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Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character 
Wednesday November 4th, 2015 11:36:10 PM

Zane watches as the image appears far in the distance.....

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Thursday November 5th, 2015 2:36:17 PM


Sesha watches with interest.

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12 
Thursday November 5th, 2015 3:39:13 PM

Restlin listens to the crickets, kinda hoping arrows start flying soon so he didn't waste a high-level spell on this ruse.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Thursday November 5th, 2015 5:22:13 PM

Beri hopes the opposite, and that allows do NOT start flying

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility 
Thursday November 5th, 2015 8:08:16 PM

Tink readies herself for action

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Thursday November 5th, 2015 9:00:31 PM

Bosk grins inwardly at the fact that that a nine and a half foot minotaur can hid in the shadows at will, even with people watching. He has to admit to himself that much of his training in this area was simply because the thought of such a large figure being able to hide in a shadow in front of his target amused him and made him laugh. Sure, it comes in handy and his training as an Avenger has helped him to remove emotion from such decisions, but the fact that it amused him so was his driving motivation in he first place and no amount of training will cause him to forget the humor in it. After all, being an Avenger means controlling your emotions, not forgetting them...and an enemy who cannot see a giant taur standing in front of is a priceless thing to see. Thank the gods that they made the physics of the Wold just so. Lem's left lung, if nothing else, this proves the gods have a sense of humor.

Some Action Ahead (co-DM SteveK) 
Thursday November 5th, 2015 9:39:29 PM

OOC: Oh No! I missed a day! Apologies all!
.....

The heroes watch with interest as Restlin's illusionary double flies forward over the waters to the solid ground 1000 feet away. It is hard to make out exactly what happens with distance and trees, but the heroes learn a few things. First, the lean-tos house lizardfolk, and at least a dozen ran up and tried to kill Illusion Restlin before they retreated and hunkered down behind a make-shift barrier of rocks and logs.

The lizardfolk now seem to know there are heroes out in the swamps, and they are getting ready to defend their solid ground.

The decision of what to do still seems entirely within the heroes' hands.

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Thursday November 5th, 2015 10:45:48 PM

Bosk whispers to the others, I said we should wait until morning. It looks like they are waiting for us to make our move. It gets dark soon. I think we should move in before it gets dark, but wait long enough that any short duration spells they might have cast in preparation have a chance to wear off. Also, remember that the visions Sesha had indicated they can cast scorching ray, make sure fire protection is cast before we move in. Also, it would be great if someone could detect these creature's alignment, but I cannot do so from this distance.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character 
Thursday November 5th, 2015 11:13:02 PM

"I got lightning protection, but I can probably do a bit of fire protection spell wise.
Are we attacking or are we with drawing.... I'm good either way, but I only just rejoined, so I figure it's not my call."


Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Thursday November 5th, 2015 11:44:46 PM

My vision said we should go to the temple of the Crones first. For some reason they left that temple standing...perhaps it has some meaning to them and if we made our intentions known thy would respect it. Otherwise, I expect we have to fight our way through.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Friday November 6th, 2015 8:51:34 AM

Garret says, "Can we go around them? To the temple?"

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12  d20+24=27 ;
Friday November 6th, 2015 12:33:41 PM

Restlin gives Zane a "are you kidding me" look, then remembers he's invisible. He has his illusion give him the look instead.

He, not his clone, says, "Dude, you can drop the new guy shtick. You think Sesha over there started out letting people make her choices for her? No, she didn't. Besides, you're old school Iron Adventurers who just took a sabbatical."

That done, the illusion strolls forward, hands up, towards the barricade. "Seriously, weren't not from these parts and don't want to fight you. We have a mission, and we will defend ourselves, but we understand you've lived here peacefully for years. My friends and I will choose peace every time if you'll give us a chance. Would you be willing to send a few delegates to speak with us? You have my personal assurance that they'll return safely unless we are attacked."

***

Diplomacy: 27


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Friday November 6th, 2015 4:32:40 PM

Peace and diplomacy? Isn't that the international sign for immediate combat to initiate?
Beri prepares to start summoning d3 giant moray eels should they choose combat over peace (using his wall of stone to do that).

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, Animal Growth, Control Winds, transmute mud to rock, wall of thorns
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d20+24=44 ; d100=40 ;
Friday November 6th, 2015 6:15:23 PM


Sesha doesn't have the same patience with the Lizards that Restlin does.

"Anything that got me eaten previously in the day has a chance to wind up as an ingredient in that night's Hero's Feast. Lizard is probably high in protein, even if the tails were likely to be fatty."

She takes a hint from Beri and starts summoning as well, enlisting the aid of her Rod of Extend. As her magic channels, the ghostly form of Joy, one of the spirit priests of Serenbeth, begins to materialize into the material realm.



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=51 ; d20+41=53 ;
Friday November 6th, 2015 6:56:20 PM

Tink shakes her (invisible) head. "I'm not sure backing away now would be wise, Bosk. It would give them time to prepare for our return. Best press on while we can" she says over the link.

She then add to Restlin "Try mentioning Yxgkclakle. He was commander of that unit we fought earlier."

Tink the flies closer to try and see what is going on.

Perception: 51 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 68 = 53 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 25ft off the ground and 100ft ahead of the rafts (Tink has a +26 Fly skill)


A Thousand Feet Away (co-DM SteveK) 
Friday November 6th, 2015 8:39:20 PM

Restlin answers Zane himself, which is good because his Illusion double is 1000 feet away. He makes the illusion make a diplomatic overture, but can't hear a response because the action is taking one thousand feet away from the heroes.

Beri and Sesha begins summoning some monsters. Of course, any monsters summoned are going to have several rounds swimming, running, or flying towards the action; at least a minute of travel...

The others stay on the rafts, in the shallow water, straining to see what is through the trees at the barely seen dry land and half ruined buildings in the last hour of sunlight of the day.
....

The Iron Adventurers notice there is a group of three figures that approach the Illusion Restlin.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Saturday November 7th, 2015 9:20:59 AM

Garret sits down on the raft and dangles his toes in the water. He says, "You know, one day maybe I'll learn about this whole dih-ploh-muh-see thing." Then he leans to the side and lets one rip.

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12 
Saturday November 7th, 2015 10:49:44 AM

Restlin's getting irritated with his friends. "We are here to accomplish something, not play heroes and go slaying bad guys indiscriminately. Now put your claws away until they're needed. We need information more than meaningless victories."

Meanwhile, 1000' away, his illusion holds up a hand to the approaching figures. "You should know I'm with my friends over there." He points. "So I can't hear you. If you agree to peaceful parlay, let's meet on the land's edge. I'll bring two of my companions so we're on equal footing."

If the 3 lizard folks seem to agree, he'll drop the mislead spell and ask Tink and Sesha to accompany him.

Didn't Pan Out (co-DM SteveK) 
Saturday November 7th, 2015 4:45:18 PM

everyone waits expectantly for something to happen. A thousand feet away, The middle figure stops in front of the illusion Restlin, and shouts something. (Perception DC 80 for Katinka to hear the speech) and then Restlin feels the backlash of his illusion ending. The mislead illusion winks out, the middle figure shouts some more, and it is followed by a chorus of snarls and bellows that are mere whispers of incoherent shouting by the time the noise gets to the rafts.

Sesha's Immortal Summons arrives.

The others still need to decide what next to do; Garrett slowly making the current location untenable.

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12 
Saturday November 7th, 2015 6:28:02 PM

Restlin glares, cracks his knuckles, and states, "Ok, we do this the messy way."

***

I'm not sure if we're in rounds or if I've acted.

Restlin can act. I think we are not in combat rounds. Yet

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=51 ; d20+41=52 ;
Saturday November 7th, 2015 9:37:50 PM

Tink continues flying towards what she assumes are lizard-folk, at a speed of 75ft per round. At that speed she can continue trying to be stealthy whilst keeping her senses alert.

Perception: 51 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 67 = 52 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 25ft off the ground and 175ft? ahead of the rafts (Tink has a +26 Fly skill)


Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character 
Sunday November 8th, 2015 11:33:05 AM

Zane drops into the water, with the vest on, he more mobile in that element right now. With just his head above the surface, "How hard are we doing this.....lethal or non-lethal?" He asks those around him. He knows it's harder for the rest to do non lethal, but he needs to know.....

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Monday November 9th, 2015 9:00:58 AM

Garret squints and tries to see what is happening so far away. He can't really tell, so he waits for more direction from those who can see. He nods towards Zane and says, "Give the word, and we'll head over there and knock some heads. I don't think these guys are going to be as tough as that massive frog-underwater thingy."

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Monday November 9th, 2015 2:56:34 PM

Bosk calls out after the others. Wait. Lets move to solid land, but do not rush to meet them. We might be rushing into a trap, and since we could not hear what they said to the illusion there is a chance this could be handled peacefully. Bosk moves forward to solid land and draws his sword, but he tries to maintain a relaxed stance with his sword over his shoulder. In the back of his mind he still hopes that things can be handled peacefully.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Monday November 9th, 2015 5:03:05 PM

ooc: did Beri's summons also arrive?

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+24=39 ;
Monday November 9th, 2015 5:27:17 PM

I agree, no reason to be the aggressors. I'll transform into an air elemental, that form should be slightly less frightening than this bugbear. In the mean time do we have someone that can cast a spell in the sky in the shape of something that would indicate we are here peacefully? Also, keep an eye out on the water, these lizard folk can hold there breath pretty well.
Beri looks around quickly before changing form, making sure there are not flying dragons in the sky, any suspicious shadows in the trees, anything approaching from under water, or any disturbances on the waters surface indicating movement.
perception = 39

...The eels meanwhile wait to see if any delicious lizard meat (or other foe) is attempting to swim by un-noticed under water.

Didn't Pan Out 2 (co-DM SteveK) 
Monday November 9th, 2015 7:26:55 PM

Restlin feels his illusion pop and says they're gonna have to do it the hard way.

Katinka flies forward while being sneaky

Zane slips into the water and wonders if they should focus on nonlethal attacks.

Garrett hops over to Zane. Since the water is only three feet deep here and a swimming Minotaur will be half out of the water, a little ride check should keep the halfling on the fast moving swimotaur.

Bosk considers potential ways to make this not a combat.

Beri's eels arrive and without any enemy in sight take up defensive swimming around Beriothian's raft.

Beri himself turns into an air elemental

.....

Katinka can see that the figures do look like lizardfolk. They get out of easy watching location, appearing to have gone to hiding places.

.....
Rafts at 1000 feet from solid land
Katinka at 850 feet from solid land

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d20+24=40 ; d100=26 ;
Monday November 9th, 2015 7:54:32 PM

Sesha shakes her head. She was tired of acting second.

"Restlins illusion was attacked. The lizards tried to make us frog food. I'll not give them the initiative. "

Joy finishes materializing, then wrinkles her nose. The ghostly cleric scowls at Sesha.

"What in the name of Serenbeth are you doing in this swamp?"

Sesha waves the question away.

"There's some aggressive lizards over there that I need incapacitated. Don't use your deadly touch unless they start trying to actively kill us. For now, head that direction, and use your energy resistance spell on Zane, warding him from fire."

Sesha readies a defense versus long reaching spells, but does little else for now.

Sesha.

Readied Action: Dispel Magic if a magic effect affects them.

Ghostly Cleric, Joy: Flies to Zane and casts Energy Resistance, Fire.

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12  d20+17=28 ;
Monday November 9th, 2015 8:37:52 PM

"Yea, what she said. Let's go teach these stupid swamp lizards some manners." He'll fly at full speed towards the village, casting resist energy (fire) on himself as they go.

AC this round is 29/26/25

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=46 ; d20+41=58 ;
Monday November 9th, 2015 10:52:42 PM

Tink continues flying towards what she assumes are lizard-folk, at a speed of 75ft per round. At that speed she can continue trying to be stealthy whilst keeping her senses alert.

It's only barely off her top speed, but it's as fast as she feels comfortable with.

"Keep in mind they may just be defending their homes. We may be the aggressors here" she relays over the link

Perception: 46 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 73 = 58 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 25ft off the ground and 250ft? ahead of the rafts (Tink has a +26 Fly skill)


Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character 
Monday November 9th, 2015 11:14:04 PM

Zane, looks over his shoulder as he gains a passenger ,"Just be glad I'm not a Centaur, i understand if you tried it with one of them, you'd find yourself in the drink probably with a hoof in your face. as it is, I'm dumping you a couple hundred feet from the lizardmen. While I'm strong enough to carry you, you do over burden me for combat."
With that said, Zane moves forward..... Starting at 400' he casts Heroism, then Shield, then Enlarge Person in that order after the Enlarge Person, he loses the rider, unless he's attacked before then.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23]  d20+8=13 ;
Tuesday November 10th, 2015 8:27:03 AM

Garret replies, "Wait, now you're an extra-large minotaur and you can't carry me? Sheesh, some minotaurs." (Ride: 13).

If there is activity on the land when Zane gets ready to dump Garret, he will dimension door to the land, otherwise he will just swim over.

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Tuesday November 10th, 2015 12:14:06 PM

Bosk sees everyone taking off and decided to keep pace with Zane and offers to carry 1-3 players who cannot fly (I have about 550 lbs). Stay close together. We do not want anyone starting battle too soon before the others can back them up. Use fire protection if you have it.

At 400' Bosk will drink a potion of enlarge person and cast protection form energy (fire) on himself. If someone asks he will cast resistance to energy (fire) on another player.

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Tuesday November 10th, 2015 5:08:44 PM

Beri follows flying just over the heads of his friends, but still in reach should something happen.
Now sure how we would be the aggressors, they clearly were the only ones attacking... granted it was an illusion, but if they insist on violence we should respond in kind immediately. Oh well, I guess we are playing nice for the moment.

The eels follow below, ever on the prowl for tasty lizard flesh.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character 
Tuesday November 10th, 2015 11:35:16 PM

Going slow enough the others can keep up, gives Zane time to watch around him.....

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Wednesday November 11th, 2015 12:32:06 AM


Sesha isn't too worried about being in the wrong on this one. She has a bad feeling about all the Lizards here and their hopes of making friends.


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23]  d20+21=33 ;
Wednesday November 11th, 2015 9:03:33 AM

Garret continues to ride Zane as they approach land, looking forward, trying to spot any activity (perception: 33).

Moving Closer (co-DM SteveK) 
Wednesday November 11th, 2015 9:09:43 AM

Sesha is tired of acting second. She brings Joy the Ghost back to the Wold for a short while, who provides a easier of protection to Zane. Sesha readies a defensive spell just in case.

Restlin flies towards the dry land, lizardfolk, and temple, setting himself up with some fire protection.

Tink continues flying towards the dry land.

Zane moves forward with Garrett as a passenger He stops at 400 feet out, casting three spells and telling Garrett to get off. (Ooc 7 rounds of actions)

Garret Goodbarrel stays on Zane for now. His intent is to Dim Door any remaining distance to he dry land at the first hint of trouble.

Bosk sees everyone taking off and offers a lift to the only one who can't fly on their own, Sesha. He moves after Zane but being a lot slower, it takes him longer. (Assuming Sesha takes Bosk's offer since she can't fly on her broom and cast spells at the same time) At 400' Bosk drinks a potion and casts a spell.
(Ooc. Bosk can't talk or cast spells on Players. Just sayin. ;-)
(12 rounds pass)

Beri follows Bosk flying just over the heads of his friends, but still in reach should something happen..

His eels follow below, looking for something they can identify as an enemy.
....

