing changes. His checking for traps goes the same way as the others. What's the weight of a 5' tall lead amphorae?
Someone google that.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=38 ;
Tuesday January 13th, 2015 2:51:00 AM

Tink quickly does some math "Ok, lets assume that urn is made of regular lead. Say a pure 1 cubic foot of lead was used, and fashioned to make it and the urn has something light inside it. It would weight over 700lbs when finished. Yep, no way the unseen servant is lifting that."

Tink will have a look around the surfaces of the room she can see. The floors, walls and ceiling. She's looking for any markings or symbols that may give a clue as to a safe passage.

Perception: 38. If we are taking our time though, I could feasibly Take20 for a 47?

OOC: Google says 1 cubic ft of lead weighs around 700lbs. Yikes!


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Tuesday January 13th, 2015 10:46:57 AM

"Probably no way I'm lifting it either," thinks the wizard to himself. Restlin casts a simple detect magic osiron and looks about. Stepping anywhere could be disasterous in here, but could they simply fly over to where they needed to be? Was there any magic in the space around the center that could possibly detect a flying adventurer?

OOC: I'm having a tough week. Posts won't be long, but I'll get them up.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=36 ; d100=92 ;
Tuesday January 13th, 2015 10:59:30 AM


Encouraged by the fact magic is working again, Sesha gets herself all ready to heal up Bosks varied wounds, only to be a little dissapointed when everyone else jumps in and heals them up!

With a shrug, she once again tries her immortal summons spell... half hoping she finds herself face to face with the ghost-drow once more.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Tuesday January 13th, 2015 6:09:31 PM

Garret steps back as the others look and describe the room. He says, "700 pounds? Who could lift that? And why? Perhaps it is not meant to be lifted at all. It has a lid, right? Maybe whoever put it here had a team to put it in place, then put whatever is in it, in it, then they sealed it. And what is it, anyway?"

He thinks for a moment then continues, "Yes, that must be it. We are not supposed to lift it, but simply open it to find what is inside. Now what do all the runes on the floor mean? Are they Tecurai?"

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Tuesday January 13th, 2015 9:10:19 PM

A voice in the back calls out, "Hey Katinka, maybe a Detect Evil spell on that urn? Before we do anything totally sunbaked like trying to open it?"

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs
- Aura of Protection - All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 5 of 12 rounds.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday January 13th, 2015 9:20:26 PM

Wow, that thing looks solid. What do you think is in it? I hope that the walls of it are thin, otherwise that thing would be a pain to lift... it may just be easier to take the contents out of it, assuming it's not liquid or something.

ooc: I really want to see a cubic foot of lead in person now

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Tuesday January 13th, 2015 10:54:20 PM

"remeberr, lift with your groin," Kya yells out as helpful advice t the unseen servant. ".. Do they have a groin?"

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday January 13th, 2015 10:55:54 PM

Bosk clears his throat as Garret speaks. ...I can lift and additional 700lbs in addition to my gear, but I hope it hollow and weighs less. Also, we should not open it. Lead is good for blocking spells and trapping things. What if something unpleasant is trapped inside. Do we want to fight it asfter having used so many of our spells?


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday January 13th, 2015 11:25:13 PM

"Perhaps if someone had an Augury spell prepared we could learn whether opening the urn would be a good or bad thing?" Tink muses. It's not a spell she has the ability to cast, but between two clerics and a bloodwitch, hopefully someone else has the capability.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday January 14th, 2015 12:18:14 AM

Bosk turns to Tink and tries to act humble, I did not prepare that spell today, but I try not to be greedy and do not ask for all of my spells at once. I still have a spells few available if you do not mind waiting..

ooc: I believe it will take 15 minutes prepare an additional spell. Keep in mind the statues might recharge durring that time...and Bosk is just acting humble, it was calcualtion and foresight that caused him not to prepare all his spells in advance. To many occasions where that necessary spell was not prepared.

Hi-Ho, Hi-Ho, Under the War Memorial we go...(Co-DM JonathanT) 
Wednesday January 14th, 2015 12:22:11 AM

Katinka does some quick calculations and figures the urn to weigh some 700lbs. Far more than her poor Unseen Servant can handle. The walls, ceiling, and floor are bare or any symbols. The 20' x 20'
raised platform is however covered in runes. She does notice a narrow path that one can navigate to the urn without stepping on a rune.

Dex check DC15 to navigate the path without stepping on a rune.

Of course, for those that don't have to touch the ground, there's that option too, if one dares try, which is a thought Resltin[/i] has.

The floor immediately around the amphorae is clear of runes, enough space for one person to stand each side of the thing.

[b]Sesha
sees that magic still works and attempts her Immortal Summons spell again but just like the first time, it fizzles. Obviously some spells work while others don't. Upon her second try she gets the feeling the magic in the walls, celing, and floor are designed to block any summoning.

That could be a good thing.

Garret ponders the utility of a 700lb amphorae in a place like this. He proposes that maybe it's not the urn itself but what is in it that is important. Which raises the question 'What IS in it?'.

The runes on the floor are not Teucri but Symbols, the magical kind that can bring all sorts of pain, death, pain, insanity, pain, and more death if disturbed.[/b]

For those with Arcane Sight: Highlight to display spoiler: {Although the symbols are clearly the sort described above, the magic aura does not seem to radiate the power such symbols are known to radiate.}

Trellus suggests a Detect Evil spell on the urn. You never know...

While Beri hopes its construction is thin, even if so, a 5 foot high amphorae of lead would still weigh a lot. A better option her surmises is to just take the contents and leave the urn. He then has an epiphany that perhaps they DON"T want to open it.

Kyan still trys to get the Unseen Servant to budge the urn. Already holding a lantern with one 'hand',
it seems a very unlikely event.

An Augury spell is suggested by Katinka.

The IA take a few moments to decide what to do. A hasty decision could be disastrous. But, at some point, a decision must be made. Open it? Don't open it? How can anyone know that?

Map: Under the War Memorial Map 6

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday January 14th, 2015 3:52:31 AM

"I can see a path through the runes to safely reach the urn. Might be tricky to navigate though" she will point it out to the group.

"And a Detect Evil spell would certainly be useful right now, Trellus, but I'm afraid it's not a spell I have prepared. Where's a paladin when you need one? I could perhaps summon a creature that could ..." Tink's voice trails off as she recalls that her earlier summoning spell failed.

She takes a moment to think.

"Clearly the urn is the item of interest in this room. If, and that's a big if, we want to open it - perhaps we could stretch some chain around it and pull from the safety of the floor? If someone wants to get close to it, then I'm not sure I can help much. It's far too heavy for me to lift it. I may be able to offer some protective spells to whoever is able to though"

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Wednesday January 14th, 2015 8:10:34 AM

Restlin looks up.

"Perhaps we could use a stone shape spell to provide a loop of stone in the ceiling. We could pass a rope through over the urn and lift it that way."

He takes a good look at the lid on that urn. Is there a place to securely tie something to it?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday January 14th, 2015 8:49:51 AM

"Hmmm.... I do have a Knock spell prepared. That may be able to open it. On the other hand, I do have a Shrink Item spell prepared too, so may be able to shrink it down to a manageable size"

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=35 ; d100=25 ;
Wednesday January 14th, 2015 12:47:14 PM

Sesha frowns.

"I mean, is this what they wanted and were digging for? I gotta say, this reminds of the time a chit machine charged out of nowhere and ate that lady."

Sitting cross-legged on the floor, she pulls out two green scales and lights a stick of incense from her pack, one with a black "x" drawn on it in charcoal to symbolize "woe".

"These are from the dragon that killed me.", she says to no one in particular.

"Little Spirit, we now seek your guidance. We seek the Teucri. There is an urn in the middle of this room that may help lead to them, or may be filled with danger. If we open this urn, will it bring us weal or woe?"


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Wednesday January 14th, 2015 1:56:30 PM

"Wait, you were killed by a dragon? SO WAS I!" Restlin exclaims. "Mine was blue, and he turned out to not be so bad. I mean, he was evil, but not bad, you know?" Then he notices Sesha is busy and decides to let her finish.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+22=26 ; d20+22=37 ; d20+22=38 ; d20+22=27 ; d20+22=35 ;
Wednesday January 14th, 2015 2:59:42 PM

Garret shrugs and heads back into the room with the statues. Without crossing the edge of the first statue line, he'll start carefully searching the wall, floor, ceiling, and area near the statues to see if there is any kind of secret, well, anything. He's looking for a secret entrance or a way to turn those statues off.

Perception: 26, 37, 38, 27, 35

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Wednesday January 14th, 2015 6:43:33 PM

"No worries," Trellus answers Katinka, "i got one. Just need to weave a way to see the...."

The cleric flies upward as much as needed to be able to see the urn over top of his comrades.
He casts a Detect Evil spell, and concentrates on the urn.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs
- Aura of Protection - All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 6 of 12 rounds.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil*, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday January 14th, 2015 9:52:41 PM

I have stoneshape prepared, but I don't know that the spell will be worth using. If the thing is 700 pounds we are going to have a hard time lifting it with a rope. Shrinking it is a good idea though. Do we all want to go get it? Should we park the safe path with bread crumbs or something in case we need to make a fast retreat?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday January 14th, 2015 11:30:49 PM

"If we decide to shrink it, I'm prepared to be the one to go get it. Probably safer to only have one person risk it, and I'm the one with the spell" Tink exhales deeply. It's not something she is keen on doing, but she has come to trust the others to watch her back.

"They really are a good group" she smiles to herself.

Pondering an old lead amphorae. Where's the Antique Roadshow when you need it?(Co-DM JonathanT) 
Thursday January 15th, 2015 1:29:49 AM

Katinka points out a narrow path through the runes and laments not being able to summon something to risk traversing through it. She offers protective spells for anyone willing to try.

She offers other options as well, like a Knock spell to open the lid or a Shrink Item spell on the urn to make it more managable. However, in afterthought, since the urn radiates strong magic, the shrink spell may not work as it is limited to non-magical items.

Restlin suggests a stone shape spell to create a way to loop a rope through the ceiling where they could lift the urn. Tying a noose around the 'neck' of the urn would suffice to secure it for such a task.

Sesha asks 'I mean, is this what they wanted and were digging for?' and the Chit Machine comes to mind.

DM JT Note: the Chit Machine didn't really charge 'out of nowhere'. The thieves were in its 'lair', remember? LOL.

She finds a spot on the floor and starts a ritual to open up a line of communication with her Little Spirit.

Restlin finds out he and Sesha have something rare in common, both having been killed by a dragon. What a great pick-up line! 'You were killed by a dragon too?'

Garret lets the others ponder the urn and busies himself with searching the hallway between the last pair of statues and the urn room for anything, hidden or otherwise, that might be a switch to turn off the magical traps. His search is fruitless despite intense scrutiny of every inch.

Trellus is eager to help out and happily announces he can cast Detect Evil. He flies upwards to get a clear line of sight to the urn and does so. He concentrates real hard on the urn but detects no evil aura.

DM JT Note: Trellus' level (experience) would indicate that he would know that the spell can be blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

At least he knows that the urn itself isn't evil.

Beri suggests marking the 'safe' trail with bread crumbs and attempting to lift it, as he can cast a stone shaping spell to crate a hook in the ceiling from which to do so.

Katinka is prepared to brave the path to the urn, all she needs is the go ahead.

----------------------------------------------------------------------

Meanwhile, Sesha communes with Little Spirit, or at least tries to. She does manage to create the link but it is blurry. The spells on the walls are very strong and prevents Little Spirit from communicating clearly. Sesha ask:
'"Little Spirit, we now seek your guidance. We seek the Teucri. There is an urn in the middle of this room that may help lead to them, or may be filled with danger. If we open this urn, will it bring us weal or woe?'

Little Spirit's reply feels strained and is a bit garbled but the gist seems to be that, in her opinion, opening the urn can bring both, weal and woe.

One thing is for sure. The Gaeli party was determined to get to the urn and would not hesitate to open it.

The IA have a couple of plans now. Try to move it off the Rune Platform or open it where it stands. Which will it be? What's Stage Two of the Plan?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday January 15th, 2015 3:19:20 AM

"We can't stay here forever." Tink pauses before continuing "I volunteer to open it"

"I am not as strong a warrior as the rest of you, and without my summons to aid me down here, the least I can do is put myself in harms way for the benefit of the party"

She looks to the rest of the group for a consensus to proceed.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=28 ; d100=19 ;
Thursday January 15th, 2015 10:31:18 AM


Sesha smiles and gives her a small shove towards the urn.

"It's okay! If you die, I'll bring you back! I can do it twice, actually. Three times, if we wan't to snub ol' Gargul, but I think I'm the only Witch not wearing his holy symbol that's on his good side, and I don't want to push that. I owe him a lot for letting Serenbeth stick around on my behalf."

She grins and channels an endurance spell, bulking up Katinka slightly.

"So just don't die three times before I can get to you, Katinka the Justicar."

Bears Endurance on Katinka
Bend Leyline: 28 vs 21 ( Net leycheck bonus of 7)
Leycheck: 26 = success. Slot expended.

(Ooc to party. Dont forget our Heroes Feast. It's still going as far as I know. It had an 18 hour duration and was cast at suppertime.

The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.)

(Sesha rolled for 13 temp hp to the party. Also, as a side note, I never realized Katinka had a familiar! A black cat even! Varsuvius and her raven come to mind.)

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Thursday January 15th, 2015 11:43:51 AM

OOC: I was thinking to tie the rope around the LID of the urn, not the whole urn.

"Wait, we're going to let her do this? If anyone should do it, it's me. I have a reputation for needing to be saved anyway." When he sees Sesha cast spells to protect Tink, he guesses it's going to happen.

"Someone tie a rope to her so we can pull her back to us should we need to, at least." It's obvious Restlin is not pleased with this idea.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday January 15th, 2015 3:15:18 PM

Bosk shakes his head. These walls rediate magic. We could start by havng the unseen servant try to remove the lid. If that doesn't work we can try lifting the lid off manually. I have good dexterity and should ba able to make it to the alter safely. I also can use my dark walk ability for added protection.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Thursday January 15th, 2015 6:03:26 PM

Restlin pokes Bosk square in the chest. "Oh no you don't. Every time we volunteer for something dangerous, you unilaterally shut it down. You're not the only one who gets to be heroic around here, mister."

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Thursday January 15th, 2015 7:13:04 PM

Garret looks from one hero to the other and says, "We could just flip a coin and whoever wins... well... doesn't win..."

He continues, thinking out loud, "If we open it in here, whatever is in it might be protected by the magic, or we might be protected from it by the magic. So if we open it outside, well, we might be better or worse off. In that case, I say let's go ahead and open that baby right here and see what happens!"

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Thursday January 15th, 2015 9:25:00 PM

Trellus shakes his head. "Too much lead. I can't get a good read on if whatever could be inside is evil or not."

With pretty much everybody volunteering to run over and pull off the lid, the new guy can't really do much other than wait for a resolution. So he waits.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday January 15th, 2015 11:32:09 PM

I was not trying to be heroic, just polite. What sort of a man would let a lady put herself in danger without even offering to do so in her place? My father always told me never to ask of others what you are not willing to do yourself, and I live by that. I meant no disrespect to Tink. I just worry something is living in that urn and she does not have very thick armor... If she wants to open it she can, but I would like to be there as well. Bosk waits to see what the others will do. Although it is true that he does not like the idea of putting a woman or someone smaller than himself in danger, he is also very curious as to what is in the lead jar.

ooc: Bosk grew up on Minotaur Island where there was a different code. "Might = Right", disagreements were settled in a kaleb / fight. His code of ethics wouldn't allow him to let a woman put herself in harms way without at least offering. He also has some pride issues and concern with his good name ever since his family name was dragged through the mud (he actually failed his first Avenger initiation because of Pride). I don't care who goes, but it would be counter to my personality not to offer, especially since they are volunteering because they feel weak or useless. If I had to pick, I would actually suggest Garret because of his very high AC, touch AC and HP, unless someone has magic resistance. I am kind of suspecting something to be released from the jar or the walls to fill the room with fire, water, etc.

Pondering an old lead amphorae. Where's the Antique Roadshow when you need it?(Co-DM JonathanT) 
Thursday January 15th, 2015 11:47:44 PM

DM JT OOC: early post tonight since I've got to be up by 3am for work.

DM JT IC: A polite argument as to who should get the privilege to go open the lead amphorae ensues. It seems the idea of trying to stoneshape the ceiling into a hook to be used with a rope to lift it seems abandoned. The lid itself has not ring or hook to attach a rope. As a matter of fact, as they study the amphorae for such a task it is seen that the lid is welded shut. It won't be a simple matter of just lifting the lid either. Some effort to break the seal will be needed.

Tink remains ready to venture onto the platform, as does Restlin and Bosk. Tink can barely reach the lid and probably won't have any leverage to do much good if she remains floating. At least there's room to stand around the urn without touching a rune.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday January 16th, 2015 12:20:03 AM

ooc: If Tink wants to open it Bosk can lift her up or let her ride on his shoulders.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday January 16th, 2015 4:47:51 AM

Tink's shoulders droop as she realises the lid of the urn is welded shut. It will take more than scrawny halfling arms to open that.

"No apologies necessary, Bosk. Looking at it clearly now, I don't think I can open it by myself anyway. I would be pleased to help you though. Perhaps some acid darts will help eat through the weld, or Roses Temperature Control to try and help melt it away while you pull on the lid. I could also cast a Resilient Sphere around us so that if there IS something inside it won't get much further"

She is keen to prove her worth to this fighting unit. Contribute in a way other than her sight.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9  d20+24=39 ;
Friday January 16th, 2015 11:29:25 AM

Restlin nods. "Tink and I are conjurers. We can send a lot of acid into those welds." He takes a moment to cast overland flight on himself before approaching the urn in midair. He closely inspects the base the urn is sitting on, trying to determine if it's sitting on some kind of mechanical device or trigger.

Perception: 39

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+4=12 ; d20+4=10 ; d20+4=21 ; d20+15=33 ;
Friday January 16th, 2015 11:58:05 AM

As the group ponders how best to proceed the horned cleric does his best to recall anything he can about such lead containers and what may be inside. I do not suppose any of you have come across anything about lead amphorae in your studies or heard stories of such things from a passing bard, have you?

Knowledge Arcana = 12
Knowledge History = 10
Knowledge Religion = 21
Spellcraft = 33

ooc: I just noticed you gave us a dex check to move across the floor. Are we able to use an acrobatics check for this?

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Friday January 16th, 2015 9:01:37 PM

Garret shrugs, not sure how he can help right now.

Pondering an old lead amphorae. Where's the Antique Roadshow when you need it?(Co-DM JonathanT) 
Friday January 16th, 2015 11:24:40 PM

DM JT: a picture to help. There are four amphora in this picture. The one I had in mind when I designed the scene was the second one, Type A, but no handles.

Amphora: Type A but no handles

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Saturday January 17th, 2015 10:01:20 AM

Trellus answers Bosk. "My pack once broke a big, red gem that turned out to have a wizard trapped inside it. And what we got here is a really big, really old container placed so that no one can see in, or out, of it. And no one can summon into or out of it. And the Gaeli really want it. My bet is there's a spirit inside, and it might not be all that friendly.

But, if your pick is to bust it open, you probably want a bashing weapon." The cleric holds out his mace.
"I can enchant it for you, and I can make you stronger, stronger than Bulls Strength spell," he adds. "But just for a bit, and I'll have to be flying up behind so I can touch you."

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs
- Aura of Protection - All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 7 of 12 rounds.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=28 ; d100=90 ;
Saturday January 17th, 2015 11:15:26 AM


Even though more of them are venturing out to the giant clay urn than originally planned, Sesha stays put. She casts a Mass Bears Endurance spell, which affects everyone within 55 feet for the next 12 minutes.

1. Bend Leyline: 28 vs DC 26. +2 to ley check
2. Ley Check result: 90 - success.



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=22 ; d20+11=15 ; d20+11=21 ;
Sunday January 18th, 2015 1:36:11 AM

"Anyone got an adamantine weapon? Could just slice the lid clean off"

Tink still volunteers to accompany Bosk to try and open it.

Knowledge Arcana: 22
Knowledge History: 15
Knowledge Religion: 21


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Sunday January 18th, 2015 9:39:29 AM

"Or perhaps we could throw something at it to determine if it is empty, or there are other traps, or even if it is illusory?"

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Sunday January 18th, 2015 10:46:29 PM

I wouldn't throw anything at it with enough force to knock it over, we wouldn't want to break it. But it may be worth it to see if we spring any traps. Of course, the other traps required intelligent beings to actually be the cause of the triggers.

Pondering an old lead amphorae. Where's the Antique Roadshow when you need it?(Co-DM JonathanT) 
Monday January 19th, 2015 12:04:32 AM

Bosk offers to hold Tink on his shoulders so Tink can reach the lid. However the lead amphorae is only 5' tall and Bosk is 9' 6", that would put Tink at least 7' +/- some inches above the lid. Just a wee bit high to be effective in helping remove the lid.

Katinka offers the use of some acid darts to break the lead welded seal of the lid instead of using brute force. She also proposes a Resilient Sphere around them so that if there is something unpleasant inside, it will be contained within the bubble.

Rstlin agrees with Tink, that acid on the weld will be a better solution to unfasten the lid than to manhandle it.

Looking closely at the urn's base, it seems uncannily attached to the floor. More like the base melds into the stone platform. Good thing no one tried to lift if yet, could have gotten a hernia from the effort.

Bosk tries to remember historical uses of lead amphorae. Nothing really comes to mind but wild guesses.

DM JT: Dex Check or Acrobatics, whichever is best suited to the PC. Acrobatics check DC10 (7 - 11 inches wide).

Garret shrugs. When he's needed, he'll hear the call.

Trellus chips in on a story from his past about a gem that held a trapped wizard. He deduces, from evidence detected so far, that the amphorae could be serving the same purpose, holding an unfriendly spirit. He offers the use of his magic to enchant a weapon and give extra strength to help break the lead seal.

Sesha throws in more spells into the pot, Mass Endurance.

Katinka asks if anyone has an adamantite weapon. It occurs to her that their comrade Anrete had an adamantite great sword, but unfortunately he's enjoying the garden rooftop of the Tower. Other ideas flood her mind, throwing something at it to se if it is empty or trapped.

Ideas flood the IA's discussion on the amphorae's purpose and how best to best it. Spell times are ticking away so a decision must be made quickly now. Leave it be or tinker with it? Be brave or be forever curious? What will it be?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d6+4=5 ; d20+12=30 ;
Monday January 19th, 2015 1:42:34 AM

"Ok, here goes..." Tink lets loose an acid dart, targeted at the lid seal (Hit Ranged Touch AC30 for 5pts acid damage. Ignores Spell Resistance)

"I've got another 7 where that came from"

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Monday January 19th, 2015 9:27:32 AM

Kyan will wait to see what the acid dart does.. but if it is nothing special he'll fire an arrow at the pot too, just to see what something with more phyiscal oomph does.

OOC: Sorry guys, got sick end of last week

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d4=1 ;
Monday January 19th, 2015 10:46:07 AM

"Woo, target practice!"

Sesha plinks at the jar with her hand crossbow for 1 damage.

Pondering an old lead amphorae. Where's the Antique Roadshow when you need it?(Co-DM JonathanT) 
Monday January 19th, 2015 11:43:41 AM

DM JT OOC: I'm hopping in here early but it's not an official full post. Just a Helping Hand post. :)

DM JT IC:
A decision of sorts is made and Katinka shoots an acid dart at the seal. The acid starts affecting the lead weld immediately as one would expect.

A few more maybe and it should be easy-peasy to pry the seal off and lift the lid.

Sesha thinks she'll help by shooting a bolt at it but the bolt ricochets off the lead amphorae and everyone ducks as the bolt sails back towards the shooter. A label on the crossbow written in text too small to read by normal means has the warning "Warning: not for kids, do not shoot at hard objects or you'll shoot your eye out." :)

The bolt lands harmlessly a little ways down the corridor, its blunted point and fractured shaft now a mere shadow of its former self.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=13 ; d20+12=30 ; d6+4=8 ; d6+4=7 ;
Monday January 19th, 2015 12:36:44 PM

Tink drops to the floor as Sesha takes aim "Hit the deck!". She covers her head with her arms.

When it goes quiet again, she raises her head to look around. Fortunately the bolt missed everyone.

The halfling chuckles as she rises and gives Sesha a pat on the shoulder.

"I'm going to fire a couple more. Bosk, when you're ready, do you want to do the honours of lifting the lid?"

Tink lets loose two more green globs of acid. Aaannnnd wouldn't you know it - misses with one (Nat1=A miss, even on an inanimate object. "Something" just took 8pts acid damage. 2nd one hit AC30 for 7pts though)

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday January 19th, 2015 2:15:27 PM


Sesha looks sadly at her broken bolt and sighs.

"At least Tink is making progress."

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Monday January 19th, 2015 3:33:49 PM

Garret calls out from the rear of the group, "Hey, you want to watch what you're doing up there!?!" :)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+22=37 ;
Monday January 19th, 2015 5:51:11 PM

Now that the group is starting to remove the seal Beri realizes it's time to look around the room closely to see if there is there is any indication as to what they are about to access.

perception=37

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+16=36 ; d20+5=7 ; d20+5=25 ;
Monday January 19th, 2015 7:32:22 PM

Thanks for unsealing that. The horned cleric tells Tink. Want to join me in opening it? You can ride on my shoulders. Bosk will then make his way to the amphorae and open the lid (or assist Tink if she wants the honors.

Acrobatics to get to amphorae = 36 (Nat 20)
Strength Checks 7, 25 (Nat 20)

DM JT: fixed the bold text.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 7/9 
Monday January 19th, 2015 8:29:52 PM

Restlin also lets loose with acid darts as needed, before Bosk tries to open the lid, obviously.

Trellus (AC27/13t/25f, HP 128/128, CMD 22)(MgcVstmtx2, EndrElmnts, Status) 
Monday January 19th, 2015 8:57:37 PM

Trellus realizes he's holding his breath, and forces himself to exhale as Bosk opens the lid.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday January 20th, 2015 12:39:46 AM

"No, I'm fine from back here" Tink smiles to Bosk

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Tuesday January 20th, 2015 1:26:31 AM

The long awaited and debated moment arrives. After several well placed acid darts (and one gone askew due to a well timed flatulence event by Bosk where Katinka nearly lost consciousness), the lead seal is weakened enough to be easily removed with a little show of strength by the minotaur. With the seal broken, it is and easy thing to remove the lid.

Immediately smoke billows out from the amphorae and envelops all withing 20' feet. Its chocking thickness is impenetrable even by Darkvision. Katinka and Bosk start coughing and hacking as the smoke burns their lungs and is unbreathable.

Fort Save DC14. Failed save suffer -4 penalty to Strengh and Dex. Spell Resistance does not apply.

The smoke billows out simultaneously with a hollow voice.
Linguistics DC20: Highlight to display spoiler: {The language is Ignan.}

If Linguistics check is successful and the PC understands the language: Highlight to display spoiler: {The voice is casting a spell.}

To all except for Bosk and Tink:Highlight to display spoiler: { before the smoke can fill its 20' rad area, you glimpse the form of a Large humanoid placing himself in a grandiose pose in the north west corner of the smoke area.}

To all except for Bosk and Tink: Knowledge Geography DC10: Highlight to display spoiler: {The large humanoid fits the description of a Fire Giant.}

Bosk and Tink are now hidden from view from the rest and they in turn are 'blind', the smoke cloud impeding all vision.

Map:Amphorae room map 1

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=28 ; d20+27=33 ; d20+37=38 ; d20+21=24 ;
Tuesday January 20th, 2015 2:15:04 AM

Fort Save vs DC14: 28 = Pass.
Linguistics Check vs DC20: Autopass.
It is a language Tink speaks fluently


Tink does her best not to cough up a lung. Perhaps Bosk's "flatulence event" prepared her lungs for this? But even her keen eyes can't penetrate the smoke that surrounds her.

Then she hears it. A voice in the smoke. An unfamiliar voice. But she does recognise the language and what it is doing

"Something in here just spoke in Igan, and is casting a spell!" she alerts the others via the telepthatic link "Any chance we're just released an evil genie from a bottle?"

She doesn't want to wait to find out, but without knowing if she has a clear path back to the rest of the group - and surrounded by a trapped floor - she can do nought but try and ascend to a safer height.

Perception: 33 + Arcane Sight + See Invis + Detect Scrying + Dark Vision. Can she pinpoint a target square based on sound?
Stealth: 38 + 20 Moving Invisible + Hide in Plain sight
Spellcraft: 24 - Can she ID the spell?

Standard action: Activate Ring
Move Action: Stealth Fly straight upwards as high as possible


------------------
Spells in effect:
Invisibility - From ring
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 8/9  d20+19=33 ; d20+21=29 ;
Tuesday January 20th, 2015 7:58:41 AM

Lingustics: 33
Knowledge, Geo: Autopass

"Nope," answers Restlin to Tink's inquiry. "Fire giant. You ok in there?"

While waiting for a reply, Restlin tries to figure out what that giant just cast.

Spellcraft: 29 - Should be enough to identify any spell level 14 or under, if those existed.


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+15=18 ; d20+4=24 ; d20+16=35 ;
Tuesday January 20th, 2015 4:05:31 PM

As the smoke starts billowing out Bosk fights the urge to cough and tries to listen to the strange words coming from the amphorae. He recognizes them as being Ignan, but but never learned the language himself. Suddenly he hears Restlin mention a fire giant and his mind begins moving a mile a minute. He begins wishing he had gotten a snake or scorpion tattoo from Jancassis to grant him tremor sense or the ability to smell his opponents, but for now he will trust in his scorpion to keep him from being flanked.

As the room begins to fill with the acrid scent of smoke he wonders if the giant can see through it, but he has never heard of a creature that could do so. Suddenly he wonders if he should grab the amphorae, but he knows he could never outrun the giant while carrying it. He then thinks about replacing the lid hoping the lead will prevent what ever is inside from casting any more spells, but that would only result in having to reopen the urn later. Instead he reaches his hand in and grabs what ever is inside in his large hand saying, Don't worry, we'll save you. If he finds something inside he will grab it and flee the smoke back towards the entrance.

ooc: Do we want to try to fight this thing? Grab the Amphorae? Or do something like drop a swan boat feather token in the hall to block the creature as we escape?

Fort Save = 18 (success)
Linguistics = 24 (success)
Acrobatic to not step on glyph on the way back = 35

Trellus (AC27/13t/25f, HP 128/128, CMD 22, SR25) 
Tuesday January 20th, 2015 7:03:39 PM

The cleric has no idea what the language is, but Katinka and Restin are on the case.

Can you talk to it? he sends to Katinka Maybe we're on the same side
He's not putting a lot of threads into that particular loom, but giving it a chance first seems the waxed pick.

An air elemental would help with the smoke, he notes to Beriothian.

Trellus casts his own spell, erring on the side of caution.
Cast Spell Resistance - SR 25 for 13 minutes

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs
- Aura of Protection - All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 9 of 12 rounds.
- Spell Resistance - SR 25. Duration 13 minutes

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)*
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}



Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 8/9  d20+16=34 ;
Tuesday January 20th, 2015 8:28:44 PM

Restlin clears his throat before speaking in Ignan.

"Sir Giant! We have no desire to fight you if it's unnecessary, but are more than capable of defending ourselves if provoked. Any chance your immediate desire is NOT to slaughter all of us without provocation? We did let you out of there after who knows how long."

Diplomacy: 34

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Tuesday January 20th, 2015 8:43:16 PM

Garret rocks back and forth from one foot to the other as he watches and waits...

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Tuesday January 20th, 2015 9:07:11 PM

"Well that went well. maybe try and Calm his emotions." Kyan says while readying an arrow in case it's needed.

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Wednesday January 21st, 2015 12:56:50 AM

katinka manages to keep her lungs intact and conveys what she knows of who or what the source of the voice is, guessing a genie. To escape the smoke she flies upwards. She finds that the room is high enough to escape the smoke cloud.

DM JT Note: the ceiling is 40' high, the center of the smoke cloud was in the amphorae so the top surface of the smoke cloud is roughly 25' high.

The voice she heard seemed to originate from within the amphorae.

Spellcraft to identify a spell as being cast: you must be able to clearly see the spell as it is being cast.

Restlin corrects Katinka in her guess of a genie as he sees, briefly, the figure of a fire giant. Unfortunately for all, identifying the spell is made impossible by the smoke, and the fact that it appears to have been cast from within the amphorae (a hollow echo giving that away).

DM JT note: presumably, not all same-type spells have the same wording. If a human learns Fireball at his mage's guild, it won't have the same words or syntax as the orc shaman learning the same spell. But it would seem that same-spells have a familiar spell component or somatic gesture, at least enough so that one observing the spell, whether cast by the Mind Flayer or the kobold sorcerer, one can determine which spell it is.

At least that's the way I manage to rationalize it.


Bosk holds his breath and keeps from chocking too. Understanding that the language spoken is Ignan is just Step 1. Understanding what was said is Step 2. Understanding he may be in a heap of hurt is Step 3. Well, 2 out of 3 ain't bad, as the song goes.
The Minotaur cleric tries to bluff his way out of any harm by reaching into the amphorae and pulling out whatever is inside, saying Don't Worry, We'll save you!".

He grasps his arm's length but finds nothing.

DM JT Note to Bosk: You seriously are going to try to blindly use acrobatics to find your way back and not step on a Rune? LOL. Given your height, the smoke obscures the floor. You could try to blindly Jump (you know the general direction), or crawl, with eyes close enough to see the floor.

Trellus suggests talking to it, and bringing in an Air Elemental to deal with the smoke. To protect himself, he casts Spell resistance on himself.

Garret remains ready to pounce, if necessary.

Kyan readies an arrow but suggests Calm Emotions.

Restlin takes the initiative to open a dialogue. These things never seem to work but there's always a first time.

--------------------------------------------------------------------------------

Brave Sir Restlin:
"Sir Giant! We have no desire to fight you if it's unnecessary, but are more than capable of defending ourselves if provoked. Any chance your immediate desire is NOT to slaughter all of us without provocation? We did let you out of there after who knows how long."

Fire Giant hidden by smoke:
The fire giant replies in Common.
"Indeed you did, little ones. And powerful you've proven to be to manage to break the bonds that held me. I don't sense you to be the kind that bound me, so I see no need to kill you. Pray tell, who are you and what brings you here?" the booming voice echoes around the 60'x60 x 40' high room.

Map is technically unchanged unless you wanted to move. Katinka flew up. Bosk is either going to crawl, jump, or try his blind luck on the floor. I'll give you the Acrobatics DC when you tell me which method you want to use. :)

P.S. if you crawl you don't need the Acrobatics check, just take the movement penalty for crawling + difficult terrain (difficult because you are trying to see and avoid a rune).

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Wednesday January 21st, 2015 2:45:13 AM

Sesha is shocked that Restlins talking didn't end with someone getting the jump on him.

Though still covered by patch and scarf, she decides against casting anymore spells.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=16 ; d20+27=40 ; d20+19=23 ;
Wednesday January 21st, 2015 3:16:04 AM

Tink pauses now at ceiling height. She was just about ready to cast a Protection from Energy - or - a Resist Energy spell. It's not often people or monsters are willing to talk first. In recent times they have been more inclined to try and kill the party first.

She has a way with words, so decides to try and help Restlin with diplomatic relations.

"We are but humble explorers searching for people that long left our land" she says aloud "Someone bound you here, you say? Might I ask who that was?". She is still invisible, however has broken stealth to speak.

Diplomacy: 16. My 3rd Nat1 this week and it's only Wednesday!
Perception: 40
Sense Motive: 23


Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday January 21st, 2015 6:41:12 AM

We found some ruins indicating there was a battle between two mighty groups of people. Was your captivity a result of that battle?

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9  d20+16=28 ;
Wednesday January 21st, 2015 8:16:02 AM

Telepathically, Restlin broadcasts to everyone he can, "These beings are violent and believe strength and battle prowess are righteous attributes. Don't be too submissive here."

Aloud, in common, "Really, we're here because some humans were outside digging this place up. They attacked us on sight, so we slaughtered them all. It was not a close battle, as evidenced by our continued health." Restlin waves his arm to indicate his companions are unharmed. "What my companions have said is true, though. We're looking for signs of a people known as the Teucri. We haven't had much luck thus far. That one," he points to Trellus, "is from around these parts and may know more about the situation with you and that amphorae."

Diplomacy: 28 - Trying to keep this thing friendly

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday January 21st, 2015 8:20:06 AM

Tink says a silent prayer "Pantheon, if you're listening, please don't let it be the Teucri that imprisoned this guy!"

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday January 21st, 2015 1:42:51 PM

ooc: Isn't Bosk right on the edge of the smoke line? Can't I lean over to see? At this point I guess I will wait to see what happens with the giant and hold an action to cast fly on myself if necessary.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Wednesday January 21st, 2015 4:55:13 PM

kyan keeps his arrow ready, but his mouth shut.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Wednesday January 21st, 2015 6:59:25 PM

Garret looks at Kyan and nods the slightest bit in agreement.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday January 21st, 2015 8:10:29 PM

Beri takes note of Restlin's broadcast, and will make sure to remember for the rest of their conversation with the creature.

Trellus (AC27/13t/25f, HP 128/128, CMD 22, SR25) 
Wednesday January 21st, 2015 9:06:04 PM

"Light," Trellus growls unhappily at the giant's response.

Katinka, Sesha, Beriothian, and Restlin get a quick telepathic alert -
We're in a temple built by the Gaeli to celebrate a victory. Good odds this beater was imprisoned by them. Which means he'll attack them. Which we cannot allow.

DM JT: I think you meant the War Memorial was built by the Yngvardians. The frescoes and paintings in the building above showed the slave Yngvardian army defeating the Gaeli army.

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Thursday January 22nd, 2015 12:22:09 AM

DM JT OOC:
Bosk asked Isn't Bosk right on the edge of the smoke line?

Answ:: The black square is the Rune Platform. The thick black lines is the edge of the smoke. Bosk is 10' inside the smoke. Due to his size, a 5' step puts him outside the Rune Platform, so to revise my statement from above, a successful Acrobatics check would mean he manages to turn and step outside the Rune Platform without stepping on a rune, however due to the smoke, the DC is now 15.

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Thursday January 22nd, 2015 12:58:55 AM

Katinka continues the diplmacy and foregoes any spell casting for the moment.
"We are but humble explorers searching for people that long left our land" she says aloud "Someone bound you here, you say? Might I ask who that was?" the invisible hafling asks.

Beri adds to the questioning "We found some ruins indicating there was a battle between two mighty groups of people. Was your captivity a result of that battle?

Restlin warns, telepathically, that Fire Giants tend to be violent and value strength and battle prowers, so don't be too submissive. To the Fire Giant he goes on to explain the events just an couple of hours ago and mentions they are looking for the Teucri. Pointing to Trellus, he suggest Trellus may know more about the situation. Of course, the smoke cloud prevents the Fire Giant from seeing Restlin pointing.

Sesha is speachless that no one's managed to offend the Fire Giant, yet.

Meanwhile, Kyan and Garret remain silent. Too many voices in the kitchen could upset the kettle.

-----------------------------------------------------------------

Before the Fire Giant answers, they hear the voice again but in Ignan: Highlight to display spoiler: {He is casting another spell, but there are no visible effects.}

He then answers the group.
"Ruins you say? A band of adventurers then? Interesting. Looking for a people known as the Teucri? Never heard of them. What ruffians would attack strangers on sight? What did these uncouth diggers look like? What did this place mean to them? What were they looking for?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday January 22nd, 2015 4:30:10 AM

"Do you want to tell us what spells you are casting right now? I don't mind saying it is making me a little anxious. Like you're preparing to fight us. That and you didn't answer any of the questions WE asked you"

Telepathically she speaks to the party "Does anyone have a way to remove this cloud? It's hindering us more than him, and I can hear him casting a second spell now"

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Thursday January 22nd, 2015 11:15:24 AM

Restlin telepathically reaches out to those who can hear. "He's stalling. Beri, can you air elemental this smoke away? Trellus, does your lore have any fire giants in it?"

Taking advantage of the obscuring smoke while he can, Restlin will remove his silent metamagic rod from his quiver, using it to cast a silent resist energy (fire, obviously) just in case.



Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+16=36 ;
Thursday January 22nd, 2015 4:00:14 PM

Bosk will carefully make his way out of the smoke and back towards the entrance, moving slowly so as not to threaten the giant.

Acrobatics = 36 (success)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday January 22nd, 2015 7:55:53 PM

ooc: I can blow the smoke away, but I have to transform first. If you think transforming wouldn't put us into combat I can, but it will take two rounds total

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Thursday January 22nd, 2015 8:14:49 PM

Garret listens to the conversation and senses the tension in the air. He squints and attempts to peer through and around the smoke to judge the distance to the newly arrived giant.

Trellus (AC27/13t/25f, HP 128/128, CMD 22, SR25) 
Thursday January 22nd, 2015 8:15:41 PM

Trellus shakes his head, then realizes no one is looking at him.

Never heard of a fire giant, he sends out in response to Restlin. Never seen one before, actually.

Noting Bosk backing out of the smoke, the cleric decides to give this giant one more chance. Meanwhile he starts calculating the position of that vase.

[ooc - so if I want to cast an area of effect spell centered more or less on the amphorae, do I actually need to see the spot?]

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 2 hrs
- Aura of Protection - All within 30' gain +2 deflection bonus to AC and Resistance 5 for all energy types. Duration 11 of 12 rounds.
- Spell Resistance - SR 25. Duration 12.9 minutes

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)*
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}


Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday January 22nd, 2015 8:32:24 PM

ooc: btw, I'm monitoring this... just let me know if you want me to start transforming.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday January 22nd, 2015 9:21:47 PM

OOC:

Tink's actions are awaiting a DM response on the questions I posted privately


Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=36 ; d100=16 ;
Thursday January 22nd, 2015 9:40:01 PM


Sesha considers the room and the amorphae and the giant. Sesha probes Pot-pot.

"Do you detect anything?", she figures that since Pot-pot can sense all spirits and incorporeal undead, maybe he has a lead.

Regardless, she is getting irritated at the smoke rising and choking everyone, and casts Make Whole on the urn, fixing the break in the weld and re-sealing the top of the clay pot.

Sesha apologizes to the giant.

"Sorry. That smoke is bothersome, far more to us than it is to you I imagine."

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday January 22nd, 2015 10:04:36 PM

ooc: since sesha fixed it, Beri readies a transformation to an ice elemental should combat occur (but does not transform yet unless removal of the smoke indicates he should)

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Friday January 23rd, 2015 12:59:39 AM

DM JT Quick Note:
Now that spells have been cast, if you haven't been doing so, please note somewhere in your post the number of rounds/minutes duration of the spell(s) and how many rounds have past. We can consider ourselves in 'Combat' Rounds (although there is no combat) the moment the lid was opened.

Like x/y (x = rounds past; y=duration)

Forgot to mention that earlier, sorry.

P.S. Answered Tink's questions in her Private post.

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Friday January 23rd, 2015 1:20:26 AM

The IA are getting nervous that the Fire Giant is casting spells and no one can see what's going on. Restlin suggest he is stalling but Tink doesn't sense that. He could have just ignored the questions or maybe he's still orienting himself and will get to them later. Or perhaps his curiosity and elation at being free at last just overpowered his manners.
Beri ponders going into Air Elemental form or Ice Elemental form.
Bosk easily makes it out of the Rune Platform and out of the smoke.

DM JT: Tell me where you want to be on the map.

Restlin silently casts Resist Energy (Fire), and Garret tries to pinpoint where the Fire Giant is by its voice (automatic failure if you don't roll a Perception Check).

Trellus tries to gauge where the amphorae is in the smoke for a possible area effect spell.

DM JT: I'd treat it like a thrown splash weapon. I'd calculate the DC to Hit and include a penalty for Total Concealment, you'd roll and if missed, roll the D8 and D6 for the location you actually hit.

Sesha tries to mend the seal to fix the lid back on but:
A) She can't see it to fix it
B) The lid fell to the floor, she'd have to get it back up over the amphorae opening first.

DM JT: Since there are some pending actions, I'll hold back on the Fire Giant's response and we can catch up on a post over the weekend if there are enough posts.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=46 ;
Friday January 23rd, 2015 5:47:29 AM

Tink contemplates what to do. She can't fly out of the room for fear of triggering one of the runes by flying over the top of it. She can't dimensional step out of the room as she doesn't have line of sight to where she wants to go. For now, she is trapped in the room with the fire giant.

She casts Resist Energy (Fire) in antipication that it will be needed.

Perception: 46

(Added duration to Invisibility. All other spells have durations of either permanent or hours still to go)

------------------
Spells in effect:
Invisibility - From ring (Dur: 2/18rnds)
Resist Energy (Fire: 30)
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC
Water Breathing - From Tishe's Weave Elements
Freedom of Movement - From Tishe's Weave Elements
Endure Elements - From Sesha
Telepathic Bond
Status - From Trellus
Unseen Servant

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Friday January 23rd, 2015 10:24:18 AM

Checking in. My action still stands. I'll check in over the weekend as well.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+22=30 ;
Friday January 23rd, 2015 12:51:41 PM

Garret continues to attempt to locate the fire giant (Perception: 30).

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Friday January 23rd, 2015 4:47:09 PM

Sesha walks forward, as necessary, to retrieve the lid to the jar and cast mending?

(Also, anything from Potpot?

"Do you detect anything?", she figures that since Pot-pot can sense all spirits and incorporeal undead, maybe he has a lead.)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday January 23rd, 2015 5:51:11 PM

ooc: Beri will be transforming into an ice elemental should it look like combat is starting (initiated by either side)

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday January 23rd, 2015 9:26:22 PM

Bosk moves south to 11/12, G/H.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Saturday January 24th, 2015 8:39:18 AM

Kyan calmly pulls a few more arrows from his quiver to hold in his hand while he waits.

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Monday January 26th, 2015 12:51:21 AM

OOC: I'm so sorry. I meant to have a post up by now but ended up working yesterday and one thing added up with another and still don't have a post up. :(
I've got to get my car inspection sticker tomorrow but otherwise I hope to have one up in the morning.

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Monday January 26th, 2015 11:51:19 AM

Katinka has much to think about. The Fire Giant was heard casting spells and didn't answer her questions on that. Staying put could cause problems but moving might also if the Rune Floor is triggered. So she gambles and stays put, near the ceiling, but gets some fire protection just in case.

Restlin casts fire protection on himself as well, his is silent though.

Garret feels he has a good bead on the Fire Giant's location.
Garret: Highlight to display spoiler: {Somewhere centered around E5.}

Sesha inquires from Pot-Pot the presence of spirits and incorporeal undead. Pot-Pot's response is negative. She contemplates putting the lid back on the amphorae. She realizes that she will have to navigate the Rune Floor while unable to see the floor and grope around to find the lid. If she can accomplish this, putting the lid back on would be easy. But does she want to try to cross the Rune Floor, crawling with her nose to the floor to keep from stepping on a rune?

Crawling is a 5' move, two Move actions gets you 10'.

Beri prepares to transform into an Ice Elemental if things go bad and combat starts.

Bosk leaps out of the smoke and manages not to smash into the wall. Important thing is he is out of the smoke and off the Rune Floor.

Kyan has his bow ready and several arrows in hand for a quick reload.

Trellus calculates where he thinks the amphorae is in the smoke cloud guestimating where to cast an area effect spell if necessary.

DM JT Note: it would appear that if your target is a grid square, all you need is Line of Effect, no mention that you need to be able to see it (darkness, smoke, fog, etc.), which is different than Line of Sight. If the target is an object, you must be able to see it in most cases (exception: Rays).

----------------------------------------------------------------------

The Fire Giant casts another spell, however, pressed about his spell casting, the Fire Giant responds rather matter-of-factly.
"Surely you don't think I should blindly trust strangers? Even those that freed me from my prison? I was unjustly imprisoned and only seek my freedom. I wish you no harm but must guard myself as precaution. You yourselves have spells on you for the same reason. I don't hold that against you nor am offended by
the casting of spells just now."


He pauses for a second and then continues. "Much time has passed. What was is no longer. What injustice was done can't be set right for those guilty are long dead. I shall set my sights on my homeland and get on with my life. You have my eternal gratitude and if you ever find yourselves in the mountain ranges of the Fire Giants I'll make sure you are granted safe passage. Will you let me pass? I don't want to be rude and shove you aside. That is not how I want to treat those who freed me."

Not much changed on the map.
Map: Amphorae Room Map 2

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday January 26th, 2015 1:11:01 PM


Sesha frowns.

"I don't see any reason not to let him go, but what would the others have wanted him so badly for?

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9  d20+22=29 ;
Monday January 26th, 2015 8:07:57 PM

Restlin can't find fault with the giant's logic. Fire giants weren't known for being nice, but this one was being cordial.

Sense motive: 29 - Do I feel like this giant is a threat to us?

Unless his senses tell him something otherwise, Restlin will answer, "Well, seems silly to let you go, then hold you here without good reason. Before you head out, would you mind telling us why you were in there? We're trying to learn more about this history of this place, and it seems you were present for it.

"Also, could you do anything about all this smoke? I'm not sure if that's you or your prison spewing it out."

Trellus (AC27/13t/25f, HP 128/128, CMD 22, SR25) 
Monday January 26th, 2015 8:55:12 PM

Being just as confused as everyone else, Trellus lets the others do the talking while he ponders...

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Monday January 26th, 2015 9:06:49 PM

"It's true.. would be a lot easier to just let you by if we could see you." Kyan chimes in.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday January 26th, 2015 9:26:18 PM

Beri thinks for a second.
I agree, my code of honor gives no reason to delay your departure.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=31 ; d20+15=19 ; d20+19=30 ;
Monday January 26th, 2015 9:42:00 PM

"I'm afraid I cannot in good conscience allow you to go without first knowing why you were imprisoned. My instinct is that you are an honourable being, so I'm sure there is some reason you can explain. As a Justicar I'm afraid it would be unethical of me to free someone from a prison if they were convicted for good reason" Tink continues to be bound by her ethics "If you can explain your imprisonment and why you should be released, I would be happy to see you on your way. Provide you any healing you require or directions as well and bid you a good journey"

Perception: 31
Diplomacy: 19
Sense Motive: 30



The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Tuesday January 27th, 2015 1:33:55 AM

Most of the IA are in agreement to let the Fire Giant go, but Katinka insists that before they do they must know for what reason he was imprisoned. Restlin does not sense the Fire Giant is a threat even though Fire Giants are known for their power and violence. But Fire Giants are also intelligent and not prone to rash behavior as Hill Giants are known for. You also did not notice him wearing any armor or having any weapons.

"Who are you to judge what happened hundreds of years ago? You would sit in the judgment seat for those dead long ago? For pay I chose a side. The victor writes the history. So I paid my dues. It is irrelevant what the issue was. I hold no grudge against you and I don't intend to take anything out on ghosts. Now please stand aside."

Katinka gets the feeling that the Fire Giant is beginning to get impatient and that he might have answered more of their questions had she not forced a sore point.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday January 27th, 2015 1:57:28 AM

Tink telepathically calls out to the party "He hasn't answered a single question we have asked. We don't know his name, why he was imprisoned, who imprisoned him, anything. However, if Trellus' Detect Evil spell doesn't register an evil aura on the giant I will say no more of it"

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9  d20+16=26 ;
Tuesday January 27th, 2015 7:38:59 AM

Restlin fully understands where Tink is coming from. Really, he does. However, he feels a little diplomacy is needed to get some information they need.

"My friend Tink here worships a god from the North with a very specific dogma regarding justice. She means well, I promise.

"We won't hold you up any longer...but...well, what we have here is a chance for history to not be written by the victors. Whatever happened did so long ago, and many questions still remain unanswered. I, personally, am very interested in your story and would appreciate hearing it."

Diplomacy: 26 - Trying to make this big guy friendly again

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+10=30 ;
Tuesday January 27th, 2015 8:47:45 AM

Tink relays her fears to the group via telepathy "The more I think about it guys, the more distrusting I'm becoming. Think about it. Of all the battles, this guy was chosen, welded inside a lead urn, surrounded by trapped runes, at the end of a trapped corridor, to be buried beneath the sand for eternity? That's some serious time, gold and commitment. Really, all this for an ordinary fire giant? No, I don't think he's ordinary at all. I'm wondering if he is a giant at all. Many transmutation spells allow for beings to take the form of giants. I want to see the magical auras on this guy. Something isn't right"

She lowers herself to hover a few inches from the ground again, and then navigates her way back to the entranceway (Acrobatics to avoid setting off any traps: 30. Nat20!)

Tink then addresses the giant aloud "I understand you are eager to leave this place, having been trapped here so long. However, there is an army on the surface. It may take a few minutes to calm them down so as they do not attack you on sight. Would it be ok for us to talk with you while that happens?"

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Tuesday January 27th, 2015 5:16:03 PM

Garret steps forward and sideways (to about B12) when Tink moves to the doorway. He does not hear the telepathy, but he watches and waits.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday January 27th, 2015 7:44:03 PM

We have no justification for holding him, let him pass.

Trellus (AC27/13t/25f, HP 128/128, CMD 22, SR25) 
Tuesday January 27th, 2015 8:25:23 PM

Trellus shakes his head.

I stopped concentrating when the smoke went off, he sends. I couldn't detect even if I could see him.



Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d3=1 ;
Tuesday January 27th, 2015 9:25:19 PM

As the others try to convince the giant to quit casting spells Bosk waits to see what will happen. As he waits he holds an action to summon a lantern archon, intent on casting it if the creature casts another spell.

Actions
Held action to summon lantern archon if giant casts another spell.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+12=20 ; d20+22=32 ; d100=70 ; d20=17 ;
Tuesday January 27th, 2015 9:57:33 PM

Spellcraft 20

Sesha notices Bosks summon and watches it curiously. Was the jar preventing the summoning spells only while closed? If not, she suspects Bosks spell will fail.

Then it's time to talk. She speaks as much to the giant as she does Tink.

"I've lived in bondage. I've put people in chains. I've left enemies of the tribe alive, but with their bodies withered or their minds shattered to satisfy slights on our tribes honor. The treatment of the defeated has nothing to do with which side of a conflict holds the right of the matter."

She sighs, but as much as Tink acted in the name her of beliefs, Sesha would act on hers.

"You can leave with no pre-conditions on my part, un-named giant. Though, like the Mage-Priest here, I'd like to know your story. "

She thinks a moment.

"Im going to try to dispel this smoke."

Leycheck 80 vs DC 14.

Dispel Magic: 29



The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Wednesday January 28th, 2015 1:39:13 AM

Katinka is still frustrated that the Fire Giant hasn't answered all their questions yet. She points out her suspicions that ordinary Fire Giants can't do what this one seems to be able to do and that he may not be a Fire Giant at all. She then returns to the entryway and wants to talk with the Fire Giant some more.

Restlin genuinly tries to keep the peace but wants to hear the Fire Giant's story.

Garret moves into the room a little.

Beri still believes in letting the Fire Giant go.

Trellus informs Tink that he no longer has the Detect Evil spell up, having lost concentration when the smoke came out.

Bosk gets ready to summon an Archon, holding his action if the Fire Giant casts another spell.

Sesha wonders if Bosk's summoning will work, considering summoning spells hadn't worked before. She tries to convince Tink to allow the Fire Giant to leave, but also wants to hear the guys' story. In lieu of that, she dispells the smoke easily.

-------------------------------------------------------------------------------------

With the smoke gone, the Fire Giant stands before you, its huge, squat, form impressive and domineering. Its visage does not look happy.

"I am Abdul Abdul Mahmaluk. Prince of my clan, maybe even king now. I have no interest in telling my story. It was a long time ago and makes no difference to anyone now. My only wish is to go back home. I ask once more to stand aside so I don't accidentally step on you."

He then takes a step forward, planting his massive gigantic foot almost on top of Tink, and glares at the group.

Perception DC20: Highlight to display spoiler: {He is visibly trying to be patient and he sounds serious about not wanting to hurt anyone.}

His whole form radiates magic, perhaps a lingering effect from being in the amphorae, perhaps some ability of Fire Giant Nobility. Or any other thing you want to guess at. There appears to be at least three magical auras. One mid level and two high.

It seems clear a time for decision has come. Do the IA stand aside? Do they stay put and continue to ask questions? Do the shiver in their boots? Do they pick their nose? Do they pull out their 'Don't Panic' button?

Tune in tomorrow, same Woldian channel, same Woldian time. :)

Map: Amphorae Room Map 3

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+21=35 ; d20+21=40 ; d20+21=32 ;
Wednesday January 28th, 2015 3:22:50 AM

Perception check vs DC20: Autopass

Tink does her best not to flinch as the giant foot lands next to her, but it is a nervous moment.

She focuses her gaze on the giant, trying to learn about the magic that surrounds him (Spellcraft checks to ID the auras: 35, 40, 32. Furthermore, with arcane sight: "If you concentrate on a specific creature within 120 feet of you as a standard action, you can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.")

Assuming she does not detect anything malicious, she will gracefully step aside. She's unhappy that the giant didn't tell her anything about the circumstances that led to him being trapped in the urn thingy. Still, by law she has no reason to keep him detained any longer.

"Be careful of the traps on your way out. One was cold based"

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Wednesday January 28th, 2015 8:24:48 AM

Restlin moves out of the way, genuinely sad this giant won't divulge his story.

"There are more people out there. They're not with us, and I can't speak for how they'll react to you. Good luck with your travels."

Telepathically, "well, what now? Do we stay and search around here more, or follow this giant out to avoid traps?"

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Wednesday January 28th, 2015 11:49:30 AM


Sesha backs out of the way of the giant, sad that he is going. Not so much that she couldn't get his story, but because she couldn't barter with him for a unique component, possibly some hair or some possession. She hadn't collected any unique components since she took some of the 'bathwater' from a liche-to-be's cauldron.

"Well, maybe there's still something else in the pot?"

Sesha goes to inspect the amorphae, looking inside and around it. Is the lid whole on the floor, or broken?

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday January 28th, 2015 1:26:24 PM

Bosk nods and takes a step back. You have my word that we will stand aside if you are wanting to go in peace, but my conscience begs me to ask two more questions. We found you because there were others seeking to manipulate you and use you as a weapon. I know you said you have no attention of taking things out on ghosts, but what of the distant descendants of those ghosts? Will you leave them in peace as well? If so, is there a chance you will need us to help you leave in peace? Is there a chance some on the outside might attack you? We do not know your history, but we do not want to anger your clan by freeing you only to let you walk into an ambush.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Wednesday January 28th, 2015 1:59:41 PM

Khan moves aside to let the giant through. "Anyone else feel like we'll probably be seeing him again?" He mutters

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Wednesday January 28th, 2015 6:18:40 PM

Garret stands and watches the giant go, thinking they might even be able to stop him if they wanted to.

Trellus (AC27/13t/25f, HP 128/128, CMD 22, SR25) 
Wednesday January 28th, 2015 9:49:16 PM

Trellus also moves aside, but also waves a hand to get the giant's attention.

"Dude, on a more practical thread, there's traps between each set of pillars on your way out. And they're still armed...."

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday January 28th, 2015 10:26:18 PM

Beri backs against a wall and readies an action to transform into an ice elemental should this turn out to be a trap

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)


The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Thursday January 29th, 2015 12:30:30 AM

Katinka nearly gets squashed but you'd never know it by her reaction. Well, mostly because she's invisible. The only clue would be a faint 'squawk' and then silence....

But Katinka is fine, if not a bit nervous. She does not like things a bit and decides to start using her Arcane Sight for efficiently. She concentrates on the Fire Giant while giving him some advice:
"Be careful of the traps on your way out. One was cold based"

While Katinka is unhappy that the Fire Giant won't tell his story, Restlin is sad. He also warns the Fire Giant about others out there. Telepathically,he wonders what to do next.

Sesha gives room and is also sad about the Fire Giant leaving, but for reasons altogether different. She wonders if there still is anything in the amphorae and steps around the Fire Giant and heads over to the Rune Platform.

DM JT: is she going to navigate the runes? Dex or Acrobatics check DC10.

Bosk is willing to stand aside but feels he needs answers to two nagging questions:
a) Will the Fire Giant leave the descendents of 'ghosts' in peace?
b) Is there a chance he will need help in order to leave in peace?

Kyan moves aside but mutters that he has the feeling that they will probably see him again.

Garret thinks that they might be able to stop the Fire Giant if they wanted to.

Trellus also warns the giant of the magical traps.

Beri also stands aside but is ready at a moment's notice to transform into an Ice Elemental.

-----------------------------------------------------------------------

Katinka scrutinizes the Fire Giant while he replies, "Thanks for all your concern, but I'll be fine. It appears you have disarmed the traps and whatever army is out there I'm sure I can get by it just fine."

But, instead of the Fire Giant moving past the IA and on out, he remains standing there.

Katinka only: Highlight to display spoiler: {Although your Arcane Sight gives you the idea there are 3 magical auras, when you concentrate on the Fire Giant you only discern a strong aura of Transmutation. However, once the Fire Giant stops speaking, your Permanent See Invisibility sees what appears to be a second Fire Giant fly out of the first and zip by your friends. His flight takes him to the base of the stairs.}

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday January 29th, 2015 2:14:20 AM

Tink does a double take as she sees what happens. She cautiously reaches out a hand to touch the giant before her. In her mind, she fully expects it to be an illusion. The spell Mislead comes to mind.

"Uh, I think the real giant just invisibly flew past us. It's at the bottom of the stairs right now. I can see it" she says aloud to the group.

Tink dismisses her own invisibility, and gives a nod to the giant by the stairs.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Thursday January 29th, 2015 7:59:53 AM

OOC: Restlin can also permanently see invisible.

Restlin keeps an ear open for any commotion outside, then heads over to the rune platform, leaping through it gracefully to get to the amphorae.

Acrobatics DC10: Autopass

He's careful to make sure the rim isn't still covered in acid before he peeks over the edge and looks inside.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+4=9 ; d20+12=13 ;
Thursday January 29th, 2015 5:02:25 PM


Sesha watches Restlins graceful leap and smirks.

She is after, of elven lineage. Centuries old, her blood-kin have passed on grace and beauty, their gifts from the Woldian gods. Further still, she is enhanced with a enchantment providing her with with lithe reflexes of a cat.

She dances into the room, and right on top of a rune. No matter, Sesha was young and nimble, but when she saw an invisible giant fly out of the other big giant they had been talking too, well, she fell right on her face.

(Acrobatics: 9 - Reflex Save - Nat 1)



Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday January 29th, 2015 8:44:05 PM

The real giant? Care to elaborate?
Should I be casting Faerie Fire... probably not if he already left Beri thinks to himself

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)


Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Thursday January 29th, 2015 9:15:17 PM

Garret watches the others approach the planter and shudders when he sees Sesha slip. He reaches a hand out from instinct, even knowing he is way too far away.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday January 29th, 2015 9:46:58 PM

Can you tell us if the giant set off any of the traps again?

Trellus (AC27/13t/25f, HP 128/128, CMD 22, SR25) 
Thursday January 29th, 2015 9:58:19 PM

Trellus turns to look at the bottom of the stairs, and naturally, sees nothing. The cleric stares at the nothing at the bottom of the stairs for several long moments, looking very puzzled.

"Well, that was odd," he notes.

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Friday January 30th, 2015 1:25:00 AM

Katinka advises the group that the Fire Giant has flown down the hallway, invisibly. She reaches out to touch the image before her and her hand swipes through it. Visible now, she nods at the back of the invisible Fire Giant.

Restlin also sees the Fire Giant fly out of the image and down the hall.

DM JT: I looked and only found Katinka's list of spells in effect. Don't forget to list all your permanent spells. You guys usually do and I know it is easy to forget.

Restlin gracefully vaults over the Rune Platform to the amphorae and peeks inside. He keeps an ear tuned to any commotion that may erupt from outside.

Sesha smirks at Restlin's rather easy leap and decides to do the same with some panache and manages to trip on the lip of the raised floor and fall flat on her face. Her form manages to lay over several runes.

Beri ponders the casting of Faerie Fire and decides not to.

Garret reaches out to Sesha when she trips but it is too late and he shudders at the thought of so many runes going off all at once!

Bosk looks back down the hallway wondering if any of the traps have had time to reset yet.

Trellus vallianly stare down the hallway. "Well, that was odd," he notes.

-----------------------------------------------------------------

Odd indeed, and very anti-climatic. Sesha lays sprawled over several deadly runes but nothing happens. Restlin looks inside the amphorae and sees it empty. The still image of a Fire Giant stands looming over the IA, a stern look on its face, but now that Tink has swiped her hand through it, it clearly appears to be just that, an image. None of the traps go off, so they must not have had time to reset yet.

Although an image itself would not set off runes traps, the invisible giant inside the image would, unless hovering, like Tink likes to do, a few inches off the ground. But that opens up other questions too.

Katinka still sees two magical auras surrounding the invisible giant, but he'll be gone before she can
concentrate on what they are. One, obviously, is for the invisibility. What was the other?

Oh well. Food for thought.

Free of smoke and an empty amphorae to explore, what do the IA do now?

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday January 30th, 2015 5:50:05 PM

I wonder if the traps reset or if he disabled them somehow. Well, should we search the urn?

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9  d20+26=28 ;
Friday January 30th, 2015 6:43:07 PM

Restlin helps Sesha to her feet. "Easy there, Grace. Not all of us can be quick on their feet." He grins as he brushes the dust off her. "Amphorae's empty. Unless someone can find a secret room in here, we should probably head out."

As he paces the room, he wonders out loud. "Maybe that wasn't a fire giant. Maybe it really was an evil genie that disguised himself as a noble fire giant king." He looks out the tunnel. "Maybe we let something terrible loose on the world. Maybe he didn't want to tell his story because it ended with, 'then they trapped me in that amphorae for all eternity for slaughtering entire civilizations.'"

He shrugs. "Oh well, guess we'll see. Let's give the room a good once over & then get out of here."

Perception: 28 - Anything we haven't noticed?

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+22=31 ;
Friday January 30th, 2015 7:28:16 PM

Garret shrugs at the runes and help Restlin check out the rest of the room, checking for other exits, panels, etc. (Perception: 31)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=29 ;
Friday January 30th, 2015 8:20:08 PM

Tink throws her hands in the air and looks at Restlin. In the back of her mind she is certain she will see that fire giant again.

She too will help examine the urn-thing. As well as looking inside it, she will also examine the inside of the lid.

Perception: 29

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Friday January 30th, 2015 11:48:09 PM


Sesha fumes, glaring her good eye at Restlin.

I'm more than capable of dodging these runes Mage Priest, I think I was tripped by some sort of spell. The magic of this place -is- ancient and probably very strong."

Quickly dropping the subject, Sesha picks up some of the Amorphae lid, and stuffs it into her spell component pouch.

DM: Requesting permission to store the "Lead amorphae lid of an imprisoned fire giant" as a Tinker with Magic Component? I have no idea how I'd use it, but something may come up.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday January 31st, 2015 1:15:14 AM

"Good thinking, Sesha. If the lid - and even urn - are relics that belong to the peoples of this land then we should see them returned back to where they belong" Tink assumes Sesha to be trying to find the rightful owner of the item.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Saturday January 31st, 2015 12:29:22 PM

Bosk quickly grabs up the amphorae to bring with the group (I think I am the only one who can carry that much weight). What ever we are going to do, we should do it quick. That giant might start a fight outside or a war when he gets home. We have no way to warn those outside about the giant, and do not know how quickly the traps will reset. I have invisibility purge prepared, tell me when I am in range and I will cast it.

Held Action - Cast Invisibility Purge

ooc: Since others already posted and did not chase the giant I am thinking 1 round (this round) to look around and grab stuff and then we chase after the giant.

The seal is broken, the amphorae open, for weal or for woe, or for both...(Co-DM JonathanT) 
Saturday January 31st, 2015 4:28:23 PM

DM JT OOC: I forgot to mention the Fire Giant's move last round. He vanishes up the stairwell.

Beri wonders if the traps reset of if the giant disabled them somehow.

Restlin helps Sesha up grinning and helps brush dust off her. Pacing the room, he proposes that may be the Fire Giant wasn't a 'Fire Giant' after all and that maybe they've let loose something terrible on the wold. Now free of hindrances, he searches the room for any other things they haven't noticed yet.

Garret shrugs at the runes and helps Restlin check for exits, panels, etc.

Katinka throws her hands up in the air and looks at Restlin. She's sure they will see the fire giant again. She examines the amphorae and the lid.

Seshaglares at Resltin, angrily explaining that some ancient magic must have tripped her up. She also inspects the lid, looking for a way to add something of it as a spell component. However Tink thinks Sesha plans to return the lid to the people who made it.

Bosk struggles with the rest of the amphorae and suggests they get on with it in case they are needed outside, not to mention the traps getting reset before they leave.

-----------------------------------------------------------

A search of the room reveals no other exits. Katinka verifies that the amphorae and lid no longer radiate
magic. Whatever the magic was must have been destroyed when the seal was broken and the lid removed.
She also notices that the Rune Floor still radiates magic as before despite Sesha flopping over it. She has
a moment to spare and concentrates on the Rune Floor. She quickly realizes that the runes are illusory.

She also notices an arcane mark on the top of the lid.

The lid is all in one piece and pretty large and heavy for a spell component. Sesha looks it over and wonders if she scraped some lead into a small pouch if that would do. Lead is lead, so whater spell uses lead...

The three sets of pillars glow magical and slighly more stronger. It could be they recharge in an hour or in a day.

Deep down where they are they hear no commotion from the desert surface.

Although Bosk could probably manage on his own in the end, he could probably use some help if they still
want to take the lead amphorae to the surface.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=14 ; d20+11=30 ; d20+11=23 ; d20+11=14 ;
Sunday February 1st, 2015 11:24:52 PM

Tink tries to allay any fears of combat on the surface "If my suspicions are correct, the giant will be flying up the stairs and past everyone on the surface invisibly. They will likely have no idea he is there, or was here"

The lid of the amphorae looks to be the only thing with any markings. "Restlin? Sesha? Did you notice this mark?"

Knowl checks to try and ID the mark on the lid...
Arcana: 14
History: 30
Nobility: 23
Religion: 14


"If we have no other business here, perhaps we should leave before the statues have a chance to recharge?"

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+21=39 ;
Monday February 2nd, 2015 10:07:02 AM

Ooc: sorry guys, weather has been awful this last week and my net has been spotty.

kyan shrugs as the giant apparently flies past and move into the room to poke about.

perception: 39 to search for hidden doors and the like.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday February 2nd, 2015 7:41:28 PM

Please tell me that rune isn't some kind of curse..

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9  d20+26=39 ;
Monday February 2nd, 2015 8:08:53 PM

Knowledge Arcana: 39 - What's that mark under the lid?

"Nope, didn't see that earlier, Tink. Let's have a look now. Unless someone finds something else interesting in this room, let's get out of here."

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Monday February 2nd, 2015 8:50:59 PM

Garret says, "Should someone run ahead to check on those on the surface? Or fly ahead?"

He turns to Bosk and continues, "That thing looks pretty heavy. I could try and help if it's too much for you."

OOC:
Garret is a halfling with a 12 str, so I'm not sure he can actually help, but he's willing to assist, even if it's just a little!

Trellus (AC27/13t/25f, HP 128/128, CMD 22, SR25) 
Monday February 2nd, 2015 9:18:00 PM

Trellus moves up to assist Bosk.
"I can help you with that for a little over a minute," he tells the taur. "So, when we get moving, we'll need to move fast."

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday February 2nd, 2015 9:32:52 PM

The Horned Cleric thanks Trellus, and Garret for the help and shifts the vase so it can be more easily carried by the group. Once everyone is together Bosk nods. We need to get to the surface as soon as possible. Lets go. he then starts moving up the stairs as quickly as possible.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday February 2nd, 2015 10:23:02 PM


Sesha considers what Tink said, and decides not to bother bluffing. Instead, she just smiles and nods. Relieved that she wasn't blasted by the runes, she does have a small concern.

"If he -was- so powerful that he needed to be kept in a jar, it's possible that he would have been able to watch us through a spell of some kind. I use a jar spell sometimes, but it's a tad more sinister I think because..."

Sesha trails off with a smile and a shrug, then finally notices how heavy the amorphae lid. She "drops it" once or twice, enough to grab a small piece for her component pouch, then puts the rest of it in her haversack.

"I think we should hurry upstairs."



Back to the surface, and the heat, oh yeah, the heat. (Co-DM JonathanT) 
Tuesday February 3rd, 2015 12:53:35 AM

katinka suggests not to worry about the Yngvardians up on the surface as the giant probably flew invisibly right by them without their notice. About the Arcane Mark, it is the typical type a wizard uses to make a personal mark on something. Detect Magic usually reveals the actual owner of the mark. Making a copy of that and showing it to an Yngvardian might be helpful in determining what the nature of the imprisonment was if they can identify who, from the past century, put the mark there.

With that in mind, she's ready to head to the surface before the traps recharge.

Despite Kyan's net being spotty [ :) ] he helps look for hidden doors and the like.

Beri, either serious or in ironic tone, says 'Please tell me that rune isn't some kind of curse.'

Restlin confirms what Katinka notices about the mark and is ready to leave as well.

Garret offers to help Bosk carry the 5' tall lead amphorae. Is he joking or serious? Probably both. Every little bit helps, even if only psychologically.

Trellus puts some muscle into the effort to take the lead amphorae back to the surface.

Bosk is grateful for all the help that is offered and takes the heavier end. The three start making
tracks to the stairway.

Sesha drops any further attempt to bluff her way through her little 'incident', just being glad she wasn't blasted by the runes. Lesser intrepid folk would have avoided the room, after suffering the traps, and never known the runes were false. Here concern turns to the Fire Giant himself and his power, remembering a spell she knows that can do much the same that appears to have been done here.

Determined to have a 'piece' of the lid, she manages to get some the hard way, by dropping it several times and getting everyone else worried that maybe at least one floor rune may have been real, a Rune of Clumsiness. The lid then slips into her haversack for easier transport.

-------------------------------------------------------------------------

Thus the IA return to the surface, and the heat. By-golly-ge-wizz how much cooler it was down there!

They find the Yngvardians off over to the side some 100' yards away busy with a burial detail. They really hadn't been all that long down there. A couple of the Yngvardian's are busy taking down the tents.

Captain Alrik strides over to the group and asks, "Well, what did you find? What's that smell? Scorched fur or something?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday February 3rd, 2015 2:23:19 AM

Tink isn't sure about revealing exactly what occurred underground. What if the giant was imprisoned by the Yngvardians? She elects to play it a bit coy.

"Er, any idea why there would be what looked like a Fire Giant prince buried down there? Abdul Abdul Mahmaluk? And we also found a strange symbol down there. Do you still have that lid handy, Sesha?"

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Tuesday February 3rd, 2015 8:18:30 AM

Restlin will cast detect magic when he realizes what that mark is. He'll relay to the group who the caster was, in the hopes that his name will ring some bells.

Trellus (AC27/15t/25f, HP 128/128, CMD 22, SR25) 
Tuesday February 3rd, 2015 7:26:27 PM

Grunting with the effort, the blond man helps wrestle the unwieldy lead vase up the stairway. True, Bosk takes most of the load, but Trellus does his level best to help as much as he can.

At the top, man blinks in the sudden sunlight. The heat registers, but he doesn't seem bothered by it.

Katinka begins her verbal parrying with her latest opponent, and Trellus leans against the amphorae, awaiting the result.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Telepathic Bond (from Katinka) - Katinka, Sesha, Beriothian, and Restlin. Duration 1.9 hrs
- Spell Resistance - SR 25. Duration 10 minutes

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Guidance
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Resist Energy(x3), Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Prayer, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Repel Vermin, Spell Immunity(d)
5th - Greater Command, Flamestrike(x2), Righteous Might, Spell Resistance(d)*
6th - Blade Barrier, Greater Dispel Magic, Mass Inflict Moderate Wounds, Stoneskin(d)
}

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=28 ; d20+19=21 ;
Tuesday February 3rd, 2015 9:00:01 PM

Checks just in case:
Perception : 28 - Nat1
Sense Motive: 21 - Nat2. Wow.


Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday February 3rd, 2015 9:05:05 PM

Beri glances an Bosk's fur, a few spots looking slightly darker than normal.
More scorched fur than we tend to like... it turns out when people go out of their way to hid a secret hallway they really don't want people just walking down it.

As for what we found... it's hard to say. I'm not really sure how much of what we saw was real.


DM JT: fixed the bold type.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+22=34 ;
Tuesday February 3rd, 2015 9:06:03 PM

As the group steps outside, Garret scrambles to the front to check for tracks, thinking that even if he were invisible, a giant should leave some nice tracks in the sand (Perception: 34).

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday February 3rd, 2015 9:44:07 PM

Bosk quickly looks around, and is glad that there does not appear to be any trouble topsoil. Turning to the others he asks, Does anyone see out Fiery friend?

Held action to cast Invisibillity purge

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Tuesday February 3rd, 2015 10:46:59 PM


As they head up the stairs and back into the sun, Sesha can't help but notice that Beri is still somewhat burnt.

"That looks kind of painful Beri, need a little help?"

Back to the surface, and the heat, oh yeah, the heat. (Co-DM JonathanT) 
Wednesday February 4th, 2015 12:22:38 AM

katinka isn't sure how much to reveal of what went on down below, considering the possibility that the Fire Giant may have been imprisoned by the Yngvardians. She asks if they have any idea why a 'Fire Giant' would be buried under the monument and gives the name Abdul Abdul Mahmaluk. She shows
the captain the arcane mark.

Restlin copies the runes down down once his Detect magic reveals them. With that, they Yngvardian sages may be able to come up with something.

Trellus grunts and heaves up the stairwell. Leaning against the amphorae, he watches Katinka dance around the delicate subject of a Fire Giant. He's used to the heat by now and takes it in stride.

Beri explains, without really explaining, the smell of burned fur and comments on whether what they saw was actually real.

DM JT: BTW, the figure of the Fire Giant held its position immobile for a while then winked out. It turned out to be a Permanent Image spell, thus giving off sound, heat, and movement like the real thing as long as the creator concentrated on it. The Invisible Fire Giant, hiding inside a Permanent Image of a Fire Giant was quite a clever trick. The real Fire Giant could speak and not actually give himself away. And if the image was touched, it would seem the image was 'real' and very hard to detect since you actually would be touching the invisible one.

Garret, thinking way ahead, immediately starts looking for tracks. A thing that big would have to leave big indentations, wouldn't it?

Bosk, like Garret, is on the lookout for the Fire Giant, glad that so far, he seems to have not acted upon the Yngvardian scout patrol. He asks those of his group that can see invisible things if they spot him and readies a spell to counteract the invisibility.

Sesha notices that Beri still sports some cuts and bruises from earlier and offers to help mend him some.

-------------------------------------------------------------------

The rest of the Yngvardians drop what they are doing and join the captain to hear the IA's story. None can verify any knowledge of a Fire Giant associated with the monument and head inside to study the murals, at least what's left of them.
Time and the elements take their toll and much of the murals have been scrapped clean by sandblasting.

"We tried hard over the years to keep our monuments up but the desert is fierce and any fixed building is doomed. We figured the best way to preserve it was to let the sands bury it," the captain explains.

The murals clearly depict a battle strewn across a wide, open grassy land. One prominent embossed figure stands out and Captain Alrik proudly explains that this is General Gaulik, a chieftain's son who had fled to the mountains as a young boy when the Yngvardians were first subjugated by the Gaeli. He came back years later with a Divine purpose to free his people and did just that.

"It is a long story we can tell later. For this battle, he fought and defeated the Gaeli general, but he's not depicted here. At least I've never noticed him. We just grew up knowing about the battle and left it at that."

The amphorae, lid and mark mean nothing him but their Pasha's sages should be able to look into it back at the Pasha's camp.

Garret does not see any tracks, but then he remembers that Katinka had said that the invisible Fire Giant had flown down the hall. Presumably he kept flying on out across the desert. None spot any invisible Fire Giant lurking around, but then, the high sand dunes can easily hide a Fire Giant. If he wanted to get away and remain unseen, it would be a piece of camel patty.

katinka is confident the captain, and his scouts, tell the truth of what they know.

Captain Alrik addresses Katinka, as she seems to be the spokesperson for the group.
"These events here need to be reported to the Pasha. Typically we would head back to camp and do so, however, if we could stay out here and search for any Gaeli coming to check on the progress here, that would be great. Do you mind doing this for us?
I'm sure the Pasha would want to meet you anyway, and Trellus knows the way. You can take these things and show them to the Pasha and maybe get some answers there."


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Wednesday February 4th, 2015 8:22:26 AM

Restlin slaps Trellus on the back. "Well, you heard the man. Take me to your leader! Maybe these sages can tell us the story that giant didn't feel like sharing.

"Darn shame about that. We came a long way for answers and all we've found so far is sand and more questions...and Trellus, obviously. You seem like a decent sort. Anyway, let's get moving!"

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Wednesday February 4th, 2015 8:42:37 AM

"Might be best if one of your flying sorts did a high circuit of the area just to check for anyone else coming like he said. Not much sense in Us trudging through the sand to do it f you can cover more ground and get a better view up there." Kyan chips in.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday February 4th, 2015 8:54:13 AM

"That seems like a fair plan, Captain. Is there anything we can do to aid you before we depart? Do your men have enough food and water? Is anyone in need of medical aid?"

"Might as well leave in the good books" Tink resolves.

"And one further thing, if you don't mind. I'm sure the Pasha - as you call him - would want to meet us, but just so it is clear that we are indeed friendly, might I ask that you sign a piece of parchment for me indicating we do see the Pasha with your blessing? I'd hate for there to be any misunderstanding once we arrived, and showing something with your authority may help ease our introductions" Tink will gladly retrieve a piece of parchment from her pack for the Captain to sign. Better safe than sorry.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Wednesday February 4th, 2015 2:07:17 PM

Garret slaps himself in the forehead when he remembers that the giant was flying and wouldn't be leaving any tracks. Instead, he walks around a bit, looking at the remains and how the sand has blasted through the rock of the buildings.

Trellus (AC27/15t/25f, HP 128/128, CMD 22, SR25) 
Wednesday February 4th, 2015 8:06:34 PM

Trellus shakes his head and chuckles at Katinka's request.

"Dude, I'm the parchment, I've been a guest of the Pasha for over a year. I vouch for you, and its all waxed"

"And you," he responds playfully to Restin, "obviously don't know me very well."

The man points off in a direction. "Its that way. Oh, and I got an Endure Elements spell left if anyone needs serious help with the heat." .... which probably explains why he's not sweating like a pig right now.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 106/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday February 4th, 2015 8:29:05 PM

Tink smiles at Trellus. She wasn't sure whether Trellus had met the leader of the Yngvardians, but obviously having been in this land for so long, well, it must have been inevitable "Excellent then, Trellus. I wasn't sure that you would be comfortable leaving the Yngvardians here and venturing with us. But you would be most certainly welcome to travel with us"

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday February 4th, 2015 9:34:19 PM

Beri thanks Sesha for her kindness
Thanks, I got a little roughed up and with a fire giant wandering around it's better safe than sorry.

Does anybody need some fresh water before we head out? I don't know how long the trip is, but it's pretty safe to assume it will be a hot road ahead of us.


Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d8+5=7 ;
Wednesday February 4th, 2015 9:50:16 PM


Sesha touches Beri lightly, casting a domain spell for healing wounds.

(Recover 7 * 1.5^ = 11 hp)

"You might be better off saving your spell, Trellus. Blood Witches find some magic easier than others, and that spell is something I can cast without any real effort."

With that, she will renew any Endure Elements as necessary.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday February 5th, 2015 12:02:02 AM

Bosk sets the heave urn down as he scans the ares for anything that might indicate a giant passed by. Turning to Captain Alrik he asks, Do you know of any giant settlements around here? The giant spoke of being a prince and possibly now King of his people. It is possible they will retaliate for his years of imprisonment. I would recommend keeping your guard up.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday February 5th, 2015 12:03:00 AM

ooc: Is there anyone still in need of healing? If so, Bosk will heal them.

Meet the Yngvardians


We're off to see the Pasha, the wonderful Pasha of Oz... (Co-DM JonathanT) 
Thursday February 5th, 2015 12:23:48 AM

Restlin slaps Trellus on the back and utters those famous words heard throughout the galaxies, from one world to another, 'Take me to your leader!'
He is ready for some answers!

Kyan suggests that before they depart, one of the flying-capable heroes go give a look-around and spare the Yngvardian scout patrol some needless hours scouting for other Gaelis.

Katinka answers captain Alrik, agreeing that it is a fair plan, but she has some conditions of her own. She wants a letter of safe passage!
At least she offers healing, food, and water to the Yngvardian captain.

Garret slaps himself in the forehead which brings a comment from an Yngvardian, 'Sand Fleas are your permanent companions here. Get used to them or you'll slap yourself silly.'
Little do they know why he did that and he putters around pretending he was looking at the architecture of
the building.

Trellus states, just in time to prevent an awkward moment, that HE is the letter of safe passage, having been a guest of the Pasha for over a year and trusted enough to aid in the scouting duties. To Restlin, he quips 'obviously don't know me very well.'
Pointing in what seems like a random direction, he says, 'It's that way'. He offers the use of an Endure Elements spell if anyone needs help with the heat. His lack of sweat on the brow and shows that it works.

katinka tries to recover from her faux pas by welcoming Trellus to their group.

Beri thanks Sesha for the healing and offers fresh water, suggesting that it is pretty safe to assume it will be hot on the road ahead, however long it turns out to be.

Sesha heals Beri, recovering 11hps. She suggest Trellus save his spell and let her cast it instead as it is easier for her to do so, and renews any Endure Elements already in effect or any new ones who wish it.

-----------------------------------------------------------------

Katinka's embarasment only grows when she is reminded that Trellus has already been assigned to the group as the Yngvardian liaison. That means he goes wherever they go, or, in this case, they go wherever he goes, unless they want to take the scenic rout to reach the Pasha's camp, a fact confirmed by Captain Alrik, "I suggest you not wander off without him. This desert hides some most gruesome ways to die!" and winks at Trellus.

Garret's observations lead him to conclude that, given time, the harsh desert sand would eventually wear the building down to nothing.

If anyone takes Kyan's suggestion, the IA find that for the moment they are the only ones about in the immediate area. The captain says that he knows about where to look anyway and he's grown tired of sitting idle these past few days and wants to stretch his legs.
"Besides, my men are getting lazy," he jokes.

For those wanting water before they go, there is plenty about now that they have the Gaeli supplies as well and when all is made ready, Trellus starts making tracks in the sand. It appears he is headed deeper into the desert.

The rest of the day goes by rather boringly. The scenery changes little despite the miles. Sometimes they travel on rocky ground and other times they slip-slide up and down a sand dune. At night, if it were not for that handy climate control spell, they'd have to bundle up to fight off the chill of the night.

About noon the next day those with keen eyesight see a strange apparition coming their way. At first it appears to be a flock of birds, but way out here in the desert?

Trellus stops and waits for the apparition to get closer and soon the IA see that what had appeared to be a flock of birds is in actuality a formation of flying horses? These horses have funny shapes (a very long neck and a large hump in the middle of the back) and an awful ugly head. The formation lands and Trellus greets the Yngvardian that dismounts.

"Trellus! Fancy meeting you in these parts. I thought you were with Captain Alrik keeping an eye out on that Gaeli digging party? And who are these people? Not Gaeli, that's for sure!"

Knowledge Nature DC15: Highlight to display spoiler: {The said ugly looking flying 'horses' are actually flying camels.}

We're off to see the Pasha, the wonderful Pasha of Oz... (Co-DM JonathanT) 
Thursday February 5th, 2015 12:34:24 AM

DM JT: addendum, adding Bosk's post.

Bosk asks the captain if the knows of any giant settlements around those parts and that 'the' giant spoke of being a king of his people. Bosk is worried that the giants will want to retaliate for their king's long imprisonment.

"Giant? What giant? What are you talking about? There are no giants around here. The mountains to the north would be the only place such people may live but we have no record of any such people. But why do you ask this? You asked about a Fire Giant being buried down there and now you sound like you spoke with one? Captain Alrik asked, puzzled and a bit annoyed.

Sense Motive DC20: Highlight to display spoiler: {He obviously gets the impression the IA are hiding something and Bosk let something slip.}

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=28 ; d8+6=10 ;
Thursday February 5th, 2015 1:42:21 AM

Traveling with Trellus means that for once, Restlin doesn't have to play leader. This gives Sesha a little time to hang back with her Mage-Priest, picking his mind about bits and pieces of arcane formula. Spellcraft, proper spellcraft, had never been a thing she had worried about.

Witches just cast spells, there wasn't a lot more to it then that!

Since she met Restlin, she had found herself interested in the strange nuances of magic, even if it made her head spin.

That night, Sesha recasts an extended Heroes Feast, presumably in another Mansion of Restlins conjuring. The hardships of life on the road!

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 1d8 temporary hit points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)

11 Temporary hp until 8 pmish the following evening.

The following day, she frowns at the camels.

"It looks like a titan chopped a horse in two and then glued it back together unevenly."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=24 ; d20+22=33 ;
Thursday February 5th, 2015 2:00:08 AM

Knowl Nature vs DC15: 24
Craft check for Weave Elements Spell: 33


Tink breathes a sigh of relief "You see them too? For a minute I thought I was going crazy. Well, crazier. Never heard of flying camels before"

Tink otherwise keeps her mouth shut. Whoever this person is they seem to know Trellus. Probably best to let him handle discussions.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9  d20+6=24 ; d20+19=39 ; d20+21=24 ;
Thursday February 5th, 2015 7:18:31 PM

Knowledge, Nature: 24

Restlin is very happy hanging out in the rear talking shop with Sesha. He seems to be especially on his game today, answering every question she throws his way with exquisite detail (knowledge, arcana: 39). With Restlin's happy-go-lucky attitude, it's easy to forget how smart the boy is.

His air of knowledge drops the moment he sees the flying camels, replaced by his stupid grin.

"Woah, flying camels! That's crazy! Trellus, WHY DIDN'T YOU TELL US YOU HAD FLYING CAMELS. If I had a flying camel, I'd tell everyone. 'Hi, I'm Restlin, I have a flying camel, do you?'"

He pokes Sesha in the ribs with his elbow and points, as if to say "do you believe this? FLYING CAMELS." Otherwise, he lets Trellus approach and make introductions.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Thursday February 5th, 2015 8:17:13 PM

Kyan peers at a particular ugly camel. "this one reminds me of zeoll. wonder how he is doing these days"

Trellus (AC27/15t/25f, HP 128/128, CMD 22, SR25) 
Thursday February 5th, 2015 8:54:47 PM

"What? Just give away all my secrets on the first date?" Trellus shoots back at Restlin. "I'm not that kind of guy."

The blond man raises a hand, welcoming the speaker.
"Many Shadows, Tarin. Watching the digging party got boring after they attacked these dudes,got their reeds cut, and just lied around bleeding."

Trellus introduces each of the IAs to Tarin.

"They're from the same area as me," he finishes. Captain Alrik asked me to show them the way to the Pasha."
With a twinkling glance at Restlin, he adds "I don't suppose you've got enough room to give us a lift?"



Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+5=9 ;
Thursday February 5th, 2015 8:59:20 PM

Bosk, surprised by the man's reaction, shakes his head. Sorry...it was only a question. It is a bit of a long story. There are many traps down there...and to be honest, it was actually an illusion I saw. It gave us a strange message, but if there are no giants, then it was probably another trick like the illusion. We will tell everything to the sages. They will know more about it than we do.

When Trellus arrives Bosk has to agree with Restlin. Those are magnificent creatures. Would you be willing to sell one or two? He assures the man that he wants them for pets, not pack animals, and that they would be well cared for. He also asks the man where he can get a drink. We do a lot of travelling, and I make it a point to buy a couple bottles of anything made locally. My father was a vintner, and he taught me that there is no better way to remember a trip than sipping a local beer or wine. Something about the taste and smell jogs the memory.


Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Thursday February 5th, 2015 9:21:23 PM

Garret walks right up to the camels and openly stares at them. He knows nothing of camels, so he reaches out to touch it and explores where the wings attach, not saying a word.

We're off to see the Pasha, the wonderful Pasha of Oz... (Co-DM JonathanT) 
Friday February 6th, 2015 1:43:56 AM

DM JT OOC: I must say Mike Knox sure can take things in stride. I figured he'd add lib through this part, but I completely forgot to mention the Flying Camel patrol leader's name ahead of time for him. Good job
in rolling with it. LOL

As Trellus leads the way, Sesha spends some valuable 'class' time with Restlin, discussing the mechanics of spell casting, so she claims. She does, however, magically produce another big banquet when they stop for the night. One begins to wonder how the IA ever became hardened adventurers, with all this pampering!

Her reaction to a camel is typical to most who never had to depend their life upon them.

Katinka does a double-take when she sees the flying camels. Good thing the others confirm her own eyesight. She remains quiet for a change and lets Trellus do the talking.

Restlin is more than happy to suffer through Wizardry 101 with Sesha and gushes forth with vast amounts of wizardry knowledge. But was Sesha really paying attention?

The Flying Camel patrol, though, comes in the nick of time to save the others from Restlin's Wiardry 201 course, as they distract the wizard. He genuinely seems to wish he had one. Trellus could launch into the 'Why Flying camels are not all that popular 101' course as payback for suffering through Wizardry 101
but spares the others that further torture.

Kyan eyeballs one that reminds him of Zeoll. Oh, where is Anrete when you really need one who knows how to appreciate the ugly things in life!

Trellus greets the Flying Camel Patrol captain (who will now go by the name of Tarin) and explains why he isn't with Captain Alrik. A little mishap with the IA party rendered that task rather complete. He goes on to introduce the IA to Captain Tarin and their goal to reach the Pasha's camp, and by the way, would they have room for a lift?

Garret approaches one of the winged camels. The rider eyes him wearily and puts a tighter hold onto the reins. Camels are a bit taller than a horse and Garret can easily walk underneath a camels belly. His ignorance of the camel's temperament puts him in peril of getting a good solid kick in the kiester but the rider manages to get the camel to kneel and settle down into the sand on its knees before such unfortunate event takes place.

DM JT Backtracking a bit:
Bosk stammers a bit when he realizes his blunder and tries to bluff his way out of it. At least part of his explanation is true. However, if Captain Alrik had been a Justicar like Katinka, he'd have failed miserably.

Captain Alrik accepts the answer, or does he? What would Trellus say if put under pressure?
The IA lucked out on that one!

DM JT back to the present:
Bosk marvels at the flying camels and goes on to ask if they have any to sell. He tries a bit of trade talk about local beverages and memories.

------------------------------------------------------------

Captain Tarin greets the IA members in turn and seems amused at their reaction to the flying camels. He disappoints the minotaur when he informs him that none are for sale. Any such special request can be made to the Pasha directly but don't get your hopes up.

Trellus explains in further detail how the Gaelis attacked the IA members and brought about their own demise and that Captain Alrik was going to scout around for any other Gaelis while he himself escorted the IA to meet the Pasha.

"Pasha Gaulikson would be very pleased to meet the Iron Adventurers," Tarin assures the group.
"I will give you a word of caution, though. The reason we are out here is because there was a report that a patrol was attacked sometime yesterday. Since we have been avoiding any contact with the Gaelis and they in turn seem to ignore us, Pasha Gaulikson wanted to get to the bottom of this quickly. So be careful. Whatever happened, the cause is still out there."

With that he gives his farewells and the flying camel patrol takes to the air again in search of the cause of the mysterious attack on a patrol.

When all is ready to continue towards the Pasha's camp, Trellus takes the lead again, although a bit more weary of surprises.

The day passes and night comes again. Watches are set and dawn breaks over the vast empty desert. Trellus calculates another two days to the Pasha's camp.
"It is an oasis. Yep, there are several oasis in this desert. The Pasha rotates between them. So you'll get to see some green for a change."

However they barely get a couple miles from their night's campsite when they spot a column of smoke rise over a distant sand dune.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Friday February 6th, 2015 9:01:12 AM

Restlin doesn't know this area well enough to be really concerned, but something hits the pit of his stomach. "Trellus, does that like like a campfire to you?"

Trellus (AC27/13t/25f, HP 139/128, CMD 22) 
Friday February 6th, 2015 9:18:51 PM

Trellus looks at the column of smoke grimly.

He shakes his head at Restlin's query.
"This is sunbaked," he states flatly.

"We might wanna have a sneaky type check out ahead. I'm not very good at staying hidden..or quiet."

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)

11 Temporary hp until 8 pmish the following evening.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Neutralize Poison, Spell Immunity(d)
5th - Breath of Life, Greater Command, Flamestrike(x2), Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Harm, Stoneskin(d)
}


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+22=29 ; d20+27=41 ; d20+37=43 ;
Friday February 6th, 2015 10:44:11 PM

Craft check for Weave Elements Spell: 29. Only 1 power. Tink will don the Fire garment rather than the Water garment today.

"Sneaky type, eh?" Tink winks at Trellus. Sneaky is what she does best. "Try and stay within 200ft of me. If I see anything I can cast a message spell to contact you"

With that, Tink activates her ring of invisibility and flies off to investigate, ascending to around 40ft.

Perception: 41 + Arcane Sight + See Invis + Detect Scrying + Dark Vision
Stealth: 43 + 20 Moving Invisible + Hide in Plain sight + Misdirection


------------------
Spells in effect:
Invisibility - From ring (Dur: 18rnds)
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC
Resist Fire/20 - From Tishe's Weave Elements
Endure Elements - From Sesha

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Saturday February 7th, 2015 1:48:01 PM

"I can see invisible things. Stay close to me & I'll make sure we stay within range of her."

Restlin is as subtle as a migraine, but he'll stay within 200' of Tink.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+21=28 ;
Saturday February 7th, 2015 2:38:01 PM

Garret stops with the others when they see the smoke. He looks around in other directions, seeing nothing but sand. He looks up at the sky (perception: 28) in all directions. He blinks as Tink disappears and waits for her scouting return.

Where There's Smoke... (co-DM SteveK) 
Sunday February 8th, 2015 8:09:14 PM

Restlin wonders if smoke is normal, and Trellus quickly confirms it is not. The Yngvardians are all conscious of keeping small fires, and so the tall column must be something else, and most likely, something bad.

A scouting expedition is quickly suggested and Katinka jumps at the chance to have a little scouting fun. She makes some suggestions, and is off!

Restlin encourages the others to keep up with himself, counting on his ability to see Invisible to keep track of the little, flying Halfling. However hile the Wizard can see invisible, he still has to try and see the stealthy Tink (Perception DC = 43 stealth, misdirection, 200 feet [+1 every 10 feet])

Bosk and Sesha hasn't chimed in yet, but Garrett seems to want to stay here until Katinka gets back.

..............

As it is, Katinka is invisible and flying away. It is going to take some quick coordination to have anyone be able to see her at 200 feet away for the group to follow. Other options are to stay here and wait for the report or at least get closer to the column of smoke...

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Sunday February 8th, 2015 9:53:54 PM

kyan votes in the wait for the scouting Tink to report back camp.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday February 9th, 2015 12:09:12 AM

ooc: Sorry for the missed post. It was a busy weekend and I needed to finish the next module for Rum.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9  d20+29=44 ; d20+29=33 ;
Monday February 9th, 2015 9:08:27 AM

That Tink is a sneaky one, he'll give her that. Realizing keeping tabs on her will be tough, he calls upon Wardd to help him out (luck domain: bit o' luck, roll 20s twice).

That, combined with his natural Mendicant luck(+5 luck points), is enough. He sees the halfling despite her best attempt otherwise (perception: 44 - take that, Rob).

"I see her. I need to keep eyes on her or I may lose her. Everyone stay close and warn me if I'm about to trip over something or wander somewhere I shouldn't." With that, Restlin follows, trusting his friends to keep him safe.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Monday February 9th, 2015 10:01:01 AM

kyan will follow Restlin then and maybe won't even let him walk through that fire ant best. maybe.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday February 9th, 2015 1:46:02 PM

ooc: I just want to confirm that we had time to prepare our spells when we camped. If so, I will have used the rest of my spells to make sure everyone is at full health.

When the group sees the column of smoke rising the Horned Cleric immediately connects it to the fire giants and wonders if it is an invading force. After a moment a more realistic possibility comes to him. Turning to the Captain and Trellus he asks, what is up that way? Is that where we are headed or some sort of village?

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+21=40 ;
Monday February 9th, 2015 2:27:29 PM

Garret moves along with the others tracking Restlin, carefully watching in all other directions (perception: 40).

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday February 9th, 2015 7:57:55 PM


Sesha is concerned.

Tink is easily beyond invisible to her, Sesha couldn't find the sneaky Halfling with the best of tries. The last time she lost track of an ally, she spent sixty excruciating seconds forcing healing magic into Restlin as fast as she could, watching him rag doll between death and consciousness.

She is not a fan of anyone "scouting ahead", and lets Tink know it through the link.

"You be careful Tink. If something happens to you and I can't get to you in time, I'll bind your spirit into pot-pot and carry you on my broom for a good week until you learn your lesson. "

Venting out suitable plans for revenge, Sesha feels a little better.



Where There's Smoke... (co-DM SteveK) 
Monday February 9th, 2015 8:01:29 PM

Lucky Restlin is amazingly able to keep sight of Tink , and the Iron Adventurers (and Trellus) follow in the morning across the sands.

Bosk is glad he and the others were able get all their spells back and that it is morning.

Katinka leads the others across the sands and after an hour gets to the last rocky dune from the smoke. Katinka is able to watch, listen, and bring back the following news to the group:

Over the rise 400 feet away, a large red humanoid is auguring and casting a spell causing sparks and smoke that burns three tied up humans. The humans are in the tattered and burnt garb of the Yngvardins. Surrounding the torture scene, two destroyed wagons, and the slain forms of four horses and five more humans are in the area. Looking about, there seems to be no covered way to get less than 400 feet without being in danger of discovery.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=39 ;
Monday February 9th, 2015 9:31:29 PM

"Oi!" Tink drops her invisibility and shouts at the humanoid. She has no other plan at the moment other than to distract the figure from what it was doing.

"Everyone! Quick!" she calls and flies forward another 40ft.

Perception: 39
Standard action to drop invisibility
Move action to fly 40ft forward


------------------
Spells in effect:
Invisibility - From ring (Dur: 18rnds)
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC
Resist Fire/20 - From Tishe's Weave Elements
Endure Elements - From Sesha

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste (x2), Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Trellus (AC27/13t/25f, HP 139/128, CMD 22) 
Tuesday February 10th, 2015 7:13:25 AM

"C'mon, lets get up to that last dune we can hide behind, and then we can cast spells and get going," Trellus states while breaking into a jog.

"Can anyone fly invisible besides Katinka?" he asks as he moves. "He'll see tracks otherwise. I can fly if one of you dudes can cast invisibility."

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Tuesday February 10th, 2015 8:30:03 AM

Restlin casts overland flight on himself before continuing to move.

"I don't think we have enough magic to make all of us invisible, unless Sesha has some tricks up her sleeve. I can stay invisible for a while though.

"Anyway, we're not stopping for anything. Tink's dropped her invisibility, which means she's probably trying to be heroic up there. Putting one's self in harms way so someone better suited to it doesn't have to is MY SHTICK, LADY." He calls out the last bit loud enough for Tink to hear. "I won't have her stealing my signature moves."

**

If we're not in combat rounds and I'm able to cast multiple spells, Restlin will also caste expeditious retreat on himself to get to Tink quicker. He'll then fly up to where she is.



Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Tuesday February 10th, 2015 9:04:48 AM

without a way to fly or making himself faster Kyan just breaks into a jog with the rest and slogs across the desert towards Tink. he pulls out a handful of arrows as he goes and readies his bow.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday February 10th, 2015 1:44:46 PM

ooc: Will/Beri contacted me yesterday while I was at work saying his internet was down, and by the time I got home I forgot to post for him.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Tuesday February 10th, 2015 7:41:42 PM

When Tink calls out for aid, Garret takes off a a dead run, much faster than should be normal for a halfling... (His speed is 60, and he's moving at max speed, even if he starts to pull away from the others).

DM SteveK 
Tuesday February 10th, 2015 9:25:40 PM

Katinka is 200 feet from the Iron Adventurers and 400 feet from the red humanoid. she feels the tortured humans have had enough and need a distraction, so she drops her invisibility, shouts to her friends and becomes a distraction... hopefully.

Restlin disapproves of the Halfling stealing his moves! He casts Expedious Retreat and flies to close the distance by 90 feet.

Garrett has an even faster way to get there, by his lighting fast feet! Running (x4 move), the Halfling covers 240 feet in six seconds and is beneath Katinka!

Led by Kyan and Trellus, the others jog along (assuming jog means hustling and at x2 speed) steadily closing the distance.

......................

The red humanoid looks up and then laughs. "Little People so eager! I shall be with you in a minute, but let me give these pathetic beings a present first!" The large being turns and casts a spell, and the prisoners metal bonds begin to glow!

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d100=31 ;
Tuesday February 10th, 2015 10:05:59 PM

(I've got to get used to Steve's post schedule!)

Gripping her broom, Sesha rushes out a spell and glides after Tink and Restlin. She's not worried about staying terribly close at the moment, but doesn't want to get too far behind either.

Ley Check vs DC 20: 31

Flying Broom successful. Moving 60ft towards Rest and Tink.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday February 10th, 2015 10:33:51 PM

Even flying at top speed, Tink cannot fly as fast as Garret can run. The best chance they have of getting to their destination quickly lies with him.

"We've got to get in there!" Tink flies forwards, descending to 10ft. She ensures she is no more than 25ft ahead of Garret and then casts a quick Haste spell affecting both halflings.

Tink and Garret are now hastened!

------------------
Spells in effect:
Haste - Rnd 1/12
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC
Resist Fire/20 - From Tishe's Weave Elements
Endure Elements - From Sesha

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday February 10th, 2015 11:21:01 PM

ooc: oops. I was thinking posts came around midnight. Sorry.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday February 10th, 2015 11:29:03 PM

Everyone to me, I can get us there instantly. Bosk calls everyone to him. His hands become a blur and it looks like he is pulling back a layer of time and space to create an ethereal doorway (dimension door) that comes out just outside the creature's reach (sorry, I don't know from your post if it has a 5, 10 or more ft reach). The action of bending the dimensions wears the blond taur out, and he takes a moment to catch his breath. (The caster can not take another action after casting this spell).

Actions - Dim Door every to just outside the creature's reach


Lurking... (Co-DM JonathanT) 
Wednesday February 11th, 2015 12:34:13 AM

DM JT OOC: Sorry guys. You got used to my midnight posts. Gulp. New DM, new schedule. :}

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Wednesday February 11th, 2015 2:39:41 AM

( We probably wouldn't know the creatures reach unless we saw it do something "reachy." )

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9  d20=3 ;
Wednesday February 11th, 2015 8:27:45 AM

Hearing Bosk, Restlin realizes there's a faster way to do this. Looking to where Tink is, he uses a new trick he learned recently to conjure himself next to her.

"Seriously lady," he starts as he pops into existence next to her. "Leave the ill-advised heroics to me." He gets a good look at whatever's causing all this, hoping it's not the fire giant they just let out. Of course, who knows if that was actually a fire giant? Fire giants weren't known for flying around.

***

Knowledge roll: 3 - What is this thing?

Arcana: +19
History, Planes: +16
Religion: +15

Not sure what roll is appropriate here, I just rolled a D20. Pick whichever's appropriate.

Also, please let me know how far I had to dimension door to Tink.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Wednesday February 11th, 2015 10:35:01 AM

(OOC: Am I correct in assuming that Garret is still 400' from the thing? If so:)

Garret turns on another burst of speed, running as fast as he can towards the humanoid.

OOC:
Haste in effect: 1/12

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday February 11th, 2015 1:30:01 PM

ooc: Bosk can close the 400ft gap in one standard action, if Garret goes with him...and he will still have a full turn to use.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday February 11th, 2015 1:35:16 PM

ooc: Will / Beri's internet is still down.

Quickly weighing the advantages of ice against flame with his desert surrounding the young druid taps into his connection with the natural and begins to take on traits of the elemental. Soon he is taking on the shape of a huge sized air elemental. He then rises 25 feet into the air and waits for the others to catch up.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Wednesday February 11th, 2015 5:33:29 PM

If Beri is going to pick Garret up, Garret won't resist. He would love to dive-bomb the humanoid and attempt to disrupt and spell-casting going on...

Trellus (AC27/13t/25f, HP 139/128, CMD 22) 
Wednesday February 11th, 2015 6:19:57 PM

Getting there instantly seems like an extraordinarily good idea. Trellus grabs ahold of Bosk.

Appearing on the other side, the cleric sketches a spell and calls "Halt!"

[i]Greater Command. The subject (giant red dude) stands in place for up to 12 rounds. It may not take any actions but is not considered helpless. Will save 23 negates. Will save check made each round[i/]

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)

11 Temporary hp until 8 pmish the following evening.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Neutralize Poison, Spell Immunity(d)
5th - Breath of Life, Greater Command*, Flamestrike(x2), Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Harm, Stoneskin(d)
}

Where there is Smoke... DM SteveK  d20+11=14 ;
Wednesday February 11th, 2015 8:14:34 PM

Ooc. Well, that was easy!

Restlin, Katinka, and Garrett are too far away from Bosk to do the Dim Door route, and continent to run and fly across the sand. Katinka casts her spell and flies 90 feet closer, being still 250 feet away. Restlin zips 180 feet closer, but started further away. Garrett, well Garrett with his speed and Tink's spell runs 360 feet in six seconds! The little halfling is only 40 feet away from the Large Red Humanoid!

Of course, Bosk's spell brings Kyan, Trellus, Beri, and Sesha even closer, a mere 20 feet away (providing a comfortable buffer from a possible AOO)

Beri turns into an air elemtal and rises into the air.

Trellus has a more direct approach, his spell freezes the red humanoid! ( know planes; DC15. Highlight to display spoiler: { it is an effreet! } )

Despite the immobile red man , the spell continues to burn the prisoners. Only two are screaming now!

Trellus (AC27/13t/25f, HP 139/128, CMD 22)  d20+10=16 ; d20+6=18 ;
Wednesday February 11th, 2015 9:38:17 PM

[Know Planes: 18]

"Sunbaked beater." Trellus growls, before calling out to the group, "Its an efreet. He could shake free any second."

Following his own advice, the cleric sketches another spell, strides up to red dude, and slaps him.

Touch Attack hits AC 16 Cast Harm for 130 hp damage. Will save 24 halves. Target cannot fall below 1 hp

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)

11 Temporary hp until 8 pmish the following evening.

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Endure Elements(x2)*, Entropic Shield, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Greater Magic Weapon, Holy Smite, Inflict Crit Wounds, Neutralize Poison, Spell Immunity(d)
5th - Breath of Life, Greater Command*, Flamestrike(x2), Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Harm*, Stoneskin(d)
}

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32  d20+16=27 ; d20+16=18 ; d20+11=24 ; d20+6=14 ; d8+9=16 ; d8+9=13 ; d8+9=16 ; d8+9=15 ; d8+9=12 ;
Wednesday February 11th, 2015 10:43:26 PM

Burning folks in shackles seems like a bad thing to Kyan.. And at Trellus' declaration he raises his bow to fire away.

---

Full attack with multi shot and rapid shot

ATrack 1( multi shot) hit AC 27 for 29 damage
Rapid shot hit AC 18 for 16 damage
Attack2 hit AC 24 for 15 damage
Attack 3 hit AC 14 for 12 damage

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday February 11th, 2015 10:59:37 PM

Tink can do nought but fly even closer, albeit at tremendous speed (Double move action - Fly 140ft closer)

------------------
Spells in effect:
Haste - Rnd 2/12
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor - +4 AC
Resist Fire/20 - From Tishe's Weave Elements
Endure Elements - From Sesha

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d4=1 ; d4=2 ; d4=1 ; d20+24=33 ; d100=41 ; d20+12=19
Wednesday February 11th, 2015 11:22:19 PM


Sesha is concerned that three of the five are no longer screaming. Part of her pact with Serenbeth was that she would deny no creature who asked for healing, and even though this group hadn't asked, she assumed it was needed.

Sesha casts a quickened spell, Deathwatch, and checks the vitals of the prisoners. She saw from the corner of her eye Trellus pumping the Efreet full of magic, and Kyan sinking arrows into the foe. While she wasn't very good at killing, she was excellent at making sure things didn't die.

Move Action: Bend Leyline (Net + 9)
Quick Action: Cast Quickened Deathwatch.

Free Action: Determine how many of the prisoners are actually dead.

If None.

Standard Action: Dispel Magic on the heat spell. (dispel magic 19)

If all or some.

(Waiting for DM response!)

DM SteveK. Sesha (and Bosk!) can see all five prisoners are "fragile".

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Thursday February 12th, 2015 12:06:57 PM

Restlin uses the rest of his dimension door ability (I can do 240 ft' day total), then flies along fast as he can, trying to get close enough to this thing.

"That's an effreet," he thinks to himself, "and it's probably what we let out of that urn. I'm beginning to think a 'pummel first, ask questions later' route is the way to go from now on."

***

Restlin cannot fail that knowledge check. He should have moved a total of 320 feet from where he first started, which was 200' from Tink.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20=17 ;
Thursday February 12th, 2015 2:20:19 PM

ooc: Bosk also has permanent Death Watch. Could I also know the state of those burning?

(The d20 was meant for Rum, but I don't mind using it here)

DM SteveK. Sesha (and Bosk!) can see all five prisoners are "fragile".

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Thursday February 12th, 2015 4:09:15 PM

Kyan exhales and avoids a Red X

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday February 12th, 2015 6:59:33 PM

Bosk call out to his friends. Those guys are in fragile condition. 3 or fewer hit points, but alive We need to help them. I can heal their wounds. Someone tie that guy up so he cannot use his hands to hast spells. Gag him if you can so he cannot speak.

ooc: Can you tall me what type of people they are? Commoners or fighters, or an approximate character level? I need to estimate how many hit dice or HP they have to determine how much curing is necessary. (I plan to run to the far side of them so I can heal them without getting the efreet in the healing zone.)

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d6=4 ; d20=12 ; d6=3 ; d6=6 ;
Thursday February 12th, 2015 7:05:11 PM

occ: In case I do not hear form you or have time to respond, I will then channel energy to heal the people for 13dmg (I will not heal the Effreet)

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday February 12th, 2015 7:23:26 PM

Beri looks and sees the poor victims still smoldering. It is clear to him that his first job is to protect these wounded men before making the effreet pay for it's crimes. With a mighty roar the air elemental casts quench over the entire area,

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Greater Dispel Magic
Spells with * are Fey domain spells (and not included in spell counts)

ooc: I'm back, sorry computer broke during move and I got stuck in that limbo of needing new drivers for the replacement part, but needing the drivers already installed in order to be able to go online to get said drivers in the first place. Thanks Bosk for filling in for me

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Thursday February 12th, 2015 7:39:48 PM

Sesha senses Beri's spell following behind hers. Her own dispel magic was probably enough, but it didn't hurt to have backup just in case!

(Beri, you need to roll to dispel the fire spell. It isn't automatic. 1d20+12 vs 11 + Spells caster level.)

Where there is Smoke... DM SteveK  d20+11=22 ;
Thursday February 12th, 2015 9:40:51 PM

Trellus seems to work with the Iron Adventurers like a well-oiled set of gears. A harm spell also blasts through the Efreet's will, and two arrows from Kyan ends the threat and the efreet.

Sesha deals with the "heat metal" spell, and Beri ensures any stray ember with a deluge of water.

Bosk moves over, and not noticing any martial weapons or medium or heavy armor, tries for a surge of healing. The Minotaur doesn't have to worry about the efreet, because it is dead, dead, dead. The channelling seems to revive the robed prisoners. They are better, if not completely healed.

With no combat to worry about, Restlin, Garrett, and Katinka gets to the site of the slaughter (OK fine, both slaughters) in time to be able to help clear the bodies and support the prisoners.

It looks like the ball is in the Iron Adventurer's court ...



Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+19=29 ; 2d8+3=15 ;
Thursday February 12th, 2015 9:48:07 PM

Garret will continue to run towards the creature, stopping just short of it, he blinks to see the others appear. He looks back where they were and shrugs, attempting to kick the creature in the knee and stun it.

OOC:
Single attack: 29, Damage: 15, Stunning Fist Save DC 21 or staggered 1d6+1 rounds.

In effect: haste: 2/12

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=42 ;
Friday February 13th, 2015 1:24:49 AM

Tink raises an eyebrow at Garret's actions and smiles "I'm no doctor, but I think it's dead"

She isn't quite sure how to act now, but keeps an eye on Trellus. They have only known the man for a few days and are now standing by what could be the bodies of some of his friends and fellow refugees.

"Desert, fire giants, efreet. Yep, choosing to memorise a wall of fire was REAL smart Tink!" she berates her not so wise choice of spell selection.

Tink scans the area around the party. It's possible they have walked into a trap, or that there are other hostiles in wait. Perception: 42

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Friday February 13th, 2015 5:43:23 AM

OOC: Darn simultaneous posting... ;)

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Friday February 13th, 2015 7:34:09 AM

Restlin puts his arm around Sesha. "If it's any consolation, heat seems to work just fine against that effreet's victims."

He looks at the dead effreet, still wondering if they let it free. "Tink, got any more of that mind...link...thingy spell handy? We should talk in private before we decide what to do." He also figures Sesha and Bosk will still be able to question this thing.

"Trellus, what are we looking at here. Are these your people?"

Trellus (AC27/13t/25f, HP 139/128, CMD 22) 
Friday February 13th, 2015 9:45:33 AM

With Restlin's query echoing in his ears, Trellus scans the freed prisoners faces before talking a grim walk to check on, and possibly identify, the dead bodies.

"What happened?" he asks the still living men.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+19=31 ;
Friday February 13th, 2015 1:29:11 PM

Not trusting the effreet and fearing some devious tactics, like that of the fire giant, Bosk immediately begins scanning the area using his detect magic spell. Tink and Restlin, you two can see invisible things, right? Is that thing truly dead, or is this another illusion? Speaking of which, any chance this is related to the things we saw the other day?

Assuming detect magic yields nothing and nothing invisible is lurking about Bosk will then cast detect poison. If nothing is found he will search the effreet.

Actions
--------------------
Cast detect magic and began scanning the area
Cast detect poison
Search Effreet and search for traps Perception = 31

ooc: Am I correct that only the effrit is dead at this point?

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Friday February 13th, 2015 2:28:52 PM

Garret bends over, placing his hands on his knees. He says, while gasping for breath, "How... did.. you..." He points back to where the group came from, take a deep breath and continues, "here... I..." He looks around again, "ran... fast..."

He plops down in the sand and continues panting, "Never... mind... magic..."

Where there is Smoke... DM SteveK 
Friday February 13th, 2015 5:14:47 PM

Garrett is out of breath and kicks the dead efreet gaining a teasing by Sesha. Trellus starts helping the people while Bosk is concerned there is more here than meets the eye. Katinka scans around but her sharp eyes can't find anything more than what is here. Nothing unusual.

Trellus can see that the survivors are not from the old Sargrass but are Yngvardins. The five survivors all agree that they were ambused by the invisible genie who then looked like a fire giant and announced that Abdul Abdul Mahmaluk ruled the deserts. Then it killed and destroyed everything before settling down for what Abdul called 'a little fun'.

The group was on their way to join the Pasha's encampment.

There really isn't anything more to do around here but to bury the dead and take the survivors to where the group was going to anyways. Unless the group wants to do something else with the dead efreet?

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday February 13th, 2015 7:19:44 PM

ooc: Did Bosk find anything on its body?

The Horned Cleric digs through his bag to find his trusty spatula of corpse retrieval. Anyone know what these things taste like when fried up like a burger? Oh well. He will still make for some handy spell components in the future. The cleric takes a bit of hair, blood and bone and places them in the center of one of his holy symbols and marks it Abdul Abdul Mahmaluk.

Ooc DM SteveK. No, Bosk didn't find anything of value.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+22=31 ; d100=77 ;
Friday February 13th, 2015 9:45:10 PM


Sesha smiles and snuggles into Restlin for a moment, before approaching the dead Efreet. She kneels over it and channels her magic, guiding it through the shadowy rivers of Woldsblood that only she was really aware of.

A small swarm of pinching creatures form on her hand, and quickly stretch from her to the Efreet, then back again. She smiles, and pockets a new component.

"And I was willing to just trade him for this.."

(DM Steve K, please give me an appropriately titled Tinker with Magic component?)

She has an idea of what Restlin in thinking, but shakes her head.

"I don't think its worth questioning this corpse. We asked him about the Teucri, and he had no idea what we were talking about. We run the risk of him trying to mislead us if we call him back."

Cast: Eye of Newt and Tongue of Frog
Bend Leyline: 31, Net + 8
Ley Check: 77 + 8 = 85. No slot required.

ooc: DMSteveK Sesha collects "Efreet Ichor"

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Friday February 13th, 2015 10:18:15 PM

I'm not from around here and am not familiar with Abdul Abdul Mahmaluk, can you tell us anything about them?

ooc: DMSteveK. Beri remembers the Fire Giant introduced himself as Abdul Abdul Mahmaluk.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday February 13th, 2015 10:55:55 PM

Tink fumes. She knew not to let the fire giant/efreet leave the urn room without further questioning. She knew something didn't seem right. And now, because the group were afraid to ask questions for fear of insulting someone, people are dead.

The blood of these men stains all their hands.

Let's hope the efreet was all they let out.

"The telepathy spell doesn't last very long I'm afraid Restlin. Unless there is a real need to cast it now, perhaps it would be wise to save it until we know we need it"

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Saturday February 14th, 2015 6:17:30 AM

Restlin looks...sad. Just downright unhappy. It's not common for the boy.

"I imagine we're all thinking the same thing about this effreet's origin." He holds Sesha a bit tighter before snapping himself out of it. No stupid grin, but he takes on a stoic face and pushes past whatever mood took him.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Sunday February 15th, 2015 9:30:31 PM

"Unfortunately I felt we'd see that guy again..." Kyan comments before
Moving with the others.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Monday February 16th, 2015 1:44:11 PM

Garret says, "Wait. You know I don't understand all this magic stuff. Are you saying that thing we just killed was actually the thing we let out of the urn? Or that the invisible flying giant guy just summoned that thing to do his bidding?"

"We're going to have to track this thing all over the desert, aren't we?"

Pasha Sigleif Gaulikson's camp ... DM SteveK 
Monday February 16th, 2015 7:09:02 PM

As the Iron Adventurers worry about what could be the implications, the sharp-eyed of the team can see the arrival of Tarim and the Flying Camel Cavalry.

It doesn't take a sleuth to determine what has happened, and Tarim himself is impressed. "I have heard of the strength of your gods,Trellus, but to have slain an evil fire djinn? Truely, you and these strangers from your land are powerful allies!"

After speaking with the survivors of the caravan, Tarin feels certain that it is more important to bring the Iron Adventurers get to the Pasha quickly than to continue his patrol. "I own I was wrong and to get you to the Pasha I will fly you on our camels. Will you agree?"



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday February 16th, 2015 7:16:58 PM

Tink grins. Not for herself, but for Restlin. She knows how taken he was with the flying camels.

"Thankyou, Tarin. I'm not sure though. They're your camels after all. Perhaps we should just walk..." Her grin gives away her good-natured teasing as she looks to Restlin.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Monday February 16th, 2015 8:01:28 PM

Restlin perks up at the opportunity to ride a flying camel.

"Yes. Yes, we absolutely agree!" He wanders over to the camels, trying to figure out which one looks the coolest.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday February 16th, 2015 8:09:17 PM

Bosk looks at the camels, unsure if they can carry him let alone his gear. Err...how much can these camels lift. I might be a little more than they are used to carrying.

Trellus (AC27/13t/25f, HP 139/128, CMD 22) 
Monday February 16th, 2015 8:24:38 PM

Trellus grins at Restlin's response, and then raises an eyebrow at Bosk's.

"Well dude", he responds to the taur, "its gonna be fun to watch!"

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts] 
Monday February 16th, 2015 8:25:44 PM

Sesha too, is dubious.

For a brief moment, she considers the pros and cons of an airborne camel "frost ray fight", but figures these rentals don't come with insurance.

Assuming there's two humps, she lets her flying broom spell fade and hops on the back of whichever camel Restlin picks.

"Don't let me fall."

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+22=34 ;
Monday February 16th, 2015 9:17:13 PM

Flying camels? That's an offer that doesn't come along every day... at least not where we're from. Thank you very much for your generosity kind sir.

Beri glances over the flying camels to make sure nothing is amiss... and because, quite frankly, flying camels are pretty darn cool.

perception = 34

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Monday February 16th, 2015 9:25:15 PM

Kyan shrugs, "Ain't the ugliest thing I ever rode." and he'll find a suitable camel to hop on.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Tuesday February 17th, 2015 8:03:43 AM

Restlin hops down, allowing Sesha to hop in the front. "How'm I supposed to stop you from falling if you're behind me?" With that, he hops up behind her.

"Maybe you could shrink Bosk down? It would be a shame if he missed out on flying camels. This is almost as cool as that time I rode a dragon..."

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Tuesday February 17th, 2015 8:27:47 AM

As the camels arrive, Garret stops and stares again. When they are told they can ride on the camels, Garret looks around for an empty camel that he can attempt to climb.

Pasha Sigleif Gaulikson's camp ... DM SteveK 
Tuesday February 17th, 2015 10:48:09 AM

With a Reduce Person spell for Bosk from Sesha and ensuring an occasional renewal during flight, the Iron Adventurers have a new adventure! There are some like Restlin who are wildly enthusiastic, some like Kyan and Garrett are strictly workmanlike, and some like Bosk are a little dubious. Trellus, Beri, Restlin, and Sesha all seem to watch Bosk and a camel with an air of humor.

The adventurers all find that Tarin knows what he is talking about. The long distance patrol has a remuda of spare fling camels, several of them with saddle and tack for quick remounts. The Iron Adventurers and Trellus are able to safely scramble up a camel each, and some of Tarin's patrol ensure the straps are set properly for this exotic riding. The camels smell funny, slightly rancid, and one or two glare balefully at the inexperience of their new riders. With a couple voiced "bee-UNK"s and a spit or two, the entire force is soon airborne!

Flying quickly but low over the desert sands and rocks, the hot wind whips the faces of the patrol, the caravan survivors, and our heroes. Strong wings pump camel and rider to nearly 100 feet high before swooping into a shallow glide with long feathered wings extended. With the heat rising off the steadily heating desert, these glides can go on for miles before the cycle is renewed with labored wing beats. Rolling low ridges, sometimes of bare rock and sometimes sand flash below, and always the unceasing heat, and wind, and grit getting into everything no matter how protected. Yet for some, the thrill of the flying camels could far outweigh these minor inconveniences.

Fly and rest, fly and rest. The cycle continues until the sun is but an orange stain on the horizon. Rounding a ridge marked by a pillar of rock, the entire group of flying camels comes into a final glide towards an oasis of green trees and pool of water. On the edge of the greenness, dozens of large but low ceinged tents stretch, herds of camel, sheep, and goats are penned or hobbled nearby with lookouts and shepherds keeping watch. All of the people seem similarly dressed to Tarin and the Yngvardins that the heroes have met.

Camp DC 15 perception: Highlight to display spoiler: {it looks like a well run camp
}
Camp DC 20 Heal: Highlight to display spoiler: {it smells like a well run camp too
}
Oasis DC 20 Know Nature: Highlight to display spoiler: {Around the oasis, the vegetation is a shadow of what it used to be. Some fruit trees, small vegetable plots here and there. But the desert is winning.
}

Tarin directs his patrol to take care of the flying camels and another group to care for the survivors (whom Tarin closely questioned on the flight). He then turns to the heroes. "I must report to the Pasha at once. If you would prefer, you may clean yourselves and rest in our guesting tent before a formal presentation in one hour, or you may accompany me to the Pasha."

DC 20 Sense Motive: Highlight to display spoiler: { Tarin hopes you come with him }

..........
all heroes get 2,200 xp for role playing and the defeat of Abdul Abdul Mamuluk.

Katinka gets a Hero Point for at least attempting to sacrifice herself as a distraction.

Bosk, Trellus, and Kyan each get a Hero Point for some of the best teamwork I have seen!

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9  d20+7=13 ;
Tuesday February 17th, 2015 1:11:47 PM

"That'll do, Lucious, that'll do." he intones soothingly to his mount as they arrive. "I named him after a barrister friend of mine back in Hook City. He doesn't have much patience for my shenanigans either."

Perception: Autopass
Heal: Fail - 13
Know nature - autofail
Sense motive - autopass

When Tarin presents his choice, Restlin gets a hunch he'd rather have the Iron Adventurers present. "It's been a long day, and once I'm cleaned up I'm likely to lie down and not get up again. We should probably accompany you now. What-do-you-say, folks?" he asks as he turns around to face his companions, gesturing with his eyes that they should say yes.

Trellus (AC27/13t/25f, HP 139/128, CMD 22)  d20+14=27 ; d20+15=18 ;
Tuesday February 17th, 2015 6:31:02 PM

Perception 27. Heal 18...ironic

Trellus catches Restlin's meaningful look. The flash in the cleric's eyes indicates he'd prefer a bath, but he quickly recovers.

"Lead on then, dude," he responds gaily, giving Talin a sweeping gesture toward the Pasha's tent.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+22=38 ; d20+17=23 ; d20+17=22 ;
Tuesday February 17th, 2015 8:23:35 PM

Beri looks around at the well kept oasis. It is clean and fresh, but despite that it appears that the constant ravishes of the dessert have been winning out lately. The druid can see the signs of life among the dessert, and can see where that life has been taken.

This oasis is stuggling, I wonder if there is anything we can do to help... he tears at this druid's heart to see nature losing in it's battle against the elements.

perception = 38
heal = 23
knowledge-nature=22

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][See Invisibility, Cat's Grace, Detect Thoughts]  d20+5=14 ; d100=28 ;
Tuesday February 17th, 2015 8:42:46 PM


Sesha is oblivious to the mans desires, thinking about how she should tidy up if she is going to be meeting individuals of important stature. She knows Restlin well enough to get his signals, and huffs.

"Now is best?"

She takes a moment however, to unwrap the veil from her face. She had been wearing it for some time, and she did not want to disturb the Pasha if he for some reason demanded she drop it. For a brief moment, the horrible gap where her nose should have been is exposed, giving way to puckered scars and a gaping hole.

She casts a healing spell, and traces her hand over her face, healing the skin and reforming her delicate drow nose, and regenerating both the form and function of her left eye. There is still a jagged piece of crystal puncturing her ear, but she doesn't wish to let that enchantment go.

She tucks both the patch and veil away.

"My experience has shown that not all peoples are fond of Witches. Whether I have a pact with Serenbeth or something more sinister, I'd rather not stir the pot."

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Tuesday February 17th, 2015 10:32:02 PM

"camel riding isn't so bad." Kyan muses, "it wasn't like it was always trying to bite me while we flew at least."

Hel will follow along when led em through the camp.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+19=26 ; d20+2=8 ; d20=9 ; d20+5=12 ;
Wednesday February 18th, 2015 12:04:52 AM

Bosk grins from ear to ear as he rides the flying camel. It is rare indeed that the large taur can find an animal able to carry his weight, and he is making the most of his experience. Although unskilled at controlling the animals, he finds them well trained and inclined to follow the group. Although his fur ends up being quite wind swept and sticking out at odd angles, he quite enjoys the experience.

When the group lands he does his best to smooth his hair out. Restlin, did you prepare any of those cleaning cantrips today? I must look a mess, although not as bad as that electric storm in the Sarrass.

Perception = 26 Pass
Heal = 8 fail
Knowledge Nature = 9 fail
Sense motive = 12 fail



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+5=16 ; d20+11=12 ;
Wednesday February 18th, 2015 2:04:39 AM

Perception check vs DC15 - Autopass
Heal check vs DC20 - 16=Fail
Know Nature check vs DC20 - 12=Fail
Sense Motive check vs DC20 - Autopass


"Now would be best" Tink nods in agreement "Are there many oases like this one in this desert, Tarin? Things seem so nice here that I imagine the land would be precious"

She doesn't see what Beri is talking about. To her this place is like a tropical jewel.

Tink can't help but smile at Bosk's request. "Here. Allow me" as she casts a Prestidigitation spell to help remove some of the sand from the party and also to tidy herself up a bit. The thought crosses her mind to cast it a second time to help remove some of the, er, "minotaur smell" but thinks better of it.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Wednesday February 18th, 2015 11:45:26 AM

"Amateur..." Restlin thinks to himself before cleaning up Bosk, and his smell, properly.

"I'll always have that spell ready, and if not..." he fishes a wand out of his quiver, "I have this. It has a few charges of a cleaning cantrip on it. A reward for a proper welcome to a new adventurer from long ago."

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Wednesday February 18th, 2015 12:14:06 PM

Garret rides along on the camel with glee, smiling openly as the hot wind blows against his face. The heat does not seem to bother him at all, but after a time in the sun, his own odor starts to compete with that of the camels...

When they arrive at the oasis, Garret stretches his arms above his head and looks around. He idly wonders, "I am thinking by now that we're not ever going to see Hook City again, are we?"

When the others suggest they go and see the Pasha, Garret says, "Oh, that's fine. I've never seen a Pasha before. Is it Pasha? Is it THE Pasha? Mr. Pasha?"

Pasha Sigleif Gaulikson's camp ... DM SteveK 
Wednesday February 18th, 2015 4:17:14 PM

The flying camel ride is an experience for many, probably more so to Bosk than most. After all, the Minotaur doesn't anywhere much!

The heroes clean up with some handy Prestidigitations while Tarin tries to answer a few questions. "There are other oases and we are very careful about them all, for they are often the difference between life and death. That is one reason we move around a lot; not even a small family could live here all year around and not eat the oasis clean."

"Our leader's title is Pasha. His name is Sigleif Gaulikson and won the leadership by right of passage over his siblings. "
............,.........

Tarin leads the magically cleaned heroes through the nomadic camp to the Pasha's tent. It is huge, a sprawling canopy of khaki cloth covering at least 100 feet diameter and displaying a multitude of geometric designs ranging in color from pale yellow to rust to black. The sides of the tent are low, only about three feet high, with a gentle slope up to ten feet. DC Know Local Highlight to display spoiler: { the design is to shed the wind }. The main opening is tall if narrow, and large enough for a medium humanoid to squeeze through, forcing Bosk to really squeeze in order to get in.

Once inside, the Iron Adventures notice the tent is divided by hanging rugs into rooms. This first room is almost a 1/3 of the entire tent, a foyer that takes care of nearly every general need. There are robed women around a small cook fire in one area, people resting in another, and guards standing on the inside of the doorway to the Pasha. A breeze comes through the tent, and the interior is much cooler than the outside. Arcane Sight/Detect Magic with DC Spellcraft 11 Highlight to display spoiler: { the faint abjuration of is all through the interior }. Plenty of everburning torches keep the interior lit.

Tarin escorts the Iron Adventurers and Trellus immediately through the guarded opening in the interior wall, and the IA see what the cleric of Domi has seen before. Silk hangings of paradisiacal scenes in bright colors hang in the Pasha's audience room. Many Yngvardians are on cushions about the semi-circular area, with the largest cushions on the far side, occupied by a richly-dressed middle-aged man, obviously a warrior in his own right. It doesn't take Tarin or Trellus' whispers to tell the others who is Pasha Sigleif Gaulikson.

Near the Pasha are three more people in slightly less rich finery. The first is an attractive middle-aged woman who is softly playing a lute. The second is a kind-looking old man whose clothing shows several divine symbols. DC 20 Know Religion Highlight to display spoiler: { They are symbols of the Power Sargrass }. The third is a middle-aged man who constantly has several large scrolls nearby. There are several women and also empty cushions near the Pasha.

Tarin moves to the center space and bows deeply. At a beckoning gesture from the Pasha, Tarin takes a seat at an empty cushion at the Pasha's feet and speaks quickly and softly. At the Pasha's nod, Tarin then beckons the Iron Adventurers forward to where he had bowed. All this is no surprise to Trellus, but then there seems to be a breech in normal protocol. As Tarin begins to introduce the Iron Adventurers, the Pasha holds up his hand. In a soft but strong baritone, the Pasha speaks: "No. Let the strangers introduce themselves."

The tent is silent in expectation. All eyes watch the eight heroes.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Wednesday February 18th, 2015 4:39:27 PM

kyan looks around the tent while his tongue works around his mouth trying to work some of the sand free from his teeth. he looks towards the Pasha, really wanting to spit out the sandy gob in his mouth but with s glance towards Restlin thinks better of starting off the introductions that way. Instead he swallows it and offers a simple. "I'm Kyan"

Trellus (AC27/13t/25f, HP 139/128, CMD 22)  d20+11=25 ;
Wednesday February 18th, 2015 9:13:41 PM

Trellus nods at the Shaman, and again takes in the markings on his robes. How Sargrass has been a longtime power in these lands is a mystery the Rattledam native has been fruitlessly mulling for a while now.

Speaking of mysteries, the Pasha's decision to change protocol is mildly surprising.

The blond man says nothing. The Pasha said 'strangers', and he's the only dude in the tent that everybody else already knows.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19  d20+1=9 ; d20+8=9 ; d20+1=14 ;
Wednesday February 18th, 2015 10:03:06 PM

Not familiar with protocol, Beri doesn't really notice what's different, but he can tell that the onlookers feel that something is going different than normal.

Beri takes a short bows before his host.
I am the druid Beriothian Galanodel, a protector of the weak and guardian of those without voice. We thank you for seeing us.

failed all knowledge checks

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][Cat's Grace]  d20+20=38 ;
Thursday February 19th, 2015 2:04:36 AM


Sesha studies her surroundings a moment, recognizing something is amiss but unsure what. Without much to go on, she figures there's not much point in holding back too much.

She makes the assumption that in this place, height in a social pecking order has some significance. The King was sitting higher than the other, and his man had bowed.

She slides forward, kneeling low enough for her to barely avoid tapping her head on the floor. She speaks , keeping her eyes downcast.

"I am called Sesha. I travel with this group of free will, unchained from two peoples who bound me different ways. I carry the forgotten love of Serenbeth, and we do not wish to burden your court more than necessary. Thank you for your hospitality."

Diplomacy: 38



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=20 ; d20+14=20 ; d20+15=17 ;
Thursday February 19th, 2015 3:05:54 AM

Knowl Local check - Autopass
Spellcraft check vs DC11 - Autopass
Knowl Religion check vs DC20 - Take10=Pass


Tink's overland flight spell is still in effect. She hovers a few inches off the sandy floor. She is greatly impressed by Sesha's diplomatic words, and wonders if there is anything she could possibly add herself? For a person with a history of being an outcast, Sesha sure has a way of making herself fit in.

Tink takes a moment to consider how best to present herself before the Pasha. Should she kneel or stand tall? Should she hold her head high and proud, or should she drop her eyes? Are there traditional words that should be spoken? (Knowl Local: 20, Knowl Nobility: 20, Diplomacy to give Sesha a +2 aid another bonus: 17)

When she believes she knows the correct way to act, she does just that. "Katinka Hushfoot. Justicar of Pantheon" she adds.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Thursday February 19th, 2015 8:16:07 AM

Restlin looks around this magnificent tent. He nudges Sesha as they walk towards the back. "It's easy to live fabulously in the Wold's richest city, but to live fabulously in the middle of a desert? That takes class. These are my kind of people."

He listens to everyone make their introduction before adding his own. "Restlin the Magepriest, lackluster acolyte of Wardd. I love what you've done here. I was just telling Sesha it takes real moxy to live this fabulously in the desert. You folks are alright..."

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Thursday February 19th, 2015 4:09:43 PM

kyan shifts his foot to cover a red X on the carpet.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Thursday February 19th, 2015 5:45:40 PM

After the others speak, Garret scampers around them so he can be seen. He takes a quick bow, just bending at the waist, and says, "Greetings fine sir Pasha. I am Garret. Garret Goodbarrel. I'm from the Windbourne Hills. I would suppose that you don't really know where those are, and in fact, I'm quite sure that I couldn't tell you how to get there from here, since I've been through at least two magical portals that I know of that have led me here...not that I'm complaining mind you, this is a nice place, I do like the heat, and I've never seen this much sand before. And this place you have here, why it is very, very nice. Those pillows over there look quite soft, too. Do you serve second breakfasts around here? And I guess you know Trellus there, he went down underground with us, and then helped us defeat that fire guy that was hurting your people, I hope they are alright..."

The Banquet! DM SteveK 
Thursday February 19th, 2015 6:59:04 PM

The watching audience seems quite taken with Sesha's words, Katinka's support and magical demonstration, and quite a few are startled into smiles by Garrett. Through it all, it appears that the Pasha sees through all the folderol, and is quite pleased by what he sees. And has heard from Tarin.

"You are all invited to a feast in celebration of the victory over the efreet, Abdul Abdul Malamuk. Our Yngvadians history says the monster was the second in command to the barbarian king our foe!"

As if by magic, food and drink appear, music and dancing begin, and the heroes are invited to the empty cushions by the Pasha.

As platters of thin sliced goat meat crackling in a coriander sauce is passed with flay breads and pungent cheeses, the Pasha introduces his guests to his advisors. There is the woman Ajasta the Bard, Roald the high priest in his symbols is Sargrass, and H'aarvard the Sage surrounded by his scrolls. It is also an opportunity to speak with the Pasha and his advisors about anything the heroes may want to learn...

While the feast is going on, an argument between two women starts a belly-dancing contest, where one and then another of the women show their talents on the left of the Pasha. At the same time on the right hand side, men begin to take to their fee and show their own dancing, mostly consisting of graceful jumps and leaps and twirling in a circle.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday February 19th, 2015 9:16:51 PM

Beri watches the others as the platters go around and tries to take about the same amount as the locals, but makes sure he tries a little of everything. The goat in particular smells wonderful. When the oportunity to chat comes up Beri takes the lead.

Earlier it was mentioned that the Efreet was the second in command... who is this barbarian king he worked for? How did this king come to power?

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][Cat's Grace]  d20+8=20 ;
Thursday February 19th, 2015 9:45:44 PM


Sesha watches the dancers, doing her best to restrain herself from becoming too caught up in the atmosphere. As drinks and food are passed, she unhooks pot-pot from his place on her belt loop and pours in a bit of wine and water, then licks her finger and casts a prestidigitation spell, turning her drink both pink and fizzy, and very sweet and to her liking.

Giggling as the bubbles tickle her nose, she sips her drink and settles in next to Restlin.

One tiny-sized cauldron later, Sesha is elbowing her Mage-priest in the arm.

"This is the first time I've been free of my disfigurements in a long time. Here we go!"

She takes off her upper leatherskin dress, then begins undoing the clips on the mithral chain shirt she wears underneath. Just before things get indecent, she calls on her drow-given magic to call a globe of darkness over her.

When she steps out, wearing only her leather skirts and top, she throws her chain shirt at Restlin to hold.

She swaggers gracefully to the belly dancing women and claps happily for both of them. She watches them for a moment and then tries her best to copy the easier moves.

Perform, Dance: 20



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday February 19th, 2015 11:08:01 PM

Just when you think you've come to learn everything about Sesha, she goes and puts on a dance display. Tink smiles and shakes her head.

But there is something gnawing on Tink's conscience. Something she cannot let go of. Something that is going to lessen the mood in the tent.

She approaches the Pasha and Tarin and bows respectfully "Good sirs. I feel I must tell you that it was we who released Abdul Abdul Malamuk from his prison. The men who died afterwards were because of our hasty actions. I present myself for judgement and punishment" She keeps her head bowed.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Friday February 20th, 2015 8:34:19 AM

Restlin is lost for words. This was a side of Sesha he'd never seen. He looks over at Pot Pot, wondering aloud, "just what did she put in you?" He has zero complaints. Sesha was so serious so often. He greatly enjoyed when she let loose. He claps the loudest when she's finished, making sure her seat next to him is still available.

Of course, one can always count on Tink to spoil everyone's fun. Restlin keeps his mouth shut for the moment, waiting to see what the reaction is.



Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday February 20th, 2015 1:53:13 PM

Bosk bows deep. My name is Bosk Deox, sone of Cenoios and Adatia, It is a pleasure to meet you. When Katinka explains the Iron Adventurer's role in the creature's release he sets the 5' tall lead amphorae before the man. The creature was trapped in this urn. I brought it with us, just in case we needed to use it to somehow trap it again.

Trellus (AC27/13t/25f, HP 139/128, CMD 22)  d20+14=34 ;
Friday February 20th, 2015 7:38:36 PM

Trellus has seen the dancing before. He has also tried the dancing before, and was afterwards advised (very politely) that it would best for all if did he not attempt to do so again.

So, it is with some trepidation that he watches Sesha step into the fray. The blond man quickly relaxes, as she's actually pretty good.

And, then tenses right up again when Katinka picks this time and place to confess the group's sins.

"We didn't just up and let release the Efreet Lord," he interjects smoothly. "We came upon that vase, and not knowing what it was, broke the seal...which in hindsight was a sunbaked pick. The efreet tricked us into thinking we were dealing with a fire giant prince, and made no move to attack us. At that point we were faced with a choice of letting him proceed or killing him unprovoked, and with no other knowledge, we let him proceed."

The blond man sighs. "A poor choice, but not ill meant."

Diplomacy 34 - nat 20 - crossing fingers

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33]  d20+26=39 ;
Friday February 20th, 2015 7:43:59 PM

Garret grabs some food as soon as it appears. Then, when the dancing starts, he quickly joins in with the men, showing some acrobatics moves they haven't seen before (acrobatics: 39). He alternates dancing with food until he sees Tink head over to confess. He stops dancing and stands there, shirtless, panting as he awaits the Pasha's response.

Questions Part One DM SteveK 
Friday February 20th, 2015 9:59:08 PM

OOC: Please do not just post "checking in" posts. These Ooc posts do nothing for the story but play havoc with our Sheriff. Now, sometimes there is only one opportunity for a Player to post that day, so what do you do if the DM hasn't posted yet?

Do a In Character post! Free actions, thoughts, even slowing down time... Anything posted in character is better than a nothing post. Thanks!

............

Ajasta the bard takes her lute out on response to Beriothian's question. "The proper response is through the Song of the Paladin. ". Trellus' ears might perk up, for the visitor from the Sargrass has not heard THIS story before!

"In the yellow Unknown past, there was a large open plain bordered by mountains and a large river. This great plains was inhabited by migrating tribes, the Yngvardians, many centuries ago, but then a warring band of barbarians, the Gaeli, led by their king Grendel the Cruel, invaded from the mountains and subjugated the tribes. After his victory, Grendel built a capital for his new kingdom, a city inside a huge pyramid where Grendel the Cruel ruled with an iron fist. Enslaved and used for Human sacrifice, the plains tribes suffered greatly.

In their time of need the Yngvardians called out for salvation, and the Power Sargrass took a son of a chieftain to the mountains where he was taught and grew into a dedicated Force for good. Guided by Sargrass, Gaulik the Paladin emerged from the mountains, clad in gleaming Steelgrass armor and weapons, and rallied his people to victory, defeating Grendel the Cruel and his army in front of the pyramid. Gaulik was elected ruler over a united Yngvaridan people, the first Pasha.

The Gaeli, however, entombed their king along with his royal regalia and trusted servants that fell with him that fatal day. They sealed the city, hiding the entrances, and setting many traps and mazes to forever keep what was inside away from human hands.
What the Yngvardians did not know was the depth of evil of Grendel the Cruel. On the day of his death, the plains began to die, and turned into a vast sandy desert. Rumor has it that to break the curse one must enter the pyramid, find the tomb of Grendel the Cruel and destroy his remains along with his royal items."


Dancing and Comfessions DM SteveK  d20+5=13 ; d20+7=21 ; d20+9=18 ; d20+11=14 ; d20+13=29 ;
Friday February 20th, 2015 10:35:18 PM

Sesha moves with the other ladies with just about the same amount of clothing. The witch picks up some moves quickly, and holds her own, doing better than several of the ladies and earning appreciative applause from all sides of the gigantic tent. One of the arguing ladies is mildly better, but it is a young bronze beauty who wins the overall contest. "My youngest daughter", the Pasha beams with obvious pride.

Garrett doesn't try to emulate the men's dance, but does his own thing. This makes the little warrior much more popular than even trying to fit in. Even though he doesn't have a chance at winning the dancing contest, the men appreciate the tumbling display by the halfling, and raise a cheer to his final superb twist and twirling leap!

..................

The Pasha listens carefully to Katinka, as well as the addendums of the suddenly silver tounged Trellus and stoic Bosk. With advisors and family in various states of shock and anger, the Pasha sits as if made of stone. Listening and pausing for a time, he finally looks up. "A warrior acts, and if he finds he is wrong, he acts again to correct it. You have slain an enemy and corrects the mistake of unknowingly setting him free. I find no blood price for you guests of my tent."

"But tell us why you are here in our lands. For my advisors have much knowledge of generations past. In this land, the future is ever linked to the past."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday February 21st, 2015 4:31:25 AM

Tink lifts her gaze "Thankyou, Pasha, for absolving me of this incident. It is true we did not know what we were doing when we opening the vessel, however I felt some personal responsibility for the consequences"

She then continues "Truth be told, we are searching for a race of people long lost from our land. We call them the 'teucri'. A misguided man from our land - Socratarius - may have found them, and following his trail led us here"

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Sunday February 22nd, 2015 11:24:31 PM

Kyan watches the dancers with a small smile and enjoys the hospitality of his host.. and looks at his companions like they're nuts when they go asking for punishment. He shakes his head and just watches the scene unfold.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Monday February 23rd, 2015 8:24:36 AM

Restlin lets out that breath he was holding in.

"We know almost nothing about them, including what they looked like. We know their understanding of magic thousands of years ago still dwarfs what we understand today. Our legends say they helped us build our city...we call it Hook City, by the way...thousands of years ago, then left."

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday February 23rd, 2015 1:32:28 PM

Bosk nods. There was also a rather important artifact of theirs which was recently tampered with. It would also be nice if we could get them to help restore it.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][Cat's Grace] 
Monday February 23rd, 2015 2:02:48 PM


Her mood sobered by Tinker's admission, Sesha considers the fun well over, and sits down near Restlin. She takes a deep breath, ready to defend their position, but is pleased to find out that she doesn't have to.

She doesn't bother to re-don her armor. She isn't threatened by the Pasha and doesn't wish to imply that she is.

The Pasha certainly embodied the spirit of the warriors of her blood-kin, a barbarian tribe who revered Ga'al in ignorance. Warriors fought and died. Warriors acted and corrected themselves if they acted unfavorably. A good chief knew this, as the Pasha did.

"Your words are pleasing Pasha. The advisers and nobles in your tent would do well to observe your mannerisms, and yours sons and daughters if any. It is a difference between a good chief and great chief when they understand when to accept that which is and when to rage for that which they did or did not want. Thank you for hospitality again."

Revealing a Medallion... DM SteveK 
Monday February 23rd, 2015 6:48:05 PM

The Pasha inclines his head with a smile, the approval of Sesha amuses the warrior-leader!

The advisors listen carefully to Bosk, Restlim, and Katinka, but it is obvious the foreign words mean nothing to them. Pasha Sigleif Gaulikson pulls out a medallion and shows the heroes, it is easy to see the Teucri runes that cover the medallion!

"This medallion is the symbol of the unified tribal clans after the war of liberation from the Gaeli. None know this word, "Teucri". Only that soon after the Gaeli sealed their Puramid City, these symbols appeared on some walls that led into the city."

Ajasta the Bard explains that it is the belief of the Yngvaridans that the symbols are linked to the imprisonment of Grendel the Cruel's spirit inside his city and tomb. "Legend says that if one destroys Grendel the Cruel's royal accoutrements and remains in the Pyramid City, the curse he placed on the land will be lifted. Countless warriors in the past tried, but none that got in ever came out.

H'aarvard says the Gaelis are trying to get in too, but not to remove the curse, but to retrieve Grendel the Cruel's royal accoutrements and re-establish their empire! This makes the others in the tent laugh and exclaim that the Gaeli will perish like all the others, but the Pasha only smiles. DC20 Sense Motive Highlight to display spoiler: {Highlight to display spoiler: {} Pasha Sigleif is skeptical of H'aarvard's concerns but does not brush it off.}

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Monday February 23rd, 2015 9:07:07 PM

Garret watches with interest and listens closely to the talk of the city and tomb. He wonders, "Can this be the ancient people that set up Hook City? This story is getting stranger and stranger."

He then says out loud, to no one in particular, "So... where's Socratarius now?"

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Monday February 23rd, 2015 9:22:05 PM

"likely dried up in the desert" Kyan surmises

Trellus (AC27/13t/25f, HP 139/128, CMD 22)  d20+14=27 ;
Monday February 23rd, 2015 10:01:13 PM

Trellus' head swivels back and forth as he tries to follow the multiple conversations. The centuries old Sargrass Power he's heard before, and it still bugs him. "Must be some kind of cycle," he mutters to himself.

Pyramids and ancient curses and teucri and Gaeli trying to re-establish an empire and light, there's a lot of picks going on in here.

The cleric glances over at Katinka, and wonders what this group's response will be.

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday February 23rd, 2015 11:04:39 PM

Beri thinks back to some of Tecuri artificats he has come in contact with during his adventures.
Garret brings up a good point. There may not be any tales of the Tecuri, but that could just be our name for them. Are there any tales of a city with a floating bridge? Suspended by floating hooks in they sky? Or of a sentient machine that creates small objects called chits, that were used for spells and for currency? Or even just a group of people who were fond of using man catchers as a weapon?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+19=31 ; d20+27=38 ; d20+21=25 ; d20+7=21 ;
Tuesday February 24th, 2015 12:11:29 AM

Sense Motive: 31

Tink can sense the displeasure she has caused by bringing up the topic of the release of the efreet. In her mind though, it had to be done. Starting off a new friendship means establishing trust. What if it was later discovered that the group let the efreet out? And perhaps more importantly, if there were any legal implications of having done so then she needs to be held accountable. Otherwise, how could she judge others?

She leans in closer to look at the medallion the Pasha shows, but dare not touch it. He's excused their acts once already and she doesn't want to lose a hand for touching some potentially sacred object.

Garret's question is the one that lingers in Tink's mind. Where is Socraterius now? "We could try some sort of divination to try and locate him?" she suggests "My justicar abilities allow me to try and track him, however, using these abilities would allow him to detect me"

She then adds to Beri's points "And don't forget, the Teucri were an all male race. Of course, that could also explain why we can't find them. They simply got lost and wouldn't stop and ask directions" she smiles at her joke.

Can I assume Bosk showed the rest of the party the memory stone he found in the well? If so...
"Have any Yngvardians ever seen one of those stones before? Or perhaps, a place where one would fit?"

Perception: 38
Linguistics: 25 - to try and interpret any of the symbols on the medallion
Raw Int check: 21 - to try and decipher any of the symbols based on the ones she suspects she learnt looking at the labels on the teucri tools she saw back in Hook


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday February 24th, 2015 12:24:30 PM

Bosk runs a large hand across his steelgrass armor, picturing how the land could look. So, you think if this curse is lifted life might be restored to this land? Can you please tell us more about Grendel the Cruel? What strength and ability is he said to have, and how well armed and in what numbers have previous seekers gone after him with. I fear that the Gaelis, and I would much like to see this land restored.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9  d20+18=27 ;
Tuesday February 24th, 2015 4:52:56 PM

"So," Restlin says aloud, mostly to himself. "We have Socraterius who says the Teucri cursed Hook City, and these fine folks who say there's a being named Grendel the Cruel, whom killing will release a curse on these lands. Related? Maybe they are. Maybe killing this guy would release the curse Socraterius says the Teucri put on our city. Of course, we rather like the effects of that curse. It would be really, really bad if those hooks just failed. Lots of life lost there.

"Maybe Hook City is someplace Grendel the Cruel is supposed to return to. Maybe Socraterius was trying to warn us that the artifacts needed to be destroyed before he returned and used them for their original purpose.

"Hooks floating in the air don't HAVE to be used as a bridge anchor. Maybe they're weapons of some kind. That chit machine sure was able to tear through several able-bodied men and women before Tink got clever with it." He looks at that memory stone. "Not sure how those could be weaponized, but there's lots we don't understand."

Restlin stands and stretches his legs. "At least, that's my wild-eyed theory. There are a lot of parallels between the Teucri and Gaeli. We should check out this temple. Sounds right up our alley, really...what, being adventurers and all."

***

Linguistics: 27 - Obviously I can't decipher Teucri runes, but do I at least recognize anything?

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Tuesday February 24th, 2015 8:07:30 PM

Garret looks around and grabs another sandwich, looking around to see if there are any children around, perhaps observing the festivities.

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][Cat's Grace]  d20+8=24 ;
Tuesday February 24th, 2015 8:33:35 PM


Sesha raises an eyebrow at Restlin.

"Tell me again, Mage-Priest, how Tink talked down the chit machine with her Blood Witch magic. I forgot most the details since it happened."

Bristling a little, Sesha retrieves her mithril armor from Restlin and slips it on over her skirts.

"I have a number of Divinations available Katinka, but I fear it might be a waste of effort. I spoke to the Mages of Hook City, and they told me divinations had failed."

Spellcraft 24

"Though that might have been because he wasn't on the same plane, or for some other reason. I can always try to either Divine his location with Serenbeth, or perhaps attempt to just scry on him outright."

Spellcraft to consider the possibilities of why divination wouldn't affect Socraterius : 24

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday February 24th, 2015 9:05:15 PM

ooc: checking in

End of the Party.. DM SteveK 
Tuesday February 24th, 2015 9:11:14 PM

Garrett wonders where is Socratarius and Kyan quips about being a dried up husk somewhere.

Trellus is getting more information than he has heard before. The cleric from Rattledam learned that The monks had been keeping secret a huge pool of Woldsblood under the city, and that a chysis of the infant Power Sargrass floated therein, and was born only a short time before all of the Sargrass Plains were destroyed. This SHOULD mean that Sargrass couldn't possibly have been in this desert land thousands of years ago... But he was. Curiouser and curiouser.

Beri asks about other tales that the Yngvardians know about other fantastic things, but the nomadic people have no tales other than their desert area. So too, they don't know of something like the Memory Stone that Katinka shows.

Neither Katinka or Restlin can decipher the inscriptions. It is possible, the halfling thinks, that it may not even be a language, just decorations.

As for Divination, Roald the High Priest admits he has been casting divinations every night about the Gaelis and the pyramid. He agrees to include asking for the name Socratius.

Bosk wants to know about tactics and the weapons and powers of the dead Grendel from thousand years ago. The nomads in the tent think it is a strange question, for he would fight with scimitar and bow just like everyone else! Ha'arvard understands better that these things can change, but it would take much study through many scrolls to try to find an answer. Perhaps the Minotaur will stay with the sage for a month or two and seek the knowledge together?

H'aarvard does have an ancient scroll that is well known and describes a warrior prince, Faerlung Gaulikson, getting into the Pyramid City. The writer waited for a month in vain for the great prince's return. Ajatsa the bard adds that from time to time a hero will study the scroll and try his luck at destroying the curse, but all who have gotten inside, none have returned. Pasha Sigleif Gaulikson will say, half way in jest, that if the PCs will to try and do succeed, immense wealth will be their reward, including one of the Sigleif's own daughter's hand in marriage, making the lucky one an Yngvardian Prince!

And the feast continues into the night and slowly winds down. The Pasha invites the heroes to stay for a day or two and recover, perhaps visit the bazaar for trading of mementos of this land to remember when they are back in their great city.

......
Ooc: PLEASE do NOT do out-of-character checking in posts. If you have to do a filler post because of time, do an IN-character filler post. Thanks!


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday February 24th, 2015 9:50:41 PM

Tink is just as confused as Sesha. "I think the desert heat is playing tricks with Restlin's memory. It was Sesha whose diplomatic words stopped a battle before it had even begun"

"As for the divinations, it is possible that Socraterius uses the exact same means that I do: a misdirection spell. Rather than look for him directly, we could try divinations - such as Locate Object - to try and find a nearby memory stone? We know we have one, and the Yngvardians don't seem to have such objects. If we do locate the presence or direction of another, it would likely be Socraterius. By all accounts he would need one to return to Hook City. Although, it is possible he made this a one way trip"

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Tuesday February 24th, 2015 10:00:48 PM

OOC: Operator error, Ken. Still, I'm rolling with it.

"Yea, remember how Tink vaulted herself up on the thing's head and removed its...brainy thing? That was so impressive. Anyone who could single-handedly waltz up to that beast and tame it is pretty dreamy, don't you think? Not like me, who can't even remember someone's name when he's on a roll and rambling.

"Anyway, that was some dance." The wizard's face is still a bit flushed.

***

I'll post in response to the DM tomorrow.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday February 25th, 2015 8:04:49 AM

ooc: "End of the Party" what a comforting title.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Wednesday February 25th, 2015 1:38:24 PM

Restlin is fine with winding down, but they still have a job to do. There are a bunch of signs pointing to this temple, so Restlin wants to know more about it. If there are other scrolls or texts regarding it, he'll read them.
***

Busy day, short post

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday February 25th, 2015 2:04:28 PM

Bosk raises an eyebrow at Pasha's jest. Briefly he pictures himself a prince. What honor that would bring to his family's name. While nothing would please me more than to be a mighty Yngvardian prince, I think I speak for all of us when I say any daughter of yours deserves no less than to marry for true love. We would appreciate a closer look at that scroll in case we can find any useful information inside. This might be a challenge, but that is what makes this so interesting.

When the subject turns to scying Bosk remembers his Nemesis spells. Can you please tell me more about Grendel? The gods often work through me to allow people to get their vengeance and grant me boons to help defeat those I declare my nemesis.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Wednesday February 25th, 2015 5:48:59 PM

Garret, standing next to Bosk, tries to elbow him in the ribs, but actually just manages to elbow him in the thigh. He winks and starts looking around to see if he can tell which are the Pasha's daughters.

Night and morning... DM SteveK 
Wednesday February 25th, 2015 7:43:02 PM

Restlin, Katinka and Sesha have a bantering circle that teases the young wizard's memory. It is a good way to end the night.

Garrett is more interested in learning who are the children of the Pasha, especially the daughters! It turns out there are nine of them and six sons; the Pasha certainly does keep things lively!

Bosk doggedly keeps at his questions, nearly begging for specifics about the dead and buried Grendel the Cruel. There aren't any. It has been thousands of years ago and only tales of tales are still about. There are no extant descriptions of Grendel or his weapons exist. He can't be told what no one knows.

At night, the Iron Adventurers (and Trellus) are given the guesting tent for the night. Morning dawns with streaks of pink and orange over a blue, blue sky. For all the harshness of this desert, it has awesome sunrises! Breakfast is brought in by serving girls; cold sliced goat in garlic sauce, a nutty paste of chick pea and more garlic, a cream with chopped vegetables and more garlic, and a pungent crumbly cheese. Along with the platters are a goodly pile of flat breads and decanter after decanter of cool water with citrus slices.

Ahead of the day, there are the people, the animals, the bazaar, the bard, the sage, and the high priest. What would each hero like to do?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+19=26 ; d20+15=25 ; d20+27=31 ;
Wednesday February 25th, 2015 8:32:26 PM

Tink plans to spend her time with the people - the "real" people - of this culture.

She will happily walk about the bazaar and talk with people. She's curious what currency they use for trade and whether she will be able to buy things herself.

Diplomacy: 25 - To gather info about what the people think of the Pasha and his advisors
Sense Motive: 26 - What's the general mood of the camp?
Perception: 31 - Is everyone here human or are any other noble races present?


Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][Cat's Grace] 
Wednesday February 25th, 2015 9:06:54 PM


Sesha raises an eyelash at the Pasha, shameless as always.

"What about making me a princess, Pasha? I'll take good care of your daughters, I'm a healer after all."

She shifts her glance to Katinka.

"Locating objects magically is limited by a very short range. It's less than a mile. Before we retire, I'll try to scry Socraterius."

Trellus (AC27/13t/25f, HP 139/128, CMD 22) 
Wednesday February 25th, 2015 9:10:38 PM

Trellus slips away to a group of outlying tents. He's pleased to realize that after a year, the quality of the tents now match those of their hosts.
Give weavers enough time, and they'll make do even with goat hair he notes proudly.

Ducking into one, he reunites with his mother, brother, and sister. The greetings are quiet, restrained. Much has been endured, with the promise of more to come.

"Strangers are here," he tells them. "From Hook City."

It doesn't take very long for that news to race through the expatriates of Oddholme...

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Wednesday February 25th, 2015 9:18:19 PM

The druid thanks the beautiful maidens for the delicious breakfast they put before him. He eats it slowly, savoring each morsel of this strange but delicious food. Eventually every last crumb is finished and he joins his companions to go about the day.

As they go about the bazaar Beri keeps an eye out for flying camels or other exotic animals. He has long had a close connection to nature as a whole, but since he chose to focus on his bond with nature instead of bonding with an animal companion it has left him wondering if there is something to raising an animal. Sure, it would never be a companion, but raising and caring for another creature would be fun, and further increase his knowledge of those he shares the Wold with.

ooc: sigh, I just read the part about not doing out of character posting... sorry

Lurking... (Co-DM JonathanT) 
Wednesday February 25th, 2015 10:33:27 PM

DM JT quick Note: don't blame SteveK for this as it seems that I failed to mention it in the module, but when Bosk looks for the Memory Stone from the well, he can't find it. He searches everywhere, in all his gear and everything, but it just isn't there.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday February 25th, 2015 10:53:24 PM

...I lost my Memory...Stone!

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Wednesday February 25th, 2015 11:37:45 PM

Kyan enjoys the breakfast spread and waits for the magic folks to do their magic folking.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Thursday February 26th, 2015 9:48:05 AM

Garret thanks the serving girls in the morning and he eats his weight in meat and gravy. He wonders where Trellus has gotten to, so he starts wandering around the oasis seeing if he can find Trellus, but also sort of wandering, seeing what there is to see.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Thursday February 26th, 2015 4:08:16 PM

"This...this is a lot of garlic," Restlin thinks to himself. He'll need to brush his teeth well after this breakfast. With his companions busy talking to citizens and divining, Restlin heads over to meet the sages. So far, the symbols on that medallion have been the only link he could find to the Teucri. The wizard certainly hopes this hasn't all been a giant red herring.

He's not really sure how to act around these people, so figures he'll just be himself and see what happens. He wanders over to wherever it is sages hang out these days, plops himself down, and introduces himself. "Restlin the Magepriest sirs and/or madams. I have about a jillion questions for you about the Teucri, Gaeli, and some fellah named Grendel. Really though, I'd just like to hear the whole story. It's been given out in bits and pieces. Just who were these folks and what happened with them?"

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Thursday February 26th, 2015 8:31:52 PM

You.... lost it? When? Where! And don't you say in the desert... don't you dare say it....

Another Day Passes... DM SteveK 
Thursday February 26th, 2015 9:39:20 PM

Trellus visits the expatriots of Oddholme, and the excitement of strangera from Hook City brings hope. A few of the refugees had once been sailors on druidwood boats and had visited the magical city before the Great Migration. Perhaps...

Bosk and Beri concentrate on the loss of the Memory Stone!

Kyan relaxes.

Katinka learns about the nomadic people, the Yngvardians. They seem in general reserved and hardworking, but capable of great enthusiasm when emotions rise. They are fair minded and fond of bargaining, and the halfling learns the team can find nearly any type of non-magical or special material in the bazaar. In fact, it may be a good time to restock...

Restlin asks about the Gaeli and Grendel the Cruel, but gets even less information from the common people than the Pasha's learned advisors. Basically, Gaeli are a name they call goblins and Grendel the Cruel is a boogie man that mothers scare thier children.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday February 26th, 2015 9:55:39 PM

Fine...it was in an area...a flat area...covered with sand...with out much water or plant life...

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Thursday February 26th, 2015 10:02:51 PM

Kyan

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+19=20 ; d20+27=42 ;
Friday February 27th, 2015 5:34:36 AM

Tink feels very comfortable in this camp. The people are good natured, honest folk. It feels good just to be around them.

She looks about the bazaar to see if anyone trades in books or maps. She's curious if she may be able to pinpoint the groups location based on her knowledge of the Wold.

Diplomacy: 20 - To gather info about current location
Perception: 42


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Friday February 27th, 2015 8:10:34 AM

Restlin had gone to see the sages, not the common folk.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Friday February 27th, 2015 11:44:03 AM

Garret is not really sure how their group is going to find their goal. He thinks about their recent travels as he wanders around the Oasis.

If he finds a group of kids playing, he will join in, and entertain them with his acrobatics. He will also look around to see if there is a place to swim, knowing that perhaps the little bits of water they have will need to be saved for drinking.

Heroes in the Day.. DM SteveK 
Saturday February 28th, 2015 10:45:21 AM

Bosk considers where the Memory Stone could be... But he doesn't remember.

Kyan contemplates himself.

Katinka is mildly surprised that it appears the one thing the bazaar doesn't have is a map of any kind! (Later speaking with Trellus can confirm that maps for sale was unheard of in the Sargrass Plains that was. And Bosk, Restlin, and Beri can all confirm the same is true in Gateway Downs. And the only maps for sale in Hook City is of the city itself or the Northern Continent. Could it be that the entire Southern Continent has some prohibition against maps??!!)

Restlin looks for the Sages, but there are none in the Pasha's camp. The closest to that learned body is the close advisors to the Pasha himself. So the young Mage wonders which one he will visit; Ajasta the bard? Roald the priest? Or Ha'arvard the scribe?

Garrett looks for the children to play games,but these are not city children. Even the ones as young as four have important jobs to do; looking after the sheep and goats or youngsters, drawing water, gathering fallen dates and figs, or helping the adults in any number of tasks. Games are for night after lessons or reserved for holy days. The land is too harsh to waste effort on games during the day.

DM POST PENDING

Actions In the Night! DM SteveK 
Saturday February 28th, 2015 11:00:20 AM

The heroes can resupply from the bazaar during the day before a simple meal and sleep. The bazaar has just about anything from weapons and armor to spices to kitchenware. There is a tent with spell components as well as a few low level magic items. A large tent near the bazaar is the mobile temple to Sargrass. Despite their worship of Sargrass, there are no Glassteel items available. Healing potions and other low key clerical potions can be obtained at the tent temple.

There are many puzzles the heroes still have on their minds. One thing is clear; the trail of Teucri artifacts is pointing to the Pyramid City of the Gaeli. Another is apparent when the heroes consider it; the peace loving and advanced Teucri who are from somewhere in Jericho Space couldn't possibly be the same people as the warlike and barbarian Gaeli from the mountains of this land.

Of Socratarius, there is no sign.

In the middle of the night, a commotion is about the Pasha's tent!

Perception DC 10 or Diplomacy DC 10 Highlight to display spoiler: { the Pasha has assembled his advisors and war-chiefs for a hasty council! }

Diplomacy DC 20 Highlight to display spoiler: { Roald the High Priest has been casting divinations every night about the Gaelis and the pyramid with an answer indicating nothing to be terribly concerned about. Tonight, however, was a cryptic message! }

The commotion increases. A Single Yngvardian on a lathered flying camel lands and dashes into the Pasha's tent with a waxes courier bag!

........

all Heroes get 1000xp each for role playing!

DM JonT will take over on Monday!

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=21 ;
Monday March 2nd, 2015 5:07:49 AM

Perception DC10: Autopass
Diplomacy DC20: 21=Pass


There is quite a commotion brewing outside the tent. Tink gently wakes the others before stepping outside herself. Her keen ears allow her to overhear a few of the conversations being conducted nearby.

"We should go to the Pasha's tent. He's assembled his council, and from what I can hear, their divinations may also have just revealed something" Tink relays to the group "Tensions will likely be high and we have no idea if the commotion relates to us or not. We should try and keep things calm"

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday March 2nd, 2015 7:15:06 AM

Thanks for the heads up Tink. I fear my time becoming at one with nature has led to me having a harder and harder time picking up on the social queues that should be second nature to humanoids.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9  d20+11=13 ;
Monday March 2nd, 2015 8:54:48 AM

Restlin stretches before rising to his feet. "These people have been living here for generations. They seem knowledgeable and wise. Let's not start this off by assuming we should try and do anything to assist them.

"Still, I'm curious about what's going on, so let's go see if they'll let us peak in."

Trellus (AC27/13t/25f, HP 139/128, CMD 22)  d20+14=17 ;
Monday March 2nd, 2015 7:36:46 PM

Trellus feels the nudge in his ribs, but ignores it. The second one too. The third one feels like someone's trying to stick a shovel through his ribcage.

"LIGHT, DANNER! LAST THREAD ALREADY!"

"Something's weavin' at the Pasha's," his brother replies urgently. "Something sunbaked for sure."

"Light," the cleric mutters again, but more quietly this time.

He hastily throws on some clothes, and trots over to the Iron Adventurer's tent, arriving in time to hear Katinka's observations. Nodding affirmation on her council for calmness, Trellus falls in with the group heading for the Pasha's tent.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20=3 ; d20+19=22 ;
Monday March 2nd, 2015 7:44:13 PM

As Tin speaks Bosk looks up, glad sh noticed the scene first and spoke up. Late night commotion in a tent and night, his mind went directly to the obvious conclusion, that someone just taped a new barrel of ale. She is right. What ever is going on, I think it is in our best interest to know the details.

Diplomacy = 0, Major fail
(I forgot about perception, but will take my first roll)

ooc: Did we have time to prepare new spells as well?

Ye Ol' Nightly Commotion... (Co-DM JonathanT) 
Monday March 2nd, 2015 9:11:41 PM

DM JT: Bosks asks, Did we have time to prepare new spells as well?

You've already spent one night there. After the banquet party, you went to sleep. Next day you wandered around and had a good time. That night, real late, is when the commotion woke you up. So you've had at least 24hrs to get your spells back.

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Monday March 2nd, 2015 9:20:25 PM

Garret rolls over when Tink wakes the group. He says, "I was having this dream about iced drinks. They were nice and cool. And I think we were swimming, maybe at a bar in the water? Oh, it was nice... but yes, we should go and see what's up!"

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][Cat's Grace] 
Monday March 2nd, 2015 9:57:03 PM


Sesha grumbles, wiping sleep from her eyes.

Both eyes.

She was enjoying having her body parts back, even if it were only temporary. It doesn't take long to slip on a mithril shirt and her traveling clothes, and she finds herself falling in line next to Restlin.

"If it's trouble, I'll make breakfast, the magical kind.", she says to no one in particular. She was very fond of her magical meals, which added even more life force to her usually impressive tally. It was necessary too, as she didn't have much in the way of defense.



Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Monday March 2nd, 2015 10:44:19 PM

ooc: anybody have certain types of spells they would like to have prepared for today?

Ye Ol' Nightly Commotion... (Co-DM JonathanT) 
Tuesday March 3rd, 2015 12:04:35 AM

DM JT OOC: Give SteveK a round of applause for a job well done with a difficult scene. :)
He was able to pick out of my mind how I wanted the Yngvardians to be like with not a whole lot to go on.

DM JT IC:

Katinka steps outside herslef, er, also steps outside to catch more of the commotion that's going on. What she hears gives her some concern. "We should go to the Pasha's tent. He's assembled his council, and from what I can hear, their divinations may also have just revealed something" She also cautions that she doesn't know if the commotion is related to them or not.

Beri thanks Tink for the info, noticing that his attunement to Nature is making it more difficult to attune to the humanoid social queues.

Restlin's caution goes in a different direction, that of not assuming they should try and do anything to assist the Yngvardians. He's curious, though, as to what it could be and hopes they Yngvardians will let them in.

Trellus gets rudely awakened by his brother and informed of the commotion at the Pasha's tent. Grumbling, he gets his clothes on and goes over to the visitor's tent. He hears what she hears and affirms calmness is in order and joins any IA members going over to the Pasha's tent.

Bosk first things someone broke open a new barrel of ale, but Tink corrects him. The minotaur agrees that they should go check it out.

Garret awakes from a pleasant dream of iced drinks and a swimming pool. Leaving the dreaming behind, he steps out into the chill of the desert night air and goes with the others to the Pasha's tent.

Sesha wipes sleep from her eyes, enjoyng having both back. She voluteers to make a magical breakfast if called for.

------------------------------------------------------------------------

It is pitch dark out in the desert but enough torches are staked here and there for the IA to make their way to the Pasha's tent. unfortunately guards bar the passage and the IA are kindly told to remain outside. Trellus, however, is allowed inside.

Trellus only: Highlight to display spoiler: {Inside, Trellus finds the Pasha in the middle of the tent listening to his generals. As he makes his way through, a friend fills him in on what's going on. Each night Roald, the High Priest, has cast divinations on the progress of the Gaelis at the City-Pyramid-Tomb. Each night the answers have been indicating nothing to worry about. Tonight, though, a cryptic reply is interpreted that the Gaelis are close to figuring out how to get into the City-Pyramid. The Pasha is not going to let that happen and is conferring with his generals.

Trellus, only a scout, cannot get close to the Pasha, a line of officers and generals are in the way. Not much left to do but wait and listen. Several hours later, around 1am, the word is passed along that the command to attack has been given. It is War! The generals and officers begin dispersing, the Pasha retreats to his private chamber.
}

Trellus exits the tent about two hours later, around 1am.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Tuesday March 3rd, 2015 12:25:00 AM

Kyan is good for breakfast either way!

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday March 3rd, 2015 4:49:47 AM

Tink is a little frustrated at not being allowed into the Pasha's tent. She understands though. He no doubt has matters of his people to discuss, and the group are outsiders.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9  d20+9=10 ;
Tuesday March 3rd, 2015 10:03:28 AM

Restlin nods, finds a comfortable spot, makes sure there's one next to him for Sesha, then settles in.

"Hey Tink," he starts. "Did I ever tell you about the time I got punched by a zombie for trying to steal it's cookware?"

He'll pass the time telling stories. He's got a ton...

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Tuesday March 3rd, 2015 11:55:36 AM

Garret wanders around and peeks into various edges of the tent, even lifting up a corner to look in, only to be stymied by the various number of high-ranking officials in the way and all around the tent. After circling the tent one more time, he plops down in the sand outside the entrance and says to Sesha, "So, about that breakfast..."

Sesha [AC 28 /18 Touch/24 Flat] | HP 101/88 | CMD 19][Cat's Grace] 
Tuesday March 3rd, 2015 1:14:41 PM


Sesha grins and elbows the little monk.

"Lets wait for the news first. If I'm interrupted while we are eating, which is part of the spell magic, then the effect ends."

In the meantime, she tries to think of a story to match Restlins, but falls short.

"Once when I was adventuring for the people of It'lal, the drow homeland, we were attacked by about 5 sentient trees, each with5 gorillas made of plants who knew martial arts."

Trellus (AC27/13t/25f, HP 139/128, CMD 22) 
Tuesday March 3rd, 2015 6:35:24 PM

Trellus returns to the group, looking troubled.

"Roald, the High Priest you met, got a new response on his nightly divinations about the Gaeli. He thinks the Gaelis are close to figuring out how to get into the City-Pyramid. The Pasha isn't gonna let that happen, and has ordered a general attack.

Basically, there's gonna be a really big fight really soon."


Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Tuesday March 3rd, 2015 8:56:12 PM

"Well.. that's something I can understand!" Kyan says and starts gathering his things. "Im guess we're going to be helping stop them from getting in?"

Beriothian -- AC:23/16/21 HP: 98/130 CMD = 19 
Tuesday March 3rd, 2015 9:50:12 PM

Beri looks towards Trellus a little concerned that they have stumbled into a war zone... and have played a key role in setting this in motion.
Did he say anything about what we will be doing during this attack?

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday March 3rd, 2015 9:57:02 PM

With nothing else to do Bosk shrugs. If you cannot let me in, can you please recommend a good drink? I never travel anywhere without trying the local spirits. Bosk then heads out to pick up a couple bottles (or barrels) to take home as well as getting something to drink tonight. Rejoining the group, he waits for Trellus to relay what he learned.

Is there anything we can do? Perhap, if we enter the city first, we can break the curse and prevent the war from taking place.

So, it is war. Release the Sand Kraken! Sir, we don't have a Sand Kraken. Drat! (Co-DM JonathanT) 
Wednesday March 4th, 2015 1:03:12 AM

Although it's only just past midnight, Kyan is already ready for breakfast.

Garret scampers around the huge Pasha's tent, looking for some forgotten flap to sneak under or peak through but finds the tent is quite secure. It is the Pasha's tent, after all, and heads could roll if it had been erected and secured in a shoddy manner. He returns to the group and plops down in the sand, "So, about that breakfast..."

Sesha politely reminds her friends that they should wait until the results of the meeting. If their meal gets interrupted, all benefits are lost.

Restlin starts telling a story of when he got punched by a zombie for trying to steal it's cookware. The story goes on but interest in it is spotty.

When Trellus returns, he informs the group that war is afoot. He doesn't know what their roll in it will be, as yet. Normally, he'd be assigned to a Commander, but since he's been assigned as liaison to the IA, he's not sure what he will do.

Kyan is glad of some action and starts gathering his things on the assumption they will join the fight.

Beri is presumptuous in thinking they had some key role in setting these events in motion. 'Did he say anything about what we will be doing during this attack?'

Bosk had no trouble finding a keg of local 'drink' during the day and has it stored away. The average keg holds 31 gallons at 8lbs per gallon (not including the keg itself) and for the top quality local spirit (wine from dates) of 10gp per bottle, at 25 ouces per bottle and 128 ounces per gallon = 5.12 bottles per gallon = 158.72 bottles per keg = 1,587.2 gp for a keg of the best wine.

Of course, Bosk can haggle over the price or purchase a half keg. Bottles being of glass, are rare in the desert but he can get clay versions, although the clay tends to diminish the taste. Use your diplomacy skills or Appraise skills if you want to barter.

Of course, there are cheaper wines too. :)

'Is there anything we can do? Perhap, if we enter the city first, we can break the curse and prevent the war from taking place.'

------------------------------------------------------------------------------------

As the IA discuss what to do, or what they may be expected to do, or what they want to do, or if it is waffles or pancakes, or french toast, or baggets or crumpets. Maybe even biscuits and gravy?

It is only a matter of minutes before H'aarvard, the Royal Scribe, comes out the tent and heads over to the IA.

"Greetings, Strangers, known as the Iron Adventurers. Pasha Gaulikson has requested I meet with you in private."

He leads the way to the Visitor's tent. Once everyone is inside and where they can hear, the scribe opens up.

"As some of you have asked, here's the story that leads up to the current events. Pasha Gaulikson wanted to make sure you knew everything so you would not feel pushed to make a decision on what to do one way or the other.

A long time ago, centuries ago, we were all bans of wandring tribes that travelled these once grassy plains. There was plenty to go around so we traded and intermarried, and had rather peaceful lives. We even traded skins and food with the Gaelis for metals. But a certain Gaeli warrior rose to power that decided that trade was foolish when conquering and enslaving was better. With their warrior-like mentality, and our dispersed tribes, it did not take long to have us all in bondage and the whole plains under their control.

Their leader, known today as Grendel the Cruel, then sought to build a city here in likeness to their home, a mountain. So we had to quarry and bring tons of stone from the mountains and build a mountain here, with the city inside. It took dozens of years and thousands of deaths to finish it, but when it was done, the outside stone walls were impregnable and the city inside looked like it was in a mountain itself. Grendel then started taking our young men and women into the city for human sacrifices. That is when Gaulik, a young chief's son who had escaped to the mountains himself, was taken up by Sargrass and taught how
to fight. We know not much of what went on during those years but when he came out of the mountains, he had defeated the evil power behind Grendel the Cruel.

Gaulik then gathered men around him and started the war of liberation. The final battle was held in front of the Mountain-City itself where Grendel was mortally wounded. The Gaelis managed to bring Grendel the Cruel into the city and then shut and barred the doors. We know that Grendel the Cruel soon died and was buried, for the Gaelis that emerged some months later told us of a revolt and that the Gaelis' that repented from the evil deeds had won and wished to return to the mountains and leave all this behind.

We allowed them to go and when they left, they sealed the entrance. We intent to go in and clean the place out and dismantle the Mountain-City when these strange runes appeared on the doors. Try as we might we could not get past the magic of the runes so we took up the runes to be our symbol of unity and elected Gaulik as our first King of the new Unified Tribes. Pasha Siglief Gaulikson is a direct descendant of our first King.

It was soon after this the grass started wilting and in a few decades all that was left of the vast plains was a handful of oasis'. It was revealed to Gaulik by Sargrass himself that to break the curse one must enter the Mountain-City, find all those things Grendel the Cruel used to wield his power and destroy them along
with the remains of his body, if any.

Over the centuries our wise men finally figured out a way to crack the rune code and several brave warriors have managed to enter it but none ever returned.

Now, why am I telling you this? It is because you are Strangers here and this fight isn't yours. Pasha Gaulikson does not expect you to, nor will he ask you to get involved. Even Trellus is exempt, since his people are few and the Pasha does not want to deprive his people of strong warriors to carry on the line.

However, we leave in the morning, so you still have several hours to decide what to do. If you stay here, you are welcome, as our guests, and nothing will be held against you."


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+19=36 ;
Wednesday March 4th, 2015 5:24:18 AM

Tink listens patiently as the scribe speaks. She waits a few moments after he finishes before speaking up.

"Why now? What has changed that you wish to undertake this excursion right now?" she looks carefully at the scribe to judge his reactions "And what can you tell us of the sage's divinations? Are the two related"

Sense Motive: 36

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Wednesday March 4th, 2015 8:18:53 AM

"We've seen very few signs of the Teucri race we came here looking for, but they seem to point to this temple." The wizard rises to his feet & stretches his arms above his head. "Even aside from that, bringing the Sargrass back is reason enough to aid in this battle.

"I'm not one to overlook a lucky break, even if it's for someone else. We're here and quite capable in a fight. I won't speak for everyone, but I'm on board to aid your people in this."

Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Wednesday March 4th, 2015 9:21:13 AM

Garret speaks up to add to the questions, "How long ago was this?" He says to Sesha, "There has to be a relationship to the Tecuri, right?"

Trellus (AC27/13t/25f, HP 139/128, CMD 22) 
Wednesday March 4th, 2015 6:15:17 PM

Trellus glances over at Garret. The dude is seriously warped on these Teurci people.

"Not sure why you'd think that," he replies. "This revolution of theirs is supposed to have been centuries ago.

"Still, I'm with Restlin. We should try getting in that city and cutting this thread."



Garret Goodbarrel [AC:38/34/32 HP:125/112 Ki:12/13 CMD: 33] 
Wednesday March 4th, 2015 7:00:01 PM

Garret answers Trellus, "How old are these stories? I mean, was this place a grassland a thousand years ago? I'm not clear on when all that happened."

Sesha [AC 20 /14 Touch/20 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+24=35 ; d100=54 ; d8+6=9 ;
Wednesday March 4th, 2015 8:34:25 PM


Sesha takes the opportunity of the story to prepare and serve breakfast for her friends, making sure to set aside some extra for Garrett the bottomless.

She uses her Rod of Extend to make sure it lasts until this time tomorrow, no point using her strongest magics without some return on the power used.

Bend Leyline: +9 to Ley Check.
Ley Check: 63 = success.

Heroes Feast: Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 9 temporary hit points, a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 24 hours.

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Wednesday March 4th, 2015 9:22:45 PM

That seems to match what I've seen with the oasis and how nature is struggling. Odd, you wouldn't think that they would want to destroy the land. You would expect a warrior culture to want it to stay fruitful so they could take it over at a later time. Though, I suppose when magic is involved things are never straight forward.

Beri partakes in the feast that Sesha has set aside. Despite having already eaten, there is something about the meal the seems to give him both strength of body and mind, so that he feels he can take on anything.

Well, this should be an interesting adventure. Any chance that the temple was build with magic torches or anything so that it is lit on the inside? No tales mention building in booby traps or secret doors did they?

Eat, Pray, go to War (Co-DM JonathanT) 
Thursday March 5th, 2015 12:30:08 AM

DM JT OOC: lots of ice and sleet tonight here in Dallas. May loose power over night due to ice on trees.
Just a heads up in case you don't hear from me in a few days. :}

DM JT IC:

Katinka has a couple important questions:
A) why now? What has changed?
B) What can he tells them of the divinations
C) Are the two related?

Katinka feels confident the man is being open and honest in his story and in his answers.

Restlin feels this is a lucky break. The teucri runes on the entance doors of the pyramid-city are their only clues of the Teucri so far, so might as well follow them. Even so, just the fact that he feels they will be aiding Sargrass is enough for him to throw in his sword arm.

Garret wonders how long ago all this happened and how it relates to the Teucri.

Trellus points out that the events in the story happened centuries ago. How there is a Teucri link, he doesn't figure.

Sesha, now knowing what time they have left, begins her Heroes Feast[/b] spell.

Beri ponders the futility of transforming a productive grasslands into a desert, expecting that smart
conquerors would want to keep the land fertile for later conquering again, concluding with [i]'Though, I suppose when magic is involved things are never straight forward.'


He asks if there are torches or other light sources inside and if there are any tales of traps or secret doors.

---------------------------------------------------------------------------------

H'aarvard is open and honest in his answers, even when he says he doesn't know the answer. Since they've never met any such Teucri as far as they know, the relationship of those strange people and the Mountain-city is unknown. All they know is that these strange runes appeared on the doors into the pyramid, seemingly overnight.
To their understanding, it was Sargrass that put them there, that is why they adopted the runes as their Unified Tribes symbol.

"You see, before all this happened, we worshiped the grass spirits, the water spirits, the animal spirits, and such. But then Gaulik arrived and told us of Sargrass, we change our worship to him. That's not saying we know a lot about him, very little really, but hey, he saved our people. Gaulik was what you would call a Paladin."

Getting out your trusty abacus, you figure that the appearance of the runes seem to coincide to a time shortly before the Teucri left Hook City, best estimates, withing a hundred years or so.

And why now? It has everything to do with the new divination results. The portents revealed some bad omens, a new twist to the divinations not seen until this night. The Pasha isn't going to leave things up for chance, acting preemptively.

H'aarvard points out to Beri that Grendel the Cruel was named just that for reason. Only a cruel being filled with such hate and evilness would curse the land that he can't have. But such a man could not be so successful without some other Power behind it. "Gaulik did not wish to discuss his ordeal in the mountains, but it was clear Grendel the Cruel got his power form some source in the mountains that Gaulik defeated. That source must still be an active power somehow to have kept the curse alive for so long. That is why we believe that if we destroy all personal things related to Grendel that he was buried with, we may end the curse. Sargrass has indicated this as well."

He takes a nibble at the feast before him and finishes his tale, "None of us have ever made it in and back out to tell us if there is light of any kind inside. I'm sure the Gaeli had some source when the city was occupied, but did they take all that stuff with them when they left? No one knows. Our warriors that have gone in have all taken their own light source."

If that is all the questions, he leaves and returns to the Pasha's tent. Otherwise he remains to answer any more questions.

So far, the IA have been positive in their desire to join the fight. That's no guarantee they all will. Morning will be the time to make the final decision. For now, it's midnight snack time and discussion time.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday March 5th, 2015 4:06:21 AM

"I don't want to give up our pursuit of Socraterius, however, it is clear these people are in trouble. I'm in." Tink nods and folds her arms.

She enquires as to whether it is possible to speak directly with the seers. Hearing the details of the divinations and omens first hand may yield some important insight.

"Also, how many men is the Pasha planning on sending in? With the limited number of warriors I have seen in this camp, it may be unwise to commit to all of them - especially if none have ever returned."

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Thursday March 5th, 2015 10:27:27 AM

Garret listens carefully to the discussions as he fills his mouth with the various food provided by Sesha. "There is enough to go around, right?" he says as he stuffs a piece of bread (for later) in his belt pouch.

After H'aarvard leads and confirms the timelines, Garret mumbles again, "See? Told you this is those Teucri. I have no idea of the connection between all the creation they did in Hook City and this place, but come on -- we would not have gone through that portal of theirs into this place unless they were related somehow."

"I do have to wonder what is inside that place that allows no one to come back out. It better not be another chit machine."

OOC:
Magic in effect: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Thursday March 5th, 2015 11:08:26 AM

"Welp, that settles that, I guess." Restlin digs in to the food, knowing they'll need to help tomorrow. Plus, it's pretty good stuff.

"If it IS another chit machine," the wizard begins with a mouthful of food, "it probably won't be damaged and crazy like the last one. If it is, Tink can talk it down again." He smiles at Sesha as he finishes this last bit.

Sesha [AC 20 /14 Touch/20 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Thursday March 5th, 2015 1:57:11 PM


For some reason, the dig isn't quite as bad knowing that things might be dangerous again soon. Still, for the sake of appearances, she smashes a biscuit into her mouth and chomps angrily for a second before sticking her tongue out at Restlin.

After the guest leaves, she settles back down for rest. She wasn't the type to lose sleep over much of anything.

Still, as an early riser, she has a little time to sit and commune with Serenbeth in the desert. She sits and sips a dark, aromatic brown coffee from Pot pot, thanking her tutors for showing her the prestidigitation spell for the thousandth time.

She ponders Restin, the Teucri, and wonders how different their current adventure might be had they chosen a different benefactor on the Night of a Thousand Callers.



Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Thursday March 5th, 2015 2:19:53 PM

"Of course we're in. Like we'd have done otherwise." kyan says, thinking it's just kinda obvious.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday March 5th, 2015 5:16:53 PM

ooc: Sorry for the missed post yesterday. My sister in law broke her foot setting up a girscout cookie booth and had to go to the ER and we were helping out.

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Thursday March 5th, 2015 6:38:33 PM

Beri sniffs something delicious coming from Pot pot
Is that... is that a coffee spell? Truly you were blessed to have been taught such a wonderful spell.

Well, in any case I am all for helping these people, not to mention restoring balance to this land and allowing nature to once again thrive as it should. And with a little luck that mountain will be nice and cool on the inside and not just a giant oven.


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday March 5th, 2015 7:04:11 PM

Bosk smells the aromatic brew coming from Pot pot. God's bless you, that smells good! Gargul might be the Unblinking Eye, but I find nothing helps keep my eyes open like fresh brewed coffee. Do you mind? he says as he raises a glass towards the animated cauldron. Running one hand along his steelgrass blade he pictures the Sargrass and is saddened to see the majestic grasses so completely destroyed by the curse. Taking a sip of his drink he continues. It looks to me like Socraterius has a limited number of options to survive the desert. If he was not swallowed up by the desert he would have had to come here, met up with the Gaeli or entered the city. Since he is not here that leaves just the last two options. I say we enter the city and attempt to break the curse and prevent the war. Besides, what good is being Paladin for the Dead if you do not interact with the dead. If his curse is still in effect this strong, I have to assume part of him is still here as well. This power might be giving the curse power, but I have never heard of a power aiding someone so long after they have met Gargul's judgement. I wouldn't be surprised if he is somehow bound to this curse...or to is land.

Eat, Pray, go to War (Co-DM JonathanT) 
Friday March 6th, 2015 12:12:03 AM

Katinka is still suspicious that Socraterius is hanging around somewhere in this desert and is reluctant to get sidetracked from that pursuit, but agrees to join the Yngvardians in their fight.

She wants to talk to the Seers herself in hopes of getting some important insight and grills H'aarvard on the numbers of troops that will be sent.

Garret wastes no time with the Midnight meal before him, even stuffing some in his pockets, it may not occur to him that the remainder of the meal not eaten, magically conjured will magically de-conjure itself when the spell expires.

The halfling seems to be putting a few pieces of the Teucri puzzle together by linking Hook City and this place. But right now it is like putting two dinosaur bones together which may, or may not, be related.

Restlin digs into the food and speculates that if there is another Chit Machine hidden inside the City-Pyramid, hopefully it isn't broken. But if it is, Tink can talk sense into it, playing on his faupas from earlier.

Sesha lets the 'dig' from Restlin roll off like water but sticks her tongue out at Restlin anyway. An early riser, she is up before dawn and maka a pot-pot of coffee. While sipping the coffee, she ponders what their fate would have been if they had chosen a different Hook City faction to support.

Kyan is in, to him, there's no 'pondering' to do.

Beri smells coffee and is elated. The druid would like nothing better than to restore the balance to the land. Of course, do to that you have to actually get in and break the curse, not just route an army of fanatical religious fanatics.

Bosk smells the coffee too and wants some as well, holding out a glass. He remembers Sargrass and is saddened to see the majestic grasses of this area so completely destroyed by a curse. He then rationalizes his need, or desire, to help the Yngvardians, throwing poor Socraterius into the mix.

------------------------------------------------------------------------

H'aarvard shakes his head at the request to see the Seers. "They are busy right now looking into the
portents for the battle coming up. But I assure you the Seers are quite competent in interpreting the
results of their inquiries."


As to the troop complement, H'aarvard does not say how many warriors the Pasha has, he's not really sure himself, not relevant to his job, but counts many thousands, from foot warriors, camel cavalry, and even the elite camel flying corps.

"Oh, we are not going IN to the Mountain-City. The Gaeli have been camped outside it for many months, trying to figure out how to get in. We are going to 'disperse' this army and put an end to this nonsense of trying to get in. These Gaeli are by no means a representative of the race. They are an extreme radical branch. These fanatics crop up every now and again but this one is the only one with such a large following as to actually try to get in."

DM JT OOC: The specific size of the Pasha's camp was not detailed when the PCs entered, but it holds a lot of people. And the Pasha's camp is only one of many dispersed throughout the desert at the various oasises.

DM JT IC:
The IA enjoy another fantastic magical meal with special benefits provided by Sesha, during which time the IA discuss the events and its causes. They all agree to help the Yngvardians. During the rest of the night they hear the sounds of an army mustering and when the sun finally peeks above the horizon, H'aavard rejoins the PCs as they get their last things together.

Informed that the IA have decided to join the Yngvardians in their fight against the Gaeli fanatics, H'aavard is pleased and conveys a message sent by Pasha Gaulikson in case they did decide to join.

"Pasha Gaulikson would very much like to see you in his private chambers as soon as you can."

The IA find a heavy dust in the air due to the large amount of activity during the night and as they head towards the Pasha's tent they can 'feel' the emptyness of the camp as a large number of people are now outside the camp and marching off.

The IA are invited inside by a Royal Bodyguard, a huge burly man that makes Bosk look small. The Pasha is standing, attended by his personal servants, clad in his battle armor, and his advisers standing around, discussing something. When they IA enters they cut off their discussion and the Pasha welcomes the IA with a smile that fades quickly as he talks.

"I'll not waste any time as there is no time to waste. Early this morning, before dawn, one of my scouts returned with news from the Mountain-City. He reports that there was much jubilation in the Gaeli camp outside the city, so they must have managed to get inside the city! Our divinations were right that the time had arrived to put a stop to this, I just hope we are not too late!"

He paces back and forth a couple of times then turns to the IA. "Since you have volunteered to help us in this battle, I feel we need you best not in the thick of the battle, but to enter the city and hunt down whoever got in. While my army engages the Gaeli, your small group with your special skills, could slip through a gap we create and make to the city's doors. I've had a copy of the scroll that has been used in the past to decipher the runes and get in. Of course, once inside the city, the only way out is to find the cursed Grendel the Cruel's remains and destroying them. I know it is a lot to ask, but where others have failed, your group seems unique enough to succeed in not only stopping the Gaeli group that went in, but breaking the curse as well. Naturally, I can only ask you to take upon yourselves this task. If you rather not, that is understandable and nothing will be held against you. It is a monumental task to do for a people you don't really know and don't really owe a debt to."


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday March 6th, 2015 5:40:21 AM

Tink wishes she knew what to say on such an occasion, but alas, words fail her. Instead she nods along as the Pasha speaks, and looks to the others to hold us the IA end of the conversation.

Curious that the Pasha chooses for the IA to be the ones to enter the city of no return.

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Friday March 6th, 2015 9:18:07 AM

Garret smiles as the group heads to the tent. When they walk in, Garret stares openly at the huge bodyguard. He walks around him and when he is completely behind, says, "Hey Bosk, think you could take him?" He peeks his head out the side and says, "Wow. This guy is huge."

When the Pasha suggests the IA enter the city, Garret pipes up, "Not to question your army by any means, good sir, but our group here is experienced in battle. In fact, we might be able to help you not just scare away those intruders, but with proper planning, even destroy them so they won't come back again. Then there would be no need for sneaking around at all."

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Friday March 6th, 2015 11:24:27 AM

Restlin wakes in high spirits. During his morning one-sided communion with Wardd, he tries to get the god to admit his hand in all this. The Iron Adventurers just happened to come upon this temple right when all those goblins gained entrance? That's too, too lucky for these people.

Anyway, he doesn't want to drink all Sehsa's coffee, but will if there's enough left. He prepares spells, eschewing day-to-day usefulness over battle ability, then heads out with his friends.

He shakes his head at the halfling's suggestion. "If this temple has taken the lives of every one of their people who has entered, we need to save our strength.

"I mean, we're pretty great at battle, but we're not an army. I think the Pasha's suggestion is solid. Besides, if these Gaeli aren't inherently evil, then there's probably a large number there who are more young and impressionable than just plain bad. Let's not go slaughtering them if we don't have to..."

Sesha [AC 20 /14 Touch/20 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Friday March 6th, 2015 2:02:42 PM

Sesha shakes her head at Garret.

"We are being asked for a specific task by the Pasha. We wouldn't want to deny the Pasha and his warriors the opportunity to scatter their ancestral foe, or imply that we can do a better job than his entire force."

I think I have the right of it anyways. A warrior king usually denotes a warrior culture. My tribe would have been insulted by Garrets words...

"Besides Garret, when one tribe completely destroys a rival, there's too much loss of men. Taking the head of the serpent allows the triumphant chieftain to absorb his rivals strength."

Sesha ruffles Garrets head then hooks Restlin by the arm.

"And as expected, my silly Mage Priest is hooked like a fish to the line cast by this chase for the Teucri. I won't stray from his side."

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Friday March 6th, 2015 4:35:36 PM

Is it safe to assume that it was a small number of people that made it inside? Was it reported earlier by the scouts how many people were attempting to get in at one time?

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday March 6th, 2015 10:07:34 PM

"Hey Bosk, think you could take him?"...When Garret says this, assuming it is not said so the man can hear, Bosk smiles imperceptibly and gives the faintest hint of a nod. This mans size is intimidating and his dress shows his to be a fierce warrior and the horned cleric has little doubt that the man could best him in a straight fight, but the minotaur's strength had always come from his ability to out think his opponents and do the unexpected.

When the Pasha speaks and Garret responds Bosk makes an obvious look of disapproval. After Sesha speaks he adds, We mean no disrespect. Garret is a good fighter, but his mind wanders. I do not think he followed the plan or overlooked the problems associated with trying to send an army into the city. I feel your plan is for the best.

Grendel is of the dead and his remains need to be destroyed and sent to the Shadowlands, of which I am one of its naturalized citizens. I have been called the Hands of the Eye, the Lord of Life and Death, and the Paladin of the Dead. I remain in the "real" wold as the go-between, negotiator, troubleshooter, and general fixer for The Unblinking Eye of Gargul. It is my job to help those like Grendel to move on, and I gladly lend my sword to the task.


Trellus (AC27/13t/25f, HP 139/128, CMD 22) 
Saturday March 7th, 2015 10:05:05 AM

Trellus follows the conversation, nodding along at the comments of Restlin, Sasha, and Bosk.

"I'm in," he notes. "If you dudes are shady with that."

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Saturday March 7th, 2015 11:03:14 AM

Restlin listens to Trellus, pulls out a small book, and writes down "shady with that." He's not sure what kind of lingo this new guy uses, but he's pretty sure he likes it.

He then puts his hand over Sesha's. "Good. Wardd knows I'll need someone to patch me up after this."

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Sunday March 8th, 2015 10:54:34 PM

"Just hope you got that fancy razor of yours handy, Restlin. I've heard it's our deadliest weapon." Kyan remarks.

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Monday March 9th, 2015 8:04:37 AM

Garret looks around at the others as he pulls out a piece of meat from his belt sack and starts chewing on it. If he has been dismissed, he does not seem to mind -- or perhaps does not really notice. He looks over at the Pasha and awaits to hear more about their task ahead.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday March 9th, 2015 9:07:25 AM

Tink looks at Garret and just grins. There was no ulterior motives to the man, no hidden agenda, no mixed meanings. If he had something on his mind he said it. He enjoyed life and wanted others to have the same luxury. She was pretty good at sizing people up, and in her view, he's a truly good person.

The army is on the move. (Co-DM JonathanT) 
Monday March 9th, 2015 3:29:13 PM

Katinka remains quiet but does wonder why the Pasha sends them into the city of no return.

Garret issues a taunt of sorts in jest at Bosk, asking the minotaur if he thinks he could take on the huge bodyguard. The bodyguard smirks.

Garret suggest to the Pasha that the IA could help rid the Yngvardians of the Gaeli for good.

Restlin spends a little time with Wardd before the others are up. He things the god had some hand in the turn of events. It just seems too coincidental. Wardd, however, just laughs.

Restlin's take on the Pasha's battle plan is that it is sound. Why go slaughtering large numbers of possibly deluded young minds full of mush.

Sesha gives her take on the Pasha's request as well. Giving the Pasha the visible effect of dispersing the Gaeli fanatics is very important to the kingdom's morale. Ruffling the halfling's head, she
points out that Restlin is really keen on seeing anything Teucri and who knows what Teucri stuff might
be inside?

Beri asks the Pasha how many Gaeli made it inside.

Bosk gives Garret the nod that he's sure he could take on the big bodyguard. No one will ever
really know, of course, unless some friendly test of strength were proposed once all this is over.
Bosk has an entirely different reason to go into the Pyramid-City. As an agent of Gargul, he feels
it his duty to send any remnant of Grendel's soul, if still here, speeding onward to meet Gargul.

Trellus' response is short and to the point.

Kyan chimes in, mentioning Restlin's special sharp pointy weapon.

Garret takes his friends' comments easily and waits for any further from the Pasha.

-----------------------------------------------------------------------

Pasha Sigleif Gaulikson explains that the reports are that only a small number entered the city. It would be
foolish for a huge number to enter with no guarantee of getting out. He suspects that if the first group takes too long to return, another will go in, and another, and another, and so forth, now that they know how to get in.

The Pasha smiles at Garret's assertions of their strength against an army but assures the halfling, and the others, that defeating the Gaeli army isn't the main priority.
"Catching those that got in and making sure they don't succeed is the main priority. I have a superior force in quality and numbers and victory is certain. But what then if those inside managed to get Grendel's items of power and manage to get away to who knows where?

However, once inside, who best to figure out how to get out? Your complement of skills and magic make you far more suited than my selected group. Our desert life is very isolated in comparison to the rest of these lands and it is difficult to acquire such powerful items as your little group has. Your group alone has the best chance of succeeding in both tasks, catch the Gaeli group and getting back out. I'm quite confident my selected group can catch the Gaeli group, but I'm more confident in you returning than they."
He says the last with a grim countenance.

But still, it is only a request for volunteers. The Pasha sends out the orders to get the army moving so as not to miss the rendezvous point with the rest of his forces. The IA are invited to travel along with the Pasha's bodyguards and the Pasha will explain more about the task.

He shows the copy of the scroll that deciphers the runic cryptic message on the doors.
"There are wide steps that lead up to a 20 foot wide, 30 foot tall entry into the Mountain-city. The doors there have been removed long ago. There is then a 30 foot corridor that opens up into a foyer. This is where caravans who's turn to enter the city waited for the final go-ahead. Inside this huge foyer is where you'll find the massive doors that lead into the Mountain-city proper and the one with the runes. Long ago we tried busting down the doors with battering rams and magical means but nothing made even a scratch. But once the runes were figured out, getting by the doors was not a problem. However, after many
warriors entered and did not return, fewer warriors had a desire to try and most of us have accepted the desert life. It has been many years since anyone has tried again. Only a couple brave warriors have tried in my lifetime."


The scroll describes how certain runes match up. It appears the runes, although stuck to the doors, can be moved around to form a 'phase'. The scroll indicates which runes to move and in which order they are to be lined up.

The whole inside of the Pyramid is one big city. However, since it has been centuries since anyone was inside (and came out), the description is a bit sketchy. It is square on the inside, of course, and the city was divided into four quadrants. One for the merchants, one for housing, one for administration, and one for the royal palace. That's about all that anyone remembers from the stories. There are no maps of the inside, of course.

The army travels along and the Pasha answers any further questions the IA have.

DM JT: I don't want to throw you guys into the fray if you still have questions.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Monday March 9th, 2015 4:59:39 PM

"I'm guessing this phrase isn't something that's translatable? Did you just try every option until one worked?"

Restlin ponders some more. "I guess we're ready. I have questions, but you seem to have told us everything you know about what we're walking into."

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Monday March 9th, 2015 5:37:29 PM

Beri listens to the description and starts picturing a stone version of Hook City hidden away inside the mountain.

Since this is a mountain we are talking about, does the description say anything about how the levels of each quadrant are laid out? Is the inside shaped like a stone city underneath a stone triangular dome? Or more like a giant floors with grids of rooms?

Trellus (AC27/13t/25f, HP 139/128, CMD 22) 
Monday March 9th, 2015 7:47:33 PM

Trellus can't think of any additional questions that the Pasha would be able to answer.

He does take the opportunity to cast Continual Light onto four unlit torches, and crams them into his handy haversack.
"Sealed off city that no one has entered or left in centuries," he muses aloud, while rubbing the back of his head. "So..... undead of course.....traps....what else is in there?"

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday March 9th, 2015 9:22:03 PM

Bosk looks to the others, Do we want to coordinate what spells we prepare? Anyone feel there is something we must ready, or scrolls / potions we should buy first?

Sesha [AC 20 /14 Touch/20 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Monday March 9th, 2015 11:51:36 PM


Sesha looks around.

"I'm not sure we have time for a catacombs trip Bosk. I could maybe make it home with a Plane Shift, but I don't know exactly where we are to get us back. I'll make us another meal the night before we arrive. It should last us through to the next day at least."

She considers other spells.

"I don't have the formal knowledge that Restlin does, but it seems to me a mountain city is a place where Beri's abilities to meld into stone will be useful. I'll try again to summon help from Serenbeth, the girls who appeared before were quite obviously ghosts. Their ability to pass through walls will be useful."

After that she is at a loss.

"You have seen the better part of my Witch spells. I can help or hinder, but directly affect very little."



Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Tuesday March 10th, 2015 7:55:36 AM

"Don't sell yourself short, dear. Perhaps you've spent too much time around orcs if you feel that being able to manipulate the battlefield rather than directly injure our enemies is something to be ashamed of.

"Anyway, I am ready when the rest of you are."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 120/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+22=25 ;
Tuesday March 10th, 2015 7:59:24 AM

Tink casts her Tishe's Weave Elements for the day. Unfortunately her crafting skill once again let's her down and the garments only have 1 power (Craft clothing: 25=1 Power)

"I've got 4 other garments here. Sorry they're not real powerful guys. Who wants one? Blur, Waterbreathing, Resist Fire/20, or Barkskin+3? You have to wear them on your chest too"

"I'll also cast a telepathic bond just before we go in. Like I said before, the duration is pretty short so we need to make it count"

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Tuesday March 10th, 2015 9:33:13 AM

When the Pasha suggests that they will travel with the army, Garret's eyes light up and he steps up to the front, "Will we be able to ride on those flying camels again? That was quite a good time!" He looks back sheepishly at the others standing tall and proper and mumbles, "You know, if there is space, of course."

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 96/96 (Spells) Luck Points: 9/9 
Tuesday March 10th, 2015 12:47:03 PM

Restlin eyes the garments, but feels the front line folks would make better use of them.

Still, if there's any left after they (and Sesha) have a chance, he'll grab a barkskin one.

Sesha [AC 20 /14 Touch/20 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Tuesday March 10th, 2015 5:06:27 PM

Sesha considers the garments for a moment, then realizes they wouldn't work with her armor, which was something she wouldn't part with.

"I think I'll trust in my mithril shirt, Tink."


Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Tuesday March 10th, 2015 6:57:08 PM

Thanks Tink, that bark skin would be very useful for me.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday March 10th, 2015 8:04:53 PM

If no one else want it, I would like the blur garment. I am preparing magic circle against evil, but since it lasts about an hour and a half I will wait to cast it.

OOC coDM SteveK 
Tuesday March 10th, 2015 8:12:53 PM

Ooc: So happy someone is using Tishe's Weave Elements spell! :-)

Took me a long time to create that spell.

Kyan (JonL) HP: 150/137 AC: 29/17/24 CMD: 32 
Tuesday March 10th, 2015 8:53:06 PM

kyan is ready to go, not much prep need for him. Or questions.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday March 10th, 2015 8:56:00 PM

ooc: I wish clerics could cast it. Cayzle used it in a tap and we took great advantage of it.

Sesha [AC 20 /14 Touch/20 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Tuesday March 10th, 2015 8:58:27 PM

(Pft. Witches don't get ANY of the custom spells. )

(Except the 10 Witch Only ones I guess.)

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Tuesday March 10th, 2015 10:59:59 PM

(I am guessing that is because the witch class was created after most of the spells)

The army is on the move. (Co-DM JonathanT) 
Tuesday March 10th, 2015 11:22:51 PM

OOC: Post coming shortly.

Inside the Pyramid


The Pyramid! (Co-DM JonathanT) 
Wednesday March 11th, 2015 12:28:43 AM

The army moves out. With a cloud of dust advertising the advance, surprise is impossible. But that was not the intent anyway. Flying Camel scout units come and go with news of the other elements of the army coming from the different oasis. It is a well organized advance even if this is the largest mustering since they had to fight some Sand Giants.

Most of the army moves on foot. Camel Calvary units stay downwind to prevent as much dust as possible
from hampering the foot soldiers.

And of course, it is HOT!

Behind the army trails the caravan of supplies with lots of water and food.

The units march in formation of Archers behind soldiers, who's large tower shields, at the moment being carried in wagons, next to the units. Light infantry lead the advance.

Restlin feels about as ready as he'll get, satisfied that the Pasha has told them all they know about what the Mountain-City.

Beri pictures a stone version of Hook City hidden away inside a mountain. He tries to get a mental map of the layout inside and asks a few more questions to help him visualize it better.

Trellus gets four torches ready with Continual Flame on the tips and ticks off the things he expects to meet inside, "...undead...traps...undead...more traps...more undead...."

Bosk confers with his friends to coordinate their spells and asks about getting some scrolls and potions first.

Sesha points out that, since the army is already on the move, there's little time to acquire any such stuff Bosk asks about. The Yngvardians don't have access to the Catacombs and Plane Shift would most likely be a one-way trip. She also points out that, the city being of and in stone, Beri's meld into stone would be handy and perhaps the ghost-girls. Who knows? She doens't fell she has much in the Spell category to help much.

Katinka casts a rarely used spell called Tishe's Weave Elements. She produces four garments with some simple powers and offers them to the group.

Garret can't get enough of the flying camels and asks the Pasha if they'll be riding on one of those, expressing his delight he had the first time.

Kyan follows happily along, glad to be doing something that is leading them somewhere.

-------------------------------------------------------------------

The Pasha laughs at Beri's notion of the Mountain-City.
"We call it the Mountain-City because they Gaeli tried to build a city replicating their capital. It is made of stone and the city is inside, that's for sure. In reality it is a pyramid of gigantic proportions. It tappers to a point, of course. I imagine that the city inside has streets and such like any other. We do know that the city is divided into four quadrants as I described, but how they lie our stories don't describe. Other than that, it is all speculation."

To Garret the Pasha laughs again and says that he certainly enjoyed ridding a flying camel too, but unfortunately they are all busy at the moment.

Various IA members accept Tink's magical garments and the trip ambles along at a good clip. They spend a night among the stark white sand dunes that seem to glow under the starlight and Sesha has another big feast whipped up for them.

The next day is much the same but now they see the pyramid getting closer. What looked like a small thing looms bigger and bigger to the point of looking like a small pointy mountain. Several skirmishes erupt as scouts encounter Gaeli scouts.

It will be night again before they reach the pyramid, but this night is busy as the army breaks up into the different attack units. The Pasha spends most of his time in conference studying the latest intel reports.

The IA can get a good view of the Gaeli army camped around the pyramid, which now definitely looks like a small mountain. It is clear that a small group would find it difficult to get past all the sentries and to the main doors. Not impossible, but sheer numbers would be against them. The Pasha's plan, though, counts on the element of surprise. That is, the Gaeli's will be looking for a group of Yngvardians to try to get through. The Pasha plans to put the IA in the middle of a cavalry charge. The wedge shaped charge will drill a hole through the front lines and the IA, hidden in the middle of the charge, can then make a dash to the doors. Meanwhile, magic will create confusion with sand and dust to keep the Gaeli distracted. The Pasha suggest that if the IA have other means of concealment, to use it liberally as well even though the Gaeli army has priests and shamans that might be able to see past them.

Dawn breaks with the advance of the shield wall and the archers. The Gaeli reply in return. The flying camels stay out of range for now but the land camels get ready for their charge. The shock troops first charge the Gaeli lines to put them in confusion and disarray, then the camel cavalry takes off when the shock troops pull back at the sound of the horn.

The IA ride on camels in the middle (or fly invisibly or in air elemental form, however you wish to go) and the clash of steel on steel rings and reverberates all around them. The plan works fairly well, the IA having to slice down only a few Gaeli that get caught in the middle. Then, as if only seconds had past, they IA find the camel cavalry opening up at the tip to let the IA make their dash to the steps up to the entrance. Dust and sand swirl around and smoke and clouds suddenly appear but this does not hamper the experienced IA all that much. They make it up the 40' of steps to the entrance with little resistance and then they are inside the foyer.

Going from bright sunlight to the dim interior of the foyer is a big change. The din of the battle echoes around inside playing tricks on the senses. Trellus' Continual Flame torches help get some light inside.

The foyer his huge. The torch light does not illuminate all of the vast room but straight ahead 50 feet, two similar torches to Trellus' are held in brackets in the wall, one on each side of the main entrance doors.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Wednesday March 11th, 2015 8:02:32 AM

Restlin pulls his prized sword, Shiny, from its scabbard. He smacks the pommel with an open hand and flatly states, "glow, baby." The length of the sword begins to glow (cast spell: light). The weapon's natural sheen lends a slight prismatic variation to the light it gives off.

"That went well. If we get out of this alive, we'll have to compliment the Pasha. For now, we need to get moving. I think Trellus should take point, Kyan rear guard, and Tink should be scouting ahead & making sure we're not wandering into any traps. We know the Gaeli are already in here and searching for stuff that will make this whole business a lot more messy.

"So cast spells if you've got'em. We've got an ancient power to save..."

***

Restlin grabs a blur garment from Tink & casts mage armor.

Effects:

Mage armor - long enough
Blur - long enough
Heroes' feast: +1 attack, +1 will, +4 vs fear


Sesha [AC 20 /14 Touch/20 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d8+6=9 ;
Wednesday March 11th, 2015 11:05:31 AM

( 9temp hp)

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Wednesday March 11th, 2015 6:12:03 PM

Garret rides along with the others, at times appearing as little more than an extra-large hump on the camel. He doesn't really get involved with the fighting much, as he has little reach from the camel, though he is tempted to jump off more than once. Instead he rides along and stays with the group all the way into the foyer.

Once there, he quickly takes up a defensive position at the entrance to help block any attackers. He calls back, "Just let me know when you open the doors, and I'll be in there in a flash!"

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Wednesday March 11th, 2015 6:37:01 PM

Beri waits to transform until they are out of site a the door. As a human he is fairly inconspicuous, but somebody might notices the disappearance of a big air elemental that was their earlier.

I'll keep an eye out from above once we are inside and let out a screech if I see something. I'm about to transform, so if anyone needs anything let me know now.

Trellus (AC27/13t/25f, HP 137/128, CMD 22)  d20+14=25 ;
Wednesday March 11th, 2015 8:15:29 PM

Trellus wakes in the morning of the battle, and prepares/casts his usual spells, while also adding quite a few specific to undead.
"We end up fighting a bunch of giant rats, I'm sunbaked," he jokes.

The cleric casts status on Katinka, Garret, Bosk and Beriothain.

Soon, the blond man is riding a camel through the din and confusion, and quite suddenly finds himself in the huge, empty foyer. He pulls out one of his torches and wedges it upright in a pocket of his pack (with the light above his head, but his hands free).

His eyes go wide at the suggestion he lead, but Restlin's followup about Katinka scouting ahead, and Beriothian's stated intention to scout from the air calms him considerably.

Nodding toward the main doors, Trellus waits for Katinka and Beriothian, and then moves forward.
[Perception 25]

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)

9 Temporary hp until 8

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2), Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2), Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Heal, Antimagic field(d)
}

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+22=32 ; d20+37=54 ; d20+27=47 ;
Wednesday March 11th, 2015 8:53:23 PM

A new day means a new casting of Tishe's Weave Elements, and this one Tink is able to fashion just a little nicer (Craft weaving check: 32=2 powers! That's more like it). She don's the Water one herself, and then offers the rest to the group.

Beri and Restlin get earth ones: Barkskin +3 and Tremorsense 40 ft
Bosk gets an air one: Blur (20% miss chance) and Fly 60ft (Good)
And the final one air one Tink offers to Kyan.

"I know you didn't say you wanted one, but this one will give you some protection, as well as give you the ability to fly. Could come in handy"

And then the journey. The usually perceptive halfling chooses not to look down at the battle unfolding below them. Her instinct is to go and help the people below, not to fly past and do nothing.

Fortunately, she has this foyer and door to now occupy her thoughts.

First - spell time. Tink casts Telepathic Bond, encompassing herself, Sesha, Beri, Trellus and Restlin.

Next - Renew invisibility. Tink utters the all-too familiar command word on her ring of invisibility.

Finally, she is ready. "I'm going to check out the door" she advises over the telepathic link.

Stealth: 54 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 47 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying


------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+24=32 ; d100=28 ;
Wednesday March 11th, 2015 10:19:55 PM


Sesha watches Tink, glad for the millionth time they came across the small Justicar. She brought skills and observations to their group that she wouldn't have even known they were missing.

Clutching her custom staff, Sesha quickly chants the words for her barkskin spell, while Pot Pot fortifies her armor further with his limited divine magic.

Bend Leyline: Success
Ley Check: Success



Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday March 11th, 2015 11:12:20 PM

Bosk's eyes grow wide as he puts on Tink's magical garments. That spell is truly amazing. I wish I knew such grand magic. Do you always prepare this spell? As his outline blurs the true extent of the items powers reveals itself. He realizes that his magic is not only weaker than Tinks, but once again admires the spells available to her and their long duration. With this magical concealment I can add sneak damage to every attack I make!!! This is...gods be good. This is AMAZING!!! The horned cleric's mind begins to drift, and he wonders if there might be some way to live like this always... Perhaps I could put spell storing on my secondary weapon and use it to cast blur...

Seeing the two torches in the wall Bosk focus back on the task at hand and walks over and helps himself to them. Anyone want to carry one of these? I do not want to leave them behind for whoever might be dumb enough to follow us. Taking them off the wall, if possible, he then begins casting spells, checking the area for poison and magic as well as seeing if there he can detect those that already entered the city. Lastly, he casts dark vision on himself to ensure he can see should the light go out.

I have a few spells prepared for undead and for fighting evil creatures, but their duration is not as long as Tink's and I will have to wait to cast them.

Actions
-------
Take 2 torches from the wall
Cast Dark Vision (8 hrs)
Cast Detect Magic
Cast Detect Poison
Cast Detect Victim for those wanting revenge against the Gaeli
(I hope this will allow us to track down those already inside)

Active Spells and Abillities
--------
Tink's Garment Blur and Fly
Dark Vision (8 hrs)
Heroes' feast: +1 attack, +1 will, +4 vs fear
Death Watch (Permanent)
Chill Touch (8 charges)
Agile Feet 5 uses left
Channel Energy 2 uses left
Electrical Resistance 5
Ghost Touch - Permanent
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting, Ghost Touch, TWF, Improved TWF, Multiattack
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail
Dark Walk 2 min left

Spells Available Highlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Consecrate
Level 3: Invisibility Purge, Summon Monster III, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
}


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+14=29 ; d20+4=20 ; d20+4=6 ; d20+4=8 ; d20+19=30 ; d20+19=34 ; d20+12=30 ;
Wednesday March 11th, 2015 11:39:12 PM

I almost forgot, Bosk takes a moment to recall what he can about Grendel and the mountain city. he also makes sure to search the room for traps as he moves about and checks for enemies that might be laying wait for the group in addition for keeping an eye out for anything out of the ordinary, that might have been dropped or hidden, of that could indicate how many people entered the city before them (number of foot prints in the dust, etc)

Climb Check = 29 (in case Bosk cannot reach the torches otherwise)
Knowledge Arcana to recall something about the glyphs that lock the door or about Grendel = 20
Knowledge History to recall anything about the mountain city = 6
Knowledge Religion to recall anything about Grendel = 8
Perception to search the room for anything out of the ordinary, hidden, and determine number of enemy ahead of them = 30
Perception to search for traps (including checking the ceiling and looking for pit traps = 34 (60ft dark vision)
Stealth to keep hidden in the shadows when moving = 30

The Pyramid! (Co-DM JonathanT) 
Thursday March 12th, 2015 12:22:41 AM

Inside the huge foyer and away from the horrors of battle, the IA take stock of their situation. With various sources of light, the way to the main doors is illuminated, but most of the foyer remains dark and ominous.

The floor of the foyer is heavily scarred by all manner of hoofed and wheeled traffic but very old and worn.

Restlin draws Shiny and commands it to shed light. He admires the Pasha's plan to get them inside and makes a verbal note to mention that when they get back out. He sets up their marching order and advises it is time to cast their prep spells. He himself activate Tinks' blur garment and casts Mage Armor on himself.

Garret hangs on more that actually 'rides' the camel through the writhing mass of bodies in mortal combat. His own combat is against his instincts to jump down and join the fray. His turn comes soon enough, though, when he stands guard at the foyer entrance. A 3 foot speck of flesh in the middle of a 20 foot wide and 30 foot tall entryway.

Beri rides the camel as well, figuring that if they are trying to be inconspicuous, an Air Elemental would stick out just a wee too much. Inside, though, he prepares to transform, but waits to see if anyone needs anything from him first.

Trellus has his spell selection geared more towards undead, joking that if they only come across some giant rats, he's sunbaked. Just before they charge into combat, he casts Status on Katinka, Garret, Bosk and Beri. Inside, he is surprised that he's asked to take point, but understands that with katinka scouting ahead and Beri looking on from above, he'll be just fine. He sets one of his torches in a backpack pocket so it sticks up over his head.

Looking ahead, he notices the old worn floor with its many scars and marks. The dust in the place is disturbed in a wide swath towards the main doors 50' ahead.

Katinka casts her weaving spell again when she wakes up, just before they army musters into their combat positions. She hands out the resulting garments to her friends, and then they are off into combat,bouncing on the camels. She focues her attention ahead and holds back her instincts to help the Yngvardian soldiers.

Inside the foyer, she casts Telepathic Bond on herself, Sesha, Beri, Trellus, and Restlin. She renews her Invisibility, then goes to check out the big entry doors.

Sesha watches Tink and is glad for the millionth time for the small Justicar. She prepares herself by casting Barkskinn and Pot-Pot improves her armor.

Bosk is at a loss of words in such admiration of Tink's weaving spell, wishing he had a way to cast Blur on himself on a more regular basis. He sees the two Continual Flame torches flanking the entry doors 50' ahead and purposes to take them, not wanting any Gaeli to manage to make use of them.

He fist things about searching the room for traps but realises that its immensity would make that task last about as long as the battle. However, while the others study the runes, he makes a quick walk around. The foyer is a rectangular room 100 feet long, 50 feet wide, and 30 feet tall. He finds nothing unusual. While he does this, he tries to recall what they know of Grendel the Cruel.

-------------------------------------------------------------------------

Karinka scouts ahead with her multifaceted skills of detection. She reaches the big double doors without incident. The doors, of course, radiate magic, the doors themselves and the runes.

In front of the PCs are the massive doors that presumably lead into the Pyramid City. The double doors are each 10' wide and 30' high. The doors are peppered with runes matching the style of the Teucri writings from Hook City. From studying the cypher scroll, you know you need to pick out certain runes and line them up. At first glance it would seem that the battle would be long over by the time you've tested all the combinations of runes but the scroll points out which ones and what order. Someone else has spent their live/lives doing all that hard work for you.

The runes can't be removed from the door but can be slid around. Those runes towards the top will need someone really tall or levitating/flying to reach.

Bosk recalls that Grendel the Cruel was a Gaeli warchief that came into power, some say by the workings of a divine being, and sought to conquer and enslave the Yngvardians, the only large group of humans in the area. The Pyramid was build from stone from their mountainous homeland by the slave labor of the Yngvardians. They pyramid is big enough to house an entire city inside. No one has been able to breach a hold in the stone walls and the Rund Doors are have proven just as impassible to anyone who does not know the code.

Of Grendel the Cruel himself, very little is known. After he was mortally wounded, he was taken inside his city where he died. The survivors said they entombed him there. It is believed that destroying any remains of Grendel the Cruel will free the area of the curse.

Linguistics DC20 or Perception DC30 to find the right runes.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday March 12th, 2015 2:51:56 AM

Tink tries not to blush - and fails. To receive praise from such veterans is very humbling. Fortunately with her stealth and invisibility, noone saw her.

"We each have our talents, and I'd like to think we complement each other. Why, Sesha's ways with outsiders and her assortment of spells are far beyond me. And Bosk, if only I could treat the wounded as you do - or make others wounded like you do! I'm content to be seen as an equal member of this team" comes the voice of the invisible tink as she tries to downplay the praise she received. "As you've seen, when combat occurs, as it inevitably does, you guys more than outshine me"

"Now then. I think this rune first, then this one, and then ... this one" she reaches out to touch/move the runes, but chances are, only those that can see invisibility know what she is doing

(Linguistics check DC20 - Autopass

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Thursday March 12th, 2015 8:14:52 AM

Restlin looks at the runes, figures he's capable, but also figures this is likely a situation where too many hands will just get in the way. He sits back while Tink does all the work.

"Maybe no one's come back because there's an entirely different set of runes on the inside. It would take one person a lifetime to figure out how to open this door, and that's assuming they didn't need to eat or drink. Maybe there's a pile of dead warriors on the opposite side who had no trouble finishing off Grendel the Cruel, but just couldn't leave.

"Ah well, guess we'll find out, right?" He elbows Sesha and grins. "Nothing a little teleport won't fix even if that's the case."

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday March 12th, 2015 1:02:53 PM

Bosk merely smiles in response. My father once said,[i]"Every man I meet is in some way my superior; and in that I can learn of him."[i] He was a great man in the community, revered for his ability to create the sacred wine of Imod, yet despite coming from a might race it was a halfling of all people that was able to put his spirit to rest. I would never disrespect my lineage by undervaluing myself, but neither will I forget that lesson.

Bosk continues to scan the area for magic, wanting to determine if there might be some property in the walls preventing the use of magic to move through them in case of the need for an alternate exit. In addition to checking for hindrance or blockage he checks the walls themselves to see their composition, particularly looking for lead.

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Thursday March 12th, 2015 2:48:17 PM

Garret glances back over his shoulder to check that the rest are indeed working on the door. He stands, looking as menacing as he can, guarding the rear flank, confident he can deal with anything that comes to attack his friends.

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Thursday March 12th, 2015 5:31:41 PM

I'll transform now, let me know if you need assistance with the higher ruins.

Beri transforms into an air elemental while Tink does her work. Today he takes the from more closely resembling a shadowy bat than his typical bird shape. There is something about this pyramid that makes it feel more fitting a form.

Trellus (AC27/13t/25f, HP 137/128, CMD 22) 
Thursday March 12th, 2015 7:48:47 PM

Trellus waits for Katinka.

A thought passes, and he grins.
"Now remember," he jests, "if you find a big, sealed up vase...don't open it".

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+24=31 ; d100=78 ; d20+18=35 ;
Thursday March 12th, 2015 11:01:14 PM


Sesha sees the others examining the runes and realizes that yet again, she is in a situation that requires formal learning or vast experience, which is something she had very little of. Still, perhaps she could find a way around the doors for now, at least where scouting was concerned.

Using her Rod of Extend, she channels summoning magic, calling again the servants of Serenbeth. She been surprised last time, by the sudden appearance and disappearance of a strange phantom, but having prayed to Serenbeth on the matter she felt she could be confident in the abilities of the ghastly maiden.

She extends the spell with her rod, and is extra pleased that she finds a powerful ley line of woldsblood to fuel her spell without much effort.

(Assuming i have the time necessary to finish the spell)

With a burst of wind and a swirl of light, a whole quartet of young Drow appear. Similarly dressed in the same holy vestments of Serenbeth, they each grin mischievously and wave at Sesha. The whisper amongst themselves for a moment, then three of them quickly wink out of view, leaving just one.

"Hello Sesha, how can we help you?"

Sesha swallows, then asks her favor.

"For right now, could you please scout through the walls and make sure we aren't walking into an ambush?"

The ghost nods, then tries to pass through the walls to the other side.

(DM: Taking the immortal summon for a test drive. I just want her to explore for now, marking enemies or dangers she might observe, and I realize it might take several rounds for her to return.

Summon Perception: 35
Has Light Blindness, Darkvision 120ft, incorporeal, and a few other things. All spells memorized are unchanged from the basic drow mm entry, with the exception of evil spells swapped for good ones.

Myrth



Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Friday March 13th, 2015 12:45:32 AM

Bosk looks on as he wonders how this creature compares to the lesser planar ally that Zeoll had summoned when scouting. Off hand, he guesses that this one would not require a future payment in flies.

The Pyramid opens! (Co-DM JonathanT) 
Friday March 13th, 2015 1:27:00 AM

DM OOC: Short post tonight. :}

The IA get down to business once inside the foyer of the great pyramid. The darkness inside is easily taken care of and the IA take to different tasks. Bosk starts searching around the immense room. A few tracks in the dust outside the central path indicate that others did what he is doing. For the tracks that lead form the entryway to the doors, it is impossible to tell the numbers. The detects no magic in the walls and no lead. The walls are made of granite.

Katinka picks out the first rune depicted in the scroll after a quick search on the double doors and scoots it over to a middle spot and looks for the next. This goes on for several minutes. It is soon evident that the runes needed are one of a kind whereas all the extra runes have duplicates.

Meanwhile Sesha casts an interesting spell that brings forth a ghostly figure of a drow. She asks it to pass through the walls and scout the other side looking for ambushes and what not. The The Immortal Summons nods and heads for the wall but collides with it instead of slipping through. If a ghost could be dazed, this one would fit the description. Although the walls don't radiate magic, something prevents the Immortal Summons from passing through. It turns to Sesha and shrugs.

Garret keeps watch at the main entrance and the sounds of battle echoe through the passageway. It appears to be going as strong and vicious as ever.

Beri switches into Air Elemental form in the shape of a bat. No, not the wooden club kind.

Trellus makes a fitting joke and Restlin proposes the idea that a jumble of runes on the opposite side of the doors have prevented anyone from getting out, as it would take them too long to discover the proper combination of runes before food and water run out. A pile of desiccated skeletons may be awaiting on the other side.

The minutes tick by and katinka gets better at finding the proper runes. Five minutes pass and she slides the last rune into position. What the so called 'phrase' could possibly mean is anyone's guess. It could be 'Open Sesame' as far as anyone knows.

When the last rune slides into place the double doors shimmer and glow golden. A bright light flashes from the door edges and a solid POP is heard, then a crack appears between the two doors as the doors start to swing inwards. For their age, they swings silently and smoothly.

The Continual Flame torches reveal a dark corridor 40 feet wide, 30 feet tall, and longer than the light source reveals. Longer than 60 feet. No pile of dead warriors lie on the other side.

DM JT: time for the marching order and all that other good stuff.

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Friday March 13th, 2015 8:01:04 AM

Garret hears the "crack" of the door and turns around. He takes one last glance to make sure they're not being followed and then starts out at a trot across the large room to the others.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20+21=25 ; d20+24=40 ;
Friday March 13th, 2015 8:10:12 AM

Restlin shrugs his shoulders at Sesha as her drow ghosts are blocked by the door. "It was a good thought, no doubt. Wonder what it is about the door that blocks them...

The wizard grips his holy symbol and asks Wardd very nicely if he can help him check out the magic on the door (detect magic orison).

Spellcraft 25 - What's blocking these ghosts?

Restlin checks the back of the doors for some kind of unlock mechanism. Just because there isn't a pile of dead bodies behind the door doesn't mean that they'll be able to open it.

Perception 40 - Any way to open this door from the inside?

Once all that is out of the way, he settles in near the front of the marching order, but behind someone who wears some decent armor & can take a hit.

OOC: Assuming Tink is scouting ahead and one of our tougher folks is leading the actual march forward, Restlin will be right behind that tougher person.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+37=54 ; d20+27=30 ; d20+21=38 ; d20+21=31 ; d20+21=27 ; d20+21=22 ;
Friday March 13th, 2015 9:41:59 PM

Tink renews her invisibility, and proceeds to the front of the pack.

She gives her neck a good 'crick', and then slowly, carefully, hovers forward.

It's then she realises - perhaps including the Pasha or one of his advisors in the telepathic bond would have been a good idea. That way they'd have some communication with the people out here. Oh well. Too late now.

Stealth: 54 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 30 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Spellcraft checks to ID any auras she might see: 38, 31, 27, 22 (Looks like her interest wanes over time!)
Flying 3inches off the ground


------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Friday March 13th, 2015 11:49:07 PM

Beri flys up twenty feet, hovering above Bosk in the order.

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Saturday March 14th, 2015 12:53:52 AM


Sesha looks sympathetically at her ghostly summons, all too aware at least a good portion of her staying time had ticked away by the time the doors were opened.

"Alright, same plan. Move ahead and see what you can find. Let me know what you discover."

For her own part, Sesha stays near the rear of the group, trusting Garret to protect her back as always,

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday March 14th, 2015 9:07:15 AM

OOC: Just so I'm clear - can everyone else see Sesha's ghostly summons, or is it like some spirit that only she can see? Thought it worth checking now before things get a little more combat-y

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Saturday March 14th, 2015 12:51:32 PM

ooc: They are just a fancy summoned monster. Anyone should be able to see them.


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+19=38 ; d20+19=24 ;
Sunday March 15th, 2015 4:10:48 PM

ooc: Did anyone take one of the torches Bosk offered? If not, and you don't have dark vision, I would recommend tucking it into your belt.

As the door opens Bosk moves towards the front of the line, sword in one hand and shield in another. Before entering he says, [b]Do you think we should try to prop the door open? It might make getting back out easier, but it may also allow the enemy in. However, I have a hunch that the magic around this entrance is more than enough to stop anything we brought. Te best I can manage is an anchor feather token or maybe a stone shape spell. I do not believe no one would have already thought of propping the door open. When everyone is ready he will enter the room, keeping an eye out for traps, indications of which the soldiers that already entered went, and anything unusual. He even scans the ceiling just to be safe.

Actions
------------------------------
Perception to scan the room = 38
Perception to search for traps = 24

Active Spells and Abillities
--------
Tink's Garment Blur and Fly
Dark Vision (8 hrs)
Heroes' feast: +1 attack, +1 will, +4 vs fear
Death Watch (Permanent)
Chill Touch (8 charges)
Agile Feet 5 uses left
Channel Energy 2 uses left
Electrical Resistance 5
Ghost Touch - Permanent
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting, Ghost Touch, TWF, Improved TWF, Multiattack
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail
Dark Walk 2 min left

Spells Available Highlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Consecrate
Level 3: Invisibility Purge, Summon Monster III, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
}


Trellus (AC27/13t/25f, HP 137/128, CMD 22)  d20+14=33 ;
Sunday March 15th, 2015 10:07:43 PM

Trellus (AC27/13t/25f, HP 137/128, CMD 22)

Trellus falls in behind Bosk, more than happy to let the large taur lead off.

[Perception 33]
--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)

9 Temporary hp until 8

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2), Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2), Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Heal, Antimagic field(d)
}


Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Monday March 16th, 2015 9:24:26 AM

OOC:
From what I read, here's our marching order (Kyan, feel free to place yourself otherwise):

Tink (invisible, ahead, scouting)
Bosk - (Beriothian flying above)
Restlin - Trellus
Sesha - Kyan
Garret

The Pyramid opens! (Co-DM JonathanT) 
Monday March 16th, 2015 5:07:43 PM

DM JT OOC: weekend was very busy, had a dinner friday night, worked 12.5 hrs on Sat, went to church then crashed on Sunday for some badly needed recharging. Post coming a little later. Thanks for your patience.

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19  d20+22=39 ;
Monday March 16th, 2015 6:16:35 PM

Beri flies in a quick flies in a quick circle around the group scanning for any danger.

perception = 39

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Monday March 16th, 2015 7:52:54 PM

"In a world ruled by a dead power," Restlin begins, "seven heroes would dare to make a difference. But Grendel the Cruel has other plans, *bom bom boooooommmmmmm!" The wizard turns around to look Sesha in the eyes. "This is going to be epic, babe. Just you watch..."

He walks forward, humming a little tune.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday March 16th, 2015 9:16:38 PM

Restlin's tune causes Bosk to sing lowly...not quite the grand ballad of Zeoll, but it will do.

"Total slaughter, total slaughter,
I won't leave a single man alive...
La de da de died...genocide...
La de da de dud...an ocean of blood...
Let's begin the killing time..."


Audio of the song

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Monday March 16th, 2015 9:20:01 PM

Sesha rolls her eyes at Restlin, distracted a bit by the spectacle of her summoned spectre. She quietly probes pot-pot with her mind.

"Any chance you detect spirits OTHER than the one I summoned? I don't want one jumping out at me. Even if you don't sense one now, keep checking just to be on the safe side."

Task accomplished, she pokes Restlin and points.

"Keep your eyes forward Mage-Priest. I need you focused and not pincushioned. I don't think there's much danger here, but if anyone sets off the mage-seeking-doom-dart trap, it's going to be you."

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday March 16th, 2015 9:29:12 PM

Per Sesha's suggestion Bosk will check for spirits, and check at regular intervals.
Range of detection 480 ft

Sense Spirit (SU): The grim can sense the direction and distance to any disembodied spirit or soul in long range (400 ft. + 40 ft./level), even through material objects. This could let the grim target the spirit's square, but not see it (unless it is within 60 feet). Sense spirit is a supernatural ability that takes a full round action to initiate and lasts for so long as the grim concentrates.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday March 16th, 2015 9:32:47 PM

ooc: I just realized Sesha was not speaking out loud...I will still keep an eye out for spirits.

The Pyramid opens! (Co-DM JonathanT) 
Monday March 16th, 2015 11:40:09 PM

Marching order:
Tink (invisible, ahead, scouting)
Bosk - (Beriothian flying above)
Restlin - Trellus
Sesha - Kyan
Garret

The corridor runs 100' into the 'mountain'. The stone floor is heavily marked by the heavy wagons that had passed through umpteen times in the past. No magic radiates from the walls. No Runes are on the inside of the doors either.

The IA discuss ways to prop the doors open but do they actually try a method?

Bosk activates his Sense Spirit and immediately senses spirits at the far range of his ability.

But the most important thing is the (nearly) overwhelming sense of evil that is as oppressive on the psyche as the heat outside was on the body.

The IA travel the 100' of passageway without incident. Complete darkness envelopes all space outside the limits of any light source. The air is dusty and heavy and the silence is deafening. The only noise is the IA's and their echoes.

At the end of 100 foot 'street', the IA reach a platform that overlooks darkness beyond comprehension. However, looking up, the IA notice countless 'stars' twinkling.To the left of this Scenic Overlook platform is a the ramp that leads down to the city's ground level.

Humanoid booted tracks led down the street and now lead down the ramp.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=32 ;
Tuesday March 17th, 2015 6:19:11 AM

Tink isn't sure if the others have seen the tracks, so lets the group know of them via the telepathic bond. Her tracking skills are certainly not up to par for a justicar of her standard.

She has a closer look at the tracks hoping to try and determine the size of the bootprints (hopefully no large creatures) and possibly determine their numbers (Perception: 32 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying)

"What do you suppose those stars really are?" she asks "Gemstones? Magical light? Big glow worms?"

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33]  d20+21=39 ;
Tuesday March 17th, 2015 7:45:07 AM

Garret walks along in silence as the group heads into the darkness. As they move forward, he keeps watching back in the darkness, waiting to see the doors close behind them (Perception: 39).

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Tuesday March 17th, 2015 8:57:44 AM

"This would be gorgeous if not for all the stinky evil surrounding us. Seriously, you folks feel that? Something bad's down here. This may not be as fun as I had hoped.

"We could always fly up and get a closer look, but we may be fighting the clock if the Gaeli are already down here." He looks at his sword and frowns. "Shiny's not gonna cut it as far as lighting this place up, and I don't have anything brighter. There's some irony here, as Gloomy would have been really handy right now."

The wizard telepathically ensures Shiny that he still prefers this new incarnation over Gloomy.

"Tink says there are footprints leading down, btw," he adds for those who aren't telepathically linked to the Justicar. "We should probably follow them."

Trellus (AC27/13t/25f, HP 137/128, CMD 22) 
Tuesday March 17th, 2015 7:00:29 PM

Trellus isn't interested in trying to prop open the doors. As Bosk, mentioned, its surely been tried already, and the cleric doesn't want anyone following him while he's following people anyway.

Katinka, how far ahead you want to be? he asks the Justicar telepathically. Dudes are gonna see these lights from a long way off. We're not surprising anybody

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19  d20+22=40 ;
Tuesday March 17th, 2015 8:40:11 PM

Unable to speak, Beri hopes the others just let the doors close. He trusts in their ability to get out again, perhaps they will get lucky and the door locks dispel with the rest of the magic once the evil inside is destroyed.

He flies on, keeping an eye out for trouble from his elevated vantage point. Thanks to Bosk they are keeping tabs on the distance of spirits, but the druid knows well that a keen eye can detect much more than that.

perception = 40

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+19=29 ; d20+19=26 ;
Tuesday March 17th, 2015 9:05:37 PM


When Tink moves ahead to scout Bosk quits singing and follows a practical distance behind, stopping regularly to scan for spirits. He even makes sure to check the ceiling and the lights above.

Actions
------------------------------
Perception to scan the room = 29
Perception to search for traps = 26
Check for spirits, and check at regular intervals, range of detection 480 ft

Sense Spirit (SU): The grim can sense the direction and distance to any disembodied spirit or soul in long range (400 ft. + 40 ft./level), even through material objects. This could let the grim target the spirit's square, but not see it (unless it is within 60 feet).

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Tuesday March 17th, 2015 9:28:23 PM

Note to Beri: Myself, and I believe Tink, speak Auran. Talk away...

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday March 17th, 2015 9:43:34 PM

OOC: I also always include Beri in the telepathic bond for this very reason :)

The Pyramid opens! (Co-DM JonathanT) 
Wednesday March 18th, 2015 12:09:10 AM

Marching order:
Tink (invisible, ahead, scouting)
Bosk - (Beriothian flying above)
Restlin - Trellus
Sesha
Garret

DM JT OOC: leaving Kyan out as apparently he bend down to tie his boots and the door closed leaving him outside. The Runes reset themselves immediately upon the door closing and he doesn't have the scroll. It will be a while before he figures it out, if ever.

Katinka points out the tracks in the dust. They are booted and fit a medium sized biped. She's curious about the 'twinkling stars' visible high up in the darkness and wonders what they are.

Resltin admits that the 'twinkling stars' would be gorgeous if not for all the depressing evil about. Time is not on their side, otherwise they could fly up there and investigate them, but instead he suggests following the footprints in the dust.

Trellus agrees that any method to prop the doors open would have been tried by now and that obviously didn't work. On the other hand, he doesn't want a fleeing Gaeli army at his heels either. He telepathically asks Katinka how far ahead she plans to stay and points out they aren't going to surprise anything due to their lights.

Beri Flies on, hoping that the magic that keeps it shut will go away once the evil inside is destroyed. He is glad they have one that can sense spirits of the ghoslty kind, not just the liquid kind but keeps a keen eye out for other 'things'.

Bosk stops his singing when Tink moves forward and puts his concentration on detecting spirits. At the far end of his range, he senses too many to count.

Garret walks in silence, literally, and watches their backs. He sees the doors silently close and click to lock. Then, with a wave of shock he realizes Kyan was tying his boots but not on the INSIDE of the 'street', but still OUTSIDE!
How should he tell the folks?

--------------------------------------------------------------------------------

Countless souls of the dead, trapped in the Gaeli city for all this time, flood Bosk's Sense Spirit ability, but since the whole area radiates evil, it is impossible to tell if any individual is evil or not. No aura of evil overpowers the aura of evil that permeates the entire area.

Other than flying of jumping off (into the darkness below) the overlook, the only way down into the dark city is the ramp. Good thing the tracks in the dust go that way too. The IA decide (presumably) to follow them down.

Survival (Track) DC15: Highlight to display spoiler: {There are about 20 sets of boot prints.}

The musty, stale air is worse at the bottom of the ramp. At the bottom, the ramp opens up into a wide area, or plaza. At the edge of the light, there appears to be an odd depression in the stone floor. All the buildings the IA can see so far are made of stone and most are two stories high.

A door banks shut somewhere in the dark.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday March 18th, 2015 12:27:13 AM

Bosk whispers to those around him. I do not mean to worry you, but the spirits of the dead are everywhere...too many to count. They are keep away from us for now. We can only hope that they leave us alone. I do not think we could face so many, and we are their only hope of ever passing on.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=43 ; d20+37=51 ;
Wednesday March 18th, 2015 5:24:21 AM

Tink keeps her eyes open for anything that may have been disturbed recently - that depression in the floor for example. But that door bang? Where did that come from? She ventures forth to scout around.

Stealth: 51 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 43 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than 40ft away from the party


------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20+24=42 ;
Wednesday March 18th, 2015 8:05:42 AM

Restlin takes a listen to where that door was closing from (perception: 42).

"We're basically surrounded here in every possible sense. We've got spirits everywhere, and we're in the middle of a clearing with enough buildings around it to hide a small army.

"All these poor bastards, locked in here with us. You almost have to feel sorry for them. Say, what's that depression over there?"

Restlin urges the front of their march onwards, trying to get a closer look.

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Wednesday March 18th, 2015 1:16:24 PM

Garret catches up to the group as they are starting down the ramp. Just as he reaches out to touch Sesha, the door slams and he jumps a little. Then he says, quietly, "Hey, uh, guys? Kyan didn't make it in. He stopped for just a second and the doors closed. I didn't see any runes on the inside, either. Did you leave the scroll with him?"

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Wednesday March 18th, 2015 8:27:39 PM

Hmm, only one way out now... not that we had any intention of running. Those spirits Bosk mentioned... I wonder if they can fly. Probably better I can't ask, I don't really want to know the answer right now.
Beri flies in a circle, ready to venture forth when the others are.

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Wednesday March 18th, 2015 9:18:38 PM


Sesha stares at the door, realizing they are now without Kyan for presumably this whole delve.

"Well...that was unexpected."

She directs her ghostly ally to move forward ahead of the group, ignoring conflict as best as possible, and to report back on the first set of enemies she finds.

"I assume that since you can fly.. and just melt through the ground.. you wont have a hard time getting to the bottom of this ramp before we do. Good luck!"



Trellus (AC27/13t/25f, HP 137/128, CMD 22) 
Wednesday March 18th, 2015 10:05:57 PM

Trellus snorts softly at Bosk's observation.
"Dude, we gotta work on your Not Worrying Us picks," he notes.

Then Garret weaves his pick about Kyan,
"Light," he cleric growls in exasperation.

But, there's nothing for it now but to continue on.
He taps Bosk lightly, and then points in the direction Katinka took.
"She went that way."

The Pyramid opens! (Co-DM JonathanT) 
Thursday March 19th, 2015 12:12:59 AM

The IA enter a square plaza with a depression in the middle. When they aren't moving and or making any noise, they hear what might be mistaken to be a light breeze through the buildings but there's no breeze. The sound of a door closing startles some. It's echoes reverberate across the plaza but it where exactly did it originate? Somewhere to the left.

Bosk cautions his friends that he senses dead spirits everywhere, too many to count. He hopes they leave the IA alone.

Katinka scouts around 40' from the party, curious about the door bang, using her darkvision.

Restlin gets a feel for the whole area and expresses his sentiments on the plight of the trapped spirits. Urging the group forward, he investigates the depression in the center of the plaza.

[g]Garret[/b]catches up with the group and gives them the bad news that Kyan somehow didn't make it though the doors before they closed and asks who has the scroll.

Beri adopts a circular pattern around the IA as they move. A main concern is whether those spirits Bosk sense can fly or not.

Sesha sends her Summoned Spirit forward. The spirit informs the witch that there is something powerful in the rocks that keeps it from being able to meld into it. That would make sense, otherwise the spirits inside the pyramid would have left eons ago? Sesha's Summoned Spirit will have to travel above ground like everyone else.

DM JT: tell me how far ahead the spirit goes from the group.

Trellus grumbles about Bosks casual quip about Not to worry but... and points in the direction Katinka went.

----------------------------------------------------------------------

The plaza is square. As the IA move forward and some scout around, they determine that they've come upon some meeting square. The depression dips down to about 5' deep and in the middle there is a hole a couple of inches in diameter. The rock looks in the depression has a greenish tint to it. The buildings surrounding the square have a business look to them, with covered patios and large windows facing the square.

Streets converge to the plaza much like those in Hook City converge on the Iron Tower square.

The tracks lead onward down a street from the plaza and into the middle of the dark, spooky, creepy, chills-up-your-spine city.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20+21=34 ; d20+19=30 ;
Thursday March 19th, 2015 6:49:09 AM

Restlin takes hold of his holy symbol, holding it up to his eye. "Wardd, help me see if that thing is magic, won'tcha?"

(Detect magic)

The wizard investigates the rock. (Spellcraft: 34, Knowledge Arcana: 30)

"This place looks a lot like Hook City, except for being all dark and spooky."

If Restlin can't determine anything interesting about that rock, he'll be ready to move on.

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33]  d20+21=40 ;
Thursday March 19th, 2015 9:44:06 AM

As the other enter the square, Garret remains up the ramp just a little bit, to look around. Instead of looking towards the middle of the square, where the others are focused, Garret continues to watch all the areas behind and around the group (perception: 40).

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=32 ; d20+37=57 ;
Thursday March 19th, 2015 10:18:02 AM

Tink is still suspicious about that door noise she swears she heard. She looks to see which direction the footprints the party originally found went - and edges just a little bit further in that direction. She doesn't want to stray too far from the party.

Stealth: 57 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 32 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than 50ft away from the party


The Pyramid opens! (Co-DM JonathanT) 
Thursday March 19th, 2015 7:59:05 PM

DM JT OOC: looks like my description of the depression left some confusion. What I was trying to say was that the stone floor of the depression has an old greenish stained color to it. If you like, you can use Knowledge Nature DC10: Highlight to display spoiler: {Highlight to display spoiler: {} The green stained color is that typical of green algae that forms in pools of water.}

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Thursday March 19th, 2015 8:46:01 PM

Well, as interesting as this is I don't think we should dawdle too long. The people we are chasing have better knowledge of this place than we do, and I would hate to see them finish their task before we catch up... though with their head start we may not have a choice.

Trellus (AC27/13t/25f, HP 137/128, CMD 22) 
Thursday March 19th, 2015 8:52:14 PM

Agreed Trellus answers Beriothian. With my Status spell, I know where Katinka is. Take the lead, and I'll keep us 60 or so feet behind you.

Trellus (AC27/13t/25f, HP 137/128, CMD 22) 
Thursday March 19th, 2015 8:53:05 PM

Katinka take the lead, not Beriothian comes the quick amendment.


Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+24=27 ; d100=47 ;
Thursday March 19th, 2015 9:11:46 PM

(DM, I was preferring that the ghost travel an indefinite distance away from the party, until she either finds something or nothing to report.)

Sesha watches the ghost move away, pleased with this new bridge between herself and Serenbeth. She would have many questions for the dead clerics of her goddess, but now wasn't the time.

"Beri, I think at some point you might consider an elemental form. With buildings and floors made of earth and clay and stone, you might enjoy some advantages, unless you are prevented from melding by the same magic keeping my spirit friends at bay."

She stops and casts a detect magic cantrip, just in case something down here catches her eye.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20=4 ; d20+19=24 ; d20+19=36 ;
Thursday March 19th, 2015 10:09:13 PM

Bosk takes Trellus' words to heart, remembering that not everyone has had the training of an Avenger.

With all the paranormal activity about The Horned Cleric finds himself paying no attention to the green rock as he takes in the rest of his surroundings and passes Trellus a light. As the others discuss what to do next Bosk looks about for traps and enemies, trying to determine if people live here and walk these streets or if the only signs of passage are from their quarry and which way the enemy soldiers continued.

Knowledge Nature = 4
Perception = 24
Perception to check for traps = 36

Into the Darkness. (Co-DM JonathanT) 
Friday March 20th, 2015 1:17:34 AM

Myrth - Immortal Summons
Has Light Blindness, Darkvision 120ft, incorporeal, and a few other things. All spells memorized are unchanged from the basic drow mm entry, with the exception of evil spells swapped for good ones.


The IA inspect the depression and greenish tint to the stone floor. It would appear that the depression was a pool of water at some point in time, the hole in the middle was either a drain or a water spout. But all is now dry. From the design of the buildings and the location of the large square with a pool of water right in front of the ramp leading into the city, a good guess is that this is a business quarter.

Sesha's Immortal Summons ventures into the darkness, scouting out the dead city. There does not appear to be any magical emanations about, but Bosk still senses multitudes of spirits. Nothing in this area appears to be trapped as the IA move to the street the tracks in the dust lead to.

The street is a little wider than the others but just as dark and ominous. In the darkness, attentive ones catch glimpses of vague shapes flitting past an open building window. Hollow sounds as in a door or window shutter being slammed closed echo into the darkness but it is impossible to tell the direction of the source.

And above all this the twinkling lights way, way , way up in the 'sky' continue their twinkling.

Several blocks down the street Myrth comes running back to the group.

Sesha: Highlight to display spoiler: {" I don't think it wise to venture out. There are some nasty ghosts ready to tear even ghosts apart!" Myrth exclaims and by the looks of some rips in her ghostly clothes, she's not kidding!}

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Friday March 20th, 2015 7:48:14 AM

"It appears to be scum," Restlin notes. "Dried scum, completely non-magical. I'm thinking this likely isn't crucial to our success here."

Restlin stands from his crouched position. "Well Bosk, this is your thing what with the angry spirits everywhere. You have a plan?"

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33]  d20+21=29 ;
Friday March 20th, 2015 11:08:46 AM

Garret continues to bring up the rear, often glancing back in the darkness, expecting something to jump them from behind at any moment (perception: 29). He pulls a roll out of his belt sack and takes a bite.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+19=22 ; d20+19=36 ;
Friday March 20th, 2015 3:24:36 PM

The evil spirits seem to be keeping their distance, I recommend letting them.

I suggest we keep following the foot prints if we cannot think of anything else. However, before we leave I want to check the drain out, just in case.


Perception to check the drain for traps = 22
Perception to see if anything is down the drain = 36
(Looking for objects, water, etc. A memory stone, place to put a memory stone. Indications of something living down there, etc. Also, how big it it? Is there a grate over it?)

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Friday March 20th, 2015 5:18:56 PM

Let's just hope that the ghosts are a little less interested in the corporeal... I'm not sure how many ghosts we can handle, but I'm pretty sure it's less that an entire city's worth.
Beri does his best not to cause trouble as the group advances

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=44 ; d20+37=41 ;
Saturday March 21st, 2015 6:00:34 AM

Tink gives a telepathic "You got it" to Beri. She continues to scout ahead 40ft of the party.

"Is anyone else noticing movement and hearing things? I keep thinking I'm seeing things move near windows, but I'm yet to get a clear view. I don't think we're alone. Be on guard"

Stealth: 41 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 44 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than 40ft away from the party


Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Saturday March 21st, 2015 6:19:13 PM

Sesha cringes at her summons various wounds.

"Sorry about that. Did they attack you after you reached a certain point? After they noticed you? Or because you were alone? Did you get a sense of why?"

Thinking the ghost could tend to her own wounds, she shares the sentiment with the others.

"Tink. Don't get too far ahead please. My own ghost came back in tatters after venturing alone."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday March 21st, 2015 10:58:38 PM

Tinks pauses "Thanks for the heads-up, Sesha. I'll venture no more than 40ft ahead."

Trellus (AC27/13t/25f, HP 137/128, CMD 22) 
Sunday March 22nd, 2015 10:34:32 AM

Trellus has nothing more to offer, and so says nothing. Their only real option is to continue following the tracks of the Gaeli. The cleric keeps moving to ensure Katinka does not get outside her declared 40'.

Into the Darkness. (Co-DM JonathanT) 
Monday March 23rd, 2015 11:28:10 AM

Restlin deduces that the greenish tint to the stone floor of the depressed area is the moss stains general assossiated with pools of water. Maybe the hole in the center is a drain? A fountain?

He wonders if Bosk has a plan, considering the spirits everywhere.

Garret feels that snacking while watching their back trail will keep him alert. Maybe it works. Although nothing he can see or sense seems to follow them, he definitely gets the feeling they are being watched by 'eyes in the darkness'. If ghost's eyes could glow in the dark, he might choke on his snack.

Bosk's plan is to not go asking for trouble with the spirits if they keep at keeping their distance and stick to the boot prints in the dust. After checking out the hole in the center of the depression, he ascertains that it is deep, it's size is that of a pipe much like that of a drain or pump water in, barely wide enough to stick his fist in. There's no grate over it so there is the danger of breaking a foot or ankle if stepping wrong over it.
There's no indication that anything 'living' resides down the hole and no Teucri signs that might indicate a Memory Stone hidey-hole.

Beri keeps to his circling patter of the group and does not stray from that, hopping that the spirits don't hunger for the corporeal.

Katinka alerts everyone in her link that she does not thing they are alone, having the impression things quickly flitting in and out of her peripheral view. The warning is probably unnecessary as just about everyone has gotten the same impression.

She continues her forward scouting, observing the 40' distance very carefully, taking heed to Sesha's warning (see below).

Sesha appologises to her Summons. Myrth replies that, although mostly tolerated, some spirits are so full of hate they attacked on sight. Alone or not, she didn't think it would matter. That they have not been attacked here is probably a miracle.

Trellus keeps silent and watchful and following the tracks as they lead deeper into the city.

------------------------------------------------------------------------------

Tensions run high as the IA know full well that undead can be dealt with fairly easy with so many clerics in the group but certain undead can really be a tough challenge, as they experienced when they took after the lich-wanna-be. They may have been lucky so far, but how long can that last? It may be only a matter of time....

And then they come around a corner and katinka sees...

Katinka: Highlight to display spoiler: { Your light reveals a couple of bodies sitting up against a building on the left side of the street.}

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Monday March 23rd, 2015 12:41:00 PM

Garret chews slowly as he looks around...

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Monday March 23rd, 2015 6:31:17 PM

Restlin quiets himself as they walk. He feels like this place may actually be dangerous, rather than just another place for the Iron Adventurers to kick some bad-guy behind. He tries to keep an eye on Tink, but she doesn't make it easy.

Trellus (AC27/13t/25f, HP 137/128, CMD 22) 
Monday March 23rd, 2015 7:46:44 PM

Things must be getting serious, Trellus notes to himself. Restlin has stopped talking...

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Monday March 23rd, 2015 8:59:41 PM

Beri flaps his wings above the group. He sees Tink turning to look at something...

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=30 ; d20+37=54 ;
Monday March 23rd, 2015 9:56:41 PM

Highlight to display spoiler: {Tink doesn't have a light, but does have darkvision. I'll assume she can still clearly see the bodies}

Tink halts in her tracks. "Uh guys. There are some bodies sitting up against a wall up ahead on the left hand side of the street. I'm going to check it out. Please stay close" she conveys over the telepathic bond.

She lets the group draw a little nearer before proceeding directly towards the bodies. Could they be corpses? Could the be people resting?

Stealth: 54 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 30 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than 30ft away from the party


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday March 23rd, 2015 11:50:59 PM

Bosk keeps an eye on Sesha preparing to come to her aid if she should need it. He quickly motions to the others to gather close , in case he needs to teleport them to her aid.

ooc: How far away is she? Around 60ft to see the bodies? If so Bosk will hold an action to charge in. If it looks like an easy fight he will attack. If further and it is necessary he will Dim Door with the others to come to her aid. If she is in really big trouble he will run to her and teleport her back to safety.

Into the Darkness. (Co-DM JonathanT) 
Tuesday March 24th, 2015 12:38:04 AM

Garret's chewing slows down a bit as his attention focus on his environement, what he can see and sense of it.

Restlin finally starts getting the idea that this place may actually be dangerous rather than just 'another place for the Iron Adventurers to kick some bad-guy behind'.

Trellus makes a note of the Time, Date, and Place when Resltin stopped talking.

Beriothian in bat form takes note of Katinka's attention being drawn to something.

Katinka halts and send a message back to the group. She's going to check out some up ahead.

Bosk prepares to charge in if Katinka needs help.

DM JT: Katinka has Darkvision and can see 60' in the dark. She states she waits until the group gets a little closer before going in to investigate. Keeping with the 40' scouting distance, I'd say the IA hold at the 40' mark from the bodies.
---------------------------------------------------------------------------

The IA come to a halt 40' from the bodies while Katinka checks out the what lies ahead. The dead quiet of the place is even worse now that no one moves. There is a soft munch-munch-munch sound coming from very close behind.

Katinka stealthily approaches in the dark and invisibly while flying, the two bodies lying propped up against
a building's outside wall.

The buildings in this area look like residences, all made of stone and two stories high. Some have balconies, all have windows on both floors.

The shutters from a window across the street from the bodies slams shut!

The two bodies are dressed and armored in similar fashion as the Gaelis they met at the war monument. They appear dead, gashes on their bodies but no blood, like it has been sapped clean out. There are signs of a fight in the dust. The fight looks like it took place in the middle of the street.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday March 24th, 2015 8:50:46 AM

"Two men. Both dead. Wearing Gaeli armor I think. Signs of struggle in the street. Wait ... a shutter just slammed shut." Tink succinctly relays telepathically what she has found, but is too alarmed by the window shutter.

They are definitely not alone here. Then it occurs to her. Ghosts?

"Want me to scout it out, or do you think Sesha's ghost would be better suited?"

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Tuesday March 24th, 2015 9:42:15 AM

"I think you should get your butt back here, Tink. There are enough conjurers in this party to produce many, many scouts. They may not be up to your standards, but you're not getting sent back to your home plane if you die, you're just dying."

Restlin begins pushing their marching column on towards her.

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Tuesday March 24th, 2015 10:50:08 AM

Garret stops when the others stop and he keeps his back to the group, still watching the rear. He jumps a good three feet off the ground straight up when the shutter slams. He turns around and drops the roll his is eating, landing in a fighting stance and looking for something to attack. When he sees the rest of the group just standing around, he relaxes and hopes no one saw him.

He looks down at the roll and decides that it looks to be covered in dust. He turns back around to watch the rear and absent-mindedly pulls a strip of meat from his belt sack, gnawing on it while looking to the rear once again.

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+18=21 ;
Tuesday March 24th, 2015 6:50:21 PM


Sesha nudges her companion, whom she can keep in sight this time around.

"Go check it out. Make sure we aren't walking into anything bad."

Then she whispers something to the ghost, and smiles.

Ghost Perception: 21

Trellus (AC27/13t/25f, HP 137/128, CMD 22) 
Tuesday March 24th, 2015 7:18:05 PM

Trellus nods in agreement with Restlin.
"We need to keep tight," he states. "Those dudes (with a nod toward the bodies) must be some of the Gaeli that got in here ahead of us, and they're obviously not equipped to handle these spirits."

"Which means we don't need to be scouting out looking for ambushes. Them dudes ain't gonna be hiding in any of these buildings any time soon, and I'm thinking getting separated is a very, very, sunbaked pick."

"Let's follow what's left of this group and hope we meet up about the same time they get to wherever they're trying to go."

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Tuesday March 24th, 2015 8:51:20 PM

I really need to learn that telepathy thing, I should check the price of a magic item in the catacombs one of these days... or teach everyone in the party to speak Auran, that would only take a year or two. Well, I'll check the price if we live through this.

Beri flies above Bosk, hoping that each banging shutter isn't another horrible undead... well, they've seen just about everything when it comes to undead, and really even being forced take part in another undead ghost tea party wouldn't be ideal right now considering the head start the other guys have. Still, it would beat the time Beri was possessed by an ultra powerful undead wizard (thankfully Beri's body was ill suited for the talents of a wizard to make full use of).

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday March 24th, 2015 9:24:50 PM

OOC: Just reminding you - Beri IS in the telepathic bond :)

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday March 25th, 2015 12:22:47 AM

Bosk glances at the men as he waits for Tinka to return, trying to estimate the value of their armor and to determine if they have any weapons or gear on or around them, just in case they might have something necessary for finding the remains or getting out of the city.

Into the Darkness. (Co-DM JonathanT) 
Wednesday March 25th, 2015 12:36:19 AM

Katinka verifies that the two bodies are indeed dead and are fresh, recently killed in some battle. At least there are two less they will have to deal with. The slammed shutter is of concern and Sesha sends her Immortal Summons to investigate.

The summons returns to report it saw nothing in the immediate room, but spooky whispers permeate the house.

Forming up again in their marching order, the IA continue to follow the tracks, which finally lead to corner of a wall and follow alongside of it to the left. The Wall is 10' tall and from your light looking right and left down each side from the corner it is a very long wall, like it encompasses a compound. Those flying above the group can see over the wall (with a light or Darkvision).

Looking over the wall: Highlight to display spoiler: { looks like the inside is, or was, some sort of garden, as trees are placed in such a manner as one would see in a manicured posh grounds. The trees are dead, mere skeletons of trees.}

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20+16=26 ;
Wednesday March 25th, 2015 9:08:34 AM

"I can't track for beans. Is this where the footprints go? Are there signs of folks climbing over?"

Restlin takes a step back and makes a 6' vertical leap to get a look over the wall (Acrobatics: 26). "Dead trees, but it probably looked very nice once upon a time."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+5=23 ; d20+27=33 ; d20+27=39 ; d20+37=38 ;
Wednesday March 25th, 2015 11:18:24 AM

Before leaving the two bodies, Tink does a check of them. Can she deduce how they died? Can she deduce how long ago they died? (Heal check: 23) She does a thorough check of their belongings. Who knows, maybe these are the only two men on the Southern Continent who have a map? (Perception to search their possessions: 33)

Finally it is time to move on. "It's dark and it's ominous. Two of my least favourite traits in a village" Tink is still on edge. It's like there are things moving just outside her peripherals. Noises that always come from where she isn't looking. Are there living beings nearby? Are there ghosts? Perhaps it's all in her head?

She reactivates her ring to allow for more duration, and closes the gap to the party. Though still in the front, she is now only 10ft away.

Stealth: 38 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 39 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than 10ft away from the party


Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Wednesday March 25th, 2015 1:38:36 PM

Garret follows along at the rear, still watching behind the group, and chewing the dried meat perhaps a little more than it needs to be chewed...

The Corpse Against the Wall.. 
Wednesday March 25th, 2015 6:12:12 PM


As Katinka leans over to inspect the corpses, she realizes just how ugly death can be. No excitement, joy, or sadness, just a frozen expression until all has rotten away

She begins to rifle through the possessions of the dead figure when it moves, thrusting itself upon her in a giant hug! She feels a soft *thud* as the second corpse impacts her from behind! Tink is surrounded by the dead!

Tink, Add +5 to all Dc's.

Perception: DC 20 Highlight to display spoiler: {The corpses don't actually seem to be doing anything other than bumping into Tink.}
Knowledge Religion DC 17 Highlight to display spoiler: { Some ghosts have the ability to produce a telekinesis effect at will.}
Perception: DC 20 Highlight to display spoiler: {Hiding in the back behind her immortal summons, Sesha is giggling her butt off. Myrth, her ghostly friend, seems to be stifling a giggle while gesturing at the corpses.}


Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+8=26 ;
Wednesday March 25th, 2015 6:19:06 PM

Sesha gasps in horror!

"Oh no! Tink nooo!"

Perform, Acting: 26

Trellus (AC27/13t/25f, HP 137/128, CMD 22)  d20+11=31 ; d20+14=25 ;
Wednesday March 25th, 2015 6:50:21 PM

Knowledge Religion 31
Perception 25

Trellus whirls at Sesha's cry, and starts casting a spell....and then pauses. He looks at Katinka's predicament, and then at Sesha.
"Seriously?" he asks the witch incredulously. "Threads are twisted enough, I'm thinking."

The cleric turns back to the more immediate problem of staying alive another thirty minutes, while shooting an inquiring look at Garret.

"Does anyone see where the tracks went?"

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Wednesday March 25th, 2015 7:25:19 PM

ooc: Waiting for Tink to post

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Wednesday March 25th, 2015 9:15:23 PM

Beri rolls is eyes from his vantage point as he sees the bodies start to move... eyes? Are they really eyes when they are just another puff of air? Well, he can see, so I suppose eyes are close enough, and the air in the sockets is rolling upward. He hopes that Tink is calm enough or perceptive enough that she doesn't let out a yell that will alert the enemies to their presence...

perception=auto pass

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=39 ; d20+11=14 ; d20+19=32 ;
Wednesday March 25th, 2015 9:16:02 PM

Perception: 39 = Pass
Knowl Religion: 14 = Fail
Sense Motive: 32


"Pantheon's pyjamas!" Tink screams aloud. Well, not those words exactly. This is a PG environment after all.

Her shock is short lived, as she spies Sesha and Myrth.

"Trellus, do me a favour? Raise Myrth from the dead so I can kill her again" With Tink invisible it's hard to gauge her true feelings on this.

The mood is a bit lighter though. "Well played. I'll have to think of a fitting payback" she decides, hiding a grin.

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Wednesday March 25th, 2015 9:53:00 PM

(All checks outpass)

Restlin tries, and fails, to stifle a laugh. The mood lightened, the bounce in his step returns as he paces the wall they're in front of. "So, we going over this thing or what? Sesha, come give me a boost. I'm not much for climbing."

Into the Darkness. (Co-DM JonathanT) 
Thursday March 26th, 2015 12:26:59 AM

What looked like the moment of combat all have been anticipating turned out to be a simple practical joke. Once the ruse is seen through, the two bodies gracefully sit back down where they were.

The reactions to the prank vary, but no serious harm done. Katinka will have to work hard to get her revenge prank to equal or exceed Sesha's.

katinka finds nothing of real value on the bodies. Other than the chain armor, all valuables had been stripped. Their wounds, although enough to be serious, don't seem enough to kill. There must have been other things at play that hastened their death, not yet 24 hours ago.

The tracks are easy enough to follow and lead to a corner of a 10' wall, then take a left turn up one side.
Restlin jumps up and takes a peek over the top and briefly glimpses the tops of dead trees.

The corner of the wall is at a right angle and going to the left would follow the tracks. The wall looks easily enough to jump or scale or fly over if anyone so wished but the tracks didn't.

Curious as to what lies beyond? Curious as to where the tracks finally lead? Curious as to why or how trees grew here? curious as to how Tink will get back at Sesha?

So am I, so I hold my breath and watch and wait to see what the IA do... :)


Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Thursday March 26th, 2015 9:03:52 AM

Does the path follow the wall? Or does the path lead away from the wall(s)?

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Thursday March 26th, 2015 11:23:22 AM

Once it is determined the corpses were a practical joke Bosk finds himself wishing he had prepared a speak with dead spell in order to find out what killed the corpses. With that not an option he ponders taking the armor and tying the corpses up to prevent future zombies. After a moment he decides against it. If these human shells were going to be brought back as undead weapons they likely woud still have their weapons on them. He then continues following the others to the wall. As the group stop to decide where to go the horned cleric once again scans for spirits, making sure to include the area behind the wall.



Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+24=44 ; d100=82 ;
Thursday March 26th, 2015 11:46:15 AM


Sesha arches a brow at Restlin, not quite sure if he's serious about that whole boost thing. She wasn't above it, but she had other things on her mind. Bosk had never met a corpse he didn't want to talk to in her experience, and him not talking to one of these was a hint he didn't have the spell to do it ready.

"Myrth, would you please? I've got to talk to someone."

The Ghostly cleric nods, then offers Restlin telekinetic aid to get to the top of the wall.

Sesha joins Bosk by the bodies.

"Think it's worth the 10 minute delay? Some of our magics will expire, and I'll lose Myrth in the meantime."



Trellus (AC27/13t/25f, HP 137/128, CMD 22) 
Thursday March 26th, 2015 7:10:46 PM

"I say keep following the tracks, and hope those dudes know where they're going," Trellus offers. "Beriothian can fly high enough to see over the wall and let us know if things are getting warped."

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19  d20=7 ; d20+22=33 ;
Thursday March 26th, 2015 8:59:56 PM

Beri looks over the wall, as he flies, always alert to what's below (and above) him. Should there be anything of interest he will let the group know they should check it out, but right now he would prefer to keep pushing forward instead of hanging out in a haunted city.
perception=33

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20+24=37 ; d20+16=28 ;
Thursday March 26th, 2015 9:01:10 PM

With a little magical oomph, Restlin stands on top of the wall. He takes a moment to check everything out (perception: 37). When the party moves on, he'll walk along the wall to keep a higher view (acrobatics: 28).

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=42 ; d20+37=45 ; d20+25=33 ;
Thursday March 26th, 2015 9:17:43 PM

"Lose Myrth you say? That's all I needed to hear" Even with Tink invisible, her tone indicates she is likely grinning as she makes the comment. She's glad that Myrth and Sesha felt comfortable enough to play a practical joke with her. That's usually a fair indication of friendship. Of course, a retaliatory prank will most certainly be in order.

During the ten minute break, Tink will fly in a spiral pattern around the group, starting within a few feet and expanding to 60ft. Might as well see what's around. She will fly high enough to see over the wall.

Stealth: 45 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 42 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Fly check if needed: 33


Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Thursday March 26th, 2015 11:06:53 PM

Sesha waves goodbye to her summons, each one touching the flower in the others hair, and speaking a tender word for Serenbeth out loud. She lets her summon stay in place until it fades, focusing rather on her Speak With Dead spell.

Bend Leyline: +20.
Speak with Dead ley check: 102 - no slot expended.

6 questions at CL 12.

Sesha squats in front of the dead, arranged together side by side. She smiles at them, then begins her questions.

1.What was the last thing you remember before you died?

2. What was your mission here?

3. How many of you were there?

4. < Open slot for a party member >

She smiles, regardless of her answers, and pats the dead soldiers on the shoulder.

5 & 6. What are your names, and is there anything I should pass on to your family?



Fun with the Dead. (Co-DM JonathanT) 
Friday March 27th, 2015 1:21:00 AM

The IA pause at the corner where two long walls meet. At this point the IA ponder: Go over the wall or follow the tracks. The tracks follow next to the wall to the left. North, South, etc. in such dark is meaningless. The tracks moved with purpose. That is, there was no pause at the corner as the IA have done.

The streets separating the two sections of walls here are at least twice as wide as the other streets. The buildings opposite the left running wall have a more austere look, more 'functional', whereas the buildings opposite the right running wall have the more 'lived' in look.

Bosk wishes he'd prepared a Speak With Dead spell. He might learn how they died. He Briefly ponders if they'll come back, for real, but gives up the idea, all they'd be able to do is pummel.

Once again, detection of spirits reveals multitudes all about. Even on the other side of the wall.

Sesha questions Restlin's curiosity for what is on the other side of the wall.

DM Note: the bodies are several blocks away from the corner where the wall is.

Sesha starts her Speak with Dead spell anyway, gambling that the information she gains will be worth it. Oddly enough, the corps of one of the Gaeli soldiers appears to start to answer but then is choked off.

Sesha: Highlight to display spoiler: {You feel an immense wave of evil wash over you through your link with the dead soldier. Such that that you need to make a Will save DC25 or suffer emotions of hopelessness and depression for number of minutes under 25 from your roll. Or 25 - Roll = minutes of depression and hopelessness.}

The spell took 10 minutes and Myrth says good by, along with any other spells who's length is less than 10 minutes.

Beri circles over group, passing over the wall to get a good look. Unfortunately, bats have Blindsense, not Darkvision, and ghosts don't reflect sounds. But trees and other material objects do and he 'sees' a lot of trees and some benches.

Restlin hops up onto the wall with the aid his friends. Skeletal trees cover the grounds of what looks like a compound of sorts. Walking along the wall is easy enough when his concentration is not disturbed.

Trellus prefers to keep following the tracks. It does seem the group who made them know where they are going and waste no time at the corner.

Katinka does an ever increasing circular scouting pattern as Sesha cast her spell. Flying above the buildings, the notices that they appear to be residences, with couryards and patios as 'backyards'. Some have dead trees. Although nothing flies up to nab her, she knows from Myrth's experience that straying far is not wise.

-----------------------------------------------------------------------------------------

DM JT Note: don't want anyone to think I'm just stiffling your efforts, but this place is under quite a curse. Speaking to the dead has a whole different meaning here.

Faced with unanswered questions and tracks and a wall, the IA can go over the wall, not knowing if the tracks ever eventually get to the other side of the wall or not, or follow the tracks.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday March 27th, 2015 5:37:47 AM

OOC: Loving the atmosphere, JT!

Tink circles back to the party "All clear within 60ft. Looks like a residential area. Did you learn anything from the deceased?"

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Friday March 27th, 2015 9:00:42 AM

Garret paces nervously at the rear of the group, alternating looking at the group that has paused and looking back they way they have come. He carefully memorizes the way they have come. He does not expect to get back out that way, but he would like to have an idea of an escape route that is relatively "safe" should they need to run away from something quickly.

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+17=25 ;
Friday March 27th, 2015 9:45:57 AM

Sesha tries to talk to the dead with her usual youthful cheer, and instead finds herself being pulled into a flurry of anguish and despair! She feels the emotions starting to overtake her, then remembers the happy dinner the night before, and finds the inspiration to pull herself out of it.

Visibly shaken, she looks down at the dead Gaeli and shakes her head sadly.

"I don't recommend anyone else try that. The dead here ALL have a story to tell, and its nothing but misery, by my guess."

(Made it thanks to the +1 from the feast!)

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Friday March 27th, 2015 2:05:30 PM

Restlin notes the change in Sesha's demeanor & hops down (Acrobatics: autopass). He doesn't jump in and act all Mr. Fix It, but he makes sure he's close.

"Well, what's say we keep following these tracks?"

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Friday March 27th, 2015 5:20:01 PM

Wow, I'm not sure what is going on down there, but they don't look happy.... I suppose this isn't the happiest place to be forced to spend an afterlife. Probably gets pretty dull after about the first 37 years.

Beri waits for those talking to the dead to be ready to head out again.

ooc: just for clarity, I'm still an air elemental, I just took a visually more fitting description of the air elemental for inside a haunted mountain city

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+19=22 ; d20+19=27 ;
Friday March 27th, 2015 8:25:43 PM

Bosk watches as Sesha attempts to speak with the fallen and is suddenly pressed in upon the evil presences around the underground city. Instantly the minotaur's hand flies to his holy symbol, but before he can utter a holy word the small witch manages to push back the oppressing atmosphere.

I think Sesha is right, we will leave the dead to their own devices for now. Following Restlin's advice the cleric prepares to move onward, keeping an eye out for danger.

Perception scanning everywhere, including the air above him = 22
Perception to check for traps = 27

Trellus (AC27/13t/25f, HP 137/128, CMD 22)  d20+14=17 ;
Saturday March 28th, 2015 9:54:02 AM

Trellus watches Sesha a moment, gauging if she's OK. Once satisfied that she is, he turns back to the tracks.

"Let's weave then," he says, waving forward in the direction they lead.

The cleric takes up position behind Bosk as the group moves on.

[Perception 17]

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=15 ;
Monday March 30th, 2015 7:32:23 AM

Tink is still a little wary from her encounter with these corpses. Sehsa could very well be playing another trick on her. No, Tink won't be falling for that again.

Still, Sesha does look awfully concerned. Could she be that good an actress?

Tink then speaks aloud to the group rather than telepathically "In my experience, sometimes all the dead need is to be shown the way"

She bows her head and says a small prayer to Gargul "Gargul, Lord of life and death, accept these souls to your lands. Judge their lives and deeds with your fair wisdom, and see their souls to their eternal resting place" (Knowl religion for a suitable prayer: 15

After that she is content to heed Bosk's wise words and leave the dead in peace.

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Monday March 30th, 2015 10:41:55 AM

A shiver runs up Garret's back, and he shakes himself to get rid of it. He says, mostly to himself, "I do not like this place, I do not."

Moving along a spooky street. (Co-DM JonathanT) 
Monday March 30th, 2015 1:34:24 PM

katinka gives the all clear after circling around a bit. However, upon her return she notices Sesha's internal struggle and briefly wonder if the drow is playing another joke. Would she do that twice in a row? She offers some advice about helping the spirits onward in their journey to the afterlife.

She says a short prayer to Gargul hoping that will help. No way to truely tell, but hey, worth a try.

Garret keeps a nervous watch at the rear of the group. Their way back is not going to be hard to find, just follow their tracks in the dust, but he carefully memorizes all the twists and turns they made anyway.

Sesha barely manages to shake off the evil influence that gained access to her mind through her Speak with Dead spell and warns the others not to try it either.

Restlin, now close to Sesha, makes sure she's in control of herself, then suggests following the tracks when he sees she is fine.

Or is she fine?

Beri, bat shaped Air Elemental keeps as best a vigil as one can, waiting for the group to stop playing with the dead. He sees nothing so far.

Bosk grasps his holy symbol to cast a spell but before he needs to, Sesha breaks the control attempted by an unknown evil force. He agrees that they should leave the dead to their own devices for the moment. He sees nothing, but surely they are being watched?

Trellus seconds Restlin's motion to continue following the tracks.

--------------------------------------------------------------------------------------

DM JT OOC: if we are done with the bodies, we'll move forward according the general consensus...

DM JT IC:
The IA decide to continue following the tracks in the dust, leaving the corner behind. Although the tracks follow close to the wall, the street is 20' wide and they have a choice to stay close to wall, close to the buildings across from the wall, or the middle of the street.

The darkness gives way to their light, but gloomy shadows dance with the cadence of their walk. Where signs and symbols on the buildings where they first came in seemed to indicate a merchant quarter, the signs and symbols on these buildings are different, although not immediately evident of their purpose.

The IA travel a further 100' yards when they reach a large wrought iron gate in the wall. The gate is in two halves and both are wide open. The tracks lead through the gates and along a stone 'path' 10' wide. On each side of the 'path' are the skeletal remains of what used to be a row of bushes. dead trees are scattered out on each side as far as your light shines. The shadows cast by the dead trees create tricks of movement. Or are they really moving?


Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Monday March 30th, 2015 2:41:43 PM

"Well, this will likely end badly. Who's going to sing of us if we die alone in this place? No, that won't do at all. We'll have to find some way of making it through this alive.

"So, who wants to go first?"

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19  d20+22=33 ;
Monday March 30th, 2015 7:50:53 PM

Wait... did those just move?
Beri studies the shadows carefully as they move by, as a student of plants, animals, and nature, he should be able to determine whether the movement is a trick of the light, or whether the they are indeed moving.

Perception = 33

Trellus (AC27/13t/25f, HP 137/128, CMD 22)  d20+14=18 ;
Monday March 30th, 2015 8:07:51 PM

"He does," Trellus answers Restlin by pointing ever so helpfully at Bosk.

"Right behind ya, dude," he encouragingly tells the taur.

Perception 18

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+19=28 ; d20+19=25 ; d20+19=20 ;
Monday March 30th, 2015 8:51:27 PM

Bosk smiles as he is voulenteered. It has always been the role of the minotaurs to protect those smaller than them. Right, but first I want to get a better look. With magic light there should be no flickering to make these things look like they are moving...everyone stand still and we will see if the dancing shadows is from moving our light or something else.

Perception to look for anything odd = 28
Perception to look for traps = 25
Perception to see if there are signs of an earlier struggle = 20

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Monday March 30th, 2015 11:47:50 PM

Encouraged by the sudden willingness of her friends to come to her aid, Sesha takes a deep breath and shrugs off the final chills of the non-conversation with the dead.

Not pleased with the idea of that happening again, she resolves not to play with any ghosts that aren't summoned by her directly and falls in line with the others.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=28 ; d20+37=52 ;
Tuesday March 31st, 2015 6:42:42 AM

"I'm still happy to scout things out"

Tink renews her invisibility and slinks forwards along the path

Stealth: 52 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 28 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than 10ft away from the party


------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Tuesday March 31st, 2015 7:42:05 AM

Garret follows along at the rear, relatively silent, watching carefully. He quietly calls up, "Do the tracks look like they just continued along? If there were some danger here, I would think the tracks would show an attack on the last group that came this way. Let's move along as quickly as we can so we can get out of this horrid place."

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19 
Tuesday March 31st, 2015 8:05:19 PM

Beri starts to get a little anxious as he analyzes the shadows... but at least he's out of the reach of the things making them (and if not, he flies a little higher)

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d4=1 ; d20+24=36 ;
Tuesday March 31st, 2015 9:28:58 PM

"That woman loves putting herself in danger," Restlin mumbles to himself while thinking about the times he played scout. Still, he keeps an eye out for danger.

Perception: 36

Moving along a spooky street. (Co-DM JonathanT)  2d4=7 ;
Tuesday March 31st, 2015 11:53:57 PM

The tracks in the dust leave the street and enters the walled compound. One would think that this would be good news.

Restlin feels that the turn of events will likely end up badly. 'Who's going to sing of us if we die alone in this place? No, that won't do at all. We'll have to find some way of making it through this alive.' and asks who wants to go first.

Trellus points to Bosk, [i]'He does.'[/b] and takes up right behind the large minotaur.

Bosk smiles at the confidence in him. But he first wants to make sure the shadows are really just shadows. He has everyone stand still. If the shadows still waver, then they are not shadows of the trees.

Beri studies the shadows intently. Did something move? Was it just the way the light plays on the dead branches?

With everyone paused for a few moments, the shadows remain still as well. Eerily still...

Sesha falls in line, resolved not to play with any ghosts not summoned her herself.

Katinka continues he job as scout, turning invisible again and flying ahead.

Garret asks about the tracks. Do they show any sign of struggle or continue on. They continue on with purpose.

-----------------------------------------------------------------

The tracks lead on into the walled compound, unhindered, following a stone street. Bordering the street are the remains of bushes, mostly scragly twigs now. Past the bushes is a forest of dead trees.

The IA move into the compound very cautiously. There is no evidence of traps or struggles. No bodies lying about, no ichy gore, ectoplasm, or other such goo. Just total blackness penetrated by your light.

Until...

About 100' in they clearly hear a 'babbling' noise. It is continuous,like many voices talking at once in different languages.

Bosk senses 'spirits' all about in the forest encroaching in.

All IA members need to make a Will Save vs DC15. Success negates any effects.
Failure: Highlight to display spoiler: {You are fascinated by the babbing for 7 rounds.}

Map of entrance and stone street:
Gated Entrance

Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Wednesday April 1st, 2015 6:59:54 AM

Will save: Autopass

Restlin shrugs off the babbling without any real effort, but looks to the more...martial of his companions to make sure they're still ok. If everyone's kosher, Restlin urges everyone onward.

"Those Gaeli came here with a purpose. I'd like to catch up to them before they achieve it."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=29 ; d20+27=28 ; d20+37=54 ;
Wednesday April 1st, 2015 7:07:40 AM

Will save vs DC15: 29=Pass

"Was anyone expecting it to be this quiet?" Tink asks over the link "I was expecting to see more living beings here"

The babbling noises are a bit concerning. She maintains her position ahead of the pack, ready to alert the others to any signs of potential danger.

Stealth: 54 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 28 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than 10ft away from the party


Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33]  d20+15=24 ;
Wednesday April 1st, 2015 9:52:11 AM

Garret hears the noises, but they do not bother him (Will save: 24). He mutters, "Come on, keep things going up there."

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+23=38 ; d100=17 ;
Wednesday April 1st, 2015 10:06:13 AM

(Last nights text got eaten, but the rolls remain.)

Tuesday: Mostly to keep her mind off the dark place the corpse-speech had taken her, Sesha fiddles with a cantrip, casting deathwatch as they walk.

Wednesday: Incoming.

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+17=30 ;
Wednesday April 1st, 2015 9:33:29 PM


Sesha hears the babbling, but it doesn't affect her much. She is curious, and pauses a moment.

"Should we keep going or check out the voices? You all DO hear the voices, right?"

With a half grin, she readjusts her pack, carrying her staff in one hand.

Trellus (AC27/13t/25f, HP 137/128, CMD 22)  d20+19=36 ;
Wednesday April 1st, 2015 10:03:12 PM

Will: 36

"Yes, we hear them," Trellus answers Sesha. "I think we should leave them alone. Everything here seems to be trying to distract us."

The cleric also answers Katinka telepathically.
"It's not a city anymore. Its a tomb. And a warped one, at that.

He keeps moving.

Beriothian -- AC:23/16/21 HP: 130+9/130 CMD = 19  d20+19=21 ; d20+22=39 ;
Wednesday April 1st, 2015 10:54:35 PM

Beri hears a noise off in the distance... well, as long as it stays far away from them it doesn't bother him... he's more concerned about threats in the immediate vicinity. He continuously scans the surrounding area for any signs of life or danger.

Will=21
perception=39

Moving along a spooky street. (Co-DM JonathanT) 
Wednesday April 1st, 2015 11:13:21 PM

DM JT question for Bosk:
The Sense Spirit lasts as long as you concentrate on it, does the concentration take an Action? or is it a Free action?

Entering the compound. (Co-DM JonathanT) 
Thursday April 2nd, 2015 12:35:37 AM

Marching order:
Tink (invisible, ahead 10', scouting)
Bosk - (Beriothian flying above)
Restlin - Trellus
Sesha
Garret

DM JT OOC: Sorry guys, I'm going to have to apologize for the post tonight. I got started but got called away. It's just too late right now to do justice. Hang in there.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday April 2nd, 2015 6:03:53 AM

"But what about the Gaeli? Weren't they supposed to be done here?" Tink asks over the link

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:13/13 CMD: 33] 
Thursday April 2nd, 2015 8:50:33 AM

Garret nods, "Indeed, this is nothing but a massive tomb, and I, for one, am ready to get out of here. This is not a place that I like very much."

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Thursday April 2nd, 2015 10:51:12 AM

Sesha prods Pot-pot telepathically.

"Look Pot-pot, I know there's a lot of activity out there, but be sure to let me know if anything NOT summoned by us comes close."

(Pot-pots detect spirits and incorporeal undead @ 400ft/40ft level

Edit - re-looking at the description, it says it gains telepathy with them, not that it detects them. I'm unsure how to interpret that. Does a telepathic creature detect acceptable targets in range? And aren't undead immune to telepathy because it's a mind-affect? To the rules board!)



Restlin (Carl) -- AC: +14/+6/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Thursday April 2nd, 2015 8:29:05 PM

OOC: Treat it like sonar. "Hey, anyone there?" "Hey, anyone there?" "Hey, anyone there?" "Yup"

IC:

"Yes, the Gaeli supposedly came this way, and they're up to no good. We should get after them."

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+14=23 ;
Thursday April 2nd, 2015 9:58:01 PM

Bosk shrugs. I expected it to either be completely empty of haunted by undead. Neither would have surprised me. The horned cleric continue scanning for spirits at regular intervals. The blond taur also notes that the babbling sound has no effect on him, other than making him wonder what is generating it.

ooc: Sorry, I had an internet blackout last night due to the storm.

Entering the compound. (Co-DM JonathanT)  d20+18=31 ; d20+13=17 ; d20+8=10 ; d20+3=15 ; d8+4=6 ; d6=4 ; d3=3 ; d20+5=18 ; d20+5=9 ; d4=2 ; d20+5=15 ; d20+5=18 ; d20+9=22 ; d20+9=14 ; d8=2 ; d20+11=31 ; d20+11=14 ; 2d8=14 ; d20+7=15 ; d20+7=22 ; d20+7=12 ; d6=2 ; d6=2 ;
Friday April 3rd, 2015 1:26:31 AM

DM JT OOC: to gain a telepathic link, you have to see your target first. Just sensing that a spirit is out there does not enable a link. I could be wrong. For Bosk's ability, after expending a round to get the ability going, you have to spend a Move Action to keep the concentration up. I could be wrong, but I'll need to see the text on what is expended when Concentrating.

Marching order:
Tink (invisible, ahead 10', scouting)
Bosk - (Beriothian flying above)
Restlin - Trellus
Sesha
Garret

The IA momentarily pause as they all hear babbling sounds from both sides of the stone street coming from the woods. They all notice that babbling sounds have an effect on their minds but all shake off whatever effects it would have been. While the IA discuss the situation and what kind of place they are in, Bosk senses the imminent approach of 'spirits', punctuated by arrows that strike at Beri.

From the right side of the path, those in the air, Beri, that is: Highlight to display spoiler: {You see a emaciated corps rise from the treetops 60' away and let loose 4 arrows from a longbow.}

Those on the ground see four arrows targeting Beri:

Att1 vs DC23 = 31, damage = 7 + 4 negative energy + Fort save DC19 vs Paralysis 3 rounds
Att2 vs DC23 = 17
Att3 vs DC23 = 10
Att4 vs DC23 = 15

Meanwhile, four boiling, cloudy, shadowy creatures rush from the trees at the back of the column and attack Sesha and Garret, their constant babbling is a nuisance now but that's all.

Two attack Sesha:
Touch Attack1 vs DC18 = 18, dmg = 2 wisdom damage
Touch Attack2 vs DC18 = 9

Two attack Garret:
Touch Attack1 vs DC34 = 15
Touch Attack2 vs DC34 = 18

Two translucent, ghostly figures speed into view from the trees to the right and slash at Bosk:
Touch Attack1 vs DC16 = 22, dmg = 2 + energy drain 2 levels DC16
Touch Attack2 vs DC16 = 14

Another shadowy figure, gracefully emerges into view with speed of weightlessness and engages Trellus:
Touch Attack1 vs DC13 = 31 (N20), crit roll = 14, confirmed, dmg = 14 Strength

And lastly, three ghostly figures with red pinpoints of light for eyes converge on Katinka. They somehow know where she is despite her invisibility!

Touch Attack1 vs DC16 = 15
Touch Attack2 vs DC16 = 22, dmg = 2 negative energy + 2 Constitution Drain
Touch Attack3 vs DC16 = 12

Finally, all the tension from the time they stepped into the dark, cursed, pyramid-city can be released, as the foes savagely attack the IA.

DM JT: If I've missed something, let me know and we'll fix it.

Map note: I don't have the enemy on this map but it ain't hard to figure out what and where to hit. I'll have it on next map. Sorry.

Map: Gated compound Round 1

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 61/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+10=29 ; d20+11=29 ; d20+11=23 ; d20+11=26 ; d20+11=26 ; d20+11=31 ; d20+27=42 ;
Friday April 3rd, 2015 8:44:54 AM

(22pts damage + 2pts + 24pts from Con drain = 48pts damage)

Tink does her best to duck & weave whilst gaining some height. She can't afford to take much more punishment like that! (Acrobatics check to ascend 20ft without provoking an AoO: 29. DC=Opponents CMD)

Assuming she reaches a safe height, Tink then casts a spell to help those at the face of the battle.

Cast Haste. Targetting Restlin should affect everyone in the party EXCEPT for Tink

She tries to ascertain what the creatures are that she can see (Knowl Religion checks to ID different undead: 23, 26, 26, 31)

Perception: 42

------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear
Haste - Everyone except Tink - Dur: 12rnds

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Garret Goodbarrel [AC:38/34/32 HP:121/112 Ki:12/13 CMD: 33]  d20+19=28 ; 2d8=8 ; 2d8+3=13 ; d20+19=33 ; 2d8+3=13 ; d20+14=31 ; d20+14=26 ; 2d8+3=16 ; 2d8+3=11 ; d20+9=22 ; 2d8+3=13 ; 2d8+3=9 ; d20+19=25 ;
Friday April 3rd, 2015 8:57:37 AM

Garret, already wound tight from the silence and the aura around this place, explodes into a flurry of action, trying to quickly take out one of the ghostly things so he can get the other one away from Sesha.

OOC:
Flurry, attacks are lawful and magical, if that helps at all, 1 ki point for additional attack.
Hit AC/Damage: 28/21, 33/13, 31/16, 26/11, 22/13, 25/9

Garret Goodbarrel [AC:39/35/32 HP:121/112 Ki:12/13 CMD: 33]  d20+20=30 ; 2d8+3=11 ;
Friday April 3rd, 2015 9:47:56 AM

OOC:

Darn posting at the same time people! :) While I was typing, Tink was casting haste. Since the haste actually went off before I finished typing, please ignore the numbers above and use these numbers for attacks and damages:

Flurry, attacks are lawful and magical, if that helps at all, 1 ki point for additional attack.
Hit AC/Damage: 29/21, 34/13, 32/16, 27/11, 23/13, 26/9, 30/11

In effect: Haste

Trellus (AC27/13t/25f, HP 137/128, CMD 22)(-1Str) 
Friday April 3rd, 2015 11:41:32 AM

Trellus emits a startled "Urk?" and collapses to the ground.

Restlin (Carl) -- AC: +15/+7/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20=19 ; d20=5 ;
Friday April 3rd, 2015 4:07:44 PM

AC this round is 34/26/30

Knowledge: What are these things? Not sure which is appropriate, so rolled a straight d20 & got 5. Arcana is +19. planes is +16, religion is +15.

Restlin is alarmed as the group is rushed by incorporeal enemies, more so when Trellus goes down. "First fight with the new guy and he's on the ground already. Guess we'll need a new new guy..."

The wizard begins summoning a hound archon right next to himself (summon monster IV).

***

Current Spells:

Mage armor - long enough
Heroes' feast - +1 attk, +4 vs fear & poison
Haste: 12 rounds

Beriothian -- AC:23/16/21 HP: 128/130 CMD = 19  d20+13=21 ;
Friday April 3rd, 2015 5:41:11 PM

I can't believe I didn't see those things before they saw me! I guess my eyes just aren't as keen as they once were... well, time to make them pay!

ooc: action coming shortly, need to discuss....

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)


Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d100=62 ; 12d4=29 ; d20+23=27 ;
Friday April 3rd, 2015 9:42:44 PM

Sesha feels her mind lull, the creatures attacks were sapping something from her and she wasn't quite sure what.she brandishes her staff towards the three babbling creatures not pummeled by Garret and channels arcane power towards them.

"Be still foul things! Trouble me no more!"

Cast Halt Undead on the three that Garret isn't punching.

Will Save: DC 20 each.
Casting from staff: No AoO


Hero Point

With the undead hopefully stopped for now, Sesha reaches for aid from Serenbeth, using magic granted to her by the dead goddess to try and help Trellus recover.

Heal: Trellus (120 hp and removes all ability damage)
No ley check required.

Concentration 27 Just in case.

(Ignore the dice rolls, those were before I reread that trellus was down.)

Entering the compound. (Co-DM JonathanT) 
Saturday April 4th, 2015 12:49:41 PM

DM JT weekend update, not the official post:
Some Notes:
1) For those IA members familiar with undead 'spririts', the common knowledge is that they are incorporeal and very hard to see, especially in the dark, behind trees, trying to hide. They fly very well. They can pass through things or stay inside of things (walls, trees, floors, etc.). Bosk knew of their advance but could not 'see' them.

2) For those IA members who are well versed in undead 'spirits', you can look up the Incorporeal detail in the Appendix. Also Energy Drain and Ability Drain. Ability Drain is fairly simple. Energy drain is typically the loss of 1 level of your highest class and 5 hit points and all things related to that class level loss. Sometimes it is more than 1 level. The level loss is temporary within 24 hours. Recovery of levels by magical means recovers all things related to that level loss. If recovery of levels does not occur within 24 hours, the afflicted makes a Fortitude save for each level trying to be recovered. A failed save means the loss of that level is permanent, a successful save means recovery of that level with no ill effects.

3) Details of specific creatures are as Katinka did, roll Knowledge Religion checks.

Katinka:
I missed something. Where it reads +2 Constitution Drain, substitute +2 Constitution Drain if failed
Fort save vs DC17
. SO the Constitution drain is not automatic.

Her Knowledge Religion reveals, Roll order from nearest to farthest from her:
Highlight to display spoiler: {
1) Those attacking her (Knowledge Religion 23): Wraiths

2) The one attacking Bosk (Knowledge Religion 26): Specters

3) Those attacking Trellus (Knowledge Religion 26): Shadow

4) Those attacking Sesha and Garret (Knowledge Religion 31): Allips, their distincive
babbling gave them away.
}

Any questions/concerns, lets take care of them quickly. :)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 85/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=26 ;
Sunday April 5th, 2015 9:21:05 AM

Fort Save vs DC17: 26=Pass! No Con drain ... yet

"The things that attacked me were wraiths! They don't like sunlight!
Bosk, you got spectre's on you! They also don't like sunlight!
Er, Trellus, since you're awake again, that's a Shadow! Also doesn't like bright light
Anyone have a daylight spell?"




Beriothian -- AC:23/16/21 HP: 128/130 CMD = 19 
Sunday April 5th, 2015 11:08:28 PM

Beri responds in Auran
Does it have to be actual sunlight? Is there an elemental I can summon that wold help?
ooc: Please don't advance the story quite yet, with the holiday weekend we are a little slow discussing

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday April 6th, 2015 12:05:16 AM

ooc: Just got back from visiting the in laws in the middle of No Internet WI. Catching up before posting.

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells  d20+4=17 ; d20+14=24 ; 2d8+5=17 ; 3d6=15 ; d20+12=31 ; d20+12=19 ; 2d8+5=9 ; 2d8+5=13 ; 3d6=10 ; d20+12=27 ; d8+5=8 ; 3d6=10 ; d20+11=27 ; d8+5=10 ; 3d6=5 ; d20+7=13 ; d20+7=8 ; d20+14=19 ; 2d8+5=16 ; 3d6=11 ;
Monday April 6th, 2015 12:51:02 AM

ooc: Bosk has ghost touch armor, so the touch attacks should not have hit as they need to beat his full ac

Bosk stares at the undead in front of him, uncertain what they are, but certain that they are going to finally be put to rest. As the first creature approaches him he is glad that Jancassis tattoo prevents anything from being able to sneak up on him. Instantly the horned cleric swings his sword out at the creature. The sound of metal meeting ethereal rings through his ears, both as his swords flies and the creature's incorporeal hand meets his impassible armor.

The cleric gives a faint smile that never quite reaches his eyes as his dual residency in the Shadowlands pays off. Briefly he thinks of his shadow hanging in Gargul's chamber before he speaks in a monotone and deadpan voice, This is going to be fun.

The blond taur, present both here and in the hereafter, and partially invisible thanks to Tink whirls about in a blur of fur and furry, his speed and actions enhanced even further by another of Tink's spells.

Actions (Note that Bosk has Ghost Touch weapons and armor, has concealment from blur and cannot be flankedWith Ghost Touch weapons incorporeal creatures are subject to sneak dmg)
----------------
Knowledge Religion = 17 faill

Bosk will start attacking the first ghostly figure, if it redies he will move to the second, then hewill attack the next most deadly enemy in reach (10ft reach)
AoO with bastard sword Hit AC 24 for 32 dmg (17 plus 15 sneak, has concealment from bur).
Atk 1 with bastard sword Hit AC 31 (Crit is AC 19 or less) for 19dmg (9+10sneak), 32 if crit was confirmed.
Atk 2 with armor spike Hit AC 27 for 18 (8 +10 sneak)
Atk 3 with horn hit AC 27 15 (10+5sneak)
2nd primary atk (bastard sword) Hit AC 13 (miss)
2nd off hand atk (armor spike) Hit AC 8 (miss)
Extra Attack from Haste with bastard sword Hit AC 19 for 27 (16+11 sneak)

Active Spells and Abillities
--------
Haste rounds ???
Tink's Garment Blur and Fly
Dark Vision (8 hrs)
Heroes' feast: +1 attack, +1 will, +4 vs fear
Death Watch (Permanent)
Chill Touch (8 charges)
Agile Feet 5 uses left
Channel Energy 2 uses left
Electrical Resistance 5
Ghost Touch - Permanent
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting, Ghost Touch, TWF, Improved TWF, Multiattack
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail
Dark Walk 2 min left

Spells Available Highlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Consecrate
Level 3: Invisibility Purge, Summon Monster III, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
}


Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday April 6th, 2015 1:00:46 AM

I forgot to mention in my above post, Bosk has ghost touch armor, so his armor AC should be included, however I do not believe his +3 natural armor bonus is counted.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 85/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday April 6th, 2015 1:27:57 AM

OOC: Similarly, Tink has Mage Armor which "is made of force, incorporeal creatures can't bypass it the way they do normal armor."

Garret Goodbarrel [AC:39/35/32 HP:121/112 Ki:12/13 CMD: 33] 
Monday April 6th, 2015 7:33:29 AM

OOC:
Yeah, you fancy people, you! Garret just has magic hands to attack with, so there's that... :)

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 85/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday April 6th, 2015 8:06:55 AM

OOC: Garret "Jazz-hands" Goodbarrel :)

Bosk AC: 33/16/29 CMD:28 103 of 103 Spells 
Monday April 6th, 2015 2:07:22 PM

ooc: Lets see those "spirit fingers"!

Close Encounters of the Ghostly Kind. (Co-DM JonathanT) 
Monday April 6th, 2015 9:23:42 PM

DM JT Updates:
1) Katinka's Mage Armor noted and I'll review the attacks with the updated AC.

2) Ghost Touch Armor and Weapons: I was aware of the ghost touch weapons affecting incorporeal at full value. I interpret a Touch Attack as the rule states, ignoring armor, even Ghost Touch armor from an incorporeal Touch Attack. However, for now I'll count the full AC of Ghost Touch armor. See Below:

2.1) If the Ghost Touch armor is named as such because it DOES protect against incorporeal Touch Attacks (thus the namesake), great. But does it? DM Board didn't give me any examples on how this was treated in the past, yet.

2.2) Incorporeal attacks ignore Natural Armor, armor, shields, but deflection bonuses and force effects work normally.

So, if you remember, please post your AC vs Incorporeal in your first line of post. No point changing your header.

Beriothian -- AC:23/16/21 HP: 128/130 CMD = 19 
Monday April 6th, 2015 9:44:55 PM

Beri runs though his head but just can't think of anything equivalent to a sun elemental... so he decided to deal with these stupid arrows first. Calling forth a wall of wind he creates a barrier to protect the group (and himself) from arrows.

His plan is to form a circular wall around the party to protect them from all angles from arrows, but he will be accommodating to anyone indicating they wish a certain direction left open.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

ooc: hope everyone traveling got back safe

Close Encounters of the Ghostly Kind Round 1. (Co-DM JonathanT)  d20+4=16 ; d20+4=19 ; d20+4=20 ; d20+4=19 ; d20+20=21 ; d20+15=26 ; d20+10=15 ; d8=3 ; d6=1 ; d3=3 ;
Tuesday April 7th, 2015 1:08:05 AM

Recap:
Sesha finds herself trying to fend off two gibbering cloudy, shadowy creatures. She is hit by one suffering 2 points of wisdom damage.

She brandishes her staff, using it to cast Halt Undead on the two on her and one on Garret.
Will Save DC20. The two around her freeze.

DM JT: I forgot it was only three and rolled for all four. No biggy.

Digging deep within herself, the witch searches for aid from Serenbeth and casts Heal on Trellus. This opens her up for possible AoO (Concentration 27).

Garret easily fends off the two gibbering cloudy, shadowy creatures on him and whirls into attack mode. His Ki Strike enables his strikes to hit (I think), but he feels that his power is less than usual. He feels the first one dissipate after four hits, and the second one is still up after his last three hits. It shrugged off Sesha's spell.

Trellus is assaulted by a powerful Shadow. One swipe from that creatures saps 14 points of Strength
from a guy who is not all that bulky. Trellus collapses at -1 Strength, unconscious and dead. His Soul, though, is trapped by the curse of the place and before it can leave the body and explore the insanity of the city, Sesha Heals him, restoring his Strength back to it's 13.

DM JT: Thank the Power of the DM on this one. :)

Restlin watches his new friend flop like a boneless chicken at the mere touch of a Shadow.
"Guess we'll need a new new guy..." he mumbles, then starts summoning a Hound Archon to take Trellus's place.

He seaches the archives in his brain trying to figure out what are their foes:
Religion +15 = 20
DM JT: see Katinka's spoiler posted on Sat, April 4.

Bosk finds himself lucky and well prepared to the attack. His special affiliation with Gargul has given him some advantage the others don't have, his Ghost Touch armor and weapons. This helps a lot even though his Natural Armor is of no use.
New AC to beat = 30.
The two specters on him do not hit after all.

He takes full advantage of the Haste and this Ghost Touch special abilities for being a Grim and, although several of his attacks miss, manages to destory the two Specters attacking him.

Beri: (DM JT: I'm going to presume the d20+13 = 21 is the Paralysis save)

Beri takes Katinka's suggestion to use Sunlight and tries to think how to bring Sunlight into this place. Failing that, he start conjuring up a wall of wind to protect himself and his group from arrows.

But Oh-oh! He starts casting and another of those archer undead, hiding in the treetops 30' away, rises 5' up and fires off a volley of arrows of his own! Will it spoil the Wind Wall?

Att1 vs DC23 = 21
Att2 vs DC23 = 26 dmg = 3 + 1 negative energy + Paralysis (Fort DC19 or paralyzed for 3 rounds)
Att3 vs DC23 = 15

Concentration Check DC= 10 + dmg 8 (3 + 5 loss of level) + 4 (special) + 3 (Spell level) = 25

Katinka:
Updated AC: Touch 16 + Mage Armor = 20, it helps but the results remain the same as the hit was a 22.

Katinka suffers 2 levels drained and feels a little sickly but is still in the fight. She easily maneuvers past the Wraiths and manages to get a Haste spell of to help her friends. That still leaves her in a pretty tight spot!
---------------------------------------------
Will Save DC20:
Allip1 save = 15
Allip2 save = 19
Allip3 save = 20
Allip4 save = 19

DM JT: This concludes Round 1. If I've made all the correct adjustments, then we'll proceed to Round 2.

Beri can go ahead and roll his Concentration Check and Paralysis Save.


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 85/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday April 7th, 2015 4:59:39 AM

OOC: I could be mistaken, however, I think Tink had to make a DC17 Fort Save or take 2 Con Drain. (Per DM Post Saturday April 4th). Nothing about negative levels there. That may have been Bosk you were thinking of

Restlin (Carl) -- AC: +15/+7/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Tuesday April 7th, 2015 7:50:08 AM

OOC: So, are we free to post, or are we waiting for you to post the bad-dude's moves first?

Garret Goodbarrel [AC:39/35/32 HP:121/112 Ki:11/13 CMD: 33]  d20+19=31 ; d20+19=30 ; d20+14=34 ; d20+14=17 ; d20+9=25 ; d20+19=24 ; d20+19=22 ; 2d8=14 ; 2d8+3=16 ; 2d8+3=5 ; 2d8+3=15 ; 2d8+3=15 ; 2d8+3=15 ; 2d8+3=16 ; 2d8+3=16 ;
Tuesday April 7th, 2015 9:00:39 AM

Garret looks around at the battlefield and sees the various figures moving all around them. He moves, and those who glance in his direction see him appear to move through one of the figures, but in fact he actually maneuvers and slides behind one of the shadowy creatures. He again spins and turns, his fists and feet flying all around him and through the wisps creatures near he and Sesha. While he attacks, he keeps his eyes open for any stray arrows in his direction.

OOC:
(He has the snatch arrow feat, so if the archers decide to attack in his direction, he'll grab an arrow).
Attacks hit AC/Damage: (Use 1 ki for additional attack):
31/30, 30/5, 34/15, 17/15, 25/15, 24/16, 22/16

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Tuesday April 7th, 2015 3:29:47 PM

-OOC-

Just because it's relevant here, in pathfinder you can only die from con hitting 0. Everything else is unconscious. Unless of course, there's a special rule like the that of the Shadow

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast]  d20+23=28 ; d100=97 ; 12d4=35 ;
Tuesday April 7th, 2015 4:05:14 PM

Sesha, unsure about the sudden pause of the undead, invokes one of the few defenses the Blood Witches have at their disposal against the undead... channeling her magic, she sends a dark pulse of magic which leaves the living unaffected, and the dead dead again.

Move: Bend Leyline
Ley Check: Success (Free Spell)
Cast: Death to Undeath - Result = 35HD of undead, smallest to largest, ties are based on proximity to the caster. Excess are wasted.

Death to Undeath



Trellus (AC28/14t/26f, HP 137/128, CMD 22)(-1Str)  8d8=38 ;
Tuesday April 7th, 2015 7:36:45 PM

Trellus' eyes pop back open to see the Shadow standing over him.
Light

Having few options, the cleric pops back up, holds up an arm to display his holy garments, and yells "Domi's Strength". A pulse of power flows from the blond man.

[i]Channel Energy. All Undead w/in 30' of Trellus take 38 hp dam. Will Save DC 18 halves damage.[/]

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
Haste (from Katinka) +1 atk, +1 dodge bonus to AC and Reflex saves

9 Temporary hp until 8

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2), Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2), Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2), Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Heal, Antimagic field(d)
}

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 103 of 103 Spells 
Tuesday April 7th, 2015 7:47:34 PM

ooc: I am confused, are we supposed to post or are we waiting for the undead to go?

Close Encounters of the Ghostly Kind Round 1. (Co-DM JonathanT) 
Tuesday April 7th, 2015 8:01:24 PM

OOC DM JT: I wanted to make sure we were all on the same page before the next round. They go first.

Katinka:
Three attacks on her, second one hit:
Touch Attack2 vs DC16 = 22, dmg = 2 negative energy + 2 Constitution Drain (Fort DC17)

I think the 2 negative energy means two levels, right?

Sesha: Shadows do have the exception. Drop below your Strength score and.... :{

Sorry for the confusion on posting. And I forgot the map. Incoming...

Map: Gated Compound Round 1

Beriothian -- AC:23/16/21 HP: 128/130 CMD = 19  d20+13=18 ; d20+14=16 ;
Tuesday April 7th, 2015 10:40:21 PM

Beri failes miserably on both rolls...

Restlin (Carl) -- AC: +15/+11/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20=19 ;
Tuesday April 7th, 2015 10:43:08 PM

His hound archon summon, Restlin politely asks him in celestial to, "please go help my little friend Tink over there with all those wraiths that appear to have taken interest in her."

hound archon

He then slaps Bosk on the back before quipping, "give'em hell, buddy!"

Std: Use domain power bit o' luck on Bosk. D20s are rolled twice, best result used, for 1 round.
Move: None

AC this round is 34/30/30.

ALMOST FORGOT! Anyone within 10' of Restlin gets +1 to attacks, skill checks, and saves.

Beriothian -- AC:23/16/21 HP: 124/130 CMD = 19  d20+13=16 ;
Tuesday April 7th, 2015 10:47:55 PM

...or does he (hero point to reroll)... yes he does
Beri, feeling as if he was cursed by Wardd himself, finds that fate is not with him today. His body floats helplessly above his friends, forced to watch how this plays out for the time being

paralysis=18, reroll with hero point... 16
concentration = 16

ooc: sorry, bumped submit while working on my post

Close Encounters of the Ghostly Kind Round 1. (Co-DM JonathanT) 
Tuesday April 7th, 2015 11:38:57 PM

DM JT: hang in there guys, Beri's rolls mean I have to readjust my post. Some of you guys have already gone but may want to change your action, so I'm not holding you too it.

I had resolved the action for Round 1 but held on their action for Round 2 until everyone had a chance to look over that and make sure it was all right. And we cleared up the Ghost Touch Armor thing too.

So they go next, then you can state you keep your action posted above or change it.
Except for Beri. Sorry Beri. :(

Close Encounters of the Ghostly Kind Round 2. (Co-DM JonathanT)  d20+7=23 ; d20+7=12 ; d20+7=14 ; d6=6 ; d6=5 ; d20+20=34 ; d20+15=27 ; d20+10=19 ; d8+4=7 ; d6=5 ; d3=1 ; d20+11=13 ; d20+5=19 ;
Wednesday April 8th, 2015 12:04:06 AM

Gated Compound Round 2:

DM JT Note: we'll get synced up on Round 3.

The Iron adventurers have suffered some from negative energy and ability attacks but have meted out some damage of their own. The Undead, those that can, continue to seek the life force of the Living with unequaled hatred!

Katinka, having scooted up 20' to get away from the wraiths so she can cast her Haste spell finds herself surrounded by them again. They seem to have an uncanny way to know where she is. Two Wraiths flank her and one is below her.

Incorporeal Touch:
Wraith1 DC20 = 23 dmg = 6 negative energy + 5 Con drain (Fort DC17)
Wraith2 DC20 = 12
Wraith3 DC20 = 14

Beri:
The Mighty Beriothian feels the gods against him as he is caught by surprise from behind with another nasty, evil bone arrow that spoils his Wind Wall and paralyses him for 3 rounds.

Bosk was free of foes for a moment but the emaciated archer sees the minotaur free and lets loose a volley of bony arrows.

Att1 vs DC34 = 34 dmg = 7 + 5 negative energy + Paralysis (Fort DC19 or paralyzed for 1 rounds)
Att2 vs DC34 = 27
Att3 vs DC34 = 19

Trellus still faces the Shadow that knocked him down a moment ago and it swipes again.

DM JT Note: Trellus is prone. Just an FYI.

Incorporeal Touch:
Shadow DC14 = 13 wow!

Sesha: the two foes on Sesha have been held.

Garret; One foe on Garret made its save from being held and tries to hit Garret:
Incorporeal Touch:
Allip DC35 = 19

Restlin continues to summon in some help, which will arrive at the beginning of his turn.

DM JT: that's all of mine for now. Once you've taken your turns I'll resolve the other undead archer and go into Round 3.

Map: Gated Compound Round 2

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 103 of 103 Spells  d20+15=31 ;
Wednesday April 8th, 2015 12:18:42 AM

Bosk winces as the arrow pierces his side. These creatures might be incorporeal, but the archers...or at least their arrows aren't. Seeing Tink flanked and Trellus prone he calls out, Who needs help?

Fort Save = 31, success

ooc: I am confused by, and the wraiths by Tinka 20ft up as well?

Restlin (Carl) -- AC: +15/+11/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Wednesday April 8th, 2015 7:34:19 AM

OOC: Restlin's previous action stands (have the archon attack Tink's harrassers & bit o' luck Bosk).

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Wednesday April 8th, 2015 10:29:52 AM

Sesha continues focusing on her spell, pushing the circle of necromantic power to it's full range of 40ft.

(Sesha will keep her action and rolls please. Recap below.)

Move: Bend Leyline (28)
Ley Check: Success (97 - Free Spell)
Cast: Death to Undeath - Result = 35HD of undead destroyed, smallest to largest, ties are based on proximity to the caster. Excess are wasted. (Will Negates: DC 23)

Garret Goodbarrel [AC:39/35/32 HP:121/112 Ki:11/13 CMD: 33] 
Wednesday April 8th, 2015 10:39:43 AM

Garret will stay with his actions... unless Sesha's 35HD of undead takes out everyone near them...

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 85/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=27 ;
Wednesday April 8th, 2015 6:40:24 PM

Fort save vs DC17:27=Pass. Need to deduct 29pts in header

Tink decides now is likely the best time to activate her contingency spell: Resilient Sphere. Immediate action. No AoO.

Highlight to display spoiler: {sorry for brief post. Am in hospital with a kidney stone}

Trellus (AC32/18t/30f, HP 137/128, CMD 22) 
Wednesday April 8th, 2015 7:14:55 PM

Trellus tries to get up without getting hit again.

Total Defense: +4 Dodge bonus to AC.
Stand up from prone.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
Haste (from Katinka) +1 atk, +1 dodge bonus to AC and Reflex saves

9 Temporary hp until 8

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Wednesday April 8th, 2015 9:07:14 PM

ooc: Can you tell me if the wraiths are on the ground or 20ft up?

DM JT: Two Wraiths flank Tink at her level of 20' up, one is right under her, say 15' feet up.

Beriothian -- AC:23/16/21 HP: 124/130 CMD = 19  d20+22=37 ;
Wednesday April 8th, 2015 9:22:17 PM

Beri the hulking shadow beers down as his friends battle on. He wracks his brain for what seems like an hour, before realizing that everything he would like to do to help requires not being paralyzed. So instead he studies the attackers as carefully from his vantage point, trying to catch any sign of weapons or other unseen tricks these guys may have so that he won't be caught off guard again

perception=37

Close Encounters of the Ghostly Kind Round 2. (Co-DM JonathanT) 
Wednesday April 8th, 2015 10:36:17 PM

DM JT Note: Ok, on Negative Energy and Energy Drain.

Negative Energy is not level drain. It is the effects such as with Inflict spells. It is simply damage, like when hit by a Cause Light Wounds type of spell.

Energy Drain is level loss. See the description under Universal Monster Rules.

In our combat, the Flying Archers and Wraiths cause Negative Energy. The Specters cause Energy Drain.

I believe Bosk was the Specter target and they are destroyed now.

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells  d20+12=17 ; d20+12=16 ; d8=5 ; d8=4 ; 3d6=6 ; d20+12=17 ; d20+12=26 ; d8+5=9 ; 3d6=13 ; d20+11=12 ; d20+11=28 ; d8+5=13 ; 3d6=9 ; d20+7=10 ; d20+7=26 ; d20+7=26 ; 2d8+5=16 ; 2d8+5=15 ; 3d6=15 ; d20+7=16 ; d20+7=17 ; d8+5=10 ; 3d6=13 ; d20+14=33 ; d20+14=32 ; 2d8+5=20 ; 2d8+5=11 ; 3d6=6 ;
Wednesday April 8th, 2015 11:19:14 PM

Bosk quickly surveys the area and watches as Tink encloses herself in a resilient sphere. That will keep her safe for the moment. The blond taur then looks to the south and feels Restlin embuing him with unnatural luck. Between that and Tink's gift of haste the cleric feels like an undead hunting machine.

Suddenly he calls out, "Every life hangs by a thread, I am that thread!"

Immediately he lays into the shadow south of him, his ghost touch enhanced sword, horn and armor spike tearing into it. He then moves on to the Allips south of that. (I can only reach the first Allip, not the second. If I still have part of the full attack left once they are dead, can I hold them in case the wraiths attacking Tinks move towards Beri and come in my reach?).

Actions
-- -- -- -- -- -- -- -- -- -- -- --
Full Attack, first the shadow until dead, then the Allip until dead, then holding for the wraiths

Atk 1 with bastard sword Hit AC 17 for 20 dmg (14+6sneak)
Atk 2 with armor spike Hit AC 26 for 22 (9 +13 sneak)
Atk 3 with horn hit AC 28 for 22 dmg (13+9sneak)
2nd primary atk (bastard sword) Hit AC 26 confirm crit 26 for 31dmg (46 if crit)
2nd off hand atk (armor spike) Hit AC 17 for 23 (10 + 13 sneak)
Extra Attack from Haste with bastard sword Hit AC 33 confirm crit 32 for for 26 (20+6 sneak) 37dmg if crit

DM JT: usually Undead are not affected by Sneak attacks as they have no vital parts. Do Grim get this ability against Undead?

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Wednesday April 8th, 2015 11:20:11 PM

Hold on Tink! I will cast fly in a moment and get these things off of you!

Close Encounters of the Ghostly Kind Round 3. (Co-DM JonathanT)  d20+4=23 ; d20+6=25 ; d20+6=9 ; d20+6=7 ; d20+11=17 ; d20+9=12 ; d20+6=19 ; d20+5=18 ; d4=2 ; d20+7=24 ; d6=6 ; d6=4 ; d20+6=15 ; d20+18=27 ; d20+13=28 ; d20+8=20 ; d20+18=23 ; 4d8+16=33 ; 4d6=12 ; d20+6=15 ; d20+20=25 ; d20+15=23 ; d20+10=18 ;
Thursday April 9th, 2015 1:05:55 AM

Gated Compound Second Half of Round 2, The IA's turn:

The IA continue to strugle against their Undead foes. It is a toss up as to who is winning, several Undead are dead again but Beri is paralyzed.

Passing through immobile Allips, Garret gets behind them and lets loose. Although attacking them breaks Sesha's Halt Undead spell, will any survive his flurry of furry feet?

His attacks finish off the one he hurt earlier and one other one, but one is still left, slightly hurt and now free to attack.

Sesha channels a dark pulse of magic which leaves the living unaffected, expending 500gp worth of diamond dust (please subtract this from your PC sheet).

The spell affects the Undead in a 40' radius circle. Two Wraiths are snuffed out. The Shadow and the Undead Archer at the edge of the spell effect are unaffected.

Will DC23:
Allip = 23
Wraith 1 = 25
Wraith 2 = 9
Wraith 3 = 7

Trellus, seeing that the Shadow is still hovering over him tries to stand up and go into Total Defense. However, standing up in itself provokes an AoO, but he barely manages to avoid the deadly swipe.

DM JT Note: Stand up from prone is Move action, Total Defense is a Standard Action and the bonus to AC does not apply until fully standing, after the AoO.

Shadow AoO = 17

Beri remains floating in the air, no wind here to push him to or fro.
Paralysis 2 rounds left.

Restlin's Hound Archon pops in and is directed to attack Tink's foes if still there or next closest one.

He then confers a 'bit o luck' on Bosk (D20s rolled twice and best result used, for 1 round).

The Hound Archon goes to Tink's aid. Reaching it, the archon swings it's mighty sword:
MW Greatsword +9 = 12 miss

However, the Archon's Aura tries to affect the Wraith:
Aura of Menace Will DC16 = 19

The Wraith is unaffected by the Aura, but the Magic Circle Against Evil 10' rad. is bound to help (+2 deflection Bonus to AC and +2 resistance bonus on saves).

BOsk calls out "Every life hangs by a thread, I am that thread!" and sets his aim on the Shadow attacking Trellus. His first strike misses and his 2nd off hand misses, the others hit. This is enough to finish it off.

katinka sees her plight very grim with a Wraith still attacking her and decides to encase herself in a Resilient Sphere.

--------------------------------------------------------------------------------------
Start of Round 3, the enemies' turn:

The Allip on Sesha tries to so suck more Wisdom out of her:
Incorporeal Touch DC18 = 18 dmg = 2 Wis drain, Will DC15 to negate.

DM JT: I may have missed the Will save last time. Go check and roll if needed.

The Wraith on Tink knows no fear of the Archon and now unable to affect Katinka, sets his aim on it.

Incorporeal Touch DC12 (bonus included) = 24, dmg = 6 negative energy + 4 Con drain (Fort DC17)

Fort save DC17 = 15 +2 bonus = 17, barely!

The two Undead Archers, bony, emaciated corps not too unlike zombies but that fly and use bows with deadly accuracy, continue their attacks.

Seeing a hated outsider, the one to the left sends his volley of arrows at the Archon:

Arrow 1 DC19 = 27
Arrow 2 DC19 = 28
Arrow 3 DC19 = 20
Arrow 4 DC19 = 23
Damage = 33 + 12 negative energy + Paralysis Fort DC19 = 15 + 2 bonus = 17 failed.

The Archon is at 0hp and 12 negative energy and is paralyzed.

The farther one, on the right, targets Bosk again:

Arrow 1 DC34 = 25
Arrow 2 DC34 = 23
Arrow 3 DC34 = 18

It pays to have good AC.

Things start looking up for the IA, but alas...
Bosk: Highlight to display spoiler: { The minotaur senses more undead converging on the battle scene. With their speed, they'll be there to attack next round. Types unknown, but numbering much the same as the original ambush.}

and map:
Gated Compound Round 3

Restlin (Carl) -- AC: +15/+11/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20=10 ;
Thursday April 9th, 2015 8:08:41 AM

Restlin winces as his hound archon is beset by undead and arrows. Still, better a summon than one of his friends. He takes comfort in knowing the archon will be back on its home plane soon, no worse for wear.

He decides these archers are getting bothersome. He casts a wall of force from OP7-OP16 (20' high).

"That's half of them," he thinks to himself...

***

Active effects:

Mage armor - long enough
Haste
Heroes' feast
Wall of force - 10 rnds

Everyone's friend: EVERYONE WITHIN 10' OF RESTLIN GETS +1 TO ATTACK, SKILL CHECK, AND SAVES (so long as they consider Restlin a friend).

AC this round is 25/21/21

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Thursday April 9th, 2015 9:17:18 AM

ooc: I posted this in a private post on Monday, but I know this board has gotten a little cluttered and there have been some rules questions. Weapons with the ghost touch ability allow for sneak damage on incorporeal creatures.

http://paizo.com/pathfinderRPG/prd/monsters/creatureTypes.html#incorporeal-subtype


Garret Goodbarrel [AC:39/35/32 HP:121/112 Ki:11/13 CMD: 33]  d20+19=30 ; d3=3 ; d20+19=27 ; 2d8=12 ; 2d8+3=13 ; 2d8+3=5 ; d20+15=29 ; d20+15=19 ; 2d8+3=8 ; 2d8+3=13 ; d20+9=11 ; d20+19=24 ; 2d8+3=19 ; 2d8+3=13 ;
Thursday April 9th, 2015 11:02:21 AM

Seeing the other undead disappear, Garret works quickly to dispatch the last one near him with another flurry.

OOC:
Attacks hit AC/Damage:
30/25, 27/5, 29/8, 19/13, 11/19, 24/13

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Thursday April 9th, 2015 6:33:39 PM

How many of these things are there? Perhaps it would be easier just to set these trees on fire. Burn the undead before they can reach us.

Trellus (AC28/14t/26f, HP 137/128, CMD 22)  d20+14=28 ; 10d6=34 ; 10d8=43 ; d20+24=32 ;
Thursday April 9th, 2015 8:09:11 PM

With Bosk rolling through just about anything in the vicinity, Trellus decides to see what he can do about the archer off in the distance.

Keeping an eye on the last Allips, the cleric casts a spell. A white-hot ray of light streaks toward the far off archer.


Cast Defensively Searing Light at EE10 (220' range) Ranged Touch attack hit ac 28 for 34 hp damage
(43 hp if especially vulnerable to light)

Casting defensively concentration check 32 vs DC 21 - success

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
Haste (from Katinka) +1 atk, +1 dodge bonus to AC and Reflex saves
EVERYONE WITHIN 10' OF RESTLIN GETS +1 TO ATTACK, SKILL CHECK, AND SAVES

9 Temporary hp until 8

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2), Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2), Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Heal, Antimagic field(d)
}

Beriothian -- AC:23/16/21 HP: 124/130 CMD = 19 
Thursday April 9th, 2015 8:55:53 PM

Beri hovers, still helpless to do anything to assist his friends. Bosk seems to be tearing up a storm below him, hopefully they can deal with him being out for a little longer.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 56/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=46 ;
Thursday April 9th, 2015 9:40:21 PM

Tink allows herself to breathe freely, now she is safely encased in the Resilient Sphere.

Fortunately she still has a good view of the surrounds Perception: 46

Close Encounters of the Ghostly Kind Round 3. (Co-DM JonathanT) 
Thursday April 9th, 2015 9:56:39 PM

DM JT: some quick notes:

Thanks for the Ghost Weapon info for the Sneak Attack question.

While my brain was getting numbed at work, I had an epiphany. I had wondered if Negative Energy needed some special healing and search all over for all things related to Negative Energy when it suddenly hit me.

The most common Energy forms we deal with is Fire, Ice, Electricity, and Acid. However Sonic energy is somewhat common and then, of course, Negative Energy.

Whereas a Flaming Sword will do cutting damage, it will also do fire damage. So a Shadow Sword would do cutting damage and negative energy damage.

If you cast Resist Energy, you can choose Negative instead of the common Fire or Ice.

I can finally sleep well tonight. :)

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Thursday April 9th, 2015 11:19:01 PM

ooc: Sorry for the short post. I am busy due to graduation tomorrow.

Looking around Bosk sees no foes in range, so he casts fly on himself and then flies directly over Beri so that he may defend him and Tink.

Sesha [AC 29 /18 Touch/25 Flat] | HP 110/88 | CMD 19][Cat's Grace, Heroes Feast] 
Thursday April 9th, 2015 11:35:11 PM

Sorry to wake you, but the spell is really specific.

"This abjuration grants a creature limited protection from damage of whichever one of five energy types you select: acid, cold, electricity, fire, or sonic. "

Negative energy harms living creatures and heals undead, just the opposite of positive energy.

It's like each wraith punch does a tiny little channel negative energy on impact.

DM JT: LOL. Correct. I didn't look up the Resist Energy spell. But the resulting conclusion is the same - it heals just like any other damage. :)

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H...  d20+17=27 ; d20+17=23 ; d20+23=41 ; d100=16 ; d20+23=43 ;
Friday April 10th, 2015 12:36:47 AM


Sesha resists the drain on her wisdom, but doesn't see much to celebrate at the moment. There was nothing she could do for Beri, his condition was beyond her magic, and Katinka, who had suffered the most gristly flesh wounds was encased in her sphere.

She jams a message through her link with the other casters.

"Those flying things have got to go. If several of us wind up like Beri we could be toast! I'm going to try to take over it's body!"

She winks at Garret, he had seen this trick before.

"Protect my body as best you can Garret!"

The her body slumps to the ground, as near as anyone can tell, quite dead.

Action Log

Move: Bend Leyline
Standard: Cast Magic Jar
Ley Check: 44 -Pass

Sesha will attempt to possess the strongest negative life force she can detect.

Will Save: DC 22

DM JT: just to make sure we are on the same page, casting the spell is a Standard Action. Attempting to posses is a Full-round action. This means that this round your soul enters the receptacle, next round she can attempt to possess the body.

Ken E: Yessir, I was just letting you know my intent.

Close Encounters of the Ghostly Kind end Round 3. (Co-DM JonathanT) 
Friday April 10th, 2015 1:21:35 AM

DM JT: here are the IA results. I had to wait for Sesha's action because of what's coming next. I've got part of their Action, but it's past midnight here and work is in 5 hours.

Gated Compound Second Half of Round 3, The IA's turn:

Restlin winces as the Hound Archon winks out of existence in mere moments of its bright and valiant appearnce. He takes comfort in knowing the archon will be back on its home plane soon, no worse for wear. Of course, Restlin would have a different opinion if he'd be the one to keep getting brought in just to die time and time again... :)

Deciding the Archers are getting bothersome, he casts a Wall of Force to block one side of the path from arrows. (OP7-OP16 20'high).

Garret continues his flurry and finishes off the last Allip.

Bosk wonders how many more are there, suggesting setting the trees on fire to try to burn the undead before they swarm again. He decides to cast Fly on himself and positions himself directly over Beri to protect him.

DM JT Note: I forgot Bosk had to reactivate the Sense Undead.

Trellus, now free to act in relative safety, casts a [i]Searing Light[/b] spell at the Archer Undead to their right. The ray shoots true and hits the creature.

Beri floats in the air like a hot air balloon.
Paralysis 1 rounds left.

Katinka is now tucked safely in her little sphere and scans around for more foes. She knows there is little chance to seeing any incorporeal creatures, but there might be other types.

Sesha realises the danger of those bony arrows and tries a desperate measure to stop them. She puts her soul in her Magic Jar, her body flops to the ground as if dead. Inside her Jar, she searches for a powerful target. Right now there are two available of equal strength. She'll decide which one to go for next round.



Garret Goodbarrel [AC:34/30/28 HP:121/112 Ki:11/13 CMD: 33] 
Friday April 10th, 2015 8:32:30 AM

Garret doesn't pause as the undead creature drops and steps forward to stand next to Sesha's body...

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 56/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday April 10th, 2015 9:19:20 AM

Tink feels quite safe inside her sphere, but then spies Sesha unexpectedly collapse to the ground. "That's not good... wait. Did she just cast a spell?"

Fearing for Sesha's unprotected body, Tink teleports to the witch (Use Dimensional Step ability. Per Resilient Sphere/Wall of Force: "Teleport, and similar effects can bypass the barrier")

"Psst. I'm with you Garret" she whispers. Her invisibility should last a few more rounds ( 5 more rounds precisely)

Garret Goodbarrel [AC:34/30/28 HP:121/112 Ki:11/13 CMD: 33] 
Friday April 10th, 2015 2:23:26 PM

Garret nods as he shifts his weight from one foot to the other.

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Friday April 10th, 2015 3:29:59 PM

ooc: Bosk is either not going to like Sesha's actions or he will be intrigued as to how he can use Magic Jar to "help" (i.e. force) spirits to cross over.

Beriothian -- AC:23/16/21 HP: 124/130 CMD = 19 
Friday April 10th, 2015 5:50:43 PM

Beri continues to helplessly watch as the enemies strategize

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H... 
Friday April 10th, 2015 7:15:34 PM


Weightless, Sesha-soul hovers and takes in the strange weightless-ness. She had never occupied the body of the dead before, but she figured it wouldn't be much different than the bodies of the living.

Setting herself to her goal, she focuses on one of the strong negative life forces she can detect...

Restlin (Carl) -- AC: +15/+11/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Saturday April 11th, 2015 12:35:11 PM

OOC: We're waiting on the bad guys to move, yes? Will they go this weekend?

Close Encounters of the Ghostly Kind end Round 3. (Co-DM JonathanT) 
Saturday April 11th, 2015 7:55:52 PM

DM JT: Urk!

I had planned to have it up last night. Took a nap with my cat early so I could be alert later. Got called into work OT today so I couldn't stay up as planned. Working on it now. :}

Close Encounters of the Ghostly Kind start Round 4. (Co-DM JonathanT)  d20+7=21 ; d6=5 ; d6=4 ; d20+20=29 ; d20+15=31 ; d20+10=21 ; d8+4=9 ; d6=2 ; d3=2 ; d8+4=10 ; d6=1 ; 2d4=4 ; d20+10=14 ; d20+10=22 ; d20+11=21 ; d8=1 ; d20+7=11 ; d20+7=20 ; d20+7=16 ; d6=2 ; d6=1 ; d6=2 ; d6=3 ;
Saturday April 11th, 2015 9:31:36 PM

Gated Compound start of Round 4:

The left Bony Archer decides to utilize the Wall of Force to its advantage and flies righ tup to it, then lets loose a dreadful Howl.

Katinka and any who are not affected by Fear are unaffected by the Howl, all others, even Sesha if she is affected by Fear:

Will save DC19. Fail = Paralyzed with Fear for 1 round. Save = Shaken for 1 round.

The Wraith has seen Bosk's Ghost Armor and Weapons and slinks under Beri, out of range or Bosk's Reach, and comes up next to Reslin:

Incorporeal Touch DC21 = 21, dmg = 5 negative energy + 4 Con (Fort DC17 negates)

The Undead Archer seeks the perpetrator of the searing light and lets loose his vengeance on Trellus:

Arrow 1 DC28 = 29 dmg = 9 + 2 negative energy + Paralysis 2 rounds(Fort DC19 negates)
Arrow 2 DC28 = 31 dmg = 10 + 1 negative energy
Arrow 3 DC28 = 21

Smelling Life and attracted by the fight, more undead join the frey, flying in, springing up from the ground, causing medlam.

Four More Alips spring up from the ground surrounding Trellus, their babbling is mind confusing and
the IA must resist its hypnotic effect:

Will DC15. Fail = Fascinated for 4 rounds.

Two Specters emerge from the ground flanking Garret and take life draining swipes at him:
Incorporeal Touch:
Specter3 DC30 = 14 + 2 (flanking) = 16
Specter4 DC30 = 22 + 2 (flanking) = 24

To make things worse, a Shadow emerges from the trees, flies underneath Beri Swiping at him and continuing its flight into the ground.
Incorporeal Touch:
Shadow 2 DC14 (paralyzed) = 21 , dmg = 1 Strength

If Beri didn't have enough problems already, 3 Wraiths emerge from the ground underneath him and attack the paralyzed floating Air Elemental.
Incorporeal Touch:
Wraith 4 DC14 (paralyzed) = 11
Wraith 5 DC14 (paralyzed) = 20, dmg = 2 negative energy + 1 Con (Fort DC17 negates)
Wraith 6 DC14 (paralyzed) = 16, dmg = 2 negative energy + 3 Con (Fort DC17 negates)

Looks like that's it for now.

Map: Gated Compound Round 4

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Saturday April 11th, 2015 11:39:59 PM

ooc: Can Bosk use a Hero Point as an immediate action when the creatures appear to cast either Consecrate or Magic Circle Against Evil to aid the group (Prior to them getting their attacks in)?

DM JT: I'll look up the rules for Hero Point usage.

DM JT: Usage of Hero Points are a Free Action and it seems clear, from the examples given, that they can only be used during your turn. That seems to rule out an Immediate Action not on your turn.

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Sunday April 12th, 2015 10:18:35 AM

Under Heropoints it says "Hero Points can be spent at any time and do not require an action to use "

One of the uses of a hero point are "Act Out of Turn: You can spend a hero point to take your turn immediately. Treat this as a readied action, moving your initiative to just before the currently acting creature. You may only take a move or a standard action on this turn."

http://paizo.com/pathfinderRPG/prd/advanced/advancedNewRules.html#hero-points
(Under the using hero points section)

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H... 
Sunday April 12th, 2015 11:18:41 AM

(Problem big guy, is we use the Woldian version of hero points under our House Rules section. They are a little more restricted, but do allow more than one to be used in a turn and you can use the same one over and over. )

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H... 
Sunday April 12th, 2015 11:20:31 AM

Sesha maintains course and settles on an enemy life force, trying to take over one of the strongest two forces she can detect.

Will Save DC 23

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Sunday April 12th, 2015 5:09:42 PM

...Oh yeah, we changed it back after the APG rollback.

Trellus (AC28/14t/26f, HP 115/128, CMD 22)  d20+23=26 ; d20+14=27 ; d20+19=29 ; 8d8=38 ; 8d6=21 ;
Sunday April 12th, 2015 8:59:55 PM

Will save vs Fear 26
Fort save 27
Will save vs babbling 29

Trellus shakes off the effects of the howling whatever, and the paralyzing effects of the arrows , but then a bunch of undead bubble up about around him.

Fortunately, they all start off with that irritating babbling, and the cleric shakes that off as well.
The man raises his arms, showing off the glowing symbols on his vestments.

"Domi's Light!" the man cries, sending a pulse of energy into the undead around him.

Channel Positive Energy affecting all undead within 30' of Trellus.
21 hp damage. DC 18 halves

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
Haste (from Katinka) +1 atk, +1 dodge bonus to AC and Reflex saves
EVERYONE WITHIN 10' OF RESTLIN GETS +1 TO ATTACK, SKILL CHECK, AND SAVES

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2), Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2), Spell Resistance(d)
6th - Blade Barrier, Greater Dispel Magic, Heal, Antimagic field(d)
}


Restlin (Carl) -- AC: +15/+11/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Sunday April 12th, 2015 9:13:25 PM

Save Vs. Howl: Autopass

"They're splitting us up," Restlin thinks to himself. "I can fix that."

After Trellus sends out his positive energy, the wizard takes Sesha's seemingly lifeless hand, grabs Trellus' ankle, and dimensional steps them all 35' north (R6). "Garret! Tumble this way! Don't let them cut us off!"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 56/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday April 13th, 2015 12:28:43 AM

OOC: Sorry to be a downer, Restlin, but saves can't be autopassed. You can still fail on a Nat1.

Per last round: Tink teleported to be next to Sesha as well


No sooner has Tink appeared to protect Sesha, than Restlin has whisked her away. "Good thinking old man" she smiles.

Still, this leaves Tink much closer to the danger than she cares for. She uses her own dimensional step ability to head to R5 (immediately north of Restlin, Sesha and Trellus).

Restlin (Carl) -- AC: +15/+11/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20+20=37 ;
Monday April 13th, 2015 8:18:55 AM

OOC: You're such a buzz-kill, Rob. Will save: 37

DM: If it's possible, Restlin will rotate the group around before they re-materialize. I want Restlin between the undead and Sesha.

Garret Goodbarrel [AC:34/30/28 HP:121/112 Ki:9/13 CMD: 33]  d20+17=20 ; d20+15=29 ;
Monday April 13th, 2015 9:31:07 AM

Shaking off the screams and babbling of the undead all around them, Garret looks around as he sees Restlin, Trellus, Sesha, and then Tink quickly disappear, leaving him by himself near the swarm of undead. He pauses for a moment, thinking he might be able to take them all, but then realizes that he needs to be near his friends. He looks around for just a moment, then steps quickly, also disappearing and reappearing near the others, ready for action.

OOC:
Fear Save (DC19): 20
Babbling Save (DC15): 29
Note: I'm assuming Sesha's "magic jar" is in her pockets or otherwise attached to her lifeless body. If it's not, he will grab it, and Pot, or anything else that gets left behind before he moves.
Garret will follow the others with an "abundant step" to just between the others and the undead mob (to about R6 or 7.

Haste (from Katinka) +1 atk, +1 dodge bonus to AC and Reflex saves
EVERYONE WITHIN 10' OF RESTLIN GETS +1 TO ATTACK, SKILL CHECK, AND SAVES

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Monday April 13th, 2015 1:28:35 PM

ooc: I will post in a couple hours. They dialated my eyes at the optomitrist and I cannpt focus up close or read anything.

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Monday April 13th, 2015 3:18:43 PM

Can you please clarify for me, are the creatures attacking Beri under ground, or is Beri floating in the air, or am I misreading the post and the creatures surrounded Beri? Are these three in Bosk's range (10ft range allows for one diagonal square and 1 straight. Bosk can hit them if they are standing on the ground.)

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19  d20+13=14 ; d20+13=27 ;
Monday April 13th, 2015 6:22:29 PM

...I am sooo glad I didn't turn into a stone elemental and go underground.
Beri continues to float there, contemplating his current existence as a pinata and how a pinata would get vengeance should it be given the opportunity.

Fort save 1= d20+13=14 ;
Fort save 2= d20+13=27 ;

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells  d20+14=31 ; 2d8+5=18 ; 3d6=11 ; d20+12=31 ; 2d8+5=15 ; 3d6=7 ; d20+12=19 ; d8+5=9 ; 3d6=15 ; d20+11=19 ; d8+5=9 ; 3d6=8 ; d20+7=24 ; 2d8+5=12 ; 3d6=4 ; d20+7=24 ; d8+5=13 ; 3d6=15 ; d20+14=31 ; 2d8+5=8 ; 3d6=15 ;
Monday April 13th, 2015 7:13:04 PM

Bosk continues defending Beri, swinging at the he undead as they rise. Gargul shall judge you before this is done. he says as he swings at the wraiths attacking Beri.

This is not looking good. Lets try to finish these guys off. If we can or another group start heading this way, I will cast hide from dead and then we need to book it! I'll carry Beri if need be.

Actions full attack starting at Q9 and working his way clockwise around Beri as they die.

-- -- -- -- -- -- -- -- -- -- -- --
AoO Hit AC 32 for 29 dmg (18 + 11 Sneak)
Full Attack
Atk 1 with bastard sword Hit AC 32 for 22 dmg (15+7sneak)
Atk 2 with armor spike Hit AC 20 for 24 (9 +15 sneak)
Atk 3 with horn hit AC 20 for 17 dmg (9+8sneak)
2nd primary atk (bastard sword) Hit AC 25 for 16 dmg (12 +4 sneak)
2nd off hand atk (armor spike) Hit AC 25 for 28 (13 + 15 sneak)
Extra Attack from Haste with bastard sword Hit AC 32 for 23 (8+15 sneak)

Bosk is holding an action to use a Hero Point and cast Hide from Undead if another group of undead approaches. The group will then not be able to be sensed by the enemy as long as we do not attack.

Bosk is immune to fear -- No save needed

Active Spells and Abillities
--------
Haste rounds ???
Tink's Garment Blur and Fly
Dark Vision (8 hrs)
Heroes' feast: +1 attack, +1 will, +4 vs fear
Death Watch (Permanent)
Chill Touch (8 charges)
Agile Feet 5 uses left
Channel Energy 2 uses left
Electrical Resistance 5
Ghost Touch - Permanent
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting, Ghost Touch, TWF, Improved TWF, Multiattack
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail
Dark Walk 2 min left

Spells Available Highlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Consecrate
Level 3: Invisibility Purge, Summon Monster III, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
}

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Monday April 13th, 2015 7:15:06 PM

.

Repeat, If Bosk casts Hide from Undead DO NOT ATTACK!!! It will end the spell for everyone!!!


Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H... 
Monday April 13th, 2015 7:33:10 PM

Curious.

Even as Sesha hurtled her consciousness into her enemy, she felt a strange "thump" against her astral self. Worried about what be happening with her body, she steels herself for a battle of souls with the undead..

Close Encounters of the Ghostly Kind start Round 4. (Co-DM JonathanT) 
Monday April 13th, 2015 9:04:27 PM

DM JT answers Bosk's questions:

Beri was flying above the party 15' or 20' up when hit and paralyzed. Since I don't think AIr Elementals have weight, I kept him 'floating' at 20' high. Bosk positions himself above Beri, putting Bosk at least 40' high, as Beri is Large.

The undead came up from the ground and are directly under Beri. I had the Icons for Bosk and Beri not quite large enough for Large (10'/10'). That's fixed now.

Bosk is 40' up, the undead are 15' up, putting them 25' away from Bosk but Beri is also between Bosk and the undead.

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Monday April 13th, 2015 10:14:31 PM

Thanks for clearing that up. Can I use a hero point to move under Beri? I still want to protect him in his helpless state.

DM JT: He has Fly, he should be able to expend a Move and fly (40 w/ med to heavy armor, 60 otherwise). One Move will get him in position to attack south of Beri, Tink blocks the north side (she's 20' up). Two Move Flying actions can put him under the wraiths but to get directly under Beri some will get AoO. From there, expending a Hero Point can get you one attack. Either way, you'll have to Move, so you don't get your Full Round Attack.

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Monday April 13th, 2015 11:26:04 PM

Bosk had medium weight armor, but the travel domain increases his speed by 10 ft for a total distance of 50ft. I will use the hero point for a single extra move action to get as far down as I can South of Beri. If for some reason I cannot do that I will use the Hero Point instead for an additional standard action and use dimension door to appear under Beri.

DM JT: The Hero Pt. for the extra move will get you south of Beri and at his level (drop further and one gets an AoO. At that location, your reach should work for all three wraiths. Under Bosk will still be a wraith and an Allip.

Close Encounters of the Ghostly Kind End Round 4, Start Round 5. (Co-DM JonathanT)  d20+9=15 ; d20+6=26 ; d20+6=19 ; d20+6=18 ; d20+6=14 ; d20+11=27 ; d20+11=20 ; d20+8=24 ; d20+8=22 ; d20+5=18 ; d20+5=17 ; d20+5=18 ; d20+5=6 ; d20+7=8 ; d20+7=27 ; d20+18=30 ; d20+16=30 ; d20+18=32 ; d20+18=26 ; d8+4=6 ; d8+4=6 ; d6=4 ; d6=2 ; d20+15=29 ; d8=5 ;
Tuesday April 14th, 2015 1:27:13 AM

Gated Compound IA's turn Round 4:

Despite the influx of new foes into the fray, only two are candidates for Sesha's Magic Jar spell. They are the two Undead Archers and they are both of equal power, but the Wall of Force blocks her from reaching (line of effect) the unhurt one, so she must go for the farthest one:

Will DC23 = 15

The Unnatural Magic works and Sesha finds herself inside a horrible body of an Undead creature.

Trellus manages to stave off all the babbling effects and Fear effects, then he calls out "Domi's Light!" to Channel Positive energy to hurt those undead within 30' around him.

Restlin sees the danger of the IA being split up and acts to prevent that by using his Dimentional Step ability to move north 35' taking Sesha and Trellus with him, calling for Garret to Tumble along. As he travels, he rotates his body around so when he re-materializes Sesha is furthest away from the enemy.

Katinka was going to exit her protective sphere and join in protecting Sesha, but then Reslin, Sesha, and Trellus blink out and reappear right next to her. So she remains in her protective sphere when she sees Restlin blink out.

DM JT: Katinka posted she was going to Dimansional Step out of the Sphere, this was posted as an Action before the enemy went. Given that, she would be moving towards Restlin at the same time Restlin moves towards her. For all that, she would not have moved and stayed in the sphere. I'll keep her there. Unless she really wants out.

Garret briefly, for about 1 second, thinks that he should take on all the undead around him alone, but opts to join his friends instead and uses his monk's Abundant Step ability to end up right nest to
Restlin. [DM JT: Counting your Ki pool I expect. :) ]

Beri Beri floats in the air like a hot air balloon being pecked at by Wraiths and a shadow. He somehow fends off one attack, two hit and injure him. He shakes off the worse of the Constitution drain but still looses 1 point of Constitution. The Shadow saps 1 point of strength!

Paralysis expires end of this round. He may move next round.

Bosk tries to defend Beri as best as possible. The Wraiths, though, are underneath Beri! Beri's large form prevents the minotaur from reaching them. He has to get around Beri. Katinka blocks the way to the north. Bosk pulls deep within himself and expends a Hero Point to get into position, then unleashes his full fury. The results are two dead wraiths.

DM JT: I forgot to remind you to Roll your Fly check for Hoovering last round. Take a look again at the Fly skill to refresh your memory as to when you need to roll a Fly check.

------------------------------------------------------------------------------------------

Gate Compount Top of Round 5:
The IA try to outmaneuver the Undead and get a better defensive position.

The Wall of Force blocks Trellus' Channel from affecting Undead Archer 1, Undead Archer 2 is too far away, but the rest are affected:
Channel Energy 21 hp damage. Will DC18 halves:
Allips 4,5,6,7 = 26,19,18,14

Specters 3,4 = 27,20

Wraiths 3,6 = 24,22

The Undead swarm around the one most dangerous, Bosk
The Allips use their babbling to distract Bosk and Aid Another for the Specters: 18,17,18,6
The Wraiths do the same: 10(flanking), 27

Specter 3 attack bonus +6, +2 flanking DC31= 30
Specter 4 attack bonus +4, +2 flanking DC31= 30

Bosk's blur effect seems to be working. :(

The Undead Archer 1 rises to 30' feet and fires at Beri:
Att 1 DC23 = 32 dmg = 6 + 4 negative energy + Paralysis (Fort DC19)
Att 2 DC23 = 26 dmg = 6 + 2 neg energy + Paralysis (Fort DC19)

The Shadow emerges from the ground north of her, flies by the body of Sesha and swipes at her, ducking back into the ground:
Shadow Incorporeal Attack DC9 (helpless)= 29 dmg = 5 strength (no save)

Thus ends their turn.

Map: Gated Compound Round 5

Restlin (Carl) -- AC: +15/+11/+11 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20=14 ; d4=1 ;
Tuesday April 14th, 2015 8:32:19 AM

Restlin gasps as a shadow swipes at Sesha from underground. He'll be damned if that's happening again.

Gripping Shiny's pommel, he telepathically asks, "make me strong, Shiny." (Bull's Strength)

The wizard then bends down and picks her up & puts her over his shoulder (Restlin's buffed strength is a 12, making carrying Sesha a heavy load, but possible).

His companions grouped together again, Restlin feels good about their chances of dispatching the undead surrounding Bosk. Still, these underground shadows are a real concern. He casts mirror image on himself to try and fool the things.

***

Free action: Have intelligent weapon cast bull's strength on me (2 minutes)
Move action: Pick up Sesha
Standard action: Cast mirror's image (4 figments)

AC this round is 29/25/25

Garret Goodbarrel [AC:34/30/28 HP:121/112 Ki:9/13 CMD: 33]  d20+21=28 ; 2d8=13 ; 2d8+3=13 ; d20+18=21 ;
Tuesday April 14th, 2015 9:00:32 AM



OOC:
Hmm... I'm not sure if this applies to a shadow, but if the shadow appeared at R4, then moved through R5 to attack Sesha, should Garret get an AOO? If so, Garret would like to take the AOO to use Stand Still to attempt to stop the Shadow from getting away (CMB: 21). Of course, being a shadow, I don't know if this will work, but if so, he'll go for it.

If not, he's going on the defensive and readying an action to attack any undead that come near him, only if Beri hasn't cast his spell: Hit AC 28, Damage: 26

Haste (from Katinka) +1 atk, +1 dodge bonus to AC and Reflex saves
EVERYONE WITHIN 10' OF RESTLIN GETS +1 TO ATTACK, SKILL CHECK, AND SAVES

DM JT: it appears at Q4 and down at S4.

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H... 
Tuesday April 14th, 2015 12:13:04 PM

(Does the Shadow have flyby attack? He seems to have came up, moved, attacked Sesha, then went back under. )

DM JT: yes sirree bob!

Eviiiiil...

DM JT: Evil? Hey, I should have used it with the first shadow too!

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Tuesday April 14th, 2015 6:38:53 PM

One last question, did I have any extra damage that was used on a 3rd undead that was not laid to rest? Are there and with partial damage? If so I want to target that one first.

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells  d20+15=17 ; 2d8+5=13 ; 3d6=13 ; d20+12=30 ; d8+5=7 ; 3d6=17 ; d8=2 ; d20+12=25 ; d8+5=11 ; 3d6=6 ; d20+12=17 ; d4=4 ; d8+5=9 ; 3d6=6 ; d20+8=12 ; 2d8+5=14 ; 3d6=13 ; d20+7=18 ; d8+5=10 ; 3d6=9 ; d20+15=19 ; 2d8+5=14 ; 3d6=10 ;
Tuesday April 14th, 2015 7:07:01 PM

As the others regroup Bosk does his best to hold off and take out the remaining undead. Reflexively he attackes the approaching Specter (only creature entering my range who was outside of it). He thanks Gargul once again for his many gifts as he unleashes his furry fury upon those enemies closest his friends and then those who had the nerve to try laying their cursed remains of hands upon him.

-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
ooc: It looks like there are some overlapping enemies on the map. After my AoO on the approaching Specter. If I am reading the map correctly the farthest North creatures (closest to the others) are a wraith and an Allip. If thie is true I will start with the wraith and then move on to the Allip. Then I will go after the other wraith. If I manage to kil that I will go after the Spectre that I received the AoO on.

AoO against spectre as it approaches Hit AC 17 for 26 dmg (13 + 13 Sneak)
Full Attack
Atk 1 with bastard sword Hit AC 30 for 26 dmg (9+17sneak)
Atk 2 with armor spike Hit AC 25 for 17 (11 +6 sneak)
Atk 3 with horn hit AC 17 for 15 dmg (9+6sneak)
2nd primary atk (bastard sword) Hit AC 12 for 27 dmg (14 +13 sneak)
2nd off hand atk (armor spike) Hit AC 18 for 19 (10 + 9 sneak)
Extra Attack from Haste with bastard sword Hit AC 19 for 24 (14+10 sneak) 

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Tuesday April 14th, 2015 7:39:08 PM

Argh! It feels like I've been paralyzed for a week!

Trellus (AC28/14t/26f, HP 115/128, CMD 22)  8d6=26 ;
Tuesday April 14th, 2015 8:57:47 PM

Let's try this again Trellus decides.

He takes a 5' step toward Bosk.
Again raising his arms, the cleric waits a beat, then two, then "Domi's Light!"
Dice hate me

Ready attack - Whenl Mr. Shadow makes his next appearance, Channel Positive Energy affecting all w/in 30'.
26 hp damage, Will Save DC18 halves.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 56/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=32 ;
Tuesday April 14th, 2015 9:52:40 PM

Tink stays safe within her shell. She beats her fists against the side of the translucent sphere when she sees Sesha's body attacked. At what point does protecting oneself become cowardice? Should she be out there? If she was, could she help at all, or would she be a burden?

For now, all she can do is watch the chaos unfold

Perception: 32

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H... 
Tuesday April 14th, 2015 10:40:46 PM


Like waking up unable to breath, Sesha's consciousness slams awake inside the foreign body of the undead hunter she had possessed. Even though she had tucked it away inside of the receptacle on her body, she could feel the malevolence and seething hatred of the departed soul.

Gaining her bearings, she awkwardly realized she was still in control of the creatures flight, which was a good thing.

"Punish them. Hunt them. Devour them."

The thoughts were her own, but foreign, and they scared her just a little. Focusing her cold, empty socket stare at the fracas, she dashes back into the pile, (S11) and retrieves her staff from the ground. ( Assumed AC vs aoo)

Move: 60ft to staff.
Double Move: Pick up staff.



Close Encounters of the Ghostly Kind End Round 4, Start Round 5. (Co-DM JonathanT) 
Wednesday April 15th, 2015 12:59:20 AM

DM JT to Beri: you still need to make your two saves vs Paralysis for Round 5.

Close Encounters of the Ghostly Kind End Round 5, Start Round 6. (Co-DM JonathanT)  d20+5=13 ; d20+5=23 ; d20+5=21 ; d4=1 ; d4=4 ; d4=2 ; d20+20=25 ; d20+15=33 ; d20+10=26 ; d20+11=30 ; d8=5 ; d6=5 ; d20+6=11 ; d3=3 ; d20+6=18 ; d20+6=9 ; d20+9=10 ;
Wednesday April 15th, 2015 2:09:39 AM

Gate Compount Bottom of Round 5:
Defensive positions versus Incorporeal Undead proves harder than it looks on paper, the IA discover.

Beri begins to feel the sensation returning to his extremities (of an Air Elemental?) and knows he will regain control over his body in mere moments. He just has to make two more Fort saves DC19 or continue to be paralyzed.

Restlin gasps as the shadow rakes Sesha as it flys by, draining strength from her. She does not have all that much to spare and now even less.

From his sword's special ability, he gains extra strength of his own and flops Sesha's body over his shoulder. (One handed at that!)
Now Encumbered, his Max Dex bonus is +1, his Check Penalty is -4, and his move is reduced to 20ft.
But that is the price he decides to pay to protect Sesha's body. He then casts Mirror Image on himself
creating 4 identical images of himself.

Bosk is surrounded by undead, bellow, above and to the sides (thus the overlapping figures). This is what the minotaur likes best of all, lots of targets within easy range. He manages to kill both wraiths and an Allip.

Trellus decides to use his Channel Positive Energy again, but to wait until the Shadow shows itself.
Held Action: Channel Positive Energy, 26 dmg Will DC18 halves.

Katinka lets out her frustration by pounding her fists on the protective sphere's walls, unable to help her friends from within.

Sesha, now in the new Undead Body, tries to get a grip on her new feelings. She holds a bow and carries a quiver of arrows. The bow is made of bone, but the arrows seem the normal kind. The 'string' for the bow is made of sinew from who knows what. But instead of using this weapon, she dashes towards her dropped staff (P14).
She flies as fast as she can (60') but takes both Moves to get to the staff.
Meanwhile, she is unaware of her body's predicament.

Garret holds his attack and is ready to spring upon any undead that decides to get into range.

-------------------------------------------------------------------

Unaware that the Undead Archer 2 is 'possessed', the other undead ignore it. However they do not ignore the fact that staying around the minotaur is not good and split.

The Allips converge on Beri, two above him and one below.
The Specters fly out from Bosk and then into the ground.

Bosk gets an AoO on which ever one he chooses.

Allip Incorporeal Touch vs Beri DC16 (Paralysis gone at this point):
Allip5 = 13
Allip6 = 23 dmg = -1 Wis (Will DC15 negates)
Allip7 = 21 dmg = -4 Wis (Will DC15 negates)

The Undead Archer 1 turns his attention to Bosk and lets loose a volley of bony arrows.
Attack 1 DC34 = 25
Attack 2 DC34 = 33
Attack 3 DC34 = 26

The Shadow emerges again to get the helpless Sesha, but finds Restlin holding her instead and 5 of them. He still uses his tactic of emerging, swiping, and going back into the ground (Up at P4, down at Q5). Knowing she is helpless, the shadow still takes a swipe at the limp body despite Restlin's sword.

Restlin (only) AoO vs Shadow DC22

Incorporeal Touch DC9 = 30 dmg = 5 strength
Mirror Image Random Roll (Real Image = 1), rolling a D6 treating 6 as a 5 = 5

One of Restlin's images is gone, 3 left.

Tresllus casts his Channel:
26 hp damage, Will Save DC18 halves.

Allips: 11,18,9
Shadow: 10

Two Allips succumbs to the Positive energy.

Map: Gated Compound Round 6

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20+15=29 ; d6+1=5 ;
Wednesday April 15th, 2015 8:30:31 AM

Restlin stabs Shiny down at the shadow as it attempts to injure Sesha again. The boy's no fighter, but with a little (ok, lot) of luck, he manages to nip the thing.

AoO attack: Hit AC 29 - 5 damage

He chuckles as one of his figments puffs away harmlessly.

Emboldened by the lack of undead now surrounding them, Restlin reconsiders his previous stance on retreat. Clicking his heels together, he activates his boots of levitation. If that shadow wants a piece of Sesha that badly, it can come up into open air.

***

Standard: Activate boots of levitation
Move: Levitate up 20'

Garret Goodbarrel [AC:34/30/28 HP:121/112 Ki:9/13 CMD: 33] 
Wednesday April 15th, 2015 11:45:08 AM

Seeing nothing else around at the moment, Garret jumps when the Shadow appears and disappears again. He watches Restlin move up and Garret moves underneath them, waiting for the shadow to show up again...

Readying an action to attack any undead that come near him: Hit AC 28, Damage: 26

Haste (from Katinka) +1 atk, +1 dodge bonus to AC and Reflex saves
EVERYONE WITHIN 10' OF RESTLIN GETS +1 TO ATTACK, SKILL CHECK, AND SAVES

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H...  d100=66 ;
Wednesday April 15th, 2015 12:29:23 PM


Staff in hand, Sesha rises above the wall of force and considers her options.

"Hunt them. DEVOUR THEM."

She hears the voice that is hers, but foreign, compelling her to raise the bow. For a sickening moment, she feels unable to prevent herself from considering how easily she could skewer the flying Restlin..

"Sesha, No!"

Pot-pot's voice drowns out her own, and she is relieved. Dropping the bow to the ground, she points her staff at the other flying archer. She taunts it, her voice foreign and cruel as she closes in, skull to skull with the monster.

"I shall name thee quarry! I shall capture thy spindly, bony shell and make it a puppet until I grow weary of your worthless servitude!"

The words were not her original intent, nor the tone she desired. She would have to be more careful with whom she swapped souls in the future.

Move: N13

Swift: Quickened Bestow Curse Will Save: DC 22 or -4 Attacks/Saves/Ability Checks/Skill Checks(Verbal and Somatic components. No component pouch necessary. No AoO because opponent is holding two handed weapon.)

Ley Check: 66 = Success

Standard: Command Undead Spell: Via Staff - No AoO -DC 19 (Hopefully at a reduced Will Save!)


Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19  d20+13=18 ; d20+13=14 ;
Wednesday April 15th, 2015 6:09:31 PM

Finally, I think I'm getting control of my limbs back. With any luck in any second I will be able to]...curse you Wardd... curse you...

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells  d20+15=26 ; 2d8+5=18 ; 3d6=7 ; d20+15=16 ;
Wednesday April 15th, 2015 7:58:42 PM

Seeing the dead fall around him Bosk lashes out at the Allip between him and the group hoping to put an end to it once and for all. He then looks about for any approaching spirits, hoping to give the group enough warning to regroup in more are coming.

Hit AC 26 for 25dmg
Extra Haste Attack Hit AC 16 (Natural 1, miss)
Sense Spirits to see if anything is aproaching

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 56/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday April 15th, 2015 8:37:15 PM

Tink has had enough. She dimensional steps 60ft straight up, out of the sphere and hopefully out of range of any of the undead's lifesense.

"Time for me to fight back!"

Trellus (AC28/14t/26f, HP 115/128, CMD 22) 
Wednesday April 15th, 2015 10:05:16 PM

A lot of dudes are taking to the air, and Sesha is doing something with the undead archers, leaving Trellus at something of a loss as to what to do next.

"We might wanna think about moving on," he offers.

5' step back to where he was.

Close Encounters of the Ghostly Kind End Round 5, Start Round 6. (Co-DM JonathanT) 
Wednesday April 15th, 2015 10:53:06 PM

DM JT to Restlin: what's your AC this round?

Close Encounters of the Ghostly Kind End Round 5, Start Round 6. (Co-DM JonathanT) 
Wednesday April 15th, 2015 11:30:21 PM

DM JT: FYI to Sesha, the Undead Archer can indeed get an an AoO. It holds the bow with only one hand and since it is not its turn, nor held its action, has not drawn the string, therefore it's second hand is free to CLAW attack. Or optionally use the bow as a non-standard weapon and bop her with it.

Ken: It wouldn't matter either way. Quickened spells don't provoke and neither does casting through staves.

Close Encounters of the Ghostly Kind End Round 5, Start Round 6. (Co-DM JonathanT)  d3=3 ;
Wednesday April 15th, 2015 11:46:48 PM

DM JT: I'm working on the post but won't get finished tonight. Tomorrow is Payroll day and I've got to be up by 3am, so no midnight post tonight.

Beri's Paralysis is for 3 more rounds. Poor guy. :{

If you guys get bored, swat at flies or something.

Sorry for the delay, but Work sure gets in the way of fun. :{

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 56/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday April 16th, 2015 2:45:48 AM

"Beri is in trouble" Tink finally notices that Beri is not moving. Even he can only sustain a beating for so long.

She digs deep, drawing on her inner reserves to protect him (Use hero point for another standard action. Cast Resilient Sphere. 12ft diameter should hopefully be enough to encase Beri)

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20=7 ;
Thursday April 16th, 2015 6:36:11 AM

AC 19/16/17

Garret Goodbarrel [AC:34/30/28 HP:121/112 Ki:9/13 CMD: 33] 
Thursday April 16th, 2015 8:58:53 AM

Garret glances up at all the IA that are wandering about in the sky and he wishes that he had Avis back once again. He briefly considers jumping up and grabbing on to an ankle so he could make another dive-bomb attack, but instead waits on the ground, watching for the bouncing underground shadow...

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Thursday April 16th, 2015 11:54:37 AM

Bosk tries to stop Tinka. If we are going to flee you will have to cancel the spell so we can include him. At least wait until I have finished scanning the area and we know if we need to get out of here.

Close Encounters of the Ghostly Kind End Round 5, Start Round 6. (Co-DM JonathanT) 
Thursday April 16th, 2015 2:51:03 PM

DM JT: Sesha forgot to roll her To-Hit Touch Attack for the Bestow Curse Spell. See if you can get that in soon. If not possible I'll figure out her bonuses and roll.

Close Encounters of the Ghostly Kind End Round 6, Start Round 7. (Co-DM JonathanT)  d8=6 ; d20+11=29 ; d20+9=26 ; d20+9=12 ; d20+11=24 ; d8=6 ;
Thursday April 16th, 2015 5:44:16 PM

Gate Compount Bottom of Round 6:
The Undead seem dispersed...

Beri still needs to roll two Will Saves:
Allip6 = 23 dmg = -1 Wis (Will DC15 negates)
Allip7 = 21 dmg = -4 Wis (Will DC15 negates)


Restlin takes a swipe at the shadow and knicks it. Not liking it's ability to go underground, he clicks his heels and activates his Boots of Levitation, then rises 20'.

Garret, is startled by the shadow's abrubt appearance. Unable to fly, he watches Restlin rise and contemplates grabbing hold of his ankle to go up with him but takes his place and readies for the shadow to appear again instead.

Sesha has a battle of Wills of her own as she tries to keep her sanity while in the Undead body. It's negative energy power threatens to overcome her own sense of self. But Pot-Pot calls out to her and brings her back to her sense, for now.

She flies over to the other Undead Archer and uttering a quickened Curse, reaches out to touch it.
Touch Attack +11 (+6 base, +4 Dex, +1 Haste) = 29
Save Will DC22

She then uses her Staff to cast Command Undead, Will DC19.

Beri, once again feeling mobility coming back to his members gets pelted several times more and lo, is Paralyzed again for 3 more rounds.
Round 3/3.

Bosk takes a swipe at the last Allip and demolishes it. He then takes pauses and looks around.
He senses lots of other undead around but none approaching at the moment.

DM JT: that allip wasn't suposed to be there, my fault. LOL
Doesn't the Sense Spirits take a Standard to Activate? I'll treat your attack on the Allip as your AoO.


Katinka finally decides to join the battle and Dimension Steps out her sphere, ending up 60' up. She then sees Beri still immobile! Digging deep within herself she pools her Life resources and casts another Resilient Sphere spell around him.

DM JT: I think Beri is Large Air Elemental and if so, that should work.

Trellus is at a loss as to what to do next. taking a step back and suggesting to move on.

-------------------------------------------------------------------------------------------------------
Gated Compound Top of Round 7:
DM JT: ignore the d8 roll.

The Undead Archer tries to shake of the Curse (-4 Attacks/Saves/Ability Checks/Skill Checks) from Sesha:
Will DC22 = 26

The Undead Archer shakes off the curse but now has to shake off the Command Undead:
Will DC19 = 12

The Undead Archer fails and is now somewhat under Sesha's control. Somewhat is open to interpretation!

The Shadow rises up again but sees it's target now in the air. It goes after Trellus instead.
Rising up at P6, down at P5:
Incorporeal Touch Attack DC14 = 24 dmg = 6 strength (no save)

Trellus gets and AoO

Now, what to do with the two Undead Archers?

Map: Gated Compound Round 7

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 56/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday April 16th, 2015 7:46:10 PM

"Sorry Bosk. Had to cover him. I wasn't sure he could take another beating. I can always teleport in and out with him should we flee. I'd rather lose a spell than a friend" She waits to see what the others plan to do...

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Thursday April 16th, 2015 8:22:28 PM

I think I can... I think I can... nope, still can't

Trellus (AC28/14t/26f, HP 115/128, CMD 22) -6 str  d20+13=28 ; 2d8+13=21 ; 8d6=28 ;
Thursday April 16th, 2015 8:27:22 PM

The shadow pops up, and Trellus reacts by slapping it upside the head.

AoO - Spontaneously cast Quickened Cure Moderate Wounds (over Blade Barrier)
Touch atk hits ac 28 for 21 hp damage. Will Save DC 20 halves

The shadow strikes and disappears.
"Katinka, Bosk, can you help me with this thrice sun blasted treadle," the cleric calls out with frustration.

When it comes back, Domi's Light pulses again.
Ready attack - Channel for 28 hp damage. DC 18 halves.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
Haste (from Katinka) +1 atk, +1 dodge bonus to AC and Reflex saves
EVERYONE WITHIN 10' OF RESTLIN GETS +1 TO ATTACK, SKILL CHECK, AND SAVES

9 Temporary hp until 8

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2), Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2), Spell Resistance(d)
6th - Blade Barrier*, Greater Dispel Magic, Heal, Antimagic field(d)
}

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H... 
Friday April 17th, 2015 12:29:33 AM

Sesha voice booms out over the fracas, shouting to the struggling mortals who held her body and fought the undead.

"The skies belong to Sesha! Do not strike against me or the other hunter-who-flies or we shall strike you dead! The hunt has changed!"

(Are all other enemies defeated besides the two skeleton archers? It makes a big difference on my next actions)

DM JT: the shadow is still quite active.

Garret Goodbarrel [AC:34/30/28 HP:121/112 Ki:9/13 CMD: 33] 
Friday April 17th, 2015 7:55:15 AM

When Sesha's voice comes from the flying undead, Garret just chuckles to himself but doesn't yet let his guard down.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Friday April 17th, 2015 8:07:55 AM

OOC: That shadow is still underground unless Trellus' attack killed it.

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Friday April 17th, 2015 8:10:42 PM

ooc: Just a reminder, I will be out of town for the next two weeks and need someone to either play Bosk or NPC him.

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells  d20+15=21 ; 2d8+5=18 ; 3d6=8 ;
Friday April 17th, 2015 8:37:58 PM

Bosk moves to where the shadow has been popping up and scans the area once more for approaching spirits. If the shadow pops up again he will take his AoO.

Hit AC 21 for 26 dmg (18+8 sneak)


Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Friday April 17th, 2015 11:40:58 PM

yup, still can't move...

Sesha, Baykok Bloodwitch [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H...  d20+19=20 ;
Saturday April 18th, 2015 12:02:34 PM

Sesha turns to her aerial minion, then gestures at the ground.

"We will hunt, you and I. But you shall not harm the living below us. Your quarry is now the dead that oppose us, and the mortals we hunt ourselves. Serve me well, and I shall loose you from your prison. Imagine the whole Wold as your hunt, rather than just this musty tomb"

She gestures downwards,

"Start by finishing off that shadow."

Sesha will make her own way towards her body to consider her options.

Garret Goodbarrel [AC:34/30/28 HP:121/112 Ki:9/13 CMD: 33] 
Monday April 20th, 2015 6:57:13 AM

Garret continues to watch for the shadow appearing from the ground, lightly stepping from one foot to the other.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 56/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday April 20th, 2015 11:59:11 AM

Tink anxiously awaits the spectre's reappearance. Perhaps the concentrated efforts of her friends will see it destroyed?

Close Encounters of the Ghostly Kind End Round 7, Start Round 8. (Co-DM JonathanT)  d20+19=35 ; d3=1 ; d20+19=32 ; d20+7=24 ; d20+2=15 ; d20+15=24 ; d20+11=25 ; d8=3 ; d20+9=14
Monday April 20th, 2015 3:01:39 PM

DM JT: ok, i've put a lot of thought into this and now I'm ready.

Gate Compound Bottom of Round 7:
The battle seems nearly over... nearly is the key word.

DM JT: I still haven't seen Beri's two Will Saves:
Allip6 = 23 dmg = -1 Wis (Will DC15 negates)
Allip7 = 21 dmg = -4 Wis (Will DC15 negates)

So rolling for him:
Will +19 = 35, 32 passed (ignore the d3)

If I missed it somewhere up there, I apologize and re-post it for me. Thanks.


Beri remains paralyzed but now is protected by Katinka's Resilient Sphere. He watches helpless to do anything. What a bummer.
Round 2/3.

Trellus and AoO:
Trellus manages, to convert his Blade Barrier spell into a quickend form of Cure Moderate WOunds spell as is heads back into the ground.
Will DC20 halves:24 dmg 2d8+10 = 19 halved = 9

DM JT FYI: the Cure spells have varying level bonuses. The MAX level bonus for Cure Moderate Wounds is +10, the MAX for Light Wounds is +5, etc. So the 2d8+13 s/b 2d8+10. This can make a big difference so all you healing types, keep it in mind.

Frustrated, he calls out "Katinka, Bosk, can you help me with this thrice sun blasted treadle!"

Sesha first declares to her friends that the skies belong to her and warns her friends not to attack her or the other Undead Archer or they will die.

She then gives orders to the controlled undead to not harm the living down below and that she will grant it a great rewards for serving her against those she hunts and proceeds to order it to hunt the shadow.

DM JT: as per the spell description, when dealing with intelligent undead, a Charisma check is necessary when commanding it to do something it would not ordinarily do (ex: hunt other undead).
Sesha must beat Charisma check DC15 for it to attack the shadow (unless the shadow attacks Sesha or itself).


Garret has to assume the deep, raspy, chilling, voice issuing the warning not to attack it and the other Undead Archer is Sesha's, but it surely doesn't sound like her! Despite the Maybe-Sesha Undead Archer holding Sesha's staff, he keeps his guard up.

Bosk flies over to the area where the shadow popped up last and waits to waylay it. His senses reveal only one spirit nearby while multitudes of others are off at varying distances but not closing in.

DM JT: Anyone want to play Bosk a while? I'll do it if necessary. Combat is not as intensive right now as it was.

Katinka as well as Restlin also anxiously await the next appearance of the shadow.

-------------------------------------------------------------

Gate Compound Top of Round 8:
With only the Shadow actively attacking, it is left up to chance, and maybe luck, that the IA manage to finish it off before more harm is done.

The Shadow continues it's hateful attack on the Cleric of Domi as it pops up at Q7 and makes a 180deg turn back into the ground:

Fly check DC20 = 24. (No AoO as the shadow goes into the ground at the same spot where it came up. Since the AoO occurs at the moment the foe leaves the threatened square, and at that point he is underground, can't be hit with what you have).

Incorporeal Touch Attack DC14 = 25, dmg = 3 Strength

Readied attacks go as normal.

Trellus' Readied attack:
Ready attack - Channel for 28 hp damage. DC 18 halves = 14, dmg = 28.

That last channeling by the now very weak Trellus finishes off the Shadow.

Now, what to do with the two Undead Archers...
Map: Gated Compound Round 8

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Monday April 20th, 2015 3:37:35 PM

Restlin watches, hopeful his companions will kill that stupid shadow.

Trellus (AC28/14t/26f, HP 115/128, CMD 22) -6 str 
Monday April 20th, 2015 4:49:41 PM

IOC-Trellus had readied another channel which should have activated...

DM JT: yeah, i realized that while I was mowing. I'll update the post shortly with all the Readied attacks.

Close Encounters of the Ghostly Kind End Round 7, Start Round 8. (Co-DM JonathanT) 
Monday April 20th, 2015 7:34:11 PM

DM JT: if you read the post earlier, I've made an update to compensate for Trellus' Readied Attack.

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Monday April 20th, 2015 8:33:20 PM

Maybe I can use telepathy to help... if I just wish really harrrrrrrrd... nope, life doesn't work that way.
Beri floats some more

Sesha, Baykok Bloodwitch [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H...  d20+7=21 ;
Monday April 20th, 2015 8:36:34 PM

Sesha senses the Baykoks resistance and quickly imposes her will upon it.

"You WILL obey and slay whatever it is I command thee to. Thy bow serves MY will, and when I no longer have need of it then and only then shall thee be free to pursue thy wicked hunt! Now stand guard while I attend to the husk I once called mine. It may serve me yet."

Realizing she is screaming, Sesha reclaims her components from her body, then inspects it carefully.

"The muscles and strength have waned. Unless one of you tasty fleshbags have a quicker route like a potion, I need a few minutes to restore the damage."

Unless interrupted or a faster option emerges, Sesha wil csst lesser restoration on her body.



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 56/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday April 20th, 2015 11:25:27 PM

"Did Sesha just refer to us as tasty fleshbags?" Tink isn't quite ready to let her guard down.

Garret Goodbarrel [AC:34/30/28 HP:121/112 Ki:9/13 CMD: 33]  d20+21=30 ;
Tuesday April 21st, 2015 9:16:17 AM

Garret nods to Tink and says, "I think she's enjoying that just a little too much."

He looks forward and back, aware for any other moving targets (perception: 30).

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Tuesday April 21st, 2015 10:18:51 AM

"Yea, but it's pretty hot in its own way," quips the magepriest. With his free hand, Restlin makes sure the potion of Bull's Strength Sesha brewed him is handy. He's not sure he can continue holding her without magical aid.



Sesha, Baykok Bloodwitch [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H... 
Tuesday April 21st, 2015 11:56:41 AM

Sesha extends her hand to Restlin, pointing at her body.

"I'll take it, wizard."

She also motions at the bow she discarded.

"Someone might want that."

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Tuesday April 21st, 2015 1:04:47 PM

Restlin looks over. "Yea, I'm not sure that's a great idea, love. But, it's your body. You'll have to come take it, though. I'm levitating, not flying."

Trellus (AC28/14t/26f, HP 115/128, CMD 22) -9 str 
Tuesday April 21st, 2015 5:40:09 PM

Breathing heavily, Trellus takes stock. His head swivels, with some effort, to regard the undead archer that appears to be Sesha.

Its too much work to try and figure out at this point.

"I'm gonna need a minute, dudes" he murmurs.

The cleric begins an incantation, one that looks like its going to go on longer than your usual spell.

