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Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23]  d20+21=41 ;
Tuesday September 22nd, 2015 7:53:37 AM

As the group starts their march along the road to Oyster Bay, Garret is his usual exploring self. While the group heads down the main road, Garret runs forward and checks out the various different types of tracks until the group has passed him. He runs down the side of the road to the edges of the tropical forest, looking at the different type of flowers and plants. He smells a few different things and occasionally picks up a rock or stick from the ground that he hasn't seen before. When he falls behind the others and their march, he runs to quickly pass them and then wanders again back to the sides of the road, exploring more.

When they reach the farms, he continues his explorations quickly, occasionally disappearing into the ruins of a farmhouse, looking for survivors and exploring. He climbs over a siege machine and looks into the distance, scanning the town walls for activity (perception: 41).

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Tuesday September 22nd, 2015 9:07:26 AM

"The people who occupied these homes undoubtedly sought shelter inside the town. Let's not write them off just yet. Tink, any chance we could get an aerial view of what's around here? I'm not keen on the entire lizardman army just being gone."

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 89/120 -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=45 ;
Tuesday September 22nd, 2015 12:02:19 PM

"I concur. If a city was under siege the people would leave their homes and seek the safest place - likely behind those walls. The lack of livestock would support this as well. It is also somewhat promising that the siege engines have been destroyed. Fewer siege engines may mean the walls hold firm a little longer"

Tink ascends straight up in the air to try and get a better perspective on the surrounds.

Perception: 45. In addition to sight, does she hear anything? The sound of battle ahead? The sound of large, leathery wings flying nearby? :)

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243/166, Character  d20+17=31 ;
Tuesday September 22nd, 2015 7:56:26 PM

Zane, doesn't hardly feel the effort of the travel, he's moving so much slower than he could all out because of his friends. He needs to stay more alert....
He keeps his eyes scanning as much as possible all around, and strains to hear the slightest noise that sounds out of place....

Perception 31

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+15=21 ; d20+19=23 ; d20+4=9 ; d20+4=11 ; d20+4=14 ; d20+19=34 ;
Tuesday September 22nd, 2015 9:29:21 PM

Bosk frowns. Something is not right. Something is quite wrong. There are thousands of smoking campfires, but no sign of the army that recently occupied the area. I cannot see how it is possible for an army so large to occupy such an area and not show signs of recently occupying it. There should be bodies. There should be a clear path where such an army rode. It is like Shadowlands opened up and enveloped them or they were banished to another plane. I do not like this. Keep your eyes open...

Actions
-----------------------
checks to Looks for trouble and determine what happened
Spell Craft determine what happened = 21
Perception to check for anything out of the ordinary and danger = 23
Perception to check for traps determine what happened= 34
Knowledge History determine what happened= 9
Knowledge Religion determine what happened= 11
Knowledge Arcana determine what happened= 14

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Tuesday September 22nd, 2015 11:14:38 PM

There are no signs that the army is HERE... but we can't see through the walls. And I fear that had Graybeard won he would have likely sent someone to meet us. If we see no signs of the enemy here they may have moved completely inside the city already. We should buff before entering.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25  d20+24=26 ; d100=42 ;
Tuesday September 22nd, 2015 11:52:23 PM


Sesha nods.

"Alright everyone, gather 'round."

Sesha casts her spell, and those around her feel tougher and more resilient.

1. Move: Bend Leyline
2. Cast: Mass Bears Endurance.

ooc: Anyone without an enhancement bonus to con gains +4, which means 2 hp per level and +2 to fort saves. If you have a weaker bonus, this over-rides it. If you have an equivalent or better, then this spell is stale nachos for you.

Smoked Oyster Bay (co-DM JonathanT) 
Wednesday September 23rd, 2015 12:14:52 AM

XP time: 15,250 xps per PC.

The IA reach the outskirts of Oyster Bay to find it razed. Remains of animal carcasses lie all about, whats left of many lizardfolk meals during the siege. The stout stone walls loom through the smoke. From what
the IA can see, they seem damaged but still rather intact. Inside the walls, though, smoke billows here and there.

Sesha speeds Pot-pot up as she frowns,'It seems we were too late...'

Garret has spent the miles running to and fro inspecting the flora and fauna. He finds bugs and plants he's never seen before. At the burned out farms he takes a few moments to rush in and look for survivors. He finds none.

When the IA pause to get their bearings, he climbs upon a broken catapult and looks towards the town. He does see activity upon the walls, hopefully they are not lizardfolk.

Restlin surmises that the farmers probably fled to the safety of the town walls. He asks Tink to see if she can get a better view from a higher vantage point.

Katinka ascends higher than Garret's perch and looks about. There are no signs of battle, or flying things, big things at least. Plenty of crows though. She gets a better view of the town. Not much to see but rooftops and a few sections of the town on fire, although the fires are not 'raging'. The obscure forms that pass the battlement openings seem to be patrolling rather than pillaging.

Zane is almost as fresh from the trip as when they first arrived. Well, minus the battle sweat. But he keeps vigilant, a rogue injured lizardfolk could pop up from anywhere...

Bosk is weary. He does not see what he expects to see. No sign of a fleeing army? Can an army of such size simply vanish as if the Shadowlands opened up and enveloped them? He warns everyone to keep their eyes open.

Beri voices his fears that the army of lizardfolk, not being on the outside, is probably on the INSIDE!
Maybe Katinka will calm his fears with what she sees?

Sesha, anticipating the worse, gets the IA to gather around and casts Mass Bear's Endurance.

It does seem odd that an army that seems to have the upper hand as most siege armies do, to just up and vamoosse. But by all appearances this seems to be the case. The IA start forward again, ready for bear when from around the south corner of the town wall an cavalry unit appears and heads in the IA's direction. A banner flies from the lead horse and heavy armor glint in the sun. Then, suddenly, a crow sitting on a charred fence nearby blurts out in a horse(?) voice, "Welcome to Oyster Bay. CAW! CAW!"

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=38 ;
Wednesday September 23rd, 2015 1:57:37 AM

OOC: Mmmm... stale nachos :)

Tink descends back down to group level and lets them know what she sees up ahead "Looks like someone is patrolling the walls. That's probably a good sign"

She waves politely to the crow "Good day. We're looking for Master Graybeard. Can you help us? Daegen sent us." She knows very well the abilities that many druids have to assume the form of various animals, and suspects this crow may not be, well, naturally a crow.

Perception: 38 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 31 (To ID any magical auras)
Flying 5ft off the ground (Tink has a +26 Fly skill)


Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Wednesday September 23rd, 2015 2:12:01 AM


Sesha stares down the crow with her one good eye. The stares with the other too, but there's an eyepatch in the way, so the effect is lost.

Regardless, with True Seeing active, IF this is a poly-morphed creature, she sees it's true form as well. Useful, she figures. Then again, it would need to be to make stabbing out her eye worthwhile.


Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Wednesday September 23rd, 2015 9:22:37 AM

Restlin peers at the bird. He know some wizards used ravens for familiars, and that those ravens could sometimes speak. Crows were kinda like ravens, right? They're both big, black, and feathery.

He decides casting detect magic would be rude, so he doesn't. Instead, he keeps his trap shut and sees how the bird answers. Probably wasn't a familiar anyway...

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday September 23rd, 2015 11:21:32 AM

Garret spots something moving from the top of his ruins and starts to point them out to the group. As he climbs down, he spots a bug like none he has seen before. He picks it up and lets it crawl along his hand. Looking down at the bug, being careful not to drop it, he runs back towards the others, stumbling through debris and rocks. He calls out, "Hey, look at this! Have you ever seen one like this? Look how many legs the things has! And look at the color, have you ever seen a bug that was this color before?"

Then he realized the others were looking towards the wall and he stopped and looked. He heard Sesha cast her spell. He feels some magic waft over him, but doesn't feel any effects of it. He looks up and sees the mounted people approaching and looks at the banner. "Nice banner," he says. When the crow speaks, Garret does a double-take and steps back. He watches the others stare at the bird while Tink hails the crow. He subconsciously moves so that he is between the group and the cavalry, just in case.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday September 23rd, 2015 11:21:32 AM

Garret spots something moving from the top of his ruins and starts to point them out to the group. As he climbs down, he spots a bug like none he has seen before. He picks it up and lets it crawl along his hand. Looking down at the bug, being careful not to drop it, he runs back towards the others, stumbling through debris and rocks. He calls out, "Hey, look at this! Have you ever seen one like this? Look how many legs the things has! And look at the color, have you ever seen a bug that was this color before?"