There is no attacks nor other real movement from the dry land area.

Perception DC 45 for Katinka, DC 55 for rest of team. Highlight to display spoiler: { the dry land ahead looks similar to a box canyon or dead end alley. It is a cul-de-sac with the left and right being several ruined buildings, lean-tos and vegetation bloc loans an open space leading to a large temple-like building. Across the end of the open space is a make-shift wall, and many lizardfolk manning that wall, at least 20 that the hero can see so far. }

Sense Motive DC 50 for the lizardfolk body language. (Because of being so far away)

Still looks like the Iron Adventurers initiative.

....
12 rounds have passed (adjust summoning and other spells as necessary)

Rafts at 1000 feet from solid land
All heroes at 400 feet from solid land
Katinka at 300 feet from solid land (assuming still staying within scout distance of the group behind)

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Wednesday November 11th, 2015 4:03:57 PM

ooc: Why can't Bosk talk or cast spells?

DMSteveK: Bosk can always talk and cast spells... On people or things in the Wold like other Iron Adventurers (Katinka, Sesha, etc). He can't cast spells on Players (Ken, Will, etc). Small but very important distinction in the Wold. :-)

Player James: You are making some very inaccurate assumptions about my capabilities.

DMSteveK. Bwahahahaha

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Wednesday November 11th, 2015 5:36:35 PM

[i]These things are inscrutable in their movements, who knows what they are thinking. Well, other than the fact that they attacked our illusion, that's fairly telling. [i]

Well, we know how this works. We approach as honorable men of peace, they wail on us, we defend ourselves after losing all advantages... I wonder if I can find a wizard who can can create a magic item that glows when the person in front of you plans on attacking you regardless of what you do... of course, in the Wold that's just called a torch.

***

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, Animal Growth, Control Winds, transmute mude to rock, wall of thorns
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

form: air elemental

active spells
Spell: Tishe's Weave Elements
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12  d4=4 ;
Wednesday November 11th, 2015 7:53:52 PM

Restlin shakes his head. "No, Beri. That's not how this works. They already attacked my illusion. I'll be darned if I let them attack us again."

He continues moving forward, casting mirror image as he goes. He will stop 50' from these stupid lizards.

***

Current spells: Mage armor, resist energy (fire), mirror image (7 fragments), see invisibility

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Wednesday November 11th, 2015 8:09:40 PM

Works for me. They already attacked us in the garden anyway.
Beri and the eels will follow Bosk.
***

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, Animal Growth, Control Winds, transmute mude to rock, wall of thorns
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

form: air elemental

active spells
Spell: Tishe's Weave Elements
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=41 ; d20+41=53 ;
Wednesday November 11th, 2015 9:33:17 PM

Perception vs DC45: 41 = Fail!

Tink frowns. She's not convinced that the party are in the right on this occasion. Sure, the lizard folk will almost certainly attack the party. But are they defending themselves or their homes?

She silently edges closer, renewing her invisibility every so often.

Perception: 41 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 68 = 53 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 25ft off the ground and 100ft ahead of the rest of the party (Tink has a +26 Fly skill)


Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character 
Wednesday November 11th, 2015 9:44:45 PM

Zane waits for the others and when they are ready, he moves forward with them....

Spells in effect:
Heroes Feast
Mage Armor
Shield
Enlarge Person
Heroism
Energy Resistance : Fire

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d20+24=33 ; d100=39 ;
Wednesday November 11th, 2015 11:09:00 PM

As they move in closer, Sesha offers up Enlarge Person or Reduce person to anyone in need.

Full Round: Enlarge/Reduce

If not - Move with everyone else.

Joy: Moves forward on pace with the others.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23]  d20+21=29 ;
Thursday November 12th, 2015 9:06:55 AM

Garret continues the long trek with the others and looks back at the rafts longingly (perception: 29). He mumbles, "Why did we leave the rafts, again?"

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells 
Thursday November 12th, 2015 1:10:47 PM



Bosk continues, his dexterity increasing as he

Actions
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -
Drink potion of cat's grace
Keep moving forward as was as he can

Active Spells and Abilities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Bosk huge sized (15ft reach) and has dark vision and blind fighting
Current modifiers to AC: +1-1=0 (additional +1 if flying) Atk:+2 (+5 BS) Dmg:+3 (BS) Ref:+1 Dex:+0 Str:+2 Will:+1
Fire Resistance +20, Electrical Resistance +5 concealment 20% chance to miss Bosk

Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Air Mastery (while in air all opponents get -1 to hit/ damage) (Tink's Garment)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace
Enlarge person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, Comprehend Language, Sanctuary
Level 2: Silence, Restoration Lesser, Nemesis Insight, Resist Energy (fire)
Level 3: Invisibility Purge, Protection From Energy (fire), Magic Circle against Chaos/Evil/Good/Law
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Moving Closer (co-DM SteveK) 
Thursday November 12th, 2015 6:58:39 PM

Beri morbidly predicts yet another fight where the Iron Adventurers will blindly move forward until attacked. He follows Bosk as an air elemental, and Beri's eels follow him.

Restlin disagrees with the druid, intent on getting his defenses up and finally stops a bare 50 feet from the more solid ground .

Katinka renews her Invisibility and wonders at the lizardfolk's true intent... are they defending the mysterious invaders, or are they only defending their homes?

Bosk holding Sesha, Zane with Garrett on his back, also move directly forward at the flying pace of Restlin (60 feet per round) This way, it is another 36 seconds (6 more rounds) before the group is within 50 feet of the more solid land.

Zane (who is swimming) can tell the water here is slightly shallower, only about two feet deep.

As the heroes have come closer and closer still, more half-sunken ruins and overgrown pillars match the trees and other boulders that emerge from the watery swamp. They see that the final 50 feet to the more solid-looking land is (mostly) cleared of trees, boulders, and ruins.

Perception DC 25 (DC 20 for Katinka) Highlight to display spoiler: { The sharp-eyed heroes can count 20 lizardfolk along the wall, holding heavy javelins or flasks of some liquid or another. Further up the solid land, the temple doors appear open.}

Perception DC 35 (DC 30 for Katinka) Highlight to display spoiler: { there is movement in a couple of the lean-tos, as if there are more figures hidden in the murky depths.}

Sense Motive DC 34 (DC 25 for Katinka)Highlight to display spoiler: { a couple of the lizardfolk look apprehensive at the lean-tos nearest them. }

Map emailed to everyone.

Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character  d20+17=31 ;
Thursday November 12th, 2015 8:39:32 PM

Zane shrugs his shoulders enough to ditch Garret, "Sorry buddy, we're close enough, it's not that deep, matter of fact, soon I'll lose the depth to swim further, I just hope the bottom is solid enough...."
Zane takes and casts another spell. He becomes light enough to fly. Zane moves up to the surface of the water (5 ' fly straight up) then flys 50' towards the camp, as he does so, he draws his kama, adding the magic bonus to his AC)
Being a Huge Minotaur, there is really no point in trying to be subtle.

Spells in effect:
Heroes Feast
Mage Armor
Shield 8 minutes left
Enlarge Person 8 minutes left
Heroism 89 minutes left
Energy Resistance : Fire
Fly 9 minutes left

Zane has

Total AC is as listed AC 31

Movements:
Land based 45'
Swim 120'
Fly 60'

DR electric 10
Dark vision
Evasion
Arcane Strike
Combat reflexes
15' reach
Blind fight
Blindsense

Restlin (Carl) -- AC: +18/+15/+14 CMD: +14 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12  d20+25=36 ; d20+25=28 ;
Thursday November 12th, 2015 9:24:59 PM

Perception1: Autopass
Perception2: 36 - pass
Sense Motive: 28 - fail

Restlin sees the temple doors open and has a brilliant idea.

"Guys, look! The temple doors are open. We teleport over there, get in the temple, and I cast wall of force to keep the lizards out." He keeps his voice down, not wanting to tip off the lizards.

"Then we can use stone shape to seal the entrance if we need to. Those are homes over there. There are probably children. I'm done talking, but that doesn't mean we need to slaughter wrong headed but not evil lizards."

Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+24=32 ; d20+8=23 ;
Thursday November 12th, 2015 9:48:02 PM

These aren't kids homes... this is an ambush plain and simple. All those shacks hold are more people who want to kill us. I can cast a wall of stone to add to our defense, block a few more people out.

Sesha [AC 33 /2o To/25 Fl] | HP 120/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Thursday November 12th, 2015 10:07:15 PM


Sesha shrugs.

"Shadow Walk is really inaccurate Restlin. I'm talking hundreds of feet off target when we step back out of the shadows. It could split us up too much. If you want to beeline for the temple doors, I'll follow you there, but we run the risk of temple guardians on one side and lizard wizards on the other, and they can probably just attempt to dispel our walls."

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=47 ; d20+22=28 ; d20+41=60 ;
Friday November 13th, 2015 4:54:12 AM

Perception check vs DC30: 47 = Pass
Sense Motive check vs DC25: 28 = Pass


Tink continues her stealthy approach. She picks a spot above the lizardmen ranks and flies straight at it.

"They're looking uneasily towards the lean-tos. Could be they're protecting something, or could be they're scared of something under the lean-tos. Be alert" she relays over the telepathic link "Either way, I think there is something under them".

Fly to Q30
Keeping a close eye on the lean-to at K27 as she passes it by - and then looking back at it


------------------

Perception: 47 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 75 = 60 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 25ft off the ground (Tink has a +26 Fly skill)


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:15/15 CMD: 33 SR: 23] 
Friday November 13th, 2015 8:24:03 AM

Garret climbs off Zane's back and stands bravely in the water...water that is above his waist. He slowly trudges towards as the others discuss the merits of jumping to the temple. He says, "I can jump to the temple, too, and I like the idea of the wall of force behind us. But if they dispel it...

Bosk AC: (34/17/30) 33/16/29 CMD: (34) 32 hp 178(sprit brew)/108 Spells  d20+19=27 ;
Friday November 13th, 2015 2:56:18 PM

Unsure what to do and perplexed by the creatures actions Bosk makes one final attempt at a peaceful resolution to the situation thinking perhaps the lizardfolk do not speak the common tongue and were unable to understand Restlin. Activating his pearl of power the cleric recalls his comprehend languages spell and casts it on himself before moving forward with his hands held straight in the air as a sign of peace while he flies forward another 40ft while calling out, We come in peace. Our magical messenger was not able to relay your response to us, and it just occurred to me that perhaps you do not speak our native tongue. We mean you no harm. We are personal friends of the five Crones of Gateway Downs to whom this temple was dedicated and have need to show our respects here and look around this area. We will then be on our way, leaving you in peace.

Active Spells and Abilities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Bosk huge sized (15ft reach) and has dark vision and blind fighting
Current modifiers to AC: +1-1=0 (additional +1 if flying) Atk:+2 (+5 BS) Dmg:+3 (BS) Ref:+1 Dex:+0 Str:+2 Will:+1
Fire Resistance +20, Electrical Resistance +5 concealment 20% chance to miss Bosk
Comprehend Languages

Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Air Mastery (while in air all opponents get -1 to hit/ damage) (Tink's Garment)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace
Enlarge person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, Comprehend Language, Sanctuary
Level 2: Silence, Restoration Lesser, Nemesis Insight, Resist Energy (fire)
Level 3: Invisibility Purge, Protection From Energy (fire), Magic Circle against Chaos/Evil/Good/Law
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Friday November 13th, 2015 4:33:06 PM

Well, I have no problem with attacking first, but I'm not about to do that at the same time that we are repeating our announcement that we come in peace... let's hope word of our previous victory has spread and that they choose going home to their families in peace tonight above being food for the crocodiles.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday November 14th, 2015 1:07:06 AM

From her new position, Tink will keep an eye out on the lizard-people. Are they all dressed equally? Does any look bigger than another? Are any unarmed? Does any look to be in charge?

Come See the Violence Inherit in the System! (co-DM SteveK)  d20+15=32 ; d20+15=23 ; d20+15=24 ; d20+15=28 ; d20+15=16 ; d20+15=32 ; d20+15=21 ; d20+15=20 ; d20+15=21 ; d20+15=21 ; d20+15=17 ; d20+15=34 ; d8=8 ; d8=2 ; d6=3 ; d6=5 ; d6=4 ; d6=1 ; d6=4 ; d6=5 ; d6=3 ; d6=4 ; d6=5 ; d6=6 ; d6=5 ; d6=5 ; 5d4+5=17 ; 5d4+5=17 ; 5d4+5=20 ; 5d4+5=19 ; 5d4+5=18 ; d20+15=20 ; d20+15=34 ; d20+15=24 ; 4d6=10 ; 4d6=17 ; 4d6=16 ;
Saturday November 14th, 2015 9:30:19 AM

ooc: Iron Adventurers, my apologies. This week, I have been trying to find a way to do maps on my work computer, email them to my personal email, then adjust and load onto google docs for you. This would be the only way I have time to make a map for our combats, but even this is too arduous. So, the following battle will be without a map. Gonna be exciting!
....................

Zane shrugs his shoulders enough to ditch Garret, casts Fly, and moves to within 10 feet of the line of lizardfolk. Being a Huge Minotaur, there is really no point in trying to be subtle.

Restlin stays 50 feet away and sees the temple doors open and has a brilliant idea.

Sesha keeps her station 50 feet away, unwilling to use the highly inaccurate Shadow Walk to get to the open doors of the Temple.

Garret climbs off Zane's back 50 feet away and stands bravely in two feet of water. This is seriously going to hamper the halflings movements! (1/4 move rate until in one foot of water). He mentions he can dim door to the temple if needs be.

Bosk moves forward to only 10 feet away and, ensuring he can understand any response, calls out the Iron Adventurer's peaceful intentions.

Beri stays 50 feet away (and so do his eels) hopes the previous victory has the lizardfolk in a peaceful frame of mind.

Katinka moves still closer until she is hovering 25 feet over the line of lizardfolk, none seem to notice her presence. None appear to be the leader and are all the same size. Most are wearing chainmail, carrying javelins and holding a clay pot in one hand, while five (interspersed along the line_ are not wearing any armor but also have a clay pot in one hand.
.................

With two Huge minotaurs only 10 feet away from the wall and line of lizardfolk, something finally happens, but it is not initiated from the wall. As Katinka suspects, five figures burst from each of the curtained lean-tos on either flank. THEY are larger than the average lizardfolk, in breastplates, shields, and swords. One from the left lean-to even has a crudely made golden crown on his head and a wild look in his eye. One from the right is even stranger; no armor, but the head of a brightly ringed snake!

"NOW!" shouts the one with the crown, "Kill the trespassers of our sacred home!"

The serpent-headed one is calmer. "Aim for the armored one firsssst!", he hisses in calm detachment.

There are twelve lizardfolk in throwing distance of Zane and Bosk, and each rise up and throw the clay pot! (Both Heroes can AOO the four closest lizardfolk, being huge and 10 feet away, up to the maximum number of available AOOs) Ignoring the serpent-head, Six aim for Bosk and six for Zane! It is difficult for the lizardfolk not to touch the minotaurs, and five strike each hero. Even the two misses only miss center of mass (and, in any direction of a Huge creature, still hits!)
Bosk takes 3, 5, 4, 1, 4, 5 damage and is on fire minus any resistance
Zane takes 3, 4, 5, 6, 5, 5 damage and is on fire minus any resistance

The five unarmored lizardfolk have a different attack method. Pulling a wand, they follow the directions of the serpent head and aim for Bosk. Magic missles erupt, five from each wand, and all unerringly strike Bosk!
Bosk takes 17, 17, 20, 19, 18 = 91 damage!

