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The Wilted Flower Isn't Dead
A Centaur in Need


DM RobC - "Hmmm.... it's a good thing I'm not a bard.."  d20=1 ;
Friday December 11th, 2015 8:27:37 AM

The party head back to the tree with booty in tow (booty meaning 'loot' in this regards).

Carver laments the outrageous cost of armor centaurs have to pay.

Osul kindly offers to share some of his hard earned gains with the taur. Who wouldn't want a well armored centaur looking over them?

Armand offers to patch up any dents in armor, or sharpen up any swords. The Mending cantrip was one of the few he first learned, and it has served him well.

Leskni heads towards Deeproot and casts some spells, attempting to find signs of life. The Detect Thoughts spell does not reveal any presence of thought. Leskni then carefully, very carefully, retrieves a small piece of back from the tree. She uses it for the basis of her Call Spirit spell, but either the spirit was unwilling or unable to escape from Gargul's gaze on this occasion (Highlight to display spoiler: {DM hide check vs DC20: Nat 1!})

Mack happily "entertains" people with his harmonica. Truth be told, his performance isn't all that bad, but certainly not one of his best.

Bendoc even joins in with some clapping. What he lacks in coordination he makes up for with enthusiasm.

Carver's performance with a violin is a beautiful accompaniment to the harmonica.

Things are going pretty well. And then Mack brings out a banjo. It's an average performance, akin to a busker on the street. Mack though feels bad about it regardless. It's certainly not his day for performing.

It is a lovely (late) Spring day though, performances aside. Birds are chirping loudly above the music high above in the tree, and not a single cloud can be seen in the sky.

The Tree of Parting looms ahead of you. Reaching higher than any castle spire you have ever seen. Its great canopy stretches out and seems to help support the sky itself. You can see lights, torches, magic or lanterns is hard to tell, but they shine about the upper branches

As the party return to the Tree, they can see a lively discussion is taking place up ahead. Standing outside the tavern can be seen a male centaur gesticulating wildly and talking with a hooded, robed female elf.

The centaur is wearing a green tunic emblazoned with a picture of a white tree. He looks young - barely an adult by centaur standards - with a dappled gray hide. His hair is iron gray and his eyes a piercing blue.

The elf is unremarkable in appearance. Messy blonde hair and narrow amber eyes. Underneath her robe the keen eyed of you note hints of leather armor. By her side can be seen a scimitar and shortspear.

"Please! You don’t understand! Something’s wrong with the trees! You have to come!" he begs of her
"I’m sorry, I truly am, however I have a matter that must be investigated somewhat urgently. Can it wait?" she tries to placate him

'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Friday December 11th, 2015 9:15:49 AM

"Well, I guess it comes down to where in The Tree you want to be, in order to try? There is an awful lot of it - I'm yet to fully walk it all."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Friday December 11th, 2015 11:00:50 AM

Atlas looks up from the gold bar that he has held in his hand the whole way back, a sparkle in his eye. His love of treasure kept him silent for much of the trip it seems. "Looks like there's never a dull moment. I'm beginning to think this arrangement is finally working in our favor."

Walking up to the two with the rest of the group, " 'Osul is correct, it is quite the big Tree. We happen to be here to help, so take a breath and tell us what this is all about as we follow you to wherever it is you need us to go."

-----------------------------------------------
ooc: Did we get experience for the whole orc thing? I cannot seem to find it in my browsing of the archives. Thanks!


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+9=26 ; d20+10=18 ;
Friday December 11th, 2015 11:38:00 AM

Armand approaches the strange centaur and elf. Diplomacy: 26, d20+9. "Greetings travelers. Is there a problem here? Can my companions and I be of some assistance? We are a fairly versatile group and we tend to try to be needed."

Armand will wait and listen to the tale. As he does so he will pay as close attention as he can to try and perceive the truth in their words. Sense Motive: 18, d20+10.


Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Friday December 11th, 2015 11:39:49 AM

Leskni walks up

"Good day. My name is Leskni. I couldn't help overhear a little of your conversation. Perhaps we'd be able to help if you're willing to tell us what the problem is. Either help you directly (looking at the centaur) or free you (looking at the elf) up to help him."

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Friday December 11th, 2015 2:50:20 PM

Bendoc continues to hum the last song his companions played as he approaches the tree astride Shadow. Curious about the conversation between the elf and centaur he edges closer to the pair. As his companions offer assistance he gently runs his fingers through Shadows fur. Hmm, what's going on here, he wonders as he holds is tongue and listens for the pairs reply.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Friday December 11th, 2015 5:55:54 PM

"Sorry, the sight of The Tree looming ahead put my mind back to Leskni's attempt to locate the spirit of The Tree."
He turns to the centaur and in a break in the conversations simply asks, "What is wrong with the trees?"

========8>< - - - - - -
OOC: Trey: 20-Nov-15 South of the road 3450 XP

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Friday December 11th, 2015 11:57:46 PM

Owen waits to hear more of what the elf and centaur have to say.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Saturday December 12th, 2015 5:03:17 PM

Atlas laughs, "We are an eager bunch to jump in and help."

OOC: Thanks Graham! That might just level me up :-D


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Saturday December 12th, 2015 10:23:42 PM

"I take it you are discussing problems that need fixing, Tell us, that way we can decide what we can do to help you."

DM RobC - "We are an eager bunch to jump in and help." 
Monday December 14th, 2015 5:01:48 AM

The party are quick to enquire as to what is going on.

Atlas sees the humour in the situation. This party of heroes are happy to intervene wherever needed!

Bendoc stays silent, happy to just observe what is going on with Shadow alert by his side.

Armand greets the pair with open arms, and Leskni politely informs that the group just happened to overhear a part of the discussion.

Osul is more direct. He heard someone mention trees. Not the Tree of Parting, hopefully.

Carver also begs the pair to share what concerns them.

The elf and taur look wide eyed at the party. So many offers of help!

The taur has to look twice at Carver but smiles warmly "Sorry, I wasn't really expecting to meet any other centaurs around here. I'm Linos. What brings you out here, brother?"

Linos then goes on "I have come from Centaur Isle seeking aid. There is something wrong with the Whistal Trees. One has died recently, and I fear for the rest. Stallion Pholus, the elder of our village, bade me to leave the Isle and find someone to come and help us. I was hoping she would help us" he nods in the directoin of the elf

"Liana Breezefinder, emissary of Maab" the elf woman says with a bow of her head "I'm sorry, but as I explained to Linos, I have urgent business in the Culverwood. We have lost contact with a copse of the trees there and wish to find out what has happend. We regularly hear news from the trees, yet those in one area have fallen silent for some reason"

Linos paws at the ground impatiently.

Armand's gut-feel is that both are being honest with the party.

Knowledge Local or Knowledge Religion check or Carver
DC15: Highlight to display spoiler: {Whistal trees are practically sacred to Centaur culture.}


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Monday December 14th, 2015 8:04:58 AM

Maybe there's something broader going on with the trees in general, in more than one area it seems..... hmmm.... I quietly ponder to myself, and make my way closer to Shadow.


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+5=9 ;
Monday December 14th, 2015 10:45:03 AM

Armand thinks about Liana's and Linos's words they seem well spoken and true. For a fleeting moment he thought he'd remembered something about Whistal Trees (Knowledge Religion: 9 d20+5) but can't remember it.

He whispers, "Now we have two directions. One thing my dad always told me. Never split the party."

Armand turns to Bendoc "You've done some travelling, how far is it to Centaur Isle? It would seem to me that the Culverwood is closer and could be more quickly investigated."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Monday December 14th, 2015 3:16:31 PM

Atlas thinks for a moment, then speaks up, "First we have dreams of the Tree of Parting rotting or something like that, now two folks from different lands come here to tell us that their trees are in trouble. I don't believe in coincidence. Then again, maybe everyone that has a tree problem comes to the Tree of Parting looking for help. One would assume the people here know their trees.

[b]"Before we run off, let's check with Folbre, Ciyradyl, and/or Hiflanyl to see if they have heard about any other issues recently."


'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Monday December 14th, 2015 3:58:34 PM

'Osul nods in agreement with Atlas.
"Linos, forgive my ignorance, but I am.. ", he turns to Liana briefly and continues, "a local.", and turning back to Linos, "How far in which direction are the Taur Isles?"
Somewhere in the back of his mind the phrase Islas Tauri attempted to present itself, but he ignored the thought, much as he is working hard to ignore the memory of the phrase "Like trying to find a Darkwood tree in The Culverwood"

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Monday December 14th, 2015 9:00:57 PM

Turning towards Liana

"Would you perhaps be willing to let us investigate the Culverwood while you accompany Linos to Centaur Isle? With magic like sending we should be able to keep you informed of what we find"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Monday December 14th, 2015 9:05:50 PM

"One way or the other the Whistal Trees need to be investigated. If Miss Breezefinder will agree to head to Centaur Isle to help there, I will give my oath to do what I can to investigate the Copse of trees that has gone quiet. But those trees far way at home must be cared for. I really don't want to head back there, at least not right now, but I will if she won't."
Carver makes a statement, not a question or tentative maybe, but has declared his position.

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19  d20=1 ; d20=1 ;
Monday December 14th, 2015 9:16:59 PM

Bendoc scratches his chin and after a thoughtful moment replies to Armand, "I don't rightfully know but I reckon its far to the west. Carver and Leskni might know better than I as they are both Taurs." This can't be a coincidence all this stuff happening to trees around the Wold. What can it mean?

Knowlege local 1d20=1, Knowlege Geography 1d20+4=5
OOC: Wow two 1's

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20=11 ;
Monday December 14th, 2015 9:31:37 PM

Knowledge (Local): 1d20+9=20. Success!

Owen weighs in, saying, "The Whistal trees are important for a number of reasons, not least of which is their inherent interest as magical artifacts. The Culverwood also boasts beings of great magical interest, such as the Ishgara Tree. I would be inclined to remain close to the Tree of Parting, as it is our base of operations."

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+9=20 ; d20+5=9 ;
Monday December 14th, 2015 10:18:02 PM

Armand rubs his chin and turns to 'Osul. "'Osul, you are knowledgeable about the ways of nature are you not? Could these two events be related in some way?"

He then returns his attention to the female elf. "Ms. Breezefinder, could you tell us more about these trees of which you have lost contact? I would like to hear more of your realm." Diplomacy 20: d20+9

He wonders about the powers of Maab. (Knowledge Religion 9: d20+5). Armand shrugs his shoulders. The ways of the elder powers are not the ways of the true gods of the Wold.

DM RobC - "One thing my dad always told me. Never split the party." 
Tuesday December 15th, 2015 6:00:05 AM

Mack goes silent in contemplation. Is something affecting the trees on a wider scale across the Wold?

Armand doesn't want to split the party. He isn't sure how far Centuar Isle is away from here, but bets it wouldn't be close by. He asks Bendoc, but alas he isn't sure either. Osul shrugs. It beats him as well. He turns to Linos to ask the pertinent question.

"Well it's about 250 miles to Izen, and from there, another 700 or so miles by boat to Centaur Isle" Linos explains.

Atlas isn't keen to make a decision on the spot. He wants to first gather more information. Perhaps the elves here have heard some tidbits?

Owen knows how the Whistal trees have reverence on Centaur Isle. Whilst he would like to help, he doesn't fancy venturing too far away from the Tree of Parting.

Leskni tries to take a diplomatic approach. The party can't be in two places at once, and splitting up isn't preferable. Perhaps Liana would allow the party to aid her, while she in turn helps Linos?

Carver weighs in. He understands how important the Whistal trees are to the centaurs. The relationship is almost symbiotic. If the druids on Centaur Isle have sent for aid, then it must be beyond their skills. Which also means, likely beyond his. Perhaps Liana is the answer? If she can help, then he vows to do what he can to help her in return.

Armand also has questions. He rubs his chin in contemplation whilst asking Liana to provide some further details if she can.

"Allow me to explain. I am a GreenMage. The trees - all of the trees - are my friends. Just as you and I speak to each other now, so do I speak with them. Their personalities are as varied as any person you would meet" she smiles and closes her eyes in recollection. But her face quickly becomes more serious. "We have lost touch with some of our friends. I have tried contacting them but they do not answer. The others I have spoken to are equally as confused as to what might have happened. I don't know if you have dared the Culverwood before, but due to its ever changing area we our divinations haven't yielded any insight. Hence why I am to travel there and find out for myself what is going on"

"And it is because you are a GreenMage that we desperately need you to come to Centaur Isle" Linos pleads.

"You understand that I would possibly be entrusting the wellbeing of my friends to these people?" she patiently responds. "However, in the past day I have heard from many people of the good that this group has done. So... if anyone could do it, it would probably be them" She still seems a little uneasy about trusting the group to the task.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30'  d20+12=20 ;
Tuesday December 15th, 2015 6:14:22 AM

'Osul puts his mind to Armand's question, Is there a natural connection between a copse of trees in The Wood, and the Whistal trees of Centaur Isle? {Knowledge(Nature): 20} "I'm not seeing it, not yet. I thi..." He pauses, looks to Carver having already heard his words, and mans-up. "We will find out more when we get there, investigate, and compare notes. I want to speculate, but that could simply lead us down tangential paths - much like the next part of the journey itself - so I start with an open mind."

"The Culverwood is my home and more, and I for one would like to understand what might be ailing The Wood."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+16=31 ;
Tuesday December 15th, 2015 7:32:41 AM

I like Carver's idea, and keeps us together as well. I chime in my opinion there if needed or asked.

The mention that Ms. Breezefinder is a greenmage peeks my interest greatly as well, as that is a path I have seriously considered going down myself at some point. I move a little closer to her to get a better look.

(d20+16 perception check of 31)

I say Hi, in Druidish, shyly, if Ms. Breezefinder notices me.


Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet  d20+13=25 ;
Tuesday December 15th, 2015 4:27:58 PM

"Obviously, the situation in the Culverwood may well be beyond our capability. Or even yours. But, while we're certainly nowhere near as good as you doubtless are, we are capable. I myself can use at least some magics in order to attempt to contact the minds of even sleeping trees. And if the problem is a more mundane one, such as Fey getting up to some mischief or the like, then it is possible that a group of several diverse individuals, such as ourselves, will fare better than you your self will acting alone.

The Centaurs and Whistal Trees desperately need your help while Culverwood may only require our help. Surely a plan where we can at least hope to solve two problems affecting the Trees you so admire and like is better than a plan where only, at most, one problem can be addressed?"


Diplomacy of d20+13=25

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet  d20+7=11 ;
Tuesday December 15th, 2015 6:07:16 PM

"We have ventured into the Culverwood before, we strived to do no harm, which I'm sure you heard about from your friends after we left with the Idiot who hired us for some test he was to undertake. If he'd had his way, he'd have hacked and hued his pompas arrogant self through the test."
Having stated what he considers a fact, he doubts anything he says would sway the Greenmage any further.

Diplomacy 11

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+9=19 ;
Tuesday December 15th, 2015 6:07:34 PM

“Obviously we are all faced with some decisions here. Linos has travelled far to seek help for his people.” Armand pauses considering just how far Linos has travelled. “And you Ms. Breezefinder have deep concerns for your fiberous friends in Culverwood.”

Armand gathers his thoughts. “I know that we are not well known.” Armand amends his thoughts, thinking that he doesn’t need to muddy the issue with the changing dynamics the group has recently gone through. “But I’m sure that there are many known and respected residents of the Tree of Parting that could vouch for our character and skills.”

“Linos, you have travelled far for assistance. What has led you to the Tree of Parting for that aid?”

Diplomacy 19 (d20+9)


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Tuesday December 15th, 2015 7:33:30 PM

Owen is especially intrigued by Armand's final question, so he waits quietly for the elf's reply.

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Tuesday December 15th, 2015 8:32:31 PM

As Linos explains the distance to the Taur Islands Bendoc lets out a low whistle and remarks, "Thats a goodly distance." He continues to listen to the conversation Bendoc wonders, [i]What good will I be when it comes to talking to trees?[/b] He has little else to add to the conversation.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Tuesday December 15th, 2015 8:43:52 PM

Atlas just nods as the others speak their mind. He watches Liana to make sure she's on board with the majority of us that think her going to Centaur Isle and us going to Culverwood is the best idea. If she wavers in any way he'll speak up. Once this is decided he has some questions to ask, but might relay them through 'Osul who is more familiar with the wood. He'll wait and see first though...

DM RobC - "The Culverwood is my home and more" 
Wednesday December 16th, 2015 4:55:42 AM

Osul tries to think of any natural connection between the Culverwood and the Whistal Trees of Centaur Isle. It's said that both the Whistal Trees and some of the trees in the Culverwood have some form of sentience, but even that would be a narrow connection at best.

That Liana is a GreenMage draws Mack's attention. He gives her a closer look. He does notice some claw marks and small tears on the right shoulder of her robe, and watching him closely from a nearby branch on the tree sits a sizable hawk.

Mack shyly says hello to Liana in druidish. She smiles warmly back at him, and responds in kind
If you speak Druidic - Highlight to display spoiler: {"Hello. I take it you are a druid too then? That does make me feel a little better about trusting you to the task. Don't mind Imen. He is my companion"}

She nods in the direction of the hawk and smiles

Leskni tries to convey the wisdom, that a group of good willed people might have better success with whatever might be going on in the Culverwood.

Carver adds that the party have ventured into the Culverwood in the past, and have lived to tell the tale.

Armand adds some kind words as well.

Armand then asks what it was that brought Linos to the Tree of all places.

Owen believes that to be a very good question indeed!

"Truth be told I wasn't expecting to find help here at all. I was headed to the Culverwood where I had hoped to find someone passionate about nature and with the knowledge to aid us. That I found Liana here was just pure chance"

Bendoc and Atlas listen intently. The task sound easy enough. But when the Culverwood is involved, "easy" is a relative term.

With the groups combined diplomacy, Liana looks to be much more at ease. "Very well. If you wouldn't mind travelling into the Culverwood to see what is going on with the trees there, then I will head with Linos to Centaur Isle. The forest is ever changing in the Culverwood - as you no doubt are aware. But this particular copse should be somewhere towards the southern-centre border. About 4 days journey from here"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Wednesday December 16th, 2015 6:22:29 AM

'Osul positively beams as Mack and Liana exchange words.
Once they finish, and he has quickly eyed off the hawk, he offers his own greeting. If you speak Druidic - Highlight to display spoiler: {Each word 'Osul speaks, and two or three are quite complex, is perfectly formed. But, there is no grammar or syntax or context. It is as though he has eaten (or been given) a list of words and can regurgitate elements, but has never learned to conversed with them. And it is also clear that he believes it made perfect sense.}
"Mind?! I'd love too! What types of trees form this copse gone dark?"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Wednesday December 16th, 2015 7:36:43 AM

(returning to Common) "I have a great love and respect for nature, but the path of the druid is still very new to me. I am doing my best to learn as quickly as possible." :)

"He looks like a very trustworthy companion!" nodding towards the hawk. Boy, that'd be cool to have a companion and friend like that. Wolves, hawks...SO cool. My mind drifts a little...



Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Wednesday December 16th, 2015 9:09:33 AM

"Well then I think we have some planning to do." He turns to Carver. "You mentioned needing new armor. I know it's not much but I have 13 gold pieces if you need it."

Turning to the group. "I assume the earliest we could start would be tomorrow. But I'm not sure what else needs to be done."

OCC Armand will visit Hiflanyl and offering 'mending' services. He will change out the following spells to be better prepared as a travelling companion. 0 level mending changed to create water, 2nd level Consecrate changed to Lesser Restoration.

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Wednesday December 16th, 2015 11:14:43 AM

Leskni turns to the group
"I have some 55 gold that I can lend to anybody who needs to improve their equipment. "

Other than that, she has few preparations to make. She will talk to Linos a bit. She is curious if he has any news of Linotaur Island (comparatively close to Minotaur Island as it is). She also wants to know how he has been treated on his travels here.

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Wednesday December 16th, 2015 11:30:28 AM

OCC in the leveling up to start I missed that I should have 4, 0 level spells. So I have amended my character sheet and don't have to change out mending but just add create water.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Wednesday December 16th, 2015 6:12:28 PM

"While every little bit helps, keep your money. I don't have the gold to even come close right now and I consider my mobility more important at this time. When it come time for better armor, it'll cost close to 4000 gold."
Turning to the Greenmage, "Let us rest up this evening, get some good food in our stomachs. And we can head out first thing in the morning. Being well rested we should make decent time and investigate this for you. And knowing we should look in the southern-center area will speed up our search greatly."

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Wednesday December 16th, 2015 8:10:14 PM

Bendoc takes out his pipe and lights it. With the pipe between his teeth he responds, "Tomorrow would be fine." He continues to smoke his pipe and nods his head in thanks toward Leskni, "Thanks but I got the gear I need."

He sighs to himself, Ah, the Culverwood, I wonder what strange things we'll find there?

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20=9 ; d20=8 ; d20=5 ; d20=16 ;
Wednesday December 16th, 2015 9:24:14 PM

Owen pipes up after Bendoc, saying: "I'm not the most excited to return to the Culverwood, but it will be like old times again. I wonder if we'll happen on some of my army buddies still wandering the forest." Then, knowing that the Culverwood is always changing, tries to recall what he can about the southern-central border.

Knowledge (Geography): 1d20(9)+9=18.
Knowledge (History): 1d20(8)+11=19.
Knowledge (Local): 1d20(5)+9=14.
Knowledge (Nature): 1d20(16)+9=25.

OoC: Aw yiss! Knowledge checks!

DM RobC - "Mind?! I'd love too!" 
Thursday December 17th, 2015 5:07:08 AM

Osul interjects into the druidic conversation. His words are pulled at random and make no real sense to the keen observer. Liana looks confused, but smiles politely nonethless.

He also asks what types of trees are of concern.

"Oh there's Acer saccharum - not to be confused with Acer saccharinum of course - and a few Acer circinatum" Seeing some blank expressions, Liana explains in layperson terms "Maples"

Mack expresses his love of nature, and that the path is still quite new to him. Liana smiles and offers some counsel "It was new to all of us at some stage. Be happy that you found the path, and do not be afraid as to where it might lead you. There is too much for anyone to learn in a single lifetime. Just enjoy every step that you take"

"Imen? He has been with me since I was a child. You probably know that GreenMages often take plant based companions. But that would mean I would have to bid farewell to Imen. And that is not happening any time soon" She grins and looks at the hawk, who screeches a response back. Liana rolls her eyes and responds "Yes, yes, I'm talking about you"

The talk then turns to preparations.

Armand offers some gold to Carver to get that armor he desired, but Carver will have none of it. Armor for a centaur is expensive and will take some time.

Leskni pries Linos for further information "I'm sorry, I have not heard any news from Minotaur Isle. They tend to keep to themselves. As for my travels, I have been treated quite well to be honest. It was likely I was chosen for this task as I have had several dealings with non-centaurs in the past. There was one group from Bonetown who visited us, and they and I got along splendidly. They opened my eyes to the other races out there in the Wold. As long as I treat everyone fairly, they seem to do the same to me"

Bendoc is in agreement that the soonest the party could depart would be the next morning. Best take some time to prepare first.

Owen takes a moment to recall what he can of the Culverwood. Once inside the Culverwood, the trees and paths can shift about. Navigating inside could be difficult. Many explorers have entered and simply never been seen again. All manner of natural animals, magical beasts and fey could be found inside the southern border.

Liana extends her arm to Linos to shake in agreement "It is decided then. I will come with you to see if I can help with the Whistal Trees, while these heroes will investigate what is going on inside the Culverwood"

"Do any of you know the Animal Messenger spell? I will send word back here once I have done what I can on Centaur Isle. Please try and contact me there with what you discover."

If there is nothing further, Liana offers her arm to shake to each member of the party. She and Linos will then depart for Centaur Isle at haste.

The party are free to do any shopping and make any preparations they wish.

---------------------------------

OOC: Great posting so far this week, guys! Note that there will be a slowdown next week from Dec 24th through to Jan 3rd. I'll try and post daily if I can, but you guys aren't under any obligation to do so.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Thursday December 17th, 2015 8:23:49 AM

"Those sounds like very wise words, Liana, and I thank you for them."

When I get a chance to talk to Carver more one-on-one: (for Carver only:)

Highlight to display spoiler: {I approach him about getting new armor. I don't want to offend his pride, but I also am saving up for things that I can't afford right now. That can be good news for him, though! I have about 2,300 gp he could use to help him get his armor. If it's truly a mobility issue though, I understand, and leave it at that. :) }



'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30'  d20+5=12 ; d20+14=17 ;
Thursday December 17th, 2015 12:29:40 PM

Four days west - at a centaurs pace - on the road, and head north...
'Osul tries getting his bearings from the map in the Tree Tops, and his recollections.

Knowl (Geography) +5 = 12
Knowl (Nature) +10 +4 = 17

New spells in the morning...

'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Thursday December 17th, 2015 12:47:51 PM

additional - what I get for starting a post before I go to sleep and finishing it in the morning.

"Emissary, I know the spell, but I must be missing something. What tiny creature is going to be able to find you in the Taur Isles within four days with only the simplest of instructions? Okay, communication is less of an issue for a woodland animal, but still?"

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Thursday December 17th, 2015 6:12:01 PM

Owen's thoughts drift into his memory, thinking on his recent travels and travails in the Culverwood... He appears rather absent from the conversation.

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Thursday December 17th, 2015 7:02:42 PM

“Ms. Breexefinder, Linos would you care to join us for dinner?” He sweeps his arms to include the group. “We have just returned from a journey and will need to refresh ourselves and rest before we depart in the morning.”

Armand will begin climbing the stairs of the Tree. He intends to visit his room briefly to drop off his equipment and freshen up. Before dinner he will visit Hiflanyl to see if he needs any mending done.


Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Thursday December 17th, 2015 7:51:15 PM

Food, that sounds like a good idea,Bendoc thinks as he scratches his wolf's head. "Who's a hungry boy," he asks his wolf playfully. Looking to his companions, "Can't do much on an empty stomach." He follows Armand up the stairs.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Thursday December 17th, 2015 11:23:19 PM

Carver heads for the Treetop, it's their regular food supplier. He orders up a Carver sized serving of wine and plates of food for the group to help themselves to.
"I'm going to make a short night of it, I want to be well rested on the morrow, I also think I'll see if I can get some fresh food packed up for us and we can eat that for two or three days before we end up eating that hard to digest emergency rations....."

He leaves an order to pick up in the morning for a few meals worth of portable food which he plans on carrying for the group....

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Thursday December 17th, 2015 11:48:30 PM

"I think that I'll take tonight to write some letters home. I've been putting them off far too long"

Leskni retires to her room and writes a couple of letters to her family, letting them know what has been happening to her over the last few weeks.

Although she doesn't come out and say it in the letters, it is clear that they are meant to be a last expression of love if you doesn't return from tomorrows adventure.

She then gets a good nights sleep.

DM RobC - "Food, that sounds like a good idea" 
Friday December 18th, 2015 6:08:32 AM

Mack is appreciative of Liana's kind words, but he has something else on his mind. He has a quiet word in Carver's ear.

Osul asks how Liana expects the Animal Messenger spell to work over such a distance. "Forgive me. My thinking was that a bird - such as a sparrow - could carry a small note quite quickly over such a distance."

"We'll be at Fort Stagg on the west coast" Linos elaborates "If the message is sent there, even if we are out, the centaurs there will be able to relay it on"

Liana then continues "Otherwise, I am happy to leave the means of communication with you. I, however, will send a message directly back to the Tree to let you know how I have progressed. If I finish with the Whistal Trees and am yet to hear from you, I will head back here"

Owen is lost in his own thoughts of the Culverwood.

Armand is kind enough to invite the pair to join them for dinner.

Linos looks genuinely appreciative of the invitation but his mind is set "It is gracious of you, however, Liana, I would desperately like to be off sooner rather than later"

Bendoc and Carver don't need to be invited, and are happy to meet in the Treetop Inn.

Leskni decides to have some quiet time to write some letters home.

------------------------------------------

The evening is quiet and it is good to have a nights rest in a proper bed.

Come morning, Ciyradyl can be found in the Inn ready to serve the party a hearty breakfast. The party are becoming minor celebrities, and it does well for business to have them seen.

She has also attended to Carver's order, and has prepared several unlabelled packages of food "This one is fresh, so you best eat it today. Those two are mostly fruits and biscuits. They should stay good for quite a while. No charge for my favourite patrons"

In the centre of the Inn, a small circular table has been fitted with a clean tablecloth, and cutlery for two people.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Friday December 18th, 2015 7:52:50 AM

"Thanks Ciyradyl!

And thanks, Carver, for thinking about the fresh food for us for a couple of days, and being willing to carry that load."
:)

I chip in to help prepare if anyone needs help. Otherwise, I just take a relaxing walk in the morning before we head out.


Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Friday December 18th, 2015 1:25:19 PM

Nothing really to add. Leskni has a pleasant breakfast before we head out.

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+4=22 ;
Friday December 18th, 2015 3:49:59 PM

Armand is quiet. He did not think to inquire if the others had laid in supplies, as he still had his trail rations, hard cheese and jerked meat. He sighs. 'It will take awhile to integrate into the group.' He thinks to himself.

He eyes the table in the center of the room wondering who it could be for. He keeps an eye on things during breakfast. Perception 22 (d20+4)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Friday December 18th, 2015 8:14:12 PM

On hearing Mack's comment, 'Osul looks from Carver to the packages and back.
"Is this your way of saying you don't like the fresh picked fruit and berries and nuts on our treks?" It is clear this is a jest - the wide smile never leaves his face.

His clean comfortable traveling clothes are all but obscured by a long hoodless robe in greens, which vary from the brightness of his eyes in full daylight to the deepest forest greens.

He looks at the map again, but only to reinforce the plan.

"So, does does any of us have any last minute thoughts for preparations before we finish breakfast and depart?"

- - - 8>< - - -
Still sorting prepped spells - will post them late Friday / early Saturday

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Friday December 18th, 2015 8:41:03 PM

"Not at all, but spending hours searching for and then harvesting fresh food takes up a lot of time. We can supplement the fresh food I have gotten and will be carrying. We can spend less time scavenging food and do more traveling. Now if we were to get fresh meat, the fruit and dried stuffs she packed for us will stretch even farther. I was just hoping to make it a more efficient trip.
When I was still with the Fist, we ran into trouble when as a group we were transported far away from our base. People were lucky I carried the amount of food I did because most of our group had only one or two days worth. My portions are big enough to feed two, so I ended up going a bit light and we survived. I just don't want to go through that again, OK?"

Carver eats heartily of the food brought out, one of the times he asks Ciyradyl, "Who's getting the special treatment?"

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Friday December 18th, 2015 9:53:16 PM

Bendoc is woke up early the next morning as Shadow licks his face. Bendoc wipes the slime off his face saying, "alright I'm getting up. Okay, okay, get off of me you big fur ball," he playful admonishes the wolf.

He quickly gets dressed and gathers his things before heading down to breakfast. After breakfast he saddles his wolf ready for the journey.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Saturday December 19th, 2015 2:44:02 AM

Owen prepares new spells and then comes to breakfast with his robe freshly cleaned and pressed. He picks at his food, and when the discussion turns to trail rations he speaks up: "I purchased a Ring of Sustenance from the Catacombs. Once it attunes I won't really need to eat. And I'll be fully refreshed after two hours of sleep, so if we wind up chasing orcs again I'll be less of a burden."

_________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Saturday December 19th, 2015 7:11:29 AM

Long awaited spell list:
———8>< - - -
*Storm Burst* (7/7)
Orisons: Stabilize, Light, Stabilize, Detect Poison
1st: Charm Animal, Detect Animals or Plants, Speak with Animals, Longstrider [<= Spont. Cast: Summon Nature's Ally I], ~Obscuring Mist~
2nd: Animal Messenger, Restoration, Lesser, Bull's Strength [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~
Please check my character sheet to see how spells are chosen and this footer is produced - a work in progress! I only hope it works so far.

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Sunday December 20th, 2015 8:20:07 PM

Just posting to keep the stats up :-)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Monday December 21st, 2015 1:36:39 AM

:-) exactly Paul

...except 'Osul wouldn't have Stabilize twice as an Orison.

DM RobC - "Okay, okay, get off of me you big fur ball" 
Monday December 21st, 2015 6:19:48 AM

Mack take time to go for a stroll about the Tree. There is all signs of activity outside. Everyone looks busy.

Leskni enjoys the pleasant breakfast that Ciyradyl has provided for the group.

Owen joins in, wearing a freshly cleaned robe. He only nibbles at his food though, his thoughts drifting to the days to come when his ring of sustenance will be working.

Bendoc (with some wolf spittle on his face) and Shadow sit at one end of the table. Shadow eyes the food on the table but makes no move for it, save licking his lips.

Osul checks in with everyone. Are they set to venture out today? Are there any last minute preparations to be made?

Armand eyes the vacant table with curiosity. Who could it be that will be dining there today?

Carver just asks Ciyradyl outright.

"You haven't heard? Two folk from the Dragon Consortium will be visiting the Tree today! Can you imagine? Out of all the places in the Wold they will be dining here. What a remarkable time we live in"

Outside there is a call from a child "They're here!", which is followed by the sound of applause and cheers. Ciyradyl rushes back to the kitchen, apparently still with a few last minute things to take care of.

Mack - who is still outside - can see two humanoid figures, in hooded robes walking towards the tree. Each raises a hand in recognition of the applause they are receiving.

Ingrge Nighteer (Emerald Dragon) 
Monday December 21st, 2015 8:20:40 AM

The figure on the left approaching the tree is most definitely an elf. He is just under 6ft tall, has close cropped graying hair and a most horrifically scarred face. A small pack is on his back and a grayish hooded cloak covers what are definitely a wizards robes beneath. A rapier adorns his right hip, a long bow is on his back and he is using a darkwood staff shod at one end in some sort of metal and what appears to be a dragon's paw at the top.

There is a briskness to his movement as if he is in a hurry to get inside, but it is obvious that he is holding back to walk along and greet the people who are cheering for him. As children come up a smile suddenly brightens his once before stern visage, and he will kneel down and speak to each child and perform some sort of small magic just to see them smile.

In a small break between kids as they approach Ingrge turns to his traveling companion.

"Ah it is good to be home." " So Jass, what have you been doing with yourself since you , the Shields and the Knights retired?"

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet  d20=8 ;
Monday December 21st, 2015 9:23:48 AM

Leskni is most definitely not from around here and almost certainly doesn't have the right knowledge trained.

She did get a d20+2 = 10 on her knowledge check (I forgot that I had an intelligence of 14 when I rolled :-))

Is that sufficient for the character to know what the Dragon Consortium is?

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20=12 ;
Monday December 21st, 2015 12:56:20 PM

Knowledge (History): 1d20(12)+11=23.

Owen looks at the other party members with apparent interest. "The Dragon Consortium! I wonder who is visiting..."

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Monday December 21st, 2015 3:23:18 PM

Armand continues to eat his meal slowly, relishing the taste of a well cooked breakfast. He figures there is no need to go join the bedlam trying to see who is coming as eventually they will come in to eat.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Monday December 21st, 2015 3:41:14 PM

Like Armand, 'Osul enjoys his last cooked meal for a while. He has a view of the table for two from his seat, and assumes their eventual occupants will need some time to themselves. He's also not sure on the disposition of a Dragon Consortium, but he is willing to patiently wait to find out.

———8>< - - -
*Storm Burst* (7/7)
Orisons: Toros Taur Try, Detect Magic, Stabilize, Detect Poison
1st: Charm Animal, Detect Animals or Plants, Speak with Animals, Longstrider [<= Spont. Cast: Summon Nature's Ally I], ~Obscuring Mist~(1/1)
2nd: Animal Messenger, Restoration, Lesser, Bull's Strength [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~(1/1)

Jass of Downs (Gray Dragons) 
Monday December 21st, 2015 8:17:47 PM

The hooded figure on the right stops and looks at the elf. "Oh, you know, here and there, I've never been one for putting down roots, eh?"

He takes off the hood and reveals a human man, full of confidence. Pale of skin and rapidly graying thin hair, Jass looks like a mummified but amiable thin man in his late 20s. Standing 5 foot 9 inches tall, his common traveler’s clothes and cloak is easily overlooked by the smile that plays around the easy-going mouth. “Hey, what’s the word?” he calls out with a friendly grin.

"Owen, isn't it? And Osul? Yep, I was dreaming about these two last night Ingrge, remembering my favorite watering hole in Floating City." Jass gives a broad wink, his enthusiastic smile juxtaposing with his half-dead appearance.

"Let's get this friend of yours to get a meal and a table." Jass lich-like gaze takes in the assembled heroes and he gives another broad wink. "And let's get a big table. I'd like to eat with some locals. These folk would do, eh?"

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Monday December 21st, 2015 8:39:00 PM

Owen smiles broadly. "Jass, it's good to see you in the land of the waking! But who is your companion?"

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Monday December 21st, 2015 9:15:27 PM

Bendoc eyes the new comers and wonders, Dragon Consortium what's that? Can't be too bad people seem happy to see them. He grabs a piece of bacon off the table and tosses it to Shadow, "Eat up looks like we're going to have company." Turning to his companions he asks, "What is the Dragon Consotium?"

Jass of Downs (Gray Dragons) 
Monday December 21st, 2015 10:42:01 PM

The emaciated sorcerer looks up at Bendoc, "Good question, young sir! The Dragon Consortium is a select group of heroes who are a force for good in the Wold. We help those who can't help themselves: give to those in need, with our resources and time. We help other good people learn to support themselves, rescue those unfairly held, and see that the old and handicapped are treated well."

He gives a grin, looking at the young heroes as a whole. "We also help advise, train and assist younger adventuring groups, guiding them to greater wisdom!"

"So how about we treat you to a drink in this amazing Tree, eh?"

Ingrge Nighteer (Emerald Dragon) 
Monday December 21st, 2015 11:16:26 PM

Looking around at the others Ingrge responds to Owen's question. "My friend, my name is Ingrge Nightseer." I am a member of the Emerald Dragons, or I guess they call us the Emerald Wyrms now, that we have retired, so to speak.

As to what the Dragon Consortium is, my friend Jass, here has the gist of it. In general we help people who can not by their own means help themselves.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Tuesday December 22nd, 2015 4:10:32 AM

"Ingrge - well met!" He stands - he had no intention of standing, and yet here he is - and offers a handshake, and to Jass as well when the opportunity presents itself. In response to Jass' response to Bendoc's question he adds, "That sounds like the Woldian League of Adventurers?", and buffs the WLA badge on his vestments.

DM RobC - "So how about we treat you to a drink in this amazing Tree, eh?" 
Tuesday December 22nd, 2015 7:19:33 AM

Leskni recalls hearing about the Dragon Consortium before. They are the heroes of heroes! The best the Wold has the offer! There isn't a court in the land that wouldn't welcome a Dragon Consortium member with open arms.

Owen is just a little curious as to who it might be. He needn't wait too long to find out.

Armand doesn't see the need to rush downstairs. The heroes will be coming up to eat shortly. No. He decides to keep his cool and wait.

Osul is of the same mind. He enjoys every morsel of food presented to him, savoring them for fear of when his next cooked meal might come.

Bendoc shares some of the delicious bacon with Shadow, who scoffs it down with a single bite. Best finish breakfast now as company has arrived.

Jass and Ingrge introduce themselves to the group. There are still a few onlookers - some trying to sneakily catch a glimpse of the Dragon Consortium members whilst others just stare outright.

Owen greets Jass by name. Do the two know each other? Is there history here?

Ciyradyl - the tavern owner - stands ready to serve. She has emerged from the kitchen with plates for both Jass and Ingrge. Plates laden with freshly cooked meats and vegetables. She is concerned for only the briefest of moments as Jass suggests a bigger table for them to dine with the local heroes.

"Er, um, er..." the elf is starting to get flustered, but manages to pull it together. She half drags/ half lifts the nicely laid out table-for-two and places it alongside the one that had been set for the party.

In an act that might further win the hearts and minds of the party, Jass suggests treating the group to a drink! Ciyradyl is quickly off to find some bottles.

Osul begins to wonder if the WLA and the Dragon Consortium have anything in common.

----------------------
OOC: Please welcome Steve and Kent, who have brought their PCs in for a visit! For those that don't know, the Dragon Consortium is for the best of the best heroes in the Wold. Even the highest level games have to face trials before that can even consider joining the DC. The heroes are generally very high level too!

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Tuesday December 22nd, 2015 2:25:47 PM

Armand sits dumbstruck. Flustered he manages to blurt out "Hello." As he rises and bows to them. He sits as they do.

What can this mean? So many powerful people converging on the tree like this. Is it a sign of things to come? Armand's mind races.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Tuesday December 22nd, 2015 2:41:08 PM

"Hello Jass of the Downs, I believe I met you at the retirement of the Black Bird Lake group of adventurers, I had no idea you were also a member of the Dragon Consortium though. It's been a couple years hasn't it?"
Carver says as he introduces himself.

OOC:Sorry for missing yesterday, our society game went 2 hours longer than expected, I only got home after midnight, so I decided until i woke up to post.

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Tuesday December 22nd, 2015 2:42:20 PM

Leskni approaches the two Dragons.

"Good morning to you. I am Leskni and have only recently joined this group. It is a very great honour to meet you. Stories of the Consortium's adventures and heroism have reached even to my homeland.

If it is not too impertinent a question to ask, perhaps you'd be willing to tell us something of what brings you here?"


OOC: I figure that a Liontaur is still a cat and wouldn't be that overawed by ANYBODY. And is very curious :-) :-)



Jass of Downs (Gray Dragons) 
Tuesday December 22nd, 2015 6:50:15 PM

"You are a gem, Ciyradyl, you really are!", Jass gives the in keep a winning smile and small but heavy bag of coin.

Jass gives handshakes and waves to the heroes of the Tree of Parting. "Dreams at the Giggling Ghost tend to have long-reaching memories. Very long."

He looks at the centaur, "ah yes, Carver! Yes, I retired with the Blackbird Lake group but before that I was a part of the Gray Dragons. So when I retired, I rejoined the Dragon Consortium and got my DC Ring and stuff back. But that's not important right now."

He looks at Ingrge, obviously deferring to the elf. "Part of what we do is check up on up-and-coming heroes of the Wold to see and maybe help the new talent. Advice, moral compass, that sort of stuff, eh?"

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Tuesday December 22nd, 2015 10:56:13 PM

Owen inclines his head in a small bow. "Good to meet you, Ingrge. It's very kind of you heroes to ask us to join you."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Tuesday December 22nd, 2015 11:09:06 PM

"I don't think they are asking us to join them, but I think they are asking us to be aware of the Consortium. And to be aware that our decisions are always being weighed by those who watch over us, not just our own conscious' and our Deities.
If sometime in the future we are worthy of becoming a true group of Heroes, we need to be the best we can.
I expect it's sort of like being a Honor Fist Graduate in the Mailed Fist, where you then get the truly hard missions, am I right?"
the youthful Centaur asks both of the visitors?

DM RobC - "So many powerful people converging on the tree like this" 
Wednesday December 23rd, 2015 5:35:03 AM

Armand manages to say a simple 'hello', rising and bowing in respect to the DC. Is it a sign of things to come that so many powerful beings gravitate towards the Tree?

Carver greets Jass warmly, recalling a dream of the Giggling Ghost and the Blackbird Lake retirement.

Leskni shows that curiosity is common amongst all felines, and asks the pertinent question: what are the DC doing here?

Jass greets everyone warmly. He goes on to explain that the Dragon Consortium are always alert to up-and-coming heroes, and where possible, offer guidance - whether it is on morals, travels, or just to teach through story-telling.

Owen misinterprets the meeting, believing that Jass and Ingrge and here to invite the party to the Consortium.

Carver may have the right of it. That the DC are here to make themselves known, and to let the party that tales of their deeds are already spreading. Perhaps it is a glimpse into what the party may become in the future?

Ciyradyl considers leaving the bag of coin offered by Jass, but to decline something offered by him might be considered rude or ill-form. Instead she graciously accepts the coins, smiles, and backs away to fetch drinks.

It may still be breakfast time, but if Jass of Downs wants to buy drinks, then Ciyradyl will cater! She returns with several pitchers of juices, and some non-alcoholic ciders. "I've just put a kettle on the boil. Tea will be ready shortly" she advises, wiping a bead of sweat from her brow.

--------------------------------------------
OOC: Hi Folks! Per Jerry's email, we're in a slowdown period at the moment. There is no obligation to post each day. Take a break, relax. Unless someone does something completely unexpected (I'm looking at you Carver!) there won't be any combat until the New Year :)

Ingrge Nighteer (Emerald Dragon) 
Wednesday December 23rd, 2015 1:13:54 PM

Well we also ofttimes serve as spreaders of news and we like to keep track of what is going on in the Wold and meet those that are helping others and get to know them and see how we might be able to help them in turn.

I, we would love to hear a little bit about your group and perhaps some of what you have been doing.

Then we will likely share some information that might be of interest to you and those at the tree.

And then I would like to spend some time with my Near Father.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Wednesday December 23rd, 2015 7:14:13 PM

"Thank you Ciyradyl, and thank you Jass."

"Ingrge, I will defer to Mac, Carver, or Atlas when it comes to the broader history of ... our broader history." He thinks, "This would have been the perfect opportunity to launch our new group identity.", which then trails back into audible conversation, with, "Maybe we can sort that out before we leave?... Oh, the name, not the history."

To Jass, in response to his general statement about dreams at the Giggling Ghost he asks, "Also long-reaching consequences, I expect."

Jass of Downs (Gray Dragons) 
Wednesday December 23rd, 2015 7:18:07 PM

Jass pours drinks, asking everyone what they prefer, and generally having a good time making sure everyone has a good time. He keeps his banter to small talk about the drinks, so that the others can consider and respond to Ingrge.

At last, he selects for himself a light cider, examining the color and how it clings to the glass before takeoff nag a sniff. His face lights up and the living cadaver beams. "Nothing like a crisp cider to take the road dust out of one's mouth, eh?"

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Wednesday December 23rd, 2015 7:54:57 PM

[/b]"Good sirs, I must defer to others about the history and doings of this group, for I have but recently joined. However, I understand our next undertaking is into the Culverwood and would appreciate any advise you could give about entering the forest."[/b] Armand will then drink some orange juice.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Wednesday December 23rd, 2015 8:22:39 PM

OOC: Well, I went on a short vacation with the kids, and it was SO much fun, I honestly completely forgot about posting in the Wold! That's a sign of a really much-need and fun little vacation, I think! ;)

IC:

Not liking crowds, and starting to think there is always a crowd here at the tree (much to my surprise), I keep walking outside. SOMEone has to keep watch while everyone else is partying all the time! :) I continue to meander outside, as long as I can get away with doing so without being rude. I'm sure any Dragon Consortium people aren't here to see me. ;)


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Wednesday December 23rd, 2015 11:37:40 PM

OoC: Nooooooo! Owen meant that they had asked the party to join them for breakfast, not the DC. I should have made clear my antecedent.

IC: Owen selects some fruit juice, then speaks up: "I too would defer to ... Carver or Atlas for the telling of the group's history. I joined the group before our most recent mission; they have led the charge from the beginning."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Thursday December 24th, 2015 11:05:08 AM

Atlas comes out of his stuper and looks around, "Wow, did I drink too much last night? I feel like I just woke up from a bad dream. Hmm, did I hear someone mention a story? That happens to be my specialty!"

---------------------------------------------
ooc: Sorry for being gone for so long gang, had a personal item I had to take care of that had my head elsewhere. I'd be happy to tell our tale during the holidays. It just so happens that Atlas has the Storytelling skill, so as I do imagine it is done in a fantastic and exciting way (because me personally, I don't have that skill, lol)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:4, HP:24/24, Speed: 30' 
Friday December 25th, 2015 8:00:53 PM

"But now we are recently returned - seems like we are always recently returned from somewhere - and have offered to take on the burden of the current task which would have denied Emissary Liana the opportunity to assist Linos in Islas Tauri. You may or may not have seen them leave as you approached The Tree."

"So, now we are almost set to venture into The Culverwood. Many of us have been in The Wood, and those who haven't have heard it's no haven. But to me it is home, and more, so I am hoping that it is even-tempered. If it is not then I hope that I can prove my metal, and learn a little more... a lot more about myself and about us as a team in the process."




Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Friday December 25th, 2015 8:36:53 PM

If I happen to hear that Atlas is about to tell a story, I definitely sit down to hear it. I hope it's a good one! :)


Jass of Downs (Gray Dragons) 
Sunday December 27th, 2015 3:39:21 PM

Jass listens with interest and again defers to Ingrge when talking about the dangers of the Culverwood. "Although, I've heard that the woods are alive, and, when convincing other people who are alive of my good intentions, I have found learning their culture and meeting them halfway tends to make things less dangerous, eh?"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Sunday December 27th, 2015 4:26:21 PM

"I guess I'd have to say the biggest danger we ran into last time into the Culverwood was what we brought with us, not what we encountered there. Gaston was our biggest enemy, by far."


'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Sunday December 27th, 2015 10:46:54 PM

"I wasn't amongst them then, but remember him being a topic of quieter conversations when I first met the group."

Ingrge Nighteer (Emerald Dragon) 
Monday December 28th, 2015 9:17:09 AM

Well as for the Culverwood, I can verify its sentience and its power. But it has only been really active since the re-awakening of the Fey King a while back. The wood like the fey themselves is more than a bit capricious and likes tricks and pranks. It has been well documented that even what people thought were permanent landscape features, to have moved or disappeared all together. If possible I would cut no live wood in the forest ans if you must, then be sure to ask for permission and have a dire reason for it. Hunting, while permissible should be only undertaken when absolutely necessary and only when you are sure of what it is that you are hunting. I will gladly answer any questions I can about the Culverwood that you may have, but I will let Jass relate news from other areas of the Wold as I don't get out of the Emerald Kingdom much these days. And what I can say will be second and third hand rumors.

Jass of Downs (Gray Dragons) 
Monday December 28th, 2015 10:34:22 AM

Jass doesn't need much encouragement, and Ingrge's comment has the emaciated sorcerer holds court.

"Well, Ingrge has been keeping close to home, I have been traveling the wide Wold. The things I have seen, the things that are happening!"

"I'll have you know that Valdor Dragonstone (he's only the most famous Dragon Consortium hero ever) took a trip all the way to the Southern Continent to speak with some heroes. They call themselves the Iron Adventurers and hail from Hook City, a great city of magic. With any luck, they may become the next inductees to the Dragon Consortium. Taking on an Umbral Dragon I believe."

"Then there is the Western Isles, far beyond the lands of the Taurs. I met with a heroic group sails the seas around Bonetown and Rum in a ship named the Lionfish. There is a bit of monster mayhem happening over there, and a possible mix-up with Immortals and Deities!"

He takes a sip of his cider and again compliments the Tree. "Best I have ever had, truly! But maybe you would you be more interested in news closer to home, eh?"

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+6=20 ;
Monday December 28th, 2015 1:35:55 PM

Armand is attentive to Ingrge's and Jass's presentation. He ask Ingrge, "So we should take whatever supplies we can. What about picking berries? Would this offend the wood as well?"

He sips some orange juice. He tries to remember tales of Ingrge that he may have heard in his youth. Knowledge History: 20 (d20+6). "I too am from the Emerald Kingdom. I have just recently left Waypoint."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Tuesday December 29th, 2015 6:00:22 AM

"Ingrge? But isn't that just common sense? If or no other reason than felling tree takes considerable effort - and ignoring for a moment the fact that the tree or close neighbor may take mortal offense - or just offense with mortalities."

"Jass? I do not understand what encourages remarkable members of sentient races to meddle in the affairs of dragons. Can you enlighten me?"

"Armand? Be thankful for the bounty, take no more than you and your companions need, and even then take no more than half the berries on any bush. Oh, and be sure before you start that the berries are not a bait to draw larger creatures into range for the bushes to take down for their own nutritional purposes." Than he looks to Ingrge for his experience in these matters.

Ingrge Nighteer (Emerald Dragon) 
Tuesday December 29th, 2015 1:04:55 PM

True Osul, tis mostly common sense but then even cutting a branch from a tree could be taken as a major offense were they sentient trees, kind of like me walking up to you and cutting off a couple of you fingers.

And yes Armand, Osul is correct about the berries, using thins from the Wold that are meant to be used is more than appropriate but just be sure the berries are what you think they are. Using dead fall wood and hunting for food is all fine as long as you are careful of what you hunt and now you use it.

I know Waypoint fairly well and my wife has her jewelry shop in Karri. Our home and that of any Emerald Dragon that is around in built in and around Old Saryd's Tower.


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Tuesday December 29th, 2015 2:10:07 PM

Armand, slightly embarrassed, states, "My dad was the trashman in Waypoint. We didn't associate much with folk. But apparently he was an adventurer way back." He pauses. "He was not very successful it seems."

Ingrge Nighteer (Emerald Dragon) 
Tuesday December 29th, 2015 4:32:48 PM

Armand never be ashamed of your background or what your people do for a living. Some of the most heroic people I know are those that do honest hard work day in and day out, just to put food on the table and raise their families. That is why the members of the Dragon Consortium do what we do. Both my wife and I were homeless abused orphans. I don't even know what my parents looked like, or at least I can't remember. And my wife's father sold her to a slaver, so...

Jass of Downs (Gray Dragons) 
Wednesday December 30th, 2015 11:39:16 AM

Jass laughs good naturedly at Osul's question. "The group is called the Dragon Consortium, but is not members of the Dragon Nation. Nation equals dragons, Consortium equals noble races. I've never asked Valdor or any other older member of the DC why they chose that name, either. Hub? That may be a good question."

Jass stretches back and sighs contentedly in the sun. "The DC helps people, and often that help manifests as working with the leaders of kingdoms or with identifying and confronting dangers that can threaten whole lands. Not because it it adventurous or for the fame, but because it needs doing. And the funny thing about it is that in doing these things actually made me a better person."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Thursday December 31st, 2015 12:31:59 AM

Owen, who had been quietly listening to the conversation, finally speaks up: "Ingrge, do you have any particular insight into the portion of the Culverwood we are to investigate, the southern-central region?"

"Also, I know that as renowned adventurers there must be many demands on your time. Are there any errands you might like us to run, now or when we're a bit more experienced? Any information or macguffins you'd like us to find for you?"

When Jass and Ingrge finish answering the various questions the group has posed, Owen (somewhat shyly) turns aside with Jass and asks, "Jass, I don't mean to impose, but you are a legendary sorcerer. I must ask if I can study with you, if only for a little while." Somewhat embarrassed, he looks at his shoes.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Thursday December 31st, 2015 8:07:10 AM

I also look at Owen's shoes. :)


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Thursday December 31st, 2015 11:51:35 AM

Armand accepts Ingrge's words and sits up a little more in his seat. Noticing Owen's attention to his shoes he looks tries to get a look at them. Armand wonders what is going on but from his position at the table cannot tell anything.

'Did Owen step in something or do his shoes need mending?' Armand ponders. 'Maybe they are just new and don't fit well.'

Jass of Downs (Gray Dragons) 
Thursday December 31st, 2015 12:50:35 PM

Jass smiles at Owen's questions. "No, Owen, no quests or adventures coming out of my mouth today. Sounds like you are already set up to do a little helping, eh? And as for study," he laughs a little at himself, "you are already more learned than I am. You use hard work and knowledge to tap a broad range of magic that I could never hope to master. My magic is infused inside. While I can do some things very well, I can't get better by study, and I really don't have anything magic-wise to teach."

The perceptive sorcerer laughs at himself. "The only thing I could teach you is not to make my mistakes. It took me a long time to realize that I couldn't to everything, and often failed when I tried. I succeeded when I was a part of a team who trusted each other. You learn that, and at your age, and you are already better than me."

Ingrge Nighteer (Emerald Dragon) 
Friday January 1st, 2016 8:11:57 AM

We are certainly not at a point to be sending anyone off on assignments. I will however share a bit of information that has come our way that you may or may not find helpful or needed.

First off, there is most definitely unrest in Faragunia and western Alisidur as the Mailed Fist seem to be fighting each other in a Civil War!

Secondly, Bonetown is in peace and trade negotiations with the Shipping Guild, following a recent bloody conflict.

And finally, There are still rampaging hordes of undead freely roaming the Scab and surrounding areas following the unexplained destruction of Riddleport.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Saturday January 2nd, 2016 5:03:17 PM

Owen smiles. "Thank you for sharing your wisdom and information with us."

DM RobC - "Thank you for sharing your wisdom and information with us" 
Monday January 4th, 2016 4:21:44 AM

Owen tries a bit of fishing; seeing if he can score the group an assignment from the Dragon Consortium. Alas, whilst Ingrge and Jass are happy to sit and talk about all manner of things with the party, they aren't here for business.

The time passes very quickly in the tavern. What started as breakfast soon becomes morning tea - or second-breakfast, depending on your way of thinking.

There is no sign of Linos or Liana. Both left the Tree the previous evening.

--------------------
OOC: Happy New Year, folks! I hope everyone had a safe and happy festive season.

If anyone has any catacombs shopping still to do, please take care of it asap. The real adventure will be starting very very soon


'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Monday January 4th, 2016 7:54:39 AM

"Speaking of sharing, I was fortunate in the festive games in the Giggling Ghost and lotto over the season, and now I would ask you all to chose a number from 1 to 7 inclusive." 'Osul brings out 7 boxes, wrapped and otherwise adorned in a variety of styles and colors, and labelled #1 through #7.

OOC: I'll handle the present identification OOC until such time as the penultimate and ultimate gifts are determined.

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet  d8=7 ;
Monday January 4th, 2016 10:37:13 AM

"Thank you very much. That is greatly appreciated. I'm sorry, but I didn't get you anything in exchange. Giving gifts is not a custom amongst my people"

[ooc] No idea how to roll a D7 so I rolled a D8 and fortunately did not get an 8.[/ooc]

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+2=13 ;
Monday January 4th, 2016 11:08:01 AM

Atlas is still shaking his head after stumbling over the story of their past adventures. However, the thought of a gift brightens him up. "I'll take #3 please! Thank you so much 'Osul. I'll have to visit this Giggling Ghost place at some point."

---------------------------------------
Storytelling: 1d20+2=13

ooc: Sorry gang, but I was completely consumed with this holidays and din't have a spare moment to put towards delivering the story that I was hoping Atlas would.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Monday January 4th, 2016 12:06:27 PM

"6! No, 4!!!" I'm very exited for a surprise gift, although also feel bad that I did not get anything for anyone myself.


Jass of Downs (Gray Dragons) 
Monday January 4th, 2016 6:21:59 PM

The sorcerer looks at the sun, and gets up. "Hey, Ingrge, we gotta scoot. There's..." He pauses and looks at all the attentive ears. "There's that thing about the thing over in thing-town, eh?"

"But before we go, maybe you guys will like some more presents, eh?"

The Dragon Consortium member places a sack on the table. "Something to help you do good work out here, OK?" Inside the sack is a collection of potions, all Caster Level 1

Potion of Cure Light Wounds x 2
Potion of Remove Fear x 2
Potion of Endure Elements
Potion of Hide from Animals
Potion of Hide from Undead
Potion of Pass without Trace

Jass waits for Ingrge to take his hand and then with a magical word, the two heroes are gone!
Spellcraft DC 22 = Highlight to display spoiler: { Teleport }

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Monday January 4th, 2016 8:06:21 PM

Bendoc mulls over what the Dragon consortium members have said and is impressed with their generosity and nods his head in thanks. At Osul's offer to share in his good luck he replies, "That is very kind of you, I'll go with number one." His wolf yips in approval at his choice.

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+4=13 ;
Monday January 4th, 2016 8:37:00 PM

"'Osul you shouldn't have." Armand ponders. "I would take number 5, it is a magical number in some circles."

Armand's attention is immediately spun around to Jass of the Downs as the sack falls open revealing several bottles. "Your gifts are too kind for ones as lowly as we. I hope we prove worthy of your gifts." As Jass and Ingrge disappear Armand wonders at the powers of arcane magics. He shakes his head. Spellcraft 13 d20+4

He turns to his new companions. "I'm unsure of how best to distribute the Dragon Consortium's gifts. I would think those that will be charging forward into combat may best be served by having the curative potions. Beyond that I'm not sure who could use what to the best."



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20=11 ;
Monday January 4th, 2016 9:02:49 PM

Owen is also shocked by the spell. (Spellcraft 1d20(11)+9=20.)

