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In the Temple


Under the Alter (co-DM SteveK) 
Friday November 27th, 2015 8:19:49 AM

Restlin makes a light and wants to look at any clothes that may be about, but any clothes have long since gone to dust or were removed when this city was abandoned an age ago. There is literally nothing here except the stone walls, ceiling, floor, and cubbies of the room, mud, algae, and mold.

Beri gets settled and is ready to talk strategy.

Bosk heals his friends and takes a careful look around the space. He can't find any secret passages or danger in the room, and begins to speculate about the dragon and the threat to the Wold.

Katinka also looks about, her sharp eyes noting there is enough air flow to not cause a problem for the group. She chimes in on her observations of the possibilities of the overall threat and likely battle tactics tomorrow.

Garrett relaxes, not too concerned with what the thinly types want, he chews on a turkey leg and then a piece of pumpkin pie. :-)

Zane shrinks to his normal large self which provides some needed breathing room and speculates what he is likely not be able to do against the dragon.

Sesha has her own preparations to make. Correctly assuming that they are in a relatively safe place, she has several hours of preparations to make before the day is out. As the last rays of the sun are tingeing the swamp a deep orange, the Iron Adventurers sit down to a feast and plan their next moves.
.....

Each hero receives 14,450xp for the fight among the ruins!

Hero Points
Garrett gets a HERO point for taking on the Snake-Mage and his Monitors all by himself

Beri gets a HERO point for an extremely effective use of the Wall of Thorns which stopped all the wand wielding mages from targeting Bosk two rounds in a row (and could have been nasty)

And DM Kudos to everyone for realizing discretion was the better part of valor. I expected SOMEONE would stand and fight and get killed, but that didn't happen. Fighting smart as well as powerful is a great sign for the Dragon Consortium!

Bosk AC: (37/20/33) CMD: (35) hp 76/108 Spells 
Friday November 27th, 2015 3:51:24 PM

Bosk quickly looks around trying to determine:
1) Can we still hear the dragon?
2) Is the only way out back the way we came?
3) How long will it take us to go back the way we came and exit the temple?

DM SteveK
1. After a short while the heroes can no longer hear the dragon. Even Katinka taking 20 with her ear against the secret door can't hear the dragon anymore.
2. No one can find any other way out other than the five foot corridor back to the secret door under the altar.
3. The passage was 20 feet of stair and 20 feet of corridor.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Friday November 27th, 2015 9:10:57 PM

As soon as Sesha starts preparing the food, Garret follows her around constantly, often asking if the food is ready or if she needs him to check to see if any of the food is ready. He manages to eat an entire portion a bite at a time before the meal is actually ready. When she does finally mention that it is ready, he sits down and eats quite a bit more than should fit in his round belly. If anyone looks at him he says, "Hey, fighting dragons can work up an appetite, you know."

When Sesha talks to her ghost, Garret says, "I'm not so sure about that. I, for one, am not really interested in heading back up to visit that thing. And for two, there is a huge pile of rocks sitting on top of our entrance. After I closed the door, I could hear a ton or two of rocks falling on the door. I'm not sure that we could get back up there even if we wanted to, which I do not!"

He looks over to Bosk and calls out, "Hey, is there another way out of this hole in the ground?"

OOC:
In effect:
Heroes feast: +1 will save, +4 save vs poison & fear, +1 attacks

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d4=1 ;
Friday November 27th, 2015 10:30:27 PM


In the morning, Sesha gathers her belongings and takes the time to gather her small makeshift coven. (1 damage everyone from the cutting.

"Before we find our way out of here, anyone I need to bleed for? We might not have time to adjust once we step back into the swamps."

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Friday November 27th, 2015 11:45:22 PM

Restlin is more than a little disappointed. He had hoped there would be something down here to tip the scales in their direction.

Still, being able to rest and prepare isn't nothing. "Plus, that stupid dragon probably thinks we teleported away," Restlin intones, going from internal to spoken dialog.

"OK, so we have to fight that thing. Here's what I know about umbral dragons..."

Restlin fills everyone in. We should all have IC knowledge of them now.

"If your attacks aren't magically augmented, forget it. The odds are against us casters effecting it directly unless Sesha has something up her sleeve to help with its natural spell resistance. We should be looking for ways to bolster our martial abilities.

"Tink and I can bring in lots of support. If nothing else, it will make a more target-rich environment for the dragon.

"Some restoration magic would be helpful too, that breath weapon can suck the strength right out of us."

Restlin shuts up, letting someone else talk for a bit. He flips through his spellbook, trying to be clever.

"This may be the first fight I've ever been in where I wasn't sure we'd pull it off, and that includes that illithid demigod." He absent-mindedly takes Sesha's hand as he peruses his spells, sitting cross-legged on the floor of this room.

Under the Alter (co-DM SteveK) 
Saturday November 28th, 2015 10:12:41 AM

The heroes settle in for the night, Bosk providing healing, Sesha magical munchies (poor Garrett unable to pre-snitch food from a meal that magically appears), and Restlin a run-down of an Umbral Dragons abilities.

The night passes uncomfortably but safely, the air swampy but breathable.

In the morning Sesha brings the Coven together, asking for who needs augmentation. And of course a plan to get out of this location and back to the surface ... And the the dragon.

Bosk AC: (37/20/33) CMD: (35) hp 76/108 Spells 
Saturday November 28th, 2015 12:39:23 PM

ooc: Bosk would appreciate another spell. Probably greater magic weapon, but let me check my spell list.

As for getting out of here, lets move that discussion to email so we don't clutter the board up. I think the DM is not on the "tactics" email, so we should probably include him.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Saturday November 28th, 2015 9:48:18 PM

[b]Good idea Bosk... this isn't going to be an easy challenge. [b]
Beri makes a quick round with his companions to see what spells they need prepared and then does his mediation before leaving.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+33=35 ;
Sunday November 29th, 2015 1:47:40 AM

Tink goes over her list of spells, tailoring those she can for a fight with this dragon abomination. She shares Restlin's concern. Can even the IA defeat this beast? And what if there are more?

In the morning, she begins her daily prep, starting with Tishe's Weave Elements (Craft check: 35 = 2 powers)

----------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Greater Magic Weapon x 2, Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Dispel Magic (x2), Summon Monster IV (x2)
5 - Summon Monster V (x2), Dismissal, Dimensional Anchor (Ext), Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Tishe's Weave Elements (Ext), Summon Monster VII (x2)
}

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Sunday November 29th, 2015 2:37:42 PM

"I agree, we should look for another way out from here. Not necessarily to escape, but to come at that thing from an unexpected direction.
And all I need is some rest, since I already know what spells I can cast...."


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Monday November 30th, 2015 8:29:04 AM

While the others talk about magic, Garret starts searching the walls slowing checking for cracks, spaces, hidden doors, or any other exit from the room (Perception, take 20: 41).

OOC:
In effect:
Heroes feast: +1 will save, +4 save vs poison & fear, +1 attacks


Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Monday November 30th, 2015 10:47:49 AM


Sesha considers the Dragon problem.

"Korrine is probably the disturbance that the Dragon Consortium divined. Of course, there's also her lair to consider. If she's here, it's possible she has a mate or offspring."

She gives Restlins hand a squeeze.

"If we have to fight her, Zane, Bosk, and Garret are going to be the key. The trouble is, the spells they would need to pull it off have limited duration, which means we either leave here expecting a fight and get right into it, or we continue to avoid her, because she wont give us the time to augment them if we randomly encounter her."

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Monday November 30th, 2015 2:35:37 PM

Bosk thanks Sesha for the Greater Magic Weapon spell and Tink for the water garment. Do we have any way to locate the dragon short of divination?

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Monday November 30th, 2015 5:43:33 PM

well, if there are no requests I'll just make sure to prep a few extra heal spells

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Monday November 30th, 2015 7:25:28 PM

Restlin wakes up sore. Even on adventures he doesn't sleep on solid stone. If his last night in the Wold is spent sleeping like this, he's going to be angry.

He goes through his ritual, holding a one-sided conversation with Wardd while he peruses his spellbook, confirming the spells he picked out the night before.

He casts his mage armor spell. He figures he'll need it. He also casts overland flight.

"Ok, so shadow walk or teleport? If we use teleport, we'll have to use multiple. Can you shadow walk everyone, Sesha?"

Under the Alter and in the probably morning (co-DM SteveK) 
Monday November 30th, 2015 8:14:20 PM

Restlin wakes up sore, Garrett wakes as if nothing bothers him (and knowing the halfling, that's probably true!)

Spells are studied and prayed for during breakfast and the first hour of what is presumably day

Not even the most perceptive hero taking as much time as they can can find any other way out, nor can they detect any hint of the dragon. If she is lurking outside she is being very very quiet.

Garrett does detect some movement however. Like stones are being cleared away by a few medium sized creatures.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Monday November 30th, 2015 11:03:41 PM

Zane, when he awakens says, "Any brilliant ideas on defeating this fiend of a dragon? I can use my extend rod for a couple of group buffs, but other than that, I'm useless for spells against this thing."
Zane sorts through his packs and is sure where his stuff is located, including his quiver. As he does so he quips, "I used to have access to a spell that increased the size of my arrows, but it vanished from my mind about the time I went searching for my parents, that would be handy against this thing. But no since whining about it. What are our plans?"

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Tuesday December 1st, 2015 7:16:27 AM

"Well we're not going to beat it down here. And better we get out there than be cornered in here when whatever is up there clears the rocks"

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Tuesday December 1st, 2015 8:00:54 AM

Garret points out the rock-moving noises and says, "Well, I thought we might get away without having to fight that beast, but it looks like that will not be the case."

He takes one more look around the room and says, "Sesha, I hope you have found all you can with this old altar, because I think we shall have company soon. Perhaps we should wait and let the normal-sized creatures find a way down here where we can battle them without the dragon's interference."

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Tuesday December 1st, 2015 4:13:05 PM

Restlin pokes Sesha, hoping to get an answer about shadow-walking.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+24=43 ;
Tuesday December 1st, 2015 4:59:05 PM

Lets buff quickly, then try to find another way out. Odds are if they built this passage they also built an alternate way out, if for no other reason than to provide a secondary air shaft. Hopefully at the very least we can find a back route that will let us get the jump on those guys.

Beri hunts for another way out heading away from the medium sized things.
Perception = 43

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Tuesday December 1st, 2015 6:16:51 PM

Good Luck with that, I cannot tell you how much time I spent looking for another exit last night. Does anyone have a way to check for the dragon? I hear creatures moving around up there and do not think I have time to scry. However many of our buffs last only a couple minutes, if that long. I do not want them wasted if the dragon is not about.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Tuesday December 1st, 2015 6:52:09 PM

Unsure what else to do Bosk recalls one of his lowest level spells that he prepared for today. This was not how he intended to use it, but...

The cleric plucks a hair from his head and prays to Jancassis asking for her help in locating all who yearn for revenge. Out Lady of Vengeance, Korrine has declared that she seeks our death in payment for the death of her "children". Please point me in her direction.

Bosk casts detect victim, hoping for the best.

This spell reveals, by direction and distance, the nearest creature in range who yearns for revenge against a specific offender. The range is 400ft radius. Bosk will try this with hair from each player. If the dragon is close by it is possible he will detect her presence.

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Tuesday December 1st, 2015 7:45:06 PM


Sesha nods.

"I could carry a bakers dozen with me if I needed to."

Curious about if Bosks reverse "Detect Victim" works out, Sesha watches. The issue of the incoming medium creatures is a serious one.

"It's a fine line. We need time to get Zane, Bosk, and Garret ready for battle, but their timeline of potency is short."



Ideas and Sounds (co-DM SteveK) 
Tuesday December 1st, 2015 8:34:27 PM

Talk continues about how to get out and take on the dragon. The general feeling is that the faint sounds of moving stones is making a timely decision an imperative.

Try as Beri might, he has no better luck than Bosk, Garrett, and Katinka to find another way out.

Bosk has an idea, a hair from each hero, and a spell. But the spell comes up empty; there is no one within range that specifically feels the victim of the heroes.

Sounds continue that Garrett and Katinka can faintly hear. It does sound like the movement of stone on stone is not only in one area but through the he whole area.

So far, it sounds like Seaha's Shadow Walk would be the best bet, even though it is hardly pinpoint accurate. In fact, using that spell is likely to successfully get them out and scatter them across a thousand feet of swamp.

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d20+25=34 ; d100=56 ;
Tuesday December 1st, 2015 9:22:01 PM


Sesha frowns and jumps to her feet.

"I'm going up."

She casts a spell she's been leaning on a lot recently, Blink.

An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal creature, you can move through solid objects, including living creatures.

"Not much time to talk about it now. I've got about a minute to see what's what. Hit us with the telepathic link, Tink."

Sesha floats upwards through the rubble and away from all the noise, to see what she can see.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Tuesday December 1st, 2015 11:53:24 PM

"Sesha, be careful, being invisible is not a defense. I imagine that thing can see truly everything about it. and I know about being incorporeal, I can reach out and touch those that are like that myself, so, as I said, be careful."

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday December 2nd, 2015 8:38:55 AM

Garret starts to say something to Sesha, but she moves quickly and disappears. He anxiously awaits her return and pulls some old bread out of his sack to munch on while waiting.

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d20+20=25 ;
Wednesday December 2nd, 2015 11:46:52 AM


(Dear DM, please assume Sesha is doing this as intelligently as possible, sticking enough of her head above ground for a peek. She isn't flying into the open and rattling chains at anyone or anything.

Stealth: 32



Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Wednesday December 2nd, 2015 11:50:37 AM

OOC: Yea, bumbling into enemy traps while invisible is my shtick.

Restlin watches as the invisible Sesha goes to check on what's going on. While they wait, he grabs his holy symbol & asks Wardd to "help me figure out if there are bad guys out there" and walks over to the exit where the digging sounds are coming from.

***

Detect evil: I don't know if we are more or less than the 60' range it has (Restlin has no dungeoneering knowledge), so he'll just try it and see what happens.


Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Wednesday December 2nd, 2015 4:09:09 PM

As Sesha leaves Bosk considers he situation the Wold is in and the possible implications from what the Dragon Consortium told the group. He reflects upon the dragon's actions and comments about sending forth her children and plans to make a land of slaves. After a moment he makes up his mind. Few people ever reach the point of being marked for the clerics vengeance, but using another race as "battle fodder", attacking peaceful civilizations and planning to enslave a land are of a magnitude that can not be ignored. After deciding upon this uses a piece of the wyvern as a focus as he casts nemesis insight marking the dragon and all who work with or it has his target.

(Short post today due to job training.)

A Red Sun Rises (co-DM SteveK)  d100=77 ; d100=93 ;
Wednesday December 2nd, 2015 5:50:01 PM

Bosk considers everything Korrinne told them, and all her actions, and determines that Jancassis would think this was a good nemesis. The wyrven scale is the best he has, and uses it as the material component of the spell. Bosk has insight on all dragons. (DM determined 'dragons' was the closest group available)

Sesha hears well wishes and cautions as she begins to blink and heads up the passage and then through the closed secret door and the debris above. Sesha realizes that just poking her head won't do, because all she sees is debris. In fact, there is more than five feet of debris over the secret entrance!

She is able successfully blink through the debris (77% success) and observe a red sun over the swamp. The entire front half of the temple has been torn apart and that accounts for the great amount of debris. In on side (closest to the courtyard and lean-tos) there are a dozen or so lizardfolk picking up useful building implements and stacking them on one side. There is no sign of the dragon. She pops back down to report, again successfully moving through the debris without mishap. (93% success)

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Wednesday December 2nd, 2015 6:30:34 PM

Well Sesha, what did you see?

.... that makes me more nervous than had we seen the dragon. Either it has set up some sort of trap, or it's decided to commit some other unspeakable act of evil while it's minions fish us out. I'm not sure we have many options at this point. Bosk, you always have a lot to say on the way of what's moral... can we just kill them at this point? I think they used up all their chances at a peaceful resolution long ago.


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Wednesday December 2nd, 2015 7:33:54 PM

Tink sighs quietly in contemplation. "As a Justicar, I believe they are guilty of attacking us first. On that basis, I feel it fair that we attack them now"

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d20+24=41 ; d100=11 ; d100=71 ; d20+24=34 ;
Wednesday December 2nd, 2015 7:43:35 PM

Sesha nods.

"I have no compunction against leaving them slobbering messes of insanity or puddles of eldritch goo. I think that maybe our best option is to report back to the Dragon Consortium. We've guessed Korrine is well above our limits."

She shrugs.

"What exactly was our mission from the Dragons?"

"If we seek out Korrine for the purpose of slaying her as evil, will we meet with weal or woe?"

She casts her Augury die, 12 sided with many colorful skulls for "woe" and many happy faces for weal. Of course, the leyline shifts.

"That might be a bad sign. I'll try again."

She recasts the spell with a stronger grasp this time, and uses it entirely to power her spell.



Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Wednesday December 2nd, 2015 11:01:07 PM

"I believe it was to investigate what the foreseen trouble was, then handle the trouble if possible.
The lizardmen are no longer a danger I believe, but the over-arching danger to Oyster Bay is more powerful than we are, or at least we believe so.
I'd say we have done our investigations and reporting back might be a good idea. The only thing I can see wrong with that is we really haven't given it our best to stop this dragon. I've always considered Dragon Group Heroes as those who reach beyond their abilities to do what is needed to be done.
I'm for giving this Dragon all we can, if we fail, we fail, but at least then, in our hearts we will know we did our best.
If we head back right now, with the Consortium consider us heroes worthy of joining them?"


Zane crosses his arms across his chest, and waits to hear if anyone disagrees with his assessment of what the Dragon Consortium may think of them.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Thursday December 3rd, 2015 3:25:52 AM

Tink raises her chin and smiles as Zane speaks "Hear, hear! The Consortium put it to us to do this. Let's show them what we can do. And like Zane said - if we fail, at least we know we tried"

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Thursday December 3rd, 2015 8:05:53 AM

"Agreed, but if we get outclassed, we go. I've prepared teleport. Hopefully one of you did as well. Now, since that dragon isn't here, let's just blink or dimensionally step up there and deal with those lizards quickly. How far down are we, Sesha?"

Restlin can dimensionally step 240'. I can bring the taurs with me, as size isn't effected. If I bring 2 persons, I can teleport 80' up.

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Thursday December 3rd, 2015 10:20:20 AM


Sesha thinks for a moment.

"Not more than 60ft. I only had a chance to materialize in the rubble once and .."

A sudden pang of guilt stabs through Sesha..and her eyes widen.

"Restlin..we just ran away while an umbral dragon destroyed a temple to my allied power and goddess..."

Her small fists ball up.

"Ayup, that changes things. We owe this thing some come-uppance.The Taurs can probably handle the lizardmen without us using any heavy magic."



Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday December 3rd, 2015 10:37:17 AM

Garret listens carefully as Sesha and the others discuss the dragon and their next steps. He says around an apple that has appeared in his hand, "You know, if the dragon got upset once when her lizardfolk were attacked, perhaps she will show up quickly again when they are attacked again..."

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Thursday December 3rd, 2015 11:48:12 AM

"Maybe, but that thing also killed several lizardfolk while attacking us. I don't think it's too concerned about their well being."

He turns to Sesha. "Ok, then. Let's get moving."

Restlin offers to dimensionally step two persons into the temple above with him. When everyone's transportation is set, he steps.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Thursday December 3rd, 2015 5:47:27 PM

Bosk curses his luck. My spell is supposed to be able to target organizations, guilds, gangs, etc. Unfortunately it appears the gods only deem dragons to be the target of my rage despite what I feel. I am not sure if this is the gods cursing me or an indication that the lizard folk do not deserve my wrath, but I will not know witch it is until I encounter them again. He listens o the others speak and chimes in, No sense in letting our spells go to waste...and I still want a chance to ride an umbral dragon. You can count me in. I just whoever above us is friendly. As for the temple, perhaps we can donate gold or materials to the rebuilding of the temples. If they are friendly that is...however I think the dragon might have burned a few bridges with them yesterday.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Thursday December 3rd, 2015 6:31:10 PM

"Restlin can teleport himself plus 2, and I can do the same. With Sesha blinking herself, that should mean we can all get out of here in one go."

Tink cricks her neck and gives her arms a good stretch.

"Are we ready?"

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Thursday December 3rd, 2015 7:48:31 PM

I think we are ready... as ready as we are going to get that is. One thought before we leave... I can summon some earth elementals right before we leave. They can travel through the ground and help us should the dragon folk feel the need to lose a few more brother and sisters today.

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Thursday December 3rd, 2015 8:43:26 PM

Restlin grins. "That's a great idea, Beri. We can surround them right off the bat." He grabs Beri & Bosk, then dimensionally steps in sync with Sesha & Tink.

A Red Sun Rises (co-DM SteveK) 
Thursday December 3rd, 2015 9:05:07 PM

There is more talk as a plan forms; Restlin will dim steps Bosk and Zane as close to the working lizardfolk as possible considering not knowing the exact distance or direction and only going on Sesha's hastily glanced information. Katinka is going to ferry up Beri and Garrett, and Sesha will use her blinking to rise on her own. Since Sesha's spell is ticking in seconds, the team better go fast!

Still, Bosk seems to have just the smallest doubt. His spell did not group the lizardfolk in the same group as Korrine, and he wonders why. Sesha remembers the little she saw was of the lizardfolk not clearing the site, but collecting building materials. Restlin mentions that Korrine may have called the lizardfolk her children, but it was she that killed the unconscious serpentmage and the guard (which was half lizard-half snake folk). What is going on here?

Katinka asks; are we ready?

Well, are they?

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Thursday December 3rd, 2015 9:55:24 PM

Zane nods that he's ready...."I'll use the quicken rod to pop off a haste spell to start, for everyone if we run into the dragon. Otherwise I'll play it by ear." He pulls his kama from it's loop so it's already in his hand and ready to go....

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Thursday December 3rd, 2015 11:07:55 PM

Tink reaches out to grab Bosk and Garrett. "Ok, Beri, do you want to summon your elementals. Once done, give me a 3 count and I'll teleport upwards with Bosk and Garrett in tow"

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Friday December 4th, 2015 6:36:58 AM

Restlin maintains his hold on Bosk as Tink grabs on as well. "This guy and I go way back. I got'im. Grab Zane."

He waits for the count, then steps.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Friday December 4th, 2015 10:01:39 AM

As the heroes get ready to move, Garret says, "Hey, now let's keep in mind that these things may have been forced by the dragon to attack us. Remember, they used to live here peacefully for many years. They might not want to fight us, either. If the dragon isn't around, maybe we can talk to them?"

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Friday December 4th, 2015 10:09:22 AM

"Fine. They get one chance. ONE CHANCE to show us they are ready to talk instead of kill themselves by attacking us. We demand their immediate surrender, and if they do so, we'll talk. Bosk, you do the threatening. You're good at it."

Well Goooolly! Surprise Surprise Suprise! (co-DM SteveK)  d100=56 ;
Friday December 4th, 2015 6:48:46 PM

Beri casts his spell and creates his earth elementals ( make your roll on how many Beri summons) and the team is off!

Six heroes pop into existence above the rubble, it is a slight overshoot, but just a five foot drop and doesn't hurt anything.

Sesha blinks through the debris again and is able to do so successfully a third time!

The heroes see the rubble all about them and even scattered onto the courtyard. Every lean to is destroyed, every scrap of tent or cloth rent and unusable. All about the heroes in clumps of ones and twos are lizardfolk. The heroes (even Katinka) can't see any Serpentfolk or even any enhanced lizardfolk.

The lizardfolk are completely surprised and can only state with wide eyes at the heroes.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Friday December 4th, 2015 8:13:20 PM

Bosk stands as peaceful looking as possible while whispering I am not sure, but it looks like these are refugees and not those who attacked us. Shall we try diplomacy a final time?

If peace talks ensue Bosk will offer up his anvil, pulley, a rope and tools to help the people with their reconstruction in addition to leaving them food an ale. (and gold if they use money)

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Friday December 4th, 2015 8:33:40 PM

What happened here? Who destroyed everything? Who do these lizard folk follow? Do they require aid? Are they friend or foe?

Tink has many questions, but only one she calls out aloud "Where is Korrine the dragon?"

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d3=2 ; d20+8=13 ; d20+24=38 ;
Friday December 4th, 2015 10:48:32 PM

Two earth elementals appear prior to the group emerging.
That depends, the fight or flight reflex tends to kick in when people appear from nowhere... do they look like they are about to stab us and ask questions later?

Beri takes a moment to analyze the situation. Are they armed? Are there weapons near bye? Would one logically assume from there expression that they would get stabbed? Does this appear to be a distraction so the warriors and dragon can ambush them? (perception = 38, sense motive = 13)

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Friday December 4th, 2015 10:57:14 PM


Sesha watches, keeping her distance and not floating up to any real height. She is aware that she likely only has a few moments remaining on her spell.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character  d20+17=31 ;
Saturday December 5th, 2015 12:21:12 AM

"Don't bully them, I'm betting they've had enough of that from the dragon, and if the dragon's not here, I'll give you one guess as to where it went.....
If it takes you more than one guess you're not as smart as I believe you to be.
Just two words..... 'Oyster Bay'"

Zane stays alert, but he thinks the danger from right here is past, and the town they came to save is now in grave danger.....

Perception 31

For Once, Practical Opponents (co-DM SteveK) 
Saturday December 5th, 2015 9:09:01 AM

The heroes pause, ready to strike. A bit of a problem occurs when the two earth elementals dig up ready to attack, but since Beri can speak Terran, he is able to hold them off...for now.

Hero eyes are everywhere and can see that while some lizardfolk are standing with large rocks in their hands (these are near a neatly piled stack of useable building material), and while most of them have a sword in their belt or a spear or handful of javelins on the ground nearby, none of them have hand to the weapons.

Katinka speaks for all of the Iron Adventurers, and Bosk thinks that questions should come from the least intimidating of the heroes... Where is Korrine the dragon?

One lizardfolk puts his stone down and straightens up, slowly stepping toward Katinka but not getting within the lizardfolk's reach (he moves into reach of Bosk and Zane). "I am Strongclimber, now leader of these people." He points to the curious door of the inner temple that is still standing. "The dragon went there after tearing apart this island looking for you. She told us to 'be a dearie' and clean up the mess of the battle."

His stance changes slightly. "Are you going to stop her and the Serpentfolk? I often had to serve our half-breed LizardKing and know things to help you, but only if you spare my people."
Sense Motive DC 24. (Different species) Highlight to display spoiler: {Strongclimber seems eager for the heroes to accept }

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Saturday December 5th, 2015 10:36:28 AM

Sense motive: autopass

Restlin exhales. "For once, practical opponents. We have no desire to slaughter your people, but we've had quite a time getting that through your heads. If you're being pushed into fighting and want to help us stop it, by all means talk."

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20+5=19 ;
Saturday December 5th, 2015 9:10:56 PM

Bosk tries to determine is the lizard man has an ulterior motive (such as working with the dragon.)

Sense motive = 19

DMSteveK Bosk senses no bluff or has no hunch

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+22=33 ; d20+21=26 ;
Sunday December 6th, 2015 7:53:50 AM

Sense Motive: 33
Diplomacy: 26


"We seek only peace. Peace throughout these lands. Peace for the people of Oyster Bay and peace for yourselves. If this is what you desire, then we are no threat to you. On the contrary! Are any of you hurt or in need of aid?"

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23]  d20+22=27 ;
Monday December 7th, 2015 9:12:57 AM

Garret lets the others talk and heads over to examine the apparently very large door the lizardman indicated that leads to the inner temple (Perception: 27).

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Monday December 7th, 2015 5:14:32 PM

Beri has the earth elementals hold tight... against all odds instantly murdering people hasn't been someone's first reaction. Perhaps this is all just some crazy dream... well, may as well enjoy a peaceful dream while it lasts.

We prefer peace whenever possible, though it is a path that few others seem to even acknowledge exists. You said you know of some things that could help? What can you tell us about this dragon that was summoned, and about the person that summoned her? Is there a way to send her back before too many more lives are lost?

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Monday December 7th, 2015 7:14:29 PM

Bosk nods. And if we are successful against the dragon, we will do what we can to help you rebuild the temple and your village.

Strongclimbers Tale (co-DM SteveK) 
Monday December 7th, 2015 7:25:26 PM

Garrett nimbly moves over the debris to the door. The door is locked from the inside, a mad gyration of swirls depicted on the stone door. This may take some ingenuity to open...

Strongclimber listens to the heroes and looks about, seemingly checking on each of his folk. "We have a number of hurt, but able to walk. Those too badly off are in the Lands of Rest."

He looks at Beri with unblinking reptilian eyes. "I saw no summoning circle not heard of a ritual."

He looks around again, then straightens up. "If you are able to free my people, we will need no other help from the dry lands. I will tell you our tale and show you the half-breed king's treasure nest. Then, if you allow me and my people to find a new home hidden in the swamp... This would be a good trade."

"It was 10 years ago when the first Serpentfolk came from inside the dead temple (he points at the swirly door). At first they gave assistance, took counsel, and were valued for their magical knowledge. Many felt as if they were little brothers. But soon, they became the older brother, then grandfather, then master. They took our females to mate and breed as if they were pigs, and there came the half-breed Monitors and King."

"I was made to serve the SerpentMage, and pretended to be dumb and stupid. It wasn't hard, for he thought any who were not magical or a Serpent were stupid. I heard the Serpents and the dragon are allies but do not like each other. The Serpentfolk plan to betray the dragon once they conquer the dry lands, and assume the dragon will do the same. The Serpentfolk come from a magical portal and they say they live among the stars. Just like the dragon."

Strongclimber moves to a half-erected lean-to and moves a frond aside; there is a pile of treasure! Among the cache, there is:
- Greatclub +3
- Feathered Cloak. Exquisite tiny feathers pattern out a look of flames 5,000gp artistry
- Necklace of Teeth. 2,000gp
- Belt of Physical Superiority +2 Str/Con/Dex
- 4ea. Breastplate, masterwork
- 8ea, Battleaxes, masterwork
- 5ea wands of magic missles CL 9, 7 charges each
- various items of gold, electrum, and alabaster worth 35,000gp!!

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Monday December 7th, 2015 7:53:15 PM

Bosk nods as he takes the information in. I am an Eye of Gargul. With your permission I will say a prayer for your fallen that Gargul may look kindly upon them, for they were brave and fought with honor.

ooc: Bosk cannot benefit much from these items, but wouldn't mind holding onto the cloak and a wand (if my magic device roll if high enough)

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Monday December 7th, 2015 10:48:09 PM


Sesha thanks the lizards.

"It's appreciated."

She points at the wands.

"I'll hold one for now. I'm sure I can make it work, after spending all this time with Restlin and Katinka."

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Monday December 7th, 2015 11:12:11 PM

Zane listens to the lizardman's tale, "Don't be ashamed for having fallen into a situation such as you did. People have fallen into that type of trap since people first became so called civilized. Some come out and conquer the weak out right, others wheedle their way into a position of power like these serpents did with your people.
Be it known, if you need help, get a message to me, my name is Zane Stormfront, you can get said message to me in Hook City. I'll come and do my best for your people, and ask no more than equal friendship in return. I hate when people are taken advantage of, I may not be great, but even I can help when needed."

Zane makes the sign for Imod (Domi) in the air between him and the lizardman.
Afterwards he asks about the magic items.....
"I'd find a couple of the wands useful, I can hold one in a hand and still attack, and if I'm not in range a few missiles would be a good alternative.
I'm also not so bright, but what's necklace?"


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Tuesday December 8th, 2015 12:43:56 AM

Tink chats with the others over the link

"These people have lost their homes, yet offer us so much treasure. I'm not sure I feel comfortable taking it all. Anything that was found on the bodies of those we fought would be fair claim, but do you think we should perhaps leave some to help them rebuild? Perhaps we leave the gold behind? They could then hopefully set up a peaceful and regular trade with the people in Oyster Bay"

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23]  d20+22=29 ;
Tuesday December 8th, 2015 7:51:28 AM

As the others continue to talk, Garret continues to examine the door. He is looking for any parts that move, latches, cracks, etc., that might help explain how the door opens physically.

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Tuesday December 8th, 2015 8:19:58 AM

"I'm inclined to agree with Tink, unless these folks don't assign the same value to shiny things that the rest of us do. I'm pretty sure those wands were used against us, so it seems fair to take them."

Restlin does take one.

"Where is this portal? We are a pretty mighty group of adventurers, but beating down an entire race of serpent folk AND an umbral dragon seems like a tall order. Perhaps we can just banish them back to where they came from. If nothing else, I'd like to stop anything else from coming through."

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Tuesday December 8th, 2015 12:25:58 PM


Sesha walks with Garret, looking sadly at the busted temple. She looks, with some measure of hope, of finding the statuette that took the form of Serenbeth and her sisters. Such a thing would be a beautiful addition to her plans for the future, serving as a central decoration for her covens head-quarters.


Beri 
Tuesday December 8th, 2015 5:31:28 PM

(James Posting for Beri)

Beri listens carefully to all the llizardman has to say. Turning to Stoneclimber he asks, Do you know how to open that door and what lays beyond? DO you think the dragon will be close by, or will we have to hunt her once we pass through?

The Lizardfolk Take Their Leave (co-DM SteveK) 
Tuesday December 8th, 2015 6:00:39 PM

Garrett can see there is a lock and there is a seam between the door and wall. It appears the door swings inward in one large movement. He can perceive nothing else.

Zane offers assistance with only the same friendship to return. Strongclimber gives his unblinking stare to Zane and then gives a small shake of his head. "No disrespect to you milk-drinkers, but all I want is to get my people away from here and away from so-called civilized races. We need no gift with strings attached."

Sesha looks about for the statuette and actually finds the altar is intact with the bas-reliefs of the four women. It looks like the ceiling fell down and covered (and protected) the altar! Sesha finds she can't take the woman as it is carved into the side of the altar.

Beri asks about the other side of the door. "I have been there as the servant of the SerpentMage. It is smooth corridors and lifeless rooms and one room that hummed with power and no non-serpent was allowed to even gaze inside. Other than going into that door, I do not know where is the dragon."

Katinka and Restlin are worried about taking all the lizardfolk's treasure, and Restlin speculates about the relative value to the lizardfolk. Strongclimber nods, "we value these vestiges of civilization very little. If you don't take them, we will leave them here to be buried in the swamp once more. We need no trade, no metalworking, no baubles to remind us of our enslavement. Take them or not, we will leave them here and go."

Taking his leave of the heroes (for he has nothing else to give, either information or wealth), the new leader of this group of lizardfolk gathers his people and they move south, taking only what non-metal weapons they can carry, into the depths of the swamp.



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=46 ;
Tuesday December 8th, 2015 7:37:24 PM

"Farewell, Strongclimber. May your people find peace"

Tink feels comfortable that Strongclimber only wants the best for his people. It is no doubt a quality that will make him a good leader.

She looks about the area for any further signs of movement

Perception: 46

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Tuesday December 8th, 2015 7:58:22 PM

"So, anyone know what this necklace is? I doubt I would use it, but with the teeth you never know. And yeah, if no one minds I'll carry a couple of the wands, they could come in handy for me, and I can easily trigger them as well."
Zane help pack up the treasure, but very little does he pack in his own gear, being very conscious of weight, if asked, "Even being big and strong, there only so much I can lug around before it interferes with my abilities, I'd prefer to remain well below my limit, in case something happens."
He's ready to explore when the rest are.

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13  d20+23=36 ; d20+23=42 ;
Tuesday December 8th, 2015 8:56:32 PM

"Alright then. If we live through this, we'll have spending money."

Restlin grips his holy symbol. "Hey Wardd, if you could help me figure out if these things could be useful, I'd appreciate it." (Detect magic)

"You folks work on getting that door open. I'll see what some of these more esoteric baubles do."

***

Restlin will inspect that necklace (Spellcraft 36) and cloak (Spellcraft 42). What, if anything, do they actually do? I can't find a necklace of teeth on the SRD.

DM SteveK. The Cloak and Necklace are non-magical. :-). They don't do nuttin' except be worn and look cool. The craftsmanship and exotic-ness means they would go for a pretty penny in any city of the Wold.


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday December 9th, 2015 9:22:48 AM

Puzzled by the door, Garret decides to check out other options. He walks around and on top of where the door leads, trying to see if there is another way in, or a place where the ground may be softer to allow access.

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d20+2=3 ;
Wednesday December 9th, 2015 11:10:16 AM


Sesha kneels, then touches the relief of the women happily.

"Good work, ladies."

She stands and dusts off her knees then joins the others on the door. Sesha points at the lock.

"Can you open this Tink?"

She offers coaching.

"I think you just do something to open it right, lick jam a thing in it?" Sesha knocks. "Maybe if I use prestidigitation to fill it with syrup, that will help you?"

Aid another: nat 1

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20+4=20 ; d20+4=23 ; d20+4=18 ; d20+19=32 ; d20+15=22 ; d20+4=10 ;
Wednesday December 9th, 2015 6:32:43 PM

Bosk thanks Srongclimber and begins to examine the door. Although unfamiliar with such things he puts his mind to the task and hopes he can learn something from the unusual patterns.

Knowledge Arcana = 20
Knowledge History = 23
Use Magic Device = 17
Perception = 32
Spellcraft = 22
Knowledge Lingusitics = 10

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Wednesday December 9th, 2015 7:12:08 PM

Tink gives Sesha a nod, and then takes a crack at the lock

Disable Device: 34 (24 + Take10)

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Wednesday December 9th, 2015 9:05:12 PM

Thank you, that has been most helpful.
Turning to his companions he add:
I doubt the dragon is sitting in wait on the off chance that we come out of hiding, get information we need to follow her, and then have an opportunity to prepare ourselves before following. My guess is whatever evil deed she has planned is starting to be put into action.

The Mysterious Temple holds a surprise secret! 
Thursday December 10th, 2015 1:18:55 AM

DM JT turn at DMing. Give SteveK a round of applause. :)

With the lizardfolk now gone, the IA turn their full focus on the task at hand, what to do about the door and what lies, or probably lies, or may lie, beyond.

Katinka wishes the lizardfolk peace as they leave to find a place to rebuild their society and recover from the Serpentfolk tyrany. She sees no other signs of life other than the swamp insects that seem always persistent on taking a sip of blood from any exposed flesh.

Could be that Korine's terrifying aura and the notorious dragon appetites tends to scare away the other
denizens of the swamp that might normally hang around.

Zane wonders about the necklace of teeth. The Teeth are large and pointy, obviously from a predator but not all from the same kind. He is careful not to load too much into his backpack so as not
to encumber himself any.

Restlin takes the task of casting Detect Magic to determine the properties of the toothy necklace
and the fancy feather cloak. Neither radiate magic.
Knowledge Nobility DC15: Highlight to display spoiler: {Looks like royal ceremonial dress accessories. The craftsmanship and exotic-ness means they would go for a pretty penny in any city of the Wold.}

Garret puzzles over the door and takes a hike around the entire door area looking for any other possible way in. Although in a swamp, the huge temple is of stone and of masterwork craftmanship. The stone has obviously been brought in from elsewhere and fitted to perfect precision. Not likely done by any lizardfolk. As best as he can, he finds no other way into the temple building.

Sesha pays homage to the altar in a more proper way and pleased that it survived Korine's demolition party. Looking at the door, she asks Tink if she can open it. She herself can think of no helpful tips.

Bosk thanks Strongclimber and then turns his attention to the door, studying it carefully.
He pulls all his brain cells together to the task and is amazed that, when looking at it from several dozen feet back that it has a peculiar familiarity to it. A most decidedly TEUCRI DESIGN!

Beri philosophizes on Korine's current activities while Bosk nearly bursts a brain cell with the sudden revelation of the door's origins.

Katinka sets to the task of trying to figure out how to open it. It must be a way a dragon can work it and there are no key holes to jimmy a lock. The door is covered in a mad gyration of swirls. The swirls stand out from the door much like the Teucri Runes did on the Pyramid doors. She finds that she can twist the swirls clockwise or counter-clockwise. After nearly ten minutes of fiddling with them she finally starts to see a pattern form when certain ones are twisted one way while others are twisted another. Finally, after another ten minutes she hears a loud CLICK! and a crack forms as the double doors start to open inwards.

In a few more seconds the IA stare into the gaping maw of a wide dark stone corridor heading into the mysterious temple.


Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Thursday December 10th, 2015 2:07:12 AM


Sesha seems sad.

"Aww, I didn't even get to syrup the lock for you yet."

She shrugs it off.

"I imagine at this point we are going down deep into the pits below. Any volunteers to go first? There's a pretty good chance we are given away at this point."

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Thursday December 10th, 2015 8:07:56 AM

"I'm pretty sure going first is Tink's job. Everytime we've walked into ancient Teucri places we've found traps."



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=39 ; d20+41=48 ;
Thursday December 10th, 2015 8:40:02 AM

"And every time I've failed to spot them!" Tink jokes "Fourth time's the charm?"

Tink renews her invisibility and then - when few can see her - takes a few deep, cleansing breaths in preparation for what may come. She's heard there is a spell that can help detect traps. One of these days she might have to learn that.

She cautiously moves forward, keeping the party apprised of her progress via the telepathic link.

She pays close attention to the walls, floors and ceilings. Not just how they look, but how they feel and smell as well. If she sees any magical aura at all she will pause to identify it before proceeding.

Perception: 39 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 63 = 48 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 3ft off the ground and ahead of the rest of the party (Tink has a +26 Fly skill)


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday December 10th, 2015 9:29:44 AM

Garret hears the click of the door from around the side of the temple. His head appears around the side and he says, "Was that food I heard?" He spots the open door and continues, "Oh, never mind. I thought there might have been a back door."

He walks over towards the door as Tink prepares to enter through the massive doors and continues, "Do you suppose the dragon is sitting inside, waiting for us? I suppose that if it is, it might at least be limited from all the flying attacking it might do to us." He watches Tink disappear and looks into the darkness of the temple behind her.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character  d20+17=29 ;
Thursday December 10th, 2015 1:32:46 PM

"Well lead on Tink, you gotta win sometime, right?" Zane says humorously.
He keeps one of the new wands in his hand, he can draw the kama as needed later on.
Knowing he's probably second into the temple, he gets ready to enter after Tink. He searches for anything that looks out of place as goes.

Perception 29

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Thursday December 10th, 2015 5:53:20 PM

Bosk looks to the others, Do we wish to prepare spells and buffs now? We might not have aa chance once we enter.