The King, Serpent, and Guards are too far away to do more than get halfway to Zane and Bosk and ready weapons.

The serpent, however, doesn't have any weapons at hand. Instead, it raises its hands and casts a spell! Bosk is struck with 3 Scorching Rays!
Bosk takes 10, 17, 16 fire damage

THE BATTLE HAS BEGUN!!!

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=37 ;
Saturday November 14th, 2015 10:20:32 AM

Tink had originally planned to reverse the gravity in the area and send some lizards into the air, but it looks like these ones are all equipped for ranged combat. That changes things.

She instead starts casting a summoning spell to bring in some reinforcements

Cast Summon Monster VII

------------------

Perception: 37 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: Stationary Invisible + Misdirection + Pass Without Trace
Flying 25ft off the ground (Tink has a +26 Fly skill)


------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Invisibility - From Ring. Dur 1min.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Greater Magic Weapon - On Garret's fists. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Greater Magic Weapon, Prot from Energy (Ext), Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Resilient Sphere, Summon Monster IV (x2), Black Tentacles
5 - Summon Monster V (x2), Telekinesis, Wall of Force (x2)
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Reverse Gravity, Tishe's Weave Elements (Ext), Summon Monster VII
}

Sesha [AC 33 /2o To/25 Fl] | HP 117/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d8=5 ; d8=4 ; d20+24=40 ; d100=40 ; d4=3 ;
Saturday November 14th, 2015 2:23:00 PM

"Joy! Help Bosk! Don't worry about fighting for now, just stick to his side!"

The ghostly cleric obeys, and flies towards Bosk. She gathers holy power for a spell, and heals a small amount of Bosks wounds, mending the damage done by the magic missiles. (Bosk, heal 11)

Sesha is content to maintain her distance for now. She gathers the magic necessary for her Spectral Hand spell, ready to aid from a distance as necessary.

Joy..

Move: To Bosk
Standard: Cure Moderate Wounds for 11.

Sesha..

Move: Bend Leylines: Result 40 = Success
Standard: Spectral Hand, Leycheck 58 = Success


Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12  10d6=29 ; d20+11=14 ; d20=15 ;
Saturday November 14th, 2015 4:03:49 PM

"No Restlin, let's walk up to them and see what happens. That's a fantastic idea. Sure glad we didn't do something they didn't expect."

Restlin reaches back & with a fluid motion grabs the new found quicken rod from his quiver. "Someday you people are going to learn to not be so predictable. Or maybe you won't. Who knows..."

Gripping the rod, he slams it into the palm of his hand, sending out a shockwave that seems to energize him and his companions.

OOC: Haste, 11 rounds

"I know, Shiny. I know I'm being angry," he telepathically tells his favorite sword. "Make me smart and maybe I'll know better."

OOC: Fox's cunning, 4 minutes

His heightened intellect makes him aware of how to deal with his anger: by burning those stupid lizards with it. He takes out a trusty guano ball and throws is at the largest clump of lizards he can see.
***

Fireball: 29 damage, Reflex save DC 14 (darnit)

AC this round is 34/31/30

Spells in effect:

Haste - 11 rounds
Fox's cunning - 4 minutes
Mirror image - Not sure how many rounds passed, but it lasts 11 minutes total
Overland flight & mage armor - long time


Zane (JCC) AC 31, CMB 16, CMD 32, HP 225(+52 temp)/166, Character  d20+18=26 ; d20+18=38 ; d20+18=36 ; d20+18=37 ; d20+18=24 ; 3d8+9=23 ; 3d8+9=16 ; 3d8+9=31 ; 3d8+9=18 ; 3d8+9=20 ; d20+17=23 ; d20+17=35 ; d20+12=18 ; d20+17=23 ; 3d8+12=29 ; 3d8+12=28 ; 3d8+12=18 ; 3d8+12=26 ;
Saturday November 14th, 2015 6:36:16 PM

AoO's:
Attack 26 Damage 23
Attack 38 (crit check 36) Damage 16 (+31 if crit)
Attack 37 (crit check 24) Damage 18 (+20 if crit)
The fire damage just washes over Zane, which he ignores.
Zane keeps 10' between him and the lizardmen, he then unleashes a flurry of attacks on them.....

"It's gonna be one of those days I guess, nothing is easy Restlin, and you know how hard headed we all are. We refuse to do anything the easy way, but you already knew that, right?"

Flurry attacks
#1 23 Damage 29
#2 35 Damage 28
#3 18 Damage 18
Haste 23 Damage 26

Spells in effect:
Heroes Feast
Mage Armor
Shield 8 minutes left
Enlarge Person 8 minutes left
Heroism 89 minutes left
Energy Resistance : Fire
Fly 9 minutes left
Haste 11 rounds

Zane has

Total AC is as listed AC 31

Movements:
Land based 45'
Swim 120'
Fly 60'

DR electric 10
Dark vision
Evasion
Arcane Strike
Combat reflexes
15' reach
Blind fight
Blindsense


Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 116/119 - 14 Temp HP (Spells) Luck Points: 12/12 
Sunday November 15th, 2015 2:23:24 PM

"I do know that Zane, and we are remarkably adept at pushing head-first into danger and living to tell about it. It would be nice to have a "we outsmarted them" story once instead of a "we kicked their butt" story.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:138/124 Ki:13/15 CMD: 33 SR: 23]  d20+18=31 ;
Monday November 16th, 2015 8:36:46 AM

Garret looks around at the battle and looks down at the water around him. He sees the snake-lizard guy and decides he's not going to wade through the water and miss this battle, too. He closes his eyes and calls on his monkly powers, then winks out of existence in the water. A fraction of a second later he appears directly behind the snake-lizard-casting guy. He reaches his arms around the caster and tries to hold his arms to keep him from casting again.

OOC:
Hasted
Abundant Step (move action)
Attempt to grapple (standard action): CMB: 31

Bosk AC: (37/20/33) CMD: (35) hp 98/108 Spells  d20+19=20 ; d20+19=21 ; d20+19=32 ; d20+19=32 ; 3d8+9=20 ; 3d8+9=31 ; 3d8+9=25 ; 3d8+9=19 ; 3d8+9=19 ; 4d6=8 ; 4d6=8 ; 4d6=16 ; 4d6=12 ; 2d6=8 ; d20+19=38 ; d20+19=35 ; d20+19=34 ; d20+19=31 ; d20+19=31 ; 3d8+9=23 ; 3d8+9=30 ; 3d8+9=20 ; 3d8+9=25 ; 3d8+9=30 ; 4d6=18 ; 4d6=13 ; 4d6=16 ; 4d6=16 ; d3=1 ; 4d6=14 ; d6=5 ;
Monday November 16th, 2015 1:02:21 PM

Bosk feels his rage grow as the lizards attack a group speaking peace. As the lizards cast their spells Bosk takes his AoOs against them, hoping to do as much damage as possible, using embryon's tear to add bane to his first attack.

The cleric then assesses the damage he has taken and finds that it is only thanks to his protective spells and Sesha's brew that he is still standing. Once again the cleric finds himself a living buffer soaking up damage that others might live. Resigned to his role the cleric further increases his defenses before the enemy can reach him. He quickly casts resist energy (force) on himself.

As he watches the enemy move forward and Garret appearing behind the lines Bosk uses a Hero Point to cast magic circle against evil, granting all players within 10ft of Bosk +2 AC and +2 to saves.

Actions:
----------------------------------------------------------
AoO from round 1
Attack of Opportunity 1, hit AC 23 for 31 dmg + 8 dmg bane =39 (let me know if this prevented a spell from hitting Bosk)
Attack of Opportunity 2, hit AC 22 for 25 dmg (let me know if this prevented a spell from hitting Bosk)
Attack of Opportunity 3, hit AC 33 for 19 dmg (let me know if this prevented a spell from hitting Bosk)
Attack of Opportunity 4, hit AC 33 for 19 dmg (let me know if this prevented a spell from hitting Bosk)

Cast resist energy (force)
Cast magic circle against evil with hero point

AoO if needed for round 2
Attack of Opportunity 1, hit AC 38 for 23 dmg use embryon's tear for frost atk +5 dmg (28dmg total)
Attack of Opportunity 2, hit AC 35 for 30 dmg
Attack of Opportunity 3, hit AC 34 for 20 dmg
Attack of Opportunity 4, hit AC 31 for 25 dmg
Attack of Opportunity 5, hit AC 31 for 30 dmg
If Garret or Zane is flanking with Bosk add sneak dmg (18,13,16,16, 14)


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19 
Monday November 16th, 2015 5:59:07 PM

They are advancing, poor Bosk... be that also means they are closer together so more will fall into my trap.
Beri casts Wall of Thorns over the casters, and extends it to include anyone else he can (130 cubic feet at level 13)
ooc: since we don't have a map I am trusting you to select the specifics location for me

Battle Among the Ruins (round 2) (co-DM SteveK)  d20+2=17 ; d20+2=7 ; d20+2=21 ; d20+2=15 ; d20+2=12 ; d20+2=4 ; d100=18 ; d100=72 ; d100=44 ; d100=87 ; d100=26 ; d100=61 ; d8=3 ; d100=96 ; d100=7 ; d100=19 ; d100=52 ; d100=34 ; 5d4(2+3+3+1+1)+5=15 5d4(3+3+3+4+1)+5=19 5d4(2+1+3+2+2)+5=15 d20+20=22 d20+20=38 d20+15=31 d20+10=15 d20+10=23 d20+15=29 d12+10=12
Monday November 16th, 2015 8:30:20 PM

Katinka above the line, keeps invisible, and begins an incantation just above the heads of the lizardfolk. With the rest of the battle going on, it doesn't look like any of the lizardfolk notice.

Sesha, 50 feet away, calls on Joy to speed forth and help Bosk while the Witch casts a Spectral Hand. She knows the 'hand' only can move 30 feet from her body, and so will have to move forward to have the hand effective with Joy, Zane, or Bosk.

Restlin, 50 feet away, moves his hand to collect his Quicken Rod and casts Haste on himself and his nearest companions. Restlin, Sesha, Garrett, and Beri are Hasted. With a little extra cunning from Shiny, he places a Fireball in the perfect location, burning six lizardfolk! (Three fall, deathwatch showing they are dying. Three are still on their feet but very burned.)

Zane, 10 feet from the wall, wastes one lizardfolk in front of him as they rise to throw thier clay pots (one strike harmlessly hit the wall), and then smacks the one he missed plus two more into jelly. (Zane is not hasted, since he was out of range of Restlin's spell). He stands his ground, daring the lizardfolk to come to him!

Garrett decides wading through all this water isn't his style, and he uses Abundant Step to slip through the Wold and end up behind wizard-snake guy! A quick grab, and Garrett grabs, but the snake guy slips through like he doesn't have any bones! (automatic win vs grapple)

Bosk, 10 feet from the wall, takes out two lizardfolk who rose to throw clay pots, his other two opportunities wasted against the wall. But that isn't a problem since Zane's opportunities and earlier attacks have killed or incapacitated every lizardfolk within reach. (None of the wand-wielding lizardfolk was within reach of the two Huge minotaurs). Bosk begins to cast a quickened spell, but then realizes that 'force' is NOT an energy one can protect against with that spell! The Protection form Evil does not need a Hero Point, and affects Bosk and Zane.

Beri 50 feet away, casts a Wall of Thorns as thin and long as he can to get as many of the spellcasters as he can. They are interpersed all along the wall, but that is enough to march all along the wall of boulders, putting EVERY lizardfolk on the Wall under a ten foot barrier of thorns! (4 lizard sorcerers and 11 lizardfolk warriors.

The other effect of the ten foot high wall is none of the heroes can see any of the lizardfolk or the lizard King (and guards) or the Snake Wizard (and guards) Well, except for Garrett and Katinka. And the only one that the lizards can see ... is Garrett!

All the Heroes can hear the bass roar of the Lizard King "Get out of the thicket, rally on me!" Garrett can see (and relay through Katinka to the others) that the lizardfolk push thier way through the thorns, the three burned by Restlin falling as they emerge. The others are moving along the wall towards the left and the Lizard King.

The four lizard sorcerers also push their way out with minimum damage (Damage inflicted only on Movement) but they move to the right and closer to the Serpent-Mage. Only three can see Garrett, but they all turn their wands on the halfling! (Garret takes 15, 19, and 15 damage!)

The Lizard King and his guards set up a defensive ring and wait for his folk to get to him.

The serpent Mage moves back towards the Temple and suddenly there are five of him standing there. (Mirror Image)

His guards, however, grin with fangs and forked tongues, and Garrett realizes these two lizard folk guards are also part snake! Each pull a large battle axe and hem in the little hero! Only one hits Garrett for 12 damage.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 225(+52 temp)/166, Character  d20+18=25 ; 3d8+9=15 ; 2d6=7 ; 3d8+9=23 ; 2d6=8 ;
Monday November 16th, 2015 11:38:36 PM

Zane flies over towards the guards attacking Garrett, he strikes at one when he arrives.

Attack 25, damage 15 + 7 if evil.

Spells in effect:
Heroes Feast
Mage Armor
Shield 8 minutes left
Enlarge Person 8 minutes left
Heroism 89 minutes left
Energy Resistance : Fire
Fly 9 minutes left
Protection from evil

Zane has

Total AC is as listed AC 33

Movements:
Land based 45'
Swim 120'
Fly 60'

DR electric 10
Dark vision
Evasion
Arcane Strike
Combat reflexes
15' reach
Blind fight
Blindsense


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d3=3 ; d20+20=35 ; d20+20=40 ; d20+20=29 ; d20+20=27 ; d20+20=40 ; d20+20=28 ; d20+20=22 ; 2d4+22=28 ; 2d4+22=30 ; 2d4+22=28 ; 2d4+22=27 ; 2d4+22=26 ; 2d4+22=27 ; 2d6+22=27 ; d20+23=39 ; d20+23=25 ; d20+20=23 ; d20+20=35 ; d20+20=25 ; d20+20=38 ; d20+20=23 ; 2d4+22=25 ; 2d4+22=28 ; 2d4+22=28 ; 2d4+22=26 ; 2d6+22=34 ; d20+23=35 ; d20+23=30 ; d20+20=30 ; d20+20=36 ; d20+20=28 ; d20+20=27 ; d20+20=29 ; 2d4+22=27 ; 2d4+22=25 ; 2d4+22=28 ; 2d4+22=24 ; 2d6+22=27 ; d20+23=33 ; d20+23=25 ; d20+18=26 ; d6+4=5 ; d20+41=50 ;
Tuesday November 17th, 2015 12:42:08 AM

Tink completes her summoning spell and brings forth - d3=3 celestial dire tigers! Summon Monster VII is the most powerful spell that she knows, and it does not disappoint.

CT1 is summoned so as to have a clear line of sight to the Lizard King
CT2 is summoned so as to have a clear line of sight to the Serpent Mage
CT3 is summoned so as to have a clear line of sight to one of the sorcerors.

In attacking each target to the best of its ability, each celestial dire tiger takes a swift action to activate its smite evil ability and then pounces with gusto.

With her pack of tigers on the prowl, Tink then does what she can to help by casting Black Tentacles.

Unfortunately such a spell means that Tink loses her invisibility. She promptly looks for a shady spot and moves towards it to blend in with the shadows.

