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Module 10 - Kill Bill-oopl
An Old Salt's Tale


[DM Hugh] - Yo Ho, Yo Ho...  d100=98 ;
Wednesday February 17th, 2016 12:32:39 PM

Zeoll tells his friends about his dreams and makes more preparations. He makes some purchases in the catacombs (OOC: update your sheet and send me a mail when your order is filled). He suggests posting Rillett by the gem and polls his friends as to what the best course of action for the people of Bonetown to take with the 2 hours that the gem buys them. He also casts a spell that grants him a special connection to the harbour.

Terser wonders about the song that the children are singing and tries to teach them a more practical song about gold mining and the uses thereof. They don't seem to be one for mining, but they seem interested in gold or at least treasure and start singing a song about a pirates life in response.

Reggie spends her time mostly aboard ship. She also looks for the old man mentioned in Zeoll's dream but doesn't find anyone matching the description.

Rillett works on scrolls day in and out with his new ring. He also tells his blind mentor Yaas about what had transpired. "Stay true in your quest, young Rillett" Yaas says, "The end must be near. You have crippled Billoopl's power, all that is left is to finish the job. Gargul will be well pleased." Yaas says.

Rillett's divination fizzles (OOC: I rolled a d100 and was saying anything 80 or below passed over failed and got a 98)

Johzur shows Reggie to the portside house when realizing there isn't a good place for her to sleep. He also is of the opinion that the people of Bonetown should stay put.

Aex spends her week brewing various potions and bottling them in lifewood flasks which she keeps in her pocketses. She is happy that her new plant companion is making friends and names it LStin, formally introducing it to the children. They all want to shake its tendrils in acquaintance and one little girl by the name of Ella asks Aex where she got LStin as she wants a pet just like him some day.

==============================================================================

At the end of your week of preparations, Linus and Enoch feel that you need a break and invite you out to the Sea Shanty dockside, their treat. The tavern is abuzz with activity and people are still discussing the previous weeks events with the volcano and the appearance of Goodie Bess and how there is that shiny stone in the middle of town guarded by both the harbor master's men and a plant creature.

Various food and drinks are ordered and you take in the bustling atmosphere of the tavern. However, the answer to the riddle of Zeoll's dream just may be amongst you....

Perception DC 20 ZeollHighlight to display spoiler: {You notice the sailor from your dreams. He looks even worse off than in your dreams, his clothes old and worn, his skin tanned and leathery and his hair a disheveled mop on his head.}

Perception DC 25 Everyone but Zeoll Highlight to display spoiler: { You notice an old sailor, who has seemingly fell on hard times. He has weathered skin, disheveled hair, old worn clothes, an eye patch and a peg leg, matching the description of Zeoll's }

If you made the perception check Highlight to display spoiler: { He is seated with another man, who looks to be a member of the shipping guild. The old sailor says to the person at his table, "“...so there we were past Breakers Island, through the squall and in the eye of the storm. We never would have found the place without that magical silver compass. It was the dangdest thing, didn’t point north, but I digress. Our mage cast water breathing on us, we left the decks of Shanty’s Pride, and we rode the anchor to the sea floor. We passed through a sunken cave and found ourselves in a rough hewn structure decorated some of the strangest artwork I had ever seen. There was also plenty of treasure. The guards though, they were really tough. We managed to take out some of them but then they got our mage. Our rogue failed to locate all the traps and we lost more of the company. At this point we decided to turn back but we were ambushed on our way out. I was the only one who made it out of there. There was three left when we got back to the ship, but ‘ol Jort and Garfen were on board when the sea exploded! Waves knocked me far away, but I could see the ocean just swallow up the Shanty’s Pride. I blacked out, but them waves knocked me all the way to shore. If’n I hadn’t been picked up, I’d sure have starved to death on that little island. To this day I still remember what those demons said, ‘No one steals from Lord Billoopl’s Sacred Temple! So that’s my tale, is it worth a drink?"}



Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20  d20+18=19 ;
Wednesday February 17th, 2016 3:20:36 PM

(Nice work on the Module Title. I'll get the DM a list of the scrolls via e-mail)

Rillett relates that the High Priest of Gargul told him, "Stay true in your quest. The end must be near. You have crippled Billoopl's power, all that is left is to finish the job. Gargul will be well pleased."

Rillett will listen to Zeoll's "stories." (I think after a few more months with Zeoll, we should all have a +5 Knowledge:Eberyon :)

He will participate in any relevant discussion with Linus and Enoch in the tavern.

(Awesome - Divination fizzled, and rolled a 1 on the Perception check.)

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+21=32 ;
Wednesday February 17th, 2016 3:46:25 PM

Zeoll's perception is at +23, so no need to roll.

Zeoll sees the fellow from his dream, and tells his friends. He says the fellow has a tale about how he and ship actually visited Biloopl's underwater temple lair!

The old liontaur walks creakily over to the old sailor and asks if he can sit down. (He does so on the floor, liontaur style.)

Zeoll introduces himself and the other Lionfishers. He explains that the group is determined to save the town from Biloopl's demon invasion.

He says to the sailor, "You see, my frriends and I have a bone to pick with this Biloopl, and we would be pleased as punch to pay a visit to that underrwaterr temple you saw. All we need arre dirrections, or maybe a guide to get therre. Any chance you could lend us a hand?"

Diplomacy 32

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Wednesday February 17th, 2016 6:01:35 PM


Magana puts in her two copper, stating she doesn't think it would be smart to send the populace out to sea when the gem lights up. "The sea is Billoopl's seat of power. I think it would be wiser to use those two hours to organize the people in Bonetown's defense. Non-combatants could retreat to the temples for protection."

ooc: sorry, posting slipped my mind yesterday.

(Ed) Reggie   d20+14=26 ;
Wednesday February 17th, 2016 8:45:05 PM

Reggie takes Jozhur up on his offer of a clean place to sleep, examining the rooms she decides that the room beside Jozhur is suitable (#3)

After the week goes by with no luck finding who she was looking for, it would seem that he ended up coming to "us" well sort of.

Reggie stays put but keeps an ear and her good eye on the old salt as he spins his tale. She then gets ready for trouble if Zeoll's approach is met with hostilities.

{rolled 26 perception}

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d20+11=23 ; d20+2=12 ;
Thursday February 18th, 2016 12:17:09 AM

A night on the town is much appreciated after a long week's work. Having no magic to prepare or plants to get to know, Terser spent his time around the house, doing chores big and small that fall by the wayside with just the two brothers to tend house.

He almost passes over the men in the corner, but with Zell pointing them out, they become clear as those from his cision. He seems to be doing a good job with the friendliness, so just tries to back him as best he can.

Aid another diplomacy 12- pass

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+14=24 ; d20+16=25 ;
Thursday February 18th, 2016 12:26:23 AM

Jozhur also notices the man telling the story about Biloopl's "temple". He chimes in with a smile after Zeoll, "And yes, your story is good enough for a drink." He hails a barmaid and orders a mug for the man.

------------------------------
Perception: 25 (modifier should be +15, I remembered it wrong)
Diplomacy to aid Zeoll: 25

(StevenVdB) Aexana Gnome (S) HP75/75 - AC23/19/19 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids   d20+17=32 ;
Thursday February 18th, 2016 7:55:34 AM

Stocked up with Potions and spells refreshed, Aex and LStin go with the group to the Sea Shanty.
Seeing the old sailor Aex raises and eyebrow. If that's what pirate's life leads to perhaps she should concentrate on her herbal shop back in Plateau City. Come to think of it... it's been a while since she heard something of her daughter. She makes a mental note to write er a letter telling her about the crazy bunch she's travelling with.

The tale sure is as remarkable as it is disturbing. A sole survivor of a trip to Billoopl's sanctuary... somewhere deep down below the water... it just smells fishy... what else can you expect from a cave down there.

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: Stoneskin, Control Winds, Stoneskin + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
9/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------


[DM Hugh] - Who Fed The Wine to the Drunken Sailor... 
Thursday February 18th, 2016 2:15:38 PM

Rillet participated in the discussions with Enoch and Linus. The two men were curious how best to deploy the Bonetown guard in the event of an attack.

Zeoll notices the man from his dream and points him out to his friends. He introduces himself and the rest of the Lion Fishers before sitting Taur style on the floor.
He says to the sailor, "You see, my frriends and I have a bone to pick with this Biloopl, and we would be pleased as punch to pay a visit to that underrwaterr temple you saw. All we need arre dirrections, or maybe a guide to get therre. Any chance you could lend us a hand?"

Magana chips in that Billoopl's power is drawn from the sea, so it would be better to organize the people in Bonetown's defense then send them away.

Reggie watches the old sailor for any signs of trouble.

Terser almost missed the sailor, but Zeoll pointed him out. He backs the liontaur as best he can.

Jozhur also aids Zeoll in relating to the man and hails the barmade to bring the man an ale.

Aex is reminded that she needs to contact her daughter and thinks that the sailor's story is both remarkable and a little fishy.

The younger man dressed in the finery of the shipping guild, goes to leave huffily as his table is overrun by lionfishers, "You can deal with the old beggar and his 45 gold piece tab. I was just trying to have a drink in peace when he shows up and then the next thing I know I got a bunch of adventurers swarming my table."

Sarl accepts the mug gratefully from the barmaid and clinks it in a toast before taking a long draught.

He says, "I wish you well in your hunting for that monster and his minions. If I knew where the temple was I would guide you myself. Warrd knows I could use the coin. Unfortunately, my ordeal was several years ago, when I wore a younger man's clothes. Though I do still possess, the map we used to get there, the lot of good it will do you without that compass."

He was about to say something else when the Sea Shanty's bouncer Bruno approaches the group.

"Is this old beggar bothering you fine folks? I already heard a complaint from Misser Roche from the Shipping Guild. I was going to toss old Sarl here out on his ear, since he has an outstanding tab come due, though now that he appears to have such fine friends as yourselves, maybe one of you can cover his debt? " Bruno says laying a hand none to gently on Sarl's shoulder.

It looks like the bouncer has every intention of tossing Sarl out the door lest his debt be paid immediately. What do you do?

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Thursday February 18th, 2016 6:01:52 PM


Magana fishes out her coin purse which has 40 gold in it and dumps it on the table. "Take this and leave us." She says firmly, her tone one that will tolerate no further interruption.

Once the bouncer is gone, the asks the old sailor, "Where can we obtain this compass?" She maintains her no-nonsense tone with him as well, hoping to bypass any negotiations for the information.


Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20  d20+18=29 ; d20+25=31 ;
Thursday February 18th, 2016 7:05:54 PM

Rillett sees the 40 gold, and adds 5 more, "There, that should do it. Thank you for keeping this place safe for your paying customers."

Rillett looks around to see if anyone else seems to be listening to the old man's tale or our conversation. (Perception 29)

He also looks to see of the old man may have some ulterior motive or may be hiding something. (Sense Motive 31)

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Thursday February 18th, 2016 7:16:42 PM

If his bar tab is really this high, maybe we should be buying him a scroll of remove disease and sending him to AA instead. Terser agrees with Rillett that while he may not be lying, his memory may not bee too reliable.

(Ed) Reggie  
Thursday February 18th, 2016 10:37:34 PM

Reggie isn't one for paying others tabs, at least not right now. Not for lack of coin but more she just isn't in the habit. (work off your own debt, she always would say, well if any would ask her advice)

However the prospect of going to sea again is encouraging, And not in chains to boot.

Barmaid, a bottle of Rum, make it two, I may be needin it. she orders two whole bottles.



Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+21=41
Thursday February 18th, 2016 11:41:57 PM

Zeoll supports his friends -- Diplo to ask on the silver directional thing -- 41



(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+15=31 ;
Friday February 19th, 2016 1:29:05 AM

By the time Jozhur can reach for his coin, 45 gold has already been coughed up. He sips an ale and watches the rest of the bar, keeping an eye out for the trouble that always seems to find them.

--------------------
Perception: 31

(StevenVdB) Aexana Gnome (S) HP75/75 - AC23/19/19 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Friday February 19th, 2016 7:58:00 AM

Aex agrees with Terser. She's surprised her friends so eagerly cover this beggar's expenses... although it's rather unclear that the bartender allowed his tab to get this high in the first place.

"That's a lot of cash for a wild story friends... this sounds like a wild goose chase... and... I would not pour any more booze into his head or whatever he has to say will be even more clouded...
Does he drink because he likes it or because he wants to forget?!?"


She rummages through her pockets looking for something that could sober his up but finds no such thing... unless alcohol intoxications could be considered poison...

[DM Hugh] - A Whale of a Tale... 
Friday February 19th, 2016 2:14:49 PM

Magana dumps 40 gold coins on the table and tries to make her displeasure known with the bouncer, in a way only a minotaur knows how to do. She considers the matter solved.

Rillett adds 5 of his own coins to the pile. He thanks the bouncer for his work and tries to get a feel if Sarl is telling the truth and figure out if anyone is eavesdropping.

Terser questions if buying the sailor more booze is the best course of action if his tab was that high. He also questions his recollection.

Reggie takes inspiration from Sarl's tab and orders 2 bottles of Rum of her own. She is happy at the prospect of going to sea again.

Zeoll asks about the silver compass.

Jozhur keeps his eyes sharp for signs of trouble.

Aexana is surprised at how her friends are enabling Sarl and questions his story further. She also cautions about pouring him more drinks, lest his memory become more cloudy and looks for something to sober Sarl up.

(OOC: I will rule that alchohol is technically a poison)

Bruno collects the coins and bows to the Lionfishers. To Sarl he says, "You behave yourself, now. Not everyone is as kind as they are."

Rillett get's the impression that Sarl is being truthful. He believes he is the sole survivor of an expedition to Billoopl's sacred temple. With the bar being as packed as it is, no one seems to be paying any specific attention to the old sailor. There do seem to be a lot of people interested in the lot of you, but you had been deeply involved with the events of the previous week as well as secured a potential needed protection for Bonetown in the form of the quartz crystal Goodie Bess gave you.

The bar maid comes back with Reggie's 2 bottles of Rum and assorted shot glasses on a tray. She sets the tray down on the table and leaves.

Sarl helps himself to a generous serving from one of the rum bottles.

To Zeoll's question about the silver directional device, Sarl says between sips of Rum, "Alas it was lost beneath the waves. Our mage Donovan had it on his person when we went down beneath the waves. He had it on him when he fell. I would imagine it could be still down there...hiccup...which is funny because you need the compass to get to where the compass was last scene." He starts laughing.

The drink really seems to have gone to old Sarl's head.

Sarl stops laughing and says, "I do still have the map though and I'd be willing to part with it for the right price...What do you say? 1,000 gold? Sound reasonable? There was a lot of treasure down there."



Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Saturday February 20th, 2016 9:40:34 AM


"How is your map going to help us find Billoopl's sacred temple when you just said it can only be found with the compass? We are not after a treasure. We want Billoopl's head on a spike."


(StevenVdB) Aexana Gnome (S) HP75/75 - AC23/19/19 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Saturday February 20th, 2016 4:28:20 PM

"Drink this pal... best liquor ever! Home-brew! You'll love it!", Aex hands him a neutralize poison potion... hopefully his story will have more correct details now.

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: Stoneskin, Control Winds, Stoneskin + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
9/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------

(Ed) Reggie  
Saturday February 20th, 2016 5:15:28 PM

As people start to take some of the Rum Reggie looks in surprise. Bartender, two more bottles, and NO GLASSES, Those bottles are mine.

She starts to gather the bottles she bought before they are gone.

she didn't realize she was ordering for the table she just wanted a supply for the trip. man this crap is gonna get costly.

{ooc: Reggie was at another table, she never joined Sarl's table}

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+16=34 ; d20+16=29 ; d20+15=25 ; d20+25=41 ; d20+10=20 ;
Monday February 22nd, 2016 12:08:29 AM

Jozhur motions for Aexana to hold off on the potion, it may be easier to get the map from him while he is intoxicated.

Jozhur leans close to Sarl, puts his arm around him, and lowers his voice, "Now Sarl, my friend, we we've already paid your debt and bought you drinks. We're not after the treasure, we need to find and destroy this Biloopl, that false god is a threat to the entire Wold. The map is worthless to you, bit withe your help, we can avenge the deat of yoyr fellow adventurers. You can event come wit us if you want to relibe your old days."

As he speaks to Sarl, he looks the man over and leans against him, trying to see or feel for the map or a map case. He does not steal anything from the man...yet.
-----------------------
Diplomacy: 34
Perception: 25
Bluff: 41 (or Sleight of hand: 20) to pat down Sarl without him noticing.

(StevenVdB) Aexana Gnome (S) HP75/75 - AC23/19/19 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Monday February 22nd, 2016 2:38:54 AM

Aex nods to Jozhur and waits with her potion for now...

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Monday February 22nd, 2016 7:24:29 AM


Zeoll says "We need advice - should we try to get to this lair and attack? If so then purchasing scrolls could work"

Zeoll asks Rillett if he can Contact the gods to ask their opinion!

[DM Hugh] - Wining and Dining...  d20+7=24 ; d20+5=24 ;
Monday February 22nd, 2016 10:48:55 AM

Magana bluntly points out they are after Billoopl's head on a spike, not treasure.

Reggie flags down the barmaid and asks for 2 more bottles of rum and no glasses. She didn't realizes that she was ordering for everyone, when she placed her order in the first place. The tavern is crowded with bodies and although Reggie was at her own table, she was with the rest of the Lionfishers who went en mass to Sarl's table so it was an easy mix up to make in the poor barmaid's defense. Though Reggie can breathe easy because aside from the money the Lionfishers paid for Sarl's debt, the rest of the evenings libations are covered by Linus and Enoch, so she may have to apologize to them later if she ends up being the reason why all the rum is gone.

Aex is about to hand Sarl one of her homebrewed bottles of antitoxin, but Jozhur stays her hand. He goes on to make the case to Sarl, that they have already payed his tab and reiterates they aren't looking for treasure, but for the death of Billoopl. He even offers to let Sarl come with them and relive his glory days. Jozhur attempts to feel for a map case on Sarl's person and but Sarl notices, however Jozhur's bluff succeeds, masking his intentions. Sarl mistakingly thinks Jozhur is coming onto him. "Jozhur, truly you are a strapping young lad, but you are barking up the wrong tree. Nonetheless, I am inclined to take you up on your offer and join your expedition. I will provide the needed map however, the years have not been kind to old Sarl. Truth be told ever since I lost Shanty's Pride, Jort, Garfen and the rest, time has not been kind to me. I have bounced around more ports than I care to remember, getting thrown out of countless bars and picking up odd crew jobs when I could. As I got older my opportunity for work has just become less and less. There probably isn't much wind left in my sails...but I digress...what I really want is someplace I can belong and feel useful. You have a ship, yes? I am a sailor. Take me with you on this expedition and I'll pull my weight. If we are successful and you are happy with my work, let me stay on as crew, permanently. I don't eat much, but I sure can drink a lot." He laughs "Whatdya say?" He asks.

Meanwhile Zeoll employs Rillet to ask the Gods opinion regarding mounting an expedition to attack Billoopl's lair.

What now? Do you say a little prayer and find out if the God's show favor on this idea or throw caution to the wind and take Sarl up on his offer? The choice is yours.


Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+10=25 ;
Monday February 22nd, 2016 12:48:49 PM

Zeoll listens carefully to Sarl's story. (Sense Motive 25)

The old sailor's tale of wanderings through a long and sometimes weary life strike a nerve in Zeoll. Granted, the old liontaur has had better luck with his friends. And thank goodness!

And his empathy prompts him to speak in support of making a place for the old man on the Lionfish.

"Let's brring him aboarrd." says Zeoll, "and maybe see if we can figurre this out without the magic compass."

He also clarifies his earlier comment. "I mean, do let's pesterr the gods forr info that we need if we cannot figurre out what this compass would have told us."

Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20  d20+35=53 ;
Monday February 22nd, 2016 3:36:33 PM

Rillett smiles, "Zeoll, I have no need to consult the Gods, but I will petition the Lord of Life and Death to see what he may reveal about our task. But that will need to happen later, not here in a crowded bar. However, I can see if this Sarl is who he says he is."

Rillett says little else as he casts Deeper Insight. Then, from a distance and out of Sarl's view, he will use his Probe Psyche ability to see into Sarl's soul. As stares at the man Rillett's eyes turn milky white, and he looks to see if this man is who he says and what his background and motivations are before we allow him to be our guide and live aboard the Lionfish.

Later, after we return to our house, Rillett will cast Divination, "What will we find if we follow Sarl's guidance to the undersea cave where he says Billoopl dwells?" (80% chance of success - I am inclined to let the DM roll this, as it can affect what he chooses to reveal about the future.)

-----------------------------------
Sense Motive Roll = 53 - Success!

Probe Psyche: The soulseeker gains the ability to look at any living creature and get a sense of its past lives. This ability turns the seeker's eyes completely milky white. After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

(Ed) Reggie  
Monday February 22nd, 2016 4:58:27 PM

Reggie swigs a few mugs of the rum, then eyes Sarl as he requests to join the crew.

She is too new to really have a say, but she does seem to enjoy someone like him, considering his choice of beverage.

She puts the two extra bottles of rum in her bag and goes to Sarl with the open bottle. pulling up a seat beside him, and puts the bottle in front of him, Drink up old man, we got plunder to claim tomorrow



Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Monday February 22nd, 2016 5:00:11 PM


Magana is satisfied with the proposal to bring Sarl along, and backs out of the conversation. She returns her attention to Reggie, observing the possessive manner in which she cozies up to a couple bottles of rum, but does not interfere with Reggie's chosen sport.


Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Monday February 22nd, 2016 5:36:15 PM

"Agreed. And if he's crew, he gets a share of the treasure as well. If he's correct that there's a lot down there, that could be more than even the 1000gold he wanted for this map. Maybe we should just do the 1000 and call it a bargain!"

Still, the idea of a drinking buddy that may be able to keep up is a bit intriguing as well. He may have found two between Reggie and Sarl.


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+16=29 ;
Monday February 22nd, 2016 11:08:48 PM

Jozhur slides away from Sarl slightly when he realizes what Sarl thinks he was up to.

He addresses Terser's concern about paying this Sarl, "He will get the same pay as the rest of the crew, which I will likely give a bonus to on this trip, given the danger."

He turns and looks to Sarl, [b]"Unless you're able and willing to fight Biloopl and his minions again, we will be taking you on as a sailor, not an adventurer. Don't be expecting an equal share of anything.

Jozhur comes across rather stern with Sarl, trying to make it clear that there are no negotiating the terms.

-----------------------------
Diplomacy: 29

(StevenVdB) Aexana Gnome (S) HP75/75 - AC23/19/19 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Tuesday February 23rd, 2016 7:52:44 AM

"Looks like we've got ourself a new crew member then... but I guess you'll have to discuss your drinking behaviour with our captain... we don't want to hit a shallow because explored the bottom of a bottle o' rum... "

She puts the cork back on her lifewood flask and puts it back in her pockets.
"Plenty where this came from friends..."

[DM Hugh] - The Old Man and The Sea...  d100=76 ;
Tuesday February 23rd, 2016 11:30:52 AM

Zeoll listens carefully to Sarl's story. He senses no deception from the old sailor and is of the opinion that they should add the man to the crew of the Lionfish and try to decipher the map without the compass, invoking the help of the Gods if need be.

Rillett says that he has no need to consult the Gods with respect to taking Sarl aboard, but he will petition Gargul later for more specifics about the task. He then activates deeper insight as his eyes go milky white and he focuses on Sarl.

Rillett : Highlight to display spoiler: {Sarl is a good person with no particular leanings toward chaos or law. He has had a hard life as he has said and is honestly looking for a new place to belong. Sarl is also an old soul having many past lives. The odd thing about Sarl's incarnations, both past and present that particularly stands out to Rillett is that this old man truly has an affinity for the sea. In all his past lives he spent at least some time on the water. Sometimes he would drown, he was murdered by pirates once, and stabbed in a bar fight at a port town as well. Occasionally he would live long enough to accumulate enough wealth and retire, spending the remainder of his days on land. In some ways one could say Sarl is essentially an ancient mariner as his past lives span generations going all the way back to the time when Domi and Alemi were mortal.}

Reggie stows the 2 bottles of rum in her bag and then goes over Sarl, encouraging him to drink up, putting the open bottle of rum in front of him.

Magana is satisfied in bringing Sarl along and turns her attention to Reggie and her sport.

Terser is in agreement to bring Sarl along as well but points out that he now gets a share of the plunder and it may make sense to just pay him the gold he wanted. Though he does look forward to the prospect of a new drinking buddy.

Jozhur slides away from Sarl after he realizes what the sailor thought he was up to. He addresses Terser's concern saying as crew he is entitled to the same share as the rest, though they may deserve hazard pay for this outing.

Jozhur makes it clear that the open berth is for crew and not an adventurer, which does not entitle him to an equal share. He also implies that there is no room for negotiation.

Aex says "Looks like we've got ourself a new crew member then... but I guess you'll have to discuss your drinking behaviour with our captain... we don't want to hit a shallow because explored the bottom of a bottle o' rum... " she then puts her lifewood flask away.

Sarl says, "Crew is good enough for me. If I was younger, maybe I'd want to square off against Billoopl and his cohorts, but I have lost a step or two, though I can still pull my weight when it comes to life aboard a ship."

Surprisingly, he then takes his wooden leg off and removes a cap that has been set in the top of the appendage. From the hidden compartment he pulls out a well worn piece of leather with various lines and sigils burned into the leather and hands it over to Zeoll.

“I’m not sure if the map will be of use to us without the compass. As I said our rogue carried it with him and was slain in the temple. There might be more compasses out there but I am not sure, though I'm sure you have powerful magics you can use to find out or maybe the Gods can help discern the map's secrets.”

You drink long until the night until they finally call last call and you collectively stagger back to the house after dropping Sarl off at the Lionfish.

Back at the house Rillett casts divination asking, "What will we find if we follow Sarl's guidance to the undersea cave where he says Billoopl dwells?"

Rillet Highlight to display spoiler: { You are blasted with a sudden vision of a large blurry shadowy figure that looks like a cross between a lobster, a man and an octopus holding a trident. The figure turns its gaze upon you and then the vision abruptly ends.}

After the powerful vision Rillett is both prone and dazed on the floor and he has the inkling that whatever he saw also potentially saw him.



Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20 
Tuesday February 23rd, 2016 5:13:09 PM

"Captain Jozhur, I think you have made a wise choice. Our new friend Sarl here has sea water in is veins, and his relationship with the sea stretches back many lifetimes."

"Welcome aboard Sarl - we'll be glad for your help as a crew member."


Later, back at the house, Rillett is literally floored by his divination.

As he recovers from his divination, he sits up and tells the group, "Uh oh. I sought Gargul's guidance, asking 'What will we find if we follow Sarl's guidance to the undersea cave where he says Billoopl dwells?' In response, I was assaulted with a sudden vision of a large blurry shadowy figure that looked like a cross between a lobster, a man and an octopus holding a trident. The figure turned its gaze on me and then the vision abruptly ended, knocking me down. I think Billoopl knows we're coming."

The following day, he will cast a divination, asking "How can we find a compass or other means that will guide us to Billoopl's lair?" (80% chance of success.)

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+5=21 ; d20+5=20 ;
Tuesday February 23rd, 2016 6:38:07 PM


Zeoll welcomes the old sailor aboard.

That evening, he engages the old man with tales of King Eberyon and of sea-fey.

Zeoll studies the map before bed -- Linguistics 21, Know History 20 (both trained)

In his own dreams [Seer ability - no need to roll], he seeks the best way to use it.

In the morning, he prepares his usual complement of spells, except for a Divine Favor (taking up two lvl 1 slots) and a Nemesis Insight (Seer Newfound Divination spell).

(Ed) Reggie  
Tuesday February 23rd, 2016 10:59:19 PM

At first Reggie looks a little concerned at Jozhur's comment, Sarl was no less the sailor as Reggie was, and she was just as new. Of course being just part of a crew that didn't beat her or chain her in the hold was in improvement.

Reggie soon is content to be a part of the crew.

As the night wore on Reggie enjoyed the revelry and soon wandered her way back to the ship. (she forgot about the house for tonight) besides if they were to head to sea, she would need to ensure she had a bunk, and this night seemed the best to claim it.

Reggie did not have the divination powers nor much else to contribute for now. so she merely told those that did good luck.



Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Tuesday February 23rd, 2016 11:09:12 PM


Magana provides a silent companionship for Reggie until she is safely aboard the Lionfish, then takes her own rest at Portside House. Oddly, she dreams of bacon.


Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Wednesday February 24th, 2016 12:53:49 AM

Terser enjoys the night air along with Reggie and Magana, and accompanies the Tauress back to the house once Reggie is safely stowed and sleeping off the evening's celebrations. Terser stumbles a bit himself before catching his balance. It seems that Reggie can almost keep up drinking with the hardier races.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Wednesday February 24th, 2016 2:46:41 AM

Jozhur extends a hand to Sarl, "In that case, welcome to the Lionfish." He sees that Sarl is introduced to Tula.

Jozhur is not too shocked by Rillet's divination. "Yes, he should be expecting us. The next logical step for us would be too seek him out and destroy him."

(StevenVdB) Aexana Gnome (S) HP75/75 - AC23/19/19 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Wednesday February 24th, 2016 8:45:24 AM

Aex also is curious to learn where the journey will bring them. She hopes to prepare the right spells that will keep her and her friends safe in this underwater adventure.
Not experience into the fine art of reading a map Aex listens to what the others have to say about their heading. Once in open waters the little Gnome tries to do her share aboard the ship.

Preemptive Strike


[DM Hugh] - 2 if by Sea... 
Wednesday February 24th, 2016 12:53:21 PM

(OOC: First off please everyone take 4000 xp for the previous scene)

Rillett congratulates Jozhur on his decision to take Sarl aboard. When Rillett tries to divine what they will find at the bottom of the sea he is literally floored by his prediction and tells his friends what he saw.

Zeoll welcomes the old sailor aboard and then regales him with tales of Eberyon. That night he studies the map but is unable to make heads or tales from his historic knowledge or his knowledge of linguistics. The writing is unlike anything he's ever seen. That night he seeks his dreams regarding how best to use the map and he sees a sliver compass fast approaching.

Reggie was a little concerned about Jozhur's comment, but later decides that any crewing that does not require her to work in chains is an improvement. Reggie bunks on the Lionfish and wishes her new friends luck in their divinations.

Magana provides a silent companionship for Reggie until she is safely aboard the Lionfish, then takes her own rest at Portside House. Oddly, she dreams of bacon.

Terser enjoys the night air along with Reggie and Magana, and accompanies the Tauress back to the house once Reggie is safely stowed and sleeping off the evening's celebrations. Terser stumbles a bit himself before catching his balance. It seems that Reggie can almost keep up drinking with the hardier races.

Jozhur extends a hand to Sarl, "In that case, welcome to the Lionfish." He sees that Sarl is introduced to Tula. Jozhur is not too shocked by Rillet's divination. "Yes, he should be expecting us. The next logical step for us would be too seek him out and destroy him."

Aex also is curious to learn where the journey will bring them. She hopes to prepare the right spells that will keep her and her friends safe in this underwater adventure.

=====================================
Zeoll's dream of the approaching compass is interrupted by tapping on his window. The Taur opens the window to find the pelican and albatross he charmed on the balcony.

Speaks with animals : Highlight to display spoiler: {"There is a dark ship on the water raining fire and stone from the sky." The albatross says. "It is approaching fast", The Pelican adds.}

A few short moments after the animals show up the alarm bells start ringing.

Meanwhile, Reggie is awaken from her slumbers aboard the deck of the Lionfish. She looks out to sea.

Reggie: Highlight to display spoiler: {You see two figures in a rowboat headed for the pier at breakneck speed.}

It seems like your plans for an expedition need to be put on hold at least for the immediate future...



Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20 
Wednesday February 24th, 2016 9:45:55 PM

(I think we're all waiting for folks to share some information)

(Ed) Reggie   d20+14=19 ;
Wednesday February 24th, 2016 11:19:57 PM

Reggie stumbles to see the commotion, Making her way topside, she struggles to see what the heck is going on. glancing down at the water, she notices the long boat heading to shore.

She shakes off the booze for now and pulls out her spyglass and scans the horizon for trouble. she is searching for the flag of her former captors at first.

{Perception roll = 19}

Regardless, the long boat is of some concern, Reggie turns to ring the alarm. she then tries to hail the two in the Longboat.

Hail, you there, what's all the commotion?


Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Thursday February 25th, 2016 1:35:15 AM


Magana's dreams of bacon turn to dreams of a warning bell. Is the bacon burning?

Realizing that the alarm is not regarding burning pig flesh, Magana pulls herself awake, equips for battle, and heads downstairs.


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Thursday February 25th, 2016 3:16:57 AM

Jozhur scrambles out of bed, grabs his pack, and heads out the door yelling, "Rally at the Lionfish, I will go check on the crystal quick!"

Ooc: How much longer will it take Jozhur to swING by the crystal?

(StevenVdB) Aexana Gnome (S) HP75/75 - AC23/19/19 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids   d20+15=32 ;
Thursday February 25th, 2016 8:47:13 AM

When the alarm goes of Aex is startled and looks around to see what is happening...
(perception 32)

She holds of any actions until she knows more about all this.

"Jozhur, I think you are needed at the ship... let me go look on the crystal and fly back to you all", Aex suggests. She can transform to her eagle form and be back in no time or even catch up with the Fish if needed.

Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20  d20+18=38
Thursday February 25th, 2016 10:49:23 AM

At the sound of the distant alarm, Rillett scrambles out of bed. He hastily gets dressed and grabs his stuff.

"Jeez, that's louder than Terser's snoring."

He stumbles downstairs with his gear, and asks for a bit of help getting his armor on. Once he's armored, he will make his way outside and down to the docs with the others. In the darkness, he reaches into his pocket and pulls out a Continual Flame on a necklace. He keeps a sharp eye out for trouble. (Perception 38 - woo hoo, natural 20)

(I presume that we have not yet regained spells cast the day before.)
========================================
Spells runnning: Longstrider (extended from the day before), Status on Magana, Terser, Jozhur (extended from the day before).

Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider* (D), Bless, Command, Detect Evil, Protection from Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Augury, Deeper Insight*, Delay Poison, Resist Energy, Spiritual Weapon, Status*
3 (DC19): Divination* (D), Blindness/Deafness, Dispel Magic, Prayer, Water Wal
4 (DC20): Dimension Door (D), Air Walk, Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Plane Shift, Plane Shift, Flame Strike

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 100'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -

[DM Hugh] - The Bad Guys are coming, The Bad Guys are coming... 
Thursday February 25th, 2016 2:15:18 PM

Reggie stumbles up top side to see what all the commotion is about. She uses her spyglass to scan the horizon for sails, but does not see any yet. She questions the pair in the rowboat, "Hail, you there, what's all the commotion?" before adding the Lionfish's bell to that of the warning bells of Bonetown.

Magana dreams of bacon, but is interrupted by the alarm bell. She girds herself for battle and then races downstairs.

Jozhur scrambles out of bed and grabs his things. He tells his friends to rally at the Lionfish and then proceeds to check on the crystal.

Aex tells Jozhur she will check the crystal. She shifts into an eagle and takes to the skies out her window.

At the sound of the distant alarm, Rillett scrambles out of bed. He hastily gets dressed and grabs his stuff.

"Jeez, that's louder than Terser's snoring."

He stumbles downstairs with his gear, and asks for a bit of help getting his armor on. Once he's armored, he will make his way outside and down to the docs with the others. In the darkness, he reaches into his pocket and pulls out a Continual Flame on a necklace. He keeps a sharp eye out for trouble.

===================================================
(OOC: It will not take long for Aex to get an aerial view of the crystal and fly back)

After Aex relays what she saw to the others, the party heads to the Lionfish but on the way to the ship you run into Enoch, Linus and Coer standing on the docks passing a spyglass between each other.

The three men are standing near the Lionfish and everyone can clearly see two men scramble from the boat that had crashed into the pier looking disheveled and with burnt clothes. They cry out, “Our village was attacked! They are coming!” in response to Reggie's question.

Rillett: Highlight to display spoiler: {From your position on the pier you can see black sails on an eerily glowing ship on the horizon.}

Something is certainly on the way and it doesn't sound good. (OOC: it is a little before dawn, so if you pray at dawn you can't yet recover your spells...if you pray at another time before time then yes.)



Zeoll (Cayzle) (AC18 (no shld) HP 59 of 59)  d20+25=36 ; d20+25=33 ; d20+25=40 ;
Thursday February 25th, 2016 3:52:13 PM


[OOC: Zeoll did not cast any cleric spells yesterday that I can recall, so he has his usual complement per his sheet. Right?]

[OOC: Zeoll and Reggie are at the Lionfish, right? The others are in town?]

When Zeoll's albatross friend arrives to give a warning and Zeoll deduces that a threat is imminent, the elder liontaur leaps into action.

- He casts Mage Armor. (duration 10 hours)
- He rubs on his Salve of Slipperiness. (duration 8 hours)
- He drinks a vial of antitoxin. (duration 1 hour)
- He casts his Elf Vision spell (duration 90 min)
- He reads a scroll of Heroism CL5. (duration 50 min)
- He reads a scrolls of Expeditious Retreat CL2. (duration 2 min)
- He grabs his gear, with his shield carried but not equipped, and bow in hand.

Racing around, Zeoll looks around. He asks Reggie if she would like a Mage Armor. He also offers her an anti-toxin. He looks out to the harbor to see any dangers approaching.

Perception checks) +2 with Elf Vision - 36, 33, 40

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, divine favor (2 slots), elf vision;
2: calm emo x2, nemesis insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 1 of 8 1st lvl (Mage Armor)
Cast: 0 of 6 2nd lvl
Cast: 0 of 4 3rd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 0 of 3

Current effects cast by / activated by / affecting Zeoll:
See above.
Also Guiding Star still in effect for Bonetown Harbor.

(Ed) Reggie   d20+14=19 ;
Thursday February 25th, 2016 4:51:11 PM

{ooc: Reggie is on the ship}

At the offer of the mage Armor, Reggie does not answer immediately, she seems to be thinking about it. Will it hurt? I mean do you have to do some weird ritual or something?

If no then she does say yes and closes her eyes waiting for the magic to make her eyes pop out or her hair turn green or something like that.

Once the magic torture session is over, Reggie starts to scan the skies as well as the seas for approaching whatevers. mainly in the direction the two rowers came from.

{again the 19 perception}

Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20 
Thursday February 25th, 2016 5:03:14 PM

"Even in this darkness, I can see an eerily glowing ship on the horizon. It seems to have black sails. There's trouble a brewin'."

"Come here, my bodacious bovine beauty - let's get you airborne."
Rillett casts Air Walk on Magana.

Then he will holler towards town, "SPREAD THE WORD. TELL EVERYONE TO TAKE COVER. GET THE LEAST ABLE TO SHELTER, AND THE STRONGEST SHOULD BE READY TO DEFEND THEM. BUT THIS IS NOT YOUR FIGHT - THIS FIGHT IS FOR THE BLACK LIONS, AND WE'LL DO WHAT IS NEEDED TO PROTECT THE TOWN."

"What do you think Captain Jozhur - how should we secure the Lionfish?"


Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Thursday February 25th, 2016 5:25:04 PM

Terser rolls out of bed, breastplate already locked into place after cleaning it before bed. It is a matter of moments before he is able to run downstairs and join the rush to the docks.

When he sees the black sailed ship, he is both exciting and dreading another battle on the ocean. a water walk spell would be nice as well, if someone has one to share around.

He has had the same minor complement of magic for weeks, never having had the opportunity to cast any of it. He hopes that when he has to, he knows how. But as long as he doesn't need it, then things are probably going relatively well.

Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20 
Thursday February 25th, 2016 5:51:58 PM

"I can let you walk the waves, but since it will only last about 10 or 15 minutes, I wanted to wait until they are closer. But this will last longer..." Rillett will cast Air Walk on the dwarf as well.

In response to Terser's request, Rillett prepares to cast Water Walk on the party as the vessel nears.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Friday February 26th, 2016 12:56:00 PM

With Aex checking on the crystal, Jozhur races off for the Lionfish. He shouts warnings to get to cover as he runs.

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Friday February 26th, 2016 1:27:36 PM


Magana reaches the Lionfish as Rillett is handing out airwalking spells and sighs as she contemplates the oncoming conflict. Her normal battle zest is muted by a stomach devoid of bacon.


[DM Hugh] - It's coming right for us... 
Friday February 26th, 2016 2:23:30 PM

Zeoll starts casting a number of spells on himself and drinks and applies some items before asking Reggie if she would care for mage armor.

Reggie asks Zeoll " Will it hurt? I mean do you have to do some weird ritual or something?"
She closes her eyes waiting for the magic to wash over her before scanning the horizon.

Rillett points out the glowing ship with black sails and then casts air walk on Magana. He then asks how best they can secure the Lionfish.

Terser wakes up and throws on his breast plate before joining those on the docks. He says water walk could be nice.

Rillett casts air walk on Terser and prepares to cast water walk.

Jozhur races towards the Lionfish.

Magana's zest for battle is dulled by her lack of bacon.

=================================================================

Enoch, Linus and the other beings they were standing with get some rum into the two oarsmen. The men explain that their village was attacked by a ship launching rocks and balls of fire. The village was quickly destroyed and set flame and the attacking ship didn’t even stop, it is headed towards Bonetown!

In the wake of the alarm and everyone running it was easy to overlook the fact that Enoch, Linus and Coer had an elf, a half-orc and a human that you don’t know standing with them. After seeing to the two men on the rowboat, Linus makes introductions. The human is dressed in a fine azure blue outfit with gold ship’s wheel buttons and a matching hat. His bearing is stern and he has a scowl on his face. Linus introduces this man as Reince Winthrope, captain of the Profitable Venture a lightly armed Caravel of the Shipping Guild. There is also a tall lithe male elf with platinum blonde hair in a single long tight braid and a scar over his left eye. This elf is wearing a sleeveless crimson vest with a long scabbard strapped to his back. He seems annoyed. Linus introduces this elf as Mornenion Aearion, a pirate captain loosely aligned with the Elfbloods who captain’s the Brig Mako. Lastly there is a half-orc wearing a red bandana and white canvas long sleeve shirt. The half-orc flashes you a toothy grin. Linus introduces him as Zarod Xug captain of the brigantine Squid’s Beak. Besides the Lionfish, Profitable Venture, the Mako, and the Squid's Beak are the only ships moored on the dock currently.

DC 20 Knowledge Local : Highlight to display spoiler: {Zarod has a reputation as a fierce combatant on the high seas, but surprisingly kind one locally in Bonetown. He is known to help those who fell on hard times with alms. }

The ship has come around a bend in the island, so it was not visible to those on the docks until it was already quite close

Linus hands you the spyglass and you get a close up look of the ghostly galleon.
Perception: 15 - Highlight to display spoiler: {You notice that Billoopl’s holy symbol is emblazoned on the flag flying above the crow’s nest. The terry-demodand (flying toad man from earlier) looks to be barking orders.}
Perception: 25 - Highlight to display spoiler: {You count 6 huge ballista in banks of 3 on the port side that is facing you. You also spot three firing platforms with huge catapults fore, and aft.}
Perception: 30 - Highlight to display spoiler: {The ship seems to be crewed by skeletons and they seem to be positioning the three huge catapult to be aimed at Bonetown.}



Zeoll (Cayzle) (AC18 (no shld) HP 59 of 59)  d20+25=39 ; d20+5=15 ;
Friday February 26th, 2016 2:46:09 PM


Zeoll reassures Reggie and then casts Mage Armor on her.

He looks out onto the waters. Perception 39.

Know Local 15 is not enough.

Zeoll says to Reggie and the Lionfish crew that the oncoming ship is flying Billoopl’s symbol. And the flying toad man the party fought earlier is in command. There are at least six ballista in banks of three on the side facing us. And a few catapults. And, the catapults are crewed by skeletons aimed at Bonetown.

"I hope somebody has the sense to activate the crrystal the witches made forr us!" says Zeoll.

He watches the ship coming forward and tries to guess at its rate of approach. He wants to shoot at it, but he needs to guess at range and speed. How long before it is in bow-range, say 500 to 1,000 feet? Does Zeoll have time to cast, or must he act NOW? If the kindly DM can give us a distance and a guess at speed, then Zeoll can plan his immediate actions.

Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20  d20+18=29
Friday February 26th, 2016 3:04:53 PM

OOC: As Cayzle said, If the kindly DM can give us a distance and a guess at speed it will help us understand the timing here.

Rillett takes the glass and looks. (Perception 30 (forgot guidance))

"Zeoll's got the right of it. There are 3 huge catapults fore and aft."

"Linus - can you make sure that stone is activated?"

"I think we need to get out there before they destroy this town too. You three captains - how quickly can you get your ships out there? Jozhur - think we can get the Lionfish underway in time to matter?"

"Magana, Terser - if you can get moving I will teleport some of us out there once you're in position. Stay low. Mind those balista."

"As for the teleport, I can take Jozhur and either Reggie or Zeoll. Last time I tried this, I 'bout killed Jozhur, so I'll wait until Magana and Terser are there."

"If anyone has a better plan, speak up."

"Now, if you'll come close, I'll cast Water Walk on everyone but Aex - she may want a form that goes beneath the waves. That will give us options and be a back up of you two lose Air Walk. This will last about 15 min."


Rillett casts Water Walk.


Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-]  d20+12=15 ;
Friday February 26th, 2016 7:56:09 PM


perception 15

Nodding to Rillett, Magana starts her approach toward the invaders, tacking back and forth in a zig-zag pattern to prevent the ballistae from getting a good bead on her.


(Ed) Reggie   d20+14=31 ;
Friday February 26th, 2016 11:59:46 PM

{perception 31}

Reggie is a little wary of the Half-Orc Captain, to much time as a Bloodkin slave (she still bears many of the markings.

Reggie gives a stretch and a warm-up, Right, get me on the deck of that ship and lets see whatkind of havoc I can make



(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+8=14 ; d20+15=30 ;
Saturday February 27th, 2016 12:35:16 AM

Jozhur looks to the other captains, "We need to get out there and defend Bonetown."

He rushes off to the Lionfish and gets the crew started on heading out. Do we still have the ballista?

"Sure thing Rillet, you can blink me out there, preferably after the heavies are already there."

He readies his bow. How far away is the enemy ship?

--------------------------------
Perception: 30
Knowledge local: 14

Zeoll (Cayzle) (AC18 (no shld) HP 59 of 59) 
Sunday February 28th, 2016 11:45:20 AM

Zeoll says to Rillett, "I'll take the Waterr Walk but not the Teleporrt, thanks!"

Once he has the spell, he hops down off the Lionfish and moves across the water toward the enemy ship. Next round he will cast True Strike and move, and the round after that, fire an arrow and move.

(StevenVdB) Aexana Gnome (S) HP75/75 - AC23/19/19 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Sunday February 28th, 2016 2:52:32 PM

(folks I'm travelling this week so my posting might be sketchy - never the less I will try to get a post in every day. Making a 4300km business trip by car visiting 12 suppliers in Hungary, Slovakia, Tsjech Republic and Poland...)

"If you want to buy some time to prepare I could control the wind to stall that ship... and I have a couple of stoneskin, Barkskin and Bull's Strength spells prepared for whoever wants them. Anyone who wants to keep a CSW potion at hand?"

"LStin... maybe it's best for you to stay here with the children... they seem to like you and you can help to keep them calm while we try to stop that ship from destroying town... if anything goes wrong, protect those kids... we'll be back soon I hope."

LStin does as asked and will help keeping the children from Bonetown entertained and calm... perhaps there's a secure basement somewhere around? He'll try to herd the children there and try to make the time they have to wait a bit fun...

"Where do you need me c'ptn? Aex asks hoping to get a hint of a battle plan?

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: Stoneskin, Control Winds, Stoneskin + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
9/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+18=20 ;
Sunday February 28th, 2016 9:26:09 PM

Jozhur introduces himself to the other captains. "We need to strike at that thing before it can destroy Bonetown. Let's get our vessels out to sea and start softening it up. We will board the thing from a distance most likely, so watch for that."

"Aex, we could use you on the 'Fish. Help all three of our ships close the distance and stall that approaching vessel. Those who are running across the water, delay your approach for our ships to get in range. We need to attack as one, with the support of the ships."

Diplomacy: 20

[DM Hugh] - Negotiations While Under Fire... 
Monday February 29th, 2016 10:08:11 AM

Zeoll reassures Reggie and then cast mage armor on her. He then looks out to see and relays what he sees concerning Billoopl's ship.

Rillett confirms what Zeoll saw and then instructs Linus to activate the crystal. He asks the captains to get their ships ready.

He then comes up with a plan to teleport some of the lionfishers out while Magana and Terser air walk out there after buffing everyone with water walk.

Magana starts air walking towards the enemy ship.

Reggie is wary of Zarod and tells Rillett to get her out there.

Jozhur enforces the need to defend Bonetown to the captains. He then joins Coer in preparation for getting the Lionfish out there saying he would like Rillett to get him out there after Magana and Terser are there. He then readies his bow.

Zeoll says he wants the water walk, but not the teleport and starts heading out towards the ship.

Aex informs her friends of her spell capabilities and then orders LStin to see to the children. She asks her friends for direction in where she should be in the scheme of the battle plan.

Jozhur introduces himself formally to the other captains and directs Aex to help the ships close the distance. Directing them to get to it and start softening it up.

=============================================
Coer and Zarod immediately start barking orders asking their respective crews to get things up and running. Reince and Mornenion stand pat. Reince has a mischevious glint in his eyes and Mornenion pouts.

Reince says, "I will lend you the support of my ship in exchange for claim to half those alchemical fire barrels those villagers said they had."

Mornenion adds, "The Mako is at your service for the low low price of 70% of any treasure on board. We are not a charity."

Sense Motive DC 10 : Highlight to display spoiler: { A diplomacy check may be able to convince them otherwise or cut you a deal on their terms }

The ship closes quickly and starts launching large rocks from catapults. The first two rocks slam harmlessly in the water but the third rock plows into a storage shed near the docks.

Linus signals to head for higher ground when the barrage starts.

The enemy ship is 400 feet out when it stops. As if to underscore the severity of the situation the catapults fire again and this barrage is a mixture of boulders and alchemist fire barrels. One of the alchemist fire barrels hits the Sea Shanty and a fire is started....

(OOC: Those that are rushing to meet the ship have 3 rounds of actions[movement, range attack, buffs, etc] I will be making a map hopefully for tomorrow)



Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20  d20+10=26 ; d20+25=32 ;
Monday February 29th, 2016 11:32:49 AM

Rillett will turn to Reince and Mornenion and activates Eagle's Speldor from his circlet. "I can see that you are both shrewd businessmen, and probably good prates as well. I'm sure you are here in Bonetown and not Rum because this town better suits your, er, particular approach to trade. But, it doesn't take much insight to see that our fates have just become linked. If Bonetown falls, it seems likely your vessels will be lost along with it. And even if your ships did escape, you came to Bonetown instead of Rum for a reason. I think it is in all our interests to see Bonetown survive.

"As for your request, defense of the harbor and the docks comes under Linus here, and I do not speak for him. Town decisions are made by the Captain's Council, of which we are but a part - just as you two are. But I can tell you that we have some sway with both. I assure you that we will do our best to see that all those that fight this threat receive a share of the munitions and cargo on board those ships. It also seems likely that those that would abandon us in our hour of need would no longer be welcome here."


(Diplomacy 26, Sense Motive 32 to see how this was received.)

"Terser, with Zeoll gone I can take you directly to the ship with Reggie and Jozhur. If you have any buffs to cast, this will give you a moment to do so."

Rillett waits for Magana and Zeoll to get to the ship, ready to teleport Jozhur, Reggie and Terser if he stays behind with us.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Monday February 29th, 2016 4:39:23 PM

That stoneskin stuff sounds pretty fancy, wouldn't mind giving that a try. It is temporary, right?

All of his own spells are more reactionary, so once Aexana imparts some of her magic, he is game for a teleport.

(StevenVdB) Aexana Gnome (S) HP75/75 - AC23/19/19 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Monday February 29th, 2016 5:39:15 PM

Aex nods at Terser and casts Stoneskin at him. He'll be warded for 100 mins or for a max of 100HP (DR10/adamantine). "Good luck my friend!

Next she considers getting that enemy ship away from shore the best solution for helping Bonetown a little.
She calls upon the wind to blow the three vessels towards the enemy ship as fast as possible and while at it trying to blow that ship away from shore or off course so that it has difficulty hitting town...

Control Winds...
Aex controls a 400ft radius cilinder for 100 mins. She has the potential to drive the windspeed up to a windstorm but that would also endanger the friendly ships so let's stick with a severe wind... She summons a simple blast blowing from the Bonetown shore out into sea, engulfing the three allied ships and the enemy. The allied ships are trying to get to the enemy as fast as possible so they'll make good use of the wind to close that distance faster. The enemy will be blown off course or perhaps even away from shore and I'm assuming he'll try to fight the wind. Hopes are that the ship now fails to target Bonetown and at the same town that the spells helps the allied ships close range as fast as possible.

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: Stoneskin, Control Winds, Stoneskin + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
9/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+18=27 ;
Monday February 29th, 2016 7:57:29 PM

Jozhur also addresses Reince and Mornenion, "My friend is right, if Bonetown falls, so will your ships. Even if they are not destroyed, your business here will be. It is in YOUR best interest to help. Of course you will be entitled to a fair portion of the spoils."

He then rushes onto the Lionfish and downs a potion of Shield.
---------------------------------
Diplomacy to aid Rillett: 27

Active effects:
Shield (+4 AC, blocks magic missiles)

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115 
Monday February 29th, 2016 9:23:48 PM

Sensing that her skin didn't boil or her eye pop out she figures some of that magic can't be half bad.

Cast whatever on me, I can take it. Just get me on that ship and I'll put a stop to those catapults, or die tryin'

------------------------
Active spells:
Mage Armor (+4 AC)

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Monday February 29th, 2016 11:16:48 PM


Magana continues to approach the enemy ships. She is trying to ascertain the best point to start her attack.


Zeoll (Cayzle) (AC18 (no shld) HP 59 of 59)  d20+29=38 ; d8=3 ; d6=5 ; d6=2 ;
Monday February 29th, 2016 11:44:33 PM


Three Rounds of Actions:

1) Zeoll casts True Strike and walks another 70 ft forward.

2) Zeoll turns invisible (move action domain power) and fires an evil outsider Bane Arrow at Mister Toad. Distance is 400-70=330. Range Increment (110 ft) results in a -4 to hit. Divine Favor gives a +3 to hit. Invisible gives a +2 to hit and the Toad loses his dex bonus. Heroism +2 to hit. Size -1. True Strike = +20. BAB +4 Dex +2, Enhancement +1 / +3 vs evil outsider. NET +29 or +31 vs evil outsider.

Zeoll rolls to hit vs the Toad's AC without dex; he hits AC38 or AC40 if it is an evil outsider. Assuming it is, Zeoll inflicts 1d8+2d6 +3 +3 = 16 damage.

3) Zeoll casts True Strike and walks 70 ft closer.

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, divine favor (2 slots), elf vision;
2: calm emo x2, nemesis insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 4 of 8 1st lvl (Mage Armorx2, TSx2)
Cast: 0 of 6 2nd lvl
Cast: 0 of 4 3rd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 1 of 8.
Meta Rod: used 0 of 3

Current effects cast by / activated by / affecting Zeoll:
Mage Armor. (duration 10 hours)
Salve of Slipperiness. (duration 8 hours)
Vial of antitoxin. (duration 1 hour)
Elf Vision spell (duration 90 min)
Heroism CL5. (duration 50 min)
Expeditious Retreat CL2. (duration 2 min)
Guiding Star still in effect for Bonetown Harbor.

Note: tower shield carried but not equipped, and bow in hand.

Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20 
Tuesday March 1st, 2016 1:25:11 AM

If we are supposed to provide 2 more rounds of actions, Rillett will cast See Invisibility on himself, and Protection from Evil on Terser (+2 deflection bonus to AC, mind protected from control, etc.)

If not, I'll take it round by round.

[DM Hugh] - Bombardment...  d100=24 ; d100=48 ; d20+8=13
Tuesday March 1st, 2016 12:49:35 PM

(OOC1: Map will still be forthcoming. I think I will have some time tonight to work on it hopefully)
(OOC2: The reason why I said 3 rounds of action is it takes 3 rounds of action to load a catapult, but now we will go round by round)

Rillett continues to try to convince the holdouts Reince and Morenion to aid in the defense of the harbor. Jozhur tries to aid Rillett in convincing them to help as well. He then casts see invisibility on himself and protection from evil on Terser

Terser asks Aex for stoneskin.

Aex obliges and then whips up a strong win to help propel their allies out to sea and hopefully blow the enemies off course or at least throw their aim off.

Jozhur jumps onto the Lionfish and downs a potion of shield.

Magana continues to approach the ship. (OOC: I am assuming 15 foot zig zags, she is 130 feet out from the enemy ship from her 3 rounds)

Zeoll casts true strike and continues walking forward. He then turns invisible and fires his outsider bane arrow at the evil toad demodand. The arrow strikes true and the demon drops to the deck taking cover behind the gunwales.

==========================
Reince and Morenion look at each other and then back at Rillett.
"Since we have your word that you will make sure we will be compensated by the harbor master and captain council we will help out." Reince says.

"What he said, plus I mean you treasure is no good if you don't have a ship, but if you welch on the debt you will regret it." Morenion adds.

Rillett Highlight to display spoiler: {Morenion means it.}

They start readying their ships to assail the glowing ship.

Linus produces 4 shot glasses and gives one to each of Coer, Zarod, Reince and Morenion, "These have been magicked to allow for communication over short distances. I would like them back when you are done with them." Linus then falls back with his men to help combat the fire at the Sea Shanty.

(OOC: You can use the shot glass Coer has to coordinate with the other captains)

Some of the skeletons start moving the catapults to adjust for the wind spoiling their aim. The demodand tries to summon some help but his ability fizzles.

A few other skeletons fire one of the ballistas at Magana but the missile misses.

The 4 allied ships leave their berths.

here is your map.

Demodand : 16 damage

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+13=26 ; d20+7=9 ; d8+3=11 ;
Tuesday March 1st, 2016 1:11:01 PM

"Well we can't do much damage, but maybe we can draw fire. Take us in Coer!"

Jozhur stands near the bow and picks out one of the skeletons crewing a ballistic to fire arrows at.
------------------------------
First attack with cold iron arrow hits AC22 (with range penalty, assuming 400' still), 11 damage. Second misses.

We no longer have a ballista, correct?

Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20  d20+18=38 ;
Tuesday March 1st, 2016 2:49:15 PM

"Captains Reince and Morenion, thank you for standing with is this day. As I said, though we may not be in charge, we will do our best to see that all those that fight receive a share. Now, we best get underway before all our ships share the fate of the town those two men in the skiff came from."

Rillett will board the Lionfish with Jozhur, Terser and Reggie - ready to Dimension Door us to the glowing ship once Magana gets there and engages them. He keeps a sharp eye out for our mistress of minotaur mayhem as she moves toward the enemy ship, hoping to see her in the glow of the vessel. (Perception 38)

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115 
Tuesday March 1st, 2016 8:51:40 PM

{ooc: where is reggie? where are the ships? I am I there? Seems like nobody even knows I am there? the map is only a 404 error. I will post an action when I can figure this out. Lets freeze the rounds until we all can go?}

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115 
Tuesday March 1st, 2016 8:53:35 PM

{ooc] ok I can't edit posts, so I am just standing around then? so how about some buff spells? }

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115 
Tuesday March 1st, 2016 11:13:43 PM

{ooc: OK the link takes some editing to make it work but I see it now. So looks like Reggie is on the ship in the back waiting for ???? the melee people to clear the way so Reggie can????? I guess I still am unsure everyone's abilities here...}

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Tuesday March 1st, 2016 11:53:58 PM

Terser is awaiting being in combat range, but if an opponent appears that seems to be casting a spell, he will hold an action ready to activate his ring.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Wednesday March 2nd, 2016 12:07:48 AM

Email sent, hopefully it clears things up. Any questions or comments, feel free.

(StevenVdB) Aexana Gnome (S) HP75/75 - AC23/19/19 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Wednesday March 2nd, 2016 12:32:58 AM

Aex stays with the ships for now trying to steer the wind so the allied ships can close range fast and the enemy ship continuously has trouble aiming their ballistas.

"Reggie, here... this will harden your skin like stone and it will ward you from some damage... careful this does not make you invincible and it when you take too much damage you will still get hurt."

Casting Stoneskin on Reggie (DR10/adamantine for 100 mins or up to 100HP total)

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: Stoneskin, Control Winds, Stoneskin + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
9/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------


Zeoll (Cayzle) (AC18 (no shld) HP 59 of 59)  d20+31=48 ; d8=7 ; d6=4 ; d6=4 ;
Wednesday March 2nd, 2016 12:16:19 PM

Zeoll starts the round with an active True Strike. If he fails to attack, his spell is wasted. He walks over the waves another 70 ft closer to the enemy ship. He is now (400-210) 190 ft from the ship.

The old liontaur looks to see if he had fire at Mister Toad at all, that is, does he have total cover or some lesser cover?

If he can get any shot in at all, Zeoll fires another evil outsider bane arrow. He is a range increment closer but not invisible, so he is still at +31 to hit. He hits AC48 for 21 damage.

If the Toad has total cover, Zeoll needs to attack something else. So he fires at a skeleton. Assuming it is NOT an evil outsider, Zeoll hits AC46 for 19 damage (less DR, he expects).

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, divine favor (2 slots), elf vision;
2: calm emo x2, nemesis insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 4 of 8 1st lvl (Mage Armorx2, TSx2)
Cast: 0 of 6 2nd lvl
Cast: 0 of 4 3rd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 1 of 8.
Meta Rod: used 0 of 3

Current effects cast by / activated by / affecting Zeoll:
Mage Armor. (duration 10 hours)
Salve of Slipperiness. (duration 8 hours)
Vial of antitoxin. (duration 1 hour)
Elf Vision spell (duration 90 min)
Heroism CL5. (duration 50 min)
Expeditious Retreat CL2. (duration 2 min)
Guiding Star still in effect for Bonetown Harbor.

Note: tower shield carried but not equipped, and bow in hand.
Note: Used two evil outsider bane arrows

[DM Hugh] - Battle on the High Seas...  d20+6=18 ; 4d8=21 ; d10=6 ;
Wednesday March 2nd, 2016 12:57:56 PM

(OOC: As far as I know based on the description on the woldipedia, the Lionfish does have a ballista of its own)

Jozhur orders Coer to take them in and fires an arrow at one of the skeletons manning the ballista. The arrow bounces off the skeleton's breastplate.

Rillett hops on the Lionfish and readies his dimension door after thanking Reince and Morenion for their assistance.

Reggie on board the Lionfish asks for any buff that will help her.

Terser waits to get in range, but looks for any of the enemies casting spells, readying to use his ring.

Aex stays with the ship trying to use the wind to speed their flotilla towards the enemy and hopefully throw the aim off of the skeletons. She then buffs Reggie with stoneskin.

From his vantage walking the surface of the sea, Zeoll can't see the demodand behind the gunwhale, but he can see the skeletons. Zeoll's arrow strikes the skeleton and he surmised right that it is not an evil outsider.

The Demodand uses the magic circle against good spell-like ability centered on itself.

One of the ballista bolts launches from the ghost ship. The missile hurtles toward the Squids beak's sails and rips a gash in them for 21 damage.

The three catapult skeleton crews continue to reload their respective catapults. (2/3 rounds elapsed to reload)

The ballista crew that fired last round, starts reloading the ballista. The rest of the ballista crew adjust their aims.

The allied ships move closer to the enemies. Some of the crew on those ships start prepping their ranged siege weapons to return fire.

Enemies:
Demodand : 16 damage; 10 foot aura of protection from good
Skeleton on Ballista crew 1 : 14 damage

Allies:
Squid's Beak : 21 damage to the sails

here is your map.



Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+25=35 ;
Wednesday March 2nd, 2016 1:42:36 PM


Zeoll realizes he needs to get closer. But he does not want to get killed with missile fire either. So he equips his shield as part of a move action and puts away his bow. That puts him 70 ft closer to the action and boosts his AC significantly.

He keeps his eyes and ears open: Perception 35

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, divine favor (2 slots), elf vision;
2: calm emo x2, nemesis insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 4 of 8 1st lvl (Mage Armorx2, TSx2)
Cast: 0 of 6 2nd lvl
Cast: 0 of 4 3rd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 1 of 8.
Meta Rod: used 0 of 3

Current effects cast by / activated by / affecting Zeoll:
Mage Armor. (duration 10 hours)
Salve of Slipperiness. (duration 8 hours)
Vial of antitoxin. (duration 1 hour)
Elf Vision spell (duration 90 min)
Heroism CL5. (duration 50 min)
Expeditious Retreat CL2. (used 5 rounds of 20)
Guiding Star still in effect for Bonetown Harbor.

Note: tower shield equipped, and bow put away.
Note: Used two evil outsider bane arrows

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Wednesday March 2nd, 2016 4:09:35 PM


Magana continues to approach the enemy ships. She decides to circle around and attack the from the far side of the ship.

ooc: I'm assuming the "Small Scale" tab on the battle map is left over from our last sea battle, and not a current representation.


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Wednesday March 2nd, 2016 7:02:30 PM

"Due West Coer, full speed!"

Jozhur grunts as his arrow strikes his target, but seems to have no effect. "I'm still too far away. Reggie, help me prepare the ballista, please. And take this." He moves to the ballista and pulls a potion from his bag extending it toward Reggie (Potion of Shield). "It's magic only last a minute, probably best to wait a few seconds to consume it."
-------------------------------------------
Shield: Round 3/10

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115 
Wednesday March 2nd, 2016 11:25:04 PM

First the mage armor spell then suddenly Reggie finds herself covered in some more magical stuff.

Well her skin didn't melt off, but instead is now like stone. Well this is weird. She doesn't have time to figure much more out when the Dashing Captain hands her a vial. she seems appreciative, but that passes quickly as he gives the orders.

One thing Reggie has learned (the Hard way) obey orders. She tucks the vial in a coat pocket and runs to make the ballista ready to fire.

{ooc: what rolls are needed here, if any?}


Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20  d20+25=32 ;
Thursday March 3rd, 2016 1:18:29 AM

(Sense Motive 32 on Reggie to sense her seeming attraction to Jozhur)

"Yeah, he's a mighty fine captain, eh Reggie?"

Rillett will cast Guidance on Reggie. "This is Gargul's blessing to guide your actions in the next minute."

Rillett keeps an eye on Magana's progress, ready to teleport over once she's engaged the enemy.
========================================
Spells runnning: Longstrider (extended from the day before), Status on Magana, Terser, Jozhur (extended from the day before), See Invisible.

Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider* (D), Bless, Command, Detect Evil, Protection from Evil*, Protection from Evil, Shield of Faith
2 (DC18): See Invisible* (D), Augury, Deeper Insight*, Delay Poison, Resist Energy, Spiritual Weapon, Status*
3 (DC19): Divination* (D), Blindness/Deafness, Dispel Magic, Prayer, Water Walk*
4 (DC20): Dimension Door (D), Air Walk, Air Walk, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Plane Shift, Plane Shift, Flame Strike

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 100'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -



Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d20+15=35 ;
Thursday March 3rd, 2016 1:46:40 AM

Terser continues to wait until he is in range of the enemy. There is little he can do until then, other then yell intimidatingly. Which he does with gusto! If only he were a little closer, those skeletons and demons would be cowering in their boots.

Intimidate, nat 20! roll of 35. good timing....

(StevenVdB) Aexana Gnome (S) HP75/75 - AC23/19/19 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Thursday March 3rd, 2016 10:09:29 AM

Aex casts Call Lightning as they close range but waits to strike.



[DM Hugh] - Battle on the High Seas...  d20+4=19 ; d20+4=17 ; d20+4=11 ; d100=86 ; d100=91 ; d100=100 ; d20+8=14 ; 4d8=22 ;
Thursday March 3rd, 2016 2:28:46 PM

(OOC: I will make the small scale map when necessary)

Zeoll readies his tower shield and moves forward.

Magana circles around to approach the enemy ship from the other side.

Jozhur gives Reggie a potion and starts to prep the Lionfish's own ballista.

Reggie finds her new hardened skin odd and then goes to help Jozhur with the ballista.

(OOC: I'm going to defer to you guys on this one. I don't know if the ballista on the Lionfish is heavy or light, but once you choose it stays that way forever forth. A light ballista costs 500 gp and does 3d8 damage, crits on 19-20 for x2 with a range increment of 120 ft. It does piercing damage, and only needs 1 person to operate but takes 2 rounds to load. A heavy ballista costs 800 gp and does 4d8 damage, crits on 19-20 for x2 with a range increment of 180 ft. It does piercing damage, needs 3 person to operate, takes 2 rounds to aim and 3 rounds to load. Please see my mail regarding the rules of siege engines. )

Rillett casts guidance on Reggie and then watches for when Magana reaches the enemy in order to teleport out.

Terser yells intimidatingly at the skeletons.

Aex readies her called lightning.

The catapult crews on the ghost ship finish reloading their catapults.

The ballista crew that fired at Magana finishes loading their ballista

The ballista crew that fired at the Squid's Beak starts reloading their ballista

Another ballista crew fires a ballista bolt at the Squid's Beak's sails. The bolt tears another swath out of the sails. (22 damage)

Some of the crew of the Squid's Beak start loading their own catapult. The crew that loaded their ballistas have them loaded, but the ballista can only fire to port or starboard.

The crew of the Profitable Venture finish loading their light ballista of their own and continue to prep their catapult.

The crew of the Mako finish loading their light ballista and continue to load their springal arrows.

The Demodand disappears.

RillettHighlight to display spoiler: {You can still see the Demodand. }

The ships keep moving buoyed by the wind.

Enemies:
Demodand : 16 damage; 10 foot aura of protection from good
Skeleton on Ballista crew 1 : 14 damage

Allies:
Squid's Beak : 43 damage to the sails

here is your map.



(StevenVdB) Aexana Gnome (S) HP75/75 - AC23/19/19 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Thursday March 3rd, 2016 2:33:13 PM

(sorry for the very short post last turn. I made the post while driving... will be better next round when I can check the map :-) - btw, this isn't my Friday post... )

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+14=30 ;
Thursday March 3rd, 2016 9:44:41 PM

Reggie gives a little shiver at the guidance spell, this does not make me some sort of cultist or anything, right?

she then rushes to continue to load the Ballista with Jozhur.

Turning to take a check of the target Reggie suddenly looks of shock, ahhh Cap? where is the enemy ship? She asks. blasted magic stuff!

{perception roll just in case = 30}

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Thursday March 3rd, 2016 10:04:44 PM


Magana continues her advance. As she circles the ship, she decides to pause as she passes under the stern (out of sight of its crew) to cast Align Weapon (Good) on her flail.


Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20 
Friday March 4th, 2016 12:05:40 PM

Rillett continues to wait until Magana is in place, and he makes sure he is close to Terser, Reggie, and Jozhur.

In the meantime, he will cast Guidance on Jozhur. "This is Gargul's blessing to guide on one action in the next minute."



(StevenVdB) Aexana Gnome (S) HP75/75 - AC23/19/19 - +4 vs Giant - CMD 20 - +1 vs Lizards & Goblinoids  
Friday March 4th, 2016 12:12:12 PM

Seeing Zeoll and Magana so far out already makes the little Gnome worried. When sticking together the group would make a far better chance... For now Aex decides she'd better stay on the ship and continues to keep the wind active. At least not too many shots have been fired at the port yet so that's a good thing.

LStin has a hard time keeping the children happy. Of course they are all worried... it's their fathers out there on those ships trying to battle the demon vessel.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Friday March 4th, 2016 3:40:23 PM

"Thank you, Rillett. We will be needing all the magic we can get."

Jozhur continues working to prepare the light ballista aboard the 'Fish. "We may not have time to get the shot off, but maybe the crew can fire it after we leave."

He gives Reggie an odd look when she says the enemy ship has vanished. "The ship is still there, not sure how you can miss that thing." He stares a second longer, "The huge flying demon thing appears to have disappeared though."

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Friday March 4th, 2016 3:51:18 PM

effects:

Guidance
Shield (round 4 of 10)

Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20 
Saturday March 5th, 2016 3:24:42 AM

"Oh, yeah, About that big frog-demon thing. It's still there - it's just invisible. I'll keep you guys posted on it's location. Remember, it can swallow you whole after it grabs you with it's tongue. Be sure to keep a weapon handy in case you need to cut yourself out of it's gullet."

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Saturday March 5th, 2016 10:02:28 AM

Zell uses a run to go 280 ft toward the ship, actually to one side, to AF28. He tries to use the bulk of the ship as cover so that those on deck cannot see him unless they go to the side and look down.

[DM Hugh] - Reenforcements...  d20+4=19 ; d20+4=17 ; d20+4=11 ; d100=86 ; d100=91 ; d100=100 ;d100=44 ; d20+14=28 ; d10+18=19 ; d20+34=37 ; d20+8=14 ; d20+8=11 ;
Saturday March 5th, 2016 1:36:21 PM

(OOC1: The ship actually tacked to the side so Magana is under the stern and Zeoll is on one side, but the flotilla is approaching the ghost ship broad side.)

(OOC2: reminder about the demodand : This creature appears as a tall, powerful gray-skinned humanoid with green eyes and a long, oval, amphibious head. Two large, dull gray batlike wings sprout from its shoulders. Its hands end in blackened claws.)

Reggie shudders as she receives guidance, then sets about helping Jozhur with the ballista.

Magana continues to circle the ship and pauses while under the stern to cast align weapon

Rillett cast guidance on Jozhur and makes sure he is near Terser, Reggie and Jozhur for when it is time to teleport.

Aex stays on the ship, although worried about Zeoll and Magana, she thinks the best course of action is to keep the wind up.

Meanwhile LStin entertains the children.

Jozhur continues to prep the ballista.

Rillett says that the toad demon is still there but invisible.

Zeoll runs to the side of the ship intending to use the sides of the ship as cover.

The 3 catapults on the ghost ship fire their payloads. 2 were armed with stone and a 3rd was loaded with alchemical fire barrels. One of the stone projectiles crashes into the pier eliminating a chunk of the docks. The alchemical fire barrel lands on the roof of a warehouse off the docks and a fire breaks out. The last stone shot slams into a boarding house that had thankfully been evacuated.

The skeletons continue to load one of the ballista that fired on the Squid's Beak and start to load the one that fired last round. The ballista that fired on the Magana is reaimed to target one of the ship's approaching.

The allied vessels continue to approach buoyed by the wind. All of the weaponry on the allied vessels are now prepped and ready to fire.

As the Squid's Beak and Profitable Venture get closer to the ghost ship new enemies emerge from under the waves. Victaaris is a grotesque creature looks like a gigantic toad with leathery wings, fangs, horns, and three bulbous eyes. He seems to be larger than you remember from last time and is just a little smaller than a ship (OOC:size gargantuan). He is joined by an equally large Giant Crab.

Victaaris lashes out with is tongue and snatches one of the sailors off the Squid's Beak's deck and swallows him whole.

The shipwrecker crab lashes out with a giant claw that smashes into the side of the Profitable Venture. The claw gains purchase on the ship and it is now grappled with the crab.

2 of the sailor skeletons look over the side and fire crossbow bolts at Zeoll, but neither hit the Liontaur.

Rillett: Highlight to display spoiler: {The terry demodand has moved to the ship's wheel.}

The 22 other sailor skeletons start readying the ghost ship to move.

Enemies:
Demodand : 16 damage; 10 foot aura of protection from good; invisible
Skeleton on Ballista crew 1 : 14 damage
26 other skeletons unharmed
Victaaris : unharmed
giant crab : unharmed

Allies:
Squid's Beak : 43 damage to the sails
1 sailor eaten by Victaaris
Profitable Venture : 19 damage to hull

here is your map.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+14=20 ; d8+3=8 ; d20+14=27 ;
Saturday March 5th, 2016 4:18:17 PM

"Oh, this is not good. Keep on that ballista. I'm close enough for my bow now."

Jozhur draws his bow and looses an arrow at the gargantuan sailor-eating toad. "That thing ate Ecth! It must die!"
----------------------------
Attack with cold iron arrow hits AC 20, 8 damage.
Perception: 27


Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20 
Saturday March 5th, 2016 7:30:14 PM

Rillett can see that Magana has reached the ship. That's what he was waiting for.