Restlin (Carl) -- AC: +19/+16/+15 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Thursday December 10th, 2015 7:41:08 PM

"Short term spells seem premature, but longer duration ones would be a good idea. Let's also keep in mind that we're here to mitigate this threat to the Wold. We should keep an eye out for ways to do that without thing toe to toe with it. Maybe we can turn these serpents and dragon against each other."

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Thursday December 10th, 2015 9:17:51 PM

I agree with Restlin. If there was an immediate threat we likely would have already found it the had way... and this is a needless level of complexity when they knew where we would have to escape from. There is always danger, but my guess is we have a little ways yet before we stumble head first into it.

The Mysterious Temple holds a surprise secret! DM JT 
Friday December 11th, 2015 1:29:00 AM

The IA stare into a wide corridor leading into darkness and make preparations to enter the temple.

Sesha is visibly dissapointed that her help to get the doors open was unnecessary. She asks who wants to go first.

Restlin points to Tink.
'I'm pretty sure going first is Tink's job. Everytime we've walked into ancient Teucri places we've found traps.'

Katinka jokes about her uncanny ability at setting traps off and remindes herself to get one of those spells that detect traps. Renewing her Invisibility, she moves forward, keeping in touch with her friends via the telepathic link. She crosses the plane of the doorway, flying slowly 3ft off the ground. Her ability to see just about anything despite lack of illumination provides her with a good view of the interrior of the hallway.

A grand hallway leads straight into the heart of the temple. She sees no aura of magic. Pillars line the hallway in pairs. If there are traps here they are not the magical sort. Bits and pieces of rubble are strewn about randomly. Scratch marks on the floor indicate they get moved around frequently. A pair of corridors lead off in opposite directions some 30' in but they are blocked by rubble.

Garret comes around from the side of the temple and asks if he heard food. Noticing the open door, he asks his friends if they suppose the dragon is sitting inside waiting for them. As big as the corridor is, he is glad that if the dragon is inside, her flight will be hampered.

Zane gives Tink his support in her fourth attempt to venture into Teucri territory without setting off traps. Once she's inside, he follows, looking carefully as he does. He sees nothing that would alert him.

Bosk asks if his friends want to get their spells ready now, seeing as they might not get the chance once inside.

Restlin responds that short term spells would probably be a waste but long term spells would be a good idea. Having said that, no one yet casts anything.
Restlin also reminds his friends their purpose in being there, to mitigate the threat to the Wold, but encourages looking for ways to do so non-violently. Perhaps setting Serpentfolk against Dragon somehow?

Beri reenforces Restlin's suggestion, and takes a wild guess that the expected danger is not sitting right there in front of them but rather further inside.

Could be that Beri has some vision of the immediate future as nothing happens as Katinka, then Zane, enter the corridor.

Paintings, faded, obscured by mold, and chipped, cover the walls on both sides. The once vibrant colors now a dim shadow of itself. They depict scenes that must have been what the countryside looked like before it became a swamp. Stylized people work fields and make things (pottery, carpentry, masonry, metalworking, etc.) in shops. Looks like scenes from everyday life.

The end of the corridor can be spotted with the appropriate darkvision and it appears the corridor opens into a room, the dimensions are not discernible at this time.


Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Friday December 11th, 2015 8:49:41 AM

Restlin casts mage armor on himself, because it would be foolish not to. He also casts overland flight, but stays on the ground. Just in case this place opens up further down the corridor.

"I prepared a greater magic weapon spell. It lasts about 11 hours, so if anyone wants it, speak now. Non-magical weapons won't do squat against that dragon."

Restlin cannot see in the dark, so he follow blindly along. He will cast his magic weapon spell on the first person who asks.

***

Don't forget: Anyone within 15' of Restlin gets a +1 to saves, skill checks, and attack rolls.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23]  d20+21=40 ;
Friday December 11th, 2015 9:25:12 AM

As they start to enter, Garret pipes up, "I think that greater magic weapon can help my fists, if no one else needs it to hit the dragon."

He looks around behind them as everyone else looks into the door (Perception: 40).

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Friday December 11th, 2015 11:46:44 AM

"What are you talking about, Garrett? I cast Greater Magic Weapon on yourself and Bosk this morning as part of Sesha's coven" Tink reminds the forgetful Halfling.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character  d20+17=34 ;
Friday December 11th, 2015 12:47:53 PM

"I've found I struggle actually hitting, it's not the damaging part I have trouble with.... Maybe I'll learn that spell if I can...."

"This looks like a back room for a museum, anyone else find that unnerving?"

Zane tries to stay very alert.

Perception 34

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Friday December 11th, 2015 1:12:03 PM

Restlin will go ahead & cast the spell on Zane. He's part monk, so it should be kosher.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Friday December 11th, 2015 6:08:31 PM

Restlin, if you have an extra Greater Magic Weapon prepared, I could use it on my armor spikes since I get two attacks with them on every full attack in addition to my sword attacks.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=48 ; d20+41=48 ;
Friday December 11th, 2015 8:32:56 PM

Tink will carefully, very carefully, make her way to the end of the corridor.

"Some of those paintings look quite interesting" she relays over the link "But I'm not going to touch anything until things feel a litle safer"

Perception: 48 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 63 = 48 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 3ft off the ground and ahead of the rest of the party (Tink has a +26 Fly skill)


Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+24=38 ;
Friday December 11th, 2015 10:32:40 PM

The druid looks around and confirms that it does in face remind him of some sort of museum.
I didn't find it unnerving until you mentioned it... thanks for that.
Beri walks with the others and scans the area for signs of recent activity and traps. He sniffs the air occasionally to pick up the scent of anything near by, though this isn't the most pleasant place to have a heightened sense of smell it still is miles better than that swamp water.

+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Friday December 11th, 2015 11:56:59 PM


Sesha is unsure if now is the right time for spells.

"I don't want to unload magical superiority on someone, probably Mr. Garret here, only to find out our princess is in another castle."

So she stays back with Restlin and the others, on foot.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Saturday December 12th, 2015 11:19:12 AM

Bosk scratches his head at the reference. Did I miss something about this becoming a rescue mission? He thinks to himself. It must be a witch thing, some sort of inside joke.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Saturday December 12th, 2015 6:28:52 PM

Restlin shakes his head. "Just have the one prepared, Bosk. Sorry. Let's cut the chatter now. No use telling the enemy all our preparations in case they're listening."

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Saturday December 12th, 2015 10:21:15 PM

"If they are waiting to pounce, it must be some sort of super secret trap, usually they'd have already attacked by now. Maybe they're trying to lull us into a sense of safety."

Into the Museum-like Temple. (DM JT) 
Monday December 14th, 2015 1:44:27 AM

The large stone temple complex becons the IA to venture forth and explore. Of course, that's the way the dragon went too.

Restlin promptly renews his Mage Armor spell, followed by Overland Flight. Despite his ability to fly, though, he keeps his feet on terra firma. He offers Greater Magic Weapon to whomever wants it.

Garret chimes in that he could use that spell to enhance his fists.
He keeps a sharp eye out for unwanted intrusions from their rear while the rest investigates the temple entryway.

Katinka reminds the halfling that she already casts Greater Magic Weapon on him. Perhaps he wants two of his fists affected, or a fist and a foot?

Zane casually comments that hurting things is not his weak point, it's hitting them. His alertness warns the party that the whole corridor is unnerving.

Restlin, obliges Zane by casting his Greater Magic Weapon on him.

Bosk mentions his armor spikes could use that same enhancement if Restlin has another to spare.

Katinka makes her way down the wide corridor, very carefully. She comments of the paintings of the day-to-day life activities that used to occupy the former residents of the city. The area used to be quite beautiful according to the paintings. She refrains from touching anything until she feels it is safe to do so.

There are two 10 foot wide passages, one to her left and one to her right, that she passes. Each passage is filled with rubble. If there is a way through, only a mouse could find it.

Beri thanks Zane for pointing out how unnerving the corridor is. His new form for the day, a bugbear, really could be what is unnerving about the place, though. The pure cruelty and pure evil of the Bugbear race comes to memory as the lumbering brute that Beri chose to be slips down the dark corridor. His senses pick up the smell of Snakefolk as well as Dragon. The passage is clearly used frequently but the stone floor does not reveal much other than passage of a large creature or creatures.

Sesha refrains from casting buffing spells at this time. As she put it, their 'princess' may be in another 'castle'. She stays behind with Restlin while the others carefully explore the wide corridor.

Bosk scratches his head, Princess? Castle?.

Restlin warns his friends that the walls may have ears and to cut the chatter on what buffing spells to cast ans Zane figures that if the walls had ears they'd have been attacked by now.

All speculation, of course, as there are no signs of immediate attack or ears on the walls.

With great care, some of the IA venture down the wide entry corridor to its end. It is a total of 40 feet long and ends in a large square room. All is dark, still, but those that can see in the dark see that the floor is adorned with rubble of various sizes from collapsed portions of the ceiling. Walking is not difficult for those who can see in that darkness but a hazard for those who can't. There are three wide openings other than the one they stand in. One straight ahead, the other two opposite each other left and right in the middle of the left and right walls of the square room. Two of those wide openings are so filled with rubble as to be near impassable. The third (the one to the left) is clear of rubble. The ceiling is 30' high and where the ceiling has not lost a piece of itself, signs of paintings adorn it.
No magic radiates from anywhere.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23]  d20+21=31 ;
Monday December 14th, 2015 9:03:54 AM

Garret looks at his hands when Tink mentions already casting the spell. He turns them over and looks at them again. Finally he says, "You know, they should turn blue or something when that happens, just so I don't forget. Can you make that spell work that way, Tink?"

As they progress down the hallway, Garret continues to carefully watch the rear of the group (Perception: 31).

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13  d20+25=28 ;
Monday December 14th, 2015 12:25:25 PM

"Looks like that passage to the left is our only option." Restlin flies up to the ceiling, casting light on a piece of silver as he does so. He wants to get a look at these paintings.

Perception: 28

If he doesn't see anything to catch his interest, he suggests they move onward.

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d20+24=26 ; d100=9 ; d100=37 ;
Monday December 14th, 2015 2:04:44 PM


Sesha frowns.

"The inefficiency of human senses is aggravating when coupled with the life threatening situations they often put me in."

If surprise is well and lost, Sesha casts detect magic, but finds no power here.

"Well, that was unexpected."

She tries again, assuming she isn't eaten by a shadow dragon, and carries on.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+24=27 ; d20+1=17 ;
Monday December 14th, 2015 4:33:08 PM

Beri looks around looking for any traps or signs of danger. Just to be safe he also glances at the ceiling. As he looks around he thinks he may have seen someone looking unnerved by his choice of form... or perhaps it's one of the countless other unnerving things they've seen . He also takes a moment to try to determine from the size and construction style how deep these paths may go so he can make an educated guess as to when they may meet the dragon.
By the way, does this form bother anyone? I can try to think of a more calming form next time if it does. Do we have any way to tell how close the dragon may be?

perception = 27
knowledge, engineering= 17

+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20+19=33 ;
Monday December 14th, 2015 6:21:33 PM

Do you think the ceiling collapsed on its own, or is it rigged to fall on us? This does not look good. Anyone have skill in dungeoneering or architecture?

Perception check to examine the floor, ceiling and to look for traps = 33

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=43 ; d20+41=49 ;
Monday December 14th, 2015 7:09:34 PM

Tink looks closely at the blocked off paths. Do they look like they were blocked off intentionally?

When done, she moves to the edge of the open passage and peers down it

Perception: 43 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 64 = 49 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 3ft off the ground and ahead of the rest of the party (Tink has a +26 Fly skill)


Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character  d20+17=31 ;
Monday December 14th, 2015 9:11:58 PM

Zane examines the rubble, trying to determine if it is recent or it has been there for a while. (perception 31)
"I'm better at stuff at sea, but maybe we can tell how recent the collapse happened.
Oh and Sesha, do you want this Witches Dagger? if no, it'll probably just find a home in pack, quite a few things seem to do that."


Into the Museum-like Temple. (DM JT) 
Tuesday December 15th, 2015 1:47:02 AM

The IA proceed into the large square room and investigate it before moving on, on into the only likely passage.

Garret postulates that there should be a way to tell when the Magic weapon spell is cast on him, maybe a glowing blue fist? At least that way he'd know which fist or foot was enchanted. He'd hate to scratch an itch with the wrong hand and cut himself accidentally.
A careful watch of their rear guard insures nothing will surprise them from that area.

Restlin observes that the uncluttered passage to the left appears to be their only option. He flies to the ceiling and casts light on a coin. With that light he studies the ceiling.

From so close up, it is hard to determine what the paintings are about, but from bellow, the pattern of daily life continues to be the theme, however in here it appears to deal more with city life in contrast to the agrarian mostly pictured in the hallway.

Sesha has to try twice to get a Detect magic spell going despite Katinka's Arcane Sight not revealing anything magical. She scans the area while the others look around and confirms that there are no magical auras in the vicinity except for themselves.

Beri assists in looking around for signs of danger. He catches a whiff of a strange stinky odorous smell that seems to permeate the area wherever he goes and finally realizes it is his natural bugbear smell. He asks if his form bothers anyone and if so he can try some more calming form next time.

He studies each blocked passage and finds gaping holes he can look through. Although big enough to for normal sized things to crawl through, he can see that the passages are blocked by rubble for some 20' with the passages going off past the limit of his sight. He asks if anyone has a way to determine how close the dragon may be.

Bosk wonders if the ceiling collapsed on its own or rigged to fall. Only Restlin is close enough to look for evidence of any rigging and he's seen no evidence of this, so far.

He strides around the room looking for traps and finds no evidence of any such on the floor. If he wants to investigate the ceiling he'll need to get up close to it.

Katinka also goes to each blocked passage and studies them. She wonders if they were blocked intentionally or accidentally. As best as she can tell, the collapses seem due to age and neglect. She can easily crawl through a gap here and there to further investigate if she wishes. Once determining the nature of the collapses she positions herself at the unblocked passage and peers down it.

The unblocked passage shows clear signs that things have gone that way frequently. Most evident is that only small rubble exists and that has been swept aside into piles up against the walls.

Zane pays close attention to the rubble in the room and determines that for the most part they've been there for a while, noting that some large blocks have been moved recently, turned over a few times that is. Large claw marks and crushed smaller debris seem more recent.

For whatever purpose the room served originally, right now it doesn't seem to serve much purpose, but it was once a magnificent room. This is a temple, so a good guess is that it may have been a worship room, although no signs of which deity or deities were worshiped are left.

Although the normal sized and smaller IA members can crawl through gaps in the rubble to get to the other side of each blocked passage, the possibility, or probability that the dragon did so is very, very, very, very, small. So attention now lies on the one unblocked passage.
It would be pretty convenient for the dragon, though, to be waiting just out of sight so when the IA are all grouped together in the confines of the corridor to just belch forth its deadly breath, repeatedly...

Dare the IA venture down such possibility?

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=43 ; d20+41=60 ; d20+16=26 ; d20+19=36 ;
Tuesday December 15th, 2015 6:07:25 AM

"Well... I guess this is what I'm here for" Tink telepathically sighs. "I'm going to venture 50ft down that passage. If it's all clear when I get to that point, I'll call for you guys to come up. Wish me luck."

She begins the very careful journey ahead. Her ears are alert, but it's hard to hear much over the sound of her own racing heartbeat.

Escape Artist: 26 (If needed to move between small boulders, etc)
Acrobatics: 36 (If needed to move between small boulders, etc)

Perception: 43 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 75 = 60 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 3ft off the ground and ahead of the rest of the party (Tink has a +26 Fly skill)



Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Tuesday December 15th, 2015 7:53:22 AM

Garret waves to Tink... or attempts to, since he doesn't really know where she is since she's invisible. He reaches in his belt sack and pulls out a couple crackers to munch on while waiting for her report.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Tuesday December 15th, 2015 4:28:44 PM

Restlin waits for Tink's all clear while he wonders if Sesha was talking about him.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Tuesday December 15th, 2015 4:35:35 PM

Beri fidgets slightly as Tink head out. He always gets a little antsy when the group splits up, but at least things are coordinated and it's intentional today. Still, the wait is never easy.
Be careful Tink. Until you get back I guess I'll just... wait...

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Tuesday December 15th, 2015 5:49:41 PM

Before you go, does anyone have a message spell prepared. I would feel better if we could keep in communication.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Tuesday December 15th, 2015 6:08:59 PM

Zane puts the dagger into his belt, it might just come in handy.
As Tink heads off, Zane remains as calm as he can.....

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Tuesday December 15th, 2015 7:23:35 PM

"Message spell? Sesha could probably cast it if you like, but I'm thinking the telepathic bond will probably suffice" Tink responds (with an invisible, nervous smile)

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d100=58 ;
Tuesday December 15th, 2015 9:28:21 PM


Sesha nods, and casts it just in case something happens.

Message - Ley check 58.



Into the Museum-like Temple. (DM JT) 
Tuesday December 15th, 2015 11:04:20 PM

Brave Miss Katinka takes it upon herself to explore the corridor.

Katinka stealthly flies down the wide corridor exploring and looking for danger. She passes several dooways to her left and right as she goes down. Inspecting these doorways reveals small musty rooms. Dust covers the floors ankle deep. Clawprints enter these small areas and leave, seeing that nothing is there but dust and mildew.

Garret waves at invisible Tinka and munches on some crackers while they wait for word to proceed.

Restlin[/i] also patiently waits for word to continue.

[b]Beriothian
always gets antsy when the group splits up but that's how scouting works. Still, waiting is never easy and gives the scout words of caution.

Bosk asks about a Message spell so they can keep in touch with Katinka.

katinka reminds Bosk, through Sesha's Telepathic bond cast earlier, that the Message spell isn't necessary.

Sesha casts it anyway just in case.

Zane stashes the witch's dagger into his belt.

Katinka reaches a bend in the corridor that turns to the right. Carefully looking around the bend she sees that it continues a short way and ends. Niches in the end wall are similar to those found in other religious chapels, although nothing sits in these. In the middle of the right wall is a doorway, the only one in this
area, and Katinka sees that there are steps going down.

This doorway is a mere 20' wide. Cold moist air wafes upwards. Trampled moss on the steps are clear signs of heavy traffic. If the area was dark before, down the stairs it is even darker.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Wednesday December 16th, 2015 12:46:09 AM

"Come on through" Tink relays over the link "It's dark, there's a corridor that takes a turn to the right, and there are steps going down. These steps have seen a lot of use"

She waits until the others catch up before she will venture any further.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Wednesday December 16th, 2015 8:15:04 AM

"Why is it that we always have to go to the bad guys? Why couldn't we just set up camp and wait for this stupid dragon to come to us?" Restlin bellyaches as they move down the corridor.

"Tink, I'm guessing your invisibility is useless at this point. Let's have you out front to check for anything trappy, but we should stay close, not this far out."

Restlin then does just that.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday December 16th, 2015 10:19:50 AM

Garret responds to Restlin, saying, "And if we set up a camp, we could do some cooking, right?" He scampers along with the others towards the stairs, bringing up the rear as usual.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+24=41 ;
Wednesday December 16th, 2015 5:02:31 PM

*assuming we are told about what was seen*
Guys, be careful of those little alcoves. They may have once been for candles or vases, but they could now be slits for shooting arrows out of, or something more sinister.
Beri examines one such opening, being careful to stay out of a direct line of fire should an arrow trap or some similar trap be in place.

perception = 41

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20+19=22 ;
Wednesday December 16th, 2015 6:03:21 PM

I am afraid this is not the time for cooking, but I have food if you are hungry. The cleric agrees with Restlin that the invisibility is not likely to be effective against the dragon, but he lets the sneaky sneaker sneak. He keeps his eyes open for traps and makes sure to check the ceiling. The cleric tries to take his usual position, second from the front (so he can attack over the head of the person ahead of his from 10ft back.

Perception = 22

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Wednesday December 16th, 2015 6:20:07 PM

Thinking about food....."I don't know which is worse, these trail rations which I think could be used as bricks for building a house or nothing but pickled herring, the last ship ran out of fresh food stuffs and the seas seemed empty at the time. Three weeks eating that defiantly leaves me with a sour taste for herring. I might even have some tucked away if want to try some." He smiles a bit as he makes the offer.
"It's our fate to charge in, it'd be way to easy if we had home field advantage. You should know that by now."

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d20+24=32 ; d100=95 ; d4+1=3 ;
Wednesday December 16th, 2015 10:13:27 PM


Sesha is still apprehensive about expending too much magic, but as they head forward, she decides it's worth the risk.

"The biggest problem, as I see it, is we may not know we are on the Dragon till we sense her fear aura. Then we might be scrambling to overcome that. It's a risk, but I'm summoning the Sisters in now. They can help control mass fear and help with scouting."

Sesha reaches for the Magic and finds a surprisingly powerful ley-line. It's enough to fuel her spell, and leave her magic reserves intact.

Joy, Faith, and Hope swirl into view from within a funnel of ectoplasm. They wear concerned looks, since Sesha already met with them about their tasks today.

"Joy, you scout with Katinka. I'll guide you to her with our mind link. Faith and Hope, the two of you stay close. If someone starts to panic, help them out. If someone takes a hit, heal them."

The trio of girls nod, and Joy heads after Tink while Faith and Hope fall into position behind the rest of the group.

Move: Bend Leyline
Standard: Greater Immortal Summons
Summons: 3

- Lesser Immortal Summons Spell-list per last week post -

Spellcasting

0th level: Light, Mending, Stabilize, Detect Poison

1st level: Obscuring Mist, Remove Fear x2, Protection from Evil (D)

2nd level: Resist Energy, Lesser Restoration, Align Weapon Good(D)

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=51 ; d20+41=53 ;
Wednesday December 16th, 2015 10:32:28 PM

With Joy for backup, Tink carefully starts to venture down the stairs. She inspects the steps for any traps or triggers, and likewise the walls.

Perception: 51 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 68 = 53 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 3ft off the ground and ahead of the rest of the party (Tink has a +26 Fly skill)[/i]


Under the Museum-like Temple. (DM JT) 
Thursday December 17th, 2015 12:42:47 AM

Katinka messages that the way so far is clear and describes the small chapel and stairs down, waiting for he others to reach her before venturing any further.

Restlin gripes about always having to go after the bad guys and not being able to sit back leisurely and wait for them to come to him instead. He messages to Tink to concentrate on finding trappy things and stay closer from now on. He warns Tink that her invisibility probably will be useless against the dragon.

Garret likes the idea of setting up camp and waiting for the baddies, as that probably means cooking something. He follows in the rear, always attentive to anything following them.

Beri cautions the others to watch for hidden arrow slits in the alcoves. He carefully inspects them but finds nothing of the sort.

Bosk chides Garret, in a friendly manner, on his timming for a cookout and offers him some food.
He agrees with Restlin's assessment of the usefullness of invisibility against the dragon and follows along, second in line.

Zane offers Garret some pickled herring and the story of how he got it, complaining of the blandness of his trail rations. He laments not having much field advantage in these corridors.

Sesha is apprehensive about expending too much magic so early on but decides it is time to seek the Sisters' help, especially against the Fear Aura of the dragon. Taking a moment, she summons Joy, Faith, and Hope. She sends Joy forward to help Tink in scouting, the other two stay with the rest of the IA.

Meanwhile, Katinka checks the steps for traps. She finds none but does notice that the steps are slippery with wet moss. Since she is floating above the stairs, she does not worry about it but for those whose feet
are firmly on the ground, going down the steps could be tricky.

The steps go down 20'. The corridor continues forward, now heading straight under the massive stone temple. She sees a set of double doors at the end some 50' away. Braces along the walls once meant to hold torches are now empty. There is no adornment on these walls. It is damp, musty, gloomy, and possibly dangerous. something big has gone down this corridor.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Thursday December 17th, 2015 5:58:26 AM

"It's pretty unlikely that there's not something terrible on the other end of those doors waiting to kill us." The wizard breathes in and out a few times, then calmly as he's able (which isn't very), he walks over to Sesha, takes her face in his hands, and kisses her deeply.

That done, he exhales and all visible stress leaves him. "There, now I can die without regrets. Let's go get us a dragon." His stupid grin makes its way back on his face.

"Can anyone go ethereal and look on the other side of that door without opening it?"

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday December 17th, 2015 9:36:52 AM

Garret's ears perk up at the mention of fish. He says, "You know, I grew up in the Windbourne Hills. I know most of you do not know where it is, as it is a long way from here. But fish was quite rare there. Mostly we had fresh meat and plenty of vegetables, but there were only small streams with small fish, and they were often not worth the work to attempt to prepare them for eating. As kids, sometimes we would just grab them out of the water and eat them, but the bones were kind of nasty. So now I do like trying different kinds of fish... oh right, dragon. How's it going down there?"

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Thursday December 17th, 2015 9:56:06 AM


Sesha's eye pop wide open, and a surprised "mrmmph!" is her only immediate reply. She gives Restlin a funny look. So this was a thing..

"Next time Mage-Priest, kindly wait until I've healed my skin warts, split tongue, missing eye, and have regrown my nose. For all intents and purposes, you just kissed a hag."

Sesha is trembling a little, that caught her off guard, but it wasn't like she hated it. She fiddles with a new item she finds in her pockets, one from the Giggling Ghost. It might be useful.

"Joy, peek through the door please, and be careful."



Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Thursday December 17th, 2015 4:33:21 PM

That's a neat trick Sesha.[/b[
Beri reaches into his pocket and finds... a fork
[b]... I seem to have found a wooden fork that will tell me which path is the least traveled here. Considering only one path isn't blocked off I'm guessing this won't be of much help. It could come in handy later though.


Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Thursday December 17th, 2015 6:39:52 PM

I have a spatula, ladle, frying pan, apron, spices, dining sets, bag that will keep leftovers fresh, rare truffles...but they are really only cooking and dining. However they not help us out much here.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Thursday December 17th, 2015 11:17:03 PM

Zane continues on after Tink as she proceeds, being careful or at least as careful as a Taur can be.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=46 ; d20+41=44 ;
Thursday December 17th, 2015 11:34:43 PM

Tink will continue to silently move up towards the doorway. She is wary of the torch braces, and carefully inspects them. If the door ahead is locked, perhaps pulling one of these might unlock it?

Perception: 46 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 59 = 44 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 3ft off the ground and ahead of the rest of the party (Tink has a +26 Fly skill)[/i]

Under the Museum-like Temple. (DM JT) 
Friday December 18th, 2015 1:28:33 AM

The ominous double doors seem to glare at the IA, daring them to open them.

Restlin takes Sesha by surprise when he he walks over to Sesha and taking her face in his hands, kisses her deeply.

""There, now I can die without regrets. Let's go get us a dragon." he says and his stupid grin returns.

He does suggest someone going ethereal and going past the doors first, though.

Garret mentions a fond memory of catching small fish with his hands when a young boy but is brought back to the Real World when Restlin mentions dragon hunting.

Sesha tries to gracefully recover from Restlin's amorous move with an admonition to the mage-priest on his timing. Trembling a little, she manages to send Joy through the door.

Beri, for some reason, has a fork in his pocket and decides that this is the best time to inform his friends about it and its properties, suggesting it could be useful someday.

Bosk tries to one-up Beri and recites a list of cooking paraphernalia he carries in his backpack.

Zane has a slippery time of it, but manages to get to the bottom of the stairs and keeps watch as Katinka investigates further.

Katinka spends some time investigating the torch braces. You never know. She finds that they are fairly new with little signs of rust. They are bolted into the rock and don't budge when she tests them.
They do have signs of recent use but, for whatever reason, they are empty right now.

The double doors are pretty made of pretty solid wood and of newer construction. Much, much newer than the temple. There are brass door handles on each door but no keyhole.

Joy slides through the air and through the doors and peeks around for a moment. She returns and informs Sesha that the doors are barred shut by a solid horizontal plank. The inside looks gory and gruesome. Many cages line the walls and in the center is a very large table with all sorts of alchemical accessories. The cages appear to hold Lizardfolk prisoners.


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Friday December 18th, 2015 7:33:27 AM

Garret says to Bosk, "Oh they're no use are they? Well maybe that's just because you're not putting them to use. After all, it has been a bit since we've stopped for a meal. Isn't is almost time for second breakfast?"

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Friday December 18th, 2015 12:12:12 PM

Bosk tosses Garret and apple. I have plenty of food and ale for second breakfast, but a cooking fire will draw too much attention. When Joy reveals what she saw the cleric wonders out loud, [b]What are the odds of them helping us if we free them? Just in case I always carry 10 medium and 10 large slings with me. I have an additional large studded leather armor and I believe we have some extra melee weapons from our last battle that we haven't sold yet.[b]

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Friday December 18th, 2015 3:55:47 PM

"If there wasn't the real possibility that there wouldn't be a next time, I probably wouldn't have acted. Anyway, if there's no immediate danger on the opposite of this door and the real possibility that there are innocents to help, we should get in there."

To prove his point, he dimensionally steps to the other side of the door& lifts the bar to open it.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Friday December 18th, 2015 4:31:31 PM

I agree, if we think the lizards will help us there's no reason not to free them. That said, I think we are focusing on the wrong thing. How are we going to get through those doors? We don't want to rush into things and split up the... where's Restlin?

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Friday December 18th, 2015 8:30:18 PM

Zane is ready to lean his shoulders into forcing the doors open, but then notices as well that Restlin has vanished.....

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Friday December 18th, 2015 9:38:07 PM

Tink starts a few telepathic conversations

"Sesha, are your friends able to help Restlin open the door from the other side?"

"Restlin, are you able to open the door from your side? If not, let's each start casting Acid darts near the centre. We should be able to eat through it together"

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d20+24=26 ; d100=36 ;
Friday December 18th, 2015 10:44:21 PM


Sesha shakes her head.

"They're unable to interact with stuff. Side affect of coming down with a case of Incorporeal."

Sesha readies a Bull Strength spell in case Restlin needs it.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Saturday December 19th, 2015 11:50:28 AM

Restlin can use Shiny to cast bull's strength if needed. He'll do that if he needs to, bringing his strength to 12. If even that isn't enough to give the wimpy wizard the strength to lift a wooden bar, he'll sheepishly ask for help.

Under the Museum-like Temple. (DM JT) 
Monday December 21st, 2015 1:41:55 AM

Garret insinuates that Bosk is an inept cook and suggests that practice makes perfection by getting Second Breakfast going.

Bosk tosses an apple to Garret and squelches the campfire flames for Second Breakfast by the high probability that such a thing would attract too much attention.

With the revelation of what lies behind the double doors, he wonders if the imprisoned lizardfolk would be able to help. He has spare weapons and armor just in case.

Restlin eplains to Sesha his impulsive amorous actions by pointing out their possible imminent death. Next, acting upon the apparent lack of danger on the other side of the doors and a chance to be a liberating hero to the lizardfolk prisoners, he dimensionally steps through to try to open them from the inside.

Beri agrees with Bosk and starts into Open Doors/Bend Bars 101 discussion when he notices Restlin is no longer with them.

Zane hunkers down and prepares to charge the doors to bash them in when he hears Bosk ask 'Where's Restlin?

Katinka asks Sesha if her ghostly friends can help Restlin open the door. She calls to Restlin, suggesting that if he can't get it open, they can use acid to weaken the joints and hinges.

Sesha shakes her head and informs Katinka that her ghostly friends are incorporeal and would not be able to help lift anything. She readies a Bull Strength spell in case Restlin needs it.

Restlin pops into the room behind the double doors. There is a dim light in this room, enough for him to see what he is doing and get the general layout and obstacles. The bar across the double doors proves to be heavy, but with the help of Shiny and a Bull's Strength spell, he gains enough strength to lift it enough to clear the brackets, although it does make a loud wooden clanking sound when he practically drops it, missing his toes by 'that much'.

The noise awakens the lizardfolk prisoners in the cages and the stare at Restlin, hissing, but make no move.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23]  d20+22=28 ;
Monday December 21st, 2015 7:13:38 AM

Garret jumps when the wooden bar on the far side of the door clatters to the ground. He says, "Well, there goes our options at stealth, eh? He takes one more look at the group's rear before following the group through the doorway (Perception: 28).

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Monday December 21st, 2015 9:50:35 AM

"Thanks, Shiny!" he telepathically tells his sword as he lifts the beam.

He turns to the lizardfolk in the cages. "The rest of your people have left this area. It's only been a few minutes, you can probably reach them if you go now. If we let you out of those cages, are you going to attack? We're here to stop Corrine, not fight every lizard we come across."

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Monday December 21st, 2015 4:16:51 PM

Bosk waits for Restlin to open the doors. Should it sound like there is trouble Bosk will charge in to come to Restlin's aid, but for now he waits in hopes of keeping things peaceful within.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Monday December 21st, 2015 6:24:12 PM

Beri also addresses the lizard folk
Why are you in these cages? Can we be of assistance? Is there any danger we should be aware of? We will try to be quieter as we set you free if there is.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=45 ; d20+41=53 ;
Monday December 21st, 2015 6:34:00 PM

Tink renews her invisibility and edges into the room. Someone closed this door from the inside, and unless there is another way out, then they're still in here.

She hugs the left hand wall and tries to seek a corner to both give her some protection as well as to see the room in full.

Perception: 45 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 68 = 53 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 3ft off the ground and ahead of the rest of the party (Tink has a +26 Fly skill)


Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Monday December 21st, 2015 6:42:02 PM


Having spent spent part of her life stuffing innocent people in cages, Sesha isn't so sure they should let them out just right now.

"Look, we can help them, for sure, but there's a lot of risks with freeing a prisoner that we don't need to take right now. They could have lost some of their minds, and will strike out immedietely. They may be so scared of the dragon they alert her to court favor. It might be outright safer for them in there than out here. It's also possible Korrine might notice somehow, via scrying or sensor or spell, if their cages are opened."

She knows it sounds callous, but the situation demands that her view at least be considered.

"In fact, I can cast a spell to place a scrying censor here myself. They can signal us if something is happening behind us. By the same token, if we think it's near time to get to business, I can also cast scry on one of the sisters and send them forward, so we can see what she sees. "

Under the Museum-like Temple. (DM JT) 
Tuesday December 22nd, 2015 1:46:03 AM

Garret jumps at the sound of the beam hitting the floor on the other side. Stealth Mode now off, he peers down the dark corridor to verify its emptiness and confirms that so far, nothing follows them, that
he can see or detect, that is.

Restlin thanks his sword for the strength bonus that gives allows him to lift the beam and unbar the
doors. He turns to the lizardfolk in the cages and informs them the rest of their folk have vacated the area and that they are here after the dragon, Korrine. He asks them if they are let out of the cages will they attack?

Bosk patiently waits for the doors to open. He hears no sounds of struggle or combat. The doors are pretty thick and solid but he does hear some muffled conversation.

Beri on the other hand, does not wait for the doors to open and gives them a shove. He finds Restlin addressing some lizardfok who are in cages. He lunges into a barrage of questions and a promise to be more quiet if there is danger nearby.

Katinka becomes invisible again and follows Beri. She deduces that doors don't bar themselves and whoever did it must still be inside. She hugs the wall to her left and heads to the nearest corner and scans the room. Her special eyesight does not reveal anything magically hiding but does reveal magical auras in several flasks on the table.

Sesha issues words of caution. It might not be a good idea to release them, she argues, and gives several reasons. She offers to place a scrying sensor in the room to alert them of what goes on in the room as well as placing one on one of the Sister's as she scouts.

Meanwhile, the lizardfolk in the cages glare at the IA members (those they can see) and hiss. it does not take a IA member with expertise in lizardfolk anatomy to notice that there are oddities about these. Some have serpentine appendages, or scales instead of skin, or forked tongues and fangs, etc.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Tuesday December 22nd, 2015 7:51:12 AM

"If we're not going to open the doors now, we should at least tell them that we intend to at some stage. It wouldn't be right to leave them locked up without hope." Tink relays over the linkj.

"Anyone see another way out of here? Someone had to have barred the door from this side. Perhaps the lizardfolk know something?"

Tink stays quiet and immobile.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13  d20+19=28 ;
Tuesday December 22nd, 2015 8:42:07 AM

Restlin gets a good look at these things after they fail to respond to him. Perhaps Tink and Sesha were right.

"Well, if you're not going to respond, we'll have to leave you in there for now until we get this figured out. If you'd like to escape those cages, perhaps you should think about helping us. Can you tell us what's going on here?"

Restlin looks around. Has the passage been wide enough for that dragon to come through here? He supposes a dragon that powerful has a way of shrinking herself down a bit, or even turning into something other than a dragon. Maybe they can fight her in a place too small for her to use her size to her advantage...

Diplomacy: 28

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Tuesday December 22nd, 2015 8:51:22 AM

Garret trots into the room and looks around at the lizards. He says, "Remember the lizardfolk upstairs talking about strange changes? I think we just found the lab. These aren't calm lizardfolk, they're lab rats! We need to move on or put these things out of their misery."

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Tuesday December 22nd, 2015 2:38:20 PM

'I'd say these aren't lizardmen, or at least not anymore. Something very different about them. We can come back when we're finished and release them if we must, but doing so right now I think would be detrimental to our mission. Lets continue onward."

OOC:Sorry for missing yesterday, our society game went 2 hours longer than expected, I only got home after midnight, so I decided until i woke up to post.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Tuesday December 22nd, 2015 4:59:57 PM

Beri looks at the lizard folk... they don't seem quite like any form he's taken, there is something unnatural about them.
Just because they were experimented on doesn't mean they aren't intelligent. And it would make them that much more likely to want to help.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Tuesday December 22nd, 2015 5:06:47 PM

*posting for Bosk*

Bosk looks down the en-caged lizard folk.
*If* they are willing to work with us I think they deserve the chance to avenge themselves and their people of these atrocities. However, we don't know what's been done to them or their current state. If the experiments have left them unable to help then we probably should come back for them.
Bosk turns to a captive
You will be freed, we promise that. Are you capable of joining us to help regain your freedom? How do we open the cages you are in? Is there a key?


Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Wednesday December 23rd, 2015 12:19:54 AM


Sesha watches the Lizardmen things for a bit. Whether or not they answered would go a long way towards figuring out how she felt about freeing them

An ally under the Museum-like Temple? (DM JT) 
Wednesday December 23rd, 2015 1:10:12 AM

The strange room with cages causes a bit of a stir among the IA.

Katinka first concern is if there's another way out. The door blocked from the inside puzzles her. But she is also concerned about leaving the mongrel lizardfolk caged.

Restlin tries to appeal to the mongrels logical senses in getting them to respond to him, for good or for ill. He studies the passageway and although Korrine was very large outside, his knowledge of dragon
capabilities include shrinking and even changing shape. So Korrine could have easily come this way, or at least have been this way before. But did she come this way today? Is she down here somewhere?

Garret trots into the room and seeing the mongrels, reminds his friends of what the lizardfolk had said about 'strange changes'. 'I think we just found the lab.'
But what do to about these mongrels? Moe on or put them out of their misery?

Zane suggests that they are no longer lizarfolk and to come back later, as their release now could hinder their mission.

Beri points out that just because they were experimented on didn't mean they were not intelligent, thus more likely to want to help.

Bosk voices that if they are willing to work with the IA, they deserve the chance to avenge themselves, but otherwise the IA should come back for them. He tells the caged mongrels 'You will be freed, we promise that,' and asks them if they will help the IA.

The cages have locks but no keys in sight. There are a lot of cabinets and drawers, though, in the room.
Katinka's eyes catch a small door in a corner, nearly hidden from view by cabinets and tables.

Restlin's offer is returned with hisses, by most, but a voice in one dark cage in a corner has the ring of intelligence. "They can't help you but maybe I can," it lisps.

Out from a pile of hay a lizardfolk head rises and extends upwards, it's neck far longer than a normal lizardfok neck should be. He then moves forward, out of the pile of hay and its body is that of a snake! Small tiny appendages passes for arms and legs, too small to help in any way, but it slither's forward with the grace of a giant snake.

"The experimentsssss can leave the unfortunate rather mindlesssss, or maybe the unfortunate keep their ssssanity?"

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=48 ; d20+41=45 ; d20+15=25 ;
Wednesday December 23rd, 2015 5:10:36 AM

"Guys, there's a small door in that corner over there. I'd guess whoever barred the way in here went down that way, and could still be there." Tink is on edge. Ever fibre in her being tells her that something is about to happen. Something about to jump out at them or trap them.

She makes her way to the alchemical equipment in the centre of the room. Potions and the like aren't really her thing, but if there are any texts or tomes she will have a quick glance at them.

After that will be making her invisible way over to that small door.

Knowl Arcana: 25 - To get an idea about the alchemical things

Perception: 48 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 60 = 45 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 3ft off the ground and ahead of the rest of the party (Tink has a +26 Fly skill)


Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Wednesday December 23rd, 2015 9:40:18 AM

Restlin walks over to the strange snake thingy. "OK buddy, I'm listening. What's going on, how do we stop it, and how can you help?"

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday December 23rd, 2015 10:41:23 AM

Garret lets Restlin do the talking as he heads over to the door saying, "Tink, I'm right here. I don't know where you are, but if you're going to pull the door open, give us a little notice."

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Wednesday December 23rd, 2015 6:28:39 PM

Restlin, also ask about any known dangers and traps here if you can

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Monday January 4th, 2016 4:09:09 AM

Tink listens in on Restlin's question to the lizard/serpent men

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Monday January 4th, 2016 7:15:44 AM

Garret whispers loudly, "Tink? You still here?"

The laboratory explored (DM JT) 
Monday January 4th, 2016 2:05:10 PM

DM OOC: Welcome back from the Holidays. I hope everyone had a good time. God spared us from a
tornado nearby so we have a lot to be thankful for.

I had totally intended to make at least one post during this time but work and family took up my energy. But we are back now.

Recap: The IA entered the temple where the dreaded dragon vanished into. The receiving room of the temple was littered with debris from decayed stone walls and ceiling and the only exit not blocked by caved in stone lead to a small chapel and then to the lab where the serpentfolk had performed their experiments to produce enhanced lizardfolk. The botched or useless versions of those experiments remained in cages awaiting an unknown fate.

One snake-lizadfolk had retained his faculties and engaged the IA in conversssssation.

The DM had intended to develop the plot more here as the PTB had requested no PC deaths during the Holiday Season but just didn't. Sorry for not following up on this, however this side trip kept the IA alive. However, now that your DMs have permission to kill PCs again, we fast-forward a bit.

DM IC:
The serpent-lizardfolk knows little other than what goes on in the room (explained above). He knows nothing of a dragon but knows the name 'Korrine', however he did not realize it was a dragon. All he can tell the IA is that a serpentfolk comes in and says, 'Korrinne is here', and one of the unfortunate experiments is lead out. What happens after that he does not know.

He explains that a square table in the corner activates and lifts the wood plank into place with two of its table legs when the serpentfolk leave or removes it when commanded to from outside. The language used is serpentfolk and he's not able to repeat it. An inspection of the table reveals a non-magical automaton of simple design. Its only known function is as described by he serpent-lizardman. It is average weight for a wooden table of its size, more bulky than heavy. The joins in its legs are the only observable unusual thing about the table.

The small door leads to a small storage room with shelves along the walls holding jars and flasks of strange alchemical liquids. Nothing magical in nature but if one had the 'recipe' used by the snakefolk to breed tough halfbreeds of lizardfok, one my use them to duplicate the same. If one wished to.

With no where else to go from here the iA return to the only other place with exits, the temple receiving room.

Releasing the snake-liazardman first allows him to deal with the other mongrels and he promises to do what he can for them. However he can't predict their survival in the swamp or their acceptance into the care of the lizardfolk. At least the snake-lizardman has the mental and physical capacity to survive on his own.

Back in the temple foyer, or receiving room, the IA look again for some sign of where the dragon went or how it got past the blocked exits. This time, the gods (or PTB) look down upon the IA with favor and a superbly cleverly hidden pressure stone in the north wall activates the 'secret door'. A cleverly disguised pile of rubble smoothly moves and opens up the north passageway.

The serpentfolk had used real rubble and by the looks of it magically cemented them together to look 'natural' and obviously unmovable. However it was part of a clever secret 'door'.

There are clear signs that creatures pass through here frequently. The corridor runs some 50' (in total darkness) before turning to the right.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+19=39 ;
Monday January 4th, 2016 6:02:14 PM

Hmm, am I understanding correctly that we could use this recipe on ourselves if we had it? Well, since they are non-magical perhaps I can deduce what a few of them are based on the apparent ingredients in the recipie. There may be some useful bottles we should take with us.
knowledge nature (since non-magical contents) = 39 (natural 20!)

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Monday January 4th, 2016 9:54:05 PM

Yes, because those creatures appeared to have benefited so much from it. I think we are better off not using such recipes. However the reagents might prove useful and valuable. I agree that we should collect what we can. Even the recipe, as it might provide a way to undo what they have done.

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Monday January 4th, 2016 10:14:27 PM


Gasping, Sesha suddenly takes a knee. Something wasn't right, but she couldn't place it. She felt a heart-ache unlike any she had in her entire life.

Her mind buzzes with a strange sense of encroaching sadness, and it had nothing to do with the dragon.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Monday January 4th, 2016 10:36:59 PM

"I think we should take the stuff, on that I'm agreed. But I would suggest refraining from using them. First we are not trained in them, second, it's something a monsterologist would do, and most of them do things that are way beyond decent."
As Sesha goes to her knee, Zane goes to her and puts a hand carefully on her shoulder, "You O.K.?"

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=34 ; d20+41=55 ;
Tuesday January 5th, 2016 4:26:27 AM

Tink looks to Sesha in surprise. Had the witch been attacked? Was there an assailant in the room? She doesn't immediately spot anything out of the norm.

"This place just feels wrong. I'll be glad when we are out of here" she declares.

She renews her invisibility, and proceeds to the hover 50ft down the corridor to where it turns. Once there, she will peek around the corner.

Perception: 34 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 70 = 55 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +26 Fly skill)


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Tuesday January 5th, 2016 7:53:11 AM

Back in the main room, as Sesha drops to a knee, Garret calls out to Tink, "Hey, Tink, wherever you are, you might want to hold up a minute, Sesha is down!"

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Tuesday January 5th, 2016 8:38:27 AM

Restlin scratches his head. Sesha came from a world he couldn't really imagine & wielded a power completely alien to him. It would be tough for her actions to surprise him at this point, but he still feels concern when he sees her react like this.

Still, the timing is really bad.

He takes a knee near her and waits for her to recover a bit before asking, "everything ok, dear? Something going on we should know about?" He figures Tink needs a moment to scout ahead. Hopefully they'll be ready to move on afterwards.

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Tuesday January 5th, 2016 11:05:20 AM


Sesha climbs back to her feet, unsure what exactly just happened.

"I don't know myself. I think I'm fine. Lets move on."

She still feels a lingering sadness, and it only intensifies when she looks at Restlin. She puts on a half-grin and dusts off her knees.

"Easy day, Mage-priest. If that's the worst I get here, were getting off lucky."

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Tuesday January 5th, 2016 12:37:47 PM

Bosk looks at Sesha with a little worry. Is something wrong? You look a little out of place. Given the dragon's abilities it might be prudent to steel ourselves against mental and psychological attacks.

ooc: Not sure what is going on with Sesha, but spells to boost will and fort saves might be necessary. Even is Sesha is just role playing we should be prepared for the dragon's aura.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Tuesday January 5th, 2016 6:30:04 PM

Bosk, Dragons can't possess people can they? Remember that time I was possessed by a wizard's necklace?
Beri keeps an eye on Sesha to make sure she's really okay... and really Sesha.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Tuesday January 5th, 2016 8:49:56 PM

"Normal Dragon's can't I don't believe, but this is most definitely not a normal dragon. Who knows what it can do.
Sesha, please alert us if you figure out what's going on, you know we'll lend you whatever aid you need."

Zane settles his pack on his back and then notices the tiny spider on his shoulder."Well Kritter, I though I'd just dreamed you up, nice to see some dreams are more real than others. Just keep yourself hidden if I start fighting, OK?" Highlight to display spoiler: { spider pet from GG}
"Lets get going, I'm sure that dragon is doing something we won't like while we hang around here."

Zane heads on down the newly found hallway, expecting Tink to give a warning if it's dangerous.....

The laboratory explored (DM JT) 
Wednesday January 6th, 2016 1:32:24 AM

The IA prepare to leave the laboratory but some aren't quite ready to leave yet. Tasty liquids that that promise a wide variety of effects on one's person tempts some.

Beri surmises that if they did actually find the recipe for transmutations, they could try it on themselves with the ingredients left in the storage room. He proceeds to inspect the jars and bottles and tries to deduce their contents.

Beri: Highlight to display spoiler: {I really have no idea what they are or could be. They are 'window dressing' as part of the side trip to keep you guys alive during the Holiday slow down. However, if important to Beri, I'll try to come up with a list. :} }

Bosk at first seems to agree in to their use in experimenting on themselves but sarcasm is heavy in his tone. But does agree that they could be useful for other things, like undo the stransmutations done to the hapless victims.

Sesha then suddenly is brought to down to a knee as a horrible feeling washes over her like a terrible disturbance in the Force.

Zane may or may not have caught Bosks' sarcasm when he plainly explains how wrong it would be to use the stuff, stuff of monstrologists (oooh icky poooh cross my fingers wish to die! as the saying goes each time that 'M' word is spoken while making the sign of the 'M' on one's chest) [/i].

Zane kneels and carefully puts a hand on Sesha's shoulder, 'You OK?

Katinka declares "This place just feels wrong. I'll be glad when we are out of here,".

She is ready to move on and starts out the door when...

Garret calls her back, "Hey, Tink, wherever you are, you might want to hold up a minute, Sesha is down!"

Restlin is puzzled at what may be happening to Sesha. Her ways are alien to him and not much she does would surprise him, but if it weren't for the time and place...
He also kneels next to her. "everything ok, dear? Something going on we should know about?"

Sesha gets back up and explains that she does not know exactly what happened but thinks she is fine. Looking at Restlin she puts on a half-grin and dusts off her knees.
"Easy day, Mage-priest. If that's the worst I get here, were getting off lucky."

Bosk seems more worried and wonders if it is the dragon trying to do something to Sesha. He suggests some magical boosts to protect themselves from domination or possession.

Beri questions the capabilities of dragons possessing people and remembers that once he was possessed by a simple wizard's necklace. Just in case, he keeps an eye on Sesha, or who he thinks is Sesha.

Zane reminds his friends that 'normal' dragons can't do possessions, but then again, Korrinne ain't no 'normal' dragon. He assures Sesha they are ready to help in whatever way they can, just let them know what's going on as soon as she figures it out.

Zane finds an oddly brave spider on his shoulder that brings back a dejavou memory, like a dream. He should know this spider? In keeping to the spirit of no killing during the Holiday Season, he does not squash it, instead, advises it to stay hidden when fighting starts up.

With a curious little spider as a new companion (which, by the way, has a red torso with a little 'v' on its chest), Zane suggests they get going, as he's sure the dragon is up to no good while they hang around the lab and leads the way back out the doors.

With signs of concern over Sesha's strange experience but pressed to catch up with Korrinne and hopefully prevent what the D.C. saw in their vision, the IA head back to the receiving room.

Back in the temple foyer, or receiving room, the IA look again for some sign of where the dragon went or how it got past the blocked exits. This time, the gods (or PTB) look down upon the IA with favor and a superbly cleverly hidden pressure stone in the north wall activates the 'secret door'. A cleverly disguised pile of rubble smoothly moves and opens up the north passageway.

The serpentfolk had used real rubble and by the looks of it magically cemented them together to look 'natural' and obviously unmovable. However it was part of a clever secret 'door'.

There are clear signs that creatures pass through here frequently. The corridor runs some 50' (in total darkness) before turning to the right.

Katinka flies down the corridor, invisibly and peeks around the corner. She sees that the corridor extends another 20' and opens into a large room. From what she can see, the room seems clear of rubble.
The dimensions of the room cannot be determined from her spot.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+31=32 ; d20+31=45 ; d20+41=47 ;
Wednesday January 6th, 2016 6:13:49 AM

"All safe the corner" Tink relays over the link "Then another 20 feet or so before it opens into a room. I can't say what's in the room nor how big it is. Everyone can safely come up to the bend here, and then I'll proceed further"

Tink will wait for the others to gather closer to where she currently hovers. She looks carefully at the worn floor to see if there are particular spots that previous travellers may have avoided (eg: possible traps).

She sniffs the air deeply. Perhaps there is a smell of dragon in the air? Whatever that might smell like.

When the others reach the corner she hovers by, Tink will then proceed another 20ft ahead towards the room.

Perception: 32 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)
Stealth: 62 = 47 + 20 Moving Invisible - 5 for stealth at greater than half speed + Hide in Plain Sight + Misdirection + Pass Without Trace
Flying 5ft off the ground (Tink has a +26 Fly skill)


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23]  d20+19=32 ;
Wednesday January 6th, 2016 8:23:26 AM

Garret lets the others go first, bringing up the rear as usual. He takes a last look around the room before the group enters the hidden corridor (perception: 32).

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Wednesday January 6th, 2016 9:29:54 AM

Restlin heads forward. He stays close to Sesha without making it seem like he's trying to stay close to Sesha. He probably fails doing that.

He waits for Tink behind the bend in the corridor, just in case anything comes shooting down it.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20+19=34 ; d20+19=22 ;
Wednesday January 6th, 2016 5:14:12 PM

Bosk takes his usual position second from the front, weapon ready for action. They he moves forward he keeps an eye on his surroundings, making sure to check everywhere, including the ceiling.

Perception check = 34
Check for traps = 22 (not sure if you are one of the DMs who require a separate check for this or not)


Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+24=34 ;
Wednesday January 6th, 2016 7:34:37 PM

Beri takes a spot behind Bosk, in addition to keeping an eye on the ceiling and floor he sniffs the air to see if they are getting close to the dragon.

perception=34

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character  d20+4=12 ; d20+17=28 ;
Wednesday January 6th, 2016 9:12:26 PM

Zane looks back and sees the others following, he asks over the link,* want me to keep going or let you and the rest pass me?.*
If indicated to keep going, Zane moves as quietly as he can. He keeps a look out as he goes along (darkvision)
Stealth 12
Perception 28

Deeper into the Temple (DM JT) 
Thursday January 7th, 2016 1:28:40 AM

The corridor is 20' wide and 15' tall.

Katinka sniffs the air. The smell in here is musty. It is hot and humid. Katinka gets a strong whiff of sweat wafting from behind her. She waits for the others to catch up, relaying through the link what she sees so far.

While she waits she looks for signs on the floor where creatures may have avoided. It is pitch black in here and things are seen as black and white only. Tracks in the dust or dirt show up as a shade of black or white. She does not see any spot that may have been avoided.

Garret hangs back as usual, keeping watch for anything trying to sneak up from behind. He notices nothing doing so as he follows down the corridor.

Restlin stays close to Sesha pretending not to stay close. He stops just before the bend so the corner can block some of a blast coming their way.

Bosk is second from the front as he heads down the corridor, his head swiveling every which way looking for traps. He notices nothing unusual and so far triggers nothing either.

Beri follows behind Bosk doing much the same as the minotaur and has as much luck as the minotaur in spotting anything to set off alarm bells. He sniffs the air and gets a powerful strong smell of minotaur sweat mixed in with damp, musty, corridor.

DM OOC: Beri, remind me what form you are in at the present. I don't remember. Thanks.

Zane leads the way and asks over the link 'want me to keep going or let you and the rest pass me?'.
He waits at the corner for an answer. His stealthy move down the corridor is uneventful. He feels a tickle on is left ear as his new pet spider crawls up to its tip and perches there.

With everyone now at or near the corner, Katinka starts to head on towards the room when all hear hissing sounds. It is clearly a language but the words are foreign and very hissy. It is only heard for a few seconds and when it stops a wall of gears suddenly flops at the entrance blocking the way, sort of.

The wall of gears is 20' long but only 5' high, leaving 10' of space from the top of the wall to the ceiling at the entrance. The wall of gears is what it looks like. Gears whirl and grind in a menacing way. There are gaps between the gears where one could try to squeeze through but it is obvious that anyone trying to pass through the wall could find it a painful experience.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23]  d20+19=34 ;
Thursday January 7th, 2016 7:23:13 AM

Garret hears the wall of gears before he sees them and stops, spinning around. He remains on rear guard when he realizes that they are just a wall and not an attacking force. He bounces lightly from one foot to the other and still keeps a watch to the rear (perception: 34).

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Thursday January 7th, 2016 8:01:02 AM

Restlin ponders this wall. Tink, Sesha, Beri, and himself can all fly over one way or another. He's pretty sure Garret can just jump over it, and Bosk and Zane may be able to step over it. Bosk can blink through if nothing else. Zane's pretty limber as well. Jumping over a 5' wall shouldn't be hard for him.

Over the telepathic link, he states "Looks like they know we're here. Maybe we should drop the stealth act and just get in there."

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Thursday January 7th, 2016 10:37:41 AM

Bosk looks at the wall for a second, memorizing their patterns and where the gears flopped out of.

ooc: Did the gears "flop" out of the ground, the entrance, floor or ceiling?

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Thursday January 7th, 2016 11:07:21 AM


Sesha holds up a hand for caution.

"We planned on a list of about 12 spells that would be necessary to handle the dragon, should it come to that. Are we certain Corrine isn't here?"

She finds Katinka through the link.

"Tell Joy to go ahead on through the wall of gears near the floor, and tell her to get an idea of what's waiting for us."

(It's been awhile. We should probably take a moment to recall what buffs are going, how long they have left, and give the DM a general idea of our spell slots, since everyone but the stinky halfling is a spellcaster.)

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Thursday January 7th, 2016 2:37:46 PM

*sniff, sniff*

"Do you guys smell something or is that just me?"

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+1=15 ;
Thursday January 7th, 2016 5:03:49 PM

Guys... this is a wall of gears... not saw blades, thorns fire... should we try to stop them from turning or let them do whatever it is they are doing. Having seen the last room I can't imagine they are innocent. The question is whether the bigger danger is in letting them run or jamming up the works.

knowledge engineering to determine what the gears may be doing- 15
***
+1 to saves, skill checks, and attack rolls. (from Restlin on the 11th)
form of bugbear
dark vision/scent

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Thursday January 7th, 2016 6:09:39 PM

And before we fly over them lets make sure they wall cannot fly up ad hit us!

ooc:Still not sure if they flopped out of the walls, down from the ceiling, etc.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+12=30 ; d20+31=38 ;
Thursday January 7th, 2016 7:27:19 PM

Tink relays Sesha's request to Joy - telling the ghost to scout ahead.

Tink then looks over the gears very carefully. Could they serve any purpose other than to act as a hindrance? Is there any chance it might explode? Or perhaps attack the party form range?

"I don't fancy leaving these things running. If we fly over them, we may find ourselves trapped on the other side later. I'm with Beri. These things shouldn't be left running. Everyone, take a step back for a moment."

If Tink can identify a way to disable these gears, she will attempt to do so.

Knowledge Engineering: 30 - to determine the purpose of the gears, any danger to he party, and if possible, a weak spot
Disable Device: +25 - Roll to be made secretly by DM (Tink has +24 and being close to Restlin gives her another +1)
Perception: 38 + Arcane Sight + DarkVision + See Invisibility + Detect Scrying + Spellcraft 36 (To ID any magical auras)


Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Thursday January 7th, 2016 8:34:16 PM

"I have a couple of poles in a bag if you want them Katinka." Zane offers to help out with.

The Wall of Gears (DM JT) 
Friday January 8th, 2016 1:11:24 AM

The dreaded wall of gears whirls and grinds waiting for flesh to eat...

DM JT: Was there someone with some decent light in the party? I can't remember. Refresh my memory.

Garret peaks around the corner when he hears the clanking and grinding. Prepared for nimble moves, he bounces lightly from one footsy to another while keeping watch at the rear.

Restlin weights the options each have in getting over the low wall and is pretty sure everyone can get over it one way or another without incurring any damage. He suggests drop the stealth act as 'they' know the IA are there.

Bosk tries to study the gears (provided he can see them), memorizing their pattern. The wall flopped from the right side, as if it had been standing on end and was tipped over.

Sesha holds her hand up for caution. 'Are we certain Corrine isn't here?' she wonders 'out loud' through the link. She sends Joy through the wall to scout out the room, primarily looking for Korrinne.

Beri poses the question as to gumming up the gears or just them whirl. His bugbear intuition gives him a gut feeling they are whirling and grinding.

DM OOC: Gears. To describe Gears: gears usually are round (a wheel with 'teeth'). While one turns one way the teeth engages another gear causing that gear to turn the opposite direction. Water mills, wind mills, donkey propelled mills are the simplest sort. The Wall of Gears is a wall of a lot of these wheels with
teeth. Getting caught in between the teeth of the gears is horrifically bloody.

bosk cautions any attempt to fly over the wall without verifying if the wall can move up to snare anyone trying to do so.

Katinka sends Joy ahead as Sesha requests and takes some time to study the wall. She does not like to bypass the wall leaving the gears working as it could pose a problem for them later. she searches her engineering knowledge for their function and a means to disable them.

The gears seem to have no other purpose other than to whirl and grind providing very little in the way to pass through it without the danger of getting caught in the whirling teeth. All it takes is some small portion of clothing or lock of hair to wander into the whirling gears to viciously yank the unfortunate into it's 'embrace'. Disabling gears usually is done by wedging a hard object between the teeth to stop the turning.
This case is no different by the looks of it. However, of all the studying katinka does, she concludes there
is only one way to know for sure what will work and what won't, and that is to just try it.

Unfortunately, there are literally thousands of these gears. As far as a weak point, her engineering knowledge does not see anything other than that the gears are made up of various metals such as copper, silver, iron, etc.
Since some metals are harder than others, that might be considered a 'weak' point.

Zane offers a couple of poles if need be.

From the other side of the wall of gears, Joy looks around. She relays through the link (she is in the link right?) that she sees a very large room with numerous large snakes coiled here and there on the floor. The snakes seem quite aware of the presence of the IA but at this moment are still coiled.


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Friday January 8th, 2016 1:40:26 AM

"Since I can't see any magical aura, it would look like these are purely mechanical in nature. That means it needs to be powered in some fashion. And since these gears interlock and intertwine, there must be one driving the whole mess"

Tink looks for the 'key' cog. The one that is likely driving the others. She suspects it will be one nearest to the stone walls, likely half embedded within it. When she believes she has found what she seeks, she will cast an Acid Dart at the centre of the cog. Her plan is that if it can no longer grip its axle properly, it will no longer spin, and thus, stop the others from spinning too.

------------------
Knowl Engineering: 30 (rolled previously)
Disable Device: 25 (rolled secretly by DM if required)


Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Friday January 8th, 2016 9:15:49 AM

"What is the point of this stupid wall?" Restlin asks out loud as he makes his way down the corridor towards it. "They know we're here, we know they're there, but by all means let's throw up this ridiculous obstacle."

Restlin finds himself a nice silver gear and starts throwing acid splashes at it. If anyone's near it, he'll warn them to step away.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Friday January 8th, 2016 9:18:01 AM

Garret remains at the rear, waiting to see the result of the tinkering by Tink with the gears...

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Friday January 8th, 2016 10:55:54 AM


Joy, who is not in the link, will have to move back and relay the information to Tink, who can share it with the rest of the group.



Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Friday January 8th, 2016 2:52:16 PM

from Tishe's weave elements.
Highlight to display spoiler: {Freedom of Movement, Water Breathing, Swim 120 ft
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace
Enlarge person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: *Elf Vision*, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, *Sanctuary*
Level 2: *Silence*, *Restoration Lesser*, *Nemesis Insight*, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Friday January 8th, 2016 5:31:18 PM

Bosk casts detect magic and detect victim hoping to locate the dragon. If he does sense the dragon's presence close by he will inform the group and cast fly on himself.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Friday January 8th, 2016 6:43:43 PM

Acid? That's going to do a nice bit of damage to that wheel. If that fails, let me know if anyone needs an airwalk spell
***

+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2, charm animal
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, stone shape, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

The Wall of Gears (DM JT) 
Sunday January 10th, 2016 12:19:53 AM

DM JT: Some technical issues to clear up before proceeding.

Does everyone have Darkvision?
If not, who doesn't and who's carrying a light source for those who don't.

Does Bosk have some piece of the dragon necessary for the Detect Victim spell?

I can't find Acid Dart as a spell. Katinka has Acid Splash, but doe not have it memorized, according to her currently memorized 0 level spells.

Main things are Darkvision, who does not have it and the piece of dragon, does Bosk have something and what is it.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Sunday January 10th, 2016 1:31:54 PM

Zane, "I have the meager Acid Splash spell want me to see if it works on those gears?. Or maybe on the part that the gears are rotating on. Maybe some heat would work, isn't heat used to fuse metal together when being a smith? I think that's how they make bigger blades than the daggers and Kama I use."

(Zane has Darkvision as well)


Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Sunday January 10th, 2016 2:46:20 PM

ooc: For detect victim Bosk needs a something from the offender. I am considering the players in our group the offenders and the dragon the one wanting vengeance against us.

Korrine said - MY CHILDREN YOU HAVE JUST KILLED, THE SERPENT FOLK WHO WILL FOLLOW ME TO THIS FERTILE DISK AND A LAND OF SLAVES. FOR THIER DEATH, YOU NEED TO BE DISCIPLINED."

Bosk has Dark Vision and Blind Fighting. He also has light prepared.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Sunday January 10th, 2016 5:52:47 PM

Restlin does not have darkvision.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Sunday January 10th, 2016 8:20:45 PM

OOC: Tink has the Wizard "Conjuration" school class ability:

"Acid Dart: As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance."


The Wall of Gears (DM JT) 
Sunday January 10th, 2016 9:39:58 PM

Thanks guys.
I forgot about the Schools, but it is good to post the important things like damage, negates spell resistance, etc.

Now that 'Light' is prepared, do i assume it is cast so Restlin can see?

Preparing post tonight.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Sunday January 10th, 2016 11:18:52 PM

Bosk will cast it for Restlin

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Monday January 11th, 2016 9:15:31 AM

OOC:
Garret can't see anything in the dark. Or fight in the dark. In fact, he doesn't even really like dark very much because he can't find food as easily...

The Wall of Gears (DM JT) 
Monday January 11th, 2016 4:56:10 PM

DM JT: sorry folks, I thought I could squeeze a post in between regular stuff and wife birthday. The scene has taken a lot more prep than I had realized and most of my time has been high jacked into doing 'stuff'. However the map is ready, the scene details complete, just need to compile the post. Sigh... hang in there....

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Monday January 11th, 2016 6:44:35 PM

Beri has dark vision and scent ability

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Monday January 11th, 2016 8:54:07 PM

Zane has a couple of stones with continual light on them if anyone needs, he got them when he was at sea, safer than true torches....


Attack on The Wall of Gears (DM JT) 
Monday January 11th, 2016 9:44:59 PM

The IA determine that they need to disable the wall of gears before continuing so as not to have it threaten any desperate retreat.

DM JT: slight correction. No mention of NOT seeing any magic aura was said, but no mention OF seeing any magic aura either. The wall does radiate magic, a very strong one at that, but that would be natural
in any case as SOMETHING has to power the gears. The nature of the magic, as best as can be described, is the kind that powers mechanical things, whatever category that is.

Katinka studies the wall with its thousands of gears whirling, looking for a 'key' cog. While doing so
her arcane sight also tries to figure out what type of magic works the thing. Some expert pieced this together and with magic got it working as it does radiate magic. But it's not a conjured type (like say, a Wall of Force).

Her engineering knowledge is superb but no gear stands out as a 'key'. Any one disabled cog might stop a small section, but the hundreds of sections are not interlocked and thus would remain active.

On the other hand, might as well start working on one and see what happens. She casts an Acid Dart spell at a promising cog.

Restlin gripes, 'What is the point of this stupid wall?' and joins Katinka. It is clear that both parties
are aware of each other, so why the ridiculously short wall? He adds his own acid splash to a silver cog.

Garret smartly remains on watch at the rear. The stupid wall could be a ruse to divert their attention away from the rear...

Sesha listens to Joy's description of what she saw in the room. (See map) and relays that to the others.

DM NOTE: notice the 'darkvision' lines determining what can be see from behind the wall of gears.

Bosk casts Detect Magic to try to help out. He also casts Detect Victim hoping to locate the dragon.

Bosk's senses become aware of magical auras but no sense of Korrinne comes to him.

Beri offers his Air Walk spell for those needing to by pass the wall if the acid fails.

Zane hands a stone with Continual Flame on it giving Restlin and Garret some light. It lighs up the area as much as a torch would, he hands one to Garret, whe is guarding the rear, in the dark, and one to Restlin, who is up front.

The attack on the wall commences and after 1 round (a Acid Dart and an Acid Splash), the said affected gears show a smidget of discoloration due to acid damage. Katinka's engineering skills easily determine that the said wall is fairly resilient and there may not be enough acid magic to make any real difference, certainly not enough to at that level (Acid Dart and Acid Splash) to disable the entire wall.

What the IA do know is that on the other side await some snakes. And probably Korrinne. Unless Korrine is comming up from behind...

So what next? Bypass the wall the easy way by simply flying or leaping over it? Or try to dissable the gears in some more drastic fashion than pinpricks?

What to do...waht to do indeed...

Map: Large Dark Room with snakes

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+13 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili 
Monday January 11th, 2016 11:20:43 PM

Tink tries once again to disable the gears, convinced that whoever put it here must have put in a way to turn it off.

-----------------
Per the PRD: "The DC to cleverly sabotage a clockwork device is 25". How the device is disabled doesn't seem to need to be specified.
Tink has a +24 Disable Device skill, masterwork tools, and receives an additional +1 luck bonus from standing next to Restlin. Taking 10, she nets a 35 on her Disable Device check, possibly more with Aid Another and Guidance spells.

Also per the PRD, to determine a weakness is an Knowl Engineering check DC20. Since that check was made, can we please be given a nudge as to what the weakness is, or, that no weakness exists?


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Tuesday January 12th, 2016 8:34:05 AM

Garret catches the glowing stone and is careful to hide it in his fist and not look directly at it to destroy his vision. He experiments with trying to tie it to his belt and placing it in his belt sack to see where it can be placed so he doesn't have to hold it while looking back down the hallway. He then puts it in his mouth and opens and closes his mouth, pretending to be a lighthouse.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Tuesday January 12th, 2016 11:30:09 AM

As Tink futzes around with the gears, Restlin ponders just hosing the entire room beyond them in fireballs. He decides against it for several reasons: the snakes are spread too far apart, they may just be illusions...he decides to give Tink a shot at out smarting the wall first.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Tuesday January 12th, 2016 5:18:38 PM

The off switch may only be on the other side if it's purpose is to keep out intruders. They are gears though, so I would assume we can jam them. Oh, I can use stone shape and use the floor to stop them... if we are sure we want to. We've seen machines explode when we mess with them before.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20+24=31 ; d20+24=26 ;
Tuesday January 12th, 2016 6:38:45 PM

ooc: Sorry I wasn't clear enough, I wanted Bosk to detect magic for 3 rounds. 1st Round: Presence or absence of magical auras. 2nd Round: Number of different magical auras and the power of the most potent aura. 3rd Round: The strength and location of each aura. If need be I will recast.

After his spells Bosk makes a point of scanning everywhere for trouble in cluding checking the floor for pit traps and the ceiling for enemies.
Perception to check for enemies, anything out of the ordinary an "off switch" = 31
Perception to check for traps (if you require a seperate check) = 26

Highlight to display spoiler: {Freedom of Movement, Water Breathing, Swim 120 ft from Tishe's weave elements.
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace
Enlarge person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: *Elf Vision*, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, *Sanctuary*
Level 2: *Silence*, *Restoration Lesser*, *Nemesis Insight*, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Tuesday January 12th, 2016 7:38:18 PM

Over the link, *Want me to dive over and see if there is a switch? or are we waiting for buffing?*

Attack on The Wall of Gears (DM JT)  d6=3 ;
Wednesday January 13th, 2016 2:04:04 AM

The wacky wall of gears stymies the IA.

Katinka, having left hardly a scratch on a cog of the wall of gears, tries once more to disable it.

DM JT Note: the PRD info given was good but applies to the average clockwork device. Specially designed and manufactured ones can have a much higher DC. Not trying to frustrate you here. but it is such as it is.

She really puts all her effort into discovering a way to disable it but the gears whirl and grind and twirl such
that staring at them too long makes one dizzy. The method of disarming it eludes her. Since it is powered by magic, perhaps magic is what prevents normal disarment. Perhaps magic protects it such that there is no weak spot.

Garret plays with his new glowing stone, working out a way to use it yet leave his hands free. He finds an ingenious way to keep it in his mouth to hide the light and open his mouth to shine it. To the others, with his mouth closed, his cheeks gain an eerie glow that radiates all the way up to his eyes, making him look like some spooky undead.
For his part, it keeps his mouth full of something other than food. We just hope he doesn't get too excited about something and swallows it. The IA are probably not ready to watch a faint glow slowly pass through...

Restlin ponders just blasting the room with fireballs but decides against it. The snakes are spread out and who knows, they might not be real. So instead he tries to help Tink find a way to disable it.

Beri suggests that an off switch might exists on the other side. Or the gears could just be jammed. He
also has Stone Shape that he could cast, but also reminds his friends that it might explode if tampered with.

Bosk, having failed to locate Korrinne, casts his Detect Magic and directs the cone of detection towards the wall. His now enhanced senses see his friends in front of him glow with magic as well as the wall of gears.

Detect Magic: 60' cone, Round 1.

Zane offers to dive over the wall and look for a switch.

As if to give cause for Zane to jump over the wall, a taunting hissing emanates from the other side. The snakes weave their heads. The hissing words seem like a chant. Then, as if disturbed by the hissing chant, a swarm of bats erupt out of the large room and charge Katinka!

The hundreds of bats swarm around katinka, messing her hair, wings beating her here and there, claws scratching exposed flesh.

Katinka takes 3 points of damage.

Map is unchanged.


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+10 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+15=31 ;
Wednesday January 13th, 2016 2:44:48 AM

Tink rolls her invisible eyes. Her darkvision was fine for seeing things in the dark, but obviously the others needed a light source. And it looks like the light source was enough to attract the bats.

She takes a 5ft step to the northwest, whilst eyeing the gears.

"You know what, Beri, feel free to cast your Stone Shape on these gears. I'm done trying to be subtle" she sulks.

-----------------------
Knowl Arcana check to ID the mysterious magical spell powering these gears: 31. DC=20+Spell Level. Note this doesn't just reveal aura. It "Identifies a spell effect that is in place"

Also, did the bats provoke an AoO from anyone with their movement? And if they are a swarm (with a space of 10ft) wouldn't this mean they are in the gears since they have to descend to the ground level in order to occupy the same square as Tink?


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:15/15 CMD: 33 SR: 23] 
Wednesday January 13th, 2016 10:10:57 AM

Garret gasps when the bats appear and almost swallows the stone. He coughs it up and catches the stone in his hand.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 119/119 +14 Tmp HP (Spells) Luck Points: 3/13 
Wednesday January 13th, 2016 11:25:20 AM

"Agreed. Enough of this 'let's be clever' nonsense. Beri, break that thing."

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Wednesday January 13th, 2016 5:40:01 PM

Right away... oh, and does someone have a whistle or something that will mess up the bat's sonar? Hopefully we can blind them.
Beri bends down and casts stone shape on the floor, causing the stone floor floor to rise up around the wheels and envelop the teeth of the gears so they cannot continue grinding. The stone should fill in any gaps the snakes could use to go under the wheels. Should they try going over... well, perhaps the bats will be hungry.

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d20+24=40 ; d100=38 ;
Wednesday January 13th, 2016 5:47:09 PM


"Someone cook these things.", Sesha complains. Sadly though, she imagined her team-mates likely wouldn't have a simple enough spell at hand. They weren't a flashy bunch, except for Restlin. And that was only sometimes.

She wasn't really sure the bats were worth wasting resources on anyways.



Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Wednesday January 13th, 2016 5:55:28 PM

Having fought more swarms than he cares to remember, Bosk glances at the bats and notes their size.

ooc: Can you tell us if the bats are tiny or diminutive? This effects their ability to be effected by wind and if they are damageable by weapons or not.


Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Wednesday January 13th, 2016 8:55:24 PM

Zane shrugs his shoulders, "Never really had a use for burning hands. I tends to be ineffective around wooden ships, especially if you want to keep a float while at sea." It's his way of indicating that he can't do anything about the bats.
He takes a moment and thinks about what's in his pack, "What we need is a net and that's something I don't carry, but I might start and not just for this reason...."

Attack on The Wall of Gears (DM JT) 
Wednesday January 13th, 2016 9:19:15 PM

DM JT: the Bat Swarm is classified as Diminutive. Unfortunately I forgot that Swarms are 10x10 so I didn't include Reslin in the swarm area. My bad.

The Bat Swarm is a 10x10x10 cube. Swarm attacks do not provoke AoO if the swarm can't be harmed by weapon damage. Diminutive swarms cannot be harmed by weapon damage but are susceptible to high winds.

The swarm area does not contact the wall. Even if one individual or two did accidentally get squashed, the swarm itself would not suffer damage.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Wednesday January 13th, 2016 10:01:17 PM

ooc: do the following rules on Page 237 of the Monster Manual that outlines some vulnerabilities of swarms apply?:

- A lit torch swung as an improvised weapon (usual -4 penalty) deals 1d3 points of fire damage per hit.

- A weapon with a special ability such as flaming or frost deals its full energy damage with each it, even if the weapon's normal damage can't affect the swarm.

- A lit lantern can be used as a thrown weapon, dealing 1d4 points of fire damage to all creatures in squares adjacent to where it breaks.

Attack on The Wall of Gears (DM JT) 
Wednesday January 13th, 2016 10:30:57 PM

DM JT: Monster Manual? Page 237? I'm looking at the Pathfinder Monster Reference - Creature Types - Swarm Subtype. A swarm of Diminutive flying creatures comprises of about 5,000 creatures. That's why it is immune to ALL weapon damage.

The thrown lantern qualifies as Splash damage, as it breaks and affects an area.

As far as the torch and weapon with energy damage, I have to go by what Pathfinder says in the Swarm subtype. For reference to this, it says that a swarm is immune to any spell that affects a specific number of targets. The energy damage probably falls in this category.

James: It was from a reference app on my phone. I don't have physical book, so it might be wrong, but it said it was the pathfinder monster manual.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 (+10 Temp)* -- Perm Arcane Sight, Darkvision, See Invisibili  d20+12=18 ; d6+4=9 ;
Wednesday January 13th, 2016 11:02:09 PM

Tink fires off another acid dart. This time, at the swarm of bats.

Hit Touch AC18 for 9pts acid damage, ignoring spell resistance

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d6=5 ; d20+14=33 ;
Wednesday January 13th, 2016 11:16:11 PM

Bosk realized his weapons will do little good and concentrates his spell

Zane (JCC) AC 33, CMB 16, CMD 32, HP 211(+52 temp)/166, Character 
Wednesday January 13th, 2016 11:38:13 PM

"We can use my large tent as a giant bag and try to scoop them up."

Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17] 
Wednesday January 13th, 2016 11:56:50 PM


swarm is a collection of Fine, Diminutive, or Tiny creatures that acts as a single creature. A swarm has the characteristics of its type, except as noted here. A swarm has a single pool of Hit Dice and hit points, a single initiative modifier, a single speed, and a single Armor Class. A swarm makes saving throws as a single creature. A single swarm occupies a square (if it is made up of nonflying creatures) or a cube (of flying creatures) 10 feet on a side, but its reach is 0 feet, like its component creatures. In order to attack, it moves into an opponent’s space, which provokes an attack of opportunity. A swarm can occupy the same space as a creature of any size, since it crawls all over its prey. A swarm can move through squares occupied by enemies and vice versa without impediment, although the swarm provokes an attack of opportunity if it does so. A swarm can move through cracks or holes large enough for its component creatures.

A swarm of Tiny creatures consists of 300 nonflying creatures or 1,000 flying creatures. A swarm of Diminutive creatures consists of 1,500 nonflying creatures or 5,000 flying creatures. A swarm of Fine creatures consists of 10,000 creatures, whether they are flying or not. Swarms of nonflying creatures include many more creatures than could normally fit in a 10-foot square based on their normal space, because creatures in a swarm are packed tightly together and generally crawl over each other and their prey when moving or attacking. Larger swarms are represented by multiples of single swarms. The area occupied by a large swarm is completely shapeable, though the swarm usually remains in contiguous squares.

Traits: A swarm has no clear front or back and no discernible anatomy, so it is not subject to critical hits or flanking. A swarm made up of Tiny creatures takes half damage from slashing and piercing weapons. A swarm composed of Fine or Diminutive creatures is immune to all weapon damage. Reducing a swarm to 0 hit points or less causes it to break up, though damage taken until that point does not degrade its ability to attack or resist attack. Swarms are never staggered or reduced to a dying state by damage. Also, they cannot be tripped, grappled, or bull rushed, and they cannot grapple an opponent.

A swarm is immune to any spell or effect that targets a specific number of creatures (including single-target spells such as disintegrate), with the exception of mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms) if the swarm has an Intelligence score and a hive mind. A swarm takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.

Swarms made up of Diminutive or Fine creatures are susceptible to high winds, such as those created by a gust of wind spell. For purposes of determining the effects of wind on a swarm, treat the swarm as a creature of the same size as its constituent creatures. A swarm rendered unconscious by means of nonlethal damage becomes disorganized and dispersed, and does not reform until its hit points exceed its nonlethal damage.


Sesha [AC 33 /2o To/25 Fl] | HP 191/93 | CMD 17]  d20+24=30 ; d100=32 ;
Thursday January 14th, 2016 12:17:26 AM


Sesha feels a rising discomfort, and it has nothing to do with the bats. Once again, she feels as if something is terribly wrong, and it makes her sick. She sees Zane bumbling about with a sack, Tink shooting darts into the middle of a swarm she should know she can't hurt, and the IA in general not acting as the tight unit she knows they are.

She pushes herself back to her feet and whirls on the group, swatting a bat from her face like a fly from the table.

"Get a grip guys! We know these bats aren't anything but a distraction and that wall nothing but a momentary pause! Our real conflict lies that way, beyond the entrance to that chamber!"

She points a slender finger, trembling with anger, towards the serpent-mens room.

"Is it a trap, who knows? But were here for a reason and that reason isn't to acid wash a wall, no matter how smart we think we are, or to capture a bat, no matter how clever we are. Through there is our focus, Corrine or not, those creatures have done terrible things to their captives. Serenbeth won't abide it and neither will I."

She considers the group.

"If you fly, you can squeeze over. If you can teleport us past it, do it. If you can go ethereal and sneak through, do it, but lets not sit here and give them the time they need to thwart us, The Iron Adventurers, the most hard core - evil stomping - spell throwing - karate kicking - god representing adventurers short of the Dragon Consortium!"

She takes a look at the nasty wall.

"Light, just run through it if you have no other way. I've never let anyone die when I wasn't trying to kill them, and I won't start now. C'mon."

Blowing her hair up from her eyes, Sesha nods to Joy, Hope, Myrth, and Faith, all still present from her extended summon, and fades back into the etheral with another Blink spell. She pushes into the room, her goddesses name on her lips.

"Serenbeths will lives through me, the most dangerous woman to ever grasp a ley-line! Consider yourselves warned!"

Standard: Blink
Move: Move through wall to 4 squares north of dark green snake.

Joy and Faith will wait at the edge of the wall, readying actions to channel energy to anyone who get injured as they come through. Myrth and Hop will come through on her flanks, one four squares north and the other three squares east.

Spells in Effect -

Barkskin
Shield of Faith
Heroes Feast
Greater Immortal Summons (4 ghosts)
Blink
Cats Grace (Sacrifice Self)
True Seeing (Sacrifice Self)
Bears Endurance (Sacrifice Self)
Divine Favor (Sacrifice Self)

A leap into the room (DM JT)  d20+31=50 ; d6=1 ; d20+31=50 ; d6=6 ; d20+37=55 ; d6+4=7 ; d20+37=47 ; d6+4=5 ; d20+37=47 ; d20+37=54 ; 8d6=31 ; d20+37=48 ; d20+37=47 ; 8d6=32 ; 8d6+8=42 ; 8d6+8=34 ; d100=55 ; 2d6=2 ; d100=39 ; d100=78 ; d100=98 ; d100=13 ; d100=21 ; d100=33 ; d100=35 ; d20+8=26 ; d20+8=19 ;
Thursday January 14th, 2016 2:49:09 AM

Bats attack, but things could get worse.