------------------------------------------------------
Celestial Dire Tiger #1
Swift Action - Activate Smite ability
Full Action - Charge with pounce, rake & grab
Claw #1 - Hit AC35 for 28pts
Claw #2 - Hit AC40 (Crit on AC29) for 30pts or 58pts if crit confirmed
Rake - Claw #1 - Hit AC27 for 27pts
Rake - Claw #2 - Hit AC40 (Crit on AC28) for 26pts or 53pts if crit confirmed
Bite #1 - Hit AC22 for 27pts
Free Grab Attempts: CMB39 and CMB25

Celestial Dire Tiger #2
Swift Action - Activate Smite ability
Full Action - Charge with pounce, rake & grab
Claw #1 - Hit AC23 for 25pts
Claw #2 - Hit AC35 for 28pts
Rake - Claw #1 - Hit AC25 for 28pts
Rake - Claw #2 - Hit AC38 for 26pts
Bite #1 - Hit AC23 for 34pts
Free Grab Attempts: CMB35 and CMB30
Note: Although the Serpent Mage has cast Mirror Image, the Celestial Dire Tiger has scent. Once it gets within 5ft scent "pinpoints the source's location" so DM call as to whether this negates the Mirror Image or not.

Celestial Dire Tiger #3
Swift Action - Activate Smite ability
Full Action - Charge with pounce, rake & grab
Claw #1 - Hit AC30 for 27pts
Claw #2 - Hit AC36 for 25pts
Rake - Claw #1 - Hit AC28 for 28pts
Rake - Claw #2 - Hit AC37 for 24pts
Bite #1 - Hit AC29 for 27pts
Free Grab Attempts: CMB33 and CMB25

Tink
Black Tentacles - where the DM deems it to be most effective. 20ft radius spread. CMB to grapple: 26. Anyone grappled takes 5pts damage. DC to escape: 28
Move and Stealth: 45 = 50 - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 25ft off the ground (Tink has a +26 Fly skill)

Celestial Dire Tigers - 105HP - AC15 - DR10/Evil - Resist Cold/Acid/Electric 15 - SR14 - Darkvision, Scent, Lowlight Vision

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 12/12  10d6=36 ; d20+17=31 ; d20=19 ;
Tuesday November 17th, 2015 8:18:43 AM

The many Restlins fly up and over the fight, hoping to get a better vantage point. Seeing Garret on his own, he can't help but chuckle as all those stupid lizards miss the little halfling, except the one who doesn't...and those missiles. He decides to help & chucks a selective fireball in the middle of the melee.

***

Selective Fireball (doesn't hurt Garret, or any other friendlies for that matter): 36 damage, Reflex save DC 31

AC this round is 38/35/34

Spells in effect:

Haste - 10 rounds
Fox's cunning - 4 minutes -1 round
Mirror image - Not sure how many rounds passed, but it lasts 11 minutes total
Overland flight & mage armor - long time

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:77/124 Ki:13/15 CMD: 33 SR: 23]  d20+21=23 ; 2d8+3=13 ; 2d8=11 ; d20+33=42 ; d20+21=36 ; 4d8+3=28 ; d20+18=26 ;
Tuesday November 17th, 2015 9:13:57 AM

Garrets looks at his hands as the slippery snake slithers surely and simply away. As the snake-thing twists and turns, Garret kicks out at it. As it slips away, he feels the blasts of the wands slamming into him. He cries out in pain as the other guards show up and swing their axes. He steps to the side of one of them, but the other hits him hard, drawing blood.

He smiles as the massive Zane shows up and starts slamming into the lizards. He waves to Tink when the tigers appear all around and the massive fireball explodes around him. Then he moves past the lizards, following the snake mage, rolling and diving and attempting again to stun the beast.

OOC:
Auto escape a grapple? Wow, I never heard of that one.

AOO on snake guy: Hit AC 23, 24 damage, if hit, DC 23 or staggered 1d6+1 rounds.

Acrobatics to avoid any AOOs to get to snake mage guy: 42

Attack on snake guy: Hit AC 36, Damage: 28, Attempt at stunning fist, DC 23 or staggered 1d6+1 rounds.

And if the snake mage moves again and asks for another AOO, this time Garret will use the Stand Still feat to attempt to stop him from moving (CMB roll: 26).

In effect: Haste

Sesha [AC 33 /2o To/25 Fl] | HP 117/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d6=4 ; d6=5 ; d20+24=31 ; d100=24 ;
Tuesday November 17th, 2015 1:30:31 PM


"Stay with the minotaurs!", Sesha calls to Joy. The ghostly cleric nods and moves forward more, just enough to bring the huge allies within 30ft. She channels energy, healing each for 11 hp. (She has selective channeling, no foes are affected.)

Sesha darts forward, covering the 50ft south to reach the wall, then scoots towards the nearest opening, so she is able to go around the corner and into the middle of everything on her next turn. (Unless there is no opening, then she just moves up to the wall and casts deathwatch.

Joy's Channel: 11

Seshas move: Up to 60ft. 120ft if it gets her to a wall opening.
Sesha Action: Double move / cast deathwatch if there isn't an opening she can see on the north wall.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20+19=27 ; 3d8+9=22 ; 4d6=13 ; 2d6=7 ; d20+19=38 ; d20+19=31 ; d20+19=29 ; d20+19=33 ; d20+19=22 ; d20+19=38 ; d20+19=36 ; 3d8+9=30 ; 3d8+9=18 ; 3d8+9=30 ; 3d8+9=27 ; 3d8+9=20 ; 3d8+9=23 ; 3d8+9=21 ; 4d6=11 ; 4d6=18 ; 4d6=14 ; 4d6=14 ; 4d6=17 ;
Tuesday November 17th, 2015 6:41:04 PM

Seeing the wall spring forth in front of him Bosk does the only thing he can do. He goes up and over the wall (no problem with his height) and towards where he last saw the enemies gathering. (With Bosk's AC the thorn's should not be a problem,) He moves as close as he can so that as many magic using enemies as possible are within his 15ft reach without being in their physical reach. He then attacks the closest of the wand wielders.

Actions
-------------------------
He moves as close as he can so that as many magic using enemies as possible are within his 15ft reach without being in their physical reach.
Atk magic missile wand user, Hit AC 29 for 29dmg (52dmg if flanking)

AoO in applicable (15ft reach, blind fighting, dark vision, and cannot be flanked himself)
AoO 1 Hit AC 38 (confirm crit 31) for 30dmg (48 if crit)
AoO 2 Hit AC 39 for 30 dmg
AoO 3 Hit AC 33 for 27 dmg
AoO 4 Hit AC 22 for 20 dmg
AoO 5 Hit AC 38 (confirm ctrit 36) for 23 dmg (5f in crit)
if Bosk can flank or get sneak dmg add the following damage (11,18,14,14,17)

[b]Active Spells and Abilities

-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Bosk huge sized (15ft reach) and has dark vision and blind fighting
Current modifiers to AC: +1-1=0 (additional +1 if flying) Atk:+2 (+5 BS) Dmg:+3 (BS) Ref:+1 Dex:+0 Str:+2 Will:+1
Fire Resistance +20, Electrical Resistance +5 concealment 20% chance to miss Bosk
Comprehend Languages

Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Air Mastery (while in air all opponents get -1 to hit/ damage) (Tink's Garment)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace
Enlarge person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, Sanctuary
Level 2: Silence, Restoration Lesser, Nemesis Insight, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Battle Among the Ruins (round 3) (co-DM SteveK)  d100=35 ; d8=2 ; d100=49 ; d100=6 ; d20+2=13 ; d20+2=15 ; d20+2=17 ; d20+2=18 ; d20+2=19 ; d20+2=7 ; d20+2=15 ; d20+2=10 ; d20+6=25 ; d20+6=9 ; d20+6=12 ; d8=2 ; d100=73 ; d20+6=8 ; d6=5 ; d20+20=24 ; d20+20=38 ; d20+15=21 ; d20+10=14 ; d20+20=28 ; d20+20=32 ; d20+15=22 ; d20+10=15 ; d12+10=16 ; d12+10=12 ; d12+10=20 ; d12+10=12 ; d12+10=12 ; d12+10=22 ; d20+15=35 ; d20+15=20 ;
Tuesday November 17th, 2015 8:20:16 PM

Zane has no problem flying over the hedge set up by Beri. Having to get 10 feet up, none of the lizardfolk are able to strike him as he flies over their heads and strikes out at one of the Monitors, missing!
Zane is on the left side of the battle, 10 feet south of the wall and 10 feet in the air.

Katinka does some creative placing with her summoned Dire Tigers, and they spring off in different directions!
- Dire Tiger 1 leaps at the LizardKing but a Monitor interposes itself, and pays with its life!
- Dire Tiger 2 leaps at SnakeMage but only succeeds in striking twice and only popping 2 of the mages Images!
- Dire Tiger 3 sees a group of three lizardfolk in close proximity and leaps at a lizardfolk Warrior, tearing it to itty bitty little pieces!

Katinka herself stays over the Wall and 25 feet in the air, doesn't want to Black Tentacle any of her Tigers or Garrett, and so chooses a likely group of lizardfolk that includes six warriors and two of the wand-wielding lizardfolk mages. All are locked in the dark embrace!

Restlin flies until he is 10 feet high and over the Wall of Thorns. He casts a special fireball at the two Monitors fighting Garrett

Garrett misses the SnakeMage as it disengages, but the bouncy halfling doesn't let up, smacking the Mage hard and NOT hitting an Image, and Stuns the Mage! Garrett notices that the 'firm' ground here isn't all that firm, it is muddy, muddy, muddy! And it keeps Garret fighting difficult terrain (1/2 speed)

Sesha has Joy stay with the minotaurs and is able to heal Bosk a little more.

Sesha herself has to slog through the water (1/2 speed) but hustling over, she can get to the drier ground and stand in front of the Wall of Thorns. Beri has been thourough, and there is no opening to get to the battle! Sesha notices that the 'firm' ground here isn't all that firm, it is muddy, muddy, muddy! And it keeps Garret fighting difficult terrain (1/2 speed)

Bosk can fly, but chooses to wade through the Wall of Thorns. It is unnecessary but impressive as the Huge Minotaur strides through the thorns without a scratch, leans over and kills a wand-wileding lizardfolk!
..............

There are no wand-wielding lizardfolk left; three dead and two in Katinka's Black Tentacles.

There don't seem to be any lizardfolk with weapons in their hands anymore either. There happen to be two near one Dire Tiger that drop their weapons and manage to flee, and two more who withdraw from Bosk (no AOO). The rest of the lizardfolk warriors are dropping weapons and backing into any convienent location that is away from Heroes, Tigers, LizardKing or SnakeMage.

The 2 Large Monitors, slightly burned, turn to pursue the SnakeMage to guard him. (Zane gets an AOO on both Monitors). They repeatedly slam thier axes into the Dire Tiger until it dissapates!

The LizardKing roars, but there is little he and his three Monitors can do other than turn the second Dire Tiger into kitty-kebabs.

The SnakeMage blurrily looks at Garrett. Well, the three SnakeMages flanked by his two Monitors. "You are too late, ssssoftssskinsss, we have our portal, we have our ally, and sssoon, we will have all of the Wold!"

The SnakeMage defensively casts a spell, and a dark beam of a Disintegration Ray misses Garrett!

..............

Lizard Warriors AC 21 all Dead or no longer combatants
Lizard Mages AC 21 all Dead or incapacitated
2 Monitor AC 26 Dam 36, 36
SnakeMage AC 30 Dam 28 + Staggered 6 rounds
3 Monitor AC 26
LizardKing AC 36

Zane (JCC) AC 33, CMB 16, CMD 32, HP 225(+52 temp)/166, Character  d20+18=24 ; d20+18=29 ; 3d8+9=20 ; 2d6=7 ; d20+16=22 ; d20+16=30 ; d20+11=19 ; 3d8+9=25 ; 2d6=9 ; d20+18=29 ; 3d8+9=24 ; 2d6=6 ;
Wednesday November 18th, 2015 12:01:52 AM

AoO #1 24
AoO #2 29 Damage 20 + 7 holy

Zane attacks with a flurry on the ones under him, he'll move if needed. (rolling flurry, and rolling single attack if needed to move more than 5 feet.)

If Zane needs to move after them, he'll move above them so he'll get AoO's if they run off again.

Flurry #1 22
Flurry #2 30 Damage 25 + 9 holy
Flurry # 3 19

Or Attack 29 damage 24 + 6 holy



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+20=25 ; d20+20=32 ; d20+20=37 ; d20+20=33 ; d20+20=25 ; d20+23=42 ; 2d4+8=16 ; 2d4+8=12 ; 2d4+8=11 ; d20+23=37 ; d6+4=9 ;
Wednesday November 18th, 2015 12:30:59 AM

Celestial Dire Tiger charges and pounces at the nearest Monitor, ripping into him. Tink is a little sad her other tigers were so quickly dispatched.

The Black Tentacles look to have caught a sizable group and grip on tightly.

As for Tink, she's still not happy with all the activity that is going on with the King and his Serpent friend. She casts a Stinking Cloud spell, targetting about 20ft behind them. That way she should be able to affect her targets, yet leave a clear path for the likes of Garret to approach.

----------------------
Celestial Dire Tiger #3
Full Action - Charge with pounce, rake & grab
Claw #1 - Miss AC25
Claw #2 - Hit AC32 for 16pts
Rake - Claw #1 - Hit AC37 for 12pts
Rake - Claw #2 - Hit AC33 for 11pts
Bite #1 - Miss AC25
Free Grab Attempt: CMB42!

Black Tentacles: CMB37. DC to escape: 28. All in the effect take 9pts damage

Stinking Cloud. Fort saves vs DC20 or be nauseated.

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20=3 ;
Wednesday November 18th, 2015 8:35:10 AM

"Ok, getting low on spells, bad guys too spread out to make fireballs that useful. Time to help my friends." Restlin focuses on the area right behind (or above, if needed) Bosk, picks a nice spot, and summons himself there.

Placing his hand on the minotaur's back, he telepathically asks Shiny to, "make this dude stronger."

***

Standard: Dimensional step to right behind Bosk (still off the ground, though)
Free: Have Shiny cast bull's strength on him.

Spells in effect:

Haste - 9 rounds
Fox's cunning - 4 minutes -2 rounds
Mirror image - Not sure how many rounds passed, but it lasts 11 minutes total
Overland flight & mage armor - long time
Bull's strength on Bosk - 4 minutes

A/C this round is 22/19/18

Let me know how far I had to teleport, pls.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:77/124 Ki:13/15 CMD: 33 SR: 23]  d20+21=27 ; d20+21=36 ; d20+16=27 ; d20+16=22 ; d20+11=31 ; d20+11=15 ; d20+21=27 ; 4d8+3=23 ; 2d8+3=15 ; 2d8+3=10 ; 2d8+3=8 ; 2d8+3=16 ; 2d8+3=14 ;
Wednesday November 18th, 2015 10:07:04 AM

Garret, annoyed by the mage, turns and spins. He says, "Yes, it is too late for you!" At the last moment he thinks that his friends might like to ask this one questions later, so he ensures his blows are non-lethal as he strikes with fists and tiny knees at the different snake-creatures.

OOC:
Flurry of blows. Since he can change targets with flurry, if a hit hits an image, he'll simply move on to the next image until he gets the bugger (I hope).

