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DM Ken - Collect on Delivery  d20+2=18 ; d20+2=5 ;
Thursday November 5th, 2015 6:25:24 PM


Revan yelps as the halfling cuts into him, but stays the course and kills one of the crew and the attacking halfing. Tinker kills the main grappler, then ignores the second man. Prudence calls for aid!

Trayvin forgot how to swim apparently, then remembers he can just take 10 on his swim checks/. He moves at 1/4 of his speed, trying his best to keep pace with the ship. Nikolai[/b[ moves ahead with ease, and signals for Michael not to get ahead or do anything crazy. [b]Michael is ready to burn the captains row-boat, but is still a good ways away, moving at 1/4 of his regular speed while swimming.

Anna lands on the ship and bites at a lackey, and he quickly goes limp.

The ship picks up speed, but doesn't seem to rise any higher. Those in the water notice that the ship seems to be sailing through the sandbar as if it were water! The ship is dragged 70ft closer to the shoreline! (This leaves it 200ft from shore. Michael and Nikolai are about 250ft from shore. Trayvin is about 270ft from shore. Karavik is struggling to maintain his head above water.)

Anna, Tinker, and Revan must make a reflex save DC 15 or fall down![/b]

Only one of the two remaining sailors on board keeps his own feet. He runs for the captains cabin and shuts himself inside. There is a *thunk* from the other side of the wooden door.The second sailor throws his cutlass overboard and crawls towards the kitchen.

Both draw attacks of opportunity, 1 from Revan, the other from Anna and Tinker.

(Revan has taken 35 damage total. 13 and 22.)



Trayvin (BrianZ) AC 18/10/18 Hp 47/59 CMD 
Thursday November 5th, 2015 9:30:59 PM

Trayvin continues along after the ship, but since it is moving much faster than he is able to, it will be a bit before he can catch up. He wonders at the turn of events, the group was only moments before trying to flee the ship, now they are trying to overtake it.

OOC- I didn't want to take 10 as even though Trayvin is not threatened directly, it is technically combat rounds. But I'm fine with the DM helping me swim to shore :)

Shane P Michael Wittman AC21, T17, FF15 (ucdodge) HP43/43 Me+10(4), R+10, CMB+9, CMD+19 
Thursday November 5th, 2015 9:41:42 PM

Michael, though a shark at this point in time, still heeds the commands of his thumb. He treads water and waits for the rest of the group to catch up before playing smoke on the water with the dingy.

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 45/45/nonlethal 6 "Tinker" (SteveK)  d20+9=23 ;
Thursday November 5th, 2015 10:13:29 PM

The ship shudders and Tinker is able to keep his balance and feet. As the one sailor crawls away, Tinker lets him go. "You were only following orders, but remember there is a difference between knuckle dusting and cold steel."

He straps his urgrosh down and moves to Prudence. "Don't worry Bean Pole, I'm pretty good at tying and untying knots!" And. "Someone tell Nikko that we got Prudence and can make our escape!"

Tinker gets busy.

Prudence Gundle (Kathy) 
Thursday November 5th, 2015 11:33:02 PM

"Thanks, Tinker," Pru says. Prone on the deck is not the best vantage point to see what's going on. "Um...is the boat really sailing over dry land? I didn't think they could do that...."

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 24/26(Grapple)  d20+6=21 ;
Thursday November 5th, 2015 11:43:41 PM

Spells in effect:
Mage Armor, Water Breathing
dmg: 16 subdual

OOC: BTW, I've not mentioned this, but since we can breathe underwater, all our swimming is underwater, with the occasional peek above. We will use Stealth checks to peek above water.

Also, what size was that dingy? Was it a large lifeboat type or a small four or six man rowboat? Makes a big difference.

IC:
With the ship still between them and the shore as cover, as it is moving faster than they, Nikolai takes the opportunity to make plans.

If the rowboat is a small one:
"Two of us grab the same side of the dinghy and put all our weight to pull it down, then let go. Then the other one does the same on the other side. After a couple times this should be enough to tip it over. That will also keep them off-balance."

If the rowboat is a large lifeboat:
"Toss your Alchemist Fire and I will toss a Fireball bead, then Karavik tries to break an oar. Depending how that works we either climb aboard or snatch a Captain."

Swim +6 = 21, Moving forward .... underwater.

Anna Morphe[large dire bat] (Hugh C) -- AC 19/12/17 - HP 34/48 (nonlethal) -- CMD 17  d20+3=17 ; d20+8=12 ; d8+7=12 ;
Friday November 6th, 2015 9:53:15 AM

Anna retains her feet and also lets the crew member slink off. (reflex save:17)

Anna attempts to help Tinker and Pru by chewing through the rope. (12 vs AC of rope; 12 damage to rope)

Active Effects: Wildshape as Dire Bat [Beast Shape II] - 6 hours
+4 size bonus to Str,
+4 natural armor,
-2 size penalty dex,
-1 Attack,
-1 size bonus AC,
-4 stealth,
-2 fly,
+1 CMB,CMD,
20 ft speed,
fly 40 ft(good),
bite+8(1d8+7)
space:10,
reach 5

barkskin : +3 natural armor - 50 minutes

summoned elemental - 3 rounds

water breathing on the rest of party : 107 minutes each (or 97 accounting for the 10 minutes)

spider climb : 50 of 60 minutes elapsed - on Pru

(OOC: Water Breathing can be cast once and shared among multiple creatures touch 12 hours / 7 creatures = 109 min)

DM Sanity Info : Highlight to display spoiler: {
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Produce Flame, Entangle,(Domain)
2nd:Spider Climb-cast ,Warp Wood-cast ,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Water Breathing- cast, Greater Magic Fang, Quench-cast, Plant Growth(Domain)
2/4 shifts used
1/1 hero points used
}

Anna Morphe[large dire bat] (Hugh C) -- AC 19/12/17 - HP 34/48 (nonlethal) -- CMD 17 
Saturday November 7th, 2015 9:32:15 AM

(OOC: checking in)

Anna either contemplates the taste of rope or gets a big bite of air.