"Well boys and girls, it's show time! I can see that the invisible demon has moved to the ship's wheel. I'll place us near the stern of the vessel. The skeletons will be less injured by piercing and slashing weapons. Better ready a blunt weapon."

Rillett will wait until the group can ready their weapons, and then he will use Dimension Door to place us (Rillett, Terser, Jozhur, Reggie) aboard the glowing ghost ship. (Map edited to show us there)

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Saturday March 5th, 2016 8:12:33 PM

Jozhur looks to his belt, "Ugh, that's not something I carry. My blade will have to do."

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Sunday March 6th, 2016 8:27:34 AM


Zeoll thinks that he is right in the middle of things, and that's not wise or safe. He circles the boat's hull, moving 70 ft, hopefully to AF26 or the far edge of AG26, trying his best to stay out of the reach of and as far away from Victaaris as possible. As he moves, he draws his bow.

Then he casts True Strike.

[Note that Zeoll has his shield on one arm and his bow in the other hand. True Strike is verbal only. He has to loose his shield before he can fire his bow.]

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, divine favor (2 slots), elf vision;
2: calm emo x2, nemesis insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 5 of 8 1st lvl (Mage Armorx3, TSx2)
Cast: 0 of 6 2nd lvl
Cast: 0 of 4 3rd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 1 of 8.
Meta Rod: used 0 of 3

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor. (lasts days)
Mage Armor CL10. (duration 10 hours)
Salve of Slipperiness. (duration 8 hours)
Vial of antitoxin. (duration 1 hour)
Elf Vision spell. (duration 90 min)
Heroism CL5. (duration 50 min)
Expeditious Retreat CL2. (used 7 rounds of 20)
Divine Favor CL9. (used 6 rounds of 10)

Note: Tower shield equipped, and bow out.
Note: Used two evil outsider bane arrows

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+14=16 ; d10+8=9 ; d20+9=10 ;
Sunday March 6th, 2016 11:37:51 PM

{ooc: ok don't want to sound like an idiot again so if anything I post is not correct then adjust to make correct and assume Reggie is not stupid}

In a flash of light Reggie finds herself someplace else entirely. at first the confusion has her unmoving for only a brief second but soon her battle instincts kick in.

Directly in front of her is a siege weapon. seemingly manned by some bone heads.

Reggie leaps at them...

{attack roll 16, damage 9}
{assuming only a single attack since I have to move to reach a skeleton manning the siege weapon.}

{second attack misses cause I have cursed the dice roller}


Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-]  d20+15=30 ; 2d8+9=17 ; 2d6=3 ; d20+15=29 ; 2d8+9=19 ; 2d6=9 ; d6=6 ; d6=3 ;
Monday March 7th, 2016 1:05:11 AM


Magama airwalks around, up and over the stern of the ship to engage the catapult and ballista crews (to S27-T28) and picks a couple of skeletons standing next to each other to attack first. On getting a good look at the undead, their affront of their existence hits her fully and she goes into a rage with a battle cry on her lips. "IN GARGUL'S NAME!"

+1 Good-Aligned Viscious Flail of Disruption hits a 30 for 17(blunt) + 3(disruption) damage (no DR for the skelly's) and must make DC14 Will save or be destroyed.

If she hits the creature, she Cleaves to the adjacent and hits a 29 for 19(blunt) + 9(disruption) damage (no DR for the skelly's) and must make DC14 Will save or be destroyed.

With successful hits Magana take 6+3 disruption damage.
With a successful Cleave Magana's AC drops to 17 for the round.

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) -2(rage)= 19 --- [Touch 12(normal) +1(belt) = 13] --- [Flat N/A] --- (+2 vs.Traps)

Normal 2H Full-round attack against size medium is Flail (+13/+8 for 2d8+7 + 2d6 Viscious) plus Horn (+7 for 1d8+4). Cleave?

ACTIVE EFFECTS and SPELLS
Rage round 0/18 (+4 Str, -2 AC/TouchAC)
Airwalk


Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Monday March 7th, 2016 1:10:06 AM


correction:
With successful hits Magana take 5 and 2 disruption damage. (less 1 per hit for her DR)


Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d20+12=29 ; d20+7=9 ; d4+8=11 ;
Monday March 7th, 2016 10:30:35 AM

Terser pops into the fray too close to utilize his preferred weapon, but Rillett's advice says that his fists will do better against the skeletons anyway. He lets several punches fly in the direction of the skeleton manning the catapult right next to him, connecting at least once.

Adamantine Cestus hits AC 29 for 11 damage to skelly at W27



[DM Hugh] - A pitched battle...  d20+6=21 ; d20+7=12 ; d20+7=24 ; d20+7=20 ; d20+7=9 ; d20+7=24 ; d8+3=9 ; d8+3=10 ; d8+3=4 ; d20+7=14 ; d20+7=14 ; d20+7=8 ; d20+7=25 ; d20+7=9 ; d8+3=4 ; d20+7=20 ; d20+8=26 ; d20+8=14 ; 4d8=15 ; 4d8=15 ; d20+7=14 ; 6d6=21 ; d20+6=24 ; d20+6=12 ; d20+6=11 ; d20+6=21 ; d20+6=7 ; d20+6=18 ; 3d6+19=35 ; d20+6=10 ; d20+6=12 ; d20+6=17 ; d20+34=36 ; d10+18=25 ; d10+18=20 ; d20+5=7 ; d20+5=13 ; d3=2 ; d20+5=13 ; d20+5=12 ; d20+6=21 ; d20+6=7 ; d8=8 ; 3d8=18 ;
Monday March 7th, 2016 12:37:12 PM

Jozhur shoots an arrow at Victaaris but the arrow fails to penetrate the giant beast's thick hide.

Rillett teleports his party onto the ship advising them to bring bludgeoning weapons.

Zeoll skirts around the enemy ship, casting true strike and avoiding Victaaris.

Reggie finds herself suddenly on the enemy ship in a flash of light slightly confused. She regains her bearings and tears into one of the skeletons crewing the ballista but her attack is stopped by its breastplate.

Magana airwalks around over the stern and engages the skeleton crews operating one of the catapults and the ballista. She cleaves into 2 of the siege engineers activating the catapult. The first skeleton is badly by the flail but not destroyed. The second skeleton is just destroyed outright as the force of the devotee of Gargul's flail knocks the skeleton apart. Fragments of bones and equipment go skittering across the deck.

Terser attacks the remaining unengaged catapult skeleton that Magana engaged with his cestus. His blow strikes true.

5 of the skeletons engage Magana they are wielding longswords. 2 of their blows are thrown of by the motion of the ship, but 3 of them find wholes in the Tauress's defenses. (hits vs AC 24, 20 and 24 for 8, 9 and 4 damage after DR)

3 of the skeletons engage Terser also drawing long swords. All 3 of the skeletons are unable to hit the nimble dwarf.

2 of the skeletons attack Reggie, drawing their long swords. 1 of them hits but Reggie's magically toughened skin absorbs 4 points of damage.

A single skeleton engages Jozhur but his sword is turned aside by Jozhur's armor.

The rest of the skeletons continue their tasks with respect to either the ship or the siege weapons.

The ghost ship moves forward and fires the 2 starboard ballista that are unmolested at the Squid's Beak sails. Both hit causing 2 more large gashes to open in the canvas. (30 damage to Squid's beak sail)

The squid's beak returns fire with their catapult aiming the middle catapult on the ghost ship. The boulder flies true dealing damage to both the middle catapult and the skeletons.

Victaaris attempts to use its crush ability on the crews manning some of the ballistas on the side. One of the sailors avoids the giant toad, but the other 3 and 2 of the ballista are damaged by its bulk, the sailors potentially killed.

Some of the sailors engage the giant beast, but no one manages to hit it.

The shipwrecker crab attempts to grapple the Profitable Venture continuing to dig into the ships hull with its massive claws.

The sailors on the Profitable venture fight back but no one can penetrate its thick carapace.

The Mako unloads it's Springal arrows on the ghost ship targetting the center of the ghost ship where the amidships catapult is and a large gathering of skeletons are. One of the springals aim is off and the arrows rain down into the ocean. The other arrows rain true and the skeletons on the middle catapult are destroyed and the sailors in the middle of the ship take damage.

The ships continue their movements...

Enemies:
Demodand : 16 damage; 10 foot aura of protection from good; invisible
Skeleton A on Ballista crew 1 : 14 damage
Skeleton A on Catapult crew 1 : 20 damage
Skeleton B on Catapult crew 1 : destroyed
Skeleton C on Catapult crew 1 : 11 damage
6 skeleton sailors amidships : 13 damage each
3 Skeletons on amidships catapult :destroyed
amidships catapult 34 damage
20 other skeletons unharmed
Victaaris : unharmed
giant crab : unharmed

Allies:
Squid's Beak : 73 damage to the sails
1 sailor eaten by Victaaris
3 sailors : 35 damage each
Profitable Venture : 64 damage to hull
Magana : 28 damage

here is your map.

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+31=42 ; d8+4=11 ; d20+25=38 ;
Monday March 7th, 2016 3:40:25 PM


Zeoll backs off (though he is still in square AF26) so that he is a good distance from Victaaris -- about 65-70 ft, say. As he backs off, he looses his shield and slings it on his back. From short range, he lets fly his Arrow of Evil Outsider slaying.

His attack has no range penalty. Divine Favor gives a +3 to hit. Heroism +2 to hit. Size -1 to hit. True Strike = +20. BAB +4, Dex +2, Enhancement +1. That's a net +31 to hit. Zeoll rolls a 42. If that hits, then the arrow itself inflicts (1d8+4) 11 damage AND if Victaaris is an evil outsider, he must make a DC 20 Fortitude save or take 50 points of damage.

Zeoll keeps alert for any sneaky enemies that might be about, using his scent as much as his eyes and ears. Perception 38.

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+14=27 ; d10+8=15 ; d20+9=13 ;
Monday March 7th, 2016 5:39:06 PM

The sword strikes Reggie and she winces as she is expecting the pain of the hit but instead her magical protection blocked it.

well now this is pretty interesting

Reggie turns her attention on the skeleton that hit her
{attack roll 27, damage 15 blunt}

She returns the attack with a backhand across its bony jaw. but as she attempts to follow through with a second hit, she realizes that her first hit sent the skeleton reeling back slightly, throwing off her aim.


Magana the Tauress (Craig) [HP 84 of 112] [DR 1/-]  d20+15=19 ; d3=1 ; d20+15=18 ; 2d8+9=22 ; 2d8+9=24 ; 2d6=5 ; 2d6=10 ; d6-1=1 ; d6-1=3 ;
Monday March 7th, 2016 7:52:21 PM


Magana is pleased with the result of her previous attach, and repeats it with another adjacent pair of skeletons. This will include the one she previously hit if possible, if not, a new pair.

+1 Good-Aligned Viscious Flail of Disruption hits a 19 for 22(blunt) + 5(disruption) damage (no DR for the skelly's) and must make DC14 Will save or be destroyed.

If she hits the creature, she Cleaves to the adjacent and hits a 18 for 24(blunt) + 10(disruption) damage (no DR for the skelly's) and must make DC14 Will save or be destroyed.

With successful hits Magana take 1+3 disruption damage.
With a successful Cleave Magana's AC drops to 17 for the round.

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) -2(rage)= 19 --- [Touch 12(normal) +1(belt) = 13] --- [Flat N/A] --- (+2 vs.Traps)

Normal 2H Full-round attack against size medium is Flail (+13/+8 for 2d8+7 + 2d6 Viscious) plus Horn (+7 for 1d8+4). Cleave?
Viscious Flail of Disruption, hvy, large (+1)

ACTIVE EFFECTS and SPELLS
Rage round 2/18 (+4 Str, -2 AC/TouchAC)
Airwalk
Align Weapon round 2/18


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+16=26 ; d20+14=25 ; d6+3=5 ; 5d6=18 ; d20+15=27 ;
Monday March 7th, 2016 11:01:04 PM

Jozhur has a bit of a flashback to the last time he was teleported onto an enemy ship and immediately nearly killed. He finds himself in a much safer position this time.

However, he is unable to fight effectively from the position he finds himself in, Jozhur tries to gracefully slip past some skeletons and get in position to flank with Reggie. Once in position, he lunges with his sword, hoping to pierce a weak spot in its brittle bones.

He also glances around for signs of the Terry Demodand.
----------------------------------------
Move to V24 (I moved Jozhur on map)
Acrobatics to avoid opportunity attacks from 3 skeletons: 26
Jozhur has mobility feat, AC vs opportunity attacks is 31
Attack hits AC25, 5 piercing damage plus 18 sneak attack damage

Effects:
Shield (AC=27): Round 6/10

Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20  d6=2 ; d6=1 ; d6=5 ; d6=6 ; d6=5 ;
Tuesday March 8th, 2016 1:16:57 AM

Rillett will point out the Invisible Tarry Demodand, "The demon controlling these creatures is there at the ship's wheel!" (Not sure where the ship's wheel is on the map.)

Then he will take a 5' step northwest (I moved him on the map.) He reaches for the life-giving aspect of his god, and suddenly releases it as a wave of positive energy that burns into the undead around him. (19 damage, DC 17 will save for half. I tried to outline the effect on the map - I'll remove that outline next round.)

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids   d20+9=16 ; 3d6=8 ; 2d6=10 ; d20+4=20 ; 3d6=17 ;
Tuesday March 8th, 2016 8:21:48 AM

(everyone please keep your HP's updated so Aex knows when she needs to heal someone!)

Aex is clueless how to get involved in this naval combat... she hasn't got the power to get up close and personal with those demons and her shipmates are all tangled up already... Her spells haven't been quite effective with those demons and she still doesn't know what affects them most. Fire won't do... lightning didn't do the trick either and she has no access to acid or cold... but she has! She can summon an Ice Storm over those enemy ships and the bludgeoning damage will probably do quite well against some of the skeleton crew though the cold won't hurt them much...

Anyhow it's worth a try...

Time to get to action. Aex shifts into an Air Elemental, veers up into the air (60ft fly speed) and heads towards the Ghost ship. Given the long range she'll be able to target the ship easily. Aex does try to avoid any of her friends when the storm comes... Great magical hailstones pound down upon the Ghost ship and its crew...

Ice Storm:
Saving throw: none
Spell Resistance: 15 (Caster Level 8 due to specialization Air domain)
Bludgeoning Damage: 8HP (pfff)
Cold Damage: 10HP
For 8 rounds in the area heavy snow and sleet rains down in the area. Creatures inside this area take a –4 penalty on Perception skill checks and the entire area is treated as difficult terrain.

Aex also still has her Call Lightning activated so she drops an arch on the first enemy she spots...

Lightning:
Saving Throw: Reflex DC22
Spell Resistance: 20 (Caster level +4 specialization)
Damage: 17

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: *Stoneskin, *Control Winds, *Stoneskin + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
9/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d6=3 ; d6=5 ; d6=1 ; d6=3 ;
Tuesday March 8th, 2016 11:06:31 AM

It seems that Rillett has all the good ideas today. Terser will let fly his own burst of positive energy, damaging the skeletons around him. channel for 12 damage to the skellies, will save 16 for half. Once the mooks are down, he can concentrate on finding and taking down the demodand.

active effects
stoneskin
air walk


[DM Hugh] - A pitched battle...  d20+10=18 ; d20+10=22 ; d20+10=17 ; d20+10=29 ; d20+10=21 ; d20+10=20 ; d20+10=18 ; d20+10=30 ; d20+10=27 ; d20+10=27 ; d20+10=16 ; d20+10=25 ; d20+10=28 ; d20+10=15 ; d20+10=11 ; d20+7=23 ; d20+7=25 ; d3=1 ; d20+7=21 ; d8+3=6 ; d8+3=6 ; d20+7=27 ; d20+7=14 ; d8+3=4 ; d20+7=8 ; d20+7=26 ; d20+7=18 ; d8+3=8 ; d20+7=16 ; d20+7=25 ; d20+7=15 ; d20+7=19 ; d8+3=4 ; d8+3=9 ; d20+8=28 ; d20+8=9 ; d20+8=24 ; 6d6=20 ; d20+3=23 ; d20+3=6 ; d20+3=11 ; d20+3=9 ; d20+3=21 ; 3d6+19=33 ; d20+12=20 ; d20+12=21 ; d20+12=26 ; d20+12=23 ; d8+6=11 ; d8+6=11 ; d8+6=11 ; d20+15=22 ; d20+34=36 ; d10+18=21 ; d10+18=21 ; d20+8=10 ; d20+6=9 ; d20+6=17 ; d20+6=7 ; d20+6=7 ; d20+6=8 ; d20+6=22 ; d20+6=24 ; d20+6=16 ; d20+6=17 ; d20+6=17 ; 3d8=10 ; 3d8=18 ; 3d8=12 ; 3d8=14 ; 3d8=20 ; 3d8=20 ; d20+3=8 ; d20+3=10 ; d20+3=20 ; d20+3=19 ; d20+3=22 ; d20+3=19 ; d20+3=13 ; d20+3=13 ; d20+3=17 ; d20+3=10 ; d20+3=15 ; d20+3=12 ; d20+3=12 ; d20+3=12 ; d20+3=13 ; d20+3=9 ; d20+3=8 ; d20+3=16 ; d3=3 ; d20+3=10 ; d3=2 ; d20+3=17 ; d20+3=13 ; d20+26=32 ;
Tuesday March 8th, 2016 1:46:01 PM

Zeoll lets fly with an arrow aimed at Victaaris, and it soundly connects with the brute. Victaaris is unaffected by the slaying effect but still takes damage.

Reggie strikes back at the skeleton that hit her with a vicious backhand.

Magana's flail is turned aside by her target's breast plate.

Jozhur nimbly avoids taking any attacks as he maneuvers around the skeleton to gain an advantage. His stab pieces the skeleton's defense, but it doesn't go in as far as it should. It is still enough to finish the skeleton off as it was the same one that Reggie backhanded.

Rillett points out where the demodand is. However, he isn't sure if the skeletons are being controlled or attacking from their own initiative. He then channels the righteous energy of his God against the skeletons.

Know[Religion] DC 20 : Highlight to display spoiler: { These skeletons are not your average skeletons. For one thing there is a glowing blue light in their eye sockets and for another they know how to use siege engines. If you had to guess you'd say they were skeleton champions. }

Terser follows suit with his own energy channeling.

In the wake of the channeling 3 of the skeletons are turned to dust. The remaining 7 in the vicinity are all visibly damaged by the power of light.

Aex takes to the skies as an air elemental and rains icy havok down on the ghost ship. All told 33 skeletons are affected by her hailstorm.

3 of the skeletons abandon one of the port ballista for the amidships catapult. 3 other skeletons abandon the other port ballista to attack Jozhur. 2 of the skeletons stab him with their swords. (23 vs AC, 6 dmg; 25 vs AC, 6 damage)

1 of the skeletons swings at Reggie and hits but the stone skin absorbs 4 more points of damage.

2 of the skeletons attack Terser. One of them strikes the Dwarf. (hit vs AC 26, 8 damage)

4 of the skeletons attack Magana and 2 of their blows land. The Tauress takes another 11 damage (OOC: after DR)

The starboard Ballista are reloaded and the 2 Catapults retarget the lionfish letting fly with 2 large builders. One of the stones crashes harmlessly into the sea but the other one strikes a vital part of the ship.

Victaaris attempts to crush more sailors and ballistas on the Squid's Beak.Two of the gunners avoid the creature's bulk, but 2 others aren't so fortunate, but they are still moving around.

The 4 siege gunners attack Victaaris and 2 of them manage to connect. Zarod Xug leaps to their defense and attacks but his hide cannot be penetrated by Zarod's Greataxe.

The giant crab continues to grapple the Profitable Venture.

The Lionfish returns fire at the ghost ship but Sarl's aim is thrown off by the movement of the vessel.

The Mako fires a broadside of ballista bolts at the Ghost Ship. 4 of the bolts are off target but the other 6 connect with the skeletons on deck amidships.

Working together the crew of the Profitable Venture manages to free their ship from the crab's grasp.

The ships continue to move propelled by the wind.

Enemies:
Demodand : 16 damage; 10 foot aura of protection from good; invisible
Skeleton A on Ballista crew 1 : destroyed
Skeleton B on Ballista crew 1 : destroyed
Skeleton C on Ballista crew 1: destroyed
Skeleton A on Ballista crew 2 : 15 damage
Skeleton B on Ballista crew 2 : 15 damage
Skeleton C on Ballista crew 2 : 15 damage
Skeleton A on Catapult crew 1 destroyed
Skeleton B on Catapult crew 1 : destroyed
Skeleton C on Catapult crew 1 : destroyed
1 sailor skeleton stern; 15 damage
2 sailor skeletons stern : 21 damage
6 skeleton sailors amidships : destroyed
3 Skeletons on amidships catapult :destroyed
amidships catapult 34 damage
26 other skeleton 8 damage each
Victaaris : 33 damage
giant crab : unharmed

Allies:
Squid's Beak : 73 damage to the sails
1 sailor eaten by Victaaris
3 sailors : 35 damage each
Profitable Venture : 106 damage to hull
Lionfish : 40 damage to hull
Magana : 39 damage

here is your map.

Magana the Tauress (Craig) [HP 73 of 112] [DR 1/-]  d20+15=22 ; d20+15=26 ; 2d8+9=15 ; 2d8+9=19 ; 2d6=6 ; 2d6=11 ; d6=1 ; d6=4 ;
Tuesday March 8th, 2016 4:09:21 PM


With a roar of anger at her last missed attack, Magana redoubles her efforts and attacks the same skeletons again.

+1 Good-Aligned Viscious Flail of Disruption hits a 22 for 15(blunt) + 6(disruption) damage (no DR for the skelly's) and must make DC14 Will save or be destroyed.

If she hits the creature, she Cleaves to the adjacent and hits a 26 for 19(blunt) + 11(disruption) damage (no DR for the skelly's) and must make DC14 Will save or be destroyed.

With successful hits Magana takes 0+3 disruption damage.
With a successful Cleave Magana's AC drops to 17 for the round.

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) -2(rage)= 19 --- [Touch 12(normal) +1(belt) = 13] --- [Flat N/A] --- (+2 vs.Traps)

Normal 2H Full-round attack against size medium is Flail (+13/+8 for 2d8+7 + 2d6 Viscious) plus Horn (+7 for 1d8+4). Cleave?
Viscious Flail of Disruption, hvy, large (+1)

ACTIVE EFFECTS and SPELLS
Rage round 3/18 (+4 Str, -2 AC/TouchAC)
Airwalk
Align Weapon round 3/18


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+15=20 ; d3=3 ; d20+15=30 ; d20+9=23 ; d6+3=7 ; d6+3=9 ; d6+2=6 ; 5d6=14 ; 5d6=15 ; 5d6=13 ;
Tuesday March 8th, 2016 7:36:17 PM

Jozhur clicks his heels to activate his boots. He then steps towards Magana and Terser and lashes out at the skeletons surrounding them, chiseling away at their brittle bones.
-----------------
Activate boots of haste
5' step south (moved on map)
All attacks piercing damage Attacks directed at 2 skeletons flanked by Terser and Magana
First attack hits AC 22 with flanking bonus, 7 damage + 14 sneak damage
Second (haste) attack hits AC 32 with flanking bonus, 9 damage + 15 sneak damage
Third attack hits AC 25 with flanking bonus, 6 damage + 13 sneak damage

CURRENT IN-PLAY INFO

AC=28
(23 normal, +4 potion of shield, +1 boots of haste used this round)

ACTIVE EFFECTS/SPELLS
Boots of haste (1 extra attack, +1 to attack rolls, +1 dodge bonus to AC, +1 reflex saves(used 1/10 for day)
Shield (+4 AC, deflects magic missiles)(round 7/10)


Zeoll (Cayzle) (AC18 HP 59 of 59)  d20+15=17 ; d6=5 ; d6=2 ; d8=5 ; d20+15=22 ;
Tuesday March 8th, 2016 8:46:15 PM

Zeoll shrugs. He's no archer but what the heck!

The old liontaur turns invisible as a move action (domain power). That gives him a +2 to hit and the enemy loses his Dex bonus to AC. He fires an evil outsider bane arrow at Victaaris, making use of his Divine Favor while it lasts. No True Strike this time.

Divine Favor gives a +3 to hit. Heroism +2 to hit. Size -1 to hit. Invis = +2. BAB +4, Dex +2, Enhancement +3. That's a net +15 to hit. Zeoll rolls a 17 (nat 2).

That is surely a miss, even if the enemy has no dex bonus. Still, IF that hits, then the arrow itself inflicts (2d6+1d8+6) = 18 damage.

IF it does not hit, Zeoll uses a hero point to reroll the attack ... and hits AC22 ... with no dex ... maybe ...

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, divine favor (2 slots), elf vision;
2: calm emo x2, nemesis insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 6 of 8 1st lvl (Mage Armorx3, TSx3)
Cast: 0 of 6 2nd lvl
Cast: 0 of 4 3rd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 1 of 8.
Meta Rod: used 0 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 1? of 4

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor. (lasts days)
Mage Armor CL10. (duration 10 hours)
Salve of Slipperiness. (duration 8 hours)
Vial of antitoxin. (duration 1 hour)
Elf Vision spell. (duration 90 min)
Heroism CL5. (duration 50 min)
Expeditious Retreat CL2. (used 9 rounds of 20)
Divine Favor CL9. (used 8 rounds of 10)

Note: Tower shield equipped, and bow out.
Note: Used three evil outsider bane arrows and the arrow of slaying

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+14=26 ; d10+8=10 ; d20+9=18 ; d10+8=12 ;
Tuesday March 8th, 2016 11:33:29 PM

Reggie simply continues the onslaught against the skeletons in front of her.

{no rage yet}
{attack roll 1 hits AC 26 for 10 damage}

{attack 2 hits AC 18 for 12 damage}



Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20  d20+6=19 ;
Wednesday March 9th, 2016 1:23:00 AM

Rillett can't quite determine what makes these skeletons so tough, but they are indeed tougher than normal created undead. (Perception 19 - fail.)

"It doesn't take much insight to see that these are not your average undead, but I'm not sure what they are. They're being very stubborn about dying. Well, about dying again. But it's that demon that's the real problem. He's still invisible, and still up near the ship's wheel."

Rillett will take a 5' step east (already moved on the map,) and will pull out a scroll of Invisibility Purge and read it.

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids   d20+14=18 ; 3d6=10 ; d20+14=33 ; d20+14=18 ; d20+14=15 ; d20+14=26 ; d20+14=22 ; d20+14=21 ; d20+14=20 ; d20+14=18 ; d20+14=23 ; 3d6=8 ; 3d6=12 ; 3d6=13 ; 3d6=13 ; 3d6=9 ; 3d6=9 ; 3d6=13 ; 3d6=8 ; 3d6=4 ;
Wednesday March 9th, 2016 3:26:11 AM

Passion, hatred and anger all lead to the dark side... Aex feels power soaring through her elemental form.... in line with nature's domain Air, Aex can feel the crackling tension of lightning building in the clouds above. She hovers over Jozhur and with a thunderous roar no less than 10 Lightning arcs crash down on the 10 skeletons that are tangled up with her friends on deck... (if some are dead she'll save some bolts for later of course)

Lightning Lord - 10 bolts
Bolt 1 - S26 - Reflex DC22 - SR18 - Damage 10
Bolt 2 - T25 - Reflex DC22 - SR33 - Damage 8
Bolt 3 - U23 - Reflex DC22 - SR18 - Damage 12
Bolt 4 - U26 - Reflex DC22 - SR15 - Damage 13
Bolt 5 - U27 - Reflex DC22 - SR26 - Damage 13
Bolt 6 - V23 - Reflex DC22 - SR22 - Damage 9
Bolt 7 - W23 - Reflex DC22 - SR21 - Damage 9
Bolt 8 - W26- Reflex DC22 - SR20 - Damage 13
Bolt 9 - W27- Reflex DC22 - SR18 - Damage 8
Bolt 10 - X23 - Reflex DC22 - SR23 - Damage 4

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: *Stoneskin, *Control Winds, *Stoneskin + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
9/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------

[DM Hugh] - A pitched battle...  d20+4=18 ; d20+4=22 ; d20+4=7 ; d20+4=10 ; d20+4=16 ; d20+4=5 ; d20+8=10 ; d20+8=27 ; d20+8=28 ; d8+3=10 ; d20+8=11 ; d20+8=19 ; d20+8=24 ; d20+8=15 ; 4d8=14 ; 4d8=17 ; d20+12=23 ; 8d8=37 ; d20+6=9 ; d20+6=20 ; d20+6=26 ; d20+6=16 ; 3d6+19=35 ; d20+14=34 ; d20+14=28 ; d10+18=24 ; d10+18=23 ; d20+34=47 ; d20+6=9 ; d20+6=10 ; d20+6=25 ; d20+6=26 ; d20+6=13 ; d20+12=23 ; d8+6=12 ; d8+6=10 ; d20+3=14 ; d20+3=17 ; d20+3=11 ; d20+3=11 ; d20+3=6 ; d20+3=11 ; d20+3=21 ; d20+3=4 ; d20+3=12 ; d20+3=18 ; d20+3=6 ; d20+3=16 ;
Wednesday March 9th, 2016 2:32:00 PM

Magana angered by her miss last round is invigorated to do better this round and succeeds, the massive damage from her disruption flail outright causing the weakened skeletons to fall apart.

Jozhur clicks the boots of his heels together before piercing 2 of the skeletons at their weak points to finish them off.

Zeoll turns invisible and puts forth a heroic effort to successfully find a gap in the giant toad creatures hide.

Reggie continues her onslaught against the skeletons amassed around her. She hits one, weakening it further, but misses the other.

Rillett takes a 5 foot step, retrieves a scroll of invisibility purge and reads it. A sphere of power with a radius of 50 feet extends from the Cleric as he finishes reciting the divine writings from the scroll.

Aex unloads a cannonade of lighting against the skeletons that still stand, hitting 6 and destroying 2 of the skeletons.

2 of the skeletons attack Reggie. One of the skeletons aim is impaired by slick conditions on the ship but the other skeleton finds a weak point in her defense. (Crit vs AC 27, confirmed with 28; 20 damage). Luckily for the monk she is still protected by stoneskin, but the spell absorbs 20 points of damage (1/5th of its capacity)

2 of the skeletons target Jozhur but he is able to avoid their stabs.

The 2 remaining skeleton manned starboard ballista return fire at the Mako, targetting it's sails. The 2 bolts rent holes in their canvas.

The skeletons manning the 2 catapults reload as the sailors continue to man the ship and the ghost ship lurches towards the Lionfish attempting to ram her. The ghost ship successfully rams the lionfish.

Victaaris continues to terrorize the Squid's Beak, catching another 3 siege gunners with his crush attack.

The giant crab swims after the Profitable Venture and lashes out with another massive claw. The claw finds a vulnerable spot in the ships hull and once again grabs onto the ship.

The 4 siege gunners and Zarrod attack back at Victaaris. Zarod is once again unable to hit the foul brute with his great axe but 2 of his men find openings.

The ships continue to move, the lionfish away from the ghost ship. The Mako and the Squid's beak are trying to surround it. Some of the sailors on the Profitable venture try to fight back against the giant crab, but their weapons fail to pierce its shell.

Enemies:
Demodand : 16 damage; 10 foot aura of protection from good; invisible
Skeleton A on Ballista crew 1 : destroyed
Skeleton B on Ballista crew 1 : destroyed
Skeleton C on Ballista crew 1: destroyed
Skeleton A on Ballista crew 2 : destroyed
Skeleton B on Ballista crew 2 : destroyed
Skeleton C on Ballista crew 2 : destroyed
Skeleton A on Catapult crew 1 destroyed
Skeleton B on Catapult crew 1 : destroyed
Skeleton C on Catapult crew 1 : destroyed
1 sailor skeleton stern; destroyed
1 sailor skeleton stern: destroyed
1 sailor skeletons stern : destroyed
6 skeleton sailors amidships : destroyed
3 Skeletons on amidships catapult :destroyed
amidships catapult 34 damage
1 skeleton fighting Reggie: 8 damage
1 skeleton fighting Reggie : 18 damage
skeleton U23 : 20 damage
Skeleton V23 : 17 damage
Skeleton W23 : 17 damage
Skeleton X23: 12 damage
20 other skeleton 8 damage each
Victaaris : 66 damage
giant crab : unharmed

Allies:
Squid's Beak : 73 damage to the sails
1 sailor eaten by Victaaris
6 sailors : 35 damage each
Profitable Venture : 154 damage to hull
Lionfish : 77 damage to hull
Magana : 39 damage
Mako: 31 damage to sails

here is your map.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d6=6 ; d6=1 ; d6=4 ; d6=2 ;
Wednesday March 9th, 2016 6:18:46 PM

Seeing how well it worked, Terser takes a couple of steps forward and lets another wave of positive energy wash over the skeletons. The town and other ships will be much safer with no one manning the siege engines. He also hopes to clear the way for Rillett, so he can go expose the invisible pilot of the ship.

move to W25 - channel to hurt the dead for 13, will save 16 for half

Stoneskin - 92/100


Rillett (Bradley) HP 87/87 - AC 25/15/23 CMD 20  d6=2 ;d6=2 ; d6=3 ; d6=1 ; d6=2 ;
Wednesday March 9th, 2016 7:43:17 PM

Rillett steps up 5' and then uses a Dimensional Hop to teleport forward (moved on map.) Then he again gathers the life-giving power of his god and relases it in a sudden burst, damaging skeleltons in 30' of him (outlined on map - 10 damage, DC 17 for half.)

"The demon is at the ship's wheel." Then he looks around and sees a bunch of menacing skeletons looking at him there in the middle of everything. "Um, I may need some help up here..."

========================================
Spells runnning: Longstrider (extended from the day before), Status on Magana, Terser, Jozhur (extended from the day before), See Invisible, Shield of Faith, Invisibility Purge.

Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider* (D), Bless, Command, Detect Evil, Protection from Evil*, Protection from Evil, Shield of Faith*
2 (DC18): See Invisible* (D), Augury, Deeper Insight*, Delay Poison, Resist Energy, Spiritual Weapon, Status*
3 (DC19): Divination* (D), Blindness/Deafness, Dispel Magic, Prayer, Water Walk*
4 (DC20): Dimension Door* (D), Air Walk*, Air Walk*, Freedom of Movement, Summon Monster IV
5 (DC21): Teleport (D), Plane Shift, Plane Shift, Flame Strike

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 100'/day - 20' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - **
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -



Zeoll (Cayzle) (AC18 HP 59 of 59)  d20+15=34 ; d6=5 ; d6=3 ; d8=6 ;
Wednesday March 9th, 2016 8:00:06 PM

Zeoll turns invisible and then shoots at Victaaris with his last evil outsider bane arrow.

He hits AC34 for 20 hp damage. And turns visible, of course.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+16=26 ; d20+14=15 ;
Wednesday March 9th, 2016 9:38:49 PM

Jozhur hears Rillet shouting and sees that he could be in some peril. He tumbles by the skeleton in front of him then takes a wild swing at one of the enemy adjacent to Reggie.

--------------------------
Move to V22 (moved on map already)
Acrobatics to avoid attacks of opportunity: 26
Attack misses (vs. AC 17)

CURRENT IN-PLAY INFO

AC=27 (23 normal, +4 potion of shield)

Boots of haste used 1/10 rounds

ACTIVE EFFECTS/SPELLS
Shield (+4 AC, deflects magic missiles)(round 8/10)

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+14=17 ; d20+14=33 ; d20+9=17 ; d10+8=16 ; d10+8=16 ;
Wednesday March 9th, 2016 10:12:52 PM

{ooc: Reggie is still not raging, the stoneskin keeps her from damage so no rage, and she is not under enough emotional distress to rage yet}

With the bone headed enemy still functioning, and their apparent lack of ability to hit Reggie, She smiles at her temporary invincibility.

She starts her next bout of jabs to the first skeleton {missing the first hit} but connecting with the second

{first attack hits AC 17, second attack hits AC 33 for 16 blunt damage}

She the ends her flurry with a roundhouse kick to the one she is flanking

{attack 3 hits AC 19 with flank, for 16 blunt damage}

{ooc flurry of blows.used 2 attacks on (x-23) and the third attack on (W-23)}

Magana the Tauress (Craig) [HP 73 of 112] [DR 1/-]  d20+15=25 ; 2d8+9=21 ; 2d6=10 ;
Wednesday March 9th, 2016 10:39:36 PM


Magana casts Protection from Evil, then Airwalks/sprints off the port side of the ship, avoiding the port side skeletons, and returns to the ship (at S13-T14).

If Attack of Opportunity:
+1 Good-Aligned Vicious Flail of Disruption hits a 25 for 21(blunt) + 10(disruption) damage (no DR for the evil creatures) and undead must make DC14 Will save or be destroyed.

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) -2(rage) +2(prot.evil) = 21 --- [Touch 12(normal) +1(belt) = 13] --- [Flat N/A] --- (+2 vs.Traps)

Normal 2H Full-round attack against size medium is Flail (+13/+8 for 2d8+7 + 2d6 Viscious) plus Horn (+7 for 1d8+4). Cleave?
Viscious Flail of Disruption, hvy, large (+1)

ACTIVE EFFECTS and SPELLS
Rage round 4/18 (+4 Str, -2 AC/TouchAC)
Airwalk
Align Weapon round 4/18
Protection from Evil round 1/18


(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids   d20+14=24 ; 3d6=18 ;
Thursday March 10th, 2016 5:57:56 AM

Aex sees Magana has taken a beating but there's still enough life in the Taur... What the Gnome does not like is seeing Rillet tangled up by so many skeletons...

Aex-Air veers towards Rillet and casts Barkskin enhancing his armor by +4 - hopefully it will protect him a bit...

Her Call Lightning still active Aex calls down a bolt at the nearest skeleton...
Lightning - Reflex DC 22 - SR24 - Damage 18

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: *Stoneskin, *Control Winds, *Stoneskin + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
9/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------

[DM Hugh] - A pitched battle...  d20+10=16 ; d20+10=23 ; d3=3 ; d20+10=14 ; d20+10=11 ; d20+10=14 ; d20+10=15 ; d20+10=28 ; d20+10=24 ; d20+10=29 ; d20+10=22 ; d20+10=20 ; d20+10=27 ; d20+10=17 ; d20+10=30 ; d20+10=16 ; d20+10=16 ; d20+10=22 ; d20+10=21 ; d20+10=20 ; d20+10=11 ; d20+10=24 ; d20+10=20 ; d20+10=12 ; d20+4=21 ; d20+7=18 ; d20+7=13 ; d20+7=26 ; d20+7=25 ; d20+7=22 ; d20+7=11 ; d8+3=5 ; d8+3=4 ; d20+4=8 ; d20+4=6 ; d20+4=6 ; d20+4=16 ; d20+19=37 ; d6+7=13 ; d20+24=35 ; d20+12=27 ; d20+6=20 ; d20+6=10 ; d3=2 ; d20+6=15 ; d20+6=17 ; d12+7=15 ; d20+22=23 ; d20+19=35 ; d20+15=29 ; 10d8=45 ; 8d8=40 ; d20+34=37 ; d20+34=44 ; d10+18=26 ; d10+18=21 ; d20+14=33 ; d20+3=6 ; d20+3=6 ; d20+3=9 ; d20+3=17 ; d20+3=5 ; d20+3=6 ; d20+3=22 ; d20+3=16 ; d20+3=16 ; d20+3=12 ; d20+3=22 ; d20+3=17 ; d20+3=5 ; d3=3 ; d20+3=8 ; d20+3=16 ; d20+3=6 ; d20+3=14 ; d20+3=4 ; d20+3=16 ; d20+28=43 ; d20+8=13 ;
Thursday March 10th, 2016 3:12:33 PM

Terser takes a few steps forward and channels more positive energy. 11 skeletons are affected by his channeling. 5 of the skeletons near him are turned to dust by the light of the natural Wold.

Rillett moves up through teleportation and follows suit adding Gargul's divine wrath to the mix.

Zeoll turns invisible and hits Victaaris with his last evil outsider arrow, which causes the Taur to become visible again. His missile strikes true once again.

Jozhur moves up and takes a swing at the remaining skeleton threatening Reggie but his attack is off.

Reggie finishes off the lone skeleton threatening her, although only one of her blows landed the momentum from her fist causes the weakened skeleton to fall to pieces.

Magana casts Protection From Evil on herself and then airwalks forward, ending her movement on the deck.

Aex lands by Rillett and buffs him with Barkskin. She then calls lighting down on a nearby skeleton turning it to dust.

The skeletons counter-attack. 3 skeletons attack Rillett but non of them manage to land a solid blow. The last skeleton comes close, but Rillett's toughened skin turns the blade.

Four of the skeletons swarm Magana and she gets an attack of opportunity on one of them. The flail lands knocking one of the skeletons down. 2 of the skeletons pierce Magana's flesh with their swords. (hit vs AC 25; 4 damage after DR; hit vs AC 22; 3 damage after DR). A lone skeleton drops its sword and takes its crossbow from its back, firing a bolt aimed at Magana that flies wide. 3 more skeletons in the bow also fire crossbow bolts that miss the Tauress. The demodand attacks Magana flying from the ship wheel at the tauress. (hit ff vs AC 37; 13 damage and 35 vs CMD of 29) He rakes her with his claw and holds tight, grappling her.

Some of the skeletons have abandoned the central catapult but the crew manning the 2 ballista reload.

Victaaris decides he is done terrorizing the Squid's Beak for the time being. He takes to the air towards the liontaur holding the bow, provoking AOOs from the sailors and Zarod. All four of the sailors miss the large beast, but Zarod's Axe finally connects. Victaaris's tongue shoots out (50 foot range) and Zeoll catches a bit of luck as it misses. (natural 1)

Both the Mako and Squid's beak turn towards the ghost ship and ram it. Both vessels strike true and

The giant crab continues tearing into the hull of the Profittable Venture but the crew of the ship are once again able to escape the crabs grasp after the damage is done.

The Lionfish turns and fires another bolt from the ballista courtesy of Sarl. This time it is aimed at Victaaris but the bolt misses the creature and flies into the drink.

Enemies:
Demodand : 16 damage; 10 foot aura of protection from good;
Skeleton A on Ballista crew 1 : destroyed
Skeleton B on Ballista crew 1 : destroyed
Skeleton C on Ballista crew 1: destroyed
Skeleton A on Ballista crew 2 : destroyed
Skeleton B on Ballista crew 2 : destroyed
Skeleton C on Ballista crew 2 : destroyed
Skeleton A on Catapult crew 1 destroyed
Skeleton B on Catapult crew 1 : destroyed
Skeleton C on Catapult crew 1 : destroyed
1 sailor skeleton stern; destroyed
1 sailor skeleton stern: destroyed
1 sailor skeletons stern : destroyed
6 skeleton sailors amidships : destroyed
3 Skeletons on amidships catapult :destroyed
amidships catapult 34 damage
1 skeleton fighting Reggie: destroyed
1 skeleton fighting Reggie : destroyed
skeleton U23 : destroyed
Skeleton V23 : destroyed
Skeleton W23 : destroyed
Skeleton X23: destroyed
8 other skeletons : 8 damage each
2 other skeletons : 18 damage each
5 other skeletons 13 damage each
3 other skeletons: destroyed
1 other skeleton 19 damage each
1 other skeleton destroyed
Victaaris : 96 damage
giant crab : unharmed
ghost ship : 91 damage hull

Allies:
Squid's Beak : 73 damage to the sails; 10 damage to hull
1 sailor eaten by Victaaris
6 sailors : 35 damage each
Profitable Venture : 201 damage to hull
Lionfish : 77 damage to hull
Magana : 46 damage
Mako: 31 damage to sails; 8 damage to hull

here is your map.

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+14=24 ; d10+8=15 ;
Thursday March 10th, 2016 4:52:32 PM

With the immediate threats removed Reggie charges straight ahead to take on one of the skeletons bothering Rillett. with a leap and she comes down with her fist in the face of her target (well, the skull)

One girl wrecking crew! Ha

{attack with charge: hits AC 26 for 15 blunt damage against skeleton at X-19}


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+16=27 ; d6+3=5 ; 5d6=24 ;
Thursday March 10th, 2016 6:59:23 PM

Jozhur notices Magana now has her hands full and the Tarry Demodand has revealed itself. He points his sword and shouts for the others to press the attack on the more powerful foe, "There's the demon thing! Kill it!"

He rushes towards Magana and starts trying to clear the skeletons out of the way.
---------------------------------
Move to T16 (moved on map)
Attack vs flanked skeleton hits AC27 for 5 damage plus 24 sneak damage (29 total piercing damage)

CURRENT IN-PLAY INFO

AC=27
(23 normal, +4 potion of shield)

Boots of haste used 1/10 rounds

ACTIVE EFFECTS/SPELLS
Shield (+4 AC, deflects magic missiles)(round 9/10)

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d6=5 ; d6=2 ; d6=5 ; d6=2 ;
Thursday March 10th, 2016 10:51:10 PM

Terser climbs into the air, drawing on the spirits for speed. (One round of haste), getting past the crowd of skeletons and arriving at V16, 10 ft up (unless 15 is needed to prevent aoo). He releases a third ball of energy, trying to clear the way for the others to get through. (14 dmg, will save 16 for half)

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+11=17 ;
Thursday March 10th, 2016 11:06:02 PM


Not one to test his luck, Zeoll turns invisible (move action) and backs away (70 ft move with exp retreat).

As he backpedals, he preps his shield for use.

OOC: With the oil of slipperiness, Zeoll's CMD is now 28. Plus invisible. And Water Walking. Does that leave footprints / indents?

Also, invisible stealth -- 17

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20  d6=6 ; d6=2 ; d6=2 ; d6=4 ; d6=5 ;
Friday March 11th, 2016 12:15:17 AM

Rillett can sense Manana's plight through his Status spell, but anyone can see the damage she's taken. "Aex! Magana needs some healing, and I can't quite get to her. But, I'll see if I can get these skeletons off her."

Rillett will move up next to Jozhur (moved on map - provokes AOO's from the three skeletons there.) "Oh, hey Jozhur. Ya know, that new girl's doing pretty well."

Feeling the positive energy released by the dwarf, "Good work Terser - let's finish this." With that, Rillett again reaches for his god's life-giving power, pulls it within himself, and releases it in a burst (30' burst, 19 damage, DC 17 for half.)

Magana the Tauress (Craig) [HP 61 of 112] [DR 1/-]  d20+13=18 ; d20+8=23 ; 2d20+7=18 ; 2d20+7=31 ; 2d8+7=15 ; 2d8+7=16 ; 2d6=11 ; 2d6=7 ; d6-1=5 ; d6-1=2 ; d6-1=1 ;
Friday March 11th, 2016 1:20:41 AM


Magana is grappled. Excellent, she thinks, Got him right where he wants me!

She performs a full round one-handed attack on the Demodand.

+1 Good-Aligned Vicious Flail of Disruption hits a 18 for 15(blunt) + 11(disruption) damage (no DR for the evil creatures) and undead must make DC14 Will save or be destroyed.

+1 Good-Aligned Vicious Flail of Disruption hits a 23 for 16(blunt) + 7(disruption) damage (no DR for the evil creatures) and undead must make DC14 Will save or be destroyed.

Note: Magana took additional 5 points disruption damage last round.

If her strikes hit this round, she'll take 2 and/or 1 disruption damage

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) -2(rage) +2(prot.evil) = 21 --- [Touch 12(normal) +1(belt) = 13] --- [Flat N/A] --- (+2 vs.Traps)

Normal 2H Full-round attack against size medium is Flail (+13/+8 for 2d8+7 + 2d6 Viscious) plus Horn (+7 for 1d8+4). Cleave?
Vicious Flail of Disruption, hvy, large (+1)

ACTIVE EFFECTS and SPELLS
Rage round 5/18 (+4 Str, -2 AC/TouchAC)
Airwalk
Align Weapon round 5/18
Protection from Evil round 2/18


(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids   d8=7 d8=7 d8=3 d20+14=16 3d6(6+5+4)=15
Friday March 11th, 2016 11:36:31 AM

Aex-Air nods at Rillet and veers towards Magana (R13) immediately casting Cure Serious Wounds on the Tauress... Magana is healed for 27HP.

She also unleashes another lightning, this time at the Demodant.

Lightning - Reflex DC22 - SR16 - damage 15

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: *Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, *Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: *Stoneskin, *Control Winds, *Stoneskin + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
9/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+14=30 ; d20+9=25 ;
Saturday March 12th, 2016 8:42:29 AM


Is Zeoll within reach of his enemy? If so, he casts on the defensive ... his concentration check is 1d20+5wis+9CL = 1d20+14 to meet a DC17. He rolls a 30, no problem.

He casts a Suggestion Spell on Victaaris: "You are wounded, and your creatures are being destroyed. Leave the battle with your life and your honor intact, and do not return."

Does he have spell resistance? If so, Zeoll rolls a 25. The Save DC is base 10 +3 spell level +1 cradled +2 fey bloodline for compulsions +3 feats +5 chr = Will DC24.

[Also note that "A very reasonable suggestion causes the save to be made with a penalty (such as –1 or –2)."]

That's a standard action. With his remaining move action, the old liontaur becomes invisible (fey domain power) and then takes a five foot step to the right.

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, divine favor (2 slots), elf vision;
2: calm emo x2, nemesis insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 6 of 8 1st lvl (Mage Armorx3, TSx3)
Cast: 0 of 6 2nd lvl
Cast: 1 of 4 3rd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 3 of 8.
Meta Rod: used 0 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 1 of 4

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor. (lasts days)
Mage Armor CL10. (duration 10 hours)
Salve of Slipperiness. (duration 8 hours)
Vial of antitoxin. (duration 1 hour)
Elf Vision spell. (duration 90 min)
Heroism CL5. (duration 50 min)
Expeditious Retreat CL2. (used 11 rounds of 20)

Note: Tower shield equipped, and bow out.
Note: Used five evil outsider bane arrows and the arrow of slaying

[DM Hugh] - The tides turn...  d20+10=20 ; d20+10=11 ; d20+10=22 ; d20+10=17 ; d20+10=30 ; d20+10=25 ; d20+10=13 ; d20+10=21 ; d20+10=30 ; d20+10=16 ; d20+10=25 ; d20+8=16 ; d20+8=17 ; d20+8=16 ; d20+10=14 ; d20+10=23 ; d20+10=12 ; d20+10=29 ; d20+10=19 ; d20+7=19 ; d20+8=17 ; d20+8=26 ; 4d8=13 ; 6d6=18 ; d20+26=30 ; d20+18=19 ; 8d8+8=40 ; 10d8+10=65 ;
Saturday March 12th, 2016 2:15:39 PM

Reggie charges one of the skeletons and continues her streak of being a one woman wrecking crew. The skeleton goes down courtesy of her blow to its skull face.

Jozhur points his sword at the demon wrestling with Magana encouraging his companions to attack it. He then dispatches another skeleton of his own.

Terser under the effects of his boots enhanced speed air walks forward landing on deck with with a quintessential superhero-esque landing culminating in the release of a wave of positive energy that significantly reduces the skeleton population.

Rillett moves up his path now clear by Rillett's channeling. Rillett adds his own positive energy to the mix noting that Reggie is doing well and holding her own.

Magana's one handed blows fail to strike the demodand.

Aex flies forward and casts cure serious wounds on the Tauress. She also fires a bolt of electricity at the Demodand but the outsider is completely unaffected (OOC: didn't beat SR)

Zeoll attempts to offer a suggestion to Victaaris and in Aquan convinces Victaaris to abandon the assault (OOC: at least for 9 hours). Victaaris heads beneath the waves.

The remaining skeletons manning the ballista and catapult fire off shots aimed at the deck of the Mako. Morenion and 3 of her crew are hit by the projectiles causing her crew to die outright. Morenion though picks herself up from the debris. Unfortunately for all involved this results in a collision between the Mako and the Squid's Beaks as the strong winds combine with the distraction of the Mako's captain being hit by giant projectiles leave the 2 ships unable to avoid each other as the ghost ship pops free and drifts out of their way, no longer being actively crewed by the demodand and the skeleton.

The demodand attempts to maintain the grapple and succeeds following up with a bite to the Tauress but the tarry creature ends up with a mouthful of air.

The giant crab moves forward towards the drifting ghost ship.

The profitable venture begins to turn in order to try to where the other ships are.

Enemies:
Demodand : 16 damage; 10 foot aura of protection from good;
Skeleton A on Ballista crew 1 : destroyed
Skeleton B on Ballista crew 1 : destroyed
Skeleton C on Ballista crew 1: destroyed
Skeleton A on Ballista crew 2 : destroyed
Skeleton B on Ballista crew 2 : destroyed
Skeleton C on Ballista crew 2 : destroyed
Skeleton A on Catapult crew 1 destroyed
Skeleton B on Catapult crew 1 : destroyed
Skeleton C on Catapult crew 1 : destroyed
1 sailor skeleton stern; destroyed
1 sailor skeleton stern: destroyed
1 sailor skeletons stern : destroyed
6 skeleton sailors amidships : destroyed
3 Skeletons on amidships catapult :destroyed
amidships catapult 34 damage
1 skeleton fighting Reggie: destroyed
1 skeleton fighting Reggie : destroyed
skeleton U23 : destroyed
Skeleton V23 : destroyed
Skeleton W23 : destroyed
Skeleton X23: destroyed
3 other skeletons : 8 damage each
3 other skeleton 15 damage
1 skeleton : destroyed
1 other skeleton destroyed
1 other skeleton destroyed
1 other skeleton : destroyed
1 other skeleton destroyed
3 other skeleton destroyed
1 other skeleton: destroyed
3 other skeletons: destroyed
1 other skeleton destroyed
1 other skeleton destroyed
Victaaris : 91 damage; fled
giant crab : unharmed
ghost ship : 91 damage hull

Allies:
Squid's Beak : 73 damage to the sails; 75 damage to hull
1 sailor eaten by Victaaris
6 sailors : 35 damage each
Profitable Venture : 201 damage to hull
Lionfish : 77 damage to hull
Magana : 46 damage
Mako: 31 damage to sails; 48 damage to hull

here is your map.


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+15=25 ; d20+15=19 ; d20+9=21 ; d20+14=21 ; d6+3=7 ; d6=3 ; 5d6=13 ; d6+3=7 ; d6=1 ; 5d6=20 ; d6+2=8 ; d6=3 ; 5d6=9 ;
Saturday March 12th, 2016 4:24:50 PM

Hoping the group can finish the Demodand before it escapes or causes great harm to Magana, Jozhur puts forth a heroic effort to get into position to waylay the evil outsider and stabs at it furiously with his sword.
--------------------------------
Spend heroic point to gain a move action and move to V13 and flank with Magana (Moved on map already), not using acrobatics and will provoke attacks of opportunity from Demodand (AC vs those is 32)
Full hasted attack (boots used)

1st attack hopefully hits AC27 with flanking, 7 damage plus 3 cold damage and 13 sneak damage (23 total)

Hasted attack probably misses AC21 with flanking, 7 damage plus 1 cold damage and 20 sneak damage (28 total)

Second attack hits AC23 with flanking, 8 damage plus 3 cold damage and 9 sneak damage (20 total)

CURRENT IN-PLAY INFO

AC=28 (32 vs Opportunity Attacks)
(23 normal, +4 potion of shield, +1 Boots of Haste)

Boots of haste used 2/10 rounds

ACTIVE EFFECTS/SPELLS
Shield (+4 AC, deflects magic missiles)(round 9/10)
Boots of Haste used this round

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d6+2=6 ; d6=6 ; 5d6=13 ;
Saturday March 12th, 2016 4:26:27 PM

And if the demodand provokes an opportunity attack, that hits AC 23 w/ flanking (rolled in last post), 6 damage, 6 cold and 13 sneak (25 total).

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Saturday March 12th, 2016 5:43:59 PM

(will post later, but wanted Magana to know Rillett will cast Freedom of Movement on her.)

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20  d20+18=38
Sunday March 13th, 2016 7:42:40 PM

Rillett casts Freedom of Movement, and steps 5' toward Magana, touching her with the spell (moved on the map.)

"Awright, my towering Taurine terror, you are now free to move about the vessel."

Then he takes a look around the vessel, and keeps a wary eye on that giant crab thing. And for Zeoll - where is that guy? Hope he's OK.

(Perception 38)

Magana the Tauress (Craig) [HP 88 of 112] [DR 1/-]  d20+15=21 ; d20+10=24 ; d8+9=10 ; 2d8+9=19 ; 2d8+9=16 ; 2d6=12 ; 2d6=4 ; d6=3 ; d6=1 ;
Sunday March 13th, 2016 10:19:43 PM


Refreshed by Aexana's healing and freed by Rillett, Magana performs a full round attack on the Demodand.

+1 Good-Aligned Vicious Flail of Disruption hits a 21 for 19(blunt) + 12(disruption) damage (no DR for the evil creatures) and undead must make DC14 Will save or be destroyed.

+1 Good-Aligned Vicious Flail of Disruption hits a 24 for 16(blunt) + 4(disruption) damage (no DR for the evil creatures) and undead must make DC14 Will save or be destroyed.

If her strikes hit this round, she'll take 2 and/or 0 disruption damage

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) -2(rage) +2(prot.evil) = 21 --- [Touch 12(normal) +1(belt) = 13] --- [Flat N/A] --- (+2 vs.Traps)

Normal 2H Full-round attack against size medium is Flail (+13/+8 for 2d8+7 + 2d6 Viscious) plus Horn (+7 for 1d8+4). Cleave?
Vicious Flail of Disruption, hvy, large (+1)

ACTIVE EFFECTS and SPELLS
Rage round 6/18 (+4 Str, -2 AC/TouchAC)
Airwalk
Align Weapon round 6/18
Protection from Evil round 3/18


(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+14=18 ; d10+8=17 ;
Sunday March 13th, 2016 10:48:25 PM

Adrenaline fueled, and on a high of feeling invincible (thanks to this cool magic) Reggie rushes into the fray against the demon thing.

Hey! Fish head, Who needs a Beat down!

{attack hits AC 18, for 17 damage}


Zeoll (Cayzle) (AC25 HP 59 of 59) 
Monday March 14th, 2016 9:21:25 AM

Zeoll doubts any of his enchantments will affect the near mindless crab, but maybe he can distract it. He readies his shield with the ready action -- if he is attacked (trigger), he will use the shield for total cover (readied action).

With his move action left, he goes closer to the crab, but not in its reach, stepping between it and the Profitable Venture (AF26). He calls out, "Hey you big lump of sushi! Come on overr herre! I'm hungrry!"

Zeoll's CMD is 28.

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Monday March 14th, 2016 9:44:08 AM

"You'll like this too my friend" Aex says in Auran as she casts Bull's Strength on Magana.

Next she veers up into the air getting some space between her and the enemy ship.

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: *Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, *Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: *Stoneskin, *Control Winds, *Stoneskin + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
9/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------

[DM Hugh] - The tides turn...  d20+19=32 ; d6+7=10 ; d20+10=15 ; d20+8=15 ; d20+8=22 ; d20+8=25 ; d100=10 ; d10=8 ; d10=10 ; d20+18=30 ; d20+18=20 ; d20+17=21 ; d6+7=8 ; d20+26=42 ;
Monday March 14th, 2016 3:40:35 PM

Jozhur puts forth a heroic effort in order to strike back at the demodand. He gets raked by its free hand as he maneuvers into position. (hit vs 32; 10 damage). Jozhur follows up with 3 strikes of his own. One hits, but the other 2 miss.

Jozhur needs to make a DC 19 reflex save or have his weapon be stuck to its tarry body.

Jozhur Perception : 25 Highlight to display spoiler: {The demodand seems unaffected by the cold}

Rillett moves towards Magana and casts Freedom of Movement on her. He then looks around the ship and realizes that 6 skeletons are still manning a catapult and a ballista. He also faintly hears invisible Zeoll shouting at the crab.

Magana newly free from the grapple responds by attacking the Demodand with her flail. Unfortunately for Magana her aim is off and both attacks miss.

Reggie too attempts to attack the Demodand but it is a cagey combatand and her blows fall short.

Zeoll attempts to ready his shield and provoke the giant crab. The crab doesn't seem to notice the invisible liontaur.

Aex pumps up Magana with bull's strength

The skeletons manning the catapult fire another shot of alchemical fire at bonetown. it hits one of the fire brigades causing some of Linus's men and civilians to catch fire.

The skeletons manning the ballista spread out and fire shots from their crossbows at Terser. One of the skeletons miss, but the other 2 skeletons have better aim. (hit vs 22 8 damage, hit vs 25 10 damage)

The demodand attacks back at Jozhur. He gets raked by another claw (hit vs 30; 8 damage; grapple CMD vs 42) and the demodand wraps its curved claws around him as Jozhur is now grappled.

The crab continues its advance towards the ghost ship.

The Mako and The Squid's Beak try to disentangle themselves.

The Lionfish and Profitable Venture start navigating closer to where the action is.

Enemies:
Demodand : 36 damage; 10 foot aura of protection from good;
Skeleton A on Ballista crew 1 : destroyed
Skeleton B on Ballista crew 1 : destroyed
Skeleton C on Ballista crew 1: destroyed
Skeleton A on Ballista crew 2 : destroyed
Skeleton B on Ballista crew 2 : destroyed
Skeleton C on Ballista crew 2 : destroyed
Skeleton A on Catapult crew 1 destroyed
Skeleton B on Catapult crew 1 : destroyed
Skeleton C on Catapult crew 1 : destroyed
1 sailor skeleton stern; destroyed
1 sailor skeleton stern: destroyed
1 sailor skeletons stern : destroyed
6 skeleton sailors amidships : destroyed
3 Skeletons on amidships catapult :destroyed
amidships catapult 34 damage
1 skeleton fighting Reggie: destroyed
1 skeleton fighting Reggie : destroyed
skeleton U23 : destroyed
Skeleton V23 : destroyed
Skeleton W23 : destroyed
Skeleton X23: destroyed
3 other skeletons : 8 damage each
3 other skeleton 15 damage
1 skeleton : destroyed
1 other skeleton destroyed
1 other skeleton destroyed
1 other skeleton : destroyed
1 other skeleton destroyed
3 other skeleton destroyed
1 other skeleton: destroyed
3 other skeletons: destroyed
1 other skeleton destroyed
1 other skeleton destroyed
Victaaris : 91 damage; fled
giant crab : unharmed
ghost ship : 91 damage hull

Allies:
Squid's Beak : 73 damage to the sails; 75 damage to hull
1 sailor eaten by Victaaris
6 sailors : 35 damage each
Profitable Venture : 201 damage to hull
Lionfish : 77 damage to hull
Magana : 24 damage
Mako: 31 damage to sails; 48 damage to hull
Jozhur:18 damage; grappled; sword potentially stuck, if stuck can be pried free w/ DC 19 strength check
Terser:18 damage

here is your map.


Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d6=2 ; d20+16=18 ; d20+11=12 ;
Monday March 14th, 2016 5:09:06 PM

With the skeletons mostly dispatched, Terser steps in to try to hack down the Demodand with the rest of the crew. His aim is sadly lacking though, and neither blow comes even close to connecting. Luckily his stoneskin is still standing strong, flakes of rock chipping away instead of hunks of flesh.

1 and 2 = double miss

update: stoneksin: 28/100 dmg taken


(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+14=30 ; d10+8=13 ; d20+9=29 ; d10+8=17 ; d20+14=27 ; d10+8=16 ;
Monday March 14th, 2016 10:40:39 PM

Slimy little bastard, arn't ya. Well dodge this! as she lays into the demon once more

{attack hits AC 30 for 13 damage (blunt and magic)}

Reggie then follows through with the One-Two-three punch

{attack 2 hits AC 29 for 17 damage}
{attack 3 hits AC 27 for 16 damage}

{OOC: flurry of blows used still not raging yet}


Magana the Tauress (Craig) [HP 88 of 112] [DR 1/-]  d20+17=26 ; d20+12=14 ; 2d8+9=21 ; 2d8+9=17 ; 2d6=6 ; 2d6=5 ; d6-1=3 ; d6-1=1 ;
Monday March 14th, 2016 11:15:26 PM


With Aexana's strength flowing into her, Magana again performs a full round attack on the Demodand.

+1 Good-Aligned Vicious Flail of Disruption hits a 26 for 21(blunt) + 6(disruption) damage (no DR for the evil creatures) and undead must make DC14 Will save or be destroyed.

+1 Good-Aligned Vicious Flail of Disruption hits a 14 for 17(blunt) + 5(disruption) damage (no DR for the evil creatures) and undead must make DC14 Will save or be destroyed.

If her strikes hit this round, she'll take 3 and/or 1 disruption damage

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) -2(rage) +2(prot.evil) = 21 --- [Touch 12(normal) +1(belt) = 13] --- [Flat N/A] --- (+2 vs.Traps)

Normal 2H Full-round attack against size medium is Flail (+13/+8 for 2d8+7 + 2d6 Viscious) plus Horn (+7 for 1d8+4). Cleave?
Vicious Flail of Disruption, hvy, large (+1)

ACTIVE EFFECTS and SPELLS
Rage round 7/18 (+4 Str, -2 AC/TouchAC)
Airwalk
Align Weapon round 7/18
Protection from Evil round 4/18


Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20  d6=3 ; d6=6 ; d6=1 ; d6=6 ; d6=6 ;
Monday March 14th, 2016 11:52:54 PM

"We need to stop those catapults from setting Bonetown on fire!"

Rillett moves through Magana, staying out of reach of the demodand. Then he reaches for Gargul's power, and just as the positive energy threatens to overwhelm him Rillett releases it, burning the remaining skeletons on the deck of the ship.

(Channel Energy for 22 damage to the skeletons, DC 17 will save for half.)

As he does so, he keeps an eye on the grappled Jozhur to make sure he's not in any serious trouble. "Jozhur, you OK?


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP70/88  d20+14=28 ; d20+9=26 ; d20+9=12 ; d20+3=13 ; d20+10=28 ; d6+3=8 ; 5d6=23 ; d6=4 ; d20+15=32 ;
Tuesday March 15th, 2016 12:17:43 AM

Jozhur feels the demodand's claws wrap around him and can tell there is no escaping. With his sword already in hand, he plunges it into the foul monster's body as he replied to Rillett, "I'm fine for now, just kill this thing quick! It seems unaffected by the ice in my blade!"
--------------------------------
Reflex save to prevent weapon being stuck last round: 28
Full attack (with -4 Dex penalty and -2 attack penalty for being grappled, and +2 for flanking with Magana)

First attack hits AC 28, 8 damage plus 23 sneak (31 total)
Hasted and second attacks miss
Reflex save to prevent weapon stuck this round: 28

Perception: 32
-----------------------------------------------------
CURRENT IN-PLAY INFO

AC=22 (23 normal, +1 Boots of Haste, =4 DEX from being grappled)

Boots of haste used 3/10 rounds

ACTIVE EFFECTS/SPELLS
Boots of Haste used this round
GRAPPLED (-4 Dexterity, -2 attack rolls)

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP70/88 
Tuesday March 15th, 2016 12:21:44 AM

Also, Magana is flanking the Demodand and should get another +2 to attack rolls it seems.

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Tuesday March 15th, 2016 1:50:33 PM


[OOC: Zeoll's domain invisibility takes only a move action to create ... and lasts for only a single round.]

Since he seems to be safe and ignored at the moment, Zeoll uses his round to Summon a Fey Friend (sacrificing a level 3 cleric spell to do it). That takes the whole round.

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Tuesday March 15th, 2016 2:05:18 PM

Aex moves North towards the bow catapult and creates a whirlwind on top of it hopefully distracting the skeletons firing the blasted thing...

As a medium elemental she can create a whirlwind with a 10ft base reaching 30ft up into the air. DC14

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: *Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, *Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: *Stoneskin, *Control Winds, *Stoneskin + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
9/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------

[DM Hugh] - The tides turn...  d20+10=30 ; d20+10=14 ; d20+10=26 ; d20+10=18 ; d20+10=18 ; d20+10=19 ; d100=28 ; d20+26=38 ; d8+7=10 ; d20+6=16 ; d20+6=14 ; d4=2 ; d4=4 ; d20+14=15 ; d100=5 ; d20+8=27 ;
Tuesday March 15th, 2016 3:07:24 PM

Terser steps back and attempts to attack the demodand but both attacks miss.

Reggie also lays into the demodand with a flurry of blows and 2 of her strikes hit.

Magana attacks twice as well but like Terser her flail misses.

Rillett attempts to do something about the pesky skeletons and their catapult, channeling Gargul's glory. 4 of the opposing skeletons are dusted. The three manning the catapult and one of the crossbow skulls.

Jozhur attacks the demodand with his sword.and manages to plunge it into the demodand once.

Zeoll starts summoning a fey friend

Aex creates a whirlwind to distract the 2 remaining skeletons with their crossbows.

Jozhur, Reggie Perception : 25 Highlight to display spoiler: {Your strikes don't seem to pack the punch you expected them to}

The demodand attempts to maintain the grapple with Jozhur, it succeeds and bites him for 10 damage. (38 vs 24 = success)

The 2 skeletons reload their crossbows and fire on Rillett but both are way off.

The crab reaches the ghost ship and attacks it but its giant claw misses.

The Mako and Squid's beak remain entangled. Sarl fires another ballista bolt at the giant crab but it bounces off the craeture's shell.

The Lionfish and Profitable Venture continue to move towards the rest.

Enemies:
Demodand : 67 damage; 10 foot aura of protection from good; AC 29; if hit with manufactured weapon reflex DC 19 or weapon is stuck. weapon can be unstuck w/ DC 19 Strength check
Skeleton A on Ballista crew 1 : destroyed
Skeleton B on Ballista crew 1 : destroyed
Skeleton C on Ballista crew 1: destroyed
Skeleton A on Ballista crew 2 : destroyed
Skeleton B on Ballista crew 2 : destroyed
Skeleton C on Ballista crew 2 : destroyed
Skeleton A on Catapult crew 1 destroyed
Skeleton B on Catapult crew 1 : destroyed
Skeleton C on Catapult crew 1 : destroyed
1 sailor skeleton stern; destroyed
1 sailor skeleton stern: destroyed
1 sailor skeletons stern : destroyed
6 skeleton sailors amidships : destroyed
3 Skeletons on amidships catapult :destroyed
amidships catapult 34 damage
1 skeleton fighting Reggie: destroyed
1 skeleton fighting Reggie : destroyed
skeleton U23 : destroyed
Skeleton V23 : destroyed
Skeleton W23 : destroyed
Skeleton X23: destroyed
1 skeleton destroyed
2 other skeletons : 19 damage each
3 other skeleton destroyed
1 skeleton : destroyed
1 other skeleton destroyed
1 other skeleton destroyed
1 other skeleton : destroyed
1 other skeleton destroyed
3 other skeleton destroyed
1 other skeleton: destroyed
3 other skeletons: destroyed
1 other skeleton destroyed
1 other skeleton destroyed
Victaaris : 91 damage; fled
giant crab : unharmed
ghost ship : 91 damage hull

Allies:
Squid's Beak : 73 damage to the sails; 75 damage to hull
1 sailor eaten by Victaaris
6 sailors : 35 damage each
Profitable Venture : 201 damage to hull
Lionfish : 77 damage to hull
Magana : 24 damage
Mako: 31 damage to sails; 48 damage to hull
Jozhur:28 damage; grappled;
Terser:18 damage

here is your map.


Zeoll (Cayzle) (AC25 HP 59 of 59)  d10=4 ; d20+15=28 ; d6=4 ; d6=1 ; d20+23=39 ; d20+25=44 ;
Tuesday March 15th, 2016 3:43:18 PM


Zeoll finishes his summons and is delighted to see that he has called from the Wold's Cradle a ... [rolling a d10] ... [gets a 4] ... a giant gar! Perhaps the best choice possible! Zeoll summons it at a range of 45 ft away, and then it charges up to 120 ft more to attack the giant crab! It attacks at +2 on a charge ... and rolls a 28 to hit! That inflicts 2d6+15 damage, or 20 damage to the crab, and the gar's grab attack gives it a free grapple check. Its CMB is +21 to grapple, +23 with the charge, and it beats a CMD up to 39!

So if the giant crab is AC28 or less, it is bit for 20 damage, and if its CMD is 39 or less, it is also grappled.

As for Zeoll, he loves his new fey friend, and takes a full round run action to stay right up behind Senor Gar. Next round the old liontaur will be in position to cure his new friend or buff him in the unlikely event that he is unwounded.

Zeoll also takes a brief moment to look around the battlefield: Perception 44. Considering that he is personally responsible for tackling the two largest foes in the battle, he tries to get an idea of what his friends are doing. Maybe watching in amazement? Because Zeoll is sure putting on a good show!

Edit: After looking around, Zeoll realizes that the giant crab is actually attacking the Ghost Ship?! What the heck? It is attacking the enemy ship? Why would the crab (a foe) attack that ship (also a foe)? Has Aexana charmed it somehow? Why was it attacking its own ally? Zeoll is confused, but it is too late to reconsider. Senor Gar has already attacked the crab. Well, so be it. If there is blame to go around, well, oh well -- it won't be the first time the old liontaur has kicked the puck into the other side's net.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP60/88  d20+11=23 ; d20+11=29 ; d20+3=9 ; d6+3=4 ; 5d6=17 ; d20+10=27 ; d20+15=34 ;
Tuesday March 15th, 2016 5:22:33 PM

Jozhur is able to keep his sword from getting stuck in the demodand's gooey flesh. He then feels the Demodand bite into him. Jozhur grits his teeth and strikes at the monster again, managing to inflict another wound to the foul thing.
------------------------------
Use boots of haste

First attack misses
Hasted attack hits AC29, 4 damage plus 17 sneak damage (21 total)
Second attack misses
Perception: 34
-------------------------------
CURRENT IN-PLAY INFO

AC=22 (23 normal, +1 Boots of Haste, =4 DEX from being grappled)

Boots of haste used 4/10 rounds

ACTIVE EFFECTS/SPELLS
Boots of Haste used this round
GRAPPLED (-4 Dexterity, -2 attack rolls)



Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d20+16=22 ; d20+11=13 ;
Tuesday March 15th, 2016 6:09:41 PM

Terser makes another pair of futile attempts to connect with the monster, but to no avail. If he were not raging already, he would be mad enough at himself to trigger it.

miss and miss again - rage round 2.

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20  d20+8=17 ;
Tuesday March 15th, 2016 6:47:58 PM

Rillett sees the big crab approach the ship and smiles a knowing smile.

"Ah, I was waiting for that crab to get a little closer. I'm sure it can find a home in the Wold's Cradle. After all, Zeoll is always borrowing critters from there, so we'll just send one back for a change."

He casts Plane Shift. Then he takes a 5’ step forward, vanishing from the deck of the ship and appearing next to the crab (moved on map.) With a touch on the crab's shell, he attempts to send this creature away. (Touch attack hits touch AC 17)

(The giant crab must make a DC 21 Will save or be transported to the Wold’s Cradle.)

========================================
Spells runnning: Longstrider (extended from the day before), Status on Magana, Terser, Jozhur (extended from the day before), Water Walk, See Invisible, Shield of Faith, Invisibility Purge.

Spells/abilities available, * = cast/used:
0 (DC16): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC17): Longstrider* (D), Bless, Command, Detect Evil, Protection from Evil*, Protection from Evil, Shield of Faith*
2 (DC18): See Invisible* (D), Augury, Deeper Insight*, Delay Poison, Resist Energy, Spiritual Weapon, Status*
3 (DC19): Divination* (D), Blindness/Deafness, Dispel Magic, Prayer, Water Walk*
4 (DC20): Dimension Door* (D), Air Walk*, Air Walk*, Freedom of Movement*, Summon Monster IV
5 (DC21): Teleport (D), Plane Shift*, Plane Shift, Flame Strike

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 100'/day - 60' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - ***
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -


Magana the Tauress (Craig) [HP 88 of 112] [DR 1/-]  d20+19=27 ; d20+14=19 ;
Wednesday March 16th, 2016 12:48:17 AM


Magana again performs a full round attack on the Demodand, and again completely misses the beast.

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) -2(rage) +2(prot.evil) = 21 --- [Touch 12(normal) +1(belt) = 13] --- [Flat N/A] --- (+2 vs.Traps)

Normal 2H Full-round attack against size medium is Flail (+13/+8 for 2d8+7 + 2d6 Viscious) plus Horn (+7 for 1d8+4). Cleave?
Vicious Flail of Disruption, hvy, large (+1)

ACTIVE EFFECTS and SPELLS
Rage round 8/18 (+4 Str, -2 AC/TouchAC)
Airwalk
Align Weapon round 8/18
Protection from Evil round 5/18

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids   d20+14=26 ; 3d6=10 ; d20+14=27 ; d20+14=24 ; 3d6=10 ; 3d6=13 ; d20+14=34 ; 3d10=14 ;
Wednesday March 16th, 2016 10:12:18 AM

Aex's elemental eyes grow wide as she suddenly sees the Giant Crab appear beneath her. Still creating a whirlwind Aex moves over the water... the 10ft wide vortex sucks the sea water up into the air seriously enhancing her lightning abilities...