Attacks Hit Ac/Dam: 27/23 - 36/15 - 27/10 - 22/8 - 31 (threat, 15 to confirm, ugh)/16 - 27/14

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20+20=40 ; d20+20=23 ; 3d8+10=24 ; 3d8+10=31 ; d20+20=32 ; d20+20=28 ; d20+15=23 ; d20+15=23 ; 2d8+10=22 ; 2d8+10=20 ; 2d8+10=14 ; 4d6=14 ; 4d6=15 ; 4d6=20 ; 4d6=20 ; 4d6=12 ;
Wednesday November 18th, 2015 6:48:38 PM

ooc: Bosk has a 10 ft reach. I wanted the enemies 10 ft from me so that they could not hit me, but a withdraw would keep them in my reach, as such I should have gotten AoOs on them. I realize this only really matters if the enemies that withdrew change their minds and re enter combat. But since I cannot predict them (and they are on my crap list for being jerks) I thought I would mention it and possibly rack up some more kills.

Bosk curses at his inability to tell who is around him (pardon the long if then post, but I cannot tell who is around me thus if/then post). Seeing the multiple attacks against Garret, an d particuarly concerned with what could have been a deadly disintegrate attack attack, Bosk tries to help him.

Actions
--------------------------
Full attack snake mage if it can somehow be managed, even with a hero point preferably flanking with Garret. If not full attack without flanking. If not full attack Monitors. If not, move to snake mage and disarm.

Full Attack:
Atk 1 - Hit AC 41 to disarm snake mage of his spell component sack.
(If that cannot be done) Hit AC 41 (43 if flanking) for 24 dmg (38 dmg if sneak damg can be applied or enemy if flanked)
Atk 1 off hand atk - Hit AC 33 (35 if flanking) for 22 dmg (36 dmg if sneak damg can be applied or enemy if flanked)
Atk 1 - natural weapon - Hit AC 28 (30 if flanking) for 20 dmg (40 dmg if sneak damg can be applied or enemy if flanked)
Atk 2 w/ bastard sword - Hit AC 24 (26 if flanking) for 31 dmg (51 dmg if sneak damg can be applied or enemy if flanked)
Atk 2 with off hand - Hit AC 24 (26 if flanking) for 14 dmg (26 dmg if sneak damg can be applied or enemy if flanked)

Active Spells and Abilities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Bosk huge sized (15ft reach) and has dark vision and blind fighting and bull's strength and cat's grace
Fire Resistance +20, Electrical Resistance +5 concealment 20% chance to miss Bosk
Comprehend Languages

Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Air Mastery (while in air all opponents get -1 to hit/ damage) (Tink's Garment)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace
Enlarge person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: Elf Vision, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, Sanctuary
Level 2: Silence, Restoration Lesser, Nemesis Insight, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+14=31 ; d20+14=21 ; d8+4=9 ; d8+4=9 ;
Wednesday November 18th, 2015 8:05:09 PM

Beri flies towards the mage that just tried to disintigrate his companion. With as much strength as he can muster he slams into the

slam 1 attack=31
slam 1 damage9
(ignore my second slam... forgot that since my post didn't go through last night I'm still at a distance)
***

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, Animal Growth, Control Winds, transmute mude to rock, wall of thorns
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

form: air elemental

active spells
haste
Spell: Tishe's Weave Elements
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Battle Among the Ruins (round 4) (co-DM SteveK)  d100=73 ; d20+10=12 ; d20+10=16 ; d20+10=27 ; d20+14=28 ; d100=82 ; d100=33 ; d20+20=40 ; d20+20=26 ; d20+20=32 ; d20+15=16 ; d20+10=17 ; d12+10=21 ; d20+20=24 ; 15d6=62 ; d20+26=34 ; d6=5 ; d8+10=14 ;
Wednesday November 18th, 2015 8:17:47 PM

Zane is able to smack one of the Monitors as they pursue the SnakeMage. The minotaur has to follow and gets another smack into the evil guard. He is looking much worse for the wear, but still on his feet!

The Dire Tiger doesn't equate dropping weapons with 'not being an enemy'. It tears into the nearest enemy of Katinka which happens to be a lizardfolk only 10 feet away and not the Monitor 30 feet away. The lizardfolk warrior dies very messily.

Katinka, the LIzardKing and contingent having no one near them, makes them an easy target for a Stinking Cloud spell! Two of the Monitors begin retching helplessly!

Restlin dim-steps to right behind Bosk, floating 10 feet in the air. Shiny does his thing and provides some strength to Bosk (Note: Bull's Strength does NOT stack with Belt+2; Bosk only gets a=the highest bonus.)

Garrett flurries against the SnakeMage, hitting him once and popping one image.

Bosk is angry that in pushing through the wall that the enemy didn't convieniently bunch up so he could beat on more of them. Instead, they were scattered, thus forcing him to attack his primary target of a lizardfolk mage and allowing the others to safely(?) get away. Nevermind, goes through the minotaurs mind, as he Heroically flies up and over to the SnakeMage to get it within his reach but stay out of the reach of the snake-like mage and guards. With this positioning, he is able to rain down punishing blows! As with the LIzardKing, the Monitors Interpose themselves and take the damage meant for the Mage. One dies at the first swing, and the second scores the other Monitor, but the other blows miss!

(ooc: avoiding AOOs from the Monitors made Bosk unable to flank with Garrett or Zane. Because the SnakeMage is not holdling anything in his hand, Bosk can't Disarm [only works with something held in the hand]. Further, as Bosk looks, the SnakeMage doesn't have a spellpouch!)

Beri the Air Elemental easily flies the distance to the grand melee surrounding the SnakeMage and slams an interposed Monitor for some more damage.
.............

The few lizardfolk that can still be seen flee into ruined buildings or the lean-tos, only a single warrior boxed in by the Dire Tiger. Courageous and not afraid of a little pain, the lone lizrdfolk withdraws the only way he can, back through Beri's Wall of Thorns! In one step, he is out of sight of the Tiger, and in a couple more, Katinka can see the lizardfolk stumble out of the Wall to the north.

(The Dire Tiger looks around and the LIzardKing and his Monitors in the Stinking Cloud are the next closest enemy.)

The single Monitor with the SnakeMage gamely fights on against Bosk, Zane, and Garrett all at once! Since the minotaurs are fflying and deliberately staying out of arms reach, its only target is Garrett! HIs axe strikes but once. Garrett takes 21 damage

The staggered SnakeMage defensively casts a spell and Bosk is struck with a Lightning Bolt, which arcs to Zane and then Garrett! None of the other heroes are close enough for the Chain Lightning)
Bosk take 62 damage (minus grasssteel resistance) or half with Reflex DC 24
Zane take 62 damage (minus grasssteel resistance) or half with Reflex DC 22 (or none w evasion)
Garrett take 62 damage (minus grasssteel resistance) or half with Reflex DC 20 (or none w evasion)

"Missstressss!", the SnakeMage shrilly calls, "sssave me missstresss!"

The LIzardKing laughs at the mage. "Technology and cold steel is all a lizard warrior needs, not snakes or your precious Korrine!" He and his one Monitor that isn't puking his guts into the swamp charge the melee around the SnakeMage. The Monitor can't reach any of the heroes (Bosk and Zane are too high and Garrett is already surrounded by enemies). The LIzardKing, however is made of different stuff.

The LIzardKing is large and wears no armor, only a brightly feathered cloak and a necklace of teeth. In his hands is a greatclub, and as he runs, he gets larger until he is as Huge as Bosk and Zane. As soon as he is in range, he picks a target and the Greatclub slams into Zane!
Zane takes 14 damage
..............

Lizard Warriors AC 21 all Dead or no longer combatants (not Evil)
Lizard Mages AC 21 all Dead or incapacitated (not Evil)
2 Monitor AC 26 (Evil)
1 Dam Dead
2 Dam 58
SnakeMage AC 30 Dam 43 + Staggered 5 rounds (Evil)
3 Monitor AC 26 (Evil)
1 nauseated
2 nauseated
3
L2izardKing AC 36 (Evil)

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character  d20+17=34 ; d20+17=35 ; d20+17=35 ; d20+12=13 ; 3d8+9=20 ; 3d8+9=14 ; 2d6=4 ; 2d6=6 ; d20+19=35 ;
Wednesday November 18th, 2015 8:31:43 PM

Zane makes his reflex save and avoids all damage with his monk like abilities.

Zane keeps swinging at the monitor better to remove one before moving on to the next.....
Flurry #1 35 Damage 20 + 4 Holy
Flurry #2 35 Damage 14 + 6 Holy
Flurry #3 13

Zane moves 5 feet and shifts to assist Bosk with Flanking making it easier for him, and any of Zane's follow up attacks will be towards the king. (with flanking the second attack would hit.)

OOC: If Zane got a AoO as the King Ran towards him......
Attack 35

Spells in effect:
Heroes Feast
Mage Armor
Shield 8 minutes left
Enlarge Person 8 minutes left
Heroism 89 minutes left
Energy Resistance : Fire
Fly 9 minutes left
Protection from evil

Zane has

Total AC is as listed AC 33

Movements:
Land based 45'
Swim 120'
Fly 60'

DR electric 10
Dark vision
Evasion
Arcane Strike
Combat reflexes
15' reach
Blind fight
Blindsense

Sesha [AC 33 /2o To/25 Fl] | HP 117/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d8=6 ; d20+24=26 ; d100=80 ; d8=6 ; d8=6 ; d100=95 ; d8=7 ; d8=5 ; d100=21 ; d8=2 ; d8=3 ;
Wednesday November 18th, 2015 8:52:11 PM

( Eek! Early post!)

Yesterday.

Joy moves to Garret, and heals him, however lightly. (Convert Sanctuary for Cure Light Wounds.) Garret is healed for 6.

Sesha casts Blink, and moves through the wall to stop near two downed bodies. (Ley check 80, no slot expended)

Today.

Joy cures Garret again, losing Align Weapon for Cure Moderate Wounds. (15 to Garret)

Sesha considers her current situation. She looks at the unconscious lizard-men and clicks her tongue at them. With Restlin out of sight and Bosk busy, now is as good a time as any. She kneels by the lizards and lays a hand on each of them gently.

"Please be at peace in the next life. The blood magic has taken it's toll on me lately. I need your strength, friends."

Move Action: Slay - Lizard one.
Move Action: Slay - Lizard two.

Save / Slay: As a move action that provokes attacks of opportunity, the witch who touches a dead creature can Save it, bringing the creature to zero hit points if it has been dead less than 1d4 rounds. Or the witch can kill a creature that has zero or fewer hit points simply with a touch, gaining 1d4 temporary hit points for each of the creature's hit dice, stacking these with other hit points the witch has gained from Slaying others. Slaying multiple creatures allows temporary hit points to build up, but total temporary hit points cannot exceed the witch's own normal hit point maximum.

Sesha channels the power back into her own reserves, and grins as she brims with the power she's gained!

Divine Sacrifice (Divine Theme) [SU] When the witch uses his Slay ability on a target, he may immediately cast an arcane spell in the same round.

Standard Action spell 1: Cure Moderate Wounds, Garrett. (Heals 33 Hp. 100ft range with spectral hand) Ley Check 95. No slot expended.

Standard Action spell 2: Cure Moderate Wounds, Bosk. (Heals 21 Hp. 100ft range with spectral hand. Ley check 21. Slot expended.)

(DM, please tell me how many HD the lizards had, or just roll it for me. Thanks!)



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+20=40 ; d20+20=22 ; d20+20=39 ; d20+20=21 ; d20+20=38 ; d20+20=22 ; 2d4+8=10 ; 2d4+8=11 ; 2d4+8=13 ; d20+23=40 ; d20+13=24 ;
Wednesday November 18th, 2015 10:33:37 PM

The Celestial Dire Tiger lunges at the Lizard King!

Tink, meanwhile, prepares to counter whatever the Serpent Mage might try and cast next.

----------------------------------------
Celestial Dire Tiger #3
Full Action - Charge with pounce, rake & grab
Claw #1 - Hit AC40 (Crit not confirmed on AC22) for 10pts
Claw #2 - Hit AC39 for 11pts
Rake - Claw #1 - Miss AC21
Rake - Claw #2 - Hit AC38 for 13pts
Bite #1 - Miss AC22
Free Grab Attempt: CMB40. Unsuccessful. Grab can only be used on size large and smaller, and the Lizard King is now Huge.

Tink: Ready Action to cast Dispel Magic as a Counterspell on the Serpent Mage. Dispel check: 24. Hmm.. could be close.

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20=20 ;
Thursday November 19th, 2015 9:07:14 AM

Restlin looks down, sees Bosk's belt of might, and feels stupid. He makes a mental note to save that for someone who needs it more in the future.

What Bosk needs, he decides, is a bit of luck. He slaps the minotaur on his back & yells out, "Go get'em, dude!"

***

Move: None
Standard: Bit o' luck domain power on Bosk - roll every d20 twice & select best result.

Haste - 8 rounds
Fox's cunning - 4 minutes -3 rounds
Mirror image - Not sure how many rounds passed, but it lasts 11 minutes total
Overland flight & mage armor - long time
Bull's strength on Bosk - 4 minutes -1 round

A/C this round is 39/16/15

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:77/124 Ki:13/15 CMD: 33 SR: 23]  d20+17=29 ; d20+21=28 ; d20+21=37 ; d20+16=27 ; d20+16=20 ; d20+11=24 ; d20+21=41 ; d20+21=31 ; 4d8+3=19 ; 2d8+3=14 ; 2d8+3=11 ; 2d8+3=11 ; 2d8+3=14 ; 2d8+3=9 ; 2d8+3=14 ;
Thursday November 19th, 2015 9:42:34 AM

Garret grunts as the monitor’s axe strikes true, drawing a splash of blood from the small fighter. The mage steps and casts his lightning. Garret watches the lightning, as if it is moving in slow motion, and when it heads towards him, he quickly steps to the side, watching the lightning ground itself in the mud.

Garret smiles when the SnakeMage cries out for help, but watches when the King steps forward and increases in size. He thinks, “I’m so small he will never see me.” Then he says out loud, “But back to you there, Mr. Snakey-mage.”

Garret feels the blows of Zane fly over his head and he feels no need to duck. He smiles when he feels the healing power flow through him, quickly staunching some of his severe wounds. He says, “Why thank you, Joy.” Then he feels a much larger healing surge and waves to Sesha in thanks. He then follow the wave with another flurry towards the snakemage, again staying with non-lethal blows in case they want to ask questions later.

OOC:
Reflex save: 29

Flurry hit AC/Damage: 28/19 - 37/14 - 27/11 - 20/11 - 24/14 - 41 (Threat: Confirm: 31)/9+14


Bosk AC: (37/20/33) CMD: (35) hp 103/108 Spells  d20+17=35 ; d20+21=39 ; d20+18=22 ; d20+18=25 ; d20+18=26 ; d20+18=34 ; d20+16=36 ; d20+16=28 ; d20+16=36 ; d20+13=21 ; d20+13=19 ; 3d8+10=27 ; 3d8+10=17 ; 3d8+10=24 ; d4=4 ; d20+23=38 ; 3d8+10=23 ; 2d6+10=14 ; 4d6=19 ; 4d6=16 ; 4d6=17 ; 4d6=19 ; 2d6=9 ; d20+23=25 ; d20+23=41 ; d20+23=35 ; d20+23=25 ; d20+23=31 ; d20+23=33 ; d20+23=37 ; d20+23=30 ; d20+23=25 ; 3d8+10=21 ; 3d8+10=21 ; 3d8+10=22 ; 3d8+10=26 ; 3d8+10=22 ; 4d6=11 ; 4d6=13 ; 4d6=13 ; 4d6=17 ; 4d6=14 ;
Thursday November 19th, 2015 2:32:05 PM

Bosk also moves 5ft to flank with Zane. (Since I tried to flank last round and we both took 5ft steps this round I am hoping it is possible). The cleric desperately wants to finish off the lizard mage who has once again injured him, but with Restlin's bit o' luck he shifts his focus to the more powerful of the two enemies, understanding that the king could do some serious damage if allowed to preform a full attack. He then unleashes a series of devastating blows with his 15ft sword, horns and armor spike.