Katinka rolls her now visible eyes, not realizing that attacking the wall with her Acid Dart renedered her visible again. Unfortunately, the light Restlin holds gave her away as well. Swallowed up by the swarm of bats, she steps away from the wall but finds she must go 10', not 5' to get out of the swarm.

Katinka takes 1pt damage from Bleed.

She tells Beri to have at it with his Stone Shape spell, subtlety out the window, and sends an Acid Dart into the swarm hitting and killing a bat.

Garret gasps when the bats swarm Katinka and almost swallows the stone. If he had, would Zane want it back later? He coughs it up into his hand, safely away from the clutches of his stomach.

Restlin agrees with Katinka and tells Beri to do his worse.

Beri gets ready to cast his spell but asks if anyone has a whistle to mess up the bat's 'sonar'.

DM JT: Beri turned into a bat once and found out that bats use Blindsense. Oddly enough, the creature
description does not include echolocation. Weird but true. Go figure.

Beri begins casting his Stone Shape spell and starts shaping the floor adjacent to the wall of gears. He steps up to the wall and starts shaping the stone floor. He manages to get the stone to rise, like a crude wall, but is unable to work the stone into the gears. His hands command the stone to embed itself into the gears but the stone just won't cooperate. Such fine detail work with the stone is beyond the scope of the spell.

Restlin, of course, decides to get out of the way.

DM JT: moving Restlin back 5'. :)

Sesha complains that someone should cook the bats. Had Anrete been there, he'd applauded the suggestion. But no one volunteers and Sesha isn't sure wasting a large spell on such pesky little things would be worth it.

Bosk recollects fighting swarms before and remembers certain details about swarms and what
affects them. knowing he has nothing on hand that will hurt the mass as a whole, continues concentrating
on his Detect Magic (Round 2).

DM JT: see DM posts above.

Sesha has finally had enough piddling around and gives a speech that should blush the IA members. Then she puts words into action by casting Blink and moving past the wall of gears.

The IA see Sesha pass by, blinking in and out of 'existence', seeing her then not seeing her. She times her blinking so she's in the Ethereal when passing through the wall of gears, and enters the snake-room.

Sesha is now half in and half out of the material plane. Attacks targeting her have a 50% chance to miss, but she also has a 20% chance of missing as well.

DM JT: I moved Sesha 60' into the room. Not sure which is the dark green snake but I've got coordinates up now.

Sesha's Darkvision now allows her to see the whole room and it has more Snakes as well as Serpentfolk!

The Serpentfolk move into action by casting spells of their own.

Two send forth a ghostly (each) hand into the corridor while casting a spell. The ghostly hands strike out at Restlin and Zane.

Zane: touch attack: hit AC50, Touch of Idiocy; -1 Int/wis/Cha, Save:no SR:yes
Restlin: touch attack: hit AC50, Touch of Idiocy; -6 Int/wis/Cha, Save:no SR:yes

Two move forward and cast a ray at Zane and Restlin.
Zane: range touch attack hit AC55, Ray of Enfeeblement, -7 STR, Save: Fort for half
Restlin: range touch attack hit AC47, Ray of Enfeeblement, -6 STR, Save: Fort for half

Two more move forwared and cast a stream of acid at Zane and Restlin.
Zane: range touch attack two Acid Rays hit AC47/54, 39 acid damage, Save: none.
Restlin: range touch attack two Acid Rays hit AC48/47, 40 acid damage, Save: none.

The last two send a ball down the corridor that explodes in a blast of acid.

Katinka, Restlin, Zane, Bosk, Beri, Garret:
Acid ball 1: 42 acid damage, Save: Ref for half
Acid ball 2; 34 acid damage, Save: Ref for half

On the plus side, the Bat Swarm is gone.

A Hell Hound leaps forward and breathes a cone of fire on Sesha:
50% miss chance (55 - hit), 2 fire dmg, Save: Ref for half.

Finally, the snakes leap into the air, literally, and wings spring forth. Flying, 8 encircle Sesha.

Att1: 50% miss chance = 39
Att2: 50% miss chance = 78, hit AC26
Att3: 50% miss chance = 98. hit AC19
Att4: 50% miss chance = 13
Att5: 50% miss chance = 21
Att7: 50% miss chance = 33
Att8: 50% miss chance = 35

And now the battle begins.

Map:Large Dark room with snakes Round 2

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:13/15 CMD: 33 SR: 23]  d20+18=27 ; d20+18=19 ;
Thursday January 14th, 2016 7:48:06 AM

Garret jumps and dodges in surprise as the balls of acid explode right after Sesha's speech. When he sees her disappear, he knows that she has led the charge into the next room. With a last glance behind, satisfied that no one is still sneaking up behind him, he quickly blinks out of existence as well and appears near Sesha.

OOC: Reflex save on acid ball, what's the DC? Abundant step to L10.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Thursday January 14th, 2016 4:51:11 PM

ooc: I was asked to share this with you:

Ray of Enfeblement, Fort for half, DC17

Acid Balls, Ref for half, DC19

Hell Hound breath, Ref for half, DC14

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Thursday January 14th, 2016 5:08:56 PM

I can't push this between the gears? What the? How is that even possible? I just push! Must be magic..
Beri curses his bad luck.

ooc: where are the hands located that they could hit Beri behind the wall of gears and a wall of stone?

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+11=25 ; d20+11=22 ;
Thursday January 14th, 2016 5:27:22 PM

From my description, would the stone have gone OVER the gears at some part so we can climb over safely?

***
reflex save for half = 25,22
+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2, charm animal
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: (37/20/33) CMD: (35) hp 70/108 Spells  d20+13=24 ; d20+13=29 ;
Thursday January 14th, 2016 6:52:39 PM

Ooc: Can you clarify if my nemesis insight spell this morning effects these creatures. According to the spell “The set could be a tribe, race, organization, guild, or other clearly definable group“ and I chose the dragon and all who work with or it.

Ooc2: Was Beri's bridge over the gears complete? What sort of move action and distance would it be for Bosk to get past the gears and enter the next room (10ft tall 10ft reach)?

As the acid explodes around him the Horned Cleric dodges about and slowly becomes harder and harder to see as he uses Darkwalk to slip partly into the Shadow realm, a transient mortal in the realm of the dead.

Actions
----------
Reflex 1 = 24 – success for ˝ dmg
Reflex 2 = 29 – success for ˝ dmg

Standard Action – Darkwalk (SU)

Highlight to display spoiler: {ooc: I first rolls disappeared. It was originally one made and one failed reflex roll.

Freedom of Movement, Water Breathing, Swim 120 ft from Tishe's weave elements.
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace
Enlarge person

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: *Elf Vision*, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, *Sanctuary*
Level 2: *Silence*, *Restoration Lesser*, *Nemesis Insight*, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 54/119 +14 Tmp HP (Spells) Luck Points: 6/13  d20+2=4 ; d20+17=37 ; d20+17=36 ; d20=8 ;
Thursday January 14th, 2016 9:23:56 PM

Fort save: 18 - pass
Reflex save: 37/36 - pass

79 damage total, 3 str, 6 int/wis/cha damage - Jeeebus, dude...

***

Restlin reels. That hurt. That hurt a lot. Instinctively, his hand goes to Shiny. "Make me smarter, Shiny. That spell did a number on my smarts"

Fox's cunning - +4 int

He wants to retaliate, and Wardd knows he's capable, but one more attack like that and he's a goner. He's forced to take defensive actions.

**

Free: Fox's cunning via Shiny
Standard: Cast mislead
Move: Invisible real Restlin moves to J2 (he has overland flight cast & can fly over the wall)

Fake Restlin puts his hands over his head and cowers behind the wall.

Spells in effect:

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 24 rounds

-3 str, -6 wis/cha, -2 int
AC this round is 22/19/19

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 145/166, Character  d20+15=29 ; d20+14=28 ; d20+14=17 ;
Thursday January 14th, 2016 10:05:36 PM

Fort Save 29 3 str damage, Reflex save 28 No Damage on save, Reflex save 17 full damage 34, -1 to non physical stats (Need duration on stat minus' please) 73 damage total taken

Zane dives and avoids the acid ball explosion, but gets hit with most of the rest. (Zane had the quicken rod last I knew) Using the Quicken Rod, Zane casts Haste Giving everyone within 40' gets haste (should be about everyone in the party)He then casts Shield giving himself extra protection.

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Haste 7 rounds

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+15=28 ; d20+15=35 ;
Thursday January 14th, 2016 10:21:51 PM

Tink is momentarily surprised. Did her acid spell backfire? She quickly realises that no, it wasn't her spell. The party are under attack!

With most of the party still out in the corridor, they will need some way to protect themselves.

Tink will wait until Sesha has acted and the cast a Stinking Cloud Spell!

----------------------------------------
Tink: Ref Saves vs DC19: 28 & 35 = Pass. Tink takes 38pts acid damage

Tink: Delay Action: Once Sesha has acted, cast Stinking Cloud at N9. All within 20ft to make a Fort Save vs DC20 or be Nauseated. No spell resistance. The fog also obscures all vision.
Tink: Move Action: Move to E11

----------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Greater Magic Weapon x 2, Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Dispel Magic (x2), Summon Monster IV (x2)
5 - Summon Monster V (x2), Dismissal, Dimensional Anchor (Ext), Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Tishe's Weave Elements (Ext), Summon Monster VII (x2)
}

A leap into the room (DM JT) 
Thursday January 14th, 2016 10:33:39 PM

DM JT answers questions:
1) Beri asked about the wall of stone he was shaping.
As you know, the wall of gears is 5' high and 20' long. I had pictured Beri scooping up stone like a potter scoops and builds up clay. Weird thing is that the spell has duration of Instantaneous, which contradicts even spending 1 round doing anything, much less shaping 140 cubic feet (max for his level) of stone. Since the spell is clear the caster has to physically manipulate the stone into what shape he wants, the 'Instantaneous' nature of the spell must mean something else and not how long it takes to fashion something. There is something else important about that spell but I'll let you guys figure it out.

Those details aside, I didn't think Beri would want a wall any taller than the wall of gears.The wall of gears itself provides partial cover for those taller than it, an extra stone wall behind that does not add anything to that. The Spectral Hands and Acid Balls ignore that Partial Cover and the Rays To Hit was high enough to beat the Partial Cover.

What I did forget was to move Beri to the wall. Only later did I realize he had to be at the wall to cast the spell. Restlin and Zane took the brunt. Arguably, Beri would probably be on his knees shaping the stone so it all works out well enough. I don't know why Beri thinks a Spectral Hand hit him, they only hit Zane and Restlin.

As far as getting it over the wall of gears, that goes back to the question of how long it takes to shape a section of stone into something. My view is only so much stone can be worked/shaped in 1 round. Figure this amount out and multiply it by the area needed to cover the wall and you have a time frame on how long it would take to shape the stone to cover the wall. Of course, to get the stone to the other side and finish the process, you have to go over the wall yourself. And all this while in combat.

The 'Instantaneous' aspect of the spell might be that the spell remains active as long as your hands remain in contact with the stone being shaped. Once you take your hands off, that's it.

2) Bosk asked if Beri's bridge over the wall was complete.

Beri's original intent was to get the stone into the gears, which, as best he tried, would not go. He has not tried to build a bridge yet. See my discussion on how long 'does' it take to shape a section of stone into something.

The wall is only 5' high. I like to think PCs can do a jump-and-tumble but there's no skill for that. An Acrobatics check to that would be appropriate (use long jump) but land prone or a high jump to land on your feet. Bosk or Zane could just grab their friends and toss them over, Acrobatics check to land standing (DC10). Long Jump DC5 (still land prone), High Jump DC20 and land standing. Failure on any of these means you hit the wall and suffer the consequences thereoff.

Looking up the Nemesis spell. Post it later.



A leap into the room (DM JT) 
Thursday January 14th, 2016 10:53:28 PM

The Nemesis Insight:
You gain an insight bonus on attacks, spell DCs, and poison DCs when attacking members of a particular set of people who are the object of your current revenge. The set could be a tribe, race, organization, guild, or other clearly definable group -- as approved by the DM. The focus of the spell is a lock of hair or drop of blood from a member of the group. etc.

1) The object was the Dragon. I'm assuming the spell components you used are Serpenfolk remains. Oddly enough, Bosk deduces that the Serpentfolk and Dragon are not part of an organization, guild, tribe, race, or other definable group, even though they seemed to have been working together. They might work together but for different goals.

Bosk AC: (37/20/33) CMD: (35) hp 70/108 Spells 
Thursday January 14th, 2016 10:56:30 PM

ooc: Thanks. Knowing that makes things a lot easier than having to give two possible atk rolls.

A leap into the room (DM JT) 
Friday January 15th, 2016 1:43:36 AM

DM JT: I started a post but decided to check on the rules board on the Stone Shape spell. That 'Instantaneous' duration bugs me but might explain a number of things about the spell.

Missing some actions and don't want to hinder anyone in the first round of combat by skipping their post, I'll post tomorrow and hopefully will have some insights on the Stone Shape spell.

The Touch of Idiocy spell lasts 10 min/ level.
Ray of Enfeeblement lasts 1 round/ level.

i'll keep track of the rounds and let you know.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:13/15 CMD: 33 SR: 23] 
Friday January 15th, 2016 7:46:02 AM

Garret looks around as he pops into existence near the snakes and Sesha...

Beri 
Friday January 15th, 2016 9:47:55 AM

Beri decides there are too many casters pointing in their direction. A slight rumbling can be heard as the ground splits open, pouring out an enormous amount of crawling insects. The swarms split into 4 groups at Beri's command, each going after one of the 4 closest serpent folk.

***

Move: None
Standard: Creeping doom at L9. One of each of the 4 swarms goes after SF2,3,6,7.

Poison save Fortitude DC 26; frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save.
Distraction DC save is also 26

Sesha [AC 34 /21 To/25 Fl] | HP 190/93 | CMD 17]  d6=5 ; d6=5 ; d6=1 ; d6=6 ; d6=2 ; d20+7=25 ; d20+7=11 ; 5d6=16 ; 5d6=18 ; d20=7 ; d20+24=36 ; d100=90 ; d20=2 ; d100=56 ; d100=100 ;
Friday January 15th, 2016 2:58:31 PM


Joy and Myrth fall back near Restlin and those still in the hall, and each one channels healing energy to those still in range, from E10 and F10 respectively.

(Channel Enery: 18 combined to those still in the hallway hiding.)

Faith and Hope, with grim expressions, each hover to one of the Serpent men (Sf3), driving their undead bodies into his, sapping his strength and spirit.

Touch AC 25: 16 Damage Corrupting Touch, Fort Save DC 18 for half.
Touch AC 11: 18 Damage Corrupting Touch, Fort Save DC 18 for half.

Surrounded but not dismayed, Sesha takes stock of the situation. Garret is here, but that's it. Tink's intent to cast the Stinking Cloud spell is enough warning for her, but Garret will have to tough it out. She takes a good look around the room, looking for things like statues, the thrones, or other objects she might use to her advantage.

Now is not the time to be grabbing leylines, as she has to move. She moves south west, through the crowds to put her back against the wall. She casts a spell aimed to keep the swarms of creatures at bay. Trembling with effort, she unloads abjurations, one after the other. She reports each one through her link with the others.

"Anti-life Shell, Quickened Resist Energy: Acid, Spell Resistance. If you need help, call out. The Sisters will keep healing."

Whether through divine fortune or just plain luck, the leylines were very strong here, and paid the toll in magic for two of her spells. Still, she would have to be careful. While she was now pretty well protected, she was effectively also cut off from aid from anyone except her Immortal Summons. She takes a deep breath, and considers what to do next after evaluating the effects of Katinka's incoming spell.

Move: J13
Standard: Anti-Life Shell ( Ley 90, no slot expended.)
Quickened: Energy Resistance: Acid. (Ley 56 ,6th level slot expended)
Hero Point: Spell Resistance (Ley 100, no slot expended. SR 28)

Barkskin
Shield of Faith
Heroes Feast
Greater Immortal Summons (4 ghosts)
Blink
Cats Grace (Sacrifice Self)
True Seeing (Sacrifice Self)
Bears Endurance (Sacrifice Self)
Divine Favor (Sacrifice Self)
Haste
Spell Resistance (SR 28)
Anti-Life Shell
Energy Resistance: Acid

Immunity to: Dispel Magic (Ring of counterspells #1)
Immunity to: Greater Dispel Magic (Ring of counterspells #2)
Resistance to Acid: 30



A leap or two into the room (DM JT) 
Saturday January 16th, 2016 6:04:00 PM

DM JT: bear with me folks. There's a lot going on and spells I'm not familiar with, plus the map!
Whew. Post almost done.

A leap or two into the room (DM JT)  4d6=12 ; 4d6=19 ; 4d6=10 ; 4d6=20 ; d20+9=17 ; d100=55 ; d20+9=14 ; d20+9=16 ; d20+10=17 ; d20+10=21 ; d20+10=22 ; d20+10=28 ; d20+10=14 ; d20+10=27 ; d20+10=16 ; d20+10=11 ; d20+6=17 ; d20+5=19 ; d20+5=21 ; d20+5=12 ; d4=3 ; d4=4 ; d4=3 ; d4=2 ; d4=2 ; d4=3 ; d4=3 ; 8d6=33 ; d20+8=26 ; d20+4=19 ; 8d6=24 ; d20+4=8 ; 8d6=23 ; 8d6=29 ; d20+8=18 ;
Saturday January 16th, 2016 10:22:01 PM

DM JT: Glad we could get the Stone Shape spell details cleared up. I technically could not go forward without a resolution.

A host of 7 foot long flying snakes surrounds Sesha. However her blinking confuses them a bit. Will she be left alone to fend all these off on her own?

Garret easily dodges the first acid blast but just barely dodges the second. Sesha's bold action spurs Garret into bravery and with one last look behind, seeing nothing, Abundantly Steps into the room to join Sesha.

Beri is at first puzzled that the stone of his crude wall that popped up did not ooze into the gears of the Wall of Gears and put an end to their menacing grinding. Further study into that spell's workings needs to be done it seems. He curses his bad luck and now wishes he had pictured a stone bridge
going over the wall instead of just pushing stone into the gear mechanisms.

As is, a solid stone wall 5' high and 20' long provides a good barrier between the IA and the grinding gears. The top of the wall also provides a safer surface to climb onto for those who wish to jump over the Wall of Gears.

DM JT: since it is only 5' high, Climb checks are only needed for those of Small size. For Med to Large size, if desired, Climbing the wall treat as Difficult terrain. From there an Acrobatics check DC10 to jump to the other side and land standing. The total Distance (from where you stand to where you land after the Jump) can't exceed a Double Move, but may include a Double Move.

The bugbear-druid then decides to send critters of his own into the fray and casts Creeping Doom, sending four swarms of biting and stinging insects after their foes.

DM JT: a swarm is 10x10.

Bosk quickly accesses the Serpentfolk he now sees to determine if they are part of or associated with Korrinne, his Nemesis Insight chosen earlier that day. Disappointed, he sees that they are not. Many times one group will agreed to work with another for a common cause but for different different reasons of their own.

Another disappointment his him when he sees that Beri's Stone Shape just made a wall and did not disable the gears. A matter made worse by two Acid Balls exploding almost in his face. His quick reflexes saw the tell-tale signs of magic about to burst next to him and he avoids taking full damage.

Wishing the wall had just been shaped into a shell over the Wall of Gears so they could just climb over, he decides to bypass it all by using his Darkwalk ability and starts to fade into the Shadow Realm.

Restlin is momentarily taken aback when three magical effects sap his strength, intelligence, and stamina(HPts) all at once. Enough smarts are left in him, though, to call upon his sword Shiny to give some of his smarts back. Now smart enough to know he can't take another round like that, he casts Mislead, imposing the illusory Restlin (I-Restlin) over his now invisible self. The R-Restlin then takes flight over the two walls and into he room (J2). His fake self then cowers behind the stone wall, hands
over his head.

DM JT: So as not be judged as Super Evil DM, I remind Restlin that he IS carrying a stone with Continual Flame given him by Zane, although invisible, the light it sheds is not. Without this light, he would not be able to see to go to J2.

Zane has mixed luck as he dodges all of one blast but none of the other. Speed is always good, so he pulls out his Quicken Rod and casts Haste on everyone he can see within 40'. Unfortunately, Restlin cannot be seen by Zane and [/b]Bosk and Sesha[/b] are disqualified as well. But the rest feel their muscles work must faster. He then casts Shield on himself.

DM JT: 'no two of which can be more than 30' apart.' Correctly if I'm wrong, if anyone is more than 30' from any other, he is excluded, right? Picking the most that are within 30' of anyone leaves Bosk, Sesha, and Restlin out.
Bosk is more than 30' from Garret, Katinka and Zane are more than 30' from Sesha, and Restlin is out of sight and invisible so can't be Targeted.
Katinka is still visible as far as I know so a viable target for the Haste.

If I'm wrong here let me know but it seems that's the way the spell works.

Sesha sends Joy and Myrth back behind the wall where she thinks Resltin hid and where Zane, Bosk, Beri, and Tink remain. Joy and Myrth start channeling healing energy to those in range (30' rad). This gets Bosk, Zane, Katinka, Beri, and Garret (barely).

She sends Faith and Hope after Sf3. The two ghosts reach out to 'touch' it and drain its energy.

She then quickly looks around. She notices a small dais and what must be a throne. Most of the room is rather bare, though. Behind the throne it looks like there is a set of doors. Then she hightails it to a wall to get something behind her back. Once there, she pulls her magic strength to cast some protective spells on her, Anti-Life Shell, Resist Energy(acid), Spell Resistance.

Blinking and surrounded by magic that keeps living creatures out, procteced against acid and highly resistant to magic as a whole, Hasted, endurance of a bear, nimble as a cat, tough as a tree, and more, she's Super-Sesha!

Katinka is momentarily surprised, thinking that perhaps her Acid Dart backfired, big time! But that was only for a brief second as so much else erupted around her. She watches as Garret vanishes only to appear near Sesha, Bosk begins to fade into the Shadow Realm, and Restlin flies into the room and around the corner. She wants to cast a spell into the room but waits to see what Shesha does.

Sesha moves out of sight, so Katinka casts Stinking Cloud into the room then moves to E11.

-----------------------------------------------------------------------------

The Insect Swarms (1,2,3,4) attack four Serpentfolk.
Poison save Fortitude DC 26; frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save.
Distraction DC save is also 26

Beri cannot see what is going on with his Swarms, the Stinking Cloud and building corner obscures his vision. Only Restlin and Sesha can see anything, Sf2 and Sf6 respectively. Beri will have to move next round to hope to get a swarm in view to direct it to attack any remaining targets he can see.

The Stinking Cloud is a 20' radius sphere and obscures all vision.

Creeping Doom (CDx) dmg 4d6: CD1 dmg = 12 ; CD2 dmg = 19; CD3 dmg = 10 ; CD4 dmg = 20.

DM JT: Special rolls made elsewhere.

Faith and Hope attack Sf3 before the Sinking Cloud obscures their vision:
Faith Touch AC 25: 16 Damage Corrupting Touch, Fort Save DC 18 for half.

Miss Chance % (20%) = 55, Fort DC18 = 17 , dmg = 16

Hope Touch AC 11: miss

Stinking Cloud erupts in the middle of the room covering a 20' rad sphere 20'. All those in the cloud Fort Save vs DC20 or be Nauseated. No spell resistance.

Garret needs to roll his Fort before his next turn.

Faith and Hope are not affected but can't see.

Sf3 and Sf7: 14/16 respectively - nauseated.

Snakes (in clock order starting from top left): 17;21;22;28;14;27;16;11

Hell Hound = 17 - nauseated.

Swarm 1 = 19 - nauseated; Swarm 2 = 21 - ok; Swarm 4 = 12 - nauseated.

Nauseated: Cannot attack, cast spells, concentrate on spells, take only a Single Move action per turn.

-------------------------------------------------------------------------------

Serpentfolk and critters inside the Stinking Cloud try to get out.
Sf3 affected 3 rounds, Sf7 affected 4 rounds.

Hell Hound affected 3 rounds.

Flying Serpents: 1 = 2 rounds; 5 = 2 rounds; 7 = 3 rounds; 8 = 3 rounds.

All serpents leave the area.

Serpents and Serpentfolk not being affected by one thing or another:

Line of Sight is seriously hampered, for both groups.

Those that can spot a Serpentfolk notice they are kind of blurry.

Sf2 casts a spell and vanishes.
Sf6 steps out of the swarm and casts a spell. Looks like an Acid ball as acid explodes at M13.
Swarm 3 and 4, Garret, Sesha and Flying Snake 12:
Ref DC19 for half: dmg 41
SR check = 26


Flying Snake 12 Ref = 19, dmg = 20

Sf1 notices light radiating from a spot along the back wall. That's all it needs to see to send an Acid Ball at the wall. It explodes catching Restlin and Flying Snake 9 in an acid blast.

Restlin and Flying Snake 9:
Ref DC19 for half: dmg 32


Flying Snake 9 Ref = 8, dmg = 20

Sf4 and Sf8, although not seen by anyone, concentrate Acid Balls on Swarm 3 and 4. The blasts are targeted high enough to affect them but the radius does not reach anyone else.

Swarm 3 and 4:
Ref DC19 for half: dmg 31 and 37


These swarms have 60hps.

Flying Snake 9 takes off towards the entrance and encounters Zane.
Zane gets an AoO.
Flying Snake 9 Att = 18

Flying Snake 10 flies over towards Restlin, guided by the light glow, but can't find a target.
Flying Snakes 11 and 12 try to reach Sesha but are hedged out by the Anti-Life shell.

Map: Large Dark Room with Snakes Round 3

DM JT: I'm bound to have forgotten something. Hopefully it's not serious. :}

Zane (JCC) AC 33, CMB 16, CMD 32, HP 145/166, Character  d20+16=24 ; 2d8+5=20 ; d20+14=19 ; d20+14=19 ; d20+9=28 ; d20+9=12 ; 2d8+5=12 ; 2d8+5=17 ; 2d8+5=12 ;
Sunday January 17th, 2016 6:00:15 PM

AoO 24 Damage 20

With a flying snake right next to him Zane unleashes a flurry on it.

Flurry 1 19 Damage 12
Flurry 2 19 Damage 17
Flurry 3 28 (crit check 12) Damage 12

Beri 
Sunday January 17th, 2016 8:54:12 PM

Beri sends swarm 3 after SF6. and the rest eastward. "Looks pretty full in there. Let's add to it..."

He begins summoning..something.


Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 54/119 +14 Tmp HP (Spells) Luck Points: 6/13  d20=6 ;
Sunday January 17th, 2016 9:07:25 PM

Restlin looks down at the glowing stone in his hand & decides he's the Wold's dumbest genius. He tosses the glowing stone to the edge of his vision (R2) & immediately takes off, flying to P5.

Spells in effect:

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 23 rounds
Mislead - 10 rounds

-3 str, -6 wis/cha, -2 int
AC this round is 21/18/17

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

A leap or two into the room (DM JT) 
Sunday January 17th, 2016 9:30:21 PM

Sf1 notices light radiating from a spot along the back wall. That's all it needs to see to send an Acid Ball at the wall. It explodes catching Restlin and Flying Snake 9 in an acid blast.

Restlin and Flying Snake 9:
Ref DC19 for half: dmg 32


Need that roll from Restlin.

I'll roll the Swarm saves but I'm not sure I'll get their bonuses right. Best Beri does it.
And I Beri does not have Line of Sight to Sf6, he's got 5' of wall and a globe of noxious gasses to see through. Does Beri climb the stone wall and jump past the Wall of Gears and into the room?

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 92/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Monday January 18th, 2016 12:52:34 AM

Tink is somewhat pleased when he hears the different coughing noises from inside the room.

She then also begins summoning 'something' (Cast Summon Monster VII)
----------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic (x2), Haste (x2), Greater Magic Weapon x 2, Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Dispel Magic (x2), Summon Monster IV (x2)
5 - Summon Monster V (x2), Dismissal, Dimensional Anchor (Ext), Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Tishe's Weave Elements (Ext), Summon Monster VII, Summon Monster VII
}

A leap or two into the room (DM JT) 
Monday January 18th, 2016 11:52:30 AM

DM JT: quick note on the map. There's a lot there. The back portion is in darkness, most of the middle portion is in Dim Light from the Continual Flame stones, and most of the front portions is in Normal light.

Of course, those with Darkvision that won't matter.

And a 20' rad section smack in the middle completely obscures any Line of Sight through it at ground level.

The room is 20' high and the top of the fog dome is only 10' (half of the 20' rad of the spell).

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d6=1 ; d20=13 ; d20=2 ; d6=6 ; d6=1 ; d6=4 ; d6=6 ; d6=6 ; d6=1 ; d6=1 ; d6=5 ; d6=5 ; d6=3 ; d6=1 ; d6=3 ; d20+24=34 ; d100=20 ; d100=59 ; d4=2 ; d8=1 ; d8=7 ; d8=2 ; d8=2 ;
Monday January 18th, 2016 5:02:15 PM


Sesha's dark skin tingles with energy as the ball of acid explodes around her. She's thankful for the resistance magic, even if it's cut her off from the others. The worst part though, is feeling Restlins pain through the link and not being able to help him right now.

She shouts to her ghostly friends to help him. "Fly a little north and channel! Don't reveal him, you aren't far away!"

They fly a little north and channel, catching Restlin and the swarms with their pulse. (12 and 10, for 22 hp) Joy and Myrth channel again from the hall, pulsing healing magic to those still in range. (10 and 6, for 16 hp)

Sesha casts another quick succession of spells.

First, she summons a ghostly hand, making sure she can affect friends in the room with spells of healing and aid. She doesn't even acknowledge the pain, and the life force is taken from that which she has borrowed from others. Second, she sends the spectral hand to Restlin, via the telepathic bond, to deliver a Cure Serious Wounds spell.

Move: Bend leyline
Standard: Cast Spectral Hand
Swift: Quickened Cure Serious Wounds, sacrificing Regenerate. Heals Restlin for 11+13=24 x1.5 = 36 hp.



Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:13/15 CMD: 33 SR: 23]  d20+16=26 ; d20+18=33 ; d20+22=28 ; 2d8+3=8 ; 2d8=7 ;
Monday January 18th, 2016 5:22:17 PM

Garret blinks as the massive cloud appears on him, but when he gets a breath of it he thinks, "I've smelled worse." (Fort save: 26). As he starts to step back, he senses the acid ball and quickly ducks underneath it, avoiding it entirely (Reflex save: 33). Just before the cloud appeared, he had seen Sesha moving out of the way. He quickly moves in her direction to get out of the cloud himself. After he steps out, he spots the movement in the shadows in the corner of the room. He takes off in a flash, charging the creature.

OOC:
If possible, 5' step towards Sesha out of the cloud, then a charge attack on #12: Hit AC 29, Damage: 15

A leap or two into the room (DM JT) 
Monday January 18th, 2016 9:19:51 PM

And a 20' rad section smack in the middle completely obscures any Line of Sight through it at ground level.

The room is 20' high and the top of the fog dome is only 10' (half of the 20' rad of the spell).


Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Monday January 18th, 2016 11:03:04 PM

Beri decides with the height of the room that an earth elemental is the way to go and starts to summon.

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells 
Monday January 18th, 2016 11:11:51 PM

Bosk watches as Zane's spell fails to include him and quickly goes through his spell list. With nothing that will help at this distance he shrugs and charges into the melee.

Double move to J,K/3,4

A leap or two into the room (DM JT) 
Monday January 18th, 2016 11:20:29 PM

Bosk asks:
Can you explain what you meant by And a 20' rad section smack in the middle completely obscures any Line of Sight through it at ground level? Also, since I can move through friendly squares, is there any reason I cannot walk through Zane to get into the next area?

DM JT: this refers to the Stinking Cloud. At ground level it covers a 20' area and the noxious fog cloud obscures any Line of Sight through it. Since the cloud is a sphere, and the DM assumes the Caster wishes the max effect, the 'bottom' half of the sphere is 'below ground', so to speak, leaving the center portion, max radius effect, at ground level.

There's no reason Bosk cannot walk through Zane. Also, isn't Bosk Shadow Walking? Should be no problem to move into the other room while Shadow Walking and bypass the walls.
Can the Channeled Healing affect someone Shadow Walking?

DM is curious.

A leap or two into the room (DM JT) 
Monday January 18th, 2016 11:45:30 PM

DM JT: at this point, I don't see Bosks DC10 roll to perform his Darkwalk, therefore he did not do it and is not partially in the Shadow Realm but fully in the Real Realm.

Zane (JCC) AC 33, CMB 16, CMD 32, HP 145/166, Character 
Tuesday January 19th, 2016 12:37:26 AM

Zane watches as his fists move in super slow motion, watching to see if they hit his target.....

A leap or two or three into the room (DM JT)  4d4+4=18 ; 4d4+4=9 ; 4d4+4=12 ; d20+8=16 ; d20+8=22 ; d20+8=10 ; d20+29=44 ; 2d10+12=15 ;
Tuesday January 19th, 2016 2:13:34 AM

Darkness, shadow, light, with a noxious cloud smack in the middle. The IA have their hands full while dodging blasts of acid.

Flying Snake 9 reaches Zane only to be sliced into parts. A 7' long snake now lies in segments at his feet.

Beri begins casting another summoning spell to add to the crowded conditions in the room.

Reslin sees the glow of light around him, which also allows him to see the small magical ball head towards him. He ducts just in time to avoid much of the acid blast. He tosses the glowing stone at a point at the edge of his vision, then flies to P5.

Katinka also prefers to have something else fight for her and starts summoning something too.

Sesha is glad for her protections but is sad for Restlin's pain. She tells her ghostly friends to fly a little north and channel some healing to Restlin. She also asks Joy and Mirth to continue their own channeling. For her part she calls a spectral hand to send to Restlin but she can't see him to touch him and heal him. The Spectral Hand remains next to her, healing ready when she can finally see him.

DM JT: the fog cloud obscures all vision. Although she can communicate with Restlin through the link, she must see him to touch him with the Spectral Hand.

Faith and Hope try to comply with Seshas' ambiguous command to 'fly norht a little ways'. Since they can't see how far a 'little' ways is, Faith ends up at N4 and Hope ends up at O6, still in the noxious cloud.

Restlin and Swarms 1 and 2 get healed gets healed 22hps

Joy and Mirth heal everyone in the hall 16hp. This heals Katinka's Bleed condition from the bats.

Garret glimpses Sesha moving towards the SW corner before the noxious cloud obscures his vision. He decides to head that way to and takes a short step but hits an barrier or energy he's never encountered before and remains where he was.

DM JT: Garret takes a 5' stop into the Anti-Life zone around Sesha and is stopped. You can't take a 5' step and another type of movement in the same round. Garret tried his 5' step and failed.

Garret remains in the noxious cloud and must make another Fort save vs DC20 or be Nauseated. No spell resistance.

Bosk, not feeling the Haste effects, decides to just barrel into the room and rushes past Zane. He ends up at J,K/3,4 with his back to the wall, and looks around. Finally he has something to attack.

-----------------------------------------------------------------------------------
Hissing sounds that may or may not be spells being cast by one or another Serpentfolk seem to come from all over the room. No specific location can be pinpointed, however those in Line of Sight are obviously making the somatic movements when necessary.

Not nauseated Foes:
Sf1 casts a spell and vanishes.

Sf3, who had been nauseated, suddenly feels much better and able to act normally. It casts a spell sending magical energy missiles at Faith. Then moves a bit further away.

Magic Missile dmg to Faith = 18

Sf4, seeing only 1 target, Faith, does the same.
Magic Missile dmg to Faith = 9

Sf7, who had been nauseated, suddenly feels much better and able to act normally. It casts a spell, then moves.

Sf6 tries something different. It casts a spell directed at the swarm closest to it.
Sesha Spellcraft DC18: Highlight to display spoiler: {Dispel Magic}

Suddenly, as quick as the swarms entered the Material world, they vanished.

Sf8 takes the command to target Faith too and moves into position, then lets loose with its magic missiles.
Magic Missile dmg to Faith = 12

Faith has taken 39 force damage.

Flyin Snakes 2, 3, and 10 converge on Bosk. Bosk gets an AoO on 2 and/or 3, 10 took a 5' step.
Sn10 Att +8 = 16
Sn2 Att +8 = 22
Sn3 Att +8 = 10

Flying Snakes 6, 11, and 12 try to get to Sesha but are impeded by the Anti-Life Shell.

The nauseated Flying Snakes and the nauseated Hell Hound just move about a little bit.

To the surprise of all, that Wall of Gears suddenly springs into action and forms itself into a Large humanoid of metal. All those gears are now part of a two legged, two armed monstrosity!

It reaches over the small stone wall and grabs at Beri.
CMB for grapple vs CMD 19 = 44.

Beri is now Grappled. See Grappled Condition and Spell Casting effects.
Spell casting while grappled Concentration check DC = 10 + 29 + spell level.

The grinding gears tear into the bugbear flesh as it is pressed up against that metal body.
Grinding Gears dmg = 15.
Dmg while casting a spell requires Concentration check DC = 10 + 15 + spell level.

Map: Large Dark room with snakes, and other stuff.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d4+1=5 ;
Tuesday January 19th, 2016 5:04:47 AM

Tink completes her summoning spell and summons: a small army of large earth elementals! (1d4+1=5!)

"Ok, this is the situation. My friends are in there and are getting hurt. Bad. There are flying snakes and some lizard type people in there. Wipe them out! The enemy are on the other side of the room. Burrow underground and attack them. If you can't find anyone to attack, surface and I'll point out another target for you" she relays in fluent Terran.

The elementals sink into the stone and then make their way into the room.

Tink smiles. It's going to get very busy in there in a moment.

-------------------------------------

Channeled healing received over the past 2 rnds: 18 + 16. Tink is back to full health and is no longer bleeding.

Tink's earth elementals will burrow/earthglide to around the L/M line on the map. All 5 underground in a row
EE1 - Appeared at D7/E8. Moved 40ft to L7/M8 just under the surface.
EE2 - Appeared at D9/E10. Moved 40ft to L9/M10 just under the surface.
EE3 - Appeared at D11/E12. Moved 40ft to L11/M12 just under the surface.
EE4 - Appeared at D13/E14. Moved 40ft to L13/M14 just under the surface.
EE5 - Appeared at D15/E16. Moved 40ft to L15/M16 just under the surface.

Large Earth Elementals

All EE's have 60ft tremorsense, so can pinpoint anything touching the ground up to Column Y on the map. Given their orders, they will be targetting the foes on the opposite side of the map that are touching the ground (so no flying snakes).


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:13/15 CMD: 33 SR: 23]  d20+16=27 ; d20+21=23 ; 2d8+3=15 ; 2d8=10 ;
Tuesday January 19th, 2016 10:23:46 AM

Garret bumps into the strange force and is confused. He gets another breath of the stink, but it does not appear to bother him (Fort save: 27). Figuring he is better off with his friends than away from them, he moves in the opposite direction to get out of the fog (heading NW to around J8). He hears the sound of the movement of gears, but he is still surprised when he steps out of the fog and see the metallic monster. He pauses only a moment, then figures he should try what he does best: a well-placed kick into some of the gears, hoping to do some sort of damage (or at least determine that he can't damage it).

OOC:
Hit AC 23, Dam: 25

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 60/119 +14 Tmp HP (Spells) Luck Points: 10/13  d20+16=24 ; d20+16=22 ; d20+16=32 ; d100=38 ; d100=79 ; d100=30 ; d20=5
Tuesday January 19th, 2016 11:42:37 AM

Restlin feels the healing energy flowing over him from Sesha's friends. "Thanks, babe. Now it's my turn..."

Feeling pretty good about his lack of visibility, he goes in the offensive. He pulls his maximize rod from this awesome quiver Bosk made him, points it at one of the serpent folk, and lets loose three flaming rays.

He then gets outta dodge before they throw anymore acid at him.

***

Standard: Maximized scorching ray - Hit touch AC 24,22,32 (concelement checks for dim light: 38,79,30 - all pass) - 72 total damage to SF3 (50' away - just at the edge of the spell's range, but within it).

This drops the mislead spell. The cowering Restlin will remain for three rounds. The greater invisibility lasts the full duration regardless of concentration.

Move: Fly to S9

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 22 rounds
Mislead (Greater invisibility) - 9 rounds

-3 str, -6 wis/cha, -2 int
AC this round is 20/17/16 (Sheesh)

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+18=20 ; d20+18=36 ; 2d8+8=11 ; 2d8+8=16 ; d20+4=24 ;
Tuesday January 19th, 2016 2:51:14 PM

Out of the corner of Bosk's eye he sees the wall of gears come alive and curses that his Death Watch spell did not detect the abomination! Gargul's Eye, such a mockery of life standing before me and I did recognize it for what it is. The cleric swings his sword at the snakes hoping to finish them off quickly so he can make his god proud.

Actions:
-----------------
Knowledge Arcana Check to identity clockwork golem and strenghts/weaknesses = 24 nat 20!
AoO 1 on Snake 3 Hit AC 20 for 11 dmg
AoO 2 on Snake 3 Hit AC 36 for 16 dmg

(more to come)

Highlight to display spoiler: {

Freedom of Movement, Water Breathing, from Tishe's weave elements.
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: *Elf Vision*, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, *Sanctuary*
Level 2: *Silence*, *Restoration Lesser*, *Nemesis Insight*, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+18=25 ;
Tuesday January 19th, 2016 7:01:29 PM

Thank you Tink for that amazing cloak spell!
Beri isn't even phased as the grapple fails due to Tishe's weave element spell from Tink
(sorry, forgot to add that since I was out of town and Bosk covered for me, but it was on Tinks list of current spells as being on me)
Beri finishes casting his spell and summons the elemental and casts charm animal on the yellow serpent at k16

***
The swarms continue their assault
***
the earth elemental spawns at J6
See this thing trying to grab me... can you return the favor and try to grapple him?
cmb=25
***

Tishe's Weave Elements - Dur 10.67hrs - Beri a 'Water' version
+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2, charm animal
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, Cure Critical Wounds, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Zane (JCC) AC 34, CMB 16, CMD 32, HP 145/166, Character  d20+14=21 ; d20+14=28 ; d20+9=23 ; d20+14=28 ; 2d8+5=15 ; 2d8+5=12 ; 2d8+5=15 ; 2d8+5=15 ; 2d6=9 ; 2d6=9 ; d3=3 ; 2d6=7 ; 2d6=6 ;
Tuesday January 19th, 2016 7:14:35 PM

Zane seeing the gears attack, Unleashes a flurry of blows upon it.
Flurry 1 21 Damage 15 Holy Damage 9
Flurry 2 28 Damage 12 Holy Damage 9
Flurry 3 23 Damage 15 Holy Damage 7
Haste 1 28 Damage 15 Holy Damage 6

"Get the rest, I'll take this thing."