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 45/45/nonlethal 6 "Tinker" (SteveK)  d20+14=16 ;
Saturday November 7th, 2015 8:59:27 PM

Tinker's world narrows until it is just him and the ropes on Prudence. He unites quickly

Disable device 16

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 24/26(Grapple) 
Sunday November 8th, 2015 11:22:40 PM

Nikolai ponders whether his plan will work. Will the rowboat be too big to capsize? Will the Eagle Fist members be on it too? How many will there be on it? What's going on on board the ship?

DM Ken - Collect on Delivery 
Monday November 9th, 2015 8:41:32 AM


Trayvin continues to trail behind the ship. He is now 260ft from shore. Revan, Anna and Tinker get Pru free from her bindings. Prudence is no longer tied up.

Nikolai recognizes the ship as a smaller one. He hasn't been above water for awhile, so he isn't quite sure about troop placements or exact size, but he remembers it was only the captain and 2 crewmen that went to shore. Karavik is sputtering and doggie paddling for a small outcropping rock.

The ship continues it's hurried course, speeding up one last time before slowing down with a lurch. All on board must make a Reflex Save, DC 17 or fall prone. (Anna, Prudence. Tinker, Revan)

Ship: 100 ft from shore and stopped. It's just a guess, but the water is probably only around 8ft deep here.

Perception 32: Highlight to display spoiler: {Whatever the invisible creature is continues to watch you from above.}

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 45/45/nonlethal 6 "Tinker" (SteveK)  d20+9=23 ;
Monday November 9th, 2015 7:48:54 PM

Tinker is still able to keep his feet at that last huge lurch. He moves to hold onto a rail and help anyone who fell back to their feet. "Time to go, battle-mates. This boat doesn't look like it's going anywhere soon. "

Prudence Gundle (Kathy) 
Monday November 9th, 2015 8:35:22 PM

Pru was already prone, having been tied up. She scrambles to her feet and looks around. "Um....all right. How do we get down?" she asks Tinker.

Trayvin (BrianZ) AC 18/10/18 Hp 47/59 CMD 
Monday November 9th, 2015 9:59:47 PM

Trayvin gets out and drinks his elixir of swimming. If he doesn't get there soon, he will miss out on all the action.



Shane P Michael Wittman AC21, T17, FF15 (ucdodge) HP43/43 Me+10(4), R+10, CMB+9, CMD+19 
Monday November 9th, 2015 11:15:15 PM

Michael sizes up the best place to throw his ACF, when Nikolai give the word it's pirate fosters for dinner tonight.

Anna Morphe[large dire bat] (Hugh C) -- AC 19/12/17 - HP 34/48 (nonlethal) -- CMD 17  d20+3=15 ; d20+11=27 ;
Tuesday November 10th, 2015 12:27:30 AM

Anna-bat falls prone (Reflex save: 15).

She scrambles to her feet and tilts her head at her friends making a flapping motion with her wings.

If any of her friends mount up she will attempt to carry them away from the boat.

(Perception:27)

Active Effects: Wildshape as Dire Bat [Beast Shape II] - 6 hours
+4 size bonus to Str,
+4 natural armor,
-2 size penalty dex,
-1 Attack,
-1 size bonus AC,
-4 stealth,
-2 fly,
+1 CMB,CMD,
20 ft speed,
fly 40 ft(good),
bite+8(1d8+7)
space:10,
reach 5

barkskin : +3 natural armor - 50 minutes

summoned elemental - 2 rounds

water breathing on the rest of party : 107 minutes each (or 97 accounting for the 10 minutes)

spider climb : 50 of 60 minutes elapsed - on Pru

(OOC: Water Breathing can be cast once and shared among multiple creatures touch 12 hours / 7 creatures = 109 min)

DM Sanity Info : Highlight to display spoiler: {
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Produce Flame, Entangle,(Domain)
2nd:Spider Climb-cast ,Warp Wood-cast ,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Water Breathing- cast, Greater Magic Fang, Quench-cast, Plant Growth(Domain)
2/4 shifts used
1/1 hero points used
}


Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 24/26(Grapple)  d20+13=20 ; d20+6=8 ;
Tuesday November 10th, 2015 12:46:09 AM

Spells in effect:
Mage Armor, Water Breathing
dmg: 16 subdual

Perception +13 = 20
Swim +6 = 8

Nikolai fights the current and has trouble moving forward. He breaks the surface for a moment to check their progress towards shore, where the ship is and to see if the captain is making a move to get into the rowboat.

DM Ken - Collect on Delivery 
Tuesday November 10th, 2015 8:46:11 AM


Tinker, Prudence, and Anna have the option of jumping or trying to secure another rope. Michael and Nikolai don't really gain any distance towards shore. Nikolai takes a quick peek, and sees that the captain doesn't appear to be getting back in the dinghy at all. His weapons are drawn and he seems confused.

Trayvin drinks his elixer and makes a huge stride to catch up with the others.

The Agents have a few clear choices developing.

A. Head towards the ship and use it as cover and prepare for conflict.
B. Regroup and prepare to retreat, or attack the beach.



Prudence Gundle (Kathy) 
Tuesday November 10th, 2015 6:40:48 PM

"I need to learn Feather Fall," Pru says, looking over the side. She begins looking around for a rope to climb down with. She doesn't have any rope, but she is optimistic that she can find some. It is a ship, after all.

