LOG ON |
Chorus (sung):Murphy sings through three times, teaching it to those gathered around the outdoor feast. And, he goes through it one or two more times, until all - or most - have it down.
Along the way in the Culverwood
Many fair things are found
But the fairest one is far above
The next in place
Whatever that is
By steps and a leap and a bound
Verses (chanted):[Perform: 15]
A winding trail comes upon
A pool of deep green blue
With a fall of water magical
That rinses clean
And touches light
Unveiling intentions true
Yet most of all the best there is
A locus of bright pulchritude
A water nymph with flaming hair
Whose laugh delights
And limbs well formed
Pond's ripples barely can occlude
Chorus (sung):
Along the way in the Culverwood
Many fair things are found
But the fairest one is far above
The next in place
Whatever that is
By steps and a leap and a bound
Verses (chanted):
Nearby are guardians of the nymph
A living moving willow tree
And an oaken green and testy man
Who knows the ways
Of fae and can
Defend the loverly lady
Cnossia she gives her name
Her mind is searing bright
She'll test your wits and character
And if you pass
And are not crass
You'll find her pure delight
While frolicked we with water friends
Our eyes glanced at her flowing hair
We gathered treasured moments as
Our hearts skipped beats
Midst watery treats
Could one's soul joy find there?
Chorus (sung):
Along the way in the Culverwood
Many fair things are found
But the fairest one is far above
The next in place
Whatever that is
By steps and a leap and a bound
3 weeks & 1 day - Goblin's RestThere is room left on the bottom of the paper for additional lines. "See, here the left number is our day of travel. The right number is how many days until the purple smoke incident at the Giant Tower," Murphy explains to his friends.
1/21 Start travel
2/20 Wasps, barge, cold iron, Sardok leaves
3/19 Barge, meat barrel, crocs, shooting contest, 2nd barge
4/18 2nd barge beached, crew gone, snakes, more snakes, Hazel & Faoil leave, we meet Trillium, back on barge
5/17 River travel
6/16 River travel
7/15 Culverwood, waterfall, fae spiders
8/14 Lost Wood Morels
9/13 Meet Pressi and Kezzem, fae gnomes
10/12 Nymph Cnossia
11/11 Orcs, meet Cameron, Alleah's dream talking
12/10
20:00 - 22:00 : Shel, Cameron
22:00 - 01:00 : Bliss, Kezzem, Alleah
01:00 - 04:00 : Pressi, Trill, Alleah
04:00 - 07:00 : Murphy, Alleah
When time is ripe
And need is great
May Wardd grant her to be helpmate
To all halflings of our own dear vale
3 weeks & 1 day - Goblin's Rest
1/21 Start travel
2/20 Wasps, barge, cold iron, Sardok leaves
3/19 Barge, meat barrel, crocs, shooting contest, 2nd barge
4/18 2nd barge beached, crew gone, snakes, Hazel & Faoil leave, we meet Trillium, back on barge
5/17 River travel, storm
6/16 River travel, storm & fog
7/15 Culverwood, waterfall (river flow reversed), fae spiders. Sleep in cave
8/14 Landscape shift. Lost Wood Morels. Sleep in hollow tree
9/13 Landscape shift. Meet Pressi and Kezzem. Fae gnomes
10/12 Temperate forest. Bath for Trill. Nymph Cnossia at waterfall, mossman.
11/11 Orcs, meet Cameron. Funeral for Icky Gump. Alleah's dream talking
12/10 Girallon. Skins. Move a ways. Sleep
13/9 Girallon allies. Grom glad we killed Orlock. Gives us obsidian axe.
14/8 'a few more days pass' How few? Assuming at least 3, taking us to about
17/5 - or thereabouts
Aunt M,If the situation concludes with the merchant returning to Hovel, and Humble's Sword returning to the Ford, then, once they and the cart are out of sight of the merchant, Murphy will recommend that the people who have been longer with the group make themselves as comfortable as they might within the barrels. He prepares one for himself. Along one side, however, he carefully fashions a hole, using his small tools, so as to make a removable wood plug, yet so that the plug is pushed in from the outside, to fall within the barrel. He uses some of his thread to affix to a place just below the opening, and the other end to the inside of the plug. He lines the edge with wax, and waxes the barrel side of the hole, too. He makes sure he can place the plug back in, so that it will generally hold, unless some pressure is put on it. He makes it large enough that he can fit through it when in the form of an owl.
Quite good to have seen you. This merchant, Hevin Longroot, has helped us out. If you could see that Ellis can help him out with a good cart and pony (for which Mister Longroot has funds we provided for the purpose), I shall thank you proper when next we meet. Maybe it will take a day or two for Ellis to do a proper job on the cart. This would be time well spent.
And may our own matter of time go well, I pray.
Your nephew - MLP
VV,TT,BB,"We should destroy these notes after they are read, lest they fall into the hands of someone who actually wants to destroy the towers," Murphy recommends.
Do NOT cast dimension door spells into portable holes, powered by energy from the giant tower - or any variation on that theme. This will open a deadly rift, and at least one of you will die, as the eventual result, and one may find the mind is damaged. The tower will be destroyed if you ignore this counsel, and others may perish. Trust me on this. Talk with Humble's Sword before further experimentation. We aim to keep your secrets safe. -A friend (young, yet foresightful in this particular matter)
===============Humble's Ford and Crescent Valley
Ideas for dealing with loss of tower
- Send people to check out adjacent towers. Discuss with other tower keepers the new situation. Will the remaining towers continue to afford a measure of protection? Would giants from the north have to funnel through the opening left by Humble Ford's tower?
- From Second Dinner Club (if any can be found), learn what we can about tower defense. Can the tower be rebuilt? To echo what was written above - how does the loss of one affect the strength of the others?
- Find Shafbaffum. And/Or see if any of his writings exist. (Possible resources: Library at Lawni's Lens; also Mungo HardBottle, a real history buff, in Angel Springs has an extensive library)
Prepare layered defenses against the giants from the north:
- Set up long-distance communications mechanisms from north to south (and south to north). Fire stands? Semaphore? Sound relays?
- Dig trenches with light cover to cause biguns to fall - maybe some will break a leg or something else.
- Dig trenches to fill with fuel which may be lit on fire
- How might we use the river as a defense against the giants?
- Set up missile batteries - slings, sling staffs, crossbows, bows, etc. Tanglefoot bag launchers? Alchemical items cast through the air against invaders...
- Set up defensive barricades
- Discuss strengths of giants and how to mitigate
- Discuss weaknesses of giants and how to amplify
- See if Lomar might help militia with practicing tactics vs. giants - without harming Lomar
- Arm housewives with skillets, in accord with ancient tradition on one means used to handle invading giants by valley dwellers
- Strengthen burrows against marauding giants' feet
- Find safe haven for children
- Other ideas?
We should engage whole of Crescent Valley in dealing with the situation. Contact leaders and militia from Angel Springs and from Hovel.-MLP
Copyright © 1980-2024 WoldianGames. All rights reserved. |
Privacy Policy -
Terms of Service -
Site Map -
Contact Us -
SRD
|