Cast Restoration - casting time 3 rounds. Removes all ability damage.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
Haste (from Katinka) +1 atk, +1 dodge bonus to AC and Reflex saves
EVERYONE WITHIN 10' OF RESTLIN GETS +1 TO ATTACK, SKILL CHECK, AND SAVES

9 Temporary hp until 8

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2), Spell Resistance(d)
6th - Blade Barrier*, Greater Dispel Magic, Heal, Antimagic field(d)
}

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Tuesday April 21st, 2015 6:02:04 PM

almooooost....

Sesha, Baykok Bloodwitch [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H...  d20+23=28 ; d100=71 ; d4=4 ;
Tuesday April 21st, 2015 10:22:29 PM

Her components recovered, Sesha begins doing the same, sneering with contempt at her limp, helpless body.

She begins the spell, focusing her magic towards healing her damage. She notes, with a scowl, how much easier it seems to be for Trellus to produce a stronger effect with less strain.

"This spell has given us a throwaway decoy on our hunt. If someone can carry my body, I'll scout forward. The other skeleton will come with me. I think he's learned his place, which is under my heel. He's ours for about two weeks, though he may quibble with me from time to time, I think I've made my point about who his enemies are and who he is forbidden from attacking."

Move: Bend Leyline: +5
Standard: Lesser Restoration
Ley Check: 76 vs DC 14 success.
3rd level slot expended, 4 strength damage restored.

Close Encounters of the Ghostly Kind End Round 8, Start Wrap-up matters rounds. (Co-DM JonathanT) 
Wednesday April 22nd, 2015 12:00:28 AM

The IA seem to get a respite from the Undead onslaught with the Shadow's demise.
Sesha and Trellus cast spells to undo the damage taken by the Shadow and Beriothian finally regains the use of his airy members.

Sesha's plan is to remain in the Undead Archer's body and scout ahead with her 'boyfriend'.

Restlin tries to be funny quipping "Yea, but it's pretty hot in its own way," in reply to Katinka's comment. He gets some unusual stares as there is nothing HOT about an emaciated, enzombied body, and no boobies either.

Either way, Restlin isn't keen on Undead-Sesha taking her fleshly body from the mage-priest. On the other hand, how is he going to argue about it?

One way or the other, once the IA and Friends are ready, they form up and continue down the stony path following the Gaeli tracks.

DM JT: state your positions again. Thanks. :)

Shortly, as if conjured from the Shadow Realms, a magnificent (or once was magnificent) stone building emerges from the darkness at the edge of their light/vision. It has all the outward appearance of a grand palace. A wide courtyard splays in front of stone steps that lead up to a colonnaded porch and entryway.
Black, cold, ominous gaps where windows look out upon the parade grounds look like openings into the void.

The grand palace is four stories high and very ornate in its decorations and ornamentation but each embossed figure or statue seems to have taken on a sinister grotesque form. Or maybe they were carved that way?

The palace rear wall abuts against the stone wall of the pyramid. Basically, the rear wall IS the pyramid wall.

The main entrance to the palace is recessed into the building and can't be seen from ground level, but those flying can see a set of double doors that appear to be opened.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 56/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=38 ; d20+37=41 ;
Wednesday April 22nd, 2015 12:19:11 AM

Any items that can be recovered from the undead will be tucked away for examination at a later stage.

Tink is once again happy to take the lead. Sure, she wasn't able to spot the spectres or undead that recently troubled the party, but hey! What're the chances there are more undead around here? :)

She renews her ring of invisibility and stealthily floats ahead.

"I can see a set of doors. Shall we proceed?"

Stealth: 41 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 38 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than 30ft away from the party


------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Wednesday April 22nd, 2015 8:05:55 AM

Restlin continues holding Sesha's actual body. He may not be the strongest in the party, but he can be pretty darn effective with just one hand. He does his best to stay in the middle of the group.

"I think we need to get in that building, but that door may be trapped. Perhaps Sesha's current host or controlled pet should do the opening."

***

If Bosk still needs someone to play him, I'll do so.

Sesha, Baykok Bloodwitch [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H...  d20+23=41 ; d100=93 ;
Wednesday April 22nd, 2015 9:30:23 AM

When the others hold, Sesha continues up to the door, giving it a shove (or a pull). Only a little indignant at Restlin having kept hold of her body, she justifies that she would have needed someone to hold it while she checked the door anyways,

Pushing back her innate distrust of the weapon, Sesha does reclaim the skeletal bow, and casts Divine Favor before rolling through the door.

Bend Leyline: +17
Ley Check: 110 vs DC 14 - No slot expended

Divine Favor: +3 to hit and damage for one minute.


Garret Goodbarrel [AC:34/30/28 HP:121/112 Ki:9/13 CMD: 33]  d20+21=22 ;
Wednesday April 22nd, 2015 11:36:00 AM

Garret continues to hold up the rear of the group, keeping a close watch behind the group as they move forward (Perception: 22). However, he is clearly distracted by the undead that Sesha is controlling and he keeps turning to watch it, expecting it to start attacking the group at any moment.

At the Palace


At The Palace (co-DM SteveK) 
Wednesday April 22nd, 2015 5:42:48 PM

Minutes pass and spells are cast, and it seems true; the undead are not bothering the Iron Adventurers... for now. The heroes can't see much of anything in the darkened city until they are actually in the courtyard and facing the dark and brooding palace. The bleak window frames have the feel like the entire palace is a monster of a thousand eyes... all looking at the living heroes in the city of the dead. (Perception Checks)

Katinka from her flying height can see the doors of the Palace. Once she is within 120 feet, she can tell that the entire palace radiates Abjuration magic. Her heightened senses do not notice anything from the windows, but it still feels like there should be...

Restlin keeps close to the body of Sesha, but it is only a body, none of the life force that really makes the Witch who she is. The young man is suspicious of the doorway that Katinka spies too...

Sesha casts a spell to better her undead bow and scouts ahead with Katinka. Moving closer, she sees the doors are already open and sails through...

Garrett keeps up a good rear guard but is distracted by undead Sesha.

.............

As Sesha passes the threshold of the Palace, Katinka sees the Abjuration magics intensify, but by then it is far, far too late. A flash of light (Know Religion DC 10 Highlight to display spoiler: {Channel Energy} completely destroys the Baykok body and the undead bow. The second Baykok, only a little behind its 'mistress' fares no better and is also disintegrated in the great conflagration! Sesha's soul is catapulted back into her Magic Jar. This may be the reason none of the city undead have come to this place.

When the afterglow of the intense light fades, the doorway is not empty! Standing in the doorway is a lightly clothed minotaur with a hood pulled back from his bovine head. In the dim light, Bosk, Beri, and Restlin immediately recognize... Zane!!!
.......

NOTES

Carl, yes, please play Bosk. Thank you!

XPOINTS each hero gains 7,300 xp for the undead fight!



Sesha, Baykok Bloodwitch [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H... 
Wednesday April 22nd, 2015 6:20:11 PM

After only a moment of searing agony, Sesha again finds herself awash with the cold winds and dull gray colors of the spirit realm inside her magic jar. Like a fleeting dream, she remembers only a little of what happened while she was possessing the body of the archer.

Not sensing any other negative life forces, she takes a quick count and realizes that her and her friends are not alone. Without any way to distinguish them from the newcomer, she lets her magic jar spell end.

Opening her eyes, she struggles briefly upon realizing she is aloft, then remembers that Restlin was carrying her body. Looking up, she gives him a weak smile and a wink.



Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 150/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Wednesday April 22nd, 2015 6:33:56 PM

Shaking his head, the big minotaur drops into a combat stance. Legs spread wide, hands up and closed into fists with his head cocked slightly to the side, unsure where he was just sent, or why...
He's heard saying the following as he looks around.
"Damn you Gimp, if I didn't know who you were loyal to, I'd hunt you down and separate your head from your body."

He smiles as he recognizes the minotaur and two of the humans he's amongst but the others are still unfamiliar to him.
Standing up to his full almost 9' height, he smiles one of his sly smiles and tucks something in his hand into a small pocket....
"Well, I guess you could say I was stopping by to visit you guys, this though is just a bit beyond normal, even for my liking."

He's changed a bit in the years since you've seen him last, he grey mane and his black to white horns are now almost a full bronze in color, even taking on a metallic sheen to them.
Reaching out, he offers to shake hands with those he knows....

Trellus (AC28/14t/26f, HP 115/128, CMD 22)  d20+14=33 ;
Wednesday April 22nd, 2015 8:26:19 PM

Perception 33

Sporting a blond crew cut and red and silver vestments emblazoned with the symbols of Domi, Trellus cautiously takes in the new, uh, arrival.

The young man decides to just shut up and see what happens.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20+16=21 ;
Wednesday April 22nd, 2015 9:22:31 PM

"You were awesome back there, babe." Restlin says with a smile while letting her down. He does his best not to show the fact that she was getting kinda heavy. "You should let me know in advance if you ever want me to hand your body over to the enemy."

When Zane shows up, Restlin is visibly elated. "Holy crap, it's Zane!" The magepriest rushes forward to greet his friend. "Dudes and dudettes," he begins while facing the newer members of the party, "this is Zane. This guy here once tore the still beating heart out of an illithid demigod. He is not to be trifled with." He turns around to face the courtyard they just came from. "HEAR THAT YOU UNDEAD BASTARDS? NOT TO BE TRIFLED WITH."

Restlin still looks like Restlin, though he does sport a shiny platinum holy symbol to Wardd over his gaudy attire. "Oh, your horns got all shiny." Restlin does a vertical leap (acrobatics: 21) to flicks Zane's horn, trying to see if they're actually metallic. "How does that work?"

He'll introduce everyone else. "That up there is Tink. She doesn't spend much time on the ground. This guy's Trellus. He talks weird, but he worships Domi so he's probably legit. That over there is Garret. He fights like you, only faster. He's fun to watch. That looker over there is Sesha. She's terrifying and awesome."

"Anyway, hope you came looking for a fight, because buddy, you found one."

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Wednesday April 22nd, 2015 9:24:11 PM

Beri immediately returns to human form.
So... I know I just spent what felt like weeks as an inanimate punching bag... but I'm not the only one seeing this right? That couldn't possibly be... I mean, how could he have... Zane?

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 150/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Wednesday April 22nd, 2015 9:53:07 PM

"Well, let me give you a bit of a quick recap....
As you know I left Hook City on a ship to follow a lead on the legend of the Stormfront. I found out it was a warship, crewed by a warband of Minotaurs. My mother was the Captain, it sank with all hands so the story goes. That's false, because I'm still here.
Well anyways, I just returned to Hook City today, was given grief about the chits having all crumbled to dust, and claimed no knowledge of what happened to them so it was dropped.
I stopped by that little bakery and grabbed a few meat pies and a couple loaves of fresh bread and headed towards the tower. There was a bit of a uprising near the tower, calling for the over throw of Hook City government.
Inspector Auslander broke it up and the leader vanished into the crowd. I said hello to him to be polite and left him to do his job. When I got to the tower, I pulled out my key and and then was "accosted" by an Imp. Bosk knows this Imp rather well, we met him when his shadow was nailed.
He was reading a scroll and he said, "You'll have fun" and I appeared here....
That's the high points at least."


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 56/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday April 22nd, 2015 10:24:59 PM

Knowl Religion: Autopass

Katinka Hushfoot - or "Tink" as she is known - remains invisible and hiding in the shadows. "Who the heck is THIS guy?"

When Restlin introduces her she speaks up "A pleasure" and dismisses her invisibility to present herself.

Clad in form hugging black leather, this halfling justicar prefers to remain unseen. Tink's long ebony hair is tied back in a pony tail to keep her perceptive eyes clear. Her body is lithe and flexible and she works hard to keep it so.

Garret Goodbarrel [AC:34/30/28 HP:121/112 Ki:9/13 CMD: 33]  d20+21=41 ;
Thursday April 23rd, 2015 9:15:46 AM

Garret stares in amazement as the flash of light destroys Sesha and the other undead. He quickly looks over to Restlin and visibly relaxes when he sees Sesha start moving again. He starts to say, "What in the Wold was..." when he is interrupted by the appearance and announcements of the new minotaur.

He stands at the rear of the group as the introductions happen, but then quickly goes back on guard to watch the rear again (Perception: 41).

Garret is small, even for a halfling. He is barefoot and bare-chested, wearing only a short pair of pants held up by a rope belt. He has a small pack and a number of different tattoos around his chest, shoulders, and up the side of his face. He is perpetually dirty, and if you get close enough, often smells, especially after a battle or other exertion...

Sesha, Baykok Bloodwitch [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H... 
Thursday April 23rd, 2015 4:23:47 PM

Sesha is pleased. Terrifying and awesome were both compliments, as far as she was concerned. She perks up at the mention of Gimp.

"Then we have something in common, Zane. Gimp brought Garret and I to the Iron Adventurers as well."

Her hair is long and white, and a hint of mithril mail can be seen underneath her dyed leather blouse. Native jewelry and a head-dress are about as extravagant as her clothing gets. She carries a staff in one hand, and a broom is strapped to her back.

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Thursday April 23rd, 2015 6:16:37 PM

Wow, I can't believe how different you look now!

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 150/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Thursday April 23rd, 2015 9:43:40 PM

"Well, these changes are all due to the type of magic I use. I'm sure you three remember where my arcane magic comes from. I have been a lot more careful about using my magical side effects in public. They've become much more pronounced with the more magic power I've gained.
Just know, my horns aren't the only weapons other than hooves and fists that I have anymore.
It's been at least six months that I've even needed to use any of them, have a fist the size of a shank of ham, means that I usually don't need to go to more drastic measures.... An the first is to get even larger, a simple spell as I'm sure most of you know, then my fists become the size of most blacksmith's anvils."

He again gives a sly smile, not bragging, but stating the facts as he knows them.....

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Thursday April 23rd, 2015 9:50:06 PM

"That's right! He did. Of course, Zeoll got sucked away when that happened. That sucked...no pun intended. Anyway, we should probably head inside. We're kinda chasing a band of evil goblinoids."

At The Palace .. With Zane! (co-DM SteveK) 
Thursday April 23rd, 2015 9:54:23 PM

Seahawks is back in her body with little worse for wear. What's more, the group looks to have been given an ally!

Zane gives the down low on what he saw in Hook City, obviously hoping for some of the group to fill in the blanks both at home and here in the dark pyramid.

Trellis and Garrett keep in the background, letting old friends get used to one another.

Restlin and Beri welcome Zane, and so does the distracted Bosk.
.....

With no immediate danger, it looks like the heroes have enough time to exchange more information before going into the dark doorway of the palace.

At the Palace... With Zane! (Co-DM JonathanT) 
Friday April 24th, 2015 12:01:43 AM

DM OOC: just lurking. Wanted to properly welcome Zane to the Iron Adventurers and congratulate them with a well fought battle. It was very entertaining, to say the least. And I got to learn how to play Incorporeal monsters. I promise I'll do better next time. :)

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 150/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Friday April 24th, 2015 12:13:46 AM

Speaking quietly to Restlin, "Yes, I do believe that my horns and hooves, as well as my finger nails are turning to bronze, I know my mane looks metallic, but it's not. It's another side effect, obvious all the time not like the others which only show up when I get overly angered." Not soft enough to be secret, but spoken loudly either.
To everyone, "I may as well just go ahead and tell the rest of you, I'd hate to cause you a surprise in the midst of a battle if I should become angered enough to let my self-control slack enough that my other side slips out.
It requires just a bit of history first. My mother was a Captain of a Warship, I was born on that ship and my last name comes from it's name. My father on the other hand, while appearing to be a Minotaur as well, was not or at least not wholly a Minotaur. My magic, while arcane, comes from a source that is extremely uncommon, and very dangerous in the Wold."
Zane flexes and across his entire body runs a quick flash of what looks like a series of chain lightning. (activate Arcane Strike(free action) and my own personal description of its effect) "My father was at least in part, if not wholly a Bronze Dragon, when I lose my temper, or my concentration slips too far, I grow claws and my head shifts into a somewhat dragonish shape. I can also spit lightning when I get irritated enough.
Most of this in new, even to you who know me. I hope you never see me when I lose control, it's embarrassing. My teachers would scold me and most likely shun me until I do some sort of penance at the temple. "

Seeing a bit of confusion in some eyes, "The Monks I grew up with call their home a temple, I never found out why, but it was their way.
Damn, I've spoken more today than I have in the past 6 months and only captain of my last ship would even speak to me, something about my being a Minotaur the crew disliked, even when my strength was of help when the main spar snapped off 40 feet above the deck in that freak storm we hit."



Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Friday April 24th, 2015 8:09:38 AM

OOC: Shoot, I'm playing Bosk. Yesterday just got away from me.

Bosk, still worked up from vanquishing so many of his most hated foe, needs to take a moment to calm down and welcome his friend & fellow taur back. It's good to have someone his size back in the group.

Restlin seems fascinated by Zane's transformation. "A lightning breathing, bronze plated minotaur. Oh yea, we're going to have fun in here..."

Garret Goodbarrel [AC:34/30/28 HP:121/112 Ki:9/13 CMD: 33] 
Friday April 24th, 2015 9:02:24 AM

Garret continues to stand near the rear, keeping watch. He does turn and look when Zane mentions growing up with monks, but when he hears mention of temples, he figures that it is a different type of monk, not like the ones he knew from the Windbourne Hills that were oh so far away now. He wondered for a moment if he would ever see those hills again...

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 150/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Friday April 24th, 2015 1:01:02 PM

OOC: The temple I picture Zane growing up in like a Zen Buddhist type like in the old martial arts movies, more self control than prayer. just to give you his mind set.

Trellus (AC28/14t/26f, HP 115/128, CMD 22) 
Friday April 24th, 2015 3:24:33 PM

Trellus' eyebrow shoots up as Zane mentions hoping they never see him when he loses control.

"Good thing we're in such a stress-free environment," he notes, with more than a trace of sarcasm.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 56/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=36 ; d20+37=50 ;
Friday April 24th, 2015 11:24:36 PM

Tink cannot see any sort of enchantment or compulsion aura around the newcomer, nor does she discern him to be speaking untruths. That he mentioned Gimp is interesting. Are the group drawing the attention of the Gods? That would be something.

"We should push on. Though the doors stopped the entry of the undead they may have also acted to trap something undead within. That, and the Gaeli forces may have made it inside. Either way, we cannot just stand around. If someone was able to treat this wound on my arm, I would be grateful"

Tink renews her invisibility and advances to the front of the group to lead them into the building.

Stealth: 50 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 36 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than 30ft away from the party


------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Sesha, Baykok Bloodwitch [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H...  d20+23=29 ; d100=53 ;
Saturday April 25th, 2015 12:29:18 PM

Sneering, Sesha glares at the minotaur.

"To hunt a creature such as thee would be exhilarating. If not for losing my bow! Thy horns and mane would be a trophy indeed."

As soon as the words leave, Sesha quickly covers her mouth. Ashen, she slinks behind Restlin and whispers "Oops."

She casts a strength spell on herself to mitigate the last of the ability drain she received, then meekly points out she is ready to continue.

Bend Leyline: +8
Ley Check: 61 vs DC 14 = pass



Trellus (AC28/14t/26f, HP 115/128, CMD 22)  3d8+5=19 ; 3d8+5=16 ; 3d8+5=17 ;
Saturday April 25th, 2015 1:54:37 PM

Trellus gives Katinka several taps from his healing wand.

Wand of CSW. 3 charges expended. Heal Katinka for 52 hp.

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 150/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Saturday April 25th, 2015 3:10:47 PM

As Sesha mentions hunting him, Zane's right fist clenches and he forcibly relaxes it. He acts as if he didn't understand what she was saying, these new Iron Adventurers would take some getting to know. Starting off by losing his temper would not be Zen.....
"Well, I'm new here, you all have been where ever this is longer, lead on."
He settles his pack, comfortably between his shoulders and pulls his hood back forward, shadowing his lens covered eyes.

At The Palace .. With Zane! (co-DM SteveK)  d6=6 ; d20=1 ; d20+10=15 ; d20=17 ; 4d8=10 ; 4d8=12 ;
Saturday April 25th, 2015 3:33:17 PM

The heroes get to know each other a little bit more; Bosk, Restlin, Beri, and Sesha really happy to see the arrival of Zane. Trellus, Garrett, and Katinka are a bit more reserved, whether from Zanes claims of battle fury, his mention of Gimp, or the stories from Hook City; all three are a little disturbing.

Trellus is able to heal Katinka with his wand until she is as right as rain.

Sesha is able to look over where the Baykoks were destroyed and finds:

30 arrows, +1 (1200gp)
20 arrows +1 Bane:Human (3200gp)
Four oblong emeralds - 2,600gp
Broken brass wire necklace with 25 fire opals - 2,500gp

Katinka is the one who reminds the others of their mission to end the curse and with renewed spells, leads them into the building.

The first thing the halfling sees it is DARK in the palace; everyone is going to need a method for seeing. This is not a big problem for Katinka but does limit her See Invisible and Arcane Sight to 60 feet with her Darkvision.

The second is that the footprints in the dust are pretty messed up in the doorway with both the destruction of the Baykoks and arrival of Zane; hopefully they will be able to find the tracks on the other side.

The third thing she sees is some clever dastard recently placed two trap spells above the door and inside the palace, the perfect place to not be able to detect ... Until they went off! To add insult to injury, Katinka knows enough arcane knowledge to recognize everything as it happens.

Katinka is hit with a Blast Rune for 10 Acid Damage, Reflex DC 18 for half

Katinka is hit with a Searing Light contained in the Blast Rune for 10 damage (Touch Attack, no save)

Katinka is hit with a Blast Glyph for 12 Acid Damage, Reflex DC 18 for half

Arcane Knowledge DC20 Highlight to display spoiler: {(these are one use spells and will not reset)}

Arcane Knowledge DC30 Highlight to display spoiler: {(these spells are possible by the Gaellians through a Rune Priest)}


Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 150/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+19=34 ;
Saturday April 25th, 2015 5:07:05 PM

As the explosions go off, Zane rolls out of the way in reaction, then will rush towards Katinka, not sure if she needs help or not, but it's the place to be, because it would also be expected that anyone who set a trap, could follow up with an assault....
"You OK small one?"

Perception 34

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20+19=31 ; d8+2=5 ;
Saturday April 25th, 2015 9:29:10 PM

Restlin elbows Zane as he walks by. "See? Awesome and terrifying." His demeanor drops a bit when Tink gets clobbered by magic. He hustles over, seeing how Tink was pretty banged up already.

Realizing those traps won't reset, he walks up to her. "I tried scouting once. This is basically how it went. Here, have some crappy 'I'm not sure I trust you with real power, Restlin' healing magic."

Knowledge, Arcana: 31
5 Healing



Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  3d8+8=21 ;
Saturday April 25th, 2015 9:34:55 PM

Bosk, seeing Restlin isn't blasted by magic, heads over with more powerful healing magics.

Cure serious wounds - swapped for summon monster III: 21 HP fixed.

OOC: Holy jeez. Bosk's character sheet reads like a short novel.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+14=27 ; d20+14=17 ; d20+11=16 ;
Saturday April 25th, 2015 10:36:38 PM

Reflex save vs DC18: 27 = Pass!
Reflex save vs DC18: 17 = Fail!
Tink takes a total of 27dmg
Knowl Arcana check: 16 = Fail!


Quite unexpectedly, Tink feels her body assaulted with all types of elements. Those that could see her face would see her grimace and shows signs of anger. And though she is angry, it is not at those who set the traps but at herself for triggering it. She really needs to build up her elemental resistances.

The others are quick to come to her side and console her. "I'm fine" she replies "The most damage is to my pride. It's turning out that I'm better at triggering traps than spotting them"

"These were possibly set to keep more undead from this place. One of those blasts was a Searing Light spell. Very effective against undead"

"Do you think we need to set or replace any behind us? Once we've triggered them it may allow all the undead outside to flood in?"

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 150/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+19=32 ;
Sunday April 26th, 2015 7:54:22 PM

"I'd think if the wards were set to keep out the undead, and the undead are as prevalent here as you seem to think, they'd automatically reset, I'm not that powerful magically so I can't tell if they are.
It might be that there is another sort of ward on the door that repulses undead."

Zane casts Detect Magic and searches the doorway and it's area.

Perception 32

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Sunday April 26th, 2015 8:28:58 PM

Restlin shakes his head. "Look closer, Tink. These are rune priest spells. Most likely, these were just cast by the Gaellians to slow us. There may be more, but I don't think we can afford to take this too slow." He stands back up. "These one won't reset. I don't have any trap-type spells to cast myself."

OOC: Restlin rolled a 31 on his knowledge check on his last post.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=31 ; d20+37=48 ;
Monday April 27th, 2015 1:26:08 AM

"Agreed. Let us push onwards"

Tink resumes leading the group into the building.

Stealth: 48 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 31 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than 30ft away from the party


------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Palace: Cube Chamber (co-DM SteveK) 
Monday April 27th, 2015 9:18:34 AM

Katinka, with the help of Restlin and Bosk, is able to shrug off most of the damage and keep to her mission. Her diligence is rewarded.

Staying within 30 feet of her friends, she only floats 20 feet past the doors and has a look around. A great stone chamber 60x60 feet is the first room Katinka is able to see; a vaulted ceiling soaring 60 more feet above making the whole effect like being a small bug in a giant box.

The prints in the dust sort themselves out after the entranceway, and a quick Perception DC15 (Tink passes) shows they make a beeline for the far side of the Cube Chamber. On the far side, the halfling can see closed double doors. On the left and right of the Cube Chamber are two standard doors equidistant from the corners.

She also hears a thud, soft but distinct, coming from the closed double doors.

No other hero is yet in the Cube Chamber.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Monday April 27th, 2015 9:30:48 AM

Restlin is able to see invisible, therefor will take point in keeping pace with Tink. He will, under no circumstances, let her out of his sight.

He stands just outside the doorway, waiting for some signal from her. He keeps his mouth shut.

Bosk will also keep pace and stay near the middle of the group.

Garret Goodbarrel [AC:34/30/28 HP:121/112 Ki:9/13 CMD: 33]  d20+21=23 ;
Monday April 27th, 2015 3:01:35 PM

Startled by the explosions, Garret tries to keep watch to the rear, but keeps looking back to check on Tink (Perception: 23). When she heads inside, Garret says out loud, "She's invisible and in the dark. I don't know about you people, but I'm not going to be seeing much in there. Does anyone have a light? Or should we wait for her to check it out and come back to report?"

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Monday April 27th, 2015 5:22:08 PM

Well, I guess I shouldn't count on being able to see, guess it's back into elemental form so I have dark vision again.
Beri wordlessly turns back into an elemental, and if the group enters he will follow the same path Tink flew in using, flying in above Garret.
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 150/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Monday April 27th, 2015 5:23:34 PM

Zane has Darkvision, he'll try to keep everyone in range, so no one wanders off and gets misplaced. He also reaches into his pack and pulls out a pebble, "Here Garret, catch." Zane tosses a burning stone towards him, he is apparently un-phased by the flames, matter of fact, it was burning when he pulled it from the pack as well. "Or would you rather have a lantern?" (pebble is a continual flame, so a light source)

Trellus (AC28/14t/26f, HP 115/128, CMD 22) 
Monday April 27th, 2015 8:10:40 PM

Trellus, who has been sporting an rod tipped with a continual light spell affixed to his pack all along, holds his hands up in a soothing motion.

"Warp down, dudes" he says, quietly. "I got Katinka with my Status spell. I know where she is, and what condition she's in. Which is just shady at the moment. So, let's just ease on up this way."

The cleric moves forward with the main group.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2), Spell Resistance(d)
6th - Blade Barrier*, Greater Dispel Magic, Heal, Antimagic field(d)
}


Sesha, Baykok Bloodwitch [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H...  d20+23=31 ; d100=67 ;
Monday April 27th, 2015 11:49:20 PM

For a moment, Sesha considers Tink's weakened condition, whispering to Restlin, her eyes gleaming in the dark.

"One of the pack is weak, lets pick it off before the others can steal our kill.."

Without as much as letting the words register fully, Sesha knows she has said something terrible.

"My time in the Baykok... the thing.. it was a soul that entirely cared about the hunt. The fear of it's prey.. the scent of blood... "

Her concerned expression twists into a wry grin.

".. are simply amazing Restlin. I'll have to show you one day."



Sesha, Baykok Bloodwitch [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H... 
Monday April 27th, 2015 11:51:18 PM

(ooc, sorry, was casting bears endurance on self. )

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=40 ; d20+37=54 ;
Tuesday April 28th, 2015 7:01:49 AM

Fortunately Tink can't hear Sesha's evil plans for her.

"Footprints lead to the double doors directly on the other side. Just heard a thud from behind them. This might be where one you with some upper body strength opens the door" she relays over the telepathic link.

It's far too likely there is something hostile on the other side of the door. No, best let someone more combat oriented open the doors.

Stealth: 54 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 40 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than 30ft away from the party


------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Tuesday April 28th, 2015 8:12:57 AM

Restlin looks sternly at Sesha, probably for the first time ever. "Your abilities are magnificent, love, but we cannot afford to risk having you turn on one of our own. Not in this place."

He lightly taps her forehead. "Whatever's going on in there, get it right. You have a good, strong heart. Use it." He stays close and places his arm around her shoulder before going back to keeping an eye on Tink, waiting for a signal to enter this chamber.

Garret Goodbarrel [AC:34/30/28 HP:121/112 Ki:9/13 CMD: 33]  d20+21=26 ;
Tuesday April 28th, 2015 10:07:42 AM

Garret grabs the flaming pebble from the air and looks at it a moment. Then he shoves it in his mouth and says, "Heymph, Looghk at meeeh!" He laughs and takes it back out, setting it carefully on top of his head for light. He says, "Thank you, Zane, this will do nicely."

Garret doesn't have the telepathic link, so he paces back and forth at the rear of the group, the flame rising from his hair. He continues to watch the rear (Perception: 26) as he waits for the group to move forward.

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19  d20+22=38 ;
Tuesday April 28th, 2015 6:00:50 PM

Beri scans around looking for any signs of danger, his eyes having adjusted back to dark vision.

perception = 28

Palace: Cube Chamber (co-DM SteveK) 
Tuesday April 28th, 2015 6:50:56 PM

Restlin can see Invisible but can't see in the dark so still has a hard time seeing Katinka since she is trying to hide. (Restlin needs a Perceptio DC 37 to see Katinka)

Beri turns into a large air elemental, gaining darkvision.

Zane has darkvision himself and tosses an ever burning torch that looks like a pebble to Garrett. The halfling is happy to have it, playing about while watching the rear.

Trellus reminds the team about the Lighted rod strapped to his backpack. (Ooc: continual Light is not a spell in Pathfinder. Do you want to make it an Everburning Torch (20 foot illumination) or a Daylight spell (60 foot illumination)? Everburning will not cost a spell slot (assumed to have done before meeting the Iron Adventurers. Daylight will take one 3rd level slot (assumed cast when went into the pyramid)

Sesha fights the effects of the Baykok on her personality, receiving comfort and admonition from Restlin.

Katinka tells the others what she sees, hears and assumes from the double doors; and that someone more martial-minded to now take the lead.

......

Nothing else happens and it looks like the Iron Adventurers have the choice of what to do.

Map: Pyramid Palace


Trellus (AC28/14t/26f, HP 115/128, CMD 22) 
Tuesday April 28th, 2015 7:12:02 PM

ooc- ok It was Continual Flame, not Continual Light. Trellus cast 4 of them on four rods in my March 9 post in preparation for the trip. So, no losing spell slots for me!

Trellus (AC28/14t/26f, HP 115/128, CMD 22) 
Tuesday April 28th, 2015 7:14:39 PM

Trellus also waits for someone more martial minded to take the lead.

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 150/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+19=33 ;
Tuesday April 28th, 2015 11:09:36 PM

"I guess that means you want me up front, not a problem." Zane cracks his knuckles as he moves to the front. He looks around to be sure the rest are ready before he attempts anything with the doors....
He listens at the doors himself before he does anything else.

Perception 33

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=36 ; d20+37=42 ;
Wednesday April 29th, 2015 12:09:38 AM

Tink holds her position. The last time (and time before that, and time before that) she ventured first she bore the brunt of an attack. No, this is certainly the time for someone with a little more brawn to step forward.

"Best send the muscle in" she relays over the telepathic link.

She flies as high as she can over to the north wall

Stealth: 42 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 36 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Fly to L6 as high as possible


Garret Goodbarrel [AC:34/30/28 HP:121/112 Ki:9/13 CMD: 33] 
Wednesday April 29th, 2015 9:25:10 AM

Garret stays on guard in the rear while Zane heads for the doors.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Wednesday April 29th, 2015 1:35:13 PM

Restlin heads forward to J12.

"Ok folks, lets not spread out too much. It's hard to use area effect magic when you sword swingers go charging all over the place."

Sesha, Baykok Bloodwitch [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H...  d20+23=25 ; d20+23=32 ; d100=74 ; d4+1=5 ;
Wednesday April 29th, 2015 4:12:36 PM


Sesha nods, but keeps her mouth shut. The most terrible things had been coming out of it lately.

She takes a deep breath, and lets it out. She was beginning to feel a little fatigue. She had done a lot of spell-casting since coming into this place, and she didn't have much magical power left. Still, right now scouting was important.

Pulling a handful of marble crystals into the air, Sesha tosses them upwards, and each becomes a tiny eye, and she casts a light cantrip on each, commanding them to explore and return.

Sesha summons 5 prying eyes.

(Dm, they are fine size, which is 6 inches or less in size. If they cannot squeeze into cracks through doors it's fine, I'll have them scout the first pair of opened doors. They last a long while, and have a perception bonus of +12)

"



Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Wednesday April 29th, 2015 6:26:32 PM

Beri flies in following the same path as Tink, but will drop down lower (10 ft) once they are in, or should enemies start to attack.. He doesn't know what traps may be there, but he hopes Tink's path is still safe.

Palace: Cube Chamber (co-DM SteveK) 
Wednesday April 29th, 2015 6:58:21 PM

The heroes cautiously move into the Cube Chamber, at least most of them. Trellus, Sesha, and Garrett don't move. Since Trellus and Garrett are the only ones with light, that keeps Bosk nearby, and none of them able to see Zane and the double doors on the far side of the chamber.

Restlin, Katinka, and Beri all do have darkvision, and from their positions are able to see the whole Cube Chamber. Despite enhanced and magical senses, they can sense... nothing.

Sesha casts "Prying Eyes", and five objects are able to scout about... using normal vision. And that is a problem right now because the double doors are in complete darkness. Sesha knows they will not be able to get under the door unless the doors are very dilapidated or unskilled in build. From the rest of the palace, neither is likely.

Zane slides up, fast for a minotaur, and puts his ear close to the doors. They are too well built to hear much, but he can hear a muffled voice. The cadence reminds the minotaur of praying... or incantations.

............

NOTES

Light sources only show the western side of the chamber.

Map: Pyramid Palace


Trellus (AC28/14t/26f, HP 115/128, CMD 22) 
Wednesday April 29th, 2015 9:21:30 PM

Realizing his error, Trellus moves up near Zane, so that everyone can get a better look.

[Move to O-13]

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 150/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Wednesday April 29th, 2015 10:45:48 PM

Zane was about to cast a light spell by touching the floor, when light comes up behind him.
"I can hear chanting of some sort from the other side." Zane whispers to the rest as he points at the door.
"Everyone ready for this?" He waits until everyone indicates they are and then he'll be a bull in a china shop and just kick it wide open. All the time prepared to roll out of the way.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d3=1 ; d20+27=30 ;
Thursday April 30th, 2015 2:49:07 AM

Tink does not plan to be on the backfoot any further. When Zane indicates that he is about to open the door, she begins casting a summons spell (Begin casting Summon Monster VI to summon D3=1 Bralani)

Perception: 30 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying

------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x3), Tishe's Weave Elements
}

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Thursday April 30th, 2015 10:09:24 AM

Garret will reach up and touch at tattoo near the base of his neck. The outline of the tattoo glows bright blue for just a brief moment, and then all his exposed skin shimmers for a second. Then he trots up towards the doorway, flame still coming from his hair, saying quietly, "I guess it is time to meet whoever or whatever we are following."

OOC:
Cast Barkskin from Brahmah Tattoo (+2 AC for 30 min). Move up to O13.
When the door opens, he will cast from another tattoo, Magic Fang.

Palace: Cube Chamber (co-DM SteveK) 
Thursday April 30th, 2015 6:35:55 PM

Trellus moves up to shred more light on the area. Bosk moves up with the cleric of Domi.

Katinka sees Zane is ready and begins casting a spell to bring forth celestial help.

Garrett gets ready for combat, also trotting up to the doors.

Zane waits until the others are ready and kicks the door. A great boom is heard through the Cube Chamber, and the heroes (perception DC 15 Highlight to display spoiler: { can hear echoes in a large chamber beyond. }). But the door does not open! Zane remembers that Katinka mentioned hearing a thud, and the door did feel like there was something braced against the doors.

(Need a strength check DC 25 to break the doors. Can be multiple PCs working in unison that d20+str ability adds up to 25)

NOTES

Light sources show entire Cube Chamber, at least in shadow.

Map: Pyramid Palace

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 150/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+5=13 ;
Thursday April 30th, 2015 7:13:02 PM

"Well they know where here now....." Zane puts his hand on his meta-rod and casts extended Mage Armor."Should a done that before....." he mumbles mainly to himself.
He then shouts loud enough to be heard through the door, "Get yer Kabobs, fresh cooked Kabobs here. Get yer Kabobs Here!" He'll repeat that a couple times, before he throws his shoulder against the door.

Auto success Perception.
Strength Check 13 (weak sauce)

Trellus (AC28/14t/26f, HP 115/128, CMD 22)  d20+7=26 ;
Thursday April 30th, 2015 9:18:15 PM

"Light," grumbles Trellus.

The cleric takes a deep breath, cries "Domi's Strength!", and crashes into the door beside Zane.

Strength surge, +12 enhancement bonus to str score (so 25)

Strength check - 26

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Thursday April 30th, 2015 9:42:21 PM

Restlin whistles low as Trellus bashes the door down. Of course, they're too close to the door to use any area-effect magics, and he doesn't want to waste a conjouration. He waits to see what happens next.

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Thursday April 30th, 2015 9:49:24 PM

I can't remember who can speak Auran at this point... well, hopefully someone translates to the others.
looks like they barricaded it, I'm not sure if we can open it that way...
Beri examines the door to see what it is made of, and if wood, whether it is small enough to cast warpwood on (I *think* it's small enough, but I don't see mentioned what it's made of)

Sesha, Baykok Bloodwitch [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H... 
Friday May 1st, 2015 3:15:57 AM


As the door bashes down, Sesha sends her prying eyes zipping through, each with their little light cantrips on them.

"Hold tight!"

No need to walk into an ambush.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=30 ; d20+37=43 ; d20+12=24 ; d8+6=9 ;
Friday May 1st, 2015 3:24:31 AM

Tink's Bralani - singular unfortunately - appear right next to her (Bralani at M6).

"Greetings, friend. I believe we're about to engage in combat and thought you may wish to join us in the battle" she welcomes the outsider in celestial "Perhaps if someone attacks us you can fight back?.

Bralani: Readied action - shoot anyone he can see who attacks the party. Hit AC24 for 9

Tink takes the opportunity to renew her invisibility and hide in the shadows.

Stealth: 43 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 30 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying as high as possible


------------------
Spells in effect:
Summon Monster VI - Rnd 1/16
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI (x2), Summon Monster VI, Tishe's Weave Elements
}

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Friday May 1st, 2015 8:29:32 AM

Garret continues to scramble forward, ready to assist with the door when Trellus helps to smash in the door. Another tattoo flares across his shoulders as he prepares for battle.

DM ooc: which tattoo?

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Friday May 1st, 2015 5:18:12 PM

Oh, I forgot I can still think in common... I got a little too into this form for a minute.

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 150/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Saturday May 2nd, 2015 12:37:18 PM

just checking in.

Sesha, Baykok Bloodwitch [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H... 
Saturday May 2nd, 2015 12:39:18 PM

Sesha is eager to see what her Prying Eyes report.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9 
Saturday May 2nd, 2015 2:19:16 PM

This suspense is figuratively killing Restlin.

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Monday May 4th, 2015 8:11:32 AM

OOC:

Sorry, that was the magic fang tattoo mentioned in the last post.

Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Monday May 4th, 2015 8:14:22 PM

ooc: Just got back to the country. I will try to catch up on the last two weeks of posts for Hook City and and Rum tonight.

Palace: Throne Room (co-DM SteveK)  5d6=18 ; d20+13=19 ;
Monday May 4th, 2015 8:33:07 PM

Zane knows that anyone in this section of the palace knows the heroes are here, so there is little need for stealth. With a shout, he throws his shoulder into the door... and bounces off!

"Light," grumbles Trellus, and with a deep breath (and Domi's assistance), the Medium-sized human blasts the door down!

Restlin whistles low as Trellus bashes the door down and waits to see what happens next.

Beriothian remembers that he doesn't have to speak, but think, and the others will get the message thanks to Katinka's spell. The door is wood and metal, but already open.

Sesha sends her prying eyes zipping through, with only one having a little light cantrip on it. (You can only have one light spell active at any one time).Still, even one Prying Eye with a Light spell in the middle of the room is enough to at least get shadowy light in every corner of the Throne Room. The other four 'Eyes' take station in each corner to observe. Of course, Sesha doesn't yet know what they know... (In order to report their findings, the eyes must return to your hand.)

Tink's Bralani appears right next to her and is ready to fight if needed.

Tink takes the opportunity to renew her invisibility and hide in the shadows.

Garret continues to scramble forward, ready to assist with the door when Trellus helps to smash in the door. Another tattoo flares across his shoulders as he prepares for battle.

Bosk waits on Sesha's scouting report.
.............

The room looks like a long, narrow hall with pillars holding up a cieling far above. At the far end is a dias and a large stone sarcophagus placed centermost on the dias. Nearby the sarcophagus is a weapons stand and a full suit of black plate armor.

Scattered on the floor before the open doors are chunks of stone that once was the sarcophagus lid. It must have been the object holding the doors closed.

Behind the sarcophagus, an armored figure stands, cocks his arm, and throws a javelin that turns into a lightning bolt striking Trellus. ( Trellus takes 18 damage Reflex DC 14 for half). The armored man shouts "You are too late, Yngvardian scum! The weapons of the King are unsheathed!"

Sesha feels a dispel magic strive against her Prying Eyes, but the magic holds! Zane, Trellus, and Bosk can see there is another figure hiding behind the sarcophagus!

NOTES

Light sources show entire Cube Chamber and Throne Room, at least in shadow.

Map: Pyramid Palace

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20+20=34 ; d6+4=10 ; d20=15 ;
Monday May 4th, 2015 9:39:54 PM

Restlin has had many, many combat encounters with the Iron Adventurers. They have attempted to parlay with very bad people in the name of knowledge. They have tried to grant quarter to enemies. They have cautiously entered battle.

Restlin is not making that mistake this time.

The battlemage takes a 5' step to the east (K12), then casts black tentacles at K27. "No quarter this time."

***

Move: 5' step to K12
Standard: Black tentacles on K27 (CMB 34 - 10 damage).

AC this round is 27/24/25



Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Monday May 4th, 2015 10:11:46 PM

Well, let's try to avoid being stuck out of reach this time... wait, can they hear my internal thoughts along with when I think at them? No matter...
Beri makes sure hes low enough that his friends can reach him should he be paralyzed again. Staying above Bosk, he will channel Animal Growth into a spell to summon forth a cyclops.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Animal Growth, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 150/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Monday May 4th, 2015 10:18:43 PM

Zane moves to H,I/21,22. "Moving up the right side." Zane says quietly as he moves in and around the corner. As he maneuvers he casts a Shield spell on himself.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday May 5th, 2015 1:03:04 AM

Curious what Sesha's eyes have seen.... Will post in a few hours if Sesha hasn't posted beforehand

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  6d6=20 ; d20+27=44 ;
Tuesday May 5th, 2015 7:28:44 AM

"Was that a lightning bolt?"

"Uh, perhaps you should take the battle to them" Tink suggests to the Bralani.

The outsider will fly to the doorway (L18) before determining how best to proceed. The bralani can fly an additional 65ft from there, and will position itself in the best position in which to best utilise one of its spell-like abilities: Lightning Bolt. (Bralani to try and get in a position to hit two or more enemies with the bolt. Targets take 20pts damage, DC15 Ref save for half)

Tink will fly past the doorway to get a peek at what is going on in the room (Fly south to Q17, then west to I17.)

Perception: 44

Bralani: AC20 - DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17


Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Tuesday May 5th, 2015 10:30:00 AM

Garret starts forward, but stops when he sees the massive black tentacles appear in the floor. As he waits to see what effect they will have, he follows Zane into the room, but stays out of a direct line of fire, using the columns for shelter.

OOC:
Moving up to N19...unless those reddish blobs that look like doors in the upper half are actually creatures...

Sesha, Baykok Bloodwitch [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H...  d100=88 ; d4=1 ;
Tuesday May 5th, 2015 10:51:51 AM

Sesha calls her eyes back in, not willing to step into an ambush. The eyes had instructions to report back if they spotted any living creatures, so she figures they will return quickly.

In the mean time she casts Spectral Hand, ignoring the discomfort that comes as part of the spells backlash on the body. Once more, she finds the Woldsblood traveling in abundance through this place.

Move: Straight forward 30ft
Standard: Cast Spectral Hand
Ley Check: 88 - Free Spell
Free: Communitcate with eyes, specifically on personnel locations and the lay of the room.



Bosk (Haste AC: 34/17/29 Incorporeal AC 31) CMD:28 hp 91 of 103 Spells 
Tuesday May 5th, 2015 1:33:33 PM

Bosk sees the weapons rack and the black armor and instantly wonders if this is related to the weapons of the King being unsheathed.

ooc: Are there any sheathes lying around? Any weapons other than the ones on the rack? Is the black armor moving at all? What can we tell about the figure behind the sarcophagus? Can we determine size, race and weapons / armor? Can Bosk tell with his permanent death watch if these enemies are alive or undead? More to come once if I can get these questions answered.

Trellus (AC28/14t/26f, HP 97128, CMD 22, SR 25)  d20+9=11 ;
Tuesday May 5th, 2015 7:05:23 PM

The door shatters under the might of Domi, and Trellus lingers to admire the handiwork of his patron.
"Totally Shady, Du...OW!"
The lightning bolt catches him completely unawares.
Reflex 11. nice

Nothing like searing pain to keep you focused. Trellus steps into the room and ducks to the left to give the other some space.
And just in case this pattern gets as twisted as he expects, he casts a protective spell on himself. Cast Spell Resistance

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- Spell Resistance 25 (13 minutes)

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2), Spell Resistance(d)*
6th - Blade Barrier*, Greater Dispel Magic, Heal, Antimagic field(d)
}

Trellus (AC28/14t/26f, HP 97128, CMD 22, SR 25) 
Tuesday May 5th, 2015 7:05:54 PM

Oh, move to M20

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Tuesday May 5th, 2015 7:24:08 PM

ooc: Is the spear that was thrown now gone completely? What was it made of? And does he appear to be holding any other weapons?

DM OOC: The javelin of lightning is completely consumed in one use.

Bosk CMD:28 hp 91 of 103 Spells 
Tuesday May 5th, 2015 7:28:34 PM

After taking in the chaos before him Bosk steps forward and slides partially into the ShadowLands as he moves to M/N, 21/22.

ooc: Bosk gains concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks

Active Spells and Abillities
--------
Tink's Garment Blur and Fly
Dark Vision (8 hrs)
Heroes' feast: +1 attack, +1 will, +4 vs fear
Death Watch (Permanent)
Chill Touch (8 charges)
Agile Feet 5 uses left
Channel Energy 2 uses left
Electrical Resistance 5
Ghost Touch - Permanent
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting, Ghost Touch, TWF, Improved TWF, Multiattack
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail
Dark Walk 2 min left - concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks

Spells Available Highlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Consecrate
Level 3: Invisibility Purge, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
}

Palace: Throne Room (co-DM SteveK)  5d6=19 ; 5d6=18 ; 5d6=20 ; 5d6=18 ; d20+16=20 ; d20+16=27 ; d6+9=15 ; d20+16=25 ; d6+9=13 ; d20+16=28 ; d20+16=28 ; d6+9=15 ; d6+9=11 ; d20+16=33 ; d20+16=28 ; d6+9=14 ; d6+9=10 ;
Tuesday May 5th, 2015 8:15:21 PM

Restlin takes a step to the east and casts Black Tentacles while calling "No quarter". Large black psuedopods erupt all around the sarcophagus and the two hiding behind it. Though they swirl and writhe, none of them seem to be able to get a handle on either figure!

(The pillars line of sight stops the tentacles from forming in some areas.)

Beri stays above Bosk, and begins to summon a cyclops.

Zane glides in and around the corner getting out of the way for others to gain the Throne Room. Yet the minotaur finds there have been more defenses set up by the Gaeli! First, Zane sets off not one but four blasting runes! Acid spews about the minotaur (Zane takes 19, 18, 20, and 18 damage, Reflex DC 18 for half damage). Spellcraft DC 20 Highlight to display spoiler: { Arcane specialists will be relatively sure that the Gaeli could not possibly have the ability to create another Rune Blast... There should be no more in the area.}

And that's not all. Once Zane slides to the pillars, he is attacked by two sneak-thieves in the shadows! (AAOs. The first misses, but the second strikes with a scimitar, scoring on Zane's thigh with a burning cut! AC 20miss 27 hit 15 dam + poison (Purple Worm venom Fort DC 21 or d3 Str loss; 2 consecutive saves)

Katinka's Bralani flies to the doorway and, not wanting to be stuck behind Zane or in the Black Tentacles, flies to the left side and shouts back towards Katinka. "Two more evil-doers behind these pillars! (Double move, the Bralani can't cast Lightning this round) The Bralani is cut for 13 damage and is poisoned! (Purple Worm venom Fort DC 21 or d3 Str loss; 2 consecutive saves)

Tink flies past the doorway to get a peek at what is going on in the room, and gets out of the way. The halfling can't see any other surprises in the Throne Room.

Garret starts forward, but stops when he sees the massive black tentacles appear in the floor. As he waits to see what effect they will have, he follows Zane into the room, breaking left and comes up behind one of the Bralani's attackers! (The blobs that look like doors are doors. :-)

Sesha's eyes return to the Witch (sorry about the instructions to report back). In fact they ALL reported back hovering around Sesha to report (it takes one round for one eye to replay in Sesha's hand.) The first Eye saw the two opponents behind the sarcophagus and returned. Then she casts Spectral Hand, preparing for battle.

Bosk sees the weapons rack and the black armor and instantly wonders if this is related to the weapons of the King being unsheathed. Taking a closer look, the minotaur can see the sarcophagus is 60 feet away and in darkness (now that Sesha's Prying Eyes have returned to her hand). He slides into the room but can no longer see the figures or the black armor.

Trellus lingers to admire the handiwork of his patron until the lightning strikes. He steps into the room and ducks to the left to give the other some space then casts a protective spell on himself.

...........

Two scimitar-wielding rogues keep attacking Zane, both hurting the minotaur and one striking Zane with more poison! (Zane takes 15 and 11 damage + poison! (Purple Worm venom Fort DC 21 or d3 Str loss; 2 consecutive saves)

Two more rogues seek to kill the Bralani quickly.(Bralani takes 14 and 10 damage + 1 poison! (Purple Worm venom Fort DC 21 or d3 Str loss; 2 consecutive saves)

The spellcaster behind the sarcophagus ignores the Black Tentacles and casts a spell, causing a Wall of Stone to seal the entrance! The Iron Adventurers are split! And now only Garrett and Trellus' lights are in the chamber!

The armored warrior vaults the sarcophagus and strides towards Trellus with a scimitar and large metal shield. "Come to your death, vile betrayer!", he shouts. He is also surrounded by tentacles and ignores them as well! He is visible through Trellus' light and is in the middle of the Black Tentacles.

Map: Pyramid Palace

Bosk CMD:28 hp 91 of 103 Spells 
Tuesday May 5th, 2015 8:19:51 PM

ooc: Bosk has dark vision of 60ft, can he see anything?

Bosk CMD:28 hp 91 of 103 Spells 
Tuesday May 5th, 2015 8:21:48 PM

Also, can you specify what the pink and red squares are on the map?

Sesha, Baykok Bloodwitch [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H... 
Tuesday May 5th, 2015 8:37:16 PM

Sesha glares at the stone wall.

"Anyone have something for that? I can get one of us through as an earth elemental, allow you to walk through the door pretty much, but that only solves it for one of us!"

Sesha makes a mental note to get a scroll of stone shape for this sort of thing in the future.

(Sesha is delaying to see if another team-mate can solve the problem.)



Trellus (AC28/14t/26f, HP 97128, CMD 22, SR 25)  d20+13=30 ;
Tuesday May 5th, 2015 8:54:08 PM

Trellus snorts derisively at the dude's challenge.

"Um..no" he responds, matter of factly. "How about this pick instead?"

The cleric casts a spell, intending to bring down the stone wall.

Cast Dispel Magic. Caster check 30 much better

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- Spell Resistance 25 (13 minutes)

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2)*, Invisibility Purge, Protection from Energy, Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2), Spell Resistance(d)*
6th - Blade Barrier*, Greater Dispel Magic, Heal, Antimagic field(d)
}

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+9=26 ; d20+9=17 ; d3=3 ; d20+11=29 ; d20+11=28 ; d20+11=26 ; d6+6=9 ; d6+6=12 ; d6+6=9 ;
Tuesday May 5th, 2015 11:22:37 PM

OOC: I'm assuming the weapons that hit the Bralani are not 'evil' aligned, and thus, his DR10 blocks a certain amount of damage

Bralani
-------
Glorious combat! The outsider takes a few cuts, and can even feel some poison start to affect him, but these measily humans shall not stop him! (Fort saves: 26 & 17. Bralani takes 37pts damage and 3pts Str damage)

The bralani steps northwards and lays into his target (5ft step to O21, to maybe flank with Garret. Hit AC29. Crit possibly confirmed with 28. Hit AC26.)

If enemy AC26 or lower - Takes 30pts damage
If enemy AC27 or AC28 - Takes 21pts damage
If enemy AC29 - Takes 9pts damage
If enemy AC30 or higher - Miss!

Bralani: AC20 - 29/66HP - 3Str damage - DR 10/cold iron or evil; Immune electricity, petrification; Resist cold 10, fire 10; SR 17

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d3=3 ;
Wednesday May 6th, 2015 12:56:57 AM

Tink begins summoning some more creatures for the battle: Large Earth Elementals (d3=3! Yay!)

They should appear next round if all goes to plan...

------------------
Spells in effect:
Summon Monster VI - Rnd 3/16
Invisibility - From Ring - Dur Rnd 2/10
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI, Summon Monster VI, Summon Monster VI, Tishe's Weave Elements
}

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:7/13 CMD: 33]  d20+20=34 ; 2d8+3=18 ; 2d8=15 ;
Wednesday May 6th, 2015 9:50:28 AM

Garret watches the stone appear and mumbles, "Darn spellcasters." He looks around, then takes a step to the side so he has a clear view of the caster. He call out, "You go get 'em, Zane!" He then moves as if to step forward, but disappears from sight, appearing again next to the caster. He smiles and punches for the caster's kidney.

OOC:
5' step for a line of sight to the caster, then use 2 ki points to abundant step to next to the caster (move action), then attack with stunning fist attempt: Hit AC: 34, Damage: 33. Caster Fort Save DC 21 or staggered 1d6+1 rounds.

Oh yeah, that's some monk moves with some serious rolls there!

Sesha, Baykok Bloodwitch [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19][Cat's Grace, H...  d100=69 ;
Wednesday May 6th, 2015 10:21:19 AM


When Katinka starts her summons, she catches the justicars drift almost immediately.

"Fine plan indeed."

Sesha casts a polymorph spel, turning herself into a small earth elemental. Using her Earth Glide, she drifts into the room and takes a peek, not raising much attention.

Bosk CMD:28 hp 91 of 103 Spells 
Wednesday May 6th, 2015 10:53:37 AM

Can anyone tell me how tall black tentacles are? Can I fly above them to attack the enemy?

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 86/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+12=26 ; d20+12=30 ; d20+12=21 ; d20+12=21 ; d20+16=31 ; d20+16=24 ; d20+11=21 ; d20+11=14 ; d20+6=10 ; 2d8+7=15 ;
Wednesday May 6th, 2015 12:04:45 PM

(holding off on the first 15 damage, but made both poison saves because last 2 attacks both hit.)

Zane flexes his muscles and Arcane Energy flows across his skin. (free action, activate Arcane Strike)
Targeting the the rogue (to the south on the map) He unleashes a flurry of blows upon him.

Attacks :
#1 21 Damage 15
#2 14
#3 10

Zane then takes a 5' step back towards the middle of the room, "Getting ganged up on here, and watch the poison, it's nasty."

Spells in Effect:
Mage Armor (extended)
Shield Spell


Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20=18 ;
Wednesday May 6th, 2015 1:33:57 PM

Restlin stops Trellus in mid-cast. "Nothing to dispel, buddy. The magic that made that wall is already gone. However, we can do this..."

With that, Restlin opens a 5' tall x 4' wide x 1' deep hole in the wall at M18 using stone shape. "There, now let's go join that fray."

Telepathically, Restlin will mention to everyone he's able, "One of them was wading through my tentacles like they weren't there. Tink, see if you can see through any illusions in there."

AC this round is 30/27/28.

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19]  d8=6 ; d8=8 ;
Wednesday May 6th, 2015 3:12:50 PM

(Sorry, I'd like to redact Seshas action, since a team-mate was able to ditch the wall.)

Seeing Restlins spell, Sesha stops her Polymorph spell. She moves forward another 30 feet, then directs her spectral hand to bring healing magic to Zane. (I also moved 30ft forward when I absorbed the eyes as well.)

Domain Spell: Cure Moderate Wounds

24 + 12 = 36 Hp.

[Spells in Effect]

Cats Grace
Bulls Strength
Barkskin
Shield of Faith
Heroes Feast
Spectral Hand


Bosk CMD:28 hp 91 of 103 Spells 
Wednesday May 6th, 2015 5:43:53 PM

Bosk quickly looks up to see how high the ceiling is and if he can fly above the tentacles. He also recalls seeing the enemies and tries to recall if his deathwatch spell revealed them as living or undead.

ooc: How high is the ceiling, and are the creatures living or dead. I am debating on flying over the tentacles and casting hide from undead or magic circle against evil.

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19  d3=3 ;
Wednesday May 6th, 2015 6:16:46 PM

Once he finishes casting Beri he rejoins his spot above Bosk, being careful to only hover areas that have been gone.
Looks like we have a lot going on here... let's give them a few more targets though.
Beri decides to convert his anti-life shell into a summoning spell, and starts to call forth three more cyclopes.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Bosk CMD:28 hp 91 of 103 Spells 
Wednesday May 6th, 2015 7:14:38 PM

When Beri moves to hover over Bosk the Horned Cleric casts magic circle against evil. He then holds his position as the group rallies, prepared to attack next round.

Bosk CMD:28 hp 91 of 103 Spells 
Wednesday May 6th, 2015 7:15:21 PM

ooc: The spell is centered on myself.

Palace: Throne Room 2 (co-DM SteveK)  d20+16=36 ; d20+16=35 ; d20+16=29 ; d6+9=13 ; d6+9=11 ; d20+16=36 ; d20+16=32 ; d20+16=28 ; d6+9=13 ; d6+9=13 ; d6+9=12 ; 12d6=46 ; d20+15=30 ; d20+20=25 ;
Wednesday May 6th, 2015 8:43:23 PM

OOC: OK, this is going to be an interesting round. Please read everyone's actions for explanation.
..............

Trellus retorts with a snappy comeback and attempts to dispel the Wall of Stone, but it doesn't work because the stone is no longer magical, just a permanent normal wall.

The Bralani is transported to ecstasy in battle, and ignores the bites on himself to deliver a few of his own!

Tink begins summoning some more creatures for the battle: Large Earth Elementals!

Sesha thinks that Tink has a fine idea and polymorphs herself into a small earth elemental and pokes in to see the battle. (Sesha can see everything within 60 feet of her due to her darkvision)

Garrett wants to go after the spellcaster behind the sarcophagus and surrounded by Black Tentacles but there is a couple of problems. The first is Trellus is standing where he wants to move, and the second is he can't take a 5 foot step AND a move action in the same round. Garrett is unable to move and either complete the action he contemplated.

Zane is able to strike the poison-wielding assailants once and backs into the main room calling a warning on the potent poison!

Restlin can't stop Trellus. Not only has the cleric already attempted his spell, but the Wizard can't even see the cleric of Domi... there is a big stone wall in the way! Restlin has a cure for the wall, however, and Stone Shapes a large hole for the others to get through. The effect is less effective than anticipated, because five feet behind the three inches of stone wall with a hole in it is ... ANOTHER stone wall!

Sesha can see the wall is not completely breeched so completes her spell.

Bosk looks about and can see the ceiling is 60 feet above him and the armored figure in front of him is alive and fighting off death. His deathwatch is a 30 foot cone emanation so the figure behind the sarcophagus is too far away and the two fighting the Bralani are not in the cone. (He can look at them next round.)

Beri finishes casting and the Cyclops appears in the Cube Room. With no immediate enemies and no way for Beri to communicate, the Cyclops stands guard. The Druid/Air Elemental himself wants to go hover above Bosk, but since there is still solid stone between the two, Beri can't move.
............

Two of the rogues continue to try and hit Zane, and one gets a strong cut! The blades are no longer poisoned, but the strong venom still courses through the minotaur!
(AC 36 nat 20! 35 confirm! 24 damage)
(Purple Worm venom Fort DC 21 or d3 Str loss; 2 consecutive saves)

The other two seek to kill the Bralani and get it out of action, and the scimitars do their deadly work...
(AC 36 crit! 32 confirm, 28 hit! 26 and 12 damage = 38 total)
(Purple Worm venom Fort DC 21 or d3 Str loss; 2 consecutive saves)

The spellcaster behind the sarcophagus stands and casts a spell, continuing to ignore the Black Tentacles all around him. It is a Flame Strike spell, and it catches the lit up figure of Trellus, Garrett, and Bosk!
(Trellus, Garrett, and Bosk each take 46 damage; Reflex DC 18 for half)

The armored figure laughs and moves advances to confront Bosk, jinking left and right to confuse the minotaur (Acrobatics 30; no AOO) but his movement also reduces his own attack and the black scimitar misses! "You will die on my sword and we will bring in a new age of conquest!"

.............
1 AC 21 Dam 15
2 AC 21
3 AC 21
4 AC 21 Dam 30
5 warrior AC
6 caster AC

Map: Pyramid Palace

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20=16 ;
Wednesday May 6th, 2015 9:08:12 PM

"This is some bull right here," thinks Restlin. He grips Shiny by the pommel, pulls it with a smooth motion, and points it at the second wall. "Once more with feeling, Shiny" he intones as he calls on his arcane focus to recast stone shape, opening another hole in this second, stupid wall.

AC this round is 28/25/26.

DM SteveK : The second stone shape does the trick and there is a five foot hole through both walls

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Wednesday May 6th, 2015 9:44:17 PM

Beri checks to make sure the wall is real, then readies an action to burn a hero point for an extra actin, and cast stone shape a third time should there be a third wall
ooc: need to think about my move still, but want to make sure we get in.

DM SteveK : Beri sees there is a hole through both walls. He can consider a second move.

Trellus (AC28/14t/26f, HP 74/128, CMD 22, SR 25)  d20+9=22 ;
Wednesday May 6th, 2015 9:57:11 PM

OOC - Note Trellus has spell resistance 25?
Reflex 22, half damage (23 hp) unless SR wipes it all out.

"LIght," Trellus grumbles under the double impact of a Flame Strike plus being stupid.

The cleric crosses to Zane, and casts a spell on the taur.

Move to J20. Cast Heal on Zane, and he is all better.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- Spell Resistance 25 (13 minutes)

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2), Spell Resistance(d)*
6th - Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
}

Bosk AC: 33/16/29 CMD:28 hp 91 of 103 Spells 
Wednesday May 6th, 2015 10:22:03 PM

Correcting my header. I realized my AC had been removed. Also, my CMD was incorrect as it did not count my +3 deflection bonus. My CMD should be 31.
DM SteveK. Your fault. If he was able to acrobatics, you would have. It gotten an AOO. I will go back for an immediate DM mistake that will be a battle-changer (cause a death), but not for a Minor forgots. Would make the game too slow and crowd the board with OOC posts.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=23 ; 2d6+8=12 ;
Wednesday May 6th, 2015 10:23:37 PM

The bralani vanishes as a scimitar cuts though him.

Tink's earth elemental reinforcements though promptly arrive. She is able to use her telepathic link with Trellus to get a fair layout of the room and what is going on inside (Free action to share such info)

"Right, so there are enemies around there, there and there. My friends are there, there and there" she relays the coordinates of friends and foes to the Earth Elementals (in a lot more detail than that). "Have at them!"

Large Earth Elemental #1 (LEE#1) glides underground to finish underneath enemy #1 (H20-I21)
Large Earth Elemental #2 (LEE#2) glides underground (J24-K25)
Large Earth Elemental #3 (LEE#3) glides underground to finish next to LEE2 (L24-M25)

Being underground will hopefully mean they don't get in the way for the rest of the party.

LEE#1 will even reach a massive fist up through the ground to hit Enemy #1 from underneath (Hit AC23 for 12pts damage)

--------------------
LEE#1 - H20-I21 - AC19 - Tremorsense 60 ft - HP 68/68
LEE#2 - J24-K25 - AC19 - Tremorsense 60 ft - HP 68/68
LEE#3 - L24-M25 - AC19 - Tremorsense 60 ft - HP 68/68

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19]  d20+23=26 ; d100=40 ;
Thursday May 7th, 2015 3:15:14 AM

With the view she needed, Sesha realizes her spell selection is limited. Her components are merged into her new form, so she needed something effective that didn't need special ingredients.

She decides that all that armor on the swordsman fighting Bosk looks heavy. He must be pretty strong to wear all that stuff. Maybe she could do something about it? The Barbarian tribes hates this spell, and being threatened with a curse was enough to keep the men in line for a long time..

Using her Spectral Hand, which used it's ethereal properties to follow her into the room, Sesha casts Bestow Curse at the one fighting Bosk, dropping his strength score by 6 points.

DC 21: Will Negates
*By my reckoning, Sesha should be at K18.

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 150/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+21=32 ;
Thursday May 7th, 2015 7:20:24 AM

Zane will take a 5' step away from the 2 rogues, cast Heroism on himself, then move another 10' further away from them, tumbling if needed.

Acrobatics 32

Spells in effect:
Mage Armor Extended 12 hours
Shield 59/60 rounds
Heroism 60 minutes

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:7/13 CMD: 33]  d20+15=22 ; d20+21=41 ; d20+21=41 ; 2d8+3=15 ; 2d8+3=11 ; 2d8=5 ; 2d8=8 ; d20+21=22 ; 2d8+3=12 ; d20+16=22 ; d20+16=20 ; 2d8+3=13 ; 2d8+3=13 ; d20+11=27 ; 2d8+3=15 ;
Thursday May 7th, 2015 10:51:47 AM

Garret, apparently trapped by the walls and his allies, tries to attack, but instead runs into a column. He stands there staring at the column for a minute until the flamestrike from his intended target appears. He watches the flames appear and neatly sidesteps them, watching them burn the floor and his friends.

Garret moves the only direction he can and unleashes a series of kicks and punches on one of the enemy.

OOC:
Reflex save: 22, improved evasion, zero damage.
5-foot step to O20, flurry of blows on enemy #3: (attacks are magical and lawful, if that matters)
Hit AC/Damage: 41 (threat, confirmation: 41, critical)/39, 22/12, 22/13, 20/13, 27/15

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Thursday May 7th, 2015 1:06:45 PM

(Updating Header)

Bosk AC: 33/16/29 CMD:28 hp 91 of 103 Spells  d20+14=23 ;
Thursday May 7th, 2015 3:48:29 PM

As the man approaches Bosk, while he is still 10ft away, Bosk takes advantage of his reach (AoO) and reaches out and uses one of his chill touch charges on the man while not yet sure if he should kill him.

Guys, something is fishy. The armored figure was fighting off death when we came in. I fear that their life force may be connected, perhaps feeding Grendel or the weapons. Killing them might raise the thing, although waiting might give it more power. Any thoughts?

occ: More to come, waiting on others responses.

Actions
----------
AoO Hit Touch AC 23
Each touch channels negative energy that deals 1d6 points of damage. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw. You can use this melee touch attack up to one time per level.

An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds + 1 round per caster level.

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Thursday May 7th, 2015 4:54:57 PM

Looks like there is a hole thorugh both walls...
Beri looks over at Bosk and thinks the Taur could use a little bonus in combat

ooc:

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 150/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Thursday May 7th, 2015 5:13:02 PM

"Maybe we should be striking to stun then..... Not a problem here, but a bit hard for the rest of you all."
Zane calls out in response.

Bosk AC: 33/16/29 CMD:28 hp 91 of 103 Spells 
Thursday May 7th, 2015 5:14:36 PM

I suppose he could also have just been resurrected.

Bosk AC: 33/16/29 CMD:28 hp 91 of 103 Spells 
Thursday May 7th, 2015 7:01:22 PM

ooc: Beri / Will had an emergency and will be out until Monday. Is anyone good at calculating summoned things. Beri has summoned 4 cyclops that I believe need to be placed ad attack. I am not sure how to calculate them or if they are from templates. If no one else can I will look it up later, but it might take a little while.

Bosk AC: 33/16/29 CMD:28 hp 91 of 103 Spells  d20+12=19 ; d20+12=29 ; 2d8+5=18 ; 3d6=9 ; d8+5=6 ; 3d6=8 ; d20+12=18 ; d8+5=8 ; 3d6=10 ; d20+7=12 ; d20+7=10 ;
Thursday May 7th, 2015 7:22:48 PM

Hearing nothing from his team the cleric decides to go all out in his attacks against the armored figure before him. Your dancing impresses me, perhaps you can dance at my birthday party if Gargul spares your soul./ The cleric taunts as he unleashes a storm of blows, but his aim is off and after three lack luster attacks he switches tactics hoping just to make contact...and even this seems to elude him.

(wow, what a series of poor rolls)

Actions
-- -- -- -- -- -- -- -- -- -- -- --
Full Attack, first the shadow until dead, then the Allip until dead, then holding for the wraiths

Atk 1 with bastard sword Hit AC 19 for 27 dmg (18+9 sneak)
Atk 2 with armor spike Hit AC 29 for 22 (6 +8 sneak)
Atk 3 with horn hit AC 18 for 17 dmg (8+10 sneak)
2nd primary atk Chill Touch, Hit [b]TOUCH[b]AC 12
2nd off hand atk Chill Touch, Hit [b]TOUCH[b]AC 10

(Sneak atk allowed due to concealment)

Active Spells and Abillities
--------
Tink's Garment Blur and Fly
Dark Vision (8 hrs)
Heroes' feast: +1 attack, +1 will, +4 vs fear
Death Watch (Permanent)
Chill Touch (8 charges)
Agile Feet 5 uses left
Channel Energy 2 uses left
Electrical Resistance 5
Ghost Touch - Permanent
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting, Ghost Touch, TWF, Improved TWF, Multiattack
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail
Dark Walk 1 min 54 sec left - concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks

Spells Available Highlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Consecrate
Level 3: Invisibility Purge, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
}

Bosk AC: 33/16/29 CMD:28 hp 91 of 103 Spells  d20+7=20 ; d20+7=24 ; d20+7=11 ; d20+7=15 ; 3d6+7=14 ; 3d6+7=21 ; 3d6+7=19 ; 3d6+7=18 ; 3d6+7=19 ; 3d6+7=17 ; 3d6+7=20 ; 3d6+7=20 ; 3d6+7=18 ; 3d6+7=17 ; 3d6+7=17 ; 3d6+7=20 ;
Thursday May 7th, 2015 7:47:09 PM

Filling in for Beri. (I hope this is all right. I do not usually play druids.

It look like none of Beri's cyclops from the last two rounds were placed. Please place them at
L/22, N/24, H/22, H/21

Beri watches as his cyclops appear and begin their assault on the enemies. As he watches he lowers a elemental appendage towards Bosk and grants him the air walk abillity.

Each Cyclops is using their flash of insight to roll a natural 20 on their first roll
L/22 atk #5 confirm crit 20 for 14 dmg (54 if crit)
H/22 atk #2 confirm crit 24 for 18 dmg (54 if crit)
H/21 atk #1 confirm crit 11 for 20 dmg (58 if crit)
M/30 atk #6 confirm crit 15 for 17 dmg (54 if crit)

cyclops

Palace: Throne Room 3 (co-DM SteveK)  d20+12=18 ; d20+4=24 ; d20+12=23 ; d6=2 ; d20+20=22 ; d20+15=35 ; d20+15=30 ; d6+9=11 ; d6+9=11 ; d20+20=24 ; d20+15=32 ; d20+15=35 ; d6+9=13 ; d6+9=14 ; d20+20=29 ; d20+15=35 ; d20+15=29 ; d6+9=11 ; d6+20=26 ; d6+16=22 ; d6+10=12 ;
Thursday May 7th, 2015 8:19:52 PM

Restlin doesn't think much of the Gaeli shaping one Wall of Stone to go back-and-forth across the entrance thus making it more difficult to breech, but the Wizard and Shiny are up to the challenge. He casts Stone Shape once more, and the second part of the wall is also breeched. THIS time, the sights and sounds of battle come through!

Trellus finds he is immune to the Flame Strike, thank Domi for Spell Resistance! He moves to the new minotaur, Zane, and casts Heal, taking care of damage and any poison lingering in the minotaur's system.

Katinka's Earth Elementals move under the floor, homing in on enemies 1, 2, and 3. Trellus can't see #1 and #2 (them being behind pillars, but with a little maneuvering, the three elementals are prepared for clobbering time soon, very soon...

Sesha moves forward into Restlin's breech and seeks to curse the armored lout-mouth, but he (amazingly) shrugs off the spell!

Zane steps away from his assailants and casts a boosting spell on himself. (OOC: No one can take a 5' step and a Move action the same round. Zane either only takes a 5' step, or he withdraws not casting a spell, or moves/ gets 2 AOOs/ and casts his spell. DM determines that Zane probably wants to 5' step and cast spell, so he only moves 5' away.)

Garrett is a little peeved that he bumped into a pillar instead of performing his amazing stunt, and he takes it out on the poisoner that just 'killed' the Bralani. By the time the diminuitive fists of fury is done, Enemy #3 is dead on the floor!

Bosk tries to Chill the armored man, and though he is slightly wounded, he again shrugs off the strength draining magic! Bosk also knows that his DeathWatch would show a mortal as 'fighting off death' if he were in anything but at death's door or perfectly healthy. Anything in between ( ie 4 or 400 hit points) would be 'fighting off death'. The great minotaur launches a taunt and a storm of blows, but none of them come near the armored figure!

Beri and his Cyclopes are still stuck in the Cube Room. Restlin has made a 5 foot hole in both walls, and right now Sesha is standing in it. The large Beri and his minions do not have the room to squeeze through! (The Cyclops can't be placed in the Throne Room because Beri didn't have line of sight when casting the spell. All Cyclopes are crammed in the Cube Room.)
.....................

Assailant 1 slides around a pillar to get at Zane but discovers Trellus instead. "One target is as good as another, Yngvardian scum!", he comments almost casually as his scimitar licks out.
(AC 22miss, 35crit30yes, Trellus takes 22 damage)

Assailant 2 slides forward and attacks Zane with a full flurry! His eyes narrow as Zane's wounds heal, and he fights in grim earnest.
(AC 24miss, 32crit35yes, Zane takes 27 damage)

Assailant 4 steps up to attack Bosk, realizing he is a formidable foe.
(AC 29miss, 35 nat 20! 29not confirm, Bosk takes 11 damage)

The armored man laughs. "You are as funny as Cedrik, large one, and I will enjoy seeing the light leave your eyes. Come Cedrik! There will be none left for your morningstar!" Then he, too, misses in a storm of blows.

The figure behind the sarcophagus straightens and casts a spell on himself before scuttling among the Black Tentacles to a pillar. "I'll get there fast enough, Bjarne. It looks as though you and the others are enjoying my spells so far!"

.............
1 AC 21 Dam 27
2 AC 21
3 AC 21
4 AC 21 Dam 30
5 warrior AC 32 Touch 16 Dam 2
6 caster AC

Map: Pyramid Palace

Bosk AC: 33/16/29 CMD:28 hp 91 of 103 Spells  d100=8 ;
Thursday May 7th, 2015 8:39:45 PM

Rolling for concealment, the #4 misses Bosk.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20+22=33 ; d20+15=18 ; d6+4=9 ; d20=11 ;
Thursday May 7th, 2015 8:45:47 PM

Restlin briefly wonders how all these cyclopses (cyclopii?) are going to get through that little hole he made, but he's out of stone shape spells. "That's officially Beri's problem now," he thinks.

Looking through that hole he created, he decides wading into the middle of it would be a bad idea. Best to mix stuff up from out here. He's been waiting a long time to use this spell. The magepriest casts telekinesis, grips Shiny with both hands, asks it very nicely to make him a bit smarter (fox's cunning), then swings upwards attempting to knock #5 back into his tentacles.

(If necessary to see #5, Restlin will take a 5' step to the west.)

***

Telekinesis (10 rounds or concentration) bull rush on #5 - CMB: 33 (knocked back 5', +5' for every 5 the CMB is over CMD)
Black tentacles (8 rounds) - CMB: 18 - 9 damage
Fox's cunning - 12 rounds
Mage armor - long enough

AC this round is 23/20/21


Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 123/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+10=15 ; d20+10=24 ; d20+5=13 ; 2d8+13=25 ; 2d8+13=21 ; 2d8+13=28 ;
Thursday May 7th, 2015 9:20:00 PM

Zane takes the damage, getting irritated at the rogue. If possible he'll take a 5' step to get flanking on his assailant. (still no map for me, hard to do moves)
Flexing his muscles the arcane energy flows through him, he then unleashes a flurry of blows upon him with his utmost power. (Arcane Strike and Power Attack)

Attack 1 15 (if flanking 17) Damage 25
Attack 2 24 (if flanking 26) Damage 21
Attack 3 13 (if flanking 15) Damage 28

Spells in effect:
Mage Armor Extended 12 hours
Shield 58/60 rounds
Heroism 60 minutes

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19]  d20+23=38 ; d100=21 ; d100=38 ; d20+12=15 ; d12+12=21 ; d6+6=11 ;
Thursday May 7th, 2015 10:11:05 PM

(As an earth elemental, keep in mind Sesha is small now, for line of sight purposes.)

Sesha realizes that Zane and Trellus are having a bit of a time with the poison-bearing rogues. Bosk is also getting cornered! She tries to figure out what spell Cedrik had cast, but as usual, she's slower than Restlin when it comes to the foundational study of magic.

Then there's the one who has been buffing the others.. that one was probably the biggest threat in the room. Sesha decides it's time to systematically strip him down. Pointing at the caster, she draws upon the strongest of blood magics she knows, a curse that dooms a target, haunting him until his failure is certain!

When her spell is affixed to the foe, she follows up with a quickened spell, another bestow curse, targeting his strength. (If he is also in heavy armor. If it is light armor or none at all, she targets his wisdom instead.)

Action Economy

Move: Bend Leyline
Standard: Meddle - Ley Check Pass

Meddle: DC 23, -21 to Will Saves until one is failed. (Will save partial, -11 to will saves until one is failed.)

Quick: Bestow Curse - Ley Check Pass

DC 19, -6 Str if armored or -6 wis if not.

If gear weight is more than maximum load, character can do nothing but stagger 5 ft as a full round action.

Spellcraft: 15

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=25 ; d20+15=24 ; 2d6+8=15 ; 2d6+8=15 ; d20+15=16 ; d20+15=33 ; 2d6+8=15 ; d20+15=27 ; 2d6+8=14 ;
Friday May 8th, 2015 3:50:43 AM

(Working on the premise that the only enemies clearly identified to the earth elementals are enemies #2, #4, #5 and #6)

LEE#1 isn't too sure what that movement is above his head. It could be friend and it could be foe. He was only directed to attack clear foes, so ignores the movement for now (ie: Won't pursue enemy #1). That thing that has moved closer though was identified as foe. Clobbering time! A 5ft step to the south and LEE#1 pumps both fists upwards towards Enemy #2 (Attack Enemy #2. Hit AC25 and AC24 for 15pts and 15pts respectively)

LEE#2 similarly 5ft steps NE and attacks the designated foe above his head (Attack Enemy #5. Miss AC16 and Hit AC33 for 15pts)

LEE#3 moves southwards towards the other clearly designated foe (Move to M27-N28. Attack Enemy #6. Hit AC27 for 14pts)

Tink stands outside the room, her back to the wall. In hindsight it would have been beneficial to find a way to direct those elementals. As it stands, they're going to continue until they complete their task: kill the enemy.

--------------------
LEE#1 - H21-I22 - AC19 - Tremorsense 60 ft - HP 68/68
LEE#2 - K23-L24 - AC19 - Tremorsense 60 ft - HP 68/68
LEE#3 - M27-N28 - AC19 - Tremorsense 60 ft - HP 68/68

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33]  d20+19=37 ; d20+19=35 ; 2d8=10 ; 2d8+3=11 ; 2d8+3=11 ; d20+14=22 ; d20+14=16 ; 2d8+3=16 ; d20+9=11 ; 2d8+3=18 ;
Friday May 8th, 2015 1:44:36 PM

Garret pauses only a second as the first foe falls. He takes another step forward and continues, this time with just one fist after another into the creature.

OOC:
Had moved to O20 last round, so 5' step up to O21, the flurry of blows on enemy #4:
Hit AC/Damage: 37/21, 35/11, 22/16, 16/16, 11/18

Bosk AC: 33/16/29 CMD:28 hp 91 of 103 Spells  d20+12=29 ; 2d8+5=16 ; 3d6=7 ; d20+12=19 ; d8+5=8 ; 3d6=18 ; d20+11=20 ; d8+5=11 ; 3d6=10 ; d20+7=27 ; d20+7=18 ; 2d8+5=11 ; 2d8+5=17 ; 3d6=9 ; d20+7=16 ; d8+5=12 ; 3d6=13 ;
Friday May 8th, 2015 4:30:53 PM

Bosk fights concealed partially in the ShadowLands, and watches as his attacker's sword misses him. Gargul's Eye watches over me, your fate is sealed. The cleric once again unleashes attack after attack on the man. He smiles, just enough to show his pointed teeth as he sees his aim improve.

Actions
-- -- -- -- -- -- -- -- -- -- -- --
Full Attack, first the shadow until dead, then the Allip until dead, then holding for the wraiths

Atk 1 with bastard sword Hit AC 29 for 23 dmg (16+7 sneak)
Atk 2 with armor spike Hit AC 19 for 26 (8 +18 sneak)
Atk 3 with horn hit AC 20 for 21 dmg (11+10 sneak)
2nd primary with bastard sword, Hit AC 27 (Nat 20) confirm crit 18 for 20 dmg (37 if crit)
2nd off hand atk wit armor spike, Hit AC 16 for 25 dmg (12+13 sneak)


Bosk AC: 33/16/29 CMD:28 hp 91 of 103 Spells 
Friday May 8th, 2015 6:07:23 PM

Almost forgot,

(Sneak atk allowed due to concealment)

Active Spells and Abilities
--------
Tink's Garment Blur and Fly
Dark Vision (8 hrs)
Heroes' feast: +1 attack, +1 will, +4 vs fear
Death Watch (Permanent)
Chill Touch (5 charges)
Agile Feet 5 uses left
Channel Energy 2 uses left
Electrical Resistance 5
Ghost Touch - Permanent
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting, Ghost Touch, TWF, Improved TWF, Multiattack
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail
Dark Walk 1 min 48 sec left - concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks

Spells Available Highlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Consecrate
Level 3: Invisibility Purge, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
}

Trellus (AC28/14t/26f, HP 75/128, CMD 22, SR 25)  d20+25=41 ; d20+17=25 ; d8+4=9 ;
Friday May 8th, 2015 6:14:00 PM

Trellus finds he's in melee, and it takes a moment for the blond man to remember what that's like....until the scimitar slices him.

Pulling his shield around, the cleric calls out a spell he used all the time back in the day, but not recently.
A glowing white hammer appears over the Gaeli's head, and slams down.

Defensively Casting Spiritual Weapon. Concentration check 41 vs DC 19 to avoid AoO
Atk #1 hitting AC 25 for 9 hp damage


Meanwhile, while giving the man an "I can't believe you're making me do this" look, Trellus pulls out his mace.
--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- Spell Resistance 25 (13 minutes)
- Spiritual Wpn (1 of 13) atk +17/+12 d8+4 dam

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2), Spell Resistance(d)*
6th - Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
}

Bosk AC: 33/16/29 CMD:28 hp 91 of 103 Spells 
Friday May 8th, 2015 7:42:18 PM

Beri will try to use his stone shape spell to open the doorway wider as described in the email.

Palace: Throne Room 4 (co-DM SteveK)  d20+15=25 ; d20+20=30 ; d6+9=11 ; d20+20=25 d20+20=28 d20+20=35 d20+20=36 d20+15=25 d20+10=24 d100=52 d8+10=13 d8+10=13 4d8(3+7+7+4)+12=33
Saturday May 9th, 2015 7:49:18 AM

Restlin takes a small step to line up himself with the hole Sesha is in and the Armored Gaelian who is fighting Bosk. Talking to Shiny to make himself smarter, he concentrates on a Telekinesis spell and manages to push his opponent back 5 feet! The tentacles writhe around the figure, not laying a pseudopod on him.

Zane is getting irritated at his opponent, and the Dragon Disciple finds there is not much room to maneuver. With Assailant #2 and a pillar in front, Restlin's Black Tentacles and Trellus on either side, and Bosk right behind him, it is kill or die, and those are his only options. The minotaur attacks strongly, managing to hit #2 once.

Katinka's elementals get into the action, large hands reach out of the ground and strike, mauling Assailant #2, hitting the Armored One, and missing the Caster! Enemies below and before them are putting the Gaelians into a terrible fix!

Garrett is getting into the swing of things, but the halfling needs more than a 5 foot step to engage Assailant #4, and the monk only is able to strike and connect once.

Bosk, even with his advantages of the Shadowlands, can only strike the Armored One once. This looks like it's going to be a loooong fight between these two!

Trellus defensively casts Spiritual Hammer to help against his foe. It has been a long time since the cleric has actually physically entered battle and he can't believe the man is actually making him do this!

Beri casts a spell, widening the opening of both thin Walls of Stone, enabling he (and his following Cyclopses) to Squeeze through. Soon.
....................

Assailant #1 grins at Trellus' apparent discomfort. "Coming here has only sealed your death, Yngvardian dog." A quick flick of his wrist, and his scimitar now is coated with a purple sheen as seen from Trellus' back light. The assailant expertly slides through the cleric's defenses and scores fairly lightly, but it is the poison that is the greatest danger!
(AC 30 Dam 11+poison)
(Purple Worm venom Fort DC 21 or d3 Str loss; 2 consecutive saves)

Assailant #2 ignores the reaching hands and strikes at Zane, missing, and then backs up.

Assailtant #4 also slices at his enemy before taking a step back from Garrett's fists, missing.

Bjarne waves his black scimitar aloft. "Your gods have given you some power, cow-face, but it is no match for mine!" He strides forward once more, striking swift and finally dealing a blow!
(AC 35crit36yes, 25, 24 miss chance 52% confirmed; Dam 26)

Cedrik moves to behind Bjarne and suddenly, the Armored One looks much healthier.

.............
1 AC 21 Dam 39
2 AC 21 Dam 51
3 AC 21 DEAD
4 AC 21 Dam 51
5 warrior AC 32 Touch 16 Dam 4
6 caster AC 30

Map: Pyramid Palace

If having trouble, make sure your view is on the right sheet at bottom of page.

Trellus (AC28/14t/26f, HP 64/128, CMD 22, SR 25)  d20+17=28 ; d20+17=21 ; d20+17=35 ; d20+12=17 ; d20+13=28 ; d20+8=23 ; d8+4=10 ; d8+2=5 ; d8+2=10 ;
Saturday May 9th, 2015 9:51:54 AM

[Fort saves 28 and 21]

The glowing hammer beats down on the Gaeli from above, and Trellus bashes him from the front. The cleric shakes off the poison, and looks over his opponent with a grin as the mace connects.
"Dude, I haven't wove this pick in forever," he tells the man. "Good thing you're such a sunbaked little piggy."

Spiritual Wpn hits ac 35 for 10 hp, and ac 17 (miss)

Trellus hits ac 28 for 5 hp, and ac 23 for 10 hp.

Meanwhile, a telepathic call goes out - If you guys back there aren't too busy, I could use a healing pick right about now
--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- Spell Resistance 25 (13 minutes)
- Spiritual Weapon (2 of 13)
Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2), Spell Resistance(d)*
6th - Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
}

Trellus (AC28/14t/26f, HP 64/128, CMD 22, SR 25) 
Saturday May 9th, 2015 9:52:56 AM

OOC - Zane, I get the same thing, but mine has tabs at the bottom of the spreadsheet page, and Sheet 1 has the map.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20+22=25 ; d20+15=26 ; d6+4=7 ;
Saturday May 9th, 2015 5:16:08 PM

Pleased he knocked #5 back a bit, Restlin is a bit unhappy that his tentacles didn't do their job. He decides to make it easier. He closes one eye & squints at the assailant. He then places his thumb and finger in front of his open eye and closes them on the dude. "Squish," he says to no one in particular.

***

Telekinesis (9 rounds or concentration) grapple on #5 - CMB: 25
Black tentacles (7 rounds) - CMB: 26 damage: 7
Fox's cunning - 11 rounds
Mage armor - long enough

Palace: Throne Room 4 ADDENDUM (co-DM SteveK)  d20+13=21 d20+13=16
Saturday May 9th, 2015 7:23:47 PM

#6 is 15 feet away from Bosk and Zane. No AOOs for either.

Bjarne is in full plate armor, scimitar, and shield.

Any PC that wants to know about how Cedric cast his spells should roll The appropriate skill check.
.....

Sesha casts two spells in rapid succession on the armored Cedrik. The Meddle and the curse both work too! Though the clerIf seems concerned, he is still able to move in the armor.

Bosk AC: 33/16/29 CMD:28 hp 91 of 103 Spells  d20+15=22 ;
Saturday May 9th, 2015 8:31:28 PM

(Assumig it is a free action)
Spellcraft to identify healing method = 22

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=34 ; d20+15=19 ; d20+15=22 ; d20+15=23 ; d20+15=31 ; 2d6+8=15 ; 2d6+8=17 ;
Monday May 11th, 2015 2:56:43 AM

LEE#1 takes a 5ft step north and continues to pursue the enemy (5ft step to H22-I23. Attack Enemy #1. Hit AC34, Miss AC19. 15pts damage total)

LEE#2 likewise continues his assault but finds his target far too nimble (5ft step to K22-L23. Attack Enemy #5. Miss AC22 and AC23!)

LEE#3 follows the creature that looks to be fleeing from him. He only gets a single attack against his quarry but makes it a good one (Move to L24-M25. Attack enemy #6. Hit AC31. 17pts damage)

There is a lot of combat going on inside the room. Every now and then Tink quickly pokes her head around the corner to see what is going on, but in all the commotion it is really hard to see anything at all. All she can do is renew her invisibility and check over the telepathic link if everyone is ok.

--------------------
LEE#1 - H22-I23 - AC19 - Tremorsense 60 ft - HP 68/68
LEE#2 - K22-L23 - AC19 - Tremorsense 60 ft - HP 68/68
LEE#3 - L24-M25 - AC19 - Tremorsense 60 ft - HP 68/68

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33]  d20+19=21 ; d20+19=32 ; 2d8+3=11 ; 2d8+3=8 ; d20+14=34 ; d20+14=28 ; 2d8+3=12 ; 2d8+3=9 ; d20+14=15 ; 2d8+3=8 ; d20+9=18 ; 2d8+3=13 ;
Monday May 11th, 2015 10:20:26 AM

Garret glances to his right as his opponent steps back. He listens to the yelling and the fighting and pauses for a moment to decide what to do. He sees that Trellus is really getting pounded but figures his best play is to reduce the number of enemies so they can eventually concentrate on the big guy with the gnats all around. He takes a short step forward, leans back, and attempts to kick the enemy repeatedly with his left foot.

OOC:
Five foot step to O22, Full attack, flurry of blows on #4
Hit AC/Dam: 21/11, 32/8, 34 (threat, confirm attempt: 28)/12 (if 28 confirms crit, +9 more), 15/8, 18/13

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 123/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+12=15 ; 2d8+7=14 ; d20+11=22 ; d20+11=18 ; d20+6=15 ; 2d8+7=20 ; 2d8+7=17 ; 2d8+7=18 ;
Monday May 11th, 2015 1:10:57 PM

With #6 stepping into his AoO range, Zane strikes out (Arcane Strike still in effect)

AoO 15 Damage 14

And since he healed the guy ion armor, Zane unleashes a flurry on him as well after flexing his muscles and sending arcane energy flowing throughout his body(arcane strike activated)
"Bosk, I'll work on the healer, you keep the other busy."


Flurry #1 22 damage 20
Flurry #2 18 damage 17
Flurry #3 15 damage 18

Bosk AC: 33/16/29 CMD:28 hp 91 of 103 Spells  d20+12=15 ; d20+12=28 ; d20+12=25 ; d20+7=11 ; d20+7=23 ; d6=4 ; d6=2 ; d6=5 ;
Monday May 11th, 2015 3:31:05 PM

Irritated by the warrior's strength and the healer's reinforcement Bosk decides to try weakening his foe a little before tenderizing him.

Full attack, all using Chill Touch
Ht Touch AC 15, 28, 25, 11, 23
Three attacks connect. Dmg 4,2,5 and three fort saves needed to prevent str loss.

Each touch channels negative energy that deals 1d6 points of damage. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw. You can use this melee touch attack up to one time per level.

An undead creature you touch takes no damage of either sort, but it must make a successful Will saving throw or flee as if panicked for 1d4 rounds + 1 round per caster level.


Palace: Throne Room 5 (co-DM SteveK)  d20+12=25 ; d20+12=23 ; d20+12=23 ; d20+20=21 ; d20+15=31 ; d20+10=18 ; d8+10=16 ; d20+10=17; d20+10=22 ; d20+10=23 ; d100=55 ; d100=74 ; d100=32 ; 4d6=14 ; 4d6=9 ; 4d6=15 ;
Monday May 11th, 2015 5:51:03 PM

Trellus and his Spiritual Hammer pound his assailant until he is swaying on his feet, but still dangerous with scimitar in hand! That is, until a Large fist reaches out of the floor and smashes the foe into a wall, never to rise again! (Assailant #1 is DEAD)

Restlin sees that both Bjarne and Cedrik are ignoring the Black Tentacles, not getting grappled or held by any of them despite striding right through the spell area. He tries something else with his Telekenisis, trying to grapple and pin the Armored Bjarne, but the spell slides around him and fails to grapple!
Know Arcana DC 24 Highlight to display spoiler: {Bjarne and Cedrik both are protected by 'Freedom of Movement' spells}

Katinka keeps watch from the Cube Room, allowing her earth elementals to continue their assault. Arms reach out, killing Assailant #1, missing the Armored Bjarne, and battering Cedrik the cleric.

Garrett figures the best help he can give the embattled Trellus is take out opponents no matter where they fight, and slays Assailant #4 where he stands!

Zane wants to strike the healer, but finds that his eyes were just a little off; the man wasn't within reach. (Map was wrong, Cedrik actually 5 feet further south and healed Bjarne before the Armored One stepped up). Zane also knows that stepping up to strike the healer will put him within striking of Restlin's own Black Tentacles spell. So instead of going after the healer, he strikes out at Assailant #2. He only hits once, but that is enough to kill him as well.

Bosk sees that Cedrik used a Cure Serious Wounds spell on Bjarne to heal him. The great minotaur turns to his less deadly but more accurate Chill Touch, and manages to get the armored Bjarne three times! While Bjarne is slightly wounded, it doesn't look like he is hurt by the strength draining.
.............

While Bjarne and Cedrik are neither very wounded, it is evident that the trap to kill only a couple of the attacking adventurers has failed. Their four companions are dead and they haven't been able to slay even one of the Iron Adventurers. Still, they don't look like they are going to surrender any time soon!

Bjarne moves slightly and begins to assault Zane with his powerful scimitar. "If I can't take you down first cow-face", he calls to Bosk, "I'll take you down last!"
(AC 21miss, 31hit, 18miss Dam 16)

Cedrik mirrors the step of Bjarne, then turns on Bosk, and, grabbing a ring, casts a spell! Spellcraft DC 17 Highlight to display spoiler: {Scorching Ray}. Three rays strike out, and all three hit the partially shadowy hero!
(Touch 17,22,23 Dam 14, 9, 15 = 38 Damage)

.............
1 AC 21 DEAD
2 AC 21 DEAD
3 AC 21 DEAD
4 AC 21 DEAD
5 Bjarne AC 32 Touch 16 Dam 15
6 Cedrik AC 30 Dam 17 (-6 Strength)

Map: Pyramid Palace


Bosk AC: 33/16/29 CMD:28 hp 62 of 103 Spells  d100=24 ; d100=79 ; d100=52 ; d8=5 ; d8=6 ; d8=8 ; d8=8 ; d20+12=17 ; d20+12=21 ; d20+12=29 ; d20+7=13 ; d20+7=22 ;
Monday May 11th, 2015 6:59:09 PM

Bosk curses as the rays hit him full force. Deciding the foe before him is too well armored and aparrently his fortitude is too great for the touch attacks to be effective. With a smile the cleric decides to test the mans maneuver defense. Dance....Dance I say!!! He then begins sweeping at the mans feet with all manor of weapons hoping to trip him, and if successful he will try to separate the man from his shield.

Actions
-- -- -- -- --
Concealment = 24, 79, 52 all rays hit DM already rolled rays to hit.

full attack. Trip Bjarne beat CMD 17,21,29,13,11
(If trip successful other attacks will be disarm shield with a +4 bonus for prone)
Use hero point for extra action, Convert planar ally to CCW heal self for 35 dmg

Trellus (AC28/14t/26f, HP 64/128, CMD 22, SR 25) 
Monday May 11th, 2015 7:16:14 PM

No healing is forthcoming, but a large earthen hand splats his opponent, which also works.

Trellus stows his mace, and pulls a healing wand from his magic haversack.

With two minotaurs and three earth elementals banging on these dudes, the cleric figures all he really needs to do is keep the good guys upright.

Well, except for..."Restlin, can you drop the tentacles already? They're not helping"

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 107/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+19=33 ; d20+12=32 ; d20+12=23 ; 2d6+7=11 ;
Monday May 11th, 2015 7:22:03 PM

Zane tumbles backward to k,L/19,20 (acrobatics 33)
"Bosk, see if you can get him to back up a bit."
As he tumbles to the door way, he flexes and charges himself with Arcane Energy.
Zane also used the tumble to pull out his bow and then shoots a single shot at the healer type(#6).

Attack 32, crit not confirmed, Damage 11

Spells in effect:
Mage Armor Extended 12 hours
Shield 56/60 rounds
Heroism 60 minutes


Bosk AC: 33/16/29 CMD:28 hp 62 of 103 Spells 
Monday May 11th, 2015 7:59:59 PM

Sesha, can you move or let Beri and the Cyclops through?

ooc: I am assuming that with the widened doorway Beri and the Cyclops can get through now as we can move through friendly squares, but confirmation would be appreciated.

DM SteveK - from DM post round 4
"Beri casts a spell, widening the opening of both thin Walls of Stone, enabling he (and his following Cyclopses) to Squeeze through. Soon."

Yes, if there is room enough for Beri and Cyclopses to squeeze through the 5x5 space and around the Small Sesha And have an open space on the far side... They will be able to move through.

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19]  d20+12=29 ; d100=95
Monday May 11th, 2015 10:36:58 PM

Sesha nods her head and gives way, feeling foolish for having blocked the entrance in the first place.

She readies a dispel magic, whatever the cleric casts next isn't happening. (If I have the spell I'll counterspell. If not, Dispel Magic = 29 vs next spell.)

Sesha moves to M20

Ley check 95. No slot expended.

OOC: Dm, as a request from your neighborhood blood witch, please remember it is very important to me to know whether the enemy is dead or dying. Most DM's just mark dead after the foe reaches 0hp. At this moment, I'm not deathwatching, but it's on the plate for next round.

DM SteveK - Having played a Witch myself, I understand. And with Bosk with Deathwatch too, I do identify if an opponent is in negative hit points. The hits of Garrett, Zane, and the Elementals killed the enemy outright.

Bosk AC: 33/16/29 CMD:28 hp 62 of 103 Spells 
Monday May 11th, 2015 11:42:41 PM

ooc: Bosk as this as a permanently active spell as well

Active Spells and Abillities
--------
Tink's Garment Blur and Fly
Dark Vision (8 hrs)
Heroes' feast: +1 attack, +1 will, +4 vs fear
Death Watch (Permanent)
Chill Touch (8 charges)
Agile Feet 5 uses left
Channel Energy 2 uses left
Electrical Resistance 5
Ghost Touch - Permanent
Sacred Tattoo on Back: -- Watchful: avenger cannot be flanked.
Blind Fighting, Ghost Touch, TWF, Improved TWF, Multiattack
Immune to fear, Immune to some poisons
Two weapons have poison applied: BLUE WHINNIS poison to his left horn cap and MEDIUM SPIDER VENOM to his flail
Dark Walk 1 min 42 sec left - concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks

Spells Available Highlight to display spoiler: {
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection from Evil, Detect Chaos/Evil/Good/Law, Hide from Undead, Detect Undead (pearl of power not used)
Level 2: Silence, Restoration Lesser, Nemesis Insight, Consecrate
Level 3: Invisibility Purge, Magic Circle against Chaos/Evil/Good/Law
Level 4: Summon Monster IV, Planar Ally, Lesser
}

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=33 ; d20+15=31 ; d20+15=28 ; d20+15=24 ; 2d8+6=12 ; d20+15=25 ;
Tuesday May 12th, 2015 1:39:58 AM

LEE#1 would be quite happy that he has pulverised an enemy - if he weren't an earth elemental and incapable of such as emotion. Instead he earthglides southwards to put himself within reach of another enemy (Move to I24-J25. Attack Enemy #5. Hit AC33 for 12pts damage)

LEE#2 has a target directly overhead, yet the blasted creature keeps moving it's feet! (Attack Enemy #5. Hit AC31 & AC28 - Both miss!)

LEE#3 likewise can't get a lock on the creature over its head (5ft step to K25-L26. Attack Enemy #6. Hit AC24 & AC25 - Both miss!)

--------------------
LEE#1 - I24-J25 - AC19 - Tremorsense 60 ft - HP 68/68
LEE#2 - K22-L23 - AC19 - Tremorsense 60 ft - HP 68/68
LEE#3 - K25-L26 - AC19 - Tremorsense 60 ft - HP 68/68

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=27 ;
Tuesday May 12th, 2015 2:01:24 AM

It's at this point that Tink can no longer contain her curiosity, nor stay her hand. She MUST do something to help.

She flies behind the small Sesha to get a look through the hole in the wall. Whoever the big guy is in the armor, well, he can't be good news. Tink elects to try and weaken his defences.

Move to K17. Cast Dispel Magic on Enemy #5. Dispel Check=27.

Dispel Magic: Highlight to display spoiler: {You make one dispel check (1d20 + your caster level) and compare that to the spell with highest caster level (DC = 11 + the spell's caster level). If successful, that spell ends. If not, compare the same result to the spell with the next highest caster level. Repeat this process until you have dispelled one spell affecting the target, or you have failed to dispel every spell.}
)

------------------
Spells in effect:
Summon Monster VI - Rnd 6/16
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic, Dispel Magic, Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI, Summon Monster VI, Summon Monster VI, Tishe's Weave Elements
}

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 9/9  d20+22=34 ; d20=11 ;
Tuesday May 12th, 2015 7:58:54 AM

Knowledge, Arcana: 34

Trellus is right, unfortunately. Restlin will spend a round dismissing the tentacles.

***

Telekinesis (8 rounds or concentration)
Fox's cunning - 10 rounds
Mage armor - long enough

AC is 23/20/21 this round.


Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33]  d20+20=37 ; 2d8+3=13 ; 2d8=11 ;
Tuesday May 12th, 2015 10:07:58 AM

As the enemy falls, Garret slowly lowers his foot to the ground and looks around the battle scene. He pauses for a moment, as if unsure of what to do, but then the massive tentacles suddenly disappear, and Garret springs into action. He dashes around the column and moves quickly and quietly towards the enemy spellcaster, hoping he will not be seen as he moves forward. When he gets in place, he attempts to punch the caster in the kidney.

OOC:
Move to L26, single attack on Cedric, hit AC 37, damage: 24 plus Stunning Fist: Fort Save DC 21 or staggered 1d6+1 rounds.

Bosk AC: 33/16/29 CMD:28 hp 62 of 103 Spells  d8=8 ; d8=7 ;
Tuesday May 12th, 2015 2:48:49 PM

Beri tinks about casting a flaming sphere at the armored figure in the next room, but decides that would be better served after the tentacles are removed. Instead he moves forward and flies above Zane. Extending an elemental limb down toward Trellus he casts Cure Moderate wounds on him, healing the cleric for 25dmg. Watch after yourself. I only have a couple of these cure spells prepared.

Actions
-- -- -- -- -- -- -- --
Cast CMW heal Trellus for 25dmg

Palace: Throne Room 6 (co-DM SteveK)  d20+13=14 ; d6+14=15 ;
Tuesday May 12th, 2015 8:05:12 PM

Bosk decides to test the man's maneuver defense, sweeping at Bjarne's feet with all manner of weapons to trip him! On the third attempt, Bosk hooks a foot and Bjarne goes down! (The following attempts to disarm his shield are no good.)

Trellus stows his mace, and pulls a healing wand from his magic haversack, and suggests that the Black Tentacles are really helping the bad guys.

Zane tumbles backward, charges up his arcane energy, and manages to shoot Cedrik the cleric with an arrow.

Sesha, the small earth elemental, nods her head and moves into the room, readying a dispel magic spell to counter Cedrik the Cleric.

Katinka's earth elementals continue to pursue living enemy, wherever they may be, but the leaders are much tougher than the dead ones, and only one stone fist makes it though defenses.

Tink can no longer contain her curiosity, and flies to look through the hole in the wall. tries to weaken the prone Bjarne's defences, whisking away one of his spells!

Restlin, unfortunately knowing Trellus is right, dismisses his tentacles.

Garret springs into action as the tentacles disappear, dashing to the spellcaster and punching him high... in the kidney.

es around the column and moves quickly and quietly towards the enemy spellcaster, hoping he will not be seen as he moves forward. When he gets in place, he attempts to punch the caster in the kidney, staggering him! (Nat 1, wow)

Beri moves forward, squeezing through the medium sized opening and flies above Zane before casting Cure Moderate Wounds on Trellus.

The Cyclopses move towards the Medium hole, but can't pass through Katinka and Zane far enough to get inside.

............

Now the Gaelians are in trouble, but they don't look worried.

Bjarne goes into defensive movements, standing (Bosk gets AOO) and trying to make himself hard to hit. "You can not defeat me who wields the Black Scimitar! The Ancient King flows through my veins and I will be victorious!"

Cedrik tries to emulate Bjarne, trying to cast a spell Defensively, but Garrett's fist must have done its work, for the cleric botches it and Sesha doesn't even have to try to dispel it! (Cast Defensively, nat 1!, lose spell ; Pathfinder has a failed Cast Defensively is only lost spell, no AOO)

Behind the embattled Gaelians is the stone sarcophagus and the stand of Black Armor (shown on the map)

.............
1 AC 21 DEAD
2 AC 21 DEAD
3 AC 21 DEAD
4 AC 21 DEAD
5 Bjarne AC 32 Touch 16 Dam 15 Prone!
6 Cedrik AC 30 Dam 54 (-6 Strength) Staggered! (DM secret roll for duration)

Map: Pyramid Palace


Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 5/9  d20+21=39 ; d20=5 ;
Tuesday May 12th, 2015 10:06:04 PM

"Whatever," says Restlin to no one in particular. He flicks his finger at Bjarne's feet, trying to knock his stupid face back down.

***

Telekinesis (7 rounds or concentration) - Trip Bjarne - CMB: 39
Fox's cunning - 9 rounds
Mage armor - long enough

AC this round is 17/14/15

Trellus (AC28/14t/26f, HP 89/128, CMD 22, SR 25)  13d6=44 ;
Tuesday May 12th, 2015 10:06:26 PM

Beri's admonition not to get hurt enters Trellus' brain at the same time the druid's spell washes over him.
"Yes, Mom", the blond man answers.

He notices the glowing hammer hovering next to his head.
"Oh, Light. I forgot."
But, the treadles have closed up, and Trellus has to take advantage.

He puts away his wand, and casts a spell.
"Let's see how you like it," the man mutters to himself as a pillar of flame engulfs both the cleric and Black Scimitar dude.

[Cast Flame Strike centered on intersection of J-K, 23-24.
44 hp damage, Reflex vs DC 23 halves.]

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- Spell Resistance 25 (13 minutes)
- Spiritual Weapon (4 of 13)

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2)*, Spell Resistance(d)*
6th - Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
}

Bosk AC: 33/16/29 CMD:28 hp 62 of 103 Spells  d20+14=23 ;
Tuesday May 12th, 2015 10:28:32 PM

ooc: Can I please see the results of this AoO before finishing my turn.

Seeing Bjarne try to get up Bosk realizes his has only one opportunity to capitalize on having knocked the man prone. "You can not defeat me who wields the Black Scimitar! The Ancient King flows through my veins and I will be victorious!" That taunt tells the cleric what he must try to do. In a flash his sword flashes out and tries to disarm the man. His skill is not what he would like it to be, but he hopes the fact that the man is prone (-4 to CMD and loss of any Dodge bonuses). He just hopes it will be enough.

-- -- -- -- -- -- -- -- -- --
AoO - disarm scimitar
Disarm beats prone CMD 24
(+1 added for hero's feast)

DM SteveK. The Disarm attack fails.


Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 107/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+13=27 ; d20+13=14 ; d20+8=26 ; 2d8(8+8)+7=23 2d8(3+7)+7=17
Wednesday May 13th, 2015 12:18:39 AM

Zane takes a 5' step to k,L/20,21 and unleashes a flurry on the man in armor. He flexes as he steps up activating Arcane Strike (Can it be assumed that Zane always does this or do you want it written every time?).
He uses his hooves in a series of spinning kicks, because he has a bow in his hands, good thing he is a living weapon then.

Attacks:
#1 27 dam 23
#2 14 (miss)
#3 26 dam 17

Spells in effect:
Mage Armor Extended 12 hours
Shield 55/60 rounds
Heroism 60 minutes


Bosk AC: 33/16/29 CMD:28 hp 62 of 103 Spells 
Wednesday May 13th, 2015 12:35:35 AM

ooc: not necessarily. If Restlin keeps him prone his AC is -4 and he loses any dodge bonus. If Bosk can disarm him there might be further penalties (if the sword is strengthening him).

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=28 ; d20+15=34 ; d20+15=21 ; d20+15=34 ; d20+15=19 ; d20+15=18 ; 2d8+6=15 ; 2d8+6=17 ; 2d8+6=14 ; 2d8+6=15 ;
Wednesday May 13th, 2015 1:09:48 AM

The room is filling now, and Tink no longer has a clear of line sight to the enemy. She flies back to the safety of the wall (Fly to H17)

The earth elementals do not have that problem.

LEE#1 - Attack Enemy #5 - Hit AC28 & AC34 for 15pts and 17pts respectively
LEE#2 - Attack Enemy #5 - Hit AC21 & AC34 for 14pts and 15pts respectively
LEE#3 - Attack Enemy #6 - Hit AC19 & AC18 - Both miss I suspect

--------------------
LEE#1 - I24-J25 - AC19 - Tremorsense 60 ft - HP 68/68
LEE#2 - K22-L23 - AC19 - Tremorsense 60 ft - HP 68/68
LEE#3 - K25-L26 - AC19 - Tremorsense 60 ft - HP 68/68

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19] 
Wednesday May 13th, 2015 1:25:50 AM

Sesha considers a number of options, but decides that none of them are worth getting in Bosk or anyone elses way. She continues to watch Cedrik, maintaining her intent to dispel.

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33]  d20+22=27 ; d20+19=33 ; 2d8+3=13 ; 2d8=10 ; d20+19=24 ; d20+14=25 ; d20+14=28 ; d20+9=21 ; d20+19=24 ;
Wednesday May 13th, 2015 10:29:14 AM

Garret smiles as he hears Cedrik grunt, knowing his kidney shot struck true. Garret glances back at the currently inanimate suit of armor nervously (perception: 27), hoping he won't get surprised by another opponent. Seeing that Cedrik is at least slowed, Garret decides to really launch himself into full attack mode this turn, jumping, spinning, punching, and kicking; doing all he can to take this opponent out of the battle, but mostly hitting just the air around him.

OOC:
Flurry of blows:
Hit AC 33, Damage: 23; Hit AC 24/miss, 25, 28, missed again; 21 sheesh. One more attack with ki: 24. Never mind. Maybe Garret should go sit in the corner... :)

Bosk AC: 33/16/29 CMD:28 hp 62 of 103 Spells  d20+11=29 ;
Wednesday May 13th, 2015 1:09:36 PM

Out of reach of the battle Beri notices the armor in the background. Something about it is off putting. On a hunch the druid casts dispel Magic on the armor in the back of the room.

Dispel Check = 29

Bosk AC: 33/16/29 CMD:28 hp 62 of 103 Spells  d20+12=24 ; d20+12=13 ; d20+12=25 ; d20+7=25 ; d20+7=22 ;
Wednesday May 13th, 2015 1:23:12 PM

Once again Bosk attempts to disarm the man before him. Silently he prays that Restlin is able to trip the man, because once again his accuracy is lack then stellar...perhaps it is time to lay off the ale...no...not enough ale...that is the problem.

full attack. Disarm Bjarne's shield beat CMD 24, 13, 25, 25, 22
(If disarm successful other attacks will be disarm sword)

Palace: Throne Room After Combat (co-DM SteveK)  d20+10=19 ; d20+10=21
Wednesday May 13th, 2015 9:10:22 PM


Restlin turns his telekinesis on Bjarne, flipping him on his keister!

Trellis returns the favor of the Flame Strike, and the Gaelians are neither quick nor prepared! Cedrik fries, his screams a falling note as his corpse hits the floor.

The prone Bjarne is easier to hit and Zane tags him once, two elemental a and a final slam by Garrett who only has one target left. In less time it takes to say it, Bjarne the Invincible is just another cooling corpse on the ground.

Beri casts Dispel Magic on the black suit of armor to no effect.

END OF COMBAT

The Throne Room is quiet, six dead enemy and bits and pieces of the battle litter the floor along with a number of older bones. There is a sarcophagus on the Dias at the far end and an unmoving suit of black armor.


Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 5/9 
Wednesday May 13th, 2015 9:29:10 PM

Restlin wastes no time getting through the hole he created. "Well, that was unnecessary, but oh well. Tink, any magic on that armor or sarcophagus?" He wants to inspect both, but is reluctant to head over himself. Best to take a moment and make sure no one needs any kind of medical attention.

"I have...maybe 30 seconds of telekinesis left. Who thinks I should open that sarcophagus from here?"

Bosk AC: 33/16/29 CMD:28 hp 62 of 103 Spells 
Wednesday May 13th, 2015 9:33:38 PM

Looking at everything around him Bosk surveys the scene. Do not touch anything. Someone scan the area for auras. I will check to make sure everything in the room is dead. Also, no one touch that sword, I do not want it possessing any one. I believe I have the highest will save in this circumstance, so when we are ready I will try wrapping it in a cloth and picking it up...but I need you all to be prepared to disarm me, bust in case.

ooc: Bosk will use death watch to verify the armor is not alive as well that all the corpses are dead. When the group is ready Bosk will lay prone and allow the others to flank him before picking it up.

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19] 
Wednesday May 13th, 2015 9:36:30 PM

Using death watch, Sesha looks for those still alive.

Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells  d6=6 ; d6=2 ; d6=1 ; d6=4 ; d6=1 ; d6=5 ;
Wednesday May 13th, 2015 9:41:53 PM

At Restlins suggestion Bosk nods. Lets get healed up first, and let me cat hide from undead on everyone first.

Channel Energy twice, heal everyone for 17dmg
Cast hide from undead on everyone

(If you want to wait long enough Bosk will burn his low level spells to heal everyone completely.)

Trellus (AC28/14t/26f, HP 106/128, CMD 22, SR 25) 
Wednesday May 13th, 2015 10:24:18 PM

In response to Restlin's questions about the sarcophagus, Trellus indicates the remains of the stone lid scattered in front of the broken door.
"Its already open," he notes.

Bosk is full of suggestions and spells, and the cleric can only shake his head in wonder at the energy of the taur.

"So," he offers to the group. "The weavers said the idea was to destroy the artifacts of Grendel, although the Pasha didn't have much on how to weave that pick. What if our elemental friends gave breaking that sword a try before they poof back to wherever?"

"And it that doesn't work, and we end up having to tote this stuff somewhere, my willpower is pretty good. Also,if my reeds get twisted, it'll be a lot easier for you to restrain me than the other way around."

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 107/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+19=31 ;
Wednesday May 13th, 2015 11:05:00 PM

Zane casts Detect Magic and scans the room, quickly..... (perception 31)
"Looking around like you asked, This is simple Magic, something I can do fairly well, It's the big stuff that I can't do.
Yeah I suppose putting down a 'Taur could be trouble, but on the other hand, I'm unskilled in weapon combat, unless it's a martial artists weapon."


Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells 
Wednesday May 13th, 2015 11:45:45 PM

Turning to Trellus Bosk says, Something this powerful may not be able to be destroyed easily, but if we cannot our group has...ways of dealing with such items. It has been our destiny to deal with such artifact and we are very good at it. We will tell you more when we know Grendel cannot hear.

ooc: We have a secret epic level non dimensional vault protected by numerous high level creatures and spells that keeps them safe.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=46 ;
Thursday May 14th, 2015 2:54:53 AM

Tink dismisses her elementals as soon as the combat is officially over. She would have liked to have thanked them for their efforts first, but she still lacks a way to speak to them while they are underground.

At Restlin's request she flies into the room and scans every aura she can see.

(Permanent Arcane sight "is similar to that of a detect magic spell, but arcane sight does not require concentration and discerns aura location and power more quickly." Spellcraft checks to ID things = 21 + Take 10 = 31 for all checks. DC = 15 + item's caster level, so Tink should be able to automatically ID anything with a CL of 16 or less. If others aid her this could be higher)

"Please don't touch anything until I have checked it, Bosk. Like you, I'm very wary of that sword and armor"

This is the first time Tink has been in the room, so she is also alert for any traps that may yet have been triggered.

Perception: 46 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33]  d20+22=24 ;
Thursday May 14th, 2015 8:34:44 AM

After taking down the enemies, Garret stands in the middle of the room and dusts off his hands. He declares, "Well, that takes care of that."

When he sees the others running about scanning for magic and trying to decide what to do next, Garret decides to let the magical people work with the magic. He carefully steps over the bodies and to the entrance to the room. He looks at the new wall and the stoneshaped hole in the wall. He takes a peek through the hole to see if they are still alone (perception 24). He stays in the entrance hole keeping guard.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9 
Thursday May 14th, 2015 9:28:04 AM

Restlin shakes his head. "You should let me do it. My mind's good, I've got Wardd on my side, and most of you could hold me down with one hand. If Zane or Bosk bearhug me as soon as I pick it up, I won't be able to cast anything. I need at least one hand free to do that."

***

My will save is +21

Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells 
Thursday May 14th, 2015 11:05:24 AM

Bosk nods, seeing that Restlin's will is as strong as his own. You might have a point, and as long as you are next to me you will benefit from my magic circle spell (the subject immediately receives another saving throw against any spells or effects that possess or exercise mental control over the creature)...still, perhaps you should let us hold onto your spell component pouch or let us gag you first. We might be stronger than you, but if you were to gain additional spells and power from that thing and teleport out we could be in trouble. When Beri grabbed that cursed locket under Hook City it wasn't easy to get him to drop it.

Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells  d20+19=33 ; d20+19=29 ; d20+19=35 ;
Thursday May 14th, 2015 11:08:36 AM

As Bosk moves about he keeps an eye out for danger, checking for traps, pit traps, anything hanging from the ceiling, and any hidden, out of place or that might be dangerous to his health.

Perception to check for traps = 33
Perception to check for anything hidden = 29
Perception if another is needed = 35

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9 
Thursday May 14th, 2015 11:49:22 AM

Restlin chuckles. "I almost forgot about that locket. Yea, that was bad." He goes to hand his component pouch to Bosk, but pauses when something Bosk said hits him. "...wait. No, it shouldn't be me. I can teleport right out of your arms even if I'm pinned, mute, and without components." He affixes his pouch back to his belt. "Trellus may be the best bet after all. I can still help improve his luck..."

***

If Trellus agrees to pick up the potentially cursed items, Restlin will ensure he is close enough (within 10') to grant him a +1 to saves due to his aura, and will also pat him on the back before hand, giving him a bit o'luck (roll all D20s twice for a round, pick which result you want).

Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells  d20+14=18 ;
Thursday May 14th, 2015 12:30:20 PM

(I almost forgot, Bosk will also check the sarcophagus for Grendel's remains as well)

Bosk shrugs. Between his and Restlin's spells the difference in their will should be minimal. When the time comes he will stand close by in order to let him get the benefit of his magic circle against evil spell.

Remember to wrap it in something so that you are not touching it directly.

Turning to Sesha he adds, You might want to take a piece of the sarcophagus lid for your tinkering. Just make sure you do not use it to do anything that might anger Gargul.

When everything is done Bosk will pull out his spatula of corpse retrial and collect remains of the dead and place them inside his reliquaries (holy symbols).

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 107/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Thursday May 14th, 2015 3:10:47 PM

Zane watches the others, thinking to himself.*My friends have gone through quite some changes, I'll need to reacquaint myself with them so as not to look the fool.*

Palace: Throne Room: Objects (co-DM SteveK) 
Thursday May 14th, 2015 3:32:58 PM

The elentals and Cyclopes are dismissed or fade after a minute or so. The group seems to have enough time to do the healing necessary too (please check off spells and charges).

Restlin moves through the hole he created, and asks about the armor or sarcophagus.

Bosk warns everyone not to touch anything, eapecially The Black Scimitar, until there is a good scan of the area and items. He carefully goes over every inch of the Throne Room with his Permanent Death Watch, and can find nothing undead or construct or intelligent, or alive other than the heroes, Shiny, and Pot-Pot.

Sesha can't find anyone or anything alive either.

Trellus indicates the remains of the stone lid scattered in front of the broken door, noting the stone sarcophagus is already opened. The Gaelians had used the lid to prop the door closed. He also pulls the conversation to the mission, specifically, how to destroy Grendal's artifacts, offering that Trellus is less likely to murder someone than Bosk if possessed.

Zane casts Detect Magic and scans the room. It is not a quick process since the spell needs a full round to look at a 60 foot cone and there are pillars and a sarcophagus in the way that force Zane to move and repeat the process.... But the results are the same that Katinka found outside the palace: there is a Strong Abjuration that permeates the entire palace and overwhelms all other magical auras. Zane can't see if the armor, weapons, or sarcophagus is magical.

Tink flies into the room and scans every aura she can see, meeting the same result as Zane. EVERYTHING looks like Strong Abjuration! Her natural perception can't see any more traps among the old and new bones scattered among the pillars.

Garrett stands in the middle of the room and dusts off his hands. Bounding over to the entrance, Harrett keeps an eye out on the Cube Room and watches the Cyclopes fade away.

Restlin debates the pros and cons before agreeing that Trellus should pick up the Black Scimitar. After, that is, with a bit of luck!

As the group gets healed and ready, Bosk checks the sarcophagus and notes there is another casket made of metal inside the stone one. This casket is closed. Before looking further, he takes the time to collect some mementoes from the battle.

The Black Armor still stands, the Black Sword lays beside the slain Bjarne, and the Metal Casket (and six enemy corpses) are the only items of interest in the room.


Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19] 
Thursday May 14th, 2015 4:12:45 PM


Readopting her natural form, Sesha takes Bosks advice. A bit of the casket of Grendel would make a nice component to add to her collection.

"Thanks Bosk, I'm touched you'd notice my hobby of collecting little things like that. Not like I didn't storm into your bath collecting water or anything."

That done, Sesha considers the sword, the casket, and the armor.

"Well, we stopped them. Destroying him is the plan, right? Or at least stopping the threat of his resurrection? What if we take his armor to our vault? Or just break the sword? Or I can just shadow walk his casket to the realm of shadow and throw it in a pool of Woldsblood?"



Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells 
Thursday May 14th, 2015 4:45:13 PM

They said to destroy Grendel's remains. I have a feeling he is in that metal casket that is still sealed. We should be careful of the weapons and armor in case they are bound to him, but I am guessing the threat is sealed in that casket. Unfortunately, we have no way of knowing if he is alive or dead inside...

The cleric shakes his head as he remembers his sense spirit ability can work through metal and stone. Give me a moment and I will check if his spirit is inside...and DO NOT DROP ANYONE IN WOLDS BLOOD!!! Gargul might have put us together, but I cannot abide the most egregious abuse of Woldsblood!

The cleric then magically peers into the casket and tells the others what he sees.

ooc: Per the wikki "The greatest abuse of Woldsblood is to intentionally use it to distract others, and even worse, to use it as a weapon to draw their souls from their bodies." I don't think this was what Sesha meant, but it goes against Bosk's personality/code/class and alignment significantly, so I had to say something.

Sense Spirit (SU): The grim can sense the direction and distance to any disembodied spirit or soul in long range (400 ft. + 40 ft./level), even through material objects. This could let the grim target the spirit's square, but not see it (unless it is within 60 feet). Sense spirit is a supernatural ability that takes a full round action to initiate and lasts for so long as the grim concentrates.

DMSteveK:
1. DeathWatch senses nothing. Sorry, and the only dibodied spirits Bosk can sense are outside the Palace.
2. Deleted OOC posts to preserve game continuity. Please take OOCs to email, Loot&Booty, Lynn's Cafe...

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19] 
Thursday May 14th, 2015 5:18:17 PM


Sesha shrinks back a bit at Bosks outbreak. Was she getting too comfortable with the Grim? Woldsblood was a useful tool, precious and powerful, but nothing worth worshipping. She recalled the stories of Blood Witches opening up veins of Woldsblood to attack their enemies, and pondered Bosks hypothetical reaction to such.

As she grew in power, would she would need to make sure she had defenses against the minotaur as well? A bubbling anger rises up for a moment, one she struggles to squash. She was a Witch, one in high standing with the Drow, her tribe, and her goddess. To be bellowed at by a cow-man was beneath her!

She plays out a fantasy in her mind where she casually strolls to the casket and does exactly what Bosk told her not to, then shadow walks back to It'lal, leaving the lapdog of Gargul behind scratching his thick head.

But Restlin...

She shrugs casually and crosses her slender arms. "Fine, taur. You figure something out."

She goes about inspecting the bodies for gear.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9 
Thursday May 14th, 2015 7:23:20 PM

Restlin looks back and forth between Bosk and Sesha for a moment, unsure if his favorite witch was going to do something he'd regret. He relaxes when she goes about searching bodies. He thinks silently to himself & his sword, "Someday, this will come to a head. Looks like that day isn't today. Good news, aye Shiny?"

"Loot...we forgot about loot. What kind of adventurers are we?" He looks back to Trellus. "You gonna pick up that sword, dude?"

***

Restlin will still use that bit o'luck on Trellus before he retrieves the sword & stay close enough to give him that sweet, sweet +1 bonus (assuming Trellus is friendly towards Restlin, of course).

Trellus (AC28/14t/26f, HP 106/128, CMD 22, SR 25) 
Thursday May 14th, 2015 7:51:06 PM

Trellus regards Restlin with a grin.

"In a sec. Anyone see a sheath for this thing?"

If so, the cleric takes up the sheathe and works it over the blade before picking it up by the sheathe.
If not, an image of an half orc falling into a pit flashes through his head, and he grabs the hilt.

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 107/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Thursday May 14th, 2015 8:13:38 PM

Zane will stand near Trellus when he picks up the sword. "I should be able to subdue you without killing you, it might hurt but as some of my teachers used to say, 'Pain is a good teacher, it tells you when you screwed up'.
Just be careful my new friend."

Zane will be ready for a series of flurries all non-killing, but as a monk, doing full damage.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=38 ;
Friday May 15th, 2015 5:57:30 AM

OOC: Just checking, but even with Spellcraft checks of 31, Tink wasn't able to positively ID any of the equipment/loot in the room?

Were the group really planning and preparing to fight one of their own? Tink isn't too sure she wants to be in on this, yet, if someone WAS to be possessed by a supernatural force she would certainly do what she could to help return them to their normal (-ish) self.

