WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Tree of Parting Archives


Return To Index


In Need of Rescue

Sleep Interrupted  
Sunday September 27th, 2015 11:58:00 PM

The group purchases various bits of gear and one day sit down and start talking about what should or could be next. There is the painting to keep an eye on for sure, but just in case that does not produce something soon, the party looks elsewhere. The well equipped ogres and goblins land at the top of everyone's thought. Both had the same markings, that means a power as yet unseen or known. The group decides that heading into the wilds to look for additional evidence is in order. The power bringing goblins and ogres together and equipping them is something to be reckoned with. And so that is what the group decides to do in the morning

Night falls,good dinner and after drinks are had at Tree Tops. As is the norm, most of the permanent residents are in attendance and socialize on some extent with the party.

The party is at the Tree of Parting sleeping when they are awoken by shouting. Angry voices shouting the same thing and another higher pitched voice perhaps a woman shouting for Crosseye, Mack, Atlas, Bonivus. The angry voices shout back! But now seem just shouting to be heard, not angry. Something about the lift and sleeping

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Monday September 28th, 2015 1:38:37 AM

Bonivus? doesn't Mack keep mentioning that name? Cameron wonders as he heads back to the apartment from his prayers under the still nearly full moon. He detours away and heads for the lift. As he goes he reaches into his pocket and pulls a bolt from it. On this he casts a light spell to illuminate his path, putting the light near the fletching on the bolt.
When he arrives he asks the watchman on duty at the lift, "Whats going on? I hear some of my friends names being called and some that have not been here at the Tree for weeks. Who is down there?"
If no one is at the lift, Cameron will get it ready to descend, but waits for more of his friends to arrive so he isn't alone.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
none
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Monday September 28th, 2015 10:28:53 AM

Atlas jumps out of bed, tugs on his pants, grabs his sword and shield and runs out the door. During this he bellows, "Wake up everyone, something is amiss. I'll meet you at the lift."

On his way out the door he practically trips over Cameron as they dash together to the lift. The spry halfling makes it there a split second before him.



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Monday September 28th, 2015 10:50:28 AM

'Osul wakes to the shouting - surely most of the occupants of The Tree wake to the shouting - and he pulls on his garb, grabs the quarterstaff, and makes for the top of the lift, following a few paces behind Atlas and Cameron. He errs on the prudent side of caution in not adding to the cacophony in order to better hear the calls from below...

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Monday September 28th, 2015 3:26:35 PM

I head out with everyone else, with a little extra speed in my step at the thought that maybe Boni has returned! Probably stupidly, I throw caution to the wind as I head towards the commotion.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Monday September 28th, 2015 4:16:30 PM

Shouts, the middle of the night, Rushing off...."I'll be there in a few, I'm not going off half ready. I've learned that taking a bit of time is better than meeting what you aren't ready for."
With that said as most if not all of the rest head out, Carver armors up as rapidly as he can, slips his weapon harness and saddle bags into position as he follows along behind the rest...
To the rescue if needed.....


Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 27/27 Character Sheet 
Monday September 28th, 2015 5:18:51 PM

I wake to my name being called.p, and hearing some other but names from the past. I voice i thing i have heard before but in my sleepy slumber I can't place it. Jumping into action like I have done many times before the morning when grandfather had drilled me waking me up. It takes me no time to get my armor on and grap "Litlle Mack". I follow the others out towards to the lift. "Atlas, Mack did you here those names? Does that voice sound familiar?" I ask both.

------
Sorry will update sheet I the next day or so, the weekend ended up being crazy with real life.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Monday September 28th, 2015 7:37:50 PM

Owen rises, somewhat startled. As he puts his shoes on he grumbles about the full night's sleep he needs to prepare spells, then he picks up his club and troops after the rest of the party.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/7 daily Blinding Rays used.
}

Boy Interupting 
Monday September 28th, 2015 10:59:53 PM

The party is roused from their beds, even Cameron had just settled in, the hour being well past midnight. Carver and Crosseye begin donnig armor and help each other to speed through the process as fast as they can. Even so, they will be several minutes behind. Atlas , Mack, Owen, Osul and Cameron arrive at the lift in about 15 minutes to find several guards calling down to the ground. Looking down, Atlas and Mack recognize Boy. When Boy sees them, he starts yelling in a much more excited way. Korbiss and Durbin have been captured by orcs. The wagon was attacked and during the fighting they told him to run to the Tree for help and so he did. Boy is exhausted and hurting all over and spattered with blood and mud. None of the blood is his. The attack happened this night, he and the dwarves were sleeping, well after moonrise.

The party has little trouble getting the guardsmen, whom they know by name, to drop a side stair for Boy. As he comes up, Carver and Crosseye arrivr

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+9=26 ; d20+14=17 ;
Tuesday September 29th, 2015 12:15:43 AM

OOC
OK, cool. Thanks for the time update, I just assumed as I posted. So no armor, but I could totally bring my shield and crossbow since I wouldn't have been carrying them around at the tree, but they would have been the first things I grabbed instead of my armor.

IC
As the guards start to lower the stairs, Cameron starts to walk down them. As he passes Boy he asks " How far away, and which direction? Also, how many orcs, not that it matters, I'm going anyway."

He then heads off in the indicated direction after casting Longstrider on himself. If any of the original group members keep up with him he asks " Who are Korbiss and Durban?"

Cameron double moves through the darkness and keeps the bolt loaded in his Heavy Crossbow enchanted with light back near the flight stabilizers on the shaft. If he spots the orcs before they spot him he douses the light and hides.
Perception 26
Stealth 17
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Longstrider +10' movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
1/5 Stealthy hunter used for the day vs the orcs
0/4 channel energy used for today


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Tuesday September 29th, 2015 7:47:34 AM

"Korbiss and Durban traveled to the Tree with us when we originally came. Good fellas!"

I start running in the direction we need to go, knowing that soon I'll be pulling up the rear.

"Don't wait for me! I'll catch up!"


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Tuesday September 29th, 2015 2:15:02 PM

Atlas yells to Cameron, "Running off on your own is only going to get you killed. Wait up, we need information before we do anything."

Then to everyone, "Boy, explain EVERYTHING to this group while I run back and get my armor. There's a chance that we may need supplies if we're going on a multi-day hunt. If that's the case we'll need everyone to come back and get ready. If not then everyone run ahead and I'll have Boy lead me right behind you. Running through the fields and woods without boots isn't going to help anyone."

Atlas runs back to put on his armor, boots, etc. If he doesn't hear from anyone then he leaves his backpack, supplies, etc, and runs as fast as he can to catch up.

-----------------------------------------
ooc: good thing I took the Run feat for my WLA training, LOL


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Tuesday September 29th, 2015 4:17:55 PM

Carver, seeing that some of the group has rushed ahead, and knowing that Cameron was unarmored and apparently not coming back, heads back to the room, as Atlas rushes back to their rooms. Once there, Carver grabs all of Cameron's gear, except his poisonous critters and loads them on his back."Atlas, anyone head off not ready? Load me up with the gear they've forgotten, I guess I'll be the pack bearer until we catch up to them..... If all else fails, I can magic myself to move faster if it slows me too much."
With Atlas' help, Carver gathers up all the equipment left by his friends and is ready to go.

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Tuesday September 29th, 2015 4:50:16 PM

OOC
We should recap where all those healing potions went for the DM's sanity.
We started with
6 Cure Light Wounds 1d8+1
4 Cure Moderate Wounds 2d8+3

Since I can cast healing myself I just want 1 CLW as a backup. Who else is taking which potions?

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Tuesday September 29th, 2015 5:50:52 PM

OoC: I'm two pounds shy of my weight limit at the moment. Unless I fill a waterskin with the healing potions (which, though an amazing idea, would probably go comically awry) I want to save that weight for crossbow bolts, when I find some of those. I don't exactly have money right now.

IC:Owen looks about for parental-seeming people. "We should make sure this boy has someone to care for him while we chase after the orcs."

After (hopefully) finding someone, Owen jogs after the party. He may arrive slightly late.

__________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/7 daily Blinding Rays used.
}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Tuesday September 29th, 2015 5:55:19 PM

'Osul, having heard Atlas, awaits Boy's description/explanation. He says nothing to interrupt Boy, and pays close attention to his words.
-+-+-+-
Spell list to come


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Tuesday September 29th, 2015 5:57:33 PM

OoC: Now I really want to fill a waterskin with healing potions.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Tuesday September 29th, 2015 5:59:46 PM

OOC: I only grabbed 1 of the CLW potions. But I can certainly carry some of we want to leave them on Party Treasure or such.

IC: Once I'm off running, I realize that's probably stupid for any of us to go on all alone. I wait up for the closest person, so we can at least pair off. ;)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Tuesday September 29th, 2015 6:01:29 PM

OOC:Carver took a CMW potion, wrote it on his sheet as Party loot

Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 27/27 Character Sheet  d20+10=12 ;
Tuesday September 29th, 2015 8:26:32 PM

Catching up to the group and seeing hearing what the boy has to say I agree with Atlas we need to be prepared and ready. I see Atlas head back to get his things and follow to get my pack and stuff. Ready for a few days in he wilderness. I help Carver load with Cameron's things I grab some of the healing potions 2 of each (clw and cmw) "Is that all we need or are we forgetting anything else. Does everyone have what they need?" I ask all in the room before heading out with the others

When we start out and are ready to leave the tree I take the lead and use my tracking skills to follow Cameron.

-----
Survival check on tracking Cameron 12
Sheet up dated took 4 potions 2 of each just need to know value and weight

Boy Interupting 
Tuesday September 29th, 2015 11:10:58 PM

Cameron asks for some particulars from Boy, Mack having filled in a bit of information on where they know him and Durbin and Korbiss from. Atlas asks Boy to explain everything to Owen and Osul, while he heads back to get equipped to go after the orcs.

The boy is completely exhausted, to the point of passing out. He is able to provide some information though. He does not know how many orcs were involved, nor how long ago. He does know they were not planning to arrive at the Tree until midday tomorrow. As too the rest, "I was asleep and woke to shouting. Korbiss told me to run fro the Tree. That he and Durbin would be all right and to get help. I'm sorry I don't remember much else right now." Boy collapses as he says these last words, passing out.

Everyone is present by the lift currently

Know Nature DC 20 Highlight to display spoiler: { Arriving tomorrow at midday makes the attack 6-8 miles away}
Know Local DC 15 Highlight to display spoiler: {Arriving tomorrow at midday makes the attack 6-8 miles away}
Know Survival DC 10 Highlight to display spoiler: {Arriving tomorrow at midday makes the attack 6-8 miles away}

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d20=9 ; d20=4 ; d20=13 ;
Tuesday September 29th, 2015 11:42:24 PM

OoC: Yesssss, more knowledge checks!

Knowledge (Nature) at DC 20: d20(9)+8=17. Failure.
Knowledge (Local) at DC 15: d20(4)+8=12. Failure.
Survival at DC 10: d20(13)+1=14. Success!

Well, that could have gone better.

_________

IC: Owen looks into the distance for a moment, then looks at the others: "If the caravan was to arrive tomorrow at midday, then they must have been attacked more than five miles away from here. Sprinting out there won't help us; the attack may even be setup for some sort of trap." Then he bends down and lays his cloak over the unconscious Boy.

_________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/7 daily Blinding Rays used.
}

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=7 ; d8+3=6 ;
Wednesday September 30th, 2015 12:10:52 AM

Survival 7 fail
Cameron looks at the boy and listens to both Atlas and Owen's assessments of the expedition. The boy is clearly terrified and exhausted. Even were magic used on him it is doubtful he would go very far tonight. If the Orcs knew of an escaping prisoner that they were not able to run down while they were faster and able to see in the dark, then they certainly have set an ambush. That the boy arrived here at all means that they either did not want him or they were unaware of his escape. He mounts the stairs to return to the Tree, fearing not for himself, but for the dwarves left in the clutches of their racial enemies, the Orcs. They will be off after the orcs by first light, but Miles Raynor must be briefed so that he can set a stronger guard in case the orcs head for the Tree or have greater numbers than Cameron expects.
Cameron turns to one of the Watchers and says, " Ask Miles Raynor to meet us in the inn in a couple of minutes, we shouldn't be longer than that."
Cameron then bends down over the boy and extends his hand, with his holy symbol in the other. Touching the boy's forehead he intones a short prayer and changes a magic prepared into magical healing to ease any wounds and remove some of the fatigue the boy has suffered. ( Lose Bless to cast CLW for 6 healing on Boy) Then with a grunt, the Halfling picks the boy up and staggers back to the apartment with him, lying him in Cameron's own bed when he arrives. He gathers his remaining gear, mostly his great coat and mail and heads to the inn, where he assumes Miles will have been summoned by the watchers. He hopes to brief the head of security and make a plan with his friends and be on their way within the hour. He still thinks that every moment lost is a moment those dwarves may be killed.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Longstrider +10' movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain), Bless,
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet  d20+2=8 ; d20+2=13 ; d20+2=3 ;
Wednesday September 30th, 2015 12:43:24 AM

Carver hands over the gear he grabbed from the rooms. He also readjusts his own armor making sure it's settled properly on the armor's padding. Cameron, save your spells, we may need them more, I'll use Gargul's Blessing on him." (use lay on hands if Cameron save his spell)
He's antsy and ready to get going, but meets with the rest at the Inn.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23  d20+5=7 ; d20+3=20 ; d20+9=17 ; d20+5=24 ;
Wednesday September 30th, 2015 6:37:15 AM

(d20+5 knowledge (nature) untrained check of 5) Fail
(d20+3 knowledge (local) untrained check of 20) Success
(d20+9 survival check of 17) Success

(d20+5 heal check of 24 for First Aid on Boy) Success

OOC: I usually assume the Heal skill doesn't really buy us much if we're using magical healing, but I do it anyway just in case.

IC:
"Based on what Boy is saying, they seem to be about 6-8 miles out from the Tree still."

I stay with Boy in room while the others meet at the Inn to figure out best plan of attack. I'm assuming I won't be here long enough to give him long-term care, but I do what I can until we're ready to take off.



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  d20+9=26 ; d20+1=6 ; d20+5=25 ;
Wednesday September 30th, 2015 9:48:38 AM

{Checks: Knowledge(Nature):26! Knowledge(Local - untrained): 6 - Figure substituting Knowledge(Geography):25! Survival: not rolling d20+16+* against DC10. Take1 for 17!}

'Osul concurs with Mack, Owen, and pretty much everyone else - the terror of the experience has likely lessened Boy's perception of the distance he has fled.

He lets Mack take the primary role in tending Boy, offering some initial assistance {Healing - Aid Another: gives Mack +2 on his First Aid check}, before heading off to the meeting at the Inn.
- - - 8>< - - -
*Storm Burst (7/7)
Orisons (Unlimited castings): Create Water, Detect Magic, Light, Toros Taurs Try.
1st: Cure Light Wounds(1/1), Entangle(1/1), Calm Animals(1/1), [<= Spont. Cast: Summon Nature's Ally I], [~Obscuring Mist(1/1)]
2nd: Owl's Wisdom(1/1), Flaming Sphere(1/1), [<= Spont. Cast: Summon Nature's Ally II], [~Fog Cloud(1/1)]
--- Spell Level: Spell Name (remaining / granted), * Weather Domain Power, ~ Weather Domain Spell ---


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+5=13 ; d20+5=7 ;
Wednesday September 30th, 2015 10:36:50 AM

Atlas waits for Miles to show up so that they can give him the run down. When they do, he inquires whether or not the group could borrow some horses to speed up their rescue.

After they talk to Miles, Atlas heads down with the group to start the chase. They'll plan their rescue as they go.

-------------------------------------------
Knowledge (Nature): Untrained
Knowledge (Local): Untrained
Survival: 1d20+5=13 (Success)

Diplomacy to get horses: 1d20+5=7 (looks like we're walking unless Miles has some special attachment to Korbis and Durbin)


Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+5=15 ;
Wednesday September 30th, 2015 11:20:06 AM

Cameron lets Atlas do the briefing, but when he gets to the horses part, Cameron gently butts into Atlas's request and makes his own.
" If it was orcs that grabbed those dwarves, you know as well as I do what is happening to them right now. Orcs hate elves almost as much and many of the people here have elven blood. Lend us some horses so that we can get there faster, please."
Diplomacy 15

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Wednesday September 30th, 2015 1:48:28 PM

Thanks for the assistance with the First Aid, Osul! :)



Crosseye (Earl) AC: 17 (T 12 FF 15), CMD: 19;HP 27/27 Character Sheet  d20+7=22 ;
Wednesday September 30th, 2015 3:49:37 PM

I meet up with everyone else at the lift then go to the inn. Base on my knowledgeable the what the boy told us I am able to estimate they are about 6-8 miles away from the tree. At the meeting I the inn I let the others know this. "Base on what the boy said, about them being here tomorrow, I estimate they are about 6-8 miles away and as time is of the essence we need to get there asap!"

--------
Nature check 22
Local not trained
Survival check is +10 so not rolling as lowest I can get is 11

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Wednesday September 30th, 2015 6:46:00 PM

OOC: The aid another might be the difference between spotting the early symptoms of lycanthropy (or worse) in Boy and not.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Wednesday September 30th, 2015 7:29:36 PM

OoC: I don't know why I posted after the DM last night; I don't usually stay up that late. Fixing that post order now.

IC: Owen smiles: "I am glad to see that you all jumped to help the boy rather than running off willy-nilly."

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/7 daily Blinding Rays used.
}

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Wednesday September 30th, 2015 9:12:57 PM

OOC
Whoa, wait. Lycanthropy? You just don't throw that out there without a backstory. What are you not telling us 'Osul?
Cameron eyes the druid with new suspicion. Were the wererats trying to find Carver and Cameron? The two had escaped lycanthropy once. Cameron had no desire to test that again.

Boy Interupting 
Wednesday September 30th, 2015 9:47:19 PM

Nearly everyone in the group in their own way, realize that the attack happened at some distance. Running off immediately will not gain much if anything.
Cameron's intent to cast healing on Boy is interrupted by Carver and the paladin lays hands on Boy. He remains passed out and covered in mud and blood. The group brings Boy to their room and Mack starts giving first Aid with Osul's assistance. Mack and Osul find no wounds and get him cleaned up, both simply think Boy is exhausted. What he needs most is rest.

The rest of the group goes to meet in Tree Tops with Miles, assuming he was awoken as requested. Also in attendance is Lorifir Lorhalien, the Fletcher and Ciyradyl Ilyndrathyl, owner of Tree Tops. The elves sit quietly and easily in their chairs at the table. Miles is leaning in on his elbows when the group enters and snaps to his feet to hear what the group has to say.

Miles bites his lip and absently rubs his chin upon hearing of the attack. I'ts apparent he's not thrilled that orcs would be so bold as to come as close as these have. Miles looks at the elves and then back to the group nodding. "I'd give you horses if i could, but reality is, we don't have any at the Tree to give." Miles nods to Lorfir and Ciyradyl and returns his attention to Atlas, "You have things to get to, as do I. If you can, when you catch up to these swine, learn if they are part of a bigger group."

With that Miles heads out. Lorfir stands and gives a small bow to Ciyradyl who returns it with a nod, turns and exits as well. "Do not tarry or there will be no dwarves to rescue Atlas."

Leaving you with Ciyradyl, "Is there anything else or any messages you wish to leave before you go?"

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=17 ; d20+9=26 ; d20+6=17 ; d8=1 ;
Wednesday September 30th, 2015 10:54:14 PM

"Please send someone to our apartment to watch over Boy. I wouldn't want him frightened when he wakes. We will bring the dwarves back with us, or avenge them. Miles seemed concerned that orcs would come this far into the Tree's territory. Have they done so before? If so, did they have good reason? I can only think that they either mean to be up to no good on purpose, which will earn them a swift death or that they come heralding some other calamity in their homeland of Izen which means they need our help. If Izen is indeed in trouble we may need to send an orc emissary back to deliver a message. Please ask Miles to have his watchers restrain themselves if the orcs approaching do not seem hostile. Otherwise, I think we are off."
"'Osul, I will aid your keen woodland attuned senses in following the boy's backtrail. We need as much help as we can get so that we can move as swiftly as possible."

Once they are on the ground Cameron does as he promised and tries to help 'Osul pick out boy's path from the campsite. He also keeps a light on he bolt in his crossbow and a keen eye out in case of an ambush.
Survival 17 +2 to 'Osul's tracking check
Perception 26
Readied crossbow shot hits AC 17 for 1 damage if needed. It will be shot if someone or something comes rushing out of the darkness and tries to attack the group.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Longstrider +10' movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Thursday October 1st, 2015 10:06:39 AM

"Yes Owen, there is still plenty of time for the running off willy-nilly!", Osul interjects with a grin.

"Six to eight miles... would there not be places in the upper branches from where we could see them. Do we have some magic of far-sight amongst us, like the eagle?"

"As for the orcs, I am just hopeful they are not wearing the three circles."
- - - 8>< - - -
Spells as per post dated: Wednesday September 30th, 2015 9:48:38 AM
- - - 8>< - - -
Of course one throws that out there - how else does one know he is being read? Seriously though, we are shortly leaving The Tree, with The Painting doing who knows what, and having vouched for Boy who we are also just about to leave. He is better known to most of you than he is to me, and Mack was already doing the heavy lifting as far as taking care of Boy was concerned - I just wanted him helped whilst being as sure as I could that he wasn't unknowingly carrying a sickness with him. I could see nothing more than acute exhaustion, and I am glad, for now attention and time to rest are his best healers. The word "Lycanthropy" got my point across succinctly.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Thursday October 1st, 2015 2:02:09 PM

"Don't even think about it, I allow riders only in emergencies. And then, only little people."
Carver looks like he's ready to go, he has his gear loaded and his weapons as well....

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Thursday October 1st, 2015 2:08:04 PM

Atlas turns to Ciyradyl, "Pass the word that there is trouble amiss and that people should stay near the tree if they are to remain safe. These orcs are likely part of the larger group we have been discussing since our last trip. After we get the Dwarves we'll see if we can look into what is going on out there and put an end to it.

"Also, if you have something like 'Osul is asking then send a runner after us with information on what you see."


Turning to address everyone, "It's time to go and see what we can do for our friends." Atlas starts for the lift.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23  d20+9=15 ;
Thursday October 1st, 2015 2:22:36 PM

Once one of the Tree dwellers comes to take over watch of Boy, I join the others.

I also do what I can to assist Crosseye in tracking.

(d20+9 aid Crosseye survival/tracking check of 15 against DC 10 --> +2 to Crosseye)


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Thursday October 1st, 2015 4:23:58 PM

Owen waits quietly as the others discuss the attack. Just before everyone leaves, he says "If the painting does anything special, keep a close eye on it. We need to take care of these orcs, but the painting still seems significant."

Then he follows Atlas and Mack to the lift.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/7 daily Blinding Rays used.
}

Orc Hunt 
Thursday October 1st, 2015 11:26:03 PM

The party asks and mentions a few more things and Ciyradyl nods. "I will stay with Boy and keep watch over him. As to the orcs, there has not been an attack so close in many years. The Tree is a place of universally accepted peace. We are recognized as a neutral location and my understanding is that this concept is highly prized through out the area. Do what you must and what you feel is right."
Ciyradyl assures you all that everyone will know very soon what is going on and where the heroes have gone. The number of residents is quite small, after all, at less than 20 even if the last merchants and the party themselves are counted
At around 7-8 miles it might have been possible to spot the camp from the tree, but terrain, fire position and other such factors could influence that. On this night, no on watch recalls a distance fire. Looking westward now, reveals nothing but the deep night.

The Party quickly gears up and heads out. Mles catches up to you as you head down the lift. He hands the group a pack of food and then hands Owen an equipment bundle. "If you're going with them, you might need more than your skin." Inside the bundle, Owen finds a Masterwork Staff, Masterwork Dagger, 40 bolts a Bedroll and tent.

There is no trail to follow, the dwarves would have been on the road and it is easy enough to follow. Cameron has a light spell active, but the partial moons and stars, even under the partly cloudy sky this night make the road easy enough to follow.

The question is, does the group move at regular speed, or try and push themselves. Both choices have advantages and drawbacks

No PC has slept more than 4 hours this night.
Spell casters, you have the spells from the previous day. Normally you have no need to cast anything beyond 0 level on a regular basis. Consider yourself having your full complement

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Friday October 2nd, 2015 6:46:37 AM

Owen sags under the weight of the equipment bundle. "Thanks!" he says, voice muffled by the bedroll.

After the lift descends, he quietly says to the others "I really can't carry all of this stuff without slowing us down. Can anyone give me a hand? Also, we should douse our Light on the road. We don't need to make ourselves more obvious if this is a trap."

__________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/7 daily Blinding Rays used.
}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Friday October 2nd, 2015 11:29:42 AM

'Osul imagines an owl flying ahead of them in the night sky...

"Owen, tie the bedroll on the backpack with mine. Someone else will need to help with the tent."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Friday October 2nd, 2015 12:19:48 PM

"I ran out of room, but I DID upgrade to a larger tent. So we might have more tents than we actually need now." ;)

(d20+14 perception check of xx)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23  d20+14=24 ;
Friday October 2nd, 2015 12:20:15 PM

"I ran out of room, but I DID upgrade to a larger tent. So we might have more tents than we actually need now." ;)

(d20+14 perception check of 24)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Friday October 2nd, 2015 12:21:15 PM

"Sorry Owen, I don't carry a tent for that exact reason. It made life kind of miserable last time out, but I'm willing to pay that price. Maybe one day I'll be struck down by lightening while I sleep under a tree, but so be it. Granted, we did get some smelly tents the last time we were out. Carver, did we bring those? If not, I understand, probably couldn't get the stink out."

As the group hits the road he senses that they are pushing themselves, so he speaks up. "Everyone listen up. We're lucky if we got 4 hours of sleep this night. We might be able to make good time if we push the pace, but will we have the strength we need to fight if we come upon the Orcs at sun down later today? We need to make a conscious choice on if we're going to run this one out with the hope of finding them and saving them quickly, or slow it down enough that we can withstand a longer chase and fight. It could go either way, but I'm leaning towards the turtle over the hare on this one. Thoughts?"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Friday October 2nd, 2015 12:21:15 PM

"Sorry Owen, I don't carry a tent for that exact reason. It made life kind of miserable last time out, but I'm willing to pay that price. Maybe one day I'll be struck down by lightening while I sleep under a tree, but so be it. Granted, we did get some smelly tents the last time we were out. Carver, did we bring those? If not, I understand, probably couldn't get the stink out."

As the group hits the road he senses that they are pushing themselves, so he speaks up. "Everyone listen up. We're lucky if we got 4 hours of sleep this night. We might be able to make good time if we push the pace, but will we have the strength we need to fight if we come upon the Orcs at sun down later today? We need to make a conscious choice on if we're going to run this one out with the hope of finding them and saving them quickly, or slow it down enough that we can withstand a longer chase and fight. It could go either way, but I'm leaning towards the turtle over the hare on this one. Thoughts?"

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Friday October 2nd, 2015 2:36:14 PM

"I have forced marched before and yes, it is a strain on your system, but it is a strain that healing can fix. I am pushing on regardless, I have ignored the Goddess's prodding too much already playing nice and gathering more supplies. Those dwarves are in need and truth be told, after what Ciyradyl said, I think these orcs are more in need of aid than they are doing this to be offensive. If I am wrong, then you may need to save me."
Cameron, already enchanted to move as fast as the longer legged humans in the group sets off at a brisk pace. If the others choose to move more slowly so as to conserve their strength he understands, a forced march is a very nasty bit of work.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Longstrider +10' movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today

OOC
I assume a forced march is what we are looking at? If not and it won't be fixed by a channel or two at the other end, please let me know and Cameron will do something more sensible like pace himself. If so, these are the guidelines for it. I would remind the other casters that clerics and druids do not need to rest before praying for spells, but being fatigued does suck. Owen unfortunately, does need to get rest before learning spells and may be in trouble once his spells are spent.

Forced March
In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.
A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It's possible for a character to march into unconsciousness by pushing himself too hard.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Friday October 2nd, 2015 4:49:44 PM

OoC: It's not a forced march, it's a hustle. If it takes us more than eight hours to walk 6-8 miles, there's a problem. From the PRD: "Hustle: A hustle is a jog (about 6 miles per hour for an unencumbered human). A character moving his speed twice in a single round, or moving that speed in the same round that he or she performs a standard action or another move action, is hustling when he or she moves."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  d20+18=38 ; d20+10=14 ; d20+10=26 ;
Friday October 2nd, 2015 6:48:57 PM

'Osul moves out with the party, pausing briefly to prognosticate on the weather ahead {Survival: 38 - a 5 day forecast please}, and stays alert {Perception: 14 - not so alert - please ignore the inadvertent 26}
- - - - -
Hustle: an 8 or so mile jog in 1:20:00 or so, assuming everyone has a movement of 30' or more and faster people get more intermittent actions as we go.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Friday October 2nd, 2015 6:53:13 PM

I'm all for the "hustle" route. :)

OOC: My movement rate is only 20.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Friday October 2nd, 2015 9:42:13 PM

"I can carry the extra weight, and moving quickly is a good idea, but we should hustle for 15 minutes than normal for 15 more. Then repeat, we will gain speed but not totally exhaust ourselves...."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23 
Saturday October 3rd, 2015 10:41:14 PM

"I like that plan, Carver. And since I believe I'm the only slow one in the bunch, I could give it the extra push (to keep up with you guys) and risk exhausting myself so as to not slow the rest of the group down. Shouldn't hurt to have just 1 of us over do it a little."


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Sunday October 4th, 2015 8:10:35 AM

"Mack, if need be, we can take Carver's offer to port gear, and for the first hour we hustle the first 6 miles - and as no one else is offering I'll carry you - then we walk in the last couple of miles with our wits about us, and not impeded by exhaustion. Have we come to an agreement, and can we get going?"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Sunday October 4th, 2015 9:39:10 AM

I'm assuming we're already going, and discussing as we move. :)


Orc Hunt 
Sunday October 4th, 2015 1:56:08 PM

Forced march or hustling. It depends on if you are trying to go further or to get to somewhere quicker. Those are the 2 choices. Ok a third is to go at normal

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Sunday October 4th, 2015 8:46:19 PM

Cameron sees no reason to not hustle. Unlike their healer in the Fist who didn't understand that anyone who couldn't make the grade and got hurt keeping up the speed would get better and not be tired if they were healed a little bit. He could totally handle that. The enhanced speed provided by the lady's spell would make him fast enough to make the speed. He would be there to heal them when they reached their destination.
Cameron Hustles.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Longstrider +10' movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today



Orc Hunt the Attack 
Sunday October 4th, 2015 10:51:37 PM

Knowing time is essential, the group hustles to make the journey as shorts sis reasonably possible. Cameron cast a long strider spell to increase his speed, making Mack the slowest member of the group. Carver is the only real choice, or split up. Carver has the extra gear and Osul offers to stay with Mack. The party estimates the distance between 6 and 8 miles.

The main group finds a set of four wagons on the road about 90 minutes later. Lying about the wagons are 6 men and 4 women, with 3 orcs, all stripped of gear all dead.

Osul and Mack will be 30 minutes to an hour behind the rest of the group.

All PC are fatigued and have taken 1 point non lethal damage
fatigued character can't run or charge and takes a penalty of –2 to Strength and Dexterity. Eliminating the nonlethal damage also eliminates the fatigue.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+14=32 ;
Monday October 5th, 2015 12:49:07 PM

I don't mind lagging behind on my own while the others run ahead. If Osul stayed with me, even better. And I really appreciate it. Thanks Osul! :)

I'm assuming the area is pretty well searched by the time we get there, but just in case:

(d20+14 perception check of 32)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=11 ; d20+5=20 ;
Monday October 5th, 2015 3:09:12 PM

On the hustle Atlas catches up with Cameron and talks to him as privately as he can. Highlight to display spoiler: {"Take a moment to breathe, you're not thinking straight right now because of your fondness for these dwarves. 'I have forced marched before', 'I am pushing on regardless', 'I have ignored the Goddess's prodding', 'I think these orcs'. And then you tell us that we're saving you if you're wrong?!? You know what works better? If we as a group decide what is best and we as a group save these dwarves if they can be saved. Remember all that talk on the way back from the beacon? That was us working towards becoming a team, not us deciding that when one of us wants we'll do what we want because we think it is the only way. You either believe in the team or you leave the team."}

When they get to the wagons Atlas looks over everything to get some clues as to the details of what happened. "Who's go the trail moving out? Can anyone tell how many are left and if they are walking or riding?"

----------------------------------------------
Perception: 1d20+3=11
Survival: 1d20+5=20


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{18}/19/19, Speed: 30'  d20+10=14 ; d20+18=38 ;
Monday October 5th, 2015 5:02:36 PM

Any time Mack! Did you take the offer of the lift?