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 45/45/nonlethal 6 "Tinker" (SteveK)  d20+9=13 ;
Tuesday November 10th, 2015 7:04:09 PM

Grabbing a nearby hawser, Tinker begins knotting the rope to make it easier for Prudence to get down the side. Once done, he ties the end up and heaves the rest over the side. He shrugs, I'm good at tying as well as untying".

Know Engineer. 13

Anna Morphe[large dire bat] (Hugh C) -- AC 19/12/17 - HP 34/48 (nonlethal) -- CMD 17  d20+10=24 ;
Tuesday November 10th, 2015 7:11:38 PM

(OOC: Pru is still affected by spider climb. She should be able to climb down)

Anna-Bat stares pointedly at her friends and makes flappy motions with her wings, kneeling so that some or all could mount up.

If her friends take her up on her offered ride she flies as best as she can away from the ship.

(Fly: 24)

Active Effects: Wildshape as Dire Bat [Beast Shape II] - 6 hours
+4 size bonus to Str,
+4 natural armor,
-2 size penalty dex,
-1 Attack,
-1 size bonus AC,
-4 stealth,
-2 fly,
+1 CMB,CMD,
20 ft speed,
fly 40 ft(good),
bite+8(1d8+7)
space:10,
reach 5

barkskin : +3 natural armor - 50 minutes

summoned elemental - 1 round

water breathing on the rest of party : 107 minutes each (or 97 accounting for the 10 minutes)

spider climb : 50 of 60 minutes remaining - on Pru

(OOC: Water Breathing can be cast once and shared among multiple creatures touch 12 hours / 7 creatures = 109 min)

DM Sanity Info : Highlight to display spoiler: {
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Produce Flame, Entangle,(Domain)
2nd:Spider Climb-cast ,Warp Wood-cast ,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Water Breathing- cast, Greater Magic Fang, Quench-cast, Plant Growth(Domain)
2/4 shifts used
1/1 hero points used
}

Trayvin (BrianZ) AC 18/10/18 Hp 47/59 CMD 
Tuesday November 10th, 2015 9:02:09 PM

Trayvin keeps on swimming to catch up with everyone. He is ready to support them no matter what course of action they choose.

Prudence Gundle (Kathy) 
Tuesday November 10th, 2015 10:38:34 PM

"Oh! I guess I can still climb," Pru says. She climbs down the side of the ship.

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 24/26(Grapple)  d20+13=28 ; d20+6=26 ;
Wednesday November 11th, 2015 12:35:17 AM

Spells in effect:
Mage Armor, Water Breathing
dmg: 16 subdual

The ship, moving by magical means, is faster than Nikolai and his friends can swim, so he moves to keep the ship between this friends and the shore. With a lesser danger of being seen now, he now swims with his head above water. It is too important to loose sight of what is going on. Some activity on one side gives him hope that those aboard have managed to get the upper hand.

With the ship coming to a sudden halt 100' from shore, he presses on.
"If no one comes out to the ship, we may just have to go to them instead. Let's see how the others fare first, though," he blurts as the others bob their heads above water also.

Perception +13 = 28
Swim +6 = 26!

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 45/45/nonlethal 6 "Tinker" (SteveK) 
Wednesday November 11th, 2015 9:15:32 AM

Tinker smacks his head with his hand. "Magic. Right."

"So, Revan, we get your buddy the pony out and he can swim to shore, right?"

Tinker helps get the hold open and does the field expedient thing of trotting the pony over the side so it can swim to shore.

DM Ken - Collect on Delivery  d6=5 ; d6=1 ; d6=4 ; d6=1 ;
Wednesday November 11th, 2015 10:40:42 AM


Prudence slips overboard easily into the water. she half walks half climbs down the hull of the ship, and finds herself able to stand in about 5 ft of water. It's close to her limit, but she can mantain her position without swim checks. Tinker, who secures a knot then watches Pru scamper over the side, is efficient with the rest of his time, and rides a pony over the side of the ship into the water below! (Pony and Tinker, 11 subdual)

Anna in bat form has no immediate signs of securing a rider.

Trayvin catches up with the ship, and Nikolai and Michael reach it as well.

The fist has a moment behind the ship to regroup.

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 45/45/nonlethal 17 "Tinker" (SteveK)  d20+15=17 ;
Wednesday November 11th, 2015 11:33:26 AM

Tinker comes up sputtering and with a new set of bruises, but keeps above the water well enough. He slaps the pony on the rump and watches it splash off to get around the ship and to dry land. "OK Agents, let's swim th opposite way. Hopefully, the shore party will see the horse and go down the beach thinking we are following the horse. We, then, will swim to shore on the other side of the ship. Wardd's Luck has all been against us so far, so it's time to have the coin flip and get to the shore unmolested?"

At least so Tinker hopes.

.....
Elixir of swimming.
Swim 17

Anna Morphe[large dire bat] (Hugh C) -- AC 19/12/17 - HP 34/48 (nonlethal) -- CMD 17 
Wednesday November 11th, 2015 11:41:28 AM

Anna-Bat screeches at Revan an exasperated look on her bat face. She is kneeling with her wings making the flapping motions.

The air elemental disappears in a poof.

If Revan hops on Anna's back she carries Revan away.

