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Sailing North


[DM Hugh] "Let's hurry. We still have a long way to go before getting home. The sooner the better!" 
Saturday September 5th, 2015 12:23:35 PM

(OOC: first off everyone take 3730 xp for that last scene)

Murphy emerges from the pool carrying a mithral chain shirt, but no sign of any passageways below the water. He suggests working with Mookie to find the most direct way back to the raft without disturbing the snakes.

Alleah helped pull Murphy out of the pool and cast prestidigitation to help dry him off. She identifies the chain shirt as another mithral chain shirt +1. Lastly she leaves 2 hunks of meat behind for the snakes.

Shel is happy to be on their way and voices this to her companions.

The party manages to make it to the raft following Mookie's direction without incident. As you walk through the swampy forest, you can't help but notice that it seems to be getting darker. When you can spot the sky through the trees you notice some dark and ominous clouds have rolled in.

As the sky gets ever darker you emerge from the forest to the bank where you left the raft. Unfortunately, there is no sign of Hazel, so following his directions you load up the barge without him. Shortly after everyone is on board you hear the peal of thunder and start to feel droplets of rain. Do you press on despite the encroaching storm or wait it out?

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Saturday September 5th, 2015 1:07:26 PM

Shel prefers to listen to Murphy's sage advice about the weather and whether or not to proceed on. That's not her area of expertise. "I'd sure like to make progress going home, but I'd hate for a thunderstorm to leave us stranded too. What do you think about it, Murphy?"

OOC. Do we need to do a loot distribution so some of us can go shopping now, or should we wait for a better breakpoint?

Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent) 
Saturday September 5th, 2015 7:37:50 PM

Pulling in the wet Halfling, Trill can't help but wonder a bit more about these Halflings and where they are from. As they make their way back to wherever they were going she decides to ask a couple of questions. "So. Where are you all from." How did you all come to join forces to go adventuring?

Murphy CMD 14 AC 16 HP 43/43 - (Kim)  d20+16=27 ; d20+16=34 ;
Saturday September 5th, 2015 9:43:05 PM


"Thank you, Alleah, for providing both light and a fast dry off!" Murphy exclaims.

He concurs with Shel that it is clearly time to go.

As they wend their way back to the raft, Murphy tells Trill, "Well, some of us are from Humble's Ford, in the middle of Crescent Valley, a good ways north of here. A while back, we joined together to compete in an annual game among the halflings, and managed to pull off a win. Right after that, we were asked to help out the town in a few ways, and ended up being a group of friends who enjoy adventuring together." He looks up at the sky. "Though, to be sure, our level of enjoyment has its ups and downs."

He offers some stories of their earlier adventures, rescueing an old friend from a goblin tribe, of being accused of - and eventually acquitted of - the murder of their beloved cleric of Flower, and engagement with the Burgomeister of Crescent Valley in Angel Springs; of two trips to the old Parley House in the Red Hills, and of the giants they there encountered. That was as far as he got by the time they got to the raft. "Will tell you more as we travel the water."

Once they arrive at the raft, Murphy fashions a quick sign lettered as he had earlier suggested warning future water travelers of the serpentine dangers in this area, then enlists the aid of another member of the party to help pound it into the ground along the shore at this point.

He looks again skyward, and considers Shel's question. "I'd say we should vote on it - but my vote is to continue our journey upstream. The journey may be rough, but onward is our goal - and we have time to make up." As he awaits the others' answers, he prepares the raft for pushing off.

[Belated Perception DC 20 check to verify we got the additional mithral shirt: DC27. Current Perception check 34 for general perception at raft and environs.]

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Sunday September 6th, 2015 12:56:08 AM

After guiding Thistle safely aboard the raft, Alleah pulls a curious looking rod from her kit. She pushes a button and finds herself safely dry and out of the rain.

"I agree with Murphy. Whilst we can sail we probably should. The others were going to wait not far upstream I believe. Hopefully we can get a little nearer to them and share camp. If the going is too tough, however, we'll just have to find somewhere to bunker down for the night"

-------------------
Survival check 18 (Take10) vs DC15 to predict the weather for the next 24hrs
Rod: Lottery Win. A rod with two buttons. #1 creates a concave field of force that can keep out non-magical rainwater in a 2 foot diameter [CL 1] at will."


Murphy CMD 14 AC 16 HP 43/43 - (Kim)  d20+11=29 ;
Monday September 7th, 2015 5:46:59 AM

[Survival Check to predict the weather for the next 24 hours: 29]

Murphy looks for some iron-based metal on board. If he finds some - say a crowbar, or whatever else he can find, he will lash it to one corner of the raft, and find some additional metal to link together to reach down into the water. "Uncle Orby told me that lightning likes iron, and some other metals. If lightning strikes, let's give it something to hit besides ourselves. Does anyone know if mithral can carry lightning through it?"

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+12=25 ;
Monday September 7th, 2015 10:02:50 AM

Big Bliss carries everything back to the boat. Then he reverts to tiny size again.

Mookie flies up to see if he can see anything on the water from far off. Perception 25.

Bliss tells Trill he has been all over. "First we lived in Blackbird Forest, then Bone Mountian (that was when we were kidnapped), then the Realm of Shadows for a long time, then back to Blackbird Forest, then with the Mailed Fist, then Crescent Valley. Plus walking all between."

"You're a Wold Traveller, Kid," says Mookie, flying down to report in.

Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent) 
Monday September 7th, 2015 5:07:12 PM

"I see. It sounds like you have had an interesting time so far. What is this continuing journey upstream about, if you don't mind me asking?"

[DM Hugh] "What is this continuing journey upstream about, if you don't mind me asking?"  2d4-1=7 ;
Monday September 7th, 2015 11:18:48 PM

Shel asks for Murphy's opinion regarding whether the party should stay or go.

Trill, who had previously helped pull Murphy from the water asks Humble's Sword a little bit about themselves.

Murphy upon being pulled from the pool, thanks Alleah for the light and drying him off. He agrees with Shel that it is time to go and spends his time as the party heads for the raft, giving Tril some background on Humble's Sword. After arriving back at the raft he makes a crude sign warning of the snakes, then suggests putting the question to a vote, although his vote is to press on.

Alleah guides Thistle onto the raft and then uses her force umbrella to stay dry. (OOC: I know all about this prize, it and the letter opener were made at my suggestion :D ) She also votes to head on then attempts to predict the weather. Murphy also turns his mind toward predicting the weather and looks for a materials that he could fashion into a makeshift lightning rod.

Enlarged Bliss carries the loot from the cave to the raft. He then gives Trill some more information about his travels. Mookie calls Bliss a Wold traveller.

Trill asks about continuing on the journey.

Alleah's weather prediction is that the weather for the next 24 hours will start off as a thunderstorm and then alternate between heavy precipitation and fog for the rest of it.

Murphy concurs with this assessment, but also notices that for the next 2 days beyond that it isn't going to be much better. There will be more rain, fog, and storms. Certainly not the best weather for a boat trip.

(OOC: storm rules. Thick clouds = dim lighting conditions so visibility is normally 20 ft out w/ concealment applying in combat however the storm reduces this by 3/4 so 5 foot visibility and unprotected flames are extinquished. range weapons have a -4 penalty. Also Creatures size small and below can only move against the wind forward against the wind if they succeed on a DC 10 strength check or DC 20 flight check (w/ - 4 penalty if airborne). Beings that are tiny or smaller need to succeed on a DC 15 strength check or be knocked prone and roll 1d4 x 10 feet taking 1d4 non-leathal damage per 10 feet. Flying creatures must make DC 25 flight checks (w/ the -4 penalty) or be blown back 2d6 x 10 feet and take 2d6 non-leathal damage)

The storm roars into being over the river. This portion of the journey will not be an easy one. (OOC: I will allow that you do not have to worry about lighting striking you thank's to Murphy's makeshift lighting rod; however I need to know where everyone is so we can figure out how the storm effects them.) You notice that the progress of the barge is also hampered by the storm and settle on the barge as best you can to deal with it.


Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+6=19 ; d20+8=28 ; d20-1=0 ;
Tuesday September 8th, 2015 11:03:21 AM

"Batten down the hatches! All hands hoay! Blow the man down!" Alleah gets into the nautical spirit, despite not really knowing what any of those things mean.

Alleah puts the magical rod away and instead takes an oar from her pack (that's right, Alleah had an oar packed in her bag of holding). She uses it to try and push the barge away from any rocks she can see. At the very least, it's wooden and should she slip overboard she will at least have something to hold onto.

-------------
Acrobatics check to keep balanced: 19
Survival (?) check to help navigate the ship with her oar: 28!
Strength check when using the oar: 0 :(

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d100=31 ;
Tuesday September 8th, 2015 2:18:46 PM

Afraid of being blown away in the storm, Bliss cancels his Reduce and casts his Enlarge, well before the storm hits, thanks to Alleah and Murphy and their storm warnings. Now a giant among hobbits, Bliss lends his vast (11) strength to the task of helping with the boat.

But then he thinks of casting his Enlarge Person on everybody, in fact. That way no one will be blown away! He has to cast it every three minutes, so that keeps him busy.

And first he casts his Summon Medium Cauldron spell. Ley check 31 = OK. Then he puts it on top of Mookie, trapping the crow. "HEY!" caws Mookie. "Better than being blown away!" Bliss answers. He ties the cauldron to the boat by its handle.

Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent)  d20+6=15 ;
Tuesday September 8th, 2015 7:38:14 PM

(OOC: Width of river? Discernible depth of river? Current strength? Riverbank description, treed, sandy, rocky? Boat/barge, Flat bottomed, keel, steerage, oarlocks, sail?)

Trill moves toward the rear/center of the boat hoping to aid in balancing the load and keeping as much of the boats bottom in contact with the water. Taking a look around she tries to see what sort of steerage the boat has and looks to see what sort of directions she can give to help keep them afloat and not sink.

Profession (sailor) DC 15

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Tuesday September 8th, 2015 7:46:58 PM

If there is a below decks, Shel heads straight down there. "I can't do much up there except get blown away,"!Shel yells, hoping to be heard over the din of the storm.

If there is nowhere to head below decks, Shel will try to find some rope and tie herself to something sturdy. "This is awful! I hope Hazel is okay, wherever he is!"

[DM Hugh] "Batten down the hatches! All hands hoay! Blow the man down!" 
Tuesday September 8th, 2015 11:52:51 PM

Alleah starts tossing around nautical jargon, not really knowing what it is she is saying. She then pulls an oar out of her bag of holding and attempts to use it to protect the barge from any rocks.

Bliss protects Mookie by summoning a cauldron and popping the bird inside of it before securing it to the barge inside the cabin. Biss then causes all of his halfling companions to double in size via enlarge person making the rounds of everyone.

Trill tries to keep the cargo balanced and looks to see what kind of steerage the barge has. In the back of the barge there is a rudder with a handle.

Shel looks for some place she can be out of the way. This barge does not have a below decks but it does have a cramped cabin amidships on the starboard side. Allowing the rudder person in the stern to still have a view of the bow. Shel secures herself inside the cabin where Bliss put Mookie

The Barge is pretty sturdy. About 40 ft long and 14ft wide. Barges usually are quite rectangular shaped and this one is no exception. It does not have a sail or oarlocks and it is flat bottomed. The river has widened up quite ostensibly, potentially several hundred feet wide and from where you are with the visibility conditions you can't see the bottom. The riverbank is treed with some of the trees being submerged. All is not hopeless however the speed of this part of the river is normally placid and akin to still water, so for right now you just have the storm to deal with.

The storm rages on, Trill is manning the rudder, Alleah is in the bow with her oar trying to avoid falling overboard and Mookie and Shel are in the cabin. Bliss is running around keeping everyone Medium sized. Trill is having trouble controlling the barge in the storm, but Alleah is able to get some control using her oar, although the strength of her paddling is fairly week. The storm pushes the barge towards the center of the river.



Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+11=15 ;
Wednesday September 9th, 2015 2:38:54 AM

Alleah is having real trouble using the oar, but doesn't let this fact be known to everyone else. At least with the barge moving towards the centre of the river she doesn't have to worry about it running aground.

"I wonder if we'll see more crocodiles?" she says aloud and she struggles to paddle the barge.

----------------------------
Perception: 15

Murphy CMD 14 AC 16 HP 43/43 - (Kim)  d20+16=25 ; d20+1=15 ; d20+11=24 ;
Wednesday September 9th, 2015 5:43:18 AM

[Earlier Tuesday I lost a 9-paragraph post here when it was 98% complete. Had to leave for the San Diego Zoo. Got back later, had a few paragraph post going - it got wiped. Now, just after midnight, am writing in notepad, as for some weird reason my Woldian posts keep getting wiped in the middle of writing. Has that happened to anyone else?]

[Summarized version of what I wrote earlier:]

Murphy deconstructs his giant-eagle riding contraption to re-purpose the ropes and leathers to allow various guidelines along the width of the boat. He gives each person two loops of rope they can run around the guidelines which can in turn be attached around the waist. Should a strong gust of wind or the tilting of the barge occur, the safety rope should allow them to be held fast. All the time at least one of the loops of rope to waist should be affixed to a guideline. When moving to another spot, there is enough play in one rope to allow the second rope to be attached to an adjacent guideline, after which the first rope can be pulled back.

As he performed this and other tasks in preparing the boat and helping out on board, from time to time he tells Trill additional bits of information in answer to her question.

She learns that:
- Humble's Sword was asked to investigate purple smoke coming from one of the large towers to the north which provide protection against the giants
- They found members of the Second Breakfast Club - three local arcane spell casters - had somehow or other opened a rift into another plane
- They all got pulled into that plane as the tower collapsed about them
- The group had entered Koshe Mar
- He briefly describes several encounters; the death of one SBC member; the discovery of two young goblin siblings, a girl and her younger brother
- The loss of the boy to crystal tree shards - and the pursuit of the Master of the Hunt
- Their encounter with dire wolves, and the arrival of a wicked female entity
- The escape into a location-changing inn
- The group teleportation to a goblin inn at the sound end of Izen
- Acquaintance with the goblin girl's family
- Discovery that they had gone back in time, somehow, to a few weeks prior to their entry into the Giant Tower
- Their need to return to Humble's Ford post-haste, and desire to do something to prevent the implementation of the Second Breakfast Club's ill-fated experimentation, so that the defensive towers might remain in effect, and perhaps some deaths may be precluded
- The concern about trying to change the past, when it appears we are approaching it again as though it were in the future
- Concern for running into their past selves
- General puzzlement about how time shifts tend to play out
- Hazel's desire to return to the Ford in time to again marry his sweetheart... and prayers for his safety under the circumstances

The druid notes after a while that Alleah's use of the oar is less than wholley effective, though she certainly has the right idea. "Mind if I try that for a while?" he asks her. "We can spell each other off. You want to see if Trill needs some help astern?"

[Perception: 25. Handle oar: 15. Survival check to help in navigation (taking turns with Alleah): 24]

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Wednesday September 9th, 2015 7:08:14 AM

Shel nervously takes to Mookie while the two of them were holed up. "You ever make it through a storm like this before, Mookie? I don't know anything about sailing, but I'd have to assume this is pretty bad for us. I can't even walk across the deck without getting blown in the water right now!"

Shel checks the rope to be sure she is securely tied off so that there will be no surprises with it.

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Wednesday September 9th, 2015 8:13:36 AM


Under the cauldron, Mookie shakes his head in the negative, then remembers something. "Well, one time on Blackbird Lake, me, the Kid's mom, and her crew were on a floating island used by Marteaus cultists for a slave-smuggling ring. That's where we got the evil book that ended up cursing the Prince of Dirt City. Anyway, the island sank, like islands in the Lake tend to do. They float around like boats, and then they sink. And then they float again, too late for them what's gots to breathe air, like. So we had to swim for it. That was an unpleasant experience."

"I just better not get sunk in this thing, Shelster, or so help me the Kid is going to hear about it. This pig-iron pot is no bathysphere, that's for sure."

Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent)  d20+6=15 ;
Wednesday September 9th, 2015 4:22:10 PM

Just managing to keep the barge at least centered in the river, Trill keeps on the tiller hoping that they aren't being drawn toward a narrowing of the river or a potential area of rapids, suggests that at least two people be near the front to look for potentially submerged items and to keep an eye and ear out for any change in current strength and or sound of rushing waters that can not be attributed to the storm. She also suggests that everyone else tie down and spread out as evenly as possible for weight distribution.

profession sailor DC 15

[DM Hugh] ""I just better not get sunk in this thing, Shelster, or so help me the Kid is going to hear about it. This pig-iron pot is no bathysphere, that's for sure."" 
Wednesday September 9th, 2015 11:33:02 PM

Alleah is having trouble with the oar, but is less concerned seeing as the barge is steering toward the middle of the river.

Murphy previously deconstructed his eagle harness to provide the team with a way to stay attached to the barge. He then fills Trill in on a lot of the adventures the party has faced so far. Lastly he offers to help Alleah on oar duty.

Shel asks Mookie if the bird has ever been in a storm like this before and then checks her rope as she doesn't want any surprises.

Mookie recounts one of his previous encounters with a floating island that almost ended with drowning.

Trill suggests that some people head toward the front of the barge to spot changes in the current.

The storm surges on, but you seem to be doing okay. You travel through it for several hours. Eventually the thunder subsides and you are just sailing in a torrential downpour. True to form Murphy and Alleah's predictions prove true and the downpour eventually turns into a dense fog. Undaunted by the storm, you keep traveling through the night in the wish to make up time. The next day you continue to deal with more of the heavy rain and fog. You never do find any sign of Hazel or the other barge, but on the third day since the thunderstorm you get the feeling that something is wrong as the barge starts to pick up speed and the part of the river you are on becomes fast water [OOC: barge moves 45 feet per round and anything floating in them moves downstream at a speed of 10 to 40 feet per round. fast rivers are always at least rough water (Swim DC 15)]

Murphy: Highlight to display spoiler: {You hear the thunderous roar of water in the distance. In your professional druidic opinion if you had to guess it sounds like a waterfall, which means you don't have long before you will start encountering whitewater. }

Perception DC 18; people outside the cabin only : Highlight to display spoiler: {You think you spot a section of shore about 45 to 65 feet away where there is a sandbank. (OOC: If you would like to make for this; whoever is stearing the barge please roll profession[sailor] or survival) }

Knowledge[nature]/Survival DC 23; people outside the cabin only Highlight to display spoiler: {The landscape of the forest on the shore has subtly changed. If you had to guess it seems like you have entered the Culverwood}



Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+16=35 ;
Thursday September 10th, 2015 12:29:16 AM

Bliss Perception 35

"Look! Look!" shouts Bliss, in the deep "giant" accent he affects whenever he is human sized*, "Look over there at that sandbar! Maybe we should anchor there!"

...

...

...

*and whenever he remembers.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+11=13 ; d20+9=21 ; d20+8=23 ;
Thursday September 10th, 2015 1:35:48 AM

"... Merrily, merrilly, merrily, merrilly, life is but a dream" Alleah sings along as she happily takes turns paddling the oar with Murphy. Things are so much easier without the worry of a storm.

"Should we aim at the sand barge or steer clear of it? And have .. have we entered the Culverwood?"

-------------------------
Perception : 13
Knowl Nature: 21
Survival: 23



Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Thursday September 10th, 2015 12:23:02 PM

Shel was noncommittal, as she usually was when not knowing much about the situation. "I don't know. Just do what you think is for the best! I'm not sailor," she yells as she stays hunkered down next to Mookie. "I'll help you out of there if things get worse, Mookie."

Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent)  d20+11=30 ; d20+6=26 ;
Thursday September 10th, 2015 5:18:24 PM

As soon as she hears about the rumbling current from up ahead she thinks to herself either rapids or a waterfall and is pretty sure this barge wasn't built to withstand either one very well. Sighting the sandbar up ahead perception DC 30 she quickly steers toward it in order to bring the barge to a soft and easy grounding profession sailor DC26 (Nat 20).

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Thursday September 10th, 2015 10:32:25 PM

Bliss urges his friends to land on the sandbar and wait for the weather to pass.

[DM Hugh] "... Merrily, merrilly, merrily, merrilly, life is but a dream" 
Thursday September 10th, 2015 11:27:30 PM

Bliss points out the sandbar.

Alleah asks if they want to anchor there or keep going and wonders if they have entered the Culverwood.

Shel tells the others to do what they think best and then reassures Mookie.

Bliss is in agreement regarding the sandbar.

Trill pilots the barge to the sandbar reasoning that if there are rapids or a waterfall the barge isn't meant to handle them.

At this point everyone except Alleah who is distracted by her singalong and Shel and Mookie who are still in the cabin have come to realization that the increase in speed in the river is leading to a waterfall. Luckily for the group Trill is an expert sailor with sharp senses and not only notices the hazard and the sandbarge she also deftly maneuvers the barge to the sandbar. The good news is you don't have to deal with getting swept away in the river or going over a waterfall in a barge. The bad news is if you want to press on to the Crescent Valley in the quickest way possible you are going to have to go on foot through the Culverwood.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Friday September 11th, 2015 8:00:20 AM

Shel stands up and stretches once the vessel was halted. "You need help getting free, Mookie?". Shel will help the bird out from its precarious position. "Nice piloting, Captain Trill! Barely even felt a bump."

"So, do we walk? Or if the weather gets better, will we be able to safely keep floating down the river? If there's a chance we will be pitched over a waterfall, I think I'd rather walk," she says with a grin.

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Friday September 11th, 2015 10:18:20 AM


"Wait a minute," Bliss says, "Where did the other barge go? The one that Captain Whatsisname, the cold iron merchant, was on? Sure, that one was magical, but could it go up and down waterfalls?"

Is it still rainy weather? If so, Bliss wants to just sit tight until the storm passes.

Murphy CMD 14 AC 16 HP 43/43 - (Kim)  d20+16=22 ; d20+11=31 ; d20+16=23 ;
Friday September 11th, 2015 1:18:13 PM

"I was born in the Culverwood - though a fair way from this spot, to be sure," Murphy mentions. "Before we abandon the barge, let us see whetlher there may be any items aboard of potential use along the way. Moreover, a quick inventory just seems the responsible thing to do."

The druid quickly runs through the contents of the beached vessel, encouraging others to join in.

[Survival 22 - current environs, Knowledge nature 30 Culverwood, Perception 23 -inventory]

Murphy CMD 14 AC 16 HP 43/43 - (Kim) 
Friday September 11th, 2015 1:59:46 PM

As options are discussed, the tow headed halfling wonders, "Since we have been running upstream this whole time, the waterfall ahead must be above us, falling from above, for I have never known one river to flow two directions, nor to go from a higher altitude to a lower and back to a higher again. Let's check along the shore, and see, indeed, which way the water flows. The special propulsion these two barges we have used have allowed us to go as fast upstream as the downstream currents would take us were we to turn about. Without trying, who knows whether or not the barge might not climb the falls? If the laws of nature as they pertain to the directionality of the flow of water are otherwise sound and consistent. But, let us look. Perhaps we'll find a good portage path."

Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent) 
Friday September 11th, 2015 5:25:16 PM

Trill bounds off the barge and gets ready to suggest a quick scouting of the waterfall or rapids to see if it is actually passable or not, when Murphy suggests the same thing.

"Do we all go as a group or do we dare split the group and only send a couple of us?"

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Friday September 11th, 2015 9:39:16 PM

Murphy says a whole lot of big words that Alleah isn't quite sure she understands.

"Let's all stick together. We saw earlier what happens when a few people venture off on their own" she recalls the well fed snakes.

She packs the oar back in her kit, and joins Murphy in salvaging whatever possible from the barge. One day she might be powerful enough to shrink an entire barge down for carrying. Unfortunately that day is not today.

Just in case it would help, Alleah takes the holy symbol from her kit which has been dedicated to the Culverwood and hangs it around her neck (Alleah has a Wooden Holy Symbol of the 'Culverwood' power).

----------------------------------
Skill Checks (All Take10)
Survival: 18
Perception: 21
Knowl Local: 17 (to try and recall any specific dangers of the Culverwood)
Knowl Geography: 17 (to try and judge how far the party are from Humble's)
Knowl Nature: 19 (just seems prudent!)
Knowl Religion: 17 (from memory the Culverwood is considered a 'power')


[DM Hugh] "Nice piloting, Captain Trill! Barely even felt a bump." 
Saturday September 12th, 2015 12:04:37 AM

Shel Offers to help Mookie get free then compliments Trill on her piloting skills. She then asks if their next option is to walk.

Bliss asks the question where the other barge went and raises the possibility of it having the ability to go up and down waterfalls.

Murphy looks in the barge for anything useful and explains that he was born in the Culverwood. He then suggests investigating the flow of the river from the shore to potentially find a good portage.

Trill agrees with Murphy and asks if the group should all go or split up.

Alleah is of the opinion that the group should all go together, then puts her oar away and takes out a holy symbol devoted to the Culverwood power.

A large bit of Malcolm's cargo had been previously salvaged by Captain Angus previously. Furthermore It appears that the storm had damaged some of the containers causing their content to be ruined. That being said you find a wheel of hard sharp cheese, 5 dried sausages, a pouch of raisins and a dozen strips of smoked salmon. You also find about 100 feet of hemp rope.

Concerning the Culverwood, you know that it is one of the seven magical forests of Yrth. Many say this area is the single most dangerous location on the peninsula. Declared by the FreeStaters to be a Monster Preserve, it is home to isolationist Elves, Drow, and magical creatures of all kinds. This wood tends to capture travelers by magically altering the landscape to appear that it goes on forever. The unwary traveler will usually disappear never to be seen again (or see again for that matter.) But those who honor the Culverwood and treat it with love and respect can find it to be the most beautiful and wonderful places in the Wold. But the forest has ever been tricky and willful, and even its most devoted followers never know exactly where its trails will take them. It is more chaotic than good, but good and evil dwell under its eaves.

There is an old poem telling of the Culverwood -- none can agree on the exact words, but it says the forest can feel, and act, that the routes through it seem to change, that some folks wander for days only to end up where they started without ever getting where they wanted to go, and some folk who enter never come out!

It is currently not raining, but a dense fog blankets the the area. You disembark the barge and try to stay within sight of the river, following the water towards the sound of the falls. The path ends at a sharp cliff with the river ending in a steep waterfall going over the edge The dense fog does not allow you to see the bottom of the falls. The realization sinks in that the river is flowing in a different direction than you knew it had previously. Apparently the land altering properties of the Culverwood extend to water bodies in its borders as the land. Looking further into the forest from where you are you notice that it is fairly dark. The thick canopy of the trees combined with the heavy fog does not allow much light to reach the forest floor. There does not appear to be a good place to attempt a portage. Do you press on into the Culverwood?



Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent) 
Saturday September 12th, 2015 7:10:29 AM

Well, I am thinking that barring the boat growing massive functional wings, we are ground bound. So does anyone have an idea about where approximately we are within the Culverwood? Are we near Trader's Corner, or are we further away or are we a bit further North?

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Saturday September 12th, 2015 6:37:59 PM

Shel shakes her head in the negative. "I've got no earthly idea, Trill. This is new to me. But I'm afraid you are right...we are going to have to leave our vessel and head out on foot. Into this scary forest.". She is voice was almost quaking by the end of her sentence.

Murphy CMD 14 AC 16 HP 43/43 - (Kim) 
Sunday September 13th, 2015 12:20:32 AM

When Murphy learns the waterfall descends beneath them rather than falling from above, he is momentarily perplexed. “Wait. What? How?”

He paces back and forth briefly, cogitating. Then he stops, presses his palm against his forehead, and begins to chuckle. “Ah, Culverwood, you trickster, you! I love your sense of humor!”

After listening to his friends and new companion, Trillian, Murphy adds his thoughts, and what he can to address Trills questions. “We were given a map a while back of the Red Hills. It shows parts of the Culverwood; this river; and other areas. The map is on one of the pack horses I left behind, but I studied it pretty well. But I don’t know whether we passed by the city of Edenmoor at the tip top of Izen during this storm, and came into the Culverwood a ways farther on, or if we came in a bit south of the Emerald Kingdom. If the former, and if we stayed on the river and continued northwards, we would come to Troll after a while, then to Trader’s Corner as we continued upstream. I’m pretty sure the river betwixt those two places runs north to south, generally, as well as between Trader’s Corner and close to a waterfall a bit outside of Hovel. There is a river coming down from the Scab that feeds this river, and I think splits off to go through to our place, Humble’s Ford, on its way to Dragon Bay.

“If we’re farther to the west, and not far from the Emerald Kingdom…” Murphy pauses to scratch his wet head, granting his listeners momentary relief from his torrent of cartographic musings. The respite is short lived, however. “I heard about a place called the Tree of Parting, but I don’t know just where that is. Eventually the Peaseblossom River ends up at Trader’s Corner, anyhow.

“My brother told me once that map makers don’t always seem to agree on just where things lie in relation to each other.

“The long and short is, we are in the south end of the forest. And maybe a bit lost,” he adds, his hands spread in a shrug. “But I think the Culverwood is inviting us in. So, let’s accept the invite, and see where the forest takes us.

“If we can get to Traders Corner, there is a road that runs along the east side of the river that takes about two days or so to get to Hovel.

“My Aunt Nilli lives in the forest a bit southwest of Humble’s Ford. I know the area around there pretty well. It’s a ways north of Trader’s.

“Nilli has taken me to various places elsewhere in the forest, but since she took me from oak to oak, I did not always know exactly where one place was in relation to another.”

The druid does not fully realize at the moment just how hard to follow his geographic discussion may have come across. It would have been better for him to draw a map, but that thought did not presently occur to him.

Besides, they’re in the Culverwood. What difference would a map make?

“Shel, you are one of the bravest people I know. There are things that make you afraid, but you still go ahead and do the right thing. Consider yourself the Culverwood’s guest. The forest may seem the odd host, but likes to teach lessons, and sometimes, somehow, seems to appreciate those who attend well to those lessons. At least, that’s what one of Nilli’s druid friends told me.

[Which side of the river did we beach the raft upon? Left bank or right bank?]

Murphy CMD 14 AC 16 HP 43/43 - (Kim) 
Sunday September 13th, 2015 12:29:07 AM

Oh, and Murphy gathers the materials for his giant eagle saddle.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Sunday September 13th, 2015 9:59:29 AM

Alleah packs away all the things they were able to recover from barge's supplies. If possible, she will also look for some barrels, or practically anything made of wood that she can destroy. Chopping down trees in the Culverwood for firewood just sounds like such a bad idea. No, best to take some firewood with them.

"Alright, Thistle. Looks like you're going back on dry land" she gives the pony a friendly pat on its side.

"And, you, Culverwood!" she says addressing a nearby tree "We'll be good to you if you'll be good to us. Deal?" Alleah pauses for a moment, trying to hear if the woods actually speak. Assuming they don't, she continues "Alright then!"

Alleah gets atop Thistle and awaits one of the more perceptive of the group to take the lead.

Murphy CMD 14 AC 16 HP 43/43 - (Kim)  d20+16=32 ;
Monday September 14th, 2015 6:47:21 PM

Murphy takes a few minutes to scope out the immediate area, try and get his bearings, and suggest a direction of travel. If no one objects, he leads out.

[Using earlier rolls of Survival 22 and Knowledge Nature 30; rerolling Perception (as that roll was for contents of barge): 32]

[DM Hugh] "We'll be good to you if you'll be good to us. Deal?" 
Monday September 14th, 2015 10:23:02 PM

Trill figures that barring the boat sprouting wing, the party is grounded. She then asks if anyone knows where specifically in the Culverwood they are.

Shel says she doesn't know and is intimidated by the thought of the Culverwood.

Murphy is puzzled for a moment until he realizes the layout of the river was rearranged by the Culverwood. He then explains to Trill the geography of the Culverwood going into his experiences with his aunt. Lastly he tries to encourage Shel before gathering his eagle harness pieces.

Alleah packs away the foodstuffs and rope the party found. She then grabs all the loose wood she can find. She gives Thistle a pat on the side and offers a deal to the Culverwood, be good to them and they'll be good to it.

The forest has no immediate answer for Alleah's offer. You set out with Alleah on Thistle back and the rest of you walking. As stated earlier the forest's thick canopy does not allow much light to penetrate below.

From what Alleah and Murphy can gather you are on the far west side of the Culverwood, probably a couple hundred miles from Humbles give or take or roughly 2 weeks on foot.

You start your journey through the Culverwood and despite it being fairly dim it doesn't seem to bad at least for now. You pass a number of small brigthly colored wildflowers nestled at the foot of the towering trees and even spotted a few toadstool fairy rings. Eventually you come to a clearing and you are about to press on when you notice thick gossamer webbing stretched between two trees on either side of the path you were traveling on. Had you kept going you could have become stuck. What do you do now?

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Monday September 14th, 2015 10:39:34 PM

"It's probably not a good idea for me to burn all this webbing, is it? Fire in the Culverwood is probably frowned upon. Maybe if we leave that spider's web alone, it'll do the same for us."

If the dimness gets too severe, Shel will cast Light to allow the party a better chance to avoid any traps.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Monday September 14th, 2015 10:53:55 PM

As the party travel, Alleah will dismount Thistle briefly to pick some wildflowers and stash them in her pack. It would be nice when they eventually return to Humble's to put some in a vase and declare them from the Culverwood. She won't dare touch the toadstools though. All manner of fey might use them, and it could be a bad omen to bother them.

"Spider webs?" she asks on seeing the webbing "Can we pass around without disturbing them?"

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+15=16 ;
Monday September 14th, 2015 11:20:41 PM


Bliss looks around for spiders. Perception 16, maybe not.

"I spent time in Blackbird Forest, but I had Mookie and Warrick to keep us safe. Here, not so much. We should just follow the river's path and go as fast as we can. We do not have time to pick flowers and poke spiderwebs!"

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Tuesday September 15th, 2015 1:30:53 AM

"Awww, c'mon. There's always time for flowers!" Alleah grins in response

Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent)  d20+7=8 ;
Tuesday September 15th, 2015 4:57:04 PM

when pointed out to her Trill takes a look at them and tries to figure out if she can tell what kind of spider might have made the webs, but fails miserably (nat. 1). "Huh, those must be some pretty big spiders. Are we sure they are spiders? Does anything else spin webs?

Murphy CMD 14 AC 16 HP 43/43 - (Kim)  d20+16=28 ; d20+10=26 ;
Tuesday September 15th, 2015 7:02:33 PM


The young druid observes the size of the web. "Likely giant spiders, poisonous. We could back up, and try to find a place to go around. Even if we go around, we may find additional webbing. Flames are effective against the webbing, but, you're right, Shel, likely a poor choice from the perspective of Culverwood relations. Though Alleah and I could douse the flames with water once enough is burnt that we can get through."

He casts longstrider, makes sure he has a tanglefoot bag handy, hanging off his waist belt and ready for grabbing and tossing, then tries to discern whether he can tell where any of the web-spinners may be lurking - especially overhead (but ahead, left, and right horizontally, too, and behind), as well as checking to see if there is webbing off-trail. It would make little sense to run off trail, only to run into more webbing in the thick of things. He probes just a few feet to the left, looking, using his sling staff, then to the right, likewise.

[Perception: 28; Knowledge, nature: 26]

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Tuesday September 15th, 2015 9:55:09 PM


Bliss looks at the webs and shudders. "I do NOT want to be a spider meal! Can we please just keep going?"

[DM Hugh] "I do NOT want to be a spider meal! Can we please just keep going?"  d20+8=19 ; d20+8=10 ; d20+8=9 ;
Tuesday September 15th, 2015 10:15:52 PM

Shel raises the possibility of burning the web, but reasons this is a bad idea.

Alleah picks some of the wild flowers the party found on the trail. She asks about going around the webs.

Bliss reminisces about blackbird lake, then advocates following the river as they do not have time pick flowers and poke spiders.

Trill tries to identify the type of spiders but is flummoxed.

Murphy reasons that the spiders are giant and poisonous and even if they went around they could run into more webbing. He reasons he and Alleah could douse flames before they could get too out of control and then prepares himself with a tanglefoot bag, looking all around for spiders.

Bliss and Murphy manage to spot some spiders hiding (poorly) amid the trees. Murphy counts 3 total and Bliss counts 2 total. What strange species of spiders these are. These long-legged spiders are anything but ordinary with their huge, colorful purple abdomens, marked on their undersides with the shapes of pink hourglasses, graceful wings and shining eyes. The spiders seem to notice you as well. (OOC: I will hopefully have a map tomorrow)

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+25=44 ; d20+16=28 ;
Wednesday September 16th, 2015 7:33:40 AM


Bliss looks for some shadows nearby and hides in plain sight. He takes a double move to get 60 ft away. He looks for something to take cover behind, and draws his bah as he moves. If the terrain is difficult, he can use his travel domain ability to move at speed in difficult terrain.

Stealth: 44, Perception 28

Mookie notes that they have wings and flies away as fast as he can: Run action to get 160 ft away.

[OOC: Sorry to be lame, but is this the same day as the snake encounters, or the next day?]

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d100=15 ; d20+9=20 ;
Wednesday September 16th, 2015 9:09:39 AM

OOC: Can I assume Bliss pointed out the spiders to the women before he heroically ran away? :)

Alleah's head whips around as she watches Bliss head for the hills. "Alright then....Must be trouble"

She doesn't take any obvious threatening actions just yet.

"So, uh, how do you guys wanna play this?"

--------------
Knowl Nature: 20 - To try and ID the spiders
Ready action: Cast Hold Animal on the first spider that moves to attack. Leyline check:15=Pass. Will Save DC18 or be paralysed


Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Wednesday September 16th, 2015 9:47:01 AM

Oh,yeah, sure, Bliss tells the party what he sees. But unless Alleah beats a DC44 perception check, she's not watching Bliss sneak off!

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Wednesday September 16th, 2015 1:44:00 PM

Shel senses the change of mood in the group and casts Invisibility on herself. "What's going on," she whispers to the others.

Murphy CMD 14 AC 16 HP 43/43 - (Kim) 
Wednesday September 16th, 2015 4:22:43 PM

[Cayzle - The snakes were about 3 days ago - we travelled a fair ways on the river during one DM post.]

Murphy points out the three spiders he spots to the group, describes the purple abdomens, and the shapes of a rose-colored hourglass, wings and eyes. "A lighter-colored black widow, looks like."

[actions later - got a call, have to run]

[DM Hugh] "A lighter-colored black widow, looks like."  d20+4=14 ;
Wednesday September 16th, 2015 10:13:19 PM

Bliss noticing the spiders, hides in plain sight and takes off in the opposite direction of the spiders. Mookie takes off farther noticing that these unusual spiders are winged.

Alleah prepares to cast hold animal and tries to identify the types of spider. Alleah is surprised to notice that while these may look like strangely colored winged spiders they are in fact fey. They are Fey Giant Black Widow Spiders. Like other fey creatures they are vulnerable to cold iron. Perhaps these were the creatures that the good captain had in mind with his cold iron arsenal.

Shel casts invisibility on herself.

Murphy points out what he sees.

here is your map.

Spider 1 casts the spell like ability entangle targeting the area where most of the group is bundled.
(DC 8 Reflex save or become entangled, everyone except Bliss and Mookie)
Spider 2 casts the spell like ability glitterdust targeting the area where Murphy, Alleah, Thistle and Trill
are.
(DC 9 Will save or become blinded)
Spider 3 attempts to snare Murphy in a web, shooting the sticky thread at the druid but ends up missing.


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+7=15 ;
Wednesday September 16th, 2015 10:33:57 PM

OOC: Reflex save is 15.

Shel starts moving out of the entangling area. After she takes a move away from the spiders, she casts Haste on all her teammates, while she stays Invisible.

OOC: Remember all of your Haste bonuses, including bonus to Reflex save.

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+11=28 ; d6+2=4 ; d20+25=36 ;
Wednesday September 16th, 2015 11:08:00 PM


Bliss falls prone, the better to snipe. He shoots at Spider Two. He hits AC28 for 4 damage. This is not a cold iron bolt!

Likely he will recognize that and have to spend the next round loading a cold iron clip.

He ducks back down (sniping): Stealth 36

Alleah -- RobC -- AC 15*/13/13* -- CMD 12 -- HP 39/39 - *Hastened  d20+7=11 ; d20+4=6 ; d20+12=32 ; d20=17 ; d20+1=3 ; d20+8=25 ; d100=76 ;
Thursday September 17th, 2015 7:11:02 AM

Alleah is able to shrug off the effects of the spiders with ease, but Thistle becomes firmly entangled!

The halfling girl slides quickly out of the saddle whilst the pony struggles unsuccessfully to break free.

Alleah puts herself between Thistle and the nearest spider, and tries to blind the arachnid.

With a cold iron gauntlet on her hand, Alleah is ready to defend Thistle as best she can.

---------------------------------
Alleah - DC8 Ref Save: 11 = Pass!
Alleah - DC9 Will Save: 32 = Pass!

Thistle - DC8 Ref Save: 6 = Fail! Thistle is Entangled!
Thistle - DC9 Will Save: 17 = Pass!

Alleah - Free Action - Dismount. Ride check vs DC20: 25 = Pass
Alleah - Standard Action - Cast Blindness on Spider 1. Leyline check: 76 = Pass! Spider 1 to make Fort Save vs DC16 or be Permanently Blinded!

Thistle - Move Action - Try to break free vs DC8: 3 = Fail!


Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent)  d20+13=22 ; d20+4=19 ; d20+13=14 ; d4+3=7 ; d6=3 ;
Thursday September 17th, 2015 2:47:08 PM

Will DC 19 Reflex DC 14

Avoiding the blinding DC 19 and the moving plantsDC 14, Trill whips her bow off her shoulder and quickly sends an arrow streaking toward Spider 2, AC 22 for 7 points of damage plus 3 points of shocking damage.. She then move due south 5 ft.

Murphy CMD 14 AC 16 HP 43/43 - (Kim) Longstrider, Hastened  d20+6=23 ; d20+10=25 ; d20+16=34 ;
Thursday September 17th, 2015 3:00:54 PM

[I am assuming that Spider 3 is up in the tree, perhaps 15' or more above the ground, and that running under the tree would not provoke an attack of opportunity. Am likewise assuming that the other two spiders are up in their respective trees, as we could see their abdomens.]

If the spiderweb is not to the left (under the trees the spiders inhabit), then Murphy runs (longstrider, hasted, woodland stride) to the best of his ability to break free of the area of entanglement, going right under the tree with Spider 3 in it - just to the right of the trunk, and ends up behind another tree (near to the left edge of the white area of the map). If the spiderweb IS to the left, he instead runs in a similar fashion to the upper right, behind a tree in the top white area of the map above the topmost tree to the right. As he runs, he uses his senses to avoid any other webbing in the area.

He plans to start a spell (call lightning) should he have the opportunity next round.

DC8 Ref Save: 23
DC9 Will Save: 25
Perception: 34

[DM Hugh] Spider Fey, Spider Fey, does whatever a Spider Fey does  d20+5=15 ; d20+7=8 ; d20+4=10 ; d20=1 ; d20+3=20 ; d20+5=20 ; d20+5=21 ; d8+4=10 ; d8+4=11 ;
Thursday September 17th, 2015 11:21:54 PM

Shel avoids the vines then casts haste on her companions.

Bliss hits spider 2 with a bolt but the damage is immediately healed.

Alleah casts Blindness on Spider 1 then tries to protect stalwart Thistle with a cold iron gauntlet. The poor pony has become ensnared by the spiders SLA. Alleah overcomes the Spider's SR (yes start rolling SR on these guys) and the spider fails to resist the spell.

Trill fires an arrow at spider 2. (OOC: Was the arrow cold iron? I am assuming it isn't but if it was let me know next post and I'll adjust.

Spider 1 is blinded, It climbs down the tree and attempts to hit Alleah with web but the web flies wide. (OOC: It has tremorsense so it knows where you are, but because it is blinded there is still the 50% miss chance) It does not get caught in the entangling plants.

Spider 2 says to its friends in Sylvan Highlight to display spoiler: {"I call the pony"} it then takes to the air, flies down and attempts to bite Alleah. Its fangs sink into her flesh. Alleah must make a DC 17 fort save or be effected by the spider's venom and takes 10 damage.

Spider 3 also takes to the air, flies down and attempts to bite Trill This spiders fangs also find their mark. Trill takes 11 damage and must make a DC 17 for save or be effected by the spider's venom.

here is your map.

Murphy: Hasted, unharmed
Trill: Hasted, 11 damage, potentially poisoned
Alleah: Hasted 10 damage, potentially poisoned
Bliss: Hasted, unharmed
Shel: Hasted? Invisible, unharmed

Spider 1: Blinded
Spider 2: 2 damage (assuming the arrow was not cold iron, also the electricity did nothing to it)
Spider 3: unharmed



Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Thursday September 17th, 2015 11:47:07 PM

Bliss takes a round to reload in his cold iron.

Murphy CMD 14 AC 16 HP 43/43 - (Kim) Longstrider, Hastened 
Friday September 18th, 2015 12:54:27 AM


Murphy calls out "Cold Iron!" in the Halfling tongue, then casts call lightning.

Alleah -- RobC -- AC 15*/13/13* -- CMD 12 -- HP 29/39 - *Hastened  d20+7=20 ; d20+1=19 ; d100=97 ; d100=49 ; d20+9=22 ; d20+9=29 ; d20+6=19 ;
Friday September 18th, 2015 2:37:53 AM

Alleah takes a deep bite, but shrugs off the effects of the poison. She thinks. But then again... did one of the spiders just speak?

Thistle is finally able to break free from the entanglement and gets outta there!

With Thistle moving away, Alleah has a chance to focus on the spiders.

She can feel the immense power of the Culverwood at her fingertips and uses it to channel her spells.

The power builds and builds. Her eyes turn a milky white and she feels it start to overwhelm her "Fools! You dare to attack me!" her voice is twisted into a near shriek "Run before I squash you like the pathetic bugs that you are!" She spits the final words, and with that she raises her hands and unleashes a cone of cold energy at the nearest spiders

With her spell cast, Alleah cackles and grins before slowing returning to her normal pleasant self.

The Walker just cast a necromancy spell. And liked it.

-------------------------
Thistle: Move action to escape entanglement. DC8: 19 = Pass.
Thistle: Move action to move 40ft away. Thistle is an NPC so DM call which way and where it goes.

Alleah: Fort Save vs DC17: 20 = Pass
Alleah: Ref Save vs DC8 if the area is still entangled: 19 = Pass.
Alleah: Standard Action. Cast Fear defensively. Concentration Check vs DC21: 22 = Pass. Leyline check = 97! Woot! Best time ever for a free spell. Spider 1 & Spider 2 to make a Will Save vs DC17. Pass = Shaken for 1 round. Fail = Panicked for 5 rounds

Alleah: Hero Point Action. IF Spider 1 or 2 are not Panicked, cast Deep Slumber defensively on the nearest one not panicked. Concentration Check vs DC21: 29 = Pass. Leyline check = 49. Spider to make a Will Save vs DC19 or go to sleep. Note it will also get a -2 on its save from being Shaken.

Alleah: Free Action. 5ft step south east


Alleah -- RobC -- AC 15*/13/13* -- CMD 12 -- HP 29/39 - *Hastened  d20+5=23 ; d20+5=20 ;
Friday September 18th, 2015 2:42:58 AM

Forgot SR checks: 23 & 20

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Friday September 18th, 2015 8:41:37 AM

Shel moves 10' south and 20' to the left, using her enhanced speed to position herself. She fires a ray of fire at the opponent threatening Trill.

Ranged Touch Attack

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+4=12 ; 4d6=13 ;
Friday September 18th, 2015 8:43:02 AM

Shel moves 10' south and 20' to the left, using her enhanced speed to position herself. She fires a ray of fire at the opponent threatening Trill. As she does so, her image again returns into being, and her Invisibility fades away.

OOC:Hasted Ranged Touch Attack into Melee 12.
Damage 13, if successful attack.


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+6=24 ;
Friday September 18th, 2015 12:03:14 PM

OOC: Forgot my caster level check to beat SR. 24

Trill (AC: 21/16/21, HP: 54/54, CMD: 20) (Kent)  d20+8=28 ; d20+11=26 ; d20+13=20 ; d20+13=16 ; d6+4=10 ; d6+4=7 ; d6=3 ; d6=4 ;
Friday September 18th, 2015 5:23:50 PM

(OOC: Regular arrows I am afraid, Forgot to add the haste to my AC last round (I may not have been hit if I had... Ah well. Also are these considered magical beasts if so ... ))

Trill avoids any venomous results (DC 28 Nat 20), and using her acrobatic skill she leaps into the air flipping forward to land on top of the spider, aiming for between the wings acrobatics DC 26

As she lands she then drills two arrows directly into the beast. regular attack AC 20 (24 if magical beast) for damage of 10 points (+4 more if MB) plus 3 shocking damage & hasted attack AC 16 (20 if magical beast) for 7points (+4 more if magical Beast) plus 4 shocking damage

[DM Hugh] "Cold Iron!"  d20+5=20 ; d20+5=24 ; d20+5=12 ; d20+5=7 ; d3=3 ; d20+5=19 ; 3d6=7 ; d8+4=12 ;
Saturday September 19th, 2015 12:08:47 PM

Murphy calls out the word Cold Iron in halfling.

Bliss reloads his bah with cold iron.

Alleah successfully resists the spiders poison. She then channels the awesome power of the Culverwood to cast Fear at the spiders. Both spiders are shaken but not terrified by Alleah's transformation. As neither spider is shaken Alleah heroically follows up with deep slumber putting spiders 1 and 2 to sleep.

Shel moves back towards the spiders and casts a scorching ray at spider 3 but the ray sails over the spider's head. She also re-materializes.

Trill also resists the spider's venom. Trill then hops onto the spider's back and shoots 2 arrows into it's back. The spider heals some of the damage immediately and is once again unaffected by the electricity. (OOC: The spiders are fey, not magical beasts)

Spider 3 flies erratically in a parabolic arc to try to shake Trill from its back (Trill DC 23 Acrobatics check or take 7 fall damage from a 30 foot fall) before completing the arc and biting Alleah for 12 damage. (Alleah needs to make another DC 17 fort save to resist the venom)

here is your map.

Murphy: Hasted, unharmed
Trill: Hasted, 11 damage (potentially +7 from fall)
Alleah: Hasted 22 damage, potentially poisoned
Bliss: Hasted, unharmed
Shel: Hasted unharmed

Spider 1: Blinded, shaken, asleep (OOC: helpless; attacking will wake it up)
Spider 2: 2 damage, shaken, asleep (OOC: helpless; attacking will wake it up)
Spider 3: 7 damage



Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  3d4+3=9 ;
Saturday September 19th, 2015 1:13:31 PM

Not wanting to chance missing the beast again, Shel fires an empowered Magic Missile at the spider Trill was attempting to ride.

OOC: damage is 9 x 1.5, which I think will be 13.

Alleah -- RobC -- AC 15*/13/13* -- CMD 12 -- HP 17/39 - *Hastened  d20+7=8 ; d100=18 ;
Saturday September 19th, 2015 11:44:53 PM

Alleah is surprised that she managed to put both spiders to sleep. The power of the Culverwood is very strong. She could get used to this!

Perhaps she was admiring her handiwork for a little too long, as she feels a spiders fangs dig deep into her shoulder from behind. The poison is potent and fast acting, and causes her to cry out "Aaaarrrgh!"

She weakly staggers away from the spider and applies her hand to her should to treat the wound.

Wardd's luck is indeed fickle.

---------------------------
Fort Save vs DC17: 8 = Fail. Nat 1! Uh-oh....

Alleah: Free action. 5ft step north east
Alleah: Standard action. Cast Delay Poison. Leyline check: 18 = Pass. Alleah will be immune to poison for the next 5 hours, however, "Delay poison does not cure any damage that poison may have already done". DM, please let me know what effects Alleah has taken from her failed save.

--------------------------
Spells in Effect:
Endure Elements - Cast on Everyone in the party every morning - Dur 24hrs
Deep Slumber - Spider 1 & 2 - Dur 5mins
Delay Poison - Dur 5hrs

Cleric Spells
0: Create Water, Light, Purify Food & Drink, Toros Taur Try
1: Bless, Obscuring Mist, Protection from Evil, Longstrider
2: Silence, Summon Monster II, Locate Object

BW Spells
1: 3-1=2
2: 3-1=2
3: 2-1=1


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+6=21 ;
Sunday September 20th, 2015 2:04:22 AM

OOC: forgot my Caster Level check again! 21!

Trill (AC: 21/16/21, HP: 47/54, CMD: 20, Hated) (Kent)  d20+11=16 ; 2d8+1=11 ;
Sunday September 20th, 2015 8:19:38 AM

Not able to keep her footing on the Spider's back, Trill momentarily feels the "thrill?" of actual flight until she slams into the ground. Taking a moment to realize she is on the ground and still alive she gets out a CMW potion and quickly quaffs it. (gain 11 HP). She then quickly gets up and hurries just to the left of the sleeping spiders.

Murphy CMD 14 AC 17 HP 43/43 - (Kim) Longstrider, Hastened  d6=6 ; d6=6 ; d6=1 ; d10=2 ; d10=7 ; d10=1 ; d20+6=20 ; d20+6=26 ; d20+6=25 ; d6+1=5 ; d6+1=4 ; d6+1=3 ;
Monday September 21st, 2015 3:58:10 AM

Murphy moves to the 4th column from the left, the 12th row from the top. He sees that Trill has moved. He notes that Shel is fairly close by Spider 3, but he thinks he can aim to miss her. "Ka-ZOTZ" down comes a column of lightning right on top of flying Fey Spider 3 for 13 hp damage (if there are no storm conditions at the moment, else 10 hp damage). SR 20. [I know, they likely have electricity resistance of 10, but Murphy does not yet know that.]

He also slings a cold iron sling bullet against #3, with a critical hit for 12 hp bludgeoning damage.

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Monday September 21st, 2015 10:34:46 AM

Bliss runs back to the area, thinking the tide has turned.

[DM Hugh] The tide has turned.  d3=3 d20+5=6
Monday September 21st, 2015 11:52:25 PM

Shel fires off an empowered magic missile at Spider 3.

Alleah takes a five foot step away from the spider and casts Delay Poison. From the effects of the poison Alleah is staggered and has take 3 con damage.

Trill fails to stay on the flying spider's back and falls. She then quaffs a potion.

Murphy calls down a bolt lightning and lobs a cold iron missile at Spider 3. Spider 3 takes partial damage from the lightning and full damage from the bullet.

Spider 3 goes after Shel this time but critically misses biting the sorceress. Spiders 1 and 2 sleep on.

here is your map.

Murphy: Hasted, unharmed
Trill: Hasted, 7 damage
Alleah: Hasted 22 damage, 3 con damage, staggered
Bliss: Hasted, unharmed
Shel: Hasted unharmed

Spider 1: Blinded, shaken, asleep (OOC: helpless; attacking will wake it up)
Spider 2: 2 damage, shaken, asleep (OOC: helpless; attacking will wake it up)
Spider 3: 35 damage


Alleah -- RobC -- AC 15*/13/13* -- CMD 12 -- HP -1/21 - *Hastened *DYING  d20-1=3 ;
Tuesday September 22nd, 2015 12:30:11 AM

"Whaaa.... purple .. elephant ... mushroom " Babbling incoherently Alleah collaspes under the strain of fighting off the poison.

Her body still twitches as she dwifts away.

--------------------------------
Alleah takes 3 con damage = 3pts x 6 levels = 18pts damage
Alleah collapses unconscious
Con check to self-stabilise vs DC10: 3 = Fail!


Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d100=22 ; d8+3=7 ;
Tuesday September 22nd, 2015 12:50:35 AM


Bliss runs over to Alleah (giving the awake spider a wide berth) and casts Cure Light Wounds on her.

Ley check 22 A-OK

Healing to Alleah: 7 hp.

"Get up, Miss Alleah, get up!" he whispers.

Murphy CMD 14 AC 17 HP 43/43 - (Kim) Longstrider, Hastened  d6=3 ; d6=4 ; d6=6 ; d10=9 ; d10=6 ; d10=5 ; d20+7=8 ; d20+6=26 ;
Tuesday September 22nd, 2015 2:19:00 AM


Well, that worked fairly well, thought Murphy. Let's try it again. Another bolt of electricity, 5' in diameter and 30' in height slams down upon Spider 3 [13 hp if non-storm, 20 hp if stormy (and which is it?) with SR 26 (nat 20)]... but the cold iron bullet he puts in his sling slips out of the pouch as he pulls the head of the staff backwards, and he only sends a miniscule bit of air from the now empty sling pouch (nat 1 on attack).

Murphy CMD 14 AC 17 HP 43/43 - (Kim) Longstrider, Hastened 
Tuesday September 22nd, 2015 2:34:20 AM

Oh, and Murphy moves seven (7) squares up on the map, between the two trees.

Alleah -- RobC -- AC 15*/13/13* -- CMD 12 -- HP 18/21 - *Hastened  d8=4 ; d8=5 ;
Tuesday September 22nd, 2015 3:59:12 AM

"Bliss?" Alleah opens her eyes, no doubt confused as to what has just happened and why she is lying down "Did you let me get drunk again"?

It takes a few moments for Alleah to gain her bearings, but once she does she realises the predicament she is in. She groggily gets to her feet and tries once more to treat her damaged shoulder

--------------------------
Move action: Stand up from prone
Standard action: Lose 'Silence' spell to spontaneously cast CMW. Alleah is healed for 12pts

--------------------------
Spells in Effect:
Endure Elements - Cast on Everyone in the party every morning - Dur 24hrs
Deep Slumber - Spider 1 & 2 - Dur 5mins
Delay Poison - Dur 5hrs

Cleric Spells
0: Create Water, Light, Purify Food & Drink, Toros Taur Try
1: Bless, Obscuring Mist, Protection from Evil, Longstrider
2: Silence, Summon Monster II, Locate Object

BW Spells
1: 3-1=2
2: 3-1=2
3: 2-1=1


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Tuesday September 22nd, 2015 11:33:07 AM

Shel takes a diagonal 5' step away from the spider. Once she was outside the reach of its fangs, she again cast Invisibility as the big thing was way too close for her comfort. Maybe Murphy's electric assault would fry the thing before it found her again.

Trill (AC: 21/16/21, HP: 47/54, CMD: 20, Hated) (Kent)  d8+1=8 ;
Tuesday September 22nd, 2015 5:11:50 PM

Letting the sleeping spiders lie, Trill too hustles over to Alleah and hands her a CLW potion. Here drink this. It will help. 8 points back for Aleah. She then takes a look around at what is going on an where people are. sword in hand she waits to see what is about to happen before she dives back into the fray.

[DM Hugh] Whaaa.... purple .. elephant ... mushroom.  d20+1=8 ;
Tuesday September 22nd, 2015 11:02:16 PM

Alleah collapses from the poison.

Bliss runs over and casts cure light wounds on his fallen friend.

Murphy uses the same tactic as last round. The bolt hits for a little bit of electric damage but the shot goes wide. (OOC: not storm)

Alleah stands up and heals herself further.

Shel moves away from the spider and turns invisible.

Trill hands Alleah a potion and takes her bearings sword in hand.

Spider 3 is dying. It falls less than 10 feet to the ground.

Spider 1 and 2 sleep on.

The threat has effectively been neutralized, though the sleeping spiders will wake eventually. What now?

Perception: 18 Highlight to display spoiler: {
Tangled in the webs you find a wood and papyrus hand fan, a leather cloak, a small bugle, a chain shirt, a simple iron ring band and a pouch containing 24 gold.
}

Spider 1: Blinded, shaken, asleep (OOC: helpless; attacking will wake it up)
Spider 2: 2 damage, shaken, asleep (OOC: helpless; attacking will wake it up)
Spider 3: 39 damage, dying

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+16=29 ;
Tuesday September 22nd, 2015 11:10:18 PM


Perception 29

Bliss points out some loot in the webs. "But be careful getting it!"

He is worried about the dying spider and casts a Stabilize on it so it won't die right away.

"Maybe we do not have to kill them, right?" he whispers to his friends. "They are so pretty."

"Plus maybe they know something. LIke why that merchant fellow thought there would be such a big demand for his weapons. Is there going to be a fairy invasion?"

Trill (AC: 21/16/21, HP: 47/54, CMD: 20, Hated) (Kent)  d20+11=24 ;
Tuesday September 22nd, 2015 11:16:14 PM

Perception 24

Trill works carefully with others to remove the found items from the trees. So what is the deal with these things not being affected by my weapons? Someone said something about cold iron, what's the deal there?

Alleah -- RobC -- AC 15*/13/13* -- CMD 12 -- HP 18/21 - *Hastened  d20+11=21 ;
Tuesday September 22nd, 2015 11:19:17 PM

"Thanks Trill" Alleah smiles weakly "But until I get this poison out of my system I don't think I will feel any better" She hands the unused potion back.

She then proceeds to give Bliss a huge hug. Huge relatively speaking for such a tiny person. "Thanks, friend. I might have been playing cards with Wardd if it wasn't for you"

"Do we want to leave the spiders as is, or perhaps, restrain them?"

Alleah then proceeds to take several items of interest from the spiders webs

--------------------------
Perception vs DC18: 21 = Pass!



Murphy CMD 14 AC 17 HP 43/43 - (Kim) Longstrider, Hastened, Endure Elements  d20+16=25 ;
Wednesday September 23rd, 2015 1:54:26 AM


In the sylvan tongue, Murphy sings quietly to the spider whom Bliss just stabilized, placing his hand gently on the cephalothorax,
"We spare your lives, beautiful fey
Though you thought to take ours away
Let us keep breath today
And none of you need we slay."

He notes that some are taking items from the webs. "I will see if there are any others nearby, or victims held in webs," he tells his friends. "I'll be changing into an owl for a while, unless any wish me to delay. Oh, Trill, I have no arrows, but can spare a cold iron dagger and a few cold iron sling bullets. We travel through lands where dwell many fey." He hands her one of his daggers, and ten sling bullets.

"By the way, Alleah - one of them said in sylvan that he had dibs on your pony. I was behind a tree, so I don't know which one said it. All right, it's owl time for me."

Then, unless any object, he changes form into that of a giant owl. He takes wing, and looks around to see if a stray merchant or other critter may be wrapped up cocoon-like in the immediate vicinity. If so, he checks for life, and returns to the group to urge them to go to rescue them.

If not, he returns to the group that they might set off together before the other spiders awaken. After they gain a bit of distance from the web-makers, he will take a few minutes to fly up above the canopy, and see if he can get his bearings. In particular, he looks to see if he can discern the distance and direction to the river. He also thinks about the feather token that they acquired earlier, wondering it that may provide them passage along the river for a while - and, if so, whether Alleah's pony would fit in the craft. His brother Kendry told him about a feather token he had once that turned into a boat - though he used it against attacking brigands, rather than for travel on the water.

[Perception: 25]

Murphy CMD 14 AC 17 HP 43/43 - (Kim) Longstrider, Hastened, Endure Elements 
Wednesday September 23rd, 2015 2:14:32 AM


Murphy raises one objection himself to changing into a giant owl. "Ah, one thing first. Alleah, show me the spider bite." Once she does, he casts neutralize poison on her. THEN he does his form-shifting.

[OOC: For some reason, the sylvan song Murphy sang to the spider does not display in the post above for me. It went like this (getting rid of the centering):

"We spare your lives, beautiful fey
Though you thought to take ours away
Let us keep breath today
And none of you need we slay."


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Wednesday September 23rd, 2015 2:38:53 PM

Breathing heavily and still invisible, Shel whispers to the others, "Let's get out of here quickly. Forget restraining them. If we give them another shot at us, they'll bite all of us! Grab what we can and let's run!"

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Wednesday September 23rd, 2015 4:17:12 PM


"Yeah, run quietly!" adds Bliss, in a whisper.

[DM Hugh] " Is there going to be a fairy invasion?" 
Wednesday September 23rd, 2015 11:03:23 PM

Bliss points out the treasure in the webs, but warns for the others to be careful. He then casts stabilize on the dying Spider.

Trill works with the others to get the loot from the webs. She then asks the rest of the party about why her weapons didn't work so well against the spiders.

Alleah returns the potion to Trill since the damage from the poison needs to be removed before she could take full advantage of the potion's effects. She hugs and thanks Bliss before suggesting that the group restrain the spiders. Ever a follower of Warrd, Alleah then sets to the important business of securing the treasure.

Murphy sings a song to the Spider that Bliss stabilized. He then takes a look at Alleah's spider bite and cast's neutralize poison on it. (OOC: per the description of the spell I need a DC 17 caster level check to cure the poison.) Murphy then shifts into an owl and looks for any potential spider victims, but does not find any. Murphy-Owl tries to encourage his friends to move on lest the spider's wake.

Invisible Shel whispers they should get out of there before the spiders bite everyone.

Bliss concurs and says to run quietly.

The group leaves the area of the spider nest with loot in hand. Murphy-Owl attempts to find his bearings by flying above the canopy. It is a still, foggy, overcast day so visibility is fairly low even above the tree tops. Murphy is not able to find the river as the visibility is too poor. The group travels through the Culverwood for the remainder of the day. The sun gets low in the sky. Murph-Owl thinks that he makes out a cave within easy walking distance before the sun sets. What do you do next?

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+19=28 ; d20+19=28 ; d20+19=28 ;
Wednesday September 23rd, 2015 11:13:54 PM

Once the group is away a safe distance, Shel will cast Detect Magic and look at whatever the others managed to grab. If anything is magical, she will cast identify to gain a bonus to her Splcraft to identify th properties of any items.

OOC: if anything is magical, I made three Spellcraft rolls. And all of them were exactly the same. Weird.

Trill (AC: 21/16/21, HP: 47/54, CMD: 20, Hated) (Kent)  d20+7=13 ; d20+8=21 ; d20+8=26 ;
Wednesday September 23rd, 2015 11:25:22 PM

Well, Ok, but let me know if you need it. And with that, Trill puts the potion back in he pouch from whence it came.

Listening to what Murphy has to say, Trill nods as she begins to remember some of her mother's stories about the fey (knowledge DC 17) and accepts the dagger and ten bullets. Of course now that I have these, we will not run into any more of the Fae.

As they travel Trill keeps on the look out for signs of other travelers and signs that may suggest an place of shelter is nearby. [b](survival roles DC 21 & DC 28)[/b[

Murphy CMD 14 AC 17 HP 43/43 - (Kim) Endure Elements - Giant Owl  d20+6=23 ; d20+16=33 ;
Wednesday September 23rd, 2015 11:33:34 PM


During the day's travel, if he found things to eat, the giant owl did so to keep up his energy.

Murph-Owl signals the direction of travel to the group, then flies ahead to look a little more closely at the cave. He flies across the entrance, and uses high frequency echo-location to lightly probe the interior of the space during two fly-bys.

He then flies back to his friends. If he discerned that there was someone or something inside, he will take a few moments to clear a small patch of ground to write the information in the dirt with his claw. If not, he simply leads them forward, landing on a branch here and there - but again using echo-location to scope out the area of and around the branch before committing to land.

[Caster level check vs DC 17 to cure poison: 23 - Alleah is fine
Perception: 33]


Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+25=27 ; d20+16=18 ;
Wednesday September 23rd, 2015 11:55:48 PM


Renewing his Reduce spell, as he does every couple minutes, Bliss walks up next to Trill.

Hey Mist--, um, I mean Miss, um, sorry I already forgot your name. I'm Bliss, by the way, in case you forgot, which would be fine, since I forgot yours. It would be okay even if I didn't forget yours. People forget stuff all the time. You just gotta remind them again."

"So, Miss, remind me what's your name?"

Bliss grins, a little more than somewhat embarassed.

"Anyhow, a couple days ago we came from the future and we're trying to get home fast so that we can stop a catastrophe from happening. And on the way, we met this merchant on a magic barge, and what he was selling was lots and lots of cold iron weapons. See?"

The tiny halfling shows off a clip of cold iron bolts he bought.

"So he wasn't real clear on why he thought lots of people would want to buy what he had, but there you go. And now we meet up with those fairy spiders. I didn't even know you could have fairy spiders! But maybe there a-gonna be a lots of fairies coming down the pike, and that's why he's selling those weapons."

"We don't even know anything for sure, just guessing more than anything. We might even run into our past selfs and have to fight! I hope not, cause I don't have my Merciful Bah yet, and I would hate to kill myself. First of all, I don't even want to kill me, and, well, where would that leave me then?!"

"I'm glad we didn't have to kill the fairy spiders. Do you think there might be more fairies in that cave? Do fairies even like caves? Maybe fairy cave bears are in there. Do you think I should sneak in and check them out? I'm pretty sneaky."

Unless someone tells him not to, Bliss goes a-scouting the cave, using whatever cover he can find and hiding in plain sight to stay unnoticed.

Stealth 27, Perception 18

Alleah -- RobC -- AC 15*/13/13* -- CMD 12 -- HP 18/21 - *Hastened 
Thursday September 24th, 2015 1:30:45 AM

OOC: Question to DM: With the poison neutralised is the Con damage also treated? I believe it depends on the nature of the poison

Alleah recovers Thistle, glad that the pony is safe and unharmed. She expresses her gratitude to Murphy for treating her poisonous wound. One day she hopes to be able to understand such magic.

For now though, she is just glad to put some distance between herself and those spiders.

[DM Hugh] " Anyhow, a couple days ago we came from the future and we're trying to get home fast so that we can stop a catastrophe from happening."  d3=3 ;
Thursday September 24th, 2015 11:44:41 PM

The party gets safely away from the area with the fey black widow spiders without incident.

Once safe, Shel casts detect magic and finds that everything they snagged from the spider's web is magical except for the coin pouch. She then casts identify and tries to determine what the

The fan is a wind fan. The bugle is a horn of fog. The ring is a ring of force shield. (OOC: I need 2 more checks chain shirt and the cloak)

Trill takes the proffered potion back and stows it. She then thinks about what her mother taught her about fey and accepts the bullets and dagger from Murphy. While on the trail she finds no signs of other travelers, but she does notice the same cave as Murphy.

Murphy hunts as an owl throughout the day to keep his strength up. He then scouts out the cave first and notices that it is small and empty. It doesn't seem to lead anywhere, but it would be large enough to house the party for the night. Murphy communicates this to the group by scratching in the dirt.

Bliss has a brief chat with Trill about her name, his name, fairies, their past selves and the possibility of fairies liking caves. He then slips into the shadows and scouts out the cave.

Alleah retrieves Thistle and thanks Murphy.

(OOC: per the spell: A cured creature suffers no additional effects from the poison, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don't go away on their own. The 3 points of con damage are still there and Alleah will recover a point of con each day, a restoration spell would cure it sooner)

The cave is fairly small, but has just enough room to fit 5 halflings and a pony. You spend an uneventful night in the cave and Alleah heals 1 point of temporary con damage. When you go to leave the cave the next morning you can't help but notice that it seems like the landscape has shifted again. There is but a single path leading away from the cave. There is a dense undergrowth and a wall of trees on either side of path, so you would have to do some serious bushwhacking to traverse outside of the path. What now?

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d4=3 ; d8=7 ; d8=7 ; d100=71 ; d8=7 ; d20+4=7 ;
Friday September 25th, 2015 1:43:40 AM

Alleah spends the early evening treating her wounds. A casting of Lesser Restoration certainly helps, as does spontaneously casting some clerical cure spells.

She takes a moment to cast Create Water to give Thistle something to drink and then sets to cooking up the food she and Murphy gathered from the barge. It would "go off" if not eaten before long, so tonight's dinner will consist of raisins, cheese and smoked salmon.

Alleah isn't much of a cook, but a casting of Prestidigitation should help cover up any 'burnt' taste. She's sure the long day will end on a high if all bellies are full.

When everyone is fed, Alleah will then tend to the dishes and cleaning. Whether it's Trill's bow or Bliss' boots, she will give everything a Prestidigitation once over to remove the grass, blood and webs of the day.

"So, er, which way now?" she asks at day break.

--------------------
Cast Lesser Restoration. Ley line check: 71 = Pass. Cure d4=3 pts Con damage
Spontaneously cast CMW. Heal 17pts damage
Spontaneously cast CLW. Heal 10pts damage

Alleah is fully healed!

Untrained Profession (Cook): 7


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+19=36 ; d20+19=21 ;
Friday September 25th, 2015 6:57:19 AM

Shel examines the last two pieces of magic, revealing the info to the group, before she beds down with the others in the cave. "If the landscape keeps shifting, how are we ever going to get through this forest and back to the Ford? This is bad news! I've never seen anything like this before. Do we dare trying to cut through the forest or do we use th path that has been laid out for us?"

Murphy CMD 14 AC 17 HP 43/43 - (Kim) 
Friday September 25th, 2015 7:31:58 AM


"Shel, the Culverwood can help or hinder - and often tests. My guess is that we are closer now to our goal than we were when we bedded down in this cave," suggests Murphy. "Let's take the path. I can get through or over this fairly easily, as can Mookie, but, yes, it would be hard for all of us to do more than follow the path laid before us."

Trill (AC: 21/16/21, HP: 47/54, CMD: 20, Hated) (Kent) 
Friday September 25th, 2015 2:47:01 PM

Smiling a bit at Bliss' antics and speech patterns she can't help but like his bubbly personality.

" Bliss, I am Trill, short for Trillium, though, my whole name is Trillium Dragonstone Fastfingers."

As she also informs the others about the cave she starts thinking about the story that Bliss told her.

"Wait a minute. If you are from the future, how can you be in my present. Or is my future, the past your otherselves are in? "

"So what exactly are you / we trying to do other than return to the crescent valley?"

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Saturday September 26th, 2015 10:56:18 AM


Bliss grins. "That's a great name. All I got is 'Bliss' just 'Bliss.' I guess I woulda had my mom's last name, but she didn't have one either."

He does not know how to respond to the time travel question. But the other one he knows. "Well, there's towers on the edge of Crescent Valley that protects us from the giants of the Scab. And one will fall down if we don't stop it. We know because we were there when it fell."

[DM Hugh] " the Culverwood can help or hinder - and often tests" 
Saturday September 26th, 2015 2:57:52 PM

(OOC: I think I haven't awarded Hero Points for a while...Alleah should have 1 for bluffing the snakes retroactive and 1 for putting herself in harms way to protect Thistle...I'm surprised that pony is still alive, Trill gets 1 for that maneuver involving jumping on the Spider's back)

Alleah sets to the business of cave keeping. She restores herself, heals herself, makes water for Thistle, cleans every piece of gear that is dirty and cooks a meal. At daybreak she asks which way to go.

Shel is disturbed by the way the landscape keeps changing and asks if this is going to hinder getting back. She wonders if they should take the trail or try to cut through the undergrowth. The other items were a cloak of the manta ray and a light fortification +1 chain shirt.

Murphy advocates taking the path, pointing out that the Culverwood tests and can help or hinder. He also points out that Mookie and him can fly if need be.

Trillium likes Bliss's antics and personality and gives her full name (OOC: Is the middle name of DragonStone meaning she is related to Valdor?) She then ponders the paradoxes of time travel and asks the goal other than get back to the Crescent Valley.

Bliss gives his name as just Bliss, doesn't know how to respond to the time travel question and goes on to explain about the falling giant tower.

The party sets off on the path and travel for much of the day, stopping for a brief respite in a clearing. Along the way the party notices many strangely colored and oddly shaped plants, mosses and fungi. There are polka-dotted flowers, plaid mosses and small striped mushrooms. The thickness of the canopy varies along the trail. Sometimes the light flickers through but it is still mostly overcast. Eventually you come to a spot where the 10 foot wide path is interrupted by six five foot diameter mushroom patches burgeoning with dozens of rainbow stalks capped by conical, honeycombed caps in paisley blue or luminescent green that vary in height from a few inches to almost 8 inches tall. The canopy overhead is dense with foliage so no sunlight can penetrate to where the mushrooms are. The illumination on the trail stems from the mushrooms themselves. How do you want to proceed?

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Saturday September 26th, 2015 4:34:01 PM

After Shel describes the properties of the magical items, she stows the wind fan in her pack. "There's no telling when having the ability to cast Gust of Wind will come in helpful." She allows the others to divide the rest of the gear amongst themselves.

As they approach the mushroom patch, Shel is immediately wary. "They are really pretty, aren't they? But so were those nasty spiders.". She casts Detect Magic, wondering if perhaps they were just an illusion to block their path.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+11=20 ; d20+9=24 ;
Sunday September 27th, 2015 3:23:04 AM

"You know, this is the kind of setting I always imagined pixies, brownies and sprites would gather around. It just has that sort of feel to it" It doesn't occur to her that malicious fey might also like this place. It just seems too nice.

Whenever Thistle starts to move his head towards a patch of flowers or mushrooms, Alleah deliberately directs him elsewhere. Probably best not to disturb anything here.

Perception: 20
Knowl Nature: 24


Trill (AC: 21/16/21, HP: 47/54, CMD: 20, Hated) (Kent)  d20+7=19 ; d20+7=8 ;
Sunday September 27th, 2015 7:59:41 AM

(OOC: Hugh, Trill is the Daughter of The Gold Dragon Dahlia Fastfingers, Her father is actually unknown but Trill is Valdor's kind of adopted niece along with the other Golds)

Trill nods as Bliss tells her what information he can and continues on with the others deep in thought. She is enjoying the walk and occasionally stops to check out a track of something or other, or even an unusual plant, but stops cold when they come across the colorful mushrooms.

Trill takes a look at the mushroom rings from a distance of about 11 feet to see if they look familiar or if she remembers anything from he mother's and her friend's stories. Knowledge Nature DC 17

(Please ignore second roll the roller double rolled, or my finger did)

Murphy CMD 14 AC 17 HP 43/43 - (Kim)  d20+16=21 ; d20+11=27 ; d20+10=15 ;
Monday September 28th, 2015 2:42:02 AM

[Perception 21; Survival 27; Knowledge nature 15]

My sister Selithe and brother Kendry, and my cousin Podo, and Odo Thistlefoot - but he was in the kitchen, and my now sister-in-law, Airin, and our cousin Patterton, and our friend Dwight Twiggebundler - They met with Dahlia Fastfingers, and Nick Valentine, and Simone the Silver, and Savoulos, also Myrridan - and they all dined with Valdor, also called the Dragonstone, at the Gold Dragons' castle in Plateau City a few years back. He is a great man, many say.

"So, do you know any of those people, Trillian?" Murphy asks.

Murphy CMD 14 AC 17 HP 43/43 - (Kim) 
Monday September 28th, 2015 2:47:31 AM

The druid looks over the flora. "Positively beautiful. Look at how they luminesce." He tries to figure out what he can about them without disturbing the plants. [See previous post for numbers.]

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+16=31 ;
Monday September 28th, 2015 7:24:57 AM


Mookie, who has been playing it quiet at the back of the group, looks at the magical plants and at Bliss standing and staring at them open mouthed.

"Kid! Kid! Shut yer trap or a fairy will fly in."

Bliss looks at Mookie. "Really?"

"Nah, not really. You want a ride over the shrooms?"

"Why not just walk through?

"Don't touch the magic mushrooms, Kid," says the raven familiar. "That'll send you on a wilder trip than riding on my back."

"Huh?"

"They're poison, Kid."

"They are?"

Bliss casts Detect Magic and Detect Poison on the strange foliage blocking the way forward.

He looks carefully around. What if there is a fairy hiding somewhere.

Perception 31.

Trill (AC: 21/16/21, HP: 47/54, CMD: 20, Hated) (Kent) 
Monday September 28th, 2015 3:13:21 PM

Trill turns to Murphy as he speaks and then responds tentatively.

"I think I have heard of Kendry. And Odo and Thodo sound familiar, but Dahlia is my mother and of course I know Uncle Nick, Uncle Myrri, and Uncle Valdor." Uncle Nick is always so serious. Uncle Myrri is kind of strange. And Uncle Valdor is funny. I haven't seen any of them for a long time though.



Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Monday September 28th, 2015 4:59:30 PM


"It's nice to have someone else in the group with famous relatives," says Bliss to Trill.

"Hmph," mutters Mookie. "Don't have to be a Dragon to be the best of the best." He puts a decent amount of scorn into the word "Dragon."

[DM Hugh] "They are really pretty, aren't they? But so were those nasty spiders." 
Monday September 28th, 2015 11:56:43 PM

Trill continues her conversation with Bliss while scoping out trails and the odd plant life. When the party reaches the strange mushroom patch she stops dead in her tracks 11 feet out and tries to identify them.

Shel identifies the remaining items, taking the windfan for herself and leaving the rest for her companions. She is wary of the large mushroom patch when they come to it and casts detect magic.

Alleah remarks that this is the kind of place where brownies and pixies would probably gather. She also does her darndest to prevent Thistle from eating anything he shouldn't.

Murphy asks Trill if she knows any of his relatives who have met her friends and relatives at one point or another. He also admires the luminescent mushrooms.

Mookie and Bliss have a little exchange about the mushrooms. Murphy's warning prompts Bliss to check for dangers and the shadow dancer searches for fairies hiding in the stalks.

Trill responds that she has heard of some of Murphy's people and elaborates further about some of the heroes she grew up around.

Bliss is happy to have somone else in the group with famous relatives.

Shel and Bliss detect no magic emanating from the mushrooms. Bliss detects no poison either.

Bliss,Murphy,Alleah Highlight to display spoiler: {You recognize these patches as patches of lost woods morels. These hazardous mushrooms can infest the unwary adventurer with their spores leading to decreased mental faculties, confusion, unconsciousness and potentially death. Those slain by the beautiful but deadly fungus's spores become patches of Lost Woods Morels themselves}

Alleah , Bliss Highlight to display spoiler: {You know that when creatures size small and larger get within 5 feet of the mushrooms, the mushrooms shoot their spores, exposing that creature to them.}

Bliss Highlight to display spoiler: {You know that exposure to sunlight renders the mushrooms dormant without harming them, but that the sunbeam and sunburst spells will destroy the mushrooms.}

Knowing what some of you know now about these rare fungi what do you want to do now?



Murphy CMD 14 AC 17 HP 43/43 - (Kim)  d20+10=29 ;
Tuesday September 29th, 2015 2:06:58 AM



"Ah, now I remember," begins, and starts to back up away from the plants, signaling with his hands to the others to do so as well. "I was with Savoulus of the Moon Clave once. He was teaching me and a few other druidic aspirants about wood lore. I've never seen these up close, but he had a little painting showing morels - a kind of mushroom. Well, he said some of them are called Lost Woods Morels. I think if you eat them, or, maybe get their tiny seeds in you - I mean spores, that is, you might get dizzy in the head, and wander about - maybe even fall into a a deep sleep, or even die. We should maybe back up a little bit, and figure out a way to get past without disturbing them."

Murphy thinks to add - "And, I almost forgot - if you get fully taken over by the spores - you might become a Lost Woods Morel, too. So, everyone, back."

As the memory of the great druid's teachings come to mind, he searches his thoughts to see if any other related thoughts come to mind. "Has anyone else heard anything about them before?" He wishes he had been fully attentive all of the limited time he had with Savoulus, but there was that pretty elf lady who kept on distracting him.

[Knowledge, nature 29.]

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+11=14 ;
Tuesday September 29th, 2015 4:08:37 AM

"Yep, you need to stay at least 5 feet away from them. Let's say 6 feet to be safe"

Alleah looks about to see if there is a way around these toxic plants. She feels pangs of sadness knowing that others must have died here to be transformed into the patches she now sees.

"Shel, do you still have that wind fan handy? I'm wondering if it might be worth having it ready. If they release their spores into the air you might be able to use the gust of wind to blow them in the opposite direction."

Perception: 14

Murphy CMD 14 AC 17 HP 43/43 - (Kim)  d20+16=26 ;
Tuesday September 29th, 2015 5:00:07 AM

Beginning a soft chant, the druid says:
"The glowing skin
Of smoothéd cap
Draws us near
Beware the trap!

Now move away
From fungus plants
Set will to feet
Or death will dance"
"Uh, that is what one of my fellow aspirants wrote at the end of Savoulus' lesson," explains Murphy.

He looks about. Do fungi line the way up the tree trunks, or mainly root in the ground around here? He wonders how far ahead the patch of Lost Woods growth extends.

[Perception 26]

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Tuesday September 29th, 2015 7:18:59 AM

Shel nods as Alleah as she pulls out the newly acquired fan. "Hopefully, if we stay away from the mushrooms, using this will not be necessary. I'll try to catch any spores with the wind if they shoot any at us! Let's keep well away, though."

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Tuesday September 29th, 2015 11:49:45 AM


Bliss says, "Look at how dark it is. We should shine some light on these mushrooms!" The witch has an intuition that light would make these magical mushrooms less dangerous.

He renews his Reduce, casts Enlarge (shared) on Mookie, and mounts up. Slowly and carefully flying well above the mushrooms, he calls down, "Hey Mister Murphy, I bet you could help too!"

[OOC: Let me know if any rolls are needed.]

"Land on that branch over there, Mookie, please!"

The raven lands on a somewhat sturdier branch than the one indicated.

Bliss digs out one of his glass daggers and starts trimming away leaves and foliage and twigs and such from above the mushrooms.



Murphy CMD 14 AC 17 HP 43/43 - (Kim) 
Tuesday September 29th, 2015 7:49:50 PM


Murphy sees what Bliss is about. He looks at nearby trees, and lets his view rise upward. If the trees are close enough together, and he can take on the form of an ape, an animal which sometimes uses brachiation for travel through the trees, then he gets near a suitable tree that is not adjacent the fungi. He also spends a few moments trying to gauge where the sun might be in sky above, though he can discern neither directly. Perhaps away up high, if he paces to and fro a bit on the trail back away from the morels, he might be able to tell if there is an area ever so slightly brighter above than other spots. Once he gets a feel for that, then he attempts to calculate about where the sun will be in half an hour or thereabouts.

"I'm going to climb a tree, and see if I can start taking down the leaf cover for the Lost Woods Morels, as Bliss and Mookie are doing now." He looks around. "Does anyone have a handaxe? I left mine on one of my ponies back in Humble's Ford." If someone offers him one, he takes some cord to make a wrist loop.

Using a few loops of rope, including a harness he fashions over the course of several rounds, and finding a good tree, he begins his ascent.

Using ropes, taking 10, DC 18 climb. Due to the care he takes, he will go slowly - but will have alternating two or one points of safety rope attachments as he climbs, so that, should he slip, there is a fair chance one or both of the safety ropes will quickly check his fall - and give him something to climb or swing back to safety with. If he gets to any particularly tough segments in this climb, he will take additional care to engineer safe spots. "This may take a while. I might change shape after a while."

Murphy CMD 14 AC 17 HP 43/43 - (Kim) 
Tuesday September 29th, 2015 9:30:43 PM

As he gets higher, Murphy begins clearing leaves and branches, trying to clear a path from where the sun will be shining in the next half hour to hour.

[DM Hugh] "Look at how dark it is. We should shine some light on these mushrooms!"  d3=1 ;
Tuesday September 29th, 2015 11:05:23 PM

Murphy remembers some about the Lost Woods Morels, telling everyone to stand back and recounting how he learned of them.

Alleah tells Shel to keep the windfan handy and urges everyone to stay at least 6 feet back.

Murphy recounts the chant some of the other students made up regarding the mushrooms before scoping out the mushrooms further. The mushrooms are mostly in the path themselves though there are a few that have anchored themselves to the trees climbing to about 4 feet from the base of the tree.

Shel takes out her fan in preparation of the shooting spores.

Bliss mounts Mookie and flies up to a sturdy branch to start clearing branches. Murphy rigs a fancy harness and taking stock of where the sun will be in a half hour works to also clear the branches.

The two halflings work at trimming branches here and there. Bliss clears at a rate of a cubic foot every 6 minutes while Murphy works at double that. However they still have to get around to the different heights of the branches. This canopy is thick and dense so while clearing any foliage at a level certainly increases the amount of sunlight penetrating below the effects of any specific leaves being removed are variable. It will take the pair at least a few hours to clear enough folliage to render all of the mushrooms dormant and when the two manage to get high enough to see the sky the sun is hanging low on the horizon. It looks like it will set within about a half hour. Do you continue pruning into the evening or take a break?


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Tuesday September 29th, 2015 11:15:54 PM

"Guys, is it going to be harder to prune those mushrooms in the dark? If it is getting tricky, we could always rest somewhere close to here and come back to finish this after we get a good rest in the morning. I don't have a green thumb, so I'm leaving it up to you," Shel says as she stands with her fan at the ready.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Tuesday September 29th, 2015 11:22:31 PM

"Hmm... that effort might take a while, and you know, I'm not sure cutting away things in the Culverwood is a wise idea either. Perhaps there is another way past these things?

To the best of my knowledge, they only trigger their spores when something small or bigger goes past them. What if I was to reduce everyone down to tiny size? Then we could just merrily walk past. That does leave Thistle though. I could cast a Delay Poison spell on him, and then later in the day treat him for any poison he might be exposed to?"


Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Tuesday September 29th, 2015 11:25:20 PM


"We would go faster if we had some help!" says Bliss.

"Miss Alleah could change into a monkey or gorilla and come up here to work. You other folks could cut down a tree maybe, just stay away from the mushrooms and don't drop trees on them!"

He keeps working hard.

DM HUGH EDIT - (OOC:I should read my own notes....The mushrooms spore effect totes counts as poison so Bliss did detect poison)

Trill (AC: 21/16/21, HP: 47/54, CMD: 20, Hated) (Kent) 
Wednesday September 30th, 2015 7:55:54 AM

"Um Guys, I think I can do something about the light situation. You might want to cover your eyes for a moment until they acclimate."

Reaching into her haversack she removes a slender rod (sun rod) and then judging the best place for easy egress and mushroom coverage and then strikes the rod sharply activating it and then tosses it into the center of an area that will allow them to pass.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Wednesday September 30th, 2015 8:03:31 AM

If Trill's idea works, Alleah will nod in approval and give her a friendly pat on the back.

If Trill's idea does not work as planned, Alleah will commence to cast Reduce Person on those not up the tree.

Murphy CMD 14 AC 17 HP 43/43 - (Kim)  d20+16=30 ;
Wednesday September 30th, 2015 7:04:05 PM

Murphy observes how far the morels go on the path ahead, to see the distance the party must travel to relative safety - and also checks to see if the pathway narrows. Then, while standing firmly in the V of a tree, with the ropes wrapped around some nearby branches, not attached to him, Murphy changes form to that of a dire ape. He does not now have as great a need for the ropes, but may still utilize them where the situation calls for them. For 25 of the last 30 minutes of daylight, he clears leaves in the direction of where the sun will rise on the morrow, then descends in the last five minutes of daylight back to the path.

[Will post a bit more later regarding ground efforts - have to run atm]

[Perception: 30]

[DM Hugh] "You other folks could cut down a tree maybe, just stay away from the mushrooms and don't drop trees on them!" 
Wednesday September 30th, 2015 10:40:27 PM

Shel mentions finding some place nearby and coming back in the morrow.

Alleah questions the wisdom in pruning things in the Culverwood and searches for another way. She thinks she could reduce everyone down to tiny size and then cast delay poison on Thistle.

Bliss suggests that the others could help, even going so far as to suggest cutting down some trees so long as they don't fall down on the mushrooms.

Trill takes a sunrod from her pack, strikes it and tosses it in the midst of the morels. There is no immediate reaction from the morels one way or the other.

Murphy notes that the path continues on at its current width a ways before getting lost in the distance. He also notes that the 15 feet of morels are all that seem to be blocking Humble's Sword from proceeding down the path. He then shifts into a dire ape and starts going to town on the branches before climbing down with 5 minutes left of daylight.

Murphy and anyone who makes a DC 20 Perception roll Highlight to display spoiler: {The mushrooms are still active. Every now and again a tendril shoots from one of the patches ensnaring an insect}

Murphy Highlight to display spoiler: {You belatedly remember a tidbit of knowledge from your training. Lost Woods morels can also be harmed by holy sources such as positive energy or holy water.}

The sun is almost set. Do you find backtrack to find a camping site, press on or do something else?

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+11=21 ;
Thursday October 1st, 2015 12:21:57 AM

Perception check vs DC20: 21 = Pass

"Sorry, Trill, they're still active. We can't stand around here all night, and I'm concerned that even chopping down those branches won't help. In the morning the forest could be completely changed again and all that work would have been for nought. There could be ten times as many branches overhead.

Everyone gather around while I shrink you down to Tiny size. After that, carefully walk past these mushrooms and we'll gather on the other side"


Alleah will start casting Reduce Person on those at ground level.

Murphy CMD 14 AC 17 HP 43/43 - (Kim) 
Thursday October 1st, 2015 1:16:06 AM

The dire ape points at the pony. He climbs the tree he did before, and looks at the surrounding vegetation. As an ape, he can go over the patch through the trees. Would he be strong enough to carry the pony, manage brachiation, and not end up with himself and pack animal falling below? He knows of some higher level druidic spells he was taught about as part of his training which may be able to help in a situation like this, but he lacks the depth of training and experience to be able to manage those as of yet.

If the pony were reduced, he easily could carry it. He could change into a giant eagle, and perhaps carry it at its current size? No - he doubts he could manage that.

He changes into his original self - Murphy the halfling druid. "Alleah, before you start - reducing them is fine. Rather than risk them walking through the pathway, I can reform as a giant owl, and bear them across that way. But I still do not know how to get the pony across.

"But, listen, everyone. I almost forgot - the Lost Woods Morels also can be neutralized by holy water, or by positive energy - like the healing surges that Aloryn used to give us. Alleah, I know you can do that, too. How many times might you be able to do that? Also, does anyone have any holy water? I have one vial on me. I left another on Pippa."

Murphy CMD 14 AC 17 HP 43/43 - (Kim) 
Thursday October 1st, 2015 1:28:09 AM


"Also - the slow poison - if you cast that on the pony before we go across, and I cast neutralize poison on her once she reaches the other side," Murphy further suggests, "that might be a way to get the pony safe through this lovely, deadly vegetation. I could fly a long extension to the lead rope across to the far side, a little ways beyond the end of the Morels."

If all this sounds good to people, Murphy will play his part - or parts. He takes the old elements of the giant eagle saddle, and modifies them for the owl shape. Not too much change need be made - a different length of rope here and there. He will want to practice in his new form prior to launching with passengers, though, and thinks that taking one at a time, at least for the first ferry trip, might be the wiser course.

"Bliss, if you can be on the far side, up in a tree, ready to use your bah against anything that might want to attack any of us once we get there - what do you think of that idea?"

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Thursday October 1st, 2015 7:29:58 AM

"I'm cool with whatever plan you agree on. I've flown with Murphy before...so if we can get across that way, I'd prefer that course. Even if we get tiny, I still don't know if that means the mushrooms won't affect us. So, I'd say if we can rig up a way for all of us to fly, we try that first. If that won't work, the. Alleah can put he shrinking magic to us."

Trill (AC: 21/16/21, HP: 47/54, CMD: 20,) (Kent) 
Thursday October 1st, 2015 2:13:03 PM

Well, it was worth a try anyway. An I suppose that setting them on fire would not be a very good idea.... Taking her bow out she readies herself for action and waits for her turn to be shrunk and carried.

Murphy CMD 14 AC 17 HP 43/43 - (Kim) 
Thursday October 1st, 2015 6:10:30 PM


Murphy says, "Yeah, that was a good try, Trill." He laughs, "Right, let's avoid big fires."

He then asks, "Alleah, could we use one of your 50 foot coils of rope? Also, can you cast the spell, delay poison, on your pony, Thistle, just before I take one end of the rope over to the path ahead? Once there, I can land, and walk it back, to pull her forward. A question: Should we have Thistle be the last to cross, or do you want to be there to help coax her forward before reaching the morels? If we do it that way, then I'll come back, pick you up as the last one, and then change back from owl to towhead, and cast neutralize poison on the pony, and we should then be on our way - to find a place to camp for the night."

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Thursday October 1st, 2015 6:14:04 PM

Mookie flies Bliss to the other side, staying at least 15 feet away from the shrooms.

"Why don't you go get the others?" Bliss asks.

"You didn't ask me."

"Well, I'm asking, please."

"OK."

Mookie gives a ride to anyone who is size tiny and wants one.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d100=19 ; d100=46 ;
Thursday October 1st, 2015 9:50:49 PM

Determined to get Thistle safely across this mess, Alleah casts two spells.

First, she casts Reduce Animal on Thistle (Leyline check 19 = Pass)

"Please be careful with ... my little pony" she grins

With the pony now a more manageable size, she then casts Reduce Person on herself (Leyline check = 46 = Pass) and prepares to have a ride on Mookie

---------------------------
Reduce Animal: Reduces the targets size and weight. Thistle would weigh 700lbs / 8 = 87.5lbs and would be able to be picked up by Murphy as a giant owl

Murphy CMD 14 AC 17 HP 43/43 - (Kim) Giant Owl  d20+16=32 ;
Friday October 2nd, 2015 12:01:35 AM


"Woo-woo-woohoohoo," chuckles Owl-Murphy. He carefully puts his claws into the saddle, hope it is well affixed, and lifts the little ceffyl into the night sky. Rather than fly directly above the trail or the morel patch, he keeps to a broad and relatively low arc (about 15-25 feet above the height of morel-sized vegetation) around the dangerous spot to realign with a safe landing spot on the far side of the lovely, deadly pathway now behind.

Once he and Mookie have finished with their air ferry, he scratches on the ground, "I fly ahead, find camp." Once a few of his companions have taken the time to read his message, he wipes it out, smoothing the patch of dirt. Then he does fly ahead, mindful of branches, and any more morel-bright patches which may be ahead or scattered off path.

He does not get more than a few hundred yards ahead of the group though, looping in an advancing direction - out a ways, coming back to ensure they are safe and moving, then on a ways more ahead, and again looping back to visual range, and so forth. Until he finds what looks to be a suitable spot.

[Perception - for finding a good campsite, and trying to avoid too much trouble: 32]
[If I've posted too much, let me know and pull me back, DM Hugh!]


[DM Hugh] "Please be careful with ... my little pony"  d100=79 ;
Friday October 2nd, 2015 7:53:36 AM

Alleah notes that Trill's sun rod did not work as intended. She is of the opinion that they can't stand around all night and the next morning the geography of the forest might change again. She gathers everyone around her and shrinks them down to tiny size.

Ape-Murphy points at Thistle then climbs down and reverts to his halfling self. He agrees with the reduce plan but still sees an issue in getting Thistle across. He raises the possibility of combining delay poison + neutralize poison on Thistle and asks that Bliss get on the far side and cover their crossing with his bah.

Shel is okay with either plan, but would prefer to travel by air.

Mookie flies Bliss to the other side. Bliss then asks Mookie to help with the air lifting. Mookie complies.

Mookie and Eagle-Murphy are able to airlift the halfling members of Humble's Sword to safely. Murphy then returns and snatches mini-Hazel's saddle in his claws. Surprisingly enough the little pony stays relatively calm during the whole endeavor and the group reunites on the other side with no one exposed to any mushroom spores. No one detects any fairies using this neck of the woods as an ambush site so it seems like the sole hazard here was the mushrooms themselves.

Eagle-Murphy then scouts ahead and a little ways down the path he finds a massive hollow tree that is just large enough for the party to use for shelter. Do you settle in at the tree or keep looking?



Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Friday October 2nd, 2015 10:45:21 AM


Bliss yawns. "I'm tired. A big tree sounds good."

Mookie adds, "Let's just make sure it is not a living tree that wants to eat us. I heard about that in a story once. It's not an old willow tree, it is?"

Murphy CMD 14 AC 17 HP 43/43 - (Kim) Giant Owl  d20+16=27 ; d20+11=19 ; d20+10=24 ;
Friday October 2nd, 2015 12:14:54 PM

Murphy-Owl flies a bit of reconnaissance in the vicinity out to a few hundred yards, to see who & what is in the area. He also inspects the hollow tree up and down. He lands, changes back to halfling, casts detect magic a few times in and around the hollow tree. He then reports anything he observed.

If it does not seem to be a hungry tree, as Mookie suggests, and all else seems well, he says he plans to sleep there.

[Perception: 27; Survival: 19; Knowledge, nature: 24]

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Friday October 2nd, 2015 6:57:34 PM

Shel sees no reason to argue with the group. If they prefer the tree, that's fine with her. A little sleep improves everyone's outlook!

Murphy CMD 14 AC 17 HP 43/43 - (Kim) Giant Owl 
Saturday October 3rd, 2015 1:49:38 AM


As people prepare for a night's rest, Murphy says, "Since we're all traveling together - and some of us know each other better than others - how about if we tell bits of our own stories?"

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+11=28 ;
Saturday October 3rd, 2015 4:33:46 AM

"A hollowed out tree sounds fine. Although, I do hope we are not intruding on someone or something's home" Alleah will have a look about the interior of the hollowed out tree for signs as to whether it has been visited recently. Is it free from spider webs? Are there any bones or signs of food scraps on the ground?

Perception: 28

Trill (AC: 21/16/21, HP: 47/54, CMD: 20,) (Kent)  d20+7=26 ;
Saturday October 3rd, 2015 11:20:32 AM

Trill enjoys her flight and like Alleah is hopeful that the tree is uninhabited and checks it herself as well.

Know Nature DC26


[DM Hugh] "Let's just make sure it is not a living tree that wants to eat us. I heard about that in a story once. It's not an old willow tree, it is " 
Saturday October 3rd, 2015 12:13:54 PM

Bliss is of the opinion that the tree sounds like a good place to bed down, while Mookie is concerned that the tree wants to eat them.

Owl-Murphy scouts around the area of the tree. He sees some brightly colored fine sized insects, some small mammals, and some tiny birds as well as more fluorescent fauna. He identifies these as being non poisonous though. The animals do not seem overly interested in the tree and go about their nightly activity. He comes back reverts to his halfling self and gives the tree a thorough inspection with detect magic. He then suggests the party share bits of their stories with one another.

Shel is okay with the tree. if the group is.

Alleah and Trill also scope out the tree for signs of in habitation.

The tree is a mighty oak. It does not show as being magical. A thorough inspection of the cavity does not reveal any bones, food scraps or other evidence of habitation. There are a tiny amount of spider webs but they are of a much smaller scale than those crafted by the giant fairy spiders. The webs are typical size for a spider and Murphy identifies the type of spider creating them as an orb weaver, a spider that is harmless to both humanoids and ponies. Luckily the tree hole is a dry one so you should have a comfortable sheltered spot to rest the night.

You bed down for the night in the tree and the night is once again uneventful. The next morning you wake to find the forest has shifted again. There is no longer any obvious path and the forest floor only looks difficult to traverse in random smaller patches. What now?



Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Saturday October 3rd, 2015 5:47:22 PM

"You feel like doing some scouting, Murphy? This forest either loves us, and doesn't want us to find a way out of here, or hates us, and wants us to get hopelessly lost. I don't know which way I think, but walking around aimlessly isn't going to do us any good. If we can't find anything throu the air, it might be worth just staying here for another night, and hoping that tomorrow we actually get a path we can follow. This place might be worse than that dumb Huntsman's lands," she grumbles, tired of feeling lost all the time.

Murphy CMD 14 AC 17 HP 43/43 - (Kim) Giant Owl  d20+16=27 ; d20+11=29 ;
Sunday October 4th, 2015 12:08:41 AM


"Uh, sure, Shel," Murphy answers, stifling a big yawn. "Last night I dreamt we were bouncing off the tops of morels, and landing on a raft, and being chased by huge snakes, which turned into alligators, which we got away from by running up a waterfall. So, I'll see what I can see ahead of us. Good morning Bliss! Did you sleep well? And how 'bout the rest of you?"

Following one more yawn, he asks, "Anyone want to scout with me, so that if I get swollered up by a flesh-eating plant, you can let the others know?" He circles his shoulders, trying to warm up. "Speaking of which, if I find some edible plants, I'll grab a bit for us to eat. We are plant-eating flesh, right?"

He waits a moment to see if any want to join him in an area look-about. Stepping out of the maw of the tree, and climbing up, using his rope loops, maybe 30' or so above the ground (taking 10 for Climb DC 18), he takes a few moments to get his bearings, gets a few local arboreal landmarks, then uses his druidic ability to easily pass through underbrush and such to get out a few hundred yards, climb another tree, and look about again. He repeats this a few times, sees what there is to see, then returns to report in. Keeping in mind that as he is about, he also sees what sorts of plants are in the vicinity - with a focus on two types: Edible, and harmful. The former, he gathers some up for the edification of his companions. He'll let Mookie forage his own worms this morning.

[Perception: 27; Survival: 29]

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+4=15 ;
Sunday October 4th, 2015 3:13:52 AM

"Of course the forest loves us. We're halflings. We're downright adorable" Alleah tries to keep spirits light.

She takes care of the cooking once again, using the remaining supplies from the barge to fix everyone up with a decent breakfast. Her cooking is improving a little at least (Untrained Professsion Cook: 15)

Trill (AC: 21/16/21, HP: 47/54, CMD: 20,) (Kent) 
Monday October 5th, 2015 2:04:25 PM

I'll go with you Murphy, I would love to find out more about this forest that we find ourselves in.

Murphy CMD 14 AC 17 HP 43/43 - (Kim) Giant Owl 
Monday October 5th, 2015 4:00:20 PM


"Thanks, Trill!" Murphy says. "Last night I saw some more glowing flora, and insects, and such, but, as the local landscape has changed, it should be fun to find out what's out there this morning. Let's go!"

[DM Hugh] "Of course the forest loves us. We're halflings. We're downright adorable "  4d20=39 ;
Tuesday October 6th, 2015 1:34:32 AM

Shel asks Muphy if he is up for some scouting before raising the concept of staying at the holow tree if there is no trail. She broaches the possibility of that the Culverwood is worse than Koshe Marr.

Murphy agrees to scout before sharing his odd dream with the party and asking if anyone else wants to come with.

Alleah is of the opinion that the Culverwood loves halflings and sets about making breakfast. The breakfast is substantially better than her last attempt at cooking.

Trill offers to scout with Murphy and the pair set off..

Murphy and Trill first climb the oak to get their bearings then move a little ways out before repeating this process at another tree. Along the way Murphy finds a patch of berries. The druid is able to secure 39 fresh picked berries. Other than that they do not see anything interesting so they make their way to another tree. The pair is on their way to another tree when stepping from a thicket they come face to face with another pair of halflings, also male and female.

The female halfling is short and light with red wavy shoulder length hair and soft blue eyes. She is wearing simple robes and boots and is carrying a haversack.

The male is also red-haired but possesses brown eyes and a lithe build. He dresses in a vestworn over a mithral chainshirt and simple trousers. A pair of daggers are sheathed on his belt and he also carries a haversack on his back along with a shortbow and quiver.

Who are these new halflings?

(OOC: Everyone welcome Melvin and Brian to the game)



Murphy CMD 14 AC 17 HP 43/43 - (Kim)  
Tuesday October 6th, 2015 4:03:24 AM


In the halfling tongue, with an accent of mixed Humble's Ford and Angel Springs, Murphy says, "Well, hullo. And, who might you two be, a-wanderin' twixt the arbors of the Culverwood?"

Then he takes a closer look. The male halfling he is not certain of any acquaintance he can recall at the moment. But the female. "Uh, that is, um, do you remember me? Out in Angel Springs? You go fairly often to ..." but he takes a moment to look around, just to see if there is anyone besides these two in the vicinity. And he thinks, maybe she does not want to be recognized out here. But, who else is around?

"My name is Murphy. Out of Humble's Ford. And this is one of my friends," he nods in Alleah's direction. He leaves it up to her as to whether she wants to share her name with perfect strangers.

"If you don't mind me asking, what brought you out this way?"

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Tuesday October 6th, 2015 12:22:33 PM

"Hi there! I'm Alleah" the dark haired girl greets the newcomers from the back of a hazelnut pony "Are you guys lost?"

Concealed by her grey hooded cloak is shoulder length dark hair, green eyes and a fair skinned, flawless complexion. What she lacks in muscle definition she makes up for in form, being remarkably lithe for her age and race (she only recently turned 17).
Unlike many halflings, Alleah chooses not to wear bright clothes - preferring greys, greens, and browns.
She does not appear to be much of a traveller either, as no pack can be seen on her back, but does have many small pouches on her belt.

Pressi (Melvin) - AC 19, HP 43, CMD 22  d20+7=13 ;
Tuesday October 6th, 2015 2:01:31 PM

(OOC: There may be some minor changes to my gear over the next couple of days as DM and I finalize my sheets but the stats and build are mostly fixed as above. Also, Pressi is using a bag of holding, not a haversack.)

"Diamond Dust" Pressi was already quite convinced that this was the worst Shemini Atzeret ever when she and Kezzem ran across the other pair of... halflings? As the one she recognized (Murray? Morris? Right, Murphy) introduced himself, she tried to interpret his stilted conversation and looking around. Pressi considered whether to engage the pair in conversation or start kicking them in the face. If they were apparitions using her memories, it would be unwise to... do either really.

Finally, she decided that he seemed trust worthy enough, and they didn't have much choice in any case. Quickly but politely introducing herself, and biting back the sarcastic responses to what they were doing here (or the relief she felt if the familiar face is true), she explained how they were part of a caravan from Crescent Hills to Dirt City that got caught in a storm. Their wagon separated from the rest of the caravan and eventually took an up.

"Blessings to Domi, it's been a fun trip," she concluded. "So what about you two?"

[sense motive 13]

Murphy CMD 14 AC 17 HP 43/43 - (Kim)  
Tuesday October 6th, 2015 3:13:30 PM


"Pressi!" Murphy, who a moment before seemed uncertain, now breaks into a huge smile. "Oh, may I give you a hug?" Unless she declines his offer, he does so, then steps back. "I can hardly believe it, finding you out here in the middle of the beautiful Culverwood."

He turns to Alleah. "Pressi is a cleric of Domi - among other things. I saw her a few times at Domi's temple. She and my sister Leska made friends over in Angel Springs. And I think my older brother, Nalfein, gave her a hard time, too." At the mention of Nalfein, for some reason Murphy rubs the back of his head, as if checking for its well-being.

Murphy then looks to Pressi's companion, and offers his right hand for a shake. "Friend, I'm Murphy Leafwin Pipewood, out of Humble's Ford. How are you known?"

After introductions, Murphy briefly explains their situation. "We're on our way back to Crescent Valley, coming up from Goblin's Rest, and enjoying the Culverwood's clever ways meanwhile. We hope to get there soon, in order to prevent something bad from happening. Or, happening again. Hey, There are more of us back a few hundred yards. C'mon with us, and we'll introduce you to the rest of the team."

Should Pressi and Kezzem agree to go with them, they guide them back to the huge oak. "Hey, everyone, we found friends in the forest!" He lets everyone exchange names and such for a bit.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Tuesday October 6th, 2015 4:52:13 PM

"Are you sure they are friends out here Murphy? After the spiders and other bad things, be really sure you trust them!" Shel was a small cute little halfling. Her viewing the world as a wonderous beautiful place had taken a bit of a shellacking after their recent travels. "I don't suppose they know the way home, do they," she asks hopefully.

If Murphy gives them the all clear, Shel introduces herself. "Anyway, I'm Shel. Shel Breezelee Krolmnite. I'm from Humbles' Ford. I'm sure Murphy has told you all about it. It's wonderful, and we are trying our best to get back there. In one piece. And I'm not sure we are achieving that or not," she says with a tired smile.

"Sorry if I'm not myself. I'm just tired. Tell me about yourselves. It's nice to meet you. How did you end up in this place?"

Pressi (Melvin) - AC 19, HP 43, CMD 22 
Tuesday October 6th, 2015 8:28:06 PM

Pressi, despite herself, does hug Murphy back in relief. It takes her some time to get back to "in control," while she considers some of the Culverwood's stories. "Well, shift happens," she replies.

Despite some reluctance, Pressi does agree to go back. Domi demands that she return to protect those in need. Self preservation demands she find a protector herself. Pride, however, bristles in the face of Shel's accusations. How DARE these apparitions accuse her of being an apparition. She hadn't felt like one in years.

Control, she told herself. Control.

"Sorry I don't have better information of how to get home," she replied after retelling her story. "I tried punching the trees, and that's basically all I've got."

[DM Hugh] "Hey, everyone, we found friends in the forest!" 
Tuesday October 6th, 2015 11:29:28 PM

Somehow in the confusion of the shifting forest, Trill decided to stay back at camp and Alleah and Thistle went scouting with Murphy.

The scout was not uneventful as the pair ran into 2 other halflings wandering around the Culverwood.

Murphy introduces himself and seems to recognize the female as Pressi, a cleric of Domi that hung around with his relations.

Alleah also introduces herself and asks if the other pair are lost.

Murphy and Pressi exchange tales of how both groups wound up wondering the Culverwood and Murphy invites Pressi and Kezzem back to the rest of the party.

Shel is a bit dubious of the newcomers, but introduces herself nonetheless and excuses her social faux-pas as being tired.

Pressi controls herself around Shel's questioning of her and Kezzem's motives and relates her tale once again to the greater party.

Bliss, Mookie, Trill, and Kezzem are all silent.

Everyone from Humble's Ford except Kezzem DC 16 Knowledge[local or geography]: Highlight to display spoiler: {You recognize Kezzem as a member of the Quickfoot Clan, an insular clan of halflings that reside near Humble's Ford }

Seeing the wisdom in strength in numbers, Humble's Sword absorbs 2 new halflings that the group met in the wilderness and the 7 halflings, pony and raven set off on their journey home.

You travel for a while together until around midday you enter a clearing in the Culverwood and are surprised to find a large simple wooden table in the middle of the clearing, laid out with fruits, berries, wine glasses and carafes of wine. What could be up with this table in the middle of your path?

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+7=25 ;
Tuesday October 6th, 2015 11:40:25 PM

Knowl Local check vs DC16: 25 = Pass

Alleah smiles and nods to Pressi. "Punching the trees? I wonder if the trees were fighting her at the time? Maybe she isn't right in the head?"

"Did you leave your wagon nearby? Do you think we should try and salvage it, or is it a lost cause?" Finally she will offer her hand to Pressi, enquiring if the woman would care to take a load off and share the ride on Thistle.

Someone has been busy setting the table though.

"Any chance Wardd just knew we were coming this way and laid out all these things for us?"

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+25=35 ;
Wednesday October 7th, 2015 12:18:43 AM


Mookie, a raven, pecks at Bliss, his master, who is asleep behind the big tree.

"Kid! Kid! Wake up already!" the familar caws. "We got company."

Bliss yawns and rubs his eyes. He casts a spell (Reduce Person). "How come you let me sleep in."

"What am I, an alarm clock?"

Bliss looks around and sees two new people. He promptly fades away into the shadows under the tree, even if you were looking right at him. [OOC: Hide in Plain Sight, Stealth check 35.]

He stays a bi back to look at the newcomers while he wakes up.

Murphy CMD 14 AC 17 HP 43/43 - (Kim)  d20+16=24 ; d20+6=18 ;
Wednesday October 7th, 2015 4:11:01 AM


"Say, might you know the Quickfoot folk a bit? From just outside of Humble's Ford?" Murphy asks of the red head fellow. Pressi has spoken up clear, so he waits to learn what her companion might have to say.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Wednesday October 7th, 2015 7:01:18 AM

Shel casts Detect Magic on the fancy dinner spread that was set out in front of them. "Hold on just a second, everyone. Don't rush to the food. I'm not sure I'd trust something laid out so perfectly in this this strange forest."

If the food doesn't ping as magical, she will let the others determine if it was safe for eating or not.

Pressi (Melvin) - AC 19, HP 43, CMD 22  d20+5=15 ; d20+5=7 ; d20+12=19 ;
Wednesday October 7th, 2015 9:18:33 AM

(OOC: Knowledge local check 15, but Kezzem might have mentioned it to Pressi earlier - I will let him decide. Perception is +12 so I'm not even going to roll it for Bliss.)

"I'm pretty sure we got everything that was salvagable," Pressi replied to Shel. (OOC: DM needs to rule whether this is true.) "I could take you there if you want."

Pressi jolts back as Shel offers her hand and a ride, but keeps cool. "Blessings upon you, but I can assure you that I am quite fine."

----------------

When Shel asks if Waard knows they are coming, Pressi almost jumps out of her skin, but composes herself. "That's absolutely insane," she replies (Bluff 7). {Highlight to display spoiler: {Pressi was actually heading to Dirt City's Temple of Waard for further instructions for a secret mission. She suspects her presence in the wood is not random.}}.

"At any rate, I agree with you that eating the food may be dangerous. More importantly, however, don't you think it is impolite?" She sits down at a chair (or on a blanket if no chairs), clearly avoiding the head of the table. "After all, our host has yet to arrive."

She scans the surrounding forest for others. [Perception 19].

Kezzem BrianW - AC 22, HP 48/48, CMD 19  d20+10=25 ; d20+12=14 ; d20+15=35 ;
Wednesday October 7th, 2015 10:27:14 AM

Kezzem smiles at Alleah. "There's always a chance when Wardd's involved." He gives a wink to Pressi [Sense Motive 25].

"Name's Kezzem Blacklyng Quickfoot. Yes, of those Quickfoots, but I ain't much like me kin."

"Hold up, this food here looks suspicious. Give me a sec to check it out."

[Perception 14 to search for anyone hiding for an ambush, then Perception 35 to search for traps].

Pressi (Melvin) - AC 19, HP 43, CMD 22 
Wednesday October 7th, 2015 9:26:27 PM

(Quick OOC Message - my sheet has finally been cleared, so it is fixed as of now.)

Trill (AC: 21/16/21, HP: 47/54, CMD: 20,) (Kent) 
Wednesday October 7th, 2015 9:43:32 PM

Trill looks over the newcomers and momentarily breathes a bit easier as she won't be the only new face to the group when She realizes that Murphy is at least familiar with one of them. She lets the others talk a bit remaining in the background and then steps forward to introduce herself.

"Hey there! I am Trillium Fastfingers, Trill for short. Unlike the rest of the group I am not from Humbles Ford, or even the Crescent Valley for that matter. I am from just outside of Plateau city and just joined up with these guys and gals a few days ago."