Also on the understanding that the team have had ample opportunity, he listens to their take(s) on the scene before he (hopefully and quickly) concurs with their assessments. {Perception: 14 (aid Mack: +2), Survival: 38*}

He answers Atlas as best he can.

- - - - -
And can I have the 5 day forecast from the previous post to share with the party please?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31-32/32 Character Sheet 
Monday October 5th, 2015 5:04:21 PM

"We may as well wait until morning, as I said, running off at a pace that tires us out, makes us useless, well at least makes me useless. I can fight, but not effectively.
Now we are here, it's dark and I expect Cameron is going to insist on charging onward after the dwarves. We have split the group, tired out the group, and in the dark, Orc's have the advantage."

Carver is irritated, but he is here and letting it show.....

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Monday October 5th, 2015 5:06:33 PM

No lift needed, but thanks. I was fine bringing up the rear, but glad I had some company. :)


Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=4 ; d20+2=18 ; d20+9=29 ; d6=2 ; d6=2 ;
Monday October 5th, 2015 9:23:52 PM

Cameron replies to Atlas. His demeanor is calm. He knows what he says can be taken as an offense, but the words aren't meant to inflame, simply to state the facts as Cameron sees them.
Highlight to display spoiler: {" I feel strongly about many things. I don't know these dwarves from a hole in the wall, but the lad they sent asked for help and I intend to do whatever I can can render it. Yes I am favorable disposed to most dwarves because I have lived with them for most of my life. They are a hard, proud people that don't ask for help. These did and will get it from me. I agree that together we would be a more effective force, but all I hear is whining about going too fast or rocks in peoples shoes. Life is hard. The tough suck it up and keep going. I wasn't raised to whine, I see no need to start now. Even with the dad here I think these orcs have a plan. From what I learned as a child, orcs don't just take dwarves as prisoners when they can kill them. They have a reason to come after these dwarves is my guess. If the orcs make a claim for Vengeance, then I will hear their claim and the Lady will help me evaluate it's merit and I will do what I think is right."
" We are all individuals. I believe what I believe, you believe what you believe. I think we are both good people and we will find common ground. If we don't, then we may have to agree to disagree. For the record, I don't think it is 'the only way'. However, I have not yet heard a plan that holds any urgency in getting to the bottom of this cry for help. Soon the magic allowing me to move faster will wear off and I will be forced to slow down. Until that happens I choose to keep moving forward."
"Oh, and another thing. Please don't threaten me. If you want to lead me, give me an example to follow, but don't threaten. It won't work."
}
Cameron examines the scene as they arrive.
Heal 4
Survival 18
Perception 29
He attempts to judge how long the bodies have been dead. They likely were dead long before Boy even reached the Tree, but he wants to be sure.
He doesn't have time for the negativity of the rest of the group. Carver should know that any amount of healing will remove the fatigue they are all suffering. Mack will catch up. Once he does they can follow the Orcs and get to the bottom of what is happening.
When 'Osul and Mack arrive, Cameron channels energy, healing 4 points of lethal and nonlethal damage, and removing the fatigue with it. As soon as he finishes he is ready to head out following 'Osul's, or Crosseye's lead on the tracks.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Longstrider +10' movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Monday October 5th, 2015 9:43:49 PM

OOC: I'm not real clear on how many of us are fatigued and not fatigued, as I thought we were hustling at a pace NOT to fatigue every one. But I could be wrong.

IC: If we're taking a vote when we all get together, or looking for options, I'm for trying to find the dwarves, but doing so at a reasonable speed as well. I'm assuming we're NOT all fatigued. If we are, I suggest Cameron uses his heals for the main fighters in the group, not me. If Cameron wants to go off on his own without the rest of us, that doesn't bother me either. And I don't try to stop him.


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Monday October 5th, 2015 9:54:29 PM

As the new hand in the group, Owen lets the others take the lead investigating the campsite. He does make the rudimentary check, though, to confirm that the dead people are the dwarves we're looking for.

OoC: I'll update equipment... soon. I've been busy recently and will be tomorrow as well.

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Monday October 5th, 2015 10:44:53 PM

OOC
None are fatigued, I healed everyone.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+14=17 ; d20+9=17 ;
Tuesday October 6th, 2015 12:20:22 PM

I keep exploring while I wait a decision on what our next move is.

(d20+14 perception check of 17)
(d20+9 aid Crosseye survival/tracking check of 17 against DC 10 --> +2 to Crosseye)

If Osul ends up taking the lead on Tracking, I do my best to aid him instead. I also cast Guidance on our tracker, giving him another +1 to the skill check.



Orc Hunt the Attack 
Tuesday October 6th, 2015 12:55:38 PM

Sorry folks, attack of RL yesterday I more elaborate post will come later.

The group Hustled, this fatigued everyone and caused 1 HP non lethal damage. Mack has a slower speed and thus his hustle put him a bit behind, but he arrives fatigued.
Cameron used a channel energy, curing the damage and thus removing the fatigue after Mack and Osul arrived.
So at this time. Everyone is together, no one is fatigued or wounded and the time is about 3am.

more details to come based on perception checks already rolled.....

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{18}/19/19, Speed: 30' 
Tuesday October 6th, 2015 1:32:18 PM

OOC: Thank you David.
Can someone kindly cover my posts for 'Osul for Tuesday, Wednesday and Thursday whilst we move house and get utilities on? If not, can someone kindly re-post this request in the LnB?
- - - 8>< - - -
*Storm Burst* (7/7)
Orisons: Create Water, Detect Magic, Light, Toros Taur Try.
1st: Cure Light Wounds(1/1), Entangle(1/1), (1/1), [<= Spont. Cast: [link href="http://www.d20pfsrd.com/magic/all-spells/s/summon-natures-ally"]Summon Nature's Ally I], ~Obscuring Mist~(1/1)
2nd: Owl's Skin(1/1), Flaming Sphere(1/1), [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~(1/1)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Tuesday October 6th, 2015 2:21:57 PM

Atlas is visibly enraged at Cameron. He wears his emotions on his sleeve and he's tired of holding this back, but he bites his tongue for the moment and waits to see what the group learns about the attack.

------------------------------------------------
ooc: Graham, I should be able to cover for you.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31-32/32 Character Sheet 
Tuesday October 6th, 2015 7:08:33 PM

Carver is still not happy with arriving out of breath, but lets it slide, at least visibly.
He goes through the gear rearranging so it sets in a more balanced manner, at least until the rest show up and then he guesses he's ready......

Orc Hunt a heading 
Tuesday October 6th, 2015 9:57:56 PM

The positive energy from Cameron washes over the group and all fatigue and weariness is instantly gone. While the group waited for Osul and Mack to catch up, they went over the area as best they could.

You locates a dozen arrows and a silver dagger, bloodied with Orc blood tha t was missed by the victors when they stripped the bodies. You find the remnants of a fire, scattered about. The dead men and 1 of the women have multiple defensive wounds and splatters of Orc blood, mixed with their own.
Tracking DC 10 locates direction orcs left the battle. Left to the south west into Izen. remnants of a fire, 3 of the men have defensive wounds and Orc blood on them, 1 of the women as well.

Cameron can tell the bodies are several hours old, but he knowledge of when the attack happened might be providing more information on the than what he can examine of the dead.

When Osul arrives, he fills in quite a bit more information. He notes that 2 of the men were wearing armor. The attack was started with arrow fire, quite a bit of arrow fire and that after the attack the arrows were collected. The tracks reveal to Osul that there were 12 orcs, 13 defenders with one of them being child, who ran east. The 9 orcs surviving, took 2 defenders with them. The prisoners are walking but bound to each other at the legs.

The thorough search of the area also finds A rough sketch in the dirt, partially erased by footprints that looks like a topographical map. Drawn with a large implement, possibly a boot heel. The only features you can make out is a river near a rock spire. The tracks of the orcs and prisoners lead southwest, into Izen


Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=22 ;
Wednesday October 7th, 2015 12:31:12 AM

knowledge geography 22 untrained meaning I can only know targets of 10 or less
Cameron tries to recall everything he can about the geography of Izen, trying to remember where in Izen the river and spire might be.
" Does anyone else know more about the geography of Izen? Any idea where this map might be of? If we can get that info we might be able to find a way to cut the orcs off before they get home. I know that hustling has been a sore point so far, but they are on the move now, If we can find a way to catch them while they are still moving, rather than before they make camp we might be in a better position to beat them."
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Longstrider +10' movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+9=19 ;
Wednesday October 7th, 2015 7:11:47 AM

I think we should do our best to take off right away and try to catch up. Let me either be extra fatigued to keep up, or lag behind a bit. Don't worry. I'll catch up. :)

Thoughts of heading back to the Tree and make sure Crosseye is ok go thru my head.....

(d20+9 aid Osul survival/tracking check of 19 against DC 10 --> +2 to Osul)
+ Guidance on Osul, for a combined b+3 to Osul for tracking



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=23 ;
Wednesday October 7th, 2015 10:38:40 AM

"I cannot remember anything like this on the map. Hopefully someone else has an idea. However, until then, let's get moving after those Orcs. Cameron, will you have another blessing like that one at the end of our next march, or are they used up?"

Atlas prepares to follow 'Osul. Rather than helping with the tracking he is keeping his eyes and ears open for any sign of the Orcs as they hopefully catch up to them.

---------------------------------------
Perception: 1d20+3=23 (natural 20)


'Osul (Trey for Graham) AC:11 (T:11, FF:10), CMD:2, HP:{18}/19/19, Speed: 30' Character Sheet  d20+5=23 ; d20+18=36 ;
Wednesday October 7th, 2015 10:48:07 AM

"There were 12 of them. The 9 that are left are taking the dwarfs towards Izen from the looks of it. I think I recognize this river and spire, but give me a moment to collect my thoughts."

When it is time to go 'Osul leads the group as they quickly follow the trail.

"These Orcs are foul beasts, they have no regard for the land at all. A 5 year old could follow this trail."

----------------------------------------------
Knowledge (Geography): 1d20+5=23 (high enough to recognize the river and spire?)
Survival (Tracking): 1d20+16+2(Mack assist)=36


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d20=11 ; d20=9 ;
Wednesday October 7th, 2015 11:08:40 AM

OoC: Sorry for missing my post yesterday. Things came up, as they are wont to do. The knowledge check for regional terrain features probably has a DC of 15.

IC: Owen tries to place an Izen rock spire in his mind. "A rock spire by a river..." he says, "It is likely the East Peaseblossom. I'm more familiar with that river than I'd like to be." Then a thought strikes him: "Let's check the orcs for tribal markings. That may give us an idea of what we're facing. I don't want to rush into a big group of Wolverine or Devil orcs."

Knowledge (Geography) at DC 15(?) for the location of the rock spire. 1d20(11)+8=19. Success?

Knowledge (Geography) at DC 10 to determine a creature's ethnicity. 1d20(9)+8= 17. Success!



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31-32/32 Character Sheet  d20+2=8 ; d20+2=14 ; d20+2=3 ; d20+6=8 ;
Wednesday October 7th, 2015 4:20:02 PM

Carver racks his brain and then says, "I'm coming up blank on anything about Izen or any possible connection....."
He appears ready to go but adds, "You know, they have a head start, it's doubtful we will catch them before they get where they are going, and continuing as we are, we will not only be fatigued, but exhausted and falling asleep as well."

Know: local,Geography,Izen and Religion (rolls above)

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=4 ; d20+9=27 ; d20+6=24 ; d8=1 ;
Wednesday October 7th, 2015 8:31:20 PM

Cameron moves up beside Atlas as they move out. Cocking his thumb over his shoulder at Carver he simply says," That's the crying I'm talking about."
"Look, I can see what I said upset you, so let me clarify my statement. I don't see how we are NOT working as a group currently. When one member of the group feels passionately about something and is being overly enthusiastic about pursuing it, me in this case, it is the job of others in the group, you in this case, to try and reign them in. Do I want us strung out and unable to defend ourselves? No, I don't. Do I want to do all I can to try and help these dwarves? Yes, I do. You were abl to see that at a moment's notice I can remove the fatigue we are incuring by rushing forward and made sure I would be able to do so again, then continued on with the catch up fast plan. Carver is so worried that he won't be able to charge as soon as he sees something that pisses him off that he isn't recalling that he himself can at any time remove his own fatigue, and is whining, pretty ineffectually, about it."
"I guess what I am trying to say is, you aren't dumb. When something could threaten the ability of you or those who look to you for guidance and leadership you ask questions and try to make sure that the risks are being taken care of. This is what makes you a far better leader than I will ever be. One of the things my goddess has done for me is remove fear from my vocabulary. Sometimes that makes me not calculate all of the risks, and it is good to have someone make me stop and consider all the points. In this case I see no down side. We can be battle ready as soon as we encounter a fight simply by staying together. So let Mack and I hustle as fast as we can and the rest of you just keep up with us. The Orcs have no need to hurry and I think, despite what Gloomy Gus over there says, we can catch them before they make camp for the night and set up whatever defenses they have. When we do I totally volunteer to go in and talk to them, or, Maybe 'Osul or Mack could send a small animal in to talk to the dwarves. Either way, we find out what's going on and come up with a way to make it the best outcome that we can."
"What do you say?"


Orc Hunt a heading 
Wednesday October 7th, 2015 10:16:56 PM

a rock spire and river or stream is just to vague. There is no well known or even slightly heard of location within Izen, that fits. The group is going to have to follow the trail the Orcs and their prisoners leave. Osul points out, that at least for now, the trail is very apparent. The Druid also guesses the orcs have about a four hour head start.

Owen strikes upon the idea of double checking for tribal marks. The dead orcs do indeed have primitive tattoos, but no one recognizes them as belonging to any of the well known clans, nor do they resemble the markings found with the goblins and ogres in the Red Hills.

Carver is concerned still about the pace the party is trying to set. Magic took care of the fatigue incurred from moving quickly, but it will not replace sleep. At some point sleep will be required

Is the party pushing on? If so please make 2 constitution checks. A d20 + con bonus if any

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+1=19 ; d20+14=33 ; d20+9=17 ;
Thursday October 8th, 2015 6:57:19 AM

I'm going to assume we're pushing on.

Con check: 19.

(d20+14 perception check of 33)

cast Guidance on Osul, and
(d20+9 aid Osul survival/tracking check of 17 against DC 10 --> +3 to Osul)



'Osul (Trey for Graham) AC:11 (T:11, FF:10), CMD:2, HP:{18}/19/19, Speed: 30' Character Sheet  d20+19=26 ;
Thursday October 8th, 2015 12:21:15 PM

"I'm good to go with that refresher, thanks Cameron. I doubt I can go hard like this all day though. Let's hope we catch up sooner than later."

'Osul leads the group as he tracks the orcs and their prisoners.

-----------------------------------------------
Survival (Tracking): 1d20+16+3(Mack assist)=26


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=14 ; d20+2=4 ; d20+2=13 ;
Thursday October 8th, 2015 12:30:20 PM

"We've got to be moving a lot quicker than a 3 legged dwarf would. We'll catch them soon."

To Cameron, Highlight to display spoiler: {"Anything I say right now is going to come out heated and confrontational, and that's not going to help our friends. As you said, let's get there and save the dwarfs. Maybe once the stress of this is over we'll find common ground to move forward. Until then I'll back off, since I started this in the first place."}

Atlas keeps his eyes and ears on alert for the orcs.

----------------------------------------------------
Perception: 1d20+3=14
Constitution Check 1: 1d20+2=4
Constitution Check 2: 1d20+2=13



'Osul (Trey for Graham) AC:11 (T:11, FF:10), CMD:2, HP:{18}/19/19, Speed: 30' Character Sheet  d20+1=12 ; d20+1=21 ;
Thursday October 8th, 2015 12:34:28 PM

-----------------------------------------------
ooc: I forgot to role his constitution checks...

Constitution Check 1: 1d20+1=12
Constitution Check 2: 1d20+1=21


Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=11 ; d20+2=15 ; d20+2=8 ;
Thursday October 8th, 2015 1:12:02 PM

Constitution check 11
Constitution check 15
survival to aid 'Osul in tracking DC 10 rolled 8 so no bonus to tracking
Cameron presses on, feeling the tiredness from lack of rest seep into his bones. He shrugs it off and presses on. If those dwarves disappear into Izen they will never be found.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Longstrider +10' movement for 3 hours
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+1=16 ;
Thursday October 8th, 2015 2:24:39 PM

Ooops.... 2nd Con check: 16


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31-32/32 Character Sheet  d20+2=4 ; d20+2=10 ;
Thursday October 8th, 2015 5:35:17 PM

Carver is just plain tuckered out, as shows his ability to keep up, even though he's a quadruped.
He keeps his opinion to himself, but there would be a reckoning when this was over.....

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d20=18 ; d20=10 ;
Thursday October 8th, 2015 7:19:46 PM

Owen sighs and jogs after the group.

______

Two Con checks at d20+1:

18+1=19!
10+1=11.

Orc Hunt Rough Haul  d6=4 ; d6=5 ; d6=6 ; d6=5 ;
Friday October 9th, 2015 12:31:48 AM

The group pushes on into Izen and into the deep hours of the night. Osul is able to keep the trail and can tell the dwarves are occasionally being pushed and shoved. Hours pass and the trail begins to wind further south and less to the west. It the terrain has become rougher as well, but Osul still has the trail and does not feel he is in danger of losing it. The orcs are certainly not trying to hide it.

The sun begins to spill across the land from the east, revealing the red barren crags and dirt of southern Izen. Patches of wild grass and pathetic shrub like trees can be seen scattered about and ahead, the trail winds towards some rough low rocky hills. The push through the night has not been kind to everyone however.

Currently there is no sign of your quarry other than the trail. Osul is believes you are gaining

Non Lethal Dmg Everyone is fatigued
Mack 3
Atlas 7
Carver 14
Cameron 3
Owen 8
Osul 3

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 7/15; CMD: 14 
Friday October 9th, 2015 6:40:07 AM

OoC: We really need to stop. Carver and Owen just lost half of their health in one go. If we show up to a fight like that there will be problems. And when I say problems, I mean PC deaths.

IC: Owen begins to trail somewhat behind the others. He is visibly exhausted, almost nodding off while he runs. "Guys... maybe we... sleep. Please?"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 20/23, Speed: 20' 
Friday October 9th, 2015 12:32:04 PM

I suppose splitting up would be pretty stupid, huh? ;)

Yah, we need to stop and rest, unless we think we are fairly close to catching them.

Standard watch? Or switch to most fatigued rest first?


'Osul (Trey for Graham) AC:11 (T:11, FF:10), CMD:2, HP:{18}/19/19, Speed: 30' Character Sheet  d20+16=22 ; d20+16=31 ;
Friday October 9th, 2015 2:44:56 PM

'Osul takes a moment to look up from the trail and sees his friends struggling to keep up. "I agree. We could continue to use our healing capabilities, potions, etc, but then we're trapped deep in dangerous territory with a battle in front of us and nothing to sustain us trying to escape/return.

"Their tracks are easy to follow and looking at the weather I do not see any rain in the forecast, so we can follow tonight just as easily."


----------------------------------------
ooc: assuming the weather is going to be OK, but if it is not then change 'Osul's stance to continue moving so that we don't lose the trail.

Survival (Tracking): 1d20+16=22
Survival (Weather): 1d20+16=31



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=10 ;
Friday October 9th, 2015 3:06:54 PM

Atlas is huffing and puffing when they come to a stop. He's clearly struggling to keep up. After taking a few minutes to catch his breath, "I agree, we're no good to the dwarfs walking in to save them and being killed the moment we show up. As long as the weather is going to hold and we can follow the tracks after a break then we need to stop. I doubt they are going that much further and they are keeping our friends alive for the time being.

"If we rest and heal we'll be ready to go in the late afternoon. That still gives us some light to use as we track them. If we're lucky we'll catch them before dark. If not, well, we'll figure out a plan once we get there. If I'm not mistaken, Orcs can see like Dwarfs in the dark, so that puts us at a disadvantage. Better that than walking in as a corpse already.

"Normal watch, stay alert. Everyone agree?"
Atlas looks at Cameron to see if he's going to argue. It isn't a 'Don't you argue' look, nor is it a pleading look. He's just tired and he doesn't have the energy to argue. He doesn't even try to hide it. Whether anyone believes it or not, he doesn't want to stop any more than Cameron does, but his gut tells him that they're going to be facing more than 9 orcs by the time they catch up. They'll need their mind and body sharp if they are going to get out alive, let alone save the Dwarfs in the process.

Atlas eats and takes first watch.

--------------------------------------------
ooc: Like I said with 'Osul, if the weather is going to take a turn for the worse and the tracks are going to get washed out then Atlas agrees with 'Osul, they have to push on. However, if rain isn't in the forecast then he's adamant about stopping for a "night" of rest.

Perception while on watch: 1d20+3=10



Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d8=6 ; d8=7 ; d6=3 ; d6=1 ;
Friday October 9th, 2015 8:12:36 PM

Unbelievable Thinks Cameron as half the group nearly expires from exhaustion. And we barely pushed on more than 2 hours beyond a normal march. He sighs and reaches into his pockets for his tent. He finds the largest of the scrub trees in the area and pitches the hang rope over the top of it, hanging his tent for rest time. As the others draw near and begin to pitch their own tents he again asks Jancassis's patience with them and channels energy in her name. This time she is no more forgiving than last and only a meager trickle of healing energy is let loose, healing 4 points of the nonlethal damage they have taken. (ignore the d8's I had a momentary brain fart) He is confident that at the rate of 3 points per hour the others that are still tired will feel better in a few hours.
Briefly he considers going on alone, once the group has drifted off to sleep. He is sure he could slip past the sentries. But to what end? He had not killed those dozen gnolls and hyenas himself. Rusty had died protecting him and Lady knows that hill giant was barely standing when the last gnoll stopped breathing. What would he do against nine orc warriors alone?
" Die that's what. Seriously, you can't take on the entire world alone man, you have to learn to pace yourself. How far can they possibly get in daylight. Don't orcs hate daylight?"
" No, Goblins hate daylight. Orcs don't mind it at all." He hears himself mumble.
Cameron nearly jumps out of his skin as he looks at his left shoulder, where he is certain the voice came from, and sees a large brown scorpion sitting there, looking at him with its many eyes.
" Oh so NOW you can see me, well Lady be praised. I was wondering how long I would be talking to myself. Take a load off and have some grub. The others are ready to pass out so you may as well get some rest and mush those little doggies even harder when they wake up. Too bad it'll still be hours until midnight and you won't have a new spell to keep you moving fast until then. Oh, and now that you can see me, I am called Hobbes. I have always been around you know, but you haven't generally paid me too much mind. When the dwarves used to chase you, I was the one that told you where the best hiding places were. When you were a bowman in the Fist I used to tell you how far you could push something before someone would try and shank you. And now, I am trying to tell you to ease back. Driving on harder will knock some of them out, beyond the point you can revive them. And then you will have to care for them until they wake up and that means no rest for you. Because as hard as I might urge it, you care enough for them to not just leave them where they lie and move on. Soft is what I call it, you call it morals. Either way they are done for at least six hours. Get some rest and plan how to catch those orcs. I know you know how to do that. I'm gonna go look for a snack."
The scorpion scuttles down Cameron's arm and heads out into the badlands. Cameron watches it go. He can see the others, and they glance occasionally at him, but ignore the scorpion. Cameron looks at the cup he is drinking out of, simple wood and the same one he has used for years, and wonders if his cheese has finally slipped off his cracker. Then he hears Hobbes's voice. " Oh no, you are perfectly sane, and none of them can see me. I am only in your noggin, but you are 100% not insane. Chew on that one for awhile and see where it gets you. A figment of your own imagination telling you that you are sane. Mind blowing eh?"
Cameron could only agree and climb up into his tent to rest out of the sun.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
none
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d6=2 ;
Saturday October 10th, 2015 5:41:26 AM

OOC
Apparently my brain kept farting and I accepted a 1 as a healing roll. The 2 isn't much better, but it boosts the channeled healing to 5 points. Bask in the glory.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 20/23, Speed: 20'  d20+14=31 ; d20+13=28 ;
Saturday October 10th, 2015 5:51:41 AM

I thank Cameron for the healing again, and feeling refreshed, I begin first watch with Atlas.

When Atlas and I aren't chatting, I try to stay stealthy while on watch. I may also follow the trail slightly further away from the camp then I really should. ;)

(d20+14 perception check of 31)
(d20+13 stealth check of 28)

OOC: I updated our WIKI. I wasn't sure how we wanted the "Watch" to go now, having had some player changes again. Let me know if you'd like changes to what we currently have:

TOP Wiki


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Saturday October 10th, 2015 10:21:19 AM

(corrected my hit points)


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 12/15; CMD: 14 
Saturday October 10th, 2015 1:53:58 PM

OoC: Updating health and equipment. There are a few things I can't carry or don't need: a club (the gifted dagger replaced it), a bedroll (I have one), a tent, and a masterwork staff.

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Saturday October 10th, 2015 3:03:23 PM

OOC
Please track your hp correctly. The damage you have taken from either hustling or forced marching is nonlethal damage. It doesn't reduce your actual hit points, but if you take damage it will make you go unconscious sooner, but not die. I don't know if that completely explains it. I linked the nonlethal damage link below, check that out for more info.

http://www.d20pfsrd.com/gamemastering/combat#TOC-Nonlethal-Damage

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 21-32/32 Character Sheet 
Sunday October 11th, 2015 12:18:01 AM

Carver is so over-joyed at the rest being called, he barely gets his armor off before he collapses and is asleep. He last thought before sleep, I must be getting soft......

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Monday October 12th, 2015 12:09:41 PM

I take the overnight opportunity to switch out my Stabilize spell, and replace it with Toros's Taur Try.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Monday October 12th, 2015 2:34:15 PM

"Thanks again for the refresh Cameron!"

Atlas finishes his watch and goes to sleep. When he wakes he quickly packs up. He grabs his trail food and munches on it as he walks around the camp offering encouraging words and stressing the need for speed and attention to detail today.

------------------------------------
ooc: rolled perception for my watch on the previous post, so not re-rolling.

Non-lethal HP: 31/33


Orc Hunt Rough Haul 
Monday October 12th, 2015 8:52:01 PM

On only three maybe four hours of sleep and another 3 hours of hustling to close distance with an quarry that started with a 7 mile lead, the group as a whole is taxed. Cameron channels some healing energy and it does help but half of the group is still fatigued. Some tents are quickly pitched and watches set. you are, after all in the badlands of Izen and there are more orcs here than simply the ones you are chasing.
The sun climbs higher and the day brings more scattered clouds of the nimbus variety. Osul's prediction of fair weather remains wholly intact. it is high noon before the group is ready to break camp and continue. Osul notes the weather pattern and determines at least 3 more solid days like this one are ahead. The druid acquires the trail once more and the party is off.

The group as a whole, can make 16 miles a day with the base speeds of Cameron and Mack. An 8 mile deficit to a group of medium creatures. Osul believes the dwarves are slowing the orcs and possibly or purpose. The Trail today should reveal more on that topic. Cameron and Mack will need to Hustle for 4 hours to allow the group to make the normal 24 miles in a day. That amounts to 10HP non lethal damage to Mack and Cam

make your plans,

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=6 ; d20+9=23 ;
Monday October 12th, 2015 9:08:20 PM

"I'm in for whatever it takes to catch up to them 'Osul. Follow their trail and make time, I'll keep up."
Cameron breaks down his tent and stores it in his pants. These things were truly made to make an average halfling able to carry their weight. He hoists his crossbow and examines the trail, trying to help 'Osul track and keeping an eye out for trouble.
Survival 6 no bonus to 'Osul.
Perception 23 looking for trouble
----------------------------------------------------------------
Notes
Spells and effects on Cameron
none
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Monday October 12th, 2015 10:59:21 PM

Owen makes his way from his bedroll to a standing position, accompanied by grumbling and the popping of joints. "You young guys might be able to hustle all over the place, but that's hard on my aging bones. I'm up for a quick pursuit, though you'll have to tolerate my grousing."

While he packs up, Owen looks about. "Actually," he says, "Cameron and Atlas are looking worse off than I feel. We should send some healing their way before we get going."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Monday October 12th, 2015 11:09:12 PM

Carver feels a lot better after the break. "I know you believe and feel we need to rush as fast as possible Cameron, but going as fast as possible rather than as quickly as possible will be dangerous to not just the dwarves we intend to rescue. If we had been attacked as we reached the spot we camped at, I'm afraid we'd not all have survived the encounter.
So going as quickly as we can will make it so we can at least defend ourselves.
I'm going to suggest something, and if any of you spread a rumor about it, I'll make sure something unfortunate happens to you when we finish with this.
With both of you so light in weight, I can carry each of you part of the time, allowing you to recuperate as we go, there by all of us will be ready in case of a fight."

Carver is obviously not happy, but he knows teamwork is important, heck he'd even done it during the field trials back in the Fist.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30'  d20+18=36 ; d20+10=18 ;
Tuesday October 13th, 2015 5:46:29 AM

"Sounds like we are pushing on then. Besides, whatever I am summoning to the fray won't be tired."

He continues to track - testing himself at different speeds, and still pausing every so often to rub the keratin(TTT): {Survival: 36, less speed modifiers, plus Forest Walking if appropriate, Perception: 18}

- - - 8>< - - -
*Storm Burst* (7/7)
Orisons: Create Water, Detect Magic, Light, Toros Taur Try.
1st: Cure Light Wounds(2/2), Entangle(1/1), [<= Spont. Cast: Summon Nature's Ally I], ~Obscuring Mist~(1/1)
2nd: Owl's Skin(1/1), Flaming Sphere(1/1), [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~(1/1)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+9=18 ; d20+14=27 ;
Tuesday October 13th, 2015 7:39:30 AM

"I have to say, I'm a little surprised we're not making headway on a group that includes injured dwarves. I can't imagine we're not gaining on them fairly quickly."

I don't mind pushing myself extra to keep up with the rest of the group (and thereby taking my 10 hp non-lethal damage). I DEFINITELY understand Carver's feeling about carrying us, and really appreciate his offer to take turns carrying Cameron and I if it helps. I let him know how much I value what he's willing to do.

(d20+9 aid Osul survival/tracking check of 18 against DC 10,
plus Taur Try spell on Osul --> +4 to Osul for tracking)

(d20+14 perception check of 27)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30' 
Tuesday October 13th, 2015 9:10:34 AM

Mack finds his attempt to cast Toros Taur Try on 'Osul is unsuccessful.

OOC: Thank you Trey for covering for me last week!

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Tuesday October 13th, 2015 1:12:04 PM

OOC: Uh-oh.... what did I miss this time that caused my spell not to work? ;)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=6 ;
Tuesday October 13th, 2015 1:54:38 PM

Atlas takes a moment to thank Carver for putting the goal ahead of his own pride. He sets out with the group, focusing on keeping watch rather than on tracking.

-------------------------------------------------------
Perception: 1d20+3=6 (must have something in his eyes this day)

ooc: David, thanks for explaining the non-lethal damage. VERY helpful!