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Haste 5 rounds

(remember Haste those who have it)

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+16=29 ; 2d8+8=19 ; d20+13=18 ; d20+5=7 ; d6=5 ; d8+5=12 ; d20+12=18 ; d8+5=9 ; d20+11=13 ; 2d8+8=14 ; d20+8=11 ; d8+5=8 ;
Tuesday January 19th, 2016 9:02:20 PM

ooc: In my first post the first AoO was for snake # 2

Bosk sees that Zane has the Golem under control for now and turns his attention to the snakes. Starting with snake two he makes a full attack. If it dies he moves onto snake 3. If that dies he will move onto snake 10.

Main Atk 1 with B.Sword and Embryone's tear (flaming) hit AC 29 for 19dmg + 5 fire dmg for 24dmg total
Off Hand Atk 1 with Armor Spike hit AC 18 for 12 dmg
Nat Horn atk Hit AC 18 for 9dmg
Main hand atk 2 with bastard sword hit AC 13 for 14 dmg
Off had atk 2 with B.Sword hit AC 11 for 8 dmg

(Note that Bosk has concealment, cannot be flanked, and is immune to snake poison)

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+24=30 ; d20+24=42 ; d100=60 ; d8+3=9 ; d8+3=4 ; d8+3=4 ; d8+3=7 ; d8+3=6 ;
Tuesday January 19th, 2016 11:27:33 PM

( Dear DM, please remember that Restlin, Katinka, Sesha all either have True Seeing or See Invis. Also, roger on the not healing)

Faith is helpless against all the force damage, and shoots Sesha an apologetic look before the missiles crash into her and send her back to rest with Serenbeth. As always, Sesha feels a pang of guilt, but has to put it aside for now. Beri could be in trouble.

"Girls, help Beri! Wait for the Golem to run it's attack sequence then heal him!"

Ghosts delay until Beri takes damage and convert Obscuring Mist to Cure Light Wounds. (They heal for 9, 7 and 6.)

Sesha notices three snakemen grouping together and takes advantage, as best she can, of their grouping. She chants briefly, and tendril of enchantment magic settle near the dark area behind the throne, threatening to leave the snake men, a snake, and the hell hound in a stupor of confusion.

Move: Bend Leylines
Standard: Confusion, at Y9

Will Save: DC 22 or be confused.

Barkskin
Shield of Faith
Heroes Feast
Greater Immortal Summons (4 ghosts)
Blink
Cats Grace (Sacrifice Self)
True Seeing (Sacrifice Self)
Bears Endurance (Sacrifice Self)
Divine Favor (Sacrifice Self)
Haste
Spell Resistance (SR 28)
Anti-Life Shell
Energy Resistance: Acid

Immunity to: Dispel Magic (Ring of counterspells #1)
Immunity to: Greater Dispel Magic (Ring of counterspells #2)
Resistance to Acid: 30



A leap or two or three into the room (DM JT) 
Wednesday January 20th, 2016 1:36:06 AM

DM JT: No post tonight. There's so much going on and I had promised my wife i'd not stay up to 1am again like last night to get one in.

:{

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:13/15 CMD: 33 SR: 23] 
Wednesday January 20th, 2016 8:46:13 AM

Garret stares, almost mesmerized, at the spinning and whirring gears in front of him...

Zane (JCC) AC 34, CMB 16, CMD 32, HP 145/166, Character 
Wednesday January 20th, 2016 2:08:49 PM

Zane inspects the damage he's done to the wall or golem, which ever is is.....

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells 
Wednesday January 20th, 2016 4:26:25 PM

Bosk continues swinging at the snakes, remembering his initiation training where he was bitten over and over by snakes spiders and scorpions. He remembers the poison coursing through his veins. A trial that made him stronger than ever.

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 60/119 +14 Tmp HP (Spells) Luck Points: 10/13 
Wednesday January 20th, 2016 4:56:11 PM

Restlin blows some smoke from the tip of his rod, pausing a moment to see how badly he hurt that stupid lizard.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Wednesday January 20th, 2016 7:28:24 PM

Beri watches as the elemental tries to grapple the monster that just tried to grapple him.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Wednesday January 20th, 2016 7:34:26 PM

Tink peeks around the corner to see how the fight is going

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17] 
Wednesday January 20th, 2016 11:11:11 PM


Sesha waits, poised on the balls of feet, her non-patched eye darting between the various snake-men, waiting to see which fell for the confusion spell, and pondering how to counter their next move...

Things get a wee bit crowded. (DM JT)  2d10+8=19 ; d100=1 ; 8d6+8=39 ; 8d6+8=37 ; 8d6+8=42 ; 8d6+8=32 ; 8d6+8=24 ; d20+8=21 ; d20+8=10 ; d20+23=40 ; d20+23=29 ; 2d10+8=21 ;
Thursday January 21st, 2016 1:47:39 AM

You can say THAT again!

Katinka completes her summoning spell and a horde of earth elementals pop into the room.

She briefly gives them the rundown of the situation and sends them into the snakefolk room. She’s behind the wall and can’t see the whole room but describes it as much as she saw earlier and gives directions.

The 5 Large Earth Elementals nod and sink into the ground.

Earthglide 20' move.

Garret bumps into a strange force field that knocks him back into the Stinking Cloud but manages to evade the noxious effects once again. He heads the other way to get out of the fog and immediately finds himself next to a metal humanoid made of grinding gears. Never to let a good opportunity to kick something pass him by, he kicks at the metal humanoid but misses.

Restlin thanks the ghosts for their healing. Confident on his Improved Invisibility, he sends three scorching rays using his Maximized rod at Sf3.
Restlin notices that the Snakeforlk seem a bit blurry but his rays manage to hit it despite this.
Sf3 succumbs to the fire.

He then quickly moves to S9, knowing that that spot now is hot.

Bosk curses his reliance on his Deathwatch spell to detect such things when the Wall of Gears becomes a Humanoid of Gears. He pulls forth his knowledge or such things that can transform themselves from one form into another. Knowledge Arcana roll N20.

He realizes that it is a Clockwork Golem. He remembers that they have very few weaknesses.
See the Pathfinder Bestiary 2.

While he ponders the nature of the Humanoid of Gears, he swipes at the flying snakes as they come into his reach hitting both.

Now surrounded, he goes into full attack.

Between his AoO and his main attack and horn attack, Snake 2 falls dead and Snake 3 is seriously wounded.

(Note that Bosk has concealment, cannot be flanked, and is immune to snake poison)

Beri laughs as he mentally thanks Tink for the magical vestment she gave him earlier that morning. Tishe’s Water Cloak gives him the equivalent of Freedom of Movement and the Gear Monstrosity’s attempt to grapple him fails completely.

Beri easily finishes his summoning spell bringing forth a 6th Earth Elemental at J6.

DM JT: what size? You didn't specify.

He tells it to grapple the Gear Monstrosity, then he casts a Charm Animal spell at Flying Serpent K2.

DM JT: Beri cannot see K16. Look, he's 10' inside the corridor.

The snake seems unaffected by the attempt to charm it.

He looks for the Creeping Doom swarms but sees none.

The S/L/H/G Earth Elemental tries to grapple the Metal Gears Monstrosity but fails to gain a hold. It does not have Improved Grapple and thus takes a whallop.
Dmg = 19

DM JT: directing a Swarm takes a Standard Action. Beri used his already, but he does not see any of the swams.

Zane steps forward and using his Haste, lets loose with a flurry of hands and hoofs.
Only two hit and even those that do hit do very little damage. Those mighty fists aren't much against solid metal.

Sesha

Sesha: Highlight to display spoiler: {I can't see anywhere that Restlin has any means to see Invisible creatures. Neither on his PC sheet or on any posts. I'm keeping in mind that Sesha and Katinka can, however Sesha's view is very limited due to the huge glob of stinking cloud in the middle of the room.}

She hears Faith cry out as she is sent back to Serenbeth (she cannot see what happened to Faith due to the Stinking Cloud) and feels a pang of guilt. Putting it aside, she concentrates on the battle.

Figuring that the Gear Monstrosity will attempt to pummel Beri or Zane, she calls out to Hope, Myrth, and Joy to stand ready to heal Zane or Beri, whichever one gets clobbered. Hope finds her way back into the hallway.
Ghosts: held healing action, heal for 9,7,6

Noticing a grouping of Snakefolk in the corner, she casts Confusion centered at Y9.
She is dismayed when only the Hell Hound is affected.

---------------------------------------------------

Sf1 reappears as it casts a spell and sends a Spectral hand to touch Bosk and misses due to him being partially in Shadow.
Miss chance 20% = 1

He then picks up the glowing stone next to him and cups it in his hand stifling most of the light.

Restlin hears and sees the Snakefolk near him his and speak and/or cast spells. They look towards or past him and it is clear they know pretty much about where he is.

Unable to target him specifically, they let loose with the next best thing. Acid Balls.
Four Acid Balls burst around him:
Acid Ball 1: dmg = 39
Acid Ball 2: dmg = 37
Acid Ball 3: dmg = 42
Acid Ball 4: dmg = 32

Acid Balls, Ref for half, DC19

Sf2 becomes visible again and sends an Acid Ball right at Zane.
Acid Ball 1: dmg = 24

Zane, Beri, Beri's Earth Elemental, and Garret Ref for half, DC19.

Flyin Snakes 3 and 10 converge on Bosk.
Sn10 Att +8 = 21
Sn3 Att +8 = 10

Flying Snakes 6, 11, and 12 try to get to Sesha but are impeded by the Anti-Life Shell.

The rest of the snakes and Hell hound just flounder around.

The Clockwork Golem sees Zane as his target now and swings two metal fists at him.
Att 1 = 40, dmg = 21
Att 2 = 29, miss

Map: Very Crouded stinky room

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: -15/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20+18=36 ; d3=2 ; d20+18=30 ; d20+18=35 ; d20+18=29 ;
Thursday January 21st, 2016 6:15:21 AM

Restlin briefly wishes he still had that robe he gave the swamp witches. All this acid is going to make for an ugly, ugly corpse...

***

Even with all the saves, I'm at -15, just enough to kill me outright.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:139/124 Ki:13/15 CMD: 33 SR: 23]  d20+19=30 ; d20+21=31 ; d20+21=35 ; d20+16=20 ; d20+16=22 ; d20+11=30 ; d20+21=34 ; 4d8+4=21 ; 2d8+4=10 ; 2d8+4=12 ; 2d8+4=9 ; 2d8+4=11 ; 2d8+4=10 ;
Thursday January 21st, 2016 9:53:51 AM

Garret glances around the area. He sees Sesha standing around in her invisible circle that he cannot penetrate, looking rather safe and smug. He sees the fog cloud in the darkness on another side of him. The massive machinery thing sits next to him and the wall, and he can see Bosk making quick work of snakes in another direction. Most things seem to be well in hand when the acid ball appears, but he just leans to side and watches it as it explodes right in front of him, but does not touch him (save: 30). Not seeing any other way to assist, he decides to attempt to damage the massive metal monster, knowing that punching a piece of metal just can’t be a good idea…

OOC:

Hit AC/Damage: 31/21; 35/10 20/12 22/9 30/11 34/10
Or, if golem is std, AC26, DR 10/adamantine: Total 4 hits for 12 damage. Stupid DR.


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 145/166, Character  d20+15=30 ; d20+16=28 ; 3d8+8=24 ; 2d6=7 ;
Thursday January 21st, 2016 11:38:41 AM

Zane did not step forward, he has reach, of if the wall does not it missed him.

Zane makes his reflex save and avoids the damage from the acid ball.
He also casts Enlarge Person on himself and takes a further 5 foot step back. Then takes a swing at the golem.

Attack 28 Damage 24 7 holy damage

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Haste 4 rounds
Enlarge Person 70 rounds

(remember Haste those who have it)

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+11=31 ; d100=26 ; d8=3 ; d8=5 ; d8=4 ; d8=6 ; d8=6 ; d100=92 ; d8+3=10 ; d8+3=4 ; d8+3=5 ; d8+3=6 ;
Thursday January 21st, 2016 1:19:08 PM


Feeling Restlins pain through the telepathic bond was disconcerting. She had once before suffered through watching Restlin bounce between life and death, and that was long before she began to come to grips with her feelings for the young man. When he faded from it's presence completely, she galvanized herself to making sure he didn't stay dead.

Nothing is going right. Garret is struggling and can't see to hit anything. Zane's attacks are bouncing off of the wall-golem. She can't see Bosk or Katinka, and the Snake Mages appear to be immune to enchantments, or at the very least compulsions, which makes her best magic pretty useless here.

Floating up and over Garret. Sesha moves quickly, through the fog cloud towards Restlins last known location. She isn't immune to the fog, it's a conjured, real effect, but she manages to suppress it's effects easily enough. She floats down near Restlin, landing lightly on one foot, then putting down the other. looking down at him with a frown. The fact he was dead, for now, meant her Anti-Life shell wouldn't dissipate.

She kneels by her fallen man, and with a whispers, breathes life with a promise of sad, fleeting love across his cheek. As he comes to, she wishes somewhat vainly that she was not currently so disfigured that her face was almost completely hidden.

"Not yet, Restlin..."

She quickly mutters the words necessary to ward him from acid spells.

".. you aren't allowed to leave me before I can say goodbye. There's a potion in my bag if you need it. You're inside my Anti-Life Shell. If you leave it, you can't come back in." (ooc: 3 doses of heal, at 11th level)

Sesha looks for her remaining ghosts, then remembers they are with Zane. She figures their final orders were fine for now.

(Zane, remember to heal back 22 damage from the Ghosts healing.)

Pot-Pot will activate Magic Circle Against Evil.

Move: Double move to Restlin, keeping the ALS intact. (R8)
Standard: As above.
Hero: Breath of Life. Ley check: Success @ 26 Heals: 37 x 1.5 = 56 hp restored.
Swift: Quickened Resist Energy: Acid. Ley check: Success @ 92. No slot expended.
Fort Save vs Cloud: 31

Ghost Sisters convert Align Weapon: Good to Cure Light Wounds. Heal 21 Hp, delayed until he takes damage, if he does.

Barkskin -Long time
Shield of Faith - Long time
Heroes Feast -Long Time
Greater Immortal Summons (4 ghosts) - Long Time
Blink - 10 rounds left
Cats Grace (Sacrifice Self)
True Seeing (Sacrifice Self)
Bears Endurance (Sacrifice Self)
Divine Favor (Sacrifice Self)
Haste - 7 rounds left ( I think. I dunno Zanes CL)
Spell Resistance (SR 28) - Long Time
Anti-Life Shell - Long time
Energy Resistance: Acid - Long time

Immunity to: Dispel Magic (Ring of counterspells #1)
Immunity to: Greater Dispel Magic (Ring of counterspells #2)
Resistance to Acid: 30

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: -15/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20=5 ;
Thursday January 21st, 2016 4:02:18 PM

One eye flutters open. The other one shoots open when he remembers where he is. He looks up to see Sesha standing over him. "One of these days, you're going to get tired of saving me. I'll thank you properly when we're out of this mess," he says as he stands up.

He takes the offered potion, sips a single dose out of it, and turns around. Quickly, his slightly befuddled, but still powerful mind takes stock of the situation. He was in an antilife shell that would do nothing against the hellhound that was still out there. Those snake dudes may well be outsiders too.

He also knows something the rest of the party probably doesn't yet.

He communicates with Sesha over the link."Sesha, dear, I need to see what's in that dark corner. If you can help, I bet I can make things much better for us pretty quickly. Also, mind letting me borrow that rod real quick?"

***

Move: Stand from prone
Standard: drink heal potion

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 21 rounds
Energy Resistance: Acid - Long time

-3 str, -6 wis/cha, -2 int
AC this round is 20/17/16 (Again? Sheesh^2)

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+16=27 ; 2d8+8=14 ; d20+13=16 ; d6=2 ; d8+5=11 ; d20+12=21 ; d8+5=10 ; d20+11=12 ; 2d8+8=11 ; d20+8=11 ; d8+5=9 ; d20+18=32 ; d20+18=21 ; d20+18=34 ; d20+18=31 ; 2d8+8=18 ; 2d8+8=22 ; 2d8+8=18 ; 2d8+8=18 ;
Thursday January 21st, 2016 7:27:26 PM


Actions
-----------------------
Full atk snake 3 until dead then snake 10 until dead.

Main Atk 1 with B.Sword and Embryone's tear (flaming) hit AC 27 for 14dmg + 2 fire dmg for 16dmg total
Off Hand Atk 1 with Armor Spike hit AC 16 for 11 dmg
Nat Horn atk Hit AC 21 for 10dmg
Main hand atk 2 with bastard sword hit AC 12 for 11 dmg
Off had atk 2 with B.Sword hit AC 11 for 9 dmg

If needed
AoO 1 Hit AC 32 for 18 dmg
AoO 2 Hit AC 21 for 22 dmg
AoO 3 Hit AC 34 for 18 dmg
AoO 4 Hit AC 31 for 18 dmg

(Note that Bosk has concealment, cannot be flanked, and is immune to snake poison)

Highlight to display spoiler: {

Freedom of Movement, Water Breathing, from Tishe's weave elements.
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: *Elf Vision*, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, *Sanctuary*
Level 2: *Silence*, *Restoration Lesser*, *Nemesis Insight*, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+12=13 ;
Thursday January 21st, 2016 8:16:21 PM


The earth elementals were commanded to attack the foes on the other side of the room, and since that was the last order they were given, that is the order they will follow. None are able to attack this round.

Tink takes a few steps north, and fires an acid dart at the golem

"Just a few more seconds guys! Reinforcements are on the way!"

In all her excitement, however, her acid dart misses it's mark

--------------------------------------------------
EE1 double moves from L7/M8 to O1/P2
EE2 runs from L9/M10 to X9/Y10
EE3 runs from L11/M12 to X11/Y12
EE4 runs from L13/M14 to U13/V14
EE5 runs from L15/M16 to X15/Y16

All EE's have 60ft tremorsense, so can pinpoint anything touching the ground (so no flying snakes).

Tink: Move action - Move to E7
Tink: Standard action - Use Acid Dart ability on Golem. Hit Touch AC13. Nat1 = Miss!


Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells 
Thursday January 21st, 2016 11:26:39 PM

Bosk will also use a hero to cast resist energy acid.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+14=25 ; d20+14=16 ; d6+8=13 ; d6+8=13 ;
Thursday January 21st, 2016 11:31:09 PM

Beri cannot see the insect swarms to direct
The earth elemental (large-49hp) decides to just attack the mechanical monstrosity next to him and slams into him twice for all he's worth
attack =25 +2 (augmented summoning strength)-1 size=26
damage=13
attack =+2 (augmented summoning strength) -1 size=17
damage = 13
**
(Beri's action coming)

Tishe's Weave Elements - Dur 10.67hrs - Beri a 'Water' version
+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2, charm animal
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , creeping doom, Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Friday January 22nd, 2016 12:03:42 AM

Beri sees the acid flying everywhere and decides it's time to rethink his current form. He retreats to d8and turns into a Tendriculos (20 resistance to acid)

Tishe's Weave Elements - Dur 10.67hrs - Beri a 'Water' version
+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Things get a wee bit crowded. (DM JT) 
Friday January 22nd, 2016 12:29:03 AM

DM JT:
Beri asked: can you confirm that Sf2 hit us? I don't see any line of site to Zane... only Sf1 if I'm reading this, the clockwork monster and the the earth elemental leave only a small window, and from what I see SF2 can't see though it.

DM JT: I can draw a line from top left corner of Sf2 to Zane. Even though there are two golems fighting in between, to pick a spot on the other side to target is not the same as shooting something through the two. Sf2 just needs to see Zane, which he can, calculate the distance and send the spell to detonate at the spot.

The two golems do not provide cover.

Things are about to get a whole lot more crowded. (DM JT)  d20+8=26 ; d100=82 ; d20+11=19 ; d20+13=28 ; d6+4=8 ; d100=69 ; d100=27 ; d100=89 ; d20+11=18 ; d100=8 ; d20+8=17 ; d20+8=27 ; d20+8=18 ; d20+23=28 ; d20+23=37 ; 2d10+8=21 ; d20+29=39 ; 2d10+12=25 ; d20+8=13 ; 8d6(2+3+3+6+1+1+6+2)=24 8d6(4+3+6+1+6+6+3+2)=31 d20+14=17 d6+8=14 d8=8 d8+8=10 d20+8=15 d20+8=24
Friday January 22nd, 2016 2:33:12 AM

This is your Body.
This is your Body on Acid.

Restlin’s victory over one of the snakefolk is short lived as his spell casting brought the vengeance of the remaining snakefolk upon his head. He briefly wishes he still had that robe he gave the swamp witches as a series of Acid Balls burst near him in a calculated spread. His horribly scarred and emaciated body flops to the floor.

Garret glances around and sees Sesha smug in her impenetrable invisible wall in a corner, a wall of dark stinking fog right behind him, and Bosk making snake fingers for later frying pan in another corner. The massive metal machinery stands right before him. Hairs tingle as the acid ball explodes near him and he ducks the shower of acid easily. With limited enemies to target, he decides to try his luck on the metal Gearman in front of him, knowing that punching a piece of metal just can’t be a good idea…

His small limbs hit the thing with muffled Thumps and sees a small dent for all his efforts.

Zane

DM JT: I calculated your 10’ reach. It’s 5’ across the square with the stone wall, then the golem, so that’s 10’. The golem has Reach also.

Zane easily avoids the acid. Heeding the reach of the golem that is as good as his, he takes a step back and casts Enlarge on himself. Zane fills the corridor almost blocking all view from anyone behind him.

DM JT: casting the spell is a Standard Action. The 5’ step is a Move equivalent. Does Zane expend a Hero point to then attack the golem? Haste does not give you an extra attack unless you execute a Full Attack Action.

Sesha feels Restlin's pain through the telepathic bond. Once before she watched Restlin bounce between life and death. Her feelings for him much stronger now than then, she galvanized herself when he faded from the link and goes looking for him. Not knowing where he was but that he was not in the fog cloud. Knowing that spell's nuances, she bolts straight through it to the other side, shrugging off the nauseating effects with ease in her determination to find Restlin. Once on the other side, she looks around and through her enhanced vision spots Restlin crumpled on the floor, a horribly scarred shell of himself.

Sesha only: Highlight to display spoiler: { She also sees five blurry snakefolk in and around the throne. One standing next to the throne. Their snake tongues flickering in and out almost too fast to see.}

Sesha floats down to the Restlin's body, careful not to dispel her Anti-Life shell and spends some of her life force to cast Breath of Life on Restlin, then her quickend version of Resist Energy: Acid.

She anxiously looks for the healing expected and sees his flesh heal and his gasp for breath as he comes back to life.

DM JT: BTW, your rings of counterspells, the way I read the description, does not give Sesha Immunity to Dispel Magic. They are One use only. If two Dispel Magic spells are cast at her, the Ring nullifies the first one and that counterspell is expended. The second Dispel Magic would work normally. Having two of them helps though.

An eye flutters open and then the other shoots open wen Reslin's remembers where he is. He sees Sesha kneeling over him and he says,
"One of these days, you're going to get tired of saving me. I'll thank you properly when we're out of this mess," as he stands up.

*****DM NOTE: spell says that any creature brought back to life using this spell a temporary negative level that lasts 1 day, so do whatever recalculations to that effect. ****

Restlin, now standing (Move Action) reaches into Seshaps backpack for the healing portion (Move Action). He PLANS to take a sip next chance he gets.
He quickly looks around. He's near the edge of Dim light from Garret (DM JT: although I'd think the fog would block that light from this side but what the heck, let it be Dim), and tells Sesha through the link "Sesha, dear, I need to see what's in that dark corner. If you can help, I bet I can make things much better for us pretty quickly. Also, mind letting me borrow that rod real quick?"

Meanwhile the 3 Ghost Sisters left hold their action to cast more healing spells on whoever gets clobbered by the golem.

Bosk continues his relentless attacks on the flying snakes that sort of threaten him.
His Bsword wipes out Snake 3. His next two attacks hit Snake 10 but the last two miss.

DM JT: it would be a great help if you listed your Reach for each weapon.

He then pulls some of his life force to cast Resist Energy: Acid.

DM JT: I just noticed that Quicked spells don't provoke AoO.

Katinka knows it will take a little time for the earth elementals to reach their target but calls out to her friends, "Just a few more seconds guys! Reinforcements are on the way!"

She steps back into the hallway and finds Zane takes up most of the space. However she does find a wee bit of room to get off an acid dart at the metal golem, but in her haste she misses.

Beri is caught between a rock and a hard place when the acid blasts hits and takes the full force of the blast. His attempts to concentrate on the insect swarms failed previously and he concludes they are no longer in existence. Fed up with getting acid burns, he retreats and changes form. He chooses a Tendriculous, a Huge plant that is as horrible to look at as it is hard to pronounce its name.

Now two HUGE things fill that corridor, nearly squeezing everyone else out!

Beri's large earth elemental manages to get one hit on the golem but barely scratches it.
-----------------------------------------------------------------

Sf1 pockets the glowing stone and snuffs out the light in that corner. The only light in the room now is carried by Garret.

DM JT Note: Restlin is now in Darkness.

Sf1 tries to touch Bosk again with a Spectral Hand:
20% miss = 82
Touch Att = 19
As the Hand goes in for the attck, Bosk takes a swipe at it:
AoO 1: Hit AC 32 for 18 dmg, destroying the hand with his Ghost Touch weapon.

Sf2 flicks its wrist and casts a spell. Black Tentacles erupt around Sesha and try to grapple her!
CMB = 28 vs CMD 17
Save: none, SR: none.
50% Blink miss chance = 69 (almost forgot about that)

Despite blinking, the tentacles manage to nab her and she takes 8 pts damage and gains the Grappled condition, for now.

Restlin alive and semi-well manages to avoid the tentacles, this time.
CMB = 28 vs CMD 39

DM JT: Green is the tentacle area.

Sesha: Highlight to display spoiler: { she sees the blurry snakefolk glancing at each other in some form of recognition.}

Sf4, Sf6, Sf7, and Sf8 thinking they now have two they can seek revenge against, try again to blast their foes into an acidic ooze:
DM JT: just an FYI, Spellcraft checks succeeded in identifying Sesha's Breath of Life spell. Naturally, they want some insurance...

Four Acid Balls burst around them:
Acid Ball 1: dmg = 31
Acid Ball 2: dmg = 37
Acid Ball 3: dmg = 44
Acid Ball 4: dmg = 37

DM JT: these rolls had to be made elsewhere as the die roller here wasn't working. Only figured out later what it was.

Acid Balls, Ref for half, DC19

Caster Level check to beat SR28 =
Sf4 miss; Sf6 miss; Sf7 miss; Sf8 miss.

Sesha Spellcrft DC18: Highlight to display spoiler: {Sf5 cast Fly.}

Snakes 6, 11, and 12 no longer have Garret as a target and swarm around Beri's L.E.E.
The curvature of the sphrical stink cloud allows them to fly above the clowd, past the golem, and
avoid any attacks from Zane. But the LEE gets one.
AoO attack +14 = 17+2 (augmented summoning strength)-1 size = 18 hit, dmg d6+8 = 14

Snakes vs AC18, DR5/-:
Att1 = 17, Att2 = 27, Att3 = 18
Dmg = 16 (-5) = 11, 10 (-5) = 5

Snakes 7,5,8 try to get at Sesha but are hedged out.

Snakes 1 and 4 converge on Bosk. They take hits from AoO.
AoO 2 on Snake 1: Hit AC 21 for 22 dmg
AoO 3 on Snake 4: Hit AC 34 for 18 dmg

Snake 1 Att: 13
Snake 4 Att: 15
Snake 10 Att: 24

The Hell Hound also tries to get at Sesha but is hedged out by Pot-Pot, not to mention not desiring to venture into the mass of tentacles, he just barks, as his breath weapon can't reach her.

Not many targets are left for the golem. It decides to go for the small guy kicking it Garret

Att 1 = 28
Att 2 = 37, dmg = 21
Grapple CMB = 39 vs CMD 33, Grapple dmg from gears = 25

Garret gains the Grappled condition, as well as the golem as the grappler.

DM JT Note: the Grab has two versions. One is the standard Grapple that puts both in Grapple Condition, the other allows the grappler to remain 'ungrappled condition'.

Map: Snakefolk Revenge

Notes on the Map: Sf5 and Restlin are invisible to all except those who can see invisible. I'm adding Sf5 to the map now that Sesha is in sight of it. But play your turn as if it isn't there unless you can see it.

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17] 
Friday January 22nd, 2016 9:59:22 AM


ooc: Hey guys! JT said he needs to change the post, since there was some confusion on how Breath of Life worked.

Brace yourselves! Edits are coming!

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:93/124 Ki:13/15 CMD: 33 SR: 23]  d20+18=20 ; d20+18=25 ; d20+18=35 ;
Friday January 22nd, 2016 12:33:47 PM

Garret gasps as the machinery slices deeply into him, chopping him into even smaller bits. He starts bleeding profusely from tons of small wounds and loses a couple toes. He turns and twists, but is unable to free himself from the whirring gears.

OOC:
Tried 2 hero points to get away, but failed. I hope someone has a good idea here. Garret just lost 40% of his hit points and will take 6d10+28 damage next round. I was going to try to abundant step away, but he has to make a concentration roll (d20+0) against a DC 34...

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+15=29 ; d20+15=30 ; 2d6+8=15 ; 2d6+8=11 ; d20+15=17 ; d20+15=21 ; 2d6+8=14 ; 2d6+8=18 ; d20+15=34 ; d20+15=30 ; 2d6+8=18 ; 2d6+8=16 ; d20+15=21 ; d20+15=17 ; 2d6+8=16 ; 2d6+8=15 ; d20+15=26 ; d20+15=35 ; d20+15=24 ; 2d6+8=19 ; 2d6+8=20 ; 2d6+8=12 ; d20+13=29 ;
Saturday January 23rd, 2016 6:19:09 AM

It's taken 2 rounds, but the Earth Elementals are finally able to attack!

EE1 slams SF1 from underneath (Hit AC29 and AC30 for 15 and 11pts respectively)

EE2 slams SF5 from underneath (Hit AC17 and AC21 for 14 and 18pts respectively)

EE3 slams SF5 from underneath (Hit AC34 and AC30 for 18 and 16pts respectively)

EE4 slams SF6 from underneath (Hit AC21 and AC17 for 16 and 15pts respectively)

EE5 5ft steps and then slams SF6 from underneath (Hit AC26 and AC35 - crit confirmed on AC24 - for 19pts and 20pts respectively. 32pts if crit confirmed)

Tink decides now is the time to remove the Stinking Cloud. It can't be manually dismissed, so she is forced to use a Dispel Magic on her own spell. She then once again moves out of line of sight once more.

--------------------------------------------------
EE1 is at O1/P2
EE2 is at X9/Y10
EE3 is at X11/Y12
EE4 is at U13/V14
EE5 is at W14/X15

All EE's have 60ft tremorsense, so can pinpoint anything touching the ground (so no flying snakes).

Note: Since the EEs were unseen by the enemy, their attacks may be considered a surprise, and deny the opponents their Dex bonus

Tink: Standard action - Dispel Stinking Cloud. CL check vs DC24: 29 = Pass!
Tink: Move action - Move to E11

Things are about to get a whole lot more crowded. (DM JT) 
Sunday January 24th, 2016 10:15:21 PM

Re-post is up.

Major change is with Restlin and Sesha.

Feel free to change any already posted actions if you want to.

Beri's elemental took a little damage too.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 145/166, Character  d20+15=34 ; d20+15=25 ; d20+10=24 ; d20+13=33 ; d20+13=17 ; d20+10=16 ; d20+15=29 ; 3d8+10=27 ; 3d8+10=18 ; 3d8+10=25 ; 2d8+10=20 ; 2d8+10=14 ; 2d8+10=17 ; 3d8+10=19 ; 2d6=12 ; 2d6=3 ; 2d6=7 ; 2d6=7 ; 2d6=3 ;
Monday January 25th, 2016 12:09:54 AM

Zane decides the best thing right now is to try and break Garrett out of the grapple. So he unleashes a full round of attacks, including partially transforming into a bronze dragon. He attacks with his fists, teeth and his horns.....

"I'm working on Garrett, This thing is tough to break through."

Using a Heroic action, Zane reaches back into his haversack and withdraws another stone with continual light cast on it.

Attack fist 1 34 Damage 27 Holy Damage 12 (Crit Confirm 25, Crit Damage 18 )
Attack fist 2 24 Damage 25 Holy Damage 3
Attack Bite 33 Damage 20 Holy Damage 7 (Crit Confirm 17, Crit Damage 14 )
Attack Horn 16 Damage 17 Holy Damage 7
Attack Haste 29 Damage 19 Holy Damage 3

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Haste 3 rounds
Enlarge Person 70 rounds

(remember Haste those who have it)

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:93/124 Ki:13/15 CMD: 33 SR: 23] 
Monday January 25th, 2016 8:00:16 AM

Garret continues to wiggle and twist, trying to get out of the grasp of the mechanical thing.

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: -114/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20=13 ; d20+18=27 ; d20+18=24 ; d20+18=20 ; d20+18=27 ;
Monday January 25th, 2016 3:00:46 PM

Restlin ducks and covers as the acid explodes around him again. Last time that happened, it did not go well for him. What acid does hit him sloughs off harmlessly thanks to Sesha's magic. That's twice in 10 seconds or so she's saved his life. He owes her big time.

He seems her snatched up by tentacles as he dances around them, but knows that she'll blink free any moment. He quickly quaffs a sip of Sesha's heal potion and watches as his blistered, partially melted skin heals itself back to normal. Well, he imagines that's what happens since it's suddenly very dark here.

At least that cloud vanished, letting him see where the light is. He concentrates on a spot some distance off & summons himself there.

***

Move: Drink heal potion
Standard: Dimensional step - N15

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 20 rounds
Energy Resistance: Acid - Long enough
Greater invisibility - 7 rounds

1 Negative level

-3 str, -6 wis/cha, -2 int
AC this round is 28/15/14

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+24=40 ; d100=46 ; d100=14 ;
Monday January 25th, 2016 4:01:34 PM

(Garret, remember to heal 21 damage from the Sisters. (Ghost clerics) This means they should be near where Garret is. )

Sesha feels the dispel magic effect her, and her ring is sapped of the spell. She was still protected, but a concerted effort to dispel her magics could still be problematic. With Restlin taken care of, for now, she turns her mind to the stubborn snake mages.

She feels they are at a bit of a stalemate. She can't really affect them, nor they her. Instead, she tries to solve the problem of vision for the others. She quickly forms the words and motions needed for a Dancing Lights spell. While typically not a spell worth that much magical force, the situation made it worthwhile. Four glowing shapes, vaguely resembling large butterflies, flitter and skirt about within the range of the spell, each casting light as a torch.

She follows this up with a new order to her Sisters, one she herself follows.

"Light up the Snake Mages with Faerie Fire!"

Calling on their racial abilities, Sesha, Joy, Hope, and Myrth each target and illuminate a the serpent folk with glowing violet light, targeting those skirting the edges of the Dancing Lights.

Move: Bend Leyline
Standard: Faerie Fire
Swift: Quickened Dancing Lights - 4th level slot expended.
Target (V7,V8, W7, W8)

Dancing Lights: Depending on the version selected, you create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o'-wisps), or one faintly glowing, vaguely humanoid shape. The dancing lights must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 feet per round. A light winks out if the distance between you and it exceeds the spell's range.

Torches

Short summary, each dancing light makes light = to daylight or "normal light" in a 20ft radius, and raises the light from "darkness" to "dim light" in a 40ft radius.

Ghosts.

Move: None. Should be around J 8,9,10
Standard: Faerie Fire.

Faerie Fire on Snake 1, 2, 6, and 7

Faerie Fire (Range, 400ft, no save. )

A pale glow surrounds and outlines the subjects. Outlined subjects shed light as candles. Creatures outlined by faerie fire take a –20 penalty on all Stealth checks. Outlined creatures do not benefit from the concealment normally provided by darkness (though a 2nd-level or higher magical darkness effect functions normally), blur, displacement, invisibility, or similar effects. The light is too dim to have any special effect on undead or dark-dwelling creatures vulnerable to light. The faerie fire can be blue, green, or violet, according to your choice at the time of casting. The faerie fire does not cause any harm to the objects or creatures thus outlined.

The 4 outlined in Faerie Fire can all be seen normally, as well as shedding light in a 5ft radius. This would count as "dim light", one step up from "darkness".



RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+15=30 ;
Monday January 25th, 2016 7:24:14 PM

Tink tries to recall any special abilities or weaknesses the golem might have. Some piece of information that she could share with the frontline fighters.

Knowl Arcana: 30

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+15=18 ; d20+15=33 ; d6+8=11 ; d6+8=13 ;
Monday January 25th, 2016 11:09:44 PM

Beri assists his friend standing in front of him, making sure nothing around can distract his friend as he makes his attacks. (+2 aid another on Zane's Attack... fist 2)
***
Not making any progress on the clockwork thing, the earth elemental takes a 5foot step towards snake 4 and proceeds to attack the squishy thing
attack =18
damage=11
attack =33
damage = 13

Tishe's Weave Elements - Dur 10.67hrs - Beri a 'Water' version
+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+16=19 ; d8+8=12 ; d20+13=15 ; d20+12=23 ; d8+5=6 ; d6=3 ; d20+11=20 ; 2d8+8=15 ; 2d20+8=42 ; 2d8+5=16 ; d20+18=29 ; d20+18=30 ; d20+18=31 ; d20+18=25 ; 2d8+8=15 ; 2d8+8=19 ; 2d8+8=16 ; 2d8+8=17 ; d20+8=25 ;
Monday January 25th, 2016 11:21:13 PM

As the snakes continue to surround Bosk the horned cleric continues to fillet them, hoping to gather enough for a fine snake skin belt.

Actions
-----------------------
Full atk snake 10 until dead then attack snake 1, then attack snake 4

Bosk has 10 ft reach, ghost touch and blind fighting as well as dark vision
Main Atk 1 with B.Sword hit AC 19 for 12dmg
Off Hand Atk 1 with Armor Spike hit AC 15 (miss)
Nat Horn atk Hit AC 23 for 6dmg + and Embryone's tear (flaming) 3 = 9dmg total
Main hand atk 2 with bastard sword hit AC 20 for 15 dmg
Off had atk 2 with B.Sword hit AC 25 for 16 dmg

If needed
AoO 1 Hit AC 29 for 15 dmg
AoO 2 Hit AC 30 for 29 dmg
AoO 3 Hit AC 31 or 16 dmg
AoO 4 Hit AC 25 for 17 dmg

(Note that Bosk has concealment, cannot be flanked, and is immune to snake poison)

Highlight to display spoiler: {

Freedom of Movement, Water Breathing, from Tishe's weave elements.
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)

Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Haste – Cast by Zane – 7 rounds.
Fire resistance
Cat's Grace

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 2 uses left[i]
Dark Walk [i]- (SU) 2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Feather Fall, See Invisibility
Domain: True Strike, See Invisibility, Divination, Dimension door, True Seeing
Level 0: Read Magic, Detect Magic, Chill Touch, Detect Poison
Level 1: *Elf Vision*, Protection From Chaos/Evil/Good/Law, Detect Chaos/Evil/Good/Law, *Comprehend Language*, *Sanctuary*
Level 2: *Silence*, *Restoration Lesser*, *Nemesis Insight*, Resist Energy (fire)
Level 3: Invisibility Purge, *Protection From Energy (fire)*, *Magic Circle against Evil*
Level 4: *Greater Magic Weapon*, Spell Immunity
Level 5: Slay Living
}


Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d100=46 ;
Tuesday January 26th, 2016 12:01:48 AM

Sesha continues to blink, thankfully she remains in the correct plane of existence as her dancing lights are cast.

% = 46

Things are a whole lot more crowded. At least it smells better.(DM JT)  d100=15 ; d20+8=23 ; d20+8=18 ; d20+8=17 ; d20+8=23 ; d20+8=19 ; d100=15 ; d20+29=40 ; 2d10+12=27 ;
Tuesday January 26th, 2016 1:48:38 AM

Return of the IA.

When things seem the bleakest, it can get worse, or better.

Garret gasps as the gears slice deep into him. What little there is of him is getting smaller.
He is a very nimble hafling monk but all his efforts fail to break him loose of the Clockwork Golem's grip.
He even digs deep into his Katra for extra energy but even that fails.

Katinka counts the seconds as she guestimates when her E.E will arrive at the other side burrowing
underground. She decides that it is time to get rid of the Stinking Cloud and uses up a Dispel Magic spell to do so.

Katinka now knows this is a Clockwork Golem and tries to remember its vulnerabilities.
DM JT: for that roll, you can look up the monster stats in the Bestiary 2.

DM JT: I know that when Katinka ordered the E.E. over, there were only Snakefolk, but now Sesha, Restlin, Bosk, and the Black Tentacles count as well. If the E.E. are going to attack blindly from below at whatever is moving, (Tremorsense does NOT tell you WHAT is moving up there.) I'll have to add Sesha ,Restlin, Bosk and the Black Tentacles into the mix. If they are to ONLY attack the Snakefolk, they'll have to pop up some to look around, thus showing themselves and negate surprise.
Once they see which is Serpentfolk and which isn't, they can go back underground to attack, but the surprise is gone.

I can do it either way but for Sesha, Restlin, and Bosk's sake it might be best to shrug off the Surprise element. Their Int is 6, a Real Evil DM would just let them attack whatever moved over there with a good chance to hit Friendlies.


5 Large Earth Elementals sense a mass of commotion up on the surface that does hot jive with the description given them by the Carbon Unit that brought them here. Unsure of what the enemy is they surface halfway to look around. The distinctive writhing of Black Tentacles do not fit the description of Serpentfolk but those that do are quickly found and attacked.

