WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Bonetown Archives


Return To Index


Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Sunday October 9th, 2016 12:10:58 AM

"Yeah, maybe rash and impatient is not the best approach here. Nor it is the best reflection of the Lord of Life and Death."

If nothing happens with the dagger, Rill will move to the wall and begin to meditate and pray.

DM Dan K - The Cave on Mt Bal 
Sunday October 9th, 2016 1:09:34 PM

The runes prove unreadable to any in the group. Zeoll's Read Magic does not help, the runes are apparently not magical writings.
Tishe spies and points out the dagger, prompting Rillett to walk over and try to pull it from the wall. The dagger does not budge. A bit at his end, Rillett calls out for Frigga'Isa.
Clyde mention that grabbing daggers thrust into stone might not be a wise course of action and Jozhur moves over to inspect the area more thoroughly.

Clyde then casts Comprehend Languages and reads them. The glyphs upon the wall to your left in blue and silver read
Elf Songs and dreaming kings
through longing lost united will sing
Herald an age of truth untold and
Bring about the end of the Wold
Sacrifice will be given by the pure
As clean and powerful as the driving snow
Here she will rest unyielding
Sacred forever more


Written in glyphs of red, just past the silver and blue
De Kyll' Dreyni
The Pack of Blood


The dagger begins to glow, with a life of its own and stepping from it appears to be a phantom or ghost. It quickly solidifies into the form a of young woman. The young woman before the group looks to be maybe 20 years of age, but carries an aura of power well beyond her years. She wears a pure white wolf's cloak with matching boots, gloves and hat. Under the full length cloak can be seen an ivory colored fur jacket and pants with a white shimmering belt as if made of pearl. Her brown hair is long, braided and over her front right shoulder.

"Greetings Crew of the Lionfish" "Tell me why you have come here in search of knowledge and guidance from the Ice Vein Austlanders.”

The wall behind her and the dagger driven into, glow and shimmer as if not completely within the Living Wold.


Mifune | AC22, Touch 11, Flat 21, CMD 33 -- HP 115/115 -- +13 Fort/+10 Ref/+10 Will 
Sunday October 9th, 2016 3:20:56 PM

Needless to say, Mifune has been keeping an eye on their surroundings since they entered, utilizing the bright light shed by his greatsword plus his low-light vision. It's not much in these inky depths, but it's something.

It's only when the phantom emerges from the wall that the man turns about to face her, his expression neutral for the moment. Not so mindless as the undead outside, he thinks, but that only makes this all the more dangerous.

Mifune takes a slow inward breath and exhales, looking at the phantom and the cavern in general while using his Detect Evil ability.

"I am a companion of the Black Lions," says Mifune in his usual calm voice, "requested by the Star Mages to determine the fate of a missing mage. He was found dead, in front of a portal bridging our land with yours. The rift burns with power difficult to look at, the sort I can only imagine to be divine. Certainly, well beyond said mage's power."

Mifune lowers his blade and continues, "I cannot speak for the leader of the Lions, but I am here to learn who killed that mage and why. If possible, to close the portal, as well. Its presence is causing the land on the other side to freeze."

"Are you Frigga'isa?" Simply enough asked.

AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)  
Sunday October 9th, 2016 7:49:38 PM

"The Pack of Blood?" Tishe' is stunned "Trellus? Grymash? Flea? Gilan? Mac? Jake?" She wonders incomprehensible at the arrival of the vision, lost within her own, vague memories.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 122 / 122 | Rage used 0 /18 
Sunday October 9th, 2016 9:14:50 PM

Reggie takes a defensive posture to protect the crew in case of trouble as the aberration appears.

"This magic stuff can be tricky as well as dangerous" she warns. hoping the others don't become to complacent.



(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88  d8=7 ;
Sunday October 9th, 2016 11:43:35 PM

"Indeed, the poral Mifune speaks of is freezing Bonetown. It also stands as a gateway between this land and ours. Those in Icepeak have expressed interest on keeping the portal open as an avenue of trade, but if Bonetown freezes, there will be no one to trade with on the other side. We seek guidance in closing the portal, or a means to control it to allow passage but ensure the safety of our land."

Jozhur thinks of the flower he was given in Icepeak, but decides to keep it hidden for now.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+13=16 ;
Monday October 10th, 2016 1:23:21 PM

With the appearance of this woman, Rill’s attitude instantly shifts from his former, whiny demeanor to one of professional respect.

He will bow low to this lady. He assumes this woman to be Frigga'Isa. He activates circlet (Eagle’s Splendor) before he speaks. Then he pulls himself up to his full height.

“Greetings Frigga'Isa. I am Rillett Savenport, Soulseeker of Gargul and a member of the Black Lions. We were sent by Mjolka'Frodr to seek your counsel. She sent us with a flower as a token. My friends here have outlined our dilemma - the portal they mentioned seems to have been ill wrought, and it threatens to destroy our town. We have divined that the mage who died creating it had help from some power in your lands. Can you help us close this portal to save our people?” (Diplomacy 16)

Terser (Warren G) [AC22/13/19 -- CMD 27 (29) -- HP 137/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel used 0/5)  d20+2=10 ;
Monday October 10th, 2016 7:20:35 PM

Terser doesn't speak, but tries to present an air of respect and help convey their intent to help their people.

aid another for +2 on Rill's Diplomacy.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 122 / 122 | Rage used 0 /18 
Monday October 10th, 2016 11:15:37 PM

Reggie just maintains a wary eye on the woman, hoping for the best but ready for the worst.

DM Dan K - Frigga'Isa 
Monday October 10th, 2016 11:24:42 PM

Mifune is the first to address the young woman and just before he does so, he uses a gift of Pantheon to Detect Evil. He detects no evil about him. He speaks for his purpose, but not to presume for his current companions. "who killed that mage and why. If possible, to close the portal, as well. Its presence is causing the land on the other side to freeze." He ends by using the presumed name of the woman, Frigga'Isa.
The revelation of her packmates, that they well may have stood in this very cave, overwhelms Tishe
Reggie cautions her crew to be wary
Jozhur concurs with what Mifune has said and adds his concern over the people of his land, Bonetown
Rillett steps forth and gives a bow and explains that the group came from Ice Peak and that Mjolka'Frodr sent them with a flower and asks for assistance to close the portal.
Terser lends his support to Rillett

The young woman nods towards the party shakes her head slightly as she smiles. "Always caution. Be wary that it does not transform itself into distrust. The first step to the fallen." She turns her gaze to Tishe, "Yes, they were here child."
The young woman then returns Rillett's bow as the cleric speaks. "Well met Rillett Savenport. I am was Frigga'Isa, daughter to Ull'Isa Ulf'Borsa, blood daughter of Mjolka'Frodr, woman of Ice Peak and wunjo of Burfell." She stands straighter as she speak, stretching to her full nearly 6' of height with her chin proud as she recites the words. "The portal can be sealed and I will share with you what must be done to do so. As to the mage of your lands, you have been given that answer before."

She sweeps the group with a steady, yet understanding gaze, " “To do what you seek to do is dangerous. You must breech the barrier with the once living fire of the Ice Vein. Heat incarnate and captured within the life of the ja’Kollu Iss’Wyrm. It’s fire will shatter the rift and close the breech between our lands. You will find the creatures south of here where they hunt."

Zeoll (Cayzle) (AC26; HP62of62, 4 nonlethal)  d20+22=36 ;
Monday October 10th, 2016 11:45:37 PM


Zeoll bows at these words, although his tail swishes in disagreement. "We thank you, spirrit who is and was. But need this brreech be sealed? Could it be tamed, so that the differrent people of the Wold -- sailorrs on a distant sea, and the harrdy childrren of the cold -- could visit and trrade and learrn about each otherr in safety?" The old liontaur talks about how he has lived on the northern continent and on the southern continent, and how he thinks more contact between these far apart places would help everyone.

Diplomacy 36

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+12=15
Tuesday October 11th, 2016 1:01:32 AM

Rill wonders if perhaps what Zeoll asks is possible.

"Mistress, thank you for your advice. Your appearance and this cave begs many questions. There are great powers in this land. As I am pledged to serve Gargul, I understand this bond. I have noted that the people of Ice Vein do not suffer the magical cold of this land. Is there a way we may have the same protection? The effects of this cold is proving to be taxing for us. Are there perhaps other things we can do to protect ourselves?

"As for the rift, will the powers of this land guarantee passage and trade in a way that our lands are protected from the cold and it's deadly inhabitants? If there is no surety in this, then we must indeed secure it's closing.

"You stepped from that dagger. Do you live in the dagger, and are you free to come and go? If not, is there any way we can help you, perhaps reuniting you with your mother? Is there some message or token we can bring back to her?

"With the Iss’Wyrm," Rill swallows, "yeah, those things are huge. But we find that preparation and planning often succeeds where brute force fails. Can you tell us about these creatures? Are they affected by fire and heat? You said they contain a fire we need - how do we get that fire? Do these cause damage with fire and cold? Do they have any other weaknesses or strengths? Where do we find their hunting ground?

"Finally, may we have your permission to rest here in this cave before venturing out again into this icy landsape?"

Diplomacy 15

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 76/84 -- +8 F/+13 R/+11 W -- Bard Perform 0/27, Boots of Speed 0/10, Lore Master 0/2  d20+20=27 ;
Tuesday October 11th, 2016 3:31:03 AM

Clyde shook his head, as if to clear away cobwebs muddling his brain. All that traveling has left him weary, and the presence of the young woman left him momentarily stunned. Nonetheless, he steps up and bows as a gentleman would.

"Many thanks for your advice, alas, we are but simple mortals, limited by our physical capacities, and as such we seek further guidance. As Rill mentions, the bite of winter from this land gnaws at our bones, the effects of its chill on the other side of the rift is unknown to us, and we know next to nothing of the Iss'Wyrm. If you'd be so kind as to indulge us with your divine knowledge, we would be ever so grateful."

=======================

Diplomacy: 27

Sorry for being a day late in getting back into posting! I'm back now, and really shouldn't be missing a single day again!

Mifune | AC22, Touch 11, Flat 21, CMD 33 -- HP 115/115 -- +13 Fort/+10 Ref/+10 Will 
Tuesday October 11th, 2016 4:30:08 PM

Mifune inclines his head mildly as Frigga'Isa explains their circumstances, offering the slight gesture of respect. "Then, the mage spoken of was indeed killed by tampering with forces beyond his control," he says, "or by being used as a pawn in opening the portal." This, at least, gives him something to bring back to the Star Mages, as these are the only things previously suggested to him.

"That slaying the Iss'Wyrm will close the portal begs a question," he begins. Calmly, Mifune inquires of the spirit, "How swiftly will this closure take place? The living people here are welcoming, but I should prefer not to be trapped as a resident of the Ice Vein. My own people have need for me."

The others have rather thoroughly covered every other curiosity he might've had, and so he remains silent, hands resting upon the hilt of his glowing greatsword as its tip rests against the floor of the cavern.

AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)  
Tuesday October 11th, 2016 8:18:32 PM

Tishe' is hardly able to speak, running her hands slowly over the cold stone words. Her eyes shine. But only speaks in peripherals. "The Sargrass witnessed nearly my entire life with the Bloodpack, where we pledged our life to defend the land. And the Sargrass was destroyed by a tsunami of Woldsblood. This is nearly the only proof my friends ever existed."

Even the talk of the Iss'Wurm doesn't interest the usually mucurial human woman.

Zeoll (Cayzle) (AC26; HP62of62, 4 nonlethal) 
Tuesday October 11th, 2016 10:43:09 PM


Zeoll tries to comfort Tishe. "Not trrue, old frriend. I knew Flea myself, and I knew Grrymash by rreputation. They will live on in song and tale, as trrue heroes often do, but even if they pass from memorry, the Wold is a betterr place forr theirr deeds. That can be enough."

DM Dan K - Frigga'Isa 
Tuesday October 11th, 2016 10:52:31 PM

Frigga'Isa looks at Zeoll with an incredulous look, "Tamed? Tell me Austlander, what about my home makes you believe it could ever be so done." She shakes her head slightly and smiles, "No there is no taming of the wilds of Ice Vein. There is learning, there is belonging and there is respecting."

Rillett speaks of the cold and goes into a host of wuestions, about Frigga'Isa the land, how she might help and most importantly, information about the ja’Kollu Iss’Wyrm
Clyde concurs with Rillett and also asks to be told about the creature they would need to face

Mifune asks for a bit more detail on the closing process and Tishe is absorbed by a long lost past.

Frigga'Isa smiles and softens and moves to Tishe and places her hand upon the others shoulder. Tishe feels a warmth pour throuh her body and her mind opens. Frigga'Isa looks out to the rest of group and you feel your minds pulled into the link. The entire crew of the Lionfish 'sees' Trellus, Grymash and the others standing within the cave, cold confused but ready. Across from them are people who look very much like the Ice Peak villagers and specifically one of them is a young, very mortal, Frigga'Isa. "Yes, she says warmly, dreamily. I was there. With my brother and then wunjos. We had just been blood bonded and Celsiun called us to Mt Bal."

Your minds is whisked across the tundra as the Ice Peak villagers take the Blood Pack to their home and then on to the mighty Burfell. In your mind, you scale the cliffs up, up over 10,000 feet to a great stone bridge and across to an ancient stone gate. Burfell, the mountain is a distinct presencein the vision, a power, a sentient being. Even in this link you can feel the mountain pressing in, and even the vision of the gate feels more solid than anything else you could imagine, but then Frigga'Isa states, "It is all right mighty friend, I wish them to see."

Instantly the pressure of the other, of Burfell melts away and the group is brought through the mountain gates. You descend stairs and find yourself witnessing a mighty battle, the Ice Peak warriors with Frigga'Isa on one side of a force barrier and the Blood pack on the other. Undead pour from the walls, explosions rock the area and each group conducts themselves in splendor. Trellus leading his Pack, despite heavy wounds, always lookng to heal or direct the others. A cleric, you instinctively know as Garret with the ice Peak stepping in front of Frigga'Isa and taking a great spear meant for her. Pain washes over all of you, not physical, but of failure as you watch the cleric of Burfell die in front of Frigga'Isa. To her left, her brother lies bloddy and broken. Horribly still next to a gnome. On the other side, Jake and Grymash are both lying prone is pools of thier own blood. The battle is lost, they were too many. Darkness closes about your vision, cold, cloying death, loss and a saddness as deep as any abyss. It threatens to pull you in, smother you, but then a small light appears and with it warth and hope.

The scene before you brightens and Frigga'Isa draws her glass dagger as she mounts a dias and grasps a ring upon a small stand. This young womwan then plunges the dagger into her own chest. Gasping in pain, the throes of death closing upon her, she slips the ring upon her finger. The vision ends and you are back in the cave in Mt Bal.

"They will always be remembered and sung of in the Ice Vein." Frigga'Isa then moves back away from you a bit. She looks over you all and speaks, her voice gentle and understanding. The last of you to step through the breech to your homeland should carry the fire gland. For when it contacts the gate, the gate will close." she then looks at Zeoll and adds with a mischevious smile, "And perhaps be forever sealed."

She then moves on to address some of Rillett's questions. "The ja’Kollu Iss’Wyrm is a creature of Fire and Ice and particularly bothered by neither. What you saw on the tudra was an Iss'Wurm. They are diffent. The prey of the ja’Kollu Iss’Wyrm. is the Iss'Wurm. It is one of the most fearsome natural creatures of the land. You should be wary. As for the cold of my lands?" She shrugs. "I am not understanding what you are asking."

Mifune | AC22, Touch 11, Flat 21, CMD 33 -- HP 115/115 -- +13 Fort/+10 Ref/+10 Will 
Wednesday October 12th, 2016 1:11:57 AM

Mifune is something of a guest in the telepathic journey through history, as he wasn't acquainted or involved with the Blood Pack in the past. Still, a recounting into this glimpse at history will no doubt fascinate the Star Mages who hired him.

"The last through must carry the fire gland," the paladin repeats, sounding thoughtful. "That's one reassurance, but what of this Iss'Wyrm itself? Does it think as would a man, or is it more a beast? Might it have had a reason to participate in opening the portal?"

He tries to help further interpret. "The cold of your land refers to the cold carried upon the winds, the ice and snow. Our bodies are not accustomed to such things, and if they do not do us harm, they sap the energy and warmth from our blood. We expended much in the way of magic and divine aid simply to reach this cave. This is why you are asked about protection from such."

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88 
Wednesday October 12th, 2016 2:31:24 AM

"I'm guessing the Ice Peakers taught us about anything there is to know about keeping warm. If this Ja'Kollu Iss'wurm preys on Iss'wurm, then it must be huge. Does it have any weaknesses? Would you be bothered by us resting in your cave?" He also presents the token to Frigga Issa, "We were sent with this."

Terser (Warren G) [AC22/13/19 -- CMD 27 (29) -- HP 137/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel used 0/5) 
Wednesday October 12th, 2016 10:53:25 AM

The vision of the battle is at once inspiring and saddening, and prompts Terser to think of never ending battles and the need to prevent fighting over the same things over and over.

"There is another concern as well. How do we prevent someone else being used as the mage in Bonetown was? Do you know what power was involved in coercing him to create the gate in the first place? "

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Wednesday October 12th, 2016 11:28:01 AM

Rill looks at the dagger in the wall, and thinks about what he just saw. After a bit of contemplation, he says , "Thank you Frigga'Isa for sharing that vision with us. Would you like us to seek a way to release you from this place?

"My question about the cold related to something we were told in the Ice Peak Village. It was said that Celsiun and Burfell protect the people of the Ice Vein from this unnatural cold. I was merely seeking that same protection for our group. But perhaps this is just part of Celsiun's test of us. As is all of this, because if he wanted that gate closed, he never would have answered the mage's call and opened it in the first place. If you see him, tell Celsiun we're the good guys.

"Now we'll see if we can pass his next test. So that thing that ate the mammoth was the little worm? I can't wait to see this ja’Kollu Iss’Wyrm."

Later, as the group prepares to rest here in this cave, he'll see if Frigga'Isa will join us in a meal and perhaps a normal rest. Rill doesn't imagine being imprisoned in a dagger is a fun existence.


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 122 / 122 | Rage used 0 /18 
Wednesday October 12th, 2016 5:00:44 PM

Reggie remains silent at the vision, she had an extremely worried look on her face as she was whisked away like she was.

upon the return she remains silent still, apparently not liking the experience to much.

"Soo, let me get this straight, the thing we saw that was like really huge and probably out of our league is actually food for what we actually need to get?"

"yeah, were gonna die."

Reggie her usual optimistic self.

Zeoll (Cayzle) (AC26; HP62of62, 4 nonlethal) 
Wednesday October 12th, 2016 6:19:27 PM

Zeoll thanks the spirit and asks if the beast they seek has any weaknesses and strengths. Is it immune to mental effects? To fire and cold? To magic in general.

He thinks that unusual attacks may work best. Calming and charming it, maybe.

He listens and nods when his friends ask if the spirit wishes to be free.

He reassures Reggie. "If you die, my dearr, fearr not. I have a scrroll to Rraise the Dead."



AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)  
Wednesday October 12th, 2016 8:34:54 PM

Tishe' nods and holds onto Zeoll until the spirit Frigga'Isa brings them into a vision of the deeds of the Bloodpack and heroes of the Ice Vein. Eagerly she watches, standing taller, proud of the exploits of her friends, gaining strength by seeing they aren't gone, that they are revered here in the cold tundra. And it gives her hope.

"Thank you, Wunjo Frigga'Isa. And I know what happened next, for they all survived and we continued to protect the Sargrass after we were reunited."

Tishe' turns to her new friends, a sense of strong purpose about the short woman. "It's not gonna help us." She smiles. "We are gonna have to kill it and cut this gland out of it':s body. Then march across the Ice Vein back to the portal to close it. As to ensuring it doesn't happen again, I bet burning the dead mage's book and notes will take care of that problem!"

DM Dan K - Frigga'Isa 
Wednesday October 12th, 2016 9:12:00 PM

Mifune asks if the ja’Kollu Iss’Wyrm has an intelligence, like one of the noble race and if it might have had a reason to help in creating the portal. He also clarifies on the assistance with the cold.

Jozhur asks about any weaknesses they might exploit and he gives Frigga'Isa the flower from Ice Peak. He also inquires again about resting in the cave

Terser asks the group as well as Frigga'Isa, how they might prevent another mage from being used to open a second gate

Rilllett thanks her and offers the groups assistance in setting her free of her prison and offers her a meal

Reggie comments on the size of what the ja’Kollu Iss’Wyrm must be like to prey on the Iss'Wurrm that they saw swallow a mammoth whole

Zeoll reassures Reggie that any of them that survive will make the trip to Gargul to get her back

First, she addresses an oversight and assure the group they may spend the rest of the night in safety within the cavern they are standing in.

To the questions about the ja’Kollu Iss’Wyrm, the woman smiles. "The ja’Kollu Iss’Wyrm is terrifying and powerful, but it is just a creature, like the mammoths and reindeer. It's name means Volcanic Ice Worm. You will find fire and cold of any kind of no use as a weapon. You will need strength, speed, skill and steel." She then playfully shrugs and adds, "Perhaps healing magic as well." It is apparent by her nature that she has provided all the information she intends to about the creature

Frigga'Isa takes the flower and slides the stem into her hair, Her face takes on a slightly sad visage, but only for a moment and it is gone. "Thank you Jozhur Derile. A token of home is always a welcome thing."

The woman stands a bit taller for a moment and her tone becomes more serious and begins to border anger. "Your trials and hardships are not tests. A mage of the north, with help from the north and funding from the north and for the ill gains of the north created the breech. Your lands are in danger now because of the wizard Raigel and whomever assisted him, in the north You would do well to seek answers of such nature, far closer to home. As to the protection of Celsiun, you are Austlanders and until that fact changes, there is no pact that can be made."

Frigga'Isa takes a breath and calms herself, or at least appears to, "I am not in need of rescuing, it is kind of you to ask. I will stay with you as long as you wish this night. I am interested in hearing more about your own lands. Bonetown, Rum, and life on the great seas."

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 76/84 -- +8 F/+13 R/+11 W -- Bard Perform 0/27, Boots of Speed 0/10, Lore Master 0/2  d20+17=24 ;
Wednesday October 12th, 2016 9:25:00 PM

The vision journey filled Clyde with a sadness. As the others continue with a barrage of questions, Clyde pauses to contemplate what he'd just witnessed.

The idea of having to face is massive ice wyrm that preys on smaller-but-still-gigantic ice wurm seemed daunting. But steel solves all problems.

Once everyone has settled down, and some of the others have told their tales to Frigga'Isa, Clyde will share his own journeys and stories. [OOC: Perform Oratory 24]

Zeoll (Cayzle) (AC26; HP62) 
Thursday October 13th, 2016 1:50:46 PM


Zeoll is glad to offer stories of the Fey King and different ways he has come to the aid of mariners who call on him. As the master of air and water, Eberyon is often called upon to tame storms and calm the ocean.

Cradled special ability gives everybody a +2 on the first save of the day if they listen to Zeoll's stories. Likely it will be a fort save vs the weather! :-)

That night, Zeoll tries to dream for guidance -- what is the best way to find a "ja’Kollu Iss’Wyrm" -- Seer power requires no roll for success on the divination dream.

Privately, the old liontaur is sad that the gate between the two places will be shut permanently. But he does not say anything to the spirit.

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88 
Thursday October 13th, 2016 2:05:50 PM

Jozhur nods to Frigga'Isa, "If the rift needs to be closed, that is what we shall do. I have my own doubts about peaceful trade between your people and the pirates of Bonetown."

He listens to Zeoll's tales, then tells their own story of their war against the cult god Biloopl.

Terser (Warren G) [AC22/13/19 -- CMD 27 (29) -- HP 137/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel used 0/5) 
Thursday October 13th, 2016 3:41:46 PM

There is no way he can compete with the tales of the sea that Clyde shares, but he has tales from the Scab, which is just as desolate as the ice vein, if not so cold, and tells her about the dwarcen clans and the stone festivals there.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Thursday October 13th, 2016 4:42:19 PM

"Good mistress, I did not mean to insult you or your people. It was Mjolka'Frodr that told us that when the mage knocked, it was Celsiun that opened the door. This gateway would not have existed but for both this wizard Raigel and Celsiun. I know the wizard's motives. I do not know why Celsiun chose to answer this northerner.

"Whatever the reason, I am glad to have met your people. We have been treated honorably and well by since we arrived. Your environment is tough, but Gargul, Domi and Maab have seen fit to protect us. And Celsiun has not barred us from this land or struck us down. Perhaps it was his desire to establish some sort of communion between our two peoples.

"And if nothing else comes of this, I am indeed honored to have met with you."

As for stories later, Rill will relate the recent conflict with and defeat of Billoopl and his forces. He will mention Goodie Bess and her defense of the town. And the great gnome Aexana.

Rill will rest with the others and pray for spells in the morning.

"Given the trek we need to make back, I would appreciate if others with access to divine spells could also prepare to cast Lesser Restoration. I can handle most of it, but if the cold is getting to people I'll need a little help."

Mifune | AC22, Touch 11, Flat 21, CMD 33 -- HP 115/115 -- +13 Fort/+10 Ref/+10 Will 
Thursday October 13th, 2016 7:15:55 PM

Mifune listens attentively as Frigga'Isa provides him with the information he seeks. So armed, the elf now better understands what he's dealing with. Not a dragon by another name, say, but something simply higher on the predatory ladder.

"I am not local to the area from which we arrived," the paladin explains to the spirit. "It simply happened that our interests were similar and we arrived at the same time. The Black Lions have been good companions to me throughout this trek."

The elf lifts the tip of his sword from the cavern floor and turns with furrowed brow to separate himself from the group somewhat, sitting down and grasping his silver holy symbol. "If you would avoid destroying Raigel's spellbook and notes, it would be appreciated. I will give them to the Star Mages," he thinks to say, before falling into the silence of prayer.

DM Dan K - Frigga'Isa 
Thursday October 13th, 2016 9:54:31 PM

The group accepts Frigga'Isa's words as she accepts the offer to stay. Clyde tells a resounding story that brings a smile to the woman's face and a light to her eyes. Zeoll Terser and Jozhur all tell a tale as well. Frigga'Isa accepts too, what Rillett says about Mjolka'Frodr. The evening and night pass, the party sleeps and the sleep is deep refreshing and peaceful.
Zeoll's dream takes him upon a flight across the wooded south and away from Mt Bal. Pines grow in abundance and mammoth move about them. He spies grasses and a running river and upon the banks is where he lands. Her soft, yet firm hand on his shoulder has always been of comfort in the past. "You are worried, but it will be all right."

The day breaks and the party is away, into the bitter cold once again and now heading south

AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)  
Thursday October 13th, 2016 10:16:32 PM

Tishe', her spirit refreshened, enjoys the tales and tells of her own in the Cinnamon Valley and even before with the Bloodpack. "There was a time where we were in a ritual combat against an evil team. The Manfri, a special people who protected the Sargrass, oversaw the trial with thier magic. No one could die inside the circle, but if 'killed' and doused with water, insects would swarm and devour the body in seconds. Trellus gave us a plan to keep Grymash healed and attacking and Gilan was in charge of wetting down any enemy. It worked too, saving the day with water!"

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 76/84 -- +8 F/+13 R/+11 W -- Bard Perform 0/27, Boots of Speed 0/10, Lore Master 0/2 
Thursday October 13th, 2016 11:19:06 PM

The night was pleasant, a nice change from the past week of travel. Morning came too swiftly. Clyde sighed as he awoke, yawning the chill winter air. Time to go slay a frost wyrm god of some sort.

AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)  
Friday October 14th, 2016 8:19:22 PM

Tishe' sleeps and wakes well, ready for the day.

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 76/84 -- +8 F/+13 R/+11 W -- Bard Perform 0/27, Boots of Speed 0/10, Lore Master 0/2 
Friday October 14th, 2016 9:35:39 PM

As Clyde prepares for the day, he attempts to plumb through his well of knowledge to see if he can remember ever hearing or learning anything regarding the ja’Kollu Iss’Wyrm. [OOC: Using Lore Master to take 20 on a Knowledge check, so it'd be 31 to 36, depending on which Knowledge is required.]

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88 
Saturday October 15th, 2016 2:27:48 AM

Jozhur wakes up feeling refreshed and steels himself to leave the relative warmth and shelter of the cave.

Terser (Warren G) [AC22/13/19 -- CMD 27 (29) -- HP 137/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel used 0/5)  d20+9=19 ;
Saturday October 15th, 2016 12:42:02 PM

Teaser preps himself to help the others down the slope, should it be necessary. He had enjoyed the chance to bed down under shelter, but has strapped all his gear back into place and is ready for the cold once more.

(Survival 19)

Mifune | AC22, Touch 11, Flat 21, CMD 33 -- HP 115/115 -- +13 Fort/+10 Ref/+10 Will 
Saturday October 15th, 2016 8:15:00 PM

Mifune spends the night in the cavern in prayer, where Pantheon sees fit to grant him power he'll need in the journey ahead. When morning at last comes, he touches the flat of his elaborate greatsword before tucking it into the sheath against his back. A duty-bound man, so it seems, unwilling to complain about heading back out into the wilderness.

"As a paladin, it seems less than fitting to leave your spirit here to linger," Mifune says, pausing on his way out as he addresses Frigga'Isa. "If this is what you choose, then you seem to not have taken leave of your senses, however. I can return once matters are dealt with, before the rift is closed ..."

That said, he heads for the mouth of the cave and begins to descend along with the rest of the party. "Were I not in so foreign a land, I would think this fiery predator of the worms to be a dragon. I know not how far we can trust the guidance of a ghost."

At least he's honest.

-----
DM Sanity List

Spells Prepared
1st-level: Cure Light Wounds, Divine Favor, Lesser Restoration, Protection from Evil
2nd-level: Bull's Strength, Zone of Truth
3rd-level: Greater Magic Weapon, Prayer
Channel Positive Energy: 9 uses
Lay on Hands: 10 uses
Smite Evil: 3 uses
Summon Esilvyn: 2 uses
Rod of Extend: 3/3 daily charges remaining

Zeoll (Cayzle) (AC26; HP62) 
Sunday October 16th, 2016 10:48:28 PM

Zeoll is careful to tell his friends all the details of his dreams, and then joins his party in beginning the hunt.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Monday October 17th, 2016 8:47:06 AM

Rill continues with the others as they had back down the mountain.

DM Dan K - Ti Kill a Mocking ja’Kollu Iss’Wyrm 
Monday October 17th, 2016 9:07:48 AM

The party exits the cave and descends in down a different path then they can up. Frigga'Isa points out the trail that leads further south across Mt Bal where she tells you that beyond an alpine meadow will be the descending trail. Frigga'Isa remains in the cave as you depart and gives a final nod before fading into nothingness.
How everyone failed to notice this other path upon entering the cave is a mystery. Perhaps the hard climb and cold had befuddled your senses greater than any realized. Now, though, there is a very clear path, nearly 4' wide cutting south across the mountain.
What has not changed is the cold. The sun is rising into a lightly cloud scattered sky, but the air is absolutely frigid. Again, with each lung full of air, you are reminded that the land itself seems out to kill you.

On the trail, Mifune cautions that the helpfulness of a ghost should be taken with a grain of salt. Clyde mentally plumbs the stories he has heard trying to conjure up anything about the opponent they will soon be facing. Only one seems to fit and the name of the creature was never given, but the tale was from a northern group outside of Plateau City who were hunting Ice worms

"We had thought the creature trapped, dropping into's its nest and sealing the escape tunnel it had. The only way out was now through us. But it turned and simply dove into the ice and rock as easily as a fish through water. In moments, it was gone and came at us from below. It emerged in an explosion of heat, steam and soon everything was covered in water. As we regrouped and attacked the blazing heat from it body disappeared. Only to be replaced by a deep cold that reminded me of a cone of cold spell. Several of our company were over come and the retreat was called. We magically jumped to lick our wounds and never went back."

The Alpine meadow is reached as the day comes to an end. There are several copses of pine trees and poking through the snow in several places are various colorful wildflowers. A promise of life here on the mountain

It is going to be assumed that several characters will succumb to fatigue and exhaustion during the day and Rillett and others will expend various restoration spells to counter the affects throughout the day, so that you can log the necessary mileage to reach the meadow. fortitude saves start at 15 and end at 23. Shelter is then supplied by Clyde using 2 Tiny Huts, Tische supplies a bonfire.



Zeoll (Cayzle) (AC26; HP62)  d20+7=27 ; d20+5=15 ;
Monday October 17th, 2016 5:39:41 PM

The naturalist in Zeoll in amazed that there are wildflowers growing in temperatures so very far below freezing! How is that possible? The old liontaur casts detect magic and tries to understand what is going on.

Know Nature 27
Know Geography 15

AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)   d20+14=24 ; d20+14=16 ; d20+14=33 ; d20+14=22 ; d20+14=22 ; d20+14=31 ; d20+14=20 ; d20+14=33 ; d20+14=29 ; d20+14=34 ;
Monday October 17th, 2016 9:37:42 PM

Tishe listens to Clude's tale with much interest. "It sounds like resist spells and many fly spells may assist us against the beast. I can supply all of those to Black Lions and Mifune if you can't yourselves." She considers the paladin's words to Frigga'Isa and puts in her own thoughts. "Just because she is dead doesn't mean she is a ghost, Mifune. There are also avatars and heralds of the Powers. I wouldn't assume she was undead."

It may be that the sorceress is getting used to the Ice Vien, or that the rest did her good, but Tishe' is able to resist the cold for the entire day's march!
......
9 environmental saves. Success!

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 76/84 -- +8 F/+13 R/+11 W -- Bard Perform 0/27, Boots of Speed 0/10, Lore Master 0/2 
Monday October 17th, 2016 9:47:38 PM

Remembering the tale of the ice worms, Clyde shares it with the rest of his companions. It may or may not be helpful, but every cautionary measure should be taken, and knowing that the creature may be able to dive into ice and rock as though a fish through water, that may help save their lives.

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88 
Tuesday October 18th, 2016 12:49:36 AM

Jozhur listens to what Clyde has to say in silence, contemplating the imminent fight.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+20=38 ; d20+20=25 ; d20+20=39 ; d20+20=26 ; d20+20=37 ; d20+20=21 ; d20+20=22 ; d20+20=31 ; d20+20=30 ;
Tuesday October 18th, 2016 1:28:04 AM

Rill steels himself against the cold as they descend (all 9 saves made.) He keeps a close eye on the others for signs of fatigue. "Tell me if you need protection against the cold, or it's really getting to you and I'll see what I can do." He's ready to cast Endure Elements on anyone not so protected, and will remove any exhaustion. If all his spells are not needed he will also remove any Fatigue caused by the cold.

He is glad to be making camp among trees again. Anything other than this endless ice and snow is a welcome respite. He'll help set up camp, and scour the are for dead branches or other fuel.

(I assume the adds to our saves are the original +2 for Endure Elements and +4 for our clothing adjusted as we were instructed in Ice Peak Village.)

Terser (Warren G) [AC22/13/19 -- CMD 27 (29) -- HP 137/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel used 0/5)  d20+22=42 ; d20+22=37 ; d20+22=35 ; d20+22=39 ; d20+22=28 ; d20+22=28 ; d20+22=27 ; d20+22=26 ; d20+22=41 ; d20+22=41 ; d20+22=26 ; d20+22=23 ; d20+22=38 ;
Tuesday October 18th, 2016 10:53:12 AM

woops, a couple too many. but all saves successful

The cold is just another foe to battle, and Terser has gained much experience versus this foe in the last few days. It serves him well, and he ends the day's march unscathed by the bitter winds and ice and snow.

DM Dan K - Ti Kill a Mocking ja’Kollu Iss’Wyrm 
Tuesday October 18th, 2016 12:44:47 PM

The group is able to gather some wood as well as find a suitable camp location on the meadow. Zeoll casts detect magic but can find no auras outside of what the party carries with them. The snow is far less here in the meadow and these plants must have adapted as other creatures have. As the party camps, stars once again light up the night cast the whole about in a blue and silver light. To the north and east, Mt Bal looms into the sky, to the west the tundra opens up just beyond a ridge and to the south, across the meadow the trail continues. At one point in the night a group of big horn sheep are seen higher up on the mountain, perhaps 2500'.
It is morning and the sun rise awakens all but those on the last watch. A unseen rift in the peaks to the east, allow a shaft of brilliant light of the first morning to strike the meadow and the warmth it provides is noticeable. Judging from the the line, sunlight strikes this meadow all day long and sailing overhead Reggie spies a medium sized bird, riding the thermals high above.

The path continues to the south. The group gets going and all too soon step from the sunlit meadow and back into the shadows of Mt Bal. The trail continues for about 2 hours and then the trail begins a steep descent and narrows to force the group to single file and for Zeoll to squeeze through. Sheer rock rises up on both sides and as you press against it, you find the rock far warmer than the frigid air should allow. Indeed, the air here is not as cold either.
Know Geography DC 15 Highlight to display spoiler: {Thermal activity nearby is warming the rock, it could even be volcanic in nature}

You have been moving down through this narrow fissure for nearly an hour when a deep rumbling is heard and it is steadily and rapidly growing louder

no fortitude saves necessary thus far...

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Tuesday October 18th, 2016 3:29:03 PM

That night, Rill takes some time to enjoy this little copse of woods and the eventual stars overhead. This alone is worth the ring he wears that alleviates most of his need to sleep. The sun in the morning is a welcome respite, making breakfast and breaking camp almost pleasant. And the day gets even better for the cleric born to a more temperate clime. “It’s nice to have these rocks warm. Perhaps Frigga'Isa talked to Celsiun or Bursun and got one of them to cut us some slack.”

As the rumbling starts, Rill is alarmed and doesn’t want to be caught unawares by a worm that tunnels through rock and ice. Assuming we are already moving with Water Walk on, he casts Air Walk on Terser just to be prepared.

-----------------------------

Spells Running: Status on all but Zeoll (extended from the night before), Longstrider (extended from the night before),

Spells/abilities available, * = cast/used:
0 (DC16): Mending, Guidance, Detect Magic, Detect Posion
1 (DC17): Long Strider (D), Endure Elements, Endure Elements, Detect Evil, Protection from Evil, Hide from Undead, Shiled of Faith
2 (DC18): See Invisible (D), Delay Posion, Resist Energy, Lesser Restoration, Lesser Restoration, Lesser Restoration, Lesser Restoration
3 (DC19): Fly (D), Blindness/Deafness, Prayer, Water Walk, Water Walk, Water Walk
4 (DC20): Dimension Door (D), Air Walk, Air Walk, Freedom of Movement, Bannish Immortal
5 (DC21): Teleport (D), Break Enchantment, Disrupting Weapon, Plane Shift
6 (DC22): Find the Path (D), Heal, Summon Monster VI

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 110'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -
Faerie Fire (Item) - 3/day -
Endure Elements (Item)
Tongues (class)


AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)   d20+16=18 ;
Tuesday October 18th, 2016 7:03:54 PM

Tishe' basks in the sunlight and is very happy to gather extra logs for her extra dimensional pockets as well as building up the bonfire to last for several more hours before turning it into a cloth patch for easy carrying.

The travel after the sun is welcome too, especially since it is a tougher climb. The rumbling beneath her feet brings the sorceress to the here and now. "Heads up!" She calls, "Sounds and feels like a heated Iss'Wurm, doesn't it!"

Tishe' casts a Fly spell on herself and flies out above the crevasse at a 45 degree climb to give herself some room to fight!

........

Cast Shrink item in the morning
Cast Fly
Move 30 feet away and 30 feet up. Skill Check. 18

eak clothes.

Extended Roses Temperature Control. 38 hours. Self only. endure elements, prestidigitation with temperature, and/or ice 5ft patch like Grease spell with touch as decided.

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 1. 0. 2. 0. 0

Zeoll (Cayzle) (AC26; HP62)  d20+5=17 ;
Tuesday October 18th, 2016 8:44:14 PM


Know Geography 17.

Zeoll tells his friends that he thinks the warmth in the area comes from an underground source, maybe a volcano.

He decides that now is a good time to sound his horn of good, to create a magic circle around him. He does so.

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 76/84 -- +8 F/+13 R/+11 W -- Bard Perform 0/27, Boots of Speed 0/10, Lore Master 0/2  d20+11=21 ;
Tuesday October 18th, 2016 9:54:59 PM

The night was uneventful, and Clyde was glad to be out of the deathly chill, but all too soon they were back into the shadows of Mt Bal. As the trail narrows and the group is forced into a single file march, Clyde could feel the strangely warm rock and warmer air all around him. Seems that the thermal activity nearby is warming the rock, it could even be volcanic in nature. [OOC: Knowledge Geography 21]

Clyde pauses momentarily as a deep rumbling is hear, and steadily grows louder. The battle seems imminent. He closes his eyes and takes a deep breath, feeling the comfort of his blade handle behind him, but he left it sheathed for now.


Terser (Warren G) [AC22/13/19 -- CMD 27 (29) -- HP 137/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel used 0/5)  d20+9=14 ;
Tuesday October 18th, 2016 10:31:48 PM

"If a volcano is creating this warmth, maybe we should be worried about an eruption rather than the worm. If it has been a long time, there could be immense pressure built up."

Terser climbs up into the air a bit and looks around for a probable place for an eruption to occur.

Survival 14

Reggie (MarkB sub post) 
Wednesday October 19th, 2016 1:51:54 AM

Reggie keeps a sharp eye out. And usually her eye is on Captain Jozhur.

She marvels at the warm sunshine, and the warmer rocks. Things are looking up.

And then the ground rumbles. She moves near Jozhur, her guard up.

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88  d20+2=19 ; d20+15=20 ;
Wednesday October 19th, 2016 2:47:51 AM

Jozhur is suddenly very nervous, "Perhaps we should hurry. I get the feeling this is a volcano, and the rumbling is a sign it is about to blow. We happen to be in a channel that is perfect for lava to flow through."

He begins looking around for a way out, or up the crevice.

Knowledge geography: 19
Perception: 20

DM Dan K - Ti Kill a Mocking ja’Kollu Iss’Wyrm 
Wednesday October 19th, 2016 2:34:50 PM

The rumbling and thunderous noise that seems to be closing in on the group causes the group to spring into action. Either an imminent attack by a ja’Kollu Iss’Wyrm, or a possible volcanic eruption. Neither would be a good thing with the group in such a narrow confine as they find themselves in.
Rill casts Air Walk on Terser
Tishe casts Fly and moves up and out to get a better view
Zeoll takes out his horn and sounds it
Clyde keeps a sharp eye ou
Terser moves up and into the air for a better view as well
Reggie is on alert
Jozhur starts scanning for a way out of the possible lava flow tube they might be standing in

Tishe and Terser Perception DC 20 Highlight to display spoiler: { You can see an odd billowing cloud up on the north side of the mountain. It seems to come from the mountain itself, but instead of heading up, it seems to be hugging the ground and heading towards lower elevations. It is not heading towards you at all}

Jozhur does see some handholds here and there in the rough natural walls to either side. One would need to be very skilled at climbing to get up without equipment. The height of the climb is about 30'

Terser (Warren G) [AC22/13/19 -- CMD 27 (29) -- HP 137/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel used 0/5)  d20+16=20 ;
Wednesday October 19th, 2016 4:52:20 PM

perception - 20 exactly

Hmmn - there is a strange cloud on the north side of the mountain. It seems to come from the mountain itself, it seems to be hugging the ground and heading towards lower elevations, away from us. Is that the direction of the village?


Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Wednesday October 19th, 2016 7:39:24 PM

"Pfffft. We got all excited about Ol' Bursitus blowing off a little steam in the other direction. Glad to hear it was a false alarm."

"Let's keep moving. Terser and Tishe, you see anything else from your vantage points? Like a big worm?"

Rill will keep moving toward this Ice Worm hunting ground.

AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)   d20+15=27 ; d20+15=31 ;
Wednesday October 19th, 2016 8:03:42 PM

Tishe' nods and calls down from her vantage point. "It is as Terser says. The cloud isn't coming near us, but we should continue to be aware of what's around us. ".

Tishe' flies a total of 60' in the air and keeps her pace with the team on the ground. "May as well take advantage while I'm flying!" She keeps a lookout for the team. !

........
Perception. 27
Perception 31. Keeping watch

Fly. (Fly skill 16; auto hover)

Ice Peak clothes. +2 v cold environment

Extended Roses Temperature Control. 38 hours. Self only. endure elements, prestidigitation with temperature, and/or ice 5ft patch like Grease spell with touch as decided.

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 1. 0. 2. 0. 0

Zeoll (Cayzle) (AC26; HP62) 
Wednesday October 19th, 2016 8:11:37 PM

Zeoll frowns. "Rrill, my frriend, the immorrtal powerrs of the South arre not distant, like ourr norrthern gods. I know, having met the Crrones. So please, forr all ourr sakes, do not mock Lorrd Burrfell."

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 76/84 -- +8 F/+13 R/+11 W -- Bard Perform 0/27, Boots of Speed 0/10, Lore Master 0/2 
Wednesday October 19th, 2016 9:15:13 PM

Everyone seems to be assuming the rumbling a false alarm, which means a potential lax in caution. Clyde keeps his eyes out for any threat.

Mifune | AC22, Touch 11, Flat 21, CMD 33 -- HP 115/115 -- +13 Fort/+10 Ref/+10 Will 
Thursday October 20th, 2016 1:51:34 AM

"Even if that isn't the beast itself, it makes sense that he should lair in such a region," comments Mifune, looking to the plume of smoke. "I wouldn't care to make my home upon lands which would always melt around me. Of course, that also gives me certain concerns for ourselves and slaying it ..."

The elf produces a slender rod from his belt, hidden beneath the robes woven through his mithril full plate, and touches it to his greatsword. A blue glow flows fleetingly over the weapon, disappearing into the sheath and sinking in. Satisfied, Mifune secrets the rod away once more.

"If we should find ourselves set upon by this Iss'Wyrm, then I shall pray to Pantheon for His assistance. He shall balance the scales according to what is most just."

Reggie (MarkB sub post)   d20+15=26 ;
Thursday October 20th, 2016 11:19:18 AM

Reggie scans the area for threats, and even rests her hand on the ground to see if she feels anything different. (Perception 26)

In response to Mifune, she smiles, "I'm less interested in justice for a worm than I am in seeing that we complete our mission. Justice is fine among intelligent beings, but against this worm it will be Domi's courage that wins the day.

"Hey Mifune - what's that rod do to your sword?"

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88  d20+13=29 ;
Thursday October 20th, 2016 3:53:56 PM

Jozhur still doesn't like being confined to the crevice. He does his best to get up the wall, and offers to drop a rope for anyone else wanting up.

Climb: 29

Terser (Warren G) [AC22/13/19 -- CMD 27 (29) -- HP 137/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel used 0/5)  d20+16=17 ;
Thursday October 20th, 2016 6:06:59 PM

"If you wanted a ride up, you just had to ask, boss. Hey Reg - you want the crows nest view as well? "

Terser offers to carry anyone requesting it up to the top of the chute. Otherwise, he keeps walking through the air, keeping his eyes peeled along with Tishe'. Not that he notices much besides the roiling ground cloud. perception, nat 1



Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Friday October 21st, 2016 12:23:12 AM

Rill smiles up at the dwarf. Simply being useful pleases him Rill a great deal.

He thinks about what Zeoll said. "Yeah, you're probably right Zeoll."

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 76/84 -- +8 F/+13 R/+11 W -- Bard Perform 0/27, Boots of Speed 0/10, Lore Master 0/2  d20+5=10 ;
Friday October 21st, 2016 1:14:30 AM

Clyde tugs on Jozhur's rope and climbs up.

Zeoll (Cayzle) (AC26; HP62)  d20+24=38 ;
Friday October 21st, 2016 7:50:37 AM


Zeoll smiles and says he is probably too cautious.

He looks around to see if he has missed any useful detail about the place.

Perception 38

DM Dan K - Ti Kill a Mocking ja’Kollu Iss’Wyrm 
Friday October 21st, 2016 8:46:49 AM

Tishe continue to move a bit higher, wanting to keep an eye on the odd cloud.
Jozhur begins climbing the side of the crevice the group is heading down. If the group follows him up and out of the path though, the descent will become far more treacherous. The narrow crevice continues for many more miles down the mountain side and working your way down on the slope above will be much harder.
Terser can easily ferry anyone to the top of the crevice, but it will put them in a difficult spot to go any further down the mountain.
Rillett makes light of what could be an immortal power here in the Ice Vein and Zeoll cautions him that those same powers of the south are far more 'personally active' in the affairs the lads then the gods of the north. Some caution to that end may be warranted.

Tishe eventually gets to a height to see the cause of the cloud, a massive avalanche. She witnesses the last moments of the thundering wall of rock, ice and snow strike the glacier valley the group was in the other day.

The party returns to the matter of descending the trail and several hours later you exit the crevice and onto a slope of scree. The terrain opens before you and your view of the valley south of Mt Bal is grand indeed. Pine trees litter the area, creating a practical forest. Fir and White pine dominate the landscape below you and what really stands out is the river of ice free flowing water that cuts across the land from your right to left. Flowing fast and green from the higher slopes of Mt Bal.

AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)   d20+16=34 ;
Friday October 21st, 2016 2:33:18 PM

"It really was a handy trail Figga'Isa sent us on", the sorceress says as her flying spell ends and she is back walking with the Black Lions. "We would have been buried in that avalanche if we went back the way we came!"

She tries to prepare herself for the cold and keeps a watch around her to help the team.
.....

Perception 34

Ice Peak clothes. +2 v cold environment

Extended Roses Temperature Control. 38 hours. Self only. endure elements, prestidigitation with temperature, and/or ice 5ft patch like Grease spell with touch as decided. +2 saves v cold in Ice Vien

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 1. 0. 2. 0. 0

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+25=41 ;
Friday October 21st, 2016 3:52:59 PM

Rill is thankful the avalanche did not take them, and wonders if perhaps Burfell was angry about what he said. Aloud, he says, "Thank you Burfell for your forebearance and sparing us this day."

Rill continues on with the others, and tells them about his family's initial intent that, as the youngest of four children, he was sent to serve in the church of Ffloy. With the senseless, violent deaths of his two older brothers, he questioned the point of following the God of Temporal Riches and turned instead to Gargul in an attempt to make sense of death.

As they go, Rill keeps vigilant against any attack - particularly by a worm from below.

(Perception 41)

Terser (Warren G) [AC22/13/19 -- CMD 27 (29) -- HP 137/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel used 0/5)  d20+16=23 ;
Saturday October 22nd, 2016 6:22:53 PM

Terser keeps his watch focused mainly on the ground, hoping to see any worm tracks in time to swoop down and pick up anyone who would be the target of an underground attack. He spares a moment to check out the river though, wondering if it is speed, warmth, or salinity that keeps it liquid. Maybe a bit of each?

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88  d20+15=29 ; d20+2=10 ;
Sunday October 23rd, 2016 12:08:48 AM

Happy to have an apparent break from the tundra, Jozhur continues to trudge along in relative silence. He is not too thrilled to be hunting something that could very well be hunting them. But, it must be done.

He keeps his eyes open for any signs of the huge creature and tries to think of anything that could help in locating it.

----------------------
Perception: 29
Knowledge nature: 10

Zeoll (Cayzle) (AC26; HP62)  d20+7=25 ;
Monday October 24th, 2016 5:46:27 AM


Zeoll looks around and enjoys the break from the deep cold. He looks at the river.

Know Nature 25.



Reggie (MarkB sub post)  
Monday October 24th, 2016 11:01:22 AM

Reggie continues with the others, keeping an eye out for worms.

Terser (Warren G) [AC22/13/19 -- CMD 27 (29) -- HP 137/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel used 0/5) 
Monday October 24th, 2016 4:21:25 PM

Terser keeps his eyes peeled for any cilantro or dill that may be growing near the banks of the river, thinking that the worm may be attracted to the smell of fresh spices in this otherwise less than fragrant snowy landscape.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 122 / 122 | Rage used 0 /18  d20+5=9 ; d20+15=33 ;
Monday October 24th, 2016 5:25:59 PM

{ooc Know nature = 9; perception = 33}

Reggie remains vigilant, her captain's personal bodyguard

Zeoll (Cayzle) (AC26; HP62)  d20+13=18 ;
Monday October 24th, 2016 5:34:17 PM


"Oh, good thinking, Terrserr!"

Zeoll casts Taur's Try (centaur) and then casts around with his nose, wondering if he might sniff out herbs or trails or wormscat or something.

Survival plus racial Scent ability: 18

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Monday October 24th, 2016 6:26:25 PM

As Rill makes his way down across the scree, he is careful with his footing. Should the path to the Jolly Ice Worm become perilous or unclear, he will cast Find the Path to guide them across.

Rill is very glad of the shift in the weather. It's nice to not have that cold constantly gnawing at us.

Mifune | AC22, Touch 11, Flat 21, CMD 33 -- HP 115/115 -- +13 Fort/+10 Ref/+10 Will 
Monday October 24th, 2016 6:40:56 PM

"It extends the presence of blessings granted to me by Pantheon," Mifune states to Reggie, in his typically efficient fashion.

He glances about when at last the group's leader chooses a path to follow and investigate. "The avalanche may well have been caused by the Iss'wyrm being on the hunt. We did see one surge up from the snow when it was hunting. If such is the case, it may simply not have returned to the nest."

Mifune looks to the river and further comments, "If it were here, I would imagine that we'd have certain obvious signs. For one, its body is so hot that it would surely turn the water flowing here to steam."

AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)   d20+13=19 ;
Monday October 24th, 2016 7:02:42 PM

Tishe' nods, what Mifune says makes sense, though she has never noticed magical creatures always doing what makes sense! So the short human woman idly tucks a lock of brown hair behind an ear while keeping a watch on the landscape.
....

Perception 19

Ice Peak clothes. +2 v cold environment

Extended Roses Temperature Control. 38 hours. Self only. endure elements, prestidigitation with temperature, and/or ice 5ft patch like Grease spell with touch as decided. +2 saves v cold in Ice Vien

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 1. 0. 2. 0. 0

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 76/84 -- +8 F/+13 R/+11 W -- Bard Perform 0/27, Boots of Speed 0/10, Lore Master 0/2 
Monday October 24th, 2016 8:32:23 PM

Clyde was thankful for the trail that Frigga'Isa revealed to them, even more so when he saw the results of the avalanche. Unable to help with tracking and hunting the monster they're looking to kill, Clyde simply keeps and eye out and makes sure everyone is well.

DM Dan K - Ti Kill a Mocking ja’Kollu Iss’Wyrm 
Monday October 24th, 2016 10:00:24 PM

The group moves down into the pines and towards the shore of the green river. The water smells cold and is moving at great speed. A hand or perhaps foot into the waters, show that it is indeed tremendously cold. Likely glacier melt and only fluid due to the rapid flow. In the trees and along the river, while the air is certainly cold, the magical protections and clothing the party wears, protects them fully/ With little to do but walk this side of the river, the party keeps alert but finds no sign of their target for the remainder of the day. As the evening begins, the party is still in the pines and have been following the river all day.
Rill's spell Find the Path was not capable of finding the creature or where one might lair.



Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Tuesday October 25th, 2016 1:24:43 AM

Rill continues walking with the others. And then camps. With the others.

"We can cross this river if we need to. Anyone have a good guess on where the worm hunting ground is? I cast a spell to locate their hunting grounds, but it must not be limited to one general area."

(To the DM: I used Find the Path only because I thought the ja’Kollu Iss’Wyrm Hunting Grounds was a "prominent specified destination." I'll assume it's not a defined enough area for the spell to locate.)

DM as you should have at least tried :)

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88  d20+15=30 ;
Tuesday October 25th, 2016 12:20:27 PM

"Well at least it's not so cold here. Hopefully we have better luck tomorrow." Jozhur helps with setting up camp for the night, keeping a vigilant eye out for any signs of trouble.

Perception: 30

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 122 / 122 | Rage used 0 /18  d20+8=11 ;
Tuesday October 25th, 2016 5:09:27 PM

Reggie tries to forage for some food but come up empty handed

{OCC: 11 on survival}

"this blasted place has no food, how can anything survive out here!" she curses.

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 76/84 -- +8 F/+13 R/+11 W -- Bard Perform 0/27, Boots of Speed 0/10, Lore Master 0/2 
Tuesday October 25th, 2016 7:26:07 PM

"We seem to be meandering along and hoping to catch our prey. Any idea what we can use as bait instead?" Clyde asks the group.

Terser (Warren G) [AC22/13/19 -- CMD 27 (29) -- HP 137/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel used 0/5) 
Tuesday October 25th, 2016 9:16:23 PM

"I bet the entire tundra counts as its hunting ground. If he managed to ride it, it could probably take us all the way back to Bonetown."

Zeoll (Cayzle) (AC26; HP62) 
Tuesday October 25th, 2016 9:37:22 PM


Zeoll shakes the glacial meltwater off the paw he dipped in the river. "Cold!" he declares.

"It looks like we'll have to camp forr the night. And I do not mind, thank the Lady, in this fairr, chill land."

DM Dan K - Ti Kill a Mocking ja’Kollu Iss’Wyrm 
Tuesday October 25th, 2016 10:30:50 PM

The group makes camp and while the Tiny Hut spells from Clyde might not be needed to survive the cold within the pine forest, Clyde still casts them as they help in the defense of the group. Tishe enlarges the bonfire and there is plenty of wood about to fuel and keep it going to as large as an extent as the group may want. The river is quite loud, and after a time quite rythmc and you find sleep again, very easy to come by. Cloud cover moves in over the night hours and a gentle snow falls for the better portion of the very late hours after midnight. Nothing dangerous is noted during the watches, but signs of creatures are picked up regularly across every watch. Mostly small nocturnal furry creatures, resembling raccoons and chipmunks. Nothing gets closer than a few dozen yards.

Morning revels a fresh blanket of powder on everything to the amount of 3". The striking beauty of the land freshly dressed in snow is dazzling as the crystals glint and catch the rising sun light. The air again feels warmer today, one might almost call it brisk as your breath billows out in a gentle fog. At last now it does not instantly freeze and coat your clothes and hair in ice.

The group continues along the river and through the trees and does so for the next couple days. It snows lightly during the day, slightly heavier at night, and the temperatures remain quite tolerable. The river continues to blast along and up ahead the party spies a great rising column of mist. Perhaps 500' away still. the ground begins to crunch under each footstep and the snow in the trees have a far more ice like appearance. The roar of the river ahead has changed as well, to become deeper, more resonating and Terser particularly can feel the ground beneath his feet almost humming.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Wednesday October 26th, 2016 1:04:14 AM

In the morning, Rill prays for spells and give thanks to Gargul for their continued health and well-being. As Reggie mentions food, Rill makes sure to cast Create Food and Water in the morning. We gather the remainder of the simple fare to feed us for the rest of the day. As we break camp, he makes it a point to burn some of the good as a sacrifice to Celsiun and Burfell, thanking them for relief from the cold.

Grateful for the change in weather, Rill moves forward with the others. He makes sure we have Water Walk on to easy our travel over the snow and guard against being swallowed by the icy river as we cross. As we near the plume of mist, Rill will cast Air Walk, this time on Reggie. The mist and the rumbling ground makes him nervous, and it would be best to have one of our warriors airborne.

"Hey Reggie, would you mind moving up and seeing what's causing that? Keep an eye out for any worms in the area while you're up there please."

Zeoll (Cayzle) (AC26; HP62) 
Wednesday October 26th, 2016 6:39:44 PM


As the party travels for a few days, Zeoll works in his dreams to see if he can find any guidance on how to find the beast the party hunts. Or even just what one might smell like.

Also, in the evenings, he sees which among his friends have 4th level spells uncast, and he begs them for help in recharging his half-charged staff.

Terser (Warren G) [AC22/13/19 -- CMD 27 (29) -- HP 137/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel used 0/5) 
Wednesday October 26th, 2016 6:53:02 PM

After eating breakfast, Terser makes sure to set aside a few strips of bacon as an offering to those left behind.

To Zeoll: "I have some magic that I've only had cause to cast once. Would Freedom of Movement be useful for recharging your staff? I don't know much about how it works, so I would need some guidance."

Zeoll (Cayzle) (AC26; HP62) 
Wednesday October 26th, 2016 7:45:16 PM


Zeoll thinks intently for a few minutes. Then he shakes his head unhappily. "To rrecharrge a Staff of Charrming, such as I have, you must (a) be able to actually cast Charrm Perrson orr Charrm Monsterr, and also (b) give up a 4th level spell slot at the beginning of the day, or wheneverr you rregain spells. So I suspect you will not be able to help me, good Terrserr."

"My apologies forr the confusion. Staves have worrked differrently in severral ways overr the courrse of my long life, and it is harrd to keep trrack of the nuances each time the multiverrse burrps."

AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)   d20+14=26 ;
Wednesday October 26th, 2016 8:05:17 PM

Tishe' looks about in awe at the beauty of the place with snow on the ground. "This place does have its own beauty, doesn't it?"

At the roar of the river, Tishe' again casts a Fly spell, and rises up with Reggie to get a view on what she assumes is going to be a gigantic waterfall.
....

Perception 26

Ice Peak clothes. +2 v cold environment

Extended Roses Temperature Control. 38 hours. Self only. endure elements, prestidigitation with temperature, and/or ice 5ft patch like Grease spell with touch as decided. +2 saves v cold in Ice Vien

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 1. 0. 2. 0. 0

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 76/84 -- +8 F/+13 R/+11 W -- Bard Perform 0/27, Boots of Speed 0/10, Lore Master 0/2 
Wednesday October 26th, 2016 9:07:57 PM

Clyde is glad to be out of the blistering cold, and enjoys the brisk chill mingling with the warmth of the sun. Traveling with his companions, he feels content.

As the group hears the deeper roar of the river, Clyde watches Reggie and Tishe' fly off to inspect.

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88  d20+15=28 ; d20+20=35 ; d20+2=12 ;
Thursday October 27th, 2016 2:24:59 AM

Jozhur continues marching along quietly. While he's relieved to be out of the bone chilling cold, he would still prefer the warmth of Bonetown.

When he spots the column of mist, along with the other changes, he tries to deduce what is going on. (Knowledge nature: 12) He also surveys the area for other signs, potential cover, or places to hide. (Perception: 28). He quietly slips next to a tree, just slightly away from the rest of the group.

---------------------
Do shadows from the trees and other objects create dim light in the snow?



DM Dan K - Ti Kill a Mocking ja’Kollu Iss’Wyrm 
Thursday October 27th, 2016 8:54:42 AM

Rillett casts Water Walk n the group to speed and ease travel. He then casts Air Walk on Reggie to allow her to ascend and investigate the mist from above

Tishe casts Fly to accompany Reggie to see what she assumes to be a great waterfall.

Clyde and Zeoll keep a sharp eye out on thier friends

Jozhur looks about the shadows the trees cast in the morning sun and concludes that they do not create the Dim Light he would require. The tree canopy is not dense enough. They do provide cover and the Captain slides off just in case cover is quickly needed. Jozhur, like Tishe, believes the mist and roar of water indicate a waterfall ahead.

Reggie and Tishe move up and out to investigate and they needn't go too high or far to unravel the increased audio coming from the river. A few hundred meters ahead, the river plunges, transforming into a waterfall. Here, Mt Bal end quite abruptly and the view provided to Tishe and Reggie is hard to describe. A great plain opens up and from here they can see a distant mountain in the south, perhaps 200 maybe 300 miles away, rising up and wreathed in darker clouds. Back to the northeast the pair can also see Burfell rising like stoic black granite guardian with only the very peak shrouded by white clouds and a blowing snow stream from its summit. The waterfall lands in a wide basin and continues as a fast moving river further along. The river snakes its way southward towards the distant mountain. Along the bank the trees become more sparse in some places and as a herd of mammoth wander from the river it is easy to understand why. The powerful animals have made trails to the water in those locations.

Tishe and Reggie can also pick out some worn paths the animals have recently made and near the edge of one such trail, the land is a sunken crater. The pair also can spot several other locations closer to the river, where the tell tale sign of plant life, in the color of greens, yellows and violets exist marking wild grasses and flowers

Tishe and Reggie make a quick survey. There is no good non magical way down. The words sheer and straight drop, simply do not do it justice. The distance is approximately 1000 feet. The water moves so fast from the cliff, that the arc creates almost a 50' gap between the cliffs and water itself near the top.

AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)  
Thursday October 27th, 2016 6:05:58 PM

"Looks like a huge waterfall!" Tishe' reports, and there are mammoths on the plain below. Those are the prey for the Giant Ice Worm, yes?"

Coming back down, Tishe' thinks she has an easy way down. "I know the Feather Fall spell. As long as we hold hands in a circle, I can cast the spell again and keep us falling without getting hurt. Two or three should be enough to get down. "

Tishe' doesn't assume this is how they will go, but looks to Jozhur for a final direction.


Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Thursday October 27th, 2016 7:02:19 PM

As Tishe and Reggie describe what they saw, Rill offers some additional routes down.

"I'm good with the feather fall approach if you don't think we'll bump into things as we descend. I can cast one Teleport spell, and that's good for four of us, or three if our faithful Liontaur is one. Reggie and you could fly down. Other thoughts?"

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 76/84 -- +8 F/+13 R/+11 W -- Bard Perform 0/27, Boots of Speed 0/10, Lore Master 0/2 
Thursday October 27th, 2016 10:21:58 PM

Clyde nodsat Tishe'. "Aye, I can also cast Feather Fall, enough to last about six minutes or so, if it comes to it."

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 122 / 122 | Rage used 0 /18 
Friday October 28th, 2016 7:52:06 AM

Reggie was a little clumsy with the air walk, but she soon gets the hang of it, much like getting your sea legs.

"I kind of don't mind this flying stuff, if it will last. maybe I can go ahead and scout things out a bit at the bottom."



Terser (Warren G) [AC22/13/19 -- CMD 27 (29) -- HP 137/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel used 0/5) 
Friday October 28th, 2016 10:48:50 AM

"It's like an inverted version of the peak where we hold the stone festival. It's a wonder the things that nature can create. My rope isn't going to be of much good, so the magic seems like a good option. "

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88 
Friday October 28th, 2016 12:58:15 PM

Jozhur responds to Tishe, "It appears we need to get down there. Your spell sounds like a better idea than trying to climb down. We will just have to trust the magic."

Zeoll (Cayzle) (AC26; HP62) 
Friday October 28th, 2016 1:18:04 PM


Zeoll is on board with this plan. But before dropping down, he casts Mage Armor on himself and any who wish it. Reggie? Anyone else?


Mifune | AC22, Touch 11, Flat 21, CMD 33 -- HP 115/115 -- +13 Fort/+10 Ref/+10 Will 
Friday October 28th, 2016 2:35:36 PM

Mifune considers the planned drop for a long moment, staring out over the landscape in that tranquil silence so characteristic (and elven) of him. After a moment, he looks to the party and inclines his head mildly.

"I have a ring which will bear me to the ground below. It will be less a burden upon your magic, if this is the route we are to take," the paladin notes. For a guest of the Lions, he's always so very compliant.

Mifune continues, "We did see something hunt these beasts when we first arrived. Whether it was the Iss'Wyrm or not, I cannot say. If it is, then perhaps we can lay in wait, or even hunt one of said beasts for meat to use as bait."

The elf turns and walks toward the edge, thin snowflakes carried upon the flowing length of his black mane. When he takes that last step over, it's with enough of a leap to distance himself from the nearby wall. Wouldn't wish for any collisions as he otherwise drifts down to the plain far below.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Friday October 28th, 2016 2:42:14 PM

Rill will Teleport to the bottom with Terser, Jozhur and Clyde if they agree. Reggie is Air Walking, and the elf just jumped. He assume Tishe will get Zeoll down, so that puts us safely at the base of the falls.

AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)   d20+14=29
Friday October 28th, 2016 9:30:44 PM

Tishe' laughs jovially. "Mifune, I can cast a single Feather Fall spell on 11 people at once, it is no... aaaand he's over the cliff." She shakes her head. She really feels like she is trying to include the paladin, but the elf keeps going out of his way to be a loner. "Ah well, we better start getting to the bottom of the clif!"

She turns to the old Liontaur. "Looks like it is just you and me, Zeoll. Shall we Feather fall together?" Holding on hand and casting the spell, Tishe' and Zeoll hop off the cliff. Halfway down, a second FeatherFall spell ensures they don't go 'splat' at the bottom.

She takes a look below and uses her Fly spell to try and pull the falling Zeoll toward the dots that are Rill and the teleport team.

.........

Perception 29

Ice Peak clothes. +2 v cold environment

Extended Roses Temperature Control. 38 hours. Self only. endure elements, prestidigitation with temperature, and/or ice 5ft patch like Grease spell with touch as decided. +2 saves v cold in Ice Vein

Featherfall. 11 people, 11 rounds, 60' per round

Fly. 11 minutes, 60' per round

Spells
Lvl. 0. 1. 2. 3. 4. 5
Avl. * 8. 8. 8. 6. 4
Cst. *. 3. 0. 2. 0. 0

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 76/84 -- +8 F/+13 R/+11 W -- Bard Perform 0/27, Boots of Speed 0/10, Lore Master 0/2 
Friday October 28th, 2016 9:49:54 PM

Clyde nods at Rill. "Sure, teleporting is even better! I do wonder if there's anything behind the waterfall..."

DM Dan K - First sighting of a ja’Kollu Iss’Wyrm 
Friday October 28th, 2016 11:23:06 PM

The group makes the journey down without incident or issue. A teleport, a feather fall and a magic ring see them safely down. Those that take the scenic route of floating, enjoy the view and watch the mammoth roaming about and also see a fur covered worm blast from a hole to grab at one of the mammoths. It misses, and retreats as the herd scatters, trumpeting loudly. A few moments later a glowing line appears beneath the ice and streaks on an intercept to the hole made by the fur covered worm. There is another blast of snow and rock from the ground as the Fur covered worm emerges from another hole. The area about it turns to water hover ever as a second scale covered worm surfaces through the melting landscape. As the second worm makes the surface it grabs the first Ina pair of mighty jaws and pulls the creature back and down with it. The entire attack and capture lasts for only 24 seconds at most and thankfully takes place 1000's of yards from the group that teleported down

AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)  
Saturday October 29th, 2016 4:28:57 PM

Tishe' , holding onto Zeoll, is shocked nearly into forgetting to cast the second Featherfall! "Light!", she curses softly.

She tries to remember every detail to report to Jozhur and the others on the ground.

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88  d20+15=33 ;
Monday October 31st, 2016 2:01:56 AM

Jozhur scans the area when they reach the ground, "It seems the hunt is on."

Perception: 33

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Monday October 31st, 2016 11:44:12 AM

As Tishe and Zeoll describe what they saw on the way down, Rill listens and asks a few questions.

"Wow. Sounds like the scaled worm melted the snow and ice. That thing must be hot."

Not sure of the time of day, or how far we are from our destination. We'll either camp or keep going.

[DM - what size was the furry worm, and what size was the scaled worm?]



Terser (Warren G) [AC22/13/19 -- CMD 27 (29) -- HP 137/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel used 0/5) 
Monday October 31st, 2016 12:41:38 PM

"Hopefully they're like me and like to sleep off a good meal."

Zeoll (Cayzle) (AC26; HP62)  d20+7=10 ;
Monday October 31st, 2016 3:42:40 PM


Zeoll wants to head over there and see if there is any sign of the worm's passing, either on the surface under which it moves, or in a smell. He wants to track this one back to its lair.

He tries to figure out if it is a mindless vermin or an animal with more smarts.

Know Nature 10

AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)  
Monday October 31st, 2016 8:08:05 PM

Tishe' shakes her head. "It was too far away for me to get an accurate size estimate. But I do know the wooly worm was big enough to cut the threads of a mammoth in one chomp, and the Hot Worm was that much bigger than the wooly worm. "

The sorceress considers for a moment. "That's big", she says obviously.

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 122 / 122 | Rage used 0 /18 
Monday October 31st, 2016 8:18:19 PM

Reggie spent her decent enjoying the scenery, she became a little curios about behind the falls and tries to maneuver to get behind them on her way down.

{ooc: not sure if Reggie can actually do this but she only will look not really explore.}

She kind of missed much of the details of the worm stuff, bust she did hear the sounds but a little to late to get a good look.

Mifune | AC22, Touch 11, Flat 21, CMD 33 -- HP 115/115 -- +13 Fort/+10 Ref/+10 Will 
Monday October 31st, 2016 11:11:46 PM

By the time his feet touch the ground, Mifune has drawn his glowing greatsword, measuring the location where he saw the scaled worm engage its wooly counterpart with the tip.

"Our Iss'Wyrm, if Pantheon favors us," he wagers. "We've seen the variety with wool earlier, before we reached the mountain. This scaled one is by far different, and indeed, seems to be quite hot. An interesting turn. I hadn't imagined that it might choose a similar variety of beast as its favored prey."

Mifune marks the direction upon the ground before holding his sword aside, sounding thoughtful. "How to engage best engage such a thing, I wonder. It's almost as if approaching the southern equivalent of a dragon. Will our armor melt if we even get close enough to strike a blow?" He purses his lips into a straight line, further reasoning, "Perhaps there's some swift means. I can pray for protection for our flock, but other than that ... We do only need the one organ, wherever it may be."

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 76/84 -- +8 F/+13 R/+11 W -- Bard Perform 0/27, Boots of Speed 0/10, Lore Master 0/2 
Monday October 31st, 2016 11:57:03 PM

Clyde was surprised, but excited at the prospect of possible battle. After battling nothing but the cold and feeling as if he would die by the weather, the idea of confronting a tangible enemy held promise.

Zeoll (Cayzle) (AC26; HP62) 
Tuesday November 1st, 2016 10:14:15 AM


Zeoll worries that the worm-thing will be hard to kill if it can just burrow away. He asks if anyone has any ideas for containing it.

"Anybody have any means to tie this thing down"

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88 
Tuesday November 1st, 2016 4:36:03 PM

Jozhur ponders a moment, "I also doubt it would simply fight to the death, but you never know. As for keeping it from fleeing, I doubt my silk role would contain the thing."

AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)  
Tuesday November 1st, 2016 5:39:26 PM

Tishe' shakes her head, "I have nothing that can stop the creature from burrowing away unless it's heat is an active spell, not likely." , but maybe it's lair is where iwe saw it go to. If it has eggs or babies or treasure, maybe it won't run even if sorely wounded. "

DM Dan K - First sighting of a ja’Kollu Iss’Wyrm 
Tuesday November 1st, 2016 6:18:05 PM

Multi part post incoming....

Reggie was part of the teleport spell

Tishe describes to the rest, the attack. The scaled worm was larger, but not greatly so.

Miguel marks the direction of the sighting and begins to theorize what the creature is capable of. Could it be a dragon by another name? Hard to say from such a brief view from so far

Zeoll wants to go and investigate the scene of the attack as soon as he can. It is mid afternoon and the trip to the scene will take about an hour. Based on the descriptions and now brief sighting, Zeoll can only guess at the creatures cunning or intelligence.



Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 76/84 -- +8 F/+13 R/+11 W -- Bard Perform 0/27, Boots of Speed 0/10, Lore Master 0/2 
Tuesday November 1st, 2016 9:31:17 PM

Clyde turned to Mifune. "I've never fought a dragon before, or really anything of its like. How large do you reckon this thing was?"

Mifune | AC22, Touch 11, Flat 21, CMD 33 -- HP 115/115 -- +13 Fort/+10 Ref/+10 Will 
Tuesday November 1st, 2016 11:20:54 PM

"Very," Mifune says to Clyde, still looking out at the horizon. "The woolen variety of these worms are already quite massive, and the scaled one preys upon them with brute force. I couldn't say how large it is beneath the snow, but I'd say that it's worryingly large above."

Slowly tapping a finger against the hilt of his greatsword, he shakes his head. "I don't have the means to lash down something of that size, whether by body or by prayer. As I'd said, I'm concerned that even getting close may melt our armor."

Mifune seems to lapse into thought for a moment. "It may hunt by detecting vibrations on the surface, like so many burrowing creatures. If so, I do have the means to move above at great speed without making any contact. Could be of some use to us."

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Tuesday November 1st, 2016 11:39:08 PM

Rill is OK with proceeding.

"I'll make sure we can walk atop the snow and water. But I'm worried about the heat of that thing. "

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 122 / 122 | Rage used 0 /18 
Tuesday November 1st, 2016 11:56:48 PM

{ooc: I thought Reggie had the air walk? I don't recall volunteering to be teleported. If that is the case Reggie is probably freaking out right now and will probably punch whoever cast that spell without really warning her.}

Terser (Warren G) [AC22/13/19 -- CMD 27 (29) -- HP 137/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel used 0/5) 
Wednesday November 2nd, 2016 1:38:22 PM

"I'm better at making stuck things move than the other way around. But it's got to sleep sometime, stealth may be the best option."

yes - Reggie was air walking down

Zeoll (Cayzle) (AC26; HP62)  d20+11=25 ; d20+24=31 ;
Wednesday November 2nd, 2016 2:58:37 PM


As Zeoll walks toward the site at which the worm emerged from the earth, he scans the ground and sniffs the air.

Survival 25
Perception 31

(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 122 / 122 | Rage used 0 /18 
Wednesday November 2nd, 2016 6:09:40 PM

After reaching the ground, Reggie wanders to Zeoll.

"whats this? you guys find something?" she asks

AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)  
Wednesday November 2nd, 2016 6:58:36 PM

Tishe' volunteers. "I can protect each of us with Fire Resistance. That should help. "

DM Dan K - First sighting of a ja’Kollu Iss’Wyrm 
Wednesday November 2nd, 2016 8:46:01 PM

Reggie was indeed Air Walking and is able to look behind the waterfall finding only rock

The group decides to press onto the location and in just under an hour arrive. Inspection of the area quickly finds where the ja’Kollu Iss’Wyrm emerged. A hole in the ground, measuring about 40' across, it drives into the ground beyond your vision at a steep angle. The area smells and Zeoll identifies it as a cross between wet and burned hair. The scent is at the surface, from the hole, Zeoll smells what he thinks must be the ja’Kollu Iss’Wyrm, though he cannot liken it to anything he has ever smelled before

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 76/84 -- +8 F/+13 R/+11 W -- Bard Perform 0/27, Boots of Speed 0/10, Lore Master 0/2 
Wednesday November 2nd, 2016 10:50:46 PM

Staring at the massive gaping hole, Clyde scratches his chin. Fighting this creature will be meddlesome at best. He doesn't like the thought of the worst possible outcome.

"If stealth is our option, I can provide a Zone of Silence to go along with an Invisibility Sphere," Clyde tells the group.

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88 
Thursday November 3rd, 2016 2:07:42 AM

Jozhur stares at the void left behind by the Wyrm they are trying to track down. They've confronted all sorts of evil, from human's to cult gods and survived, mostly. They've stood face to face with gods. Yet facing this massive creature has him more concerned than ever. A few short years ago, he simply would have left Bonetown had it started to freeze over. Now, he feels compelled to put a stop to the magic.

He thinks back to the time he was swallowed by a plant. He looks to Reggie and smiles as he remembers that it was largely her who saved him. He fears the wyrm could simply swallow them all, but he must soldier on and hide his fear.

"Well, it should not be too hard to follow it, if we want to go that route."

Terser (Warren G) [AC22/13/19 -- CMD 27 (29) -- HP 137/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel used 0/5) 
Thursday November 3rd, 2016 5:10:17 PM

Terser thinks back to what he's seen of the worm's movement, and that of the smaller ones. Could they reverse on their own tracks? If not, following the hole may lead to it and be a relatively safe course.

"Maybe being swallowed isn't so bad? We're so small compared to it, maybe we can just walk in and retrieve the organ, then walk or teleport out? How complicated is worm anatomy? "

AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)  
Thursday November 3rd, 2016 6:00:46 PM

Tishe' is appalled at Terser's suggestion, then laughs, and then gets quiet. "That's actually not a bad idea...if only we would be able to walk about like inside a house. I am more certain that getting swallowed would be more like a gauntlet than a house."

She looks at the hole. There is no way we can emulate an Iss'wurm or try to capture one to be bait. We're gonna have to follow it to its lair."


(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 122 / 122 | Rage used 0 /18 
Thursday November 3rd, 2016 7:19:56 PM

Reggie looks to the hole, "one thing for sure, We might be able to fight it better down there as it's maneuverability will be limited. the size difference will give us plenty of room to move about and even back out if need be."

Looking to Jozhur, "and try not to get swallowed this time. Please."

Zeoll (Cayzle) (AC26; HP62) 
Thursday November 3rd, 2016 8:31:21 PM


Zeoll thinks hard. "It trrvels underrground. Likely it has trremorrsense. I do not think invisibility orr silence will serrve to hide us. We would need to be ethereal or airwalking or maybe earthgliding to sneak up on it."

"I also think that trrying to follow it down this hole is a fool's choice. It can double arround, and we would not even have line of sight until it attacked. And no warrning, seeing as we do not have trremorrsense. And if it collapsed the tunnel we would be burried."

"I suggest that we eitherr set out some bait to lurre it orr use ourr divinations to prredict wherre it will be, and then ambush it therre."

"If we arre lucky, I might be able to drream tonight of the best place to lay in wait, or maybe to drream of something that would be good bait."

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+11=12 ; d100+11=89 ;
Friday November 4th, 2016 1:50:16 AM

Rill whistles at the size of the hole. Must be really long to be 40' wide.

"Hmmm. Problem is, we don't know how far it is. I'm not thrilled chasing somehting into the earth that can burrrow this kind of a hole. Zeoll's right - we'd likely be burned, buried or swallowed. Think there's any way to get it up to the surface to fight? If we wait until tomorow, I could summon an elephant or a rhino. Even a dinosaur may work."

(Rill casts Augury, asking if we should proceed after this creature down the hole. He needed to get 1-81, but rolled an 89. Oh well.)

"Hmmm. Even Gargul's vision seems shrouded here. Either that, or he wants us to solve this on our own."


DM Dan K - First sighting of a ja’Kollu Iss’Wyrm 
Friday November 4th, 2016 7:16:05 AM

The group stands before the hole and discuss how to proceed. Could they simply let it eat them and go for the gland and teleport out?
Is following the creature to its possible lair the best way?
If it can Tremorsense, how to mask the groups approach and can that be done now with everyone?
Can teh group lure it out somehow? Rillett's Augury goes unanswered, but if the group waits, Zeoll could try and Dream up some assistance.

So where does the group want to pull back to. Camping right next to the hole is not a good choice.

Zeoll (Cayzle) (AC26; HP62)  d20+11=19 ;
Friday November 4th, 2016 3:48:54 PM


Zeoll sighs and suggests that those who can speak with animals and plants interrogate the local flora and fauna to find out if there is a place that the quarry wyrm tends to frequent. A place it often visits. A watering hole, or a spot in which it likes to sun itself ...

[Zeoll sighs because he recalls a time when he could talk to animals and plants himself. But he has forgotten that art. Maybe some day the Lady will grant him those gifts again.]

When it is time to camp, Zeoll helps to find a good spot [Survival 19].

Then he meditates, trying to picture an ambush of the wyrm. What bait would attract it? What place would be the best to encounter it? He prays for guidance from the spirit world and closes his eyes.

Terser (Warren G) [AC22/13/19 -- CMD 27 (29) -- HP 137/139, DR 1/-] (25% chance no crit, uncanny dodge, rage used 0/28, channel used 0/5) 
Friday November 4th, 2016 5:49:10 PM

As useful as it can be, Terser is glad that he has not had enough magic about him that he has come to rely on it to solve every problem.

"Why doesn't it eat mammoths too? That would put a dent in even that thing's hunger. I think we may be too small to even register on it's tremorsense, or at least small enough that we would be ignored. We don't know anything really. We can send a scout to fly down and see if there is a lair at least. Someone flying shouldn't alert it. Stealth and darkvision would be useful too. I could leave my armor here and check it out, if Tishe' has a spell for me. "

Clyde (Riki) -- AC 25, Touch 14, Flat 22, CMD 29 -- HP 76/84 -- +8 F/+13 R/+11 W -- Bard Perform 0/27, Boots of Speed 0/10, Lore Master 0/2 
Friday November 4th, 2016 8:23:12 PM

Clyde's never been swallowed whole by a creature before. "Seems a mighty risk to assume the creature would swallow us whole instead of chewing us up to bits. I didn't think about tremorsense though, good point on that one. Zone of Silence will only be half useful. I'm not too sure what else we can do. Certainly going to its lair and trying to set an ambush would be good, just not sure how."

AC 15/ 15/ 13 CMD 15 HP 91 /91/ 0 NL Tishe' (SteveK)  
Saturday November 5th, 2016 10:08:02 AM

Tishe' smiles at the dwarf. "I've never travelled with a dwarf before, but it seems the fabled valor is well-founded!" She turns her attention to the hole. "It follows the pattern that we would be too small to attract its trmorsense if mammoths do not; at least up on the surface. It may be more interested in us if we went down there. I vote for camping back at the cliff and using spells to give us a clue. "

(Brock) Jozhur AC23 / Touch 16/Flat 17--CMD 24--HP88/88 
Sunday November 6th, 2016 10:19:22 PM

"Sounds like a plan. We will rest for now. Hopefully Bontown isn't completely froze over by now."

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d100=62 ;
Monday November 7th, 2016 12:08:17 AM

Maybe you're right Zeoll.

Rill will rest for the night, and in the morning cast Divination, asking, "What is the best way to pursue and defeat the ja’Kollu Iss’Wyrm?" (He rolls a 62, success!

--------------------
Divination - a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. The advice granted by the spell can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen.

Return To Index      Next Part
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage