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The Iron Vault will become, in fact, an extra-dimensional space. Both the 20th lvl Cleric and 20th lvl Mage are required to create the Iron Vault.
Iron Vault Fate Item APPROVED by Rob for play on 2013MAY20 [Cauldron and Spear Module]
1. Basement: The door to the room is guarded by twin Symbols of Sleep and Stunning that are on the inside of the door lintel and will be keyed in on the Iron Adventurers (further, the IA are able to Key in new members and key out old). Coupled with the Symbols is an Permanent Alarm Spell that will go off if the Symbols are triggered. The alarm sounds in a location chosen by the Iron Adventurers. The Room is further covered by a Permanent Private Sanctum and Permanent Dimensional Lock (with a 10x10 hole APG Shaping Metamagic) where the Vault is located.
2. Entrance: The entrance is like the entrance to a Magnificent Mansion; invisible until a Command Word is spoken (Iron Adventurers Choose), then opens into a 10x10 hole into a void-like area filled with objects and sparkly lights floating in a vast black void. This is a demi-plane.
3. Vault: Any magical item thrown into the Vault spins slowly in the void and immediately creates 9 copies of itself. Each copy is alike in physical and magical aura characteristics, but does not possess any other power. The demi-plane is infinite and filled with flotsam and jetsam, so is nearly impossible to recover an item. On the off-chance one is found, there is only a 10% chance that it is the correct item!
The Iron Vault was placed into a new, unmapped room in the Basement, with the alarm going off in the Kitchen, and the password (that can be keyed in on any current IA hero) being "Shibboleth".
Information from posts on 7.21.13 and 07-.23.13
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