She goes around searching the bodies of the fallen, being careful not to touch the sword of armor just yet. The rogues that attacked the group were able to kill off that bralani pretty quickly. Perhaps they had some magical aid?

Perception: 38 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Automatic Spellcraft checks to ID any item found: 31



Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33]  d20+22=35 ;
Friday May 15th, 2015 9:08:14 AM

Garret lets the others continues to examine and search the room while he keeps watch at the entranceway (perception: 35).

Palace: Throne Room: Actions (co-DM SteveK) 
Friday May 15th, 2015 10:13:29 AM

The Iron Adventurers plus Trellus split into four groups.

The smallest group is Garrett, who keeps a sharp eye out in the Cube Room. So far, he doesn't see anything during that vital mission.

The next group is Sesha, Beri, and Katinka who gather the enemies' gear together. The Strong Abjuration that permeates the Palace makes it unable for Katinka to see any aura other than Strong Abjuration. Despite this, they gather up what immediately appears to be valuable and have a pretty pile (See Notes below) (Per Detect Magic in Pathfinder; "magical areas, multiple types of magic, or strong local magical Amarion's may distort or conceal weaker auras.")

Trellus, Zane, and Trellus make up the third group around the Black Scimitar. Trellus can't find an old scabbard but can use on of the dead Gaelians' scabbards instead. Careful preparation and... Trellus seems to pick the Scabbarded Black Scimitar up safely!

The last group is Bosk at the dias with the sealed metal casket in the sarcophagus and the Black Armor. His preparations have so far revealed ... Nothing.

The six corpses, several older bones, and shattered pieces of sarcophagus lid are the only other things in the Throne Room.

NOTES

All PCs get 3,200xp for the Tomb Raiders!

Treasure

Morningstar +1
Scimitar +1 (in Bjarne's sheath)
4ea MW Scimitar w hidden poison dispensers (empty)

4ea Mithral Breastplates
Breast Plate+2
Full Plate +2
2ea Heavy Steel Shield +2
4ea Light Steel Shields

Belt of Incredible Dexterity +2
Wand of CLW (empty)
Cloak of Protection +2

Potion Cure Moderate Wounds
Potion of Bull's Strength
10ea potion containers (empty)

Various coins: 2,450gp
Various small gemstones: 6,000gp

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Friday May 15th, 2015 10:27:47 AM

Zane looks at Trellus, "Well, that was anti-climatic. Which in this case is a very good thing indeed. Then again, maybe his magical gear only works when combined. So, since you are carrying the sword, please stay away from the armor. Deal?"
Zane seems serious about that, maneuvering to stay between Trellus and the black armor on the rack.
"Want me to check out the armor? It's not something I'm skilled in using."
Zane preps to pick up the armor, but does not touch it yet, waiting for the others to be ready when he does.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9  d20+24=41 ;
Friday May 15th, 2015 11:47:44 AM

Restlin decides to give the armor a good hands-off once over before anyone touches it.

Perception: 41 - Anything out of the ordinary Restlin notices?

If he can't figure anything out, he'll get out of the way so Zane can check it out.

Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells 
Friday May 15th, 2015 2:29:45 PM

Bosk, the poison wielding Avenger stares longingly at the poison dispensing swords, wondering if there is a way to transfer the dispenser to one of his own weapons or obtain a large sized version of one.

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Friday May 15th, 2015 2:52:07 PM

Garret calls back into the room, "Hey, it's all clear out here. Any thoughts on destroying that guy's remains over there?"

Trellus (AC28/14t/26f, HP 106/128, CMD 22, SR 25) 
Friday May 15th, 2015 10:39:15 PM

Trellus nods at Zane, "Stay away from the armor. Makes sense.

The cleric wanders over to the metal box inside the sarcophagus.
"I got another Flame Strike," he offers. "Maybe we open it up and blast whatever's inside?"

"Oh, and if no one wants that regular magic full plate, I'd like it."

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19] 
Saturday May 16th, 2015 2:35:48 AM

"Flame strike is as good a plan as any, but maybe we could encase the sarcophagus in one of Tinks spheres? Put an elemental or something in there to do the deed?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=31 ; d20+11=20 ;
Monday May 18th, 2015 12:25:16 AM

Tink realises she had been holding her breath as Trellus picked up the sword. She has no idea why it was such a tense moment. It just was!

Rather than admire the armor or sword now, Tink makes her way to the sarcophagus and looks inside. There is all this talk about destroying the remains, but what if the remains aren't here. First things first.

Perception: 31
Knowl Religion: 20 - If there is a body, can she determined how the body was prepared?

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Monday May 18th, 2015 8:02:06 AM

Garret nervously shifts his weight from one foot the other as he continues to watch. "Hey, this whole city of undead is still out here somewhere, so we probably need to keep moving along. Should we just grab that whole container and take it with us?"

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Monday May 18th, 2015 7:56:34 PM

Checking in....
(had a fire in other end of building, only allowed in for a few hours today, hoping to get let back in tomorrow full time)

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Monday May 18th, 2015 8:00:34 PM

I agree with Garret, let's confirm the remains, destroy them, and get out of here while we are still in one piece.

ooc: Thanks for covering while I was out James/Bosk. I had a real world emergency that sprung up without warning. Things should be manageable from here on.

Palace: Throne Room: Non-Actions (co-DM SteveK) 
Monday May 18th, 2015 9:51:42 PM

Everyone agrees to do something with the remains, but no one seems to want to do it.

There is a stand of Black Armor, a stone sarcophagus with the lid off, and inside the stone tomb, the sealed metal casket.

Katinka can tell that the metal casket is sealed with lead. Remains, if any, would be inside...

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday May 18th, 2015 11:11:19 PM

"We need to open it and confirm the remains are inside" Tink declares, crossing her arms "Unless someone has a way of looking inside without opening it?"

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19] 
Tuesday May 19th, 2015 12:15:15 AM

"I don't."

Someone tip the lid, we got your back.

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Tuesday May 19th, 2015 7:23:27 AM

Garret takes a last look around outside and then says, "We can't stay here forever." He moves quickly across the room to the casket saying, "I'll give it a shot and see what we find. It should just be remains, right? Hey, can someone move that armor a little further away from this thing, just in case?" Unless anyone stops him as he moves across the room, he'll attempt to open the metal casket.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday May 19th, 2015 9:47:36 AM

"Uh, I could be mistaken, Garret, but I think the casket is sealed with lead. Perhaps I can use some acid to help melt the seals?"

If no one objects, Tink will begin using her Acid Dart ability to try and dissolve the lead seal. (Up to 10 castings for 1d6+4 damage each cast)

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9 
Tuesday May 19th, 2015 10:28:27 AM

"Last time we were in this exact situation, many people ended up dying as a result of doing this. If we're going to open this thing, we err on the side of caution when it comes to dealing with it."

With that, Restlin joins in with Tink & casts Acid Dart at the lead (9 castings, 1d6+4 damage).

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19] 
Tuesday May 19th, 2015 10:35:52 AM

Sesha points her finger at the lid and giggles.

"Pop. Sizzle! Sizz!"



Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells 
Tuesday May 19th, 2015 11:14:56 AM

Beri, Quickly get your cyclops i place around the casket and readied to attack. If something pops out there we should be ready. Everyone else, ready attacks, just in case. (Bosk will be 10ft from the casket).

He then turns to the young witch. Sesha, when this is done you might want to grab a piece of the casket for your spells.

ooc: remember that Bosk cast hide from undead on everyone

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Tuesday May 19th, 2015 3:10:28 PM

Garret steps back to make room for the acid darts, out of splash range.

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19  3d6+13=27 ; 3d6+13=26 ; 3d6+13=26 ; 3d6+13=26 ; d20+9=11 ; d20+9=18 ; d20+9=24 ; d20+9=16 ;
Tuesday May 19th, 2015 5:30:43 PM

My good cyclopes friends, you have shown great bravery and honor here today. I think all that is left is to dispose of the cursed remains to prevent this fiend from once again rising. Would you please ready your axes one last time and prepare a power attack for anyone that would try to catch us off guard.

c1- readied attack
attack=11
damage=27

c2- readied attack
attack=18
damage=26

c3- readied attack
attack=124
damage=26

c4- readied attack
attack=16
damage=26

Palace: Throne Room: Opening the Casket (co-DM SteveK) 
Tuesday May 19th, 2015 8:44:50 PM

It has been long minutes of healing, searching, and discussing since the battle with the Gaelian tomb raiders; the cyclopes have long since dissipated when the spell ended. They are gone. (See DM Post on 14 May)

Discussion leads to action to open the casket and verify the contents are what the heroes have been searching, but first to get rid of the lead seal. Restlin and Katinka come to the problem with a seldom used but very handy Acid spell, and after only 30 seconds of using the ability ( both Restlin and Katinka use 6 Acid Darts each) the last of the lead is gone.

Still nothing happens.

Garrett gets the fidgets and bounds over to try and open the metal casket and it must be very thin because he is able to slide the lid to one side with even his meager strength.

Still nothing happens.

In a velvet lined casket, six kingly objects lay: an Ebony Scepter, a &#8203;Crown, a heavy golden &#8203;Ring, and an ermine Cape, still looking like it was tailored yesterday. The heroes have already recovered the Black Sword and full plate armor. There is nothing else here.

Katinka can already see that the Palace's radiance blocks her Arcane Sight to see if any of the objects are magic. Any attempt to Detect Evil finds the same: the entire palace is so steeped in evil that lesser auras are invisible!

It still looks like the initiative is with the Iron Adventurers!



Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9 
Tuesday May 19th, 2015 9:38:10 PM

Restlin scratches his head. "No remains. Just Grendel's treasures. I thought Pasha told us we needed to destroy his remains to make it out of here.

"Well, 8 items, 8 of us. Lucky for us, that's one each. We each take one, we find a way out of here, and if they're evil, into the vault they go back in the tower...unless I'm forgetting something."

Restlin decides to try his luck & picks up the crown. He resists the temptation to wear it and declare himself King Restlin...barely.

***

It's been hours for Restlin but weeks for Carl. Have I forgotten something important Pasha told us? I've reviewed the archives, but I can't find anything staying whether Grendel's remains were the decomposed bits of him or these trinkets? Asking fellow players, but if our illustrious DM wants to chime in, I won't argue!

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=28 ;
Tuesday May 19th, 2015 9:54:04 PM

Tink waits to see if anything bad happens to Restlin upon his picking up the crown. Not that she's scared or anything. Just being, you know, cautious.

The ring doesn't look like it would be a strain on her "muscles", so that's the next thing to be removed from the casket. She reaches in - careful so as not to touch the acidic edges - and delicately picks up the ring. She holds it by the outer edges and inspects it for any inscription or details that may give a clue as to its origin or owner. She is very careful not to put the ring on, having heard legend of a halfling that once did such a thing.

Next is a more detailed inspection of the casket. Are there any unaccounted for indentations on the velvet? And where are the remains they're supposed to destroy?

Perception: 28
Spellcraft to ID the ring: 31(Take 10)


Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Tuesday May 19th, 2015 11:12:13 PM

Zane will carefully remove the cape.
"It's almost weightless, I know I'm quite strong, but I still need to keep the excess weight off, it really hinders my agility."

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19]  d20+23=37 ; d20+23=36 ; d100=22 ; d100=89 ;
Wednesday May 20th, 2015 1:33:51 AM


Sesha considers the scepter, but isn't particularly pleased with the idea of holding on to it. Retrieving a scroll, she forces her mind to follow the stodgy rules of wizards magic, and successfully casts a Unseen Servant spell.

She cuts a large swatch of the velvet and stuffs it in her special components pouch.

"Velvet from the casket of Grendel. Seems a neat addition to the collection!" She remembers Bosks words and scoops some of the acid-burned iron from the casket lid as well. "Acid marked lead from Grendels coffin. Also a neat find!"

Her scavenging done, she directs the Unseen Servant to pick up the scepter, and is ready to move out with the others.

She stops suddenly, and kneels down for a quick augery.

"Will touching the items of Grendel bring misfortune upon us?"



Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33]  d20+22=27 ;
Wednesday May 20th, 2015 8:20:27 AM

Garret looks up and says, "That's all? I thought there would be more." He watches the others pick up the items, then walks behind the raised area. He checks out the wall behind them saying, "Perhaps there is more..." (search the wall for secret doors, perception: 27).

Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells 
Wednesday May 20th, 2015 3:50:24 PM

Bosk looks the items over as he collects his relics. I think everything here is too small for my hands, so I will pass on the big things. Counting the items from before, I think we should split the CMW potions and bull's strength potions. I would not mind the brooch of shielding, the feather token, Blessing of Fervor scroll and a couple CMW scrolls.

ooc: will consecrate cover up some of the negative aura and allow us to get a better reading? If so I will cast it.

Trellus (AC28/14t/26f, HP 106/128, CMD 22, SR 25) 
Wednesday May 20th, 2015 6:50:18 PM

Trellus looks dubious. "I dunno, dude. I thought I heard we gotta destroy the items, and the remains, if any, to lift the curse on the land so the grass and stuff can come back. I don't think hiding away the items will do it."

"And before anyone asks, No, I got no idea how to destroy these things."

Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells 
Wednesday May 20th, 2015 8:15:27 PM

Bosk nods in agreement. We were asked to "find the tomb of Grendel the Cruel and destroy his remains along with his royal items." Six kingly objects were found, an Ebony Scepter, a Crown, a heavy golden Ring, and an ermine Cape, as well as the Black Sword and full plate armor. These are the items we must destroy along with his remains. Previously we have destroyed a cursed item with Gargul's staff, but unless someone has a weapon of a god on them we have to go a different route. We can keep them safe, but that is not the same as destroying them ... ... ... As a last resort we could put them in my bag of holding and then pierce it, but I would want it replaced and would need help carrying my displaced gear.

Palace: Throne Room: Opening the Casket (co-DM SteveK) 
Wednesday May 20th, 2015 8:51:14 PM

The Iron Adventurers, one by one, takes the objects from the casket, the armor, and the scimitar.

A closer inspection of the area reveals no inscriptions or symbols, nor is there a known secret chamber or passage.

Thinking back at the scenes in the Pasha's Tent, the heroes remember the female counsellor recited their oral tradition: "...if one manages to gain entrance to the city, find the tomb and destroy Grendel the Cruel's royal accoutrements and his remains, the curse he placed on the land will be lifted."

Another thought comes that if the items are taken from the Palace itself, both the overwhelming magic and overwhelming evil effects would be gone and the group would be able to better inspect the items.

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Wednesday May 20th, 2015 8:53:49 PM

...I may be able to summon a dyslexic dog, but that's as close to a weapon of "god" as I can get. Do we know how hard these would be to destroy though? Perhaps we can use the objects themselves to bring about their own destruction? Maybe use the sword to destroy the cape?

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday May 20th, 2015 10:23:10 PM

"AND his remains" Tink points out following a fruitless search of the casket "I still have no idea where the remains are! I don't suppose anyone has a divination spell that could help direct us to those?"

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+19=21 ;
Wednesday May 20th, 2015 10:37:00 PM

"I hate to say this, but do you think he's up and wandering around since he's not here right now?"
Zane does his best to keep watch.

Perception 21

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19]  d20+23=43 ; d100=41 ; d20+23=37 ; d100=10 ; d20+2=9 ;
Wednesday May 20th, 2015 10:47:44 PM


Pursing her lips, Sesha gestures her spectral hand towards Zane, and he feels his strength surge. She steps lightly towards him and hands him the sceptre she was holding.

"No time like the present. Try to break it big guy. And don't worry you pretty much can't die with both Trellus and I standing around."

She takes a look at Zane and then taps him again.

"For good luck. Oh, and maybe try with Bosk breaking it over the corner of the coffin or something?"

Assuming we are out of combat rounds.

Cast: Bulls Strength
Cast: Guidance
Aid Another: 9 = Fail

ooc: This gives Zane 24 strength. (And +1 on the attempt with guidance). Maybe if the rest of us try to help him break the dang thing, or some bit o luck from Restlin we can pull it off.



Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+7=20 ;
Thursday May 21st, 2015 12:18:07 AM

"Thanks, Lets add a bit of my magic as well...."He casts a spell and becomes huge rather than just extra large.
Let's try the scepter first, it's pretty straight forward on an idea to break it....."

He tries wedging it in a corner area of the coffin and using brute strength to snap it in half......

Strength check 22 (didn't add the +1 from Enlarge or the guidance)


RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday May 21st, 2015 12:37:53 AM

If Zane is using the coffin for leverage, then Tink doesn't want to be anywhere near it. She slips outside the room for a moment and covers her ears.

Though breaking a magical item with brute force sometimes works, it's those other times she's worried about.

"Couldn't we try removing them from this place and identifying them first?"

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9 
Thursday May 21st, 2015 7:54:52 AM

"Yea, I'm with her," Restlin says, pointing at the retreating Tink. "Snapping magical items, especially powerful ones, in half can have some unintended consequences."

He then realizes he wasn't saying this out loud. He's more curious about what's going to happen when Zane tries to break that thing. He takes a few steps back away from Zane as well...

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33]  d20+22=29 ;
Thursday May 21st, 2015 8:17:59 AM

Garret continues to look around the wall, but can't find anything. He turns around and starts to search the raised area and coffin for a secret panel or something (perception: 29). Then when Zane prepares to attempt to snap the scepter, Garret ducks down behind the coffin in case it explodes.

Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells 
Thursday May 21st, 2015 10:57:47 AM

The way I see it, there are two likely possibilities. Either the remains are in the armor or they are they are still in the casket. As they scepter is swung Bosk readies another attack. I guess we will try Garret's situation first.

Trellus (AC28/14t/26f, HP 106/128, CMD 22, SR 25) 
Thursday May 21st, 2015 6:01:07 PM

Trellus steps up behind Zane. As the taur makes his attempt, the cleric places a hand on his back, intoning "Domi's Strength"

Domain Power - Strength surge. +6 enhancement bonus to Zane's strength check.

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19  d20+22=42 ;
Thursday May 21st, 2015 7:04:59 PM

Beriothian takes his some time now that the battle is over to carefully search the walls, floor, and ceiling, and the rest of the room for any indication where the body maybe hiding. Surely something that important wasn't just lost or misplaced, it has to have been carefully and intentionally placed to keep it safe.

perception=42 (nat-20, WOO!)

Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells  d20+5=9 ; d20=17 ; d20=10 ;
Thursday May 21st, 2015 8:05:50 PM

Aid another strength checks 9, 22, 15

If it will help, I can cast divination for a clue, but it will take 10 minutes.

(If there is time Bosk will also attempt to remove the remaining poison from the swords for future use.)

Palace: Throne Room: Opening the Casket (co-DM SteveK) 
Thursday May 21st, 2015 9:56:06 PM

Cyber heroes remember that the Pasha's advisor clearly said REMAINS and accoutrements, but despite looking around the Throne Room's area, there are no remains (unless one would count the bones scattered around the floor). The casket and sarcophagus are also curiously unadorned of any design or writing; quite unusual.

Zane, getting both a strength enhancement from Sesha and Trellus (but since both are enhancements, they do not stack), bends to break the Black Scimitar and...

SNAP!

It breaks like a normal sword, pretty easy too.

Restlin and Katinka suggest (or just think) that taking the items outside may enable the group to get more information...

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19] 
Thursday May 21st, 2015 10:32:24 PM

Sesha lets out a slow, long whistle.

"Good thing you all ran for cover. That explosion was fierce.."

She frowns.

"I'm beginning to have the feeling these aren't doodads we are looking for. Tink, are you certain this room goes nowhere else? If so, we may have been duped."

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Friday May 22nd, 2015 12:18:57 AM

"I agree, I'm thinking there is a hidden chamber around with the real burial. If he was important, I'd guess they set up a dummy throne to deceive any thieves that got in this place."

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=32 ;
Friday May 22nd, 2015 5:31:22 AM

Tink eventually pokes her head back in the room to find a complete lack of explosion. Thankfully.

"Perhaps someone with some upper body strength could try knocking the casket over? Perhaps there's something under it?"

For her part, Tink will examine the chamber they first came into BEFORE the burial chamber (ie: the one she is currently standing in). Perhaps what the group is searching for is out here. Besides, there are still 4 closed doors out here (Per DM post Monday April 27th, 2015 9:18:34 AM)

Tink makes her way to the south east door and listens against it. "Pssst! Garret! Think we should try opening these?" If she doesn't hear anything, she will even go so far as to try and open it.

Perception: 32

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9  d20+21=33 ; d20+21=27 ;
Friday May 22nd, 2015 7:01:13 AM

Restlin ignores Sesha's admonition; if she knew what destroying a powerful magical item like that could do, she'd likely have run too. He's got a real bad feeling.

He snatches up the pieces of the sword, then quickly heads outside the chamber. As he runs, he grips his holy symbol and asks Wardd to help him look for any magic.

Once he's back in the hallway, he'll see if he's able to study the crown & broken sword without the overwhelming abjuration aura. If it's still there, he'll call out for some assistance before heading outside & checking them there.

Spellcraft: 33 - crown
Spellcraft: 27 - sword

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Friday May 22nd, 2015 9:11:02 AM

Garret stands up and looks over at the broken sword. He says, "Where's the kaboom? There was supposed to be an earth-shattering kaboom!"

Since he didn't find anything secret in or around the coffin, he heads back out to the room with Tink when she calls out to him. He peeks his head out the door of the coffin room and whispers, "That looks like a good door. What's in there?"

Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells 
Friday May 22nd, 2015 1:58:04 PM

While the others are debating what to do Bosk will finish collecting his poison and then disassemble the armor. Perhaps the the corpse is in there, or perhaps random objects coming to life and attacking has happened to the taur too many times in the past. Either way he would fee better if it was taken apart.

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19] 
Friday May 22nd, 2015 2:17:17 PM


Sesha continues to ponder.

"Give me the scepter, maybe it acts as a key to one of the other locked doors?"

She will take the scepter and poke around, seeing if either tapping it on doors or waving it around does any good.

Trellus (AC28/14t/26f, HP 106/128, CMD 22, SR 25) 
Friday May 22nd, 2015 7:05:14 PM

Trellus looks around distastefully.
"No remains, and fake magic items.....this bites grass. So another question is did these dudes (waving at the corpses) know they were in the wrong place, or were they sent to slow us down?"

With everyone else looking for hidey holes, the cleric tries to figure out what was actually in this room before both parties tore it up.

There were older bones scattered about.....would they possibly make up a complete skeleton?

Palace: Throne Room: Opening the Casket (co-DM SteveK) 
Sunday May 24th, 2015 8:29:13 AM

OOC: Oh my gosh! I completely forgot the Friday post!
......

Snap and nothing. Suspicion grows that this may be a dummy set up to further hide Grendel's true remains.

Bosk has had too many surprises and dismantles the Black Armor, finding a wooden stand holding the pieces together. Soon it is only various parts.

Sesha takes the scepter and tries to see if it is a key, to no avail.

Katinka and Garrett check out the Cube Room. There don't appear to be any secret doors in this area either. Katinka listens and then opens a door. Her darkvision reveals that even 60 feet beyond begins a maze of corridors that appear heavily dusted. Given the size of the Palace, looking blindly for any true remains could take weeks!

Trellus looks at the bone remains in the Throne Room. A cursory look can tell the cleric (who has lived in this desert with the Pasha for a year) two things. The first is there are at least a dozen skeletons in the room of various ages, and that oat of them still have clothing and rusted equipment of Yngvardins. One mostly intact skeleton has a necklace nearby that is... Identical to the necklace the Pasha was wearing!
(necklace of gold and jewels- 5000gp)

Restlin impulsively grabs the pieces of the broken sword and rushes out of the palace and into the courtyard (away from the magic and evil auras of the Palace). He also has moved out of the anti-undead aura as well!

Fading into visibility in front of Restlin is about a dozen ghost-like warriors in desert robes. The lead one wears a ghostly necklace that looks similar to the Pasha's necklace. The lead ghost tries to shout, and Restlin only hears a whisper; "Ally of the Yngvardians, free our curse. Destroy the true remains of Grendal the Cruel. "

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9 
Sunday May 24th, 2015 7:33:27 PM

Restlin's first thoughts are of how ticked off Sesha's going to be with him if he gets himself killed. These are allayed when the ghosts start talking instead of attacking him.

Then the magepriest smiles and answers back, "I would absolutely *love* to help you with that. Seriously, it's why we're here. We're not having much luck finding those remains though. Could you and your compatriots lend us a hand or give any advice?"

He then points out the necklace. "That necklace, is it one of a kind? I've seen at least one other just like it."

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Sunday May 24th, 2015 7:57:31 PM

[B] guys, whatever we need isn't in this room, it had to be a decoy room. Oh searched this place as thoroughly as is possible, there was no hint at anything. We need to press on, the question is in what direction.[b]

Ooc, sorry, I forgot Friday too, didn't finish traveling until 1am

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday May 25th, 2015 12:55:34 AM

Tink shuts the door to the dusty corridor and shakes her head to Garret. Ever had the feeling the answer to the problem was staring you right in the face? That's how she feels right about now.

She rejoins the others in the main room.

"Just thinking... breaking am item isn't the same as destroying it. A few magic spells and it would be repaired in no time. Assuming these are the items we need to destroy, we probably need to be more thorough."

Of course there is the matter of where the remains are. She turns to Sesha. "I don't suppose you're able to talk with the dead bodies here and ask them where the remains are and where the items are?"

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19] 
Monday May 25th, 2015 2:55:12 AM


Sesha shakes her head with an emphatic no.

"I tried that once and was attacked by some unknown force. Maybe if Bosk brings a corpse with him outside I can try again, buy considering we killed them, they might not want to help us."

Sesha ponders some more, but until Trellus and Restlin return, she doesn't have much to go on. Still, there having been an obvious ruse, she can't help but shake the feeling that Grendel is un-alive and well, and possibly not in the pyramid anymore.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday May 25th, 2015 3:28:04 AM

"Well, we don't know how the battle is going outside. We can't afford to stay in here forever. I'd suggest destroying all the bones in here just so we can be certain, but I don't like the idea of desecrating an innocent persons body"

Trellus (AC28/14t/26f, HP 106/128, CMD 22, SR 25)  d20+4=6 ;
Monday May 25th, 2015 10:11:17 AM

Trellus is squatting in front of one of the older skeletons, elbows on knees. After several long moments, he reaches out and removes a necklace from it.

"Bosk?" he calls out. "Can you tell how long a body has been dead?"

The cleric straightens at Katinka's suggestion.

"No, I don't think we want to destroy the bodies." He waves at the older skeletons. These are all dressed as Yngvardians. And this dude," pointing him out, "is wearing the Pasha's necklace. And, packmates, that is totally sunbaked."

Trellus is furiously rubbing the back of his head, eyes closed, and he struggles to remember what he knows about the Pasha and his family - "A son? An ancestor?"

Knowledge Local - 6, lovely.



Trellus (AC28/14t/26f, HP 106/128, CMD 22, SR 25)  d20+15=24 ;
Monday May 25th, 2015 10:12:44 AM

Maybe Trellus can tell how long(ish) the body has been dead?
Heal check 24

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Monday May 25th, 2015 4:05:14 PM

As they head back to the main battle room, Garret says to Tink, "Guess we should go ahead and check these other doors while we're out here, huh?"

Outside the Palace (co-DM SteveK) 
Monday May 25th, 2015 9:58:25 PM

Speculation in the Throne Room is becoming frustrating and fruitless. Many thoughts quest to the heroes out of the Throne Room, but the Iron Adventurers wait for them to return for answers.

Trellus has a brain block. The necklace is significant, he just knows it, it is on the tip of his tongue. At last it comes back, for it has only been three days. H'aarvard the Sage, advisor to the Pasha, had an ancient scroll that describes a warrior prince, Faerlung Gaulikson, getting into the city. The writer waited for a month in vain for the great prince's return. And the necklace is a snow of the royals of the Yngvardians that remind the of the stories of their people.

Restlin doesn't inform his mates, but continues to speak with the ghosts.
........

The ghost leader again appears as if shouting across a great distance, but Restlin only feels the gentlest of whispers. "We were Yngvardians who tried to break the curse and are now trapped within this pyramid. Our bodies lay in the Throne Room and the fake tomb. The other evil spirits kept us away from you and we daren't go near the Palace as we are now. Yet through our enforced prison, we know the start of the path to the remains of Grendel the Cruel. Hurry! Appearing and speaking in a form you can see is difficult!"

Already, one of the twelve ghosts has disappeared...


Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9  d20+22=38 ;
Monday May 25th, 2015 10:09:10 PM

Restlin watches one of the ghosts fade away. "Got it. Tell me where we need to go, and I'll make it happen." He keeps his words short intentionally. He also figures there's no time to get his friends.

Sense motive: 38 - are these ghosts legit, or trying to pull one over on ol' Restlin?

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Monday May 25th, 2015 10:38:43 PM

Beri watches Restlin quizzically, hoping he has found diverting

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=40 ;
Tuesday May 26th, 2015 6:05:05 AM

Tink nods to Garret, and with a shrug opens the other three closed doors.

Perception: 40

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Tuesday May 26th, 2015 7:20:27 AM

Garret goes with Tink to each of the doors.

Outside the Palace (co-DM SteveK) 
Tuesday May 26th, 2015 5:17:53 PM

Tink and Garrett find the same maze of corridors at the other three doors.

For Restlin, the lead ghost points across the courtyard to a triangle building in a non descript corner. "There is the temple in which Grendel's body lay, hidden by misdirection, puzzles, traps, and evil. Oh woe! There is no rest while his remains are here!" And with those words, the ghost fades out.

Restlin has a hunch that the ghost is telling the exact truth as he sees it.



Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Tuesday May 26th, 2015 5:38:01 PM

Beri watches as Restlin looks around and talks to himself... But is comforted by the slight look of relief on his friend's face.
Ooc: trapped in airport, will try to post more when I land

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19]  d20+23=41 ; d100=83 ;
Tuesday May 26th, 2015 6:08:16 PM


Sesha sighs and lounges for a bit, then heads back to the others after tossing the false scepter into the sarcophagus.

"Well, even though this stuff is pretty much worthless, it gives us an idea of what Grendel is carrying. Heavy armor, a sword, a sceptre..and in my experience that item scares me the most. The last scepter I saw controlled a horde of acidic vermin."

Recalling how her group of dark elves were tracked via scrying during that night, she goes ahead with a Detect Scrying spell, that will alert her if she is detected by or comes within 40 ft of a magical sensor.

Casting Time 1 standard action
Components V, S, M (a piece of mirror and a miniature brass hearing trumpet)
Range 40 ft.
Area 40-ft.-radius emanation centered on you
Duration 24 hours
Saving Throw none; Spell Resistance no
You immediately become aware of any attempt to observe you by means of a divination (scrying) spell or effect. The spell's area radiates from you and moves as you move. You know the location of every magical sensor within the spell's area.

If the scrying attempt originates within the area, you also know its location; otherwise, you and the scrier immediately make opposed caster level checks (1d20 + caster level). If you at least match the scrier's result, you get a visual image of the scrier and an accurate sense of his direction and distance from you.



Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9 
Tuesday May 26th, 2015 6:42:42 PM

Restlin grins and heads back to his companions. "We're looking in the wrong place, everyone. Follow me." He turns around and starts walking. "Really, folks. Follow..."

He'll them lead them to the building the ghost pointed out. "Some ghost with a necklace like Pasha's told me the remains are over here."

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+19=37 ;
Tuesday May 26th, 2015 7:02:59 PM

"Good thing you can converse with ghosts, because we'd've been here for weeks looking around for the true burial place. All though I am glad that the people you were following only located the fake burial."

Having been only a couple minutes, Zane squeezes his way out of the room through the walls of stone and keeps himself alert.

Perception 37


Trellus (AC28/14t/26f, HP 106/128, CMD 22) 
Tuesday May 26th, 2015 7:05:03 PM

"The ghost of Faerlung Gaulikson," Trellus adds. "That must be who's remains are back in the temple room as well."

The blond man eyes the building Restlin has pointed out.
"So, we go, right?"

Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells  d20+2=11 ;
Tuesday May 26th, 2015 7:27:33 PM

ooc: Sorry, I was out of town for the weekend.

Bosk finishes collecting the poison from the swords and explaining that his magic does not tell him how long ago a body died, but he has other talents that might help in determining that. Quickly he kneels down and examines the bodies...Yep. I know when he died. He died as soon as we stabbed him. (heal check 11)

Looking up he notices several of the group missing. I thought we were supposed to stay together. Bosk makes sure everything has been gathered up and goes to find the group. Keeping his eyes open, he notices any ghostly conversation and keeps far enough away not the others.

Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells 
Tuesday May 26th, 2015 7:28:58 PM

On his way Bosk encounters the others and follows them back to look for the remaining remains.

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+19=31 ; d20+27=40 ; d20+37=41 ;
Tuesday May 26th, 2015 11:25:50 PM

Restlin explains what he saw, and Tink looks a little sceptical. Has the wizard finally gone over the edge? "This ghost that you saw and spoke with. Is it speaking with you now?" (Sense Motive: 31 to try and work out if Restlin has gone off his rocker. Also looking for any unnatural auras around him, in case he has been enchanted)

Still, the group are back together in one place again with a common goal. That's a good thing.

Tink will try and stay a few paces ahead of Restlin, wary of another ambush.

Stealth: 41 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Perception: 40 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Flying 3inches off the ground, no more than a few feeet ahead of Restlin


------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI, Summon Monster VI, Summon Monster VI, Tishe's Weave Elements
}

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Wednesday May 27th, 2015 7:20:36 AM

As the others follow Restlin, Garret gives a last glance down the maze of hallways and shrugs, "Guess that's as good as anywhere else to look."

He says to Tink, "After you."

He ensures everyone has headed out and after Restlin before bringing up the rear once more.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9 
Wednesday May 27th, 2015 11:39:30 AM

Restlin looks around at Tink's question. "Huh? No, there's no ghoooooooooooh, you think I'm enchanted. Nope. Enchanting, maybe, but not enchanted...not that I'd say if I was enchanted. Ah well, you're smart enough to figure out it's me."

He then proceeds onward.

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Wednesday May 27th, 2015 5:16:41 PM

When we are talking enchanted item wielded by an undead super warrior, I'm pretty much afraid of everything involved. Though it's the armor that scares me most. You know this guy had to have survived many attacks though the numerous battles he lived though.

Outside the Palace (co-DM SteveK) 
Wednesday May 27th, 2015 6:01:55 PM

The Iron Adventurers reunited, the banter continues, the false royal items dismantled and put away for selling later, and the group goes to the courtyard. (Bosk also has acquired two doses of Pirple Worm Poison!)

Approaching the small temple, the Iron Adventurers can see a blocky script the reads Temple of Ipictraclt.
The temple is a triangle closing off the far right corner of the square, the right angle being the far right corner of the pyramid with the door to enter it in the middle of the hypotenuse.

The inside walls are covered in mosaics that depict battle scenes of the Gaelis defeating the Yngvardians. A horrific demonic being watches from a high mountaintop. In the middle of the triangular area is a 5'x5' pedestal 4' tall with a replica of the temple pyramid. Its top section is flat and a small gold replica of the king stands on top of the pyramid looking at the demon mosaic.

The obvious thing is that there are four tiles missing from each of the four sides of the pyramid.

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19]  d20+23=33 ; d100=91 ; d20+23=32 ; d100=60 ; d4=3 ; d20+18=36 ;
Wednesday May 27th, 2015 10:12:34 PM


Away from the influence of the undead zapping room, Sesha figures that it's probably not a bad time to check in with her Immortal Summons. Sesha was fond of the ghostly sisters, especially since they didn't seem to mind being undead. She may have some grey areas for scruples, but she had come a long way from where she started, and slavery, of any creature was not something she was about.

She takes a moment to clear her mind, and makes the call for one of the sisters.... After a moment of focus, Myrth materializes with a giggle, laying a small ghostly hand on Sesha's shoulder.

"Hey Sesha. How can I help?"

Sesha smiles and gestures at the room.

"Can you please take a moment and check around the room for false walls and the like? Since you can just pass through them, it's probably easier for you than any of us. Also, keep an eye out for tiles. I know it sounds weird, just trust me."

Myrth nods, and sets about checking the room for anything strange, as well as checking behind the walls and floor and ceiling.

-- DM Sanity --

I messed up some rolls here.

Ignore both d20+23 rolls. Summoning is a full round, so I can't bend leylines. Also ignore the second d100.

Full Round: Cast Immortal Summons, extended via Rod.

Ley check: 91 - No slot expended..

Which Sister?: 3 = Myrth

Myrth Perception: 36

---Spells in effect---

Detect Scrying - Automatically detects scrying or perception from any magical source - 24 hours
Heroes Feast - + 1 attack, will, +4 vs fear, temp hp. - 24 hours
Cats Grace - +4 dex (sacrifice self) - Permanent
Bulls Strength - +4 strength ??? minutes
Spectral Hand - ??? minutes
Barkskin - 30ish minutes
Shield of Faith - ??? minutes

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=45 ; d20+11=12 ; d20+11=22 ; d20+11=25 ; d20+11=24 ; d20+37=41 ;
Wednesday May 27th, 2015 10:52:48 PM

Tink looks carefully about the room. Her mind races trying to understand the scene on the mosaic.

Knowl checks:
Arcana: 12
History: 22
Religion: 25
The Planes: 24


Perception: 45 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Stealth: 41 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Flying 3inches off the ground


------------------
Spells in effect:
Invisibility - From Ring - Dur 1min
Arcane Sight - 120ft range. See magical auras automatically.
Darkvision - 60ft range
See Invisibility - See Invisible or Ethereal objects
Overland Flight - Fly speed 40ft.
Detect Scrying - Detect any person/object being scryed upon with 40ft
Misdirection (Extended) - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc)
Mage Armor (Extended) - +4 AC
Waterbreathing - From Tishes Weave Elements
Freedom of Movement - From Tishes Weave Elements
Telepathic Bond - Katinka, Sesha, Beriothian, Trellus, and Restlin
Status - From Trellus
Heroes Feast - Restlin - +1 attack, +1 will, +4 vs fear

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI, Summon Monster VI, Summon Monster VI, Tishe's Weave Elements
}

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Thursday May 28th, 2015 12:57:23 AM

"Ummmm, 16 open areas on that little pyramid thingy, I'm not liking the implications. I'm a bit attached to my hands thank you."
Zane's mind obviously wanders down a dark hallway, one leading to the group using hands to fill in the sections.....

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33]  d20+22=39 ;
Thursday May 28th, 2015 7:51:31 AM

Garret peeks in to look at the model and the pyramid. He says, "Someone had too much time on their hands to spend it making that silly thing. Do you think inside it is another model of the pyramid?"

He steps back and looks around the outside area of the pyramid, looking for, well, anything significant (perception: 39).

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9  d20+29=40 ;
Thursday May 28th, 2015 8:03:33 AM

Restlin scratches his head a bit. I guess it was too much to expect to walk in here and just find the remains sitting around waiting to be destroyed. He inspects the spaces where the tiles are missing. Can he see inside the pyramid, or is the substructure of the pyramid just bare in those places? Are the tiles missing all square?

Does the figurine on top look anchored down?

"Trellus," Restlin starts while inspecting the pyramid, "do those murals tell a story you're aware of?"

***

Perception: 40 - Restlin's keeping an eye out for hidden details/openings/hinges/whatever on this pyramid.

Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells 
Thursday May 28th, 2015 2:01:20 PM

As the others look at the pyramid Bosk takes a moment to scan the area for spirits.

Sense Spirit (SU): The grim can sense the direction and distance to any disembodied spirit or soul in long range (400 ft. + 40 ft./level), even through material objects. This could let the grim target the spirit's square, but not see it (unless it is within 60 feet). Sense spirit is a supernatural ability that takes a full round action to initiate and lasts for so long as the grim concentrates.


Trellus (AC28/14t/26f, HP 106/128, CMD 22)  d20+6=16 ;
Thursday May 28th, 2015 8:11:09 PM

At Restlin's comment, Trellus pauses to ponder the mosiacs.
[Knowledge Local 16]

"Is the replica of the king attached to the roof of the model?" he asks, "Maybe the lid comes off, showing some kind of map?"

Does the king appear to be fused to the pyramid?

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Thursday May 28th, 2015 8:16:23 PM

Beri examine the pyramid to determine if the pieces are actually missing tiles they may need to find, whether they are openings so things can be slid around, or whether there are other objects that may need to be inserted somehow... hopefully not something they already snapped in half

Outside the Palace (co-DM SteveK) 
Thursday May 28th, 2015 10:14:49 PM

Myrth appears to Sesha in a giggle and zips around the pyramid. It only takes a minute and she is back. There do not appear to be any passages on the other side of two of the walls, but the third wall scares Myrth and she doesn't want to go there.

Katinka thinks the scenes are about the power of Ipictraclt, a demon name if ever she heard one. Looking around the room, she spies a small gold chip in one of the tapestries which turns out to be a missing piece from the pyramid! It has a Teucri symbol on it...

Beri and Restlin see the missing pieces do look like puzzle pieces that would fit into a board. The pyramid itself looks solid except for the missing pieces.

Bosk empties his mind and concentrates on disembodied spirits within 400 feet. There are a whole bunch out in the city, but none within 100 feet of this temple.

Garrett and Restlin both manage to find a piece. Both of their pieces are of different metals, and both also have a Teucri symbol!

Restlin and Trellus look at the pyramid and mosaics. The king figure is solid on the pyramid, and Trellus can't think of a historical story that would match any of the scenes.

.....

Knowing what the group is looking for, it actually only takes a couple minutes to gather all the pieces!



Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19] 
Friday May 29th, 2015 12:04:04 AM


(DM Sorry, which wall is the third wall?)

Sesha blinks in surprise at Myrth. What the heck would scare a ghost? She hadn't ever heard of a summoned entity refusing an order, but she was certain that her relationship with the Sisters probably gave them a little more room to assert themselves, which was something Sesha wholly supported.

"Is it another of the anti-undead fields? If so, I won't force you through there. Or is it something else?"



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday May 29th, 2015 1:01:00 AM

Tink carefully picks up the gold chip that she finds by one of the tapestries.

"One of these days, I'm going to have to spend some serious time learning teucri symbols. For now, I'm going to assume the trick here is to place the tiles back in the right places in the pyramid"

Since she lacks the knowledge of teucri symbols - for now at least - she looks for some other clue as to how the pieces might fit together.

Are the tiles all the same size? Given they are to fit into a pyramid, one would think the larger tiles would be at the bottom and the smaller tiles at the top.
Do they have any irregular sides? If so, they might be as simple to put together as a jig-saw puzzle.
Are the sides of the pyramid made of different metals? That would also help narrow down where each piece goes.
Does the mosaic depict any symbols on the pyramid that the party might copy for the smaller model?

Tink loves puzzles like this. It reminds her of the evenings she would spend with her parents where they would play word games after supper.

Raw Int check to try and figure the puzzle out: 17 (Take 10). If the party are going to be here for a while, Tink could feasibly take 20 and hit 27.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9  d20+17=34 ;
Friday May 29th, 2015 7:55:41 AM

"Knowledge of Teucri symbols is very limited, even after thousands of years of study by some of the best minds Hook City has to offer. If you could figure it out, you'd be a celebrity back home. That's not to say you can't, of course, just pointing out that there's really very little to go on."

Restlin does check those symbols out, however. Maybe he's seen them before, even if he didn't understand their meaning.

Knowledge, local: 34 - Has Restlin seen those symbols before? If linguistics is more appropriate, skill check is 35.

If he can figure anything out that would help Tink solve this, he'll offer it. He overhears Sesha talking about the third wall, but is content to let her and the rest of his friends worry about that for right now...

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33]  d20=17 ;
Friday May 29th, 2015 8:18:09 AM

Garret picks up a piece and cries out, "Hey look what I..." and then notices that some of the others have found pieces, too. He sees the symbols and knows he's not going to figure that out. Instead, he tries to look around to see if he can see any relationship to where the pieces are in relation to the pyramid. Does it look like they exploded out of the pyramid so that each piece is found on the side where it goes?

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Friday May 29th, 2015 4:17:18 PM

"Do they match symbols on each side? or does each side have different symbols on them? Sort the tiles out and and lets see what we have."

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Friday May 29th, 2015 5:47:24 PM

This is pyramid was likely originally ornamental or ceremonial. There is probably some common phrase written out on the symbols. Maybe I can find it written on a tapestrey in here or on the items we already collected.
Beri starts to look around the room for characters that match those they found in an effort to find the correct order to place them in.



RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=29 ;
Friday May 29th, 2015 11:52:25 PM

Since they have all the other - possibly false - items with them, Tink will also look at those to see if they might also have some clue as to how the pyramid tiles should be put together. Maybe there's a picture of the pyramid on the cape, or an etching on the ring. Who knows?

Perception: 29

Tomb of the King


In the Temple (co-DM SteveK) 
Saturday May 30th, 2015 7:14:39 AM

Sesha is surprised at Myrth, but the spirit nods vigorously when the Witch mentions an anti-undead shield in the wall furthest away from the entrance door.

The innovative minds of the Iron Adventurers collectively come up with many ways to figure out how the pieces fit on the pyramid; is it part of the story; have to read Teucri; type of metal; shape of the pieces; or even that the false treasure has a use after all?

It turns out that each piece is slightly different in shape, and using that clue it takes no time at all for the heroes to place the last piece...

With a slight whiff of stale air, the third wall rises into the ceiling and reveals a short passage 10' wide and 20' long. This passage leads to a square room 40'x40' that the darkvision-enhanced heroes can see. From what they can notice, the corridor and room appear empty...

OOC: Great Scene everyone!
Hero point for Garrett being the star killer in the battle!
Hero point for Restlin in rushing away and talking to the ghosts without backup and living to tell the tale!

DM JonT will be taking over on Monday!

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Saturday May 30th, 2015 11:34:41 AM

Zane watches as the wall reviles the tomb.
"A puzzle is good protection as well as the misdirection, but the ultimate protection would be a killer.
I'm not a trap finder, although I can set off a good amount of traps when called upon.
The last clue I followed up on about my mother was a trap, I'm still here so the trap failed obviously.
Let me know if you want my ability to survive most traps to set off whatever else is protecting this place."


Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19] 
Saturday May 30th, 2015 1:13:43 PM


Sesha smiles at Myrth and tenderly caresses the small ghostly cleric where her cheek would be.

"Thanks for taking a look around. I'll see you and your sisters again soon."

With a wave she dismisses the Immortal Summons. She wasn't sure if a Ghost felt pain, but she wasn't throwing her into another wall.



Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9 
Saturday May 30th, 2015 5:11:20 PM

Restlin ponders a bit before stating, "or, I can summon an earth elemental to lumber through any traps in the way."

He wants to move quickly, because he's Restlin and that's what he always wants to do. However, a thought occurs to him. "Hey, how many people were in the Gaeli party that beat us in here. Are all of them dead and accounted for? I know we didn't get to see them walk in, but we could see their footprints. You tracking folks have any idea?"

RobC - Katinka Hushfoot AC 20/16/15 -- CMD 20 -- HP 102/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=45 ; d20+37=55 ;
Saturday May 30th, 2015 10:14:12 PM

"Well, the pyramid was in pieces rather than whole. If they'd been this way I'd have expected it to already be in one piece. That, and I can still smell stale air in that passage. Fresh air is already filling it as we speak."

"My trap finding skills haven't been great the past few days, unless you count triggering them. But I'm happy to test them again. Just try and stay close"

Tink renews her invisibility and slowly enters the corridor, with the intent to make it to the room she can already see.

Perception: 45 + Arcane Sight + Dark Vision + See Invisibility + Detect Scrying
Stealth: 55 + 20 Moving Invisible + Hide in Plain sight + Misdirection
Flying 3inches off the ground


Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Monday June 1st, 2015 8:22:23 AM

Garret watches as the hallway appears. As the dust settles, he gestures towards the hallway with a bow towards Tink and says, "After you."

He prepares to bring up the rear once again after everyone else has moved into the hallway.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9 
Monday June 1st, 2015 9:13:05 AM

Restlin shakes his head. "I'm not worried about them being in there," he motions to the newly opened hallway. "I'm worried about them following us in now that we've opened it. Guess we'll just have to hope that between us and the undead, we're covered."

Restlin will summon an earth elemental if Tink or Zane would rather not put themselves at risk; choice is up to them.

Trellus (AC28/14t/26f, HP 106/128, CMD 22) 
Monday June 1st, 2015 9:54:36 AM

Katinka disappears, and Trellus reminds everyone he can tell pretty much how far she is via his Status spell.

The cleric makes sure his Everburning Torch is still in place on his pack, and then drops into line behind Zane.

Bosk AC: 33/16/29 CMD:28 hp 79 of 103 Spells  d20+19=24 ;
Monday June 1st, 2015 4:30:21 PM

I am not the best at checking for traps, but if you need someone to lead the way in case of ambush or attack, I can do that. However, I think we need a plan. If there is a booby trap we do not want everyone rushing in, but if a battle ensues everyone needs to get out of this tunnel ASAP.

Perception = 24

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Monday June 1st, 2015 6:01:18 PM

Before we dive in, do we want to cast any protective spells? Anything you want me to transform into beforehand, perhaps a fire elemental to provide a little extra light?

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Monday June 1st, 2015 8:38:06 PM

(waiting on DM's post )

In the Temple (co-DM JonathanT) 
Monday June 1st, 2015 8:57:36 PM

DM JT OOC: That would be me. Working on it. :)

While you wait, give a round of applause to DM SteveK in his excellent attempt to kill your PCs. :)

In the Temple (co-DM JonathanT) 
Monday June 1st, 2015 9:29:31 PM

DM JT OOC: Answering questions:
Sesha asked - DM Sorry, which wall is the third wall?)

DM JT: the room is a triangle so only three walls. The first one is the one with the door from which you entered. The other two join as the back of the temple. Technically, either of these two walls is 'the third wall' since they are the pyramid walls themselves.

Knowledge Planes DC20: Highlight to display spoiler: { It is clear by now that the pyramid walls and floor are have a powerful magic that prevents incorporeal creatures from passing through them, repulsing them with horrors only the incorporeal creatures can explain. Merely entering the wall works, but trying to pass further than 5' it repulses them. Summoning creatures into the pyramid bypasses this. Good thing the undead can't summon themselves out of there.}

What happens is the right angle edge in the back of the temple opens up revealing the hidden passage when the last mosaic is placed on the min pyramid. The mosaics flash brightly then go out, then the back angle of the temple splits open.


In the Temple (co-DM JonathanT) 
Monday June 1st, 2015 10:18:07 PM

The IA gather in the Temple of Ipictraclt and study the miniature pyramid with the miniature statue of the Gaeli king that had the place built. The obvious thing is that a number of mosaic tiles are missing from the mini pyramid and the three walls are adorned in mosaic tiles that tells of Gaeli victories.

Where to find the tiles, if indeed they want to do that, is a mystery until Beri spots a curious tile on a wall. Upon closer inspection he notices with great surprise that it has a Teucri symbol on it. On a whim he tries to pry it off the wall and it comes of very easily. As if a Teucri symbol was some kind of clue, the rest of the IA search the walls and soon fine as many tiles with Teucri symbols as there are empty spots on the mini pyramid.

Zane takes note, now that all the tiles are spread out on the floor, that the symbols resemble the ones one the scroll they used to get in!

With a bit of experimentation they find where to put the first tile. A few minutes later all the tiles are in place, following the patter in the scroll.

Upon placing the last piece of the puzzle, the Teucri mosaic tiles flash brightly then go out, then the back angle of the temple splits open revealing a short passage 10' wide and 20' long. This passage leads to a square room 40'x40' that the darkvision-enhanced heroes can see. From what they can notice, the corridor and room appear empty.

The IA now huddle to discuss how best to proceed. Surely the place is trapped. Do they send a summoned creature? does one of their own go?

Katinka volunteers, as usual, and becomes invisible. Bosk also contemplates romping down the hallway.

Beri suggests maybe they shoudl cast some protective spells.

The dark ominous corridor beckons the curious, the daredevil, the desperate, the brave....

DM JT OOC: make a plan, cast any protective spells, summon what you will, the room at the end of the corridor awaits. :)


Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 105/96 (Spells) Luck Points: 6/9 
Tuesday June 2nd, 2015 7:58:19 AM

Seeing Tink's taking the lead, Restlin will refrain from summoning an earth elemental. He'll instead take a moment to cast invisibility on himself. He considers summoning some assistance now in case there's a battle ahead, but decides not too; he's prepared for combat that never came before & wasted many spells in the process.

Restlin urges the group forward unless someone has specific concerns. The magepriest takes rear and will cast wall of force if anything comes from behind (Restlin can easily block off the entire corridor using this spell).

***

Wall of force


Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Tuesday June 2nd, 2015 9:18:18 AM

When Restlin voices his concern about the rear of the group, Garret says, "Not to worry, I can keep an eye back here to ensure nothing sneaks up on us. And if something crazy happens up there at the front, I'm pretty quick at getting up there if the need arises."

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19]  d20+6=22 ; d20+24=37 ; d100=45 ;
Tuesday June 2nd, 2015 10:32:33 AM


Sesha considers the fears her summons have of the walls, putting her thoughts heavily into the matter. She (after DM clarification), thinks on her action, and stop before she dismisses Myrth. With a bit of luck, she recalls some old teachings of her coven and decides to experiment, having Myrth test the newly opened passage.

Knowledge Planes: 22

If Myrth is again repulsed, Sesha will dismiss her, with intent to summon again after she crosses the perceived barrier. If not, she will keep the summon handy.

Sesha gathers everyone for a spell, then casts Mass Bears Endurance, breathing heavily afterwards. Her spell power was drying up quickly.

------------------------

Move: Bend Leyline
Standard: Mass Bears Endurance

-----------------------

In Effect:

Barkskin - +5 Armor
Bears Endurance - +4 Con
Heroes Feast -+1 hit, will, and +4 fear
Shield of Faith -+4 Deflection to AC (Pot pot)
Cats Grace - Permanent +4 Dex
Detect Scrying - 24 hours - detects scry sensors.


Trellus (AC28/14t/26f, HP 106/128, CMD 22) 
Tuesday June 2nd, 2015 10:35:34 AM

Trellus falls in behind whichever taur is taking the lead of the main group. He relies on his Status spell to keep an eye on Katinka.

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP (172)124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Tuesday June 2nd, 2015 12:19:11 PM

Zane looks at Bosk, then nods as he takes a position following behind Tink.
As the spell effects him, he smiles....."Thanks, that feels good."
Zane takes his que from Tink and moves up as directed too.

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Tuesday June 2nd, 2015 5:34:21 PM

Well, if we are going to be in the darkness I'll be a guiding light for my friends.
Beri turns into a large fire elemental and files in behind Bosk.

DM Sanity link

Fire elemental: As elemental body I except that you gain a +4 size bonus to your Dexterity, a +2 size bonus to your Constitution, and a +4 natural armor bonus.You are also immune to bleed damage, critical hits, and sneak attacks while in elemental form.

Bosk AC: 33/16/29 CMD:28 hp 103 of 103 Spells (Large Size, Threatens 10 square around him) 
Tuesday June 2nd, 2015 5:42:35 PM


Bosk takes spot behind Zane as he prepares to enter. He waits for the results of Seshas experiment, but before entering will use his pearl of power to cast Hide From Undead again. He also readies an action to cast Silence on Grendel the second they see him.

Actions
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Move Action - Move behind Zane
Cast Hide From Undead using his lvl 1 Pearl of Power
Readied Action - Cast Silence on Grendel

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Blur - Grants the subject concealment (20% miss chance) (Tink's Garment)
Fly - Fly Speed 40ft (Tink's Garment)
Mass Bears Endurance - [CL12] 12mins - +4 Con (Sesha)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.
Hide From Undead - [CL8] 1hr 20min - Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 0 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 1 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Highlight to display spoiler: { Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:
Level 2: Silence, Restoration Lesser, Nemesis Insight,
Level 3: Invisibility Purge
Level 4: Summon Monster IV
}

Bosk AC: 33/16/29 CMD:28 hp 103 of 103 Spells  d8=1 ; d8=1 ; d8=1 ; d8=6 ; d8=7 ; d8=4 ; d8=5 ; d8=4 ; d8=2 ; d8=1 ; d8=4 ;
Tuesday June 2nd, 2015 5:48:27 PM

ooc: I forgot that I mentioned earlier that I was using all my fist lvl spells and a second level spell to fully heal the group (and some of you never added the hp from my channel energy uses). Everyone should be at full hp.

RobC - Katinka Hushfoot AC 22*/18*/17* -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibilit  d20+27=46 ; d20+37=50 ;
Tuesday June 2nd, 2015 8:53:35 PM

Well if everyone else is preparing for battle, Tink will too. She casts probably the only prep spell she can: Protection from Evil.

She is then ready to lead the party onwards.

Perception: 46 Arcane Sight + DarkVision + See Invisibility + Detect Scrying
Stealth: 50 + 20 Moving Invisible + Hide in Plain Sight + Misdirection + Hide from Undead
Flying 3inches off the ground


------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 5hrs.
Invisibility - From Ring - Dur 1min
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 24hrs (Cast Twice)
Protection from Evil - Dur 12mins
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - Katinka, Shesha, Beriothian, Trellus, and Restlin. Dur 2hrs
Water Breathing - From Tishes Weave Elements (Water). Dur 5hrs.

Heroes Feast - From Sesha - +1 attack, +1 will, +4 vs fear
Hide from Undead - From Bosk
Status - From Trellus

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI, Summon Monster VI, Summon Monster VI, Tishe's Weave Elements
}

In the corridor in the Temple (co-DM JonathanT) 
Tuesday June 2nd, 2015 11:43:16 PM

The IA stare down the 10' wide, 20' long corridor and prepare to venture forth.

Now knowing that Myrth can't get past the pyramid walls, Sesha wonders if the ghost can go down the newly discovered corridor and asks Myrth to head down it for a trial run. Myrth looks wearily at the opening but steps through. As the IA watch, the ghost floats down the entire corridor, into the room at the end, then back to report she did not feel the repulsion so the Repulsion must be in the solid walls. The Witch then casts Mass Bear's Endurance.

Restlin prepares himself by going invisible too and having a Wall of Force at the tip of his fingers in case anything not of the IA tries to follow.

Garret assures Restlin he has the rear well in hand, at least his anyway.

Katinka casts Protection from Evil and starts (floating I presume) down the corridor.

Zane follows the invisible halfling, trying not to move too fast and bump into the invisible friend.

Bosk, having healed everyone up, steps in behind Zane.

Beri switches form to that of a large Fire Elemental. He give off plenty of light, but no one dares get too close. As a matter of fact, tongues of flames flick out searching for things to burn. Everyone stays at least 5' from him.

DM JT: a Fire Elemental is pretty much an intelligent, movable bonfire with no specific appendages, and a lot of heat.

Trellus squeezes in behind Zane, sandwiched between the two smelly taurs who crowd the corridor.

The corridor only being 20' long is quickly traversed and the IA now see the square room. It is 40'x40' square and bare. As soon as Garret, the last to enter, is in the room, a huge stone slab drops at the entrance sealing the room!

Will panic ensue? Will the IA keep calm?

In the few seconds it takes for the IA members to realize what happened but before any can blast spells or cry out for mama, they hear the sounds of a large metal chain rattling and then a sudden jolt as the room starts to lift and the entryway begins to disappear as the room rises!

Bosk AC: 33/16/29 CMD:28 hp (127/127 Bear's Endurance) Spells 
Wednesday June 3rd, 2015 12:07:03 AM

Bosk smiles slightly. Does this remind anyone else of the Catacombs beneath Hook City? At least this time Zeoll is not sucking on a corpse thumb he found on the ground.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 129/120 (Bear's endurance) (Spells) Luck Points: 6/9 
Wednesday June 3rd, 2015 8:47:56 AM

Restlin is glad he didn't go ahead & summon anything in preparation for this. He grins at Bosk's comments. "I miss that guy. Never saw him lay a finger on anyone, but I bet none of us would be around today if not for his talents. Of course, we'd also have gotten into fewer fights in the first place if he wasn't always out trying to calm people down.

"Anyway, let's make sure we have eyes on all walls. Who knows what's waiting for us at the top of wherever it is we're going."

The magepriest remains invisible, his presence only known from his voice & the arm that wraps around Sesha's shoulder as they wait.

RobC - Katinka Hushfoot AC 22*/18*/17* -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibilit  d20+27=39 ; d20+37=53 ;
Wednesday June 3rd, 2015 9:13:26 AM

"This actually makes sense" Tink says, placing her invisible hands on her invisible hips "The tapestry and the model both showed the king - or monster - at the top of the pyramid. What're the chances that's where we're headed?"

Tink flies to the centre of the group and remains airborne. With nothing else to do for now, she renews her invisibility.

Perception: 39 Arcane Sight + DarkVision + See Invisibility + Detect Scrying
Stealth: 53 + 20 Moving Invisible + Hide in Plain Sight + Misdirection + Hide from Undead
Flying 10ft off the ground


Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19]  d20+23=38 ; d100=76 ;
Wednesday June 3rd, 2015 10:38:25 AM


With a frown, Sesha takes a deep breath and waits. For some reason, she thinks of Mhalice waiting for them at the end of the ride, blasting them with Acid spells as the doors reopen.

She grumbles a bit.

"I bet Mhalice is behind all of this. I hate her."

Then she grins a wicked grin.

"But I've got my new friends now. Won't THAT be sweet. DISPEL THIS STUPID DROW! Eat Ghosts! Mwa hah ha..tee hee hee!"

Starting with a cackle that devolves into an evil giggle, Sesha realizes that Myrth is staring at her funny. She snaps her jaw shut and pokes Zane.

"Here, take this."

Driven to heights of glory by her strange daydream, Sesha wrangles a ley-line for the spells power, then calms herself down.

Move: Bend Leyline: 38 vs DC 24. +14 to next Ley Check
Standard: Heroism on Zane. ZANE: Please note this will replace, not stack, with your bonuses from Heroes Feast, except the 9 Temp hit points.
Ley Check: 76+14=90. No slot expended.

----------
In Effect:
----------
Barkskin - +5 Armor
Bears Endurance - +4 Con
Heroes Feast -+1 hit, will, and +4 fear
Shield of Faith -+4 Deflection to AC (Pot pot)
Cats Grace - Permanent +4 Dex
Detect Scrying - 24 hours - detects scry sensors.
Goodberry - Everyone has a couple, just in case someone goes down.
Spectral Hand - Ranged touch attacks.

Courtesy Slot Count for DM

1st: 3
2nd: 4
3rd: 4
4th: 1
5th: 0
6th: 1

( OOC: For those who weren't there, Mhalice is a enemy who is also Drow, and basically is the epitome of the evil drow steretype. Sesha, who understands the racial prejudice her race faced because of folks like Mhalice, hates her terribly and was super mad that Mhalice got away. Now she spends a lot of time blaming Mhalice for things.)

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP (172)124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Wednesday June 3rd, 2015 11:29:21 AM

(Zane does not benefit from Heroes Feast, it was from before he joined the party.)
As the Heroism flows through him, "Thank You, this spell always helps. But I think this lift is a bit too small for me to grow so, I'll have to hold off on casting it."
He flexes his knees and stays just slightly crouched, ready to move as needed, alert for serious changes to the immediate area about him. While he waits, he casts See Invisibility on himself.

Zane's extra Info:Highlight to display spoiler: {
Spells in Effect:

Mage Armor
Heroism
(Every combat attack is effected by Arcane Strike)
See Invisibility

Other Abilities:
Darkvision
Blindsense
5pt Lightning resistance
Evasion
Deflect Arrows

Spells per Day:
0 level - Unlimited
1st Level - 4/7
2nd Level - 5/6
3rd Level - 3/4
}

Trellus (AC28/14t/26f, HP 152/152, CMD 22) 
Wednesday June 3rd, 2015 2:05:56 PM

Myrth is not the only one staring at Sesha funny. Trellus looks at her a beat or two, and then at the walls of their moving chamber.

"This is different," he remarks, calmly.
It's not real clear whether he's speaking of the witch or the room.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a

+4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- +4 Constitution (Bears Endurance) hp posted

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2)*, Spell Resistance(d)*
6th - Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
}

Bosk AC: 33/16/29 CMD:28 hp (127/127 Bear's Endurance) Spells 
Wednesday June 3rd, 2015 4:34:12 PM

Bosk, uncertain what to do continues holding his readied action to cast Silence on Grendel the second they see him.

Actions
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Readied Action - Cast Silence on Grendel

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Blur - Grants the subject concealment (20% miss chance) (Tink's Garment)
Fly - Fly Speed 40ft (Tink's Garment)
Mass Bears Endurance - [CL12] 12mins - +4 Con (Sesha)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.
Hide From Undead - [CL8] 1hr 20min - Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 0 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 1 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Highlight to display spoiler: { Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:
Level 2: Silence, Restoration Lesser, Nemesis Insight,
Level 3: Invisibility Purge
Level 4: Summon Monster IV
}

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Wednesday June 3rd, 2015 7:16:29 PM

Beri tries not to move too much, just in case his flames indeed are making some of his friends nervous. Perhaps this particular form is a little more dangerous than he anticipated... still, that could come in handy in the future.

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33]  d20+21=24 ;
Wednesday June 3rd, 2015 7:28:41 PM

Garret starts to move towards Beri to check out the flames, then realizes that they are indeed real. He calls out, "Hey Beri, be careful where you point... yourself there!"

When the door shuts, Garret looks over at Restlin and says, "Hey, I told you I... oh, that wasn't you?"

He steps a little ways away from Sesha when she starts babbling, but then looks around at the walls and area near the previous entrance mumbling to himself, "I wonder if there is a control for this thing..." (Perception: 24).

In the Elevator room (co-DM JonathanT) 
Wednesday June 3rd, 2015 11:39:42 PM

Sesha seems the most concerned about their current circumstance, blaming it all on Mhalice. The others inch away from her and try not to bump into Beri. Garet fudges around the room looking for some control mechanism. He finds none. The rest of the IA keep their guard up.

The room continues a slow movement upwards, then it suddenly changes from upward to sideways movement, then upwards again. It does this several times, keeping the IA on their toes as each time there is a lurch that would land one hard on their kiester if one snoozed.

Finally the room comes to a halt. Where the entryway to the room was is another stone slab which begins to rise once the room comes to a complete halt. The IA watch in suspense as a dark corridor is revealed behind the stone slab.

The IA have many sources of light and some with darkvision. Although none reveal the end of the corridor per se`, enough light makes it down the corridor to reflect back a faint hint of the well known yellow glint of gold somewhere far down there.

RobC - Katinka Hushfoot AC 22*/18*/17* -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibilit  d20+27=45 ; d20+37=50 ;
Thursday June 4th, 2015 6:41:03 AM

"I'm on it"

Tink renews her invisibility and begins scouting the path ahead. She can feel her heart beating faster and her hands are just slightly starting to tremble with adrenaline. There's a fight coming...

Perception: 45 Arcane Sight + DarkVision + See Invisibility + Detect Scrying
Stealth: 50 + 20 Moving Invisible + Hide in Plain Sight + Misdirection + Hide from Undead
Flying 10ft off the ground


Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 129/120 (Bear's endurance) (Spells) Luck Points: 6/9 
Thursday June 4th, 2015 8:22:12 AM

Restlin talks during the entire elevator ride, because that's what he does when he's nervous. "What is it with you and Mhalice anyway? We're really, really far away from where we last saw her and dealing with a whole new situation. I doubt she's anywhere near here. I mean sure she's a bad person who should pay for what she's done, but let's not obsess."

"Weren't there zombies on the elevator with us when we were under Hook City? That was a hoot...OH, remember that statue of the bulette we found that was so well made we all freaked out and prepared for it to attack? I'm surprised Bosk didn't try to break a piece off as a trophy. That was my first adventure with this group and I almost had my face punched off by a zombie. Why did Mr. E make a zombie just to stir a pot anyway? Seems like a waste of a perfectly good zombie, but then again he had plenty of those things. That was before I had this neat robe that always stays clean. I had bits of zombie all over me by the time we were finished. It was not ok.

"Hey, if we're going to the top of this tomb, I bet we'll have an awesome view of the desert. OH, maybe we'll get to fight this Grendel character up on top. Picture it, high above the desert, the Iron Adventurers make a stand against Grendel the Cruel. Strangers from another place, they fight to bring prosperity back to the peoples of this land after centuries of toil under Grendel's curse. I wish Zeoll were here, that guy would have musical accompaniment that would fit perfectly, I bet...AND he'd really do us justice when telling the story after we're victorious."

Finally, the elevator and Restlin's prattling stop. He notes Tink's rush out the door. Was he talking too much? Nah, she's just really good at what she does & is eager to do it. He's confident their rear will NOT be a problem this time, so he sticks to the middle of the marching order, content to let Garret keep the rear.

***

How long was that elevator ride? I don't have invisibility on tap like Tink does.

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Thursday June 4th, 2015 9:11:58 AM

When the elevator shifts the first time, Garret lands on his rear. He looks around and shrugs. "Hey, I'm comfortable down here!"

As the elevator stops and Tink speaks, Garret looks down the long hallway. He whispers, "Gold? I thought we were looking for remains. Well, I suppose the bad guy could have buried himself with lots of gold..."

He waits for the others to head down the corridor after Tink, keeping a close eye on the elevator and still wondering how it works.

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP (172)124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Thursday June 4th, 2015 9:37:19 AM

"Don't they always think they can take it with them? The only people who ever get to take it with them are Lichs. If that's the case, it could be a very bad thing."

Zane's extra Info:Highlight to display spoiler: {
Spells in Effect:

Mage Armor
Heroism
(Every combat attack is effected by Arcane Strike)
See Invisibility

Other Abilities:
Darkvision
Blindsense
5pt Lightning resistance
Evasion
Deflect Arrows

Spells per Day:
0 level - Unlimited
1st Level - 4/7
2nd Level - 5/6
3rd Level - 3/4
}

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19]  d20+23=40 ; d100=3 ;
Thursday June 4th, 2015 10:14:47 AM


Sesha puts her hands on her hips and stares daggers at Restlin.

"You wouldn't understand at all, Mr. Upperclass Educated Rich White Male Wizard, but I'll try to explain. Mhalice is the perfect embodiment of EVERY negative stereotype that haunts my blood-kin. She is evil, dresses like a harlot, wants everything she can take, and doesn't care who gets hurt. The Twilight-Kin in It'lal have had to deal with that image ever since they were blessed with their dark skin and different features"

She huffs, mumbling as she gets ready to leave the elevator.

"..and we got here didn't we?... so could she.."

Sesha's Spectral Hand shoots out to catch Tink, gifting her with a Guidance spell.

Move: Bend Leyline - +17
Standard: Guidance - +1 to something Tink does.
Ley Check: 3+17= 20 vs DC 13



Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 129/120 (Bear's endurance) (Spells) Luck Points: 6/9 
Thursday June 4th, 2015 11:43:43 AM

Restlin lets out a low whistle as he starts to walk down the corridor. "Mr. Upperclass Educated Rich White Male Wizard. It's a bit long for a nickname, love. Think I'll stick to magepriest if it's all the same. For what it's worth, you're right. Hadn't thought about that angle. If we find her, we'll make sure she pays for what she did."

Trellus (AC28/14t/26f, HP 152/152, CMD 22) 
Thursday June 4th, 2015 2:12:01 PM

Nervous banter among packmates, totally warped dark hallway, figure disappearing ahead to scout....a wave of nostalgia washes over the blond cleric. He fights it down. Time to concentrate on the task at hand.

Monitoring Katinka via his Status spell, Trellus resumes his spot behind Zane.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- +4 Constitution (Bears Endurance) hp posted

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2)*, Spell Resistance(d)*
6th - Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
}

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Thursday June 4th, 2015 5:14:38 PM

hmm, that's too far for me to see clearly... I wonder how far it is... may need to think over our strategy if it's a long walk down a possibly trapped corridor before we get there.
***

Ref: Trellus (co-DM SteveK) 
Thursday June 4th, 2015 5:17:55 PM

i get that reference!

Bosk AC: 33/16/29 CMD:28 hp (127/127 Bear's Endurance) Spells 
Thursday June 4th, 2015 6:57:53 PM

Should we send some light down ahead of us? I am guessing that after the elevator we have lost any chance of surprise. We may as well see what we are walking into.

In the Elevator room (co-DM JonathanT) 
Friday June 5th, 2015 12:57:19 AM

The elevator trip takes about 5 minutes and Restlin makes good use of the time rattling on about one thing or another and admonishing Sesha, in a friendly way, about her fixation on Mhalice.

The reference of the evil dark elf sorceress as a harlot could have been Sesha's insecurity of her own looks but the dark elf witch puts Restlin in his place on the matter.

Or it could be that Mhalice bested Sesha in a spell duel. Hmm....

In any case, when the elevator finally stops and a stone slab raises revealing a long dark corridor, talk goes back to their task at hand.

The corridor is 10' wide and 10' tall, just enough room for the larger folks. Those with darkvision have no trouble seeing down the corridor's length to the extend of their vision. There are plenty of light sources, from Trellus's Everburning Torch (if DM remembers correctly) to Beriothian-Human-Torch.

The glint of gold and other metals is easily seen once light is shown directly down the corridor and a good guesstimate is that a treasure room lies some 50' down. Those with dark vision seen chests and piles of coins and other typical treasure horde items piled in a room at the end of the 50' long corridor.

Katinka goes Invisible again and starts down, the others fall in line.
Beri-Human-Torch pensively wonders about traps.

Knowledge Local DC15: Highlight to display spoiler: { It is common that in elaborate tombs many chambers house different aspects of the deceased ruler. Chambers for the interred family members, servants, pets, and, of course, treasure. Sometimes the treasure room is first in hopes that the looters will be satisfied with that and leave the rest of the tomb undisturbed.}

The IA cautiously start making their way down the corridor, single file, Katinka in the lead. Not all have entered the corridor when Katinka reaches the end, the treasure room.

Katinka: Highlight to display spoiler: { Upon reaching the treasure room, roll a Will DC17.}

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP (172)124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Friday June 5th, 2015 1:58:59 AM

Zane cautiously follows Katinka down the hallway, giving her time to search out any traps. He also makes sure the others are safely behind him as they progress.

Zane's extra Info:Highlight to display spoiler: {
Spells in Effect:

Mage Armor
Heroism
(Every combat attack is effected by Arcane Strike)
See Invisibility

Other Abilities:
Darkvision
Blindsense
5pt Lightning resistance
Evasion
Deflect Arrows

Spells per Day:
0 level - Unlimited
1st Level - 4/7
2nd Level - 5/6
3rd Level - 3/4
}

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33]  d20+21=26 ;
Friday June 5th, 2015 5:57:15 AM

As Tink reaches the treasure room, Garret leaves the elevator and examines the corridor near the elevator room, still trying to figure out how this thing works and looking for any sort of controls (perception: 26).

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 129/120 (Bear's endurance) (Spells) Luck Points: 6/9 
Friday June 5th, 2015 8:10:56 AM

Knowledge, Local: Autopass

"We may be on to something. It's not uncommon for tombs of nobility to put the treasure they tried to take with them before their actual interred bodies to lessen the chance that tomb raiders defile their corpses.

"Or, it could be a giant illusion, or another trap, or a room full of mimics. Either way, we're probably in great peril." He ends this last thought with a stupid grin. He continues down the hallway, wondering what Tink's found up there.

***

Mage armor - long enough
Invisibility - 5 minutes left

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19] 
Friday June 5th, 2015 10:19:30 AM


With their destination possibly in sight, Sesha pushes thoughts of HER out of her mind and starts readying for a fight. Most of her spell-power gone is gone other than her lower strength magic, she would need to be crafty.

"Myrth, you probably don't know where she is, but go on ahead to the end of the corridor and be ready to help out Tink."



RobC - Katinka Hushfoot AC 22*/18*/17* -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibilit  d20+15=32 ; d20+27=42 ; d20+37=51 ;
Friday June 5th, 2015 10:27:05 AM

Highlight to display spoiler: {Will Save vs DC17: 32=Pass! Is Tink able to make a Knowl or Spellcraft check to determine why she was making the will check?}

Tink carefully makes her way into the "treasure room", and edges around the corner. There is so much treasure! But.. would taking it be considered stealing? Would it be condiered grave robbing? Who is the rightful owner?

"Curse it Katinka, focus! The group are counting on you to escort them safely. Get your head in the game!"

"Ok. Nobody set foot in the treasure room just yet. Stop just before it. I need to check around more thoroughly first" she relays over the telepathic link.

Perception: 42 Arcane Sight + DarkVision + See Invisibility + Detect Scrying
Stealth: 51 + 20 Moving Invisible + Hide in Plain Sight + Misdirection + Hide from Undead
Flying 10ft off the ground


Trellus (AC28/14t/26f, HP 152/152, CMD 22)  d20+14=33 ;
Friday June 5th, 2015 1:55:28 PM

Perception: 33

Trellus paces down the hall behind Zane. He stops at Katinka's command, and waits cautiously.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- +4 Constitution (Bears Endurance) hp posted

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - Dispel Magic (x2), Invisibility Purge, Protection from Energy, Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2)*, Spell Resistance(d)*
6th - Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
}

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19  d20+22=32 ;
Friday June 5th, 2015 5:22:10 PM

I wonder how Restlin knew so much about the inside of tomb. I mean, other than the time we spent in the depths of the catacombs... and the lair of the mind flayer... hmm, maybe I should spend more time studying the afterlife.
Beri follows the others, keeping an eye out for traps as his flames dance lightly, hoping that changes in shadow or glints of light will aid in finding any traps.

perception=32

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP (172)124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Friday June 5th, 2015 8:07:00 PM

Zane stops before entering the room, just as Tink says too....

In the Elevator room (co-DM JonathanT) 
Friday June 5th, 2015 11:43:56 PM

DM JT OOC update: this is what happens when you take a DM vacation, you forget some things.

Update:
For those with Arcane sight, the elevator room radiates magic (for obvious reasons now), and so does the corridor. The elevator magic is quite powerful, but the magic emanations in the corridor are relatively low level. Katinka has enough time to determine that the magic emanating from the corridor is of the illusory type, although so far everything has been pretty solid.

Bosk AC: 33/16/29 CMD:28 hp (127/127 Bear's Endurance) Spells 
Saturday June 6th, 2015 12:18:25 AM

Bosk stays close behind Zane, prepared to do battle.

RobC - Katinka Hushfoot AC 22*/18*/17* -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibilit 
Saturday June 6th, 2015 3:20:36 AM

"Something's off. I'm seeing an aura of illusion around here. Just ... be careful" Tink relays over the link. Seeing the aura, she does her best to try and discern real from illusory.

Trellus (AC28/14t/26f, HP 152/152, CMD 22) 
Saturday June 6th, 2015 3:00:55 PM

Trellus looks around at Katinka's pronouncement. Naturally, everything looks solid to him. The cleric pulls out his mace and taps the walls on each side, as well as the ceiling, just to check.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- +4 Constitution (Bears Endurance) hp posted

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - Dispel Magic (x2)*, Invisibility Purge, Protection from Energy, Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2)*, Spell Resistance(d)*
6th - Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
}

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33]  d20+18=38 ;
Monday June 8th, 2015 8:01:19 AM

Garret stands at the end of the hallway near the elevator when Tink mentions illusions. He reaches out and touches the wall mumbling, "I hate illusions." (Save to disbelieve? Is it still called that in Pathfinder? 38)

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 129/120 (Bear's endurance) (Spells) Luck Points: 6/9 
Monday June 8th, 2015 12:33:21 PM

Restlin shakes his head. "The world would be much less interesting without illusions. Simpler, maybe, but less interesting for sure."

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19  d20+23=43 ;
Monday June 8th, 2015 2:43:41 PM

Beri hears mention of an aura of illusion and tries as hard as he can to see though whatever may have been conjured to trick their senses. Perhaps it is the adrenaline coursing through his veins, or just a false sense of confidence from the heat his body is radiating, but he feels unusually confident and focused at the moment in his ability to see through the enemies deception.

save against illusion=43 (nat 20)

Bosk AC: 33/16/29 CMD:28 hp (127/127 Bear's Endurance) Spells 
Monday June 8th, 2015 6:39:11 PM

Bosk continues holding his silent spell and waiting for Grendel to show himself.

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP (172)124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Monday June 8th, 2015 8:12:46 PM

"Illusions are just lies given visual form, I'm beginning to get used to them, should have seen the one the guy who wanted to sell me information tried on me....."
Zane stays ready, but still heeds the warning to stay where he is.

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19] 
Monday June 8th, 2015 10:37:29 PM


With Myrth near Katinka, Sesha is fairly relaxed. There's a lot of magic that causes illusion, though she knows practically none of it.



In the corridor leaving the Elevator room (co-DM JonathanT) 
Monday June 8th, 2015 11:17:03 PM

DM JT OOC: Post coming....

In the corridor leaving the Elevator room (co-DM JonathanT) 
Monday June 8th, 2015 11:55:16 PM

With great caution the IA start down the mysterious 10 foot wide, 10 foot high, corridor with treasure room at the end but only get 50' down the corridor.

DM JT Notes: I've got katinka (5'), Zane (10'), Trellus (5'), Bosk (10'), Restlin or Sesha (5' ea.), Beri somewhere in there in Fire form (10'), and Garret (5'). Providing that the line is not all bunched up, it would seem only half are in corridor. I'll put a simple map up and you can tell me who is where.

Katinka's Arcane sight can see magical auras all over the place, like she saw down in the city. However, her cautious approach reveals that the magical aura at the end of the corridor is different and less powerful than the one around the walls, floor, ceiling. The aura of Illusion emanates from the treasure room.

She approaches the treasure room with caution and does indeed determine that the 'treasure room' is an illusion, clever from a distance but easily discernable from up close. She warns everyone not to 'pass through'. Looking it over closely she determines that the illusion only covers the corridor, the walls, floor, ceiling are really real. Any thoughts of taking some of this treasure simply vanish with a sigh...

Myrth assures Katinka that the magic emanations on walls, ceiling and floor is the same that keeps incorporeal creatures from passing through but the first 5' or so.

Zane keeps close to Katinka but also checks often on his friends behind him. When Katinka informs them about the illusion, he makes his own quips, 'Illusions are just lies given visual form, I'm beginning to get used to them, should have seen the one the guy who wanted to sell me information tried on me.....'

Garret brings up the rear and is puzzled by the workings of the elevator room. No mechanism to get it to work? He can't wait until he finally gets into the corridor to look for the switches and stuff (perception: 26). A call from up front warning about illusionary treasure puts Garret even more on the defensive, 'I hate illusions." He doesn't have to worry about it though as two taurs and a large Fire Elemental is in the way blocking his view.

Restlin rambles on about tombs and treasure and what manner of tricks, including illusions, are exercised to keep looters away from the interred bodies, while Katinka floats down the corridor.
Her exclamations only make Restlin's stupid grin seem, er, appropriate?

He turns to Garret in response to his comment and replies 'The world would be much less interesting without illusions. Simpler, maybe, but less interesting for sure."

Trellus, following behind Zane, obediently stops at Katinka's warning. Not like he's going to squeeze past the taur anyway. He takes out his mace and taps on the walls around him. All four sides sound pretty solid at his tapping.

Beri-Torch wonders how Restlin knows so much about tombs, it's not like they've seen all that many, is it?

His flickering light throws shadows of minotaurs down the hall.
Beri: Highlight to display spoiler: {Already weary of traps, Beri pays close attention to the walls and notices thin horizontal slits in the walls on both sides but not no the ceiling or floor. The slits are in various heights.}

Beri cannot see the illusion from behind the two taurs.

Bosk tells himself, ready for battle, only an invisible Tink, another taur, and Trellus, stand in his way!
with the illusion discovered, he renews his determination to silence Grendel.

Sesha heeds the warning and sends Myrth up to help Katinka. she doesn't have much left in her spell repertoir so she'll need to be crafty.

Face with an illusion of a treasure room, the IA stop to ponder a moment. What truly lies beyond? Sure, they can see the illusion for what it is, but it still blocks their view of what lies beyond. Is it Grendel?

DM JT OOC: Pick a spot on the map, and remember your size.

Map: Elevator Corridor

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP (172)124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Tuesday June 9th, 2015 12:03:05 AM

Zane is at K,L taking up the entire hallway. Wary, he is ready to move forward or back, as called for, he may be really big, but he is agile....

Zane's extra Info:Highlight to display spoiler: {
Spells in Effect:

Mage Armor
Heroism
(Every combat attack is effected by Arcane Strike)
See Invisibility

Other Abilities:
Darkvision
Blindsense
5pt Lightning resistance
Evasion
Deflect Arrows

Spells per Day:
0 level - Unlimited
1st Level - 4/7
2nd Level - 5/6
3rd Level - 3/4
}

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibilit  d20+27=28 ; d20+37=46 ;
Tuesday June 9th, 2015 3:34:18 AM

Tink will be starting from H7, and will be flying 5ft off the ground.

"Here goes..." She edges closer, keeping one hand on the wall to her left. Tink will move up to 20ft, keeping her hand on the left most wall. (eg: If G7 opens into a room, she will move south to G8 and continue along the wall)

Move action: Fly up to 20ft (no more, so as to keep using stealth)
Standard action: Ready action to use Total Defense - get additional +4 dodge bonus


Perception: 28 Arcane Sight + DarkVision + See Invisibility + Detect Scrying
Stealth: 46 + 20 Moving Invisible + Hide in Plain Sight + Misdirection + Hide from Undead
Flying 5ft off the ground (Tink has a +25 Fly skill)


------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 5hrs.
Invisibility - From Ring - Dur 1min
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 24hrs (Cast Twice)
Protection from Evil - Dur 12mins
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - Katinka, Shesha, Beriothian, Trellus, and Restlin. Dur 2hrs
Water Breathing - From Tishes Weave Elements (Water). Dur 5hrs.

Heroes Feast - From Sesha - +1 attack, +1 will, +4 vs fear
Hide from Undead - From Bosk
Status - From Trellus

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI, Summon Monster VI, Summon Monster VI, Tishe's Weave Elements
}

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 129/120 (Bear's endurance) (Spells) Luck Points: 6/9 
Tuesday June 9th, 2015 8:19:22 AM

Restlin saunters up to H7, right where Tink was a moment ago. He takes Shiny out of his scabbard and pokes at the ground for a bit, making sure it's really there.

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Tuesday June 9th, 2015 9:03:33 AM

Garret stands and peers down the hallway, trying to get a look past the pile of flame. He calls out, "Hey, burny, can you be not so quite... on fire? I can't see a thing."

OOC:
For now, I'll put Garret at R6, since one way or another, he's bringing up the rear.

Bosk AC: 33/16/29 CMD:28 hp (127/127 Bear's Endurance) Spells 
Tuesday June 9th, 2015 10:39:29 AM

Bosk continues walking behind the now enlarged Zane. In order to ensure he can attack around Zane the cleric draws his Steelgrass Guisarm (20ft reach). Quietly, so that only Zane can hear, Bosk whispers, Make sure you keep slightly to one side so that I can attack around you and if Grendel appears duck your head slightly so my silent spell doesn't hit you.

He ten turns towards the group. Does anyone have true seeing prepared or some way to see what lays beyond this illusion?

Actions
-----------------------------------
Position M,N
Weapon held Guisarm (20ft reach)
Held action cast silence on Grendel

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Blur - Grants the subject concealment (20% miss chance) (Tink's Garment)
Fly - Fly Speed 40ft (Tink's Garment)
Mass Bears Endurance - [CL12] 12mins - +4 Con (Sesha)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.
Hide From Undead - [CL8] 1hr 20min - Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 0 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 1 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Highlight to display spoiler: { Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:
Level 2: Silence, Restoration Lesser, Nemesis Insight,
Level 3: Invisibility Purge
Level 4: Summon Monster IV
}

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19] 
Tuesday June 9th, 2015 11:55:17 AM

Staying in the middle, Sesha doesn't really have much to add.

"The treasure is illusion, is the whole room? This isn't just a big fancy pit trap is it?"

Trellus (AC28/14t/26f, HP 152/152, CMD 22) 
Tuesday June 9th, 2015 3:46:54 PM

OOC - I'm playing on work computer while on vacation, which won't let me see google docs. So, no map for me for the next few days, and I'll wing it.

Bosk obviously plans to close up on Zane whether Trellus is in the way or not, and so the wise young man plasters himself to one wall, lets the taur go by, and then falls in behind both of them.

I can give a Dispel pick a try... he offers telepathically as Katinka moves into the illusion.

Beriothian -- AC:23/16/21 HP: 119/130 CMD = 19 
Tuesday June 9th, 2015 10:12:29 PM

Someone, please translate... these walls are filled with illusion covered slits at various heights... possible arrow openings for booby traps. The floor and ceiling looks safe, at least in regard to slits. I can cast windwall to blow arrows off course if we think it's arrows, but if it's magic not sure there is anything I can do.

Beri will move to M-N if still available (or take next open spot in back of the line), and if his message wasn't interpreted will return to human form to inform his colleagues immediately of his findings.

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: 33/16/29 CMD:28 hp (127/127 Bear's Endurance) Spells 
Tuesday June 9th, 2015 11:40:47 PM

So sorry. I have been busy and not reading close enough lately. I did not mean to squeeze Trellus out. If you want you can be behind Zane and will stand behind you (Trellus) with my bastard sword. I normally stand second from the front and was just posting that on auto pilot with out making sure someone wasn't already there.

In the trapped corridor leaving the Elevator room (co-DM JonathanT)  d20+20=28 ; d6+4=6 ; d20+20=22 ; d20+20=34 ; d20+20=39 ; d20+20=26 ; d6+4=10 ; d6+4=5 ; d6+4=10 ; d20+20=26 ; d3=3 ; d20+20=34 ; d20+20=36 ; d20+20=24 ; d6+4=9 ; d6+4=8 ; d20+20=29 ; d6+4=6 ; d20+20=24 ; d20+20=27 ; d20+20=35 ; d20+20=28 ; d6+4=10 ; d6+4=6 ; d6+4=5 ; d6+4=7 ;
Wednesday June 10th, 2015 1:33:24 AM

The IA ready themselves for the unknown on the other side of the illusion.

Zane, wary, is ready to move forward or retreat, as called for.

katinka, 5ft off the ground, takes a deep breath, 'Here goes...' and starts forward, hand on the left wall. She inches forward and through the illusion, hand still on the wall.

Katinka:Highlight to display spoiler: {Past the illusion, she sees that the corridor continues at least another 50'. magic emanations on the walls have not changed.}

Bosk gets behind Zane and has his guisarm ready to use as an extra poking device against Grendel. He hates not seeing past the illusion and asks if someone has True Seeing or something the like.

Trellus wisely steps aside and lets Bosk go by. He is now sandwitched between a smelly taur and a hot looking Beri-torch!

DM JT Note: for those without map, the corridor is 50' long from then entrance to the illusion. Zane is at the 35' mark, Bosk at the 25' mark, Trellus at the 15' mark. Beri is at the 10' mark.

Beri alerts his comrades that Fire Elemental language: Highlight to display spoiler: { The walls have horizontal slits at various levels. Could be an arrow trap. I can cast Windwall to blow arrows off course. If it is magic, not sure there is anything I can do.} and hopes someone can translate.

Sesha, Restlin, and Garret find themselves still in the elevator room, the downside of having so many friends of unusual size.

Sesha comments, 'The treasure is illusion, is the whole room? This isn't just a big fancy pit trap is it?'

Restlin wants to forward, hating to be so far in the back but he'd have to squeeze past Beri-Torch, not a cool proposition at the moment.

Garret is content at being in the back, but unhappy he can't see anything. A call to his fiery friend might help, but taurs also block the view.

Beri-torch, prophetically speaking, happens to be correct about the slits in the walls in that they are elements of a trap. The IA find this out immediately when Katinka engages the illusory treasure room. One step past the illusion and with a whooshing sound saw blades strike out, spinning viciously and deadly, at each 5' square on both sides of the corridor.

Blade att Katinka = 28 dmg 6

Blade1 att Zane = 22 (miss - shield spell)
Blade2 att Zane = 34 dmg 10
Blade3 att Zane = 39 dmg 5
Blade4 att Zane = 26 dmg 10

Blade1 att Bosk = 26 miss
Blade2 att Bosk = 34 dmg = 9
Blade3 att Bosk = 36 dmg = 8
Blade4 att Bosk = 24 miss

Blade att Trellus = 29 dmg = 6

Blade1 att Beri = 24 dmg = 10
Blade2 att Beri = 27 dmg = 6
Blade3 att Beri = 35 dmg = 5
Blade4 att Beri = 28 dmg = 7

Blood splatters everywhere as the IA get sliced and diced. Each round the blades strike out!

Map: Elevator Corridor Round 1

DM JT Note: for those without map, the corridor is 50' long from then entrance to the illusion. Zane is at the 35' mark, Bosk at the 25' mark, Trellus at the 15' mark. Beri is at the 10' mark.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 103/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=35 ; d20+37=39 ;
Wednesday June 10th, 2015 2:14:16 AM

Tink's right hand immediately goes to the cut on her left arm. For the third time today, she has done a better job of triggering traps than detecting them.

She communicates telepathically with Shesha, Beri, Trellus, and Restlin. Highlight to display spoiler: {"Trapped walls! Past the illusion they go on for another 50ft for a total 100ft of traps. I'm going to teleport down to the end. Do one of you want to call out to the others? I'm trying to stay stealthy here"}

Tink then uses her Dimensional Step ability to teleport herself just past the end of the corridor (She has used 60ft already today. This will be another 50ft out of her daily 240ft allowance)

Standard action: Dimensional Step 50ft forwards

Perception: 35 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying
Stealth: 39 + 20 Moving Invisible + Hide in Plain Sight + Misdirection + Hide from Undead
Flying 5ft off the ground (Tink has a +25 Fly skill)


Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP (172)124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Wednesday June 10th, 2015 4:27:54 AM

"It don't react like a trap, there may be someone or something actively attacking us."

(no save DC, not a trap imo)

will post further actions when i actually get up.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 103/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday June 10th, 2015 4:49:43 AM

OOC: A number of traps don't require a save, eg: Wall Scythe Trap. Pit type traps typically allow saves however.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 129/120 (Bear's endurance) (Spells) Luck Points: 6/9 
Wednesday June 10th, 2015 8:24:53 AM

Restlin takes a moment to reflect on how lucky it was for him that Beri decided to block the entire path. Not that he's happy his friends are hurt or anything, he just feels it's important to acknowledge luck as it happens.

That done, he ponders how to address this. He can easily teleport himself and 3 folks across these traps, but that will use up his single teleport spell. That spell could very well mean life and death should this all go belly up. Plus, who's not to say there's more traps over there? He could be teleporting them between two deadly situations with no escape.

No, best to find some way to bypass these blades.

"OK! Step 1, observation." Restlin takes a moment to stare at the blades. Are they coming out of the wall horizontally, or vertically? Is it possible to just crawl under them? Now that Tink has set them off, are they continuing to swoosh around, or are they resetting themselves? Is there some sort of pattern?

He calls upon Wardd to let him detect magic and tries to see if they're physical blades or magical manifestations.

He telepathically asks Tink, "Hey, if you're still alive up there, see if you can figure out what triggered these. I can teleport some of us past them, but that will leave us stuck if we can't figure out a way back."

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Wednesday June 10th, 2015 9:07:58 AM

Garret steps up to Restlin and points down the hallway, "I observe our friends are being sliced to bits. Does that help?"

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 129/120 (Bear's endurance) (Spells) Luck Points: 6/9 
Wednesday June 10th, 2015 10:58:08 AM

"Yes. It does. Perhaps we should step aside in case they want to retreat."

That said, Restlin takes a step to his left so his friends can get through (R8).

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19] 
Wednesday June 10th, 2015 12:34:42 PM


Sesha watches with some frustration. Her first instinct is to reach out with her spectral hand and start healing, but they have items for that. Her spells should be saved for an emergency.

She grinds her jaw, but knows her Taurs and Men up front are strong enough to take a bit more of the trap they have found.

Myrth, following Seshas instruction to stay with Katinka, floats forward up the halls. She has to spend her entire effort moving, even though she can fly, it's only at a speed of 30ft.

Trellus (AC28/14t/26f, HP 146/152, CMD 22) 
Wednesday June 10th, 2015 2:41:24 PM


Trapped between the fire elemental and the two taurs, Trellus has got nowhere to go.

"Katinka says there is another 50' of trapped corridor beyond the illusion," he calls out. "She is teleporting ahead."
The blond man turns to Beriothian.
"Dude, turn around and get out of this corridor, for Domi's sake."

Ready Action - If Beri moves back, Trellus will run back into the triangle room, and to one side so that the path is clear for Zane and Bosk to do the same.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- +4 Constitution (Bears Endurance) hp posted

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - Dispel Magic (x2)*, Invisibility Purge, Protection from Energy, Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2)*, Spell Resistance(d)*
6th - Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
}

Beriothian -- AC:23/16/21 HP: 91/130 CMD = 19 
Wednesday June 10th, 2015 5:21:20 PM

The bloodied Beri immediately moves out of the trap to allow his friends to also retreat to saftey.
Hmm, I can probably change to something tiny and slip past this particular trap, but I'll let us regroup so we can find a way to get us all through safe.
Beri moves to the back of the elevator to allow his friends easy access through... he assumes the way is cleared for him and he doesn't have to push through his friends :)
(xy if possible)

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP (147)124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Wednesday June 10th, 2015 6:06:00 PM

To quote a infamous song....."Always moving forward because I can not find reverse"

Zane moves forward in a double move making it out of the hallway.... into what.... well.....

Bosk AC: 33/16/29 CMD:28 hp (119/127 Bear's Endurance) Spells  d100=5 ; d100=55 ;
Wednesday June 10th, 2015 6:54:13 PM

ooc: What is at the end of the hall? Bosk should be able to see that far. I want to Dim Door everyone out of the halllway, but I want to make sure it is not into a wall.

Bosk feels the wind of the blades all around him and flinches as one just misses thanks to Tink's blurring garment. Then he feels the last blade slice through his armor. We need to go through, gather round me!. he then reaches his long arms out to touch everyone.

Actions
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Roll for concealment 5 and 55 one attacks misses.

Grab everyone.
Dim Door (standard action) everyone to the end of the hall if it is open.
You instantly transfer yourself from your current location to any other spot within range.
*note that Bosk can bring objects with him as long as id does not exceed his maxium weight load and 2 medium or 1 large character. If Bosk brings Zane as his large character then everyone else fits Bosk's max carry weight (using an elemental weight for Beri).

If not possible, double move following behind Zane.

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Blur - Grants the subject concealment (20% miss chance) (Tink's Garment)
Fly - Fly Speed 40ft (Tink's Garment)
Mass Bears Endurance - [CL12] 12mins - +4 Con (Sesha)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.
Hide From Undead - [CL8] 1hr 20min - Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 0 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 1 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Highlight to display spoiler: { Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:
Level 2: Silence, Restoration Lesser, Nemesis Insight,
Level 3: Invisibility Purge
Level 4: Summon Monster IV
}

In the trapped corridor leaving the Elevator room (co-DM JonathanT)  d20+20=32 ; d20+20=30 ; d20+20=40 ; d20+20=21 ; d20+20=24 ; d6+4=8 ; d6+4=9 ; 2d6+8=15 ; d20+20=27 ; d20+20=28 ; d20+20=27 ; d20+20=31 ; d6+4=5 ; d6+4=9 ; d6+4=10 ;
Thursday June 11th, 2015 1:14:02 AM

Blades galore spring forth from the slits in the walls, triggered when Katinka passes through the illusory treasure room. They quickly swivel in and out, slicing and dicing whatever gets in their way. They retreat into the wall and spring forth again each round. A 100' trip down the corridor looks like a painful nightmare to travers. Unless...

DM JT: not all traps have 'Saves'. Traps that 'attack' use an attack modifier and either hit for the specified damage or miss for no damage.

Katinka informs those in the link of the true dimensions of the corridor and what she plans to do.

Katinka: Highlight to display spoiler: {Katinka teleports forward and into another room, although it's dimensions are not clear. It is at least 50' wide but pillars occupy the corners of each 10' square so as to block her view of the room.}

Zane hates traps and decides to dash forward, braving all the blades as any good taur would do.
He sees them go back into the walls and makes a break for whatever is on the other side or that darn illusion.

The blades do not make it easy and his size is a nice big target. He passes through the illusion and sees another 50' to go. Continuing to run, he sees a room up ahead and Katinka standing at the entrance. Just as he gets to the end the blades spring outward again!

Blade1 att Zane = 32 dmg = 8
Blade2 att Zane = 30 dmg = 9
Blade3 att Zane = 40, possible crit, crit roll = 24 confirm dmg = 15
Blade4 att Zane = 21 N1 miss

He then bursts into a real room this time.

Restlin sees Luck for what it is, even while feeling bad for his friends getting hurt. Since he's not going to dash through the corridor as Zane, he takes a moment to observe the blades. He could use teleport but rather wait on that option.

Restlin: Highlight to display spoiler: {He does notice a pattern. First, the blades continue to spring outward and then retreating. Although blades target high and low, he sees that if one were to be careful, and Lucky, one could navigate the corridor dodging the blades: Move at half speed Ref DC20 avoids the blades. Move at normal speed Ref DC25 avoids them.}

Garret helps Restlin observe the room pointing out the bits of flesh splattering the walls.

Sesha fights back her instinct to heal her friends. Fortunately for Myrth, the blades swish right through her without even a tickle. Myrth follows Katinka but gets sideswiped by a bloody Zane before she slips into the room ahead.

Trellus implores Beri-torch to turn around and head back. The Torch easily steps back into the elevator room and Trellus follows just in time before the blades attack again!

Beri-torch heeds Trellus' plea and waves Sesha and Restlin out of the way to let him get back into the elevator room far enough for the others to follow. On the plus side, as a Flaming Torch, he could stop their bleeding by cauterizing their wounds, free of charge.

Bosk wishes to Dimension Door everyone to the other side, but his Darkvision does not see past the illusion. Unfortunately he's not in Katinka's message spell either.

DM JT Note: see spell description - Opponents that cannot see the subject ignore the spell's effects. Your Blur does no good here. Please take the damage as given. Sorry. :}

Bosk's good intentions are foiled when Zane dashes forward and Trellus and Beri-Torch retreat back into the elevator room. Not to be left alone, he decides to follow Zane. Unfortunately the blades spring out again hitting the large taur hard. Hard enough to stop the brute's dash forward.

DM JT Note: need some help here. Bosk's speed is 40', 30' in med armor, wearing glassteel plate... so which is it, 30 or 40'? If 40' he ends up at the last 10' of the corridor, but if he gets hit on the way there by two or more blades, all Move stops.

Blade1 att Bosk = 27 miss
Blade2 att Bosk = 28 dmg = 5
Blade3 att Bosk = 27 dmg = 9
Blade4 att Bosk = 31 dmg =10

Bosk's forward movement doesn't quite go as planned. Hit from three sides, he only manages halfway there.

In mere seconds a quiet corridor with enticing treasure at the end turns into a bloody mess of taur fur.
The IA find themselves spit again with Bosk still in the trap. The IA are resourceful though and are bound to find a way through.

Map: Elevator Map 2

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 103/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=30 ; d20+37=51 ;
Thursday June 11th, 2015 6:03:37 AM

"There's another room up here" Tink relays over the link "No signs of trouble just yet"

Tink renews her invisibility and stands clear of the doorway, waiting for the cavalry to come charging through.

Perception: 30 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying
Stealth: 51 + 40 Moving Invisible + Hide in Plain Sight + Misdirection + Hide from Undead
Flying 5ft off the ground (Tink has a +25 Fly skill)


Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33]  d20+23=38 ;
Thursday June 11th, 2015 7:52:45 AM

Garret quickly steps to the side as the large pile of flame crashes back into the elevator. He walks right up to the edge of the hallway and to where the first blade slashes out of the wall. He looks carefully and watches as the blade slides out, trying to see if there is any way to stop the blade, break it off, jam it, or just a nice handy switch to turn them off (perception: 38).

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 129/120 (Bear's endurance) (Spells) Luck Points: 10/10  d20+16=22 ; d20=5 ; d20+16=24 d20+16=25 d20+16=25 d20+16=35 d20+16=33 d20+16=17
Thursday June 11th, 2015 10:26:16 AM

"Hmm..." Restlin thinks to himself. "Pay attention, you folks." The wizard casts prestidigitation, then runs into the hallway. "The trick is to time it properly," he shouts as he comes to a halt 15' away and ducks, barely avoiding a blade slicing the air above his head (reflex 22). As he ducks, he prestidigitizes a small red square on the ground as a guide for the others who aren't quite so lucky as he is.

Restlin continues on 15' at a time, each time marking where it's safe to duck. "Gotta make sure to duck on these squares! Don't just stand!" He hopes the taurs up front are getting out of his way.

Bit by bit, Restlin makes his way down the corridor. He spends the first 60' barely making it to safety in time before he really gets the hang of things.

He tries to show off by cartwheeling out of the corridor, only to watch his hands slip out from under him, causing poor Restlin to belly flop onto the stone (acrobatics: 17 - nat 1). He raises a single fist into the air, face still planted in rock and exclaims, "Nailed it!"
***

15' - 22
30' - 24
45' - 25 (If I weren't a mendicant w/ luck points, I'd be hurting pretty bad by now)
60' - 25
75' - 35
90' - 33
Home free!

AC is 17/14/15

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP (115)124/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Thursday June 11th, 2015 12:00:13 PM

Bleeding from various cuts, Zane arrives in the far room, seeing that Bosk is still in the hallway, he reaches back grabbing him and pulls rolling as well to drag him out of the hallway.....

(str 20)

Zane's extra Info:Highlight to display spoiler: {
Spells in Effect:

Mage Armor
Heroism
(Every combat attack is effected by Arcane Strike)
See Invisibility

Other Abilities:
Darkvision
Blindsense
5pt Lightning resistance
Evasion
Deflect Arrows

Spells per Day:
0 level - Unlimited
1st Level - 4/7
2nd Level - 5/6
3rd Level - 3/4
}

Sesha [AC 29 /18 Touch/25 Flat] | HP 92/88 | CMD 19]  2d6=4 ; d20+12=16 d20+12=32
Thursday June 11th, 2015 1:25:12 PM


Myrth, not quite sure how she was pushed out of the way, looks at Zane with a curious expression. She finishes her flight to Katinka, then channels energy to Katinka, Zane, and Bosk (If pulled forwards.) The healing magic is barely a trickle, and Myrth smiles apologetically.

"I was much better at that when I was alive, I swear!"

Channel for 4 points.

Sesha waits patiently, watching Restlins agility with a small measure of pride. Then the realization sets in that he is going to be clear across a hall of blade from her. She points accusingly at her Magepriest.

"Stop showing off! No more going without me, remember! I'll show you the agility of the elves, human!"

ooc: Not quite sure how it works? I am double moving at half speed, for 30 ft total, unless I have a movement buff somewhere I forgot.

First save: 16 vs DC 20, fail.
Second save: 32 vs DC 20, pass.


Trellus (AC28/14t/26f, HP 146/152, CMD 22) 
Thursday June 11th, 2015 2:22:23 PM

Trellus relays Katinka's message.
"Katinka says there is a regular room 50' beyond the illusion of the treasure room. Which means we're looking at 100' corridor of these blades."

Restlin tries the walk and duck approach.

While Trellus waits to see how that will work out, he activates a tattoo on his arm.

Bramah Tattoo - Longstrider, +10' to base, giving Trellus a 40' base move.

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- +4 Constitution (Bears Endurance) hp posted
- Longstrider: 40' base move for 1 hour

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - Dispel Magic (x2)*, Invisibility Purge, Protection from Energy, Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2)*, Spell Resistance(d)*
6th - Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
}

Bosk AC: 33/16/29 CMD:28 hp (86/127 Bear's Endurance) Spells 
Thursday June 11th, 2015 4:50:16 PM

ooc: I am not sure why I stopped mid run? Can I use my agile feet free action to keep going? You ignore all difficult terrain and do not take any penalties when moving through it. Difficult terrain includes "obstacles".

It looks like every time one of us passes a certain point the trap is triggered. Perhaps we should run across the hallway one at a time.

Seeing Restlin coming Bosk moves forward as well, but he keeps close to the mage and tries to move with him, so that they pass the trigger point about the same time.

Beriothian -- AC:23/16/21 HP: 91/130 CMD = 19 
Thursday June 11th, 2015 5:09:05 PM

The flames dance over Beri's body, cauterizing any woulds left on his charred skin.
Well, does anyone have a better idea than just running the gauntlet?

ooc: as a tiny, flying creature would I be able to fly above above/under the blade slits and avoid them? from the previous description it sounds like I would be, but we didn't have dimensions.

In the trapped corridor leaving the Elevator room (co-DM JonathanT) 
Thursday June 11th, 2015 10:54:00 PM

DM JT OOC: if it helps any, start with picturing the scythe blade trap corridor from 'The Last Crusade'.
Then picture multiple slits of varying heights in each wall. The blades slice in and out in random order. I suppose it would be possible for a rat to scurry safely through, or a bird no larger than a raven fly hugging the ceiling. It is, for all practicable purposes, a very long shredder.


Bosk AC: 33/16/29 CMD:28 hp (86/127 Bear's Endurance) Spells  d20+12=31 ; d10=4 ; d3=3 ; d20+12=30 ; d20+12=13 ; d20+12=28 ;
Thursday June 11th, 2015 11:00:27 PM

ooc: So did I take damage for all three blades or no damage as the did not beat my AC? Also, can I try dodging the blades since I know they are coming?

Reflex checks 31, 30, 13, 28

DM JT: Yes, damage from all three. The AC calculation is different counted the shield for the first attack but not the others. May not sound right but the shield can be in only one place at at time. The Double Move does not allow enough time to dodge the blades. See Restlin's solution.

In the trapped corridor leaving the Elevator room (co-DM JonathanT)  d6+4=7 ; d6+4=5 ;
Friday June 12th, 2015 1:15:10 AM

The scything blades seem to pose a dilemma for some more than others. Bosk seems to be the unlucky one to be stuck still in there. Dashing through, it was impossible to account for all the blades and their impact brought him to a stop. He does not have far to go so good chance one more lunge and he's through. Restlin has figured out a way through but a risky one. It is obvious no one alive was meant to make it through in one piece, but...

Katinka announces the presence of another room. She goes invisible again. So far, no Grendel.

Zane wants desperately to reach back into the corridor and pull Bosk out, his minotaur friend is 40' away and many blades in the way just dying to slice a finger off, or arm, or leg, or head.

Garret nimble sidesteps the Burning-Man and steps back to the entrance to the shredder. He looks carefully a the workings of the blades as they spring outwards then back into the walls. The best solution
would be to find an off switch but they've been in the elevator room long enough to have spotted something of the sort, even if hidden. If he could jam or break a blade he might eventually work his way down the 100' but Restlin shows him a more flamboyant way of getting through. Jamming or breaking enough blades to open a space, although possible as it may be, would take a long, long, time.

Restlin has studied the workings and on a hunch, and trusting in Luck, takes the plunge down the corridor. He goes slow, all his senses attuned to the minutest hiss of air or vibration and his whole body is one tensed up spring ready to dodge. He twists, he turns, he ducks, he hops, he does the Charleston and the Fox Trot.

DM JT: he takes a total of 4 rounds moving at Half Speed to completely clear the corridor. I'll move your
icon but the rolls are already made.


The nimble mage leaves marks here and there, a color for Duck, another for Hop, etc.

His triumphant landing is one for the books as the best Woldian Funniest Videos ever.

Sesha can barely contain herself. She's left at the beginning yelling her frustrations at the showoff boyfriend. However, after Restlin reaches the second half of the corridor, she thinks she has it figured out. She knows to go slow and tries to use Restlin's marks, but 15' in she misjudges a blade and is hit by it. Her next 15' go better.

Damage = 7

Trellus reports Katinka's message about the other room and watches Restlin, studying the moves and paying attention to the markings left behind. Seeing Sesha having trouble, he knows that the 100' could be like a death by a thousand paper cuts.

He activates his Longstrider tatoo giving himself a little more speed. The less time in there, the better.

Bosk is frustrated that his supernatural abilities has not helped him much to defeat the trapped corridor. He deduces that there is a trigger spot somewhere but where? He notices Restlin start down the corridor using a much more sophisticated method that his. Obviously charging headlong can get him there but at a cost. Can he also dodge the blades as Restlin is?

He notices that Restlin is moving at half speed and paying a lot attention to the walls. If the minotaur can do the same, he'll get out with just a shave and a haircut.

DM JT: Move at Half Speed, REF DC20 to avoid the blades, Move at Reg speed REF DC25. Why Bosk didn't get REF saves before was because he was just trying to dash to the other side.

Bosk's theory that the blades spring forth due to crossing some trigger point proves wrong as he waits for Restlin to catch up with his position. It appears the mechanism is a continuous one once the trap is set off.
He is attacked by four more blades as he waits for Restlin.

He tries to dodge them: Reflex checks 31, 30, 13, 28

DM JT: this time, since he is actually more attentive to the blades, a Ref DC20 x4 keeps him from getting hit.

Now that Bosk knows a little more about the workings, he manages to dodge all but one pesky blade that nicks his thigh when all his weight is on that leg.

REF 13 fail, dmg = 5

Beri-Torch self cauterizes himself. In Elemental he asks, Well, does anyone have a better idea than just running the gauntlet? while Restlin does a jig through the shredder, he ponders if a small animal could get by unscathed.

DM JT: a Tiny animal can succeed, either along the floor or crawling along the ceiling.

Some of the IA are starting to figure out how to get through the shredder. Teleport, turn into a rat or lizard, or trust in Luck and tumbling skills. But can it be disabled or must they all do it the hard way?

If there is a switch, it certainly isn't in the elevator room. Garret check for that and found nothing.

Map: Elevator Corridor Map 3

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 103/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday June 12th, 2015 6:44:24 AM

Tink waits silently for the others to arrive. From her position she can hear the blades at work, and knows the others are in some pain.

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Friday June 12th, 2015 8:10:49 AM

Garret watches the others move into the hallway and again stands right next to the first slashing blade. As it whirrs out, he reaches a hand out close to the blade, enough to feel the air blowing from the spinning blade. He ducks down and watches it again retract in the wall. He says, "Pretty neat trap, isn't it? It sure looks mechanical, but I'm guessing its got to be powered by magic in some ways."

He calls down the hallway, "Keep going, you're almost there. Watch out for that one behind you!"

Then he looks over at Trellus and Beri, "Are you two going down there? Once we're sure you're all safe, I'll just join everyone at the other end. I can just sort of step through the blades when we're ready."

OOC:
Garret will remain the rear guard until everyone is safe, then he's planning on an Abundant Step to the other end.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 129/120 (Bear's endurance) (Spells) Luck Points: 10/10 
Friday June 12th, 2015 8:48:07 AM

Restlin watches as Sesha catches up. "You can start showing me that elven dexterity any time now, love," he quips as he moves on ahead. "Looks for my marks, move slow, try not to die." The magepriest continues on, leaving marks to help show others how to proceed safely.

Sesha [AC 29 /18 Touch/25 Flat] | HP 88/85 | CMD 19][Cat's Grace, H...  d20+12=21 ; d20+12=23 ;
Friday June 12th, 2015 12:18:21 PM

Growling, Sesha continues forward. At this point, she's thought of at least four different spells she could have used had she used her head, but she was never good at thinking things all the way through.

Reflex 21 and 23.

Bosk AC: 33/16/29 CMD:28 hp (86/127 Bear's Endurance) Spells  d20+12=15 ; d20+12=25 ; d20+12=20 ; d20+12=18 ;
Friday June 12th, 2015 6:06:12 PM

Bosk continues moving forward at 1/2 speed hoping to regain his dexterity and hold his own against the trap.

ooc: Can I heal myself as well, or can I only take 1/2 move if I wish to maintain my AC?

Trellus (AC28/14t/26f, HP 146/152, CMD 22) 
Friday June 12th, 2015 6:37:55 PM

"Hold that thread," Trellus responds slowly.

The cleric yells down the corridor.
"I don't suppose there is an off switch at that end?"

Beriothian -- AC:23/16/21 HP: 91/130 CMD = 19 
Friday June 12th, 2015 6:59:27 PM

Beri's bright flames slowly start to dim, and the passive fireball appears to collapse in on itself. Lower and lower the flames sink until a thin line of embers remain on the floor and slowly go out. Then, after a quick spasm the transformation is complete and Beri slithers across the floor in his new form, a tiny viper. He makes his way carefully down the hall, being carefully to follow the path of the others and avoid the blades (and not get stepped on).

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 103/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=47 ;
Saturday June 13th, 2015 9:10:35 AM

With nothing else to do, Tink inspects the walls in the other room. Perhaps there is some sort of switch or mechanism to disable the trap. Of course, it could just as likely cause the passage to collapse, but one drama at a time

Perception: 47

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 119/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Sunday June 14th, 2015 2:46:25 PM

Looking at the hallway, "Guess I could have done that better, never said I was that smart, just smart enough to not repeat my mistakes, I hope."

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Monday June 15th, 2015 7:42:01 AM

Garret yells down the hallway, "Hey, keep it moving there, would ya?"

Beriothian -- AC:23/16/21 HP: 91/130 CMD = 19 
Monday June 15th, 2015 5:11:20 PM

That wasssss a little too closssssse for comfort.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 129/120 (Bear's endurance) (Spells) Luck Points: 10/10 
Monday June 15th, 2015 8:19:29 PM

Restlin takes a moment to grip his holy symbol and thank Wardd for helping him through these blades. He knows when he gets lucky...

In the trapped corridor leaving the Elevator room (co-DM JonathanT)  2d6+8=15 ;
Tuesday June 16th, 2015 12:21:32 AM

The blades continue their almost silent deadly spinning, in and out of the walls. Half the IA on one side of the trap, the other half still trying to get through.

Katinka awaits helpless, seeing her friends bleed from cuts. She can bear it no longer and starts looking for some sort of switch or mechanism to disable the trap from her end.

The room is at least 50' wide but packed with pillars. Pillars are set in the room alternating so that there is no open corridor to see the true dimensions of the room. The walls are completely adorned in artwork. The pillars look like they have bands of gold around them, low, mid height, and high. The room is 15' high.

She looks left then right and by luck she spies something that looks like what she is looking for at Z2.

Garret watches the trap workings and tries to guess how they are powered. There's not much for him to do until all others get past the corridor, relating his plans to Beri and Trellus.

Restlin watches Sesha and makes his nimble move on ahead, quipping 'You can start showing me that elven dexterity any time now, love.'

Sesha growls. She manages to safely catch up with Restlin.

Bosk sees that moving slowly enough to see/feel the blades coming is better than barging on down and cautiously moves forward 15'. Despite his caution he's not quite as good as Restlin or Sesha, but he is much more bulkier and as more blade-surface to look out for. Two blades nick him but he keeps on ticking.

Saves DC15 and DC18 fail, dmg = 15

DM JT - To Heal: Stop, cast defensively to retain your Dex bonus, then make your 4 Ref saves.

Trellus yells down the corridor 'I don't suppose there is an off switch at that end? Which puts Tink into Search for the Turn Off Trap switch.

Beri surprises everyone by going from a giant flaming torch to a tiny put venemous slithering viper.
He starts down the hall.

Zane puts the leason of patience over haste into his memoirs.

And the blades continue their blading, but the IA seem to be finding a work-around.

Map: Elevator Corridor Map 4

Sesha [AC 29 /18 Touch/25 Flat] | HP 88/85 | CMD 19][Cat's Grace, H...  d20+23=35 ; d100=58 ;
Tuesday June 16th, 2015 12:41:13 AM

(Unable to load map. I assume we are in a lull or a safe zone, at Sesha and Restlins location?)

After a quick arm punch, Sesha waits for Bosk.

"Free shinks. Anyone want free shrinks?"

She starts with Bosk when he arrives, casting a Reduce Person, if he accepts it, hopefully allowing him to fit there with Restlin and herself.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 103/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday June 16th, 2015 7:07:05 AM

Tink flies over to look at the mechanism at Z2. If it is easily manipulated - such as a switch or lever - she will give it a try.

"Here goes nothing. If this kills Bosk, he's gonna haunt me for sure"

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 129/120 (Bear's endurance) (Spells) Luck Points: 10/10 
Tuesday June 16th, 2015 8:10:32 AM

Restlin rubs his arm where Sesha punched him with a mock "why me?" look on his face. He declines the reduce person spell, figuring Wardd's got him this far. "I'll keep pushing my luck at regular size, love."

With that, he nimbly continues down the corridor.

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Tuesday June 16th, 2015 8:49:26 AM

Garret looks down at his wrist impatiently, He whistles a tune.

Bosk AC: 33/16/29 CMD:28 hp (86/127 Bear's Endurance) Spells  d20+12=24 ; d20+12=24 ; d20+12=18 ; d20+12=27 ;
Tuesday June 16th, 2015 11:13:26 AM

Seeing Tink rush towards the levers Bosk makes a dash to get out of the hall way.

Reflex Saves 24,24,18,27

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 119/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Tuesday June 16th, 2015 12:56:35 PM

Zane steps out of the way, but maintains a spot where he can see down the hallway, in case he needs to go back in for some reason.....

Beriothian -- AC:23/16/21 HP: 91/130 CMD = 19 
Tuesday June 16th, 2015 5:23:43 PM

Beri slithers as fast as he can to the other end of the hall, not wanting to split up the party, and will stop inside the next room, (z5).
ooc: sorry, I intended to be at the end of the hall, not stay in the room... you had done several move rounds in a row before so I assumed that was okay.

Trellus (AC28/14t/26f, HP 146/152, CMD 22)  d20+9=14 ; d3=1 ; d20+9=25 ; d20+9=27 ; d20+9=26 ;
Tuesday June 16th, 2015 6:46:39 PM

Trellus glances over at Garret with a tolerating grin.

"If she can't disarm it in the next few moments, I'll give the duck and cover pick a try. But, I want to give, 'hey dude, turn this off" thread a go first.'"

If Katinka is successful in disarming the trap, Trellus gives Garret a nod, and takes an exaggerated stroll down the corridor, whilst whistling a happy tune.

If not, he shrugs and does it the hard way, taking a half move (20') and trying to work through the blades.
Reflex saves - 14, 25, 27, 26

In the trapped corridor leaving the Elevator room (co-DM JonathanT) 
Wednesday June 17th, 2015 12:51:01 AM

Beri-snake scoots along the floor of the trapped corridor with slithering speed, the blades harmlessly well above him. Restlin seems to think it is more of a game while Sesha takes it more seriously. Bosk believes that the status quo is better than what might happen if levers are pulled. Trellus has an unshaken faith that there's got to be an Off switch somewhere and Zane feels he's blocking the exit, which he really is.

Katinka reaches the corner of the new room where she spotted a lever sticking out of the wall. There is no plaque with the inscription Off Switch but if there was would anyone blindly believe it?

Katinka, however, feels that it is worth a try. Could it get any worse?

She pulls the lever down and as suddenly as they appeared the scything blades retreat back into the walls. A heartbeat later and all seems quiet.

Map: Elevator corridor Map 5

Sesha [AC 29 /18 Touch/25 Flat] | HP 88/85 | CMD 19][Cat's Grace, H...  d6=1 ; d6=6 ; d6=1 ; d6=6 ;
Wednesday June 17th, 2015 1:29:34 AM


"Whew"

Sesha exhales, obviously relieved, and heads down the hallway to meet up with the others. She arches an eyebrow at Restlin and gives Myrth a forwards high-backwards low high-five with her spectral hand.

"Great job!"

For her part, Myrth waits for everyone to gather together, and channels healing again.

Sesha -
Move: Walk
Move: Awesome ghostly High Five.

Myrth:

Move: Highicus Fivicus
Standard: Channel for 12 to everyone in range. Will delay for anyone interested.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=47 ; d20+37=53 ;
Wednesday June 17th, 2015 4:30:02 AM

Tink waits for the group to gather before setting off on her scouting. "Perhaps I should invest in a Brahmah Tattoo of Find Traps?"

She renews her invisibility and proceeds 20ft along the northmost wall...

Perception: 47 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying
Stealth: 53 + 20 Moving Invisible + Hide in Plain Sight + Misdirection + Hide from Undead
Flying 5ft off the ground (Tink has a +25 Fly skill)


Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 129/120 (Bear's endurance) (Spells) Luck Points: 10/10  d20+24=36 ;
Wednesday June 17th, 2015 8:20:38 AM

Restlin walks Sesha walk by while shaking his head. "Yea, way to go, Myrth! Great job getting through all those blades!"

He exits the formally sharp tunnel with a whistle. "OK! What's next?" The magepriest takes a moment to stop and get a good look at his surroundings.

Perception: 36

Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33] 
Wednesday June 17th, 2015 8:45:54 AM

Garret nods to Trellus and bows, saying, "After you, good sir!" He then follows down the hallway.

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 131/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+19=23 ; d20+4=13 ;
Wednesday June 17th, 2015 12:29:47 PM

"Thanks" Zane says and then he carefully moves in among the pillars along the south wall. His hooves refuse to be quiet though on the stone floor. But he searches as he goes....

Perception 23
stealth 13

Trellus (AC28/14t/26f, HP 146/152, CMD 22) 
Wednesday June 17th, 2015 7:25:21 PM

With a grin and a nod, Trellus takes an exaggerated stroll down the corridor, whilst whistling a happy tune.

Reaching the next room (Z6) the priest awaits the next development.

Bosk AC: 33/16/29 CMD:28 hp (71/127 Bear's Endurance) Spells 
Wednesday June 17th, 2015 8:59:45 PM

Did Bosk not move last round?

Bosk AC: 33/16/29 CMD:28 hp (71/127 Bear's Endurance) Spells 
Wednesday June 17th, 2015 9:00:58 PM

Posting for WIliam:

Seeing the blades stopped, Beri slithers as fast as he can to the other end of the hall, not wanting to split up the party, and will stop inside the next room, (z5).

Bosk AC: 33/16/29 CMD:28 hp (71/127 Bear's Endurance) Spells 
Wednesday June 17th, 2015 9:01:44 PM

Seeing the blades stopped, Bosk will also continue into the next room.

Sesha [AC 29 /18 Touch/25 Flat] | HP 88/85 | CMD 19][Cat's Grace, H... 
Wednesday June 17th, 2015 11:40:03 PM

(Everyone please remember that Myrth channeled for 12 Hp. I see a lot of unchanged headers.)

Room of Pillars (co-DM JonathanT) 
Thursday June 18th, 2015 12:34:29 AM

DM OOC: Bosk moved I just forgot to move his piece, but I also used the DM card and had Katinka turn off the trap first before anyone else moved.

Also note that 'Z' is no longer 'Z' on the new map.
Also, I left Bosk still inside the corridor because I don't know where to put him (not his fault). When you post your actions, don't forget to state your co-ordinates.

DM IC:

The scything blade trap now disabled, the rest of the IA scurry, or slither, on down to the end and give sights of relieve or high-fives.

The new room in front of them is 50' wide. From Katinka's and Zane's view, it looks like it is also 50' long. It is hard to tell for sure as pillars block your view of the room.

The walls of the room are covered in painted figures of Gaeli heroes of the past. Each pillar is decorated with bands of gold around them and there are decorative plaques of gold all over the walls.

Zane notices that the eyes of these painted figures are actually small real gemstones. The plaques name the hero it is next to.

Map: Pillar Room Map 1

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 109/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=31 ; d20+37=46 ;
Thursday June 18th, 2015 2:56:11 AM

Tink flies along the northern wall, wary of more traps

Fly to L2

Perception: 31 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying
Stealth: 46 + 20 Moving Invisible + Hide in Plain Sight + Misdirection + Hide from Undead
Flying 5ft off the ground (Tink has a +25 Fly skill)


Garret Goodbarrel [AC:35/30/29 HP:121/112 Ki:9/13 CMD: 33]  d20+21=32 ;
Thursday June 18th, 2015 7:47:29 AM

Garret looks around at the walls in wonder. He spots the gems and says, "Oh, very nice." He walks forward to the first pillar and walks around it, checking out the pillar (perception: 32).

OOC:
Move to R7 while checking out the pillar.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 129/120 (Bear's endurance) (Spells) Luck Points: 10/10  d20+24=28 ;
Thursday June 18th, 2015 8:25:37 AM

Restlin walks slowly towards the eastern wall, casting a critical eye over each pillar he passes. He keeps quiet, instead looking for anything that stands out or is out of the ordinary.

Perception: 28

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 131/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+19=29 ;
Thursday June 18th, 2015 2:48:13 PM

Zane, taking his time will work forward along the wall about 30' (less than a full move) and continue his searching as he does so.....

Perception 29

Sesha [AC 29 /18 Touch/25 Flat] | HP 88/85 | CMD 19][Cat's Grace, H...  d20+9=10 ; d20+18=27 ;
Thursday June 18th, 2015 3:20:26 PM


"See anything Myrth?"

Sesha walks with her summons, checking out the far wall.

Sesha: Perception 10
Myrth: Perception 27

Trellus (AC28/14t/26f, HP 146/152, CMD 22)  d20+14=18 ; d20+4=16 ;
Thursday June 18th, 2015 6:32:12 PM

Trellus walks in step with Garret, letting a pillar pass between them.

The cleric looks about curiously.

[Move to R8. Perception 18. Knowledge Local 16]

Beriothian -- AC:23/16/21 HP: 91/130 CMD = 19 
Thursday June 18th, 2015 7:13:57 PM

Sssssigh, If thessssse thingsssss come to life and attack I'm going to be cut in half. Guesssse I'll end thissss transsssformation early.

slender protrusions sprout from the the long body, and the snake start's it's transformation back into human Form.