Graham, you are very welcome :-)


Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Tuesday October 13th, 2015 5:42:47 PM

OOC
Mack, you missed that 'Osul is a spellcaster too and already cast TTT on himself. The same spell will not grant bonuses twice. For the record neither will the same type of bonuses stack. So for example if I cast Bless before Carver starts using his bardic ability, they will not stack ( on attack or fear saves) because they are both Morale bonuses. His bonus to Damage and to saves vs charm will add on though because Bless does not affect damage or charm saves. So it is really better to have him use bardic performance because it does more things and eventually does them better than my bless spell. Plus it means I can cast a cure light wounds in place of the Bless.
IC
Hobbes returns as Cameron's watch ends, munching on a cricket. When Carver again cautions against hustling because Mack and Cameron will be tired, the scorpion weighs in. What crybaby crawled up HIS butt? HE isn't even the one that'll be tired at the end of this if you and the other short guy have to hustle. It's like we might upset some cosmic balance and actually do some good if we get to these dwarves and save them and that might upset Gargul's chi or something. Can't you make him stop dragging everyone down?
Catching himself before he speaks out loud, Cameron replies to Hobbes. You remember the time in the Fist right? Where that incompetent cleric let the whole group down over and over by not removing their fatigue when they forced marched, and then got killed because he had no idea what to do in combat and everyone was too tired to save him? Well that was important to Carver. He got to stand before his god and get chewed out for fighting dumb. Then once the cleric got returned to the breathing side of things he mouthed off and got Carver and the rest of us kicked out of Gargul's realm before Carver could really speak to his god. Yeah what Carver is saying about the fatigue and all is bringing the group's morale down, but he has seen what a little fatigue can do and wants to be sure that it doesn't happen again. His advice is sound, and offerig to carry me or Mack so we aren't as tired is pretty noble of him. I mean I don't offer to carry other people around on my back all the time, it would be demeaning. He means well he just has a lousy way of phrasing stuff. I'll see what I can do.
Cameron then turns to Carver and says, quietly. " Carver, I can make it without help, but thanks for offering. I learned in the Fist that when your legs are short, yu just have to suck up not being fast. None of the drill instructors ever slowed down a march or let the rest of the group slow down on a run because I couldn't run as fast. I saw one gnome sorcerer that thought he deserved a break tell a drill instructor that he was tired one of my first days in training camp. The instructor smiled and told the rest of us that creampuff the sorcerer was winded, and we all could tack on another mile for every time he fell behind on that run. We ran an extra three miles before someone finally scooped up that gnome and carried him the last few miles. He was also treated to a blanket party that night that put him in the infirmary for a week nursing the bruises and the broken nose he got for making a big deal abut how he was shorter and needed a break. After that I never complained and just made sure I kept up. Of course I then beat the pants off of most of my squad that night back in the barracks playing cards and they always took care of me after that, but I digress. Quit pointing out how bad being tired is. They know all about it. They were there in the rain and got no sleep last time out, they took the pain and rushed on this morning. And I kept us going the first time and could have kept us going the second, but too many were too tired for me to keep up. We need to hurry along and if Mack and I are a little tired at the end, how much combat effectiveness are you really losing? I mean he usually hits like a not so angry girl and I really don't hurt people much if at all with my whip, so all of the damage dealers will; still be on top of their game, so no harm, no foul. Just ease back. I'm not the cleric that let you all down last time. It'll be OK."
His motivational speech over with, Cameron gets back up front and fails to help 'Osul at all with the tracking. He does keep his eyes peeled for trouble though
Rolls in last post.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
none
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Tuesday October 13th, 2015 7:17:31 PM

OOC: Ahh... didn't realize they wouldn't stack. Well, as long as those fireballs don't stack when they hit may later, I'm good. :D


Orc Hunt Rough Haul 
Tuesday October 13th, 2015 9:42:15 PM

The group moves out. Carver offers to carry Mack and Cameron so they don't have to put in a 4 hour run. Mack accepts, but Cameron is not so inclined. Osul has the trail and most others keep an eye about them for other trouble.
Mack finds that riding bareback on Carver is not the easiest thing. As long as nothing gets too exciting he knows he is not in danger of falling off, but it does take effort to stay aboard.
About 2 hours into the trail, you come upon where the orcs and captive dwarves took camp, which now places them firmly 4-6 miles in front of you. The camp was set with no fire so it is very hard to tell when they left. The trail breaks hard south from the camp. Osul notes some prints, 2 of the orcs, continued west, but then doubled back after about 50 yards.

Cameron has been Hustling for the first 2 hours, he is fatigued and has 3HP non lethal Damage
The time of day is approximately 2pm
The Orc trail suggests they are moving at a similar speed

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet  d20+7=24 ;
Tuesday October 13th, 2015 10:46:14 PM

Carver looks at Cameron and just shakes his head....."I swear that he really does have Dwarf Blood running in his veins. At least he is as stubborn as a Dwarf.
Just keep us headed in the right direction, we'll catch up to them, just not all at once...."

Carver keeps a look out for anyone other than the party. They were now on Izen and it was not a nice place......
"If trouble starts, you're off, you won't stay on when I take my first hard turn in a charge." He says quietly over his shoulder.
He keeps his lance close at hand, and his shield as always on his arm.

Perception 24

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d20=9 ; d20=12 ;
Tuesday October 13th, 2015 11:34:09 PM

IC: Owen catches his breath as they examine the camp. As the party moves on he says, "Well, they suspect that someone is following them. If we're going the same speed, one of two things will happen: (a) we'll catch up if they keep trying to shake us, or (b) they'll get where they're going and then we will. We probably risk an ambush either way, and I don't think we can speed up without hurting ourselves." As the trail shifts toward the south, he looks for landmarks and tries to figure out where the orcs might be headed.

OoC: Will the knowledge checks ever stop? No. No, they will not.

Knowledge (Local): 1d20(9)+8=17.
Knowledge (Geography): 1d20(12)+8=20.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+15=24 ;
Wednesday October 14th, 2015 1:24:16 AM

I stay alert, and ready to leap off Carver at a second's notice.

(d20+14+1 (TTT) perception check of 24)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30'  d20+18=25 ; d20+10=12 ; d20+9=18 ; d20+5=22 ;
Wednesday October 14th, 2015 8:51:37 AM

'Osul focuses on getting us all where we are following/headed, but is doing so with less and less speech.

{Survival: 25 , Perception: 12 (+2 to Aid Carver), Knowledge(Nature): 18, and Knowledge(Geography): 22 (+2 to Aid Owen)}
- - - - -
'Osul's spells remain the same as noted in my last IC post

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=6 ;
Wednesday October 14th, 2015 1:27:04 PM

Atlas looks around the camp for a while and finally speaks up, [b]"They're going somewhere, obviously. Orcs don't just go out to get some dwarfs and walk them around for 2-3 days with no purpose. By the time they get there they'll stop worrying about being followed and start worrying about what ever it is they brought the dwarfs there for. That is when we make our move.

"As for the ambush, there is the possibility. 'Osul, why don't you and I scout ahead, but we'll stay within sight of the group. I'll keep my eyes peeled for trouble and you keep on the trail."

------------------------------------------------------------------
Perception: 1d20+3=6 (yikes, that's two in a row)


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Wednesday October 14th, 2015 1:52:11 PM

I go over and remove Atlas's sleep mask he had covering his eyes, as it appears he hadn't noticed that he was still wearing it after waking up. :)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30' 
Wednesday October 14th, 2015 4:51:21 PM

"Sounds like a plan, Atlas. I'm in."
- - - -
Having already rolled checks this round, I will not double up.

Orc Hunt Rough Haul 
Wednesday October 14th, 2015 9:51:51 PM

Carver and Mack quickly come to an agreement, that Mack jumps off at the first sign of trouble. Osul has the trail and the rest have their eyes open for danger. The Druid is finding the trail tremendously easy to follow. And starts to put together a picture. The orcs are moving almost in single file, the dwarves are near the front. A small scuffle step is located near a small bit of blood and spit on a rock, the only nice flat rock in the area.

Atlas suggest that he and Osul move further ahead, but within sight of the group. Everyone but Cameron can easily keep pace with the duo and Cameron does not seem willing to not push to help close the gap. The terrain ahead is desolate, red clay and laced with tumbleweeds and scragbrush. The partially cloudy sky is helping some, but the heat is certainly present.

DM. not sure I follow on the scout ahead. Is the group going to wait while Atlas and Osul take a point loke lead, say 100 yards? I ask because if Cameron pulls another 2 hours of Hustle the group effectively stays together and only Cameron suffers any temporary issues....until healed

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Wednesday October 14th, 2015 11:01:33 PM

OoC: Yeah, the suggestion is that we spread out our column, with Atlas and 'Osul taking point.

IC: Owen pulls a waterskin from his pack and passes it around. "In this heat we'll dry out quickly. I hope you all can drink and walk at the same time. Mack, since you don't have to watch your feet you should keep an eye out for those of us in the main group, if we do spread out."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet  d20+7=27 ;
Wednesday October 14th, 2015 11:12:24 PM

Carver just preps to pick up Cameron if he collapses, he had been stubborn before, but since dedicating himself to his Goddess it has become an obsession not just a little here and there.
"Unless they are dragging those Dwarves, we are most likely catching up, a little at least....." Carver continues to keep watch, ever since that pair of tracks split off from the main group....

Perception 27 (nat 20)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+15=25 ; d20+11=20 ;
Thursday October 15th, 2015 8:01:19 AM

OOC: What Owen said on the "spreading out" is what I pictured as well.

IC: I make sure everyone is staying hydrated, and cast Create Water as necessary. I'll occasionally keep the amount very small and dispersed as much as possible, to create a light cooling mist over characters to keep them cool, but not drenched.

I also keep a close eye on our sides and back, hoping those 2 orcs didn't stay back to ambush anyone following them.

(d20+14+1(TTT) perception check of 25)

At the first sign of trouble, I will cast Guidance on Carver, giving him a +1 to attack, saving throw, or skills check, before doing an acrobatics leap off of him.

If needed: (d20+11 acrobatics check of 20)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30'  d20+18=19 ; d20+10=30 ; d20+9=19 ; d20+5=13 ;
Thursday October 15th, 2015 8:07:44 AM

"Looks like one of the dwarves has managed to keep a decent lump of rock hidden away from the orcs, and when it was finally produced it didn't go their way. At least they've still got some fight about them."
"Single file looks like the way to go."
{Survival: 19 , Perception: 30, Knowledge(Nature): 19, and Knowledge(Geography): 13 (+2 to Aid another)}
- - - - -
'Osul's spells remain the same as noted in a recent post

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Thursday October 15th, 2015 7:16:33 PM

Cameron also can created water any time the group needs it, and keeps his friends well hydrated, so long as they keep the bathroom breaks to a minimum. As they pass the stone with blood on it, Cameron picks it up, blood and all and 'pockets' it. When Carver questions why they arent gaining faster, Cameron concurs.
" I mean dwarves are no faster than I am, and hobbled dwarves ( there was a mention of the dwarf tracks looking like they were wearing leg shackles, I think of i as a three legged man race set up) move slower than that. They had several hours lead, and gained more when we rested, but by the holy lady we have been busting our humps. We should be gaining more ground."
----------------------------------------------------------------
Notes
Spells and effects on Cameron
10 points nonlethal damage
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Thursday October 15th, 2015 11:32:11 PM

OoC: Checking in.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Thursday October 15th, 2015 11:48:39 PM

Carver tries to stay alert...... (checking in)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30' 
Friday October 16th, 2015 6:18:01 AM

OOC: Also checking in.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Friday October 16th, 2015 8:06:41 AM

Wondering whatever happened to Pips....


Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Friday October 16th, 2015 7:29:05 PM

Breathing hard, Cameron keeps pace with the taller members of the group. He wanted this to go quickly and he would be darned if he was going to give up now.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
10 points nonlethal damage
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=15 ;
Friday October 16th, 2015 7:43:18 PM

Atlas continues behind 'Osul keeping alert so that they are not surprised.

----------------------------------------------------
Perception: 1d20+3=15

ooc: yeah, I meant spreading out so that if 'Osul and I stumbled into a trap that the others could save us, rather than all of us falling into the trap.

Sorry about missing yesterday, I had a stressful day of travel and then spending the day at the hospital unexpectedly.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Friday October 16th, 2015 11:55:35 PM

Carver offers Macks place to Cameron, with the same conditions about getting off is combat starts....

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Saturday October 17th, 2015 9:42:02 AM

Yep, I agree.... definitely makes sense to swap out with Cameron, if his stubbornness wears off. Or if he passes out. :)


Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Saturday October 17th, 2015 10:59:35 AM

Cameron grits his teeth and takes the exhaustion in stride.
They don't get it, do they.
No, they do not. One tired person when a fight starts that can heal themselves and remove the problem is acceptable. Two, who require others to heal them is too much of a risk. There is no gain without sacrifice. It is her way.
They are fools. Why do you put up with it. They are weak. You should move on.
You see weakness in them because they care about the well being of a friend. That isn't weakness. It is compassion. You see them as fools because they do not see the wold as we do. There are many views to a single story. Each is unique, none are wrong. Just different, colored by the experiences of the viewer.
You are hopeless, what does she see in you.
She sees that I am persistent, like the hunter. She sees that I am patient, like the spider in his web. She sees that I have learned sacrifice and practice it over and over in her name, showing devotion. What does she see in you Hobbes?
At this the scorpion falls silent. It scuttles and climbs on top of Cameron's head, brooding.
Cameron's grimace turns to a smile.
" I'll be fine. Let's keep moving."
----------------------------------------------------------------
Notes
Spells and effects on Cameron
10 points nonlethal damage
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30' 
Monday October 19th, 2015 5:37:01 AM

OOC: Checking in.

Orc Hunt Rough Haul 
Monday October 19th, 2015 9:51:31 AM

Very sorry gentlemen

The group spreads out a bit with Osul and Atlas taking up about a 90 foot lead. Cameron and Owen follow with Carver brining up the rear with Mack upon his. Cameron voices a bit of frustration on not gaining more quickly upon their quarry, but tracking is not an exact science. An hour behind, two hours, its a judgment call. Cameron is determined to press on and so he does.

The group eats lunch on the go, hard tact rations and splashes of water and pushes on. The terrain is shifting to more small ravines and trenches where ancient now gone rivers and flash floods coursed. through the lands.

It is near the end of your 8 hour march, shortly after sunset, that Osul finds the next deliberate sign. Upon a small embankment of soft sand, Osul finds an arrow. Not one fired from a bow, but one 'written' into the sand with the only liquid likely available to the dwarves, urine. This clear biological marker gives the druid valuable information. The Orcs are only a few miles in front of the party. The arrow points hard west, the trail follows the shallow ravine to the south, curving east

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+15=21 ; d20+14=27 ;
Monday October 19th, 2015 12:31:30 PM

I take this opportunity to begin walking again, and thank Carver for helping me along. "That was VERY appreciated Carver, and if you are ever shrunk down (or me enlarged greatly), I will repay the favor." :)

I vote we follow the direction the arrow is pointing. Although they could be signaling where maybe a few broke off to ambush us? Is Osul able to learn anything from the tracks in the area?

If we close in even more, enough for a few of us to sneak in and get a better look, I go into Stealth mode to go find out what I can.

(d20+14+1 (TTT) perception check of 21)
(d20+13+1 (TTT) stealth check of 27)



Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Monday October 19th, 2015 6:01:47 PM

Cameron arrives at the campsite, prepares to eat a quick snack and get some rest. He hopes that the others will agree to set off around midnight or soon after so that they can close the gap before the orcs wake up and start pushing the dwarves further.
" Everyone other than myself should have fresh spells memorized. Once I pray tonight, say around 1am, I will be ready to move on again and close the distance before they get up in the morning to move out. Does that sound alright to the rest of you?"
Cameron does not bother with his tent. He simply scratches out a small hide and curls up in his blanket. He also suggests not lighting a fire or making much noise tonight. He will be sleeping in his chain shirt.

OOC
Cameron has 10 points of nonlethal damage that will go away at a rate of 3 points per hour of rest. I assume that once camp is made and we are just sitting and eating, we are considered resting. Even if we aren't the first watch is probably 3 hours long, which should be enough time for Cameron to mostly recover, and finish while he prays.
I will be posting from my parents PC this week while mine is in the shop. I will probably only be checking once or twice a day because of that.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
10 points nonlethal damage
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Bless, Magic Weapon, Shield of Faith, Hornet's Nest(domain), Hold Person, Sound Burst
Spells cast
Longstrider(domain),
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Monday October 19th, 2015 9:24:36 PM

Owen looks and sounds resolved: "We're within striking distance. Let's rest until Cameron can prepare spells. Cam, prep Longstrider in your levels 1 and 2 domain slots so we can all chase at speed. We'll need light for night fighting if anyone has spells for that. I won't be able to get enough sleep to prep spells, so I'll take first watch. Rest while you can; we're heading out at 1:30 AM."

_________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light/b], and [b]Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/7 daily Blinding Rays used.
0/1 Arcane Bond Spell used.
}

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Monday October 19th, 2015 9:28:29 PM

Then Owen looks down sheepishly. "Sorry, my years in the army kicked in for a moment there. How does that plan sound?"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Monday October 19th, 2015 9:33:26 PM

"Well, the arrow gives a very different direction that the trail we've been following...."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Tuesday October 20th, 2015 12:25:05 AM

Atlas is on board with Cameron's plan. He'll take first watch.


ooc: sorry so short, still recovering from my travel and being behind at work due to the unexpected time off last week.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30' 
Tuesday October 20th, 2015 5:49:44 AM

"I guess it comes down to one question - one I cannot even hazard a guess at, but you can: Would the dwarves know of a shortcut out here?"

"If we are making camp, I am keen to find out where this side-path goes. I am too full of curiosity for my own good sometimes. Any takers?"

"I'll take whatever shift is available."

- - - - - -
OOC: Can I get a description of the surroundings please?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+15=16 ; d20+16=22 ; d20+9=20 ;
Tuesday October 20th, 2015 7:19:52 AM

If we're making camp, I'm with you, Osul. Let's check out that side path. :D

(d20+14+1 (TTT) perception check of 16)
(d20+15+1(TTT) TrapFinding check of 22)
(d20+9 aid Osul survival/tracking check of 20 against DC 10 --> +2 to Osul)


Orc Hunt Camp decisions 
Tuesday October 20th, 2015 10:58:46 AM

Darkness lays across the broken and jagged terrain of old washed out ravines and twisting loose rocky paths where the party stands to make camp. The basic plan is laid out to rest for about 4 hours and then force march for what should be about an hour and attack the orcs camp in the dark. Cameron will have had enough rest to recover and so it would only be if the last hour poses any type of issues with any of them.
Owen asks Cameron, being the only caster who will be able to switch any spells to prepare Longstrider and spells for fighting in the dark. The wizard takes first watch with Atlas
Carver points out that the arrow, laid down by the dwarves, points in a very different direction than the trail. Osul seconds the thought that the dwarves might know something about the terrain that they and perhaps the orcs do not. He would like to investigate and Mack is with him on the thought.

Does Mack and Osul strike out into the dark on their own? If so how long do you want to go?
Is anyone, other than Cameron going to get any rest?

The terrain in small sharp hills with multiple steep sided, but not deep small ravines. 4-8' deep, 10-20' wide but near vertical walls on the depth. The ground is loose broke rock on the hillsides and hard compacted clay and river stones in the ravines proper. It is currently around 8pm and dark with scattered cloud cover and visibility of about 10' with 20' as shadowy. Some small spires of rock dot the area



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+5=12 ; d20+14=16 ;
Tuesday October 20th, 2015 12:43:19 PM

If we're within a couple miles from them, I don't feel the need to rest for myself. Also, if the dwarves gave us a sign, it would seem like a mistake to not check on it at least somewhat. But I don't want it to slow down our final approach on the orcs, either.

Osul, what do you say? You and I spend an hour checking it out? Maybe they're pointing out a trap, so I'm careful of that as well. More than likely, though, it's a huge mound of treasure, and super-powered magic items right off the path.

To the rest of the group staying behind, if we get into trouble, we'll give a sign. Probably a high-pitched scream. :)

(d20+5 climb check of 12)
(d20+13+1 (TTT) stealth check of 16)

OOC: Is it just me, or does it seem like the more bonuses you add to the die roller, the lower it rolls? ;)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=17 ;
Tuesday October 20th, 2015 4:28:17 PM

"Mack, 'Osul, please scout it out. I know rest would be nice, but it is too obvious for us to not look into it. I want you back here in no less than 2 hours. As soon as Cameron is ready we're striking out again and we'll need time to plan based on what you find."

Atlas takes up his watch and gets a bite to eat. He chats with Owen in the hopes of getting to know him better.

-------------------------------------
Perception: 1d20+3=17


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet  d20+7=26 ;
Tuesday October 20th, 2015 8:49:59 PM

"Night fighting is horrible Atlas, I don't know if you've ever done any of it. We had a lot of drills and training, and at least 40% was night maneuvers. Night actions will introduce you to Murphy and you won't even have to look for 'im, he's bound to show up no matter what actions are taken to avoid him."
Carver, having been in a military organization knows all about Murphy.
He takes a breather but keeps a watch out......

Perception 26

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=4 ;
Tuesday October 20th, 2015 11:08:37 PM

" Thank you Mr. Brightside. Really Carver, for a Bard you are bringing far more gloom than cheer."
Cameron then passes out without waiting for whatever sad and pointlessly negative reply Carver cooks up. Really he wondered what had made the Centaur so pissy the past day or so. He had never been so negative in the Fist.
Casmeron sleeps soundly until midnight and then wakes up and streches. He steps away from camp and prays to Jancassis for spells.
Jancassis tonight I go to bring your liberating hand to those who have sought our aid. But something seems off. Please guide my hand so that I might be able to recognize who is really the victim here and who is crying for your blessed revenge.
When he is done, at 1 am, he speaks to the others. " Gird yourselves for this, as it will be a hard hour. We will be forced marching and if any of us need it at the destination I can heal you to remove the fatigue. I want to speak to the Orcs first. You may conceal yourselves but I wish to step out and walk among them and ask them why they have taken the Dwarves. Something is wrong here. Orcs do not normally take their racial enemies hostage. I have prepared a spell to stop them from attacking me, if all goes well. It is broken if ANY of them are attacked, so please keep the peace unless they are about to kill me or the dwarves, then feel free to stop them. Let's go."
Constitution save for forced march failed 4 (sigh)
----------------------------------------------------------------
Notes
Spells and effects on Cameron
10 points nonlethal damage
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Entropic Shield, Shield of Faith, Longstrider(domain),, Zone of Truth, Enthrall
Spells cast
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d20=14 ; d20=3 ;
Tuesday October 20th, 2015 11:25:03 PM

Owen chuckles. "Yeah, ol' Murph does like his law and disorder. We saw plenty of him while trooping through the Culverwood a year or so ago."

"Mack, 'Osul: be careful out there. That's some treacherous terrain. We don't want you slipping into the ravines, especially in the dark."


Owen makes a Knowledge (Nature) check to identify a natural hazard, and (hopefully) give the guys some advice on how to tread safely. DC 15+Hazard's CR. 1d20(14)+8=22.

As the first watch begins, he tells Atlas a little about himself: "I'm glad we got a chance to rest at the Tree for a few days. What with being washed down the Peaseblossom and this chase after the orcs, my life has been a bit of a whirlwind lately. You know, I had meant to study the Tree of Parting many years ago, before I was conscripted. Those were quieter times; just my wife, my son, and our library. I miss them so...." Owen trails off and is soon lost in reminiscence, with his eyes and thoughts turned inward.

It is an ineffective strategy for a watchman. Perception 1d20(3)+1=4.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30'  d20+5=19 ; d20+9=22 ; d20+10=18 ; d20+18=21 ;
Wednesday October 21st, 2015 6:26:27 AM

"An hour out sounds good, and we should be back easily in that again."

"Careful - got it!"

'Osul and Mack head off on a two hour reconnoiter.
- - - - - -
OOC: not wanting to drag this out (of course). We have a Light spell on tap. Indicative rolls:
Knowl (Geography) d20+5=19, Knowl (Nature) d20+9=22, Perception d20+10=18, Survival d20+16+2(TTT)=21 - The higher the bonus the lower the roll over four rolls!


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Wednesday October 21st, 2015 7:16:48 AM

OOC: I KNEW it! We DO have a rigged Die Roller! ;)

IC: I heed Owen's words. We don't want to go getting injured falling down the side of a mountain or over a cliff or such, especially when we could be battling orcs soon. We take our time. I get my rope out if necessary.



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Wednesday October 21st, 2015 3:41:21 PM

Atlas nods to Carter, "I know, we had to deal with some goblins on the way to the Tree at night time and it was a mess. If I'm not mistaken, orcs have some sort of night vision as well, which is an issue. However, maybe we can use that to our advantage. After one exchange with them we could have some of our magic folk light the place up like it's daytime and see if that gives us an opening. Hey, magic folks, can you do that?"

Turning to Cameron, "You always want to talk. I don't like it, but you've got a good point. Maybe we'll learn something if you do. However, at some point I'm putting my sword through them."

Orc Hunt It's Really Dark Out 
Wednesday October 21st, 2015 9:00:47 PM

Osul and Mack head up and out to follow the general direction of the arrow and see what they can see.
Carver points out a few issues with going after the orcs in the dark, not the least of which are they can see further and clearer than anyone in the group. Cameron makes himself as comfortable as he can and finds sleep to be a fairly easy thing to come by in his fatigued condition. Before he drifts off, he tells those around that his plan is to channel energy to remove any fatigue the group incurs on the forced march coming up. he will then cast a spell of protection and then approach the orcs to parley with them. hopefully to find out why they took the dwarves.
Atlas expresses his concern but agrees with the plan as a whole.
The rest of the party keeps look out, which is to say, they are awake, because no one can see anything in the dark past 20'.

Osul and Mack find the going treacherous and hard in the dark as well. Osul quickly realizes, as they stumble up a small loose gravel hill, that if there is a landmark of some kind or course correction to make, he'll never see it. He and Mack are walking nearly blind away from a dark and, for all intent and purposes, hidden camp where the other are. With little starlight and no fixed points, this could go very wrong.

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Wednesday October 21st, 2015 10:57:38 PM

OOC
DM Dan, 'Osul mentioned they would be using a light spell, so it shouldn't be dark for them. However they might as well sing the star spangled banner at the top of their lungs for all the hiding they will be able to do with a light spell. Either way it'll be dangerous.
IC
" No, I cannot do that Atlas. A soft glow equal to a torch is the best I can do, and only one at a time currently."
Cameron sleeps, prays and is ready to go.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
10 points nonlethal damage
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Entropic Shield, Shield of Faith, Longstrider(domain),, Zone of Truth, Enthrall
Spells cast
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Wednesday October 21st, 2015 11:31:36 PM

"I can help with light that too.... I can cast dancing lights and I have this."
Carver pulls a pebble from inside his gauntlet on his shield arm. It's afire and he's holding it in his hand, so it must be magical in some way. "While Cameron can cast one light on a item, I just haven't learned that trick. I convinced a guy at the Catacombs to cast what he uses to make a everburning torch, but anchor it to this pebble. I imagine holding onto a flame might be useful to impress some of the less intelligent races we might run into, as well, it's just plain handy at times.
If you need it when I'm not around, I keep it in a little leather pocket worked into the inside of the wrist protection of my right gauntlet."

Carver eats a bit when it's time to get up, it's been a long day that's only going to get longer it seems....

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30' 
Thursday October 22nd, 2015 6:06:32 AM

OOC: Casting Light on something small like a copper coin, which can be partially concealed - through to entirely concealed, allowing the light to be manipulated to purpose, was my thinking.
- - - - - - -
'Osul appreciates the suggestions and other wisdom. He is happy to let Mack have Carver's Everburning Pebble. Phrases like "fortune favours the bold" and "nothing ventured - nothing gained" reinforce his intent.

"Ready Mack? Let's do this! Worse case we'll be back in a few minutes"

And with that he tests the lighting and he and Mack wander in the direction indicated by the arrow.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Thursday October 22nd, 2015 11:20:35 AM

Atlas waits nervously as 'Osul and Mack explore. "Don't take too many risks. If you feel like you are too exposed or you might not be able to make it back then just turn around and we'll deal with it in the morning."



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Thursday October 22nd, 2015 1:11:17 PM

If we feel like we can't accomplish much based on the lighting, I think we'll just head back. We can't see as far as the orcs, and we could be walking into a trap. So we're being very careful, and alert, of those concerns.


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d20=8 ;
Thursday October 22nd, 2015 6:34:09 PM

OoC: Apparently I got Tuesday confused with Wednesday; I thought I had posted. Sorry for the miss.

IC: Owen remembers that he's on watch, so he tries to pay attention. It's not very effective.

Perception 1d20(8)+1=9.

Orc Hunt It's Really Dark Out 
Thursday October 22nd, 2015 10:17:03 PM

Osul can easily put light on a coin or pebble or other such small object. It makes the travel much easier and certainly no longer dangerous but holding a heading is still very difficult. Coming back to the camp will be retracing footsteps. Mack follows and the pair eventually return with little to tell. They found a small yet deep wash run that provided good moving to the east. If that is what the arrow was pointing to, the wash run went further than time allowed for them to explore. They saw no distinctive rock spire, but that is of no surprise
Mack and Osul are back with the group and in just over two more hours, Cameron awakens mostly refreshed and now does the group push through the dark after the orcs or take the path found by Osul

In the darkness about you, none of those on watch have not seen anything. The night is still and no sound other than yourselves can be heard either

Time summary:
5hrs of sleep the party is woken by Boy and spend 4 hours hustling (2am to 6am)
6hrs sleep the party then marches 8 hours (12pm to 8pm)
Cameron sleeps 4hrs (8pm to 12pm)
Everyone else has been up for 11 hours
Party plans to march 1 hr to engage orcs (1am)

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Thursday October 22nd, 2015 10:23:23 PM

Cameron sleeps, prays and is ready to go.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
none
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Entropic Shield, Shield of Faith, Longstrider(domain),, Zone of Truth, Enthrall
Spells cast
none
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Thursday October 22nd, 2015 10:57:56 PM

"We wait for the others to return, splitting up even more than allowing the scouts to scout is beyond dumb."
Carver stays prepared for everything he can......

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Friday October 23rd, 2015 9:43:28 AM

IC: After the scouts return and report, Owen suggests a plan to the group: "I'd say we should continue following the trail. I'm hesitant to wander through this terrain without some sort of guide. We risk ambush no matter what, but we can try to turn the tables. I'll cast a silent image of an adventurer with a low-burning torch about sixty feet ahead of us, following (as best he can) the trail. If we douse our lights, we might dupe the orcs into attacking before they see us. Would that hamper our tracking too much?"

________

OoC: Hustling isn't on the concentration-check list, but hustling in the dark might qualify. I thought I'd suggest it anyway.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30' 
Friday October 23rd, 2015 1:57:20 PM

After the reconnoiter, 'Osul updates the party on the wash, leaving plenty of room for Mack to contribute. After which he adds, "The wash looks like an easier and less obvious path, but we come back to my earlier question. How would the dwarves know about the wash, where it is headed and that was also where they were headed, in order for it to be worth indicating? I want to follow the wash, but I see the wisdom in sticking with the trail."

"As for tracking in the dark, yes Owen, I know the trail is hard to miss in the daylight, but tracking in the dark is a trick I'd like to learn!"

"When we're ready?", he looks about when Cameron is ready to proceed, with a smile, in the dark.



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Friday October 23rd, 2015 2:33:07 PM

I see no real good argument making one path much better than the other. I'm ready to go, whichever path we decide.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet  d20+7=15
Saturday October 24th, 2015 7:21:29 PM

Carver keeps watch as the rest decide, he also takes the everburning pebble back and is ready to go which ever way is taken.....

Perception 15

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30' 
Sunday October 25th, 2015 12:44:46 AM

OOC: Checking in over the weekend

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=14 ;
Sunday October 25th, 2015 9:27:32 PM

Cameron finishes praying and walks back into the camp. He listens to the recon report and watches as the others waver as to which path to take. He had been watching 'Osul all day as he tracked and was pretty sure he could follow the trail. Whether the trail indicated by the arow was a trap or a short cut didn't matter to Cameron, he was planning on walking into their camp and trying to get to the bottom of the situation anyway. So he did as the Fist trained him. He acted.
" I'm following their trail. Whether that other path is a trap or not, it doesn't go where I am planning on going according to what you guys saw."
Cameron refreshes the light spell on his crossbow bolt and then casts Longstrider on himself. He looks around for a moment and thinks he finds the trail. If anyone better at tracking wants to lead he lets them, otherwise he heads out following the trail or the orcs and dwarves.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
none
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Entropic Shield, Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain)
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today


Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet 
Monday October 26th, 2015 4:48:36 AM

OOC
That roll above was a survival check 14.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+9=26 ; d20+15=33 ; d20+14=15 ;
Monday October 26th, 2015 7:22:54 AM

Like I learned back at my thieves guild days, the best way to check for traps or an ambush is to let someone else go first. I give Cameron about a 20 yard lead, since he seems intent on being on his own anyway. :)

I help the party get ready to go, and then do my best to help watch out for an ambush as we head out.

(d20+9 aid Osul survival/tracking check of 26 against DC 10 --> +2 to Osul)
(d20+14+1 (TTT) perception check of 33)

and as we close in, and/or Cameron approaches the orcs:

(d20+13+1 (TTT) stealth check of 15)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30'  d20+18=20 ;
Monday October 26th, 2015 5:05:01 PM

'Osul moves up with Cameron, and hopefully with Carver. The dark night it seems is not so bad a thing for tracking {Survival(Tracking):20+AidAnothers — Overcast or moonless night only adds +6 to the DC}, but his focus isn't all it should be after a long night.
"This could be a slow start."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet  d20=13 ;
Monday October 26th, 2015 5:44:04 PM

Carver sticks with Cameron, he keeps his shield at the ready, it's not as easy, but it'll be better than being not ready. He knows he can draw a weapon fast enough when needed.....

Aid another (Osul) Survival 13

Orc Hunt It's Really Dark Out 
Monday October 26th, 2015 10:04:58 PM

Osul and Mack tell the others what they found. The group settles on heading out in the dark following the trail and not the arrow laid down by the dwarven captives. Cameron casts light and eliminates the darkness issue as far as following the tracks is concerned. The light provides 20' of light and an additional 20' of dim light. Carver follows in behind Cameron and then the others, Atlas, Osul, Mack, and Owen. While Mack and Owen are not within the light that Cameron holds, or even in the dim light, they can easily see the cleric and the others.