We came in peace and you responded with blood as hospitality. Pray Gargul's reception for you is more merciful.

Actions
----------------------------
Reflex Save for lightning = 35, passed for 1/2 damage -5 for electrical resistance = 26dmg (5dmg after Sesha's healing)

Full attack Lizard King until dead, then switch to Lizard Mage. If the mage also dies switch to monitors
Atk 1 (main hand) with bastard sword Hit AC 41 for 27dmg + 9 from ebryon's tear= 36dmg (55 if flanking)
Atk 1 (off hand) with armor spike miss
Atk 1 (natural weapon) with horn hit AC 34 for 14dmg (30 if flanking)
Atk 2 (main hand) with bastard sword hit AC 36 crit confirmed (36) for 31dmg (48 if flanking)
Atk 2 (off hand) with armor spike (miss)
Extra attack from haste with bastard sword Hit AC 38 for 23 dmg (42 if flanking)

AoO 1 hit AC 41 for 21 dmg (31 if flanking)
AoO 2 hit AC 35 for 21 dmg (34 if flanking)
AoO 3 hit AC 31 for 22 dmg (35 if flanking)
AoO 4 hit AC 37 for 26 dmg (44 if flanking)
AoO 5 hit AC 30 for 22 dmg (36 if flanking)

Active Spells and Abilities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Bit o' Luck on Bosk this round, all d20's rolled twice and more favorable one is taken.
Bosk huge sized (15ft reach) and has dark vision and blind fighting and bull's strength (only +2str) and cat's grace
Fire Resistance +20, Electrical Resistance +5 concealment 20% chance to miss Bosk
Comprehend Languages

Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Air Mastery (while in air all opponents get -1 to hit/ damage) (Tink's Garment)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace
Enlarge person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: *Elf Vision*, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, *Sanctuary*
Level 2: *Silence*, *Restoration Lesser*, *Nemesis Insight*, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+14=32 ; d20+14=26 ; d8+4=5 ; d8+4=9 ;
Thursday November 19th, 2015 8:29:40 PM

Almost there... that guy looks strong, probably best to finish off the monitor first so we have one less attacking.
Beri takes aim and slams into the monitor, then puts all his might into a second, all be it slightly sloppy, second slam.

slam 1 attack=32
slam 1 damage=5

slam 2 attack=26
slam 2 damage=9
***

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, Animal Growth, Control Winds, transmute mude to rock, wall of thorns
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

form: air elemental

active spells
haste
Spell: Tishe's Weave Elements
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Battle Among the Ruins (round 5)(co-DM SteveK)  3d4=7 ; 3d4=7 ; d20+26=40 ; d20+26=34 ; d20+26=37 ; d20+21=36 ; d20+16=25 ; d10+10=20 ; d10+10=14 ;
Thursday November 19th, 2015 8:58:40 PM

Zane concentrates beating on a Monitor and the armored snake-guard slides to the mud, dying.

Sesha sends Joy to help Garrett and Blinks to the other side of the Wall of Thorns. Being near two dying lizardfolk and unobserved, drains them of their life! Immediately, the force is sent out and restores the little Garrett!
Sesha gains 14 Temporary Hit Points

The Dire Tiger, not able to see the lizardfolk through the Wall, nor the nauseated Monitors in the Stinking Cloud, so the only target is the LizardKing until the Monitor Interposes again and takes the Kings wounds!

Katinka readies to counter any spell the Staggered SnakeMage may cast.

Restlin flies around the perimeter and manages to give the Minotaur some good luck.

Garrett, no more Monitors to worry about, is able to drop the SnakeMage without a problem.

Bosk can't flank the LizardKing because he and Zane can't get opposite on the King with just a 5 foot move, but his attacks are devestating all the same. His first two strikes the Monitor Interposes his own body and dies, and the second two rock the King back for a moment. (Bosk and Zane are within 10 feet of each other and both 15 feet away from the LizardKing. I cant find any scenario where two 5 foot moves can flank the 'King)
...........

The King roars, "you trespassed in my land, killed my warriors, and have the hubris to say you come in peace? I am King! This is my Land!" The great club rises and falls, attacking Bosk!
Bosk takes 34 damage

And then...

Sliding out of the Temple is a purplish-black crocodilian head, whisps of black fire flickering around ebony teeth. It is followed by a gargantuan body, leather wings, piston-like legs and the longest whip tail. Yellow eyes like a wasp and the size of Garrett looks at the scene of carnage.

"WHY YOU LITTLE DEARS, NOT PLAYING NICE WITH MY CHILDREN. I AM NOT HAPPY. "

The dragon's presence washes over the heroes, Aura frightful presence (5d6 rds, 270 ft., Will DC 27)

A single claw flexes and Korrine pauses as if waiting to see the effect of her presence on the heroes

.........
Lizard Warriors AC 21 all Dead or no longer combatants (not Evil)
Lizard Mages AC 21 all Dead or incapacitated (not Evil)
2 Monitor AC 26 (Evil)
1 Dam Dead
2 Dam -4 dying
SnakeMage AC 30 Dam unconscious +Staggered 4 rounds (Evil)
3 Monitor AC 26 (Evil)
1 nauseated
2 nauseated
3 Dead
LizardKing AC 36 (Evil) 23 damage

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character  d20+21=32 ; d20+17=31 ; d20+17=30 ; d20+12=18 ; 3d8+9=31 ; 3d8+9=24 ; 2d6=5 ; 2d6=6 ;
Thursday November 19th, 2015 9:24:52 PM

Zane, being part dragon himself, shrugs off the Dragons attempt to cow him.

Zane smiles and looks directly at the dragon as he starts to speak, then makes his move and attack while finishing his comments.
"Well, when we arrive to check out some information and are attacked out of the blue, it does somewhat hinder the chances of playing nicely. Then when we arrive here and an image is sent to see if the people, and I use that term very loosely, is assaulted and attacked, it sort of indicates that the only thing that's going to be listened to is violence.
Now, why don't you stop this and go elsewhere, unless you want to play rough as well."

Zane moves a bit and will continue attacking monitors, moving 5 feet more to eventually give Bosk flanking on the king.

Attack #1 Damage 31 + 5 holy
Attack #2 Damage 24 + 6 Holy
Attack #3

Or if he needed to move more than 5', just use the first attack.

Spells in effect:
Heroes Feast
Mage Armor
Shield 8 minutes left
Enlarge Person 8 minutes left
Heroism 89 minutes left
Energy Resistance : Fire
Fly 9 minutes left
Protection from evil

Zane has

Total AC is as listed AC 33

Movements:
Land based 45'
Swim 120'
Fly 60'

DR electric 10
Dark vision
Evasion
Arcane Strike
Combat reflexes
15' reach
Blind fight
Blindsense

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+16=25 ; d20+15=31 ; d20+5=14 ; d20+16=31 ; d20+16=27 ; d20+16=33 ; d20+13=26 ; d20+31=41 ;
Thursday November 19th, 2015 9:30:52 PM

Tink does her best to throw off the fear she feels on seeing a dragon. It's the first time she has ever seen a true dragon first-hand. It takes all her willpower to calm her nerves. SHe doesn't say anything to the dragon however. No, best leave the antagonizing to Zane.

Best she begins casting some spells!

First, a Greater Dispel Magic on the Lizard King! And then, she tries to bring in some reinforcements.

The celestial dire tiger continues to slash at the King, but it's claws fail to penetrate the king's defences. (Highlight to display spoiler: {Would the celestial dire tiger - a large sized creature - be flanking the king at all with Zane and Bosk? It was also attacking the king last round at the same time. Also, the King's AC was 36 before he enlarged, but doesn't look to have gone down at all since he enlarged himself. Is this correct?}

-------------------
Celestial Dire Tiger
Will Save vs DC27: 14 = Fail! I'm assuming this means the tiger is shaken
Claw #1 - Miss AC31
Claw #2 - Miss AC27
Bite #1 - Miss AC33

Tink
Will Save vs DC27: 25 = Fail! Wait, hang on a sec. Tink is a halfling and gets a +2 racial bonus on fear effects! That should hopefully mean she scrapes through on 27 exactly.

Hero Point for extra standard action: Cast Greater Dispel Magic on the Lizard King. Dispel check: 26. Should dispel the 3 highest level spells affecting the king with a CL of 15 or less

Full round action: Start casting Summon Monster VI

Knowl Arcana: 31 to try and determine any possible strengths/weaknesses this dragon might have.

Is Tink within 120ft of the dragon? If so, can she identify any spells or effects in place on it with her arcane sight?

------------------

Perception: 41 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Flying 25ft off the ground (Tink has a +26 Fly skill)


------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Greater Magic Weapon - On Garret's fists. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Fire' version, Beri an 'Air' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Greater Magic Weapon, Prot from Energy (Ext), Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Resilient Sphere, Summon Monster IV (x2), Black Tentacles
5 - Summon Monster V (x2), Telekinesis, Wall of Force (x2)
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Reverse Gravity, Tishe's Weave Elements (Ext), Summon Monster VII
}

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20+26=39 ; d20+23=26 ; d20=18 ; 10d6=32 ; d20+17=34 ;
Friday November 20th, 2015 8:33:27 AM

Restlin's pretty sure that's a dragon. A purple headed dragon at that...has he ever heard of such a thing?

Know, Arcana: 39

Last time he met a dragon, it killed Restlin. Plan A is to not let that happen again. Unfortunately, he can't be bothered with rational thought at a time like this; that dragon is scary. The steels himself, thinks back to that great meal they had last night, and manages to fight off the fear, but just barely.

ooc: Will 26 - ugh, WAIT! Hero's feast is +1 to will saves, which brings me up to passing. Right on.

So, he has his wits about him, but that's a big darn dragon down there & folks are looking beat up. Can he talk their way out of this? Probably not since he already tried that. Best to finish off these lizards quickly, he decides, and sends a selective fireball at the king and any monitors nearby.

***

Move: Fly up again & away from Bosk/Zane
Standard: Selective fireball - doesn't hit Zane, Bosk, or anyone else down there who is friendly. 32 damage, Reflex DC 34.

Haste - 7 rounds
Fox's cunning - 4 minutes -4 rounds
Mirror image - Not sure how many rounds passed, but it lasts 11 minutes total
Overland flight & mage armor - long time
Bull's strength on Bosk - 4 minutes -2 round

A/C this round is 37/34/32



Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:77/124 Ki:13/15 CMD: 33 SR: 23]  d20+19=28 ;
Friday November 20th, 2015 8:53:33 AM

Garret watches as the snakemage falls and realizes that this dragon must be the one it was calling for help. As he watches the eye as big as he is tall, he shakes a moment, then blinks (will save 28). He thinks, "Will I ride yet another dragon? Perhaps people will start calling me 'Garret Goodbarrel, Dragon rider'"

He watches the fireball and the other blows flashing around him and he takes a defensive stance, not sure what the dragon will do, nor what the group can do with the dragon at the moment (full defense, AC 41/37/35 this round).

Sesha [AC 33 /2o To/25 Fl] | HP 131/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d20+20=29 ; d20+11=13 ; d20+24=33 ; d100=65 ;
Friday November 20th, 2015 9:50:23 AM


Sesha considers the dragon cooly before standing up and wiping slick lizard sweat and tears off her hands onto her dress. She tries to consider it's make-up, it's color, and it's tail for some clue as to what to expect, but draws a blank. She goes over the psychic link with the others.

"A drow in It'lal offered to show me his purple dragon once. I thought he was just being gross. I didn't know they existed! Seriously though, can anyone get a bead on what she's capable of?"

Not willing to be the first to engage, she isn't sure if the breath is a line or a cone, but she's certain it's got one.

"If you need it, magical agility five, four, three.."

Sesha waits for anyone who needs the spell get get within 55 feet, plenty of radius for them not to all get blasted with one attack.

Will: 25 (+4 heroes feast)
Knowledge Arcana: 13
Bend Leyline: 33
Ley Check: 74 = success.


Beriothian -- AC:17/11/22 HP: 152/152 CMD = 19  d20+22=39 ; d20+2=5 ;
Friday November 20th, 2015 4:03:13 PM

Beri shrugs off the dragons show of strength, perhaps too excited by the sight of a purple dragon to process that he should be terrified of it (save=39). To tell the truth, he can discern almost nothing about this incredible creature (knowledge = 3)

Forgive us M'am, but if you were watching you know that we did no harm until they broke their pots over our head, shot their wands at those of us asking for peaceful passage, and spilled our blood on the ground below... and you probably can't understand me in this form. Well, we tried to come in peace at least.

Bosk AC: (37/20/33) CMD: (35) hp 103/108 Spells  d100=6 ; d100=67 ; d20+20=37 ; 3d8+10=21 ; 2d6=11 ; 4d6=15 ; d20+18=32 ; d20+18=34 ; 2d6+10=16 ; 2d6+10=21 ; 4d6=10 ; 4d6=14 ; d20+13=20 ; d20+13=27 ; d20+23=42 ; d20+23=39 ; 3d8+10=27 ; 3d8+10=26 ; 4d6=14 ; d20+4=18 ;
Friday November 20th, 2015 5:25:19 PM

ooc: What is the distance of the dragon from the players?

As the club swings at Bosk one of the two blows just misses him, an he knows he has Tink's garment to thank for that. Your warrior's attacked us, and we are friends of the Crones for who this temple was constructed. Your people attacked us. The cleric then feels the dragon's presence wash over him. Shrugging it off he focuses on the task at hand. Once again his mind goes to peaceful diplomacy, but as Zane and the tigers attack the king the cleric figures he may as well finish what he started. Once again he takes a 5ft step to flank the Snake King (I assume with Garret and I each having now taken 10ft moves and the Dire tigers that he is flanking with someone) and unleashes his fury one the treacherous snake.

He then sees what can be determined about the dragon, and if its breath weapon can be deduced he will uses a hero point to gain an extra action and casts protection from energy, glad he prepared several defensive spells in addition to bringing his scrolls with him.

Actions
---------------------
Miss chance due to blur = 6, 67 (one atk missed one hit)
Frightful Presence - Immune to Fear, no save needed

Full attack Lizard King until dead
Atk 1 (main hand) with bastard sword Hit AC 39 for 21dmg + 11 from ebryon's tear (bane) = 33 dmg (48 if flanking)
Atk 1 (off hand) with armor spike Hit AC 32 for 16 dmg (26 if flanking)
Atk 1 (natural weapon) with horn hit AC 34 for 21 dmg (35 if flanking)
Atk 2 (main hand) with bastard sword hit AC 36 crit confirmed (36) for 31dmg (48 if flanking)
Atk 2 (off hand) with armor spike (miss)
Extra attack from haste with bastard sword Hit AC 42 (crit confirmed 39) for 53 dmg (67 if flanking)

Knowledge Arcana to determine dragon's breath weapon and anything else relevant= 18
If the breath weapon can be determined then BOsk will use a hero point to cast protection from energy for that energy type.

Active Spells and Abilities
-- -- -- -- -- -- -- -- -- -- -- -- -- -- --
Bit o' Luck on Bosk this round, all d20's rolled twice and more favorable one is taken.
Bosk huge sized (15ft reach) and has dark vision and blind fighting and bull's strength (only +2str) and cat's grace
Fire Resistance +20, Electrical Resistance +5 electrical immunity 120 points concealment 20% chance to miss Bosk
Comprehend Languages

Highlight to display spoiler: {Blur - concealment (20% miss chance) (Tink's Garment)
Fly - Fly 40ft (Tink's Garment)
Air Mastery (while in air all opponents get -1 to hit/ damage) (Tink's Garment)
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace
Enlarge person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: *Elf Vision*, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, *Sanctuary*
Level 2: *Silence*, *Restoration Lesser*, *Nemesis Insight*, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Korrine! Round 1 (co-DM SteveK)  18d8=76 ; d100=72 ; d100=91 ; d20+17=22 ; d100=28
Friday November 20th, 2015 10:42:24 PM

Zane, 40 feet away from the temple, beats on the LizardKing!

Katinka, hovering over the Wall of Thorns, she heroically dispels magic on the LizardKing, and begins a spell for more assistance.

The Dire Tiger, near Zane, tears into the LizardKing.

Restlin casts another fireball on the LizardKing and dying and unconscious SnakeMage and monitors, then gets some space and distance from the others, zipping back to the Wall of Thorns.

Garrett, near Zane, doesn't worry about the fight, going into a full defense to be ready for the dragon!

Beri, near Zane, tries the diplomatic approach with the dragon.

Sesha, on the ground near the Wall of Thorns, preps to have her spectral hand to provide some enhanced reflexes.

Bosk states the righteousness of their cause to the dragon as he lays the LizardKing low. The last cut makes the huge king's head roll and the crown falls, now halfway covered in the mud outside the temple.
......

Katinka and Restlin, realizing this is a dragon, searches their memories and comes up with some obscure knowledge (rapidly passed to the others). Korrinne is an Umbral Dragon, an extra planar dragon known to inhabit the outer reaches of...Jericho Space! (Restlin and Katinka can know the standard entry of Umbral Dragon in Bestiary 2). The most important for Bosk, an Umbral Dragon breathes negative energy, which is another energy that his resistance spell won't work against!

Korrine seems amused by the actions of the Iron Adventurers, standing 40 feet away and displays to show her rippling purple-black scales. "WHY, YOU NAUGHTY NAUGHTY DEARS. THE CRONES ARE DEAD GODS AND THEIR TEMPLE IS IN RUINS. THE LITTLE MUDDY GATOR MEN ARE NOTHING MORE THAN BATTLE FODDER. MY CHILDREN YOU HAVE JUST KILLED, THE SERPENT FOLK WHO WILL FOLLOW ME TO THIS FERTILE DISK AND A LAND OF SLAVES. FOR THIER DEATH, YOU NEED TO BE DISCIPLINED."

Opening her mouth, a cone of blackest fire tears out and bathes the heroes and dead half-lizard-half-snakefolk!
(Bosk, Zane, Garrett, Beri, Dire Tiger, and Joy take 76 damage reflex DC 27 for half damage. Bosk (72%) and Joy (91%) And Zane (28%) are affected. )

Then Korrinne, the Umbral Dragon, unfurls wings looking like a starry night sky, and sweeps out to the left rising in the air and flying off, 125 feet away and 60 feet above the ground!

Lizardfolk. Dead or fled
LizardKing, SnakeMage, Monitors. All dead. (2 in Stinking Cloud nauseated)

Korrine, Umbral Dragon. AC 36. SR 29.

Please remember to limit ooc. Use email for OOC. I will delete all OOC only posts.


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+11=20 ; d8=4 ; d8=6 ; d8=6 ; d20+13=26 ; d20+31=39 ; d20+41=44 ; d20+10=18 ;
Saturday November 21st, 2015 12:27:08 AM

Tink's jaw drops as Korrine unleashes a cone of negative energy across the party.

The Celestial Dire Tiger takes a fair beating, and not being able to reach the dragon, looks for something else to feed upon.

Tink however completes her casting, and brings forth a Lilend Azata adjacent to where Bosk stands! "Heal him! And help us do something about that dragon!"

The Azata immediately begins singing an up-beat song, instilling courage into the group. All allies that can hear this feel better for it (Inspire Courage: All allies gain +2 morale bonus to saving throws against charm & fear effects, as well as +2 competance bonus to all attack and damage rolls)

The Azata also casts a healing spell on Bosk (Bosk is healed for 23pts!)

Tink decides to make herself a bit scarce, looking for some sort of partial cover or partial concealment. She suspects that dragon will turn and make a fly-over pass at the group, or attack from range. Once done, she readies to counter one of the numerous spells she knows this dragon is capable of using (spells, not spell-like abilities).

She relays over the telepathic link what she knows of the beast. And it is downright scary.

"Do we keep fighting in the open, or seek cover in the temple?" she asks over the link.

--------------------------------
Celestial Dire Tiger 29/105HP
Ref Save vs DC27: 20 = Fail!
CDT will charge/attack the nearest dying/incapacitated enemy. Tink cannot give it commands, so until it dies it will just be finishing off those it can reach.

Lilend Azata
Will Save vs DC27: 18=Fail. Azata is Shaken![/i])
Move Action: Begin Bardic Performance - Inspire Courage
Standard Action: Cast Cure Serious Wounds on Bosk

Tink
Move Action: Stealth & Hide away from the party
Standard Action: Ready to cast Dispel Magic as a Counterspell. Caster Level check: 26. Range: 230ft.

Perception: 39 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 44 + Hide in Plain Sight + Misdirection + Pass Without Trace

Flying 25ft off the ground (Tink has a +26 Fly skill)


Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20=14 ;
Saturday November 21st, 2015 12:09:20 PM

That thing can kill us all from the air without giving us a chance to combat it. Frankly, I'm not sure we can take it on. That thing is...deadly. We need to get in that temple right. now.

Then Restlin takes it's own advice.

***

Move: Get in the temple
Standard action: Held action - once everyone's inside, he'll cast wall of force on the entrance.

Haste - 6 rounds
Fox's cunning - 4 minutes -5 rounds
Mirror image - Not sure how many rounds passed, but it lasts 11 minutes total
Overland flight & mage armor - long time
Bull's strength on Bosk - 4 minutes -3 round

A/C this round is 33/31/29

Bosk AC: (37/20/33) CMD: (35) hp 103/108 Spells 
Saturday November 21st, 2015 1:38:24 PM

Bosk think back, The temple might put us in a corridor so that it can easily target us with its breath attack. I say we teleport out of here and return tomorrow fully healed and with some more appropriate spells prepared. BOsk purposely does not mention the druid tree in case the dragon can somehow hear them.

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Saturday November 21st, 2015 8:29:53 PM

"And let that thing go free to attack those folks who were so nice to us earlier? We're heroes, remember? If we have to teleport, we can do so after we're in the temple trying to make this right. There was a portal, remember? King dude said so. If that thing came through it, it can probably go back."

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility 
Saturday November 21st, 2015 11:00:18 PM

"Might be a moot point" Tink relays over the link "The only one of us that has a teleport spell prepared is Bosk, and I don't think his magic is strong enough to teleport all of us out of here"

Bosk AC: (37/20/33) CMD: (35) hp 103/108 Spells 
Sunday November 22nd, 2015 12:05:58 AM

Bosk thinks in reply, I did not prepare teleport, I prepared try seeing today. If we enter the temple can someone magically seal it behind us? If there is a portal it might be best for us to destroy it before engagin gin battle.

The cleric glances at the temple doors.

Are the temple doors able to be closed and locked by the heroes? Can they be closed as a tandard action? Are thy sturdy enough to keep a dragon out for long?

coDM SteveK. At a a casual glance, the temple doors appear stout enough. Whether they actually are, whether they can be closed or are stuck open, or if they can be braced to stay closed from something as big as Korrine... BOSK or se other HERO will have to make a much closer inspection.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:77/124 Ki:13/15 CMD: 33 SR: 23]  d20+19=31 ;
Sunday November 22nd, 2015 8:17:36 AM

(Rolling the save first, now thinking about what the heck else to do...)

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character  d20+17=23 ; d20+17=37 ;
Sunday November 22nd, 2015 5:09:02 PM

Zane get's hit with the breath weapon, with a heroic effort he manages to completely avoid any of the damage from it. (used a hero point)
"Where are we regrouping, I can't keep dodging this stuff all day. We getting out or in or something else. By the way, I'm betting being invis ain't a bonus against this thing."

Once a direction is decided on, Zane will either go for the cave entrance or where ever the rally point is.

Spells in effect:
Heroes Feast
Mage Armor
Shield 8 minutes left
Enlarge Person 8 minutes left
Heroism 89 minutes left
Energy Resistance : Fire
Fly 9 minutes left
Protection from evil

Zane has

Total AC is as listed AC 33

Movements:
Land based 45'
Swim 120'
Fly 60'

DR electric 10
Dark vision
Evasion
Arcane Strike
Combat reflexes
15' reach
Blind fight
Blindsense


Bosk AC: (37/20/33) CMD: (35) hp 103/108 Spells  d20+17=25 ;
Sunday November 22nd, 2015 6:55:57 PM

Bosk nods, Every into the temple and shut the doors. We need to see if we can find that portal and a way to stop the dragon. Shut the doors behind you and magically seal it. Wall of fore, shape stone, whatever you've got to delay the dragon.

ooc: Waiting to post action to make sure everyone agrees and goes into the temple.

Sesha [AC 33 /2o To/25 Fl] | HP 131/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire]  d100=19 ; d20+15=32 ;
Sunday November 22nd, 2015 11:41:12 PM


DM: Joy is undead, so I don't think the negative energy hurts her, even if it doesn't heal her.

Sesha watches the negative power drown her friends and begins to worry. This wasn't quite like any dragon she had seen before. She heads towards the door, then turns and sends a parting gift towards Korrine.

"Maybe this will work, maybe not."

She rattles off the verbal components for a blindness spell, and hopes it at least distracts Korrine for a moment.

Beats SR 32
Fortitude Save: DC 19 or Blind. (Duration P.)

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:77/124 Ki:13/15 CMD: 33 SR: 23] 
Monday November 23rd, 2015 7:57:07 AM

Garret sees the breath weapon before it blasts and quickly dives to the side, avoiding the horrible weapon. He moves as quickly as he can, scrambling for the temple entrance with the others.

Bosk AC: (37/20/33) CMD: (35) hp 76/108 Spells  3d8+10=26 ;
Monday November 23rd, 2015 7:54:16 PM

Bosk takes the brunt of the blast and makes his way to the temple. Shut the doors behind us and cast those spells. We need to keep the dragon out as long as possible.

convert see invisibillity to CMW for 26dmg.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+11=31 ;
Monday November 23rd, 2015 8:33:47 PM

Beri is almost caught off guard being attacked while on a higher elevation than the rest of the group, but manages to fly into a position the has the worst of the attack miss him.
Yikes, that's some potent breath that thing has!
I have stone shape warp wood, soften earth and stone, and a few other things that can help us get those doors closed should they be stuck... or help barricade us in should we

Beri follows the rest into the temple and will use the any needed spell to help them secure the doors.
***

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, Animal Growth, Control Winds, transmute mude to rock, wall of thorns
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

form: air elemental

active spells
haste
Spell: Tishe's Weave Elements
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Korrine! Round 2 (co-DM SteveK)  d20+12=24 ; d20+19=31 ; d20+17=25 ; d20+30=43 ; d8=6 ; d8=3 ;
Monday November 23rd, 2015 9:30:24 PM

Katinka finishes the spell to bring a Lillends into the Wold for a short time. It's bardic singing inspires the heroes and it's healing touch helps Bosk too!

The Dire Tiger looks about and can only hear the sound of two Monitors retching their guts out. The tiger over in that direction. The cloud doesn't bother the Sabre-tooth, and it begins to chew on a lizard.

Katinka herself tries really really good to hide, finding a corner of a building to get some cover from the dragon.

After a very quick telepathic conversation, Restlin zips forward, flying into the Temple!

Zane follows quickly after!

Sesha, staying in the shadow of the Wall of Thorns, hopes Joy is immune to the dragon's breath, but alas, it is not to be, and Joy dissipates, blasted back to the Lands of Rest! Sesha stands fast and fires a spell at the dragon. It penetrates her spell resistance, but Korrinne shrugs off the magical blindness.

Garrett and Beri also make the relative safety of the Temple. Beri considers various spells that might seal the doors. (OOC: DM will not select the heroes spell for the Player. You must specify what spell you want your PC to cast)

Bosk delays his action, then flies with the others into the Temple.
.......

Outside the Temple are Katinka, (hiding under some cover at the corner roof of a ruined building), Sesha, in the shadows of the Wall of Thorns, the Tiger in a Stinking Cloud, and the Lillend singing and standing in the middle of the plaza.

Korrine flies fast, And performs a classic Wingover to reverse her course and dive back to the plaza. Streaking down, she flies by the Aezata and snatches it from the air, continuing her climb to be 200 feet in the other direction. The Lillend is Grappled! "OH LITTLE POPPETS! YOU TEALLY SHOULD STAY FOR TEA "

Inside, this looks to be a large foyer, the roof is partly caved in, and the smell of stagnant water and other swamp spells are almost overpowering. From the light coming in from the roof, there is a large set of closed doors on the far side, a mad gyration of swirls depicted on the stone door.

In the center of this entrance room is a white broken alter, five carved women all along the base.



Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Monday November 23rd, 2015 10:25:57 PM

"It don't look any safer in here, not with that hole in the roof, but everyone needs to be together or we won't get out of here. But at least we know what we're facing..... I get to try and be a punching bag, hoping I can dodge that damn negative energy, but then again, that's my job and I do it well.
I doubt spitting lightning at that thing will do much, but that's about the extent of my damaging ranged magic. Hell i doubt can even hit it with my bow, no matter how hard I try."

Zane hopes the others get in here quick.....

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Monday November 23rd, 2015 10:51:48 PM

Restlin sends Sesha a telepathic image of that alter. "Dear, you should get in here. Like...now."

(More in the morning. It's late.)



Sesha [AC 33 /2o To/25 Fl] | HP 131/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Tuesday November 24th, 2015 1:00:16 AM


Sesha freezes when Restlin shows her the alter. Flying through the closed doors, she kneels before altar and says a small prayer to Serenbeth.

"So little asked, and so much received. I do for you the tiny task requested of me."

She places the stone as appropriate within the broken statue.

Short Duration Buffs.

-Blink, 2/13 rounds
-Haste, 4/13 rounds
-Divine Shield, 4/13 minutes

Long Duration Buffs

Heroes Feast
Cat's Grace
Protection From Energy: Fire



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+10=29 ; d20+10=27 ; d20+5=18 ;
Tuesday November 24th, 2015 1:18:30 AM

The liland azata lashes out with it's longsword - attacking to the best of its ability - despite being staggered by the mere sight of the dragon that grapples it tightly.

Tink, meanwhile, feels some pangs of guilt for bringing the azata here in the first place. She moves from cover, and makes for the 'safety' of the Temple.

"So, er, anyone have a plan?"

------------------------
Lilend Azata (grappled, staggered)
Full Attack
- Miss AC25 (Ignore 2nd d20+10 roll. Forgot staggered + grappled conditions so 1st was a miss)
- Miss AC14

Dire Celestial Tiger
- Charging & chewing on things that still move

Tink
- Fly 40ft to the Temple

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Tuesday November 24th, 2015 8:15:28 AM

"My plan was to get in here and hope we got lucky." If anyone gives the Mendicant attitude about that, he points to his holy symbol and gives a "well duh" look to them.

"Honestly, I'm hoping Sesha and this alter do something spectacular, because I'm pretty sure that dragon will tear us to pieces if we fight it. Seriously, that's an umbral dragon. That's way past our pay grade. Still, we should try to get those doors closed."

Restlin's not strong, and Bosk got his daily dose of strength from Shiny. The magepriest will stand-by as the muscle of the party tries to close them.

If they close them, Restlin will use his focus to cast stone shape & seal them.

If they can't close them, Restlin will cast Wall of Force on the entrance.

Bosk AC: (37/20/33) CMD: (35) hp 76/108 Spells 
Tuesday November 24th, 2015 4:09:10 PM

Bosk quickly takes in the situation. Once everyone is inside Zane and I will shut the doors and Beri and anyone else with magic should reinforce them. We can flee if necessary, but lets make sure we have found anything of note in here first. Perhaps Sesha can do something with the alter or we can mend that. If that does nothing I suggest we check the sealed doors. If that provides no insight we might need to consider a tactical retreat so we can reorganize and better prepare for the Umbral.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Tuesday November 24th, 2015 4:38:58 PM

Once you close the doors I'll cast stone shape and seal them so thoroughly that they won't open without being completely destroyed. On the off chance you can't get them closed I will use the spell to fix whatever is causing the issue, but stone doesn't warp or rust so I'm not expecting an issue.
***

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x3
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, spider climb, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious sounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, Animal Growth, Control Winds, transmute mud to rock, wall of thorns
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

form: air elemental

active spells
haste
Spell: Tishe's Weave Elements
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Tuesday November 24th, 2015 4:48:04 PM

Zane points upwards towards the crumbling roof."Don't forget that too..." As he prepares to toss his shoulder against the door to close it.

Bosk AC: (37/20/33) CMD: (35) hp 76/108 Spells 
Tuesday November 24th, 2015 6:01:02 PM

ooc: How big is the hole in the ceiling? Big enough for a gargantuan dragon to fit through?

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility 
Tuesday November 24th, 2015 6:20:10 PM

"I'm on it" Tink casts a Wall of Force along the ceiling of the Temple

---------------------------------
"The caster can form the wall into a flat, vertical plane whose area is up to one 10-foot square per level." - so Tink can cover up to 130ft. If I can see through the hole in the roof, the thinking is to try and create a "cube shaped" wall of force atop the temple. But really, whatever she can do to block the hole. Happy to go with complete DM discretion on this one :)

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:77/124 Ki:13/15 CMD: 33 SR: 23] 
Tuesday November 24th, 2015 10:44:28 PM

Garret stands inside the temple, nervously watching the others arrive. He looks around and then steps to the side of the doors, ready to jump on the dragon should it join them in the relatively small space. He says, "If that thing comes back in, I'm going to ride me another dragon today!"

Korrine! Round 2 (co-DM SteveK) 
Wednesday November 25th, 2015 7:17:02 AM

Sorry folks. Took last night to drive to Philadelphia and pick up college daughter who was stuck at the airport.

Korrine! And the Alter (co-DM SteveK) 
Wednesday November 25th, 2015 8:09:59 AM

Katinka breaks cover and flies into the ruined temple. Sesha follows on the ground, and even with her hasted condition, she has to hustle to make it into the temple area before the dragon returns. (Double move)

Bosk and Zane have a little trouble with the doors because of silt buildup around the floor, but they manage to wrestle them closed enough for Beri and Restlin's Stone Shape spells to pull enough rubble together to have one foot of stone to cover the doors.

Outside, it sounds like Korrine is finishing up the Lillend and Dire Tiger and demonstrating her rather significant power. It will only be a matter of time for her attention to refocus...

Katinka then takes the opportunity to cast a Wall of Force on the ceiling. It covers the obvious damage.

Sesha has a different mission, the crumbling white alter with the carving around the base of five women. She kneels and sends a quick burst of gratitude to her ally. Inspiration has her place the small stone between tho of carved woman that are closest together.

And then...

Backing up, the addition of the one tiny pebble has changed the perception of what the carving depicts. Instead of stylized five women, it now looks like three women and one larger woman. Sesha instinctually realizes that the alter is no longer of the Five Crones, but the Serenbeth Sisters.

Another miracle happens as well. Pot-pot giggles and nudges Sesha. "Do you want to use the secret door under the alter now?" The familiar shows Sesha how to open the passage.

Sesha [AC 33 /2o To/25 Fl] | HP 131/93 | CMD 17][Cat's Grace, True Seeing, Divine Favor, R E: Fire] 
Wednesday November 25th, 2015 10:28:00 AM


For a brief second, all Sesha can do is smile, a crooked thing that makes her look like a kid with a secret. Serenbeth, Jancaissis, Jantierri, and Karinthis. Seeing them together made her happy, even if they weren't truly reunited.

What if they were? How would that affect Jancaissis longing for vengeance, if her sisters were returned?

Pot-pots giggle and question bring her back to reality, and quickly.

"God yes, you beautiful little pot."

She opens the passage and calls to the others.

"Last one in has to wash Bosks Huge-Sized underwear." She heads down, more confident than ever in herself, her friends, and her goddess.

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Wednesday November 25th, 2015 11:11:22 AM

Restlin kisses his holy symbol before skipping down the stairs. "That dragon is going to be pissed. Are we able to close this thing behind us? Will the dragon know it's here? SO MANY QUESTIONS."

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:77/124 Ki:13/15 CMD: 33 SR: 23] 
Wednesday November 25th, 2015 12:28:45 PM

Garret smiles as well when the secret door is opened. He says, "You guys go on ahead, I'll bring up the rear, unless someone else wants to stay back to secure this door with me."

Bosk AC: (37/20/33) CMD: (35) hp 76/108 Spells 
Wednesday November 25th, 2015 3:04:11 PM

(Posting from phone) Just in case I don't have time post later today, Bosk will follow the group, preferably taking second from lead sure his reach.

(Hopefully I wil have to more later)

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Wednesday November 25th, 2015 4:05:18 PM

Zane will duck into the secret door second to last, to cover Garrett, as well as doing what Bosk was doing up front, he can fight past Garrett if needed.
"I'll help if you need Garrett, since I can reach over you." Zane smiles as he says the comment.
Only if needed, will he dismiss the Enlarge. He's rather keep it for as long as possible.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 133/134* -- Perm Arcane Sight, Darkvision, See Invisibility  d20+31=40 ; d20+41=55 ;
Wednesday November 25th, 2015 7:38:50 PM

Tink takes a moment to renew her invisibility, and then will hurry after Sesha. "Slow down there, Sesha. There may still be traps or Pantheon knows what down there. Let's not do this too quickly"

Perception: 40 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 70 = 55 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +26 Fly skill)


Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Thursday November 26th, 2015 12:41:45 AM

Wow, that little pot is pretty incredible!
Beri dashes in with the rest not knowing what craziness they are walking into. Should he get the chance he will return to humanoid form (still bugbear) when they are inside


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:77/124 Ki:13/15 CMD: 33 SR: 23] 
Thursday November 26th, 2015 7:18:31 AM

As Garret ushers the others past him and into the new hole, he pulls out a turkey leg from his belt pouch and takes a bite. When Zane looks at him, he says, "Want a bite?"

Under the Alter (co-DM SteveK) 
Thursday November 26th, 2015 10:20:38 AM

Sesha leads the others down a set of muddy alabaster stairs and under the alter. Bosk and Katinka urge her to wait and quickly follow. Garrett stays back and ensure he closes the trap door. He notes the it is a clever counterweight that, although old, smoothly slides the cover back into place.

Restlin is worried that Korrine will be able to see where they are going, but Garrett hears something that may end those fears; the sound of the roof caving in and a very angry dragon throwing rubble around and looking for her "little dears". It sounds like tons of debris are now over the alter and trapdoor!

In the corridor, it is big enough for a medium sized creature to walk comfortably single file. Beri changes to a bugbear to compensate, but the Huge minotaurs scrape lading, severely squeezed!

It is dark but soon the Iron Adventurers find themselves in a room that can fit them all, if they don't move around too much. Zane's pebble lights up most of the room and it looks like a vestibule of some sort, a place that once contained religious garments and accoutrements. All has long since gone to dust or were moved when this city was abandoned an age ago.

It looks like a good place to rest and get ready for the 'morrow.

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13  d6=6 ; d20=13 ; d6=3 ; d6=4 ; d6=3 ; d20+30=31 ;
Thursday November 26th, 2015 1:14:58 PM

"Well guys, this looks like a good place to rest and get ready for the 'morrow," states Restlin.

Gripping his holy symbol, he lets loose 4 waves of positive energy, healing 16 HP damage to anyone around.

He then fishes a stick out of pouch & flicks the end of it until it starts to glow (light spell). He investigates this place. Is it just a single room? No corridors leading out? Are they effectively trapped?

What about those garments? Any symbols Restlin is knowledgeable of? He idly grips his holy symbol & asks Wardd for "a bit of help, boss?" as he looks.

***
Cast detect magic.
Know, Religion: 29 (used the 13 I misclicked while rolling my d6s. I have +16.)
Perception: 31 (darnit)



Bosk AC: (37/20/33) CMD: (35) hp 76/108 Spells 
Thursday November 26th, 2015 3:10:55 PM

Bosk will use his spells and channel energy to heal everyone.

(More come after turkey, but I figured people want know I will heal them)

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Thursday November 26th, 2015 7:29:45 PM

Beri makes his way down the hallway, considering turning into an earth elemental just in case the roof caves in. Eventually they make it into the relative safety of the room at the end.

Well, looks like we will be safe here for a while... shall we talk strategy? I haven't seen anything like that in nature. Do we know any specific weaknesses that thing may have?

Bosk AC: (37/20/33) CMD: (35) hp 76/108 Spells  d6=4 ; d6=1 ; d6=6 ; d6=5 ; d6=3 ; d8=6 ; d8=8 ; d8=1 ; d8=6 ; d8=3 ; d8=3 ; d8=2 ; d8=7 ; d8=4 ; d8=1 ; d8=5 ; d20+19=24 ; d20+19=28 ;
Thursday November 26th, 2015 8:37:05 PM

Bosk quickly heals the rest of the group and begins looking around lost relics, another exit and traps making sure to check everything including the ceiling.

It sounded like the roof caved in. We should check for another exit. Regardless, I think we should prepare to face the dragon. It will likely be waiting for us when we exit, and if we can find the portal it mentioned there is a possibility that it will lead to wherever the dragon came from and we will face creatures with similar attacks. Death Ward will protect us from negative energy attacks. Everyone should have a spell that allows them to fly. Anything that can reduce physical damage will be useful as well.

------------------------------
Perception = 24
Perception to check for traps = 28

All players healed for 18 dmg with channel energy
Beri - 38 + 18 = -20 +11 + 24 = Full HP
(Converted Protection From Evil and Detect Evil)
Bosk - 32 + 18 = -14 + 19 = Full HP
(Converted Resist Energy)
Zane = Full HP
Garret = -47 +18 = -29 +22= -7 +automatically way more than enough) = Full HP
(Convert Invisibility Purge and Slay Living)
Sesha = Full HP
Katinka -1 +18 = Full HP

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=45 ;
Thursday November 26th, 2015 8:47:17 PM

Tink drops her stealth and makes her way around the perimeter of the room, squeezing past the taurs as she does so. She uses her fingers to slowly touch the wall as she walks. She's feeling for any suspicious cracks or perhaps flow of air. Maybe some spiders webs that move with a breeze? If the party are trapped down here, then breathable air today could be more of an issue than a dragon tomorrow.

"I'm not aware of any specific weakness that dragon has" she says aloud as she walks "It may require just brute force to defeat. It is possible that it is the threat from Jericho Space the Dragon Consortium are concerned about, although I fear it could just be the tip of the spear. If a portal is open somewhere, then more may follow through. I think we should ready ourselves for two things: defeating Korrine, and closing the portal that brought her here"

-------------------------------
Perception: 45 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Flying 5ft off the ground (Tink has a +26 Fly skill)


Bosk AC: (37/20/33) CMD: (35) hp 76/108 Spells 
Thursday November 26th, 2015 8:56:34 PM

Once the initial scans are complete Bosk will take 20 to search the area. (I forgot about that option.)

Perception Check = 39

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:124/124 Ki:13/15 CMD: 33 SR: 23] 
Thursday November 26th, 2015 9:42:45 PM

Garret watches back up the stairway while the dragon crashes and thrashes about. He thanks Restlin and Bosk for the healing, then dusts himself off. While the others search the room, he pulls out a piece of pumpkin pie and munches on it while watching back up the stairway, hoping the dragon will not find their exit point.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Thursday November 26th, 2015 10:20:43 PM

Zane shrinks back down to his normal large size from huge.
"I've heard of most of these magical spells, but they are so far beyond my ability it's almost crazy. I'll need to plan on getting into melee with it. And I'm betting even with me on top it, I'll be straining to hit the damn thing. No matter, I'll be doing what I can."


Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d8+7=15 ; d20+18=32 ; d20+24=35 ; d100=26 ; d20+24=43 ; d100=27 ; 13d6=60 ; d20+24=27 ; d100=95 ; d20+24=35 ; d100=19 ; d20+24=32 ; d100=84 ;
Friday November 27th, 2015 12:14:38 AM


While the others search, Sesha finds herself with a long list of night-time chores she needs to hammer out before she finds herself up far too late.

Preparation 1.

Heroes Feast (1 Hour): It's dinner time soon, and Sesha sets about her routine duty of making sure everyone has something fair to eat. She uses her rod to extend the spell, offering everyone the benefits of 15 Hp, a +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 24hours. (Leycheck, 26. Success.)

Preparation 2.

Spirit Brew (2 Hours): After everyone is serves, Sesha takes the time to prepare another Spirit Brew. She gathers the power for a Shadow-Walk, then vanishes from the realm. The brew itself is made easily, and she resists the dangerous allure of the Woldsblood. (Shadow Walk leycheck, 27 Success. Spirit Brew Leycheck, 95. No slot expended. Success.)

Preparation 3.

Surrender Self (10 minutes.): Sesha prepares Pot-pot and steps into the Cauldron, conjuring the tools necessary to complete her spell process. She replaces her Acid Resistance with Bears Endurance. ( Surrender Self Ley Check 26, Success. Bears Endurance Ley Check, 84. No slot expended.)

Preparation 4.

Sesha then casts Lesser Immortal Summons (1 round), pulling Joy back into the realm of the living. She takes a deep breath, then grins and smiles at her friend. She reaches out, tracing her finger through the young ghostly cleric, attempting in vain to brush some hair out of the girls eyes.

"I have to ask you and the Sisters to be ready tomorrow. We are settling with that Dragon, and I might have to call upon the might of all of you together. Your touch and spells will be invaluable, I think. Please ask the Sisters to replace their Sanctuary spells with an extra Remove Fear, just in case."

Sesha explains to the others. "The sisters can both cast Protection from Evil and Align Weapon on anything that needs to overcome her damage resistance or if anyone needs minor protections from her spells."

With a sigh, Sesha wipes her brow.

"I've got a scroll of spell immunity. After either Bosk or Zane gets the receiving end of our magical augments, I'll lock them in place for 30 minutes or so by making them immune to Dispel Magic."

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