Bosk AC: 33/16/29 CMD:28 hp (127/127 Bear's Endurance) Spells  d20=19 ; d20+3=17 ; d20+19=29 ; 2d8+8=10 ; d8=1 ; d8=5 ; d8=3 ; d8=5 ; d8=5 ; d8=8 ; d8=6 ; d8=3 ; d8=8 ; d8=4 ; d8=2 ;
Thursday June 18th, 2015 10:59:38 PM

ooc: Please make sure your HPs are accurate. I believe only Bosk, Zane, Tink and Beri have dmg not already cured by Bosk.

Bosk eyes the gems and gold. Am I the only one thinking this treasure is begging to be stolen, and that doing so will awaken a bunch of golems or something? Before we touch anything let make sure everyone is healed up.

The blond taur takes a moment to heal the group, but stops at Zane. I hate to say this guys, but I am running out of spells here. All I have left is invisibillity purge, and if no one else has it prepared I would like to keep that in case Grendel is invisible like that Irfit was. Does anyone else have that spell, or some cure potions or spells prepared? I want everyone as close to perfect as possible when we face him.

Actions
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Cure Bosk and Beri to full health
Perception = 29 to look for traps
Appraise check = 19
Use Magic Device to determine if these are magical traps of some sort = 17

Convert Silence, Restoration Lesser, Nemesis Insight, Summon Monster IV into cure spells. Heal Bosk Beri to full health.

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Blur - Grants the subject concealment (20% miss chance) (Tink's Garment)
Fly - Fly Speed 40ft (Tink's Garment)
Mass Bears Endurance - [CL12] 12mins - +4 Con (Sesha)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.
Hide From Undead - [CL8] 1hr 20min - Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 0 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 1 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Highlight to display spoiler: { Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:
Level 2:
Level 3: Invisibility Purge
Level 4:
}

Room of Pillars (co-DM JonathanT)  2d8=12 ; 2d8=14 ; 2d8=7 ; 2d8=14 ; 2d8=7 ; 2d8=8 ; 2d8=5 ; 2d8=8 ; 2d8=14 ; 2d8=3 ; 2d8=4 ; 2d8=4 ; 2d8=13 ; d3=3 ; 2d8=13 ; 2d8=4 ;
Friday June 19th, 2015 1:28:20 AM

The IA manage to get past the deadly scythe trap and now are weary of other traps. A room full of pillars confronts them.

Katinka takes to following the northern wall. She sees that the whole room radiates magic.
The pillars, the gold bands, the plaques, the walls, floor, ceiling, and so forth.

Garret notices the gems for eyes and goes over to a pillar to study it.

The pillars are solid and made of stone. Gold bands ring each pillar at three heights, low, medium, and high. The room is 10' high. There no pictures on the pillars, just on the walls.

Restlin, as quiet as a mouse, walks slowly towards the eastern wall, casting a critical eye over each pillar he passes.

The pillars are solid and made of stone. Gold bands ring each pillar at three heights, low, medium, and high. The room is 10' high. There no pictures on the pillars, just on the walls.

Zane also moves carefully. He follows the southern wall and notices the realistic looking painting with gems as eyes.

Sesha follows in between Restlin and Katinka towards the far wall. Myrth only shrugs.'The pillars are real,' she comments as she passes through one.

Trellus stays with Garret and his pillar. Nothing he can bring to mind helps other than the more obvious fact that the paintings are a celebration of Gaeli nobles who held the Yngvardians as slaves
for so long.

Beri-viper slithers on into the room and dedices his viperic form would not be very useful if the pillars decided to attack. He quickly pops back into human form.

Bosk steps out of the scythe corridor and into the pillar room and before the group splits up he heals those wounded. He asks if anyone else has Invisibility Purge and if not, he keeps it in reserve.
He warns the IA to be weary of such a treasure room, as it surely holds golems or something that will be triggered when anyone tries to pilfer anything.

Then the group splits up and Bosk takes a good look at the pillar in front of him.

DM JT Note to Bosk: in some cases, Use Magical Device is pretty obvious. But here it makes no sense. Use what? Use it How? If you have something specific in mind, be specific. I have no idea what you intended to try to do and I'll just have to wing it.

Bosk pays closer scrutiny to the pillar, presuming it may be part of some magical trap.
Bosk: Highlight to display spoiler: { In doing so, he puts a scratch on the gold band at mid level and notices that a little bit of gold scraped off showing another color beneath the surface.}

Unfortunately, before Bosk can reveal what he's found, the whole room lights up in an electrical storm!

Jolts of electricity spark and dance between the pillars and the walls. The bands of electricity weave and arc randomly in each 5' square.

Round 1: IA are caught flatfooted. Each take electrical damage (minus any resistances).

After the first initial shock, each IA member that makes a Ref DC16 per square occupied saves for
half (or none with appropriate Feat).

Katinka: dmg = 12
Sesha: dmg = 14
Restlin: dmg = 7
Beri: dmg = 14
Garret: dmg = 7
Trellus: dmg = 8
Bosk: dmg = 5, 8, 14, 3
Zane: dmg = 4, 4, 13, 13
Myrth: 4 (if applicable)

DM JT: ignore the D3 rolls. :}

Map: Pillar Room Map 2

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 97/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday June 19th, 2015 2:49:23 AM

The electricity stings quite a lot! "What kind of madman created this place!?!"

"What's the plan here, people?" Tink calls, breaking her silence "I don't see any doors"

Garret Goodbarrel [AC:35/30/29 HP:114/112 Ki:9/13 CMD: 33]  d20+15=26 ;
Friday June 19th, 2015 7:26:48 AM

Garret looks at the pillar and reaches out to touch the gold band at the lowest height. As he touches it, the lighting starts blasting all around the room. "Ouch!"

Moving quickly, he jumps headfirst and dives past Bosk and back into the hallway. He jumps to his feet and makes himself small along the wall, keeping a close eye out for the whirring blades, making room for the others to join him.

OOC:
Do I need to make more saves to move out of the room? Here's one: 26
An acrobatics check to move past Bosk to hallway?

Garret Goodbarrel [AC:35/30/29 HP:114/112 Ki:9/13 CMD: 33]  d20+34=54 ;
Friday June 19th, 2015 7:27:26 AM

OOC:
Whoops. I thought I pressed "roll," but I guess I missed. The Acrobatics check is 54.

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 122/120 (Bear's endurance) (Spells) Luck Points: 10/10 
Friday June 19th, 2015 9:38:57 AM

"We'll be indoors the entire time, why bother memorizing flying spells? Brilliant, Restlin!" The annoyed magepriest clicks his boots together & levitates 1' off the electrified floor. He knows Tink and Sesha will be able to fly around in here. Hopefully they can figure how to turn this off.

Bosk AC: 33/16/29 CMD:28 hp (125/127 Bear's Endurance) Spells  d20+12=28 ; d20+12=26 ; d20+12=27 ; d20+12=24 ; d20+19=35 ;
Friday June 19th, 2015 11:04:37 AM

ooc: I was hoping a UMD check would reveal if it was a magical device. Can you clarify if Bosk set off the trap or if there was something else that was the likely trigger? Also, what is the arrow in the corner of the room?

Sorry guys. The cleric calls out. Not sure if I triggered it, but I did not mean to touch anything. These stupid pillars are too close together. I must have bumped one with my sword by accident. The scratch it made on the gold band at mid level of the pillar scraped off a little bit of gold, showing another color beneath the surface. Think a mending cantrip will deactivate it? The cleric then curses the trap and wonders if it was triggered by looking for traps as he successfully dodges the attacks to reduce the damage. Slowly his armor begins to grow warm as it absorbs much of the remainder of the attacks against him.

Glancing about him for clues as to the trigger and how to disarm the trap and escape the room he calls out Can Myrth spot any illusionary walls or secret doors in here?

As the others flee Bosk will move so that they can get into the hallway first and will follow behind them (assuming the trap was not retriggered), figuring he can absorb the damage the easiest thanks to his electrical resistant armor. (Unless he find a way to possibly disarm the trap)

Action
-- -- -- -- -- -- -- -- --
Reflex saves 28, 26, 27, 25. With electrical resistance Bosk takes 2dmg
Perception to locate anything out of the ordinary, possible off switch, trigger for the lightning, patter of the lightning, areas were lightning does not strike possibly pointing to an off switch, etc. = 35
Bosk will let friends pass through his square (you can pass through occupied friendly squares without penalty).
Bosk will check out anything of note if relevant, if not he will also head to the tunnel taking the position closest the room (figuring he can absorb electrical attacks the best).

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Blur - Grants the subject concealment (20% miss chance) (Tink's Garment)
Fly - Fly Speed 40ft (Tink's Garment)
Mass Bears Endurance - [CL12] 12mins - +4 Con (Sesha)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.
Hide From Undead - [CL8] 1hr 20min - Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 0 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 1 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Highlight to display spoiler: { Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:
Level 2:
Level 3: Invisibility Purge
Level 4:
}

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 127/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+12=31 ; d20+12=23 ; d20+19=33 ;
Friday June 19th, 2015 12:31:37 PM

Zane is a bit surprised as the lightning starts coalescing across his skin, (after saves and Resistance) he takes a small bit of damage. (4 points)
"I'll keep looking since I can ignore most of it, but I'm gonna bring this up at our next meeting though, because when it's fire or acid, someone else can volunteer."
He keeps searching and moves as he does, checking the corner then the west wall. He will work up the west wall until he meets Tinka or he moves his 40'.

(only made 2 saves because the two 4 point damage amounts did 0 damage after LR)
Perception 33



Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 122/120 (Bear's endurance) (Spells) Luck Points: 10/10 
Friday June 19th, 2015 3:19:39 PM

OOC: I'm pretty sure we were caught flat-footed and don't get a save for that initial damage.

Beriothian -- AC:23/16/21 HP: 91/130 CMD = 19 
Friday June 19th, 2015 5:09:22 PM

That's better, I was getting annoyed talking with that lisp. I can't tell you how much better this izzZZzzZZzzZZ... *sigh*

The druid suddenly begins to shrink before everyone's eyes. His skin darkens and takes on a mossy green hue and his hair becomes mossy dreadlocks. Within moments his transformation is complete and a Vegepygmy stands among the party.

***
Relevant abilities in this form
Dark Vision
low light vision
energy resistance 20 (creature has immunity to electricity, but plant shape II only gives resistance)



Beriothian -- AC:23/16/21 HP: 116/130 CMD = 19 
Friday June 19th, 2015 5:13:54 PM

***forgot to update health***
Beri would be more upset about his sudden jolt had the taur not just expended the energy to heal him. He nods towards the the horned cleric to let him know there are know hard feelings.

Sesha [AC 29 /18 Touch/25 Flat] | HP 74/85 | CMD 19][Cat's Grace, H...  d20+12=22 ; d20+23=28 ; d100=20 ;
Friday June 19th, 2015 5:30:01 PM


Reflex 22: If applicable.

Sesha grits her teeth and bears with the electricity for now. It's uncomfortable, but not unbearable. She casts Resist Electricity, then starts helping look for a way to solve this. Specifically, she will try to find some relevance between the gold bands, the pillars, and the plaques on the wall.

Myrth cringes a little, then hovers up further off the ground.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 97/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=29 ;
Friday June 19th, 2015 10:09:49 PM

"Hmmm..." Tink takes the crowbar from her pack and tries to wedge it between the gold on the pillar at L/M and the gold on the wall. She'll then remain flying at M2.

Perception: 29 - Where is the electricity coming from?

Move action: Retrieve crowbar from pack
5ft step to M2
Move action: Try and wedge crowbar between wall and pillar


-----------------------------
OOC: Tink's thinking:
Electricity will seek the path of least resistance.
If the electricity is being generated from the walls, rather than arc through the air it will go through the crowbar into the pillar
If the electricity is being generated from the pillars, rather than arc through the air it will go through the crowbar to the wall. For this pillar anyway.


Trellus (AC28/14t/26f, HP 138/152, CMD 22) 
Saturday June 20th, 2015 10:07:27 AM

Trellus shakes his head ruefully as Bosk launches into yet another healing spree without asking, and then announces he's out of spells.

"I've got spells," the full-fledged cleric replies. "I've got Invisibility Purge, I've got Hide from Undead, I've got healing. LIght, I even got a healing wand. So, if you'd warp down a bit, I'm at the loom."

It's about this point that the room explodes in a lightning storm and the blond human quickly realizes he doesn't have that covered at all.
Ow

Trellus follows Garret past Bosk and into the hallway. He comes to halt beside Garret, and also presses up against the wall.

Eyes scrunched tightly, he tries to think things through.
"Could be a secret door in there," he notes. "Could also be one in this hallway."

"I can suppress all magic around me for two hours. Anyone think they could find a secret door in that time with none of your magic working?"

--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - Dispel Magic (x2)*, Invisibility Purge, Protection from Energy, Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2)*, Spell Resistance(d)*
6th - Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
}


Bosk AC: 33/16/29 CMD:28 hp (125/127 Bear's Endurance) Spells 
Saturday June 20th, 2015 12:59:49 PM

ooc: Sorry. Due to the nature of play by post it can take 24 hours to get a response when asking about healing and then takes another 24 hours to heal players. With people already marching into the next room I was worried about another trap / battle occurring before everyone got healed. If it would help I can make my healing post if/then statements dependent on if someone else offers to other members.

Room of Pillars (co-DM JonathanT) 
Monday June 22nd, 2015 12:47:02 AM

OOC: a quick note_ had someone discovered some particulars of the trap before it went off, you would not have been flatfooted. As is, all are flatfooted, although some Feats may negate Flatfootedness.

It may be time to mention something about the Generic Perception and Generic Look for Traps roll.

The days of simple traps are probably gone. Although trip-wire traps, depression traps, arcane symbol traps, and such would fall into the generic Look for Traps statement, some won't and need some specific statements. This isn't to trip (pun intended) you up. It is simply the nature of higher level, more complicated traps. What's the point of a trap that is easy to find?

Same goes with the Generic Perception rolls. At your level, just about any roll will get you a pretty high Perception score. It's a tricky thing for the DM. My suggestion is that if you are looking for something specific, state it. Some things will always fall into the generic perception check (ambush, tracks, etc.) but others may not.

Just giving you guys advance notice. At your level, the game play moves up a notch or two and DMs expect more from the PCs than just a catch-all generic roll.

That said, Bosk nearly had the trick down to figure out the trap, just a little late, by a taur's hair.

The Saves:
No saves on this initial 'surprise' round.
As the 'shock' attack is the action in this surprise round, we go to Round 1.

Round 1: make your move. Ref checks apply for half damage. The electrical arcs hit each 5' square, so for each 5' square you move, a separate save is required.

DM Hint: just like the corridor, if you take your time (half move), your DC is lower than if you move a normal speed, and if you run, the DC is even higher. Simply said, if you take your time to time your move right, your Save DC is 16 and goes up from there.

UMD: per the description of the skill, you have to manipulate the item in question in some manner: 'use Magic Device lets you use a magic item as if you had the spell ability or class features of another class, as if you were of a different race, or as if you were of a different alignment.'
Ex: Read a scroll, activate a wand, play a tune on a magical musical instrument, test out a pair of boots, etc.

As such, a magical trap can't be detected by using this skill. You could, say, attempt to read a magical rune as if you had Read Magic if you thought it was the activation keyword on a stick with a fake magical aura, but if you did succeed in getting it right and it was a trap, then you just set it off.

Beriothian -- AC:23/16/21 HP: 116/130 CMD = 19 
Monday June 22nd, 2015 5:14:19 PM

These traps are getting more and more complex. I think we will need to actually start planning before taking action when we explore new areas. That, or start being more liberal about blowing stuff up the moment we enter... if we are going to set off traps anyway, may as well do it in style.

Sesha [AC 29 /18 Touch/25 Flat] | HP 74/85 | CMD 19][Cat's Grace, H... 
Monday June 22nd, 2015 8:28:52 PM


No longer worried about the electricity, Sesha continues poking around the pillars, looking back and forth between them and the walls. She checks the gold bands, touching feeling licking etc, then checks the plaques on the wall, doing all manner of verbs upon them.

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 115/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Monday June 22nd, 2015 9:32:52 PM

OOC: Updating Zane's HP, it was unclear that no save was granted the first round.

IC:
"I guess we are using the Half-Orc method of trap finding today, it's not going so well. While I don't mind a little electricity, this is getting to be ridiculous, and since I'm not skilled in finding traps, I guess I'll make my way back to the hallway."
Zane moves 20' back towards the hallway. (half move)



Room of Pillars (co-DM JonathanT) 
Monday June 22nd, 2015 10:19:03 PM

DM JT OOC:
Round 1: IA are caught flatfooted. Each take electrical damage (minus any resistances).

Seemed pretty clear all too the damage, no save. Don't know if I can be any clearer than that. :}

If you stay put, you only need to make one Ref roll. If you move, you make a roll for each 5' square you move.

Zane moved 20', that's 4 Ref saves at the low value of DC16.

These electrical bolts are continuous, dodging one in the square you stand does not negate any bolts still active in your adjacent squares. Moving to one means you gotta dodge the bolts in that one too. And so forth.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 97/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday June 22nd, 2015 10:28:02 PM

(OOC: In regards to Perception, Tink has spent 12 skill ranks, 1 feat, 1 x 4th level spell slot, and 20,000gp to get her Perception to where it is. Given the Perception skill states that "Most Perception checks are reactive, made in response to observable stimulus" I'd hope a roll of 47 would reveal something! Some people are good at scouting, some at fighting)

DM JT: frustration understood. Magical traps aside, you are darn right that her skill at noticing things 'unusual' are pretty good. I described the room. You went in 'looking'. What were you expecting to see? Your vision saw magic everywhere but there's no 'trap aura'. You saw no runes, no trip mechanism, etc. Just a room with painted figures with gems for eyes and gold bands around pillars. What would you say a Perception of 47 would reveal?

The bands and plaques were inert until set off.

I looked real hard at each PC's actions and the only ones that came close where Zane, Garret, Trellus, and Bosk who actually tried to Use Magical Device to see what would happen.

Now, I'm not saying their actions set it off, I'm just saying they were the only ones on the right track to discover the nature of the trap. Not necessarily how not to set it off, but that indeed there was one and maybe what it would be like.


Room of Pillars (co-DM JonathanT)  2d8=7 ; 2d8=6 ; 2d8=9 ; 2d8=2 ; 2d8=9 ; 2d8=9 ; 2d8=9 ; 2d8=15 ; 2d8=13 ; 2d8=9 ; 2d8=12 ; 2d8=9 ; 2d8=12 ; 2d8=8 ; 2d8=11 ; 2d8=9 ; 2d8=4 ; 2d8=10 ; 2d8=11 ; 2d8=11 ; 2d8=8 ; 2d8=14 ; 2d8=5 ; 2d8=10 ; 2d8=2 ; 2d8=11 ; 2d8=12 ; 2d8=10 ; 2d8=12 ; 2d8=15 ; 2d8=8 ; 2d8=8 ;
Tuesday June 23rd, 2015 1:17:02 AM

The IA inadvertently set off a trap in the room. Looks like the pillars are situated in such a manner as to leave no square untouched by electrical jolts. Moving can be painful, but staying put can be too!

What set the trap off? or who? More importantly, how to get out of it or turn it off. So the search begins.

DM JT: Just a heads up, if you don't roll your saves, I will, but I should not have to. I thought it was clear that for each 5' square occupied you needed a save. EX; Large taking a 5' step = 4 saves. Large moving 10' = 4 saves the first 5' and 4 saves the second 5' (8 saves) as each time he moves he occupies 4 squares. I know, a little confusing, but being large sometimes has its downside.

Katinka feels the sting of the electrical bolt. 'What kind of madman created this place!?'
she wonders. Then she calls out to her friends, 'hat's the plan here, people? I don't see any doors!"

She pulls out a crowbar from her backpack and thinks she might try shorting out at least some of the electrical arcs.

The pillar is 5' from the wall and 10' or more feet from the other pillars adjacent to it. Is her crowbar 5' long?

Ref DC16 , dmg = 7

Garret's instincts kick in and he jumps the 15 feet back into the scythe corridor.

DM JT: passage past Bosk is free. Two squares moved = two Save rolls. One is 26.

Ref DC16, DMG = 6 and 9

Restlin wonders why he memorized flying spells in an indoor environment. Annoyed, he clicks his boots together and levitates 1' off the floor. But it is not the floor that is electified. It is the entire space between the pillars.

Ref DC16, dmg = 2 :P

DM JT:
Unfortunately, before Bosk can reveal what he's found, the whole room lights up in an electrical storm!

Jolts of electricity spark and dance between the pillars and the walls. The bands of electricity weave and arc randomly in each 5' square.


Can't be any more clearer than that. Staying put = 1 Ref save.


Bosk believes it was his large bulk in the confined space that caused the trap to be strung. Could be. Maybe not. But he does notice that the gold is only a covering for a metal underneath. He wonders if a mending spell might stop the electrical storm. As his armor warms, he asks if Myrth can spot illusory walls or secret doors.
As he moves out of the room and back into the scythe corridor, he looks for a possible off switch.

He can see little of the room due to the pillars. The only switch visible is the one that turned off the scythe trap. The lightning arcs appear to be entirely random, going from lower pillar level to mid or higher level, or mid to mid level, etc., including the walls where the plaques are. Each round they are different. There appears to be no area untouched from his viewing point.

Reflex saves 28, 26, 27, 25. With electrical resistance Bosk takes 2dmg.

Bosk needs four more save rolls to cover the 2nd 5' square he moved.

Ref DC16, dmg 1st 5' = 9,9,9,15 2nd 5' = 13, 9,12,9

[b]Zane's
innate abilities protect him from much of the electrical charges and decides to weather the storm and keep looking for a way out.

DM JT: No Saves on your First four jolts, only DR, so adjust your HPs accordingly. Moving 20' (half speed) requires 4 saves for each 5' moved due to size, or 4x4= 16 save rolls.

Zane heads back to the entrance, carefully, to maximize his chances to dodge the electrical bolts.

Ref DC16
dmg 1st 5' move = 12,8,11,9
dmg 2nd 5' move = 4,10,11,11
dmg 3rd 5' move = 8,14,5,10
dmg 4th 5' move = 2,11,12,10

Beri just makes it to normal human size when he gets hit by electrical bolts and decides to shrink again. This time he mutates into a Vegepygmy, the only thing he could think of in such a spur of the moment that has some electrical resistances.

DM Note: in this form you cannot speak, right?
With Resistance of 20 and Max dmg of 16, no point in rolling saves, just waltz through as you wish. Stick your tongue out at the others if you like.


Sesha grits her teeth and casts Resist Electricity upon herself, then starts looking for a way to solve this puzzle.

DM JT: casting a spell while being 'attacked' requires a Concentration Check, in this case, Casting on the Defensive for DC15+levelx2 or casting normally for DC10+damage+level). Choose one, Ref 22 saves for half for purposes of your Concentration check.

dmg = 12

She notices that the gold bands and the plaques serve as conduits for the electrical bolts but in not predictable sequence, firing from wall to pillar or pillar to wall, from random bands to random plaques in such a manner to criss-cross each 5' square at each firing. However enough warning can be sensed, if one takes the time, to give one a good chance to dodge most of the electrical charge.

Myrth hovers higher off the ground but that does not escape the electrical bolts.

Ref DC16, dmg = 15

Trellus shakes his head at Bosk's overzealous healing spree and informs him to lighten up and reserve some spells as he has plenty of healing, considering the wand and all. Then he Owches as he gets hit by the electrical bolts. He jumps back into the corridor following Garret. Posing that there could be a secret door in the pillar room, he also considers the possibility of a secret door in the scythe corridor. He then offers a solution of sorts that would last for 2 hours and maybe give them time to find their way through the trap.

DM JT: Trellus move 2 squares, that's two rolls DC16.

dmg = 8 and 8

The IA seem to try to gather themselves in one form (literally in one case) or another. The electrical storm is daunting even if it just stings sometimes. The bright light flashes don't help either. At least it isn't raining, at least not literally.

The IA are split up again, some in the room, some in the corridor. Looking for a way to disarm the trap, if such things does exist, is going to be painful, but the Storyteller is sure they aren't going to give up.

Map: Pillar Room Map 3

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30]  d20+6=23 ; d20+6=11 ; d20+6=13 ; d20+6=19 ; d20+23=29 ; d100=57 ; d20+23=37 ;
Tuesday June 23rd, 2015 2:15:41 AM


Sesha is annoyed by the electricity, but witches specialize in concentration. The Woldsblood demands it. This is trivial. She considers her friends. If it wasn't for Bosks snazzy armor, he would be a healing sponge right now. Myrth dodges most of this blast, but is looking a little scorched.

Sesha watches her spirit friend, concerned for a moment.

"Myrth. I know your dead. I know you'll just get whisked back to wherever Serenbeth keeps you, but you suffered enough for our lady. I won't have you feel pain, even a little, for me if not necessary."

She winks and blows a kiss at her summon, then uses her spectral hand to cast another Resist Energy.

"Now be a doll and try to rip one of those conduits out of the wall. Everything is arcing and sparking in a nonsense fashion, but I think it's all connected."

She hollers at Bosk and Zane.

"Tear it down fellas! We can mend it if this doesn't work or it somehow gets worse! Rip out those pretty ruby eyes and tear off those metal bands!"

Myrth will use telekinesis to try and rip off one of the bands. She can exert 300 lbs of force with the spell.

DM Requests: Sesha cannot fail the Concentration check, as she has a bonus of +23. The majority of her wealth is tied up in that particular sort of thing.

Sesha Move: Bend Leyline
Sesha Standard: Resist Electricity (30) on Myrth
Ley Check: 66, pass

Reflex for Myrth: 23, before Resistance. Takes 7 damage. (21/32 hp)
(Wold lagged, and I WAY over-rolled. Ignore the 3 other d20+6)



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 94/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+14=22 ;
Tuesday June 23rd, 2015 5:58:02 AM

(OOC: Reflex save vs DC16: 22=Pass! Half damage=3pts)

"Tear it down?" Not exactly a task that Tink is suited to. After taking another jolt of electricity (and realising things might take a while to solve) she casts "Resist Energy" (Cast Defensively = Auto pass for 2nd level spell (1d20+19))

Now feeling a bit free-er to act, she tucks her far-too-short crowbar back in her pack and awaits the damage about to be done...

Standard action: Cast Resist Energy defensively
Move Action: Put crowbar away
Free action: Try and read some nearby plaques

------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 5hrs.
Invisibility - From Ring - Dur 1min
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 24hrs (Cast Twice)
Protection from Evil - Dur 12mins
Resist Energy - Resist 30pts electricity damage from each attack. Dur 2hrs.
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - Katinka, Shesha, Beriothian, Trellus, and Restlin. Dur 2hrs
Water Breathing - From Tishes Weave Elements (Water). Dur 5hrs.

Heroes Feast - From Sesha - +1 attack, +1 will, +4 vs fear
Hide from Undead - From Bosk
Status - From Trellus

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI, Summon Monster VI, Summon Monster VI, Tishe's Weave Elements
}

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 121/120 (Bear's endurance) (Spells) Luck Points: 10/10  d20+15=24 ; d20+15=35 ;
Tuesday June 23rd, 2015 8:04:41 AM

Reflex: 24

Restlin curses as an arc of electricity catches his pinky. He shakes his hand, trying to get feeling back into it, as he lowers himself to the ground.

He ponders casting resist electricity on himself, but figures if Zane and Bosk are being called on to go pummel these pillars, they'll need it more. Since Bosk has his fancy armor, that leaves Zane...but he ain't walking over there.

'Hold on a second, Zane!" he shouts before summoning himself to Q9 (dimensional steps).

Reflex save: 35

Reaching out, Restlin casts resist energy on Zane.

Zane: 100 minutes - 20 damage off each electricity attack.

Bosk AC: 33/16/29 CMD:28 hp (125/127 Bear's Endurance) Spells 
Tuesday June 23rd, 2015 12:36:34 PM

ooc: Did you ever answer my question on what the arrow in the corner of the map represents?

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 106/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+12=28 ; d10=3 ; d20+12=17 ; d20+12=23 ; d20+12=31 ; d20+12=13 ; d20+12=19 ; d20+12=18 ; d20+12=28 ; d20+12=25 ; d20+12=16 ; d20+12=16 ; d20+12=25 ; d20+12=22 ;
Tuesday June 23rd, 2015 1:05:05 PM

Zane moves and gets a whole lot of lightning hitting him, seeing what is happening he has an idea after he gets hurt. (failed 1 save and ignore the d10)

Question, the lower right corner of Zane's standing plot, is not in a square adjacent to a pillar, was that "square" hit as well or was it not hit?

rest of post to come after answer, if no reply, Zane remains standing still.



Beriothian -- AC:23/16/21 HP: 116/130 CMD = 19  d20+8=14 ; d20+8=20 ; d20+8=14 ; d20+8=15 ;
Tuesday June 23rd, 2015 6:03:20 PM

Beri sees Zane and Bosk taking lots of bolts due to their size. Restlin appears to be taking care of Zane, so Beri does his best to follow Bosk around and will try to throw himself in front of any lightning attacks he senses about to go off in order to help his friend out.

reflex saves:
d20+8=14 ;
d20+8=20 ;
d20+8=14 ;
d20+8=15 ;

Trellus (AC28/14t/26f, HP 122/152, CMD 22) 
Tuesday June 23rd, 2015 7:27:59 PM

Trellus remains in the corridor watching the others to see if anything they're trying seems to be working, cause frankly, he's out of ideas.

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 106/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+8=26 ; d20+8=20 ; d20+3=10 ; 2d8+13=25 ; 2d8+13=22 ; 2d8+13=27 ;
Tuesday June 23rd, 2015 7:41:07 PM

OOC: guess my page refused to update earlier....

Zane feels the spell take effect on him, and then hears also having heard the suggestion to destroy the gems and metal parts on the pillars....

Zane unleashes destruction on the pillar/pillars closest to him. His best combo for this is probably just doing a flurry, he will charge up his strikes though with Arcane energy before he starts on the destruction. He decides to put his back into it as well. (power attack)

attack 26, damage 25
Attack 20, damage 22
attack 10, damage 27

(can I just state that for every attack Zane activates Arcane Strike? Rather than posting every single time?)

DM JT: Doesn't look like you have a limit on how many times you can use it so I guess no need. Is there a limit on how many times it can be used? As long as you have arcane energy? if you cast all your known spells then I guess Arcane Strike won't work, right?

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Tuesday June 23rd, 2015 8:49:21 PM

(ooc: I've done something similar with Sesha. It's just stated that her swift actions is always used for arcane armor training, unless she takes a different action with her post.)

Room of Pillars (co-DM JonathanT) 
Tuesday June 23rd, 2015 10:11:04 PM

DM JT OOC: the arrow in the top right corner is the lever Tink pulled that stopped the chop-chop.

Beriothian -- AC:23/16/21 HP: 116/130 CMD = 19  d20+19=24 ;
Tuesday June 23rd, 2015 10:14:28 PM

***posting for Bosk, he said he will roll for damage tomorrow***
Based on where the first trap was disabled Bosk assumes that this isn't designed to be disabled by those trying to enter. With Beri drawing a little of the electricity, Bosk takes a quick note regarding how the last trap was disabled and looks for other possible switches to disable the current trap.

perception = 24

Room of Pillars (co-DM JonathanT) 
Tuesday June 23rd, 2015 11:43:48 PM

DM JT to answer Zane:

The electricity arcs not just from pillar to pillar, but from pillar to wall as well. The bands around the pillars and the plaques on the walls seem to be the arcing points.

Room of Pillars (co-DM JonathanT)  2d8=4 ; 2d8=4 ; 2d8=12 ; 2d8=9 ; 2d8=9 ;
Wednesday June 24th, 2015 1:00:12 AM

The IA were initially confounded by the electrical charges flying around everywhere but now seem to start to gather themselves and put a plan together.

Sesha is an expert at casting spells whilst in the middle of combat and manages to complete here
Electrical Resistance spell.

DM JT: For future reference, Concentration Check is not a skill. A roll of 1 is still an automatic Fail, so a +23 is good, but only on a roll of 2 or better.

She worries about her friends now, and Myrth. She casts the same electrical resistance on her summoned
ghostly ally.

That done, and the spell practically making her immune to the electricity, her idea of disarming the trap is to tear it apart.

Myrth looks at Sesha and explains, "Telekinesis does not work that way. I can hurl an object or creature within range of my spell toward something. I can hurl a painting that hangs on a wall but these bands are solidly fixed. Now if you wish I hurl Bosk at a pillar to see if he can break one with his head, I can do that," she smiles wickedly.

DM JT: It's there in plain English. The Violent Thrust use of Telekinesis uses an object or creature as a missile weapon targeting something else. Granted that lightly fixed things that come loose easily may work (ex; rip pages from a book and toss them around as a distraction), but anything nailed down, or metal bands melded around a pillar is beyond the spell's capabilities.

Katinka mirrors Sesha's idea of protection and casts Resist Electricity on herself as well.
Free for the moment of the stinging jolts of electricity, she puts away her small crowbar. That idea going down the way of the Arrows of Cure Light Wounds, she ponders Sesha's approach. Looking at the plaques on the wall she sees that the gold has melted off a bit from the heat of the electricity and a copper metal shows underneath. She can still see easily enough the names of famous (or infamous) Gaeli leaders (who else would be represented in here?), probably from the time of the Gaeli oppression over the Yngvaridans.

The plaques are bolted to the wall.

Restlin curses the arcing electricity when his pinkie goes numb. Heeding Sesha's call to 'bring the pillars down', he deduces that either Bosk or Zane, the strongest, need his Resist Energy spell more than he. He ain't walking clear across the room to Zane though. Spotting Zane through the haze of electricy and pillars he hollers 'Hold on a second, Zane!' before summoning himself next to him.

DM JT: Dimmension Step is a Standard Action. Copied directly from your PC sheet:
'Dimensional Steps: At 8th level, you can use this ability to teleport up to 30 feet per wizard level per day as a standard action.'
You can cast your spell next round. And, don't forget your Concentration check!


Zane hears Restin's call and the mendicant soon appears next to him. It's too late for the promised relieve from the electricity, but Zane nonetheless starts whacking at the pillar next to him. He pummels it pretty hard and leaves a scratch.

DM JT: You don't need to roll to hit a stationary pillar, just damage. Although a roll of 1 would be a miss, I think we can safely assume none of your weapons are cursed and you should be able to hit a wall you stand next to. As far as Arcane Strike, see my note in your post.

Bosk has only seen a small part of the room and in that small part he has noticed nothing that may turn the trap off. Considering that turning the scythe trap off didn't automatically start the electrical trap, that switch is probably unrelated. But then again, it could have been a delayed trap. And then again, pulling the switch back up in hopes it turns the electrical trap off, it might turn on the scythe trap. You never know until you try.

Or he could go looking elsewhere. If indeed his theory that the trap was not desigened to be disabled from the entry point, but like the scyth trap at the exit point, he's on the wrong side of the room to be looking.

Trellus remains in the scythe corridor watching the others to see if something works. He's out of ideas. On the other hand, if he wanted to change his hairdo to something more 'progressive', or 'Einsteinish', he knows what to do, and it's free.

Beri weathers the electrical storm around him like fish weather a rain storm. He waits to see how he can help.

DM JT: i don't remember all who's in the link. If Beri and Bosk are, they can communicate that way. Otherwise it needs to be in Undercommon, and Bosk doesn't know it, just Common, minotaur, and tauric. If indeed they can communicate, then the two can coordinate their actions, but an Intelligence Roll DC 1 will indicate that since Bosk covers 4 squares and little vegepygmy barely one, that plan of using Beri to block a bolt is as good as Katinka's plan to short out the conduits with a crowbar 1/5 the size necessary.

Garret also remains put, waiting to see what the big guys are going to do so he can know how to lend a hand.

Thus the IA try to formulate a few plans to deactivate the electricatl trap. Zane manages to put a chip in an otherwise perfectly carved stone pillar. Many years into the future, if any archaeologists ever make it to the room again, they'll say 'Looks like Napoleon was here too!'

And the Electricity keeps on zapping all the bugs and taurs in the room.

Not relevant due to spells or immunities: Sesha, Myrth, Katinka, Beri.
Outside the room: Bosk, Trellus, Garret.

Happyily taking it in the shorts:
Restlin and Zane

Restlin: zapping dmg = 4 Ref DC16
Zane: 4, 12,9, 9 Ref DC16

DM JT: presumably Restlin will cast the resistance spell first thing next round so this damage is for the round he attacked the pillar.

Hopefully Restlin won't spoil his spell next round and Zane can quit flinching.

Map: Pillar Room Map 4

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Wednesday June 24th, 2015 2:46:49 AM


Sesha scowls.

"The bands! Pull off the bands! It might disrupt the flow."

Figuring that's settled, she uses a dagger to try and pry out one of the eye gems.

(If no ones ideas pans out, Sesha will spend her last hero point for "DM Inspiration", to hopefully get past these trap rooms. Regarding telekinesis, if you can lift and drag, I assumed you could push and pull. Seems visceral enough.)



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 94/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d6+4=9 ;
Wednesday June 24th, 2015 4:57:36 AM

"Ok, if the plan is to destroy the gold or copper" Tink sends an acid dart at the nearby column (9pts acid damage)

"What do you think? Focus on the columns first?"

She smiles on hearing Myrth's explanation on telekinesis. "Here, fling this around and try and damage something. Every bit helps" Tink takes the cold-iron dagger from her kit and drops it to the ground, ready for Myrth to throw about the place.

Standard action: Cast Acid Dart at nearby column for 9ts damage
Move action: Retrieve cold iron dagger
Free action: Drop dagger for Myrth


-----------
Acid Darts uses: 7/10

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 119/120 (Bear's endurance) (Spells) Luck Points: 10/10  d20+16=20 ; d20+23=40 ;
Wednesday June 24th, 2015 8:04:29 AM

The stinging from the electricity makes it hard for Restlin to concentrate, but he manages (concentration: 20). He lands the resist energy spell on Zane, then tries to get a feel for any pattern in this trap in an attempt to avoid any more shocks (perception: 40).

Garret - Carl subbing for our firewalled companion 
Wednesday June 24th, 2015 9:04:34 AM

Garret sees lots of flashing coming from the next room. He also sees a lot of Bosk's rear-end and not a lot of way around it.

"Hey, aren't you supposed to be smashing things in there?" he asks the taur.

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 101/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+12=18 ; d20+12=16 ; d20+12=13 ; 2d8+13=22 ; 2d8+13=19 ; 2d8+13=22 ;
Wednesday June 24th, 2015 1:08:39 PM

Still just pummeling the metal parts and the gems Zane takes minor damage from the lightning spraying about the room. (failed last save and took 1/2 damage on one, result 5 damage)
"Someone remind me next time we get to Hook City, to buy a Kama and pick up a couple daggers, Having a sharp edge does come in handy once in a while. Unless you have a dagger I can borrow Bosk? if so, just throw it towards me."
If Bosk does throw a dagger at him, he'll use the Deflect Arrows Feat to prevent damage and then retrieve it, using the edge to pry / cut the metal and pull out the gems.
"Katinka, can you check the far west wall for hidden panels or stuff? It's outside the effective area of the lightning cloud, you should be safe enough being smaller than I am. I'll move back to the south corner and begin searching there in a moment."


Damage to pillar, 22,19,22

Bosk AC: 33/16/29 CMD:28 hp (115/127 Bear's Endurance) Spells  d20+12=20 ; d20+12=14 ; d20+12=32 ; d20+12=20 ; d20+12=30 ; d20+12=23 ; d20+12=16 ; d20+12=24 ; d20+13=16 ; 2d8+5=9 ;
Wednesday June 24th, 2015 4:48:03 PM

Bosk shakes his head. No daggers, but I have a Steelgrass Guirsame and a flail if either of those will work. The Guirsame is two handed, but the flail has been coated in poison. It is your choice. The cleric then attacks the pillar in front of him, his massive blade doing less damage than expected, before handing Zane the weapon of his choice.

Actions
---------------------
Reflex saves from yesterday. Missed #2, the other seven were made.

Standard Action - Attack pillar with steelgrass bastard sword ht AC 16 for 9 dmg

Move Action - step 5ft forward
Free Action - draw weapon and give to Zane (We are 10ft apart and both have a 10ft reach, I am not sure what type of action handing a weapon is, but dropping it next to him is a free action)

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Blur - Grants the subject concealment (20% miss chance) (Tink's Garment)
Fly - Fly Speed 40ft (Tink's Garment)
Mass Bears Endurance - [CL12] 12mins - +4 Con (Sesha)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.
Hide From Undead - [CL8] 1hr 20min - Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 0 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 1 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Highlight to display spoiler: { Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:
Level 2:
Level 3: Invisibility Purge
Level 4:
}

Beriothian -- AC:23/16/21 HP: 116/130 CMD = 19  d20+22=40 ;
Wednesday June 24th, 2015 6:03:01 PM

Beri realizes he is barely helping Bosk and decides to try another approach. He scans allong the walls looking for either a plaque of a hero who's name he recognizes, or a set of gemstone eyes that stand out from the rest. He will press the gemstone eyes of either the hero who's plaque he recognizes, or the first gemstone eye that stands out from the rest.

preception = 40

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 101/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet 
Wednesday June 24th, 2015 7:38:26 PM

"Neither, I'd probably lose a finger or break some bones with either one. These ham hock sized fists are not much use in this cutting and prying, and I'm not even going to try shoving one of my horns into this stuff and try prying. I'm going to go back to searching for a panel or switch in a moment so, keep your weapons, just make sure I buy something when we get out of here."

Trellus (AC28/14t/26f, HP 122/152, CMD 22)  d20+9=28 ; d3=2 ; d20+9=11 ; d20+9=25 ; d20+9=14 ;
Wednesday June 24th, 2015 9:24:32 PM

Trellus rubs the back of his head as he concentrates on the problem at hand.
"There's gotta be a way to turn it off," he mutters.

The blond man turns to Garret.
"I'm gonna try pulling the lever that turned off the blades. It might be some kind of double switch. I'll give you a yell when I'm about to try the pick."

Turning back to the entryway, he pauses, and casts a spell. Then, he slips past Bosk and attempts to pick his way under and around lightning strikes toward the lever.

Cast Protection from Energy (electricity) - immunity vs up to 120 hp for 130 minutes.
Squeeze past Bosk, and take half move (20') to T3.
Four reflex saves vs DC16 - 28, 11, 25, 14


--------------
Spells in effect:
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - Dispel Magic (x2)*, Invisibility Purge, Protection from Energy* Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2)*, Spell Resistance(d)*
6th - Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
}

Room of Pillars (co-DM JonathanT) 
Thursday June 25th, 2015 12:53:07 AM

The electricity continues it's havoc but several of he IA have gotten around that little problem.

Sesha she calls for a change of tactics. Pry the gold plated metal bands off the pillars.
For her part, she takes a dagger and tries to pry out one of the eye gems. A little elbow grease and she has an eyeball, er, gem in her hand.

Katinka immediately takes to the new tactics and sends an acid dart at one of the gold plated bands, she sees the acid scar the band. This could work for a couple of bands and give a little room free from the electricity.

Restlin manages to keep his concentration and casts Restist Energy on Zane, then studies the electrical charges trying to find a pattern.

The electricity arc from pillar to pillar and from pillar to wall. The bands around the pillars and the plaques on the walls seem to be the arcing points. There does not seem to be a pattern as some times an arc hits the same place it hit the moment before. He does notice he can get a hint of which band or plaque is going to fire by listening to a faint hum just before the arcing. Using this method, he manages to stay put and dodge the bolt completely. To move, though, he has to guess what bands are going to fire. (Thus the DC15). At least he knows how to stay put and keep from getting hit.

Garret encourages Bosk to get out and start bashing pillars.

Zane winces as pounding rock and metal doesn't get him far. Having sharp tools comes to mind for his next demolition job. He asks Bosk if he has a dagger or other pointy object. His minotaur bro doesn't so Zane figures it best to start looking at the walls for some panel or other switch. He calls out to Tink to start looking on her wall and he'll start looking on his wall.

Bosk answers Zane that he doesn't have what his bro minotaur asks for but has a guisarme and a flail. Zane rejects them, so Bosk takes a wack at a pillar with his steelgrass b-sword. It does chip some flakes of stone off the pillar.

Beri realizes he's just standing idle and watching his friends get zapped. He's been listening, though, and starts scanning the plaques and the gems for a recognizable name or unusual gems as eyes. He moves freely along the wall, unhindered, and covers the entire north wall and rounds the north west corner. What's that over there in the middle of the west wall?

Beri: Highlight to display spoiler: {In the center of the western wall you notice that the painting there is slightly reaised from the wall surface.}

Trellus rubs the back of his head as he concentrates on the problem. He knows there's got to be a way to disarm it. Maybe the trick has been in front of their noses all the time. Maybe by pulling on the lever that stopped the blades will also stop the electrical storm. He tells Garret he'll shout out a warning just before he pulls the lever.

Casting Resist Energy so he can move about freely for a while, he goes to the lever in the north east corner.

Finally the IA are pulling their resources together and working on a solution, or several possible solutions.

Map: Pillar Room Map 5

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 94/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday June 25th, 2015 2:39:34 AM

"Might as well disable all the columns in this room before proceeding. It might be a good place to fall back to, or, if need be, sleep in" Tinks suggests "Plus those gems look interesting"


Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 119/120 (Bear's endurance) (Spells) Luck Points: 10/10 
Thursday June 25th, 2015 8:32:40 AM

Restlin decides to stay put and not get shocked. His companions seem to have a grip on the situation.

Garret - Carl subbing for Jeff 
Thursday June 25th, 2015 10:12:50 AM

Garret takes a step to the east, still wondering how he's going to get past this minotaur...

Beriothian -- AC:23/16/21 HP: 116/130 CMD = 19  d20+22=26 ;
Thursday June 25th, 2015 6:20:08 PM

As Beri examines the far wall he notices one of the paintings is slightly raised, almost embossed looking. He goes closer and closely examines it for clues, starting with the jeweled eyes and the plaque below it, and the outer edge of the image to see if it attached, hinged, or anything else he may find.

perception=26

Trellus (AC28/14t/26f, HP 122/152, CMD 22) Prot vs Electricty 120/120  d20=12 ;
Thursday June 25th, 2015 6:36:44 PM

Standing at the lever, Trellus yells out "Garret! Tell me to stop if you can't get past Bosk! I'm throwing the switch that will probably turn those blades back on in 5, 4, 3"

Ref roll 21 to avoid lightning.

no action yet. Countdown will continue into next round to allow Garret time to react.

--------------
Spells in effect:
- Protection from Energy (electricity) - immunity 120/120 hp for 130 minutes.
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - Dispel Magic (x2)*, Invisibility Purge, Protection from Energy* Searing Light(x2)*, Magic Vestment(d)*^
4th - Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, Spell Immunity(d)
5th - Disrupting Weapon, Greater Command, Flamestrike(x2)*, Spell Resistance(d)*
6th - Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
}


Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 101/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+19=26 ;
Thursday June 25th, 2015 6:48:34 PM

Zane goes to the corner of the far wall, and searches for anything that seems out of place.

Perc 26

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 94/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday June 25th, 2015 9:14:54 PM

"Bosk, think you can destroy those pillars and remove all the gems?"

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30]  d8=3 ;
Thursday June 25th, 2015 10:44:25 PM

Noting that Zane is a little banged up, Sesha uses some of her healing magic on him. Her Spectral Hand pokes him in the ribs, and delivers a little love.

"If you aren't doing anything, stay active and on top of our support magic. We don't know if finding the way out of this room means a trap-chute delivery to the guys we are looking for."

Domain Spell: No ley check.

Heals Zane for 8 x 1.5 = 12 Hp.


Bosk AC: 33/16/29 CMD:28 hp (115/127 Bear's Endurance) Spells  d20+11=21 ; d20+11=30 ; d20+9=18 ; d20+4=5 ; d20+4=7 ; 2d8+5=14 ; d8+5=7 ; d8+5=13 ; 2d8+5=12 ;
Thursday June 25th, 2015 11:52:18 PM

Bosk moves forward as far as he needs to in order to make sure others can get out of the hall. (My understanding is that since you can move through friendly squares that garret can already get through, but if I need to I will move West).

The cleric then continues attacking the pillars in front of him for all he is worth as he calls out. I have some resistance, but the strange nature of this trap means that my walking 30 feet means I get struck 124 times, so I am not moving any farther than I have to.

Attack pillar, hit AC 21 for 14
Ac 30 for 7
AC 18 for 13
AC 5 for 13
AC 7 for 12


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 94/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday June 26th, 2015 12:21:33 AM

Tink will use her regular dagger to scrape a line in the gold panel on the columns, followed by prying the gems out.

Room of Pillars (co-DM JonathanT) 
Friday June 26th, 2015 1:22:57 AM

Progress is being made. Several stone chips lie on the ground, a sign that the pillars are solid but breakable. Sesha holds an small gem from one of the eye sockets. Trellus is poised to pull the lever up.
Beri moved along the north wall pressing on all of the eye-gems as none seem to stand out any more than another and no names on the plaques ring a bell.

But the electricity continues, baffling the IA.

Katinka suggests disabling all the columns when they get a chance, in case they need a space to recuperate. She calls out to her big friend 'Bosk, think you can destroy those pillars and remove all the gems?'
To follow up on this, she takes a dagger and cuts a line through the gold plating of one of the plaques revealing the true copper metal underneath then follows Sesha's cue and pries out the eye-gems of that said painting.

Restlin uses his agility and keen hearing to maintain his spot and keep dodging the bolts.

Garret looks on anxiously, wondering how to get past Bosk if the scythe corridor becomes active
again.

Vegy-Beri notices, from his acute angle along the wall, that there is a painting slightly raised from the surface just a few feet away. An embossed painting is a first and he goes over to it to investigate. It is slightly larger than the others and they eye-gems are larger as well. There is no plaque here, but he looks
like he could be Grendel himself! Maybe because of the gem studded painted crown? Or the painted royal robes? The painted scepter he holds? Or the sneering facial expression as if the painting is truly enjoying the scene?

Trellus stands at the lever and yells out to Garret, 'Garret! Tell me to stop if you can't get past Bosk! I'm throwing the switch that will probably turn those blades back on in 5, 4, 3'

Sesha helps Zane out by sending her Spectral Hand over to heal him some. She contemplates calling directly upon her deity but holds of for now. Things aren't quite that desperate yet.

Zane feels better, the healing and that the electricity does not bother him any more. He starts inspecting the corner of the far wall for anything out of place. He sees nothing unusual about that section.

Bosk stands in the only spot of the room not being hit by electricity due to the corridor opening. His long reach allows him to hit at a pillar from there. Although the big frame of the minotaur seems to block the way for Garret, all the little guy needs to do is announce he is passing through and Bosk will adjust his footing to let him pass.
He takes several more hits at the column and some more stone chips fly. It does occur to him that this can't be good for the blade and if he were to continue this to knock down ALL the pillars, there's a good chance his blade will suffer. He recalls when Anrete tried to cut his foot loose from the stone and how certain weapons just can't effectively deal damage to certain objects. More precisely, most melee weapons have little effect on stone walls or doors.

Meanwhile, the ozone smell in the room starts burning the noses and Bosk's and Zane's fur stand straight out as if they were Porcu-were-pines. Not to mention that Katinka and Sesha are going to have some very bad hair days ahead.

DM JT: brings back memories of a Mr. Bean episode. LOL

Map: Pillar Room Map 6

Garret - Carl subbing for Jeff  d20+15=26 ;
Friday June 26th, 2015 8:13:48 AM

Garret hears Trellus yelling that the blades are about to start going again, so the little guy pushes his way through Bosk and turns the corner (T5).

Reflex: 26

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 119/120 (Bear's endurance) (Spells) Luck Points: 10/10  d20+16=22 ; d20+24=30 ;
Friday June 26th, 2015 8:18:21 AM

Restlin feels comfortable that he can sit here and dodge these bolts all day, but he'd rather not. He notices Beri's found something interesting, so he dimensionally steps over to K7.

Reflex save for moving: 22

"Hey buddy, looks like you found something." Restlin gives it a good once over, especially seeing if anything can be seen behind it. (Perception 30)

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30]  d8=7 ; d8=4 ;
Friday June 26th, 2015 1:28:37 PM


"Hmm."

She gives it another go, this time upping the power. "That should do it. ", she remarks.

Sesha walks to Restlin and bumps him. "What did our salad find?" She turns and gives Beri a playful wink.

Somewhere in the background, Myrth is kneeling on the floor, playing telekinetic puppets with broken bits of pillar and the dagger she was loaned, humming an old hymn to Serenbeth.

Standard: Cure Moderate Wounds on Zane for 22 x 1.5 = 33 Hp.
Move: Walk to Restlin

Trellus (AC28/14t/26f, HP 122/152, CMD 22) Prot vs Electricty 120/120 
Friday June 26th, 2015 5:17:21 PM

A voice in Trellus' head screams "Pull the lever, Gronk!"

The cleric pulls the lever.

Beriothian -- AC:23/16/21 HP: 116/130 CMD = 19  d20+22=36 ;
Friday June 26th, 2015 5:26:15 PM

The slightly flustered plant person grumbles back in undercommon (and via thought)
It seems each step closer we get reveals three more steps to overcome... this painting here appears to be the late.. current... corporeally fluctuating Grendel.
Beri gives his large gem eyes another solid poke, tried twisting them, and checks if they can be removed before examing the rest of his sneering face.
But since I've already examined the eyes I suppose his accoutrements may hold the key
Beri continues his examination of the gem covered crown (especially focusing the gems), the fine robes, the scepter. He tried peeling off the image, reaching through a possible illusion, and for good measure gives the image a swift kick between the legs (not hard enough to injure his foot of course).

perception = 36


Bosk AC: 33/16/29 CMD:28 hp (115/127 Bear's Endurance) Spells 
Friday June 26th, 2015 7:15:42 PM

Bosk looks at the pillars, wondering if the groups attacks have had any effect.
(Since it sounds like we are sacrificing our weapons, can I get an update on this before posting?)

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 101/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+19=32 ;
Friday June 26th, 2015 7:57:48 PM

"If the regular sized people stand along the edge, I bet they don't get hit, Katinka didn't when she moved into the room to deactivate the hallway.
Zane continues to search for doors or panels on the west wall.

Perception 32

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 94/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday June 27th, 2015 2:57:34 AM

Tink keeps up her activities of cutting at gold bands and taking gems. It might stop the lightning, it might not. But at least the gems should cover a few medical costs...

A way out of the Room of Pillars (co-DM JonathanT) 
Sunday June 28th, 2015 11:49:07 PM

Garret hears Trellus give the warning that he is about to pull the lever that turned the scything blades off and prepare to bolt but when Trellus pulls the lever up to its original position, nothing happens. No blades
come out of the corridor walls. More to it, it does not stop the electrical storm either. But is was worth a try.

Restlin Dimension Door's over to where he hears Vegy-Beri say he found something interesting that looks
different that the rest of the room.

Sesha sends some more healing into Zane then joins Restin to see what Vegy-Beri has discovered.

Bosk studies his handywork vs the pillars to assess his effects on it and deduces, even to the untrained architectural eye that a pick or hammer would be far more effective and to continue using his precious glassteel sword would be a waste of time and endanger his best melee weapon.

Bosk:Highlight to display spoiler: {Taking a step back to assess his work, Bosk becomes keenly aware that the pillars, although a focus for the electrical storm, is defacto holding up tons of stone. If one or two are removed it would be disastrous.}

Zane receives the healing from Sesha and continues to search for anything out of the ordinary along the walls. Reaching where three other IA members are congregated, he can also see that this one is different. The eye-gems are larger, the figure wears a gem studded crown, and it wears other royal acoutriments, like holding a rod in his left hand and wicket looking sword in his right hand.

Katinka removes a few more eye-gems. The copper bands are something different though. A dagger is not sufficient to cut through the metal band. A pick would work. intense heat would weaken or melt the metal so the crowbar could get it off.

Vegy-Beri has gone over the embossed painting of what could only be Grendel. He notices that the eye-gems are larger and fiddles with them. When he does that it is evident that they can come out like the others and pops one out, then the other.

Immediately upon the removal of the second Grendel eye-gem the electrical storm ceases just as suddenly as it started.

When he inspects the gems on the crown, he realizes that they are not gems but painted stones, and the center one can be pushed in. When he does that the 5' section of wall slowly starts to open revealing a corridor behind it.
When the secret door finishes opening all the way, a 10' high, 10' wide corridor goes back 30'. At the end of this 30' are stone stairs going up.

Map: Pillar Room Map 7

Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 119/120 (Bear's endurance) (Spells) Luck Points: 10/10 
Monday June 29th, 2015 7:54:54 AM

Restlin slaps Beri on the back. "Check out the big brain on Beri! Come on everyone! Let's go stumble into the next trap."

With that, Restlin hooks arms with Sesha and starts down the hallway. He walks slowly enough to allow everyone to catch up.

Garret Goodbarrel [AC:35/30/29 HP:114/112 Ki:9/13 CMD: 33] 
Monday June 29th, 2015 8:42:27 AM

Garret sticks his fingers in his ears, draws them out, and looks at them. He says, "Wow, that was just too loud, wasn't it?" He glances down the new hallway and continues, "Anyone want to bet if those stairs are real? Or exploding? I don't like this place very much." He walks with the others towards the stairs, once again keeping eye at the rear of the group, watching to ensure they are not followed.

Bosk AC: 33/16/29 CMD:28 hp (115/127 Bear's Endurance) Spells  d20+19=38 ; d20+19=26 ;
Monday June 29th, 2015 2:50:35 PM

Bosk pushes hair down flat, glad that the Steelgrass armor prevents his from turning into a giant fuzz ball like happened during the electrical storm in the Sargrass. Great job Beri! The Horned Cleric says as he looks towards the stairs and inspects them for traps. I have no doubt that Garret is right about traps lying ahead.

These traps are wearisome, but we must be strong and show ourselves courageous for the sake of Yngvaridan people and rid this place of the evil spirits that inhabit it to bring honor to Gargul and peace to this region; and may the Lord of Life and Death do what is goo din his sight. Let us move bravely onward to remove this smited land of its curse and lay Grendel to to rest once and for all.


Actions
-----------
Perception check for traps = 38
Perception check for anything out of the ordinary (raised flooring, protruding wall, lack of grout between stones indicating a pressure plate and pit traps, etc) = 26
Bosk also makes sure to scan the ceiling.

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Highlight to display spoiler: {Blur - Grants the subject concealment (20% miss chance) (Tink's Garment)
Fly - Fly Speed 40ft (Tink's Garment)
Mass Bears Endurance - [CL12] 12mins - +4 Con (Sesha)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.
Hide From Undead - [CL8] 1hr 20min - Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 0 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 1 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:
Level 2:
Level 3: Invisibility Purge
Level 4:
}

Zane (JCC) AC 26, AC 30 with shield spell, CMB 15, CMD 31, HP 134/150, Darkvision, Blindsense, 5 Lightning Resistance Character Sheet  d20+19=39 ;
Monday June 29th, 2015 4:08:07 PM

"Well, we have someone who flys and searches, shall I move easily into the hallway and try the stairs by hoof steps?"
Zane offers, figuring he has as good a chance at surviving most things if they go wrong.....

If it's agreed upon, Zane will carefully head down the hall and search at half-speed. (20')

(perception check 39 (Nat 20))

Beriothian -- AC:23/16/21 HP: 116/130 CMD = 19  d20+22=25 ; d20+19=36 ; d20+22=29 ; d20+19=37 ;
Monday June 29th, 2015 5:14:48 PM

Beri hands the gems he just removed and gives them to Bosk, seeing as the Beri currently has no pockets to hold onto them.
Before we move on we should look down the hall and at least try to make sure there are no signs of traps or illusions. No holes for spikes to come up from the floor and impale us, no scrapes on the wall indicating giant boulders may come rolling down, or that the stairs will turn into some sort of dangerous fun house slide.

After focusing as hard as he can in an attempt to see through any illusions, Beri examines the tiles on the floor, any decorations at all on the walls, the walls themselves, the ceilings, and the stairs.

(Please confirm what Beri does... it was unclear before whether Beri didn't successfully check the gem stone eyes the two previous attempts for some reason (low perceptions scores, not enough time...), or if nothing happened because he "pressed" them instead of removing them).

perception (hall)= 25
save against illusion (hall)= 36

perception (stairs)= 29
save against illusion (stairs)= 37

Trellus (AC28/14t/26f, HP 122/152, CMD 22) Prot vs Electricty 120/120 
Monday June 29th, 2015 6:17:03 PM

Trellus considers the lever, and pushes it back into the 'off' position. The last thing they need is to set the blades off again on the way back.

The cleric slides into line, this time behind Beriothian, and moves forward slowly as they work their way down the hall.

DMs JonT and SteveK 
Monday June 29th, 2015 7:23:20 PM

OOC: JonT and SteveK appreciate the recent emails reminding us the Iron Adventurers haven't leveled in nearly a year. Certainly not our intent! Therefore, we are doing a DM XP adjustment and make the following announcements:

All Heroes are now minimum XP neede for level 13! (315,000xp total) Players may adjust their PCs immediately.

For all the good roleplaying this module, each Hero also gets 1 Hero Point.

Additional Hero Point for Sesha for her amazing roleplaying with possessing an undead.

Additional Hero Point for Trellus for his quick-thinking attempt with deliberately turning on the scythes.

Additional Hero Point for Beriothian for plucking the gems from the Statue of the King!

SteveK is up next in the DM Chair!


Grendel the Cruel!


"Check out the Big Brain" co-DM SteveK 
Monday June 29th, 2015 8:10:45 PM

Restlin slaps Beri on the back, and cheerfully anticipates stumbling into another trap. He hooks arms with Sesha and starts down the hallway.

Garret glances down the new hallway and speculates about what the next trap will be. He walks with the others towards the stairs, once again keeping eye at the rear of the group.

Bosk pushes his hair down flat, and praises Beri. The Horned Cleric then looks towards the stairs and inspects them for traps, finding not anything looking out of place on floor, walls, or ceiling.

Zane suggests that someone who flys and searches would move easily in the hallway. Figuring he has the best chance to survive, the minotaur carefully heads down the hall and searches carefully.

Beri the Vege-Pygmy hands the gems to Bosk, to keep them safe. He takes a look down the hall seeing as the Beri currently has no pockets to hold onto them. Beri makes his careful checks in the hall and carefully interacts with the walls to ensure it is not an illusion. It is not, and there seem to be no traps in the corridor...

Trellus pushes the lever back into place to avoid setting the blades off again on the way back, then slides into line behind Beriothian.
..........

With a corridor 10 foot wide, it is either two regular people or one Taur. Restlin abandons all caution, but since Sesha doesn't move, he can't get into the corridor first. Garrett and Bosk likewise only look carefully down the corridor, so it is Zane who is the first to enter... and nothing happens. Garrett follows, then Beri and Trellus.

Four of the Iron Adventurers are in the corridor, and four are still in the Pillar Room (Sesha, Restlin, Bosk, and Katinka). The heroes who have looked are quite sure there is no possibility of traps in the corridor.

The Stair is dark, once again needing magical or other means to see the way. Zane's pebble comes in handy as the stair is adorned with paintings showing a progression of the life of Grendel the Cruel. From the time he choked his twin to death in the crib, flayed his first Yngvardian, and put an entire camp to the torch. Each scene is more horrible and sadistic than the last, and Zane can see it continues at the top of the stair in another corridor, the susurrus of wind through the secret passage like the breathing of a monster.

"Check out the Big Brain" (co-DM JonathanT) 
Monday June 29th, 2015 9:14:23 PM

OOC: SteveK and JonT want to thank you all for your patience and perseverance through maybe some of the most difficult traps you've encountered so far. I hope I do a better job at describing these traps as the IA progress. Great job y'all so far in what is a difficult place to be in.

BTW, SteveK even has me scared stiff looking up the stairs! shiver...shiver

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 94/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+27=36 ; d20+37=53 ;
Monday June 29th, 2015 11:51:44 PM

Tink renews her invisibility and tries to fly close to the front - if not taking the lead. The muscle in the party have taken their fair share of knocks lately. If something is going to attack the group, let it attack her first.

Perception: 36 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying
Stealth: 53 + 20 Moving Invisible + Hide in Plain Sight + Misdirection + Hide from Undead
Flying 5ft off the ground (Tink has a +25 Fly skill)


------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 5hrs.
Invisibility - From Ring - Dur 1min
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 24hrs (Cast Twice)
Protection from Evil - Dur 12mins
Resist Energy - Resist 30pts electricity damage from each attack. Dur 2hrs.
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - Katinka, Shesha, Beriothian, Trellus, and Restlin. Dur 2hrs
Water Breathing - From Tishes Weave Elements (Water). Dur 5hrs.

Heroes Feast - From Sesha - +1 attack, +1 will, +4 vs fear
Hide from Undead - From Bosk
Status - From Trellus

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI, Summon Monster VI, Summon Monster VI, Tishe's Weave Elements
}

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30]  d6=4 ; d6=3 ; d100=28 ;
Tuesday June 30th, 2015 12:45:27 AM


Sesha starts down the corridor ahdn in hand with Restlin. As the make their way through the terrible art, she finds herself clutching her component pouch instead. She checks over Myrth, who is a little worse for wear after the lightning trap.

"Channel, then go ahead with Katinka. I doubt you'll be giving her away, being ethereal and all."

The ghostly girl nods, then channels to heal living creatures. She herself receives no benefit. Then she takes a spot of front with Katinka, passing through anyone in her way.

Sesha renews her Deathwatch spell, then carries on.

In Effect:

Barkskin - +5 Armor
Bears Endurance - +4 Con
Heroes Feast -+1 hit, will, and +4 fear
Shield of Faith -+4 Deflection to AC (Pot pot)
Cats Grace - Permanent +4 Dex
Detect Scrying - 24 hours - detects scry sensors.
Resist Lightning DR 40
Lesser Immortal Summons
Spectral Hand
Bull Strength


Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 128/129 (Bear's endurance) (Spells) Luck Points: 10/10 
Tuesday June 30th, 2015 9:43:31 AM

Restlin mind wanders to the reason they're here in the first place: the Teucri. They've found some Teucri runes, so they're likely on the right path. Still, it would be nice to find a book or something.

Maybe Sesha was right about Hook City being too stuffy for its own good. Maybe they need a crisis to toughen them up again.

He watches Tink go by. Maybe she should let someone else mosey into a trap every now and then. Hardly seems fair that she takes the brunt of it. "Hey Tink," he starts telepathically. "Sure you want to fly out ahead again? We're not fooling anyone at this point, may as well mosey in with Sesha and I."

Garret Goodbarrel [AC:35/30/29 HP:114/112 Ki:9/13 CMD: 33]  d20+21=40 ;
Tuesday June 30th, 2015 4:54:09 PM

Garret looks at the paintings and his lips curl in disgust. "Why would someone paint such horrible things? Oh wait, Grendel, right."

"Well then, let's continue along, shall we?"

As he walks, he examines the paintings to see if there is anything odd about the paintings (perception: 40).

Beriothian -- AC:23/16/21 HP: 116/130 CMD = 19  d20+22=32 ; d20+19=32 ;
Tuesday June 30th, 2015 5:16:27 PM

Before entering (Beri does not enter the new hall at this time) Beri scans along the walls, the floors, and the ceiling for any signs of illusion, paying extra attention to wherever the wind appears to be coming from. He examines the walls as closely as he can without entering. Are there any decorations or fixtures? Any odd cracks? Any stones slightly off in color? He does not touch anything for fear of setting off the next trap before the croup is prepared... the hole time Beri remains tense and ready to jump or defend against a sudden surprise in case a colleague does something to accidentally set off a new trap.

perception=32
will save against illusions=32

Trellus (AC28/14t/26f, HP 128/158, CMD 22) Prot vs Electricty 120/120 
Tuesday June 30th, 2015 6:45:17 PM

Trellus glances at the paintings, his face becoming more sour looking as each one appears.

He stops behind Beri, and waits for the druid to complete his examinations.

Bosk AC: 33/16/29 CMD:28 hp (115/127 Bear's Endurance) Spells 
Tuesday June 30th, 2015 7:02:29 PM

So, it is decided. After a suicide hallway and a lightning room the plan to charge head on and face whatever may come. Let it not be said that an Avenger of Jancassis showed fear or an Iron Adventurer due caution. The horned cleric follows the group down the hallway lest his caution be mistaken for cowardice. Even though the group has no particular plan, Bosk is careful to float above the floor so as not to step on anything that might trigger a trap.

Active Spells and Abillities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Highlight to display spoiler: {Blur - Grants the subject concealment (20% miss chance) (Tink's Garment)
Fly - Fly Speed 40ft (Tink's Garment)
Mass Bears Endurance - [CL12] 12mins - +4 Con (Sesha)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.
Hide From Undead - [CL8] 1hr 20min - Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 0 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 1 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:
Level 2:
Level 3: Invisibility Purge
Level 4:
}

"So it is Decided" co-DM SteveK 
Tuesday June 30th, 2015 7:50:37 PM

Tink renews her invisibility and flies to the front of Zane. Her stealthy movement and quick eyes are her means of avoiding anything... unpleasant.

Sesha starts down the corridor hand in hand with Restlin. As the make their way through the terrible art, she finds herself clutching her component pouch instead. She checks over Myrth, gives a suggestion, and the ghost girl provides a healing for nearby living creature before lofting beside Katinka.

Restlin thinks of several things until he doesn't see Tink go by. (ooc: Katinka is invisible and being stealthy. Restlin needs to make a Perception Check to see Tink.) The Wizard continues to 'mosey' with Sesha behind Garrett.

Garret is disgusted by the paintings and what they imply about Grendel, but doesn't see an option other than continueing along. He checks the paintings, but can see nothing out of the ordinary with them; they are painted on a smooth wall.

Beriothian is much more cautious than his companions, and does not enter the corridor. Instead he scans along the walls, the floors, and the ceiling for any signs of illusion (There are none). He checks out the wind (auto success due to Beri's Know Nature) and knows it is coming from up the stairs. He examines the walls and (other than the painted scenes directly on the walls) and can't see any decorations or fixtures, no odd cracks, no stones slightly off in color. With everyone in the corridor other than Bosk and Beri, it is pretty certain that any possible traps would have already been activated by the others.

(Beri; please list Beri's current active spells and form at the bottom of his Post...)

Trellus glances at the paintings, his face becoming more sour looking as each one appears. He stops behind Beri, and waits for the druid to complete his examinations.

Bosk follows the group down the hallway and is careful to float above the floor so as not to step on anything that might trigger a trap.

.............

The walking order now is:

Katinka, Zane, Garrett, Restlin and Sesha side-by-side, Bosk. Katinka is floating above the first steps going up and Bosk has just entered the corridor.

Beriothian (the Vegy-Pygmy?) and Trellus are out of the corridor and still in the electrical room.

..................

Without any of the Iron Adventurers going up the stair, there is nothing more to see than has already been seen. The slow zephyr, in one moment blowing against the heroes faces and the next against their backs feels like a giant's breathing. (Know Nature or Know Dungeon DC 25: Highlight to display spoiler: { It seems like there must be an exit nearby, or a chimney to the outside!}



Restlin (Carl) -- AC: +12/+9/+10 CMD: 23 HP: 128/129 (Bear's endurance) (Spells) Luck Points: 10/10  d20+25=35 ;
Tuesday June 30th, 2015 9:12:00 PM

OOC: "Let it not be said that an Avenger of Jancassis showed fear or an Iron Adventurer due caution." -nominated.

Perception to see Tink: 35 - Keep in mind Restlin can see invisible.

Restlin gets to the stairs and starts going up, unless anyone is in his way. In that case, he pushes whomever is in his way up the stairs while saying "move it! We got a civilization to save!"



Zane (JCC) AC 27, AC 31 with shield spell, CMB 16, CMD 32, HP 134/166, Darkvision, Blindsense, 10 Lightning Resistance Character Sheet  d20+19=24 ;
Tuesday June 30th, 2015 9:23:41 PM

Zane begins to work his way up the steps, cautiously. He tries to perceive if any of the steps move or click or even if he hears a click and stays ready to bail on finishing the step.....

Perception 24

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30]  d20+18=22 ; d100=88 ;
Tuesday June 30th, 2015 10:28:25 PM


Sesha mock-swoons.

"So brave, Sir Restlin!"

As they travel, she does her best to not admit that the atmosphere -is- creepy. She casts a spell on the group, Mass Bulls Strength, then continues on. Ready to write off the last of her magical reserves, Sesha is pleased to find that whatever this place may be, strong ley magic runs through it.

Myrth heads on up the stairs and checks around.

Perception: 22

Sesha - Move with group
Standard - Cast Mass Bulls Strength


Bosk AC: 33/16/29 CMD:28 hp (115/127 Bear's Endurance) Spells  d20+19=31 ; d20+19=37 ;
Tuesday June 30th, 2015 11:02:46 PM

Bosk motions to those still in the room that they need to catch up as he follows the group. We might not have the tactful planning thing down yet, but at least we are not picking fights with people by casting calm emotions on them or setting every other building we investigate on fire.

As the group moves forward Bosk keeps an eye out for danger. Something about the draft doesn't feel right, but such knowledge is out side his realm of expertise. Does it feel to anyone else like something is brething and we are walking into a dragon's mouth? I swear, if f I see a uvula hanging down from the ceiling I am hooking the end of my lasso around it before it swallows!

Perception to check for enemies and things out of the ordinary = 31
Perception for traps = 37

Actions
-------
Held action to lasso uvula

Active Spells and Abilities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Highlight to display spoiler: {Blur - Grants the subject concealment (20% miss chance) (Tink's Garment)
Fly - Fly Speed 40ft (Tink's Garment)
Mass Bears Endurance - [CL12] 12mins - +4 Con (Sesha)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Mass Bull's Strength (Sesha) +4 Str (Bosk only receives a +2 bonus because of his belt of str)

Deathwatch - [CL 1] Permanent - Instantly know whether each creature is dead, fragile, fighting off death, healthy, undead, or neither alive nor dead (such as a construct).
Darkvision - [CL 8] 8hrs - Ability to see 60 feet even in total darkness
Chill Touch - [CL8] (8 charges) - Touch channels 1d6 negative energy plus 1 Str vs. Fort save. Undead = no damage but it must make Will save or flee as if panicked for 1d4 rounds + 1 round per CL.
Hide From Undead - [CL8] 1hr 20min - Undead cannot see, hear, or smell creatures warded by this spell. Even extraordinary or supernatural sensory capabilities, such as blindsense, blindsight, scent, and tremorsense, cannot detect or locate warded creatures.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain and no penalties when moving through it.
Channel Energy - (SU) 0 uses left - Channel Energy to cause or heal damage
Dark Walk - (SU) 1 min left -gain concealment, a 20% miss chance, a +2 resistance bonus to saves, and a +8 bonus to Stealth checks
Sense Spirit - (SU) Sense the direction and distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns) in melee for invisibility. No Acrobatics check needed to move at full speed while blind.
Two Weapon Fighting - (Feat) Penalties for fighting with two weapons are reduced
Improved Two Weapon Fighting - (Feat) - Second attack with off hand weapon
Multiattack - (Feat) - Secondary attacks with natural weapons take only a -2 penalty

Sacred Tattoo on Back - Class - Avenger cannot be flanked.
Ghost Touch - (Class) Weapon deals damage normally against incorporeal creatures, armor counts against the attacks of corporeal and incorporeal creatures. This allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:
Level 2:
Level 3: Invisibility Purge
Level 4:
}

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 94/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=17 ; d20+28=34 ; d20+38=40 ;
Wednesday July 1st, 2015 6:10:34 AM

It's funny that Bosk mentioned being inside a dragon, as that's exactly what it feels like for Tink. She tries to console herself that if a dragon's throat could fit Bosk, it would easily fit her. That is, it wouldn't have to chew her up.

With that glass-half-full attitude, she presses on and up...

Perception: 34 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 31 (To ID any magical auras)
Stealth: 40 + 20 Moving Invisible + Hide in Plain Sight + Misdirection + Hide from Undead
Flying 5ft off the ground (Tink has a +25 Fly skill)


Garret Goodbarrel [AC:35/30/29 HP:114/112 Ki:9/13 CMD: 33] 
Wednesday July 1st, 2015 10:31:58 AM

Garret laughs and continues moving along with the others up the stairs. He says, "Not that I've ever been in a dragon's mouth before, that I can recall, but I'm pretty sure they don't come with stairs."

Bosk AC: 33/16/29 CMD:28 hp (115/127 Bear's Endurance) Spells 
Wednesday July 1st, 2015 1:29:24 PM

Bosk smiles. I have been eaten before, but I was chewed to pieces first, so I cannot tell you much about what things looked like on the inside. As he says this the cleric thins back to his spiritual journey to The Edge with Heather and his experiences being born, giving birth, getting eaten and having all knowledge temporarily at his command. Passively he brushes a finger over her eye as he wonders if there are other clerics of The Edge, or if Heather was the last of them.

Zane (JCC) AC 27, AC 31 with shield spell, CMB 16, CMD 32, HP 134/166, Darkvision, Blindsense, 10 Lightning Resistance Character Sheet  d20+19=37 ;
Wednesday July 1st, 2015 4:14:31 PM

Zane makes a comment on being eaten....
"I've been close to being munched on, but it was by a shark and that mouthful of teeth is more like a grinder than being chewed."
Still being careful, Zane continues up the steps moving at half speed. He keeps searching, listening and trying to feel changes as he takes the steps.

Perception 37

Beriothian -- AC:23/16/21 HP: 116/130 CMD = 19  d20+22=30 ; d20+19=36 ; d20+22=32 ; d20+19=39 ;
Wednesday July 1st, 2015 4:42:10 PM

Beri silently falls into line behind the others, continuing his vigalent search for unusual decorations and illusions. He will follow the group into the group as far as they travel this round, but will not enter the next room should he detect a trap.

perception=32
will save against illusions=32
(second set of rolls if we leave stairs and enter hall as a group)

active spells:
Telepathic link, druid form (current form - Vegepygmy)

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Trellus (AC28/14t/26f, HP 128/158, CMD 22) Prot vs Electricty 120/120 
Wednesday July 1st, 2015 5:35:27 PM

The last one in the room, Trellus considers the open secret door. "If the stairs are a throat, then this is the mouth," he notes pensively.

The blond human pulls a grappling hook out of his Haversack and wedges it into the doorway, hoping to prevent full closure of the door should it decide to close on its on.
If a grappling hook won't work, he's also got a shovel.

He then trots ahead to catch up with the group.

--------------
Spells in effect:
- Protection from Energy (electricity) - immunity 120/120 hp for 130 minutes.
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - (6+1) Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith, Sanctuary(d)
2nd - (6+1) Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - (6+1) Dispel Magic (x2)*, Invisibility Purge, Protection from Energy* Searing Light(x2)*, Magic Vestment(d)*^
4th - (6+1) Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, tbd, Spell Immunity(d)
5th - (4+1)Disrupting Weapon, Greater Command, Flamestrike(x2)*, Spell Resistance(d)*
6th - (3+1)Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
7th - (2 +1) tbd, tbd, tbd(d)
}


"Move it! We got a civilization to save!" co-DM SteveK 
Wednesday July 1st, 2015 9:04:43 PM

Restlin gets to the stairs and starts going up, unable to see Katinka.
(ooc: Katinka has a Stealth of 40 this round even if someone can see Invisible)

Zane begins to work his way up the steps, cautiously. He doesn't notice any moving or clicking in the steps.

Sesha mock-swoons and tries not to get creeped out. She casts Mass Bulls Strength with a strong ley line. Myrth heads on up the stairs and checks around. Zane can see the ghost-girl up ahead. Nothing seems to strike her either.

Bosk motions for everyone else to catch up as he follows the group and keeps an eye out for danger. It is too obviously not a throat despite the moving air, but the minotaur keeps his lasso ready.

Tink presses on and up...

Garret laughs and continues moving along with the others up the stairs.

Beri silently falls into line behind the others, continuing his vigalent search and finding nothing significant.

Trellus considers the open secret door and jams his grappling hook in the sliding area. Whether it is good enough, only time will tell.

..........

With all the Iron Adventurers, some cautiously and some frolicking, moving forward, the rest of the stairs and the corridor beyond are traversed. The paintings on the wall only become worse and worse, and at the top of the stairs, the heroes notice something new. A painting depicts Grendel meeting a shadowy and demonic figure, and then the scenes get REALLY bad.

The stairs go up for 30 feet and another 30 feet of corridor, and then there is a room. Myrth returns, and Katinka and Zane can see a chamber 50 feet wide and 70 feet long. The chamber is lit with shafts of light from the ceiling which is only 20 feet above the floor. On the far side of the chamber is a one foot dias that has a Resilient Sphere enclosing a ten foot diameter.

The walking order is:
Katinka, Zane, Garrett, Restlin and Sesha side-by-side, Bosk, Beriothian (the Vegy-Pygmy and Trellus

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Thursday July 2nd, 2015 1:16:10 AM


As they walk, Sesha draws one of her glass daggers and drags it down the wall, defacing the pictures. She understood sacrifice, desire for power, and subjugation. Honestly, she did. But this was something far worse, one of those primal evils that make every other bad person look like tea time.

"I'd marry Malice before forgiving this guy if even half of these pictures are true."

She pauses a moment to cut through another painting.

"Lets figure out what we know. He's dead, probably, or some variant of it. That means enchantments and necromancy are probably out. Luckily, Bosk and I both see dead people, so we should know pretty quick. It also looks like he's been possessed, willingly or not, so there's also a chance that one of us could be targeted. Protection from Evil is a key defense."

She cuts a smiley face in another picture.

"Thats both a strength and toughness spell on you guys. Don't get confused though, if you have a belt providing the same benefits, only the the stronger will apply. If I run out of spells, which is likely at this point, I'll have to use my staff. It's also likely that its going to run out of charges, it's seen a lot of use today."

She cuts another image, though this time pocketing a bit of it, perhaps it will come in useful as a spell component? (DM verify I can use as a tinker with magic component?)

"Any of you fighting types want to take on the form of something bigger with more teeth? Bosk, weren't you almost out of spells?"

DM SteveK Lesser Tinker says that Sesha can personally collect components for use later. She can collect anything she wants (within encumbrance restrictions). The determination of 'appropriate' occurs at the time of casting: whether THAT particular component with THAT spell in THAT situation is appropriate for a bonus.
As always, this is a heroic campaign, and it is fun when PCs can use their powers, so your DM will honor any reasonable connection.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 94/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+28=48 ; d20+38=57 ;
Thursday July 2nd, 2015 6:40:21 AM

Tink decides that now is the time for someone a little tougher than her to take the lead. She flies just inside the chamber and to the left

"I'm flying into the room and ducking to the left" she relays over the telepathic link "Resilient sphere up ahead. I can trying dispelling it, but who knows what's inside. I'm thinking a fight is about to start...."

Perception: 48 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 31 (To ID any magical auras)
Stealth: 57 + 20 Moving Invisible + Hide in Plain Sight + Misdirection + Hide from Undead
Flying 5ft off the ground (Tink has a +25 Fly skill)


------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 5hrs.
Invisibility - From Ring - Dur 1min
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 24hrs (Cast Twice)
Protection from Evil - Dur 12mins
Resist Energy - Resist 30pts electricity damage from each attack. Dur 2hrs.
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - Katinka, Shesha, Beriothian, Trellus, and Restlin. Dur 2hrs
Water Breathing - From Tishes Weave Elements (Water). Dur 5hrs.

Heroes Feast - From Sesha - +1 attack, +1 will, +4 vs fear
Hide from Undead - From Bosk
Status - From Trellus

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI, Summon Monster VI, Summon Monster VI, Tishe's Weave Elements
}

Restlin (Carl) -- AC: +14/+11/+12 CMD: +14 HP: 128/129 (Bear's endurance) (Spells) Luck Points: 10/10  d20=12
Thursday July 2nd, 2015 8:28:41 AM

"Well, on the bright side, we get to prepare before we dispel that sphere. On the other, whatever's inside may get to watch us do it."

Restlin will wait until everyone's ready to dispel that sphere. He will cast two spells prior to that (in the following order):

Summon Monster V - Celestial Woolly Rhinoceros - 15 rounds total (augmented summoning feat gives it a +4 to str & con. celestial template)
Protection from evil - 2 minutes

He'll position himself at a distance from the globe, but try to stay within 15 feet of anyone facing the thing head on. Anyone within 15' of Restlin gets a +1 to saves, attacks, and skills.

AC will be 26/23/24 on the first round if combat breaks out.

Garret Goodbarrel [AC:35/30/29 HP:114/112 Ki:9/13 CMD: 33] 
Thursday July 2nd, 2015 9:16:21 AM

Garret steps into the room as well and shifts a little to the right. He looks around and says, "I can attack that thing, but I don't know if that will do anyone any good..."

Bosk AC: 33/16/29 CMD:28 hp (115/127 Bear's Endurance) Spells 
Thursday July 2nd, 2015 10:47:38 AM

Seeing the resilient sphere, Bosk does several things. Reaching into his bag the cleric pulls out a bit of flubber and uses it (lotto item casts cl 1 jump on the cleric...because it expires this week) and a scroll of hide from undead (CL 1) which he casts on himself.

I have a scroll of silence and dispel magic, if you think they will help. Unfortunately, the gifts the gods have bestowed on me have come at a price. I am not the divine caster that Trellus is, not by a long shot. (I am short 4 caster levels, so I have fewer spells and they are less powerful. Fine for converting for healing, but not good at causing dmg or overcoming spell resistance) I also have a scroll of stone shape, if we want to try caging this guy in.

Digging through his bag the blond taur also sees that he has two potions of enlarge person, expertly crafted by Sesha, and the room looks big enough for two huge Iron Adventurers. He also spots some cold iron caltrops which might be perfect for spreading around the sphere.

So, what is the plan? How do we get Mr. Grumpy out of his shell and what preparations do we want to make? Should we surround the sphere and fly above it, or do we assume it is another trap? Do we cancel the sphere with dispel magic, or do we sit and wait for it to expire?

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Thursday July 2nd, 2015 1:10:28 PM

Sesha spots the potion and smiles.

"Bigger is fine, but what about something really mean?"

She grins.

"Ever fancied being a Dragon? I've got a scale from one of the green ones. What about a manticore or a tiger? If you and Zane are not interested, that's my first move after running out of spells."

Bosk AC: 33/16/29 CMD:28 hp (115/127 Bear's Endurance) Spells 
Thursday July 2nd, 2015 1:30:22 PM

Be a dragon? You can do that???!!! How....I mean YES!!! I would LOVE to be a dragon!!!

The cleric's eyes go wide at the thought as he envisions stomping around as the largest and most respected / feared of ancient of creatures.

Zane (JCC) AC 27, AC 31 with shield spell, CMB 16, CMD 32, HP 146/166(178), Darkvision, Blindsense, 10 Lightning Resistance Character Sheet 
Thursday July 2nd, 2015 3:18:16 PM

Zane will accept the potion, as his magic level is getting low, "I'll take a potion of enlarge, It'll save my meager magic for when needed." Cane casts 2 spells, Heroism and Shield, then says, "Let me know just before we drop the sphere, I'll cast a new spell I just figured out, Haste on everyone if close enough."
At the mention of being turned into a dragon, "I'll stay away from that, I am already walking a thin line as it is, plus, It'll make me smaller and I'm not sure your spell would take effect on me, unless it is a Bronze Dragon Scale you have. My blood would fight the change to another type I fear. And I think I can do it on my own, something feels more like a dragon to me now than just my extremities." (Zane is Bronze Bloodline, not sure if it would even work on him)
Zane will take up position where he'll be in range (15' reach) and cast Haste just before they bring down the Sphere.

Effects on Zane:

Self Cast:
Mage Armor (extended 12 hours)
See Invisibility 40 minutes left
Shield 7 minutes
Haste 7 rounds (cast just before the sphere drops)
Heroism 70 minutes

Others Cast:
Mass Bulls Strength
Mass Bears Endurance

Potions:
Enlarge Person 1 minute


Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30]  d20+23=33 ; d100=49 ;
Thursday July 2nd, 2015 3:57:50 PM


Sesha grins at Bosk.

"Ask and you shall receive."

She casts the Greater Polymorph on Bosk, and frowns as he shrinks down in size!

"Well, it's not a big dragon, but a dragon none-the-less! Don't blame me, I've never used this spell before."

She puts her hand on her chin and thinks.

"You should be able to speak. Dragons have voices."

Medium Green Dragon stats Highlight to display spoiler: { You become a Medium chromatic dragon. You gain a +4 size bonus to Strength, a +2 size bonus to Constitution, a +4 natural armor bonus, fly 60 feet (poor), darkvision 60 feet, a breath weapon, and resistance to one element. The size bonuses stack with your other strength and con bonuses, but the 4 natural armor replaces the +1 you get as a Taur. You will lose your bonus from armor, but your other constant effects will apply, such a Ebyrons tears. You will gain +1 ac from shrinking to medium, and gain another +1 to hit since you are no longer large. You also gain one bite (1d8), two claws (1d6), and two wing attacks (1d4). The wings are secondary attacks, made at -3 since you have multi-attack. All the other attacks are at your full bab. Your breath weapon is a 30ft cone of acid. You can only use the breath weapon once per casting of this spell. All breath weapons deal 6d8 points of damage and allow a Reflex save DC 23 for half damage.

Green dragon: 30-foot cone of acid, resist acid 20, swim 40 feet.

I think your new AC is 24, HP + another 14, and another +2 hit and damage on each attack from your new strength. Your Taur Charge should still apply.
}

Trellus (AC32/18t/30f, HP 155/158, CMD 22) Prot vs Electricty 120/120  3d8+5=27 ; d20+11=15 ; d20+11=14 ; 10d6=31 ; 10d8=42 ;
Thursday July 2nd, 2015 8:12:35 PM

Trellus casts Shield of Faith on himself, helping out for direct attacks.

He positions himself slightly behind and to the left of Zane, nods his readiness to Katinka, and prepares a spell.

Ready Action - If something looking a lot like Grendel appears when the sphere is brought down, Trellus casts Searing LIght - ranged touch atk hits ac 15 - hero point reroll 14 - sigh. If that hit, 31 hp Damage to undead, or 42 hp damage to undead vulnerable to light.

--------------
Spells in effect:
- Protection from Energy (electricity) - immunity 120/120 hp for 130 minutes.
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- Shield of Faith +4 deflection to AC for 14 minutes

Others Cast:
Mass Bulls Strength
Mass Bears Endurance

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - (6+1) Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith*, Sanctuary(d)
2nd - (6+1) Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - (6+1) Dispel Magic (x2)*, Invisibility Purge, Protection from Energy* Searing Light(x2)*, Magic Vestment(d)*^
4th - (6+1) Freedom of Movement, Holy Smite, Restoration(x2)*, Neutralize Poison, tbd, Spell Immunity(d)
5th - (4+1)Disrupting Weapon, Greater Command, Flamestrike(x2)*, Spell Resistance(d)*
6th - (3+1)Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
7th - (2 +1) tbd, tbd, tbd(d)
}


Beriothian -- AC:23/16/21 HP: 116/130 CMD = 19  d20+22=32 ; d20+22=27 ; d20+19=33 ;
Thursday July 2nd, 2015 8:34:35 PM

I have greater dispell magic that could be used, but I have a hunch that would be better used to summon support to help us. Also, this is almost certainly not the form I want to be fighting in. We are probably also better off double checking for traps and the like before engaging in combat, I wouldn't count on this being the only safe room in this pyramid.

Beri tries to see through any illusions (especially the sphere in the center), and also looks around for any possible traps, paying special attention to the walls and any decorations this room may have.

perception = 32,
illusion = 33

active spells:
Telepathic link, druid form (current form - Vegepygmy)

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

"Mr. Grumpy out of his shell" co-DM SteveK 
Thursday July 2nd, 2015 9:52:20 PM

Sesha defaces pictures, becoming more inventive as the pictures become more horrible. She considers what they know of Grendel the Cruel.

Tink flies inside the chamber and to the left, allowing someone else to take the lead. The great magical aura of the Pyramid Palace foiling any attempt to see lesser auras.

Restlin talks about what everyone should do to get ready to take down the Resilient Sphere and begins casting a Summon Monster spell...

Garret steps into the room as well and shifts a little to the right.

Bosk considers several things, but can only do one at a time. Squeezing past Sesha, Restlin, and Zane, he looks about, confirming he can't see another exit to the room. Sesha starts a conversation about turning one of the heroes into a dragon...

Zane would love to get a potion, but casts Heroism first.

Trellus casts Shield of Faith on himself, and positions himself slightly behind and to the left of Zane.

Beriothian considers the spells at his disposal. The Vege-druid also gets himself in the room to check for illusions and traps, not finding any.
.......

Further actions and thoughts are not possible, not yet. For as soon as Katinka crosses the threshold of the Throne Room, the Resilient Sphere wavers and vanishes, and a giant, black-armored skeleton is seen sitting in the basalt throne.

Garrett and Bosk are also in the room as an ugly red glow slithers up the great sword and rests as two coals in the skeletons eyes. And... a voice speaks, words vibrating through the very stones of the Pyramid, and making the pale light through the air shafts seem feeble and weak.

"Who dares disturb Grendel the Cruel? Yngvardian worms, your souls will feast the demons tonight. I call all Gaelians to slay you where you stand!"
......

COMBAT ROUNDS

Iron Adventurers have the initiative.

Map Throne Room Battle

Note: Only one polymorph spell can affect an opponent at one time. This includes Enlarge and Reduce spells.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 94/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+28=43 ; d20+38=58 ;
Friday July 3rd, 2015 12:08:21 AM

That is one big skeleton. "I better help the team"

Tink quickly casts a Haste spell, targetted at J8 (Tink, Bosk, Zane, Restlin, Sesha and Garret are now all Hastened) and then tries to hide in the corner of the room (Fly to K3)

Perception: 43 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 31 (To ID any magical auras)
Stealth: 58 + 20 Moving Invisible + Hide in Plain Sight + Misdirection + Hide from Undead
Flying 5ft off the ground (Tink has a +25 Fly skill)


------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 5hrs.
Haste - Dur Rnd 1/13 - Tink, Bosk, Zane, Restlin, Sesha and Garret
Invisibility - From Ring - Dur 1min
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 24hrs (Cast Twice)
Protection from Evil - Dur 12mins
Resist Energy - Resist 30pts electricity damage from each attack. Dur 2hrs.
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - Katinka, Shesha, Beriothian, Trellus, and Restlin. Dur 2hrs
Water Breathing - From Tishes Weave Elements (Water). Dur 5hrs.

Heroes Feast - From Sesha - +1 attack, +1 will, +4 vs fear
Hide from Undead - From Bosk
Status - From Trellus

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI, Summon Monster VI, Summon Monster VI, Tishe's Weave Elements
}

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Friday July 3rd, 2015 1:08:29 AM


Sesha considers the situation and gives Bosk a final chance.

"How bout it big guy, Dragon or no?!"

Restlin (Carl) -- AC: +16/+13/+12 CMD: +14 HP: 128/129 (Bear's endurance) (Spells) Luck Points: 10/10 
Friday July 3rd, 2015 5:04:01 PM

After many adventures, Restlin has learned not to parlay with the obviously evil before attacking. So instead of responding, he just finishes his summon spell, bringing a big ol' woolly rhinoceros from...wherever it is those things come from.

Rhino materializes at N7-O8. Hopefully it has the sense to charge.

That done, and with no where to go, he squeezes Sesha's hand and gives her his best "we're totally going to kill this giant skeleton" look. At least he hopes that's what it looks like. He then grabs his holy symbol and asks Wardd nicely to look after him (protection from evil).

***

Summon Monster V - 15 rounds
Protection from evil - 12 rounds
Mage armor - long enough
Haste - However long Tink's spell lasts

Anyone within 15' of Restlin gets a +1 to saves, attack, or skill rolls.
Zane, I cast Resist Energy - electricity on you. It should still be active.


Beriothian -- AC:23/16/21 HP: 116/130 CMD = 19 
Friday July 3rd, 2015 6:10:22 PM

Should I summon something like a Dire Tiger to help us, or transform real quick?
Beri decides that should nobody comment on a summon Beri will transform into a large earth elemental and will wait to summon something until the situation can dictate the best creature to help

active spells:
1 to saves, attack, or skill rolls.
Telepathic link, druid form (current form - Vegepygmy)

0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: 33/16/29 CMD:28 hp (115/127 Bear's Endurance) Spells 
Friday July 3rd, 2015 9:31:11 PM

Bosk shakes his head at Sesha's offer. Not today. Not enough time to prepare for that. Thanks though.

Bosk AC: 33/16/29 CMD:28 hp (115/127 Bear's Endurance) Spells  d20+4=17 ;
Friday July 3rd, 2015 9:51:08 PM

Bosk moves away from the room entrance and drinks his potion of enlarge person. It sounds like we might be expecting company. I suggest we all get inside this room and seal off the corridor if possible.

Actions
------------------------------------
Move to O,P/5,6 (Move Action)
Drink Potion of enlarge person (Standard Action)
Knowledge Arcana 17 to determine what type of creature Grendel is. (Typically does not take an action)

Active Spells and Abilities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Mass Bears Endurance - [CL12] 12mins - +4 Con (Sesha)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Mass Bull's Strength (Sesha) +4 Str (Bosk only +2 because of belt)
Haste

Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL8] (8 charges) - 1d6 ngative energy +1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
Hide From Undead - [CL8] 1hr 20min - Undead cannot detect. Intelligent Undead get Will DC

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0 uses left[i]
Dark Walk [i]- (SU) 1 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:
Level 2:
Level 3: Invisibility Purge
Level 4:
}

Garret Goodbarrel [AC:35/30/29 HP:114/112 Ki:9/13 CMD: 33] 
Friday July 3rd, 2015 10:02:24 PM

Garret starts forward when the creature speaks, but just before he starts out running towards it, he remembers the massive number of traps throughout this place. He decides to wait until the thing comes to them.

Beriothian -- AC:23/16/21 HP: 116/130 CMD = 19 
Friday July 3rd, 2015 10:17:52 PM

Beri will enter after Bosk if no traps go off (k11), prior to his transforming

Zane (JCC) AC 31, CMB 16, CMD 32, HP 146/166(178), Character 
Friday July 3rd, 2015 11:08:43 PM

Zane moves into the room to O,P/5,6 and casts Enlarge Person on himself.
Zane smiles as he becomes huge and his ham sized fists become even larger. "I'm ready for whatever, any real plan here?" he asks his friends....

Effects on Zane:
Darkvision
Blindsense
Lightning Resist 10

Self Cast:
Mage Armor (extended 12 hours)
See Invisibility 40 minutes left
Shield 7 minutes
Haste 13 rounds
Heroism 70 minutes
Enlarge Person 7 minutes

Others Cast:
Mass Bulls Strength
Mass Bears Endurance
Resist energy : lightning



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 94/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=16 ;
Saturday July 4th, 2015 6:38:39 AM

Tink searches her mind for exactly what type of 'being' this skeleton is. Perhaps it has a weakspot?

Knowl Religion: 16 :(

"The Quickly Expected Company" co-DM SteveK  d20+16=25 ; d20+27=31 ; d20+27=45 ; 2d6+21=28 ; 2d6+21=28 ; 2d6=9 ; 2d6=10 ;
Saturday July 4th, 2015 8:51:47 AM

Tink quickly casts a Haste spell and makes Tink, Bosk, Zane, Restlin, Sesha and Garret all Hastened!), then tries to hide in the corner of the room. She tries to remember something like this giant skeleton, and comes up with a blank mind.

Sesha considers the situation and gives Bosk a final chance.

Restlin has learned not to parlay with the obviously evil before attacking! He finishes his summoning spell, squeezes Sesha's hand, then grabs his holy symbol and asks Wardd nicely for some protection from evil.

Restlin's Whooly Rhino sees the large skeleton and conducts an immediate charge, which is responded with Grendel's Readied Attack and AOO! The Whooly Rhino never even gets close enough to try and hit Grendel. Two great swings of the skeleton's sword and it disappears in a puff of smoke! (Perception DC 15 Highlight to display spoiler: { The sword strokes had bursts of freezing cold in addition to the damage of the murderous blade.}

Beri, no traps still going off, moves forward and can only get to the entrance of the room on his little Vegypygmy legs before transforming into an earth elemental!

Bosk shakes his head at Sesha's offer, not today, then moves away from the room entrance and drinks his potion of enlarge person. "It sounds like we might be expecting company."

Garret starts forward when the creature speaks, but just before he starts out running towards it, he remembers the massive number of traps throughout this place. He decides to wait until the thing comes to them.

Zane moves into the room beside Bosk (to O,Q/7,9 since Bosk is already at O,P/5,6) and casts Enlarge Person on himself.

.....

Grendel stands, his black armor partially covered by his billlowing black cape, the greatsword in two clawed hands still flickering with red and now pale blue energies. "Animals! Jackals! Ants! Yngvardians who have sought to end me have only brought forth my renewed empire! Grendel is unleashed!" (Sense Motive DC 20 Highlight to display spoiler: {Grendel has Readied another counter attack.})

To the left and right of the Throne Room, the walls melt (Spellcraft DC 13 Highlight to display spoiler: { Stone Shape} and eight more figures step out where they had been imprisoned ages past in the solid walls. Six more armored skeleton-figures, and two dried and mummified humans who still retain demonic ceremonial regalia! (Sense Motive DC 20 Highlight to display spoiler: {It appears each had to activate their own StoneShape spell. Between that activation and the 5 foot step movement out of the wall, they do not have any readied attacks.}
......

COMBAT ROUNDS

Grenel the Cruel
Mummy Priest
Mummy Priest
Skeleton Champion
Skeleton Champion
Skeleton Champion
Skeleton Champion
Skeleton Champion
Skeleton Champion

Map Throne Room Battle


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 94/109 -- Perm Arcane Sight, Darkvision, See Invisibility  2d6+13=19 ;
Saturday July 4th, 2015 9:45:59 AM

(OOC: Autopass Perception, Sense Motive and Spellcraft checks)

"Hmm, probably not the best spot to be standing"

Tink reaches into her bag of tricks and casts a Wall of Fire (from L3 to X3. 2d6+13=19pts damage. 38pts damage though to any undead in the path)

With her invisibility broken, Tink flies south to K9.

"Watch yourselves! He's ready to strike again!"

------------------
Spells in effect:

Wall of Fire - L3 to X3 - Hot side north - Duration 13rnds

Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 5hrs.
Haste - Dur Rnd 1/13 - Tink, Bosk, Zane, Restlin, Sesha and Garret
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 24hrs (Cast Twice)
Protection from Evil - Dur 12mins
Resist Energy - Resist 30pts electricity damage from each attack. Dur 2hrs.
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - Katinka, Shesha, Beriothian, Trellus, and Restlin. Dur 2hrs
Water Breathing - From Tishes Weave Elements (Water). Dur 5hrs.

Heroes Feast - From Sesha - +1 attack, +1 will, +4 vs fear
Hide from Undead - From Bosk
Status - From Trellus

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI, Summon Monster VI, Summon Monster VI, Tishe's Weave Elements
}

Garret Goodbarrel [AC:35/30/29 HP:114/112 Ki:8/13 CMD: 33]  d20+19=34 ; d20+19=26 ; 2d8+3=11 ; 2d8=5 ; 2d8+3=9 ; d20+14=23 ; d20+14=22 ; 2d8+3=5 ; 2d8+3=8 ; d20+9=21 ; 2d8+3=13 ; d20+19=35 ; d20+19=37 ; 2d8+3=17 ; 2d8+3=13 ;
Saturday July 4th, 2015 10:51:10 AM

Garret, seeing the other creatures appear, is glad he did not rush the big evil guy. He only pauses a second as he is glad to have a target other than Grendel himself. He doesn't know how this is going to go, but he takes a quick step to the side and turns into a blur of hands and fists once again.

OOC:
5' Step to L11, then full attack on M12 guy with one additional attack using ki strike:
Hit AC/Damage: 34/16, 26/9, 23/5, 22/8, 21/13, 35/17, 37/13

In effect: Haste

Zane (JCC) AC 31, CMB 16, CMD 32, HP 146/166(178), Character  d20+14=30 ; d20+14=30 ; d20+14=28 ; 3d8+7=22 ; 3d8+7=21 ; 3d8+7=22 ; d20+13=15 ; d20+13=19 ; d20+8=16 ; d20+13=14 ; 3d8+16=33 ; 3d8+16=26 ; 3d8+16=30 ; 3d8+16=31 ;
Saturday July 4th, 2015 12:52:37 PM

As the 3 skeletons step in his range, Zane takes his AoO's on each of them.
Attack AoO 1- 30, Damage- 22 (12,m)
Attack AoO 2- 30, Damage- 21 (12,p)
Attack AoO 3- 28, Damage- 22 (12,s)

Seeing that Garret has stepped up, Zane takes a 5' step to p,q,r/8,9,10 and strikes at 12,s with a flurry putting his full strength into them.
Attack Flurry 1- 15 Damage 33 (if hit)
Attack Flurry 2- 19 Damage 26 (if hit)
Attack Flurry 3- 16 Damage 30 (if hit)
Attack Haste - 14 Damage 31 (if hit)

"Guess I'm better at reacting today....."

Effects on Zane:
Darkvision
Blindsense
Lightning Resist 10

Self Cast:
Mage Armor (extended 12 hours)
See Invisibility 40 minutes left
Shield 7 minutes
Haste 13 rounds
Heroism 70 minutes
Enlarge Person 7 minutes

Others Cast:
Mass Bulls Strength
Mass Bears Endurance
Resist energy : lightning

DM SteveK: sorry, John, but the new undead only did a 5 foot step, no AOOs



Restlin (Carl) -- AC: +16/+13/+12 CMD: +14 HP: 128/129 (Bear's endurance) (Spells) Luck Points: 10/10  d20=13 ;
Saturday July 4th, 2015 2:13:29 PM

(autopass all skill checks)

Restlin gasps as his rhino is cut down almost instantly. "That rhino was no pushover. This thing is dangerous everyone."

The magepriest has ideas, but hopes these undead bunch up a bit more. In the meantime, he begins summoning a hound archon...

***

Move: Nothing
Standard: Summon hound archon - arrives next round

Protection from evil - 11 rounds
Mage armor - long enough
Haste - However long Tink's spell lasts

AC this round is 29/26/25

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30]  d20+23=26 ; d100=98 ; d4=1 ; 8d6=37 ;
Sunday July 5th, 2015 1:46:10 PM

"Myrth! Get ready!"

Sesha instead casts her Greater Polymorph spell on Myrth, using her spectral hand to deliver the spell. Myrth is transformed into a Chimera, a monstrous creature with 3 heads!

Myrth swoops down to K11-L12, and unleashes a line of lightning breath through the Skeletal Champions, but it dissipates before reaching the mummy priest.

--Sesha-
Move: Bend Leyline
Standard: Greater Polymorph via Spectral Hand
Ley Check: 100 - no slot expended.

--Myrth--
Move: 30 ft down to K11-L12 (SW corner of room)
Standard: Lightning Line (8d6 damage, usable again in one round) 37 damage, lightning based, DC 19 for half.

In Effect:

Barkskin - +5 Armor
Bears Endurance - +4 Con
Heroes Feast -+1 hit, will, and +4 fear
Shield of Faith -+4 Deflection to AC (Pot pot)
Cats Grace - Permanent +4 Dex
Detect Scrying - 24 hours - detects scry sensors.
Resist Lightning DR 40
Lesser Immortal Summons
Spectral Hand
Bull Strength

Myrth
------

Beast Shape IV
Resist Lightning 40

Trellus (AC32/18t/30f, HP 134/134, CMD 22) Prot vs Electricty 120/120  d20+10=15 ; 5d8=18 ; 10d6=41 ; d20+18=35 ;
Sunday July 5th, 2015 3:52:46 PM

The sounds of combat erupt. Trellus hastens up the stairs, and gets enough of a view over Beriothian's shoulder to see threads are pretty twisted.
"Light," he mutters unhappily.

The blond man pulls up behind Restlin and Sesha, and casts a spell.
"I need to get through, dudes," he notes to both them and the druid.

Meanwhile, the spell detonates in a blast of bright light, catching Grendel, and mummy and a skeleton in its effect.


- Move to G8
- Knowledge Religion 15 check to figure out what exactly we're dealing with
- Cast Holy Smite. 20' radius burst centered at U-T/5-6, expecting to catch the dudes at S3, V3, and W7.
18 hp damage to each evil creature in the area (or 41 hp damage to an evil outsider) and causes it to become blinded for 1 round. A successful Will saving throw vs DC 22 reduces damage to half and negates the blinded effect.
Caster check 35 to overcome spell resistance

--------------
Spells in effect:
- Protection from Energy (electricity) - immunity 120/120 hp for 130 minutes.
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- Shield of Faith +4 deflection to AC for 14 minutes

Others Cast:
Mass Bulls Strength

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - (6+1) Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith*, Sanctuary(d)
2nd - (6+1) Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - (6+1) Dispel Magic (x2)*, Invisibility Purge, Protection from Energy* Searing Light(x2)*, Magic Vestment(d)*^
4th - (6+1) Freedom of Movement, Holy Smite*, Restoration(x2)*, Neutralize Poison, tbd, Spell Immunity(d)
5th - (4+1)Disrupting Weapon, Greater Command, Flamestrike(x2)*, Spell Resistance(d)*
6th - (3+1)Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
7th - (2 +1) tbd, tbd, tbd(d)
}


Restlin (Carl) -- AC: +16/+13/+12 CMD: +14 HP: 128/129 (Bear's endurance) (Spells) Luck Points: 10/10 
Monday July 6th, 2015 2:11:08 PM

"Hey, mister," Restlin starts while moving aside for Trellus. He points to Sesha before continuing, "this here's no dude...I think. Dude's are guys, right? Anyway, good luck up there..."

Garret Goodbarrel [AC:35/30/29 HP:114/112 Ki:8/13 CMD: 33] 
Monday July 6th, 2015 2:42:33 PM

Garret glances briefly back at the others as he continues his assault on the skeleton.

OOC:
I forgot to mention that Garret's strikes are lawful and magical if that makes a difference here.

Beriothian -- AC:23/16/21 HP: 116/130 CMD = 19 
Monday July 6th, 2015 7:07:52 PM

Beri moves out of the way to let others in (k-5). For a moment he considers the sheer joy it would bring to cast baleful polymorph on this undead fiend and turn him into a toad, but such a thing would likely just lead to a ridicule and a good pummeling. Beri decides it's best to used be a little more realistic with the spell and summons forth an Ettin to help deliver a few extra blows for their team.

***active spells***
+1 to saves, attack, or skill rolls.
-+2 size bonus to Strength, +4 size bonus to Dexterity, +4 natural armor bonus.
-immune to bleed damage, critical hits, and sneak attacks while in elemental form.
-gain darkvision 60 feet and the ability to earth glide.

***spell list***
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (115/127 Bear's Endurance) Spells  d20+15=35 ; d20+15=27 ; 2d8+5=16 ; 2d8+5=13 ; 4d6=10 ; d20+15=27 ; d8+5=6 ; 4d6=12 ; d20+13=24 ; d8+5=11 ; 4d6=11 ; d20+10=21 ; 2d8+5=9 ; 4d6=11 ; d20+10=19 ; d8+5=13 ; 4d6=14 ; d20+17=20 ; 2d8+5=20 ; 4d6=14 ; 3d6=7 ; 3d6=6 ; 2d6+5=13 ; 2d6+5=12 ; 3d8+5=18 ; 3d8+5=26 ; 3d8+5=23 ; 2d6+6=13 ; 3d8+6=19 ;
Monday July 6th, 2015 7:32:00 PM



As the walls dissipate and their undead residents come forth Bosk tightens his grip on his sword and takes a step forward to face them. Does this remind anyone of Malphaz Arena? Lets see who can decapitate the most skeletons and knock the heads back into the "goal" just like last time. The cleric then unleashes hit power upon the undead. Gargul shall judge your souls tonight![b]

Actions
-- -- -- -- -- -- -- -- --
5ft step East to P,Q,R,/4,5,6
Full Attack (start with M3 unless they die, then P3 until they die, then S3)
Atk 1 with Bastard Sword - Hit AC 35 (Nat 20) Confirm Crit = 28 for 28 dmg ([b]54dmg if crit
) (10 dmg from sneak)
Off Hand Atk 1 with Armor Spike - Hit AC 27 for 26 dmg (12 is sneak)
Natural Attack, Horn Gore -- Hit AC 24 for 24 dmg (11 sneak)
Atk 2 with Bastard Sword, Hit AC 21 for 34dmg (11 sneak)
Off Hand Atk 2 with Armor Spike, Hit AC 19 for 27dmg (14 sneak)
Extra Attack from Haste, Hit AC 20 for 33 dmg (14 sneak)

(I had to reroll the damages, I forgot they changed when I became enlarged)

Active Spells and Abilities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Mass Bears Endurance - [CL12] 12mins - +4 Con (Sesha)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Mass Bull's Strength (Sesha) +4 Str (Bosk only +2 because of belt)
Haste

Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL8] (8 charges) - 1d6 ngative energy +1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0 uses left[i]
Dark Walk [i]- (SU) 1 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:
Level 2:
Level 3: Invisibility Purge
Level 4:
}

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (115/127 Bear's Endurance) Spells 
Monday July 6th, 2015 7:34:33 PM

Ignore the sneak damage. I mistakenly thought I had a spell in effect that I do not.

"Battle is Joined!" co-DM SteveK  2d4=7 ; d20+9=28 ; d20+9=23 ; d20+9=19 ; d20+13=24 ; d4=3 ; d20+15=30 ; d20+15=33 ; d20+15=32 ; d20+15=20 ; d20+15=21 ; d20+15=35 ; d20+15=17 ; d20+15=17 ; d8+10=15 ; d8+10=13 ; d8+10=13 ; 11d6=41 ; d4=2 ; 11d6=35 ; d100=31 ; d100=87 ; d20+27=29 ;
Monday July 6th, 2015 8:58:19 PM

Tink casts a Wall of Fire and burns four of the new undead. They are not happy. The justicar flies away from the potential attackers and calls out a warning about Grendel. The waves of heat are so hot, they even affect Bosk. Bosk takes 7 fire damage

Garret, happy he didn't rush in, pauses a second, takes a quick step and turns into a blur of hands and fists!

Zane takes a 5' step to position himself and strikes with a series of hits that would crush the side of a house if he connects. He doesn't.

Restlin gasps as his rhino is cut down, calling for his friends to watch out. In the meantime, he begins summoning a hound archon...

Sesha calls for her ghost-girl companion casts her Greater Polymorph spell on Myrth, using her spectral hand to deliver the spell. Myrth is transformed into the form of a Chimera, a monstrous, incorporal creature with 3 heads! The ghost-girl looks to get in position to use her lightning line, but Garrett is in one area and a Wall of Fire is in another, so Myrth hits the closest Skeletal Champion not engaged with Garrett.

Trellus hastens up the stairs, and mutters his signature curse; "Light," He needs to get through, but first casts Holy Smite, catching Grendel, a mummy and a skeleton. The blonde cleric must be distracted, for he can't think of the types of undead the Iron Adventurers are facing.

Beri moves out of the way to let others in, then he begins to cast a summons to bring forth an Ettin. He does get a little too close to Katinka's Wall of Fire and is slightly singed. Beri takes 3 fire damage.

Bosk steps and destroys one of the Skeleton Champion.
.....

The Skeleton Champions move to engage. Some of them only take a 5 foot step and some move further, and the Huge minotaurs get to have a field day. Bosk gets AOOs against # 5 and 6. Zane gets AOOs against #2 and 3.

#1 swings its longsword at Garrett and misses.

#2 strikes hard at Zane, drawing a bloody gash! (Attack 33 crit, 32 yes! Dam 15+13 Zane takes 28 dam)

#3 also strikes at Zane, and gets air

#4 is killed by Bosk's attack!

#5 crits against Bosk, but can't dig in. (Attack 35 crit, 17 miss. Dam 13 Bosk takes 13 dam)

#6 runs in but misses against Bosk

The two mummies move to the center of the room, the halting step and malevolence causing despair in any living creature nearby! (Bosk and Zane Will DC 16 or be paralyzed by fear for 2 rounds)

Mummy Priest #1 moves away from the wall and casts a Flame Strike at the entrance of the Throne Room, catching Beri, Katinka, and Trellus! (Take 41 damage, Reflex DC 20 for half. fire resistance only takes care of half damage) (Myrth is missed because of her incorporability)
(Beri; roll a DC 15+damage dealt or lose the summoning spell)

Mummy Priest #2 raises its hands and another Flame Strike blasts Beri, Myrth, Katinka, and Trellus! (Take 35 damage, Reflex DC 20 for half. fire resistance only takes care of half damage) (Myrth is struck)
(Beri; roll a DC15+damage dealt or lose the summoning spell)

Grendel growls in rage. "Die, foul Yngvardian scum!", he shouts, and charges Zane! (Zane and Bosk get an AOO against Grendel). His great sword rises and ... misses the Huge Minotaur!
.....

COMBAT ROUNDS

Grendel the Cruel AC 28 Dam 9
Mummy Priest AC 30
Mummy Priest AC 30 Dam 56
Skeleton Champion AC 25 Dam 50
Skeleton Champion AC 25 Dam 9
Skeleton Champion AC 25
Skeleton Champion DEAD
Skeleton Champion AC 25 Dam 38
Skeleton Champion AC 25 Dam 47

Map Throne Room Battle

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (102/127 Bear's Endurance) Spells  d100=41 ;
Monday July 6th, 2015 9:17:26 PM


Rolling for concealment - fail the attack against Bosk hit. Dmg subtracted.
(Bosk is immune to fear)

More to come, but I wanted to make these rolls in case it impacts other players moves.

Trellus (AC32/18t/30f, HP 79/134, CMD 22) Prot vs Electricty 120/120  d20+9=27 ; d20+9=17 ; 14d6=44 ;
Monday July 6th, 2015 10:23:32 PM

Not one, but two flame strike spells engulf the cleric. He hisses in pain, and then responds in kind. A pillar of flame slams into a mummy and Grendel.

Way too preoccupied to respond to Restlin's comment, Trellus hurries forward.

Cast Flame Strike, centered at T-U/5-6 for 44 hp damage. Reflex DC 23 halves.

Move to O7.

Reflex saves 27 and 17.

--------------
Spells in effect:
- Protection from Energy (electricity) - immunity 120/120 hp for 130 minutes.
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- Shield of Faith +4 deflection to AC for 14 minutes

Others Cast:
Mass Bulls Strength

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - (6+1) Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith*, Sanctuary(d)
2nd - (6+1) Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - (6+1) Dispel Magic (x2)*, Invisibility Purge, Protection from Energy* Searing Light(x2)*, Magic Vestment(d)*^
4th - (6+1) Freedom of Movement, Holy Smite*, Restoration(x2)*, Neutralize Poison, tbd, Spell Immunity(d)
5th - (4+1)Disrupting Weapon, Greater Command, Flamestrike(x2)**, Spell Resistance(d)*
6th - (3+1)Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
7th - (2 +1) tbd, tbd, tbd(d)
}

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 57/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+15=22 ; d20+15=24 ;
Monday July 6th, 2015 10:43:52 PM

OOC: Lol! I like Myrth's image on the map :)

Ref Save vs DC20: 22=Pass
Ref Save vs DC20: 24=Pass
Tink takes 37pts damage in total


Tink body erupts not once, but twice in flames! "This is why I prefer to hide from a fight" she reminds herself.

Tink casts a Glitterdust spell at location U8 (Grendal, Enemy 1 and Enemy 2 are all within 10ft of that point. Will Save DC19 or be blinded for up to 13 rounds. New saving throw allowed each round)

After that it is time for a tactical withdrawal. It's like retreating - but bravely. Tink flies to G8.

------------------
Spells in effect:

Haste - Duration 3/13rnds - Tink, Bosk, Zane, Restlin, Sesha and Garret
Wall of Fire - L3 to X3 - Hot side north - Duration 2/13rnds
Glitterdust - Grendal, Enemy 1 and Enemy 2 - Duration 1/13rnds

Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 5hrs.
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 24hrs (Cast Twice)
Protection from Evil - Dur 12mins
Resist Energy - Resist 30pts electricity damage from each attack. Dur 2hrs.
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - Katinka, Shesha, Beriothian, Trellus, and Restlin. Dur 2hrs
Water Breathing - From Tishes Weave Elements (Water). Dur 5hrs.

Heroes Feast - From Sesha - +1 attack, +1 will, +4 vs fear
Hide from Undead - From Bosk
Status - From Trellus

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic (x2), Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI, Summon Monster VI, Summon Monster VI, Tishe's Weave Elements
}

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (102/127 Bear's Endurance) Spells  d20+17=34 ; d20+17=36 ; d20+17=37 ; d20+17=30 ; 3d8+7=18 ; 3d8+7=20 ; 3d8+7=19 ; 3d8+7=27 ; 2d6=10 ;
Monday July 6th, 2015 10:47:21 PM

As his opponents move in around him Bosk swings his deadly, now 15ft, bastard sword at his oncoming opponents. The first is a hit, the second critically devastating, and then Grendel. Unleashing his fury the cleric activates Eberyon's Tear for extera damage as his blade finds its mark.

Actions - AoO
---------------------------
AoO 1 against #5 hit ac 34 for 18dmg
AoO 2 against #6 hit ac 36 confirm crit 37 (nat 20) for 39dmg
AoO 3 against Grendel hit ac 30 for 27dmg with eberyon's tear (bane) for 10 extra dmg total = 37dmg

(Bosk has combat reflexes and can make up to 4 AoO)

I will finish my turn later. I am out of time for now.

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30]  d100=22 ; d20+4=9 ;
Monday July 6th, 2015 10:52:51 PM

(Dont forget Bosks will save vs fear! And don't forget the bonus from Heroes Feast!)

Myrth yells suddenly, and is gone! (assuming the baddies beat a whopping SR 14.)

Sesha frowns. That couldn't really be avoided. These guys were way above Myrth's abilities. It was easy to forget that her ghost friend died early on in her career as a cleric.

She retrieves a small pearl from her waistband and crushes it, then sends her Spectral Hand out to Zane. His skin hardens, and is able to resist some of the damage coming his way. Then she will step forward 5 ft, hoping for a better view.

Move: 5ft adjustment.
Standard: Stoneskin, Zane. Component subtracted from sheet. (The actual component, not the gp value.)
Ley Check: 22 = success.



Zane (JCC) AC 31, CMB 16, CMD 32, HP 118/166(178), Character  d20+15=20 ; d20+17=32 ; d20+17=31 ; d20+17=33 ; 3d8+7=14 ; 3d8+7=25 ; 3d8+7=26 ; d20+17=33 ; 2d8+7=17 ; 3d8+7=13 ; d20+15=23 ; d20+15=17 ; d20+10=24 ; d20+15=32 ; 3d8+16=25 ;
Monday July 6th, 2015 11:02:31 PM

(Will save 20) (auto save but rolled anyways)
AoO #2 Attack 32, Damage 14
AoO #3 Attack 31, Damage 25
AoO #6 Attack 32, Damage 26 (15' reach)
AoO on Grendel Attack 33, Damage 13 (the 2d8 roll was wrong)
________________________________________________________

Zane takes a 5' step back away from Grendel, temporarily stepping out of the flanking attack. He then does a flurry of attacks on Grendel, that sword is way too dangerous, he'll just have to survive the skeletons.

Most of his attacks miss but the left hoof that came around in a spinning kick connected on Grendel.

"Gonna need some help here and quick, that pile of bones scored a real hit on me, And thanks." He adds as he feels his skin become stone like.

All Attacks with Power attack
Flurry 1 23
Flurry 2 17
Flurry 3 24
Haste 1 32 Damage 25



Garret Goodbarrel [AC:35/30/29 HP:114/112 Ki:8/13 CMD: 33]  d20+20=27 ; d20+20=36 ; 4d8+3=13 ; 2d8+3=8 ; d20+15=18 ; d20+15=22 ; d20+10=19 ; d20+20=26 ; 2d8+3=12 ;
Tuesday July 7th, 2015 8:00:43 AM

Garret feels extremely small with all the huge and giant things in the room now. He doesn't have much time to think about it as he easily ducks under the attack of the still standing skeleton warrior. The last time he fought a skeleton it certainly fell a lot faster than this one did. As he continues his attacks, he slides to the side, hoping the skeleton will fall and he can move on to others before Grendel really starts hurting his friends. He punches away, not feeling his fists hitting the old bones, but is slightly distracted as he tries to keep an eye on what is going on around him.

OOC:
5' Step to M11
Attacks on Skeleton Champion #1 (AC 25): 27, 36, 18, 22, 19, 26
Damage: 13+8+12 = 33

In effect:
- Haste
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)

Restlin (Carl) -- AC: +16/+13/+12 CMD: +14 HP: 128/129 (Bear's endurance) (Spells) Luck Points: 5/10  d20+16=18 ; d20=19 ;
Tuesday July 7th, 2015 8:31:56 AM

Restlin's hound archon appears at W9, hopefully ready to attack that stupid mummy (Archon has +4 str/con due to feats).

He moseys forward with Sesha to I7. He kinda wants to get up there with the rest of his friends, but he's not leaving her behind in this corridor. That would not be chivalrous...

What he does instead is focus on that nasty, freezy blasting sword that demon thing up there has. Surely a wizard of Restlin's talent could do something about it. "Let's find out!" he says aloud suddenly. He grips Shiny and telepathically requests a bit of help with his intellect. He then casts dispel magic at the thing.

***

Move: 5'
Standard: Dispel magic on Grendel's sword - Dispel check 18 (bummer)

Fox's cunning: 4 rounds

AC this round is 35/32/31

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (102/127 Bear's Endurance) Spells  d20+15=25 ; 3d8+7=17 ; d20+15=17 ; d20+14=31 ; 2d6+7=16 ; d20+10=24 ; d20+10=23 ; d20+17=30 ; 3d8+7=26 ;
Tuesday July 7th, 2015 3:12:56 PM

Die, foul Yngvardian scum! As Grendel calls out the blond taur bares his teeth and raises his hackles. After you! As a cleric of Gargul Death is not my enemy... You are!

The din of battle seems to fade around him as the Horned cleric continues to attack in a blur of fur and steel. His attacks of opportunity (above) were devastating and he tries to replicate the success. His massive bastard sword finds its mark, if barely. He immediately follows up with his armor spike, but the attack misses by a long shot. Disappointed, he follows up with his his horn. This time he finds his mark and makes a solid hit. Once again he follows up with his bastard sword, but when the 15ft blade misses he curses and switches to an easier touch attack figuring the flow will save cannot be any worse than his aim has turned. Suddenly, reinvigorated by the haste spell, he makes one last attack, solid and devastating.

Actions
---------------------------------------------
Full Attack (start with #5 unless they die, then #6 until they die, then attack Grendel)

Atk 1 with Bastard Sword - Hit AC 25 for 17 dmg
Off Hand Atk 1 with Armor Spike - Hit AC 17 (miss)
Natural Attack, Horn Gore -- Hit AC 31 for 16 dmg
Atk 2 with Bastard Sword, Hit AC 24 (miss)
Off Hand Atk 2 with Armor Spike, Hit AC 23 using Chill Touch (miss)
Extra Attack from Haste, Hit AC 30 for 26 dmg

Active Spells and Abilities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Mass Bears Endurance - [CL12] 12mins - +4 Con (Sesha)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Mass Bull's Strength (Sesha) +4 Str (Bosk only +2 because of belt)
Haste

Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL8] (7 charges) - 1d6 ngative energy +1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0 uses left[i]
Dark Walk [i]- (SU) 1 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:
Level 2:
Level 3: Invisibility Purge
Level 4:
}

(Post edited to correct AC on Chill Touch ATK and clarify that it was a miss)

Beriothian -- AC:23/16/21 HP: 61/130 CMD = 19  d20+11=12 ; d20+11=17 ; 4d8+5=21 ;
Tuesday July 7th, 2015 6:32:56 PM

Beri suddenly finds himself being torched mercilessly. All thoughts of completing his spell are lost, only the searing pain fills his mind. Beri takes a 5 foot step south away from the fire wall and casts cure critical wounds hoping to keep standing a little longer.

***active spells***
+1 to saves, attack, or skill rolls.
-+2 size bonus to Strength, +4 size bonus to Dexterity, +4 natural armor bonus.
-immune to bleed damage, critical hits, and sneak attacks while in elemental form.
-gain darkvision 60 feet and the ability to earth glide.

***spell list***
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

"Healing Undead" co-DM SteveK  d20+10=28 ; d20+13=32 ; d20+9=16 ; d20+9=21 ; d20+13=29 ; d20+11=16 ; 2d4=4 ; d20+9=18 ; d20+4=24 ; d20+15=21 ; d20+15=25 ; d20+15=26 ; d20+10=20 ; d20+10=23 ; d20+10=21 ; 6d6=19 ; 11d6=28 ; d20+27=32 ; d20+22=23 ; d20+17=26 ; d20+12=27 ;
Tuesday July 7th, 2015 8:51:07 PM

Trellus is fried by the mummies and responds in kind. A pillar of flame slams into a mummy and Grendel! They both are able to avoid some of the damage, but the mummy is burned anyways, and the cleric of Domi moves forward...