Over an hour later and Cameron still moves along the ground, the trail still easy to follow. The tracks remain as they have been, single file, dwarves near the front and along the bottom of the the shallow dry river beds

All PC please roll Fortitude save DC 12 Failure means 1d6 non lethal damage and fatigue

A silent image cannot be seen in the dark, it will not give off light. It requires an outside light source to be seen

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 27 /27 Character Sheet  d20+2=15 ; d20+2=22 ;
Monday October 26th, 2015 10:44:53 PM

Oops I made a con save not a fort save. Well a fort save would be higher and I beat the DC soo I guess I make it.
Cameron continues on. Now that 'Osul is tracking he just tries to help out if he can.
Survival 22, +2 to 'Osul's tracking rolls.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
none
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Entropic Shield, Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain)
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
0/4 channel energy used for today

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15 (NL14/15); CMD: 14  d20=6 ; d6=1 ;
Monday October 26th, 2015 10:50:51 PM

Owen starts to fall behind the others, but he picks up the pace to rejoin them. His breath is obviously labored.

Fortitude save: 1d20(6)+2=8. Failure. Damage: 1d6(1)=1 and fatigue.

OoC: I figured that that was the case (re: Silent Image). Originally I had thought to pair it with a dancing lights spell, but the duration of that spell is too short. Ah well. I was hoping for the "It's magic!" excuse.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet  d20+8=17 ; d20+7=16 ;
Monday October 26th, 2015 11:04:20 PM

Carver shrugs off the fatigue from continuing to forge ahead.
He tries his best to keep a watch, trying not to stare into the light as he scans around them.....

Perception 16

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+1=15 ;
Monday October 26th, 2015 11:53:21 PM

Atlas is getting worried. They are vulnerable in the dark and even more so with this bright light. He struggles with what to do. He wants to save the dwarfs, but not at the cost of all their lives. It feels like they are all marching to their death while the gods look on and shake their heads at their stupidity. Then there is the arrow to consider. Why was it there? They are missing something. "We have to stop. This is foolish, we are walking to our deaths like this. I want to be brave and save them as much as anyone, but this is pure folly. Our grave stones, that we would never get from our Orc friends, would read, 'Ignored the obvious due to youthful ignorance, only to be eaten by orcs. Learn your lesson young adventurers.'

Atlas stops, ready for debate.

-------------------------------
Fortitude check: 1d20+1=15 (passed)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:{19}/19/19, Speed: 30'  d20+4=8 ; d6=3 ;
Tuesday October 27th, 2015 5:13:39 AM

And then it hits 'Osul right between the eyes, and then everywhere to the bone. ...No, this is a very slow... start.

'Osul stops, ready to listen.

- - - - - - - - - -
Fort Save 8 vs 12, failed - 3 damage and Fatigued

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+6=21 ; d20+15=18 ;
Tuesday October 27th, 2015 1:19:37 PM

(d20+6 fortitude save of 21 vs DC 12)

"I agree that what we're doing right now, marching at night, with light making us a fairly easy target, is probably very stupid. However, setting up camp, possibly right next to the orcs, might not be much better. It's a hard choice. We probably just have a few hours left 'til day break? Maybe holding and letting a few people catch a nap would be good, doubling up on watch."

(d20+14+1 (TTT) perception check of 18)



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15 (NL14/15); CMD: 14 
Tuesday October 27th, 2015 2:02:12 PM

Owen frowns. When he catches his breath he says, "Not all of us are youths, Atlas. I'm not inclined to do this halfway. We've chosen to march after the orcs, so let's finish the job. The little snatches of sleep we might get are not worth stopping again. If our light attracts the orcs, so be it. That's the fight we want.

The worst thing we could do is stand here and argue about it. No sleep, no watchmen, and no pursuit. Let's move out."
With that, he starts up the trail again.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=19 ;
Tuesday October 27th, 2015 2:12:02 PM

"I'm inclined to disagree, but you're right, arguing isn't going to help anyone. So be it."

Atlas sets to it again, keeping his mouth shut and just pushing forward preparing for the battle ahead. He keeps his eyes and ears open for anything.

-----------------------------------------------------------
Perception: 1d20+3=19


Orc Hunt Ambush  2d6=10 ; d20+5=12 ; d20+5=24 ; d20+5=15 ; d20+5=15 ; d8=8 ;
Tuesday October 27th, 2015 10:04:50 PM

Osul and Owen start to show signs of fatigue. Cameron channels energy and takes care of it Cameron said he would and so i rolled it Healing 10 The positive energy washes over Owen, Osul and everyone else, healing them of all wounds and fatigue.
Atlas calls the group to a halt shortly after, having trouble with the current course of action. Owen brings up that the group has a course and should stick to it. changing now after pushing to catch them might be even worse. Atlas concedes and the group moves on.
The night is quiet, save your movements and dark, save the light Cameron carries. It happens about about an hour after Cameron healed the group. Arrows rip into the ranks from the darkness ahead of you.

Osul Hit AC 12 miss
Cameron Hit AC 24 Dmg 8
Carver Hit AC 15/15 miss/miss

The shots came from in front of you. You are still walking along a dry river bed with the terrain sloping up on either side for the most part. Moving up and out of the river bed is 10' of difficult terrain


Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 19 /27 Character Sheet 
Tuesday October 27th, 2015 10:32:41 PM

" Choosing to attack me when what I wanted was to speak to you about your apparent need for Vengeance is an unwise move Orcs. Now you will feel the wrath of my friends. If we had talked you might have lived through this, Now they will surely kill you all. Have a nice day, short as it will be."
Cameron wards himself against arrows as he moves forward towards the bow fire. He hopes to draw the fire to him and to illuminate the foes so that the others can respond.
Cast entropic shield - A magical field appears around you, glowing with a chaotic blast of multicolored hues. This field deflects incoming arrows, rays, and other ranged attacks. Each ranged attack directed at you for which the attacker must make an attack roll has a 20% miss chance (similar to the effects of concealment). Other attacks that simply work at a distance are not affected.
Move forward 30 feet trying to illuminate the foes. Cameron will keep moving forward even if he finds the front ranks, trying to give the others options.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 30/30 rounds
Longstrider 2of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet  d100=17 ;
Tuesday October 27th, 2015 11:31:01 PM

Carver grabs his sword, it's going to be close in work, no lance at night when he can't see where he's going.As he's drawing the sword, he moves directly towards the direction the arrows came from, lifting the shield as, well as a shield..... Also while moving, he attempts to cast a spell....... It fizzles as he tries.... (Zero level spell failure due to armor)
"Gonna need some light over here." He shouts out as he moves head long towards the enemy.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Wednesday October 28th, 2015 12:52:40 AM

When Owen sees the arrows strike Cameron and barely miss the others, he casts Invisibility and winks out of sight. Then he moves up the bank on the right side of the river bed and ten feet forward along the edge, drawing his crossbow and a bolt during the last stretch. (Assuming it's just difficult terrain and not difficult terrain in poor visibility.)

___________

Standard Action: casting Invisibility.
Move Action: moving right 10' through difficult terrain and forward 10'; total 30'.
Swift Action: drawing crossbow.
Free Action: retrieving bolt from belt pouch.

___________

30/30 rounds of Invisibility remaining.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Wednesday October 28th, 2015 8:15:27 AM

"Thanks Cam..." he says.

He moves in support of visible friends who tend to bleeds.

- - - 8>< - - -
*Storm Burst* (7/7)
Orisons: Create Water, Detect Magic, Light, Toros Taur Try.
1st: Cure Light Wounds(1/1), Entangle(1/1), [/i](1/1), [<= Spont. Cast: Summon Nature's Ally I], ~Obscuring Mist~(1/1)
2nd: Owl's Wisdom(1/1), Flaming Sphere(1/1), [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~(1/1)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Wednesday October 28th, 2015 8:20:21 AM

OOC: That should have been (as per previous posts, and if I have the formatting right this time):
- - - 8>< - - -
*Storm Burst* (7/7)
Orisons: Create Water, Detect Magic, Light, Toros Taur Try.
1st: Cure Light Wounds(2/2), Entangle(1/1), [<= Spont. Cast: Summon Nature's Ally I], ~Obscuring Mist~(1/1)
2nd: Owl's Wisdom(1/1), Flaming Sphere(1/1), [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~(1/1)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+13=25 ;
Wednesday October 28th, 2015 12:43:36 PM

I cast Guidance on Atlas or Carver, whoever is closest (assuming they'll be doing hand-to-hand soon). ( +1 competence bonus on a single attack roll, saving throw, or skill check - last for 1 minute)

I then head to the right and forward, moving in the general direction of the arrows, but trying to sneak around perhaps, or at least get some cover as I advance.

(d20+13 stealth check of 25)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Wednesday October 28th, 2015 1:55:55 PM

Atlas grumbles to himself as he sees and feels the attack, puts his head down, shield up, and moves towards the arrows in hopes of catching sight of something he can attack.

"Yep, light please!"

Orc Hunt Ambush Round 2  d20+5=25 ; d20+5=7 ; d20+5=9 ; d20+5=12 ; d20+5=21 ; d20+5=7 ; d20+5=13 ; d20+5=11 ; d100=25 ; d8=4 ; d8=4 ;
Wednesday October 28th, 2015 10:22:39 PM

Cameron casts a spell of protection and moves forward.
Carver moves forward as well
Owen casts a spell and vanishes
Osul moves up to suport Carver and Cameron
Mack cats Guidance on Atlas and moves up slowly and stealthy. (10 round duration in the spell Atlas)
Atlas calls for more light and moves forward as well

Cameron has indeed brought the light close enough to reveal 4 orcs with longbows on a 10' ridge to teh front of the party. Other figures are in the shadows behind them. It appears to be three more orcs with Durbin and Korbiss.

The 4 orcs take aim and loose again. Two fire at Carver and two at Cameron
Three more arrows streak in from the darkness to the groups left. Hard to know whom they were shooting at, as all three shots miss

Caver Hit AC 25 crit 7/9 Dmg 4
Cameron Hit AC 12/21 25% Dmg 4

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

You should be able to edit and move yourselves on the map
Difficult terrain counts as 2 squares to mover through and you cannot run or charge across it

Cameron has the only light source currently


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet  d20+4=7 ;
Wednesday October 28th, 2015 10:54:32 PM

Carver moves to 16,17/U,V and attacks at 15,V and misses.....

(I've been poisoned, every dice roll for the last week has not hardly been higher than a 7 for attacks )

Cameron (David F) AC 18 (T 14, FF 17) CMD 16 HP 15 /27 Character Sheet  d20+6=21 ; d8=1 ;
Wednesday October 28th, 2015 10:57:30 PM

OOC
Cameron has the only light source currently
Not for long 8)
IC
Cameron moves around the hill and fires at the orc standing over Durbin (x12) 25ish feet away.
[b]" There's your light, Make the most of it.
Hit AC 21 for 1 damage
That Orc is now the bearer of that light enchanted crossbow bolt.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 29/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+7=11 ;
Thursday October 29th, 2015 1:09:48 AM

Atlas moves along the river bed skirting the hill until he is along the orcs on the hill firing arrows. "Thanks for the light!" He takes a final step up and strikes at the nearest orc with a clumsy swing that doesn't even make the creature flinch.

-------------------------------------
Move to T15
Attack Orc (U15): 1d20+7+1=12 (miss - I forgot to include my +1 from my magic longsword in the roll, but still a miss)


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d20=15 ;
Thursday October 29th, 2015 10:14:58 AM

Owen is invisible!

Highlight to display spoiler: {He double moves to square AD18, trying as best he can to remember the powers and vulnerabilities of orcs.

Knowledge (Nature) check against DC 5 1/3. 1d20(15)+8=23. Success! Owen should remember three things about orcs.
}

________________

29/30 rounds of invisibility remaining.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Thursday October 29th, 2015 10:42:35 AM

Actually, can I change where I moved to X18? I've changed my mind.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+8=13 ;
Thursday October 29th, 2015 10:46:26 AM

I move up (to T23). I'm trying to use the rough terrain and the distraction of the rest of the group charging as additional cover.

OOC: I'm moving normal speed, stealthy, and taking the -5 penalty. I know I'm slow, but how did I end up SO far behind everybody in 1 round?!?!?! :(

(d20+13-5 stealth check of 13)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 32/32 Character Sheet 
Thursday October 29th, 2015 11:16:32 PM

waiting.....

Orc Hunt Ambush Round 3  d20+5=19 ; d20+5=25 ; d20+5=25 ; d20+5=25 ; d20+5=25 ; d20+5=7 ; d20+5=9 ; d20+8=27 ; d20+5=16 ; d20+5=14 ; d20+5=13 ; d20+5=15 ; 2d8+6=12 ; 2d8+6=17 ; d12+4=14 ;
Thursday October 29th, 2015 11:32:55 PM

Carver heads up the embankment and attacks, but misses
Cameron loads and fires the lit bolt at the orc along the backside of the hill, grazing him
Atlas scrambles up the hill with Carver, but his attack is off as well.
Owen does invisible stuff and as he does so he recalls a couple things about the opponents arrayed before them. The are primitive ferocious creatures. Capable of fighting when most creatures would fall. They truly can fight to the death. Orcs are also supposed to be extra sensitive to daylight or the equivalent magical illumination
Mack moves up

The bolt lights the area about Durbin and Korbiss for a moment. The dwarves are chained and bound in a kneeling position. The orcs near them have longsword in hand. The wounded orc reaches down and grabs the lit bolt and trows it down the backside of the hill. Plunging the area into darkness. Just as the light leaves, Cameron sees the orc nearest him coming down the hill pulling a great axe.

The group around Atlas and Carver drop their longbows and draw long swords. One engages Atlas and the other 3 engage Carver

Atlas Hit AC 25 crit 25 Dmg 12
Carver Hit AC 25 crit 25/7/9 Dmg 17

The orc appears on Cameron's face and swings his great axe, catching Cameron fully

Cameron Hit AC 27 Dmg 14

More arrows sail in from the darkness towards Cameron, Atlas and Carver

Cameron Hit AC 16 Miss
Atlas Hit AC 14/13 Miss/Miss
Carver Hit AC 15 Miss

Mack you're right my bad, i bonused you another 20'

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

NOTE: The combat area is considered dimly lit. all orcs have 20% concealment


Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 12 /27 Character Sheet  d6=1 ; d6=1 ; d6=5 ; d6=6 ;
Friday October 30th, 2015 12:33:49 AM

Cameron is hurt bad, and hopes that the rest of the team shows up and hurts something really soon. He is also worried about the two orcs standing executioner style behind the dwarves. The axe nearly takes his head clean off. He knows what he needs to do and doesn't hesitate. He slips around the orcish ax-man while drawing his shield and whip and flanks for Carver and Atlas if the human moves around a little bit. Only his people are hurt so once he moves and gets the dwarves within range, he channels energy (provided the AoO doesn't kill him) Heal everyone within 30' of Cameron for 11 hit points of damage
He calls out to his friends in DWARVEN " Flank them and put them down, this is really starting to hurt. Brothers, If you two are in any shape to move, now might be a good time."
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 29/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d100=34 ; d100=54 ; d100=60 ; 2d4=5 ; d4=1 ; d100=59 ; d100=64 ; d100=35 ;
Friday October 30th, 2015 12:46:40 AM

OoC: I don't know how concealment works with AoE attacks, but I'll give it the old college try.

IC: It is unlikely that Carver heard Owen as the orcs attacked, but if the sharp pain of a sword blow heightened focused his senses he might have heard Owen take a deep breath in preparation for the fight to come. In any case, no one nearby can help but notice the shimmering, spinning clash of colored light that flows up and out over the hill, flooding it with a momentary and kaleidoscopic flare. When his vision clears of the spell's afterimage, Owen opens his eyes and quickly tosses a handful of sand into the air. Instead of falling, it floats up and out of sight. In the distance, two orcs (hopefully) slump to the ground, asleep.

_______________

I swear I won't burn Hero Points like this in future. I thought it would be fun to start out strong, though.

Move Action: hustling 5' to W17.
Standard Action: casting Color Spray forward over the Orcs in W15, W16, and V15 (before Cameron gets there, I hope.)
The Orcs get a Will throw against the spell against DC 15. In case concealment applies, I'll roll against that for each of them: 3x1d100(34, 54, 60). Success! Unless they save, each of them is (I think) knocked unconscious, blinded, and stunned for 2d4(5) rounds, then blinded and stunned for 1d4(1) round, and then merely stunned for 1 additional round.

Hero Point Standard Action: using a Hero Point to cast a Sleep spell centered on X/Y/11/12.
Concealment roll, if necessary: 3x1d100(59, 64, 35). Success! Unless they save with a Will throw against DC15, the two orcs guarding the dwarves fall asleep.


_____________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Friday October 30th, 2015 12:49:25 AM

OoC: I saw that someone was working on a post at the same time I was, but I lost the race. Hopefully this helps you out, Cam/David.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Friday October 30th, 2015 12:57:41 AM

OoC: Or I'm just incompetent. I can't do all that. Sleep is a full-round spell. I'll just Color Spray, then. I'm very sorry; it's late here and I can't take 5' steps in difficult terrain.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+8=26 ;
Friday October 30th, 2015 8:17:33 AM

I am moving to the left of Atlas, alongside the difficult terrain. I'm assuming that there are some trees in the area. I plan on hitting one with a "Light" spell (hopefully in T16).

OOC: The Light spell works on any "object". I'm not sure what defines an object, but if bolts and stones work, I assume, at the very least, dead branches work. I cast it on a tree if that's possible (dead tree vs. live tree if that makes a difference - size of the object is not specified), lighting up the area pretty well. :) ("shedding normal light in a 20-foot radius from the point touched, and increasing the light level for an additional 20 feet by one step") I'm hoping this hurts the orcs eyes more then ours, especially since we're all facing away from it, and they are facing towards it. It should put all of those close orcs (and dwarves) within the light at least somewhat.

I'm not sure if the Light will help or hinder my stealth. It obviously makes it easier to see, but also blinds the orcs looking towards us for a while to. I'm hoping to at least attempt to stay stealthy if possible, and took my -5 penalty for moving normal speed again.

(d20+13-5 stealth check of 26)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/32 Character Sheet  d6=4 ; d20+7=11 ; d20+2=3 ; d20+2=21 ; d6+3=7 ;
Friday October 30th, 2015 12:40:17 PM

Carver touches his chest with his shield hand and heals as he graces himself with Gargul's blessing. (swift action, lay hands on self)
'Owen, step behind that Orc, give yourself flanking...."
Using Cameron as a flanker, Carver attacks the Orc at 15/V.

"What supernatural forces are at work here? It's like something or someone is causing me to miss my target....."

Sword attack 11
Hoof #1 att 3
Hoof #2 att 21 damage 7



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  3d6=8 ;
Friday October 30th, 2015 1:36:08 PM

'Osul snaps out of it, and sees the unassailed orc at T13. "Someone asked for light?!"
A Flaming Sphere appears on the orc {Reflex save against a target not stated in the SRD to avoid 8 fire damage (5+2+1)].


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+10=11 ;
Friday October 30th, 2015 2:59:06 PM

"Thanks Cameron, that was much needed!" As Atlas thanks Cameron he steps south one step to flank the orc and attacks, but he was in too much of a rush and his swing wildly misses.

---------------------------------------
Atlas steps to T16 (I cannot update the doc from work, so someone move me there if you can, thanks!)
Atlas attacks the orc at U15: 1d20+8+2(flank)=11 (Rolled a 1...I think that just means I miss according to the house rules, not that I automatically fumble or anything...right?)


Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 12 /27 Character Sheet 
Sunday November 1st, 2015 8:03:25 AM

Cameron holds his breath while he waits to see if he makes it where he is going.

Orc Hunt Ambush Round 4  d20+8=23 ; d12+4=11 ; d20=13 ; d20=7 ; d20=4 ; d4=3 ; d8+3=8 ; d20+1=21 ; d20+4=9 ; d20+4=22 ; d20+4=5 ; d20+4=14 ; d8=8 ; d20+8=17 ; d20+5=18 ; d8+3=5 ;
Sunday November 1st, 2015 11:00:54 AM

Cameron heads around the ax wielding orc to get near the others. The orc pivots and catches him down the length of his back, cleaving through flesh and bone. AoA Hit AC 23 Dmg 11
Cameron falls limp into the dirt, blood pooling about him and soaking into the dry ground

Owen steps up and shimmers into the visible spectrum as he casts a cone of brilliant color into the orcs before him. All three throw up their hands and give a cry. The result of the spell leaves them standing with arms limp at their sides and blinking absently.
Mack moves up past Atlas and casts a Light spell,on a small scrub bush, bathing the area in light
Carver attacks the orc Cameron has flanked and strikes him with his sword and a hoof. Orc is stunned, you hit with your sword and i rolled dmg for you
Osul conjures a flaming sphere on one of the orcs, but it manages to avoid it. Osul please specify which orc
Atlas moves up and attacks, but misses

Arrows rain in from the far left at Atlas. Only one connects, but it is a solid connection. Hit AC 22 Dmg 8
Perception DC 15 Highlight to display spoiler: { Three of the archers are at L/14,15,16}

The orc with the Great axe, pursues Cameron and attacks again, but this time misses
The now lone orc before Carver and Atlas looks back to the orc with the great ax and then growls ferociously and attacks Carver. The sword slips under Caver's shield and slashes him. Hit AC 18 Dmg 5
The 3 orcs hit by Owen's Color Spray stand swaying on their feet.

The two orcs by Korbiss and Durbin continue to stand over them, though one of them moves 5' to his right.

The dwarves are tied well together at this time. Neither respond to Cameron, but it is very apparent they heard him. Under the grime, dirt and blood of their beards, it is very difficult to read their faces

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  d20+10=27 ; 3d6=8 ;
Sunday November 1st, 2015 6:03:51 PM

OOC: Did you mean where I said, "'Osul snaps out of it, and sees the unassailed orc at T13."?
When I posted the orcs did not appear to have numbers, and that was the grid reference at which it stood. I understand it is now at U13 and is labelled "orc1". I also finally worked out the Save DC is 16.


- - - - - - -
'Osul moves the Flaming Sphere - Round 2 5' back onto orc1 - a move equivalent action Reflex vs 16 or take 8 burn damage.

He spots the archers Perception: 27, and points in their general direction.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+14=21 ; d20+3=11 ; d20+3=17 ; d4-1=3 ; d4-1=3 ;
Sunday November 1st, 2015 6:55:55 PM

(d20+14 perception check of 21) Success against DC 15.

"I see 3 orc archers about 40 feet to the left of us, over in the difficult terrain!"

I take a 5' step (to T14) to try to help give Cameron, Carver, and Atlas additional flanking opportunities, and then I attack the orc1.

(flurry of blows: d20+4-1 for each blow, and d4-1 damage
Hit AC 11 for 3 damage, and AC 17 for 3 damage)



Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP -10 /27 Character Sheet 
Sunday November 1st, 2015 8:42:31 PM

OOC
There will be no channel. Cameron had 1 hp whenhe moved to channel and heal everyone. He is down as soon as that AoO lands .
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 29/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d20=7 ; d20=12 ; d4=2 ;
Sunday November 1st, 2015 8:43:51 PM

Owen looks in the direction 'Osul points, but sees nothing. (1d20(7)+1=8).

He clambers to the top of the hill (X16), drawing his dagger in the process. Then he turns and slashes at the unconscious Orc to his left (W16): 1d20(12)+3+2=17 against the orc's AC less 9 (it is currently both helpless and flanked). Damage 1d4(2)+1=3.

______________________

OoC: Melee wizards are so helpful!

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 22/33 Character Sheet  d20+3=6 ; d20+8=14 ; d8+4=10 ; 2d8=9 ;
Monday November 2nd, 2015 12:29:25 PM

Atlas grunts as the arrow sticks into him. "I'll have to break that off at some point...grrr" He always seems to start slow and it appears that today is no different. With a deep breath to re-focus, he balances himself and strikes again with his sword. This time his aim is true and he impales the orc on his sword.

Seeing Cameron go down adds to the situations at hand. Without his healing, and the archers still firing, things do not look good for the group. Atlas contemplates rushing after the orc that just took Cameron down, but he hesitates as he feels the arrow in his leg flex at the thought. Anger pulses through him and he grabs a potion and drinks it without an afterthought.

"Someone kill those dazed orcs before they get their senses back!!"

------------------------------------------
Perception: 1d20+3=6 (DC15, fail)
Attack Orc @ U15: 1d20+8=14 (hit)
Damage Orc @ U15: 1d8+4=10
Use Hero Point
Drink Cure Moderate Wounds potion: 2d8=9


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet  d6=1 ; d6=4 ; d20+7=10 ; d20+2=21 ; d20+2=16 ; d8+3=7 ; d6+3=4 ; d6+3=5 ; d6+3=5 ;
Monday November 2nd, 2015 3:46:47 PM

Carver lays hands on himself again, as he reaches out and tries to strike the orcs again.....
He attacks the same orc as before, it seems dazed, but he plans on making it glassy-eyed instead. If it does go down he continues to attack to the right, the next dazed orc in line.

"Someone get to Cameron, NOW!, I'm really not able to from here...."

Attack 10 damage 7
Hoof 1 21 damage 4
Hoof 2 16 damage 5
(ignore the extra damage roll.. hit enter trying to go to next line and it rolled again)

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Monday November 2nd, 2015 5:35:23 PM

OOC: Somehow, I got dropped off the map, and Cameron got moved to my spot. I fixed that. I'm not sure if anything else if wrong/missing. Might want to double-check.

If I can use a Hero Point to do another 5' step in addition to what I already did, I'll move to U14.


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Monday November 2nd, 2015 9:05:59 PM

I'll post after tonight's update, though it may take me until tomorrow. I've already moved this round, so I assume that works.

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP -10 /27 Character Sheet  d20-8=-5 ;
Monday November 2nd, 2015 10:49:22 PM

OOC
OK, so everyone wants me to be there, I guess I am. My point was that if the AoO happened while I moved, I would not have gotten the channeloff, nor reached my final destination. But, for ease of reference, and all the flanking that occurred, I'll stay where I am on the map. There was no channel though, since I only had 1 hp when I moved the orc would have dropped me before I could do that.
IC
Cameron started to move and then felt the axe bite him again, hard. He looked down and saw what he thought was the axe blade protruding from his chest... but the orc was behind him...

" Not a real bright move there champ That orc put his axe all the way through you this time around. I don't think the mail even slowed it down any. Definitely gonna leave a mark."
Hobbes was back, just in time to annoy Cameron as his spirit fought hard to hold onto his body. Clearly the recent turn of events amused the scorpion, since Cameron's last words to Hobbes had not been complimentary ones.
" So can you see the rivulets of Wolds Blood yet buddy? The others are pretty busy, don't think they are gonna make it to you in time. Guess you get to be on the receiving end of the trip to the land of rest this time instead of the one initiating it huh? Remember to act politely to Gargul. He hates it when people don't show him the proper respect, respect he has earned. Maybe your Lady will be there too. I know the one I know and love will be. Let's see if they are one and the same eh?"
The little scorpion is really beginning to annoy Cameron now, as he fights to hold his spirit and body together. He wants to reach out and swat the thing. But then he recalls his test, the test he passed. A calm washes over him and he uses it to center his mind and remain calm. His bleeding wasn't stopping, but his friends were still up last he saw. They would probably save him.
Constitution check to stabilize, DC 10 1d20-8=5 1 hp lost to bleeding
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 29/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Tuesday November 3rd, 2015 7:00:45 AM

OOC: Ahhh... yep, I understand the map problem now, Cameron. I'll wait for the DM to straighten it all out. :)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 22/33 Character Sheet 
Tuesday November 3rd, 2015 11:06:19 AM

Atlas takes a deep breath, welcome for the slight pause in action...

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP -10 /27 Character Sheet 
Tuesday November 3rd, 2015 11:56:16 AM

OOC
I am just going by the order I posted my actions in and assuming that the Orc would AoO as soon as he could, which would leave me where I started. He COULD have waited for me to arrive before swinging but it doesn't make as much sense. What he couldn't have waited for was the channel which doesn't provoke an AoO, so sadly I go down and no one else gets healed, leaving the rest of the team pretty banged up and facing more orcs. I am kinda place holding too until Dan weighs in on how it happened and what if any of the things went off. He may have been confused because I added the channel into my hp when I posted it. That may have made him think I would survive the AoO and live to make the channel. Sorry if that was what happened Dan.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Tuesday November 3rd, 2015 1:14:27 PM

OOC: Well, I guess in my honest opinion, his AaO probably shouldn't be realistically based on how many hit points you have anyway. So I place no blame there. ;)

But I understand the confusion.



Orc Hunt Ambush Round 5  d20+1=21 ; d20+5=6 ; d20+5=11 ; d20+4=17 ; d20+4=22 ; d20+4=24 ; d20+4=23 ; d20+4=11 ; 3d8=6 ; d20+8=21 ; d12+4=7 ;
Tuesday November 3rd, 2015 10:05:12 PM

OOC i think i have where Cameron would have been dropped. Yes the orc took AoO at first chance so to me you move the 5' where you are going and the AoO happens and yes the channeling healing in you header threw me, but no worries. This happens PbP now and then. We proceed from here with Cam where he is folks

Osul moves the flaming sphere back at the orc with the ax. The orc sidesteps the fire and is unhurt
Mack calls out the position of the archers and moves up the slope to engage the orc, but misses with his strike You cannot 5' step into difficult terrain and had to use a Move Action. That means you cannot use a Full Attack action to Flurry of Blows. Just the first attack counted
Owen moves up the slope while drawing his dagger and he slashes at the nearest orc. Owen sees that the orcs are NOT unconscious from his spell. They are only stunned
Atlas calls for the stunned orcs to be taken out quickly and attacks the only still combat ready orc near him. His strike does not connect however. He pulls a potion from his pack and as he does so the orc slashes back at him missing. Potion in hand, Atlas drinks the curing elixer
Carver shouts for someone to get to Cameron and he continues attacking the stunned orcs. The wounded orc is till standing, though the wounds are certainly mortal without magical intervention. Yet the orc stubbornly stands.

The orc attacks Atlas again. Hit AC 11 Miss The orc sword never gets close
The orcs archers take aim at Mack and let fly. Two of the shafts hit
Hit AC 22/24 crit 23/11 Total Dmg 6
The orc who killed Cameron, moves in on Mack and sweeps his bloodied ax into him. Too fast, it slices across Mack's chest. Hit AC 21 Dmg 7

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet  d20+7=17 ; d20+2=8 ; d20+2=16 ; d8+3=4 ; d6+3=7 ;
Tuesday November 3rd, 2015 10:09:57 PM

Carver attacks the Orc again, hoping to put it down once and for all...... (will not move on to dazed orc if first dies...... Has other plans for them.)

Attack 17 damage 4
Hoof 1 8
Hoof 2 16 damage 7

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP -11 /27 Character Sheet 
Tuesday November 3rd, 2015 11:17:24 PM

OOC
OK, Cool. Now that we are on the same page... Now Cameron fails to stabilize, since he is supposed to be down for a round before attempting to stabilize.
IC
Blood continues to seep into the dried floor of the riverbed and Hobbes continues to taunt Cameron and try to disturb his concentration on staying alive.
" Just think, you'll be able to see all the people that went to the Land of Rest before you. Your parents, Morgan the dwarf who raised you, Rusty the Lion. You might also see all those folks you have sent there. Alot of those too aren't there. Hope they are pretty forgiving or they might have already talked to the lady of vengeance about you. That would be messy wouldn't it."
Cameron redoubles his efforts and closes out Hobbe's prattling in the back of his mind. He focuses on the rough feel of the riverbed uder him and the knowledge that he failed by moving before channeling. Had he done it properly, the dwarves would have not been healed, but he would still be standing to try and help them.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 29/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Wednesday November 4th, 2015 12:04:16 AM

OoC: Got home later than I expected to. Posting for Tuesday in a few minutes.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Wednesday November 4th, 2015 12:44:26 AM

Owen was so busy fighting orcs that he did not realize he had his hands full. He drops his crossbow, freeing a hand for the gestures necessary in casting a Sleep spell. He does not spend time tossing rose petals or sand about; a few motions of the hand and a stern incantation draw closed the eyelids of several orcs.

"That should distract the archers for a bit.", he calls out.

__________________

Free action: dropping an item (crossbow).
Full Round action: casting Sleep on L/M/15/16. The orcs get a saving will throw against DC 15. Theoretically I don't need to roll against concealment; if my math is correct they are at the very edge of Atlas' light spell.

Thanks for the clarification on the state of the orcs, by the way. I should have figured out that they were just stunned from your description, but I did not.