First she casts Ball Lightning (APG spell to which Aex has been granted access by the PTB)... immediately three balls of electricity veer towards the giant crab crashing against its thick scales...

Ball Lightning - Air domain - CL+4 - 3 balls
Ball 1 - Reflex DC22 negates - SR26 - Damage 10
Ball 2 - Reflex DC22 negates - SR27 - Damage 10
Ball 3 - Reflex DC22 negates - SR24 - Damage 13

Secondly Aex calls down yet another lightning bolt crashing into the crab... this one however deals extra damage thanks to the water through her whirlwind...

Call Lightning - Air domain - CL+4
Reflex DC21 for half - SR34 NAT 20 - damage 14 ... (3d10 and all I get is 14??!!)

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: *Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: *Ball Lightning, Control Water, *Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: *Stoneskin, *Control Winds, *Stoneskin + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
9/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------


[DM Hugh] - The tides turn...  d20+6=9 ; d20+9=13 ; d20+9=16 ; d20+9=16 ; d20+9=11 ; d20+8=25 ; d20+8=17 ; d10=7 ; d20+26=36 ; d8+7=13 ; d100=16 ;
Wednesday March 16th, 2016 3:26:00 PM

Zeoll finishes his summons and from the Wold's Cradle ends up calling a giant gar. The Gar attempts to charge the giant grab but even with the momentum from the charge the fish creature cannot penetrate the crab's thick shell. The liontaur then looks around the battlefield and is treated to the fact that The Mako and Squid's Beak are entangled with each other and the Lionfish and Profitable Venture are still a short ways away from contributing. Additionally the rest of his friends all seemed to be gathered around a sticky demodand who is grappling with Jozhur and of the complement of skeletons only 2 seem to still be up and about on the ship.

For his part Jozhur manages to stick the demodand once himself without getting his sword stuck.

Terser and Magana have less luck and their attacks fail to land on the sticky demodand.

Rillett seems to believe in the law of equivalent change or at least making up for lost time and since Zeoll has summoned numerous things from the Wold's cradle, maybe it is time that Rillett returned the favor. Rillett has no trouble touching the giant crab and the mindless creature fails to will itself to remain in place. Will the fey in the Wold's cradle appreciate having a giant crab suddenly show up at their doorstep? Who knows, hopefully your resident Cradled will be able to smooth things over with them should any of the fae court take offense to the uninvited crustacean guest.

Aex fires off some lightning in both the ball and bolt variety at it on its way out.

The 2 skeletons fire crossbow bolts at Terser. One hits. (25 vs AC; 7 damage)

The demodand continues to grapple Jozhur (34 vs CMD) and bites him once again. (13 damage).

The Mako and Squid's Beak are still tangled.

The Lionfish and Profitable Venture keep advancing.

Enemies:
Demodand : 78 damage; 10 foot aura of protection from good; AC 29; if hit with manufactured weapon reflex DC 19 or weapon is stuck. weapon can be unstuck w/ DC 19 Strength check
Skeleton A on Ballista crew 1 : destroyed
Skeleton B on Ballista crew 1 : destroyed
Skeleton C on Ballista crew 1: destroyed
Skeleton A on Ballista crew 2 : destroyed
Skeleton B on Ballista crew 2 : destroyed
Skeleton C on Ballista crew 2 : destroyed
Skeleton A on Catapult crew 1 destroyed
Skeleton B on Catapult crew 1 : destroyed
Skeleton C on Catapult crew 1 : destroyed
1 sailor skeleton stern; destroyed
1 sailor skeleton stern: destroyed
1 sailor skeletons stern : destroyed
6 skeleton sailors amidships : destroyed
3 Skeletons on amidships catapult :destroyed
amidships catapult 34 damage
1 skeleton fighting Reggie: destroyed
1 skeleton fighting Reggie : destroyed
skeleton U23 : destroyed
Skeleton V23 : destroyed
Skeleton W23 : destroyed
Skeleton X23: destroyed
1 skeleton destroyed
2 other skeletons : 19 damage each
3 other skeleton destroyed
1 skeleton : destroyed
1 other skeleton destroyed
1 other skeleton destroyed
1 other skeleton : destroyed
1 other skeleton destroyed
3 other skeleton destroyed
1 other skeleton: destroyed
3 other skeletons: destroyed
1 other skeleton destroyed
1 other skeleton destroyed
Victaaris : 91 damage; fled
giant crab : 47 damage; banished to Wold's cradle
ghost ship : 91 damage hull

Allies:
Squid's Beak : 73 damage to the sails; 75 damage to hull
1 sailor eaten by Victaaris
6 sailors : 35 damage each
Profitable Venture : 201 damage to hull
Lionfish : 77 damage to hull
Magana : 24 damage
Mako: 31 damage to sails; 48 damage to hull
Jozhur:28 damage; grappled;
Terser:18 damage

here is your map.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP47/88  d20+11=17 ; d20+11=31 ; d20+11=28 ; d20+3=22 ; d6+3=7 ; 5d6=19 ; d20+10=28 ; d20+15=32 ;
Wednesday March 16th, 2016 5:37:36 PM

Jozhur is starting to lose a good bit of blood to the nasty toad thing's bites, "Aarrgh! Kill this thing! My attacks aren't fully effecting it!" He manages to plunge his sword into its sticky flesh again without getting his weapon stuck.
------------------------------
Use boots of haste
First attack misses
Hasted attack hits AC 31 (natural 20) not a crit (28 to confirm) 7 damage plus 19 sneak damage (26 damage)
Second attack misses
Reflex to avoid weapon getting stuck: 28
Perception: 32
------------------------------
CURRENT IN-PLAY INFO

AC=22 (23 normal, +1 Boots of Haste, =4 DEX from being grappled)

Boots of haste used 5/10 rounds

ACTIVE EFFECTS/SPELLS

Boots of Haste used this round
GRAPPLED (-4 Dexterity, -2 attack rolls)

Jozhur has taken more than 28 damage by my tally. I will go back and check.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d20+16=30 ; d20+7=13 ; 2d10+10=19 ;
Wednesday March 16th, 2016 6:38:27 PM

Finally able to focus properly, Terser manages to land a solid blow on the Demodand, and starts cursing again as his glaive attaches itself to the demon's mucusy hide.

Attack vs AC 30 - vicious blow hits for 19 damage
stoneskin 35/100 damage absorbed.


Zeoll (Cayzle) (AC25 HP 59 of 59) 
Wednesday March 16th, 2016 9:50:38 PM


Zeoll and Senor Gar look around for a target to fight, but they do not see anybody. They move up to the ship where all the rest of the party are gathered.

"You guys gonna finish playing with that one, orr what?" he calls up.

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+16=20 ; d20+16=26 ; d20+11=29 ; d10+10=15 ; d10+10=20 ;
Thursday March 17th, 2016 12:08:50 AM

{ooc: sorry I missed yesterday... busy couple of days}

Seeing Jozhur getting mauled and there seems little he is able to do about it. Reggie stood there dumbfounded for a bit, almost in shock at what is happening.

Suddenly her eyes turn pitch black, and there is a sudden surge of "something" through her body. Let him go right NOW! she yells almost like her voice is of another world.

{Rage round 1}
Reggie goes wild on the Demon, in a flurry of strikes.

{Attack 1 hits AC 20 (probably a miss)}
{Attack 2 hits AC 26 for 15 damage}
{attack 3 hits AC 29 for 20 damage}


Magana the Tauress (Craig) [HP 88 of 112] [DR 1/-]  d20+19=39 ; d20+19=35 ; 2d8+11=22 ; 2d6=8 ; d6-1=4 ; d20+9=17 ; d20+8=23 ;
Thursday March 17th, 2016 1:35:30 AM


Magana swings furiously and finally manages a good hit on the beast.

+1 Good-Aligned Vicious Flail of Disruption hits a 39 (backed up with a 35 for a CRITICAL hit) for 22x2=44(blunt) + 6(disruption) damage (no DR for the evil creatures) and undead must make DC14 Will save or be destroyed.

Magana takes 4 disruption damage and her weapon gets stuck to the beast (REF 17) but she manages to rip it free (STR save 23).

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) -2(rage) +2(prot.evil) = 21 --- [Touch 12(normal) +1(belt) = 13] --- [Flat N/A] --- (+2 vs.Traps)

Normal 2H Full-round attack against size medium is Flail (+13/+8 for 2d8+7 + 2d6 Viscious) plus Horn (+7 for 1d8+4). Cleave?
Vicious Flail of Disruption, hvy, large (+1)

ACTIVE EFFECTS and SPELLS
Rage round 9/18 (+4 Str, -2 AC/TouchAC)
Airwalk
Align Weapon round 9/18
Protection from Evil round 6/18


Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Thursday March 17th, 2016 1:50:07 AM

Rillett climbs back aboard the ship, and then moves over near the skeletons.

He sees Jozhur, "Hang in there Jozhur, we won't let you die. Not today anyway."

To the deomodand, "Hey slimy, you've lost this fight so just let my friend there go. If you happen to see your stupid god, let him know not to mess with us or with Bonetown again."

(Rillett has Tongues going, so he should be understood by the creature.)

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids   3d6=10 ; 3d6=12 ; 3d6=10 ; d20+14=33 ; d20+14=27 ; d20+14=15 ; 3d10=22 ; d20+14=32 ;
Thursday March 17th, 2016 9:47:57 AM

Aex maintains her whirlwind and continues to harassing the Demodand...

Lightning balls: damage 10, 12, 10.
SR33, 27, 15(nat 1)

And another bolt from inside the whirlwind up its behind... (damage 22 SR32)



[DM Hugh] - Mop up.. 
Thursday March 17th, 2016 2:02:49 PM

Jozhur continues his assault on the sticky creature grappling him, calling to his friends for help.

Rillett climbs back on board and reassures Jozhur. He then asks the demodand to let Jozhur go and to tell Billoopl that the God shouldn't mess with Bonetown.

The demodand replies, "I will let him go unharmed if you grant me passage and give me the map."

Reggie flies into a rage, seeing Jozhur being treated thusly by the demodand. Her third hit lands true.

Terser attacks and manages to hit the demodand but unfortunately his glaive gets stuck and he starts cursing.

Zeoll and senior Gar look around for more baddies and don't see anyone. The liontaur asks his friends when they are going to be done playing with the demodand.

Magana puts an end to this question as she clobbers the outsider, crushing its skull, which outright kills the demodand.

Aex finishes off the remaining skeletons with her lightning balls and bolts. (OOC: hope you don't mind as those rolls are enough to wipe out the last 2 skeletons.)

Aside from Zeoll with his Gar friend on the seas, you are all alone on the decks of the ghost ship. There are bone fragments, bone dusts, weapons and armor scattered on deck.

Perception 22: Highlight to display spoiler: {A silver compass looking object appears to be lashed to the main mast.}

The Profitable Venture and Lionfish reach where you are and the Mako and Squid's beak finally manage to get unstuck.

On the shore the fire teams lead by Linus's men still appear to be fighting the fires that have broken out from the alchemical fire barrels. The whole of Bonetwon is not on fire and the blazes seem to be contained to a few buildings but Linus's men and the civilians seem to be having a time putting them out once and for all

The ghost ship needs at least a crew of 20 to function optimally but the 7 of you could probably limp it into port if you had to, though you might be able to convince the Lionfish, Mako, Squid's Beak and / or Profitable Ventureto loan you some sailors for a prize crew...

Enemies:
Demodand : dead
Skeleton A on Ballista crew 1 : destroyed
Skeleton B on Ballista crew 1 : destroyed
Skeleton C on Ballista crew 1: destroyed
Skeleton A on Ballista crew 2 : destroyed
Skeleton B on Ballista crew 2 : destroyed
Skeleton C on Ballista crew 2 : destroyed
Skeleton A on Catapult crew 1 destroyed
Skeleton B on Catapult crew 1 : destroyed
Skeleton C on Catapult crew 1 : destroyed
1 sailor skeleton stern; destroyed
1 sailor skeleton stern: destroyed
1 sailor skeletons stern : destroyed
6 skeleton sailors amidships : destroyed
3 Skeletons on amidships catapult :destroyed
amidships catapult 34 damage
1 skeleton fighting Reggie: destroyed
1 skeleton fighting Reggie : destroyed
skeleton U23 : destroyed
Skeleton V23 : destroyed
Skeleton W23 : destroyed
Skeleton X23: destroyed
1 skeleton destroyed
2 other skeletons : 19 damage each
3 other skeleton destroyed
1 skeleton : destroyed
1 other skeleton destroyed
1 other skeleton destroyed
1 other skeleton : destroyed
1 other skeleton destroyed
3 other skeleton destroyed
1 other skeleton: destroyed
3 other skeletons: destroyed
1 other skeleton destroyed
1 other skeleton destroyed
Victaaris : 91 damage; fled
giant crab : 47 damage; banished to Wold's cradle
ghost ship : 91 damage hull

Allies:
Squid's Beak : 73 damage to the sails; 75 damage to hull
1 sailor eaten by Victaaris
6 sailors : 35 damage each
Profitable Venture : 201 damage to hull
Lionfish : 77 damage to hull
Magana : 24 damage
Mako: 31 damage to sails; 48 damage to hull
Jozhur:28 damage
Terser:18 damage



Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20  d8=2 ; d8=2 ; d8=2 ; d8=4 ; d8=1 ; d8=2 ;
Thursday March 17th, 2016 2:28:35 PM

Rillett will reply to the now dead demodand, "No, we do not agree to your terms.

"Nice work Magana and everyone. Zeoll, thanks for taking that big frog guy out. Should we expect him back soon?"


He will then step over to Jozhur, and heal him. (CSW for 16 points.) "I would prefer to hold off on channeled energy healing until we can group it to cover the other injured crews as well.

"But first, let's secure this ship before the other crews board her. I don't trust all of those other captains and crew. Who want's to get that compass? Any volunteers to go below decks to see that things are secure as assess what's there? I advise checking for traps and detecting magic. We don't want to trigger anything that will cause her to sink."


(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Thursday March 17th, 2016 2:32:24 PM

Hang on... Didn't that from thing heal himself last time??

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+27=38 ; d20+27=39 ;
Thursday March 17th, 2016 4:14:47 PM


Zeoll climbs on board and asks Aexana to use this scroll of Speak with Animal to ask Senor Gar to scout around under the waves to see if any creatures or unusual things are there.

He says the big demon could come back in nine hours but doubts he will. "We've defeated him like, what? two, thrree times? I doubt he would be so foolish as to rreturrn without his otherr demon frriend and his skellies."

Zeoll takes a fragment of the dead demon to use as a spell component when they face Biloopl.

Zeoll casts Detect Magic and looks around the ship, starting with the remains of the dead foes.

Perception 38, 39 with heroism and elf vision.

He quickly sees the silver compass. "Ah! Herre is what we seek! This will lead us to ourr foe!"

Nonetheless, Zeoll gives the ship a good going over, top to bottom.

He is in favor of sailing it back to the port, however, he suggests to his friends that they should sail this ship, not the Lionfish, to Biloopl's lair. And maybe with some disguises as skeletons. That way we can sneak right in to the heart of things. "Maybe even two of us could be disguised as the two demons!" Zeoll suggests.

Magana the Tauress (Craig) [HP 88 of 112] [DR 1/-] 
Thursday March 17th, 2016 4:37:25 PM


Magana's rage continues, and she repeatedly smashes the demodand carcass, purposefully reducing it a bloody, tarry paste that will need to be scraped from the deck. Once her endurance is exhausted, the rage subsides and she spends the next few minutes lying flat on her back on the deck, recovering her breath and energy, all while with a stupid, pleased grin on her face.

"Glorious!" she whispers.


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+20=40 ; d20+15=19 ; d20+20=23 ; d20+20=25 ; d20+15=17 ; d20+15=20 ;
Thursday March 17th, 2016 5:47:24 PM

Jozhur watches in amazement as Magana smashes the demodand to a pulp, "I don't think it's getting back up now, Aex."

He volunteers to go below deck and check things out. The rogue combs through the ship slowly, carefully checking for traps, valuables, and clues.
------------------------------
Perception to find traps: 40, 23, 25
General perception: 19, 17, 20

If more rolls are needed, trapfinding perception rolls are made at +20, general perception is at +15


(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115 
Thursday March 17th, 2016 8:37:31 PM

The fight ends and as quickly as it came, the darkness in Reggie's subsides. her eyes return to normal and Reggie collapses to the ground practically unconscious

She lays there for a bit before she starts to sit up with a look of confusion on her face..



Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Thursday March 17th, 2016 9:01:52 PM

Argh, site ate my post. Will have to reproduce it later.

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Friday March 18th, 2016 10:30:35 PM

Rillett is a bit puzzled about what a site is, why the dwarf was carrying a post, and what that all has to do with dwarven reproduction.

Rillett will accompany Jozhur below deck, and cast detect magic as they go.

[DM Hugh] - Aftermath.. 
Saturday March 19th, 2016 10:50:17 AM

Rillett tells the demodand that he does not agree to the terms. He then congratulates everyone, heals Jozhur, and says that the groups should start securing the ship.

Aex asks if the frog guy healed himself last time. (OOC: The giant frog thing had fast healing, but the frog demodand (medium sized thing Magana killed) did not)

Zeoll climbs on board the ship and asks Aex to speak to senior Gar and get him to scout for anything dangerous beneath the waves. He takes a piece of the dead demodand, picks up the compass and gives the ship a once over, suggesting they use the ghost ship for the mission instead of Lionfish.

Magana keeps raging repeated pounding the demodand's corpse into the floor of the deck. When her rage finally subsides, she lays down on the deck to recover, whispering "Glorious."

Jozhur watches as Magana beats the demodand into a pulp before heading below to check the rest of the ship

Reggie's rage also ends and she joins the tauress on the deck of the ship. Eventually she sits up.

Terser complains about his post being eaten by a site and how it has something to do with Dwarven reproduction and Rillett is confused by this.

In what is left of the demodand, Zeoll finds a surprisingly intact headband woven from rope adorned with various sailing knots. It radiates a moderate transmutation aura.

Spellcraft : 23 Highlight to display spoiler: {You recognize this item as a headband of nautical lore. This reskinned headband of vast intelligence +6 has skill ranks in profession[sailior], craft[ships] and swim. Everything you wold need to turn a lubber into an instant sailor, just add water}

From the remains of the skeletons you find 47 breastplates, mwk longswords and mwk crossbows and 47 cold iron daggers as well as many bolt cases full of varying amounts of crossbow bolts.

Jozhur and Zeoll do not find any traps below decks nor anything particularly dangerous. The ship is surprisingly spartan with no brick-a-brac in what would normally be the crew quarters. The captain's cabin is also relatively sparse except it does have a sticky bed and a table with some charts of Bonetown and the surrounding water spread before it.

There are a number of alchemical fire barrels, boulders and crossbow bolts organized in orderly arrangement for fast retrieval and the alchemical fire barrels look to be stored correctly so as to prevent accidental fires.

You eventually come to the cargo hold which has a large store of antique looking heavily locked chests. The locks look to be very well made and you remember finding bits of metal that could have once been a key ring in with its gooey remains but there is no way the keys would work now. Perhaps the locked chests are a boon as with how strong those locks appear to be the other pirates won't be getting into them easily either.

Jozhur Highlight to display spoiler: {You think you could probably unlock the locks but it would most likely take you several minutes work on each one }

Some of the chests have auras of there own, but exploring the ship has taken time and while you were doing that the rest of the crews have been busy on there own. Those below here several large thuds on deck and you return up top to see sailors swinging over from grapples on the other ship.

Morenion grins and says, "I believe you said something about the Captain's Council deciding the disposition of plunder. We came through for the town, spilt our blood, damaged our ships and deserve to be compensated for this. We formally ask that nothing further be disturbed until we can parley with the Captain Council and get their ruling on the disposition."



Magana the Tauress (Craig) [HP 88 of 112] [DR 1/-] 
Saturday March 19th, 2016 1:58:14 PM


Having little interest in plunder, Magana stays on deck, kneeling, and spends an extended period of time in prayer to Gargul, expressing her gratitude for His guidance and protecting hand in this most recent battle with the undead abominations.


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88 
Saturday March 19th, 2016 7:33:49 PM

Upon finding the chests Jozhur whispers to Zeoll, "I would like to see that this does not get into elf-blood hands. Maybe I can do something about these chests later."

Back on deck, Jozhur reassures Morenion, "Right, we will let the Captains Council decide on the disposition of the ship and its contents."[/b]

When the ghost ship is brought into port, Jozhur will see that it is guarded by some neutral party, or propose that a member of each involved party guards the ship until an agreement is reached.

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115 
Sunday March 20th, 2016 10:29:12 PM

Reggie just finds a place to sit and watch the action going on. eventually she looks toward the town, Should we do something about those fires?

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Monday March 21st, 2016 10:55:25 AM


Zeoll whispers back to Jozhur ... "Was that an Elfblood ship that helped in the fight? Then we should give them theirr fairr sharre of the loot. We have to be fairr to lead, if only by example, herre in Bonetown."

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Monday March 21st, 2016 12:23:53 PM

(woops forgot to post - sorry)

Aex returs to her Gnome shape and joins her friends on deck. She'll patch up anyone who needs it with some of her potions available.

"Guess this was just the ante of the big finale... we still have Billoopl to find... "

The Gnome wonders how her companion LStin's doing in the harbour. She knows he doesn't cope too well with fire. How are the kids?

Solve for X marks the spot


[DM Hugh] - Justly Deserved Rewards 
Monday March 21st, 2016 1:58:21 PM

Magana having no interest in plunder remains kneeling in prayer on the deck.

Jozhur whispers to Zeoll that he does not want to see the treasure being put in Elfblood hands, but reassures Morenion about the disposition of the spoils.

Reggie asks if the party should do something about those fires, while finding a place to observe the action.

Zeoll whispers back to Jozhur that if an Elfblood crew fought to defend Bonetown, that crew deserves a fair share of the loot and that it is up to them to lead by example.

Aex returns to gnome form and joins her friends on the deck. She then dispenses potions to any that are injured and reinforces that they still have to find Billoopl. She also wonders how LStin and the children are doing.

Within a short amount of time the ghost ship is crawling with soldiers from the other crews and your patchwork prize crew gets the captured vessel into the harbor. All the ships are maneuvered safely into berths and after helping the harbormaster's men put out the last of the fires and returning the magicked shot glasses to Linus, Jozhur convinces Linus to free up some his men to guard the ghost ship.

Aex reunites with LStin and to her relief the plant companion and the children are ok, having been in a different part of Bonetown than the one that was burning.

That evening the captain council convenes and the contents of the chests are determined. There are plenty of gems, art objects, coins and other magical items to go around.

The council elects to award the Lionfishers the following:
the silver compass
the headband made of knots the demodand was wearing
11,000 cp
2400 sp
700 gp
23 pp
a heavy crossbow with a magical aura Spellcraft DC : 24 with detect magic Highlight to display spoiler: {frost heavy crossbow +3}
potion : Spellcraft DC: 21 with detect magic Highlight to display spoiler: {potion of water walking}
scroll : Spellcraft DC: 21 with detect magic Highlight to display spoiler: {arcane scroll of hold monster CL 9}
wand : Spellcraft DC 18 with detect magic Highlight to display spoiler: { wand of summon nature's ally II}
a gold mask that resembles a young woman
a gold chess set
decorated gold plate depicting a sailing ship
engraved platinum scarab
platinum flagon with religious markings
25 alchemical fire barrels

After the closing of the council session, the Lionfishers reconvene on the deck of the Lionfish with the compass and map in hand. When the compass is brought in proximity of the map, the map slightly changes.

Perception 24: Highlight to display spoiler: {Magic is preserving the map, but it needs something mundane to activate it.}
Perception 26: Highlight to display spoiler: {There are indications of water stains on the edges that are very old and faded. }
Perception 30: Highlight to display spoiler: {There are bits of salt on the edges of the water stains. When salt water is sprinkled on the map, the items on the map shift and move about, showing a clear map of some island and ocean space. However, no one in the party can identify the location shown in the map (until the compass is added).}

You also scope out the compass. The compass face consists of 2 circles. The outer circle consists of a series of symbols and in the inner circle are a number of dots and tallies. Another Curious thing still is the fact that the arrow of this compass doesn’t point north but rather it is fixed pointing to the left, or what you assume is the left as there is a gold button that looks to be the top. You also notice that there are glass buttons above each of the symbols and when you depress one the symbol lights up. Pressing the same button causes the symbol to stop being lit, while pressing a different button causes the first symbol to stop being lit and the button of the second symbol to light up. If you press the top button while one of the symbol lights is lit, the 2 circles of the compass spin such that the lit symbol and another square from the inner circle match up.

here is what the outer symbols on the compass look like.

It would seem that if you are to get to Billoopl for the main event as Aex would call it you will need to solve the riddles of the map and compass.

(OOC: Everyone take 5485 xp for the last scene)



Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20  d20+11=17 ; d20+11=16 ; d20+11=25 ; d20+11=16 ; d20+18=38 ;
Monday March 21st, 2016 3:54:33 PM

Rillett is puzzled why an otherwise spartan ship is carrying locked chests with treasure in them. Did the chests look particularly old? Were the locks complex because they were corroded with age? If this is some sort of ghost ship, why are other personal effects missing while these chests were left behind.

"It seems odd that these treasure chests were on the ship, while it's devoid of other items. What would the Demodand have all this treasure for?"

Rillett looks at the items with Spellcraft, and the only item he can discern is the scroll (Spellcraft 26.) He'll follow with Read Magic to confirm the contects of the scroll. "This is an arcane scroll of Hold Monster."

He looks carefully at the map and compass (Perception 38 - Nat 20!)

"Hmmm, this map is interesting. There are water stains and bits of salt on the edges of the stains."[/b] He'll sprinkle a bit of saltwater on the map and watches as the items on the map shift and move about, showing a clear map of some island and ocean space. "Well blow me down, saltwater changes the map! But where is this? Reggie - you arrived recently. Does this mean anything to you? Zeoll, Captain Jozhur? Maybe we should ask that old salt we recently added to our crew?"

Do any of the markings on the map correspond to the markings on the compass? What happens when the compass is brought near the map?

(DM - the link you provided to the symbols does not seem to work.)

(OOC:DM HUGH - try now)

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d20+11=25 ;
Monday March 21st, 2016 4:15:11 PM

speaking of that old salt, maybe this ship was the one that went down, and the treasure that sank with it. That would explain it being there.

Terser can't make much of the map itself, even after Rillett reveals its magical properties. He's sure he'll be of more use once they get into whatever subterranean lair Billoopl is calling home these days. He should also invest in a better weapon, seeing how much difficulty he was having hitting the demodand. He can only assume Billoopl will be even more difficult a foe.



Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+11=23 ; d20+11=13 ; d20+11=15 ; d20+24=30 ; d20+24=40 ; d20+24=26 ;
Monday March 21st, 2016 10:26:34 PM

Three spellcrafts, three perceptions, all boosted by Guidance.

Spellcraft: nope top all three. Perception: Yes to first two, nope to third.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+15=31 ; d20+8=11 ;
Tuesday March 22nd, 2016 12:32:51 AM

Jozhur watches as Rillet reveals the magic in the compass. When asked for his opinion, he replies, "No idea what any of that means. Do those symbols match anything on the map?" He studies the symbols, wondering if they have any nautical meaning. (Sailor: 11)

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+13=22 ;
Tuesday March 22nd, 2016 1:05:04 AM

Reggie pretty much takes the word of the others concerning how the map seems to work. its almost like magical ciphering is a little complex for her.

However she does take a closer look at the map Once Rillett asks, Not much I can tell, I was a slave pretty much most of the time, they don't exactly share information with us slaves.

{ooc just in case profession sailor = 22. also any thing at all familiar with the map and landmarks from her time on the Orc ships?}


(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids   d20+6=19 ;
Tuesday March 22nd, 2016 9:53:11 AM

(I like Cayzle and Bradly's suggestions only to use bold text when referring to another character. It will increase interaction between characters or at least chances are higher than remarks or questions to someone else are noticed)

Aex is intrigued with the map but not being skilled in navigation she won't be much help.
"ooohh looks like Windings!..." is all she can contribute. Knowledge arcana 19 - perhaps there are some arcane markings to be deciphered?

"What about Sarl? Has he ever seen this compass or perhaps he recognizes some of the markings?"



Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Tuesday March 22nd, 2016 10:43:51 AM

Responding to Reggie, "How did you come to be a slave?"

Magana the Tauress (Craig) [HP 88 of 112] [DR 1/-] 
Tuesday March 22nd, 2016 12:17:13 PM

Magana suggests that the prize ship be assigned to Bonetown's militia to be used for defense of the city.

[DM Hugh] - Deciphering 
Tuesday March 22nd, 2016 2:23:55 PM

Rillett puzzles over how the ghost ship was carrying all the loot that it was. He then attempts to determine what the magic items were. He only identified the scroll, before examining the map and compass. He discovers the secret of the map and splashes it with some saltwater to see the map change.

Terser speculates that the ghost ship was the one that went down from Sarl's story. He resolves to invest in a better weapon.

Zeoll examines the map, compass and other magic items.

Jozhur watches as Rillet shows the secret of the map. He too is not sure of it's meaning

Reggie takes the rest of her team's word on the map and shares a little about her time as a slave.

Aexana points out that it looks like windings and suggests consulting Sarl.

Rillett asks Reggie how she came to be a slave.

Magana thinks that the ship should be used to help in the defense of Bonetown.

The chests looked like antiques, but the locks on them were just fairly complex having been well made.

The markings on the map do correspond to markings on the compass.
The compass is magical and radiates a strong divination. When brought into contact with the map the burnt lines on the back of the map reconfigure into a bunch of symbols.

Front of Map
Back of Map

To clarify about the compass:
The orders of the symbol on the outside are : a circle, a cross, a trapezoid, a circle with an x in it, an hourglass, a crescent moon, a box within a box, an x, a lightning bolt, a circle with a + in it, a triangle with the point pointed up atop a triangle with the point pointed down, 4 arrows pointed up, down, left, right combined into a single object, a rectangle, a hexagon, an octagon, an arrow pointed up, an arrow pointed down, an arrow pointed left and and arrow pointed right combined into a single object, a single triangle, an arch, a sun, an unfurled scroll, a diamond, a star, a box with a pointed bottom, a pentagon, half of a box within a box slashed in half on the diagonal, an L shape, a waving flag, a cloud, a razor blade, a heptagon, a decagon, an arrow pointed right, an arrow pointed left and an arrow pointed up combined with an arrow pointed down into a single object.

The inner face as a number of dots and tallies on it.

Perception DC 20 or Linguistics 16 : Highlight to display spoiler: {there are 26 faces on the inner circle with dots, 9 faces with tallies and one face that is completely blank}

Perception DC 28 or Linguistics 22: Highlight to display spoiler: {With regards to the inner face the dotted faces have a variable number of dots (1 - 26 with no 2 squares containing the same number of dots) and that the squares containing tallies seem to have a variable number of tallies (1 - 9 with no 2 squares containing the same number of tallies)}



(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids   d20+17=22 ;
Tuesday March 22nd, 2016 3:51:56 PM

(Perception DC22)

"26 faces on the inner circle with dots, 9 faces with tallies and one face that is completely blank... this is just a secret language and every symbol is a letter or a number... and knowing that this picture on the upper left corner must be Bonetown... time to decipher the rest of this Islands and the note..."

Aex is visually intrigued to learn what the text has to say... however she's not the best linguist in the group so she'll have to guess or wait for someone far smarter than her...

The Gnome keeps staring at the note... she's always been fond of puzzles and now that she realizes it probably only requires to place letters next to a matching symbol it should not be too difficult...

She grabs some paper and starts scribbeling...

"I think I got it...", she says...

Spoiler for the other puzzle fanatics among us: Highlight to display spoiler: {
SAIL TO THE ISLE OF BREAKERS ??? MILES SW OF BONETOWN AND RUM
INVOKE THE WRATH OF BILLOOPL WITH TEMPESTAS
THE POWER OF THE SQUALL REVEALS THE REST OF THE MAP
THROUGH THE EYE X MARKS THE SPOT TO THE TEMPLE OF BILLOOPL UNDER THE WATER AND THROUGH THE CAVE
ENTER AT YOUR OWN PERIL

By following the same idea of the compass I'm guessing that distance to be 120 miles... but I'm not sure about that...

But if I interpret this message, we'll have to enter the temple of Billoopl by going to the eye of a storm... sounds fun..."
}



Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20  d20+18=37 ;
Tuesday March 22nd, 2016 4:44:20 PM

"Sharp eyes there Aex. Hmmm. I can see that on the inner face the dotted faces have a variable number of dots (1 - 26 with no 2 squares containing the same number of dots) and that the squares containing tallies seem to have a variable number of tallies (1 - 9 with no 2 squares containing the same number of tallies)"

"Once you decipher Bonetown and Rum from the map, you can see that Billoopl's name appears a couple time in this text. I'm having trouble with the numbers though."

"Aex, I think that's "TEMPEST AS". I'm guessing we'll have to create a tempest somehow. Can you create a storm?"

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids   d20+12=29 ;
Tuesday March 22nd, 2016 5:03:28 PM

Knowledge Nature 29

In response to Rillet Aex answers: "You could be right... perhaps the one who made this note deliberately forgot a space... or, in old Druid books, Tempestas was also referred to as a Goddess of storms or sudden weather... But as you say it seems we'll have to invoke the power of storms to find the entrance... even though I have learned how to control Winds and Water, I have no power yet to control Weather. There must be another way..."

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115 
Tuesday March 22nd, 2016 5:28:50 PM

Reggie takes a seat ready to talk to Rillett, "It was a long time ago, I was traveling with an old friend. His name was Reginald, a travelling follower of Domi. We were pirate hunters, well actually he was, I was just hos student. "

"we were attacked by orcs, Bloodkin to be exact. But despite all of our fighting, we were no match for them. we were captured and Reginald was beheaded right in front of me."

She pulls out the old holy symbol of domi that she wears around her neck. "this is all I have left to remind me of him. I was brought to the Bloodkin's home to be auctioned off as a slave warrior. I guess to act as the Vanguard during attacks to prevent to many orcs from getting killed. Slaves are expendable after all."

"An Orc by the name of Reck bought me. he was actually nothing like the other orc captains. I think he actually liked me." Reggie shrugged unsure if that was even true.

"Anyway, We fought several battles and soon I was given the name Ro' 'ej QuQ cha' Which means Two-fists in the common language." I became Reck's concubine. I even have, had, a son."

"I tried to hide him from the other orcs, but they found out. and just about a week before you found me there was a Mutiny on that Orc ship. Reck put me in a long boat with the chest of treasure he was holding and sent me away."

"My last sight was the Orcs hoisting Reck's head up to the yardarm. I never saw my son."

"After drifting for some time I ended up here with you guys"

Reggie is not private with the story, anyone that wants to listen is not turned away.

The map and compass is beyond her, so she does not interfere.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Tuesday March 22nd, 2016 6:54:59 PM

Terser looks over the map, and the symbols seem to fall into place like the puzzles he had worked as a child. Each thing goes in its place.

We have a heading at least, the distance matters little, except for how much we need to bring in provisions. If I were to hazard a guess, it would be 872 miles, or at least that makes more sense than QJZ miles.

Terser commiserates with Reggie's tale. He didn't know how good he had it growing up, until he got kicked out of his home for neglecting the duties of the family. Would he do it differently if he had the chance? Probably not, but perhaps he should at least compose a letter to his parents and siblings, letting them know he is trying to make a difference in the world.

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Tuesday March 22nd, 2016 7:16:06 PM

"Hmm. Tempest, so a fierce storm. Well, it's said that hell hath no fury like a woman scorned. Maybe when we get there, somebody can scorn Magana. Somebody other than me, that is."

___________

In response to Reggie's story, "Blimy, but you've had it rough. I imagine Bonetown's a piece of cake by comparison. We all have out challenges to overcome, but I bet none would trade places with you."

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Tuesday March 22nd, 2016 7:26:16 PM

"Interestingly Rillet we found a golden mask of a young woman in the treasure hoard... coincidence?"

Having listened to Reggie's tale Aex falls silent. That woman's been through a lot...

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+15=22 ; d20+15=23 ; d20+8=10 ;
Tuesday March 22nd, 2016 10:43:33 PM

"Hey, that IS a code. The thieves back in South Harbor pass messages like this sometimes. Hmm...if this says Bonetown..." He studies for a moment and agrees with Aex. "That one word has to be numbers of some sort, it does not spell out anything. Also the map appears to be sideways if "Breakers" is to be Southwest of Bonetown and Rum."

Jozhur is still working on the compass when he is distracted by "Reggie's story.

"Sounds like you've been through a lot, and I thought I had it rough scraping by in South Harbor. I wish I could say you will have it easier with us, but it seems we are sailing right to an evil god's lair. If we make it out, maybe we can find your son someday."

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Tuesday March 22nd, 2016 11:23:39 PM


Zeoll laughs in delight as Aex, Rillet, and Terser figure out the map!

"I only came late in life to the arrts of rreading," he says, making excuses. "These crryptological puzzles are a mysterry to me. Wowsy, you guys make me feel like a cub! Grreat job, my frriends!"

=====

When he hears her story, Zeoll nods and is amazed at all Reggie has been through. "Therre's a song in yourr tale, I deem," he says to her. "Perrhaps some day you would give me perrmission to sing it."

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20  d20+11=28 ;
Wednesday March 23rd, 2016 1:02:19 AM

Rillett is able to identify the headband, "Wow - this will make someone an instant sailor, but it's a terribly expensive way to do it."

Then he will say to the party, "Of the items we have, there are several that I was not able to identify. Can one of you try?"

a heavy crossbow with a magical aura Spellcraft DC : 24 with detect magic Highlight to display spoiler: {frost heavy crossbow +3}
potion : Spellcraft DC: 21 with detect magic Highlight to display spoiler: {potion of water walking}
wand : Spellcraft DC 18 with detect magic Highlight to display spoiler: { wand of summon nature's ally II}

Magana the Tauress (Craig) [HP 88 of 112] [DR 1/-] 
Wednesday March 23rd, 2016 2:33:20 AM


Magana watches Aex and Terser decipher the map, making a mental note of this substitution method of hiding text in case she runs across something similar in the future.

Mainly she listens to Reggie's tale and remains silent. The story does nothing to change her already low opinion of the Bloodkin. Magana has heard that half-orcs don't survive long, but Reggie likely doesn't want to hear that right now.


Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+11=29 ;
Wednesday March 23rd, 2016 11:52:05 AM


Zeoll already looked over these items and was unable to ID them. Oh, wait, he did not see this wand ... the old liontaur peers over his spectacles at the wand and declares it to be a wand of summon nature's ally II.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Wednesday March 23rd, 2016 5:26:01 PM

I'm the wrong dwarf to look at for magic. Though if I were to guess, I bet that there crossbow is extra good at shooting things.

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Wednesday March 23rd, 2016 7:09:40 PM

"Thank you Terser. Much like this crossbow, you're sharp and make a good point. Not a helpful point, but a point nonetheless."

DM Jeff (stepping in for a day) 
Wednesday March 23rd, 2016 7:12:14 PM

There is much discussion around the map and the apparent puzzle that is the map. There are a few guesses and mentions of a tempest. The guesses on distance are quite varied.

Some of the group are at a complete loss regarding the map and discussion revolves around Reggie’s former life and the Bloodkin orcs.

Rillett asks the others to try and identify a couple of the magic items the group found. Zeoll manages to check out the wand and Terser makes a great dwarf ID of the crossbow.

The time is now afternoon (the day after the sea battle) and Terser’s stomach growls loudly. The air is clear with the usual gentle breeze starting to blow out to sea. People around town are just starting to wander about the docks and some are pointing at the Lionfish and talking to one another.

OOC:
Take it away, those who are decoding, that was the point of the puzzle – you guys were pretty quick with this one.

Aexana – was there something specific you were looking for on the Nature roll, or was that for your text?


Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-]  d20+16=36 ;
Wednesday March 23rd, 2016 7:31:47 PM


After her morning prayers, bacon and contemplation (in that order), Magana decides to spend the afternoon inspecting the prize ship looking for any undead presence in hiding.

Perception 36 (Nat. 20)

If anything seems odd she will immediately call for assistance then cast Detect Undead.


(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+8=21 ;
Wednesday March 23rd, 2016 11:02:03 PM

Reggie seems receptive to the others comments. and she even gives a smile at the idea of finding her son someday. of course the suggestion coming from Jozhur causes her to blush slightly.

Once back to port with the ghost ship, Reggie returns to the Lionfish, It looks like the ship could use some repairs. she immediately gets to work spending the rest of the day on board the Lionfish seeing to her repairs.

{craft ships roll: 21}

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Thursday March 24th, 2016 7:13:45 AM

Aex continues pondering the message and compass... Rillet too struggles with the numbers and Aex is puzzled how Terser came to the conclusion of the 872 miles but then it hits her... Terser was counting the number of corners! That could be right too!! The Gnome was thinking 120 miles but at a second glance she notices she took the wrong symbol for the first one...

She shows her notes to Terser and Rillet:
Aex's notes

"See, on my first attempt (I) I set the 1 next to the Y, then the 2 next to the Z, 3 next to 1 and so on, finishing with the 0 next to the 'up and down arrow'. I misread the first symbol so that's why I came up with 120 miles but it would rather be 320 instead following the note. But then again I'm just following up on the logic that was used for the letters and continued with the numbers.

But of course then you can also pick the second possibiliy (II) starting by putting the 0 next to the Y and then the 1 with the Z... Then it would be 219 miles... Or 260 picking the III option... or 150 with the IV attempt...

I'm clueless. Anyone has a thought? It sounds crazy just ti try all these locations... "

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88 
Thursday March 24th, 2016 7:58:28 AM

Jozhur shrugs at the talk of the numbers, "I have no idea what all that means or where you're getting these numbers. The arrows across from each other are opposites. That's all I've got."

He sees Reggie light up a little at the mention of finding her son, "Once we take care of this false god, I really wouldn't mind going after the Bloodkin. The Wold would be a better place without those filthy slavers."

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Thursday March 24th, 2016 11:05:20 AM

"Nice work Aex. Your logic of what symbols should relate to what numbers seems sound. But we haven't really fiddled with the compass much."

Rillett will press the glass button on the octagon that we think corresponds to "3". This should light up that button, but if nothing more happens, he will press the top button to see if it make anything turn or spin as it turns off the lit glass button.

Then he will try to spin the outer ring to cause the octagon to line up with the arrow. If nothing more happens he will press the glass button on the octagon.

As he works on this, he will say to Jozhur and Reggie, "Hey, you two know anything about appraising goods? I'd like to have an idea about the value of some of these art objects before we haul it down to the catacombs. I don't trust that creepy vampire that runs the place."

"How 'bout you Terser and Aex? Dwarves and gnomes usually have a good eye for value and craftsmanship."

Items to appraise:
a gold mask that resembles a young woman
a gold chess set
decorated gold plate depicting a sailing ship
engraved platinum scarab
platinum flagon with religious markings

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+11=14 ;
Thursday March 24th, 2016 1:43:04 PM

"I can try to look at the treasure, but things like this are pretty rare, I have never seen the likes of any of it. This Headband is some sort of thinking cap, right? Let me borrow it quick."

Jozhur puts on the Headband of vast intelligence and looks over the various valuables in their treasure hoard. (Appriase: 14...)

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Thursday March 24th, 2016 2:07:28 PM

"Rillet, I'm very sorry my friend but appraising valuables has never been my forte... that reminds me how ashamed I was in my youth when I got a golden broach from a charming bard... I thought... oh well... let's put it like this, I thought it was expensive but it turned out to be a fake trinket instead..."



Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d20+2=15 ;
Thursday March 24th, 2016 6:14:59 PM

Terser has a natural eye for gems and precious metals, but no training in determining their value. The best he can do is say that they're real, and give an approximate figure.

dwarven greed - appraise 15

I would trust your reading of the compass, Aex. I didn't even use it to translate the map - I puzzled out Bonetown at the top and deduced the other letters from context. Still, as long as our heading is correct, we cannot go too wrong by just heading out, whether it's 120 miles or 320.

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Thursday March 24th, 2016 7:02:55 PM

"Hang on", Aex continues. She examines the compass once again... "there are 26 dots so those are letters, 9 tallies which represent the numbers... so let me press this symbol and hopefully the compass will give us the one and only correct answer..."

Aex presses the Octagon... next she presses the glass button on top what should make the compass' outer and inner circle spin... once the two circles have stopped Aex expects a square with tallies to be alligned with the octagon... the greenmage counts the number of tallies... Their first number...

Next she presses the heptagon followed by the glass button and once again she expects to count a number of tallies on the inside circle... that would be the second number.

And lastly she presses the arrow pointed up combined with an arrow pointed down into a single object, again followed by the glass button... their last number...

"... now that gives us ... ", Aex reads and combines the three numbers.

One logic would say 320 miles... but there are other logic possibilities as her notes would show.
Only the compass can give the correct answer she hopes...


[DM Hugh] - Numbers Game  d2=1 ; d6=4 ; d2=1 ; d4=2 ; d2=2 ; d6=4 ; d2=2 ; d4=3 ; d2=2 ; d6=4 ; d2=1 ; d3=2 ; d2=2 ; d6=5 ; d2=2 ; d3=1 ; d2=1 ; d6=6 ; d6=4 ; d2=1 ; d3=1 ;
Thursday March 24th, 2016 7:58:33 PM

Magana had her morning prayers, bacon and contemplation. She then sets out to kick some undead butt on the ghost ship if any undead could be hiding there. The tauress finds a single gold coin below decks that had been missed. It isn't particularly remarkable but still a gold piece is a gold piece right?

Reggie is receptive to the sentiments of the others and even smiles and blushes at the thought of reuniting with her son. The blushing was due to the fact that that particular comment came from Jozhur. The follower of Domi returns to the Lionfish to help with repairs.

Aex is confused by how Terser came up with his numerical reckoning and shares her reasoning and thought processes with the others.

Jozhur is confused by Aex's talk of numbers and just points out some observations concerning opposites before reassuring Reggie that after they take care of Billoopl, the Bloodkin are next.

Rillett congratulates Aex on her reasoning and then points out that they haven't fiddled with the compass much. He presses the glass octagon button and then the button at the top of the compass. Doing so cause the 2 circular faces to spin and then stop with the octagon outer face aligned with the inner face of 3 tallies in a row with the arrow that does not point north.

After he does that he cannot force the faces to move by pushing on it, but your reasoning may be correct because 3 tallies does match with the octagon.

Rillett then asks his companions about appraising the goods.

Jozhur plops on the headband and attempts to appraise the items.

Terser uses his Dwarven greed to try to determine the wealth of the items. He also says that he would trust Aex's reading as all he did was decipher the front of the map based on the markings.

Aex goes one further than Rillet and uses the compass on all 3 symbols in the distance and not just the octagon. As was the case with Rillet the octagon aligns with three tallies. The Heptagon aligns with the inner face containing 2 tallies. Lastly the up and down arrow aligns with the inner face containing no tallies. So based on the compass decoder you have octagon -> 3 tallies, heptagon -> 2 tallies and up and down arrows -> blank face. This would presumably equate to 320 as hypothesized. (OOC: good job; I assumed this would take you guys longer. Aex gets a hero point for figuring this thing out)

(OOC: I used the appraise rules ... Terser's are either spot on or within 20 percent of the Price for being within 5 of the DC; Jozhur's are wildly inaccurate for being greater than 5 off from the DC)

a gold mask that resembles a young woman - Jozhur's estimate : 630 gold; Terser's estimate : 495 gold
a gold chess set - Jozhur's estimate : 300 gold; Terser's estimate: 600 gold
decorated gold plate depicting a sailing ship -Jozhur's estimate ; 420 gold; Terser's estimate 840 gold
engraved platinum scarab - Jozhur's estimate : 350 gold; Terser's estimate : 700 gp
platinum flagon with religious markings - Jozhur's estimate : 1540 gp ; Terser's estimate : 1210 gold

As previously mentioned it is around dinner time and people are gathered and pointing at the Lionfish...what would you like to do next?

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Thursday March 24th, 2016 10:50:28 PM


Zeoll looks at the sun and tries to guage how much time has gone by. Is it the next day? Later the same day? He is thinking about that demon he enchanted. After 9 hours, maybe sooner, it would be free to return to Biloopl and report its failure. But would it do so? Or would it flee and hide from the demigod?

Zeoll wonders if his idea of sailing to Biloopl's lair in the enemy ship would be wise or foolhardy. He is thinking that if a night's rest is unavoidable, then he will seek advice in his dreams as to the value of such a gambit. Perhaps the spirit of the sleeping god Jantierri will offer him some guidance.

Zeoll shares these thoughts with his friends, although he tries not to reveal his elderly befuddlement at not knowing either the time of day or even the day of the month.

He does add that if the ship is going to go underwater, the party had better be well stocked with water-breathing magic. The skelly crew did not mind going underwater, and the two demons had their ways, most likely. But the heroes would be in trouble if they were required to go underwater without prior preparation of the breathing kind.

Needless to say, Zeoll is eager to get started, and hopes that there will not be much need to delay. Although with the distances the map suggests, it may well be a trip of days, and there will be several opportunities to seek the divine in his dreaming.

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115 
Thursday March 24th, 2016 11:07:48 PM

Reggie has no clue on appraising the stuff, all she can offer is they are worth more than leg chains.

And as for the compass and map stuff, well forget that, She has no idea on what was just done, Regie seems ready to go find this Billy the demon-boy's treasure, give the order, a heading and I'll will set sail, on whatever ship you guys want me on.



Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-]  d20+16=29 ; d20+2=6 ;
Friday March 25th, 2016 12:48:42 AM


Magana returns from the prize ship and passes through the gathering crowd on her way to the Lionfish. She tries to determine why they are here by listening to their conversations.

Perception 29, Sense Motive 6



Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20  d20+19=29 ;
Friday March 25th, 2016 1:20:18 AM

"Well, we gotta take this stuff to the Catacombs, and I'd appreciate some company hauling valuables through Bonetown. But I warn you that I may be healing folks on the way if needed."

Assuming someone accompanies Rillett to the Catacombs, he will head out. Along the way, he will keep a sharp eye out (Perception 29) for any that may require healing after this last battle, casting healing spells along the way as needed. As he does so, he will tell people that this is Gargul's Blessing, and will encourage them to follow in the path of light and enlightenment, as death is always at the door of the unwise Bonetown.

As we return, he will make it a point to go to the docks and check in with Zarod Xug, captain of the Squid's Beak to see if his crew needs any healing, and how he fared during the battle.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+15=22 ;
Friday March 25th, 2016 10:42:28 AM

Jozhur will accompany Rillet to the Catacombs. He is also curious about the crowd and keeps an eye in them as they pass through. (Perception: 22)

Ooc: Traveling for the holiday. May not have much time to post until Tuesday.

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Friday March 25th, 2016 11:21:26 AM

Aex will happily go to the Catacombs again later but she first needs to check what she's able to spend next... Re-united with LStin Aex is pretty happy with the way her plant companion managed to keep the children entertained during the attack.

"Time to see how you will do in combat my friend... soon we'll be going to the Temple of Billoopl but the entrace is most likely somewhere underwater. Not sure yet how you'll get there..."

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115 
Friday March 25th, 2016 12:00:24 PM

With Rillett and Jozhur heading to someplace called the Catacombs, Reggie looks a little concerned, wondering why they would go undead hunting.

rushing to catch up to Rillett and Jozhur, "Wait a sec, I'll go with ya. don't want to let you guys go explorin without me."

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Friday March 25th, 2016 6:24:13 PM

ooc: woo useful!

Terser follows along to the Catacombs as well, hoping to find something that catches his eye.

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Friday March 25th, 2016 10:31:14 PM


Zeoll thinks over the value of the magic arrows he used against the demon in the last fight. And in the end, it was the Suggestion that worked. Maybe firing expensive arrows at a foe is not a deal.

[OOC: PC sheet updated for xp, used stuff, hero point gone.]

[DM Hugh] - Helping Hands 
Saturday March 26th, 2016 1:16:47 PM

Zeoll tries to gauge the time. It is next day as Magana and Reggie had spent most of it searching the ghost ship and fixing the Lionfish respectively. The Liontaur ponders if using the ghost ship for the mission is the best idea, shares his misgivings with other Lionfishers and then informs them they will need some way to use water breathing.

(OOC: Zeoll get's a hero point for handling Victaaris; Rillett gets a hero point for taking care of the crab, Reggie gets a hero point being a one woman skeleton wrecking crew)

Reggie has no clue when it comes to appraising things except offering that the items are worth more than leg irons. She too is eager to get started.

Magana makes her way back from the prize ship to the Lionfish. She stops to listen to what the people are saying. The people have nothing but good things to say about the Lionfishers and how they saved Bonetown.

Aex reunites with LStin and thanks the plant creature for keeping the children safe.

Rillett, Jozhur, Reggie and Terser head to the catacombs with the loot by way of greater Bonetown. On the way they stop in with Xarod Zug and crew. 6 of his crew members still look pretty beat up (35 damage each) and they are holding a wake for the crewman that Victaaris ate.

"Kip Redshirt will be sorely missed, though he died bravely in battle defending Bonetown from an existential threat. We will never forget."

After Rillett heals Xarod's men, Xarod's second mate a Dwarven female by the name of Letty Stonegaurd looks over your haul. She whistles.

"The council gave you guys some nice things. That mask is worth 450 gold, that chess set is worth 500 gold, that decorated plate is worth 700 gold, that platinum scarab is also worth 700 gold and that flagon is worth 1100 gold. I wouldn't mind drinking from that."

Those of you heading to the catacombs the rest of the way is uneventful.

Zeoll : Highlight to display spoiler: { Your dreams show a gold dubloon flipping in the air. The coin has what looks to be the Lionfish on one face and what looks to be the ghost ship on the other face. The coin lands standing up with neither face showing.}



(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115 
Saturday March 26th, 2016 7:18:52 PM

{ooc: I have no idea what these Catacombs are so I hope there is some explanation along the way?}

[OOC by ACDM Cayzle: The Catacombs is the magical items shop that has entrances all over the Wold. It is also an in-character board that players use to save their DMs the chore of item shopping. see here.]

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Sunday March 27th, 2016 2:53:34 PM


Magana has no need for the Catacombs, so she stays with the Lionfish assisting repairs and enjoying the salt air and sunshine. She is actually starting to like being aboard ship, a stark contrast to her early days with the Bonetown crew.


(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115 
Sunday March 27th, 2016 4:31:02 PM

{ooc: I may need some guidance once there... not sure on the formality there. perhaps a little step by step transaction to "show the ropes"}

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88 
Sunday March 27th, 2016 10:24:38 PM

Jozhur meanders along toward the Catacombs with the others, his mind on what he will purchase with his share of the haul.

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20  d20+26=28 ; d100=85 ;
Monday March 28th, 2016 11:18:02 AM

At the Squid's Beak, Rillett will say a few words for Kip Redshirt, acknowledging his life and sacrifice and commending his soul to Gargul's rest and keeping. He will later thank Letty Stonegaurd for her information, giving her 10 GP for her time. He will also talk with Zarod Xug for a bit about the battle, thanking him for his assistance in the defense of Bonetown. He will use Sense Motive (rolled 28) to sense his general Captain Zaron Xug to get his general outlook as a helpful and cooperative person.

Rillett will also ask him if he knows the whereabouts of the Bloodkin, telling him that there may be a person associated with their group we need to track down later. He acknowledges them as an untrustworthy, bloodthirsty lot.

Back at the House, Rillett will provide the proceeds from the Catacombs visit to the party. (Should be about 6,000 GP each - waiting to get Catacombs confirmation.)

He will ask Jozhur"Should we reserve any amount for ship repairs or crew compensation? How about siege engines?"

Finally, Rillett will cast Divination, asking, "Beyond being prepared for underwater combat, what preparations and precautions will we need to defeat Billoopl in her lair." (Rillett's chance of successful Divination is 80% - Rolled 85 - Rats!)

[DM Hugh] - Preparations 
Monday March 28th, 2016 1:18:06 PM

Magana stays on board the Lionfish helping repair the vessel.

Jozhur, Reggie and Rillett head to the catacombs and stop by the Squid's Beak on the way.

Rllett says a few words on behalf of the late Kip Redshirt and commends his soul to Gargul.

Rillett Highlight to display spoiler: {You get the sense that Xarod is one of those rare pirates with a heart of gold. Xarod tithes to the less fortunate after he makes a particularly lucrative score. As for the whereabouts of the Blood Kin, Xarod does not know, except for the fact that they move around.}

Rillett then splits the proceeds with the party back at the house and asks how much should go to the crew, for compensation, repairs and siege weaponry.

Lastly he tries to cast divination, but the spell fizzles.

(OOC: Sorry that this is short, but you did really speed through the last module. Let me know as soon as you guys are ready to set sail.)

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115 
Monday March 28th, 2016 8:20:32 PM

{ooc: also waiting catacombs results}

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Monday March 28th, 2016 10:58:23 PM


Zeoll reveals that his divinations regarding taking the Lionfish or the Biloople ship are as revealing as the toss of a coin. And since the divine are undecided, or randomly decided, 50-50, Zeoll suggests that the group take the Lionfish.

"Afterr all, we arre the Lionfisherrs, arre we not?" he says with a sly grin. Because as he well knows, the group never really CHOSE "The Lionfishers" as the name of the party, but Zeoll's reiterated use has brought it into fashion.

The old liontaur urges all his friends to conclude their shopping and loot dispo as soon as possible. He is eager to put an end to Biloopl. He does spend some time briefing the brothers (Brothers Lansell and Engev) on the situation, and spends even more time with the crew of the ship, explaining things as they now stand, and offering the crew the option of hazard pay or staying behind -- so long as that's okay with Captain Jozhur, of course.

He also offers the crew a chance to hear to tales of the Fey King, and a blessing of the fey on those who listen.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Tuesday March 29th, 2016 12:34:34 AM

also waiting on the final tally.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88 
Tuesday March 29th, 2016 12:58:41 AM

Jozhur returns from the Catacombs with a simple skull crackin' tool. Just in case they run into more undead...

He informs Zeoll that he would have no problem paying a hazard bonus to the crew for this.

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Tuesday March 29th, 2016 1:41:19 AM

"Oh, my friend Zeoll, you are mistaken. We are called the Black Lions. Right Aex?"

(As for the funds, my calculations suggest we should each get 6123 GP, but I can't make that final until the Catacombs makes that final. But you can go shop with around 6,100 GP with confidence.)

Rillett will see to it that 500 GP is delivered to Yaas Farril, the high priest of Gargul in Bonetown. He will also give Jozhur 100 GP for the ship's crew.

Rillett will check on the signet rings he had commissioned. They should be ready by now.

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Tuesday March 29th, 2016 2:04:41 AM


Magana asks, "Did the other captain's get their share already?"


(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Tuesday March 29th, 2016 8:01:17 AM

Aex smiles as Rillet and Zeoll once again start bickering about 'our' name...

"I think we never really decided on any name... some, like zeoll like Lionfishers, others, like Rillet and myself favour something less fishy like 'Black Lions'. So till today I wouldn't know how to introduce us to a crowd other that... 'we are the crew of the Lionfish'... On the other hand, with all what is transpiring around this Billoopl thing I do believe the time has come to finally agree on a name. People will talk about this and if we live or die what is the name we want to be remembered by?!?

'The crew of the Lionfish summoned whirlwind...'

'The Lionfishers summoned the squall and through the eye entered the temple..."

'The Black Lions summoned the squall and through the eye bravely entered the lair of the false god Billoopl...'

Looks like we'll have a 320 miles trip ahead of us... we may as well take some time to ponder the question... "

To Billoopl’s Temple We Go


[DM Hugh] - A Sailing we go 
Tuesday March 29th, 2016 1:46:35 PM

(OOC: Everyone please take 8321 xp from the last scene!!! ; Also if you have catacombs transactions that are pending; they will be delivered to the Lionfish and you will have them for whatever comes next)

Reggie is waiting on the results from the catacombs.

Zeoll reveals that the choice between the ghost ship and the Lionfish was revealed by the divine to be a coin toss. He advocates taking the Lionfish and consults with the brothers. He also gives a sermon to the crew of the Lionfish regarding the fey. (OOC: Someone remind me of this bonus if any of the crew need to make a save) He also lobbies for hazard pay for the crew.

Terser is waiting on the gold tally.

Jozhur returns from the catacombs with a skull splitting weapon and gives his approval of hazard pay.

Rillett gets into a debate with the Liontaur about the name of the group, indicating a preference for Black Lions. Rillett also sees to the matter of the gold, the signet rings and ensuring the crew is paid and that Yaas is tithed to.

The signet rings are indeed ready and Rillett is able to pick them up.

Magana asks about the other captains getting their share. The chests on the ghost ship were stocked to the brim with ill-gotten plunder and there was no shortage of coin, gems, art, magic items and munitions to go around. All of the crews were generously compensated from the spoils for their efforts.

Aex smiles as Zeoll and Rillet debate the name of the group. Aex surmises that they never outright chose a name and that the 320 mile trip they will be embarking on would be an appropriate time to do so. After all facing a God is not something one simply does everyday so there is a chance that some or all of you may not be coming back. Best pick a name so that you can be remembered correctly in song...

You leave at first light the following day. It is a near perfect day to set sail. The sun is shining and there is nary a cloud in sight. You even catch sight of some dolphins off the starboard bow. You have 3 days and a watch to travel the aforementioned 320 nautical miles. You may spend those 3 days crafting, helping out on the Lionfish, praying or preparing however you want...

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+14=28 ; d20+10=16 ;
Tuesday March 29th, 2016 11:04:17 PM

Reggie wasn't too concerned with a proper name. she was the new comer here for now and the name should be befitting of all of their past adventures.

Reggie instead get to work as an able bodied crew member.
{profession sailor check = 28}

She also continues to check on the sturdiness of the repairs that were made. She knows that the work was pretty much done right, still it never hurts to check now that the ship is at sea again.

{craft ships check = 16}



Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Tuesday March 29th, 2016 11:54:39 PM

Terser spends his time getting to know their new crewmember, sharing stories over drink, showing him the ways of their ship, and certainly picking up some new tricks from the much more experienced sailor.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88 
Wednesday March 30th, 2016 2:18:30 AM

Jozhur is sure to listen in on Zeoll's tales of the Fey.

He then begins assisting with preparations, wanting to hasten their departure.

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Wednesday March 30th, 2016 3:28:22 AM


Magana lounges in the sun, taking the opportunity for some rest and relaxation and drowsily listens to her comrades take about their places in the bards stories. She *would* like her family to hear her tale even if she will never see them again.

...did you hear the one about Magana and the Defenders of Bonetown.... Magana and the Black Lions.... The Pride of Pearl Island.... Magana's Manglers (she snickers at that one).... the Bonetown Guardians.... Warders.... hmmm... not too bad, that one.

With her eyes closed against the bright blue sky Magana says, "I know 'The Black Lions' has been informally adopted, but I'm not sure it defines us very well. What about 'The Warders of Pearl Island', or something similar? 'Black Lions' just doesn't seem like it would stick in someone's memory. *I* even have a hard time remembering it."


Zeoll (Cayzle) (AC25 HP 59 of 59) 
Wednesday March 30th, 2016 7:28:22 AM


Zeoll tells Magana he thinks "Grey Lions" would be a better fit. He too contributes 100 gp to the ship crew pay, and stows 6K gp for a rainy day. (sheet updated: hero point, gp, xp)

He looks around for the Dolphin and Seabird he charmed. How many of the 9 days duration is left on the enchantment? He hopes his charmed friends will stick by the ship.

With idle hands, Zeoll remembers when he used to craft magic items. He had a very fine cloak he made for himself once upon a time. He thinks maybe he should take a refresher and pick that up again. At least he tops off the charges in his staff.

Watching his friends, he sees that Reggie is quite the sailor. "Wowsy," he says to her, "you have some mad shipside skils, my dearr!"

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Wednesday March 30th, 2016 9:39:03 AM

Aex snickers at Zeoll's suggestion to make it the Grey Lions. True... several in the group can be considered oldtimers already. The Gnome lass too isn't one of the youngest but then again her herbal infusions and Gnome magic have 'preserved' her well...

"How about 'the nameless'... pour some mystery over a group of nutcakes and they may all fear us some day...", Aex laughs.

[DM Hugh] - 1 day down 2 days to go  d10=3 ;
Wednesday March 30th, 2016 1:48:08 PM

Reggie isn't too concerned about picking out a name for the group. She instead sets to work on the Lionfish, helping with the sails and the rigging as the ship sets underway in earnest. She also double checks the repairs made after the last battle and finds that things are still ship-shape.

Terser spends his time getting to know Sarl. He shares a drink with the Old Salt and learns about some short cuts he was not previously aware of between Bonetown and Plateau City, not that those short cuts are of use currently.

Jozhur listens to Zeoll's faery tales and then helps out as best he can.

Magana spends her time lounging on deck. While she daydreams her mind goes through several potential names the group could call themselves. She suggests the "Warders of Pearl Island" as an alternative to "Black Lions" as the Tauress herself has problems remembering it.

Zeoll responds to Magana's suggestion with a counter-offer of "Grey Lions" He also contributes 100 gp to the crew fund and keeps the rest of his earnings for a rainy day. Zeoll looks around for his dolphin and bird friends he charmed and finds to his surprise that the birds have decided to roost in the crows nest and the dolphin was one of those spotted off the starboard bow. It seems that his dolphin was part of a pod and they don't want to leave their podmate behind. Zeoll is reminded of when he used to craft and makes a mental note to take a refresher course at some point in the future. He also tops off his staff. The liontaur is impressed with Reggie's prowress as a sailor.

Aex snickers at Zeoll's suggestion of Grey Lions and has an opinion of her own. "How about the nameless" she offers, arguing that it gives the group an air of mystery.

The weather holds for the rest of the day and you pass the time in an almost idyllic fashion. Weather you get to know the new crew member, show of your skills as a sailor or just relax and enjoy the ride, while you debate the name of your group.

As the sun slowly sets on the horizon the crew rotates as the night watch takes their positions at lookout, manning the helm and the sails.

Tula's at the helm, Horrace is in the crow's nest and Tommy Teeth is in charge of the sails.

Joansie prepares a passable meal of a fish stew with some hardened biscuits as those not on the night watch prepare to dine.

It is night time on your first day of the journey to Billoopl's temple. You will sail through the night because you have ample crew for the night's watch, though thanks to Reggie you may have covered slightly more distance than you thought you would, currently estimating that it will probably take you 3 days and a half watch to reach the vicinity of Breaker's Isle. How do you wish to continue going on the first night of your journey? Do you set a watch of your own, sleep or do something else?



Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Wednesday March 30th, 2016 4:19:26 PM

Rillett, will spend part of his time penning a scroll, but most on deck, speaking to the crew and the Black Lions. He will defer to Jozhur's as captain, and is impressed by Reggie's ease aboard a vessel.

As the topic of the group name comes up, he fishes through his pocket and pull out a journal that seems too big to have been in his pocket. He flips through the pages.

"You know, Zeoll and Aex, we discussed this issue of a group name before. Some of the options back then were, let's see here. Ah, here it is. We considered:

Bonetown Heros
Coer's Corsairs
Magana's Myrmidons
Rillett's Rangers
Tersor's Terrors
Sailors on the Sea of Fate
Gargul's Special Forces (Tagline: We put the "special" in special forces)
We Who Judge the Quick and the Dead
The Edge between Life and Death, generally shortened to just "The Edge"
The Grey Council
The Boners
The Lion Guard
The Middle Sea Saviors/Sentries/Sailors/Corsairs/Privateers?
Lions
The Black Lions
The Onyx Lions
Melanite Lions

"Now, beyond a clear decision that we will not be called 'The Boners,' everyone was quite passive, so the Black Lions sort of stuck. At least until Zeoll decided to finally voice an opinion on this and call us the Lionfishers. So, we have some time here on the ship. What say you, how shall we call ourselves?"


Zeoll (Cayzle) (AC25 HP 59 of 59) 
Wednesday March 30th, 2016 5:03:40 PM


"Oh snap," says Zeoll. "Look, I' m old and a little morre than somewhat old. Don't hold it against me that I'm a bit slow on the drraw sometimes. So anyway, everryone likes 'Lionfisherrs,' rright?"

"It's a good one seeing as ourr ship is the Lionfish, natch."

"Plus we got a flag, rright? And just look at these grreat rrings Rrillet got forr us."

It's prractically a done deal. We got signets and everrything."

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Wednesday March 30th, 2016 5:24:55 PM

"Oh yeah, I forgot to give these to the rest of you." Here's the design.

Rillett will hand out a silver signet ring to each member of the Black/Grey/Chartruse/Fishing Lions - or whatever we call ourselves.



Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Thursday March 31st, 2016 1:26:08 AM


Having snoozed in the sun most of the day, Magana will handle the night watch. She continues to ponder an appropriate moniker for the company, and by dawn she thinks she has a good one to present.

At breakfast she says, "You know, that symbol on the rings could also be called a chimera, a generic definition of which is 'an imaginary monster compounded of incongruous parts'. I would say this also describes us, a grouping of incongruous individuals into a fearsome whole."

"C.H.I.M.E.R.A. Champions for Heroic Intervention against Maritime Enemies, Regimes and Aggressors"

"We could change the words of the acronym of course, this is just my initial thought, but think of it! If we accepted other crews into this organization, their ships could be renamed into another chimera like the Lionfish. The Wolfwyrm, The Tigershark, The Eelbear... well that last sounds silly, but you get the idea. What do you think?"


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88 
Thursday March 31st, 2016 2:28:26 AM

"Well if 'The Boners' is out... I've always liked 'The Lionfishers', though Magana's idea is quite clever."

Jozhur thanks Rillett for the rings, "Well if this don't make us look all official..."

He also counts out an additional 100 gold to be paid to the crew as a bonus for their bravery.

--------------------------------------------
OoC on Watch Schedule: As for watches, we should at least have someone up at night and on the deck. Assume one of us is on duty on the ship's deck at all times. Does anyone need a certain shift on night watches to regain spells and what not? I'll copy down a standard watch schedule to use any time a DM asks for one.

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Thursday March 31st, 2016 9:54:41 AM

"Jozhur, I require very little sleep. I'll take whatever watch you need.

"I kinda like that whole CHIMERA thing. Too bad Hashamon isn't here. He'd have liked that a lot."

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Thursday March 31st, 2016 11:46:58 AM

Aex remains in the back with the whole names discussion. Not voicing her opinion Aex ponders the matter. Looking at the signet rings she does understand the Lionfishers but it just doesn't have a ring to it. CHIMERA does sound cool. It's just that she remember some of the names of notorious adventurers that became member of the Dragon Consortium... the Emerald Talons became the Emerald Dragons... the Gold Dragons... and there were more. Usually they had a colour or material in their dragon names. The Shadow Guardians sadly never made it into the Dragon Consortium as they were disbanded but perhaps they would have become the Shadow Dragons... The lionfishers... CHIMERA... Black Lions... all good... none good enough...

"Maybe, at some point we'll do something remarkable that our name is given to us rather than us forcing a name into the history books... Who knows what'll happen in the temple of Billoopll... maybe we will find out name in there..."

[DM Hugh] - What's in a name 
Thursday March 31st, 2016 1:46:09 PM

Rillett spends some of the evening working on a scroll. He pulls a list of names from his pocket from a previous discussion the group had. The only consensus from last time seems to be that no one wants to be named the Boners.

Zeoll hides behind his advanced age before arguing that the flag and signet rings that Rillett had made favor the name Lionfishers.

Rillett hands out the rings after being prompted by the Liontaur.

Magana having spent the night on watch comes up with the acronym C.H.I.M.E.R.A. or Champions for Heroic Intervention against Maritime Enemies, Regimes and Aggressors. She even suggests that if their single ship becomes a flotilla or an armada they can give themed names to other ships that join up.

It would Jozhur seem that Jozhur potentially liked Boners but with it being nixed, the rogue reveals his preference for either Lionfishers or C.H.I.M.E.R.A.
The man thanks Rillett for the rings and contributes to the pay of the crew.

Rillett points out he needs little sleep and will take whatever watch is required of him. He laments the fact that Hashamon is no longer part of the group as the Morphling probably would have enjoyed the C.H.I.M.E.R.A. moniker.

Aex hangs in the back of the name discussion. She thinks that none of the names have the certain ring usually associated with a dragon consortium group should they ever be invited to join. She suggests tabling the discussion for now as maybe someday they will do something truly remarkable and name worth.

The night passes uneventfully. After dawn, the weather for the second day of traveling looks to be a duplicate of the first. The sun is shining, Zeoll's birds are in the crow's nest and a strong wind is blowing you in the direction you need to go.

The dolphin pod looks a little winded from their traveling keeping pace with the ship, however as the dolphins don't have sails in the way the Lionfish does.

How would you like to spend your second day on board the ship?

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+25=42 ;
Thursday March 31st, 2016 5:34:32 PM


Zeoll keeps a keen eye open as the ship sails. Perception 42, boosted by cantrips.

He hopes the dolphins do not get too tired out. If they look exhausted, he releases his friend.

He asks Rillett and Aex, "You folks arre rready to cast Waterr Brreathing, rright? Because the whole ship is going to be pulled underr waterr -- we hope -- and down, and we do not want to be caught by surrprise."

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115 
Thursday March 31st, 2016 6:40:17 PM

{ooc: sorry about yesterday, out all day and most of the night. anyway, not sure If Reggie gets a ring as I don't think she was a part of the crew when they were ordered. its ok either way though, as not being a slave is good enough.}

Reggie simply follows orders from her Captain. it is apparent that is what she is used to. During the day time hours, she continues her work as a part of the crew. motivating fellow crew members and sharing her knowledge of "piracy" with them.

unfortunately paying a crew is not a concept she has quite grasped, and is a little reluctant to offer gold to the crew. it is apparent that it isn't anything out of being mean or stingy, its just not something she has ever dealt with.

If The Captain places Reggie on a night watch then she makes sure she has time to rest before her watch. but a sailor's life isn't all lounging, there is always work to be done.

It would seem Reggie's time as a slave has made her somewhat of a workaholic. constantly looking for things to be done, and ways to keep the ship, well, ship-shape.



Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Thursday March 31st, 2016 7:06:27 PM

Terser makes sure to share his new chart information with Johzur and Tula, so they get recorded on the charts for future use. That is if he remembers it all clearly enough through the haze of drink and laughter. Otherwise, he is content to listen to the banter of the others deciding on their names. At the mention of Hashamon, he also reminisces about Sam, and knows that he would have had a name more clever than anything proposed so far, and raises on drink to his health, wherever his travels have taken him.

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Thursday March 31st, 2016 8:05:42 PM


Magana starts the day as the last, intending to lounge in the sun. She soon finds she has had all the R&R she can stand and looks for a sparring partner instead.

"Terser? If you are up for it, how about we get our blood warmed up?" She unscrews the spikes from her flail and replaces them with a thick binding of cloth.


Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Friday April 1st, 2016 12:55:52 AM

As Rillett hands out the silver signet rings, he can see that Reggie lags back, not wanting to presume to warrent a ring. Rillett will hand them out to all but Reggie, and after seeming to have left her out he will make a point of going up to her and handing her a ring as well.

"Reggie, I know that all you've known in your life has been servitude and slavery, and not much of family or belonging. But you should understand that we are your family, and that you belong here. Well, if you'll have us, that is."

Later, in response to Zeoll, "I will certainly memorize Water Breathing. I always do when at sea, as well as Water Walk should it be needed. But what makes you think this ship will be pulled beneath the waves? There is a limit to how many I may be able to get to with the spell."


Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Friday April 1st, 2016 1:13:54 AM

Also, based on the Catacomb's visit, all party members received 6,370 GP.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+8=25 ; d20+15=26 ;
Friday April 1st, 2016 1:22:48 AM

Not really being one to boss people around, and also being a relatively novice sailor, Jozhur actually delegates almost all of the day to day running of the ship to Tula. He always pitches in and does his share of the labor aboard the ship.

