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Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Wednesday October 28th, 2015 12:52:40 AM

When Owen sees the arrows strike Cameron and barely miss the others, he casts Invisibility and winks out of sight. Then he moves up the bank on the right side of the river bed and ten feet forward along the edge, drawing his crossbow and a bolt during the last stretch. (Assuming it's just difficult terrain and not difficult terrain in poor visibility.)

___________

Standard Action: casting Invisibility.
Move Action: moving right 10' through difficult terrain and forward 10'; total 30'.
Swift Action: drawing crossbow.
Free Action: retrieving bolt from belt pouch.

___________

30/30 rounds of Invisibility remaining.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Wednesday October 28th, 2015 8:15:27 AM

"Thanks Cam..." he says.

He moves in support of visible friends who tend to bleeds.

- - - 8>< - - -
*Storm Burst* (7/7)
Orisons: Create Water, Detect Magic, Light, Toros Taur Try.
1st: Cure Light Wounds(1/1), Entangle(1/1), [/i](1/1), [<= Spont. Cast: Summon Nature's Ally I], ~Obscuring Mist~(1/1)
2nd: Owl's Wisdom(1/1), Flaming Sphere(1/1), [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~(1/1)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Wednesday October 28th, 2015 8:20:21 AM

OOC: That should have been (as per previous posts, and if I have the formatting right this time):
- - - 8>< - - -
*Storm Burst* (7/7)
Orisons: Create Water, Detect Magic, Light, Toros Taur Try.
1st: Cure Light Wounds(2/2), Entangle(1/1), [<= Spont. Cast: Summon Nature's Ally I], ~Obscuring Mist~(1/1)
2nd: Owl's Wisdom(1/1), Flaming Sphere(1/1), [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~(1/1)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+13=25 ;
Wednesday October 28th, 2015 12:43:36 PM

I cast Guidance on Atlas or Carver, whoever is closest (assuming they'll be doing hand-to-hand soon). ( +1 competence bonus on a single attack roll, saving throw, or skill check - last for 1 minute)

I then head to the right and forward, moving in the general direction of the arrows, but trying to sneak around perhaps, or at least get some cover as I advance.

(d20+13 stealth check of 25)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Wednesday October 28th, 2015 1:55:55 PM

Atlas grumbles to himself as he sees and feels the attack, puts his head down, shield up, and moves towards the arrows in hopes of catching sight of something he can attack.

"Yep, light please!"

Orc Hunt Ambush Round 2  d20+5=25 ; d20+5=7 ; d20+5=9 ; d20+5=12 ; d20+5=21 ; d20+5=7 ; d20+5=13 ; d20+5=11 ; d100=25 ; d8=4 ; d8=4 ;
Wednesday October 28th, 2015 10:22:39 PM

Cameron casts a spell of protection and moves forward.
Carver moves forward as well
Owen casts a spell and vanishes
Osul moves up to suport Carver and Cameron
Mack cats Guidance on Atlas and moves up slowly and stealthy. (10 round duration in the spell Atlas)
Atlas calls for more light and moves forward as well

Cameron has indeed brought the light close enough to reveal 4 orcs with longbows on a 10' ridge to teh front of the party. Other figures are in the shadows behind them. It appears to be three more orcs with Durbin and Korbiss.

The 4 orcs take aim and loose again. Two fire at Carver and two at Cameron
Three more arrows streak in from the darkness to the groups left. Hard to know whom they were shooting at, as all three shots miss

Caver Hit AC 25 crit 7/9 Dmg 4
Cameron Hit AC 12/21 25% Dmg 4

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

You should be able to edit and move yourselves on the map
Difficult terrain counts as 2 squares to mover through and you cannot run or charge across it

Cameron has the only light source currently


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet  d20+4=7 ;
Wednesday October 28th, 2015 10:54:32 PM

Carver moves to 16,17/U,V and attacks at 15,V and misses.....

(I've been poisoned, every dice roll for the last week has not hardly been higher than a 7 for attacks )

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 15 /27 Character Sheet  d20+6=21 ; d8=1 ;
Wednesday October 28th, 2015 10:57:30 PM

OOC
Cameron has the only light source currently
Not for long 8)
IC
Cameron moves around the hill and fires at the orc standing over Durbin (x12) 25ish feet away.
[b]" There's your light, Make the most of it.
Hit AC 21 for 1 damage
That Orc is now the bearer of that light enchanted crossbow bolt.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 29/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+7=11 ;
Thursday October 29th, 2015 1:09:48 AM

Atlas moves along the river bed skirting the hill until he is along the orcs on the hill firing arrows. "Thanks for the light!" He takes a final step up and strikes at the nearest orc with a clumsy swing that doesn't even make the creature flinch.

-------------------------------------
Move to T15
Attack Orc (U15): 1d20+7+1=12 (miss - I forgot to include my +1 from my magic longsword in the roll, but still a miss)


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d20=15 ;
Thursday October 29th, 2015 10:14:58 AM

Owen is invisible!

Highlight to display spoiler: {He double moves to square AD18, trying as best he can to remember the powers and vulnerabilities of orcs.

Knowledge (Nature) check against DC 5 1/3. 1d20(15)+8=23. Success! Owen should remember three things about orcs.
}

________________

29/30 rounds of invisibility remaining.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Thursday October 29th, 2015 10:42:35 AM

Actually, can I change where I moved to X18? I've changed my mind.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+8=13 ;
Thursday October 29th, 2015 10:46:26 AM

I move up (to T23). I'm trying to use the rough terrain and the distraction of the rest of the group charging as additional cover.

OOC: I'm moving normal speed, stealthy, and taking the -5 penalty. I know I'm slow, but how did I end up SO far behind everybody in 1 round?!?!?! :(

(d20+13-5 stealth check of 13)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Thursday October 29th, 2015 11:16:32 PM

waiting.....

Orc Hunt Ambush Round 3  d20+5=19 ; d20+5=25 ; d20+5=25 ; d20+5=25 ; d20+5=25 ; d20+5=7 ; d20+5=9 ; d20+8=27 ; d20+5=16 ; d20+5=14 ; d20+5=13 ; d20+5=15 ; 2d8+6=12 ; 2d8+6=17 ; d12+4=14 ;
Thursday October 29th, 2015 11:32:55 PM

Carver heads up the embankment and attacks, but misses
Cameron loads and fires the lit bolt at the orc along the backside of the hill, grazing him
Atlas scrambles up the hill with Carver, but his attack is off as well.
Owen does invisible stuff and as he does so he recalls a couple things about the opponents arrayed before them. The are primitive ferocious creatures. Capable of fighting when most creatures would fall. They truly can fight to the death. Orcs are also supposed to be extra sensitive to daylight or the equivalent magical illumination
Mack moves up

The bolt lights the area about Durbin and Korbiss for a moment. The dwarves are chained and bound in a kneeling position. The orcs near them have longsword in hand. The wounded orc reaches down and grabs the lit bolt and trows it down the backside of the hill. Plunging the area into darkness. Just as the light leaves, Cameron sees the orc nearest him coming down the hill pulling a great axe.

The group around Atlas and Carver drop their longbows and draw long swords. One engages Atlas and the other 3 engage Carver

Atlas Hit AC 25 crit 25 Dmg 12
Carver Hit AC 25 crit 25/7/9 Dmg 17

The orc appears on Cameron's face and swings his great axe, catching Cameron fully

Cameron Hit AC 27 Dmg 14

More arrows sail in from the darkness towards Cameron, Atlas and Carver

Cameron Hit AC 16 Miss
Atlas Hit AC 14/13 Miss/Miss
Carver Hit AC 15 Miss

Mack you're right my bad, i bonused you another 20'

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

NOTE: The combat area is considered dimly lit. all orcs have 20% concealment


Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 12 /27 Character Sheet  d6=1 ; d6=1 ; d6=5 ; d6=6 ;
Friday October 30th, 2015 12:33:49 AM

Cameron is hurt bad, and hopes that the rest of the team shows up and hurts something really soon. He is also worried about the two orcs standing executioner style behind the dwarves. The axe nearly takes his head clean off. He knows what he needs to do and doesn't hesitate. He slips around the orcish ax-man while drawing his shield and whip and flanks for Carver and Atlas if the human moves around a little bit. Only his people are hurt so once he moves and gets the dwarves within range, he channels energy (provided the AoO doesn't kill him) Heal everyone within 30' of Cameron for 11 hit points of damage
He calls out to his friends in DWARVEN " Flank them and put them down, this is really starting to hurt. Brothers, If you two are in any shape to move, now might be a good time."
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 29/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d100=34 ; d100=54 ; d100=60 ; 2d4=5 ; d4=1 ; d100=59 ; d100=64 ; d100=35 ;
Friday October 30th, 2015 12:46:40 AM

OoC: I don't know how concealment works with AoE attacks, but I'll give it the old college try.

IC: It is unlikely that Carver heard Owen as the orcs attacked, but if the sharp pain of a sword blow heightened focused his senses he might have heard Owen take a deep breath in preparation for the fight to come. In any case, no one nearby can help but notice the shimmering, spinning clash of colored light that flows up and out over the hill, flooding it with a momentary and kaleidoscopic flare. When his vision clears of the spell's afterimage, Owen opens his eyes and quickly tosses a handful of sand into the air. Instead of falling, it floats up and out of sight. In the distance, two orcs (hopefully) slump to the ground, asleep.

_______________

I swear I won't burn Hero Points like this in future. I thought it would be fun to start out strong, though.

Move Action: hustling 5' to W17.
Standard Action: casting Color Spray forward over the Orcs in W15, W16, and V15 (before Cameron gets there, I hope.)
The Orcs get a Will throw against the spell against DC 15. In case concealment applies, I'll roll against that for each of them: 3x1d100(34, 54, 60). Success! Unless they save, each of them is (I think) knocked unconscious, blinded, and stunned for 2d4(5) rounds, then blinded and stunned for 1d4(1) round, and then merely stunned for 1 additional round.