(Trill has long loose; dark auburn hair that always seems to be mussed up. Her eyes are her most startling features and the one thing she inherited from her mother. They are fairly large and a deep violet in color. Her skin tone is quite dark but not quite black. Trillium is usually found wearing very large loose and baggy outfits that cover can her leather armor. A grey cloak is usually draped around her shoulders, kept there by a silver trillium brooch.)


Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Wednesday October 7th, 2015 9:50:57 PM

Alleah smiles knowingly to herself. Both the newcomers know of Wardd "I like them already",

Pressi is right. Where are the hosts?

"Excuse me? Hello? Is anyone about? We mean no harm!" Alleah calls out to the woods.

Murphy CMD 14 AC 17 HP 43/43 - (Kim)  d20+16=23 ;
Wednesday October 7th, 2015 11:18:32 PM


"And, we may be hungry after a good long walk!" adds Murphy. He looks over the food carefully, and waves his hand over to draw the smells towards his nostrils. "Um, smells good."

He then glances overhead to see if there is a handy net waiting to entrap him. Regardless, he adds, "I love this place!"

Perception: 23

[DM Hugh] "Excuse me? Hello? Is anyone about? We mean no harm!"  d20+16=17 ; d20+16=35 ; d20+16=26 ; d20+16=23 ; d100=22 ; d100=41 ; d20+15=35 ; d20+15=22 ; d20=4 ; d20=10 ;
Wednesday October 7th, 2015 11:27:00 PM

Bliss chides Mookie for not waking him up, then fades into the shadows to better observe the new halflings.

Alleah question's Pressi about her and Kezzem's wagon before offering to share Thistle with her.

Pressi assures Alleah that her and Kezzem took everything of value and that she is fine without a ride.

Murphy questions Kezzem about the Quickfoot clan and Kezzem admits to being a member but not like the rest of his clan.

Trill introduces herself to the newcomers.

When the party reaches the table, Alleah suggests it is because of Warrd.

Shel attempts to detect magic on the food but nothing pings as magical.

Pressi takes a seat at the table and scans the surrounding forest for others.

Kezzem checks for traps, but finds none.

Alleah calls out a greeting to the woods.

Pressi, Murphy Highlight to display spoiler: { You see a Viridian colored gnome with gossamer wings hidden in the trees.}

MurphyHighlight to display spoiler: {You see a azure colored gnome with gossamer wings hidden in the trees.}

After Alleah calls out her greeting 2 gossamer winged halflings wearing simple clothing fly out from the wood. They are carrying a tray laden with four more carafes of wine. One of the fey halflings appears to be male and the other female.

Perception : 22 Highlight to display spoiler: { The male halfling is not what he appears to be. Apparently he is actually a eggplant gossamer winged gnome under a glamor }
Perception : 33 Highlight to display spoiler: { The female halfling is not what she appears to be. Apparently she is actually a scarlet gossamer winged gnome under a glamor}

"Greetings, travelers. May our patron Eberyon's blessings be upon ye. We wish to offer you sustenance. Please have a seat and allow us to serve you some wine." The male winged halfling says.

The 2 then proceed to pour wine from the carafes on the tray. The male halfling pours wine from the upper right carafe for Shel, Alleah and Pressi
The female halfling pours wine from the upper right carafe for Murphy, Kezzem and pours wine from the lower left carafe for Trill.

It appears as if you have been invited to a lunch party, what luck!


Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+11=23 ; d20+5=25 ;
Thursday October 8th, 2015 12:07:53 AM

Perception: 23

Alleah tries to her her astonishment. Winged halflings? Cool!

"Thankyou for your kindess. You needn't hide your true appearance on our account" she says to the male 'halfling' "I assure you we are quite friendly. My name is Alleah, and these are my friends. We are seeking to travel home to Humble's Ford"

Diplomacy: 25 :)

She graciously accepts the cup of wine, but does not drink from it just yet.

Murphy CMD 14 AC 17 HP 43/43 - (Kim) 
Thursday October 8th, 2015 1:00:35 AM


Murphy claps his hands. "Ah, wonderful wingéd gnomes! And in service to mine own Lord, Eberyon." He bows his head in reverence, "Acceptance of his blessings, and that full of gratitude, to him, and to you his servants." And he again briefly inclines his head by way of thanks to the female halfling who poured his wine.

He raises his cup, and stands. "To the Lord Eberyon, re-born in these very woods, and then re-formed by the will of many great and small of the Wold, let us raise our cup. I believe his hand has not been still during our traverse of the mighty Culverwood thus far. Let us welcome this joyful feast - the abundant fruit of wild and fertile ground!"

He drinks the toast, then sits, and grabs a cluster of grapes, and pops them, one at a time, a dozen in all, in his mouth, each one a small bursting of refreshment (with some degree of chewing and swallowing, so as to make room for the next).

"How comes it that you were guided to be wings of blessings unto us?" he asks his hosts.

Kezzem (BrianW) - AC 22, HP 48/48, CMD 19  d20+12=23 ; d20+5=17 ;
Thursday October 8th, 2015 6:27:36 AM

Perception: 23

"Thanks, cutie," says Kezzem. "You two alone out here, or is our gracious host making a fashionably late entrance?"

Diplomacy: 17

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+7=14 ;
Thursday October 8th, 2015 7:29:06 AM

Shel raises her cup to raise in Murphy's toast. She was surprised Murphy was so trusting....she wasn't to that level just yet, so she didn't drink from her cup, only just raised it to her lips.

OOC: Aid Another Diplomacy 14 for a success.

"Yes, we are glad to make your acquaintance. We've met creatures that were much less friendly than yourself out here," Shel says with a smile, trying to take the measure of the new forest halflings.

Pressi (Melvin) - AC 19, HP 43, CMD 22  d20+12=16 ; d20+5=8 ; d20+5=22 ; d20+5=18 ;
Thursday October 8th, 2015 9:26:20 AM

Pressi shrugged at Trill as she started to move some of her shuriken into a belt pouch and arrange her weapons. "Well, if it makes you feel better, I'm originally from Dirt City, and actually spent some time in Plateau city. If you ever had money, I probably served, begged or stole from you at some point. Wasn't my best moments, sorry."

"So how did you wind up here?" Pressi asked.

-----------------

(Perception 16. I'm hoping this means I'll get the good dice rolls in combat.)

Pressi is taken aback, scrambling to comprehend the winged halflings above her. So when Murphy called out that they were winged gnomes, she understood even less than she did before.

In particular, she continued to reel at the ways of Waard, scrambling to remember bits and pieces regarding wings or tables. (Know History 8, Know Religion 22). Still, she remembered that unusual circumstances and potential death were not reasons for ill manners.

After some hesitation with Murphy's toast (shouldn't the gnomes specifically invite us to drink first? But now that he made the toast, would it be rude not to drink?), she raises her glass and takes a sip. Using a quick draw to produce her fan, she talks (in gnome tongue) about her own serving experiences and asks how they have enjoyed serving forest dwellers so far (Diplomacy 18).

But as she looks among the fruit, berries and wine before her, a thought suddenly pops in her head. What are they serving as a protein?

Trill (AC: 21/16/21, HP: 47/54, CMD: 20,) (Kent)  d20+11=22 ; d20+7=25 ;
Thursday October 8th, 2015 2:41:49 PM

Trill looks to the two winged Halflings (Perception 22) and sees the male for what he is and assumes that the other is the same.

As Trill accepts the offered glass of wine, she is a bit flustered by the fact that Murphy is already drinking from Fae offered food and drink. Remembering some old stories (knowledge History DC 25) heard about dealing with the Fae makes her uneasy about being obligated to the Fae in any particular manner.

Turning to the male and and female winged halfings, she politely speaks.

" Greetings and well met indeed. Am I understand that YOU are ASKING us to do you the Favor of dining with you? For I have heard stories about mysterious things that happen to mortal folk when they partake of the food of the Fae and I would hate for their to be any misunderstandings between any of us."

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Thursday October 8th, 2015 4:59:18 PM


A voice from the shadows cries out, "They have WINGS! No fairr!"

Bliss steps up. Mookie calls down from a branch above. "Manners!"

The tiny halfling blushes. "Sorry! I'm Bliss! Nice to meetcha!"

"But where did you get wings! I'd like wings! I remember having some myself, a long time ago! I miss flying!"

"Hey, is this a party? Wowsy!"

He pauses before sipping the wine, and asks the newcomers and the flying halflings, "This isn't a trick, now, is it? Cause that would be mean."

Mookie hides his eyes under a wing.

[DM Hugh]This isn't a trick, now, is it? Cause that would be mean."  d2=1 ; d2=2 ; d2=1 ;
Friday October 9th, 2015 8:09:23 AM

Alleah makes a diplomatic overture, assuring the winged "halfling" male that he need not hide his true appearance and graciously accepts the cup but does not drink.

Murphy accepts the wine, offers a toast to Eberyon, tucks into nature's bounty laid before them before asking how they came to offer their winged blessing.

Kezzem thanks the female halfling and asks if the pair of them are alone.

Shel accepts the glass, raises it to her lips, but does not drink, smiles and mentions they have met less friendly creatures than their new hosts in the Culverwood.

Pressi had been continuing her conversation with Trill when the winged halfling hosts appeared. Pressi is confused by Murphy calling the halflings gnomes and wracks her brain to remember religious or historical significance from tables or wings but does not come up with anything relevant to the situation at hand. Not wanting to be rude, she drinks to Murphy's toast before idly wondering with all this fruit and veg laid before them, what the protein that will be served will be.

Trill sees the male "halfling" for what he really is and is wary of being offered food by the Fae. She asks for clarification regarding the dining situation.

Bliss emerges from the shadows jealous of the fact that their hosts have wings. Mookie cautions Bliss about his manners, so the tiny halfling introduces himself. Bliss is curious how their hosts have wings and is impressed by the spread asking if they are at a party. He takes a sip from the wine cup offered by the male (poured from the lower right) that was offered with Bliss's sudden appearance. Bliss then asks if this is a trick and Mookie just hides his head.

Bliss Will DC 17 or be blinded as per blindness/deafness
Murphy / Pressi Will DC 14 or be charmed per Elixir of Love. (OOC: please see the Charm and Compulsion section at http://paizo.com/pathfinderRPG/prd/glossary.html)

As Murphy, Pressi and Bliss drink from their cups the other 2 winged gnomes appear from the trees. There is a azure female gnome and a viridian coloured male gnome. The other two "halflings" drop their disguises revealing a scarlet coloured female gnome and an eggplant coloured male gnome. They introduce themselves as Petalia (scarlet, female), Calloran (viridian, male), Valyrian(eggplant, male) and Nialiao(azure, female).

Murphy, if you fail you are charmed by the azure female gnome.
Pressi, if you fail you are charmed by the viridian male gnome.

Petalia says, "We are not alone, Valyrian and Nialiao were in the trees the whole time. We are a fey gnome witches coven devoted to Eberyon and yes we are asking you to dine with us. In fact if you find this meal agreeable we are hoping that some of you might stay with us. It gets lonely in the Culverwood sometimes and we are looking for husbands and wives. We are hoping that some of you will be agree able to staying." she smiles.

To answer Bliss's question yes this was indeed a trick, what now?



Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+9=25 ;
Friday October 9th, 2015 8:44:41 AM

"Um, I can't speak for anyone else, but I don't have any intentions on staying here in this Culverwood for any longer than I have to. And if you are trying to charm us with poisoned food and wine, then that is unacceptable and just not very neighborly. If any of my friends want to stay, that's fine, but don't be sneaky about it! If you've magicked any of them, you'd better undo it, or I'm going to be awful sore"

OOC: Intimidate 25.

Shel stands up and puts her cup down. She observes the ones who have been drinking and eating the food, making sure they seemed to be in their right senses.

Pressi (Melvin) - AC 19, HP 43, CMD 22  d20+10=13 ; d20+5=15 ;
Friday October 9th, 2015 9:06:07 AM

(Pressi charm roll is 3+10. Seriously, I need a new dice roller. :-) )

Pressi finds herself inexplicably drawn towards Calloran, figuring she could fix his color later. Maybe it was the stress of travel. Maybe it was all those years alone. Or maybe, after all those years of struggle and work.... Maybe this is what she was searching for all alone.

"There certainly are charms a lady could get used to," Pressi replied behind her fan as she gestured for Calloran to come closer. "Please tell me a little more about yourselves... and about this place."

(Diplomacy 15)

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+11=22 ; d20+11=14 ; d20+11=31 ; d20+9=23 ; d20+9=25 ; d20+9=26 ; d20+9=29 ; d100=42 ; d20+4=9 ; d20+5=23 ;
Friday October 9th, 2015 11:48:49 AM

"There now, Valyrian. You see. You needn't hide your appearance from us"

Alleah furrows her brow as Shel stands up "What are you on about, Shel? They just seem, well, lonely. A lot of witches are secretive like that and just lose touch with how to properly talk to people"

"I'm a witch myself, you see" she says, turning her attention back to the winged gnomes "However it is Wardd that guides my feet and hands"

Something doesn't feel right though. Something is off.

Strongly suspecting Pressi is not acting herself, Alleah tries to dismiss the spell she thinks is affecting her ally.

"Now then. If that was your doing I think it quite rude behaviour" Alleah admonishes the gnomes "Are you going to behave now, or do I need to get tough? I'm quite able to turn you all into a set of lawn ornaments"

-------------------------------------
Perception: 22
Sense Motive DC25 to Sense enchantment on Murphy: 14 = Fail
Sense Motive DC25 to Sense enchantment on Pressi: 31 = Pass
Knowl Arcana: 23 - To ID a spell effect in place on Bliss
Knowl Arcana: 25 - To ID a spell effect in place on Murphy
Knowl Arcana: 26 - To ID a spell effect in place on Pressi
Knowl Arcana: 29 - To ID these winged gnomes
Bluff: 9 - To exaggerate Alleah's powers!

Alleah: Standard action - Cast Dispel Magic. Leyline check: 42 = Pass! Dispel Magic caster level check: 23. IF Alleah is able to discern the spell effect (from her Knowl Arcana check) she will cast the dispel as the 'targetted' version


Murphy CMD 14 AC 17 HP 43/43 - (Kim)  d20+10=22 ; d20+16=26 ;
Friday October 9th, 2015 3:05:06 PM


"As a fellow servant of Eberyon, dearie," he says, addressing the azure female gnome, "May I politely request you not attempt to enspell me or my friends? And if any of you have already done so, that things may remain peaceable here, please release him, or her, or them."

He takes up the wine cup. "The wine is good of taste, the hospitality offered generous on the surface. Loneliness can be a trying condition. If you will promise on the blood of the Wold and the name of Eberyon that you will not harm us, no coerce us, nor attempt to deceive us, then may we dine together, perhaps. And discuss, as among friends, rather than as potential captives, ways to alleviate your lonely state, without resorting to subterfuge."

He takes the cup, and tips it slightly, allowing only a single drop to fall to the ground. "Let this small drop of wine be all that is spilled today while we are together." He sets down the cup.

"What do you think? Can we discuss openly, in a friendly and honest style? If not, then we are on our way. If so, then perhaps by putting our minds together, we might help each other with each other's needs."

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+5=10 ; d20+5=18 ; d20+5=24 ; d20+5=24 ; d20+25=32 ; d20+16=35 ; d20+16=26 ; d20+16=33 ; d20+16=26 ;
Friday October 9th, 2015 11:57:05 PM


Bliss struggles to throw off the effect of the cursed drink.

[Ugh stupid die roller and slow internet! Only the first roll counts, and it fails with a 10.]

Bliss shouts in startlement as he loses his vision.

"I'M BLIND! I'M BLIND! NO FAIR! IT *WAS* A TRICK! I'LL DO YOU FOR THAT!"

Bliss hides in plain sight, wrapping himself in the many shadows of the forest.

Stealth 32. Make that 28 with the -4 blindness penalty. Bliss moves at half speed in a random direction (to the right, say).

He tries to hear where the enemy is as he draws his bah. Perception checks 35, 26, 33, 26.

[OOC: I think if I can make a perception check at -20 to hear them, then I can pinpoint their space and fire into it. Even then, that's with a 50% miss chance, Bliss still plans to snipe.

Kezzem (BrianW) - AC 22, HP 48/48, CMD 19  d20+14=17 ;
Saturday October 10th, 2015 12:21:37 AM

Seeing things quickly deteriorate, Kezzem draws one of his magical daggers and dances it over his fingers, ready to hurl it at the nearest gnome should further activities result. (Sleight of Hand 17).



Murphy CMD 14 AC 17 HP 43/43 - (Kim) 
Saturday October 10th, 2015 2:42:57 AM


"You BLINDED my friend?!?" Murphy asks, incredulous. "And you think that a good way to win friends???

"Incredible," he mutters.

"Hold a moment, Bliss; Kezzem."

"As you have the means to blind, I suggest you employ the means to restore my friend's sight, or IT WILL NOT GO WELL WITH YOU!"

In a more normal voice, he says, "I try to be peaceable. Petalia, Calloran, Valyrian, Nialiao. As you value your lives, and if there is to be any hope of avoiding harm, please, tell us - swear to us - you will attempt no further harm or control. My name is Murphy Leafwin Pipewood, and my very own cousin was she who bore Lord Eberyon back into the Wold, and one of you just blinded my good friend and young hero, Bliss. Can you help him? And will you?" He sighs. "We have slain many giants. I really never want us to have to harm gnomes - even misbehaving gnomes."

[DM Hugh]"I'M BLIND! I'M BLIND! NO FAIR! IT *WAS* A TRICK! I'LL DO YOU FOR THAT!"  d20+1=6 ; d20+1=13 ; d20+1=10 ; d20+1=21 ; d100=89 ; d100=96 ; d100=71 ;
Saturday October 10th, 2015 9:45:49 AM

Shel states that she is not going to stay in the Culverwood any longer than she has to and tries to intimidate the fey gnomes into undoing what they did but she does not have enough time to convince them of her might.

Pressi succumbs to the effect of the wine and finds herself inexplicably drawn to Calloran, she beckons him closer and asks him to tell her about himself.

Alleah at first comes to her fellow witch's defense at Shel's threatening demeanor, but then gets the sense that something is not right with Pressi so she tries to convince the gnomes she can turn them into lawn ornaments but she does not have enough time to sell the lie. She does identify that Pressi has been charmed by charm person and successfully dispels the effect. She notices that Murphy resisted being charmed and that Bliss is suffering from the effects of blindness/deafness. Her arcane knowledge does nothing save confirm that they are fellow witches. (OOC: roll knowledge nature)

Murphy tries to reason with the gnomes as a fellow servant of Eberyon, asking them to end the spells and try to work together to solve the parties problems of being in the Culverwood and the witches problem of being lonely. He symbolically spills a single drop of wine to ask that that be all that is spilled this day.

Bliss becomes blinded by beverage, taking offense to this before hiding in plain sight and moving to the right. He draws his bah and attempts to pinpoint the gnomes. None of the gnomes know where the halfling went. (OOC: I'm going to say that since they aren't currently making efforts to hide you just have to beat a DC 20 so you know where all 4 are currently. You can roll an attack with your next post because things are about to get real)

Kezzem stealthily draws his dagger, ready to throw it at one of the gnomes should things escalate. None of the witches seem to notice this save Nialiao who screams, "One of them has a knife!"

Murphy incredulous that they actually blinded Bliss tries to stay Bliss and Kezzem's hands. He tells them to restore Bliss's sight or it will not go well for them in a commanding voice before in a more calm voice beseeches them help Bliss, invoking Eberyon and his cousin before lamenting the fact that he may have to harm gnomes.

"We don't have the means to remove your friends blindness." One of the gnomes says before they all teleport 40 feet in the air above the table.

Once there Petalia uses a spell-like-ability to cause a 40 foot radius of the plants around the table to entangle the party. (reflex save: DC 16 or be entangled)

Calloran casts a spell drawing on a particularly strong leyline in the Culverwood to target Kezzem.

SpellCraft DC 17 / Know[arcana] DC 27 : Highlight to display spoiler: {Blindness/Deafness}

Kezzem Will Save DC 17 or be blinded.

Nialiao casts a spell also drawing on a particularly strong leyline in the Culverwood to target Shel.

Shel Will Save DC 17 or be blinded.

SpellCraft DC 17 / Know[arcana] DC 27 : Highlight to display spoiler: {Blindness/Deafness}

Valyrian also casts a spell but unlike his brethren does not draw from as strong of a leyline so his is not free.

SpellCraft DC 16 / Know[arcana] DC 26 : Highlight to display spoiler: {Calm Emotions}

Everyone Will Save DC 16 or you cannot take violent actions (although they can defend themselves) or do anything destructive.

Murphy: = Mu unharmed, entangled?, calmed?
Shel = Sh unharmed, blinded?, entangled? calmed?
Kezem = Ke unharmed, blinded? entangled? calmed?
Pressi = Pr unharmed, entangled? calmed?
Alleah = Al unharmed, entangled? calmed?
Trill = Tr unharmed, entangled? calmed?
Bliss = Bl blinded, 0 hp damage, entangled? calmed?
Thistle = Th entangled?
Mookie = Mo unharmed (OOC: ruling that Mookie was outside of the effects of the vines / calming)

Calloran = Ca unharmed? flying 40 ft up
Valyrian = Va unharmed? flying 40 ft up
Petalia = Pe unharmed? flying 40 ft up
Nialiao = Ni unharmed? flying 40 ft up

Here is your map.

(OOC: trying something different. Using transparent things to illustrate radius of area effect spell. yellow = entangle, blue = calm, will remove the calm next post or encourage shawn / mark to do so)



Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+7=25 ; d20+9=29 ; d20+8=22 ; d20+9=17 ; d20+9=28 ; d20+8=21 ;
Saturday October 10th, 2015 10:35:10 AM

OOC: Reflex save versus Petalia's Entangle = 25, so Shel avoids that effect. Spellcraft on Calloran's spell yields a natural 20 on the roll for a 29, so Shel knows that is a Blindness/Deafness spell. Shel's Will save versus Nialio's spell is a 22, so she avoids that spell, which she rolls a 17 on her Spellcraft and knows that it is another Blindness/Deafness. Spellcraft against Valyrian's spell is a 28, so she knows a Calm Emotions spell has been cast. Finally, Shel's Will against that spell is a 21, so she saves against it. To summarize, she made all her saves and all her spellcraft rolls, so she knows what is happening.

Shel casts Haste on her friends, as she calls out all the effects of the spells that the gnomes had just cast. As the Entangle spell wasn't affecting her yet, she scampers 20' due north, just out of the range of the grasping weeds.

Remember your Haste bonuses, everyone!

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+6=18 ; d20+12=18 ; d20+8=24 ; d20+8=21 ; d20+8=19 ; d100=54 ; d20+5=19 ; d20+2=22 ; d20+2=8 ; d2-1=0 ;
Saturday October 10th, 2015 11:10:14 AM

Well that escalated quickly!

"Bliss? Show yourself for a moment. I'll help you see again!" She readies a spell to remove the blindness from her closest friend. But with that done, she has cast her allotment of 3rd level spells for the day.

She then calmly addresses the rest of the party "Ok, if anyone feels calm and relaxed, could you please calmly walk over here for a moment? I have something I want to tell you". What they don't know is that Alleah is clenching her fist behind her back. If any of her calmed friends gets within reach she plans to knock some sense into them.

Of course, they are still surrounded by flying gnomes. To help provide some concealment, Alleah draws on her reserves and casts Obscuring Mist around the party.

And finally, concealed by the mist, she takes a step onto the table and away from the entanglement of the ground and takes her net out of her kit.

--------------------------------------

Checks...
Ref Save vs DC16: 18 = Pass
Will Save vs DC16: 18 = Pass
Spellcraft check vs DC17: 24 = Pass
Spellcraft check vs DC17: 21 = Pass
Spellcraft check vs DC16: 19 = Pass

--------------------------------------

Alleah: DELAYED Standard Action - Once Bliss makes himself seen again, Alleah will cast *Dispel Magic on him. Leyline check: 54 = Pass. Caster level check: 19. Hmm.. that will be close.

Alleah: AOO - 22. Ooops. Nat20 (with an 8 to follow up). Alleah plans to smack any ally affected by the calm spell 'upside the head'. Whoever it is will take 1pt non-lethal damage, however, it will break the Calm Emotions spell on everyone. Per the spell: "Any aggressive action against or damage dealt to a calmed creature immediately breaks the spell on all calmed creatures." Being a non-lethal attack with a bludgeoning weapon (gauntlet), she will not draw blood.

Alleah: HERO POINT Action - Cast Obscuring Mist centred in the middle of the entanglement. 20ft radius. No Leyline check needed as Cleric spell

Alleah: MOVE Action - Retrieve net from haversack

Alleah: FREE Action - 5ft step south on top of the table. Assuming such an action is considered moving over difficult terrain, Alleah can use her 'Agile Feet' ability as a free action and can "ignore all difficult terrain and do not take any penalties for moving through it"

--------------------------------------
*Note Highlight to display spoiler: {Had to look into it to be sure, but Dispel Magic can dispel magically induced Blindness (such as that from a Blindness/Deafness spell). Blindness/Deafness has a duration of permanent, and the permanent description in the PRD notes: "The energy remains as long as the effect does. This means the spell is vulnerable to dispel magic."}


Pressi (Melvin) - AC 19, HP 43, CMD 22  d20+12=24 ; d20+10=12 ; d20+16=26 ; d20+5=21 ;
Saturday October 10th, 2015 3:16:25 PM

(Pressi Reflex 24, so no entganglement. Pressi Will 12, so she has been calmed.)

Pressi thought she would be angry at having her emotions and urges so manipulated, or fearful at how she had stumbled into a melee's nightmare. But she did not. She felt calm. Serene. Nothing. She had achieved a moment of zenful clarity, an almost giddiness at the situation.

And in the moment of clarity, her courtesan/entertainer skills began to come to the fore.

"You told me I would replace her," Pressi screamed as a pair of mauve wings (hat of disguise activated as standard action) erupted from her. "I bring them here, and I replace her! That was the deal!"

(Disguise 26, Bluff 21)

"In a minute," Pressi sang whispered to Alleh as she quick drew (free action) her halfling sling. As she loaded it (move action) with her glass, still full (except for a sip) of the elixir, she felt like whistling.

Trill (AC: 21/16/21, HP: 47/54, CMD: 20,) (Kent)  d20+13=33 ; d20+6=11 ; d20+6=17 ; d20+13=22 ; d4+3=5 ; d6=4 ;
Saturday October 10th, 2015 7:05:18 PM

Trill easily avoids the entanglement of the twisting plants and easily reflex DC 33 (Nat 20) moves two squares directly southward and is no longer troubled buy them. As she moves she feels a strange calmness begin to fall over her Will DC 11 - Used hero point for re-roll DC 17 and fights it with all her will.

Angry now and even knowing her arrows wont do a whole lot of damage to them she draws and fires one at Petalia AC 22 Damage 5 points plus 4 points shocking damage

Kezzem (BrianW) - AC 22, HP 48/48, CMD 19  d20+4=18 ; d20+5=23 ; d20+4=14 ;
Sunday October 11th, 2015 1:29:10 AM

Calmed by Valyrian's magic, Kezzem continues to play with his dagger.

Saves:.
Blinded: Will 18. Made.
Entangled: Ref 23. Made.
Calmed: Will 14. Fail.



Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+9=14 ; d20+5=10 ; d20+19=23 ;
Sunday October 11th, 2015 9:08:15 AM


Bliss's Saves:
Reflex DC16 vs Entangle at +9 ... 14 fails
Will DC 16 vs Calm at +5 ... 10 fails

Bliss finds himself stuck fast, and not so angry. He wishes he could walk over to Alleah, but he can't. On the other hand, he is still plenty scared since he is blind, so he just stays quiet and hidden in plain sight.

Blind = -4 on dex based skills; entangled = -2 on dex bades skills ... Stealth at +19 instead of +25 ...

Stealth 23

Pressi (Melvin) - AC 19, HP 43, CMD 22, Hasted, Calmed 
Sunday October 11th, 2015 10:58:00 AM

(OOC Adendum: If I can't load the cup into the sling - I don't see why I can't treat it as an improvised stone but its possible - my alternate move is to move towards Alleah.)

Kezzem (BrianW) - AC 22, HP 48/48, CMD 19 
Sunday October 11th, 2015 6:18:09 PM

Kezzem will mosey on over towards Alleah.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+11=23 ;
Sunday October 11th, 2015 8:52:29 PM

Alleah's perception check to spot Bliss vs DC23: 23 exactly! Good thing he has those Dex penalties!

Murphy CMD 14 AC 17 HP 43/43 - (Kim)  d6=1 ; d20+6=21 ; d20+10=21 ; d20+16=19 ; d20+16=30 ;
Monday October 12th, 2015 7:00:53 AM



[Ignore d6 - finger slip
Reflex Save vs entangle DC 16:21 save - not entangled
Wisdom Save vs calm emotions DC 16:21 save - emotions unaffected
Perception to

Murphy CMD 15 AC 18 HP 43/43 - (Kim) hasted  d20+6=17 ; d20+6=14 ; d3=3 ; d20+16=20 ;
Monday October 12th, 2015 7:54:16 AM


Murphy notes that the gnomes are continuing their attacks against Humble's Sword, despite his offer. Due to their blockheaded and counterproductive means of gaining friendship, they're really making enemies, and oh so unwisely - though the actions of one or two members of his party did tilt things the way they are going. And not that the gnomes' tactics now that they've set forth are foolish or ineffective - they could cause the group real harm. The druid has given up talk for the moment. He thinks Pressi rather clever in her response, though.

He steps up on the table (in the spot between 5' and 10' from the north edge, and near the center of the table, so as to not tip the platform - he steps with a bit of care to as not to trip, gently nudging what needs to be nudged to the side so he may stand) as Alleah's mist obscures, and begins to call forth a trio of small air elementals (Summon Natures Ally III in lieu of lvl 3 spell protection from energy), which should show up next round. Once they arrive, their role will be to slam into the airborne gnomes as often as possible.