Tink body erupts not once, but twice in flames! She casts a Glitterdust spell, not something normally thought of as an anti-undead spell, but one of the mummy priests is blinded! Then the halfling moves further away into the corridor.

Bosk swings his deadly sword at his opponents moveing around him, sending one scattering as a series of bones. He follows up with a series of attacks, some glancing off of armor and some devastatingly effective! He remains near the Wall of Fire and is slightly singed (Bosk takes 4 fre damage)

Myrth yells suddenly, and is gone! (SR 16, so close!)

Sesha frowns, but slightly relieved that the ghost can't really die again. She sends her Spectral Hand out to Zane, making his skin as hard as stone. Then she will step forward, hoping for a better view.

Zane does a much better job striking #2 and #3 (#6 did not LEAVE a threatened square and so does not get an AOO), and slams Grendel with a savage fist. The minotaur/dragon takes a step away from Grendel, avoiding the flanking attack, then his flurry of attacks gets his left hoof connecting in a spinning kick on Grendel!

Garret feels extremely small with all the huge and giant things in the room now, but continues his attacks, punching away, and feels the skeleton finally, finally go down!

Restlin's hound archon appears near Mummy #1, but is unable to get through the strong defenses. The Wizard moseys forward with Sesha. Thinking, he focuses on Grendel's sword, gripping Shiny, and tries to dispel magic, without success.

Beri suddenly finds himself being torched mercilessly, and his spell is lost in a wave of searing pain. The druid/earth elemental steps away from the Wall of fire and seeks to heal even a little.

.....

The remaining skeleton champions adjust into a battle line, (only 5 foot steps, no AOOs) and they are much harder to hit! But they can still attack with their swords, all missing Zane and Bosk.

Mummy #1 releases a Negative Energy Pulse that heals the undead nearby!

Mummy #2 casts a spell on itself, DC 21Highlight to display spoiler: {Harm}, and all it's wounds disappear!

Grendel looks pretty bad, but his cloak moves like the wings of a million black bats, and all his wounds disappear! Well, all but three pretty bad cracks. The King doesn't seem to care, and turns his gaze on the two minotaurs. "You will die and your souls will be mine to feed upon." A devestating blast of energy rolls forth in a cone of quickened black negative energy! (Bosk, Zane, Trellus, and Beri take 28 damage Reflex Dc22 for half)

And the evil King isn't done, striking his sword against Bosk three times and missing every time, even with Grendel's sacrilegious aura! "So, it is the others who will die first. So be it."

.....

COMBAT ROUNDS

Grendel the Cruel AC 28 Dam 00
Mummy Priest AC 30 Blinded!
Mummy Priest AC 30 Dam 00
Skeleton Champion DEAD
Skeleton Champion AC 29 Dam 4
Skeleton Champion AC 29 Dam 6
Skeleton Champion DEAD
Skeleton Champion AC 29 Dam 37
Skeleton Champion DEAD

Map Throne Room Battle

Zane (JCC) AC 31, CMB 16, CMD 32, HP 98/166(178), Character  d20+14=16 ; d20+15=31 ; d20+15=25 ; d20+10=15 ; d20+15=21 ; 3d8+16=20 ; d20+14=16 ;
Tuesday July 7th, 2015 10:08:00 PM

(just curious, Bosk got a AoO on #6, why didn't I?)
Zane takes the blast of negative energy, even with a heroic effort, he can't avoid the blast wave.
Unleashing a flurry of blow, Zane decides the skeletons are somewhat more dangerous, he starts on #2.
Unfortunately he only hits once, with his initial elbow strike.

Flurry 1 31 Damage 20
Flurry 2 25
Flurry 3 15
Haste 21

Effects on Zane:
Darkvision
Blindsense
Lightning Resist 10

Self Cast:
Mage Armor (extended 12 hours)
See Invisibility 40 minutes left
Shield 7 minutes
Haste 11 rounds
Heroism 70 minutes
Enlarge Person 7 minutes

Others Cast:
Mass Bulls Strength
Mass Bears Endurance
Resist energy : lightning
Stoneskin

OOC: skeleton #6 had left a threatened square of Bosk but only entered a threatened square of Zane.

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30]  d20+7=27 ; d20+24=43 ; d100=75 ; 4d8+13=28 ;
Tuesday July 7th, 2015 11:46:05 PM


With Zane shored up, even just a little, Sesha raises an eyebrow at Trellus.

"Are you going to plug those holes, or should I? I'm better and bringin' em back than I am keepin' em up!"

Not really having the time to wait for an answer, Sesha notices her spectral hand flicker. That spell about done, she thinks a moment about her next one.

She takes a moment to observe the mummies. Are they wearing anything that might seem to serve as a cursed item or focus for a spell to control them? Are they wearing anything at all?

Perception 27: Nat 20.

While her brain processing that information, she decides in the mean time try and help Zane. Her spectral hand floats out and taps Zane for 28 x 1.5 = 42 HP.

Move: Bend Leyline
Standard: Cure Critical Wounds, Arcane
Ley Check: 75 + 16 = 91- no slot expended



Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (87/127 Bear's Endurance) Spells  d20+13=32 ; d20+15=35 ; d20+15=30 ; 3d8+7=26 ; 3d8+7=25 ; d20+15=34 ; d20+15=26 ; 2d6+7=14 ; d20+14=21 ; d20+10=16 ; d20+10=12 ; d20+17=33 ; 3d8+7=26 ; 2d6=11 ;
Wednesday July 8th, 2015 12:14:36 AM

Bosk laughs when Grendel threatens him, and then immediately decides to save him for last after not being able to land a hit. Do not turn your back on me...All life hangs by a thread...I AM THAT THREAD!!! The Grim Avenger then unleashes another volley of attacks, half of them hitting with brutal accuracy.

Actions
---------------------
Reflex save = 32 - Pass

Full Attack against Grendel

Atk 1 with Bastard Sword - Hit AC 35 Confirm Crit 30 for 51 dmg (25 and 26 )
Off Hand Atk 1 with Armor Spike - Hit AC 34 confirm crit 26 (not a crit) for 14dmg
Natural Attack, Horn Gore -- Hit AC 21 - miss
Atk 2 with Bastard Sword, Hit AC 16 (miss)
Off Hand Atk 2 with Armor Spike -- Hit AC 12 (Miss)
Extra Attack from Haste, Hit AC 33 for 26 dmg with eberyon's tear (bane) for 11 extra dmg total of 37dmg

Total dmg to Grendle 102 dmg.

Active Spells and Abilities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Mass Bears Endurance - [CL12] 12mins - +4 Con (Sesha)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Mass Bull's Strength (Sesha) +4 Str (Bosk only +2 because of belt)
Haste

Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL8] (7 charges) - 1d6 ngative energy +1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0 uses left[i]
Dark Walk [i]- (SU) 1 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:
Level 2:
Level 3: Invisibility Purge
Level 4:
}


Garret Goodbarrel [AC:35/30/29 HP:114/112 Ki:8/13 CMD: 33]  d20+18=36 ;
Wednesday July 8th, 2015 7:49:45 AM

Garret smiles as he watches the skeleton turn back into a pile of bones. He kicks them one time to make sure they're down and then looks around the battlefield briefly. He sees that the battle still rages and he cannot tell if the heroes are ahead or not. He spots Zane engaged with two of the skeletons with Grendel swinging his sword right behind them, so he heads out to hopefully help Zane.

Garret runs full speed towards the nearest skeleton warrior. Just before he reaches the skeleton, he drops into a slide, feet first, as he attempts to knock the skeleton's feet out from underneath him.

OOC:
Move to Q11, Attempt to trip: 36 (vs Skeleton #2 CMD). Yes, invokes an AOO against Garret, but his AC vs. the AOO is 39 (due to Mobility feat).

In effect:
- Haste
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)

Restlin (Carl) -- AC: +16/+13/+12 CMD: +14 HP: 128/129 (Bear's endurance) (Spells) Luck Points: 5/10  d20+12=21 ; d20=9 ;
Wednesday July 8th, 2015 12:29:50 PM

"Brother, that Bosk really knows how to deal with bad guys," Restlin says to no one in particular. He sees a cluster of undead and decides to take advantage...

***

Move: None
Standard: Confusion at U10-T11. Should get 1, 2, & 3. Will save DC 21.

AC this round is 25/22/21.

Carl - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 57/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+13=19 ;
Wednesday July 8th, 2015 12:36:33 PM

Tink recognizes Restlin's failed attempt at dispeling the magic on Grendel's sword. She decides to try again herself.

Move: None
Standard: Dispel magic on Grendel's sword: 19

Spells in effect:

Haste - Duration 4/13rnds - Tink, Bosk, Zane, Restlin, Sesha and Garret
Wall of Fire - L3 to X3 - Hot side north - Duration 3/13rnds
Glitterdust - Grendal, Enemy 1 and Enemy 2 - Duration 2/13rnds

Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 5hrs.
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 24hrs (Cast Twice)
Protection from Evil - Dur 12mins
Resist Energy - Resist 30pts electricity damage from each attack. Dur 2hrs.
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - Katinka, Shesha, Beriothian, Trellus, and Restlin. Dur 2hrs
Water Breathing - From Tishes Weave Elements (Water). Dur 5hrs.

Heroes Feast - From Sesha - +1 attack, +1 will, +4 vs fear
Hide from Undead - From Bosk
Status - From Trellus

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic, Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI, Summon Monster VI, Summon Monster VI, Tishe's Weave Elements}


Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Wednesday July 8th, 2015 3:17:11 PM


Sesha slaps her spectral hand to her forehead.

"Mage priest! They are DEAD. You can't enchant them! What did they teach you in those fancy wizard schools?"



Trellus (AC32/18t/30f, HP 89/134, CMD 22) Prot vs Electricty 120/120  d20+9=25 ; 2d8+14=24 ;
Wednesday July 8th, 2015 6:29:38 PM

Reflex 25

Being on the wrong end of all these spells bites grass.
Trellus hears Sasha and sort of waves his hand in a completely unhelpful way.
But, he does follow up her healing spell with one of his own, targeting pretty much everyone nearby, including the bad guys.

It dawns on the blond human that Bosk is every bit as dangerous as a certain half-orc barbarian he grew up with, and just might take this dude all by himself. It's the mummies that are the problem.

Via the telepathic link, he sends to Katinka, Sesha, and Restlin.
Hit the mummies. Or can you do that teleport thing and get me over there?"

Spontaneously cast Mass Cure Moderate Wounds over Greater Dispel Magic on Trellus, Beri, Zane, Bosk, Grendel, and Skeletons 2,3,and 5.

Trellus, Beri, Zane, and Bosk healed 24 hp.

Grendel and skeletons, 24 hp damage. Will save DC 24 halves



--------------
Spells in effect:
- Protection from Energy (electricity) - immunity 120/120 hp for 130 minutes.
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- Shield of Faith +4 deflection to AC for 14 minutes

Others Cast:
Mass Bulls Strength

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - (6+1) Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith*, Sanctuary(d)
2nd - (6+1) Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - (6+1) Dispel Magic (x2)*, Invisibility Purge, Protection from Energy* Searing Light(x2)*, Magic Vestment(d)*^
4th - (6+1) Freedom of Movement, Holy Smite*, Restoration(x2)*, Neutralize Poison, tbd, Spell Immunity(d)
5th - (4+1)Disrupting Weapon, Greater Command, Flamestrike(x2)**, Spell Resistance(d)*
6th - (3+1)Blade Barrier*, Greater Dispel Magic*, Heal*, Antimagic field(d)
7th - (2 +1) tbd, tbd, tbd(d)
}

"Healing Undead" co-DM SteveK  d20+15=16 ; d20+10=16 ; d20+10=28 ; d20+10=24 ; d20+15=24 ; d20+15=25 ; d20+15=33 ; d20+15=33 ; d8+5=9 ; d8+5=7 ; d20+15=32 ; d20+15=26 ; d20+15=17 ; d20+5=22 ; d20+5=10 ; d20+13=18 ; d20+15=21 ; d20+27=34 ; d20+22=25 ; d20+17=21 ; d20+12=14 ; 2d6+21=27 ; 2d6=8 ; 2d4=3 ; d4=1 ;
Wednesday July 8th, 2015 8:50:25 PM

Zane takes the blast of negative energy, and tries to retaliate, but only strikes one of the skeletons.

Sesha takes a moment to observe the mummies, noticing they are wearing gold ceremonial garb; headdress, collar, armband, rings. In the meantime, she helps Zane, healing the minotaur.

Bosk laughs when Grendel threatens him, and the Grim Avenger then unleashes another volley of attacks, on the King. Bosk loses 3 damage from Wall of Fire

Garret smiles as he watches his skeleton go down, kicking it to make sure, then does a running slide and kick, (the skeleton missing) and slamming the Skeleton to the floor!.

Restlin sees a cluster of undead and decides to take advantage, casting a Confusion spell that doesn't affect the undead at all!

Tink tries to Dispel any magic on Grendel's sword, but her spell isn't able to overcome the demonic magics.

Trellus feels being on the wrong end of all these spells bites grass. He decides the mummies are the problem and not King Grendel and sends a telepathic message via Katinka to the team. Then casts a mass cure spell to help his allies and hurt the undead at the same time! Trellus finds that being too close to Grendel, it is difficult to cast spells! (Trellus must pass Concentration DC 19 or lose spell)

Beri loses 1 damage from the Wall of Fire

......

Skeleton 2 attacks Bosk, misses, and shuffles back a step. (and is damaged by the Wall of Fire.)

Skeleton 5 does the same, only attacking Zane and striking the dragon disciple hard. (Attack 33 crit 33 hit! Dam 9+7 = Zane takes 16 damage)

Skeleton 6 tries to fight Garrett while prone, and it doesn't go well.

Mummy #1 casts a spell (Archon gets an AOO, missing) and the blindness ends. Spellcraft [Dispel Magic]

Mummy #2 casts its own spell and the Hound Archon disappears. Spellcraft [ Dispel Magic]

Grendel's cloak again wavers like million tiny bats, and all his wounds disappear, all except for three. Despite Bosk's awesome attack and words that would cause a dragon to pause, the evil King doesn't seem to care, and turns his attention and sword on Zane. He only strikes once, but Zane takes 27 damage +8 cold damage. "Turn and face your death, Yngvardian", he grins coldly through red blazing eyes. Perception DC 30 Highlight to display spoiler: { The wounds on Grendel do not look like they came from any of the Iron Adventurers' weapons or spells.}

.....

COMBAT ROUNDS

NOTE: Any spell within 30 feet of Grendel needs a Concentration Check DC 19 or it fails.

Grendel the Cruel AC 28 Dam 00
Mummy Priest AC 30 Dam 00
Mummy Priest AC 30 Dam 00
Skeleton Champion DEAD
Skeleton Champion AC 29 Dam 54
Skeleton Champion AC 29 Dam 18
Skeleton Champion DEAD
Skeleton Champion AC 29 Dam 49
Skeleton Champion DEAD

Map Throne Room Battle

Trellus (AC32/18t/30f, HP 89/134, CMD 22) Prot vs Electricty 120/120  d20+22=30 ;
Wednesday July 8th, 2015 9:59:40 PM

Concentration check - 30.

Heal them wounds!

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Wednesday July 8th, 2015 10:07:57 PM

DM - Is Zanes damage before or after Stoneskin?

DK Steve. Before Stoneskin is applied.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 123/166(178), Character  d20+18=32 ; d20+18=35 ; d20+13=20 ; d20+18=38 ; d20+18=33 ; 3d8+9=24 ; 3d8+9=31 ; 6d8+18=48 ;
Wednesday July 8th, 2015 10:11:23 PM

Zane take some serious damage..... This time he doesn't use his full strength, Just relying on his size and strength bonuses.
Zane will start on #3, if it drops at any time, Zane will proceed to #2 and then on to Grendel if both go down.

Flurry 1 32 damage 24
Flurry 2 35 damage 31
Flurry 3 20
Haste 38, (crit confirmed 33) Damage 48

Effects on Zane:
Darkvision
Blindsense
Lightning Resist 10

Self Cast:
Mage Armor (extended 12 hours)
See Invisibility 40 minutes left
Shield 7 minutes
Haste 11 rounds
Heroism 70 minutes
Enlarge Person 7 minutes

Others Cast:
Mass Bulls Strength
Mass Bears Endurance
Resist energy : lightning
Stoneskin (20 damage absorbed)

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (108/127 Bear's Endurance) Spells  d20+19=27 ; d20+15=19 ; d20+15=35 ; d20+15=34 ; 2d6+7=14 ; 2d6+7=18 ; d20+14=23 ; d20+10=21 ; d20+10=23 ; d20+17=23 ;
Wednesday July 8th, 2015 11:05:57 PM

Fed up with Grendel's healing Bosk calls out, Focus on his minions. With that cloak we might need to work together and do enough damage to finish him off in one round. The cleric then returns his attention back to number 5 hoping to finish him off before he flees...when his first attacks misses he is surprised. That attack would have hit when the battle began! The minions are getting stronger. Kill them before they are impossible to hit!!!

Actions
---------------------
Full Attack #5

Atk 1 with Bastard Sword - Hit AC 27 - Miss
Off Hand Atk 1 with Armor Spike - Hit AC 35 confirm crit 34 (success) for 32dmg
Natural Attack, Horn Gore with eberyon's tear - Hit AC 21 - miss
Atk 2 with Bastard Sword, Hit AC 16 (miss)
Off Hand Atk 2 with Armor Spike -- Hit AC 12 (Miss)
Extra Attack from Haste, Hit AC 23 - miss

Total damage to #5 53 dmg

Active Spells and Abilities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Mass Bears Endurance - [CL12] 12mins - +4 Con (Sesha)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Mass Bull's Strength (Sesha) +4 Str (Bosk only +2 because of belt)
Haste

Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL8] (7 charges) - 1d6 ngative energy +1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0 uses left[i]
Dark Walk [i]- (SU) 1 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:
Level 2:
Level 3: Invisibility Purge
Level 4:
}


Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30]  5d8=19 ;
Wednesday July 8th, 2015 11:58:40 PM


Kill things?

Sesha wasn't very good at killing things!

Still, her staff was made with this in mind. Even with three charges left, she might squeeze some damage out of it. She points it at the skeleton with the most pieces missing, and lets a ray of light burst from it into the skeleton.

The tiny burst of light zaps a skeleton to no great effect that she can see.

"Alright. Not spending my time doing that again."

Standard: Greater Disrupt Undead: 19 damage Reflex DC 18 for half.



Garret Goodbarrel [AC:35/30/29 HP:114/112 Ki:7/13 CMD: 33]  d20+20=21 ; d20+20=24 ; d20+15=22 ; d20+15=23 ; d20+10=12 ; d20+20=23 ; d20+20=38 ; 4d8+3=25 ;
Thursday July 9th, 2015 7:22:11 AM

Garret nods as Zane goes into a flurry of blows. He gestures towards the prone skeleton and says to Zane, "Nicely done. Now watch this!" He squats down so he is even closer to the skeleton, places one hand on the ground, and starts spinning, kicking out repeatedly towards the skeleton on the ground. As he turns, his hand slips and he tips over. Even while landing on his face, he continues to kick out at the skeleton but hits nothing but air. Garret stops, takes a breath, then punches out with a solid fist and finally makes contact with the skeleton. He shrugs at Zane.

OOC:
Full attack on prone skeleton (AC 25 while prone): 21, 24, 22, 23, 12, 23
Holy crap. My die roller is really broken. Do you realize I just rolled 6-d20s and the highest number I rolled was an EIGHT?
Ki point for an additional attack: 38, Damage: 25

In effect:
- Haste
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)

Carl - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 57/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday July 9th, 2015 8:14:59 AM

Obviously, dispeling on that sword isn't getting anybody anywhere. Tink instead begins summoning additional help.

**

Move: None
Standard: Summon Monster VI

Spells in effect:

Haste - Duration 5/13rnds - Tink, Bosk, Zane, Restlin, Sesha and Garret
Wall of Fire - L3 to X3 - Hot side north - Duration 4/13rnds
Glitterdust - Grendal, Enemy 1 and Enemy 2 - Duration 3/13rnds

Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 5hrs.
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 24hrs (Cast Twice)
Protection from Evil - Dur 12mins
Resist Energy - Resist 30pts electricity damage from each attack. Dur 2hrs.
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - Katinka, Shesha, Beriothian, Trellus, and Restlin. Dur 2hrs
Water Breathing - From Tishes Weave Elements (Water). Dur 5hrs.

Heroes Feast - From Sesha - +1 attack, +1 will, +4 vs fear
Hide from Undead - From Bosk
Status - From Trellus

------------------
Spells Available: Highlight to display spoiler: { {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic, Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI, Summon Monster VI, Tishe's Weave Elements}
}

Restlin (Carl) -- AC: +16/+13/+12 CMD: +14 HP: 128/129 (Bear's endurance) (Spells) Luck Points: 5/10  d20=1 ;
Thursday July 9th, 2015 8:24:40 AM

Restlin blushes deeply. That was pretty embarrassing.

He decides to save face by ignoring Sesha's edict to not go off without her. He rushes up to Trellus and grabs his shoulder. "Hang tight and be ready to attack," is all he says before dimension dooring both of them across the room.

**

Move: N7
Standard: Dimensional step - Restlin to X5, Trellus to W5

Ac this round is 17/14/13 - I agree with Garret. This die roller is trying to kill us.

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19  3d6=10 ;
Thursday July 9th, 2015 2:29:17 PM

James posting for Will:

Tired of being burned, Beri takes a step back and decides to let the bloody mummies have a taste of their own medicine. Lets see if those bandages are flammable!

Actions
------------------------
5ft step SW, out of Grendel's 30ft range.

Cast Flaming Spehere on Mummy #2 for 10dmg (15 dmg if mummy is vulnerable to fire like a regular mummy) Also, the sphere ignites anything flammable...such as mummy bandages?

***active spells***
+1 to saves, attack, or skill rolls.
-+2 size bonus to Strength, +4 size bonus to Dexterity, +4 natural armor bonus.
-immune to bleed damage, critical hits, and sneak attacks while in elemental form.
-gain darkvision 60 feet and the ability to earth glide.

***spell list***
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Trellus (AC32/18t/30f, HP 89/134, CMD 22) Prot vs Electricty 120/120  d20+26=30 ; d20+15=33 ; d8+4=6 ;
Thursday July 9th, 2015 7:19:29 PM

Trellus hears Restlin, and feels the wizard's touch...and finds himself nose to bandage with a flame-sphered burning mummy.
Light! he sends out telepathically. Any closer and I'd be holding him up.

The blond man whips out his mace and casts a spell, while still keeping the mummy at bay. A pure white flame takes form around the weapon, wicking greedily toward the undead.

Use Hero Point for extra action
The cleric swings.

- Casting Defensively. Concentration check succeeds 30 vs DC 25 to avoid AOO. Cast Disrupting Weapon. duration 14 rounds
- Hit ac 33 for 6hp dam + Disruption. Any undead with 14 HD or less make Will Save DC 23 or be destroyed.


--------------
Spells in effect:
- Protection from Energy (electricity) - immunity 120/120 hp for 130 minutes.
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- Shield of Faith +4 deflection to AC for 14 minutes
- Disrupting Weapon on mace. 1/14 rounds. Any undead with 14 HD or less make Will Save DC 23 or be destroyed

Others Cast:
Mass Bulls Strength

Spell List:
Highlight to display spoiler: {
d - domain spell
^ - recast using pearl of power
* - cast

0 - Create Water(x2), Detect Magic, Light
1st - (6+1) Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith*, Sanctuary(d)
2nd - (6+1) Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - (6+1) Dispel Magic (x2)*, Invisibility Purge, Protection from Energy* Searing Light(x2)*, Magic Vestment(d)*^
4th - (6+1) Freedom of Movement, Holy Smite*, Restoration(x2)*, Neutralize Poison, tbd, Spell Immunity(d)
5th - (4+1)Disrupting Weapon*, Greater Command, Flamestrike(x2)**, Spell Resistance(d)*
6th - (3+1)Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
7th - (2 +1) tbd, tbd, tbd(d)
}

"Strange Wounds" co-DM SteveK  d20+13=29 ; d20+17=18 ; d20+19=37 ; d20+15=19 ; d20+15=20 ; d20+15=30 ; 5d8=20 ; 5d8=15 ; d20+15=33 ; d20+15=20 ; d20+27=30 ; d20+22=39 ; d20+17=20 ; d20+12=25 ; d20+21=32 ; 2d6=7 ;
Thursday July 9th, 2015 9:01:48 PM

Zane focuses on the skeletons, and it takes three strong hits to turn even one skeleton into bits of bone and armor.

Bosk calls out to focus on the minions, and beats on one champion, and another goes down!

Sesha wasn't very good at killing things, but she tries with her staff and zaps the remaining prone skeleton for minor damage.

Garret nods as Zane goes into his own flurry of blows, having no great success against the prone Skeleton Champion.

Tink begins summoning additional help.

Restlin blushes deeply, and decides to redeem himself with a bit of heroics. "Hang Tight!", he calls, but the disrupting aura of King Grendel interferes and Restlin's spell is gone! (all spells within 30 feet of Grendel needs a Concentration DC 19. DM rolled Restlin's Concentration to keep the action moving - 18 fail!)

Beri takes a step back and decides to let the bloody mummies have a taste of their own medicine. Lets see if those bandages are flammable! A flaming sphere rolls towards Mummy #2, and it doesn't get out of the way in time! It does, however, not start burning.

Trellus hears Restlin, and feels the wizard's touch, and finds the Wizard's spell fizzled! (Trellus can redo this round and do next round in his next post)
.....

Even though no hero tried to attack Grendel, two more wounds appear on the King! Very strange...

The final Skeleton Champion still tries to strike Garrett, and misses once more.

Mummy #1 casts a Searing Light at Bosk and he is hit! Bosk gets 20 damage.

Mummy#2 also casts Searing LIght at Bosk and similarly strikes! Bosk takes 15 damage!

Grendel continues to use his sword badly, only striking once with the Black Sword. ( AC 39 one hit Damage 32 + 7 cold to Zane [before Stoneskin])
.....

COMBAT ROUNDS

NOTE: Any spell within 30 feet of Grendel needs a Concentration Check DC 19 or it fails.

Grendel the Cruel AC 28 Dam 00
Mummy Priest AC 30 Dam 00
Mummy Priest AC 30 Dam 15
Skeleton Champion DEAD
Skeleton Champion AC 29 Dam 79
Skeleton Champion DEAD
Skeleton Champion DEAD
Skeleton Champion DEAD
Skeleton Champion DEAD

Map Throne Room Battle

Zane (JCC) AC 31, CMB 16, CMD 32, HP 94/166(178), Character  d20+18=36 ; d20+18=36 ; d20+13=22 ; d20+18=38 ; d20+18=22 ; 3d8+9=27 ; 3d8+9=25 ; 6d8+18=41 ; 3d8+9=31 ;
Thursday July 9th, 2015 10:49:09 PM

Zane takes a 5' step behind Garret, then unleashes another flurry, this time on the last skeleton.
Flurry 1 : 36 damage 27
Flurry 2 : 36 damage 25
Flurry 3 : 22
Haste : 38 (crit not confirmed) damage 31 (ignore the crit damage I was not paying real attention)

"Looks like I'm getting better at hitting them. When this one dies, I'm gonna go after the priest thingy in this corner. So Garret, if you move on him get close, I can reach past you."

Effects on Zane:
Darkvision
Blindsense
Lightning Resist 10

Self Cast:
Mage Armor (extended 12 hours)
See Invisibility 40 minutes left
Shield 7 minutes
Haste 11 rounds
Heroism 70 minutes
Enlarge Person 7 minutes

Others Cast:
Mass Bulls Strength
Mass Bears Endurance
Resist energy : lightning
Stoneskin (30 damage absorbed)

Restlin (Carl) -- AC: +16/+13/+12 CMD: +14 HP: 128/129 (Bear's endurance) (Spells) Luck Points: 5/10  d20+17=20 ; d20=5 ;
Friday July 10th, 2015 8:33:02 AM

Restlin is frustrated. He grips his holy symbol briefly and simply states, "I could use a hand down here, if you're not busy."

He then grips Trellus' shoulder and tries dimensionally stepping again.

***

Concentration: 20 (holy crap, that's 2 nat 1s and a 3 in a row)
Standard: Dimension door Trellus to W9, and Restlin to X9

AC this round is 21/18/17

Carl - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 57/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+13=15 ;
Friday July 10th, 2015 8:46:43 AM

Tink's spell finishes, summoning a huge fire elemental to S8-U10. She calls out in ignan, "Please help us with those mummies behind you!"

She then tries dispeling magic on Grendel's sword again. Bosk can only avoid those attacks for so long.

Move: None
Standard: Dispel Magic on Grendel's sword: 15

Spells in effect:

Haste - Duration 6/13rnds - Tink, Bosk, Zane, Restlin, Sesha and Garret
Wall of Fire - L3 to X3 - Hot side north - Duration 5/13rnds
Glitterdust - Grendal, Enemy 1 and Enemy 2 - Duration 4/13rnds
Summon Monster VI - Huge Fire Elemental - Duration 1/19 rounds

Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 5hrs.
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 24hrs (Cast Twice)
Protection from Evil - Dur 12mins
Resist Energy - Resist 30pts electricity damage from each attack. Dur 2hrs.
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - Katinka, Shesha, Beriothian, Trellus, and Restlin. Dur 2hrs
Water Breathing - From Tishes Weave Elements (Water). Dur 5hrs.

Heroes Feast - From Sesha - +1 attack, +1 will, +4 vs fear
Hide from Undead - From Bosk
Status - From Trellus

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Mage Armor, Feather Fall, Grease, Prot from Evil, Roses Temp, Silent Image, Unseen Servant
2 - Misdirection, Alter Self (x2), Knock, Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic, Haste, Haste, Prot from Energy, Shrink Item, Stinking Cloud
4 - Detect Scrying, Resilient Sphere, Summon Monster IV, Wall of Fire, Black Tentacles
5 - Overland Flight (x2), Wall of Force, Summon Monster V, Telepathic Bond
6 - Summon Monster VI, Summon Monster VI, Tishe's Weave Elements
}

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30]  5d8=28 ;
Friday July 10th, 2015 10:04:13 AM


Sesha doesn't have a lot of options with Beri in her way.

Grudgingly, she points her staff at one of the mummies and bides her time, waiting for it to cast another spell. When it does, she will zap it with her staff.

Readied Action: Zap mummy on spell cast, Reflex 18 for half.

Garret Goodbarrel [AC:35/30/29 HP:114/112 Ki:7/13 CMD: 33]  d20+21=30 ; d20+22=38 ; 4d8+3=21 ; d20+19=29 ;
Friday July 10th, 2015 10:21:26 AM

Garret nods to Zane, then makes a sudden sprint towards the mummy. He rushes towards it will all his might, clearly not planning to just stop when he reaches it...

OOC:
Garret is going to charge the mummy. As part of the charge, he is attempting to overrun and end up at X11. From what I'm reading, he also can attack as another part of the charge. If that's not the case, ignore the attack, he wants to get to X11 so we can flank the thing.

I think first he needs to pass a will save, DC16 for getting close to the mummy: 30
Next he will continue the charge and attack the mummy as he reaches it: 38, Damage: 21
Finally, the attempt to overrun: CMB: 29. If that exceeds the mummy CMD, Garret gets past. If it exceeds by 5, Garret gets past and knocks him over. If it fails, Garret bounces off of him and ends up at V11.

In effect:
- Haste
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)

Garret Goodbarrel [AC:35/30/29 HP:114/112 Ki:7/13 CMD: 33] 
Friday July 10th, 2015 10:24:44 AM

OOC:
Ack! Forgot to mention that the mummy will get an AOO on Garret for the overrun attempt. AC for that attack is 35 (-2 for charge) (+4 for mobility feat) = 37.

Since Garret moved more than 5', he also has 20% concealment vs. any ranged attack this round.

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19  3d6=9 ; d20+23=43 ;
Friday July 10th, 2015 12:09:35 PM

Beri keeps his flaming sphere on the mummy, hoping the flames distract the mummy enough to make its spell fail. (I am assuming a mummy with a fireball on it needs to make a concentration check). Not so fun when you are the one on fire and having to maintain concentration is it? The druid calls out in an elemental tongue before realizing his foes cannot hear his taunts.

He then follows the example of the so many before him and targets Grendel with Greater Dispel magic. Something about the battle energizes and the spell comes off flawlessly...the druid has never cast that spell so well, and he feels only the most epic of spells can withstand his might.

As Sesha prepares to cast her spell Beri realizes he is in her path and limiting her options, so he moves out of her way.

Actions
--------------------
(free Action) Keep Flaming Spehere on Mummy #2 for 13 dmg
Cast Greater Dispel Magic on Grendel Natural 20 beats CL20 and can end up to 3 spells
(In the die rolls I accidentally did +23 instead of 13)
5ft step SE

***active spells***
+1 to saves, attack, or skill rolls.
-+2 size bonus to Strength, +4 size bonus to Dexterity, +4 natural armor bonus.
-immune to bleed damage, critical hits, and sneak attacks while in elemental form.
-gain darkvision 60 feet and the ability to earth glide.

***spell list***
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (73/127 Bear's Endurance) Spells  d20+16=18 ; d20+15=27 ; d20+14=31 ; 02d6+7=10 ; d20+10=24 ; d20+10=23 ; d20+17=18 ; 2d6=9 ;
Friday July 10th, 2015 2:26:30 PM

Seeing all the enemies around him gone except for Grendle, Bosk takes a 5ft step east and pauses a to see how the others handle the mummies. If they manage to kill off the mummies Bosk will attack Grendel. If the mummies are defeated he will use his dark walk ability (SU, does not trigger AoO).

Actions
----------------------

If Mummies are still fighting:
Dark Walk (link is below)

If mummies are defeated - Full attack Grendel
Atk 1 with Bastard Sword - Hit AC 18 - Miss
Off Hand Atk 1 with Armor Spike - Hit AC 27 Miss
Natural Attack, Horn Gore with eberyon's tear - Hit AC 31 for 19dmg (10 sword 9 tear)
Atk 2 with Bastard Sword, Hit AC 24 (miss)
Off Hand Atk 2 with Armor Spike -- Hit AC 23 (Miss)
Extra Attack from Haste, Hit AC 18 - miss

Active Spells and Abilities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Mass Bears Endurance - [CL12] 12mins - +4 Con (Sesha)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Mass Bull's Strength (Sesha) +4 Str (Bosk only +2 because of belt)
Haste

Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL8] (7 charges) - 1d6 ngative energy +1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0 uses left[i]
Dark Walk [i]- (SU) 1 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, Locate object, Divination, Dimension door
Level 0: Detect Victim, Detect Magic, Chill Touch, Detect Poison
Level 1:
Level 2:
Level 3: Invisibility Purge
Level 4:
}


Trellus (AC32/18t/30f, HP 89/134, CMD 22) Prot vs Electricty 120/120  d20+15=31 ; d20+10=15 ; d8+4=10 ;
Friday July 10th, 2015 5:47:49 PM

Previous Round[/b
Trellus hears Restlin, and feels the wizard's touch...and nothing happens.

Figuring Restlin will try, try again, the cleric casts Disrupting Weapon on his mace.
Concentration check 30

[b]This round


Restlin tries again, and Trellus pops up near a mummy, and the biggest fire elemental he's ever seen.
"Hope he's on our side," he notes to no one in particular.

Regardless, he takes a cross step toward Mummy1 and away from Fire Dude.

He pulls out his now-disrupting mace and lets fly.


- 5' Step to X10
- Atk 1 hits ac 31 for 10 hp damage + Disruption. If mummy 14 HD or less make Will Save DC 23 or be destroyed
- Atk 2 misses (ac 15)


--------------
Spells in effect:
- Protection from Energy (electricity) - immunity 120/120 hp for 130 minutes.
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- Shield of Faith +4 deflection to AC for 14 minutes
- Disrupting Weapon on mace. 2/14 rounds. Any undead with 14 HD or less make Will Save DC 23 or be destroyed

Others Cast:
Mass Bulls Strength

Spell List:
Highlight to display spoiler: {
d - domain spell ^ - recast using pearl of power * - cast

0 - Create Water(x2), Detect Magic, Light
1st - (6+1) Comprehend Languages, Detect Evil, Detect Undead, Endure Elements*, Hide from Undead, Shield of Faith*, Sanctuary(d)
2nd - (6+1) Align Weapon, Eagle's Splendor, Lesser Restoration, Status*, Silence, Spiritual Weapon*, Bulls Strength(d)
3rd - (6+1) Dispel Magic (x2)*, Invisibility Purge, Protection from Energy* Searing Light(x2)*, Magic Vestment(d)*^
4th - (6+1) Freedom of Movement, Holy Smite*, Restoration(x2)*, Neutralize Poison, tbd, Spell Immunity(d)
5th - (4+1)Disrupting Weapon*, Greater Command, Flamestrike(x2)**, Spell Resistance(d)*
6th - (3+1)Blade Barrier*, Greater Dispel Magic, Heal*, Antimagic field(d)
7th - (2 +1) tbd, tbd, tbd(d)
}

"The Death of the King" co-DM SteveK  d20+15=33 ; d20+15=31 ; d20+13=14 ; 2d6+4=11 ; 2d6+4=11 ;
Friday July 10th, 2015 9:18:19 PM

Zane takes another step and smashes the last skeleton to bits! And Grendel gets another wound...

Restlin is frustrated, he hasn't done much this battle, but tries again. He grips Trellus' shoulder and tries dimensionally stepping again. Success!

Tink summons a huge fire elemental, and is able to talk Ingan too. It pounds on one mummy twice! She unleashes is on a mummy-priest before failing to dispel any magic on Grendel's sword.

Sesha doesn't have a lot of options, but zaps a mummy when she gets an opportunity.

Garret nods to Zane, then makes a sudden sprint towards the mummy. He strikes the wrapped undead and tries to overrun the monster... and it sidesteps the little monk! (ooc: without improved overrun, the opponent can choose to avoid you, allowing you to pass through the space.)

Beri keeps his flaming sphere on the mummy which finally kills it! (Grendel shows a crack in his skull) The druid then targets Grendel with a flawless Greater Dispel magic...and nothing happens! The druid can only assume that the undead King has no spells on him, they are all in the magical items or supernatural powers!

Bosk sees there is still a mummy left, so the minotaurs go darkwalking...

Trellus hears Restlin, and feels the wizard's touch...and nothing happens. Figuring Restlin will try, try again, the cleric casts Disrupting Weapon on his mace. Restlin tries again, and Trellus pops up near a mummy, and the biggest fire elemental he's ever seen. He pulls out his now-disrupting mace and lets fly.
And the last mummy explodes into a cloud of tomb dust! And...

Grendel screams! The blue and red flickering lights in Grendels eyes try to explode, but instead, they flicker and are gone. The great king falls to the floor as a pile of bones! A flicker of tiny bat wings seem to flutter into another dimension and is gone.

END COMBAT ROUNDS

The Iron Adventurers are alone in the Throne Room with a Wall of Fire, Flaming Sphere, and a Huge Fire Elemental. Among the bones of the former undead are the arms and armor of six Skeleton Champions, the golden vestments of two mummy-priests, and the ebony scepter, the royal cape, the Black Armor, Black Greatsword, ring, and crown of the king.

A 10x10 stone slab opens behind the throne and reveals a 30'x30' room. In the center of the room is a large 'bowl' engraved with religious symbols pertaining to Sargrass. An Yngvardian artifact!

.............

All heroes get 5,100xp for the battle!

HERO POINTS:
Restlin for his dangerous dimension steps
Trellus for running into the fight and making some great shots
Zane for standing in there with the skeletons, mummies, and Grendel ready to clean his clock!

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 57/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday July 10th, 2015 9:32:41 PM

"Is everyone ok?" Tink asks, breaking the silence of the room

(OOC: Thanks for covering for me guys :)

Restlin (Carl) -- AC: +16/+13/+12 CMD: +14 HP: 128/129 (Bear's endurance) (Spells) Luck Points: 5/10  d6+2=3 ;
Friday July 10th, 2015 10:45:07 PM

Restlin lets loose with, "HECK YES WE'RE OK! Did you see that? Woosh! Straight into nothing." Restlin kicks Grendel's bones for good measure, hoping that doesn't piss off Bosk. Dude's likely still riding high on adrenaline.

Then he remembers people got hurt. "Oh yea...some of you got hurt." Restlin grips his holy symbol and lets a wave of positive energy flow from him. It's not much, but healing is healing.

***

3 damage healed...woo! I've rolled nothing above a 5 in 2 days.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 97/166(178), Character 
Friday July 10th, 2015 11:23:46 PM

Zane watches as Grendel burns out and collapses, his muscles clench so tight and hard you almost think they are going to burst through his 'Taurish hide and then he relaxes and as he does, he terminates the enlarge spell and shrinks back to his normally large size.
Zane looks down at his body, the various cuts, slashes, gouges and the general bruises covering the majority of his body."I'll survive I guess, and if i failed to say it before, thanks everybody for keeping me standing during that frackus. I expect it was no easy feat. I'll need to buy some potions and maybe a wand when we return to civilization, I used to have a supply of potions, but I bumped into a pride of lions that thought I'd make a nice meal. No, I just beat them unconscious, I didn't kill them, but for some reason, they didn't return the favor."
He stretches a little, being careful not to reopen any of the wounds that aren't fully healed.
As Restlin kicks the remains Zane snorts, "I'd be careful, remember how worried we were about the artifacts Grendel was buried with, I'd still say that remains true, even though he is dead, again."


Restlin (Carl) -- AC: +16/+13/+12 CMD: +14 HP: 128/129 (Bear's endurance) (Spells) Luck Points: 5/10  d20+32=44 ; d10=5 ; d20+32=50 ; d20+32=50 ; d20+32=48 ; d20+32=43 ; d20+32=38 ; d20+32=48 ; d20+32=46 ; d3=1 ; d20+32=39 ; d20+32=46 ;
Saturday July 11th, 2015 7:11:20 AM

A bit calmer, Restlin pulls Shiny from its scabbard & places the flat of the blade against his forehead, eyes looking just above the pommel guard. His eyes glow green for just a moment as he casts his spell.

That done, he'll start cataloging all the equipment that's dropped.

***

Cast identify.

Identify rolls: 44,50,50,48,43,38,48,46,39,46

Trellus (AC32/18t/30f, HP 126/134, CMD 22) Prot vs Electricty 120/120  3d8+5=19 ; 3d8+5=18 ; 3d8+5=19 ; 3d8+5=17 ; 3d8+5=16 ; 3d8+5=24 ; 3d8+5=11 ; 3d8+5=21 ; d20+10=23 ; d20+4=5 ; d20+4=23 ;
Saturday July 11th, 2015 3:02:17 PM

Trellus surveys the room, relaxing slightly. As his adrenaline subsides, he realizes that his burned pretty much everywhere.
"Ow."
Pulling a wand from his haversack, the blond man taps himself, and Zane, Bosk, and Katinka (-50).
Healing time. Cure Serious Wounds

Trellus - 37 hp (2 charges)
Zane - 52 hp (3 charges)
Bosk - 24 hp (1 charge)
Katinka - 32 hp (2 charges)


"That'll have to do for now," he states. "Domi know what picks remain till last thread."

His eyes flick over to the bowl in the revealed room, and he give a wry chuckle.
"Anybody who knows Yngvardian history and Sargrass history wanna look at that?" he asks rhetorically.

Stepping into the hidden room, the cleric looks over the bowl, without touching it. Suspecting this has something to do with destroying Grendel's equipment, he surveys the writings, looking for some clues.

[Know - religion - 23]
[Know - Local: Sargrass (nat 1)]
[Know - Local: Yngvardian 23]

--------------
Spells in effect:
- Protection from Energy (electricity) - immunity 120/120 hp for 110 minutes.
- Magic Vestment (Extended) on shield and armor. Duration 26 hrs, +3 enhancement bonus each
- Endure Elements. Duration 24 hours. No fortitude checks needed for hot environment.
- Status (Extended) on Katinka, Garret, Bosk, and Beriothian. Duration 26 hrs.
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)
- Shield of Faith +4 deflection to AC for 5 minutes

Trellus (AC32/18t/30f, HP 126/134, CMD 22) Prot vs Electricty 120/120 
Saturday July 11th, 2015 3:05:15 PM

Oh, Trellus also casts Comprehend Languages prior to looking over the symbols.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+21=23 ; d20+14=25 ; d20+11=17 ; d20+11=18 ;
Sunday July 12th, 2015 1:39:37 AM

Tink is very appreciative of the healing efforts of the others.

She looks over the symbols with Trellus, lending her knowledge to the task at hand

Linguistics: 23
Knowl Local: 25
Knowl History: 17
Knowl Religion: 18


Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells  d20+4=18 ; d20+4=23 ; d10=3 ; d20+4=23 ; d20+19=26 ; d20+19=35 ;
Sunday July 12th, 2015 5:37:56 PM

Bosk notices a glance his direction when Restlin kicks Grendel's corpse. I would think a wizard of your power could tell that he is dead. He might deserve no better, but we are better than that. Kicking a corpse might not be as blasphemous as making a mockery of life through animating corpses or abusing the power of Wolds Blood, but such an act is still dishonorable and he would like to think his companions were made of better stuff.

Puling out his trusted "Spatula of Corpse Retrieval", the cleric begins collecting remnants of Grendel, the skeletons and mummies and placing them in his reliquaries (holy symbols) for use in spell components and his totem bag (only the skeleton counts for the totem bag).

Sesha, I believe you can also benefit from these, though if memory serves you need to collect them yourself. He holds out his silver "Spatula of Corpse Retrieval" to her. I trust you can use these with out angering the gods too much. Gargul has not struck you down yet.

Turning to the others he adds, How do we go about destroying these artifacts?

Actions
----------------------
Collect spell components from corpses

Knowledge History = 23
Knowledge Religion = 18
Knowledge Arcana = 23
Perception = 35
Perception for traps = 26

ooc: Restlin Don't we get to reroll 1s for healing?

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Sunday July 12th, 2015 5:38:16 PM

Bosk also ends his dark walk.

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Sunday July 12th, 2015 9:02:01 PM

Beri returns to human form and joins the others in their merriment
Bosk, I know how you feel about the dead... but since this corpse can come back, and since there is a small band of people behind us trying to help him do just that, we probably need to think about destroying this thing as soon as possible. In theory it's just a corpse right now, so fire would probably work, but I don't know about his robes and such. I would assume we can destroy them the same as any other item, even if it takes a little more effort due to their quality. If not, we don't really hurt anything in trying.

Can someone double check the hall and make sure it's still clear?


***active spells***
+1 to saves, attack, or skill rolls.
-+2 size bonus to Strength, +4 size bonus to Dexterity, +4 natural armor bonus.
-immune to bleed damage, critical hits, and sneak attacks while in elemental form.
-gain darkvision 60 feet and the ability to earth glide.

***spell list***
0 (4)- Detect Magic, Light, Create Water, stabilize
1 (6)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (5)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (5)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2
5 (3)- *Awaken, Cure Critical Wounds, Baleful Polymorph
6 (2)- *Legend Lore , Antilife Shell, Dispel Magic, Greater
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Sunday July 12th, 2015 11:34:30 PM

Bosk shrugs. The body is just a shell. The problem with necromancy makes a mockery of life. It is the sacredness of life, the soul and the cycle of rebirth that I care about. I have no qualms about destroying the bodies as long as it is done appropriately. Not because it is blasphemous, but because it speaks ill of the Iron Adventurers to disrespect the dead. How can we stand up for what is right if our actions are indistinguishable from evil? Destroy the corpses, but do so nicely.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character  d20+19=33 ;
Monday July 13th, 2015 5:33:29 AM

"I'll go check to be sure the hallway is clear, Destroying magic items is somewhat beyond my reach. Although I've heard throwing a bag of holding into a portable hole would do the job...."
Zane will then head back to the entrance area and keep watch.

Perception 33

Highlight to display spoiler: {sorry for early post, having an injection in my eye today, so posting early}

Garret Goodbarrel [AC:35/30/29 HP:126/124 Ki:7/14 CMD: 34]  d20+23=26 ;
Monday July 13th, 2015 9:14:53 AM

After his charge, Garret hits the ground, bounces off the wall and prepares to attack the mummy, only to realize that it is now nothing more than a pile of wrappings with Trellus standing over it. He relaxes his hands and looks around at the others. "So, that's it, then?"

As the slab opens behind him, Garret shifts again to a defensive posture, but again relaxes when nothing attacks from the new opening. He glances inside at the bowl and shrugs. He smiles when Restlin shows his excitement and watches as Zane shrinks back to still quite a bit larger than the small halfling.

When Tink and Trellus head into the small room, Garret moves with Zane to the hallway to also keep watch (Perception, Aid Another? 26).

In effect:
- Heroes Feast - The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. (24 extended)

Restlin (Carl) -- AC: +16/+13/+12 CMD: +14 HP: 128/129 (Bear's endurance) (Spells) Luck Points: 5/10 
Monday July 13th, 2015 10:01:16 AM

Restlin doesn't stop inspecting the left behind items, but responds to his friend. "I understand this is your thing, Bosk, but you can't expect the whole Wold to act in accordance with your beliefs. Still, maybe I got a little carried away. Or, maybe I realized that Grendel would have done much worse things with our corpses should that battle have gone the other direction."

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Monday July 13th, 2015 10:57:23 AM


Sesha takes the skull bits from Bosk.

"Thanks. The skull of Grendel might very well serve as a neat component in the future. I already have an idea for it."

Sesha isn't particularly interested in the bowl. Everyone is safe and no one is hurt. That's good enough for her.



Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Monday July 13th, 2015 5:10:16 PM

What one group sees as respectful another would see as an atrocity. Any druid can tell you that the natural way would be to let the beasts of the field devour the flesh so that it can once again be part of the circle of life... granted, even among druids we would phrase it more delicately were we not talking about this abomination. I think it would be better for all if we torched the remnants and let the winds scatter the ashes... maybe scatter some over the ruins of Mud Town too, just to make sure they are permanently separated.

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Monday July 13th, 2015 5:31:31 PM

Bosk raises an eyebrow. And which of your gods considers kicking corpses good, honorable or respectful? We are made of better stuff.



Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Monday July 13th, 2015 6:54:36 PM


Sesha shrugs.

"The body is a shell. You said it yourself. If this had been a freshly fallen foe, flesh and blood, not undead.."

She shrugs as the thought trails off.

"But that? That's an object at this point, now that whatever magic powered it is gone. It isn't classy, but it's a million miles away from evil."

Death of the King (co-DM JonathanT) 
Monday July 13th, 2015 9:40:13 PM

DM OOC: in case anyone missed SteveK's e-mail, he's got no internet so can't post. Kick some more bones or something until he gets reconnected. :)

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=26 ;
Monday July 13th, 2015 9:42:47 PM

Tink stays quiet over the treatment of Grendal.

Knowl Religion: 26 - How would the Gaeli's say farewell to a corpse? Bury it? Burn it? Perhaps the way to see Grendal at peace is to make sure his body is properly put to rest.

Garret Goodbarrel [AC:35/30/29 HP:126/124 Ki:7/14 CMD: 34] 
Tuesday July 14th, 2015 7:56:24 AM

Garret stands at the hallway entrance with Zane quietly. He looks down the hall and says, "So many traps. I wonder if more will appear when we try and leave this place."

"The Bowl and the Curse" co-DM SteveK 
Tuesday July 14th, 2015 8:34:53 AM

Battle over, healing done, now the victor's investigations begun.

Bosk and Sesha find they can collect bits of the mummy's and skeleton champions, but of Grendel there is no trace. It is as if the tiny demonic wings that flapped about his body finally claimed him for his demonic patron for all time!

Talk goes about on the best way to respect and get rid of the bodies, kicking, collecting bits, burning, or scattering... None are Evil nor wrong, and the heroes have been around each other long enough that they know they can voice opinions without forcing their viewpoint or mortally offending each other. Teamwork and free will being the order of the day.

Katinka thinks about proper Gaelian burial practice, and her memory sees the only practice she knows is entombing; which would only preserve the bodies for later necromantic exploitation.

Restlin collects armor, shields, weapons, and the gold priestly garments, certain that once thCey get the garments and minor magic items back to the Pasha, the Yngvardians will buy them off the Iron Adventurers at full price (and maybe even a little bit more!)

No one has yet touched the demon-infused and almost certainly highly cursed Black Royal Accoutrements of Grendel the Cruel.

While Some go about the job of collecting and cataloging the items they can sell for wealth, Trellus and Katinka inspect the Bowl. It definitely is Yngvardian made, and both heroes can easily read the picture story that goes around the bowl. By placing Grndel the Cruel's royal trappings in the bowl, the curse to the land will be lifted!

Restlin (Carl) -- AC: +16/+13/+12 CMD: +14 HP: 128/129 (Bear's endurance) (Spells) Luck Points: 5/10 
Tuesday July 14th, 2015 1:33:34 PM

"Well shoot, that's easy enough." Restlin conjurers up a medium-sized earth elemental, since there ain't no way he's touching those remains with anything other than his shoe.

In terran, the magepriest kindly asks the elemental to, "pick up those stinky, evil looking remains and put them in that bowl over there." He adds, "sorry, I know you're probably busy back on your own plane, but I promise you're doing good work here...not that you care, being an elemental and neutral and all. Still, we sure appreciate it."

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character  d20+19=37 ;
Tuesday July 14th, 2015 5:03:53 PM

Turning to Garret, "So, when did you join up with the Iron Adventurers? I know it was after I left to follow up on some leads on my Parents and The Stormfront."
Zane sounds curious, but his attention is still focused on watching outside to be sure no one is sneaking up on them.

Perception 37

(OOC: want us to do the WLA surgery now?)

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19  d20+8=15 ; d20+8=14 ; d20+8=16 ; d20+8=21 ; d20+8=12 ; d20+8=14 ; d20+8=16 ;
Tuesday July 14th, 2015 5:56:05 PM

Just a quick thought from earlier, instead of destroying them now, if we remove them from the Palace both the overwhelming magic and overwhelming evil effects would be gone and we would be able to better inspect the items.
Highlight to display spoiler: {Wednesday May 20th, 2015 8:51:14 PM}
Beri ponders how best to proceed.
I have detect magic prepared... I'm still a little shaky from combat, but I can try to identify any curses on these, perhaps we'll get some clues on how to get them out safely.

If the others agree Beri will attempt to identify any curses, but he will only do it if asked, and will hold off if there is any objection just in case there is belief this action would cause problems/danger.
***
Detect Magic- spellcraft checks x7 (6 objects and body)
d20+8=15 ;
d20+8=14 ;
d20+8=16 ;
d20+8=21 ;
d20+8=12 ;
d20+8=14 ;
d20+8=16 ;

Trellus (AC32/18t/30f, HP 126/134, CMD 22) Prot vs Electricty 120/120 
Tuesday July 14th, 2015 6:59:12 PM

Trellus steps clear of the bowl to give the elemental an open path.

He shakes his head in response to Beriothian's question.
"The prophecy said to the destroy them to break the curse, and this bowl is the instrument to do that," the man asserts.
"And that's not even mentioning that we don't know how to get out of this place ourselves. With luck, destroying the artifacts releases the rest of these undead and opens a door somewhere."

"The time is now."

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday July 14th, 2015 9:48:46 PM

"Agreed. As I recall, there's a battle going on at the moment between the Gaelis and Yngvardians on the surface. Destroying these items here and now could possibly bring a halt to the fighting. If it means saving more lives, then I am in complete favour of destroying them here and now. That said, if they somehow aren't destroyed by placing them in the bowl, then we could remove them from this place as Beri suggests" Tink tries to be diplomatic, but is wholeheartedly in favour of destroying these evil items here and now.

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Tuesday July 14th, 2015 10:57:07 PM


Sesha nods in agreement.

"Count me in for breaking them into a million pieces. I like odd stuff, but even I don't want to touch those things.. I might become the next Grendle, and you guys my minions!"

Sesha scrunches her face and snarls while stomping towards Restlin.

"Bow Mage-Priest, to Sesha the Cruel!"

Garret Goodbarrel [AC:35/30/29 HP:126/124 Ki:7/14 CMD: 34] 
Wednesday July 15th, 2015 7:23:13 AM

Garret smiles and his eyes glaze for a moment as he ponders his answer to Zane. "Let me tell you, it is quite a story. Have you ever heard of the north continent? There's a place there called the Windbourne Hills. That's where I am from, a small, quiet place in the hills. A place with not a lot to see, but plenty to do."

"Ah, but there is a long story between there and the Iron Adventurers. It seems that I joined them in the middle of a battle. A few of my friends and I were pulled out of a battle in the north continent and into a battle involving the IA near Hook city. I don't know if I shall ever see the Windbourne Hills again, but this group here, well, they're quite nice if you ask me."

Restlin (Carl) -- AC: +16/+13/+12 CMD: +14 HP: 128/129 (Bear's endurance) (Spells) Luck Points: 5/10 
Wednesday July 15th, 2015 1:58:32 PM

"Once upon a time," starts Restlin without missing a beat, "a group of adventurers dared do battle in the resting place of Grendel the Cruel! Bravely they fought against that unholy abomination and his army of undead minions. Little did they know how hollow their victory would be."

Restlin falls to his knees in mock horror. "Generations to come would whisper her name only in secret, lest they too gain the attention of Sesha of Terrible!" He tries, and fails, to keep a straight face through all this.

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Wednesday July 15th, 2015 6:10:15 PM

I don't know if breaking it now would do anything to stop the combat since they may not know immediately that the curse is broken, but I'm sure once they saw the destroyed objects many would lose their will to fight.

"Top of the City". co-DM SteveK 
Wednesday July 15th, 2015 7:05:17 PM

The debate if brief but intense, and in the end Restlin's elemental carries the cursed items to the bowl. It does take quite a few elemental a and other summoned creatures to do so, because the curse keeps trying to take over the poor elementals! Yet even possessed medium sized summoned creatures are no match for the IA, and soon, the last piece, the scepter, is placed in the bowl.

A bright yellow light blazes up from the bowl, seemingly fighting tiny black wings and flashes of red. It is an uneven contest, and soon an impossibly bright light is all that can be seen... Until...

The light is abruptly cut off. On the table is the bowl, now broken, it's purpose fulfilled. And in the center of the table is a black polished pearl the size of Bosk's fist.

Katinka is the first to notice, the magic emanating from the pyramid palace is gone! Detection spells no longer have to contend with the magic and evil of this place, for both have fled!

The roof of this room falls away, and the Iron Adenturers can see they are on the apex of the entire Pyramid City. Far below, there is still fighting between the Yngvardians and Gaelians, struggling hard with lance, sword, and spell. It doesn't appear anyone has noticed the events at the top of the city.


Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Wednesday July 15th, 2015 8:31:10 PM

Looking down the side of the pyramid, "Well, we either slide down and go splat when we reach the bottom, or I can cast a couple fly spells or someone can, and we go down that way, and if those of us who are bigger and stronger do the flying, we can carry those lighter ones down, conserving yet more magic power for finishing that fight going on below."
Zane looks at the others as he says this, You do think we should finish this, right? And which side are we on?
Unless you just want to get their attention, then I'd say toss a fireball down that general area and let it explode like a flare above their heads, that'll make them look up."


Restlin (Carl) -- AC: +16/+13/+12 CMD: +14 HP: 128/129 (Bear's endurance) (Spells) Luck Points: 5/10 
Wednesday July 15th, 2015 9:09:05 PM

Restlin doesn't hesitate. Reaching behind him, he grabs a wand from the quiver Bosk made him long ago. "Pulled this trick on my first adventure with these guys."

He points his wand towards the battle, gives it a flick, and the words "IRON ADVENTURERS: 1. GRENDEL THE CRUEL: 0. RUN WHIILE YOU CAN, GAELIANS." appear in big black letters above the battle.

"We probably shouldn't leave until we determine whether that pearl is treasure, or some kind of new evil artifact to store in our vault."

**

Cast silent image w/ wand.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+28=37 ; d20+21=38 ;
Thursday July 16th, 2015 3:14:19 AM

Tink sighs and crosses her arms. Restlin's message certainly wasn't the most diplomatic one she'd seen.

She looks back over the bowl and the pearl, anxious that something might be ready to pounce on them once again

Perception: 37 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying
Flying 5ft off the ground (Tink has a +25 Fly skill)
Spellcraft check to ID an aura: 38


------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 5hrs.
Invisibility - From Ring - Dur 1min
Mage Armor - Dur 24hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 24hrs (Cast Twice)
Protection from Evil - Dur 12mins
Resist Energy - Resist 30pts electricity damage from each attack. Dur 2hrs.
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - Katinka, Shesha, Beriothian, Trellus, and Restlin. Dur 2hrs
Water Breathing - From Tishes Weave Elements (Water). Dur 5hrs.

Heroes Feast - From Sesha - +1 attack, +1 will, +4 vs fear
Hide from Undead - From Bosk
Status - From Trellus


RobC - posting for Garret 
Thursday July 16th, 2015 4:23:05 AM

Garret grins on seeing the battle below. Either the party would be joining it, in which case he gets to pummel more foes into submission. Or, the combat would be over and he would get to have lunch. "Mmmmmm.... lunch."

It was practically a win-win situation!

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells  d20=17 ;
Thursday July 16th, 2015 10:18:05 AM

Bosk picks up the pearl and examines it (appraisal 17).
Very interesting. Coming from the Taur Isles, I have seen quite a few...but nothing quite this large. Now the first thing we must consider when determining its value is to verify it is in fact a pearl and not a daemon egg or Grendel spawn..

Appraisal = 17 (A DC 20 Appraise check determines the value of a common item.)

(Sorry for missing yesterday's post. The storm knocked my internet out.)

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Thursday July 16th, 2015 5:06:18 PM

Beri looks at the fighting going on below and sighs:
I hope they see that sign... and know how to read. Anybody have a spell that can just make a loud noise and get their attention so that they see this sign?

The sides of the pyramid seem to slope in a way that makes him feel like they are even higher up than they really are.
Well, if we are going down the side I think I'll fly this one... but let's see if the fighting stops first. Someone hast to see the writing in the sky sooner or later and realize it's not Grendal standing up here.

Trellus (AC32/18t/30f, HP 126/134, CMD 22) Prot vs Electricty 120/120 
Thursday July 16th, 2015 7:29:49 PM

Trellus glances up at the sign.
"Totally shady," he approves.

"Even if the can't read it, hopefully it ought to get their attention. And then they'll all wonder how we all got up here."

The cleric awaits the results of both Restlin's message, and Bosk's investigations.



"Battle Won; Battle Begun". co-DM SteveK 
Thursday July 16th, 2015 8:50:09 PM

Restlin knows his Silent Image can only create one object at a time (unless he wants to use 56 charges), so a field expedient method is the image of a large wooden sign, painted white with black letters. Still, it is fairly impressive, being 10 feet high and 50 feet long!

Most of the other heroes either congratulate the young wizard on his ingenuity or speculate if the people fighting below can read Common. Zane and Garrett think about the fighting, yet Trellus probably has the right of it; whether they can read or not, it is big enough to attract attention!

From far away and below, there are shouts of surprise. Beginning in isolated pockets, and then all across the desert floor, both Yngvardians and Gaelians look up... and the Yngvardians give a great cheer! "Huzzzah!" echoes across the barren landscape!

When the Gaeli army sees the Iron Adventurers and not their champion, a demoralized moan like a man taking a mortal wound is heard. For the most part, the Gaeli army lay down their arms, and what few pockets of the diehard extremists that remain are quickly eliminated by the victorious Ynvardians.
....

In the Bowl Room, the blonde minotaur reaches down and grasps the Black Pearl, and a flash of power tries to grab him! Tiny black wings beat around Bosk's eyesight as a malevolent intelligence tries to take over his limbs! Bosk save Will DC 26 or be possessed! In his mind he hears flames licking, seductively calling the minotaur to bend to the power of Ipictraclt.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Thursday July 16th, 2015 10:45:48 PM

Looking out over the battle field, "Well, I guess they can see and read the sign, and it looks like it's over, now how do we get home?"
Zane obviously knows nothing about what's going on behind him......

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday July 17th, 2015 3:27:01 AM

"I guess we could slide down the side of this pyramid?" Sometimes it's just hard to tell if Tink is being serious or now. Given she has a flight spell, she isn't too worried about getting down to the bottom of the pyramid.

"I've also got a feather fall spell prepared for anyone who can't fly down there"

Restlin (Carl) -- AC: +16/+13/+12 CMD: +14 HP: 128/129 (Bear's endurance) (Spells) Luck Points: 5/10 
Friday July 17th, 2015 8:55:11 AM

Restlin lets his concentration fade, seeing that the sign has done it's job. He turns around to get a gander at this giant pearl, only to see Bosk holding it. A risky proposition, considering the thing coalesced from a demonic undead entitiy.

The magepriest gets the words of a spell ready, just in case...

***

Prepared action: Cast grease on this pearl if Bosk seems at all funny.

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Friday July 17th, 2015 11:02:08 AM


Sesha is pleased that the fighting is over. There's something on her mind lately... Pot-pot had been oddly silent the last few days. Normally, he was quite chatty.

She probes her companion, but finds him reluctant to engage her.

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells  d20+20=22 ; d20+20=40 ;
Friday July 17th, 2015 11:18:31 AM

Bosk feels his hair stand on end as the pearl tries to overtake him, but he shows no concern, confident his training will serve him well...

All power could be yours. Throw yourself down from this height and I will raise you up so that all might see your power. Look over the land and these weak people. I shall deliver them to you. Their kingdoms and their splendor shall be yours. Think of the honor you will bring to your family. You need only accept my gifts...

The cleric keeps trying to push the thoughts back. He should not have ended his darkwalk before picking up the pearl and this evil was playing on his weakness. The very reason he joined the WLA was because commanders were on par with minor nobility, and with this he could be KING!

The temptation is great...pride...his greatest weakness. It was pride that caused him to fail his first attempt at the Avenger's Initiation ritual. A sudden renewed spark of strength gives him the strength to fight off the pearls power (Improved Iron Will reroll used).

That was the first time my will has faltered since becoming an Avenger. Such a dedication to evil...I must make sure I am equally resolved to defeat it. The cleric makes a mental note to double his efforts upon returning to Hook City.

Yeah...this thing is cursed. I fought it off for now. Bugger wanted to possess me. What should I do with it?

Restlin (Carl) -- AC: +16/+13/+12 CMD: +14 HP: 128/129 (Bear's endurance) (Spells) Luck Points: 5/10 
Friday July 17th, 2015 2:55:58 PM

"You could put it into that inter-dimensional bag you carry around. That, and stay close to Trellus and myself. Between his...aura thingy and my luck thingy, you should be in good shape."

Restlin then clicks his heels together to activate his boots of levitation. With their aide, he begins walking down the pyramid. "Out of flying magic for the day, I'm afraid." He looks at Garret and motions to his back in case the halfling wants to catch a ride.

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Friday July 17th, 2015 5:18:42 PM

Beri remembers back to the time he was cursed by an object in a clever trap he happened to set off moments before Bosk did.

Bosk, didn't you learn anything from that thin cursed silver necklace you wanted to pick up, that ended up cursing that ruggedly handsome rogue? Lucky thing he was a wizard and couldn't effectively use agile body to his his advantage, if he managed to control you he probably would have teleported you through a wall and we'd never have stopped you before the rest of the zombie army was released. Always check for curses when dealing with those the control undead armies.

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30]  d20+24=35 ; d100=27 ;
Friday July 17th, 2015 5:18:51 PM


Sesha holsters her Staff of Undead Manipulation and draws her broom. With a spell, she is airborne, zipping down the side of the pyramid.

Cast: Flying Broom

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Friday July 17th, 2015 5:53:51 PM

Bosk shrugs. For some reason I thought someone had already checked for curses. I guess with all this adrenaline coursing through my veins I was not paying attention. If no one wants to try uncursing this right now I will wrap it in my blanket and put it in my bag of holding (nondimensional space). That has been enough to keep evil auras and curses at bay in the past.

If no one stops him Bosk will wrap the item in cloth and put it in his bag of holding.

RobC - posting for Garret  d20+13=20 ;
Friday July 17th, 2015 9:34:30 PM

Garret nods, but keeps a very close eye on Bosk. If Bosk starts to act strangely, Garret will be ready.

Sense Motive on Bosk: 20

"Another Cursed Item". co-DM SteveK 
Friday July 17th, 2015 10:24:10 PM

It takes Bosk a heroic effort to overcome the evil now housed within the Black Pearl, but he does it. A quick blanket and inter dimensional space takes care of it, at least temporarily.

For the rest, with the battle won, it is now only a matter of descending the pyramid and reuniting with the Pasha... Or his successor.
......

Bosk gains a Hero Point for his foolish but ultately successful overcoming of the cursed Black Pearl.

Co-DM JonT will take over on Monday for the next Scene!

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Friday July 17th, 2015 11:48:21 PM

"I can cast fly a couple times, If I cast it on myself and another really strong person, we can probably carry most of the rest down fairly easily. Going up, it'd be a different story. And if anyone make any cracks about riding the Bull, I swear I'll drop from just out there and see if I can hit that crossroads with the splat."
Zane casually points out a place where a couple pathways cross each other.

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Saturday July 18th, 2015 12:43:11 AM

Bold nods. I still have an active fly spell thanks to these amazing garments. I can carry a few people down.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday July 18th, 2015 8:13:29 AM

"Likewise. And as mentioned, I have that featherfall spell ready for anyone that Bosk can't carry"

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells  d20+21=41 ;
Saturday July 18th, 2015 12:55:45 PM

Bosk nods. Between Zane and I, we should be able to carry anyone who cannot fly...but I think we should make sure to go down the hill in style! Bosk waits for everyone to get a fly spell cast on them or climb aboard the minotaur expresses. Now, lets make an entrance!!!

Bosk strikes a fearsome pose (intimidate check = 41, natural 20!!!) and raises his sword in the air as he flies down the pyramid.

Actions
------------------------
Wait for everyone to be ready to head down, take on passengers as necessary
Strike an intimidating pose (intimidate check = 41, natural 20)
Fly down with the others. (Waiting to fly down together)

DMSteveK - Intimidate is a standard action used against one target who is less than 30 feet away. :-)

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Saturday July 18th, 2015 1:17:36 PM

"I can take a couple of people, no more than 300 pounds though. And while you do that Bosk, I plan on "skating" down the outside"
Zane casts Fly on himself, and will take two people , one under each arm and go at the same time as Bosk.

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Saturday July 18th, 2015 2:18:01 PM

Bosk nods and mentally verifies that everyone can make it down to the battle field. I can lift another 550 pounds when flying. Zane can cast his spell a couple times, so if he can get one more person, Sesha has her broom and Beri can turn into an elemental if necessary, I think we should be god to go.

(Just making sure we can get everyone down in one trip to make it easier on Jon when he takes over)



Restlin (Carl) -- AC: +16/+13/+12 CMD: +14 HP: 129/129 (Bear's endurance) (Spells) Luck Points: 5/10  d20+11=22 ;
Sunday July 19th, 2015 8:15:46 AM

Restlin tries running down the pyramid, using his boots to provide some counter-pressure to gravity. He also tries to look cool while doing it (acrobatics: 22).

Trellus (AC32/18t/30f, HP 126/134, CMD 22) Prot vs Electricty 120/120 
Sunday July 19th, 2015 4:46:30 PM

Trellus grins. The cleric activates his flying boots, and proceeds down the pyramid with the taurs.

Garret Goodbarrel [AC:35/30/29 HP:126/124 Ki:7/14 CMD: 34]  d20+33=34 ;
Monday July 20th, 2015 8:20:08 AM

Garret looks back and forth at the option to fly down, but is quite tempted by the long slide of the pyramid. When Restlin starts running, a huge smile splits Garret's face and he says, "See you guys at the bottom!"

He takes a running start, leaps into the air and starts tumbling down the pyramid (acrobatics: 34), bouncing here and there and flipping into the air from time to time. Occasionally a "wheee" can be heard as he is clearly enjoying himself heading to the bottom.

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Monday July 20th, 2015 5:07:08 PM

Beri transforms back into the bird shaped air elemental (large) that he had when the first arrived, and proceeds to dive down the pyramid with the others, making exaggerated loops and spins as he goes (perfect flight, no skill check needed).

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday July 20th, 2015 9:07:23 PM

Tnik grins. It's nice to see the party mood has lifted now that they are outside again. She flies down at a comfortable pace.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Monday July 20th, 2015 11:14:35 PM

Zane will swoop down, carrying whomever wants to be carried. He figures it's time to start getting used to flying, he's heard rumors about those who have dragon blood running through their veins.....

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Monday July 20th, 2015 11:40:21 PM

Bosk picks up whoever needs a ride looking extraordinarily intimidating!!!

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Tuesday July 21st, 2015 12:16:16 AM


Sesha continues her descent down on broom back. She does think though, it would really be unfortunate if they got swamped by an army once they hit ground level.

Death of the King (co-DM JonathanT) 
Tuesday July 21st, 2015 1:12:13 AM

OOC: Wold did it to me again! Had the post all cleaned up and clicked Submit, only to find out that the Wold logged me off and lost the cleaned up post. So I'm sorry that this post is not nice and pretty and there are some misspellings. I'm too tired to redo it. :(

When the Gaeli army sees the Iron Adventurers and not their champion, a demoralized moan
like a man taking a mortal wound is heard. For the most part, the Gaeli army lay down their
arms, and what few pockets of the diehard extremists that remain are quickly eliminated by
the victorious Ynvardians.


The miniature model of the pyramid, and Grendel the Great (or Cruel) on top, way down in the
small temple starts to make sense. Grendel stood atop the pyramid as if looking out over his conquered
domain. The IA now do the same, basically standing atop the pyramid looking out for hundreds of miles
of desert. The tiny armies below look like ants. How to get back down? The most logical way is back
through the way they came. At least with the curse gone they would not need to face any undead.
But there are the traps, and it is a loooong way to the front doors. The IA choose the most expedient way,
straight down.

A quick discussion of how many Fly spells are available and who can carry who ensues. Sesha opts to
fly down on her broom and proceeds to do just that. Beri promptly transforms into an air elemental and
descends the distance with ease.

'Descending the Distance' is nothing to sneeze at. The pyramid was built as a replica of the mountains
to the north and as such is a veritable mountain in this flat desert. Having seen it from dozens of miles out,
and been under its shadow for a brief moment, its height at its peak has a different meaning from the IA's new
point of view. Zane threatens to drop anyone who pokes fun at 'riding the bull' and such a drop would be
fatal.

Without a magical device that can measure a height from a certain surface, the IA must make a guess, and such
a guess comes up with a height of 1000+ feet high.

Those flying, or riding on the backs of those flying have nothing to worry about, naturally. Restling, however, decides
to play the cool dude and Walk down the pyramid face using his Boots of Levitation. This turns out to be far
more comical than practical. It turns out that Boots of Levitation only go UP or Down, and since the side of the pyramid
angles outward at an angle, he has to do some manipulating. He can't simulate a Walk, as the boots can't touch
the any surface, and he can't angle down, so he has to push himself away from the walls with his hands, lower himself a few feet,
then push himself away again, then lower himself a bit more, and push himeslf away again, and so forth. However he's stuck doing
this for however long it takes to lower 1000+ feet unless someone decides to come and get him.

Garret on the other hand thinks about how fun it would be to tumble and roll down the 1000+ foot mountain. He
calculates that he can minimize the damage by 60 feet, 10 more with his Acrobatics, but that leaves 930 feet of
max velocity and full impact on the desert floor, not counting the damage from the wall itself as he skids down. Even an
expert as Garret would have extreme difficulty keeping his body under control at such velocity and distance.

DM JT note: Fist 10' is free for Acrobatics DC15, then 60' of Slow Fall = 0 dmg, BUT 970' of fall = 20d6 dmg, + 1d4 per 10' after 170' of falling
for skidding on the rough stone wall at max velocity of a falling object = 83d4 dmg.


Garret peeks over the edge and with an appropiate Wis check either decides to be daring and try to beat Restlin at his own Pyramid Walk of Fame
game or elect to hitch a ride with someone who can fly.

If Wisdom wins over Ego, when all is said and done, all the IA find themselves on the desert floor, as hot as it ever was, and unharmed.

DM JT: if not, Bosk gets to use his spatula again.

The trip down is long enough, even for those flying, to give the Pasha time to gather with his bodyguards at the landing spot. Cheers errupt and
despite wounds that is bound to be hurting the Pasha, he dispenses of the formal protocols to embrace each and everyone of the IA.
A few moments of such celebratory exchange pass and then the business of cleaning up returns.

There are many wounded, on both sides. The victors have collected all the arms and armor of the vanquished and hold the Gaelis that
surrendered separate some dozen yards away. No one worries about what these Gaelis will do as there's no fight left in them. These
are the ones that were deluded by brave speaches and a life of stories of a grand past but would have stayed peacefully in the mountains
had it not been for the fanatical leaders and their demonic influenced speaches. Their Will now their own again, they only want to return
home and find a means to pay back the damage done.

The Yngvardians, at least for now, are content that there will be no other attempt to bring Grendel back and that his demonic royal
items are destroyed. Withoug those items of power no Gaeli could gather the strength and influence to go on such a rampage again.
Those Yngvardians with hotter temperaments vented their revenge on the remainder of the fanatical cult and seem content for the moment.

The Pasha has the wounded, on both sides, divided up in companies of severity of wounds. This way the healers can quickly aid the worse off.
Several members of the IA offer to help in the healing and the Pasha is very grateful.
Heal those as you wish. My healers have already attended to my officers and the Battle Aids are doing what they can to bandage
the rest. When you are done, come join me in my tent."


There is much to do and plan for. Burials, for one, but this is still an army, now an army with thousands of prisoners, and the logistics
of keeping things organized needs to be taken care of.

DM JT: It's up to you what healing you want to do and to whom. Then meet the Pasha in his tent.

Back in the Pasha's tent, the IA find the Pasha busy with reports. The surviving commanders, some sporting wounds and bandages, are giving casualty
reports to the Pasha's aids. The IA are ushered without ceremony to the Pasha's private war chamber.

"AH,welcome, welcome. Now, you must tell me, is the curse REALY gone? Is Grendel the Cruel's remains REALLY destroyed? All his cursed items? If anything
remains whole, the curse might not be lifted! We must know for sure!"


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+5=12 ;
Tuesday July 21st, 2015 3:34:22 AM

OOC: Can I assume that the body was disposed of with the items? Restlin did command the elementals "pick up those stinky, evil looking remains and put them in that bowl over there"

Healing isn't really Tink's thing. She doesn't even know a Stabilise cantrip. The best she can do is help with any triage (Heal check: 12). Tying a few slings, cleaning a few wounds. Anything more than that is beyond her expertise.

She bows on meeting the Pasha again.

"It is done" she says with a smile and a nod "The remains and items that we found on him have been disposed of. That said, we cannot guarantee that he didn't have cursed items elsewhere. Your people should be able to safely investigate the pyramid to see if any remain"

Tink recalls the passages by the false sarcophagus. It would take weeks to sift through those.

DMSteveK- Grendel's body was also destroyed.



Garret Goodbarrel [AC:33/28/27 HP:126/124 Ki:14/14 CMD: 34] 
Tuesday July 21st, 2015 7:49:21 AM

Garret starts to jump off the pyramid, but then notices the sleek edges of the building. He says, "Well, I thought there would be rough edges to hold onto, but this is unnaturally slick. I guess I will accept the flying lift... and if there are enemies still left down there, I'm still open to a dive-bomb attack!"

Garret steps into the tent of the Pasha and slips to the side, letting the others speak. He notices the guard nearest him wrinkles his nose when Garret steps near. Garret sniffs and the shrugs. He doesn't smell anything. The guard takes a side-step away from him...

Restlin (Carl) -- AC: +13/+10/+10 CMD: +14 HP: 105/105 (Spells) Luck Points: 5/10 
Tuesday July 21st, 2015 7:56:29 AM

Restlin realizes this walking down the pyramid thing isn't going to work out as well as he thought. He'll call over Sesha if she has room, otherwise he'll catch a ride with whomever is closer.

Inside the tent, he agrees with Tink. "Yea, we destroyed everything we could find that was potentially part of the curse, and the feeling of dread and overwhelming magic left the pyramid, but that doesn't mean there isn't some cursed item of his tucked away someplace secret as an insurance policy for him.

"Sooo...is this place supposed to stop being a desert now? How will we know if the curse is actually lifted?"

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Tuesday July 21st, 2015 3:25:06 PM

Bosk helps here he can to tend to the others wounds, but he saves his last big spell. Unpn entering the tent he notes the Pasha is still wounded and offers to tend to his wounds. Your care for your people is admirable, but if you succumb to infection it will demoralize your men and take away from their victory. Please, let me heal you. The cleric then waits while the others do the talking.



Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Tuesday July 21st, 2015 5:03:59 PM

Beri considers how best to answer the question. At least to a former rogue who is always on the look out for traps and deception, there is one more piece to the puzzle to discuss.

What we found withing the pyramid was terrifying indeed, though the items we were told of were destroyed. Are we free to talk here about our findings or would it be better we debrief in private?
(assuming she gives the affirmative)
All you told us about as been destroyed. There is one additional item that gives me concern... a pearl. As big as Bosk's fist, if you can imagine one so big. And evil, no doubt about that. We aren't sure what to make of it yet. I believe it was his and that it's cursed, but could it bring him back... that is beyond my capacity to discern.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Tuesday July 21st, 2015 6:42:07 PM

Zane, having never met any of these people, and only just joined the group while they were inside the pyramid, chooses the option. He keeps quiet and lets the rest speak.....

Trellus (AC32/18t/30f, HP 126/134, CMD 22) Prot vs Electricty 120/120 
Tuesday July 21st, 2015 8:05:15 PM

Trellus heads to the wounded, and sets to work. He starts at the most grievously wounded allies, and works his way down. The Sargrass native is most attuned to any of his own expatriates, but pretty much heals anyone he can.

The cleric quickly goes through his eight remaining low level spells (CLW and CMW), and then his healer's kit. He grabs another Healer's Kit off the supply wagons, and another, and another....

The blond man eventually staggers into the Pasha's tent.

He nods his confirmation of the IA's words.

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Wednesday July 22nd, 2015 12:04:17 AM


As they near the Pasha's tent, Sesha jabs Restlin in the ribs.

"Remember when the Pasha was offering his daughters as wives? Well, I was thinking. One of Serenbeth's tenants was no having babies. Maybe I should take him up on that offer, eh Mage Priest?"

With a wink and a nudge, she hangs on the wizards elbow as long as is appropriate, letting go before they meet the Pasha.

Battle aftermath (co-DM JonathanT) 
Wednesday July 22nd, 2015 1:23:08 AM

All that is left of Grendel the Cruel's items is a black pearl, a condensed form of his demonic possessed items, the scepter, cape, crown, armor, and sword, which is now in possession of the Iron Adventurers. But is this enough to break the curse?

Katinka isn't much of a healer but does a little here and there, binding wounds is simple enough and when she feels it is best to head to the Pasha's tent, she does. She answers the Pasha very simply and expresses their concern for any other items Grendel may have cursed that still remain in the pyramid.

Garret realises that, even though he could technically climb down the stone surface, tumbling down
is another matter, even if quicker. Climbing down would take way too long, so he opts to hitch a ride with
Bosk.

Garret probably smells like rotting mummy but his nose has become insensitive to that horrible smell and
can't smell it. The others can and step away.

Restlin patiently makes his way down the pyramid, determined to prove it can be done but when
Sesha wirls back by on her broom and offers to give him a lift, he accepts. Holding on to the back of the
broom, she tows him down.

He voices his agreement with Tink's suggestion that there might be other dangerous stuff in the pyramid. He then asks if the desert is to stop being a desert.

The Pasha responds, "We certainly hope so, but it may not be in my lifetime. It did not become a desert overnight so it won't suddenly regain its green pastures overnight. We will anxiously await for any signs of rain. If they come back as they used to, then vegetation will start to take over again and the sand will start turning into soil again. It will all take a long time," he sighs.

Bosk helps where he can but saves his big spell for the Pasha. The Pasha is very grateful for the healing, although modestly denies he really needed it. It certainly does give him more energy for the tasks at hand.

Beri explains, in short, the horrible things they encountered in the pyramid but asks to have a more private conversation regarding Grendel's cursed items. The Pasha assures that his trusted men around him are sworn to secrecy so Beri explains about the black pearl.

The Pasha frowns upon hearing the news, but soon lightens up. "The curse surely has been lifted and even though that gem is cursed, it was Grendel's dying wish that cursed the land through the demonic power of his items. Although you hold the essense of that demonic power with you, it can no longer curse the land. But it certainly can curse the possesor. I would find a means myself to destroy the gem, but if word broke out of its existence, I'm afraid what remaining fanatical Gaeli that still survive will seek it until they finally get it. It is best that you take it far away from here and try to destroy it yourselves. At least if you can't do so, no Gaeli will be any wiser."

Zane, knowing no one here but the IA, keeps quiet and watches.

Trellus goes straight to the wounded and start to work. Finding the worse of the wounded, he quickly expends the last of his healing spells, then breaks out his Healer's Kit. Other Healer Kits, Yngvardian style, are being brough by seasoned and novice healers alike. Trellus quickly has an audience of three young novices, a girl and two boys, that watch intently as he cleans and binds the wounds. They then take what they learned and apply that new knowledge.

Finally Trellus returns to the Pasha's tent, exhausted but elated that he could be of such help.

Sesha gives Restlin a jab in his ribs when they arrive at the Pasha's tent.
"Remember when the Pasha was offering his daughters as wives? Well, I was thinking. One of Serenbeth's tenants was no having babies. Maybe I should take him up on that offer, eh Mage Priest?"
With a wink and a nudge, she hangs on the wizards elbow as long as is appropriate, letting go before they meet the Pasha.

By the time the IA have finished giving their report to the Pasha, one of the Pasha's aids enters and give him an initial tally of the dead. It is sad to hear of so many lost lives but many will live through the medical aid from the IA and so many more will be able live peacefully with Grendel's curse now gone. He orders the suply wagons to be brought to the wounded camps and those that can be moved to start loading them up for their trip back to the oasis. He looks at his maps and points to an oasis closer to the mountains and declares that this is where the Gaeli wounded will be taken. He appoints a squad of flying camels to take a message to the Gaelis in the mountains to come and get their kin and that they will be taken care of and have safe passage.

For the Iron Adventurers though, he calls in his chief advisers, scribes, and bards. The Pasha wants a detailed account of everything for the Record. "We want to tell this story as accurately as can be for centuries to come. Don't embelish, that stuff will come naturally, later.

The advisors, whom the IA have all met before, don't waste any time. They want the story as fresh as possible and take the IA to a separate tent. It is very comfortable with many pillows and several tables and plenty of parchment, quills, and ink. Several large palm leaves hand suspended in the air and wave back and forth creating a comfortable breeze.

"Take your rest and enjoy some refreshment. Tend to any wounds you have, and then we must get started."

The IA have an hour before the advisers return, but after all have given their account as best as they can recollect, they have the rest of the time to themselves. It is getting on to late afternoon. They won't see the Pasha again until the next day but they can already tell that the camp is moving out.

DM JT: i know this post is long and does not have much in terms of Role-Play and I apologize for that. The Pasha will be throwing a party soon but that's too much for one post. Banter among yourselves and explore the camp. You can even go back to the pyramid, as the doors are now open.

Restlin (Carl) -- AC: +13/+10/+10 CMD: +14 HP: 105/105 (Spells) Luck Points: 5/10 
Wednesday July 22nd, 2015 6:42:26 AM

Restlin blushes fiercely at Sesha, though he makes zero indication that it would be a problem. He mulls it over as they walk, his eyes bulging occasionally when new ramifications cross his mind. He thinks that was a joke, but sometimes that mind of hers goes weird places.

Afterwards, in the tent, he replies to the Pasha. "Oh, we know a thing or two about handling evil artifacts. This pearl is in good hands, I assure you." With that, Restlin stands up and checks himself for wounds. Finding none, he checks for dirt, lice, ticks, whatever else is in this desert. Once he's satisfied that he's clean and free from parasites, he offers his elbow to Sesha so they can go exploring.

He keeps an ear open for any signs of discontent or other negative emotions following the battle, but generally tries to be gracious and enjoy the afterglow of a successful adventure.


Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells  d20+19=39 ;
Wednesday July 22nd, 2015 10:01:01 AM

Bosk smiles a little to himself at Sesha's words. Although he had no interest in marrying a girl handed out as an award, the thought of becoming a prince and holding such a title speaks to him. As he toys with the idea of "Prince Bosk of the Taur Isles and Yngvardians" he explores the town looking for something to drink, hoping to bring back a couple bottles of cactus wine or whatever the desert people drink...then the idea comes to him and he returns to the pyramid looking about the buildings for an ancient and long forgotten bottle of wine. With luck he might even find an old bottle of Stained Glass wine from the Sargrass.

As he explores the ruins he also keeps an eye out for anything interesting or valuable. He can only imagine what knowledge any books inside might contain.

Perception to look for forgotten goods and ancient treasures = 39 (natural 20!!!)



Garret Goodbarrel [AC:33/28/27 HP:126/124 Ki:14/14 CMD: 34] 
Wednesday July 22nd, 2015 10:21:47 AM

Garret wanders around a bit, talking to some of the people and warriors, learning and listening to the battle stories. When he hears of the tent with the food, he quickly slips inside and fills both hands with food. He thinks about shoving some extra into his belt sack, but realizes that there is plenty to go around and instead just eats while he examines the different types of food available.

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Wednesday July 22nd, 2015 5:12:10 PM

Beri also returns to the pyramid to look around. While he would be happy to find a some trinkets to take back, what he would really like to find are paintings or a book of some sort that talks about what the land that used to be like and the creatures that lived there. If he is really lucky, perhaps he will learn of some exotic animal he can practice transforming into.

Trellus (AC32/18t/30f, HP 126/134, CMD 22) Prot vs Electricty 120/120 
Wednesday July 22nd, 2015 7:39:30 PM

Trellus tells his story as best as he able to the scribes. Afterwards, he cleans up, and then finds the rest of the Iron Adventurers.

"Many shadows to you all for helping lift the curse off of this land. But, now its time for us to part ways. I'm going to go back with the wounded to make sure they all get back to their homes, and then take up with my family again."

He grins. "I should be able to throw enough healing spells each day to have most of 'em walking by the time we get back,"

With that, the blond ex-Sargrassian gives each member another on the arm, and then departs.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday July 22nd, 2015 8:42:57 PM

Tink will spend her time looking over the Gaelis. She believes the Pasha when he says they will be treated fairly, but wants to make sure that his soldiers understand what this means. If she can do anything to assist them, she will.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Wednesday July 22nd, 2015 9:07:38 PM

Zane having had many varieties of food over the past few years finds himself in the tent with the food.
He samples the stuff he doesn't recognize and will enjoy those which he sees and knows he enjoys....
He'll answer any questions they have for him, except how he ended up joining the group while they were in the pyramid and that's because he himself doesn't know.....

(meeker adjusted(removed))

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Wednesday July 22nd, 2015 10:52:23 PM


Sesha lets off of Restlin enough to tell Trellus goodbye.

"Thanks soldier-priest. You were a lot of help, we might have been stuck without you. Best of luck with your family!"



Battle aftermath (co-DM JonathanT) 
Thursday July 23rd, 2015 1:07:41 AM

The current business with the Pasha now over, the IA split up and and explore.

Trellus gives the IA the sad news that he will be going back with the wounded. His few remaining people are here and he feels that now that the curse is gone, his people can grow and prosper here, more
so with his help.

Besides, there's that thing about the Pasha giving one of his daughters in marriage... tempting...tempting..
they ARE gorgeous and can belly dance!

Restlin ponders Sesha's words and can't help but thing, or hope, she was joking. He does a thorough check of his person for any unwanted parasites, even undead fleas are looked for. You never
can be too careful.

Walking about camp with Sesha at his side, he looks for signs of discontent. He does see some, but to know the nature of those hushed talks he will need to get closer.

Sesha returns Trellus' thanks with her own when the Sargassian announces he will be returning to his people and help tend to the wounded.

Garret smells food and follows his nose. The nose knows exactly where to go. He is disappointed
that it isn't a feast but a chow line for the soldiers. But food is food and the soldier's grub isn't all that bad. The Yngvardians know who Garret is and make it difficult for the halfling to actually eat the stuff with their praises, questions, and general desire to pick him up and carry him around.

Zane arrives at the chow line in time to rescue Garret. The Yngvardians are unfamiliar with Taurs and ask tons of questions, even if Cameltaur exist where Zane is from. Why not? It would seem most
logical, as one explained, since bulls are the beast of burden for most of the lands about, then why not a Cameltaur, the beast of burden in the desert? Especially since they have a camelsus (or is it pegamel?)

Katinka prefers to see for herself that the Gaelis are being treated well. She notices that not all the Yngvardians forgive so quickly and easily, but the Pasha's personal guard also keeps an eye on things.
During this time, she is able to get a their side of the story.
Katinka: Highlight to display spoiler: {If you are interested, I'll send it over via e-mail}

Bosk and Beri set out to the pyramid to explore some, each hoping to find some ancient thing or two
not undead. There are guards at the entrance but they know (obviously) who Beri and Bosk are and are
allowed into the main foyer with big smiles.

Inside the big foyer they notice the huge double doors are wide open! Not only that, the Teucri symbols
that adorned the doors are gone too!

They make their way through the entry corridor and to the platform where they look out over the pitch black city. It is just as dark and musty as it was when they first entered but the sense of fear and dread (if you had that in the first place) is gone.

They make their way down the massive steps to the floor, each one carrying what light they can. The first area they enter is the dry watering hole in the merchant quarter's plaza. The bazaars' buildings are the perfect place to start their search for antique goods. It does not take long to find a store holding ancient rotting wooden kegs and the search for vintage wine bottles goes into a frenzy. Shouts of glee erupt as half a dozen undamaged bottles with a liquid content are found here and there. What the liquid is and what it will actually do to the digestive system is unknown as any markings on the bottles are long gone.

But they got the bottles!

Because glass holds up better than wood and cloth, those corked bottles and numerous empty bottles are pretty much all they can find that won't crumble to dust once picked up and taken out into the sun.

Beri:Highlight to display spoiler: {If you want a chance to find what you are looking for, you need to make your Perception roll.}

The next day the Pasha's business here at the warcamp is done and whatever else needs doing will be handled by his lieutenants. The royal tents are quickly packed up and the IA are invited to return to the Pasha's oasis headquarters for a huge celebratory feast. The party will be in three days to allow all the Yngvardians spread out across the desert to have time to come for the celebrations and hear the IA tell their stories.

DM JT: You can make it back to the oasis in less than a day and the trail will be easy to follow. You may stay and explore the pyramid more or return with the Pasha. Up to you.


Garret Goodbarrel [AC:33/28/27 HP:126/124 Ki:14/14 CMD: 34] 
Thursday July 23rd, 2015 7:04:48 AM

Garret has fun with the soldiers and is quick to tell tales of their time in the pyramid. When Zane shows up, Garret adds in stories of the great taur's actions in the final battle, making it sound like Zane defeated Grendel and all his allies single-handedly. When the soldiers start focusing on Zane, Garret quickly slips back around to the chow line to stuff some more food in his face.

The next day when Garret hears, "feast," he quickly looks around at the others. "We are going back there, right? I mean I'm sure the Pasha would like us there, after all."

Then he looks around and says, "Hey, does anyone know the way back to Hook City?"

Restlin (Carl) -- AC: +13/+10/+10 CMD: +14 HP: 105/105 (Spells) Luck Points: 5/10  d20+25=30 ;
Thursday July 23rd, 2015 8:09:26 AM

Restlin is shocked that Trellus is leaving. "Dude, we have a huge tower in the richest city in the Wold decorated by the greatest designer Hook City could find. Bosk always has food ready, it's clean and smells faintly of sandalwood, our neighbors all think we're awesome. Really, it's a good place to be!"

Still, family is family, and that's important to some people. The magepriest wishes his friend well and skulks off with Sesha. "That's the part that brings me down, babe. So many adventurers up and leave." He snaps out of it quickly enough. There's a party to be had, and by golly he'll be having it.

Garret's question cuts through his merriment. "I don't think we've found a way back yet, but we've also yet to do our job here. We're supposed to be finding out more about the Teucri. We've seen their runes, so we're on the right track, but we're not done. This whole Grendel the Cruel thing was important and worthwhile, but it wasn't our mission."

That said, Restlin decides to investigate the pyramid as well, specifically for anything Teucri related. He asks if Sesha will accompany him, of course.

Perception - 30: Looking for Teucri stuff in the pyramid.

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells  d20+19=36 ;
Thursday July 23rd, 2015 10:03:12 AM

After finding the bottles Bosk continues exploring the pyramid with Beri. At first he hopes to find some ancient books that will reveal the full history of Grendel and the Pyramid as well as a description of the Sargrass before the desert overtook it, but after speaking with Beri he also keeps an eye out for any paintings or statues...especially those with exotic animals. Although the druid has his own reasons for wanting the art, the minotaur's reason is much more simple. He wants something that looks cool to place in the Iron Tower that will serve as a trophy so the group can remember this adventure and possibly act as a conversation starter when potential clients visit the IA.

Perception = 36
(I am looking to help Beri and looking for RP decorations, not items to sell).

Garret Goodbarrel [AC:33/28/27 HP:126/124 Ki:14/14 CMD: 34]  d20+21=27 ;
Thursday July 23rd, 2015 6:50:39 PM

When Restlin mentions the Teucri "stuff," Garret smiles, "Oh yeah, I remember that stuff. Looked like this, right?" With that, Garret pulls out a small wooden contraption that has Teucri runes on it. I can help look for that stuff (aid another perception: 27).

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+28=33 ;
Thursday July 23rd, 2015 9:22:19 PM

"The teucri. I'd almost forgotten" Tink will tag along with Restlin and Sesha, oblivious to the fact that the two might have just wanted some time alone. She pays extra attention to the places where the group encountered traps, wary that they might reset.

Perception: 33

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Thursday July 23rd, 2015 11:05:30 PM

Having had his fill, Zane makes his way to where the others are. He hears them discussing The Teucri and speaks up.
"Ok, we've beat the bad guy, is there more to why you all are out here in the middle of no where? I heard you mention The Teucri, I've not run into them personally before, but I heard some of the Adventurers discussing those ancient people in the Ghost one of the times I was visiting there.
So, what else is going on?"

Zane prepares himself, it could be almost anything that he's now involved in....

Preparing for the Celebration Party(co-DM JonathanT) 
Friday July 24th, 2015 2:03:07 AM

The new day brings new discoveries, and the IA start talking about the real reason they came to the desert in the first place.

Garret entertains the crowd at the mess tent with stories of their adventure inside the pyramid city but diverts the crowd's attention to Zane when he shows up. He easily slips out of sight and back into the chow line. The talk about a celebratory feast as the halfling trying to make sure the IA plan to attend. It does happen to be in their honor anyway. Wondering how they will find their way back to the oasis, Garret is shown the tracks in the sands made by the thousands returning to the oasis as well.

Restlin is shocked that Trellus is leaving the IA. He describes the Iron Tower in Hook City and how the IA are held in high esteem by their neighbors. In the end, though, the mage-priest understands the importance of family. Even so, he confides that so many joining and leaving depresses him. He snaps out of the depressing thoughts by the prospect of a party.

Garret's question as to how they are to return to Hook City also brings back to his memory the real reason they went through the portal in the Treasury Library in the first place, looking for the Teucri. 'We're supposed to be finding out more about the Teucri. We've seen their runes, so we're on the right track, but we're not done. This whole Grendel the Cruel thing was important and worthwhile, but it wasn't our mission.'

With this in mind, he decides to explore the pyramid properly for any signs of the Teucri. Bosk and Beri
inform him that when they went there the day before, they noticed that the Teucri runes on the massive
double doors were gone.

Bosk is not content with just a few ancient bottles with a mystery liquid and agrees with Beri that some ancient art or history book would certainly be a worth prize to look for and decides to expand his search when he returns, joined by Restlin.

Garret pulls out the small wooden puzzle box with the Teucri rune on it as he volunteers to help look for signs of the Teucri and joins Bosk, Beri, and Restlin on their trip to the pyramid city.

'The teucri. I'd almost forgotten!' Katinka exclaims and tags along, if indeed they venture far enough into the city to reach the trapped corridors, she notices that the illusory treasury room in the middle of the scythe corridor is still there, a good warning that the trap may be still functional.
Does she try it out to satisfy her curiosity?

Zane enjoys the curiousity of the Yngvardians and denies any knowledge of cameltaurs but does describe centaurs and liontaurs (and secretly hopes there are NO cameltaurs anywhere in the Wold?).
Zane, who arrived smack-dab into the pyramid city by divine means is now made aware of the original purpose of the IA's presence in such a place so far from Hook City. He's heard of the Teucri but not personally run into any.

With the first annual 'Curse-be-Gone' feast in three days, the IA find they have time to explore the pyramid city for Teucri signs among other things. They spend the entire day exploring the city level unhindered by any undead, who by now hopefully are in their proper place of rest (or unrest) in the afterlife. They search high and low for signs of the Teucri but where there were Teucri runes before, none are now. How the Teucri and the workings of the pyramid were related will remain a mystery, at least until, or if, they finally find one of that mysterious otherwoldy race to ask.

For now, at least, the IA must be content on finding a number of ancient art objects and manuscripts. On the whole, though, these pieces of art (small stone figurines, canvas paitings, decorative vases, etc.) do not appear to be related to the pyramid story but are Gaeli in origin. On the other hand, the vast majority of objects within the pyramid have started to decay in a faster rate one would expect, even the stone buildings are starting to crumble.

Perception DC30: Highlight to display spoiler: {At this rate, in 50 or so years the entire city inside the pyramid will be just a pile of dust.}

Perception DC40: Highlight to display spoiler: {The items they IA find in good shape must have been brought in from somewhere else and do not have the evil taint of the pyramid city}

At the end of the day, when the IA gather again in their tent after spending the day in the pyramid, the IA notice that most of the camp is gone. The Gaelis have been escorted away towards their mountain home and all thats left are the few assigned to guard the pyramid to keep any curious Yngvardian or Gaeli from venturing in. The Pasha plans to thoroughly comb the pyramid city in due time and does not want any 'looters' to disturb the place. The IA have been alowed entry out of respect to their great service to the Yngvardians and consider anything the IA remove as part of rightful loot.

The next day the pyramid stands ominously quiet considering the events of just a couple of days before. It is hard to believe that such a monument to evil now stands rather powerless after so many centuries of dominion over the lands. Perhaps it will still be standing when vegetation returns. Maybe its doom is to be engulfed by that same vegetation it destroyed centuries ago. Who knows? Who'll be alive to retell the tales?

But for now a big party to prepare for. Do they leave the pyramid to perhaps never see it again or do they spend another day searching for Teucri signs?

Bosk does point out that they found a Teucri Runestone back at that well and he had pocketed it but it had mysteriously vanished last he looked for it.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+28=34 ;
Friday July 24th, 2015 4:35:01 AM

Tink notices the interior of the pyramid crumbing, but isn't too concerned by it.

"It would seem Socraterius isn't here at all. Surely one of the Yngvardians would have noticed him. Unless there are any other leads for us to follow, perhaps we should head back to that well?"

Restlin (Carl) -- AC: +13/+10/+10 CMD: +14 HP: 105/105 (Spells) Luck Points: 5/10  d20+19=23 ;
Friday July 24th, 2015 5:32:22 AM

Restlin shakes his head. "Nah, there's a party to be had, still. Sesha here wants to try a wife on for size, right dear?" He elbows the young drow as he speaks.

Gears move in Restlin's head as he wonders how the Teucri runes could all just disappear from the place. Were they responsible for holding in Grendel the Cruel and disappeared when they were no longer needed? Were Grendel and the Gaeli responsible for their power? Did more Teucri magic just vanish from Hook City like it did here?

Restlin's eyes widen at that last thought. If the Hooks had failed it would be a disaster. Loss of the memory stones wouldn't be a picnic either with so many contracts relying on them.

All Restlin can do at this point is hope that's not the case. He wonders if anyone's tried asking the Gaelians if they knew anything about those runes. If not, he'll look for a prisoner that feels like talking, using the knowledge from years of observing Zeoll get people to do things against their own best interest.

Diplomacy to find and question a Gaelian prisoner regarding the Gaeli knowledge of Teucri runes: 23



Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Friday July 24th, 2015 5:12:21 PM

Zane has an epiphany of sorts....
Something the IA did caused some of the Teucri artifacts being used in Hook City to be destroyed, those were the Chits that had been used as cash.... Now more artifacts are vanishing....
To members of the group only Zane says the following...
"Ok, let me see if I have this straight, apparently some of these Teucri artifacts are still being empowered, and some of those power sources are the evil things we are defeating. When we defeat them, that power is vanishing and the artifacts are thusly vanishing as well. If those items are also being used in Hook City they are just gone as well.
So we are ridding the Wold of evil, but that evil is supporting our life style at home....."


Garret Goodbarrel [AC:33/28/27 HP:126/124 Ki:14/14 CMD: 34] 
Friday July 24th, 2015 8:25:48 PM

Garret looks at Zane and says, "You know, I never thought of it that way. Now I'm not from Hook City, but I'm pretty sure you're never going to convince anyone in Hook City that the source of all that IS their city is related to evil in any way..."

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Friday July 24th, 2015 9:14:50 PM

Bosk looks through his pockets one time for memory / rune stone that vanished.

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Friday July 24th, 2015 9:20:09 PM


Sesha shrugs.

"I'm game for dancing, dating, and wife-finding anytime!"

She isn't quite as appalled at the thought of all of hooks magic vanishing.. except for one thing.

"The hooks. If those poofed.. "

Party Time!(co-DM JonathanT) 
Monday July 27th, 2015 3:15:02 AM

DM JT: You guys have been looking forward to this party and I hate to dissappoint. However, the PTB wished the next module start immediately, so, this post will take care of a lot of things in short order. Feel free to post your PC's partying and be ready for the next adventure!

katinka is not concerned by the obvious start of decay inside the pyramid. She brings up Socraterius again. That elusive maniacal wizard that escaped their clutches in the Teucri Library. There has been no indication he ever made it to the Yngvardian desert. She suggests going back to the well, the Teucri portal they came through, and looking for other leads elsewhere.

Restlin shakes his head. He does not want to return just yet. There's a party to be had, and dancing
girls, and maybe a princess wife. However he does try to put together the relationship of the Teucri runes and Grendel's prison. Two options present themselves:
' Were they responsible for holding in Grendel the Cruel and disappeared when they were no longer needed? Were Grendel and the Gaeli responsible for their power?

Not enough is known about the Teucri to know for sure one way or the the other.

Another thought, a horrible one, comes to him as he things about the disapearance of the Teurcri runes from the pyramid: have the hooks in Hook City failed while they were out here?

He hopes it is not the case. He wonders about the Gaelis, did they know anything about the Teucri runes? He does not remember seeing any evidence of Teucri runes on any of the Gaelis they fought or any of the leaders from the defeated army at the pyramid. He already knows the Yngvardians do not know the origin and since the runes apeared on the pyramid after the Gaelis left, he's sure they know nothing of them as well.

Zane is now filled in on the backstory as to why the IA find themselves so far from Hook city and chasing Teucri signs. It is explained that a rogue group from the Chancer's Club tried to steal the Chit Machine. They ended up causing the chit producing automaton to go insane and threaten all of Hook City. The IA (Sesha, was it?) managed to talk it down and shut itself off. That, of course, disabled and made useless all the Chits in and around Hook City. With the city in chaos and turmoil, the IA promised to see if they could find the Teucri and ask them to fix the machine. The portal that seemed to lead to the Teucri home led the IA here instead.

Zane also ponders a theory that the Teucri are in fact evil and their artifacts power the evil they and up fighting, and by destroying that evil, they also end up destroying a Teucri artifact. Hmmm....

Garret sees some logic to that theory but points out that no one int Hook City (Socraterious? didn't he say the artifacts are all cursed?) would never be convinced of this.

Bosk goes through ALL his stuff again, every pocket and nook and cranny, even where the sun don't shine, and still comes up with zero rune stone.

Sesha shrugs, she's not in that big of a hurry to return home. But she does feel horrified if the magical hooks that give the city its name were to vanish!

With time running short for the IA to get back to the Pasha's oasis and be on time for the celebratory feast in their honor, the IA pack up their stuff, stowing their new found relics from the pyramid as well. None of these items radiate as evil or cursed so they look forward to decorating the Iron Tower with these antique prizes.

DM JT: pick something you like or fancy and as long as it can be feasibly carried and stowed away, log it as a non-magical trophy from the pyramid. Bosk has half a dozen bottles of what might be wine along with something else of choice. Unfortunately for Beri, the only historical stories left are in mosaics and wall paintings. The mosaics can be removed but it would take weeks to remove one with care and in such a manner to keep a record of their relationship so they could be put back together again.

The Pasha offers Beri a more modern scroll with their historical account of the [/i]Grendel the Cruel and the Curse[/i], for the other side of the story, he would need to visit the Gaelis.

When the IA reach the oasis, the party preparations are well under way and the smell of cooking meats permeates the air and immediately trigger salivating glands. Their is great hustle and bustle and the party begins that night. Large kegs of drink are rolled out and the specialty desert wine made from cactus fruit is freely dispensed. There congregation of Yngvardians is so huge that the party is broken up in groups and each IA member is the guest of honor and asked (required!) to tell their tale of how they defeated Grendel, again, and how he will never(?) return.

The Pasha is especially moved to tears when he hears of the Yngvardian prince ghost and knows who he is from their stories. He is overjoyed that the Yngvardians actually DID have a helping hand in that the ghost prince showed the way to the real tomb.

Much dancing goes on everywhere and many young Yngvardians in love find the moment appropriate to join in matrimony, since the different clans don't get together like this very often. Naturally, the Pasha is true to his word and offers a daughter (he has many), to any of the male IA members who desire to be wed. Normally, refusing such an honor would offend the Pasha and the Yngvardians, but he understands
that the IA are not Yngvardians and should not feel such obligation.

As the night wears on to morning, and morning to afternoon and night again, fun is had by all through dancing competitions (even the men have their dance routines and couples too), but martial prowess is also contested and prizes given out. In the end, the Pasha brings forth the Yngvardian Nation's reward to the IA for their service.

DM JT: you've all been bumped up to the next level, so the Pasha's reward is enough treasure to get you to your new WBL amount. Everyone should start out your next level at even treasure across the board. If there is some issue, please e-mail SteveK and I and we will work it out with you. We want everyone to be happy and ready to start the next death-defying adventure. :)

Finally, after all the food and drink the IA can possibly eat has been eaten, including some pocketed by Garret, time to leave and head back to Hook City arrives. With only one clue to follow, the IA return to the well they came in by. Searching for the rune stone in the same hidden spot at the bottom of the well reveals the Teucri Memory stone right where they found it the first time. Bosk is perplexed but hey, it is Teucri, so that pretty much explains it all. They also locate the indentation in the base of the well wall outside and when they place the Memory stone in the socket, a portal appears. Each IA members enters the portal and find themselves back in the Teucri Library where they left a week or so ago.

The Treasury functionaries in charge of keeping watch are startled by the IA's sudden appearance and one cracks open a scroll and quickly reads it. The scroll vanishes and the other tells the IA, "Inspector Auslander will be here as fast as he can!" Their eyes search the IA looking for hope.

Restlin (Carl) -- AC: +13/+10/+10 CMD: +14 HP: 105/105 (Spells) Luck Points: 5/10  d20+11=18 ;
Monday July 27th, 2015 8:01:53 AM

Restlin, of course, lives it up. He is willing, nay eager, to tell the story to as many Yngvardians who will listen.

Perform, Storytelling: 18 (ugh)

A good time is had, treasure is claimed, but a wife is declined. His interests lie elsewhere.

The wizard is surprised as anyone that the memory stone seems to work again. He's pretty sure that wouldn't have happened a few days ago when they got here.

Upon arrival, he smiles nervously at the functionaries. Out of the corner of his mouth he asks Sesha, "So, did we actually figure anything out? Do we have anything to tell these guys that I forgot?"

Garret Goodbarrel [AC:33/28/27 HP:126/124 Ki:14/14 CMD: 34] 
Monday July 27th, 2015 10:29:22 AM

As the treasure hunting continues, Garret looks around at the old, decaying structure. He is saddened by the decay, but glad that the evil spirits have been put to rest. As for Grendel, Garret just had to accept that there were evil powers in the world, and he'd just have to do what has to be done to try and make good win out over evil, wherever that might lead. He looks around for something small, hoping to find an ancient coin that he might take home as a souvenir of this strange land.

His thoughts are interrupted with calls to head on to the oasis. Garret runs along, joining the group headed for the oasis. He think he hears someone saying something about halflings who need baths, but he wasn't quite sure, so he just joined in with the group. He picks up some warm sand and lets it run through his fingers as he thinks about this land and how he found his way here...and if he is ever going to find his way back to anywhere else. It seems his entire life has been focused around moving from one place to another, never stopping, and never slowing. Then he thinks of Grendel and realizes that if good needs him to move, then he will move.

Garret is one of the first to realize they are nearing the celebration when he perks up at the smell of roasting meat! He runs along head very quickly, much faster than anyone else can go without breaking into a run. He follows his nose quickly into the cooking tents and helps himself to some meat whereupon he quickly retorts, "It is good, but perhaps should be cooked a little more." His hand is slapped by one of the cooks who replies, "You're not supposed to be eating this yet!" Garret grabs another handful of meat before slipping back outside to see the celebrations already starting.

When Garret is separated from the group, he has a moment of anxiety, thinking, "Is it time yet again for me to move along and fight alongside others? Have I seen the last of this group of heroes?" He relaxes little when he sees he has been singled out for attention by a group of revelers. When pressed for stories, he asks for more meat, then tells a number of stories, but mostly about how the others worked together and around the extra-large figure of Zane.

When the Pasha himself appears in Garret's group (as he has come to think of those around him) with the offer of a wife, Garret is struck by the beauty of the women presented. He is struck speechless as they are paraded by him and for a moment he starts to wonder if it is he that will be leaving the group. But then his mind wanders to a place and a time far away. His eyes glaze over as he remembers an Inn that he himself helped build in a small town in a canyon. The name of the town, Bryn Baraz briefly crosses his mind as he remembers a fine young Halfling female that he had to leave behind, taking care of that inn with a promise to wait for his return. His spirits are low as the Pasha accepts his refusal of a bride with grace and dignity.

The next day when the dancing contests start up, Garret joins in, but mostly focuses on complex acrobatic tricks. He amazes more than a few children and adults with his balance, agility, and amazing ability to jump huge distances both straight up and to the sides. He enjoys himself, but starts to wonder again about distance places and times in his past.

When the day comes to depart, Garret is ready to go, ready to move on to the next challenge. As they travel to the well, Garret looks around at the other members of the Iron Adventurers group and thinks that they make a strong, good team, despite the changes in the members over time. He remembers the large tower in Hook City and looks forward to checking on Anrete, that crazy barbarian that he last saw sunning himself on the top of the tower.

As they enter the portal, Garret waves goodbye to those who escorted them to the portal. He hopes that they truly have seen the last of Grendel and all his henchmen. When they appear in the library, Garret waves to the shocked functionaries. He smiles and says, "Is it almost time for lunch?"

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30]  d20+8=23 ;
Monday July 27th, 2015 12:08:04 PM


When the Pasha starts offering brides, and skips over her for the males, the Witch can't help but feel a little snuffed, even if she was only half serious about carrying through with her plan.

She starts to question it, but then heaps of treasure laid at her feet is enough to stave off any petulant arguments she might have had. Priorities. That and besides, she knew how needy she could feel some times, a wife would be a lot of responsibility, sort of like a puppy. And Serenbeth knew she didn't have time for a puppy. Plus, barring some sort of immaculate conception from a dead goddess, she wouldn't be giving the Pasha any grand-kids. And she seriously doubted he wanted half-zombie grand-kids anyways

After another attempt to make her way into the harem of dancing ladies (Perform: 23), Sesha takes some time to go back through the pyramid, with her ghostly friends as company. Joy finds an old ragdoll, made of questionable materials. The doll is rough and beaten, with what appears to be actual human hair sewn under a little hood made of old skin. You can't see the dollies face, but the skin-dress and hair make it an obvious female.

"Cute.", says Sesha. She pockets the doll and shows it to Restlin later. "There's something to this doll. I just know it. You don't make a fetish out of human skin for no reason." She gives it a hug, then decides to commit some time to study it later.

At the end of the night, she channels a spell into her staff, bringing it back up to 3 charges.

(DMs: Sesha has chosen this little fleshy ragdoll as her treasure from the pyramid. ^_^ )

Restlin (Carl) -- AC: +13/+10/+10 CMD: +14 HP: 105/105 (Spells) Luck Points: 5/10 
Monday July 27th, 2015 1:35:27 PM

"She's gonna animate that thing, and Bosk is going to lose his mind," is all Restlin can think. "Oh, I'm sure there's a reason, but I doubt it was a good one." He peers closely at the thing. "You have a knack for finding weird things, Sesha. I will give you that, and the Mendicant in me refuses to believe it's just coincidence. Let me know if you need some book learning thrown its way."

Hook City and Dragons!

"A Prestigious Invitation". co-DM SteveK 
Monday July 27th, 2015 6:04:09 PM

When the Iron Adventurers arrive and scare the bejeezus out of the attendants, the reason isn't immediately noticeable. But soon one blurts out; "we thought you were dead! You been gone for months!"

Months? Weeks certainly, but months?

The message goes out for Inspector Auslander; but soon a message comes back that he is unavailable at the moment and will meet the Iron Adventurers at their tower when he is able.

But before the group can leave, another liveried messenger named Gaston arrives. He opens a closed envelope and reads, "The Dragon Consortium would like to dine with you at the Old Alistair Manor, which they have rented for the occasion on the evening of your earliest convenience. Their envoys: Valdor, Ve Mundr, and Dalinor Tor send their well-wishes and hope your latest venture was a success. They look forward to meeting you in person, enjoying your ompany, and having the opportunity to discuss many things."

Gaston pauses to give the heroes a chance to answer. When they mention a reply, he gives them a matching reply card that has low magic upon it recording anything said by voice once the command word of "Write" is given.


Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Monday July 27th, 2015 8:23:24 PM

A twinge of pain crosses Beri's face at the mention of Alistair, the man had been good to them early in their career.

We would love to come with them, but what is this talk of being gone for months? What day is it? And what has happened since we left, how have things progressed with the chit machine?

Restlin (Carl) -- AC: +13/+10/+10 CMD: +14 HP: 105/105 (Spells) Luck Points: 5/10 
Monday July 27th, 2015 9:02:14 PM

Restlin's eyes widen. An invitation from the Dragon Consortium? More than anything else, Restlin wanted to be remembered. It takes all the self control he can muster not to burst out an affirmative.

"Those are questions for Auslander, Beri. This gentleman just needs a response about dining with the Dragon Consortium." He clears his throat a bit and accepts the reply card. "Write. The Iron Adventurers eagerly accept your invitation to dine. We look forward to meeting you all, but must request 3 days time to deal with our current mission for Hook City."

Alistair Manor. Alistair was a good friend to the Iron Adventurers. Even when they were in jail, he was kind.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday July 27th, 2015 9:05:42 PM

Tink just smiles and nods enthusiastically at Restlin's words.

She tries to hide the slight twinge of fear she feels. Months have passed? MONTHS?!? Who's to say how Hook City has fared in the mean time. Has gold become the common form of currency? Have there been any more riots? So much to find out!

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Monday July 27th, 2015 11:01:29 PM

Bosk finishes looking through the old buildings for a trophy from this adventure and is amazed at some of the strange items he finds. Among the items that catch his eye are an old moss covered book, A green copper tool with no obvious function, and a hunk of metal which appears to be several gears jammed together at unnatural and impossible angles. Attempting to turn it causes it to emit a horrible shrieking sound. As he examines it his eyes fall upon a nice black pea-coat sewn of chimera skin. Curious, he tries it on. The material is strangely soft and warm, thick enough that it conceals any weapons or armor underneath yet light enough to be cool to wear in the sun...but more importantly he sees how the end sweeps just above the floor as he walks making him look totally bad but in a good way.
(Minor word alteration by DM SteveK)

-- -- -- -- -- -- -- -- -- -- -- -- --

Upon returning to Hook City Bosk is shocked at how much time had passed, but considering that the same thing had happened in the Temple of the Illithid perhaps he shouldn't be. Well that is a confidence. We kill Grendel and now are having dinner with Alistair who took in a party member of ours named Grendel. Do think that the Dragon Consortium might be considering extending us a bid for membership? I have always wanted to join them. (Between his father's name being besmirched and his minotaur pride, bringing honor to his family name and fame are big motivators for him.)

Oh, I suppose we also need to get updates on Hook City's currency situation and all the jobs we are working on.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character  d20+8=15 ;
Monday July 27th, 2015 11:04:01 PM

When the dancing part of the party starts, Zane, having practiced when he was younger tries to remember some of the moves that the temple monks taught when he was a youth. He got some of them, but others he screwed up, almost taking another persons head off with one of his horns. He hadn't had them, or at least not at the size they were currently.
When Garret starts telling the story of Zane's large size, Zane is more than thankful for having white fur covering his flesh, or he'd have been seen to be beet red in embarrassment. Zane makes sure his hood is pulled just a little bit further forward than usual.
During the walk back to the well, where the party said they came through a portal at, Zane has a bit more time to think....
"I don't think the items are inherently evil, it's sort of like a sword used by a great warrior, it's neither good or evil, just a tool. But sometimes that essence of that warrior imbues the sword, becoming more than just that tool. It becomes more, almost like it has a life of it's own. When we remove the essence that these devices are attuned to, it's like they are resetting to nothing, and everything they've been associated with are also lost to the reset.
Does this make any sense or am I just blathering again?"

Finding the rune stone in the well is a relief....
Taking the portal is like other portals he's taken before, but the reception is different...
"Are we in trouble yet again?"


Garret Goodbarrel [AC:33/28/27 HP:126/124 Ki:14/14 CMD: 34] 
Tuesday July 28th, 2015 8:19:43 AM

Garret laughs at Zane's comment. "In trouble? The Iron Adventurers? I doubt that! We are here in Hook City, where we are hailed as conquerors. Everyone loves the IA. Well, except for that one group. Oh, and those people who demanded our help. And the people who think we killed the chit machine. And the ruling faction that doesn't trust us..."

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Tuesday July 28th, 2015 1:53:14 PM


Sesha is mixed about being back in Hook City.

On one hand, it was home base. On the other, really crazy stuff had been happening here, and now the Dragon Consortium was wanting to talk to them.

Noting Restlins enthusiasm, Sesha keeps her opinion of the group to herself.

"It's good to hear Auslander is okay. I kinda like him."



Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Tuesday July 28th, 2015 1:56:18 PM

"In other words, it's just a normal day."

"Chief Inspector Auslander" co-DM SteveK 
Tuesday July 28th, 2015 6:14:30 PM

Restlin is correct; questions need to wait for Auslander, who DID say that he would meet the group when they return to their tower. So with a huge haul of treasure and loot, our heroes take the path from the Treasury to Iron Tower Square. Gaston gives a half-bow, and trots off, his message (both ways) delivered.

On the walk back to the Iron Tower, it doesn't take a great deal of perception to see the city has calmed down somewhat. There are not hordes of mobs or many freshly burned buildings. The unrest has put people more wary, and the heroes are not approached the entire way back. On the good news side, the Hooks are clearly visible above the skyline; the vague fears of destroying all Teucri artifacts being false.

Some of the heroes think of the significance of the Dragon Consortium reserving the Alistair Manor for the meeting. That good old Mage was the mentor of the early group for several years. The Dragon Consortium couldn't possibly know of that significance, could they?

Within an hour, Inspector Auslander arrives at the Iron Tower. "You back and in one piece? Good. Don't know what you have done, but you have the whole bureaucracy of Hook City discussing the Iron Adventurers. The Dragon Consortium asked permission to approach the group and talk to you! The Hook City government wishes that you take this very seriously and then let us know afterwards through me what they wanted. The government feels this is so important that I'm now promoted as Chief Inspector Auslander, and have an entire team just to work with you!"

Auslander also has word that the dinner is scheduled for three days hence. Looks like the Consortium like to be punctual! The Inspector fills in the time for the heroes. It has been five months and three days since the Iron Adventurers stepped through the Teucri Portal. Sages have speculated that time doesn't flow the same way in Teucri Space as the real Wold. Of course, other sages say that is comets rubbish and it was a glitch in the ancient system. In any case, the time has gotten oat people to settle down and the city has started on the gold standard. There are still rabble rousers and several secret societies that are about and planning mischief, but as long as they don't actually break the law, the City is turning a blind eye.

(OOC: The three days until the meeting are going to be done in one post.)


Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Tuesday July 28th, 2015 6:39:11 PM

When the group reaches the tower, Zane makes a comment.....
"I'm not going to be the first to touch the door, the last time I did that, I ended up in a ancient pyramid in a far off place. So, please, someone else open the door first."

Zane is good natured about it, but he is being serious.
He's happy to see his room and surprised that the obstacle course he set is still in there.
He crawls through it and unpacks a bit of junk, but then plans on heading to the Catacombs.
Back down stairs, "Headed to the Catacombs, be back in time for dinner later."

(still figuring out I'm buying so may be a day or two before I post there)

Restlin (Carl) -- AC: +13/+10/+10 CMD: +14 HP: 105/105 (Spells) Luck Points: 5/10  d20+11=26 ; d20+11=17 ;
Tuesday July 28th, 2015 9:16:08 PM

Restlin opens the door, steps in, and breathes in what is hopefully not a lung full of stale air.

Once Auslander arrives, he offers the Chief Inspector a seat, congratulating him on the promotion. "Well deserved, Chief Inspector."

He will then fill him in on what they encountered on the other end of that portal. He doesn't feel the need to hide anything from him, so he doesn't.

Storytelling: 26 - Let's make the IA sound heroic.

"So all in all, a worthwhile adventure, but while we definitely found signs of the Teucri, we didn't find anything that seems immediately useful in restoring the chit machine. Soooooo, it's probably good that the city changed over to a gold standard. Still, I'm going to miss those chits. Anything else we need to know about what's going on in town?"

After their meeting, Restlin has a few chores. He spends some time in Iron Square, getting a feel for the attitudes of its citizens and catching up with the locals. He visits the temple of Wardd, throwing open the door and shouting, "HEY, WHO WANTS TO HEAR ABOUT GRENDEL THE CRUEL?" He'll tell the story to whomever will listen.

Storytelling: 17 - ugh

He'll stop by the WLA as well & do some training.

Other than that, he's eager as heck to meet the Dragon Consortium.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday July 28th, 2015 10:10:01 PM

"That's amazing news!" Tink thrusts her hand out to shake the Chief Inspectors. She had been worried that after the Inspector lost his authorization from allowing the IA into the treasury that his career was doomed. On the contrary it would seem! "You'll have to let us know when you are next off duty so that we may celebrate your success over a drink or two"

Tink has heard tell of the WLA, and finally feels that she is worthy of joining such a prestigious organisation. She tags along with Restlin, on the assumption he knows the way there.

"Er, my name's Katinka Hushfoot. I'd, er, like to join?"

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Tuesday July 28th, 2015 10:37:07 PM

Beri gives the chief inspector a hearty slap on the back.
I can't tell you how relieved I am to hear that after the chit issue that things are working out. Tell me, when they say you and your team are going to be working with us, is that their way of saying they are keeping a closer eye on us to keep us from causing any more headaches? Or should we take it as a hint that we may need protection of our own when walking the streets these days? It may sound crazy to you, but we've missed the last few months and haven't heard the latest rumors.

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30]  d20+24=39 ; d100=85 ; d20+8=12 ;
Wednesday July 29th, 2015 12:07:01 AM

Day 1.

Before doing anything else, Sesha has herself a bath and a massage, then finds some time to visit the awakened turtle that is a cleric of Ma'ab. He promised her she could use the underground caverns he knew of, and though they aren't It'lal, they are close.

She broods a bit about a promise she made to Pot-pot.

"I promised you that I'd look into your current state of inanimation, old friend. I think I figured out a way to help that a bit. I'd drag someone with us, but we gotta go alone."

She finds Restlin and lets him know she's going Plane hopping for a bit.

"Were going on a picknick, the cooking pot and I."

With that she pokes the Mage-Priest and whisks herself away to the Realm of Shadow!

"You can see why we didn't invite Bosk.", she says to Pot-pot. She carefully dips the pot in a stream of Woldsblood, then adds some rather expensive oils, gems, and incense.

"Little-Spirit. You know as well as I how much this spirit companion has sacrificed to aid me in furthering your cause. Willfully delaying his turn in the Lands of Rest, he has come to my aid and been a valuable friend and confidant. He seeks not just life as a metal shell, but limbs, a voice, and power. Help me fulfill my promise to him of an existence in the mortal realm!"

As she prays, the materials inside Pot-pot begin to boil, warping his black frame. He melts and cools in a cycle, his nervousness buzzing in Sesha's mind.

Then, it is over, and both Sesha and Pot-pot are left speechless by the results...

Sesha and Pot-pot return home. Wielding her broom as a lance, and a lesser, non-sentient cooking pot as her helmet, Sesha rides through the tower on Pot-pot, who has grown to medium size and sprouted four iron legs, sprinting about through the tower with the speed of a horse! Moreso, the others can hear the pot giggling and snorting as it makes horsey noises.

"Fallen Paladin, Sesha the Cruel seeks her revenge on the Iron Adventurers!"

She charges Garrett and tries stabs him with the business end of her deadly broom. (Nope, still a mage. Hit's AC 12!)



Garret Goodbarrel [AC:33/28/27 HP:126/124 Ki:14/14 CMD: 34] 
Wednesday July 29th, 2015 3:50:59 PM

When they arrive at the tower, Garret quickly scrabbles up to the rooftop, anxious to share tales of their adventures with Anrete the barbarian. When he finds the roof empty, Garret again thinks that this is just the way of the Wold. He will see some friends, and others will fade away. He dreams once again of the beautiful halfling left in Bryn Baraz. He says out loud, to himself, "Hopefully she can move on because I think that I shall not return there again."

When he passes by Sesha and she lances towards him with her broom, he grabs his chest and falls to his knees crying, "Oh, it is a mortal wound I have suffered at the hands of Sesha the... Sesha the... cruel?" He pauses, looks around, then grasps his chest again, "At the hands of Sesha the powerful? Sesha the Adventurer?" He stands up, shakes his head and says, "I'm no bard, that's for sure!"

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Wednesday July 29th, 2015 5:54:38 PM

Bosk spends this next few days catching up on what has happened over the past few months, crafting a couple wondrous items and training at the WLA.

ooc: Sorry for the short post, I will write more tomorrow. My interview lasted a couple hours longer than expected.

At Alistair Manor - co-DM SteveK 
Wednesday July 29th, 2015 6:07:40 PM

It is three days before the dinner with the Dragon Consortium, and the Iron Adventurers have things they want to do.

The first includes airing out the Iron Tower. While the neighborhood helped out, it just isn't the same as people living in the place, and with just a little effort (and perhaps some contracting out), all the common rooms and personal bedrooms are soon fresh and enjoyable. Even Zane's old room is ready in no time!

Restlin and Katinka visit the chapter house of the Woldian League of Adventurers in Hook City and are warmly welcomed by the Proprietors, a retired adventurer human couple named Eva and Dhan. Eva, steel gray hair and nearly as stout as a dwarf beams at the pair. "Restlin and Katinka, the Wizards of the Iron Adventurers; it is so good to see you! Of course you can join and train here, we would be honored!" It takes all three days of intensive training (and a pretty bit of change) but the halfling Justicar is presented with the Tower Pin of the WLA.

Sesha has her own adventure in the Lands of Shadow, and when she returns, both she and Pot-Pot are more powerful. Yet while away, Sesha also has had a vision. A woman in a gray cloak approached Sesha. Surrounding her are the four drow ghost sisters. She reaches out and touches the strange doll Sesha found, and also gives the Witch a fist-sized pebble. Words form in the heart of Sesha. "Well done, my daughter. Yet I require a service. You must hold this stone in your left hand every waking moment. When you find a white alter broken in five pieces, each piece engraved with a cloaked woman, you will place the stone there."

.....

After three days, it is the day of ... The meeting!

Alastair Manor is the former home of a mage of wealth and influence in Hook City. Now, it is a place to display art, and rent for very a very high price. It comes fully staffed for all occasions from dinners to parties.

Once inside, the heroes are taken to an antechamber where drinks are served, plush leather seating available in several groups, and light music is played by a group of four musicians. In the room already are two well-known faces; Valdor the Dragonstone of the Gold Dragons and Dalinor Tor of the Shining Dragons; members of the Dragon Consortium!

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Wednesday July 29th, 2015 8:09:29 PM


Sesha, mouth agape, stands there with the stone in hand. Recovering, she shows it to Restlin.

"I knew there was service required. Even though I honor and worship Serenbeth, I'm not her cleric. I don't just get her blessing in exchange. As a blood-witch, our contract came first, then friendship, and when I finally figured out what little spirit was, worship followed."

She looks at the little white pebble.

"I figured living by her tenets was my part of the bargain. I feel happy that she's calling me in for a favor, Mage Priest, because it means I'm noticed. I mean, that she's helping me even while dead is pretty great, but she called me daughter. That's going beyond contract and confirming there's love both ways. And that's pretty special."

Sesha tries to think at first, of a way to carry the pebble without it inconveniencing her. Using a rod, staff, or casting spells while on her broom would be impossible. Certain spells simply wouldn't function for her with only one hand free. She considers polymorphs of forms with multiple arms, having someone engineer a sling, or some other magical method, but in the end, she realizes that would probably be against the spirit of the request. Serenbeth asked her to do a simple thing, carry a pebble, and she would do that as long as it took.

------------------------------

With both Katinka, Bosk, and Restlin all spending time at the WLA, Sesha figures it's natural to check it out herself. She starts attending, and pays careful and close attention to the workouts and routines. She would give it a shot as soon as Tink and Restlin weren't watching!

-----------------------------

When meeting the Dragon Consortium, Sesha is slightly out of sorts. She still had mixed feelings about the group as a whole, and largely blamed them for the collapse of the troop she had ventured with from It'lal.

Still, it was important to her Mage-Priest, so she would grudgingly put their best face forward.

She purchases well made tunics and breeches for Beriothian and Garret. "Come on Beri, it's just for one night. Try to look nice please. I know Peerimus doesn't dress up either, but he probably at least looked presentable when he met the Dragons the first time as well."

Garret was another challenge. Though he probably wouldn't fuss too much about a nice colored tunic and pants, his smell was always formidable. She attempts a prestidigitation spell to at least try and cover it up with what she assumes to be a manly, earthy scent.

Finally, herself. Wearing a fairly simple midnight blue dress, she is careful to make sure it compliments her ebony skin and white hair. She leaves the armor at home. Almost as a badge and accessory, she ties a pale silk ribbon around her left hand, keeping it securely closed around the pebble.

Though probably the most socially gifted of her bunch, she is content to let someone else engage the Dragons first.

Restlin (Carl) -- AC: +13/+10/+10 CMD: +14 HP: 105/105 (Spells) Luck Points: 5/10 
Wednesday July 29th, 2015 9:35:08 PM

Restlin looks closely at the pebble, fighting the urge to pick it up and look at it since that would basically mess up Sesha's mission. "Dead or not, being the chosen of a goddess is a big deal. I'm pretty lucky Wardd puts up with me, really." The magepriest is careful to walk on Sesha's left side, lest someone knock the pebble from her free hand.

On the big night, the wizard wears a custom tailored midnight blue suit to match Sesha's dress. Shiny is strapped to his side, it's exposed hilt shimmering like oil floating on water. He may be the only one to show up armed, but Shiny is hardly a martial weapon. Besides, it seems rude to leave his intelligent friend at home during such a big event.

He smells faintly of lavender, and is positively giddy as he and his friends head to Alistair's. If there's a hint of stink around Garret, he will prestidigitize it away.

Once they arrive, Restlin grabs a drink for himself and Sesha, then gets to mingling. He will greet anyone he recognizes while they make their way to the Dragons. If he feels it's appropriate, he'll introduce himself and the rest of the Iron Adventurers to them and thank them for their invitation.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Wednesday July 29th, 2015 10:00:16 PM

Zane stops by to check in at the WLA as well, saying hi to his friends, but not really spending a whole lot of time there, he has other things in store for a couple days. First he has to go back to the Catacombs to pick up his order, if they are meeting the Dragon Consortium he'll need appropriate clothing, and maybe something to hide the physical changes his body's been going through.....
He stops at a shop near the tower, the one where he had his hood created in the first place, and orders a set of sailors shore clothes. The quality will be of a Captains set. He also makes sure his robe is well washed, thankfully it's basically just a vest anyways. He gets leather leggings, that look like boots, without the boot part, with a folded over top like swashbucklers would wear. Jean pants died a really deep blue, a ivory shirt with the forearms slightly puffy and the neck laced up with rawhide. He also has the tailor create a new hood for him, still in the same style, but after 5 years, his old one was really just about worn out.
He also spends time visiting the local merchants, spreading a bit of coin all around, a little good will never hurts. And the fact, that this is a port city, you never know who might have heard a rumor about a Taurish warship named Stormfront. He knows they are in the southern ocean, but he was rescued and brought to a monastery not too far outside of Hook City, so it must have made it across the storm filled seas between north and south....
While Zane isn't really a people Taur, being well liked, or at least mostly well liked can come in handy, plus, even though he is known as a Iron Adventurer, He tries to stay as polite as possible.
Before he heads to the party, or dinner or whatever it's supposed to be, Zane applies Black polish to his horns, hooves and finder nails, he is not applying it to his teeth in any way shape or from. If they notice it, they notice it. It's the best he can do to semi hide his heritage.

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Wednesday July 29th, 2015 10:18:18 PM

Beri takes the fancy clothes from Sesha reluctantly. It is a fine and fashionable fabric that is popular these days, though it lacks the natural feel of his druid vestments.
I never really thought about it, but I suppose knights tend to dress up when meeting, thank you Sesha. It sounds like you've had experience with this organization in the past, what is your feelings about them? Are they as honorable as the stories we hear, or have your experiences led you to believe otherwise? I must admit, I've never met a knight-at-large but from the stories I've heard they are an amazing group. You don't suppose we'd be getting a chance to become members to you?

Beri cleans himself up and dresses his best for the party. He combs out his long brown hair and straightens out his beard. For a little druid flair, he opens his dresser drawer and pulls out a cologne with earthy notes of mandarin, cardamom, and cedar.

At the party he takes a glass of wine and mingles with the others, hoping to hear tails of the Dragon Consortium, and of dragons. His own experiences with dragons is pretty limited, though he will be happy to tell those around about the groups run in with "the hands of blue".

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday July 29th, 2015 11:29:49 PM

Tink hurries back from the WLA to quickly get changed for the important meeting with the Dragon Consortium. She'd been training all day with the WLA and certainly smells of it. A very quick bath and many prestidigitation spells later she has cleaned up.

She spends an unusually long period of time alone in her room, changing into her courtier's outfit. It's the nicest set of clothes she owns.

A fancy, black velvet tailored vest over a plain white blouse. Black leather pants and boots with a slight heel to them. The outfit came with felt ladies gloves and stockings, and she spends much time debating whether to wear them or not. But she can't bring herself to do so, and leaves them with her kit. She does pin her newly earned WLA badge on to her vest though.

Then it's on to her hair. She takes it out of her standard ponytail, and decides to just wear it out and long.

After that she spends a few minutes in front of the mirror, practising introducing herself "Hi! My name's Katinka" "No no no" "Hi, I'm Katinka Hushfoot" "Why is this so hard!" "Katinka Hushfoot, glad to make your acquaintance" "Are you kidding me?" "Katinka Hushfoot, at your service" "Bingo!"

---------------------------------------------------------------------

"You guys scrub up well" Tink smiles and picks a small piece of fluff from Beri's tunic.

Her mouth drops open on seeing the members of the consortium. Valdor Dragonstone! Why, didn't Caeroldra herself have an affair with him? And Dalinor Tor! Her wizardly skills are legendary.

Still, the IA aren't going to get to know them by standing in the doorway. Someone will have to make the first introduction.

Tink draws herself up to her full 4' 1" height (4' 2" in heels) and nervously walks towards the pair. She smiles politely and bows "Katinka Hushfoot, at your acquaintance" Her smile immediately drops. "At your acquaintance?!? I loathe myself..." Her first impression a dud, she waits for someone else to speak.

Invitation to Join the Dragon Consortium


Valdor the Dragonstone [Jerry] 
Wednesday July 29th, 2015 11:52:58 PM

Silver of hair, Valdor is older than one would expect, appearing about 60. Still strong, but the muscles are now lean and fit instead of bulging--well as bulging as a half-elf gets. He is dressed in light brown with shades of red. He is not wearing his adamantium two-handed sword with golden accents, but it is behind the bar on a shelf. In fact the only things golden on him is his ring and the necklace with the Dragonstone on it.

"Greetings everyone! Please relax. I'm not much on ceremony, but I....have learned to....survive such functions." He grins sheepishly and then his face turns serious for a second as if a thought had just occurred to him. "Please relax, but not too much, as we have business to discuss this night. I am honestly excited to finally get to meet the Iron Dragons.

"I want you to meet Dalinor Tor, a member of our newest Consortium group, The Shining Dragons. She's been shadowing me wherever I go for the past few weeks. I think they have given her the assignment of watching over the old doddering fool, afraid I'll mess up my silver hair and try to dye it blond again."

He grabs his ale off of the bar he's leaning against and holds it aloft. "To the Iron Adventurers! And to the joys and challenges of adventuring!" And in a softer voice, "May it always keep us honest and humble."

He pauses for a second and then smiles winningly. Setting the drink back down, he mingles.

Valdor first glances at Sesha as he has heard so much about her, but sees Dalinor headed her way and smiles. No need to compete for conversation.

He starts conversations trying to get a personal feel for each person.

So he moves towards Restlin and puts offers his hand. "Greetings Restlin. Valdor, at your service. Now it is our honor that you have accepted our invitation to join us this evening. It is way past time that we've had the opportunity to meet you and your friends." He listens and then asks, "I have more details about the group and what you have done with them than I know about you the person. I know you are a Mendicant and a Mage. And I know that you have been with this group since the beginning. I know the facts, but I don't know you. So please tell me about yourself. Why do you adventure? Is it different now from when you started?

Approaching Zane, Valdor says, "Greetings, Zane. I am Valdor. Very glad to meet you sir. How did you come to be a Monk and then a Sorcerer. That is an unusual combination of talents. That has to be a good story. Would you mind sharing some of it with me?"

He walks up to Beri and greets him by his full name. "Beriothan, it is very good to meet you. I know you are another of the original members of the Iron Adventurers. Do you stay in the tower or have a grove of your own outside the city?" When hearing a request for a story, he says, "Then we''ll trade. You tell me a story of the Iron Adventurers and I'll regale you with one of mine. That's only fair. :) I've never been one to laud my own accolades. It just seems kinda arrogant, doesn't it? I know it is expected, and I will, but that sort of thing is usually done better by Joe Hand or even Mordrid. My job is usually to fuss at them with mock severity and say that they are exaggerating.

After meeting a few, he heads back to the bar, as best he can, and takes a long swig from his ale. Muttering to himself, he smiles at his need to escape for a minute before heading out to meet the rest of the IA.

He turns towards Sesha and smiles warmly making his way towards her.

-----

Sorry Rob, you posted while I was and I didn't see ya.

Dalinor Tor [Cayzle] 
Thursday July 30th, 2015 8:09:49 AM


Following a half step behind Valdor is a short elf with black hair, dressed impeccably in fine brown leathers and silks. Her cloak is covered in eyes, which sometimes blink or look here or there. She carries a plain staff that radiates power. She has the same ring that Valdor wears.

When Tink offers her greeting, this elf returns the bow and replies smoothly. "Dalinor Tor of the Shining Dragons, at your acquaintance, as well." As she says this, a brief look passes over her green eyes, as if she looking inward instead of outward. "Ah, yes, Katinka Hushfoot, Justicar of Pantheon. We always need justicars in the Dragon Consortium."

She exchanges a few words with Tink, then sees the witch. Dalinor bows to Tink, then approaches Sesha. Another inward look, and then she greets her. "Sesha Cha'Kwaina, of the Ga'alin Barbarians and Blood-Kin to the Twilight Elves of It'lal. We have heard much of your doings. How does a witch, bound to a dead god, manage to adventure in the company of those devoted to Gargul? It betokens a committment to diversity and a tolerance for other views that we find commendable in the Dragon Consortium."

She listens carefully to any answer Sesha might give.

A little later, Dalinor continues to mingle, and meets the one who might be most opposed to Sesha's work. "Bosk DeOx, a paradox of contradictions. Not merely clad in steelgrass, rare enough, but a friend to the manfri as well. Interesting. A true child of the South, yet devoted to Northern gods. An avenger in the company of a justicar. One sworn to divine revenge, yet, by reports, being wedded to vengeance does not mean you ignore just causes or those in need." She pauses in this recital, then asks, "Is there room among the forces driving and pulling at you, Bosk DeOx, for commitment to the Dragon Consortium?"

She looks at Garret, and hopes she has time to engage him before Valdor signals her to start the meeting formally.

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/11 
Thursday July 30th, 2015 9:04:11 AM

"Holy handbasket, I'm talking to Valdor himself," is all the magepriest can think at first. Luckily, his tongue catches up.

"Honor's mine. Really. Pleased as punch to be here." He takes a moment to think about the question, wanting to be sure & get the first impression right. His eyes sparkle as he ponders why he adventures, and try as he might, he can't help but gush a bit, his youth betraying him. "I guess I always wanted to be an adventurer. Even before I got off my tush and started adventuring, it's all I thought about. Riding dragons, rescuing maidens, vanquishing evil," Restlin looks around, gets in closer to Valdor, and in a hushed tone continues, "I've done all those things and more." The magepriests eyes widen as he recalls his adventures. "I feel like the luckiest guy in the Wold. Twenty years old, and I've already lived a lifetime of adventure. I'm carrying a gift of my god on my hip" he says while motioning to Shiny. "I've helped the Iron Adventurers make the Wold a better place for decent folks and locked away so, so many evil artifacts out of the reach of those who would do harm with them."

Restlin takes a breath and calms himself down a bit. "And to answer your last question, have my reasons for adventuring changed? Not really. Matured, maybe. Yea, they've matured. I'm not out to prove myself as much as I was at first. I don't have a long term plan here, other than do good while I'm able and have a lot of laughs with my friends while doing it. Kinda goes with the gig," he holds up his holy symbol to Wardd as he says this. "The fact that I get to do with all with such a fine group of friends is really the icing on the cake, though I wish folks would stick around more often. We've lost some good people. Oh, there's a wemic named Zeoll who got stolen by the Chaos Bell several months back. He is missed. I don't suppose you've seen him in your recent travels? Great guy, that Zeoll, but if you ever catch him casting a calm emotions spell, you'd do well to back up if you're not looking for trouble. And this dude named Trellus didn't stick around like I was hoping he would. He had this really great slang that I didn't have enough time to really pick up on. OH, and Kyan. That guy let us think he was dead, came back, and left again. Dude still owes me like a jillion chit...err, coins. We don't have chits anymore." Some of the light leaves his eyes. "Yea, losing people is the hard part."

"Anyway, that's me. Shiny says hello, by the way. He's honored to meet you as well. OH!"
Restlin reaches into his pocket and pulls out an official Woldco Dragon Adventurer Collectible Trading Card featuring Valdor the Dragonstone, and a pen. "Won this in a fishing contest at the Giggling Ghost Yuletide party two years back. I'd be honored if you could sign it." The young magepriest grins stupidly as he waits for a reply.

Garret Goodbarrel [AC:33/28/27 HP:126/124 Ki:14/14 CMD: 34] 
Thursday July 30th, 2015 9:09:44 AM

When Sesha offers the nice tunic to Garret he says, "So, this is a tunic, eh? Never saw much need for one before. But I suppose this is some special meeting thing, so I'll put it on if you want. You aren't going to make me wear shoes, are you?"

When they arrive at the manor, Garret shifts uncomfortably in his new tunic, then peeks around and past TInk mumbling, "I don't see any food here. Are they going to starve us?" As Valdor walks around introducing himself, Garret sneaks over to the bar and looks to see if there is any food stashed behind the bar.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday July 30th, 2015 9:44:36 AM

Tink feels slightly more comfortable that Dalinor didn't make a big deal of her tongue-slip. "It is SUCH an honor to meet you." The normally unflappable halfling is practically gushing over Dalinor "I've read so much about you, that it is just unbelievable to see you in person. There .. there are no words"

"Leave it at that Tink. Don't embarass yourself further" She nods politely as Dalinor moves to speak to Sesha. Would it be considered ill form to perhaps ask for an autograph later?

Tink - grinning like an idiot - moves to find Garret. "This is just so thrilling!" she calms down a moment to speak quietly with Garret "Did you notice that Valdor mentioned the 'Iron Dragons'? Do you think he meant us?"

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Thursday July 30th, 2015 10:56:21 AM


Sesha isn't as worried as some of the others about making an impression, but is definitely worried that her reservations about the Dragon Consortium might bleed through. She makes a note to keep them in check.

Then it turns out, it might not be necessary.

Dalinor immediately upends any cautions Sesha might have had, when she makes reference to the "Twilight Elves and her Blood-Kin." Sesha considers her words carefully for only a moment, pondering just how delicately Dalinor had chosen her own. It was possible the other elf possessed an insight into Sesha that would see past delicate choice of terms.

"It's because of the insights of Little Spirit, Serenbeth, that I can adventure with anyone, of any religion, and any race, m'lady. When I first left the Ga'alin, I served my tribe. Then, later, through It'al, I served my blood-kin and another, more destructive power. Later, I was dispatched to Bryn Baraz to set up trade. On my way, I felt the teasing laughter of another entity unraveling the hard knot of intolerance I had become. Out of curiosity, I relented, and struck a new bargain with what I only knew as Little Spirit. After the Chaos Bell sent me from Bryn Baraz, Serenbeth coaxed me towards serving myself."

She considers how that sounded, so explains further.

"It is a strange independence, not being tied to tribe or people. I don't have to serve others by bond, and that frees me to make the choice to serve from compassion, rather than duty. I still hold my cultural upbringings, from both the Ga'alin and the nobles of It'al, I just temper the rage of one and the servitude of the other with the search for contentment that Serenbeth always asked her clerics to teach."

She checks on Garret and Beri, then smiles and finishes, glad that old racial prejudices weren't present here. Long ago, the barbarian in her would have sough immediate enmity with another who had ties to those who caused her blood-kin so much grief, even if it were centuries ago.

"The day may come when I have to remind Bosk that I am not a Cleric of Serenbeth, though I strive to live by her tenets. I am a witch, trained in wolds-blood and I will use it as I have been taught. It's by the wolds-blood and Serenbeth that I am powerful enough to effect change on the Wold, and I won't suppress that for anothers feelings. Until then, I can only hope to build enough friendship between us that he forgives whatever offense I make."

She notes Valdor approaching.

"I think I shall soon be swept away from you Dalinor. Your companion is coming this way."

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells  d20+19=35 ;
Thursday July 30th, 2015 5:48:18 PM

Bosk smiles as Dalinor speaks, seeing that his reputation precedes him and that it is both somewhat enigmatic and positive. Pride has always been a weakness for the blond taur, but his training as an Avenger has taught him to control the impulses it brings about in him. Those who have been chosen of God put on a heart of compassion, kindness, humility, gentleness and patience. The gods gave us rules for our benefit, but they recognize some take advantage of these rules turning pity for the guilty into treason to the innocent. The Wold would fall into chaos if everyone hardened their hearts and gave themselves over to their vengeance. Justicars and Avengers are tasked to step in that good may prevail and evil never feel peace. I was a benefactor of such an agent when the gods of the Taurs fell short. I have since followed the path of the Grim Avenger, helping those as I was helped and following the gods who helped me.

Overhearing Sesha's comments (perception 35) he adds, Gargul had a hand in bringing us together, so I must believe he is at least tolerating her ways, for now, so I do as well...though I do hope someday she will see the innate sacredness of Wolds Blood. Although different, we are all forces for good and try to help those in need. It would seem the gods and the fates have conspired to bring us together for some greater purpose, and it is in our diversity that we find strength.

As you have said, there are a multitude forces driving and pulling me, but the trick is making sure that they all synchronize and move in the same formation. The Dragons are a FORCE of good in the Wold, and that is the direction ALL of my motivations pull me. It is both a commitment and an honor I would gladly undertake and risk my life for.


Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Thursday July 30th, 2015 6:22:14 PM

Zane returns Valdor's greeting and when asked for some of his background, he decides honesty is for the best, most likely.
"To the best of my searching for my parentage,I have discovered that I was born either shortly before or just after my mother, who was the Captain of the Taurish warship Stormfront set sail. From what I've been able to discover it was sailing to eliminate a pirate haven in the southern seas. They had been raiding ships and my mother's ship and crew were given the honor or taking care of the problem.
I don't know if they ever did make it to the Pirate's Haven or not, but sometime around then, the ship was hit by the mother of all storms.
I was discovered washed on the shore a few days east of here by a sect of monks out working not far from their temple. I never have figured out why they call it a temple, they don't actively worship any god I've heard of there.
Well anyways, I learned to fight there, it was also mostly to teach me to refocus my anger. When I was younger I was truly mad at the Wold. I was a lone Taur, in a foreign land, you have no idea what sort of anger I housed back then.
The Magic, well, you never really train to be a sorcerer, it's just sort of comes naturally. I'll never become a major magical force, but I have learned to focus a lot of that magic into my own style of fighting.
I only recently rejoined the IA on their adventures. I spent a few years shipping around the Wold following and finding yet more rumors of my parents. I've come to believe that if I could survive as a baby, fully grown Taurs could survive too."

Having realized how much time he'd already taken up with him, "Please accept my apologies Valdor for taking up so much of your time."

At Alistair Manor - co-DM SteveK 
Thursday July 30th, 2015 8:48:23 PM

introductions are the order of the day, and the Iron Adventurers begin to get to know two of the most focus people in the entire Wold. Each hero has his or her own deep personality and motivations, but there seems to also have a spark in common as well.

Garrett's spark is hungry, and he pokes around hoping to scrounge a snack to keep him over to dinner. From seemingly out of nowhere, Gaston appears with two other smartly dressed staff. Without a word, a platter of crackers and cheeses, another of vegetables with whipped toppings, and a third with skewers of colorful fruits. "Take one, take a hundred, good sir, the staff of Alistair's Manor only want to satisfy your every whim."

Valdor [Jerry] 
Thursday July 30th, 2015 10:07:50 PM

Valdor joins Dalinor and Sesha. Hearing her remark about him 'sweeping her away,' Valdor laughs. "I see you two have met and are becoming fast friends. I wouldn't dare. He bows. I am Valdor. I am so glad to meet you. We can talk later. As he leaves, he turns.

"Please excuse me for listing as I approached. I am trying to learn about each of you and what drives you as a person." He pauses. "It wasn't easy for us at times. When Joe Hand killed his own twin boys, I hated...

"Sorry I don't want to bore you good folk. This evening is about you: not hashing through my old stories. I am honored--to meet you Sesha." He bows again and moves on.

Valdor turns to Katinka and laughs out loud. "My mistake. I should have said Iron Adventurers. However, I don't think it is a secret as to why we wanted to meet you. I am honored to meet you. We will discuss business after we feast." He looks at Katinka for a few seconds. "You do not have the personality one would expect from a Justicar. I'm guessing that a different side comes out when you are on a mission for Pantheon? I want you to meet Mordrid at some point. When we were in our heyday, Pantheon was not a god or alive. He played a similar role in our group, however. He was a bounty hunter. We did have a role in raising Pan from the dead, however. We fought a battle on Pan's dead body in an alternate plane. The magic expended gave him just enough to claw his way back by combining his personalities with the other Gods of Yore. Yes, its a long story. Ask me later and I'll give you the boring details. It is very good to meet you maam."

Valdor, seeing Garret at the bar seizes the opportunity to go meet him. "Master Garret, I am Valdor. I am honored to meet you." He takes a drink from his ale finishing it and motions for another. "I get hungry ALL the time. Note that we'll adjourn to the banquet hall for the feast here in a bit. Have you had a chance to ever return to the monastery you grew up in? Yes, I know about your upbringing, but I haven't heard what made you decide to become an adventurer and what has kept you wanting to adventure over the years. Would you tell me? I really want to get to know each of you vice versa. Do you have anything you'd like to know about me?

"Now who have I not met yet? Ahh, Bosk the Giant." He maneuvers through the group listening closely until he reaches the minotaur. "Bosk DeOx, I am Valdor. I am honored to meet you." ::Valdor bows:: "I'm seeing that the Iron Adventurers seem to come in twos." He shrugs knowing how lame that sounds. "Two minotaurs, two halflings, two followers of Jancassis." He sobers. "There does seem to be many who's parents and family have passed on to the Lands of Rest. I don't want to bring up a bitter subject, but I'm wondering if that was a factor in the forming of the Iron Adventurers? Or was it something that helped keep you together?

Having made the rounds and met everyone, he takes a few moments to think about what he has learned.

-----

He makes these comments as well:

Turning a bit pink, Valdor signs Restlin's card. "If things work out, you'll be doing this soon, my new friend." Nodding, Valdor says, "Yes, my heart is heavy at times with those I've lost as well. And with those who we were unable to save, both literally and from themselves."

Valdor listens carefully to Zane's story. "No, please. I'm the one who needs to keep his stories short. As I get older they tend to get longer and... "This is not manipulation, but if you join us, you will have more avenues to chase down what happened to your parents." He smiles, a decision made. "And if you do not join us, I'll help you...if that is something you want to do, Zane."


Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Thursday July 30th, 2015 10:36:24 PM

Beri raises his glass to their kind host.
Cheers and well met. I actually do have my own room in the tower. Had I been a druid back then I might have had a grove outside the city, but my background was originally as a rogue. I enjoyed my work back then, but the powers above have a tendency to change the Wold, and I found the roll I loved no longer an option. I decided at that time to look for another calling, and took the more natural life of a druid.

Hmm, a story of my own. As a rogue I was once possessed by the spirit of a high level wizard. You see, as a rogue I had developed a keen eye, and saw an almost invisible piece of silver jewelry a prisoner was about to grasp. I figured out that it was a trap, but in the split second we had I misjudged what the trap was... I assumed it was a weapon or a teleport. As it turns out, it transferred the spirit of this monstrous wizard to my body. The great irony in this was that as a rogue I was the perfect mismatch for the wizard. He was completely unable to cast spells in my body, and lacked any real way to take advantage of my dexterity. Even so, with my agility he was almost able to escape by tumbling past half the group. He may have succeeded too, except for someone had the quick thinking to simply close the door to put an end to his mad dash out of the room.

What about you? Tell me of one of your great stories. And how does one become a knight-at-large?


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday July 31st, 2015 2:59:12 AM

"Not have the personality one would expect from a Justicar? Curious..."

"Master Dragonstone, the honor is indeed mine. I must admit that in my travels - our travels - I meet very few Justicars. And those I do meet have quite different personalities. I think perhaps the only similarity is perhaps the drive to see justice afforded for all. Though you do make me wonder. What sort of personality were you expecting of me?" she toys with Valdor, though the muscles in her jaw tighten when he draws a parallel between her and a bounty hunter "You'll forgive me. There is quite a difference between them and Justicars. What Bounty Hunters do for gold and greed, Justicars do out of a sworn duty for justice. I mean no offence, of course. I'm sure to travel with the likes of you and Lady Dalinor, this Mordrid person must have been of good standing"

Tink hopes that she has been tactful enough. To be compared to a gold-hungry bounty hunter would be an insult to any Justicar, and while she knows it was not intended as such, she does feel that she has made her position clear. She quickly changes the subject.

"As for what keeps us together, why, the simple answer is friendship. It is a rare thing in the Wold to find one, let alone a group of people you would gladly call friend. People you would risk your own life to save. People who would risk their lives to save you. We may have each travelled our own paths before, yet they all led to the same place. And now we not only journey together, but live and thrive together. Alone we can each do alright, yet together we seem to be able to complement each other in fascinating ways. The family members we may have lost in the past cannot be replaced, yet I have come to think of each person here as members of my own family. There is nothing I would not do for any of them" Tink raises a glass and nods to each member of the party in turn.

Garret Goodbarrel [AC:33/28/27 HP:126/124 Ki:14/14 CMD: 34]  d20+15=27 ;
Friday July 31st, 2015 8:04:58 AM

As Katinka heads over to the bar to talk with Garret, he looks up at her (she is a foot taller than him) as she gushes about Valdor. He nods and asks her, "Have you seen any food around? There seems to be quite a lack of food in this place." He smiles and nods when Valdor mentions "Iron Adventurers" to Tink, but figures it is not polite to just ask the hosts for food.

He notices Sesha checking on him and he quickly puts his hands behind his back and gives her a smile and an exaggerated wink to let her know that he's not doing anything he's not supposed to do. About that time the three stewards appear with the plates of food. He gestures at the bar, hoping they will set the plates of food down there so he doesn't have to follow them around the room. He smiles when they set them down and he quickly scampers up a bar stool so he can be seated right next to the food. He stuffs a couple crackers in his mouth as Valdor starts talking to him.

Valdor says, "I get hungry ALL the time. Note that we'll adjourn to the banquet hall for the feast here in a bit." Garret smiles and says through a mouthful of crackers, "Oh, there's a feast? Was I supposed to wait? I'm sure I will leave some room for more food, I haven't eaten since lunch you know."

Valdor continues, "Have you had a chance to ever return to the monastery you grew up in?" Garret stops chewing for a moment as Valor keeps speaking, "Yes, I know about your upbringing, but I haven't heard what made you decide to become an adventurer and what has kept you wanting to adventure over the years. Would you tell me? I really want to get to know each of you vice versa. Do you have anything you'd like to know about me?"

Garret eyes Valdor carefully and wonders if the fellow really does want to know more about Garret, or if he is just trying to be polite (Sense Motive: 27). Garret swallows and grabs a drink before responding, "Yes, the monastery. Even while I was there, I knew it was not where I was going to always be. There were those who remained there always, but I knew from the start that I was going to be a wanderer. I do often consider stopping, but my time has not yet come. I know that I am needed elsewhere in the Wold and should I survive long enough, I may one day stop."

He looks around the room and then says in a quieter voice, "Hey, you seem to know a lot about a lot of people. You wouldn't be able to check in on a certain beautiful Halfling lass that lives in Bryn Baraz, would you? I mean, I do not even know where that is from here, coming through a portal and all, but I would not mind knowing if she we doing okay, you know?"


Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Friday July 31st, 2015 12:27:57 PM

Bosk shakes his head when the topic of dead parents and a possible connection tot he Iron Adventurer's comes up. As I said before, it was fate that brought us all together. A large fight broke out in Mudtown and several strangers stepped in to keep the peace and protect the innocent. After that we decided to all grab a beer together when a merchant who saw what happened hired us, thereby binding the group together. Not long after that an Ilithid began an occult and trying to control people. Beri was attacked by it, but the creature was scared off when we approached. He joined our group and shortly afterwards we officially formed the Iron Adventurers. Since then our group has changed many times, but Beri and I have been part since its formation.

We met Resltin sometime later, after moving from Mudtown into Hook City proper. Can you believe we met him at a girls finishing school of all places?! With his help we saved Hook City from the zombie invasion. Garret and Sesha were brought to us through the Chaos Bell and the intervention of several gods and powers of the Wold. This may be part of why we get along so well. Although we have some fundamental differences, if the gods felt the need to put us together despite our differences, then who are we to let them split us apart? Then there is Zane. He joined us after we saved the city from Zombies and parted ways for a little while after our second battle with a dragon. We only just recently found him again in the destroyed Sargrass while hunting for the Teucri.

I think what holds us all together is that we know we can trust one another and that we all strive to make the Wold a better place and to be a force for what is right and just.



Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Friday July 31st, 2015 5:02:00 PM

Zane garners a bunch of the fruit skewers to keep his stomach from grumbling overly much. He is a minotaur after all, you always hear of halflings and dwarves always eating so much, and centaurs drinking their weight in wine, he's just glad no one really recognizes that most minotaurs are constantly stuffing some form of food into their mouths.
When Valdor mentions the records and such available, "That would be nice. I know I have parents, I really would like to know what actually happened to both of them. And I'd be honored if you wished to help on my personal quest. I'm sure that once I solve my personal mystery, yet another quest will present itself that needs to be solved."
Zane lets the others do most of the conversing, he'd rather listen that add to that conversation....

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/11 
Friday July 31st, 2015 5:29:16 PM

Restlin's enjoying this conversation and all, but boy is he ready to find out what this shindig is all about. He controls himself, though. He eats, drinks, mingles...he can do that kind of thing.

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Friday July 31st, 2015 7:54:27 PM


Sesha wonders for a moment, if she offended Valdor. She thinks though, that he was simply trying to be polite. Then he says something that catches her interest, in chat with Tink. She quickly excuses herself from Dalinor and practically chases Valdor down.

"Sorry Tink."

Sesha gives the Halfling an apologetic glance.

"Valdor, I can't think of any other way to say this than I do want the incredibly boring details of how exactly you brought a dead god back to life. Given my circumstances with Serenbeth, I would be very interested in every last tidbit."

Dinner is Served - co-DM SteveK 
Friday July 31st, 2015 9:09:50 PM

Gaston, the liveried maitre d, opens a pair of double-doors that leads to a large dining area. Elegant and tasteful, the table is a circle without head or foot, and laid out with the finest delftware, silver, and fine linen napkins. A spiral stair in the middle of the table descends to the kitchens. A soon as the Consortium and Iron Adventurers are seated, the courses begin to arrive; trays of spicy pickled vegetables and soft cheese; a hearty shellfish bisque, delicate green salad, a caramelized haunch of beef expertly sliced as the heroes watch and served with tureens of mashed roots and a pungent Stingroot paste that brings tears to the eyes, a refreshing iced sherbet, and finally trays of bite-sized tarts of various shapes and flavors. More servants on the outside of the table keep fresh water, light wines, sweet fruit juices, and hearty ales flowing so no cup is ever empty.


Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Friday July 31st, 2015 9:11:41 PM

Beri joins up with Bosk after they have both talked to Valdor.
You tend to know more about the various organizations around the Wold, what do you think of the Dragon Consortium? Think we could be invited to join? That would be amazing wouldn't it! I wonder if there have been many minoaurs in the consortium.

Dalinor Tor [Cayzle] 
Friday July 31st, 2015 9:27:08 PM


Appearing at Beri's shoulder, Dalinor Tor smiles and says, "Beriothian Galanodel, I am heartened indeed to hear that you think well of the Dragon Consortium. You are aware that the Dragon Heroes of the Wold are committed to fighting evil in all its forms, as a force for good." The short elf in the cloak of eyes looks at Beri, and he might feel that every eye on her garb is looking at him too. Dalinor asks, "And yet, some odd reports we have had suggest that you seek to tread the line between good and evil? Is that true? Do you think that there is a middle ground?"

After hearing his reply, she moves gracefully over to Garret. "Garret Goodbarrel," she declares, "now please enter and discover that the hospitality of this place will indeed answer your appetite." She motions to the dining room. "Please lead the way. And by the way, are you the leader of your group? If not you, then who? Do you have a leader?"

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Saturday August 1st, 2015 10:58:16 AM

ooc: Does anyone remember the answer to this? I could not find it in the archives. I want to say that when we originally registered as a Protection Group Bosk was listed as the leader (and the Tower was in Valla's name) because it was cheaper than forming one run by a committee and we were short on cash. However I think we may have switched to the more expensive committee that has no leader (committee vote) and the tower was put the organization name rather then Valla's after one of the DM switches or APG revamp/rollback to make things easier on the DM. (To our current DMs, there was a point where Hook City bureaucracy and paperwork was overwhelming.)

co-DM Steve: And Hook City bureaucracy is still overwhelming. :-) The difference now is that the Iron Adventurers are high enough level that the HCG has assigned a liasion (Auslander) to the group who takes care of all those nit=pick regulations. Moving on up to the East Side, to that deluxe apartment in the skyyyyy...

Oh, as to David's question, Bosk is listed as the leader, and the Tower is in the collective name of the Iron Adventurers (according to Hook City). All of which bears no resemblance to the question of the Dragon Consortium...

Valdor [Jerry] 
Saturday August 1st, 2015 2:32:31 PM

Valdor grins as dinner is announced. To no one in particular, he says, "I had a large snack a couple of hours ago so I wouldn't come off as a pig tonight, but this looks good!"

During dinner he continues conversations. "Beri, it is good to know more about you. I too have some rogue training, but it is not substantial. Possessed by a mage? That's amazing. Normal folk just don't understand the risks we take to keep their lives...normal." When Beri asks for a story from Valdor, he replies, "Somehow, I don't think I'll get out of that. I usually don't. Yes, very well, but one. This night is not about me." He smiles warmly at Beri.

Replying to Kakinka Valdor says, "Oh, I'm so sorry. That did not come out as I intended. I'm better at these occasions than I used to be, but obviously not polished enough. Back in those days, Pantheon was...was not. The only options for the one who would bring in the guilty that the city guard could not reach was to hire an adventuring group or to hire a bounty hunter. Mordrid was a bounty hunter before we met and became adventurers. He did his...."hunting" in an honorable fashion working out of the Floating City. I do remember he had a rival named Korig the Stalker who approached things from a dishonorable fashion. If Mordrid had grown up in today's Wold, he likely would have been a Justicar. He does tend to follow Pantheon today, as much as he follows any individual god. That was what I intended to say, but Mordrid and Onrad both told me before I left that they would skin me if I told too many stories. They threatened to make me take bard lessons for a week if I did." Valdor shudders.

-----

Garret studies Valdor for a bit and realizes that he really does want to get to know the group and what makes each of them tick. He seems to carry a heavy load of responsibility that he imposes upon himself. It reminds one of the old phrase, 'carrying the weight of the Wold on his shoulders,' which is said sometimes of Domi, the god Valdor patrons.

-----

"You found Restlin at a girls finishing school, Bosk? Oh, I shouldn't laugh." He looks around quickly to be sure that Restlin wasn't offended. "Friendship and a sense of being family is one of the things that keeps most adventuring groups together over the years. It is perhaps the most important quality I look for. And yes, it is the inner qualities that define one, not what they can do physically or what martial talents they have. He listens carefully. "A zombie invasion? That's...incredible!"

-----

"Zane, I'd be honored. All 'Dragon' groups have a permanent teleportation circle installed in their castle. So you will be able to travel the Wold at will and teleport home again. You may return home and investigate starting in the Taur Islands. And if my influence can help, I would be honored to help you. We can go talk to Maab in the Lands of Rest as well if she will see us. She loves solving mysteries as well. One of the initial concerns when we recruit a group to join the Consortium is to help them conclude anything that would keep them from worrying too much about problems at home. For instance, the Emerald Talons, who became the Emerald Dragons, didn't really feel that they could move forward as a 'dragon group' until Parnoth had been slain and all the monsters that would be released upon the Emerald Kingdom had been dealt with. So we helped set things in motion so that they could have that final confrontation with Parnoth and leave home without undue worry."

-----

"Very well, Sesha. I guess that will be the official story for the night. But not until the end of the evening, please. It involves places and situations I'm not at liberty to tell just anyone. And if Mordrid or Onrad ever ask, it is the ONLY story you were EVER able to drag out of me this night.

"Hmm...I have a question for you, milady. Have you ever met the Crones? I understand they have a strong witch following here in the south and that they are originally from the Gateway Downs. I've never met them nor anyone who patrons them and I was just curious."

Valdor eats lightly, but wishes he could feast as his stomach longs for him to. "Gaston, please prepare me a late night followup to this grand..."

"Already done sir."

"And I think everyone is an anxious as I to begin the business of the evening so, bring the dessert as soon as..."

"Yes sir."

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Sunday August 2nd, 2015 12:36:01 AM


Sesha nods, then sits as close to Valdor as is polite, dragging Restlin with her. Her knew magic. She just knew how to use it. She was learning more as she spent time around him, but he still held the concepts much better than she.

"No, I've not met The Crones. I can't say I've heard of them either. I'm from the North, It'lal. I'm only here because of a very chance occurrence with a bell full of chance occurrences."

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Sunday August 2nd, 2015 12:41:22 AM

Whenever one of the servants places a tray of food before her or fills her glass, Tink makes eye contact with them, smiles and says thank-you. A lesson from her mother sticks in her mind: "A person who is nice to you but not the waiter is not a nice person".

Tink blushes at Valdor's response. She did not mean to embarrass or upset him. These social situations can be harder to work through than a minotaur maze! "Perhaps a simple toast to celebrate the good hearted people of the Wold, wherever they live and whoever guides them?" That seems like a way to pay testament to all.

She grins and silently watches Bosk squirm with the question as to "who is the leader?". Having not been with the Iron Adventurers as long as some, she has never seen anyone act as leader. She had thought the group a collective, each leading at different times depending on their strengths. Bosk with the undead in the Gaeli tomb, Sesha with the constructed chit machine, Garrett with ... food? "This will be interesting..."

"It really is an honor for us to dine with you" she interjects with Dalinor "I hope we didn't keep you waiting too long. We were unaware our trip to another realm would keep us so long. If I might pry, is there some greater reason for you being here? I've heard rumour that members of the Consortium are being seen much more frequently throughout the Wold now-days. The local gossip is that two recently spent some time in Bonetown. Are the Consortium working on some grand plan?" Tink's eyes glisten a little as she speaks. Imagine - something so big that the whole Dragon Consortium were at work! Her mind races at the possibilities, very excited and just a tiny bit scared.

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/11 
Sunday August 2nd, 2015 8:03:01 AM

Restlin leans in close and whispers in Sehsa's ear, not wanting to publicly embarrass her. "You met the crones, love, though you probably didn't know who they were. Remember those women who were there when the Chaos Bell brought you, Garret, and Anrete from the north? Those were the crones. You showed up after the conversation and they didn't stick around much, but they were there & had a big part in you being here."

The wizard makes a mental note to give her the basics on them later, seeing how their magic mirrored hers much more that his own abilities did.

Time to Talk - co-DM SteveK 
Sunday August 2nd, 2015 9:47:19 AM

Gaston anticipates Valdor's every request and motions for his serving team to finish up.

Finally, the trays of pastries are all out with a cup and extra flaggon of each heroes favorite beverage at their elbow. The servers withdraw, closing the doors to the kitchen stairs and the double doors to leave the Dragon Consortium and Iron Adventurers alone.

Valdor nods to Dalinor and the mage casts a 'Mage's Private Sanctum' spell, sealing the area from
any magical or mundane eavesdropping. And then the real meeting can begin.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Sunday August 2nd, 2015 8:16:58 PM

Zane contemplates the information about Dragon Groups being able to travel the Wold at will. Then it also dawns on him that Groups sponsored to the Consortium deal with Major problems and not just local troubles.

Garret Goodbarrel [AC:33/28/27 HP:126/124 Ki:14/14 CMD: 34] 
Monday August 3rd, 2015 8:14:07 AM

Garret continues to eat from the crackers tray as the conversation continues. When Sesha rushes over to talk with Valdor, Garret puts down a piece of cheese and starts, "I was just..." then he realizes Sesha wasn't rushing over to get him in trouble. He quietly steps back as Sesha speaks with Valdor.

He looks around and as he is trying to decide what to do next, Gaston opens up the doors to the dining hall and Dalinor invites her to lead the way into the room. She also asks him about their leader and Garret mumbles a reply that can't really be heard because he is quickly leading the way into the dining room. Spotting the large, round table, Garret starts at the near end and grabs a couple items of food and quickly makes his way around the table towards the far side, making sure he samples a little of everything before picking out a seat. Even when he sits, a few tarts and items find their way into his belt pouch while he stuff his face.

Garret occasionally leans over to watch the servants disappear into the stairway in the center of the table. He says, "That is a pretty neat idea there."

As the servers withdraw, Garret makes sure his plate is piled high with food to ensure he doesn't run out once the meeting has started. He sits quietly, but still looking around a bit, when the meeting starts.


Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Monday August 3rd, 2015 2:05:09 PM


Satisfied, and a little embarrassed, Sesha shelves the rest of her questions. The private sanctum spell is impressive.

"Sometimes I get jealous of you mages. You can cast so many spells that do so many things. Witches do what they do well, and struggle with things that don't come first nature, but there are some magical concepts that are just impossible for us."

She sits back and waits for the important things to start.

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/11 
Monday August 3rd, 2015 3:40:04 PM

Restlin shrugs, "sure, we can do a whole bunch of stuff, but every. single. adventure we've ever been on has involved at least one instance of me going 'boy, I sure wish I had prepared a whatever spell.' It gets old."

The wizard eats & drinks. Not as much as Garret, but who does?

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Monday August 3rd, 2015 6:35:51 PM

Bosk remains silent as the group as the Mage's Private Sanctum' spell is cast. Is this standard procedure for inviting a group to join the consortium, or is there some other purpose behind this dinner? The cleric thinks to himself as he waits for answers.

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Monday August 3rd, 2015 7:20:18 PM

Beri turns his head to Dalinor quizzically, taken by surprise by his statement.

As far as I know the only people who would think that I wish to toe the line between good and evil are the bureaucrats in Hook City who believe that the measure of good vs evil is whether the proper paperwork was filled out before hand. I suppose as a former rogue I also have a little bit of a reputation for being sneaky, though I was still good even back then and always tried to obey the law.

The legal bureaucracy on the other hand is something I could do with out. Don't get me wrong, I respect the laws as much as the next guy, but when someone is kidnapping children or makes a threat against someone I hold dear then I'm not about to let a piece of paper stop me from doing what is right. Forgive me if I seem jaded, but Hook City has more paperwork that just about anywhere in the Wold and it's caused the death of more innocent people in the time I've been here than I'd like to recall... I'm sure that in such a magical society there were needs for additional laws, but over the years the laws themselves became more important than what they were put in place to protect.


ooc: Cayzle, sorry about the confusion. I never noticed that when I updated my character sheet to a druid I mis-copied my alignment... it was supposed to be neutral good since as a druid I want to do what is right and good for the Wold and those around me, but I don't quite care as much about the bureaucracy of the urbanized world when it makes it impossible to do what is clearly the right thing. It's been corrected, and I'll try to have the rest of my sheet updated by the end of the week.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Monday August 3rd, 2015 9:42:43 PM

Zane nurses his large stein of beer, he's ready to listen to what is going to be said here. He expects the spell was cast to ensure privacy, so it will probably be important.....

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday August 3rd, 2015 10:07:39 PM

Tink sits. And waits. Quietly. Valdor or Dalinor are about to say something important. She can feel it in every fibre of her being and doesn't want to put embarrass herself any further by speaking before they do.

Valdor [Jerry] 
Monday August 3rd, 2015 11:32:14 PM

Valdor continues his conversations until he gets the nod from Dalinor. He takes a final drink of water this time and turns to the group, remaining seated.

"We have sealed the room. The Consortium has powerful enemies. I wanted to be sure that there was no scrying or other means available to them to know what we discuss tonight. It will be public news, no doubt, no matter of the results of this meeting, but the longer it can be kept to those within this room the better.

It is interesting that Valdor slides into the role of the leader naturally and without anything untoward or contrived. You sense the change in his manner and the palpable seriousness of the moment.

"I sit rather than stand because I want to make the point that I consider us all equals here. The time of the Red, Gold, Storm and Emerald Dragons has past. Now is the time for the Shining Dragons and those who would ally with them. We want you to join the Dragon Consortium with all that means both good and difficult."

He pauses looking each in the eye, serious of demeanor.

"Dalinor and I will stay all night if need to be answer all your questions. After that, we will give you all the time you need to talk to each other and make your decision.

"I ask that you do not immediately come out with a yes or no answer until all questions and answers have been discussed until each of you are content that we have told you everything and are holding nothing back and you have done the same in return. Then, we will excuse ourselves to the other room until you are done discussing matters.

"So, where to begin? These talks never go the same way twice. I should mention that there is a time of trial so you can discover whether you wish to join us and we can confirm what we think we know about you already, that you are worthy. We will want you to go on two adventurers.

"The first will be aimed at your homeland of Hook City and the Southern Continent. There are issues at large that have not been solved here. It is unfair of us to ask you to represent the Wold as a whole without letting you take care of outstanding issues in your homeland as they occur.

"The second trial will be....elsewhere. I won't go into details concerning it yet, unless you insist.

"Hmm...perks. You will be considered nobility and knights at large, both here in Hook City but in every respectable government in the Wold. You will build a castle, perhaps around your tower here? Or perhaps move this tower and incorporate it into where you choose to build your castle? Or perhaps cede the tower to a younger adventuring group and build anew? That is totally up to you. The tower will contain everything you need to have court, protect loved ones, train up the next generation of adventurers, etc. Adding to it beyond that would be your choice.

"Within your castle a permanent Teleport Portal which operates like the Greater Teleport spell will be installed. Working like the high level spell, it can take you pretty much wherever you need to go within reason when wearing your ring. We will teach you other methods of travel as well and all accumulated knowledge of the Dragon Consortium will be at your disposal. You will therefore your Consortium Ring like the one we are wearing, talk to each other at will no matter the distance while on the same plane of existence. You may talk to anyone who has one of these rings at will, privately or in a group. These rings will also let you teleport singly back to your castle.

"That's the majority of the perks. However, while I know you like shiny things as much as I do, joining the Consortium is more of a responsibility than a funhouse of toys in the form of your castle. I've talked to each of you pointedly tonight, double-checking what I thought was true: none of you adventure primarily for the treasure or the accolades. You adventure to help people. To give the downtrodden hope. To make the Wold a safer place for children and their families.

"As you might expect, the joy of adventuring is a very rich joy. Both in the lives we get to lead and the inner joys of folks appreciating what we do. However, there have been times when all that is lacking and our inner will and the things we believe in were all that kept us going.

"I'm sure that you've experienced all these things as well. I guess a good way to put it to understand that joining the DC will increase all these aspects a good bit. More accolades....more worries. Situations that affect large numbers of people and the rich reward of succeeding when you can. Nothing changes, just increases five-fold.

"Ahh, I'm making speeches again. Please forgive me. Most of this you probably already knew, but it is good to have it stated. So, Bosk, Restlin, Beriothian, Zane, Sesha, Garrett, and Katinka, hit us with your questions, honorable Iron Adventurers!"

-----

[ooc: time was short tonight so please forgive any glaring errors on my part.--Jerry]


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday August 4th, 2015 2:09:41 AM

Tink brings her hand to her chin in deep consideration. The joviality of the dinner has long past. The discussions are much more serious now.

"Have you ever regretted joining the Consortium?" she asks Valdor and Dalinor directly.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Tuesday August 4th, 2015 2:49:09 AM

Zane considers his question very deeply and those who know him, know he is very concerned about whatever it is he is thinking about.
"What is the Consortium's position on mixed race members."
with this he takes a towel and starts removing the black he put on his horns, revealing the bronze colored horns underneath. Or is it actual bronze not just colored.....
He knows it's important to be fully informed, but to also to fully inform about his heritage as well.
"I mentioned my Mother earlier and wondering about my parents, I do not believe that my father was fully `Taurish, or possibly even a `Taur at all. As I said, Magic is bone deep in me, just not coursing through my blood. It's another reason my teachers worked so hard to teach me to refocus my anger and rage."
Zane after speaking, hangs his head, waiting for the fateful answer to his question......

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Tuesday August 4th, 2015 8:09:46 AM

Garret listens to the announcement then leans over to Restlin and says, "Sounds fun. Um... Does this mean we get to ride on dragons?"

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/11 
Tuesday August 4th, 2015 8:32:44 AM

He whispers back to Garret, "I don't think that's guaranteed, but it's certainly possible. I rode a dragon once, and judging by the reactions I get when I tell people that, I'm guessing it's pretty rare."

Restlin decides to not act impulsively, since this is kind of a big deal. So, he tries to think of things he should be worried about. There would be a lot expected of him as a member of the Dragons. Nothing he couldn't handle, but still, he'd probably lose some anonymity. He also might have to go off and save some far away land while the locals the Iron Adventurers have supported are left to other protection groups. Restlin liked Hook City, even with all its bureaucracy and faults.

None of this makes it out of his mouth, since the answers are pretty self-evident. Plus, he wants to hear the answer to Tink's question. He nods & points his finger at her as she asks. "Yea, and has anyone ever failed at these tests you're wanting to throw our way?"

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Tuesday August 4th, 2015 10:19:54 AM


Restlins question sets Sesha on edge.

She was deathly interested on how that one would be answered.

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Tuesday August 4th, 2015 1:48:01 PM

I ask that you do not immediately come out with a yes or no answer until all questions and answers have been discussed... Somehow this strikes the cleric as funny. This is the most prestigious group in the Wold offering his the thing he has wanted since he set out on his first adventure. What minotaur child did not pretend to be one of the great dragons during their pretend battles and mock kaylebs? In a society where might made right the Dragon Consortium was recognized as being among the mightiest. The idea of turning down such an offer is so far removed from his mind that he does not even picture the dishonor and humiliation that turning it down would result in. All he can think is that this is a dream come true.

The other thought that occurs to him is the sheer poetry that a follower of the God of the Shadowlands would become a Bright Dragon. The dual images of brightness and shadow appeals to him in a strange way. After all, he followed the god of life and death and brought peace through vengeance and was a dual citizen residing in both the Shadowlands and the physical plane. It seemed his lot in life to find harmony between opposing side of the same coin.

My father once told me "Fearless of all consequences, you must do the right. You will need the courage of a bull unhesitating to pursue a course of moral principle." I understand the need for secrecy and that the dragons have the best of reputations, but it would be foolish to undertake any task without asking...if you cannot tell us the exact nature of our trials, can you guarantee that they are honorable and that we will be asked to do no evil. Furthermore, once we are members, do we decide what tasks must be undertaken or are they appointed to us?

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Tuesday August 4th, 2015 5:13:21 PM

Everyone starts asking question about moving forward, though the former rogue's mind is still reviewing some other questions of his.

You seem very well informed about each of us in the Iron Adventurers, you have clearly done your homework on us. Out of curiosity, have you been briefed by others on our past adventures? To have caught the eye of the Dragon Consortium I would assume you have learned details that have been kept from the general public. If so, did you hear of these from the source, or have rumors of our deeds made there way to the public during the months we've been away? I want to make sure there are no new security concerns we need to be aware of.

As for our first trial, while I have no doubt that it s for the greater good can you tell us whether we are aiding both Hook City and the Southern Continent, or is this a situation where what's best for Hook City is on one side, the needs of others in the South are on the other side, and us in the middle? I'm not sure that it wold affect our decision, but I feel it's important to know if we are being asked to take actions that could make our friends and neighbors feel we are turning our backs on them.


Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Tuesday August 4th, 2015 9:30:23 PM

ooc: With the jump ahead I forgot about Grendel's Black Pearl. Can I assume we put it in the vault like we had planned?

For those who might not know:
The Iron Vault will become, in fact, an extra-dimensional space. Both the 20th lvl Cleric and 20th lvl Mage are required to create the Iron Vault.

Iron Vault Fate Item APPROVED by Rob for play on 2013MAY20 [Cauldron and Spear Module]

1. Basement: The door to the room is guarded by twin Symbols of Sleep and Stunning that are on the inside of the door lintel and will be keyed in on the Iron Adventurers (further, the IA are able to Key in new members and key out old). Coupled with the Symbols is an Permanent Alarm Spell that will go off if the Symbols are triggered. The alarm sounds in a location chosen by the Iron Adventurers. The Room is further covered by a Permanent Private Sanctum and Permanent Dimensional Lock (with a 10x10 hole APG Shaping Metamagic) where the Vault is located.

2. Entrance: The entrance is like the entrance to a Magnificent Mansion; invisible until a Command Word is spoken (Iron Adventurers Choose), then opens into a 10x10 hole into a void-like area filled with objects and sparkly lights floating in a vast black void. This is a demi-plane.

3. Vault: Any magical item thrown into the Vault spins slowly in the void and immediately creates 9 copies of itself. Each copy is alike in physical and magical aura characteristics, but does not possess any other power. The demi-plane is infinite and filled with flotsam and jetsam, so is nearly impossible to recover an item. On the off-chance one is found, there is only a 10% chance that it is the correct item!

The Iron Vault was placed into a new, unmapped room in the Basement, with the alarm going off in the Kitchen, and the password (that can be keyed in on any current IA hero) being "Shibboleth".
Information from posts on 7.21.13 and 07-.23.13


co DM SteveK. Yes, the Black Pearl is now in the Vault


Dalinor Tor [Cayzle] 
Tuesday August 4th, 2015 9:38:21 PM

Dalinor keeps track of the questions -- you can see her lodging them in her mind, and then she answers them precisely one by one.

"Have you ever regretted joining the Consortium?"

"My history is unusual," she answers. "I was lost in the dimension of nightmares, lost and wandering for a long time. There I lost my self, my history, my very essence ... all became as shadows to me. But I was redeemed by the fellow lost souls I found there. We found each other, and we emerged from the shadows renewed and redeemed. That is why we are the "Shining Dragons," because we reject the shadows that bound us in Koshe Marr. So I have no regrets, because I come from darkness, and my path ever since has been one of movement into the light."

She pauses, thoughtfully.

"But you, who have a history not lost in the dark, who have relationships and lives reaching back. Perhaps you will have regrets. But for me, no, not a one."

"What is the Consortium's position on mixed race members."

The elf looks startled at that. "Please, we are not barbarians. Nor do we accept the bias that some taurs have for their siblings. Nor does any Dragon Hero harbor any animus towards the surface drow; they have proved themselves many times over since they returned to the sun. But I would say the same for any creature, regardless of kith or kin. To judge any soul based on their parentage seems to me anathema to the ethics and fundamental core of what it means to be a Dragon Group."

"Does this mean we get to ride on dragons?"

The elf mage smiles, glad to break the tension with a light question. She answers it seriously, however, since it is her nature to answer all questions seriously.

"You will not gain dragons as mounts, if that is your query. In fact, there are deep and subtle bonds of respect that lie between the Dragon Consortium and the Dragon Nation, such of it that survived Marteus's Plague. I will let Valdor Dragonstone address the details. But I can certainly say that the Dragon Consortium has not earned its name by mastering dragons, but by emulating and respecting those who inspire awe and deserve respect."

She pauses, and does offer one caveat. "On the other hand, it is true that when a creature qualifies as a calamity to the Wold, that creature may be an evil dragon, and the Consortium has dealt with such in the past, and will again at need."

Then it is time for another serious question. "Yea, and has anyone ever failed at these tests you're wanting to throw our way?"

Dalinor sighs, a rare sign of emotion. "Yes, of course, some adventuring groups have been tested and failed. The test is real. The chance of failure is also real. You must treat your quest with all your puissance, resolve, and wit."

"If you cannot tell us the exact nature of our trials, can you guarantee that they are honorable and that we will be asked to do no evil?"

She answers simply. "Yes, we so guarantee. There may be hard decisions and trials that test you to the core, but we do not ask you to become less heroic; to do so would be self-defeating."

Furthermore, once we are members, do we decide what tasks must be undertaken or are they appointed to us?

"All Dragons are first among equals. We may alert each other to needs; we may pass along requests. We may gather and reach a consensus for action. But there is no General Dragon, no Chief who gives orders. We see needs and we answer them; it is our nature to answer them. That is what it means to be a Dragon."

"Out of curiosity, have you been briefed by others on our past adventures? To have caught the eye of the Dragon Consortium I would assume you have learned details that have been kept from the general public. If so, did you hear of these from the source, or have rumors of our deeds made there way to the public during the months we've been away? I want to make sure there are no new security concerns we need to be aware of."

Dalinor looks stern, and her tone becomes a bit scolding. "We would no more betray our sources than we would ask you to reveal your confidences or secrets. Suffice to say that we know what we know through means accurate and secure and moral. I will note that we follow in the footsteps of the divine and the powerful, and with resources that the Dragon Consortium can command, you should not be surprised at what we know."

"Can you tell us whether we are aiding both Hook City and the Southern Continent, or is this a situation where what's best for Hook City is on one side, the needs of others in the South are on the other side, and us in the middle? I'm not sure that it would affect our decision, but I feel it's important to know if we are being asked to take actions that could make our friends and neighbors feel we are turning our backs on them."

"We understand that heroes are attached to the places they have adventures, to the people they have served. But the Consortium serves the entire Wold. You must accept that you are the protectors of all; you are not merely the city guard of your home town."

"That said, again, I will say that we do not seek to make you betray those you have helped in the past. To say farewell is a price you may have to pay. To stab your loved ones in the back is not a price we would ask."

"In honestly, I wonder what you have heard or fear, that you ask such questions! But please let us reassure you."

"More specifics about your quest I leave to Valdor Dragonstone, unless he wishes me to speak from my lesser knowledge." She nods to the greatest of the Dragons.


Valdor [Jerry] 
Wednesday August 5th, 2015 12:39:39 AM

Question: "Have you ever regretted joining the Consortium?"

Valdor frowns and thinks for quite a while. In a low voice he says, "During one period, which I believe I spoke of with one of you earlier this evening I quit the Gold Dragons, but I did not leave the DC. When King Claudia was kidnapped by Flamelich and made her pregnant, her twin sons were born inherently evil without any choice to be good or evil. Joe Hand, the love of Claudia's life, took the twin boys, one that looked normal and one that was born with dragon scales, and killed them behind Outcast Castle with his own hands. I couldn't stomach that. None of us could for our own reasons. It was an out of control situation. I hoped for other solutions. Who knows the limitations of love, magic, or if we could get the gods to intervene? The events of that night, ruined us, the Gold Dragons, ...for years. We all picked up our swords and walked off in different directions after that night. Only time and some perspective healed those wounds enough to carry on after several years.

"Other than that, it has enabled me to help more people than any other path I could have chosen, as far as I know."

Question: "What is the Consortium's position on mixed race members."

Valdor gives a very short answer. "I am a half elf. It is what is in one's heart that matters."

Question: "Does this mean we get to ride on dragons?"

"I have. I still consider it a great honor when one intelligent being agrees to bear another in such a way. If I was a Centaur, for instance, I would not want to be considered a mount by another as a matter of course. I have never asked to ride on a dragon or any other honorable being of conscience."

Question: "If you cannot tell us the exact nature of our trials, can you guarantee that they are honorable and that we will be asked to do no evil?"

"It is an honorable question. Dalinor answered it well."

Question: Furthermore, once we are members, do we decide what tasks must be undertaken or are they appointed to us?

"No DC member can command another. We do work together. Once in the DC, you will not be "told" to do anything, but you may be asked. You may discover two great needs and only be able to accomplish one. In that case, you might contact the Shining Dragons and ask for help with one of them. I'm sure they would help if they could.

"We do assign the trials. You may decide to change your mind about joining us at any time with no consequences to yourselves should you choose not to accept one of them."

Question: "Out of curiosity, have you been briefed by others on our past adventures? To have caught the eye of the Dragon Consortium I would assume you have learned details that have been kept from the general public. If so, did you hear of these from the source, or have rumors of our deeds made there way to the public during the months we've been away? I want to make sure there are no new security concerns we need to be aware of."

Valdor smiles a tight smile and nods to Dalinor. "Dalinor, VeMundr, and myself took on the task of deciding whether to invite you to join the DC. No others were in on our discussions. VeMundr needed to take on another task or he would have been here with us. We are always security minded."

Question: "Can you tell us whether we are aiding both Hook City and the Southern Continent, or is this a situation where what's best for Hook City is on one side, the needs of others in the South are on the other side, and us in the middle? I'm not sure that it would affect our decision, but I feel it's important to know if we are being asked to take actions that could make our friends and neighbors feel we are turning our backs on them."

Valdor says, "We ask that all DC groups build their castle in their homeland. This is for several purposes. One is to remind ourselves of where we came from and that they still have responsibilities to home. Another is to have a place where those we love can come for help, even when we are gone. And we always return home when called away. Sometimes, after a difficult adventure, coming home eases the heart in a way that nothing else can. Your scope of influence will become global. Hook City is included in that and should always have that special place in your hearts.

"Beyond that, I think you should trust us. We will talk of the first trial if you accept our invitation to become part of the DC.

"What other questions or concerns do you have friends?"

=====

[ooc: Ve Mundr is Daniel K and he went on vacation this week.]


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday August 5th, 2015 12:44:41 AM

Tink weighs the words spoken by Dalinor and Valdor. She clasps her hands together and sighs quietly, contemplating all that has been asked and answered.

"I have no further questions to ask. And I thankyou for answering mine honestly"

Tink is ready to deliberate with the rest of the IA in private.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Wednesday August 5th, 2015 1:44:52 AM

Zane looks directly at the both of them, "I don't think you understood my question. I may look like a Minotaur, but I'm not a full blooded Minotaur. And since we are talking about the Dragon Consortium, the Dragon's themselves will probably have a problem with me, unless you can figure out who the other half of my parentage is.
As I said, I know my mother was, possibly still is a Ships Captain for the Minotaur's warship fleet, although there has been no sight of her in over 20 years.
My father was definitely not a Minotaur, though he apparently looked like one from the rumors I've heard.
Since this is a secured room, and I wish to be fully honest.
I've told my friends, but none of them have ever seen me actually unleash my rage in any form."

Zane stands up, moves well away from everyone, he ends up hunched over, his ears actually fold forward, towards the floor, then begin to shrink. At the same time, the fur on his head and neck begins to turn the color of his horns as well as scaly. His snout gets slightly longer, but his jaw changes shape, with viscous teeth growing from both lower and upper jaws.
Going unnoticed until he brings his hands across in front of him as if tearing at the very air itself, each of his fingers now ends in a giant bronze colored claw. And when he finally looks up, staring directly at Valdor, his head, from his shoulders to his snout is no longer a Minotaur's. It is most definitely a Bronze Dragon's with a great big mouthful of teeth and vertically slit golden-green eyes .
He then turns away from everyone, and shortly there after he turns back, but his hood is now pulled up and covering his head as he usually wears it, he also refuses to look anyone in eyes, since he's now shown his greatest shame, as well the source of his magic and unnatural strength of body.
"Now, I hope you understand my question, fully."

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Wednesday August 5th, 2015 7:25:59 AM

Garret starts to say something when Zane gives his performance. He sits and stares openly while eating a tart. When Zane sits back down Garret ponders saying something, but he remains quiet, not wanting to be the first one to break the silence.

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/11 
Wednesday August 5th, 2015 8:11:23 AM

"Soooo...one of the Iron Dragons will be an actual dragonkin? That sounds pretty boss to me." He doubts it will be an issue to Valdor and Dalinor, but he waits to be sure.

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Wednesday August 5th, 2015 10:16:47 AM


Sesha observes Zane, but doesn't make any vocal judgements. Whatever she has decided, she files away in her brain. However, she has a pretty good idea of how the consortium will respond.



Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Wednesday August 5th, 2015 2:09:10 PM

When Zane's comments on mixed races come up the cleric allows his mind to wander. Although extremely proud of his heritage, the cleric remembers how it was a halfling that cleared his father's name. In the land of might makes right and it was a halfling who came to his aid. Any potential seeds of racial bias were washed away that day. Still, it occurs to him that he never discussed such issues with the group...Zane is concerned with his racial identity, I wonder what he will think about my situation. Not an accident of birth, but an intentional abdication of my humanity. Once I get my vengeance on the lich that kill my family I will become an outsider in the Wold. No longer a mere humanoid, but an agent of the gods straddling the realms.
(10th lvl Avengers who have their vengeance have the outsider creature type)

I have no more questions and I think we all know how we would like to answer as individuals, but we will need a couple minutes to discuss this as a group.

Dalinor Tor [Cayzle] 
Wednesday August 5th, 2015 3:48:43 PM

"It would be illogical and hypocritical for me to judge you for your parentage, Zane Stormfront of Hook City, even if I felt any negativity toward your heritage," says Dalinor, "which I do not."

"And I will not speak for Valdor Dragonstone, but did you not hear the grief in his voice as he told the story of two ill-fated half-dragon babes?"

"Perhaps there might be those among the good dragons of the Wold who would look askance at you. So what? The Consortium is not governed by the opinions of those outside its membership, be they dragon, demon, or demigod, not in matters of ethics and morals, of right and wrong."

She rises and makes ready to leave with Valdor, in order to give the Iron Adventurers time to deliberate.

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Wednesday August 5th, 2015 7:14:56 PM

Beri looks on at the transformation, and his druid curiosity is the only one that has questions, and those mostly concerning biology and shape shifting... but none he would ever ask out loud. He has no further questions and allows the others to leave so the IA can deliberate.

Valdor [Jerry] 
Wednesday August 5th, 2015 10:22:04 PM

Valdor doesn't blink an eye. "It will not be a problem with me, Zane Stormfront. It may give Joe Hand some misgivings when you meet and he WILL see through your disguise. But though his emotions may get the better of him for a bit, meeting you will be good for him. He just may not know it yet. In fact, with your leave, I will tell him before the two of you meet to spare him some possible unneeded memories. We will talk later.

"The other future issue may be, though it does not affect our decision here today, that at some point, you may be called before the Council of Dragons. I do not know how they will react to your heritage." Valdor grins mischievously, "And that likely will be good for them to see as well!"

"Again, neither of these possible situations should affect your decision or give you a moment's hesitation, Zane."

With that, Valdor stands, and pulls back Dalinor's chair for her, being a gentleman.

"Since all your questions are answered for the moment, we will excuse ourselves to the other room. If any questions come up during your discussion, please call us back in to ask. Take your time."

And with that, Valdor leaves with Dalinor leaving you alone.


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday August 6th, 2015 6:15:53 AM

Tink waits for the pair to leave and for the IA to be alone once more.

"Well this is ... interesting. Perhaps we should do a quick show of hands to see who's in favour and who isn't before we get into deep discussions?"

If there are no objections, Tink raises her hand in the air "All in favour of the IA joining the Dragon Consortium?"

The process might seem like that from a court or trial, but it's what Tink knows.

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/11 
Thursday August 6th, 2015 7:40:33 AM

Restlin simply raises his hand.

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Thursday August 6th, 2015 10:08:17 AM


Sesha isn't sure, and it shows.

"I've always been a servant to others. I've just started doing things for myself. I don't know if I want the rest of my, potentially very long, days ahead to be spent guarding the Wold."

She sighs.

"But it's a group that Serenbeth would have approved of, and Valdor has brought a dead god back. And I spend time helping people anyways."

She raises her silk-wrapped pebble-holding hand.

"I'm in."

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Thursday August 6th, 2015 10:51:28 AM

Garret shrugs and raises his hand, saying to Sesha, "You know, that is what we seem to be end up doing all the time anyway, so why not get a little more organized? And it's not like we can't quit if we don't like it, right?"

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Thursday August 6th, 2015 11:49:17 AM

Bosk raises his hand in the air. The Dragon Consortium has protected the Wold against the worst of catastrophes, and we have been asked to join the greatest force for good the Wold has ever seen. Each of us began our journey weak, but the gods drew us together and strengthened us through our trials as the smith tempers the iron in his flames. The journey turning iron into tempered steel is a long one taking time and enduring the heat, and we have come out the better for it.

Now we are being given a choice. We can help protect the Wold and stand up for all that is good, or we can sit back and let others do that job...It would never sit right with me to put that much of my fate in another's hands.




Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Thursday August 6th, 2015 12:07:55 PM

Zane, still with his hood pulled far forward, simply raises his hand without saying a word.

Time to Talk - co-DM SteveK 
Thursday August 6th, 2015 3:05:06 PM

The Iron Adventurers continue their deliberations alone. As Valdor said, time is on their side, but it appears they are deciding quickly!

Because if the Inner Sanctum spell and no servants in the room, the heroes will have to knock on one of the doors. And it looks like another benefit of the spell, the DC are serious that the Iron Adventurers can talk in complete privacy!

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Thursday August 6th, 2015 4:33:12 PM

I agree, I have only heard good things about the DC. I am sure the members are as varied as anywhere else, but they all seem to have their hearts in the right place. And it makes sense to join a group that can help us make the Wold a better place. I say we join.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Thursday August 6th, 2015 5:28:53 PM

"I have no fear about joining them, it's just I'm worried about the rest of you. You are associated with me, which I've heard will cause a majority of dragons to kill me out right, I just worry that will cause you all to do something that will be detrimental.
That is my only worry about it, I trust the Consortium, it's just the reactions of others that worries me."

Zane empties his over sized stein and then leans back in the 'taur sized chair.

Time to Talk - co-DM SteveK 
Thursday August 6th, 2015 6:21:27 PM

And with an unanimous vote, do the Iron Adventurers want to continue talking among themselves? Or do they want to bring Valdor and Dalinor back into the room?

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Thursday August 6th, 2015 6:35:45 PM

"I know we've already made up our minds, but maybe a reasonable time of 15 more minutes would seem like we thought a bit harder, even though in our hearts we know this is right."

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Thursday August 6th, 2015 6:46:41 PM


Sesha shakes her head and grins.

"No point. I have something I need Valdor to explain. I'm sure we aren't the shortest deliberation they've ever had either."

Sesha stands and pokes her head out of the sanctum.

"We've decided!", she yells. "Each for our own reasons, but I think it's safe to say we are ready for your tests."

She looks at Valdor and says a little quieter.

"And for my bedtime story. The one about how dead gods come back to life."

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Thursday August 6th, 2015 7:22:53 PM

I do not think they can hear us in here. I think we need to knock on the door due to the spells in place. The horned cleric picks up his drink and raises it in the air. May the gods find favor in our decision, and may we prove ourselves to be an unfaltering force good. He then takes a sip, stands up and goes to knock on the door.

Valdor [Jerry] 
Thursday August 6th, 2015 11:20:04 PM

Valdor and Dalinor are sitting at the bar when the knock comes.

"That was fast. I guess they have another few questions? Come, partner, let's go ease their hearts with more answers."

He stands and lets Dalinor lead the way to the door and opens it for her. Closing the door behind them, he smiles entering and sits, growing serious and listening hard.

"Yes? Do you have some more questions for us?"

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday August 7th, 2015 12:07:38 AM

Tink stands as the two members of the DC re-enter the room.

"Thankyou for giving us time to discuss your proposal. I think my sister, Sesha, says it best. We each have our own reasons for our travels, much like we all have our own reasons to wish to join the Consortium. We wish to face the trials" She then smiles a little "After a few stories and ales, of course"

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/11 
Friday August 7th, 2015 8:52:52 AM

Restlin can't help but chuckle at Zane's worries. "Dude, I know you're being serious, but I've already been killed by a dragon. What are the chances of that happening twice? We'll be good."

When Valdor and Dalinor return, Restlin nods along with Tink. "Yea, we understand this is a big deal, so don't think we're treating it casually. For many of us, this is something we've dreamed about; the decision was made long before you two walked into our lives."

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Friday August 7th, 2015 10:00:07 AM

When Restlin mentions being killed by a dragon, Garret mumbles, "There sure is a lot of talk about dragons, but somehow I'm guessing I am not going to get to ride on one."

He picks up the last of the tarts he had piled on his plate and munches away.

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Friday August 7th, 2015 10:40:32 AM

Bosk smiles. A wise man once said that you can do anything if you stay focused and keep your mind on it. Gods only know how many creatures I have ridden. On the Day of Faith, just before the chit machine went crazy, a bunch of dinosaurs escaped from a circus and I took the opportunity to dimension door onto its back and rode the thing through town. I only wish I could have convinced the owner to sell it to me as a mount.

Now you are a monk, there is no reason you cannot jump on to the back of just about anything. The way I see it, we have fought two dragons. One volunteered a ride to Restlin and one was a witch who transformed herself using some forbidden magic. That would have been the perfect opportunity to jump on her back and "grapple" her.


Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Friday August 7th, 2015 2:43:14 PM


Sesha winces a bit at Bosks comment about forbidden magic.

"I think he meant to say unusual magic. Nothing is forbidden a witch, it's how we use our magic that counts, not the spells we cast."



Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Friday August 7th, 2015 4:59:28 PM

I suppose you *could* jump on a dragon's back, but if a hamburger jumped on your head would you leave it there or would you gobble it up? I would suggest not trying mount a dragon without it having given you permission first.

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Friday August 7th, 2015 6:03:27 PM

Bosk shakes his head. Sorry, this was just before you were with us. I should have specified. It was not that it was a witch spell, and not because of the special nature of dragons that I say this spell was forbidden. She was drawing upon the power of the Chaos Bell for her magic. I do not pretend to understand the full extent of the powers of the Chaos Bell or how her magic worked, but if memory serves me right, it could have destroyed the entire Southern Continent if not the Wold. I may not agree with your magics, but at least they do not put entire Wold in danger.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Friday August 7th, 2015 7:01:50 PM

"It was the bell that caused the land to move wasn't it? It is not something anyone should be using, especially those capricious enough to not care about the results of it's use.
Some of the members here, those that have been around the longest that is, have probably noticed my horn, hooves and nails. The more powerful i become in magic, the more my dragon-kin blood shows in my nature. That's one reason I try not to use those special abilities, because dragons are special. It may not be forbidden, but it is highly frowned upon, and the consequences could be severe, or so I've at least heard."

Zane stays casually seated in the chair he's occupied, waiting for the Consortium to respond to the groups decision.

Valdor [Jerry] 
Saturday August 8th, 2015 12:49:20 AM

Valdor listens, face serious and then wonders as the group instantly devolves into another discussion of riding dragons. After a moment's reflection, he puts it down to stress relief at the decision being made.

He laughs out loud at Beri's quip. "That's the....most amazing statement I've heard in a long time, Beri." Then he catches his error. "Sorry, I should have asked. May I call you Beri?"

"Excellent! We are honored to have you. He nods to Dalinor and asks her to widen it to cover the entire building. I think some celebration is in order."

"Gaston! Champagne please! And anything else that these heroes want!"

He then sits back and enjoys the company of these fine heroes.

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Saturday August 8th, 2015 2:09:46 AM


Sesha huffs.

"I'm totally strong enough to endanger the world with my magic. I just choose not to. That witch wasn't so great, if I had a chaos bell.."

Sesha trails off, pondering a showdown on in the realm of shadow with this un-named and probably dead Witch she suddenly considered a rival.

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/11 
Saturday August 8th, 2015 11:12:59 AM

Restlin casually takes Sesha's hand. "Of course you are, dear. You are Sesha the Cruel, destroyer of worlds. Only a fool would underestimate you."

There's no apparent sarcasm in his voice.

Time to Talk - co-DM SteveK 
Saturday August 8th, 2015 2:23:10 PM

At Valdors call, Gaston immediately responds. Each hero has their own assigned servant bring them a crystal flute (appropriate to their size) of an amber, bubbly wine and a ready carafe to ensure they are never empty. Gareth actually has two servants buzzing around him, the second arriving with a platter of those delectable a the half long had most enjoyed during the social hour and dinner.

Yet it seems Valdor is not quite done yet. The servants place the its on convienient folding tables and again bustle out. The thought wafts through various minds: there has been talk of trials....

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Saturday August 8th, 2015 2:46:44 PM

Garret quickly slaps his head, looking for a hamburger. He then glares at Beri for apparently trying to trick him into thinking there was a hamburger on his head.

When the servant arrives with the wine Garret whispers to him, "Are there any hamburgers around?"

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Sunday August 9th, 2015 12:00:05 PM


Sesha grumbles, but appears soothed by Restlins affections.

She thinks a minute about their quest that's soon to be revealed. She pours some of the offered drink into Pot-pot, her sentient cauldron, then waves her hand over it. Soon the drink turns pink and bubbly, and she sips the fizzy drink contentedly.

"I had good friends in It'lal who tried to pass your trials. The Shadow Guardians never became the Shadow Dragons, but from chance meetings in the Giggling Ghost they were able to tell me about how much they learned from their trials... about my blood-kin, how they were called the Twilight Elves.. and about the wars against them were little more than fear of thier skin. I've still to decide if I think their eventual split over the trials was worth the lore they discovered about our heritage."

She pauses and frowns, apparently discontent with the number of bubbles in her tiny cauldron. She blows into her straw and the bubbles increase. Satisfied, she starts again.

"I was worried that some similar task might split the Iron Adventurers. We don't share the same racial prejudices that the Shadow Guardians did, but I fear religious differences might pull us in different directions. Still.."

She winks at Valdor and beams her childish grin.

"The chance to get the backing of the Dragons might be enough for me to find what I need to get Little Spirit up and running again, back in heaven where she belongs. Bring on the trials please, Sesha the Powerful needs a chance to prove to the world the might of Serenbeth and the Blood Witches of the Ga'alin!"



Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Monday August 10th, 2015 12:51:10 PM

Garret looks around at the others, not quite as impressed as everyone else. He says, "Will the testing be after dessert?"

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Monday August 10th, 2015 6:59:50 PM

Bosk raises his glass. May no man separate what the gods and powers of this Wold have brought together. The cleric then takes a long drink and lets the cool liquid slide down his throat.

Silently he prays the prayer that he has so often prayed. Let these trials bring me closer to my vengeance... He knows it might not happen today or tomorrow, but with the gods of vengeance and balance on his side it was his destiny to some day find that which he so ardently seeks.

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Monday August 10th, 2015 9:36:40 PM

Beri takes takes the glass in his hand.
Well, all my friends call me Beri so as long as you consider me a friend go right ahead.
The druid joins the others in taking a taking a long drink of the cool gold liquid.

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/11 
Monday August 10th, 2015 9:44:56 PM

Restlin calmly drinks his champagne. "They sure are milking the suspense," he thinks to himself.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Monday August 10th, 2015 9:57:18 PM

Zane downs a taur sized mug of beer and refills it.....

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday August 11th, 2015 12:47:35 AM

Tink refrains from drinking too much, and just nurses the one mug.

Valdor [Jerry] 
Tuesday August 11th, 2015 2:14:53 AM

Valdor gives Dalinor a short quick look after Sesha finally makes her true feelings and attitudes known.

He turns to her, and gives her an honest, but serious face. "I wondered when you would finally broach the subject of the Shadow Guardians, Sesha. What happened with that group was...tragic and it may have been our fault, I'm not sure. I hold the opinion that we asked them to join the Consortium too soon after their group merged together. I believe that they did not split over the trials, but due to their own inability to work together as a team. But you are correct, that they split apart as an adventuring group during the trials. After your trials, when you are full fledged members of the Dragon Consortium, I will talk with you more concerning this if you wish.

"Sesha, if you are concerned about the trials splitting the Iron Adventurers, then make it your personal charge to see that they do not."

He signals for a piece of Wild Cherry Pie and when it is brought, he digs in with a large bite and wipes his mouth with a napkin.

"Which I guess is as good of an reason to move forward and offer you your first trial. Remember, if you choose not to accept it, we will part on good terms. If you do accept it, please sign at the bottom."

Valdor signals to Gaston.

"Yes sir." Gaston crosses the room to a desk with two vases full of Ironflowers sitting on it and opens the single drawer removing an elaborately carved wooden scroll case.

He carries it to the center of the banquet table and sets it down.

Valdor says, "Thank you Gaston."

He turns to the group. "The case has no magical protections on it."

Valdor waits to see who will open the case.

-----

Once opened, there is a scroll inside. The writing is in the best calligraphy and the ink simple and black. There are no other adornments or flourishes upon the scroll.

The wording is very simple:

-----

Iron Adventurers First Trial and Mission.

- We have information that there is a threat to the Wold from Jerichospace. Ve Mundr had a Divination that revealed "Oyster Bay in Gateway Downs will be the first to fall."

Instructions Are:

- Find 'Oyster Bay.'

- Find the nature of this threat.

- Assess situation, if feasible end it. If not, get information back to The Dragon Consortium in Hook City.

- Protect innocent life.

Sign below if you accept this mission as your first trial:

-----

Valdor sits back and takes another bite of pie. He glances at Dalinor and smiles encouragingly.



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday August 11th, 2015 6:02:23 AM

"Um, anyone have a quill?" Tink is quite ready to sign the document

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/11  d20+18=37 ;
Tuesday August 11th, 2015 6:13:25 AM

Restlin produces the pen Valdor used to sign his card. The wizard's signature takes up a massive amount of available space, leaving roughly half for the rest of his friends.

In his defense, his mind is elsewhere, already trying to figure out what oyster bay could be.

Knowledge, Geography: 37

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character  d20+7=18 ;
Tuesday August 11th, 2015 6:33:56 AM

Zane walks over and signs his name.
As he returns to his chair he thinks back to his time spent on ship in the last couple years, because it sounds like a port where ships would be common....

Profession, Seaman 18

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Tuesday August 11th, 2015 7:22:53 AM

Garret gobbles down some pie and after the parchment is revealed, he scampers over to quickly sign the paper. After he signs he looks down and tries to wipe away the bit of cherry that he left on the paper.

Dalinor Tor [Cayzle] 
Tuesday August 11th, 2015 7:24:47 AM


Dalinor listens carefully. She wonders a bit at the japery and light approach of this group. Her own group, she thinks, is more serious. But surviving Koshe Marr would make anyone serious. Different groups, different styles.

Still, is the gnome really more interested in dessert than the quest? What's this obsession with riding dragons? Has the witch really destroyed worlds? Why would being killed once by a dragon mean you are immune to being killed by a second dragon? These are all "jokes," surely. Of course they are. Only the slightest puzzlement shows on Dalinor's face.

The elf wizard sips her wine and listens some more.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+12=25 ; d20+12=23 ; d20+12=14 ; d20+12=26 ; d20+22=29 ;
Tuesday August 11th, 2015 12:18:35 PM

Tink frowns and casts a Prestidigitation spell to remove Garret's cherry pie stain from the parchment.

With that done, she prepares to sign her name, but then pauses. "Before I sign what might very well be some legally binding document, might I ask a few things? Firstly, why do we need to sign such a document? Will there be any repercussions should we fail or deviate from the task? Secondly, the task states that we are to contact the Dragon Consortium here in Hook City. How is that contact to be made, and to anyone in particular?" Tink grins slightly "I don't suppose you would be granting us temporary use of a consortium ring? Only should contact need to be made of course. Thirdly, are there any time constraints for us to complete this task by?"

A legal document is practically a sacred thing to a Justicar, and Tink has no intention of failing the trial before it has even begun.

---------------------
Knowl Arcana: 25. What possible threats could come from Jericho Space to affect a specific town?
Knowl Geography: 23. Anything of note regarding Oyster Bay or Gateway Downs? Distance from Hook?
Knowl History: 14. Anything in the history books on Oyster Bay or Gateway Downs?
Knowl History: 26. Anything in the history books about something from Jericho Space impacting the Wold?
Sense Motive: 29. Any indication that Dalinor and Valdor know more than they are letting on?



Mission and Contract - co-DM SteveK 
Tuesday August 11th, 2015 1:45:07 PM

Gaston produces the scroll case and Katinka jumps at the chance to open it, but then holds back, asking several pertinent questions involving the jurisprudence of the case.

Restlin, Zane, and Garrett sign, and the others have opportunity to sign or ask (or ask then sign!) the document of the First Trial.

Restlin is almost certain that Oyster Bay is a town in Gateway Downs. Yes! There were a couple of merchants talking about Pearl prices on The Bridge during the Day of Faith. They had mentioned there was a ship in from there with a cargo then. Perhaps the location could be found at the docks?

Zane also checks his memory, but this 'Oyster Bay' must be rather small and out of the way. Zane's extensive sea knowledge has never heard of the place.

Katinka thinks back on a different set of knowledge, that of the arcane and history. She readily knows that Teleportation Circles are set for a single location and and distance within the same crystal sphere (ie anywhere in Jericho Space) would not be a problem. She also remmbers that the Teucri are supposed to have been from(and returned to) Jericho Space. And there was history of the adventuring team Children of Chaos battling an organization of Inevitables from Jericho Space, who also came to the Wold, homing in on the Chaos Marks of the CoC themselves. Why, Peerimus or one of the other Retired CoC the heroes have met may have more information!

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Tuesday August 11th, 2015 5:43:59 PM

Beri is about to open the box when Katink is starts to... then she holds back... and Beri isn't quite sure if it's opened from his angle, but in the case it wasn't opened he will open it
***
This looks in order to me. From what I see this is pretty much what we would do anyway other than we are now involving the Dragon Consortium if we can't stop the threat... though what concerns me most is the phrasing "first to fall". I really hope the divination hasn't foretold that we will arrive to see the first city fall before we are able prevent this threat.

Beri signs his name at the bottom with the others, then joins Garret for a large slice of pie.

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Tuesday August 11th, 2015 11:52:54 PM

Bosk begins walking over to sign until the Justicar offers her help with reviewing the legalese. Although he trusts the dragons completely, he figure he should let Tink do her thing. After she asks her questions it is clear that she knows her stuff, and so he waits for her to give her approval before signing his name.

Valdor [Jerry] 
Tuesday August 11th, 2015 11:59:39 PM

Valdor pushes his pie plate back before he is tempted to get another piece and listens to Katinka nodding.

"I would be disappointed if some of those questions were not asked.

As to why we sign this, there are several reasons. One it adds a formality to the proceedings which has proved helpful in the past. Two, there is a Dragon Consortium Museum being currently constructed in Plateau City. They are clamoring for exhibits, so this can possibly be given to them if the information therein is not still sensitive after the trials are completed. Third, Mordrid asked me to. He is from the Floating City. If it was up to him, he'd hire a 3rd party Justicar and make it a magical binding. We disagreed on that. He ceded the point to me. We have this discussion every time we start the trials witha new group.

Deviate from the "path," as needed to accomplish the mission. As I'm sure you have experienced in the past, 'no plan survives first contact with the enemy.'

"When you are done, send a messenger to this location and that will trigger one of us to return to Hook City to meet with you. And no, we will not give you a communication ring until after the trials, Sir Hushfoot." Valdor tries unsuccessfully to hide a grin at that question. He hastily adds, "If the situation truly warrants contacting us before the trial is completed, by all means, contact us. If that occurs, then something untoward has happened."

"There are no time constraints on the mission unless moving too slowly causes the threat from Jerichospace to succeed."

Grunting with a bit of rheumatism, he rises and pours himself come Klah. He sniffs the caffeinated beverage and mutters, "Just enough cinnamon." Blowing on it, he begins to sip.

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Wednesday August 12th, 2015 8:17:26 AM

As the others discuss Oyster Bay, Garret says, "Sorry I can be of no help there. I know very little about this land, but I am quite eager to look around and see if we can locate it quickly."

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/11 
Wednesday August 12th, 2015 8:24:17 AM

Restlin is so glad Tink can deal with all that.

"Oyster Bay is a small town out in Gateway Downs known for its pearl trade. Oysters, pearls...yea, you get it. Unremarkable place unless you're into pearls. Should be easy enough to get there even without the Dragon's fancy rings."

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Wednesday August 12th, 2015 12:53:45 PM


Sesha grins.

"Pearls are pretty. We should definitely go."

Sesha signs using the undercommon alphabet. Such a practical thing, she is able to sign neatly, with some minor flourish, wholly within a swoop of one of Restlins letters.

"Even your signature puffs out like a peacock, Mage-priest. I'm afraid one day I'll find you raiding my dresses."

She winks, and looks around pointedly. If she's the last to sign, she will hand the book back. If not, she hands the pen off to the next person.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Wednesday August 12th, 2015 6:00:02 PM

Zane nods as he he listens to what's being said. He gets up and refills his drink and then grabs a piece of pie before retaking his seat.

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Wednesday August 12th, 2015 6:05:52 PM

Bosk waits for Tink to sign before adding his own name to the sheet. Glancing at Sesha he adds Just to be clear, my signature is large, not puffy. He then gives a slight tug to straighten out the coat he found on the last mission. A handsome thing sewn of chimera skin. The material is strangely soft and warm, thick enough that it conceals any weapons or armor underneath yet light enough to be cool to wear in the sun...but more importantly he loves how the end sweeps just above the floor as he walks making him look totally bad but in a good way. Basically, the complete opposite of a dress.

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Wednesday August 12th, 2015 7:27:27 PM

Bosk, you name is only four letters... I'm not sure how puffy you can make that. If you want to make it bigger I suggest adding a nickname in the middle... maybe Bosk "the puff" Deox.
Underneath Bosk's name Beri signs his name in the flowing Spencerian script he was required to spend hours practicing in school. His fingers start to hurt just thinking about the hours he'd spent just learning to sign his name to his teachers exacting standards... a task that comes up surprisingly infrequently in the Wold.

Mission and Contract - co-DM SteveK 
Wednesday August 12th, 2015 9:04:36 PM

All the Iron Adventurer heroes have signed the contract save Katinka.

It looks like the meeting is winding down... Unless any of the heroes have more to say?

Valdor [Jerry] 
Wednesday August 12th, 2015 9:21:01 PM

Valdor, shrugs and joins Zane in another piece of pie. "Good isn't it? Want some Klah?"

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday August 12th, 2015 9:58:49 PM

After much contemplation, Tink signs the document. The Dragon Consortium didn't get their reputation for tricking or deceiving adventurers. She is quite confident they can be trusted.

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Thursday August 13th, 2015 7:29:40 AM

Garret pats his round belly and says, "I think I might actually be full."

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/11 
Thursday August 13th, 2015 8:25:18 AM

Restlin shakes his head. "Dear, have you seen my closet? My wardrobe's much nicer than yours. Your dresses are safe."

The wizard finishes up his dessert & champagne. While eating, he completely fails to ponder any metaphorical meaning to Sesha's signature being encircled in his own.

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Thursday August 13th, 2015 11:29:41 AM


Sesha shrugs and makes a mental note to go spy in Restlins closet.

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Thursday August 13th, 2015 12:37:20 PM

For those curious about Restlin's room, here you go. It looks like some of our old files disappeared, so I re-uploaded what I have for peoples room images. I think I still have newer the map files, but it will take a while for me to find them and convert them to image files. I do not think I have worked on these sinceI was ADM for Hook.

Iron Tower
Roof Top Garden
(Originally Zeoll stayed here. Also works as a Druid garden)
Bosk's Room
Restlin's Room
Sesha's Room
Beri's Room
Garret Room
Tink's Room

I these are not complete, especially Tinka's and Beri's, and Zane still needs a room, but this is what I have so far. I can till add to and edit peoples rooms. Also, these were smaller images from my email. The full rooms on the maps have much better detail.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Thursday August 13th, 2015 6:15:32 PM

Looking at Valdor, "I have no idea what Klah is. I'm just a simple 'Taur."

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Thursday August 13th, 2015 6:22:16 PM

You know, Valdor, there is one more thing I forgot to ask. Are there any specific groups that have it out for the DC that we should know about? I doubt it would change our minds any, but we would like to be able to ask our eyes and ears around town to notify us if they happen to notice members of such a group congregating close by.

ooc: James, can I swap my room for the rooftop druid garden (with the addition of a small covered hut/bed... Beri don't feel the need to rough it as much as Zeoll, especially after a hard month of adventuring)
James That would be a group decision since is more than redecorating your current room and should be discussed via email. I can easily add a fountain and plants to your room.

Valdor [Jerry] 
Thursday August 13th, 2015 10:27:40 PM

"If there is an evil group out there, they dislike us. Followers of Marteaus and Ga'al. We stopped both of their last bids for dominance. The situation is; however, that we tend to bury our opponents rather than just stop them. For instance, have you heard anything over the past few years about the Sons of Dread?

"On top of that, we have had a "smaller footprint" upon things over the past few years with my generation needing to retire and the next generation getting somewhat of a slow start. With the Shining Dragons and now the potential of adding you heroes to our ranks, we'll be in a much better standing."

He stands.

"A toast! To the Iron Adventurers, to the First Trial, and to the future. May it be bright!"



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday August 13th, 2015 11:16:50 PM

It's not every day that someone from the consortium gives a toast in your honor. Tink practically jumps to her feet, thrusting her mug into the air with gusto - and then awkwardly twisting and moving so as not to spill her drink.

OOC: Nice work on the rooms James!

Mission and Contract - co-DM SteveK 
Friday August 14th, 2015 4:00:23 AM

Valdor and Dalinor toast the success of the Iron Adventurers and their First Trial, and the meeting and dinner come to a close. Soon the heroes have left Alistair's Manor and have travelled back to the Iron Tower.

So, it looks like several actions need to commence!

- Find Ouster Bay
- Upgrade the Iron Tower
- Go to the Catacombs
- do necessary training, research, or visits

It looks like for the time being, the Iron Adventurers actions are on their own initiative!

OOC: Bosk (James) gets a Hero Point for the terrific work on the Iron Tower. Well deserved special award!

ALL HEROES get an additional Hero Point for joining the trial for the Dragon Consortium (they are going to need them)

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Friday August 14th, 2015 8:15:28 AM

Garret raises his mug in a toast and looks down at the small IA emblem he had commissioned some time ago. He smiles a little, proud to be part of such a group. His eyes glaze over as he thinks of the heroes and people he was with over the past years who are not here today with them.

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/11 
Friday August 14th, 2015 11:52:07 AM

Restlin heads right to bed afterwards. Maybe he had too much to drink, or maybe it was just a heck of a night & took a lot out of him. Regardless, this little magepriest is going to bed.

In the morning, he does his thing before heading downstairs to take advantage of whatever it is Bosk feels like cooking that day. When everyone gathers round, the wizard casts a silent image on the wall of the Gateway Downs.

"Here is about where I think Oyster Bay is," starts the wizard, indicating with his finger.

OOC: Knowledge roll was 37. Do I know right where it is, or just an idea of the location?

"Heranmar is pretty nearby once we enter the Downs. We could always stop there to hone in on the location. They're a xenophobic bunch, but we helped them rebuild their town after a hurricane a while ago, so I bet we could get some good info about just where Oyster Bay is, and any odd happenings lately.

"I'm going to need a few days before we leave; gotta beef this baby up a bit." Restlin points to the protection ring on his finger.

DMSteveK. Restlin does NOT have a clue where Oyster Bay is. What he had is a lead that maybe someone at the docks would know.

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Friday August 14th, 2015 12:39:15 PM


Sesha grabs Restlins pointing hand, and turns it to point at his bicep.

"I completely agree!"

She laughs, and starts munching on some rolls.

"While you take care of that, I've got some things to handle myself. We were told there's no timeline, so lets not rush more than necessary. Since all of you are happily enrolled with the WLA, I'm going to be spending some time over there. I also have my volunteer time with the butchers, as well as a little bit of potion-making to do. Anyone have any requests before I blow all my money?"



Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Friday August 14th, 2015 1:50:42 PM

ooc: Here is a start for Zane's room. I wanted to make sure everyone at least had a room before I make then look a little nicer. I also am figuring out how to get higher quality images uploaded on this sight. I noticed some items like Tinkas desk that are very detailed are not showing that detail. I tried fixing that below.

Zane's Room
Tink
Iron Tower, better resolution (I recommend zooming in on the kitchen)

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Friday August 14th, 2015 5:41:00 PM

Well Restlin, that sounds about right but no reason not to get the exact location from someone at the docks. We may have to buy someone a pint or two, but shouldn't be a problem. Maybe we can even book passage with someone heading there, cut some time off our trip.

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/12 
Friday August 14th, 2015 9:00:33 PM

Without looking or comment, Restlin picks up a piece of whatever they're having for breakfast and hurls it at Sesha.

"Hmm...now that I look closer at this map, it appears the area I've circled is the entire coast of the Gateway Downs. Perhaps Beri is right. Zane, I bet you'd have good luck with that..."

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Friday August 14th, 2015 9:35:02 PM

Bosk frowns. Alistair teleported us the first time by an under ground portal under the docs. Unfortunately, when we destroyed the chaos bell I think we destroyed the last of he magics that allow for teleportation between the regions of the Southern Continent. Unless we plan to go through the Koshe Maar, it looks like we are going the long way.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=38 ; d20+21=32 ;
Friday August 14th, 2015 10:52:56 PM

"I plan on doing some research in the Hook city library. I understand it to be first class, and given its records on the Teucri, it should have something as mundane as a map of the Southern Continent. After that, I can prepare a teleportation spell to get us there quite quickly" (OOC: If Oyster Bay is in the Gateway Downs - as Hook is - we might be able to teleport there)

Tink walks proudly through the town of Hook displaying her WLA badge. It's a bit strange for her. Allowing herself to be so widely seen in public. Quite a distance from her comfort zone of stealth.

Perception to find the right book in the library: 38
Diplomacy to Gather Info from the local scholars about Oyster Bay: 32


Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Friday August 14th, 2015 11:14:23 PM

"Well, I can go down to the docks and see if any of the captains currently in port have ever called at Oyster Bay. Some of the ships down there may even be familiar to me. Anyone want to tag along?
Since I already stopped at the catacombs, I think I'm done shopping and having spent a month on my last ship voyage before I joined you wherever we were, I really don't need to rest up."


Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Saturday August 15th, 2015 12:41:59 AM

Bosk shakes his head. "Something as mundane as a map of the Southern Continent"...no such thing exists. Sorry. It is not worth the effort or cost to create one. Having been there twice and having had a member in the IA who had been there before the great migration I can assure you that they are in different regions. Currently we are the North Eastern most region in the Southern Continent.

For those of you new to the area, geography is...fluid here. Every so often the continent rearranges itself, most recently due to the Chaos Bell. Cities and regions switch places and sometimes vanish all together while new ones appear or reappear after many ages. Previously Gateway downs was to our North, the Sargrass to our South. This was just before I arrived in Hook City. Now it is the Ocean to our "North". However the entire city rotated. The South of the city that accepted the floating land boats of the Sargrass now faces East and accepts ocean going vessels. The Gateway Downs is to our East, but with the rotation lines up with the old North of the city, so no change was made on our end, however their city flipped on end and now we are closer to their old "Northern Side" as opposed to the "Old Southern Side". Since one cannot teleport or move magically between regions, and because maps change randomly and frequently, no one bothers to make them. The best you can do is teleport to the edge of a region, cross it on foot and then teleport across that region.


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday August 15th, 2015 12:52:28 AM

"... or find out as much information about it as possible so that I can scry the location and then try a teleport" Tink is ready to give up on the teleportation idea just yet.

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Saturday August 15th, 2015 1:06:59 AM

We can still teleport. We just need to either do it in two jumps or travel to the edge of our region's borders and teleport from there.

Mission and Contract - co-DM SteveK  d10=7 ;
Sunday August 16th, 2015 3:32:03 AM

Several plans and ideas are bantered around, but only Katinka moves those ideas on what they COULD do to actions she IS doing.

The next day, Katinka goes to one of the librarys of Hook City and spends a fairly fruitless day. It is only towards the end that one of the apprentice librarians hesitantly approaches. "Madame Katinka, you are from the Iron Adventurers who had dinner with the Dragon Consortium? I can't help but notice your Woldian League of Adventurers badge. While there are dozens of liberators and scores of sages in Hook City, maybe you can get your initial information from the WLA? They deal in information after all."

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+7=17 ;
Sunday August 16th, 2015 10:00:33 PM

"I already have much initial information, but it cannot hurt to have too much." Tink lies through her teeth (Bluff: 17)

When the friendly librarian scholar has disappeared from view, an embarrassed Tink hurriedly slinks away from the library and makes a bee-line for the WLA.

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Monday August 17th, 2015 7:34:26 AM

Garret volunteers to go with the massive Zane to the docks saying, "Hey, sure, I'll tag along. Surely some captain will know some tales of such a place."

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/12 
Monday August 17th, 2015 9:57:08 AM

Restlin opts to stay home and work on crafting his ring. His friends are capable people who can track down Oyster Bay without him.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character  d20+7=18 ;
Monday August 17th, 2015 12:48:47 PM

Zane nods to Garret, gathers up his gear and heads towards the docks.
When Garret asks about he gear, "I've learned to be prepared. Take for instance my arrival at the pyramid. I was just entering the tower when suddenly I was there. Imagine if I hadn't been just returning from an ocean voyage and showed up in pants and shirt. I'd have been in a bit of a really tight spot."
Continuing to the docks, Zane will head for ships that are longer ranged, rather than locals, they'll most likely have more of a chance at knowing about Oyster Bay.

Profession Seaman 18

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Monday August 17th, 2015 4:56:41 PM

Garret looks down at himself, dressed only in pants, no shirt, and no shoes and says, "What's that, now?"

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Monday August 17th, 2015 5:54:32 PM

Beri joins Zane and the others heading toward the Bay.
I agree, it's always better to be prepared, though it helps when the bulk of your strength comes from within. It also doesn't hurt being able to adapt to your surroundings should you find yourself in an unexpected situation.
As the group walks Beri's beard starts to shorten and his hair becomes much more manageable. His shoulders appear widen and his back becomes taunt as if he's spend a dozen years loading ships and tying down sails. (Druid skill-A Thousand Faces)
I'll never fully understand why people feel more comfortable with someone that looks more like they do, a dog doesn't care if another dog's spots look different. But as long as people are hung up on looks, there's no reason I shouldn't take advantage of it. Now, let's see if we can find the Oyster Bay.

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells  d20=2 ;
Monday August 17th, 2015 9:04:03 PM

Not having his friends skills at gathering information Bosk spends his tie crafting and training a the WLA. When he is done he begins cooking a nice dinner for the group...until he realizes that there is little fresh food left in the kitchen after the groups long quest (cooking = 2). After trying to make do with what the group has on hand and failing miserably he runs into town and picks up dinner and brings is back for everyone. They'll never know who made it once it is served on our plates.

Docks and Training. co-DM SteveK 
Monday August 17th, 2015 10:56:10 PM

After the first day, it is evident that Oyster Bay is going to be harder to find than wandering and asking occasional people. The team at the docks finds no sailor or ship captain who knows of Oyster Bay! (Though the harbor master assigns an assistant to comb the dock registers for the name ). The team at WLA are equally stumped, although at least there the outpost manager willingly will peruse through old reports to see if another group had been there before.

It may take some time. And at the docks, maybe there is only one or two sea captains who have claimed to have known the place.

Probably taking some time to pursue the heroes own pursuits while the rumor mill runs is a good idea. The thought arrives that it may be at least a week.

NOTE: all Catacombs purchases are now available for use.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday August 18th, 2015 6:15:14 AM

Tink returns to the IA tower, a little discouraged by the lack of information she has been able to dig up.

"Since we have some time, I don't suppose anyone has some good divination spells that might help us narrow the search?"

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Tuesday August 18th, 2015 7:23:09 AM

Garret watches Beri transform on the way to the docks and says, "That's a pretty neat trick. Can you make yourself appear smaller, like my size?"

When they cannot find anything at the docks, Garret starts to wonder, "If no one here knows the place, maybe it's not really a place. Maybe it used to be a place. Or maybe it's more like the name of a building, Inn, or section of a town rather than an actual bay."

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/12 
Tuesday August 18th, 2015 8:16:07 AM

Restlin shakes his head at Tink's query. "I don't really *do* divination magic. Divinations & enchantments give me headaches. Honestly, how many times have you witnessed a divination actual return something that was useful BEFORE it happened? It's always 'OH, now that cryptic divination makes sense. Too bad we're all being eaten already.'"

With that, Restlin resumes working on his ring.

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Tuesday August 18th, 2015 11:14:15 AM

Bosk thinks about it for a minute. I am not the most powerful of spell casters. The need for vengeance gives me power, but it has its cost as well. I can cast divination tomorrow. However another in our group may have better luck (My caster level is reduced due to my prestige classes).

The horned cleric continues. The Teucri are the only creatures I am aware of in Jerichospace..but I am not an expert in that field. If we can confirm that the Teucri are responsible then there is a possibility that could use one of my Nemisis spells to help us along. That said, I want to be sure. I have mentioned these spells before, but few of our targets have proven worthy of my sacred vengeance. It is not decision I take lightly. Grendel whose evil cursed the land around him and made it barren did not even earn that wrath.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character  d20+7=19 ;
Tuesday August 18th, 2015 8:27:48 PM

Zane, everyday will head to the docks, check with the harbor master and see if any new ships are in port. If there are, he'll go and question those captains. He'll also say hello to those Captains he's already questioned, you never know, one of them may remember something and cough up a piece of information.
Zane also stops at the small bakery and picks up a meal for while he's down at the docks, a seaman gets all the fresh food while ashore he can, because once at sea, fresh goes over the side within a week of setting sail.

Profession, Seaman, 19

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Tuesday August 18th, 2015 9:01:17 PM

Beri returns home the first day mildly disheartened at their failure to find the location. On the way back he picks up his order at the catacombs.
Once he has returned to the quiet of the druid garden in the Iron Tower he takes his armor and casts Transmute Metal to Wood on it so that it will be acceptable to place upon his druid skin. He will then cast Ironwood on it, a task he will repeat every two weeks to keep the armor in this form.

When that task is done he will turn to his trusty staff and and cast spellstaff on it. A smile crawls across the druids face as he stores changestaff inside the staff, a spell he has waited a while to gain the skill to cast.



Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Tuesday August 18th, 2015 9:22:58 PM

Sesha comes back day after day exhausted from her work with the WLA trainers. She's picking up some good stuff, but feels pretty drained afterwards.

One thing she does make time for is a special project. Using her divination magic, she is hard at work each night before turning in. The routine is the same. Divination, Scrying, Dreams, Divination, Scrying, Dreams.

She's sent many many feelers out to those who use Woldsblood like herself, waiting for the right one to answer.

Docks and Training. co-DM SteveK 
Tuesday August 18th, 2015 10:24:06 PM

The Iton Adventurers are disheartened in that Oyster Bay is not an easy place to find, but persevere. Rest lim was sure a merchant on the Bridge mentioned there was a Captain he dealt with from the place, so it almost HAS to be a place.

Catacombs purchases are made, training at the WLA is keeping some people busy, and life around the City. Some of the neighbors ensure they visit the resident heroes.

Madame Weaver stops by to talk about her children and grandchildren. She asks if anyone has heard from her youngest daughter, Tishe', who once adventures with the Bloodpack in the Sargrass Plains. She also checks over Bosk's Steelgrass Armor and makes minor repairs with her manfri-trained weaving skills.

JimBim Brodery stops by to share a mug and talk about economics. The young man has become quite the apothecary and leader among the small merchants in the area. "And all thanks to you guys saving us and giving a leg up!" He tells the heroes that the city is getting calmer. Institutions are in place to go to the gold standard and maintain status as the premier magical city of the Southern Continent.
....

It takes three weeks, 21 days, and then the Iron Adventurer's luck changes.

The WLA sends a young bard over to recite some stories of adventurers in Jericho Space. The Blackbird Lake Heroes of the northern continent swam through a tube; the Children of Chaos more recently fought a whole civilization of clockwork beings called Inevitables from Jericho Space. And a footnote that Peerimus of the CoC has a network of Druids and Eberyon allies across the Downs.

Zane's sea strolls and sailing professionalism pays off. A captain admits to knowing a ship and captain who sail from Oyster Bay which is supposedly on the West Coast of Gateway Downs, days sailing south of The Three Forks Inn. The interesting thing is that the ship's navigator was a Druid who was taught nearby Oyster Bay.

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Wednesday August 19th, 2015 9:03:58 AM

Most days Garret tags along with Zane, often completely disappearing behind him. He pops up now and then, listening in to various conversations and learning about captains and the sea. He hasn't ever been on a real sailing ship, so is intrigued by the various stories.

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/12 
Wednesday August 19th, 2015 10:07:11 AM

Listening to his friends talk while he continues working, an idea occurs to Restlin.

"What if Oyster Bay is a druid grove? That would explain why their navigator had to be a druid. Beri, maybe you could talk to our turtle friend in Maab's temple?"

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Wednesday August 19th, 2015 10:26:07 AM

Tink is happy to play host to Madame Weaver. She puts the kettle on and is happy to let old woman talk. "Tishe is your daughter? Oh wow! I cast one of her spells every morning! You must be very proud of her" Tink will ask after the other children, what they have been up to, are they all living in Hook, and so on. When the hour gets late, Tink offers to walk the Madame home safely.

Tink will also see to it that at some point the party play host to the Inspector to toast and celebrate his promotion. If possible she would like to try and find a small gift for him. A weapon might send the wrong message, and a piece of armor would be too bulky. Hmm... he doesn't look the sort who would wear lots of jewellery. It takes a few days, but Tink thinks she finally comes across the right item: a finely made quill and ink set (To DM: Can I find something like this at say 10gp to gift to the Inspector?)

...

Tink nods at Restlin's suggestion "An interesting suggestion. I don't suppose they mentioned what race the ship's navigator was? It might help narrow the search as well. But still, a lead is a lead. Perhaps we should find this ship and captain who sail there?"

Docks and Training. co-DM SteveK 
Wednesday August 19th, 2015 5:31:55 PM

Madame Weaver is delighted to speak with Katinka, especially hearing about Tishe having created a spell! "Please, call me Mara. My Dafydd and I had three daughters before Tishe'. They and their husbands and children all work at my shop and live in the city. Tishe' was the only one with her father's wanderlust, Sargrass bless her heart!"

"Still, I had received regular messages from her when she was with the Bloodpack until the destruction of the Sargrass and Great Migration. Since then, not so much."

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Wednesday August 19th, 2015 7:15:04 PM

Yes Garret, I can pretty much change into any humanoid shape that's between my size and yours... wouldn't be able to turn into a Taur though. That would require a full transformation.
Beri listens to Restlin's idea. It's a long shot, but even if it's not there might end up being a druid grove close by.
That's a good idea Restlin. Hopefully that is the case, it would make getting there a snap if I could simply cast Transport via Plants... actually, even if it's not a druid grove it maybe worth talking to him to see if they know any plants large enough we can use to travel that grow in that climate. At the very least I can look for plants in his grove and ask permission to use them for future travel. Would you like to come with me to ask? The grove is a very beautiful place.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Wednesday August 19th, 2015 7:48:25 PM

"It's a bit more information, and it sounds like enough for some of you to go on researching. If you need any help, just ask. I'm going to take a couple days at the WLA while you do some searching.
I'll keep checking at the docks, but only a couple times a week. I think the Portmaster is getting sick of my mug, and not irritating him will probably be a good thing.
Hopefully if he hears anything more about Oyster Bay, he'll send a message my way."

Zane works with one of the specialists at the WLA. The one who teaches knots and stuff, and how to get out of them.....

Zane also politely says hello to Madame Weaver, but doesn't intrude into Katinka's conversation....

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Wednesday August 19th, 2015 8:40:02 PM


Sesha continues with her dreams, sendings, and divinations.

There is a goal, and one she thinks she might be able to achieve ever since meeting the Dragons, but she needs the right people in place to pull it off.

Between her time with the butcher, WLA, and her own goals, she has very little to contribute to the search for Oyster bay. Still, she offers spells where needed.

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/12 
Wednesday August 19th, 2015 9:49:46 PM

Restlin slams his jewelry box closed at Beri's invitation. "Yes I would, Beri. Yes I would." With that, the young wizard rises, snatches Shiny off a nearby table & fixes the blade around his waist. One arm around Beri's shoulder, Restlin ushers him out of the tower.

"So, how are you at turning into a flying camel?" can be heard as the two exit the tower.

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Thursday August 20th, 2015 7:02:33 AM

When Zane mentions he has other business at the same time Beri mentions visiting the Druid grove, Garret pipes up, "Oh, that does sound like fun. I've never been to a Druid grove before. Are there... any rules that I should know about before we go? Like are we allowed to eat fruit from the trees there?"

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Thursday August 20th, 2015 9:53:55 AM

Bosk thanks Mara for working on his armor and looks up to see where she has his old steelgrass scythe displayed. As the others do their thing Bosk keeps trying to think of what he might need at the Catacombs, but his eyes keep returning to items and enchantments out of his price range and decides to save most of his money for another time. Perhaps before the second task.

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Thursday August 20th, 2015 6:24:01 PM

Beri returns with Restlin.
Not good I'm afraid, I couldn't find many details on them on our last visit... remind me to ask our turtle friend if he can teach me that form.

Sesha [AC 29 /18 To/25 Fl] | HP 74/85 | CMD 19][Cat's Grace, LR 30] 
Thursday August 20th, 2015 8:27:13 PM


Sesha sets up from her dreams, covered in sweat. Finally.

She had found him, and made the call. Now all she had to do was wait.

News- co-DM SteveK 
Thursday August 20th, 2015 10:13:29 PM

The heroes continue their individual tasks.

Bosk considers buying more things but decides to save his coin

Sesha does her own research too.

Zane is able to get some training, and also keep things cordial with the harbor master.

Garrett, Beri, and Restlin go see the High Priest of Ma'ab in Hook City, the Awakened Tortoise, Torm. The temple is the same as before; a series of grottoes that look like every possible environment. Torm meets you in a grotto that is hot and filled with tall grasses. He listens to their story, considers for a bit and then tells the group that there is a Druid named Graybeard in western Gateway Downs. "He is one of Peerimus' network, and may assist you in better locating this Oyster Bay you are seeking."

Inspector Auslander also stops by the Iron Tower with some momentous news; the restrictions to teleporting in the Southern Continent seem to be gone! "Don't know what has happened, but mages and sages have determined that teleporting between lands of the Southern Continent is possible once more".

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Thursday August 20th, 2015 10:20:55 PM

Zane greets the Inspector when he stops by the tower. He makes sure a drink is offered to him, not that he expects him to partake, but it's only polite.
He spends evenings relaxing, telling tales to his friends if they're around to listen to them. He'd heard some really strange tales in the Giggling Ghost, not sure he believes them, but they are fantastic none the less....

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday August 21st, 2015 12:04:08 AM

Tink welcomes the Inspector, and is surprised by the news. Does the functional teleportation have anything to do with the party's Teucri investigations? Does it relate to the Chits? Does it relate to Oyster Bay? She gets the feeling that there are connections she just cannot see yet.

When the moment is right, Tink will present the Inspector with the gift she bought for him.

Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Friday August 21st, 2015 8:59:29 AM

Garret thanks the tortoise and says to the others, "I guess we need to go to Gateway Downs next. Does anyone know the way?"

Bosk AC: 31/15/28 (AC lowered dut to enlarge person) CMD:28 hp (100/127 Bear's Endurance) Spells 
Friday August 21st, 2015 5:55:20 PM

Bosk takes a minute to ponder this sudden ability to teleport. From what we were told the inability to teleport from region to region was tied with the lands tendency to rearrange itself. The Chaos Bell previously allowed us to pass through these unseen barriers, but we had to sacrifice that power back to the bell. Do you think this is related to our mission? If the land lost its barriers, perhaps it is also affecting its ability to change. Land masses have been known to flip upside down, burying the exposed side and revealing an all new area. That could put all of Oyster Bay in danger.

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/12  d20+18=19 ;
Friday August 21st, 2015 6:15:55 PM

Restlin shrugs. "Where the chaos bell is concerned, anything is possible. We have a lead in the western Gateway Downs. Tink and I are familiar enough with Heranmar to teleport all of us there safely. Still, the Downs are a big place. Let's see if we can find out where this Graybeard lives. Maybe he's the navigator Zane heard about. Anyone have any way of contacting Peerimus?"

Knowledge, local: 19 - nat 1 - Do I know who this Graybeard is?

Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19 
Friday August 21st, 2015 8:03:13 PM

Beri bows before the wise tortuous.
Thank you for all your help. Do you happen to know if Graybeard has any suitably large plants in his grove that we can use to travel there? I would assume most druids with an established grove have something there they can use for traveling.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 149/166(178), Character 
Friday August 21st, 2015 11:12:33 PM

Zane, looking at Bosk, "I can't teleport, that magic is way beyond my meager abilities. I'm more powerful physically than I am magically. Are our friends magically powerful enough to get us there? I know taurs are hard because we are so large."

Image of Greybeards Grove - co-DM SteveK 
Friday August 21st, 2015 11:14:42 PM

Restlin doesn't know who Graybeard is, but it looks as though Torm does. The great tortoise slowly nods and gets up. "I will show you the entrance of Graybeard's Grove in a vision tomorrow. You may... Bring all your friends and be prepared for travel tomorrow. Yes, I will see you tomorrow. "

It seems that little bits of information here and there have turned into a big enough lead to do some traveling! All the heroes will need is to be ready together and see Torm.

Inspector Auslander thanks Katinka for the gift, and politely declines, just as he declines the drink by Zane. "When on duty always on duty I am afraid, and I don't want to give anyone the opportunity to say I accepted bribes. Still, your offer makes me feel very appreciated and I thank you ". Wow, the Inspector really seems to have let his hair down!



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/109 -- Perm Arcane Sight, Darkvision, See Invisibility 
Sunday August 23rd, 2015 3:10:00 AM

Katinka stutters "Oh, um, I'm terribly sorry. I do hope you realise this was not intended as a bribe, and I am dreadfully sorry if it appeared as such" How could she be so foolish! No doubt in Hook City of all places there are processes and procedures for providing a gift to a city official.



Garret Goodbarrel [AC:34/30/28 HP:124/124 Ki:15/15 CMD: 33] 
Monday August 24th, 2015 7:46:30 AM

Garret smiles when the Tortoise mentions that he will help them travel. "I do enjoy traveling and seeing new places."

Restlin (Carl) -- AC: +9/+6/+6 CMD: +14 HP: 105/105 (Spells) Luck Points: 3/12 
Monday August 24th, 2015 12:23:20 PM

Restlin provides some comfort to Tink. "Honestly Tink, that's kinda the way Hook City works. If you're a believer that it's the thought that counts, consider your gift a success." He peers over her shoulder at the writing set. "Still, it's a very nice set. It'd be a shame for it to go to waste..."

The morning they're supposed to go see Torm, Restlin walks down to Sesha's room and knocks on her door. "Hey lady! You've been in there for days now. I know you like to be mysterious and whatnot, but we have to go see a giant turtle about a druid."



Sesha [AC 29 /18 To/25 Fl] | HP 205/93 | CMD 19][Cat's Grace, LR 30]  d20+16=25 ; d20+16=22 ; d20+16=20 ; d20+16=34 ; d20+16=29 ; d20+16=27 ; d20+16=35 ; 15d12(2+5+10+12+10+12+7+9+11+7+3+10+3+8+3)=112
Monday August 24th, 2015 1:51:27 PM


Sesha quickly pokes her head out of her door.

"What? We get to see Torm? Great! I'll be right out."

She pops back in then comes back out a few moments later, dressed and ready to go.

She's also bundled up a bunch of potions very carefully, and starts handing them out.

"I've been working on these the last week or so. They won't last forever, but the effect does. I suggest we all go ahead and drink them now. It gives you a bit of a taste of whats it's like to be a Witch, I think."

She pauses.

"Bosk, it's made from Woldsblood. I won't be offended if you choose not to drink it."

3 weeks work window.

Step 1: WLA Training. Notated on character sheet.
Step 2: Surrender Self: Eye, Finger, Ear. Gain Divine Favor, True seeing, Cat's Grace.
Step 3: Will Saves vs DC 16 via Sprit Brew:

Sesha: Pass
Restlin: Pass
Garrett: Pass
Zane: Pass
Katinka: Pass
Beri: Pass
Bosk: Pass

Step 4: Volunteer time with butchers as per DM arrangement for Temp Hp recharge.
Step 5: Divinations and discovery of Cohort and start to gather followers. Approved by campaign DM, awaiting specific cohort, follower, and set-up approval from DM's Steve and John.
Step 6: Cauldron ritual completed.

---ooc---

WHEW!

Spirit Brew: Choose 1, though I suspect many of you will choose the latter.

Restore Spirit: Acts like a Greater Restoration Spell.

Fill Spirit: Bestows 1d12 temporary hit points per caster level. The added hit points last until used and stack with hit points gained through the Salve/Slay ability.

So basically, 15d12 hp for each of you. (Sesha can use surrender blood to raise her caster level by 2. Next time, she'll have to make the party casters part of a coven so she can boost to 20!)

I'll let you roll your own. Remember it's not healing, so no re-rolls of 1's. They last until used, so there's no point in saving it for later.

Temp Hp = 112.


Beriothian -- AC:23/16/21 HP: 109/130 CMD = 19  15d12=107 ;
Monday August 24th, 2015 8:17:38 PM

Berithian bows before his turtle brother.
Thank you so much Torm. I can't begin to tell you how much this means to us, and for those we are seeking. I'll tell the others right away.

At the castle Beri fills in the others about what they learned with the druid Torm over a round of drinks from Sesha
Thank you so much Sesha, I haven't felt this good in ages. So, in short we are going to travel via plant tomorrow to visit a Druid named Graybeard in western Gateway Downs. I can only take 5 medium people with me per trip, and unfortunately our larger party members are twice as difficult to take, so I'll need to prepare three copies of the spell tomorrow so I can take as many as I can, return, and take the remainder with us. Unless someone has another way to follow.
(temp hp = 107)

Beriothian -- AC:23/16/21 HP: 109 (+107 temp)/130 CMD = 19 
Monday August 24th, 2015 8:18:33 PM

Berithian bows before his turtle brother.
Thank you so much Torm. I can't begin to tell you how much this means to us, and for those we are seeking. I'll tell the others right away.

At the castle Beri fills in the others about what they learned with the druid Torm over a round of drinks from Sesha
Thank you so much Sesha, I haven't felt this good in ages. So, in short we are going to travel via plant tomorrow to visit a Druid named Graybeard in western Gateway Downs. I can only take 5 medium people with me per trip, and unfortunately our larger party members are twice as difficult to take, so I'll need to prepare three copies of the spell tomorrow so I can take as many as I can, return, and take the remainder with us. Unless someone has another way to follow.
(temp hp = 107)
ooc: accidentally bumped the check box and made this a private post before... roll is in private post

Image of Greybeards Grove - co-DM SteveK  d100=15 ; d100=72 ; d100=93 ; d100=61 ; d100=57 ; d100=2 ; d100=100 ;
Monday August 24th, 2015 9:34:51 PM

Inspector Auslander assures Katinka that he knew her intentions were good.

Sesha learns that the Woldsblood is a hazardous place. Of the seven days of Spirit Brew that the BloodWitch attempts, she can only successfully complete four. The other three spells were ruined by Sesha having to interrupt her own spell in order to defend herself from the dangers of the Realm of Shadows! (Note: please identify which four get the potions)

Sesha's other preparations all work as planned, even with the rock in one hand.

Beriothian, Restlin, Sesha, and Garrett are all ready to go see Torm. Since that is a clear majority, they bustle Bosk, Zane, and Katinka along with them. And soon they are standing with the Awakened Tortoise, Torm.

Torm casts his scrying spell, and the heroes are able to see the entrance to Graybeard's Druid grove. There is a mighty oak that shades a statue. Beriothian casts his Transport via Plant spell (three times) and the heroes are ... Elsewhere!

........

EACH HERO GETS 4750 XP!

Beriothian gets a HERO POINT for successfully finding a way to transport the team to the adventure!

.........

Co DM JonT will take over tomorrow!

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