Then he realized the others were looking towards the wall and he stopped and looked. He heard Sesha cast her spell. He feels some magic waft over him, but doesn't feel any effects of it. He looks up and sees the mounted people approaching and looks at the banner. "Nice banner," he says. When the crow speaks, Garret does a double-take and steps back. He watches the others stare at the bird while Tink hails the crow. He subconsciously moves so that he is between the group and the cavalry, just in case.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Wednesday September 23rd, 2015 12:26:02 PM

Zane mutters to himself, barely loud enough for those close enough to strain and hear him, "Please let this bird not be related to that pest I met in the Giggling Ghost. That one wouldn't shut up."
Other than that, Zane watches and listens.....

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Wednesday September 23rd, 2015 12:26:02 PM

Zane mutters to himself, barely loud enough for those close enough to strain and hear him, "Please let this bird not be related to that pest I met in the Giggling Ghost. That one wouldn't shut up."
Other than that, Zane watches and listens.....

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19  d20+1=21 ;
Wednesday September 23rd, 2015 11:23:57 PM

Beri takes notice of the banner... are they friend or foe? Does everything appear correct?
Should everything appear fine and friendly with the banner Beri will address the crow and ask if it is actually Greybeard.
However, if anything looks amiss he will comment that with the with the riders here he feels as safe as if he was drinking tea with the girls back in the tower... an inside reference that the IA would clearly recognize as trouble but that an outsider couldn't possible catch the meaning.
knowledge-local (or nobility if you prefer... same rank for me): =21- nat 20

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Wednesday September 23rd, 2015 11:38:01 PM

Bosk watches the strange bird, unsure if it is friend or foe. Fortunately there are those more skilled worth diplomacy than he, and he keys those gifted with gilded tongues lead the conversation.

Smoked Oyster Bay (co-DM JonathanT) 
Thursday September 24th, 2015 12:08:50 AM

The IA discover that there is life in the town after all. And a talking crow.

Katinka lowers herself back down and tells her friends what she saw. When the crow welcomes them
she answers 'Good day. We're looking for Master Graybeard. Can you help us? Daegen sent us.'

The ability of druids to assume various animal forms is well known to the IA. Katinka eyes this one very
carefully but sees no sign of magic.

Liking the attention Katinka gives it, it answers "Oyster Bay. Good place to stay. Caw. Caw."

Sesha cycloptically stares down the crow. Like Tink, she would see the crow for what it truly is if it were a polymorphed druid. However glaring at it only gets the bird cock its head and glare back.

Without the benefit of a permanency spell to see magic like Katinka and Sesha, Restlin contemplates
casting a detect magic spell but decides against it. Instead he keeps his trap shut and waits to see what
happens.

Garret is enjoying the variety of bug life almost way to much. Not much gets past that guy's scrutiny. However the talking crow does make him involuntarily step back. To conceal this little embarrassment
he turns this into a strategic move placing himself between the gathered IA and the incoming cavalry.

A bird from the Giggling Ghost Tavern springs to mind and Zane mutters his hope that this crow and
that bird are NOT related.

Beri tries to place the banner but does not recognize the emblem on it. However there is no lizard looking emblem so that is probably a good thing. He turns to the crow and asks it if it is Graybeard. He readies a comment that includes tea, girls, and a tower, that his friends would understand but make no sense to any outsiders.

Bosk watches the strange bird, not sure if it be friend or foe. He lets those gifted with gilded tongues
to the talking.

A talking crow that does not radiate magic may be strange indeed, yet...
Knowledge Nature DC10: Highlight to display spoiler: {Some birds can learn to talk, the crow, or raven, being one of them. Although 'talk' may be a misnomer as they actually only learn to repeat a word or phrase at certain times or when qued.}

For his part, the crow repeats his welcome "Welcome to Oyster Bay" and then takes off, flying casually towards the incoming cavalry. It circles the group as they approach and stays aloft when the comes to a halt 10' from Garret.

A man in full plate armor next to the one carrying the banner opens his visor and repeats the welcome message "Welcome to Oyster Bay" and proceeds to dismount. "You must be the ones that come from The Grove. We received word that a strange group came to visit The Grove just as it was being attacked. Nice timing if I say so myself. My name is Sir Granger. I am Oyster Bay's Captain of the Guard. The mayor will be anxious to meet you, as well as Maser Graybeard, since you helped defend his home."

He removes a gauntlet to offer a handshake to Garret.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+22=38 ;
Thursday September 24th, 2015 1:37:07 AM

Tink grins as the crow flies away.

"Well met, Sir Granger. 'Strange' is not the worst thing we have been called" she smiles and hopes this will help lighten the mood somewhat. "I am Katinka Hushfoot, Justicar of Pantheon."

She allows for everyone to introduce themselves before continuing

"We have travelled from Hook City. We were told to come to Oyster Bay and see what the situation was. If possible, to assist the forces of good. Are you and your forces alright? We look to have passed the site of a recent battle"

Sense Motive: 38. Trying to gather whether Sir Granger is genuinely happy to see the party

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Thursday September 24th, 2015 2:54:56 AM


Sesha looks around apprehensively, feeling the power of her magic but also being aware of it's duration.

"There's nothing for us to fight in say, the next 13 minutes is there? If so we should do that, THEN make friends."

She grins.

"If not, I'm Sesha. Nice to meet you." She gives a half wave with her left hand, tied with the silken bundle of the pebble.



Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday September 24th, 2015 8:36:08 AM

Garret smiles at Sir Granger and enthusiastically shakes his hand, saying, "I am Garret Goodbarrel and we are the Iron Adven... the Dragon Adven... The Iron Dragon Conso... we're here to help!"

As Sir Granger moves on to the others, Garret works his way through the rest of the cavalry, attempting to reach up and shake other hands. When he cannot reach, he will shake their foot, introducing himself along the way.

"Hi there."

"Greetings."

"Well-met, I am Garret Goodbarrel."

"Hello, Greetings."

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Thursday September 24th, 2015 8:46:21 AM

Restlin moves forward to greet the Captain. "Restlin the Magepriest, domestic servant of Sesha the Cruel, at your service."

He looks around a bit. "So, finished with the battle & cleaned up all the corpses did you? Nice work, Captain." He waits to see what's actually going on here.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells  d20+5=25 ;
Thursday September 24th, 2015 11:18:15 AM

Bosk takes a moment to assess the new comers, slightly uneasy about being encircled. (Sense motive = 25, natural 20);

If the Horned Cleric determines that they are friends and not enemies or hiding anything he will greet them cordially. My name is Bosk DeOx, Grim Avenger of the gods and son of Cenoios and Adatia, vintners of the sacred blue wine of Imod. We have become aware certain divinations concerning the fate of this land and hope we may change the foretold outcome. I hate to skip the pleasantries, but I fear the worst of this battle is yet to come and we must not let our guards down.

If the Horned Cleric senses deceit he will move to the back of the IA (opposite side of the ring as Garret). We were more than willing to help, but if you don't mind, after such battles it makes me uneasy to have people with weapons standing behind me in my blind spot. It takes a while for the adrenaline of battle to wear off.

Sense Motive = 25

DM JT:fixed bold lettering.
Also, the group is not surrounded. The cavalry rode up and stopped 10' from Garret. I'll just ignore the portion mentioning being surrounded.


Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Thursday September 24th, 2015 1:39:05 PM

After the rest have introduced themselves, "My name is Zane Stormfront, born at Sea, but lost in Storm. We are available to assist as needed in defending Oyster Bay. If we could meet with the Master Druid, it would be of great help."
Zane leaves his one obvious weapon in it's belt loop, but he's spent years without it, so he doesn't really miss it from his hand.

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Thursday September 24th, 2015 9:34:16 PM

Beri gives a polite bow to Sir Granger.
Well, you don't appear to be a lizard and don't sound like a lizard, so I take that as a good sign that the battle ended well. Clearly there isn't a giant horde right next to us, are we expecting another wave or do you believe they are done for? And did they attack by air as well here? I don't see any fallen wyverns around here.

Smoked Oyster Bay (co-DM JonathanT) 
Thursday September 24th, 2015 11:50:28 PM

The IA meet a party from Oyster Bay led by the Captain of the Guard, and a talking crow?

Katinka grins as the crow flies away and greets Captain Granger and introduces herself.
Once all have done the same she explains they are from Hook City and what their mission is, check on
Oyster Bay's situation and assist the forces of good.

Sesha introduces herself as well but wants to make sure her Bear's Endurance spell isn't wasted and asks if there will be a fight in the next 13 minutes.

Garret enthusiastically shakes Sir Granger's hand and introduces himself, stumbling over the name of their group not sure what to call themselves yet. While Sir Granger is greeted by the others he meanders through the cavalry retinue and is greeted in kind.

Restlin introduces himself as a magepriest and domestic servant to Sesha the Cruel. Referring to the surrounding battle aftermath, he congratulates the Captain for the nice cleanup work.

Bosk uses the long form introduction of himself and gives a more detailed explanation of their purpose in Oyster Bay, that of a certain divination concerning the fate of the land.

Zane, after introducing himself, he is more direct, offering to help as needed and requesting to see High Druid Graybeard.

Beriothian bows politely to Sir Granger, then comments that seeing no lizardfolk around, Oyster Bay must have won the battle. But fearing that the war isn't over yet, asks if the town expects another wave and is curious if there were any wyverns in this group like there was at the grove.

During the introductions, the crow circles around a bit then ends up landing on the saddle of Sir Granger's warhorse. As Garret passes through greeting the retinue, the crow glares at him and repeats "Welcome to Oyster Bay. Good place to stay."
After the introductions are through Sir Granger answers the questions.

"First I want to thank you for your volunteered assistance. As you see, we've been battling a siege for Oyster Bay. They've been here close to a week. At first it was hell but slowly we were able to knock out many of their siege engines. We repelled two attacks on the walls with the aid of High Druid Graybeard. Then earlier today, they just up and left. I have no doubt they plan to regroup, build more siege weaponry,
and return.

Come on into town and we can talk more about this and about what brings you here."


The IA sense no pretence or falsehood. The Captain may not know all of what happened at the Grove but since he was expecting the group having received word from the Grove, shows no sign of trying to deceive the IA.

"We had quite a number of Wyverns out here. They stayed higher up though, out of our effective range, and kept dropping rocks and fire bombs on the town. Once Master Graybeard arrived, though, Water Elementals kept that damage to a minimum. The rocks from these catapults were the worse, putting
several breaches in the walls. The lizardfolk swarmed the breach but our wizards' magic and Master Graybeard's Earth Elementals rebuild the walls in quick order. Fortunately lizardfolk aren't good tunnelers, but given them enough time, who knows?"
Sir Granger explains as they head to town.

The Group enter the open gates, the Captain in front with the IA and the cavalry bodygards behind. Once inside the gates close.

Oyster Bay is a decent sized town with good sturdy stone walls. It is a bit crowded inside but not too bad. The town walls surround it on all sides despite the town being only a couple hundred yards from the ocean.

As they parade though the main street to the center of town, citizens hurry about while others watch from windows or street. All the while the crow blurts out "We have visitors! We have visitors!"

In the center of town is an open square. At one end is a temple and at another is a large official looking building. The town square is littered with equipment of all sorts being worked on by carpenters and metal smiths. They wind through this mess to the temple. Standing on the steps is an old man with a long gray beard dressed in gray garb. He looks worn but his eyes sparkle.

"You must be the ones my little ones told me about," he smiles.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Friday September 25th, 2015 1:38:53 AM


Sesha immediately likes the old man. She was a sucker for sparkling eyes, and anyone who used pet names like "little ones" couldn't be bad at all.

"I want to see the little ones! What little ones?"



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility 
Friday September 25th, 2015 8:03:24 AM

"Master Graybeard, I presume" Tink smiles and gives a small bow.

Something just doesn't fit into Tink's line of thinking. Lizard folk and druids having a squabble doesn't sound like it has anything to do with Jericho Space. Still, the seers of the Dragon Consortium no doubt know more about this sort of thing than she does. Best go along with things. Perhaps the greater threat is yet to be revealed.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Friday September 25th, 2015 8:37:21 AM

Restlin wonders if there were actual critters that reported them to this druid, or if that's just his term for underlings.

Or maybe he had a bunch of halflings spying on them.

Either way, Restlin's eager to hear what's actually going on. "So...I hear you have a problem with lizard men attacking you?"

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Friday September 25th, 2015 8:48:19 PM

Zane watches as the group asks questions and listens carefully to the Druids answers.
There's something going on, it doesn't make sense and Zane is worried about that....

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Friday September 25th, 2015 9:00:43 PM

Garret pokes Sesha in the leg and gestures towards Tink and himself and says, "Hey, we're right here, you know!"

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Friday September 25th, 2015 9:16:09 PM

Master Graybeard, it is a pleasure to meet you. I must tell you that I admire the way you release the prisoned impulse, the tiny rivulet of force that emanates from the mind and flows over the nerves to the cells of nature and stirs them into life. The way you deal with the magic power that transforms common food into living, loving, thinking clay; that robes the earth with beauty, and hues and scents the flowers with the glory of the air and the innate power that animates the internal living world...it is truly inspiring.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character  d20+8=17 ;
Saturday September 26th, 2015 5:03:08 PM

Zane has seen a lot of impressive sights, this one, he doesn't. Something about this just does not feel right.....

Sense Motive 17

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Sunday September 27th, 2015 1:22:53 AM

Master Graybeard, I am glad to see you were able to protect this place. I must admit, I don't understand why they were so adamant on taking it... is this place of strategic value? Or perhaps they just tired of living in a swamp?

We had a little skirmish in your grove, fought off a few more wyverns and riders. I assume the survivors are regrouping with the rest of the horde... do you have any thoughts on what the next course of action is?


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility 
Sunday September 27th, 2015 6:43:08 AM

Tink looks around and smiles politely

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Monday September 28th, 2015 7:27:28 AM

Garret nudges Tink and rolls his eyes, seeing if she mis-heard Sesha's comment about the "little ones," too.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday September 28th, 2015 10:12:12 AM

Tink gives a wink and grin back to Garrett. "Little must be a subjective term"

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Monday September 28th, 2015 12:49:54 PM


Sesha whirls on the two halflings.

"You guys are both small, but not little. little is precious and adorable usually, like this little guy." She waves around the flesh-hide doll she found in the pyramids in the desert.

"When someone says they have little friends, something cute usually accompanies it."



Meet the High Druid Graybeard (co-DM JonathanT) 
Monday September 28th, 2015 3:17:25 PM

The IA get to meet an old geezer that could be the sought for High Druid.

Sesha, sucker for sparking eyes, immediately likes the old man and is curious as to who these 'little' ones could be and wants to meet them.

Katinka gives a small bow and says 'Master Graybeard, I presume'. She ponders what all this has to do with Jericho Space. Maybe some greater threat other than these Lizardfolk will be revealed.

Restlin wonders if 'little' ones is a term for actual critters or just the old man's term for underlings. Or a bunch of halflings? 'So...I hear you have a problem with lizard men attacking you?'

Zane worries that what seems to be going on does not make sense. He listens carefully and looking for hidden motives. He sense none.

Garret pokes Sesha in the leg and gestures towards Tink and himself, 'Hey, we're right here, you know!' referring to 'little ones', nudging Tink and rolls his eyes.

Bosk opens up with an elaborate praise of the druidic way of using magic to enhance nature and Life.

Beri praises the High Druid's defense of Oyster Bay and confesses that he does not understand why the lizardfolk wanted it in the first place. He goes on to explain that they just thwarted an attack on the Grove. Does the High Druid have an idea of the next course of action?

Katinka lets the others do the talking and smiles politely but when Garret nudges her she grins back at Garret, 'Little must be a subjective term,'[i] she replies.

Sesha whirls on the two halflings and lectures them on 'little' and [i]little
, waving her flesh-hide doll around. 'When someone says they have little friends, something cute usually accompanies it.'

What? Katinka and Garret are not cute?
DM rolls his eyes.

High Druid Graybeard introduces himself with a slight bow of his gray haired infested head. He laughs at Sesha's desire to see the 'little' ones.
"Indeed, you have seen them. The hawk Skyla sent had a short message of your deeds at my grove. Brody, Daegan, Fartha, and Skyla, my 'little ones', and myself, are very grateful for your aid."
The pleasantries are short and he invites the IA into the interior of the temple. "Let us go inside where we can discuss what brought you here and what is going on here without the distractions."

They enter, followed by Sir Granger and just as they are about to sit on pews another man, middle-aged, comes trotting in, huffing and puffing.

"Ah, Mayor Maddox. Meet our guests." Pointing at the captain for the guard and looking at the IA, he adds, "And Sir Vincent Granger, the Captain of the Guard, you've already met. Now, to answer some of your questions, then you can answer mine. You asked about the lizardfolk attack and its purpose. The Lizardfolk moved into the swamp not long after the area became a swamp. Off and on Oyster Bay has done some trade with them and in turn we've had our squabbles. However, we've never, in our entire history, witnessed them so geared up for war. Even stranger still, that they would employ skills as advanced as siege engines and aerial attacks. It is very common that a change in leadership brings about changes in diplomatic relations, but this extreme change is puzzling, to say the least. However, who's to predict the ambitions of a new leader when we know practically nothing of their society as a whole? Best we can hope for is that this failed attack leads for another 'change' in leadership, eh?" he grins mischievously.

"But that's for that. Now, what about you? Who are you and what brings you here? Surely your presence at this time is a mere coincidence and what you seek in this far flung little place has nothing to do with lizardfolk. Am I right?"


Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Monday September 28th, 2015 7:37:03 PM

Beri bows before the captain of the guard, trying to determine just how much of their mission he should reveal.
That is a very good question captain... and one we cannot say for certain. We are the IA, and we are here based on a divination, which as everyone knows are vague at best. We are here to make sure you don't fall and to protect the innocent... and the fact that you are still standing and we haven't helped directly yet makes me nervous. Whether we are here to help defend against another wave of the same threat or another unknown threat I could not be certain. Perhapse the gods have seen enough bloodshed and have sent us hear to broker a new era of peace... though in the Wold peace is seldom even considered until it's suggested at the point of a sword. Regardless, I feel the first course of action would be for us to find out more about this new leader of the Lizardfolk, and where is motives and loyalties may lie.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Monday September 28th, 2015 8:37:08 PM

My goodness...so many words. When did Beri get so chatty? Restlin wonders to himself.

"Short version - we fight evil and were told otherworldly evil would start something big here. Philosophy aside, that's what we know."

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Monday September 28th, 2015 11:13:54 PM

"This seems to be a mortal problem, as Restlin has said, we came to stop or prevent a lot of damage by a problem that is more than what this appears to have been....."
Zane stands and waits on the others to ask questions, he's been asking questions and not getting answers for the last few years, it's time to let others ask away and not answers either.....

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+21=33 ; d20+22=38 ; d20+31=33 ;
Tuesday September 29th, 2015 4:01:18 AM

Tink pays attention to the hierarchy here. Sir Granger looks to be in charge of the troops and guards, and the Mayor would likely be elected by the people. Yet both appear beneath the High Druid in terms of rank. Interesting.

She listens patiently to what the others have to say, and rolls her eyes at Restlin's abridged version of the tale. She then adds a few words of her own.

"Firstly, thankyou for seeing us. You are all no doubt quite busy with things to attend to, so taking a few minutes to meet with us is greatly appreciated"

"Now then, one of the lizard folk we spoke to told us they were just following the orders of their king, and that they had thousands of others ready at his command. Are you able to adequately defend yourselves against such numbers?"

"Their orders were explicitly to destroy the grove. Had we not been present at the time they might have accomplished that. Is it currently defended? Daegan and the others may not be safe"

"How are the citizens here holding up? Are you in need of any specific assistance?"

-------------------------
Diplomacy: 33
Sense Motive: 38
Perception: 33


Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Tuesday September 29th, 2015 8:38:36 AM

Garret sits down politely in a pew with the others. When the mayor rushes in, he jumps to his feet, but sits back down when the mayor is introduced. As the others introduce the group and explain what has happened, Garret gets back to his feet and starts wandering around the edges of the temple, examining the artwork, windows, and anything else. He keeps looking back to the others, keeping tabs on the conversation, but appears nervous and jittery.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Tuesday September 29th, 2015 11:05:33 AM


Sesha only half listens. She is far more interested in checking the mayor, the people, and the druid with her True Seeing spell. Is everyone on the up and up? No big squads of lizards playing invisible chess in the corner?

She feels something tugging at her attention, but she isn't sure what it is, and that is frustrating. She also is wondering about her task from Serenbeth. If there were a place where she might find a broken white altar with a bunch of women engraved on it, this might be it. They were just sieged, after all.

She tries to recall if she's seen anything resembling matching Serenbeths given description.

She wants to ask too, but there's important chit chat happening.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Tuesday September 29th, 2015 6:26:33 PM

Bosk once again lets the others speak, having already explained to the guards and figuring the others could do a better job and summing everything up concisely.

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Tuesday September 29th, 2015 8:47:51 PM

So... yeah, that about covers it. I know your men are already keeping a vigilant watch, and as far as I know you are already taking a second attack as a given, but we are fairly confident that the worst is still before us in the fight for Oyster Bay.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Tuesday September 29th, 2015 10:59:12 PM

Zane is still waiting to hear exactly what is going on.....

Meet the High Druid Graybeard (co-DM JonathanT) 
Wednesday September 30th, 2015 12:08:18 AM

High Druid Graybeard tells the IA a what he knows about the war the lizardfolk are waging against them. It seems that despite some minor things of and on during their history, there's nothing there big enough to bring an all out war between the two.

Beri introduces himself and his friends as the IA, then goes into the purpose of their visit. A divination stated they needed to help defend the town. He explains that he's a bit nervous since the besieging army left and they hadn't really defended it yet so a bigger attack may be forthcoming. He expresses that perhaps they are the ones to broker a peace, if possible. Either way, he feels they need to know more about this lizardfolk leader and what his motivations are.

Master Graybeard gets a puzzled look on his face, "IA, what's an IA?"

Sir Granger clears his throat and gets next to the druid and whispers:
Percpetion DC15: Highlight to display spoiler: {They are from Hook City. IA must stand for some city agency.}

"Ah! Uhm.. that explains it?" Graybeard mutters but then turns his attention back to the group of
strangers. "The Captain here says you are from Hook City. I have a friend near there, somewhere near there. Do you know him? Master Peerimus?"

Restlin is floored that Beri put forth a thesis just to explain why they are here.
'Short version - we fight evil and were told otherworldly evil would start something big here. Philosophy aside, that's what we know.'

Zane adds to Restlin's short version: this attack seems more than what it appears to be on the surface.

Katinka thanks the druid for his time and brings the High Druid's attention to the safety of the Grove and of the acolytes and relates what their lizardfolk prisoner told them. Then asks about the welfare of the town.

Master Graybeard smiles and chuckles, "I'm sure the Grove is safe. It was a bold attack indeed and they would be able to damage it some, but there are many layers of magic protection surrounding the place. Not to mention my animal friends that live there too. But they are certainly safer now that the attack failed. As for Oyster Bay, we shall see. They are certain to return once they've rebuilt their siege engines and studied what worked and what didn't. I'm sure that your presence here would make quite a lot of difference, however, if this divination sent you here to defend the town and you do so, then what? How long do you plan to stay? Can you stay here weeks on end? Month after month?"

Garret fidgets and can't keep still. He wanders around the small temple noticing the icons dedicated to the various Southern gods. One temple to serve all purposes. There's even a small niche for the Crones. Despite his attention being on the artwork and religious ceremonial items, he still pays attention to the conversation.

Sesha is worried that these folk may be lizardfolk in disguise but her True Seeing reveals nothing of the sort. Something nags at her and her attention wanders. Only half listening, she observes what Garret is observing from close up. She sees the little niche dedicated to the Crones but it does not fit what she is looking for. Nothing in the little place resembles what she saw in her vision.

Bosk settles in and lets the more verbose do the talking.

Beri nods in agreement with Restlin. Another attack must be on the way, or more attacks to be more precise. The worse is still to come he feels.

Master Graybeard nods in agreement also. Mayor Maddox adds his comments, "We've weathered hurricanes but these attacks are merciless. We could use a hurricane about now, it would render the ground around the town so muddy it would be weeks before they could come back. And come back we are sure they will. We've had no communication with them to know whay they've taken to arms against us. All our efforts to talk to the commander of the siege army was meet with boulders and arrows. And in all of this we did not see who it was behind it all. It has been a dozen years or so since we last had any communication with the Lizardfolk King but things have been peaceful until these past couple months when they started raiding the farms. It must be a new king, but why? WHY?"

Sir Granger angrily states "I'd lead some of our best trackers into that swamp to find that king but you've told me NO once before. But that seems the only way we are going to get to the bottom of this."

Master Graybeard pats the captain on his shoulder as he says "Yes, I know you would do so. But as good as your trackers are, that swamp is far more dangerous than your mean are capable of handling. I say this with all due respect to their skills, but what you see on the edges of the swamp, those giant crocodiles, those snakes that can swallow a whole cow are mere simple things in comparison to what
dwells deep in the swamp. The lizardfolk don't even go into those depths and because they can swim and stay underwater for a long time, they know how to stay away from the worse creatures. I'm afraid that we will have to wait until this king shows himself. He's bound to if his army keeps getting defeated. Ha!"


Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character  d20+17=36 ;
Wednesday September 30th, 2015 12:34:11 AM

"IA is short for the Iron Adventurers.... Which is us. We live in a tower called The Iron Tower, even though it's crafted out of stone. I personally have never understood why it's called The Iron Tower.
As to waiting for the King to show himself again, I fear that may take months maybe even years, if you've trounced them enough that their war machines are destroyed and they've lost soldiers.
I expect we, that is the IA will be traveling into the swamp for better or worse. While I've spent years at sea on a personal quest, I doubt taking that long resolving this otherworldly problem will not suffice at all."

Zane looks at his friends and shrugs, pulling his hood back up, indicating he's ready to go, if they are.....

Perception 36


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+21=38 ;
Wednesday September 30th, 2015 1:23:13 AM

"I'm sure what Zane is saying is that your men know the people of this town far better than we could hope to. Having you be seen here as a symbol of strength is important to the morale of the town. If anyone can be spared at the moment to leave and try to find this king, then it might be best if we try"

Tink does not want to offend Sir Granger. She knows it can be difficult having others do the job you were charged with.

Diplomacy: 38

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Wednesday September 30th, 2015 8:13:00 AM

Restlin clears his throat. "There are ways of finding out what's in there without actually going ourselves. I don't know how to do those things; divinations give me headaches and make me feel kinda itchy around the edges of my vision, but maybe Tink or Sesha can?"

He looks hopefully at the two of them.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday September 30th, 2015 8:36:55 AM

Garret pipes up from the far end of the room, "If a hurricane could help, can't some of you magic people make lots of water and rain? I never understood magic too much myself, but I have heard of those who can bring lots of rain and weather around. Seems like a simple solution to me."

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Wednesday September 30th, 2015 9:05:44 PM

The druid bows his head.
The weather is just an extension of nature, I can give you as much rain as you need if it can wait until morning. I should be able to cover a good three mile radius around the town with... six miles out if we know they are coming from a specific direction. It's a little close for comfort still, but a siege engine three miles out is never going to get pushed through that much mud, they'd have to leave those behind.

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Wednesday September 30th, 2015 10:15:36 PM

Bosk thinks for a moment. What were you doing when they up and left? That has me concerned more than anything. I have a feeling that they might not be regrouping as much as moving onto plan B. Is there a chance they could be tunneling, approaching by sea or by air, or have a way of teleporting in? It sounds to me as if they were distracting you with the last attack and left when their mission was accomplished. It is the only thing that makes sense to me.

Meet the High Druid Graybeard (co-DM JonathanT) 
Wednesday September 30th, 2015 11:36:20 PM

DM JT: early post tonight as I've got to be up at 3am for work tomorrow.

Zane explains what IA means and that they live in a stone tower called the Iron Tower. Zane speculates that someone, namely the IA, will have to go into the swamp after the lizardfolk king, else the wait could be a very long one. At least their vision did not indicate a long wait for the bad portents to happen.

Katinka fears the captain may interpret Zane's comment as a put down on Oyster Bay's men and
assures the three present that it would not make sense for either one of them to go since their presence
in Oyster Bay is vital for the moral of the citizenry. The most logical solution is for the IA to go hunt down the king.

All three nod in agreement, although Sir Granger a bit reluctantly.

Restlinclears his throat and reminds everyone that there are magical means that might give them
the answers they seek without actually going into the swamp.

Garret shows that he is alert to the conversation despite apearances by suggesting trying to bring on a hurricane by magical means. If not a hurricane, a lot of rain to muck up the ground.

Beri offers to bring rain as Garret suggests if they can wait until the next morning.

Bosk wonders what caused the army to just up and leave. He fears that the army is not truly gone
after all but getting Plan B underway. Tunneling? Approach by sea or air? Teleporting? Could the siege have been only a distraction?

For the next ten or twenty minutes or so the three discuss those options with the IA, putting forth pros and
cons. Divinations may indicate where the next move may be coming from, a lot of rain will hinder any heavy
machinery, even prevent tunneling. But the end result will all be the same.

"I can bring much more rain than you, little brother," Master Graybeard winks at Beri,"but We still
will not know what cause all this. Not to mention we can't be cooped up in Oyster Bay indefinitely.
We can't scry because we don't know who to scry upon. Now, as far as the town goes, we have enough food to sit out a siege for quite some time, but as far as what brought you here, this portent of some danger from beyond the Wold, I fear only going into the swamp and finding out what drives this madness may be the only answer. However, there is one thing you might try..."
he looks off into the distance in a pensive way.

A moment later his eyes return to the group and he sighs. "You might try talking to the Sisterhood of the Eyes of Newt."

Sir Granger burst out laughing and the mayor rolls his eyes.

"Don't underestimate them," Master Graybeard chuckles. To the question marks over the IA's heads he explains. "The Sisterhood of the Eyes of Newt are a group of witches that have been living in the swamp for decades..."

"They look and smell as bad as anything in the swamp!" Sir Granger interrupts. "They're just as likely to cast a curse on you as look at you."

"Now, now. Don't be so mean, Sir Granger." Master Graybeard goes on to explain that witches are rare here in the Southern Continent and are shunned by most people, Hook City being an exception due to its more cosmopolitan atmosphere. But away from more civil societies, many false rumors about witches are kept alive by superstitions and the very mysterious ways of witches in general. Even the intelligent swamp denizens are superstitious enough to respect wichhood, so the Sisterhood may have been left alone. "If you wish to find out more without delving deep into the swamp, I suggest paying the Sisterhood a visit."

"When visiting the Sisterhood, it is always best to take some 'presents'. Some nice things and such. Get you on their good side," the mayor advises.

Master Graybeard chuckles this time. "Tis true. Living in the swamp is harsh. Bringing some things they can't normally get in the swamp will certainly help. Also, if you do decide to go into the swamp, you will want to talk to Ol' Grander. He's the oldest one in town and knows a lot about the swamp. Used to adventure there some."

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday October 1st, 2015 7:29:22 AM

Garret glances over at Sesha when the discussion turns to witches. He hopes she doesn't take any of this discussion personally. He idly wonders if she will turn Sir Granger into a frog. Then he looks out a window to check on the weather and to see if anyone else is looking in at them.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Thursday October 1st, 2015 8:42:49 AM

Restlin doesn't know much about witchy magic, other than Sesha can be pretty terrifying. However, he does know a thing or two about nice stuff.

"How many members strong is this sisterhood?"

He tries, and fails, to not think about the fact that they're about to venture into a swamp. A swamp no doubt full of bugs, dirty water, bad smells, and evidently some seriously nasty creatures. He focuses on gifts for the Sisterhood, but that fails. Then he focuses on the fame and glory of being a Dragon. That makes it easier to bear. An overland flight spell will allow him to stay above the water. A rope trick will give him a dry place to sleep should there not be enough solid ground for a secure shelter. He can ask Wardd for one of those temperature controlling spells to deal with the humidity. He can handle this.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Thursday October 1st, 2015 10:28:30 AM


Sesha's large elven ears perk up, and she is on her feet towards Greybeard.

"What! A real honest to goodness coven out here?"

She thinks a moment, then asks.

"Who is their Allied Power? It's not always their patron deity, but it usually is. Do they do much with the people here? Do you have a glass or crystal worker in town? Witches can never have enough glass daggers. We go through them like crazy..And the eyes of newt! What a name? Maybe they also like polymorph spells as well. If they are strong enough, maybe they can use the components I've gathered. They might like those and..."

Sesha trails off, then looks at Greybeard for an answer.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday October 1st, 2015 11:02:54 AM

Tink smiles. She's glad Sesha focuses on the positive, rather than the man who just called a group of witches ugly and smelly.

"We are grateful for your suggestions. Could you tell us where we might find Master Grander?"

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Thursday October 1st, 2015 11:08:50 AM

Bosk raises an eyebrow. I hope this coven is nothing like the last one we visited, little girls kidnapping and sacrificing people. We stopped them, but battle is ugly when children are involved. He glances at Sesha, And yes, I know not all witches are like that.

I think the The Sisterhood of the Eyes of Newt are our best start. The cleric absently brushes a hand over his symbol of the Grim Avenger. In the back of his mind he knows that he could scry on the enemies and that they probably deserve to be the target of his vengeance, but to mark them the sacred target of his divine retribution...he was not ready to make that call yet. Then, unbidden, a second though comes to him. Could this be tied into his personal quest? To get vengeance on the lich that killed his parents? For the millionth time on his millionth quest he wonders if this one will lead him one step closer....

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Thursday October 1st, 2015 2:06:42 PM

Zane just stands relaxed, letting the others do the discussions. He'd been a few years doing as he saw fit, it was going to take him a while to get back to following someones lead as required. And right now was as good a time to start geting back into being a true team player as any.....

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Thursday October 1st, 2015 4:52:42 PM

Thank you very much for the suggestion. Perhapse Ol' Grander can suggest some good gifts to bring the witches. I would personally find basil and rosemary an amazing gift if I were in that situation, but they may have much more practical needs. Out of curiosity, to people's ventures to see the sisterhood tend to end well, or end much more quickly than they desired?

Meet the Ol' Grander (co-DM JonathanT) 
Friday October 2nd, 2015 12:44:14 AM

Garret glances at Sesha to catch her reaction to the discussion on witches. looking out, he he notices a couple of men standing patiently about near the entrance. The rest seem to be pretty busy in clean up efforts and fire control.

Restlin concentrates on what might be 'nice stuff' for this Sisterhood. How many are there? he asks. His mind ponders venturing into a swamp full of bugs, leeches, dirty water, bad smells, giant leeches, and such and how to avoid most of that.

Sesha perks up like never before when she hears there's a witch coven out there. She bombards
Master Graybeard with a slew of questions. She can barely hold back her excitement!

Katinka notices that Sesha ignored (maybe) the references to witches and jumped at the chance to
meet them. She thanks the druid for his suggestions and asks to meet Mr. Grander.

Bosk remembers another coven they met and it wasn't pretty. Assuring Sesha that he knows well
enough that not all witches are like those little girls he expresses that should be the place to start.
He puts away thoughts of using his divine retribution power but does have a fleeting thought that this
could be part of his personal quest of vengeance on the lich that killed his parents.

Zane listens carefully, learning to be a follower again after being on his own for so long.

Beri also thanks the druid for his suggestion. He has some ideas of what to take as presents, herbs,
but is aware that their needs may be different. He asks how the reception usually goes for those that visit the Sisterhood.

Master Graybeard answers the questions and explains that there are four Sisters and people don't go visiting them, they come here for one thing or another. They have sort of a boat house, or rather pile of floating reeds that serve as a large raft that is large enough for their shacks. The fact that they survive in the swamp is a testament to their power, although no one has asked where they get that power. Although many hold strong superstitious beliefs against witches, When the Sisters do come they are treated well enough.

As far as what they would need or want, glass items, specially jars, are definitely prized items. Wood and Metal items don't hold up well in the moist, humid swamp. Sweets are a bonus too. They have plenty of 'food' (dried fish, snake, lizard, eel, etc.) but they like bacon. All these things can be found in the town's markets, although glass daggers would require a couple of days to make.

"I will sent a messenger bird out to look for them. In the meantime you can visit with Ol' Grander," Master Graybeard says.

The Mayor calls in one of his assistants that had been patiently waiting outside and directs him to lead the IA to Ol' Grander's place. The rest excuse themselves to tend to the business of the town. Master Graybeard says that he'll catch up with them at the old elf's home and goes off to send one of his messenger birds to go looking for the Sisters.

DM JT: you may ask more questions, either now or when he meets up with the IA again.

Through the hustle and bustle the IA are led to a part of town that escaped damage but for a few boulders here and there. The old elf's home is simple and well taken care of. Its construction and adornments are very elven in nature. A housekeeper answers the door and the mayor's assistant explains that they'd like to see Mr. Grander.

She looks over his shoulder at the IA and frowns but ushers them in anyway. The large living room isn't really large enough for everyone when a couple of the visitors are minotaurs but everyone manages to find a spot even if standing or sitting on the floor.

Mr. Grander is brought in on a chair that floats. The Ol' part of his title lives up to his looks. Shriveled pointy ears clearly mark him as elven. His voice is strong though and he greets his visitors.
"Greetings. To whom do I have the pleasure of meeting today? My visitors are usually children savoring tales from our past. What could I possibly be of interest to the likes of a band of veteran adventurers?"


Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Friday October 2nd, 2015 8:22:13 AM

"We'd like to savor some tales from your past. Specifically any that would serve as a warning about what's in that swamp." Old elves kinda freak Restlin out. This dude's been around longer that Restlin can ever hope to be. What must it be like to live that long? he wonders.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Friday October 2nd, 2015 10:31:42 AM

Garret bounds along through the streets, taking in the sights, sounds, and smells of the city under siege. When they arrive at the old elf's house, Garret finds a spot in the middle of the floor and plops down. When the floating chair arrives, Garret looks around the chair and below the chair, seemingly more amazed by the chair itself than the person in the chair.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Saturday October 3rd, 2015 12:55:22 AM


Sesha is discouraged, but figures she will offer one of her own glass daggers as a present, along with her own Tinker with Magic components.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday October 3rd, 2015 4:49:46 AM

"We promise not to disrupt Master Grander any longer than is necessary" Tink assures the housekeeper.

She waits until Restlin has finished speaking and then adds "And anything you could tell us about the Sisterhood of the Eyes of Newt. We've been told that we could trying seeking them"

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Saturday October 3rd, 2015 7:11:05 PM

Zane continues to listen, and contemplates using his size to get the answers the group needs, but waits for the others to exhaust their methods before beginning to use the methods he'd usually had to resort to while hunting for his family.....

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Saturday October 3rd, 2015 8:04:19 PM

Beri Posting for Bosk
***

Bosk glances at Sesha at the mention of giving them a dagger.
It seems like a particularly thoughtful gift. I know I've said on more than one occasion that I don't fully understand the ways of witches, but as long as you think they wouldn't be used for anything...

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Saturday October 3rd, 2015 8:10:29 PM

Beri cuts off his friend Bosk in mid sentance:
...that would bring harm to us or others. I'm sure Bosk has a much more complicated moral concern, but it's just a tool like any other, and in the end the person wielding the tool is responsible for whether it results in good. These witches, though powerful enough to draw fear from everyone, seem to be trusted enough by the locals. I doubt that would be the case if they weren't at least a neutral group. So as long as you think it's a good gift I'm satisfied with that. And if they aren't expected for a few days we may as well order a brand new one for them.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Sunday October 4th, 2015 7:21:17 PM

Glass daggers. That's a good idea. Too bad Restlin doesn't have any of those. Good thing Sesha does.

He sits crosslegged & waits for the stories to start.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Monday October 5th, 2015 7:32:31 AM

Garret moves over to make room for Restlin on the ground.

Meet the Ol' Grander (co-DM JonathanT) 
Monday October 5th, 2015 12:11:24 PM

The IA sit down to visit with an old elf.

Garret takes in the sights, sounds, and smells of the streets. There's a lot of smoke in the air and a lot of shouting, Clear this! Get that! Put that out! and so forth but things do seem to be under control. Plopping down in the middle of the living room, he is amazed by the floating chair and hardly notices the old elf sitting in it.

Katinka quickly adds 'And anything you could tell us about the Sisterhood of the Eyes of Newt. We've been told that we could trying seeking them.'

Zane holds himself at the ready to use the methods of getting information he's more accustomed to, his size, but is wise enough to wait and see how the others fare.

Bosk tells Sesha that he things the glass dagger is a particularly thoughtful gift. He doesn't understand the way of witches, but 'as long as you think they wouldn't be used for anything... ' and leaves it at that.

Beri hopes to explain Bosk's words and expresses his sentiments that if the people here trust them enough, then at they at least seem a neutral group not bent on evil purposes, so a glass dagger would be a tool as any other, its use determined by the user.

Restlin agrees that glass daggers is a good idea also.

Katinka promises the housekeeper not to disrupt Master Grander any longer than necessary.

Restlin begins by stating their desire of tales from the old elf's past, specifically any that serve as a warning to the dangers in the swamp.

The old elf's voice is weak but steady. He eyes the group with curiousity then clears his throat.
"Eh? Stories of the swamp? Like what the little childern like to hear? You don't seem the type. But you say you seek the Sisterhood of the Eyes of Newt? That is different. Only fools seek to enter the swamp for the mere entertainment of adventure. I was such a fool a few times. Several of my friends stayed there. Master Graybeard and I are the last of the great adventurers. Master Graybeard enjoyed the variety of 'creatures' we found. I was looking for the lost city of Mirrored Waters. Before my time, that great city held many wonders. You can still read about some of the wonders in the old tomes in the city hall vaults. So we went looking for them. You see, Oyster Bay only exists because Mirrored Waters ceased to exist. What is the swamp now was a vast fertile plain. According to the texts, Mirrored Waters was a beautiful city of marble and silk standing on a low hill surrounded by a lagoon along the river Mikkamukk. However years
of heavy rains in the mountains caused such continual flooding of the plains that eventually crops could not grow. Finally, the citizens just had to leave as there was no dry ground anywhere near. They brought out only those things that could be taken by boat or raft. Much was left behind. So naturally we went looking for it. We did not find it. Heh, heh. We even tried using a map made by an earlier adventuring group that flew around on a flying carpet mapping the area. The map does not show the city, only trees and hills and such. The tales have it that the group decided against any further venture in the area when they were attacked by a dragon. Could be, but most likely is that it was just too much work and a story of a dragon sounded better than laziness. We never saw a dragon, but we saw enough terrible things. Some are trophies in the city hall. There are crocodiles the size of a house, basilisk, giant snakes that can swallow a cow hole. Insects galore, leeches, blood sucking things of all kinds. Plants that will snatch the unwary and drown them. Quicksand, yes, can't forget that. There were lizardfolk there too, but they
avoided us and we didn't bother them.

For the most part we used rafts and polled our way through. Boats capsize esier and are harder to sleep in. You want to get yourselves good sturdy poles, as things in the water like to take bites out of them, haha!

As far as the Sisters, Master Graybeard can help you better there. They don't stay in one spot, you know. Too dangerous, even for such as they. Be sure to take some nice and pretty things in payment for whatever it is you seek them for. They are hagglers unequaled in anywhere I've ever been. They have an uncanny eye for what are baubles and what are of true value. Teehee!"


Master Graybeard arrives towards the end of Ol' Grander's tale. He informs the group that scout birds were sent out to look for the Sisters. He says the town has a number of sturdy rafts that the IA could use if they wish. Ol' Grander produces an old parchment that shows a sketchy map of the swamp. Master Graybeard points out that it is an old map and things change pretty quickly in the swamp so the map is really of little use. At least it is clear that trying to find anything from above is impossible. But he does confide that it is possible that something from the old lost city could the cause of the sudden change in the Lizardfolk. Some artifact maybe?

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Monday October 5th, 2015 12:49:21 PM

Restlin, an avid lover of a good story, is a bit disheartened at first. He looks at Garret to see if the dude's as bummed as he is.

Still, he kinda ended up telling a story anyway, just without the excitement. It's useful, if not overly entertaining.

Restlin will keep silent and let the rest of the Iron Adventurers thank the old elf. He doesn't mean to be rude, but his mind is on the task ahead. That, and the guy did insinuate that Restlin was childish for wanting a story.

Once outside, he starts talking. "So, we're going to go into a dangerous swamp on rafts with the added bonus of the lizardfolk being aggressive this time around? This sounds darn-near suicidal." Restlin takes a deep breath before continuing, "so obviously I'm in. Let's make arrangements while we wait for Graybeard's birds to report back on the Sisters. We'll need a raft, and some solid poles...some mosquito netting would be nice, but would probably just get us drowned if we capsized. Maybe an apothecary sells something to keep the bugs at bay." He doesn't keep talking long. The chances that the pampered magepriest knows how best to prepare for an adventure in the swamp is pretty laughable.

He will ask Graybeard a question, though. "These sisters, have you noticed any symbols they wear? I'm pretty handy with jewelry, and not even a swamp will tarnish gold. Sesha here may want to hold on to those glass daggers, but surely I can find enough gold to make them something pretty."

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] SR 25 
Monday October 5th, 2015 2:18:26 PM


Sesha isn't so sure.

"Make the jewelry, but remember what witches are at our core. We are people willing to eschew everyone else for a couple of relationships with iron pots and dead gods. We are willing to remove eyes, cut our tongues, and remove fingers in exchange for some permanency to our limited magic. We know the spells needed to change our appearance at will, and from all signs we are better at them than any mage or sorcerer who can produce the same effect."

She points at Restlins fancy clothes.

"And while I like how pretty you are. A womans man should be pretty. It's also the least important acceptable trait as a suitor you possess. And if I were alone in a swamp and you brought me a necklace made of gold instead of soap, or a rare and hard to find component that usually has to be broken in order for my spells to be successful, I would be disappointed."

She shrugs.

"Or I'm wrong and these girls want diamonds. Either way, this is my first time meeting another Witch since Komali, my tutor. And other than my first two years under her tutelage, this will be the first time I've met a witch stronger than I am. "

Sesha grins devilishly.

"I'm looking forward to it."


Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Monday October 5th, 2015 3:25:05 PM

Restlin looks down at his robe. Yes, he is pretty. "It's possible I may be misinterpreting what the difference between 'baubles and what's of true value' is.

"Still, gold doesn't tarnish. It will survive the swamp, AND it's got plenty of value in most circles. If jewelry isn't high on the list of stuff needed for swamp dwellers, maybe they'd like something else?"

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Monday October 5th, 2015 5:10:22 PM

As the discussion trends to gift items, "Maybe they'd like some decent food.... I've always found Booze and Food are good ways to get the answers you are looking for....."

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Monday October 5th, 2015 8:43:10 PM

Beri glances over the old map, though all it tells him for certain is that the lost city is indeed still lost... to humans.

If they can hold their breath and swim underwater for a long time, perhaps they found the remains of Mirrored Waters beneath the swampy waters. I shudder to think what kind of item they might have found to bring about such boldness... perhaps it's just vanity brought on my the reclamation of an ancient crown, but cause the visions that brought us here I expect it's something much more dangerous.

The druid turns his thoughts once again to the sisters.

A glass dagger and some jars sounds like they would be perfect in this case. Maybe fill them with something practical as well, but it sounds like the jars themselves are the more practical thing. Perhaps some tindertwigs to help light candles and the like in the dampness... or is that something witches are typically gifted in doing through their own devices? I suppose Sesha would be the better one to decide what to put in them.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility 
Monday October 5th, 2015 9:50:33 PM

Tink just smiles and shakes her head at the friendly banter between Restlin and Sesha.

There has been much talk about gifts for the witches. But first thing first. Getting to them!

"Thankyou, Master Graybeard, for the kind offer of some rafts"

She proposes that the group take 2 of the rafts.

DM: What is the time of day? Is there plenty of daylight left for rafting, or is it nearing the end of the day?

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Monday October 5th, 2015 11:16:51 PM

Bosk listens carefully to all the man has to say and thinks of the various baubles he has stashed away that might interest the witches, and well as thinking of items to purchase. Although he has a long solid pole, something tells him one made of metal might not be a bad investment.

Thank you, Master Graybeard. You help is much appreciated.

Preparing to see the witches (co-DM JonathanT) 
Monday October 5th, 2015 11:39:38 PM

The old elf doesn't seem to be the story teller the IA hoped for. But hey, what do they want?
Something that'll scare the hibbie-gibbies out of them? Give them nightmares? Oh, he's got stories to
tell, later.

Restlin tries to hide his disappointment. He was looking for something more exciting! And did he insinuate they were children for wanting stories?

So obviously Restlin is intrigued be the mysteries of the swamp and wants to start right away and rattles
off some supplies they'll need. He asks Graybeard if the Sisters wear any symbols. He believes that
jewelry will be a good gift.

Sesha explains to Restlin that finery, like his, is not what makes witches tick. Rare spell components, strange appendages from stranger creatures, and so forth are of more value than some fancy piece of gold.

In the end, though, she is very excited at the prospect of meeting other witches.

Restlin admits that valuable items are relative to the user, but gold is gold, and is accepted
almost everywhere.

Zane has a novel idea of booze and food. How can you go wrong with booze and good food?

Beri focus' on the lost city and what may be the cause of the Lizardfolk's increased aggressiveness.
He likes the idea of glass, and putting something valuable in glass jars would be a bonus.

Katinka starts making plans for the trip, thanking the Master Druid for the use of rafts.

Bosk takes a mental inventory of his various baubles he's stashed away that may interest the witches. He thanks the Druid for his help.

Master Graybeard will assist in getting the rafts to the edge of the swamp. It is just past noon and the IA
will most likely want to eat something before leaving for the swamp. Master Graybeard will have food and water supplies gathered and the rafts send ahead. Captain Granger takes charge of escorting the stuff to the swamp.

While the IA eat, Master Graybeard helps the time pass by telling of some of the things he saw during his day.
"These fickle lights. They blink and are tantalizing. If one's mind isn't strong, these little lights entice
the weak into the maws of crocodiles or quicksand. They feed off of your fear. They feed off of Death!

There are fish that seem small and innocent, but have razor sharp teeth and travel in schools of hundreds. You dip your hand in the water and pull out just a bony appendage, all the flesh stripped from your hand in seconds. You hardly feel it."


After lunch, Master Graybeard leads the IA to the town's market streets. Rows of shops selling all manner of things line the streets, named for the main trade practiced there. There is metalworking, fine jewelry from coral to stones and metals, fish and things that smell like fish, herbs, including various salt water kinds unheard of elsewhere, even glass makers.

The IA have a little time to look things over and find something they may want to take as gifts.

DM JT: just about anything you have a mind to within reason, of course, even some alchemical brews, from healing brews to exploding brews.

Two heavy rafts made of large logs are hauled to the edge of the swamp. The whole trip takes several hours. By the time all is set, birds of all sorts come zooming by and landing on or near Master Graybeard. A very colorful bird with a large beak almost the size of the bird itself lands on Garret's head.

After much squawking and cawing, chirping and peeping between the birds and Master Graybeard, the High Druid points to the map and says that the Sisters were spotted here, pointing to a vague spot on the map. Then he shrugs.

"Don't worry. I'll have my feathered friends keep track of you and keep you headed in the right direction."

It is now 16:00 and hot and humid. Good thing it is not in the middle of the monsoon season. The IA can
start out now and maybe find the witches at night or early morning, or wait until daylight.

Graybeard suggests wait until daylight.

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Tuesday October 6th, 2015 9:26:04 AM

Restlin is absolutely on board with waiting until daylight. He decides nice sleeping arrangements are in order; there will be plenty of uncomfortable sleeping in the days ahead.

The wizard starts looking around. He grabs a small, broken looking pebble and a tiny sliver of soggy wood. He cups them loosely in his right hand, which he then submerges very briefly in the swampy water. He then hurls the chip, sliver, and handful of nasty water into the air where they grow at a very substantial rate before slamming down on the ground in the form of a stone cottage. A puff of dust and dirt spreads out from the impact, which thankfully doesn't seem to stick to Restlin.

"There. Someplace nice to get my beauty sleep. Gotta stay pretty, after all." He nudges Sesha with his elbow. "Can you do that feast thing again? There's no food in there and I'm not keen on digging into cold rations just yet."

EDIT: Restlin absolutely looks around for some kind of bug repentant while he's still in town.

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Tuesday October 6th, 2015 11:23:40 AM

Garret bounds around and apparently enjoys himself while touring the town. He disappears down alleyways only to appear blocks away, having been behind various buildings. He greets everyone he sees and helps out where he can with minor tasks, enough so he doesn't delay the group or get lost. He explores a number of shops, even a couple that did not appear to be open for business during the siege. He searches for a few glass marbles, hoping those would be gifts that witches would like.

When they arrive at the shoreline and the bird lands on his head, he laughs out loud. He tries not to move and disturb the bird as he reaches into his pouch and pulls out a piece of bread. He holds it up for the bird to eat, anxious to see if the bird will accept it. He starts to suggest the group wait until first light when Restlin makes the cottage appear. Garret quickly runs inside to check it out, but appears at the door immediately calling back, "Hey! There's nothing to eat in here!"

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Tuesday October 6th, 2015 11:52:08 AM


Sesha nods.

"I'll get to that in time. First though, I'd like to talk about something with all of you."

She wiggles her fingers on her available hand.

"It's about spoooky witch things."

Those who heed her call are gathered together in Restlins shelter.

"So here's the thing. I've been thinking a lot about my role in the grand scheme of things. My power.. all of our powers really.. are reaching levels of extreme potency. The way we handled that flight of wyverns really brought it into perspective."

She pauses.

"So why? Why us? Hard work? Destiny? Divine guidance? I don't know but I think it's something special for each of us. I was taught by Komali, my tutor, that people with the strongest flames often seek each other out, often not on purpose. For myself specifically, I know it has something to do with Serenbeth. In this regard, I have decided to start my own coven."

She takes a deep breath.

"This began during our last bit of downtime. Using divinations and dreams, I think I have attracted a cohort. His knowledge about religions are impressive, and he's pretty nice to look at too. All said, I think he's just what I need to get started. What I want is to make each of you part of it's foundation as well. I've learned how to bind someone to me as a witch, regardless of their source of power. It has to be renewed each morning, and there's a small bit of pain involved, as blood is what binds us."

She grins at Garret.

"Except you. I don't have to cut you, bud. Unless you learn some magic, that is."

She turns back to the others.

"This will mean that we can cooperate on spells, bound as a coven, increasing their power if we take the time to cast them communally. We can even try it now, on this Heroes Feast, for everyone that's willing."

Restlin (Carl) -- AC: +17/+14/+14 CMD: +14 HP: 144/144 - 103-66 Temp HP (Spells) Luck Points: 6/12 
Tuesday October 6th, 2015 1:49:15 PM

Restlin briefly wonders if increasing the power of a hero's feast will make it taste even better. He keeps his mouth shut, because this is obviously important to Sesha.

He feels a slight twinge of jealousy at hearing about this pretty new cohort, but lets it pass too. If she can't see that he's a catch, that's her loss. He tells himself this a few more times until he's sure of it, then presses it out of his head.

Restlin stares at her. He liked his magic. Well, he liked his arcane magic. That divine magic stuff still gave him the willies. This was different. This was spooky magic. This was squishing bloody fingers together and cutting your own face magic. That magic was not what Restlin signed up for when he became an adventurer.

Still, he'll try anything once. Maybe that heroes feast really will taste better if he helps make it. Plus, it was obviously important to her; far be it from him to not be a supportive suitor.

He pulls out his trusty shaving kit, smiling at the thing. It's one of the few objects he can say has accompanied him on every adventure he's taken. "So, we just cut ourselves...and what, exactly?" He's careful not to hand the razor over. If she cuts someone with it and has to destroy it, Restlin is going to be cross.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Tuesday October 6th, 2015 3:40:04 PM


Inwardly, Sesha is pleased Restlin is the first to speak up. She smiles.

"There's two parts. First, we share blood in the circle. That binds us for 24 hours. Then we can join a coven circle, led by me. Usually this helps with completing various tasks other than spell casting, but .."

She stops. a frown on her ebony features.

"I'm not sure how it will work really, if only there was a rules board for Witches or something I could ask."

She thinks.

"What I AM sure of is that I can help YOUR spells, even if you can't help mine. So if you have any all day spells or such that benefit from being a more powerful caster, after we are bound I can make that happen. For now, lets just get to the binding, and I'll think on how to receive benefit from you in return."

(In game terms, the coven binding deals 1d4 hp of curable damage. Surrender blood would deal 15 damage to each of you, in exchange for a +3 CL per person to the spell of whomever the coven is supporting. Now that I spell it out, I have an unclear rules interaction I've taken to the rules board.)

Zane (JCC) AC 31, CMB 16, CMD 32, HP 243(+52 temp)/166, Character 
Tuesday October 6th, 2015 7:14:58 PM

'What you're saying is that you can somehow boost my mage armor spell when I cast it? That is what you are inferring, correct?
Can the blood be drawn by anything other than a blade? like a claw or something else?"

Zane seems interested, his question is blunt, like him, not weedeling around the edges in the shadows like a lot of questions usually do.

Sesha [AC 33 /2o To/25 Fl] | HP 205/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor] 
Tuesday October 6th, 2015 7:31:15 PM

Sesha nods.

"My blood is worth about 3 extra hours on your spell."

Beriothian -- AC:17/11/22 HP: 152 (+78 temp)/152 CMD = 19 
Tuesday October 6th, 2015 8:34:46 PM

The way I see it, your magic just the other side of the coin from mine. You mold the Wold's energy before the Wold has made use of it, and I mold the Wold's energy after the Wold has had it's chance to kiss it. I would be happy to join you as long there is no violation to my druid code... and as far as I can tell that would only happen if I drew blood using a metal knife.
Beri bows before Sesha and accepts her offer

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 115/146* -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday October 6th, 2015 9:43:18 PM

"I'm honored that you would include me in this" Tink smiles gratefully to Sesha. She knows that witchy-things are often secretive, and to be included in such a coven with a witch like Sesha is very special.

"So, er, how much blood do you need?"

Bosk AC: 33/16/29 CMD:32 hp 217(sprit brew)/108 Spells 
Tuesday October 6th, 2015 10:57:16 PM

Bosk thinks about it for a moment. Gargul himself approved of your being in our group, so I see no reason why any of us would object...although I am curious about this cohort of yours. Is he going to be joining us on our journeys or is this someone who will keep in touch from a safe distance?

Preparing to see the witches (co-DM JonathanT) 
Wednesday October 7th, 2015 12:40:39 AM

OOC: DM JT - SteveK should be taking over tonight. I hope he hasn't forgotten. :)

Garret Goodbarrel [AC:36/32/30 +4 vs AOO HP:102/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday October 7th, 2015 9:47:07 AM

Garret smiles when Sesha excludes him from the bloodletting ceremony. He waits for a minute before he interrupts, "So you're not getting food for us right now? Very well, I'll, uh, step outside while you do that spooky stuff. I'll keep watch. Just be sure and call me when the food is ready because I'm pretty hungry right now." He then pulls out some more bread from his belt pouch and munches on it as he steps outside to look around.

Sesha [AC 33 /2o To/25 Fl] | HP 217/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor]  d4=2 ; d4=4 ; d4=3 ; d4=3 ; d4=1 ; d4=3 ; d20+23=33 ; d100=18 ; d8+6=14 ;
Wednesday October 7th, 2015 6:25:11 PM


Sesha smiles.

"The food comes in a bit. For now, it's just some cuts."

Sesha takes the time to gather her friends together, and begins making the cuts necessary to bind them. Each cut, she mingles her blood with that of the next fellow in the coven. Her blood is hot, and runs fast, covering the hands of those she embraces. She shatters her own glass dagger after the final cut with Restlin. She lets her hand linger in his, if only for a moment.

(Sesha 2, Beri 4, Bosk 3, Restlin 3, Tink 1, Zane 3)

"That's it. Now, who wants to try out this link? Thanks to my potions, I have the blood to spare. I've given it more thought, and unless we had a way for one of you to cast the spell, I can help your spells, but not the other way around."

She prestidigitises the blood off her hands.

"You guys think on it, and I'll get started on this dinner.

Bend Leyline: 33 vs DC 20 +13
Ley check: 31 vs DC 20. Extended Heroes Feat successful. Will last for 24 Hours.

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits of both neutralize poison and remove disease, and gains 14 temporary hitpoints after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.



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