When people start passing gifts around, Owen pulls out a gift in snowgnome-print wrapping paper. "Carver, this is for you."

Highlight to display spoiler: {Gift #21 - A magical quarterstaff with a small jade sphere affixed to one end. When swung, the jade leaves a faint trail of color in the air. It grants a +1 competence bonus to Perform checks, +4 when leading parades.}

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet  d20+7=27 ;
Monday January 4th, 2016 10:48:01 PM

As Jass casts his teleport and they both leave. "Well, they certainly make an exit with flair. If you didn't know, were were just shown a teleport, at least from the point of view of being left behind by one.
Thank you Owen, but I really don't need a present, but if you insist I'll accept. I have a few from previous years, but none are really impressive, but I'll give you a rhino horn, made into a horn."


Highlight to display spoiler: { masterwork rhinoceros horn lyre. Christmas 2013 (non-magic)}

"I guess it's time to head for the forest, we made a commitment to find the lost grove, so lets get going...."


DM RobC - "Well, they certainly make an exit with flair" 
Tuesday January 5th, 2016 4:42:53 AM

Osul brings the festive season to the party, sharing with them the gifts he recently won in his dream-like visit to the Giggling Ghost. Osul is rewarded with a Hero Point for his generosity!

Leskni is truly grateful for the gift, although lacks anything to give in return. Mack, too, is grateful for the present.

Atlas had been making a mental note of a grand epic to share with the party. Alas, he is having trouble with it. Still, a gift from Osul brings a smile to his face.

Jass and Ingrge bid the party well, however even DC members have things they need to attend to. They gift the party an assortment of potions before vanishing from sight.

Bendoc is impressed by the generosity of the Dragon Consortium members. When one has their own castle, they can probably afford to make such gestures.

Armand offers thanks to Jass and Ingrge, and then wonders aloud as to how the potions should be distributed amongst the party.

Owen is shocked by the sudden disappearance of the Consortium. Where did they go?!? In the spirit of the season he then offers a gift to Carver.

Carver is able to identify the spell cast by the DC members as a Teleport spell. Knowing it was Jass, it was likely a Greater Teleport. He offers a gift in return to Owen, and then reminds the party of the task at hand.

Is it time to leave the Tree and journey towards the Culverwood?

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+16=19 ; d20+6=11 ;
Tuesday January 5th, 2016 7:34:34 AM

Being the first time seeing someone teleport away, I am very impressed. I still check the area closely to make sure they didn't just go invisible, just to mess with us.

(d20+16 perception check of 19)

I have no major input on who grabs which potions. "I have no preference to the potions, but I can carry any or all for people if wanted (putting them on Party Treasure basically)"

I'm excited to be heading out finally. I break out the harmonica and start walking around a little while waiting.

(d20+6 perform harmonica check of 11)

OOC: Speaking of Party Treasure, where is that "Party" Wand Of CLW these days?


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Tuesday January 5th, 2016 1:45:40 PM

Armand turns to Mack. "That sounds fine by me. That way we can access them as circumstances arrive."

He turns to the rest of the group. "I'm ready to go, just let me get my gear from my room and I can meet you at the base of the tree." Armand finishes off another piece of bacon and swallows the last of his orange juice and leaves the table. He will go to the room and grab his gear and make his way to the base of tree.

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Tuesday January 5th, 2016 2:25:59 PM

"I am fine with your carrying the potions. I am also ready to go"

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Tuesday January 5th, 2016 7:38:23 PM

"Carver, I thought the staff might give you a bardic boost. Maybe Atlas wants it, to help with his storytelling?"

With that taken care of, Owen packs his bag and gets ready to go.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Tuesday January 5th, 2016 8:07:11 PM

"I have my violin, and I use my voice, but I only plan to use songs while we are busy doing stuff during which I can't use the violin. If it would help someone else it'd be better. I still offer up the Horn, it's not for me, but it's too finely crafted to just throw away, plus a rhino had to die for it to be crafted. I just hope it was fully used or it was killed because it was rampaging."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30'  d20+5=18 ;
Wednesday January 6th, 2016 4:14:51 AM

'Osul misses the spell {Spellcasting: 18} cast by Jass, but is happy others can advise what it was.
He appreciates the responses received.
"I'm as ready as I'll ever be, Carver."

OOC:
'Osul still has the CLW wand. He is happy to hand over the responsibility... I mean wand... and focus more on trying to be a (better) Druid.

Presents - Instructions are provided by 'Osu where required or pertinent:
Leskni's gift [#7] is an aluminium merchant's scale, embossed with the symbol of Ffloy, weighing only half a pound, and offering +2 circumstance bonus on Appraise checks involving items that are valued by weight, including anything made of precious metals.
Atlas' gift [#3] is an ivory spoon that, when used to stir a drink, aids in combining any ingredients added to the cup.
Mack's gift [#4] is an ornate magical razor that never leaves a nick or cut on the skin. Much prized by elves and shunned by dwarves. It can be used as a small sized dagger that only causes nonlethal damage.
Bendoc's gift [#1] is a magical fist sized, porous, dark grey rock that "beats" like a heart. The owner gains a +1 morale bonus to saves vs fear.
Armand's gift [#5] is a piece of goblin chalk whose markings can only be seen by those with darkvision. 10 uses remain.

'Osul looks at the remaining two boxes and hands them out!
Owen's gift [#2] is a Gingerbread man with bronze icing. Grants Expeditious Retreat (CL1) when eaten. Must be eaten legs first for the magic to work.
Carver's gift [#6] is Caterpillar’s Mushroom of Growth - This small mushroom may be popped in the user’s mouth as an immediate action, and will act as an Enlarge Person spell, lasting 1 minute. Usable only once.

I hope that is everyone, and character's are welcome to trade amongst themselves.

Timberrr!


DM RobC - "I'm as ready as I'll ever be" 
Wednesday January 6th, 2016 6:32:19 AM

Mack is suitably impressed by the power of the DC. Imagine, being able to teleport wherever you wanted to go in the Wold. He does look about just on the off chance they pair simply turned invisible. If that is the case, then they are exceptionally stealthy.

He also offers to be the party pack mule and carry the potions for whenever the time to use them presents itself. The others are in agreement on this proposal.

Armand runs to fetch his things from his room, savouring the last morsel of bacon as he goes.

Leskni gives the nod, and having checked over her things, is ready to set off.

Owen asks about the staff, wondering aloud as to who it might benefit most.

Carver is still looking for someone to take the crafted rhino horn off his hands. It is far too beautiful thing to simple discard.

Osul smiles and gives a nod. Time for adventure!

The party finally depart from the Tree and set their faces towards the Culverwood.

Mack breaks out his harmonica and plays a decent travelling tune.

Spring weather can be fickle. The day started out quite sunny, but after a few hours of walking thick clouds cover the sky. It doesn’t take long before a light spattering of rain falls, and starts to wet the party.

It is mid-afternoon, and the party walk along a well-travelled path. Opens fields lie either side of the trail, with the occasional tree here and there. The Culverwood is still some time off.

-----------------------------
OOC: Please let me know your marching order, whether you are walking with weapons drawn, whether you are being stealthy, etc.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+17=27 ;
Wednesday January 6th, 2016 12:08:06 PM

"Thanks for the gift, Osul! VERY appreciated! :) And I'm completely fine with you holding the wand if you want. I just wanted to make sure it was still with us somewhere."

I have no preference to walking order. I'm the slowest, I believe. Not that that matters, other than I might be dragging a little so towards the back. I can assist with tracking if we're doing any, but I don't think we are yet. And I'm not moving in Stealth, as I assume that will slow us down even more.

My hands, as always, are drawn and ready for action! :)

I eventually stop playing the harmonica as we move out, and I enjoy the scenery, while trying to watch out for any potential signs of danger.

(d20+16+1 (TTT) perception check of 27)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Wednesday January 6th, 2016 12:13:41 PM

Atlas is happy to be on the road again. All these breaks make him feel fat and lazy. Muscles need to be worked and there's no better way than walking a trail and fighting foul denizens of evil.

"Thanks 'Osul, love my new spoon. I'm sure I'll put it to good use."

------------------------------------------
ooc: Sorry for the missed post yesterday, trying to get back into the swing of things!


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+4=22 ;
Wednesday January 6th, 2016 2:22:02 PM

Armand will try to stay in the middle of the group. That way he can assist in which ever direction needed. He will try to stay alert to his surroundings. Perception 22, d20+4.

As his weapon is two handed he always has it out, sometimes he uses it as a walking staff and sometimes he will have it braced across his shoulders with his arms looped around it.

During the walk he will address Carver, "Carver, I would take that horn unless you want to keep it. I think it would be a fine calling card for when we must charge into battle." If Carver gives him the horn he will tie some string to it to make a carrying loop. He will then put it around his neck and arm.

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Wednesday January 6th, 2016 2:23:22 PM

Armand walks on and contemplates his gift from 'Osul. "Does anyone one here have darkvison?"

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet  3d6=6 ;
Wednesday January 6th, 2016 6:13:13 PM

"Thank you very much for that gift. It will come in extremely useful for measuring when I make potions"

Somewhat later

"Finally, some bracing weather. I was getting bored of all the nice weather we've been having the last while"

Replying to Armand:

[b]"I see well in the dark and I have a very good sense of smell but no, I cannot see in absolute darkness"


As the group travels, a hawk comes down and lands on Lesknis shoulder

OOC: I meant to create my familiar a long time ago and forgot :-(. Man, that is one incredibly crappy roll for intelligence :-(.

"Ah, Pella, you're back. Did you have a good time exploring?"

To the others:

"This is my good friend Pella. Pella, these are my friends Armand, Atlas, Mack, Own, Carver and Osul. Please do not defecate on them unless they REALLY deserve it"

OOC: Lekni would pretty automatically be stealthy, especially since she can move at 1/2 speed and still more than keep up with the group. No weapons out unless we expect trouble. Unless asked to assume a particular position she'd move around as terrain etc required.

Pella would tend to fly around getting an aerial overlook of what is happening. Will return if he spies anything that looks dangerous or interesting to him.

Leskni would continually have deathwatch and message up (message to Pella, amongst others)

If there are places where her size can help others she'd freely use it (fording a stream, for example)

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Wednesday January 6th, 2016 8:57:14 PM

OOC Did anyone grab the potions?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Wednesday January 6th, 2016 9:07:07 PM

To Armand :Masterwork Rhinoceros Horn Lyre, weight 3, Christmas 2013 (sorry, the lyre part was hidden in script on my page, if you don't want it lmk)

Carver has new shoes on, he moves much faster now than he did before.
He watches as the hawk arrives and then tries to get a good mental picture of it, so he won't mistakenly take it as a threat in combat or as food if he ends up hunting.

"Atlas, with my speed, I want to keep on the move, scouting around. No matter how much I try, there is no way I'm ever going to be silent, unless I get magic to assist me, I may as well use my speed to be where ever I am needed, agree?"
Carver keeps his shield out, unless he spies an easy shot for food using a bow. Even though he has fresh food for the group, supplementing it would not be bad either....


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20=5 ;
Wednesday January 6th, 2016 11:18:02 PM

"'Osul! I have too many magical gifts as it is, even if Atlas takes the staff from me. Want to trade the cookie for something?"

Owen walks second in line without weapons, helping to lead the group with his geographical knowledge. When he isn't thinking about the route, however, his thoughts turn inward.

Knowledge (Geography): 1d20(5)+9=14.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30'  d20+19=38 ; d20+5=17 ; d20+5=13 ; d20+11=25 ;
Thursday January 7th, 2016 3:15:43 AM

We left: 'Osul takes out the keratin {TTT-Centaur} and spends a few moments to assess the weather. {Survival: 38 (No Forest Walking) - 5 days (or 6 with an Aid)}

He Wild-shapes for as long as possible, joining Pella in the air {Wild Empathy:17, Fly:13 (Everybody's Gotta Learn Sometime), Perception:25}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30'  d20+5=18 ;
Thursday January 7th, 2016 3:20:11 AM

OOC: Supplemental

"Owen, what are you offering?"

We've been this way before, so 'Osul aids Owen on the Knowledge check {18, +2 to Owen}

DM RobC - "No matter how much I try, there is no way I'm ever going to be silent" 
Thursday January 7th, 2016 7:26:32 AM

Mack puts his harmonica away. It was getting a little challenging to play what with the rain coming down.

The weather doesn't bother Atlas. He's just happy to be out and travelling again. Noone became a hero from sitting around at home after all.

Armand stays near the centre of the group, gripping his glaive tightly as he walks.

Leskni lets the others know that her taurish senses allow her fairly good vision at night, and her nose is very sensitive. But seeing in absolute darkness is currently beyond her. Leskni takes the opportunity to introduce the party to Pella, her hawk.

Carver keeps his shield out and at the ready. With his fancy new shoes he moves even faster than a typical centaur. This means VERY fast. It doesn't mean he can outrun raindrops however. The party will soon be treated to that unique smell of wet linotaur.

Owen walks happily along. The cold doesn't bother him anyway.

Osul looks about to assess the current weather. He forecasts cloudy with patches of rain for the next few days. Nothing too sinister or troublesome. And with that, he wildshapes into a bird (of some type) and takes to the air (OOC: Please let me know what type of bird you shape into)

Party Marching Order
--------------------

Leskni
Owen
Atlas
Armand
Mack
Carver

Pella (hawk) circling the party - 50ft away and 50ft high
Osul (Wildshaped) circling the party - 50ft away and 50ft high


The clouds do not relent, and the rain keeps falling. Ahead, the party can spy a covered wagon approaching. It is around 150ft away and closing. One figure can be seen driving the wagon which is being pulled by two horses.

The trail is somewhat muddy now, and open fields lie on either side of the path.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Thursday January 7th, 2016 12:20:03 PM

Atlas addresses Carver while walking, "I don't mind at all Carver, but don't forget that we have 'Osul and Pella spying from up high. Don't take any unnecessary chances."

He continues walking after the conversation with Carver, keeping his eyes open for trouble, but also just enjoying the open road. He sees the wagon and turns to Leskni, "What's the word from Pella on that wagon?" He then yells to Carver if he's within hearing distance, "Can you get parallel to that wagon a good distance away in the field? If they're up to anything then a lance from the side would be a deterrent."

Turning back to Leskni, "Maybe you can join him to add to the intimidation? If either of you sees me draw my sword then feel free to attack."

Atlas steps to the front of the group ready to parley with the wagon driver. He has his shield on his arm, but his sword is in its scabbard still. He keeps his hand on the hilt, more because it is comfortable than because he's trying to intimidate. The Liontaurs have that covered.

As the wagon approaches he holds up a hand to stop them while they're a good 40' away still, and says "Hold there friend. We mean you no harm, just being cautious considering the trouble we've run into on the roads recently. Are you coming from the Culverwood?"

------------------------------------
ooc:

I think I still need to level up from the last adventure. I'll get that done this weekend.

Sorry for jumping ahead in the post. I'm assuming Leskni doesn't tell me that Pella sees orcs peaking out the back of the wagon or anything. If so, consider my conversation with the wagon driver to be a stall tactic as everyone gets into place.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Thursday January 7th, 2016 12:33:49 PM

OOC: I threw the potions on party treasure for now. I will update that and provide the link when I get home. :)

IC: I spend much of my time admiring the birds circling. Once we see the wagon, I make sure to give the wagon plenty of clearance on the road, and wait to see what kind of news we get, if any. I take the chance to cast Toro's Taur Try (Minotaur: +1 on Perception and Intimidate checks) on Carver if he's close enough; otherwise Armand.



Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+9=25 ;
Thursday January 7th, 2016 3:18:27 PM

Armand takes the Lyre but will store it in the bag of holding.

Noticing the wagon he was about to suggest the party getting off the muddy road. The open fields may be wet but that way they would not be walking through mud.

He's just about to speak when Atlas starts calling out commands. "Um, the wagon is only a little ways off, I'm pretty sure the driver heard all your commands. That may be enough to intimidate him. It was at least enough to put him on his guard which may make a simple conversation that much more of a diplomatic effort. Perhaps we should all think about some non-verbal signals or maybe distinctive whistles and such to put the roving parts of the party on alert?"

Armand steps up to just be slightly behind and to Atlas's left. He calls out to the wagon driver. "Hello good sir! Not a great day for travelling. Can you tell us of conditions down the road? We can tell you about a fine resting place from where we've come." Diplomacy 25, d20+9.

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet  d20+6=9 ;
Thursday January 7th, 2016 4:05:47 PM

Leskni asks Palla to carefully check out the wagon from the air and goes to join Carver as requested.

OOC: I am assuming that I can give instructions to Pella through message but that he can NOT reply since it does not have Speak to master. So the only information I get back is emotional through the empathic link

Palla perception check ; 9


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Thursday January 7th, 2016 6:30:14 PM

Owen moves to the side of the road, waiting to see whoever is in the wagon.

Meanwhile, he shows a floral pair of pants to 'Osul. "What do you think of these?"

Highlight to display spoiler: {Too-Big-For-Your Britches - As you struggle into these comically small pants, you shrink to fit them. They sport a very nice floral print. Functions as a Reduce Person spell cast at 1st level. Standard action to activate, duration 1 minute.}

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Thursday January 7th, 2016 6:30:40 PM

Bendoc regrets eating so much for breakfast as it caused him to send some extra time in the privy. "I'm staying away from the sausage from now on," he comments to himself as he returns to an empty table. "Bollocks'" he curses aloud as he rushes to gather up his gear and catch up with his companions.

He mounts his wolf and catches up with his companions as they are approaching a wagon. What's going on here, he wonders as he scratches Shadow's head.

OOC: Sorry real busy IRL. Will take position towards front in marching order.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Thursday January 7th, 2016 8:37:47 PM

Carver, casually from 120' away, casually draws out the mushroom that was just given him and if things go to pot here, he'll pop it into his mouth, eating and swallowing as a readied action. With his shield already on his arm, he's prepared to charge if called on.....

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet 
Friday January 8th, 2016 12:45:07 AM

ooc: My assumption was that we saw the wagon from further away and the action by the DM stopped when he was 150 ft away, so Atlas would have given the commands as it approached to the 150 ft mark. However, if due to the weather conditions our sight is only to the 150 ft mark then Atlas would not "yell". That has to be some pretty bad weather though, and it was my understanding that the weather was not that bad (no mention of fog and just a slight spattering of rain. We should be able to see much farther than 150 ft. No curves either, because we're talking about open fields. Maybe a hill?

Just trying to figure out the scenario. I would like to think that Atlas is smart enough to do what Armand suggested he did.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Friday January 8th, 2016 1:43:14 AM

'Osul-eagle ask Pella for suggestions on how he might fly better, admitting this is the first time he is actually flying, though he has imagined flying along this road, and falling from The Tree - though that ended with him becoming something winged and saving his posterior... but that was just a dream.

After all that, he might need another Animal Empathy check.

DM RobC - "What's going on here?" 
Friday January 8th, 2016 4:49:39 AM

Atlas doesn't want to take any chances with this wagon. He prepares a battle strategy and then goes out to meet the wagon head on, stopping some 40ft away from it.

Mack isn't as alarmed just yet. He casts a spell (Toros Taur Try) on Carver, boosting the centaurs senses.

Armand is a little concerned that whoever is on the wagon may have heard the party's plans. The weather would certainly make things hard to be heard from a distance, but not impossible.

Leskni gives some directions to her familiar friend. (OOC: Correct. You can use the message spell to deliver a message to your familiar if it is in range. Since it cannot speak, you will not get a response, however, you do have the Emapthic Link). The bird flies quite high, and in the direction of the wagon. Leskni senses Palla to be feeling curious, and then ... caution?

Owen courteously moves to the side of the road, ready to give the wagon right of way.

Bendoc sits atop Shadow, scratching at the wolfs head. The rain has caused much of Shadow's fur to get soaking wet. The wolf shakes the water free every so often, causing Bendoc to have to grip tightly to stay atop.

Carver casually prepares to eat a "magic mushroom" should things look to be going badly.

Osul flies high above, still getting the hang of updrafts and banking. Noone said being an eagle would be this tricky. At least he doesn't have to learn how to build a nest.

Atlas calls for the wagon to stop where it is. His words say that the party mean no harm, but then again, he does make quite a sight as he blocks the road, shield at the ready and hand on his sword.

Armand steps up with Atlas and offers some kinder words, asking favour of the driver.

The driver of the wagon pulls on the reins and the wagon comes slowly to a stop some 120ft from the party and 20ft from Atlas and Armand.

The wagon is covered and does not allow for anyone to see what is inside. Sitting in the drivers seat is a single figure. Humanoid, and wearing what looks to be a large dark fur draped across his shoulders and back. From this distance, Atlas and Armand (and Osul) would figure it to be a black bear pelt.

The figure puts his right hand to the seat beside him as Atlas speaks, and keeps it there. His left hand still holding the reins.

"The Culverwood? Every sensible person knows to avoid that place." is all he says to Atlas.

But then Armand starts with some pleasant talk, and the man looks to ease up "Aye. I thought I'd have a few more days of clear travel, but Ffloy has apparently disagreed. But every cloud has a silver lining. I don't suppose I could interest you folks in some pelts? They're the ticket when the weather is bad. All manner and all sizes" He nods his head back towards his wagon.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+17=18 ;
Friday January 8th, 2016 7:35:16 AM

I agree with Armand that it'd be nice if we all knew some odd language, or sign-language, or such. But for the short term, certainly some quick and easy gestures and hand-signs should do the trick.

I stay quiet, and glance around at our surroundings before keeping a close eye on whatever may be in the back of the wagon.

(d20+16+1 (TTT) perception check of 18)

OOC: Party Treasure was in bad need of cleanup after our most recent journey. I assume everyone grabbed what was theirs, we sold the rest, and I updated it with our new potions.

Everyone should have write access to this if they want to hold anything:
Party Treasure



Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+10=30 ;
Friday January 8th, 2016 9:01:45 AM

Armand nods and whispers out of the side of his mouth. "Watch his right hand Atlas, and smile."

"You must be incredibly brave and strong to trap in the Culverwood. What sort of pelts do you have? How much do you charge? I can't speak for my companions, but I unfortunately am somewhat short of money. But if you have something reasonably priced I may be interested." He pays close attention to the driver trying to get a feel for him. Sense Motive 30, d20+10

Armand leans his glaive into his shoulder and makes a show of rubbing his hands together to try and get them warm.

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet  d20+9=23 ;
Friday January 8th, 2016 10:21:42 AM

OOC: I assume this happened in the past a bit

Pella: "kee-eeeee-arr" He will them somewhat slowly move his wings to turn, to go down, to go up, etc.

Every time Osul does something that he doesn't like he lets his displeasure be known with another shriek.

OOC: Pella is insulted to be considered an animal :-) in need of Animal Empathy checks. He understands real good he does (int 6 :-().

OOC: Back at the wagon

Leskni whispers to the group (Through the message spell)

"There is something in the wagon that has Pella a little concerned. Nothing obviously overtly dangerous but something. I'm going to move so that I can maybe see into the back a little"

Leskni then casts reduce person on herself and tries to stealth into a position where she might be able to see into the back of the wagon. Stealth 1d20+9 = 23. Note that AC is now 15

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 33/33 Character Sheet  d20+3=16 ; d20+8=17 ;
Friday January 8th, 2016 11:58:06 AM

Atlas almost laughs at Armand's comment about him smiling, but he manages to hold it together. Strange how I've become the grumpy one when I used to be the happy go-lucky one.. He then gives a short nod to Armand to acknowledge that he's watching the hand. However, he won't put a smile on. Just the opposite actually, he glares at the supposed trapper/fur trader to show he's not buying the act.

Armand and I would make a good pairing for good constable/bad constable. We'll need to talk about that after all this.

Atlas holds his position, waiting to see how this plays out with Armand's friendly approach and prepared to pull his sword at a moments notice. He' tries to see what the trapper's hand could trigger and if there is anything in the wagon that could be dangerous to the group.

-----------------------------------------
Perception: 1d20+3=16 (for the hand and what he might trigger with it, and what is in the back of the wagon)
Intimidate: 1d20+8=17 (not saying anything, just looking imposing)



Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Friday January 8th, 2016 12:31:42 PM

OOC I thought you guys might be a little wagon shy after meeting you at the wiped out wagon. Go figure the cleric to the god of death as the 'good cop'.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Friday January 8th, 2016 3:55:38 PM

Owen stays a good stretch behind Atlas and Armand. He says to the others, "Let's stay back a ways. We don't want to freak this guy out."

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Friday January 8th, 2016 4:07:54 PM

Hunts animals for their pelts, I don't like him already, Bendoc thinks as he unconsciously releases a growl in the wagon drivers direction.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet 
Friday January 8th, 2016 8:54:58 PM

"Oil Cloth is better, pelts tend to stink when wet, trust me I know a bit about about that." Carver adds when he hears what the man is selling. Unless some of the pelts belong to anything other than an "animal" He doesn't get worried about a man earning money, but if some of the pelts belong to sentient creatures, then there will be be a problem....

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Friday January 8th, 2016 11:46:48 PM

'Osul-eagle tries to discern what is going on inside the wagon by way of eagle-eyes.

OOC: I really need to get a handle on what is 'Osul and what is the eagle! Any pointers welcomed, and I may take this to the Rules Board, as I am having trouble locating anything definitive. Non-physical stats, saves, skills E.g. Osul has Fly d20+5 and Perception d20+11, but an eagle has Fly d20+8 and Perception d20+10, of which +8 is a Racial Modifier. Where does what he knows and has learned go when he is elseone?

DM RobC - "Strange how I've become the grumpy one when I used to be the happy go-lucky one" 
Saturday January 9th, 2016 8:03:45 AM

Armand warns Atlas to keep a close eye on the mans hands, and then engages in further pleasantries. "Nah, I try not to venture too far into the Culverwood. Too many weird things in there. Fey things, you know? But still. A man has to eat. I managed to capture a few wolves not too far back. Say, you interested in buying? I'd give you a real good deal. For a man as refined as you, 7 gold pieces sounds a very fair deal?". The man is willing to sell some furs, that would be treated as a Cold Weather Outfit.

Armand's 'gut feel' is that the man is on the level. He doesn't sound like he is trying to be deceptive, and he isn't trying to come up with a story.

Mack stays put, but is still wary of the wagon. It's covered, so that means from his position some 120ft dead in front, he can't see inside.

Owen too, keeps his distance. No sense in spooking a harmless traveller.

Carver engages the driver from a distance. "Oil Cloth might be water-proof, but there's nothing like a good pelt to keep you warm. Not sure I have any your size, but I'm sure I could stitch something up" the man calls back.

Osul tries to circle overhead into a position from which he can see inside the covered wagon, but cannot see through the material covering.

Leskni isn't quite sure what has Pella on edge, but wants to get a closer look at the wagon. She reduces herself and then hides away in the grass to get closer.

"Hey! Where'd that girl disappear to?" the man asks, getting a little serious. He raises the object in his right hand, revealing it to be a loaded crossbow. He holds it close and keeps it pointed straight up, and not at any flying creatures.

Bendoc doesn't like the man one bit, and growls in the direction of the wagon driver.

Atlas then stands imposingly. Intimidatingly (Note that Intimidate is a mind-affecting, fear effect)

"I knew it" The man mutters as he drops the crossbow to his side and raises his empty hands in the air "Please don't kill me! I have a family to take care of. Take the pelts, just please, leave me be"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Saturday January 9th, 2016 11:14:46 AM

"Well, now I feel a little bad." I say to Owen.

I lower my head and kick some dirt.


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+9=22 ;
Saturday January 9th, 2016 5:16:40 PM

'Perceptive.' Armand thinks to himself. He holds up his hands trying to make a calming motion. "Now, now, everyone just take a breath. Good sir, we do not intend to rob you. But something in your wagon has some of my companions on edge. Perhaps it is just the wolf pelts."

Diplomacy 22, d20+9.

"I'm sure we can work this out. Now you say 7 gold for a wolf pelt?" He rubs his chin. "I guess that seems like a fair price. But I'm not sure about wolf pelts."[/b] Armand turns and nods to Bendoc. "Somehow I don't think the wolf pelt would sit to well with some. If you take my meaning."

Armand will lay his glaive on the ground and approach the driver. Hands still held out in an nonthreatening fashion. "Could I see your wares? Would you by chance have any bear pelts?"


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Saturday January 9th, 2016 5:18:11 PM

OOC, oops missed a bold input

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Saturday January 9th, 2016 8:49:02 PM

OoC: polymorph gives you ONLY what the spell says. The entry for eagle is almost irrelevant.

Getting a fly speed gives you a +8 and lets you take 10.

So your fly skill is the same as your character. No armor check penalty since you no longer have armor. +8 since you now have a fly speed.

Did that help?

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet  d20+8=11 ; d20+12=21 ;
Sunday January 10th, 2016 3:55:10 PM

Leskni tries to see if the Merchant is sincere. Sense motive of d20+8=11

Given that he is obviously sincere, it looks like we have seriously misevaluated the situation Leskni will make herself obvious.

"Sorry about that sir. Our mistake. Didn't mean to startle you. I assure you, we are honest people with no desire to rob you"

Diplomacy d20+12=21

DM RobC - "Well, now I feel a little bad." 
Monday January 11th, 2016 6:52:42 AM

Mack feels a little bad about what has transpired. He may not have actively participated in startling the man, but feels bad nonethless.

Armand tries to calm things down a bit. He lowers his glaive to the ground, while also pointing out how unwelcome a wolf pelt might be in the current party. The man keeps his hands raised somewhat, still unsure exactly what is going on.

Leskni reappears, adding that is was not her intent - nor that of the party - to scare him. She apologises for the mixed signals.

Armand then gets the man's attention asking what pelts he may have for trade.

The man slowly - and very deliberately - climbs down off the wagon and motions for Armand to follow him to the back of the wagon. He then carefully opens the back for inspection.

Along one side of the wagon are the man's personal effects. A bed roll, a backpack, some dirty metal plates. Along the other side are piles of pelts. Wolf and Rabbit/hare are quite common, but no bear. "The only bear one I have is the one I'm wearing. Bears are difficult to snare and skin, you see. But I'd sell you this one for 12 gold" (Treat as Cold Weather Outfit, costing 12gp instead of 8gp. Weight is still 7lbs)

"Of course if you want hare, that's nice and easy. Call it 8 gold?"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 46/46 Character Sheet  d20+3=9 ;
Monday January 11th, 2016 10:38:50 AM

Atlas follows the Armand and the man to the back of the wagon. He loosens up a little when he realizes that no one is jumping out to get him.

"'Osul, half my stuff is made of leather, so I'm assuming you're OK with the fur as long as the animal is fulfilling its destiny or something like that, right? Because I'll be honest, a wolf pelt would sure help when winter comes."

Atlas stays back a little bit watching, still a bit on edge, but not trying to put a scare into the man any more. However, he's still looking for something in the man's character to affirm his tale.

---------------------------------
Sense Motive: 1d20+3=9 (so much for that)

ooc: First, I started leveling up my character. I still have skills and my feat to finish up.

Also...what time of year is it? Is winter coming? Do they get winter here? Trying to figure out what the climate is around the Tree and surrounding areas. Thanks!


Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Monday January 11th, 2016 11:23:12 AM

Bendoc looks crossly at Atlas when he makes his suggestion about appropriate winter clothing. He comments to Shadow as he scratches the wolf's head, "don't worry, he didn't mean anything by it."

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Monday January 11th, 2016 11:39:33 AM

Leskni approaches the man.

"We are heading in the direction you came from. Is there any interesting news that you can share with us about what we might meet?"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Monday January 11th, 2016 12:12:16 PM

OOC: I guess I have the same general question as Atlas. Should I be prepping for Winter now? If it's coming or nearly here, I probably need to get something. ;)


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20=6 ;
Monday January 11th, 2016 12:20:46 PM

Armand looks over the wolf pelts.
OOC, is one wolf pelt enough to actually cover someone? How big was the wolf? Or are the pelts already sewn together to make a man sized blanket? Not sure if that would be an Appraise check +1 or a Perception check +4 but I only rolled 6 so probably not going to make it.

"I would not want to deprive you of your own clothing. My name is Armand. What is your name? Would you mind if we roll out some of the pelts and take a look?"

(ED:JCC for {/b})

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Monday January 11th, 2016 2:23:22 PM

OCC I wish there was a preview button to make sure I'd entered everything correctly.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Monday January 11th, 2016 3:51:30 PM

'Osul-eagle comes to rest on the rear of the covered wagon, and takes a closer look for a gap in the covering, but trying not to tear one himself.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20=10 ;
Monday January 11th, 2016 8:00:40 PM

Owen strolls up and checks out the furs.

Appraise: 1d20(10)+8=18.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Character Sheet  d20+8=14 ;
Monday January 11th, 2016 8:37:55 PM

Carver keeps watch away from the wagon, with enough of the others watching there, if they have trouble, they'll yell.

Perception 14

DM RobC - "I would not want to deprive you of your own clothing" 
Tuesday January 12th, 2016 7:40:50 AM

Atlas doesn't sense any deception to the man. The only thing he detects is fear. Winter has come and gone. Today is a rainy Spring day. The overcast sky matches Atlas's mood.

Bendoc looks to be the only one not happy with the thought of wolf pelts. He gives a reassuring pat to Shadow. Noone will be skinning him today (hopefully).

Leskni asks the man if he has any news from where he has come from. "Not much to say really. I've been skirting the edges of the Culverwood over winter - around the western edge and then the southern border - and now I'm trying to sell my wares. Not much news really. It was a hard season. Seemed to be fewer animals in the Culverwood"

Armand has no intention of taking the bear pelt of the man's back. "Theon. The name's Theon" he says, starting to relax a little more "Sure, roll the pelts out. Have a feel. Notice how clean they are. Why, you could buy one for a lady friend and be the most popular man for the entire year!"

Owen checks out the furs more closely. It's true, Theon has taken great care in his capture and skinning. The pelts are very good quality. A cold weather outfit normally retails for 8 gold. To get some pelts of this quality for only 7 gold is a good deal.

Osul-eagle comes to rest on the rear of the wagon. Theon spots the magnificent bird "Cheeky devil" he mutters "Quick, anyone have a bow?"

Carver just keeps his distance and looks about. Perhaps the wagon is a diversion? Perhaps someone is watching and waiting to strike? All he sees are clouds in the sky and puddles forming on the muddy trail. Great. As soon as he gets a new pair of shoes (hmm... are they called horse-shoes or centaur-shoes?) he has to wade through the mud.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 46/46 Character Sheet 
Tuesday January 12th, 2016 10:48:16 AM

Atlas finally starts to relax a bit and goes to check out the pelts. "Sorry about the rough start, we've had some troubles on the road of late and you can never be too careful. Speaking of which, you know your own business, but I would recommend you find a better way to protect yourself than just that crossbow. Orcs and other foul beasts have been stretching their borders lately."

Atlas finds a few pelts that he likes, "Where are you headed next? I would hate to buy these now and have to carry them all the way to the Culverwood and back to the Tree. Oh, and leave the bird and wolf alone. I understand your profession, but different creatures have different fates. These here are destined to adventure with us, not line your wagon."


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Tuesday January 12th, 2016 11:38:49 AM

Armand will retrieve his glaive from the road as Atlas looks through the pelts. He will return to examine the pelts as well and lean the glaive on the wagon.

"These indeed look like some fine furs Theon." Armand will look them over and pick out what would be needed for winter clothing, something that could be made into a heavy coat or cloak. He will pay Theon the 7 gold.

"Do you know of a local tailor that could do justice to your wares? My only skills with needle and thread are occasionally sewing up some minor wounds."

Armand will continue to make small talk to put Theon at ease. "I take it trapping is a lonely business? You mentioned times were harder this year, has there been any other unusually occurrences that you could attribute to this or do you think the area is being over hunted by others?"



Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Tuesday January 12th, 2016 12:17:25 PM

"I'd advise you not to shoot birds that seem a little too inquisitive. They might not be what they seem. Better to just ignore them or possibly make a small offering of some food"

Not at all interested in the hides, Leskni proceeds to go a little further along the road and then takes a canter back in a circle to where the group is.

At last, a chance to stretch my legs a little

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Tuesday January 12th, 2016 12:20:39 PM

OOC: Checking in.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Tuesday January 12th, 2016 12:58:14 PM

I let the others do the talking and looking at furs. No real interest here.

I try to keep up with Leskni, just for fun.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Tuesday January 12th, 2016 1:21:23 PM

'Osul-eagle watches Theon and listens to his conversations. He understands the bear-covered man has not had a good season, and this is useful information which might potentially relate to the stand of maples fallen silent. Otherwise he is indifferent - he wishes the man no ill, but there is nothing he can do for him if he is marked by The Wood.

He simply tries to get a sense of what concerned Pella about the wagon.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet  d20+8=24 ;
Tuesday January 12th, 2016 7:35:36 PM

Carver continues to keep watch, circling around the group, and muddy feet are easier to clean that a muddy hide.....

Perception 24

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Tuesday January 12th, 2016 7:59:38 PM

"These are fine furs, Theon. I can't carry anything more with my current load, but we can give you a letter recommending you to the folks at the Tree of Parting if you'd like to set up shop there. In fact, if you head that way I might put an order in. I hope to bring my wife there soon, and she would look lovely in such clothing." Owen falls silent, thinking of home.

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Tuesday January 12th, 2016 9:43:16 PM

Fewer animals along the boarder of the Culverwood. Might mean something, might mean nothing. Won't know for sure until we get there, Bendoc thinks as he listens to the trapper.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 46/46 Character Sheet 
Wednesday January 13th, 2016 11:12:22 AM

Atlas walks over to 'Osul to speak to him in private, not making a show of it, but also not hiding it, "So, what's your take on this fellow? Honest hunter and fur trader, or poacher? I'm curious what else he's got hiding in that wagon, maybe under the boards."



Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+4=18 ;
Wednesday January 13th, 2016 1:17:02 PM

Armand tries to keep Theon engaged. He looks about the wagon. Perception 18, d20+4.

"Theon I can help with minor repairs if you are in need of them. Don't worry it would be no effort really as it is a spell I have."

OOC If he needs anything repaired I will cast mending as needed. Also I will mix in a detect magic.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+17=26 ; d20+8=17 ;
Wednesday January 13th, 2016 1:47:17 PM

I take another good look around. If nothing exciting jumps out at me, I pull out the harmonica.

(d20+16+1 (TTT) perception check of 26)
(d20+8 perform harmonica check of 17)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Wednesday January 13th, 2016 3:28:59 PM

'Osul considers Atlas' question, turning his beaked head towards Theon for a few moments before turning back to Atlas, and quite softly screeching something only vaguely like "eee see-tyu", then stretches his wings before walking a square atop the rear of the wagon.

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Wednesday January 13th, 2016 9:27:19 PM

As the others are paying attention to the trapper Bendoc starts paying attention to the surrounding area. He whispers to Shadow, "Stay alert."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet  d20+8=23 ;
Wednesday January 13th, 2016 11:40:50 PM

Carver continues his rounds of going a round the party at about 100', as he passes Bendoc, he nods seeing that he's not the only one alert....

Perception 23

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30'  d20+19=29 ;
Thursday January 14th, 2016 3:10:35 AM

'Osul-Eagle's log supplemental:
He stops walking the square and looks about: {Perception: d20+11+8=29}

DM RobC - "Might mean something, might mean nothing" 
Thursday January 14th, 2016 4:55:28 AM

Atlas enquires further about the man's destination, and cautions him to leave the party hawk and wolf alone.

Leskni does the same, before stretching her legs and venturing onwards a bit.

Theon gives a knowing nod "I never hunt pets. Bit of a professional rule of mine. Anyway, I hear there's a Trading Post nearby. Only place for miles. I'll likely try and offload the rest of my wares there, restock, then head-out again. 'The Tree' they call it."

Owen congratules Theon on his wares, and mentions giving him a letter of recomendation for the Tree. "That's be mighty kind of you. Tell you what, any pelts you buy today I'll personally sew into outfits for you and leave them there. No extra charge" Any previous misunderstandings look well and truly forgotten.

Carver just continues circling froma distance. He doesn't see, smell or hear anything untowards. Of course, the smell of wet centaur hide does tend to be on the powerful side.

Bendoc reflects on what Theon has said about fewer animals on the outskirts of the Culverwood. Maybe it means something other than a poor season? He stays alert whilst the others engage Theon. You can't be too trusting out in the wild. Shadow shakes the water from his fur once more.

Atlas has a quiet word with Osul, enquiring as to whether he thinks Theon is on the level. Osul gives a screech in reply and begins walking alon the top of the wagon.

Armand offers to mend anything Theon has that could use it. "Mighty good of you to offer. I tend to keep my tools in good condition. They're my livelihood after all. But the right rear wheel on the wagon could use a look" In no time at all, Armand's casting of Mending has the wheel looking pristine. Armand also sneaks in a casting of Detect Magic. Not a single thing in the wagon nor on Theon has any sort of magical aura to it.

Mack pulls out his harmonnica and begins playing a peaceful tune. He hits his highs when the wind dies down, and gets to the lows just as the rain is at its heaviest.

-------------------------------------

OOC: My apologies for the lack of DM post yesterday, folks. 110'F followed by severe wind and storms. Crazy day.

Please post what you would like to buy from Theon, if anything, and in my next post we'll move things along


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Thursday January 14th, 2016 9:23:06 AM

Armand purchased some wolf pelts for a winter coat. "Theon I will gladly take up your offer to make me a winter coat. If you have to leave before we return you could leave it with Liliput Muffinbubble. She is the caretaker at the Leafy Chapel at the Tree.

Armand will make himself available it Theon needs to take any quick measurements.

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Thursday January 14th, 2016 10:39:18 AM

leskni isn't buying anything

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Thursday January 14th, 2016 12:41:52 PM

I offer my appreciation at his willingness to give us such a good deal on these goods, but apologize that I'm just not in need at the moment. "The Tree is an Excellent place! Pleasant and safe journies! You'll find yourself there in no time." :)

I get ready to head out again.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 46/46 Character Sheet 
Thursday January 14th, 2016 2:44:42 PM

Atlas shakes his head, "I'm sorry, but I just don't know you well enough to give you my gold with the hopes that you'll actually stop and deliver the cloak. Maybe if we cross paths again in the future I'll feel differently. Best of luck to you."

Atlas prepares to move on.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Thursday January 14th, 2016 5:46:03 PM

Owen smiles. "I'll take a winter cloak. Safe travels on your way to the Tree." He pulls out pen, ink, and parchment and writes the letter of recommendation. Then he passes it around for the various party members to sign.

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Thursday January 14th, 2016 8:53:34 PM

Armand signs Owen's letter.

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Thursday January 14th, 2016 9:42:57 PM

"Good riddance, now we can be on our way," Bendoc thinks as his companions conclude their business.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet  d20+8=15 ;
Thursday January 14th, 2016 9:53:37 PM

Carver is glad that the group is going to get moving again, he continues his sweeps around the group, finding that standing still allows him to sink hock deep and it's a pain. As he circles around he comes close and comments, "I really need those Zephyr shoes, it'll stop this mud sucking with every step."

Perception 15

DM RobC - "Good riddance, now we can be on our way" 
Friday January 15th, 2016 7:12:30 AM

Leskni shakes her head. Theon isn't selling anything she wants.

Likewise, Mack declines. He does wish Theon a safe and pleasant journey.

Armand though is glad to purchase some winter wolf pelts. Theon promises to leave them with the Chapel at the tree.

Owen also purchases a cloak, and gives a handwritten letter to Theon to help "grease some gears" back at the Tree for him.

Theon smiles and gives thanks to the party. He gets back atop his wagon and begins the drive to the Tree.

Bendoc is just glad to finally be rid of this trapper. The man makes his living by defenseless animals after all.

Carver is glad to finally get moving again, daydreaming about a set of Zephyr shoes.

The rest of the journey - which spans the next 2 days - is uneventful. The rain comes and goes, and there are very brief periods where the sun emerges from the clouds.

At night you can hear the distant sound of wolf howls. Apparently Theon did not manage to capture them all. Shadow pricks up his ears but does not respond. Instead he looks to Bendoc and gives a friendly nudge.

No other travellers are encountered on the road. Perhaps the rain is keeping all the troublemakers indoors? Or perhaps they are just biding their time?

The party have made it to the southern border of the Culverwood. Ahead, some of the thicker areas of the tree canopy keep patches of the ground dry, but for the whole the ground is muddy.

The area that Liana has directed the party is off the beaten path, naturally. There will be no path or trail to follow.

It is late afternoon and the rain is quite heavy. There is probably another few hours left in the day before it would be time to setup camp.

OOC: Marching orders please folks! Also, watch orders

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Friday January 15th, 2016 8:28:05 AM

Armand will again try to stay in the middle of the group while traveling. He would prefer first watch as he usually gets up at dawn to pray and cannot in good conscience pray and keep watch at the same time.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 46/46 Character Sheet 
Friday January 15th, 2016 10:19:42 AM

Atlas looks around, then turns to 'Osul and Bendoc, "Well, you two are our resident experts when it comes to nature. And 'Osul, you know this place better than anyone. Should we try to make more progress tonight, or camp on the edge and go in with a full day tomorrow?"

Atlas stays at the front of the group while they march. He'll take first watch with Armand so as to talk about their good constable/bad constable routine :-)

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Friday January 15th, 2016 12:17:05 PM

With her speed Leskni is probably best either taking point or acting as rearguard. Unless anybody objects, she'll take rearguard on the march, hanging back about 100 ft. Definitely has message up with other members.

Not that she is particularly good at it, but she'll always be trying to be stealthy.

I presume we have 3 watches with 2 on each watch.

Given her scent and low light abilities Leskni is pretty good on the middle of the night watch. She doesn't need uninterupted sleep to regain spells. But it doesn't matter to her

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+17=23 ; d20+15=32 ;
Friday January 15th, 2016 1:12:37 PM

Having no real preference to where I am in march order, or what watch I'm on, I look to Atlas and Carver to let me know where they think I should be.

(d20+16+1 (TTT) perception check of 23)
(d20+14+1 (TTT) stealth check of 32)

When I'm not chatting with my "watch" partner, I try to be stealthy when on watch.

OOC: Once we come up with a standard for marching and watch, I can update our WIKI (it's a little out of date on that topic). ;)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 46/46 Character Sheet 
Friday January 15th, 2016 4:13:45 PM

"Mack! Come on up here and walk with me. We have some catching up to do."

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Friday January 15th, 2016 4:26:28 PM

Bendoc replies to Atlas as he eyes the woods suspiciously, "Best we wait to morning and get some extra rest while we can."

-----------------------------

OOC: MARCHING ORDER front or rear, WATCH last

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30'  d20+19=20 ;
Friday January 15th, 2016 4:49:03 PM

Having returned from a flight to a height where what he sees seems to be in agreement with the long last look he took of the map at The Tree, 'Osul sheds his eagle-shape. 'Osul likes maps, but understands they are of little use inside The Wood. As if by habit he reaches into a pocket or pouch and draws a square inch of keratin, and then casts TTT. He looks at the ground on which they stand, The Culverwood before them, and the soon fading light.
{Survival: 20+ForestWalking}
"How about both, Atlas. We have a good spot here for camp, but a short scouting foray into the edge of The Wood would be welcomed. It will also give me a good idea where I would like to commune in the morning. Okay, maybe that can wait until morning."
"I am happy doing the forward observer thing, and as for watches I'm comfortable on last watch, leading into my communing when others wake."
"And for those who haven't been warned previously - don't be alarmed if I am not myself during the evening!"


———8>< - - -
How unfortunate: 'Osul stands on the threshold of This Place, and I get a 1 on the die for his first check there.
*Storm Burst* (7/7)
Orisons: Toros Taur Try, Detect Magic, Stabilize, Detect Poison
1st: Charm Animal, Detect Animals or Plants, Speak with Animals, Longstrider [<= Spont. Cast: Summon Nature's Ally I], ~Obscuring Mist~(1/1)
2nd: Animal Messenger, Restoration, Lesser, Bull's Strength [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~(1/1)

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Friday January 15th, 2016 5:25:22 PM

OCC I believe there are 8 of us, so woudn't that make 4 watches at 2 each?

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Friday January 15th, 2016 10:07:01 PM

OOC: 1 watch of 8 each... no... wait... :) 4 watches of 2 PCs (plus companions) sounds like a fair call.

DM RobC - "Good riddance, now we can be on our way" 
Friday January 15th, 2016 10:07:13 PM

OOC: Regarding watches, PCs need 8hrs rest every night to avoid gaining the 'Fatigued' condition.

I *think* the following would ensure everyone gets the required 8hrs:

20:00 - 22:00 : Atlas, Mack
22:00 - 01:00 : Carver, Armand
01:00 - 04:00 : Leskni, Owen
04:00 - 07:00 : Bendoc, Osul

...OR...

20:00 - 00:00 : Atlas, Mack, Owen
00:00 - 04:00 : Carver, Armand, Leskni
04:00 - 08:00 : Bendoc, Osul


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20=17 ;
Saturday January 16th, 2016 12:12:48 AM

Now that they've ceased cross-country travel and his geographical knowledge is less useful, Owen moves back from the front of the party to the middle of the pack. During the scouting run, he sticks with 'Osul and asks him about any flora or fauna outside his wizardly experience.

Knowledge (Nature): 1d20(17)+9=26.

When it comes time to set up camp, Owen speaks up: "I still need a good eight hours if I'm to cast spells tomorrow, so I'll take last watch."

________________

OoC: Don't complain, Graham. We know you just wanted to show off your +19 on Survival rolls.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+17=33 ; d20+15=19 ;
Saturday January 16th, 2016 12:23:54 PM

I head up to the front of the march to catch up with Atlas. Seems like it's been FAR too long. ;)

(d20+16+1 (TTT) perception check of 33)
(d20+14+1 (TTT) stealth check of 19)

OOC: I put this one on the Wiki, but if anyone wants any adjustments, just let me know:

20:00 - 22:00 : Atlas, Mack
22:00 - 01:00 : Carver, Armand
01:00 - 04:00 : Leskni, Owen
04:00 - 07:00 : Bendoc, Osul



Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+6=15 ; d20+4=22 ; d20+4=6 ;
Saturday January 16th, 2016 4:49:07 PM

Armand tries to recall what he's heard of the Culverwood. He remembers vague tales told to children to frighten them in the night and keep them from running away. History 15, d20+6.

He studies the wood from the groups camp. Perception 22, d20+4. OCC How thick is the woods? Are we talking entangled roots making difficult terrain and branches blocking out sunlight?

"What can you tell me of these woods friends? You've been here before, what can we expect?"

He will do his best to keep on the lookout during his watch. Perception 6, d20+4.

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet  d20+5=14 ;
Saturday January 16th, 2016 9:18:12 PM

In case you need it, Leskni gets a Perception of d20+5=14. She will be constantly trying to use smell (30 ft radius) of course

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30'  d20+11=21 ; d20+10=21 ;
Sunday January 17th, 2016 12:54:06 AM

'Osul tries to answer Owen's questions, but he rarely does anything but jog the wizard's memory. {Know(Nature): 21+ForestWalking}

He takes the opportunity to occasionally chat with Bendoc and Shadow during their watch. {Watch, Perception: 21}

"Armand, there are places like that, to be sure, but less so near the edges. As far as what to expect, expect to be misled and misdirected by The Wood, and expect creatures foul and kind."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Sunday January 17th, 2016 4:21:55 PM

OoC: Owen needs the last watch (4:00-7:00) so he can get eight full hours of sleep. That won't be an issue in four days because his Ring of Sustenance will attune. For now, though...

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet  d20+8=16 ;
Sunday January 17th, 2016 5:43:42 PM

"These Woods, have a spirit of their own. Sometimes helpful, but mostly not.
We've been in here before, last time, the woods did their best to keep us out of where we were headed. But then again, it may have been that Dip we were with it was trying to keep out."

Carver takes which ever watch, he's not very picky about it.

Perception 16

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Sunday January 17th, 2016 8:36:11 PM

I nod in agreement with Carver.

OOC: I can switch watches with you, Owen. :)


DM RobC - "These Woods, have a spirit of their own" 
Monday January 18th, 2016 6:21:05 AM

Armand prefers to take one of the earlier watches. His morning tributes to Gargul take priority over watching the encampment.

Leskni has finely tuned senses. Senses such as a keen sense of smell that would be quite effective in the dark. For this reason, she takes one of the late night watches.

Mack just smiles and shrugs. He's just happy and carefree to be on the journey, so will accomodate whichever watch he is assigned.

Atlas shrugs. He isn't exactly sure what the Culverwood might hold, and turns to Osul and Bendoc as the resident experts.

Bendoc suggests camping outside the Culverwood and tackling it in the morning.

Osul nods in agreement. He warns the others not to be alarmed if he is "not himself" during the evening. One only hopes this does not mean he is a lycanthrope! Standing on the threshold of the Culverwood, Osul feels at peace. The weather at least is on the improve. The sky is quite clear and should allow for a wonderful view of the moon. Osul does notice some tracks around the Culverwood. Paws and claws. Likely wolves, and perhaps even some foxes.

Owen takes a great interest in the flora and fauna around the outskirts of the Culverwood.

The *watch is set:
20:00 - 22:00 : Atlas, Mack
22:00 - 01:00 : Carver, Armand
01:00 - 04:00 : Leskni, Owen
04:00 - 07:00 : Bendoc, Osul

Both Atlas and Mack have quite keen eyes but even with the moon out, they don't see much. In the distance they can hear a solitary wolf howl. It sounds like it comes from within the Culverwood, but is quite a way off. Certainly nothing to be concerned about.

Carver and Leskni are the only ones with low-light vision. Each could *swear* they see some of the trees on the edge of the Culverwood move. Not like the branches move in the wind, but entire trees *moving* a few feet one way or another.

The rest of the night passes uneventfully, and the morning brings the promise of adventure. It is a sunny day, although there are a few clouds in the sky. At least no rain though.

-------------------------------
OOC: For watches, I'm assuming those that are sleeping do so in the middle of the group, and those on watch are on opposite sides. For instance, at the 3 & 9 o'clock positions.

Do you keep a fire lit? How do those without darkvision or low-light vision see?

I also see a few people needing time to recover spells. Perhaps you could have a dedicated time slot for that? 07:00 -> 08:00? Those that need to can prepare spells, while others cook a hearty breakfast. Just a suggestion.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Monday January 18th, 2016 8:00:18 AM

My personal thoughts are that keeping a fire going by the sleepers is good, but I wasn't planning on carrying a torch around too often. I'd rather sit in the darkness (using stealth hopefully) and rely on my other senses, and limited sight (it's not pitch black after all), to spot anything before it hits the sleepers. I figure most stuff coming at us will probably target the fire and sleepers, and I'll be able to react or alert them before any enemy strike.

I'd warm up by the fire as needed, based on the temperature. And check in with my guard mate from time to time.

I hope the others don't think that sounds like I'm using them as bait. ;)



Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Monday January 18th, 2016 10:59:47 AM

If we can find enough dry wood I would suggest a fire. Though since it has been raining a few days I'd not expect us to be able to do that. If there is not enough wood for a fire but a few pieces that could burn I suggest making some torches. Set two torches 50 feet outside of camp on opposite sides. This will help the people with little or no night vision to see something out of camp before it comes in...hopefully. Alternately if it is a full moon it is likely that there will be some light to see by at least around camp.

Armand would appreciate the 1 hour time to recover spells, break camp, and eat breakfast.


Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Monday January 18th, 2016 1:41:50 PM

I'd suggest that we keep a very low fire. Basically just embers. So there is a little visibility but the light doesn't carry far.

Torch light can be seen literally over a mile away on a dark night. If we can camp in a bit of a hollow we might be able to have fire around the camp that isn't visible too far.

If it is cold Leskni will just cast endure elements on everybody.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 46/46 Character Sheet 
Monday January 18th, 2016 2:35:27 PM

Atlas goes through his forms, has a bite to eat, and prepares to get going. He's eager and marches up front following 'Osul and Bendoc's guidance. "Do you two have a clear direction and path for us, or should we expect to be looking for some signs?"

----------------------------------
ooc: I agree with Paul's comments regarding the fire. Not being able to see in the dark, I'm hoping to take an approach like Mack outlined, depending on my other senses more than sight if at all possible.


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20=4 ;
Monday January 18th, 2016 3:10:38 PM

OoC: Yeah, let's switch Owen and Mack's watch in future. And by "in future" I mean "for three more in-game days, and then whatever". I'm pretty pumped for this Ring of Sustenance, if you can't tell.

IC: Owen tries to stay attentive during the trek, but the group passes a patch of flowers in the wood that remind him of the garden his wife used to keep. His thoughts are far away.

Perception: 1d20(4)+1=5.

_______________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Monday January 18th, 2016 7:14:58 PM

"I reckon the druid will be able to figure a way through the Culverwood maze," Bendoc states hopefully in response to Atlas' question. Or we might wind up wondering aimlessly the rest of our lives.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Monday January 18th, 2016 11:23:51 PM

"Thank you for that vote of confidence Bendoc. I have a plan regarding that — based on what I have been told by those of you who have been here before, along with my time as a resident and walker of The Wood, and as one who understands that every gift, power and spell that I bring to the party {we REALLY need a name!}[b] is a gift from The Wood."

"The plan is simple: The Wood knows we are here, knows I am here, knows we are here at the request of and in the stead of The Emissary, knows we are seeking the stand of maples as a part of that request, and knows we are here to help - insomuch as it can. We will do what I have always done — we will accept the direction (not misdirection) of The Wood! That, and as a group, when we feel the direction, we will quickly aim to get our bearings, and then ride the current to where The Wood wills. The analogy is simple enough: swimming against the current of a river or a rip is a lot of effort for no gain except exhaustion. Understanding that you will be taken somewhere for a reason means you can enjoy the journey which may seem meandering, but that would be a better path than running into every creature who resides here."

"Now would be as good an opportunity as any to offer your considered responses and critques..."
'Osul listens as readies himself to go walking with - what is for all intents and purposes, and for want of a better comparison - his Deity.

—————————
OOC: I'm just wondering why the first watch is an hour shorter than the others.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet 
Tuesday January 19th, 2016 12:04:35 AM

"I'd say we go in, not planning to invade or destroy, but planning on aiding and helping out. If we all have those thoughts, maybe the Forrest will not work so hard against us."

DM RobC - "Or we might wind up wandering aimlessly the rest of our lives"  d8=2 ;
Tuesday January 19th, 2016 5:29:58 AM

Atlas goes through his morning routine, breakfast and checking through his equipment. Yesterday's rain should count for having a bath, shouldn't it? He asks on Osul and Bendoc to guide the group.

Owen's mind is far away. The flowers remind him of those back home. His wife loves to keep it tended just so. Perhaps just as he stares at this little blue flower his wife will be staring at a similar one, and be thinking of him?

Bendoc is ready to trust in Osul's judgement when it comes to the Culverwood. Druids and Greemages are surely prepared for journeying through the Wold's most magical forest. He does have a fleeting moment of concern that the group will get lost. If only they'd saved some breadcrumbs from breakfast to trail behind.

Osul has a plan, simple in nature but honest in execution. Trust in the forest. Trust that the forest knows the party are here to provide aid. As long as they don't do anything to offend the forest, then they should trust it will guide them where they are needed. Of course, what exactly could offend a forest is up for discussion.

Carver is in agreement. Go in with good intentions and trust that good things will follow.

And so, the party bravely enter the Culverwood (again, for some)

The going is much slower than yesterday. The weather is clear, but traversing a forest is tricky business.

Osul finds that he starts feeling a bit uneasy the further the party travel in the Culverwood. Hot flushes and sweating, as if he is fighting off a cold or illness. Nothing that seriously affects him, but it might be concerning.

In the afternoon, Shadow turns his head suddenly to the right, and some 50ft or so away Bendoc sees a tiny fey watching the party from behind a tree. It looks like a tiny girl with bright blue wings. The creature smiles and waves, before disappearing from sight.

The feeling of being watched however persists for the remainder of the trek.

As the day once again draws to a close, Osul suspects the party have managed to cover only about 6 miles. If Liana's directions are accurate (and the Culverwood in a good mood) it will likely take at least another day to reach your destination.

Time for camp again.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30'  d20+11=18 ; d20+21=36 ;
Tuesday January 19th, 2016 7:40:52 AM

'Osul pushes on through his unwellness. He mentions his feeling out of sorts with whomever is out with him on point - but just the once. A little bit of a cold - if he had the frame of reference he would think he was getting inoculated.
"Six miles... okay, with slower travelers through trailless forest that sounds reasonable. If it seemed very wrong I would have flown back to the road, then back here again, but that doesn't seem necessary."
In a free minute or more in or around setting camp, he casts Detect Animals and Plants systematically seeking out any stands of maples nearby.
"Bendoc, can you write a short note for The Emissary while I hunt through the seeds and berries I've collected for something for our messenger?" He hopefully finds a suitable bird that likes some berries whilst he ties on the note, and directs the bird to Fort Stag on the West Coast of Centaur Isle.

After dinner (more berries and nuts for those who are interested), he settles in for a rest, and is stirred for his watch, at which point he reshapes to the Eagle for the clarity of vision in the dim night light, and takes position upon a branch. {Perception: 18+8=26, Survival(no TTT, but +4 Forrest Walking): 36}

———8>< - - -
*Storm Burst* (7/7)
Orisons: Toros Taur Try, Detect Magic, Stabilize, Detect Poison
1st: Charm Animal, Detect Animals or Plants, Detect Animals or Plants, Speak with Animals [<= Spont. Cast: Summon Nature's Ally I], ~Obscuring Mist~(1/1)
2nd: Animal Messenger, Restoration, Lesser, Tree Shape [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~(1/1)

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+4=6 ;
Tuesday January 19th, 2016 9:33:09 AM

"'Osul, how do we know that the forest knows what we're doing? The forest may be living but it can't read our minds can it? Maybe we should announce our good intentions?"

Armand walks with the others. He peers about trying to see what's what. "Bendoc, would it be reasonable to assume that most creatures are going to smell or hear us before they see us?"

Armand settles down in camp. He accepts some of the berries and nuts but takes out his trail ration. He takes out his waterskin and drinks. "I'm going to create water, does anyone else have any empty waterskins they want filled?"

Armand does his best during watch to keep a lookout. But he sees nothing and the forest sounds are new to him and he cannot tell if things are right or wrong. Perception 6, d20+4.

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet  d20+6=22 ; d20+5=24 ;
Tuesday January 19th, 2016 11:35:16 AM

"I like this forest. A lot. It somehow just feels "right" to me. In a way that I really can't describe

So the Fey are watching us? We should try and make sure that they realize that we are friendly"


With that, Leskni starts to sing some Linotaur songs. While untrained, she has a natually melodic voice, surprisingly highly pitched for a creature of her size Perform Sing 1d20+6=22. She will also put out small bundles of offering at various points on the periphery of the campsite. Berries, a bit of chocolate, that kind of thing.

That evening, before going to sleep, you slips into a Meditative Trance to see if anything comes to her

OOC: Absolutely no mechanics to back that last, but Alemi is her Patron and so I presume she at least knows some meditative techniques.

And in case something happens on my watch : Perception 1d20+5=24

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20=17 ; d20=11 ;
Tuesday January 19th, 2016 1:42:46 PM

On the road, Owen asks Bendoc to describe the fey he saw. He tries to identify the creature based on the halfling's description.

Knowledge (Nature): 1d20(17)+9=26.
Knowledge (Arcana):1d20(11)+14=25.

As the group pitches camp, he speaks up: "I've been thinking. We don't really have a good way to refer to ourselves, as a group. What if we called ourselves 'The Parting Shots' or some such?"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 46/46 Character Sheet 
Tuesday January 19th, 2016 2:02:01 PM

Atlas goes about his evening activities, eating, sharpening, oiling, etc. In between tasks he goes about talking to each of the party, just making small talk, spending a little extra time with the newer folks to get to know them.

When Owen brings up a party name Atlas moans, then laughs before anyone gets upset with him. "I'm not against a grand name once we do grand things. However, I'm not putting on another colorful shirt and walking around the tree acting like I'm something special. Besides, shouldn't others give us a name when we finally do something special, rather than naming ourselves?"

A little later, "Anyone have any skill with making wreaths or anything interesting out of the natural environment? I'm thinking that the fey would like the gesture of a gift assuming we don't destroy anything unnecessarily."



'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Tuesday January 19th, 2016 3:24:54 PM

"Armand, every morning I meditate (pray to The Wood, if you will) for my spells for the day, and to reflect upon my place and role in the scheme of things. Sometimes I get a spell other than what I've sought, so that must be a determination made by The Wood knowing what I will need. So when, silently, in my meditation I offer such information, I believe I am heard."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+17=24 ;
Tuesday January 19th, 2016 7:21:14 PM

I definitely partake in some berries and nuts, and thank Osul.

I also drink my waterskins dry at some point, and appreciate Armand providing us with the fresh water.

I love hearing about whatever fey creature that was, and look around a little myself to see if I see anything like that, just to say hi. :)

(d20+16+1 (TTT) perception check of 24)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet  d20+8=15 ; d20+9=26 ;
Tuesday January 19th, 2016 7:24:45 PM

"I agree with Atlas, until we do something important enough to earn a name, I'd like to refrain from choosing one. At that time we can adopt a name to be recognized by.
As to the forest, I think they already know we are here to help not destroy or cause harm. By this time, the last time we were here, we'd been turned around twice and been attacked. Next time a fey shows their face, someone should peacefully say hello."

For a bit before Carver takes a rest, he pulls out his violin and plays, singing along with it. He sings of Matilda, a heroic Centaur from Legend, whose body just happens to be Stuffed and on display in the main Minotaur City of Imod City in a Inn there.

Play Violin 15
Sing 26

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Wednesday January 20th, 2016 1:39:29 AM

...and until that time, we may as well be known as Demdare.

OOC: My mother-in-law is coming to visit for a week, and so I may potentially post patchily.

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Wednesday January 20th, 2016 5:59:18 AM

"Sure," Bendoc responds to Osul's request and begins to pen his missive.

As they travel together and engage in light conversation Armand directs a question to Bendoc. "I reckon that would be true in most cases. The good news is most animals will want to avoid us and the ones that don't well there aint much we can be doin about that."

They continue for a short distance and notices his wolf turn and look to the right. He points out to the party as he waves back at the creature, "For instance take that we little fey creature watching us, she probably herd us a mile away."

-----
OOC: sorry missed yesterday.

DM RobC - "We should try and make sure that they realize that we are friendly"  d100=33 ; d20+9=25 ; d4=3 ;
Wednesday January 20th, 2016 7:28:24 AM

Armand has a few things on his mind. Things that make it hard to notice his surroundings in any great detail. How does the forest know the intentions of the party? Should they 'announce' it in some way? And what about others in the woods. Would they see, hear or smell the party before the party detect them?

Bendoc thinks it a fair assumption that the creatures of this forest know their way about, and he waves back to where he saw the little fey.

Based on the description, Owen believes Bendoc saw a pixie, most likely a young one. They are quite elusive creatures and can even make themselves invisible at will.

Leskni feels quite comfortable out here. Being surrounded by a foreset that is also an immortal power just 'feels' natural. She starts singing a very pleasant tune, and even thinks to leave some small gifts by the wayside. Priests of Alemi are often known to hand out candy to children, and who knows, perhaps fey enjoy them too.

Osul helps set up camp and then casts a spell: Detect Animals and Plants. He detects maples all throughout his range of 500ft or so. All completely healthy and free of disease. Perhaps once they get closer to the coordinates provides by Liana?

Finding a bird is an easy task, and Osul fastens Bendoc's note to its leg. One assumes the note is just to provide an update on progress. That the party are in the Culverwood and on their way?

Mack partakes in the berries and nuts, and is very curious about what the creature might have been. He begins to check behind trees and under bushes in the hopes that he too might spot one of the magical little folk.

Owen then asks quite a good question: how should the group be known?

Atlas isn't too sure about giving the group a name. Have they earned such a thing? Should it be something that others bestow on the group?

Carver is in agreement with Atlas. He doesn't feel that the party have done anything of significance. Yet. He suggests the next time the party see a friednly looking fey that they should try and start a conversation. As the embers die on the fire (made from dead, fallen, piece of wood) he pulls out his violin and plays a tune dedicated to a heroic Centaur. Well, heroic in Centaur terms. Likely not to Minotaurs.

The watch is set...
20:00 - 22:00 : Atlas, Owen
22:00 - 01:00 : Carver, Armand
01:00 - 04:00 : Leskni, Mack
04:00 - 07:00 : Bendoc, Osul

Even the moon and starlight find it hard to penetrate the thick canopy of the Culverwood. It is decidely darker than the previous nights camp in the open.

Atlas and Owen are up first. Every so often the spot a tree literally move. It's as if they inch along the ground to a new place to set root. Nothing surprising in the Culverwood.

Carver and Armand are up second. Their watch is quite boring. With only a few embers to provide warmth and light, they do manage to spot small glowing lights flying through the forest. A bit like fireflies, but much faster. They do not venture near the camp however.

Leskni and Mack are up third. When Leskni wakes she finds a tiny gold bell on her kit. How it got there is anyone's guess.

Like Atlas and Owen, Leskni and Mack also notice the nearby trees slowly moving. But then Leskni catches wind of something else. A smell a bit like putrid rotted wood. Leskni can hear significant movement to the west of the camp at the same time as Mack can hear significant movement to the east of the camp. Best guess is that the source of each noise is at least 50ft away.

------------------------------------

Combat Map:
Combat Map - Round 1

We're in combat rounds now folks! Dun-dun-duhhhhhh! :)

------------------------------------

OOC: Don't sell yourselves short, team. You have done a number of good deeds and are gaining reknown at the Tree. Please have a discussion amongst yourselves regarding a possible team name, and let me know what you decide. As long as it doesn't have the word 'Dragon' in the title, you're pretty much fine. Otherwise, if you want the NPCs/DMs to determine a name for the party, let me know that too :)

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Wednesday January 20th, 2016 10:14:14 AM

OCC I cannot access the combat map.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 18; HP 46/46 Character Sheet  d20+3=20 ;
Wednesday January 20th, 2016 2:00:24 PM

Assuming someone wakes up Atlas, he quickly jumps into action. As he moves to the east side of the camp he grumbles out loud, "Can someone talk to the fey that have been following us and ask them give us a little warning next time? Hey Leskni, ring that little bell and see if it does anything helpful for us right now...maybe that was their form of help."

Atlas moves in front of Mack and quietly asks, "What did you hear, and where exactly? And Mack, thanks for being on your toes during watch! No, not your literal toes, you know what I mean." Atlas shakes his head knowing better than to use sayings with the halfling.

---------------------------------------------------
Perception: 1d20+3=20 (looking East to see what I can see.

ooc: I cannot see the map either, I had to request permission, which I did.


Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Wednesday January 20th, 2016 4:51:21 PM

OOC: Also can't open the map

Leskni calls out "Alarm. Intruders to the west and east. Wake up"

She will then cast Reduce Person on herself and take a 5ft step somewhere :-).

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Wednesday January 20th, 2016 4:59:04 PM

Upon waking up with the call of alarm, Armand will cast Bless. All allies morale bonus of +1 to attack and +1 to fear checks.

He will then stand holding his weapon. How dark is it? Armand may ready a light spell next.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet 
Wednesday January 20th, 2016 5:51:35 PM

Carver wakes up, his first reaction is to lay hands on himself, removing the fatigue from himself for sleeping in armor., he then picks up his shield and draws his lance, at least for the moment.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+15=26 ; d20+16=33 ;
Wednesday January 20th, 2016 6:36:25 PM

I focus first on getting everyone awake, unless something is already upon us. If that's the case, I get myself between any enemy and the sleeping party.

If nothing is close yet, once the party is awake, I prepare to cast a Light spell on a rock and throw it over in that direction. Unless the others feel that would be a bad idea. I don't want something to think we're attacking yet, because maybe we aren't. We don't know what the commotion is yet. I don't want to start a fight where one isn't needed.

OOC: I also requested access to the Map that I can't see.

If needed, I would eventually be going stealth, and probably trying to see the enemy. If we don't take an extra day to give us all a chance to see the map:

(d20+14+1 (TTT) stealth check of 26)
(d20+16 perception check of 33)


DM RobC - "We should try and make sure that they realize that we are friendly" 
Wednesday January 20th, 2016 6:51:39 PM

OOC: Well THAT was clever of me. I created a map but didn't share it with anyone. Should be fixed now :)

Combat Map:
Combat Map - Round 1


Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Wednesday January 20th, 2016 6:58:56 PM

"Is it my turn for watch already," Bendoc asks as he is awoken. Realizing that there is more going on he says to Shadow, "Up boy, danger is a foot or a root so to speak." He mounts his animal friend and draws his sling-staff.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Wednesday January 20th, 2016 8:04:17 PM

When roused, Owen stands up and listens. "That sounds big and terrifying." He walks over to Atlas and pulls a few hairs out of his pouch. They twist and fizzle until.... pop! Atlas' muscles bulge all at once.
Highlight to display spoiler: {Owen cast Bull's Strength on Atlas, at caster level 4. For 40 rounds, "[t]he subject becomes stronger. The spell grants a +4 enhancement bonus to Strength, adding the usual benefits to melee attack rolls, melee damage rolls, and other uses of the Strength modifier."}

_______________

OoC: Ideally, Owen (a scrawny wizard) is standing behind Atlas at this point. AE15, perhaps?

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Wednesday January 20th, 2016 9:21:47 PM

As they wake up, I make sure to let everyone know that the sounds are coming from BOTH sides of the camp.


Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Thursday January 21st, 2016 12:17:28 AM

OOC: I only have read access to the map. Is this intentional? First combat in the Wold so I'm not sure if you want us to move ourselves or tell you where we go.

DM RobC - "That sounds big and terrifying" 
Thursday January 21st, 2016 6:02:01 AM

Leskni isn't going to take any chances. Maybe it's just the trees and maybe it's not. She calls loudly for everyone in the party to wake up! She then casts a spell to make herself a bit shorter.

Atlas gets to his feet and moves near Mack. What exactly did Mack hear? He's not sure. But he IS sure it came from both sides of the camp.

Armand wakes from what was a peaceful sleep and gets to his feet. All this commotion? Something must be going on. He quickly casts a Bless spell on the entire party.

Mack isn't quite sure what to do. Should he be stealthy? Should he cast a light spell? Noone directs him either way, so he stands confused for the moment.

Bendoc mistakenly thinks its his turn for watch, but mounts Shadow once he understands it could be an attack.

Carver gets to his feet (all four of them) and removes the fatigue he felt. Armor can be a blessing and a curse. (OOC: 1 move action to stand, 1 standard action to use your clerical ability. You'll have to pickup your shield and weapon next round)

Owen stands and moves next to Atlas. He casts a spell but just doesn't have the energy at the moment (OOC: It took 1 move action to stand, and lets call it a 5ft step to get to Atlas and then a standard action to cast your spell). Atlas feels significantly stronger for it.

It's very dark. The thick canopy blocks out the moon and starlight such that the entire area is treated as "darkness". The nearly-dead embers only allow for light in the immediate vicinity.

The Culverwood is quiet. Leskni can no longer smell anything out of the ordinary. The party can't see or hear anything out of the norm

Mack ONLY Highlight to display spoiler: {You were the only one to make a Perception check, and it's a good one. You can hear something still out there. It's like there is something moving through the bushes and definately getting closer, and still on both sides. You'd put the noises still at around 50ft away, give or take a few feet. The noises are quieter than they were a few seconds ago. It's like the source(s) is trying to be stealthy in their approach now}

------------------------------------

Combat Map:
Combat Map - Round 2

------------------------------------

OOC: My apologies for the map mix-up. Everyone should have read access now. Simply note which coordinate you wish to move to and I'll take care of it. In play-by-post (such as this) I find that if the DM moves the pieces that things don't get overlooked.

Also, just to give everyone a headsup on my DM style - for the first round of combat I try and place people where I think they are based on descriptions and such. If I've put you somewhere you don't think you should be, feel free to call out where you think you should have been and we'll go from there :)


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Thursday January 21st, 2016 8:33:40 AM

Armand will begin hastily donning his armor. "What's going on? Does anyone see anything?" He whispers over the clanking of putting on his chain shirt.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet 
Thursday January 21st, 2016 11:30:14 AM

The Lay on Hands is a Free Action when used on self.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Thursday January 21st, 2016 12:47:37 PM

"Whatever is out there, it's still there, and it's getting closer...... although it's seems to be attempting to be a little sneakier now as it approaches."

I cast Light spell on something close by that I can toss out there 20' or so (a stone preferably, or a stick). Not throwing the item in an attacking fashion. Throwing it in a fashion to get the distance, but not to do damage or appear as though that's an attack (if that makes sense). I'm tossing this in the direction of the movement closest to me.

(d20+16 perception check of xx)



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+16=29 ;
Thursday January 21st, 2016 12:47:53 PM

"Whatever is out there, it's still there, and it's getting closer...... although it's seems to be attempting to be a little sneakier now as it approaches."

I cast Light spell on something close by that I can toss out there 20' or so (a stone preferably, or a stick). Not throwing the item in an attacking fashion. Throwing it in a fashion to get the distance, but not to do damage or appear as though that's an attack (if that makes sense). I'm tossing this in the direction of the movement closest to me.

(d20+16 perception check of 29)



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet  d20+3=23 ;
Thursday January 21st, 2016 1:29:54 PM

Atlas feels strength course through him unlike anything he has felt before. He glances at Owen, "I assume this is your doing? I could get used to this, thank you!" He then moves closer to Mack and yells back to the group, "Let's keep the communication open and don't get too spread out!"

To Mack, "Hey buddy, what's your plan? Feel free to jump behind me if you need cover."

Atlas peers into the night and is sure he sees something...

-----------------------------------------------
Perception: 1d20+3=23 (Natural 20, maybe it will help!)

Modification: +4 to Strength grants +5 instead of +3 for ability. CMD = 22 (to hit with Longsword = +11, dmg = 1d8+5)




Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet 
Thursday January 21st, 2016 1:30:37 PM

ooc: sorry, meant to say that I moved to AH16

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Thursday January 21st, 2016 2:05:19 PM

"Hey Atlas! You look stronger than normal. Have you been working out?" :)

"I'm going to try to give us some light out there so we can see what's going on. Other than that, no plan, really, I'm not much for plans. I'm trying to be prepared for a jaguar or something to leap out at us, but also don't want to scare any friendly fairie creatures into attacking us when that isn't their primary intention. There's definitely something eyeing us though, and drawing closer."


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Thursday January 21st, 2016 4:58:26 PM

Owen grins at Atlas. "Have fun, but remember that it wears off soon." Then he gets ready for battle, pulling out his crossbow and loading it.

(Double move; one to draw the crossbow and another to load it.)

___________

39/40 turns of Bull's Strength remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet  d20+8=17 ; d100=66 ;
Thursday January 21st, 2016 5:21:46 PM

Carver whistles a sprightly jig and a form of light begins to dance around 80' east of his current location. (cast dancing light, humanoid form)
"Everyone, remember that we are here to help the Druids that guard the Culverwood. So even if that means we get a little bit hurt, don't attack first. We want to peacefully pass through the forest and not fight our way to the Grove."
He keeps watch as closely as he can.....

Spell failure is passed
Perception 17



'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Thursday January 21st, 2016 10:17:54 PM

Now 'Osul has a point of comparison for what his later DP&A.
He hold off on the magic, and draws the wand whilst moving to a better supporting position.

OOC: Sorry, no access to the map here.

Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet 
Thursday January 21st, 2016 11:19:59 PM

Leskni will take a 5 foot step North East (so her upper right corner is at AC 16) and start casting enlarge person on somebody (probably Carver)

"Carver, do you want to be REALLY big? If not, who does?"

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Friday January 22nd, 2016 12:06:53 AM

Hearing Carver's advice Bendoc waits to see what develops. "Steady," he encourages his wolf.

DM RobC - "That sounds big and terrifying"  d20+9=14 ; d20+9=11 ;
Friday January 22nd, 2016 6:40:16 AM

Armand hastily starts putting his chain shirt on. If he was woken it must have been for a reason.

Atlas is grateful for the boosted strength, and peers out into the night. He asks Mack what the plan is.

Mack lets the party know that whatever it is, it's still out there. He casts light on a stone and tosses it out to the east. He isn't aiming for anything in particular or trying to kill something with it, just increase the light level.

Carver cautions the party about attacking first. Probably better to take a hit or two than to unnecessarily provoke the forest. He casts a spell creating a humanoid form of light to the east. A 20ft radius area is brightly lit, with another 40ft outside that. (OOC: You are correct, your lay on hands was a swift action. I mistakenly thought it was from a clerical domain you were using.

Owen prepares for battle, drawing his crossbow and loading it for action.

Osul draws a wand and readies himself. He currently stands in the middle of the pack, so quite a good supporting position for both sides of the camp.

Leskni takes a step north east and casts Enlarge Person. (OOC: Please choose a target. Based on current positions it would need to be Atlas, Mack, or Osul. The others are too close to other people to enlarge, that is, there is insufficient space for them to grow and stand at the end of the round)

Bendoc urges Shadow to calm. Things will happen as they happen. Best be ready though.

In the dim light, all the party can now make out something moving in the darkness. It looks like a walking corpse, rotting and putrid. But the bones jutting from beneath the rotting flesh are wooden in appearance. Its eye sockets glow with a soft red light and its mouth is a mess of spiked wood.

The abomination points curled fingers towards the party (Owen to make a Will Save vs DC14 or his crossbow becomes useless! Carver to make a Will Save vs DC14 or his composite longbow becomes useless! Carver to make a Will Save vs DC14 or his shield becomes useless!)

Spellcraft check DC17 Highlight to display spoiler: {Warp Wood}

Meanwhile, Atlas and Mack can quite clearly hear something else still approach the camp from the other side. It sounds like it has moved just outside the visible area, only a few feet from where Pella flies!

------------------------------------

Combat Map:
Combat Map - Round 3

------------------------------------

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+16=23 ;
Friday January 22nd, 2016 7:28:52 AM

"As for the Enlarge, let's see just how big Atlas can get before he pops!!!" :)

I cast Magic Fang (+1 to hit and damage for my unarmed strikes for 1 minute) on myself, and take a step closer (5' step to AH18) and hold, waiting to see exactly what those things are going to do.

"There's another one up by you, Leskni! Does anyone have another light we can get up that way?"

(d20+16 perception check of 23)



Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+5=21 ;
Friday January 22nd, 2016 8:58:34 AM

(OOC I had to look it up, but chain shirt is light armor so sleeping in it would not have caused fatigue, which means Armand would probably have been sleeping in it. But I will abide by the DM ruling and if necessary continue to don hastily.)

"That doesn't look right.' Armand says as he looks toward the creature (while donning chain shirt?). Knowledge either religion or arcane both are +5, roll was 21 d20+5

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet  d20+3=5 ;
Friday January 22nd, 2016 12:47:34 PM

"There's something by Pella, someone throw a light over there! Leskni, Carver, be prepared on the back side. Everyone, let that thing get a little closer first, we don't want these things splitting us up. Back to back."

Atlas stands his ground waiting to see what comes from what direction.

"If no one else wan'ts to be big, I guess I'll try it." Atlas isn't sure what to expect, but he prepares for what ever it is.

-----------------------------------------
Perception: 1d20+3=5

ooc: Robert, that's the exact reason I wear a chain shirt, so I can sleep in it without being tired. However, I worry about the AC, so I got a +1.



Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19  d20+10=22 ; d6+3=8 ;
Friday January 22nd, 2016 1:18:46 PM

There is a fine line between being friendly and foolish. If I wait any longer I'm gonna cross that line, Bendoc thinks as he draws his slingstaff and launches a bullet at the approaching abomination.

--------------------------------------------
Attack: 1d20+10=22
Damage: 1d6+3 = 8
OOC: Sleeps in studded leather armor


Leskni (Paul Jackson) AC: 13/12/14; HP 27/27; CMD: 16 Character Sheet  d20+6=21 ; d20+6=8 ;
Friday January 22nd, 2016 3:47:04 PM

OOC: The enlarge person takes a full round, so I could have cast it on anybody if they'd moved a bit. But since only Atlas wanted it ....

Leskni finishes casting the Enlarge Person, choosing Atlas as the target.

She attempts to identify the creature, getting a d20+6=21 on Knowledge local, nature, religion or plains. She particularly wants to know about special defences and special attacks (in that order)

She then grabs a sunrod and tosses it 40 feet to the west

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20=2 ; d20=6 ; d20=11 ; d20=16 ; d20=1 ;
Friday January 22nd, 2016 8:07:24 PM

Will Save: 1d20(2)+5=7. Fail! Owen's crossbow becomes useless.

Spellcraft: 1d20(6)+9=15. Fail!

Owen wracks his brains to identify the abomination:

Knowledge (Arcana): 1d20(11)+14=25.
Knowledge (Dungeoneering): 1d20(16)+8=24.

Then he drops his crumpled weapon and casts Scorching Ray at the creature. (It should be just inside his range at CL4.) Ranged Touch at 1d20(1)+4. Critical miss. Owen winces, hoping he doesn't set the woods on fire too much.

See how magic and wooden weapons have failed him, Owen draws his dagger.

__________________

OoC: Wow! Those were some terrible rolls.

38/40 turns of Bull's Strength remain

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30'  d20+5=13 ; d20+10=28 ;
Friday January 22nd, 2016 11:55:26 PM

'Osul thinks the extra reach would be quite handy for using the CLW wand., but it comes too late.

"Anyone not on the same page - I say we don't need to hold back on this creature, and I'll take the responsibility is there's to be a reckoning in the aftermath."

He tries to recognize the fell creature's spell, but to no avail. {Spellcraft: 13}
He tries to recognize the fell creature itself. {Kn.Nature: 28}
And he recognises it is too late to issue a warning or stand-down order in Sylvan. Instead he remains ready to render healing with the wand {readied action}.

OOC: 'Osul's Quarterstaff is not required a save?
*Storm Burst* (7/7)
Orisons: Toros Taur Try, Detect Magic, Stabilize, Detect Poison
1st: Charm Animal, Detect Animals or Plants(used 1/2), Speak with Animals [<= Spont. Cast: Summon Nature's Ally I], ~Obscuring Mist~(1/1)
2nd: Animal Messenger(used), Restoration, Lesser, Tree Shape [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~(1/1)

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Sunday January 24th, 2016 1:42:53 PM

"I'm on the same page, Osul."


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet  d20+8=12 ; d20+8=14 ;
Sunday January 24th, 2016 2:48:43 PM

Carver's longbow become useless, but his shield is unaffected. Carver directs the dancing light to move to 23-AJ.
"Everyone remember I will most likely be charging whatever it is and after it just warped my bow into uselessness, I don't think it's friendly. The only good thing is, I'm a Centaur and I don't need a straight line to charge."

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Sunday January 24th, 2016 4:19:38 PM

"Remember I can also heal those within 30 feet of me."

DM RobC - "I'm on the same page, Osul"  d20+9=12 ; d20+9=14 ; d20+9=20 ; d8+4=5 ; d8+4=12 ;
Monday January 25th, 2016 4:58:40 AM

Mack casts Magic Fang on himself and steps a bit closer to the danger/excitement. He calls out a warning that there's stilla 'something' on the other side of the camp that hasn't been accounted for.

Armand - who comfortably slept in his light chain shirt - is already suited up and ready to go. The creature doesn't look like any he has seen before.

Atlas stands his ground, waiting for the enemy to come to him. He grows in size thanks to Leskni

Bendoc is the first to fire back at the enemy. His bullet hits its mark.

Leskni grabs a sunrod and tosses it to the west. It lights up the area, revealing another creature hiding just outside of the current bright light (At AA14).

Owen curses silently as his crossbow becomes useless. Fortunately he was never that attached to it, and retaliates with a Scorching Ray! Unfortunately he is still a little tired, as his shot misses its mark. He draws his dagger in an attempt to try something else.

Osul says what most are thinking - if these are undead, then they should be sent back to Gargul. He's happy to take responsibility if that isn't the case. He keeps a wand at the ready to heal whoever might inevitably get hurt. (spoilerOsul's quarterstaff didn't require a save. Perhaps the spell used against the party could only effect so much, and thus, Osul was one of the lucky ones :)[/spoiler])

Mack readily agrees. Kill kill kill!

Carver's bow suffers the same fate as Osul's crossbow, but fortunately his shield remains intact. He directs the dancing lights closer to the target and allows everyone to see it in more detail.

The party pool their collective wisdom, with many searching their minds for clues as to what this 'thing' may be. It is most certainly an undead creature of some kind. Is there such a thing as a Wood Wraith? Or a Timber Wight?

It likely has Undead traits. Having seen all those wooden bones and fangs, it's also likely it has a Vulnerabilty to fire. It's arms are quite long, practically dragging along the ground. It likely has good reach. With all those splinters of wood over its body, getting close to one might also prove hazardous.

With nowhere in the darkness left to hide, E1 shambles towards the party with arms outstretched. It stops just before Mack and attacks! (Hit AC12 = Miss!) Fortunately for Mack, he is quick on his feet and able to dodge the blow.

E2 steps forward to be within reach of Leskni and attacks her! (5ft step to AB15. Hit AC14 and AC20. Leskni takes 5 and 12 pts respectively!) Both attacks cut quite deep in the linotaur's hide. Leskni is just outside of Osul's range for healing with the wand.

------------------------------------
Enemy #1 - AC21 - 8 dmg
Enemy #2 - AC?? - 0 dmg

Combat Map:
Combat Map - Round 4

------------------------------------

OOC: A couple of important things folks...

Firstly - Eric has graciously volunteered to act as ADM for our game. That means he'll be keeping an eye on our posting, helping with wiki updates and the such. A big thankyou to him for this :)

Secondly - TWO consecutive perfect posting weeks. Yup. TWO. You guys are awesome!


Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19  d20+8=10 ; d20+4=23 ; d20+4=12 ; d6+2=3 ; d6+2=7 ;
Monday January 25th, 2016 7:08:10 AM

Hearing combat begin behind them Bendoc urges Shadow to the other side of their camp hoping to get a better angle on the abomination. Seeing a clear shot he lets 2 stones fly from his sling staff.
--------------------------------------------------
[ooc]ride check to guide with knees DC5: Result10, (Move 4 spaces north) Rapid shot(already included rapidshot penalties and shooting into combat) 1: 23 Rapid shot 2: 12; Damage 1: 3 points, Damage 2: 7 points

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d6=6 ; d6=4 ;
Monday January 25th, 2016 9:21:46 AM

Armand turns briefly hearing Leskni's brief cry of pain. He is torn between healing and removing the offense to Gargul.

"Gargul calls you, foul creatures." (Channel energy against undead, 2d6 for 10 points damage, Save 19 for half damage. 30' range, that should hit both E1 and E2)

36 rounds left on Bless, +1 to hit, +1 vs fear saves

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+7=10 ; d20+7=20 ; d4=3 ; d4=3 ;
Monday January 25th, 2016 12:51:21 PM

"Well, I didn't really want to get all that close to these things, but since my scary faces aren't working on them........

You guys lay down a round of suppressive fire, and hopefully some air support, while I charge!"


I take a 5' step (to AI19), and attack (I'm trying to give Atlas room to step up as well, but also not let the creature past us to our spellcasters. I go to town with my freshly sharpened and Blessed hands of death.

(flurry of blows: d20+5+1+1 for each blow, and d4-1+1 damage
Hit AC 10 for 3 damage, and AC 20 for 3 damage)

"Did I say hands of death? I meant hands of "Gardening". Just gardening here. Tending the flowers. Nothing to see. Nothing at all. Don't mind me, Mr. Twig Monster."

OOC: Thanks for the reminder on the Bless, Armand!

ADM: I took the position because updating the WIKI is kind of fun, and you guys all post well. I'm lazy. So it's a perfect job. :) And I need something to do when my character is knocked unconscious regularly.

Flanking.... I'm trying to remember.... do I actually need to be on opposite sides of the creature to give Atlas flanking when he moves up? Or just 2 of us attacking give one of us that? I'll go check out the rules.

Magic Fang: 9 rounds remaining.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Monday January 25th, 2016 1:00:20 PM

OOC: Read up on Flanking. Atlas, if you take a 5' step towards E1, it looks like we do NOT get flanking this round. However, we could potentially both get flanking (+2 to hit) next round with some more 5' steps as we surround it. Of course, I have to "threaten" it. I'm not sure I'm very threatening yet. :)


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d4=4 ; d20=8 ;
Monday January 25th, 2016 3:32:30 PM

If rays won't work, Owen tries cones. He murmurs an incantation and a flash of shimmering, springing light bursts forth from his hand. It narrowly misses Mack and Atlas as it flashes toward the undead creature.

It gets a Will save at DC 15 to avoid being stunned and possibly blinded. (I'm going to guess that it has 3 or 4 HD and roll a 1d4 for rounds of blinded-and-stunned on top of the base 1 round of Stunned. 1d4=4.)

Then Owen moves to what he hopes is a screened location, AE19. "Hopefully I've stunned that one, guys. Cover me and I'll try for the other one next. Oh, and watch out for their reach; these things will attack you from a distance if you run up on them."

Now that they've been identified as undead and not aberrations, Owen tries to recall what they might be.
Knowledge (Religion): 1d20(8)+8=16.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Monday January 25th, 2016 3:34:49 PM

OoC: Spells! I forgot to mention spells. Owen cast Color Spray.

37/40 turns of Bull's Strength remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Leskni (Paul Jackson) AC: 15/14/11; HP 15/27; CMD: 16 Character Sheet  d20+6=20 ; d8=1 ;
Monday January 25th, 2016 6:03:39 PM

OOC: I forgot to update my AC due to being smaller. Its actually 15 so the first blow missed. Woo hoo.

"Ow. That hurt. You scum"

Leskni is only in 1 square now (smaller). She'll take a 5ft step SW to AA19

"Anybody else want to be big? Carter?"

If anybody says yes, she'll start to cast enlarge person on them. If not, she will just shoot her Xbow (since she was on guard, I presume that it was out) at the one to the north

Rolls a 20 to hit for 1 whole damage.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet  d20+9=22 ; 2d8+6=10 ; d8+1=9 ;
Monday January 25th, 2016 8:21:54 PM

Carver looks, "If you're going to, get me now. Because once combat starts, I doubt you'll get another chance." He directs the Dancing Lights to move to Y/12
Carver allows the spell if it's cast, and then he charges off.... He heads north east when he gets just past Atlas, he turns the charge towards E2 and ends up 13-15/U-W (if enlarged).(making sure the 10' are in a straight line, rest don't need to be)

Lance Attack 22(23 if enlarged) Damage 10 (+9 if enlarged)

"Move away if you can, because this is what I'm very very good at." Carver calls out.

Centaur Charge and Ride By Attack Feats (Centaur Charge is House Rules)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Monday January 25th, 2016 11:56:37 PM

OOC: Forgive me - just getting my post together. Be right with you.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Tuesday January 26th, 2016 12:13:28 AM

'Osul focuses on a spell, and tries to summon an augmented small fire elemental into position at AA14, potentially flanking the second enemy.

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19 
Tuesday January 26th, 2016 3:05:29 AM

OOC: Moved to AF, 15 (just noticed the numbering system, duh)

DM RobC - "Ow. That hurt. You scum"  d20+8=18 ; d20+8=15 ; d20+9=10 ; d20+9=20 ; d8+4=8 ; d20+8=28 ; d20+8=21 ; d20+8=22 ; d8+4=9 ; d8+4=9 ; d8+4=5 ;
Tuesday January 26th, 2016 6:54:06 AM

Bendoc guides Shadow northwards, and releases two sling bullets at the nearby abomination.

Armand feels conflict common to many of Gargul's clerics. Does he tend to the wounded or confront the undead? He opts for the latter, and sends forth a postive wave of energy. (Highlight to display spoiler: {Will Saves vs DC19: 18 & 15. Both fail!})

Mack steps closer and sends his hands and feet into a flurry. It reminds him very much of pruning an overgrown bush.

Owen tries yet another plan. How about a cone of colorful magic? It flashes towards the undead creature, but from what Owen can tell, it didn't do a thing to stop or slow it. Owen then falls back to what might end up being a safer location.

Leskni steps back from the creature nearest her. She fires her crossbow at the nearest beastie. (Highlight to display spoiler: {Um, can you please let me know whether your bird, Pella, is a roleplaying companion or an active companion? This determines whether a DM can target them or not. And right now, Pella is right next to the baddie})

Carver once again moves the dancing lights, and then heads off! (Highlight to display spoiler: {The readied action to cast a spell was too vague, so Leskni's other action of using a crossbow took effect. Note also that "Difficult terrain still hinders a charge", and there isn't a way for Carver to end up at V13/W14 without squeezing between vegetation/bushes/trees - indicated at Y9, Z11, Z12, Y14, and AA15. I've instead finished his charge at AA10/AB11. Still in the light and outside enemy reach})

Osul begins concentrating on summoning an elemental to the party!

The enemy act!

Enemy 1 steps back into the dim light, and attacks Mack! (Miss AC10. Hit AC20. Mack takes 8pts damage!)

Enemy 2 steps towards Osul and attacks with deadly precision! (Hit AC28. Crit confirmed on AC21. Hit AC22. Osul takes 23pts damage! Osul to make a Concentration check vs DC35 or lose his Summon spell!)

------------------------------------
Enemy #1 - AC21 - 21 dmg
Enemy #2 - AC21 - 23 dmg

Combat Map:
Combat Map - Round 5

------------------------------------

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 21/29, Speed: 20' 
Tuesday January 26th, 2016 8:08:30 AM

"SON of a..... hey, how'd I end up by myself up here? Atlas? AT-laaaasss???" ;)

and I'm a little disappointed in myself at letting them slip past my impenetrable defenses so quickly to get into our spellcaster center.

OOC: I'll do my actual post a little later (movement, attack, etc.)

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d6=5 ; d6=1 ; d20+5=10 ;
Tuesday January 26th, 2016 10:33:58 AM

Channel to heal, everyone but Carver heals 6hp.

Armand takes a 5 foot step to AE17. "'Osul, step back. I will try to hold this monstrosity at bay!"

(Glaive has reach, so if E2 advances to 'Osul I will take my attack of opportunity...to hit, d20+5=10 (forgot the +1 for bless but I don't think it matters), which means Armand waves his glaive in a somewhat threatening manner. Otherwise I will stand and take any hits instead of 'Osul.)

"Atlas can you get to Mack to help him? Also I think we just need to concentrate on damaging spells, spells that affect the mind will not work against most undead!"

35 rounds left on Bless: +1 to hit, +1 vs fear saves



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 27/29, Speed: 20'  d20+7=18 ; d20+7=9 ; d4=4 ; d4=4 ; d20+7=9 ; d20+16=18 ;
Tuesday January 26th, 2016 12:14:24 PM

I take a 5' step (to AJ20). I sure hope I got a good reading from my senses, and there isn't another one of these out here that I don't see yet.

I let lose with a new flurry, hoping to also distract it from the spellcasters, and give others a chance to flank it.

(flurry of blows: d20+5+1+1 for each blow, and d4-1+1 damage
Hit AC 18 for 4 damage, and AC 9 for 4 damage)

I use a Hero Point to re-roll my "attack" roll hitting AC 9, which I'm sure is a miss:
Another 9. Apparently I'm not all that "Heroic". ;)

I'm on the edge of darkness now. Not sure how well my senses work while in combat, but I try to make some attempt at detecting if there are any more nearby me in the dark.

(d20+16 perception check of 18)

8 rounds left on Magic Fang: +1 to hit and damage on myself

"Thanks for the healing, Armand!"

OOC: I LOVE the map, and the fact that we can scroll between scenes and see the movement. :)



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 27/29, Speed: 20' 
Tuesday January 26th, 2016 12:22:14 PM

OOC: Atlas (Trey) is busy having a baby. Well, not so much him as his wife. :) I consider that a completely valid reason for missing his turn yesterday, as long as he raises him properly and has him posting on this site within a few years. :)

If he isn't able to take his turn by later tonight, I'll cover for Atlas.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet  d20+11=18 ; d8+5=12 ;
Tuesday January 26th, 2016 12:31:29 PM

Atlas moves just south of the creature attacking Mack and attacks!

------------------------------------
Attack E1: 1d20+11=18
Damage: 1d8+5=12

Modification Strength: +4 to Strength grants +5 instead of +3 for ability. CMD = 22 (to hit with Longsword = +11, dmg = 1d8+5)

ooc: So sorry missing yesterday everyone! We were at the hospital at 7am yesterday and delivered our baby boy at 12:43am this morning. Maybe the posting sherif will give me a break on this one?!?


Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet 
Tuesday January 26th, 2016 1:39:52 PM

OOC: Congratulations Trey. Yeah, the posting sherif should grant you amnesty for this one :-)

OOC: I have no clue how to hide that spoiler text unless maybe it magically happens? I suspect I have to change the font but, again, no idea how.
Highlight to display spoiler: { Pella is a roleplaying and maybe scouting companion, certainly not a combat creature. Right now, he is up in the air somewhere it is hopefully safe }

This is getting very unclear. I think that Carver was maybe accepting my offer of an enlarge person but that isn't clear (sorry Carver, but it really isn't). I guess we assume that he wasn't.

At this point Leskni will cast divine favour on herself and retreat to x12

Highlight to display spoiler: { Use the bracket under this to open and close. "{ & }" Then spoiler and /spoiler at start and end. }



'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:7/24, Speed: 30'  d20+8=20 ;
Tuesday January 26th, 2016 3:41:41 PM

'Osul hears Armand's call and healing, and whilst he can manage a step back from the creature {5' to AF16}, the summoning slips from his grasp {Concentration: 20 vs 35 - never a chance}
He resists the strong urge to be eagle and take to the sky.
———8>< - - -
*Storm Burst* (7/7)
Orisons: Toros Taur Try, Detect Magic, Stabilize, Detect Poison
1st: Charm Animal, ]Detect Animals or Plants(1/2), Speak with Animals [<= Spont. Cast: Summon Nature's Ally I], ~Obscuring Mist~(1/1)
2nd: Animal Messenger, Restoration, Lesser, Tree Shape(0/1) [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~(1/1)

..and congratulations to Trey and family!

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet  d20+9=14 ;
Tuesday January 26th, 2016 4:08:21 PM

Carver repeats the actions and charges south-east and arranges to end up aways away from E2.

Attack 14

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Tuesday January 26th, 2016 5:16:31 PM

Congratulations Trey and family

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+4=20 ;
Tuesday January 26th, 2016 6:36:23 PM

Owen finds himself unscreened, which is not how he had hoped to be. Seeing the ineffectiveness of his tactics up to this point, he decides to try something different. He casts one of his daily blinding rays at the oncoming undead (E2), hoping to blind or dazzle it. 1d20+4=20 for a ranged touch attack.

He watches the creatures carefully. If any of them move to attack him, he'll withdraw to Z21, going the long way if he must. (Readied a move action.)

_______________________________

36/40 turns of Bull's Strength remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

0/1 daily Arcane Bond spell used.
1/7 daily Blinding Rays used.
}

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19  d20+8=14 ; d20+9=17 ; d20+8=10 ; d20+4=7 ;
Tuesday January 26th, 2016 9:30:28 PM

Seeing the unliving tree attack Osul Bendoc urges his mount to Charge forward. Using the momentum of the charge he brings down his slingstaff in a powerful over hand blow. With a flick of his heels he has Shadow snap his powerful jaws at the creature.

----------------------------
OOC: Ride check DC 5: 14; Handel Animal DC10: 17; Charge Attack(plus power attack): 10; Shadow Charge Attack: 7; Damage:
Charge to AD,15
Congrrats Trey & growing family

DM RobC - "Thanks for the healing, Armand!"  d20+8=18 ; d20+8=11 ; d20+8=11 ; d20+8=9 ; d20+8=27 ; d8+4=10 ;
Wednesday January 27th, 2016 5:19:32 AM

Armand's actions are clear. He needs to heal the party! He releases a healing wave of energy and then bravely advances to face the enemy head on, and hopefully provide a different target than the battered Osul.

Mack takes a step into the darkness, no doubt hoping someone will help him with flanking. Atlas obliges!

The pair attack the creature from both sides, and with Bless and Flanking, they actually manage to connect quite well!

Leskni casts Divine Favor on herself (what does the Linotaur have planned?) and moves to a safer location. Pella flies safely above.

Osul steps back from the creature staring him in the face. He has lost his spell, but not his life. He bravely (foolishly?) resists the urge to flee into the sky. (Highlight to display spoiler: {A 5ft step is a free action. You still had a standard and move action available. If you were interested in getting further away, perhaps consider the "withdraw" action}

Carver charges through again, but his lance harmlessly misses its intended target. The undead being likely has no idea what this thing is that keeps dashing backwards and forwards. As soon as Carver's aim improves, it will no doubt ... get the point?

Owen uses one of his daily rays, and dazzles the undead creature! (E2 gets -1 on its attacks this roundHighlight to display spoiler: {Readying an action is considered a 'standard' action - even if the action you are taking is a move action})

Seeing Osul in trouble, Bendoc spurs both himself and Shadow to face the monster head on. His move provokes an AOO from the creature. It's long claws barely missing Bendoc's head (Hit AC18 = Miss!). The claws were a distraction it seems, as both Bendoc and Shadow miss their mark too.

The enemy act...

Enemy#1 has foes on both sides. It swings its undead arms at Atlas, missing both times! (Miss AC11 and AC11)

Enemy#2 has Bendoc and Shadow right in front of it. It's dazzled, so it's attacks aren't as strong as they were a moment ago. It still manages to land one blow on Bendoc! (Miss AC8. Hit AC26. Bendoc takes 10pts damage!)

------------------------------------
Enemy #1 - AC21 - 37 dmg
Enemy #2 - AC21 - 23 dmg (dazzled)

Combat Map:
Combat Map - Round 6

------------------------------------
OOC: Just a few little notes on houserules, as well as my style of DMing

Firstly, CONGRATULATIONS to Trey on the safe arrival of his baby boy!!! If you want to take a few days off from the Wold, just say the word and I'm sure myself or one of the others here can fill in. Do not give a second thought to the Posting Sheriff :)

You've probably noticed I use quite a few spoilers when I post. If something is unclear, or I think I might be able to help point out a useful rule, I'll drop it in a spoiler.

House rules on healing are that Nat1's get rerolled. Great news for Armand! Please feel free to reroll that Nat1 you made, and let us know the results.

Now. Flanking. When I DM I try and interpret player actions in the most favourable way. It's play-by-post so there has to be a level of understanding. To that end, if two PCs end up flanking a creature during a round, I will have their attacks go off simultaneously and both benefit from the flanking bonus. If you are both flanking a creature and one of you moves away, I'll apply the flanking bonus before applying the move. I try and interpret and order your posts in the way that most benefits the party where I can.


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d6=2 ;
Wednesday January 27th, 2016 8:07:58 AM

OOC nat roll of 1 reroll...2...so only 1 more hp to everyone.

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+6=15 ;
Wednesday January 27th, 2016 9:44:53 AM

"Gargul grant me your strength." Armand takes a 5 foot step to AD16. He then utilizes the repose domain granted power 'gentle rest' and touches the undead E2. Touch attack 15 (d20+6, including Bless).
If the touch is successful E2 is now staggered for 3 rounds, it may either move or do 1 action, it cannot do a full action.

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Wednesday January 27th, 2016 10:46:22 AM

I forgot to add...
34 rounds left on Bless: +1 to hit, +1 save vs fear


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20'  d20+7=26 ; d20+7=15 ; d4=4 ; d4=3 ;
Wednesday January 27th, 2016 12:31:55 PM

I lay into it once again....

(flurry of blows: d20+5+1+1+2 for each blow, and d4-1+1 damage
Hit AC 28 for 4 damage, and AC 17 for 3 damage)

7 rounds left on Magic Fang: +1 to hit and damage for myself

OOC: I forgot to add the +2 "to hit" for Flank, but added it in manually.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet  d20+10=15 ;
Wednesday January 27th, 2016 3:44:12 PM

Carver again charges, this time he moves to the north west then turns straight north and charges by, ending up 30-40 feet north of the undead tree thing.

AC 15

Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet  d20+8=10 ;
Wednesday January 27th, 2016 4:38:53 PM

Leskni just moves up to AA10 and shoots E2. 1d20_8=10. Well, shoots in the general direction of E2

As the bolt whizzes past Armands head
"Oops. Sorry about that. I was aiming for the bad guy, honestly"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20' 
Wednesday January 27th, 2016 4:45:28 PM

OOC: Boy, Carver, you just can't catch a break with those charges. :(


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20'  d6=1 ;
Wednesday January 27th, 2016 7:06:04 PM

I just remembered, I get my extra Sneak Attack (rogue) bonus damage when I'm flanking someone. Isn't that correct? That would be an additional 1 (crappy roll) for my most recent hit.



Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 47 CMD 19  d20+7=25 ; d4+9=13 ;
Wednesday January 27th, 2016 7:39:27 PM

Ow that smarts, Bendoc thinks as the tree creature strikes him with its claws. Angry he stands in his stirrups and comes down with a powerful two-handed blow.

----------------------------------------------------
OOC: Attack (bless, Power attack) +25, Damage (Power Attack) +13

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Wednesday January 27th, 2016 11:05:36 PM

Owen sees Carver pass by and decides to give him a boost. He pulls a few hairs out of his component bag and chants until they crackle with energy. Then he flings them at the passing centaur, whose muscles and powerful flanks begin to swell. Highlight to display spoiler: {Owen used his daily Arcane Bond spell to cast Bull's Strength on Carver. He gains a +4 enhancement bonus to Strength for 40 rounds.}

_____________________

Atlas has 35/40 turns of Bull's Strength remaining, while Carver has 40/40.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

1/1 daily Arcane Bond spell used. (Bull's Strength)
1/7 daily Blinding Rays used.
}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:7/24, Speed: 30'  d20=3 ;
Thursday January 28th, 2016 2:05:36 AM

Last round: 'Osul is stunned to be so viciously attacked - no further action.

This round: 'Osul watches the safety in numbers dissipate around him. Maybe it is time to put my best foot forward - okay, only foot forward. He summons up the strength and calls, if you understand Sylvan please Highlight to display spoiler: {"We are here at the behest of The Emissary. You know of whom I speak! You know what will happen to you and your kind. You should let us pass unhindered... NOW!"}

He takes a 5' step in a north-easterly "going on our way if we have an agreement" kind of way.

OOC: you probably want a check, but I have no clue which skill or mods, so the d20 roll is a 3 :(

DM RobC - "Oops. Sorry about that. I was aiming for the bad guy, honestly"  d20+11=18 ; d8+5=7 ; d20+8=14 ; d20+8=14 ; d20+8=28 ; d20+8=19 ; d8+4=6 ; d8+4=11 ;
Thursday January 28th, 2016 5:19:26 AM

Armand says a quick prayer to Gargul and steps forward to face the undead. He channels Gargul's strength into his hand, and reaches out to touch the creature. (E2 is staggered for 3 rounds!). The undead is unable to defend itself against this power!

Mack lays into his target yet again, this time causing a little damage. But with Atlas helping with a flank, he does manage to sneak a little more damage in.

Atlas (under DM control) swings at the same monster, causing additional damage (Hit AC21 with flanking for 7pts damage)

Carver sets his lance and charges again. As he charges, Owen flings a spell in his direction, granting the centaur additional strength. Alas, his lance just wasn't aimed well.

Leskni edges around and fires another bolt in the vicinity of E2, and barely missing Armand!

Bendoc isn't in the mood to mess around any more. He winds up and delivers a powerful blow that sends huge chunks of undead flesh and wood flying.

Osul lays down the law. The party are here on behalf of the emissary. If these undead things know what's good for them, they'll let the party pass. Perhaps the monsters don't understand sylvan, as they do not relent on their attack. Although, undead are inherently evil. It's unlikely they would listen to any emissary.

Enemy #1 tries to strike back at Mack, and misses terribly! (Miss AC14 and AC14)

Enemy #2 is staggered, and can only manage one attack in response to Bendoc. But it's a solid blow! (Hit AC28. Nat 20. Crit confirmed on AC19. Bendoc takes 17pts damage!)

It may not seem like it, but the combat has certainly swung in the party's favor.

------------------------------------
Enemy #1 - AC21 - 49 dmg
Enemy #2 - AC21 - 36 dmg (Staggered Rnd 1/3)

Combat Map:
Combat Map - Round 7

------------------------------------

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20'  d20+9=27 ; d20+9=24 ; d4=3 ; d4=3 ; d6=4 ; d6=1 ;
Thursday January 28th, 2016 7:32:40 AM

I'm feeling EXTREMELY fortunate that this powerful undead creature is missing me, but I know it's just a matter of time before my luck runs out.

(flurry of blows: d20+5+1+1+2 for each blow, and d4-1+1 damage (+1d6 for sneak attack)
Hit AC 27 for 7 damage, and AC 24 for 4 damage)

I hit it, and I hit it hard!!!!!! Well, hard for me. ;)
"Take that, you foul beast!"

[/i]6 rounds left on Magic Fang: +1 to hit and damage for myself[/i]


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet  d20+11=19 ; d8+5=12 ;
Thursday January 28th, 2016 8:14:10 AM

Atlas attacks again.

Attack: 19
Damage: 12

OOC: sorry, I forgot how hard this baby stuff is. Thanks for covering me yesterday!

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet  d20+12=27 ; 2d8+10=17 ;
Thursday January 28th, 2016 11:09:38 AM

Carver turns directly south and charges yet another time, the undead tree can avoid all of his attacks.....
"About time I hit this undead thing......"
Carver directs the Dancing Lights to move just south (15 feet) of E1,

Attack 27 damage 17

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d6=2 ; d6=3 ;
Thursday January 28th, 2016 1:01:21 PM

The blood spattering onto Armand causes him to look at Bendoc. "Hang in there Bendoc!" Glancing around he sees that not everyone is in his healing radius. He takes a 5 foot step back to AE17.

"Gargul hear me. Grant me your holy power to purge the area of these foul undead!" Channeling positive energy to harm undead, 5 points of damage to E1 and E2. Armand wonders if Gargul is upset with him for having taken time to heal his comrades rather than deal decisively with the undead threat.

OOC, the dice are not being kind.

33 rounds left on Bless: +1 to hit, +1 to saves vs fear

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Thursday January 28th, 2016 1:02:57 PM

OOC Channeling does not provoke attacks of opportunity.

Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet  2d8+4=20 ;
Thursday January 28th, 2016 4:31:02 PM

Leskni casts a Cure Moderate Wounds spell and then moves to AE14 and touches Bendoc for 20 pts.

Ooc: wow, now THAT is a roll :-)

"Wow. Aleni must REALLY like you. Or really hate these things. I've never seen that be as effective before"

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+1=2 ; d3=2 ;
Thursday January 28th, 2016 4:57:28 PM

Owen shakes his head as 'Osul tries diplomacy yet again. He calls out, "'Osul! They're undead; just hit them with things."

Owen tries to follow his own advice, but critically misses... again. His Ray of Frost whizzes toward E2 and Armand, but it's definitely not going to hit the undead creature. Owen winces at his abhorrent aim.

____________________

Atlas has 34/40 turns of Bull's Strength remaining, while Carver has 39/40.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

1/1 daily Arcane Bond spell used. (Bull's Strength)
1/7 daily Blinding Rays used.
}

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 20/47 CMD 19  d20+7=12 ; d4+9=13 ; d20+8=22 ;
Thursday January 28th, 2016 10:23:43 PM

The wind is knocked out of Bendoc as the abomination strikes him. Staggering form the blow he weekly tries to counter with his own strike as he urges Shadow to step to the side.

----------------------------------------
OOC: Attack =12; Damage = 13; Ride DC 5 = 22(5ft step)

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 20/47 CMD 19 
Thursday January 28th, 2016 10:25:30 PM

OOC: whoops, 5 ft step to AE,14

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:7/24, Speed: 30' 
Friday January 29th, 2016 3:11:23 AM

'Osul once again spend the round focusing on a spell, and tries to summon an augmented small fire elemental into position at AA17, potentially flanking the second enemy with Bendoc. If successful, it attacks Enemy 2.

DM RobC - "They're undead; just hit them with things"  d20+8=19 ; d8+4=7 ;
Friday January 29th, 2016 6:03:48 AM

Atlas attacks again, but his arms are tired and he misses his mark.

Mack though is feeling pretty lucky at the moment. He's doing damage to the creature and not taking much in return. How long can his luck hold out? Just a little longer hopefully! He unleashes a flurry, and follows up with a sneak attack! It's enough to drop the undead creature to the ground dead. Not undead. Dead.

Carver does an about face and charges, this time with precision. Practise certainaly makes perfect, and he tears a massive chuck of flesh and wood away from the creature.

Armand calls upon the power of Gargul and unleashes a wave of holy energy, damaging the only foul monsterr that still stands.

Leskni moves closer to Bendoc and cast a cure spell. She's never cast one THAT powerful before! Perhaps it is the power of the Culverwood at work?

Owen tries again to hit the creature. This time with a ray of frost. He widely misses his target and narrowly misses Bendoc.

Bendoc has had the wind knocked from him, but bravely fights on. He urges Shadow to take a sidestep and move away from the creature.

Osul begins summoning some fiery aid (Highlight to display spoiler: {The summoning spells take 1 full round to cast. The creature/s appear at the start of your next turn and act then. You can also choose at that time where they are to appear and even what creature answers your call}

Enemy #2 refuses to back down. It is still staggered, but is able to land a blow against the retreating Bendoc! (10ft reach. Hit AC19. Bendoc takes 7pts damage!)

------------------------------------
Enemy #1 - AC21 - 60 dmg - Deader than dead
Enemy #2 - AC21 - 53 dmg (Staggered Rnd 2/3)
------------------------------------

OOC: No need for a combat map anymore. If - as a party - you can deal at least 7 pts damage the battle is won!

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 20/47 CMD 19  d20+8=16 ; d20+8=26 ; d20+8=15 ; d6+2=8 ; d6+2=6 ;
Friday January 29th, 2016 7:19:30 AM

Trying to get more range Bendoc urges Shadow to take another step back and launches two more stones at the creature.

---------------------------------------
OOC: Ride DC5=16 Attack Rapid Shot 1= 26 (8 damage); 2 = 15 (6 damage)

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20'  d20+16=31 ;
Friday January 29th, 2016 7:31:37 AM

Unless absolutely needed, I stay well clear, in anticipation of another (finishing) charge by Carver. :)

I take a look around the area (without straying too far off into the darkness by myself), to see if I can detect any others nearby.

(d20+16 perception check of 31)

Once both creatures are down for good, and we seem in the clear, I check to see what I can do to help with the healing (I have 2 Cure Light Wounds spells available). And then, I'm guessing we'll all want to take a closer look at these creatures.



Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet  d20+8=18 ;
Friday January 29th, 2016 10:08:20 AM

Leskni will shoot a crossbow bolt at the thing. Better safe than sorry.

The 18 will miss (no precise shot so it becomes a 14).

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  2d6=8 ;
Friday January 29th, 2016 11:35:43 AM

OOC - Leskni +4 for prone, I would think if creature was at 0 then dex would be reduced as well.

Also, since this occurred during watch will we be able to continue the watch ie rest, and have it count as 8 hours to be able to restore spells and powers?


Armand will get everyone within 30 feet and channel to heal. "Gargul give your healing to those here that have striven valiantly to overcome these affronts to your law." 8hp restored to all.

OOC I know people are still injured, do we want to use the potions and/or wands or Armand can burn off some prepared spells for cure light wounds or cure moderate wounds (one of the bonuses of being a cleric).

Armand will want to examine these undead to try and determine what they could possibly be. Though he suspects they are either some new aberration or perhaps augmentations of some undead type.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Friday January 29th, 2016 12:21:04 PM

Thanks for the healing, Armand! I am back at full strength. :)

I'm completely flexible, but my personal normal order of preference would be:
1 - Group channel heals
2 - Spells from those that have a lot of healing spells
3 - Spells from those that don't have many heal spells
4 - Potions

Just my 2 cents. I'm completely flexible though. I have 2 Cure Light Wounds spells I can currently do (I will probably change that to 1 next chance), and I have a few potions.



Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Friday January 29th, 2016 12:32:35 PM

OCC That's the nice thing about clerics. You don't have to 'hold' a spot by memorizing or praying for a healing spell that day. You can burn a spell in the slot and replace it with the needed healing of that level.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet  d20+12=23 ; 2d8+10=15 ;
Friday January 29th, 2016 1:03:42 PM

Carver yells out, "He's mine!" and spins, charging back at the undead treeman. As he stomps over it, he turns and says, "Everyone OK, or do we have major injuries?"
Attack 23, Damage 15

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:15/24, Speed: 30'  d20+15=18 ;
Friday January 29th, 2016 4:16:25 PM

'Osul lets the summoning go, by choice this time. He fully expected Armand's healing for the group not to help him - but it did. "Thank you Armand, twice if I'm not mistaken!"
"Mack, don't forget the wand. Also, I could use a little more attention..." {Heal Check: 18} "...but not before Bendoc is seen to."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Friday January 29th, 2016 4:54:59 PM

OH! Good call on the Wand, Osul!

5 - Wand. :)



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+9=19 ; d20+14=18 ; d20+8=10 ;
Friday January 29th, 2016 4:55:25 PM

When the fighting is over, Owen looks to see that the healers are treating the injured. Satisfied that they are, Owen walks over to investigate the creatures. He hopes to learn more about their nature. "'Osul, Armand! When you have a chance, let's check these beasts out."

Knowledge (Nature): 1d20(10)+9=19.
Knowledge (Arcana): 1d20(4)+14=18.
Knowledge (Religion): 1d20(2)+8=10.

__________________

OoC: The poor rolls continue!

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet 
Friday January 29th, 2016 5:12:55 PM

"We still need to rest, let me use Gargul's Blessing before you use the wand. I can use his blessing four more times yet...."

(4@2d6 healing)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:15/24, Speed: 30'  d20+14=23 ;
Friday January 29th, 2016 8:16:05 PM

"Thank you Carver - much appreciated - but Bendoc first."

He then joins Owen at the fallen foes. "Hmm..." {Know.Nature: 23} He prods and pokes at them with one end of his qualkingstaff. "I was thinking something akin to a Shambling Mound. Now, ..."

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  2d8+4=7 ; 2d8+4=17 ; 2d8+4=20 ; d20+5=7 ; d20+5=13 ;
Saturday January 30th, 2016 11:37:42 AM

Armand goes over to Bendoc. "You fought well Bendoc. Gargul hear my prayer and heal this man." Armand bows his head and lays his hands on Bendoc. burn Hold Person for Cure Moderate Wounds 7hp healed. And burn Lesser Restoration for Cure Moderate Wounds. heal 17hp. "Gargul approves of you." Armand smiles at Bendoc.

He then walks over to 'Osul. "Let's see what I can do for you." Armand bows his head and lays his hands on 'Osul's shoulders. "Gargul grant your healing powers to this man...who happened to be in the wrong place at the wrong time when attacked by those that trifle with your domain." Burn Silence for Cure Moderate Wounds. Heal 20hp. Armand's head snaps up. "Gargul approves most heartily in you. A sure sign that he has plans for you to fulfill."

Armand looks around. "Is there anyone else that needs to be healed?"

Armand studies one of the monsters. Knowledge Arcane 7, d20+5. Knowledge Religion 13, d20+5. "I've not heard of such as these before. But I know they are foul beasts. I think we should cut off their heads...just to be sure." Armand continues to study the creatures.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Saturday January 30th, 2016 12:30:12 PM

"When you're done examining them, maybe they'll make a good camp fire, to help finish up our night." :)


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+9=11 ;
Sunday January 31st, 2016 6:52:41 AM

Not sure I have any special knowledge that will help with these creatures, but I suppose it doesn't hurt to check:

(d20+9 knowledge (nature) check of 11)


Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet  d20+6=9 ; d3=3 ; d20+6=20 ;
Sunday January 31st, 2016 8:51:50 AM

On the off chance that Leskni knows anything interesting : Knowledge Nature or Religion d20+6=9. Nope

"Lets quickly backtrack them to make sure there aren't more of them. Oh, and in case they have loot :-)"

Survival to backtrack them a bit : Survival d20+6=20



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+10=29 ;
Sunday January 31st, 2016 7:23:09 PM

"Loot?!?!?! Did someone say LOOT?" :)

(d20+10 aid Leskni survival/tracking check of 29 against DC 10 --> +2 to Leskni)



Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Sunday January 31st, 2016 9:41:03 PM

"I would prefer to finish resting and try to refresh myself in Gargul's workings before we attempt to backtrack these creatures."

DM RobC - "Loot?!?!?! Did someone say LOOT?" 
Monday February 1st, 2016 6:39:18 AM

The party work together and make short work of the remaining abomination.

Then comes the matter of healing. Mack has two cure spells he can offer, Armand has healing channels that can heal all within 30ft, and there's even talk of a wand. There is discussion about who should treat what wound and with what. It sounds like there is plenty of healing abilities and spells to go around though.

Carver stamps all over the creature until he is content it no longer moves.

The party can now safely examine the corpses. It looks like some twisted humanoid/undead/plant hybrid (OOC: A variant loosely based on the Timber Wight)

Armand believes the safest option would probably be to lop off their heads just to be sure.

Mack thinks their wooden bones would do well on the campfire. And fire has been a long proven way of disposing of undead rather permanently.

The topic of loot comes up, and Mack - with the highest (only?) perception roll manages to come up with a few things that might prove useful.

- A gnarled, darkwood quarterstaff, fashioned from the leg of a fallen Timber Wight
- A darkwood lance, fashioned from the unbroken spine of a fallen Timber Wight
- A twisted, darkwood staff sling, fashioned from the broken arm of a fallen Timber Wight

Leskni wants to quickly backtrack to make sure there aren't any more. Her low-light vision can only see so far in the total darkness. These creatures blended in so well with the foliage that tracks are hard to come by. She does find that there is a distinct trail of decay heading off to the northeast. It would take significantly more light to investigate it further this night.

*** Everyone is awarded 1500xp for surviving this encounter ***
----------------------------------------------
Well done once again team! FYI ... I posted the following brag message to all the other DMs:

Tree of Parting just had their 3rd consecutive week of perfect posting! (Trey being excused and covered by others in the party due to him having a baby. Or more accurately, his wife had a baby)

Another way to put it would be that so far this year in a game of 8 players they have missed a total of 2 posts.

And yet another way to look at it is that the players (and DMs) have made 178 out the required 180 posts :)


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Monday February 1st, 2016 9:32:54 AM

Common sense does seem to indicate that we should probably finish up our resting for the night, even more so now that we had a battle. I'm ready for a nap. :)

OOC: Great job posting, everyone! And fun battle, RobC! Great job with the encounter, and the maps! Thanks! :)

I updated Party Treasure:

Party Treasure


'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:15/24, Speed: 30' 
Monday February 1st, 2016 11:37:12 AM

"I'll be happy to investigate further .... in ... the ...." by which point the druid is fast asleep - he still has a watch coming up!

OOC: Aside from my part in it, I am in agreement with Mack!

Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet  d20+5=6 ;
Monday February 1st, 2016 3:01:17 PM

Leskni will stop following the tracks and return to the group.

"I could follow the tracks a little but need more light. Maybe we should backtrack them in the morning. For now, it is still our watch. The test of you should get back to sleep

Although she manages to stay awake the fight tired her and she is spending all her energy just fighting sleep. Perception 1d20+5=6

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet 
Monday February 1st, 2016 3:36:51 PM

"Yeah, i need to get my beauty sleep. Wake me up when it's time." Carver heads off and goes back to sleep, hoping to continue getting some rest.

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+4=10 ; d20+4=8 ; d20+4=22 ;
Monday February 1st, 2016 7:52:33 PM

Armand eyes the items Mack pulls from the remains. He casts Detect Magic and examines the darkwood quarterstaff, lance, and staff sling and will report any aura's he discovers. Spellcraft of 10, 8, and 22 respectively.
"Does anyone have any skills in appraising these things? Would they be of use to anyone?"

"Normally I would agree with burning the undead. But we are in a sentient forest. I'm not sure the idea of a bonfire, even one fueled by the undead is such a wise course of action given our location. Besides a large fire might attract more...things. Let's just chop them into bits and return to rest."

Armand will use his glaive to chop off the undead heads. He will drag the bodies away from camp, and the heads the opposite direction of camp. Then he will curl up in his cloak and attempt to sleep.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet 
Monday February 1st, 2016 8:03:04 PM

Atlas walks the perimeter and ventures out into the areas of light before they fully dissipate. Assuming he doesn't find anything, he agrees with the rest. "Let's finish up this night of rest so we're prepared for what ever they throw at us tomorrow."

"And I agree with you Armand, but let's spread those bits about so that they're not all in one place. Don't need them coming together while we sleep."

----------------------------------------------
ooc: Thanks again to everyone for helping me out last week! I should be better this week...I think anyway. Baby is only up once every 2-3 hours instead of every 15 minutes now :-D


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+8=15 ; d20+8=14 ; d20+8=19 ;
Monday February 1st, 2016 10:57:47 PM

IC: Owen checks out the weapons fashioned from bits of undead. (Appraise 15, 14, 19.) Then he catches whatever sleep he can, knowing there's no new spells for him tomorrow.

OoC: The warped weapons are perma-ruined, right? Thought I'd check to be sure.

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 20/47 CMD 19 
Tuesday February 2nd, 2016 3:00:02 AM

In response to Armand's healing, "me thanks to ye and ye deity."[b]

As the conversation turns to what to do he nods approvingly at the decision not to burn the undead and adds, [b]" I agree we need to sleep on it but how does backtracking these beasts help us complete our mission?"


--------------------------------------
OOC: Sorry had problems with website before hitting the sack last night. Woke up at 3am to make this post :(

DM RobC - "Yeah, i need to get my beauty sleep. Wake me up when it's time" 
Tuesday February 2nd, 2016 6:23:50 AM

Mack determines that with the excitement over, it's probably best to get some much needed rest.

Osul nods in agreement. Or does he just nod off? The snoring suggests the latter.

Leskni returns the the safety of the group and she too gets some rest.

Carver's eyes are already shut as soon as his head hits the hay

Armand eyes the items that Mack pulls from the carcasses of the undead. All three items radiate magic, yet he is only able to positively identify the staff sling
- +1 Darkwood Staff Sling

Owen can tell that they are all at least masterwork items, but he needs to test his knowledge of the arcane (ie: Spellcraft checks) to help ID them any further.

Armand then sets to chopping the heads off the undead - just in case.

Atlas nods, and suggests spreading the remains out quite a bit. Wouldn't want something like those regenerating during the night.

Bendoc nods along at the decision not to burn the undead. In an other environment it would be considered the norm, but in the Culverwood it often pays to be cautious.

--------------------------------------

The rest of the night (and morning) prove uneventful.

With the dawn's light, those on watch can see a trail of decay that heads north-west away from the camp - the direction that one of the undead came from. And as the others rise from their sleep they can see it as well.

A path of destruction carved through the Culverwood. Dead bushes, dying trees, grey looking patchy grass on dry soil. Bare saplings unnaturally twisted and weeds growing wild. It does not look at all healthy. The area is easily some 400ft across and stretches off further than can be seen from this position.

--------------------------------------
OOC: The rules note "When an article of magic clothing or jewelry is discovered, most of the time size shouldn't be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items."

I often do the same for magical weapons. If a magical weapon is found, it will just so happen to be the right size for whoever claims it


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+17=25 ; d20+10=19 ;
Tuesday February 2nd, 2016 7:26:49 AM

I immediately imagine myself picking up that lance and charging thru the woods. :)

"It seems we found a few good items here. Hopefully those help replace what some of you lost?"

Nothing jumps out as something I would use, but the items seem very appropriate for some of the other party members. I look forward to seeing them strike down the next batch of undead sticks. I start daydreaming of Carver using that lance, and Bendoc using that staff sling for sure.... fighting off waves of undead.

(d20+16+1 (TTT) perception check of 25)

It doesn't look like we'll need a lot of assistance in following THAT track of death, but just in case:

(d20+10 aid Osul survival/tracking check of 19 against DC 10 --> +2 to Osul (or Leskni, or whoever else might be taking the lead on any tracking we might be doing))

OOC: Feel free to update the Party Treasure list, and/or I can update it once I get home:

Party Treasure


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet  d20+7=12 ; d20+7=11 ;
Tuesday February 2nd, 2016 8:19:36 AM

When Carver wakes up, he feels pretty good. The fight during the night was a surprise but the group survived. "So that slingstaff is magic and you say the other two items are as well? Let me see if I can figure out what the quarterstaff and the lance are. OK?"
Carver examines them both. (12,11) And decides that they are beyond his meager abilities.
"Nope, but I'm sure after using the lance for a while I can figure out if it's better than what I've been using. So OK if I take the lance for now?"

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+4=16 ;
Tuesday February 2nd, 2016 3:19:25 PM

Rousing from his prayers to Gargul, Armand seems refreshed though grim. (new spells 1st: Bless, Protection from Evil, Sanctuary, Shield of faith-domain, 2nd Lesser Restoration, Consecrate, Silence, Bless Weapon-domain).

"What, oh, I for one am fine with whomever can use those magical items to take them."

Armand looks around, "Well I guess the trail seems fairly obvious." Perception 16, d20+4 "'Osul, does that trail happen to lead in the direction we were going? The one where the maple trees are supposed to be?"

He then looks at the weapons that were ruined by the undead's spell like power. "I don't think I can repair those items...well maybe I can if they are not magical, but not today. I think there may be a spell I've used in the past with Gargul's blessing. It is called Make Whole. But I cannot use it to repair magical items. At least not yet. I can at least store them in the bag for now."

Armand will place the Owen's crossbow and Carver's longbow and shield in the bag of holding.



Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet 
Tuesday February 2nd, 2016 4:08:40 PM

"I have mending which I can always cast. And Make whole if that is insufficient. What needs to be fixed? Note, it will take some time to fix everything but I don't think that we're in a hurry.

I can do the crucial things now and the other things tonight when we camp"


Leskni will then repair whatever needs to be fixed

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+19=24 ; d20+19=31 ; d20+19=27 ; d20+14=30 ;
Tuesday February 2nd, 2016 5:04:58 PM

Owen pours a cup of wine, stirring it gently with a feather. His chanted spell helps him Identify the wooden weapons. (Spellcraft: 24, 31, 27.) While the spell is still active he looks about the area for lingering auras of the magic used to bring such decay to the Culverwood. (Knowledge (Arcana): 30.)

He smiles at Armand and Leskni when they volunteer their help fixing things: "Thanks for offering to fix our warped weapons, guys, but I don't think there's much we can do for this crossbow."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet 
Tuesday February 2nd, 2016 5:36:25 PM

"Well, my bow is really only secondary, but I really do count on my shield, especially when I am charging into combat. Doing a charge causes me to be a lot less focused on my defense and concentrate almost exclusively on directing my attack into the target. With the shield I can use it to cover the weaker points in my armor while doing the other.
If you can fix that, I'd be very grateful."


Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 20/47 CMD 19 
Tuesday February 2nd, 2016 9:10:20 PM

Bendoc arises the next morning and completes his ablations before he wakes up Shadow, "Time to get up lazy." he admonishes his wolf.

As the group converses about the items Mack found Bendoc remarks, "Well if no one has a use for the sling staff I'll hold onto her." He stops to scratch his head and asks, "what next, do we back track those trees or continue with our mission."

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Tuesday February 2nd, 2016 9:38:22 PM

OOC I knew the crossbow was magical but I didn't know about the bow and lance. According to the spell description I would be able to fix the crossbow once I get to level 6 because I have to be double the spell level needed to create the item to fix it. I can change out one of the second level spells on the next day and fix the bow and/or shield as long as they are not magical.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:15/24, Speed: 30'  d20+25=44 ;
Wednesday February 3rd, 2016 5:21:46 AM

'Osul awakens for his watch with Bendoc, and towards the end begins his meditations.
After which he get to looking at things in the cold light of day.
He listens to Mack's take on the way ahead, and rubs the square inch of keratin between thumb and fingers. He recalls the map from The Tree, finds north, it in his mind over the surrounding hills. {Survival+TTT+FW+1xAidAnother = 44}
"That way exactly Mack. That way exactly Armand."
"Bendoc, keep your eyes open for acorns. And I would recommend we make better ground today."

A Few Curtains is All it Needs


DM RobC - "That way exactly Mack. That way exactly Armand" 
Wednesday February 3rd, 2016 6:10:21 AM

Mack imagines charging through the woods carrying a lance. Does he secretly long to be a centaur charger?

Carver is happy to give the lance an untested go. If it's any better than his current one he'll soon find out. Based on the last combat, it couldn't be any worse :)

Owen is able to identify the remaining two objects
- A +1 gnarled, darkwood quarterstaff, fashioned from the leg of a fallen Timber Wight
- A +1 darkwood lance, fashioned from the unbroken spine of a fallen Timber Wight

He also sets his mind as to what could have caused all the death in the Culverwood. He doesn't spy any one aura in particular, but it does give the appearance of a few spells: Diminish Plants, Blight and Horrid Wilting would be the three top picks.

Mack states it quite clearly. Following that trail of destruction will not prove difficult.

Armand and Leskni look over the damaged goods. Even repeated casting of Mending and Make Whole spells won't fix the damage done. Ah well. The good DM giveth, and the evil DM taketh away.

Bendoc is happy to give the staff sling a try. It would also make a good memento of the journey.

Osul's survival skills here are exceptional. He is certain the trail leads in the direction the party are headed. Of course, that could just be purely coincidental.

What might be alarming to those unfamiliar with the Culverwood is that there is no sign of the trail the party took to get to this point. The landscape looks completely different. The only thing unchanged is the dead trees and plants ahead. The grasses nearby move like worms towards the deadened area, striving to regrow and “re-green” the patch. But as soon as the grass touches it, it too dies.

The Culverwood is a living organism, and the dead area is like a poison or disease consuming the healthy tissue.

---------------------------------------------
OOC: Marching order and perception/stealth/weapon checks please folks :)

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+14=29 ; d20+17=37 ; d20+9=27 ;
Wednesday February 3rd, 2016 7:28:14 AM

Going stealth for me would slow us down too much, so I'd probably only attempt it if given time whenever we stop or really slow down for some reason.

(d20+16+1 (TTT) perception check of 37)

(d20+9 knowledge (nature) check of 27)
(d20+14 stealth check of 29)

OOC: Here's what I have from before. Does it sound like decent standard marching order to everybody? Osul, I wasn't sure how standard you were on this list though. ;)

Party Marching Order
--------------------

Leskni
Bendoc (riding Shadow)
Owen
Atlas
Armand
Mack
Carver

Pella (hawk) circling the party - 50ft away and 50ft high
Osul (Wildshaped) circling the party - 50ft away and 50ft high

Party Treasure


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet 
Wednesday February 3rd, 2016 10:48:22 AM

Atlas walks close to Owen making sure nothing jumps out and hurts their wizard. Every good adventuring party needs a wizard. Glad we got one with a good head on his shoulders.

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+4=10 ;
Wednesday February 3rd, 2016 11:20:31 AM

"Carver I fear your shield may be beyond repair. But if we get into battle again I shall cast Shield of Faith upon you and Gargul will see to your defense."

"I've got a bad feeling about all this decay. I think we should all keep a wary eye out. Or at least attempt to be vigilant of our surroundings."

Armand tries to keep aware of his surroundings. Perception 10, d20+4. He finds himself often thinking about the unnatural decay and keeps loosing focus making sure nothing untoward is moving around.

Armand has his glaive ready for action.



'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:15/24, Speed: 30'  d20+14=18 ; d20+1=12 ; d20+3=17 ; d6+3=9 ;
Wednesday February 3rd, 2016 3:17:53 PM

"Mack, would you like a ride for the morning? I was thinking I would be a dog to help sniff out the source of this ill, then I thought a riding dog might also be useful. Whether or not you accept, I'll move up near the front with Leskni or Bendoc."

{Perception: 18, Stealth: 12, Attack: bite +3 (1d6+3 plus trip), so AC:17 for 9 damage]

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+3=16 ;
Wednesday February 3rd, 2016 3:35:36 PM

"That would be AWE-some!!!!!!!" I say with a HUGE smile. I've never actually ridden before, so I do my best not to fall on my butt. And also have fun, while still trying to keep a perceptive eye out. (rolled above already)

Just in case it is needed:

(d20+3 ride check of 16)


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+1=21 ;
Wednesday February 3rd, 2016 4:03:46 PM

Owen is shocked by the magical blight and the Culverwood's efforts to remedy it. The magical nature of the struggle is apparent, grabbing Owen's attention and keeping his eyes on the world around him. (Perception: 21! Rolled a natural 20!) He keeps his dagger sheathed during the march.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Wednesday February 3rd, 2016 4:15:44 PM

Atlas, thank you for making sure your wizard's head stays on his shoulders.

Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 20/47 CMD 19  d20+12=26 ; d20+17=34 ; d20+6=7 ; d20+6=12 ;
Wednesday February 3rd, 2016 6:46:27 PM

Peculiar, Bendoc thinks as he realizes that the forest has changed. He moves to the front of the group and looks out for trouble. when he realizes his wolf is paying more attention to the dog and halfling riding next to them he whispers in Shadow's ear, "be alert." At some point in their tavels he remembes to look out for acorns and asks Osul, "Why am I looking out for acorns?."

--------------------
OOC: Bendoc Perception =26 Stealth = 34; Shadow Perception = 7 Stealth = 12



Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet  d20+5=22 ; d20+7=15 ;
Wednesday February 3rd, 2016 7:00:40 PM

Leskni manages to avoid making a "mildly" sarcastic rejoinder to Armands suggestion that we all be vigilant. It hurts when she bites down on her tongue :-).

She does throw Deathwatch reasonably often to see if it picks up anything weird
OOC: Won't really as written but sometimes GMs give more information ....

She is trying to look around (d20+5=22 on perception) and is also moving stealthily (she is fast enough that she can move at 1/2 speed and still stay ahead of the party). Stealth d20+7=15

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet  d20+8=15 ;
Wednesday February 3rd, 2016 9:03:21 PM

Carver, since he is shieldless for right now, carries the new lance in one hand and his longsword in the other. (mounted lance is one handed)
"I've seen good before and I've seen bad too, this is way beyond bad. Something is more than effecting the Wood, it looks like it's trying to dominate it.
Everyone stay alert, With what this looks like, I doubt those two undead things were the last we'll see."


Perc 15

DM RobC - "I've seen good before and I've seen bad too, this is way beyond bad" 
Thursday February 4th, 2016 6:15:13 AM

Leskni leads the pack. She throws up Deathwatch every so often, but it doesn't reveal a single living creature. The only thing she picks up on is the aura of death.

Bendoc and Shadow come next. Osul has suggested he keep his eyes open for acorns. Without really knowing the reason why, he stays alert for them just in case.

Osul has taken the form of a dog for the day. Unfortunately having such a keen nose means that he can smell the rotting wood and dying plants all the clearer.

It does mean that Mack gets the chance to ride Osul-dog. He finds it difficult not to smile as he enjoys the experience.

Owen is shocked by the state of the forest. It is promising that the Culverwood moves so quickly to try and regrow. If the source or cause of this natural disaster can be addressed, there is a good chance the forest can repair itself.

Atlas stays close by Owen. He sees it as almost his duty to ensure the safety of the party wizard.

Mack looks about. Based on his knowledge of the natural world, the situation is definitely NOT natural. He keeps a close watch on the party rear and flank.

Carver brings up the rear of the group. He echos Armand's advice that the party stay alert. He suspects the party will see more undead before this trip is over.

The party notice a complete lack of any fey, and what's more, a lack of any type of animal. There aren't even any birds about. It makes the walk very depressing and quiet. Every footstep the snaps a twig is amplified.

The day passes uneventfully and leads into a starry night. There are significantly fewer trees, and even those that are about are dying and leafless. It allows the nights sky to be clearly visible for a change. Dawn breaks and sends the suns rays over the lifeless areas of the woods. Once again, any footprints or trail left by the party has disappeared.

All the travel the party has done doesn't add up to Osul. The Culverwood feels much bigger inside than outside. It's said that travellers often get lost in these woods, and with things constantly moving and shifting, perhaps that is the reason why.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+17=26 ;
Thursday February 4th, 2016 7:25:26 AM

"Hmmm.... did we go anywhere?"

(d20+16+1 (TTT) perception check of 26)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:15/24, Speed: 30' 
Thursday February 4th, 2016 8:03:33 AM

'Osul looks up at Bendoc as he asks about the acorns.
He says, "Woof", then looks at Shadow and barks - if you understand dog please Highlight to display spoiler: {"I understand The Wood favors the staff-sling and acorns the way other deities favor bows and swords and axes and hammers and such. Please pass that on - I think I'm beginning to get a scent of something."}

OOC: When it comes to riding dogs I have a specific idea in mind, and I'm not surprised Shadow is watching. The PFSRD states: "Larger dogs (known to Small races like halflings and gnomes as riding dogs) include hardier breeds such as huskies, mastiffs, and wolfhounds." I'm thinking Caucasian Shepherd.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:15/24, Speed: 30'  d20+23=29 ; d20+29=41 ; d20+11=18 ; d20+15=18 ;
Thursday February 4th, 2016 8:44:10 AM

...at the end of the day once Mack has dismounted and he has returned to his human form, he also informs Bendoc, or at least confirms the answer was passed on.

He takes the time to Detect Plants and Animals in search of their target maples, and again, with Bendoc's assistance preparing a note for The Emissary, casts Animal Messenger at a better opportunity to find a bird to whisk the note away. He understands this may be later the day given their current surroundings.

"We did Mack, it is just harder to discern the further you go in."
The travel is even more disconcerting. As a dog carrying Mack at 40', we were easily keeping pace with the next slowest member of the party. He reckons we should have covered half as much distance again on the second day as we did on the first, but that isn't how he is perceiving it. He double check to see if he is still feeling the symptoms (better or worse) that he was experiencing on the first day back in The Wood. {Heal? - eschewing the kit: 18} He expresses his concerns with the party, before taking the shape again of a riding dog.

OOC: Survival(Weather Prediction): 29 - 3 days (4 with an Aid)
Survival(Keep from getting lost or avoid natural hazards in The Wood): 41
Perception: 18


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+10=11 ; d20+10=30 ; d20+4=22 ;
Thursday February 4th, 2016 10:24:17 AM

Armand will examine the trees at the edge of the decay range when camp is set up. Do they appear healthy or are they dying? Is it disease? Heal check of 10, d20+10. "Does anyone know if the decay is spreading through natural propagation of a disease spawned by the spell? I have no skills in determining diseases which affect plants."

"Does the path of decay twist and turn or is it fairly straight?"

"I did not know you were ill 'Osul"
. Armand will examine 'Osul in trying to determine his symptoms. Heal check 30, d20+10. Can he determine if the 'illness' is an extension from the arcane affects of what is happening to the forest or something that he has now become infected with?

Armand will again march with his glaive at the ready but prepared to cast spells as well. He tries to keep a sharp lookout for anything moving. Perception check 22, d20+4.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d8+1=8 ; d20+9=22 ; d20+10=24 ; d20+6=13 ; d20+6=24 ;
Thursday February 4th, 2016 3:35:24 PM

I cast Cure Light Wounds on Osul, healing him 8.

As Armand brings up some really good questions about the forest and the decay, I put my thinking cap on, to see if anything pops into my head..... or if nothing else, I can find an acorn.

(d20+9 knowledge (nature) check of 22)
(d20+10 survival check of 24)
(d20+6 heal check of 13)
(d20+6 herbalist check of 24)


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Thursday February 4th, 2016 4:00:39 PM

OOC no one should be currently injured. I believe I healed everyone up on the Saturday January 30 post.

Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet 
Thursday February 4th, 2016 4:12:31 PM

Leskni will mark several trees before going to bed that night. Mark as in leaving a bit of urine on them. Dying and dead trees. Is the scent still there in the morning?

Also, before going to sleep the night she will throw clairaudience 560 ft to the left of where the path is. Wants to see if that looks normal or not.

Ooc: I'm kinda assuming that her sense of smell is comparable to a cats.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Thursday February 4th, 2016 6:34:19 PM

OOC: Thanks Armand! When I saw people still injured, I wasn't sure if we never finalized how we were healing, or if people just forgot to update their health (I know I forget that often). ;)


Bendoc | ( Dan H) | AC:19 (T: 15 FF: 15) HP: 20/47 CMD 19 
Thursday February 4th, 2016 8:20:56 PM

In the evening, when Osul tells Bendoc the reason for collecting acorns, he relays, "My thanks for the info."

In the morning he asks, "How do we know we're heading in the right direction?"

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+1=21 ; d20+14=32 ;
Thursday February 4th, 2016 8:33:58 PM

The magical nature of the decay and its interplay with the strong power of the Culverwood fascinates Owen. He is exceptionally alert during the next day's march. Perception: 21. (That's two natural 20s in a row! If only I could have rolled this well during the last combat.) On occasion he casts Detect Magic to see if the aura of the magical blight is getting weaker or stronger. Knowledge (Arcana: 32)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet  d20+3=10 ;
Thursday February 4th, 2016 8:52:55 PM

Atlas continues to make the rounds talking to the group during their breaks. He's impressed with how quickly they have found a way to work together well and he's not shy about sharing his opinion. He is in high spirits, even surrounded by the evil that is killing the forest around them.

--------------------------
Perception: 1d20+3=10


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet  d20+8=26 ;
Thursday February 4th, 2016 11:37:08 PM

"I'd say following the dead zone, should point us in the right direction, or do you think this isn't what we were asked to investigate?"
Carver tries to stay alert.

Perception 26

DM RobC - "Woof!" 
Friday February 5th, 2016 6:26:02 AM

Mack looks about, checking whether the party have moved. That is, have they been moving during the day and stayaing still at night. The lack of footprints makes things difficult to tell. But his sore legs tell him that he has most certainly been walking a LOT.

Osul barks a meaningful woof to Shadow. It is a woof filled with subtlety and nuance. It's amazing how that one simple word has conveyed so much to a trained ear.

At the end of the day Osul returns to human form. He translates his woof for the others - that slings and acorns are the favored weapons of many Culverwood followers. Then he casts a few spells.

Detect Animals and Plants is interesting. It reveals some 3 Maple trees at various distances of up to 560ft to the west - right through the dying area. The spell reveals them to be in a condition of "Weak".

The feeling of sickness hasn't quite passed. Perhaps he is feeling what the Culverwood is feeling? Armand determines that this is likely. It hasn't incapacitated or affected Osul in any physical way fortunately. The best news is that his condition is neither deteriorating nor contagious.

Armand asks some very good questions, and Mack has a good long think about them.

Is the decay spreading? Well, it doesn't appear to be spreading but neither does it appear to be healing.

Does the path twist or turn or is it straight? It twists and turns but follows a westward heading.

Leskni (very lady-like) 'marks' a few trees. Whether or not it helps them recover is inconsequential. She's curious to find if they move during the night.

Before settling down for rest she casts a Clairaudience spell directly west. It is dark, so she can't see very far through the magical sensor. Leskni Highlight to display spoiler: {You can see 3 dead and twisted maple trees in the immediate area. More lie in sight further to the west. There are no signs of animal life or things moving. The decay is still present}

In the morning Leskni finds that the live trees she 'marked' on the outskirt of the decay have moved away. The dead trees within the decay have stayed put.

Atlas is impressed with how well the party are working together. They aren't letting the current situation get them down and are cooperating to find a solution.

Bendoc asks the important question: how do the group even know they are heading the right way? Leskni's vision and Osul's spell would suggest there are some maple trees not too far off.

Carver's solution is a littler simpler. Just keep following the death and decay. It has to lead somewhere, doesn't it?

It doesn't take long for the party to reach the 3 trees that both Leskni and Osul detected. They are well and truly dead. The branches are bare and have already started turning grey. The trunks are hollowed and rotting. Where acorns might have fallen are instead small pellets of dark brown mush. If the smell is anything to go by, it probably wouldn't be a good idea to touch them.

The party continue their journey westward. Maple trees start to become more common until finally the trail of plant destruction leads the party to a wider area.

Ahead, surrounded on all sides by all this death - dead flowers, dead plants, dead trees - sits a small dilapidated stone cottage. In terms of size, it is perhaps some 15ft across and 20ft high? There are gaping holes in the thatched roof, the wooden door has fallen from its hinges. Yet small wafts of sickly green smoke occasionally fly from the chimney.

Surrounding the small house are dozens of dead trees that look much like the dead maples the party have already seen.

The party are around 400ft from the cottage, but from this distance it appears as if the decay spreads out in all directions from it.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+17=25 ; d20+14=16 ;
Friday February 5th, 2016 7:56:09 AM

"Should we knock?"

(d20+16+1 (TTT) perception check of 25)

And I go stealth mode:

(d20+14 stealth check of 16)


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Friday February 5th, 2016 10:57:22 AM

"Yes, Mack, let's knock. We should send someone sneaky over there to check it out and report back. I can make them invisible, too. Also, we'll need a signal of some kind should there be trouble." He pulls a magical quarterstaff from his pack. As he swings it through the air it leaves a faint trail of color. " "That should work even if you are invisible. Any ideas for signals?"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet 
Friday February 5th, 2016 11:39:20 AM

"When the screaming starts, I'm sure we'll know when there's trouble."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Friday February 5th, 2016 12:32:05 PM

I'm all ready to scream, I mean, get even more stealthy and go check the door out. :)

"Just let me know when you guys are ready, and I'll go take a peak!"


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+4=10 ;
Friday February 5th, 2016 1:06:18 PM

"What we have here is a unique fixer upper. Though I really don't care for the location." Armand says eyeing the house.

"At this range I don't really have any spells that would be effective. I can Bless us all now if you want or wait to see what happens. However," he pauses while looking around, "I think we should have some of us looking around and not at the house. So I volunteer to keep an eye on the surrounding forest to make sure no undead trees lurch up and come at us." Armand casts Detect Magic and will scan the surrounding forest while the others watch the house.

Perception 10, d20+4 OOC not built for being a spotter...

Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet 
Friday February 5th, 2016 1:06:52 PM

Leskni volunteers to cast message on the group, noting
"Be careful when using this as even a whisper can be overheard"

She also holds up a mirror.

"You should be able to use this to catch the light and signal us. Two flashes means come cautiously, 1 means come quickly?"

Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet 
Friday February 5th, 2016 1:07:36 PM

Oops. Forgot to add:

"I can also reduce the size of anybody who wants to scout. Will make you a LOT stealthier"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Friday February 5th, 2016 11:05:08 PM

'Osul listens, head tilted, as the plan for the scouting is hatched. If the plan is for stealth, he may as well remain a dog.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Saturday February 6th, 2016 8:33:01 AM

This sounds like a LOT of fun. Shrink me down, turn me invisible, hand me a rainbow staff, and send me in..... :)

"Maybe one light wave with the staff means I'm there, safe for the moment, and looking things over. A frantic waving, running back towards you at full speed means I'm in a big trouble. And no color at all means something really big ate me."


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet  d20+3=16 ;
Saturday February 6th, 2016 6:53:37 PM

"I would love to be shrunk down and accompany Mack, but I am guessing the size change won't help my less than stealthy movements. Maybe next time!"

Atlas takes a wide view of the entire area. "I agree with Armond, I'll keep an eye on the surrounding area with him. 'Osul, maybe you can accompany Mack in dog form?"

--------------------------------------
Perception: 1d20+3=16


'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Sunday February 7th, 2016 1:43:00 AM

'Osul looks at Atlas, then Mack, then wags his tail. No "Woof!" this time - thinking stealth.

DM RobC - "What we have here is a unique fixer upper. Though I really don't care for the location." 
Monday February 8th, 2016 5:16:18 AM

There's quite a bit of discussion about how to proceed. Stealthily seems to be the consensus.

Mack is ready to slip away and investigate.

Owen suggests even casting an invisibility spell and waving a magical colourful stick for a signal.

In Carver's opinion, any sort of scream would generally work as a signal that there is trouble.

Armand is concerned about the local environment, and casts Detect Magic to have a look around the surrounding forest. He notes a lingering magical across the entire decayed area.

Leskni volunteers a message spell or a non-magical mirror to be the signal. Not to mention reducing the size of whoever is the brave scout.

Mack goes over his understanding of the stick-signal. One wave means safe. Frantic waving means trouble. No signal means he's died. Pretty simple.

Atlas keeps a watch on the surrounding forest. Just in case. He suggests Osul tag along. Safety in numbers and all.

Dog-Osul listens, wagging his tail happily. There are so many sticks around. Would dog senses take over if someone was to throw one?

The 'rustic' cottage amongst the dead trees lies some 400ft away from the party.

So what's the plan? How close do the scouts want to venture? Are the rest of the party standing in the open? Are any spells definitively cast?

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Monday February 8th, 2016 7:52:15 AM

I'm all ready to proceed all the way up to the front door and then check the place out from the outside.... once I feel we're all on the same page as to the plan.

Is there any cover for the rest of the group to get any closer, but still be generally "hiding"? Hmm... 400'. That's a lot of ground for everyone to cover if Osul and I DO get in trouble.


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Monday February 8th, 2016 8:30:13 AM

OOC Before proceeding I have some questions.
1 we are in a 'dead' area, as in are there dead leaves and sticks on the ground which will make for more noise should the non-stealthy, like myself, try to get closer.
2 Likewise I believe it was stated that there are no birds or small forest critters around, thus is ambient noise gone, also making a sneak that much harder.
3 What is the surrounding terrain? Are there trees to hide behind?
4 Does the decay in this area look like it has been around longer, ie are we at the source?


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+4=5 ;
Monday February 8th, 2016 11:23:26 AM

If there is cover for us to get closer...Armand would suggest casting Silence on a stone that Mack could carry. Then we close to 100' if there is cover and whoever is going in for further investigation can take the stone with silence with them. If they get into trouble they can either toss the stone away, or better toss it at whatever the trouble is before signaling the rest of us.

Armand will continue to maintain vigilance on the surrounding area. Perception 5, d20+4.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Monday February 8th, 2016 4:11:11 PM

'Osul is ready to go (though the Silence sounds like a great idea, and his tail wags faster). He sniffs the air trying to identify the whispy green smoke.

Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet  d20+9=19 ;
Monday February 8th, 2016 6:46:30 PM

Leskni agrees with trying to sneak closer. She will cast reduce person on everybody who wants it.

Ooc: unless you're a strength based fighter there is pretty much no reason to not take it.

Leskni stealth to get closer, NOT right to the building 1d20+9 = 19

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet 
Monday February 8th, 2016 9:21:25 PM

Carver stays back, but is ready to charge in to the rescue if called for......

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+2=20 ;
Monday February 8th, 2016 10:28:25 PM

Owen casts Invisibility on Mack and then tries to move forward quietly. He closes to 200 feet from the shack and lets the sneakier party members go the rest of the way. Stealth: 20.

____________________

4 minutes of Invisibility remain for Mack.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet 
Monday February 8th, 2016 10:35:32 PM

Atlas agrees, those doing the sneaking should get right up on the cottage and take a close look. He'll stay with Carver and be ready to charge in should things go bad.

"We don't need any hero's today. Let's just get everyone through this alive and we'll go from there. That means, don't be afraid to run if things don't look good. Carver and I will charge in to cover your exit."

"Carver, without cover it really doesn't matter if we're 400' or 200' away, we'll be seen. Better to move closer, don't you think? Maybe around 150' so we can make it there quickly. Maybe our approach will hide distract from the others approaching, so let's do it from the right side. Thoughts?"


DM RobC - "We don't need any hero's today"  d20+12=22 ; d20+12=14 ; d6+4=7 ; d6+4=10 ;
Tuesday February 9th, 2016 7:26:33 AM

Owen casts Invisibility on Mack, and then edges closer himself.

Before he heads off, Armand then throws in a good suggestion re a Silence spell. (OOC: Does anyone have the spell prepared? Is it cast? I'm assuming so, so please someone note it as cast)

Osul is ready to go, sniffing the air and wagging his tail. He is still quite far from the house and smelling the smoke is near impossible. That said, he struggles to recall a sickly green smoke that smelled good.

Leskni offers to cast reduce person on any who want it (OOC: If you take Leskni up on this, please include it in your next post as an active spell effect on yourself) and looks for a safe place to stand.

Invisible Mack heads off towards the house with Osul-dog by his side. Mack has the magical colourful staff in one hand as he creeps along. He might be invisible (and silent) but he can feel his heart beating faster and faster in anticipation of whatever might happen next.

Osul can now smell something. The green smoke maybe? Whatever it is it smells as bad as the decay around them.

The brave pair edge closer and closer to the doorway. They may only be 10 foot away from the door, but can't see anything beyond the delapidated door. Literally. The door is barely hanging on by its hinges, but behind it all the pair can see is absolute blackness. Not darkness - blackness. An unmoving wall of 'black'.

But that's as far as they get. A creature of rotting wood and flesh rises from the ground - as easily as if it were water - in front of them blocking the entrance to to the house! Its body formed as much from earth and soil as from bones. The earth at its feet ripples and shudders unnaturally. Whatever this creature is it's skin doesn't have the same rot that an undead would. This creatures flesh is intact and merged with the plant-like features. (Highlight to display spoiler: {Readied action to 5ft step and block the path})

It's arms lash out at BOTH Mack-invisible and Osul-dog! (Hit AC22 and AC14. Mack takes 7pts damage and Osul takes 10pts damage. Both must make a Will Save vs DC16 or be cursed! The curse: -2 penalty on all attack rolls, saving throws, and skill checks!)

The creatures humanoid jaws move as if it is speaking, and its eyes blink, but neither Mack nor Osul can hear it.

--------------------------
Combat Map - Rnd 1

Note: The rippling ground within 30ft of the creature is treated as difficult terrain (Each square counts as 2 for movement. Can't 5ft step without the 'Nimble Moves' feat.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+15=21 ;
Tuesday February 9th, 2016 7:29:00 AM

"But I thought we WERE all heroes?" I say with a smile in response to Atlas.

I take the Reduce, Invisibility, and Silence stone if available, and move in with Osul-dog (keeping my hand on his shoulder, since I guess we won't be able to see OR hear each other). ;)

(d20+14+1 (TTT) stealth check of 21)

OOC: I'm not sure what the affects of any of those 3 are on my Stealth. I'm guessing each one gives a specific bonus. ?


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+5=23 ;
Tuesday February 9th, 2016 9:17:51 AM

OOC yes, I had Silence in que (character sheet) so it would be cast on a rock for Mack.
Request permission to place Armand at BT19 to start, previously stated that he would cast shield of faith on Carver if combat erupted, so Armand would have to have been within touching distance.


Armand is amazed at the creature that silently erupts from the ground in front of the hut. He see's it lash out and strike 'Osul as well as it appearing to strike at empty ground. "Gargul protect your chosen." Cast Shield of Faith on Carver, +2 to AC.

Armand advances to BO19. He wonders how the creature could sense the scouts. Knowledge religion 23 (d20+5). "Guys, and Gal, I think this thing can sense the living. We're just a bright beacon of living energy to it, so there's no sense in sneaking."

Silence (on the rock) 30' radius, ?30 rounds assuming we moved up slowly?
Shield of Faith: +2 to AC on Carver, 40 rounds remaining.


Spells: 0:light, detect magic, create water, mending.
1: Bless, Protection from evil, Remove Fear, Sanctuary, Shield of Faith(cast)
2: Lesser Restoration, consecrate, Silence (cast), Bless Weapon


Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+8=21 ; d20+5=15 ; d20+5=24 ; d4-1=3 ; d4-1=0 ;
Tuesday February 9th, 2016 12:39:38 PM

I'm going to assume this thing is big enough that the others see it, and see it attacking us. And I'm also going to assume that I have the Silence Stone in one hand and the staff in the other.

(d20+8 will save of 21 against DC16 - SAVED!)

I can't 5' step to fall back OR flank, so I attack with a flurry of blows (no direct skin contact, since both of my hands are being used - if that matters).

(flurry of blows: d20+5 for each blow, and d4-1 damage
Hit AC 16 for 3 damage, and AC 25 for 1 damage)

I let my attacks take precedence, but if possible, I sparkle the staff and chuck the rock in any direction, and then let out the signal for Carver: "AAAAAAAAAAHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"

OOC:
I'm both Invisible and Reduced if I was given the opportunity, although I need to look up both spells. Not sure of the benefits, and/or if the Invisibility wears off once I attack.?

At quick review of Reduce: +1 bonus on attack rolls and AC. Adjusted above numbers.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet 
Tuesday February 9th, 2016 1:19:33 PM

Atlas runs to AO9, "Now this looks interesting!"

Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet  d20+6=9 ;
Tuesday February 9th, 2016 2:12:35 PM

Leskni will move to BI 11 and just shoot a bolt at the monster. WEll, given I got a d20+6=9 lets just call that a warning shot, shall we? :-)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet 
Tuesday February 9th, 2016 5:57:45 PM

After having the shield of faith cast on him, Carver decides that with the ground moving about whatever it is, he won't be charging, so he moves closer, so he can get there sooner, and without a shield, he decides to stash the longsword this round. (move 65')

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Tuesday February 9th, 2016 11:34:44 PM

Owen double moves to AX13 while drawing his dagger. He grumbles, "Here we go again...".

_________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

DM RobC - "Now this looks interesting!"  d20+12=13 ; d20+12=31 ; d6+4=5 ;
Wednesday February 10th, 2016 5:27:58 AM

Armand instinctively casts a protective shield over Carver, and slowly advances towards the fight. Even from this distance he can observe that the enemy looks to know exactly where to strike the invisible Mack. Can it detect living beings? Based on his knowledge of all things undead, Armand doesn't believe this creature to actually be an undead creature - despite it's horrid appearance. More likely it is an aberration. (OOC: Armand can absolutely have started at BT19. Map updated)

Mack resists the curse and begins to fight back. His attacks are made with his feet, whilst his arms flail about - one moving the colourful staff about wildy, the other tossing the stone away (Normally a standard action, but hey...). One boot lands a soft blow.

Atlas throws caution to the wind. His friends are in trouble and he needs to get in there. He runs as fast as he can towards the fight.

Leskni also moves closer, firing an intentional warning shot *wink wink*.

Carver moves closer, but at a careful pace. This creature emerged from the ground undetected and with ease. Could there be more of them around?

Owen moves up whilst drawing his dagger. At least this time there's only one enemy. That has to be a good thing, right?

Bendoc and Shadow bring up the rear (DM moved them closer to the fight)

The creature attacks once more, throwing both arms towards Mack! (Miss AC13 - Nat1. Hit AC31. Mack takes 5pts damage and must make a Will Save vs DC16 or be cursed! The curse: -2 penalty on all attack rolls, saving throws, and skill checks!)

With the stone of silence now out of range, Mack can now hear the creature speak! In a slow, raspy and pained voice: "Kiilllllll mmmmeeeeeeeee"

--------------------------
Combat Map - Rnd 2

Enemy 1 - AC18 - 1pt damage

Note: The rippling ground within 30ft of the creature is treated as difficult terrain (Each square counts as 2 for movement. Can't 5ft step without the 'Nimble Moves' feat.

'Osul-[dog] (Graham) AC:11[13] (T:11, FF:10), CMD:15, HP:14/24, Speed: 30'[40']  d20+8=20 ; d20+3=5 ;
Wednesday February 10th, 2016 5:29:31 AM

'Osul-dog feels the malice sweep around him, but remains uncursed. [Will save 20 vs DC16] Hurt, but uncursed, and not focused so much on the hurt. He "goes" the creature with his canine canines {bite +3 (1d6+3 plus trip) must miss AC:5}, then much barking and snarling ensues.



Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 17/29, Speed: 20'  d20+8=10 ; d20+4=16 ; d20+4=19 ; d4-1=2 ;
Wednesday February 10th, 2016 7:08:59 AM

(d20+8 will save of 10 against DC16 - Failed - Cursed.)

"Well, since you asked so nicely.... how can I help?"

I can see he is weakening, so I lay into him with another flurry:

(flurry of blows: d20+5(+1-2) for each blow, and d4-1 damage
Missed AC 16, and Hit AC 19 for 2 damage)

I start to wonder if this isn't someone we should be trying to help in some way, rather than kill.

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!
Reduced: +1 bonus on attack rolls and AC.



Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Wednesday February 10th, 2016 8:38:00 AM

Armand mutters under his breath. "I know I forgot something, no ranged weapons.

Armand runs to AQ17 while shouting. "It would be easier to kill you if you stopped trying to kill us while we did it!"

Silence (on the rock) 30' radius, ?29 rounds assuming we moved up slowly?
Shield of Faith: +2 to AC on Carver, 39 rounds remaining.

Spells: 0:light, detect magic, create water, mending.
1: Bless, Protection from evil, Remove Fear, Sanctuary, Shield of Faith(cast)
2: Lesser Restoration, consecrate, Silence (cast), Bless Weapon


Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet  d20+9=11 ;
Wednesday February 10th, 2016 1:52:05 PM

You didn't move Leskni last round. No big deal, but it means she'll be moving 100 ft to AY 11 this round as a move action :-).

And she again misses with her crossbow.

"Sigh. I am a lot better at this. There must be some curse on these woods that is affecting my aim

Does anybody want to be enlarged next round?"


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet  d20+8=10 ;
Wednesday February 10th, 2016 8:28:20 PM

Carver again stashes his drawn weapon, the lance and then moves another 65' closer, while he moves he draws his greatsword....
He tries to keep aware of whats going on..... Perception 10

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+8=11 ;
Wednesday February 10th, 2016 9:50:10 PM

Owen moves closer to the battle (AR13), trying to identify the creature. Knowledge (Dungeoneering): 11. Then he begins concentrating on a spell, using his free hand to form the signals necessary to Detect Magic. He looks toward the little house in search of magical auras. (The sixty-foot cone should just barely reach.)

________________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet 
Wednesday February 10th, 2016 11:32:09 PM

Atlas complete's his run ending next to the creature, but without time to attack before the creature attacks again.

"Mack, I like that thought, but I'm not big enough to subdue him without force!"

----------------------------------------
Atlas stops at AG11 (double move this round to get there)


'Osul-[dog] (Graham) AC:11[13] (T:11, FF:10), CMD:15, HP:14/24, Speed: 30'[40']  d20+3=12 ; d6+3=5 ;
Thursday February 11th, 2016 3:34:02 AM

'Osul-dog thinks it was so kind to be asked. He tries again to bite the creature {bite +3 (1d6+3 plus trip) must miss AC:12 for 5 damage}.

DM RobC - "There must be some curse on these woods that is affecting my aim"  d20+12=31 ; d20+12=30 ; d6+4=8 ; d6+4=8 ;
Thursday February 11th, 2016 5:46:36 AM

Osul-dog tries a few times to bite the creature, but his bark is worse than his bite.

Mack is happy to oblige this creature with its death wish. He does wonder if perhaps they should be looking for a way to save this .. abomination.

Armand starts running, shouting out to the creature. His lack of ranged weapons means he needs to get much closer.

Leskni moves up, firing her crossbow as she goes (OOC: Note that it is normally a move action to reload a crossbow). She asks whether anyone wants to be enlarged for this battle.

Carver moves up, but doesn't let his guard down. He doesn't notice any other creatures nearby, thankfully. His greatsword is drawn and ready for this fight.

Owen moves closer, and though he knows a great many thing, he doesn't recall ever hearing about such a creature as this. Casting Detect Magic he then looks ahead. Both the creature and the house have magical auras to them.

Atlas makes it within arms reach of the creature, and by approaching from the north he avoids moving through any threatened squares.

"Cannnn't ... ssssssstop. Killllllllll meeeeeeee" the creature moans as it continues to attack the group "Plllleeeeeaase"

It throws its attack at Atlas and Mack ([i]Hit AC31 and AC30. Atlas takes 8pts damage and Mack takes 8pts damage. Both must make a Will Save vs DC16 or be cursed! The curse: -2 penalty on all attack rolls, saving throws, and skill checks!)

--------------------------
Combat Map - Rnd 3

Enemy 1 - AC18 - 3pt damage

Note: The rippling ground within 30ft of the creature is treated as difficult terrain (Each square counts as 2 for movement. Can't 5ft step without the 'Nimble Moves' feat.

Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 9/29, Speed: 20'  d20+6=16 ; d20+6=22 ; d20+6=26 ; d4-1=1 ; d4-1=3 ; d6=4 ; d6=5 ;
Thursday February 11th, 2016 7:52:17 AM

(d20+8(-2) will save of 16 against DC16 - Saved!)

I'm really starting to feel beaten up from the creatures attacks, and am glad the others are starting to close in before I go down.
I'm especially thankful for Atlas showing up in a flanking position, allowing me to REALLY lay into the creature finally. "Hey Atlas! Welcome to the party!!!" :)

(flurry of blows: d20+5(+1-2+2) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Hit AC 22 for 5 damage, and Hit AC 26 for 8 damage)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!
Reduced: +1 bonus on attack rolls and AC.


OOC: I saved this time, but just curious.... if I had failed again, is the Curse cumulative?


Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 9/29, Speed: 20' 
Thursday February 11th, 2016 7:53:55 AM

OOC: I shot Bendoc an e-mail yesterday. No response yet. :(


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d6=1 ; d6=5 ; d6=1 ; d6=6 ;
Thursday February 11th, 2016 9:43:16 AM

Armand moves to AM16. Channel to heal (that should hit Mack and 'Osul E1 should be out of it, but if not will exclude him using feat). Both heal 11hp (5 and 6, because I rolled two 1's and rerolled them per house rule.) :)

Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet 
Thursday February 11th, 2016 11:54:22 AM

OOC: Uh, Leskni still hasn't been moved. And I can't move her myself. Help

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet 
Thursday February 11th, 2016 11:56:36 AM

No Idea where Carver is, but he double moves closer, unless one move gets him in range to attack, he moves 65' each move.

Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 20/29, Speed: 20' 
Thursday February 11th, 2016 12:58:25 PM

"Thanks for the healing Armand. VERY apprecited!" :)

OOC: Question for the DM. You mentioned Nimble Moves feat negating the movement penalty we're getting here. Would the Druid level 2 Skill "Woodland Stride" also negate the penalty?

I don't have it yet. But Osul does. And I'm also wondering for future level planning. :)


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Thursday February 11th, 2016 1:10:59 PM

OOC, the map tabs are at the bottom. The default is set for tab one being round 1, you have to hit round 3 tab at the bottom of the excell file to see current placement.

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Thursday February 11th, 2016 1:12:16 PM

and I forgot to post...

Silence (on the rock) 30' radius, ?28 rounds assuming we moved up slowly?
Shield of Faith: +2 to AC on Carver, 38 rounds remaining.

Spells: 0:light, detect magic, create water, mending.
1: Bless, Protection from evil, Remove Fear, Sanctuary, Shield of Faith(cast)
2: Lesser Restoration, consecrate, Silence (cast), Bless Weapon



Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Thursday February 11th, 2016 1:20:52 PM

Carver, if I counted right I think you can make it to 14AG/14AH/15AG/15AH. If you have reach I think you can hit.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet 
Thursday February 11th, 2016 6:58:49 PM

Centaurs have no reach. Only Minotaurs have reach.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 38/46 Character Sheet - CURSED  d20+2=5 ; d20+7=24 ; d8+3=6 ;
Thursday February 11th, 2016 9:39:56 PM

Atlas feels a major drain from the attack, more than just the normal feeling of a good monster claw. He attacks the creature, but feels very sluggish in doing so. However, his strike is true, even if a bit less powerful than normal.

----------------------------------------------
Will Save: 1d20+2=5 (fail)
Attack: 1d20+9-2=24 (hit)
Damage: 1d8+3=6

Atlas is Cursed! -2 penalty on all attack rolls, saving throws, and skill checks!


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Thursday February 11th, 2016 9:41:31 PM

Owen moves still closer to the house (to AM13), maintaining his concentration on the Detect Magic spell (Round 2). "I'm worried about what's in the little house. I don't want us blindsided by something else while fighting this abomination."

________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet 
Thursday February 11th, 2016 11:00:22 PM

OOC: Thanks. I hadn't noticed the tabs at the bottom.

OOC: You're right about the move action to reload. My fault. So, this round I'll just take a single move action to AO 11. Now my actions add up correctly :-)

DM RobC - "Hey Atlas! Welcome to the party"  d20+12=31 ; d20+12=30 ; d6+4=6 ; d6+4=5 ;
Friday February 12th, 2016 6:30:49 AM

Mack is starting to feel really beaten up but not bad enough that he can't land some good blows! (OOC: 'Woodland Stride' would normally work, however this is a magical effect, so alas nope)

Armand moves to just within reach to safely channel some much needed healing energy to Mack and Osul.

Carver moves through the difficult terrain to now also be in reach of the monster (OOC: I thought you were only moving 65ft each round. I didn't realise you meant 2 x 65ft. To be fair I've put you one move away from the monster, meaning it can't hit you this round nor can you hit it, however you can move and attack next round)

Atlas feels the draining touch of this creature. He sluggishly attacks, and whilst his muscles might be weak he can still strike true.

Owen moves up and continues concentrating his focus on the magical auras. The aura around the creature is moderate, yet the aura around the entire house is strong.

Leskni moves closer whilst reloading her crossbow. At a much closer range she will have a much bigger target to aim at.

The monster is practically surrounded now, but it keeps on fighting. It attacks Atlas to the best of its ability (Hit AC31 and AC30. Atlas takes 11pts damage and must make 2 x Will Saves vs DC16. Fail either one and be staggered for the next round)

--------------------------
Combat Map - Rnd 4

Enemy 1 - AC18 - 22pts damage

Note: The rippling ground within 30ft of the creature is treated as difficult terrain (Each square counts as 2 for movement. Can't 5ft step without the 'Nimble Moves' feat.

--------------------------
OOC: Sorry if the map was confusing. I wonder if I change the tab order around if it will open up on the latest round each time...

And wow, the attack die rolls I'm getting as DM here are insane. Why can't I get all these 18, 19 and 20 rolls as a player?!? The damage dice are going the party way fortunately


Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 20/29, Speed: 20'  d20+6=25 ; d20+6=14 ; d4-1=2 ; d6=4 ;
Friday February 12th, 2016 6:48:55 AM

I see Atlas get hit and hit hard.... I continue taking advantage of my flanking, and flurry, and hope the healing continues coming our way.

(flurry of blows: d20+5(+1-2+2) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Hit AC 25 for 6 damage, and Miss AC 14)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!
Reduced: +1 bonus on attack rolls and AC.


OOC: Rearranging the tabs on the Map did the trick. Thanks! :)


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Friday February 12th, 2016 9:12:56 AM

Armand advances to AJ-14. "Gargul you see all, please Bless the efforts of myself and my companions in our fight." Cast Bless

Silence (on the rock) 30' radius, ?27 rounds assuming we moved up slowly?
Shield of Faith: +2 to AC on Carver, 37 rounds remaining.
Bless (all but Bendoc and Shadow): morale bonus +1 to hit, +1 vs saves for fear, 40 rounds remaining.

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast), Protection from evil, Remove Fear, Sanctuary, Shield of Faith(cast)
2: Lesser Restoration, consecrate, Silence (cast), Bless Weapon


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+14=23 ; d20+14=24 ;
Friday February 12th, 2016 4:41:17 PM

OoC: I can move while maintaining concentration on a spell right? As long as the motion isn't too ridiculous.

IC: Owen moves up to AM13, maintaining his spell in an effort to determine the school of magic associated with the magical auras. Knowledge (Arcana) 23, 24. "I don't like that we can't see inside there."

______________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 27/46 Character Sheet - CURSED  d20+2=5 ; d20+2=17 ; d20+8=17 ;
Friday February 12th, 2016 4:46:35 PM

Atlas feels the blows of the creature penetrate his defenses and he staggers. He attempts to counter the attack, but his sword just misses the creature.

"Hey Owen, I could use some of that extra strength magic you cast on me before if you still have it!"

---------------------------------------------------
ooc: forgot the -2 on saving throws, but failed either way

Will Save: 1d20+2-2=3 (fail DC16)
Will Save: 1d20+2-2=15 (fail DC16)
Attack: 1d20+9-2(cursed)+1(bless)=17 (miss AC18)

Atlas is Cursed! -2 penalty on all attack rolls, saving throws, and skill checks!
Atlas is Staggered! Only one standard action per round (move or attack, not both)


'Osul-[dog] (Graham) AC:11[13] (T:11, FF:10), CMD:15, HP:14/24, Speed: 30'[40'], Blessed  d20+4=7 ;
Friday February 12th, 2016 8:55:20 PM

'Osul-dog feels the frustration of being asked by something he cannot sink his teeth into to kill it. He tries again to bite the creature {bite +3 (1d6+3 plus trip) must miss AC:7}.

+-+-+-+
OOC: Sorry for the ill-timed and patchy week. My folks and I did climb Mt Kosciuszko Friday my time, late Thursday Wold time.

Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet  2d8+4=18 ;
Friday February 12th, 2016 9:55:57 PM

Leskni casts a cure moderate wounds spell and then moves to AH 10 (even with the difficult terrain she has enough movement) and touches Atlas, healing him of 18 points of damage (Nice roll, if I do say so myself :-))

Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 20/29, Speed: 20' 
Saturday February 13th, 2016 7:33:06 AM

OOC: Congrats on the mountain climb, Graham! I'm not sure how big that mountain is, but ANY mountain climb is impressive in my book. Well, unless it's a "mountain" in Minnesota. ;)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet  d20+5=25 ; d20+5=19 ; 4d6+8=19 ;
Saturday February 13th, 2016 8:27:27 AM

Highlight to display spoiler: {Now I'd say any mountain in Kansas or Indiana would be impressive, but I have been to the Peak of Mt Washington, not hiking though :)}

Carver lays into the creature after moving forward 5' and hits rather soundly. "Anyone know what this thing is?"

Attack 25, Crit confirm 19 , Damage 19 (crit included)

DM RobC - "I don't like that we can't see inside there."  d20+12=16 ; d20+12=23 ; d6+4=10 ;
Monday February 15th, 2016 7:06:53 AM

Mack takes advantage of his position, and though his arms and feet are weak, he manages to land one good attack

Armand gets closer, pushing his way over the ripping ground, and calls on Gargul to bless the party this day.

Atlas fights back but his sword harmlessly bounces off its target.

Leskni casts a healing spell and holds on to it while she gets closer to Atlas (OOC: With the rippling ground affecting movement, you couldn't make the 65ft to Atlas this round)

Osul has the outcome when he tries to bite the creature. His teeth just can't sink in through it's thick skin/wood.

Owen moves up while maintaining his spell. He can see now that both the little house and the monster have Conjuration auras.

Carver moves closer and does some significant damage to the monster.

Carver is now the biggest threat, and the monster attacks him back in kind! (Miss AC16. Hit AC23. Carver takes 10pts damage and must make a Will Save vs DC16 or be cursed! The curse: -2 penalty on all attack rolls, saving throws, and skill checks!)

The fight has only been going for 30 seconds, yet blood, flesh and wood are flying everywhere.

--------------------------
Combat Map - Rnd 5

Enemy 1 - AC18 - 47pts damage

Note: The rippling ground within 30ft of the creature is treated as difficult terrain (Each square counts as 2 for movement. Can't 5ft step without the 'Nimble Moves' feat.

--------------------------
OOC: For those that don't know, Mt Kosciuszko is the highest mountain in Australia :)

'Osul-[dog] (Graham) AC:11[13] (T:11, FF:10), CMD:15, HP:14/24, Speed: 30'[40'], Blessed  d20+14=30 ; d20+14=18 ;
Monday February 15th, 2016 7:53:04 AM

"That is a good question, Carver!", he thinks to himself, and attempts to assess their opponent in terms of their place within The Wood - {Perception: 30, Know.Nature: 18}
He answers, "Woof, woof, woof!", unless he has an answer of significance, in which case he will resume his human form, and speak.

Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 20/29, Speed: 20'  d20+6=10 ; d20+6=8 ;
Monday February 15th, 2016 8:15:46 AM

(flurry of blows: d20+5(+1-2+2) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Miss AC 10 and 8)

I felt some renewed energy with Carver having arrived dealing such a large blow, but apparently the energy was all in my head. My flurry really slowed down.

Since we can't 5' step, I'm feeling somewhat held to this position. But if I could even 1' step over multiple rounds, I would slowly make my way (to AG13) to give Carver a better flanking position.

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!
Reduced: +1 bonus on attack rolls and AC.


OOC: I did NOT know that Mt Kosciuszko is the highest mountain in Australia. Nice!! :)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 27/46 Character Sheet - CURSED  d20+8=26 ; d8+3=4 ;
Monday February 15th, 2016 10:50:40 AM

Atlas takes advantage of Carver's distraction and thrusts his sword at the creature again. He connects, although it is just a glancing blow.

"I'm guessing whatever is possessing this things used to be the owner of this home. Hey Creature, what did this to you?" Atlas laughs despite the situation. He's questioning this thing as they try to kill each other. Something new every day, I love this life!

---------------------------------------------------
Attack: 1d20+9-2(cursed)+1(bless)=26 (hit AC18)
Damage: 1d8+3=4

Atlas is Cursed! -2 penalty on all attack rolls, saving throws, and skill checks!
Atlas is Staggered! Only one standard action per round (move or attack, not both)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 37/37 Speed 65 Character Sheet  d20+8=24 ; 2d6=10 ; d20+5=23 ; d20=3 ; d20=15 ; 2d6+4=8 ;
Monday February 15th, 2016 10:53:22 AM

Carver shrugs off the attempt to curse him with the attack, he then brushes a hand across the wound and lays hands on himself. As he does, the wound that the creature caused closes and vanishes...
"Mack, you need to move to the side, it'll help both you and Atlas by threatening this thing from both sides...."
Attacking with the greatsword, Carver manages to hit it again, but both hooves miss, mainly because Carver is focusing on the greatsword.

Attack GS 23, dam 8
Hoof 1 3
Hoof 2 15


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+9=16 ;
Monday February 15th, 2016 11:07:14 AM

Atlas moves to AG9. He then attacks with his trusty Glaive! (Glaive has reach, normally +6, adding+2 for flank, +1 for bless) D20+9, 16. He misses. "AARRRG" He shouts at himself and the creature.

Silence (on the rock) 30' radius, ?26 rounds assuming we moved up slowly?
Shield of Faith: +2 to AC on Carver, 36 rounds remaining.
Bless (all but Bendoc and Shadow): morale bonus +1 to hit, +1 vs saves for fear, 39 rounds remaining.

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast), Protection from evil, Remove Fear, Sanctuary, Shield of Faith(cast)
2: Lesser Restoration, consecrate, Silence (cast), Bless Weapon



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20=9 ;
Monday February 15th, 2016 12:52:29 PM

"Atlas, both the house and the monster are conjured. I don't think this is a possession."

With that, he fires off a Ray of Frost at the creature. It goes, as usual, wildly awry.

__________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet 
Tuesday February 16th, 2016 12:29:46 AM

Leskni moves to AG 10 and casts a healing spell on Atlas healing him for 18 pts (assuming I can use the previous roll)

DM RobC - "Hey Creature, what did this to you?"  d20+12=16 ; d20+12=28 ; d6+4=6 ;
Tuesday February 16th, 2016 6:45:25 AM

Osul-dog thinks on Carver's question for a moment. What exacty IS this thing? Parts of it are certainly humanoid, and parts of it are plant-like. It isn't undead, despite how horrid it looks. It appears to have some level of intelligence. If it is honest, then it also feels pain and some level of emotion. This could very well be the first time Osul has been in a fight with something that WANTS him to kill it. He rules out the possibility of it being a suicidal treant however.

Mack keeps up his assault, and even though he fails to land a blow he does keep the monster busy.

Atlas connects, and is guessing this creature is possessed. Likely the former owner of the house. In between whacking the creature (no, that is not a euphemism) he asks it a question. Who did this? "Elfffffff" is all that can be discerned from the monster's moans.

Carver feels no ill effect from the curse, and is able to path his own wounds very quickly. He urges Mack to step aside whilst thrusting his sword into the creature. Unfortunately, the difficult terrain means that Mack cannot take a step to the side without provoking an attack from the creaure. It also means that moving away from the creature could also prove hazardous.

Armand moves to within range to strike with his glaive. The party now have the monster completely surrounded! Still, it is not enough for Armand to break through its defences. (OOC: You said AG9 but I'm thinking you meant AG14)

Owen calls out what he has learned: both the creature and the house have a conjuration aura to them. It is unlikely the monster is under some form of enchantment or possession. Well, unless the enchantment aura is significantly weaker and clouded by the conjuration aura. Either way, he fires off a Ray of Frost but misses.

Leskni moves closer now and delivers some much needed healing to Atlas. The foul smell from both the creature and the sickly green smoke of the chimney tickle her nose, but do nothing more than cause her some mild discomfort.

With sad eyes, the monster attacks Carver once more (Miss AC16. Hit AC28. Carver takes 6pts damage and must make a Will Save vs DC16 or be cursed! The curse: -2 penalty on all attack rolls, saving throws, and skill checks!)

--------------------------
Combat Map - Rnd 6

Enemy 1 - AC18 - 59pts damage

Note: The rippling ground within 30ft of the creature is treated as difficult terrain (Each square counts as 2 for movement. Can't 5ft step without the 'Nimble Moves' feat.

--------------------------

Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 20/29, Speed: 20'  d20+7=23 ; d20+7=14 ; d4-1=0 ; d6=5 ;
Tuesday February 16th, 2016 7:40:54 AM

"An evil Elf?!?!?! Christmas? Or Keebler?"

(flurry of blows: d20+5(+1-2+2+1) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Hit AC 23 for 6 damage, and Miss AC 14)

I continue my 1-2' step towards AG13.

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!
Reduced: +1 bonus on attack rolls and AC.
Blessed: morale bonus +1 to hit, +1 vs saves for fear




'Osul-[dog] (Graham) AC:11[13] (T:11, FF:10), CMD:15, HP:14/24, Speed: 30'[40'], Blessed  d20+4=6 ;
Tuesday February 16th, 2016 7:41:35 AM

'Osul-dog feels not understanding the creature should prevent him for sinking his teeth into it. He tries again to bite the creature {bite +3+1 (1d6+3 plus trip) must miss AC:6}.

+-+-+-+
OOC: Another round of rolling single digit attack results on the d20.
OOC: Australia is an ancient and relatively flat continent. Mt Kosciuszko has an altitude of 2228m, so about thrice the altitude of the taller mountains in Minnesota, but readily dwarfed by average mountains in the west, not to mention Alaska. It was a worthwhile endeavor, but it was a "hike" and definitely not a climb - no ropes, oxygen tanks, etc, and fully pathed in one fashion or another. Plenty of sunburn though, but, again, this is Australia.

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+9=21 ; d20+4=23 ; d10+4=9 ;
Tuesday February 16th, 2016 8:52:39 AM

OOC yes, on the corrected move position.

"Father guide my hand." Armand mutters as he again attacks with his trusty Glaive! (Glaive has reach, normally +6, adding+2 for flank, +1 for bless) D20+9, 21. He strikes. damage 9 (d10+4).

OOC ignore the d20+4, I forgot to change the die when rolling damage.

"If this creature and the house are under the same spell, should we also attack the house to destroy it rather than enter it?"

Silence (on the rock) 30' radius, ?25 rounds assuming we moved up slowly?
Shield of Faith: +2 to AC on Carver, 35 rounds remaining.
Bless (all but Bendoc and Shadow): morale bonus +1 to hit, +1 vs saves for fear, 38 rounds remaining.

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast), Protection from evil, Remove Fear, Sanctuary, Shield of Faith(cast)
2: Lesser Restoration, consecrate, Silence (cast), Bless Weapon


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31/37 Speed 65 Character Sheet  d20+8=20 ; d20+5=9 ; d20=6 ; d20=9 ;
Tuesday February 16th, 2016 11:26:07 AM

Carver again shrugs off the effects of the attempted curse.
Striking out again with the greatsword and both hooves.....
The moving ground throws off his ability to strike true with any of his attacks.....

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 27/46 Character Sheet - CURSED  d20+4=18 ; d8+3=11 ; d20+2=22 ; d20+2=11 ; d4+3=5 ;
Tuesday February 16th, 2016 12:30:36 PM

Atlas is inspired by the advantage the group has created the last few seconds. He decides to try something new, first striking at the creature with his sword, then pushing the attack with a shield bash. He is incredibly successful, damaging the creature with both attacks!

"Huh, I didn't expect a response!"

---------------------------------------------------
Attack: 1d20+9-2(cursed)+1(bless)-4(two weapon fighting)=18 (hit AC18)
Damage: 1d8+3=11

Attack: 1d20+3-2(cursed)+1(bless)-4(two weapon fighting)=22 (hit AC18 - natural 20)
Critical Confirm: 1d20+7-2(cursed)+1(bless)-4(two weapon fighting)=11 (Critical Failed)
Damage: 1d4+3=5

Atlas is Cursed! -2 penalty on all attack rolls, saving throws, and skill checks!


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 45/46 Character Sheet - CURSED 
Tuesday February 16th, 2016 12:31:10 PM

ooc: Forgot to adjust for my healing

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31/37 Speed 65 Character Sheet 
Tuesday February 16th, 2016 12:39:06 PM

Atlas, You also have flanking, because the person opposite you is using a reach weapon.

Leskni (Paul Jackson) AC: 15/14/11; HP 21/27; CMD: 16 Character Sheet 
Tuesday February 16th, 2016 1:28:09 PM

It seems unlikely to work but it seems worth at least trying. Leskni casts lesser confusion on the monster, hoping that it is not immune to mind affecting effects.

OOC: Assuming it can be effected, will save DC 16 or it is confused for one round

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+1=5 ;
Tuesday February 16th, 2016 6:02:55 PM

Owen slings another Ray of Frost at the creature, but this one misses by an even wider margin. "Sigh..."

DM RobC - "Father guide my hand." 
Wednesday February 17th, 2016 4:35:18 AM

Mack can't believe his ears. An evil elf? He continues his attack on the poor creature.

Osul reasons that not understanding the creature is no reason not to kill it. After all, it did attack first! Alas he just can't seem to get his teeth into it.

Armand prays for Gargul's aid and looks to receive it, thrusting his glaive at the monster. He even goes so far as to suggest the party attack the cottage!

Carver has less success this time around. He shrugs off the curse with ease, but the rippling ground throws him off target.

Atlas is finally able to finish the creature off, first with his sword and then with his shield.

Leskni and Owen are able to take a breath (and keep any spells they would have cast).

"Yessssssss......" the monster groans, with a hint of a smile, as it collapses lifelessly to the ground. It lays motionless between the party and the cottage - a pile of bones, flesh, wood and thorns.

Those who were cursed remain so.

Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 20/29, Speed: 20'  d20+16=18 ; d20+9=20 ; d20+6=16 ; d20+17=20 ;
Wednesday February 17th, 2016 8:19:20 AM

I carefully take a closer look at the creature.... not quite sure if I'm checking to make sure it's dead, or hoping maybe it isn't quite dead and we can possibly help it in some way still.

I keep a close, suspicious eye on the darkness within the house as well, though.

(d20+16 perception check of 18)
(d20+9 knowledge (nature) check of 20)

Maybe there's something I can do for the creature still, or myself (being cursed), and making sure none of us is bleeding to death:
(d20+6 heal check of 16)

And if we start exploring the area a little more around the house, I try to make sure we're ok here, and/or there aren't more of those things about to spring up on us:
(d20+17 TrapFinding check of 20)

OOC: Wow, some crappy rolls. Guess this is a good time to use those up.


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d6=4 ; d6=4 ; d10+5=6 ; d20+5=12 ;
Wednesday February 17th, 2016 8:43:31 AM

Armand looks around. "Hey, where's Bendoc and Shadow? Did the forest get to them and mislead them somewhere?"

Seeing that those still within the party are near enough..."Gargul lend your healing powers to those here that are my companions." Channel to heal (exclude E1, just in case some healing would bring it back around. Everyone heals 8 hp. "Who needs more healing?"

He looks at the unfortunate creature that they just fought. "I wonder if this was an early stage of turning someone into those tree wright undead things we fought earlier?" Knowledge religion 12 (d20+5) OOC ignore the d10 roll, for some reason the die jumped when I hit roll.

"I'm not sure going into that house is a great idea right now. Can we find the rock with silence on it and maybe toss it into the doorway?"

Silence (on the rock) 30' radius, ?24 rounds assuming we moved up slowly?
Shield of Faith: +2 to AC on Carver, 34 rounds remaining.
Bless (all but Bendoc and Shadow): morale bonus +1 to hit, +1 vs saves for fear, 37 rounds remaining.

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast), Protection from evil, Remove Fear, Sanctuary, Shield of Faith(cast)
2: Lesser Restoration, consecrate, Silence (cast), Bless Weapon


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED  d20+3=4 ;
Wednesday February 17th, 2016 10:55:44 AM

Atlas quickly checks the body for anything useful or valuable, then goes about looking at the house. "I'm open to ideas. Bendoc, Mack, could you two check the surrounding area to see if there are any clues to what we should do next? Either we need to deal with the cottage black portal thing or we need to find a direction to go to figure it out."

Atlas shakes his head and smiles as he sees that Mack was already off before he could get the second word out of his mouth. His curiosity is great...usually.

"Armand, Leskni, thank you for the healing. Now how do I deal with this sluggishness that I am feeling? Am I poisoned, cursed, or something else?"

---------------------------------------------------
Perception: 1d20+3=4 (body of the creature? What body, I don't see a body, just a sky and ground. My eyesight must be going!)

ooc: Ha, I did miss flanking, thanks for pointing it out. I got lucky that it wasn't a difference maker that last round.

Atlas is Cursed! -2 penalty on all attack rolls, saving throws, and skill checks!


'Osul-[dog] (Graham) AC:11[13] (T:11, FF:10), CMD:15, HP:22/24, Speed: 30'[40'], Blessed  d20+15=33 ; d20+11=24 ; d20+10=17 ;
Wednesday February 17th, 2016 4:11:59 PM

"Woof, woof!" The dog casts his eye (& nose) over the party, confirming we are mostly hale and hardy. {Heal: 33}
He assists, pawing through the remains of the creature. {Perception: 24, Kn.Nature: 17}
The structure will have to wait.

Leskni (Paul Jackson) AC: 15/14/11; HP 27/27; CMD: 16 Character Sheet  d20+5=10 ;
Wednesday February 17th, 2016 6:11:29 PM

Going into the house may or may not be a good idea but we pretty much have to go in and investigate

OOC: That knowledge roll of 10 certainly isn't telling us anything new

She will cast deathwatch and then scan (in order) the corpse, the hut, and everything around here (take a few rounds for all of that to happen)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31/37 Speed 65 Character Sheet  d20+8=28 ;
Wednesday February 17th, 2016 6:28:56 PM

Carver backs up, and starts keeping an eye out around the cabin. "It's a bit to small for me to go in....."

Perception 28 (nat 20)

DM RobC - "Going into the house may or may not be a good idea but we pretty much have to go in and investigate" 
Thursday February 18th, 2016 5:38:56 AM

Mack has a close look at the creature. He's a bit on edge and would no doubt jump if it so much as twitched. Alas, it is very dead. It looks like some demented human-plant hybrid.

Amongst it's wooden bones he discovers something unusual. Around the creatures head, covered in dirt, a gold headband that has started to tarnish.

Mack walks the perimeter of the house checking for traps. Despite his keen eyes, he does not see anything resembling any sort of trap.

Armand looks around for Bendoc and Shadow. He spots the pair circling the perimeter of the decayed area. (OOC: Dan/Bendoc is taking some leave from the Wold)

Armand channels some healing for those that are injured and then helps Mack examine the corpse. To the best of his knowledge, the creature isn't an undead abomination. He suggests throwing the rock into the doorway of the house.

Atlas looks about and sees a cottage, a dead thing, the party and some trees. That's about the extend of it :)

Osul sniffs and carefully paws at the dead body. He is convinced the creature is as it looks: a human/plant hybrid abomination.

Leskni is pretty much decided that the party will have to go into the mysterious cottage sooner or later. She casts Deathwatch and looks about. The creature radiates as "dead". Various party members radiate as either "Fighting off death" or "healthy". Neither the nearby trees nor cottage radiate anything at all.

Carver takes one look at the house and firmly declares it much too small for him. Looking about, he doesn't see anything else particularly dangerous. Still no creatures - friendly or otherwise - in the immediate area. The green smoke still comes from the chimney of the house.

*** The party receive 1500xp for their triumph!***

Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20'  d20+17=31 ;
Thursday February 18th, 2016 8:00:44 AM

"Oh my gosh!!!!! That creature was Richard Simmons!" I say, as I pull off the headband...... cricket cricket. I move on..........
"Anyone know what this might be? Maybe it's a magical cursed item?"

I see if I can find where I threw that stone, and hand it back to Armand.

"Leskni, I think Carver just asked for a Reduce spell" :)

I'm pretty near all healed. Thanks Armand! I sign all of that, since Armand and I can no longer hear each other speak.

(d20+16+1 (TTT) perception check of 31)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!
Reduced: +1 bonus on attack rolls and AC.
Blessed: morale bonus +1 to hit, +1 vs saves for fear



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+8=12 ; d20+14=27 ; d20+9=17 ;
Thursday February 18th, 2016 10:00:04 AM

OoC: Sorry I missed a day, guys. I accidentally slept for twelve hours. I wasn't really being helpful in that combat, though, so...

IC: "Mack, don't touch--! Oh, I hope that's not cursed. Let me look at it." Owen appraises the headband. If it is magical, he casts Identify.

Appraise: 12.

If needed, here are the Identify checks.
Knowledge (Arcana): 27.
Spellcraft: 17 (+2 if the aura is from the illusion school.)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31/37 Speed 65 Character Sheet  d20+8=20 ;
Thursday February 18th, 2016 12:01:40 PM

"I'd prefer to remain outside unless it requires our moving into the shack....."
Carver continues to keep watch....

Perc 20

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+4=22 ;
Thursday February 18th, 2016 12:53:05 PM

"hmmm." Armand studies the shack. What is it made out of, wood, adobe, straw? Perception 22, d20+4. Is there only one entrance, no windows, just eh door way? "Does anyone have skills in telling how sturdy this thing looks?"

Armand will take out Carver's ruined bow from the bag of holding. He looks apologetically at Carver. "Sorry, I think your bow is beyond saving...and I want to try something with something that is untainted, as it were." He will stick one end of the bow into the darkness of the doorway. If he feels any kind of tugging or pulling he will let go of the bow because he doesn't want to get drawn in. However, he wants to see what happens to something put through the darkness and then pulled out, it wit, does it look like it is aging/decaying/or dying.

He will then cast light on a stone and toss it into the doorway to see if it will illuminate what is beyond the doorway.

He motions for Mack to hold up away from the group with the silenced stone. "Does anyone have any other thoughts before we throw the silenced stone into the house? I still like the idea of just taking the building down from the outside. Whatever is in there will be more likely to come out and play rather than us try to go into such a small confining area."

Silence (on the rock) 30' radius, ?23 rounds assuming we moved up slowly?
Shield of Faith: +2 to AC on Carver, 33 rounds remaining.
Bless (all but Bendoc and Shadow): morale bonus +1 to hit, +1 vs saves for fear, 36 rounds remaining.

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast), Protection from evil, Remove Fear, Sanctuary, Shield of Faith(cast)
2: Lesser Restoration, consecrate, Silence (cast), Bless Weapon


Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20' 
Thursday February 18th, 2016 1:08:38 PM

I VERY quietly move away from the group. (Highlight if you can read lips:) Highlight to display spoiler: {"You know, I was hoping to become a greenmage someday, and I believe part of that transition is becoming a tree for a day. Maybe this headband is a way to do that? Or MAYbe, this was a greenmage initiation gone bad? OR an EVIL greenmage. Hello? Isn't anyone listening to me? He-LO-ooooo?"}

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Thursday February 18th, 2016 3:47:29 PM

OOC never trust a hafling with a shiny.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED  d20+3=8 ;
Thursday February 18th, 2016 4:09:02 PM

Atlas walks around the cottage, contemplating. Armand, I couldn't agree more. I don't want to try fighting in that confined space. Especially without Carver to help us out.

"Besides, all signs are pointing to this cottage being the problem. No one has seen anything else that would say we need to leave here and go somewhere else to fix this problem."


Atlas pushes on the cottage some to get an idea of how hard it would be to knock over. When he does he notices that he still feels much weaker than he should. "Can one of you smart folks weigh on in this issue? I'm feeling as weak as a halfling and smart as a stump, and I don't know how to shake it. It feels like it is getting worse, but maybe I'm imagining things. Poison, curse, something I've never heard of? Anyone have a cure poison or remove curse spell to help a guy out? Anyone else feeling the same thing?"

---------------------------------------------------
Perception: 1d20+3=8 (inspecting the house...not seeing much)

Atlas is Cursed! -2 penalty on all attack rolls, saving throws, and skill checks!


Leskni (Paul Jackson) AC: 15/14/11; HP 27/27; CMD: 16 Character Sheet 
Thursday February 18th, 2016 11:15:37 PM

OOC: Google sucks. My google spreadsheet for my character has just become so small I can't read it

Leskni will go around the hut, using her scent ability to make sure that there is nothing hiding inside and also to just smell what she smells.

'Osul-[dog] (Graham) AC:11[13] (T:11, FF:10), CMD:15, HP:22/24, Speed: 30'[40'], Blessed  d20+13=24 ; d20+25=26 ;
Thursday February 18th, 2016 11:32:10 PM

Two noses are better than one, so 'Osul-dog (who was already interested in the hut) accompanies Leskni.
{Perception: 24, including dog Skill Focus, Survival(Tracking by Scent): 26}

DM RobC - "I'd prefer to remain outside unless it requires our moving into the shack....." 
Friday February 19th, 2016 7:20:35 AM

Mack reaches out and grabs the headband, much to the surprise of Owen! He can't tell if it is magical or not. It looks fairly plain, and certainly has been exposed to the elements. Inscribed on the inside of the gold band is etched "For Penn, my love"

Owen, however, casts a few spells to double check. It doesn't appear cursed, but it does have a magical aura (transmuation) to it. Unfortunately he's unable to identify exactly what it is at this time.

Mack starts disturbingly talking to the magical headband he found. So help me, if this becomes a quest about a halfling obsessed over a piece of jewellery...

Carver has no intention of going inside the little shack, and keeps up his watch.

Atlas walks around the cottage tries to get a feel for how hard it would be to knock the cottage down. It is stone and quite old, but with the combined efforts of the party it could easily be destroyed. Of course, if there were any innocent people or fair maidens trapped within they would be killed. But what's a little collateral damage between friends?

Leskni and Osul also walk around the hut having a good smell. Neither detect the presence of a creature in the immediate area. Neither can detect any scent from within the cottage. The green smoke is quite strong to those with the scent ability, and gives you a bit of a metallic taste at the back of your mouth.

Armand is quite curious about this non-descript derelict cottage. It is made of stones, piled carefully one atop the other. There are no windows to be found. The only entrance/exit/void is the doorway of blackness. With the bow beyond saving, he uses it to poke and prod at the gaping black doorway. There is no resistance or force required, and half of the bow slides easily into the blackness. It emerges in exactly the same way as it entered. No change in temperature, age, colour, etc.

Still curious, Armand casts Light on a nearby stone and tosses it into the doorway. The bright stone hits the blackness and disappears from sight.

Owen (who made a very good Knowl Arcana check) now suspects that this could be the doorway to an interdimensional space.

Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20' 
Friday February 19th, 2016 8:04:45 AM

I really don't have any intention of putting that headband on (at this time).

"Does anyone want to take a closer look at this headband, or should I throw it in with the party treasure for now? If we make it thru this, I'd like to try to return it to Penn."

"Hey, if you guys tie a rope to me and hold on to one end, I can go into the house and check it out if you want. Like Atlas though, I'm feeling rather odd (cursed) from that tree creature yet, though."

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!
Reduced: +1 bonus on attack rolls and AC.
Blessed: morale bonus +1 to hit, +1 vs saves for fear


OOC: I'm not sure how long we've been checking things out. Is it safe to assume the Reduce and Bless are wearing off here shortly?


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Friday February 19th, 2016 10:45:40 AM

OoC: Oh snap! I totally forgot the +10 on my Spellcraft roll from the Identify spell... that would bring my bonus to +19 and that roll to a 27. That should be a better attempt at identifying that headband. Sorry for the mistake.

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+10=26 ; d20+4=19 ; d20+4=16 ;
Friday February 19th, 2016 12:01:16 PM

"Stand still a minute Atlas." He studies Atlas trying to determine what has affected him, checking for poisons...Heal check 26 (d20+10), then for curses...Spellcraft 19, (d20+4). "I'm not sure but it may be some sort of magical curse. Unfortunately I am not able to remove such as yet. I'm not sure if it will wear off or we must wait until Gargul grants me access to greater power."

"This structure appears fairly solid. And I'm not liking how that blackened doorwar is acting. Most unusual." Spellcraft 16 (d20+4)

"Hmm. Mack seems to be going on about something. I wonder if he realizes he's still carrying the silenced stone?"

OOC I assume we have been out of rounds now and are taking time to investigate the building and surroundings. Have all the spells worn off by now?

Leskni (Paul Jackson) AC: 15/14/11; HP 27/27; CMD: 16 Character Sheet  d20+6=25 ;
Friday February 19th, 2016 1:52:27 PM

Leskni will see if her knowledge of other planes can be of any use d20+6=25

Unless the above knowledge tells her something important

[OOC]The reduce and enlarge are cantrips for me. I can throw them more or less freely. So, everybody can just assume they are enlarged/reduced as they wish before going in.[/OOC]

"What we're looking for pretty much has to be inside. We really have to go in. I'd prefer to not be the first but I'm going in."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+14=21 ;
Friday February 19th, 2016 4:30:42 PM

"Well, let's see if I can figure out what this blackness is. We know that it is some type of conjured effect, which narrows it down." Owen inspects the field from a reasonable distance, trying to recall similar spells.

Knowedge (Arcana) to identify a spell effect that is in place: 21. Ouch. Maybe I get a bonus for knowing the school involved? Does someone else want to try?

'Osul-[dog] (Graham) AC:11[13] (T:11, FF:10), CMD:15, HP:22/24, Speed: 30'[40'], Blessed 
Friday February 19th, 2016 4:34:06 PM

OOC: Checking in

Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20' 
Friday February 19th, 2016 6:28:22 PM

I was thinking I was giving the stone of Silence back to you, Armand, at some point. But wasn't sure where we were at with that. ;)

Or if it's even still Silent.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31/37 Speed 65 Character Sheet 
Friday February 19th, 2016 7:07:43 PM

"If you're positive we need to enter, I'll lead..... Hate small places, but I'll lead. Do not make me smaller, unless it's only five feet wide." Carver says and prepares to lead the way....

'Osul-[dog] (Graham) AC:11[13] (T:11, FF:10), CMD:15, HP:22/24, Speed: 30'[40'], Blessed  d20+13=25 ; d20+14=25 ; d20+25=38 ;
Saturday February 20th, 2016 2:27:06 AM

"Woof!", 'Osul barks the once to Carver, shakes his head, and turns to take point on entering the hut.
{Perception: 25 (including dog Skill Focus), Know Nature: 25, Survival(Tracking by Scent): 38}

So far, since he has brought his companions into his homeland, he has been adequately useless - not what he was looking to be.

Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20' 
Saturday February 20th, 2016 8:51:03 AM

Sensing some frustration in Osul-dog, I give him a good scratch behind the ears.

"Don't worry, Osul-dog..... I feel like that ALL the time." :)

Ideas go thru my head of a whiskey barrel for Osul-dog.... filled with healing potions.


'Osul-[dog] (Graham) AC:11[13] (T:11, FF:10), CMD:15, HP:22/24, Speed: 30'[40'], Blessed 
Monday February 22nd, 2016 2:27:45 AM

OOC: Checking in.


The House That Crazy Built


DM RobC - "Don't worry, Osul-dog..... I feel like that ALL the time." 
Monday February 22nd, 2016 7:30:49 AM

There is some minor talk about the headband and what to do with it. Owen identifies is an an Ishgaran Headband of Charisma +1.

Armand is quite sure that Atlas has been afflicted with a curse, and will not heal naturally.

Staring more and more at the black doorway, the spellcasters in the group eventually all share the opinion that it is an extradimensional gateway of some kind.

Finally enough is enough and Carver and Osul bravely lead the party forward.

Inside the little shack, it is surprisingly spacious. Not just as a result of decorating mind you. The interior of the shack is an extradimensional space! You can clearly see out the doorway behind you that you just entered through. Looking about the party realise they are standing in a vast hall some 100ft x 200ft space. Tufts of luminescent moss are scattered about the stone walls, floors and ceiling, giving the whole area a dim green light.

Along the west wall are a litany of books piled haphazardly. Any true librarian would be shocked by the mess. Not a shelf in sight and no sign of organization. Books spread open, with more and more piled atop. Hundreds of books that might take a lifetime to read or at least days to sift through.

Along the south wall - the wall the party currently stand along - sits a very shabby wooden bed and mattress. The bed is badly stained, and alongside what looks to be several chamber pots all to the point of overflowing. Anyone who dared to sleep in such a mess would require no sense of smell and no fear of disease.

Along the east wall three large glass vats of a yellowy-green liquid. Floating - or perhaps hanging - in each vat is a different sort of monstrosity. A minotaur whose arms and legs have been replaced with tree branches. A halfling’s body, but with a large plant attached where the head should be. And in the last, what can only be described as some sort of sapling, but with numerous hands and feet attached to its branches.

There is a fourth vat - empty of liquid. In it sits a young male elf. He is sitting on the floor of the vat and sobbing into his hands.

Along the northern wall sit numerous tables, each piled with alchemical instruments. A fireplace with a cauldron bubbling over. Bones of all sort of creatures lie scattered on the tables and floor, along with a variety of plants in various pots. And walking between the tables muttering away is a balding surface drow. Although he has some tufts of long greying hair, more scalp than hair can be seen on his head. His clothes are tattered and stained, and barely hold themselves to his frail body.

--------------------------
OOC: The party have been healing, investing and thinking for a few minutes now. Please update spell durations accordingly

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20=10 ; d20+4=14 ;
Monday February 22nd, 2016 10:23:13 AM

OOC Assume all previously cast spells have now expired.

Armand takes in the view. "I don't know if he's evil," he quietly whispers while indicating the older looking elf toward the north, "but I'd definitely put him way up on the crazy bar."

He slowly edges toward the vat holding the elf. Stealth 10 (d20) Not to far, he only goes 20 feet from the party. He continues to whisper. "How do we want to handle this? Bold and confronting or try to get some information?" He nervously grips his glaive, keeping a wary eye toward the old elf. Perception 14 (d20+4)

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast), Protection from evil, Remove Fear, Sanctuary, Shield of Faith(cast)
2: Lesser Restoration, consecrate, Silence (cast), Bless Weapon


ED:JCC fixed bold header only

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Monday February 22nd, 2016 10:25:02 AM

OOC dang it, messed up one of those bold indicators.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Monday February 22nd, 2016 11:24:52 AM

On seeing the older elf and the vatted monstrosities, Owen realizes that this could quickly become a grand battle. Hoping to forestall that possibility, he steps forward and hurls a handful of colored sand at the surface drow. It flashes into the spastic lights of a Color Spray spell. (The drow needs to make a DC 15 Will save to avoid the effect. Unless surface drow are more susceptible?)

If the drow is stunned by the effect, he calls out "Quickly, bind him and take him outside!"
If not, he says "I need more practice."

____________________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20'  d20+9=16 ; d20+12=28 ; d20+14=20 ;
Monday February 22nd, 2016 1:10:57 PM

Wow! I never actually thought my alchemist skills and training might come in handy in my adventures, but I take a quick glance at what I can, and see if I can make anything of it:

(d20+9(-2) craft:alchemy check of 14)

My next instinct is to let my OCD take over, and I slowly make my way towards the books to start lining them up at least against the wall in a somewhat decent order. But then, I see a rainbow shoot from our group towards the elf. I immediately try to make myself sparse and work my way towards the color-sprayed elf in a somewhat non-direct and non-threatening fashion. ;)

(d20+14(-2) stealth check of 28)
(d20+16(-2) perception check of 20)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!

OOC: I forgot to add my cursed penalty of -2 to my alchemist roll, but added it to the results.


Leskni (Paul Jackson) AC: 15/14/11; HP 27/27; CMD: 16 Character Sheet  d20+12=22 ;
Monday February 22nd, 2016 1:12:28 PM

"Why the heck are you just attacking the poor man? You just assume that he is evil because he is found here? He might be a victim too!!"

Addressing the man
"Its probably too late now, but we are NOT necessarily your enemies. Please forgive my companion,"

An almost certainly irrelevant diplomacy check of 22

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED  d20+3=7 ;
Monday February 22nd, 2016 2:55:01 PM

"Owen, I like your style!" Atlas rushes towards the drow prepared to subdue him. "Someone make sure that crying elf doesn't turn the tables on us!

-----------------------------
ooc: Doubt I can reach the drow this round, but if so, here's my roll...

Grapple Drow: 1d20+7-4(weapon/shield in hands)=7

ooc: Doubt that worked, LOL

Atlas is cursed! -2 attack/save/skill


'Osul-[dog] (Graham) AC:11[13] (T:11, FF:10), CMD:15, HP:22/24, Speed: 30'[40'], Blessed 
Monday February 22nd, 2016 3:53:34 PM

'Osul-dog pads his way around the research towards (nearby, but out of reach of) the subjects.

DM RobC - "He might be a victim too!!" 
Tuesday February 23rd, 2016 7:48:33 AM


Armand starts to stealthily move around the edge of the room, closer to where the elf sits in the empty vat.

Osul-dog also walks close enough to the vats - but not TOO close.

Both Armand and Osul notice that the creatures in the vats show signs of life. The halfling's limbs twitch in the green goo, and the eyes of the minotaur follow your movement.

Holding up travelling salesmen no longer suffices for some of the party. Without so much as a warning or chance at diplomacy, the party move to attack a poor, elderly, unarmed, unwell surface drow in his own home. They could have tried talking nicely, detecting if he was good or evil, or determining if he was a prisoner or not. They could have even have readied spells to fire on the off chance he should do something aggressive. Nope, our heroes choose to attack first and ask questions later. (OOC: Did I lay that on thick enough? :P )

Owen is first. He prepares to cast a Color Spray towards the surface drow but stops. He recalls that the range on the Color Spray spell is only 15ft, and as mentioned previously, the room is some 200ft long. He will need to get much closer before he can cast that particular spell to any effect. (Highlight to display spoiler: {You may keep your spell as uncast, but lose your action for that round})

Atlas joins in, charging ahead but cautions they party about the elf still sitting alone in the vat.

Mack wants to get a better look at the alchemy things, however they are on the other side of the large room. The books are close though, so he impulsively heads towards them for a better look. But when the others look to start a combat, he makes himself scarce.

Now closer, the party can hear the surface drow softly talking to himself

Leskni doesn't really know why the others are attacking this poor chap. She tries to start a dialogue with him in the hopes of calming things back down.

“Must be an answer. Must be an answer. Must be an answer” he mutters as he looks up to see the approaching party. He looks at each of you carefully. Mack notices the surface-drow doesn't look at him however.

“Interesting. Different to the other ones. Not figments. Not figments. Real people. Curious. Why are they here? Why are they here? Why are they here?” he mutters to himself “Carrying weapons. Narrows things. Assassins? Too many. Too revealed. Diplomatic delegation? Too armed. Want to attack. Thieves?” he pauses and squints at the party. “Thievesssss....”

His muttering becomes incomprehensible for a moment, but then clears up again “Maybe fresh material is missing component. No. Tried fresh. Many times. Many times. Maybe materials untested? Yes, yes, yes, yes. One is small linotaur. Tail could be interesting. Interesting. One is centaur. Centaur ribs could be very useful. Yes, yes, yes. Subject wouldn’t survive removal. Loss of life acceptable. For greater good. For greater good”

With that he casts a spell, creating a flaming ball of fire in the middle of the room

Spellcraft DC17 - Highlight to display spoiler: {Flaming Sphere}

The creatures in the vats start moving as if agitated. The elf, on his knees, starts banging on the side of his vat.

Combat Map - Round 1



Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20'  d20+12=17 ; d20+14=19 ;
Tuesday February 23rd, 2016 8:37:18 AM

OOC: No Spellcraft for me. Untrained. :(

IC:
Since we haven't actually attacked yet, I'm still hoping for diplomacy in the back of my head. I move closer just in case (to V32), but focusing on staying stealthy and seeing what's going to play out here.

(d20+14(-2) stealth check of 17)
(d20+16(-2) perception check of 19)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!


Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+9=26 ;
Tuesday February 23rd, 2016 9:22:04 AM

"By Gargul's pale eye." Armand thinks to himself as he takes a 5 foot step to AJ35. He then raises his voice and fairly shouts. "As a duly designated representative of Gargul, and Maab through the agency of Liana Breezefinder, I command you to cease and desist in all hostilities!" He glares at the mad elf, Owen, and Atlas while giving the rub of the nose to signal Atlas it's time for good cop bad cop.

"What we have here is a failure to communicate." Armand continues. "I assure you sir, we are not thieves. We have been sent as representatives of powers much greater than you or me to see what has been killing the forest. Are you aware that the forest outside of your home is dying?" Attempt at Diplomacy 26, d20+9.

Armand hopes that others in the party can add to the attempt to calm frayed nerves and itchy spell casting.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31/37 Speed 65 Character Sheet 
Tuesday February 23rd, 2016 11:04:16 AM

Carver switches back to his new lance and moves to X,Y/30,31. With his switching to lance, his friends have an idea of his future plans......

'Osul-[dog] (Graham) AC:11[13] (T:11, FF:10), CMD:15, HP:22/24, Speed: 30'[40'], Blessed  d20+6=25 ; d20+2=15 ;
Tuesday February 23rd, 2016 1:58:57 PM

{Spellcraft: 25} Half of you have seen me cast this before, he thinks, but it comes out as "Woof woof woof...".
Well, he thinks to himself, two can play at that game. Unfortunately he discovers in this moment that he cannot reach for his spells.
A few moments (one standard action) later, 'Osul sheds his wild shape. He attempt to lend weight to Armand's attempt to engage the elf (drow?) Aid Another: 15 vs 10, +2 to Armand's Diplomacy
"Kindly explain yourself, AND your subjects!

Leskni (Paul Jackson) AC: 15/14/11; HP 27/27; CMD: 16 Character Sheet  d20+8=23 ;
Tuesday February 23rd, 2016 3:40:40 PM

"I'm going to try and calm him down. PLEASE don't kill him, He seems really confused to me and not evil"

Sense Motive of 1d20+8=23 to see if he is crazy, controlled, etc

Leskni moves forward to AB 32 and then casts calm emotions centered on CD (and anybody else with 20 feet that I can't see). Will save DC 19 to avoid (yes. I know Surface Drow get a +2 on saves vs Enchantment. Can't have everything)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED  d20+8=27 ;
Tuesday February 23rd, 2016 4:10:29 PM

Atlas stops in his tracks at the sight of the huge flaming ball. "If that thing explodes then these vats might go with it. We don't want those creatures at our backs."

Hearing Armand and seeing his signal, "Hey, Crazy Wizard, your talk of stealing our body parts is a bit concerning. Maybe we take that wrinkled head of yours." Looking back to Armand, "Are you sure you don't want me to take his head?"

----------------------------------
Atlas moves to AJ30

Intimidate: 1d20+8=27

Atlas is cursed! -2 attack/skills/saves


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+9=16 ;
Tuesday February 23rd, 2016 4:48:23 PM

Spellcraft: 16. Unless Owen gets a circumstance bonus for having seen 'Osul cast the spell before, he does not recognize the spell.

Owen moves up to AD31 and casts a Sleep spell around the crazed drow. DC 15 Will save... if it can affect the drow, which is unlikely. He grimaces and says, "This probably won't work, but here goes."

________________

OoC: No, you didn't lay it on thick enough =] Owen planned to cast a nondamaging spell against someone who all circumstantial evidence suggested was a criminal. A criminal who could possibly call on a bunch of twisted experiments to attack Owen's friends. Owen suggested that the seeming criminal be subdued and questioned, nothing more. Circumstantial evidence, though not absolutely conclusive, can be quite damning.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

DM RobC - "Kindly explain yourself, AND your subjects!  d20+11=18 ;
Wednesday February 24th, 2016 7:43:34 AM

Mack sneaks closer, hopeful that this surface drow is yet to notice him. It's true, the drow hasn't even looked towards Mack yet. To his side rest a pile of books. Oh to reach out and read them!

Carver draws his new lance and gets closer. The party know full well how fast he can move when he wants to, so it probably won't be a surprise what he does next.

Armand quickly takes a step away from the vats. There are just some creatures you don't want to get too close to. He announces the party as representitives of assorted deities and power, commanding the elf cease all hostilities.

"Cease and disist hostilities? You are in my home. You cease! You leave! Go. Go now"

Osul resumes his humanoid form and lends weight to Armand's attempted diplomacy. Together they point out that he may have been killing the forrest

The drow smiles broadly, wided eyed and nodding to Armand "No no no no no. Not dying. UN-dying. Important difference. Yes. Important. Important. Can make it so no tree or plant ever dies again. Forest will live forever. No plant or tree will ever die again. Just need to adjust formula. Slight adjustment. Don't think it will take many more subjects to perfect. But then, nature ever more. You could help? Yes, yes yes. Just need more subjects. Could pay you something?"

Leskni listens intently to what is being said, whilst studying the surface drow. Her gut feel is that if this guy was ever sane it was a long time ago. Perhaps it's the solitude, perhaps he ate or drank something that put him round the bend, or perhaps spending too much time in the Culverwood isn't healthy? Whatever the case, this guy is not in full control of his faculties. No sane person would live in these conditions, nor allow their own body to waste away like this. This kind of crazy however could also make him unpredictable.

Atlas stops in his tracks at the sight of the fiery ball. It's not a spell he's familiar with, and the last thing he wants is for the vats to explode. He talks a tough game, checking to see if the 'crazy wizard' doesn't want to lose his head.

Owen moves up and casts a sleep spell towards the drow. He is sure he cast the spell with the proper incantation, however, it doesn't seem to have had any effect.
Knowl Local DC10 - Highlight to display spoiler: {Like elves, surface drow are immune to magical sleep effects}

Leskni tries to cast a calm emotions spell. She isn't hopeful of success, but is surprised to see the elf visibly sigh and relax (Will Save vs DC19: 18 = Fail!).

"What was I thinking? Thinking. Thinking. Something about formula? Yes. Yes, yes. Formula. Need to get formula finished" he mutters away.

The creatures in the vats have meanwhile grown more and more agitated. With the shatter of glass, the minotaur-thing bursts from the vat. Green fluid flows around it and gushes onto the floor.

The halfling-thing with the plant like head follows suit. It bashes its head so hard against the vat as to crack it open. The small creature steps out of the vat right next to Osul!

Finally the multilimbed sapling - a mess of many hands and feet - also bursts from from its containment.

There's no definitive way to tell whether these creatures are friend or foe, but from Osul's perspective that halfling thing sure doesn't look friendly.

Knowl Dungeoneering DC15 - Highlight to display spoiler: {There look to be similarities between the creature that was guarding the outside of this place, and the three creatures that were in the vats. All are humanoid/plant hybrids}

The elf has stopped banging on the side of his vat, perhaps thinking it now safer where he is.

Combat Map - Round 2


Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20'  d20+12=31 ; d20+14=17 ;
Wednesday February 24th, 2016 10:24:02 AM

I stealthily advance (half speed to V30 - sorry, at the speed I was going earlier I should have taken an additional penalty to my stealth rolls. I'm at half speed now to avoid that.).

(d20+14(-2) stealth check of 31)

I'm not casting any spells, as I assume he would detect me more easily. If I feel he's spotted me, I would start advancing at normal speed (20') and cast Magic Fang on myself (is that what's referred to as readying an Action if he seems to do something, like look right at me?).

(d20+16(-2) perception check of 17)

Keep stalling guys. In about 30 minutes, I'll be RIGHT on top of him. ;)

OOC: I think I'll take the -5 pen

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+9=29 ; d20+8=22 ;
Wednesday February 24th, 2016 10:31:29 AM

Knowledge (Local): 29. Natural 20! Good to know. He's also probably too high a level.

Knowledge (Dungeoneering): 22. Pass.

He speaks in a hushed tone to the other party members: I don't like the looks of those creatures, but it seems like we may be able to talk to the drow. He'll probably be mad if we end up fighting his experiments, so let's try this plan: keep your distance from the creatures, just give them space. Leskni, Armand, head forward and talk to the drow. I'll cast an illusion that makes everything south of the fireball look peaceful and normal. Make sure you stay quiet unless you're in front of the image; whispering should be fine."

Then Owen tears up a piece of fleece and casts a silent image eighty feet long, ten feet tall, and ten feet deep: from Y23/24 to AN23/24. The image is like a painting from the perspective of the drow, and Owen shifts it as best he can when the drow moves. It is opaque at the back, depicting the walls of the room, the bookshelves, the door, the bed, and the unshattered vats (I'm banking on the drow being distracted or crazy enough not to notice that part). The creatures sit calmly in their vats and the various party members sheathe their weapons and stand casually. The figment-images of Leskni and Armand approach deferentially (assuming that you guys go with the plan), and if Leskni and Armand pass through the image Owen makes their figment-image disappear. To make this image more believable, the various foreground objects actually stand outwards toward the drow, shifting as he shifts.

Owen watches to see if the fireball moves through his image, ready to add it if need be. Then he moves to Z27 while concentrating on his image.

Free Action: Quietly telling the others his plan.
Standard Action: Casting Silent Image.
Move Action: Moving to Z27.

__________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+9=22 ; d20+4=17 ;
Wednesday February 24th, 2016 2:30:45 PM

Gritting his jaws at what the mad drow said, Armand continues forward (double move), to AH24, skirting the beasties jumping from the vats. He has no time to take note of them other than to be out of their reach.

"There is a vast difference between undead and undying sir. Gargul has all knowledge of the lifespan of things. Perhaps you have noticed that I am a cleric of Gargul. Why would you want to extend the life of trees that can live for centuries?" Diplomacy 22, d20+9.

As he walks forward Armand points to his eyes and then to the fireplace, hoping others can see his motion. Remembering that a sickly smoke issued from the fireplace 'outside' and that perhaps could be the cause of the dying forest. Perception 17 d20+4

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Wednesday February 24th, 2016 2:32:15 PM

OCC forgot to add spells...Nothing is currently active, cast for now means gone.

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast), Protection from evil, Remove Fear, Sanctuary, Shield of Faith(cast)
2: Lesser Restoration, consecrate, Silence (cast), Bless Weapon


'Osul-[dog] (Graham) AC:11[13] (T:11, FF:10), CMD:15, HP:22/24, Speed: 30'[40'], Blessed 
Wednesday February 24th, 2016 2:50:51 PM

'Osul heads Owen's advice, and retreats from the Halfling thing and towards Owen.
———8>< - - -
*Storm Burst* (7/7)
Orisons: Toros Taur Try, Detect Magic, Stabilize, Detect Poison
1st: Charm Animal, Detect Animals or Plants(1/2), Speak with Animals [<= Spont. Cast: Summon Nature's Ally I], ~Obscuring Mist~(1/1)
2nd: Animal Messenger, Restoration, Lesser, Tree Shape [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~(1/1)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED  d20+5=19 ;
Wednesday February 24th, 2016 3:37:35 PM

Atlas hear's Owen's plan and tries to argue with a loud whisper, "That is crazy, we're splitting up the group and this drow will never listen to reason!"

He shakes his head as the others start to follow Owen's instructions, but he gives in and whispers to Carver, "Carver, let them deal with the crazy druid/wizard drow. Help me draw these creatures closer to the ball of fire. Ideally we can get them between us and it." Atlas begins quietly getting the attention of the creatures and tries slowly drawing them towards the ball of fire with whispered words and hand motions. "You can be free, just follow me!"

--------------------------------------------
Knowledge (Dungeoneering): 1d20+nothing...silly me, I didn't put a skill rank into that Fighter skill :-O

ooc: Not sure exactly what skill to check on trying to lead them away. Maybe diplomacy since part of them were humanoid?

Diplomacy: 1d20+5=19

Atlas moves to AE27

Atlas is cursed! -2 attack/skill/save


Leskni (Paul Jackson) AC: 15/14/11; HP 27/27; CMD: 16 Character Sheet 
Wednesday February 24th, 2016 8:29:47 PM

Leskni stays where she is and starts to cast Enlarge Person (A full round action)

"Who wants to get bigger? Or who doesn't? Speak now or I'll pick Carver. At least one Taur should be REALLY REALLY big"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31/37 Speed 65 Character Sheet 
Wednesday February 24th, 2016 10:44:05 PM

"Hit me with it, then I'll make that Drow wish he had few less holes in him on my first pass, then continue around the room." Carver waits for the enlarge then will charge the surface Drow, by moving straight forwards then turning right, leaving the 10 feet needed to charge....

DM RobC - "Who wants to get bigger?"  d20+4=11 ; d20+4=17 ;
Thursday February 25th, 2016 7:58:26 AM

Mack stealthily advances. Casting a spell with a verbal element would almost certainly make too much noise, and gesticulating with his hand on a somatic spell would likewise give his position away. At half speed, he makes it to V28 (2 x 10ft moves)

Owen casts a silent image to cover the party's approach (OOC: Your image sounds far too detailed for the spell. The spell notes "an object, creature, or force". I'm not sure multiple objects and creatures can be depicted). Either way, the drow will not be able to see through it unless he interacts with it. He then moves closer to the elf.

Armand continues forward challenging the drow thinking. "Yes, cleric of Gargul. Yes, yes, yes. You, you can understand. Trees can live for centuries. Many many centuries. But what about other plants? Hmm? Chopped up, burnt down, damaged by so called civilisation. The plants need help. Yes. Gargul wouldn't want things to die before their time. He wants things to go on. That, that is what I am trying to do. Trees and plants that will never die."

Osul moves away from the halfling thing and towards Owen. As he does, the halfling thing lashes out but misses! (AoO. Hit AC11 - Miss!)

Atlas thinks that the plan is just about as crazy as the surface drow. Still, he goes along with it, trying to get the weird creatures to follow him.

Leskni casts an Enlarge Spell on Carver, making him huge!

Supersized Carver charges down to the other end of the room, ready to make a few puncture wounds in the drow

"Such vigor! Yes, your heart would prove truly useful. Don't fight the creations. Lay down your weapon and embrace them! Become part of the greatest change the Wold could ever ask for!" The drow might be interested in the party, but he is wise enough to know to back away from trouble. He backs away from Carver and casts a spell! (Move to AJ9)

Spellcraft DC18 - Highlight to display spoiler: {Spike Growth!}

The luminescent moss on the stones around the drow take on a very sharp and spikey appearance!

Atlas gets his wish as the sapling thing follows him, but then attacks! ([i]Miss AC17!
)

The halfling thing follows suit, but isn't able to attack just yet

Minotaur thing makes it right next to Leskni!

Combat Map - Round 3

Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20'  d20+7=22 ; d20+14=25 ;
Thursday February 25th, 2016 8:21:36 AM

Well, it looks like battle it is! And I seem to be in a safe, but unhelpful spot.

Leskni looks like she might be in trouble in a minute here. Actually, we all might be. I take my full movement in her direction (move to X32), and cast Magic Fang on myself.

I'm guessing remaining stealthy now is near impossible, but doesn't hurt to try:

(d20+14(-2)-5 stealth check of 22) (I added the -5 penalty for speed, but sure how to penalize the spell casting)

(d20+16-2 perception check of 25)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!
Magic Fang: +1 to hit and damage for 1 attack/round; rounds remaining: 10



Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+4=17 ; d20+9=10 ; d20+2=3 ;
Thursday February 25th, 2016 9:21:03 AM

Spellcraft 17, d20+4

Armand continues to advance. "We have not even exchanged names and you continue to cast. What ails you there is just myself and you here. It's not like there is anyone else, here like a paladin preparing to smite evil, or a wizard preparing to dispel magic. My name is Armand and yes I'm a cleric of Gargul. And I agree that some things have their lives taken too early. However, it is also not good for things to go on forever. Why that would be godlike and you don't want to offend the gods do you?" Diplomacy 10 (d20+9).

Having failed his spellcraft Armand advances to AH14. Reflex save 3, (d20+2). "Ouch, Hey what's the deal? The ground is all point and sharp here like it's filled with caltraps. I thought we were going to have a discussion? This hardly the way to treat a lone traveler and representative of Gargul and Maab."

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast/gone), Protection from evil, Remove Fear, Sanctuary, Shield of Faith(cast/gone)
2: Lesser Restoration, consecrate, Silence (cast/gone), Bless Weapon


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Thursday February 25th, 2016 1:42:23 PM

OoC: In my conception of it, the image is like a painting of the room, so there wouldn't be multiple illusions. If Owen can't project such an image, what did he do instead? Just a wall, basically?

Leskni (Paul Jackson) AC: 15/14/11; HP 27/27; CMD: 16 Character Sheet  d20+6=21 ;
Thursday February 25th, 2016 1:43:20 PM

Spellcraft 21

"That is a spike growth spell. Armand, the elf isn't a concern now. He won't attack us. These monsters are a concern. Stop talking and start fighting. Everybody, do NOT attack or threaten the Elf"

Leskni takes a full defence action (bringing her AC all the way to 19) and moves to X24

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31/37 Speed 65 Character Sheet 
Thursday February 25th, 2016 10:40:27 PM

Waiting to see if my message is acted on....

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED  d20+7=19 ; d8+3=8 ;
Friday February 26th, 2016 12:29:46 AM

"Leskni has the idea of it!" Atlas looks at the halfling thing, then at the sapling thing, then at the halfling thing again. "I choose you free you!" Atlas strikes with his sword, and while he feels the weakness still from the curse, he's pretty sure he struck true.

---------------------------------------------------
Attack: 1d20+9-2(cursed)=19
Damage: 1d8+3=8

Atlas is Cursed! -2 penalty on all attack rolls, saving throws, and skill checks!


'Osul-[dog] (Graham) AC:11[13] (T:11, FF:10), CMD:15, HP:22/24, Speed: 30'[40'], Blessed  d20+4=21 ; d6+2=5 ;
Friday February 26th, 2016 1:12:04 AM

"Let's be useful!" Figuring Mack is supporting Leskni, and Atlas is taking on the other two he moves to support the fighter. He walks the 15' to AD27, drawing the CLW wand along the way and casts Storm Burst at the Halfthling {Ranged Touch Attack (RTA) hitting AC21, for 5 damage from the buffeting winds, and causing it to take a –2 penalty on attack rolls for 1 round.}

———8>< - - -
*Storm Burst* (6/7)
Orisons: Toros Taur Try, Detect Magic, Stabilize, Detect Poison
1st: Charm Animal, Detect Animals or Plants(1/2), Speak with Animals [<= Spont. Cast: Summon Nature's Ally I], ~Obscuring Mist~(1/1)
2nd: Animal Messenger, Restoration, Lesser, Tree Shape [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~(1/1)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:22/24, Speed: 30', Blessed 
Friday February 26th, 2016 1:14:04 AM

OOC: Not a dog... amending subject line

Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20' 
Friday February 26th, 2016 12:04:04 PM

I wave to Leskni as we run past each other. The smile quickly leaves my face as I see the giant minotaur creature next in my path. ;)


Leskni (Paul Jackson) AC: 15/14/11; HP 27/27; CMD: 16 Character Sheet 
Friday February 26th, 2016 2:09:22 PM

[ooc]I'm off to two different conventions this weekend (I really wish they'd not been scheduled on the same day). This will very likely be my last post until Monday (I expect I'll be going to bed as soon as I make it home Sunday) [/ooc]

Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20' 
Friday February 26th, 2016 2:12:59 PM

OOC: Have fun at the conventions, Paul! I hope these are role-playing or comic book conventions, and not something work related. :)



Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet 
Friday February 26th, 2016 3:39:35 PM

Armand considers, "If this guy can call his pet monsters to attack then he can call them to heel as well."

OOC, just checking in for Friday....glorious Friday...teachers like Friday's as much as students.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED 
Friday February 26th, 2016 5:29:48 PM

Atlas looks at thing 1 and thing 2, then to 'Osul, "I cannot imagine a more suitable partner in this battle. Have at them my nature loving friend!"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:22/24, Speed: 30', Blessed 
Sunday February 28th, 2016 1:30:42 AM

"Thanks Atlas, you too, but I thought I just did!?"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31/37 Speed 65 Character Sheet 
Sunday February 28th, 2016 6:02:40 PM

still waiting on DM to answer, since the enlarge person took effect immediately, Carver would have finished the charge last round, not rushed up and stopped.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Sunday February 28th, 2016 10:22:52 PM

Owen worries about the creatures behind him. If they move towards him, he'll move away. Readied action: move to Y25.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED 
Sunday February 28th, 2016 11:04:45 PM

"Ha! Yes you did sir, well done!"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31/37 Speed 65 Character Sheet  4d6+8=19 ;
Monday February 29th, 2016 1:16:16 AM

Fine, not gonna belabor the fact he should have finished the charge last round.

He heads "south" and then turns east in rows 18-20, he lances the vat with the elf in it. While charging it he yells at the elf, "watch out, I'm breaking it." He does 19 damage to the vat, and ends up against the wall."Stay out of the way, I won't be responsible if you get hurt from foolishness."
He turns to the Drow," Say goodnight Gracie, because you're next on my hit list."

DM RobC - "Say goodnight Gracie, because you're next on my hit list.  d20=1 ; d20+4=19 ; d20+4=16 ; d6+4=10 ; d20+4=16 ; d6+4=5 ;
Monday February 29th, 2016 2:57:03 AM

OOC: My sincere apologies for missing a post guys Highlight to display spoiler: {My new work team took me to lunch and I ended up with food poisoning :(}

Back to our regularly scheduled programming...

Mack drops his stealth to move towards Leskni. He casts Magic Fang in anticipation that things are about to get physical. (Highlight to display spoiler: {Magic Fang has a Verbal component, and "you must be able to speak in a strong voice". Kinda ruins your stealth})

Armand continues to advance and tries some diplomacy. It's a bit hard to tell what kind of diplomacy he is attemping while holding a glaive and backing a man into a corner. The drow looks at him increduously "Noone else here? And I'M the crazy one! Crazy crazy crazy. You didn't just come in with a linotaur, and some humans? And it's not like that huge centaur is invisible! I'm not blind man! And I'm not deaf either! I may not be able to see behind that illusion your friend cast, but I know a battle when I hear it! Take one more step and I'll have to defend myself! I'm warning you!"

Armand feels the spikes sink into his feet, and the pain will no doubt slow him down (Armand's speed is cut by half)

Sense Motive DC20 Highlight to display spoiler: {The drow has absolutely no trust of anything Armand is saying. What's more, he now feels threatened}

Leskni goes for total defense and moves out of the way. Doing so she provokes the Minotaur-thing. It slams a mssive fist into her hide (Hit AC24. Crit not confirmed with AC8. Leskni takes 7pts damage and must make a DC11 Fort Save vs Zombie Rot!)

Atlas knows a fight when he sees one. BATTLE!!! He swings his sword directly at the halfling thing, cutting one of its many hands from it

Osul goes to support the others. He advances behind Atlas and casts a spell at the halfling! (Highlight to display spoiler: {Whilst you can draw a weapon as part of a move action, you can't draw objects. Retrieving a wand is a move action}). The halfling sways in the breeze but otherwise looks unharmed.

Knoweldge Dungeoneering DC17 - Highlight to display spoiler: {The halfling thing looks to be immune to non-lethal damage, such as that dealt by the Storm Burst}

Owen isn't quite ready to engage in the battle yet. He prepares to move away should anything move towards him

Carver decides now is the time to free that trapped elf, he charges the vat whilst shouting a warning to the elf. His newfound lance easily pierces the glass vat, shattering it. The elf kneels inside, his hands covering his head from the glass shards. Carver can hear the elf quietly sobbing.

Despite Leskni's warning, Carver then delivers what can only be assumed as a threat to the drow: "you're next". That threat, couple with Armand's advancement with a glaive come across as 'aggressive actions'.

The enemy act...

The drow now free of the Calm spell realises the situation he is in. He moves the sphere closer to both Carver and Armand, and then casts another spell. (Carver and Armand to make a Ref save vs DC15 or be Entangled! If Armand gets entangled he also takes 1pt damage for being in a spikey area)

Sapling-thing is inadvertently in the range of the entanglement and gets snared (Ref Save: Nat 1!). It 5ft steps out of the area

Halfling thing also 5ft steps, and now the pair flank Atlas! They attack. Sapling-thing manages to land a blow (Hit AC21. Miss AC18. Atlas takes 10pts damage and must make a DC11 Fort Save vs Zombie Rot!)

Minotaur thing moves towards Owen and Osul. Owen was prepared, however, and easily moves away! The minotaur thing now only has Osul in range, and attacks him! (Hit AC16. Osul takes 5pts damage and must make a DC11 Fort Save vs Zombie Rot!)

------------------------
Combat Map - Round 4

Halfling Thing: AC12 - 8pts damage
------------------------

Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20'  d20=7 ; d20+4=22 ; d20+3=23 ; d4-1=0 ; d4-1=2 ; d6=5 ; d6=5 ;
Monday February 29th, 2016 7:46:56 AM

(d20+2(-2) sense motive check of 7 - Failed)

I feel like this is a suicide move, but I need to keep the minotaur from further surrounding Osul and Atlas. I move closer (to AB31), and pull out my sai (in my left hand). (If there's any way for me to approach him without taking an AoO, I would definitely do so. I don't see a way to do that though due to my distance away.)

(flurry of blows: d20+5(-2) for each blow, and d4-1 damage
Hit AC 22 for 2 damage (+5?), and AC 23 for 2 damage (+5?))

"This is not going to be pretty...." I mumble very concerned under my breath.

"Armand! Get those healing spells ready!!!!" ;)

OOC:
Do I know what the minotaur creature's reach is?

I'm not sure if I get flanking yet or not. The +5 to both damage is only if I get flanking on the minotaur-thing. The flanking rules are a little confusing since they also seem to take into account ranged weapons and spells. For example, I can throw my sai. Does that make me a flanking threat, even if I chose NOT to throw my sai? I have my sai in my left hand as a potential threat, but I'm not using it (unless as part of my flurry).

Also, my damage is 1d4-1 (minimum of 1), with then a +1 for Magic Fang. I rolled a 0. I assume that goes to a 1 BEFORE I add in the +1? Or do I roll 1d4 instead of 1d4-1? For me, who does very little damage, it DOES make a difference. ;)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!
Magic Fang: +1 to hit and damage for 1 attack (1st attack); rounds remaining: 9



Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d6=3 ; d6=2 ; d20+1=19 ; d20+1=4 ; d20+7=18 ; d20=11 ;
Monday February 29th, 2016 1:44:12 PM

Armand channels to cure so he can walk again, excludes the drow from the area of affect. Heal 5 point.
Reflex save of 19, not entangled.
"Carver, I'm to far and too slow to help the others. I'll take care of shiny head here, you help them!"

Armand advances, ah15, ai12 (not sure what the save is for the spike growth. But pretty sure 4 is not going to do it. As his last action he sweeps his glaive across the table, to knock whatever is on it to the ground. then he jumps his bum up so he is sitting on the table.

Sense motive 18. "You sir are a foul blemish on the face of creation. Your blind self interest has killed the forest you so love. How are you any better than those that fell trees and destroy the forest?" Attempting to use some of Captain Kirk's reverse psychology on the Drow. (? Bluff ? roll of 11)

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast/gone), Protection from evil, Remove Fear, Sanctuary, Shield of Faith(cast/gone)
2: Lesser Restoration, consecrate, Silence (cast/gone), Bless Weapon

Channel, 3 left


Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20' 
Monday February 29th, 2016 2:58:23 PM

OOC: Armand, is that "channel" one of the ones that heals all of us in the area? I'm only down 1 (for the moment), but just checking. Every point might matter. ;)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:17/24, Speed: 30', Blessed  d20+5=25 ; d20+4=9 ;
Monday February 29th, 2016 3:56:54 PM

The Minotaurthing hits 'Osul, but he remains free of its other ill effects {Nat. 20 on the save}

"Thanks Mack, but I think we are going to need some more help here, and summoning in the middle of things is out of the question."

"I'm sorry - I thought you could be restored to your former selves, but now I see I have no choice."

Without the wand in hand, 'Osul instead swings the quarterstaff at the Halflingthing {hitting AC9... no}[/i]

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+1=12 ; d20+8=10 ; d20+4=24 ; d20+4=23 ; 4d6=16 ; 4d6=16 ;
Monday February 29th, 2016 5:08:32 PM

Sense Motive: 12. Fail.

Knowledge (Dungeoneering): 10. Fail.

Owen ceases his concentration on the Silent Image, but the illusion remains for two more rounds. (Illusion school granted power.)

He turns and tosses off a Scorching Ray at the Minotaur-thing. The fiery beam strikes true! And possibly critically hits! (Natural 20 and a confirmation roll of 23!) To hit: 20+4=24; to confirm: 19+4=23. Damage: 16. If a critical, add another 16!

He's so pleased by this that he skips a bit as he moves to W31. Maybe Mack will screen Owen, maybe he won't. Either way, the minotaur just got toasted.

_____________

OoC: I'm sorry to hear about your food poisoning misadventure. On the other hand, I'm very glad to see that the combat rolls are turning in my favor.

2/2 turns of the Silent Image screen remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet  d20+1=12 ;
Monday February 29th, 2016 6:10:51 PM

Leskni makes her Fort Save (yay).

"Assuming we survive this, we need to discuss some basic tactics"

In Tauran, to herself, slightly sub voce

"Bloody idiots. Perfectly neutralized opponent that we could deal with later and what do they do? Go convince it to fight."

Leskni moves 5 ft further south
"Mack, I'm going to make you bigger. Stay within 35 feet of me"

She then starts to cast enlarge person on Mack.



Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20'  d20=13 ;
Monday February 29th, 2016 8:59:31 PM

OOC: Forgot I can't do the flurry after moving more than 5'. Please ignore my 2nd attack.

To move closer to the enemy (thru threatened area) without provoking an AoO, I'm attempting my acrobatics maneuver (at -10, because I need to move more than half my movement).

(d20+12(-2-10) acrobatics check of 13)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31/37 Speed 65 Character Sheet 
Monday February 29th, 2016 10:54:55 PM

Sorry all, post will be tomorrow hopefully before noon my time. I'm 3/4 dead right now.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 36/46 Character Sheet - CURSED  d20+6=24 ; d20+7=8 ;
Tuesday March 1st, 2016 1:53:33 AM

Atlas curses as the creature hits him and he feels the sickness within it. Fortunately he seems to have dodged the worst part of it. Unfortunately the disgust factor of the attack caused him to be distracted, making his next attack miss wildly.

---------------------------------------------------
Fortitude Save: 1d20+6=24 (Saved)
Attack: 1d20+9-2(cursed)=8 (miss - Natural 1 :-O Do I do anything special with this?)
Damage: n/a

Atlas is Cursed! -2 penalty on all attack rolls, saving throws, and skill checks!


DM RobC - "He's so pleased by this that he skips a bit as he moves"  d4=3 ; d20+4=15 ; d20+4=15 ; d6+4=10 ;
Tuesday March 1st, 2016 7:23:06 AM

Mack tumbles towards the minotaur thing, and delivers a solid blow on it. Hopefully being so close to it, he will draw its focus away from the others.

Armand channels some healing energy - mostly for himself - and then hops up on the nearby table, delivering a few pointed words at the drow. "And you are an ignorant liar" the drow retorts, crossing his arms.

Osul apologises what what he is about to do, and then tries to whack the halfling thing with his quarterstaff. The blow is easily brushed aside.

Owen then fires a deadly scorching ray at the minotaur thing. It explodes in a burst of decay, showering Mack in its remains! (Mack must make a DC11 Fort Save vs Zombie Rot!) Owen then practically moonwalks across the battlefield he's so proud of himself.

Leskni has a few choice words but keeps them to herself. She edges closer to Mack and begins casting a spell to make him that much bigger.

Atlas tries to fight back against the creatures surrounding him. Their hideous forms clearly disgust him, and affect his concentration.

The enemy act...

The drow draws the flaming sphere closer to himself, whilst also casting a spell of his own. A burst of pollen erupts around Armand! (Armand must make a Fort Save vs DC16 or be
fascinated for 3 rounds!
)

Sapling steps closer to Osul and attacks! (Hit AC15. Osul takes 10pts damage and must make a DC11 Fort Save vs Zombie Rot!)

Halfling thing continues to attack Atlas, but misses with its attack! (Miss AC15)

------------------------
Combat Map - Round 5

Surface Drow: AC Unknown
Halfling Thing: AC12 - 8pts damage
Sapling Thing: AC Unknown
Minotaur Thing: Dead and exploded
------------------------

Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20'  d20+5=25 ; d20=6 ; d20+3=11 ;
Tuesday March 1st, 2016 8:02:56 AM

(d20+7(-2) fortitude save of xx vs DC11 - Saved)

I attempt another acrobatic move (full speed so at -10) to AD29-AE30 (I move at an angle, down first then back up, so as not to give the creature 2 AoO, if that makes sense).

(d20+12(-10)(-2) acrobatic move check of 6)

Flanking Attack (with Atlas) against he Halfling Thing:
(single attack: d20+5(-2) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Missed AC 11)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!
Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 8
Enlarged


OOC: I didn't factor in my Enlarge for hit or damage yet, since I missed anyway. I believe, for me, Enlarge actually makes things worse since I use Dex for my attacks, and not Strength. ;( I'll check the specifics later. I supposed my Damage would be more (potentially significantly more), IF I can hit. ;)



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 36/46 Character Sheet - CURSED  d20+5=14 ; d8+3=5 ; d20+3=17 ; d4+3=7 ;
Tuesday March 1st, 2016 10:44:43 AM

Atlas smiles and nods a thanks to Mack as he distracts the creature from behind. He takes advantage of the situation and strikes at the halfling thing. His sword quickly darts in and manages to land a blow. He follows the momentum of his swing and brings his shield around to bash the creature. It too strikes true, smashing into the creature with force.

---------------------------------------------------
Attack Halfling Thing with Sword: 1d20+9-2(cursed)+2(flanking)-4(two-weapon fighting)=14 (hit AC12)
Damage: 1d8+3=5

Attack Halfling Thing with Shield: 1d20+7-2(cursed)+2(flanking)-4(two-weapon fighting)=17 (hit AC12)
Damage: 1d4+3=7

Atlas is Cursed! -2 penalty on all attack rolls, saving throws, and skill checks!



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31/37 Speed 65 Character Sheet  d20+7=24 ; d20+8=9 ; d20+15=20 ;
Tuesday March 1st, 2016 12:03:01 PM

Carver avoids becoming entangled and seeing things getting taken care of as best he can with a picture of the room suddenly appearing he's not sure what happened there but he decides he has bigger targets.....
Carver moves into the ruined tank by 5 feet then turns and runs north, trying to jump over the area effected by whatever magic was cast on it. He succeeds in jumping the 20 feet over the area. (with the 20 acrobatics check he clears the 20 foot area. He gets a bonus for being faster than 30' base speed)
He ends up standing just on the other side, and smiles at the surface drow.

Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet  d20+6=17 ; d8=3 ;
Tuesday March 1st, 2016 12:42:19 PM

Assuming that he wants it Leskni continues the Enlarge Person on Mack

OOC: If you're dex based maybe I should have used Reduce Person on you instead. Enlarge is still good for both damage and, more importantly, giving you reach.

Out of other good options, she then just moves to X28 and fires her crossbow at the 1/2ling thing, hitting it for 3 entire pts of damage

Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+5=25 ; d20+5=17 ;
Tuesday March 1st, 2016 1:20:08 PM

OOC, you didn't damage me for crossing 2 more squares of spikey moss.

Fortitude save 25 d20+5 (wahoo).
Armand hobbles over to AI 9 and uses Repose Domain granted power, gentle rest. Touch attack. 17 (d20+5) Drow is staggered! (assuming 17 touch hits).

"Carver, I got this. Next round I touch him again he's asleep!"

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast/gone), Protection from evil, Remove Fear, Sanctuary, Shield of Faith(cast/gone)
2: Lesser Restoration, consecrate, Silence (cast/gone), Bless Weapon

Channel, 3 left


Mack (Eric R) AC: 16(+1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20' 
Tuesday March 1st, 2016 1:25:29 PM

OOC: Thanks Leskni! I need to do more research on being Enlarged. I don't know things about "reach" and such, since I'm used to being small. I'll do up some stats for both Enlarge and Reduce for me, so we can figure out which works best for me. I believe the extra damage (especially for monk flurry attacks) will really come in handy eventually. :)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:7/24, Speed: 30', Blessed, Zombie Rot  d20+5=8 ;
Tuesday March 1st, 2016 3:25:05 PM

The Saplingthing hits 'Osul, and he is infected with Zombie Rot!

'Osul realizes he cannot take another hit like that, and withdraws from AD27 to AC29 to AB38.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+4=16 ; d3=2 ;
Tuesday March 1st, 2016 5:46:27 PM

Owen hears Armand call out to Carver, and he jumps in with a quick response: "Armand! You can't put Drow to sleep magically!"

Then he sees 'Osul retreating, so he moves to AC34 to screen him. If one of the creatures breaks combat to chase after 'Osul, Owen will cast a Ray of Frost at them. (Readied Action: Cast Ray of Frost. Attack 16; if a hit, it deals a solid 2 damage.)

____________

1/2 turns of the Silent Image screen remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Identify, Sleep, Color Spray, Color Spray, and Silent Image.
2: Scorching Ray, Bull's Strength, Minor Image, and Invisibility.

0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet 
Wednesday March 2nd, 2016 12:28:44 AM

OOC the Repose thing doesn't work anyway with a single caster. The staggered lasts a round so the opponent isn't staggered when your next round cones up

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:7/24, Speed: 30', Blessed, Zombie Rot 
Wednesday March 2nd, 2016 2:26:42 AM

OOC: Checking in, and again in 3-4 hours

DM RobC - "Armand! You can't put Drow to sleep magically!"  d20+11=26 ; d20+4=17 ;
Wednesday March 2nd, 2016 6:50:30 AM

Osul doesn't want to stick around and take another beatdown like that again. He withdraws from the combat to seek a safer place to stand.

Mack moves down and around, so as to flank the halfling-thing with Atlas (Highlight to display spoiler: {Since you have reach and the halfling doesn't, there's no need for the acrobatics check. You can get within 10ft without having to worry}. His movement was fine, but his attack left a bit to be desired.

Atlas then directs his attacks at the halfling thing. The first hit is nasty, but the second one cleaves straight through the halfling-thing. It explodes is a burst of green guts! (Atlas must make a DC11 Fort Save vs Zombie Rot!)

Carver backs up a bit and then leaps over the spikey area. The lawful good centaur smiles at the surface drow (Highlight to display spoiler: {Note that normally you can't use the run action over difficult terrain; Carver being huge means even 5ft stepping south he is still 2/3 in some difficult terrain. Since you missed yesterday's post however it seem fair to allow your move this time}

With the halfling thing already down, Leskni steps southward and fires her crossbow at the sapling-thing. Unfortunately she finds it a harder target to hit (Highlight to display spoiler: {There's a -4 penalty for targeting a creature engaged in melee combat, unless you have the Precise Shot feat})

Armand gets a bit closer and delivers a touch attack to stagger the drow. He calls out to Carver to let him know his plan - to put this drow to sleep.

Owen moves to cover Osul, and readies to cast a spell at whatever might give chase.

The enemy act...

The staggered drow defensively casts a spell at Armand! (Concentration check vs DC21: 26 = Pass. Armand must make a DC17 Fort Save vs Bubonic Plague!)

Sapling thing now has only Atlas in reach. It swings but misses! (Miss AC17)

------------------------
Combat Map - Round 6

Surface Drow: AC16

Sapling Thing: AC14

Halfling Thing: Dead and exploded
Minotaur Thing: Dead and exploded
------------------------

Mack (Eric R) AC: 16(-1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20'  d20+10=23 ; d20+2=5 ; d20+14=20 ;
Wednesday March 2nd, 2016 7:44:26 AM

I do an acrobatic move (in case the Sapling-Thing has reach) at half movement to get within attacking range of the Sapling-Thing (moving to AC28-AD29).

(d20+12(-2 cursed)(-2 enlarged) acrobatic move check of 21)

(single attack: d20+5(-2 curse)(-1 enlarge)(+1 fang) - Missed AC 6)

(d20+16(-2 cursed) perception check of 20)

OOC: Thanks for the DM update on my Reach. I forgot to add the Enlarge penalty to my acrobatic move as well here, but added it in after the roll. I don't think it's necessary (again) though. It's here just in case.
I'm surprised the Enlarge doesn't impact movement, since I move only 20' because I'm so small normally.

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!
Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 7
Enlarged: +2 Str, -2 Dex, -1 to hit, -1 AC, 10' reach; rounds remaining: ?



Armand (Robert D) AC 16/touch11/flat15 HP 32/32 CMD 16 Character Sheet  d20+5=12 ; d20+6=23 ; d10+3=12 ;
Wednesday March 2nd, 2016 10:03:21 AM

Fortitude save 12 d20+5. Plagued, though it says onset 1 day, so I take it the effects would be ...?

Hearing Leskni's words Armand scoots back to the AI10 (planting himself on the table). He then swings his glaive at the drow. Attack 23, d20+6, damage 12, d10+3.

"No more mr nice guy, take the villian alive. It's dying time drow!" Armand hopes his words are not prophetic as he can feel the drow's spell doing something to his body.

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast/gone), Protection from evil, Remove Fear, Sanctuary, Shield of Faith(cast/gone)
2: Lesser Restoration, consecrate, Silence (cast/gone), Bless Weapon

Channel, 3 left


OOC Just thought of something, can I use my hero point to reroll the plague save?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31/37 Speed 65 Character Sheet  d20+8=14 ; 2d6+9=14 ;
Wednesday March 2nd, 2016 2:11:15 PM

Carver runs to the corner of the room, then turns and charges south... after 10' of charging he strikes out with his lance, then stops before the area effected by the magic spell. (reach 15' because enlarge person+ lance)

Attack 14 Damage 14

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 36/46 Character Sheet - CURSED  d20+6=26 ; d20+7=12 ;
Wednesday March 2nd, 2016 3:40:46 PM


Atlas shivers as the halfling explodes and covers him in a disgusting display of guts. As he's spitting out...something...he partially retches as he turns and tries to strike the sapling thing. His attempt is feeble and his misses the creature.

---------------------------------------------------
Fortitude Save: 1d20+6=26 (saved DC11)

Attack Sapling Thing with Sword: 1d20+9-2(cursed)=12 (miss AC14)
Damage: 1d8+3=n/a

Atlas is Cursed! -2 penalty on all attack rolls, saving throws, and skill checks!

ooc: I forgot to take a -2 on the saving through, but it was a natural 20, so we're good here!


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 36/46 Character Sheet - CURSED 
Wednesday March 2nd, 2016 3:41:49 PM

As Atlas clears his mouth and pulls back from his attack, he thinks of something that worries him, "Has anyone thought about what happens to the portal if the drow dies?"

Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet 
Wednesday March 2nd, 2016 3:43:23 PM

Leskni just does a double move (avoiding difficult terrain and spikey floors) to AB 10

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:14/24, Speed: 30', Blessed, Zombie Rot  d8+1=7 ;
Thursday March 3rd, 2016 1:37:35 AM

'Osul quickly fumbles for the CLW potion from Durbin and Korbiss, and if time permits, drinks it dry {CLW potion heals 7hp]

"I'm beginning to, Atlas."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20=2 ;
Thursday March 3rd, 2016 3:22:15 AM

OoC: Sorry for the late post; I journeyed to Michigan today.

IC: Owen calls out "Glad to see you found some healing, 'Osul!" before he moves to AA29 and casts a Ray of Frost at the Sapling Thing. The ray shoots past the creature and through the dissolving Silent Image.

0/2 turns of the Silent Image screen remaining.

DM RobC - "No more mr nice guy, take the villian alive. It's dying time drow!"  d4=4 ; d20+11=30 ; d20+4=19 ;
Thursday March 3rd, 2016 7:09:46 AM

Mack tumbles closer, but even with his large sized fists he's unable to land a good attack against the sapling thing.

Armand moves back on to the table and determines that this drow is beyond redemption and must die! His glaive does a good job of delivering on this promise.

Carver runs up and down the side of the room to build up momentum before thrusting his lance at the vile drow. He must be distracted by all that is going on, as his attack falls short.

Atlas brushes the halfling goop from his shoulders, before turning his attention to the sapling thing. It proves to be harder to hit than the halfling.

Leskni rushes northwards to get a better look at what is going on in the other end of the room.

Osul reaches for his CLW potion and downs the sweet nectar. He feels much better for it.

Owen gets to a better position to cast a ray at the sapling thing, but like Atlas, he finds it a hard target to hit.

The enemy act...

The drow looks around. He's managed to trap himself in a corner with a glaive-wielding angry man, and a very fast and very large centaur. With great concentration, he steps forward to deliver a touch to Armand once more! (Concentration check vs DC21: 30 = Pass!)

Armand - Highlight to display spoiler: {Same as before, requires a DC17 Fort Save. You may use a hero point to reroll your previous Fort Save if you choose, but you must take the resulting roll. If you fail either save - the one from last round or the new one now - Armand feels the effects of the disease immediately. His skin takes on a blackish hue, and the lymph nodes on his neck and underarms immediately swell to an uncomfortable size. Armand takes 4 pts Con damage and 2 pts Cha damage. Armand must then make a Fort save vs DC17 or be fatigued. No onset period. Ouch!}

Spellcraft DC18 - Highlight to display spoiler: {The spell cast was 'Contagion'}

The flaming sphere winks out of existence.

Sapling-thing just can't seem to connect with Atlas. This could be a long duel between the two of them!

------------------------
Combat Map - Round 7

Surface Drow: AC16 - 12pts damage

Sapling Thing: AC14

Halfling Thing: Dead and exploded
Minotaur Thing: Dead and exploded
------------------------

OOC: The party may have a number of afflictions, but assuming you make it to level 5 and Leskni continues on as a Bloodwitch, she may become everyone's best friend :)

Mack (Eric R) AC: 16(-1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20'  d20+3=17 ; d6+1=6 ; d6=1 ; d20+14=18 ;
Thursday March 3rd, 2016 7:26:55 AM

I move (to AA26-AB27, the long way to avoid an AoO), to get in a better position to flank the creature with Atlas. "Hey Atlas! Get in behind him!"

(single attack: d20+5(-2 curse)(-1 enlarge)(+1 fang) - Hit AC 17 (19 if flanking)
for 1d6+1: 6 damage
) Add another 1d6 (1) if I can time my attack with Atlas's flanking.

Keeping my eyes peeled for anything else concerning:
(d20+16(-2 cursed) perception check of 18)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!
Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 6
Enlarged: +2 Str, -2 Dex, -1 to hit, -1 AC, 10' reach; rounds remaining: ?


OOC: "assuming you make it to level 5" .... I like that. ;)


Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet  d20+5=22 ; d20+5=6 ; d20+5=21 ; d20+6=8 ;
Thursday March 3rd, 2016 10:01:33 AM

reroll of last Fortitude save ...22!! (d20+5). Roll of this round's Fortitude save...6, (d20+5) Armand is diseased.
Fortitude save vs fatigue 21.

"ugh. You'll be seeing Gargul before I, Drow!" Armand moves to AI-11. He again swings his glaive. attack roll 8. He feels unsteady on the table and is unable to connect.

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast/gone), Protection from evil, Remove Fear, Sanctuary, Shield of Faith(cast/gone)
2: Lesser Restoration, consecrate, Silence (cast/gone), Bless Weapon

Channel, 3 left


OCC the die is on a roller coaster.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 36/46 Character Sheet - CURSED  d20+3=22 ; d8+3=9 ; d4+3=4 ; d20+5=23 ;
Thursday March 3rd, 2016 2:12:08 PM

Atlas takes a step to flank the creature. He tries to take advantage of the situation, first bashing the creature with his shield as he steps, causing it to bleed the green goo, then bringing his sword around in an overhead swing that strikes hard!

---------------------------------------------------
5' Step to AE26 (flanking with Mack on the other side)

Attack Sapling Thing with Sword: 1d20+7-2(cursed)+2(flanked)-4(two-weapon fighting)=22 (hit AC14)
Damage: 1d8+3=4

Attack Sapling Thing with Sword: 1d20+9-2(cursed)+2(flanked)-4(two-weapon fighting)=23 (hit AC14)
Damage: 1d8+3=9

Atlas is Cursed! -2 penalty on all attack rolls, saving throws, and skill checks!


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31/37 Speed 65 Character Sheet  d20+8=25 ; 2d6+9=18 ;
Thursday March 3rd, 2016 7:34:51 PM

Carver runs back towards the wall again, then turns and charges, trying to hit the Drow again, as well as stopping before hitting the area of the floor that was magiced.
"I'm trying guys...."


Attack 25, Damage 18

Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet 
Thursday March 3rd, 2016 10:42:42 PM

Leskni will delay until right before the Drow goes, casting lesser confusion on him,

Will save DC 18 to resist

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:14/24, Speed: 30', Blessed, Zombie Rot 
Friday March 4th, 2016 2:15:21 AM

'Osul moves 30' towards the nearest combat {move} and gets that pesky wand {move equivalent}.
"Preparing to treat the wounded!", he calls with a smile!

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+9=21 ; d20=13 ;
Friday March 4th, 2016 2:24:14 AM

OoC: Late post because I was playing Munchkin with some dear friends. I hope that's excused.

IC: Owen recognizes the spell the Drow casts (Spellcraft: 21): "Gross." He snaps off another Ray of Frost, but it goes wide.

DM RobC - "No more mr nice guy, take the villian alive. It's dying time drow!"  d20+4=21 ; d20+9=16 ; d20+11=21 ; d4=3 ;
Friday March 4th, 2016 5:22:57 AM

Mack moves to get into a better position to flank the sapling-thing. Atlas nods, and steps to flank.

The pair unload on the sapling thing, which promptly explodes under the onslaught. (Atlas must make a DC11 Fort Save vs Zombie Rot!)

Owen holds on to his Ray spell, not feeling confident in his ability to hit targets at range right now.

Armand's skin turns a sickly dark colour as the disease rapidly festers in his blood stream. He backs away another 5 ft and then attacks the surface drow. His attack might have missed, but he is confident the drow will meet Gargul before he does. (Note that with Con damage "multiply your total Hit Dice by the Ability Damage penalty and subtract that amount from your current and total hit points". 2pts CON damage at level 4 = 8pts* damage, putting Armand at 24/24HP. *EDITTED AND CORRECTED :) )

Carver runs back and forth, charging the drow with his lance. This time he couldn't have hoped for a better attack. The drow was obviously preoccupied with Armand, and Carver is able to deliver a solid blow.

Osul whips his cure wand out and prepares to do some healing.

Leskni waits until the last moment and then casts a Lesser Confusion spell on the drow. (Will Save vs DC18: 16 + 2 Racial vs Enchantment = 18 = Pass!)

"We'll see who meets Gargul first. Yes yes yes. We will. And if it will be me, he will be glad of my work. Yes. Glad that I try to stop plants dying. Yes" He takes a step backwards, and casts a spell between Carver and Armand (Concentration check vs DC19: 21 = Pass. Armand and Carver to make a Fort Save vs DC16 or be fascinated for 3 rnds)

Spellcraft DC17 - Highlight to display spoiler: {The spell cast is Euphoria}

------------------------
Combat Map - Round 8

Surface Drow: AC16 - 30pts damage

Sapling Thing: Dead and exploded
Halfling Thing: Dead and exploded
Minotaur Thing: Dead and exploded
------------------------

Mack (Eric R) AC: 16(-1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20'  d20+14=33 ;
Friday March 4th, 2016 8:29:14 AM

Not being sure how things are going with the evil mastermind behind all of these mutations, I quickly make my way around the entanglement (looks like I can go up to quadruple my normal movement if I spend the entire round running... ). I run, but try not to be "blind" about what I'm running into either (getting me next to Leskni, AA11-AB12).

"Hey Leskni! How's the diplomacy going with the Drow?" :)

If I have the opportunity, I look over towards that other elf (EL), just to make sure he's not misbehaving.

(d20+16(-2 cursed) perception check of 33)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!
Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 5

Reduced: +1 bonus on attack rolls and AC.[/i]


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31/37 Speed 65 Character Sheet  d20+8=22 ; d20+8=11 ; d20+7=23 ;
Friday March 4th, 2016 10:55:43 AM

Carver shakes off the spell, "I'm made of sterner stuff than that." Carver repeats what he just did, striking out at the Drow once again.....

The lance misses, the spell apparently had a bit of effect, just not what was wanted, or was it.....

(fort save 22)
(spellcraft 23)

Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet 
Friday March 4th, 2016 1:45:55 PM

"The diplomacy was going just fine until people decided to rile him up and get him to attack us."

Leskni will then cast Blindness on the Drow (Fort save DC18)

Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet  d20+5=20 ;
Friday March 4th, 2016 2:18:32 PM

Armand shakes his head, throwing off the effects of whatever the drow was casting. (Fortitude save should actually be 18 now, it should be d20+3 not +5, but still made it).

Armand pauses, the Drow seems distracted again. "I think the Drow is distracted again...Wait Carver.." Armand is too late to tell Carver not to swing at the Drow.

Armand casts Sanctuary on himself. Will save 12 to attack Armand now.
"Does anyone have any ideas on how to either end this peaceable or to capture the 'opposition'?"

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast/gone), Protection from evil, Remove Fear, Sanctuary(cast), Shield of Faith(cast/gone)
2: Lesser Restoration, consecrate, Silence (cast/gone), Bless Weapon

Channel, 3 left
Armand is plagued, Con-4, Cha-2


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14  d20+9=15 ;
Sunday March 6th, 2016 5:41:26 PM

Owen does not recognize the spell that the drow casts, and he is unsure about the state of the combat. He calls out "I'll see if I can help the elf." and double moves to AM28.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 36/46 Character Sheet - CURSED 
Sunday March 6th, 2016 11:50:30 PM

Atlas runs around the area of entanglement and into the sticky ground near the elf. "Ow, that hurts!"

---------------------------------------------------
Atlas Moves to AF8

Atlas is Cursed! -2 penalty on all attack rolls, saving throws, and skill checks!


'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:14/24, Speed: 30', Blessed, Zombie Rot  d20+5=20 ;
Monday March 7th, 2016 3:24:55 AM

'Osul closes, but quickly gauges a good Mass CLW would be more effective, and so hold off on using the wand.

"Be alert Owen. We cannot assume anything - not yet."

He sees the spell cast at Carver, and is glad it doesn't take.

"Diplomacy?!"


DM RobC - "We cannot assume anything - not yet."  d20+6=20 ; 3d6=16 ;
Monday March 7th, 2016 5:08:30 AM

Mack moves as far north as he can, whilst evading the entanglement. He casts his eye over to the elf in the broken tank. The elf is still kneeling on the ground, arms over his head, sobbing and rocking back and forth. (*See Note below)

Carver easily throws of the effects of the drows spell. He repeats his charge and thrust routine, but this time misses his target.

Leskni tries to blind the drow, but to no avail (Fort Save vs DC18: 20 = Pass).

Armand doesn't feel like the spell has done anything to him. He goes on the defensive however, by casting a sanctuary spell on himself.

Owen's mind is on the elf in the broken vat. He heads due east with a view to get to the elf next round. As he does so, his Silent Image disappears.

Atlas heads to the northwest to make his way around the entanglement (*See Note below)

Osul closes, wary that the group should not assume anything just yet.

The drow acts...

He sneers at Carver, then at Armand and finally at Leskni. Armand's skin shows that the drow's toxin has taken hold. The only one who has really hurt him so far has been Carver. The drow casts a spell, bringing a ball of fire into existence right under Carver's feet! (Carver to make a Ref save vs DC16 or take 16pts fire damage!)

Spells are running low on both sides. Can the party of 7 overcome 1 caster? Surely when the drow has cast all his spells he will be easy pickings.

(OOC: If anyone would like to nominate a fellow player for a hero point for this scene, please email me!)

------------------------
Combat Map - Round 9

Surface Drow: AC16 - 30pts damage

Sapling Thing: Dead and exploded
Halfling Thing: Dead and exploded
Minotaur Thing: Dead and exploded
------------------------
Note: With the Running:
- "You can move up to four times your speed in a straight line"
- "You can't run across difficult terrain"


Mack (Eric R) AC: 16(-1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20'  d20+14=31 ;
Monday March 7th, 2016 7:51:14 AM

("Straight line"... and here I was picturing Quicksilver running thru that room in X-Men: Days Of Future Past. ;) )

I continue my jog (just slightly more than a double-move) to get around the entanglement, and get closer to Leskni. (move to AB12-AC13)

(d20+16(-2 cursed) perception check of 31)

OOC: I nominate Bendoc, for remaining out of the warped dimension, and making sure we can all get out later. :)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!
Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 4
Enlarged: +2 Str, -2 Dex, -1 to hit, -1 AC, 10' reach; rounds remaining: ?



Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet  d20+6=8 ;
Monday March 7th, 2016 9:00:35 AM

"Well this is going nowhere fast. Apparently there is only one thing this drow understands."

Armand shifts to AI-10 and swings his glaive. However, he is feeling the ill effects of the drow's magics and the swing is not even threatening to the creature. Attack roll, 8, d20+6.

"If you all can get closer I can try to heal you before I die!"

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast/gone), Protection from evil, Remove Fear, Sanctuary(cast), Shield of Faith(cast/gone)
2: Lesser Restoration, consecrate, Silence (cast/gone), Bless Weapon

Channel, 3 left
Armand is plagued, Con-4, Cha-2


Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet  d20+6=12 ;
Monday March 7th, 2016 10:12:16 AM

Leskni just loads and shoots her crossbow. 12 pretty obviously misses :-(

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 36/46 Character Sheet - CURSED 
Monday March 7th, 2016 12:34:49 PM

Atlas continues in his attempt to get closer to the drow.

--------------------------------------------
Atlas performs a double move to AE7.

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!

Note: Atlas has the Run Feat from his training with the WLA, but he will admit that it doesn't allow him to run in circles :-)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 31/37 Speed 65 Character Sheet  d20+7=11 ; 2d6=4 ; d6=3 ; d6=4 ; d20+8=18 ; 2d6+9=18 ;
Monday March 7th, 2016 1:09:44 PM

Carver takes the fire damage from the flaming sphere, he turns and runs to the corner and the charges, stopping before the fiery Sphere, having moved enough, for a charge he tries to hit the drow again.... Highlight to display spoiler: {ignore the 2d6 roll, rolled it without thinking about the no ones rolled rule for healing} As Carver turned at the wall, he casually layed a hand on his chest and let the healing power of Gargul flow through himself...

Attack 18 damage 18


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Monday March 7th, 2016 3:37:52 PM

Owen double moves to AL 21 (Via AN 22 to avoid the entanglement.) and tries to console the elf. "Hey, let's get you out of this prison." If the elf comes with him, he moves back to AN 24.

DM RobC - "Hey, let's get you out of this prison"  3d6=12 ; 3d6=12 ;
Tuesday March 8th, 2016 4:50:00 AM

Mack advances (quicksilver-ish) to where the fight still goes on.

Armand steps closer and swings his glaive. It ruins the Sanctuary spell he had put in place, and what's more, doesn't damage the drow.

Leskni resorts to her crossbow. That weapon must be cursed, as it misses its target again! I blame the crossbow.

Atlas moves as close as he can to the drow, closing in very quickly.

Carver dodges the flaming sphere and rather than fall back, continues his assault! With the flaming sphere still in his path, his huge form moves through it (Carver to make 2 x Ref saves vs DC16. Fail 1 = 12pts damage. Fail 2 = 24pts damage. Pass both = 0 damage) His efforts were worth it, as the drow is soon skewered on the end of his lance.

"Gar... Gargul! I... I..." And with that, the surface drow's body falls lifelessly to the ground.

Owen turns his attention to the other elf in the room. Now closer he can see that the elf is almost as malnourished as the deceased surface drow. Owen can easily see the elf's ribs protruding under his skin. "Don't.. don't kill me. P-please" he is sobbing quietly "I want to go home"

Mack (Eric R) AC: 16(-1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20'  d20+15=24 ; d20+16=32 ;
Tuesday March 8th, 2016 7:25:45 AM

"Something just doesn't feel right."

I cast Toros's Taur Try (Minotaur) on myself, and look around cautiously.... also checking for traps (time permitting).

(d20+16+1 (TTT) -2 (cursed) perception check of 24)
(d20+17+1(TTT) -2 (cursed) TrapFinding check of 32)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!
Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 3
Enlarged: +2 Str, -2 Dex, -1 to hit, -1 AC, 10' reach; rounds remaining: ?




Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet  d20+4=22 ;
Tuesday March 8th, 2016 8:13:02 AM

Armand contemplates the drow hanging from Carver's lance. He then casts detect magic and attempts to examine the contents of the tables and drow on his side of the spiky moss.

Perception 22, d20+4.

He feels ill and knows he's surely dying. But is comforted by the fact that if he does die then he will be with Gargul.

Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet  d20+4=10 ; d20+4=14 ;
Tuesday March 8th, 2016 10:55:05 AM

"We need to do something about the disease. Does anybody have some antiplague?"

I presume sonebody has a much higher heal skill than she does. If so, She will aid them on their treat disease roll. If not, she'll fail in her attempt to treat it :-(

Mack (Eric R) AC: 16(-1) (T 16 FF 13), CMD: 14; HP 28/29, Speed: 20'  d20+4=7 ; d20+7=27 ; d20+4=21 ;
Tuesday March 8th, 2016 12:30:31 PM

I'm not sure if my Healing abilities will help, but I'll make an attempt.... also checking to see if there's anything with the alchemist equipment that would be a helpful cure or antidote.

(d20+6 (-2 cursed) heal check of 7)
(d20+9 (-2 cursed) alchemist check of 27 - Natural 20!)
(d20+6 (-2 cursed) herbalist check of 21)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet  d20+7=18 ; d20+7=13 ; d6=5 ; d6=5 ; d20+7=24 ;
Tuesday March 8th, 2016 1:04:01 PM

Carver succumbed to getting burnt once more by the flaming sphere before he hit the Drow. As the Drow drops, Carver says a short prayer to Gargul and lays hands on himself again.
With the Drow's death the flaming sphere should fade as well as the magic that he cast on the ground. Carver wills the spell to drop from himself. (enlarge person) If his will can't make it fade, "Lose the Growth please, I don't think we need it anymore...."
Carver goes to the area the Drow was working and sees if he can help.
To the Elf, "Have no fear, you are still sane of mind, we just want to be sure you are not contagious with whatever the Drow was trying to create. I would hate to think it wasn't ended here, while still containable, I'm sure you can understand our worries, having spent time here."

Diplomacy 24 (on elf)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 36/46 Character Sheet - CURSED  d20+3=23 ;
Tuesday March 8th, 2016 1:42:52 PM

"Well done Carver!"

Atlas moves to search the drow. Looking over his shoulder, "Leskni's right, we need to get everyone healed up before they die on the way home. I think Mack and I can survive the curse, but these diseases are taking their toll on the others. Anyone have ideas? When I'm done with the drow I'll start searching for potions."

------------------------------------------------
Perception: 1d20+3-2(Cursed)=21 (Natural 20! Hopefully Atlas finds something that will help!)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Tuesday March 8th, 2016 3:06:36 PM

Owen (hopefully) leads the elf out of the pocket dimension. "C'mon, let's get you home."

With that taken care of, he says "I really want to start checking out the library, but we should get everyone healed first."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:14/24, Speed: 30', Blessed, Zombie Rot  d20+11=20 ; d20+15=22 ;
Tuesday March 8th, 2016 4:02:28 PM

"I think we need to thoroughly go through the library, quell the source of the sickness outside, even more thoroughly search the drow and his subjects. Then we need to advise the Emissary, and, I suspect, await a response. I humbly suggest that we aren't near done yet."

'Osul pitches in. {Perception: 20, Heal(with Mack): 22}

Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet  d6=4 ; d6=6 ; d6=4 ; d6=5 ; d6=6 ; d6=4 ;
Tuesday March 8th, 2016 7:41:11 PM

Forgot to heal. Armand looks up as he putters around searching with detect magic on. "Oh, my, I can heal your physical wounds, but I'm afraid disease is beyond my abilities. Come closer, but not to close."

Channel #1 10hp cured to all (excluding the drow...just in case). 4 and 6
Channel #2 9 hp cured (still excluding the drow) 4 and 5
Channel #3 10hp cured (yes not the drow) 6 and 4

"That is all the mass healing I can do now. If anyone needs more personal healing I can still cast a few spells. As I recall there's was a sickly green smoke coming up from the fireplace when we were outside. Is there anything in the fireplace now? Perhaps we can just pull it off and put a lid on it?"

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast/gone), Protection from evil, Remove Fear, Sanctuary(cast), Shield of Faith(cast/gone)
2: Lesser Restoration, consecrate, Silence (cast/gone), Bless Weapon

Channel, 0 left
Armand is plagued, Con-4, Cha-2


DM RobC - "Well done Carver!" 
Wednesday March 9th, 2016 5:47:34 AM

Mack is on edge. Something doesn't feel right. It could be the extradimensional space they are in, the vats that held the abominations, or perhaps its the dead drow. He can't put his finger on it. He sets to looking about very cautiously. It will take some time to investigate the entire room however. Is there any particular area he wishes to inspect first (Also, if you wish to search an area in detail you are allowed to Take20, meaning you treat the result of the die roll as if you had rolled a perfect 20)

Armand looks at the surface drow as the body slides free from the end of Carver's lance. He casts a Detect Magic spell and looks about the tables and the surface drow. The drow's corpse has a lingering magically aura that is quickly fading. The table in the north-east was cleared abruptly during the last combat, but Armand does notice two items on the nearby ground radiating some magic: a ring and a bag.

Atlas congratulates Carver on dealing with the surface drow. He then moves to pat down the corpse. The drow actually has very little on his possession. The 'clothes' he wears are nothing more than rags. Atlas has seen street beggars with better clothing. Personal hygiene also appears to be low on the list of the surface drows priorities. His body has numerous sores and rashes. Nothing terminal, but all certainly preventable.

Leskni and a few of the others try and treat Armand's disease. Unfortunately, there is nothing they can do right now. The disease must run its course. Perhaps tomorrow they may be able to assist him? (Highlight to display spoiler: {Heal checks can help, but only when the subject has to make a save}

Mack looks over the alchemical equipment on the tables. The equipment may be a little dated and used, but everything appears to be in working order (Treat as an Alchemist's Lab)

Carver waits for the magic effects of the surface drow to fade, and then moves to talk to the elf. Owen is ready to escort the elf free from this room, but Carver wants to talk first. There would be nothing worse than going through all this trouble and then setting a contagious person free.

The elf leans into Owen to support his weight. Owen can barely tell he is supporting the elf at all, he is so malnourished and under-weight. With what strength he has, the elf raises his face to look at Carver "I .. I didnt do anything, I swear it. May Gargul himself curse me for all eternity if I'm lying"

The elf goes on to explain that at some point - "Forgive me, my mind isn't with me. I'm not sure what day it is" - he was kidnapped from the woods and taken here. He swears that he doesn't think he has been infected with anything - "He took some blood from me, but never infected me with anything I don't think". He tells how the others were here when he woke up "A minotaur, a halfling and a human. They.. they didn't make it"" He looks to the puddles on the floor where the 'things' exploded, and then looks up at Owen. "Do.. do you have any water? Just a sip would be nice"

Owen is ready to start looking through the library, but advises on perhaps healing everyone first.

Osul then puts forward a suggestion for progress. Search the library, quell the source of the sickness, search the drow and what remains of his subjects, contact the emissary and then await a response. A concise list!

Armand gathers everyone close by and channels some much needed healing. Gargul must be pleased with his efforts, as his channels are particular powerful today. The unnamed elf does not seem to benefit from the healing however.

Armand then draws attention to the fireplace. Indeed, there is a cauldron boiling away on the fireplace and small wafts of green smoke rise from it.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Wednesday March 9th, 2016 6:55:44 AM

After finding nothing I can do with the alchemist's kit to help with any of the ailments we're suffering, I first check the cauldron / fireplace area for traps before anyone messes with it (Take 20).

Once I make sure that area is safe, if no one is requesting I check any other areas for traps, I turn my attention towards the book. I'm guessing it will take quite some time to go thru them, and see if there is anything of interest for anyone in the party. I start sorting them in any relevant way that I can. (I'll Take 20 as I spend however much time is needed in that area. I would almost think that could take hours.)

Party Treasure

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!


Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet 
Wednesday March 9th, 2016 9:12:50 AM

Armand calls out. "Hey this ring and bag are magical. Anyone want to try and figure out what they are?"

Armand moves over to the fireplace. Is there a lid for the cauldron? "I don't think we should move this unless we can find a lid to cover it up. I'd hate for it's fumes to pollute the space in here." If however, there is a lid he will cover the pot and then use a poker or cloth to remove it from the fire. If there is not a lid he will do his best to put out the fire, using his waterskin and anything else handy, perhaps even using multiple create water spells to dose the flame.

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast/gone), Protection from evil, Remove Fear, Sanctuary(cast), Shield of Faith(cast/gone)
2: Lesser Restoration, consecrate, Silence (cast/gone), Bless Weapon

Channel, 0 left
Armand is plagued, Con-4, Cha-2


OOC Armand does have a healer kit for heal checks, the next day on the disease save.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 14 
Wednesday March 9th, 2016 11:15:29 AM

Owen offers the elf his waterskin and both his remaining trail rations. "Eat slowly. If you've been starving it will take your body some time to adjust. I can also make tea, if you like."

When Armand points out the magical objects, Owen speaks up: "I can check them out, though I'll do a better job tomorrow when I can cast Identify. I think the first thing we should do is look to the health and safety of our group, and that includes--" Owen realizes he has blundered. He turns and asks the elf, "What is your name? Where is your home?"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet 
Wednesday March 9th, 2016 12:11:56 PM

Carver cleans off his gear, then, "Give me a look at those if you will....
Anyone need my help? if not I'll see about these."

Carver will let the rest deal with the Elf and whatnot, He'll examine the bag first then the ring.
(Spellcraft take 20 on each, totals 27 with skill points added)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED 
Wednesday March 9th, 2016 3:29:02 PM

"Thanks for the healing Armand!"

Atlas takes his time and investigates the area of the room around the fireplace thoroughly.

"'Osul, I fear you are correct. We may be at this a while. We should figure out a watch order so we're not caught off guard while searching? I guess the question is, do we stand watch outside or inside? If outside we risk getting cutoff if someone closes this portal thingy. If inside, we really don't see anyone coming. I recommend inside, better to be caught flat footed then to lose one of the party, but I'm open to discussion."

------------------------------------------------
Take20 on search around the fireplace.

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!


Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet  d20+4=14 ;
Wednesday March 9th, 2016 6:04:38 PM

"We should definitely keep watch inside, not outside. We need to keep together"

"Now is a VERY good time to discuss some basic tactics. I am VERY unhappy with the way that fight went. I had completely neutralized that Elf and we could have questioned him and found out some information, when Carver, full of testosterone no doubt, decided to threaten the man with death and therefore bring him back into the fight.

And, Armand, trying diplomacy on a crazy man AFTER I had already tried, failed, and told you it wouldn't work. What kind of nonsense is that?"


"One of my major contributions to combat is shrinking those who want to be shrunk and growing those who want to be larger. Could EVERYBODY please tell me if they want to stay the same size, shrink, or grow? Growing smaller makes you harder to hit and you may hit more often, depending if you rely on brute strength or finesse for hitting. Means you hit less hard, though. Growing larger, assuming you use strength, means you hit as often and a LOT harder. You also can reach out and touch somebody a lot further away. But it DOES mean that you're easier to hit"

Eric R posting for Osul - AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30' 
Wednesday March 9th, 2016 9:00:45 PM

If we've gone as far as we can with the healing, Osul heads over to start searching through the tremendous pile of books with Mack (Take 20 on searching those for anything useful, including spellbooks for the wizardy types).

Zombie Rot


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet 
Wednesday March 9th, 2016 10:25:42 PM

"Well, When I looked back towards the room, I couldn't see past the wall that sprang up, hearing combat beyond the wall is one thing, but I usually don't try to bash my way through them. The only target I could see for myself was the Drow so I did my best to engage him. Maybe having him alive would help, but he was defiantly not through causing havoc with spells. I have always figured that removing whats hurting my friends was the right thing to do." (failed disbelief of the illusion of the wall)
Carver continues to examine the magic items, trying to determine what they do.

DM RobC - "Well done Carver!" 
Thursday March 10th, 2016 5:02:36 AM

Mack is the first to check out the cauldron and fireplace area, with help from Atlas. The closer they get to the cauldron, the stronger the smell that comes from it. Neither can be sure if it is or isn't the source of a lot of the death outside, but you sure wouldn't drink from it.

Armand looks for a lid to seal the pot, however none is easily found. Instead he opts to put the fire out. It takes several castings of Create Water before the wood no longer burns, and may take some time for the pot to stop boiling.

Owen kindly offers the elf some water and rations, though cautions the elf to take it slowly. The elf nods as best he can before taking some big sips from the waterskin "Bless you, friend. Thankyou" Owen feels the mans body relax. Not in a dangerous way mind you, but as if weeks of stress and pressure is leaving his body and he is starting to feel safe once more. "Faelyn. My name is Faelyn. I hail from Anti. It's just west of the woods" Faelyn starts picking pieces from the rations and stuffing them into his mouth. Not a crumb is wasted.

Carver attempts to identify the items. He determines the Bag to be a Bag of Holding Type I and the Ring to be a Ring of Sustenance.

Leskni has been holding to something for a while, and finally let's it out. Talking about tactics, diplomacy, and the use of her spells. She agrees with Atlas that it might be best if the party stay inside to rest and recover.

Carver tries to placate the linotaur as best he can. There's never a ball of yarn when you need one.

Osul joins the search by the books. He discovers 3 unusual scrolls and a rod of some kind. The books look to cover an assortment of topics, but focus largely on necromancy and botany.

Mack starts by looking over the few books that are on the table nearest the 'library'. The one that draws most of his attention looks to be a journal of some kind...
Subject #71-A
Fewer travellers come close to here any more, so had to travel much further to find a subject. Managed to catch a pixie. Though not an optimal test subject, she will have to do.
...
Removed subjects wings and affixed them to a Heliamphora plant. Whilst the subject looks to be in pain, the plant appears in good health. Finally some progress! Tomorrow I will try brewing a new formula from the Heliamphora-hybrid in the hopes it will help the fey fully transform.
...
Subject died before I could brew a new formula. I KNEW I should have bandaged her better. This is what happens when you rush things.

Subject #72-A
Found a man wandering in the forest. Had him follow me back and then offered him a drink. Perhaps imbibing the formula will have a different result?
...
Subject deceased. Formula burnt a hole clear through his throat. Found some food in his belongings, so the day isn’t all bad.

Subject #73-A
Managed to capture a halfling today. Will see how the formula works on her. So close to success. I can feel it.
...
Injected subject. Subject screams a lot. Should have invested in sound proof containers.
...
Subject has begun transforming into a Bladderwort plant! Remarkable. I might finally have the answer.
...
Subject deceased. Either dose was too strong or subject was too weak. Transformation stopped at around 45%. Though subject still has a rudimentary halfling appearance, her face and arms are plantlike.
...
Reanimated subject. Even though not fully a plant, she may be the closest I have come to plant-immortality. Why is it that I can reanimate flesh but not plant matter? I am closing in on the answer.

I am positive - moreso than ever - that the secret to plant-immortality lies in the bodies of mortal men and women. The sacrifice of these people to my research will see them remembered as heroes. And I will be remembered as the man who made it so that no plant ever died again”


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Thursday March 10th, 2016 6:04:51 AM

"Ooh! Ooh!!! Necromancy and Botany?!?!?! Osul, I'll trade you for this boring diary!!!!" In actuality, I'm feeling very sad as I read thru the diary. That poor pixie and halfing, and who knows how many others. It's disturbing to think about. :( I pass the info on to the others, though, and see if I can find more that might be helpful to help the woods.

"Thanks for the offer, Leskni! It was interesting being so large, but in reality, I think Reduction is the direction I'd prefer to go. I prefer to rely on stealth and finesse. I'm glad you're bringing this up though. I felt like we weren't very organized or thinking well as a team when we entered here. Good thing we had some luck on our side."

Take 20 as I continue to explore the vast collection of books.

Party Treasure

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!


Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet 
Thursday March 10th, 2016 8:57:18 AM

"Honestly Leskni, I agree that so far my limited time with the group has indicated they are more of the type to swing first ask questions later. It's something we have to work on as a group with new members. In other words we need to learn each others strengths and weaknesses." Armand pauses, "However, I'm disinclined to agree with your tactical assessment of what happened. Just because you don't think your efforts at diplomacy failed does not mean that someone else's attempts will not be worthwhile. Also with the mental state the drow was in I'm not sure any spells affecting his mental state would have worked."

With that Armand will walk near to 'Osu and cast detect magic on the rod. "Perhaps I could look over those scrolls 'Osul." Armand will try to examine the scrolls, but if read magic is needed it will have to wait until tomorrow. He will then take the Drow's journal and go to a secluded corner.

[b]"hmm, as I'm already diseased..."
Armand will carefully drag the filthy cot and bedding area we found near the entrance outside. He will try to clean the area as best he can, using create water and possibly any old clothing of the Drow's victims that may be around. Then he will set down and rest the night, and peruse the book.

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast/gone), Protection from evil, Remove Fear, Sanctuary(cast), Shield of Faith(cast/gone)
2: Lesser Restoration, consecrate, Silence (cast/gone), Bless Weapon

Channel, 0 left
Armand is plagued, Con-4, Cha-2


Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet 
Thursday March 10th, 2016 8:58:34 AM

OOC dang it, I left a dangling bold code again.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 15  d20+5=10 ;
Thursday March 10th, 2016 10:15:13 AM

"Faelyn," Owen says, "We'll get you home. First, though, we need to go through the drow's library and notes to be sure we've stopped this pestilence." He moves to that task. First he casts Read Magic and looks over the scrolls that 'Osul found.

Then he uses his librarian's training to help the group sort through the vast quantity of books. Profession (Librarian): 10. He takes 20 in his search, looking, in particular, for any spellbooks the drow may have relied upon.

Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet 
Thursday March 10th, 2016 11:44:38 AM

"I am absolutely certain that my magic to calm the drow had affected him. Its conceivable that he was so deranged that he would have continued to attack but that seems incredibly unlikely and there is absolutely no evidence to support that. In fact, all evidence points to him being calm. I stand by my opinion that all the damage he did was due to Carver threatening him AFTER I'd explicitly told him not to.

And, in my experience, if diplomacy BEFORE combat starts doesn't work then diplomacy after it starts isn't either.

I've seen better coordination and tactics in a bunch of mewling kittens play fighting"


OOC: I get the impression that people aren't always reading other posts before making their own

"It doesn't look like the Drow was behind the blight. It seems more that, in his own twisted way, he was trying to fight it"


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED 
Thursday March 10th, 2016 3:26:01 PM

"Leskni, we'll figure it out. Right now we're a bunch of roosters talking over each other. It happens when you pull a bunch of leaders together. The good news is that we're all passionate and we care about doing what is best for the group and the good of the Wold. Let's spend some time back at the tree figuring out our strengths and weaknesses are. Based on that we can figure out the best approach for situations in the future. Rather than our current approach of everyone trying to do the same thing."

Atlas shakes his head on the last comment from Leskni, "I could go either way on this, but my gut tells me that he's causing it somehow. Then again, my gut tends is about as accurate as a coin flip. Let's look around and see if we can find any evidence to support either side."

Atlas begins looking around...

------------------------------------------------
Take20 on searching the next area away from the fire place and all it includes.

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!


Shane P posting for GrahamOsul  
Thursday March 10th, 2016 6:53:12 PM

Osul is livid with rage.
This isn't funny Mack. this..thing...was trying to subvert the very nature of nature. All things live and die, Mountains crumble, seas dry up, it's the cycle of life. those that would despoil nature, cut down the trees, poison the wold and kill all the life are one type of evil. this...this is another. to live forever would mean stagnation and ultimately a death of another sort. .

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet 
Thursday March 10th, 2016 7:37:31 PM

Carver stops arguing, and after figuring out the items, "Want me to carry the bag, they aren't the lightest things in the Wold and I can carry it without too much hindrance. As to the ring, any of us could use it, but maybe one of those effected by whatever this is could make the most use of it for now. From what I know it sustains the body, it seems to me it is sort of what the drow was trying to do."
Having made his suggestion, Zane heads towards the door.
"I'm going to take a quick look around outside, see if what we did has had any effect on the blight we saw outside. If it has then we may have found the source, if it hasn't changed, then we need to keep searching for the source of the problem."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Friday March 11th, 2016 7:16:07 AM

"I agree, Osul. Not funny. However, I've found if I don't try to keep a sense of humor and make light of some things, it really starts to get me down."



DM RobC - "hmm, as I'm already diseased..." 
Friday March 11th, 2016 7:18:43 AM

Armand casts Detect Magic and looks at the items Osul found. The rod and scrolls all radiate magic. Figuring that he's already diseased, Armand then sets to going through the filthy bed area. The smell is just as bad, and the mattress has numerous urine stains. There is a distinct lack of fleas, bedbugs or insects of any kind. Under the mattress, and slightly stained, he does find a few items of interest: some boots, a couple of robes, and two wands.

Mack can't help but feel sad reading through the diary. How many 'subjects' were tortured here in the name of a mad scientist? He continues to explore the collection of books.

Owen makes sure Faelyn is ok. The elf is just grateful to have something to eat and drink. He won't be going anywhere for a while. Owen sets to looking at the scrolls first, identifying them as a Scroll of Cure Moderate Wounds, Water Breathing, and Neutralise Poison respectively.

Mack and Owen note a lack of any kind of spellbook. Based on the druidic nature of the spells cast by the surface drow, it is likely he didn't require such a book. The books they find are all non-fiction: manuals and guidebooks, encyclopaedias and handbooks on the topics of death, life, plants, anatomy and autopsies.

Osul doesn't see any humour in this situation. What the mad scientist was doing here was just plain evil. No, it's beyond evil. In his mind this is something else entirely.

Leskni throws out the theory that perhaps the surface drow wasn't the cause of the blight the party have seen in the Culverwood. Perhaps he was even trying to fight it?

Atlas' gut tells him that the surface drow is a part of this in some way or another. He just has to be. It would be too big a coincidence to find him here.

Carver offers to carry anything the party wish to salvage. Being a large quadruped he can carry quite a lot and still be faster on his feet than anyone.

Carver steps outside, walking straight through the doorway the party used to enter this place. The air is certainly fresher outside, and by the looks of things, time has passed naturally. That can always be a concern when you travel between extra-dimensional places. The blight that surrounds the cottage is still there, as are the remains of the creature the party killed to enter. Carver does note the distinct lack of any green smoke coming from the chimney.

Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet  d20+4=11 ; d20+4=23 ; d20+4=18 ; d20+4=15 ; d20+4=21 ;
Friday March 11th, 2016 8:44:56 AM

After cleaning the bedding area and pulling the disgusting parts outside to either air out, rot, or be burned; Armand casts detect magic on the boots, robes, and wands he found. "Hey guys look what I found!"[b]

Though the odds are low, Armand will attempt to identify a want Spellcraft 11, the other wand spellcraft 23, the boots (if magical) Spellcraft 18, a robe (if magical) Spellcraft 15, the other robe (if magical) Spellcraft 21. all spellcraft rolls d20+4

[b]"I'm not sure what all this stuff is but it could prove useful."


"Faelyn how long have you been here? Can you tell us more about who you are and why you've come to this place?"

Armand feels week and sits down with his back to the wall. After Faelyn's tale, Armand will contemplate reading more of the Drow's journal.

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast/gone), Protection from evil, Remove Fear, Sanctuary(cast), Shield of Faith(cast/gone)
2: Lesser Restoration, consecrate, Silence (cast/gone), Bless Weapon

Channel, 0 left
Armand is plagued, Con-4, Cha-2


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Friday March 11th, 2016 1:30:46 PM

Since we don't seem to be in any hurry, I take as much time as necessary to finish going thru the books, and searching the entire room real good (Take 20).


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED 
Friday March 11th, 2016 5:55:13 PM

Atlas is feeling like a breath of fresh air would be good. He steps outside to take a view for himself.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Friday March 11th, 2016 8:36:42 PM

"I'm completely cool with you carrying the Bag Of Holding, Carver. And that's a good idea on the Ring, too."

Since I can't obviously take all the books with, I try to pick up one that looks really old, and cool, and fun to read later.

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!

Party Treasure


Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet  d20+7=19 ; d3=2 ; d20+7=23 ; d20+7=23 ; d20+7=18 ; d20+7=10 ; d20+7=16 ;
Friday March 11th, 2016 9:32:17 PM

Leskni will also try and spellcraft the various items. Will use Guidance on herself so all are d20+7

a want Spellcraft 19, the other wand spellcraft 23, the boots (if magical) Spellcraft 23, a robe (if magical) Spellcraft 18, the other robe (if magical) Spellcraft 10

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet  Sticking his head or whole body if needed back inside the hut."Things seem about the same outside. No green smoke coming from the chimney either."

(My computer fried,doing best I can from an ancient tablet.)
Friday March 11th, 2016 11:45:43 PM

,

Shane P posting for GrahamOsul  
Saturday March 12th, 2016 2:29:10 AM

It's alright Mack, you know you get used to seeing destruction and all the general badness but it never fails, you think you've seen it all...then BAM! Necro horticulture to make plants immortal. I can't wait to see the new perversions they'll think of next.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 15  d20+8=23 ;
Sunday March 13th, 2016 8:40:07 PM

Owen checks out the alchemy lab. Appraise: 23. "If we can cart this out of here it might be worth something..."

DM RobC - "you think you've seen it all...then BAM!" 
Monday March 14th, 2016 7:09:08 AM

Armand takes apart the bedding, and proudly shows off the stinky items he found. He manages to identify one of the wands - Wand of Endure Elements (Druid CL1) - 50 charges

He then asks Faelyn how long he's been here and how he got here "I.. I don't know how long I've been here. There isnit any way to tell when the days start or end. Last I remember is going for a walk on the forests edge and then waking up here. Maybe I haven't woken up and this is just a terrible nightmare?"

Mack spends the rest of the afternoon going through the library and the rest of the drow's items. He manages to find a name repeatedly mentioned in the journal, as well as on the first page of several of the books: "Drachen". Most likely the name of the surface drow. He picks a book at random to read at a later time: "Cross-species genetics for ecological succession"

Leskni manages to identify one of the wands - Wand of Faerie Fire (Druid CL1) - 50 charges - as well as the boots - Boots of Elvenkind.

Both sets of robes and the rod remain unidentified.

Osul tries to keep a pragmatic view of things. You will never see all the Wold has to offer, nor find the limits that others will go to for their own reasons.

Owen checks over the alchemy lab. He determines that it's still in quite good condition, despite its appearance. (OOC: Standard alchemy lab. 200gp value and weighing 40lbs)

Atlas heads outside to keep Carver company. The pair casually walk around the perimeter of the house. Carver steps into the house for a moment to let the others know things haven't changed outside. They keep up a patrol for a few hours. At least until the sun starts to set.

As they do one last patrol, Atlas notices patches of grass starting to regrow in the decayed area. The Culverwood is a resilient forest.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Monday March 14th, 2016 7:42:43 AM

I prepare for a standard nightly watch as we rest and recover. I do my semi-annual strength exercise routine of 1 push-up and 1 sit-up. Then, I start counting how many books are here.



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 15  d20+9=12 ; d20+9=12 ; d20+9=17 ;
Monday March 14th, 2016 11:16:16 AM

Owen checks out the robes and rod using Detect Magic. Spellcraft: 12, 12, 17. "Hmm. I don't recognize some of these things. I can check them out using Identify tomorrow, though. That should give us more insight."

"We should probably head out soon. I'm not sure how stable this place is. Any thoughts on what we should take with us? I think I'll take a small stack of books; the alchemy lab is too heavy for me."

_____________________________

OoC: I suppose I could have used my Arcane Bond spell to cast Identify. Oh well.

Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet 
Monday March 14th, 2016 11:48:00 AM

Armand continues to sit with his back to the wall.

"We have a bag of holding that Carver is carrying, and I have a bag of holding as well. I think we can take the Alchemy lab, provided we can find some boxes or such to pack them in. I also think we can take some time to look through the books and see if any are worth taking and selling to a sage or such. Owen would you care to appraise the books?"

Armand looks around. "This place seems stable but I have no knowledge about how such places work. It is like a bag of holding? In which case it would be stable. If it's tied to the Drow, he's dead and it has not collapsed as yet. But whatever the party decides for a place to rest. Though I would like to be excused from watch," He waves his hand at his face, "for rather obvious reasons.'

Spells: 0:light, detect magic, create water, mending.
1: Bless(cast/gone), Protection from evil, Remove Fear, Sanctuary(cast), Shield of Faith(cast/gone)
2: Lesser Restoration, consecrate, Silence (cast/gone), Bless Weapon

Channel, 0 left
Armand is plagued, Con-4, Cha-2


Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet  d20+6=14 ; d20+6=16 ;
Monday March 14th, 2016 1:13:27 PM

Leskni probably doesn't know much about this place with her knowledge planes of 14

"the grass is starting to grow? That is excellent news. Perhaps we have indeed succeeded"

I'm guessing that her knowledge nature 16 isn't enough to tell her if the blight has indeed been lifted.

"I'd suggest we stay here a couple of days. If the blight has lifted we should see sone signs by then. It also gives us a chance to THOROUGHLY search this hut and look at all the books in detail"

Assuming people agree, we can take 20 on perception checks to search the hut.

Leskni would also do some experimenting. Plant shoots or seeds or something that she'd expect to grow noticeably in 2 days. Plant them in a spiral using the hut as a focus, extending several hundred feet from the hut. Hopefully all will sprout, if not may yield some interesting information

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Monday March 14th, 2016 1:36:37 PM

"I think that sounds like an excellent plan, Leskni."

In my absent-minded voice: "Are we expecting to hear any word back on how the other team is doing? Or are we just letting them know our progress from this point?" I wonder if we'll get some notes back via sparrow now that the Culverwood is coming back to life.

TAKE 20 on Perception Check.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet 
Monday March 14th, 2016 10:29:56 PM

"I guess we can spend a couple days here to watch the changes and make certain that they will restore Culverwood to its natural status."
Carver will continue the patrols,the others are more bookish, even though he seems to be retaining more knowledge these days....

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:14/24, Speed: 30', Blessed, Zombie Rot 
Tuesday March 15th, 2016 3:18:12 AM

"Thoroughly - I like that! Before you we do, does anyone one have anything from a Minot..." he looks at the pile of minotaurthing. He grabs grafting tools from the bench and approached the large and fallen. Quietly he states "We accept these gifts, not as trophies to the victor, but in humble remembrance of what once was." and then begins to saw of small (square inch sided triangles) of minotaur hoof (if available), otherwise horn, and distributes one to everybody, including Faelyn now his original concerns seem ill-founded. He goes about casting Toros' Taur Try and toping it up as required - Orisons! (+1 Perception & Intimidate){Perception(thorough search, taking 20, TTT): 32}

"Yes, we need to report in, just as soon as we are ready to. I will keep the Animal Messenger handy, but I will want to review my spells for tomorrow, and learn more from all these books..."

DM RobC - "Before you we do, does anyone one have anything from a Minot..."   d4=3 ;
Tuesday March 15th, 2016 7:50:54 AM

Mack prepares for the nightly watch. Your DM assumes that watches will be held outside the "house" rather than inside.

Owen scratches his head (with the rod) after failing to identify it or the robes. It occurs to him that an Identify spell would probably have helped. Ah well, there is always tomorrow.

Armand is quite confident the party can pack the alchemy lab in one of the bags of holding. There's certainly enough paper around to safely wrap it all.

Leskni is certainly pleased with news that the grass is starting to regrow. She suggests the party stick around for a few days just in case. Make sure the blight is lifted as well as thoroughly search this place. Before settling in for the evening, Leskni plants a few seeds around the house out of curiousity.

Mack is curious as to whether the group will hear back from Liana. She did say she would send word back to the Tree.

Carver is happy to camp here for a little while, and is content to leave the bookish folk to their things.

Osul then sets to taking a small 'token' from the departed minotaur thing. He says a word of remembrance before hacking into what remains of the taurs hoof. Fortunately he only requires one small piece for himself in order to cast his spell. The others don't need any minotaur leftovers.

Nothing else of real interest is found inside the house. The library might be worth something to a collector or sage, but your typical librarian might not have as much interest.

The party set their watches. Two on watch outside whilst everyone else sleeps inside.

Some time after midnight, during Leskni and Mack's watch, they hear something approaching. With her low-light vision, Leskni can see that it is a small pack of wolves. They're sniffing the ground and circling the decayed area that still emanates from the house.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+14=34 ;
Tuesday March 15th, 2016 8:45:41 AM

"Well, what do you think, Leskni? I'm glad to see wolves nearby, as it would indicate maybe things are returning to normal. On the other hand, I have no wish to fight them unnecessarily. Should we hope they just check us out and keep on moving? If they get to close, I suppose we could simply move inside the 'house'. Unless you think they'll follow us. Should I light a torch just to keep them back until they move on?" I'm doing my best to whisper, although I'm guessing the wolves know we're here.

I try to slip a word or two of 'wemic' in from time to time, in my very slow attempt to learn Leskni's language.

(d20+16-2(cursed) perception check of 34 - Natural 20)

Party Treasure

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!


Eric R posting for Atlas - AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 
Tuesday March 15th, 2016 12:23:43 PM

Atlas cleans up his weapons, does his exercises, and gets ready for a good night's sleep. If his armor feels encumbering, he takes it off for a better night's sleep, feeling somewhat safe here at the present.

He grabs a book off the shelf for a little light reading, "Great Watery Vacation Spots", and begins reading. He is quickly fast asleep.

OOC: Looks like Trey may be out for the week. I'll attempt to cover for him. ;)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!


Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet 
Tuesday March 15th, 2016 1:57:43 PM

"Let me see what they want. Please don't spook them. I should be able to resolve this peacefully. And they may well have useful information for us"

Leskni then casts Speak With Animals.

To the wolves:
"Hello there. Don't worry, we are friends and won't hurt you. What brings you here? If you're hungry we have a little food that we can share with you"

OOC: I'm not sure if you want Handle Animal or Diplomacy for this. In either case. I'd take 10 for a 20 (handle Animal) or 22 (Diplomacy)

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 15  d20+19=37 ; d20+19=28 ; d20+19=26 ;
Tuesday March 15th, 2016 2:30:25 PM

Owen goes to sleep. When he wakes up, the other party members are dancing with wolves. And his Ring of Sustenance has finally attuned!

Unless the wolf situation gets out of hand, he casts Identify and checks out the rod and robes. Spellcraft: 37, 28, 26.

Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet 
Tuesday March 15th, 2016 3:45:26 PM

Armand sleeps and dreams of meeting Gargul. How will his life be judged? Will he prove worthy? He moans slightly in his sleep.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet 
Tuesday March 15th, 2016 8:58:07 PM

Carver enjoys himself, trotting around during the day and pulling out his violin and playing it in the evening and on into the night.
When the wolves show up he'd been asleep for his shift.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:14/24, Speed: 30', Blessed, Zombie Rot 
Wednesday March 16th, 2016 3:54:57 AM

After the healing - and the books - 'Osul has a good rest prior to being woken for last watch,

DM RobC - "Don't worry, we are friends and won't hurt you" 
Wednesday March 16th, 2016 7:30:10 AM

Carver plays some music to help with the atmosphere inside the house. Faelyn sits in the corner, hugging the waterskin and rations tightly to his chest.

Atlas finds an "interesting" book about some of the Wold's watery domains. It goes into all sorts of detail on the flora and fauna of the area, and uses many long and scientific sounding words.

Osul sleeps quite soundly following the days events.

Mack can barely hear the wolves approach, but now that Leskni has pointed them out he can see them too. 4 or 5 lean looking wolves, creeping carefully around the grassy border of the decayed area. There is another wolf, clearly larger than the others, that goes so far as to touch a paw to the decayed area.

Leskni finally gets a chance for some diplomacy! She casts a spell to enable her to speak the same language. Mack can hear Lesnki's words take on a guttural tone. The wolves are startled however and jump back a step or two. Their backs arch downwards, teeth are bared as they uneasily paw back and forth. The larger wolf doesn't share the same patterns as the others. It maintains it's ground and stands tall.

"Pack are concerned. Forest is wrong. Getting better now. Because of you?" The wolf's voice is deep, as if James Earl Jones has had an illegitimate wolf child.

Owen is overjoyed that his Ring is finally working! Whilst the others sleep he finally gets a chance to exaimine the remaining items in further detail. He believes them to be a Rod of Lesser Metamagic - Silent, a Robe of Bones, and a Druid's Vestment.

Armand sleeps peacefully, dreaming of a meeting with Gargul. It will no doubt happen some day - hopefully later rather than sooner.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+14=17 ; d20+7=14 ;
Wednesday March 16th, 2016 8:22:08 AM

I hold my ground, trying to look non-threatening, and yet willing to hold my ground. I'm glad for Leskni and her diplomacy. :)

(d20+16-2 (cursed) perception check of 17)
(d20+9-2 (cursed) aid Leskni handle animal check of 14 against DC 10 --> +2 to Leskni)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!

Party Treasure



Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet 
Wednesday March 16th, 2016 9:27:34 AM

"Yes, it was us. We think that we have solved the problem, but we are not completely sure. We are staying here a few days to make sure that everything is ok. After that, we will leave your territory undisturbed. I hope that is fine with you?"

"May I also say that I have never seen a wolf as magnificent as you before. Clearly you and your pack are worthy of your home"

Eric R posting for Atlas - AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 
Wednesday March 16th, 2016 1:48:06 PM

Atlas continues to sleep hard, oblivious to anything that might be going on outside of the inter-dimensional space. He's never really slept anywhere so quiet. He has peaceful dreams....



Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet 
Wednesday March 16th, 2016 2:33:02 PM

Armand rolls over in his sleep.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 15 
Wednesday March 16th, 2016 2:40:36 PM

Owen watches Leskni interact with the wolves. It seems to be going well?

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:14/24, Speed: 30', Blessed, Zombie Rot 
Thursday March 17th, 2016 3:01:27 AM

'Osul sleeps the sleep of one digesting much information in little time and some of it certainly put to evil uses. None of his dreams have anything to do with wolves, however.

DM RobC - "It seems to be going well?" 
Thursday March 17th, 2016 6:22:40 AM


Mack holds his ground, perhaps glad he isn't wearing any wolf-skin at this point in time.

Owen watches on. Things look to be going quite well in his view. Noone has started fighting yet!

Leskni continues diplomacy with the alpha wolf. She advises that the group will leave once things are fine, whilst also complimenting the wolf on his appearance. The alpha grins "We stay to our own. You stay to your own" the wolf turns to lead his pack away before looking back "May you hunt true". With a few yelps, the pack disappear into the night, and away from the house.

The others sleep peacefully throughout the rest of the uneventful night.

The next morning, Leskni can see that the area of decay is indeed receding. The house looks to be at the epicentre of it. The seeds that Leskni planted furthest from the house have already started to sprout. The ones closest don't look to have done any growing whatsoever.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Thursday March 17th, 2016 8:35:44 AM

"Great job, Leskni!" :)

I guess we safely finish out our watch, and just report in on what happened later. I see no need to wake the others early.

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!

Party Treasure


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 15 
Thursday March 17th, 2016 9:30:10 AM

Owen asks Leskni about the wolf encounter: "I know a few languages, but Wolf is not one of them. What did they have to say?"

As the party gets ready to leave, he packs up a small stack of botany books (five or six?) to take with him. "I hope to start a library at the Tree someday. These will be a good addition to the collection."

Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet 
Thursday March 17th, 2016 10:26:52 AM

"Good job Lesnki."[b]

[b]"I must excuse myself, I will be praying to Gargul and then I will have to see to trying to forestall the progress of this disease."
Armand will then pray to regain spells.

[i]Spells: 0:light, detect magic, create water, mending.
1: Bless, Protection from evil, Divine Favor, Sanctuary, Shield of Faith (domain)
2: Lesser Restoration, Hold Person, Silence, Gentle Repose (domain)

Channel, 5 left (down because of charisma hit)
Armand is plagued, Con-4, Cha-2

OOC did we get exp for defeating the crazy drow? I may have missed it.[i]

Eric R posting for Atlas - AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 
Thursday March 17th, 2016 12:32:52 PM

Atlas gets up and gets ready for the day. He is growing anxious to get moving again. "Are we ready to move out and head back to the Tree? We seem about done here. Plus, who knows.... maybe the Culverwood won't let us out as easily as we'd like to."

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!



Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet 
Thursday March 17th, 2016 12:36:46 PM

Leskni relays to the others that the wolves have also noticed the blight receeding.

I'd suggest we still stay another day to be sure, then pack up essentially EVERYTHING of interest in he whole place and return (an enlarged minotaur and enlarged linotaur can carry a LOT)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet 
Thursday March 17th, 2016 6:22:59 PM

"Actually, I'm hoping that the wood will almost escort us out. Not having to fight our way out would be a blessing. I may be good at battle, but that doesn't mean I crave it constantly."
Carver readies himself, packing away as many of the books as he can so the guys have what they want for books back at the Tree. He'll pack the bag then bend his back for as much as he can.
"Carrying all of these, we'd better hope we get out peacefully or most of these are gonna get dumped on the ground."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:14/24, Speed: 30', Blessed, Zombie Rot 
Friday March 18th, 2016 5:00:51 AM

'Osul helps with the packing, checking on Faelyn, planning to head west through half The Wood to see him home safely.

later in the day he finally get around to sending a message off to The Emissary.

He doing fine until something starts to make him feel less than well.

DM RobC - "Something starts to make him feel less than well"  d2=1 ; d4=2 ;
Friday March 18th, 2016 8:37:01 AM

Mack congratulates Leskni on a job well done, and then settles back to enjoy the rest of his watch

Owen starts picking through the books. He selects a small stack to take with him. The books have a thin layer of dust to them, but the pages themselves are in excellent condition.

Armand prays to Gargul to recover the spells he has expended over the past day. (OOC: XP hasn't been given just yet. I'm just waiting for the end of this scene. Never fear, it is coming!)

Atlas is growing more and more anxious to leave. Leskni, however, wants to stay just one more day. Just to be sure. You wouldn't want to go all the way back to the Tree just to come back and have to fix things here again.

Carver is somewhat optimistic that the Culverwood might feel indebted to the party for excising it's wound. He also packs a few books. Not for himself mind you, but for the others to read.

Osul checks in on Faelyn. The elf is absolutely ready to leave this place, but understands the groups caution.

Those with Zombie Rot need to make a new save: Fort DC11 or take 1pt Con Damage
Those with Bubonic Plague need to make a new: Fort DC17 or take 2pts Con Damage + 1pt Cha Damage

You may cast buffs or receive aid from others before making your checks (eg: A "Heal" check that beats a disease's DC means you can give a +4 bonus to someone on their save)

If the party plan to spend another night, it will need to be a consensus. Each of those diseases require 2 Consecutive saves to cure and it took close to 5 days to get from the Tree to here.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30', Zombie Rot  d20+15=35 ; d20+5=14 ; d20+5=12 ;
Friday March 18th, 2016 9:16:45 AM

'Osul tends those with the Bubonic Plague {Heal: 35! — +4 to Fort save}
For his own ailments, over the two days he overcomes the Zombie Rot {Fort 14 and 12 respectively vs 11}
Any residual effects of the cold-like symptoms 'Osul was feeling upon reentering The Wood?

"Well, with a swift bearing our news to the Emissary, I think we could escort Faelyn home through to his western end of The Wood at Anti, and then return to The Tree via the road. Tomorrow I could ask an animal messenger to go to The Tree, and ask if they could take a copy of any messages from The Emissary, and send them on for us at Anti. If we are needed out on the Taur Islands we will be that much closer. Two benefits! What do you think?"

"...and did someone say wolves?"

Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet  d20+10=19 ; d20+10=13 ; d4=2 ; d20+12=27 ; d20+9=20 ;
Friday March 18th, 2016 9:28:42 AM

Armand will first aid those with Zombie Rot (I think there are 2 people). Heal checks for first 19 d20+10. Heal checks on second 13 d20+10.

Armand will then use his lesser restoration spell to repair con damage. restoring 2. Then use his healing kit to try to stave off the plague. Heal check 27, d20+10skill+2kit. Fortitude save 20! d20+5+4healing. Armand successfully staves off progress of the disease.

"I for one think we should head back. For a couple of reasons. First we don't have an infinite supply of food, water yes, because I can create that. But not food. My supplies are dwindling and we really can't forage in the Culver wood for fear of offending someone or somebody. Secondly several of us are diseased and/or cursed. We don't currently have the ability to change that. And while traveling may be tiring to those of us afflicted, I think we must. Because if we stay here and keep trying to heal ourselves we may succeed or not. But if we don't we will continue to worsen to the point that . . . well we die."

Spells: 0:light, detect magic, create water, mending.
1: Bless, Protection from evil, Divine Favor, Sanctuary, Shield of Faith (domain)
2: Lesser Restoration, Hold Person, Silence, Gentle Repose (domain)

Channel, 5 left (down because of charisma hit)
Armand is plagued, Con-2, Cha-2 : one successful check


Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet 
Friday March 18th, 2016 9:42:16 AM

"I'll go along with the majority. One more day likely won't make any difference anyway and you make some good arguments. Lets pack up and go"

Leskni will pack up everything of any possible value and use (except maybe furniture), enlarge herself, and carry it in her saddlebags.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 15 
Friday March 18th, 2016 11:22:14 AM

"I'm with 'Osul. We should escort Faelyn home; the Culverwood is a dangerous place for a lone, weakened traveler. Of course, we should ask him what he thinks. Faelyn, what would you prefer?"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+4=16 ; d20+4=15 ; d20+4=19 ;
Friday March 18th, 2016 12:47:38 PM

sorry, the web site hiccuped there, and when I reset, and changed my Post Name back. Correct posting with title:

"I agree on the point that we should probably head out, with some of our conditions worsening. As to which way to go first though, I'm fine with either bring Faelyn home first, or heading to the Tree first. Hopefully we could get assistance at either location."

(d20+6-2 (cursed) heal check of 16 against DC11 --> +4 to Osul on his save vs .Zombie Rot)
(d20+6-2 (cursed) heal check of 15 against DC17 --> failed to aid Armand with the Plague[/b])

I'm not sure if anyone else has plague or rot, but if so, I rolled a 19, so next person that needs assistance can take a +4 from me to their save.

"Heck yah, there were wolves! HUGE ones, too! Leskni scared them away. I think they might have been after Bendoc. Where'd he go, anyway?" :)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet 
Friday March 18th, 2016 10:23:02 PM

Carver looks over at Armand,"Armand, I'm not a priest of Gargul, but isn't there a blessing you can ask for that helps counter the effects of curses and such?Or at least makes them less effective."

Eric R posting for Atlas - AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 
Friday March 18th, 2016 10:45:04 PM

"I agree that we should head out. We need to take care of some of these curses, plagues, and rots, and we don't seem to have the ability to deal with all of those yet. If Faelyn's home isn't more than a few days out of the way, let's bring him home first."

Atlas helps gather up as many of the books as he can. "I'm fine with bringing these back if possible, but if we come under attack, these will need to be dumped immediately."

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet 
Saturday March 19th, 2016 8:58:20 PM

Carver makes ready to go, and urges everyone else to hurry up and get going....
"Guys, lets get going, the more we talk about stuff here, the more affected by those things you are all going to become. I can't help the fact that Lord Gargul has blessed my own constitution and made me much more resistant.
So, if we are escorting our new friend back to his home, lets get going."


Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet 
Sunday March 20th, 2016 3:11:26 PM

Armand turns to Carver, "There are no spells that I can think of that would help at this point. Once I gain greater favor with Gargul, then both your curse and my disease could be removed. Until then we must continue as best we can."

With two bags of holding the alchemist lab and the books can be pretty much packed away.

DM RobC - "Something starts to make him feel less than well" 
Monday March 21st, 2016 6:41:40 AM

Wounds are tended to, and the party work together to assist those who are infected with one of the diseases.

Faelyn is looking much better, having had a good nights sleep and something to eat and drink.

The group agree to leave this place and escort Faelyn home. It means a short journey to the west, and then perhaps a safeer journey around the souther outskirts of the Culverwood.

The party have everything packed away and are ready to leave. The only outstanding question is what to do with this house and the books left behind. In the wrong hands, they could prove quite dangerous.

After that, it should be safe to get moving.

*** Everyone receives 2,000xp for the completion of this scene ***

Everone receives 1 hero point for successful completion of this encounter!
Leskni receives 1 bonus hero point for her repeated attempts at diplomacy
Owen receives 1 bonus hero point for showing compassion to Faelyn


Eric R posting for Atlas - AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 
Monday March 21st, 2016 7:46:27 AM

"I, for one, hate to destroy books, or even a magical hut like this. Sure, it could fall into the wrong hands, but it could also provide a safe haven for someone in need. I vote for leaving it stand.... unless we think the hut itself is causing a problem. I'm confident the Culverwood can take care of it and use it for its purposes."

If no one has any objects, I'll wear the Boots Of Elvinkind until we decide who might finally take them.

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!

Party Treasure

OOC: Congrats on the extra Hero Points, Leskni and Owen. Well deserved. :)


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+15=28 ;
Monday March 21st, 2016 7:48:37 AM

SON of a.... forgot to change the Post Name back again. :(

"I, for one, hate to destroy books, or even a magical hut like this. Sure, it could fall into the wrong hands, but it could also provide a safe haven for someone in need. I vote for leaving it stand.... unless we think the hut itself is causing a problem. I'm confident the Culverwood can take care of it and use it for its purposes."

If no one has any objects, I'll wear the Boots Of Elvinkind until we decide who might finally take them.

In case needed for anything as we head out:
(d20+16+1(TTT) -2(cursed) perception check of 28)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!

Party Treasure

OOC: Congrats on the extra Hero Points, Leskni and Owen. Well deserved. :)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30', TTT  d20+19=37 ; d20+19=31 ;
Monday March 21st, 2016 9:20:37 AM

In the early morning light 'Osul take one last search for the remnants of the maple trees that brought them here in the first place. He takes this search as his opportunity to commune with The Wood - explaining why we have done what we have done, requesting clear and safe passage to the western edge of The Wood, near Anti, and that if this can not be the case, that we are swiftly delivered to another place within The Wood where our talents may be put to good use.

'Osul begins his preparations before they all head off:
Weather Prediction {Survival: 37+4FW=41}: 6 days
Avoiding getting lost, whilst trying to perceive and ride the Will of The Wood westward {Survival: 31+10FW=41}

"Yes Mack, The Wood will soon enough conceal and finally consume this structure with no one left to attend it."


Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet 
Monday March 21st, 2016 9:26:09 AM

"hmm, I agree to a point. However, since we've gone through what books may prove useful and stored them in the bag, I think we should just take all the other books and simply deposit them in the woods. They would make excellent padding for various critters beds and such, you know, bird nests, and the lot. There's always the chance that's there's something dangerous we missed in our survey of them. And that way the Culver Wood could make the final decision."

Armand takes out his goblin chalk and marks each of the walls with the eye of Gargul. "Perhaps this will keep some of the more dangerous types away from the home. Oh and lets bury that pot the Drow was cooking, or at least take it away with us until we can find a way to destroy the contents."

Armand stands back and scratches his chin. "Not sure how it looks since I don't have darkvision. If we want to destroy the hut I imagine removing several of the stones will cause it to collapse. I'm not sure what sort of explosion or implosion will result from the extra dimensional space. Too bad we can't find some sort of door or half door to block the entrance from simple animals wandering in."

Spells: 0:light, detect magic, create water, mending.
1: Bless, Protection from evil, Divine Favor, Sanctuary, Shield of Faith (domain)
2: Lesser Restoration9cast), Hold Person, Silence, Gentle Repose (domain)

Channel, 5 left (down because of charisma hit)
Armand is plagued, Con-2, Cha-2 : one successful check


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 15  d20+14=23 ;
Monday March 21st, 2016 11:18:01 AM

Owen tries to recall ways to collapse extradimensional spaces. Knowledge (Arcana): 23. "We could try to collapse the hut or the extradimensional space. I think 'Osul is right, though; the Culverwood has a more powerful magic than this hut.

Then he packs up his things and prepares for the journey.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet 
Monday March 21st, 2016 3:50:57 PM

Carver consults their new friend to determine which direction they should be heading, and he will play roving scout, the benefits of being a centaur and the horseshoes he's wearing.
When the boots are mentioned, "But I figured I could use them....." He then laughs as he points at his hooves....

Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet 
Monday March 21st, 2016 6:12:16 PM

"We should definitely just leave the hut be. Any attempt to destroy it is more likely to backfire in some fashion than actually be useful"

DM RobC - "But I figured I could use them....."  
Tuesday March 22nd, 2016 8:04:17 AM

The party unanimously agree to leave the hut (and its contents) alone. The magic of the Culverwood will ikely envelope it if need be. Owen has heard that the effect of closing an extradimensional space is unpredictable. Some - like a bag of holding - are quite harmless. Permanently collapsing one however could be somewhat "explode-y".

Mack looks about outside. He finds wolf prints circling the outskirts of the decayed area. The decay itself has significantly reduced in size. It is still pronounced, measuring from 100ft in diameter, but is significantly better than the previous day.

Leskni's seedling are doing well. The ones furthest from the house continue to do better than the ones closer to it.

Osul looks about the skies. There is a light breeze that whips up dust and leaves, but the sky itself is clear. By all accounts it will be a lovely Spring day.

Faelyn covers his eyes as he emerges from the dark house. It has been some time since he has seen sunlight, and it may take him a few minutes to attune to it.

Carver jokes about wearing shoes, but is happy when the party are finally able to make a move.

---------------------------------

It takes a few days to travel west through the Culverwood. Trees and plants still move on their own in the living forest, though no fey are to be seen this time.

Faelyn is recovering his strength well. The fresh air, food and water are all going a long way to repair the damage done.

He has grown quite appreciative of Owen, and tells him the story of how he met his wife. Apparently Faelyn came from a farming family, whereas his wife came from a merchant family. The pair would often see each other at markets. One day he could take it no more and presented her with a bunch of carrots and a quick kiss on the cheek. The pair had been happily in love since.

And so, as the party emerge from the Culverwood's western edge that can see the open grassy plains of Aisildur before them. It only takes a few hours to reach Faelyn's farm. The experience has left Faelyn still weak, but he calls loudly as he hobbles towards the farmhouse "Eleanor! Eleanor!"

A blonde haired elven woman quickly emerges, wearing an apron as if she has just been baking. "Fae? FAE!" Crying, she runs towards Faelyn and throws her arms around him. She sobs loudly while holding him tightly "I thought I'd lost you". She seems oblivious to the fact that the rest of you are there. Faelyn holds her in his arms, closing his eyes as he too starts to cry.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Tuesday March 22nd, 2016 8:27:19 AM

As we recap the story of what happened to Faelyn with Eleanor, I ask how long he's been missing. I also pull out the headband, and ask her if she happens to know who "Penn" is (telling the sad story around that as well).

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!

Party Treasure


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED 
Tuesday March 22nd, 2016 9:39:52 AM

Atlas watches it all unfold, a tear strolling down his cheek as he's caught up in the emotional homecoming.

----------------------
ooc: Eric, thank you for covering for me while I was out unexpectedly! I think I am back now...depending on how today goes.


Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet  d4=1 ; d20+12=14 ; d20+5=20 ;
Tuesday March 22nd, 2016 9:48:04 AM



A few days of travel......

The next day after leaving the hut, Armand will again cast Lesser Restoration to heal Con damage. 1 point healed. He will then use his healer kit to aid another (or himself) on his disease. Heal check 14, d20+10skill+2 kit. Failure of target roll 17. Armand must then make a fortitude check 20!, d20+5. Armand has now made 2 consecutive heal checks. He has survived the plague.

Armand will take the time to speak to Mack and Atlas. "I'm afraid I still can't remove your curse. The best I can do is to Bless us all when in combat and that would at least alleviate some of the curse affects.

OOC went back and looked, no one was affected by zombie rot, so while disease free, we are not curse free.

Over the next few days Armand will continue to cast, daily Lesser Restoration upon himself until fully cured of this ability damage. He will also cast healing and restoration upon Faelyn and anyone else in the party that needs it.

Spells: 0:light, detect magic, create water, mending.
1: Bless, Protection from evil, Divine Favor, Sanctuary, Shield of Faith (domain)
2: Lesser Restoration, Hold Person, Silence, Gentle Repose (domain)

Channel, 6 left



Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet 
Tuesday March 22nd, 2016 1:36:42 PM

Ooc: don't forget that ability damage also heals 1 pt naturally overnight. I think by this point it is all gone

Leskni watches the reunion with joy in her heart, although little of that shows on her face

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 15 
Tuesday March 22nd, 2016 2:17:43 PM

On the journey westward Owen is deeply moved by Faelyn's story. "I met my wife, Isabel, under similar circumstances. During my apprenticeship as a wizard I spent much time in the library where she worked. Her fair hair distracted me from my studies enough that I caught myself memorizing love poems instead of reading up on Conjuration--which explains, I suspect, why I'm not any good at conjuring things. I found an excuse to help her shelve books one day, and our love blossomed in the stacks."

He openly weeps at Faelyn's homecoming. It has been six years since Owen has returned home to his wife and son, and Eleanor's blonde hair is all but identical to Isabel's. All that is missing is a young, dark-haired son....

When after a long while Faelyn introduces the group, Owen clasps Eleanor's hand in both of his own: "You so recall one I love that I find deep joy in meeting you. Faelyn is a lucky man to share a life with you, and worthy of it."

Owen knows that Eleanor must feel some conflict: There are guests at her home, but her lost husband has just returned. He speaks quietly to her, saying, "Take a walk with Faelyn; I'll make some tea in the meantime."

He takes out an iron tea kettle engraved with dancing centaurs and sets it to boil. Then, with great reverence, he removes from his backpack The Best Apple Pie Ever Tasted. He slices it into small portions for everyone involved.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30', TTT 
Tuesday March 22nd, 2016 5:09:06 PM

"This", he says with a smile, "is worth going the extra distance!"

'Osul continues to offer aid to the afflicted, and is more then happy to have shaken off the Zombie Rot.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet 
Tuesday March 22nd, 2016 7:06:32 PM

Carver is happy when he sees the reunion of husband and wife, he lets the rest do the talking. He lets his Fist training take over, "I'm keeping watch while we're here. Do what you need to.
It's nice to meet you Eleanor, but it's beet if I keep watch."

Zane then patrols around the farm, but within 300 feet or so of the farm house. He circles around as in a patrol....

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Tuesday March 22nd, 2016 9:53:45 PM

As the smell of apple pie makes its way around, I find myself right next to Owen, with a big smile. :)


DM RobC - "As the smell of apple pie makes its way around..." 
Wednesday March 23rd, 2016 8:47:36 AM

Armand tends to those who still need healing - including Faelyn. Before long, the party are at full strength once more.

Atlas watches the reunion and can't help but feel emotional. It's one thing to save a town or stop a wrong-doer, but you can't beat witnessing the fruits of a good deed.

Osul grins. Being able to help a couple like this was truly worth the effort.

Leskni too feels very proud of the groups achievement, and is filled with joy at the reunion. She doesn't let it show, however.

Owen on the other hand openly weeps at the reunion. Most of his tears are for the couple in front of him, but some are for his beloved back home.

Carver politely lets the others do the talking, before setting up a perimeter.

Owen encourages Eleanor and Faelyn to take some time to themselves, while her prepares tea and apple pie. The pair retreat to a small spot by the fields where they can talk about what has transpired.

They return after a good thirty minutes, arms wrapped around each other.

When the time is right, Mack asks how long it is since Faelyn went missing "Goodness, it's been at least six weeks" Eleanor responds, dabbing at her eyes "He was in the field and then, then he wasn't" She starts to sob again but Faelyn holds her tightly.

The party enjoy a simple supper. The food isn't fancy, but it is cooked by good, honest people. A meat stew with mixed vegetables, some bread and fresh water. For dessert Owen offers up the world's best apple pie. The pastry is soft yet flakey, and practically dissolves on the tongue. It is dusted with just the right amount of sugar. The filling contains finely diced portions of apple, stewed and cooked to perfection. Each mouthful sends flavour sensations throughout your tastebuds, and warm feelings to your extremities. This is the pie that bards would write ballads about!

The house only has the one bedroom - Faelyn and Eleanor being childless - and they appear embarrassed that all they can offer their saviours is room in the barn.

Faelyn and Eleanor retire early, both exhausted from the day and the weeks leading up to it.

And after an uneventful night, the party wake to the promise of a brand new day

Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet  d20=6 ;
Wednesday March 23rd, 2016 10:19:21 AM

Armand rises much earlier than usual and quietly prays to Gargul. Having timed his prayers to end at the first hints of dawn, Armand makes his way, as quiet as he can (Stealth 6), he whispers to anyone that wakes up "Sorry go back to sleep...nature calls."

Armand makes his way around the barn and farm. He will cast Mending and Make Whole (2x if needed) on all farming equipment and gear that he can find that needs some fixing up. He will further hide 3 gold pieces and 10 silver pieces among the tools. Small compensation for the trials Faelyn had to endure, and the hardships of Eleanor while she waited.

Armand will also look over the crops, though having been raised in the city, he's not sure what he's looking at and in what condition the crops are in. Armand looks over the livestock and wonders how healthy they are. Do they need a little channeling to give them more health? He regrets he has no knowledge of the ways of nature and animals.

Spells: 0:light, detect magic, create water, mending.
1: Bless, Protection from evil, Divine Favor, Sanctuary, Shield of Faith (domain)
2: Lesser Restoration(today only changed out for Make Whole), Hold Person(today only changed out for Make Whole), Silence, Gentle Repose (domain)

Channel: 6


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 15 
Wednesday March 23rd, 2016 11:12:27 AM

Owen wakes after his two hours of sleep, prepares spells, and takes a walk around the fields. His thoughts are to the north, with his family in the Windbourne Hills.

As the others rise, he asks about what they recommend for the next step. "As much as I would like to stay here with Faelyn and Eleanor, we should probably return to the Tree."

If the group does depart, Owen gives the dancing-centaur teapot to Faelyn and Eleanor.

Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet 
Wednesday March 23rd, 2016 11:23:40 AM

"I think that our mission here is definitely done. Yes, lets return to the tree"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED 
Wednesday March 23rd, 2016 12:45:42 PM

"I agree, lets get home. I'm getting tired of this curse and I'm hoping someone there can remove it."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20' 
Wednesday March 23rd, 2016 1:03:39 PM

Inspired by everyone's giving and helping out, I leave one of my Cure Light Wounds potions, and my bottle of magical apple cider when we head out.

I like it here, so I'm in no hurry. But I also don't want to be a burden. I prepare to head out when we're all ready.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet 
Wednesday March 23rd, 2016 1:31:24 PM

"We have injuries we can't fix ourselves, and the Tree is the place we know where we can get you fixed. So, lets get going, it may be harder to fix if you suffer from it too long."
Carver is ready.....

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30', TTT 
Wednesday March 23rd, 2016 5:16:33 PM

'Osul pitches in, but there are no spells at his command to assist with crops or animals - aside from ensuring both are well watered - Create Water Orizon

At an opportune moment, he quietly advises Eleanor to reach out for help if Faelyn changes significantly worse in attitude, as there are things we cannot know about his treatment by his captor.

Home Again, Home Again


DM RobC - "I agree, lets get home" 
Thursday March 24th, 2016 7:35:51 AM

The party awake early and like little elves (you know, of the other type) they make themselves busy tending to the farmstead. Fenceposts and paling are fixed, hinges are oiled, weeds tended to. All the things that slipped by the wayside when Eleanor was tending by herself.

The group say their farewells to Faelyn and Eleanor. Faelyn is starting to look his former self. He shakes each of your hands vigorously, while Eleanor goes so far as to bow and try and kiss the hands of her heroes. Osul lets her know that if Faelyn's condition should ever deteriorate that the party can be found at the Tree of Parting.

Finally the party are ready to head back to the tree. The journey around the southern border of the Culverwood is certainly safer than venturing through it.

The days and nights are quite. The weather turns out to be glorious for spring. It's like the Wold itself is celebrating the work the party has done.

Close to 3 weeks have passed since the party last saw the Tree, and with only a few miles to go the party can see a pair of children playing in the middle of the road.

The boy (an elven lad of about 10) is the first to see you "They're back! They're back! The heroes are back!" he calls excitedly "I can't wait to tell everyone!" He turns to head for the Tree.

"Wait for me Renal! I wanna tell too!" the girl (an elven lass of about 7) calls after him, as she gives chase

"Come on Milly!" the boy calls back, slowing marginally but still ahead of the girl.

The pair are racing off at top speed towards the Tree.


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 15 
Thursday March 24th, 2016 8:09:09 AM

Owen quips: "Don't let their scouts escape!"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 29/29, Speed: 20'  d20+12=19 ;
Thursday March 24th, 2016 10:45:20 AM

I immediately cloak, and see if I can sneak up and catch any of the kids.... unfortunately, they can probably all outrun me. ;)

(d20+14-2(cursed) stealth check of 19)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!

Party Treasure


Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet  d20+2=16 ;
Thursday March 24th, 2016 11:43:32 AM

Armand stops and fishes out the Masterwork Lyre from his bag of holding. Looking it over..."lets see, left hand here, fingers so?, and a one and a two..". Armand attempts to recreate a tune he heard long ago. Perform check 16 (untrained, d20+2).

When Atlas comes marching home again, Hurrah! Hurrah!
We'll give him a hearty welcome then, Hurrah! Hurrah!
The men will cheer and the boys will shout,The ladies they will all turn out
And we'll all feel gay, When Carver comes marching home.
The old tree leaves will rustle with joy, Hurrah! Hurrah!
To welcome home our darling centaur, Hurrah! Hurrah!
The village lads and lassies say, With roses they will strew the way,
And we'll all feel gay, When 'Osul comes marching home.
Get ready for the Jubilee, Hurrah! Hurrah!
We'll give the hero three times three, Hurrah! Hurrah!
The laurel wreath is ready now, To place upon their victorious brow
And we'll all feel gay, When Owen comes marching home.
Let love and friendship on that day, Hurrah, hurrah!
Their choicest pleasures then display, Hurrah, hurrah!
And let each one perform some part, To fill with joy the warriors' heart,
And we'll all feel gay, When Atlas, Carver, Osul and Owen come marching home.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED 
Thursday March 24th, 2016 12:21:20 PM

Atlas smiles at the words from the children, "I don't know about you all, but I don't really feel like a hero. I hope this doesn't get blown out of proportion."

Atlas then bursts out in laughter hearing Armand's song, "So much for our egos. Still, it's a fun tune, well done Armand! It appears that we're going to have a welcome at the Tree. I wonder if Linus and Liana have returned from their venture to Centaur Isle."

As they approach the Tree, Atlas speaks up, "Personally, I want a bath and a good home cooked meal from Ciyradyl. Hopefully we can save the stories until tonight when we have a crowd. Anyone want to join me in the telling?"

Leskni (Paul Jackson) AC: 15/14/11; HP 20/27; CMD: 16 Character Sheet 
Thursday March 24th, 2016 2:56:42 PM

Leksni bursts out laughing at the homecoming. Its nice to see people who are NOT in danger just living their lives.

"Bathing. As if getting wet is a good thing. Silly humans :-). But I agree, lets tell our stories AFTER we get a nice meal. With some good wine to go with it"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet 
Thursday March 24th, 2016 6:57:34 PM

"Bathing is not a dirty word. You could wash up, then coat your fur with a scented oil. You'd be clean, shiny and smell nice.
Personally, I'm I want to get clean, then treat with a unscented oil. I've used unscented oils for years, flowery scents can be smelled for a very long distance, I may not be stealthy, but I try not to make it easier, yoiu know."

Carver could have caught the children, there was no real need. The tree was going to hear of their return anyways so let the kids have fun.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:24/24, Speed: 30', TTT 
Thursday March 24th, 2016 10:41:13 PM

"Good song, Armand!"
'Osul too puts thoughts of catching up with the children away... and only a mile out, it should be fairly clear they are in no danger.
I'll check on what messages have arrived from the Emissary, and what if any changes have been wrought by the Painting, and bring that to the discussion at table.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 38/38, Speed: 30' 
Friday March 25th, 2016 7:29:36 AM

The children appeared to initially have the best of me, but as they slowly left me in their dust, a surge of energy coursed thru me. Suddenly, my entire little body lit up with energy, and I shot forward like an out-of-control comet, with a sudden 50% burst in speed, flying past the children, veering off the road, and crashing into the trees. I emerge from the brush with a slight glow, and appearing to have a new strength and speed from within. "Well, THAT was FUN, kids!" I say with a huge smile. :D

I head back to the group..... "Beautiful song, Armand! Had I not been chasing kids down the road, I would have attempted to join you with some music." :)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!

Party Treasure


DM RobC - "I agree, lets get home" 
Friday March 25th, 2016 9:12:10 AM

Owen chuckles on seeing the children, joking that they could be scouts

Mack tries to take a stealthy approach and sneak up on the kids. Then, throwing caution to the wind, he speeds past them, careening into a tree like an out of control carriage. The children are giggling and laughing at his antics, but don't stop to help him from his predicament.

Armand takes out his quality lyre and puts a few words to a tune. It's an impressive piece - even if he did miss a few members of the party from the lyrics. (Armand is awarded a hero point for his tune!)

Atlas just doesn't feel 'heroic'. But what does it mean to be a hero? Do you have to be heroic ALL the time - from the moment you wake up, to the moment you go to sleep? Or is it determined by 4 or 5 key moments in your life that are so significant as to thrust you into hero-hood? Whatever the case, all he really hopes for at this point is a bath and a good meal.

Leskni just doesn't understand this bathing thing. Linotaurs never felt the need to voluntarily submerge themselves in water for periods of time. But a nice meal and some wine? Who could object to that?

Carver offers some unscented oils for helping with cleaning. Anything too strong of scent could be smelled from distance after all.

Osul is curious if any messages from the Emissary will be waiting for the party.

Ahead by the base of the looming Tree, the party can see a small gathering of people. No more than a dozen or so. They are standing together clapping and cheering as the party approach. The attention is most certainly directed at the party!

"Another job well done!"
"We're lucky to have folks like them around!"
"Three cheers for the heroes!"
"I think I might get my hair cut like Carver's"
"Tell us! Tell us about your latest adventure!"

-------------------------------------------------------------------------------
The Party are awarded 500xp. This should put you all to level 5

The Catacombs are now available for buying/selling items



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED 
Friday March 25th, 2016 11:02:10 AM

Atlas tries to shush the crowd with a wave of his hand signaling that it was nothing. However, he's eager to tell their story, so he can hone his story telling abilities. With that on his mind, he says as they walk by, "We'll be in the tavern tonight if you want to hear the details. After dinner though, don't get in the way of my home cooked meal or I'll have to add you to the story!"

When Atlas finally manages to get cleaned up, he hunts down Mack. "Before dinner, lets see if we can get this curse removed. The chapel?"

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d6=6 ; d20+5=18 ; d20+5=25 ; d20+5=19 ; d20+5=9 ;
Friday March 25th, 2016 12:07:23 PM

Yay. Up a level. And even rolled max for my hit points :-).

"I believe that I may now be able to cure your curses. If the fates smile upon me"

If the chapel can't do it, once a day, Leskni would try to remove curses. Starting with Carver, then Mack, then anybody else who is cursed. Caster level checks 18, 25, 19. 9

She'd then ask around trying to find some other witches to form a temporary coven (she needs to get a coven together to activate her 5th level power). If there aren't any locally, she'd travel to wherever she thinks that they would be located (take 10 on diplomacy to gather information on where this might be for 22)

"I hope that we are selling at least some of the items. I need to buy a cauldron and broom :-)"

Leskni needs to buy a masterwork medium cauldron. This is 500 gp for a normal one, I'm guessing 550 for a masterwork?

Oh, also buys a broom :-)

Leskni would practice flying, but away from curious eyes as she'd be embarrassed for others to see a linotaur flying clumsily. Closest picture that I could find was :

http://www.halloweenstudiotour.com/images/catbroom.jpg (which admittedly is hilarious and cute :-))

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet 
Friday March 25th, 2016 9:48:43 PM

Before the group gets mobbed, "Figure out what everyone gets, then subtract the cost of the lance, it's too handy not to keep. Then I can look at the coinage that's my share and then complain that it's not enough for any of the stuff I really need."
Carver contemplates more shoes and the expense of armor for himself.....

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 38/38, Speed: 30' 
Friday March 25th, 2016 10:01:48 PM

When Atlas approaches me about the chapel, "I was hoping a bath would wash the curse away, but you're probably right. It sounds like Leskni might want to experiment on us first with some of her new powers though. I'm always for doing what I can to help someone try out new things. :) I think let's see if she can help us any first. If that fails, we can still try the chapel."

A small crosses my face as I imagine Carver running around with normal boots on. :)

Cursed: -2 penalty on all attack rolls, saving throws, and skill checks!

Party Treasure

OOC: I threw my name on a few of the items on Party Treasure. Is no one else REALLY interested in anything on there? I plan on throwing money on to cover anything I'm taking off. We need to get a final check on there for who wants what though, so we can sell the rest of the items, and let everyone spend their share. Please put your name on there if interested in an item (or let me know and I'll mark it), or if you think something should stay on there even just for general Party use (like Cure items and such).


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 15  d6=5 ;
Friday March 25th, 2016 11:44:48 PM

OoC: I don't have easy access to internet right now, so I can't make all of the changes I need to on character sheets, party items, and whatnot. Could someone put my name down as wanting the rod of lesser metamagic and the scroll of water breathing?

IC: Owen spends some time alone, studying and thinking of his home, his wife, and his son. The others may not feel so heroic, but he knows how great a change the group has wrought in Faelyn and Eleanor's life together. Would that he could do the same for his own family someday....

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 38/38, Speed: 30' 
Saturday March 26th, 2016 8:58:13 AM

OOC: Thanks Owen! Got those items down for you. I'll find out what the final prices are on those (and the few others that we're still missing prices on).


Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet 
Saturday March 26th, 2016 11:35:14 AM

OOC Rob, did I miss 500xp somewhere? because I'm short, character sheet has the instances on the last page.

Armand smiles and nods and goes through the crowd. He's not used to people greeting him in a friendly and welcoming fashion. "I'm ready for a bath and meal. Perhaps when I've had time to rest and pray tomorrow, Gargul will grant me more favor (level up) "and I will be able to try to remove your curses as well."

OOC Mack, Armand does not need any of the treasure at this point, however, I agree the bag of holding needs to be kept as party item, and don't sell the ring even if no one wants it right now.

Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet 
Saturday March 26th, 2016 11:37:01 AM

OCC let me rephrase slightly, Armand does not need any of the magical treasure right now, he does need the money from selling the treasure/loot.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 15 
Sunday March 27th, 2016 4:49:06 PM

Owen also wound up short of 5th level with that XP count. Is it time for a side quest!?

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Sunday March 27th, 2016 6:35:48 PM

I didn't count XP. Leskni is obviously also going to be short since we all srarted at the same tine :-(

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 38/38, Speed: 30' 
Sunday March 27th, 2016 6:59:23 PM

Before I head to the Catacombs to sell things we don't want, I just want to check one final time. It looks like no one is interested in the following items. Please let me know if that is NOT correct (if you want one of these OR you think it should remain on Party Treasure):

2 potions of remove fear
potion of endure elements
potion of hide from animals
potion of hide from undead
potion of pass without trace
scroll of cure moderate wounds
scroll of neutralize poison
robe of bones
druid's vestment
wand of faerie fire
wand of endure elements
standard alchemy lab

Bendoc had the Darkwood Staff Sling +1, so I assume we just take that as a loss as his share. ;)

Party Treasure

OOC: Happy Easter everyone! :)


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Sunday March 27th, 2016 9:31:25 PM

I think that the scrolls of cure moderate wounds and neutralize poison and the wand of endure elements should definitely be kept as party loot.

I am surprised that our druid doesn't want the vestment or wand of faerie fire.but, there choice.

Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet 
Sunday March 27th, 2016 10:39:41 PM

I think we should keep the potions and scrolls for the good of the party.

DM RobC - "If the fates smile upon me" 
Monday March 28th, 2016 6:50:34 AM

OOC: I hope everyone had a happy Easter weekend. Your DM realised that the planned XP wasn't awarded when the Dragon Consortium visited you guys!

*** Everyone gets 500xp for the DC visit!***
If were not sitting on at least 15,000xp, then you automagically are now! Add on as much XP is needed until you get to 15,000 - and thus, level 5

Don't let this encounter stop you with your shopping. You are free to multitask :)

Now... where was I...


-------------------------------------
Atlas tries to calm the crowd, waving his hand as if the whole thing was nothing. He is keen to tell the story of the party and suggests after dinner might be the time.

Leskni believes that she is now suitable capable of treating all manner of curses and diseases. All it will take if Carver and Mack to have a kind of bath in her cauldron. (OOC: Can you please email me and let me know what you need the coven for?)

Carver waits for the noise of the crowd to die down before he considers what the party should do with the loot they have found

Mack is also in favour of having a bath courtesy of Leskni. It DOES mean he will have to have the bath in her cauldron. With her watching over him. For at least an hour. One imagines that the halfling would want the water to be very warm.

Owen looks forward to spending some time alone. The encounter with Faelyn and Eleanor has made him a little homesick.

Armand gracefully acknowledges the crowd. He might not be used to people greeting him in such a manner, but might have to get used to it if the party keeps growing in fame.

The party retire to their individual rooms to wind down from the journey.

Armand and Owen each find a set of winter clothing awaiting them in their rooms. Each set has been masterfully crafted from wold pelts as promised by Theon.

Carver finds a large wooden shield on his mat, along with a note...

"Dear friends,
I returned from Centaur Isle but you were not here. I received your message about the copse of trees. That is wonderful news that they are healing again. I shall venture there myself just to be sure.
The crisis with the Whistal trees was nothing serious. A little root rot caused by some unrelated toxin. All is well now though. I told Stallion Pholus of the work you were doing. He allowed me to take some of the dead Whistal tree wood with me. I hope it is to your liking. Until we meet again. Liana Breezefinder"


The shield has been fashioned from a naturally fallen Whistal Tree limb. The dark surface has been polished and has a large tree etched into the centre of it. Carver knows full well that Whistal Trees are sacred on Centaur Isle. To have a shield made from the wood of one is quite special. Importantly, it was permitted by the Stallion. (OOC: Treat as a Masterwork Darkwood Large Shield)

In the afternon Ciyradyl knocks on each door to alert you that you have some visitors awaiting you in the tavern.

An elf, a human and a half-elf have walked into the bar (No, this isn't the start of a bad joke).

They stand near one of the tables, rather than sitting.

The elf (a male) has brown hair and gray eyes and is dressed in very fine raiment. He is talking very quietly to the other two.
The human (a female) is also dressed in very nice clothes. She has silver hair and light green eyes, and very prominent ears. Not like an elf mind you, but for a human they do stick out somewhat.
The half-elf (a female) isn't dressed the same as the others. She has silver hair and light amber eyes, and wears worn clothing and riding boots. She is currently scribbling madly in a large book as the elf is speaking.

Ciyradyl bows to them as she walks past "These are the heroes, your honor"

The elf stops talking to look at the party. He smiles warmly and opens his arms "On behalf of the Council of the Emerald Kingdom, I wish to thankyou for the work you do - and continue to do - in keeping the Tree a safe and prosperous meeting place, where all are welcome"

The human and half-elf nod along, smiling.

"If it is no bother, might you be so kind as to sit with me a while?" he gestures to an empty table

Sense Motive DC20 Highlight to display spoiler: {The human and half-elf look to be forcing smiles. They don't seem as genuinely and naturally happy as the elf is.}

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 38/38, Speed: 30'  d20+2=18 ;
Monday March 28th, 2016 7:48:41 AM

For some reason, even though I haven't known Leskni all that long, I trust her almost completely. Nevertheless, I'm very shy about taking a bath in her cauldron while she watches over me. I do it, though. I keep a close eye on things, and if she starts adding potatoes and carrots to the cauldron while I'm in it, my stress level goes up tremendously.

Later on, when sitting down to chat with the 3 strangers.....

Sense Motive vs. DC 20 - Failed.

OOC: I'll mark all the Potions and Scrolls down as Party Treasure if no one specific was interested in them. For the Druids Vestments, I believe Osul had just bought some before this quest.

Party Treasure


'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:32/32, Speed: 30', TTT  d20+5=17 ;
Monday March 28th, 2016 7:57:48 AM

Clean, if not too clean, 'Osul attends the gathering for dinner - with the gnarled quarterstaff in hand.
He understands enough of the Whistal Trees to be impressed with the gift - respectfully impressed.

As the "your honor" introduces himself, 'Osul bows, taking a sideways glance at the map to confirm the road they have just taken home has brought them within shouting distance of the Kingdom - in passing - but in doing so he misses whatever that was. {Sense Motive: 17}

And so he takes a seat.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 15  d20+1=19 ;
Monday March 28th, 2016 12:06:11 PM

OoC: Man, the party has had a bunch of high rolls for this Sense Motive check, but nobody has passed. Do we have a party Face for these things?

IC: Owen joins the party in the tavern, wandering in with Atlas and Mack. When the elf asks them to sit, Owen says "My name is Owen Marcellus. We would be glad to join you, Mister...." He pauses, waiting for introductions before he'll be seated.

Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet  d20+10=16 ;
Monday March 28th, 2016 1:00:04 PM

After a refreshing bath, Armand goes to the bar/tavern to have a meal with his friends. Armand nods to 'Osul and Owen and smiles at the other people at the table. "Your Honor? Emerald Kingdom? I wonder who this is?" Armand tries to get a sense of what these distinguished looking gentlemen are about. Sense Motive 16, d20+10.

"Hello sir. I am Armand and I too am from the Emerald Kingdom." Armand stands with the others, waiting for the rest of the party. Armand cannot think who His Honor is (OOC Armand does not have knowledge local or nobles.)

Armand turns to Mack while waiting, and Atlas when he arrives. "By the way I believe I can attempt to remove your curses tomorrow morning."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 15  d20+9=10 ; d20=3 ; d20+9=10 ;
Monday March 28th, 2016 2:09:39 PM

OoC: Sorry for the double post. I'm pretty distracted today.
Party members, if the items people desire from party treasure are final, I've calculated the amount of gold each person gets from selling the remainder. It comes to 613 gp apiece, demonstrating one of the main problems with large parties.

IC: Owen tries to think who this elf might be.... Knowledge (Nobility): 10, with a natural 1. Knowledge (Local): 10, with another natural 1.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d20+8=11 ;
Monday March 28th, 2016 2:35:37 PM

OOC: Sense motive failed miserably. I'm a fairly good party face if I roll reasonably well :-(

"Greetings to you all. My name is Leskni. A shield made from Whistal Wood is a great gift indeed. I would be honoured to sit with you awhile"

Leskni then proceeds to sit down.



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED  d20+3=11 ; d20+5=21 ; d20+2=21 ;
Monday March 28th, 2016 4:01:39 PM

Atlas, immediately notices the new shield Carver has, "My, my, my, now that is a shield worth having." Atlas reaches out and runs a hand over it, assuming Carver doesn't mind.

When the elf speaks up at the tavern Atlas looks them up and down once to get the gist of him and the others. "I'm Atlas, and at first glance it seems you need something. We happen to be the types of folks that help others out, but do you mind if we have a meal first? Or you can talk during the meal, that is fine, but we've been waiting a long time for this meal and I would hate to wait longer." Atlas frowns a bit after that though. "Also, we promised these folks a story. We don't want to offend our hosts, so to avoid a bar brawl, I suggest we keep with the plan. If your news is going to change that then it can wait until the end. If not, then you can bend our ear over dinner. Deal?"

Those that know Atlas know that he's not big on authority figures. His treatment of them is usually in a way that instigates trouble. He will push them when he can just to get a rise, even if it is at a cost. In the end, it's all just a game to get them a little off bearing so that they cannot jump in and make him their puppet (again).

Atlas mentally prepares to tell his story after dinner as he waits for the others to arrive so that they can eat. (ooc: roll below...as I'm not sure when I'll get to roll and I don't want to miss it)

-----------------------------------------------
Sense Motive: 1d20+3=11 (fail)
Diplomacy: 1d20+5=21 (to see how mad I make them with my nonchalant approach to their authority)
Storytelling: 1d20+2=21 (not a bad roll, hopefully I wow them with our deeds!)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet  d20=3 ;
Monday March 28th, 2016 6:25:44 PM

Carver admires the new shield in private, before stowing it on his back and heading to meet up for dinner and a story or three. He could probably sing a good tale, but he prefers a good battle hymn to just a story.
He lets Atlas look it over as he wills, it is a very nice shield....
Upon being introduced to the the visitors, Carver is distracted by the thoughts of a good meal, in fact his stomach rumbles very loudly.....
"I agree, business can wait a bit, Food first, a story because we promised and then we can deal with new business, unless they know of imminent danger, if that's the case, they look awfully calm for something so dire."
Carver orders up wine and to keep it flowing, for now.
"If there's time later, I'll even play some songs if people want....."

DM RobC - "If there's time later, I'll even play some songs if people want....." 
Tuesday March 29th, 2016 6:16:45 AM

Mack is quite shy bathing in front of Leskni. There is a big size difference after all between halflings and lintoaurs. Not to mention the lack of fur.

Osul bows, and the tunes out to whatever might have been said next. He's aware - much like everyone else - that the Tree of Parting sits halfway between the Emerald Kingdom and the Kingdom of New Elenna. The Emerald Kingdom is nestled within the Culverwood, whilst New Elenna is in the hills to the east.

Armand introduces himself, advising that he too is from the Emerald Kingdom. The elf's eyebrow raise and his smile gets that little bit broader. Unfortunately Armand has little idea who this man might be.

Owen would be happy to join the man. Once he introduces himself of course. Like Armand, he is finding it hard to collect his thoughts.

Leskni introduces herself and proceeds to sit down. She welcomes the invitation that has been offered.

Atlas introduces himself, but then suggests that these folk might need to wait, or, if they are happy to, talk whilst the party eats.

Carver is in agreement. Food first, and the story he promised, and THEN new business.

The elf smiles and looks to the human "Do you hear that, Joane? No sooner have they returned than they are already looking at how they can help others once more!"

"Friends - if you'll permit me to call you that. You misunderstand!" He takes a seat at the table, and once he is seated, the two women he is with also sit down.

"Ah yes, introductions. I am, of course, Counsellor Coni Diamonddew. You have probably heard of me. I am the elected head of the Council of the Emerald Kingdom"

"This - " he says gesturing to the human woman "- is Joane Diergel. And this - " he says gesturing to the half-elf woman "- is Eryn Raulnor. They are but two of my trusted assistants"

"Now then, I am not here to seek your help or assistance with anything. Quite the opposite in fact. There are things I would like to offer YOU."

Cousellor Coni pauses and reclines in his chair.

"The 'heroes of the tree' are developing quite a reputation. The work your party have done - not only recently, but since arriving at the Tree - is appreciated by many good and honest folk. Though it is but a small gesture, tomorrow evening we will all celebrate your accomplishments with a feast! We would have planned it for tonight, but weren't aware exactly when you would return. The supplies arrived days ago, and we have just been waiting.

But that is just a small gesture for what you have done. We would also like to offer you a permanent residence here at the Tree. We can't have you living in the tavern all the time now!

You see, people feel safer knowing that you are around here. You being here makes folk smile a little more, makes them care a little more. It's like you're... you're.."


"A positive influence?" Joane interjects

"No, no, that wasn't the phrase I was thinking of but it will have to do" Counsellor Coni sighs with a smile "Obviously the Emerald Kingdom would prefer you to reside closer to our boundary, but in fairness to those in New Elenna, perhaps being based nearer the Tree would be more fair. The cost of construction will be covered by the Council. You need only come up with your requirements and it will be done. You want a house in a tree? You want a modest shack at the base of the Tree? It's up to you. Eryn, here, will be glad to note your requirements and we'll see to getting it built"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 38/38, Speed: 30'  d20+18=34 ;
Tuesday March 29th, 2016 10:11:36 AM

Not being real excited for another party where we are at the center of attention, I try to slip out. However, I don't want to appear rude. And I DO want to stay for Carver's songs, and Atlas's story telling. So I do my best to blend in somewhere.... probably a corner.... eating a turkey leg with a little mead. :)

I definitely perk up at the talk of having a permanent residence here at the Tree though. I love it here, and it would be fantastic to have a little place here to permanently set up my alchemy lab, and have a little herb and flower garden. I know Owen also mentioned starting a library, and if I may so humbly offer my services, I'm definitely interested in assisting him with that in any way I can. I could be the person that shushes everybody.

When I get a free moment, I duck over to the Catacombs to sell a few of the items none of us were interested in.

(d20+17+1 (TTT) perception check of 34)

Party Treasure

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED 
Tuesday March 29th, 2016 11:54:58 AM

As Atlas eagerly devours his meal he listens to the elf chatter on. In between bites he attempts to cotinute the conversation, "So, you're a dignitary sent to entice us to stay at the Tree, or maybe even feel us out to see if we wanted to move closer to the Emerald Kingdom. OK, that doesn't sound too bad. Thank you for not being pompous and demanding about it, it is a nice change. Although you can certainly lose the flowery talk, you're talking to adventurers, not people at court."

Atlas continues eating and listening, then after a swig of his drink he continues, "Personally, I have grown to love the Tree and the people here. I would welcome a permanent residence. If the others agree, then I'm open to talking about specifics. In particular, what exactly are you offering? Do we each get our own residence, or are we expected to have a single residence for all of us? Also, I would like to have a place for us to do business, a place where we can meet, where we can store our group treasures, where we can start a library and document our deeds. A guild hall or something like that. Is that something the Emerald Kingdom would be willing to help out with?"

Atlas looks around the table, "Don't be shy, there's potential here for us to do good for a long time. Look at this as an investment into our health and well being so that we can continue to help the good folks around here. I know I'll be better prepared if we have a more tailored environment to prepare and train in."

Atlas goes back to eating, but then his head jerks up, "Oh, and I don't want another feast in our name. We're people just like all the others around here, not some grand duke or someone that needs to be flattered and coddled. However, I don't want your preparations to go to waste either. Why don't we find something to celebrate for the people. Has there been any weddings, change of seasons, anything other than us that we can celebrate?"



Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet  d20+10=25 ; d20+9=25 ;
Tuesday March 29th, 2016 12:05:35 PM

Armands eye brows shoot up. "Well that is ...certainly ....um...an interesting offer." His eyes dart around to the others at the table. His father had to deal with the city bureaucracy at times and they never gave something for nothing. He wonders what Diamonddew is not saying. Sense motive on what Diamonddew is up to. roll is 25, d20+10

Diplomacy 25, d10+9 Armand tries to continue the conversation without committing to anything. "That would certainly be something we'd all have to discuss. Um...what about the inhabitants of the tree, how do they feel about this?" Armand tries to think of ways to stall for time without committing to anything. He can't remember, isn't there someone in the tree that is like a mayor or something?

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d20+8=10 ;
Tuesday March 29th, 2016 12:16:41 PM

Leskni keeps an impassive face, but like Armand she senses that there is significantly more to the offer than is being said on the surface. The Liontaurs have a saying "Beware the prey you find sleeping on your trail for it might be the bait within a trap"

Sense Motive : 10 (Ok, I am officially hurling that dice into the dice bag of shame, It will fail me no more)

'That offer is very generous. As my friend says, we will need to discuss it, to decide what would best meet our needs as well as yours. For example, it would have to house very different kinds of people with very different requirements. What kind of total budget are we looking at?"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:32/32, Speed: 30', TTT  d12=3 ;
Tuesday March 29th, 2016 7:29:04 PM

'Osul says nothing for now on the topic of a new residence. The only image in his mind is a cage, and he suspects giving it voice may offend. The idea of hiving themselves off without or within The Tree seems counterproductive, particularly in mind of the picture they have long since brought back, and given at least some of the people of The Tree would appreciate us for being on hand and accessible.

Fortunately, another long term notion displaces the cage. "We were going to establish a grove... an arboretum in a nearby... I was discussing this with Mack before the Red Hills..." He casts a glance about the table and a little further for Mack, but on realizing he is absent, 'Osul chalks it up as a conversation for later.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet 
Tuesday March 29th, 2016 9:42:00 PM

"Right now we have a communal room, it doesn't bother me because I spent time in the Fist and while there spent two years in mixed company barracks. I love this tree as much as anyone, but I think something closer to the ground would be preferable for my liking if we are building something.
As to a feast, rather than benefiting us, why not host a feast for the entire tree celebrating the fact some anniversary of some obscure holiday or something."


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 15 
Tuesday March 29th, 2016 11:59:15 PM

Owen's eyebrows rise at Diamonddew's intriguing offer, but hearing the clamor of questions from the others he stays silent.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 38/38, Speed: 30' 
Wednesday March 30th, 2016 12:28:05 PM

From the dark corner, I hear Osul mention the arboretum. "I'm definitely still in for that, Osul! Didn't we plant a few saplings and seeds already, or was that just a thought as we headed out all that time ago?"

OOC: I'm just waiting on a some pricing finalizations, and I should have a split out of everyone's money shortly.

Party Treasure

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED 
Wednesday March 30th, 2016 2:18:00 PM

Atlas finishes his meal, waiting to hear from the delegates. "The more I think on this, the more I believe we should have a common residence to house us and guests, as well as for training, a library, and our treasures. Most of that would be better/safer up in the Tree in my opinion, but some of our combat training might be better on the ground. It seems we have a lot to talk about, but first, let's know for sure what these delegates able to agree to, and what the people of the Tree would like. We can go from there."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:32/32, Speed: 30', TTT 
Wednesday March 30th, 2016 4:50:09 PM

"No Mack, not started, just have the location and permission. We were going to collect some saplings on the way back from the Red Hills, but we have been otherwise engaged since then."

"Agreed, Atlas. If we will be remaining within The Tree, I would also suggest a secure aerial ingress / egress for Leskni, myself, and anyone else with an interest in flight."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 15 
Wednesday March 30th, 2016 5:19:43 PM

"'Osul, I actually spent some time this afternoon learning how to fly!"

Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet 
Wednesday March 30th, 2016 8:46:45 PM

Armand turns to 'Osul and Mack. "Would your grove have a shrubbery?"

Then he turns back to his meal and drink. He ponders what Diamonddew has said. He wonders if the Emerald Kingdom is trying to lay claim to the Tree of Parting.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet 
Wednesday March 30th, 2016 9:07:48 PM

Carver listens to the others make plans, then he just smiles as he thinks, *Guess we're gonna be here a while, maybe I should send a letter to my old friends so they know where i ended up. It's been a couple years and I haven't heard from them, wonder how they are getting along. Also, I wonder if they are caught up in the mess with the Fist."
He just relaxes and drinks some more wine....

DM RobC - "Would your grove have a shrubbery?" 
Thursday March 31st, 2016 7:13:42 AM

Atlas enquires about the specifics. Do they get one house each? DO they have to share? What about a hall?

Armand is intrigued by the offer. Whilst he isn't one to look a gift horse in the mouth, neither is he one to trust anyone in the bureaucracy. He suspects there might be more to it that meets the eye, but he gets a good feeling from this Counsellor. He doesn't sound like he is hiding anything, and appears to be answering the party's questions as best he can.

Mack stays quiet, but enjoys a turkey leg smothered in gravy.

Leskni considers the offer to be very generous, but agrees that the group might need to think about it privately. (OOC: Those would be the same dice Leskni previously used to attack with her crossbow. Send them to the fires of Mt Doom!)

Osul considers a grove or arboretum. Mack is wholeheartedly in favour of that, although Armand questions whether they will have a shrubbery. Or two?

Carver isn't fussed about the current residence, but would prefer something a little closer to the ground. Centaurs weren't meant to climb trees after all.

Owen decides that so many questions have been asked that it would be to be silent on the matter.

Eryn is hastily scribbling notes in her book as each person talks.

Counsellor Coni smiles to Atlas. "Well, there is obviously going to be a limit to our budget, so the preference would be to construct one place of residence for you all to share. It would also serve the purpose of being a central place people could turn to for help"

"As for the feast, you misunderstand. It IS for everyone here. Though part will be to recognise your groups achievement, the remainder of the festivities will be to celebrate another successful year of trading and prosperity"

The Counsellor can sense the Armand isn't fully comfortable "Ah. I think I see what is going on here. To be presented such a gift you are wondering what we might ask in return, is that it? That you would be indebted to us for some unnamed favour? I confess, there is more to this offer than just a house" The Counsellor pauses to signal for a round of drinks for the table "You see, ever since you 'heroes of the tree' started developing such a stunning reputation, trade is at an all time high. People feel safe to come to this point of neutrality to conduct business. And business is good. It might cost us in the short term to build you a permanent residence, but the long term security and prosperity will more than cover it. I swear to Ffloy himself, there is no more to it than that"

To Leskni, the Counsellor smiles "Let's not worry about the budget. We want to provide you with something fitting of your stature, yet keeps with the current surrounds. Creating many houses and halls would not fit with the atmosphere here, I'm sure you'd agree. A modest house would probably be more accepted by the community. We would help you furnish it too, of course"

"Plants!" The Councellor claps his hands together at Osul's suggestion "Yes! That's the ticket. Create more nature surrounds. I like it. And a shrubbery! I like the laurels particularly. Ni.. Excuse me. A small tickle in my throat" He takes a sip of the water as it arrives at the table. "Eryn, make sure there are plants."

The half-elf woman continues scribbling in her book. Joane (the human) just sits there with a forced smile on her face. Being around a bureaucrat all day, one suspects she does this often.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 38/38, Speed: 30' 
Thursday March 31st, 2016 8:07:16 AM

"At LEAST 2 shrubberies, just to make sure we're covered if any strange knights come questing for them." :)

I like all of these ideas floating around. I'm not sure how Osul feels about it (and I ask him when I get the chance), but I definitely want to help with a lot of the planting of seeds and saplings. There's nothing quite like the joy of watching something like a tree grow from year to year when you've started it yourself.

Party Treasure


'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:32/32, Speed: 30', TTT 
Thursday March 31st, 2016 8:19:28 AM

"Excellent Owen! He turns to face Owen again, turns his right palm upwards and beckons him with four fingers in unison. "Show me - after dinner."

"Armand, I'm sure there should be shrubbery - something that will live in harmony with the trees, when we finally remember to ask The Wood nicely for a small flock of saplings. Sorry, Counsellor, that part of the conversation was picked up from a good while back. I wasn't suggesting putting trees in The Tree - one really could have too much of a good thing."

In amongst the meal, drinks and architecture, 'Osul tries engaging Joane in conversation - with no agenda beyond that.

Before the evening ends, he heads outside for a stroll and to test some of his new-gained gifts.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:32/32, Speed: 30', TTT 
Thursday March 31st, 2016 8:46:12 AM

'Osul later, after agreeing with each point Mack raises, adds, "And a shepherd with no flock has no reason to get up in the morning!"

Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet  d20+4=23 ;
Thursday March 31st, 2016 9:13:30 AM

Armand will continue to eat and talk to the councilman and the group. "It seems to me we need several different rooms and yet a way to connect them all for a harmonious outcome. It seems to me I remember something from history..." Armand will attempt to describe the following.

http://users.tinyworld.co.uk/david.airey/typ_villa.html

In essence a Roman type villa, with two floors in the front part of the structure.

Once dinner is over Armand will attempt to tell the story of the groups exploits in the Culverwood. Though having no skill in performance he will still try to put it to sort of a ballad type song using his masterwork lyre and his charisma. Perform check 23 d20 +2 for lyre, +2 for charisma

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 21/21; CMD: 15 
Thursday March 31st, 2016 10:58:19 AM

Owen nods as Diamonddew describes the feast. It sounds less worrisome than it had before.

When Armand describes the sort of house he has in mind, Owen chimes in: "I like that plan. We'll have to figure out what sort of facilities we need in the hall in future. And it should rightly be in the center of an arboretum--but we can do that part ourselves."

Finally, he grins at 'Osul and promises to show him later.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/37 Speed 65 Character Sheet 
Thursday March 31st, 2016 1:58:25 PM

"Before we get too far ahead of ourselves in making plans, don't you think we should ask the tree itself if it would be acceptable for us to build along side it. I'd hate to become unwelcomed by the tree."
Carver remembers the painting and the history they learned from that guy who led them into the tree....

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED 
Thursday March 31st, 2016 2:46:57 PM

Atlas shakes his head in agreement on many accounts. "Carver, you're right, we'll certainly need their approval. I wouldn't move forward without it. And Armand, I like the way you described that. While I really wanted this in the Tree, I cannot help but appreciate the picture Owen has described with this being in the middle of an arboretum. If that's the case, then I'll agree to being on the ground. It would also allow us to have an outdoor training area for Carver, myself, and any other folks that want to practice their weapon skills."

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Thursday March 31st, 2016 4:53:55 PM

"I am easy to satisfy. I just need an open area with a roof to keep off the rain and snow. Liontaurs and beds and furniture really don't mix"

OOC: I've been assuming (not sure that I ever explicitly mentioned it) that Leskni just sort of bends her legs and sits on the ground like a horse/lion would do. Maybe when shrunk she lies down on a couch or divan or the like.

"Oh, and several perches for birds to come visit if they choose. I'd want Pella to have free access as well"

If an opportunity presents, Leskni would try and take the Councilors two aides aside (seperately) and ask them what they think of this plan. Try and find out if there are any opposed to spreading such largesse so far afield.Take 10 on diplomacy for a 25 (includes +1 from guidance)

OOC: I think my character sheet is now up to date

DM RobC - "And a shepherd with no flock has no reason to get up in the morning!" 
Friday April 1st, 2016 9:00:27 AM

The party start discussing the finer points of what their new establishment could/should look like.

Osul tries engaging Joane in conversation. "Joane Diergel. Charmed." she says, offering her hand to Osul. Osul notices that Joane doesn't appear bored, but in fact, tired. He can see faint bags under her eyes. Nothing a good nights sleep wouldn't fix.

Leskni tries to speak with the aides separately to see what they think

Eryn is caught by Leskni as the half-elf goes to the bar to settle the tab. Leskni notices that Eryn keeps an impeccable record in her book - every copper piece is accounted for "The Counsellor is very conscientious when it comes to spending money. With the rorting that is common place in most bureaucracies, he wants his office to be above reproach." Leskni then casually pries as to what Eryn thinks of the proposal "It had been discussed at some of the council meetings not too long ago. Many members felt that if the funds were coming from the Emerald Kingdom that the residence should be notably closer to us. Counsellor Coni make the strong case for it being at a neutral place. You would be hard pressed to find a more diplomatic or honest man"

Joane is caught by Leskni on the way to the ladies room "Miss Leskni, honestly, it's an honour to meet you. Please understand that the Council have made up their minds as to gifting you a residence. The Counsellor had to convince quite a few people on this though. Refusal on your part - even a polite one - could have a diplomatic impact not just between you and the Counsellor, but between the Counsellor and others on the Council." Joane sighs "I'm sorry. It's been a long ride to get here. I don't mean to put you in a difficult position"

Carver and Atlas then make a point about asking the Tree whether such a construction would be acceptable.

Counsellor Coni looks genuinely confused by the discussion "Forgive me, but, when you say asking the Tree do you mean asking the ACTUAL tree? I wasn't aware it had any sentience"

-----------------------------------
OOC:
Please consider all Catacombs orders filled, and the items ready for you to use effective immediately

I have notes that both Leskni and Armand have sheets up to date at level 5. Is everyone else good to go? Last chance :)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet - CURSED 
Friday April 1st, 2016 9:51:13 AM

"Well, that is yet to be determined in regards to the Tree, but we're specifically speaking about the people of the Tree."

Atlas will make his way to the catacombs after the evening activities. He's said his peace and is happy to start planning if the people of the Tree agree.

-----------------------------------------------
ooc: I still have to get my character updated and get to the catacombs. I'll try to do that this weekend.


Armand (Robert D) AC 16/touch11/flat15 HP 24/32 CMD 16 Character Sheet 
Friday April 1st, 2016 10:00:56 AM

Armand tries to address everyone at some point. "I don't think we need to necessarily build in or under the tree. For what we apparently want perhaps we could in essence build on the other side of the road of the tree."

OOC how big is the tree exactly?

Armand continues talking up the groups quarters. "Councilor Diamonddew, I'm no engineer. How long do you think construction would take? Do you have anyone lined up to start the job. I would like to make sure that we don't infringe upon the residents of the tree with the construction."

"Lets, see what do we need, well I guess a room for everyone, I don't need much in terms of space. Atlas mentioned a room to meet with people in need, say we may want to make sure to have a 'open' and 'on adventure' sign. Apparently we need an alchemy room. Owen will probably want a seperate room for experiments and research. An aborium. A training room, and maybe a training area outside...anything eles?"


Armand (Robert D) AC 16/touch11/flat15 HP 41/41 CMD 16 Character Sheet 
Friday April 1st, 2016 10:05:46 AM

[i]OOC, opps reset hitpoints above, nothing else changed. Have not added money to the character sheet yet. Don't intend to buy anything really, except for restocking trail rations.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 38/38, Speed: 30' 
Friday April 1st, 2016 12:15:42 PM

"How about a landing pad for friendly dragons?" :)

OOC: I don't remember seeing exact specs on Tree size, but as far as people count goes, I think we're talking around only 50 people or so that reside here. ? Anyone feel free to correct me if I'm wrong. I'm going by some of the notes on our Tree Wiki.



Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Friday April 1st, 2016 1:06:26 PM

Leskni takes the others aside:
"I've been talking to the assistants and the offer seems to be valid. Also, it would be quite insulting for us to refuse the offer. So, I think that we should definitely go along with it. But lets keep our requests down to a fairly small minimum. No reason to spend more of their hard earned money than we really need to"

OOC; Are we going to get any "down time"? I'd like to make some items and, as I previously mentioned, try and find some other witches nearby (you never replied to the email that I sent. I hope that you received it? Sometimes I seem to end up in peoples spam filters, probably due to my choice of login ID.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 26/26; CMD: 15  d20+13=17 ;
Friday April 1st, 2016 3:01:34 PM

"We do mean the actual Tree, yes. It was once part of the Culverwood, but it walked its way over here.... Or so we believe."

After dinner Owen spends an hour studying his newly purchased Feather Fall scroll. Spellcraft DC 16: 17! Success! Then he spends another hour and 10 gp writing it into his spellbook.

OoC: My character sheet is complete through Level 5, though Owen will try to learn a few more spells before we head out.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 48/48 Speed 65 Character Sheet 
Friday April 1st, 2016 7:09:04 PM

Responding to the official, "Well the tree did originally walk here by itself, so I'd really prefer to ask, even if it doesn't respond. I'd just hope that it wouldn't respond in a negative fashion to our asing."



'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:32/32, Speed: 30', TTT 
Friday April 1st, 2016 11:22:22 PM

"... that, or a shepherd with no flock may go off in search of one."

"Carver, yes - I agree." He acknowledges the contributions of Owen, Atlas and Armand. But it is Leskni's comments about birds that capture his attention. "Of course Pella should have a space. I would think Pella might keep other birds away, though. So might I on occasion.


Armand (Robert D) AC 16/touch11/flat15 HP 41/41 CMD 16 Character Sheet 
Sunday April 3rd, 2016 9:35:06 PM

OOC if we want to go with the Roman Villa concept I can try and put together a floor plan. I don't have any 3D rendering software though.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 38/38, Speed: 30' 
Sunday April 3rd, 2016 10:11:09 PM

OOC: I like the pics. I'm pretty flexible with what we do.


The salad days


DM RobC - "... that, or a shepherd with no flock may go off in search of one." 
Monday April 4th, 2016 7:15:43 AM

The discussion about construction is ongoing.

The Counsellor nods along to the groups discussion, only interjecting occasionally.

"You are correct, sir" he says to Armand "In keeping with the neutrality that the Tree represents, we would prefer that the building be either in an adjacent tree, or, at ground level a suitable distance away. We don't want it to appear that the Emerald Kingdom is asserting any claim to the Tree"

"As for timeframes, well, that will all depend on your desired plans. Eryn will take detailed notes for me, and I will see that construction begins as soon as possible"

The Counsellor stays for a little while longer to listen to the groups tales, but eventually the time comes that he must excuse himself. "Until tomorrow, my friends. It should be a memorable feast. In the mean time, should you require anything please feel free to talk to Eryn or Joane. Eryn, be sure to keep a record of the food and drink ordered tonight. I want everything accounted for when we get back" and with that, he retires for the evening.

The party are free to continue the discussions amongst themselves, or, retire for the evening in anticipation of tomorrow's celebration

-------------------------------
OOC:
Leskni asked if there would be some downtime between modules. The short answer is - absolutely! The long answer is that your DMs haven't exactly finalised how much time that will be. That also goes for finding additional witches. If none come via the Tree, Leskni would be free to travel to the Emerald Kingdom, find some witches, perform her rituals, and be back in time for ... something :)

Completed PC sheets: Leskni, Armand, Owen


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 14; HP 38/38, Speed: 30' 
Monday April 4th, 2016 7:35:47 AM

I wander about, and just enjoy the down-time.

OOC: Almost done with my level 5 updates. Just need to make the final touches on Page 1 for my attack info.


Armand (Robert D) AC 16/touch11/flat15 HP 41/41 CMD 16 Character Sheet  d20+5=19 ;
Monday April 4th, 2016 9:27:08 AM

Armand will eventually excuse himself and go to bed. The next day he will pray and prepare Remove Cursex2.

Finding Atlas in the morning Armand will cast remove curse. Attempt to overcome 19 (d20+5). "How do you feel now Atlas?"

OOC is anyone else still cursed?

Armand will work with Eryn and the rest of the group to coordinate some building ideas. He tries to stay low key and out of the way as the big feast is tonight.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 46/46 Character Sheet 
Monday April 4th, 2016 10:49:18 AM

Atlas enjoys the evening and retires after telling their story to those that stuck around.

In the morning he finds Armand and thanks him profusely for removing his curse. He feels wonderful and he isn't shy about saying so.

Atlas heads to the Catacombs. He walks slow, knowing that it will take him a while to count his money and figure out what he wants.

--------------------------------------------------------
ooc: Didn't get to my character or the catacombs this weekend...will be trying some night this week. Such a pain not having access at work :-/


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Monday April 4th, 2016 12:13:18 PM

Leskni just relaxes for the day, waiting that evenings celebrations. As noted a few days ago, she practices flying with Pella and her broom away from any onlookers.

'Osul - Level 5 (Graham) AC:11 (T:11, FF:10), CMD:15, HP:32/32 
Monday April 4th, 2016 6:18:33 PM

With the new morning, 'Osul heads out on the plain for his communing.

Then he sets a target on the ground near the top of the slight valley previously determined and accepted as the site for the new trees, shifts into his eagle form, and practices making water bombing runs - 10 gallons at a time, until he thinks he has a handle on it, and then a few times more for good measure.

He leaves Leskni to her own devices, and eventually returns for breakfast.

———8>< - - -
*Storm Burst* (7/7)
Orisons: Create Water, Mending, Resistance, Stabilize
1st: Magic Fang, Detect Animals or Plants, Detect Animals or Plants, Speak with Animals [<= Spont. Cast: Summon Nature's Ally I], ~Obscuring Mist~(1/1)
2nd: Animal Messenger, Restoration, Lesser, Tree Shape [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~(1/1)
3rd: Daylight, Stone Shape [<= Spont. Cast: Summon Nature's Ally III], ~Call Lightning~(1/1)

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 15; HP 38/38, Speed: 30' 
Monday April 4th, 2016 8:31:34 PM

When I get a chance, I make some attempts at Atlas's impenetrable chest.... nope, not quite there yet. ;)

I spend some time going on nice, quiet walks in the surround area. I also check in with Moana, and see if she'd like any help or company going out and getting any herbs or such that she needs for her shop.

OOC: Character sheet and Post Name header updated. I should be all set. Please let me know if you see any problems. Thanks! :)



DM Shane 
Monday April 4th, 2016 8:52:09 PM

The Tree of parting is massive on a scale that is hard to comprehend.
In deep forests the trees grow tall in a fight for the life giving sun, while trees all alone grow wide to capture as much of the suns bounty as possible.
The Tree of Parting dwarfs them all. Over 500ft tall at the branches where the uppermost dwellers make their home, another 200 ft above that, only eagle and squirrels dare to tread.
It's branches spread over a 1/4 mile diameter from tip to tip.
The trunk it'self is well over 300 ft thick. The tree is magical, and as such storms barely make the branches shake.
Mid way through spring it's boughs bloom with fragrant flowers, which look to come from many different species of plant.
In fall it drops fruit and seeds from trees far different than it.
When the question comes up of what the Tree wants, the branches rattle and a periwinkle floats down from somewhere above and lands between Carver and Counsellor Coni.
The moment is pregnant with the feeling of something.....but then its gone.
the Periwinkle is symbolic...but symbolic of what? Make a Knowledge Check vs Nature, History or Religion DC 15...or do a little research and post what you find to the board.

Armand (Robert D) AC 16/touch11/flat15 HP 41/41 CMD 16 Character Sheet  d20+5=23 ; d20+7=27 ;
Monday April 4th, 2016 9:20:59 PM

"Hmm, a periwinkle, from the tree. I'd say that's a good sign."

knowledge religion 23 (d20+5), knowledge history 27 (d20+7)

"Let's see I recall...Periwinkles used to be put close to all those things that it was desirable to have lasting as long as possible, for example, newborns and candles. Periwinkles at the side of the newborn baby would thus help ensure the baby’s long life, and periwinkles arranged around candles lit at the wedding would help keep the love of the newlyweds 'evergreen.' Armands cheeks blush as this, but he continues, "Some cultures hold the periwinkle as a symbol of sincere friendship. And lastly, like many five petaled flowers it can be linked to the pentagram and used as a talisman for protection."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 26/26; CMD: 15  d20+12=32 ; d20+13=23 ;
Monday April 4th, 2016 10:50:33 PM

Knowledge (History): 32!

The periwinkle's genus, Vinca, comes from an old word meaning "to bind"--especially in unity or friendship. Armand is right to read this sign as a good one.

The day of the feast Owen practices flying again, then studies his scroll of Major Image. He successfully understands it, and spends three hours and 90 gold adding it to his spellbook.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 48/48 Speed 65 Character Sheet  d20+2=4 ; d20+2=10 ; d20+6=17 ;
Monday April 4th, 2016 11:33:13 PM

Carver thinks about the flower as it lands between them. (kn:nature 4 : kn:history 10: kn:religion 17)
"I'd say this is a very good portent and we have our answer. The tree seems satisfied that we should remain in it's vicinity. A moderate sized building with a room for each of us and a communal room where we can all gather for meetings or relaxation and to eat would be perfect. Outside we can set up our own training area with a small grove of trees and shrubs for those so inclined.
I really don't think we need much more than that."



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 15; HP 38/38, Speed: 30' 
Tuesday April 5th, 2016 7:40:50 AM

"That's beautiful! Does it come in red?"

My thoughts drift back to when we first approached the Tree, and I have the urge once again to attempt to climb to the very top.


'Osul - Level 5 (Graham) AC:11 (T:11, FF:10), CMD:15, HP:32/32  d20+12=24 ;
Tuesday April 5th, 2016 10:09:13 AM

'Osul considers the periwinkle {Know. Nature: 24}

He has little to add to the designs of the new villa - they are shaping up much as he would like.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Tuesday April 5th, 2016 10:39:10 AM

Leskni is impressed by the blossoms and wants to see if she can perhaps communicate more closely with the tree. She casts speak with plants on the tree and then addresses it respectfully

"Greetings, great and noble one. My name is Leskni, I am of the Liontaur people and am a follower of Aleni. I was wondering if perhaps you would honour me by talking to me."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 52/52 Character Sheet 
Tuesday April 5th, 2016 4:26:25 PM

Atlas sends a mental note to the group from the Catacombs, "We need rooms for guests."

ohhhhh pretty colors!....and the flower is nice too.


DM Shane 


Tuesday April 5th, 2016 7:52:49 PM

Atlas setting in line at the catacombs, Atlas is struck by the though that the aught to add some rooms for guests.

Osul, hovers happily with his compatriots, things seem to be going swimmingly.

Mack as you look longingly up the towering heights and thousands of steps your question is answered by Counselor Coni
Yes, I've see them in a quite bright reddish pink as well as deep blues, I have even seen a few like this one, but they are quite rare. notice how the fuchsia petals darken too a deep red purple near the center. That's a hard color morph to achieve, it's usually one or the other.

Carver. Armand and Owen all figure correctly that the periwinkle is a symbol of Unity and Friendship, and a feeling of bonhomie and belonging fill them...Magic?...or just the congruity of the situation? who knows?

Leskni when you cast the spell the connection is much stronger than what you expected. The Tree, your friends and everything else fades from your reality as you are overwhelmed by the experience unfolding before you. To say that the tree is conscious is...not quite right...but neither is it incorrect either. The Tree of Parting IS. Your mind is filled with the feeling of what deep roots tasting a aquifer feel like, the sinuous movement of the wind over your branches. the seasons changing in the blink of an...not eye..nor ear...nor any other sense an animal could name, but it is all of those and none. It could be that it merely exists on a scale of time of which you are but a blip...it could be that time has no meaning. You sense to presence of something and a feeling very much like what a smile would feel like if it were taste/feeling overwhelms you and you find yourself standing in the place where you were, Counselor Coni is still finishing her sentences extolling the colorful virtues of the Periwinkle , not 5 seconds have past....but it seems to you lifetimes have flown by.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 48/48 Speed 65 Character Sheet 
Tuesday April 5th, 2016 9:00:37 PM

Having listened to the officials and then the approval of Deeproot himself Carver figures the hard part is settled."If there is nothing important to settle right now, I think I'll get some dinner."
Assuming it is such, he heads over and orders a centaur sized meal.

Armand (Robert D) AC 16/touch11/flat15 HP 41/41 CMD 16 Character Sheet 
Tuesday April 5th, 2016 9:29:46 PM

Armand continues to write notes on odd pieces of paper. He sits under the tree and finds a bare patch of dirt. With a stick he traces designs in the dirt. He stares for a while, then shakes his head and starts over. He keeps muttering to himself. "First floor has to be taller than normal to accommodate Carver and Leskni, double doors here I think, wait no here. Hmm, only partial 2nd story? Wait now move that here. Oh frell, we need someplace to cook. Have to extend that wall. A waiting room, some sort of office, how big should that be? Okay what about this, no that won't work..."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 26/26; CMD: 15 
Tuesday April 5th, 2016 10:29:02 PM

Owen walks over to Armand and sketches out a box in the dirt about as big as the floor plan he has going already. This part will be the library!

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 52/52 Character Sheet 
Wednesday April 6th, 2016 8:29:32 AM

Atlas makes his way back from the Catacombs, still feeling a bit prickly from the vampire's words. He is happy for the distraction of detailing out their residence when he gets back. "Don't forget the kitchen! And did anyone hear me mention those extra rooms for guests? I anticipate we'll get people coming from a distance looking for help with little ability to pay. Or WLA members looking for a place to stay as they pass through. Owen, I agree, great spot for the library!"

'Osul - Level 5 (Graham) AC:11 (T:11, FF:10), CMD:15, HP:32/32 
Wednesday April 6th, 2016 9:24:19 AM

'Osul stares up at The Polyfloral Tree in awe.

Eventually he-eagle takes to the sky - needing to see this more closely to better understand.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 15; HP 38/38, Speed: 30' 
Wednesday April 6th, 2016 9:45:02 AM

I start heading up The Tree. My first curiosity is how far up I go before there is nobody residing.


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Wednesday April 6th, 2016 11:03:32 AM

Leskni is quite surprised by that "encounter" with the tree. She goes off to ponder it awhile, discussing things with Pella.

At some point, she'll address her companions (away from other ears)

"I just had the most fascinating experience that I thought I should tell you about. I used magic to try and talk to the Tree (the Tree itself, not the inhabitants).

It was one of the most impressive experiences that I have ever had. It is alive, wise, old. Maybe. Definitely far, far greater than we are. I got the impression that it knows of us (all the people living here) and looks kindly on us. But in the way that we'd be amused at a hummingbird in the garden.

I'm sure that it won't object to us building something nearby but, under no circumstances at all, should we do anything that might upset it. No building in its branches. no taking its water supply, no befouling the area. We need to make sure that whatever we build fits in. No digging massive dungeons under the house :-)"



Armand (Robert D) AC 16/touch11/flat15 HP 41/41 CMD 16 Character Sheet 
Wednesday April 6th, 2016 11:58:33 AM

Armand looks up at Owen. "I think a 60 by 15 room is plenty big enough for a library." But he says it with a grin.

"Okay, so far I've fit in...a library, 2 guest rooms, an alchemist lab room, a kitchen, dining room, conference/meeting room, rooms for each of us, a bathing room, a dining nook, a vault, a couple of storage rooms, but they are needed, you'll understand. Hmm. there's room for 2 more rooms. Ideas?

OOC I'm going to assume there is no running water, so no plumbing. Each bedroom would have to have a chamber pot and/or wash basin. The washroom is a bath, does it need to be built to accomidate our large friends?

we'll get higher and higher, straight up we'll climb!


DM Shane 
Wednesday April 6th, 2016 5:21:01 PM

Armand and Owen engage in the fascinating task of putting a villa together, made more challenging by being placed in a tree! Miles Raynor notices what you are doing and asks where you want to place the domicile. He suggests that you place it in the lower reaches of the tree and admits that he was hoping to have you close at hand when danger comes to call. He also mentions that there is more room to build in the lower branches and it's easier to build because material is closer at hand. it is, he admits, farther from The Tree Top Tavern than building in the upper reaches, but with you lower, he feels the chances of the "Triple T" being destroyed by roving bands of bandits is greatly reduced. There is running water of a sort to be had at the tree. every dwelling has a cistern built into the the house and there is a series of communal cisterns located around the upper reaches of the tree, they harvest rain water as much as possible, but they also periodically resupply from the creek if the rains don't come in time. (there is a creek that runs about 100 yards back off from the tree). Night soil is a daily ritual whereby it is taken down to the base and incorporated into large compost bin. food scraps and any other non metallic waste are composted via the bokashi and vermicompost methods and traded or used as needed.

Leskni is impressed and a bit humbled by her experience and relates the encounter to the rest of the party.

Mack begins heading up from the lower branches to the upper. He passes The Big Nest general store where Sadie waves at him. Boolia gives him a nod as he passes the Studs and Gems. Up he climbs every one he meets similes and waves or calls his name in greeting. finally he passes the Tree Top Tavern and finds himself on the upper observation decks, the tallest of which is only accessible via a Knotted rope. Past that it's possible to go higher, but the most of the limbs up this high run closer to vertical rather than horizontal and the ones that do run horizontal are mainly new growth and sucker branches. too thin to handle even your weight. you can try and climb the main branches, (DC 10 +1 per 10ft ascended, check every 10 ft. reflex save at DC 13 to catch yourself if you fail. Critical failure means the branch broke and you are in freefall. at that point I will take over the fall mechanic). You are, you think around about 75 ft above the Tree Top Tavern, so 575 ft above the ground, the top of the tree rises higher, but the top is lost in the canopy of leaves.

Osul With a twist and warp your body sheds mass and your clothes and gear merge into you. The red tailed hawk feather in your hand is incorporated into your new body as well and where you used to stand now stands a proud young Red Tailed Hawk. The part of you that is still human is amazed at the change. Your vision is much sharper, but the colors are washed out, any movement draws your attention like a candle in a dark room. You feel the air in a way that does not translate well to anything in your previous experience. You spread your wings and with few pumps you are in the sky and circling the tree. As you pass into the shady side of the tree you feel the cooler air attempt to steal your lift and compensate by flapping your wings for lift. as you come around into the sunlit side you catch a thermal and head into the breeze. Your wings, with a facility similar to the same effort it would take to open a door in human form, flex and cup to catch the thermal and breeze and you drift upward, carefully balancing the forces to rise like an elevator. You keen eyes track and classify all the creatures you see, human and otherwise and they human side of you has to keep the Hawk side of you from trying to hunt the squirrels, rabbits and grouse that make their home in and around the tree. soon you have passed beyond the top of the tree and see it spreading out in all it's wondrous glory around you. It's still early in the spring and not all of the trees flowers have bloomed yet, it's still awe inspiring to the human side of you, the Hawk side of you is impressed with the abundance of game around the tree and glad of the vantage point it's perches would afford.

Atlas returns from the Catacombs his pockets lighter, but with a nifty new spiked shield to show for it! he reminds Armand of some things he may have forgotten to put in the house design, his new shield gathers a few whistles and some "ohh's" and "aah's" He strikes a fine figure of a warrior with it on his arm.

Carver it's all very nice talking and all, but your belly has decided that your throat has been cut, With curt haste your make your way to the "Triple T" to order a large Centaur sized feast, only to find the Tavern is empty! You are pondering this unfortunate turn of events when Ciyradyl Ilyndrathyl enters the Tavern behind you, chuckling and a bit out of breath. Sorry, I was down in the lower branches welcoming you all home, I was lucky to catch you heading up! It pleases me that you miss my cooking so much...now what can I get for you?. in less time than you would imagine, she has whipped up a Huge bowl of beef stew lousy with huge chunks of tender beef, carrots, celery and red potatoes, all surrounded with a thick rich sauce and spiced with aromatic spices that dance upon the tongue. to accompany the meal is a half loaf of marbled rye bread and small bowl of greens and a large tankard of Dwarven Ale. Ciyradyl even sits down at the table with you once you are served and visits with you while you eat.



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 26/26; CMD: 15 
Wednesday April 6th, 2016 7:49:10 PM

Owen sees 'Osul turn into a hawk, so he casts Fly and zooms off after him. He calls out in Auran, the language of flying creatures: Highlight to display spoiler: {Want to play tag?}

Armand (Robert D) AC 16/touch11/flat15 HP 41/41 CMD 16 Character Sheet 
Wednesday April 6th, 2016 9:14:58 PM

Armand turns to Owen. "What do you think?"

https://drive.google.com/open?id=0BwysxFPpAxrmVngyS3U5b1NHR0U

not sure how the whole google drive and documents/sheets thing works. I tried pasting it into a sheet but it lost all it's formatting. So if anyone has an idea let me know. Currently no windows on the ground floor. Do we want to build in the lower branches of the tree? I though councilman diamanddew wantd to build "across the street", or maybe off a little ways as to avoid the semblance of the Emerald Kingdom laying claim to the tree. However, since the branches of the tree spread out so far we may be still under the tree's branches.

Armand will then get ready for the feast that evening.

Armand (Robert D) AC 16/touch11/flat15 HP 41/41 CMD 16 Character Sheet 
Wednesday April 6th, 2016 9:16:37 PM

[i]OOC dang still lost some formatting when I did that.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 48/48 Speed 65 Character Sheet 
Wednesday April 6th, 2016 10:47:32 PM

"It's all well and nice that they want to "donate" a building for us to live in, the quarters in the tree are a bit cramped after all with two of us being large now. I just think we should do something simple and I'm afraid some of the rest only see the bells and shiny stuff and are blind to the chains that come with it all. Heck, even I got carried away, but once I left the group down below and started up here, things became much clearer to me. Does what I'm saying make sense to you Ciyradyl?"
Carver will drink the ale, but much prefers wine to it, the ale has a much harsher taste to it compared to the elixir gotten from grapes and fermented and aged. There's nothing else like it in Carver's opinion.....

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 15; HP 38/38, Speed: 30' 
Thursday April 7th, 2016 8:01:14 AM

OOC: I assume I can "Take 20" when climbing as well, making it much safer, but also take WAY longer? If so....

IC: I don't want to push it yet, but I spend a few hours working my way up just a little ways. I plan on coming back to this later as my experience increases.



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 15; HP 38/38, Speed: 30' 
Thursday April 7th, 2016 8:22:17 AM

OOC: Was just looking over the spreadsheet you e-mailed out, Robert. I like it! As the Rogue, I'm assuming my room is closest to the vault? :D

I do have a question on sizing. Can we all fit comfortably in the meeting room and dining room at one time?


'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:32/32 
Thursday April 7th, 2016 8:42:48 AM

Red tailed hawk-'Osul replies in kind to Owen. If you know Auran, Highlight to display spoiler: { "I've been a bird before, but this is different... keener... sharper. Tag will have to wait until I shake off the urge to hunt. For safety's sake. Raincheck?"}
Moments later 10 gallons of water coalesces beneath the hawk, and haphazardly hurtles groundward, as determined by the triumvirate of gravity, air resistance and fluid dynamics.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 26/26; CMD: 15 
Thursday April 7th, 2016 9:29:14 AM

Owen replies in Auran: Highlight to display spoiler: {Oh gosh. Yes, let's take a raincheck.}

After flying about with 'Osul for a while, Owen returns to his room at the Inn. He takes some time to rest, then gets ready for the feast.

_____________________

OoC: Let's make sure all the doors on the first floor can accommodate the 'taurs.

Armand (Robert D) AC 16/touch11/flat15 HP 41/41 CMD 16 Character Sheet 
Thursday April 7th, 2016 10:41:55 AM

OOC technically the taurs can 'squeeze' through all the doors that are not double doors. Admittedly if everyone is in the dinning room and meeting room there may be some squeezing. There's nothing says we have to eat at a table though. We could just do like the Romans and eat while sitting (or laying) on couches.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Thursday April 7th, 2016 2:52:44 PM

Leskni has very little to add to the discussion about the house. She comes from a nomadic people and doesn't really understand the concepts being discussed.

"More open spaces would be good."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 52/52 Character Sheet 
Thursday April 7th, 2016 3:01:28 PM

"Wow, what a buzz I've come back to. Shape shifting, flying, house building, tree talking...I'm afraid I am a bit more boring than the rest of you folks. I'm going to take a walk and explore the outer branches, but please know that I would love this residence of ours to be in the Tree as Miles suggested."

Armand (Robert D) AC 16/touch11/flat15 HP 41/41 CMD 16 Character Sheet 
Thursday April 7th, 2016 3:25:42 PM

"I don't know if this is a design that will necessarily work in the tree. I guess it comes down to negotiations between the Emerald Kingdom, which is paying for the house, and the representatives of the tree. But if it's in the tree there is also the access that Carver has talked about."

well there's a party going on right here....


DM Shane  d100=60 ;
Thursday April 7th, 2016 10:33:12 PM

Carver: Ciyradyl nods solemnly. I have an aunt, when I was young she would give me gifts, things I needed but could not afford, after the gift though, she thought that she owned me and became offended if I did not devote all of my time to her. it gave me a lot of stress for a long time, not to mention I was exhausted dealing with her demands and my personal goals at the same time. Eventually it all came to a head, I told her she could have her gift back and to leave me alone. things changed after that. she became contrite and apologized for doing that to me. I guess the best advice I can give you is to set forth that you appreciate what was done, but cannot accept the gift if it incurs a debt. A gift is given for respect, admiration and love. Anything else is a bribe.

Owen takes off like a shot after Osul looking for some aerial hyjinx. But Osul, while kind of in a playful mood is unused to the strength of the wildshape spell this close to the tree and does not trust himself to play, he instead drops the largest water bomb ever seen in the tree of parting. with distance, gravity and all the other factors of such things the water bomb becomes a finely divided mist by the time it reaches the lowermost branches.

Armand finishes his house plans and turns to show them to Owen but finds him gone, he looks around confused for a moment, till a small rain shower mists over him, he can guess where Owen is now. he then retires to his room at the "Tripe T" to refresh himself. Owen shows up a few minutes later.


The 15ft width of the dining room will be a bit tight for the centaur and a table, unless you remove the wall closing it off form the cistern, the he would have the whole area between the table and the cistern to maneuver in. Wimic's are a bit more flexable, but the extra room would still benefit her as well.

As folk start gravitating toward the The Tree Top Tavern, so to do the denizens of the Tree itself, many stopping by their dwellings to pick up a dish or other things to bring to the party. A surprising number carry musical instruments. Laughingwater pulls out a bow and fiddle and strikes up a happy tune, while Ciyradyl goes over to a corner and uncovers an instrument you didn't even know was there. The Hammered Dulcimer she plays adds a nice counterpoint to the whine of the violin. others join in and some even begin to dance a jig. the party is starting, and it looks like it's going to be a good one!


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 48/48 Speed 65 Character Sheet  d20+8=12 ;
Thursday April 7th, 2016 10:49:41 PM

As the party gets into gear, Carver will open up a package and carefully unwrap a violin that looks old and extremely well crafted. He walks over and listens for the right point and then joins in. He keeps a large mug of wine handy and drinks from it liberally and often, enjoying himself.
He'll leave the discussion about the gift of a home for the morning, now it's time to enjoy the night.

Perform Violin 12

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 15; HP 38/38, Speed: 30' 
Friday April 8th, 2016 3:18:51 AM

I am tempted to join in in the music playing, but just don't feel like mine would fit in well. I instead just sit back, and enjoy.


Armand (Robert D) AC 16/touch11/flat15 HP 41/41 CMD 16 Character Sheet 
Friday April 8th, 2016 8:52:11 AM

"Carver I believe that point was brought up several times to council man Diamonddew. He agrees that there should be no strings attached and wants to more insure our continued presence in the neighborhood of the tree as it seems to be improving the trade routes. And if he tries to pull anything we can just move out."

Armand notes the changes in the floor plan to the dining room and what will be the meeting room. He then goes out to the party.

The boisterousness of the tavern is unusual for Armand. Needless to say clerics of Gargul are not often invited to such happy occasions and jocularity. He resolves to try and enjoy himself and sits down to listen to the music.



Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d20+6=20 ; d3=3 ; d20+6=20 ;
Friday April 8th, 2016 9:38:49 PM

The place is really too big for a fulll sized liontaur so Leskni will reduce her size to medium, also offering to reduce Carver if he so chooses. Leskni will then definitely join in the merriment, singing and dancing (getting a 20 on both :-). Apparently she is riding high on things tonight).


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 26/26; CMD: 15 
Saturday April 9th, 2016 12:10:28 AM

Owen listens to the music and watches the dancing, but doesn't join in. The jovial atmosphere reminds him of harvest celebrations back home, and as glad as he was to reunite Faelyn and Eleanor it remains a hard reminder of his own absence.

Owen is glad to see the others enjoying themselves, but he's feeling a bit melancholic tonight.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:32/32  d20+2=10 ; d20+2=15 ; d20+12=26 ;
Saturday April 9th, 2016 1:12:07 AM

'Osul hasn't seen anything quite like this before, and does attempt to join in on the singin' an' dancin' {Single check, Perform (untrained): 10}. Still, there is plenty of talkin' an' feastin' to be done {Diplomacy: 15, Perception: 26}



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 48/48 Speed 65 Character Sheet 
Sunday April 10th, 2016 7:26:24 PM

Carver allows himself to become distracted by the wine and song. He plays as long as there are people to listen, it's a party, so he's partying.....

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 52/52 Character Sheet  d20+2=15 ;
Sunday April 10th, 2016 8:55:06 PM

Atlas is happy to tell their story to anyone who wants to hear it, whether it is the latest adventure or all the way back to the beginning.

To Armand when he has a moment, "Why don't we just widen the whole place up a bit to account for our larger friends. Who knows, we may have a giant join us at some point in this crazy adventure we're on."

--------------------------------------------
Storytelling: 1d20+2=15


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 26/26; CMD: 15 
Monday April 11th, 2016 11:46:00 AM

Owen sits in a corner of the tavern, picking at a small plate of food. He smiles wryly at Carver the partying centaur.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 52/52 Character Sheet 
Monday April 11th, 2016 1:11:18 PM

Atlas finishes up a story about their first battle on the road to the Tree, then sits back and takes a break. He enjoys watching the crowd be merry.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 15; HP 38/38, Speed: 30' 
Monday April 11th, 2016 5:30:41 PM

I enjoy the stories of our journey to the tree, but eventually, the party tires me out. I head to bed.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:32/32 
Monday April 11th, 2016 6:08:46 PM

'Osul enjoys another drink.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Monday April 11th, 2016 10:23:53 PM

Leskni is having fun singing and dancing the night away

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 48/48 Speed 65 Character Sheet 
Monday April 11th, 2016 10:26:33 PM

post coming later

DM Shane 
Tuesday April 12th, 2016 12:10:44 AM

The thing a small town party is just this, it's small, folk know each other and the pulse and flow of the party is a zeitgeist of all the participants wants, needs, desires and mood. It started out as a raucous "lets get this party started type deal, but winds up being an old folks get together, with the stars wanting to act maudlin or go over plans for the new dwelling, it's not so much that the party goes down hill but that it changes. The music changes to either quite easy to listen to tunes or sad songs, as the mood strikes the players. Most of the residence have a plate full of food and are either helping put the plans for the house together or talking amongst themselves. Stories are exchanged and a bit of dancing goes on. but its really more of a gathering of old friends than a true party. You sense a change in the residence as well. a kind of relief and comfortable acceptance that wasn't there till just now.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 15; HP 38/38, Speed: 30'  d20+9=17 ;
Tuesday April 12th, 2016 8:34:17 AM

I find a quiet spot by the stream (if I remember correctly there WAS a stream of some sort), pull out the banjo, and play a little tune to the dragonflies.

(d20+9 perform banjo check of 17)


Armand (Robert D) AC 16/touch11/flat15 HP 41/41 CMD 16 Character Sheet 
Tuesday April 12th, 2016 10:13:30 AM

Armand finds he has drunk too much and has become befuddled and is loosing track of time.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 52/52 Character Sheet 
Tuesday April 12th, 2016 12:12:51 PM

Atlas attempts to settle down with some of the Tree's more common residents so that he can get to know them better.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 26/26; CMD: 15 
Tuesday April 12th, 2016 2:17:36 PM

Owen finds Armand a glass of water and sits with him for a while. "How did you come to fight with a glaive, again?"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 48/48 Speed 65 Character Sheet  d20+8=23 ;
Tuesday April 12th, 2016 2:40:18 PM

Letting the others make decisions on the future building of their house satisfies Carver, He enjoys the quiet that the party has become and keeps playing his violin, he plays some classical centaur ballads which he hasn't really thought pf since he left home.

Perform Violin 23

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:32/32 
Tuesday April 12th, 2016 6:08:45 PM

'Osul continues to circulate, and enjoying the party - even as it becomes more sombre.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Tuesday April 12th, 2016 11:42:47 PM

Leskni watches the gathering with interest, sensing that there is something supernatural occurring that she really doesn't understand. But she is glad to be a part of it

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 15; HP 38/38, Speed: 30' 
Wednesday April 13th, 2016 7:57:46 AM

I nod off in the grass. After about an hour, I wake up, wipe the drool, turn to the other side, and nod off again.


Armand (Robert D) AC 16/touch11/flat15 HP 41/41 CMD 16 Character Sheet 
Wednesday April 13th, 2016 10:49:23 AM

Armand tells Owen the story of how the glaive was his father's. Armand's father was once an adventurer but was unlucky in finding treasure and holding on to it. That's how come he eventually had to take the job as the town garbage man. Armand likes the glaive because it reminds him of his father, plus it gives him reach so he can help others in front of him.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 52/52 Character Sheet 
Wednesday April 13th, 2016 1:26:01 PM

Atlas thinks about what is next for the group, then starts to contemplate his life in general. He listens to the patron's idle chatter with an ear for anything interesting as he does so. Should I start focusing more on power moves or increasing my agility?

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 26/26; CMD: 15 
Wednesday April 13th, 2016 2:49:26 PM

Owen smiles a moment, then laughs. "I'd say a glaive is a fitting weapon for a garbageman's son. It's the logical extension of a nail-on-a-stick."

OoC: I don't know what to tell you, Trey. You are the party fighter, so we likely need you to deal good amounts of damage. I know Owen won't be doing that any time soon. He just learned Haste, though, so anything that benefits your full attack would be a good thing.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:32/32 
Wednesday April 13th, 2016 5:48:13 PM

OOC: will be late posting

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 48/48 Speed 65 Character Sheet 
Wednesday April 13th, 2016 11:13:18 PM

Carver over hears the the story about the weapon.....
"Family weapons can be an asset, but then again, sometimes they are their own worst enemies at the same time.
Being a family weapon, you grew up with it, it feels "right" to you because you've handled it your entire life, but it may just be the wrong weapon for the job at hand.
I've had a sword since I was a colt, I know every groove in the hilt, I know it's feel in my palm when I swing it it as someone or something.
Even though I still carry it, I rarely use it anymore. Mostly because I want to strike at foes and do damage. That old comfortable blade it like a tooth pick beside the weapons I now use the most.
It's up to each person to be comfortable Armand, just know that just because your father used it, it might or might not be right for you in the style of fighting you choose."

Carver then drains yet another oversized stein that had been filled with wine.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:15, HP:32/32 
Wednesday April 13th, 2016 11:54:38 PM

"Of course, at least a family heirloom is a reminder of where you come from...."

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