EE1 is Brown; EE2 is Purple; EE3 is Pink; EE4 is Orange; EE5 is Yellow.

Sf1 takes both hits from EE1; SF4 manages to avoid both hits from II2; Sf8 takes both hits from EE3; Sf6 avoids both from EE4; Sf7 takes a critical pounding from EE5.

Zane decides activate some of his Sorcerer Draconic bloodline. He grows Claws and his Dragon Disciple (Su) ability adds an amazing set of dragon jaws.

Although now not able to use his hands in his monkish way anymore (Claws are a Natural Weapon in themselves), he can still kick with the same effectiveness. He puts some serious dents in the golem.
And they say Size doesn't matter.
With that done, he Heroically retrieves another stone with Continual Flame on it.

Resltin is doubly protected now. His agility and Sesha's protection from acid keep him safe from the blasts. He owes her big time. He does not worry about her being caught by the tentacles as he knows her Blink will easily get her free. He gulps down a sip of the healing potion. Darkness around him again, he has a vauge memory of where there was light before he was acidified and Dimensionally steps there (N15).

Sesha sees that she and the snakefolk are at a standoff. She decides to help things out by adding some light. She casts Dancing Lights, choosing the 4 torches version.

Blink miss chance 20% = 46

DM JT: I don't have time to draw out the light effects line, so just count out the 20' radius of light if you need to. Most of the room is lit now with some light.

To add to this, she casts Faerie Fire at a snakefolk (DM JT: didn't say which one so I get to choose.)
Blink miss chance 20% = 15

Unfortunately, her timing is off and she Blinks out just as she cast the spell and misses.

She sends her three remaining ghost friends to do the same to other snakefolk.
DM JT:GM, GH, GJ (ghost Myrth, Hope, Joy) are at I instead of J, as those are occupied by the golem and Beri's E.E.

Joy, Myrth, and Hope move out of the hallway to the entryway into the room. From there they glimpse past the battling hulks in front of them to target some snakefolk with Faery Fire.

The sparkly light burst around the snakefolk but fizzle out. The walls and floor are sparkly though.

Beri-Tendriculos, or Beridiculous, is behind Huge Zand and is Huge himself. Not only that, he is unable to speak in this vegetable form. He WANTS to help in the fight but can't get close enough to even Aid Another.

DM JT: Aid Another 101 - You must be in position to make a melee attack on the opponent your friend is attacking.

Beri wants to tell the E.E to desist against the golem, but just gurgles something. The E.E. continues attacking per his last understandable order.One fist hits for a small dent.

Bosk is determined to make himself a snakeskin belt and already has a good collection of pieces. He adds more to that collection by killing Snake 10 and adding wounds to Snake 1.

--------------------------------------------------------

Sf1, Sf2, Sf4, Sf6, Sf7, Sf8 casts a spell and take to the air to avoid the underground elemental's attacks.

DM JT: No AoO as the underground elemental can't visually see that the snakefolk is casting a spell to know that it's guard is down to take the AoO. There is also a stone floor and several feet of dirt blocking any audible sound, which is different than Tremorsense.

Spellcraft Check DC18: Highlight to display spoiler: {Fly}

Sf5 levitates to the ceiling.

Sesha Sense Motive DC20: Highlight to display spoiler: {Sf5 is holding his action}

The Hell Hound dashes around the Black Tentacles barking, looking for something to bite.

Snakes 1 and 4 attack Bosk and both miss (23,18).

Snakes 6, 11, 12 zoom in on Zane. Provided they get past any AoO:
Att: 17,23,19. all misses.

The Black Tentacles try to get Sesha again as she is still in their zone.
Blink Miss % = 15, this time they miss as she blinks out.

Snakes 5, 7, 8, flit up and around the Anti-Life shell trying to get to Sesha.

Lastly, the Clockwork Golem tries to maintain it's Grapple on Garret:
CMB = 45 (+5 bonus) vs Garret's CMD 33 and maintains his grip.
Grind damage = 27
And takes a 5' step away from Zane (now 20' away) carrying Garret with him.

I think that's it.

Map: Not so dark anymore snakeroom


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+10=28 ; d20+10=15 ; 2d6+3=8 ; 2d6+3=13 ; d20+10=16 ; 2d6+3=6 ; d20+10=20 ; d20+10=26 ; 2d6+3=12 ; 2d6+3=11 ; d20+10=13 ; 2d6+3=12 ;
Tuesday January 26th, 2016 7:19:45 AM

Assuming Tink is given a telepathic description of what is going on inside the room, she calls out in terran Highlight to display spoiler: {"Attack anything snake or serpent like!"}

EE1 moves to V1/W2 and surfaces

EE2 surfaces at U5/V6 and attacks the flying snake! (Hit AC28 for 8pts. Hit AC15 for 13pts)

EE3 moves north to X3/Y4 and surfaces, blocking SF2 into the corner. (Hit AC16 for 6pts)

EE4 surfaces at V12/W13 and attacks a flying snake! (Hit AC20 for 12pts. Hit AC26 for 11pts. EDIT: Saw DM email that SF5 is invisible, meaning EE4 couldn't have targetted it. EE4 will instead attack the snake at T10)

EE5 surfaces at X13/Y14 and attacks SF8! (Hit AC13 for 12pts)

"I think I've had just about enough of this" Tink resolves, and begins casting another Summoning Spell... (Summon Monster VI)

----------------------------------------
Link to Large Earth Elementals: Large Earth Elementals
HP68 -- AC18 -- DR5/- -- Immune Elemental Traits -- 10ft reach

Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy (x2), Glitterdust
3 - Dispel Magic, Dispel Magic, Haste (x2), Greater Magic Weapon x 2, Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Dispel Magic (x2), Summon Monster IV (x2)
5 - Summon Monster V (x2), Dismissal, Dimensional Anchor (Ext), Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Tishe's Weave Elements (Ext), Summon Monster VII, Summon Monster VII
}

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:87/124 Ki:11/15 CMD: 33 SR: 23]  d20+24=37 ; 4d8+3=27 ;
Tuesday January 26th, 2016 8:30:23 AM

Garret feels the warm healing from the ghosts flow through him just a moment before the golem moves and carries him along like a sack of potatoes. The grinding of the gears cutting through him quickly shift his thoughts away from potatoes cooked in a pot or fried in a pan. He squirms once again before he realizes that the gears and metal parts really have a solid hold on him. He closes his eyes and calls on his deep monk powers, suddenly disappearing from the grasp of the strange mechanical creature. He appears behind the hellhound, at the edge of the light, and kicks out at the beast, hoping to knock it off its intended course.

OOC:
Heal +21, damage -27. Yikes.
Abundant step to M12, behind the hellhound (move action). Then attack hellhound: Hit AC 37, Damage: 27, Fort Save DC 23 or stunned one round.

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20+16=30 ; d10=3 ; d20+16=22 ; d20+16=34 ; d100=80 ; d100=70 ; d100=39 ; d20+28=31 ; d20=1 ;
Tuesday January 26th, 2016 8:39:13 AM

Finally, Restlin finds himself not on the defensive. Time to make these stupid lizards pay.

He doesn't particularly like the way Sf6 is flanking his friends, so he decides to do something about it. Still gripping his maximize rod, he channels 3 scorching rays through it.

He then flies off to the east, hoping to throw off any counterattack (he's still invisible).

****

Standard: Maximized scorching ray on Sf6. Hit touch AC 31, 23, and 35. 24 damage each ray for a total of 72.
Dim light miss chance: 80, 70, 39 - all pass. Since Restlin is invisible, SF6 doesn't add his dex modifier to its touch AC.

Move: Fly to S14 (stealth to remain undetected: 31 - I used +20 for invisibility, plus dex & luck points. Feel free to add a bonus for flying and not making footsteps.)

AC this round is 16/13/12 - I'm really glad we're fighting mages.
Mage armor - long enough
Overland flight - long enough
Fox's cunning - 19 rounds
Energy Resistance: Acid - Long enough
Greater invisibility - 6 rounds

1 Negative level

-3 str, -6 wis/cha, -2 int

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 145/166, Character  d20+15=32 ; d20+15=19 ; d20+15=32 ; 3d8+10=17 ; 3d8+10=19 ; 3d8+10=22 ; 2d6=8 ; 2d6=5 ; 2d6=3 ; d20+14=19 ; d20+14=33 ; d20+14=16 ; d20+14=34 ; d20+14=18 ; d20+14=34 ; d20+14=31 ; 3d8+10=32 ; 3d8+10=22 ; 3d8+10=30 ; 3d8+10=19 ; 3d8+10=27 ; 2d6=2 ; 2d6=5 ; 2d6=7 ; 2d6=7 ;
Tuesday January 26th, 2016 6:53:55 PM

Zane snaps off an attack at each of the flying snakes as they approach.
AoO's from north to south.
#1 attack 32, damage 17 + 8 holy
#2 attack 19, damage 19 + 5 holy
#3 attack 32, damage 22 + 3 holy

If they are dead, Zane steps forward 5 feet and attack the golem again, if not, Starting on the northern most snake he attacks until dead and moves on south to the next one. If all are dead at end of round, Zane will then take a 5' step closer to the wall.

Flurry 1 19, damage 32 + 2 holy
Flurry 2 33 (confirm 16), damage 22 + 5 holy
Flurry 3 34 (confirm 18), damage 30 + 7 holy
Haste 34 (confirm 31), damage 19 + 27 Crit + 7 holy

Zane has a light source in his hand as well (continual light on stone)

Over the link, *I'm trying guys, but stuff keeps penning me in here. I'll be there as quick as I can, but I don't want to leave enemies behind me.*

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Haste 2 rounds
Enlarge Person 68 rounds

(remember Haste those who have it)

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+15=27 ; d20+15=27 ; d6+8=9 ; d6+8=13 ;
Tuesday January 26th, 2016 9:48:19 PM

When we get home I'm getting something to cast my summon spells faster, and something that will let me speak telepathically... *sigh*... mouths. Learning to speak a dozen languages doesn't help if you don't have a stinking mouth!
Beri sighs and starts to transform into something more vocal (An huge air elemental assuming nothing about that form prevents him from speaking a language he knows.... otherwise a bugbear)
***
Not having received any new orders, the earth elemental keeps smacking the clockwork beast.
attack =27
damage=9
attack =27
damage = 13

Tishe's Weave Elements - Dur 10.67hrs - Beri a 'Water' version
+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+16=18 ; 2d8+8=23 ; 2d20+13=31 ; d6=5 ; 2d8+5=18 ; 2d20+12=29 ; 2d8+5=13 ; 2d20+11=48 ; 2d8+8=12 ; 2d8+11=23 ; 2d8+5=11 ; d20+18=20 ; d20+18=19 ; d20+18=34 ; d20+18=31 ; 2d8+8=13 ; 2d8+8=19 ; d3=1 ; 2d8+8=18 ; d3=3 ; 2d8+8=13 ; d20+8=12 ; d20+8=14 ; d8+5=9 ;
Tuesday January 26th, 2016 10:38:12 PM

Bosk calls back over the telepathic link, Not a problem, thee snakes are drawn to me like stink on an orc. The blond taur then continues his onslaught of the flying reptiles in a blur of fur and steel. His deadly 5ft blade flashing with uncanny speed as his horn and armor spikes dart into the openings.

Full atk snake 1 until dead then snake 4 until dead.

Main Atk 1 with B.Sword hit AC 18 for 23dmg
Off Hand Atk 1 with Armor Spike and embryon's tear, flaming hit AC 31 for 18 dmg + 5 flaming for 23dmg
Nat Horn atk Hit AC 29 for 13dmg
Main hand atk 2 with bastard sword hit AC 12 for 12 dmg
Off had atk 2 with B.Sword hit AC 14 for 9 dmg

If needed
AoO 1 Hit AC 20 for 13 dmg
AoO 2 Hit AC 19 for 19 dmg
AoO 3 Hit AC 34 for 18 dmg
AoO 4 Hit AC 31 for 13 dmg

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+7=11 ; d20+7=26 ; d20+7=11 ; 5d6=14 ; 5d6=21 ; 5d6=25 ; d20+24=39 ; d100=34 ; d20+24=41 ; d20+13=25 ; d100=95
Wednesday January 27th, 2016 1:15:31 AM


"Get the Southern Snake!"

Sesha commands her three ghosts to hit SF6.

Hit Touch AC 11, 26, and 11 for 14, 21, and 25 damage, Fort Save DC 18 for half.

Sesha herself attempts to dispel the Black Tentacles. - Dispel check, 25. (Dispels caster level 14)

Blink % = Fine.

Thinning the herd(DM JT)  4d4+4=18 ; 4d4+4=12 ; 8d6+8=48 ; 8d6+8=34 ; d100=13 ; d100=83 ; d20+23=25 ;
Wednesday January 27th, 2016 2:51:31 AM

whats a herd of snakes called?

Things are really busy in the Serpentfolk throne room and Katinka is left in the dark, so to speak, on what's going on, choosing to hide outside in the corridor around the corner. As such, she gives directions to the Elementals as best she can, 'Attack anything snakelike'.

The Earth Elementals, 5' underground and nearly 100' away can't hear her and just do what their original instructions dictate.

DM JT: Katinka's field of vision is limited to what is just inside the room. Two HUGE creatures, Two large creatures, and a mass of black tentacles block her view to the back. Katinka is trying to blindly direct combat. For all that, she really doesn't even know the elementals have reached their targets, only guesses.

I know it is a technicality and Speech is a Free Action, and someone 'may' have yelled back that the elementals attacked, if they realized they were underground, but if you are going to direct combat, you need to see it and not rely on a precise detailed description shot at her while trying to fight, cast spells, and dodge spells all at the same time. Otherwise, someone could count all the tentacles in the area and tell katinka how many there are all in a Free Action (Preception Check + Speech = all Free Actions).

Basically, with their Intelligence of 6 and underground, they are on their own (ie. DM's control) until Katinka can re-establish audible contact somehow.


As if there were not enough help hanging around, Katinka starts summoning some more 'somethings'.

DM JT note: Large E.E. are 16' tall (4squares tall). Underground, their feet are 4sq. underground, or 20ft.

The Earth Elementals suddenly are bereft of their intended targets. There are plenty of ground tremors to choose from but have no way to know if they are serpentfolk or not. So they surface to look around.

EE1 surfaces (Move 20') and looks around. The closest Target is Sf4. It lumbers towards it to get within reach (Move 2).

DM JT: The actual amount of body they need to surface is irrelevant here because of Sf5 Held Action, so just read on.

The others do the same, surfacing (Move) and moving towards their closest Serpentfolk Targets.

Katinka: Highlight to display spoiler: {At this level of play, I don't assume anything. If a PC does not ask for something, ie. visual description, they don't get it if no one says they give one. Simply saying 'assuming she gets a telepathic description...' is not enough. This is heavy duty combat. You have to post she actually asks for a description and another has to actually post that they give it.

At this point the elementals are above ground, but there is no way for Tinka to know that unless someone inside tells her or she goes looking. She can still yell, of course, and this time they might hear her. :}
}

Garret feels a warm feeling as healing washes over him. Then he feels the joggle as the golem starts moving, and he feels that familiar pain of gears tearing into flesh. Desperate attempts failed to get him free so he pulls from his monk powers and Abundantly Steps through a dimensional gap he creates and ends up at M12.

Finally out of the grip of the golem, he takes vengeance on the poor Hell Hound right next to him.
Damage: 27, Fort Save 11 vs DC 23 and is stunned for one round.

Restlin now has some breathing room. He was successful with his rays last time so he tries it again, using his Max-rod at Sf6.
Due to the Dim Light, he has a chance of missing:
Dim light miss chance: 80, 70, 39 all good

But he also has difficult seeing a clear image in that dim light:
Blurr Miss chance: 77, 79, 47 all good

Restlin's three rays unerringly find their target despite the dim light and blurry figure, but he sees the rays
hit and dissipate.

Restlin Knowledge Nature DC15: Highlight to display spoiler: {The effects look like those of spell resistance. I forgot they had it when you used the rays last time. I made the roll on a different Woldian page.}

Restlin quickly gets clear of his 'hot spot', quietly flying to S14.

The Flying Snakes zoom into Zane's reach and weather a flurry of hits as they try to close in on him.
From the top:
#1 attack Snake 12 hit AC32, damage 17 + 8 holy. The snake, already hurt, falls dead.
#2 attack Snake 5 hit AC19, damage 19 + 5 holy. It still lives.
#3 attack Snake 11 hit AC32, damage 22 + 3 holy. The uninjured snake is now injured.

He calls over the link 'I'm trying guys, but stuff keeps penning me in here. I'll be there as quick as I can, but I don't want to leave enemies behind me.'

Snake ACs are 16.

He launches into a Flurry and three chops later the remaining two in front of him are dead too.
Breathing heavily, he takes a 5' step closer to the room.

Beri-Tendriculous realizes the impracticality of his vegetable form, specially since he can't speak, and changes into the more familiar form of a large air elemental.

Beri's E.E. finds the golem still in reach and swipes at it twice. Both hit but the first one just rings hollow, the second one leaves a small dent.

Clockwork Golem AC is 26.

Bosk looks like a Hibachi chef as his blades swirl and slice the snakes. His first three strikes are enough to kill both.

Sesha looks about her and sees Restlin's scorching rays fizzle upon impact. She sends the three ghostlets to attack Sf6 and keep it busy. She then decides the tentacles will be a hindrance for the others
and busies herself to dispell it and casts Dispel Magic.

Dispel check, 25. (Dispels caster level 14, boy I wish they were that high!)
The Black Tentacles vanish.

The Sistes attack Sf6:
Hit Touch AC 11, 26, and 11.

Only one attack came close: Blurr miss chance = 57.
25 damage, Fort Save DC 18 for half = 19, dmg = 12.

Serpentfolk are Base AC23, some vary.

--------------------------------------------------------

Sesha sees Sf5, having held his action, cast a spell at one of the E.E. nearest it when the elemental rises up from the ground.
Spellcraft DC18: Highlight to display spoiler: {Dispel Magic}

With great dismay the Large Earth Elementals vanish with 5 loud POPs!.

DM JT: BTW, I'm doing a lot of these 'secret' rolls on a special DM page because I want to make the rolls before I post to the game page and save time.

All but Sf6 hiss of relief, and they glance at each other then speak snakelanguage loudly over the din of battle.

Magic Missiles Fly at Joy:
Sf1 hits for 18 dmg.
Sf7 hits for 12 dmg.

DM JT: I believe that knocks Joy out.

Sf6 steps back and casts a protective spell.
Spellcraft DC16: Highlight to display spoiler: {Protection from Good}

Sf4 casts a spell and flies over Sesha, stopping right above her.
Spellcraft DC16: Highlight to display spoiler: {True Strike}

Sf2 and Sf8 send an acid ball each right over the little space above Zane.
Blasts gets Zane, Bosk, and Katinka.
Acid blast dmg 48 and 34, Ref DC19 for half.

The Hell Hound is Stunned.
The rest of the snakes are ineffective against the shell.

The Clockwork Golem turns it's head to the serpentfolk and heads for Sesha. It is not bothered by neither protective shells, only the Blink.

2 Slams miss chance 50% = 13, 83
Att 2 = 25.

Map: Throne Room Round 8

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:87/124 Ki:10/15 CMD: 33 SR: 23]  d20+22=26 ; d20+22=29 ; d20+17=36 ; d20+17=25 ; d20+12=19 ; d20+22=33 ; 4d8+3=21 ; 2d8+3=8 ; 2d8+3=14 ; 2d8+3=15 ; 2d8+3=19 ; 2d8+3=12 ;
Wednesday January 27th, 2016 8:48:23 AM

Garret smiles when he realizes that the hellhound is stunned. He ponders for a moment why a hellhound would hang out with a mob of snakes and then wonders if there are more of them. As he feels the ground shake as the massive golem moves, he forgets about thinking and turns into another blur of hands and feet. He punches and pummels the hellhound, beating it and kicking it over and over and over again.

OOC:
Attacks on the stunned hellhound: Hit AC/Dam: 29/21 ; 29/8 ; 36/14 ; 25/15 ; 19/19 ; 33/12. Now that's what I'm talkin' bout Willis: 89 total damage if the AC is 19 or lower (and with stunned, it is -2 and no dex bonus).

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20+9=27 ; d20=17 ;
Wednesday January 27th, 2016 10:15:08 AM

"Fire resistance...well that sucks. Guess we're moving on to battlefield control mode."

Restlin swaps out his maximize rod for his silent rod, takes aim under the golem, and makes things slippery for it.

***

Move: Swap maximize rod for silent rod.

Standard: Cast silenced grease on the 10x10 area occupied by the golem. Reflex DC is 27 because Mendicants are freaking awesome.

AC this round is 32/29/28

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 18 rounds
Energy Resistance: Acid - Long enough
Greater invisibility - 5 rounds

1 Negative level

-3 str, -6 wis/cha, -2 int

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells 
Wednesday January 27th, 2016 1:24:36 PM

Bosk quickly looks at the snake mages to see if any of them are armed, carry holy symbols or spell component pouches.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 145/166, Character  d20+16=20 ; d20+16=22 ; d20+13=14 ; d20+18=29 ; d20+18=20 ; 3d8+10=23 ; d20+18=37 ; d20+18=38 ; 3d8+10=29 ; 3d8+10=29 ;
Wednesday January 27th, 2016 4:59:24 PM

Zane dives over the wall, avoiding both blasts of acid, Moving far enough to flank the Hell Hound with Garrett.
He unleashes a flurry of blows.

Attack 1 29 damage 23
Attack 2 20
Attack 3 14
Haste 1 37 (Crit Confirm 38) Damage 58

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Haste 1 rounds
Enlarge Person 68 rounds

(remember Haste those who have it, next round is last round)


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 120/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Wednesday January 27th, 2016 5:44:55 PM

Awaiting response to email before posting Tink's actions

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+11=28 ; d20+11=31 ; d8+3=10 ; d8+3=5 ; d20+9=12
Wednesday January 27th, 2016 8:45:43 PM

(DM, does

Sesha, to her horror, recognizes Restlins spell. She tries to ready a counterspell, but there just isn't enough time. The grease, as those who recognized this monster should know, would only serve to make it's gears spin faster.

With a hasted Golem in front, and an enchanted True Striking snake above, Sesha has few options. She wasn't worried about being grabbed, but the fact the faerie fire did nothing to otherwise valid, living targets had something itching in her brain. Was Restlins spell failure simply the cause of Energy Resistance or was there something more? Was her own failed enchantment more than a well prepared enemy?

Unsure about the stairs in the back of the room, Sesha goes up, through the ceiling, in a full withdraw. (If they are down-stairs, she will go down. If they are not stairs, but a door, she will go through it.)

Spellcraft: 31

Trying to identify possible reasons that Faerie Fire didn't affect them. Still under effect of True Seeing.

Ghosts -

Realizing they are unlikely to affect the lizardmen, the remaining Sisters of Serenbeth each convert a bless spell to healing magic, focusing them on Garret.

Garret: Heal 15 hp.

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19 
Wednesday January 27th, 2016 8:49:58 PM

Beri also waits for insights from the powers that be so he determine his next course of action...

Beriothian -- AC:17/11/22 HP: 114/152 CMD = 19  d20+15=35 ; d6=5 ; d6+8=11 ;
Wednesday January 27th, 2016 10:43:49 PM

Beri, once again having a mouth of sorts, directs his earth elemental towards a softer target.
Eaaaarth broooother, try hitting that squishier SF7.
Tiiiink, aaare you huuurt?
The air elemental asks in his whispy voice.
Iiiif so, I'll heal you... but if you don't ask I'll assume you're okay.

If Tink needs healing right now Beri will cast cure serious wounds on her, otherwise he will float 10 feet in the air and casts flaming sphere on SF7.
***
The earth elemental follows Beri's direction and moves to 7,8/N,O and punches the much less mechanical target that it finds there.
attack =35
damage=11

***active spells***
Tishe's Weave Elements - Dur 10.67hrs - Beri a 'Water' version
+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+13=20 ; d20+18=28 ; d20+18=38 ; d20+18=24 ; d20+18=33 ; d20+18=21 ; d20+18=21 ; 2d8+8=17 ; d6=4 ; 4d6=17 ; 2d8+8=16 ; 2d8+8=17 ; 2d8+8=11 ; 2d8+8=18 ; 4d6=6 ; 4d6=17 ; 4d6=13 ; 4d6=14 ;
Wednesday January 27th, 2016 11:08:43 PM

As the acid balls crash down around him Bosk darts from side to side to avoid the worst of the blast. Shaking the remaining acid from his fur he glances to make sure that there is no lasting damage thanks the gods he is resistant to acid.

Tired of fending off attacks and waiting for the fodder to come to him, the horned cleric moves to 9,10/m,n and engages the mages directly. Flanking with Garret Bosk swings with all of his might...

Actions
-----------------------------

Reflex save = 20, pass. Energy resistance cancels out the rest of damage.

Move to 9,10/m,n

Attack Hh
Hit AC 30 for 17dmg + 4 flame from embryon's tear = 21 + 17 flanking = 38 dmg

If Applicable
AoO 1 Hit 38 (confirm crit 24) for 16 dmg (22 if flanking)
AoO 2 Hit 33 for 17 dmg (34 if flanking)
AoO 3 Hit 21 for 11 dmg (24 if flanking)
AoO 4 Hit 21 for 18 dmg (34 if flanking)

Thinning the herd(DM JT) 
Thursday January 28th, 2016 1:24:46 AM

DM JT: sorry folks, no post tonight. Between having issues with getting to the Wold again and answering e-mails, my little time I have for Posting was all eaten up.

I had the similar issue last week. I'm going to take note and see if every Wednesday I get problems getting to the Wold.



Thinning the herd(DM JT) 
Thursday January 28th, 2016 1:40:27 AM

DM JT: The Serpentfolk do not carry weapons. Do not have any religious symbols. All have spell component pouches.



Thinning the herd(DM JT) 
Thursday January 28th, 2016 1:56:00 AM

DM JT: I'm not sure I understand Sesha's move.

That 'stais-looking' thing is a wooden door, sorry if it looks like stairs.

She goes up through the ceiling? Then to the back of the room where the door is?

You understand that the spell does not give you sight through solid objects, so once in the ceiling stone you just have to guess how far to go (not a big issue) but more importantly for every 5' you travel there is the 50% chance of becoming material and shunted back into the room with 1d6pts of damg per 5' traveled (about 1d6 in this case).

It's not really clear, but it would seem that once shunted out of the stone, if you still have Move points left you can keep going.

Just thought you might have missed that part of getting booted out of the stone chance every 5 feet of travel.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+17=20 ; d20+17=26 ; d20+29=39 ; d8=7 ; d8=7 ; d8=4 ;
Thursday January 28th, 2016 2:21:42 AM

Tink completes her spell, barely, despite getting an acid bath. She summons a Lilend Azata!

The azata appears at C10/D11.

"Use your Inspire Courage ability as an audible performance!" she commands, wiping acid from her hands. (A lilend azata has the performances of a 7th level bard. At 7th level a bard can start a performance as a move action.) "And could you heal me please?"

Tink moves northwards and send a spell into the room: Glitterdust!

--------------------
Ref check vs DC19: 20 = Pass.
Tink takes 24 pts Acid Damage
Concentration check DC 10 + 24 + 6 = DC40. Tink will use her Vedik's headband ability which allows a Nat20 1/day. She hits DC49.

Ref check vs DC19: 26 = Pass.
Tink takes 17 pts Acid Damage
Concentration check DC 10 + 17 + 6 = DC33. 39 = Pass!

Azata - Move Action: Inspide Courage - allies get +2 to attack and damage rolls as long as they can hear the azata
Azata - Standard Action: CSW on Tink. Tink is healed for 7 + 7 + 4 + 7 = 25pts

Tink - Move Action: Move to E7
Tink - Standard Action: Cast Glitterdust at SF7. SF7 and all within 10ft (HH, SF1 and the Golem) to make a Will save vs DC19 or be blinded. If they fail they will still be sparkly. No SR.


RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 104/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Thursday January 28th, 2016 4:24:21 AM

"I'm fine, Beri" Tink relays over the link. Beri, like most men, probably knows that when a woman says she is "fine", to leave it at that :)

"Just ensure these serpents meet with Pantheon's justice today."

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Thursday January 28th, 2016 8:49:11 AM

Restlin places both hands in the air in front of him, capturing the golem between them within his field of vision. He tips his hands back and forth, mentally willing the thing to fall over.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:102/124 Ki:10/15 CMD: 33 SR: 23] 
Thursday January 28th, 2016 9:09:04 AM

Garret bounces lightly on his feet, waiting to see if the massive whooping he put on the hellhound will be enough to take it out of the fight.

OOC:
Note: Added healing to this post so I don't forget tomorrow.

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+11=13 ;
Thursday January 28th, 2016 5:51:19 PM


Realizing the door is a door and not a stairwell, Sesha withdraws from combat, moving through the door at the back of the room. Without all the little snakes around, if her anti-life shell has to burst from the movement, then so be it.



Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 145/166, Character 
Thursday January 28th, 2016 7:00:25 PM

Zane looks at Garrett over the Hell Hound, "Better be finished, we pounded it hard enough...."

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19  d20+16=21 ; d20+16=35 ;
Thursday January 28th, 2016 8:09:14 PM

Beri dodges the acid that suddenly explodes by him.
[i]I could have sworn he was targetting Bosk! The range on this spell is incredible, and it's so strong, I need to buy a few scrolls of this for future use![i]

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells 
Thursday January 28th, 2016 10:57:35 PM

Bosk keep thinking about how some lizard skin boots look with his skin belt.

Serpentfok Throne Room Round 9(DM JT)  d20+13=29 ; 8d6+8=42 ; 8d6+8=42 ; d20+18=33 ; d20+32=33 ; d20+12=24 ; d100=66 ; d6+4=7 ; 4d4+4=16 ; d20+8=18 ; d20+8=11 ; d20+6=16 ; d20+15=17 ; d6+8=9 ; d20+8=10 ; d20+6=7 ; d20+5=23 ; d8+8=15
Friday January 29th, 2016 1:42:59 AM

Woldian Fried Snake Fingers at Bosk’s Bar ‘N Grill.

Garret smiles at stunning the poor Hell Hound and for a second wonders what the poor mutt is doing there with this lot. When the Golem moves towards Sesha, he forgets about thinking on that and takes pure pleasure in the power in his little hands and feet as they beat the helpless dog into canine kibbles ‘n bits.

Restlin is puzzled at the failure of his spell. Fire Resistance? he wonders.
Well, if that won’t work then try something else and he switches out his Max Rod for his Silent Rod and sends a blob of Grease at the floor under the metal golem.

Grease Spell on 10x10 floor section under C. Golem. Ref DC27.

Zane’s Huge bulk ‘dives’ (more like belly flops) over the low wall of stone and avoids the acid blast. Leaving that ‘narrow’ hallway behind he steps over to the Hell Hound Garret is pounding into burger meat and demolishes the carcass so bad there’s not even enough for one burger.

Sesha , to her horror, recognizes Restlin’s Grease spell and nearly panics! She knows that Grease will actually speed the metal gears up and she has no desire to face that thing and that Serpentfolk spellcaster holding a True Strike spell over her head. She’s bothered by the ineffectiveness of the Faery Fire against those serpentmen. Her spell failed and Restlin’s spell failed and they were neither the same type. Was there something more?

She also notices that the serpentfolk the ghost sisters were attacking cast a spell to hedge them out.

She asks them to heal Garret instead, and they heal 15hps.

Unsure about the door in the back of the room partially hiding behind the throne, Sesha flies up and away from the Clockwork Golem and skirting far enough around the serpentfolk right above her and the one flying near the throne to keep her A-L shell intact, and heads past the throne and through the door.

Sesha: Highlight to display spoiler: {It would appear that it is not a spell that is negating the magical effects but some innate power, probably some spell resistance.}

Sesha: Highlight to display spoiler: {The corridor on the other side of the door is only 30ft long and ends in a small room. From her spot she sees nothing else.}

Beri, now able to speak, can direct his Earth Elemental and he does just that, sending it after Sf7.

He then looks over to Katinka and asks if she’s hurt and if she needs healing.
He is still amazed at how much power those acid balls have, and from such a range!

The E.E. complies manages to land a solid fist. Sf7 was just barely hanging onto life and that slug finished him off.

Katinka replies ’I’m fine, Beri. Just ensure these serpents meet with Pantheon’s Justice today.’
Her second summoning spell now complete, a Lillend Azata pops into existence. She could easily be thought to be part of the enemy. Her upper body is that of an elven female, her lower body that of a 20ft long snake!
Tinka wastes no time in sending it off to aid the others.

’Use your Inspire Courage ability as an audible performance!’

Wiping acid from her hands she asks ’And could you heal me please?’

The Lillend casts Cure Serious Wounds on Tinka, healing 25 pts. Then she moves into the room exhorting the friends of her friend.

Inspire Courage, those in audio range: +2 vs charm/fear; +2 att/dmg

Katinka moves into the corridor to see what is going on and to cast Glitterdust at Sf7 just as it is clobbered by Beri's E.E.
The spell goes off at the intended location anyway, catching the E.E., Golem, and Sf1.

Bosk no longer has any pesky flying snakes around him and looks for serpentfolk targets. He sees Sf7 and makes a move for it, but by the time he makes his way around Beri's E.E. and squeezing past Zane, the serpentfolk lies motionless on the floor.

----------------------------------------------------------------

Sf1 save vs Glitterdust = 29, not blinded but sparkly.
Sf1 returns the favor by sending another acid ball into the corridor centered at H9, catching Beri-Air, Katinka, Zane and the Lillend.

Acid Blast dmg = 42, Ref DC19 for half.

Sf2 adds his own acid blast to the same location, H9.
Acid Blast dmg = 42, Ref DC19 for half.

Sf4 casts his spell defensively to avoid AoO:
Concentration check +18 DC17 = 33
He sends forth a coruscating ray at Bosk:
Range Touch att (True Strike) +32 = 33, N1 miss.

Disappointed at its miserable failure, he flies a step back and looks at Sf5.

Sf5 attempts the same spell on Bosk and sends forth a coruscating ray at Bosk:
Range Touch att +12 = 24, Concealment miss chance = 66.
Bosk is hit by a Ray of Enfeeblement. His strength suffers 7 pts. Fort DC17 for half.

To keep from rolling a Fly check, he takes a 5' fly step.

Sf6 sends a barrage of Magic Missiles at Garret then flies to the back of the room;
Magic Missile damage = 16

SF8 hisses loudly in a hissy comon, "Your attemptssss are usssslessss! For sssssoon we will overrun thissss Wold! Our armiesss await a sssssingle catalyssst!"
He then casts a spell with no visual effects.
Spellcraft DC16: Highlight to display spoiler: {True Strike}

Snakes 7 and 8 attack Beri's E.E. now that Sesha as 'left the room'.
7 att = 18, dmg 15
8 att = 11, miss

The Earth Elemental takes no notice of the poison oozing out of the fang holes.

E.E save vs glitterdust Will DC19 = 7, N1, blinded. See Blinded condition for effects.

Snake 5 flies over to the blinded E.E. and attacks it.
attacks hit AC10
DM JT: these snakes can't even hit a blinded creature!

Bosk takes an AoO on Snake 5.
AoO 1 Hit 38 (confirm crit 24) for 16 dmg

C. Golem Grease Ref vs DC27 = 16
C.Golem save vs glitterdust Will DC19 = 23

The golem is unable to maintain his feet on the slippery surface and falls prone. It motivates itself to crawl 5' to start getting out of the greasy area, crawling towards Bosk.
Bosk AoO:
AoO 2 Hit 33 for 17 dmg

Map: Throne Room Round 9

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 87/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+10=21 ; d20+10=27 ; d20+15=21 ; d20+15=22 ; d8=7 ; d8=7 ; d8=4 ;
Friday January 29th, 2016 5:43:25 AM

Note to DM: Map Correction - The Azata is at C10/D11. It couldn't move and perform in the same round.

Tink wipes yet more acid from her jersey. "I've just about had enough of this acid"

"Keep the performance going!" Tink commands the Azata "But could you come and heal me please?"

Tink then casts a protective spell: Resist Energy (Acid)

--------------------
Azata Ref Save vs DC19 - 21 = Pass
Azata Ref Save vs DC19 - 27 = Pass
Azata takes 21 + 21 = 42pts damage
Azata 31/72 HP

Azata - Move Action: Move to E8/F9
Azata - Standard Action: Cast CSW on Tink. Tink is healed for 25pts damage
Azata - Free Action: Maintain Bardic Performance. All allies gain +2 to weapon attack and damage rolls

Tink Ref Save vs DC19 - 21 = Pass
Tink Ref Save vs DC19 - 22 = Pass
Tink takes 21 + 21 = 42pts damage

Tink - Standard Action: Cast Resist Energy (Acid)

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 87/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+24=26 ;
Friday January 29th, 2016 5:47:06 AM

Tink will also try and identify the spell that SF1 just cast. The acid explosion one.

Spellcraft: 26. DC = 15 + spell level

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:86/124 Ki:10/15 CMD: 33 SR: 23]  d20+24=33 ; 4d8+3=16 ;
Friday January 29th, 2016 8:54:55 AM

Garret feels the healing flow through him as the hellhound drops, only to feel the sharp pain of the magic missiles slamming into his side. He turns to see where they came from and looks at the massive golem crawling around on the ground. He calls to Zane, "That mechanical man is too big and too sharp for me." He slips across the room to one of the remaining snakes and tries to stomp on it.

OOC:
Move to O9, attack snake #5
Hit AC 33, Damage 16

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20+12=28 ; d20+13=23 ; d20=17 ; d20=9
Friday January 29th, 2016 9:17:35 AM

Restlin knows an opportunity when he sees one, and right now, he's seeing a big one.

It's risky, but he'd probably be a crummy mendicant if he let something as silly as that stop him.

He floats westward, trying to stay quiet, but not at the expense of not moving quickly. He pulls his maximize rod back out as he does so. "That wasn't fire resistance," he telepathically states. "It was spell resistance. I can beat spell resistance...maybe."

Taking careful aim, he smacks a glowing red ball of guano into the middle of all those lizards. "This will either work wonderfully, or I've just wasted my time," he thinks to himself as the thing explodes around them.

***

Knowledge, Nature: 18 - I missed that bit last round.

Move: Fly to M15

Standard: Maximized fireball at U10/V11. That should catch all the serpents (and the golem, but who cares since it's immune), but just leave Sesha on the outside. Restlin is a better judge of these things than Carl is, and he'd know to aim a little more southward if he had to, but I'm pretty sure I got it right.

60 damage.

Restlin has the spell penetration feat, so +2 on this roll.
Spell penetration: 28 (yay! (I hope))
Reflex DC: 23

AC this round is 32/29/28 (again)

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 17 rounds
Energy Resistance: Acid - Long enough
Greater invisibility - 4 rounds

1 Negative level

-3 str, -6 wis/cha, -2 int

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 145/166, Character  d20+14=24 ; 3d8+16=33 ; d20+17=37 d20+17=23
Friday January 29th, 2016 10:58:41 PM

Zane as he dodges both acid balls, moves to Q-R-S/14-15-16 and now he's flanking the Golem due to reach. He only has a single attack, so he puts all of his strength behind it..... "Bosk, pound it in parts, I'll join you in doing so."

Attack 24 (Golem is prone so should hit AC 28) Damage 33 (power attack)

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Haste LAST ROUND
Enlarge Person 65 rounds


Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d100=34 ; d4=2 ; d4=4 ; d100=13 ; d100=28 ; d20+14=29 ; 2d6+4=9 ;
Saturday January 30th, 2016 1:55:39 AM


Sesha sees nothing in the hallway, so turns back into the main room. She communicates with the others there's nothing much to see yet.

As she passes through the double doors, she feels her anti-life shell melt away. (Figuring that Sesha wouldn't know the snakes were against the wall) Frowning, she figures it's time to stop with her spells. They aren't doing much good anyways.

Sensing Bosks sapped strength, (link, assuming Bosk cries out. Hint: Bosk, update me via the link!) she sends her ghosts his way, and both use their lesser restoration spells, healing up to 6 strength damage from the horned cleric.

She quickens a bulls strength spell, adding to her myriad of magical enhancements. Without much else she can do, she calls upon her transmutation magic. A moment of panic follows, as she finds she has no ley power to fund her spell! She doubles down and searches again, and finds just enough of what she needs..

She begins to change, dropping to all fours. With a loud roar, she sprouts wings, and her slender form is replaced by a muscly, three headed hulk, covered in white scales.

Move: X 10. Draw 2 AoO's.
Swift: Bulls Strength
Standard: Beast Shape IV: Chimera, White Dragon.

Ley Check 1: Pass, vs Bull Strength
Ley Check 2: Fail, Hero Point Reroll, Pass vs Beast Shape

Potential AoO: Hit AC 29 for 9 damage

Barkskin -Long time
Shield of Faith - Long time
Heroes Feast -Long Time
Greater Immortal Summons (2 ghosts) - Long Time
Blink - 4 rounds left
Cats Grace (Sacrifice Self)
True Seeing (Sacrifice Self)
Bears Endurance (Sacrifice Self)
Divine Favor (Sacrifice Self)
Haste - 1 rounds left ( I think. I dunno Zanes CL)
Spell Resistance (SR 28) - Long Time
Anti-Life Shell - Long time
Energy Resistance: Acid - Long time
Bulls Strength: Long Time
Beast Shape IV: Long Time

Immunity to: Dispel Magic (Ring of counterspells #1)
Immunity to: Greater Dispel Magic (Ring of counterspells #2)
Resistance to Acid: 30

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19  d20+15=32 ; d20+15=26 ; d8+8=12 ; d8+8=16 ;
Sunday January 31st, 2016 8:24:00 PM



Beri shouts to his earth elemental:
Goood Jooob, Nooow hiiit theee oooones nooorth oooof youuuuu. (snake 8 at o,6 and p6)


***
The earth elemental wishes momentarily that he had his vision, but tremor sense is every bit as good in this dark environment anyway. He turns north, and starting with o,6 pummels him for all he's worth, and will switch to the next snake should he fall after the first hit.

attack =32
damage=12
attack =26
damage = 16

***
Tishe's Weave Elements - Dur 10.67hrs - Beri a 'Water' version
+1 to saves, skill checks, and attack rolls.
form of bugbear
dark vision/scent

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Serpentfok Throne Room Round 9(DM JT)  d20+19=26
Sunday January 31st, 2016 9:21:10 PM

The map shows Beri as a Large air elemental but Beri turned into a Huge one. Fixing the map next round.