Ignore d6=1 - finger slip
Reflex Save vs entangle DC 16:d20+6=21 save - not entangled
Wisdom Save vs calm emotions DC 16:d20+10=21 save - unaffected
Perception to notice Nialiao casting blindness on Shel: d20+16=19
Perception to notice Petalia casting entangle spell: d20+16=30
[inadvertently hit mouse in the wrong spot, for a premature posting]
Spellcraft to know what spell Nialiao is casting: d20+6=17 (recognizes she is casting blindness on Shel)
Spellcraft to know what spell Petalia is casting: d20+6=14 (fails to recognize spell)
Summons d3=3 small air elementals - to appear at beginning of next round
Listening perception for the start of the next round: d20+16=20

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Monday October 12th, 2015 1:25:55 PM


Oh, I note that Bliss has not yet actually acted. He takes out his last elixer of hiding and drinks it.

[DM Mark] Witches, Witches everywhere  d4=1 ; d4=4 ; d4=3 ; d4=4 ; d3=2 ; d100=69 ; d100=6 ; d100=48 ; d20+16=20
Monday October 12th, 2015 2:43:07 PM

(Minor edits below, notably no damage from the electricity to Petalia.)

Shell resists the effects of the spells around her, and with a quick eye can see what their former “hosts” are doing in the sky above her. She casts Haste on her friends, and move north 20’, but she finds that area is entangled as well (40’ radius spread.)

Allleah calls out to Bliss to show himself, and she readys an action to dispel his blindness if she sees him. She manages to catch a glimpse of him, and removes his blindness. Bliss can see!

To the rest she asks that they calmly walk to her if they feel calm and relaxed. She waits with a smile on her face to coldcock one of her friends should they provoke an attack from her - none do. (Estimate 1 in 3 chance someone will move in such a way to you - none do.)

Then she moves up onto the table and heroically creates an obscuring mist to cover her friends [hero point used].

(I gave Alleah the benefit of the doubt and figured you would chose to move onto the table instead of pulling a net from your haversack. Moving up onto the table is more than just a 5-foot move, even with agile feet. Agile feet is for difficult terrain.)

Pressi’s appearance shifts and what seems to be a pair of mauve wings drape across her back. (Hat of disguise will not create additional limbs or wings, even non-functioning ones.) She feign’s rage as a fellow witch, and struggles to put a cup full of liquid into her sling. (Pressi will sling the cup with a -4 to hit [improvised weapon, shifting liquid, and rather big for a small sling).

Trill moves 20’ south to escape the twisting vines around her feet. She feels a calm wash over her, but the hero in her shakes off the enchantment - now she’s really mad [hero point used]. She shoots Petalia and hits as electricity dances across the witch’s skin.

Kezzem move to K9 diagonal to Alleah. (Alleah was still in K8 when he moved, so no AOO, but I did give it a chance.) As the mist envelopes him, he really doesn’t see what all the fuss is about. Everyone should just relax.

Bliss is not happy about these stupid vines holding him in place, but remains otherwise untroubled. He is glad that he can see his friends now. And then a nice, calm mist takes that away. He can still see Petunia as Trill’s arrow delivers it’s shocking effect. Now why would anyone be shooting at a time like this? He drinks his Elixer of Hiding.

Murphy thinks this all could have been handled better, but those gnomes are the real problem now. He carefully move up onto the table and begins summoning some help as he is covered in a thick, grey mist. (Please let me know where you summon them as the mist covers you.)

-----------------------
Petalia Laughs as electricity dances across her skin. “Why you rotten little ... someone needs to learn some manners ...” Her words trail off as she casts a spell - not free. She casts a spell on Trill (Will save: DC 17 or be Cursed to lose 6 Dex.)

SpellCraft DC 17 / Know[arcana] DC 27 : Highlight to display spoiler: {Bestow Curse}

Calloran moves north a bit, and attempts to sing a lullaby to Shel. Then he curses as he fails to connect with the ley lines and feels the magic slip away.

Nialiao sees Shel, and casts a spell - not a free spell. He laughs, "You should all calm down. Come, live with us, we will be good to you."

Shel Will Save DC 17 or be blinded.

SpellCraft DC 17 / Know[arcana] DC 27 : Highlight to display spoiler: {Blindness/Deafness}

Valyrian hides in a tree, concealment (beat stealth 20 to notice.)

Murphy hasted
Shel hasted, blinded?
Kezem hasted, entangled (DC 16 reflex )? calmed
Pressi hasted, entangled (DC 16 reflex)? calmed?
Alleahl hasted, entangled? calmed?
Trill hasted, cursed (DC 17 will)?
Bliss hasted, entangled,calmed
Thistle hasted, entangled, calmed
Mookie

Calloran flying 40 ft up
Valyria flying 40 ft up
Petalia flying 40 ft up
Nialiao flying 40 ft up

Here is your map.

(OOC: Had to revise the map from the previous format.)

Murphy CMD 15 AC 18 HP 43/43 - (Kim) hasted 
Monday October 12th, 2015 3:48:00 PM

He summons them to a place about 30 feet above his head, with Elemental 1) at M9, E2)N9, and E3)M10. "Menet, hyökkäys ja vaivata siivekäs maahiset taivaalla," Murphy commands the three air elementals, which in translation is Go, attack and bother the winged gnomes in the sky above.

[will roll their attacks in a bit - something came up]

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+2=21 ; d100=95 ;
Monday October 12th, 2015 6:15:50 PM

Satisfied that she is now suitably obscured Alleah can turn her attention to the party. She can vaguely see Kezzem's blurry outline, and reaches out to slap some sense into him. (Un)Fortunately her attack does no damage to the rogue.

"Snap out of it!"

---------------------------------
Alleah standard action: Attack Kezzem. Concealment chance: 95 = Pass! Hit AC21 = Miss! Hoping this will be considered an aggressive action and thus break the Calm spell

[DM Mark] Witches, Witches everywhere 
Monday October 12th, 2015 8:22:50 PM

DM Note: Alleah's action ends the Calm Emotions spell.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+9=24 ; d20+8=11 ; d20+9=14 ;
Monday October 12th, 2015 8:57:30 PM

Shel could figure out the first spell, but got caught unawares as suddenly her vision was taken from her! "Guys, help! I'm blind! Stupid fey got me.". Not being able to see where she was going, Shel hunkered down and did not move or cast a spell this round, not knowing where her targets might be.

Spellcraft 24, Will save 11, Spellcraft 14.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+6=17 ;
Monday October 12th, 2015 11:15:08 PM

Although Alleah would have dearly loved to have stayed safely up on the table, Shel needs help.

The 'good' bloodwitch moves towards her and takes her elbow "I'm here" she says calmly.

Move action: Move to K5.
Ref Save DC16 vs Entangled: 17 = Pass
Use Agile Feet to move through the area at normal speed


Kezzem (BrianW) - AC 22, HP 48/48, CMD 19  d20+14=33 ; d3+2=3 ;
Tuesday October 13th, 2015 1:03:38 AM

(Kezzem made his SV Ref vs. entangled)

"Thanks, cutie," he says to Alleah. "But now isn't really the time for foreplay."

Kezzem draws a second dagger as he moves into flanking position with Bliss. He attacks with the dagger he already had in hand.

(Atk 33, including bonus for flanking; Dmg 1d3+2 = 3; weapon is magical)


Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+33=51 ; d20+15=23 d20+15=29 d20+15=26 d20+15=19 d100=94 d20+9=15 d6+2=8
Tuesday October 13th, 2015 1:09:49 AM


"Thanks, Miss Alleah. It sure is nice to see again."

Bliss remains hidden falling prone as a free action, using his HiPS while sniping.

Stealth: (at -2 entangled, +10 elixer) 51

His bah already loaded with cold iron bolts, Bliss listens to pinpoint his enemies. Mookie flies down to be near him.

Listen checks 23, 29, 26, 19. Hoping that casting a spell is a DC0 check, -20 to pinpoint, -1 per 10 ft distance.

If Bliss can pinpoint an enemy's space, he shoots at the nearest. 50% miss chance, miss on a 01-50 ... 94 COULD hit.

Rolling at attack at -2 due to entangled. Bliss hits AC15. Wait, is he hasted? Yes? That adds an extra +1 AC, so he hits AC16 for 8 cold iron damage.

Status: entangled.

Murphy CMD 15 AC 18 HP 43/43 - (Kim) hasted  d20+8=20 ; d20+8=15 ; d20+8=27 ; d4+1=4 ; d4+1=3 ; d4+1=3 ; d20+16=27 ;
Tuesday October 13th, 2015 5:44:50 AM


"I am the owl," Murphy says to his friends in halfling - which Bliss will not understand, nor likely Mookie - and hopefully not the gnomes. "Attack until you hear me hoot three times."

In Auran, he says, to the air elementals, "Olen pöllö. Hyökätä maahiset kunnes kuulet minua viheltää kolme kertaa," which means the same as what he said in Halfling - but he also specifies that they attack the gnomes.

In common, he says, "Gnomes - you attack & harm, yet claim we can all be friends. Your words and actions do not match. We will defend ourselves until you stop attacking. I will not speak again to you until you agree to stop all attacks, indeed, and do stop, fully. SURRENDER, or SUFFER. Surrender, and have peace."

Murphy then changes form to that of a large owl, and takes wing, flying up and out of the obscuring mists between the trees, banking left at K1, and continuing an upward course, mainly keeping a tree between himself and Calloran until he gets up about his level, if possible (fly 60 (average), plus haste, ascending - how high can he get by the beginning of next round, starting about three to five feet off the ground?).

The three small air elementals, meanwhile, ascend to the winged maahiset - the gnomes. Two go against Nialiao. The first (E1), hawk-like in form, slams against the gnome (AC 20, 4 hp damage), then shoots up a bit higher in the air, a little behind (P6). The second (E2), looking wasp-like, comes close, perhaps glancing against the fae (AC 16, 3 hp dam), ending 10 feet above, at (N8).

Over a ways, the retaliating Petalia is rushed by the swirling smokey (E3), which barrels against her chest (AC 27, dam 3), and then shoots up another few feet to (P14).

[BrianW - There was nothing for Kezzem to flank. The elementals Murphy summoned started 30 feet in the air above you, then streaked off to attack the gnomes in the sky. -Kim]

[Murphy Perception: 27]

Pressi (Melvin) - AC 20, HP 43, CMD 23, Hasted (2), Calm (break)  d20+13=19 ; d20+12=18 ; d20+5=20 ; d6+2=7 ;
Tuesday October 13th, 2015 9:50:03 AM

(Entanglement Roll 2 is 19, save again. Alleah breaks Pressi's calm.)

Of all the strange things that occurred today to Pressi, the strangest might be that both enemy and ally heard Pressi declare that she would betray and kill them all in the pursuit of power, and nobody even batted an eye. Nobody could even spare a glance to see if she was lying. That's how jaded the world is today.

(Perception 18 roll.)

Pressi watched Valyrian dive into the tree, but loses her in the branches. It is just as well, as Valyrian was never her target. She still had another debt to be paid first.

With haste adding extra speed to her monk speed, she easily runs out of the entanglement area (G3) with an eye towards a tree.

"Bless your wonderful heart," she called to "her beloved" Calloran. "But I'm an old fashioned gal. I think that before we get married, we should share a drink."

Pressi fires.

(Attack roll w/-4 penalty, hits AC 20. Damage is 7, plus any effects of the potion.)

If Calloran is effected towards her, Pressi will consider but ultimately reject pitting him against Valyrian, but she will preen those fake wings and that flirting face, and beg him to please consider just talking to Murphy.

Kezzem (BrianW) - AC 22, HP 48/48, CMD 19 
Tuesday October 13th, 2015 12:25:02 PM

[Oops]

Kezzem will instead move as close as he can to Petalia and hurl one dagger at her, which magically appears back his hand after striking/missing.

(Atk 33, Dmg 3)



[DM Mark] Witches, Witches everywhere  d4=2 ; d12=6 ; d12=2 ; d4=2 ; d4=4 ; d4=3 ; d20+7=17 ; d20=16 ; d20+5=8 ; d100=85 ; d20+5=18 ; d20+5=6 ; d8=6 ;
Tuesday October 13th, 2015 4:48:57 PM

Allleah smiles sweetly at the nearby Kezzem. Then she open-hand slaps him across the face as she barks, “Snap out of it!” It works but, disturbingly, Kezzem seems to like it. Alleah breaks the Calm Emotions spell. When she hears Shel call out for help in the mist, she does not hesitate to follows Shel’s voice and come to her aid.

Shel resists the effects of the entangle spell (forgot to tell you, but rolled a 17 for you so you saved). Unfortunately, Shel is then blinded, and hunkers down where she is. She calls out for help and Allleah comes to her aid.

Kezzem shakes off that calming effect and moves south out of the mist, ready for action. He throws a dagger at the flying gnome and hits. The dagger returns to him. Kezzem - Perception 15: Highlight to display spoiler: { you hit, but it does no damage.}

Bliss thanks Alleah, wherever she is in that mist. He falls prone into the tangling vines that hold him fast. He finds that they interfere with his ability to shoot, but hits his target nonetheless. (At the edge of the mist, you can see out just fine. Others can see where you are, but have a 20% miss chance against you due to concealment.) It’s also nice to have Mookie there by his side and the vines try to wrap around the raven.

Murphy’s aerial cavalry arrives, and moves off to attack. Three swirling forms move against the gnomes, two attacking Nialio and one battering Petalia. Then Murphy shifts into an owl form and moves north, on the other side of a tree from Calloran.

Pressi’s is puzzled that no one took notice of her outburst. She’s glad to be clear of that calmness, ready to be angry with these rotten gnomes. She informs her Calloran
that she’s not that kind of girl, and proposes a toast, flinging her drink at the gnome. It hits him in the forehead, splashing a purple swath across his face and chest. (I gave it a 1 in 20 chance he ingested some, didn’t happen.)

Trill shoots arrows at Petalia, and electricity again dances across her skin. Perception 15 to see: Highlight to display spoiler: { you hit, but it does no physical damage, and she seems untroubled by the electricity.}

Poor Thistle struggles against the vines and weeds, but is held fast.

-----------------------
Petalia Laughs, “Oh these spirits of the air are fun playthings. We would rather play with you.” Then Bliss’s crossbow bolt sticks in her and she stops laughing. “Ouch. Oh you nasty little thing. You know you could have lived in contentment with us instead of this kind of behavior.” She will move into the tree [provokes an AOO from the elemental] gaining concealment (20% miss chance) . She ignores Trill, and she harmlessly casts Glitterdust in P10-Q11, not quite sure where the attack came from.

Calloran gets hit in the head with a cup, wine dripping down his face and chest. “Why you ungrateful little witch! We could have meant something to each other - you could have been mine! You sound a little crazy, which makes you even more exciting. How could you pass up this gorgeous hunk of gnome? Here, let me leave you with just a mental image of me.” He taps into a strong ley line (spell not lost) as he casts a spell on Pressi (Will save: DC 17 or be blind.)

SpellCraft DC 17 / Know[arcana] DC 27 : Highlight to display spoiler: {Blindness/Deafness}

Nialiao says, “Ahhh, air spirits. There’s no need to fight, we mean you all no harm. We just get a bit lonely here. A life with us would be best, but this little game you want to play is fun too.” She moves into the tree [provokes AOOs from the elementals] and gaining concealment (20% miss chance), He then uses a spell-like ability to cast Glitterdust on Alleah and Shel.

Alleah and Shel Will Save DC 17 or be blinded.

Valyrian uses a spell-like ability to throw Glitterdust on Trill. He continues to hide in the tree, gaining concealment (20% miss chance) (beat stealth 20 to notice.) Trill Will Save DC 17 or be blinded.

Murphy hasted
Shel hasted, blinded, entangled (DC 16 reflex)? blinded (DC 17 will)?
Kezem hasted, entangled (DC 16 reflex)?
Pressi hasted, blinded (DC17 will)?
Alleahl hasted, entangled (DC 16 reflex)? blinded (DC 17 will)?
Trill hasted, blinded (DC 17 will)?
Bliss hasted, entangled
Thistle hasted, entangled
Mookie entangled (DC 16 reflex)?

Calloran flying
Valyria flying
Petalia flying
Nialiao flying

Here is your map for locations and elevations.

Kezzem (BrianW) - AC 22, HP 48/48, CMD 19  d20+12=15 ; d20+11=18 ; d20+11=24 ; d20+7=19 ;
Tuesday October 13th, 2015 5:29:33 PM

Perception: 15
Reflex: 18 [hit twice because the first one was not showing up, then they both did]

Seeing that his magical daggers are ineffective, he stows them in his belt. As he moves toward the tree, he draws his cold iron and silver daggers, and then climbs the tree R16.

Climb: 19



Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+8=16 ;
Tuesday October 13th, 2015 7:10:08 PM

OOC: Shel is already blind. Does she need to save versus Glotterdust as well? If so, I'll do the roll now. Lol, now Shel is blinded twice!

Shel delays, waiting to see if Alleah could do anything to cure her blindness before taking an action this round.

Trill (AC: 21(18)/16(13)/21(18), HP: 47/54, CMD: 20, Hasted, Cursed) (Kent)  d20+7=9 ; d20+7=12 ; d20+7=21 ; d20+10=16 ; d20+1=20 ; d4+1=5 ; d6=3 ; d20+10=18 ; d4+1=4 ; d6=3 ; d20+13=29 ; d20+10=15 ; d20+10=13 ; d4+1=3 ; d4+1=2 ; d6=1 ; d6=5 ;
Tuesday October 13th, 2015 7:20:58 PM

Trill feels the witches spell begin to sap her agility Will DC 9 and knows there is nothing she can do about it. Turning she fires another arrow at Petalia AC 16 for 5 points plus 3 points shocking damage and sends a second arrow (hasted attack) right after that AC 18 for 4 more points plus 3 shocking.

----

Just as she releases her second arrow she feels yet another spell attack coming on and as her vision blurs for a moment, she let's out a muttered curse Ah Warrd's bunions! but manages to fight her way free Will DC 12, hero roll Will DC 21 and still manages to be able to see the witch she had been attacking before Stealth DC 29 and sends more two quick arrows her way AC 15 and AC 13(hasted attack) for 3 points and 2 points with 1 and 5 points of shocking damage .

Pressi (Melvin) - AC 20, HP 43, CMD 23, Hasted (3), Calm (break)  d20+8=25 ;
Tuesday October 13th, 2015 8:51:36 PM

OOC: Roll against blindness 25, so she is not blind. How many rounds do I get of haste? Another three?


Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+12=30 ;
Tuesday October 13th, 2015 9:10:55 PM

Alleah easily shakes off the blinding effect of the Glitterdust spell, however, she still sparkles like the dancing of new stars.

"I'm sorry, Shel, but I can't do anything about your blindness right now. Don't worry though. I can treat it later"

Alleah casts Silence on the trunk of the tree that Nialiao is hiding in. Without his voice, that might stop some of his spells.

-------------------------------------------------
Alleah: Will Save vs DC17: 30 = Pass

Alleah: Standard Action: Cast Silence at the tree at N5 40ft up. Clerical spell so no leyline check needed. No save for casting on an object. Silence in a 20ft radius around that point.

Alleah: Move Action: Retrieve net from haversack

-------------------------------------------------
Spells In Effect
Endure Elements - Dur 24hrs - Entire party

Abilities Available
Agile Feet - 6/7 Uses Available
Bit of Luck - 7/7 Uses Available
Calming Touch - 7/7 Uses Available

Cleric Spells Prepared
0 - Create Water, Light, Purify Food & Drink, Toros Taur Try
1 - Bless, Obscuring Mist, Protection from Evil, Longstrider
2 - Silence, Summon Monster II, Locate Object

Blood Witch Spells Available
0 - Unlimited
1 - 3
2 - 3
3 - 2-2=0

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Wednesday October 14th, 2015 7:48:11 AM

Shel, still blinded, doesn't risk firing any spells without being aware of her targets.

Pressi (Melvin) - AC 20, HP 43, CMD 23, Hasted (3), Calm (break)  d20+7=18 ; d20+7=8 ; d20+7=21 ;
Wednesday October 14th, 2015 9:37:27 AM

(OOC: Finishing up from before.)

Pressi called out to the rest of the team how Calloran kept attempting to blind her. "Anybody who has cures, do not attempt to cure me. I repeat, save your cure for someone else. I will be fine." With a smile to Calloran, "I think you'll find I'm still full of surprises.

"And what of you, kind sir? Yet another blindness spell? Or will you follow up with another enchantment? Because I can't help but notice that your spell list is rather... lacking. Do you even have a way to deal damage or do you just stay up there until we get bored and walk away?

"As for how I can resist such a handsome gnome, its my understanding that people who ask things like that already know the answer. But you should know that I haven't taken sex completely off the table, should you be willing to come down here on my terms. Otherwise...."

With a flick of her wrists similar to how she brought out her fan, three cold iron shuriken seemed to appear (quick draw from pouch). "You can have me, if you can figure out what to do with me."

(Flurry of blows with Shuriken. Hoping I'm using the correct formula - I cannot tell if its +7 or +8.)

(Attack 1 hits AC 18. Attack 2 hits AC 8 (Nat 1), Attack 3 hits AC 21. Shuriken damage base 1+STR x 2 or 6 cold iron damage.)

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d100=87 ; d20+7=17 ; d6+2=4 ; d20+33=34 ; d20+15=24 ;
Wednesday October 14th, 2015 12:30:28 PM

Mookie and Bliss may be entangled, but Bliss keeps on shooting. He shoots at Petalia, taking a penalty since the elemental is fighting too.

Is there a miss chance? If so, Bliss rolls a 87, so no problem.

His attack roll is usually a +11, but with -4 into a melee, he's at +7. He shoots and hits AC17. If that's a hit, then the second cold iron bolt in this clip does 4 damage.

Since Bliss is sniping, he makes a Stealth check to remain hidden. Stealth 34.

He keeps alert for anything that he can notice. Perception 24.

Murphy CMD 15 AC 18 HP 43/43 - (Kim) hasted, great horned owl (splat!)  d20+8=15 ; d20+8=13 ; d4+1=3 ; d4+1=2 ; d20+8=10 ; d20=19 ; d20+16=21 ;
Wednesday October 14th, 2015 5:25:04 PM


Elementals 1 & 2 take their AoOs vs Nialiao, likely missing (AC 15 for 3 hp; AC 13 for 2 hp) as the gnome flies away from them to the tree. E1 zips to the tree with Nialiao, and transforms into a whirlwind, whipping about the branches in front of the gnome, and filling the air with debris of twigs and needles (or leaves, depending upon the type of tree). The elemental dances to and fro in the area between the tree trunk on one side, in front of the gnome, and the tree trunk on the other side, whipping up the air in the vicinity. It does not try to engulf the creature, but rather, as instructed, to bother him, keeping up the harrassing encirclement the whole time. If Nialiao moves, the whirlwind moves with him, again going round and round the winged gnome.

E2 dashes over to Calloran, and trying to smack into him. The gnome manages to flit to the side to miss the charging bundle of air (AC 10, miss), and E2 ends at G5.

Murphy, meanwhile, has climbed to sufficient height and higher - from 50' in the air, the large owl comes from the side, dipping down at the last moment to a place about 6 feet above the flitting gnome's head, and lets loose with the remains of the breakfast he has been processing during the day - splat on Calloran's head with a slice of mutes (droppings) (d20=19+6 ranged? or +4 melee? + 1 haste = AC 26 or AC 24 - no appreciable damage, but perhaps a bit of caustic liquid may get in Calloran's eyes or the like).

He banks and finds a branch near the trunk of D6, body mainly obscured by the trunk, but just peering with one eye to see what Calloran does next - looking down from ~50' above the ground to the gnome 10' below and a bit away from the tree. If it looks like Calloran is about to cast in his direction, he plans to duck behind the trunk, and hop up to a higher branch on the side of the tree away from the gnome.

[Perception 21]

[DM Mark] Witches, Witches everywhere  d100=79 ; d20+7=12 ; d100=22 ; d20=4 ; d100=12 ; d100=92 ;
Wednesday October 14th, 2015 6:46:58 PM

Kezem can see that his thrown daggers are having little effect on Petalia. He changes tactics and moves to climb the tree she is in.

Trill continues to shoot arrows at Petalia. Electricity dances across her skin, yet she seems to ignore the arrows and the electricity. Trill feels his eyesight begins to dim, and he heroically resists the effect. (Hero point used).

Shel is still in the area of the entangle spell and is held fast (didn’t see a save by you so I rolled - 12 was a fail). Unfortunately, Shel is also blinded and stands next to Allleah.

Allleah stands by Shel, and casts silence on the tree where Nialiao is. (I assume you center it up in the tree so that it does not affection Alleah and Shel.)

Pressi’s has had enough of this. She speaks to Calloran saying she is full of surprises - first taunting him, then complimenting him, and finally burying two shuriken into his shoulder and thigh. They hit their mark and he howls in pain.

Elemental 1 forms a whirlwind to distract Nialiao. Branches and leaves whip her face and she squints against the wind.

Elemental 2 goes after Calloran, but misses.

Bliss seems glad to have Mookie by his side even if they're both trapped in the vines. They interfere a bit with shot, but he still hits Petalia.

Murphy/Owl flies over Calloran, attempting to poop on him, but misses (I know you rolled well, but without Flyby Attack, having flying creatures poop on folks as a free action is not really a road we want to go down.) Murphy/Owl lands in a nearby tree.

Poor Thistle struggles against the vines and weeds, but is held fast.

-----------------------
Petalia sees Kezem begin to climb the tree she is in. “Ah, my lover comes to claim me! Oh, what sweet bliss awaits me at his touch. Dear boy, I know you mean me no harm.” To ensure this, she casts a spell on Kezem (Will save: DC 11 or be charmed.) Then she’s hit by Bliss’ bah bolt. “Ouch! Knock it off! Who keeps doing that?” And with that, she vanishes from sight (Perception 60 Highlight to display spoiler: {what happened.) She is still in the tree (concealment - 20% miss chance.)}

SpellCraft DC 16 / Know[arcana] DC 26 : Highlight to display spoiler: {Charm Person}

Calloran is furious at Pressi’s attack, brushing desperately at the cold iron shuriken to get them off him. “Ugh, you disgusting little witch, what did I ever see in you. You soil my clothes and then throw iron. If I cannot have you, then none shall want you!” He casts (spell is used) a spell on Pressi (Will save: DC 17 or be cursed for -6 charisma as ugly sores erupt on her face.) Then an Air Elemental rushes him, and an owl attempts to defecate on him. “You people are disgusting.”

SpellCraft DC 17 / Know[arcana] DC 27 : Highlight to display spoiler: {Bestow Curse}

Nialiao says, “Ugh, stupid air spirit! I hate these things.” She will move to a nearby tree where it’s less windy (concealment - 20% miss chance.) “Maybe if it had a better disposition.” She casts a spell (uses up a spell) on Elemental 1 (Will save: DC 11 or be charmed.)

SpellCraft DC 16 / Know[arcana] DC 26 : Highlight to display spoiler: {Charm Person}

Valyrian move toward Petalia and says, “No Petalia! Enough of this. You don’t need that worthless creature. It is me you need - I should be enough for you. Let us leave this place! Look, he’s not even worthy of your love.” He casts (good ley line, no spell used) a spell on Kezem (Will save: DC 17 or be cursed for -6 charisma as his skin becomes grey, mottled and ugly.

SpellCraft DC 17 / Know[arcana] DC 27 : Highlight to display spoiler: {Bestow Curse}

Murphy hasted
Shel hasted, blinded, entangled, blinded twice (4 rd)
Kezem hasted, charmed (DC 11 will)?
Pressi hasted, cursed (DC17 will)?
Alleahl hasted
Trill hasted
Bliss hasted, entangled
Thistle hasted, entangled
Mookie entangled

Elemental 1 charmed (DC 11 will)?
Elemental 2
Elemental 3

Calloran flying
Valyria flying
Petalia flying
Nialiao flying

Here is your map for locations and elevations.

Pressi (Melvin) - AC 20, HP 43, CMD 23, Hasted (4), Calm (break)  d20+8=25 ; d20+5=13 ;
Wednesday October 14th, 2015 7:13:41 PM

(Resist curse roll 25, resist curse.)

"You know what," Pressi concedes. "That's completely fair, so I'll tell you what. Even though you had this ugly spell fail on me again - what's the count now? 7-2? - even though you seem not to be very good at this, I am going to go ahead and help you out."

Over the sounds of tendon snapping and bristling hair, Pressi began to speak through her waist length hair. "One thing though. I need you to take back your insult that I am a little crazy. I AM NOT LITTLE."

(Standard action: Alter self cast from robe)

Pressi the seven foot bugbear let out a soft growl, staring through yellow eyes, taking in Calloran's scent. With a start, she begins to climb the tree next to her.

(Swift action: using a ki point to increase her speed 20 feet, taking a -5 climb penalty for acceleration).

Pressi impotently paws at the tree (Roll 13 does not beat DC 15). More haste, less speed, she recalls.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39  d20+7=25 ;
Wednesday October 14th, 2015 9:10:58 PM

Shel attempts to escape the spell, and heads in the direction she knows is out of the spell. She stops when she feels the weeds stop grasping at her ankle.

OOC: Reflex 25. Move to L1.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+6=18 ;
Wednesday October 14th, 2015 9:31:50 PM

With Shel safely out of the entanglement, Alleah turns her attention to this acursed winged gnomes.

She edges closer to Calloran and casts a spell - Truestrike

-------------------------------------------------
Alleah: Ref Save vs DC16: 18 = Pass

Alleah: Standard Action: Cast True Strike. Domain spell so no leyline check needed.

Alleah: Move Action: Move to H6
-------------------------------------------------
Spells In Effect
Endure Elements - Dur 24hrs - Entire party
Silence - Rnd 2/5
True Strike - 1rnd

Abilities Available
Agile Feet - 6/7 Uses Available
Bit of Luck - 7/7 Uses Available
Calming Touch - 7/7 Uses Available

Cleric Spells Prepared
0 - Create Water, Light, Purify Food & Drink, Toros Taur Try
1 - Bless, Obscuring Mist, Protection from Evil, Longstrider
2 - Silence, Summon Monster II, Locate Object

Blood Witch Spells Available
0 - Unlimited
1 - 3-1=2
2 - 3
3 - 2-2=0

Trill (AC: 21(18)/16(13)/21(18), HP: 47/54, CMD: 20, Hasted, Cursed) (Kent)  d20+10=15 ;
Wednesday October 14th, 2015 10:13:29 PM

Trying something a little different, trill drops her bow and runs (hasted) to ) 17 where she grabs a stone out of her pack and suing her sling lofts it upward into the tree about ten feet below where she last saw Petalia and hears the voices now and smashes the thunderstone on the trees trunk. AC 15 to hit tree trunk 30 feet up

Thunderstone: Each creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be deafened for 1 hour. A deafened creature, in addition to the obvious effects, takes a –4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast

Kezzem (BrianW) - AC 22, HP 48/48, CMD 19  d20+4=12 ; d20+12=27 ; d20+4=24 ; d20+11=16 ; d3+1=4 ;
Wednesday October 14th, 2015 11:18:08 PM

Will (DC 11): 12. Made.
Perception (DC 60): 27. Fail.
Will (DC 17): 24. Made.

"Why don't you come here and let me give you an iron kiss, lover!" Kezzem will stab wildly at wherever he thinks Petalia might be with his cold iron dagger.

Attack: 16
Damage: 4.

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d100=4 ; d20+33=44 ; d20+15=29 ;
Thursday October 15th, 2015 6:54:53 AM


Just guessing, Bliss fires again at the exact same spot, hoping a bolt will hit the same witchy target as a moment ago.

IF the witch is in the same space, then miss chance 4 is a miss. oh well.

Bliss remains in stealthy snipish hiding. Stealth 44.

Bliss listens and looks around. Perception 29.

Murphy CMD 15 AC 18 HP 43/43 - (Kim) hasted, great horned owl (splat!)  d20=19 ; d20+4=14 ; d20+8=14 ; d20+10=13 ;
Thursday October 15th, 2015 7:37:12 AM

The hawk-like elemental (E1) so recently pressing Nialiao manages to not be charmed by her spell, but no longer can tell where she is, so it moves slightly away from the tree, and sees the most available gnome not currently pretending to be a tree ornament. Whoosh! over to Calloran - and skims closely by the front, but not quite close enough to do anything substantial to the disgusted formerly amorous fae gnome.

The other elemental takes advantage of the passing wind bundle to attack from the opposite side. E2 enjoyed similar lack of success, other than to harry the gnome.

E3, on the other side, decides that tree arranging, as performed by its fellow elemental, is in vogue, and, moving to P15, whirlwinds up, cutting back and forth, back and forth, to Q15, R15, down 5 feet still on R15, over to Q15, P15, down 5 feet, over to Q15, R15. That'll do.

Murphy CMD 15 AC 18 HP 43/43 - (Kim) hasted, great horned owl (splat!)  d20+16=31 ;
Thursday October 15th, 2015 7:41:55 AM


Meanwhile, Murphy flies down to the table, and with his owlish feet takes up a fair bunch of grapes, and ascends a ways up to P6, about 20-25 feet above the ground.

Perception 31

[DM Mark] Witches, Witches everywhere  d20+5=25 ; d20+2=18 ; d20+1=16 ; d20=5 ; d20=13 ; d20+16=30 ; d20+3=12 ; d100=53 ; d100=46 ; d20+16=22 ;
Thursday October 15th, 2015 1:28:29 PM

Pressi’s form takes a disturbing turn as she shifts into the form of a Bugbear! Calloran looks a little disturbed by this. He is 40’ in the air, so no scent to pick up. Pressibegins to climb a nearby tree.

Shel is able to overcome the entangle spell (strength check or escape artist check, but she rolled hight enough.) She uses her newfound freedom to move out of the entangled area, though she still can’t see anything.

Allleah watches Shel move out of the entanglement, and move over beneath Calloran. She casts Truestrike.

Trill moves over toward Petalia, taking a stone out of his pack as she goes. Then she slings the stone into the tree and hears Petalia shriek as the stone explodes in sound.

Kezem climbs higher in the tree and stabs wildly in Petalia’s direction, but fails to connect.

Bliss sees Petalia vanish, but tries to hit her anyway. It’s a miss. He stays hidden, entangled in the vegetation.

Elemental 1 attacks Calloran, but misses.

Elemental 2 goes after Calloran, but misses.

Elemental 3 forms a whirlwind and rips through the tree Petalia is hiding in. She’s having a bad day.

Murphy/Owl flies over to the table, grabs a bunch of grapes, and then moves back out of the mist. (In the future, Murphy cannot do this - picking up an item is a separate move action. He may want to consider taking Flyby Attack.)

Thistle whinnies wildly in the mist as thunder echoes through the area. He struggles against the vines and weeds, but is still held fast.

-----------------------
Petalia appears in the tree after the thunderbolt with her hands clasped over her ears. She glares at Trill. “DON’T DO THAT! What is WRONG with you?” Then she looks at Kezem stabbing in her direction, realizing he has not fallen under her spell. She moves out of his range to a position near Valyrian, provoking an AOO from Kezem. “Oh you sweet, homicidal little man. It may not work out for us after all. Here’s a little gift for you instead.” But as she reaches for her spell, the ley lines betray her and nothing happens (uses up a spell). Except for her screaming in frustration.

Valyrian, however flies into a rage and screams at Kezem, “DON’T YOU TOUCH HER - CAN’T YOU SEE SHE’S HURT!. You like knives? Well I can fix that.” He reaches for a spell, and gets it - barely (uses up a spell). He move into the tree and tries to touch Kezem, but fails.

SpellCraft DC 17 / Know[arcana] DC 27 : Highlight to display spoiler: {Bestow Curse}

Calloran says to Pressi, “A bugbear. How vulgar. You know you really are much prettier as a halfling!” Then, to noone in particular, “Will someone please call off these aweful air creatures!” He move into the tree (Perception 22 to see him, concealment - 20% miss chance) provoking AOOs from the elementals. To Allleah, “It’s not too late my dear. Come away with us, be my beloved, and we can live happily ever after..” He will cast a spell (uses up a spell) on her (Will save: DC 11 or be charmed.)

SpellCraft DC 16 / Know[arcana] DC 26 : Highlight to display spoiler: {Charm Person}

Nialiao says, “Ugh, Valyrian you’re pathetic, let it go. Petalia will never love you.” She moves into a nearby tree (Perception 30 to see her, concealment - 20% miss chance.) She casts a spell (uses up a spell).

SpellCraft DC 17 / Know[arcana] DC 27 : Highlight to display spoiler: {Bestow Curse}

Murphy/Owl hasted
Shel hasted, blinded, blinded twice (3 rd left)
Kezem hasted
Pressi hasted
Alleahl hasted
Trill hasted
Bliss hasted, entangled, stealth, concealment
Thistle hasted, entangled
Mookie entangled concealment

Elemental 1
Elemental 2
Elemental 3

Calloran flying, stealth, concealment
Valyrian flying, concealment
Petalia flying
Nialiao flying, stealth, concealment

Here is your map for locations and elevations.

Pressi (Melvin) - AC 20, HP 43, CMD 25, Hasted (5)  d20+10=27 ; d20+10=18 ;
Thursday October 15th, 2015 7:20:49 PM

"Only now do I realize the subtle ways that they will keep us trapped in the forest forever," Pressi observed. "This fight alone should take us through March."

After taking in the greater distance to make a long jump, Pressi began to climb, slower, higher, until she reached the height of 35 feet.

(2 climb rolls, 27 and 18. Also, need a ruling as to whether jumping from a tree comes with a no running space penalty.)

The constant back and forth with Calloran had taken its toll on Pressi. She hated herself for sinking to his level, hated herself for losing control. That wasn't her... well, wasn't supposed to be her anyway. She finally decided, starting now, to speak as the lawful good monk she was.

"Oh come now," she called to Calloran. "Surely you can learn to appreciate a powerful woman werebear."

Starting now.

Murphy CMD 15 AC 18 HP 43/43 - (Kim) hasted, great horned owl (splat!)  d20+16=17 ;
Thursday October 15th, 2015 8:50:44 PM


Murphy can hear the voices scattered about the area, but is hard pressed to actually spot any of the fae gnomes - so he flies up higher, hoping soon to discern where a gnome might be that he may deliver his offering. He wants to give it to someone besides Calloran. There needs to be something they can do to break this rather insane pattern. He gains 25' in altitude, and lands on a branch of the tree at Q8. He peers about, and listens for the voices of the gnomes. He hopes no one suffers any permanent damage from these faeish follies.

[Perception: 17]

Trill (AC: 21(18)/16(13)/21(18), HP: 47/54, CMD: 20, Hasted, Cursed) (Kent)  d20+10=22 ; d6=1 ;
Thursday October 15th, 2015 8:51:25 PM

Trill moves slightly over to M17 and loading her sling with a flask of Alchemist's fire aims yet again at Petalia, Smiling as she watches it smack the little witch and burst into flames {b] AC 22, 1 point of damage.[/b]

A direct hit deals 1d6 points of fire damage. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save.

Murphy CMD 15 AC 18 HP 43/43 - (Kim) hasted, great horned owl, bearing grapes. Air elementals  d20+8=18 ; d4+1=5 ;
Thursday October 15th, 2015 9:12:32 PM


Air elemental E3 may not be able to see Valerian, but the voice is distinct. Down in the tree. This is fun, kicking up the branches. Down the elemental descends, transforming again into the whirlwind. From the height of 30', downward in 5' increments, it strips branches and casts twigs about, along coordinates P15, P16, P17, bothering the screaming gnome some more.

E1 and E2 have lost sight of Calloran - but there is one, quite nearby. They make a mad dash toward Nialiao. E1 poofs into her for 5 hp damage, then up to 30' altitude at L5, while E2 goes whirlwind, and dances a circle about her, from next to the trunk and around the corner (M5, M6, N7, M6, M5), then out to L6 at Nialiao's altitude of 25'.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+12=19 ; d20+25=27 ; d20+7=25 ; d20+5=13 ; d20=17 ;
Thursday October 15th, 2015 9:24:57 PM

Calloran's words mean nothing to Alleah. She reaches into her kit and pauses. Out of all the things she has, she does not have a tanglefoot bag!

Resorting to plan B, Alleah follows Trill's lead and retrieves a Thunderstone.

"I can keep this up all day! And I know you're almost out of spells! It's only a matter of time before you are defeated. My friends have a lot of alchemists fire. Do you want your homes destroyed? Keep going and I might curse Petalia and Nialiao, removing their beauty such that noone will ever love them! I might curse Valyrian and Calloran, such that they can never use magic again! Surrender now and I might be able to convince the others to spare your lives!"

--------------------------------
Alleah - Will Save vs DC11: 19 = Pass
Alleah - Reflex Save vs DC16: 25 = Pass
Alleah - Free Action: Her speech. Not sure if it is diplomacy or intimidation? Diplomacy: 13, Intimidate: 17
Alleah - Move Action: Retrieve Thunderstone from Kit. I really thought I had a tanglefoot bag :)
Alleah - Standard Action: Throw Thunderstone at Calloran's square. Hit AC28 (forgot to add Haste Bonus). True Strike ignores any concealment if it applies.

Thunderstone: You can throw this stone as a ranged attack with a range increment of 20 feet. When it strikes a hard surface (or is struck hard), it creates a deafening bang that is treated as a sonic attack. Each creature within a 10-foot-radius spread must make a DC 15 Fortitude save or be deafened for 1 hour. A deafened creature, in addition to the obvious effects, takes a –4 penalty on initiative and has a 20% chance to miscast and lose any spell with a verbal component that it tries to cast.

Since you don't need to hit a specific target, you can simply aim at a particular 5-foot square. Treat the target square as AC 5.


Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Friday October 16th, 2015 12:55:08 AM

Cursing her poor luck, Shel lies prone, making it harder for her to be struck with any arrows or such.

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d100=45 ; d20+5=24 ; d20+5=13 ; d6+2=6 ;
Friday October 16th, 2015 8:16:26 AM


Hiding at the edge of the mist, tangled in unfriendly vines, Bliss thinks maybe he can get a shot off at that Valyrian one. First off, will he miss because of the target's foliage? a 45% says no? Okay, so can he shoot? Normally he is a +11, but that's +9 with the -2 penalty from being tangled. Plus -4 shooting into melee, so we're down to +5.

Bliss shoots the 4th cold iron bolt in his clip. He rolls a nat 19, hitting AC24, and maybe even critting. His follow up hits AC13, so no.

Damage is 6 if everything aligns.

Kezzem (BrianW) - AC 22, HP 48/48, CMD 19  d20+11=29 ; d3+1=4 ; d20+11=24 ; d3+1=4 ;
Friday October 16th, 2015 12:43:10 PM

AoO: 29
Damage: 4 (Cold Iron)

Kezzem stabs at Petalia as she moves away, then dodges Valyrian's touch.

"Don't worry, I got plenty of daggers for you too, friend," says Kezzen as he stabs at Valyrian.

Attack: 24
Damage: 4 (Cold Iron)

Dm Shawn - Kiss me, Kill me  d20+2=10 ; d20+2=20 ; d100=27 ; d20+4=19 ;
Friday October 16th, 2015 1:55:29 PM

Pressi forgoes anything else, and scampers further up the tree. (Yes, there would be a penalty).

Murhy flys up to a branch, listening and looking, trying to find one of the gnomes. (You already show 25' on the map, are you flying up to 50'?)

Trill steps back, and fires an alchemist fire at Petalia. "Ahh... you stupid fool" the gnome bellows as the fire burns her skin.

Valerian Screams her lungs out, as the air elemental begins ripping apart the tree she is hiding in. The other two make a bee line for Nialio. The first bumps into the poor gnome, whipping her about while the other whips about her as a whirlwind.

Alleah reaches into her bag, and realizes she forgot a tanglefoot bag, but a Thunderstone will do. The stone at Calloran. The sounds is deafening to the gnome and he grasps his ears, as a little blood trickle begins.

Cursing her luck, Shel lies prone.

Bliss shoots a bolt off at Valeryian who is hidden, but apparently not too well since she gets plugged. A grunt is heard, as the bolt plants itself in her.

Kezzem gets his attack off on Petalia as she moves away, and also stabs out at Valryian, cutting into the gnome.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Valryian recoils from the knife attack, but reaches out to touch Kezzem. " Forget how to use your dagger, ugly..." Dc 18 Will save or take a -6 on any attacks with a dagger.

Petalia begins patting out the flames, extinguishing them before burning more. (Dc save 19)

Nialio disapears from the tree she was in. "Get your windy friends away from me... " can be heard from the center of the obscuring mist.

Callaron holds his ears, too stunned to do anything.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Murphy/Owl hasted
Shel hasted, blinded, blinded twice (3 rd left)
Kezem hasted
Pressi hasted
Alleahl hasted
Trill hasted
Bliss hasted, entangled, stealth, concealment
Thistle hasted, entangled
Mookie entangled concealment

Elemental 1
Elemental 2
Elemental 3

Calloran flying, stealth, concealment, Deafened
Valyrian flying, concealment
Petalia flying
Nialiao flying, stealth, concealment

Here is your map for locations and elevations.
MAP



Kezzem (BrianW) - AC 22, HP 48/48, CMD 19  d20+4=19 ; d20+12=22 ; d20+12=24 ; d3+1=2 ; d3+1=2 ;
Friday October 16th, 2015 3:51:50 PM

SV Will (DC 18): 19. Made.

Remembering that he has been hasted by his new allies, Kezzem stabs twice at Valyrian.

"Ugly?" says Kezzem. "Says the guy who has to hide his appearance with an illusion!"

Attack: 22
Damage: 2 (Cold Iron)

Attack: 24
Damage: 2 (Cold Iron)


Murphy CMD 15 AC 18 HP 43/43 - (Kim) hasted, great horned owl, bearing grapes. Air elementals 
Friday October 16th, 2015 6:32:30 PM


Murphy-owl flies across the gathering place, landing 15' up from the ground in the tree at E13.

He transforms into his own halfling self.

"Ilmava henget, putsata sumujen alla. Sitten olet vapaa palata ilmava kotiin." In the Auran tongue, he asked the spirits of the air to clear out the mists below, and then they are free to freturn to their airy home.

"The airy spirits will clear the mists for you, Petalia, and then I have told them to go. It is time to stop this stupid, stupid battle. Yet, if you will not stop, no more chances will we give you. We will finish this - pleasantly now, as possible, or most unpleasantly if you continue your antics. Calloran, Valyrian, Nialiao: DO YOU STAND DOWN??? Or WILL YOU SUFFER in AIR and FIRE and WITH COLD IRON?" Still projecting, but with a reasonable voice. "Surrender can be sweet, if the victors choose to be meek."

In halfling, he says, "Out with whatever fire or cold iron you have, friends. Prepare to use if they will not relent."

Trill (AC: 21(18)/16(13)/21(18), HP: 47/54, CMD: 20, Hasted, Cursed) (Kent)  d20+10=25 ; d6=4 ; d20+10=13 ;
Friday October 16th, 2015 7:34:32 PM

Trill smiles up a Petalia. "Stupid? Me? Oh I really do not think you know with whom you are talking to."

That said she loads her sling with yet another alchemists fire and lets fly. AC 25 for 4 points of damage She follows it up with a sling bullet (hasted attack) that flies wide of the mark AC 13.

A direct hit deals 1d6 points of fire damage. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Friday October 16th, 2015 7:52:06 PM

Shel remains prone. "I'll kill every gnome in this forest if you don't return my vision," She bellows at any who can hear her.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d100=40 ; d100=66 ; d20+6=12 ; d20+9=17 ; d20+3=12 ;
Friday October 16th, 2015 9:00:27 PM

Alleah takes little joy that she has deafened Calloran. But that doesn't mean she will let up her assault.

Combat really isn't her thing and this one shows it. Casting True Strike but then realising she didn't have a tanglefoot bag was one thing. Now she has just deafened an opponent and made him immune to a number of her charm spells as a result.

Now isn't the time to reflect on her inadequacies however.

She decides to give Calloran a taste of his own medicine, and casts Blindness on him!

-------------------------------------------------
Alleah: Reflex Save vs DC16: 12 = Fail! Alleah is entangled!

Alleah: Standard Action: Cast Blindness/Deafness. Leyline check:40 = Pass. Concealment check:66 = Pass. Concentration check cs DC17: 17 = Pass! Calloran to make a Fort Save vs DC16 or be blinded!

Alleah: Move Action: Attempt to break free from entanglement. Escape Artist check vs DC16: 12 = Fail!
-------------------------------------------------
Spells In Effect
Endure Elements - Dur 24hrs - Entire party
Silence - Rnd 3/5

Abilities Available
Agile Feet - 6/7 Uses Available
Bit of Luck - 7/7 Uses Available
Calming Touch - 7/7 Uses Available

Cleric Spells Prepared
0 - Create Water, Light, Purify Food & Drink, Toros Taur Try
1 - Bless, Obscuring Mist, Protection from Evil, Longstrider
2 - Silence, Summon Monster II, Locate Object

Blood Witch Spells Available
0 - Unlimited
1 - 3-1=2
2 - 3-1=2
3 - 2-2=0

Pressi (Melvin) - AC 20, HP 43, CMD 25, Hasted (5) 
Friday October 16th, 2015 10:31:24 PM

Pressi decided, despite her misgivings, to follow Murphy 's yet another diplomatic attempt.

"My fellows," Pressi began. "The truth is that I am not a witch. I am a monk of Domi, so I only rhyme with that. I am bound to keep fighting for my fellows so long as I stand. But it also means that I am bound to fight for the weak and helpless, like the four of you. Let us sit and talk together, and I will move the heavens to help you.

"But I understand that trust is a fragile thing, so I make one final proposition. I will as a show of faith lower my defenses. I will not attack. I will not defend, nor resist. If you all respond in kind and stand down, I will bind myself to you here and now.

"And if any of you raise a finger to me or my allies, I make a different promise. I will hunt you and fight you until one of us is dead, never stopping, never letting anything get in my way, not even my allies.

"I give you my word."

Murphy CMD 15 AC 18 HP 43/43 - (Kim) hasted, great horned owl, bearing grapes. Air elementals 
Saturday October 17th, 2015 3:34:17 AM

The air elementals, hearing they will be reprieved following one more task, move like horses who know they are drawing near to their stables. Elemental 1 (E1) streaks to I7, about 5 feet off the ground, and transforms into whirlwind. He flies to I9, slants over to H9 and H10, over to I10, down to I11, I12, turns a sharp corner, running from J12 to J7, and winks out. Half of the food on the table, unfortunately, gets scattered.

E2 descends straight down to ~5 feet above the ground, and, now a whirlwind, clears L6 down to L13, then back at K13, clearing the other side of the table (and kicking up grapes and drinks and fruits and such around Nialiao, and disappearing as it gets to K8. Trill feels wind and bits of vegetation kicking up near her, then the wind pops, and settles down.

E3 (starting at the height of 15', not 45' - it worked its way down from 30' to 15' in the last post), moves over to N12, at 5' height, up to N10, over to run over Bliss at O10, and thoroughly ruffling Mookie's feathers at O9, then back to N9, up to N8, over to M7, down to M12, and poofing away from this plane of existence.

As the winds of a whirlwind generally are moving a fair bit faster than 21 miles per hour, and the whirlwinds are about 20' in height, and the vortex at the bottom of the whirlwind likely sucked up a fair bit of mists from the entangling plants (not to mention perhaps disrupting a fair amount of the entangling power of the plants - but our DM will adjudicate whether that is an effect or not), the only bits of obscuring mist which are likely to remain are at K6 and K7.

Bliss and Mookie may need to make Reflex saving throws - now - the whirlwind is 5' above the ground, so they may not need to save - but as they are tiny, if that distance is near enough to be sucked up, then they may need to hold fast to roots and such.

Still left with obscuring mist? Perhaps K6 and K7.

Kiitos Murphy says just before the elementals conclude their sweeps.



Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d100=45 ; d20+5=25 ; d20+5=7 ; d6+2=5 ; d20+33=51 ;
Monday October 19th, 2015 7:46:14 AM


Prone and held fast by the Entangle spell, likely Bliss and Mookie are unaffected by the elemental passing overhead? Considering it passes five feet overhead? However, does it blow away the Obscuring Mist?

Anyway, Bliss sees every reason to keep on keeping on -- he still has one cold iron bolt in this clip! He rolls a miss chance against the Fey with the V name: 45%. Hopefully that is enough. He also rolls an attack, from base +11 a -2 entangled and a -4 into melee for a total +5 ... and hits AC25! Crit Threat! Follow Up is a 7, so no crit.

Hopefully that means normal damage of 1d6+2 = 5 points to Val-whatsit.

His clip empty, Bliss plans to reload next round.

He stays hidden, sniping, in the vines ... Stealth 51.

Pressi (Melvin) - AC 19, HP 43, CMD 25, Hasted (6) 
Monday October 19th, 2015 8:41:50 AM

(OOC: Yes, it does blow away the mist. That's actually the point. Murphy and Pressi (reluctantly) are basically standing down (Murphy is taking away the mist, Pressi is giving the enemies a free shot) in the hopes that the witches will respond by standing down themselves.)

[DM Mark] Witches, Witches everywhere  d4=4 ; d20+5=20 ; d20+5=11 ; d6=2 ; d20+4=8 ; d100=76 ; d20+6=18 ; d8=3 ; d4=1 ;
Monday October 19th, 2015 3:38:06 PM

Kezzem stabs at Valyrian, hitting him twice.

Murphy returns to his halfling form and offers the fey gnomes one last chance for surrender, calling for them to stand down as his companions continue to attack. He directs the elementals to clear the mist, and they do their best before they disappear. There is still a layer of mist on the ground to about 5 feet. (The elementals were about 5’ up, so the food remains.) Bliss and Mookie remain unaffected, concealed in the mist.

Trill is having none of this “surrender now” stuff, and throws an Alchemist's Fire at Petalia, hitting her. (I let it slide earlier, but you cannot fling Alchemist's Fire with a sling.)

Shell threatens death if her vision is not returned.

Alleah deafens Calloran, and takes no joy in this, so she tries to blind him as well. She finds she is entangled where she stands.

Pressi offers peace, suggesting that they sit and talk. She says that trust is fragile, and that she will not attack.

Bliss, however, attacks. He hits Valyrian.

Thistle just stands there.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Calloran removes his hands from his ears. He can see that people are talking, but cannot hear what they’re saying. “WHAT? WHAT ARE THEY SAYING?” He makes his save against the blindness, though he’s not sure what he saved against. He fails to identify where those bolts in the grass are coming from and casts glitterdust harmlessly in the wrong area. Then Calloran vanishes.

Petalia is struck by Alchemist’s Fire and screams as she attempts to put out the flames. She continues to burn.

Calloran’s voice - “WHERE DID THE MIST GO? WHAT’S GOING ON?”

Valyrian sees that his Petalia is on fire and vanishes from where he is to appear near Petalia. “Let her alone - she was only looking for a husband! I am here Petalia, I’m here for you.” He casts a curative spell on her (spell used).

Calloran’s voice - “WHY IS PETALIA ON FIRE?”

Nialio, says, “You sue for peace as you continue to attack. You there,” she gestures to Pressi, ”yes you. We will not attack - we only sought companionship. Defend us.” Then she vanishes.

Calloran’s voice - “NIALIO - WHAT ARE YOU SAYING? I CAN’T HEAR YOU. WHERE DID YOU GO?”

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Murphy hasted
Shel hasted, blinded, blinded twice (1 rd left)
Kezem hasted
Pressi hasted
Alleah hasted, entangled
Trill hasted
Bliss hasted, entangled, stealth, concealment
Thistle hasted, entangled
Mookie entangled concealment

Calloran - flying, deafened, gone
Valyrian - flying
Petalia - flying, on fire
Nialiao - flying, gone

Here is your map for locations and elevations.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Monday October 19th, 2015 3:41:32 PM

"We came in peace, trying to get home and you four started casting spells on us! How are we supposed to react? Just stand here and put up with it?! Screw you all! Return my vision and I might not smite all of you!" Shel makes this announcement while still laying prone, and all sorts of blinded. She was quite angry, however.

Pressi (Melvin) - AC 19, HP 43, CMD 25, Hasted (6) 
Monday October 19th, 2015 4:14:01 PM

"Hold fire," Pressi began to shout to all of her teammates. "Everyone hold fire."

"And Shel, please be a dear and stop bringing up how they struck first and blinded you, because now it's just whining. We know they struck first and blinded you. We aren't blind. But protocol demands that we back off for now and give them the chance to do the right thing, and that won't happen if we keep screaming about it. Now, who's the group's resident diplomat?"

(Pressi takes no other actions, but she does ready an action to attempt to restrain any other attacks by teammates (as best as she can at 35 feet up.))

[DM Mark] Witches, Witches everywhere 
Monday October 19th, 2015 4:32:59 PM

ooc: (Trill - I think we both forgot you're at -6 dex. You still hit with your thrown Alchemist's Fire though)

****Hmm I am pretty sure i have been applying the penalty a minus 6 to dex is -3 bonus for her and I rolled at a -3 on my attack. Normally Trill is +13. **

***No worries - just making sure I clean up any loose ends.***

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+15=33 ; d20+33=36
Monday October 19th, 2015 4:43:03 PM


Bliss had no plans to attack this round, because he is reloading his bah. He stays hidden and "holds his fire." He does not say anything, but he listens, especially to whatever Miss Alleah has to say. He tries to hear where the invisible ones are.

Perception 33. Stealth 36.



Trill (AC: 21(18)/16(13)/21(18), HP: 47/54, CMD: 20, Hasted, Cursed) (Kent) 
Monday October 19th, 2015 7:33:00 PM

Sorry about that Murphy, I guess I didn't hear you clearly and I am not at all feeling myself right now. I feel much less sturdy than normal... I am having to work much harder to be my normal acrobatic nimble self. I wonder if perhaps I too have been afflicted by one of their spells.

Murphy CMD 15 AC 18 HP 43/43 - (Kim) hasted 
Monday October 19th, 2015 8:08:50 PM


"Yes, all, stop attacking. Sorry, Petalia. This will be cold, but will put out the fire." He douses her with several gallons of water from afar.

[Will post more -but have to rush to an appointment.]

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+5=13 ;
Monday October 19th, 2015 9:48:55 PM

"I offered peace not ten seconds ago, and you continued to attack us! If we are to believe that you mean it this time then as a gesture of good faith, you should remove all the spells you have cast that are currently active. The blindness, the entanglement, everything.

And to show I am sincere, I will go first"


Alleah takes the time to dismiss what remains of the mist

"There"

--------------------
Alleah: Standard action: Dismiss Obscuring mist

Alleah: Move action: Diplomacy (13)


Murphy CMD 15 AC 18 HP 43/43 - (Kim) hasted  d8+1=7 ; d8+1=7 ; d8+1=9 ; d8+1=4 ;
Tuesday October 20th, 2015 2:46:34 AM

Murphy, 15' up in the tree at E13 (he flew there as an owl in an earlier round), lowers himself down a few branches, and jumps to the ground at G16. He reaches under his coveralls, beneath his shirt, under his back, and opens a little pocket pressed against his skin. He opens it, feels inside, and slides out a small square of tinfoil - 3-1/2"x5-1/2" - at the same time he pulls out a small paring knife adjacent the foil. As he does this, he says, to Trill,

"Likely a bit of a curse, Trill. It should wear off - or perhaps they can reverse it more quickly. Can you break free of the plants yet?"

He smoothes out the foil, then presses the following words into the surface using the back edge of the paring knife:
"PEACE
Calloran: You surrender to us
We surrender to you. -Murphy"
The druid holds up the piece of foil, waving it in the air, and saying, "This is for Calloran. A peace treaty. Can someone take it to him, so he can read it?"

"And all - friends - as well as gnomes, with whom we still, after this very rough start, hope may become our friends - please, do what you can to help us all be restored to health, and sight, and hearing. I know that the blindness spell and the deafness spell are reversible - you need only cast them properly to remove the condition. And Petalia, I have a wand which can cure your wounds, and those of your companions." He pulls out from his backpack the wand of cure light wounds he bought when they were at Goblin's Rest. "Valyrian - are you injured as well?"

The first four applications of cure light wounds heal 7, 7, 9, and 4 hp.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Tuesday October 20th, 2015 7:14:54 AM

"Pressi, perhaps when you are blind led by magic, I'll listen more to your opinion on the matter, but until then, kindly shut up! When they dismiss their spell, then we can talk!"

Pressi (Melvin) - AC 19, HP 43, CMD 25, Hasted (6) 
Tuesday October 20th, 2015 9:29:18 AM

If anyone looked closely at a suspiciously silent Pressi, they could see her whispering to herself, almost chanting about moving through waterfalls and skies, about carrying the burden, about letting go. A coolness seemed to come over her as she pushed the raised feelings down. Down went her failure in control. Down went the anger at Murphy turning this into a surrender; at herself for maybe hinting at that herself. Down, down went her own loneliness, and her own chaos. It served nobody to let them see that.

Pressi bit back her retort to Shel about how they in fact got her twice and how she would take the blindness over the charms gladly. It would only be whining, undermining my argument, she told herself.

"I mean no disrespect towards your complaining, my dear," she finally replied. "I simply mean that, regardless of who attacked who, your cure may be more forthcoming if we stopped yelling about fairness and actually started talking. And certainly we can cry about this later."

"As for the four of you," she began towards Petalia and Valyrian. "I cannot fully serve you until I know who you are and what has happened, or even what you were talking about earlier. Perhaps if you started from the beginning...."

Kezzem (BrianW) - AC 22, HP 48/48, CMD 19  d20+10=15 ;
Tuesday October 20th, 2015 11:40:51 AM

"You people are awfully trusting," says Kezzem, "but it seems to be that they've realized they've been dealt a losing hand, and now are trying to bluff."

Sense Motive: 15

[DM Mark] Witches, Witches everywhere  d20+5=9 ; d20+6=18 ;
Tuesday October 20th, 2015 1:25:50 PM

Shel is understandably angry, and demands that her blindness be removed, and then she might not smite the witches.

Pressi tells everyone to hold fire. She asks Shel to stop whining and stating the obvious, that they are not blind. (Well, except for Shel.) Shel barks back at Pressi, as Pressi tries to calm herself down. The she tells the flying gnomes that she cannot serve them until they tell her what they want, starting from the beginning.

Bliss does not shoot because pity stayed his hand. It was a pity he’d run out of bolts. He reloads.

Trill feels not quite herself - a bit clumsy and less nimble. She suggests she too is affected by one of their spells.

Murphy also tells everyone to stop attacking. Then she douses Petalia with water to put out the remainder of the Alchemist’s Fire on her.

Alleah is also pretty sore about this whole business, doubting the witches sincerity. She asks that they remove their spells, and as a gesture of good faith she removes the remains of the Obscuring Mist the elementals missed. The shroud of mist over Bliss, Mookie, and Thistle disappears.

Kezem tries to determine if these witches are lying. He has no reason to believe that they are.

Thistle plays to his strengths and just stands there, held fast and looking a bit skitterish.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Calloran appears and shouts, “WHAT’S GOING ON? DON’T TALK ABOUT ME WHEN I DON’T KNOW WHAT YOU’RE SAYING. THIS WAS ALL PETALIA’S IDEA.

Petalia gasps as the cold water washes over her, putting out the remaining flames. She is quite the sight. Burnt clothes, half burnt hair sticking out on one side, watered down and sodden.She glares at Calloran. “Oh shut up Calloran.”

Calloran - “WHAT ARE YOU SAYING PETALIA? DON’T TRY TO TELL THEM THIS WAS MY IDEA.”

Then Nialiao appears, looks at Pressi and says, “why Caloran is our leader, but he cannot hear. There’s no need for that little metal note owl-boy. Perhaps if you just restore his hearing we can talk. And I’ll not release that Shel creature until she calms down. She’s pretty mad.”

Valyrian hands Petalia a potion, telling her it will heal her. Petalia drinks it, and then she has a shocked look for a moment, that quickly changes to a calm gaze as she stares at Valyrian, and says, “VALYRIAN! YOU... you...oh you gorgeous hunk of gnome. Come here and give us a kiss.” Valyrian obliges.

Nialiao looks at Valyrian and Petalia and smacks her forehead. Then she yells, “PETALIA. RELEASE THAT ENTANGLE! PETALIA!” Petalia remains locked in an embrace. Nialiao moves over near Petalia and shouts, “PETALIA - THE VINES. TURN OFF THOSE VINES!”

Calloran, speaking much too loudly, “THIS IS ALL PETALIA’S FAULT. HEY, WHY IS PETALIA KISSING VALYRIAN?”
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Murphy hasted
Shel hasted, blinded
Kezem hasted
Pressi hasted
Alleah hasted, entangled
Trill hasted, clumsy
Bliss hasted, entangled, stealth
Thistle hasted, entangled
Mookie entangled

Calloran - flying, deafened, concealment
Valyrian - flying
Petalia - flying
Nialiao - flying

Here is your map for locations and elevations.
MAP

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+33=34 ;
Tuesday October 20th, 2015 3:25:37 PM

Bliss grits his teeth as he renews his Reduce Person spell.

Stealth 34 to whatever extent possible while casting.

Mookie, entangled next to him, says, "Hey Kid, lighten up. Nobody's dead, and they're making me laugh."

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Tuesday October 20th, 2015 3:57:08 PM

Shel doesn't really have a clue what is happening around her, other than knowing she is lying face down in the grass in this awful enchanted forest. She doesn't hear any spells being cast, however, and that was a positive. She makes a mental note to kick Pressi later, but doesn't respond to him again.

She fumes as she lies there quietly. Stupid flying gnomes!

OOC: lol, very funny scene right now, DM. I like it.


Pressi (Melvin) - AC 19, HP 43, CMD 25, Hasted (6)  d20+10=20 ; d20+5=12 ;
Tuesday October 20th, 2015 7:34:20 PM

"Well, I think that we as a group have learned a valuable lesson," Pressi said to her allies. "We should have just killed them."

"Ok, so as we were saying before our interruptions, greetings," Pressi said to Nialio as she began to climb back down. "And may I say how wonderful a blessing to talk to someone who isn't completely insane for a change. And I am sure we can get Calloran fixed up, as someone who knows nothing about thunderstones. And once again, I wish to apologize for overreacting to your clearly sane romantic overtures."

Pressi paused about halfway down for a bit before slow falling the rest of the way (Climb roll 20, slow fall 20 feet).

"My apologies in advance should I be indelicate about the situation, but my companions and I really didn't expect to meet anyone here at all, let alone a group of people who are lonely and yet don't just leave. Let alone what I may understand to be some sort of love triangle, perhaps? I leave the diplomacy to those that don't have a bugbear's charisma, but I hoped you could at least quench my curiosity."

(Diplomacy 12, but honestly the exposition has to go somewhere.)

Trill (AC: 21(18)/16(13)/21(18), HP: 47/54, CMD: 20, Hasted, Cursed) (Kent) 
Tuesday October 20th, 2015 8:13:55 PM

Trill, calmer now, but still a bit on edge, uses her hasted self to move as quickly and as non-threateningly to G15 and picks up her bow from where she dropped it.

"Haven't you ever heard of the saying You catch more flies with honey, than by beating them to death.
Domi, you would think you all were related to Uncle Gunther Grell Illutu and not some sort of fluffed up gnomes."

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+5=6 ; d20+11=30 ;
Tuesday October 20th, 2015 10:16:47 PM

Where's a Paladin when you need one? It would be nice to know if these fey-gnomes were evil or just misguided.

"Well? I've dismissed my spell. Your turn! I won't be warning you again" The battle has taken its toll on Alleah's patience, and her words of 'diplomacy' certainly aren't very diplomatic.

Kezzem might be right on the money here. Could these gnomes be bluffing or stalling?

She considers using her Walker ability and casting a Mark of Justice on one of the fey. That would show them!

Just in case, Alleah takes a vial of alchemists fire from her kit. She doesn't throw it, nor does she make any attempt to conceal it. She just holds it in her hand

"Well?"

--------------------
Alleah: Diplomacy check: 6! Nat1'd that one

Alleah: Sense Motive: 30. That's more like it!

Alleah: Move action: Retrieve vial of Alchemists Fire


Murphy CMD 15 AC 18 HP 43/43 - (Kim) hasted  d20+7=18 ; d20+16=25 ;
Wednesday October 21st, 2015 1:04:47 AM

"Congratulations, Valyrian, on using Petalia's idea to persuade her your direction," Murphy says, with a smile, as he places the tin back in the pouch. "However, Calloran has made a good point."

Murphy smiles up at Calloran, and gives a favorable hand sign - obviously not a spell, just a gesture of approval.

As they are flying, and he is not, it will do no good to try to reach them from the ground. "Nialiao - if you need some healing, I can help you."

He considers dousing the two love struck gnomes to get their attention, but chooses to hold off for a moment. He goes from G16 to H16, and enters the entangled area at I15, making it to the table, and getting up on it. He casts 'purify food and drink' on the items there on, then picks up an apple, and takes a bite.

"So, I'd dispel the entanglement if I had the counter ready, but I don't. Can anyone - gnome or halfling, help Calloran to hear? And Shel to see? And, Trill, to, to... be more nimble again?"

Reflex save vs entangle: 18
Perception: 25

Murphy CMD 15 AC 18 HP 43/43 - (Kim) hasted 
Wednesday October 21st, 2015 4:13:31 AM


He adds, "And, Shel, promise not to blow up if you get your sight back? Think on Flower for a while. Deep breaths."

[If we are out of combat rounds, Murphy will work his way over to Shel, help her up, and dust her off. If not... then, never mind.]

Kezzem (BrianW) - AC 22, HP 48/48, CMD 19 
Wednesday October 21st, 2015 10:20:51 AM

"Maybe we should just slip away while they're arguing among themselves," suggests Kezzem.

[DM Mark] Witches, Witches everywhere 
Wednesday October 21st, 2015 11:10:32 AM

(I believe the Haste spell has ended.)

Bliss grinds his teeth in anger at the gnome fairy witches. Mookie finds the situation amusing, and encourages him to relax.

Shel lies there feigning calm. She’s not sure if she’s more mad at Pressi or these gnomes. OK, it’s the gnomes, but Pressi is a close second.

Pressi climbs down out of the tree into the entangling vegetation, lamenting the fact they hadn’t killed these gnomes. She still looks like a bugbear. Then she then asks why they don’t just leave if they’re lonely.

Trill tries to remain calm. Then she admonishes the gnomes.

Alleah remains entangled, and wishes they could tell if these creatures were evil. Then she threatens them, telling them to remove their spells and considers casting one of her own. She tries to tell if they are leading Humble’s Sword astray. Nothing suggests they are not telling the truth. (ooc: I will typically roll your sense motive checks myself. Please just let me know what your adds are in the future. I’m happy to discuss why if you disagree.)

In contrast to most of the rest, Murphy seems truly helpful in his attitude toward these capricious little gnomes. He offers encouragement, healing, and then he cleans up the food and has some.

Kezzem suggest that Humble’s Sword could just leave.

Thistle whinnies, entangled in the weeds, and looks pleadingly at Alleah nearby.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

The viridian-hued Calloran knocks his ear with his hand. “IT’S THE RINGING THAT’S REALLY ANNOYING.”

The azure Nialiao turns to half-burnt, scarlet Petalia, and screams “PETALIA - RELEASE THE ENTANGLE! NOW!” Petalia doesn’t take her eyes off Valyrian and ignores Nialiao. Then she and Valyrian withdraw 30’ and both vanish from sight. The Entangle spell does not end.

Calloran looks at the scorched, sodden Petalia - “UGH. VALYRIAN, HOW CAN YOU KISS THAT. WAIT. WHERE ARE THEY GOING? CURSE YOU PETALIA - THIS WAS YOUR STUPID IDEA.”

Nialiao move toward Calloran. She gestures, and Shel’s sight is restored. “There, I’ve done what I can. Can you now restore Calloran’s hearing?”

Calloran - “NIALIAO? ARE WE LEAVING THESE HORRIBLE LITTLE CREATURES?” He looks at the angry, threatening halflings staring at him and swallows. **gulp** Then he vanishes from sight, leaving Nialiao all alone. Murphy is pretty sure he can still poinpoint where Calloran is in the tree.

Calloran’s voice from the tree - “NIALIAO, DO YOU THINK THEY HEARD THAT?”

Nialiao rolls her eyes, but otherwise ignores the question.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Murphy
Shel prone
Kezem
Pressi entangled? (DC 17 Reflex)
Alleah entangled? (DC 17 strength check or Escape Artist check)
Trill clumsy
Bliss stealth, entangled? (DC 17 strength check or Escape Artist check)
Thistle entangled? (DC 17 strength check or Escape Artist check)
Mookie entangled? (DC 17 strength check or Escape Artist check)

Calloran - gone?, deafened
Valyrian - gone
Petalia - flying
Nialiao - gone

Here is your map for locations and elevations.
MAP

Pressi (Melvin) - AC 19, HP 43, CMD 25, Hasted (6)  d20+13=20 ; d20+3=5 ;
Wednesday October 21st, 2015 3:32:43 PM

(OOC to DM: You did realize Pressi was being sarcastic, right?)

(Reflex Check 20, Pressi fine, though haste must be up soon, right?)

Seeing that Shel is fine, Pressi turned her attention towards Alleah (move action to G5), resigning herself to the fact that Petalia wasn't coming back for five, maybe ten, minutes. As she moved forward, she assured Nialiao that they were, in fact, working on curing Calloran, as far as Pressi knew. She does attempt again to engage Nialiao (sense motive +7), asking more about this idea of theirs.

"Now, Alleah, I believe the time has come to lower our threats for now. It is within our interests to continue towards peace, and our duty to help those in need even if they attack us, and protocol and all the other stuff I said before..."

Pressi pulled on Alleah, attempting to free her from the entanglement, but failing. (I think it's a strength check, fail at 5. If not, my grapple CMB is 11.) "Plus," she continued, "there's the little matter of how we're trapped in this forest we know nothing about and still need information and supplies. Maybe we won't get either from these gnomes, so if you know of an alternative to go to, please tell us."

Murphy CMD 15 AC 18 HP 43/43 - (Kim) hasted 
Wednesday October 21st, 2015 5:43:20 PM


"Nialiao, I have a suggestion. Let us get you healed up, all right? I cannot cure blindness, or deafness. Perhaps one of my friends can - the topic has never come up before we met you," Murphy explains.

"However, I'm a bit of an alchemist, and, if memory serves correctly, Calloran's hearing should start easing back to normal in about an hour. Now, let me go among my friends, and see whether someone might have a quicker solution. Thank you for taking care of my dear friend Shel. Before I check with them, though, may I aid you with my wand of curing?" If she grants that, then he does cure her for 14 points damage, and asks whether she may need more. "Try to let Calloran know I will help him, too."

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Wednesday October 21st, 2015 9:54:34 PM

Shel's vision slowly began to return after the gnome assisted her. "That's better," she grumbled, still not happy with the whole situation. She wasn't quite her chipper self. She stood by, sulking, letting the others figure out how to extricate them from this gnomish encounter.

I think I liked dealing with the dumb Huntsman more than these monsters, she thought as she kicked at a nearby rock.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39  d20+3=19 ; d20+6=22 ;
Thursday October 22nd, 2015 2:42:19 AM

"Calloran's hearing will come back in time. Maybe it will give him cause to rethink his actions with strangers" Alleah says to Petalia, the only fey-gnome she can still see.

"And still this area is a tangled mess." she turns her attention to Murphy and Pressi and speaks a little quieter "That's a spell that is easily dismissed, yet despite repeated requests, they fail to do so. For all we know the others are looking to regroup and flank us. We cannot expect to make friends with everyone. Whilst they keep spells targeted on us, I suggest we do not let our guard down"

Alleah still has the vial of alchemists fire in her hand, and manages to step free of the entanglement.

----------------------------------------------------

Alleah: Move action: Escape Artist vs DC16: 19 = Pass

Alleah: Move action: Move out of the entanglement zone. Refelx Save vs DC16: 22 = Pass

Alleah: Sense Motive +11


Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+3=4 ; d20+10=26 ; d20+10=21 ; d20+5=14 ;
Thursday October 22nd, 2015 7:18:50 AM

Bliss and Mookie try to slip away from the Entangling plants, a move action, per the rules. Mookie has a +3 escape artist check, and Bliss has a +10. Mookie rolls a 4, and manages to get himself more trapped, if that's possible! Bliss rolls a 26, and is free.

"HEY!" shouts Mookie, "You bumped me into that tangle!"

Bliss makes a raspberry.

Mookie tries again, and Bliss tries to help him out. Bliss, Aiding Another, rolls a 21. Mookie, now at +5, rolls a 14. Is that enough to beat the original DC?

Kezzem (BrianW) - AC 22, HP 48/48, CMD 19  d20+12=25 ;
Thursday October 22nd, 2015 1:49:52 PM

"Looks like your friends have left you," says Kezem to Nialilio. "Best run along after them."

Bluff: 25



Trill (AC: 21(18)/16(13)/21(18), HP: 47/54, CMD: 20, Hasted, Cursed) (Kent) 
Thursday October 22nd, 2015 3:15:38 PM

Hey what about me!! How long am I going to be not myself...... This is not funny!! Someone needs to undo what they did to me......

Murphy CMD 15 AC 18 HP 43/43 - (Kim) 
Thursday October 22nd, 2015 5:12:47 PM


Murphy responds to Alleah - "Well, both Calloran and Nialiao at least asked Petalia to drop the entanglement. She seems to be, um, rather taken up for the moment from the juice that Valyrian gave her. Let's help our friends who are still stuck to get out of the area. And, if we can help it, Alleah, no more fire for now, if we can help it. I'll go help Bliss in a moment, after I keep my offer to Nialiao."

Murphy quickly says, after Kezzem asks Nialiao to leave, "Calloran is not gone - he's just up in that tree over there. And, Kezzem, let's not chase off Nialiao. If we want to have this whole meeting leave a bad taste in everyone's mouth, then, sure, tell her to scram. But I think, after this bad start, perhaps some better result can be obtained - if we're willing to work at it."

He turns to Nialiao. "Are you willing to work at it? I'd just as soon we be on friendly terms, or at least not look at each other as enemies. We DON'T like how you treated us -trying to trick us, enchant us, bind us, blind us, and such - all in the name of - love? And you DON'T like how we responded - with magic, and alchemy, and weapons, and wind spirits.

"Please - let me heal you," he appeals again to Nialiao. "Let us make sure that all are restored. Including Trill - who seems to be under a curse?"

"No more threats, friends. No more harm. Again, we need to take the time to make sure that all harm that can be reversed is reversed."

[DM Mark] Witches, Witches everywhere 
Thursday October 22nd, 2015 6:21:46 PM

Pressi urges Alleah to remain calm, and attempts to free her from her entanglement. She mentions how she needs information about the forest, as well as supplies. She senses no ulterior motives from Nialiao.

Murphy suggests that Calloran’s deafness is temporary, and offers to heal and help the gnomes.

Shel can see again, but she’s still pretty mad.

Alleah escapes the entangling vegetation. She keeps her guard up, and suggests that others do the same. Pressi follows her out of the vegetation, the grasses pulling at their feet as they go.

Bliss rips free of the vegetation, but stays where he is near Mookie. Mookie does not, and accuses Bliss of bumping him. (DC 17 strength check or Escape Artist check to escape.)

Kezzem tells Nialiao to run along.

Trill tells them to wait - she needs to be restored!

Murphy asks that the flying fairy gnomes remain, if only to undo what was done and not leave each other on bad terms.

Thistle resigns himself to being stuck where he is.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Calloran reappears. Nialiao motions for Calloran to come over by her, and he does. Calloran says “I DON’T THINK PETALIA’S COMING BACK, DO YOU?” Nialiao shakes her head in response.

She turns her attention back to the group. “We’ll take our leave now. That Entangle spell will eventually wear off. It was Petalia’s, and she’s a bit...occupied.”

Calloran - “WHAT’S THAT ABOUT PETALIA? TELL THEM THIS WAS HER FAULT.”

“It’s kind of you to offer healing, but not necessary. Take what food you want - don’t worry about the dishes, we’ll have this cleaned up later. I wouldn’t linger though. Petalia’s going to be very angry with Valyrian in a couple hours. None of us want’s to be around when that enchantment wears off - not even you.”

Calloran - “THAT’S RIGHT. IT WAS PETALIA.”

“Oh, as for any curse, we can create them but we cannot remove them. So good luck with that. And be careful in these woods. There are lots of bad creatures about.”

Almost as an afterthought, she says, “Pity you lost the chance to be our mates. You all would have been quite happy here with us - at least until we got bored with you. Ta-ta”

And with that, she touches Calloran and they disappear.

What do you do now? You will find that the Entangle spell ends in about 3 minutes.

Should you choose to leave this area, I’ll need a marching order.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Pressi - entangled? (DC 17 Reflex)
Murphy
Shel
Kezem
Alleah
Trill - clumsy
Bliss - entangled? (DC 17 Reflex)
Thistle - entangled (DC 17 strength check or Escape Artist check)
Mookie - entangled (DC 17 strength check or Escape Artist check)

Calloran - gone?
Valyrian - gone?
Petalia - gone?
Nialiao - gone?

Here is your map for locations and elevations.
MAP

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle)  d20+1=15 ;
Thursday October 22nd, 2015 6:53:53 PM


Mookie says, "It sure seems a shame to leave this mess about. Bliss, be a good boy and clean all this up."

Bliss says, "Sure," and goes to work with a will, picking up all the fairy plates and cups and silverware.

"Now what?" he says, looking for a trash can.

"Just stow it all away," says Mookie, "We can't leave litter lying around."

"Oh, yeah," says Bliss. "Aunt Priss's campsite rule."

Sense Motive DC15: Highlight to display spoiler: {You sense Mookie is already mentally counting the profits from selling the fairy dishware to a collector.}

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Thursday October 22nd, 2015 6:55:22 PM


While he is cleaning up the mess, Bliss mentions to Trill, "Don't worry. I bet Miss Alleah can put you in a pot and wash that curse right off ya. Right, Miss Alleah?"

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Thursday October 22nd, 2015 8:39:15 PM

"If Alleah can't cure you, Trill, we might have to wait until we get to a town. I don't expect we will be finding anything helpful out here, that's for sure. We've found spiders...tried to eat us, gnomes...tried to blind us, make us fall in love with them, yuck! This place is the pits. And no one eat any of that food! Those gnomes can't be trusted. They might just be invisible waiting to try it again with us."

Shel was stiff a bit huffy, but she was winding down. In another couple minutes, happy go lucky Shel might make a return. Assuming nothing else tried to kill them.

Alleah -- RobC -- AC 14/13/12 -- CMD 12 -- HP 39/39 
Thursday October 22nd, 2015 9:07:21 PM

Alleah looks about warily, waiting a little while to make sure those tricky little fey don't reappear.

When she's sure it's safe, she puts the vial of alchemists fire back in her pocket and smiles.

"That's right" she says in response to Bliss "I can treat that curse, Trill. All I have to do is make you a special bath and you'll be as good as new. Just make sure you do a good scrub behind your ears"

"We should probably try and put some distance between ourselves and this place. If this is their home they will return."

------------------------------
Sense Motive: +11

Murphy CMD 15 AC 18 HP 43/43 - (Kim)  d20+16=31 ; d20+11=30 ;
Friday October 23rd, 2015 4:00:50 AM


"Well, I cast purify food and drink on the table," he says to Shel, "but the potions are likely still potent. I think we can enjoy the food. At least, I shall do so." He takes a bag, and fills it with a good deal of fruit, and vegetables, if any are present. He eats another apple, waits a few moments for the entangle to dissipate, and hops down.

"You know, Alleah, you got a really good deal on your pony there. Thistle is calm as a mushroom even when chaos dances around her." He scratches his nose. "So, do you want to try that bath on Trill now - or wait until we camp at the end of the day? We might want to get some distance from here, first, then the rest of us can watch. I mean, set a watch, to make certain no one sneaks up on us."

He looks around, seeing if he can sense any more gnomes about (or other watchers) [Perception: 31].

"Unless anyone has a good reason for us to stay here, let's head out," suggests the druid.

[Survival: 30 - to determine best way to go to head in the direction of Crescent Valley.]

Pressi (Melvin) - AC 19, HP 43, CMD 22  d20+7=8 ; d20+12=19 ;
Friday October 23rd, 2015 3:02:21 PM

Pressi, grumbling at their refusal to say anything useful, slowly began to shrink down to her halfling form (free action). Still, as a matter of saving face, she did continue to insist that their pursuit of friendship was the correct one, even if taking out the healing was a step far even for her.

She could not help at give Murphy a funny look at his slip, but did not otherwise react to it. Nor does she react at all to the antics of Bliss and Mookie (Sense Motive Natural 1) as much as you might think her background would. With a quick scan of the table and the trees to see if anything is left (Perception 19), she began to move off with the group, planning only to stay with them until they got to a town.

"For all our fighting," Pressi began to Alleah, "you really did have some nice moves out there. And Shel.... I like your teeth."

Pressi (Melvin) - AC 19, HP 43, CMD 22  d20+7=8 ; d20+12=19 ;
Friday October 23rd, 2015 3:02:21 PM

Pressi, grumbling at their refusal to say anything useful, slowly began to shrink down to her halfling form (free action). Still, as a matter of saving face, she did continue to insist that their pursuit of friendship was the correct one, even if taking out the healing was a step far even for her.

She could not help at give Murphy a funny look at his slip, but did not otherwise react to it. Nor does she react at all to the antics of Bliss and Mookie (Sense Motive Natural 1) as much as you might think her background would. With a quick scan of the table and the trees to see if anything is left (Perception 19), she began to move off with the group, planning only to stay with them until they got to a town.

"For all our fighting," Pressi began to Alleah, "you really did have some nice moves out there. And Shel.... I like your teeth."

Pressi (Melvin) - AC 19, HP 43, CMD 22  d20+12=20 ;
Friday October 23rd, 2015 3:06:27 PM

(OOC: almost forgot, reflex 20, still not entangled.)

(OOC: also, feel free to let me know if I need to pull Pressi back on the insults a bit. Though I'm planning on her being a little more quiet next encounter.)

Pressi (Melvin) - AC 19, HP 43, CMD 22  d20+12=20 ;
Friday October 23rd, 2015 3:06:27 PM

(OOC: almost forgot, reflex 20, still not entangled.)

(OOC: also, feel free to let me know if I need to pull Pressi back on the insults a bit. Though I'm planning on her being a little more quiet next encounter.)

Kezzem (BrianW) - AC 22, HP 48/48, CMD 19  d20+10=24 ; d20+9=29 ;
Friday October 23rd, 2015 4:03:11 PM

Sense Motive: 24

"Here, let me help you out of there," says Kezzem. "Those gnome-things didn't seem to like iron very much, maybe there vines won't either."

Kezzem will attempt to help the others out of the entangled area by cutting at vines with his cold iron dagger.

Aid Another (Escape Artist): 29.

Kezzem (BrianW) - AC 22, HP 48/48, CMD 19  d20+10=24 ; d20+9=29 ;
Friday October 23rd, 2015 4:03:11 PM

Sense Motive: 24

"Here, let me help you out of there," says Kezzem. "Those gnome-things didn't seem to like iron very much, maybe there vines won't either."

Kezzem will attempt to help the others out of the entangled area by cutting at vines with his cold iron dagger.

Aid Another (Escape Artist): 29.

Trill (AC: 21(18)/16(13)/21(18), HP: 47/54, CMD: 20, Hasted, Cursed) (Kent) 
Friday October 23rd, 2015 4:09:21 PM

OK, Bath it is though I think we can wait a bit as long as we don't need to do a whole lot of fighting and things. I am not nearly as effective at what I do without being my normal nimble self. As she moves around she will pick up a few of the purified fruits and such storing a few in pouches and pockets as they prepare to leave.

Shel Gerald--AC 15/14/12--CMD 14--HP 39/39 
Friday October 23rd, 2015 7:37:52 PM

Shel doesn't comment on Pressi's words. She wasn't quite fond of the newcomer yet, that's for sure. Rather than cause a fight, she grunted and moved on, starting to feel better about the day.

OOC: looking at the new characters, they have a lot more gold value in equipment than the 'old timers' do by my count. Have we been missing something? We seem really under geared to me.

Bliss (AC20, HP43) & Mookie (AC19, HP21) (Cayzle) 
Friday October 23rd, 2015 7:56:54 PM


Mookie says, "Don't worry, toots. When I sell this this valuable fairy tea set, I'll buy you all the gears in the Wold!"

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