(Fly check : 24 OOC: assuming I can just reuse my previous roll)

Active Effects: Wildshape as Dire Bat [Beast Shape II] - 6 hours
+4 size bonus to Str,
+4 natural armor,
-2 size penalty dex,
-1 Attack,
-1 size bonus AC,
-4 stealth,
-2 fly,
+1 CMB,CMD,
20 ft speed,
fly 40 ft(good),
bite+8(1d8+7)
space:10,
reach 5

barkskin : +3 natural armor - 50 minutes

water breathing on the rest of party : 107 minutes each (or 97 accounting for the 10 minutes)

spider climb : 50 of 60 minutes remaining - on Pru

(OOC: Water Breathing can be cast once and shared among multiple creatures touch 12 hours / 7 creatures = 109 min)

DM Sanity Info : Highlight to display spoiler: {
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Produce Flame, Entangle,(Domain)
2nd:Spider Climb-cast ,Warp Wood-cast ,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Water Breathing- cast, Greater Magic Fang, Quench-cast, Plant Growth(Domain)
2/4 shifts used
1/1 hero points used
}

Trayvin (BrianZ) AC 18/10/18 Hp 47/59 CMD 
Wednesday November 11th, 2015 10:15:26 PM

Trayvin finally catches up with everyone. "So what are we doing? Escape, or go to shore and see what Eagle Fist wants?"

Active effects: elixir of swimming

Prudence Gundle (Kathy) 
Wednesday November 11th, 2015 11:01:47 PM

"Ghk!" says Pru as water splashes into her mouth. Moving carefully, she gets herself to shore before making any other decisions about what to do.

Shane P Michael Wittman AC21, T17, FF15 (ucdodge) HP43/43 Me+10(4), R+10, CMB+9, CMD+19 
Wednesday November 11th, 2015 11:26:07 PM

Michael is a bit confused as to what needs to be done, do we swim to shore? tip the dingy? try to get away? He's at the ship, but so what? He thinks we should submerge and get as far away from this place as possible. he's not the leader though and awaits Nick's say on the matter.

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 24/26(Grapple)  d20+13=18 ; d20+6=10 ;
Thursday November 12th, 2015 1:04:15 AM

Spells in effect:
Mage Armor, Water Breathing
dmg: 16 subdua

Things had gotten totally out of hand by the time Nikolai reaches the beached ship. Tinker has sent the pony to shore and Pru is sploshing her way to the beach as well.

"*&#()$(&"! he exclaims exasperated.

[b]"Alright. Trying to stop Pru will just draw attention, which we are trying to avoid. So everyone, let's do as Tinker suggests. We'll swim underwater to the beach as best we can, then surface and give that Eagle Fist a piece of our minds."[/b[

With that he goes under and starts swimming arund the opposide side of the ship than the pony and turns towards shore.

Perception +13 = 18
Swim +6 = 10

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 45/45/nonlethal 17 "Tinker" (SteveK) 
Thursday November 12th, 2015 7:10:02 PM

Tinker is actually surprised that Nikolai is further out to sea than the group that was on the ship, but then, on second thought, it made sense.

"Sorry Nikko, didn't know where you were!", the dwarf apologizes for usurping the Sergeant's authority.

Then he gets down to being part of the team.

DM Ken - Collect on Delivery 
Thursday November 12th, 2015 10:02:31 PM


Revan and Anna leave the ship, where Nikolai, Trayvin, Tinker and Michael have all gathered.

Nikolai's plan is now to starts underwater, and head towards shore for an encounter. Prudence already is heading that way.

The ship is still 100ft west from the beach where Eagle Fist is waiting. 300ft north and 400ft south of the ship there is more land. Back west is nothing but water.



Trayvin (BrianZ) AC 18/10/18 Hp 47/59 CMD 
Thursday November 12th, 2015 10:13:03 PM

Trayvin swims towards shore, as long as the water is deep enough to do so. then walks the rest of the way. "Guess it's time to see what they want after all."

Anna Morphe[large dire bat] (Hugh C) -- AC 19/12/17 - HP 34/48 (nonlethal) -- CMD 17  d20+11=29 ;
Thursday November 12th, 2015 10:33:21 PM

Anna-Bat is still exasperated but no longer at her teammates for taking their time in getting off the ship. She is now exasperated by the fact that they are headed back towards Eagle regiment despite the fact that she used a good number of her daily spells trying to avoid a conflict with them and rescuing Pru from the now dead first mate. Her resources thin she nonetheless follows her thumb's lead hoping that this isn't a mistake. She lands near where the rest of her party is gathering.

She warily eyes the eagle regiment. If it comes to a fight she will have to be smart, attempt to take out their leader and potentially the rest will be in worse shape without him or her.
(Perception:29 to identify their leader and anything threatening he or she may be up to.)

Then again, now that they are on land, entangle and plant growth are viable options...

Active Effects: Wildshape as Dire Bat [Beast Shape II] - 6 hours
+4 size bonus to Str,
+4 natural armor,
-2 size penalty dex,
-1 Attack,
-1 size bonus AC,
-4 stealth,
-2 fly,
+1 CMB,CMD,
20 ft speed,
fly 40 ft(good),
bite+8(1d8+7)
space:10,
reach 5

barkskin : +3 natural armor - 50 minutes

water breathing on the rest of party : 107 minutes each (or 97 accounting for the 10 minutes)

spider climb : 50 of 60 minutes remaining - on Pru

(OOC: Water Breathing can be cast once and shared among multiple creatures touch 12 hours / 7 creatures = 109 min)

DM Sanity Info : Highlight to display spoiler: {
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Produce Flame, Entangle,(Domain)
2nd:Spider Climb-cast ,Warp Wood-cast ,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Water Breathing- cast, Greater Magic Fang, Quench-cast, Plant Growth(Domain)
2/4 shifts used
1/1 hero points used
}

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 24/26(Grapple)  d20+11=23 ; d20+13=25 ; d20+6=22 ;
Thursday November 12th, 2015 11:21:45 PM

Spells in effect:
Mage Armor, Water Breathing
dmg: 16 subdual

Pru stomping towards shore set things in motion against the original plan to get away. So Plan B kicks in.

He has those swimming with him to stay under water as long as possible. He takes a peek once as he swims to get a view of what's going on. How many Eagle Fist members are there? How are they reacting to the horse splashing to shore? To Pru splashing to shore? To Batgirl?

Stealth (pop head up quickly to get a view) +11 = 23
Perception +13 = 25
Swim +6 = 22

He gets that much closer...

Prudence Gundle (Kathy) 
Friday November 13th, 2015 1:00:17 AM

As soon as Pru is in shallower water (say, waist-deep), she pauses to see what the rest of her Fist is doing.

Anna Morphe[large dire bat] (Hugh C) -- AC 19/12/17 - HP 34/48 (nonlethal) -- CMD 17 
Friday November 13th, 2015 8:10:12 AM

Anna opts for a water landing in the shallows as that where everyone is gathering.

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 45/45/nonlethal 17 "Tinker" (SteveK)  d20+12=20 ; d20+12=19 ; d20+12=30 ; d20+12=31 ; d20+12=26 ; d20+9=13 ;
Friday November 13th, 2015 5:25:39 PM

Tinker knows he isn't the best swimmer and it is only the elixir that is giving him a chance at not drowning. Further, the dwarf knows what a disadvantage they would have trying to fight in the water. Swimming until he can get his legs under him, Tinker comes up beside Prudence.

"You may not need a protector, but we stick together Bean Pole."

Once wading ashore, he keeps a wary eye one the Eagle Fist.

Swim Checks for 50 feet of swimming. 20 19 30 31 26
Perception 13

Shane P Michael Wittman AC21, T17, FF15 (ucdodge) HP43/43 Me+10(4), R+10, CMB+9, CMD+19 
Friday November 13th, 2015 9:36:18 PM

Michael makes his way to the beach with the rest of the party. He is concerned about the lack of direction and chaos that has taken hold of the group of late.


Shane P Michael Wittman AC21, T17, FF15 (ucdodge) HP43/43 Me+10(4), R+10, CMB+9, CMD+19 
Friday November 13th, 2015 11:15:32 PM

Michael does not even try to swim, he just sinks to the bottom and walks toward the beach till he can get his head above water.


DM Ken - Collect on Delivery 
Monday November 16th, 2015 4:49:21 PM


The Agents gather together at waist high level, somewhere around 4ft for most of them. They are 50ft from the shoreline. The water here is deep enough to prevent running, and movement is at -10 ft. You figure it's still deep enough to duck under and make locating you by sight difficult.

Tinker and Michael have a slightly harder time of it, and can either choose to make a swim check, or have their movement reduced by 15ft as they wade through neck high water.

Nikolai takes a good look at the enemy Fist. Like before there are too fists arrayed. Several are holding wands, several ranged weapons, and the rest are armed with armor and melee weapons. They seem to be watching you, quite intrigued.

So at the moment, to recap.

Michael and Nikolai are under-water. Nikolai has peeked above. Prudence and Tinker are standing in the water, waist deep, along with Trayvin. Anna-bat lands in the water, near all the others.

"Agents of the Fist!", comes the call from shore.

"You've made quite the name for yourselves. Please forgive me if I don't offer a chance for surrender, that route's left a wake of dead Fist from here to the citadel, back to the were-rats in Isumbre. I think at this point, the Grand Marshall is better off with you dead and much more malleable to questioning from another realm. Be prepared! It will not be said that Eagle Regiment does not warn it's prey!"

A flurry of spells begin from the men ashore. At this point, those who had not recalled previously, are aware of the fact that Eagle regiment's reputation is built upon melding arcane and melee arts. It's a fair bet that every man and woman opposing you can cast a spell of one sort or another.

There are 9 enemies ashore, as well as 2 crewmen from the Knuckleduster and Captain Konrad.

Enemies, Round 1.

Konrad and the two crewmen flee along the length of the beach. One of the men in the front of the enemy formation, barks out an order. The first line of foes each drink a potion, and their skin becomes tough and gnarly. Behind them, in unison the battle-mages cast Shield spells.

Ranged Foe 1: Barkskin
Ranged Foe 2 :Barkskin
Ranged Foe 3: Barkskin
Ranged Foe 4: Barkskin

Battle Mage 1:Shield
Battle Mage 2:Shield
Battle Mage 3:Shield
Battle Mage 4:Shield
Battle Mage 5:Shield

Agents: 50ft from shore. -10 movement speed in water. Can submerge and swim. 65 ft from archers. 75 ft from mages. Enemies are standing 10ft apart from each other, for the purpose of area of affect spells.

Map coming with tomorrow mornings post.

Prudence Gundle (Kathy) 
Monday November 16th, 2015 5:30:50 PM

Pru casts Haste on everyone, which ought to help with the whole "we're still in the water" thing.

[OOC: I think I can get everyone. We're down to six now, yes?]

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 45/45/nonlethal 17 "Tinker" (SteveK)  d20+15=20 ; d20+15=27 ;
Monday November 16th, 2015 9:49:57 PM

Tinker doesn't know what to do, and so Delays, waiting for Nikolai to give an indicator. Whichever way the Thumb indicates, the dwarf will go underwater and swim double move as fast as he can.

Elixir of Swimming
Water Breathing

Swim. 20 and 27

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 24/26(Grapple) 
Monday November 16th, 2015 10:26:03 PM

Nikolai pokes his head up enough to call to his Fist to stay under water and come to him, them calls out to the Eagle Thumb.