Acid radius is 20 feet, the hallway is 20' high. Beri turned into a Huge Air elemental and is 32 feet tall and 15x15 feet wide. Beri is actually squeezed into this corridor, see Squeezed penalties.

You mention adjusting your size, that won't help avoid the acid blast, but I'm curious; to adjust your size, would that be another use of your wildshape? Just making sure we keep track of all these changes.

I've got Bugbear, Tendriculous, Huge Air Elemental so far.

Also, Beri still lists Bugbear as his current form. Update that.
Thanks.

Golem gets 1 attack after the Crawl:
Att on Bosk (-4 prone) = 26, miss

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+16=25 ; 2d8+8=19 ; d6=6 ; d20+13=17 ; d4=1 ; d8+5=12 ; d20+12=28 ; d8+5=8 ; d20+11=28 ; 2d8+5=17 ; d20+8=17 ; d8+5=9 ; d20+18=29 ; d20+18=30 ; d20+18=38 ; d20+18=21 ; 2d8+8=17 ; 2d8+8=18 ; d3=3 ; 2d8+8=20 ; 2d8+8=17 ; d20+18=32 ; 2d8+8=17 ; 4d6=18 ; 4d6=17 ; 4d6=15 ; 4d6=17 ; 4d6=10 ; 4d6=20 ; 4d6=6 ; 4d6=10 ; 4d6=16 ; 4d6=13 ;
Sunday January 31st, 2016 10:26:46 PM

ooc: Assuming Bosk was not harmed by the Golem. I cannot determine if grease and being prone and crawling removes its dex bonus or makes it flat footed, so I gave numbers with and without sneak dmg.

The horned cleric sees the golem on the ground and attempts to take advantage of its reduced mobility.

Main Atk 1 with B.Sword and embryon's tear hit AC 25 for 19dmg + 5 flaming for 25 dmg (43 if sneak dmg applies)
Off Hand Atk 1 with Armor Spike, hit AC 17 for 12 dmg (29 if sneak dmg applies)
Nat Horn atk Hit AC 28 for 8 dmg (43 if sneak dmg applies)
Main hand atk 2 with bastard sword hit AC 28 for 17 dmg (32 if sneak dmg applies)
Off had atk 2 with B.Sword hit AC 17 for 9 dmg (26 if sneak dmg applies)

Sneak damage from AoO last round if applicable = 13

If needed
AoO 1 Hit AC 29 for 17 dmg (27 if sneak dmg applies)
AoO 2 Hit AC 30 for 18 dmg (38if sneak dmg applies)
AoO 3 Hit AC 38 (confirm crit 21) for 20 dmg (37 if crit) (49 if sneak dmg applies)
AoO 4 Hit AC 32 for 17 dmg (27 if sneak dmg applies)

Sneak dmg should fully effect the golem and DR doesn't reduce it and constructs are affected by it unless specifically noted.

"Constructs are immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitudesave (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage,ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage."

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19  d20+11=20 ; d20+11=26 ;
Sunday January 31st, 2016 10:44:56 PM

I just can't figure out my forms today... I miss my days as a rogue.
Beri transforms into a large earth elemental and leaves his flaming sphere where it spawned.
(third wild shape (bugbear is "a thousand faces"))

***
Tishe's Weave Elements - Dur 10.67hrs - Beri a 'Water' version

form of large earth elemental
+1 to saves, skill checks, and attack rolls.
immune to bleed damage, critical hits, and sneak attacks while in elemental form.
You also gain darkvision 60 feet and the ability to earth glide.

+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:86/124 Ki:10/15 CMD: 33 SR: 23] 
Monday February 1st, 2016 9:05:35 AM

Garret glances over and is glad to see Bosk and Zane taking on that mechanical horror.

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells 
Monday February 1st, 2016 6:02:11 PM

Bosk hopes that the creature stays stuck in the grease, and it it is able to eventually get out that Restlin can once again trip the thing up.

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19 
Monday February 1st, 2016 8:17:05 PM

eeeeveryone hoooolding up oooookay?

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 145/166, Character 
Monday February 1st, 2016 8:26:45 PM

Just waiting for the golem to stand up and cause a AoO.....and that way I can trip him again. Zane is holding his Kama after all.

Serpentfok Throne Room Round 10 (DM JT)  d20+12=23 ; d20+12=29 ; d100=60 ; d100=64 ; d100=10 ; d20+12=23 ; d20+12=13 ; d20+12=19 ; d20+12=19 ; d20+12=24 ; 12d6=40 ; 8d6+8=37 ; 8d6+8=37 ; d20+32=52 ; d20+32=34 ; 8d6+16=46 ; d20+32=44 ; 4d6+8=19 ; 8d6+8=39 ; d20+8=20 ; d20+8=25 ; d8+8=12 ; d8+8=12 ;
Monday February 1st, 2016 11:52:19 PM

We're not dead yet!

Katinka wipes more acid from her jersey. Having politely declined Beri's healing spell, she, preferring to use the Azata's ability first, tells it to continue it's inspiring bardic singing and take a second to heal her a bit.

The Azata complies on both accounts.

Inspire Courage, those in audio range: +2 vs charm/fear; +2 att/dmg

"I've just about had enough of this acid" she says and casts Resist Energy (Acid) on herself.

As many times as she has been hit by these acid blasts, she deduces that it is just another version of the more common Fireball spell. Some cultures or creatures are more adept to one energy form or another and thus develop spells using that form instead of the more common one of fire.

Garret continues to feel healing and then get stung again. Diminishing foes will diminish stings and he tells Zane "That mechanical man is too big and too sharp for me," and picks a target he knows he can hit with some effect. Although the Flying Snakes sometimes are 10ft high, sometimes 15ft high, one close by is just the right height for him. His small body slips between the Huge Zane, Large Bosk and Large E.E and plants himself next to Flying Snake 5 and gives it a slap.

Restlin sees the grouping of serpentfolk and decides to take advantage of it for better or for worse.
He flies back towards the ghost sisters and pulls his energy to send a fireball at max power at U10/V11.

The blast catches Serpentfolk 1,2,4,5, and 8.
60 damage, SR penetration roll = 28, Ref DC23 for half.

Zane remains unaffected by the acid as his monk training proves superb. He skirts around Bosk, Restlin avoids him, he nearly slips on hell hound entrails, and ends up south of the golem and takes a swat at it, easily hitting the prone metal monstrosity.

Sesha continues to hear the noise of combat, and a quick glance around reveals nothing of immediate threat, an empty short hallway and a small room at the end. She returns through the double doors, her Blinking functioning perfectly, but also passes too close to a snerpentfolk just waiting on the other side of the door.

Sf2 AoO: Claw attack +12 = 23, miss

This breaks her Anti-Life Shell spell but her other protections give her confidence. She quickly looks around the room. These serpentfolk seem highly resistant to her best spells, so instead of going on the offensive with spells, she decides to change tactics and change form instead.

Sister Hope, attentive to the combat, understands the spell effects on Bosk and both Sisters takes the initiative to restore the minotaur's strength to its normal power.

Sesha first quickens a Bull's Strength spell.

Sf5 takes a swipe at her while casting her spell, AoO: Claw attack +12 = 29, miss

She panics as the lay lines vanish. Danger too close for comfort, she digs deep into her soul and expends some of her Life energy to bring a lay line into reach. She begins to change shape into that of a Chimera. A large lion-body with two extra heads appear, a goat, and a white dragon.

Beri-Air shouts words of encouragement at the E.E.

'Goood Jooob, Nooow hiiit theee oooones nooorth oooof youuuuu,', meaning flying snakes 8 and 7, but they are flying snakes and the elemental looks confused, not being able to see, nor feel anything north of it using Tremorsense. However he can hear wings beat and he did get bit, so he flails out hoping to hit something.
attack =32, Blind miss chance 50% = 60, damage = 12
attack =26, Blind miss chance 50% = 64, damage = 16

MD JT: ignore the extra d100, web site problems.

His hearing compensates for his loss of sight, it would seem.

For his part, finding himself squeezed into the back corner, decides to change shape once more into something a little easier to work with and changes into a Large Earth Elemental. His Flaming Sphere sits motionless where it spawned, charring the dead Serpentfolk Sf7 a good bit more. The smell in the room
starts to get that burned fleshy smell.

Bosk feels his strength being sapped but two ghostly touches restore it. He wastes no time in trying to get to the golem while it is still prone.

DM JT: A prone character is not Flat-Footed, and does not loose it's dex. Using Acrobatics to move through uneven/narrow surfaces (or greasy ones) does incur a loss of Dex and is considered Flat-footed. However this assumes the character is trying to move through such area standing up. The golem used Crawl, a condition which is already prone, and can't be knoced prone again (see Acrobatics). It won't make any difference in this case but I thought I'd just throw that in for an FYI.

The minotaur puts all his efforts into hitting the bejeebees out of the Clockwork Golem and three hits connect. All those dings and dents finally pay off as nuts, gears, bolts, and cogs go flying.

Litterally!

Upon Death, the golem explodes, sending all its bits and pieces in everywhich direction.
Death Burst (Ex): dmg 12d6, Ref DC18 for half.
The Burst is in a 10ft radius and affects Garret, Blinded E.E. Flying Snake 5, and Bosk.
Sf1 and SF4 are flying high enough, 15ft high, to be just outside the range (think 3-D).

------------------------------------------------------------------------------------------

Restlin's fireball blast catches Serpentfolk 1,2,4,5, and 8.
DM JT: i superimposed the blast area and that is what I got.

His manages to penetrate their spell resistance and they try to dodge the blast.
Sf1 Ref = 23, half dmg = 30; Sf2 Ref = 13, full dmg = 60; Sf4 Ref = 19, full dmg = 60;
Sf5 Ref = 19, full dmg = 60, Sf8 Ref = 24, half dmg = 30.

One, Sf4, succumbs to the blasts, having already taken some damage. There others are all seriously hurt, but handing in there.

Death Burst (Ex): dmg 40, Ref DC18 for half.
The Burst is in a 10ft radius and affects Garret, Blinded E.E. Flying Snake 5, and Bosk.

This is not magic but slashing damage.

Flying Snake 5 succumbs to the blast of razor sharp metal pieces.

Sf1 flies north and shoots another Acid Ball centered on N12/O13, catching Garret, Bosk, Zane, and Restlin.

Acid blast = 37, Ref DC19 for half.

Sf2 opens the door and flies through.

Sf5 takes a 5ft fly away from the now monstrously hideously Sesha and sends an Acid blast at the same exact spot Sf1 did.

Acid blast = 37, Ref DC19 for half.

Sf8 takes a 5ft fly away from the now monstrously hideously Sesha and sends two searing beams of acid at Zane.
Range Touch Attck1 = 52! Crit roll = 34, confirmed, Acid damage = 46
Range Touch Attck2 = 44, Acid damage = 19
Save = none, SR = Yes.

Sf6 takes a 5' fly and sends and Acid Blast in the same spot the other two hit.

Acid blast = 39, Ref DC19 for half.

Flying Snakes 7 and 8 continue to bite at Beri's E.E. (if it is still alive):
Snake 7 att = 20, dmg = 12
Snake 8 att = 25, dmg = 12

It ignores the poison.

IF Bosk takes the time to determine Health of the Serpentfolk:
Highlight to display spoiler: { Sf1 is about 1/3 healthy, SF2 is out of sight, Sf5 is about 1/3 healthy, Sf6 is about 2/3 healthy, Sf8 is about 1/4 healthy.}

And that's all for now, I think.

Map: Throne Room Round 10

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 87/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Tuesday February 2nd, 2016 2:19:57 AM

Tink barks more orders at the Azata "Ok, here's the plan. Keep up the performance and fly into the middle of that room. Be ready to cast a sound burst if you see one of those serpent things start casting a spell. Try and avoid the non-serpents if it can be helped, but the objective is to stop the serpents from completing casting spells"

With the golem out of he way, Tink flies into the room and renews the Haste on the melee combatants!

-----------------------------
Azata - Free Action - Maintain Performance to give +2 bonus to attack/damage rolls
Azata - Move Action - Move to Q8/R9
Azata - Standard Action - READY Action to cast Sound Burst if it sees one of the serpents start casting a spell. Sound Burst will do 1d8 sonic damage and anyone with 10ft must make a Fort Save vs DC16 or be stunned for 1 rnd.

Tink - Move Action - Move to J11
Tink - Standard Action - Cast Haste at O12 so as to include Bosk, Garret, Zane, Restlin, Ghost Hope and Ghost 'M'

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:86/124 Ki:10/15 CMD: 33 SR: 23]  d20+18=29 ; d20+18=22 ; d20+18=32 ; d20+18=22 ; d20+18=22 ; d20+23=27 ; 4d8+3=14 ;
Tuesday February 2nd, 2016 6:45:34 AM

As the smell of burning snake fills the room, Garret looks around and sniffs the air. He says, “Hey, is that bar-b-que?” Then the world explodes around him, literally. First the golem explodes and bits and pieces of metal fly past him. He stands still and watches the gears go in all directions. Next one of the flying snakes explodes and Garret just manages to duck under that mass of destruction. Then the acid balls come, one after the other. Garret jumps up and over the first one, but just manages to slip to the side of the second and third balls of acid. He shakes his head as he balances on his toes, looking for the next explosion. He spots the two snakes that are not flying and dives and rolls towards them, ending with a solid kick at one.

OOC:
Golem death explosion save (DC 18): 29
Sf4 Death burst save (DC 18): 22
Sf1 acid ball save (DC 19): 32
Sf5 acid ball save (DC 19): 22
Sf6 acid ball save (DC 19): 22
Move to Q6 or so, attack snake 7: Hit AC 27, damage: 14


Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20+18=25 ; d20=1 ; d20+12=14 ; 10d6=26 ; d20+13=22 ;
Tuesday February 2nd, 2016 8:15:32 AM

Reflex: 25 - success

Restlin ducks in time to avoid the worst of the acid ball. Sesha's magic takes care of the rest.

"Sesha, that one that flew off (sf2) is probably up to no good. You're the only one close enough to catch it."

Restlin tries to thin the herd out for her in the meantime, sending one of his Wardd-blessed fireballs in her direction. He then flies north, trying to stay undetected.

***

Standard: Selective fireball at V11/W12 - 26 damage (Doesn't affect Sesha)

Restlin has the spell penetration feat, so +2 on this roll.
Spell penetration: 14 (bother)
Reflex DC: 22

Move: Fly to L8

AC this round is 16/13/12

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 16 rounds
Energy Resistance: Acid - Long enough
Greater invisibility - 3 rounds

1 Negative level

-3 str, -6 wis/cha, -2 int

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d100=3 ; d20+13=24 ; d20+13=27 ; d20+13=25 ;
Tuesday February 2nd, 2016 11:51:19 AM

Rolling for 20% miss chance due to Darkwalk and concealment against explosion = SUCCESS!!! = 0dmg
Reflex save to avoid acid ball #1 = 24 SUCCESS. With energy resistance = 0 dmg
Reflex save to avoid acid ball #2 = 27 SUCCESS. With energy resistance = 0 dmg
Reflex save to avoid acid ball #3 = 25 SUCCESS. With energy resistance = 0 dmg

Gargul's servant thrusts his sword into the golem, sending the artificial mockery of life back to the oblivion from which it came. Bracing himself for the inevitable explosion the cleric feels himself slip into the Shadowlands, sidestepping the blast entirely. It is good to be a dual citizen of the living and the dead.

ooc: More to come, but after making these saves I don't want to risk losing it.
Also, Bosk's deathwath is instant, but he only knows whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), healthy, undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 80/166, Character  d20+17=36 ; d20+17=19 ; d20+17=28 ; d20+15=18 ; 3d8+12=26 ;
Tuesday February 2nd, 2016 6:37:27 PM

Zane twists and turns letting the acid explode around him, and makes it all miss him, then he gets hit by the acid rays.....He decides that the casters really need to die, so he charges the flying snake in the corner....(SF6) He ends up right next to it, hoping it will cast again and he can reach out and touch him, the same thing for his friend too.....

Attack 20 (forgot bard) Damage 26

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Enlarge Person 64 rounds

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19 
Tuesday February 2nd, 2016 7:40:15 PM

Beri's Earth elemental, who for the moment was still managing to hold on to his life, sucumbs to the final two attacks and collapses on the floor below the flying snakes before returning from whence he came.
(sorry I forgot to post his health next to his status updates. Total HP is 84 (68 + 16 for augmented summoning), and the last 24 dmg just put him over at a total of 93 )
***
Beri feels the rumble of the floor from his earth elemental suddenly stop and knows he has returned.
I'm sorry my friend, you were an honorable warrior and we owe you greatly for your brave service to all that is good.

Beri moves his flaming sphere onto the snake that landed the final blow on the elemental

***
Form of large earth elemental
+1 to saves, skill checks, and attack rolls.
immune to bleed damage, critical hits, and sneak attacks while in elemental form.
You also gain darkvision 60 feet and the ability to earth glide.

+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+14=16 ; d20+14=15 ; d6=3 d6=5 d6=3 d6=4
Tuesday February 2nd, 2016 8:44:52 PM


With a roar, Sesha round the hallway after fleeing Snake Serpent. She tries to figure out finally, what exactly it is.

Knowledge Arcana: 16

She tries to swat it with one of her paws, but fails. (Nat 1)

It's fleeing down the hallway. Nothing here for right now! I'll keep you all updated!"

Her two remaining ghosts will channel for a final time.

(Move them to best coverage, heal for 15)


Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+19=28 ; 2d8+8=14 ; d6=6 ;
Tuesday February 2nd, 2016 10:19:43 PM

Having survived the raining onslaught of acid and debris, Bosk joins Zane and charges the remaining casters. The ground under his hooves shakes as he thunders in and swings his flaming 10ft blade at the deviant serpent. All life hangs by a thread...I am that thread, and tonight you DIE!!!

Actions
-------------------------------
Charges to 12,13/V,U and atk SF8 (double move if for some reason charge is not an option)
Atk SF8 with bastard sword and emvryone's tear and hit AC 28 for 14 +6 fire dmg for 20 dmg

Serpentfok Throne Room Round 11 (DM JT)  d20+43=51 ; d20+4=10 ; 3d6=16 ; d4=2 ; d8=4 ; d20+7=19 ; d20+9=17 ; d20+14=27 ; 4d4+4=14 ; d20+18=33 ; 4d4+4=18 ; d20+18=24 ; d20+8=23 ; d20+8=27 ;
Wednesday February 3rd, 2016 1:45:55 AM

There’s a light at the End of the Tunnel…
And it’s that Super Chief heading your way!

The Azata is put to work big time now as Katinka sets out a plan to best energize as many as possible, sending it into the middle of the room.
As part of that instruction to keep up its exhortations, it is to keep ready to send out a Sound Burst if it sees any of the Serpentfolk casting any spells.
Obviously, it is to keep from affecting any non-serpentfolk as best as possible.

katinka now feels free to enter the room an renews the Haste spell on her friends.

Garret sniffs the smell of charred flesh and just about misses the acid explosions around him as his mind contemplates a squewer of bar-b-qued snake. However not much is left over after the acid and golem blasts, not even enough for a tooth pick sample.

Once all that is settled, he chases afte Flying Snake 7. It happens to be 15ft up attacking the E.E.
jump +43 DC40 = 51
He easily reaches high enough to hit it and he looks hurt really bad.
Hit AC 27, damage: 14

Restlin is well protected from acid, thanks to Sesha, and he advises Sesha that the serpentfolk that flew past the doors is probably up to no good and she's the only one close enough to catch it.
He hopes to knock out the serpentfolk surrounding Sesha and uses his Selective version of Fireball.
He knows he has to deal with their spell resistance, but in his haste, his concentration is lacking and the fireball goes off without harming them.
SR penetration DC18 = 14.

Zane thinks himself the agile bovine as he twists and turns, evading all the blasts around him but two
well placed acid rays hit him square in the chest. As big as he is, it is like hitting the side of a barn.
Smarting, he decides that the serpentfolk spellcasters need to die and charges Sf6 in the corner.

A well place swat hits hit hard but it remains flying.

Beri's E.E. finally succumbs from all the acid and snake bites. It's fall triggers a lament from Beri but a recognition of its service. In memory of the E.E., Beri takes a moment and moves his Flaming Sphere to attack the Flying Serpent that did his friend in.

Ref DC21 = 10, dmg = 16, save negates.

Sesha roars, in stereo, with accompaniment of a goat call and dragon roar, as she heeds Restlin's request to catch the fleeing serpentfolk and takes after it. She rounds the corner and into the hallway, knocking the second half of the double door wide open. She easily catches up with the serpentfolk but her aim with her lion claw goes awry as she has trouble with awkwardness of her three-headed form and misses.

The two remaining sister ghosts converge to the center of the room and channel some healing to those around (30ft rad, 15pt).

She reports back to Restlin via the link that so far she sees nothing but a short corridor and a small room.
She is still puzzled at the nature of these snake humanoids. Her Arcana studies are of no help. Her Nature studies did not cover any such humanoids. They shall remain a puzzle for now until she consults a sage or finds a tome of rare creatures.

Bosk took precautions against acid to and weathers the new blasts very well. Seeing Zane charge the serpentfolk in the corner, he starts after Sf8, but realizes quickly enough that there is a patch of grease in his path. He is still mostly in the physical realm and the grease would be hazardous to bovine hooves, so he skirts around the patch.
(DM JT:See Grease spell, Ref DC27 to cross it.)
DM JT: having to skirt around the patch eats up 50' of move to get to U,V/12/13.

As he comes after Sf8 he issues his battlecry, 'All life hangs by a thread...I am that thread, and tonight you DIE!!!'

-------------------------------------------------------------------------------------------

Sf1 flies over towards the Northwest corner while Sf5 flies over to the Northeast corner. Sf8 takes a 5ft fly.

They all begin casting spells and the Azata must choose which to target with its Sonic Blast. It was asked not to target friends if possible so it takes aim at one of the others. (Sf1).

Sound Burst: 4pts damage, SR penetration DC18 = 19; Fort DC16 = 17
Concentration check DC15 = 27,

Sf1 sends Magic MIssiles at Garret: dmg = 14 dmg.

Sf5 casts a spell with no visual effects. Spellcraft DC15: Highlight to display spoiler: {True Strike}
DM Note: Sf5 has a Spectral Hand around him. I keep forgetting to mention that.

Sf8 casts defensively DC17 = 33; and sends Magic Missiles at Zane: dmg = 18 dmg.

Sf6 casts defensively DC19 = 24; and becomes invisible.
Perception check required.

Katinka: Highlight to display spoiler: {It flies over to K15.}

Flying Serpens 7 and 8 attack Garret, 8 is actually right above him.
Fs7 = 23
Fs8 = 27

Sf2 flies into the small room and turns north, out of sight of Sesha, unless she decides to follow.

Map: Throne Room Round 11

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20+12=32 ; d20+13=28 ; d20=18 ; 10d6=35 ;
Wednesday February 3rd, 2016 9:10:38 AM

Restlin decides to finish off those snakes so Garret can handle the spell-resistant serpent-man North of him. He lobs another selective fireball a bit ahead of him, catching that serpent-dude, just in case he can get past the spell resistance. Then, he moves back south again.

***

Standard: Selective fireball at O4/P5 - 35 damage (Doesn't affect Garret, the Azata, or any other friendlies I'm not seeing)

Restlin has the spell penetration feat, so +2 on this roll.
Spell penetration: 32
Reflex DC: 28

Move: Fly to K13

AC this round is 33/30/29

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 15 rounds
Energy Resistance: Acid - Long enough
Greater invisibility - 2 rounds

1 Negative level

-3 str, -6 wis/cha, -2 int

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+15=18 ; d4=1 ; 5d8=19 ;
Wednesday February 3rd, 2016 9:29:28 AM


Sesha does continue to follow the creature, relaying everything through the link as she does so. When she does so, she does her best to keep a keen eye out for danger.

Perception: 18

She inhales and showers the lizard with her icy frost breasts.

19 Damage: Reflex 23 for half, usable again in 1 round.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:87/124 Ki:10/15 CMD: 33 SR: 23]  d20+43=58 ; d20+25=31 ; d20+25=39 ; d20+20=36 ; d20+20=22 ; d20+15=29 ; 4d8+3=18 ; 2d8+3=15 ; 2d8+3=14 ; 2d8+3=14 ; 2d8+3=7 ; d20+27=34 ; 4d8+3=16 ;
Wednesday February 3rd, 2016 9:41:39 AM

Garret, glad that there are no acid balls exploding around him, moves quickly to attempt to deal with the remaining snakes.

OOC:
Well... Garret will either attack the snakes... or charge SF1... or charge SF5, depending on what's alive after the fireball.

If nearby snakes, flurry: Acrobatics: 58 hit AC/Dam: 31/18 ; 39/15 ; 36/14 ; 22/14 ; 29/7: total=68
If charge: Hit AC 34, Damage 16

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+16=34 ; 2d8+8=14 ; d6=4 ;
Wednesday February 3rd, 2016 3:05:14 PM

The blond haired cleric stares down the lizard mage before him, enraged at his dishonor and disrespect for life. As he swings his flaming sword he bows his head slightly and says, May your first day in hell last ten thousand years, and may it be the shortest.

The ceric reminds the group over the telepathic link that the dragon is likely close by and that they wil want to prepare themselves before venturing too far after the escaped lizard. He then looks to make sure his nemesis is dead and not just unconscious and then moves on to his next target.

His speed is frighting the transmuted taur closes the distance in record time.
Total Slaughter,
Total Slaughter.
I won't leave a single man alive.

La de da de dai,
Genocide.
La de da de duh,
An ocean of blood.

Let's begin the killing time.

Singing

Actions
------------------------------------
Attack SG8, hit AC 35 with b-sword and Embryon's tear for 14dmg + 4 flaming for 18dmg
Move to U,C/3,4 (SF5)

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 87/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+14=30 ; 2d6+10=17 ; d20+41=61 ; d20+9=20 ; d3+1=4 ;
Wednesday February 3rd, 2016 7:36:37 PM

"One of them has gone invisible. It's 20ft south of me and 5ft east" Tink relays over the link "Zane, if you head in a straight line west you'll find it. I'm going after it"

Assuming flying snake 7 is dead from either the fireball or Garret's flurry, Tink then gives the Azata further orders...

"Keep up your performance please. You're doing fantastic! Would you mind moving up next to one of those serpent things please? If they start to cast something, please hit them with your sword" she says in Celestial.

Tink activates her ring and flies southward, drawing a dagger as she flies.

-----------------------------------
Azata - Free Action - Maintain Performance. Allies gain +2 to weapon attack/damage rolls
Azata - Move Action - Move to P2 or U2, depending on which is alive
Azata - Standard Action - READY to attack the serpent should it start to cast anything. The azata has 10ft reach so the serpent can't 5ft step away. Hit AC30 for 17pts damage.

Tink - Standard Action - Activate Ring of Invisibility
Tink - Move Action - Fly to J15 stealthily. Stealth: Stealth: 81 = 61 + 20 Moving Invisible + Hide in Plain Sight + Misdirection + Pass Without Trace
Tink - Free Action - Draw Dagger as part of move action.
Tink AoO if required - Hit AC20 (AC22 with No Dex Bonus, if the Serpant doesn't detect her) for a whopping 4pts :)
Flying 5ft off the ground (Tink has a +26 Fly skill)


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 80/166, Character  d20+5=10 ;
Wednesday February 3rd, 2016 9:12:06 PM

Zane laughs as the serpents magic missiles splash against his shield spell, it's a full throated deep laugh too. Zane moves west, ending in M,N,O rows, he casts a see invisible on himself."Now I see you mister, and my fists are gonna smoosh the life out of you, someone's gonna get a set of snake hide boots for Christmas." For added effect, Zane puts one fist in the other hand and four cracks can be heard as he cracks his knuckles.
Zane threatens all the way to the corner of the room now.

Intimidate 12 (epic air-ball) (forgot bard again)

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Enlarge Person 63 rounds
See invisible

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19 
Wednesday February 3rd, 2016 9:27:47 PM

Curse this slow body, I need to get my rear end into that main room.
Moving as fast as possible for a ton of rock, Beri runs up to the wall, over the rough terrain that he himself had erected to protect from the gears, and comes to a stop at N9 (his bottom right corner).
***
Form of large earth elemental
+1 to saves, skill checks, and attack rolls.
immune to bleed damage, critical hits, and sneak attacks while in elemental form.
You also gain darkvision 60 feet and the ability to earth glide.

+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Serpentfok Throne Room Round 12 (DM JT)  d20+18=33 ; d20+32=38 ; d6=1 ; d20+18=26 ; 8d6+8=41 ;
Thursday February 4th, 2016 12:51:22 AM

'Hey guys! I got fireballs too!'

Restlin finds something that works and tries it again. This time he aims to wipe out the two remaining Flying Snakes with his Selective Fireball. He chooses a spot that catches both snakes and Sf1. By it's selective nature it avoids his friends.

Spell penetration: 32; Dmg: 35, Reflex DC: 28

He then backtracks over near to Katinka. He glimpses the results of his spell and rejoices that both snakes and the sorcerer succumb to the flames.

The Serpentfolk's flight ability is much better than Sesha's so she rears her dragon head and 'She inhales and showers the lizard with her icy frost breasts.'

DM JT: now THAT is a feat worth a million gold pieces! Should be a Will save not a Ref, right? LOL

She belches forth a blast of icy cold air. The serpentfolk sorcerer turns the corner into the room just in time but Sesha feels that the magic failed to affect it anyway. She follows the fleeing Serpentfolk, into the small room.

Sesha: Highlight to display spoiler: {The serpentfolk turned north once in the room. When Sesha enters the room, she sees no one. She looks north and stares at a blank silver-gray wall.}

Garret blinks as a flash of flames erupts around him but does not harm him. Both snakes around him
fall into a heap of burning flesh and Sf1 floats to the ground and remains still.
Sf5 remains aloft and he charges after it, making a leap into the air again to smack it hard.

With Garret's move, he leaves Katinka and Restlin in the dark.

Bosk:Highlight to display spoiler: {Sf5 is Fragile}

Bosk finds Sf8 still within reach of his flaming b-sword and cuts it one last time. The bloody limp snake-humanoid floats to the floor. Garret beats him to Sf5 but he follows anyway just in case.

Katinka easily sees the invisible flying serpentfolk and relays to Zane its position, then instructs, in
Celestial, the Azata to seek out other serpentfolk and keep them from casting spells.

It replies that it will try. It keeps exhorting the IA and heads north towards Sf5, blocking off any escape to the west side of the room, sword in hand, ready to strike.

For her part, she activates her ring of invisibility, draws her dagger as she fies very stealthily towards Sf6.
Tink AoO if required - Hit AC20 (AC22 with No Dex Bonus, if the Serpant doesn't detect her) for a whopping 4pts :)

Zane gets a kick out of the fact his Shield Spell blocks the magic missiles. But the serpentfolk sorcerer escapes him as it turns invisible. Not to be outdone, he moves west, following Katinka's directions, and casts See Invisible upon himself. Now he can see the sorcerer as well as anything and belts out an intimidating threat.

DM JT: FYI - Intimidate is a Standard Action.

E.E-Beri is now left all alone in the corridor. Missing most of the action, he finally lumbers into the room.

-------------------------------------------------------------------------------------------

Sf5 flies back 5ft, not that it would do it much good, but casts his spell defensively: DC19 = 33
It successfully casts its spell avoiding AoO. It sends its Spectral Hand at Garret. The ghostly hand tries to touch him.
Touch Att = 38

Garret, recovering from his leap to hit the flying sorcerer, feels the ghostly touch and immediately feels his life force dwindle.
Touch of Idiocy: Intelligence, wisdom, Charisma loss of 1 lousy point.

This effect will last 80 min. Same goes for Restlin's loss of abilities.

Sf6, sensing that it's enemies pretty much know where it is, fies 5ft and backs up against the wall, then casts a spell defensively: DC21 = 26.
Upon completion of its casting, an Acid Blast erupts in front of him, catching Katinka, Zane, and Restlin in the blast.

Acid blast = 41, Ref DC19 for half.

The blast finishes off the serpentfolk sorcerer. Whether it intended it this way or not, no one will know.

Map: Throne Room Round 12

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 87/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Thursday February 4th, 2016 1:54:22 AM

OOC: Casting defensively would stop an AoO, but not the 'ready' action the Azata had made. SF5 would also need to make a concentration check of 10 + (17) damage dealt + (2) spell level = 29 to cast its spell

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 76/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+15=16 ; d20+14=33 ; d20+14=32 ; d20+9=16 ; d20+8=22 ; 2d6+10=19 ; 2d6+10=15 ; 2d6+10=16 ; 2d6+4=13 ; d20+13=30 ; 2d6+5=9 ;
Thursday February 4th, 2016 2:03:57 AM

"Just swat that thing already!" Tink beckons to the Azata, as she gets covered in yet more acid

-------------------
Azata - Free Action - Maintain performance giving +2 to weapon attack & damage rolls
Azata - Full Attack on SF5
Hit AC33. Crit Confirmed on AC32 for 34pts
Hit AC16 for 16pts
Hit AC22 for 13pts
Grab for Free Grapple: CMB 30
Constrict Damage: 5pts

Tink - Ref Save vs DC19. 16 = Nat1. Fail. With Resist Energy (Acid) Tink takes 11pts acid damage

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:87/124 Ki:10/15 CMD: 33 SR: 23]  d20+43=54 ; d20+22=27 ; d20+22=24 ; d20+17=29 ; d20+17=37 ; d20+12=24 ; d20+17=20 ; 4d8+3=10 ; 2d8+3=18 ; 2d8+3=16 ; 2d8+3=16 ; 2d8+3=9 ; 2d8+3=13 ;
Thursday February 4th, 2016 8:24:46 AM

Garret feels the hand hit him as he releases a tiny cloud of potent green gas as Bosk approaches. Garret sniffs and says, "What? I dun smell anything." He then jumps in the air towards the last flying lizard serpent thing.

OOC:
Touch of idiocy: -1 Int, -1 Wis, -1 Cha (That's an eight charisma, folks, watch out!)
Acrobatics: 54
If the thing is still alive:
Flurry: Hit AC/Dam: 27/10; 24/18; 29/16; 37 (threat, confirm: 20)/16 (9); 24/13. Does 20 hit? If so, that's 82 damage.

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20=20 ;
Thursday February 4th, 2016 11:41:38 AM

Figuring Bosk, Garret, and the Azata were more than a match for the lone serpent-man they cornered, Restlin's more interested in backing up Sesha.

"Let's get moving, folks. She's by herself in there." He casts a haste spell on himself, Tink, Zane, Beri, and (if he can) Sesha's two ghosts. He then tears off after her.

***

Standard: Haste

Move: Run to W12

AC this round is 35/32/31

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 14 rounds
Energy Resistance: Acid - Long enough
Greater invisibility - 1 rounds

1 Negative level

-3 str, -6 wis/cha, -2 int

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 80/166, Character 
Thursday February 4th, 2016 12:45:55 PM

Zane moves 55' towards door and cancels the enlarge person, knowing that being huge will hinder not only himself but everyone else who would be behind him.

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Enlarge Person 63 rounds
See invisible
Haste

Serpentfok Throne Room Round 12 (DM JT) 
Thursday February 4th, 2016 2:16:33 PM

Ah, yes. Since their Protection vs Good did not hedge out the N earth elementals, I had that on the back burner. But when St5 went, It just slipped my mind to include mentioning it. In the back of my mind I knew I couldn't hit but in my haste to fish the post I missed mentioning that detail. Sorry for that confusion.


Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17] 
Thursday February 4th, 2016 5:48:15 PM


Sesha reports through the link that the creature vanished. It's escaped, for now.

She ponders the wall, is it some kind of illusion? she's fairly sure her True Seeing spell would defeat it.

She pokes a paw through the wall, if possible. She decides it's time to wait for the others.

DM JT: fixed the italics

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+18=32 ; 2d8+8=19 ; d6=4 ;
Thursday February 4th, 2016 7:14:27 PM

ooc: Sorry for the short post, I am in a hurry tonight.

Bosk watches as Garret takes down the mage in front of him and decides to change tactics, instead charging where Tink pointed and attacking that square.

Hit AC 32 for 23dmg

(Bosk has blind fighting)

Serpentfok Throne Room Round 13 (DM JT) 
Friday February 5th, 2016 2:21:58 AM

8 sorcerers in the room,
take one down, pass it around,
now only 7 sorcerers in the room...

Katinka is caught off guard by the acid blast. Her Resist Energy spell does help reduce the damage, though.

SHe glances over to the far corner and she is puzzled as to why the Azata is not attacking the other serpentfolk.
"Just swat that thing already!" she yells across the room.

The Azata shouts back, "I can't! I try to swing my sword but I'm being repelled by some magic force around it!"

Garret's distracted by a funny smell costs him some life force as the spectral hand touches him, but he quickly retaliates and jumps just high enough to smack the sorcerer hard.

Sf5 floats to the ground where it remains un-moving.

Restlin worries about Sesha being all alone. He hears her describe the vanished sorcerer through the Link and decides to join her STAT. He casts Haste, catching many who are already Hasted, and zooms across the room.

Zane follows suit and zooms across the room, taking some time to dis-enlarge himself in order to fit in the smaller corridor.

Sesha describes the small room. Not much there, some bits of rubble swept into the corners, but the
strange north wall bewilders her. The sorcerer had to go somewhere! It's not invisible or she'd see it. Nor
is the wall an illusion or she'd see its nature as well. she pokes a lion paw at the gray wall and it passes
through the wall, but not as if it was an illusion, for she would still see her paw. As is, she does not see her paw! It has vanished! She quickly pulls it back and it reappears, whole and unharmed, it would seem.

Bosk is left without any wiggling targets but smacks the one Garret knocked out of the air just for good measure.

DM JT to Katinka: List four items of your choice that is most exposed to the acid blast as per:
If a creature rolls a natural 1 on its saving throw against the effect, however, an exposed item is harmed
(if the attack can harm objects).
Send the list by e-mail to save time.


Map: Throne Room Round 13

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 76/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Friday February 5th, 2016 5:45:02 AM

Tink looks about for signs of anything still moving, before carefully going over the corpses. "Hmm... I'm surprised your sword had issues striking him" she says idly to the azata "Manufactured weapons can usually bypass those sort of things. Say, while you're here, would you mind changing your performance to Inspire Competence and standing near us?".

Inspire Competence gives a +3 bonus to all skill checks for the next 10 or so rnds I think

"You want to say any words for the fallen, Bosk?" She knows the cleric takes death rather seriously.

Tink examines the bodies for anything valuable, as well as anything that might indicate what they were doing here, and why they might be allied with a dragon.

Perception: 44 (Take 10 + Inspire Comp) + Arcane Sight + DarkVision + See Invisibility + Detect Scrying
Spellcraft: 39 (Take 10 + Inspire Comp) - to ID any magical auras/items. DC to identify an item = 15 + item's caster level)


Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13  d20=13 ;
Friday February 5th, 2016 8:15:39 AM

Restlin continues running full speed towards Sesha. Somewhere along the way, his invisibility falls.

***

Double-move - 140' towards Sesha.

AC this round is 28/25/24

Mage armor - long enough
Overland flight - long enough
Fox's cunning - 13 rounds
Energy Resistance: Acid - Long enough

1 Negative level

-3 str, -6 wis/cha, -2 int

Reminder: Anyone within 15' of Restlin gets +1 to attacks, saves, & skill checks

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+22=34 ;
Friday February 5th, 2016 11:05:48 AM

When asked to say a few words for the fallen Bosk agrees. Yes. Restlin, it is good to have you back. As for the others, their spirits have moved on. Only Gargul knows their true intent and if their souls are worthy. May they not be found lacking, for what ever their purpose and intent I know it different from that of the dragon's. They were worthy advisories.

Over the telepathic link he yell to the others, Do NOT proceed!!! We need to heal and refresh our spells. There is still a dragon somewhere up ahead. Bosk then helps search the room traps and anything that might be hidden on or around the dais and throne as well as checking the bodies and looking for traps.

Perception check = 34 to check the dais and throne as well as checking the bodies and looking for traps.
Not sure how fast we will progress, but in case we skip ahead Bosk will heal everyone to full health and cast his spells.

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Friday February 5th, 2016 1:49:19 PM

"Good to be back, buddy!" shouts the magepriest as he ignores the Grim's advice and rushes headlong towards his ladyfriend.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:87/124 Ki:10/15 CMD: 33 SR: 23] 
Friday February 5th, 2016 2:34:41 PM

Garret stands, panting and looks around. He turns in a circle, slowly, looking to spot any foes left. Seeing none, he starts to relax a little, but is still tense...

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 80/166, Character 
Friday February 5th, 2016 11:11:35 PM

'Bosk, we got someone off on her own, we'll try not to run into the dragon." Zane says over the link as he follows Restlin. Speed 55 , double move.

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Enlarge Person 63 rounds
See invisible
Haste

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19 
Sunday February 7th, 2016 10:42:24 PM

Beri moves to T-9, trying to keep his distance from others so a rain of acid won't take out half the party. He does have a view of the next room, but that also means anything inside has a view of him. He mentally goes through his list of prepared spells, but today's spells were designed for the dragon... outside in the swamps. He hasn't prepared good spells to defensively prep for an upcoming attack.

***
Form of large earth elemental
+1 to saves, skill checks, and attack rolls.
immune to bleed damage, critical hits, and sneak attacks while in elemental form.
You also gain darkvision 60 feet and the ability to earth glide.

+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:87/124 Ki:10/15 CMD: 33 SR: 23] 
Monday February 8th, 2016 7:29:02 AM

Garret ponders out loud, "Could that dragon be just around the corner?"

Throne Room Round 14 (DM JT) 
Monday February 8th, 2016 1:56:20 PM

Clean up and Hunt for the Dragon.

DM JT: FYI we are still in Rounds, although combat is over.

Katinka looks about for signs of any more foes. Perhaps some lie faking death but Bosk's senses confirm that all are truly dead.

Looking over the corpses and searching the room could use some help to save time so she asks the Lillend Azata to change its bardic tune to that of one to inspire competence.
It easily complies.
Inspired by the new bardic tune, she starts looking over the bodies. She wants to find some link as to their purpose here, their link to the Dragon, and anything valuable, of course.