________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20'  d20+3=10 ; d20+3=10 ; d4-1=1 ; d4-1=3 ;
Wednesday November 4th, 2015 7:45:59 AM

OOC: Wow, this gets really confusing when people aren't really where they are on the map. I was trying to move closer to Cameron, but now he's REALLY in a weird spot, and I stepped into a really bad spot, apparently. :( Isn't -11 dead in this game?

IC:
I do a flurry-of-blows on Orc1.
(flurry of blows: d20+4-1 for each blow, and d4-1 damage
Hit AC 10 for 1 damage, and AC 10 for 3 damage)

OOC: Does casting orisons count as a normal spell action, so you can't attack? Or are those like free actions because they are small and wimpy? :) Also, can you hold those? My thought was to cast Light, but use it when I make a "hit", to light up their shirt or such.



Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP -11 /27 Character Sheet 
Wednesday November 4th, 2015 9:26:05 AM

OOC
Dead is negative constitution score, so no, not dead yet.
Casting any spell takes as long as the spell says it takes to cast in it's description. Almost always this is at least a standard action. Casting another light spell will canel the one you have in effect, also as it says in the description. This is why I cast my one and that was all I could do to light up the hill.
As far as the map goes, I haven't looked at it since I took my dirt nap.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 22/33 Character Sheet  d20+8=10 ;
Wednesday November 4th, 2015 1:07:14 PM

Atlas shakes his head in disbelief. "That was a solid blow, how is he still standing? Special armor, it has to be. We're in trouble." With this thought running through his head he takes another swing and clearly misses this time. He shakes his head, ready for the next onslaught of arrows and axes to come his way...followed by a slow and painful death if something doesn't change here in the next few exchanges.

-----------------------------------------------
Atlas Attacks Orc4 at U15: 1d20+8=10 (miss)

ooc: What's the AC on these orcs? It is really hard to roleplay the action if we don't know if the characters have hit or not. I was using the Paize basic orc stats as my guideline in my last post, but I must have assumed wrong. Thanks!


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20' 
Wednesday November 4th, 2015 4:39:24 PM

OOC: Yep, read that one Light spells cancels out the other when I read the description before I asked my question.... Thanks. :) So, about my question about holding the spell until I hit something.... ?


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  3d6=16 ;
Wednesday November 4th, 2015 5:31:17 PM

"Cover me if you can..."
'Osul makes most of a double move (55', mostly along column S, finishing at T10) to render healing to Cameron next round. "I don't know if you can hear me Cam..."

The Flaming Sphere has its final round on the orc in the same space {orc1: Ref. Save vs 16 or take 16! burn damage}

- - - -
OOC: What do Difficult Terrain 5 and Difficult Terrain 10 mean? I thought there was just Difficult Terrain?

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP -11 /27 Character Sheet 
Wednesday November 4th, 2015 6:07:32 PM

OOC
I wondered that too Graham. I think it is an elevation change and the space costs that much "extra" to enter.
Eric, I would like to say you could do it, but there are things working against that. The spell assumes you are in possession of the object to be lit with the light spell, thus there is no save. Were you to try to "light" someone else or one of the objects in their possession then they would deserve a save. Since the spell lists no save, I would lean toward the conclusion that while it would be a good idea to light you opponent or say his belt buckle so that he can be a magnet for random missile fire, that seems to be beyond the scope of the spell. Check with DM Dan or Rob for final say though.

Orc Hunt Ambush Round 6  d20=5 ; d3=1 ; d20=1 ; d20=9 ; d20+1=20 ; d20+4=11 ; d20+6=13 ; d20+8=10 ;
Wednesday November 4th, 2015 8:57:00 PM

Difficult Terrain 5 and 10 refer to elevation changes only not additional movement costs. They do grant Higher ground bonuses I thought incorrectly that I had stated this earlier.

Carver stabs and kills the orc with his sword and hits the fighting orc Orc 4 with a hoof strike
Cameron lies unnervingly still
Owen casts Sleep at the orc archers and all 3 of them collapse to the ground
Mack attacks the ax wielding orc but misses. Casting any spell is a standard action unless the spell itself states otherwise, or a metamagic feat is applied. I see no reason you cannot cast light and hold it until you hit someone one. It is a touch spell It only works on objects though, so you could not Light a bear for example
Atlas attacks, but the blow is deflected by the orcs wooden shield
Osul moves up and past the attack lines to get to Cameron. The orc again manages to not get burned.

An arrow shaft whistles past Osul's head from the darkness behind him.
The orcs attack Atlas and Carver.
Attack Atlas AC 13 Miss
Attack Carver AC 10 Miss

Atlas parries the slow sword swing and Carver deflects the ax
The orcs near Korbiss and Durbin take up adjusted positions, now far more concerned with the party then their captives

Orc AC are 16
Orc 4 is lightly wounded

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet  d20+9=24 ; d20+4=18 ; d20+4=19 ; d8+3=10 ; d6+3=9 ; d6+3=8 ;
Wednesday November 4th, 2015 10:15:56 PM

Carver is worried about Cameron, but in order to get there he needs to get rid of the Orcs..... Starting on Orc 4, using Mack as a flanker, Carver attacks and hits 3 times......
"Atlas, I have a potion in my pouch, grab it and give it to Cameron before we can't get him back....." (it's part of party loot)

Attack 1 24 dam 10
Hoof 1 18 dam 9
Hood 2 19 dam 8

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14  d4=3 ;
Wednesday November 4th, 2015 10:33:04 PM

OoC: I had forgotten that Sleep has a 10' radius rather than a 10' diameter. Thank you, Friendly Neighborhood DM.

IC: Owen calls out to the others in Tauric: Highlight to display spoiler: {"I'll try to free our Dwarven friends. Hang in there; we might be able to retreat."}

Then he speaks words of power and his bonded ring glows faintly. Its light grows with increasing speed until it flashes outwards in a pulsating cone of vibrant color. The spell narrowly misses Carver's hooves and Durbin's boots as it spreads outward among the nearby orcs.

As the lights subside, Owen recites a brief incantation. It is clear that Owen has practiced this spell quite often. With a brief gesture, he disappears. Highlight to display spoiler: {Using the last of his heroic burst of energy, Owen jogs around behind Korbiss.}

_______________

Standard Action: casting Color Spray with the help of Owen's bonded ring. Diagonal cone that hits Orcs 4, 1, and 6. I'm guessing the orcs have three or four hit dice based upon the way his first color spray affected them. If Orc 6 has recovered from his blindness (but is still stunned) he should be affected by this spell. Any orcs affected get a saving Will throw against DC 15. If an orc fails that throw it will be blinded and stunned for 3 rounds and then stunned for 1.

Heroic Standard Action: casting Invisibility.

Move Action: Thanks for the tip on elevation changes; it really simplifies things. Owen moves 30' to Z12, passing close to Orc 3 only in square Z15.

__________________

30/30 rounds of Invisibility remaining.
1 Hero Point used.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Light, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

1/1 daily Arcane Bond spell used (Color Spray).
0/7 daily Blinding Rays used.
}

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP -12 /27 Character Sheet  d20-9=5 ;
Thursday November 5th, 2015 12:02:55 AM

DC 10 stabilization roll failed
The puddle of blood grow a little bit larger a Cameron continues to bleed out. Hazily, he can almost see the rivulets of Wolds Blood that Hobbes had mentioned previously. They seemed a long way below him, and he was sliding towards an edge where the fall would take him to them. He knew that he had only one more chance to stop that slide. Desperately he clenched his teeth and tried to grab onto something to stop his slow slide into oblivion.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 29/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Bless, Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20'  d8+1=6 ;
Thursday November 5th, 2015 7:52:05 AM

I take a 5' step towards Cameron (away from Orc4 - into T13). I then use a Heroic Movement to close the remaining distance (to get to T12).

I cast Cure Light Wounds (my 1 for the day) on Cameron, healing him 6, and stopping his downward spiral.

OOC: I can't update the map while at work, or my character sheet to remove the Hero Point. I will do so later tonight. But I am ending in T12. I can't remember if I can't do a 5' step IN difficult terrain, or IN TO difficult terrain. If I can't do it INTO, I'll simply go to S13 first. I'll still be able to close the gap, so it shouldn't matter.
Osul, I see you are planning on healing Cameron as well. I figured he's going to need more then 1, so I headed over there as well, just in case something else bad happens.
Question on "objects" for spells, such as Light. Is there a size? It sounds like living creatures don't count as objects, but plants do? Just trying to understand where I draw the line for planning purposes later. :) So I can hold the Light spell, and use it when I hit something with my fists of furry... but not the living creature. But I'm assuming I could light up the clothing or such? No save, which is awesome. :)



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 22/33 Character Sheet  d20+8=12 ;
Thursday November 5th, 2015 3:39:00 PM

"Mack and 'Osul have him, but he's going to go down again if we don't kill these things."

Atlas talks as he moves over the dead orc and attacks the other in front of Carver. Unfortunately he trips on the orcs dead body causing his swing to miss...again. "Never mind that, apparently the gods have another plan for me other than killing foul creatures." Atlas follows up with a few curses under his breath to emphasize his frustration.

----------------------------------------
Move to U15 (still at work, unable to change document to reflect move, sorry...terrible company policy locking this down)
Attack Orc1: 1d20+8=12 (miss)

ooc: Wow, I don't think I've rolled above a 6 in my 4 attacks...pathetic. I need magic missle or something similar that doesn't require a roll. Hmm.




'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  d8=3 ; d20+7=20 ;
Thursday November 5th, 2015 5:47:31 PM

'Osul crouches down and casts Cure Light Wounds - d8+3=6HP healing on... 'Osul wipes away some of the blood to be sure ... on Cameron - yeah! "Here we go!"

Concentration Check to Cast Defensively: 20 vs 17 (Yes - first time I have rolled a CC!)

OOC: One CLW down - one to go, then the wand.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20' 
Thursday November 5th, 2015 9:25:50 PM

OOC: I got my move on the map. Atlas, I was going to get yours, but Orc4 is still up and in the spot you wanted to move to. ;)


Orc Hunt Ambush Round 7  d20=8 ; d20=6 ;
Thursday November 5th, 2015 10:42:27 PM

Carver strikes the orc in front of him and it takes everything to take the beast down, but it topples before his onslaught
Owen casts another cone of dazzling color into the orcs. Both orcs stop in their tracks and drop their weapons from their now number hands. Owen then vanishes again and does invisible stuff
Cameron notices a set of narrow eyes staring back from the grey lands, just beyond the Woldsblood. They burn bright with white hot energy for a moment and then vanish
Mack moves next to Cameron and casts a healing spell, pulling the cleric back from the brink Mack you should have been able to simply move and then cast the spell. I don;t think you needed to burn a Hero Point. Light spell will not affect anything that is living, including plants. As i read it, there is no size limit.
Osul arrives shortly after and casts more healing into Cameron
Atlas notes that Cameron is in good hands and attacks, but misses the orc

The orc with the great ax stands stunned, his weapon now lying at his feet
The orc next to him remains stunned as well
The orc nearest Durbin, turns and runs away, barely visible in the shadows to the party Orc2 has 20% concealment
The orc by Korbiss takes off as well. His route, to the right of the map quickly takes him into the deep darkness of the night
The last archer in the darkness does not fire another shot, but where he might be is impossible to say

https://docs.google.com/spreadsheets/d/1P_l8ST1mE6s9-SnnAbFozXzjvhqFOUQTBcFTLnyJc4k/edit?usp=sharing

Combat futures, List the square you are in when you cast a spell please, if your post then includes a move afterwards



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet  d20+7=10 ; d20+2=16 ; d20+2=7 ; d6+3=8 ;
Thursday November 5th, 2015 11:10:12 PM

"Atlas, step around him, we'll both get flanking from it, maybe it'll be easier to kill him."
(figuring without flanking)
Carver attacks the stunned Orc.
Attack 10
Hoof 1 16 damage 8
Hoof 2 7

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Thursday November 5th, 2015 11:50:41 PM

Owen whispers to the dwarves in Dwarven: Highlight to display spoiler: {"Don't move. We'll get you out of here soon."}

Then he does more invisible stuff: Highlight to display spoiler: { Owen frees Korbiss from his bonds (assuming he can...) then moves over to the far side of Durbin.}

_____________

OoC: I must say, I really enjoy it when the DM post just says "Owen does invisible stuff."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20'  d20+5=12 ; d4-1=3 ;
Friday November 6th, 2015 12:33:09 PM

OOC: Owen: Yah, I wasn't sure if I WANTED to know what you were doing when invisible! :)

OOC2: I figured I needed to do a 5' step to avoid giving the orc4 an AoO, and doing only a 5' step didn't get me close enough to Cameron.

IC: If I understand correctly, the 3 orcs remaining right by us are all stunned. If that's the case, no AoO, so I move (to W14) and attack orc6 (flanking with Carver).

(flurry of blows: d20+4-1 for each blow, and d4-1 damage
Hit AC 12 for 3 damage)

OOC3: I'm trying to avoid an AoO, so if I can't move where I did, I move next to the dwarves, and cast Magic Fang on myself. I also only did 1 attack, because if I'm understanding correctly, I can't use both attacks when I do more than a 5' move. Correct?

DM: Correct, more than a 5' free move and you cannot make a full attack action which is required for Flurry. You cannot Free 5' INTO or IN difficult terrain. All orcs are stunned right now and so no worries this round

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  d8=7 ; d20+7=9 ;
Friday November 6th, 2015 4:22:10 PM

Barely conscious isn't enough, so 'Osul (still in T10) casts CLW on Cameron again.{d8+3=10HP healing, but not casting defensively (9 vs 17)}

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 6 /27 Character Sheet  d8=3 ;
Friday November 6th, 2015 4:39:17 PM

OOC
That is correct. A flurry of blows is a full round action granting you and extra attack at the cost of a little accuracy. You can only take such a full round action by using both your move and standard actions to complete it. Thus you could take a 5' step and flurry, but not move say 10' and still do it. When you make the single attack though, don't take the penalties for a flurry, simply make a normal attack.
Owen I kinda got a charge out of "Owen does invisible things" too.
IC
Cameron feels what should be soft healing positive energy rush into his body. It hits him like a bucket of ice water and stops the blood from rushing out of his wounds. He isn't totally healed, but he is breathing again and able to move again, and it feels glorious. He rolls to his feet and a wave of dizziness and nausea threaten to knock him right back down. He swallows hard a couple of times and shoots his arms out to his sides to steady himself. Looking to either side he can see Mack and 'Osul, probably the ones who saved him. They look scared and he guesses that what he remembers must have been the very edge of the lands of rest. A chill and a shudder run through him as he remembers the eyes just before being pulled back.
" Thanks guys. I'm shaky but I'll be OK. Help the dwarves."
With a shaking hand Cameron reaches out for the magic of his goddess and finds it. He holds the thread desperately and twists it from it's original purpose into a healing spell. He sends the magic into himself, removing the sickness, but almost falling down with the effort.
Change Bless into CLW and heal myself for 6 healing
Once he is steady on his feet again he looks around and is shocked and stunned by what he sees. Mack and Carver hacking and beating unarmed and seemingly incapacitated foes. Now the anger of his goddess flows into him far stronger than the healing power had a moment before.
" Carver, Mack, Stop this at once. Their weapons are in the dirt and they are not resisting you. By all that is holy and good take them prisoner. Were we to see anyone else commit violence on such helpless foes we would call them evil. Calm your bloodlust and take their surrender, PLEASE....please stop."
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 29/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield, Bless converted to CLW,
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Friday November 6th, 2015 5:05:23 PM

Owen readies himself to free Durbin.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20' 
Friday November 6th, 2015 7:07:27 PM

"I'M unarmed as well, and look at me! A deadly tornado! Ok, maybe not that deadly. ;) Well, Cam, there are more in the woods, and I have no idea how long these ones are stunned for. Besides, it only takes 1 orc to give us info."


Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 16 /27 Character Sheet 
Saturday November 7th, 2015 11:18:13 AM

Cameron sighed.
It had been hard for him to see at first, especially since they had nearly killed him, but he had the vision given to him by those eyes he saw just before waking. This was wrong. Some of the enemies were stunned, some were asleep and the rest were fleeing. If they were not restrained, they might still try to fight when they regained their senses, which is what his friends feared. But fear was no longer a concern for Cameron. Jancassis had tested him and he had proven to her he was worth the investment of her time and power. This was slaughter when it could be a chance to learn why the normally civil orcs had attacked. True, from what he had learned at the Tree they were not the friendliest of neighbors, but this was very out of character even for them. Something had changed, and they needed to know what that was. So they needed them alive.
Further there were MANY orcs in Izen. If they killed the incapacitated ones while the runners watched, then there would never be a way to parlay with them ever again. They would take this fight as a cue to how it would be in the future and never try to talk or take prisoners. The next caravan they attacked would be killed to the last person. The olive branch needed to be offered by someone, it had to be them.
Finally, he saw Jancassis as a protector of those who were powerless against their oppressors. No one could be more powerless right now than these incapacitated orcs. As her priest he was honor bound to protect them. He had to stop the slaughter.
" Look, they tried their best to kill me, and now they are not even able to raise their hand to stop you from killing them. They didn't finish me when they easily could have. At the Tree they said the orcs were not normally like this. Something has happened to make them do this. If we finish them off when we could have spared them we won't find out what it was, and we will have the enmity of every orc in Izen. Those are stupid odds to ask for for no good reason. Keep killing them while they run and I am out. I'll head back to the Tree and be gone before you walk back. Of all of you I have the most right to vengeance, one of the cornerstones of my religion, and I lay it aside in order to prevent future unnecessary conflict. I ask you to do the same. Tie them up and let's get to the root of this problem."
Cameron holds his breath, waiting to see if he is once again, on his own. From the tickle in his stomach he realized that Jancassis's tests apparently couldn't remove ALL of the fear from someones life.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Saturday November 7th, 2015 4:12:03 PM

"Cameron, I am pleasantly surprised -- I am quite sure this is not the same Cameron who ventured to the Red Hills. That said, they didn't finish you because they had other threats to contend with, and there was a better than even chance you would bleed out if left alone. Still, I guess the next question is: Do we have enough rope?."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet 
Sunday November 8th, 2015 11:36:26 AM

"I'm sure he have enough, rope, but if they even start to attack again...."
Carver pulls out some of the rope he's carrying, being a centaur can be handy at times...
He then takes the time to "Detect Evil" on the Orcs.......

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20'  d20+14=31 ;
Sunday November 8th, 2015 12:37:27 PM

As usual, I am very confused by some in this group who seem to swing back and forth wildly in their attitudes, but I just shrug my shoulders and go with it. I'm also VERY surprised how alert someone is who was practically dead 6 seconds ago.

I focus on staying stealthy in case we get attacked again from the darkness. Apparently the others forgot that this happened to us mere seconds ago, and we're still largely in the dark, and have NO idea how many orcs are out there still.

(d20+13+1 (TTT) stealth check of 31)

I make sure the dwarves are completely freed, and doing ok.



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Monday November 9th, 2015 6:53:58 AM

OOC: Checking in for Monday, and there is nothing like a little dose of death to focus the senses and sharpen the mind ;)

Orc Hunt Ambush Round 8 and 9 
Monday November 9th, 2015 9:16:32 AM

Carver strikes at the stunned orc, only managing to land a single blow and that is not enough to put him down.
The rope bonds on Korbin and Durbis are cut and fall away from the pair. They are still bound with a set of iron shackles at the leg, but they can now use their hands. The dwarfs thank the unseen savior and get to their feet, albeit, slowly and gingerly.
Osul casts another healing spell into Cameron
Mack moves to assist Carver and strikes the orc in the kidney
Cameron, now conscious, casts his own healing spell into himself and calls for the other to take the remaining orcs prisoner.

The two orcs in front of Carver, Atlas and Mack remain stunned from the Color Spray

Carver, sheathes his sword and begins retrieving rope from his pack. They have plenty to tie a couple orcs up
Mack slips off and stealthily makes his way towards Korbin and Durbiss. the pair are still bound by the iron shackles. In the dim torchlight glow of a Light spell, Mack can see they are covered in dirt, grime, sweat, blood, and from the smell urine and fecal matter as well. Casual examination, all you have time for in a combat round, does not reveal more

We are still in combat my friends

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 22/33 Character Sheet  d20=13 ;
Monday November 9th, 2015 1:48:36 PM

Atlas keeps his eyes turned towards the archers...

-------------------------
Perception: 1d20+3=16 (sorry, missed the +3 on my roll)

ooc: Sorry for the missed post. Been a very busy several days. Today is no different, but back to normal tomorrow.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20'  d20+14=32 ; d20+13=18 ; d20+12=30 ; d20+3=7 ; d20+3=20 ; d4-1=3 ; d4-1=0 ;
Monday November 9th, 2015 4:47:00 PM

I'm injured, and we took a beating from those orcs, so my first priority is watching out for the enemy, and staying hidden as much as possible.

(d20+14 perception check of 32)
(d20+13 stealth check of 18)

But if no combat opportunities present themselves, I see what I can do about those iron shackles. If we haven't found any keys yet (could be on a dead or missing orc), I begin to work on those.

(d20+12 Disable Device check of 30)

If an orc springs out of nowhere by me (or is playing dead), I immediately attack if within striking distance.

(flurry of blows: d20+4-1 for each blow, and d4-1 damage
Hit AC 7 for 3 damage, and AC 20 for 1 damage)


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Monday November 9th, 2015 6:32:31 PM

With the dwarves somewhat freed, Owen does more invisible stuff. Highlight to display spoiler: {Double moves toward the sleeping orcs, to L13.}

28/30 rounds of Invisibility remaining.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet 
Monday November 9th, 2015 8:30:49 PM

Carver begins tieing up the first dazed orc, if it even makes a move at doing anything he'll go from tieing it up to permanently subduing it again.....
"Cameron, just because you are perceived to be a follower of an evil goddess, doesn't make every EVIL creature just misunderstood. Your Heart is in the right place, theirs never was to begin with. It's just not worth the hassle of fighting with you over it right now, but we will have a discussion about this. There are more of these Orcs out here, and our survival is more important than what you perceive as doing Good. "

Orc Hunt Ambush Round 10 
Monday November 9th, 2015 10:43:05 PM

Atlas keeps his eyes on the sleeping archers
Mack starts working on the shackles and quickly has then off.
Owen heads over to the sleeping orcs. They are just at the very edge of any light, but Owen does think they are still sleeping.
Carver ties up the orc, though he is able to resist somewhat making the job more difficult. Stunned, not helpless

The orc, Carver has just bound comes out of being stunned
The other two are still standing, swaying on the feet

There are no signs of the other at least 3 orcs taht have run off into the dark

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 16 /27 Character Sheet 
Monday November 9th, 2015 11:50:10 PM

Last round...
Cameron pulls rope from his pocket and ties up the other Orc that Carver is not working on. ( I think there was another one there_
As he does so he tries to think of how to explain that something isn't right in the way the dwarves were taken and not killed. Finally he thinks he has a comparison Carver will understand.
" Look at this from this perspective Carver. Orcs and dwarves fight each other and hate each other the way that Minotaurs and Centaurs used to back in Mathilda's day. Back in her time, it would be rare for a group to take the other prisoner unless there was a good reason. These dwarves were merchants if I understood correctly. If they are the owners of this caravan, then the orcs would have no one to ransom them to. I think they took them for another reason. If I am wrong, then we take the orcs back and they get tried and executed for the dead people we found at the combat site. If I am right, thn we get to the bottom of what the orcs really want. What can it hurt?"
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 29/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield, Bless converted to CLW,
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20'  d20+14=23 ; d20+13=18 ;
Tuesday November 10th, 2015 5:45:51 AM

I do what I can to help the dwarves get patched up and cleaned up, using Create Water to give them something to drink as well.

Still keeping an eye out. In dwarvish: "What can I do to help? And what was that sign you attempted to leave us back a ways?"

(d20+14 perception check of 23)
(d20+13 stealth check of 18)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Tuesday November 10th, 2015 6:54:33 AM

'Osul leaves Cameron's last four words alone.

Instead he looks to the dwarves and recalling past spells of others asks, "Anyone with a little Prestidigitation to share with our shackled friends.?"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 22/33 Character Sheet 
Tuesday November 10th, 2015 4:09:43 PM

OOC: OK, I have a lay of the land again. I was completely mixed up during that battle due to my personal life getting in the way. I'm assuming we're not in combat rounds any longer? Back to it then...this might not go over well...

Atlas looks around the area and listens to the argument with Carver and Cameron. Without causing a fuss, he heads over to the orc archers that are sleeping and quickly cuts their throats one by one. When he is done he heads back to the others. If there are any orcs not bound there, he does the same thing with them.

ooc: If anyone tries to get in his way I'll role play that out in the next post.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 10/23, Speed: 20' 
Tuesday November 10th, 2015 4:46:56 PM

I smile. Although I feel a little bad about it. :)


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Tuesday November 10th, 2015 4:52:49 PM

OoC: We're still in combat rounds.

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 16 /27 Character Sheet  d20+5=21 ; d2=2 ;
Tuesday November 10th, 2015 7:02:43 PM

Cameron sighs as Atlas slays the archers. He takes a position between the bound captives and his friend." I have done just as bad Atlas. But I will not allow you to continue. Please stop so that I do not need to attempt to stop you."
DM Highlight to display spoiler: { Cameron will ready an action to disarm Atlas if he comes within 15 feet of the captives with the appearance of intent to harm them. Cameron cannot know Atlas's mind, so he will err on the side of protecting the captive orcs.
Disarm beats CMD of 21 and causes no damage due to Atlas's armor bonus. The fangs on the whip causes 2 damage.
}
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 29/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield, Bless converted to CLW,
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
1/4 channel energy used for today

Orc Hunt Ambush  
Tuesday November 10th, 2015 10:28:07 PM

We are going to step out of combat after this

Mack asks the dwarfs if he can help and if they had left the last sign. Durbin smiles through swollen and bloody lips, "Was thinking you would Mack. Though you were supposed to follow it and not us." Korbiss nods, Not that we're not grateful, but we thought it would be easier to ambush them, stead of the other way round."
Atlas heads into the dark where the archers were dropped by Owen's spell. What he does precisely is very hard to tell. He is heading back faster than one might expect though, he he securely tied them.
Cameron and Carver secure the last two orcs and Cameron opens conversation with why the orcs would take the dwarfs captive and not simply kill them and take all of their things.
As Atlas returns, Cameron suspects what happened on the nearby hill, it wont be happening to the three now secured orcs
Osul asks if anyone can magically clean the dwarfs.

Korbin and Durbiss bristle a bit, taking in the group. Korbiss addresses Atlas, "That was pretty stupid boy."
Durbin follows in closely with a back hand to Korbiss' head, "Manners you stinkin mule. They risked thier lives, sure in a horribly dumb mule like fashion, but still. risked their lives to save your worthless hide."
Korbiss looks over "you were just as saved"
"Ap! No, I had already worked out my escape plan while using your bloated corpse as a diversion!"

Atlas and Mack have seen this type of conversation before between these two, it could go on for some time....

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Tuesday November 10th, 2015 10:58:18 PM

Owen tries to interrupt the dwarves: "We're still risking our lives out here. We need to make some kind of defensible camp and rest until after the sun rises. Mack, see if you can get those shackles off our dwarf buddies and onto those orcs."

He remains invisible. Why waste a good spell?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet  d100=18 ; d100=73 ;
Tuesday November 10th, 2015 11:34:05 PM

Carver tries a couple times before he succeeds in casting Dancing lights, he forms it in a humanoid shape and uses it to stay about 50' in front of him.
"I'm going scouting, because when I see EVIL I really want to kill it."
He looks at the Orcs as he says that, then to Cameron, "I can't imagine what your adopted Grandfather would say about the rationalization you just used. Evil is Evil, it's not just misunderstood. Making a mistake like assuming that with be a fatal mistake and I'm afraid I'll be there to see you make that mistake my friend, I can only hope you'll see the error in your thinking before that final result comes to pass....."
Carver pulls his longsword and begins circling the area using the dancing lights as a target decoy.... He'll refresh it as needed as he goes along.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Wednesday November 11th, 2015 12:17:53 AM

'Osul asks Carver if he would like the company scouting, "...even if it is the not talking type of company?"

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 21 /27 Character Sheet  d6=2 ; d6=3 ;
Wednesday November 11th, 2015 4:30:48 AM

" If what I think just happened on the hill yonder did, then being alone away from the rest of us will likely get you filled with arrows Carver, but go do what you think is right. Heavens forbid you stick around while we talk to our captives and maybe learn something."

Before Carver leaves, or whatever, Cameron channels energy to heal the group, the dwarves and the captives. If any of the downed orcs are still alive they would be healed too, and may stand up, so Cameron remains ready.

Channel energy to heal everyone within 30' for 5 damage(added into my header already)

Cameron will then proceed to cast Zone of truth on those present. He explains this is to get to the bottom of what happened here. He dos not resist it and automatically fails his saving throw. He then asks the dwarves what happened. He does not allow them to meander and tell a long winded story, he just wants the facts. He then asks the orcs the same question.

He also takes the key from the orc formerly armed with the great axe and hands it to Mack to unlock the dwarves with ( I assume he is in charge and that he has it)

DC 14 will save required to not be under the spell

Zone of Truth (3 minute duration)
Creatures within the emanation area (or those who enter it) can't speak any deliberate and intentional lies. Each potentially affected creature is allowed a save to avoid the effects when the spell is cast or when the creature first enters the emanation area. Affected creatures are aware of this enchantment. Therefore, they may avoid answering questions to which they would normally respond with a lie, or they may be evasive as long as they remain within the boundaries of the truth. Creatures who leave the area are free to speak as they choose.
----------------------------------------------------------------
Notes

Spells and effects on Cameron
Zone of Truth 30 of 30 rounds remaining
Entropic Shield 19/30 rounds 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining

Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Shield of Faith, Enthrall

Spells cast
Longstrider(domain), Entropic Shield, Bless converted to CLW, Zone of Truth
Light, maintained on the fletching of my loaded crossbow bolt.

0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 15/23, Speed: 20' 
Wednesday November 11th, 2015 7:14:59 AM

"I unshackled the dwarves before the last dead orc even hit the ground, Owen. I guess my stealth worked after all if you didn't see me. Owen? Owen?" I then realize I'm talking, and he is not there..... hmmm, I'll have to get some tips on HIS stealth mode as it appears far superior to mine.

I take some time to appreciate the humor in Cam trying to stop the dwarves from telling long-winded stories about what happened.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 22/33 Character Sheet 
Wednesday November 11th, 2015 1:50:08 PM

"Most of your thanks should go to Cameron, he was a zealot about saving you at the cost of our own lives. I would have likely had the group take a more conservative approach. Either way, I'm glad to see you two are still alive and in good spirits."

Atlas looks to Cameron. "Question them, then we kill them. These are not innocent creatures, they will kill when they are set free and every death would be on our heads. You don't just leave orcs alone to live in peace, it is not how they work and you should know that better than any of us. I won't allow them to be set free. If you want to fight over it then consider yourself an enemy of mine, because no friend of mine would allow for evil like this to roam the land looking for its next kill."

Atlas stands by the orcs ready to put his knife through them. He's not going to put up with any shenanigans either. He won't let the orcs be untied or moved, they stay here until they are dead.

Orc Hunt Ambush   d20=16 ; d20+1=15 ; d20=10 ; d20+7=10 ; d20+7=22 ;
Wednesday November 11th, 2015 10:45:11 PM

Owen, while still invisible brings up the need to make some sort of defensible camp. The party is still i pretty hostile territory and several orcs did run. Would they return?
Carver casts Dancing Lights and plan to head out and run a circuit patrol
Osul offers to accompany him
Mack has already unshackled the dwarfs and grins to himself as Cameron begins to ask them direct questions
Cameron channels some healing energy to the all around, none of the fallen orcs move or take note of it. He is about to continue when Atlas makes his position very clear.

The orcs are evil and they will be killed

Cameron, whip in hand does intend to allow Atlas to get close enough to use his blade. The whip won't hurt the fighter, but in the clerics rather capable hands, it could disarm him

Durbin and Korbiss both move a bit closer themselves. Korbiss responds to Atlas. "I'm not sure I'm up for thanking the one that almost got you killed boy." He looks to Cameron, "What daft idiot attacks an orc war party in the dark."
Durbin interjects, "They weren't in the dark. Remember they were carrying that glowing light letting the orcs know for hours that they were a coming"
"Ah you're right, my bad. Surprised they didn't bang symbols together and sing while they were at it."
"Well, sure they thought about it..." Durbin grins and spits out some blood. "But you did come and did win and we do thank you"

Korbiss takes a small step towards Cameron and extends his right hand
Durbin takes several marching strides towards Atlas and also extends his right hand

Carver and Osul have not left yet as Atlas and Cameron square off over the prisoners

Note I did back up a couple actions, namely Carver and Osul exiting and teh Zone of Truth from Cameron. Also remember we are here for fun, and we are playing heroes, not just adventuring kinda nice guys. People who strive and do more, Characters that others universally look up to. Superman and Charles Xavier, not Batman The idea is that characters in the Wold aspire to idealistic standards of good. Can you fall short, sure, can your character miss the mark, sure, but just keep the ideal in mind


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Wednesday November 11th, 2015 11:08:38 PM

Owen reappears between Atlas and Cameron, hands held out in a halting gesture.. "If we had had a bard in our group we would have stormed in with cymbals a-crashing. If we start fighting each other, we'll produce the same effect. Let's take the time to set up camp; maybe you two will cool off in the interim."