"The ONLY reason there is death, is because we were called Traitors to the Mailed Fist, and THAT we are NOT! We were promised an execution without trial by your Commander, in his own words, in writing to the Wolves of Neutronis!

You signed a Contract with the Mailed Fist when you joined. You go read that Contract again! The Mailed Fist has pledged not to conquer or dethrone any Power or Kingdom. But Commander Neutronis has broken that pledge. Why do you side with someone who's blatantly soiling the Mailed Fist's Honor to the rest of the Wold for his own Pride?"


Swim: tread water with feet touching ground

Action: speech - free
Action: Readied - duck under water at the sign of spells or missiles being cast/shot at him.



Anna Morphe[small water elemental] (Hugh C) -- AC 22/15/17 - HP 40/54 (nonlethal) -- CMD 16 
Tuesday November 17th, 2015 12:03:58 AM

Seeing as Anna's current form does not possess the ability to breathe water she changes from Dire Bat into small Water Elemental. Which not only gives her a swim speed, but the ability to breathe water and talk.

As soon as she has a mouth she adds to Nikolai's overture, "Eagle Fist, surely you must realize this infighting is bad not just for the Iron Fist but for the land itself! We do not wish for further bloodshed within our ranks, but if the choice is your lives or our own we will not hesitate to defend ourselves. All we want is for this madness to end, so either set aside your allegiance to the would-be tyrant Neutronis or let us pass in peace and we will not harm you. We so swear on our honor!"

Active Effects: Wildshape as Small Water Elemental [Elemental Body I] - 6 hours
+1 size bonus AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD
+2 size con,
+6 hp (due to con),
+4 natural armor,
swim speed 60 ft (90 haste),
base speed 20 ft (40 haste),
dark vision 60 ft,
can breathe water,
slam +9(1d6+4) (with haste)
and can create a vortex
vortex: Save DC 17(4th level spell+3 wisdom modifier), Height: 10 - 20 ft, damage 1d6+4

haste : +1 Attack; AC; Reflex Save; +1 attack on full attack; +30 feet 6 rounds

barkskin : +3 natural armor - 50 minutes

water breathing on the rest of party : 107 minutes each (or 97 accounting for the 10 minutes)

spider climb : 50 of 60 minutes remaining - on Pru

(OOC: Water Breathing can be cast once and shared among multiple creatures touch 12 hours / 7 creatures = 109 min)

DM Sanity Info : Highlight to display spoiler: {
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Produce Flame, Entangle,(Domain)
2nd:Spider Climb-cast ,Warp Wood-cast ,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Water Breathing- cast, Greater Magic Fang, Quench-cast, Plant Growth(Domain)
3/4 shifts used
1/1 hero points used
}



Shane P Michael Wittman AC21, T17, FF15 (ucdodge) HP43/43 Me+10(4), R+10, CMB+9, CMD+19  d20+13=19 ;
Tuesday November 17th, 2015 2:23:24 AM

Michel keeps his head below water most of the time, His companions can do all the talking, when his water breathing spell runs out he'll take quick gulps of air and stay submerged. He stays on the lookout for projectiles coming his direction, but makes no move to attack.

perception 19

total defense.



DM Ken - Collect on Delivery  d6-2=3 ; 5d6=21 ;
Tuesday November 17th, 2015 8:43:10 PM


The response to the imminent attack of the is Nikolai trying desperately to talk them down. Or at least perhaps, to make them see why he chooses to act as he does.

The Eagle thumb offers a brief response.

"It is Merina Swain and Constance Palance that bring division. Three entire regiments decided to follow Neutronis, I would think that if anyone cared about keeping us together, it would not be the two Regiments who rebelled."

He thinks a bit, then adds.

"Also Nikolai, the Agents were never at any real risk. The Wolves were supposed to kill dissenting or deserting common soldiers. YOU were always to be brought back to the Grand Marshall for a personal discussion on what exactly Constance was doing, why she was doing it, and eventually you would see things his way!"

Of course, this exchange is fairly strained, with the Eagle Thumb having to deliver his response in between Nikolai's various head submerges in the water. Anna takes the moment to change forms, Michael stays under water, Prudence hastes her allies, and Tinker holds his position.

With most of the fist ducking under water, the men on shore don't really have a clear shot.

The Thumb continues talking, his archers doing nothing, though a few of his mages seem occupied behind him.

"You could have been, could still be, Agents of the Kingdom of the Fist! Nothing would change! The strife would be gone! Like Constance, Neutronis has offered free dismissal for all men in his armies who wish to leave, AFTER the Kingdom is established. He would make no man serve a king they do not feel loyalty to, but until he IS a King he is still Grand Marshall of the Fist! Anyone leaving before they are authorized is a dissident, plain and simple!"

He calls back to his Mages.

"Take them alive. I've changed my mind. Neutronis would prefer them breathing. Maybe he can convince them where I cannot."

A few spells are cast, mostly from wands held by the three members of the Battle Mages who appear to hold the most rank. Since only Prudence remains above water, she is the primary target of two.

Enemies, Round 2.

Konrad and Crew continue fleeing north.

Ranged Foe 1: Barkskin, Shield. Readies an arrow.
Ranged Foe 2 :Barkskin, Shield. Readies an arrow.
Ranged Foe 3: Barkskin, Readies an arrow.
Ranged Foe 4: Barkskin, Readies an arrow.

Battle Mage 1:Shield, Casts Ray of Enfeeblment (Enlarged) from a wand at Prudence! 7 Str damage. Fortitude DC 12 for half.
Battle Mage 2:Shield, Casts Summon Monster II from a wand! Is still casting the spell!
Battle Mage 3:Shield, Casts Fireball from a wand! Affects Prudence, Nikolai, and Tinker! 21 Damage, Reflex DC 15 for half! (Reading fireball seems to imply the spell isn't really affected by water. Just substitute super-hot bubbling water for flames.)
Battle Mage 4:Shield, Moves up and casts Shield on an Archer.
Battle Mage 5:Shield, Moves up and casts Shield on an Archer.

Agents: 50ft from shore. -10 movement speed in water. Can submerge and swim. 65 ft from archers. 75 ft from mages. Enemies are standing 10ft apart from each other, for the purpose of area of affect spells.

Map coming with tomorrow mornings post.



Trayvin (BrianZ) AC 18/10/18 Hp 47/59 CMD 
Tuesday November 17th, 2015 9:35:29 PM

"Well, it looks like we've worn out our welcome with these guys, and after what they said, I don't think they will listen to any argument that they are on the wrong side. If we are leaving, then let's go. Maybe Anna can pull us all along underwater till we are away."

Prudence Gundle [AC 18; HP 50/51] [Mage Armor, Haste]  d20+6=16 ; d20+4=12 ;
Tuesday November 17th, 2015 10:44:38 PM

[OOC: Remember that Haste helps Reflex saves!]

[OOC: Isn't Shield a personal spell? I didn't think you could cast it on another person.]

Pru makes the Fireball save, and her fire resistance takes care of most of the rest of the damage.

She also makes the Ray of Enfeeblement save, although it does weaken her.

She casts Protection from Arrows on herself.



Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 24/26(Grapple)  d20+13=27 ; d20+13=15 ;
Wednesday November 18th, 2015 12:03:05 AM

OOC: Shield is Personal, but Shield Other isn't, so my guess is the spell used is Shield Other.

Spells in effect:
Mage Armor, Water Breathing
dmg: 16 subdual

Nikolai keeps his patience and tries one more time. If this doesn't work, he's done with this brainwashed dufus.

"Eagle Thumb! You REALY need to pull out your Mailed Fist Manual and read it again. Whatever happened to True Steel for Honest Coin? You know darn well the True Mailed Fist is Neutral and must be kept that way else no one will hire us out and we crumble! If Neutronis wants to be king, fine! But he must resign from the Mailed Fist first! He has broken every Law of the Mailed Fist from it's Founding and trounced upon those foundations. He cannot survive as King of Anything. NO kingdom around here will allow it and he will have NO support! Commander Constance is trying to maintain the True Honor of the Mailed Fist so that when Neutronis is squashed by the rest of Elenna, something will be left.

Neutronis can't survive as King. No one will join the Mailed Fist as we'll be seen as traitor and backstabbers. He will be cut off, as no one will want to trade with him. He will be surrounded and squeezed until there is nothing left. THAT is what you have to look forward to in his service.

I have other plans for my life and so does the Agents. We want to be able to travel freely through the land and not be ostracized or persecuted for the complete trashing and burning of the Mail Fist Code!

We want to be seen as honorable, honest, heroes, not bandits and usurpers!"


That's about all Nikolai probably will say in the matter. If he gets no positive response this time, there there really is no hope with this unit.

Action: Readied - duck if/when arrows or spells are or seem to be aimed at him.
Perception +13 (arrows or spells aimed at him)= 27
Perception +13 (other) = 15

OOC: just wondering: if a Fireball goes off above the water, and the target ducks (readied action), the only effect is the surface water being heated, so basically the target is unaffected as he/she will be deeper than just at the surface (the surface of the water blocks the area of the blast.) Water provides total cover, right?
No Line of Sight, right? So a Fireball can't be targeted at a point under water unless the caster is also under water to get Line of Sight, right?

DM Ken: Maybe, but there's no rule either way. Prudence was targeted, the other two were in the area. IT's a radius blast of magical fire and heat, so it affects up, down, left, and right. I do not believe the surface of the water would make much difference either way, and we already have rules that say fireballs just super-heat the water. I figured it's easiest to roll with that.

As far as targeting a square underwater, I'd say no, that probably can't be done.

Shane P Michael Wittman AC21, T17, FF15 (ucdodge) HP43/43 Me+10(4), R+10, CMB+9, CMD+19 
Wednesday November 18th, 2015 1:43:00 AM

Michael takes his silk rope out of his poiket and hands an end to Anna, he then strings it out to everyone else,

Lets make like a tree and leave this place guys, Anna pull us away.from here, everbody grab on!

Anna Morphe[small water elemental] (Hugh C) -- AC 22/15/17 - HP 40/54 (nonlethal) -- CMD 16 
Wednesday November 18th, 2015 8:13:31 AM

Anna grabs onto the rope and tries to use her 90ft hasted swim speed to motor the Agents away from the Eagle Fist. With a double move action she can get 180 feet away from Eagle Fist. (OOC: not sure how much dragging the other agents will slow her down)

Active Effects: Wildshape as Small Water Elemental [Elemental Body I] - 6 hours
+1 size bonus AC,
+1 Attack,
+4 stealth,
+2 fly,
-1 CMB/CMD
+2 size con,
+6 hp (due to con),
+4 natural armor,
swim speed 60 ft (90 haste),
base speed 20 ft (40 haste),
dark vision 60 ft,
can breathe water,
slam +9(1d6+4) (with haste)
and can create a vortex
vortex: Save DC 17(4th level spell+3 wisdom modifier), Height: 10 - 20 ft, damage 1d6+4

haste : +1 Attack; AC; Reflex Save; +1 attack on full attack; +30 feet 6 rounds

barkskin : +3 natural armor - 50 minutes

water breathing on the rest of party : 107 minutes each (or 97 accounting for the 10 minutes)

spider climb : 50 of 60 minutes remaining - on Pru

(OOC: Water Breathing can be cast once and shared among multiple creatures touch 12 hours / 7 creatures = 109 min)

DM Sanity Info : Highlight to display spoiler: {
0th: Detect Magic; Detect Poison; Toros Taur Try; Guidance (at will)
1st: Shillelagh,Magic Stone,Produce Flame, Entangle,(Domain)
2nd:Spider Climb-cast ,Warp Wood-cast ,Bull's Strength-cast, Barkskin,(Domain)-cast
3rd:Water Breathing- cast, Greater Magic Fang, Quench-cast, Plant Growth(Domain)
3/4 shifts used
1/1 hero points used
}

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 23/45/nonlethal 17 "Tinker" (SteveK)  d20+11=13 ; d20+15=32 ; d20+15=33 ;
Wednesday November 18th, 2015 11:03:30 AM

Tinker Is hampered by the water, and while it would be easy to get away from the fireball normally, the dwarf takes the full brunt of the spell!

That and the earlier bruises from falling off the ship... Twice... Take most of the fight out of Tinker. The Thumb wants to disengage and Tinker satisfies himself with a venomous glance deforestation ducking under the water, grabbing the rope, and swimming in the direction Anna is pulling.

........
Reflex 14 (with +1 from Haste still fails! :-0 )
Swim. 32 and 33. (80 feet double swim per round?)
Haste +1 AC, Reflex, attack, +30 move

Water Breathing
Elixir of Swimming

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 24/26(Grapple) 
Wednesday November 18th, 2015 10:13:24 PM

OOC: I figured Pru was above water enough to be affected by the fireball.
The interpretation would be that the area of the spell is stopped by solid walls, but since water is not solid, the area would extend to its fullness, even under water. So ducking would not help much except maybe add to the Save or lessen the damage. The problem of targeting from above to a square under water is the distortion water has on light. It would be possible but with a chance to miss the targeted square. For fireballs, that's not that big of a deal. For Rays though, that's a different story.

DM Ken: Considering how rarely it will come up and that most water isn't 100% clear I'm just going to say that being underwater prevents target by sight, ie full concealment. It has no effect on area spells that don't require targets except gas clouds.

Anna Morphe[small water elemental] (Hugh C) -- AC 22/15/17 - HP 40/54 (nonlethal) -- CMD 16  d20+11=23 ;
Wednesday November 18th, 2015 10:53:59 PM

Anna takes a look around the aquatic environment she is propelling her group through..

(Perception: 23)

(OOC: Checking in)

DM Ken - Collect on Delivery 
Wednesday November 18th, 2015 11:05:19 PM


Without a ship, or flight, there's not much chance of the shore party catching up to the Agents as they flee.

To the west: Open ocean.
To the north and south: dry land, mostly plains.
To the east: Hostile groups.

The ball is in your court, as you flee the scene, seemingly unchased.

Prudence Gundle [AC 18; HP 50/51] [Mage Armor, Haste] 
Thursday November 19th, 2015 12:28:56 AM

Pru had rather been enjoying the prospect of watching the mages waste Fireball after Fireball on her. But then again, her luck was sure to run out at some point, and one would catch her full-on.

She turns and follows her Fist-mates in whatever direction they choose to go.

Shane P Michael Wittman AC21, T17, FF15 (ucdodge) HP43/43 Me+10(4), R+10, CMB+9, CMD+19 
Thursday November 19th, 2015 10:35:37 AM

head south Michael thinks...

Anna Morphe[small water elemental] (Hugh C) -- AC 22/15/17 - HP 40/54 (nonlethal) -- CMD 16 
Thursday November 19th, 2015 1:14:07 PM

Anna pulls her friends South, unless Nikolai directs otherwise in which case she will go his direction.

Trayvin (BrianZ) AC 18/10/18 Hp 47/59 CMD 
Thursday November 19th, 2015 6:10:32 PM

"The Eagle Fist might be able to track us, but at least we can get a good headstart on them."

AC 27 T17 F17 CMD 27 (31 Bull Rush or Trip); HP 23/45/nonlethal 17 "Tinker" (SteveK)  d20+9=23 ;
Thursday November 19th, 2015 7:41:52 PM

Tinker swims and holds the rope, finding breathing in water a new experience.

He expects they swim underwater until the spell fades, and they trudge toward shore.

Tinker moves ashore, checking to see if there are any enemy about and to find a place to hunker down and dry out!

Perception 23

Nikolai (JonathanT) AC 21 Tch 21 Ffted 18 HP 38/38 CMD 24/26(Grapple) 
Thursday November 19th, 2015 11:44:04 PM

Spells in effect:
Mage Armor, Water Breathing
dmg: 16 subdual

Nikolai grips the rope and helps move it along by kicking and paddling with his free arm. South is just fine. They need to get far enough away from Eagle Fist before they come ashore, but with an hour of water breathing that should be easy enough and the Eagle scouts should not be able to follow them while they remain under water.

Meanwhile he thinks about their next move. It appears that Nikolai's Fist has gained quite a reputation. Unfortunately the wrong one. No one tells about how they've tried to avoid fights.

He wonders how it would have been if they'd pretended to be defecting to Neutronis' side. Could they have kept the farse up long enough? Would some form of mind reading or torture revealed the truth and all be lost? He decides that they tried the best option, for the time.

But now times have changed. They are in enemy territory and the enemy will have a massive search party looking for them. Managing to hide and sneak all the way to wherever Neutronis' HQ is now seemed something that sounded great in books but not practical in real life, even if they could all go invisibly.

Once they come ashore again, they'll have to reassess their strategy and cook up Pan C.

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