Jozhur gasps a bit a Zeoll's comment. "I hope the 'Fish doesn't get pulled under. She isn't made for that, and all of our things will be waterlogged."
-------------------------
Profession Sailor: 25 (further checks made at +8)
Perception: 26 (further checks made at +15)

Night watch order will always be: Rillet, Aex, Jozhur, Terser, Reggie, Magana, then Zeoll. If this could cause an issue with anyone recovering spells, we have enough bodies to remove a couple from the watch schedule.



(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88 
Friday April 1st, 2016 1:39:20 AM

Also, Jozhur finally remembers the magical flag aboard the ship. He changes the image on it to match the one Rillett came up with. He tears a strip of the fabric off to wear and hoists the flag. (Gives Jozhur +3 diplomacy/intimidate while aboard the ship).

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Friday April 1st, 2016 8:51:21 AM

When dawn breaks Aex spends some time meditating her spells. Like Zeoll suggested Water Breathing is a must have on her list! Something to control winds and water sounds interesting too. Fire based spells sound pretty useless if they go under water...

When her chores are done aboard the Lionfish Aex transforms into a Dolphin and enjoys the silence beneath the waves, racing perhaps with other dolphins... just enjoying that proverbial calm before the storm. Somehow she fears that's all true right now...


Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+6=24 ;
Friday April 1st, 2016 3:11:52 PM


Zeoll says, "What was it that old sailorr said? ..." Zeoll scratched his mane. "Oh yeah, he said that they climbed down the anchorr chain to the sea floorr. How did I get the idea that the ship would get sucked down into the deeps? Well, anyway, sounds like we'll be able to anchorr the Lionfish and then swim orr climb orr sink down on our ownlies."

"And he said it was past 'Breakers Island.' That rring a bell with anyone?" Zeoll's own trained Know Geography -- boosted with a cantrip -- is a 24! Sweet! Maybe it rings a bell with the old liontaur!

[DM Hugh] - Chores 
Friday April 1st, 2016 8:19:38 PM

Zeoll keeps watch and with the clear weather he can see a long way in the distance, but there are no threats to be found.
He does notice his dolphin friend flagging so he releases the dolphin and his pod swim away.

Reggie keeps busy doing the work of crew. The former monk is an exemplar of maritime efficiency. She is assigned to the day shift and when she has time shares tidbits of piracy tips with the crew.

Terser shares the tip regarding the shortcut to Plateau City with the rest of the crew, making sure it gets added to the ship's charts. Upon hearing of Hashamon's name he reminisces about another former companion Sam and raises his cup in a toast.

Magana has had all the lounging she can stand and wraps her flail in cloth challenging Terser to some sparring.

Rillett takes his time passing out the signet rings to his group. After everyone else has theirs, he makes it a special point to bestow one to Reggie. He tells her that they are her family.
He also lets Zeoll know he is preparing water breating.

Jozhur delegates most of the day to day to Tula but helps out with his share of the chores. He is also leary of the Lionfish being pulled under as the ship isn't built for it and it would make all their stuff wet. He also raises the magical flag and tears a strip from it working it into his wardrobe.

Aex spends some time meditating on her spells. Per Zeoll's suggestion she prepares water breathing, she also prepares spells to control the winds and the water but forgoes fire. After Aex's chores are done she spends some time as a dolphin and plays around with Zeoll's charmed friend pod before they swim away. This respite may be the proverbial calm before the storm.

Zeoll remembers Sarl's story of riding the anchor chain down to the bottom of the sea and then realizes they won't have to worry about getting the Lionfish wet hopefully.

He wracks his old mind for a clue regarding Breaker's island and remembers a tale he was told long ago as a cub. The Isle of Breakers was named for the treacherous reefs surrounding it and that great care will be needed to make sure that the Lionfish navigates to the shore in one piece.

The second day passes much like the first. The Lionfishers / Black Lions / C.H.I.M.E.R.As or whatever you want to call yourselves pitch to help where they can. Some peel potatoes, others swab the poop deck. Tula has Jozhur make himself useful by having him man the rigging.

It seems that Tommy Teeth wants to take Magana up on her offer to spar and the expert / warrior despite having the battle enthusiasm of a half-orc is no match for the minotauress and Tommy Teeth takes a wood nap.

The sun sets on the second day and it seems like you will need to make up for Tommy Teeth's absence as he will need some time to recover.

You have a little over a day sailing until you get to Breaker's Island, you should be ready.



(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+14=16 ; d20+17=31 ;
Friday April 1st, 2016 9:31:23 PM

Reggie takes the ring. looking at it, then she glances up at Rillett she is silent for a moment, then wipes some snot from her nose on her sleeve.

looks like there could be a tear forming but Reggie turns away, "Salt air, must have gotten some in my eye." she says as an excuse.

looking at the ring, she slips it on. you would think you just gave her the most powerful magical ring ever created. Without even look at Rillett she whimpers a weak "Thank you."

After another wipe of snot, gotta get to work, ship won't sail itself ya know

Reggie takes to the rigging this day. She does take a pause to watch the sparring match and even lets out a small laugh. but quickly returns to her work

{ooc: wow the dice hate me today, 16 on profession sailor but a 31 on climb to work the rigging}

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Saturday April 2nd, 2016 3:16:24 PM


Magana will, of course, cast healing on Tommy Teeth unless he is using some bruising as an excuse to get out of work. If that's the case, she just winks and plays along knowing that Tula won't let him get away with it for long.


(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Saturday April 2nd, 2016 5:41:25 PM

Seeing the result of Magana sparring with Tommy Teeth makes Aex write a mental note to herself never to anger the tauress... she takes it to heart to patch up the sailor as good as she can. Some herbal tea, a salve on the bruises and he'll look a lot better soon.

During the night Aex spends some time outside as a bat flying around the masts and between the rigging and sails. Clear sky and a lovely moon... the reflection of moonlight on the water and the white foam at the bow of the Lionfish almost make the greenmage forget the task at hand.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+8=26 ; d20+15=18 ;
Sunday April 3rd, 2016 6:34:51 PM

Jozhur continues to happily assist with duties aboard the ship. In his downtime, he scratches something into the handle of his new mace, near the head "Slayer of the Dead".

"Perhaps you're right, Rillett. Maybe in the process of taking care of this Biloopl menace a better name will come to us."

He notes Reggie tearing up when given the ring by Rillett and realizes she has no other family, and hasn't for some time. He makes it a point to make her feel at home on the Lionfish for the remainder of the voyage.
----------------------------
Profession sailor: 26
Perception: 18



[DM Hugh] - Land Ho! 
Monday April 4th, 2016 1:26:45 PM

Reggie accepts the ring from Rillett with a tear in her eye. She excuses it away before putting it on and whispering a weak "thank you." She then takes to the rigging, skillfully climbing the mast.

Magana casts healing on Tommy Teeth.

Aex also tends to Tommy, making him a salve and some tea. She also resolves to not get on Magana's bad side. During the night Aex spends some time in bat form flitting between the masts, the rigging and the sails.

Jozhur continues assisting with the ship, after scratching Slayer of the Dead into his new mace. He agrees with Rillett that their undertaking to slay Billoopl will lend them some name. He also makes it a point to make Reggie feel at home.

The weather holds for your third and final day of travel. Tommy Teeth is healed thanks to Magana and Aex's efforts and he rejoins the rest of the crew on rotation.

Around the half watch mark on the third morning, you hear Pinny Liz yell "Land Ho!" from the rigging.

From where you are with respect to the island the shape of it looks to be the same as the Isle of Breakers from your map.

Do you try to take the Lionfish to shore? Send a launch, teleport, water walk or something else?

Perception DC 30: Highlight to display spoiler: {The symbols for [i]Tempestas[/b] on the map is now glowing red.}

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d20+11=27 ;
Monday April 4th, 2016 5:40:57 PM

Terser happily shares a light workout with Magana after she lays Tommy out for his nap.
care to do some scouting, Aex? the rest of us can take the landing ship to shore.

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+15=17 ;
Monday April 4th, 2016 7:16:02 PM

Reggie didn't have much to offer except to help the crew. but with a name like Isle of Breakers, and piriates are not exactly the most creative of sort when it comes to names. Reggie assumes there must be some shallows that may cause the ship some damage.

Reggie immediately starts to take water depth soundings to be sure they do not run aground.

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+23=34 ; d20+11=26 ;
Monday April 4th, 2016 11:21:02 PM

perception 34

Zeoll calls out, "Hey, look at the map! Those symbols are glowing rred. Does that mean we arre in forr a storrm?" [OOC: see spoiler text]

Zeoll uses his natural weather sense to get a hunch for the weather ... Survival check to do so is a 26 woot!

If we're in for a tempest, Zeoll suggests, we should get inside the breakers and close to shore as the best place to ride it out, right?

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20  d20+6=20 ; d20+5=24 ; d20+5=13 ;
Tuesday April 5th, 2016 12:54:40 AM

"I'm with Terser, let's use a launch and save our spell for when they're needed.

"Nice catch Zeoll. Hmmm, Tempestas, Tempestas... does that mean anything to the rest of you. Where's a bard when you need one?"

Rillett tries to think if he may have heard that somewhere before.

(Knowledge: Religion = 20, Knowledge: History = 25, Knowledge: Arcana = 13)

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+15=26 ; d20+15=24 ;
Tuesday April 5th, 2016 11:07:11 AM

Jozhur looks at the glowing letters, pointed put by Zeoll. "Invoke the wrath of Biloopl with Tempestas", what could it mean?

"This could be something triggered by us merely being in the area. There may be something we need to do on that island, though. Sarl, do you remember anything now?"

"Prepare a landing ship, we should go check out this island."

He also gazes at the island, looking for anything unusual. (Perception: 24)
----------------------
Perception for spoiler 26
--------------------
Perception: 26

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Tuesday April 5th, 2016 12:21:00 PM

(computer crashes... Phone posts...)

"Good catch indeed Zeoll. Your eyes aren't as old as the rest of you it seems", Aex grins.

In response to Jozhur and Rillet Aex says: "During my studies of some old druidic tomes the name Tempestas was used as name for the Goddess of Storms... The map said that with the power of Tempestas and though the squall we would find the entrance to the temple... A Sqaull is a term also used to describe the center of a Storm... The eye... So I al with Zeoll on this... We need a good Storm and my guess is those symbols didn't start glooiing for nothing..."



[DM Hugh] - Landing Party 
Tuesday April 5th, 2016 1:54:40 PM

Terser shares a light workout with Magana and then suggests that Aex do some scouting while they ready a launch.

Reggie starts taking some depth soundings, concerned for the name Isle of Breakers.

Zeoll draws the attention of the rest of the party to the glowing symbols on the map pertaining to Tempestas. The Liontaur tries to get a feel for the weather and realizes that there is no storm brewing for now.

Rillett agrees regarding the launch suggestion. He then ponders the meaning of Tempestas.

Rillett or DC 10 know[arcana] :Highlight to display spoiler: {[You know that some magic items have special qualities that give you some clue as to how it is to be used. You also know the map is a magic item and that the glowing Tempestas could be a clue. Additionally detect magic may be able to give you more information weather this change in the map may have changed its magical properties.}

Jozhur ponders the meaning of what Zeoll pointed out and then queries Sarl's memory. He orders a landing ship and turns his gaze over to the island.

Aex congratulates Zeoll on his perception. The gnome green mage is of the opinion that they need a good storm to follow the instructions and that the symbols didn't start glowing for nothing.

Sarl says, "Cap'n Jozhur, We did send a landing party to the shore, but it was a long time ago. Our mage Windsor did something with the map on the island and it started to storm, so we returned to the ship and rode out the storm to its eye. This was where we rode the chain down to the sea bed."

You ready a launch and row out to the island. It seems like a pleasant enough island with palm trees some of which are bearing fruit.

Rillett is holding the map as you set out to the shore. What is your next move?

(OOC: if anyone in the party beats the 20 you get the 20)
Profession[Sailor] : < DC 20 Highlight to display spoiler: {The launch is damaged by the reefs surrounding the island. You must do something to prepare the launch before you can return to the Lionfish.}
Profession [Sailor] : DC 20 Highlight to display spoiler: { You have managed to avoid the hazards presented by the reefs.}


Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-]  d20+1=20 ; d20+16=29 ;
Tuesday April 5th, 2016 3:56:48 PM


Sailor 20 ooc: LOL - barely made the Sailor check with a 19 on the die

Safely ashore, Magana hits the beach first and stands a watchful sentry position as the others debark and get organized.

Perception 29



Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20  d20+12=24 ; d20+12=15 ; d20+11=29 ;
Tuesday April 5th, 2016 5:25:50 PM

(Already made the Arcana check in the previous post.)

Rillett smacks his forehead, "Of couse, the map itself is a magic item. Zeoll, Aex - let's see if we can discern it properties? Maybe check the compass too."

Rillett will cast Detect Magic, attempting to understand the properties of both the map (Spellcraft 24) and the compass (Spellcraft 15.)

Then, once we're in the small boat, Rillett works with Magana, Reggie and Jozhur to look for hazards as we guide the launch to the island. With all of us working together, we should make it.
(Profession sailor = 29)

Once we're on the island, Rillett will also look at the fruit there, casting both Detect Magic and Detect Poison.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Tuesday April 5th, 2016 11:16:27 PM

Hmmn, doesn't seem too smart to summon a storm around the ship, but maybe it'll be a small one. Or maybe even bolts from our lightning lass would be enough?

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+11=20 ;
Wednesday April 6th, 2016 2:05:02 AM


Zeoll is not sure what to do. But he does his best by casting detect magic and inspecting the map and compass.

Spellcraft 20

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Wednesday April 6th, 2016 10:52:01 AM

"Perhaps we need to retrace the steps Sarl talks about... their mage did 'something' with the map on the island and it started to storm... then they went back to their ship and sailed into the storm... The map symbols being pushbuttons sounds pretty goofy... anyone bold enough to push that symbol on the map... I can create a whirlwind but I can't create a storm.

I'd say we go on land and see what we can find there."



(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+8=27 ; d20+15=33 ;
Wednesday April 6th, 2016 1:49:23 PM

Jozhur helps the others expertly guide the lander to shore. While the others figure out what to do with the map, he starts looking around the immediate area.

Perception: 33
Sailor: 27

[DM Hugh] - Cloud Seeding 
Wednesday April 6th, 2016 2:13:38 PM

Rillett works with Magana, Reggie, and Jozhur to get the launch safe to shore.

Once the launch reaches the shore, Magana assumes a sentry position while the others examine the map and compass.

Magana Highlight to display spoiler: {You see some monkeys, that are obviously not a threat in the nearby trees.}

Rillett, Zeoll, and Aex examine the map and compass with Zeoll and Rillett casting detect magic. Both notice that the map is now radiating an overwhelming aura of invocation[air] and the compass radiates a strong aura of divination.

Knowledge[Arcana] 25 : Highlight to display spoiler: {the power radiating from the word feels similar to other spells that conjure storms, but with a lot more power. Most likely activating the map will put you in the path of one heck of a storm.
}

Rillett Highlight to display spoiler: {The map is now acting as a command word activated item. When the word “Tempestas” is uttered while holding the map the spell will activate. }

Terser is confirmed with summoning a storm too close to the ship.

Aex suggests retracing the steps that Sarl mentioned but finds it odd that the symbols would be some sort of push buttons.

The fruit is non-magical and non-poisonous.

Knowledge[Nature] 15 : Highlight to display spoiler: {The fruit is non poisonous and edible. It also appears quite ripe so you could probably gather some and have fresh fruit if you wanted.}

What do you want to do now? Pick some fruit? Use the map? Something else?

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+5=25 ;
Wednesday April 6th, 2016 7:34:40 PM

{ooc knowledge nature = 25 (nat 20)}

Reggie takes the time to secure the launch. and wanders over to gather some fruit as the others try and figure out the map. She hasn't been much help lately, but she make the best of it. besides the fruit is probably good.

She brings some to the others to share.


Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Wednesday April 6th, 2016 10:49:40 PM


"Watch out for those monkeys in the trees Reggie. I don't think they are a threat, but even I would not want to deal with a swarm of irate monkeys. I've heard their bites are very nasty."


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20=7 ; d20=6 ; d20+15=16 ;
Wednesday April 6th, 2016 11:53:25 PM

Jozhur is not sure about the fruit at first, but he gladly tries some when it is offered by Reggie.

Not sure what to make of the map, the compass, and the island, he stands watch as the others try to decipher it. (Perception: 16)

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids   d20+12=13 ; d20+6=26 ;
Thursday April 7th, 2016 8:31:48 AM

Aex looks at the fruit but right now her thought is fixed on the map (know nature 13). She carefully looks at the map (know arcana 26 - nat 20).

"I think this map will function exactly like a scroll... a powerful one... If we know how to activate it, for I can't see any wordings that resemble scrolls, I'm sure this map will summon one hell of a storm... "

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Thursday April 7th, 2016 8:50:16 AM


Zeoll eats some fruit and helps the party and ship batten down for a storm.

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Thursday April 7th, 2016 11:17:58 AM

Arriving on the island, Rillett will say, "This fruit is neither magical nor poisonous. I suggest we gather some fro the crew. They would probably appreciate some fresh fruit - I know I would."

Looking at the map, "The map seems to have changed a bit now that we're here on the island," He will hand the map to Jozhur before saying, "When the word 'Tempestas' is spoken while holding the map the spell will activate. Based on what Sarl said, it should summon a big storm. Aex is right - Sarl gave us some good information, and we should follow it. I suggest we gather some fruit, activate the map, and head back to the ship as Sarl said their mage did."

He will walk over to Reggie with his bag of holding and gather fruit with her. "Hey, thanks for thinking of our crew and gathering some fruit. You may not have magical abilities, but you should know we think this will all work." Then he will relate to Reggie the function of the map, and what the overall plan is.

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Thursday April 7th, 2016 1:47:35 PM

"Put y're raincoats on lads 'n lasses... Taurs, Human 'n Gnome, it's time for a swim..."

[DM Hugh] - Batten Down The Hatches  d100=30 ;
Thursday April 7th, 2016 2:01:51 PM

Rillett suggests gathering some fruit for the crew as it is non-magical and non-poisonous.

Reggie secures the launch and then proceeds to gather some fruit for the others to share.

Magana cautions Reggie regarding the monkeys she spotted.

Jozhur tries some of the fruit, but is otherwise puzzled by the map, the compass and the island. He stands watch while the others puzzle over the map and compass.

Aex takes a passing interest in the fruit but focuses heavily on the map. She points out that the map should function like a powerful scroll. She states that if they can figure out how to activate it, they will summon a huge storm.

Zeoll eats some of the fruit and helps the ship prepare for the coming storm.

Rillett hands the map to Jozhur, before explaining how it works and confirming what Sarl and Aex had to say about it.

He then outlines the plan to gather fruit, activate the map and head back as Sarl's mage did all those years ago.

Before they leave Rillett walks over to Reggie with his bag of holding and helps her gain fruit for the crew. He thanks her for her contribution and outline what the map does.

After gathering the fruit Rillett and Reggie return to the rest of the group. Rillett takes the map in hand and says in a commanding voice, "TEMPESTAS!"

The symbols on the map start to flicker and a red electricity starts to coalesce around them before condensing into a single beam of red lighting that departs the map and shoots up into the sky.

After the invocation the Tempestas symbols are no longer glowing. The sky gets immediately dark and you can hear the howling of the wind and the roar of the thunder and see the flashes of lightning. The seas becomes turbulent.

Perception DC 25 : Highlight to display spoiler: {The front side of the map now appears to be tracking the storm it unleashed. In its eye is the cloud symbol previously determined to translate to X. That must mean what the back meant however to get to the temple you have to go through the storm to get to its eye. Here is what the map looks like}

You struggle to get the launch out to the Lionfish in the increasing weather increasing in intensity but you manage to get it there and Zeoll secures the launch.

All unprotected flames aboard the ship have been extinguished by the storm. (30 vs 75%) The wind becomes so strong that there is impeded movement above decks. (OOC: large or smaller creatures are unable to move forward without a DC 10 Strength check or DC 20 fly check at a -8 penalty if airborne; small and smaller creatures are knocked prone and rolled 1d4 x 10 feet taking 1d4 non lethal damage per 10 feet unless they succeed on a DC 15 Strength check; Airborne small and smaller creatures take 2d6 x 10 feet of nonlethal damage due to the buffeting of the wind unless they make a DC 25 fly check at a -8 penalty)

The wind is so strong that any attempt at range attacks will fail and the cacophony makes it hard to be sure of what you hear. (OOC: sound based perception checks are at a -8) The sheets of rain and the dim lighting conditions from the cloud cover also cuts visibility in half (OOC: vision based perception checks are at a -4)

This is a very powerful storm and the crew of the lionfish needs all the help it can get in order to get through it. (OOC: Each post moving forward will occur over a 10 minute period) There are a number of tasks each member of the party could do to help. You could go below decks, out of the wind (OOC: no chance of being knocked around or stalled) and man the bilge pumps (OOC: Strength Check), or you could help with the rigging and the sails in these crazy conditions (OOC: Profession[Sailor] Check, outside so you have to deal with the possibility of being stalled or knocked down), if the ship becomes damaged by the storm, which is a strong possibility given your current predicament you could help with that (OOC: Craft[Ships]).

Perception DC 22 with -4 penalty Highlight to display spoiler: {You notice a little ship on the map, that looks suspiciously like the Lionfish. You can help navigate using this map. (OOC: use Knowledge[nature] or Profession[sailor] whichever is higher and you have to deal with checked movement or being blown away) You might be able to find a shorter way through the storm)
}

How do you best help in the current conditions?



(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+5=19 ; d20+14=25 ; d20+8=10 ;
Thursday April 7th, 2016 6:56:34 PM

{ooc: 19 n the strength check to move about}

Reggie smiles her gratitude and helping with the fruit. she blushes a little when Jozhur seems to take confidence in her and has some fruit.

With the Storm approaching Reggie Does what she does best. work to keep the ship afloat.

She immediately takes to the rigging. working to protect the sails and take advantage of the wind with minimal damage to the ship.

{ooc: profession sailor = 25}
{ooc Craft ships = 10}

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-]  d20+4=19 ; d20+1=19 ;
Thursday April 7th, 2016 8:19:28 PM


Magana helps Reggie with the rigging. Magana's not much of a sailor, so she basically just does whatever Reggie signals her to do.

strength 19
sailor 19



(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+11=23 ; d20+8=25 ; d20+1=8 ;
Friday April 8th, 2016 12:21:48 AM

Jozhur points to a small ship that has appeared on the map, "This appears to be the 'Fish. That should help us navigate in this storm. Can someone please get some magical light out on the deck!"

As the 'Fish sets sail into the fierce storm, Jozhur helps with setting the rigging and sails. The wind batters the small human, but he can't let himself look weak as the captain. He musters up all of his strength and pushes through.
-----------------------------
Perception: 23
Profession sailor (Rigging/sails): 25
Strength: 8 (used last hero point to boost to 12)

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Friday April 8th, 2016 2:22:26 AM

(Not long ago, Rillett created 4 Continual Flame lights for the Lionfish. I would imagine at some are above deck. He also gave a ring with Continual Flame on it to the cabin boy Justier, and he gave a coin with Continual Flame on it to Jozhur .)

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids   d20=17 ;
Friday April 8th, 2016 2:41:25 AM

Being small Aex finds herself almost airborne... two options remain... go below deck or change shape into something large. But then again she doens't know yet what comes next and her shape changing capabilities are limited. So rather than chaging and staying above deck she goes below to help with the bilge pumps...
(STR check 17 - should suffice I hope)

To all below decks Aex tries to speak calmly: "Keep it up lads! We're almost there!!"
Although she doens't have a clue how long exactly this storm will last...

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20  d20+2=16 ; d20+18=24 ; d20+10=15 ;
Friday April 8th, 2016 1:48:54 PM

Rillett keeps a eye out on the crew as they brave the storm (Perception 24).

He is able to push against the wind (Strength Check 16), and will reach the wheel, giving him a good vantage point to keep an eye out across the. He ties himself in near the wheel with enough rope to move around some, and pulls out a Continual Flame tied to a cord around his neck. He'll do what he can from that location to help (Profession Sailor 15).

There should also be some additional light sources that Rillett created weeks ago on the vessel that cannot be extinguished in the storm.

[DM Hugh] - A Perfect Storm  d4=3 ; d20+4=10 ; d20+5=25 ; d100=69 ; d100=42 ; d100=100 ; d100=48 ; d100=80 ; d100=73 ; d100=10 ; d100=86 ; d100=64 ; d100=75 ; d10=2 ; 4d8=15 ;
Friday April 8th, 2016 1:53:15 PM

Reggie was glad for Jozhur's help with the fruit. When she got back from the island she immediately takes to the rigging and starts working to protect the sails, while taking advantage of the strong winds.

Magana helps Reggie with the sails and rigging, doing her best to follow Reggie's lead.

Jozhur points out that the fish appears on the map calling for magical light before working with Magana and Reggie.

Rillett assists in getting light over to Jozhur.

Aex confronted with the option of either using a limited wild shape or heading below decks. The greenmage heads below decks and takes her place at the bilge pumps with Horace the goblin, Justier Hurmoc the cabin boy, Tommy Teeth and Sarl. Tula stands at the helm as Coer leads Pinny Liz, Sammy Straight, Joansie and Too-Elt in coordinating with Reggie, Jozhur and Magana to take advantage of the wind. Cato runs around below deck checking for any damage. The carpenter is ready to start emergency repairs should they be required.

The storm rages and the winds howl. The rain continues to fall in sheets as the lightning flashes. A bolt of lightning streaks down and hits Jozhur (OOC: 15 electric damage; Reflex Save DC 15 for half)

Below decks the Bilge crew continues to prevent the Lionfish from taking on water guided by Aex's encouragement. Cato indicates that the ship is maintaining its hull integrity.

The above deck team prevents the sails from taking damage as the 'fish tacks into the wind.

Jozhur: Highlight to display spoiler: {The fish has moved incrementally towards the X at the eye of the storm. You would estimate that you are about one sixth of the way to your destination.}

The storm continues and the 'Fish still needs your help.

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-]  d20+4=7 ; d20+1=8 ;
Friday April 8th, 2016 3:04:10 PM


strength 7
sailor 8

Magana continues to fight the rigging as the storm rages.


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+1=12 ; d20+8=26 ; d20+14=29 ; d20+15=26 ;
Friday April 8th, 2016 5:31:04 PM

Jozhur feels the mop of hair on his head start to stand up and something tells him to move just as a blinding flash of light starts toward him. He somehow manages to swing out of the way and dodge a bolt of lightning.

He continues working in the rigging, doing his part to see the 'Fish through the storm unharmed. He keeps his eyes open for any impending doom.
---------------------
Strength check: 12
Profession Sailor: 26
Reflex save: 29 (No damage taken, evasion class feature)
Unmodified perception check: 26

Zeoll (Cayzle) (AC25 HP 59 of 59)  d6=3 ; d6=2 ; d6=4 ; d6=5 ; d6=1 ; d6=6 ; d20=18 ; d20=17 ; d20=15 ;
Saturday April 9th, 2016 10:22:27 AM


IF Jozhur does take damage ... Zeoll channels energy a few times to get Jozhur cured. Thrice is not enough ... five times does the trick. Jozhur is brought up to full with 20 hp curing.

Zeoll does his best to help with the hauling and sailing chores. He prays for help ... with Guidance, he manages a 19 on a strength-based skill check, a 21 on a dex-based skill check, and a 21 on a Profession Sailing check -- all untrained, of course.

"Not too shabby forr an old taurr," he murmurs.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d20+5=23 ;
Saturday April 9th, 2016 5:56:42 PM

Leaving the sailing to the professionals, Terser instead tries to use his knowledge of terrain to shorten their trek through the storm. knowledge nature 23

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+5=19 ; d20+14=15 ; d20+8=25 ; d20+15=16 ;
Sunday April 10th, 2016 9:34:02 PM

{ooc: strength check =19 to move about once more}

Reggie continues to work to motivate the crew and keep the Lionfish pressing forward.

{ooc: wow two nat 1's bummer}
{ooc: profession sailor = 15, craft ships = 25, perception = 16}



(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids   d20=6 ;
Monday April 11th, 2016 9:01:18 AM

Aex is happy with the result down below... so far the ship's doing well and the crew is holding everything together. All the Gnome can do is trying to help our as best as she can (Str 6) but she's hardly strong enough.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Monday April 11th, 2016 6:11:25 PM

Terser tries to form somewhat of a wind break for his little gnome friend.

[DM Hugh] - Lightning Crashes  d20+4=9 ; d20+5=18 ; d6=3 ; d100=43 ; 2d20=27 ; d100=74 ; d100=11 ; d100=91 ; d100=20 ; d100=10 ; d100=4 ; d100=76 ; d100=54 ; d100=45 ; d100=69 ; d10=5 ; d10=9 ; 4d8=19 ; d20+6=23 ; 4d8=21 ; d20+10=29 ;
Monday April 11th, 2016 6:54:13 PM

Magana attempts the fight the rigging as the storm rages, but the wind is too much for the Tauress and she is kept in place. The water has made the rope slick and she is unable to make the necessary adjustment to the sail.

Jozhur manages to avoid the lightning bolt headed his way. He has a better time of working with the rigging than Magana did and keeps his eyes peeled for impending doom.

Zeoll also manages to aid Jozhur with the rigging, his movement unimpeded by the windy conditions.

Terser tries to find a shortcut using the map, but is distracted by the maelstrom of the storm.

Reggie is able to move about despite the wind, but is also hampered by the slickness of ropes.

Aex tries to continue to pump the bilge water, but her muscles are tired from the work she did these past ten minutes.

The rest of the crew also had considerable less luck. Horace, Justier Hurmoc, Tommy Teeth and Sarl are also straining from the effort needed to man the bilge pumps and water is starting to accumulate faster than you can void it.

Tula gasps as you feel a large wave crash against the hull at an odd angle and the 'fish is damaged.

Coer, Pinny Liz, Sammy Straight, Joansie and Too-Elt are also having difficulties with the slick ropes and the sails tear a little bit as you don't quite tack enough to compensate for the strength of the wind.

Reggie's hair stands on end as the sky opens up and a bolt of lightning streaks toward her. (make a DC 15 Reflex save or take 19 damage; take 9 damage if you succeed)

Another bolt strikes the 'fish but the ship took a fortunate roll this time and the damage was less than it could of been. (OOC: 'fish made the save)

Cato is frantically trying to repair the damage dealt to the Lionfish and he shows what a master craftsman he is as he improves the situation with the hull.

Zeoll, Reggie, Jozhur Highlight to display spoiler: {You would say that you are a third of the way to your destination.}

Condition of the 'fish:
48 damage to hull
27 damage to sails

Things are looking increasingly dire, but if you keep it up you can pull through.



Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-]  d20+4=20 ; d20+1=15 ;
Monday April 11th, 2016 11:18:17 PM


strength 20
sailor 15

Magana continues to fight to tame the rigging as the storm rages.


Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20  d20+2=13 ; d20+11=29 ; d20+18=20 ;
Tuesday April 12th, 2016 1:02:37 AM

Rillett can see that things look rough. He willsay a quick prayer to Gargul for their safety and success, and move (Strength Check 13) to where he can be of help, and apply his knowledge as a sailor Profession Sailor 29) to help manage the sails on these seas of fate. He also keeps a sharp eye out (Perception 20).

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+1=9 ; d20+8=25 ;
Tuesday April 12th, 2016 2:18:23 AM

Jozhur keeps at it with the rigging, but he's having a difficult time with the strong winds. He yells some encouragement at the crew, "We're making progress, keep at it! The 'FIsh can handle any storm!"
-------------------------------------
Strength check: 9
Sailor: 25

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+1=19 ; d20+3=14 ; d20+6=8 ;
Tuesday April 12th, 2016 10:17:14 AM


Zeoll continues to pray to Queen Maab for Guidance as he struggles to help the ship ... a 19 str check, a 14 dex check, and an 8 untrained sailor check.

"Oh, my lumbago!" the old taur says, as his efforts lag.

"Come on lads!" he shouts.

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Tuesday April 12th, 2016 1:37:57 PM

Rather than her feeble attempts to work the bilge pumpt Aex checks the crew instead and helps them to keep up. If needed she'll dig up a potion here and there though it would have helped if she had learned how to brew bull's strength potions instead.

She tries to look confident but she's all but... she would rather be in calm waters instead... good thing she didn't ate to heavy this morning.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d20+4=8 ; d20+5=20 ;
Tuesday April 12th, 2016 6:09:21 PM

Terser keeps on keeping on, though he may be getting a bit tired.

strength 8, knowledge nature 20

DM Jeff - A Three Hour Tour  2d20+7=13 ; d100=17 ; d8=5 ; d100=28 ; d100=76 ; d100=46 ; d100=24 ; d100=51 ; d100=40 ; d100=7 ; d100=24 ; d100=63 ; d10=6 ; 4d8=20 ; d20+10=16 ;
Tuesday April 12th, 2016 9:06:50 PM

Magana sees the rigging tearing and reaches out to pull some lines and ropes in. However, she forgets some of the basic rules of rigging and grabs the wrong rope! As she pulls the rope free of its rigging, a roll of rope at her feet suddenly and quickly uncoils, wrapping dangerously close to her feet! (Reflex save, DC 15 or entangled in the rope).

Rillett struggles to remain on his feet. He looks over and spots what Magana is doing, but just a moment too late as he watches the ropes twist and twirl in the howling winds. He manages to recover and grab a sail before it whips around and takes out an eye.

Jozhur should encouragement to the crew, but slips on the deck and nearly slides toward the side of the ship. He grabs one of the ropes in the rigging to right himself and manages to pull another sail the correct direction to keep it from more damage.

Zeoll stands in the wind and complains about him lumbago, but simply isn’t sure where to help as the ship rocks and turns. He yells to more of the crew, encouraging them.

Aexana moves to help the crew. The crew seems to be getting in one another’s way and the water starts to rise quickly in the hold!

Terser knows that there is simply nothing natural about this storm. Only great power could have created a storm like this. Storms much weaker than this have taken down ships more mighty than the Lionfish! At that moment, a flash of lighting interrupts his thoughts as a bolt heads his way! (make a DC 15 Reflex save or take 20 damage; take 10 damage if you succeed).

Cato works, but the waves crash over him as he tries to make repairs and it is all he can do to keep hold of his hammer! The fish is hurting and taking on water – and the storm shows no sign of ending!

Condition of the 'fish:
48 damage to hull
27 damage to sails


Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-]  d20+9=18 ; d20+4=7 ; d20+1=2 ;
Tuesday April 12th, 2016 9:17:23 PM


reflexDC15 = 19
strengthDC10 = 7
sailordc20 = 2

Magana skips back and manages to elude the rope, but is utterly stymied by the howling winds and fails to help with the rigging while she recovers.


Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20  d20+2=4 ;
Tuesday April 12th, 2016 11:30:49 PM

Rillett struggles to move on the deck, and slips, sliding across the rain soaked deck (Strength check 4).

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids   d20=13 ;
Wednesday April 13th, 2016 2:03:06 PM

Seeing the water getting into the hull Aex does try again to move the pumps... (STR 13)

"C'mon lads!! Keep it up we're taking on water!!"

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+1=11 ; d20+8=12 ;
Wednesday April 13th, 2016 4:44:12 PM

Jozhur is able to push through the wind and rain, but he struggles with managing the ropes in the rough conditions. "C'mon, she's taking a beating!"
------------------------------------
Strength check: 11
Profession sailor: 12

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115 
Wednesday April 13th, 2016 8:38:57 PM

{ooc: things have been rather hectic lately missed way to many posts}

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+9=23 ; d20+5=15 ; d20+8=9 ; d20+14=33 ;
Wednesday April 13th, 2016 8:45:38 PM

{ooc: reflex save = 23}
{ooc: Strength check = 15}

With the ship damaged and taking on water, Reggie makes her way below to assist in repairs.

But can do nothing to help

{ooc: craft ships = 9, but a 33 profession sailor if it can help}

DM Jeff - A Three Hour Tour  d20+4=24 ; d20+5=11 ; d6=5 ; d100=21 ; d100=11 ; d100=44 ; d100=44 ; d100=46 ; d100=1 ; d100=70 ; d100=35 ; d100=75 ; d100=46 ; d10=5 ; 4d8=14 ;
Wednesday April 13th, 2016 9:18:13 PM

The wind continues to scream and pound the ship and everything on it. It seems like the storm is actually focusing just on the ship, ignoring the world around. And right now the storm seems to be winning. It feels like the Lionfish is on its last legs and may not make it because the storm just doesn’t seem like it is going to let up any time soon.

Magana avoids the rope, but drops to a knee, slipping on the wet deck. She manages to get back to her feet, but not in time to do anything about the twisting and tearing sails all around her.

Rillett continues to struggle and slides across the wet deck, slamming rather uncomfortably into a main mast. At least he found something to grab on and didn’t slide into the water.

Aexana tries to help with the pumps, but has trouble keeping the pump moving. Fortunately, the crew inside manages to keep the pumps moving a little, enough so that the water going out seems to at least match the water coming in!

Jozhur tries to reel in some ropes and rigging, but it is torn out of his hands. One of the crew tries to help him, but the crewman slips and just manages to keep from sliding overboard.

Reggie heads below to help with the pumps.

The Lionfish rides over a large wave and settles into the trough with a solid crash, but facing the right way, avoiding massive damage. Those on deck can see the large wave rising in front of the ship, preparing to crash over the bow. Meanwhile, the rear of the boat is at the high point and lightning strikes with a crash, splintering railing and decking at the rear.

OOC:
Reggie, profession, sailor checks (vs DC 22) can help on deck with the rigging and sails!

Condition of the 'fish:
62 damage to hull
27 damage to sails


Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+1=3 ; d20+3=13 ; d20+6=9 ;
Wednesday April 13th, 2016 10:48:47 PM

[OOC: What's normal max hp for ship and sails? Are we at 10% or 50%?]

Zeoll worries that he cannot do much to help this situation. Few of his strengths apply. Physically, he is no young specimen. He specializes in mental magic. The creatures he summons stick around for too short a time to be useful in this storm. And what if he needs his spells soon?

Lacking better ideas, he struggles to master the ropes and riggings again, praying to the Queen of the Fey as he does so.

Str check: 3 ; Dex check 13 ; Profession Sailor (untrained) 9

Worse than useless! Zeoll curses his bad back, and worries about what he can do.

[OOC: with its long casting time, does Zeoll think that Mending spells might help?]

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d20+4=21 ;
Thursday April 14th, 2016 12:33:15 AM

Terser's skills don't run to piloting a ship either, so he focuses on lending his strength to the others where they direct, ready to summon his reserves if necessary. Str check 21

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids   d20=14 ; d20=5 ;
Thursday April 14th, 2016 11:28:51 AM

Aex is troubled... should she waste a good spell to keep the ship afloat and possibly lack it when they are in the temple... of course if the ship goes down she won't need the spell anymore either.

As long as the crew and Aex are able to keep as much water going out as it's coming in she will refrain from using any spells... she hopes that's a good decision.

Str 14

"Keep going friends!! We must keep the water out or we'll go under!! All together now!! 1... 2... 3... " (but her managerial skills are fairly feeble... she's no captain material. Check 5)

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST:
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Endure Elements, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Daylight, Water Breathing, Cure Moderate Wounds + Call Lightning
Lvl 4: Ball Lightning, Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: Stoneskin, Cure Critical Wounds, Stoneskin + Ice Storm
------------------------------------------------
1/day: dancing lights, Ghost Sound, Prestidigitation, Speak with animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
9/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+10=30 ; d20+8=12 ;
Thursday April 14th, 2016 4:05:05 PM

Jozhur manages to continue powering through the weather, but he continues having difficulty with the rigging. "Zeoll, if you can mend the ship, it may be a good idea to start."
----------------------
Strength check: 21
Sailor: 12

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+5=15 ; d20+15=19 ;
Thursday April 14th, 2016 5:44:28 PM

{ooc: strength check to move = 15}

Seeing her limited ability below deck, Reggie knows she is better suited to the rigging. its where she spent most of her time as a slave.

with the bilge pumps working to the best of their ability and possible magical assistance coming to mend the damaged hull Reggie makes her way back topside.

The wind and water pelting her, she takes to the ropes asking Domi to give her the strength she needs.

{ooc: and another failed profession sailor check even with guidance total roll was a 19, If the Lionfish sinks, its probably all my fault}

apparently her faith isn't enough and Reggie flails about accomplishing nothing.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d20+4=10 ;
Thursday April 14th, 2016 6:09:50 PM

Terser shifts his efforts to cover Zeoll's attempts to fix the rigging so that his hands can be free to use his magic. strength 10

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-]  d20+4=21 ; d20+1=16 ;
Thursday April 14th, 2016 8:23:20 PM


strengthDC10 = 21
sailorDC22 = 16

Magana manages to get back to the rigging.


DM Jeff - A Three Hour Tour  d100=59 ; d100=74 ; d100=20 ; d100=7 ; d100=49 ; d100=8 ; d100=58 ; d100=14 ; d100=59 ; d100=71 ; d10=5 ; d10=6 ; d20+4=23 ; d20+7=15 ; d20+10=18 ; 4d8=15 ; 4d8=16 ;
Thursday April 14th, 2016 8:24:05 PM

Zeoll makes a very feeble attempt at the sails. He slips and slides around the deck, having absolutely no idea what he is supposed to do. He tries to look around the ship to determine the state of the ship, but in the raging storm, he really just has no idea. It looks to him like the ship is about to sink at any moment. He tries to decide if his spells will work and he guesses that mending might be useful, but it is going to be nearly impossible to actually cast that spell in this incredible storm…

Terser, unbeknownst to him, is having some of the same thoughts as Zeoll. He tries to find a way to help, but he really doesn’t know what to do. He tries to follow the lead of the crew and lend a hand where he can, but he can’t really tell if he is doing any good or is just getting in the way.

Aexana works with the crew and considers casting a spell to help out. She knows, however, that any attempt to cast a spell is going to be incredibly difficult in these conditions. While they cannot feel the wind inside the ship, they can hear the wind howling and the rain battering the ship as it rocks from side to side. This time Aexana and the crew are successful, and she can tell that the pumps are pumping strongly, at least for the moment.

Jozhur tries to work with the crew, but the crew manages to hold the rigging for the moment without his help, tying down a few more loose ends. He tries to call out to Zeoll, but in the howling wind, he cannot tell if Zeoll was able to hear him.

Reggie works her way back to the deck to help out, but is momentarily disoriented by the storm and the spinning ship. Spinning? Is the ship spinning in a whirlpool now? Reggie looks around and sees nothing but black clouds, driving rain and flashes of lightning. Yes, bright flashes of lightning, headed directly at her! (Reflex save DC 15 or 15 damage, save for 7).

Terser moves over to help Zeoll, but as he moves towards Zeoll, another massive flash of lightning appears, stopping his progress (Reflex save DC 15 or 16 damage, save for 8).

Magana manages to grab some additional rigging and tie it down, saving some sail and tying down some rope before it is driven over the side.

The storm continues to toss the ship, seemingly without end. The timbers of the ship bend and creak all around. Bits of sail whip in the wind, creating a new danger. The rain continues slashing at an angle across the ship as the ship turns and twists. The crew are calling to one another, but it looks like the crew is starting to lose this battle simply because the storm, and the sea, seem endless…

Condition of the 'fish:
62 damage to hull
27 damage to sails


Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+14=24 ; d20+14=31 ; d20+14=34 ; d20+14=29 ;
Thursday April 14th, 2016 9:38:29 PM


Zeoll tries to concentrate on his casting. Maybe he can do a little mending ...

Vigorous motion while casting 10 + spell level
Violent motion while casting 15 + spell level
Extremely violent motion while casting 20 + spell level
Wind with rain or sleet while casting 5 + spell level
Wind with hail and debris while casting 10 + spell level


Mending is a cantrip ... and Zeoll's concentration is 1d20 +lvl9 +5wis = 24??

He tries his best. The spell cures 1d4 to the ship per ten minutes, casting as often as possible.

More concentration checks? 31, 34, 29.

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20  d20+11=21 ;
Thursday April 14th, 2016 11:23:08 PM

Rillett takes a cue from Zeoll, and attempts to mend some of the damage around him. With a quick prayer or Gargul's guidance, he will try to determine the most effective use (Profession Sailor = 21).

(Concentration check to cast on the deck should be DC 15. Rillett's adds are 16, so should succeed. Each casting will mend 1d4 damage, but only to items that are 10 pounds or less, so he will mend individual planks, railings, etc. that are damaged. 10 minutes is a lot of mending spells.)

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Thursday April 14th, 2016 11:27:05 PM

Rillett will also attempt to bolster the morale of the crew, shouting over the storm, "FEAR NOT, GARGUL HAS BLESSED THIS MISSION AND WILL NOT ABANDON US. THE LIONFISH WILL HOLD TOGETHER, BUT EVEN IF IT DOES NOT I CARRY A VESSEL THE CAN CARRY US ALL. DO NOT LOSE HEART."

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-]  d20+4=19 ; d20+1=5 ; d20+9=27 ;
Friday April 15th, 2016 3:02:59 AM


strengthDC10 = 19
sailorDC22 = 5

Magana manages to keep her feet, but can't figure our which ropes to pull.

reflex save (if needed) = 27


Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+12=16 ;
Friday April 15th, 2016 6:33:59 PM

In between casting, Zeoll sings a song of hope to cheer the crew.

Perform 16

DM Jeff - A Three Hour Tour 
Friday April 15th, 2016 8:14:49 PM

OOC:
Only 3 people posted? Hmmm...

DM posts will move to the morning on Monday (about 7-9 am each day, EDT). I'll check in Saturday to see if there's more actions before that point. Non-posting can result in DM rolling check dice and this DM really rolls poorly these days... :)

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 109/117] (25% chance no crit, uncanny dodge)  d20+7=17 ;
Saturday April 16th, 2016 1:26:43 AM

Ouch! Good thing I've seen Aex castings so many of those dang bolts. They're almost predictable now! At least he can still assist the others with an especially bushy beard.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+1=11 ; d20+1=8 ; d20+8=25 ;
Saturday April 16th, 2016 9:37:33 AM

Jozhur continues to help with the rigging and fares much better...for the time being.
-------------------------
Strength check: 11
Profession sailor: 25

Sorry about the missed post, things were a little crazy at home and did not get a break at work.

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids   d20=10 ; d20=8 ;
Monday April 18th, 2016 7:58:53 AM

Aex stays below working the pumps but her heart is with her friends on the deck of the Lionfish... If they get thrown into sea they'll be beyond rescue.

the little Gnome is no match for the heavy pumps... (str 10 - accidental double click). She's tired... scared... she'd rather transform into a dolphin and swim beneath the waves but she can't abandon her friends.

"WORK THOSE CURSED PUMPS LADS!!! WE CAN'T FAIL NOW!!! HELP ME OUT HERE!!"

DM Jeff - A Three Hour Tour 
Monday April 18th, 2016 9:29:23 AM

The ship twists and spins in the water, the waves crashing into the side of the ship. The wind continues to howl and your ears hurt when the massive thunder crashes blast, seemingly right next to you.

Zeoll sets his feet and concentrates on mending the ship. It is difficult, but he does see a cracked railing mend back together, just before another wave crashes over the railing, nearly knocking Zeoll off his feet. He starts singing, but with the strong winds and pelting rain, he cannot be sure if anyone else can actually hear him.

Rillett sees what Zeoll is doing and decides to follow suit. He also carefully considers a few places where railings have been blasted and he wills the pieces of wood to mend together. He manages to get the end of a railing back together just as another blast of lightning strikes the ship, completely destroying the railing he had repaired. He calls out to the crew, trying to encourage them as the ship rolls side to side.

Magana slips and slides and dodges the rope. If she can’t figure out how to help, at least she manages to not make things worse.

Terser moves and slips away from a lightning bolt that blackens the desk where he was just standing.

Jozhur works with the rigging and manages to shift a sail and crossbar into the wind, where it should be.

Aexana is starting to lose hope, but tries and tries to keep working the pumps. The water continues to flow in through large holes in the side of the ship and the crew tries, but seems to be losing the battle against the endless sea.

Very suddenly Aexana and the crew inside notice the ship starting to right itself. The rocking of this ship seems more gentle, as if the ship is simply riding over the waves and not slamming into them.

Those on deck are nearly blinded by the quite sudden appearance of a very bright sun. Blinking into the sky, you can very suddenly see a clear blue sky! The rain and wind have stopped completely and the crew stands around, dripping onto the soaked decks. The clouds have cleared. The waves still continue, but even they are reduced and less violent.

Looking around the ship, you can see black walls of clouds and rain. One wall of clouds is moving away from the ship, but as you look around you can see that there are walls of blackness, clouds, and flashes of lighting in the very violent storm in all directions. Yet where the Lionfish stands now is clear and the air is strangely completely calm. The only sound is the creaking of the timbers of the ship and the soft dripping of water off everyone’s body. Sails are in tatters and rope is scattered about the deck. There are railings missing and cracks at places on the deck of the ship.

Below decks, the crew has redoubled their efforts on the pumps and the water seems to be lowering. Two of the crew appear with tar and wood to attempt to patch the holes to continue to reduce the water entering the ship.



Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Monday April 18th, 2016 11:51:40 AM


Magana calls for Pinny to mount the crow's nest and report on their surroundings.


(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 115  d20+9=27 ; d20+14=21 ; d20+14=31 ;
Monday April 18th, 2016 4:23:45 PM

{ooc: reflex save from before = 27, personal will save = 21}

The lightning strikes sending splinters all over near Reggie, a piece of wood lodging into Reggie's leg. she yells out in pain and then spider veins of black creep up her neck, her eyes start to turn black.

Reggie does not move for a second or two as she fights back whatever is happening. then slowly it subsides and she returns to normal.

After this incident, Reggie gets back on her feet and limps to work. luckily they reached the eye and there is a reprieve.

Reggie starts to work, getting the Lionfish ready for the next battle they are sure to face.

{ooc: profession sailor = 31}



(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 99 / 115 
Monday April 18th, 2016 4:25:51 PM

{ooc: by my calcs I think Reggie has taken 16 damage from lightning}

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 109/117] (25% chance no crit, uncanny dodge)  d20+4=9 ;
Monday April 18th, 2016 6:46:48 PM

Terser assists the crew attempting to patch the hull, holding the beams in place while they apply hammers and tar. str 9

Zeoll (Cayzle) (AC25 HP 59 of 59)  d8=3 ; d8=5 ; d8=6 ; d20+23=36 ; d20+7=20 ; d20+5=15 ;
Monday April 18th, 2016 9:56:19 PM


Zeoll picks himself up creakily and uses his scroll of curing on Terser and Reggie. 11 to Reggie and 6 to Terser.

He looks around at the sea and tries to figure out where the ship is.

Perception 36
Know Nature 20
Know Geography 15

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+8=19 ; d20+15=25 ;
Tuesday April 19th, 2016 12:08:40 AM

Jozhur glances around to make sure everyone is accounted for and relatively unharmed.

"This appears to be the eye of the storm. What now?". He looks at the map to verify and looks at the others, particularly Cato, for an answer.

He makes himself useful by trying to patch things up in the rigging and sails as the group discusses what to do next.
--------------------------------------
Perception: 25
Profession sailor: 19

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20  d8+1=4 ; d8+1=6 ; d8+1=6 ; d8+1=3 ; d8+1=3
Tuesday April 19th, 2016 1:01:22 AM

While Jozhur looks to patch up the ship, Rillett patches up Jozhur. He pulls out a wand, preferring to save his channeled energy for when greater healing is needed. Jozhuris healed for 22 points.

"My friend Terser, if you would expend one of your channel energies that should top eveyone off, including any of the crew that got banged up in that storm."

Rillett looks nervously at the deep water. He then turns to the old sailor that sold them the map, "So, is this where you and your crew descended into the depths? How did you do this?"

To out half-orc crewman, "Hey Pinny, would you take a sounding to see how deep it is here?"

DM Jeff - The Calm 
Tuesday April 19th, 2016 9:04:28 AM

The air is calm and quiet. The sea even starts to calm and the waves lower. The sound of the thunder recedes, but the flashes of lightning can still be seen in the edges of the absolutely massive storm. Looking closer now, you can see the clouds of the storm tower to incredibly heights, the like none of you have seen before. No wonder that storm was so powerful.

Magana is the first to react to the calm. She calls out for Pinny to head up to the crow’s nest and report. Pinny looks carefully at the mast and pulls on it, making sure it is going to stay put before starting up the rigging, carefully placing each hand and foot, testing to be sure there is enough in place to allow a climb without falling.

Reggie stands a moment, shocked by the sudden appearance of the eye of the storm. Knowing her way around the ship, she quickly gets to work repairing and setting the rigging and trying to nail in and repair boards and railings where she can.

Terser stays below and works to repair the ship, helping the crew. The crew manages to quickly stop the incoming flow of water and the pump is working quite effectively now that the ship is still and the water is no longer coming in.

Zeoll slowly finds his way to his feet and looks around. He sees the injuries to Reggie and uses a scroll to help remove those wounds. He considers helping Terser as well, but he is below at the moment. Zeoll takes a look around. He sees water and he sees the edges of the storm, but something just doesn’t seem quite right. Looking even more carefully, he notices that the edge of the storm is no longer moving. While the ship is completely surrounded by walls of clouds, rain, and storm, those walls seem to have completely stopped, leaving the ship in the center of the eye of the storm. When he looks over the railing, he can tell the current is not flowing and the ship and water is completely still, but the storm is just as still.

Jozhur looks around and checks the map. Rillett joins him at the map, casually using his want to heal him. He calls out to Terser, not realizing that Terser is still working with the crew in the hold of the ship. They both look at the map and ask Cato if this is the place. Cato replies, “Welm,” while scratching his head and looking out over the water, “you know I just cain’t be for sure.” Looking at the map, however, reveals that the figure of the ship sits directly over the “X” on the map.

Pinny reaches the crow’s nest and starts to look around as Rillett calls out for him to take a sounding. Pinny looks down at Magana and shrugs. He calls down, “Tis clear to the storm, nothing but clear, calm water all the way there.” He turns and squints and continues, “Might be a shark to the port, but there be nothing else to see from here.” He starts climbing back down to work on the sounding.


Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Tuesday April 19th, 2016 11:10:07 AM

(Sorry. I figured we were not going round by round and could cover multiple actions in one posting.)

Rillett turns to Sarl, "So, is this where your previous crew descended into the depths? How did they do this?"

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Tuesday April 19th, 2016 6:08:48 PM


Zeoll peers into the deep. "Sounds like it is time to cast Waterr Brreathing and grrab the anchorr!"

He grins in anticipation.

He asks the crew to keep a lookout for the party's return. In case we have to make a fast exit.

Before heading down, he casts some long-duration buffs.

"Who wants a Mage Arrmorr?" he asks loudly, looking at Aexana and Magana.

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-]  d20+12=18 ;
Tuesday April 19th, 2016 6:12:43 PM


Magana moves to watch the shark, suspicious that such a creature would be this near the surface around such a storm.

perception 18


(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 99 / 115 
Tuesday April 19th, 2016 7:00:38 PM

Reggie smiles and nods her appreciation at the healing.

she then checks over the railing as the others. "So, now what?" she asks.



Terser (Warren G) [22/13/19 -- CMD 26 -- HP 109/117] (25% chance no crit, uncanny dodge)  d6=3 ; d6=2 ; d6=2 ; d6=1 ; d6=5 ;
Tuesday April 19th, 2016 11:56:24 PM

Terser looks around at the crew and follows Rillett's earlier suggestion, despite maybe not having heard it. channel to patch people up for 12

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+13=31 ;
Wednesday April 20th, 2016 1:30:41 AM

Jozhur looks confused, "Do we just dive down? Does something need to happen?" He looks to Sarl for an answer and watches the water closely. (Perception: 31)

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Wednesday April 20th, 2016 1:42:06 AM

"Thanks Terser. Hey, your glave looks sharper and a little nicer."

(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Wednesday April 20th, 2016 10:19:29 AM

(friends, chances are that I will have to leave the Wold - starting my own venture means less and less free moments. This left I try to spend with my family. However I will do my best to finish this module so you don't have to go into the temple of Billoopl without some crackling lightnings...)

Hanging over the bilge pumps Aex comes to the realisation that the storm has stopped and the boat is now on gentle waters...

"The Eye...", she sighs, "...we made it... great work lads!"

Tired she scales the ladder that takes her on the deck with her friends... she looks rather pale and looks around to take in some of the damage the Lionfish took. Full of admiration for her friends she stands with them. Insignifficantly small and somewhat seasick.

"Through the Eye into the temple... how do we get down there? Do we throw the anchor out and swim down?!?"

DM Jeff - The Calm 
Wednesday April 20th, 2016 10:56:19 AM

The calm remains. It is almost strange how calm and quiet it has become. Each footstep on the deck can be heard. You can hear the conversations between the crew belowdecks working on the patches. The wind is completely calm despite the massive storm brewing just a short distance away.

Rillett asks Sarl about his last trip there. Sarl replies, “It was a long time ago, you know. We had some kind of powerful magic folk with us, I’m sure they did something to get us down. A couple did grab onto the anchor to help ‘em get to the bottom, that was a hoot.”

Zeoll suggests some spells. He tells the crew to watch for their return. One crew member looks out at the storm and says, “You want us to be sailing directly into that mess once again? You go on and take your time, maybe we can wait until it all blows over before we head out again.”

Magana looks after the shark, but fails to spot it in the water anywhere.

Reggie knows about sailing, but isn’t quite sure what comes next.

Terser heals up some of the injuries around while the crew moves quickly and efficiently to patch up and repair where they can.

Jozhur looks over the side and sees the deep water all around. The water is too dark to make out the bottom, no matter how hard he looks. He sees nothing to indicate it is anything but the usual sea that he is so familiar with.

Aexana congratulates the crew and heads topside. She wonders about how they will proceed as well.

Pinny calls from the railing while he pulls in a rope, “Tis looks to be round 40 fathoms deep here.”


Zeoll (Cayzle) (AC25 HP 59 of 59) 
Wednesday April 20th, 2016 11:18:50 AM


Zeoll sighs. "Frriends, this is why we arre herre. Therre is no surrprrise. We need to brreathe waterr, descend to the foul lairr of the cult god, destrroy it, and then escape with ourr lives, if we can. What is unclearr about it?"

"Now come on, please. Let's get those waterr brreathing spells going, prreparre as best we can, and then let us go down!"

Zeoll prepares by casting Mage Armor and Light. He casts his special Nemesis Insight spell to give him insight against the minions of Biloopl. (He knows this Avenger spell through his special Seer lore.) He casts his Elf Vision spell, since he will need all the help he can get to see through the murky deeps. He casts his Message cantrip so that all the Lionfishers can talk to each other under the ocean. Finally, he casts See Invisibility ... just in case.

He again asks who would like a Mage Armor spell!

"Hopefully we arre rready to sink to the depths of ourr quest!"

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Wednesday April 20th, 2016 12:20:09 PM

Rillett instinctively gestures, and the water and dirt are purged from his gleaming, white robes. Almost instantly, he realizes it was a futile move, given where they are headed.

"First, I want to make sure I can track you guys underwater. Terser, Magana and Jozhur, I cast Status on you the night before, so that's still in effect. As for the rest of you, ..." He will then cast Status on Reggie, Zeoll and Aex.

"Thanks for the Message spells Zeoll, that will help."

"Once we get down there and see what we're dealing with, I can cast Freedom of Movement on someone as well. I'll have a light - anyone else need one?" He gestures to a metal ring that burns with a bright flame and hangs from a leather cord around his neck.

He then gathers the party, draws out a metal rod he keeps at his side, and casts an Extended Water Breathing spell on all there (will last 5.7 hours.)

"There, that should do it." He smiles broadly as he adjusts his helm. "Now all we need to do is descend to a great depth to face unknown foes. Say goodbye to the air for a while."

Once everyone is ready, Rillett will follow suit and hang on to the anchor to descend with them.
---------------------------------------------
Spells Running: Longstrider (extended from the night before), Status on all, Water Breathing on all (5.7 hours).

Spells/abilities available, * = cast/used:
0 (DC16): Mending, Guidance, Detect Magic, Detect Posion
1 (DC17): True Strike (D), Bless, Calm Emotions, Detect Evil, Protection from Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Augury, Remove Paralysis, Delay Poison, Resist Energy, Spiritual Weapon, Status
3 (DC19): Divination (D), Dispel Magic, Water Breathing, Water Breathing, Water Walk
4 (DC20): Dimension Door (D), Freedom of Movement, Freedom of Movement, Freedom of Movement, Holy Smite
5 (DC21): Teleport (D), Dispel Evil, Plane Shift, True Seeing

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 100'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -
Faerie Fire (item) - 3/day -

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 99 / 115 
Wednesday April 20th, 2016 4:22:52 PM

Reggie goes to Zeoll, "This mage armor spell, Is it safe in the water? does it hurt when I am wearing it? how heavy is it?"

She is interested in receiving the magic but seems unsure as to what it does.

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Wednesday April 20th, 2016 6:05:05 PM


Zeoll explains the spell to Reggie. After answering all her questions, he says, "It's really a no-brrainerr if you do not already wear armor. And it lasts for 10 hours."

He casts it on her if she is into it.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 109/117] (25% chance no crit, uncanny dodge) 
Wednesday April 20th, 2016 7:03:10 PM

The dark doesn't bother me any, and I can free myself from most impediments a few times a day. Mags would be a better candidate for keeping mobile. And thanks, I have been sharpening and shining it more than usual, perhaps it's decided to keep its keener edge.

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Wednesday April 20th, 2016 7:12:34 PM

"Mags? Maybe she'd prefer being called Maggie?"

"How 'bout it Maggie?"

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Wednesday April 20th, 2016 8:07:26 PM


Magana looks blankly around as Terser and Rillet and refer to someone named "Mags". In the ensuing silence she realizes her comrades are referring to her. She starts to get angry, then realizes they are not intentionally trying to insult her, but rather attempt a familial nickname. Having had no such bond since being exiled from her own family, she is momentarily stunned speechless as old, buried memories make her heart clench.

Quietly she says, "My uncle used to call me Mags." She then takes a deep breath to steady her voice. "I have been concerned about swinging a flail underwater. If you have a spell that will allow unimpeded fighting, I will sorely need it, my brothers."

Magana accepts one of Rillett's LIGHT necklaces, ties it around her left wrist, and is also ready to descend now.

(ooc: sorry to see you leavin' Steven. "Drop off the key, Lee, and get yourself free." and good luck!)


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88 
Thursday April 21st, 2016 2:41:27 AM

Jozhur nods to Sarl, "Down it is, then". He is a little taken aback when Pinny gives the depth reading though. "Riding the anchor down sounds like a good idea, otherwise it will take us a bit just to swim down there I have an extra Dark Vision potion if anyone needs it."

He nods as the magic of Rillet's water breathing spell washes over him. "Steel yourselves, this is sure to be our greatest challenge yet." He approaches Tula, "Keep the 'Fish close and safe until we return, hopefully it isn't long."

He holds off on using the potion until he can't see.

DM Jeff - Into the Depths 
Thursday April 21st, 2016 8:35:53 AM

While the crew works on the repairs and Pinny stares at the unmoving storm, Zeoll calls to the others and gets people moving. He starts casting spells on himself and others. He offers up a spare Mage Armor spell to anyone who wants one. Rillett nods and cleans his robes before jumping in the dark water. He thanks Zeoll and starts casting spells of his own. He spots Pinny trying to mimic the spells, as if trying to see if he can cast spells by simply making the motions. He casts the water breathing spell on everyone. He makes sure everyone has light and offers Freedom of Movement to everyone.

Reggie watches all the magic and cautiously asks Zeoll about the mage armor spell. Zeoll quickly explains the spell, how it works, and then casts it on her. Terser and Rillett talk about spells and the innocent Magana. She starts to get angry when she realizes they are talking about her, but then gets quiet. She suggests that she might be the one most in need of the freedom of movement underwater, because swinging the heavy flail is going to be difficult.

Jozhur heads to the edge and looks down into the water. He gives final instructions to the crew as the rest of the group heads over the side. After all have moved, Jozhur follows. He waves and the crew starts dropping the anchor as everyone crowds over to grab onto the anchor or the chain.

The quiet calm of the air is quickly replaced by the silence of the water. Sounds carry well in the water and the occasional pulsing sound is easily heard by all. The surprise of the water shocks everyone who is used to breathing air and some hold their breath simply because they are used to not breathing water. After a few moments of descent, everyone finds they can indeed breathe normally, though it is quite a different feeling having water flowing into your mouths. The descent is quick with the anchor and chain. After a short distance, some pressure builds up in your ears, but a quick swallow/breath of water manages to equalize that pressure.

Looking around as you descend, the water is indeed murky. There is little to see and you cannot see far. There is an occasional scrap of seaweed that drifts past, clearly torn from its base by the storm. Near the surface are a few pieces of driftwood, but as you descend, those disappear, too. The lights you carry with you light the area immediately around you, but the darkness feels like it is closing in the deeper you go. Looking back up, you see the light from the surface quickly fading as you continue to descend.

Very suddenly, the anchor stops moving. A moment later, your feet hit the bottom of the sea. The bottom here appears to be mostly sand, with a few scattered rocks around. There are gentle, even curves to the surface of the sand, looking like a long-lost desert underwater. As everyone else arrives at the bottom, you look around and see more sand and a flat bottom. Off to one side you can see a bit that looks a little different from the sand. Moving the lights and moving towards it, you can see that you are not going to have to wonder where to go next. As you move closer, the lights slowly reveal more of the massive structure – and structure is what it appears to be. It looks like there was once a massive rock foundation here at the bottom. Some unnatural forces, probably magic, have worked and shaped the rock into what resembles a huge underwater castle entranceway. There are large, crude towers on both sides of a yawning cave entrance. Two large rocks are stacked in front of the entrance as if to mimic a drawbridge (but they do not actually block the cave entrance). There is a short ditch around the front side of the structure, almost like an underwater moat, but rather undersized and clearly for appearances only. A small brown fish startles you as it passes in front of you – that is when you realize that the fish was the only thing that you have seen that is moving down here other than the group.

OOC:
Please take note of underwater combat rules. These will certainly affect anyone without freedom of movement.


(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 99 / 115 
Thursday April 21st, 2016 10:54:09 AM

Reggie nods her acceptance of the mage armor spell.

The entire descent, Reggie seemed rather excited, like a child experiencing a new place. she practices her water breathing and tries all sorts of things, like can she burp, or hiccup?

At the bottom, Reggie was looking for fish, and the little brown fish got her attention as it swam by. she was almost about to chase after it but decided against that.

"we gonna go in?" she asks in a gurggly voice.

{ooc: are unarmed strike considered piercing like attacks?}

DM Note: An unarmed strike with no weapon is a bludgeoning attack.

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 99 / 115  d20+17=30 ;
Thursday April 21st, 2016 10:55:24 AM

{ooc forgot to make a swim check in case we needed it: got a 30}

DM Note: For sinking to the bottom and walking along the bottom, no swim checks are needed. Everyone has enough gear on them to get to the bottom. Special actions, such as moving upward, will require swim checks. Movement is 1/4 speed, but can be increased to 1/2 speed with swim checks (primarily related to combat). Spellcasting is normal since you have water breathing, but results of spells may not be...

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Thursday April 21st, 2016 7:25:54 PM

"Thanks for the offer of a potion Jozhur, but I'm good for now. Incidentally, you may recall that I gave you a coin with Continual Flame on it a while back. Assuming you still have it, it may come in handy down here."

Rillett will cast Freedom of Motion on Magana. "There you go Mags." Rillett flinches as he uses the nickname, not quite sure of her reaction. He also hits Magana, Jozhur, and himself with Guidance as they go.

"Well, let's head over to the castle and see if anyone's home. I suggest the following marching order:

Magana - Terser
Jozhur - Aex - Reggie
Rillett - Zeoll
"

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+25=27 ;
Thursday April 21st, 2016 9:41:04 PM

Zeoll looks around.

Perception 27.

Are there any guards on the castle walls or towers?

Is there a gate?

Is there any reason to enter by the gate when you can just swim over the wall?

Zeoll is always alert to growths of seaweed, in case he needs to cast Netangle (As they call it in Aquan here under the waves.)

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+15=23 ; d20+2=13 ; d20+2=6 ;
Thursday April 21st, 2016 11:46:55 PM

Jozhur pats his pocket, "I've got the coin right here. That order sounds good to me, in a sort of diamond. Lead the way, heavies." He draws his short sword and motions towards the opening, wondering out loud about the lack of sea life in the area.
--------------------
Perception: 23
Knowledge nature: 13


Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-] 
Friday April 22nd, 2016 1:36:57 AM


Magana takes the lead to the castle, careful not to outpace the others.


DM Jeff - Into the Depths 
Friday April 22nd, 2016 11:06:40 AM

The silence continues at the bottom of the sea. Reggie seems to be enjoying herself, experimenting with the water breathing. While it still feels very strange, she finds that she can, indeed, burp a little bit. When she speaks, the sound is quite strange – while the sound itself carries through the water, it appears that the further the sound goes, the more garbled it becomes. She imagines that no one will be able to understand one another more than a few feet apart – it is good that the group can communicate magically with the message spell.

Rillett and Jozhur talk about light and prepare for the underwater castle. Rillett also casts freedom of movement on Magana and tries out the nickname again. It appears to be starting to stick. Magana and Terser take the lead and start walking through the thick water towards the castle. While they do, they and Jozhur look around carefully. Looking for sea life and plants, there is indeed little to be seen. Jozhur looks up and realizes one reason there is little plant life is simply due to lack of light. The water here is deep enough that very little light penetrates through the water. Zeoll does spot a few more schools of fish as he looks for them. They appear nowhere near the underwater castle. He does not spot anyone or anything moving at the castle. As he looks more carefully, he can see that it really isn’t a castle, but simply is designed to look like a castle. In reality, it is little more than a cave opening with piles of rocks and carved rock around it. It is simple enough just to walk into the cave opening without any apparent resistance, and they could swim over, around, or through the entranceway if you desire.


Terser (Warren G) [22/13/19 -- CMD 26 -- HP 109/117] (25% chance no crit, uncanny dodge) 
Friday April 22nd, 2016 12:38:56 PM

Terser keeps pace with Magana, keeping his eyes peeled through the murky waters. Sorry if I caused any offense. You just didn't seem like a Maggie to me, and Magana seems so formal. I will use whatever you prefer.

Meanwhile, he is deciding how to feel about being referred to as one of the "heavies."

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-]  d20+16=22 ;
Friday April 22nd, 2016 3:32:36 PM


perception 22

Magana keeps her head moving, eyes trying to pierce the murky water for enemies, but does respond to Terser with an almost jovial tone.

"Please do not call me Maggie. But I do not take offense to Mags. I am simply surprised to realize that I have found a new family in this company. It has been a long time..."


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP63/88  d20+15=31 ;
Sunday April 24th, 2016 1:45:46 AM

Jozhur continues forward with the others, still keeping a sharp eye out for danger. He reminds himself that his dwarf friend would probably prefer being called "stout".

----------------------------
Perception: 31

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 99 / 115 
Sunday April 24th, 2016 8:51:01 PM

Reggie hurries up to walk beside Jozhur, "don't worry I keep ya safe, ahh, sir" showing her loyalty to her captain.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Sunday April 24th, 2016 11:45:40 PM

Ooc: Header update. Forgot to mention earlier, Rillett can keep the 5 charges on his wand, Jozhur has not taken damage since the battle at in the harbour.

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Sunday April 24th, 2016 11:47:47 PM

Rillett moves forward with the others, casting Detect Magic and looking to see if the cave ahead radiates any magic.

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+25=42 ;
Monday April 25th, 2016 7:39:04 AM


Zeoll walks along the bottom with his group toward the cave. He stays in the middle of the pack. He keeps a sharp eye open as he walks.

Perception 42

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, bless, bane, Elf Vision;
2: calm emo x2, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 2 of 8 1st lvl (Mage Armorx2)
Cast: 1 of 6 2nd lvl (See Invisibility)
Cast: 0 of 4 3rd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 0 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 0 of 4

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor. (lasts days)
Mage Armor CL10. (duration 10 hours) (also Reggie)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Light
Message

The Temple of Doom


DM Jeff - Into the Depths 
Monday April 25th, 2016 9:17:43 AM

The group slowly makes their way through the water starting to get used to the strange new environment. As you reach the “castle,” you can see the rocks are very old and very worn. Perhaps at some time long ago, this was indeed a mighty castle, but you cannot be sure if it was just created a few days from old, worn rocks and boulders. The sand gives way only slightly beneath your feet as the group walks around the rocks and walls, across the small “moat.” It almost seems more quiet as the group steps up to the cave entrance. There is even less light inside the cave as the group pauses, making sure everyone is caught up and together. A few small bubbles slurp up the side of the wall near the cave entrance, but no other signs of life or movement appear, and no one, not even the eagle-eyed Zeoll can spot anything inside the darkness of the cave. The entrance is wide at the start, but very quickly squeezes down to a more normal-sized width, wide enough for two people to walk abreast…

OOC:
Everyone gets 12,000 xp for the trip, the map, the storm, and surviving the storm!


(StevenVdB) Aexana Air (S) HP75/75 - AC26/22/21 - +4 vs Giant - CMD 21 - +1 vs Lizards & Goblinoids  
Monday April 25th, 2016 10:02:49 AM

SUB REQUESTED

Friends, terribly sorry but I'm falling behind. Would someone please be so kind to post for Aexana for a couple of days - perhaps a week or two? By then I'll have a better look on things and decide if I should better leave the Wold or not.

Cayzle OOC EDIT: I'm happy to sub for Aexana for the week. I'll email too.


Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Monday April 25th, 2016 4:28:35 PM

"Hey Terser, Does this stonework seem natural to you? Do you think this was constructed or placed here?" Rillett casts Guidance on Terser.

As we approach the entrance, Rillett will cast See Invisibility, looking around and peering into the dark portal as they approach.

"Based on the narrowing corridor, we should probably change our marching order. How about this:

Magana - Terser
Jozhur - Reggie
- Aex -
Rillett - Zeoll
"


Aexana (Cayzle Sub) (AC26, HP75) 
Monday April 25th, 2016 7:42:23 PM


[OOC: Stepping in to Sub for Aexana. I'm assuming the same spell selection as recently chosen.

Aexana asks Zeoll for a Mage Armor and considers assuming Water Elemental form. She can't speak Aquan, though, so she holds off on that. She stays near the middle of the group with her plant friend. She has cast Barkskin on herself as well.

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST (underlined = cast):
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: Stoneskin, Control Winds, Stoneskin + Ice Storm
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
10/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------

Header: Aexana (Cayzle Sub) (AC26, HP75)

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+25=29
Monday April 25th, 2016 7:46:08 PM


Zeoll gladly casts Mage Armor on Aexana.

When the old liontaur sees that the tunnel is as narrow as he is, he suggests that he take the lead.

"That way, if therre arre any dangerrs, I can just put my shield up between us and the dangerr. And you all can firre spells and missiles at it while I block its attacks!"

Unless there are objections, Zeoll keeps alert as he takes the lead, with his See Invisibility spell, his Elf Vision spell (detects secret doors) and his scent and keen ears. We won't talk about his bespectacled eyes!

Perception 29

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, bless, bane, Elf Vision;
2: calm emo x2, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 3 of 8 1st lvl (Mage Armorx3)
Cast: 1 of 6 2nd lvl (See Invisibility)
Cast: 0 of 4 3rd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 0 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 0 of 4

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor. (lasts days)
Mage Armor CL10. (duration 10 hours) (also Reggie and Aexana)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Light
Message

Header: Zeoll (Cayzle) (AC25 HP 59 of 59)

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 99 / 115 
Monday April 25th, 2016 7:56:53 PM

Reggie simply moves along with the others. Sticking near the light sources as her human eyesight isn't the best.

She actually sticks very close to Jozhur

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 109/117] (25% chance no crit, uncanny dodge)  d20+15=22 ;
Tuesday April 26th, 2016 12:29:56 AM

Terser will stick just behind the Lion in front and be ready to stab forward over the shield.

While Terser would rather drink a Stout than be called one, the description is apt, and he knows any pet name comes from respect and admiration.

He inspects the stones as they walk by, trying to discern any pertinent details stonecunning perception 22


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+15=33 ;
Tuesday April 26th, 2016 1:48:52 AM

Jozhur offers a potion to Reggie, "This will let you see in the dark. It only lasts an hour, and I only have two." He's rather uncomfortable under water and in complete darkness. He feels a little better with Reggie staying so close by.