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 21 /27 Character Sheet  d20+5=16 ;
Wednesday November 11th, 2015 11:31:32 PM

" 'Osul you were right. A different halfling did come with you from the one that went into the Red Hils. The old one would have considered what Atlas just said and agreed, figuring that Orcs that may even have had a good reason to do what was done today deserved to die for things they might have done in the past. That Cameron has stood the test of his goddess though and does not walk with you any more. That Cameron has seen a person that had every right to distrust him and let him die, stand by his side and offer, against the rules off the trials to make sure he lived. That Cameron has felt the pain that comes when revenge is delivered and still bears the marks of that pain. That Cameron knows that revenge is never dealt easily and is always done with a purpose. That Cameron swore to goddess and to a group that he would do the right thing even if it wasn't the easy thing. In short, that old Cameron is gone. I'll hear the reasons Atlas and if justice is due that justice will be done, no matter to whom it is due. You'll not kill another helpless captive while I draw breath. Both of our actions in the next few moments will decide the future for us."
"You see while at the Tree I have learned a few things from their books. When the Green Dragon Parnoth was killed by the Emerald Dragons the heroes faced problrms with the Orc tribes that lived over th river in Izen. Tribes with strong histories of Honor and Strength and they RESOLVED those problems. If a nw problem has arisen and the Orcs have resorted to Jancassis to resolve their issues, then her cleric will do what is needed to resolve them again. If the Orcs have just decided to take to raiding then the Emerald Kingdom will resolve the matter as a kingdom. But under no circumstances will a captive I have bound be executed while still bound and I breathe. Worshiper of a goddess most distrust I may be, but evil I am not."
" Korbiss, Durbin, I am Cameron Honeytamer Steelshaper. Son to Carter and Lily Honeytamer and raised and fostered by Clan Steelshaper and accepted as one of them by their patriarch. Named Dwarfkin I can speak for the clan when called upon and will defend it and it's interests to the death. I follow Jancassis, bringer of Hope and Vengeance to the downtrodden and cleric of hunting and venom. Had I wanted to have approached unseen I would have, but apparently my head was filled with the learning of a different time and I thought I dealt with honorable foes. As it turns out most of my companions only wanted to fight, not deal with the job at hand. For that I apologize, "

Diplomacy 16, 18 to dwarves.
Cameron's action is still held with the same results as previously rolled.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 19/30 rounds remain, 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield, Bless converted to CLW,
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 21 /27 Character Sheet 
Wednesday November 11th, 2015 11:40:45 PM

" We have a Bard actually. He is the Paladin trying to look the other way while another 'good' person commits war crimes, Owen. Apparently my stand of honor is also annoying him to the point he would leave while captives are slain rather than stand for the good his nature would normally uphold. Currently he wants to slap the sense the gods gave a mule into me, but is too well mannered to interfere one way or another. 'All that needs to be done for evil to triumph is for good folk to look the other way' I don't remember who said it, but I won't be looking anywhere tonight but to the welfare of our captives. The march may have nearly killed me, but dwarves and their kin are made of stern enough stuff to handle a little discomfort."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet 
Wednesday November 11th, 2015 11:50:47 PM

Carver looks at Cameron..... "I fully believe the chances of these Orcs to have any honor if they make a promise not to attack, to last almost as long as a good keg of stout would at a Dwarven party. I will allow you to do as you see fit, and will either say You were right, but most likely end up saying I told you so. I've tried to Detect Evil, the jury is still out, apparently My Lord Gargul has decided to with hold the ability granted by his will. I shall attempt again though."
Carver again uses Detect Evil on the Orcs, and by chance on the Dwarves as well since they are near one another.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Thursday November 12th, 2015 9:41:02 AM

'Osul feels the magics in the air, and he asks the Dwarves, "Are the both of you the only members of the caravan they took away?"

If the answer is No then we have not achieved our aim and tarrying only aids the Orcs getting the remaining folk further ahead.
If the answer is Yes then we have achieved our aim and heading home (and everyone hears him specifically not say "to The Tree") quietly and with all due haste would be my recommendation.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 15/23, Speed: 20' 
Thursday November 12th, 2015 10:13:49 AM

OOC: I'm disappointed. I was actually looking up to Batman. He's more realistic. It's easy to always be good when you're basically indestructible (Superman). We aren't.

LOL guess so, depends on where in the comics and such you go. Punisher would probably have been a better contrast

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 15/23, Speed: 20' 
Thursday November 12th, 2015 12:43:14 PM

"I think we should get to questioning these orcs already. Who speaks orc? I don't, but I can try common, goblin, and a few others."



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Thursday November 12th, 2015 6:17:53 PM

Owen sighs. "Look, none of us are joyful about killing. Nevertheless, we don't know what else we may have to face tonight. At a certain point, prudence must bear on our decision. I can think of one prudent decision, and that's to stop arguing and make camp."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 15/23, Speed: 20' 
Thursday November 12th, 2015 10:21:33 PM

"I completely agree."

If I can help with the questioning with my linguistics skills, I do so. If not, I start helping safeguard the area, so we can get some rest and recuperation hopefully.

I don't like that some orcs got away. They could return, or worse yet, group up with others and hit us again.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet 
Thursday November 12th, 2015 11:00:14 PM

Carver stares intently at the Orcs, trying to see if they are evil.....

Orc Hunt Ambush  
Friday November 13th, 2015 12:02:02 AM

Owen again suggests creating a safe camp. He suggests it may also allow some time fro Cameron and Atlas to cool off a bit
Carver uses Detect Evil. One of the orcs, the wielder of the great ax, shows as Faint and the other 2 do not show at all. Neither do the dwarfs.
Mack offers to help in questioning the orcs
Owen too suggests camp

Cameron casts the Zone of Truth spell, encompassing the orcs and the dwarfs and the party at large

All 3 orcs are conscious and bound

Durbin glances back at Carver, "Bit rude of you I think there. What looking over me and mine. Fast enough to trusting..." Korbiss cuts him off with a cough and then addresses Cameron

Korbiss wrinkles his nose and spits to the ground before answering Cameron, "Honorable foes?" His voice is gravely and marked with anger. "Did you not see what was left after the attack at the wagons? When do honorable foes come at you in the pitch of dark and rain arrows through the camp before closing to kill everyone and strip em down for all they had?"

Korbiss nods to Osul, "Yea, just us and just cause we're lucky."

Durbin puts a hand on Korbiss' shoulder and takes over in a more calm fashion.

"They're orcs boy, Izen wilds are full of them and much worse. Yea the Dragons made some deals and for a time it was easier. But deals don't make orcs into elves. Emerald City, The Fist, adventurer heroes and mercenaries all find coin from us merchants along the great road from Emerald to Plat City and would you like to know why we pay all that gold? It isn't safe out here and you better get to learning that as fast as you can."

"As to why me and Korbiss are still alive is simple and not just luck. Auntie Wyrmrider always said, luck only gets you so far" Durbin moves past the orc who had the great ax.
"We're stiff alive you see."
His hand cuffs the orc in the back of the head with his open hand. Leaning down at the orc he yells, in orc Highlight to display spoiler: {"Because were smarter and craftier than you!"}

Standing back up and pulling a scroll from the orcs belt, he resumes in common, "Because they think we are taking them to a hidden ancient dwarf cache."


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 27/33 Character Sheet  d20+2=11 ;
Friday November 13th, 2015 12:22:58 AM

Atlas shakes Durbin's hand, but is forced to turn back to Cameron.

"Wow, you have always talked way to much for my taste. From day one I wished we would have never run across you, but this is the last straw. You have lost your mind. This has nothing to do with revenge. This has to do with saving lives of good people. If we let them go how many innocent people will die over the next 100 years? They kill, they reproduce, their spawn kill, repeat that over and over.

"I cannot talk sense to someone that is senseless. I am not letting them go. You stand there all mighty with your whip and you think you can stop all of us. I am going back now, but I cannot in good conscious do it while leaving these foul creatures around to kill more innocent people. If to do that I have to go through you, so be it. It will just prove to me that at your core you are no different than they are. Your actions kill good people and the wold would be better without you."


Turning to Owen, [b]"Owen, this time you are wrong. If we get attacked do we want these creatures getting free and attacking us from behind? How will that make all of you feel when 'Osul is lying dead because one of these orcs here got his bound hands around his neck, or if Mack is laying dead because one of them got loose and ran him through with a hidden dagger? I can walk away, but I won't take that chance. Your deaths won't be on my conscious. Let's get this done with and move on."[b]

Atlas goes to the orcs with shield and sword in hand and plans to run them through. He is sure that Cameron will try something. If he does, he will respond, but he won't attack him first. He will give him one more chance to show that he really intends to do good in this world.

-----------------------------------------
Will Save: 1d20+2=11 (fail)

ooc: Idealistic standards of good do not mean letting evil live to kill innocent people. It is not easy for Atlas to kill them. He doesn't take pleasure in it. It is for the greater good so that others will not die. What other action should he take? Let them go? No, others will die. Main them so that they cannot kill? That isn't humane. Leave them bound and let them either die from the elements or be rescued to kill innocents again? Nope, no good there. Pack them up and take them back to the Tree? Sorry, but I don't see how that is going to work other than to provoke an attack against the tree. There is only one option that is "good" in this. This isn't superman where we write a story that always works out. This is Pathfinder and it is a game where we try to make it as real as possible while adding monsters and magic into it. There is no happily ever after. There is no "let's fight the bad guy over and over and each time he just hurts people, not kills them." There is no prison to put all the evil creatures in so that we don't have to be "bad" and not face the real issues. This is a land of monsters that kill. We are adventures trying to do good, get wealthy, learn our trades, have fun, etc. The fact that we are debating this completely baffles me.



Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 21 /27 Character Sheet 
Friday November 13th, 2015 5:21:22 AM

OOC
I'll send out an email later that may allow us to move past this. Headed to work now. For the record, I the player agree with Atlas to a point. It is an argument I was in his shoes with in our previous game. On the other hand killing captives is wrong, always has been, always will be. I have to get going to work though.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Friday November 13th, 2015 7:21:11 AM

...hidden ancient...
"That brings me back to an earlier question I couldn't shake while we were tracking you, and that is, Had you been this way before? I couldn't understand why you 'indicated' the wash down beside the path. How could you have known about it if you hadn't been here at some time yourselves?"

+-+-+-+-+-+

OOC: A little light reading from an excerpt from "The halfling point of view" by ROGER MOORE from Dragon Magazine #59 (1982ish)

"Imagine, then, the effectiveness of a group of thirty halflings, wearing only leather armor and equipped with short bows, hiding in a woods by a roadside, awaiting the passage of a robber gang who cannot see or hear them. Bows are very quiet, and pinpointing the location of a bow-sniper in a forest is hard enough without having to locate a sniper who can effectively disappear in the same environment. And halflings do not shoot to wound. They have trouble taking prisoners, for the same reasons they aren’t good at close combat."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 15/23, Speed: 20'  d20+15=27 ;
Friday November 13th, 2015 8:35:35 AM

"I'm not ok with letting them go. I don't need any magic to know they are evil from what they did to the wagon group, and that is reinforced by Durbin and Korbiss's tellings. I don't feel comfortable myself slaying tied up captives though, either. I won't stop anyone from doing so though at this point. My preference would be to tie them up REAL good so they can't escape on their own, and leave them here... if we have no where to bring them. Korbiss? Durbin? You apparently speak orc. And you've been with them longer than us. Any more questions for them? Your thoughts on what to do with them?"

"Either way, we need to make a decision here, go with it, and set up a safe camp. If we're camping here for now, I'm fine with keeping them tied up for questioning, and run them thru the first sign of any attempted escape or rescue. I think everyone has given their input. I, personally, am leaving it to Atlas to make a decision now, and then we're done with it. We can't have these long, drawn out debates at every turn."

I double-check the orcs to make sure they don't have anything else on them, and then start preparing safe camp.

(d20+14+1 (TTT) perception check of 27)


Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 21 /27 Character Sheet 
Friday November 13th, 2015 4:48:36 PM

Cameron listens to Mack and nods his head. The other halfling is right on at least some of the points, alot of them actually. He isn't sure who might ever be a prisoner and not try to escape, or how that makes the prisoner eveil, but that is a minor point, he gets the other halflings meaning. This leads to his decision.
" No, we cannot be having this discussion all the time. You are totally correct Mack. You worry about the prisoners coming back and trying to kill you if you were to let them go. Understandable. So here's the deal. I will leave with them right now, and walk them away and presumably to their tribe. Maybe I can convince them to take up an honest living rather than being raiders. Maybe not and I end up being their next meal. I won't release them until midnight tomorrow giving you guys and us plenty of time to go our own ways, meaning you will have no fear of reprisals. If one of you would have the kindness to release my spider, scorpion and snake when you return to the... home, then that would be great. The tasks I was trying to accomplish are not going to happen while I am at odds with my companions, so I'll just change companions, or have none at all."
" I wish you all well. Try to take care of each other. Also try to remember that the deeds you do always have a way of returning to visit you when you least expect them."

Cameron turns to the orcs and motions that they should accompany him out of the camp in the direction that the runners took while leaving. He casts a light spell on his shield to light his way and walks off into the night with the orcs.
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 19/30 rounds remain, 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield, Bless converted to CLW,
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Friday November 13th, 2015 8:04:03 PM

Owen looks downward. "We're sorry to see you go, Cameron. Do the good you can; we'll try to do the same."

Then he sets about preparing camp and (ideally) sleeping really hard.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet 
Saturday November 14th, 2015 6:24:07 PM

Carver listens to the others as well as the comment about it being rude to detect evil on the Dwarves.
Looking to the Dwarves, "I know it may be a bit rude, but we are here in the middle of no where. I decided it might be better safe than sorry so while I was checking out the Orcs I included you both as well. If you have a problem with it, maybe we shouldn't have come after you to rescue you."
Carver then moves over to the rest, "This fellow here, the one who laid you out Cameron, shows as slightly evil, the others do not. So as far as I'm concerned as long as they refrain from trying to slice me up, I can also refrain. This one here though, could go back on any word he might give.
As to your going off on your own, I have a problem with that, but I expect you already know that. We've been friends since we got assigned to the same training squad, but you have had a few changes in your life. The latest one is the biggest one and I can see you are unhappy, whether it's due to us or due to the personal trials you are going through. I know you are going to do what you're going to do, so I won't stop you, but I do expect to hear from you, friends are important to me...."

Carver knows his friend is going to leave, but they will meet again, either here or in Lord Gargul's domain....

Orc Hunt Ambush  
Sunday November 15th, 2015 9:02:27 PM

Atlas and Cameron make their positions quite clear.
The group becomes somewhat divided as a result. Cameron expands on his intention and Korbiss and Durbin then step in, to talk with Atlas and Mack. "You've always had or at least seemed to have a good head on your shoulders. If he wants to take the orcs back to look for whatever it is he thinks he needs to find, you should let him. Bigger things to be concerned about then some orcs. I know what we were saying before, but the blood and temper gets a bit up when you've been, well been through what we had. Killing beings you capture, or that others you travel with, starts you down a dark road. One you'd be better off not going down."

Korbiss nods, "Let him go, make peace and let him go."
He looks over to Carver, "better safe than sorry huh? You might think about checking your might makes right attitude. It's not going to always pay off."

The dwarfs will assist Cameron on being on his way. They also answer the other lingering questions from Osul. yes they are familiar with the area. They have been out to the south of the road many times. The 'arrow' they made was pointing to a shortcut to where they were going. The map is indeed to a dwarven cache, just not around here. Terrain is similar and so they convinced the orcs it was fairly close. Knowing Boy would get Atlas and the heroes of the Tree, they simply had to stall and round about the orcs for a while. The orcs have a small camp nearby, they came back to this location to lay in wait for the group. Some got away and likely grabbed what they could before continuing.

"We could go back now, or go there."

Cameron at this point knows he is going neither of those directions, and heads off more directly south and into the deep night



Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 15/23, Speed: 20' 
Sunday November 15th, 2015 9:19:41 PM

I have a lot of respect for Korbiss and Durbin. I take in their words of wisdom, having much more years and experience than I.

"Well, I think we need to set up a safe (as we can) camp here for the night, and decide what we're going to do in the morning. Should we go check out that orc camp before heading back to the tree? Seems reasonable to me."



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Monday November 16th, 2015 5:44:16 AM

Despite the general mood, 'Osul smiles as the arrow and the dwarves previous experience south of the road comes to light.

Quietly he states, "If we need to rest, then here is not a good place. I'd recommend back and down in the wash to rest if we are not heading directly home. I'll be down to one Cure if we rest, and none if we don't. Either way, daylight will give us the best chance of plotting a more-or-less direct course home -- unless the dwarves and their experience have a better suggestion? I have no strong feeling about the hopefully abandoned Orc camp. I do not expect to find anything of interest - that could be a fault in my thinking, so I am willing to be proven wrong."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet 
Monday November 16th, 2015 11:39:47 AM

"Korbiss, it's just not worth arguing about, I felt it prudent to be sure of who I was with. You both had been with the Orcs long enough and probably slowed them down enough I would have expected they to do something drastic. I have heard of creatures that are evil and chaotic, but they can assume the form and mannerisms of someone else. Seeing that most Orcs in my experience are evil, even though some of those Orcs weren't I wanted to be sure that a substitution had not been made."
Carver looks sad as his friend heads off alone...."Lord Gargul, please look after my friend Cameron, he has a long dangerous road ahead of him, even if it one of his own choosing. Thank You." Carver says softly, mostly to himself.
As camping is brought up, "Camping at the site of a battle is not the smartest idea, we should move at least an hour, we can rest just that much longer in the morning and then head back towards home, unless there somewhere else we need to escort these two gentlemen."

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 15/23, Speed: 20' 
Monday November 16th, 2015 12:28:58 PM

I listen to what my more battle-hardened comrades suggest for camping, and get ready to head out.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 27/33 Character Sheet 
Monday November 16th, 2015 12:42:34 PM

Atlas struggles internally with everything that is happening and it is plain in his unusual quiet demeanor after the tension subsides. He doesn't take any action to stop Cameron from taking the orcs. It isn't ideal, but neither is coming to blows with your family. So he decides it is a compromise he has to live with and he leaves it be.

He nods when Mack and 'Osul speak up. "Best not to stay here if there is an orc camp about and we had some escape. We're too beat up to take on a full host at camp, but a good night of rest should help us get where we need to deal with them if they are still there. Let's follow 'Osul's suggestion and find a place back and down in the wash. If we are not attacked in the night then we'll investigate the orc camp in the morning if everyone agrees."

----------------------------------
ooc: My apologies to ALL for the escalated exchange/dialog. Atlas has a lot of good excuses, but I don't. I'm still coming to terms with this Superman talk and the expectations of us as players in regards to these things. I cannot seem to reconcile it with the "real world", which is funny, because magic and orcs are not in the real world and yet I accept them freely.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 15/23, Speed: 20' 
Monday November 16th, 2015 1:24:50 PM

OOC: What do you mean "magic and orcs are not in the real world"? You're confusing me. ;)


Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 27 /27 Character Sheet  d6=5 ; d6=6 ;
Monday November 16th, 2015 4:52:58 PM

Cameron looks around before he leaves and nods at Carver. He had been meaning t write to Pru and then this whole thing that the Fist was fighting internally came up. He knew no message would reach his friends in any timely manner, but still he had meant to write.
" I will send a messenger from time to time Carver. Try to soften your world view a bit. A hard approach like you are taking may end up hurting you rather than keeping you strong. I know that sounds odd coming from the cleric of Jancassis but there it is. I also don't mean to lave you all hurting. Recieve Jancassis blessing one last time."
Cameron channels one last time to heal up his comrades before departing.
Channel energy for 11 points of healing
Then he turns and leads the captive orcs away toward the south, where their comrades fled a few moments ago. He casts a light on his shield both to be able to direct it away from his face and toward the path they take. Once out of earshot he says to the orcs, in Common,
" So do you speak common or was all of that lost om you? You could have said something in your defense."
----------------------------------------------------------------
Notes
Spells and effects on Cameron
Entropic Shield 19/30 rounds remain, 20% miss chance for ranged attacks requiring a to hit roll.
Longstrider 2 of 3 hours remaining
Spells remaining
Read Magic, Detect Magic, Detect Poison, Light, Longstrider(domain), Shield of Faith, Zone of Truth, Enthrall
Spells cast
Longstrider(domain), Entropic Shield, Bless converted to CLW,
Light, maintained on the fletching of my loaded crossbow bolt.
0/5 uses of Touch of Poison used for the day.
0/5 Stealthy hunter used for the day
2/4 channel energy used for today

The Parting of Cameron


South of the Road 
Monday November 16th, 2015 10:44:18 PM

Cameron channels healing into everyone one last time and departs. Cameron's light and the orcs grow smaller and smaller into the distance.
The group talks it over and decides to head away from the area of the fight by maybe a mile or two. Korbiss and Durbin come in handy navigating the dark and knowing a bit about the terrain. A defensible two sided area is found with a wide angled view and the group makes camp.

The party is now going on 13 hours without sleep and sunrise is another 5 hours away and you have also marched for 10 hours.

Those who stand watch Fortitude save of DC 14 and 15. 1d4 HP non lethal damage for each failure

The night passes and no attacks or screams from the distance ever come

This has rekindled a discussion and I am putting out the basics here. The decision to not execute captives will not come back to haunt the party. There will be other bad guys other issues other problems for you guys. Don't worry about captives coming back to stick you

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet  d20+8=23 ; d20+8=28 ;
Monday November 16th, 2015 11:39:44 PM

Carver takes the watches, then once someone wakes up, he turns in and gets a few hours, they can wait.....

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Monday November 16th, 2015 11:55:41 PM

Owen says "Well, I need beauty rest even more than those orcs do." He chuckles sleepily as he falls asleep for eight straight hours.

Then he wakes up and takes the last watch.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+15=19 ; d20+6=17 ;
Tuesday November 17th, 2015 8:18:57 AM

Yah, I don't think we're in any hurry to get anywhere at the moment. We can rest as long as we need to to get caught up. (While I don't consider going 13 hours without sleep a stretch by any means.... I'm glad I'm not the one that has to keep track of those details.)

I'll take whatever watch is necessary as we get caught up.... probably with either Korbiss or Durbin, to catch up a little... and practice my dwarf-speak.

(d20+14+1 (TTT) perception check of 19)

If still needed:
(d20+6 fortitude save of 17 vs DC 15)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  d20+4=17 ; d20+4=6 ;
Tuesday November 17th, 2015 8:52:23 AM

OOC: "Don't worry about captives coming back to stick you". We have not worried about this in the past, and it has definitely come back to bite us, so you are working against experience.
+-+-+-+-+
"I'll be up at dawn, though I know it will not be of much help. I'll take whatever watch needs filling. Owen, I don't think it will be eight hours."
+-+-+-+-+
Fort Save 1: 17, Fort Save 2: 6


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Tuesday November 17th, 2015 1:58:15 PM

OoC: I'm hopeful. I'd like to get some spells back...

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 28/33 Character Sheet  d20+5=17 ; d20+5=20 ;
Tuesday November 17th, 2015 3:27:59 PM

"Anyone have a healing spell they can use on this wound before sleeping? I have a potion, but I'm trying to save that for the battle. If not, no worries, I think I'll just bandage this up "

Atlas takes first watch and reflects further on the past few weeks. What a mess. How do we recover? What do we do next? The Tree needs us, that is where our focus should be. This is no different than when the others left, it is just under different circumstances. Atlas shakes his head. Dwelling on the past is going to get him nowhere, so he makes the decision to move on. With that, he sleeps the rest of the 'night' while the next group goes on watch.

When he wakes he eats and gets ready to move on that camp.

--------------------------------------
Fortitude: 1d20+5=17 (pass)
Fortitude: 1d20+5=20 (pass)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Tuesday November 17th, 2015 5:38:09 PM

OOC: As I understand it, 'Osul will be down 2 CLW tomorrow. Hopefully he can seek a CLW in his remaining slot.

Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 27 /27 Character Sheet 
Tuesday November 17th, 2015 7:02:24 PM

OOC
DMs please check your email.
OOC2
Divine casters (druids, rangers, paladins and clerics) do not need 8 hours of rest to prepare spells. They pick a time of day and pray to regain their spells. I see no reason 'Osul would be 'down' spells, unless he tries to regain them within 8 hours of casting them because of the recent casting limit rule. Is that what you were refering to Graham?

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Tuesday November 17th, 2015 8:23:39 PM

I only get 1 CLW per day at the moment, Atlas, and I used it already. Sorry.


Cameron (David F) AC 20 (T 14, FF 19) CMD 16 HP 27 /27 Character Sheet 
Tuesday November 17th, 2015 9:28:58 PM

OOC 3
I healed the group before I left

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet 
Tuesday November 17th, 2015 11:56:41 PM

If any healing is needed before Carver turns in for his rest period, he'll do a lay on hands....

Other than that, he sleeps until rested.

South of the Road 
Wednesday November 18th, 2015 12:08:42 AM

The night passes without incident and at some point a bit later in the morning than is usual, the group is ready to move. Korbiss and Durbin both seem as well any any in the party after Cameron's last healing. Durbin walks up to Atlas and turns slightly to address the group as well. "Korbiss and I are good for whatever road you want. The orcs a few miles back, though I don't think there will be much there, or for heading to The Tree."

Cameron healed the party for 11 before leaving

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Wednesday November 18th, 2015 6:16:42 AM

OOC: Short answer - yes.

"Making a beeline home?" 'Osul adds at a convenient moment, in between trying to gauge the direction home.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Wednesday November 18th, 2015 1:09:56 PM

Atlas nods at Korbis and listens to 'Osul. "I don't know to be honest. I would like to make sure these orcs don't bother anyone else again. It is great that we saved our friends here, but what about the next caravan? Then again, it isn't like we're going to be able to kill the entire clan. Not to mention, it feels like we need to regroup. I guess if I had to pick I would say that we go home, lick our wounds, and see what we can do next to help the people of the tree. Our mission here was to rescue these two and that is done. Sure, if we were hero's then maybe we would storm their stronghold and kill them all, but let's be honest with ourselves. We're in disarray and we're not likely to be defeating 50 orcs in this condition."

--------------------------------------------
ooc: Thanks on the healing, I didn't catch that one.

I forgot to mention it last time,but Atlas' concern with the orcs was only partially that they would come back to try and kill us, yet that is what everyone seems to have grabbed onto. The group can handle a few orcs, it wasn't his primary issue. It's the idea that they have evil creatures in front of them that are going to kill people in general if they are let go. Those orcs will kill others before they die, no question. The blood of those people is on the group if they let them go. I know we won't see that as players and that Atlas may never see that, but that's how it would work whether or not we role play it, so the character should act that way as well (sorry for the run-on sentence!). I'm still struggling with this for a character like Atlas, or any real "good" adventurer really. Maybe if I had an OCD magic user that was afraid of blood then it would be easier to role play these scenarios, but for your typical adventurer?

Anyway, not to start up a debate, I just want you to know that this is an ongoing issue for me that I have to address. In the mean time, i don't plan on Atlas taking any prisoners. If you cannot solve the problem, then avoid it (what a terrible strategy, but it will do for now, LOL).


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20'  d20+15=33 ; d20+9=14 ;
Wednesday November 18th, 2015 5:27:43 PM

"I'm fine either way, but seems like heading back to the Tree for now is probably the most appropriate route to take."

(d20+14+1 (TTT) perception check of 33)
(d20+9 aid Osul survival/tracking check of 14 against DC 10 --> +2 to Osul)


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Wednesday November 18th, 2015 9:17:11 PM

Owen wakes up refreshed and prepares new spells. He speaks in response to Durbin's speech: "Now that it's daylight and we don't have to chase anyone, let's investigate this orc camp. We still need to find out if this troop of orcs has anything to do with those three-dotted fellows you encountered earlier."

Then he tries to recall if he saw any distinguishing features on the orcs during the heat of battle.

____________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, and Silent Image.
2: Scorching Ray, Invisibility, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

South of the Road 
Wednesday November 18th, 2015 10:36:30 PM

The orcs just defeated do not have any marking you are familiar with. Each has a brand on their upper right and left arm of a double bar and X respectively. Most have tattoos of various designs that do not appear to have any unifying or rank like meaning given their variety of style and location. The party also finds 2 potions on each of the 5 bodies. Korbiss identifies the markings as Healing in Orcish. [10 CLW potions]

Most of the party is in favor of heading back to the Tree to regroup. Durbin and Korbiss clarify that the camp they are talking about was only for the dozen orcs not the home base or tribe. Likely there is little left and completely deserted.

AS the group packs and talks, Durbin and Korbiss get everyone's attention. "We been talking," Korbiss begins.
"No you've been being pig headed and I've been logical" Durbin grumbles
"You were being sentimental beardless gnome crying for his mommy when you now what's best is best and being talked about by the adults. Korbiss snaps back
Durbin puffs his chest out, "Why you witless frail old kobold. We could go after it anytime we choose."
Korbiss simply folds his arms and gives the other man a stare and soon enough Durbin's shoulders drop and he nods, No, you're right. Couldn't even stave off that attack." Guilt filling his voice
Durbin puts a hand on his friends shoulder, "Not anymore." He then resumes his conversation to the party.

"The map and the cache are real. It's north of the road though, not south. Very north, close to Culverwood. Anyway, we want you good folk to have it. Go find it and use it to help keep yourselves safe and thus the good people like us who travel the roads." he hands an ivory tube to Atlas
"Really boy, we want you to have."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet 
Wednesday November 18th, 2015 10:53:19 PM

"Each of us should take one potion and those who can't heal should divide up the other five amongst them.
And seeing these markings, we know that these aren't part of those we've been looking into. So, lets go get this stash then get back to what we were already doing. We rushed out to rescue those who were taken, which we have done, now it's time to go back to protecting our new home."


'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Thursday November 19th, 2015 7:13:07 AM

Talk of the cache doesn't really catch his interest until he hears the three words no one else wants to hear:
"...close to Culverwood."

Despite wanting to go back to The Tree, a valid reason to be nearer The Wood is welcomed.
"How many days there and home, do you reckon?

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Thursday November 19th, 2015 7:16:10 AM

"...Don't forget - we have business with a painting that could be inspiring chaos and mayhem as we speak!"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Thursday November 19th, 2015 12:36:38 PM

"A cache sounds fun to me! :) Durbin? Kobiss? Are you joining us? I get the feeling (since you handed the map over) that you're heading somewhere else."

"That makes sense to me too, Carver, as far as the potions go." I take 1.

OOC: Since we haven't left yet, I didn't re-roll:

(d20+14+1 (TTT) perception check of 33)
(d20+9 aid Osul survival/tracking check of 14 against DC 10 --> +2 to Osul)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Thursday November 19th, 2015 3:07:17 PM

Atlas certainly perks up at the suggestion of the cache, but his conscious is nagging him. "Durbin, Korbiss, we really appreciate your offer and I'm willing to take you up on it. Heck, that's part of the reason I'm in this business. However, it doesn't feel right just walking away with it. You put it there for a reason and you still have that reason for keeping it there. However, I don't want to be rude, so let's compromise. Why don't you join us on the trek and we'll split it up when we get there. What do you say?"

Turning to Carver, "Good idea with the potions Carver. And I agree, these are not the orcs we are looking for. Lets save our blood for that group. I have a feeling that they'll be a force to reckon with when we find them."

Catching 'Osul out of the corner of his eye, "'Osul, remind me, didn't you spend quite a bit of time in Culverwood? Any concerns?"

-------------------------------------------
OOC: Everyone, I'm flying tomorrow to see my father, who went into hospice care this week. I will be there for a week. I may struggle to find time to post. I'll try to do something on my phone each day, but just in case we're close to the nightly DM post and I haven't posted anything, feel free to post for me. Or heck, feel free to post for me at any time to be honest. If I login to post and there is already one there I'll be appreciative. Thanks!


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 15/15; CMD: 14 
Thursday November 19th, 2015 7:33:40 PM

Owen thanks the dwarves for their kindness. He agrees to whatever course the rest of the group determines.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/32 Character Sheet 
Thursday November 19th, 2015 11:53:18 PM

"If there is a cache out there, we should look for it. We have an idea where it's located and I have a feeling we might need more than we have when we go against the forces north of home.
I say we go, find and then take what we need."