The first serpentfolk she looks over carries nothing that would answer those questions but does have a spell component pouch. Some of the components might be useful for the IA spellcasters but nothing of any worth otherwise.

Restlin only has one thing on his mind and that is to insure Sesha is not alone. He rushes through the double doors and down the short corridor. He meets up with her in the small room with the strange gray wall.

Bosk is concerned that someone will do something rash and over the link he yells, 'Do NOT proceed!!! We need to heal and refresh our spells. There is still a dragon somewhere up ahead.'

Meanwhile, while waiting for the others to return so they can be healed and make plans, he looks over the throne and dais.
The chair itself looks like one pulled from some other part of the temple, repaired, and placed on the dais. The throne and daise look out of place in the room, though. Despite this, Bosk's diligent search finds that the area under the seat, (the chair's legs are actually an enclosed boxed space), is hollow. A panel is movable and inside the compartment under the seat there are three bags.

Garret also keeps alert as he scans the room for more foes. As he does, now that the battle is over and there is plenty of light in the room, he notices that the walls of the room are covered in once beautiful but now faded paintings.
'Could that dragon be just around the corner?' he ponders out loud, but Sesha hasn't relayed any information to that effect yet.

Zane calls out to Bosk over the link, 'Bosk, we got someone off on her own, we'll try not to run into the dragon,' and follows after Restlin to where Sesha went.

Beri moves forward trying to keep everything in view. The throne sitting on the raised dais blocks most of his view down the corridor but he can peek around the chair and see a little of what is going on. He laments that his spell selection was based on fighting the dragon outside in the swamp and not much on defensive inside a dungeon.

-------------------------------------------------------

The room is littered with bits and pieces of metal gears and dead bodies of 6ft long snakes with wings and humanoid forms of serpentfolk. Scared IA members look themselves over and for now at least, things quieten down.

All now notice the walls intricately painted, obviously done at some time in the distance past.

Three IA members find themselves in a small room, this one unadorned, facing a strange gray wall. The rest of the room is of the same typical stone used to build the temple. The rest of the IA either keep a lookout or start searching the room and bodies. There is some concern as to the health of the party and how soon to proceed from there.

DM JT: we are still in Combat Rounds even though Combat is over.

Map:Throne Room Round 14

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Monday February 8th, 2016 2:01:04 PM

Restlin is glad Sesha is ok. At least, he assumes this thing in front of him is her. He can still sense her over the telepathic link.

"Where'd the serpent dude go?" He asks while looking at the wall. "I'm guessing this isn't a dead end since there's no corpse here. Unless there's a good reason not to, let's head back to our friends."

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+22=39 ;
Monday February 8th, 2016 4:06:35 PM

Bosk checks to make sure there are no traps before looking to see what is in the bags....what wonders they hold. They must be something of great importance or value in order to be kept under a throne like this. It might even be the key to defeating the dragon...after all, didn't I deduce that they had a different mission from the dragon. A different purpose. Perhaps they were planning to defeat the dragon.

The cleric makes sure Tink has nothing else to do in the throne room before casting death ward on himself and joining the others. (And so I don't delay things, in case we want to skip forward and move ahead Bosk plans to heal everyone and cast protection from energy fire on himself and drink a cat's grace potion)

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19  d20+24=37 ;
Monday February 8th, 2016 7:54:58 PM

Beri casts death ward on himself and also enters the room.
I have a few more if we need them... what's up with that wall? It doesn't match... do you think it's an illusion... there's no such thing as a wall gollem right? I doubt it was part of the original construction otherwise it would match, we should be cautious..
Beri examines the wall for signs it is not as it appears (perception = 37)
***
Form of large earth elemental
+1 to saves, skill checks, and attack rolls.
immune to bleed damage, critical hits, and sneak attacks while in elemental form.
You also gain darkvision 60 feet and the ability to earth glide.

+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 80/166, Character 
Monday February 8th, 2016 9:28:30 PM

Zane looks around real quickly...."Don't touch that wall, it may trigger a portal of some sort. unless that fleeing serpent teleported or just walked through the wall...... Well, in that case it might just be a fake wall, stopping us while he continues to run. But with the power being used here I'd say more likely a portal of some sort."
With that being said, Zane casts Detect Magic......

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
Enlarge Person 63 rounds
See invisible
Haste

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 76/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Tuesday February 9th, 2016 12:59:53 AM

"We need to regroup and prepare" Tink says over the link "Some of us took quite a beating, and aren't in any shape to face off with a dragon just yet. Can we perhaps just search this room and take a moment to rest?"

She continues gathering equipment from the fallen

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17] 
Tuesday February 9th, 2016 2:24:10 AM


Sesha speaks through the link, her voice cautious.

"Every moment we wait gives those with the capacity to set traps a chance to set them."

Alone in the room with Restlin, for the first time in a long time, Sesha gives pause. She lowers her serpentine and goat heads, and nuzzles the mage-priest with her leonine one.

She could feel the future coming, and didn't like the portents.


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:87/124 Ki:10/15 CMD: 33 SR: 23] 
Tuesday February 9th, 2016 7:27:16 AM

Garret looks around nervously and stands guard while the others search and relax.

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19 
Tuesday February 9th, 2016 4:54:20 PM

Noted... I will not touch anything while I look.

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells 
Tuesday February 9th, 2016 6:37:03 PM

The cleric thinks to himself for what must be the hundredth time, Why do we never stay in a group when we always make it part of our official plan to stay in a group...

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 80/166, Character 
Tuesday February 9th, 2016 9:01:19 PM

Zane continues his "detect magic" trying to determine if the wall is magical....

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Tuesday February 9th, 2016 9:13:49 PM

Restlin reaches up and slips his arm around Sesha's "head" before whispering in her ear.

Sesha Highlight to display spoiler: {"If there's a dragon past that wall and we lock horns with it in the state we're in, we're going to die. Best we regroup and check that room."}

Throne Room Round 15 (DM JT) 
Wednesday February 10th, 2016 12:15:34 AM

Restlin is glad Sesha is ok, for now. Looking at the wall, he also puzzles over where the serpentfolk sorcerer went. Figuring that the room is not a dead end, he suggests heading back to the others for the time being.

Bosk carefully checks for traps while wondering what wonders the bags hold, considering their location. Was there something in them that would be a key to defeating the dragon? Weren't the serpentfolk on a different mission than the dragon and planned to bump off the dragon when convenient?

He plans ahead, choosing some spells to cast in the near future as he opens the first sack.
To his great dissapointment it appears to be a sack of dust.
Perception DC20: Highlight to display spoiler: {It is Chit dust from destroyed Chits.}

He opens the second one and raises an eyebrow, it contains quite a number of Memory Stones.
Appraise DC20: Highlight to display spoiler: {Hook City authorities will pay 40,000gp for these!}

Eyes wide, he looks into the third and sees a vacuous space. A small shiny thing floats in this vacuous space.

Meanwhile Beri casts Deathward on himself and follows into the small room. It is getting crowded now. He offers a few more Deathward spells to the others.
'What's up with the wall?' he asks, pointing out the mis-matching construction. He carefully studies the wall. It is gray, of one piece (not layered brick or stone), and has a surreal look to it.
Only interacting with it will it reveal any true properties.

Zane yells out 'Don't touch that wall, it may trigger a portal of some sort.' He surmises that it is a portal of some sort but does not rule out the possibility that it is a fake and a delay tactic.

Zane then casts Detect Magic.
The wall does radiate magic. Round 1 of D.M.

Katinka advises to regroup and prepare, as some of the IA took quite a beating and are not ready to
face a dragon yet. She suggests taking a moment to rest, and finishes searching the second serpentfolk corps. She finds the same items on this one as she did on the first one.

Sesha speaks through the link, her voice cautious, warning that every moment they wait gives the enemy time to set traps. For that brief second that she and Restlin are alone, she nuzzles the mage-priest with her leonine head.

Garret nervously keeps watch.

Bosk too busy with the three sacks, ponders for what must be the hundredth time,
'Why do we never stay in a group when we always make it part of our official plan to stay in a group...'

Seconds pass. While Bosks puzzles over the three sacks and Katinka searches the bodies, the others ponder the next move.
The strange wall is the only clue, so far, as to how to proceed. Question is, who's going to be the one to try it out?

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17] 
Wednesday February 10th, 2016 3:08:26 AM


"When we are ready, I'll have the girls go through first. They might catch any nasty surprises."

She shoots the girls her best attempt at a guilty look.

"It's important.", her draconic head rumbles. "Otherwise you know I wouldn't. You are so much more than pawns. Please understand."

The last two ghosts look at each other and giggle.

"Sesha, your way too serious. We're spirits." She winks, then teases. "You worry like a big sister. That's okay with us though. Being quadruplets meant no one was the oldest. It would have been nice to have you around during the fall."

They levitate a little closer to the ground and fidget with their hair, while waiting for the moment to push on.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 76/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Wednesday February 10th, 2016 8:36:20 AM

Tink keeps searching the bodies of the fallen. Her Arcane Sight constantly on the lookout for anything with a magical aura.

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:87/124 Ki:10/15 CMD: 33 SR: 23] 
Wednesday February 10th, 2016 8:53:40 AM

Garret continues to watch the bodies, half-expecting one to get back up and fight them. He reaches down and carefully picks up an interesting-looking piece of the clockwork golem.

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+19=39 ; d20+19=28 ; d20+19=38 ; d20=19 ; d20+19=28 ;
Wednesday February 10th, 2016 11:43:05 AM

Bosk quickly looks at the items to learn what he can about them and recall everything he knows about memory stones.

Perception to identify Chit Dust = 39
Perception to identify bag #3 as a BOH = 28
Appraise = 19 (22 with inspire courage) to determine value of memory stones
Spell craft to identify shiny thing in bag = 36 (39 with inspire courage) I should be able to identify anything under CL 21
Spell craft to identify bag = 26 (29 with inspire courage) I should be able to identify anything under CL 11

ooc: Does using a memory stone lower its value, and how long does it take to use one?

Beriothian -- AC:17/11/22 HP: 73/152 CMD = 19 
Wednesday February 10th, 2016 5:48:05 PM

We should definitely heal a little if we are expecting a dragon... and more traps. I have a csw and a heal ready. Do we have a group spell prepared while we are all together? I think most of us are half dead after that last fight.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 80/166, Character 
Wednesday February 10th, 2016 8:31:09 PM

Zane passes on that the wall does radiate magic via the link..... He continues hoping to get more information....

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
See invisible
Haste


Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells  d20+19=31 ;
Wednesday February 10th, 2016 9:48:04 PM

Bosk collects the bags (if he didn't do so last round) and join Tink in searching the rest of the corpses.

Perception to check bodies for treasure and clues = 31

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Wednesday February 10th, 2016 10:33:04 PM

"If we're really going forward, and someone could make me not stupid anymore, I'd really appreciate it."

***

Restlin still has serious negatives thanks to touch of idiocy.

Bosk AC: (37/20/33) CMD: (35) hp 86/108 Spells 
Wednesday February 10th, 2016 11:10:50 PM

ooc: Bosk cannot hear you since you ran away, but he has two castings of restoration, lesser prepared.

Throne Room Round X-Y-Z (DM JT) 
Thursday February 11th, 2016 12:33:01 AM

DM JT: If the Plan is to take a little time to heal up in the throne room, we can skip ahead and spend your healing spells, however many you need.

1) keep track of your expended slots.
2) keep track of any ongoing spells that will expire in the next 10min or so
3) those doing the healing, designate who's the recipient and how many points healed.

This will speed things up.

Sesha starts making plans on the assumption that the wall is some sort of teleporter. She asks the two remaining sisters, with some guilt, to be the scouts and go through first. They giggle at Sesha's concern for their welfare. They are ghosts, so she's not to worry.

Katinka keeps checking the serpentfolk remains for anything that may be important or valuable, all
except for the charred beyond recognition one. She finds nothing of valuable except their spell component
pouches, wich are not remarkable in any way.

Garret keeps watch, half expecting a corpse to jump up and start fighting again. This does not happen. He also collects a few interesting pieces of the clockwork golem that are small enough to fit in his pockets.

Bosk brings the 3 bags out from the compartment and studies their contents.

The sack with the dust reminds him of the dust that remained when the Chits in Hook City went useless
after the demise of the Chit Machine. As such, the dust is naturally worthless except as a collector's item.

The sack with the memory stones may make up for that though. At least in Hook City, tne only place they function or have any worth. He estimates, from his experience, that Hook City authorities might give some 40,000gp for them. He knows from experience that outside of Hook City they are useless, so what are they doing here?

He casts Detect Magic and studies the third sack. It's properties seemed familiar and some study confirms his suspicions. It is a bag of Holding. It's power indicates Type IV. The shiny thing inside proves to be a ring, A Freedom of Movement ring.

When he's satisfied with the bags, he starts searching the corpses as well, helping Tink out.

Zane continues to study the wall (Round 2) and notices that there is only one magical aura on the wall and it is pretty powerful. Like, off the charts.

Restlin, in a hopeful tone, suggests "If we're really going forward, and someone could make me not stupid anymore, I'd really appreciate it."

So the IA take a few moments to heal and regroup. Only valuable items found were the three sacks. Two of which are a total mystery as to why they are here. An observant Garret points to the paintings on the walls. Something looks familiar...

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:87/124 Ki:10/15 CMD: 33 SR: 23]  d20+22=36 ;
Thursday February 11th, 2016 8:03:38 AM

Garret stares at the paintings, hoping something will jar his memory... (Perception: 36).

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Thursday February 11th, 2016 9:46:15 AM

Restlin walks back to the rest of the party to find them looking at goodies. Restlin likes goodies as much as the next adventurer, but there's stuff to do unless they're finding things that will help against whatever's next.

He pokes Bosk. "Stupid snake man make Restlin stupid. You help make Restlin no stupid no more, bull man?"

Even stupid, Restlin seems anxious. If they're going to pursue that serpent and keep fighting, they need to get moving quickly.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 80/166, Character  d20+17=24 ;
Thursday February 11th, 2016 11:59:30 AM

* This wall contains so much magic it's unreal. I'll be back with you all after I finish "reading" the wall."
Zane continues the detect magic for the final reading, but is prepared to drop it and vacate the room if called for.

Perception 24

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
See invisible
Haste

Bosk AC: (37/20/33) CMD: (35) hp 98/108 Spells  d6=3 ; d6=4 ; d6=3 ; d6=2 ;
Thursday February 11th, 2016 4:58:38 PM

Bosk smiles at the fool of a mage priest and places a hand on his head. May the lord of life and death restore to you what was taken, that you may help to restore balance to the Wold and help defeat the one who seeks to so crush the circle of life. Slowly a healing energy transfers to restore Restlin back to his usual self.

ooc: In case I forget when we regroup, Bosk will keep everything he found on him since his carry weight can easily handle it and still be in the medium weight category, but if there are no objections I will be giving Garret the ring to hold onto since he will benefit the most from freedom of movement (most the rest of the close fighters have water garments or spells with the same effect .

Actions
--------------------
Cast Restoration, lesser to remove the effects of Touch of Idiocy
Gather everyone together and Channel Energy x2 heal everyone for 12hp. (more to come once I verify my spells available and hp needed by other players.

Cast Bless, Entropic Shield, Divine Favor, Death Ward, Magic Circle against evil centered on self, resist energy cold, see invisibillity, protection from energy, hide from undead on everyone and drink cat's grace potion (after healing the group. Done in duration order long to short just before going through wall. Cat's Grace and Fly cast last).

Highlight to display spoiler: {
Highlight to display spoiler: {}
Tishe's Weave Elements - Freedom of Movement, Water Breathing, Swim 120 ft
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Resist Energy – Acid – 30min (from scroll) DR -20
Protection From Energy – cold – 1hr 30 min 108 dmg left
Cat's Grace – 3 min (cast just before going through wall) +4 dex (AC and FF +2 reflex +2)
Magic Circle Against Evil – 1hr 30 min
Nemesis Insight Nemesis Insight – 11 hrs - attacks, spell DCs, and poison DCs
Death WardDeath Ward – 11 min - +4 morale bonus on saves against all death spells and magical death effects
Entropic Shield – 11 min - arrows, rays, and other ranged attacks have 20% miss chance
Divine Favor - 11 min - +3 luck bonus atk and dmg
BlessBless – 11 min +1 morale bonus atk and fear
Hide from Undead - 10 min
Fly 11 min

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Death Watch (Permanent), Darkvision (At current caster level), Feather Fall (Once Daily at CL 1), See Invisibility (Once Daily at CL 3)

Domain: True Strike, See Invisibility, *Fly*, Dimension door, teleport
Level 0: Detect Victim, Detect Magic, Chill Touch, Light
Level 1: *Divine Favor*, Protection from Evil, *Entropic Shield*, Comprehend Languages, *Bless* (Pearl of Power not used)
Level 2: Silence, *Restoration, Lesser*, *Nemesis Insight*, Resist Energy, Restoration, Lesser
Level 3: Invisibility Purge, *Protection from Energy*, *Magic Circle against Chaos/Evil/Good/Law*
Level 4: *Death Ward*, *Death Ward*
Level 5: Dispel Evil
}

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Thursday February 11th, 2016 5:15:33 PM

Beri moves in to get healed by Bosk, and will help with any searching possible from within the spell radius.
Can anyone tell if this room is also 20 ft in height?
Beri glances at the ceiling both to judge height and make a cursory look for danger.
***
Form of large earth elemental
+1 to saves, skill checks, and attack rolls.
immune to bleed damage, critical hits, and sneak attacks while in elemental form.
You also gain darkvision 60 feet and the ability to earth glide.

+6 size bonus to your Strength, a -2 penalty on your Dexterity, a +2 size bonus to your Constitution, and a +6 natural armor bonus.

0 (4)- Detect Magic, Light, Create Water, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Entangle, cure light wounds x2,
2 (6)- *Faerie Fire, Fog Cloud, Soften Earth and Stone, Warp Wood, resist energy, Flaming Sphere, restoration lesser
3 (6)- *Glibness, Sleet Storm, quench, Greater Magic Fang, wind wall, Cure Moderate Wounds
4 (6)- *Lesser Planar Ally, dispel magic, cure serious wounds, Freedom of Movement, Air Walk x2, Control Water
5 (5)- *Awaken, death wardx4
6 (3)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic, Greater
7 (2)- *Irresistible Dance , Heal

stored in staff via spellstaff- Changestaff
Spells with * are Fey domain spells (and not included in spell counts)


Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 80/166, Character 
Thursday February 11th, 2016 7:00:11 PM

Wait a couple on the healing, still have 1 round for final Detect Magic results, and Zane can use the healing....

Bosk AC: (37/20/33) CMD: (35) hp 98/108 Spells 
Thursday February 11th, 2016 7:10:42 PM

ooc: We are discussing on email how best to split the healing up. With the amount of damage we took it will be a group effort to get everyone back up to 100%.

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 88/120 -- Perm Arcane Sight, Darkvision, See Invisibili 
Thursday February 11th, 2016 9:03:21 PM

Tink tries desperately hard not to smile at Restlin's predicament. She values her own intelligence as much as he values his, and tries to remind herself of this. But the way he is talking is just so far out of character!

"If Korrine is down that way, we should probably make sure everyone is in top condition" she suggests "Can anyone spare a few healing spells?"

Zane and Beri look to need patching up more than anyone.

Restlin (Carl) -- AC: +15/+12/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13  d6=3 ; d6=4 ;
Thursday February 11th, 2016 9:09:07 PM

Restlin gathers everyone close and does this energy "channeling" thing Wardd lets him do. Everyone heals 7 points of damage.

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d8+5=11 ; d8=2 ; d8=1 ; d8=5 ; d8=2 ; d8=6 ; d8=2 ; d8=2 ; d8=4 ; d8=4 ; d8=7 ; d8=5 ; d8=8 ; d8=5 ; d8=7 ;
Thursday February 11th, 2016 9:46:01 PM


Sesha is hesitant to drop form, but to deny healing would be to break her number one tenet of Serenbeth, and the first deal she made with her goddess.

"Heal anyone who needs it, if it's safe to do so."

She lets her Chimera form fall off her, sad to lose the powerful magic. She runs through her domain spells, healing like a madwoman.

Cure Light Wounds, Katinka: 17

Cure Moderate Wounds, Zane: 26

Cure Serious Wounds, Zane: 35

Heal: Beriothan - Full 130

----------

Summoned Ghosts:

Spontaneous Cure remaining 1st level spells. 2 each.
Spontaneous Cure remaining 2nd level spells. 1 each.

4x Cure Light Wounds on Bosk: 17
2x Cure Moderate Wounds on Zane: 31

With her heals spent, Sesha takes note of her remaining spells.

(Assuming about 5 minutes passed?)

Barkskin -Long time
Shield of Faith - Long time
Heroes Feast -Long Time
Greater Immortal Summons (2 ghosts) - Long Time (out of spells)
Cats Grace (Sacrifice Self)
True Seeing (Sacrifice Self)
Bears Endurance (Sacrifice Self)
Divine Favor (Sacrifice Self)
Spell Resistance (SR 28) - Long Time
Energy Resistance: Acid - Long time
Bulls Strength: 7 minutes

Immunity to: Dispel Magic (Ring of counterspells #1)
Immunity to: Greater Dispel Magic (Ring of counterspells #2)
Resistance to Acid: 30

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+24=33 ; d100=45 ;
Thursday February 11th, 2016 9:49:50 PM


Sesha thinks a moment, then recasts "Dispel Magic" into her Ring of Counterspells, once more doubling up her protection from dispels.

"I also have a scroll that can make one of us immune to one spell for a long while. Anyone have a suggestion? I say Zane or Bosk, or whomever we elect to put the fists in enemy face."

She looks at Garret.

"And you need to be bigger. Much bigger. We can handle that before we go through the wall."

Bosk AC: (37/20/33) CMD: (35) hp 105/108 Spells 
Thursday February 11th, 2016 10:30:14 PM

Current updated HPs as far as I can tell (Bosk only needed the 1st CLW, and Zane did not need the last two CMWs. I think you missed a channel energy. A single CLW would have filled him up. The extra CMWs would have filled Garret up. Everyone should be at full health now.
---------------------------------------------------
Bosk = 108/108
Beri = 152/152
Garret = 124/124
Restlin = 114/119 (+14 temp)
Sesha = 188/93
Tink = 112/120
Zane = 166/166


Throne Room Healing Session(DM JT) 
Friday February 12th, 2016 12:34:52 AM

DM JT: I'm figuring a ballpark figure of about 10 min to get everything done. That includes searching the bodies, identifying the items found, check the strange wall, gather together, the healing and prepping for what may come next.

So if you had any buff spells from the start of this battle that expires in 10 min., then chalk them off.

Garretstares at the paintings. In moments he notices that they have a sequence. starting on the north wall at the entrance and going around clockwise, it tells a story of what appears to be a primitive
people living on a plains. This story carries these people from primitive to advanced as the story is told.
Mere huts turn into a a large complex city. What is most striking is:
Knowledge (History):
From Hook City or lived there more than a year DC15
Others DC20
Highlight to display spoiler: {The architecture of the buildings in this majestic city are uncannily much like those in Hook City
attributed to the Teucri. Oddly enough, the same primitive people depicted in the beginning are shown throughout the mural story but no indication as to how they came to be 'civilized' or learned how to build Teucri style buildings.
}

The last panels of the story show a sudden wave of water rushing across the plains from the distant mountains. The last panel shows the people leaving the city in boats, carrying only what they can manage in the boats.

Restlin re-enters the throne room acting caveman style asking to be made smart again.

Zane determines that the magic is of the Conjuration School with hints of Permanency.

Bosk casts restorative magic to Restlin's ability damage.

Beri notes that the ceiling is 20' high and devoid of danger. Although painted, it is just simple colored paint that is mostly faded now.

Katinka tries desperately not to smile at Restlin's antics, although his predicatment is real. Agreeing with Bosk to get everyone together and healed up, she calls for a team healing session.

Sesha reluctantly reverts back to her normal form so she can add her healing power to the team session, her two spirit companions add what they can.

In a few moments more the IA members are healed up. With the expectation of meeting a dragon soon, individual members start casting buffing spells of their own. Then, about 10 minutes from the end of the battle, they seem ready to try out their luck with the strange gray wall.

DM JT: remember to remove spells that were cast before/during the battle that will have expired by now.


Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:124/124 Ki:10/15 CMD: 33 SR: 23] 
Friday February 12th, 2016 8:11:16 AM

Garret feels the healing flow through him once again and braces for the loss of health that seemed to follow so quickly. Then he remembers that the combat ended. He smiles, but looks annoyed when Sesha tells him that he is too small. He puffs up and says, "Am Not!"

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Friday February 12th, 2016 9:56:13 AM

Restlin sighs contentedly as the touch of idiocy is lifted. Soon enough, the ray of enfeeblement he was hit with dissipates as well, though he is just reminded of how strong he isn't when that happens.

Quietly, lest something be listening, he lays out his plan. "Ok, so we're going past that wall, and we're probably going to die. That's ok, because that's what adventurers do. However, I suggest we all try very hard to not let that happen.

"All my direct damage spells are basically gone, but that's ok because they're useless against that dragon. What I have in great supply are summoning spells. I'll be hanging back and using those. Maybe being invisible will mean something against that dragon. Let's hope, eh?"

He'll put an arm around Sesha & start walking back towards the portal. "We should have asked that Azata to tell our story if we don't make it out of here. What's the point of throwing yourself at an invading umbral dragon and going down in glory if no one knows about it? Anyway, I'm casting repulsion before we get in there. Anyone not planning on punching the bad guys should stay close to me if it looks like we'll be pushed into melee."

***

Restlin will have repulsion and invisibility (not greater) cast on himself before he goes through that wall. He'll also still have mage armor, overland flight, and resist energy (acid). He'll also throw on a resist energy vs. cold since he forgot to bring a sweater & it may be chilly in there.

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Friday February 12th, 2016 11:50:09 AM

Making sure active spells is updated

Highlight to display spoiler: {
Tishe's Weave Elements - Freedom of Movement, Water Breathing, Swim 120 ft
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Resist Energy – Acid – 30min (from scroll) DR -20
Resist Energy – Cold – 90min DR -20
Protection From Energy – cold – 1hr 30 min 108 dmg left
Cat's Grace – 3 min (cast just before going through wall) +4 dex (AC and FF +2 reflex +2)
Magic Circle Against Evil – 1hr 30 min
Nemesis Insight Nemesis Insight – 11 hrs - attacks, spell DCs, and poison DCs
Death WardDeath Ward – 11 min - +4 morale bonus on saves against all death spells and magical death effects
Entropic Shield – 11 min - arrows, rays, and other ranged attacks have 20% miss chance
Divine Favor - 11 min - +3 luck bonus atk and dmg
BlessBless – 11 min +1 morale bonus atk and fear
Hide from Undead - 10 min
Fly 11 min

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Death Watch (Permanent), Darkvision (At current caster level), Feather Fall (Once Daily at CL 1), See Invisibility (Once Daily at CL 3)

Domain: True Strike, See Invisibility, *Fly*, Dimension door, teleport
Level 0: Detect Victim, Detect Magic, Chill Touch, Light
Level 1: *Divine Favor*, Protection from Evil, *Entropic Shield*, Comprehend Languages, *Bless* (Pearl of Power not used)
Level 2: Silence, *Restoration, Lesser*, *Nemesis Insight*, *Resist Energy*, Restoration, Lesser
Level 3: Invisibility Purge, *Protection from Energy*, *Magic Circle against Chaos/Evil/Good/Law*
Level 4: *Death Ward*, *Death Ward*
Level 5: Dispel Evil
}

RobC - Katinka Hushfoot AC 24/16/19 -- CMD 20 -- HP 88/120 -- Perm Arcane Sight, Darkvision, See Invisibili  d20+12=20 ;
Friday February 12th, 2016 7:53:18 PM

Tink looks at the pictures pointed out by Garret. It doesn't make a whole lot of sense to her, but she can see how they relate. (Knowl history: 20)

She takes a moment for a quiet prayer "Pantheon, God of Justice. Please guide me as your vessel in seeing your righteous will be done. Help me know guilty from innocent. And if I should die this day, I pray you judge my life as being just"

Before going through the portal Tink will cast Protection from Evil (Extended), and then renew her invisibility.

"Ok then. Are we ready?"

------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.

------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic, Dispel Magic, Haste (x2), Greater Magic Weapon x 2, Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Dispel Magic (x2), Summon Monster IV (x2)
5 - Summon Monster V (x2), Dismissal, Dimensional Anchor (Ext), Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Tishe's Weave Elements (Ext), Summon Monster VII, Summon Monster VII
}

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17]  d20+14=17 ; d20+24=37 ; d100=67 ; d100=56 ; d20+24=35 ; d100=41 ; d20+24=28 ; d100=34 ; d20+24=26 ; d100=47 ;
Friday February 12th, 2016 8:38:48 PM


Sesha takes a deep breath, then starts making decisions about how to use the last of her power. She decides to try something first. She removes a vial of water, that still carries the scent of lavender.

"The lavender bathwater of a and minotaur and Mage-priest, mixed with the blood of a necromancer."

She looks at Bosk and Restlin, then starts to cast her spell.

(DM, I'm trying to use Tinker with magic for the first time. Sesha is casting a necromancy spell, on Bosk and Restlin, and using the above mentioned component. Requesting to split the duration but allow it to apply to both of them as the Tinker with Magic bonus.)

She then renews her spectal hand, bull strength, and casts Polymorph of Garret, turning him into a thrashing, pouncing Allosaurus.


Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Friday February 12th, 2016 11:08:02 PM

ooc: You didn't answer my question about if using the memory stone affected its value and how long it takes to use. Bosk is interested in using them and wonders if they might be able to be used here since chits were here and normally cannot be brought outside the city.

Throne Room Healing Session(DM JT) 
Saturday February 13th, 2016 11:29:47 AM

Bosk points out that DM didn't answer his question about the memory stones.

DM points out: Clues, my fiend. Read the Clues! :)

Fist, read DM's response to Garret's actions.

Then, two posts ago:
The sack with the memory stones may make up for that though. At least in Hook City, the only place they function or have any worth. He estimates, from his experience, that Hook City authorities might give some 40,000gp for them. He knows from experience that outside of Hook City they are useless, so what are they doing here?

'Let's see how smart Bosk is, or maybe stupid Restlin can help him.' says devious DM. :)

Throne Room Healing Session(DM JT) 
Saturday February 13th, 2016 12:16:17 PM

DM to Sesha:
"The lavender bathwater of a and minotaur and Mage-priest, mixed with the blood of a necromancer."


Is there supposed to be something between of and a in: ... bathwater of a and...?

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Saturday February 13th, 2016 1:35:41 PM

ooc: I want to use them, but I want to know how long it will take and if it will decrease the value of the treasure.

DM JT: 'He knows from experience that outside of Hook City they are useless.'
Using them would not decrease their worth.


Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells  d20=5 ;
Saturday February 13th, 2016 6:02:36 PM

Bosk will try to use one anyway, just in case there is something unique about the place or location. (And he will use them all before selling them.)

Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Saturday February 13th, 2016 6:45:08 PM

Booosk, yoooou just doooon't take a hiiiint....

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Sunday February 14th, 2016 7:59:38 PM

"Thanks for the healing, The wall look super powerful and it's conjuration magic with permanency looped around.I'll cast Haste just before we go through, so who wants the quicken rod, I've used one charge for the day from it. I'll use the extend rod of mine on the haste so we'll have just over two minutes of haste, or do you want me to wait until we encounter something? I'm gonna have trouble hitting the dragon anyways.... my arcane background has hindered my physical prowess."
Zane casts resist energy twice, once for cold and once for fire, he can shrug off some electricity just has acid left to worry about. Then he stacks Heroism on himself, he will also recast shield just before they pass through the portal thingy....

In Effect:
Heroes Feast
Mage Armor
Shield
Water Vest (weave Elements)
See invisible
Haste
Resist energy cold
Resist energy fire
Heroism

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:124/124 Ki:10/15 CMD: 33 SR: 23] 
Monday February 15th, 2016 8:53:04 AM

Garret feel the strangeness of turning into something that he is not. He watches as everyone and everything around him starts to shrink. Then he realizes that they're not shrinking, he is getting larger! He stretches his new claws and gives out a dinosaur shriek as he reaches full size.

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Monday February 15th, 2016 9:16:23 AM

Restlin gladly accepts the quicken rod from Zane & slips it into his quiver. He's totally ready to do this.

Throne Room Healing Session(DM JT) 
Monday February 15th, 2016 1:37:46 PM

The victory over the serpentfolk sorcerers cost the Iron Adventurers much of their spell power but plenty is still left over to heal everyone up and fix Resltin's debilitating ability debility.
(say that three times real fast).

Meanwhile, they are able to take in the room in great detail. It tells a puzzling story of a primitive people evolving into highly a civilized one by some outside influence, then having to flee their magnificent city due to a massive flood. The swamp they had to pass through to get to this ruined city is obviously the permanent remnant of that flood and why those people did not just return when the water subsided.

Of most import, though, was the architecture pictured in the murals, which also coincides with some items found. The architecture coincides with the familiar Teucri architecture from Hook City, and might explain why Chit powder and Memory Stones were found in a hidden compartment. They IA also remember the statue they saw at the druid grove that had Teucri symbols on it.

The Chits, of course, would have turned to dust once the Chit Machine ceased to function, and Memory Stones only work inside Hook City. But Hook City is the only Teucri city the IA, or anyone else, knows about, so why so many Memory Stones and Chits here? And the statue?

Theories abound and maybe Oyster Bay can fill in those blanks, but during their discussions the idea that this was once a Teucri city comes up. Those longtime Hook City Iron Adventurers remember from their own research here and there in the Hook City Library that the forefathers of Hook City were also once a primitive people wandering around the local plains seeking out a subsistence living until one day a powerful but peaceful people showed up and brought them out of bare subsistence to the sophisticated life of Hook City they know today.

Bosk tries to use a Memeory Stone, but either he does not know how the process works or more likely he was just testing the common knowledge that Memory Stones, or any other Teurci Artifact, have no power outside Hook City and whatever function, supernatural or magical power they have, ceases to function outside a certain radius of Hook City (or Teucri City). Obviously there is something about Hook City that allows such things to work despite the absence of the Teucri people themselves that this place no longer has.

By the time these discussions are over and the IA have healed up and cast preparatory spells for their next encounter, 10 minutes have passed and all spells cast previously lasting less that 10 minutes expired. The IA feel they are as much prepared for what comes next as can be expected and gather around the suspected portal. Sesha prepares to send her two remaining ghost sisters through to scout out what's on the other side when suddenly the wall changes.

The portal where the one Serpentfolk went through pulses and clears up like a window. Those up front and others that can see over them look through the portal and can see a golden platform floating in a starry sky. Through the portal, other golden platforms are vaguely seen...

DM JT: Here DM SteveK enters Stage Right and will take over this scene. DM JT leaves Stage Left with a courteous bow.

Each PC is awarded 18,750 xps. Treasure is the bag, the ring, and the Memory Stones. The gp value of the Memory stones, if they manage to remain intact by the time they get back to Hook City, is 40,000gp, the Bag of Holding type IV is 10,000gp, and the Ring of Fredom of Movement is 40,000gp.

Furthermore, each PC is awarded a Hero Point for their actions in defeating the Serpentfolk.
Good Luck. :)


Beriothian -- AC:17/11/22 HP: 85/152 CMD = 19 
Monday February 15th, 2016 5:00:02 PM

...and the portals are open. Did we do something? Was it on a timer? Or do you think people are whatever is on the other side maybe have planned ahead to prevent adventurers from entering prepared? Well, if that's the case should we just go through and see what awaits us?

Sesha [AC 34 /21 To/25 Fl] | HP 188/93 | CMD 17] 
Monday February 15th, 2016 5:54:51 PM


Sesha frowns.

"I have the feeling Korrine is no longer on the other side of that portal."

With a growl, she stomps through the portal, beckoning for her ghosts to follow. She complains as she tromps.

"I only have so much time left before I have to leave and I did NOT intend to spend it not killing that Dragon. Now there's tracking it, tracking people that know it, tracking people that can track people that know it and.."

However that sentence ended, it is lost in the warp.

Zane (JCC) AC 33 (34), CMB 16, CMD 32, HP 166/166, Character 
Monday February 15th, 2016 9:53:46 PM

Zane ducks through, because one person alone is a bad thing....

Restlin (Carl) -- AC: +14/+11/+11 CMD: +15 HP: 114/119 +14 Tmp HP (Spells) Luck Points: 13/13 
Monday February 15th, 2016 10:44:36 PM

Restlin briefly wonders how long it will take Sesha to somehow connect Korrine with Mhalice before stepping through the portal after her.

Katinka (JonathanT posting for RobC) 
Monday February 15th, 2016 10:46:40 PM

Tink renews her invisibility and follows after Zane. She follows, flying as close to his back as possible. Invisibility is only good against those who can't see invisible things. Large hairy minotaurs are good view blockers against just about everything except those with x-ray vision.

---------------------------------------------------------------
Spells in effect:
Arcane Sight - 120ft range. See magical auras automatically. Permanent.
DarkVision - 60ft range. Permanent.
Detect Scrying - Detect any person/object being scryed upon within 40ft. Dur 24hrs
Freedom of Movement - From Tishes Weave Elements (Water). Dur 10.67hrs.
Mage Armor - Dur 26hrs (Extended)
Misdirection - Misdirect the information from divination spells that reveal auras on Tink to instead seem like a pebble (Neutral, Not Magic, Not Lying, Not alive, etc) - Dur 24hrs (Extended)
Overland Flight - Fly Speed 40ft - Dur 26hrs
Pass Without Trace - No footprints or scent - Dur 24hrs (Cast by Beri using Tink's Pearl of Power + Metamagic Rod)
Protection from Arrows - Dr10/Magic vs Ranged. Protects up to 100pts damage - Dur 24hrs
See Invisibility - See Invisible or Etheral objects. Permanent.
Telepathic Bond - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle)
Water Breathing - From Tishes Weave Elements (Water). Dur 10.67hrs.
Protection from Evil (Extended)
------------------
Greater Magic Weapon - On Garret and Bosk. +4 bonus to attack and damage rolls. Dur 16hrs. (cast within Coven circle)
Mage Armor - Dur 26hrs (Extended) - On Zane
Tishe's Weave Elements - Dur 10.67hrs - Tink a 'Water' version, Restlin a 'Water' version, Zane a 'Water' version, Bosk a 'Water' version, Beri a 'Water' version

------------------
Spells Available: Highlight to display spoiler: {
0 - Mage Hand, Message, Prestidigitation, Toro's Taur Try
1 - Feather Fall, Grease (x2), Roses Temp, Silent Image, Unseen Servant, Mage Armor,
2 - Alter Self, Mage Armor (ext), Misdirection, Protection from Evil (Ext), Resist Energy, Resist Energy, Glitterdust
3 - Dispel Magic, Dispel Magic, Haste (x2), Greater Magic Weapon x 2, Stinking Cloud
4 - Detect Scrying, Dimensional Anchor, Dispel Magic (x2), Summon Monster IV (x2)
5 - Summon Monster V (x2), Dismissal, Dimensional Anchor (Ext), Wall of Force
6 - Greater Dispel Magic, Overland Flight (Ext), Telepathic Bond (Ext), Summon Monster VI
7 - Tishe's Weave Elements (Ext), Summon Monster VII, Summon Monster VII
}

Bosk AC: (37/20/33) CMD: (35) hp 108/108 Spells 
Monday February 15th, 2016 10:50:56 PM

Bosk walks through with the others. (Short post. Just got back from Valentines getaway)

Highlight to display spoiler: {
Tishe's Weave Elements - Freedom of Movement, Water Breathing, Swim 120 ft
Heroes Feast: - [CL12] 12hrs +1 attack, +1 will, +4 vs fear (Sesha)
Greater Magic Weapon - [CL 13]: +3 attack/+3 damage on Bastard Sword
Telekinesis - On Tink, Restlin, Sesha, Bosk, Beri and Zane. Dur 5.3hrs (cast within Coven circle by Tink)
Resist Energy – Acid – 30min (from scroll) DR -20
Resist Energy – Cold – 90min DR -20
Protection From Energy – cold – 1hr 30 min 108 dmg left
Cat's Grace – 3 min (cast just before going through wall) +4 dex (AC and FF +2 reflex +2)
Magic Circle Against Evil – 1hr 30 min
Nemesis Insight Nemesis Insight – 11 hrs - attacks, spell DCs, and poison DCs
Death WardDeath Ward – 11 min - +4 morale bonus on saves against all death spells and magical death effects
Entropic Shield – 11 min - arrows, rays, and other ranged attacks have 20% miss chance
Divine Favor - 11 min - +3 luck bonus atk and dmg
BlessBless – 11 min +1 morale bonus atk and fear
Hide from Undead - 10 min
Fly 11 min

Deathwatch [i]- [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).

Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM SPIDER VENOM on flail

Spells Available *spells* already cast
Legacy Item: Death Watch (Permanent), Darkvision (At current caster level), Feather Fall (Once Daily at CL 1), See Invisibility (Once Daily at CL 3)

Domain: True Strike, See Invisibility, *Fly*, Dimension door, teleport
Level 0: Detect Victim, Detect Magic, Chill Touch, Light
Level 1: *Divine Favor*, Protection from Evil, *Entropic Shield*, Comprehend Languages, *Bless* (Pearl of Power not used)
Level 2: Silence, *Restoration, Lesser*, *Nemesis Insight*, *Resist Energy*, Restoration, Lesser
Level 3: Invisibility Purge, *Protection from Energy*, *Magic Circle against Chaos/Evil/Good/Law*
Level 4: *Death Ward*, *Death Ward*
Level 5: Dispel Evil
}

Garret Goodbarrel [AC:37/33/31 +4 vs AOO HP:124/124 Ki:10/15 CMD: 33 SR: 23] 
Tuesday February 16th, 2016 8:26:12 AM

Garret says, "Raaawwwwwwr" as the others move through the portal.

Pot pot, via telepathy, replies, "You know, I can hear you."

Garret's dinosaur eyes get wide and he almost forgets to follow the crowd through the portal. He then says, via telepathy, "Oh, hi there. Sesha isn't too happy right now, is she? Oh hey, here we go!"

He then brings up the rear, this time in a much larger form than normal.

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