Hero Point Standard Action: using a Hero Point to cast a Sleep spell centered on X/Y/11/12.
Concealment roll, if necessary: 3x1d100(59, 64, 35). Success! Unless they save with a Will throw against DC15, the two orcs guarding the dwarves fall asleep.


_____________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Friday October 30th, 2015 12:49:25 AM

OoC: I saw that someone was working on a post at the same time I was, but I lost the race. Hopefully this helps you out, Cam/David.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Friday October 30th, 2015 12:57:41 AM

OoC: Or I'm just incompetent. I can't do all that. Sleep is a full-round spell. I'll just Color Spray, then. I'm very sorry; it's late here and I can't take 5' steps in difficult terrain.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+8=26 ;
Friday October 30th, 2015 8:17:33 AM

I am moving to the left of Atlas, alongside the difficult terrain. I'm assuming that there are some trees in the area. I plan on hitting one with a "Light" spell (hopefully in T16).

OOC: The Light spell works on any "object". I'm not sure what defines an object, but if bolts and stones work, I assume, at the very least, dead branches work. I cast it on a tree if that's possible (dead tree vs. live tree if that makes a difference - size of the object is not specified), lighting up the area pretty well. :) ("shedding normal light in a 20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step") I'm hoping this hurts the orcs eyes more then ours, especially since we're all facing away from it, and they are facing towards it. It should put all of those close orcs (and dwarves) within the light at least somewhat.

I'm not sure if the Light will help or hinder my stealth. It obviously makes it easier to see, but also blinds the orcs looking towards us for a while to. I'm hoping to at least attempt to stay stealthy if possible, and took my -5 penalty for moving normal speed again.

(d20+13-5 stealth check of 26)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/32 Character Sheet  d6=4 ; d20+7=11 ; d20+2=3 ; d20+2=21 ; d6+3=7 ;
Friday October 30th, 2015 12:40:17 PM

Carver touches his chest with his shield hand and heals as he graces himself with Gargul's blessing. (swift action, lay hands on self)
'Owen, step behind that Orc, give yourself flanking...."
Using Cameron as a flanker, Carver attacks the Orc at 15/V.

"What supernatural forces are at work here? It's like something or someone is causing me to miss my target....."

Sword attack 11
Hoof #1 att 3
Hoof #2 att 21 damage 7



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  3d6=8 ;
Friday October 30th, 2015 1:36:08 PM

'Osul snaps out of it, and sees the unassailed orc at T13. "Someone asked for light?!"
A Flaming Sphere appears on the orc {Reflex save against a target not stated in the SRD to avoid 8 fire damage (5+2+1)].


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+10=11 ;
Friday October 30th, 2015 2:59:06 PM

"Thanks Cameron, that was much needed!" As Atlas thanks Cameron he steps south one step to flank the orc and attacks, but he was in too much of a rush and his swing wildly misses.

---------------------------------------
Atlas steps to T16 (I cannot update the doc from work, so someone move me there if you can, thanks!)
Atlas attacks the orc at U15: 1d20+8+2(flank)=11 (Rolled a 1...I think that just means I miss according to the house rules, not that I automatically fumble or anything...right?)


Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 12 /27 Character Sheet 
Sunday November 1st, 2015 8:03:25 AM

Cameron holds his breath while he waits to see if he makes it where he is going.

Orc Hunt Ambush Round 4  d20+8=23 ; d12+4=11 ; d20=13 ; d20=7 ; d20=4 ; d4=3 ; d8+3=8 ; d20+1=21 ; d20+4=9 ; d20+4=22 ; d20+4=5 ; d20+4=14 ; d8=8 ; d20+8=17 ; d20+5=18 ; d8+3=5 ;
Sunday November 1st, 2015 11:00:54 AM

Cameron heads around the ax wielding orc to get near the others. The orc pivots and catches him down the length of his back, cleaving through flesh and bone. AoA Hit AC 23 Dmg 11
Cameron falls limp into the dirt, blood pooling about him and soaking into the dry ground

Owen steps up and shimmers into the visible spectrum as he casts a cone of brilliant color into the orcs before him. All three throw up their hands and give a cry. The result of the spell leaves them standing with arms limp at their sides and blinking absently.
Mack moves up past Atlas and casts a Light spell,on a small scrub bush, bathing the area in light
Carver attacks the orc Cameron has flanked and strikes him with his sword and a hoof. Orc is stunned, you hit with your sword and i rolled dmg for you
Osul conjures a flaming sphere on one of the orcs, but it manages to avoid it. Osul please specify which orc
Atlas moves up and attacks, but misses

Arrows rain in from the far left at Atlas. Only one connects, but it is a solid connection. Hit AC 22 Dmg 8
Perception DC 15 Highlight to display spoiler: { Three of the archers are at L/14,15,16}

The orc with the Great axe, pursues Cameron and attacks again, but this time misses
The now lone orc before Carver and Atlas looks back to the orc with the great ax and then growls ferociously and attacks Carver. The sword slips under Caver's shield and slashes him. Hit AC 18 Dmg 5
The 3 orcs hit by Owen's Color Spray stand swaying on their feet.

The two orcs by Korbiss and Durbin continue to stand over them, though one of them moves 5' to his right.

The dwarves are tied well together at this time. Neither respond to Cameron, but it is very apparent they heard him. Under the grime, dirt and blood of their beards, it is very difficult to read their faces

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  d20+10=27 ; 3d6=8 ;
Sunday November 1st, 2015 6:03:51 PM

OOC: Did you mean where I said, "'Osul snaps out of it, and sees the unassailed orc at T13."?
When I posted the orcs did not appear to have numbers, and that was the grid reference at which it stood. I understand it is now at U13 and is labelled "orc1". I also finally worked out the Save DC is 16.


- - - - - - -
'Osul moves the Flaming Sphere - Round 2 5' back onto orc1 - a move equivalent action Reflex vs 16 or take 8 burn damage.

He spots the archers Perception: 27, and points in their general direction.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+14=21 ; d20+3=11 ; d20+3=17 ; d4-1=3 ; d4-1=3 ;
Sunday November 1st, 2015 6:55:55 PM

(d20+14 perception check of 21) Success against DC 15.

"I see 3 orc archers about 40 feet to the left of us, over in the difficult terrain!"

I take a 5' step (to T14) to try to help give Cameron, Carver, and Atlas additional flanking opportunities, and then I attack the orc1.

(flurry of blows: d20+4-1 for each blow, and d4-1 damage
Hit AC 11 for 3 damage, and AC 17 for 3 damage)



Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP -10 /27 Character Sheet 
Sunday November 1st, 2015 8:42:31 PM

OOC
There will be no channel. Cameron had 1 hp whenhe moved to channel and heal everyone. He is down as soon as that AoO lands .
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 29/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d20=7 ; d20=12 ; d4=2 ;
Sunday November 1st, 2015 8:43:51 PM

Owen looks in the direction 'Osul points, but sees nothing. (1d20(7)+1=8).

He clambers to the top of the hill (X16), drawing his dagger in the process. Then he turns and slashes at the unconscious Orc to his left (W16): 1d20(12)+3+2=17 against the orc's AC less 9 (it is currently both helpless and flanked). Damage 1d4(2)+1=3.

______________________

OoC: Melee wizards are so helpful!

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 22/33 Character Sheet  d20+3=6 ; d20+8=14 ; d8+4=10 ; 2d8=9 ;
Monday November 2nd, 2015 12:29:25 PM

Atlas grunts as the arrow sticks into him. "I'll have to break that off at some point...grrr" He always seems to start slow and it appears that today is no different. With a deep breath to re-focus, he balances himself and strikes again with his sword. This time his aim is true and he impales the orc on his sword.

Seeing Cameron go down adds to the situations at hand. Without his healing, and the archers still firing, things do not look good for the group. Atlas contemplates rushing after the orc that just took Cameron down, but he hesitates as he feels the arrow in his leg flex at the thought. Anger pulses through him and he grabs a potion and drinks it without an afterthought.

"Someone kill those dazed orcs before they get their senses back!!"

------------------------------------------
Perception: 1d20+3=6 (DC15, fail)
Attack Orc @ U15: 1d20+8=14 (hit)
Damage Orc @ U15: 1d8+4=10
Use Hero Point
Drink Cure Moderate Wounds potion: 2d8=9


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet  d6=1 ; d6=4 ; d20+7=10 ; d20+2=21 ; d20+2=16 ; d8+3=7 ; d6+3=4 ; d6+3=5 ; d6+3=5 ;
Monday November 2nd, 2015 3:46:47 PM

Carver lays hands on himself again, as he reaches out and tries to strike the orcs again.....
He attacks the same orc as before, it seems dazed, but he plans on making it glassy-eyed instead. If it does go down he continues to attack to the right, the next dazed orc in line.

"Someone get to Cameron, NOW!, I'm really not able to from here...."

Attack 10 damage 7
Hoof 1 21 damage 4
Hoof 2 16 damage 5
(ignore the extra damage roll.. hit enter trying to go to next line and it rolled again)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Monday November 2nd, 2015 5:35:23 PM

OOC: Somehow, I got dropped off the map, and Cameron got moved to my spot. I fixed that. I'm not sure if anything else if wrong/missing. Might want to double-check.

If I can use a Hero Point to do another 5' step in addition to what I already did, I'll move to U14.


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Monday November 2nd, 2015 9:05:59 PM

I'll post after tonight's update, though it may take me until tomorrow. I've already moved this round, so I assume that works.

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP -10 /27 Character Sheet  d20-8=-5 ;
Monday November 2nd, 2015 10:49:22 PM

OOC
OK, so everyone wants me to be there, I guess I am. My point was that if the AoO happened while I moved, I would not have gotten the channeloff, nor reached my final destination. But, for ease of reference, and all the flanking that occurred, I'll stay where I am on the map. There was no channel though, since I only had 1 hp when I moved the orc would have dropped me before I could do that.
IC
Cameron started to move and then felt the axe bite him again, hard. He looked down and saw what he thought was the axe blade protruding from his chest... but the orc was behind him...

" Not a real bright move there champ That orc put his axe all the way through you this time around. I don't think the mail even slowed it down any. Definitely gonna leave a mark."
Hobbes was back, just in time to annoy Cameron as his spirit fought hard to hold onto his body. Clearly the recent turn of events amused the scorpion, since Cameron's last words to Hobbes had not been complimentary ones.
" So can you see the rivulets of Wolds Blood yet buddy? The others are pretty busy, don't think they are gonna make it to you in time. Guess you get to be on the receiving end of the trip to the land of rest this time instead of the one initiating it huh? Remember to act politely to Gargul. He hates it when people don't show him the proper respect, respect he has earned. Maybe your Lady will be there too. I know the one I know and love will be. Let's see if they are one and the same eh?"
The little scorpion is really beginning to annoy Cameron now, as he fights to hold his spirit and body together. He wants to reach out and swat the thing. But then he recalls his test, the test he passed. A calm washes over him and he uses it to center his mind and remain calm. His bleeding wasn't stopping, but his friends were still up last he saw. They would probably save him.
Constitution check to stabilize, DC 10 1d20-8=5 1 hp lost to bleeding
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 29/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Tuesday November 3rd, 2015 7:00:45 AM

OOC: Ahhh... yep, I understand the map problem now, Cameron. I'll wait for the DM to straighten it all out. :)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 22/33 Character Sheet 
Tuesday November 3rd, 2015 11:06:19 AM

Atlas takes a deep breath, welcome for the slight pause in action...

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP -10 /27 Character Sheet 
Tuesday November 3rd, 2015 11:56:16 AM

OOC
I am just going by the order I posted my actions in and assuming that the Orc would AoO as soon as he could, which would leave me where I started. He COULD have waited for me to arrive before swinging but it doesn't make as much sense. What he couldn't have waited for was the channel which doesn't provoke an AoO, so sadly I go down and no one else gets healed, leaving the rest of the team pretty banged up and facing more orcs. I am kinda place holding too until Dan weighs in on how it happened and what if any of the things went off. He may have been confused because I added the channel into my hp when I posted it. That may have made him think I would survive the AoO and live to make the channel. Sorry if that was what happened Dan.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Tuesday November 3rd, 2015 1:14:27 PM

OOC: Well, I guess in my honest opinion, his AaO probably shouldn't be realistically based on how many hit points you have anyway. So I place no blame there. ;)

But I understand the confusion.



Orc Hunt Ambush Round 5  d20+1=21 ; d20+5=6 ; d20+5=11 ; d20+4=17 ; d20+4=22 ; d20+4=24 ; d20+4=23 ; d20+4=11 ; 3d8=6 ; d20+8=21 ; d12+4=7 ;
Tuesday November 3rd, 2015 10:05:12 PM

OOC i think i have where Cameron would have been dropped. Yes the orc took AoO at first chance so to me you move the 5' where you are going and the AoO happens and yes the channeling healing in you header threw me, but no worries. This happens PbP now and then. We proceed from here with Cam where he is folks

Osul moves the flaming sphere back at the orc with the ax. The orc sidesteps the fire and is unhurt
Mack calls out the position of the archers and moves up the slope to engage the orc, but misses with his strike You cannot 5' step into difficult terrain and had to use a Move Action. That means you cannot use a Full Attack action to Flurry of Blows. Just the first attack counted
Owen moves up the slope while drawing his dagger and he slashes at the nearest orc. Owen sees that the orcs are NOT unconscious from his spell. They are only stunned
Atlas calls for the stunned orcs to be taken out quickly and attacks the only still combat ready orc near him. His strike does not connect however. He pulls a potion from his pack and as he does so the orc slashes back at him missing. Potion in hand, Atlas drinks the curing elixer
Carver shouts for someone to get to Cameron and he continues attacking the stunned orcs. The wounded orc is till standing, though the wounds are certainly mortal without magical intervention. Yet the orc stubbornly stands.

The orc attacks Atlas again. Hit AC 11 Miss The orc sword never gets close
The orcs archers take aim at Mack and let fly. Two of the shafts hit
Hit AC 22/24 crit 23/11 Total Dmg 6
The orc who killed Cameron, moves in on Mack and sweeps his bloodied ax into him. Too fast, it slices across Mack's chest. Hit AC 21 Dmg 7

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet  d20+7=17 ; d20+2=8 ; d20+2=16 ; d8+3=4 ; d6+3=7 ;
Tuesday November 3rd, 2015 10:09:57 PM

Carver attacks the Orc again, hoping to put it down once and for all...... (will not move on to dazed orc if first dies...... Has other plans for them.)

Attack 17 damage 4
Hoof 1 8
Hoof 2 16 damage 7

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP -11 /27 Character Sheet 
Tuesday November 3rd, 2015 11:17:24 PM

OOC
OK, Cool. Now that we are on the same page... Now Cameron fails to stabilize, since he is supposed to be down for a round before attempting to stabilize.
IC
Blood continues to seep into the dried floor of the riverbed and Hobbes continues to taunt Cameron and try to disturb his concentration on staying alive.
" Just think, you'll be able to see all the people that went to the Land of Rest before you. Your parents, Morgan the dwarf who raised you, Rusty the Lion. You might also see all those folks you have sent there. Alot of those too aren't there. Hope they are pretty forgiving or they might have already talked to the lady of vengeance about you. That would be messy wouldn't it."
Cameron redoubles his efforts and closes out Hobbe's prattling in the back of his mind. He focuses on the rough feel of the riverbed uder him and the knowledge that he failed by moving before channeling. Had he done it properly, the dwarves would have not been healed, but he would still be standing to try and help them.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 29/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Wednesday November 4th, 2015 12:04:16 AM

OoC: Got home later than I expected to. Posting for Tuesday in a few minutes.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Wednesday November 4th, 2015 12:44:26 AM

Owen was so busy fighting orcs that he did not realize he had his hands full. He drops his crossbow, freeing a hand for the gestures necessary in casting a Sleep spell. He does not spend time tossing rose petals or sand about; a few motions of the hand and a stern incantation draw closed the eyelids of several orcs.

"That should distract the archers for a bit.", he calls out.

__________________

Free action: dropping an item (crossbow).
Full Round action: casting Sleep on L/M/15/16. The orcs get a saving will throw against DC 15. Theoretically I don't need to roll against concealment; if my math is correct they are at the very edge of Atlas' light spell.

Thanks for the clarification on the state of the orcs, by the way. I should have figured out that they were just stunned from your description, but I did not.

________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20'  d20+3=10 ; d20+3=10 ; d4-1=1 ; d4-1=3 ;
Wednesday November 4th, 2015 7:45:59 AM

OOC: Wow, this gets really confusing when people aren't really where they are on the map. I was trying to move closer to Cameron, but now he's REALLY in a weird spot, and I stepped into a really bad spot, apparently. :( Isn't -11 dead in this game?

IC:
I do a flurry-of-blows on Orc1.
(flurry of blows: d20+4-1 for each blow, and d4-1 damage
Hit AC 10 for 1 damage, and AC 10 for 3 damage)

OOC: Does casting orisons count as a normal spell action, so you can't attack? Or are those like free actions because they are small and wimpy? :) Also, can you hold those? My thought was to cast Light, but use it when I make a "hit", to light up their shirt or such.



Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP -11 /27 Character Sheet 
Wednesday November 4th, 2015 9:26:05 AM

OOC
Dead is negative constitution score, so no, not dead yet.
Casting any spell takes as long as the spell says it takes to cast in it's description. Almost always this is at least a standard action. Casting another light spell will canel the one you have in effect, also as it says in the description. This is why I cast my one and that was all I could do to light up the hill.
As far as the map goes, I haven't looked at it since I took my dirt nap.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 22/33 Character Sheet  d20+8=10 ;
Wednesday November 4th, 2015 1:07:14 PM

Atlas shakes his head in disbelief. "That was a solid blow, how is he still standing? Special armor, it has to be. We're in trouble." With this thought running through his head he takes another swing and clearly misses this time. He shakes his head, ready for the next onslaught of arrows and axes to come his way...followed by a slow and painful death if something doesn't change here in the next few exchanges.

-----------------------------------------------
Atlas Attacks Orc4 at U15: 1d20+8=10 (miss)

ooc: What's the AC on these orcs? It is really hard to roleplay the action if we don't know if the characters have hit or not. I was using the Paize basic orc stats as my guideline in my last post, but I must have assumed wrong. Thanks!


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20' 
Wednesday November 4th, 2015 4:39:24 PM

OOC: Yep, read that one Light spells cancels out the other when I read the description before I asked my question.... Thanks. :) So, about my question about holding the spell until I hit something.... ?


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  3d6=16 ;
Wednesday November 4th, 2015 5:31:17 PM

"Cover me if you can..."
'Osul makes most of a double move (55', mostly along column S, finishing at T10) to render healing to Cameron next round. "I don't know if you can hear me Cam..."

The Flaming Sphere has its final round on the orc in the same space {orc1: Ref. Save vs 16 or take 16! burn damage}

- - - -
OOC: What do Difficult Terrain 5 and Difficult Terrain 10 mean? I thought there was just Difficult Terrain?

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP -11 /27 Character Sheet 
Wednesday November 4th, 2015 6:07:32 PM

OOC
I wondered that too Graham. I think it is an elevation change and the space costs that much "extra" to enter.
Eric, I would like to say you could do it, but there are things working against that. The spell assumes you are in possession of the object to be lit with the light spell, thus there is no save. Were you to try to "light" someone else or one of the objects in their possession then they would deserve a save. Since the spell lists no save, I would lean toward the conclusion that while it would be a good idea to light you opponent or say his belt buckle so that he can be a magnet for random missile fire, that seems to be beyond the scope of the spell. Check with DM Dan or Rob for final say though.

Orc Hunt Ambush Round 6  d20=5 ; d3=1 ; d20=1 ; d20=9 ; d20+1=20 ; d20+4=11 ; d20+6=13 ; d20+8=10 ;
Wednesday November 4th, 2015 8:57:00 PM

Difficult Terrain 5 and 10 refer to elevation changes only not additional movement costs. They do grant Higher ground bonuses I thought incorrectly that I had stated this earlier.

Carver stabs and kills the orc with his sword and hits the fighting orc Orc 4 with a hoof strike
Cameron lies unnervingly still
Owen casts Sleep at the orc archers and all 3 of them collapse to the ground
Mack attacks the ax wielding orc but misses. Casting any spell is a standard action unless the spell itself states otherwise, or a metamagic feat is applied. I see no reason you cannot cast light and hold it until you hit someone one. It is a touch spell It only works on objects though, so you could not Light a bear for example
Atlas attacks, but the blow is deflected by the orcs wooden shield
Osul moves up and past the attack lines to get to Cameron. The orc again manages to not get burned.

An arrow shaft whistles past Osul's head from the darkness behind him.
The orcs attack Atlas and Carver.
Attack Atlas AC 13 Miss
Attack Carver AC 10 Miss

Atlas parries the slow sword swing and Carver deflects the ax
The orcs near Korbiss and Durbin take up adjusted positions, now far more concerned with the party then their captives

Orc AC are 16
Orc 4 is lightly wounded

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet  d20+9=24 ; d20+4=18 ; d20+4=19 ; d8+3=10 ; d6+3=9 ; d6+3=8 ;
Wednesday November 4th, 2015 10:15:56 PM

Carver is worried about Cameron, but in order to get there he needs to get rid of the Orcs..... Starting on Orc 4, using Mack as a flanker, Carver attacks and hits 3 times......
"Atlas, I have a potion in my pouch, grab it and give it to Cameron before we can't get him back....." (it's part of party loot)

Attack 1 24 dam 10
Hoof 1 18 dam 9
Hood 2 19 dam 8

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d4=3 ;
Wednesday November 4th, 2015 10:33:04 PM

OoC: I had forgotten that Sleep has a 10' radius rather than a 10' diameter. Thank you, Friendly Neighborhood DM.

IC: Owen calls out to the others in Tauric: Highlight to display spoiler: {"I'll try to free our Dwarven friends. Hang in there; we might be able to retreat."}

Then he speaks words of power and his bonded ring glows faintly. Its light grows with increasing speed until it flashes outwards in a pulsating cone of vibrant color. The spell narrowly misses Carver's hooves and Durbin's boots as it spreads outward among the nearby orcs.

As the lights subside, Owen recites a brief incantation. It is clear that Owen has practiced this spell quite often. With a brief gesture, he disappears. Highlight to display spoiler: {Using the last of his heroic burst of energy, Owen jogs around behind Korbiss.}

_______________

Standard Action: casting Color Spray with the help of Owen's bonded ring. Diagonal cone that hits Orcs 4, 1, and 6. I'm guessing the orcs have three or four hit dice based upon the way his first color spray affected them. If Orc 6 has recovered from his blindness (but is still stunned) he should be affected by this spell. Any orcs affected get a saving Will throw against DC 15. If an orc fails that throw it will be blinded and stunned for 3 rounds and then stunned for 1.

Heroic Standard Action: casting Invisibility.

Move Action: Thanks for the tip on elevation changes; it really simplifies things. Owen moves 30' to Z12, passing close to Orc 3 only in square Z15.

__________________

30/30 rounds of Invisibility remaining.
1 Hero Point used.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

1/1 daily Arcane Bond spell used (Color Spray).
0/7 daily Blinding Rays used.
}

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP -12 /27 Character Sheet  d20-9=5 ;
Thursday November 5th, 2015 12:02:55 AM

DC 10 stabilization roll failed
The puddle of blood grow a little bit larger a Cameron continues to bleed out. Hazily, he can almost see the rivulets of Wolds Blood that Hobbes had mentioned previously. They seemed a long way below him, and he was sliding towards an edge where the fall would take him to them. He knew that he had only one more chance to stop that slide. Desperately he clenched his teeth and tried to grab onto something to stop his slow slide into oblivion.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 29/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20'  d8+1=6 ;
Thursday November 5th, 2015 7:52:05 AM

I take a 5' step towards Cameron (away from Orc4 - into T13). I then use a Heroic Movement to close the remaining distance (to get to T12).

I cast Cure Light Wounds (my 1 for the day) on Cameron, healing him 6, and stopping his downward spiral.

OOC: I can't update the map while at work, or my character sheet to remove the Hero Point. I will do so later tonight. But I am ending in T12. I can't remember if I can't do a 5' step IN difficult terrain, or IN TO difficult terrain. If I can't do it INTO, I'll simply go to S13 first. I'll still be able to close the gap, so it shouldn't matter.
Osul, I see you are planning on healing Cameron as well. I figured he's going to need more then 1, so I headed over there as well, just in case something else bad happens.
Question on "objects" for spells, such as Light. Is there a size? It sounds like living creatures don't count as objects, but plants do? Just trying to understand where I draw the line for planning purposes later. :) So I can hold the Light spell, and use it when I hit something with my fists of furry... but not the living creature. But I'm assuming I could light up the clothing or such? No save, which is awesome. :)



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 22/33 Character Sheet  d20+8=12 ;
Thursday November 5th, 2015 3:39:00 PM

"Mack and 'Osul have him, but he's going to go down again if we don't kill these things."

Atlas talks as he moves over the dead orc and attacks the other in front of Carver. Unfortunately he trips on the orcs dead body causing his swing to miss...again. "Never mind that, apparently the gods have another plan for me other than killing foul creatures." Atlas follows up with a few curses under his breath to emphasize his frustration.

----------------------------------------
Move to U15 (still at work, unable to change document to reflect move, sorry...terrible company policy locking this down)
Attack Orc1: 1d20+8=12 (miss)

ooc: Wow, I don't think I've rolled above a 6 in my 4 attacks...pathetic. I need magic missle or something similar that doesn't require a roll. Hmm.




'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  d8=3 ; d20+7=20 ;
Thursday November 5th, 2015 5:47:31 PM

'Osul crouches down and casts Cure Light Wounds - d8+3=6HP healing on... 'Osul wipes away some of the blood to be sure ... on Cameron - yeah! "Here we go!"

Concentration Check to Cast Defensively: 20 vs 17 (Yes - first time I have rolled a CC!)

OOC: One CLW down - one to go, then the wand.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20' 
Thursday November 5th, 2015 9:25:50 PM

OOC: I got my move on the map. Atlas, I was going to get yours, but Orc4 is still up and in the spot you wanted to move to. ;)


Orc Hunt Ambush Round 7  d20=8 ; d20=6 ;
Thursday November 5th, 2015 10:42:27 PM

Carver strikes the orc in front of him and it takes everything to take the beast down, but it topples before his onslaught
Owen casts another cone of dazzling color into the orcs. Both orcs stop in their tracks and drop their weapons from their now number hands. Owen then vanishes again and does invisible stuff
Cameron notices a set of narrow eyes staring back from the grey lands, just beyond the Woldsblood. They burn bright with white hot energy for a moment and then vanish
Mack moves next to Cameron and casts a healing spell, pulling the cleric back from the brink Mack you should have been able to simply move and then cast the spell. I don;t think you needed to burn a Hero Point. Light spell will not affect anything that is living, including plants. As i read it, there is no size limit.
Osul arrives shortly after and casts more healing into Cameron
Atlas notes that Cameron is in good hands and attacks, but misses the orc

The orc with the great ax stands stunned, his weapon now lying at his feet
The orc next to him remains stunned as well
The orc nearest Durbin, turns and runs away, barely visible in the shadows to the party Orc2 has 20% concealment
The orc by Korbiss takes off as well. His route, to the right of the map quickly takes him into the deep darkness of the night
The last archer in the darkness does not fire another shot, but where he might be is impossible to say

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Combat futures, List the square you are in when you cast a spell please, if your post then includes a move afterwards



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet  d20+7=10 ; d20+2=16 ; d20+2=7 ; d6+3=8 ;
Thursday November 5th, 2015 11:10:12 PM

"Atlas, step around him, we'll both get flanking from it, maybe it'll be easier to kill him."
(figuring without flanking)
Carver attacks the stunned Orc.
Attack 10
Hoof 1 16 damage 8
Hoof 2 7

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Thursday November 5th, 2015 11:50:41 PM

Owen whispers to the dwarves in Dwarven: Highlight to display spoiler: {"Don't move. We'll get you out of here soon."}

Then he does more invisible stuff: Highlight to display spoiler: { Owen frees Korbiss from his bonds (assuming he can...) then moves over to the far side of Durbin.}

_____________

OoC: I must say, I really enjoy it when the DM post just says "Owen does invisible stuff."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20'  d20+5=12 ; d4-1=3 ;
Friday November 6th, 2015 12:33:09 PM

OOC: Owen: Yah, I wasn't sure if I WANTED to know what you were doing when invisible! :)

OOC2: I figured I needed to do a 5' step to avoid giving the orc4 an AoO, and doing only a 5' step didn't get me close enough to Cameron.

IC: If I understand correctly, the 3 orcs remaining right by us are all stunned. If that's the case, no AoO, so I move (to W14) and attack orc6 (flanking with Carver).

(flurry of blows: d20+4-1 for each blow, and d4-1 damage
Hit AC 12 for 3 damage)

OOC3: I'm trying to avoid an AoO, so if I can't move where I did, I move next to the dwarves, and cast Magic Fang on myself. I also only did 1 attack, because if I'm understanding correctly, I can't use both attacks when I do more than a 5' move. Correct?

DM: Correct, more than a 5' free move and you cannot make a full attack action which is required for Flurry. You cannot Free 5' INTO or IN difficult terrain. All orcs are stunned right now and so no worries this round

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  d8=7 ; d20+7=9 ;
Friday November 6th, 2015 4:22:10 PM

Barely conscious isn't enough, so 'Osul (still in T10) casts CLW on Cameron again.{d8+3=10HP healing, but not casting defensively (9 vs 17)}

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 6 /27 Character Sheet  d8=3 ;
Friday November 6th, 2015 4:39:17 PM

OOC
That is correct. A flurry of blows is a full round action granting you and extra attack at the cost of a little accuracy. You can only take such a full round action by using both your move and standard actions to complete it. Thus you could take a 5' step and flurry, but not move say 10' and still do it. When you make the single attack though, don't take the penalties for a flurry, simply make a normal attack.
Owen I kinda got a charge out of "Owen does invisible things" too.
IC
Cameron feels what should be soft healing positive energy rush into his body. It hits him like a bucket of ice water and stops the blood from rushing out of his wounds. He isn't totally healed, but he is breathing again and able to move again, and it feels glorious. He rolls to his feet and a wave of dizziness and nausea threaten to knock him right back down. He swallows hard a couple of times and shoots his arms out to his sides to steady himself. Looking to either side he can see Mack and 'Osul, probably the ones who saved him. They look scared and he guesses that what he remembers must have been the very edge of the lands of rest. A chill and a shudder run through him as he remembers the eyes just before being pulled back.
" Thanks guys. I'm shaky but I'll be OK. Help the dwarves."
With a shaking hand Cameron reaches out for the magic of his goddess and finds it. He holds the thread desperately and twists it from it's original purpose into a healing spell. He sends the magic into himself, removing the sickness, but almost falling down with the effort.
Change Bless into CLW and heal myself for 6 healing
Once he is steady on his feet again he looks around and is shocked and stunned by what he sees. Mack and Carver hacking and beating unarmed and seemingly incapacitated foes. Now the anger of his goddess flows into him far stronger than the healing power had a moment before.
" Carver, Mack, Stop this at once. Their weapons are in the dirt and they are not resisting you. By all that is holy and good take them prisoner. Were we to see anyone else commit violence on such helpless foes we would call them evil. Calm your bloodlust and take their surrender, PLEASE....please stop."
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 29/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield, Bless converted to CLW,
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Friday November 6th, 2015 5:05:23 PM

Owen readies himself to free Durbin.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20' 
Friday November 6th, 2015 7:07:27 PM

"I'M unarmed as well, and look at me! A deadly tornado! Ok, maybe not that deadly. ;) Well, Cam, there are more in the woods, and I have no idea how long these ones are stunned for. Besides, it only takes 1 orc to give us info."


Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 16 /27 Character Sheet 
Saturday November 7th, 2015 11:18:13 AM

Cameron sighed.
It had been hard for him to see at first, especially since they had nearly killed him, but he had the vision given to him by those eyes he saw just before waking. This was wrong. Some of the enemies were stunned, some were asleep and the rest were fleeing. If they were not restrained, they might still try to fight when they regained their senses, which is what his friends feared. But fear was no longer a concern for Cameron. Jancassis had tested him and he had proven to her he was worth the investment of her time and power. This was slaughter when it could be a chance to learn why the normally civil orcs had attacked. True, from what he had learned at the Tree they were not the friendliest of neighbors, but this was very out of character even for them. Something had changed, and they needed to know what that was. So they needed them alive.
Further there were MANY orcs in Izen. If they killed the incapacitated ones while the runners watched, then there would never be a way to parlay with them ever again. They would take this fight as a cue to how it would be in the future and never try to talk or take prisoners. The next caravan they attacked would be killed to the last person. The olive branch needed to be offered by someone, it had to be them.
Finally, he saw Jancassis as a protector of those who were powerless against their oppressors. No one could be more powerless right now than these incapacitated orcs. As her priest he was honor bound to protect them. He had to stop the slaughter.
" Look, they tried their best to kill me, and now they are not even able to raise their hand to stop you from killing them. They didn't finish me when they easily could have. At the Tree they said the orcs were not normally like this. Something has happened to make them do this. If we finish them off when we could have spared them we won't find out what it was, and we will have the enmity of every orc in Izen. Those are stupid odds to ask for for no good reason. Keep killing them while they run and I am out. I'll head back to the Tree and be gone before you walk back. Of all of you I have the most right to vengeance, one of the cornerstones of my religion, and I lay it aside in order to prevent future unnecessary conflict. I ask you to do the same. Tie them up and let's get to the root of this problem."
Cameron holds his breath, waiting to see if he is once again, on his own. From the tickle in his stomach he realized that Jancassis's tests apparently couldn't remove ALL of the fear from someones life.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Saturday November 7th, 2015 4:12:03 PM

"Cameron, I am pleasantly surprised -- I am quite sure this is not the same Cameron who ventured to the Red Hills. That said, they didn't finish you because they had other threats to contend with, and there was a better than even chance you would bleed out if left alone. Still, I guess the next question is: Do we have enough rope?."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet 
Sunday November 8th, 2015 11:36:26 AM

"I'm sure he have enough, rope, but if they even start to attack again...."
Carver pulls out some of the rope he's carrying, being a centaur can be handy at times...
He then takes the time to "Detect Evil" on the Orcs.......

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20'  d20+14=31 ;
Sunday November 8th, 2015 12:37:27 PM

As usual, I am very confused by some in this group who seem to swing back and forth wildly in their attitudes, but I just shrug my shoulders and go with it. I'm also VERY surprised how alert someone is who was practically dead 6 seconds ago.

I focus on staying stealthy in case we get attacked again from the darkness. Apparently the others forgot that this happened to us mere seconds ago, and we're still largely in the dark, and have NO idea how many orcs are out there still.

(d20+13+1 (TTT) stealth check of 31)

I make sure the dwarves are completely freed, and doing ok.



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Monday November 9th, 2015 6:53:58 AM

OOC: Checking in for Monday, and there is nothing like a little dose of death to focus the senses and sharpen the mind ;)

Orc Hunt Ambush Round 8 and 9 
Monday November 9th, 2015 9:16:32 AM

Carver strikes at the stunned orc, only managing to land a single blow and that is not enough to put him down.
The rope bonds on Korbin and Durbis are cut and fall away from the pair. They are still bound with a set of iron shackles at the leg, but they can now use their hands. The dwarfs thank the unseen savior and get to their feet, albeit, slowly and gingerly.
Osul casts another healing spell into Cameron
Mack moves to assist Carver and strikes the orc in the kidney
Cameron, now conscious, casts his own healing spell into himself and calls for the other to take the remaining orcs prisoner.

The two orcs in front of Carver, Atlas and Mack remain stunned from the Color Spray

Carver, sheathes his sword and begins retrieving rope from his pack. They have plenty to tie a couple orcs up
Mack slips off and stealthily makes his way towards Korbin and Durbiss. the pair are still bound by the iron shackles. In the dim torchlight glow of a Light spell, Mack can see they are covered in dirt, grime, sweat, blood, and from the smell urine and fecal matter as well. Casual examination, all you have time for in a combat round, does not reveal more

We are still in combat my friends

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 22/33 Character Sheet  d20=13 ;
Monday November 9th, 2015 1:48:36 PM

Atlas keeps his eyes turned towards the archers...

-------------------------
Perception: 1d20+3=16 (sorry, missed the +3 on my roll)

ooc: Sorry for the missed post. Been a very busy several days. Today is no different, but back to normal tomorrow.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20'  d20+14=32 ; d20+13=18 ; d20+12=30 ; d20+3=7 ; d20+3=20 ; d4-1=3 ; d4-1=0 ;
Monday November 9th, 2015 4:47:00 PM

I'm injured, and we took a beating from those orcs, so my first priority is watching out for the enemy, and staying hidden as much as possible.

(d20+14 perception check of 32)
(d20+13 stealth check of 18)

But if no combat opportunities present themselves, I see what I can do about those iron shackles. If we haven't found any keys yet (could be on a dead or missing orc), I begin to work on those.

(d20+12 Disable Device check of 30)

If an orc springs out of nowhere by me (or is playing dead), I immediately attack if within striking distance.

(flurry of blows: d20+4-1 for each blow, and d4-1 damage
Hit AC 7 for 3 damage, and AC 20 for 1 damage)


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Monday November 9th, 2015 6:32:31 PM

With the dwarves somewhat freed, Owen does more invisible stuff. Highlight to display spoiler: {Double moves toward the sleeping orcs, to L13.}

28/30 rounds of Invisibility remaining.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet 
Monday November 9th, 2015 8:30:49 PM

Carver begins tieing up the first dazed orc, if it even makes a move at doing anything he'll go from tieing it up to permanently subduing it again.....
"Cameron, just because you are perceived to be a follower of an evil goddess, doesn't make every EVIL creature just misunderstood. Your Heart is in the right place, theirs never was to begin with. It's just not worth the hassle of fighting with you over it right now, but we will have a discussion about this. There are more of these Orcs out here, and our survival is more important than what you perceive as doing Good. "

Orc Hunt Ambush Round 10 
Monday November 9th, 2015 10:43:05 PM

Atlas keeps his eyes on the sleeping archers
Mack starts working on the shackles and quickly has then off.
Owen heads over to the sleeping orcs. They are just at the very edge of any light, but Owen does think they are still sleeping.
Carver ties up the orc, though he is able to resist somewhat making the job more difficult. Stunned, not helpless

The orc, Carver has just bound comes out of being stunned
The other two are still standing, swaying on the feet

There are no signs of the other at least 3 orcs taht have run off into the dark

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 16 /27 Character Sheet 
Monday November 9th, 2015 11:50:10 PM

Last round...
Cameron pulls rope from his pocket and ties up the other Orc that Carver is not working on. ( I think there was another one there_
As he does so he tries to think of how to explain that something isn't right in the way the dwarves were taken and not killed. Finally he thinks he has a comparison Carver will understand.
" Look at this from this perspective Carver. Orcs and dwarves fight each other and hate each other the way that Minotaurs and Centaurs used to back in Mathilda's day. Back in her time, it would be rare for a group to take the other prisoner unless there was a good reason. These dwarves were merchants if I understood correctly. If they are the owners of this caravan, then the orcs would have no one to ransom them to. I think they took them for another reason. If I am wrong, then we take the orcs back and they get tried and executed for the dead people we found at the combat site. If I am right, thn we get to the bottom of what the orcs really want. What can it hurt?"
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 29/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield, Bless converted to CLW,
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20'  d20+14=23 ; d20+13=18 ;
Tuesday November 10th, 2015 5:45:51 AM

I do what I can to help the dwarves get patched up and cleaned up, using Create Water to give them something to drink as well.

Still keeping an eye out. In dwarvish: "What can I do to help? And what was that sign you attempted to leave us back a ways?"

(d20+14 perception check of 23)
(d20+13 stealth check of 18)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Tuesday November 10th, 2015 6:54:33 AM

'Osul leaves Cameron's last four words alone.

Instead he looks to the dwarves and recalling past spells of others asks, "Anyone with a little Prestidigitation to share with our shackled friends.?"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 22/33 Character Sheet 
Tuesday November 10th, 2015 4:09:43 PM

OOC: OK, I have a lay of the land again. I was completely mixed up during that battle due to my personal life getting in the way. I'm assuming we're not in combat rounds any longer? Back to it then...this might not go over well...

Atlas looks around the area and listens to the argument with Carver and Cameron. Without causing a fuss, he heads over to the orc archers that are sleeping and quickly cuts their throats one by one. When he is done he heads back to the others. If there are any orcs not bound there, he does the same thing with them.

ooc: If anyone tries to get in his way I'll role play that out in the next post.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20' 
Tuesday November 10th, 2015 4:46:56 PM

I smile. Although I feel a little bad about it. :)


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Tuesday November 10th, 2015 4:52:49 PM

OoC: We're still in combat rounds.

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 16 /27 Character Sheet  d20+5=21 ; d2=2 ;
Tuesday November 10th, 2015 7:02:43 PM

Cameron sighs as Atlas slays the archers. He takes a position between the bound captives and his friend." I have done just as bad Atlas. But I will not allow you to continue. Please stop so that I do not need to attempt to stop you."
DM Highlight to display spoiler: { Cameron will ready an action to disarm Atlas if he comes within 15 feet of the captives with the appearance of intent to harm them. Cameron cannot know Atlas's mind, so he will err on the side of protecting the captive orcs.
Disarm beats CMD of 21 and causes no damage due to Atlas's armor bonus. The fangs on the whip causes 2 damage.
}
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 29/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield, Bless converted to CLW,
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Orc Hunt Ambush  
Tuesday November 10th, 2015 10:28:07 PM

We are going to step out of combat after this

Mack asks the dwarfs if he can help and if they had left the last sign. Durbin smiles through swollen and bloody lips, "Was thinking you would Mack. Though you were supposed to follow it and not us." Korbiss nods, Not that we're not grateful, but we thought it would be easier to ambush them, stead of the other way round."
Atlas heads into the dark where the archers were dropped by Owen's spell. What he does precisely is very hard to tell. He is heading back faster than one might expect though, he he securely tied them.
Cameron and Carver secure the last two orcs and Cameron opens conversation with why the orcs would take the dwarfs captive and not simply kill them and take all of their things.
As Atlas returns, Cameron suspects what happened on the nearby hill, it wont be happening to the three now secured orcs
Osul asks if anyone can magically clean the dwarfs.

Korbin and Durbiss bristle a bit, taking in the group. Korbiss addresses Atlas, "That was pretty stupid boy."
Durbin follows in closely with a back hand to Korbiss' head, "Manners you stinkin mule. They risked thier lives, sure in a horribly dumb mule like fashion, but still. risked their lives to save your worthless hide."
Korbiss looks over "you were just as saved"
"Ap! No, I had already worked out my escape plan while using your bloated corpse as a diversion!"

Atlas and Mack have seen this type of conversation before between these two, it could go on for some time....

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Tuesday November 10th, 2015 10:58:18 PM

Owen tries to interrupt the dwarves: "We're still risking our lives out here. We need to make some kind of defensible camp and rest until after the sun rises. Mack, see if you can get those shackles off our dwarf buddies and onto those orcs."

He remains invisible. Why waste a good spell?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet  d100=18 ; d100=73 ;
Tuesday November 10th, 2015 11:34:05 PM

Carver tries a couple times before he succeeds in casting Dancing lights, he forms it in a humanoid shape and uses it to stay about 50' in front of him.
"I'm going scouting, because when I see EVIL I really want to kill it."
He looks at the Orcs as he says that, then to Cameron, "I can't imagine what your adopted Grandfather would say about the rationalization you just used. Evil is Evil, it's not just misunderstood. Making a mistake like assuming that with be a fatal mistake and I'm afraid I'll be there to see you make that mistake my friend, I can only hope you'll see the error in your thinking before that final result comes to pass....."
Carver pulls his longsword and begins circling the area using the dancing lights as a target decoy.... He'll refresh it as needed as he goes along.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Wednesday November 11th, 2015 12:17:53 AM

'Osul asks Carver if he would like the company scouting, "...even if it is the not talking type of company?"

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 21 /27 Character Sheet  d6=2 ; d6=3 ;
Wednesday November 11th, 2015 4:30:48 AM

" If what I think just happened on the hill yonder did, then being alone away from the rest of us will likely get you filled with arrows Carver, but go do what you think is right. Heavens forbid you stick around while we talk to our captives and maybe learn something."

Before Carver leaves, or whatever, Cameron channels energy to heal the group, the dwarves and the captives. If any of the downed orcs are still alive they would be healed too, and may stand up, so Cameron remains ready.

Channel energy to heal everyone within 30' for 5 damage(added into my header already)

Cameron will then proceed to cast Zone of truth on those present. He explains this is to get to the bottom of what happened here. He dos not resist it and automatically fails his saving throw. He then asks the dwarves what happened. He does not allow them to meander and tell a long winded story, he just wants the facts. He then asks the orcs the same question.

He also takes the key from the orc formerly armed with the great axe and hands it to Mack to unlock the dwarves with ( I assume he is in charge and that he has it)

DC 14 will save required to not be under the spell

Zone of Truth (3 minute duration)
Creatures within the emanation area (or those who enter it) can't speak any deliberate and intentional lies. Each potentially affected creature is allowed a save to avoid the effects when the spell is cast or when the creature first enters the emanation area. Affected creatures are aware of this enchantment. Therefore, they may avoid answering questions to which they would normally respond with a lie, or they may be evasive as long as they remain within the boundaries of the truth. Creatures who leave the area are free to speak as they choose.
----------------------------------------------------------------
Notes

Spells and effects on Cameron
Zone of Truth 30 of 30 rounds remaining
Entropic Shield 19/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining

Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Shield of Faith, Enthrall

Spells cast
Longstrider(domain), Entropic Shield, Bless converted to CLW, Zone of Truth
Light, maintained on the fletching of my loaded crossbow bolt.

0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 15/23, Speed: 20' 
Wednesday November 11th, 2015 7:14:59 AM

"I unshackled the dwarves before the last dead orc even hit the ground, Owen. I guess my stealth worked after all if you didn't see me. Owen? Owen?" I then realize I'm talking, and he is not there..... hmmm, I'll have to get some tips on HIS stealth mode as it appears far superior to mine.

I take some time to appreciate the humor in Cam trying to stop the dwarves from telling long-winded stories about what happened.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 22/33 Character Sheet 
Wednesday November 11th, 2015 1:50:08 PM

"Most of your thanks should go to Cameron, he was a zealot about saving you at the cost of our own lives. I would have likely had the group take a more conservative approach. Either way, I'm glad to see you two are still alive and in good spirits."

Atlas looks to Cameron. "Question them, then we kill them. These are not innocent creatures, they will kill when they are set free and every death would be on our heads. You don't just leave orcs alone to live in peace, it is not how they work and you should know that better than any of us. I won't allow them to be set free. If you want to fight over it then consider yourself an enemy of mine, because no friend of mine would allow for evil like this to roam the land looking for its next kill."

Atlas stands by the orcs ready to put his knife through them. He's not going to put up with any shenanigans either. He won't let the orcs be untied or moved, they stay here until they are dead.

Orc Hunt Ambush   d20=16 ; d20+1=15 ; d20=10 ; d20+7=10 ; d20+7=22 ;
Wednesday November 11th, 2015 10:45:11 PM

Owen, while still invisible brings up the need to make some sort of defensible camp. The party is still i pretty hostile territory and several orcs did run. Would they return?
Carver casts Dancing Lights and plan to head out and run a circuit patrol
Osul offers to accompany him
Mack has already unshackled the dwarfs and grins to himself as Cameron begins to ask them direct questions
Cameron channels some healing energy to the all around, none of the fallen orcs move or take note of it. He is about to continue when Atlas makes his position very clear.

The orcs are evil and they will be killed

Cameron, whip in hand does intend to allow Atlas to get close enough to use his blade. The whip won't hurt the fighter, but in the clerics rather capable hands, it could disarm him

Durbin and Korbiss both move a bit closer themselves. Korbiss responds to Atlas. "I'm not sure I'm up for thanking the one that almost got you killed boy." He looks to Cameron, "What daft idiot attacks an orc war party in the dark."
Durbin interjects, "They weren't in the dark. Remember they were carrying that glowing light letting the orcs know for hours that they were a coming"
"Ah you're right, my bad. Surprised they didn't bang symbols together and sing while they were at it."
"Well, sure they thought about it..." Durbin grins and spits out some blood. "But you did come and did win and we do thank you"

Korbiss takes a small step towards Cameron and extends his right hand
Durbin takes several marching strides towards Atlas and also extends his right hand

Carver and Osul have not left yet as Atlas and Cameron square off over the prisoners

Note I did back up a couple actions, namely Carver and Osul exiting and teh Zone of Truth from Cameron. Also remember we are here for fun, and we are playing heroes, not just adventuring kinda nice guys. People who strive and do more, Characters that others universally look up to. Superman and Charles Xavier, not Batman The idea is that characters in the Wold aspire to idealistic standards of good. Can you fall short, sure, can your character miss the mark, sure, but just keep the ideal in mind


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Wednesday November 11th, 2015 11:08:38 PM

Owen reappears between Atlas and Cameron, hands held out in a halting gesture.. "If we had had a bard in our group we would have stormed in with cymbals a-crashing. If we start fighting each other, we'll produce the same effect. Let's take the time to set up camp; maybe you two will cool off in the interim."

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 21 /27 Character Sheet  d20+5=16 ;
Wednesday November 11th, 2015 11:31:32 PM

" 'Osul you were right. A different halfling did come with you from the one that went into the Red Hils. The old one would have considered what Atlas just said and agreed, figuring that Orcs that may even have had a good reason to do what was done today deserved to die for things they might have done in the past. That Cameron has stood the test of his goddess though and does not walk with you any more. That Cameron has seen a person that had every right to distrust him and let him die, stand by his side and offer, against the rules off the trials to make sure he lived. That Cameron has felt the pain that comes when revenge is delivered and still bears the marks of that pain. That Cameron knows that revenge is never dealt easily and is always done with a purpose. That Cameron swore to goddess and to a group that he would do the right thing even if it wasn't the easy thing. In short, that old Cameron is gone. I'll hear the reasons Atlas and if justice is due that justice will be done, no matter to whom it is due. You'll not kill another helpless captive while I draw breath. Both of our actions in the next few moments will decide the future for us."
"You see while at the Tree I have learned a few things from their books. When the Green Dragon Parnoth was killed by the Emerald Dragons the heroes faced problrms with the Orc tribes that lived over th river in Izen. Tribes with strong histories of Honor and Strength and they RESOLVED those problems. If a nw problem has arisen and the Orcs have resorted to Jancassis to resolve their issues, then her cleric will do what is needed to resolve them again. If the Orcs have just decided to take to raiding then the Emerald Kingdom will resolve the matter as a kingdom. But under no circumstances will a captive I have bound be executed while still bound and I breathe. Worshiper of a goddess most distrust I may be, but evil I am not."
" Korbiss, Durbin, I am Cameron Honeytamer Steelshaper. Son to Carter and Lily Honeytamer and raised and fostered by Clan Steelshaper and accepted as one of them by their patriarch. Named Dwarfkin I can speak for the clan when called upon and will defend it and it's interests to the death. I follow Jancassis, bringer of Hope and Vengeance to the downtrodden and cleric of hunting and venom. Had I wanted to have approached unseen I would have, but apparently my head was filled with the learning of a different time and I thought I dealt with honorable foes. As it turns out most of my companions only wanted to fight, not deal with the job at hand. For that I apologize, "

Diplomacy 16, 18 to dwarves.
Cameron's action is still held with the same results as previously rolled.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 19/30 rounds remain, 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield, Bless converted to CLW,
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 21 /27 Character Sheet 
Wednesday November 11th, 2015 11:40:45 PM

" We have a Bard actually. He is the Paladin trying to look the other way while another 'good' person commits war crimes, Owen. Apparently my stand of honor is also annoying him to the point he would leave while captives are slain rather than stand for the good his nature would normally uphold. Currently he wants to slap the sense the gods gave a mule into me, but is too well mannered to interfere one way or another. 'All that needs to be done for evil to triumph is for good folk to look the other way' I don't remember who said it, but I won't be looking anywhere tonight but to the welfare of our captives. The march may have nearly killed me, but dwarves and their kin are made of stern enough stuff to handle a little discomfort."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet 
Wednesday November 11th, 2015 11:50:47 PM

Carver looks at Cameron..... "I fully believe the chances of these Orcs to have any honor if they make a promise not to attack, to last almost as long as a good keg of stout would at a Dwarven party. I will allow you to do as you see fit, and will either say You were right, but most likely end up saying I told you so. I've tried to Detect Evil, the jury is still out, apparently My Lord Gargul has decided to with hold the ability granted by his will. I shall attempt again though."
Carver again uses Detect Evil on the Orcs, and by chance on the Dwarves as well since they are near one another.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Thursday November 12th, 2015 9:41:02 AM

'Osul feels the magics in the air, and he asks the Dwarves, "Are the both of you the only members of the caravan they took away?"

If the answer is No then we have not achieved our aim and tarrying only aids the Orcs getting the remaining folk further ahead.
If the answer is Yes then we have achieved our aim and heading home (and everyone hears him specifically not say "to The Tree") quietly and with all due haste would be my recommendation.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 15/23, Speed: 20' 
Thursday November 12th, 2015 10:13:49 AM

OOC: I'm disappointed. I was actually looking up to Batman. He's more realistic. It's easy to always be good when you're basically indestructible (Superman). We aren't.

LOL guess so, depends on where in the comics and such you go. Punisher would probably have been a better contrast

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 15/23, Speed: 20' 
Thursday November 12th, 2015 12:43:14 PM

"I think we should get to questioning these orcs already. Who speaks orc? I don't, but I can try common, goblin, and a few others."



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Thursday November 12th, 2015 6:17:53 PM

Owen sighs. "Look, none of us are joyful about killing. Nevertheless, we don't know what else we may have to face tonight. At a certain point, prudence must bear on our decision. I can think of one prudent decision, and that's to stop arguing and make camp."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 15/23, Speed: 20' 
Thursday November 12th, 2015 10:21:33 PM

"I completely agree."

If I can help with the questioning with my linguistics skills, I do so. If not, I start helping safeguard the area, so we can get some rest and recuperation hopefully.

I don't like that some orcs got away. They could return, or worse yet, group up with others and hit us again.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet 
Thursday November 12th, 2015 11:00:14 PM

Carver stares intently at the Orcs, trying to see if they are evil.....

Orc Hunt Ambush  
Friday November 13th, 2015 12:02:02 AM

Owen again suggests creating a safe camp. He suggests it may also allow some time fro Cameron and Atlas to cool off a bit
Carver uses Detect Evil. One of the orcs, the wielder of the great ax, shows as Faint and the other 2 do not show at all. Neither do the dwarfs.
Mack offers to help in questioning the orcs
Owen too suggests camp

Cameron casts the Zone of Truth spell, encompassing the orcs and the dwarfs and the party at large

All 3 orcs are conscious and bound

Durbin glances back at Carver, "Bit rude of you I think there. What looking over me and mine. Fast enough to trusting..." Korbiss cuts him off with a cough and then addresses Cameron

Korbiss wrinkles his nose and spits to the ground before answering Cameron, "Honorable foes?" His voice is gravely and marked with anger. "Did you not see what was left after the attack at the wagons? When do honorable foes come at you in the pitch of dark and rain arrows through the camp before closing to kill everyone and strip em down for all they had?"

Korbiss nods to Osul, "Yea, just us and just cause we're lucky."

Durbin puts a hand on Korbiss' shoulder and takes over in a more calm fashion.

"They're orcs boy, Izen wilds are full of them and much worse. Yea the Dragons made some deals and for a time it was easier. But deals don't make orcs into elves. Emerald City, The Fist, adventurer heroes and mercenaries all find coin from us merchants along the great road from Emerald to Plat City and would you like to know why we pay all that gold? It isn't safe out here and you better get to learning that as fast as you can."

"As to why me and Korbiss are still alive is simple and not just luck. Auntie Wyrmrider always said, luck only gets you so far" Durbin moves past the orc who had the great ax.
"We're stiff alive you see."
His hand cuffs the orc in the back of the head with his open hand. Leaning down at the orc he yells, in orc Highlight to display spoiler: {"Because were smarter and craftier than you!"}

Standing back up and pulling a scroll from the orcs belt, he resumes in common, "Because they think we are taking them to a hidden ancient dwarf cache."


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 27/33 Character Sheet  d20+2=11 ;
Friday November 13th, 2015 12:22:58 AM

Atlas shakes Durbin's hand, but is forced to turn back to Cameron.

"Wow, you have always talked way to much for my taste. From day one I wished we would have never run across you, but this is the last straw. You have lost your mind. This has nothing to do with revenge. This has to do with saving lives of good people. If we let them go how many innocent people will die over the next 100 years? They kill, they reproduce, their spawn kill, repeat that over and over.

"I cannot talk sense to someone that is senseless. I am not letting them go. You stand there all mighty with your whip and you think you can stop all of us. I am going back now, but I cannot in good conscious do it while leaving these foul creatures around to kill more innocent people. If to do that I have to go through you, so be it. It will just prove to me that at your core you are no different than they are. Your actions kill good people and the wold would be better without you."


Turning to Owen, [b]"Owen, this time you are wrong. If we get attacked do we want these creatures getting free and attacking us from behind? How will that make all of you feel when 'Osul is lying dead because one of these orcs here got his bound hands around his neck, or if Mack is laying dead because one of them got loose and ran him through with a hidden dagger? I can walk away, but I won't take that chance. Your deaths won't be on my conscious. Let's get this done with and move on."[b]

Atlas goes to the orcs with shield and sword in hand and plans to run them through. He is sure that Cameron will try something. If he does, he will respond, but he won't attack him first. He will give him one more chance to show that he really intends to do good in this world.

-----------------------------------------
Will Save: 1d20+2=11 (fail)

ooc: Idealistic standards of good do not mean letting evil live to kill innocent people. It is not easy for Atlas to kill them. He doesn't take pleasure in it. It is for the greater good so that others will not die. What other action should he take? Let them go? No, others will die. Main them so that they cannot kill? That isn't humane. Leave them bound and let them either die from the elements or be rescued to kill innocents again? Nope, no good there. Pack them up and take them back to the Tree? Sorry, but I don't see how that is going to work other than to provoke an attack against the tree. There is only one option that is "good" in this. This isn't superman where we write a story that always works out. This is Pathfinder and it is a game where we try to make it as real as possible while adding monsters and magic into it. There is no happily ever after. There is no "let's fight the bad guy over and over and each time he just hurts people, not kills them." There is no prison to put all the evil creatures in so that we don't have to be "bad" and not face the real issues. This is a land of monsters that kill. We are adventures trying to do good, get wealthy, learn our trades, have fun, etc. The fact that we are debating this completely baffles me.



Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 21 /27 Character Sheet 
Friday November 13th, 2015 5:21:22 AM

OOC
I'll send out an email later that may allow us to move past this. Headed to work now. For the record, I the player agree with Atlas to a point. It is an argument I was in his shoes with in our previous game. On the other hand killing captives is wrong, always has been, always will be. I have to get going to work though.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Friday November 13th, 2015 7:21:11 AM

...hidden ancient...
"That brings me back to an earlier question I couldn't shake while we were tracking you, and that is, Had you been this way before? I couldn't understand why you 'indicated' the wash down beside the path. How could you have known about it if you hadn't been here at some time yourselves?"

+-+-+-+-+-+

OOC: A little light reading from an excerpt from "The halfling point of view" by ROGER MOORE from Dragon Magazine #59 (1982ish)

"Imagine, then, the effectiveness of a group of thirty halflings, wearing only leather armor and equipped with short bows, hiding in a woods by a roadside, awaiting the passage of a robber gang who cannot see or hear them. Bows are very quiet, and pinpointing the location of a bow-sniper in a forest is hard enough without having to locate a sniper who can effectively disappear in the same environment. And halflings do not shoot to wound. They have trouble taking prisoners, for the same reasons they aren’t good at close combat."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 15/23, Speed: 20'  d20+15=27 ;
Friday November 13th, 2015 8:35:35 AM

"I'm not ok with letting them go. I don't need any magic to know they are evil from what they did to the wagon group, and that is reinforced by Durbin and Korbiss's tellings. I don't feel comfortable myself slaying tied up captives though, either. I won't stop anyone from doing so though at this point. My preference would be to tie them up REAL good so they can't escape on their own, and leave them here... if we have no where to bring them. Korbiss? Durbin? You apparently speak orc. And you've been with them longer than us. Any more questions for them? Your thoughts on what to do with them?"

"Either way, we need to make a decision here, go with it, and set up a safe camp. If we're camping here for now, I'm fine with keeping them tied up for questioning, and run them thru the first sign of any attempted escape or rescue. I think everyone has given their input. I, personally, am leaving it to Atlas to make a decision now, and then we're done with it. We can't have these long, drawn out debates at every turn."

I double-check the orcs to make sure they don't have anything else on them, and then start preparing safe camp.

(d20+14+1 (TTT) perception check of 27)


Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 21 /27 Character Sheet 
Friday November 13th, 2015 4:48:36 PM

Cameron listens to Mack and nods his head. The other halfling is right on at least some of the points, alot of them actually. He isn't sure who might ever be a prisoner and not try to escape, or how that makes the prisoner eveil, but that is a minor point, he gets the other halflings meaning. This leads to his decision.
" No, we cannot be having this discussion all the time. You are totally correct Mack. You worry about the prisoners coming back and trying to kill you if you were to let them go. Understandable. So here's the deal. I will leave with them right now, and walk them away and presumably to their tribe. Maybe I can convince them to take up an honest living rather than being raiders. Maybe not and I end up being their next meal. I won't release them until midnight tomorrow giving you guys and us plenty of time to go our own ways, meaning you will have no fear of reprisals. If one of you would have the kindness to release my spider, scorpion and snake when you return to the... home, then that would be great. The tasks I was trying to accomplish are not going to happen while I am at odds with my companions, so I'll just change companions, or have none at all."
" I wish you all well. Try to take care of each other. Also try to remember that the deeds you do always have a way of returning to visit you when you least expect them."

Cameron turns to the orcs and motions that they should accompany him out of the camp in the direction that the runners took while leaving. He casts a light spell on his shield to light his way and walks off into the night with the orcs.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 19/30 rounds remain, 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield, Bless converted to CLW,
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Friday November 13th, 2015 8:04:03 PM

Owen looks downward. "We're sorry to see you go, Cameron. Do the good you can; we'll try to do the same."

Then he sets about preparing camp and (ideally) sleeping really hard.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet 
Saturday November 14th, 2015 6:24:07 PM

Carver listens to the others as well as the comment about it being rude to detect evil on the Dwarves.
Looking to the Dwarves, "I know it may be a bit rude, but we are here in the middle of no where. I decided it might be better safe than sorry so while I was checking out the Orcs I included you both as well. If you have a problem with it, maybe we shouldn't have come after you to rescue you."
Carver then moves over to the rest, "This fellow here, the one who laid you out Cameron, shows as slightly evil, the others do not. So as far as I'm concerned as long as they refrain from trying to slice me up, I can also refrain. This one here though, could go back on any word he might give.
As to your going off on your own, I have a problem with that, but I expect you already know that. We've been friends since we got assigned to the same training squad, but you have had a few changes in your life. The latest one is the biggest one and I can see you are unhappy, whether it's due to us or due to the personal trials you are going through. I know you are going to do what you're going to do, so I won't stop you, but I do expect to hear from you, friends are important to me...."

Carver knows his friend is going to leave, but they will meet again, either here or in Lord Gargul's domain....

Orc Hunt Ambush  
Sunday November 15th, 2015 9:02:27 PM

Atlas and Cameron make their positions quite clear.
The group becomes somewhat divided as a result. Cameron expands on his intention and Korbiss and Durbin then step in, to talk with Atlas and Mack. "You've always had or at least seemed to have a good head on your shoulders. If he wants to take the orcs back to look for whatever it is he thinks he needs to find, you should let him. Bigger things to be concerned about then some orcs. I know what we were saying before, but the blood and temper gets a bit up when you've been, well been through what we had. Killing beings you capture, or that others you travel with, starts you down a dark road. One you'd be better off not going down."

Korbiss nods, "Let him go, make peace and let him go."
He looks over to Carver, "better safe than sorry huh? You might think about checking your might makes right attitude. It's not going to always pay off."

The dwarfs will assist Cameron on being on his way. They also answer the other lingering questions from Osul. yes they are familiar with the area. They have been out to the south of the road many times. The 'arrow' they made was pointing to a shortcut to where they were going. The map is indeed to a dwarven cache, just not around here. Terrain is similar and so they convinced the orcs it was fairly close. Knowing Boy would get Atlas and the heroes of the Tree, they simply had to stall and round about the orcs for a while. The orcs have a small camp nearby, they came back to this location to lay in wait for the group. Some got away and likely grabbed what they could before continuing.

"We could go back now, or go there."

Cameron at this point knows he is going neither of those directions, and heads off more directly south and into the deep night



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 15/23, Speed: 20' 
Sunday November 15th, 2015 9:19:41 PM

I have a lot of respect for Korbiss and Durbin. I take in their words of wisdom, having much more years and experience than I.

"Well, I think we need to set up a safe (as we can) camp here for the night, and decide what we're going to do in the morning. Should we go check out that orc camp before heading back to the tree? Seems reasonable to me."



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Monday November 16th, 2015 5:44:16 AM

Despite the general mood, 'Osul smiles as the arrow and the dwarves previous experience south of the road comes to light.

Quietly he states, "If we need to rest, then here is not a good place. I'd recommend back and down in the wash to rest if we are not heading directly home. I'll be down to one Cure if we rest, and none if we don't. Either way, daylight will give us the best chance of plotting a more-or-less direct course home -- unless the dwarves and their experience have a better suggestion? I have no strong feeling about the hopefully abandoned Orc camp. I do not expect to find anything of interest - that could be a fault in my thinking, so I am willing to be proven wrong."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet 
Monday November 16th, 2015 11:39:47 AM

"Korbiss, it's just not worth arguing about, I felt it prudent to be sure of who I was with. You both had been with the Orcs long enough and probably slowed them down enough I would have expected they to do something drastic. I have heard of creatures that are evil and chaotic, but they can assume the form and mannerisms of someone else. Seeing that most Orcs in my experience are evil, even though some of those Orcs weren't I wanted to be sure that a substitution had not been made."
Carver looks sad as his friend heads off alone...."Lord Gargul, please look after my friend Cameron, he has a long dangerous road ahead of him, even if it one of his own choosing. Thank You." Carver says softly, mostly to himself.
As camping is brought up, "Camping at the site of a battle is not the smartest idea, we should move at least an hour, we can rest just that much longer in the morning and then head back towards home, unless there somewhere else we need to escort these two gentlemen."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 15/23, Speed: 20' 
Monday November 16th, 2015 12:28:58 PM

I listen to what my more battle-hardened comrades suggest for camping, and get ready to head out.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 27/33 Character Sheet 
Monday November 16th, 2015 12:42:34 PM

Atlas struggles internally with everything that is happening and it is plain in his unusual quiet demeanor after the tension subsides. He doesn't take any action to stop Cameron from taking the orcs. It isn't ideal, but neither is coming to blows with your family. So he decides it is a compromise he has to live with and he leaves it be.

He nods when Mack and 'Osul speak up. "Best not to stay here if there is an orc camp about and we had some escape. We're too beat up to take on a full host at camp, but a good night of rest should help us get where we need to deal with them if they are still there. Let's follow 'Osul's suggestion and find a place back and down in the wash. If we are not attacked in the night then we'll investigate the orc camp in the morning if everyone agrees."

----------------------------------
ooc: My apologies to ALL for the escalated exchange/dialog. Atlas has a lot of good excuses, but I don't. I'm still coming to terms with this Superman talk and the expectations of us as players in regards to these things. I cannot seem to reconcile it with the "real world", which is funny, because magic and orcs are not in the real world and yet I accept them freely.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 15/23, Speed: 20' 
Monday November 16th, 2015 1:24:50 PM

OOC: What do you mean "magic and orcs are not in the real world"? You're confusing me. ;)


Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 27 /27 Character Sheet  d6=5 ; d6=6 ;
Monday November 16th, 2015 4:52:58 PM

Cameron looks around before he leaves and nods at Carver. He had been meaning t write to Pru and then this whole thing that the Fist was fighting internally came up. He knew no message would reach his friends in any timely manner, but still he had meant to write.
" I will send a messenger from time to time Carver. Try to soften your world view a bit. A hard approach like you are taking may end up hurting you rather than keeping you strong. I know that sounds odd coming from the cleric of Jancassis but there it is. I also don't mean to lave you all hurting. Recieve Jancassis blessing one last time."
Cameron channels one last time to heal up his comrades before departing.
Channel energy for 11 points of healing
Then he turns and leads the captive orcs away toward the south, where their comrades fled a few moments ago. He casts a light on his shield both to be able to direct it away from his face and toward the path they take. Once out of earshot he says to the orcs, in Common,
" So do you speak common or was all of that lost om you? You could have said something in your defense."
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 19/30 rounds remain, 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield, Bless converted to CLW,
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today

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