Now that they are in complete darkness, Jozhur pulls the coin from his glowing coin from his pocket.
-----------------------------
Perception: 33

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-]  d20+12=29 ;
Tuesday April 26th, 2016 3:50:05 AM


Magana does object to the the old liontaur taking the lead and places herself ahead of him.

"You can be my eyes, Zeoll, but we can not risk you on the front lines." Magana moves ahead at Zeoll's pace, but not until he gives the all-clear.

perception 29


DM Jeff - Into the Depths 
Tuesday April 26th, 2016 9:07:48 AM

As the group moves through the water, Rillett asks about the stonework, casts a spell, and suggests a marching order for entering the underwater cavern. He peers into the dark portal. He sees nothing moving. With the light the group has shining into the darkness, he can see that there is a short hallway that appears to open up into a larger area after just a dozen steps or so.

Aexana also prepares with another spell and asks Zeoll for more protection. Zeoll casts a spell and steps towards the front of the group, ready to enter the mysterious cavern. He peeks into the cavern and sees the same things Rillett does – that the short hallway opens into a larger space in a short distance. It appears to him that the entrance hallway does slope down just a slight bit as well, leading down into the sea floor just a little.

Terser checks out the stonework and decides that the stones are not natural, but they are clearly very worn. It looks to him as if someone or something carved these and then they have been worn down over a very long period of time. Jozhur and Reggie stay together and Jozhur offers a potion to Reggie as he pulls out his glowing coin.

Magana then pushes her way to the front, blocking the vision of Rillett and Zeoll. She looks into the hallway as well and sees nothing additional to alert the others about.

OOC:

Are we entering? As a DM, I do want to keep things moving, especially in a play-by-post environment, but I also want to respect the actions of players to not force you into things. As I’m reading it, right now the marching order is:

Magana
Rillett - Zeoll
Aexana
Jozhur - Reggie
Terser


Zeoll (Cayzle) (AC25 HP 59 of 59) 
Tuesday April 26th, 2016 2:04:17 PM


Zeoll suggests that the group not all bunch up, in case of area attack. He suggests 5 to 10 ft of space between rows, And he suggests that we start moving in!

OOC: The two taurs are too big for side-by-side.

Magana
Zeoll
Rillett - Aexana
Jozhur - Reggie
Terser

How's that?

(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 99 / 115 
Tuesday April 26th, 2016 4:03:58 PM

Reggie takes the potion but does not drink it yet. looking to Jozhur "Thanks, I'll save it for when its really needed."

for now she will rely on the lighted coin.

{OOC: lets roll, into the "castle" I say we enter}

placing a hand on Jozhr's shoulder, "everything will work out, and if not, well it was one hell of a ride."

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 109/117] (25% chance no crit, uncanny dodge)  d20+13=33 ;
Tuesday April 26th, 2016 6:02:46 PM

Terser will trust Magana to keep tabs on what's happening in front and keep his own eyes peeled to guard their backs.

perception 33 (nat 20) - focusing behind us in the corridor.

Aexana (Cayzle Sub) (AC26, HP75)  d20+6=12 ;
Tuesday April 26th, 2016 6:14:34 PM


Aexana says, "Sounds good! I'll be riding on Leafy here!" The gnome is mounted on her medium size plant companion.

Aexana asks Zeoll for a Mage Armor for Leafy too. And she casts Detect Magic and looks around.

Know Arcana check 12.

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST (underlined = cast):
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: Stoneskin, Control Winds, Stoneskin + Ice Storm
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
10/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------

Header: Aexana (Cayzle Sub) (AC26, HP75)

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Tuesday April 26th, 2016 6:33:08 PM

Rillett moves forward into the room, allowing us to spread out a bit as we do so as Zeoll suggests. It bothers him to have his clothes all wet around him, but there's little that can be done about that. The water pulls at his clothes and gear as he move forward, slowing him.

He looks at the future piece of driftwood that Aex is now riding, and wonders how difficult it will be for her to get a new one of those things.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+15=16 ;
Tuesday April 26th, 2016 9:47:19 PM

Jozhur swims trudges along with the others and laughs nervously at Reggie, "Yes, it's been a wild ride indeed. And you just joined us, you haven't seen the half of it."

He gets an idea, though it is a bit late, as Rillett had offered awhile ago. He asks Rillett If he could cast Light on a few arrows, with the idea that he could use them to light distant areas and possibly make struck enemies glow a little. As long as it won't leave him short on spells.

Jozhur peers into the dark waters ahead, expecting trouble any time now.

Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Tuesday April 26th, 2016 11:47:35 PM

"Oooo. That's a good idea Jozhur. I have a few sling bullets with Continual Flame on them, but slings don't work well under water. I'll have to create some arrows and bolts like that."

He gestures to the Continual Flame on his chest, "Unfortunately, I rely on these things now and rarely pray for a simple Light spell. Even if I had that spell, you can only have one at a time. The moment you cast another, the first one ends. Maybe Terser, Zeoll, or Aex can cast light."

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-]  d20+16=26 ; d20+9=12 ;
Wednesday April 27th, 2016 1:02:46 AM


Magana moves into the castle ahead of the others, alert for traps.

perception 26
reflex save (if needed) fails


Zeoll (Cayzle) (AC25 HP 59 of 59) 
Wednesday April 27th, 2016 7:57:00 AM


Zeoll points out that a caster can have only a single Light cantrip on at any one time. If you cast a second, the first goes out.

"Interrestingly, this allows forr amazingly fast communication of a single meaning orr signal. If I cast Light on a coin and hand you the coin, you can carrry it farr and farr away. When I want to pass you the signal, I cast Light again. Yourr Light goes out! That's the message."

DM Jeff - Into the Depths 
Wednesday April 27th, 2016 10:48:17 AM

The group heads into the underground castle, slowing making their way into the hallway. The castle does seem strange with almost natural cave walls and a floor of sand. The strangeness of walking through water has not worn off yet, either. The hallway opens up into a large cave-like room. It is roughly square and the dim light penetrates the murky water to reveal a room about sixty feet square. The ceiling is domed and nearly forty feet tall in the center, sloping towards the sides. At the sides of the room there is a shallow trench all the way around the room except in the doorways, similar to the “moat” outside the castle. There is another hallway; much like the one the group has entered through in the far wall, opposite where the group has entered the room.

Magana leads the way into the room. As she steps into the room, she gets a glimpse of a figure on the far side of the room. It is a figure that appears to be hovering just above the ground without swimming. It is a humanoid figure wrapped in a cloak that covers its head as well. As soon as Magana spots the figure, it makes a gesture (Spellcraft DC 16: Highlight to display spoiler: {casting fog cloud}) and suddenly the murkiness of the water gets even thicker and the figure disappears into the murk that the light sources do not appear to be able to penetrate. This thickness of the water starts spreading into the room, quickly obscuring the far half of the room. The thickness quickly dissipates as it appears, but the water still plays with your vision with lines and curves appearing, making it hard to see clearly all the way across the room.

Terser watches carefully to the rear, but sees absolutely nothing moving or any signs of life.

OOC: Welcome to combat rounds.


(Ed) Reggie AC: 24 / Touch 20/ flat: 20 HP: 99 / 115  d20+3=12 ;
Wednesday April 27th, 2016 4:25:17 PM

{ooc: initiative roll = 12}

Reggie looks on at the event as it unfolds. "By Domi what do you think that is? " she asks of nobody in particular.

She closes her eyes for a second hoping the murkiness will somehow clear, "Ok Reginald, This is new, guide me." she whispers.

There is s light swirl of water and sand around Reggie for a moment then it is gone.

Looking to her captain, Jozhur, "should I attack it?"

{ooc: she managed to actually cast Divine Favor on herself. game mechanic she cast the spell, descriptively some external force just seems to like her and decided to help her and Reggie is unaware of how or why. (this is kind of how she casts her clerical magic}

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Wednesday April 27th, 2016 7:11:01 PM

Jozhur replies to Reggie, "Yes Reggie, kill it. I doubt we will run into anything friendly here."

He speaks a little louder, addressing the while group, "What is that, something like squids ink? Keep some spacing, more enemies may enter the room without us seeing them. Let's advance together."

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+15=18 ;
Wednesday April 27th, 2016 7:13:04 PM

Ooc: Hit submit instead of roll. If Jozhur caught a glimpse of it, does it look like the shrouded figure the group killed in the fight for the stone?

Perception: 18

Aexana (Cayzle Sub) (AC26, HP75) 
Wednesday April 27th, 2016 10:47:00 PM


Not knowing what will happen, but willing to experiment, Aexana casts her Wind Wall spell into the cloudy area.

"Maybe it will make a current?" she says.

Wind Wall

She urges Leafy forward a bit into the room, but not into the cloudy area.

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST (underlined = cast):
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: Stoneskin, Control Winds, Stoneskin + Ice Storm
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
10/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------

Header: Aexana (Cayzle Sub) (AC26, HP75)

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+25=37 ;
Wednesday April 27th, 2016 10:50:03 PM


Zeoll readies the use of his tower shield if he is attacked. (standard action)

He moves 40 ft into the room, but not into the cloud. (move action)

He tries to detect any creature, by sound or smell or movement of the currents or maybe after the wind wall, by sight.

Perception 37

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, bless, bane, Elf Vision;
2: calm emo x2, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 4 of 8 1st lvl (Mage Armorx4)
Cast: 1 of 6 2nd lvl (See Invisibility)
Cast: 0 of 4 3rd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 0 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 0 of 4

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor. (lasts days)
Mage Armor CL10. (duration 10 hours) (also Reggie, Aexana, and Leafy)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Light
Message

Header: Zeoll (Cayzle) (AC25 HP 59 of 59)

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-]  d20+13=15 ;
Wednesday April 27th, 2016 10:55:53 PM


Silently, Magana runs into the murky cloud to attack.

Flail hits a 15 (misses)

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) = 21 --- [Touch 12(normal) +1(belt) = 13] --- [Flat N/A] --- (+2 vs.Traps)

ACTIVE EFFECTS and SPELLS
Freedom of Movement

DM Jeff - Into the Depths  d20+15=19 ; d20+15=35 ; d20+15=23 ; d6+1=3 ; d6+1=2 ; d6+1=6 ; 3d6=9 ; d6=5 ; 2d4=6 ; d100=13 ; 2d6=7 ; d20+19=32 ; d6+3=8 ; d6=1 ; d20+19=24 ; d6+3=9 ; d6=3 ; d20+19=25 ; d6+3=8 ; d6=4 ; d20+19=30 ; d6+3=5 ; d6=3 ;
Thursday April 28th, 2016 8:34:04 AM

Most of the group pauses, watching the strange cloaked figure. Reggie casts divine favor while checking if it is okay to attack. Jozhur calls out, trying to stay safe in the new, strange underwater environment. He cannot tell for sure with the hood up, but the creature certainly could be the one that the group faced before.

Aexana tries to make wind, and it appears there is a current pushing the water, but it is not as strong as she might have expected, because the water has to pull from somewhere and that slows it down a bit. Zeoll advances carefully and looks around the room. As he looks around, he sees there are four other dark figures rising from the pits along the side of the room. As they rise, they crackle with blue energy. They are roughly humanoid in shape, but their bodies appear to be a mass of thick, writhing eels sliding and moving around one another. They continue to rise out of the trenches to a full height of seven feet of massive, squirming eel. Each one of them shoots a blast of small eel towards the party! Eels shoot through the water at Rillett, Aexana, Jozhur, and Reggie! One of the bolts strikes Rillett where it explodes in a tiny spark while slicing into him (8 damage + 1 electrical damage). Another slices through the water to strike at Aexana, while a third slams into Jozhur (8 damage plus 4 electrical damage). A final slithering eel hits Reggie with another small spark explosion (5 damage plus 3 electrical damage). The bodies of the eels that were shot fall apart and into bones after they hit their target, but the massive slithering bodies seem to be none the worse for the loss of a single eel.

As Zeoll notices the eel creatures, Magana rushes forward to the humanoid creature, the flail swinging normally through the water, but wide of the creature. The murky water dissipates as she approaches. The creature is prepared and waiting and strikes out with an arm that is tipped with a long, dark claw. The claw slashes into Magana and blood flows into the water (11 damage).

OOC:
Ouchie for Magana: 11 hit point damage (with a critical hit), 7 charisma damage, Will save, DC 20 or forget everything that has happened for the last 5 hours. If the save is successful, you are affected by confusion for the next 6 hours! First roll for confusion (for next round): act normally.

Google docs is blocked from where I’m posting right now. A dart was aimed at Aexana and hit AC 24 – but is a ranged touch. If that exceeds her touch AC, that’s 9 physical damage + 3 electrical damage.

Cloaked figure: AC 21/12 (touch); Current Damage: 0
Blobs ‘o eel: AC 23/15 (touch); Current Damages: 0/0/0/0


Rillett (Bradley) HP 87/87 - AC 29/15/27 CMD 20 
Thursday April 28th, 2016 10:35:02 AM

(The DM got a jump on posting early this AM. With his kind approval, I'll first clarify what I did last round. )

In response to Jozhur telling Reggie to attack, Rillett cast Freedom of Movement on Reggie last round.

This round, Rillett's Status spell tells him Magana's been damaged and the conditions affecting her.

"Careful. That creature before Magana is bad. It damaged her, both physically and diminished her bovine beauty." If she fails her save, Rillett will also let folks know that it affected her memory and caused her to be confused.

Then Rillett steps forward into the middle of the room, laments the fact the he did not take Prayer today, and casts Bless where it will affect everyone. (+1 Morale Bonus on attack rolls and saves vs. fear.) As he moves, he also pulls a wand out of his pocket.

Deathwatch will tell him if any of these creatures are undead, and he will relay that info as well.

---------------------------------------------
Spells Running: Longstrider (extended from the night before), Status on all, Water Breathing on all (5.7 hours), Bless (10 min.)

Spells/abilities available, * = cast/used:
0 (DC16): Mending, Guidance, Detect Magic, Detect Posion
1 (DC17): True Strike (D), Bless*, Calm Emotions, Detect Evil, Protection from Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Augury, Remove Paralysis, Delay Poison, Resist Energy, Spiritual Weapon, Status*
3 (DC19): Divination (D), Dispel Magic, Water Breathing*, Water Breathing, Water Walk
4 (DC20): Dimension Door (D), Freedom of Movement*, Freedom of Movement*, Freedom of Movement, Holy Smite
5 (DC21): Teleport (D), Dispel Evil, Plane Shift, True Seeing

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 100'/day -
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -
Faerie Fire (item) - 3/day -


Terser (Warren G) [22/13/19 -- CMD 26 -- HP 109/117] (25% chance no crit, uncanny dodge) 
Thursday April 28th, 2016 10:43:12 AM

before things start firing

Hmmn, maybe some sort of purify spell could take care of the silt in the water? Not sure how that works exactly. I don't have that or any light though, so it's just a thought.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d20+16=36 ; d20+16=31 ; d10=9 ; d10=9 ; d10=2 ;
Thursday April 28th, 2016 10:55:11 AM

after things start firing

I have to say that this is the most delicious swarm that I've ever had the pleasure of had trying to kill me! Did anyone bring some rice?

He still recognizes the cloaked figure as the more dangerous of the foes and moves to engage it. If he can get in range, he will move to 10 feet away and strike with his newly improved glaive. He gives a strangely muted battle cry through the water and strikes with all the power he is able.

rage, power attack
nat 20 with a 31 to confirm crits for (1d10+16)x3 = 68 damage! (+3 weapon for overcoming DR, do we use the massive damage rule? )

round 1 of raging, effective AC 20


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP76/88  d20+14=34 ; d20+14=30 ; d6+2=5 ; d6+2=7 ; 5d6=15 ;
Thursday April 28th, 2016 11:40:03 AM

Jozhur heeds Rillet warning and moves in on the shrouded creature to attack it. He finds he is getting used to breathing and moving underwater just in time...
---------------------------
Move into range to attack shrouded creature, flank if possible. Will use boots of haste if they help move far enough. Base Speed is 35.

Natural 20 attack roll w/ +1 Frost Short Sword (piercing), Crit confirmed with a 30
12 damage (5+7) plus 15 sneak attack damage if enemy is susceptible to the flamk/damage (27 total damage)


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP76/88  d6=1 ;
Thursday April 28th, 2016 11:41:02 AM

And also 1 Frost damage

Aexana (Cayzle Sub) (AC26, HP63of75)  d20+3=5 ; d20+10=25 ; d8+4=8 ; d12=3 ; d20+13=16 ; d8+4=9 ;
Thursday April 28th, 2016 12:33:01 PM


[OOC: Kindly DM, did Aex's Wind Wall seem to have any game effect at all?]

"OUCH!" says Aexana as she takes 12 damage.

Aexana thinks that these eel things are an excellent target for herself and Leafy.

She tries a fast dismount, as a free action. That's a DC20 Ride check, and she is riding bareback, so her usual +8 is reduced to +3. She rolls a 5, so the dismount is a move action for her.

With her remaining standard action, she casts Bull's Strength on Leafy. Then she says to her plant companion, "Go get 'em, boy!" as she directs Leafy at EelBall #1.

Leafy is unaffected by Bless, because Plants are immune to mental effects. Oh well. Leafy charges, and her usual +6 to attack is boosted by +2 extra strength and +2 charging. Her slam attack, at +10, hits AC25. Since an EelBall is AC23, that's a hit! The EelBall takes 1d8+4 damage, or 8 damage, and it has to make a fort save vs DC14 for 1d2 (1) Dex damage from thorn venom. [Since there is no d2 button, I'm rolling a d12, 1-6=1; 7-12=2).

In addition, Leafy has the Grab ability, so it gets a free grapple check. The grapple is at +13 with the charge, so that's a 16. If the EelBall has a CMD less than 16, then it is grappled, takes an extra 9 damage, and has to make another DC14 save vs thorns.

Wind Wall

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST (underlined = cast):
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: Stoneskin, Control Winds, Stoneskin + Ice Storm
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
10/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------
Aexana HP63 of 75, AC26, water breathe, mage armor, bless
Leafy HP35 of 35, AC21, water breathe, mage armor, bull's strength.

Header: Aexana (Cayzle Sub) (AC26, HP75)

Leafy Details

Header: Zeoll (Cayzle) (AC25 (26 vs evil) HP 59 of 59)  d20+10=19 ; d20+10=30 ; d20+7=21 ; d20+7=16 ; d20+7=12 ; d20+7=11 ;
Thursday April 28th, 2016 1:01:47 PM


Zeoll digs out a scroll of Protection from Evil and reads it.

He is hoping it will give him immunity to the creatures mental / confusion attacks.

He tries to think hard about what this could be, and about whether Protection from Evil and his Peaceball spell would work to end or suspend the confusion it seems to cause.

Spellcraft checks: 19, 30
Know Nature checks: 21, 16
Know Planes checks: 12, 11

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, bless, bane, Elf Vision;
2: calm emo x2, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 4 of 8 1st lvl (Mage Armorx4)
Cast: 1 of 6 2nd lvl (See Invisibility)
Cast: 0 of 4 3rd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 0 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 0 of 4
Used 1 pro evil scroll.

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor (lasts days)
Mage Armor CL10. (duration 10 hours) (also Reggie, Aexana, and Leafy)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Light
Message
Protection from Evil

Header: Zeoll (Cayzle) (AC25 HP 59 of 59)

Magana the Tauress (Craig) [HP 102 of 112] [DR 1/-]  d20+11=16 ; d20+15=16 ; d20+10=12 ; d20+9=22 ; d8+6=9 ;
Thursday April 28th, 2016 5:38:51 PM


Will save 16 (fails)

Magana suddenly finds herself underwater and engaged in combat. She doesn't know how she got here, but she damn well knows what to do about it. She slips loose the reins on her Rage and lays into the creature floating in front of her with all the fury she can muster.

Flial hit a 16 (miss)
Flail hits a 12 (miss)
Horns hit a 22 for 9 dmg

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) -2(rage)= 19 --- [Touch 12(normal) +1(belt) = 13] --- [Flat N/A] --- (+2 vs.Traps)

ACTIVE EFFECTS and SPELLS
Rage round 1/18 (+4 Str, -2 AC/TouchAC)
Freedom of Movement
7 charisma damage
Amnesia
Bless


Rillett (Bradley) HP 76/87 - AC 23/13/21 CMD 20  d20+12=13
Thursday April 28th, 2016 6:26:02 PM

Header update.

"We got trouble - Magana's confused, so be careful around her."

Header: Zeoll (Cayzle) (AC25 (26 vs evil) HP 59 of 59)  d20+25=45 ;
Thursday April 28th, 2016 7:28:53 PM


Extra free actions for Zeoll.

Zeoll calls out loudly in Common and Aquan, "Hey loserrs! We'rre herre to kill Biloopl the Barrnacle! Whatcha think about that!?"

He stays alert to try to figure out which creatures might understand which language. If he wants to cast a Command or a Suggestion, he has to know what language to speak.

Perception 45! Sweet!

DM Jeff - Into the Depths  d20+8=26 ; d100=26 ; d20=4 ; d20+12=23 ; d20+19=23 ; d20+19=36 ; d20+19=33 ; d6+3=5 ; d6+3=6 ; d6+3=5 ; 2d6=7 ; 2d6=11 ; 2d6=7 ; d20+15=24 ; d20+15=22 ; d6+1=4 ; d6+1=7 ; d6=6 ; d6=4 ; d100=62 ; d20+19=26 ; d6+3=9 ; d6=1 ; d20+19=28 ; d6+3=7 ; d6=5 ; d20+19=23 ; d6+3=9 ; d6=2 ;
Friday April 29th, 2016 12:29:53 PM

The group reacts quickly and efficiently to the sudden but expected attack with everyone going into attack mode. Rillett enures Reggie can move easily through the water. He steps up to bless everyone and looks around at the assembled enemies. He can tell that none of them are actually undead, especially the eel blobs. They are eels. Definitely eels. Lots of eels.

Terser checks out the deadly, sparking, pointy eels that are attacking them and ponders how they would taste. He’s pretty sure that he won’t be getting a fire going any time soon, so he’s going to have to sample them raw if he is really interested in a snack. He ignores the eels and instead approaches the hooded figure. He stays back, out of reach of the creature, and swings his massive weapon doing an incredible amount of damage to the creature. It bends in two as the weapon slams into it, but it quickly straightens up, the weapon not doing as much damage as it should have (immune to critical hits, sorry!). It does not appear to be injured, but since it is such a strange creature, you’re not sure how you would know it was injured.

Jozhur also quickly moves up to the creature to one side. He doesn’t quite have a flanking position yet, but he can work his way around behind it next round. He slices through the air at the creature with a perfectly aimed shot, but for some reason the sword meets no resistance and simply slices through the water without striking the creature at all (there was a 20% miss chance and I rolled poorly)! The creature turns to Jozhur and the hood slips a little, revealing a dark nose-less face filled with needle-like fangs and sunken black eye sockets that glow with two wicked points of light.

Meanwhile, Aexana jumps off her plant, charges it up, and directs it to attack eel blob #1. The plant makes a successful attack on the eels, but the leaves and vines slip around and through the eels, the individual eels easily avoiding the leaves. The blob quickly slides around and through the leaves of Leafy and starts ripping branches and vines apart. There is a blast of electrical sparking and the vines and all of Leafy turns bright, even underwater, but the electricity heads to the sand (6 physical damage after DR, 0 electrical damage, add some con!).

Zeoll stands back and reads the scroll of protection from evil. It takes him a minute to see the words on the scroll with the water flowing all around, but he manages to get the spell off and can immediately feel the protection going into effect against all the creatures here. He cannot see a way that peaceball or protection from evil will have any effect against the strange creature or its confusion. He is pretty sure it will take something more like a dispel or break enchantment. When he yells out, he can perceive that the cloaked figure reacted to his words, but the eels, well, they are just eels…

Magana isn’t sure why she is here, but she knows an enemy when she sees one and she strikes at the odd creature, her horns connecting for what should be damage, but it appears they did no damage at all (DR)!

The cloaked, floating thing turns to the one who did damage to it, Terser, and notices that he appears to far away. This does not bother the creature and a very long claw reaches out from the cloak to attack Terser! The claw slices back and forth and draws blood (2 hits for 11 damage; 10 charisma damage; Will save, DC 20 or forget everything that has happened for the last 5 hours. If the save is successful, you are affected by confusion for the next 6 hours! First roll for confusion (for next round): 62: “Deal 1d8 points of damage + Str modifier to self with item in hand.”)

The other three eel blobs decide to send additional arrow-eels and remain where they are. Eels strike Rillett (9 physical damage plus 1 electrical damage), Reggie (7 physical damage, 5 electrical damage), and Zeoll (9 physical damage, 2 electrical damage).

OOC:

Cloaked figure: AC 21/12 (touch); Immune to critical hits; piercing and slicing weapons have a 20% miss chance; DR 10/magic; Current Damage: 25; reach: 10ft!
Blobs ‘o eel: AC 23/15 (touch); CMD: 33; Current Damages: 8/0/0/0
Side note: If your charisma is reduced to zero by this thing, you are dead. I see Terser at 4 and Magana at ONE.
Charisma 4: “Has no awareness of the needs of others, almost no sense of empathy”
Charisma 1: “Barely conscious, appears blank and expressionless”


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP76/88  d20+14=18 ; d6+2=8 ; 5d6=19 ;
Friday April 29th, 2016 5:26:29 PM

Frustrated, Jozhur works his way around to flank with one of his friends and lunges at the figure again.
--------------------------
Attack hits AC19 (forgot Bless), AC 21 if flanking
Attack deals 8 damage plus 19 sneak damage (magic weapon)
Will let DM roll percentile for miss chance.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] raging 126/147 (25% chance no crit, uncanny dodge)  d20+4=24 ; d8+6=10 ;
Friday April 29th, 2016 6:47:02 PM

my first crit in this game, and the monster stole it from me! does raging IRL give me bonuses? and now I'm rolling all the 20s...

Everything but the monster's claw fades from Terser's sight as its Charisma drain takes effect on him. All that's left is to swing blindly at it, dealing as much damage as he is able, but instead, he turns his fist on himself, punching at some invisible creature clinging to his beard.

thought about using a hero point to try to fail that save...10 damage to self from confusion.



(Ed) Reggie AC (rage): 22 / Touch 18/ flat: 18 HP (rage): 115 / 135  d20+16=34 ; d10+10=15 ; d10+14=24 ; d10+14=23 ; d10+9=11 ; d10+11=18 ; d20+16=19 ; d20+16=30 ; d20+11=18 ; d20+13=14 ; d10+11=17 ;
Friday April 29th, 2016 7:43:12 PM

{ooc: seems I lost track of my days while on night shift and missed the first round}

{ooc: If I can take an action from the first round (before getting hit again by an eel) Then this:}

The eel strikes Reggie with an electric shock coursing through her. she pauses a moment then suddenly her eyes turn pure black and her blood darkens crating a spiderweb type effect on her skin, She rushes forward apparently un-impeded by the water (thanks to freedom of movement)

{ooc rage, movement of 40 no charge}
{ooc attack roll from previous round = 36, damage = 16 (+2 to hit bless and divine favor, +1 damage Divine Favor)}

{ooc: current round after second hit from an electric eel}

Reggie continues her onslaught against this aquatic medusa.

{ooc: attacks: first hits AC 19, second hits AC 30, third hits AC 18, bite hits AC 14}
{ooc rolled the wrong dice (d10 instead of d20) and I think I did better rolling d10's to attack)
{ooc: damage from the 1 hit is 17}

Rage rounds used (2/18)


Rillett (Bradley) HP 76/87 - AC 23/13/21 CMD 20  d4=4 ;
Friday April 29th, 2016 8:59:10 PM

"Cripes. If this is the welcoming committee, we're in trouble."

Rillett will move up and use a Wand of Lesser Restoration to restore 4 points of Charisma to Magana.

Magana the Tauress (Craig) [HP 98 of 112] [DR 1/-]  d20+16=18 ; d20+16=31 ; d20+11=21 ; 2d8+9=14 ; 2d6=10 ; 2d8+9=17 ; 2d6=7 ; d6-1=1 ; d6-1=3 ;
Saturday April 30th, 2016 5:30:21 PM


Through her rage, Magana feels some of her self return as Rillet's spell touches her. Instinctively knowing that this creature will be their death, Magana throws caution to the wind and attacks.

Vicious Flail of Disruption, hvy, large (+1)

Flail hits a 31 (used last hero point to re-roll) for 14 blunt dmg plus 10 Vicious dmg
Flail hits a 21 for 17 blunt dmg plus 7 Vicious dmg

Magana takes 4 Vicious dmg from her weapon's recoil

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) -2(rage) +2(prot.evil)= 21 --- [Touch 12(normal) +1(belt) -2(rage)= 11] --- [Flat N/A] --- (+2 vs.Traps)

ACTIVE EFFECTS and SPELLS
Rage round 0/18 (+4 Str, -2 AC/TouchAC) (has LOW LIGHT and NIGHTVISION while raging)
Freedom of Movement
3 charisma damage
Amnesia (the last 5 hrs)
Bless
Protection from Evil


Magana the Tauress (Craig) [HP 98 of 112] [DR 1/-] 
Saturday April 30th, 2016 5:32:23 PM

slight correction; Magana is in the 2nd round of her Rage

DM Jeff - Into the Depths  d20=9 ; d100=6 ; d100=76 ; d20+8=20 ; d20+15=32 ; d20+15=33 ; d6+1=3 ; d6+1=2 ; d6=1 ; d6=1 ; d100=48 ; d20+19=24 ; d20+19=38 ; d20+19=26 ; d6+3=9 ; d6+3=6 ; d6+3=6 ; d4+1=3 ; d4+1=2 ; d20+19=34 ; d20+19=29 ; d20+19=26 ; d6+3=9 ; d6+3=7 ; d6+3=9 ; 2d6=4 ; 2d6=5 ; 2d6=7 ; d20+19=33 ; d20+19=38 ; d6+3=8 ; d6=1 ; d6+3=5 ; d20=3 ;
Monday May 2nd, 2016 9:34:30 AM

Jozhur quickly slides around behind the shrouded figure, getting in a well-aimed shot but once again finding no purchase on the creature (wow, that 20% miss chance shows up twice in a row!). He sees Terser smack himself in the face for some reason.

Reggie explodes into action, eyes flashing, as she charges one of the blobs of eels. Not slowed by the water, she attacks and punches at the blob. She makes contact a few times, but the eels swarm and twist out of the way of some of the blows. She can tell that her attacks are not as effective as they should be (DR).

Rillett is rightfully worried as the group tries to battle what appears to only be the welcoming committee. He realizes that they are trying to enter the lair of a demi-god of some kind, so it would be rather strange if there were not protections in place. As he restores some energy to Magana, he wonders how it will be battling Billoopl if these are just his guardians. Meanwhile, Magana realizes the group could really be in trouble here and goes all-out to try and destroy this cloaked figure. The flail flies easily through the water and hits her target. This time the attacks appear to strike home, damaging the creature. Bits of bone and gore fly off the beast and float away into the water.

The cloaked figure appears in distress and it starts to back up, but realizes that it is surrounded. As it moves, it reaches out again towards its tormentor, Magana, the claws easily finding purchase and slicing into her (5 damage, 2 charisma damage. Will save, DC 20 or forget everything that has happened for the last 5 hours. If the save is successful, you are affected by confusion for the next 6 hours! First roll for confusion (for next round): 48: “Does nothing but babble incoherently”).

The eel blob continues assaulting Leafy and easily makes contact with the vines and leaves. An eel head appears and bites through a leaf (9 physical damage). Other eels swarm and slam into the plant, but mostly bounce off the strong stem (12 physical damage, after DR, just 2). Electrical energy pulses and flashes, but it only appears to make Leafy stronger. The other eel blob engaged with Reggie swarms all around her. She feels slices from the edges of the eels, bites from others, and bruises from yet more slamming into her (25 physical damage). As they move around her, there are also flashes of electrical lightning, zapping her repeatedly (16 electrical damage).

The two eel blobs not engaged continue to sit back at the edge of the trench shooting eels. Rillett is hit by yet another eel (8 physical damage, 1 electrical damage) and so is Aexana (5 physical damage, 3 electrical damage).

OOC:

I rolled for Leafy to continue its assault: d20+8=20, that’s a miss.
Leafy: Damage from round 1 = 6. Damage from this round = 11. Total damage: 17. Last round con increase: 3. This round: 2. Total con increase: 5.

Zeoll and Aexana still have actions from this round… ?

Terser, confusion roll for next round: 76. Attacks nearest creature.

Cloaked figure: AC 21/12 (touch); Immune to critical hits; piercing and slicing weapons have a 20% miss chance; DR 10/magic; Current Damage: 77; reach: 10ft!
Blobs ‘o eel: AC 23/15 (touch); CMD: 33; DR: 10/slashing; Current Damages: 8 (Leafy’s)/13 (Reggie’s)/0/0
Charisma scores: Terser = 4 and Magana = 3.
Charisma 4: “Has no awareness of the needs of others, almost no sense of empathy.”
Charisma 2-3: “Capable of only minimal independent decision-making.”


Aexana (Cayzle Sub) (AC26, HP70of75)  d4+1=2 ; d20+8=15 ; d8=4 ; d8=1 ; d8=2 ; d8=4 ; d20+8=17 ; d20+8=20 ;
Monday May 2nd, 2016 10:39:09 AM

Last round ...

Leafy is not hurt after all! Not much! Between his immunity to electricity and his DR5/slashing, he only takes 6+11 damage. And the burst of electricity actually strengthens the plant! [Con gain 3 because his con gains do not stack! He uses the +3.] He makes TWO slam attacks in a round ... his second hits AC15, a miss.

Aexana herself decides to cast barkskin on Leafy.

This round ...

Leafy lashes out twice. He hits AC17 and AC20, both misses.

Aexana has been hit by a "thrown" eel for 8, adding to the 12 from before, so she is 20 hp down! She decides that she needs healing, so she takes out a potion and carefully drinks it. CSW = 3d8+5 = 15 curing. She is only down 5 now.

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: used 1 of 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST (underlined = cast):
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: Stoneskin, Control Winds, Stoneskin + Ice Storm
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
10/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------
Aexana HP55 of 75, AC26, water breathe, mage armor, bless,
Leafy HP22 of 39 (35), AC24, water breathe, barkskin, mage armor, bull's strength, electricity con boost.

Header: Aexana (Cayzle Sub) (AC26, HP70of75)

Leafy Details
Hit Points currently 22 of 39.
Con +2 two hours
Bull Str - Str +4 9? minutes

[OOC: Die roller burped on me, but I think I'm OK.]

Zeoll (Cayzle) (AC25 HP 48 of 59)  d10=2 ;
Monday May 2nd, 2016 11:23:00 AM


[OOC to the kindly DM: Highlight to display spoiler: {Note that the Protection from Evil spell specifically gives immunity to (or a second save against) "any spells or effects that possess or exercise mental control over the creature, including enchantment [charm] effects and enchantment [compulsion] effects." Note that Calm Emotions specifically says, "It also suppresses any fear effects and removes the confused condition from all targets." Thoughts?}]

Last Round ...

Zeoll calls for help, casting his Summon Fey Friend III spell.

This Round ...

Zeoll finds that a (rolling d10 = 2) Genie has answered his call for help! Per the swim skill rules, he can hold his breath for 14 rounds. The spell lasts for 20 rounds. Since his alignment is just one step away from Zeoll's he will try to be helpful, as requested.

Zeoll says to the genie, "Help us fight these eels, please!"

The genie uses his persistent image (Will DC 17) ability to create the illusion of a shark attacking an eel horde. Hopefully the eels will be distracted and try to fight the shark instead of heroes. The genie programs the illusion to keep on attacking, so that next round he can do something else.

Zeoll himself casts a suggestion on the humanoid figure that Magana is fighting. "Surrender if you want to live. Otherrwise you will be destroyed." The Will save vs the suggestion is base 10 +5 Chr +3 feats +1 Cradled +3 level 3 spell +2 fey bloodline = DC24.

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, bless, bane, Elf Vision;
2: calm emo x2, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 4 of 8 1st lvl (Mage Armorx4)
Cast: 1 of 6 2nd lvl (See Invisibility)
Cast: 0 of 4 3rd lvl

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 0 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 0 of 4
Used 1 pro evil scroll.

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor (lasts days)
Mage Armor CL10. (duration 10 hours) (also Reggie, Aexana, and Leafy)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Light
Message
Protection from Evil

Header: Zeoll (Cayzle) (AC25 HP 59 of 59)

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP76/88  d20+15=17 ; d20+15=32 ; d20+10=17 ; d6+2=5 ; d6=4 ; 5d6=22 ;
Monday May 2nd, 2016 12:54:44 PM

Jozhur unleashes fury on the shrouded creature, hoping to strike more than water this time.
---------------------
Hasted full flanking Attack
Second attack hits vs AC35, 5 damage, 4 cold damage, and 22 sneak attack damage (31 total)

Other attacks miss

Effects:
Bless
Haste (+1 attack/AC)
Water breathing
Boots of haste used: 1/10
Current AC: 24

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] raging 126/147 (25% chance no crit, uncanny dodge)  d20+15=34 ; d10+12=14 ;
Monday May 2nd, 2016 6:28:54 PM

Do we have a map? I'm guessing the nearest creature is probably Magana, but if I happen to be near the monster or an eel swarm, I guess the attack goes to a random one.

Still suffering from his confusion, Terser attacks the closest target - be it friend or foe.
AC 34 for 14 damage


Magana the Tauress (Craig) [HP 94 of 112] [DR 1/-]  d20+16=28 ;
Monday May 2nd, 2016 7:09:45 PM


will save 28 (success? makes the save but is worse off than if she had failed)

Magana gets hit again by the creature and is suddenly confused. Not knowing who to attack, she just stands in a defensive position calling out in a babble of incoherent noise, waiting to see what happens.


Magana the Tauress (Craig) [HP 94 of 112] [DR 1/-] 
Monday May 2nd, 2016 7:13:28 PM

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) -2(rage) +2(prot.evil)= 21 --- [Touch 12(normal) +1(belt) -2(rage)= 11] --- [Flat N/A] --- (+2 vs.Traps)

Normal 2H Full-round attack against size medium is Flail (+13/+8 for 2d8+7 + 2d6 Vicious) plus Horn (+7 for 1d8+4).
Cleave? Charge? Vicious Flail of Disruption, hvy, large (+1)
CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) -2(rage) +2(prot.evil)= 21 --- [Touch 12(normal) +1(belt) -2(rage)= 11] --- [Flat N/A] --- (+2 vs.Traps)

Normal 2H Full-round attack against size medium is Flail (+13/+8 for 2d8+7 + 2d6 Vicious) plus Horn (+7 for 1d8+4).
Cleave? Charge? Vicious Flail of Disruption, hvy, large (+1)

ACTIVE EFFECTS and SPELLS
Rage round 2/18 (+4 Str, -2 AC/TouchAC) (has LOW LIGHT and NIGHTVISION while raging)
Freedom of Movement
5 charisma damage - “Capable of only minimal independent decision-making.”
Amnesia (of the last 5 hrs)
Bless
Protection from Evil
Confusion for the next 6 hours - (this round): 48: “Does nothing but babble incoherently”

Rillett (Bradley) HP 76/87 - AC 23/13/21 CMD 20 
Tuesday May 3rd, 2016 1:22:59 AM

(I don't understand where everyone is. I'm confused how to best use ranged spells.)

"No offense Zeoll, but Maab has a weird sense of humor."

Rillett hopes this creature will not attack Magana again this soon. He will move to Reggie and cast Resist Energy, Electricity on her, reducing electrical damage by 20 points from each hit.

"There Reggie - that should protect you from these creature's electricity."



DM Jeff - The Welcoming Committee  d20+19=24 ; d20+19=31 ; d20+19=31 ; d6+3=7 ; d6+3=9 ; d6+3=5 ; d20+6=20 ; d20+19=26 ; d6+3=9 ; d6=3 ; d20+13=33 ; d100=41 ; d20=4 ; d20=9 ; d20+19=26 ; d20+19=21 ; d20+19=23 ; d6+3=9 ; d6=4 ; d20+19=35 ; d6+3=7 ; d6=6 ;
Tuesday May 3rd, 2016 8:21:42 AM

Aexana watches Leafy battle and decides to help it out with another spell, barkskin. Leafy continues to battle the eel swarm, but find they are simply too slippery and wiggly to make contact with them. As Aexana quaffs a healing potion, the eel blob continues to swarm around and attack Leafy (Damage: 7 + 9-5 + 5-5 = 11 plus electrical).

Zeoll brings out a genie and quickly directs it to the eels. The genie creates the image of a shark, but the eel swarm ignores the image (made will save) and instead shoot an eel at the genie (hits, 9 physical damage, 3 electrical damage). Meanwhile, Zeoll tries to suggest that the humanoid surrender, but the creature completely ignores him (there’s the natural 20).

Jozhur finally makes solid contact into the back of the creature. The creature’s head flies back and its horrid mouth opens in a silent cry! Rillett is distracted by noticing that the creature is in a fragile state, but that quickly changes as Terser, though confused, continues his own assault on the creature, knocking it to the ground. Magana looks at the fallen creatures and just babbles as if speaking about dinner with it in a strange language that no one knows.

Rillett moves over to Reggie and casts resist energy just in time as the eel swarm slams into her again, slicing, biting, and sparking electricity all around her, this time, the eels appear to miss more often than they hit and the sparks are deflected thanks to the magical protection (9 physical damage, 4-20=0 electrical damage).

The remaining eel blob sees Rillett move and shoots an eel dart at him. He feels the pain slam into his back and blue sparks burn and sputter (7 physical damage, 6 electrical damage).

OOC:

Remaining from last round: Reggie attack?

Sorry for the confusion on a map, I didn’t think this would get too complex. Basically there is group around the now-dead humanoid. There are four eel blobs along the wall, one engaged with Leafy, one engaged with Reggie, and the other two alone.

Terser confusion next round: 4, act normally.
Magana confusion next round: 9, act normally.

Calm emotions would certainly appear to be able to remove confusion!

Cloaked figure: Current Damage: 122; DEAD.
Blobs ‘o eel: AC 23/15 (touch); CMD: 33; DR: 10/slashing; Current Damages: 8 (Leafy’s)/13 (Reggie’s)/0 (genie’s)/0 (standing around taking potshots).
Charisma scores: Terser = 4 and Magana = 3.
Charisma 4: “Has no awareness of the needs of others, almost no sense of empathy.”
Charisma 2-3: “Capable of only minimal independent decision-making.”

Zeoll (Cayzle) (AC25 HP 48 of 59) 
Tuesday May 3rd, 2016 10:02:41 AM

Zeoll shouts to Terser and Magana: "Terrserr! Magana! Charge those two eels rright therre, attack, and then let my spell affect you!"

The old liontaur readies an action: After Magana and Terser attack, but before the eels counterattack, Zeoll casts Calm Emotions on Terser, Magana, and the two eels they are fighting.

(It is possible that others will be affected, but without a map, hard to say. Zeoll will do his best to not affect other friends.)

Hopefully Terser and Magana will choose to fail their saves, so that they will be calmed, and so that their confusion will end. If the two eels are calmed too, great. If an eel is not calmed, it will attack, breaking the Calm for all targets. But with luck the confusion will be over (not just suppressed -- the spell seems to indicate it ENDS confusion?)

When Zeoll casts his spell, the will save DC is base 10 +2 spell level +5 wis +3 feats +1 cradled +2 bloodline = 23.

Meanwhile, Genie makes another shark illusion, this time flanking Leafy's eel swarm

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, bless, bane, Elf Vision;
2: calm emo, calm emo, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 4 of 8 1st lvl (Mage Armorx4)
Cast: 1 of 6 2nd lvl (See Invisibility)
Cast: 1 of 4 3rd lvl (Suggestion)

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 0 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 0 of 4
Used 1 pro evil scroll.

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor (lasts days)
Mage Armor CL10. (duration 10 hours) (also Reggie, Aexana, and Leafy)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Light
Message
Protection from Evil round 3 of 10
Summon Fey Friend - Genie round 2 of 20, hp 40 of 52

Header: Zeoll (Cayzle) (AC25 HP 48 of 59)

Aexana (Cayzle Sub) (AC26, HP70of75) Leafy (AC24, 18 of 39hp)  d4+1=2 ; d20+10=20 ; d20+10=16 ; d8+5=7 ;
Tuesday May 3rd, 2016 10:28:47 AM

Leafy is at 11 hit points after he gets the latest jolt to his system. His Con gain this time is 2, which does not beat his current 3.

Leafy lashes out twice -- maybe with a flanking bonus from the illusionary shark? The plant creature hits AC20 and 16, both misses. Again! In his first fight, Leafy has been unlucky!

Aexana casts a Cure on Leafy ... curing 7 hp, the minimum! Leafy is up to 18 hp

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: used 1 of 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST (underlined = cast):
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: Stoneskin, Control Winds, Stoneskin + Ice Storm
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
10/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------
Aexana HP55 of 75, AC26, water breathe, mage armor, bless,
Leafy HP22 of 39 (35), AC24, water breathe, barkskin, mage armor, bull's strength, electricity con boost.

Header: Aexana (Cayzle Sub) (AC26, HP70of75)

Leafy Details
Hit Points currently 18 of 39.
Con +3 three hours
Bull Str - Str +4 9? minutes

Magana the Tauress (Craig) [HP 94 of 112] [DR 1/-]  d20+16=23 ; d20+12=24 ; 2d8+9=14 ; 2d6=6 ;
Tuesday May 3rd, 2016 2:01:41 PM


Will save = 23 (success)

Magana's rage, confusion and amnesia combine to put her in no state to accept another's direction. On top of that, her charisma/spirit is too damaged to allow her to empathize with Reggie's plight. She remains completely on the defensive and will not act unless attacked.

Fighting Defensively: You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 to AC until the start of your next turn.

Attack of Opportunity (if someone closes to attack) hits a 24 for 14 blunt dmg plus 6 vicious dmg

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) -2(rage) +2(prot.evil) +2(defense)= 23 --- [Touch 12(normal) +1(belt) -2(rage)= 11] --- [Flat N/A] --- (+2 vs.Traps)

ACTIVE EFFECTS and SPELLS
Rage round 4/18 (+4 Str, -2 AC/TouchAC) (has LOW LIGHT and NIGHTVISION while raging)
Freedom of Movement
5 charisma damage - “Capable of only minimal independent decision-making.”
Amnesia (of the last 5 hrs)
Bless
Protection from Evil
Confusion for the next 6 hours - (this round): 9, act normally.


(Ed) Reggie AC (rage): 22 / Touch 18/ flat: 18 HP (rage): 65 / 135  d20+16=28 ; d20+16=32 ; d20+11=15 ; d20+13=20 ; d10+10=18 ; d10+10=14 ; d20+16=34 ; d20+16=28 ; d20+11=18 ; d20+13=19 ; d10+10=19 ; d10+10=17 ;
Tuesday May 3rd, 2016 4:21:15 PM

{ooc: Wait a sec, we have a map? where is that link at?}

{ooc: previous round...}

Reggie is practically unaware of everything else, she only feels the need to fight. Even when Rillett cast the resist energy it was like Reggie did not even acknowledge his presence. the blackness in her eyes, almost soulless.

She unleashes more of her anger against the eel blob.

{ooc: attack fist 1 hits AC 28, fist 2 hits AC 32, fist 3 and bite miss}
{ooc damage fist 1=18, damage fist 2=14}

{ooc: current round}

With the blob still inflicting pain of Reggie, her blind rage forces her to concentrate on that blob.
She reels a little from the last hit as the wounds start to mount but she quickly pushes the pain aside. with a feral growl she leaps at the blob once more.

{ooc: fist 1 and two hit again but fist 3 and bite miss again}
{ooc: damage from fist 1 = 19, damage from fist 2 = 17}

{ooc: rage used: 4/18}



Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] raging 126/147 (25% chance no crit, uncanny dodge)  d20+15=32 ; d10+16=17 ; d20+6=20 ;
Tuesday May 3rd, 2016 6:49:27 PM

Terser doesn't know what Zeoll is babbling about, but that Eel sashimi is sounding better and better, and there's a group that is all alone and his for the taking! He charges at it, slashing through water and eel bodies alike.

attack vs AC 32 - 17 slashing

He does fail to resist Zeoll's magic though, and it seems that his confusion is at an end. Glad you finally did something useful, old man! It seems a lack of empathy for others encourages him to mouth off.



Magana the Tauress (Craig) [HP 94 of 112] [DR 1/-]  d6-1=4 ;
Tuesday May 3rd, 2016 7:45:56 PM


CORRECTED POST: I previously added Bless into my Will save in error (Thx Cazyle!).
-- Previous rolls were: d20+16=23 ; d20+12=24 ; 2d8+9=14 ; 2d6=6 ;
--These r corrected to: d20+15=22 ; d20+12=24 ; 2d8+8=13 ; 2d6=6 ; SO.....

Will save = 22 (fail)

Magana's Rage and Confusion are suddenly suppressed by Zeoll's spell. With the new clarity of thought, Magana moves to attack as directed by Zeoll's suggestion.

Flail hits a 21 for 13 blunt dmg plus 6 vicious dmg

Magana takes 4 Vicious dmg *IF* the one she strikes takes any Vicious damage.

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) +2(prot.evil) -1 (fatigue)= 22 --- [Touch 12(normal) +1(belt) -1(fatigue)= 12] --- [Flat N/A] --- (+2 vs.Traps)

ACTIVE EFFECTS and SPELLS
Freedom of Movement
5 charisma damage - “Capable of only minimal independent decision-making.”
Amnesia (of the last 5 hrs)
Bless
Protection from Evil
Fatigued: (RND 1 of 6) A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity.


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP76/88  d20+14=34 ; d20+14=23 ; d6+2=8 ; d6+2=4 ; d6=5 ; 5d6=14 ; d4+2=4 ; d4+2=5 ;
Tuesday May 3rd, 2016 11:33:24 PM

Jozhur looks at the fallen enemy on the ocean floor for a moment, trying to discern what exactly it was. E quickly realizes that Reggie is in need of some help and rushes to her aid, slashing at the eels with his dagger.
---------------------------
Move to assist Reggie in melee, will flank if possible (though I believe these things to be swarms)
Wil use boots of haste if they help get in range.

Attack is natural 20, 23 to confirm Crit. 4 slashing damage plus 5 damage if critical is successful. 14 sneak damage if able to flank and eel blobs are vulnerable to sneak attacks/flanking.

Rillett (Bradley) HP 65/87 - AC 23/13/21 CMD 20  d6=3 ; d6=4 ; d6=2 ; d6=6 ; d6=4 ;
Wednesday May 4th, 2016 1:25:19 AM

Rillett can both see and sense that there is damage all around. He will channel to heal his friends, including leafy and the genie. Rillett will do his best to not heal any of the eel blobs, as his Selective Channeling ability will only allow him to exclude 2 foes.

All are healed for 19 hit points.

"I can attempt to dispel the confusion on one of them, if it remains. I also have a scroll of break enchantment. But Confusion is usually a short lived effect, so perhaps we can wait it out and save our resources for our foes."

DM Jeff - The Welcoming Committee  d20+19=36 ; d20+19=38 ; d20+19=24 ; d6+3=5 ; d6+3=8 ; 2d6=2 ; d6+3=4 ; d20+19=38 ; d20+19=22 ; d20+19=23 ; d6+3=8 ; d6+3=9 ; d6+3=6 ; 2d6=7 ; 2d6=7 ; 2d6=11 ; d4=1 ; d20+19=32 ; d20+19=26 ; d20+19=26 ; d6+3=8 ; d6+3=5 ; d6+3=7 ; 2d6=10 ; 2d6=5 ; 2d6=8 ; d20+6=15 ;
Wednesday May 4th, 2016 10:30:49 AM

Zeoll moves into action and attempts to spur the others. He yells out to Terser and Magana and prepares a spell. Terser runs over to one of the massive eel blobs and attempts to slice into it. He feels his blade strike, slicing and chopping through the bodies of the swarming eels. He then feels the calming flow of Zeoll’s spell and the confusion is removed from him! Magana follows suit, running through the water to the same huge pile of swirling eels and attempts to slam them. His weapon hits some of the eels, but others slide out of the way. The blast of energy, however, resonates through the entire blob! He also feels the calming power of Zeoll’s spell as the fog of confusion is lifted. The blob turns on Terser and he feels the slams of the bodies of the eels hitting him and the occasional set of teeth slashing him (20 physical damage). As they slide around him, bright blue flashes of electricity spark and burn him (23 electrical damage).

Meanwhile, Aexana and Leafy continue their fruitless assault on one of the blob. The blob continues to slam and buffet Leafy about, and the boughs of the plant buffet and move, absorbing some of the damage, but one of the eels manages to take a bite out of one of the leaves (physical damage: 5-5 + 8-5 + 4 = 7 damage plus electrical).

Reggie, on the other hand, continues her assault on her eel blob, obviously to everyone and everything else. She finds the eel swarm hard to hit as they writhe and move, but she does make contact and feels some bones crack and break here and there, but she does realize that the eels are just slippery enough to avoid some of the damage. Jozhur appears on the other side of the blob, his dagger cutting into just one of the eels. The eel swarm ignores Jozhur and continues its assault on Reggie, slamming her around and cutting into her (23 damage). The electricity flashes all around her, but cannot penetrate the magical electrical shield.

Rillett, standing in the middle of the room, with all the eel blobs engaged, can carefully plan where to place his spell to heal all his allies and easily exclude the enemies (everyone 19 healing).

The genie creates another shark and heads it towards the eel swarm. The swarm appears to see the shark and is distracted enough to move and shift to try and get away from the illusionary predator.

OOC:

Cloaked figure: Current Damage: 122; DEAD.
Blobs ‘o eel: AC 23/15 (touch); CMD: 33; DR: 10/slashing; Current Damages: 8 (Leafy’s)/45 (Reggie’s & Jozhur’s)/0 (genie’s)/26 (Terser’s & Magana’s).
Charisma scores: Terser = 4 and Magana = 3.
Charisma 4: “Has no awareness of the needs of others, almost no sense of empathy.”
Charisma 2-3: “Capable of only minimal independent decision-making.”

Hero point to Zeoll for awesome moves, planning, and resourcefulness to coordinate saving Terser and Magana. I think that move will be the turning point of this battle!


Aexana (Cayzle Sub) (AC26, HP70of75) Leafy (AC24, 11 of 39hp)  d4+1=3 ; d20+8=28 ; d20+8=13 ; d8+4=12 ;
Wednesday May 4th, 2016 11:41:45 AM

Leafy is bit and shocked again ... he's at 11 hit points at the start of the round. His Con gain this time is +3, which does not beat his current +3.

Aexana casts Stoneskin on Leafy! That should keep him alive!

Leafy tries to slam the eels again, twice. He hits once with a natural 20! That inflicts 12 damage, plus Fort Save 15 vs Leafy's thorns, failure = 1d2 Dex damage.

"Good job, Leafy!" declares Aexana, careful to keep her friend between herself and the swarm!

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: used 1 of 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST (underlined = cast):
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: Stoneskin, Control Winds, Stoneskin + Ice Storm
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
10/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------
Aexana HP55 of 75, AC26, water breathe, mage armor, bless,
Leafy HP11 of 39 (35), AC24, water breathe, barkskin, mage armor, bull's strength, electricity con boost, stoneskin.

Header: Aexana (Cayzle Sub) (AC26, HP70of75) Leafy (AC24, 11 of 39hp)

Leafy Details
Hit Points currently 11 of 39.
Con +3 three hours
Bull Str - Str +4 9 minutes

Zeoll (Cayzle) (AC25 HP 48 of 59)  d20=16 ;
Wednesday May 4th, 2016 11:53:19 AM


[Thanks for the hero point!]

Zeoll sees that his spell has saved Magana and Terser from confusion. Also that no eels seems to be affected. So he stops concentrating on the Calm, so that his allies can feel free to continue attacking.

He's sorry that the spell also ended any rage powers. Well, better to be fatigued than to be raging and confused, Zeoll figures.

This round, the Genie makes another Shark illusion, sending it after whatever eel swarm is not busy. Maybe he doubles up two sharks on the one swarm. Hopefully that will keep it occupied! (Persistent Image Will DC 17).

Having little capability to fight the eels, Zeoll moves to the body of the defeated humanoid thing. He tries to figure out what it is. Was it living or undead? A humanoid? A fey?

Knowledge base check d20=16. Zeoll has Know Nature +7, Know Planes +7, Know History +5, Know Geog +5, and Know Local +5.

Zeoll looks it over for any gear or wealth. And he makes sure it is dead, and not regenerating!

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, bless, bane, Elf Vision;
2: calm emo, calm emo, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 4 of 8 1st lvl (Mage Armorx4)
Cast: 1 of 6 2nd lvl (See Invisibility)
Cast: 1 of 4 3rd lvl (Suggestion)

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 0 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 0 of 4
Used 1 pro evil scroll.
Hero Point +1

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor (lasts days)
Mage Armor CL10. (duration 10 hours) (also Reggie, Aexana, and Leafy)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Light
Message
Protection from Evil round 5 of 10
Summon Fey Friend - Genie round 4 of 20, hp 40 of 52

Header: Zeoll (Cayzle) (AC25 HP 48 of 59)

Rillett (Bradley) HP 65/87 - AC 23/13/21 CMD 20 
Wednesday May 4th, 2016 2:24:41 PM

(Good News! Looking at the Calm Emotions spell indicates that the Rage condition is only suppressed, and returns once Calm Emotions ends - either through being attacked or by Zeoll ending the effect. Bear in mind that the Rage duration continued to run even while Calm Emotions was in effect.)

(Ed) Reggie AC (rage): 22 / Touch 18/ flat: 18 HP (rage): 42 / 135  d20+16=19 ; d20+16=18 ; d20+11=30 ; d20+11=17 ; d10+10=15 ;
Wednesday May 4th, 2016 4:13:58 PM

Reggie's wounds start to mount and their effect is showing as her swings start to prove less effective.

She manages to grab an eel in the blob and rip it apart but the effectiveness of her attacks in waning.

{ooc: the unarmed and 1 bite only one unarmed hits AC 30}
{ooc: one hit for 15 damage}
{rage used: 5/18}

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] raging 102/147 (25% chance no crit, uncanny dodge)  d20+13=20 ; d20+10=29 ; d10+16=20 ; d10+16=25 ;
Wednesday May 4th, 2016 5:35:06 PM

rage round 5

confirming that the eels have reach or closed the gap to attack. also, Magana is a her, for clarity


Now that he is somewhat in control of his faculties again, he can focus on the mass of eels that seems intent on frying and eating him instead of the other way around. He steps back (5ft - is flanking possible?) and unloads a barrage of swings against his enemy.

2 hits if flanking, one if not - 20 and 25 slashing


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+15=33 ; d20+15=28 ; d20+7=9 ; d4+2=5 ; d4+2=6 ; 5d6=20 ; 5d6=20 ;
Wednesday May 4th, 2016 6:54:33 PM

Jozhur calls out to the others, "Reggie could use more healing!" Realizing these eels are nothing to scoff at, he continues hacking at them with his dagger.
--------------------------
Use boots of haste
Two attacks hit (AC 31 and 26). 5 slashing damage (with 1/2 penalty for underwater combat). If able to sneak attack, add 20 damage (with penalty for underwater combat)

Boots of haste used 2/10

Active effects:
Bless
Haste

Current AC: 24

Zeoll (Cayzle) (AC25 HP 48 of 59)  d8=7 ; d8=4 ; d8=8 ;
Wednesday May 4th, 2016 10:12:43 PM

[OOC: Ouch! Can I change my action before the DM has posted?]

First off, if Zeoll has to concentrate on the Calm to keep his pals sane, he will.

If he does not have to, then he is tempted to go make sure the dead humanoid is not regenerating. But he hears Reggie's cry for help.

So Zeoll moves over to Reggie (move action) and casts a Cure Serious Wounds on her, sacrificing a Prayer spell. Reggie is cured 7+4+8+9=28 hp curing.

Magana the Tauress (Craig) [HP 112 of 112] [DR 1/-]  d20+15=19 ; d20+10=12 ;
Thursday May 5th, 2016 12:13:25 AM


Magana's Rage returns and with confidence she bashes the swarm again....

.... but confidence does not translate to success, and she whiffs badly.

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) +2(prot.evil) -2(rage)= 21 --- [Touch 12(normal) +1(belt) -2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)

ACTIVE EFFECTS and SPELLS
Rage round 5/18 (+4 Str, -2 AC/TouchAC) (has LOW LIGHT and NIGHTVISION while raging)
Freedom of Movement
5 charisma damage - “Capable of only minimal independent decision-making.”
Amnesia (of the last 5 hrs)
Bless
Protection from Evil


Rillett (Bradley) HP 65/87 - AC 23/13/21 CMD 20  d6=5 ; d6=4 ;
Thursday May 5th, 2016 1:15:49 AM

(Reggie seems to have not included the 19 points of healing Rillett did last round.)

Rillett will move in toward Reggie and touch her with a Cure Moderate Wounds spell for another 19 points of healing.

DM Jeff - The Welcoming Committee  d20+12=17 ; d20+19=23 ; d20+19=27 ; d20+19=36 ; d6+3=6 ; d6+3=6 ; d20+6=12 ; d20+19=28 ; d20+19=24 ; d20+19=36 ; d6+3=6 ; d6+3=9 ; d6+3=4 ; d20+19=22 ; d20+19=36 ; d20+19=27 ; d6+3=8 ; d6+3=8 ; d6+3=6 ; 2d6=9 ; 2d6=8 ; 2d6=7 ;
Thursday May 5th, 2016 8:52:54 AM

Aexana keeps supporting Leafy and Leafy’s battling with one of the eel swarms. Leafy finally makes contact with some of the swarm as they writhe and wiggle around it. The swarm buffets and beats at Leafy, but the new spell resists the damage!

The genie creates another shark and the eel swarm moves and shifts, now trying to battle two sharks at one time! The entire blob glows with electricity as it strikes out at the illusions again and again. While the genie and sharks are occupied, Zeoll calmly walks over to the floating body of the defeated creature. The creature is certainly not moving, other than in the gentle underwater currents. Based on her extensive knowledge, she really has no idea what the thing was. It is still semi-transparent, even in death. It looks like it should be undead, but it clearly is not. It does not look as if it is from this world (extraplanar aberration).

Reggie is tired, but keeps up her assault on the blob, reaching in and crushing a single eel, then tossing it aside. While she does so, Jozhur calls out for help and Rillett responds, healing her once again. While Rillett heals, Jozhur’s blade slices deeply, splitting half a dozen eels in two. The eels respond, damaging Reggie with physical attacks equal to the healing (19 physical damage, 0 electrical). The magical shield continues to absorb the strong electrical pulses. As the attack hits, Zeoll quickly moves over and applies even more healing to Reggie.

Terser manages to step “behind” the blob, but since it is a massive pile of swarming eels, it really doesn’t have a front or back (sorry, no flanking bonus). He steps back, trying to get out of the reach of the eels, and slices into the massive array, chopping chunks and pieces of eel to bits. The eels manage to swarm and continue to reach Terser, biting and slamming into him, with more sparks of electricity burning him (22 physical, 24 electrical damage). Magana responds, trying to beat the eels as well, but the eels in the blob manage to wiggle and swim out of the way.

OOC:

Final word on the calm emotions, confusion, and rage: The spell completely removed the confusion effect. It suppressed the rage effect, but only for one round, and that suppression was after the characters attacked one round and before characters attacked in the next round – so the end result is that rage continues as if the calm emotions hadn’t even been cast.

Blobs ‘o eel: AC 23/15 (touch); CMD: 33; DR: 10/slashing; Reach: 10’; immune to flanking, criticals, sneak attacks; Current Damages: 10 (Leafy’s)/70 (Reggie’s & Jozhur’s)/0 (genie’s)/46 (Terser’s & Magana’s).
Charisma scores: Terser = 4 and Magana = 3.
Charisma 4: “Has no awareness of the needs of others, almost no sense of empathy.”
Charisma 2-3: “Capable of only minimal independent decision-making.”

Leafy Stoneskin damage taken: 12


Zeoll (Cayzle) (AC25 HP 48 of 59) 
Thursday May 5th, 2016 12:05:41 PM


Zeoll has an idea! He asks the genie to make a net, ready for use, with a trailing rope line. Zeoll asks him to make sure the net has holes small enough to keep in eels!

Zeoll casts True Strike and doffs his shield. He'll need two hands for next round.

The Genie makes the net, using his special ability to make soft goods.

PLAN FOR NEXT ROUND, Zeoll wants to entangle the eel swarm with the bonus from the true strike. The genie will make something to tie the rope to, some kind of float. Then the float will drag the eels up, and they'll be out of our hair! We can do that because ... "When you throw a net, you make a ranged touch attack against your target ... If you hit, the target is entangled ... the entangled creature can move only within the limits that the rope allows."

Aexana (Cayzle Sub) (AC26, HP70of75) Leafy (AC24, 15of43hp)  d20+8=14 ; d20+8=21 ; d8+4=6 ; d4+1=4 ;
Thursday May 5th, 2016 12:13:52 PM


[OOC to DM: Stoneskin ends after it has absorbed 90 hp, so please track that for me? I'm hoping Leafy's natural DR will stop some, then the rest gets applied to the Stoneskin?]

Knowing Leafy is safe with his immunity to electricity and his stoneskin, Aexana moves over to help others.

She uses a move action to get out a Cure Serious Wounds potion, and another move action to deliver it.

"WHO WANTS A CSW POTION!? 3d8+5 curing! First one to speak up gets it! You do have to use an action to drink it. Remember to reroll 1s on cure rolls.

Meanwhile, Leafy slams twice again, hitting ACs 14 and 21. Is the 21 a hit, maybe? If so, Leafy inflicts 6 damage.

Also, the shock from last round gives Leafy a sweet +4 Con! That is the best yet, and it boosts her hit points by four.

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: used 1 of 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST (underlined = cast):
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: Stoneskin, Control Winds, Stoneskin + Ice Storm
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
10/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------
Aexana HP55 of 75, AC26, water breathe, mage armor, bless,
Leafy HP15 of 43 (35), AC24, water breathe, barkskin, mage armor, bull's strength, electricity con boost, stoneskin.

Header: Aexana (Cayzle Sub) (AC26, HP70of75) Leafy (AC24, 15of43hp)

Leafy Details
Hit Points currently 15 of 43.
Con +3 three hours
Bull Str - Str +4 9 minutes

Magana the Tauress (Craig) [HP 108 of 112] [DR 1/-]  d20+16=35 ; d20+11=30 ; 2d8+9=24 ; 2d8+9=15 ; 2d6=5 ; 2d6=11 ; d6-1=3 ; d6-1=1 ;
Thursday May 5th, 2016 1:01:32 PM


Magana's fury redoubles following the complete miss on her last sequence of attacks. She switches to a less complicated attack routine and has much more success.

ooc: two 19's!! Too bad these are swarms :/

Flail hits a 35 for 24 blunt dmg plus 5 vicious dmg
Flail hits a 30 for 15 blunt dmg plus 11 vicious dmg

Magana takes 4 Vicious dmg in return

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) +2(prot.evil) -2(rage)= 21 --- [Touch 12(normal) +1(belt) -2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)

ACTIVE EFFECTS and SPELLS
Rage round 6/18 (+4 Str, -2 AC/TouchAC) (has LOW LIGHT and NIGHTVISION while raging)
Freedom of Movement
5 charisma damage - “Capable of only minimal independent decision-making.”
Amnesia (of the last 5 hrs)
Bless
Protection from Evil


Rillett (Bradley) HP 65/87 - AC 23/13/21 CMD 20  d20+8=14 ;
Thursday May 5th, 2016 1:25:24 PM

Rillett, seeing the alarming amount of damage these blobs of eels can put out will cast Plane Shift, and move to touch the undamaged blob.

He hits! (Attack roll = 15, forgot to include the Bless in his roll above. This should send the mass Koshe-Marr if it fails a will save of DC 21.)

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+15=29 ; d20+15=29 ; d20+9=11 ; d20+2=5 ; d20+2=10 ; d4+2=4 ; d4+2=4 ;
Thursday May 5th, 2016 6:06:36 PM

Jozhur keeps up his assault on the eels, managing to draw blood from them again.
-----------------------
First attack hits AC 27, 2 slashing damage
Hasted attack hits AC 27, 2 slashing damage
Other attack is a miss

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] raging 56/147 (25% chance no crit, uncanny dodge)  d20+13=18 ; d20+8=15 ;
Thursday May 5th, 2016 7:14:37 PM

A potion would be great, but I don't exactly have the time for it!

However, the eel blob is caught between raging barbarians and shouldn't last too much longer.... though with attacks like those, it will last long enough.

double whiff



(Ed) Reggie AC (rage): 22 / Touch 18/ flat: 18 HP (rage): 89 / 135  d20+17=30 ; d3=1 ; d20+17=29 ; d20+12=28 ; d20+12=28 ; d10+10=12 ; d10+10=19 ; d10+10=20 ; d4+4=7 ;
Thursday May 5th, 2016 8:16:01 PM

{ooc: yes I did miss that 19 healed from before, thanks. I think my hp in the header is correct now after this round of healing}

{OOC: also forgot the bless before but it would not have made a difference}

Reggie does not even acknowledge the healing. her skin is icy cold to the touch and the web of black covers much of her skin. there is an unnatural dark aura around her but it is ever so faint.

she growls with even more primal rage ripping into the eel blob cursing it in various languages.

{OOC: all attacks hit (fluury 1 AC30, flurry 2 AC29, Flurry 3 AC 28, bite AC 28}
{OOC: damage: flurry 1=12, flurry 2=19, flurry 3=20, bite=7 (bite is slashing)}



Rillett (Bradley) HP 65/87 - AC 23/13/21 CMD 20  d20+5=8 ; d20+6=14 ;
Thursday May 5th, 2016 9:40:30 PM

(Knowledge Arcana 8, Knowledge Religion 14)

Rillett is concerned that something bad is happening to Reggie. Does Status reveal anything about any conditions affecting her?

"I'm worried that something is wrong with Reggie. Anyone know what's happening to her?"

DM Dan K - The Welcoming Committee   d20+16=31 ; d20+6=22 ; d20+19=32 ; d6+3=7 ; 2d6=8 ; d20+19=24 ; d20+19=35 ; d6+3=9 ; d6+3=9 ; d20+15=18 ; d20+15=17 ; d20+15=34 ; d20+15=30 ; d6+11=13 ; d6+11=15 ; 2d6=8 ; 2d6=6 ;
Friday May 6th, 2016 1:09:06 PM

Zeoll asks the genie to make a net with a trailing rope and some sort of float thing. The genie can use Major creation to make but only 1 object a day. He does so creating a net to be used. Zeoll casts True Strike and doffs his shield getting himself ready to entangle one of the eel creatures

Aexana pulls a curing potion from her pack and heads over to Terser

Leafy continues attacking, but the writhing eels elude her

Magana pulverizes clumps of eels with 2 mighty swings from his flail

Rillet Casts Plane Shift and with the eel creatures too close for comfort, does so in a defensive manner and then moves up and touches the Eel creature. As he does so, the eel thing strikes Rillet in the shoulder. Drwaing blood and sending a jolt of electricity through him. Unfortunately, the creature does not vanish to Koshe Marr either. Rillet is behind Jozhur, to be able to cast the healing spell. Jozhur is in melee with the Eel thing. Eel thing has a 10' reach and thus can hit Rillet. DM rolled Defensive Check 31

Jozhur attacks and slices intot he eel creature twice

Terser attacks, but cannot land a blow against the shifting opponnet before him.

Reggie in a furious flurry of fists, knees and teeth.

The Eel creature lashes out at Leafy and shifts upward slightly in the water. Attacks Hit AC 24/35 Dmg 9/9 Leafy is immune to electricity. The stoneskin spell prevents any hurt to Leafy

The swarm of eels on Reggie and Jozhur shifts and spins quickly before lashing out at Reggie in quick strikes. Attacks Hit AC 18/17

The third eel swarm switches to violently lunge at Magana. Almost seeming to split itself in half and stirke from two different directions at the same time. Razor sharp teeth and elctricity tear into the minotuars flanks Attacks Hit AC 34/30

The eel creature also strikes again at the sharks and electricity flashes about them, but after this last attack it then closes range on the genie.

Rillet takes 7 Dmg + 8 Electrical from AoO
Magana Dmg 13/15 + 8/6 Electricity (28 physical 14 Electric)

Blobs ‘o eel: AC 23/15 (touch); CMD: 33; DR: 10/slashing; Reach: 10’; immune to flanking, criticals, sneak attacks; Current Damages: 10 (Leafy’s)/102 (Reggie’s & Jozhur’s)/0 (genie’s)/101 (Terser’s & Magana’s).
Charisma scores: Terser = 4 and Magana = 3.
Charisma 4: “Has no awareness of the needs of others, almost no sense of empathy.”
Charisma 2-3: “Capable of only minimal independent decision-making.”

Leafy Stoneskin damage taken: 30



Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] raging 56/147 (25% chance no crit, uncanny dodge)  d20+13=23 ; d20+8=11 ; d20+16=28 ;
Friday May 6th, 2016 5:06:25 PM

Not much to do but keep at it. While they're focusing on Magana, Terser is able to take another chunk of eels out of the equation.

attack vs AC 23, 28 slashing

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+15=25 ; d20+15=32 ; d20+9=26 ; d4+2=6 ; d4+2=3 ; d4+1=4 ;
Friday May 6th, 2016 5:48:38 PM

Jozhur continues slashing at the eels with his dagger, watching their numbers dwindle and hoping they just go away soon.
-----------------------------
Use boots of Haste (used 4/10 today)
All three attacks hit (23, 30, and 24)
3, 1, and 2 slashing damage (with 1/2 damage penalty for underwater combat)

Active effects/In play info:

Bless (+1 attack)
Haste (+1 attack/AC)
Underwater breathing

Current AC: 24


Aexana (Cayzle Sub) (AC26, HP70of75) Leafy (AC24, 15of43hp)  d6+4=10 ; d20+8=21 ; d8+4=8 ; d20+8=20 d8+4=8
Friday May 6th, 2016 9:01:44 PM


Since nobody wanted her cure potion last round, Aexana stows it. Leafy can use it after the battle.

This round, she uses her Weather Domain Storm Burst power on Leafy's eels, careful not to get Leafy. She uses the power as much to see how it works underwater as to hurt the shark. If it works, the eels take 10 hp nonlethal and suffer a -2 to hit next round.

Leafy attacks the eels again. The plant hits AC21 for 8 slam damage, plus thorns if it is not immune to poison. Then it hits AC20 for another 8, but I think that's a miss?

-----------------------------------------------
POTION INVENTORY:
------------------------------------------------
Cure Serious Wounds: used 0 of 6
Lesser Restoration: 3
Remove Paralysis: 3
Remove Blindness/Deafness: 3
Remove Disease: 3
Delay Poison: 3
Neutralize Poison: 3
------------------------------------------------
SPELL LIST (underlined = cast):
------------------------------------------------
Lvl 0: Flare, Light, Detect Magic, Know Direction
Lvl 1: Endure Elements, Detect animals or plants, Produce Flame, Entangle, Faerie Fire, Cure Light Wounds + Obscuring Mist
Lvl 2: Barkskin, Barkskin, Bull's Strength, Cat's Grace, Spider Climb, Delay Poison + Fog Cloud
Lvl 3: Water Breathing, Wind Wall, Water Breathing, Daylight + Call Lightning
Lvl 4: Ball Lightning, Control Water, Cure Serious Wounds, Dispel Magic + Sleet Storm
Lvl 5: Stoneskin, Control Winds, Stoneskin + Ice Storm
------------------------------------------------
1/day: Dancing Lights, Ghost Sound, Prestidigitation, Speak With Animals.
9/day: Storm Burst 1d6+5
1/day: Lightning Lord (10 bolts)
10/rounds: Wooden Fist +5 damage
10/rounds: Bramble Armor 1d6+5
----------------------------------------------
Aexana HP55 of 75, AC26, water breathe, mage armor, bless,
Leafy HP15 of 43 (35), AC24, water breathe, barkskin, mage armor, bull's strength, electricity con boost, stoneskin.

Header: Aexana (Cayzle Sub) (AC26, HP70of75) Leafy (AC24, 15of43hp)

Leafy Details
Hit Points currently 15 of 43.
Con +3 three hours
Bull Str - Str +4 9 minutes

Zeoll (Cayzle) (AC25 HP 48 of 59)  d20+11=14 ; d20+25=27 ;
Friday May 6th, 2016 9:15:48 PM


This round, the Genie hands Zeoll the net and readies the use of Aid Another to distract the oncoming eels and help Zeoll net them.

Zeoll goes invisible, hoping to get a bonus on attacks and to deprive the eels of their dex bonus to AC. We'll see. That's a move action.

Then Zeoll readies his net toss to catch the eels. He is not proficient, but he is counting on the prescience of the True Strike to make up the difference, and more.

When the eels are within 10 ft, the genie Aids Another ... with a +11 to hit, he rolls a 14 to give Zeoll a +2.

Zeoll has bab +4, dex +2, size -1, non-prof -4, aid another +2, invisible +2, true strike +20 = +25. Zeoll rolls a natural 2, and hits Touch AC27. If it works, he drops the float (free action) which hopefully will help constrain the eels' movemnt.

Either way, of course Zeoll drops the invisibility when he attacks.

[OOC: Kindly DMs, are we supposed to be using the standard -2 to hit underwater if you do not have freedom of movement or the right weapon or a swim check? Leafy has not been doing that, nor making swim checks. I do not think any of us have!]

If this all fails, note that Zeoll's AC without shield is 18, or 19 vs evil.

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, bless, bane, Elf Vision;
2: calm emo, calm emo, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 5 of 8 1st lvl (Mage Armorx4, TS)
Cast: 1 of 6 2nd lvl (See Invisibility)
Cast: 1 of 4 3rd lvl (Suggestion)

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 0 of 8.
Fey Domain Hide Away: used 0 of 8.
Meta Rod: used 0 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 0 of 4
Used 1 pro evil scroll.
Hero Point +1

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor (lasts days)
Mage Armor CL10. (duration 10 hours) (also Reggie, Aexana, and Leafy)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Light
Message
Protection from Evil round 7 of 10
Summon Fey Friend - Genie round 6 of 20, hp 40 of 52

Header: Zeoll (Cayzle) (AC25 HP 48 of 59)

(Ed) Reggie AC (rage): 22 / Touch 18/ flat: 18 HP (rage): 89 / 135  d20+17=19 ; d20+17=29 ; d20+12=13 ; d20+12=15 ; d10+10=15 ;
Friday May 6th, 2016 10:15:04 PM

Reggie remains in a trance like rage as she rips apart the eel blob not stopping until it dies or she dies.
Her fighting does little this time around with only one blow landing any decent hit.

{ooc: one hit of 4 attacks for 15 damage}
{ooc: rage used 6/18}

Magana the Tauress (Craig) [HP 64 of 112] [DR 1/-]  d20+16=34 ; d20+11=22 ; d8+9=13 ; 2d6=8 ; 2d6-1=7 ; d6-1=3 ;
Saturday May 7th, 2016 1:51:09 AM


Magana continues her attack with a near mindless repetition of the previous form.

Flail hits a 34 for 13 blunt dmg plus 8 vicious dmg
Flail misses with a 22

Magana takes 3 Vicious dmg in return

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) +2(prot.evil) -2(rage)= 21 --- [Touch 12(normal) +1(belt) -2(rage) = 11] --- [Flat N/A] --- (+2 vs.Traps)

ACTIVE EFFECTS and SPELLS
Rage round 7/18 (+4 Str, -2 AC/TouchAC) (has LOW LIGHT and NIGHTVISION while raging)
Freedom of Movement
5 charisma damage - “Capable of only minimal independent decision-making.”
Amnesia (of the last 5 hrs)
Bless
Protection from Evil

Rillett (Bradley) HP 65/87 - AC 23/13/21 CMD 20  d6=5 ; d6=1 ; d6=1 ; d6=3 ; d6=2 ; d6=4 ; d6=5 ;
Sunday May 8th, 2016 4:47:21 AM

Rillett can see that this fight is killing the party. Our only hope is that we outlast these creatures as we slowly wear each other down in this fight. Rillett will use his Dimensional Hop ability to move 10' away from the eels without provoking an attack, Then he will move an additional 5', and channel energy to heal his party without also healing out foes.

Rillett once again pulls Gargul's life giving power into himself, and releases as a warm wave washing over the party, healing them for 17 points.

"Hey Zeoll, unless your genie has some other nice tricks, his greatest value may be to take damage instead of our party members. If your summons work like mine to, he'll be none the worse for wear when he returns to whereever you summoned him from. But right now, Magana and Terser are taking a beating."

---------------------------------------------
Spells Running: Longstrider (extended from the night before), Status on all, Water Breathing on all (5.7 hours), Bless (10 min.)

Spells/abilities available, * = cast/used:
0 (DC16): Mending, Guidance, Detect Magic, Detect Poison
1 (DC17): True Strike (D), Bless*, Calm Emotions, Detect Evil, Protection from Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Augury, Remove Paralysis, Delay Poison, Resist Energy, Spiritual Weapon (CMW)*, Status*
3 (DC19): Divination (D), Dispel Magic, Water Breathing*, Water Breathing, Water Walk
4 (DC20): Dimension Door (D), Freedom of Movement*, Freedom of Movement*, Freedom of Movement, Holy Smite
5 (DC21): Teleport (D), Dispel Evil, Plane Shift*, True Seeing

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 100'/day - 10' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -
Faerie Fire (item) - 3/day -

Zeoll (Cayzle) (AC25 HP 48 of 59) 
Sunday May 8th, 2016 5:43:25 AM


Zeoll calls back to Rillett -- "We've acted this round; maybe next!"

(Ed) Reggie AC (rage): 22 / Touch 18/ flat: 18 HP (rage): 106 / 135 
Sunday May 8th, 2016 9:00:41 AM

{ooc thanks for the heal}

DM Jeff - The Welcoming Committee 
Monday May 9th, 2016 10:32:19 AM

The battle continues raging, strangely quiet with the heavy water muffling the normal sounds of combat. Terser and Magana continue their relentless assault on the massive blob of eels. Their attacks strike true and it is a few moments before they realize that they have been successful – the blob of eels in front of them has stopped moving and bits and pieces of eel are floating about, slowly sinking towards the sea floor! At the same time, Reggie and Jozhur tear and slash at a similar blob. Reggie is frustrated that she is not doing much damage, but then she realizes that is because the swarm of eels have stopped moving with one still wiggling in her hand, but the rest floating towards the ground and falling apart.

Next, in the middle of a fight for their very lives, Aexana decides to work on some experimentation. She’s not really sure what Storm Burst will do underwater, but she concentrates and brings out that effort, hoping it will help the group. Above ground, the storm burst tends to make some wind, clouds, and rain appear briefly. Underwater, however, everyone feels a sudden shock wave through the water as the area around Leafy’s eel is suddenly disturbed! The water flashes and a small whirlpool appears around the eels. The water flashes with lightning, either from the eels or the spell, Aexana cannot tell. The whirlpool slams and bounces the eels around and then suddenly disappears, sending another shockwave through the water and echoing down the hallways of the underground passages. The eels seem quite disturbed and even unorganized in their blob. Leafy moves forward and buffets the eels, trying to take advantage of their apparent sudden disorganization.

Meanwhile, Zeoll and his genie start implementing his plan. The genie creates his net and Zeoll goes invisible. The two of them work together to throw the net over the large blob of eels. The net easily slides over the top of the eel blob and Zeoll drops the float, clearly labeled “ACME underwater float device.” The net entangles the swarm of eels. When the float is released, some of the eels are caught in the net and are pulled away from the other section of eels! There are now two whirling blobs of eels, but smaller. The eels remaining on the ground spot the swimming shark and start moving away, splitting even further. The float hits the ceiling of the room and the netted eel blob is suspended in mid-air.

Rillett channels another heal to help everyone who is injured. He calls out to Zeoll, but then looks around and realizes that the party isn’t in as much trouble as he thought at first. Two of the blobs have been defeated, one has been split in two, and the final blob appears unorganized and dazed. Now that Terser, Magana, Reggie, and Jozhur have defeated their eel blobs, they can quickly and easily move to the remaining blobs, becoming swarms of their own. With the team working together on the limited targets, it takes just a short time to make short work of the remaining blobs of eels. After the battle, panting is noticeably odd while breathing underwater…

OOC:

As to the swim check – I read those rules as if you are walking along the bottom, you have firm footing, and don’t need a swim check. Yes, players should be applying the -2 to hit roll for slashing or bludgeoning attacks without freedom of movement.

Hope you don’t mind I fast-forwarded a little there – with two blobs out and two others disabled, this battle was really all but over!

Blobs ‘o eel: AC 23/15 (touch); CMD: 33; DR: 10/slashing; Reach: 10’; immune to flanking, criticals, sneak attacks; Current Damages: 30 (Leafy’s)/123 (Reggie’s & Jozhur’s): DEAD/0 (genie’s) – split in two, half entangled/127 (Terser’s & Magana’s): DEAD.
Charisma scores: Terser = 4 and Magana = 3.
Charisma 4: “Has no awareness of the needs of others, almost no sense of empathy.”
Charisma 2-3: “Capable of only minimal independent decision-making.”

Leafy Stoneskin damage taken: 30


(Ed) Reggie AC (rage): 22 / Touch 18/ flat: 18 HP (rage): 106 / 135 
Monday May 9th, 2016 5:09:05 PM

The battle ends and only a few seconds later, Reggie collapses to the sandy ground, apparently unconscious but still alive.

her eyes return to their normal color, as does the rest of her skin. the wounds on her that have not been healed yet still remain.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] raging 92/117 (25% chance no crit, uncanny dodge)  d6=6 ; d6=4 ; d6=3 ; d6=6 ;
Monday May 9th, 2016 6:53:21 PM

Terser channels his own burst of energy before letting his rage subside, and he bends over, panting with exertion.

heal all allies for 19

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Monday May 9th, 2016 8:18:02 PM

{ooc: Reggie is in fact Unconcious. this is actually an un-offical mechanic I added based on reggie's backstory. in reality, it does not really affect gameplay, it is more for role-play opportunities}

Magana the Tauress (Craig) [HP 100 of 112] [DR 1/-]  d20+12=30 ;
Monday May 9th, 2016 8:44:12 PM


perception 30

Magana drops to one knee to rest once the battle is over and happens to be in a position to observe Reggie's collapse from start to finish.

Gasping from exertion, she says, "Did anyone else see that?" She points to Reggie's prone form. "Her eyes and skin had changed color. Is she possessed?"


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Monday May 9th, 2016 9:04:18 PM

Slowly Reggie wakes up on her own, "What happened? are the creatures destroyed?" she asks, no noone in particular.

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+25=45 ; d6=2 ;
Monday May 9th, 2016 10:33:40 PM


Zeoll bows to the genie, thanking him for his assistance and sending him on his way before his breath runs out.

He is concerned about Reggie. "Arre you all rright, my frriend?"

He takes a quick look over the downed humanoid guardian for loot, but does not spend more than a round or two. Perception to search for loot fast like ... nat 20 = 45!

He gathers his friends within range and channels energy ... everybody is cured two hp! on top of Rillett's 17! LOL!

"My friends, our entry was far from stealthy. We need to proceed deeper as quickly as we can.

Note that Zeoll still has his Elf Vision spell that lets him search for secret doors just by passing near them. Perception +25.

Aexana (Cayzle Sub) (AC26, HP75of75) Leafy (AC24, 34of43hp) 
Monday May 9th, 2016 10:36:21 PM


Aexana looks around. "I'm worried about securing our exit. What if enemies come up from behind? I think I better stay here with Leafy to give us a safe passage out."

[OOC: With Steve VdB out on walkabout for at least the next six months, can we drop off Aexana here? I can't play two PCs, sorry.]

DM Jeff - The Welcoming Committee 
Tuesday May 10th, 2016 8:56:16 AM

Reggie falls to the ground and changes in front of everyone’s eyes. Magana and Zeoll are concerned about their new friend, who wakes up and looks around in confusion. Terser and Zeoll provide healing to everyone as a few bubbles escape from some trapped air in the corner of the room.

Aexana rushes over to check on Leafy. She looks concerned and looks around. She suggests that she and Leafy stay here at the entranceway to keep an eye on the rear guard.

Zeoll takes a look around and sees no other exits from the room, and nothing of significance on the defeated humanoid thing. He suggests moving along, further into the underwater caves quickly, but the others are all exhausted at the moment.

OOC:

Charisma scores: Terser = 4 and Magana = 3.
Charisma 4: “Has no awareness of the needs of others, almost no sense of empathy.”
Charisma 2-3: “Capable of only minimal independent decision-making.”

6,400 xp each for this evil encounter.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Tuesday May 10th, 2016 9:14:35 AM

Reggie looks up at Zeoll, "I'm fine. I saw the fight start then everything is a blank. did I hurt anyone?"

Rillett (Bradley) HP 65/87 - AC 23/13/21 CMD 20  d4=1 ; d4=1 ; d4=1 ; d4=2 ; d4=4 ; d4=2 ; d4=1 ; d4=1 ; d8=7 ; d8=2 ;
Tuesday May 10th, 2016 10:52:57 AM

"I agree that we should hurry, but we need to tend to some wounds first."

Rillett regards Terser and Magana. "You know, these two are just not the same without their bubbly personalities."

He pulls a couple of wands our of his pocket, seeming oddly longer than his pocket should allow. Using his Status spell to sense the extent of the damage, he sets to work restoring the charisma of the two back to full. Once that is done, he will use the other wand to cure any physical damage that remains. I think that after Zeoll's healing, that only Terser (9 points back) was still damaged, which Rillett will heal with the wand.

As he does so, he thanks Zeoll and Terser for their healing, and turns to Reggie.

His Status spell did not detect anything that would have changed Reggie's skin color or caused her unconsciousness. Concerned, he asks her, "Reggie, all I could sense is that you were in a Rage, like we see with Magana and Terser in the heat of battle, yet your eyes and skin color changed and you passed out when the fight was done. Why is this? Is this something we should be concerned about?"

To Aex and Leafy, "While I'm reluctant to leave anyone behind, it might be a good idea to guard this entrance while we proceed. You two will be OK here?"

"Anyone else still hurt? If not, let's move!"


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+15=19 ;
Tuesday May 10th, 2016 1:42:26 PM

Jozhur takes a quick look around the area while the others are getting ready to move on. (Perception: 19)

"If that's the welcoming comitte, we will need to really work together at what lies ahead."


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Tuesday May 10th, 2016 5:33:06 PM

Reggie looks to Rillett, "This really might not be the best of times. but when we are safely back on the ship I will try to explain. It is something that I still am trying to control. It is a remnant of a Power I once had that caused the death of lots of people."

She opens her shirt enough to show the scar in her chest, The scar from a Heartseed. "Something that is inside of me."

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Tuesday May 10th, 2016 10:07:04 PM


"Well, that's a storry, for surre," says Zeoll. "And we will hearr morre of it, frriend Rreggie! And how!"

"But now we must move forrwarrd!"

[OOC: what's the hold up? Come on, let's go!]

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 105/117] (25% chance no crit, uncanny dodge) 
Wednesday May 11th, 2016 12:13:56 AM

Many thanks, Rillett. I could sense that I didn't care for anyone else, but I didn't care that I didn't care. Does that make sense? Still, it is good to have my faculties back. To think, that creature almost killed us even without items to enhance it.

Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20 
Wednesday May 11th, 2016 1:09:01 AM

(Header Update)

Rillett unconsciously adjusts his robes, suddenly realizing the futility under water.


Magana the Tauress (Craig) [HP 102 of 112] [DR 1/-] 
Wednesday May 11th, 2016 3:12:40 AM


Magana nods in appreciation to Rillett as her sense of self returns. She prepares to move on and heads toward the hallway opposite from where they entered.


DM Jeff - The Welcoming Committee 
Wednesday May 11th, 2016 10:34:06 AM

There is some discussion and Reggie shows a massive scar to the group. The water continues to ebb and flow around the group as Magana heads into the hallway after Rillett ensures everyone is back up to full strength. Aexana and her plant stay behind to guard the entranceway as the group heads away.

The exit from the room is a smaller hallway. The ground remains relatively solid sand with an occasional small, black rock. The walls and ceiling are smooth in most places, showing that this place was not likely built by hand. The hallway twists and turns little and slowly heads down into the depths. The water gets slightly warmer as the depth increases. At the end of the hallway, those in the lead can see the hallway opens up into a larger space of some sort.

Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20 
Wednesday May 11th, 2016 3:30:17 PM

As we proceed, Rillett will cast See Invisibility. What do we see in this larger space of some sort?

"If anyone is disposed to cast Protection from Evil, now might be a good time to do so."

Magana the Tauress (Craig) [HP 102 of 112] [DR 1/-] 
Wednesday May 11th, 2016 4:24:41 PM


Magana is in an impatient mood. The constant squishing of water under her armor and the pressure on her ears is pushing her to get this over with.

Without waiting, she raises her weapon and marches into the room.


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Wednesday May 11th, 2016 5:29:22 PM

After the conversation, and waiting for the accusations of being evil (which never come) REggie moves forward.

approaching the room she acknowledges Rillitt's idea, "Yeah that would be useful"

But before she can recieve the spell Mags moves on in. "Can't let her go alone" and Reggie rushes up to march in by the Tauress' side.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 105/117] (25% chance no crit, uncanny dodge) 
Wednesday May 11th, 2016 6:28:22 PM

Terser heads into the room as well, peering into the large space with his darkvision and positioning himself to support either of the other barbarians should something move to attack them.

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Wednesday May 11th, 2016 8:00:47 PM

Zeoll puts up his shield and follows Magana, Reggie, and Terser into the room. He is readying an action to use the shield if he is attacked.

DM Jeff - The Welcoming Committee 
Thursday May 12th, 2016 9:28:21 AM

The group boldly charges ahead, following the underwater hallway into the next open space. Rillett pauses to cast a spell, but Magana, Reggie, Terser, and Zeoll all barge into the next space.

It turns out that the space is a roughly oval room, much smaller than the last room. The room is dimly lit with some phosphorescent mold on the edges of the ceiling, but the group’s light sources help light up the rest of the room. The walls and ceiling of the room are smooth, dark blue rock, again clearly not made by normal means. The room resembles a large bubble filled with water (and deep under the sea). The floor is flat and even with sand so that it almost feels like a large bubble room with sand in the bottom to make an even surface. The floor of the room is about sixty feet in diameter and the walls head up from that point to quickly close in and create the bubble effect, making the height at the top a mere twenty feet above you. There appears to be a small air bubble trapped at the top of the room, no more than a couple feet across. On the far side of the room is another opening, apparently leading to another hallway.

In the absolute center of the room is a small pedestal with a holy symbol that you quickly recognize at that of Billoopl. A very small silverfish swims past the pedestal and in circles at the edge of the room.


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Thursday May 12th, 2016 10:57:30 AM

"Hmmmm". Jozhur stares at the pedastal. "Do we destroy it?"

Magana the Tauress (Craig) [HP 102 of 112] [DR 1/-]  d20=18 ;
Thursday May 12th, 2016 4:44:36 PM


Intelligence check 18

A spark of intuition flashes through Magana's normally linear thinking. "This feels like it might be a chamber used to travel magically from one place to another. Maybe by pressing the symbol....?"

DM: does Magana's intelligence check give her any insight into the purpose of this room?



Terser (Warren G) [22/13/19 -- CMD 26 -- HP 105/117] (25% chance no crit, uncanny dodge)  d20+5=24 ;
Thursday May 12th, 2016 6:11:37 PM

Terser wonders about the fish, and how and why it would be here. Is there a food source for it? Would a fish this small be at this depth? Hmmmn

Knowledge Nature 24

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Thursday May 12th, 2016 8:58:30 PM

Reggie heads straight for the other hallway, she stops at the entrance to peer down into the darkness.

"I keep watch this direction, If you want to destroy that alter do so quickly."

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+25=33 ;
Thursday May 12th, 2016 10:27:01 PM


Zeoll suggests moving on, although he fears a trap. He keeps a close eye out behind just in case. Perception 33. He is ready to set his shield if some enemy appears behind.

"Prress on, my frriends," he says.

Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20 
Friday May 13th, 2016 10:14:53 AM

Rillett will cast Detect Magic - anything here aside from us?

He will also use his See Invisibility to scan the room. He can see undead and constructs (Deathwatch) - is that small fish either? Does it detect as living?

He informs the party of the results.

DM Jeff - The Welcoming Committee 
Friday May 13th, 2016 11:30:01 AM

The group pauses cautiously considering the room. Magana thinks about transport, but nothing comes to mind related to what she can see. Terser considers the fish, but watching it doesn't think that anything is too abnormal, occasionally fish do wander into the depths and this one may have just gotten lost in the tunnels.

Reggie heads over to the other hallway, watching for an approach. Zeoll and Rillett watch around the room cautiously, looking for anything out of place... underwater in a cavern with a holy symbol... Zeoll sees nothing of note, but Rillett does detect some strong magic emanating from the pedestal. He sees nothing undead, constructed, or invisible.

Map

Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20  d20+5=23 ;
Friday May 13th, 2016 12:16:24 PM

"There is strong magic coming from the pedestal, but nothing invisible or undead here. I suggest we move past this room, and not mess with this pedestal or that suspicious little fish. Our objective is Billoopl. We can always come back and deal with this later, but defeating Billoopl makes that alter irrelevant."

(Made DC 23 Knowledge Arcana check to determine the school of magic involved - up to a level 8 spell or a level 16 caster for non-spell effects.)

DM Note: School of magic detected: evocation.

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Friday May 13th, 2016 11:39:25 PM

Zeoll agrees. Moving swiftly through this room is the best option. He urges all his friends to exit, and he does so himself.

Zeoll double moves to leave the room.

Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20 
Friday May 13th, 2016 11:45:34 PM

"Oooh, the magic associated with that pedestal is Evocation magic. The kind that goes BOOM! Let's not mess with that. But that fish is not magical. Lets move through the room."

He will move through the room with Zeoll, keeping clear of the pedestal.

Magana the Tauress (Craig) [HP 102 of 112] [DR 1/-] 
Sunday May 15th, 2016 7:11:15 PM


Magana again takes the lead heading into the next corridor.


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Sunday May 15th, 2016 7:49:17 PM

Reggie is relieved that the BOOM was not going to go BOOM. she takes her place beside Mags "You are a brawler type huh?" she asks making some conversation as they walk.

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Sunday May 15th, 2016 8:40:25 PM


"Let's considerr that an explosion dodged," says Zeoll, grateful that the pedastal has not exploded. He is eager to get moving along. His tail swishes back and forth. All this quietude has the old liontaur on edge.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 105/117] (25% chance no crit, uncanny dodge) 
Sunday May 15th, 2016 9:04:33 PM

Terser confirms Reggie's assertion. It seems we have a lot of brawler types here. We always seem short on the magic though, no big booms of our own. Maybe we could throw that statue at the next thing that bares its teeth at us!

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+13=24 ;
Monday May 16th, 2016 12:12:25 AM

Jozhur examines the pedastal closer (but from a safe distance) before following along right behind Reggie and Terser. "Heh, it would be nice to have someone to sling fireballs at end ships."

Perception: 24 (29 to detect traps)


DM Jeff - Into the Caverns 
Monday May 16th, 2016 8:36:32 AM

The group decides to avoid the pedestal and the statue for now. Jozhur stays away from the pedestal, but tries to see if he can see anything special about it, or if it is trapped. He thinks there might be something to see, but he would really have to get closer to examine it properly…

Meanwhile, the rest of the group stays away from the pedestal and heads into the next hallway. This hallway has long, smooth walls, almost like lava tubes. The hallway twists and turns and rises and falls like the currents of the oceans. You continue walking along a very long distance through the sand and water. You are starting to feel like this direction is going to lead nowhere when you can spot an opening of the hallway coming up ahead.

The group charges into the opening again, revealing a room similar to the last, but larger. Again it is a huge bubble-shaped room. You can just barely see a bit of trapped air at the top of the room, like the last one. Where this room is different is the contents: the exit to the room is on the far side, yet not quite opposite you. And flanking that exit are four statues that look like a cross between a lobster, octopus, and human. The area to the left of the statues is another section of strange darkness and murky water. You cannot quite see into the darkness, but then you realize it is actually moving. A voice suddenly emanates from the darkness, “You have brought the map? I am ready for it now.”

Map.

OOC:
Post only what can be done in one round at the moment…


Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20 
Monday May 16th, 2016 12:22:26 PM

Rillett will again cast Detect Magic. He has See Invisible running, and Deathwatch will reveal undead and constructs if anything in this room is either.

He will say to the Monster in the Darkness, "Who is it that requires our map. Explain why we should give it to you. We would see Billoopl, and deliver the map to him."

Via Message to Zeoll and others, "Bilgewater! Do you think we were supposed to get a map in the last room?"

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Monday May 16th, 2016 5:19:48 PM

Reggie carefully takes a few steps toward the statues ready for an unexpected attack.

{ooc move 3 squares diagonal forward and to the right}

{OOC: Ready action to strike in something comes with the range of her fists}

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+9=29 ; d20+25=40 ;
Monday May 16th, 2016 5:21:50 PM


Zeoll uses his nose and ears to try to discover the general location of the speaker. Sure, it seems to be in the murky area, but what if it is just invisible and actually 10 ft away from the murky area?! That's the kind of thing Zeoll expects, as he becomes more and more accustomed to the mindset of the fey. Perception check to get a feel for the location of the speaker: 40!

Zeoll casts Faerie Fire centered on where he thinks the speaker most likely is ... the murky water? Or wherever his nose and ears tell him. He hopes it will serve to eliminate the defensive advantage the creature in the murk now enjoys. There is no saving throw, but there is Spell Resistance. If it does have SR, then Zeoll's roll to beat SR is 29, a nat 20. Faerie Fire covers an area, not a target, so Zeoll does not have to see the creature to outline it.

With his remaining move action, Zeoll becomes Invisible. And then takes a five foot step closer.

===== ===== ===== =====

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, bless, bane, Elf Vision;
2: calm emo, calm emo, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 5 of 8 1st lvl (Mage Armorx4, TS)
Cast: 1 of 6 2nd lvl (See Invisibility)
Cast: 1 of 4 3rd lvl (Suggestion)

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 1 of 8.
Fey Domain Hide Away: used 2 of 8.
Meta Rod: used 0 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 0 of 4
Used 1 pro evil scroll.
Hero Point +1

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor (lasts days)
Water Breathing (lasts hours)
Mage Armor CL10. (duration 10 hours) (also Reggie, Aexana, and Leafy)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Light
Message

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 105/117] (25% chance no crit, uncanny dodge) 
Monday May 16th, 2016 6:26:14 PM

Via message could be the map that brought us here - maybe it shows the way to something else as well.

Terser chooses not to look like he's threatening anything, but holds himself ready to strike should something aggressive come within his range.

readied action to attack hostile target within 10 ft

Magana the Tauress (Craig) [HP 102 of 112] [DR 1/-] 
Monday May 16th, 2016 10:28:37 PM


Magana casts See Invisibility also and waits...


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+13=17 ;
Tuesday May 17th, 2016 12:46:40 AM

Jozhur agrees with Terser (via message), Right, I believe he is referring to the magical map.

He sees Zeoll cast Faerie Fire, Genius!

Jozhur advances to be 10' to the left of Zeoll. (Perception: 17)

DM Jeff - Into the Caverns  d20+3=14 ; d20+3=10 ; d20+3=20 ; d20+3=4 ; 4d6=11 ; d4=4 ;
Tuesday May 17th, 2016 10:31:50 AM

Rillett casts detect magic and sees strong magic from the statues, the dark area, and an area beyond, near the wall. He does not notice any undead, but the statues are constructs.

Reggie moves up and prepares for battle while Zeoll examines the dark spot. From the best he can tell, the speaker is in the middle of the dark area. When he casts Faerie Fire on the dark space, the glittering dust appears and drops over the space. It illuminates an outline of the entire dark, murky water area, about eight feet tall and nearly as wide. Some of the bits of fire blink and disappear, then appear again as the dark area shifts and oozes.

Terser tenses up and prepares for battle as Magana casts see invisibility. She does not see anything extra at this time, other than what was seen before the spell was cast. Meanwhile, Jozhur slowly shifts through the water to form almost a line of Black Lions across the bubble room.

When Rillett calls out to the darkness, the darkness moves again and eyes appear in the mass. The outline of the creature is lit up, so you can now see, as it turns, the head of a crocodile with massive teeth and bright eyes. The rest of the murky water moves as well, generally forming a humanoid outline, but beyond the faerie fire, the body of the creature is a twisting and swirling black mass of nothingness. The eyes get large as it spots the group and it cries out, “You again! I would have thought that the others would have dealt with you long before now. No matter, you want trouble? You have found it. You shall not get past me. This is why those others were not in charge.” He looks over at the statues and shows a great number of sharp teeth that you can only assume means it is smiling. He continues, “Statues? Take care of these intruders.”

The strange statues come to life and quickly focus on the area in front of them. Each of them launches a trident straight ahead. Two of the tridents fly in the general direction of Reggie, but one clatters off the wall while the other simply falls short. As the tridents stop moving, they vanish from sight. Two others are launched at Magana, but those two also fail to hit their target, disappearing as well.

The oozy creature opens its massive mouth and a line of black acid spews forth, straight at Jozhur! (Jozhur, 11 acid damage, reflex save for half, DC 23).

OOC:
Updated Map


Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+33=39 ;
Tuesday May 17th, 2016 11:14:03 AM


Zeoll casts Glibness, and then his one-round invisibility ends.

"Stand Down! Stand Down!" shouts Zeoll to his friends. "Almighty Biloopl will be angrry if we destrroy these pitiful minions!"

"The Great One told us that you would honor our pass!" the old liontaur exclaims to the guardian. "You are ordered to stand aside and call off your attack!" Zeoll explains that he and his followers are special and favored of the great god Biloopl, and that the usual orders do not apply.

Bluff check 39.

[OOC: I'm not expecting the enemy to buy this and let us pass. But maybe he'll pause. And this sets up for Zeoll's Suggestion spell coming next round!]

Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20  d20+25=38 ;
Tuesday May 17th, 2016 5:03:19 PM

Rillett is not quite sure what Zeoll is up to, but he's willing to roll with the old liontaur's plan.

"Constructs. Hopefully, they will stand down, but be ready with adamantine weapons if they attack. But hopefully, we need not fight these creatures. We seek an audience Billoopl, not a fight with these things."

Rillett moves up to a more central location (moved on map,) but does not bear a weapon. He will try to determine if this creature is responsive to Zeoll's words. (Sense Motive 38)

---------------------------------------------
Spells Running: Longstrider (extended from the night before), Status on all, Water Breathing on all (5.7 hours), Bless (10 min.)

Spells/abilities available, * = cast/used:
0 (DC16): Mending, Guidance, Detect Magic, Detect Poison
1 (DC17): True Strike (D), Bless*, Calm Emotions, Detect Evil, Protection from Evil, Protection from Evil, Shield of Faith
2 (DC18): See Invisible (D), Augury, Remove Paralysis, Delay Poison, Resist Energy*, Spiritual Weapon (CMW)*, Status*
3 (DC19): Divination (D), Dispel Magic, Water Breathing*, Water Breathing, Water Walk
4 (DC20): Dimension Door (D), Freedom of Movement*, Freedom of Movement*, Freedom of Movement, Holy Smite
5 (DC21): Teleport (D), Dispel Evil, Plane Shift*, True Seeing

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 100'/day - 10' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - 2 used
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -
Faerie Fire (item) - 3/day -

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Tuesday May 17th, 2016 5:18:49 PM

Reggie does not attack, but instead cautiously move a bit closer setting herself up for a quick attack should she need to.

{ooc: move same direction as before two squares closer. continue her readied action}

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 105/117] (25% chance no crit, uncanny dodge) 
Tuesday May 17th, 2016 6:47:04 PM

Terser prepares himself as Reggie has, waiting to see the opponents' reactions and prepping his adamantine fists to pummel some statues.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+14=22 ; d20+25=42 ;
Wednesday May 18th, 2016 1:30:51 AM

Jozhur grits his teeth as he is caught in the acid (reflex save: 22, fail) and continues to advance.

He doesn't think they crocodile man will fall for it, but Jozhur decides to play along with whatever it is Zeoll is doing.

"Yes, stand aside! Biloopl needs to see us!"
---------------------------------------------
Bluff check to aid Zeoll: 42
Move 15' up and right

Magana the Tauress (Craig) [HP 102 of 112] [DR 1/-] 
Wednesday May 18th, 2016 1:50:22 AM

Magana pauses with a readied action.

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+7=25 ; d20+7=20 ;
Wednesday May 18th, 2016 7:47:43 AM


Extra post with a free action. Zeoll tries to identify this creature. Know Nature 25, Know Planes 20.

DM Jeff - Into the Caverns 
Wednesday May 18th, 2016 8:57:05 AM

The creature stops as Zeoll calls out to it and it says, “Hold.” The statues stop, tridents in hand, ready to throw them again. Rillett can see the obvious effect of Zeoll’s words. Jozhur calls out and the massive crocodile maw turns to look at him as he moves. The others pause and wait, the water tense all around them. Zeoll looks carefully at the creature. He thinks back and remembers this beast from the group’s encounter with the enemy before. It is some sort of demon made of swirling black acid or ooze.

The demon looks from one party member to the other, then addresses Zeoll, “I would know of any expected visitors. I felt the fighting. Who are you, and why should the Great Billoopl want to deal with your kind?”

Map


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115  d20+15=33 ;
Wednesday May 18th, 2016 9:53:17 AM

Reggie remains silent slowly edging her way toward the room's wall as they speak.

not wanting to cause any trouble not mess up any plans, well, whatever those plans may be.

{ooc: move 3 squares "East"}
{ooc perception if needed = 33}

Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20 
Wednesday May 18th, 2016 10:49:10 AM

Rillett glances back at Zeoll, and then moves up and to the right a bit to get out of the way of a potential charge by Magana. He casts Guidance on Magana as her as he does so.

Rillett will attempt to keep the statues calm, pronouncing the ancient construct calming phrase "Klaatu Barada Nikto!"

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+18=20 ;
Wednesday May 18th, 2016 1:58:39 PM


Zeoll works to keep the demon's attention. keeping his attitude respectful towards Biloopl but dismissive and arrogant towards the demon. "Did we fight lesserr fools who kept us from serrving Grreat Biloopl? Of courrse. They got in ourr way, we werre strrongerr, and now Biloopl has even mightierr servants. The strrong advance. We have already defeated grreaterr than you. I suggest you stand down, let us pass as we desirre, and keep yourr vigil herre to prrove yourr loyalty!"

This is Zeoll's Suggestion spell. With the +2 benefit from his Nemesis Insight spell, +3 from feats, +3 from class abilities, +3 spell level, and +5 wis, that's a Will Save DC26 to resist the spell. The DM may apply some situational mods as well.

Anticipating the demon's Spell Resistance, the old liontaur will pre-emptively use a hero point to boost his Spell Penetration roll by +8. With that bonus, he rolls a 1d20+18 to beat the demon's SR, and gets a ... ugh, error from the Wold. Try again ... a 20. Nat 2. Gee whiz! Maybe that will suffice. If not, maybe some pal(s) of Zeoll's can use a hero point to grant an ex post facto +2 boost.

===== ===== ===== =====

Tip from the DM: Yeah, that 20 isn't going to get past his SR. 22 might...

DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, bless, bane, Elf Vision;
2: calm emo, calm emo, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 5 of 8 1st lvl (Mage Armorx4, TS)
Cast: 1 of 6 2nd lvl (See Invisibility)
Cast: 2 of 4 3rd lvl (Suggestion x2)

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 1 of 8.
Fey Domain Hide Away: used 2 of 8.
Meta Rod: used 0 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 0 of 4
Used 1 pro evil scroll.
Hero Point +1 -1

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor (lasts days)
Water Breathing (lasts hours)
Mage Armor CL10. (duration 10 hours) (also Reggie, Aexana, and Leafy)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Glibness CL9 (90 minutes)
Light
Message

Rillett (Bradley) HP 87/87 - AC 23/13/21 CMD 20 
Wednesday May 18th, 2016 4:21:33 PM

Rillett can sense what Zeoll is trying to do, and knows that avoiding a fight now may allow us to focus our resources where they will be most needed. Rillett focuses his will into aiding Zeoll's efforts. (Use hero point to grant retro +2 to help Zeoll defeat the creature's spell resistance.)

However, this only forestalls the inevitable. Rillett does not intend to leave those constructs behind, but dealing with them now or later will not matter in the long run.



(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+25=33 ; d20+16=33 ;
Thursday May 19th, 2016 12:26:49 AM

"You should keep your post here, in case we were followed here somehow."

--------------------------------
Bluff: 33
Trying to use bluff to maybe increase the DC vs Zeoll's suggestion
Or would Diplomacy be more appropriate (Diplomacy: 33)

Magana the Tauress (Craig) [HP 102 of 112] [DR 1/-] 
Thursday May 19th, 2016 1:32:39 AM


Magana pretends to relax from her fighting stance in the hopes of aiding Zeoll's ploy.


DM Jeff - The die roll...  d20+6=18 ;
Thursday May 19th, 2016 8:36:58 AM

OOC:

And now, the die roll that will substantially determine the near future... the will save.

And yes, the 22 was needed to get past the SR...

Nice job picking his lowest save...

and after I roll this I'll have to figure out exactly how this is going to work out, so give me a bit...

Here we go...

Will save vs DC 26... 18! And that's a failure to resist!

Hmmm....



DM Jeff - Follow me? 
Thursday May 19th, 2016 10:24:43 AM

Reggie shifts over the wall, eyeing the statues, while Rillett shifts as well, casting guidance. The demon looks over at Rillett as he casts the spell.

Rillett, Jozhur, and Magana all try to help Zeoll in convincing the demon. While some of the group continue to prepare for battle, the demon seems convinced by Zeoll’s force and suggestion. He replies, “Indeed, we need more soldiers and Billoopl can always use more to serve him. I question your abilities, being such land-based creatures. And I am his number two, so you’re going to be reporting to me. We’ll see how you work out. Come, I will take you to him.”

The massive creature heads towards the exit, past the statues and a murky blob that you can only assume is an arm gestures for you to follow…


Terser (Warren G) [22/13/19 -- CMD 26 -- HP 105/117] (25% chance no crit, uncanny dodge) 
Thursday May 19th, 2016 10:54:05 AM

Terser will trust to the wisdom of the Liontaur and follow his new friend. At the very least, they may be able to isolate him from his statue allies this way.

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+10=21 ; d20+25=40 ; d20+21=29 ; d20+33=41 ; d20+20=30 ; d20+20=29 ;
Thursday May 19th, 2016 11:39:51 AM


Zeoll flashes a very grateful grin at Rillett. He knows the holy fellow saved the entire gambit.

The cradled seer listens carefully to the demon and tries to figure out if the demon is telling the truth about being second in command.

Sense Motive 21.

He follows, after first casting his Seer-derived Deeper Insight spell.

He keeps his keen eyes, ears, and nose on alert. Perception 40.

As he walks forward, following the demon, Zeoll calls out to it, "Hold up, some of my allies arre not as fast as me. How long will it take us to rreach the amazing seat of powerr of Almighty Biloopl? We arre eagerr to swearr ourr loyalty in perrson! Tell me morre about yourr rrole in serrving the Amazing One. You arre high in the counsels of the Newfound God?"

Zeoll tries to delay the demon by engaging it in conversation. This will offer his friends the chance to buff up, if they deem it wise. He says that new air-breathing followers will be vital in helping the new god establish a stronghold on the land. He declares his devotion and asks how the demon has served Biloopl in the past. Has the demon fought by Biloopl's side? Watched a fight? Zeoll especially asks about the things that Billopl can do in battle -- tactics, powers, etc.

Diplomacy 29 to get him to slow down and engage in conversation.
Bluff 41 to convincingly lie through his teeth about his love for Biloopl.
Sense Motive 30 to tell if the demon is telling the truth about the things it says.
Also Sense Motive 29 to make sure that the demon is affected by his magic and not leading them into a trap or ambush.

==============================
DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, bless, bane, Elf Vision;
2: calm emo, calm emo, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 5 of 8 1st lvl (Mage Armorx4, TS)
Cast: 2 of 6 2nd lvl (See Invisibility, Deeper Insight)
Cast: 2 of 4 3rd lvl (Suggestion x2)

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 1 of 8.
Fey Domain Hide Away: used 2 of 8.
Meta Rod: used 0 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 1 of 5
Used 1 pro evil scroll.

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor (lasts days)
Water Breathing (duration 5.7 hours)
Mage Armor CL10. (duration 10 hours) (also Reggie, Aexana, and Leafy)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Glibness CL9 (90 minutes)
Deeper Insight (10 minutes)
Light
Message

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Thursday May 19th, 2016 5:12:42 PM

Rillett silently gives thanks to Gargul for this minor victory.

As we leave the room, Rillett says to the statues, "OK, you fellas just stay here until we get back."

He follows along with the others, casting Guidance on party members as we go (how many rounds will we continue down the hallway?)

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Thursday May 19th, 2016 6:36:35 PM

Reggie follows along, she seems a little unsure about this whole plan but does not want to upset things.

She gives a wary eye to the statues as she passes. then hurries to catch the others.

Magana the Tauress (Craig) [HP 102 of 112] [DR 1/-] 
Thursday May 19th, 2016 11:17:29 PM


Magana assumes the role of deferential bodyguard to Zeoll's diplomat and follows him closely.


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Friday May 20th, 2016 1:00:11 AM

Jozhur follows along, giving Zeoll a puzzled look. We must fight Biloopl. We do not want to fight Biloopl and this crocodile thing at the same time.

DM Jeff - Follow me? 
Friday May 20th, 2016 9:49:18 AM

Jozhur is nervous as the group heads down the hallway. Reggie passes the still active, but not attacking statues carefully as Rillett gives them some instructions.

Zeoll engages in conversation with the demon. The demon says, “Come now, we cannot keep The Great One waiting. Let’s move along.” He does slow down, allowing Rillett to cast spells. When asked about battle, the demon replies, “Surely you remember what I did to your group last time with the acid? Still works here underwater, too.” Zeoll senses what the demon is saying is true as far as it knows.

It is just a short trip down the hallway before reaching the next room. The demon stops the group and looks them over. He says, “You are going to regret this if you are lying to me. But I am sure that the great Billoopl will take care of you in that case. But if you truly are on our side, then we shall have a glorious time spreading Billoopl’s power far and wide!”

OOC:

Any other actions before heading into the big room?


Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+18=38 ;
Friday May 20th, 2016 10:20:30 AM

Zeoll does NOT want to have to face both this demon and Biloopl. Feeling he has no choice, he steps out of melee range of the demon and casts again, just as before.

Zeoll's hero-point boosted spell penetration roll is a 38. The will save DC is still 26, so he'll need a nat 20 to save.

"My new ally, we must see the Grreat One alone. Besides, I am afrraid that enemies of Biloopl have followed us. I rrespectfully suggest that you rreturrn to the rroom in which we met you and that you stay therre!"

Magana the Tauress (Craig) [HP 102 of 112] [DR 1/-]  d20+13=25 ; d20+8=13 ; 2d8+7=15 ; 2d8+7=18 ; 2d6=11 ; 2d6=5 ; d6=2 ; d6=2 ;
Friday May 20th, 2016 4:21:38 PM


Since in appears Biloopl's chamber is so close to the previous chamber, Magana has no intention of letting him go to call the Constructs in.

Magana waits to see how it reacts to Zeoll's compulsion.

If it turns to leave, Magana attacks it from behind with surprise.
If it fights off the compulsion, she attacks directly.

Either way, full round attack.

+1 Flail hits a 25 (flat-footed?) for 15(blunt) plus 11(vicious)
+1 Flail hits a 13 (flat-footed?) for 18(blunt) plus 5(vicious)

Magana takes 1 vicious dmg for each successful hit that does vicious dmg

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) = 21 --- [Touch 12(normal) +1(belt) = 13] --- [Flat N/A] --- (+2 vs.Traps)

Normal 2H Full-round attack against size medium is Flail (+13/+8 for 2d8+7 + 2d6 Vicious) plus Horn (+7 for 1d8+4).
Cleave? Charge? Vicious Flail of Disruption, hvy, large (+1)

ACTIVE EFFECTS and SPELLS
Freedom of Movement
Amnesia (of the last 5 hrs)
See Invisibility
Guidance



Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  d20+25=29 ;
Friday May 20th, 2016 4:55:36 PM

Rillett will use sense motive (29) to discern that Magana means violence, and will whisper to Zeoll, "Magana is about to move this whole operation sideways."

He looks to make sure the door to the "big room" is closed. Then he casts Dispel Evil on himself.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 105/117] (25% chance no crit, uncanny dodge)  d20=19 ; d20+14=34 ; d20+14=26 ; 2d10+13=23 ; 2d10+13=26 ; 2d10+13=30 ; d10+13=19 ; d10+13=19 ;
Friday May 20th, 2016 6:02:52 PM

Despite his amnesia, Terser has been rolling with Magana long enough to understand what she's thinking of doing. sense motive 19 He prepares himself to back her up, thinking to overwhelm this demon quickly, if not quietly.

Vital Strike - crit backed up with a 26 if applicable.
23 damage if no crit (+3 for overcoming DR)
misrolled - vital dice don't multiply
61 if crit, possible save vs massive damage


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Friday May 20th, 2016 6:45:51 PM

Reggie stays vigilant for sudden back-up not wanting the group to get caught by surprise.

It is pretty easy to figure out that a fight is fast approaching.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+11=30 ; d20+14=20 ; d20+8=24 ; d6+3=5 ; d6=6 ; 5d6=19 ; d6+2=7 ; d6=1 ; 5d6=18 ;
Sunday May 22nd, 2016 12:29:03 AM

Jozhur also knows Magana all too well and realizes her patience must be wearing thin (sense motive: 30). He tries to slip into an advantageous position ahead of time and strikes soon after Magana.
--------------------------------------
Full attack if able, flank if able:
First attack hits AC20 (22 if flanking), 5 damage, 6 cold damage, 19 sneak damage (if able to flank or catch flat footed)

Second attack hits AC24 (26 if flanking): 7 damage, 1 cold damage, 18 sneak damage (if able to flank or catch flat footed)

DM Jeff - Attack!  d20+8=12 ; d20+17=34 ; d20+16=27 ; d20+16=20 ; d20+16=19 ; d4+7=8 ; d4=4 ; d20+22=37 ;
Monday May 23rd, 2016 10:34:38 AM

Zeoll decides that he cannot risk fighting Billoopl with his top lieutenant at the same time. He steps away from the demon and suggests that it return to the room from where it came. It looks at Zeoll and then back at the entranceway to the next room, undecided. It finally says, “Fine, you’re on your own here. I’ll go back and finish what I was preparing for that map.” It turns and starts to head back the way the group had come.

When it turns, Magana wastes no time and strikes at the creature. The flail flies and slams into the massive beast. While the flail strikes true and flashes back to strike Magana, some of the ooze moves as it strikes, absorbing some of the blow (DR, one hit). The weapon seems to sink into the acid body of the beast and it sizzles with the contact (weapon needs a reflex save, DC 23. The weapon has a saving throw bonus of +6 or use Magana’s, whichever you prefer. Failure means the weapon is destroyed). Terser sees the action and quickly moves as well, striking true into the depths of the acid beast. His weapon does damage, but the acid sizzles and burns (I can’t tell what weapon you’re using. It also needs a reflex save, DC 23, or the weapon is destroyed). Reggie shifts and moves, preparing for a fight. Jozhur takes action and easily flanks the creature. His weapon also strikes but only does so much damage to the oozy, disgusting beast (DR) and the cold appears to have no effect at all (Another weapon needs a reflex save vs DC 23 or the weapon is destroyed).

Rillet senses the action and moves sideways, casting dispel evil. He notes that there is not a door in this underground area, likely because the wood would never last long underwater without a great deal of magic. Instead, the rooms are separated by simple curving hallways and the next room is likely just around the curve of the hallway.

The creature bellows in apparent pain and turns to face Terser! The massive crocodile maw opens and arms of acid reach out for him! One of the arms misses him, but the other slams into his side, sizzling with acid (8 physical damage, 4 acid damage). The acid burns as the arm pulls Terser towards the oozy mess of a demon, holding him tightly (Terser has the grappled condition).

OOC:

Demon: AC 23 (normal and flat-footed) / (11 touch); Damage: 75; DR/good; immune to cold.


Zeoll (Cayzle) (AC25 HP 59 of 59) 
Monday May 23rd, 2016 10:38:23 AM


Zeoll steps five ft back from the melee and casts a Summon Fey Friend.

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  d20+8=14 ; d20+12=25 ;
Monday May 23rd, 2016 4:49:17 PM

Rillett moves forward quickly (not sure of the layout here - he can use Dimensional Hop to move without provoking an AOO.)

He will touch the creature, attempting to use Dispel Evil to drive it back to it's home plane. (hits Touch AC 15, rolled 25 to overcome SR, and the creature will need to make a DC 21 Will save or be gone.)

If the creature disappears, perhaps it will save his friends' weapons.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 93/117] (25% chance no crit, uncanny dodge)  d20+19=25 ; d20+13=15 ;
Monday May 23rd, 2016 6:31:20 PM

would be using my +3 glaive - saving throw is +11, hero point for an additional +8
reflex save vs DC23 = 25, success!


Terser manages to fling the acid off of his glaive before any real damage is done, but in doing so is grabbed up by its acidic appendage.

He has little choice but to try to escape its embrace.
CMB to escape grapple hits 15 - probably a miss



(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Monday May 23rd, 2016 7:38:03 PM

Reggie watch as the others engage the blob. Acid is flying everywhere. Reggie looks at a loss as to what to do, she has no defense against this thing, and punching it is probably not the best idea either.

Reggie merely stays still, lost as to what to do.

{ooc: sorry, I've got nothing lousy reflex safe, and unarmed attacks will do more harm than good.}

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Monday May 23rd, 2016 10:24:43 PM

(ooc suggestion for Reggie - aid another is an option. So is readying an action should anything else show up.)

Magana the Tauress (Craig) [HP 102 of 112] [DR 1/-]  d20+10=20 ;
Tuesday May 24th, 2016 1:01:05 AM


reflex save 20 fails

Magana roars in shock as her weapon is destroyed. Instantly she backs up 20 feet and casts True Strike on her only remaining, her Horns! She then screams "GARGUL AWAITS!" and unleashes her Rage in preparation for what she is certain will be the last Charge of her life.

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) -2(rage)= 19 --- [Touch 12(normal) +1(belt) -2(rage)= 11] --- [Flat N/A] --- (+2 vs.Traps)

ACTIVE EFFECTS and SPELLS
Rage round 8/18 (+4 Str, -2 AC/TouchAC) (has LOW LIGHT and NIGHTVISION while raging)
Freedom of Movement
Amnesia (of the last 5 hrs)
See Invisibility
Guidance


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+14=25 ; d20+15=19 ; d20+15=27 ; d20+14=34 ; d20+9=27 ; d20+14=25 ; d6+2=3 ; 5d6=10 ; 5d6=20 ; d6+3=9 ;
Tuesday May 24th, 2016 1:30:40 AM

Jozhur lands a pair of blows on the enemy, keeping his blade moving quick enough to prevent it's destruction.
----------------------
Reflex save from last round: 25
Use boots of haste (will have to check uses remaining)

First atack misses
Hasted attack hits AC 29 with flanking: 3 Damage plus 10 sneak damage

Reflex save: 25

Second attack hits AC29 with flanking: 9 damage plus 20 sneak attack damage

DM Dan K - Attack  d20+8=21 ; d20+27=28 ;
Tuesday May 24th, 2016 6:49:47 PM

Zeoll steps back and begins casting Summon Fey Friend
Rillet Uses his ability to slip between dimensions and arrives next to the creature. He then casts Dispel Evil and touches the grappling creature
The creature howls again, but it resists the call banishing it from this place
Terser struggles against the ooze demon, but it is no use. The creatures grip is too powerful
Reggie remains flanking, but otherwise holds her attacks. Striking a creature with your bare hands whose flesh and blood can destroy magic weapons does not seem to be a good idea to her
Magna roars as her flail is destroyed. The taur backs up and casts True Strike She does not have the same thoughts as Reggie. It would feel her wrath
Johzur strikes twice more. His blade is fast, but is not doing much to the creature. 2 more Reflex saves DC 23

The Creature roars once more and continues to try and crush the life from Terser. The worst part is that Tersers armor is now smoking, being eaten by the acid pouring from the foul beast. Tersers armor takes 23 damage
Miraculously, Terser is able to resist the creature enough to not take more damage

Coming up the hallway from where you came from and first met the creature, the party can hear heavy footfalls of something coming

Demon: AC 23 (normal and flat-footed) / (11 touch); Damage: 97; DR/good; immune to cold. CMD 28


Zeoll (Cayzle) (AC25 HP 59 of 59)  d10=2 ; d20+9=11 ;
Tuesday May 24th, 2016 7:10:22 PM


Zeoll completes his spell, spontaneiously replacing a Prayer spell. Roll for a Fey Friend: a 2 summons another genie!

[OOC: Last time I was focused on vegetable matter that the djinni could create. But I was reading poorly. If the djinni makes vegetable matter it is permanent. But it CAN make other substances, with more limited durations. The djinni power of Major Creation is at CL9.]

By the power of his summons, the old liontaur places the genie down the hall towards the oncoming "heavy footfall" creatures. Zeoll thanks the genie for his help, as he asks him to hold his breath and create a barrier with his major creation power -- a stone grill across the curved hallway over there, where those creatures are coming from, but placed so that there is no line of sight between us and it. He can make nine cubic feet, so Zeoll is thinking that he could make a stone grill that's nine feet high by 20 feet across that offers 50% blockage of the passage. Hopefully that's enough to keep the things at bay, at least for now.

Zeoll asks the genie to come back this way after making his stone grill, so that he will be out of line of sight of the things.

As for Zeoll himself, he casts a Command spell on the demon. His roll to beat its SR is 1d20+9 vs DC22, and he rolls an 11, so the spell fails. He steps further back with a move action to make sure he is not in melee range of the thing. Ideally, he will be towards the stone grill and the genie, but out of line of sight of the oncomers and the grill.

==============================
DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x2, command, bless, bane, Elf Vision;
2: calm emo, calm emo, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 5 of 8 1st lvl (Mage Armorx4, TS)
Cast: 2 of 6 2nd lvl (See Invisibility, Deeper Insight)
Cast: 3 of 4 3rd lvl (Suggestion x3)

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 1 of 8.
Fey Domain Hide Away: used 2 of 8.
Meta Rod: used 0 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 1 of 5
Used 1 pro evil scroll.

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor (lasts days)
Water Breathing (duration 5.7 hours)
Mage Armor CL10. (duration 10 hours) (also Reggie, Aexana, and Leafy)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Glibness CL9 (90 minutes)
Deeper Insight (10 minutes)
Light
Message

Genie Round 1 of 18, AC19, HP52.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Tuesday May 24th, 2016 8:35:33 PM

Not sure about what to do, Reggie heads down the hallway to back up the genie, at least the statues don't eat your flesh when you touch them. well at least she hopes not.

{ooc: ready action to attack the first statue that gets past the genie and its blockade.}

Magana the Tauress (Craig) [HP 101 of 112] [DR 1/-]  d20+16=32 ; d8+6=11 ; 2d6=8 ;
Tuesday May 24th, 2016 10:11:08 PM


"RRRAAAAAARRRRRGGGGHH!!!"

Charge in for attack with Horns in Rhino Hide armor.

Horns hit a 52 for 11(piercing) plus 8(charge bonus)

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) -2(rage) -2(charge)= 17 --- [Touch 12(normal) +1(belt) -2(rage)= 11] --- [Flat N/A] --- (+2 vs.Traps)

ACTIVE EFFECTS and SPELLS
Rage round 9/18 (+4 Str, -2 AC/TouchAC) (has LOW LIGHT and NIGHTVISION while raging)
Freedom of Movement
Amnesia (of the last 5 hrs)
See Invisibility

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 70/117] (25% chance no crit, uncanny dodge)  d20+11=14 ;
Wednesday May 25th, 2016 11:26:30 AM

Cursing himself for a fool, Terser calls upon his magic to squirm free of the acid beast before it can finish dissolving his armor.

activate one round of domain power - freedom of movement to auto escape grapple

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+14=34 ; d20+14=29 ; d6+3=9 ; d6+3=6 ; 5d6=20 ; d20+14=32 ; d20+8=24 ; d6+2=3 ; 5d6=14 ; d20+14=19 ;
Wednesday May 25th, 2016 3:50:23 PM

Jozhur breathes a sigh of relief when he sees Terser free himself. He continues striking at the monster, landing two more blows. This time he is not quick enough, though. His sword (+1 Frost shortsword) is destroyed.
-----------------------
First attack natural 20, Crit confirmed with a 29: 15 damage plus 20 sneak attack damage

Reflex save: 32

Second attack hits AC 24: 3 Damage plus 19 sneak attack damage

Reflex save: 19, weapon destroyed

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Wednesday May 25th, 2016 4:19:40 PM

"Nice work Zeoll. Hey, next Genie your create should make a new weapon for Magana!"

Rillett will act to aid another for Terser's blows, and be ready to pull anyone that is grappled from the creature's grasp with Dimensional Hop.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Wednesday May 25th, 2016 8:33:47 PM

Reggie just continues to back up the genie with the approaching statues or whatever they are.

DM Dan K - Attack  d4=1 ;
Wednesday May 25th, 2016 10:44:26 PM

Zeoll brings a genie to assist and asks that he create a stone grill down the hallway that will block the approaching creatures but not allow them to see the party or the conflict. The hall is curved and Zeoll is hopeful.
Reggie goes with the genie, ready to help if the creatures being walled off manage to overcome the barrier
Magana charges in and blasts into the demon ooze with her horns. The creaure winces and the minotaur is burned for her efforts, but neither as much as one might have expected. Magana takes 1 Damage
Terser in a flash of insight, slips magically from the creatures grasp by calling upon his deities gifts
Jozhur continues his strikes and though he looses a weapon to the creatures acidic nature, he also destroys it.
Rillet stands ready to assist, but the creature is dead and the immediate danger is over

Down the hall and out of immediate visual to all but Reggie, the genie sets about to accomplish its task. Reggie watches as the Genie brings into existence a stone wall that seals off the hallway. Just before the wall appeared, Reggie spied 4 human sized creatures, the statues seen earlier, heading towards you. the wall of the genie, seals them off completely. the creature of air then moves quickly back down the passage to Zeoll. Holding it breath, but in obvious discomfort it nods to the liontaur that brought it here

Demon: DEAD

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Wednesday May 25th, 2016 11:34:17 PM


Zeoll nods to Rillett but explains that the genie can only create such once per day.

He thanks the genie and begs him to continue holding his breath. And to become invisible ... why not!

He offers anyone who wants one a masterwork dagger he has on him. "It has sentimental value, but it would be a good weapon, given its historry, werre it used to strrike at Biloopl."

With his shield in place, Zeoll urges everybody to keep moving.

Magana the Tauress (Craig) [HP 101 of 112] [DR 1/-] 
Thursday May 26th, 2016 2:10:04 AM


ooc: Magana's DR brings that damage down to Zero
ooc2: I thought constructs were either pre-programmed or directly controlled, but I can't find any info. help?

Surprised to be alive, Magana's rage abruptly ends. She looks at her weaponless hands and says, "Ruh-Roh!"


Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Thursday May 26th, 2016 1:36:51 PM

Rillett turns to Magana and Jozhur.

"Well, I have a morning star and a club either of you can use - but they're both human sized weapons. Maybe not the best underwater, but this might help."

Rillett casts Freedom of Movement on Jozhur (allowing him to act without hindrance under water for 100 minutes.)

And then, to Magana, "You know, I have an anchor if you think that would be better as an improvised weapon." Rillett pulls out a feather token. (Not really sure what kind of damage an anchor would do.)

Magana the Tauress (Craig) [HP 101 of 112] [DR 1/-] 
Thursday May 26th, 2016 5:40:45 PM


Magana gratefully takes the puny morningstar offered by Rillet. At least her hands are not empty now.


Magana the Tauress (Craig) [HP 101 of 112] [DR 1/-] 
Thursday May 26th, 2016 5:47:26 PM


"An anchor would be too unwieldy in battle. It would throw off my movements, I'm sure."


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115  d20+15=24 ;
Thursday May 26th, 2016 8:14:45 PM

Reggie stays by the wall listening for signs that the statues are breaking through.

{ooc: Perception roll: 24}

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Thursday May 26th, 2016 8:27:30 PM

Jozhur pulls another sword from his belt, "Thank you [b]Rillett[b/], but I carry plenty of weapons." He also interrupts Rillett as he begins casting freedom of movement, "That would help me get into position behind our enemies, but I can use the weapons I have just fine, it turns out. You can use that on one of our other warriors maybe."

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 70/117] (25% chance no crit, uncanny dodge) 
Thursday May 26th, 2016 9:00:22 PM

Terser was about to offer some javelins, but it seems the unused arsenal of the rest of the party was quicker, and will probably be more effective.

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Friday May 27th, 2016 12:02:44 AM

"Magana, that morning star is a masterwork weapon, but it's not magical."

Magana the Tauress (Craig) [HP 101 of 112] [DR 1/-] 
Friday May 27th, 2016 4:42:31 AM


Magana responds to Rillett. "Right. Can you fix that? I do not know the right prayer."


DM Dan K -  
Friday May 27th, 2016 9:47:45 AM

Zeoll asks the genie to remain longer and while it can still hold its breath, it remains. With a nod the genie becomes invisible, although the water displaced around it reveals its position.
Reggie remains by the wall, about 80' away from the group, listening. He can clearly hear the creatures on the other side slamming into the wall. The shock waves carry through the water quiet well as low pulsing sounds
Jozhur pulls a backup weapon and Magana takes the offered morning star from Rillet
Rillet casts Freedom of Movement on Jozhur
The morning star is designed for a weilder considerably smaller than Magana, but she considers it better than her horns. Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder.

The weapon is also nonmagical and Magana inquires if that can be remedied

The group knows they should be moving on, but have a few housekeeping things to work on. the passage they are in currently continues to curve away from them and descends at a mind grade

Terser please keep track of the damage to your armor. it took 23 points of acid damage. armor HP is 5x the armor bonus. items gain the broken condition at 50% of their HP

Please note if your PC has Freedom of Movement
Condition Slashing or Bludgeoning Piercing Movement Off Balance
Successful Swim –2/half2 normal quarter or half No
Firm footing –2/half2 normal half No

All PC's are walking and are considered Firm Footing, unless you swim off to somewhere

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Friday May 27th, 2016 11:34:01 PM


Zeoll takes out a scroll and reads it.

"Shall we proceed?" he asks.

==============================
DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x2, command, bless, bane, Elf Vision;
2: calm emo, calm emo, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 5 of 8 1st lvl (Mage Armorx4, TS)
Cast: 2 of 6 2nd lvl (See Invisibility, Deeper Insight)
Cast: 3 of 4 3rd lvl (Suggestion x3)

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 1 of 8.
Fey Domain Hide Away: used 2 of 8.
Meta Rod: used 0 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 1 of 5
Used 1 pro evil scroll.

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor (lasts days)
Water Breathing (duration 5.7 hours)
Mage Armor CL10. (duration 10 hours) (also Reggie, Aexana, and Leafy)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Glibness CL9 (90 minutes)
Deeper Insight (10 minutes)
Light
Message

Genie Round 4 of 18, AC19, HP52.

Magana the Tauress (Craig) [HP 101 of 112] [DR 1/-] 
Saturday May 28th, 2016 5:47:54 AM


"We should not leave those creatures at our backs, but I have no means to destroy them."


Terser (Warren G) [22/13/19 -- CMD 26 -- HP 70/117] (25% chance no crit, uncanny dodge) 
Sunday May 29th, 2016 9:44:04 AM

i recorded myself taking the acid damage. Did the armor take it as well, or did it take the damage for me? Should I Deduct hardness?

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Sunday May 29th, 2016 8:43:06 PM

Once Reggie is sure that they are not about to break through, Reggie heads to catch up to the group.

{ooc: Reggie has freedom of movement on her}

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  d12=12 ; d4=2 ;
Monday May 30th, 2016 2:20:53 AM

Rillett will move over to Terser and cast Mending on his armor, repairing 2 points of damage. He will continue this as we go.

"Well, it's not much, but it's a start."

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Monday May 30th, 2016 3:54:02 AM

"How thick is that wall? Think those things can even get through?" Jozhur is ready to either move on or go back to dispatch the constructs.

DM Jeff - The Hallway 
Monday May 30th, 2016 11:49:11 AM

The group gathers in the hallway, a dead blurry acid demon at their feet, pounding creatures at their rear, and something unknown around the twists and turns of the hallway in front of them. A small bubble escapes from the body of the acid demon and floats upward towards the top of the hallway. The group tries to decide their best course of action...

(I wasn't quite sure if today is an official Wold holiday...)

Note: Yes, Terser did take acid damage as well. That thing was downright nasty.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Monday May 30th, 2016 7:49:31 PM

Reggie turns to answer Jozhur, "I don't know how thick but those things sounded pretty strong and they probably will break through eventually."

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Tuesday May 31st, 2016 1:41:31 AM

"I think the best course of action may be to go back to that stone wall [b[Zeoll's[/b] genie created, put Magana in front, and wait for them to break through. Then Magana can hold the corridor, we can back her up with healing and such, and she can take out these creatures one by one."

"We station Reggie or Jozhur down this corridor a bit to alert us to anything coming from where we were headed."

"What do you guys think?"

For the DM - Is this a 10' corridor? Does it seem like these creatures could break through that wall?

DM Jeff - The Hallway 
Tuesday May 31st, 2016 7:46:18 AM

The hallway here twists and turns and rises and falls like the currents of the sea. Occasionally there is a push from the water underground as the water flows gently through the tunnel. It is about ten feet wide, but there are sections that are narrower and sections that are wider.

Back down the hallway, the summoned genie created a series of stone columns creating a jail-cell like setup. The constructs that were with the acid demon are on the other side, banging into the stone, trying to get past. Zeoll knows that the stone barriers will last for a long time before the magic wears out (9 hours). They are solid stone and appear to be holding against the tridents of the constructs.

Rillett suggests going back to deal with the constructs, but it may be a long time before the stone barriers disappear. There are gaps in the stone barriers, but poking the constructs may take even longer. The hallway going forward beacons to the group, daring them to move along and meet their next challenge…


Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Tuesday May 31st, 2016 9:12:35 AM

"On second thought, let's leave these guys here and continue on."

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Tuesday May 31st, 2016 9:55:40 AM

{ooc: that was the info I was looking for a couple of days ago when Reggie was there at the wall/gate or whatever, could have used that info before...oh well what does the noobie know anyway}

{ooc: going with Reggie knew it would take a while for them to get through}

"I could have told ya that." Reggie mutters and moves forward.

Magana the Tauress (Craig) [HP 101 of 112] [DR 1/-] 
Tuesday May 31st, 2016 5:24:10 PM


Magana nods and moves to the front of the party to continue deeper into the "castle".


Terser (Warren G) [22/13/19 -- CMD 26 -- HP 70/117] (25% chance no crit, uncanny dodge) 
Tuesday May 31st, 2016 11:12:44 PM

Too bad we didn't snag one of those tridents when they threw it...

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+15=30 ; d20+15=25 ;
Wednesday June 1st, 2016 1:44:03 AM

Jozhur trudges on with the others, a little nervous to be heading towards a battle with Biloopl with their long time muscle under armed.
-----------------
Perception: 30

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Wednesday June 1st, 2016 11:38:36 AM

Reggie walk beside Jozhur. she slaps him on the back, "not to worry, ya got me here this time. everything will be fine."

Reggie's arm slip around his shoulder "Ya know I faces all sorts of sea critters in my day, this time I get to fight without chains on my ankles and wrists."

Billoopl's Room


DM Jeff - The Offer 
Wednesday June 1st, 2016 11:50:45 AM

The group leaves the creatures behind the stone barriers behind and continues along the hallway. After just a couple more turns underwater, the hallway very suddenly opens up into what can only be described as a very large throne room. The room is massive in all directions. Even the hallway entrance into the room is huge (40 feet wide). The room itself has to be over 200 feet by 200 feet. The ceiling is far above you in darkness. The ground is sandy and rocky, but there are bits and pieces of glowing plants in various places around the floor providing enough light to light the lower part of the room. Along the walls are various pictures and items gently swaying in the currents. There are even a few torches along the walls, flickering and giving off more light underwater. In one corner is a very large statue of Billoopl made of gold. At its feet are piles of copper coins. On the far side of the room you spot the goal of your underwater quest: Billoopl himself!

He turns and speaks, strangely easily loud enough for you to hear while being so far away. “We do not have to be enemies.” Billoopl says to the assembled black lions. “You have slain all my lieutenants, so I need new ones. Join me, become my new lieutenants and I can grant you wealth and power beyond imagining. You will have no need to fear the sea, you will be able to breathe water as you currently do air and you can move through it as easily as you do on land. The creatures of the sea will do your bidding. Also there are many shipwrecks beneath the waves, full of treasure and knowledge, I know where they are and I will share this information with you. All I ask is you to swear fealty to me.”

He turns and walks to a large chest and opens it. He bends over and brings something out of it. He holds it out to the group and even at this distance you can see it is a barnacle-encrusted heartseed. Billoopl stands all of his fourteen feet tall and holds out the heartseed to the group.


Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  Rillett looks at the creature. Is it undead or a construct? Are there any invisible opponents?

Rillett will say in a low voice (or via Zeoll's Message Spell if running,) "Magana, Reggie and Jozhur can move quickly through the water with Freedom of Movement. Once they are in place, I can Dimension Door Zeoll and Terser down there. Also, Protection From Evil might be a good place to start."

He casts Shield of Faith on Magana, granting her a +3 deflection bonus to AC.

Out loud he says, "Billoopl, I serve Gargul. How could I also serve you and remain true to my lord and my calling? You are not a god anymore. Can you offer the divine power Gargul gives me?"

---------------------------------------------
Spells Running: Longstrider (extended from the night before), Status on all, Water Breathing on all (5.7 hours), Bless (10 min originally - may be gone?), See Invisibility

Spells/abilities available, * = cast/used:
0 (DC16): Mending, Guidance, Detect Magic, Detect Poison
1 (DC17): True Strike (D), Bless*, Calm Emotions, Detect Evil, Protection from Evil, Protection from Evil, Shield of Faith*
2 (DC18): See Invisible (D)*, Augury, Remove Paralysis, Delay Poison, Resist Energy*, Spiritual Weapon (CMW)*, Status*
3 (DC19): Divination (D), Dispel Magic, Water Breathing*, Water Breathing, Water Walk
4 (DC20): Dimension Door (D), Freedom of Movement*, Freedom of Movement*, Freedom of Movement, Holy Smite
5 (DC21): Teleport (D), Dispel Evil*, Plane Shift*, True Seeing

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 100'/day - 10' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - 2 used
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -
Faerie Fire (item) - 3/day -
Wednesday June 1st, 2016 2:45:13 PM

Rillett looks at the creature. Is it undead or a construct? Are there any invisible opponents?

Rillett will say in a low voice (or via Zeoll's Message Spell if running,) "Magana, Reggie and Jozhur can move quickly through the water with Freedom of Movement. Once they are in place, I can Dimension Door Zeoll and Terser down there. Also, Protection From Evil might be a good place to start."

He casts Shield of Faith on Magana, granting her a +3 deflection bonus to AC.

Out loud he says, "Billoopl, I serve Gargul. How could I also serve you and remain true to my lord and my calling? You are not a god anymore. Can you offer the divine power Gargul gives me?"

---------------------------------------------
Spells Running: Longstrider (extended from the night before), Status on all, Water Breathing on all (5.7 hours), Bless (10 min originally - may be gone?), See Invisibility

Spells/abilities available, * = cast/used:
0 (DC16): Mending, Guidance, Detect Magic, Detect Poison
1 (DC17): True Strike (D), Bless*, Calm Emotions, Detect Evil, Protection from Evil, Protection from Evil, Shield of Faith*
2 (DC18): See Invisible (D)*, Augury, Remove Paralysis, Delay Poison, Resist Energy*, Spiritual Weapon (CMW)*, Status*
3 (DC19): Divination (D), Dispel Magic, Water Breathing*, Water Breathing, Water Walk
4 (DC20): Dimension Door (D), Freedom of Movement*, Freedom of Movement*, Freedom of Movement, Holy Smite
5 (DC21): Teleport (D), Dispel Evil*, Plane Shift*, True Seeing

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 100'/day - 10' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - 2 used
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -
Faerie Fire (item) - 3/day -

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Wednesday June 1st, 2016 2:48:40 PM

(Grrrr. Clipped my post into both the die roll section and the post section - now I can't undo the die roll part.)

I'll fix it -- Cayzle

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+20=24 ; d20+33=36 ; d20+18=25 ; d20+33=49 ;
Wednesday June 1st, 2016 9:41:22 PM


OOC: I see I forgot to mention the scroll Zeoll read ... it is Protection from Evil.

How much time goes by before we enter the room? Gotta figure out genie duration.

Zeoll tries to tell if the demigod is making a good faith offer, or if it is a trap. Sense Motive 24.

Staff in hand, Zeoll steps forward and says, "That sounds like a grreat offerr to this old wemic. Will you considerr rrestorring the liontaurrs to a homeland of theirr own, on grreat prrairries underr the sun? I will cerrtainly considerr it!" With his Glibness spell, he ability to hide the fact that he is lying through his teeth is a Bluff Check of 36.

In fact, Zeoll is only bluffing until he can get within range of his Charm Monster spell. He walks closer, feigning interest in the offer. Then he casts the spell by activating his staff, using a hero point to punch through the SR. His spell penetration roll is a 1d20+10+8 = 25. Ugh, such bad rolls! If that works, the Will save is base 10 +4 spell level +5 wis bonus +3 feats +1 cradled = Will DC23.

If the spell fails, Zeoll says, "Look, I just want to be frriends!" Bluff check on that whopper is 49.

==============================
DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x2, command, bless, bane, Elf Vision;
2: calm emo, calm emo, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 5 of 8 1st lvl (Mage Armorx4, TS)
Cast: 2 of 6 2nd lvl (See Invisibility, Deeper Insight)
Cast: 3 of 4 3rd lvl (Suggestion x3)

Other Stuff Used:
Laughing Touch: used 0 of 8.
Channel Energy 1d6: used 1 of 8.
Fey Domain Hide Away: used 2 of 8.
Meta Rod: used 0 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 1 of 5
Used 1 pro evil scroll.

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor (lasts days)
Water Breathing (duration 5.7 hours)
Mage Armor CL10. (duration 10 hours) (also Reggie, Aexana, and Leafy)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Glibness CL9 (90 minutes)
Deeper Insight (10 minutes)
Light
Message

Genie Round 4+? of 18, AC19, HP52.

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Wednesday June 1st, 2016 10:11:38 PM

Rillett keeps pace with the old liontaur.

Zeoll (Cayzle) (AC25 HP 59 of 59) 
Wednesday June 1st, 2016 11:43:59 PM

Oh, Nemesis Insight boosts that save DC to 25.

Zeoll silently chuckles to himself at the idea that he might actually charm Biloopl.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Wednesday June 1st, 2016 11:45:14 PM

{ooc: what does this guy look like? is he size large, medium? this is Reggie's first time meeting him so I need a little bit more info to plan my actions.}

Reggie tries to slip around to a flanking position so she can get within striking distance.



(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+25=29 ;
Thursday June 2nd, 2016 1:38:54 AM

Jozhur plays along with Zeoll, hoping to close the distance a little before the fight starts. He nods to [Reggie and Terser [/b], then sheathes his weapon and walks towards Biloopl, a little faster than Zeoll. Je is trying to close distance as fast as possible without making it seem like he is trying to rush Biloopl.

He does his best to help convince the cult god they aren't going to fight, "That does sound nice. So we just have to take that...heartseed?"
-------------------
Aid Zeoll's bluff: 29


Magana the Tauress (Craig) [HP 101 of 112] [DR 1/-] 
Thursday June 2nd, 2016 4:40:05 AM


Magana flanks Zeoll's movements and waits for an appropriate time to attack.


DM Jeff - The Offer 
Thursday June 2nd, 2016 9:29:32 AM

The Black Lions spread out and start approaching Billoopl. Billoopl is a massive beast, an underwater giant. He is a god, and not only in his own mind. His is powerful beyond your imagination and defeating him is a task only for those who are truly prepared to die. He is vaguely human-shaped with a torso and head but at least fourteen feet tall. Instead of arms, he has absolutely massive lobster claws that hold a trident that is over twelve feet long! Instead of legs, he has the tentacles of an octopus that sway and move as he floats in the water just above the bottom of the sea. He holds up a massive claw when the group approaches. “That will be enough. I am no fool, I am a god of immense power. You cannot sneak up on me!”

Rillett casts Shield of Faith, then teases Billoopl with his own allegiances to Gargul. Billoopl responds with anger, “That is just temporary! I shall quickly regain all my former power and those who join me will share in that power. Yes, even you can join me and receive power beyond your imagination! Gargul shall bow at my feet before this is over!”

Zeoll steps forward and as far as he can tell, the offer by Billoopl is genuine. He asks about Billoopl restoring linotaurs to the prairie. Billoopl responds, “Pah! Prairies and sun? There is much more power here under the sea. Rein with me and become the powerful linotaur from the waters!” Jozhur joins in and asks about the heartseed. Billoopl replies, “Indeed, take up the heartseed and we shall rule the undersea together!”

Reggie starts to move to the side as Billoopl throws the barnacle-encrusted heartseed. Normally in the water the seed should have only gone a few feet, but it manages to fly through the water across the vast distance between the group and Billoopl. Reggie watches closely as the heartseed slowly floats towards the ground. Billoopl smiles at Reggie and says, “You already understand. Join me.”

OOC:

Random spell notes: Rillett’s bless has expired.
The genie could only hold its breath for so long and is gone.
Zeoll is still over 100 feet from Billoopl and the range of charm monster is what… 50 feet?

Map link

Quick update because I see some of these on some character sheets, but none on all character sheets, so I think I may have missed posting some of these xp awards:

4,000 xp each for the scene in the tavern with the Old Salt
5,485 xp each for the battle in the harbor
1,600 xp each for deciphering the map
2,000 xp each for the ship journey and through the storm
6,400 xp each for the encounter with the blobs o eels
4,570 xp each for the encounter with the acid demon


Terser (Warren G) [22/13/19 -- CMD 26 -- HP 70/117] (25% chance no crit, uncanny dodge) 
Thursday June 2nd, 2016 11:46:49 AM

How do you come to offer us a heartseed? Is one supposed to do for all of us? And that is Ga'al's creation. Any true God would rely upon his own power, rather than borrowing tricks from another. We have had this same offer from Ga'al, and he has the power to back it up. What makes your deal the better one?

Terser keeps pace with the others and tries to remember his training to fight giants, hoping it will serve him in good stead here as well.

Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+21=31 ;
Thursday June 2nd, 2016 3:45:21 PM


Zeoll continues walking forward. He speaks as he walks:

"I apprreciate that we arre talking, thank you, grreat one. May I offerr you a varriation on yourr deal? You offerr us powerr and wealth, but we do not carre about such things. We carre about prrotecting innocent lives, and about honorr and doing rright. We seek to prrotect the weak, helping them to grrow strrong. Can you give us those things?"

"Herre is my counterrofferr: We agrree to serrve you as you wish, so long as ourr duties neverr lead us to commit any evil act. You agrree that you and your minions will give up all evil ways."

"Look at Domi and Eberryon and Garrgul. The path to powerr can be the good path. Who has morre worrshipperrs, Alemi orr Marrteus? Note that both Garrgul and Eberryon walked the evil path, but found morre powerr and morre satisfaction off that vile rroad."

"Serriously, look at the Wold. The grreat herroes arre all noble and good. Wowsy, look at us! We have nearrly defeated you, and we'rre not even in the Drragon Consorrtium! We arre the least of the noble herroes! What will you do if you attrract the attention of actual herroes like Valdorr Drragonstone and Joe Hand and K'Narrra and Olanna? All yet live in the Wold, and togetherr they would crrush you! Come, be powerrful and strrong and worrshipped and honorred ... as a forrce forr good in the Wold! What do you desirre that rrequirres you to be crruel and to inflict pain and sufferring? Togetherr, we as yourr serrvants and you as ourr lorrd, what could stop you? Would you like to conquerr Aisildurr? We could do that togetherr. Would you like yourr name honorred and beloved all overr the Wold? We can help you attain that height! It is betterr to be loved than to be hated!"

"Forreswearr yourr evil ways, and we will swearr ourr fealty to you! THAT is a deal you should considerr!"

Diplomacy check if desired: 31

[OOC: If we are round by round, then I do not know how long it would take to make that speech. If it requires time, then it takes as long as it takes.]

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Thursday June 2nd, 2016 7:51:40 PM

Reggie sees the heartseed land near her, her hand goes to her chest. soon her mind is filled with the memories, the memories she fought for so long to forget.

the rage, the blood the death. imprisonment, no, confinement, chained to the wall, sealed away forgotten about. lost in primal rage.

Reggie puts her hands to her ears not wanting to hear it anymore, her eyes shut, trying to shut out the visions. she squats there on the ocean floor nearly consumed by her own memories.

{ooc: slight interlude of flashbacks if combat starts she will snap out of it and be full of rage.}


Magana the Tauress (Craig) [HP 101 of 112] [DR 1/-] 
Friday June 3rd, 2016 1:47:10 AM


"...receive power beyond your imagination! Gargul shall bow at my feet before this is over!"

Magana grips the puny, unfamiliar mace tightly at Billoopl's words and vows to die in service to Gargul before allowing Billoopl's plan to proceed...

But she maintains her position near the aged Liontaur, ready to defend him.

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) +3(SoF)= 24 --- [Touch 12(normal) +1(belt) -2(rage)= 11] --- [Flat N/A] --- (+2 vs.Traps)

Normal 2H Full-round attack against size medium is Masterwork Morningstar (+11/+6 for 1d8+6(b+p) plus Horn (+7 for 1d8+4).

ACTIVE EFFECTS and SPELLS
Freedom of Movement
Amnesia (of the last 5 hrs)
Shield of Faith +3 deflection bonus to AC.
Protection from Evil


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Friday June 3rd, 2016 2:18:49 AM

Jozhur stops advancing for a moment to down a potion (shield). He finds the act of drinking something underwater to be strange, but he will have to ponder that later. They would need to be on Biloopl like a pack of dogs to bring him down.
-----------------------
Effects:
Underwater breathing
Shield (+4 AC, 1 min)

Current AC: 27

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Friday June 3rd, 2016 11:34:46 AM

Rillett move up with Zeoll and Terser, keeping within reach of each. The going is slow for them through this water. He casts Protection from Evil on himself.

"We do not presume to sneak up on a such an immense being. But it seem rather silly to continue this conversation form so great a distance through this water."

"Can you ensure the protection of Bonetown if we throw in with you? And my liontaur friend here is right - the path of good will certainly be more profitable for you in the long run. Particularly if you wish to attract followers that matter."

---------------------------------------------
Spells Running: Longstrider (extended from the night before), Status on all, Water Breathing on all (5.7 hours), Bless (10 min originally - may be gone?), See Invisibility

Spells/abilities available, * = cast/used:
0 (DC16): Mending, Guidance, Detect Magic, Detect Poison
1 (DC17): True Strike (D), Bless*, Calm Emotions, Detect Evil, Protection from Evil*, Protection from Evil, Shield of Faith*
2 (DC18): See Invisible (D)*, Augury, Remove Paralysis, Delay Poison, Resist Energy*, Spiritual Weapon (CMW)*, Status*
3 (DC19): Divination (D), Dispel Magic, Water Breathing*, Water Breathing, Water Walk
4 (DC20): Dimension Door (D), Freedom of Movement*, Freedom of Movement*, Freedom of Movement, Holy Smite
5 (DC21): Teleport (D), Dispel Evil*, Plane Shift*, True Seeing

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 100'/day - 10' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - 2 used
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -
Faerie Fire (item) - 3/day -

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Friday June 3rd, 2016 11:35:52 AM

(Reminder for Magana - Rillett cast Shield of Faith on her, but I did not see that reflected in her AC.)

DM Jeff - The Offer 
Friday June 3rd, 2016 11:44:54 AM

Terser asks about the heartseed. Billoopl calls out, “There are enough to go around. But take that one first, then there will be more. As for your Ga’al, I shall be more powerful than him! With your aid we shall take him over and make our own heartseeds! We shall make heartseeds so that each of you can have your own servants as well! Think of the power you shall have!”

Zeoll makes a counter-offer. Billoopl laughs, “Good? Evil? Pah! This IS about power. You can use your power however you like after you obtain it. Join me now and with you as my lieutenants, we shall take over. Swear your fealty to me!”

Reggie pauses and puts her hands over her ears at the sight of the heartseed. She closes her eyes and falls to the ground. Her mouth opens and closes.

When Rillett asks about Bonetown, Billoopl responds, “I shall give you Bonetown as a gift from me! Take the heartseed now and join me! Advance no further, or I shall be forced to stop you now…” He raises the clawed hand holding the trident and points it at Rillett.


Zeoll (Cayzle) (AC25 HP 59 of 59)  d20+21=27 ; d20+33=51 ; d20+18=22 ;
Friday June 3rd, 2016 4:47:24 PM


Zeoll sees that this is not going anywhere. He decides to make his move.

"Okay," he says, "I'll do it. I'll take a hearrtseed." The liontaur puts his shield away and starts walking closer. (loosing a shield and moving is a single move action if you have a BAB +1 or more). That should put Zeoll about 45 feet from the demigod -- within spell range but hopefully out of reach of that trident!

"I'll have to take off my tunic to do it, and I admit I am shy and modest. Please close yourr eyes forr a minute."

Diplomacy 27, Bluff 51.

The last part, in bold, about closing his eyes for a minute, is a Suggestion Spell (standard action). I'm hoping that as suggestions go, that this one counts as reasonable. The duration could be as long as 10 hours, but all I want is 10 rounds. And with our parley, and with Zeoll really taking off his shield, and with Zeoll's explanation that he is modest (with that sweet bluff check!), maybe it will work.

If Billoopl has SR, then Zeoll's roll to beat it, with a hero point to boost the roll, is a 22! Holy criminy, I just cannot get a break with my SR rolls! Maybe he has none.

The Suggestion Will DC is base 10 +3 spell level +5 wis +2 bloodline power +3 feats +1 cradled +2 Nemesis Insight bonus = 26. Plus the kindly DM may impose a save penalty of -1 or -2 if he deems the suggestion to be very reasonable.

If Zeoll feels the spell take hold, he'll shout to his friends, "For ten rrounds he'll keep his eyes closed! Attack NOW!!"

Well, honestly, if the godling feels himself making a save, odds are the fight is on, so might as well attack either way, I guess.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 70/117] (25% chance no crit, uncanny dodge)  d20+5=25 ;
Friday June 3rd, 2016 6:13:28 PM

Via message spell to Zeoll Be careful, from the way he hefts that Trident, I bet it does more than stab.

Yes, give us all heartseeds, now!, so that we may use their power to protect those about whom we care and bring them to your fold!

With another insight, he wonders if some portion of Biloopl's power lies in the heartseed and if destroying it and any others would weaken him. He relays this via message as well. knowledge religion regarding heartseeds: 25 (nat 20!)

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Saturday June 4th, 2016 3:06:53 AM

Jozhur pauses his advance long enough for Zeoll to try to trick Biloopl, hoping he doesn't skewer to old Liontaur. After the spell is cast, he begins adancing toward Biloopl. He calls for the others to advance with him, via message. "Forward!"

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Sunday June 5th, 2016 11:19:14 AM

Rillett can see that discussions with this creature are at an end. With Freedom of Movement, Magana and Reggie should be able to reach Billoopl with a charge now.

As he sees Jozhur begin to move, Rillett will go to where Terser and Jozhur are in reach, and cast Dimension Door placing the three of us behind Billoopl. "Delay you attacks until Magana and Reggie charge."

If Reggie was not close enough to charge, Rillett will bring her along too.

"Hey Magana, you gonna let him talk smack about our god? We need to open up Larry the Lobster here and put an end to this! "

Everyone should get a flanking bonus now. 'Cept for Zeoll, who has other options.


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115 
Sunday June 5th, 2016 6:30:34 PM

Reggie seems a bit hesitant to engage. she seem fixated on the heartseed. looking to Rillett, "I..I..can't, If he can control heartseeds, I...." Reggie does not finish, her hand over her heart.

She closes her eyes trying to feel if Bilpool is trying to take control of her heartseed, If he is trying to re-activate it.



(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+14=21 ; d20+8=21 ; d6+2=7 ; d6+1=4 ; 5d6=14 ; 5d6=16 ; d20+25=41 ;
Sunday June 5th, 2016 11:49:09 PM

Jozhur sees Rillet approaching to touch him and knows what he is about to do. He shouts to Reggie "Snap out of it Reggie! We need to attack now!"

-------------------------------------------
Attack rolls in the event Rillett's teleport takes place this round, would prefer to delay until someone is flanking if possible.

If there is no one to flank with, use bluff skill to feint (Bluff check: 41), only one attack would apply.

Both attacks hit vs AC 21 without any flanking bonus
First attack: 7 damage (plus 14 if able to flank/catch flatfooted)
Second attack: 4 damage (plus 16 if able to flank/catch flatfooted)


DM Jeff - The Battle!  d20+16=33 ; d3=2 ; d20+19=22 ; d20+11=16 ; d20+11=23 ;
Monday June 6th, 2016 9:53:20 AM

Terser asks for more heartseeds, hoping to help convince Billoopl that the Black Lions will be joining him. He thinks back to what he knows about heartseeds and realizes he has never encountered them in a setting similar to this. He thinks that the power of heartseeds is beyond and outside the Wold, so he suspects that Billoopl and the heartseed are not directly connected, but he cannot be sure.

Jozhur pauses as well and watches Reggie apparently fighting with herself. She closes her eyes and reaches for the heartseed, but does not feel any control happening to her at the moment. Jozhur calls out to her to get her attention.

Zeoll puts his shield away and tries to convince Billoopl that he will take a heartseed for himself. Billoopl smiles and gestures towards the heartseed on the ground. As he moves, Zeoll casts suggestion hoping to get a jump on the massive monster. As Zeoll looks up to see if he was successful, Billoopl shakes his head and says, “If you will not join me, I will destroy you and find other lieutenants!” He gestures with his empty claw and two massive creatures join him. Two ten-foot tall terrifying twisted frog-like humanoids appear, one on each side of him.

The water erupts with action all around. Rillett moves quickly. Jozhur starts to move forward, but then is moved behind Billoopl with Rillett and Terser. The sudden movement disorients him, and his swing goes wild in the water. At the same time, Billoopl throws his trident. The trident flows smoothly through the water directly at Zeoll, but somehow at the last second, Zeoll manages to duck and the massive weapon flies past him. A moment later, the trident reappears in Billoopl’s claw.

The two bent frog-beasts take aim with their dead eyes at the targets in front of them. Each of them hops and twists, half-swimming and half hopping forward. Each leans back and spits and a long black line of spittle flies directly towards Magana and Reggie! Reggie opens her eyes to attack and is hit directly in the eyes with the black goo. Magana is also hit in the face (Both are hit – Will save DC 19 or fall asleep for 6 rounds).

OOC:

Map link

Billoopl: AC 32; Damage: 0; SR: 21
Frog thing #1: Damage: 0
Frog thing #2: Damage: 0


Zeoll (Cayzle) (AC25 HP 59 of 59) 
Monday June 6th, 2016 10:06:51 AM


Zeoll feels so very glad that the trident missed. Bad luck comes to gods and mortals alike, he thinks. The old liontaur casts True Strike (standard action), takes a five foot step closer, and becomes invisible (move action, domain power, duration one round).

[OOC to DM: Next round Zeoll plans to use a combat maneuver. Any chance you might mention Biloopl's CMD?]

DM Note: Just to keep up the suspense and the mystery...the CMD will be revealed when you attempt to do something that requires it... :)

Magana the Tauress (Craig) [HP 101 of 112] [DR 1/-]  d20+11=21 ; d20+11=19 ; d8+6=9 ;
Monday June 6th, 2016 2:47:49 PM


will save 21 success

Magana move until there is only a 5 foot space between herself and the nearest frog creature and attacks, hoping to keep it occupied while her comrades deal with Billoopl. She swing the tiny borrowed mace with a whispered prayer to Gargul on her lips.

Masterwork Morningstar hits a 19 for 9 damage

CURRENT IN-PLAY INFO

AC = 18(normal) +3(amulet&belt) +3(SoF)= 24 --- [Touch 12(normal) +1(belt) -2(rage)= 11] --- [Flat N/A] --- (+2 vs.Traps)

ACTIVE EFFECTS and SPELLS
Rage round 8/18 (+4 Str, -2 AC/TouchAC) (has LOW LIGHT and NIGHTVISION while raging)
Freedom of Movement
Amnesia (of the last 5 hrs)
Shield of Faith +3 deflection bonus to AC.
Protection from Evil



Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Monday June 6th, 2016 4:49:16 PM

Rillett is a bit unsure what to do next. He will communicate to Zeoll via Zeoll's Message spell, "Next time he throws that trident, see if you can catch it. Maybe then you'll be the wielder and he cannot call it back. Share this message with the others if you can."

He will move 5' (moved on map), and use Aid Another on Terser's attack.

"Terser, Jozhur see if you can get in flanking position."

To Billoopl, "Listen my crusty crustacean, surrender now and we'll see what we can do. Otherwise, we're gonna have the biggest crab feed anyone's ever seen."



Magana the Tauress (Craig) [HP 101 of 112] [DR 1/-] 
Monday June 6th, 2016 9:46:17 PM


correction:

Magana moves (not a charge) until there is only a 5 foot space between herself and Billoopl...

ooc: the rest is the same

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 105 / 115  d20+14=29 ; d20+14=28 ; d10+8=11 ;
Monday June 6th, 2016 10:50:16 PM

{ooc: will save - 29}

With no apparent control, Reggie wipes the goo from her eyes and starts to stare down the frog thing before her.

She quickly rushes forward to pound a fist into the creature.
{ooc: Attack on F1 = 28 for 11 damage}



Terser (Warren G) [22/13/19 -- CMD 26 -- HP 70/117] (25% chance no crit, uncanny dodge)  d20+30=42 ; d20+12=18 ;
Tuesday June 7th, 2016 12:33:39 AM

With a massive yell, Terser takes advantage of Rillet's distraction and channels a surge of strength into his arms. He steps forward and attempts to yank the Trident out of Billoopl's arms. Disarm vs CMD is 38 (forgot -4 for barehanded).

With an extra burst of speed, he will toss stolen Trident not at, but to Magana. Incoming gift for Mags!
Hero point for extra action to throw the Trident, don't know what bonuses it might have, but base will be +12 for an 18 to get it to Magana

Also provokes AoO vs AC 24


DM Jeff - The Battle!  d20+13=29 ; d8+4=6 ; d20+15=25 ; d20+19=30 ; 4d6+26=39 ; d20+13=22 ; d20+13=31 ; d20+13=33 ; d20+13=15 ; d20+13=30 ; d8+4=5 ; d6+4=5 ; d6+4=7 ; d20+15=29 ; d20+15=27 ; d20+15=31 ; d20+15=16 ; d6+4=5 ; d8+4=6 ; d20+17=37 ; d20+17=29 ; 2d8+8=21 ; d2=2 ; d20+22=26 ; 4d6+17=31 ; d100=31 ;
Tuesday June 7th, 2016 9:17:06 AM

After Zeoll ducks the trident, he whispers some magical words and then turns invisible.

Magana moves forward towards Billoopl and the frog-beast opens a massive mouth and bites her as she passes (6 damage). It attempts to wrap its tentacle arms around her, but she blasts through them. She swings her new weapon at Billoopl, but it bounces harmlessly off a large claw. The frog-beast follows Magana and attacks her from behind! She feels the sharp teeth of the strange monster dig into her shoulder while a clawed hand slices into her side (11 damage).

Rillett moves up and calls out to the others, trying to help Terser. Terser gives a yell and reaches out for Billoopl’s massive trident. He pulls with all his might, but the fourteen-foot tall sea creature yanks the trident out of Terser’s hand and slams it back directly into Terser’s face. The sound of cracking facial bones travels easily through the water (39 damage). Billoopl laughs as Terser stumbles from the blow.

Reggie steps up to the other of the frog creatures. It tries to take a bite of her head, but she ducks under the maw and punches at it. Her blow appears to have been absorbed by the strange flesh of the giant semi-amphibian/demon (DR). The demon returns the attack, biting her hard and slicing into her with two claws (17 damage). It tries to wrap its claws around her, but she steps out of the attempt.

Billoopl seems unhurried and unworried. A tentacle slams to the side of him, without him even looking, ripping into Terser and drawing blood to the water (21 damage, critical hit {I rolled the 25% no crit: 31}: Terser has the sickened condition for 1 minute (no save), also: fort save DC 26 or lose 2 con & staggered for 1 round from poison). Billoopl then calls out through the water, “Ah, but I am not done with you, small one, just yet” to the space that Zeoll had occupied. With a sudden speed, he moves next to Zeoll’s location and thrusts his trident forward, sinking it deep into the old linotaur’s chest. A large amount of blood flows quickly into the water around the invisible taur (damage: 31). Billoopl says, “You should have surrendered to me when you had the chance. Now I shall enjoy causing you great pain.”

OOC:
Rillett, Terser, and Magana can all take AOOs on Billoopl.

Map link

Billoopl: AC 32; Damage: 0; SR: 21; CMD: 41; DR 10/good; cannot be flanked
Frog things: AC 20; Reach: 10; DR 10/cold iron or silver
Frog thing #1: Damage: 1
Frog thing #2: Damage: 0

HERO POINT for Rillett for putting himself in quite a dangerous position to try and assist others.
HERO POINT for Terser for trying such an insane move that probably would have worked against just about any other monster at this level. I am sorry it failed (even with the +2 from aid another)!


Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  d8=7 ; d8=3 ; d8=7 ;
Tuesday June 7th, 2016 12:42:23 PM

"Terser, that was an epic move to disarm Larry the Lobster." Rillett will use his AOO to Aid Another again, providing a bonus to Terser's AOO.

Once Billoopl moves away, Rillett will heal Terser for 27 points with a Cure Serious.

Then he moves forward to see how he can best help.

Zeoll (Cayzle) (AC25/26vsEvil HP28 of 59)  d20+10=26 ; d20+25=31 ;
Tuesday June 7th, 2016 5:48:22 PM


Alas, Zeoll's True Strike is useless now. Before he would be able to use it to disarm or trip the godling, the AoO Zeoll's action would provoke would surely kill the half-dead liontaur. And even if he used it to take a swipe at the godling, Zeoll's claw damage cannot penetrate the godling's damage reduction.

Really, Zeoll only has two choices. First, hide behind his shield and back away ... or, second, try to cast a spell such as Command on the god.

No, wait! Maybe there is something, a third option, something that the old liontaur can do with his True Strike! He can use an ability he has never used before. It is his Laughing Touch! That could buy the party a round of breathing room, and give Zeoll a chance to get out of here.

Zeoll reaches out to touch the godling. He has to beat an SR of 21, and he has a +10 on his roll to do so. He rolls a 26, good enough to pierce the godling's spell resistance! Now to see if he hits! His base BAB is +4, +2 with Nemesis Insight, -1 for his size, and +20 with the True Strike. That's a +25 to hit. Zeoll's Laughing Touch hits a Touch AC of 31. That likely hits?!

Assuming a spell penetration check of 26 and a touch AC hit vs AC31 are successful, Billopl should be chuckling and can only take a move action on its turn!

That means it cannot take AoOs! So Zeoll can now run away freely! He moves 40 feet towards the exit, staying out of reach of the froghemoths, and donning his shield as a free action as he moves, safe from the god's AoOs as he moves through what had been the godling's threatened spaces.

[OOC: What is Billopl's reach? I think we would know that by now maybe? Also, where's the exit on the map? I'm not seeing it.]

==============================
DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x2, command, bless, bane, Elf Vision;
2: calm emo, calm emo, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 6 of 8 1st lvl (Mage Armorx4, TSx2)
Cast: 2 of 6 2nd lvl (See Invisibility, Deeper Insight)
Cast: 3 of 4 3rd lvl (Suggestion x3)

Other Stuff Used:
Laughing Touch: used 1 of 8.
Channel Energy 1d6: used 1 of 8.
Fey Domain Hide Away: used 3 of 8.
Meta Rod: used 0 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 2 of 5
Used 2 pro evil scrolls.

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor (lasts days)
Water Breathing (duration 5.7 hours)
Mage Armor CL10. (duration 10 hours) (also Reggie)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Glibness CL9 (90 minutes)
Nemesis Insight (9 hours)
Deeper Insight (10 minutes)
Protection from Evil (5? rounds used of 10)
Light
Message

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 108 / 135  d20+16=30 ; d20+16=23 ; d20+11=21 ; d20+11=24 ; d10+10=11 ; d10+10=17 ; d10+10=12 ; d4+4=7 ;
Tuesday June 7th, 2016 7:49:35 PM

The pain rips through Reggie, and almost immediately, the dark power that she struggles to control is once again unleashed. her eyes turn pure black, the blood in her veins turns black spider webbing over her skin.

the power giving her strength. Reggie starts to tear into the frog.

{ooc: attack 1 hits AC 30 = 11 damage}
{ooc: Attack 2 hits AC 23 = 17 damage}
{ooc: attack 3 hits AC 21 = 12 damage}
{ooc: bite attack hits AC 24 = 7 damage}

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+16=28 ; d6+2=7 ; 5d6=12 ;
Wednesday June 8th, 2016 12:36:49 AM

After seeing the others' blows bounce off of Biloopl, Jozhur knows he will not be able to pierce any holes in the godling. He turns his focus to the lesser minions, moving to flank with Reggie, hoping to help her with her attacks as well.
------------------------------
Use boots of haste to get into position without provoking AoO(2 or 3 uses left, I'll check). Maybe the DM will be kind and apply the flanking bonus to Reggie's attacks :)
Attack hits AC 30 with flanking, 7 damage plus 12 sneak attack damage.

Active Effects:

Underwater Breathing
Freedom of Movement
Shield (+4 AC, round 3/10)
Boots of Haste

AC for round is 28, AC vs Opportunity attacks is 32.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 67/147] (25% chance no crit, uncanny dodge)  d20+17=30 ; d20+18=32 ; d10+12=16 ; d20+18=29 ; d10+12=18 ;
Wednesday June 8th, 2016 8:50:24 AM

worth it!

Fort Save - 30, success


Lacking the surge to even try another crazy maneuver, Terser just goes for a good old fashioned glaive strike, and just barely connects with aid from Rillett, AoO hits AC 34 for 16, +3 for overcoming DR

It's also possible I got two AoOs, though where he was positioned, I'm not sure. Just FYI for the future


He pursues the fake god through the room, and with heroic effort, manages to land another blow.
boost that attack with that shiny new hero point - hit AC 33 for 18

DM Jeff - The Battle!  d20+13=14 ; d20+13=25 ; d20+13=28 ; d6+4=9 ; d6+4=8 ; d20+15=24 ;
Wednesday June 8th, 2016 1:50:45 PM

Rillett heals Terser and moves along to try and aid in the battle. Terser shakes off the massive blow to the face and quickly strikes at the massive wanna-be god before and after it moves, but the effect of the blows is clearly not what it should be (DR).

Meanwhile, Reggie and Jozhur setup flanking attacks on one of the hideous summoned frog-beasts. Every one of both of their attacks blast into the creature, but the strange skin of the monster seems to absorb some of the blows (DR). The creature continues to focus on Reggie, trying to bite her and effectively slicing into her a couple times with sharp claws (15 damage). It tries to grab ahold of her again, but grabs nothing but water as she easily ducks away.

In the middle of the room, Zeoll, feeling very injured and almost helpless, pulls a trick out of his sock that even amazes him when it works! He finds it easy to touch Billoopl, since his face was up close to Zeoll’s. The beast pulls the trident from Zeoll’s chest and starts to laugh. He goes with the laugh as he swims straight up about 40 feet, laughing the entire way. As Zeoll backs up towards the entrance, Billoopl calls out, “Ha! You feeble land creatures think you can beat me?” He laughs more as he continues, “I warned you, and now you will face my wrath like so many before you!”

OOC:

Map link The exit is at the bottom of the area with the grid. The entire grid is the room!

Billoopl: AC 32; Damage: 14; SR: 21; CMD: 41; DR 10/good; cannot be flanked; reach: at least 10’
Frog things: AC 20; Reach: 10; DR 10/cold iron or silver
Frog thing #1: Damage: 13
Frog thing #2: Damage: 0


Zeoll (Cayzle) (AC25/26vsEvil HP28 of 59)  d20+9=29 ;
Wednesday June 8th, 2016 4:31:17 PM


Zeoll casts Extended Command on Froggie Two. "FLEE!" (spoken in Aquan)

The old liontaur's spell penetration check, if needed: 29.

The Will save DC to resist the spell, which will last for two rounds of fleeing at top speed ... base 10 +1 spell lvl +5 wis +3 feats +1 cradled +2 bloodline power +2 nemesis insight = 24.

Zeoll backs up another step.

Magana the Tauress (Craig) [HP 101 of 112] [DR 1/-] 
Wednesday June 8th, 2016 5:54:37 PM

ooc: due to health issues I must leave the Wold. sorry for the short notice. good luck to you all.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 67/147] (25% chance no crit, uncanny dodge) 
Wednesday June 8th, 2016 6:58:31 PM

awwww, Mags =( sorry to hear



(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 93 / 135  d20+18=20 ; d3=3 ; d20+18=31 ; d20+13=32 ; d20+13=22 ; d10+10=13 ; d10+10=11 ; d10+10=18 ; d4+4=6 ;
Wednesday June 8th, 2016 11:16:23 PM

{ooc: sorry to hear that Magana, hope everything works out and you are able to return}

Reggie continues her assault on the frog, blind to nearly everything around her

{ooc: attack 1 hits AC 20 = 13 damage}
{ooc: attack 2 hits AC 31 = 11 damage}
{ooc: attack 3 hits AC 32 = 18 damage}
{ooc: attack bite hits AC 22 = 6 damage}

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+15=16 ; d20+15=35 ; d20+15=30 ; d20+15=25 ; d20+9=21 ; d6+3=5 ; d6+3=5 ; 5d6=22 ; 5d6=14 ; d6+3=8 ; d6+2=3 ; 5d6=15 ;
Thursday June 9th, 2016 12:49:10 AM

Jozhur glances around the room and says to the others via messagr, Maybe there is a way to weaken him". (Perception: 16)

He turns his attention back to the enemy before him and stabs at it furiously.
----------------------
Use boots of haste (1 or 2 left/10)
First attack natural 20, Crit confirmed with a 30.
Hasted attack hits AC24 with flanking
Second attack hits AC 23 with flanking

Attack one does 10 damage plus 22 sneak damage
Hasted attack does 8 damage plus 14 sneak damage
Third attack does 3 damage plus 15 sneak damage

Should be 42 damage after DR.

Active effects:
Shield
Freedom of movement
Boots of Haste

Current AC=28

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  d6=3 ; d6=1 ; d6=5 ; d6=4 ; d6=4 ; d6=4 ;
Thursday June 9th, 2016 1:45:45 AM

(Very sorry Magana will be leaving us. Take care Craig - I wish you well.)

Rillett will move, and drawn in his god's power, releasing it in a surge if healing to his allies, and excluding these frog creatures. Everyone is healed for 20 points.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 87/147] (25% chance no crit, uncanny dodge)  d20+7=17 ; 2d10+16=26 ;
Thursday June 9th, 2016 9:08:33 AM

Move to flank frog with Reggie. (Bonus is 17,not 7)

Hit AC 27 for 26.



DM Jeff - And then there were five  d20+3=9 ; d20+13=16 ; d20+13=30 ; d20+13=29 ; d20+15=20 ; d6+4=5 ; d6+4=10 ; d20+19=39 ; d20+23=37 ; d20+14=19 ; d20+8=19 ; 2d6+17=23 ;
Thursday June 9th, 2016 9:19:23 AM

On the one side of the room, the massive frog-beast and Magana are locked in a tight battle. Magana swings the small mace and makes contact with the beast. The monster bites and slams into Magana, trying to grab him. The two of them spin and turn in the waters and Magana spears the frog-thing with a horn, but the massive beast bites into her shoulder as the battle continues.

Rillett moves and heals his allies while Reggie and Jozhur continue to hack away at the other frog-beast. Jozhur does the most damage while attacking from behind. The thing keeps on its mindless attacks against Reggie with claws hitting here and there (15 damage). The thing tries to bite and grab Reggie, but again Reggie is able to duck and weave and avoid the arms of the thing. At the last second, Terser steps up to surround the frog beast and gets in a very solid hit on the creature, taking a chunk out of its side!

Zeoll casts another spell, telling the massive beast fighting Magana to FLEE. The creature disengages from Magana and starts running back towards Zeoll! When it spots the source of the instruction, it veers to the side and runs down the hallway from where the group had entered. Magana nods at Zeoll and gives chase down the hallway.

Billoopl watches from his position high in the room and laughs as he watches the frog-demon runs from Zeoll. He says, “Oh, you think you can wear me down by taking out my minions? Perhaps I shall create a hole in your chest large enough to shove the heartseed in myself and make you my new minion!” He stays swimming at the height and launches the huge trident at Zeoll. The massive trident’s aim is true and the giant weapon slams hard into Zeoll again (23 damage). Before Zeoll can react, the trident appears in Billoopl’s claw again and he throws it a second time! This time the trident misses to the left, but yet again it appears in Billoopl’s claw and he throws it a third time! This time the trident misses to the right and once again appears back in Billoopl’s claw. He looks at the end of the trident and says, “Is this thing bent?”

OOC:

Map link

Billoopl: AC 32; Damage: 14; SR: 21; CMD: 41; DR 10/good; cannot be flanked; reach: at least 10’; currently swimming about 40 feet up.
Frog things: AC 20; Reach: 10; DR 10/cold iron or silver; SR: 19
Frog thing #1: Damage: 67
Frog thing #2: Damage: ?? (Running away down hallway with Magana in hot pursuit).


Zeoll (Cayzle) (AC25/26vsEvil HP25 of 59)  d20+33=48 ;
Thursday June 9th, 2016 11:19:23 AM


Zeoll is so grateful to Rillett for that healing burst! In essence, the godling's 23 damage is only 3 damage.

Zeoll laughs at Biloopl and taunts the swimming thing. "Can't thrrow strraight, can't contrrol yourr minions, can't win this fight! Silly crreature! Whateverr made you think you could be a god? You don't scarre me, and I can take anything you dish out! That's IF you can find me!"

Zeoll uses a move action to become invisible. He knows now that Biloopl can see him anyway, but he is bluffing -- the liontaur wants Biloopl to think that Zeoll believes his invisibility will protect him. He uses his speech and body language to try to give the god that impression Zeoll incorrectly thinks he is safe.

Bluff 48

Zeoll's entire goal with his taunts and invisibility is to get the god to throw that trident at him again, just like he did last round. But this time, Zeoll is readying the use of his tower shield. When that trident comes at him, he'll use the shield for total cover, making him immune to the physical attack. It may well be that Billopl will use his second and third attacks to try to sunder his shield, but Zeoll is fine with that.

Note that as soon as Zeoll uses his readied action, his AC drops to 18 / 19 vs evil. Also note that his CMD (for example, vs sunders) is 18 / 19 vs evil. Zeoll's shield has Hardness 21 and 80 hit points, so Zeoll is happy to have the demigod waste rounds and attacks trying to damage it.

Zeoll also takes a five ft step towards Biloopl.

[OOC: Do the froggies have SR? Zeoll cast successfully on one, so he should know?]

DM Add: Indeed they do. 19.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+16=20 ; d20+16=22 ; d20+9=20 ; d6+3=4 ; d6+3=5 ; d6+2=5 ; 5d6=16 ; 5d6=21 ; 5d6=22 ;
Thursday June 9th, 2016 1:10:12 PM

Jozhur continues stabbing ferociously at the now surrounded monster, wanting to end its assault on Reggie and free the others up to engage biloopl.
------------------
Use boots of haste
Attacks hit AC 22, 24, and 22 with flanking

First attack: 20 damage before DR
Second: 26 damage
Third: 27 damage
After DR: 43 damage

Underwater Breathing
Freedom of Movement
Shield (+4 AC, round 5/10)
Boots of Haste (last round or 1 left, still need to check)

Current AC 28

DM NOTE: That damage is going to kill the frog demon, so others beyond this point don't need to attack it.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Thursday June 9th, 2016 1:12:32 PM

Jozhur also gives his friends a warning via message that he likely will not be able to harm Biloopl.

Ooc: Best wishes, Craig. Sorry to see you go.


(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 78 / 135  d20+19=32 ; d20+16=24 ; d20+16=19 ;
Thursday June 9th, 2016 2:32:01 PM

{ooc: I don't recall if Reggie is included with the message spell, I think she is, but her current mental condition may prevent a response}

When the frog in front of her falls, Reggie turns to see the god-wanna-be floating above.

She immediately starts to swim at the thing doing her best to avoid getting hit.

{ooc: swim check - 32}
{ooc: acrobatics - 24}

{ooc: not sure if Reggie can attack but if she can, she missed}

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 87/147] (25% chance no crit, uncanny dodge) 
Thursday June 9th, 2016 11:22:41 PM

Trying a different tack, Terser attempts to knock the Trident out of its trajectory as Billoopl throws it. He waits until it's mid flight and activates his ring. Maybe Reggie can use it effectively?

hold action until Billoopl attack - will use 3 charges of ring of the ram to disrupt the weapon path, hopefully into someone who can grab it.

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Friday June 10th, 2016 4:36:09 AM

Rillett moves forward a bit. He can see that this Billoopl has been damaged. "Behold! a god who bleeds!"

As he moves, he pulls a scroll out of his pocket and casts Align Weapon on Terser's glave making it good aligned.

---------------------------------------------
Spells Running: Longstrider (extended from the night before), Status on all, Water Breathing on all (5.7 hours), Bless (10 min originally - may be gone?), See Invisibility

Spells/abilities available, * = cast/used:
0 (DC16): Mending, Guidance, Detect Magic, Detect Poison
1 (DC17): True Strike (D), Bless*, Calm Emotions, Detect Evil, Protection from Evil, Protection from Evil, Shield of Faith*
2 (DC18): See Invisible (D)*, Augury, Remove Paralysis, Delay Poison, Resist Energy*, Spiritual Weapon (CMW)*, Status*
3 (DC19): Divination (D), Dispel Magic, Water Breathing*, Water Breathing (CMW)*, Water Walk
4 (DC20): Dimension Door (D), Freedom of Movement*, Freedom of Movement*, Freedom of Movement*, Holy Smite*
5 (DC21): Teleport (D), Dispel Evil*, Plane Shift*, True Seeing

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 100'/day - 10' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - 2 used
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -
Faerie Fire (item) - 3/day -


DM Jeff - And then there were five  d20+7=22 ; d20+7=15 ; d20+7=24 ;
Friday June 10th, 2016 9:20:11 AM

Jozhur blasts the beast and the first frog demon falls. Its body stops moving and floats in the water near the bottom of the sea. Seeing it fall, Reggie moves quickly to attempt to attack the swimming Billoopl. He does not even notice her feeble attempt at an attack.

Rillett moves up and pulls out a scroll. He carefully unrolls it, amazed that it doesn’t get destroyed by the water. Apparently the magic of the scroll extends to the paper and holds it together. He makes Terser’s weapon good-aligned in hopes that will help against BIlloopl (indeed it will!).

Meanwhile, Terser sets up with his ring as Zeoll taunts Billoopl. Billoopl responds confidently and with more laughter, “HA! You think you can hide from me? No one can hide from me! I shall soon again be invincible, and you will be nothing more than fish food!” He leans back and throws the trident as Zeoll hides behind his shield. The waters bounce with the massive clash between the shield and the trident. Terser tries to strike the trident, but the translucent ram’s head simply plows through some water. The trident appears in Billoopl’s hand and he throws it a second time. Again Terser misses with the ram’s head attack and again the trident slams into the shield. A third time Billoopl throws the trident, concentrating on the invisible shield. Terser also concentrates hard. The trident flies through the water at the same time the ram’s head does. The ram’s head crashes into the trident, knocking it from its path towards the hidden Zeoll. The trident flies across the room and ends up on the ground far from everyone. Zeoll is the nearest to it. Billoopl laugh more, looks over at Terser and says, “You fools! You think a being as powerful as me needs such a crutch? I shall destroy you with my claws, as you have desired!”

OOC:

Keep in mind for underwater, if you’re not walking on the bottom:
If you have Freedom of movement, do whatever you like.
To move, you need to make a swim check. If you FAIL your swim check, you spend the round flailing about in the water: lose dex bonus to AC, opponents gain +2 to attack.
If you succeed in a swim check, you can move one-quarter your base speed as a move action, one-half as a full action. Then, if you use a slashing or bludgeoning weapon, you get a -2 to attack rolls and only do half damage! Grappling checks are at -2 (were you really going to attempt to grapple this guy?)

Billoopl: AC 32; Damage: 14; SR: 21; CMD: 41; DR 10/good; cannot be flanked; reach: at least 10’; currently swimming about 40 feet up.
Frog things: AC 20; Reach: 10; DR 10/cold iron or silver; SR: 19
Frog thing #1: Dead
Frog thing #2 & Magana: Gone.

DM Note: I do hate to make major changes in the middle of the huge battle, but yours truly will be attending a week-long class out of town next week, and I really don’t have any idea how much time I’ll have outside of class. Therefore, DM Dan will be taking over starting Monday and will keep things going through this big boss battle! Good luck Black Lions!


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+12=23 ; d20+15=30 ;
Sunday June 12th, 2016 1:00:57 AM

Jozhur moves towards Biloopl, scanning the area for anything that could possibly be used against Biloopl (he's not going to attempt to wield the trident).

He attempts to draw the false god's attacks so the others may destroy him. Jozhur swims towards Biloopl and pokes at him with his sword. "You're a mere mortal, not some powerful being. Your power never compared to that of the REAL gods, and it never will."

-----------------------------
Move into melee range (mobility, +4 AC vs attacks of opportunity)
Use combat expertise to fight defensively (+2 AC), Jozhur's attack misses

Active effects:
Freedom of movement
Shield (+4 AC, round 6/10)

Current AC: 29 (33 vs opportunity attacks)
CMD:26


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+12=23 ; d20+15=30 ;
Sunday June 12th, 2016 1:00:57 AM

Jozhur moves towards Biloopl, scanning the area for anything that could possibly be used against Biloopl (he's not going to attempt to wield the trident).

He attempts to draw the false god's attacks so the others may destroy him. Jozhur swims towards Biloopl and pokes at him with his sword. "You're a mere mortal, not some powerful being. Your power never compared to that of the REAL gods, and it never will."

-----------------------------
Move into melee range (mobility, +4 AC vs attacks of opportunity)
Use combat expertise to fight defensively (+2 AC), Jozhur's attack misses

Active effects:
Freedom of movement
Shield (+4 AC, round 6/10)

Current AC: 29 (33 vs opportunity attacks)
CMD:26


(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 78 / 135  d20+16=32 ; d20+16=28 ; d20+11=13 ; d20+11=26 ; d10+10=15 ;
Sunday June 12th, 2016 10:49:07 PM

Reggie blindly flails at the enemy only managing to connect once But in her current state she does not seem to care.

{ooc: only hit once for 15 damage (5 damage after DR) which apparently Reggie cannot overcome on anything we encountered so far}

Zeoll (Cayzle) (AC25/26vsEvil HP25 of 59) 
Monday June 13th, 2016 12:47:22 AM


Zeoll casts a Summon Fey Friend II spell, giving up a second level cleric spell to do so.

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Monday June 13th, 2016 2:49:45 AM

Rillett is pretty sure armored dwarves don't swim well. He pulls a Fly scroll out of his pocket and casts Fly on Terser, allowing him to "fly" through the water.

"There you go Terser, he's all yours."

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 87/147] (25% chance no crit, uncanny dodge)  d20+19=32 ; d10+16=21 ;
Tuesday June 14th, 2016 1:03:21 AM

Such good service here under the sea! I'll have to recommend it to all of my friends.

The armored dwarf "flies" through the water, aiming to punch through the pretender God's flesh.

Hit AC32 for 21 good aligned damage.


DM Dan K - The Battle Rages On  d20+18=20 ; d20+18=25 ; d20+16=27 ; 3d6+17=32 ; d6=6 ; 2d8+8=18 ; d20+21=31 ; 3d6+11=20 ;
Tuesday June 14th, 2016 7:27:09 AM

Jozhur moves up to Billoopl and attempts to draw his attacks with his poking and prodding, both physically and verbally. As he closes, Billoopl slashes at him with a sweeping claw. Jozhur is just able to twist aside and it missed
Reggie strikes again, drawing another line across the would be gods flesh
Zeoll casts a Summon Fey Friend II spell, giving up a second level cleric spell to do so.
Rillet pulls a scroll and casts Fly on Rillet
Terser flies up and strikes Biloopl

Billoopl laughs, a throaty, gurgling laugh of a drowned man. ”Such a waste. Now you will see what true power is. Your deaths shall be painful and I am going to take my time” Billoopl strikes out at all three of the heroes gathered about him. With his claws, he attacks Jozhur and Terser and a tentacle lashes out at Reggie.
Jozhur is able to get his shield up and deflect the incoming blow
Terser is struck hard and blood pours from the gaping wound in his side, billowing like a crimson cloud about him. Terser Dmg 32 +6 Bleeding
Reggie is struck by a tentacle and feels thousands of tiny punctures along the strike and a sickly black fluid drifts from the wounds Reggie Dmg 18 + Fort Save DC 26 Failure Highlight to display spoiler: {effect 1d2 Con plus staggered for 1 round}

Billoopl: AC 32; Damage: 40; SR: 21; CMD: 41; DR 10/good; cannot be flanked; reach: at least 10’; currently swimming about 40 feet up.

Zeoll (Cayzle) (AC25/26vsEvil HP25 of 59)  d10=9 ; d20+8=21 ; d20+5=8 ; d20+5=19 ; d20+4=13 ; d20+10=22 ;
Tuesday June 14th, 2016 12:17:00 PM


Zeoll rolls randomly to see what fey friend he calls ... rolling a d10 ... a 9 ... a unicorn! Zeoll summons the equine right next to Biloopl (spell range is 45 ft). Since it is one step away from Zeoll in alignment, the spell lasts for 18 rounds and the creature will basically do as Zeoll asks.

Zeoll urges the magical beast to hold its breath and attack the enemy!

The unicorn hits ACs 21, 8, and 19, MISSING ALL, and it (and Zeoll) realize that it will need nat 20s to hit. Well, next round it will try something else, if it survives!

If an untrained swim check is needed to stay next to the godling, the unicorn, rolling at +4 due to Str, gets a 13. That should be fine since the water are calm, right?

As for Zeoll, he looses his shield and casts Hideous Laughter at Biloopl. SR check is a 22, so that just blasts past his SR. The will save DC is a base 10 +2 lvl +5 chr +3 feats +2 bloodline +1 cradled +2 nemesis insight = 25. But Biloopl, unless he is a humanoid or a monstrous humanoid, gets a +4 on the save.

==============================
DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command, command x2, bless, bane, Elf Vision;
2: calm emo x2, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 6 of 8 1st lvl (Mage Armorx4, TSx2)
Cast: 3 of 6 2nd lvl (See Invisibility, Deeper Insight, Hid Laugh)
Cast: 3 of 4 3rd lvl (Suggestion x3)

Other Stuff Used:
Laughing Touch: used 1 of 8.
Channel Energy 1d6: used 1 of 8.
Fey Domain Hide Away: used 4 of 8.
Meta Rod: used 1 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 2 of 5
Used 2 pro evil scrolls.

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor (lasts days)
Water Breathing (duration 5.7 hours)
Mage Armor CL10. (duration 10 hours) (also Reggie)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Glibness CL9 (90 minutes)
Nemesis Insight (9 hours)
Deeper Insight (10 minutes)
Protection from Evil (8 rounds used of 10)
Light
Message

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+25=39 ; d20+14=21 ;
Tuesday June 14th, 2016 12:57:29 PM

Jozhur is encouraged the others have been able to damage Biloopl, but he knows they are going to need to do much more. This time, he feints, trying to catch Biloopl of balance.

-------------------------
Bluff to feint: 39
Attack roll: 21, probably a miss, even if Biloopl is flat-footed

Active effects:
Freedom of movement
Shield (+4 AC, round 7/10)

current AC: 27

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 50 / 125 | Rage used 6/18  d20+17=19 ; d2=1 ; d20+16=25 ;
Tuesday June 14th, 2016 8:15:58 PM

Reggie is struck by the tentacle as it's barbs pierce her armor and into her flesh.

{ooc: failed the save and rolled 1 Con (damage or drain?}

Despite the brutal punishment done to her Reggie blindly flails on defiant to her last breath. she tries to strike but does nothing though she still tries.

{ooc Attack roll missed (AC 25)}

DM Dan k: Poison is Con Damage

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Tuesday June 14th, 2016 11:31:11 PM

Rillett looks at the creature Zeoll summoned.

"Really Zeoll, a unicorn? Your god has a strange sense of humor. Gargul is a much more sober deity."

Rillett will pull out his second Fly scroll and read it, allowing him to move better here. If he can, he will move up about 10 feet.

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  d6=5 ; d6=2 ; d6=6 ; d6=6 ; d6=1 ; d6=1 ; d6=3 ;
Wednesday June 15th, 2016 2:19:52 AM

Rillett will also use a hero point to heal his friends. Channel Energy for all but Billoopl - 22 points back!

DM Dan K - The Battle Rages On 
Wednesday June 15th, 2016 9:27:26 AM

Holding for Terser and wanting to relocate my post times to the evening

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 77/147] (25% chance no crit, uncanny dodge)  d20+19=25 ; d20+14=33 ; d10+12=18 ;
Wednesday June 15th, 2016 1:23:16 PM

All the wounds opening and closing are enough to drive one to distraction. Luckily, he won't have to worry about processing it until either Billoopl or himself lies dead. For now, he'll hack away as best he is able.

full attack - 1 miss and 1 hit for 18 damage (also miscalced last round's damage - please reduce by 4)

DM Dan K - The Battle Rages On  d20+17=20 ;
Wednesday June 15th, 2016 9:29:10 PM

Zeoll's spell summons a unicorn, unfortunately not much of a threat and given Billoopl's laughter at its appearence, not even a distraction. Zeill casts another spell, hoping to encourage the mirth

Jozhur attacks, but his weapon bounces harmlessly off of Billoopl

Reggie's attacks even in his staggered condition from the poison, and fails to ahrm Boilloopl

Rillett floats/flies up and channels healing energy into all of his valiant companions All PC' Heal 22

Terer strikes again and wounds Billoopl and the creature turns his more full attention to hero

The pioson continues to coarse through Reggie. Fort Save DC 26 Failure Highlight to display spoiler: {: effect 1d2 Con Damage plus staggered for 1 round}

Billoopl chuckles as he turns, "Weaklings" he smirks. "Just wait liontaur" He chucjkles again "I will....will" and that is the last coherent thing he utters before tucking into a floating hideous ball, laughing beyond his control. The gurgling peal of throaty laughter are anything but full of joy. Pain, death, the sounds of men drowning alone and afraid is what this monsters laughter sounds like. Echoed in deep base volume, rolling out into the deep

Billoopl: AC 28; Damage: 54; SR: 21; CMD: 41; DR 10/good; cannot be flanked; reach: at least 10’; currently swimming about 40 feet up
Currently considered prone, but not helpless, new AC is reflected in stat block

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+25=32 ; d20+14=28 ; d6+3=5 ; 5d6=12 ;
Wednesday June 15th, 2016 9:55:49 PM

Biloopl's laughter sends a chill down Jozhur's spine. He attempts another feint and stabs ar the "god" again.
---------------------
Bluff to feint: 32 (feint DC is 10+BAB+Wisdom Modifier or 10+Sense motive)
Attack hits AC 28, 17 damage before DR if feint is successful, otherwise no damage

Zeoll (Cayzle) (AC18/19vsEvil HP47 of 59) 
Wednesday June 15th, 2016 10:36:04 PM


Zeoll asks his unicorn pal to cure Reggie's poison. The equine uses his Neutralize Poison spell-like ability to cure what ails Zeoll's friend.

Zeoll shouts to his friends that the laughter will likely only last for a round, "So get yourr licks in now!"

"And thanks forr the healing!"

Note: Zeoll's shield is loosed, so his AC is down by 7.

Zeoll casts another Cradled spell, Summon Fey Friend III, with his last third level sorcerer spell slot.


Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  d6=2 ; d6=4 ; d6=5 ; d6=2 ; d6=5 ;
Thursday June 16th, 2016 12:49:47 AM

"Nice work Zeoll. It looks like Billoopl thought the underwater unicorn was pretty funny too."

Rillett will again channel healing energy, healing his friends for 18 points, but excluding the upstart godling.

---------------------------------------------
Spells Running: Longstrider (extended from the night before), Status on all, Water Breathing on all (5.7 hours), Bless (10 min originally - may be gone?), See Invisibility

Spells/abilities available, * = cast/used:
0 (DC16): Mending, Guidance, Detect Magic, Detect Poison
1 (DC17): True Strike (D), Bless*, Calm Emotions, Detect Evil, Protection from Evil, Protection from Evil, Shield of Faith*
2 (DC18): See Invisible (D)*, Augury, Remove Paralysis, Delay Poison, Resist Energy*, Spiritual Weapon (CMW)*, Status*
3 (DC19): Divination (D), Dispel Magic, Water Breathing*, Water Breathing (CMW)*, Water Walk
4 (DC20): Dimension Door (D)*, Freedom of Movement*, Freedom of Movement*, Freedom of Movement*, Holy Smite
5 (DC21): Teleport (D), Dispel Evil*, Plane Shift*, True Seeing

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 100'/day - 10' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - 4 used
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -
Faerie Fire (item) - 3/day -

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 95/147] (25% chance no crit, uncanny dodge)  d20+19=33 ; d20+14=28 ; d10+12=18 ; d10+12=14 ;
Thursday June 16th, 2016 5:55:09 PM

Terser knows an opening when he sees it, and there's nothing funny about the threat this creature presents if not put down. He makes a notes to thank Rillett for the healing when this is over, but for the moment, he just continues to bellow his fury and attack.

attacks vs AC 33 and 28, 18 and 14 damage (good aligned)

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 72 / 125 | Rage used 7/18  d20+16=23 ; d2=1 ; d20+16=17 ;
Thursday June 16th, 2016 10:38:32 PM

{ooc: again with the fort save failure so 1 more Con damage}

Again in her rage Reggie flails to attempt to fight the god wanna be. and again has no luck

{ooc maybe you shouldn't waste your energies on me, I am failing at everything that I am supposed to be good at. well except for damaging the enemy, even if I hit I have nothing vs. DR}



DM Dan K - The Battle Rages On  d20+17=28 ;
Thursday June 16th, 2016 11:36:58 PM

Jozhur strikes Billoopl, wounding it

Zeoll tells the unicorn to cure Reggie's Poison and the creature does so. He then begins casting another spell to call for more assistance. The laughing spell will not likely hold for long

Rillet channels additional healing to all. All PC's gain 18HP

Reggie's attack slips left and misses Billoopl.

Terser takes advantage of the spell and slams Billoopl with 2 consecutive strikes

The poison runs through Reggie's veins for another few moments and then is banished by the magic of the unicorn. Reggie takes the additional con point but is now poison free.

Billoopl recovers and glares at Zeoll with a new hatred. "You will be last He then turns to Terser, and you shall be first

Billoopl has cast off the magi that was affecting him and now seems to have a renewed vigor about him and purpose. Nearly all of that attention is focused on Terser

Billoopl: AC 32; Damage: 93; SR: 21; CMD: 41; DR 10/good; cannot be flanked; reach: at least 10’; Sense Motive 28 v Bluff: currently swimming about 40 feet up

Zeoll (Cayzle) (AC18/19vsEvil HP47 of 59)  d10=9 ; d20+14=30 ; d20+4=20 ; d20+8=18 ;
Friday June 17th, 2016 12:21:00 AM


"Well," wonders Zeoll, "what will the Fey King send to help me next?" He does not have to wonder for long, for the spell takes effect and delivers a ... rolling a d10 ... a 9! That's a Wooly Rhino!

Zeoll commands the beast to gore the godling! It tries its best ... it hits AC30, but that's not good enough!

Still. the rhino's constitution lets him hold his breath for a long time, and with his +14 Str mod, even his untrained swim check (a 30) is more than enough to let him maintain his position. Oh wait, no, his 28 Str gives a +9. That's still plenty for a good swim check.

The unicorn wants to help too! Zeoll urges him to help Terser. It swims over ... with a 20 swim check, that's no problem. The unicorn's permanent magic circle vs evil gives Terser a +2 deflection bonus on AC and a +2 resistance bonus on saves. Which may be more or less useful depending on his existing deflection/resistance bonuses, since they do not stack. Finally, the unicorn uses Aid Another to help Terser's AC, and his roll of 18 gives Terser a +2.

Well, what about Zeoll? The old liontaur casts his Bless spell, so that everybody gets a +1 morale bonus to hit this son of a squid.

EVERYBODY PLEASE READ MY POSTS SO THEY WILL SEE THE BONUSES THEY GET! Everyone is Blessed for a +1 to hit and TERSER gets a +2 to +4 AC boost!

==============================
DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command, command x2, bless, bane, Elf Vision;
2: calm emo x2, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 6 of 8 1st lvl (Mage Armorx4, TSx2)
Cast: 3 of 6 2nd lvl (See Invisibility, Deeper Insight, Hid Laugh)
Cast: 3 of 4 3rd lvl (Suggestion x3, SFFIII)

Other Stuff Used:
Laughing Touch: used 1 of 8.
Channel Energy 1d6: used 1 of 8.
Fey Domain Hide Away: used 4 of 8.
Meta Rod: used 1 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 2 of 5
Used 2 pro evil scrolls.

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor (lasts days)
Water Breathing (duration 5.7 hours)
Mage Armor CL10. (duration 10 hours) (also Reggie)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Glibness CL9 (90 minutes)
Nemesis Insight (9 hours)
Deeper Insight (10 minutes)
Light
Message

Unicorn used 3 rounds; Rhino used 1 rounds.

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  d20+9=18 ;
Friday June 17th, 2016 10:45:00 AM

Rillett moves up near Terser and will use Aid Another to add +2 to Terser's next attack roll.

"Billoopl - what a disappointment you are. We came to see what this mighty threat was to the Wold's oceans. How far you have fallen that an elderly taur is your nemesis? You are alone and irrelevant."

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+25=36 ; d20+15=18 ;
Friday June 17th, 2016 1:51:37 PM

Happy to have even harmed Biloopl at all, Jozhur takes another stab but comes up empty this time.

--------------------
Feint fails, attack misses.

Active effects:
Freedom of movement
Shield (+4 AC, round 8/10)
Bless

Current AC: 27


Terser (Warren G) [22/13/19 -- CMD 26 -- HP 95/147] (25% chance no crit, uncanny dodge)  d20+20=22 ; d20+15=18 ;
Friday June 17th, 2016 8:53:03 PM

Terser is feeling the strain as he feels like everyone is pinning their hopes on him. There is more magic coursing through him than he's ever felt before, and he does his best to make the most of it. He manages to fail miserably though, and is on his toes just trying to fend off Billoopl's attacks.

no existing deflection - so AC 24/28 vs giants


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Friday June 17th, 2016 9:45:44 PM

Don't forget Rillet's and the unicorn's aid another in Terser's defense.

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 90 / 125 | Rage used 9 /18  d20+17=27 ; d20+17=24 ; d20+12=14 ; d20+12=17 ;
Saturday June 18th, 2016 12:08:55 AM

Reggie has been oblivious to her surroundings, the healing has flowed through her as well as poison and that is gone.

She seems unaware that something else has removed the poison. without much care but filled with determination, Reggie, the Undying continues her assault on Billoopl

but for what it is worth she proves once more that She can no longer fight. or perhaps had forgotten how to fight.

{ooc: well lets just hope that we fight other stuff soon, cause this is getting to be rather tireing being a front line melee character and cannot ever hit the enemy. (heck not even close enough for flank to help) of course I only hit on a 15+ on the die, and only a nat 20 on my iterative attacks}


DM Dan K - The Battle Rages On  d20+18=22 ; 6d6+17=36 ; d20+19=20 ; d20+19=34 ; d20+17=33 ; 6d6+17=34 ; d6=2 ; 2d8+8=15 ; 3d6+17=28 ; 3d6+17=27 ;
Monday June 20th, 2016 7:53:18 AM

The Unicorn swims over to assist Terser adn as it does so Billoopl reaches out with a great claw and tears a gaping hole in its flank.
Zeoll's spell brings in a rhino, but the beast cannot get past Billoopl's defences. Zeoll himself, casts Bless upon the entire group

Rillet swims over to Terser. Aid Another for +2 Terser Attack

Jozhur feints and then attacks, but Billioopl counters

Terser strikes, but misses

Had Wardd deserted her, or worse yet, is Wardd actively working against her. Battle involves skill yes, but also a measure of luck and all of it seems to have flown away from the barabrian woman

Billoopl, this time, ignores the others and attacks Terser with both of its claws and great tentacles.
Terser takes 42 Dmg + 2 Bleed +Poison save Fort DC 26; effect 1d2 Con plus staggered for 1 round

Billoopl taunts back to Zeoll and the party, Your pathetic spells of assistance will only prolong your pain, so by all means continue

Please do not forget underwater combat rules
All PC's in melee with Billoopl are now off the ground and must have fly or make a swim check each round DC 10
Combat Adjustments Underwater
Attack/Damage
Condition..........Slashing or Bludg.....Piercing..........Movement

Freedom of movement..........normal.....normal..........normal

Has a swim speed..........–2/half Dmg.....normal..........normal

Successful Swim check..........–2/half.....normal..........quarter or half3

Firm footing..........–2/half.....normal..........half

3 A successful Swim check lets a creature move one-quarter its speed as a move action or one-half its speed as a full-round action.

Billoopl: AC 32; Damage: 93; SR: 21; CMD: 41; DR 10/good; cannot be flanked; reach: at least 10’; Sense Motive 28 v Bluff: currently swimming about 40 feet up

Unicorn AC 15 6/34

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  d8=2 ; d8=6 ; d8=1 ; d8=1 ; d8=4 ; d8=6 ;
Monday June 20th, 2016 4:16:47 PM

Rillett frowns. This is not going well. His friends are having a tough time hitting this creature, but he is out of ways to improve their odds.

At least he might be able to delay Terser's death. Rillett heals Terser for 28 points and ends the bleed damage, expending a 4th level spell. Even Rillett's healing is running out as Billoopl continues to deal out damage.

"Billoopl, I call upon you to surrender in the name of Gargul. We will send you to meet him, and it would be better if it were at least on neutral terms rather than as an upstart god that failed."

---------------------------------------------
Spells Running: Longstrider (extended from the night before), Status on all, Water Breathing on all (5.7 hours), Bless , See Invisibility, Fly, Deathwatch

Spells/abilities available, * = cast/used:
0 (DC16): Mending, Guidance, Detect Magic, Detect Poison
1 (DC17): True Strike (D), Bless*, Calm Emotions, Detect Evil, Protection from Evil, Protection from Evil, Shield of Faith*
2 (DC18): See Invisible (D)*, Augury, Remove Paralysis, Delay Poison, Resist Energy*, Spiritual Weapon (CMW)*, Status*
3 (DC19): Divination (D), Dispel Magic, Water Breathing*, Water Breathing (CMW)*, Water Walk
4 (DC20): Dimension Door (D)*, Freedom of Movement*, Freedom of Movement*, Freedom of Movement*, Holy Smite*
5 (DC21): Teleport (D), Dispel Evil*, Plane Shift*, True Seeing

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 100'/day - 10' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - 4 used
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -
Faerie Fire (item) - 3/day -



Zeoll (Cayzle) (AC18/19vsEvil HP47 of 59)  d8=6 ; d8=8 ; d20+14=25 ; d20+17=34 ; 2d8+13=21 ; d20+9=19 ;
Monday June 20th, 2016 5:58:05 PM


The sorely wounded unicorn does his best to help. He takes a five ft step back and cures Terser with his once/day Cure Moderate Wounds ability. 6+8+9 = 23 hp curing.

Does he need to use the ability on the defensive? If so, his concentration check is a 25, so that's A-OK.

The rhino attacks Biloopl with a +1 morale bonus from the Bless. It hits AC34 for 21 piercing damage (horn gore). [OOC: At first I used the wrong stats for the Wooly Rhino's Attack. The edited die roll field has the correct attack numbers. Sorry for the confusion.]

Zeoll casts a spell to stop Biloopl's onslaught, if only for a moment. He casts Extended Command: HALT!

Zeoll's SR check at +9 is a 19. Zeoll uses a hero point to retroactively boost that roll by +4, to make it a 23.

The will save DC to resist the Command is base 10 +1 lvl +5 wis +3 feats +2 bloodline +2 nemesis insight +1 cradled = 24. If it works, the godling will not be able to take any actions for two rounds.

Then the liontaur walks over to where Biloopl's trident has fallen.

BUFFS: Anyone within 10 ft of the unicorn is in its Magic Circle vs Evil. All allies are now Blessed.

==============================
DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, bless, bane, Elf Vision;
2: calm emo x2, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 6 of 8 1st lvl (Mage Armorx4, TSx2)
Cast: 3 of 6 2nd lvl (See Invisibility, Deeper Insight, Hid Laugh)
Cast: 4 of 4 3rd lvl (Suggestion x3, SFFIII)

Other Stuff Used:
Laughing Touch: used 1 of 8.
Channel Energy 1d6: used 1 of 8.
Fey Domain Hide Away: used 4 of 8.
Meta Rod: used 1 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 3 of 5
Used 2 pro evil scrolls.

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor (lasts days)
Water Breathing (duration 5.7 hours)
Mage Armor CL10. (duration 10 hours) (also Reggie)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Glibness CL9 (90 minutes)
Nemesis Insight (9 hours)
Deeper Insight (10 minutes)
Light
Message

Unicorn used 4 rounds; Wooly Rhino used 2 rounds.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+25=31 ; d20+16=27 ; d6+3=4 ; 5d6=19 ;
Monday June 20th, 2016 7:49:17 PM

Jozhur keeps up his attack against Biloopl, hoping to draw a little more blood from the cult god.

-------------------
Feint check: 31 (success)
Attack roll: 27 (hopefully maybe a hit vs flat footed biloopl)
23 damage before DR if it hits

Active effects:
Freedom of movement
Shield (+4 AC, round 9/10)
Boots of haste (used 9/10)
Bless
Probably Magic circle against evil

[B]Current AC: 29 (1 extra from protection from evil, 1 from haste, 4 from shield)

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 90 / 125 | Rage used 10 /18  d20+16=28 ; d3=1 ; d20+16=36 ; d20+12=18 ; d20+12=16 ; d10+10=15 ;
Monday June 20th, 2016 10:16:30 PM

{ooc: Reggie is +19 swim so auto makes that DC}

Reggie continues to try and take out her enemy, I mind is focused, in her eyes, only Biloopl l exists to her.

{ooc: 4 attacks only one hits for 15 damage}

Reggie's punchs are starting to slow, he energy nearly depleted. It will not be long before she collapses

{ooc not damage but almost out of rage rounds}

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 104/147] (25% chance no crit, uncanny dodge)  d20+17=27 ; d20+16=22 ; d20+11=16 ;
Tuesday June 21st, 2016 2:00:17 AM

It is all Terser can do to stay afloat and alive, and none of his strikes come near to connecting.

edit - fort save was 27: pass

DM Dan K - The Battle Rages On  d20+13=17 ;
Tuesday June 21st, 2016 6:45:20 AM

Rillett heals Terser for 28 points and ends the bleed damage

The UNicorn uses his healing ability and cure Terser for 23

The rhino strikes Billoopl hard

Zeol casts Command at Billoopl

Jozhur performs another combat feint and strikes Billoopl

Reggie punches Billoopl, connecting once

Terser misses

Another spell of Zeoll's taks ahold of the would be god and Billoopl, halts. Perhaps Wardd is distracted

Please do not forget underwater combat rules
All PC's in melee with Billoopl are now off the ground and must have fly or make a swim check each round DC 10
Combat Adjustments Underwater
Attack/Damage
Condition..........Slashing or Bludg.....Piercing..........Movement

Freedom of movement..........normal.....normal..........normal

Has a swim speed..........–2/half Dmg.....normal..........normal

Successful Swim check..........–2/half.....normal..........quarter or half3

Firm footing..........–2/half.....normal..........half

3 A successful Swim check lets a creature move one-quarter its speed as a move action or one-half its speed as a full-round action.

Billoopl: AC 32; Damage: 132; SR: 21; CMD: 41; DR 10/good; cannot be flanked; reach: at least 10’; Sense Motive 28 v Bluff: currently swimming about 40 feet up

Zeoll (Cayzle) (AC18 HP47 of 59)  d20+4=9 ; d20+9=17 ; d20+15=24 ; d20+4=13 ;
Tuesday June 21st, 2016 7:12:39 AM


Unicorn swim 9 fails to swim, sinks down.

Wooly Rhino swim 17 OK.

Rhino attacks Billopl ... hits AC24, a miss.

Unicorn spends the round trying to swim back up ... Swim check 13 succeeds for 60 ft movement. It is trying to get above Biloopl so that next round it can charge down against him.

Zeoll looks at the trident on the ground. Could he pick it up and throw it, maybe with both hands? Or is it too big?

Either way, the old liontaur casts Summon Fey Friend II. We'll see what the spell summons next round.

He tells his friends, "My spell will keep him halted next rround as well. So use this as a chance to give him hell!"

[OOC: Note last round spell cast was Extended Command. And per header AC, shield is now loosed; also updated because Pro Evil has expired.]

DM The unicorn is not going to be able to charge. It does not have a swim speed
The trident is a Large Weapon, you can try to throw an oversized weapon if you wish. Currently you are about 60' away having moved to get the Trident


Terser (Warren G) [22/13/19 -- CMD 26 -- HP 104/147] (25% chance no crit, uncanny dodge)  d20+16=17 ; d20+11=18 ;
Tuesday June 21st, 2016 6:08:52 PM

Despite Billoopl standing still, Terser's run of bad luck continues, and he continues to swing his glaive ineffectively through the water.



(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+25=28 ; d20+16=18 ; d20+11=13 ;
Tuesday June 21st, 2016 10:05:57 PM

Jozhur feints again, but comes up empty this time. "He's wounded, keep on him!"

-----------------------
Feint succeeds, attack misses (18)
Jozhur's swim skill is 11

Effects:
Last round of Shield
Last use of boots of haste for the day
Circle against evil
Freedom of movement
Water breathing

Current AC: 28



(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 90 / 125 | Rage used 10 /18  d20+17=34 ; d20+17=23 ; d20+12=22 ; d20+12=13 ; d10+10=11 ;
Tuesday June 21st, 2016 11:33:43 PM

Reggie simply fights on, her punches become less and less effective as the battle rages on. She continuously looks for openings but so few are to be found.

every once in a while an opening is presented and she tries to take advantage of it.

{ooc: 4 attacks, one hit, for 11 damage}
{ooc: any chance Reggie can get flank? the extra bonus to hit would be handy.}


Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  d20+8=11 ;
Wednesday June 22nd, 2016 1:08:19 AM

Rillett floats near the dwarf, as frustrated as Terser is. He will uses Aid Another to help Terser hit this creature. +2 to Terser's next attack.

"Gargul, we need your aid. Mostly, we need you to kick Wardd so he will improve Terser's chances to his this bottom dwelling scum-sucker!"

DM Dan K - The Battle Rages On 
Wednesday June 22nd, 2016 6:52:21 AM

Zeoll's Rhino misses
The unicorn swims to a higher location
Zeoll moves to the trident on the floor across the cavern
Jozhur and Terser both fil to penetrate Billoopl's natural armor
Reggie punches the foul being again. Billoopl cannot be flanked
Rillet works his attacks to help Terser Aid another for Terser's next atttack

Billoopl is held cative by the Command spell for a few more moments

Please do not forget underwater combat rules
All PC's in melee with Billoopl are now off the ground and must have fly or make a swim check each round DC 10
Combat Adjustments Underwater
Attack/Damage
Condition..........Slashing or Bludg.....Piercing..........Movement

Freedom of movement..........normal.....normal..........normal

Has a swim speed..........–2/half Dmg.....normal..........normal

Successful Swim check..........–2/half.....normal..........quarter or half3

Firm footing..........–2/half.....normal..........half

3 A successful Swim check lets a creature move one-quarter its speed as a move action or one-half its speed as a full-round action.

Billoopl: AC 32; Damage: 133; SR: 21; CMD: 41; DR 10/good; cannot be flanked; reach: at least 10’; Sense Motive 28 v Bluff: currently swimming about 40 feet up

Zeoll (Cayzle) (AC18 HP47 of 59)  d20+9=11 ; d20+4=5 ; d20+4=22 ; d20+9=21 ; d20+15=34 ; 2d8+13=23 ; d10=2 ; d20=13 ; d20+6=8 ; d20=9 ;
Wednesday June 22nd, 2016 9:19:30 AM


[OOC: Zeoll cast command and moved to the trident two rounds ago, and cast SFF last round.]

The wooly rhino and the unicorn swim swim swim: Rhino 11 OK, Unicorn 5 not so much!

The unicorn tries to sink towards Biloopl for a poke with a horn ... swim 22 as a move action!

The unicorn attacks at +9, needing a nat 20. a 21 is a miss.

The rhino attacks at +15, gets a 34, inflicts 23 piercing damage.

Zeoll spell from last round finishes, and calls to this evil place, 50 ft from Zeoll, and 10 ft from the melee, a ... rolling a d10 ... a 2 ... a dryad! Zeoll sighs. Her abilities will not be of much help. He urges her to protect Terser. She tries to swim near to the fellow ... swim check 13 OK ... and uses aid another to boost his AC ... but her nat 2 on the aid another check is of no help at all!

Zeoll picks up the trident (move action) and throws it two handed at Biloopl. He has a -6 for wrong size and not proficient. No idea of range penalties. Zeoll's base attack is a -1. He rolls a nat 9, to hit AC8. He's mostly doing this so he can get a feel for the item's range and use. He's hoping it comes right back to him.

==============================
DM Sanity Info

Cleric spells (underlined = cast):
0: guidance, create water, light, mending;
1: command x3, bless, bane, Elf Vision;
2: calm emo x2, Nemesis Insight, faerie fire
3: prayer, sum mon III, glibness

Sorcerer spells:
Cast: 6 of 8 1st lvl (Mage Armorx4, TSx2)
Cast: 4 of 6 2nd lvl (See Invisibility, Deeper Insight, Hid Laugh, SFFII)
Cast: 4 of 4 3rd lvl (Suggestion x3, SFFIII)

Other Stuff Used:
Laughing Touch: used 1 of 8.
Channel Energy 1d6: used 1 of 8.
Fey Domain Hide Away: used 4 of 8.
Meta Rod: used 1 of 3
Fey King's Blessing: +2 to first save of day - unused.
Hero Points Used: 3 of 5
Used 2 pro evil scrolls.

Current effects cast by / activated by / affecting Zeoll:
Guiding Star still in effect for Bonetown Harbor (lasts days)
Water Breathing (duration 5.7 hours)
Mage Armor CL10. (duration 10 hours) (also Reggie)
Elf Vision CL9 (duration 90 min)
See Invisibility CL10 (duration 100 min)
Glibness CL9 (90 minutes)
Nemesis Insight (9 hours)
Deeper Insight (10 minutes)
Light
Message

Unicorn used 6 rounds; Wooly Rhino used 4 rounds; Dryad used 1 round.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+25=30 ; d20+15=27 ; d6+3=4 ; 5d6=20 ; d20+11=29 ;
Wednesday June 22nd, 2016 12:45:35 PM

Jozhur feints once more to draw Biloopl off balance and take advantage of an opening. He hopes their attacks are finally starting to wear Biloopl down.

"He's hurting! Keep up the attacks."

-------------------------
Swim check: 29
Feint: 30 (success)
Attack roll: 27 vs flat footed
24 damage before DR

Effects:
Underwater breathing
Freedom of movement
Circle against evil


(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 90 / 125 | Rage used 12 /18  d20+16=36 ; d3=3 ; d20+16=19 ; d20+16=35 ; d20+11=12 ; d20+11=15 ; d10+10=19 ; d10+10=17 ;
Wednesday June 22nd, 2016 11:56:55 PM

AS her strength slowly fades Reggie moves about the enemy looking for an opening. using all of her abilities to bring this thing down.

{ooc: 4 attacks attack 1 was unconfirmed crit and attack 2 hit for 19 damage and 17 damage}

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 104/147] (25% chance no crit, uncanny dodge)  d20+16=32 ; 2d10+16=24 ;
Thursday June 23rd, 2016 1:08:37 AM

Terser somehow manages to really focus and channels all his focus into one accurate attack. He just barely contacts Billoopl, giving the pretender a good slash across the belly.

Vicious Strike vs AC 32 - 24 good aligned damage

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  d20+8=9 ;
Thursday June 23rd, 2016 1:12:11 AM

The best Rillett can think to do at this point is to try to ensure someone else can end this Billoopl.

Fortunately, Zeoll is here to provide entertainment by summoning woodland creatures under water.

Rillett continues to choose try to aid Terser since he has a good aligned glaive that should bypass the godling's damage reduction. But even this fails, and Rillett cannot provide the aid he hoped for. (Rolled a 1. awesome.)

The Death of Billoopl


DM Dan K - The Battle Rages On  d100=63 ;
Thursday June 23rd, 2016 8:50:45 AM

Zeoll's spell completes and a Dryad appears. She tries to assist Terser, but the poor forest nymph is completely lost in this deadly environnment and fails to aid him
The unicorn closes to attack and fails in the attempt to harm Billoopl
The Rhino has more success and punctures another hole in your enemy
Zeoll hefts the trident and it gets no where close to his intended target. It would take a small miracle for the liontaur to wound BIlloopl with the weapon. The weapon does return.

Jozhur's combat feint works and he scores a hit

Reggie is able to bash through Billoopl's defences as well. Perhaps the sea thing is getting as tired as she is.

Terser slashes his glaive across Billoopl's midsection. For a moment, a breif second in time, Billoopl seems to shimmer and split apart from himself just as the Glaive is about to connect. The Glaive is about to pass through open water instead of striking true, but then the shimmer ends and Billoopl finds himself quite solid again and right where Terser expected him to be.

The Glaive continues its path out the left side, accompanied by a great deal of entrails and yellowish green goo. There is no great implosion, no final words of defiance or indignation. Only the distant roar of moving water that is everpresent in the deep can be heard. the lifeless body of Billoopl floats unseemly before you, suspended in death by the waters about like a macabe bouy.

The fight is done, the day is yours


Zeoll (Cayzle) (AC25 HP59)  d8+5=8 ; d8+5=11 ; d8+5=7 ; d8+25=32 ;
Thursday June 23rd, 2016 10:10:03 AM


Zeoll sighs, thanks his summoned fey friends, and sends the dryad and the rhino back to the Wold's Cradle.

He asks the unicorn for a bit more help healing his friends, and the magical beast uses his powers to cure Zeoll. Two cures bring Zeoll to max, and 7 hp curing to Terser. Then the unicorn too departs for home, just before its breath gives out.

As for Zeoll, the old liontaur says a prayer of thanks to the Queen and King of the fey for their help in this fight. Then he checks to see if the thing is truly dead. Then he casts Detect Magic and scans the room thoroughly. He depends on his still active See Invisible and Elf Vision spells to help him find hidden stuff and secret doors. Perception 32.

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  d6=6 ; d6=4 ; d6=5 ; d6=3 ; d6=6 ;
Thursday June 23rd, 2016 12:46:01 PM

"Woo hoo! Way to go everyone! You did it - you killed Billoopl."

"I wonder how Magana and Aexana are."

As Billoopl's goo begins to spread in the water, Rillett remembers he's breathing that water and moves away. He will channel energy to heal the group for 24 points. If we are no longer going round by round he will also cast Detect Magic and Detect Poison and scan the area over the next couple rounds, sharing the info with the others.



(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 94 / 105 | Rage used 12 /18  d10+10=12 ;
Thursday June 23rd, 2016 5:30:13 PM

As Billpool appears lifeless, Reggie kicks it just to be sure.

As the chaos of combat closes, Reggie's skin and eyes return to their normal color and she blacks out. her body floating to the bottom of the water resting on the sand floor, unconscious.

{ooc: adjusted my hp total for the channel healing. also to be sure Billpool was dead she kicked him for 12 damage. }

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+15=23 ; d20+20=30 ;
Thursday June 23rd, 2016 10:17:05 PM

Jozhur forgets he is underwater for a moment and attempts to spit on Biloopl's corpse, but he just ends up with drool on his chin.

"So, that's it? He's dead? That was rather anticlimactic. I expected something , but I guess he wasn't a real god. So, now what?"

Jozhur sets about checking Biloopl for anything of value. If Zeoll uncovers any secret doors or chests, Jozhur will check the entrances for traps before he opens them.

-----------------------
Perception: 23
Trap finding perception: 30

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Thursday June 23rd, 2016 10:27:10 PM

He also checks on Reggie to make sure she appears to be breathing normally. It's a little worrying to see her passed out under water.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 104/147] (25% chance no crit, uncanny dodge) 
Friday June 24th, 2016 10:45:28 AM

Terser hacks at the pretender for a moment before realizing he is truly dead, and then slowly his energy and rage drains out of him. He floats where he is for a moment, panting with exhaustion, which is odd underwater, and takes in the surrounding.

Think we still have to take care of those statues?

fatigued for a 2-3 min as aftereffect of rage

Zeoll (Cayzle) (AC25 HP59) 
Friday June 24th, 2016 10:44:05 PM


Zeoll takes a moment to survey the corpse of Billoopl, and to pry or cut out some trophy. The old liontaur remembers aloud how he used to take totems of fallen foes and save them, part of the liontaur cult of Tomi, keeping bits of claw or nail or tooth in a totem bag. The grey-mane taur no longer honors Domi, having failed that god long ago. In his old age, he explains, the gods of tricks and treats, of the nature to which his mortal remains will soon return, are the gods he worships. But he still remembers the days when he collected totems in Domi's name.

He uses an odd, evil-looking wavy dagger to extract a totem of the godling. He detects magic on the corpse as he does so.

"This was a tainted blade, enchanted to be used by a famous assassin of Hook City, but I took it frrom him and used it to rring the Chaos Bell of the South," recalls Zeoll. "That rremoved the taint of evil and magic frrom it, just as we have rremoved the taint of faux-divinity from this upstarrt deity-wanna-be."

Zeoll stows away his trophy carefully.

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 94 / 105 | Rage used 12 /18 
Saturday June 25th, 2016 8:58:45 PM

{ooc: no GM post this weekend?}

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 104/147] (25% chance no crit, uncanny dodge) 
Sunday June 26th, 2016 2:46:14 PM

Terser follows Zeoll's example, taking a scale from the dead Billoopl and stowing I in his spirit bag. Perhaps it will help him avoid confusion in the future.

True shaman, +4 vs confusion in the future

DM Dan K - Billoopl is Dead...pretty sure 
Sunday June 26th, 2016 4:09:39 PM

Zeoll thanks and dismisses the assistance sent to him. He checks and for all he can discern, Billoopl is dead. Moving about the great chamber with Detect Magic, reveals quite a bit of partially hidden trinkets scattered about the floor with coin and bits of jewelry and other small pieces of valuable art and collectors items

Terser and Reggie give Billoopl one more whack each to really , really make sure teh creature is dead. there are no signs of voluntary movement and no signs of regeneration of any kind

Coming out of her Rage, Reggie goes limp from exahaustion and several members of the group make sure she is ok. Other than being extraordinarily tired, she is all right

Terser and Zeoll each take a scale or other small piece from the corpse, Zeoll detects no magic from the body. terser also wonders about the staues, are they still trying to pound their way through the magic wall and will the group still need to destroy them.

The floor of the great chamber is scatterd with coins and odds and ends. It appears teh would be master of the sea and newest god did not have use for chests and other such storage devices. His treasures and ill gotten gains are simply scattered about

It takes several hours to cover teh area with any thoroughness, but the task is eventually complete and the party has assembled the following

Billoopl's Trident, Large trident Spellcraft DC 30 Highlight to display spoiler: {+3 Returning}
4000 cp
1600 sp
90 gp
16 pp
Gold and Platinum Statue of Billoopl (750 gp)
Painting of King Claudia (750 gp)
Engraved Mithril Scarab (400 gp)
Rod of Metal and Mineral Detection (10,500 gp)
A small wooden box about 12 inches long, 6 inches wide, and 6 inches deep; Moderate Transmutation; Spellcraft DC 21Highlight to display spoiler: {Folding boat (7200 gp)}
potion of cure serious wounds CL 5 (750 gp)
potion of gaseous form CL 5 (750 gp)
arcane scroll of telekinesis CL 9 (1125 gp)
A Crystal Sphere filled with water. Moderate Divination Spellcraft DC 25 Highlight to display spoiler: {Watery crystal ball (42,000 gp) This functions as a normal crystal ball, but instead of being filled with the usual air and clouds, this ball is filled with water and visions are hazy and watery.}



(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 94 / 105 | Rage used 12 /18 
Sunday June 26th, 2016 9:20:57 PM

After a bit Reggie regains consciousness. She looks about with some confusion, "What happened? Is everyone alright?" she asks of Jozhur which is apparently the first face she sees when she opens her eyes.

she places a had to her heart like she is hiding something but everyone already knows. she looks worried.

Zeoll (Cayzle) (AC25 HP59)  d20+11=16 ; d20+11=24 ; d20+11=28 ;
Monday June 27th, 2016 7:11:14 AM


Spellcraft checks, with +1 from Guidance ... 16, 24, 28

Zeoll fails to figure out the mysteries of the trident, but they remain mysterious. He does tell his friends that the box is a Folding boat (worth 7,200 gp) and the Crystal Sphere, filled with water, functions as a normal crystal ball -- instead of being filled with the usual air and clouds, this ball is filled with water, and visions are hazy and watery (worth 42,000 gp).

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d6=2 ; d6=6 ; d6=6 ; d6=6 ;
Monday June 27th, 2016 4:51:06 PM

We should destroy that heartseed to make sure that no one stumbles upon it and we have the next pretender to godhood with which to deal.

Having recovered by now, he remembers that they have left two friends behind, and possibly some dangerous golems. Those will have to be dealt with.

First though, he channels for those still injured. all (except billoopl corpse) heal for 20

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Monday June 27th, 2016 6:36:37 PM

Jozhur smiles and answers Reggie, "We did it. Biloopl is finished for good and we are all in one piece. You have nothing to worry about."

Jozhur has no clue how to destroy the heartseed, "Do we just smash it? Perhaps Reggie should have the honor."

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 105 / 105 | Rage used 12 /18 
Monday June 27th, 2016 9:14:23 PM

{ooc: back to max HP thanks for the healing}

Reggie looks to the Heartseed lying there, placing a hand on her own chest. answering Jozhur, I don't know what will happen, what if....I just don't know"

Reggie was about to say something else but didn't feel sure about it. worried that something like this may change how they feel about her.

quickly changing the subject, "Biloopl is dead? did I hurt anyone else?"

DM Dan K - Billoopl is Dead...pretty sure 
Tuesday June 28th, 2016 12:34:13 AM

The group has a brief discussion on what to do next. There was the heartseed that Billoopl took out before combat began. Could it simply be destroyed? The group experiments, and finds that the Heartseed can indeed be destroyed with the weapons they have on hand.

Terser channels positive energy and heals everyone.All Pc's heal 2

The group collects their thoughts on what they have finally done. Billoopl is destroyed and with him the threat that he subjective the region about Bonetown to is now gone as well

Zeoll informs all of them what he has discovered as well

Each PC gains 10,240xp

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  d6=5 ; d20=7 ; d6=2 ; d6=3 ; d6=3 ; d6=6 ;
Tuesday June 28th, 2016 2:02:11 AM

Rillett will channel energy to heal his friends for 20 points. (overkill, but now everyone should be at full hitpoints.)

"Yes Reggie, Billoopl is dead and now he'll have to face Gargul. I'd like to be there for that. Actually, I should be careful what I wish for.

"Terser is right, we should be ready for those statues. Shall we head that way?"

Once we have the goods in the room collected, we will prepare to leave.

---------------------------------------------
Spells Running: Longstrider (extended from the night before), Status on all, Water Breathing on all (5.7 hours), Bless , See Invisibility, Fly, Deathwatch

Spells/abilities available, * = cast/used:
0 (DC16): Mending, Guidance, Detect Magic, Detect Poison
1 (DC17): True Strike (D), Bless*, Calm Emotions, Detect Evil, Protection from Evil, Protection from Evil, Shield of Faith*
2 (DC18): See Invisible (D)*, Augury, Remove Paralysis, Delay Poison, Resist Energy*, Spiritual Weapon (CMW)*, Status*
3 (DC19): Divination (D), Dispel Magic, Water Breathing*, Water Breathing (CMW)*, Water Walk
4 (DC20): Dimension Door (D)*, Freedom of Movement*, Freedom of Movement*, Freedom of Movement*, Holy Smite*
5 (DC21): Teleport (D), Dispel Evil*, Plane Shift*, True Seeing

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 100'/day - 10' used
Greater Insight (Sp) 1/day -
Channel Energy (Su) 5/day - 5 used
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -
Faerie Fire (item) - 3/day -

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  d20+12=16 ; d20+12=21 ; d20+12=14 ;
Tuesday June 28th, 2016 11:49:29 AM

Rillett will use Spellcraft on the three items, but does not find any more information than Zeoll.

"If we're lucky, those statues have gone back to their posts and may not bother us without anyone there to direct them."

Zeoll (Cayzle) (AC25 HP59) 
Tuesday June 28th, 2016 4:49:51 PM


The old liontaur does his best to reassure Reggie. "My dearr, you acquitted yourrself with honorr, and you hurrt none of yourr frriends. Fearr not, and be prroud." He answers any questions she might have.

Zeoll stows away the tooth he has taken from Billoopl.

He looks at the statue made of gold and platinum. He wonders how it could be worth so little while being so big [OOC: described as "very large" on June 1]. He wonders if it is hollow or filled with some base substance. He looks it over carefully, taking 20 on the search check, and if he finds no secret door or panel or entrance, he uses his dagger to dig through the base and peers inside.

For light, he uses the underwater torches that illuminate the room. In fact, he also takes those as party loot. They're likely worth a couple hundred gold each. How many are there?

He looks at the plants that also glow as they grow. He'll take a few of those as well.

Then it is time to go. "Come on, frriends, we need to leave this place."

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d20+11=31 ;
Tuesday June 28th, 2016 7:00:53 PM

Will your wall be down yet, Zeoll? And will our air last until it does come down? Maybe we should be finding another way out of here...

Terser looks around for alternate exits, just in case timing will be a problem.

Perception 31, 33 vs stonework

Zeoll (Cayzle) (AC25 HP59) 
Tuesday June 28th, 2016 8:50:34 PM


Zeoll points out that the wall came from a Genie, not him, and he is not sure. He is willing to go first with his Tower Shield to see what is happening.

Zeoll also points out that the demon Froggy 2 he caused to flee could have come back but never did -- maybe it took the statues and fled. He also points out that Aexana and Mangana are in the mix somewhere too. There is no way to know without just going to see.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Tuesday June 28th, 2016 10:12:54 PM

"Yes, let's get out of here, I'd rather not run out of air." Jozhur swims ahead as fast as he can to see if the grate is gone.

DM Dan K - Nice Wall 
Tuesday June 28th, 2016 10:51:29 PM

Rillet channels positive energies to flow into everyone one more time as the treasures are gathered. Zeoll approaches the large statue and finds it is made to appear to be valuable, but in reality it is Fools Gold hammered and pressed over a stone frame. The smaller statue found, is pure gold. Zeoll also collects the torches from around the room, 12 of them. The plants begin to loose their luminosity shortly after the liontaur cuts them from where they grow.

Terser's search reveals no other exits from the main chamber

The group heads back down the passage and if the statues are still trying to get through the wall, they are doing it silently. The pounding that was coming from the other side is no longer present. The wall itself is still very much in existence and will be so for nearly another 5 hours.

The group has some decisions to make or some creative solutions to arrive at. The passage is blocked by a very thick, quite permanent stone wall for the next 5-6 hours

Us DM's believe party members should be leveling with that last XP drop

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Wednesday June 29th, 2016 2:20:05 AM

Rillett looks at the stone grill blocking the passage. The genie that created it was only able to create 9 cu ft of stone, so he made this stone grill 9 feet high and 20 feet wide. How high is the hallway?

His original Water Breathing spell was going to last 5.7 hours, so we should still be OK for a bit.

He pushes his helmet back and scratches his head. "Hmmm. I can teleport 4 people total. There are 5 of us, and Zeoll here counts as two."

"Terser, you should be able to beat a hole in this with your adamantine fist. Anyone else see another way through? Zeoll - you got anymore of those critters that can help us before they drown?"

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 105 / 105 | Rage used 12 /18 
Wednesday June 29th, 2016 8:14:33 AM

Reggie sighs a breath of relief. she had been worried about attacking her new "family"

She will dow what she can to destroy the heartseed, but in doing so, she becomes a bit overwhelmed as a flood of memories come back.

the memories of her confinement. trapped in that tiny metal room, her rage had fully consumed her at that time.

finally she destroys the seed.

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge)  d20+12=24 ;
Wednesday June 29th, 2016 7:01:11 PM

Terser will begin trying to break through the wall, listening after every few strikes to see if something might be approaching from the other side.

adamantine cestus - 1d4+4 damage, bypassess hardness 20
perception 24


Zeoll (Cayzle) (AC25 HP59)  d20+24=26 ;
Wednesday June 29th, 2016 7:39:48 PM


Zeoll grins at Terser. "Good job, my frriend,"

He keeps alert for any threat behind the lattice wall. Perception 26.

[OOC: PC sheet up to date except for the loot split! Rolled a 2 on my hit die!]

DM Dan K - Nice Wall 
Wednesday June 29th, 2016 9:42:57 PM

It takes Terser some time, but not too much for him to cut a 5' hole through the stone. Listening as you do so, you hear nothing and upon cutting through find no signs of the statues. Continuing to back track to the exit this area, you pass through the room where the statues were and still are. Now, they are stationary, just statues once more. The group finds no evidence of the creatures they had to fight and destroy as they had come this way, as they reurn and soon enough, you exit and begin the ascent to the Lionfish.

Coming up from the deep, the ship is easy to spot, a great black silhouette against the 'sky' of the surface. It occurs to you, that dwellers of the deep can easily see what goes on above them, and from well beyond the surface to see. Breaking the surface, the party is soon back aboard their ship. Magana is there to pull them aboard. He explains how his combat with the frog thing carried him down the passage and he was soon confronted by a second and was forced to continue a retreating action. Sorely wounded, separated but victorious Magana saw no choice but to return to the Lionfish.

Zeoll (Cayzle) (AC25 HP59) 
Thursday June 30th, 2016 6:19:59 PM


Zeoll comes aboard and hugs Magana. He asks her if she has seen any sign of Aexana. Although, he says as much to reassure himself as his fellow taur, if anyone can survive and thrive out here alone, it is the polymophic gnome greenmage.

He drops to his haunches and just breathes for a minute. It has been forever (OOC: Since January 2014!) that we've been fighting Billoopl and his minions. Only Jozhur and himself now remain of the Lionfishers who started this war on a god.

"Jozhurr, my old frriend, do you rrememberr the massacrre at Gullporrt? That was the starrt of all this mess. Funny to think that we'rre at the end of it now. I'm not surre what to do next!"

He takes out Billoopl's tooth and stares at it.

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Thursday June 30th, 2016 6:45:00 PM

Rillett will focus on his Status spell to find out Aexana's situation. He'll relay the info back to the group.

He looks around to see if the storm they had been in the eye of has abated.

To the first mate he'll say, "Tula, what news? Did you have any trouble while we were gone? Is the crew well? We've defeated that upstart godling we were after."

"Captain Jozhur, shall we prepare to return home?"

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Thursday June 30th, 2016 6:45:39 PM

Terser hopes that breaking down a wall in this place isn't symbolic of anything else, but with Billoopl and his lieutenants dead, he didn't think that there would be much left to threaten anyone. Unless Victaaris decided to do something, though he didn't seem charismatic enough to draw much of a following.

He greets Magana back on the ship, thanks her for the lift, and congratulates her on a job well done with the frog creature before seeking a bunk to rest a minute. At least he didn't need a bath after all that water!

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 105 / 105 | Rage used 12 /18 
Thursday June 30th, 2016 6:47:29 PM

Finally out of the water and back on the familiar deck of a ship. she revels a bit in the victory, but this was not a battle she fully understood.

She had found a new family here, but how much of her secret do they know, Now that they have seen what she can do, and what happens, will these people trust her?

Reggie goes to the railing of the ship and stares off into the horizon. she seems lost in thought.

After a few moments, she turns around to watch the others enjoy the victory. She thinks about her short time together; they have been through so much together before Reggie came aboard.

as she watches the others, her eyes fall on her new Captain, Jozhur, trying to hide her smile behind her long black, wet hair.

Reggie can't help but wonder about her son.


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Thursday June 30th, 2016 7:36:05 PM

Jozhur is happy to see Magana, though he was sure she would be just fine on her own.

"Indeed Zeoll, this has been a long time coming." He reflects a moment on the significance of what they have accomplished. When Zeoll mentions Gullport, his eyes go blank and his smile fades, "Gullport, such a shame. All those lives. I hope Gargul has something special in mind for Biloopl."

He pauses for a moment before addressing everyone, "What's next?". He looks at Reggie, "Revenge?"

DM Dan K - Homeward Bound 
Thursday June 30th, 2016 10:15:46 PM

"The storm abated rather suddenly not too long ago" Tula reports quickly to the question. "No trouble and no sign of trouble since you went down. We are ship shape and ready to sail Captain." None on the ship have any sign or guesses on the whereabouts or condition of Aexana. Rillet focuses on the Status spell and finds the gnome in good health, but he has no other information.

The Lionfish sets sail and picks up a good wind and on slowly rolling swells. It seems a perfect set of conditions for sailing. The kind of day that could easily make one fall in love with a life on the sea. The ship is still damaged from the hard journey out, but she's not taking on much water and the bilge pumps can easily accomadate it.

While the journey into the deep was terrifying and full of danger, the passage home is just as pleasant and soon enough the Lionfish is within the sight of Bonetown . Several fishing vessels have turned to port apparently escorting her back to harbor. Upon the decks of the smaller ships, several wave and cheer in your direction

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Friday July 1st, 2016 12:21:15 AM

Rillett will not allow this ship to leave this area without knowing the fate of Aexana. His status spell should tell him direction and distance to the little Greenmage. If this information is blocked, she may be in trouble.

"Captain Jozhur, we cannot leave without Aexana or at least knowing that she is alright and does not need our help. We cannot abandon her in the middle of the sea regardless of how capable she may be."

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Friday July 1st, 2016 11:48:41 PM

I agree. Magana, did you not see Miss Aex on your way out of the cavern?

DM Dan K - Homeward Bound 
Saturday July 2nd, 2016 12:11:15 AM

Magana shakes no, "I saw no one". Almost as Magana relays the news, Jozhur gets a Sending spell.

Hey Captain. I wanted to let the crew know I am well. I cannot go into detail. My best to you and the others. Aexana

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Saturday July 2nd, 2016 12:16:37 AM

Jozhur stands near the bow as the Lionfish sails into port. He waves lazily to the other crews, still not accustomed to all the attention. Seems he will have to get used to it though.

He sees that the ship's repairs begin pronto and gives the crew a bonus of 25 gold each from his own pocket before anyone leaves the 'Fish.

Zeoll (Cayzle) (AC25 HP59) 
Sunday July 3rd, 2016 8:23:16 AM


Before beginning the three-day trup back to Bonetown, Zeoll prays some more and thinks about what he has learned on this quest. [OOC: sheet leveled]

He remembers very well how he has worked in the past to make the magic items he needs, and considers taking up that art again. The three days ahead seem to him like a good time to refresh his skills.

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91  d20+16=33 ; d20+17=36 d20+17=31
Sunday July 3rd, 2016 1:16:25 PM

"Light! This place is crowded!" The short, plain woman can't help but exclaim at the press of bodies in the port of Bonetown. Tishe' had only just arrived upon a long ranging ship out of South Harbor with a stop-over at Taurus to see an old friend. That was a nice time, she admits to herself, then is jarred back to the present by an accidental elbow.

From what she has heard, Tishe' arrived too late to meet the heroes of the Lionfish, but they are coming home now, and that is the source of the crowds and festival atmosphere. "Excuse me, didn't mean to pull your thread", she says to the large man smelling of old fish. She briefly considers waiting for the heroes at their residence, but no. She is as excited as the town to meet them as soon as possible!

In the middle of the pushing crowd, the short woman cannot possibly see anything, so she casts a couple of spells. One allows her to rise head and shoulders above the crowd, confident that in the crowd no one will really notice. The second puts four green and gold lights pulsing about her head.

When the ship arrives, she shouts and claps and raises her hands just like everyone else!

......

Fly. Concentration 36
Dancing Lights. Concentration 31

Fly Skill to Hover: 33 v DC15 to hover

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Sunday July 3rd, 2016 9:21:37 PM

Rillett is relieved that Aexana is fine, and will use a sending spell to bid her farewell.

He will take some time on the voyage back to replace one of the of the scrolls he used on this venture, wishing he had more scroll making materials with him. He will scrounge through the goods on the ship and the things we found in Billoopl's lair to see if there is anything he can use, letting everyone know he will gladly replace what he uses.

He'll also spend some time on the deck as we sail. He makes sure Jozhur, Tula and Tommy are aware that he is always prepared to cast Water Walk or Water Breathing should he need arise. He idly touches his Ring of Sustenance that allows him to go with little sleep.

Finally, Rillett will cast Sending spells to send messages to the Harbormaster and to Yaas Farril (his mentor and a blind priest of Gargul in Bonetown.) He will let them know that we have were successful and are returning home.



(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 105 / 105 | Rage used 0 /18 
Monday July 4th, 2016 9:26:31 AM

Reggie spend the return trip doing her usual, working the rigging and making repairs.

she seems to prefer to make repairs the "old fashion" way instead of using magic. it seems it occupies her time.

Once they get to port, Reggie lets those with friends and family to line the railings while she works to make the Lionfish ready for docking.



Zeoll (Cayzle) (AC25 HP59) 
Monday July 4th, 2016 10:51:42 PM


Zeoll recalls the long weeks he spent once making a maximal cloak of charisma. Of course, the Wold has moved on, and such things are not possible any more. He thinks about the magical instruments he would like to make.

DM Dan K - Home 
Tuesday July 5th, 2016 9:14:26 AM

The Lionfish sails into the harbor, picking up escort after escort vessel and soon a near armada of ships is coming in with her. Men and women cheer for the decks and the docks are swarming with cheering people as well. Word has certainly spread across Bonetown of the deeds of the captain Jozhur and the crew of the Lionfish.

The Lionfish is expertly moored and right on the pier waiting is the Harbormaster, Linus and his right hand man Enoch Almraive. Standing with them are several of the pirate captains, notably you recognize Reince Winthrope of the Profitable Venture and Coer and Zarod as well Each has a broad smile on their faces and large pint of ale in a silver tankard. Just off to the right of them is Goody Bess and her coven (Wilhelmina and Mama Lupe).

The main crowd is being held off the pier you are docking at by a group of the Harbormaster's men. But there is a notable in the crowd as well. A plain looking woman, with mousy brown hair who is literally floating head and shoulders above the rest. The old Liontaur Zeoll is not so old yet as to not instantly recognize an old friend and loved companion. Tishe Spellweaver.

As you step from to the gangplank, the crowd roars in unison, "Hail, Hail to the Lionfish!"

Zeoll (Cayzle) (AC25 HP59) 
Tuesday July 5th, 2016 11:22:33 AM


Zeoll breaks into a huge grin, showing the enlarged canines that give him his accent. He steps forward, unlooses his shield, and holds out both hands to Tishe.

"The sun rrises on us!" he says. "And also, if I rrememberr yourr turrn of phrrase, How 'shady' it is to see you! The fey queen bless this old taurr's hearrt! I fearr it may burrst with gladness."

The grey-mane minstrel's words are florrid on a special occasion like this, but his happiness -- as you see in his eyes and tail -- is pure.

"How long has it been, my old frriend, since we herded fey animals in the Giggling Ghost, and fished for parcels from the Yule tree. A verry long while, I think."

He looks at her, just happy to greet someone who knew him in his youth. Zeoll himself is changed since those days. In addition to the grey mane, his face is careworn with age and sea-spray. He wears a tunic in orange, red, and yellow -- bright fall colors. His shield is carved with fairy symbols, plants, and animals. The feathers and beads braided in his mane (and tail-tuft) are the same as ever, though.

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91 
Tuesday July 5th, 2016 5:17:36 PM

"Well isn't this the night's soil!", Tishe' exclaims happily as she grabs as much of the old liontaur in a hug as she can. "I was told there was a Zeoll with the Lionfish, but I thought it was, you know, a family name or something. I had no idea it was you!"

She steps back and takes a look at her old friend. "And yes, you said it right. Many Shadows!" She thinks back and it really has been nearly a decade since they have seen each other, and it doesn't look like those years were easy on Zeoll. Tishe' herself is no longer young, but still carries herself well. Gone is the naive woman right off the Sargrass Plains. Here is a confident, knowledgeable woman, one who has travelled extensively. One who is not afraid of standing water!

"As it happens, I'm here to meet you and your shipmates. If you have a spot, I'd like to sign on, Captain!"

Zeoll (Cayzle) (AC25 HP59)  d20+11=15 ;
Tuesday July 5th, 2016 6:52:38 PM

Sense Motive 15 ... maybe Zeoll sees that Tishe sees that Zeoll has aged more than she has?

Zeoll laughs. "What I know about captaining a ship would fit in capstan's porrt bilgehole! We liontaurrs burrn life fast, and age soon, and I have had no time to learrn the nautical arrt."

"So, let me intrroduce you to the rreal captain. This is Captain Jozhurr, ourr cleverr leaderr, a masterr of the waves, and a longtime veterran of the Lionfish. He crrewed this ship while I dallied in Hook City fighting zombies and playing with the Chaos Bell!"

He turns to his other comrades, and names them too.

"And this is Rrillet, a wise serrvant of Garrgul; Terrserr, among the mightiest dwarrves I have met in my many trravels; and Rreggie, a marrtial arrtist who is morre a parrt of ourr family than she knows, and who is farr morre competent, strrong, and able than she may think."

Zeoll bows as he introduces each of his current friends to this old one.

"My fellow Lionfisherrs, this southerrn lady is Tishe, who I have long known in my drreams, and who I am pleased to meet in the rreal Wold at last. I have known herr as a frriend, trruly, but not as a comrrade in arrms, so let me leave it to herr to tell you of herr own abilities and adventurres."

(On some level, Zeoll is aware that all this is taking place in front of the gathered crowd, but the liontaur does not care, and even, on a deeper level yet, sees no harm that can come if the people of Bonetown observe this meeting of old friends.)

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Tuesday July 5th, 2016 7:48:10 PM

Rillett will climb down off the ship. As he does so he smooths white robes that seem unnaturally clean after a sea voyage. He holds a huge trident.

He will address the Harbormaster, Coer and the others in a voice loud enough for the crowds to overhear, "Under the expert guidance of Captain Jozhur we sailed to where Billoople lived. Deep beneath the waves we swam to his lair. Terser, Jozhur, and Reggie began to beat on him. But it was Zeoll that told him a joke so funny he could not attack. He and his minions there have been defeated, and this was his trident."

Later, he will address this newcomer. He bows low to her. "It is indeed a pleasure to meet the woman of Zeoll's dreams. I only hope he behaves as well in his dreams as he does when he's awake. You are welcome with us, but it is up to Captain Jozhur who may board his ship." He smiles as he looks sidelong at Jozhur, "What say you Captain? With Magana and Aex indicating that the Wold is pulling them along a different path, we can't let Reggie be the only woman in our group."

(To the DM - Rillett would like enough time to prepare some of the scrolls he used in the last adventure.)

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Tuesday July 5th, 2016 10:31:48 PM

Terser spends time with Reggie on the voyage, learning what she knows of sea travel and trying to instill what he has learned in his time on the 'Fish. In private moments, he prays a bit over his spirit bag, seeking guidance from his ancestors, hoping that this business with Billoopl is done, but not foolish enough to believe that every one of his followers has been sent to Gargul.

Upon reaching Bonetown, he greets the wellwishers, former crew, friends and family with open arms and raises his fist to cheer when Rillett presents their tale.

To Tishe, he adds to the 'taur's greeting. Any friend of Zeoll's is welcome indeed, and glad indeed we are to have friends in this time. Old friends have gone on their own paths, but new ones keep our road exciting. I'm sure the brothers will make you welcome as well.

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91 
Tuesday July 5th, 2016 10:33:14 PM

Tishe' is oblivious to the differences of time between herself and the liontaur; it looks like Tishe's focus is as sharp and as focused as ever. Why it is like she has completely forgotten about the crowd, too!

"Captain, a pleasure to meet you." "Rillett" "Terser" "Reggie". She is pleased to meet the other four heroes of Bonetown. The cleric of Gargul is eloquent, but Tishe' looks oddly at him, as if not believing his compliment. The short woman shakes her head and focuses on something else.

"Captain, I am sure you do not want to take just Zeoll's word that I can weave some shady picks for your pack. Er, I mean crew." Tishe' pauses. "I am from Hook City of parents from the Sargrass Plains, and have travelled all over the Wold. From my father I have magic and music in my veins. From my mother..." She pauses, noticing that they are in the middle of a crowd. "I am an arcane sorcerer capable of casting Blue spells and a pretty good Sailor too. I'd be willing to audition in a more private place."



(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Wednesday July 6th, 2016 1:39:28 AM

Jozhur shakes his head at the newcomer smiles, "No audition is necessary, any friend of old Zeoll's is welcome aboard the 'Fish." He extends a hand to Tishe', "Welcome to the Black Lions."

DM Dan K - Home Celebrations 
Wednesday July 6th, 2016 4:06:49 PM

Tishe speaks with Zeoll, introductions are made and the woman is quickly welcomed to the ranks of the Black Lions and the crew of the Lionfish.

All of the captains and the harbor master salute the Black Lions as they disembark the Lionfish. "All of Bonetown has heard of your success and deeds in our name and safety." Winthrope says. The others add their congratulations as well and to the very end of it Linus adds "For the first time I think in the history of Bonetown, every captain has agreed that this week is to become a celebration. You'll finds games of chance and skill springing up all over and for the taverns are completely open. Most could think of no other way to thank you, but with drink and games."

Linus makes a gesture to the side and a torrent of fireworks fly into the sky

Captain Zerod then steps forward and opens a wooden case, the kind that might hold a plaque or frame. the case holds a set of golden coins. "The Captain's Council did think of another way and wish to present to each crew member of the Lionfish, these gold coins engraved with the councils mark upon the rear face."

All of the taverns have come together to throw a giant gathering in the center of Bonetown. There are casks of rum and ale, crabs, lobsters, shrimp and various other fish and seafood dishes. There are also cheesy biscuits aplenty.

The coins bestow +2 circumstance bonus on diplomacy checks in Bonetown. Tishe gets one as well, having just been included in the Lionfish crew

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91 
Wednesday July 6th, 2016 7:15:18 PM

Tishe' is quite pleased with the quick welcome and even getting to have the gold coin pin that she proudly displays next to her Tower WLA badge.

For the party, however, the short woman decides discretion is the better part of valor, and willingly blends into the background. She may be part of the Black Lion, but did not share in the past dangers. It wouldn't be right.

She follows her new pack around, sampling food and light drinks.

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 105 / 105 | Rage used 0 /18 
Wednesday July 6th, 2016 10:45:55 PM

{ooc: sorry, been working long hours yesterday missed a post}

Regie nodded a greeting to the new lady on board, and continued her tasks of finishing all the chores for docking.

Once complete she makes her way to the festivities. Not having any real connections in Bonetown she still felt like a visitor. but the gift of the coin did bring a smile to her face.

Reggie heads straight for the rum and drinks like a true pirate can. Reggie makes some polite conversation but overall, does not have a whole lot to say. much of the fight is a lost memory to her.



Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Wednesday July 6th, 2016 11:43:36 PM

Terser also goes for the drinks, giving the townsfolk smiles and hearty slaps on the back as he passes them by. He shares his glory with the town, and at the same time smiles inwardly at the fact that they are safe from their recent demonic threat.

He pockets the coin, and every so often rubs the face of it in his pocket, as if memorizing the feel of the Bonetown sigil. As promised, he makes short work of numerous lobster claws and dishes of fried eel, and shares the tale of the aquatic creatures slain.

Zeoll (Cayzle) (AC25 HP59)  d20+12=17 ; d20+12=15 ; d20+12=30 ;
Thursday July 7th, 2016 12:34:17 PM

Zeoll bows to Tishe and excuses himself. "Duty calls, my dearr frriend. I have a crrowd to grreet today as well, I see."

The old liontaur makes his way into the mass of Bonetowners, starting with the Harbormaster and the assembled Captains. He thanks them for the coins. He asks the Harbormaster about any lingering effects from the attack on the ships in the bay, and the fireballs that Billoopl's forces rained down on the dock area.

He has a special embrace for Captain Coer, who helmed the Lionfish for several years. "After the hubub is over," he says in Tauric to his old friend, "we have to make time for a chat!"

He also seeks out Brother Engev and Brother Lancel, the priests of Pantheon who have been struggling against the tide here in Bonetown (the party shares a residence with the brothers). And he bows to the witches, especially Goody Bess, and begs their permission to visit them in days to come.

Then Zeoll wades into the party, telling tales of the Lionfishers and the story of how they defeated Billoopl. He emphasizes that it was not his own sense of humor that incapacitated the godling with laughter, but the blessings of the King and Queen of the Fairies.

He lifts his voice in song, and enjoys showing off his skill with flute and lute.
Perform: song 17, winds 17, strings 30. Seems like today the air is short in the old taur's lungs, but his fingers are nimble as they pluck and strum the melody!

After catching his breath, Zeoll continues to make the rounds. He tries to make friends and engage with people everywhere. His Diplomacy mod is a +22 these days, and he also uses that to Gather Information that he might hear among the partiers.

Finally, when the party is well into winding down, he finds his usual spot under the stars on the deck of the Lionfish, rocked by Mother Wold's rhythms, and asking nothing of his dreams, for a change.)



(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Thursday July 7th, 2016 4:47:25 PM

Jozhur is a somewhat slightly built young human with fair skin. Though he is small, he appears athletic and moves with grace. Atop his head is a shaggy mop of jet black hair. An odd pair of tinted spectacles cover his eyes. He wears a baggy earthy-gray colored outfit with a bit of chain shirt peaking out of the top. He carries a long bow as well, but stows it aboard the 'Fish prior to walking into the crowd.

Jozhur stays in the background, leaving Zeoll to play the role of front man during the welcome home party. The human is plenty comfortable with crowds, but generally avoids being the center of their attention. He hasn't even been a sailor for all that long, so being around the more more experienced captains makes him even more uncomfortable. He greets the Harbormaster and Captains, then is happy to fade into the background, joining Reggie in drinking some rum and ale, playing games, and enjoying the fresh food.

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 105 / 105 | Rage used 0 /18 
Thursday July 7th, 2016 8:34:42 PM

Reggie makes a bashful glance toward Captain Jozhur She lifts her mug in a semi private toast to her Captain.

Making sure her mug is full She meanders her way out of the crowd to find a nice quiet place to sit and relax. watching her Captain mingle.

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91  d20+17=24 ;
Thursday July 7th, 2016 9:53:20 PM

Tishe' enjoys the party, listening raptly as the Lionfish story is told and retold over the course of the night. The food is good and the light juices and wines. As the music starts the short woman is taken by the joyful wildness and produces a pair of sticks that she proceeds to strike against each other and on nearby tables and containers, tapping out a staccato beat in counterpoint to Zeoll's melody.

Perform percussion 24

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Friday July 8th, 2016 12:55:41 AM

Rillett will enjoy the celebrations with everyone else, and will share the tales and details of what happened. He makes a point of clarifying how everyone had a part to play, and that it is unlikely we would have survived if each had not used their individual strengths as part of a team. He really wants these pirates to understand how critical it was to their success that they all pulled together, and that those in town can also accomplish great things if they will pull together for a common good.

He continues to believe that the Black Lions can make a difference, not just for the town's defense against outside forces, but also for improving the heart of Bonetown itself.

He will also channel energy twice if there are any with injuries to demonstrate Gargul's life giving aspect, and will point this out. Certainly, if anyone has a greater need for healing he will see to that too.

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Friday July 8th, 2016 1:43:25 AM

Rillett will also thank them for the town coin!

DM Dan K - Home Celebrations 
Friday July 8th, 2016 10:06:50 AM

Post will be late tonight. Sorry

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  d20+12=32 ; d20+26=40 ; d20+20=38 ;
Friday July 8th, 2016 11:14:50 AM

Rillett's Diplomacy to affect the crowd is 32 (Natural 20!), as he encourages the pirates toward teamwork and good.

He will use Sense Motive roll of 40 to see if his words, and those of his friends, is having an effect on the crowds behavior and possibly their alignment,

Finally, with a Perception roll of 38 he scans the crowds and the area to see if anything is amiss.

Zeoll (Cayzle) (AC25 HP59) 
Friday July 8th, 2016 2:12:27 PM

Oh, and at the party, Zeoll is sure to show off Billoopl's Tooth! He is just as careful to keep it safe!

He has already begun enchanting it, and the work of another day or two will give it the power to protect him like the thick hide of the godling protected it.

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91 
Friday July 8th, 2016 7:20:04 PM

Tishe' notes the human cleric sure has some shady picks with words and white-handed mission! Rillett, that's her new packmate's name. And the quiet lady is Reggie. The captain is Jozhur. Terser the hard-drinking dwarf, and of course Zeoll. Four humans, a dwarf and a liontaur. And a seaworthy and famous ship too!

DM Dan K - Home Celebrations 
Friday July 8th, 2016 8:49:43 PM

Linus and the captains disperse into the crowds themselves after the small gifting ceremony of the coins. The Black Lions, likewise make their way to the center of town for good ale and food. There, they find Goody Bess and her coven also crafting things in their cauldrons. The liquids are brilliant in color and the witches hand them out with chuckles and giggling smiles. All assure the party that the potions are very temporary and no one will do anything they are not inclined to do. With a wink, they add that tomorrow's gossip could be quite entertaining, but certainly not dangerous to any

Reggie discovers that as a crew of the Lionfish, it is quite impossible to find a quiet spot this night. At any given second there is at least a dozen men and women of Bonetown who want to hear the story, impart their gratitude, offer a drink and the occasional marriage proposal.

In fact, everyone save Zeoll, is extended at least 6 proposals of marriage through the night. The old liontaur might simply be off the possibility menu

Bonetown is in rare form of cooperation, goodwill and understanding. At least for now, the town is like a utopia of friendship. Pirates, scallywags, and smugglers all seem to have put evrything aside this night and all of them acknowledge that this night of goodwill is all due to the efforts of the Black Lions

The night wears Rillet and Zeoll speak to the crowds about what can be done, what can be Bonetown. Other minstrels are playing and Zeoll's melody soon can be heard in all corners and taverns of the town in one form or another.

The damage from the attack is slowly being repaired. It will take time and resources, but it will be done

Zeoll picks up a couple different stories from a smuggler here and a venture capitalist there about Rum trying to push her influence at Bonetown. None seem to pleased about the rumor and Zeoll finally is able to come to the source of the 'infringement', The WLA. Rumor has begun that the Woldian League of Adventurers is looking to establish a base in Bonetown.

A few other stories also reach the liontaur over the course of the night of free flowing alcohol
A pair of pirate captains is looking to create a new trade route
Linus is looking to extend his venture to Rum, an offering of protection to the free traders of the sister city
A group is adventuring for treasure on the volcanic slopes

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 105 / 105 | Rage used 0 /18 
Friday July 8th, 2016 10:03:32 PM

Reggie takes any rum that is offered to her, but quickly brushes aside any attempts at marriage. declaring that the man that can win her will have to best her in a wrestling match.

she actually hopes that there are no takers, save one that she has her eye on.

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91  d20+3=21 ; d20+3=21 ; d20+9=25 ; d20+12=19 ;
Saturday July 9th, 2016 7:52:04 AM

There was a time in her life when Tishe' wouldn't have recognized a marriage age proposal if it walked up and slapped her face. After traveling with the Bloodpack, she learned allusions and insinuation and subterfuge. Not everyone came out and said what they wanted or were truthful in what they were after. Still, the marriage proposals amuse the woman more than anything.

"I am hardly the warp to your weft, we haven't even Walked together!", she would try first. Persistent ones would get the more honest "I'm not weaving that pick any time soon." Very persistent would-be beaus get the "I'm not interested in sex... Or you" admonition. Although even then, she tries to ensure there are no hard feelings.

What Tishe' really IS interested in is learning about her new home; where things are in and around Bonetown, who the nearby VIPs and local personalities are. It must be the party, because she does better than normally!

When Goody Bess offers the potion with... interesting side effects, Tishe' politely declines. It's not that she was worried about any negative effects or feelings about witches, but the worry that she would become the focus of attention. That spot should correctly be for the heroes who defeated the would-be godling!
....
Know Nobility 21
Know Geography 21
Know Local. 25

Diplomacy 19 (persistent marriage proposals)

Terser (Warren G) [22/13/19 -- CMD 26 -- HP 117/117] (25% chance no crit, uncanny dodge) 
Saturday July 9th, 2016 11:00:54 AM

Terser takes inspiration from Reggie, and boasts that anyone proposing marriage would have to beat him in a drinking contest, and have a beard to rival his own.

He does offer to join in a separate wrestling contest to be Reggie's best man though. =)

Upon hearing of the volcanic adventure, he asks Goodie Bess if she and her coven have had any more prediction regarding eruptions or seismic activity.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d4=2 ; d20+25=39 ;
Sunday July 10th, 2016 11:15:03 PM

Clearly Reggie doesn't want to be bothered by proposals. If anyone steps forward to accept her challenge Jozhur chimes in, "No thanks! She ripped Biloopl's eye out, with her BARE HANDS!" (Bluff: 39)

Jozhur doesn't seem to mind all the attention from women, but he casually brushes aside the proposals from complete strangers.

Zeoll (Cayzle) (AC25 HP59)  d20+22=31 ;
Monday July 11th, 2016 10:25:41 AM


Zeoll tries to find out more about the WLA expansion. Where will it be? Is it set up yet? Mostly, the old liontaur is worried that the innocents of the WLA are not ready for Bonetown, and will make a botch of their arrival.

Gather Info: 31

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Monday July 11th, 2016 3:34:02 PM

Rillett will enjoy the festivities with everyone else. He will take one of Goodie Bess' potions, but puts it in his pocket for later. He'll cast detect magic on it to see if it registers.

As to the various rumors, he will ask more about things in Rum. That was his original destination to venture beyond Bonetown when he started his career, and he is interested in going there if there is a reason. He would also like to find out more about the WLA, and will ask Zeoll about this.

As for the marriage proposals, he will respectfully decline all offers with a smile, compliment and a glass of wine or beer for the one making the offer. If appropriate, he will pursue companionship with a local "professional" so that there is no misunderstanding of his intentions (I am not aware of any chastity requirements for Gargul's clergy.) He is generous in his compensation.

The following morning, he will bathe, don clean robes, and proceed to the Catacombs to sell the party's loot.

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 105 / 105 | Rage used 0 /18 
Monday July 11th, 2016 5:21:07 PM

Reggie may be seeing things different than they actually are, but it seems kind of nice to Jozhur keeping unwanted proposals at bay.

she even blushes a little thinking that he may actually be a little jealous. she goes over to his side, place an arm around his shoulder, "thanks, but I don't mind your company"

Terser (Warren G) [22/13/19 -- CMD 27 -- HP 128/128, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28) 
Monday July 11th, 2016 6:29:33 PM

ooc: sheet and header updated

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91 
Monday July 11th, 2016 8:05:54 PM

Tishe' hears about the WLA and Rum and shakes her head. "the WLA is supposed to help people, not become bullies themselves. It looks like I have a job ahead of me to convince these people that the WLA are Black Hamds and not bright treadles."

"Which of You Dwarves Said You'd Marry Me?" [DM Jerry] 
Monday July 11th, 2016 11:03:10 PM

Quickly, a set of tables are set up from a nearby inn and covered with a carpet. Musicians begin to gravitate towards it. After four or five safely succeed in standing on the tables, they huddle for a second and then say, "Zeoll! Get your tail up here!"

However, Zeoll is busy gathering information. Through listening and discrete inquiries, Zeoll confirms that the rumor of the WLA coming to town is indeed floating around. He also confirms its source: A Town Crier, named Ulafanos, shouted it to everyone, announcing that Rum had a new leadership named The Triumvirate, that no one knew who they were, and that they wore wooden masks. Along with that was the side story that the WLA had been removed from Rum and those involved from the WLA in Rum had all been booted from the organization. Evidently, Ulafanos was somewhat frustrated because the end of his shout was interrupted by amazing events in the harbor.

Some folk seeing the transition from meal to dance, begin moving tables of food to the side creating a sort of dance floor where a tiled portion of the square exists.

A bonfire is being built, supervised by several of the Harbormaster's men to be sure it won't be too near any of the buildings.

Several storekeepers begin setting up a final run of fireworks to end the festivities...if that ever happens. Children are rewarded with free sparklers and they begin running in a "sparkler" conga line.

A sizable Minotaur with a braided beard and dressed as a traditional monk walks up to Reggie and very simply says, "I will wrestle you madam. But I don't want to marry you, at least not today. His huge white grin is quite charismatic. He bows. I am Izekiel from Minotaur Island. I was to enter the gladiatorial arena in Rum, but with the harbor locked up, missed it."

Goody Bess sizes up Tishe and smiles. "You are indeed new around here. And you know how to make an entrance, joining the hottest group of adventurers right smack upon their return from killing a godling." She seems very interested in what Tishe chooses to say in response. Not a test, as such, but more of an inquiry.

Meanwhile, there is a disturbance as a strong backed dwarf, rolling 2 unopened casks to the front of the makeshift stage to make room for dancing, pauses for a second hearing someone offer a drinking contest for his hand in marriage. He rights the casks and then picking one up, marches over to the general area where Terser's comment was made. He sets the cask down and does a standing jump to land on the top. "Which of you dwarves said you'd marry me? I can outdrink ya! I know a dwarven voice when I hears it!"

As Jozhur enjoys his evening, he notices a jostling near his right side. With his experience, he knows instantly that someone was trying to pick his pocket. A hand did get inside, so whoever it was has some talent. [Perception check of 20 to spot the culprit.]

Goody smiles and gives Rillet a potion. "Enjoy hun!" A mischievous smile crosses her face as she turns to give some to others around her. Rillet casts Detect Magic on the potion and finds a minor illusion upon it to make one's nose grow and turn blue.

--------
[sending an email folks. Yep, I'm your DM for probably the rest of this week.]


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+15=24 ;
Tuesday July 12th, 2016 12:04:18 AM

Jozhur feels the hand rummaging in his pocket and turns to see who the culprit was (perception: 24), "Hey, stop!" Should the thief run, he draws his sap and gives chase. (Speed: 35)

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91 
Tuesday July 12th, 2016 5:28:39 AM

"Very new", Tishe' confirms to Goody Bess, "but t certainly not trying to hog the spotlight. "I am originally from the Sargrass Plains, a very hot and grassy place very,very far from here. Waves of Woldsblood destroyed the Sargrass and shipwrecked me and a couple friends in the Windbourne Hills where I stayed for a while, but had wandering feet. Decided to help wherever I can go and ended up on Minotaur Island where a good friend told me of the troubles here and a band of adventurers who was standing up to those bullies. Well! ". A flare of anger rises and recedes as the sorceress thinks of Bullies taking advantage of good people. "And I thought I could help. Arrived too late, but amazed that Zeoll is here with the Black Lions "

The short woman looks around at the party in the town. "The specifics are almost opposite, but there are so many similarities that it is like the Sargrass." Tishe' waves her hand at the crowd. "A frontier town of strong independent people, many scattered settlements between miles of waves with the ship captain-merchants sailing between and facing the dangers of the Grass for wild profits "

Zeoll (Cayzle) (AC25 HP59) 
Tuesday July 12th, 2016 12:20:44 PM


Zeoll chuckles at the odd things happening to those who drink Goodie Bess's brews.

"I learrned long ago to laugh at myself," he says to the wise woman standing at her cauldron. "It is the vanity of the young that makes them afrraid of looking silly. Let me set them a good example."

He swishes his tail in anticipation. "My good woman, please serrve me one of your lovely beverrages." The old liontaur downs it without hesitation, and wipes his mouth, clearly enjoying himself.

Terser (Warren G) [22/13/19 -- CMD 27 -- HP 128/128, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28) 
Tuesday July 12th, 2016 1:49:57 PM

Never one to back down from a challenge, Terser steps up to the cask and its attendant dwarf. Well then, think ye can take me on? He gives a good natured chuckle.

Bring it on, I say! You may even have a chance, seeing as I'm already several flagons in! And from the smell of it, I'd wager you brought out some of the good stuff.

It may be too soon for marriage, as he has never even been courted before, but he's confident in his abilities, and flattered that someone was even willing to take up the challenge.

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 105 / 105 | Rage used 0 /18 
Tuesday July 12th, 2016 6:41:15 PM

Reggie eyes the Minotaur "Why enter a contest if ya ain't interested in the prize? " she asks.

She extends a hand, "anyway, Reggie, escaped slave of the Bloodkin, now a Lionfish."

Talking Like a Girl! [DM Jerry] 
Tuesday July 12th, 2016 11:31:57 PM

Jozhur instantly spots the culprit. A small sized human girl. When Jozhur shouts for her to stop, oddly enough, she does. She waits for him...defiantly? Or what that confidence he was seeing? She has brown hair pulled back in pigtails and a very dirty face smudged with the activities of the last few weeks. As he approaches, she also very definitely reeks. Her hands are empty.

Goody Bess nods at Tishe, trying to pass out potions and listen to this important new Black Lion. She smiles. "I like how you describe us as independent and strong. Usually we are called lawless criminals." I have never heard of this place you hail from. Is Sargrass just the name of your homeland or is it also a type of real grass? Waves of Woldsblood? That's incredible. I didn't know such a thing was possible outside of the Shadowlands! Are you sure you're not pulling my leg?"

Zeoll drinks the potion and notices no effects at all...until he talks. His voice comes out as a sharp soprano! He's talking like a girl. All the kids nearby begin giggling! A final time, the assembled musicians on the temporary stage yell, "Zeoll!!! Wanna join us?"

A female dwarf pushes at his brother, the "barrel roller" and says, "Goober head. He's a man. Go away and I'll drink him under the...uh cask. [OOC: sorry I messed up on the gender yesterday] She smiles up at Terser and says, "I'm Duerja. Shall we drink? No marriage, but I am thirsty...and you are...definitely someone worth knowing." She smiles. Light brown of hair and a very short trimmed beard. [I'll let you take the lead here as to how many mugs you can drink. Make a Con roll for each mug DC 5. For every 5, add a penalty of -1. I know that is easy as well as a slow progression, but you are a DWARF! I'll do the same after you determine how long you can go. When you miss, your done.]

Izekiel the Minotaur replies to Reggie and says, "Cause I was all prepared to fight and didn't get the chance. Besides, where I come from, all celebrations include fighting!"


(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+16=33 ;
Wednesday July 13th, 2016 2:45:27 AM

Jozhur puts his sap away as he approaches the girl and checks his pockets for anything missing. "Say, you remind me of me not all that long ago, stealing just to get by." He discreetly removes ten gold pieces from his pocket and places them in her pocket.

"There, you shouldn't need to steal for awhile. Stop by the Lionfish if you want to learn a thing or two about sailing or carpentry, maybe we can even find a spot on the crew for you if you work at it." He jostles the girls hair and smiles, "You make a lousy theif, you'll lose a hand eventually."

He hopes he convinced the girl to earn an honest living. Maybe the gift of gold wasn't the best thing to do, but it makes him feel good, seeing so much of his past in the girl.

Diplomacy: 33

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91  d20+17=30 ;
Wednesday July 13th, 2016 7:08:39 AM

Tishe' looks at Goody Bess quizzically. "I'm not even touching you, so how can I pull... Oh! It's a local saying!" The short woman smiles, "I sure have been weaving some shady picks while Walking the Wold!"

The second time the musicians call for Zeoll, Tishe's mercurial attention span grabs onto the prospect hard. She grabs the old liontaur by the hand, and urges him to the stage, grabbing an empty bucket and Paul as they go.

Tishe' hops up on the stage, upends the buckets, and pulls out her rhythm sticks. "C'mon Zeoll!", she calls, your audience is waiting for you!" And she drum rolls an introduction to the liontaur!

Perform (percussion) 30

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  d20+9=17 ;
Wednesday July 13th, 2016 3:40:42 PM

Rillett will look around the room to see if there is anyone in need of healing. If so, he will tend to that with permission. (Diplomacy 17)

He will also ask around to see of there is more information about events in Rum and this volcano thing. (Diplomacy 17)



Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Wednesday July 13th, 2016 3:41:47 PM

Rillett keeps an eye on Jozhur and this waif, looking to make sure she is not part of a larger effort to attack or steal from Jozhur.

Terser (Warren G) [22/13/19 -- CMD 27 -- HP 128/128, DR 1/-] (25% chance no crit, uncanny dodge, rage used 6/28)  d20+4=24 ; d20+4=7 ; d20+4=17 ; d20+4=9 ; d20+4=7 ; d20+4=13 ; d20+4=23 ; d20+4=9 ; d20+4=24 ; d20+4=17 ; d20+4=18 ; d20+4=16 ; d20+4=12 ; d20+4=12 ; d20+4=5 ; d20+6=19 ; d20+6=22 ; d20+6=12 ; d20+6=10 ; d20+6=7 ;
Wednesday July 13th, 2016 4:14:10 PM

oooo sneaky - con roll means I don't get my bonus to save vs poison

Terser believes that love will come as it may. If the pretty dwarven lass wants to play instead, it's much the same to him. He tosses one mug back in a flash and pours a second, which is less steady so quickly following. He gets into an easy rhythm though, and easily puts away 14 of the delicious ale. He begins to
feel it after that though, and summons up a surge of energy to help him along, which lets him enjoy another 5, before mug #20 tells him that it will be his last of this evening.

vs 5: 24, 7, 17, 9, 7
vs 6: 13, 23, 9,24, 17
vs 7: 18, 16, 12, 12, activate rage! for 5+2=7, close one!
vs 8: 19, 22, 12, 10, 7 - fail

failure on mug #20


Zeoll (Cayzle) (AC25 HP59)  d20+13=32 ;
Wednesday July 13th, 2016 4:28:53 PM


Zeoll bows and smiles as he ascends the stage. He bows to Tishe and leads the crowd in clapping for her drumming. Then he sings in his little girl voice, deciding to start with a song to speak to a pirate's heart. The chorus goes like this ...

The ocean frree,
the wind so wild,
and liberrty
forr ev'rry child,
arre what I see
arround me piled.

The loot forr me
that makes me rriled
is being frree
and not rreviled
and being frree
at liberrty
for you and me
forreverr frree!


Perform Song 32! Ah, the Fey Queen blessed him with a lovely performance!

Truly Forged Hero [DM Jerry]  d20+4=17 ; d20+4=22 ; d20+4=6 ; d20+4=18 ; d20+4=14 ; d20+3=19 d20+3=8 d20+3=5 d20+3=20 d20+3=7 d20+2=19 d20+2=18 d20+2=6 d20+2=7 d20+2=9 d20+1=4
Thursday July 14th, 2016 12:28:58 AM

The girl smiles to Jozhur and says, "Uh, thanks? I mean thanks! Wow."

She turns to leave and then turns back. "Can I have the copper I put in your pocket then? Uh, I was practicing. I didn't really try to steal from ya. That is if it didn't drop onto the ground. You were really fast. How did you do that? You are very good!"

After an awkward pause she makes up her mind. "See ya in the morning at the ship then? Great." Not knowing what to say next, she quickly tries to lose herself in the crowd and totally fails.

Meanwhile Goody Bess is still exchanging quips with Tishe. "Yeah we pull all sorts of things here." Yeah, that was bad. "You say the word "shady" quite a bit. Why? What does that mean where you come from? Turning to him she sees he is off grabbing the Liontaur.

"Shady fellow. Hold on kids, I have more sparklers, but I'll have to light them for ya.

Rillet talks and listens, using his information gathering skills and discovers nothing significant about any volcano talk. He doesn't hear much else about the Rum takeover. Folks are talking about it, however. Most wonder if Rum will finally get around to messing with Bonetown and hoping the takeover will keep them occupied in their own difficulties.

Rillet watches the girl pick-pocket leave Jozhur. She seems oddly satisfied and wonders what was said between the two. [make a perception check DC25 to learn more]

Duerja begins matching him drink for drink. She too falters early on her 3rd drink. "Oops too fast. Plus it is hard to concentrate on drinking next to a truly forged hero." She notices that he sees through her distracting ploy and gets back to the drinking.

at +4: 17, 22, 6, 18, 14
at +3: 19, 8, 5, 20, 7
at +2: 19, 18, 6, 7, 9

It is obvious that she is fading at this point.

At +1: 4

With one more drink she fails sliding off her seat to collapse just before Terser does.

The clapping for the drinking contest fades into the wild applause for Zeoll and the other musicians taking the stage. When he sings under the influence of the potion, the crowd roars with laughter! This night will not be soon forgotten!

Rillet sees a man choking on his food from laughing so hard. The man looks towards Rillet with a plea in his eyes.

As Zeoll's high pitched chorus takes hold, all the kids of the square crowd the stage and turning form a great chorus and try to imitiate Zeoll's accent! The adults hit the dance floor, trying not to trip over two unconscious dwarves.


Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  d20+19=30 ; d20+10=18 ; d20+10=17 ; d20+10=24 ;
Thursday July 14th, 2016 11:08:31 AM

Rillett is able to overhear the conversation between Jozhur. While he's relieved that everything seems to be on the up and up, he still keeps an eye on this crowd. Rillett grew up in Bonetown and knows better than to let his guard down.

He sees the man choking, and moves to help him. I will strike him a few times on the back. If this does not work, he will attempt several healing rolls to help restore the man (18, 17, 24). (Not sure if the Heimlich maneuver has been invented yet, but maybe it will be called the Rillett maneuver in the Wold now.)

Zeoll (Cayzle) (AC25 HP59)  d20+11=28 ; d20+11=23 ; d20+11=14 ; d20+22=39 ; d20+22=38 ; d20+22=27 ;
Thursday July 14th, 2016 1:52:38 PM


Zeoll may have forgotten the nuances of his former bard training, but he remembers the minstrel's golden rule: Leave them wanting more! Although he was going to sing another song, the old liontaur knows that he won't top the performance he just gave!

So he begs off his fans and leaps off the stage to mingle with the crowd. While everybody is in a good mood, he schmoozes with individuals and small groups, talking them up, saying how proud he is that the town united against the evil threat. His goal is to walk Bonetown a little bit of a ways towards pride in unity and fighting evil. He emphasizes how Billoopl tried to enslave people and force them to do what he wanted, the way he made the people of Gullport walk into the sea to drown. Fighting slavery and protecting innocent victims is the message behind the message here, and Zeoll hopes to plant seeds to help steer some of the people of Bonetown away from the nastier piratical practices, and towards a more noble Code of the Sea that will restrain the worst impulses.

Zeoll is careful to not moralize or dampen the crowd's joy with sermons.

Sense Motive as needed: 28, 23, 14
Diplomacy checks as needed: 39, 38, 27

As the evening grows late, the old taur lags. Soon he has to get some rest. It has been a long day!

Terser (Warren G) [22/13/19 -- CMD 27 -- HP 128/128, DR 1/-] (25% chance no crit, uncanny dodge, rage used 6/28) 
Thursday July 14th, 2016 2:15:23 PM

Just before succumbing to the drink, Terser takes care to roll his opponent under the table to avoid the stomping feet before collapsing beside her and shoring off the effects of the ale. He'll trust to the keen eyes of his companions and the general well wishing of the pirates (for a few days at least) to keep him safe until he wakes in a few hours.

He drifts off to the strains of the silver-tongued 'taur and sleeps more peacefully than he has in what seems like ages, ever since Billoopl first reared his head.

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91 
Thursday July 14th, 2016 3:57:15 PM

The music is wild, and Tishe' leaves the stage as Zeoll, but instead of following the old Taur, she mingles with the citizens of Bonetown. What are they like, what motivates them? Knowing any group of people is the key to being able to assist them in times of trouble!

A conversation here, a shared drink there, a dance, a laugh, a helping hand. The night continues on.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88  d20+10=27 ;
Thursday July 14th, 2016 5:30:04 PM

Jozhur tries to determine whether the girl was lying or simply nervous about being "caught". (Sense motive: 27)

He mingles with the crowd, enjoying some more seafood and ale. He never imagined he'd see anything like this in Bonetown.

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 105 / 105 | Rage used 0 /18 
Thursday July 14th, 2016 9:12:43 PM

Reggie gives the minotaur another look. sizing him up.

"Well if you insist, I'll try and make this sporting for ya."

Reggie than tries to make room for a small sparring match. "no weapons, no armor"

{ooc: how to handle this?}

From a Balcony in the Distance... [DM Jerry] 
Thursday July 14th, 2016 11:16:08 PM

Rillet helps the choking man and he responds instantly. The man's wife, who seems to wear the pants in the family says, "Thanks mister. What you guys did today...well it is not what we're used to. It was...nice. Don't think I've ever used that word before." Taking her husband, they head home, calling it a day. Rillet continues to check the crowds and keep his attention aware for danger. He sees plenty of others doing the same as the euphoria begins to wear off. Funny thing is that no fights, or at least not many are occurring. Perhaps things will return to normal tomorrow? He has a moment...a rare moment of contentment when...

After Zeoll's amazing performance with the other musicians, raising them up to his level, he walks the streets trying to subtlety influence folks. It is hard to tell if he is having any permanent effect, but he is definitely having an influence upon many tonight. The citizens continue to thank him and he hears them thanking the others of the group as he passes them from time to time. He is all set to go home when...

Tishe, enjoying the applause for the group, mingles and has a great time. For one night only, Bonetown is....unified. Amazing! And for tonight, that feeling is the only motivation that shows. Will tomorrow bring a return to normal? Or is change in the air? She ponders this and her decision to come here when...

As Terser sees to Duerja, he too succumbs to sleep. Someone from the crowd comes and puts a tablecloth over both of them. Then her husband, who is not sober either, makes a sign that says, "Drunk and Sleeping." Then in small print. "The cute dwarf is just coincidence." Later the celebration finally winds down long past midnight and folks began to find their way home, or just slept where they ended up. At some point in the night, someone carries Terser and Duerja home; however, Duerja is laid in a guest room...by someone.

Jozhur detects that he did not get the entire truth from her. Who does from one from her background. However the the things she said were the truth as she knew it....and she seemed surprised her self that this indeed was the case. He thinks he spots her waving in the crowd when...

Just as Reggie decides to take the minotaur on in wrestling, another Minotaur approaches. "Izekiel, you are not going to get hurt again. He didn't tell ya that he was injured, but wanted to go compete in Rum anyway? I put a stop to that! And I put a stop to this as well. Friends have to do what friends have to do. Come stupid friend of mine. You are not fighting tonight! Reggie is about to say something back when...

-----

...From a balcony in the distance, overlooking the plaza, each of you see two adventurers standing and observing the festivities, a wineglass in their hands. Ve Mundr and Ingrge Nightseer of the Dragon Consortium raise their glasses to each of you in tribute, smiles on their bright faces. Then they turn to enter the building and are gone.

The sun is well risen by the time anyone stirs. It is a bright new day, if the sunlight shining in your eyes is any indication. What will the new future bring?

When someone finally ventures outside, a mithril box is found. It is polished and has a fine engraving on the cover.

Well Done Friends

D C

Zeoll (Cayzle) (AC25 HP59)  d20+12=26 ; d20+12=31 ; d20+12=26 ; d20+12=22 ; d20+12=30 ;
Friday July 15th, 2016 4:43:34 PM


The old liontaur doubts even his own sharp eyes for a moment when he sees the two Dragon Consortium heroes watching from their balcony. But any doubts are resolved the next day ...

After the party is over, Zeoll escorts (ie, carries) his inebriated pals to the home they share with the Brothers of Pantheon. If he has not seen them at the party, Zeoll warmly embraces the two priests, Lansel and Engev, and introduces them to the new Lionfishers who they have not yet met.

But Zeoll himself sleeps under the sky, as he does every chance he can. The Queen's stars shining down illuminate his dreams. Dreams that for once he wanders aimlessly, not seeking the divine guidance he has sought in recent days in order to know how to fight Billopl. Instead, he seeks the refreshment of natural dreams under the sky.

Next day, Zeoll returns for breakfast to Portside House. The last time the party was there for breakfast, the old liontaur recalls, the bacon was most exceeding excellent. His mouth starts to water, remembering it.

The mithril box is worth a fortune all on its own, he thinks, and the Dragon Consortium inscription makes it both a memento and a collector's item! He nods in satisfaction, then opens it, says a prayer, and scans the interior.

Spellcraft with Guided Detect Magic checks as needed: 26, 31, 26, 22, 30.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Friday July 15th, 2016 8:46:47 PM

Jozhur wakes up for breakfast and looks outside to see Zeoll staring at a mithral box. Wondering what the old coot was up to now, he stumbles outside to check on him.

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91 
Friday July 15th, 2016 10:25:23 PM

Tishe' assists in taking care of inebriated friends and townsfolk before being introduced to the Panthnon Brothers. "Panthenon was revered in Rattledam before the destruction", she says, "may his judgements give you sound rest".

The short woman accepts any accommodations with grace and gratitude. And falls into a heavy sleep.
.....

In the morning, the sorceress awakens and stretches. After breakfast, she finds an unoccupied spot and takes out a cloth patch that looks like a loom. Banishing the magic, it becomes a real loom!

And then she spends a merry morning spinning and weaving.

Terser (Warren G) [22/13/19 -- CMD 27 -- HP 128/128, DR 1/-] (25% chance no crit, uncanny dodge, rage used 6/28) 
Saturday July 16th, 2016 1:17:50 AM

Terser wakes up, none the worse for his exuberance the night before. He makes sure to thank the pretty dwarf for the ale before sending her off with a hug to her home.

He is curious as to the contents of the box, but he is fairly flush with cash, so is willing to let the others reap most of the rewards.

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20  d20+11=18 ; d20+5=7 ;
Saturday July 16th, 2016 11:33:24 AM

Rillett returns to Portside House with the others, ready for a well deserved rest. He will see to any injuries that may remain.

Wow. A visit AND a gift from the Dragon Consortium.

He regards the mithral box, but as not all of our group are there, he will simply cast Detect Magic on it (Spellcraft 18 - only identifies properties up to Caster Level 3. Knowledge Arcana 7 tells him nothing about the schools of magic involved.) He will also cast Detect Posion on the box, though he does not mistrust the Dragon Consortium in any way. He will wait until morning to mess with the box.

In the morning, Rillett will rise fairly early, pray for a bit, giving thanks to Gargul for a success against Billoopl, a safe trip back, and for the seeming unity in Bonetown, though he doubts it will last long.

He sees Tishe seem to create a loom out of whole cloth. "Wow. That's pretty cool. How did you do that?"

Once Zeoll arrives, he will roust the others to see what is in the box. He's about as excited as a kid on Yueltide to see what's inside.

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91  d20+25=40
Saturday July 16th, 2016 3:16:20 PM

Tishe' smiles at Rillet. "It's a spell, Shrink Item. I can do it with any non-living, non-magical thing really. I have my tent and camping gear as another patch, a campfire, and a few other things. Quite good for traveling!"

The sorceress doesn't have any particular garment in mind, but soon begins adding color to the weave, carefully placing the warp and weft into patterns of blues that remind her of the colors of the sky and waters in these Western Seas. The cloth Is a simple bolt that can be then tailored to any garment. At the end of her relaxing morning of meditation, she presents the bolt of cloth to the clerical brothers to distribute as needed.

Craft Weaving- 40
Color by Hook City Cantrip (Dye)

ANYTHING Can Happen [DM Jerry] 
Saturday July 16th, 2016 4:46:16 PM

After the box has been carefully vetted by everyone, Zeoll opens it while the rest look on--none more excited than Rillett. The inner lid is also engraved. It says:

WELL DONE

Within is a velvet bottom with cutouts containing potions of an orange color. Each bottle is also engraved with these words:

ANYTHING can happen

Yes, these are evidently the famed Anything Potions designed by the Dragon Consortium. Imbibe the potion and think of the 1st-3rd potion you wish for it to be. There is one for each current member, including our newest.

Out in the street, things seem to be returning to normal. A man shouts, "You can't park that wagon there! No one can enter my store! What kind of imbecile are you? Well you can move it or....

The sun is shining! The nice breeze will keep it from being hot.

Zeoll heads out for breakfast at the Portside House. They will not let him pay for the breakfast.

Tishe begins weaving bringing peace to her soul. [Skill check for quality? What are you weaving?]

After farewells, Duerja heads home with somewhat of a headache, but in a cheerful mood nonetheless.

=====

OOC: Has to be an eligible potion or oil from an approved spell. The mithril box with the potions will be considered Fate items and cannot be sold and will not count against your WBL.

Feel free to take the lead and do as you wish. Daniel should be back on Monday. Thanks for putting up with me this week. It was fun.

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91 
Sunday July 17th, 2016 7:28:38 AM

Tishe looks on in awe at the magic given by the Dragon Consortium. "I thought it was just a dream that they were here last night. It was quite nice for them to provide seven potions, but who is the last one for?"

Zeoll (Cayzle) (AC25 HP59) 
Sunday July 17th, 2016 9:21:38 AM


"Maybe they know something we do not know? If it is not clearr by nightfall, I'll look forr an answerr in a drream."

He thinks about the magic item he is currently crafting. "While we wait, I think I'll finish my item enchantment. One morre day should do it."

When he sees Rillett, he reminds him of his [July 11] plan to go sell loot at the Catacombs. He apologizes for not going himself -- he has to do his crafting -- but he suggests that Tishe should go with Rillett. He tells his old friend that she should get to know the party.

(Ed) Reggie | AC : 22 / Touch 18/ flat: 18 | HP: 105 / 105 | Rage used 0 /18 
Sunday July 17th, 2016 7:38:34 PM

Reggie looks over the bottle she was given. "this stuff really work?" she wonders out loud.

tucking it away, Reggie sets out to wander about town, checking out the markets, wondering what is in store for her next.

Eventually she ends up at the docks, taking a seat on a pylon, she looks out to the sea lost in thought, yet a content look on her face. is this freedom? she wonders.

(Brock) Jozhur AC23/ Touch 16/Flat 17--CMD 24--HP88/88 
Monday July 18th, 2016 8:45:07 AM

Jozhur gently places the potion into his bag, knowing it will be handy to have someday.

With not much else to do, he heads for the 'Fish to check on progress and pitch in with repairs and restocking. Maybe that stinky little pickpocket girl will be there.

Rillett (MarkB) HP 87/87 - AC 23/13/21 CMD 20 
Monday July 18th, 2016 11:32:56 AM

Rillett lifts up the potion and looks at the swirling colors. While this is not the first one he's seen, they always fascinate him.

He says aloud, not expecting an answer "Who makes these, and how're they made?"

"Speaking of cool stuff, I'm off to the Catacombs to sell our loot from Billoopl's place. Anyone wanna come? "

Tishe' (SteveK) AC 15/15/13 CMD 19 HP 91 
Monday July 18th, 2016 4:35:35 PM

Tishe' raises her hand at Rillet's question. "sounds shady! I haven't met a cleric yet who wasn't used to some black handed work!"

Tishe' is slightly stronger than the average human, and is more than willing to hoist a bag over her shoulder to help the team.

Zeoll (Cayzle) (AC25 HP59) 
Monday July 18th, 2016 5:06:11 PM


Zeoll goes back to bed and gets some well-needed rest. That afternoon and into the night, he spends eight hours at the House the party shares with the Pantheon brothers and works on his Lucky Demi-Godling Tooth Of Powerful Defense. That's what he calls the enchanted tooth he intends to wear around his neck. After spending the day crafting, he's exactly four eights, or halfway, finished. Another four days and he'll see if all his work is successful or a waste!

Terser (Warren G) [22/13/19 -- CMD 27 -- HP 128/128, DR 1/-] (25% chance no crit, uncanny dodge, rage used 6/28) 
Monday July 18th, 2016 5:34:21 PM

Why not, I could use a walkabout. He strolls out the door with Rillett, new potion tucked away in a pouch.

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