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Friday November 20th, 2015 2:10:31 AM

Atlas prepares to head out as he waits for the dwarfs to answer. He nods in agreement with Carver, appreciative of the Centaur's candid comments.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Friday November 20th, 2015 5:25:25 AM

"The Wood is my home, my life, and the source of all powers I possess. My concerns... are for my friends who have had there own less than wondrous experiences within The Wood, and who may let that influence their intentions. Well, I'm not saying you should want to build a summer home there, but the trees are actually quite lovely. Then there is all manner of..."

"Still, our friends have said it was merely close, so probably even less to be concerned about."

'Osul also takes one CLW potion, and, if anything, investigates it while a decision is reach, as much by the dwarves as ourselves.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Friday November 20th, 2015 7:59:09 AM

"I LOVE trees! Let's go!" :)


Returning Home


South of the Road 
Friday November 20th, 2015 9:09:43 AM

Korbiss holds up a hand to Atlas' offer. "Oh the cache is not ours. Not in the sense that we put it there. A deal some time ago we were paid with the map and location. It's all on the level and such, no worries on that."
Durbin adds, "We'd like you to have the map, take the cache, but first how about we get back to the Tree. Cache is not going anywhere and from the looks of your hussle out here, you don't look ready for a 100 or so mile walk and a day or two of digging."

The group divides up the potions found Make sure to put them on your sheets all

Atlas stows the map and case in his pack.

Osul tells what he knows of the Culverwood. At the heart of the Elennian Peninsula is one of the seven magical forests of Yrth: the Culverwood. Many say this area is the single most dangerous location on the peninsula. It is home to isolationist Elves, Drow, and magical creatures of all kinds. This wood tends to capture travelers by magically altering the landscape to appear that it goes on forever. The unwary traveler will usually disappear never to be seen again (or see again for that matter.) But those who honor the Culverwood and treat it with love and respect can find it to be the most beautiful and wonderful places in the Wold. But the forest has ever been tricky and willful, and even its most devoted followers never know exactly where its trails will take them. It is more chaotic than good, but good and evil dwell under its eaves.

There is an old poem telling of the Culverwood -- none can agree on the exact words, but it says the forest can feel, and act, that the routes through it seem to change, that some folks wander for days only to end up where they started without ever getting where they wanted to go, and some folk who enter never come out!

"Yep, sounds about right." Durbin adds. "Also supposed to be a Monster Preserve. That's a phrase i have heard associated with it, but to be honest I'm not sure precisely what that means."

The group begins heading towards home, The Tree of Parting

XP 3450 each....everyone should level....next couple adventures are picking up our pace a bit....use the weekend to get all settled....you will have time to shop, sell and such upon return....

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Friday November 20th, 2015 12:34:50 PM

OOC: Holy cripes! I wasn't expecting to level so fast! Not that I'm complaining. ;)

"The Culverwood sounds absolutely FANTASTIC! I can't wait!!!!! And Monster Preserves.... don't those go on a sandwich with peanut butter?"


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Friday November 20th, 2015 4:10:31 PM

The thought of returning to the Tree, home, distracts Owen from the conversation. He is soon staring into space, thinking.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Friday November 20th, 2015 4:45:45 PM

OoC: Should we send the DMs an e-mail detailing the additions to our character, given the new level?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet  d20+8=10 ;
Friday November 20th, 2015 5:17:52 PM

Carver is happy to head home to gather gear...... He stays as perceptive as possible on the way back.

Perception 10

OOC: Any money loot, if not there will not be any buying of stuff.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  d20+19=22 ; d20+10=16 ; d20+5=19 ;
Saturday November 21st, 2015 6:18:19 PM

"...a monster preserve... I've not heard of that before. Mother made preserves of excess fruits - sealed in pots for eating in the lean months. So, maybe we'll find lots of monsters in pots? ::pause:: That doesn't sound right..."

"Do we have a consensus on which way to go home? I understand that simply retracing our steps here will get us home on the relative safety of the road, but I, okay, yes, we should likely go back via the road. On another occasion we will trek the direct line - I like seeing what is out there, off the beaten track.

He rubs the keratin square and looks for the path to the road, in the daylight. {Survival: 22, Perception: 16, Know(Geography): 19}

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 23/23, Speed: 20' 
Monday November 23rd, 2015 7:19:26 AM

"I believe we're heading to the Tree first; then, on to the cache. Let's roll out!"

I start heading out immediately, probably in the wrong direction until someone stops me.



'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Monday November 23rd, 2015 9:03:05 AM

'Osul follows Mack, confident he can follow the path.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Monday November 23rd, 2015 6:48:53 PM

Owen wanders along with the group, thinking about his research.

South of the Road 
Monday November 23rd, 2015 10:10:00 PM

The group heads home for the Tree. The journey will take a couple days at the more relaxed pace this group is now on. The general conversation is about the mysterious Culverwood. The dwarfs both shrug at Osul's comment on the monster preserve. "What we've heard. Probably some tree kissing Druid group trying to do something to save some unicorns or some such."
Durbin gives Korbiss a chuck in the shoulder, "you just saved by one of them you know. Might want to be a bit less of elf in your thanking of him."
Korbiss growls back but offers an apology to Osul

The journey back to the Tree though is interrupted, or rather a side journey is taken. During the first night, talk around the fire turns to the party's journey out from the Tree and the discovery of the wagon. Durbin and Korbiss want to return to the attack to bring those killed to the Tree so that they may be properly buried.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Monday November 23rd, 2015 11:43:09 PM

Carver has no problem heading to the wagon to retrieve the bodies, in fact he almost expected it. "We'll need someway to haul the wagon with us, and just remember I'm not a draft animal."
He tries to keep his eyes open to that around them as they proceed.
He worries over his friend and will take care of the animals in the room at the tree.....

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Tuesday November 24th, 2015 1:45:08 AM

As he troops along with the group, Owen quips, [b]"Don't worry, Carver. We weren't planning to draft you."[b]

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  d20+10=28 ;
Tuesday November 24th, 2015 7:03:37 AM

"Apology accepted, but I demand a simple forfeit to amends. You have traveled far and experienced much, so please tell what you know - fact, rumor or fiction - of we Druids? It is fair - you already brought up the subject." 'Osul smiles again - the moment turned, and asking the dwarves to speak in payment he thinks was a nice touch. He listens intently to them both.

During his watch he takes some minutes at (or recalling) the wagon. The harness still bound around the fallen horse(s). For a moment he feels muscles - his, but not - straining against the weight of the wagon on an incline. Then just as quickly is fades to nothing and he feels empty, or at least only half full, and it leaves him edgy for the rest of his watch. {Perception: 28}

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 29/29, Speed: 20' 
Tuesday November 24th, 2015 7:19:34 AM

"Returning to the wagon to properly bury the dead does make sense. I feel like an idiot for not even thinking of something like that sooner." I truly do. If given an opportunity to broach the topic lightly, I ask Durbin and/or Korbiss if they knew any of their fellow travelers well, and express my sorrow at their loss. It wasn't that long ago we were in charge of keeping the wagon safe, and I can only imagine how they might feel right now.


Eric R posting for Atlas 
Tuesday November 24th, 2015 9:36:32 PM

Atlas keeps his eyes out for pretty, colorful dyes to spruce up his outfit as they journey back to the Tree.

"All of this 'blending in' is for the birds!"


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Tuesday November 24th, 2015 11:54:12 PM

"Atlas, the only time I've ever blended in, was when I was growing up with the rest of the Centaurs. Once I left home I sort of have stood out, I can't imagine why."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30' 
Wednesday November 25th, 2015 12:43:55 AM

"That will be your handsome smile and winning attitude, Carver."

Eric R posting for Atlas 
Wednesday November 25th, 2015 5:46:37 AM

"Ha HAAAA.... You are BOTH correct there!" Atlas says, with a huge smile on his face, and then swings his arm to give Carver a friendly smack on the...... changes his mind, and holds his hand up for a high five!

The Attack Site 
Wednesday November 25th, 2015 11:19:12 AM

Osul asks for some information in payment of the slight. This produces another shoulder jab into Korbiss form Durbin and laughs "Boy has you by the beard now you mouthy woman."
Korbiss takes the insult, something he's certainly not done beofre and spits to the ground, "Blast, fair enough." he grumbles.

Korbiss talks at length to Osul about the varying stories he has heard and on a few personal accounts that he has had with druids. "The Culverwood has several tight groups of druids, some good, some not so much. Just as well feed you to some wildlife than shake your hand. None of them have I ever encountered. I keep my stocky self quite well away from the wood proper."
Korbiss has heard of druids having some rather fantastical powers and has witnessed one of them. "The druids I have met have both had a couple things in common. Both of them could become animals of the wild. Wolf, Deer, Falcon, stuff like that and they both traveled with one. The first I met called himself Thistle and walked about with a 7' snake draped about him. The other was a much more pleasant fellow by the name of Pharis Dob. He kept a leopard sauntering about with him, well it looked like a leopard, but it was about the biggest one I've ever seen. More like a lion."

Conversation about the fire and those that traveled with the dwarfs comes up. Neither really wishes to speak on it and only stare into the flames silently when the topic of how well they might have known the others. Their unmoving, silence screaming volumes into the crackling flames.
The group spends the night and during Carver's watch, Osul is replaced for about 10 minutes by a horse in his bedroll.

The following afternoon the party arrives at the scene of the orc attack. The murder of crows take flight as the party approaches, cawing loudly as they retreat to a safer distance.


Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 29/29, Speed: 20'  d20+7=27 ; d20+9=14 ; d20+17=21 ;
Wednesday November 25th, 2015 12:22:33 PM

I do my best to communicate with the crows, asking if anyone else has been around since we came thru.

I then start helping gather up the bodies as respectfully as I can, keeping my eye out for anything peculiar anywhere.

(d20+7 linguistics check of 27) Natural 20!
(d20+9 handle animal check of 14)
(d20+16+1 (TTT) perception check of 21)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Wednesday November 25th, 2015 6:19:39 PM

When everyone is up, Carver takes Osul aside while they are still walking towards the attack site.
"Osul, buddy, what shape are your blankets in? I saw something strange last night, and please remember I know Cameron when I say strange."
He then explains that he is sure he saw a horse where Osul was sleeping for a while last night.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Wednesday November 25th, 2015 9:56:39 PM

Owen helps with the burials as best he can.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:2, HP:19/19, Speed: 30'  d20+19=34 ;
Thursday November 26th, 2015 5:46:28 AM

'Osul hears out the Dwarves. {Note to self: Korbiss is a woman! Would not have picked it. Still don't believe it. Still thinking they are brothers or business partners or maybe both. Still, thinking back to my family and neighbors, and that it is probably not the done thing to point it out, if I believed it...}

"The Wood is a huge place, so I probably shouldn't be surprised that there are other Druids (other groups of Druids) in The Wood. But, I've never ever seen even one."
"As for becoming Animals of the Wild - I remember stories as a kid of people who could change into animals and vice versa - wolf cubs who could shed their pelts to become human children, as one example, but again, I've not seen one to know it for what it is. Forgive my skepticism on this point."

'Osul looks about - no animal accompanying him. He seriously begins to wonder if what he is is a Druid at all. Does it need... do I need a different word? Maybe accompanying animal come later? Accompanying animals!? What is this 'Osul - The Musicians of Bremen?
"Seven foot long snake I understand, but I'm stretching my memory to think that leopards and lions are large cats?"

+-+-+-+ The night passes uneventfully! +-+-+-+

'Osul completes his meditations. Today the focus is a particularly interesting fallen green leaf he found near his bedding this morning. Yesterday, it was a wing feather of a Blackbird. When his meandering meditation on this leaf, leaves in general, and their party in the broader organism that is the tree or bush, and they as a part of the broader organism which is The Wood, is complete, he places the leaf with the feather in his backpack.

Confident in the path Mack is taking back towards the wagon {Survival: 34 - Aid Mack +2 if he wants - actually, anyone who is interested can have +2 Survival from the Centaur aspect of TTT before we leave.}
he is eventually approached by Carver, and he knows by the second word — he doesn't recall Carver calling him or anyone else "buddy" — that this is going to be an unusual conversation, as Carver himself soon confirms. "A horse, you say? Why didn't you mention this sooner? We could have tracked from the camp and asked it if it would help us move the wagon to The Tree!"

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 29/29, Speed: 20' 
Thursday November 26th, 2015 9:22:06 AM

I continue talking with the crows, since the conversation seems to be going well.

And try to pay attention to the discussion Carver is having with Osul about a horse appearing! :)

OOC: Happy Thanksgiving everybody, even if you don't celebrate it!!!!! Just over-eat today, and enjoy! :)

One of the things I am thankful for is this game, and gaming in general. Always fun to make new friends, and have some fun. :)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Thursday November 26th, 2015 10:23:05 PM

"You don't seem to understand, my friend. There wasn't a horse standing over you, you were the horse for a few minutes last night while you were sleeping."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20=14 ; d20=14 ; d20=15 ;
Thursday November 26th, 2015 10:52:46 PM

Owen tries to recall anything he might have learned about people becoming animals in their sleep.

Knowledge (Arcana) 1d20(14)+14=28.
Knowledge (History) 1d20(14)+11=25.
Knowledge (Nature) 1d20(15)+9=24.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Friday November 27th, 2015 4:01:46 AM

"Carver, I hold you in the highest respect, but might you have misunderstood? It's been a long road getting there to here, it's been a long time, and maybe the push through the night wasn't good for any of us, and seeing horses where people are sleeping might be a symptom - a mild hallucination, if you will."
"I am not slighted - a horse is a noble creature. To run like a horse would... be... wait!"

Light dawns on the primeval forest.

"I've remembered something, and it might help explain every... a lot... some of this. We had been talking about getting the wagon back to The Tree, and how you weren't, I think you said, "a draft animal". Well, I had been thinking how great it would be if we found a horse that was willing to help. Then during the night I thought or dreamed of the fallen horse at the wagon, and what it might have felt like to pull a laden wagon up and down over hill and dale. I wonder if they are connected? I don't know about being a horse.. no, actually, that's not really true - just a way people say things. I don't know about having been a horse last night in my sleep, [i]but Korbiss is a woman and I wouldn't have believed that either until last night."[/b] - the last part spoken so softly that parts of it are still tucked in under his breath.

Mack (Eric R) AC: 15 (T 15 FF 12), CMD: 11; HP 29/29, Speed: 20' 
Friday November 27th, 2015 4:34:58 PM

"Caw. Caw Caw!"


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Friday November 27th, 2015 11:16:02 PM

Owen continues to ponder...

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Sunday November 29th, 2015 2:35:24 PM

Carver listens as Osul ponders what was said.....
"Let's keep moving, you can think it over while we're doing something."


'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Monday November 30th, 2015 5:16:46 AM

"Carver, the next time you see me being a horse in my sleep - please wake me up, after waking someone else?"
"Of course, now I'm going to have a hard time thinking about anything else..."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=15 ;
Monday November 30th, 2015 2:48:03 PM

Atlas looks about to see if anything has changed since they were here last.

"Um, I still don't have a good idea for how we're getting this wagon full of dead bodies back to the Tree. Any reason why we cannot bury them here respectfully?"

Atlas overhears the conversation about 'Osul and being a horse..."Well, that would have solved our problem. I mean, if 'Osul could turn into a horse then I'm sure he'd be willing to help us get the wagon to the Tree. No offense Carver, but 'Osul hasn't spent the majority of his life having to deflect people trying to use him like a horse, so he's likely not as opposed to being put to work like that. I completely understand your hesitation though. 'Osul, what do you think? Any special horse magic you have up your sleeve? Would you be willing to pull the wagon? I'll walk, no need to pull us living folk. Try it...just concentrate REALLY hard. Picture yourself as a horse." Atlas has a slight smile on his face, knowing full well that he's likely to get a rebuke from 'Osul and Carver. He's just feeling mischievous after such a long time spent to himself while they walked. Besides, this will be a good way for those two to bond...they can team up on me.

-------------------------------------------------------
Perception: 1d20+3=15

ooc: Sorry I was absent for so long. I didn't even check in on the game once...sometimes there are things that are more important. I am back now though and should be posting regularly. Eric, thanks for the few posts to help me not be completely AWOL! Granted, I wish you could have actually found me a good dye ;-)


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Monday November 30th, 2015 2:48:07 PM

I wake up to the crows pecking my eyes out.


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20=3 ;
Monday November 30th, 2015 5:06:09 PM

Owen tries to bandage Mack's injured eyes.

Heal: 1d20(3)+1=4.

Maybe someone else should handle that.

The Attack Site 
Monday November 30th, 2015 9:45:56 PM

Mack has little success communicating with the crows. He can deduce they are hungry and are perfectly willing to wait until the party leaves to get back to it.
Owen has heard of magic and particularly Druidic magic that allows people to take the shape of animals and more. Spontaneously while sleeping is a new wrinkle, but didn't really sound too far fetched to learned man.
Atlas wonders at how they might get the wagon of bodies back and if burying them here might be acceptable.
Osul works on coming to grips with his apparent change in the night. Might he be able to control it and perform such a feat again?
Atlas also tries to work with Osul to repeat his shift from last night

Korbiss and Durbin do not want to try and bury the dead out here on the road, "without the right tools, they'll be too close to the surface and dug up by wild animals. "
Both of the dwarfs volunteer to pull the wagon. Party has plenty of rope and the wagons were in relatively good shape still. Only one would be required and upon the road, it would be a hard 7 miles, but impossible.

Stubborn dwarfs are not to be trifled with and so the party begins the last few miles. The attack site itself was just as the group had left it. It will take a good day to pull the wagon home...

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Monday November 30th, 2015 10:40:03 PM

OoC: I'm glad Owen has heard of magic.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Monday November 30th, 2015 10:55:46 PM

Carver helps load the bodies and will assist in pulling the wagon, but not like a draft animal, he's not adverse to hard work, just work that makes him feel like a beast of burden.

As each body is put into the wagon, he says a short prayer to Gargul for them. He'll use their names if the dwarves provide them. If asked why, "It's best to send them to the lands of rest with a blessing to help guide their way. This way, they should get there with a minimum chance of getting lost."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+17=18 ;
Tuesday December 1st, 2015 2:53:18 AM

After recovering from both the crows AND Owen pecking out my eyes..... :)

I do what I can to help move the wagon. If nothing else, casting orisons constantly to help. Otherwise, keeping an eye out so we don't get attacked while moving like this.

(d20+16+1 (TTT) perception check of 18)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30'  d20+15=27 ; d20+6=10 ;
Tuesday December 1st, 2015 3:41:25 AM

After pitching in respectfully filling the cart, and trying to work out why Mack would not offer up any defence to the pecking crows (and some Healing: 27 check) , and the druid takes a moment quietly show his respects as Carver prays for the dead.

'Osul takes on board the suggestions and encouragement, and sets about putting everything human out of his mind, and simply being... DRAGON... no (where did that come from!), being Horse.
For want of an actual check to make: d20+WisdomBonus+Half-Level=10

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Tuesday December 1st, 2015 11:01:08 AM

Atlas helps with the corpses and pulling the wagon, all while giving 'Osul encouragement on his shape shifting and telling Mack to try imagining himself as a crow.

Armand (Robert D) AC 16/touch11/flat15 HP 32 CMD 16 Character Sheet 
Tuesday December 1st, 2015 6:00:38 PM

After a little travel, the party notices a lone figure approaching them from the direction of the Tree of Parting, still some miles away. As he nears they note that he wears a prominently displayed silver symbol of Gargul around his neck. A chain shirt can be seen under his dark cloak and he holds a glaive. Though young his long face and eagle nose give him a drawn look. Long black hair hangs down his back and shoulders.

He looks warily at the group pulling the wagon and notes the flies and smells coming from the wagon as well.

"Greetings," he pauses "has there been some trouble here?" He shifts his stance to a more defensive posture. "I ask because it is quite obvious your cargo is quite strange."

He looks around and gives a nod to the centaur bearing the sign of Gargul on the shoulder of his armor. "I was recently talking to Liliput Muffinbubble when I felt a calling from Gargul in this direction. My name is Armand, what might yours be?"

He looks about somewhat warily. Armand is worried that he may have stepped into a group of grave robbers or murders taking a cargo to a mad wizard bent on creating undead minions. Much like the stories he heard back in Waypoint in the Emerald Kingdom.

(ED JCC to put in character sheet link)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Tuesday December 1st, 2015 8:21:38 PM

Carver nods to the man."Greetings Priest, my name is Carver, our group returning to the Tree to give these members of this Dwarven caravan a proper burial. We rushed out after hearing they were in trouble a few days ago, but were too late to save those but the captives some Isen Orcs took with them. We gave chase and managed to rescue the two they took.
I have given a basic blessing on their passing to help them on the passage into the lands of the rest, maybe you can do something more formal. Seeing as I've never had any formal religious trainings, only what my aunt has inferred is the correct path for the journey I'm on."

He lets the rest introduce themselves....

Wagon Hauling 
Tuesday December 1st, 2015 10:53:45 PM

Osul successfully transforms into a horse and between himself and Carver, the wagon is not difficult at all. Korbiss and Durbin still line up behind it and lend assistance by pushing.
The dwarfs did indeed know the names of all the slain and are thankful to Carver for his care in knowing them as the bodies were loaded.

The group makes about 3 miles when the figure on the road ahead nears. He introduces himself as Armand, cleric of Gargul. Pleasantries are exchanged, but the lone traveler is rightfully a bit wary of the group intention and purpose.

Durbin and Korbiss leave the discussion to the group and specifically look to Carver, a fellow devotee of Gargul, and Atlas and Mack, whom they have known the longest.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Tuesday December 1st, 2015 11:30:15 PM

Owen is lost in thought and almost bumps into the cleric. His navy cloak whirls about him as he steps aside. After Carver speaks, Owen proffers his hand: "My name is Owen. I'm a wizard, but not a mad one."

'Osul as a horse(Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Wednesday December 2nd, 2015 3:29:59 AM

'Osul resists the beginnings of the urge to introduce himself to the cleric, happier instead to draw the wagon forward. He flicks his tail side to side - just because he can!

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Wednesday December 2nd, 2015 8:11:47 AM

"Hey Armand! I'm Mack. I'm NOT a wizard... and I'm not so sure about the mad part yet." I say with a slight smile on my face. I cautiously check the surrounding area. It seems odd to see a lone traveler out here, and wonder if others will jump out of the bushes at any moment.


Armand (Robert D) AC 16/touch11/flat15 HP 32 CMD 16 Character Sheet  d20+5=20 ; d20+4=22 ; d20+5=10 ;
Wednesday December 2nd, 2015 11:27:00 AM

Armand nods in what he believes is a wise manner. “A worthy cause Carver.” He pauses trying to think rapidly. Knowledge Religion. 20 (d20+5)

“If one of these dwarves were a clan chief or person of renown we would have to build a stone crypt and marker. But as this does not seem to be the case, we must ensure they are buried in the earth with stone in their hands. I guess the best place to do that would be back near the tree.”

Armand stops to take off is backpack and untie a loose sack. He shoulders the pack and begins to help push the cart. As he will walks he will be on the lookout for rocks (between fist and head sized) if he sees any he will put them into the bag, which does not seem to gain much volume. Perception: 22 (d20+4)

Armand will ask the group for the names of the fallen. He will then begin to recite a liturgy commending their souls to Gargul’s care. Armand is not sure if he's saying all the words in the right order, it is the first time he's done this on his own. Knowledge Religion: 10 (d20+5)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Wednesday December 2nd, 2015 2:19:08 PM

Atlas isn't too worried about the lone traveler, but he does note the chain mail he is wearing and the way he carries that glaive. He's used that thing before. Hmm. Atlas takes a moment as 'Osul and Carver stop. He walks around the cart to meet the newcomer.

"Hi there Armand, my name is Atlas. Atlas Sunowl. Your god has sent you on a good mission, as we could certainly use the help in caring for these lost souls. However, beware the horse. His name is 'Osul and he can sometimes bite." Atlas laughs at his own joke, but continues before it becomes weird. "Actually, 'Osul is a druid and he has taken this form to help us get the wagon back to the Tree more efficiently. It's his first transformation that I am aware of, so I'm personally hoping that he knows how to get back to human shape." Atlas heads back to the wagon to start pushing again and on his way he pats 'Osul on the back in a friendly way to let him know he's appreciated.

"Armand, the first round and dinner are on me when we get back to the Tree. I'll buy a second round if you'd be so kind as to share your story with us over that dinner."



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20=17 ;
Wednesday December 2nd, 2015 2:44:58 PM

Owen speaks quietly to Atlas, aside from the others: "He turns so quickly to join us in our labor! He's either a bandit or an especially committed cleric.... (Knowl. Rel. 1d20(17)+8=25) His pronunciation of this liturgy needs some work, but his heart is in it.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Wednesday December 2nd, 2015 3:43:25 PM

Quietly to Owen, Highlight to display spoiler: {"I like your caution my friend. That's why he's joining us for dinner and SEVERAL drinks. Let's loosen him up and see if he is hiding anything. The tried and true method for figuring out a con artist. I'll do the talking, you watch his drinking. Make sure he't not taking half-sips or anything that would suggest that he's holding back his drink."}

Wagon Hauling 
Wednesday December 2nd, 2015 10:31:00 PM

The group, now plus one, arrive back at the Tree I the early evening. The lifts are still down and a couple folks are hanging about at the bottom. The party recognizes some of them, Dungarth, Liliput, and Boolia, who look to be waiting for the party. With them is a halfling with a wolf and another pair of humans. Dungarth and Boolia start moving to you with a wave. "Saw you and what was going on, came down to lend a hand."

Lilyput, cleric of Alemi, walks quickly out to you. "So this was the call you heard Armand." She looks to the party, "and good to see you again."

The group at the tree has tools and Liliput has a location to inter the dead.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet  d20+8=15 ;
Wednesday December 2nd, 2015 10:52:17 PM

Carver lends his back to digging the holes, but when it's time to inter the bodies, he lets the two learned priests handle the prayers.
He pulls out his violin and adds some music.....

perform violin 15

Leskni (Paul Jackson aka pauljathome) AC: 13/12/14; HP 27/27; CMD: 16 http://tinyurl.com/hnwgcxy 
Thursday December 3rd, 2015 12:13:30 AM

A young female Liontaur approaches you, speaking in a friendly voice. She very prominently displays the Holy Symbol of Aleni. Although somewhat provocative, the harness she wears does cover all of the important bits.

''' "Hello there. Are you the great adventurers that I have heard about? My name is Leskni, I`ve just arrived here at the tree a few days ago and was hoping to make your aquaintance. " '''



'Osul as a horse (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Thursday December 3rd, 2015 4:59:27 AM

The horse waits for someone to take the harness and other necessities for the trip home.

He paces to one side of the group - a part of this was a promise made to himself and spoken aloud to others. Free of the trappings of his work, he looks at the wide open plain and hears himself.
"I am not slighted - a horse is a noble creature. To run like a horse would... be... "


And with that he transitions from a walk to a trot, a trot to a canter, and a canter to a gallop, and a mile or more passes before he eases pace to make a wide turn to head back towards his friends and The Tree.

When he returns, he tries to work out how (or if) to return to his previous one human self.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Thursday December 3rd, 2015 7:13:46 AM

"Hey Leskni! Glad to meet you. I'm Mack!"

If my help is no longer needed, I quietly slip away and meander as others chat, and see if I can find a carrot for Osul.


Armand (Robert D) AC 16/touch11/flat15 HP 32 CMD 16 Character Sheet  d20+5=24 ;
Thursday December 3rd, 2015 9:15:04 AM

Armand pitches in digging the graves. It seems he is a natural at digging holes. He empties his bag and places a rock in each of the dwarves hands. Any extra rocks will be buried with the dwarves. He allows Lillyput to take the lead in the ceremony but assists in the process. Knowledge Religion: 24 (d20+5)

That evening he joins the group at the table. And shares his story…

” I grew up in the town of Waypoint in the Emerald Kingdom. My father was a trashman, and my mother died when I was 2 years old. My parents were ‘old’ when he was born. I am the youngest of my father's children, I have two sisters that I’ve never seen as they had already left the household when I was born.” He takes a sip of his drink and continues.

“As I said, my father was the trashman of Waypoint. It was his job every morning to rise and clean the streets of trash and whatever else was dumped there in the night. This often led to trips to the cemetery. Not that those bodies ever had anything of interest on them anymore, having already been looted by someone. I had to help dad. Not that I wanted to but I had to, because dad was past his prime. It was not a respected job and few children my age would have anything do with me.” he pauses and drinks some more. ”I can’t blame them, it was not a nice job, between shoveling up the streets, burning trash and burying bodies…” He drinks some more.

”It seems though that my father had a past, because he taught me how to use a glaive. In fact this glaive was once dad’s. It seems though that some adventures eventually run out of money and have to take whatever job is available.” He looks up. ”Seems this glass is empty.”

”There was a priest of Gargul at the local cemetery who was a friend of Dad’s. I think they may have been in a group sometimes in the past. The priest, Sherman Taudour, would often talk to me, and it was Sherman that taught me to read and write. When dad died the town expected me to take over and keep doing the job. However, I chose instead to join with Sherman Taudour and learn the ways of Gargul.”

It was then that we heard of a wandering band of Orcs that had attacked Kouri. I joined with the militia in pursuit of the orcs. Not much to it, we chased them, fought them, chased them some more, fought them some more. It was a bit of trek.”

”Now I’ve decided to see the wider world. Gargul seems to have been pulling me in this direction.”


Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Thursday December 3rd, 2015 11:17:37 AM

As the party arrives at the Tree one of the individuals waiting there is a halfling with dark hair and an easy smile. He wears leather armor and dresses in woodland colors, a lean and dark colored wolf with a saddle sits at his side. As the halfling watches the gathering before him he muses, They should call this place the Tree of Gathering.

He continues to observe the gathering as some of the others go off to dig graves for the dwarves, That looks too much like work, but decides to lend a hand anyway as he would want the same courtesy if someone found his carcass on the side of the road someday. He looks at his wolf and scratches her head as he continues the line of thought, or perhaps Shadow here will get an extra portion and keep my bones to remember me by.

At some point, either while digging or later that evening over drinks or dinner, he will share a little about himself. Halloo! As he points his thumb at his chest, I'm Bendoc Brookburrow but you all can call me Ben. I spent most of my days traveling hither and tither protecting and acting as a scout for caravans and the like." He shakes his head and laughs, "But I'm looking for a change, for a little bit of adventure you might say." He look around and earnestly adds, "You look like the adventuring sort and I wonder if I might throw in with you?



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Thursday December 3rd, 2015 12:00:35 PM

Atlas wipes his forehead with his sleeve after the long haul and steps around the wagon as they approach the collection of people at the Tree. "Wow, this is quite the welcome. Dungarth, Liliput, Boolia, nice of you all to meet us down here. Let's deal with the dead first, then we'll reconvene at Treetop."

Atlas looks around at the new people, "Goodness folks, take a breath. Let's finish this business, then we'll meet at Treetop and hear your stories. I don't know what the others have been telling you, but I'm sure our current state of appearance and smell are not a real good representation of whatever good things they may have said. Come with us."

Atlas helps with the digging and laying out the bodies. He pays his respects as the priests do their work and then turns to go. "I'm getting a bath, as I am sure the rest of this group is in need of. Korbiss, Durbin, would you two mind cleaning up with us and joining us in the tavern for dinner tonight? If needed you can use our quarters. Bendoc, Armand, Leskni, we'll meet you at Treetop. Dungarth, Liliput, I assume there's no immediate danger or need that cannot wait until dinner? Please do join us tonight if you are able as well."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Thursday December 3rd, 2015 1:15:24 PM

My memory is finally jarred, and I remember that Cameron requested we release his creatures for him when we got back to the Tree. I do that is I'm wandering around.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Thursday December 3rd, 2015 9:52:55 PM

"Looks like it's going to be quite a party tonight while we learn about our new friends. Lets go get refreshed and get some food, we can talk and eat at the same time. I may eat the trail rations that I carry, but that don't mean I enjoy them."
Looking at the people who introduced themselves, "Give us a few minutes to get cleaned up and for some of us to shed a bit of armor and we can start getting to one another at the Treetop."
Carver heads off, gets to the room and takes off his armor and hangs it on the rack. Using prestidigitation he cleans it and then himself and throwing on some of his more casual clothing he to The Treetop.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Thursday December 3rd, 2015 11:21:50 PM

IC: Owen joins the others at the Treetop, freshly shaved. "Tell us about some of your father's adventures, Armand, and as a special treat we'll show you our most recent one. Oh, and have another drink, we don't want any sore-throated storytellers tonight!" He passes the cleric a full glass&#8213;his own.

OoC: Dan, I'm not sure the link to Bendoc's character sheet is working. Paul, you can hyperlink your character sheet by using the formatting described here. I'll recommend using the Hyperlinked Text feature.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Thursday December 3rd, 2015 11:24:24 PM

OoC: Oh no! The web site ate my em dash and spat out a bunch of random characters!

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Friday December 4th, 2015 1:32:13 AM

"Yes, discussing what brought us here over a good meal and a good drink seems like a great idea. Please,let me buy the first round"

A bit later:

"I've only fairly recently left my home on Liontaur Isle, Since I left and have travelled amongst your people I've often been met with scorn and fear, with many people believing that I must be a savage because of my race.

I am hoping that here at the Tree I might meet with a less prejudiced reaction. My people are most certainly NOT savage. I am a gentle soul who wouldn't hurt anybody unless it was absolutely required. In fact I am, in a small way, a healer. Not as effective as a cleric, to be sure, but then who is?

As you can tell, I even consider one of your most worshipped Gods to be my patron.

But enough of me. Please, tell us of your latest adventures. And tell us what adventures still await you"



Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Friday December 4th, 2015 6:37:04 AM

OoC: Just testing to see if new link is working, will post more later.

'Osul as a horse (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Friday December 4th, 2015 6:50:39 AM

Pending the Thursday DM post, 'Osul makes the return to the new and old friends at the tree.
----------8><- - - - - -
OOC: Weston, check, but the bunch of random characters is likely to be a representation of the character in Unicode or ASCII. Alt+0151 might display as an em dash when being typed or pasted in, but once it is parsed and formatted into a final post it looks horrible - as someone who once tried to include the characters for suits in playing cards - just say "No." And, on a separate topic, I borrowed my sheet from a source that said I could, and then I tried automating some things, like XP determining level, and level automatically determining BAB, Base Saves, Spells per Level, expected Attribute Increases etc. You (and anyone else) are welcome to use it without the acknowledgements like: "This character sheet template was flagrantly stolen from Graham Dolby, who plays the Wold character 'Osul." Back in the day (before Googledoc sheets, tablets, between tablets written on with chalk and the Etch-a-Sketch) nicely set out fixed width text character sheets looked like this.

'Osul as a horse (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Friday December 4th, 2015 7:17:15 AM

OOC: No, sorry, like this.


Armand (Robert D) AC 16/touch11/flat15 HP 32 CMD 16 Character Sheet  d20+9=29 ;
Friday December 4th, 2015 8:54:37 AM

Armand sits at the table as Owen has his mug filled. "Oh my, this is rather good. But I realize I don't have a room." He gets up and inquires if a room might be available for a modest fee. Diplomacy 29 (d20+9).

He will then pay the fee and retire briefly to unload and freshen up. He will return to the table afterward and listen to what other tales are offered. When questioned about his father's adventures he shrugs. "Dad didn't talk much about it. I get the impression they were moderately successful but had some setback as they were winding down."

He drinks some more and starts to eat.

Treetops Tavern and new friends 
Friday December 4th, 2015 9:37:06 AM

Dungarth, Boolia and the others all came down to assist the group with interning the dead. They stand by at the ceremony that Liliput leads. Near what Armand and Owen know to be the end of the Alemi burial of the dead ceremony, Liliput stops and steps aside. The halfling caretaker and cleric of Alemi bows reverently to Armand, "The ceremony and final blessing are yours to complete lord Gargul, keeper of the dead, giver of life." This is something neither Armand or Owen has heard of before....

The ceremony concludes and the group breaks up with the intention of meeting in Treetops for dinner after cleaning up. A comment from Atlas about the party's current state elicits a chuckle from Dungarth and a reply from Boolia, "Oh Atlas, yes it is." She smiles and gives the human a firm pat to the shoulder as all board the lift and rise up over 200' into the Tree and the departure platform.

Bendoc, Leskni, and Armand all have rooms already in Treetops, having been here for a couple days, to clean up in.
Cameron's critters are collected by Liliput, "to be either released at a comfortable distance, or returned to another suitable habitat by one of the merchant caravans."

Soon enough a party has begun in Treetops Tavern. Korbiss and Durbin have thrown in to host a wake/celebration of life for those who have departed and those still here. Nearly every resident of the Tree of Parting is in attendance.

Stories are swapped and shared, Armand, cleric of Gargul and the story of his youth in Waystation with his father.
Leskni, the liontaur and her journeys across the land to the Tree, prejudice and fear, her most often experienced greeting. The Tree of Parting will be different she hoped and thus far is certainly has been.
Bendoc, a halfling that travels with a wolf, up and down the Great East West road. Deciding the excitement and opportunities for heroic deeds to be limited as a wagon train scout, he is here looking to build the unbeatable bonds of friendship forged through daring deed and adventure



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Friday December 4th, 2015 12:46:10 PM

At first seeing Leskni, I think Lilith has returned. "Lilith? Oh, I'm sorry. At first you reminded me of another companion we had with us for a short time. Sorry for the mix-up. Hi! I'm Mack!" I try to reach up to shake her hand.

I try to listen in to the stories. I pay close attention, but don't like of attention myself, so try to stay out of the main focus.



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Friday December 4th, 2015 7:54:20 PM

OoC: Yeah, I figured it wasn't random. Em dashes should be supported across all media, though! Graham: I really like your character sheet, so I thought I'd attribute it. Paul took it, in turn, from me. There are a few minor issues with his, though; I'll send you an e-mail, Paul.

IC: After most of the stories have concluded over dinner, Owen calls everyone together. "While everyone freshened up before dinner I took some time to study a new spell. I hope you enjoy it..." With that, he begins speaking magic words and rotating a small piece of fabric in the center of the table. He knits his brow in deep concentration and a Minor Image springs to life above the group:
The party appears, moving swiftly through the dark. They are breathing hard, and their fatigue is apparent. They cross the room at a good clip and disappear into the opposite wall, replaced by a trudging band of orcs dragging Korbiss and Durbin away. An arrow-shape appears to be carved into the wood of the table where Owen sits. As the orcs exit, Carver passes through the far wall, followed by Cameron, Atlas, and the rest of the party. They happen upon the arrow and immediately start pointing in different directions: some along the trail, some following the arrow. The illusory party follows the trail, starkly lit by a spell.

The orcs and dwarves sit around idly, rolling their eyes as the bright, moving beacon draws nearer. The orcs set up an ambush, firing arrows into the group's ranks. Most of the illusory party charges, though Mack sneaks forward and Owen disappears. As the melee fighters meet, the clash of swords and axes on armor rings out through the Treetop. Arrow volleys and powerful strikes from the orcs severely injure the front line, and when Cameron runs behind the orcs to heal the allies, Korbiss, and Durbin he is laid out by a ferocious chop, the sword sinking sickeningly into his spine. 'Osul's fiery sphere rumbles around the room, and Owen reappears with a jarring burst of light. Many of the orcs in close combat are stunned, and everyone pitches in to the fight (even the wizard!).

'Osul runs to help Cameron, sprinting up the steep terrain on the way. Carver dispatches several orcs and Owen drops the archers with a Sleep spell. Mack squares off with the orc leader while a loud 'thump' sounds out across the battle: Atlas striking a strong blow against a wooden shield. The two orcs guarding the dwarves hurry into battle with a shout.

The illusory Cameron continues to puddle into the ground (and across the real Treetop table) until Mack and 'Osul arrive to heal him. He releases an audible sigh, then rises as Carver and Mack down a few more orcs. The party captures the remainder, though several run off into the darkness.

The group takes a few minutes to breathe, during which Atlas and Cameron grow quite agitated. Rising tempers yield unidentifiable yelling until the dwarves intervene. Cameron ultimately wanders north with the orc captives, channeling one last burst of healing that fills the Inn with light and fades slowly with the rest of the illusion.
Owen breathes out slowly after the spell ends. It's the longest and most complex spell he has yet cast; drained, he draws his navy cloak tighter about himself.

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Friday December 4th, 2015 11:13:01 PM

Bendoc enjoys the evening getting to acquainted with the people he had just met and celebrating the lives of those who had passed. He is awe struck at Owen's display and watches it with his mouth hanging open. He can't help but think, These guys have been through a lot recently and if all I have seen is true they are very capable.

If Osul is in human form and Bendoc will try to talk to him and ask, "You seem strangely familiar have are paths crossed before?"

'Osul no longer as a horse (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Friday December 4th, 2015 11:46:55 PM

'Osul offers Owen applause for his recreation of the pursuit and battle. "Very nicely demonstrated, Owen. That's ... mostly how I recall it."
If Mack offers a carrot he will accept.
Dehorsified, washed, dressed, but still buzzing from the exhilaration of the gallop, 'Osul is much more capable of participating in the introductions and tales. As opportunities, he acknowledges hearing their names earlier, repeats them back, and introduces himself as "'Osul of The Wood", and when asked to clarify, he adds "Human (mostly), Druid of The Culverwood. If our meeting with representatives of the WLA on our last return to The Tree is anything to go by, I will be the one you won't have heard about amongst the "Great Adventurers" of which you have heard".

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Saturday December 5th, 2015 12:31:11 AM

Carver is about to say something, but his attention has all of a sudden focused on the far corner of the Treetops....He nods and says, "I'm not stupid, it was clear from the first, especially since Cameron moved on. Yes Aunt Matilda, thank you Aunt Matilda, and of course Aunt Matilda."
He turns his attention back to the group joining them for dinner.
"I don't think calling ourselves "Great Adventurers" is a viable name, I guess we need to come up with something. But I will extend my hand in welcome to the three of you, I just hope it turns out better than usual. We've had a few people join us then go walk about. Including my best friend. But he's been set on a difficult path, mostly I think it was his dwarven up bringing. Dwarves aren't know for being stubborn for nothing, even though he is a halfling.
A Toast for our success in our future adventures."

Carver raises his stein waiting for the rest to join in....

'Osul no longer as a horse (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Saturday December 5th, 2015 1:06:17 AM

"Welcome! Of course!" adds 'Osul as he also raises a mug.

'Osul no longer as a horse (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30'  d20+5=19 ;
Saturday December 5th, 2015 6:04:45 AM

OOC: catching slipped posts.

"Ben, yes, but not in this realm. The meeting is still fresh in my mind. I hope this means you are here unharmed. Welcome, and my apologies to you and all our new friends for odd introductions and the need to attend to business on our arrival."

He looks down and if the wolf is present he continues now in Sylvan to the vulpine, "But I don't recall meeting you!" {Wild Empathy: 19}

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Saturday December 5th, 2015 11:53:29 AM

Armand is quite impressed with Owen's spell. "Very well done sir, it tells those of use that are new of your recent experience and of your prowess."

He longs to ask about the argument that seems to have split some of the party. But refrains as he feels it is not his place. Besides the wounds might still be too fresh for the group to speak of, especially around total stranger

Armand raises an eyebrow as Carver seems to talk to no one that he can see.

He raises his cup and toasts with the others.

"You have come through a difficult time. I hope that I and these others," he nods to Ben and Leskni, "are able to add to your success in the future."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Saturday December 5th, 2015 12:11:19 PM

OOC: Tree Of Parting Woldian page updated:

Tree Of Parting


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Saturday December 5th, 2015 2:46:46 PM

Owen smiles. "It also tells you, Armand, of our ability to knowingly walk into an ambush." He raises his glass for the toast.

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Sunday December 6th, 2015 6:59:17 PM

Ben listens to Osul's comment about meeting in another realm and replies with a smile, "I've tried that line on many a lass with little to no success."

Upon being addressed the wolf continues to lay by Ben's feet and lifts his head up. He eyes Osul and he lets his tongue hang out of the side of his mouth. After a few seconds he puts his head back down again. He smells nice, the wolf thinks as he lies there.

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet  d20+10=22 ;
Sunday December 6th, 2015 9:18:22 PM

Leskni carefully stretches her hand out to the wolf, letting him sniff it. She then slowly and carefully scratches him behind the ears in exactly the right point. (Handle animal 1d20+10=22)

"That is quite the story. I take it that you and your allies disagreed as to what to do with the captive Orcs? That is always a difficult decision. It feels wrong to just slay surrendered enemies but if you let the live they're likely to come back and attack you or somebody else in the future. Personally, I think giving them one chance is the right way to go, Demand that they swear to no longer attack passers by and, if they agree, mark them somehow so you know to not trust them a second time. If you later capture a marked orc then you really have no choice but to kill them at that point. While everybody should be given a second chance, you can't give people third or fourth chances"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Sunday December 6th, 2015 9:33:00 PM

Atlas enjoys the evening and stories, taking time to share his stories and background as he sees fit. When Owen performs his feat of magic, he turns red and shakes his head. "Not one of my finest moments. Thank you Owen for ending it right then so that it is fresh in everyone's memory." While he is red with embarrassment, he is also smiling. It is clear that this is just a situation where friends are bantering and having fun.

At the appropriate time Atlas speaks up enough for those at this table to hear, but not loud enough to make it something for the entire tavern. "Well friends, after listening to this night's activities, it seems like we have some prospects here that could help The Tree and our cause. While I know that tonight is a night of celebration for the dead, it is also a night of opportunity to make their deaths mean something. Does anyone object to us discussing a little business?"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Monday December 7th, 2015 4:15:23 AM

"To business!", quietly toasts 'Osul, as he settles in for the conversation.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Monday December 7th, 2015 7:56:28 AM

I raise my cup "to business" if I have one. Otherwise, I just give a quiet thumbs up when Atlas is looking.



Treetops Tavern and new friends 
Monday December 7th, 2015 9:32:31 AM

The group gets down to discuss some business. What to do next and so on.
Treetops has quieted considerably and it is now well past dinner and the official celebration and wake is ended. Korbiss and Durbin are still here, as is Boolia, but the rest of the patrons have retired to their quarters or their rooms. Sarah, the barmaid is still here as is the seemingly ever present Cyridrial, the proprietor of Treetops

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Monday December 7th, 2015 10:50:32 AM

Atlas settles in for the discussion, "Hopefully in the future our endeavors will allow us to celebrate success, rather than death. Along those lines, it does appear that we could use some help and we have 3 folks among us who seem to be wanting to help in this department. I'll admit, I don't trust people after just one good night of drinking, but I'm inclined to believe that you three mean well. If the rest of the group is comfortable with it, then I would welcome you into the fold on our next adventure...which is going to be our second topic of discussion tonight. However, first things first. What do the rest of you think? And what about you three...any questions or things to say? I'm assuming you mean to join us, otherwise this is an awkward conversation." Atlas sits back and has a drink while he listens to the responses.

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Monday December 7th, 2015 11:20:50 AM

"I would most definitely be both honoured and pleased to join you, so long as what you intend to do is a good and honourable deed.

Perhaps I should point out what I bring to the party. I am something of a mixed bag. I tend to help support the group and make it stronger rather than dealing much damage on my own. In fact, I strongly prefer to not kill if that can be helped. my weapons of choice are non lethal things such as this net or bola.

My main contribution will be with spells. Some quite useful spells I can do as often as I require. For example , when it is convenient for me or my companions to be smaller or larger I can manage that "


As she says the last she first shrinks down into a medium sized creature (basically a 1/2 ling on top of a large dog in size, although still clearly a Liontaur) and the expands into a huge creature (pretty much a small giant on top of a very, very large lion)

"I have a tiny bit of healing magic and a few other utility spells that I can cast

I also have a reasonable smattering of skills, being especially good at talking to others and convincing them that cooperation with us would be in everybodies interests"


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Monday December 7th, 2015 11:47:58 AM

"Indeed, if you would have me I would be glad to join."

He pauses and puts aside his drink. "Gargul has led me here but I've felt no inclination as to the next direction. Perhaps that is because I am to join you. I offer my services as an Eye of Gargul. As long as you have not passed to Gargul's care, my healing is at your disposal. I'm fairly handy with my glaive, but I've found it more useful to be behind the front lines, where my reach can do the most good. But as to questions, I've none. I'm not sure what your options are. Do you wish to go after those Orcs, or has some new quest come up?"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Monday December 7th, 2015 1:47:11 PM

"I definitely have great appreciation of being non-lethal, Leskni! I'm not much of a fighter myself. I prefer to focus on traps and healing and languages, although my skills aren't real great in any of those areas yet either." ;)

"I believe the next small adventure on our plate was to check out this map from Korbiss and Durbin. Was that not it? Unless something more pressing comes up, of course."


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Monday December 7th, 2015 4:36:22 PM

Owen nods at the mention of the cache, but jumps in soon afterward: "We should also investigate the painting again, if we have time."

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Monday December 7th, 2015 6:46:47 PM

"Map? Painting? Perhaps someone could elaborate. I would like to know more about the map, how many days would it take to travel there and back? We would need to lay in supplies for the journey. What painting?"

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Monday December 7th, 2015 9:00:25 PM

Ben enjoys the evening with his new found companions. As he socializes he considers the invitation to adventure with this group, this is exactly why I came to the tree, but do I want to jump in with the first group I come across? After internalizing for a while he looks to his wolf and sees her relaxed and slowly wagging her tail, well it looks as if she’s made up her mind about this group.
Finally he speaks up, “I’m in if ye all will have me.” With a broad smile he adds, “I’m good in a scrape, though I prefer to use a sling at range I don’t mind getting up close and personal so to speak.” He continues with self-assurance, “I’m also a fair scout and have skill at woodcraft.”
He spends the rest of the evening making small talk until Mac starts talking about a map, Ben loves maps and cant contain himself, “Did you say something about a map? Do you mind if I take a peek.” He is so focused on the map that he fails to hear anything about a painting.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Monday December 7th, 2015 11:14:26 PM

"Well, the painting is of this very tree, before he rooted himself in this very spot. So I'm guessing it's a very old painting.
And for what it's worth, I say the more the better, welcome."

Carver continues to drink a vast amount of wine during the night... but then again he is a centaur.....

'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Tuesday December 8th, 2015 5:34:00 AM

"Owen, we have time to see if the advised effects of The Painting are occurring. We can do this in the morning - hopefully shortly before we depart, and I'm sure we would have been alerted already if they were a concern."

"As for the map, I think we should follow that up once we know the plans of Durbin and Korbiss. If they plan to head west, then we should accompany them until our paths diverge. It would be the right thing to do."

"Besides, I think I need to shop and also to discover more about my new gift. And I take this opportunity, before all present, to apologize to Carver for doubting him. I am sorry."


The Painting of Deeproot and the treasure map 
Tuesday December 8th, 2015 9:25:39 AM

Bendoc, Armand, and Leskni are all officially invited to join the adventuring troop and accept. The Painting of Deeproot the party received from a fey creature calling himself Peevish in a weird pocket dimension like place is brought up, and there is the map to a dwarf cache. The painting currently resides in the shrine of Alemi. It is a magical painting and Peevish said that it might 'stir Deeproot if put in the right place'. So far there has been no sign of this 'stirring' during its week long stay in the shrine.

The map is fairly straight forward, showing a small tight winding wash gully that leads to a natural granite spire. Written, in dwarf, the map indicates where to remove certain stones to get to the cache. The party already knows the wash gully is about a day and half west and north of the Tree, because Korbiss and Durbin who gave them the map had said so. What makes the map interesting is there are no compass direction or scale or any marks to indicate where in a larger scale the cache may be. Without the verbal direction of Korbiss and Durbin, whom you have no cause or reason to not trust, this could be nearly anywhere in the Wold.

The painting, being at the Tree, is a simple enough thing to look into first and the following morning the group can do just that. The Painting appears no different. It hangs where it was placed within the Alemi shrine.

Durbin and Korbiss plan to take a few more days, perhaps a week to rest and set themselves for a trip to Edenmoor. There they will stock up, reset themselves with another run and continue their lives.

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Tuesday December 8th, 2015 11:22:28 AM

"This tree used to move about? That must have been a wondrous sight indeed. Is the Tree sentient then?Do you think the painting will wake the Tree up?

And do you think causing the Tree to move is a good thing? Lots of travellers expect it to be right here.

Has anybody tried magic to see if the Tree does think? I wouldn't use it without the permission of Folbre but I have magic that may let me read the surface of its mind"


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Tuesday December 8th, 2015 12:30:29 PM

I ask Durbin and Korbiss if they want to go with us to get the cache. And regardless of their answer on that one, would they like us to join them on their next trip to Edenmoor?

I'd love to say hi to the new Wolf in our party as well, but he seemed like he was getting a lot of attention. I don't want to overburden him right away with new people. When it seems like a good time to do so, I go say Hi.... bringing an appropriate treat for him. :)


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Tuesday December 8th, 2015 2:34:24 PM

Armand is unsettled by the talk of a tree walking. It seems unnatural to him. He says nothing though as others seem to be taking it in stride. There is much that he does not understand about the world, which is why he left home. He finishes his drink. Then he will bid everyone good night and sleep.

Armand wakes before dawn to pray and ask for guidance from Gargul.

In the morning he will inquire about buying a shovel, and maybe a crowbar. These he will place in his bag. He meets the others at the shrine.

"A walking tree. Very...strange." He shakes his head.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Tuesday December 8th, 2015 4:29:38 PM

Atlas is very cheerful in the morning. "This time we came home, had a drink, cleaned up, and are heading right back out. This is soooo much better than our last time back to the Tree!"

"As for that painting, there's still a puzzle to solve there and leaving it in the chapel is likely not going to get it solved for us. We'll tackle that one when we get back."

Turning to the dwarfs, 'Osul, and Bendoc, "Korbiss, Durbin, could you two go over the map and how we get to the location of this map one more time with 'Osul and Bendoc here. I want to make sure we're not missing any important pieces. Especially considering that we don't have a map to get to the location where this map represents."

Atlas tightens his gear and prepares to head out once everyone is all set.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Tuesday December 8th, 2015 7:53:40 PM

"The tales tell that this very tree was once a Treant named Deeproot. And now that I think about it, I bet taking the picture into the deepest room of the tree will have the effect. Whether it will be a good effect I don't know, but it may also cause a branch of the tree to become a sprout and in turn grow into another treant."
Having had enough to drink for the night, Carver stashes his stein in one of his backpacks.
"Well, since the Dwarves are staying here for a while, we should plan on moving on in the next day or two, if all of our business is currently completed.
Do we want to move the painting first or head off to the cache and see what we can find?"


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Tuesday December 8th, 2015 8:36:36 PM

Owen notes that "At this point, we're really just guessing as to the proper location of the painting. Let's move it about and see what happens."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Tuesday December 8th, 2015 8:38:49 PM

"We haven't tried hanging the painting in our living quarters yet!" :)


Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Tuesday December 8th, 2015 9:28:32 PM

Bendoc listens to the talk about walking trees and thinks, I've heard stranger tales like people meeting in their dreams, as he looks askance at Osul.

He will examine the map trying to remember as many details as he can he is truly surprised that there is no orientation or scale to the map. A good way to keep something hidden, he concludes

When Own suggests moving the painting he asks, "Why do you want to see the tree move?"

While the others are busy talking about the map or the painting Shadow (the wolf) lounges on the floor content to be inside from the weather. When Mack offers a treat the wolf enthusiastically accepts it, Bacon, me likey! He swallows it down in one bite.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Tuesday December 8th, 2015 11:32:44 PM

"Bendoc, much of my scholarly study has been dedicated to this wonder of the world, the Tree of Parting. Legend has long suggested that it was once mobile, but this painting is the first artefactual hint that the rumor may be true. On top of the great scholarly interest in whatever 'stirring' Deeproot might mean..." Owen glances away, taking a deep breath. "Years ago I used to tell my son the story of the great moving Tree, and its various adventures. I know that he would want us to pursue these secrets." With that, Owen looks into his lap. Clearly his thoughts are far away at the moment.

(ED JCC to add slashes for bold type)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Wednesday December 9th, 2015 6:41:50 AM

"It made a sacrifice, and it seems only right that this sacrifice should not go unrepaid. Stirring might only mean awakening the spirit."

+-+-+-+-+-+-+-+

The following morning he takes some time in a space with a view in which to mediate upon his new found boon. If it were possible to reverently high-five the spirit of The Wood which one honors above all else whilst maintaining an otherwise externally undisturbed meditation, then this would be what happened. Of course it opens more questions to meditate upon: Can I do it again? Am I a horse-man, or is this just the first step on a longer journey? What does this mean for my role in the Wold, in The Wood, and amongst my friends?"

Back up in The Tree he takes a walk amongst the casual and permanent vendors seeking the wisdom of another, more senior druid, or failing that, a reputable seller of magical items. If the latter is the case then he will happily have company.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Wednesday December 9th, 2015 12:09:32 PM

I go for a casual stroll away from the Tree and enjoy nature.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Wednesday December 9th, 2015 1:55:02 PM

Atlas takes a seat and awaits the readiness of the group to get going. "Let's deal with the painting when we get back. For now, we're off to get the cache.

"Bendoc, 'Osul, you get what you need from the dwarfs?"


Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Wednesday December 9th, 2015 3:02:06 PM

Since none of her companions objected, she goes to ask permission of Folbre to try and use some harmless magic on the tree.

"Excuse me. My new companions seem to believe that this tree used to walk. Which may mean that it had a mind. Perhaps it is merely sleeping and that mind can be touched. Would you object if I were to try some spells on the tree? Nothing harmful, I assure you. Detect Thoughts and Call spirit. The latter would require me to cut off a tiny twig from the end of the tree.

Assuming she gets permission, she proceeds to cast both spells on the tree.

(ED JCC to (/b)

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Wednesday December 9th, 2015 3:03:20 PM

Is there any way to either preview a post or to edit once you have submitted it? I obviously failed to close off the [b] in my previous post.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Wednesday December 9th, 2015 3:40:42 PM

"Do you have itchy feet, Atlas?"
Hopefully with Bendoc and Shadow in company, 'Osul speaks with Korbiss and Durbin about the entry point on the map from the road. He hopes this will just be confirming details already provide to the party on their way back to The Tree, but it is always good to have the clarification and it being fresh in mind.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20=17 ; d20=11 ; d20=4 ;
Wednesday December 9th, 2015 4:56:25 PM

Owen prepares to leave on another expedition, but once his gear is packed he takes some time to look over his notes. Perhaps he can gain some insight as to the proper location of the painting.

Knowledge (Nature): 1d20(17)+9=26
Knowledge (Local): 1d20(11)+9=20
Knowledge (History): 1d20(4)+11=15

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Wednesday December 9th, 2015 7:45:41 PM

Armand looks around, everyone seems preoccupied and finishing their last minute preparations. He sets down on the grass and looks through his gear again. (Assuming he was able to buy the shovel and crowbar he examines these closely as they are new gear). Repacked he looks at the tree and follows the branches into the sky.

Very quietly he begins to pray. "Lord Gargul all souls and spirits are yours once they have died on this plane. But there is still life in this tree. Can a spirit depart it's shell and the shell still survive? I am not yet wise enough to know your will so I ask for guidance. If this spirit is now in your care will moving this painting around cause an infraction into your domain?" He sits quietly in meditation hoping for a sign.


Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Wednesday December 9th, 2015 8:13:32 PM

Bendoc and Shadow accompany Osul when he talks with Korbiss and Durbin to clarify details.

I ain't in no hurry to see this tree move, Bendoc thinks as the others try to figure out a way to accomplish this task. He is relived when Atlas suggest moving on. "Spot on idea Atlas. I'm ready to go see about the cache," he replies enthusiastically.

DM Dan 
Wednesday December 9th, 2015 9:47:11 PM

Durbin and Korbiss confirm with the party again using a larger map of the area on the wall in Treetops Tavern. "Whole point of many dwarf maps like this. Unless you have the starting point, map is no good to you." They decline any accompaniment. "You boys have done enough."

Owen looks over the painting, there are no indications that would reveal an actual location. A brief discussion on if anyone has ever tried to communicate with the tree, yes. "Many times" Ciyradyl Ilyndrathyl says quietly from across the room. The elven woman glides, it would seem, rather than walks across the room to you. "Druids, learned scholars, rangers, Defenders of the Awakened and many more. They come from all over to study and simply sometimes to be with Deeproot. Does he ever return their inquisitions? I do not know, but non e have ever spoken to make me believe Deeproot has." Sh smiles as when then turns and moves back across the room, "You are welcome to try anytime."

The group buys a few things for the 2 day out and back, rations, perhaps some cheese, shovels a couple picks and such and it off.

The trip goes very well and soon the party is back at the Tree of Parting. The Cache was a strongbox, 24" wide, 18" deep and 36" long, made of hickory and bound with steel. The party found it 3' down. It bore no lock and contained 100 gold bricks.

ooc, Bendoc, Lenski and Armand are at the WBL max wealth. This is to get the rest of you to that mark. Every player should be at 6,000 total wealth. Coin + all equipment + WLA fees if you joined (1000) should =6,000

Owen, your crossbow is worth 2335

If you're not at 6,000, add cash until you are and feel free to go to the Catacombs. The next big adventure will be starting shortly...


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Wednesday December 9th, 2015 11:41:11 PM

As the group heads back to the tree, "I may be purchasing a set of shoes.... I need to check something first before I invest in them. I'm not sure any of you realize just how expensive it is slap armor on myself. While weapons are regular, it costs me quadruple what it would cost Atlas to buy the same armor. Any magic would be the same, but it's going to cost 6300 gold to get the armor I want."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Thursday December 10th, 2015 6:24:36 AM

OOC: My crossbow?

My fingers betrayed my brain. I meant Owen and have corrected that in my DM Post

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Thursday December 10th, 2015 8:31:28 AM

"If any of your equipment is in need of minor repairs I can cast a spell to take care of that. It is one of the earliest spells I was taught." Armand smiles briefly thinking back. "It certainly came in handy towards the end of the trash collecting days. There were several items I was able to restore and then sell for a few bits."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Thursday December 10th, 2015 9:49:23 AM

OOC: I was looking forward to the trek to the cache :)
- - - - - 8><----------

To Leskni he asks, "Would you like company as you seek The Tree? That re-sizing,... is very impressive!"

"Carver, I'm sure I'll have a few hundred to spare, just as I am sure that if we help armor you, you more likely will be in a position to return the favor one day."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Thursday December 10th, 2015 12:23:23 PM

OOC: I agree, Osul! I was hoping to get attacked by giant wood tics, or something like that on the way! :)


Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Thursday December 10th, 2015 3:44:39 PM

I thought I'd posted the following already. Seems to have gotten lost.

Leskni turns to Osul
"I'd be very happy to have your company. But I wouldn't hope for much, it seems unlikely that I'll succeed when so many have failed before. But I need to at least try"

She then heads off to Deeproot and attempts both Detect Thoughts and Call Spirit on the tree.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+8=14 ;
Thursday December 10th, 2015 5:31:35 PM

"Hey, everybody! You'll all be happy to hear I got a new harmonica!" I give it a try......

(d20+8 perform harmonica check of 14)

Hmmm.... it doesn't really seem to work any better than my old one. :(


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Thursday December 10th, 2015 8:08:45 PM

"What happened to your last harmonica, Mack?"

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19  d20=7 ;
Thursday December 10th, 2015 9:40:53 PM

Bendoc eyes Mack as starts playing the harmonica. Not to bad, he thinks as he begins to clap along to the melody. Although he is slightly off with his timing he doesn't seem to mind. "Do you know any other songs," he asks.

(Perform Percussion 1d20+1 = 8)

Shadow, the wolf, perks up at the music and wags his tail enthusiastically.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet  d20+8=28 ;
Friday December 11th, 2015 12:14:20 AM

"I'm not sure what happened to his harmonica, but he should take care of it. I keep my violin wrapped in oil cloth, keeps the water out, mostly. I also try to clean it and keep it tuned as well, but it's temperamental as all get out. I don't use it except for performances, I can sing fairly well though."
With that said, Carver digs through his bags and pulls out his violin, after adjusting the tuning he joins in on the song, adding his music to Mack's.

Perform Violin nat 20 (28 total)

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+8=10 ; d20+8=10 ;
Friday December 11th, 2015 7:40:41 AM

"As Carver has noted, I did not take good care of it, and it just got mucked up and not to useful. :( I know a LOT of songs, not very well, Bendoc. :) My preference is really the banjo, but I found the harmonica a little easier to pull out at the spur of the moment, while walking."

Very happy to see so many joining the music! "Wow, you guys are great!" I've always especially appreciated Carver and his violin. I put his playing on a whole separate level from my own. I pull out my banjo instead, hoping it works a little better with everybody else.

(d20+8 perform banjo check of 10) (DOH!)

I stop playing, try to tune it and make some adjustments again, and give it one more shot hoping not to ruin the music we're all making.

(d20+8 perform banjo check of 10) (SON of a.... it's just my day, musically).

"Hmmm.... it's a good thing I'm not a bard..", I say quietly, with a slight hint of sadness on my face.


Return To Index      Next Module (The Wilted Flower Isn't Dead)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage