End of Combat and the Beginning of an Opportunity. [DM SteveK] Monday August 29th, 2016 6:56:42 PM
The combat is full of confusion and noise. Suffice to say that the final score arrives, and our heroes are victorious! The [surviving] orcs are handed over to the authorities along with all the information the heroes have about the vampire cult in Floating City.
Tired and pretty much 'done', the heroes really have nothing other than to go back to their house sponsored by the Overlord. However, the heroes are not alone!
For there at the front steps is a travel-stained but well-built human sitting on a stone bench. He springs up, visibly wiping the fatigue from his manner and gives a deep bow.
"My Lords and Heroes, I am Hmitri of Magpie Crossing, and have travelled far to meet with you. Please, may I come in and speak?”
Know Geography (or Bardic Knowledge) DC 20 to reveal Highlight to display spoiler: { the name Hmitri reveals he is one of the Hmanas people that populate the Windborne Hills.}
Perception, Sense Motive DC 20 to reveal Highlight to display spoiler: { Hmitri is well-born, truthful, and earnest. He obviously has not even taken the time to freshen up before patiently cooling his heels at the front door like a begger. This man is desperate and hopeful that you can fix his problem. }
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/70, extended mage armor(22 hrs) d20+9=13 ; Monday August 29th, 2016 8:38:36 PM
Velarin feels like there is something about this stranger that he should be picking up, but it currently evades him(perception 13), With this place not being his home, and having already irritated several party members, the elf decides it is best to wait. Let the others invite him into their home, and see what is said before pondering his course of action.
Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) Monday August 29th, 2016 9:15:48 PM
"Well met, Hmitri! I am Evaris Leafgreen, servant of Pantheon. And I am somewhat puzzled. Why did you not knock? I'm sure Roel would have let you in, seeking as you have business with us."
Edson... fixing header. 59 damage, unconscience. d20+19=25 ; Monday August 29th, 2016 10:21:41 PM
Edson sees the man and is a little worries, after a hard fought battle that almost cost them dearly, and now someone else needed them. He however greets the man with a smile and bow before walking past him and opening the door.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 109/165 Raged; DR 2/- (DR 4/-) Monday August 29th, 2016 10:44:55 PM
Brom wanders up to the door, tired and ready to put his feet up, he says interrupting all others. "Yeah, let's go inside, get a large ale and some food, and listen to yur story."
Inside, Brom sets down his gear gets some ale, cheeses, and meat. He puts down on the table pours ales for everyone, grabbing his oversized mug, turning to Hmitri he says "Help yurself." He then finds a seat and plants his butt in it and takes a large drink before grabbing some of the food he laid out.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 109/165 Raged; DR 2/- (DR 4/-) Monday August 29th, 2016 10:46:10 PM
He swallows down his drink. "Names Brom."
Emrys Myrridanmyl, stephen f. ac10 hp -01/51, deathwatch, true seeing, haste, invisibilty d20+10=12 ; d20+23=43 ; Monday August 29th, 2016 11:38:01 PM
(Knowledge [Geography] with Bardic Knowledge bonuses: 12 :( , Sense Motive: 43, nat20)
Emrys is surprised to be alive. He doesn't know what happened. He's in a lot of pain, moisture is all but leeched from his skin, his hair still lightly smokes; he dreads the prospect of having to cut out his burnt coppery locks that were once the stuff of legend. He has never taken such a beating, but of course this deck of cards was never stacked so greatly against him. By the time they arrive home, he practically needs to be carried. So it was quite understandable that he didn't catch the subtleties of his language. However after realizing they have company, Emrys does his best to endure the pain and be as pleasant as he possibly can.
"Greetings, Sir," he says after briefly clearing his throat. Leaning heavily on his walking stick, he graciously, yet clumsily welcomes the visitor to their home. "You caught us at a rather unfortunate time, but all is well now." Resisting the urge to wince in pain, he leads the good Hmitri into the parlor. "I must apologize, I must look a fright. The name is Emrys Myrridanmyl and I'm at your service."
Emrys is pleasantly surprise to see Brom have taken up the mantle of seeing to their guest's refreshment. He cracks a smile only to quickly realize his lip is actually cracked and bleeding. He takes a smoldering handkerchief from his pocket and dabs his lip.
He gives the man a quick glance and is pleasantly appreciates the cut of his jib. 'A man of quality,' he thinks, 'this should be interesting.' Looking at Brom, he says, "Thank you, Brom, this is quite wonderful," as he takes a cup. "Have a refreshment, sir. Relax and tell us what brings you here."
Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 d20+5=7 ; d20+16=32 ; Tuesday August 30th, 2016 3:55:10 AM
It's been a time, since we got into trouble Lanliss says sarcastically while thinking about how their last encounter almost killes all of them, again.. It's seems you have been on a long journey. Rest in our place and tell us whatever it is that brought you here. Lanliss says.
sense motive 7 perception 32
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:30; HP: 121/121Character Sheet d20+4=10 ; Tuesday August 30th, 2016 10:20:03 AM
Barratore scoops up Emrys and does indeed carry his friend and comrade back to the house. Seeing a man waiting for them, he gently sets Emrys to his feet to let the bard have the dignity of walking the last few feet to greet this herald. The fighter hangs back a bit to allow the others to say their peace and then he follows the rest inside and moves with Brom to get a drink and grab some additional food.
Barratore takes a seat in his large chair, setting his blade and shield to the side and refilling his large tankard. "Barratore Steelwind of the Starlight clan" he says just before raising his second glass for a drink
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/70, extended mage armor(22 hrs) Tuesday August 30th, 2016 5:13:26 PM
Velarin allows the others to do the talking. He sits back to hear the tale about to be told, and later offer his best judgement upon a course of action.
Memorized Spells: 1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile 2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock 3rd: Lightning bolt, Haste=C, Dispel Magic, Lightning bolt, Displacement, Fly-C 4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray 5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force 6th: Chain lightning, Greater dispel magic
Hmitri's Offer [DM SteveK] Tuesday August 30th, 2016 5:46:45 PM
The heroes, the wounds of war still upon them, still show thier hospitality by allowing the travel-stained stranger into thier house. Roel is there, just coming up from the pantry, puffing for breath with a short keg over his shoulder. "I felt you might be needing...", Roel begins, but both sees the stranger and Brom who has no problem with helping himself. "And may be needing a bit more?", Roel asks to no one as he turns to bring more refreshment to the table.
Velarin keeps quiet, his own arrival and recently speaking his mind still new enough that he allows someone else to take the lead.
Evaris slides into the natural pause and cordially invites Hmitri inside. The human makes a conciliatory gesture. "One of your neighbor's was kind enough to mention you had left in some haste and in my fatigue I did not think to knock for the servants. It was you I wished to speak with in any case!"
Edson gives Hmitri a smile and opens the door invitingly....
To have Brom stride right in and make a beeline for the smorgasboard. A drink in one hand, a 'help yurself ' in the other, the barbarian provides a rough and genial welcome.
Emrys, hair still smoking and within an inch of his life still provides elegance to the simple task of saying hello. And more invitations to a cup, a chair, and a conversation.
Lanliss echoes the others, noting Hmitri has been on a long trip.
Barratorre, looming over the others, provides his name and clan as is proper, and let's the stranger make the first overtures. ....
Hmitri thanks the assembled heroes very much, and accepts an ale with tired but polished grace. He doesn't so much sit as glide into an unoccupied chair, and doesn't seem bothered by seven rugged adventurers all about.
"And again, I am Hmitri of Magpie Crossing, lord of Castle Stormwind and member of the Pitchfork Council of Cinnamon Valley. I have travelled long to arrive here in Floating City to ask an old ally for assistance, and..."
He looks about and schools himself. "Best if I give a summation first? Yes. ". Hmitri takes another sip.
"Cinnamon Valley is in the south west corner of what is called the Windbourne Hills. Even before the Great Cataclysm, it has been known as a fertile land full of hardworking people. And we are a land nearly surrounded by stronger realms and wilderness foes. Our history is full of stories of conquerers enslaving the people and then liberation by heroes. As long as we had a hero group in the Valley, we have been safe, but we haven't had any for some years."
Hmitri looks into seven faces. "Noble adventurers. The Dragon Consortium themselves have helped free us twice, in the form of the Platnuim Dragons and Gray Dragons. And I shamelessly used my contacts at the WLA and the DC to get the name of a group who may be willing to help with our many troubles. When I heard of you and that you were living at our one-time ally Floating City, I immediately got my retinue together and journeyed here. I have already spoken with the Overlord who has agreed to sever his contract with you if you take up my offer."
"Will you be our heroes?"
Hmitri waits for the barrage of questions.
Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) d6=5 ; d6=2 ; d6=4 ; d6=5 ; d6=4 ; d6=3 ; Tuesday August 30th, 2016 8:13:54 PM
Evaris winces a little to hear Roel described as a "servant," but he lets it pass for now. "Well, it's an interesting suggestion," he says. "Tell us more about Cinnamon Valley. A rustic place, is it?"
As the conversation goes forward, Evaris begins channeling positive energy to heal himself and his companions. And Hmitri, if he is injured at all.
Everyone who cares to be healed is healed 23 points.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 109/165 Raged; DR 2/- (DR 4/-) Tuesday August 30th, 2016 10:07:20 PM
Brom sits causally listening until Hmitri mentions the dragons. Opponents strong enough for Dragons to be needed to crush 'em... Thinks the barbarian as a smile appears on his face. For many moments his gaze drifts off before snapping back to the present.
"When do we leave?" He says.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Tuesday August 30th, 2016 11:29:18 PM
"I am not gonna lie. I thought the big city would be a refreshing take and go back to the days of my youth, but this city has annoyed me to no end. I am down, if we can leave sooner then later." Edson says while downing his ale.
Emrys Myrridanmyl, stephen f. ac10 hp23/51 Wednesday August 31st, 2016 12:06:21 AM
"Lord Hmitri, we are all quite honored that you have gone to so much trouble to find us. We have not been here long, but I think my friends will agree, our time here has felt much too long. While this city does have a unique charm, it lacks in a great many things. Like the feeling of ones feet against the warm earth, the soft grasses between my toes. The sound of a gentle breeze through the trees. I must say it all sounds like music to my ears. I have visited the Cinnamon Valley briefly from time to time ... traveled there with my father as a child. I am from Culverwood, just to the south."
Emrys can feel the positive energy heal his wounds. A wonderful sensation ... and he gives a very thankful nod to Evaris.
When Brom says, 'When do we leave?' Emrys must restrain a chuckle. "Well said, my dear Brom, you are so right! I believe we are all quite eager to leave this small island of stone. This city has felt like a gilded cage, let us be free of it."
"Lord Hmitri, you have our attention ... what are these troubles of which you speak and how can we help?"
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:30; HP: 121/121Character Sheet Wednesday August 31st, 2016 7:53:50 AM
Barratore hoists his tankard at Brom's desire to go and nods in full agreement as the others echo his own thoughts aloud as to his desire to be done with this place. Fields, open sky, evil to thwart and good people to to keep safe. And a lord who cares so much to make it so, he would come himself. Barratore knew little of the valley Hmtri speaks of or the kingdoms and fiefdoms about it. But he could learn some at least, surely Emrys knows tales a plenty. (1rank local)
Barratore stands, "Just need to grab a couple things and we can be on the road." The Minotaur heads upstairs to his room to collect a few affects
Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 Wednesday August 31st, 2016 12:44:37 PM
I grew up in the area of Crescent valley. Lanliss says nostalgic about the past. I assume it's get less busy there unless there are troubles to dealt with like dragons for example or invading armies Gargul forbid. After thinking for a second Lanliss agrees for Hmitri's proposal..
Hmitri's Tale of Cinnamon Valley [DM SteveK] Wednesday August 31st, 2016 5:38:33 PM
The heroes are quite eager to leave the Gilded Cage of Floating City, and a couple surprise Hmitri by telling him to hold on a minute and they'll be ready to go!
There is also some talk of dragons and invading dragons, and Hmitri is quick to dispel any rumors before they start. "My lords, please, I must have mis-spoke. When I spoke of Dragons I meant the heroic adventuring group, the Dragon Consortium. Valdor Dragonstone, K'nara the first human Bladesinger, and Monthor of the Axehead Clan to name just a few. " (As soon as Hmitri mentions the names, there can be no confusion. Everyone has heard of the Dragon Consortium, the elite of the elite of Woldian heroes!)
"Cinnamon Valley is nearly 100 miles from your Cresant Valley, m'lord Lanliss. And while the Cresant is protected by the Giant Towers in the north, the Bay of Elennia to the east, and the powerful Kingdom of Elennia herself, Cinnamon Valley was not so lucky.
To our south lays the Culverwood where Parnoth, a truly evil green dragon held sway. To the north, the undead necromancers called the Sons of Dread. The east was where the giant invasions came from, and to the west, only warring city-states that are still nearly as dangerous to be an ally as an enemy.
Right now, Parnoth is slain and the Sons of Dread broken. But thier downfall has left vast tracts of land in a power vacuum. And that is what I am afraid of. What is taking thier place? Why, the reason I came is that my farmers to the north of Magpie Crossing are reporting blight and sickness. These things just don't happen in Cresant Valley, and I wonder if a new evil is taking residence in the old forest hideaways of the Dread."
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 109/165 Raged; DR 2/- (DR 4/-) Wednesday August 31st, 2016 10:01:12 PM
"Yeah, what I figured. You guys get baddies an' ya need heroes ta keep 'em at bay. Sounds like fun ta me. I think we're all onboard just tell us when yur ready ta leave an' we'll be ready."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Wednesday August 31st, 2016 10:03:05 PM
Hmmm.. Edson noises out loud. " Guess Ill get to use the supplies i picked up for the vamps anyway." 1
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:30; HP: 121/121Character Sheet Wednesday August 31st, 2016 10:37:21 PM
Barratore comes back down, "Keep things at bay is for the guard and where's the fun in that." Barratore claps his friend on the shoulder, "Worry not Brom, I'll send you a gift as I root them out and you stand pretty on watch." Barratoer quickly steps left hoping to clear the area before Brom drills him with a left cross
Emrys Myrridanmyl, stephen f. ac10 hp23/51 Wednesday August 31st, 2016 10:38:39 PM
Emrys knew quite well what Hmitri had meant by 'dragons'. Emrys smiles very wide when he mentions Valdor and his Gold Dragons, or who I called him as a child, Uncle Valdo. He thinks the good nobleman hasn't made the connection yet after introductions were made. Not yet realizing that he is the son of a Gold Dragon, Myrridan the Wild. He wasn't as famous as the founding members, but he had made a name for himself before being invited to join their ranks. 'Maybe I'll keep that a secret for now,' he continues to think.
"I guess we're all in agreement, you don't need to sell us your proposal, Lord Hmitri. When do you wish to return? As you can see, I may need a little time, at least a day, to convalesce from the trials of the morning."
Evaris [1 Con damage] [AC 20; HP 74/62] (Kathy) Wednesday August 31st, 2016 10:54:58 PM
"Indeed," Evaris says, "I think you will find us all quite willing to relocate. Preparations must be made, of course, but I think you will find us ready to travel...." he glances around at his companions, "Tomorrow? Or the day after?"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/70, extended mage armor(22 hrs) Thursday September 1st, 2016 9:04:55 AM
(Ooc: sorry about the short posts. Moving my daughter into college in Denver. Should be back to normal tomorrow.)
Velarin ponders for a few extra minutes what both Hmitri and his companions have said, and then agrees. "It definitely sounds like you need the help, and more open space and situations that are less likely to burn half a city down should be suited well to my particular abilities. Count me in."
Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 Thursday September 1st, 2016 10:22:12 AM
I am in as well, Lanliss says. Lanliss day dreams about building a tower or putting some sort of defense to protect the place. I think we will need just this day to rest and by tomorrow morning we will be ready to go Lanliss says after day dreaming
Heroes and Hmitri's Retinue [DM SteveK] Thursday September 1st, 2016 7:38:36 PM
Most of the group of heroes are ready to go now if not sooner. :-). Emrys, Evaris, Lanliss, and Velarin understand sense of timing and consider to leave in a day or two. Emrys also thinks about his past and if Hmitri knows or not. Of course, it is all speculation because the bard didn't check for any sense of Hmitri's motive, nor did he read the noble's mind...
As it happens, Hmitri has another couple of tricks up his sleeve. He has coordinated to send the group by Floating City's Teleport Circle to go directly from Floating City to Magpie Crossing. But it will take a few days since he had to schedule time between other priority teleportations. "Still, it is the difference of getting to know me and my retinue for three days and we are there, versus a hard travel of about a month over some extremely difficult terrain. And you heroes may be ready, but I'm worn out!" The noble excuses himself and leaves the heroes to their own devices.
The next day, Hmitri sends an invitation to a dinner at his rented house. In a hand-written note, he asks the heroes to come to meet some of his people, and not just here his story from one person.
The heroes have all day to make what final preparations they wish in the Floating City.
On the dinner hour, Hmitri himself welcomes any hero that arrives. The foyer is decked in a smorgasboard of finger foods and a keg of strong ale while wait staff moves about refilling drinks with water, iced fruit juices, wine or beer. Throughout the night, different groups get up on a low stage in the corner, inexpertly singing or playing instruments to liven the night.
The heroes can meet Hmitri's staff and some representatives from Magpie Crossing who travel liked with Lord Hmitri. They are all happy to see the heroes have accepted the position, and also have only glowing things to say about Hmitri.
The oldest from Magpie Crossing is a cleric of Alemi. "Brother Daevon at your service, and lead cleric of Alemi in Magpie Crossing. Young Hmitri is the spitting image of his father, rest his soul, and takes his obligations seriously, that he does!"
The retinue from Cinnamon Valley is not serving; the servants all seem to be hired from Floating City so the heroes can speak with the men and women all evening until the Teleport Circle is ready after midnight.
Evaris (Kathy) Thursday September 1st, 2016 10:15:33 PM
Before the group turns in for the night, Evaris makes sure that everyone is healed up to full.
The next morning, he is finally able to cure himself of the lingering effects of the vampire fight.
He wears his best vestments to the dinner with Lord Hmitri, and enjoys the food and good fellowship he finds there.
"Brother Daevon, it is very nice to meet you," he says. "About how large is Magpie Crossing? Is it the largest town in Cinnamon Vale? Are there other temples, besides the one to Alemi?"
Emrys Myrridanmyl, stephen f. ac10 hp23/51 Thursday September 1st, 2016 11:25:09 PM
As soon as the meet and greet is concluded, he shuts himself away in his room and has a hot bath drawn. For the next few hours, he has several unseen servants pamper, scrub, massage and also gently comb his damaged hair with his #3 soft bristle brush. Then comes the moisturizer creams, and Emrys has his magical servants slather his body completely; using the last of his supply. There is a brief moment when Evaris enters his room, to finish off some healing spells, and catches the bewitching mystic in his nakedness. It doesn't bother Emrys, but he feigns modesty and has a servant hand him his silken house robe.
The next morning he spends in front of his mirror, pondering what to do. The damage to his hair was far worse than expected. He takes his silver scissors and carefully snips away burnt pieces of his coppery hair. "What's this?' he says. He spots several hairs of a different color ... silvery ... the gentle, luster of platinum. "No, no, what is this?!!" Who knows what the effect the fire had done to him ... time will only tell.
Until he knows for sure, he will keep this a secret from the rest. He takes his hat of disguise and has it take the form into a decorative comb. After placing it in his hair, he uses its glamouring power to make his hair look like it did before ... and to smooth out a few imperfections.
When everything looks the way it should, he goes down and joins everyone for dinner.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Friday September 2nd, 2016 12:12:35 AM
Edson picks between the servants and others, picking at the food. He keeps quiet and just watches and enjoys.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/70, extended mage armor(22 hrs) Friday September 2nd, 2016 9:18:42 AM
Velarin attends the party, sampling the food and drink provided. The Elf wears his usual clothing, as he has no others, mostly because he has never needed others, and prefers it that way.
he moves throughout the room, speaking to numerous people, preferring the ones that are simpler dressed. He tries to speak with any that are commoners or live out in the areas where the blood shed has been occurring, hoping to get first hand accounts of what has been going on. Velarin is looking to hear from those that have more at stake than the fullness of their purses
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 109/165 Raged; DR 2/- (DR 4/-) Friday September 2nd, 2016 9:57:33 AM
Brom laughs sarcastically at Barratore's jab. "You crack me up...send me a gift, you can barely root the booger in yur nose. You can keep that."
Brom packs all his things and has them waiting for the migration. At the party, Brom is Brom. He drinks and eats and enjoys the party. He mingles only a little since this crowd was never his kind of people, and spends his time just observing the people and enjoying the drink.
Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 Friday September 2nd, 2016 1:05:10 PM
Lanliss wears his best adventure clothes and goes to drink with Brom. (just one ale)
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:30; HP: 121/121Character Sheet Friday September 2nd, 2016 7:01:05 PM
The Minotaur grins back at Brom. "Watch yourself, whatever I find up there, you can't lick"
Barratore Ducks into the catacombs for a couple things, as well as a weapon smith
At the dinner he has on just his chain shirt with a new blue tunic and loose wool pants. The fighter buys garments by the gross as they get shredded in every fight he's in
At dinner, he enjoys a great deal of drink and food and asks if anything specific earned the trip here. "General things and possible things were mentioned, but anything solid all ready going on?"
Dinner, Teleport, and a Surprise! [DM SteveK] Saturday September 3rd, 2016 12:38:48 PM During the Day The heroes take care of thier own needs, whether baths and grooming, visits to the Catacombs, or packing.
During Dinner The food is good and the drink flows freely where the mood is fun but not boisterous.
Evaris speaks with Brother Daevon who genially responds. "Magpie Crossing has about 500 souls in the town and twice that number in farms, crafters, and woodsmen about the area. The largest settlement, however, is Jarlswolf, and that's where the Pitchfork Council meets when they need. In Magpie Crossing, there is also a Temple to Domi and smaller unmanned shrines to Pantheon, Flower, Ffloy, Gargul, and the Sisters (who were the patrons of the Valley until the Year of Ascension)."
Velarin moves about the room to speak with Hmitri's retinue. The elf finds that Hmitri brought six people on the journey with him; Brother Daevon, a prosperous farmer named Willim from north of a town called Witchspawn, an older warrior called Hmark who doubles as Hmitri's Guards Captain and Bodyguard, Bistoc, a large heavyset man who owns a trading company in Jarlswolf, and two younger men, Ghillie and Willie Flett. In speaking with the others, Vel learns that 'bloodshed' is a bit of an overstatement; none of the Cinnamoners know about anyone getting killed. Ghillie is the most talkative, "I think Da sent us with m'lord Hmitri in order to keep us out of trouble. Don't know why, but it happens a lot. Da calls us a 'magnet'. He owns the furniture maker in Magpie Crossing, and we're looking to apprentice with someone but not with Da."
Brom, Lanliss, and Barratore drink in a corner alone, and it turns out Hmark joins them. The older warrior seems to prefer the non-talkative company of others who earn a living with arms. Barratore asks a question, and Hmark responds. "North of Magpie Crossing is the border of the woods called The Dread. Cinnamon Valley is fertile and healthy, people just don't get sick like they are getting sick on the north farms. And there are more undead up there too. More than has been there since the Dread was killed and the Sons scattered. For something more specific than that, the Witches are Doing what witches do to find out. We'll get a briefing on our return."
At the Telepot Circle. Just after midnight, the heroes and Hmitri's retinue take the short walk through the upper level of Floating City; the luxury shops, high-end restaurants, most manor houses are all closed. Temples have few worshippers, but the lifeline of Floating City to the rest of civilization is buzzing 24 hours a day.
Normally, the Circle only goes to pre-set areas, but Hmitri must have burned every favor Cinnamon Valley still had with Floating City in order to get a special diverted 'port. The heroes and Hmitri's six member party, Roel and Finn and Glenda (who Hmitri says is part of the bargain with the Overlord), and the little Kitten are all able to get on the platform.
The platform hums, the mages perform thier incantations and the Wold goes blue-white as, for less than a blink of the eye, everything ceases to exist...
... And the Wold returns as a grass lawn in the middle of a town under a night sky. Looking about and after a quick count, it turns out the party has increased by one. Besides the heroes, Roel, Glenda, Finn, Hmitri and his retinue, there is a thin man with an air of health and quiet confidence standing with them!
For Baslim's part, the last he remembers is walking down a road near Plateau City in the middle of the day!
Certainly, something strange has happened!
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/70, extended mage armor(22 hrs) d20+19=33 ; Saturday September 3rd, 2016 3:20:48 PM
Velarin is startled at the appearance of the stranger, and instinctively moves his hands towards a spellcasting position before his brain over takes his reactions. Remembering his own mishap with the faulty teleporter, it is logical that another such irregularity has occured. He quickly looks over the man and speaks.
"Greetings good sir. I am Velarin Xilontheel. I am going to assume, based on a logical view of the nature of magic, and the floating city's faulty teleporter, (knowledge arcane check 33 for this to be the most likely scenario) that you are not where you expected to be. If this a correct assumption, then I suppose I will be the first to welcome you to cinnamon valley."
Velarin looks to Hmitri "We are in Cinnamon valley, are we not?"
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Saturday September 3rd, 2016 5:48:37 PM
You see a well-groomed man with short white hair combed straight back. His eyes are a deep blue, with small flecks of silver near the iris. His skin is taut and weathered from long days of travel. He has small freckles on his nose, high cheek bones, and a strong jaw. His deep set eyes are framed by a heavy brow. He is dressed in a patched and travel-worn green tunic and pants, covered by a brown woolen cloak. He wears simple leather sandals on his feet. He carries only a shepherd's crook and bears no other weapons. He is tall, with a wiry frame and straight posture.
He looks around, understandably confused and bewildered. "By the Light!" He raises his hand in a gesture as though ready to cast a spell, but pauses when he is greeted by a friendly elf. "Wait, what? I was in New Elennia." He looks around trying to get his bearings. "The stars are the same. Are we... I'm sorry. I am Shepherd Baslim. I am a servant of Alemi." The man has a kind baritone voice, but noticeably stressed by what just happened to him. "I was a half-day's journey from Plateau City when I was... struck by lightning? But it had no sound and I am not hurt. Who is your group?"
DM SteveK. OOC. Changes place names in Players post. Please read DM Post.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Saturday September 3rd, 2016 5:58:34 PM
Knowledge (Religion) check vs. DC 15 Highlight to display spoiler: {Baslim is a Paragon, a blessed servant of Alemi. He radiates wellness and healing as a fire radiates heat.}
ooc: This is a class ability. Anyone who meets me gets to make this check.
Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 Sunday September 4th, 2016 7:00:43 AM
Lanliss moves his hand to the knife only to stop when thinking about Velarin. Another incident with using magic to teleport or rather a last addition to the group. Lanliss says It is outstanding. Lanliss says loudly and laughs from what just happened. Someone , somewhere is keeping a good watchful eye on us. He concludes
Evaris (Kathy) Sunday September 4th, 2016 12:39:20 PM
"Well met, Shepherd Baslim," Evaris says. "I am Evaris Leafgreen, a servant of Pantheon. I regret that circumstances seem to have pulled you away from your home, but I hope we can be friends nonetheless."
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) d20+16=18 ; Sunday September 4th, 2016 9:27:11 PM
The fanciness of the send off takes Brom back. This level of who's who is way over the barbarian's head, all the mages makes the barbarian a little nervous. The flash of magic and in the blink of an eye, or maybe a few blinks and the group arrives, with a plus one...
"What the..." Says the barbarian as he instinctively reaches for a weapon and the complete surprise, but quickly determines that this plus one does not seem to be a danger.
"Alemi, ya say?" He says more to himself that to Shepard. "Names Brom, Shep, an' looks like you got called...good ta have ya along. You can bet we'll keep ya busy."
Perception DC 18
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:30; HP: 121/121Character Sheet d20+4=7 ; Monday September 5th, 2016 9:05:42 AM
A flash and the minotaur is with the group. He doesn't notice the extra man until well after the fact. What he does take note of, is that they are outside. Barratore puts out his arms to either side as wide as he can and slowly turns in a complete circle. It is after this and largely due to the others making introductions, that he spies the cleric of Alemi.
"Where'd you come from?"
"I am Barratore Steelwind of the Starlight clan. Good to meet a cleric of Alemi always."
Welcome to Cinnamon Valley
Welcome to Magpie Crossing [DM SteveK] Monday September 5th, 2016 11:35:39 AM
The sudden appearance of the stranger causes some alarm, but the experienced heroes, Brom, Lanliss, and Velarin, calm themselves down. Evaris and Barratore seem to take it more in stride. After all, bad teleportations have happened to the heroes before!
Baslim seems surprised he is not on the road from Plateau City and that it is night, not day. But he seems quite evenly keeled surrounded by more than a dozen strangers. He seems to have the aplomb of that famous ancient bard, Roy Rogers.
The introductions are cut short, however, as a night watchman calls from a tower on a nearby building. "Halt! Who goes there?" The native Magpie Crossing people immediately shout back. " Hey it's us! You know, Willie? (And Ghillie!). Lord Hmitri is here, and the heroes too!"
A startled Yelp from the tower is followed by the tolling of a bell. "Ding! Dong! Ding! Ding! Dong!" And the night watchman begins shouting. "Rejoice! Rejoice! Lord Hmitri and the Heroes are arrived! Rejoice!..." The ringing and shouting go on as lights flare in Windows and people begin rolling out of homes.
Soon, torches and Mage lights are all about the Town green, and hundreds of sleepy but happy people are pressing drinks into hands, walking long trench-tables onto the grass, and piling up with cold meats, fresh fruits and veggie sprouts and wheels of cheese. Compared to Floating City it is much plainer faire, obviously brought from larders and cellars from thier own homes.
They are mostly human with a small population of 1/2 elves and elves, and a smattering of the other Noble Races. There are three minotaurs (one a youth) and a single centaur at the gathering. The laughter, talking, food, and drink all say the same thing despite the lateness of the hour:
Welcome to Magpie Crossing!
.....
All heroes gain 500xp!
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Monday September 5th, 2016 12:37:56 PM
Edson is a little taken back by the newcomer... but since he started with these guys and girls it seemed people joined and left at different intervals. The reaction of the citizens is warmer the their reactions in the floating city. Edson takes a tankard of ale from one of them, and turns to the others... "Hear that? we're heroes... " he takes a big swig of the ale, and then plucks apiece of cheese from a passing plate and pops it in his mouth. " I can get used to this.."
Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 Monday September 5th, 2016 12:39:08 PM
Lanliss eats some of the food given to him happy to see all the people welcoming them. asking the people if they know any halfling or druids in the area. He goes with the flow and enjoys the moments, thinking to himself that this is just the good start before the hard stuff to come.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 65/70, extended mage armor(22 hrs) d20+5=9 ; Monday September 5th, 2016 2:04:41 PM
Velarin is a little taken aback by the entire town waking up and rolling out their personal stores of food to welcome them, which is quickly followed by a feeling of pride for who he has become, and what he can do. He mingles about freely and happily with the people, trying to remember names, and faces for the future(int check of 9 to remember as much as possible to add to local knowledge later((stupid die roller))
After awhile, he moves himself a little away from everyone, and just watches the festivities. "These are my kind of people", he thinks to himself, truly enjoying the view of the party. He briefly envisions himself setting down roots in this area, but quickly shakes the thought out of his head. "You know that will never work" he tells himself "It goes against our nature. Enjoy the moment, but sooner or later we will feel the call of the great wide Wold, and need to see and experience more of it." The smile slides from his face, as he accepts that which is most likely to come, sooner or later. But enjoy the here and now he will.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Monday September 5th, 2016 2:06:24 PM
currently memorized spells
Memorized Spells: 1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Magic Missile, Magic missile, Magic missile, Magic missile 2nd: Invisibility, Invisibility, Mirror image, Scorching ray, Scorching ray, Knock 3rd: Lightning bolt, Haste=C, Dispel Magic, Lightning bolt, Displacement, Fly-C 4th: Dim Door, Black Tentacles, Ice storm, empower scorching ray, empower scorching ray 5th: Cone of cold, Cone of cold, empowered lightning bolt, Wall of force 6th: Chain lightning, Greater dispel magic
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Monday September 5th, 2016 3:33:41 PM
Baslim is still very wary from the recent teleportation, but the warmth and generosity of the townsfolk helps him to at least keep grounded. He seeks out Lord Hmitri during the festivities and inquires concerning his surroundings, the town, and the party of heroes.
*exposition montage*
"I see." He said slowly, taking a drink from his cup. He set it down on the table and folded his weathered hands in his lap. He looked at the calluses and lines that formed a topography on his skin as he considered his situation. "I have never heard of such a thing -- a spell of travel whisking a person from leagues away, to join a party traveling many more leagues besides. It is a strange thing. Whether it be accident or Providence, I do not know." He spread his hands in a gesture of helplessness. "Such is beyond my understanding. Sometimes the gods work in subtle and mysterious ways, even to the cleverest of men. I will always walk in the Light. If this is to be my path, then so be it. If you will have me, I would be honored to help your people."
Evaris (Kathy) Monday September 5th, 2016 6:29:05 PM Rejoice! Rejoice! Lord Hmitri and the Heroes are arrived! Rejoice! Evaris sighs a little and closes his eyes. "And that, children, is the day when Emrys became completely impossible to live with," he says quietly to himself. But he is smiling.
He accepts the food and drink from the locals, careful to try at least a taste of everything given to him lest he give offense. He frowns a little as Roel makes a beeline directly for the drink, but after all, it's a celebration.
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:30; HP: 121/121Character Sheet Monday September 5th, 2016 9:21:16 PM
Barratore breaks out into a large grin, more food and drink. This was going to be a great place, despite the centaur. Barratore will go over and say hello to the other minotaurs when he spies them and asks them what brought them to Magpie. He tells them a bit of his uncle Metascar and how he left the isles seeking adventure, excitement, and those in need.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) Monday September 5th, 2016 9:41:35 PM
Sounds ring from Magpie Crossing and the natives come out of the woodwork. Drinks and food are set out and a celebration of returning or the heroes have arrived begins. Brom completely enjoys the drink and the food, it was his kind of folks and meal. He talked and talked with any folks of Magpie Crossing who wanted to talk.
He comes to Baslim. "Listen Shep, the Gods only do things mysteriously. That's the way I see it."
Welcome to Magpie Crossing. Goodnight. [DM SteveK] Tuesday September 6th, 2016 8:28:37 PM
Edson and Lanliss enjoy the moment of a down-home midnight party.
Velarin has inner thoughts, to enjoy it while it lasts. It turns out there are a couple families of halflings in Magpie Crossing and hears of a whole village to the south called Meadowdale. And the single centaur is the resident Druid.
Baslim speaks with Lord Hmitri and speaks about the potential reasons he arrived. Hmitri tells of the tale of another group of heroes that all arrived unexpected; the Sunrise Song. "We don't always know the reason. Often, it takes all of our intelligence and wisdom just to know that there must be a reason in the first place. Shepherd Baslim, well come to Cinnamon Valley."
Evaris enjoys himself with only a frown for Roel. The young cleric has so much to overcome, giving in to a moment of release is the least the hero can do for his old friend.
Barratore ignores the centaur and greets the minotaurs. It turns out Palonia is the town's blacksmith and her husband Marcasthai a grower of grapes. The boy stands in quiet awe, and Barratorre takes most of the party to learn his name is also Marcasthai.
Brom exclaims that these are his kind of folks. To which he gets a cheer! Hmitri calls out; "Let's show them a new home!" And the party becomes a parade as the people and heroes walk through the town, over a wooden bridge and small stream and the a left down a lane.
There, in a bend in the stream, among willows and a lovely cultured garden, is a stately red brick two-story house complete with several outbuildings. It is a little overgrown, but the town seems very pleased. Lord Hmitri raises his hands and the crowd settles down. "My heroes, our heroes, our Keepers of the Vale, welcome to the Magpie Manor. Please accept this gift as your new home."
Cheering erupts and lasts until Hmitri raises his hands again. "Let us away my friends. I am sure the heroes need to get used to their home. I am sure we will all see them tomorrow,"
And, with joyful shouts, the townsfolk wave cheery goodbyes and retire to thier own homes once again. It seems that the heroes, Roel, Finn, and Glenda are home.
Emrys Myrridanmyl, stephen f. ac10 hp23/51 d20+12=30 ; Tuesday September 6th, 2016 10:16:52 PM
(Knowledge [Religion]: 30 to recognize the good shepherd's calling.)
This greeting by the good townsfolk was in stark opposition to the way they were treated upon entering The Floating City. Recalling the indignity of suffering a strip search, this welcome party was far warmer than the cold hands of that slovenly half-orc goon. All the more proof that this was the right solution.
"Rejoice! Rejoice! Lord Hmitri and the Heroes are arrived! Rejoice!" Upon hearing that, Emrys can do nothing but smile. 'Now THAT is how you greet someone,' he thinks to himself. Such high praise almost brings him to tears. It's been so long since he's received such a show of love and gratitude. He raises his glass to them all and gives them the warmest of smiles ..."Thank you, thank you all!!"
The grass is definitely greener on this side of the fence ... especially since there was nary a green blade on that floating rock. Having his feet resting upon the natural ground is a sensation he hasn't felt in some time. The love of the town, the wine and food, the music still ringing in his ears and the good earth below his feet is becoming somewhat of a sensory overload. As the town returns to their beds, he welcomes the quiet and the chirp of the evening crickets.
"Your generosity is overwhelming, Lord Hmitri. Magpie Manor is beautiful. I can't wait to see her in the light of day ... along with the rest of this fine valley."
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:30; HP: 121/121Character Sheet Tuesday September 6th, 2016 10:32:58 PM
Barratore greets and shakes hands with Marcasthai and his son and awkwardly nods/bows to Palonia. The escort and presentment of Magpie manor is a shock. Luckily, Barratore was not the type to relationships between gifts and expectations. Else the warm welcome could have set him at ill ease. That not being the case, he simply states the place looks grand and that Roel, Finn and Glenda will have it livable quick as can be
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Tuesday September 6th, 2016 11:37:56 PM "My oh my." Baslim is quite taken aback by the outpouring of generosity. "You good people do us too much honor. Far too much honor. To give such a bounty is hospitality and kindness of the highest order. It would please me to sleep under the stars but for the chance to serve Magpie Crossing. I will strive with all my might to protect and minister to you. Thank you."
The cleric excuses himself from further festivities, noting that he is still somewhat reeling from the experience of the wayward teleport, and retires to Magpie Manor. He smiles, thinking that as a young boy he would have jumped at the chance to call dibs on a room.
ooc: Is it furnished? Do we have a general layout? Oooh, would anyone like to make a map?
DM SteveK. Beyond keeping it within the parameters of the above description, I would have no problem having a Player create a map of the house for the Woldipedia! ,
Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 Wednesday September 7th, 2016 7:31:26 AM
Lanliss is happy from the welcoming they got and the second cheers they got from the people because of Brom. When they get to the Manor, Lanliss is in awe of the Manor and feels happy to find a new home and a bed to sleep in tonight. It is magnificent ! he proclaims. Thank you he says to the people near by.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) Wednesday September 7th, 2016 11:01:52 AM
The party ends with the town escorting the group to their new house. It is a sizable home, probably the only one able to house the entire group. It's nice.
Brom bows in thanks to the townsfolk, and walks in. "I'm crashing." He says. "Rest can wait." He looks to find a bedroom he likes. Tours of the place can wait til morning. Once there, he drops his gear and crashes.
Evaris (Kathy) Wednesday September 7th, 2016 12:46:03 PM
Evaris smiles as he looks at Magpie Manor. "Well. This is quite nice," he says. "I wonder what all the outbuildings are? But Brom is right. Sleep now, explore tomorrow." He finds a room for himself, and helps Roel find one if there's one available. [OOC: If possible, Roel takes a room on the ground floor as he's not great with stairs.]
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Wednesday September 7th, 2016 2:19:55 PM
Velarin is overwhelmed at the generosity of the people of Magpie Crossing. After thanking the residents, Velarin follows Broms lead, finding a room and getting some sleep.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Wednesday September 7th, 2016 6:30:27 PM
Edson smiles at the presentation of the house. Then like a child on Yuletide Morning he runs into the house searching for a good room.
the Next Morning. [DM SteveK] Wednesday September 7th, 2016 7:32:12 PM
The heroes turn in to the Manor House and a quick look-see finds it is indeed furnished, but only in a utilitarian motif; it looks like there is plenty of room for improvement. The main floor has a foyer, dining, study, library (only am five books right now), a kitchen, greenhouse/solar, and a back area that looks like three servant bedrooms. The second floor has six bedrooms, an indoor bathing room, and there is an attic that is just one long room but could be partitioned off into more rooms if wanted.
A quick look around and the heroes, late at night and not one but two party's, Well, most of them crash hard! :-) ......
In the morning, Roel opens the front door at a knock and finds an elderly crafts woman there. "Welladay, Goodman! I'm Maya and owns Maya's Treasures in town. I don't sleep much and, well, I made a couple egg pies for the heroes. Cute as buttons, don't you think?" Maya doesn't take no for an answer, and toddles off after pressing the two pies full of egg, sausages, veggies, and cheese in Roel's hands. Finn and Glenda go about the garden and have a good meal ready for the heroes as they wake.
After breakfast, the heroes are able to look about the grounds and are able to see a small stable, a garden shed and still room, a cold cellar, root cellar, and an indoor Salle!
They don't get much time to relax, as there are three more visitors at the door!
Two are Ghillie and Willie Flett. "We, that is Da, well, anyways, we were wondering if we could keep out of trouble by getting hired to keep your gardens!" They wait with hopeful and hero worship eyes...
The third is a uniformed guard with a invitation in perfect calligraphy. "Sir!" He snaps in military precision. "I am to await A response!" The invitation is for a lunch at Schafly's Inn with Hmitri and the Pitchfork Council to discuss the most pressing issues for Cinnamon Valley.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) d20+11=13 ; Wednesday September 7th, 2016 10:19:14 PM
Velarin awakes relatively early, as he is prone to do, so that he may memorize new spells for the day prior to everyone getting going. (perception check 13 to hear Maya at door and the start of their conversation) if so, he goes downstairs to thank her personally. "What a generous gift! thank you so muxch Maya. We have been truly blessed by the generosity of the people of Magpie Crossing. What kind of goods do you sell at Maya's Treasure's? we will probably be in need of numerous things in setting up our new home here?" Velarin will carry on a short conversation with Maya, waiting to see if she has a request before returning inside.
After she leaves, Velarin moves to sit down and enjoy the delicious breakfast provided to them, and thanks Roel, Glenda, and and Finn for their effort and work on their behalf. He starts digging in to the food, hoping to get a fair enough share before Brom and Barratore devour the majority of the feast. When Ghillie and Willie arrive, Velarin responds. "That is a brilliant idea gentlemen, we are likely to frequently have other things to attend to, and will probably not have time to do that on a consistent basis. Having permanent groundskeepers would make sure that things stayed looking nice when we couldn't tend to it." Velarin looks to the rest of the keepers for signs of disagreement, and if so, is likely to cover the cost himself, thinknig it's a good idea, and the least that he can do for the welcome they had been shown. "What do you and your Da feel is a fair wage for such a task?"
After that visit, the Elf returns to the dining area until the third knock at the door occurs. "Your response is yes. Of course we will meet to discuss the most pressing matters at hand, that is why we are here, is it not?" Velarin once again looks to the party to assess signs of disagreement, and assuming their are none continues. "We would be happy to meet over lunch. We will be there"
Memorized Spells: 1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Shield, Magic missile, Magic missile, Magic missile 2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, Mirror Image, Knock 3rd: Lightning bolt, Haste, Dispel Magic, fireball, Displacement, Fly 4th: Dim Door, Black Tentacles, Ice storm, greater invis., empower scorching ray 5th: Cone of cold, Summon monster 5, empowered lightning bolt, Wall of force 6th: Chain lightning, Greater dispel magic
Emrys Myrridanmyl, stephen f. ac10 hp23/51 Wednesday September 7th, 2016 10:23:37 PM
Emrys wakes up early ... just before twilight gives way to sunrise. He always made a habit to see a new place by the first light of the day. It's when things look their truest. With a hot cup of breakfast black tea, he carefully watches with the eyes of a diviner the sequence of fading stars as the morning sun reclaims the sky. He can hear the faint sounds (and the not so faint) of his fellow companions who remain asleep. This was always his favorite time of day, while everyone was still peaceful and safe.
He sees great potential with everything he sees. In his mind, the greenhouse is already filled with rare and exotic herbs for his various potions. He also sees the vast collection of books in the library found from all around the Wold. A perfect starting ground for his dream to create a vast library of known and forgotten lore.
'There is so much open space outside for Brom to run and chase,' he thinks. "He will be so pleased." The Float was way too confining.
Emrys is happy to see Roel with a tray of breakfast pies ... no doubt from someone in town. He thinks the welcome the group has been getting so far is absolutely wonderful ... but he can't help but think the whole impromptu welcoming party may have been carefully orchestrated by the good Lord Hmitri. He doesn't mind it all, he's sure he will return their love in kind ... one way or the other.
He is there is answer the door for Ghillie and Willie. Emrys greets them and offers them some tea. He seems interested in helping these two keep out of trouble. "Tell me, have you been lifelong gardeners? A wonderful profession. I also delight in helping plants grow. One can't help but feel the work has a god-like quality. Tell me about the gardens you've tended."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Wednesday September 7th, 2016 11:38:34 PM
Edson gets up early with the others and enjoys the breakfast gifted to them. At the knocks he again gets up with the others and checks out the visitors. He is glad Veliran told them they could clean the garden. There was too much adventure and mischief to get into to worry about the garden.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Wednesday September 7th, 2016 11:59:40 PM
Baslim selects a room on the second floor and retires for the evening. After reciting his evening prayers, he removes a hammock from his pocket and hangs it from two posts. He removes his sandals and tucks in with a tired sigh. He lied there pondering his new mission until sleep came to him.
In the morning he allowed himself to sleep late. It was a seldom luxury while traveling on the road, and his feet cried out for respite. After waking, he wandered down and smelled the egg pie wafting through the house. He beckons to Ghillie and Willie. "I have a job for you boys, when you get the chance. Please remove all the furniture from my room, save a small dresser, a table, and a mirror. I do not need anything else."
Evaris (Kathy) Thursday September 8th, 2016 12:24:34 AM
Evaris, too, allows himself the luxury of sleeping in. In the morning, after prayers, he comes downstairs to find the day already well along. "Lunch. Right," he says, on hearing of the invitation. He smiles. "Time to start earning our keep, I suppose. And by the way, this pie is delicious."
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:30; HP: 121/121Character Sheet Thursday September 8th, 2016 11:16:12 AM
Barratore drops his extra gear in a vaguely laid out pile in one of the upstairs bedrooms. He unrolls his bed roll and quickly decides that sleeping on the floor wasn't going to work and heads downstairs and out side. The Minotaur, wanders into the back area and locates the stable. At least the ground was a bit softer and he finds a spot to crash
Barratore gets up sometime in the mid morning as the sun makes its way to his face and the birds become to constant to continue ignoring. He exits the stable with a yawn and a stretch and heads inside with only a minor glance at the two boys.
Entering he looks for anything left to eat and for a place to fill his tankard, juice, water, ale...it didn't matter what it was. He readily agrees with V and the others on everything involving the 2 boys and lunch
Barratore will go to lunch in casual attire. He wears his chainmail under his tunic and brings his sword, but will leave his shield and weapons not in his magical quiver at the house with his main full armor
Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 Thursday September 8th, 2016 2:30:35 PM
Lanliss seems alert to the guard and his invitation. As much as I liked the breakfast today and I had a very good night's sleep. We still have some stuff to do to make the Magpie Crossing and Cinnamon valley a nice place to live in. Lanliss says, hoping to remind to the others why they are here. The garden could hopefully be tended, he adds.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) Thursday September 8th, 2016 5:07:25 PM
Brom wakes and comes down for breakfast. He grabs drink and food and finds a place to sit. "Looks good, Roel." He doesn't say much but simple conversation. Details of the day, he leaves to the others. He's good with whatever they decide, but he does want to wander around town after their meetings.
The Pitchfork Council [DM SteveK] Thursday September 8th, 2016 7:15:03 PM
Despite the early hour of the villagers, there are a couple heroes up even before breakfast. Maya becomes a little flustered in speaking with Valerin, but gamely comes back when he brings the conversation to her shop. "Curios, little bit of this and that, and an opening to the Catacombs where every hero gets their money's desire."
The pies are hearty and plain but delicious, and breakfast is good. Heroes arrive from upstairs and from outside, so nearly all of the heroes but Evaris is in the main floor as the Flett teens arrive. Nearly everyone thinks the Flett's taking care of the gardens is a good idea, but Emrys has a few questions. It becomes quickly evident that while the young men could mow grass, trim basic hedges, and pull weeds, they aren't really capable of anything requiring more expertise!
They are fairly good at taking furniture out of a room with only a couple bangs into the wall and pile them haphazardly in a spare servants room. "Our Da could get or make stuff to each person's wants, he's really good." "I think Da would just be happy for a place we could have food, bed, and a place to stay out of trouble!" They both laugh good naturedly.
The invitation is quickly accepted, Lanliss reminding his friends the real reason the heroes are in Cinnamon Valley. And so, it is with little surprise that the noon hour arrives with the heroes walking the gravel path from Manor to Bridge to the Inn. They are met by a young modest woman who brings them into Schafly's Inn and the main room with no one but four people.
Hmitri, Lord of Magpie Crossing, you know. He introduces the others.
"May I introduce the other members of the Pitchfork Council, the ruling body of Cinnamon Valley. There is Dulcet, Bloodwitch and from Witchspawn." The Old human woman looks like a soft wind can break her in two, but strong enough for her spell casting.
"Thelonius Bedstraw, Hill People representative of the Council". The blonde half-elf inclines his head.
" Simmay Swanfeathers. Halfling druid, representative in Council of both Druids and the Village of Merrydale." A grandmother, hale and plump. She smiles at the much taller heroes.
"Shall we talk?" Suggests Hmitri...
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Thursday September 8th, 2016 8:27:21 PM
Velarin responds to Maya "The catacombs. Wonderful. Then hopefully we will be seeing a bit more of each other if fortune smiles our way."
Velarin responds to the boys. "Do you not have food and bed at home? or were you just referring to the place to stay out of trouble? As for here, you are responsible for trimming the hedges, cutting the grass, and pulling the weeds, and whenever we have need of odd jobs that you can handle, or other errands like delivering messages, you will be our guys. When we have time to decide what we might need as far as furniture for the house, we ask you to have your Da stop by."
Velarin goes with the others to the meeting of the pitchfork council, and acknowledges them as they are introduced by Hmitri. Upon Hmitri suggesting they talk, Velarin takes that as the cue to sit down, and responds. "By all means. I'm a simple and straightforward Elf. You have gone to great lengths to ask us here, and likely burned many favors past and future in the floating city to make it happen. All the people here have gone to great lengths to make us feel welcome, and We are greatly appreciative of this, and are happy to be here. My instinct, however, tells me that there is likely some pressing problem that needs to be dealt with for such a hurried and costly acquisition of heroes. If I am wrong, please forgive my instinct, but if not, please let us get to the root of the current business at hand. We have a big fella in the back that's more than happy to stretch his arms in the direction of a problem."
Memorized Spells: 1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Shield, Magic missile, Magic missile, Magic missile 2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, Mirror Image, Knock 3rd: Lightning bolt, Haste, Dispel Magic, fireball, Displacement, Fly 4th: Dim Door, Black Tentacles, Ice storm, greater invis., empower scorching ray 5th: Cone of cold, Summon monster 5, empowered lightning bolt, Wall of force 6th: Chain lightning, Greater dispel magic
Emrys Myrridanmyl, stephen f. ac10 hp23/51 Thursday September 8th, 2016 9:09:38 PM
Not having grown up around humans, Emrys is a bit age-blindness when determining human maturity. He had mistakenly assumed the two young lads had more experience with gardening. However that is quite alright, he is more than willing to teach them what he knows.
Now is not the time for gardening lessons, now is the time for meeting the powers that be. He makes sure to dress to impress. Even his walking stick, Black Sanguine, gets a proper dusting and polish.
When they arrive, he is warm and inviting, a pleasure to behold, every bit as enchanting as the legends have said. "Greetings, Ladies and gentlemen. It is a pure pleasure to make your acquaintances. Emrys Myrridanmyl, at your service."
Dulcet needn't have her affiliations told ... he could sense the strong scent of Woldsblood upon her. He was certain she could as well.
Besides the introduction, Emrys tries his best to remain reserved and mild. He doesn't wish to completely steal their thunder with his irresistible charms and arresting presence. He tries his best not to be the center of attention and allows their hosts to take control of the meeting.
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:31; HP: 121/121Character Sheet d20+1=20 ; Thursday September 8th, 2016 11:30:15 PM
Barratore gives one of the boys a scruffing to his hair as he passes on the groups way out. Arriving at the Pitchfork Council, he stays in the back. He could easily see over everyone else and leaning against the wall, he hoped he continued to look relaxed and not to bullish.
Velarin had the right of it, something seemed to be a pressing matter, which suited him just fine. Barratore certainly had the urge to stretch his arms. He knew Brom did as well. While not something he excelled at, Barratore was trying to do better and forces himself to focus on what he saw and heard coming here as well as what was going to be said.
Knowledge local 20
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Friday September 9th, 2016 1:18:41 AM
ooc: Sorry. Very busy day.
Sheperd Baslim does very little in the way of preparation, compared to some other occupants in Magpie Manor. After eating a slice of the egg pie -- well, half a slice, since it was so rich and he didn't really need to eat anyway -- he went outside to prepare himself.
First was the morning oblation, giving thanks to Alemi for all the blessings of his life. He found a nice spot of grass and faced the rising sun. He prostrated himself and bowed deeply, intoning the traditional words of gratitude for the Light that guided men to righteousness.
Afterwards he used the hand well pump outside the Manor's front door to fill a bucket. He washed his hands, face, and feet with a thick lather then rinsed. He still wore his same tattered tunic and pants, and donned his cloak from his room. He was ready for the day.
The Shepherd followed the party to the inn, greetings townsfolk as they passed. Baslim entered the meeting room of the Pitchfork Council and waited patiently as Lord Hmitri gave introductions. He nodded respectfully to each personage in turn as they were named. He touched his hand to his heart and bowed his head.
"As the Chant teaches, 'Blessed are they who stand before the corrupt and the wicked and do not falter. Blessed are the peacekeepers, the champions of the just.' What can we do in service of Magpie Crossing?"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Friday September 9th, 2016 10:59:36 AM
Edson gives a nod and hello to each member of the Pitchfork Council. He straddles a chair and takes a seat waiting for confirmation on what is needed.
Evaris (Kathy) Friday September 9th, 2016 5:17:17 PM
Evaris wears his vestments to the meeting--his everyday vestments; not the fancy ones. He bows when introduced. "Evaris Leafgreen," he says.
But his companions seem to have things well in hand, so for now, he simply listens with interest.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) Friday September 9th, 2016 5:20:28 PM
Brom follows the others to meet with the council. When introductions are done, Brom just nods. He just stands and waits for the council to tell them what has plagued the valley.
The Request [DM SteveK] Friday September 9th, 2016 10:28:23 PM
Velarin and Barratore spend a bit of time with the Flett teens. The Minotaur settles for a ruffle of the human head fur to the awe of Ghillie and Willie. The Elf has more questions. "We all just lost Ma last year and Da has his hands full with the shop and apprentices. Neither of us were good with wood, and have just been going around trying out different stuff to see what we like."
Walking the town to Schafly's Inn looks like a normal day, healthy people and backyard gardens, shops open with the noise and scents of various crafts. There is no immediate note for concern.
In the Inn with the introductions of the four members of the Pitchfork Council, Baslim gives a benediction and Velarin takes the lead.
The four members look at each other and it is Dulcet who cackles. "You brought me here Hmitri, you went on the diplomatic mission, so talk to em!" Smiling a little sheepishly, Hmitri does.
"The peace of Cinnamon Valley is fragile. We have four different groups of people trying to live together after a history of invasions, only the most recent by Fire Giants and the Sons of Dread. Both of those terrors we needed outside hero help; first with the Gold and Storm Dragons and then the Gray Dragons. While those threats are gone, the people have a gut fear, like waiting for the other shoe to drop. And then there is the relationship between our nearest neighbors, Rowena and Effacia, never friendly, they now view us with suspicion. That ‘no good wind blows from Cinnamon Valley’.”
Hmitri shakes his head. “But the most pressing matter is north of Magpie Crossing, in the woods that once contained the Sons of Dread. The Gray Dragons destroyed them, but that left a power vacuum and many ley lines still evilly aligned. The land and people up there have problems: crops not growing, people getting sick, even going crazy. And the sickness is growing.”
Dulcet takes up the thread. “My coven has been scrying the area. Sometimes the land is pushing sickness and evil, and sometimes it is like it is fighting itself. We think there is a power for Good that is trying to fix the problem, but is slowly losing. If you can go into the sick area, find the being of Good, and assist that being…”
Dulcet stops talking, but her request is obvious.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Friday September 9th, 2016 11:57:54 PM "Very well." Baslim stands and takes a deep breath and lets it out slowly. "Is there a village up north where we can start out search?"
Evaris (Kathy) Saturday September 10th, 2016 12:36:43 AM
"Or perhaps your coven's scrying has pinpointed a few likely locations for us to explore," Evaris adds. His mind is racing, trying to decide what spells to prepare for the journey.
Lanliss Slowed HP26/50 HP 63/80 AC:26 touch:19 flat:18 cmd:25 Saturday September 10th, 2016 8:24:22 AM
I guess we should be on our way, Lanliss says The earlier we arrive the better we can assist this good nature ally. Anything you would recommend to take or be aware of Dulcet ? Lanliss asks.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Saturday September 10th, 2016 10:42:16 AM
"Additionally, how far is the area from here? will we be needing horses? Obviously we would be happy to look into the matter and assist."
How far away that Dulcet says it is will likely determine whether we head out today or wait until morning
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Saturday September 10th, 2016 12:24:36 PM
"Is there a way we can prevent ourselves from being infected with the sickness. Because I am not down with it. " Edson asks as he cuts his nails with his kuhkri. " I mean either way, we are heroes... so I am going to help. I just want to make sure we are okay as well."
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:31; HP: 121/121Character Sheet Saturday September 10th, 2016 1:45:37 PM
Ley Lines? "What's a Ley Line?" he finds himself asking Brom. Find the ally f good and help it overcome the evil. Barratore liked the sound of that though what he also distinctly did not hear was what the ally of good was, or looked like and so he voices the question "We know who or what the ally we are looking to help is or looks like? Or is it going to be one of theose obvious things like a minotaur in a room of halflings?
Barratore merely needs to stop by the house and swap out his talk to you gear with his smite you gear and he is good to go
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) d20=2 ; d20=13 ; Saturday September 10th, 2016 2:14:07 PM
Knowledge check to know what a Ley line is. Velarin will explain what he knows, if anything, to Barratore.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) Saturday September 10th, 2016 7:30:00 PM
"Ley Lines?" He says. "Got no idea." Responding at Barratore.
The rest is best left to the magical members of the group. Brom waits for an idea and a direction.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) Sunday September 11th, 2016 4:15:35 PM
It kind of hits Brom that, he didn't need to wait for someone to make a decision, it was obvious. He just wasn't paying that close of attention.
"North it is." He says. "If there's nothin' left..." He says looking out at the council. "Okay, let's get geared up."
Emrys Myrridanmyl, stephen f. ac10 hp23/51 Sunday September 11th, 2016 4:37:03 PM
Emrys look upon his friends with astonishment. "You all know nothing on how I draw much of my power for spells from? I thought I had explained it to most of you at least once or twice before."
He then explains, "Leylines are the source from which blood witches draw their power. Within the Shadow Realm there are rivulets of Woldsblood. The power from these streams resonate within the Living Wold, we call them Leylines. Leylines are found everywhere, but they're flow is dynamic and forever shifting. That's why my spells sometimes fail. However there are other places in the Wold where these leylines are more stable and concentrated ... and therefore a more potent source of magik."
Further Information [DM SteveK] Sunday September 11th, 2016 9:32:34 PM
Dulcet cackles. "It is as the pretty one says. Ley Lines power the spells of Witches, we tap these fickle power lines and nodes around the Wold. Up I the Dread, there is at least one stable Line we know of that is aligned to evil and only evil spells can be cast from its power."
Simmay harrumphs and waits until the heroes are looking at her. "This ain't no mummy rot or zombie plague that you can get by bumping into the wrong thing. This sickness is more insidious and has been slowly wilting plants and people for a month or more. You ain't gonna catch anything in just a few days."
Hmitri speaks. "I know you haven't seen most of Cinnamon Valley, but it is only about 25 miles in length and about 10 miles at its widest. (I.e. The heroes would be able to walk anywhere in Cinnamon Valley in less than one day.) The Dread woods begin a bare seven miles north of Magpie Crossing. How large those woods are... We just don't know. None of us have ever ventured beyond our borders. The closest farm is Hnate's Hamlet right at the end of the road north. He'll be expecting you and may give more information."
Dulcet speaks up again, and lays a half globe of milky Quartz on a table. "My Coven created this Seeker Stone it by Tinkering with a Locate Object spell." The heroes can see the Stone has a blue arrow that points north by north east. "the arrow points in the direction of the strongest aura of good that is sick within 30 miles, and glows brighter the closer the creature. The magic will only last 7 days."
The Pitchfork Council goes silent. They look like they have no more to possibly tell the heroes, and now the proverbial ball is in their court!
Evaris (Kathy) Monday September 12th, 2016 10:45:19 AM
"Well," Evaris says. "It seems we have our first assignment." He picks up the Seeker Stone, but does not insist on keeping it if somebody else wants to carry it. "We will do our very best, and with the help of the gods, we will succeed."
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Monday September 12th, 2016 10:50:47 AM
So basically we get rid of the evil critters and destroy the Ley Line if possible. Lanliss says cheerfully. And help the good being, He says as an afterthought. Lanliss checks he has all his weapons on ready. I hope you are good at getting rid of the undead,Baslim, last time we were very lucky to be saved, Lanliss says to Baslim .
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Monday September 12th, 2016 7:05:24 PM
"Alright then. A quick stop at the new house, and we head to Hnate's Hamlet. We should be there well before dark, we will learn what information he may possibly have for us, and we can get a running start at the problem first thing tomorrow morning. Hopefully he will have a floor or barn for us to sleep, but if not, camping outside it is."
Velarin looks at the rest of the group, and unless opposition is put forth, starts heading back to the recently provided household to grab the remainder of his gear.
Memorized Spells: 1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Shield, Magic missile, Magic missile, Magic missile 2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, Mirror Image, Knock 3rd: Lightning bolt, Haste, Dispel Magic, fireball, Displacement, Fly 4th: Dim Door, Black Tentacles, Ice storm, greater invis., empower scorching ray 5th: Cone of cold, Summon monster 5, empowered lightning bolt, Wall of force 6th: Chain lightning, Greater dispel magic
Emrys Myrridanmyl, stephen f. ac10 hp23/51 Monday September 12th, 2016 10:12:14 PM 'It is as the pretty one says,' she says it replays in his head. Hardly the words he'd use ... pretty is a small word that barely begins to cover it. However, he knows she meant it as a compliment and takes it as such.
"There we go then. I look forward to the opportunity to stretch ones legs after being stuck on that floating rock for so long. Thank you Lady Dulcet, you are quite helpful ... and consider it done, with much enthusiasm," he says with a smile.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Monday September 12th, 2016 11:35:18 PM "Before dark? If the roads are kind, we can reach it in two hours." Baslim stands, knuckles his back with a grunt, and stretches his head from side to side. He stretches out his hands, "O Creator, see me kneel. For I walk only where You would bid me. Stand only in places You have blessed. Sing only the words You place in my throat." He smiles and wiggles his toes in his sandals. "I am ready."
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) Tuesday September 13th, 2016 12:29:13 AM
With everything said at the meeting, Brom heads back to the manor and gets ready to head out. At the manor, Brom puts his armor on and checks his other gear before coming downstairs. Once everyone is ready, he moves out with the others.
The Dread Border
Traveling North [DM SteveK] Tuesday September 13th, 2016 6:14:10 AM
Evaris talks of assignments and the Pitchfork Council quickly shake their heads. They don't want a employer/employee relationship, but one of mutual friendship.
Lanliss blithely talks of destroying the Ley Line and Dulcet laughs. "Not so easy nor desirable, dearie. They naturally form where there is life, trickles of the energies of all things. Never heard of one being destroyed, but would hate to be thee if THAT ever happened. No, I would ask you to cleanse it if possible."
Emrys doesn't know Dulcet's motives, but takes her calling him 'pretty' as a compliment. She called again at his words. "If you knew me, you'd never call me a Lady!"
Consensus reached, the heroes waste little time in setting out on their first adventure. A quick stop back at the Manor for adventuring equipment and last minute mute instructions to those who are rapidly becoming the support staff, and the Keepers of the Vale are off! Roel promises to keep an eye on Finn, Glenda, Ghillie, and Willie as they begin to learn thier duties of home and garden. (A private word with Evaris has Roel promise to at least stay sober).
All heroes get 1500xp for excellent role-playing!
....
Travelling north on the trade road, the heroes pass well-maintained farms for an easy two hours to Hnate's Hamlet. Crops and pastures are exceedingly rich, animals are healthy, and people friendly. As the group gets to the border, however, things change. The fields seem less fertile, and the last pastureland before a Hamlet nestled close to deep woods, even a casual look can spot yellowing crops, and lethargic people and animals.
perception DC 15 Highlight to display spoiler: { there are some cows with masses and boils under the skin } Only if made Perception check can also Know Nature DC 15 Highlight to display spoiler: {. There is a pox among the animals, but not contagious to the noble races}
At the end of the road is a little hamlet where six farmers, their families and retainers all live together behind a wood and wicker palisade. A sturdy human man meets the group at the gate. “Thank the Sisters you are here! I am Hnate and in charge here. We had one of the Little's watching the road since we got word this morning that Lord Hmitri was back. We’ve been bringing in the livestock every night because undead from the Dread Woods have been roaming again!"
Sense Motive DC 20. Highlight to display spoiler: { Hnate looks like there has been a lot of recent worry now replaced by relief.}
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:31; HP: 121/121Character Sheet d20+4=11 ; d20+1=10 ; Tuesday September 13th, 2016 10:29:11 AM
Barratore rolls his eyes as Emrys begins to explain. He remembered now, what was this? Lecture #18, no wait this was #8. Lecture #18 was about why using your sleeve to wipe your mouth was unwelcomed. Barratore nods and bares his teeth in a grin to his elf friend, "Yes, yes. Of course Emrys."
Barratore switches gear up, donning his full plate and grabbing his shield. He leaves the extra armor and his second sword at the house with his money
The walk up the trade road does not reveal much to the relatively observant Minotaur. He nods at the woman who greets them and if it is all the same to everyone else, I say he set into the north woods for a poke around and hopefully some action
Perception 11 Local know 10
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Tuesday September 13th, 2016 2:18:58 PM
Edson notices the boils, but cant figure what they mean.
" You see that?The cows have those boils that the Pitchfork people were talking about. Maybe it is beginning to spread closer to the people. "
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+17=33 ; d20+8=26 ; Tuesday September 13th, 2016 5:14:41 PM
Lanliss likes the landscape even more then he thought. As they continue on their way he gets a little bit sad, seeing the leaves less green, to see the ground a little bit weak as if not having all their nutrients and sunshine. This place should not look like this he says as he sees the cows.
When they arrive at the end of the road Lanliss looks at the man, he senses something but he can't explain what he senses only to sense that the man in front of him is extremely worried . Hello, My name is Lanliss, Lanliss Drakeguard and me and my friends here have come to help you people with whatever is roaming or hurting you and the land. After the introduction Lanliss asks Hnate if there was something that made him worried.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Tuesday September 13th, 2016 5:15:30 PM
Perception 33 Sense motive 26
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) d20+16=18 ; d20+5=17 ; Tuesday September 13th, 2016 6:59:37 PM
Walking to the northern farms, Brom takes in the open, rolling fields. It's a comforting sight, much better than the closed feeling of the Float. He takes out a block of tobacco and cuts a piece and puts it in his mouth. Putting the rest away, he smiles slightly as he puts it in his mouth.
Brom sees the boils too. He takes a closer look at the boils. "I think I remember hearin' something 'bout this. I don't think it's contagious to us, just affects animal. Shouldn't be anything for us ta worry 'bout."
Perception DC 18, KS nature DC 17
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Tuesday September 13th, 2016 8:41:08 PM
Internet down posting this from weak neighbors signal. Will post tomorrow morning once up and running
Evaris (Kathy) d20+5=6 ; d20+20=32 ; Tuesday September 13th, 2016 11:31:41 PM
Evaris doesn't notice the boils until they are pointed out, and even then he's not sure he's seeing them right. He's a city boy; he doesn't even know what cows are supposed to look like [Natural 1 on the Perception].
He is much better with people than cows, and is easily able to read Hnate's mood [Sense Motive 32]. "I know it's been hard," he says, "but with help from the gods we will set things right."
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 d20+12=15 ; d20+22=36 ; Tuesday September 13th, 2016 11:45:31 PM
ooc: Perception 15, Sense Motive 36
Shepherd Baslim reaches out a hand to clasp the man's arm and pats him on the shoulder with the other. "Peace, my brother." A smile that reaches his eyes creases his lined face. "We are here to help." He releases his grip and and his smile fades as he surveys the wicker palisade. "We saw the livestock infected with the pox. If you don't mind, I have a few questions."
He asks his questions one at a time, patiently listening as the goodman answers.
When did you first notice the pox? Did one kind of animal have it first, then it spread? Or did all animals get it at the same time? Has the pox spread to animals close to each other? Or does it seem to spread to animals nearby who never touch? Do the animals share a common water source? Do they all feed in the same pasture? Has the pox affected their appetite or sleep? Has it killed any younglings, elderly, or infirm? May I minister one of your animals with the pox?
He will take 10 on a Heal check to examine the animal and learn about the disease. Heal check 40.
===============
When did you first see the undead? What do the undead look like? How do they act? How many have been seen? Have there been any victims?
He will take 10 on a Knowledge (religion) check to identify the undead. Knowledge (religion) check 24.
Emrys Myrridanmyl, stephen f. ac10 hp23/51 d20+19=24 ; d20+14=29 ; d20+23=41 ; d20+23=40 ; Tuesday September 13th, 2016 11:51:26 PM
(Perception: 24. Knowledge [Nature]: 29. Sense Motive: 41)
As they travel, Emrys tries to pass the time with a song or two on his darkwood lute. Perhaps an uplifting and inspirational hymn about Alemi. How about a work of spoken word, set to music about the Old Gods and dragons fighting in an epic battle. He tries his best to be accommodating to everyone present. Maybe even a drinking song or two.
When they spot the diseased cattle, he too can assess the situation. He agrees with Edson and Brom's observations, but has to add, "It should be a concern, dear Brom. These animals provide sustenance for the people.Their health and well-being are very important.
When they arrive at the hamlet and meet the farmers, he greets them with a warm smile and a hardy handshake. He understands these social conventions to be important and reassuring to these people. This is no time to show his 'fanciful' side. "Good day, kind sir. The name is Emrys Myrridanmyl, pleased to finally make your acquaintance." After hearing his news of undead roaming about, Emrys is quite sympathetic, and tries to reassure them that indeed help has arrived.
(Diplomacy: 40)
Hnate's Hamlet [DM SteveK] Wednesday September 14th, 2016 7:06:56 AM
The arrival of the heroes and especially the diplomatic, soothing words of Emrys soon have the small farming community feeling much better about the situation. There are about 30 people living here, including youngsters, but Hnate is the main spokesman and patiently tries to answer every question. ..... When did you first notice the pox? The pox showed up about a week ago on the cows. They also have fatty lumps. The pigs are sleepy all the time, and the sheep have mange. The chickens won't lay.
Did one kind of animal have it first, then it spread? Or did all animals get it at the same time? Each problem happened to an animal slowly and about the same time with each type of animal.
Has the pox spread to animals close to each other? Or does it seem to spread to animals nearby who never touch? It doesn't spread at all.
Do the animals share a common water source? Do they all feed in the same pasture? Yes and yes.
Has the pox affected their appetite or sleep? As above.
Has it killed any younglings, elderly, or infirm? Hasn't killed any animal or person.
May I minister one of your animals with the pox? By all means! "You can look at the crops too! We've got Yellow Leaf on the alfalfa, Brown Blight hitting the Oats, and Rust Rot on the truck!"
Baslim can look over the different animals and discovers that each animal has fairly common illnesses and that none are life-threatening. The Shepherd can also see someone has been ministering to the animals, the same remedies that Baslim would use himself.
Hnate also talks about the undead. "Came three nights ago. First just a single zombie, we took care of that just fine, threw rocks from the gate until we smashed its head! The next night was more with others things in the dark, and we stayed behind the walls. Last night was different, four of em prowled the grounds outside. They were profoundly disturbing. Thier flesh looked dried, taut, and desiccated, though with a strange, otherworldly sheen. They were disproportionate and distinctly androgynous. Hairless and with only vague hints of facial structure, the eyes were deep set in their sockets and constantly weeped a foul-smelling smoky vapor. Hmarto tried to shoot one and just keeled over dead after crying out 'the eyes!' He lived alone so we have his body laid out in his home."
Know Religion DC 18 Highlight to display spoiler: {identifies them as four Bodaks.}
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) d20+11=20 ; d20+12=30 ; d20+14=26 ; Wednesday September 14th, 2016 1:57:17 PM
As the party moves north, and starts to encounter the diseased plants and animals, Velarin notices(perception 20) the boils under the skin of the cows, which is quickly addressed by other party members. Upon arrival, Velarin listens to the questions posed by his friends, and the answers and information provided by Hnate, listening intently to all, and thinking his way through the scenario.
Velarin identifies what he believes to be the undead that were encountered(know religion 30)(assuming my roll was high enough, and a know planes check 26 provides more detail, he will explain, please adjust or add more info i am able to give as needed)
"Bodak's are an extraplanar being who are the remnants of humanoids destroyed by the touch of absolute evil, and their gaze is often fatal. Sunlight is their weakness. If these beings are here, they were either summoned by something very powerful, or we are dealing with something even more powerful and evil than we want to. Not gonna be pretty. We have our work cut out for us on this one. One curious thing to me, is that I would think that these things could breach this palisade if they so desired. But yet, they did not. that is definitely curious."
Velarin takes another moment to ponder and then continues. "It appears that our work begins tonight. Perhaps it would be wise to get some rest in shifts, as it may be a long night. If I may suggest several courses of action by our group. Keep in mind, I am just offering suggestions as to what I believe the smartest plan of action is for now."
"first off, I believe it would be wise to reinforce the palisade as much as possible. The more time we have before they are among us, the better. Brom, Barratore, and anyone with engineering abilty, would you be willing to check it out. If you can get in easily, then they likely can too. Find the areas easy for you to get in, and see if you can change that."
"Second, I believe that centralizing the villagers tonight will make our job much easier. Emrys, if you don't mind, would you get the villagers and Hnate together, and see if we can find a single and/or centralized location that would be suitable for them all to hole up for tonight while we deal with this problem? It would be best if they were happy about the situation, as we are trying to resolve their problem, and they will not leave that location. Edson, and Lanliss, if you don't mind accompanying them, perhaps once you know where they will stay, you could find the best nearby locations to see the bad guys coming from as far as possible, and help choose the best spots around that area for a defensive perimeter of their location if the palisade is breached. It would be best if we could find a location facing the likeliest directions of their approach that we could best see them coming so we can lay down some ranged unpleasantness upon them before they get here and Brom and Barratore wade in. You guys have the eyes, and they will likely be our first line of defense. Advise if their is more we need to do to assist in that matter that would be beneficial."
"Third, Evaris and Shephard, If you would be so kind, could you examine the deceased villager. The last thing we need is him returning as undead to hit us from behind. Beyond that, any preparations that you can make in regards to undead or extra planar beings will likely be useful."
"Those are my suggestions. Are there other things that should be covered?"
Memorized Spells: 1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Shield, Magic missile, Magic missile, Magic missile 2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, Mirror Image, Knock 3rd: Lightning bolt, Haste, Dispel Magic, fireball, Displacement, Fly 4th: Dim Door, Black Tentacles, Ice storm, greater invis., empower scorching ray 5th: Cone of cold, Summon monster 5, empowered lightning bolt, Wall of force 6th: Chain lightning, Greater dispel magic
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Wednesday September 14th, 2016 2:43:22 PM
Lanliss volunteers to go to the house. if it is not night already, he suggests an idea or rather choices before he goes. As I see if we have 2 choices Choice number 1 Lanliss says with a curious voice tone. Go to the forest before dark and gather some info with the potential to overstay in the forest if we don't make it to the village before night fall. Choice number 2 Lanliss says less eagerly. We wait for night fall and ambush these undead folks, but be aware that if someone is controlling them our gift of surprise goes.....
Evaris (Kathy) d20+13=20 ; Wednesday September 14th, 2016 3:10:59 PM
"An excellent suggestion, Velarin," Evaris says. He moves to examine the poor undead villager.
[Heal check 20]
"As for fighting extraplanar foes, I do have a spell that would allow me to summon an ally from another plane. However, the spell is expensive to cast, and the ally would require further payment once he or she arrived."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Wednesday September 14th, 2016 5:54:44 PM
" Sure. Heard the people in the house like sheep. I am sure they know how that works. "
Edson goes with the villagers to the house. Once done he looks for a high vantage point to see the creatures coming as well as rain down arrows.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Wednesday September 14th, 2016 6:56:15 PM
"Insightful thoughts Lanliss. The main thought that I was thinking is that our job number one is to protect the people. If we move out now, and do not return before nightfall, it may be catastrophic for them. Here, we can be relatively sure that the enemy will come to us, on our ground, with time to prepare, and we can put ourselves between us and the villagers.
"Not sure on your spell Evaris. expensive monetarily, we may be able to handle, but owing a debt to an extraplanar being might be more of a last resort in my opinion. What do the rest of you think? it might be a good spell to have memorized, but used as a last resort."
"I'm sorry Edson, I wasn't trying to refer to the villagers as sheep to be herded, If that was how it came across, then i worded it improperly. My intention was that not a single one of them should fall during this ordeal, and both our group, and they, would be safer if they were in a centralized location, that could be easily defended while still allowing us to use the majority of our ability and skills. With innocents in the way, we have to be careful. If they are safe and out of the way, we may let the hammer fall."
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 d20+30=48 ; Wednesday September 14th, 2016 10:00:58 PM
Baslim thinks examining the deceased villager is an excellent idea. Assuming the villagers of Hnate's Hamlet are agreeable, he accompanies Emrys and gives the cadaver a thorough look.
Heal check 48
Afterwards, he approaches Hnate and asks him about the burial customs of Cinnamon Valley. "Above all, we want to honor your fallen neighbor. If it will not offend, I believe that building a funeral pyre and burning the body would be the best choice. It would make certain that his body is not fouled by necromancy and brought back as an enemy. Sure he would not want to endanger his neighbors?"
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 d20+20=27 ; Wednesday September 14th, 2016 10:01:40 PM
ooc: Forgot to roll. Diplomacy 27, in case burning the dead is offensive in these lands.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) d20+16=18 ; Wednesday September 14th, 2016 11:37:46 PM
Brom gives Emrys an annoyed glance at his comment. "Never said they're not important."
Later, Brom nods in agreement with Velarin. "Sounds good." He heads out to take a look at the existing defenses.
Perception DC 18
Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch d20+14=18 ; d20+12=31 ; d100=37 ; Wednesday September 14th, 2016 11:56:06 PM
(Knowledge [nature]: 18, to determine how many hours until the witching hour.)
Emrys looks up at the position of the sun in the sky. He tries to determine how long they have until witching hour. Some spells that would help a great deal will require much too long casting times.
(Knowledge [religion]: 31. to recognize the description as a Bodak and any other information about the creature.)
"Shepherd Baslim, I will give him a look, but I dread the worst. Many undead create spawn when they take a life, and I'm quite certain bodaks are no exception. We may only have hours before the poor farmer reanimates as one of those wretched creatures. That is our greatest threat we must quickly address at the moment. A funeral pyre sounds like an excellent and respectable plan."
Look to Hnate, he asks in a calm but serious tone, "Where has everyone been staying for the night? ... I suggest everyone stay in the most centrally located, sturdiest structure with doors that can be locked and shuttered windows. I will come and see what's available, kind sir, but I must really take a look at the deceased."
Emrys makes his way to where the good townsfolk are storing the deceased. With a few muttered words of power, his eyes turn black as he turns his gaze upon the poor, dead farmer. He looks to see if the man is well on his path to undeath.
(Leyline check: 37. Casting Deathwatch. Duration: 90min. No save.)
Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch Thursday September 15th, 2016 12:06:35 AM
"My apologies Brom," he says sincerely, "I misunderstood you."
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:31; HP: 121/121Character Sheet d20+4=22 ; Thursday September 15th, 2016 3:05:27 AM
Barratore nods to Velarin and agrees easily enough to make a circuit about the area and examine the structure of the palisade. Know engineering 22
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+17=21 ; Thursday September 15th, 2016 8:04:06 AM
Don't forget one thing Velarin, eventually we will have to enter the forest and we will have to leave the villagers for a few hours, Lanliss says. Lanliss tells the group he is going to check the surroundings for a while Lanliss wanders around in the village for a while going to look for any places that might need strengthening, against the invaders, noting for any potential places the invaders might come.
Perception 21
Hnate's Hamlet Preparations [DM SteveK] Thursday September 15th, 2016 8:17:28 AM
Several heroes check the sky. With the lunch date with the Pitchfork Council and the leisurely walk north, a quick glance at the sky still shows (Know Nature or Survival DC 5) Highlight to display spoiler: {several hours before sunset: plenty of time for preparations.}
Between Velarin and Emrys, the heroes know just about all there is to know about the undead creatures; clearly Bodaks. And since all accounts say noble and ignoble races become a Bodak when killed by a Bodak, the dead villager must be the worst danger!
Velarin makes several suggestions that most of the team feels are good enough to implement. A couple of clarifications are asked and resolved, and the heroes spring into action!
Baslim, Evaris, and Emrys quickly go to Hmarto's house and enters. Outside the home, a Glittermint Tree stands, testament that this place should be exceedingly fertile! The house is neat and tidy, with two women sitting vigil by the body of Hmarto laid out on the central table. Both move out of the way as the heroes enter. An examination both mundane and magical ensues and concludes that Hmarto is dead and not an undead creature. A quick question confirms that while Cinnamon Valley usually buries thier dead, burning is not considered bad. Preparations are made. Hmarto's body is brought out, prepared, and burned. The farmers plan to scatter his ashes across his gardens.
Edson and Emrys work with Hnate to gather the farmers into one building. Hnate insists that the animals are brought in too, so the only single big enough place is the threshing barn. A qick look confirms the building is sturdy wood with doors and windows both able to be shuttered and locked. It may be a little itchy, but safe as possible if the undead are able to breech the walls. The farmers and families each have pitchforks, hay hooks, scythes, and threshing flails with youngsters with slings or lighter hunting bows. These are people who are used to taking care of themselves and are not helpless: just out of thier depth!
Edson notes the roof of the threshing barn is the highest point in the hamlet. Edson (two rolls Climb DC 25) gets to the top can see the threshing roof gives Highlight to display spoiler: { near-unobstructed views inside the walls (by moving from spot to spot) and good fields of fire beyond the wall 100' feet away (though he can see creatures would be able to hide from his arrows if they were close to the wall.)}
Lanliss suggests taking the fight into the Dread Woods while the sun lasts to have an advantage. Velarin likes the idea, but thinks protecting the farmers is the most important, and asks to stay at the Hamlet. No one else mentions the decision, but with the spreading out, it is obvious the heroes intend to stay.
Brom and Barratore inspect the Hamlet's wall while Lanliss looks at possible entrances from the outside of the wall. The Minotaur sees that the woven fence is seven feet tall and sturdy. Sturdy enough to keep out anything with near-normal strength (which according to Velarin and Emrys, Bodak's are not very strong). There I s a circular enclosure with a fighting platform for medium sized creatures. The gate is also strong, double-wood paneling; Hnate's Hamlet can take care of normal and even some extraordinary threats! A suggestion here and there along with eager hands makes the wall and gate that much stronger!
The wall reinforcing and funeral pyre and herding everyone into the threshing barn take about the same time, and a quick glance shows the sun kissing the horizon. In a few minutes it will be dark... About 3-4 hours to the mid of night)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Thursday September 15th, 2016 9:25:08 AM
"Agreed Lanliss. I was thinking that we wait for them to come to us tonight, eliminating the most immediate threat to the village, and then tomorrow, when we have the entire day, start following their trail back from whence they came. Hopefully it will lead us toward where we wish to go. Between that and the Ley Line finder, we should hopefully be able to come up with something in relatively short order."
"It appears that darkness shall soon be on us. If they don't come in the first couple of hours, we should probably sleep in shifts so that we are not too tired for tomorrows activities. remember their gaze. When they come, if anyone has anything to protect against an instant gaze death, it might be wise to employ it. I do not know if these things would have the sense to retreat, but it may be smart to let them get halfway to us before opening up on them"
Velarin moves to take a position allowing him an unobstructed, or mostly unobstructed view of the threat area as located by Edson.
Memorized Spells: 1st: Protection from evil, Burning Hands, Mage armor(extended)-C, Shield, Magic missile, Magic missile, Magic missile 2nd: Invisibility, Bulls strength, Mirror image, Scorching ray, Mirror Image, Knock 3rd: Lightning bolt, Haste, Dispel Magic, fireball, Displacement, Fly 4th: Dim Door, Black Tentacles, Ice storm, greater invis., empower scorching ray 5th: Cone of cold, Summon monster 5, empowered lightning bolt, Wall of force 6th: Chain lightning, Greater dispel magic
Evaris (Kathy) Thursday September 15th, 2016 4:06:57 PM
As the villagers are making their preparations, Evaris takes the time to cast a Divination spell, asking Pantheon for guidance on the best way to help the villagers and end the menace.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+14=17 ; d20+14=24 ; d20+14=32 ; d20+14=23 ; d20+14=18 ; d20+14=32 ; d20+14=23 ; d20+14=33 ; d20+14=24 ; d20+14=18 ; d20+14=29 ; d20+14=33 ; Thursday September 15th, 2016 5:30:36 PM
Edson takes a while to get to the top.
Try 1 Fail Try 2 Fail Try 3 Fail on second roll (23) Try 4 Fail Try 5 Fail on Seconf (23) Try 6 Fail on Second (24) Try 7 Fail Try 8 Success
Dont know if he acrues any damage.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Thursday September 15th, 2016 6:28:23 PM
If climbing is involved for Velarin, he will wait until the others say that they are coming and then cast fly to avoid falling off a building numerous times
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+12=29 ; d20+12=20 ; d20+12=29 ; Thursday September 15th, 2016 7:21:26 PM
Lanliss will climb with the others too if everyone climbs. Lest we forget to be aware of the surroundings, I don't know if those undead can sneak upon us and pass unseen but be aware
Climb 29 Climb 20 Climb 29 ooc: Hope it's enough climbing rolls for the walls ooc: I am assuming we are climbing the wall
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Thursday September 15th, 2016 11:56:05 PM
Baslim waits for an assessment of the defenses from the martial members of the party.
Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch Friday September 16th, 2016 1:03:43 PM
Emrys will see to everyones comfort in the barn. He will also walk around the barn, inspecting the walls and doors. If he sees anything that looks broken, cracked or deteriorated, he will cast Mend spells and for larger problems he will cast Make Whole, to make sure everything is structurally solid and secure.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) Friday September 16th, 2016 10:43:06 PM
Wandering around the walled village with Barratore, he was surprised at the level of engineering knowledge his large friend had. So, Brom deferred to his expertise and observed Barratore's inspection and comments about reinforcements that would improve the defense of the village.
Just before dark, they return and once again Brom defers to Barratore to explain improvements and other suggestions that may be done in the future.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Friday September 16th, 2016 11:23:19 PM
ooc: check
First Hour of Darkness [DM SteveK] d6=5 ; Saturday September 17th, 2016 8:29:28 AM
The heroes get ready. The farmers, families, and animals are all penned up in the threshing barn with food, water, and weapons for a last-ditch fight if needed.
Edson and Lanliss climb the high, smooth and vertical walls of the threshing barn both of them getting stuck on the traverse between the wall and roof, but eventually getting to the top. Edson did have one bit of a fall and is bruised (Edson takes 5 damage). The farmers were clearly impressed with the skills of climbing the side of the building, but Hnate mentions that they usually get out a ladder when they need to make repairs...
Evaris comes back from his divination with a vision of dead undead bodies in front of a wattle-and-daub wall. They were killed with blades, arrows, and spells.
Brom and Barratore and Lanliss return from thier outer defense inspection and announce it is sturdy, and unlikely that the undead Velarin and Emrys describe would be able to get through either the wall or the gate. Sense Motive DC20 Highlight to display spoiler: {the hero has a hunch that this is why the Bodaks went away after someone in the hamlet was killed. They were waiting for the dead to rise and kill everyone from the inside tonight!}
Night falls and Lanliss and Edson realize the disadvantage of the roof perch. The problem is the Hamlet Wall is 100 feet away from any location of the threshing barn roof and darkvision doesn't extend that far and low light vision will only show dim figures in the night (giving a 20% miss chance for any attack from the roof)
The walls sturdy and the hamleteers safe. All that is left is for the heroes to choose thier starting positions and wait for the Bodaks to return.
...... (Failing by 5 or less means no progress, not a fall. No damage if falling the First roll because only a few feet off the ground. DM took Edson's rolls of 32,23,33 as begin climb, fail to make progress, and made it to the top)
Each hero please choose your vigil location; at the wall, at the threshing barn, or on the roof.
There will be no map this combat. Just these four locations: 1 Roof. 100 feet from Wall. No line of sight at night. Low Light Vision gets 20% miss chance against other locations. 2 Barn. No line of sight to Roof or Outside Wall. Wall is out of sight at night. Low Light vision gets 20% miss chance. Takes full round to get to Wall 3 Wall. Can attack Outside Wall with ranged or reach. 4 Outside Wall. Can attack Wall with ranged or reach.
All people in the same location are considered within melee range unless specified in a post. (I.e. 5 foot step or withdrawal)
Evaris (Kathy) Saturday September 17th, 2016 2:06:14 PM
"Pantheon seems to think we'll be successful," Evaris reports, "but he declined to say at what cost. Nevertheless, it is encouraging."
Evaris positions himself at the wall. He has two Death Ward spells available, which he will cast on anybody planning to get within melee reach of the Bodaks.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Saturday September 17th, 2016 4:42:32 PM
Baslim approaches the rest of the party as they discuss strategy. "I have a plan, if I might be so bold." He seats himself himself on a hay bale near the barn, brushing some stray straw from his pants. "It involves leaving the gate open." He holds up a warding hand. "But please, hear me out." ..... OOC Battle Plan (spoiler by DM): Highlight to display spoiler: {
We purposely keep the front gate open to corral the four bodaks.Light some torches and post them on either side to emphasize the point. The creatures are rather dim-witted.
- The rogues Lanliss and Edson stay on the barn roof keeping lookout. As soon as the bodaks are spotted, they break off and come to the gate. - Evaris and Baslim cast death ward on four characters, which should probably be Brom, Barratore, Lanliss, and Edson. - Emrys casts mass bear's endurance on everyone to help those who do not have the benefit of death ward. Those people would be the arcane and divine spellcasters who will be a healthy ~30 feet behind the warded party members. - When the bodaks enter, the four warded characters shout a challenge.
ROUND 1 - As soon as the bodaks are past the threshold, Velarin drops a wall of force and Baslim drops a wall of stone. The spells are cast to form a 'V', with the opening facing toward the village. - The four warded characters engage in combat. - Emrys begins casting lesser immortal summons. - Evaris casts daylight.
ROUND 2 - Evaris channels energy. Repeat as necessary. - Baslim casts wall of stone to close the 'V' and make a triangle... of destruction! - Everyone else brings the hurt in their own special way.
With their gaze not working against characters within range, unable to escape, and taking constant damage from the daylight spell, our blades and channeled energy should handle them in no time.}
........or someone else has an idea. Please share if you do.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Saturday September 17th, 2016 7:32:57 PM
That's a darn good plan. Only downside i see, other than our combatants having to fight them, is the Wall placement in partially dark conditions to form the size funnel we want at end where they meet our weapons.
If Baslam doesn't want to cast a second wall, or can't, I suppose that we have enough ranged damage to finish them off after a difficult fight, and after they engage the melee combatants, I can drop a black tentacles on their backside to make retreat more difficult, and cause the rear Bodaks issues at the same time. Once I drop the wall of force, I will go to the air so I can oversee what is occurring from above and drop my spells on them while they are occupied in the funnel.
So only thing I think we should do then to follow your plan, is mark the ground where we want the walls to be placed so that it is easy to see in torchlight, and Baslam and I are exactly on same page as to exactly where each of us is putting our wall. How much of a wall can you make Baslam, it will probably need to be at least 10' high, and even then, they may be able to pull themselves up over it. I can do a 20' high wall that is 50' in length.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Saturday September 17th, 2016 7:35:48 PM
Velarin will be at wall currently, depending upon the battle plan taking shape
Evaris (Kathy) Saturday September 17th, 2016 7:42:12 PM
"Velarin, part of the plan involves a Daylight spell," Evaris reminds him. "We should be able to see reasonably well. And I'm afraid my Channel Energy isn't as strong as it could be, but there are other things I can do."
[OOC: Evaris is an Oathbound, which means everybody who participates in the planning session gets +1 to all die rolls as long as the plan remains in effect.]
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) Sunday September 18th, 2016 12:01:24 AM
Brom listens to the plan, but without knowing the enemy they face, it sounds a little crazy to him.
"Ok, if ya all think the plan will work, just tell me where ya want me. I can be bait, if that's what ya want."
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Sunday September 18th, 2016 12:18:38 AM
Baslim explains more. Part of the plan involves luring the bodaks with lit torches flanking the gate entrance. I suppose we could put a flat paving stone in the middle or something. I can create a wall that is 10' high and 50' long with wall of stone.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+20=26 ; Sunday September 18th, 2016 8:37:52 AM
Plan sounds good Edson calls down from his perch on the roof. He wasn't bout to climb down and have to climb back up. From up top, he does keep an eye on the open gate.
Perception 26
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:31; HP: 121/121Character Sheet Sunday September 18th, 2016 12:09:58 PM
Barratore listens to the plan and quickly looses the ability to keep up with how it will all work. Brom was game, good enough for him as well. He nods, adding that he will be wherever V thinks is best. "I can see in the dark with a potion and while I am effective at range with my bow, I am more even more so with my blade and will get in close unless we all plan to fight these creatures at range"
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+8=21 ; Sunday September 18th, 2016 3:20:29 PM
Sounds like a good plan Baslim , Lanliss says with a smile. I am not sure about the death ward ! Lanliss shouts to the group below. I will be able to dodge their attacks, so don't worry. But remember not to think less of them, they are dangerous, they left a person to become an undead, a one of them to help them. They might be dim-witted but they still can somewhat think to some extent !
Sense Motive : 21
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Sunday September 18th, 2016 5:53:43 PM
Lanliss will stay up, as the plan dictates.
A Plan in the Darkness [DM SteveK] Sunday September 18th, 2016 7:53:09 PM
Most of the heroes think Baslim's plan is the best chance to get all the undead in a killing zone.
The Gates are opened and two torches posted at the top of each gate post. A paving stone is strategically placed and all but the two rogues on the roof are on the Hamlet side of the gate.
Spells have been discussed, but none have been cast...
Edson and Lanliss stay on the roof (the farmers put up the long ladder without asking in case the heroes wanted to get up or down the roof quickly). Edson starts scanning the darkness. He doesn't see anything yet, but that is sure not to last.
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:31; HP: 121/121Character Sheet Monday September 19th, 2016 8:05:35 AM
Barratore takes up a position on the inside of the wall 50' from the gate. If the others feel he should shift to another location, he will do so.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Monday September 19th, 2016 8:35:01 AM
We probably don't want, or can't fit 50' long walls inside the gate Baslam. How long do you want to make the funnel? We can make it shorter and higher. 25 feet long?
How wide do you want the opening of the funnel? 10 feet? Just big enough for Brom and Barratore to stand side by side?
Evaris (Kathy) Monday September 19th, 2016 4:59:52 PM
Evaris gets into position, and awaits the coming of the bodaks.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+17=31 ; d20+18=23 ; Monday September 19th, 2016 6:23:19 PM
Lanliss sniffs the air and stays alert, Watching out for any bodaks appearance. Keeping himself a little bit invisible (stealthy), putting himself in a crouch position to make sure he is less visible. Perception 31 stealth 23
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) d20+16=33 ; Monday September 19th, 2016 9:35:08 PM
Brom will take a position opposite Barratore on the wall. He waits for the trap be strung.
Perception DC 33
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Monday September 19th, 2016 10:15:51 PM
" Really? " Edson whispers to Lanliss. " You're going to smell the enemy now? You're as bad a Barry... "
Emrys Myrridanmyl, stephen f. ac10 hp51/51, deathwatch Monday September 19th, 2016 10:27:06 PM
Upon hearing the plan, Emrys is impressed, however there is one small wrinkle with his plan, the part where he asks to employ the talents of his Lesser Immortal Friend from the Wherever. This immortal 'friend' has yet to make his acquaintance. So if he were to call out that request into the Wherever, he isn't certain who would answer ... nor would he know if their abilities would be helpful in this situation. He explains this to everyone.
Since his tranmutation magiks don't have infinite durations, he waits until the time when absolutely necessary. He ponders what he can do until then. It's unfortunate that the majority of his abilities requires a living mind to affect. He feels his hands are tied when dealing with the undead ... and oozes ... oh how he hates both these foul creatures.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Monday September 19th, 2016 10:58:34 PM
Baslim holds his hands out. "I am not an architect. I think that if we plan on anchoring our walls in the middle of the gate and having them catch the bodaks after they enter, then there is enough space to forgive any errors."
ooc: A 50' equilateral triangle.
A Bodak in the Darkness [DM SteveK] Monday September 19th, 2016 11:48:09 PM
Barratore takes a position halfway between the open gate and the threshing barn. BRom moves opposite his Minotaur pal.
Evaris, Velarin, Emrys, Baslim, and Velarin discuss spells and when they will best be done for effectiveness. No spells have yet been cast.
Lanliss and Edson are on the roof.
And Lanliss and Brom are the only two paying attention to the front gate when the Bodaks walk in... (Good Persception Checks!) ....
Four deformed humanoid creatures stumble out of the darkness and through the open gate. They are well lit by the torches at the moment that both Lanliss and Brom spot the creatures and give warning to the team! At their shout, all four heads turn toward the sound and the begin to shamble forward, smoke coming from their eyes and the foulest invectives in an endless babble from their mouths! ....... Lanliss and Edson are 100' away from the Bodaks in good light. (Please remember your range increment penalties)
All other heroes are 50 feet away on the ground.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+16=35 ; d20+10=18 ; d8+2=7 ; d8+2=10 ; Tuesday September 20th, 2016 9:17:43 AM
"Just in range" Edson says to Lanliss. " Good eye by the way, " The elf fires two shots from his bow.
Hit Ac 35, 7 dmg Hit ac 18, 10 dmg
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Tuesday September 20th, 2016 9:48:05 AM
Velarin casts his wall of force as per Shepherds plan, making sure that he and the Bodaks are on opposite sides, and moving first if that is not already the case. Wall is 20' high and 50' long
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+12=22 ; d20+12=24 ; d20+12=30 ; Tuesday September 20th, 2016 2:39:09 PM
I don't think I will be successful with throwing 2 alchemist fire flasks at those lively folks from this range Lanliss says. I am going down better take them where I can burn them easily. Lanliss proceeds to go down in a safe way to make sure that he won't meet the undead on his way down. Lanliss tries to climb as fast as possible so he can join the other in the fight. Climb 22 Climb 24 Climb 30
Emrys Myrridanmyl, stephen f. ac10 hp73/73, bear's endurance, deathwatch d100=18 ; d100=87 ; Tuesday September 20th, 2016 4:02:17 PM
Emrys begins to cast a powerful spell on the party within range on the ground. A powerful magik that will give them all supernatural vitality and stamina.
(Leyline check: 18, fail. Hero point reroll: 87, free cast ... woot! Casting Mass Bear's Endurance on everyone within range. Everyone within range gets a +4 enhancement bonus to Constitution. This will give you a +2 to Fort Saves and +22 hit points. Duration: 9 min.)
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:31; HP: 121/121Character Sheet d20+19=31 ; 4d8+17=41 ; Tuesday September 20th, 2016 7:49:39 PM
Barratore grins and moves in on the creatures. The fighter quickly closes on the nearest Bodak to 10' away and delivers a roundhouse midsection slash with his blade
Move up to 40' PA Vital Strike Hit AC 31 Dmg 41
Bears Endurance 9/9 +4 Con 22HP +2 Fort Save
Evaris (Kathy) Tuesday September 20th, 2016 8:22:56 PM
Once the wall is up, Evaris casts Daylight on one of his light hammers.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Tuesday September 20th, 2016 9:48:58 PM "I have faced armies with You as my shield, and though I bear scars beyond counting, nothing can break me except Your absence." Baslim thrusts his open palm forward and makes a wave motion across the field. The earth rumbles and a sheet of stone springs from the ground. It meets the edge of Velarin's wall of force near the gate entrance, rising ten feet high and extending fifty feet long.
ooc: Cast wall of stone.
A Bodak Battle! Round 1 [DM SteveK] 2d6=6 ; d4=1 d4=2 Tuesday September 20th, 2016 10:32:44 PM
Edson leads off with a arrow just in normal shooting range for his long now and strikes the lead Bodak. It howls terrible words describing Edson's parentage, but it's smoky eyes are too far away to affect the rogue!
Velarin follows the plan and creates a WLl of Force, can sliding the enemy away from half of the town!
Lanliss sprints for the ladder (Climb DC 5; able to go twice as fast for DC 15) and snakes down to the ground to stand next to the spellcasters.
Emrys gives the endurance of a bull to all heroes! (Note: does not stack with Belts of Constitution or other enhancement bonus!)
Barratorre gleefully begins the slaughter, but as soon as he gets within 30 feet of those smokey eyes, the great Minotaur is assaulted by magical forces seeking to drain his life! His massive stroke still cuts through, slicing a Bodak badly! (Barratore Make 4ea DC 18 Fort Saves. Each failed save gain 1 negative levels!)
Baslim creates a Wall of Stone opposite Velarin's wall, helming the undead in further. If they are to kill the farmers, they will have to go through the Keepers of the Vale!
Evaris waits for both walls to be up, then casts a Daylight spell, making the Bodaks recoil in cursing pain! .....
The Bodaks cringe in the strong light, but only take a step to seek to get up in Barratore's face and just stare at the Minotaur (five foot step). Once again, he can feel magic trying to drain his very life! (Barratore Make 4ea DC 18 Fort Saves. Each failed save gain 2 negative levels!) ....
Bodaks. AC 21 1 - 54 damage 2 -6 3 -6 4 -6
Barratore is in melee with the 4 Bodaks.
Edson is on the roof
Everyone else is 50 feet away.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Tuesday September 20th, 2016 10:44:56 PM
Baslim raises his other hand and makes another sweeping gesture, bring a twin wall of stone rising from the earth to join the two walls and form a triangle. "Light preserve you, brave minotaur! Evaris, please protect our friend as we discussed!"
ooc: Casting another wall of stone and trying to not tip off the bodaks. EVARIS, could you drop a death ward on Barratore?
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) d20+19=35 ; 4d6+25=41 ; Tuesday September 20th, 2016 11:06:11 PM
If possible, (don't know how the walls are placed) Brom charges the nearest Bodak. With a fierce strike, he strikes the Bodak.
If unable to reach the bodak with a charge, he will move in to engage.
Move 30 ft.
Charge Attack, Vital Strike AC 35, damage 41
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+18=36 ; Wednesday September 21st, 2016 12:33:46 PM
Lanliss puts his hand on the head for the moment, deciding that throwing away the Alchemist Fire flask at the battle when Brom and Barratore are fighting is not going to be a good idea. He proceeds to go near the battle but not engage and stays stealthy waiting for the matters to unfold so he can know when he can strike with an helpful surprise
Stealth 36
Current Bonuses Bulls endurance +22 Con +2 Fort save
Emrys Myrridanmyl, stephen f. ac10 hp73/73, bear's endurance, deathwatch Wednesday September 21st, 2016 3:13:50 PM
Emrys wonders if he can tell how tall these summoned walls are.
DM SteveK Emrys can look at the walls. His Player can read Velarin and Baslim's posts. :-)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+16=18 ; d20+10=18 ; Wednesday September 21st, 2016 6:14:59 PM
Edson sends two arrows harmlessly wide of the bodaks. "Bah.... " the elf exclaims as he misses.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Wednesday September 21st, 2016 7:37:58 PM
Bears Endurance: +2 to Fort Saves and +22 hit points. Duration: 9 min Fly: fly at 60, duration 11 minutes
With a wall of force between him and the Bodaks, Velarin has little choice but to relocate, and the fastest way to do that is by casting fly, and moving 30' straight up. Give me a few seconds barratore, and I'll be hitting them from above
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:31; HP: 121/121Character Sheet d20+13=30 ; d20+13=16 ; d20+13=27 ; d20+13=31 ; d20+13=14 ; d20+13=26 ; d20+13=32 ; d20+13=23 ; d20+16=33 ; d20+11=21 ; d20+6=18 ; 2d8+17=28 ; 2d8+17=27 ; Wednesday September 21st, 2016 9:43:31 PM
The negative energy pouring off of the Bodak's is too much for the fighter to completely ward off. Barratore pivots left and brings his blade back across the wound he already made in the first creature. If it falls, he slips the blade under and then trusts it into a second. Otherwise he brings the blade into the first one for a second strike to put it down. The fighter's third strike is high and left over the creature's shoulder
Full Attack PA Hit AC 32/21/18 Dmg 28/27/miss
Saves 30/16/27/31/14/26/32/23 3 Negative levels -3 all rolls -15HP Bears Endurance 8/9 +4 Con 22HP +2 Fort Save
Evaris (Kathy) 11d6=36 ; Wednesday September 21st, 2016 9:54:19 PM
"Death Ward is a touch spell," Evaris reminds Shepherd Baslim. But it's true that the melee fighters might need his help, so he begins working his way in that direction. He pauses for a moment, however, to bring down a Flamestrike.
[Obviously, aiming the Flamestrike to target enemies without catching any friendlies. If that means he can only get one Bodak, so be it. 36 damage; DC 20 Reflex save for half.]
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Wednesday September 21st, 2016 11:17:12 PM
ooc: check
Emrys Myrridanmyl, stephen f. ac10 hp71/73, bear's endurance, deathwatch, spectral hand d100=45 ; d4=2 ; d100=1 ; Wednesday September 21st, 2016 11:20:34 PM
Emrys takes out his Quicken rod and casts a quickened version of a handy spell. A little of his own lifeforce is consumed in the spell.
(Leyline: 45. Casting Quickened Spectral Hand. Duration: 9 min. Emrys takes 2 points of damage.)
Emrys then begins to cast his second spell (Leyline: 1, natural 1 ... FAILURE!), but it just crackles, fizzles and pops into a poof of arcane smoke. His failure was so complete, he had barely begun to utter the words before it fell apart! "PEAS AND CURSES!!" His spectral hand just floats there with nowhere to go.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) Wednesday September 21st, 2016 11:22:07 PM
checking in
A Bodak Battle! Round 2 [DM SteveK] 2d6(4+3)=7 d4=1 d4=1 Thursday September 22nd, 2016 1:39:55 PM
Baslim creates a twin wall of stone rising from the earth to join the two walls and form a triangle, trapping the four Bodaks (and Barratore!). He calls for Evaris to protect the minotaur, but the elf informs the Shepherd that he is asking for a touch spell…
Brom now has a 10 foot tall wall of stone, or a 20 foot tall wall of force to contend with, and can’t charge into the fray! It is only 10 feet tall and so with a jump and catch, the barbarian is able to scramble over and drop inside the triangle to contend with the undead. (OOC: Please confirm Brom’s actions for this round and next round he is able to charge.)
Lanliss, on the ground, is in the same position as Brom; outside the magical triangle of walls! Stealthily, he stalks about the outside of the wall of force so he can see what’s happening. There is the possibility of tossing an alchemical fire over the 20 foot high force wall and not strike Barratore. Of course, there is the possibility that his aim would be off and splash the minotaur too!
Edson sends two arrows harmlessly wide of the bodaks. "Bah.... " the elf exclaims as he misses.
Velarin relocates his body with a Fly spell and attempting to move straight up to hover (Velarin make two Fly Skill checks DC15; one to fly vertical and one to hover). He calls reassurances to Barratore.
Barratore is affected by the disturbing eyes of the Bodaks, but tries not to let it slow him down. The minotaur kills the first creature, and slips his blade into a second!
Evaris states it is too late to Death Ward the warriors who have charged into the Triangle, but the wiley elf knows the combat difference between ‘line of sight’ and ‘line of effect’. Looking through the wall of force, Evaris doesn’t need the latter to bring a column of flame down to scorch 2 Bodaks without scorching Barratore! [36 damage; DC 20 Reflex save for half] Evaris’ previous Daylight Spell also shines through the wall of force, causing the skin of the Bodak’s to curl and peel. [7 damage to Bodaks]
Emrys takes out his Quicken rod and casts a quickened version of a ‘handy’ spell. But the Ley Line near the hamlet mischievously darts away from the Witch, forcing him to lose his next planned spell. "PEAS AND CURSES!!" …. Three Bodaks remain, though one seems barely on its feet. Two circle Barratore, grunting and whispering foul words that would make sailors blush, their smoking craters of eyes staring into the minotaur’s soul, feeling like slices of his life force ebbing away. (Barratore Make 2ea DC 18 Fort Saves. Each failed save gain 1 negative levels!)
The third sees Brom arrive over the wall, and it stumbles towards the barbarian (Barratore gets an AOO!). Brom feels the stare of the Bodak boring holes into his own soul! (Brom Make one DC 18 Fort Save. Each failed save gain 1 negative levels!) ....
Bodaks. AC 21 1 - Dead 2 - 76 3 - 49 4 - 13
Barratore is in melee with Bodaks #2 and #3.
Brom is 50 feet away inside the Triangle with Bodak #4 30 feet away from him.
Edson is on the roof.
Everyone else is 50 feet away outside the Triangle with line of sight through the Wall of Force. (Velarin also has line of effect)
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+18=22 ; Thursday September 22nd, 2016 5:12:14 PM
Lanliss tries to be stealthy and goes towards the sounds of battle. Lanliss goes as nearest and fastest as he can to the battle and help the others. Only if I have been more useful, Lanliss thinks of himself, the fear from the undead still lingers, knowing that not being strong and fast enough against them will bring him extreme hurt and pain. Stealth 22 Fast Stealth (rogue talent) - can move at stealth without penalties.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+16=36 ; d20+16=36 ; d20+16=22 ; d20+16=19 ; 3d8+6=17 ; d8+2=8 ; Thursday September 22nd, 2016 7:07:04 PM
Edson unleashes two more arrows at Bodak #4,, one is a picture perfect shot while one almost is as good. (One crit confirmed, one not confirmed). 17 dmg and 8 dmg
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:31; HP: 121/121Character Sheet d20+10=14 ; d20+10=29 ; d20+15=19 ; d20+15=22 ; d20+10=26 ; d20+5=20 ; 2d8+17=28 ; 2d8+17=26 ; Thursday September 22nd, 2016 7:45:05 PM
Barratore swipes at the Bodak heading towards Brom, even as another tear into his life force hits him. AoO Hit AC 19 / miss
Barratore simply screams back at the Bodaks a thunderous roar. As he strikes the greviously wounded one first. If it falls it attacks the next
Full attack PA hit AC 22/26/20. Dmg 28/26/miss
Saves 14/29 4 negative levels. -4 on all rolls -20 HP Bears endurance 7/9 +4 con +2 fort saves +22 HP
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) d20+14=27 ; d20+14=30 ; d20+14=20 ; d20+14=18 ; 10d6=44 ; Thursday September 22nd, 2016 7:59:46 PM
Bears Endurance: +2 to Fort Saves and +22 hit points. Duration: 9 min Fly: fly at 60, duration 11 minutes
(Last rounds fly checks: 27 and 30)
Velarin flies another 10' up, and 40' over( fly check of 20 for up, and 18 to hover upon arrival), to arrive almost 40' straight above the Bodaks. The Elven Wizard then Launches an empowered lightning bolt at Bodak #3. If he doesn't have a good shot at #3, he will pick the target that he has the best shot at.
Damage: 71(44 roll, 22 empower, 5 intense spells), reflex save 22 for 1/2 damage.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) d20+14=24 ; d20+21=36 ; 4d6+25=46 ; Thursday September 22nd, 2016 9:10:32 PM
Brom clears the wall and immediately senses the draining gaze of the bodak. He can feel his life draining, but with a great shout he resists the effect. Raising his sword he charges the closest opponent, #4. Brom strikes and feels the solid feel of a good contact on the undead.
Charge attack, vital strike, PA: AC 36, damage 46
Rage: 2
The Night is Quiet [DM SteveK] Thursday September 22nd, 2016 9:46:13 PM
Barratore, Valerin, and the Brom go into action and in a matter of seconds, the remaining Bodaks are dead. The deformed corpses are all that is left of the horror visited upon Hnate's Hamlet.
Well, that and two 50 foot permanent stone walls that form a 45 degree angle in the Hamlet commons.
While it is night, it is bright as day because of Evaris' Daylight spell. And in only a minute, the Eall of Force disappears allowing Barratore and Brom to be free from the 'cage of death'.
Nothing else is seen in the darkness. It Looks like the initiative is all on the side of the heroes!
Emrys Myrridanmyl, stephen f. ac10 hp71/73, bear's endurance, deathwatch, spectral hand d100=73 ; d20+19=36 ; Thursday September 22nd, 2016 10:06:58 PM
Emrys' aggravation from his spell failure quickly melts to concern for Barratore and Brom. "How did you two fare?" Emrys is too impatient to wait for an answer. He quickly recasts Deathwatch and gives both warriors a good scrutiny (Perception: 36). "Barratore, you do appear a bit haggardly ... are you in need of Restoration?" His spectral hand still bobbing in the air behind him ... mimicking his own hand movements.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Thursday September 22nd, 2016 11:44:27 PM
Baslim makes a warding sign toward the fallen undead. "Light burn away their foulness." Surveying the scene and seeing that no one is in immediate peril, he bends down and kneels on the ground, placing his staff beside him and bowing his head.
"Maker, my enemies are abundant. Many are those who rise up against me. But my faith sustains me; I shall not fear the legion, should they set themselves against me. In the long hours of the night when hope has abandoned me, I will see the stars and know Your Light remains."
He stands again and takes up his staff. "All right, my new friend Barratore. Let's see what they did to you." The Shepherd ambles over and takes a look at the towering minotaur. "Come here, bend down." He pulls up his eyelids, checks his teeth, feels around his neck, and places an ear against his heart. "Mmhmm. Looks like your vital essence has been drained. Your eyes are cloudy, your gums are gray, and your heartbeat is irregular. But your bravery was stronger." He pats him proudly on the arm. "Here, I can help some, but it will take a few days to rid you of all their foulness."
Baslim holds out both of his hands with his fingers spread wide. After a moment a soft, pearlescent white light surrounds his hands. He reaches up and places his hands on Barratore's chest. He speaks and his voice resonates in a deep, hollow tone. "I am an instrument in Your hands, Maker. Let me take the burdens of another." He pulls back his hands a small, sinuous black thread is drawn from the minotaur's chest. It writhes in the air, searching. Baslim holds it between his hands for a moment. "Light consume you!" He claps his hands together and the black thread pops between his hands like a party favor.
ooc: "Draw Negative Energy (Su): The healer touches a creature that has received a negative level. He makes a heal skill check vs DC 25. Success removes the negative level, but the healer is affected and must save, as if affected just as the original victim had been. If the check is 10 above the DC, the healer gains no negative levels. This ability is usable once per day."
I will take 10 for a total Heal check of 40 vs DC 35.
Evaris (Kathy) Friday September 23rd, 2016 1:02:34 AM
Evaris stands by while Shepherd Baslim examines Barratore. "I can help as well," he says, "starting tomorrow. For now, let us reassure these good folk that the foul undead will trouble them no more."
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+17=22 ; Friday September 23rd, 2016 4:32:43 AM
Lanliss looks at his surroundings to make sure there is no others that are undead and that every Bodak is truly dead.
perception 22
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) d20+11=28 ; Friday September 23rd, 2016 7:27:52 AM
While the majority of the group tends to Barratore, Velarin flies around the perimeter of the village at 20' in the air, making sure that there is nothing else sneaking into the compound, nor approaching it, using the fight with the Bodaks as a diversion(perception check 28).
If no other issues are spotted, he will return to the group. "Well, looks like we made a mess. Suppose we should burn these vile creatures. Anything we can do about the stone walls sticking out into the village and blocking their gate Shephard? Other than leaving them or taking them apart by hand? Suppose we should consult with the villagers to see if they want to have or use them for some other purpose."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+18=20 ; Friday September 23rd, 2016 11:13:46 AM
Edson grabs the ladder and slides down without touching a rung. (Acrobatics 20). Once safely on the ground he runs to Brom and Barratore to make sure they are ok.
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:31; HP: 121/121Character Sheet d20+4=14 ; Friday September 23rd, 2016 3:48:25 PM
Barratore looks about and notices the walls, "you magic types can dispel those now.". The Minotaur takes a piece of close to wipe clean his blade as Emrys and Baslim converge on him. He allows himself to relax a bit and nods to Emrys, "Yes Emrys, I certain could.". He drops to a knee as requested for Baslim, but as the man tries to check him he disengages and stands back up. "Enough of the prodding, Emrys' magic was quite sufficient thank you.". Barratore assures all that he is all right and there is no need to make such a fuss
A quick grin then comes to his face as he groups up with Brom, "Nice of you to join in at the end there"
Barratore heads to the front gate and takes a few strides past the outer wall to look about as well, sliding his sword into its sheath and stowing his shield. There he stands for a few minutes peering into the darkness with his bow in hand
Perception 14
Restoration removes all temp levels as I read it
Hnate's Hamlet Aftermath [DM SteveK] Friday September 23rd, 2016 8:35:08 PM
Emrys checks on Barratore, and with a wave of his Specteal Hand (and a Restoration spell) removes all of the temporary negative effects on the Minotaur.
Baslim checks on Barratore and pronounces him in perfect health!
Evaris goes to reassure the farmers.
Lanliss waits for the wall of force to go down and makes a search of the bodak bodies. One Bodak wears an ancient platinum necklace with moonstone and onyx. It looks extremely expensive!
Velarin takes a spin around the hamlet's wall, and is satisfied there are no other adversaries or other curious beasts about.
Edson does a showy dismount from the rooftop and reunited with the other heroes.
Barratore teases Brom about the battle and the air of a challenge overcome is in the air.
The farmers are also infected by the success of the night. They close the gates again and celebrate the ready-made rock quarry the heroes provided in the form of two permanent stone walls!
Soon, all need sleep, and the night passes uneventfully.
In the morning, the roosters crow and the farm becomes alive way too early in the morning. Hnate welcomes the day and heroes with large mugs of ale and chunks of bread and cheese. "Welladay heroes!" ....
all heroes get 5,000xp and 1,000gp in wealth
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Friday September 23rd, 2016 11:53:21 PM
ooc: I actually had a post ready explaining to the villagers that they now have 2,000 sqft of perfectly level, 1 in thick stone ready to be cut into tiles. :)
"Welladay, Master Hnate."[/b] Baslim accepts a chunk of bread with grateful thanks and takes a seat to enjoy breakfast. "We're glad to be of service to you and your neighbors." He takes a bite and speaks out of the side of his mouth, being a rather earthy sort of priest. "I think we're supposed to keep investigating the area. Do you think you could draw us a map when you have a chance? Marking areas we could investigate this blight would be helpful, and keep us from wandering in circles."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Saturday September 24th, 2016 9:11:00 AM
Velarin gets some sleep since the keepers will likely have a busy day tomorrow. Upon waking, he memorizes his spells, and moves out to join the others for breakfast.
"A map would be helpful. We have a limited time frame on the Ley line finder that Emrys carries. We should make use of that first thing this morning, and try and follow it to the Ley line that we are hunting. It is likely that in that process we will encounter the problem or it's minions, or the person trying to help."
Evaris (Kathy) Saturday September 24th, 2016 12:50:13 PM
"Thank you, Hnate!" Evaris says. Turning to his companions, he adds, "Do we have any way of knowing whether the ley lines are back to normal? Were the bodaks a symptom, or a cause?"
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+15=22 ; Saturday September 24th, 2016 12:57:46 PM
Lanliss tries to Appraise this necklace he found. He looks at the moonstone and onyx signs/symbols. I really don't, Lanliss says to himself, thinking to himself he might lost this object. After he appraises the object, he looks at the Keepers of the Vale for a moments. He makes a sigh and puts the object on table (if there is one) and says: I found this on the undead body, it looks quite nice....Evaris, Velarin, Emrys and Baslim your are the members that deal with magic and divinity, It would be unwise not to share what I have found as this thing might or might not be helpful in understanding what we are dealing with.
Appraise 22
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) d20=8 ; Saturday September 24th, 2016 5:42:13 PM
Velarin responds first to Evaris. " From what I understand, the Ley lines never change, they are just used for good or evil by those with the ability. I would say it is likely that the Bodaks were summoned or created by whatever is currently using the bad Ley line for evil power."
Velarin turns to respond to Lanliss. "More than likely, this was a valuable worn by the once living person that possessed it, but you are wise to question such things as they are not necessarily insignificant. We should take a look."
Velarin will cast detect magic upon the item, and then use whatever skill check may apply with an 8 to add to his modifier
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:31; HP: 121/121Character Sheet Monday September 26th, 2016 9:20:58 AM
Barratore gets up partially reluctantly with the morning activities as the commotion of life in and around farms is a bit too much to ignore. That, and once partially awake it is nearly impossible to ignore nature's morning call. So the fighter gets up, answers the latter and then wanders out to greet whomever is about. "Good Morning" he replies to Hnate. Barratore yawns once, gives a snort and shake of his head and then accepts some of what Hnate brought.
Barratore welcomes the man to come inside and has a seat up against a wall. "We're going to go further north following the do-hicky-thing-stone right?" he asks Velarin, Evaris, Baslim and any of the others that also might already up and about.. "Council said the stone would work for a week,so we should get going"
Following the Trail [DM SteveK] Monday September 26th, 2016 6:26:07 PM
Baslim greets the day happily and asks for a map. Hnate responds he knows every blade of grass on hi land, "but the Dread? We don't even go there for firewood. Look that way", and he points to the forest nearby. "There, now you know as much as anyone in Cinnamon Valley about the Dread Woods."
Velarin suggests the team follows the Witches bauble because there only five days left. Emrys can confirm that Ley Lines often change, flitting away even from one moment to the next. This Ley Line, however, is still there.
Evaris wants to know if they can tell if the Ley Lines are back to normal. Emrys can answer the elf cleric, for when he touches the Ley Line, it feels... Dirty.
Lanliss looks at the treasure and is certain they can get 7,000gp for the pair. (Already noted above as 1,000gp per hero). A check by the spellcasters can confirm it is not magical or aligned.
Barratore gets up and takes care of more important things before considering the issue before the heroes. The minotaur agrees with Velarin. And with no other opinions, the heroes saddle up shanks mare, and are ready to go.
They follow the Seeker Stone into the Woods. The Dread Woods are close to the Hamlet, and the feeling is decidedly oppressive. Massive trees with huge roots, lichen-covered trunks, and creeper vines all about. At nearly every bush, there are bones. A Know Nature DC 15 can identify and avoid various plant monsters, mostly Assasin Vines and Weed Whip, though they had to skirt an animated Hangman Tree once. There are no animal sounds or sightings at all. ......
About 10 miles north of the hamlet, the forest opens up to a great meadow with copses of trees here and several mounds and even hills. There, the trail the heroes are following, lead to a large grassy hill.
Evaris (Kathy) Monday September 26th, 2016 8:12:08 PM
Very much a city boy, Evaris let the others take the lead as they skirted the dangers of the forest. He is somewhat relieved when they finally reach a clearing--and then he looks around.
"Oh, no, this isn't creepy at all," he says. "What are we thinking? Trap? Ambush? Both?"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) d20+11=12 ; Monday September 26th, 2016 8:27:52 PM
"The silence of this place is eerie. Almost like it can't tolerate life other than it's own. I wonder if it was like this before, or is the result of what's been happening with the Ley line."
"Both is what I would guess Evaris. Those of us that are good at seeing things, please remember to keep an eye above us in the forested areas"(as He looks around and likely sees little but the forest for the trees-perception of 12)
"Looks like we keep following the pointer thing unless someone sees something that may lead us to our unknown helper, or a fight."
Emrys Myrridanmyl, stephen f. ac10 hp71/73, bear's endurance, deathwatch, spectral hand d20+19=27 ; d20+10=15 ; Monday September 26th, 2016 8:52:27 PM
Those who look at Emrys may think he is a city boy like Evaris, but he is a creature of the forests ... mainly Culverwood, but he is equally at home in any wooded areas. He greatly enjoys the stroll through the woods and the uneasiness of those not so comfortable. Though he keeps a watchful eye for anything ... including natural dangers.
(Perception: 27. Survival: 15)
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) d20+5=7 ; d20+16=20 ; Monday September 26th, 2016 9:33:12 PM
Brom takes the lead through the wood and helps to lead the group through the forest. He keeps an eye out for things that would cause them harm. He keeps his bow out and stows his sword as they travel.
Once they arrive at the grassy knoll, he switches weapons.
Brom crouches down and takes a long look at the field looking for any indications of either of what Evaris had mentioned. Once everyone is satisfied, he will move out towards the hill.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Monday September 26th, 2016 11:30:33 PM "Yes, this would be where I would ambush someone." Baslim stops and wipes sweat from his brow. "If someone would like to flush out anyone who is there, please go right ahead. I'm certain we can support you." He smiles. "Or we can go around."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+19=30 ; Tuesday September 27th, 2016 8:54:08 AM
No buildings to run on, no alleys to hide.. Edson just lets the others lead while he follows. He does keep his eyes scanning, a city wasn't needed in that aspect.
Perception 30
The Hill Guardians
The Hill...... Tuesday September 27th, 2016 4:27:30 PM
The Heroes see the hill, it's not a huge hill, not a small hill, it's just a hill. The opening where the field is, that they can see from where they currently are standing, looks to be maybe 3/4 of a mile across, with the hill in the middle maybe 150' tall. It's covered in field grass with the seed stalks already dead and falling off, having released their seeds a few weeks ago. With everyone doing their best to search the near by area without entering the field, a few notice that no large animals, for that matter no medium or small animals seem to be in the field that they can see, Up the side of the hill, a couple rabbits can be seen by those with unusually keen eye sight. The Heroes can go left, right, or straight up the hill side, actions?
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+17=29 ; Tuesday September 27th, 2016 5:21:08 PM
I think going up will give a better view of the surroundings, besides I think I saw a rabbit up there, Lanliss says and proceeds to point his finger at the direction of the hill.
Perception 29
Emrys Myrridanmyl, stephen f. ac10 hp71/73, bear's endurance, deathwatch, spectral hand Tuesday September 27th, 2016 8:07:31 PM
"Rabbit?! Funny you mention a rabbit, I was just recalling an old orcish fable about a rabbit and a tortoise."
"You see ... this rabbit mockingly challenged the tortoise to a race, being quite confident he would win. The tortoise accepted his challenge and so the rabbit immediately raced off leaving the tortoise in his dust. No longer able to see the tortoise behind him, the overly confident rabbit decides to take a nap. Unbeknownst to the slumbering rabbit, the persistent tortoise catches up and finds the rabbit asleep. He approaches his helpless opponent and clamps his powerful jaws down upon his leg; snapping the bone! The rabbit awakes in terror, bleeding from his wounds; the tortoise anchoring his victim, not allowing him flee. The tortoise's friends also descend upon the rabbit, tearing him limb from limb ...devouring his tasty flesh as he screamed on in agony. The tortoise then goes on to win the race. The moral of the story ... eliminate your enemies and there's no race you won't win."
After a short pause, he continues, "That's quite a brutal story ... of course, most orcish tales are!"
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) d20+16=32 ; Tuesday September 27th, 2016 9:01:42 PM
"Brutal but true." He says to Emrys.
Brom concurs with Lanliss' idea. He moves cautiously up the hill, trying to stay low. If there is nothing at the top, he uses the height to scan the area for anything.
Perception DC 32
Evaris (Kathy) Tuesday September 27th, 2016 9:53:12 PM
Evaris looks over at Emrys. "That's....not the way I heard it," he says.
He follows the group cautiously toward the hill.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Tuesday September 27th, 2016 10:05:29 PM
"The hill it is. Might as well stay together and hit the enemy as a group. That, and falling into a trap is better if everyone does it, that way no can laugh at you later." responds the Elf as he falls in behind the group. "Which way is the tracker thingy pointing Emrys?"
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Wednesday September 28th, 2016 12:04:08 AM
ooc: Blergh. Long day. Sorry.
"Wherever the group goes, I shall go."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Wednesday September 28th, 2016 9:29:11 AM
Edson scrunches up his face at the story...
" I also heard it different. I heard a farmer saw the sleeping rabbit and threw him in a pot. He then saw the slow turtle and threw him in too... Moral is dont slow down and you wont end up someones food."
Edson will go over the hill if that is the consensus.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Wednesday September 28th, 2016 10:24:45 AM
Lanliss thinks about a story that related to a rabbit only to say/asks Is there a story about a rabbit without blood shed ? Isn't there a story about a spirit of the forest posing as a rabbit, guiding the halfling back home ?
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:31; HP: 121/121Character Sheet d20+4=7 ; Wednesday September 28th, 2016 10:27:25 AM
Barratore will move up the hill just to the left of Brom. His shield is stowed so that both of his hands are free, allowing him to pull his bow or blade, dependent on what might occur as they head up the hill. The minotaur has no comment on the story Emrys recited, mostly he could not figure out how it fit this particular situation. the group was not in a race, at least not one he knew of. Thoroughly distracted by it all, Barratore notices little beyond the immediate group
Perception 7
The Hill...... Wednesday September 28th, 2016 4:07:11 PM
The Heroes discover that the hill isn't really much of a hill as they work their way to the top of it. As they make their way up, they scare off some rabbits and a couple of what looked like woodchucks. Standing on top of the hill, it has a very shallow crest to it. Looking around, the opening in the forest appears to be a perfect circle with the hill top in the exact middle. Something, you're not sure just what gives the Heroes the feeling that this hill and it's opening are not truly natural in nature......
Evaris (Kathy) Wednesday September 28th, 2016 8:11:54 PM
"This...." Evaris turns in a full circle, looking around at the surrounding woods. "What is this for, I wonder? It must have been created with some purpose in mind."
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Wednesday September 28th, 2016 11:09:35 PM "Does anyone have a shovel?" Baslim prods the ground with his walking staff. "Maybe something is underneath."
Emrys Myrridanmyl, stephen f. ac10 hp71/73, bear's endurance, deathwatch, spectral hand Wednesday September 28th, 2016 11:17:55 PM
"I know what you mean. I didn't notice it at first. My thoughts were on rabbits and then of a savory, pepper rabbit stew for dinner. However you are correct to wonder, dear Evaris. Across countless cultures, both present and ancient, artificial mounds served as places of burial, foundations for important structures ... both mystical and mundane. This hill could have served as a kind of fortification. With all the many wars and invasions of this land, I'd say such structure would be warranted."
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) d20+16=22 ; d20+10=15 ; Wednesday September 28th, 2016 11:44:22 PM
"Ok, this doesn't seem right. Any of you have any ideas." He says. He looks about.
Perception DC 22, Survival DC 15
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:31; HP: 121/121Character Sheet Thursday September 29th, 2016 7:50:11 AM
Barratore looks over to Valerin once they stand in the middle of the oddly circular clearing. "how about a view from above? Might be more of these, might be a pattern. ". Grinning Barratore adds, "If we're lucky this could be a footprint"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+19=37 ; Thursday September 29th, 2016 9:27:15 AM
Edson stays away from the circle and just looks around. Any signs or something peculiar sticking out.
Perception 37
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+17=31 ; Thursday September 29th, 2016 11:05:05 AM
Hi!!!! what about the tracker Lanliss asks. What does it point to? Lanliss looks at the surrounding's. We might be on top of it. He adds. Perception 31
The Hill...... Thursday September 29th, 2016 4:07:17 PM
The tracker is pulled out, so everyone can see it. once the hand holding steadies the pointer of it slowly rotates, first drifting to the left going fully around three times. Then it drifts to the right a few times before beginning to drift back to the left. Watching it for almost five minutes, there is no discernible pattern to it's rotations. As people are looking around, a foxes tail is seen disappearing into the side of the hill about 2/3 of the way down the side to the west-south westerly direction.
Know History DC 20 or Religion DC 17 Highlight to display spoiler: { Some ancient religions believed the setting sun was the end }
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) d20+14=17 ; d20+12=29 ; Thursday September 29th, 2016 7:41:57 PM
"I only have one fly spell memorized Barratore. I would prefer to save it unless we run out of other options"
(knowledge history 17, knowledge religion 29)
"It appears that the tracker doodad is either being prevented from working, or thinks this is it. Easiest way to find that out is to circle the hill and see if it keeps pointing toward it."
"Did anyone else just see that fox tail disappear into the hill side? Does that seem odd to anyone? Why don't we head down the hill in the direction the fox just disappeared to and see if there is something there, and then circle the hill with the pointer thingy"
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) d20+16=18 ; d20+10=14 ; Thursday September 29th, 2016 11:27:48 PM
Brom notices the fox and decides to check it out. He moves cautiously down the hill until he reaches the fox hole.
Perception DC 18, Survival DC 14
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Thursday September 29th, 2016 11:56:18 PM
Favoring prudence over valor, Baslim watches to see what the minotaur finds.
Evaris (Kathy) d20+11=27 ; Friday September 30th, 2016 12:53:29 AM
"Walking around the hill makes sense, Velarin," Evaris says, but he waits while the others check on the fox lair.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+17=25 ; Friday September 30th, 2016 4:03:58 AM
Lanliss goes with Brom to check the fox not knowing what to except. Perception 25
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Friday September 30th, 2016 9:58:29 AM
Even though Brom could hold his own, Edson backs him up to check on the fox.
The Hill...... Friday September 30th, 2016 4:27:25 PM
The Heroes make a couple decisions, a few of them mark the location where the fox seemed to disappear in their minds, but as a group they head down the hill to the north. About half way down the tracker stops spinning round and round and settles down to point to at the hill again. Walking around the edge of the woods, first to the east, then to the south and finally to the west, the tracker stays pointed directly to the center of the hill. The Heroes get to the edge of the woods, in a direct line from the hill top to where the fox looked to have vanished. Walking back towards the top of the hill, the Heroes can see the spot where the fox ducked out of sight and three steps before they reach the hole, it's noticed that the tracker begins to spin once again.
Perception DC 30 or Survival DC 23 or Know Nature DC 26Highlight to display spoiler: { Looking down into the fox hole, quite a ways, a stair steps edge can be seen }
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) d20+11=13 ; Friday September 30th, 2016 7:24:11 PM
Velarin follows along behind the others, curious to see what the tracker does. Not noticing anything inside the fox hole he simply states "Looks like the Ley line is in or on this hill. Not quite sure about what to do about it. Kind of figured we would find the bad guys or the good guy before we found the Ley line."
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:31; HP: 121/121Character Sheet Friday September 30th, 2016 10:20:46 PM
Barratore hangs near the back of the group. He's not going to get into the fox hole, nor is he going to try. "the pointer is supposed to point to the good guy,. I think Edson needs to crawl in and make contact."
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 d20+12=28 ; Friday September 30th, 2016 11:15:43 PM
ooc: Perception 28. So close.
" There are steps in the hole" Edson says to the others as he sees them.
He laughs at Barratore. " Im in Barry. Lets see you squeeze in there. "
Edson takes out his khukri and heads into the fox hole.
Evaris (Kathy) Saturday October 1st, 2016 6:41:44 PM
"Steps?" Evaris says. "Well, the we should formulate a strategy and decide how best to---" he watches as Edson simply draws a weapon and strides in. "Or we could just walk in there and see what happens."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Saturday October 1st, 2016 7:45:57 PM
Velarin is curious to see how Edson crawls into a fox hole without digging out the area first. Either way, Velarin is hanging with the two walking slaughter houses.
Emrys Myrridanmyl, stephen f. ac10 hp71/73, bear's endurance, deathwatch, spectral hand d20+19=33 ; d20+10=20 ; Sunday October 2nd, 2016 9:40:16 PM
(Perception: 33. Survival: 20)
Peering down the foxhole with his keenly perceptive eyes, Emrys' pointy ears perk a little sharper. "That is very odd! I see edge of stair steps going down into the earth. I think our red-headed friend here has dug into the ruins of some ancient structure, possibly a tomb!"
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+17=31 ; Monday October 3rd, 2016 5:45:55 AM
Yes indeed there are stairs to the ground, Lanliss says to himself. He then proceeds to the fox hole as well. Perception 31
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) d20+16=26 ; d20+10=25 ; Monday October 3rd, 2016 10:59:12 AM
Brom sees the stairs as well. "So we gotta find the good guy here?" He says. "Hold up Edson. Let's try something else first. Just shout." He says. "If we gotta find this guy, then he's gotta know we're here."
Perception DC 26, Survival DC 25
Emrys Myrridanmyl, stephen f. ac10 hp71/73, bear's endurance, deathwatch, spectral hand Monday October 3rd, 2016 12:48:48 PM
"We shouldn't simply barge into someone's home, if that is what this place is. We should at least knock ... or even invite them to dinner. Something pleasant and inviting. Those who choose to live lives of seclusion usually don't abide to strangers. We should formally annouce our presence and offer a gift of greeting."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Monday October 3rd, 2016 1:53:04 PM
Well, assuming that this force of good, out living in the wild, and doing everything it can to protect the natural environment is a druid, he can probably shape shift. It's very possible that the fox was the druid, or his companion, or whatever. Either way, Brom and Emrys are right. We need to arrange a meeting without intruding into his household. Though he may be busy doing whatever magic he does to thwart the other powers.
Velarin steps forward to the hole and yells in. "excuse me! we were sent from Magpie Crossing to assist you against the current threat! Would you speak with us?"
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:31; HP: 121/121Character Sheet d20+4=18 ; Monday October 3rd, 2016 3:46:09 PM
Barratore agrees with not simply going in. The smart folks think it might be the home of a Druid and that made sense to him. The Minotaur will move off a few dozen feet and take a look about in the direction away from the hillock
Perception 18
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Monday October 3rd, 2016 5:13:17 PM
Edson stops before entering the hole.
" Okay" he says as he leans his head closert to the opening. " Hello in there... anyone home?"
The Hill...... Monday October 3rd, 2016 5:27:14 PM
Various members of the Heroes party bend down to the mouth of the hole and speak greetings into it. After five minutes of no replies..... Survival DC 20 Highlight to display spoiler: { You notice that this hole has no fresh tracks leading into it.} With no replies or movement inside the hole, the Heroes now need a more comprehensive plan....
All read Highlight to display spoiler: { Sorry for being a bit late, tomorrows post will be somewhere around 4pm est (90 minutes earlier)}
Evaris (Kathy) Monday October 3rd, 2016 9:48:18 PM
"Well, what next?" Evaris says. "We may need to wait for sunset; I believe that to be a significant time in most of the ancient beliefs."
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Monday October 3rd, 2016 11:33:56 PM "Does anyone think they could shimmy inside?"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Tuesday October 4th, 2016 9:05:26 AM
Evaris may have the right of it. Some ancient cultures and religions believed that the setting sun was the end. Perhaps this was built as a refuge or shelter for when the sun set, and will open for a time, at that time. If someone wishes to try and shimmy in on their own, that is their choice, but I would not deem it smart to do so when the rest of the group would take a while to get in should something happen.
Perhaps we should look around the area a little more, but plan to be back here before sunset. We could throw a detect magic to see if anything stands out up here or in the mouth of the hole?
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+11=20 ; Tuesday October 4th, 2016 9:43:49 AM
" We did just see a fox going in right? Cause there are no tracks." Edson says as he backs up and dusts off his pants.
" You have one of those spells you can make me small with? "
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Tuesday October 4th, 2016 11:55:50 AM
I don't know if we should enter or not right now. But should I remained you that at night the undead roam the land Lanliss says in a grave serious tone.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) d20+10=22 ; Tuesday October 4th, 2016 12:25:04 PM
Brom notices the lack of fox tracks near the entrance to the fox hole. The assumption of a druid or other nature worshiper seems to make sense.
"Let's just set up camp here on top of the hill." he says. "That's bound ta get someone's attention."
Survival DC 22
The Hill...... Tuesday October 4th, 2016 4:28:19 PM
Velarin casts Detect Magic and by looking down the hole, he can detect a very faint effect. Spellcraft DC 20 Highlight to display spoiler: { a faint Transmutation effect from the whole} Spellcraft DC 33 Highlight to display spoiler: { it's a type of very powerful time effect } The group of Heroes decides to wait until nearer sunset.
As the sun moves across the sky, the temperature rises throughout the day and it ends up near the upper 80's. As the sun begins to shine down the tunnel, the Heroes move to get a better view. The sun illuminates something missed earlier. Due to the shadows now being cast, there can be seen a series of slight indentations, almost like someone had placed stepping stones on the hillside. With the light where it is, a pathway now obviously leads from the forest's edge weaving slightly to a spot a few feet from the hole. And with a a quick look down the hole with the rays of the late afternoon sun.....
Mining (or similar) DC 15 or Perception DC 30 Highlight to display spoiler: { You can now tell that this spot was once a full sized entrance. The years have filled it in and grass has hidden the tell tail sings of it, except at certain times of the day.}
Evaris (Kathy) Tuesday October 4th, 2016 10:25:07 PM
Evaris steps aside and lets those with better eyesight pick out the details. "Astonishing," he says. "No hint of these markings until the setting sun struck them."
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Tuesday October 4th, 2016 11:25:11 PM
Baslim scratches his head. "Did we wander into a fairy ring? They like to play tricks on travelers." He thumbs his nose in trepidation as he considers the entrance. "Would anyone like to go first? I've never been fond of caves and tunnels."
Emrys Myrridanmyl, stephen f. ac10 hp71/73, bear's endurance, deathwatch, spectral hand d20+16=18 ; d20+19=33 ; Tuesday October 4th, 2016 11:49:54 PM
(Spellcraft: 18, epic fail. Perception: 33)
Replying to Shepherd's comment, Emrys says, "I don't see any mushrooms, glitter dust or hear the faint echo of pipes or fiddles for a fairy ring. However you are right, the fey do like their tricks. Now that I look at it, in this illumination, that this hole, at one time, was a proper doorway ... however time and weather has eroded its size and obscured its presence. I'm quite surprised I didn't notice it before. If we had some picks and shovels, we could open it back up with a little work."
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+17=23 ; Wednesday October 5th, 2016 3:03:33 AM
This door was hidden but I don't think tinkering with the door too much will do any good, Lanliss comments on Emrys suggestion. Perception 23
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:31; HP: 121/121Character Sheet d20+4=24 ; Wednesday October 5th, 2016 7:56:38 AM
Barratore shifts impatiently from hoof to hoof while the others talk. The sun was setting and they were still standing about. Barratore decides to follow the path away from the hill and to the forest's edge and follow it a bit into the wood
Perception 24
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Wednesday October 5th, 2016 10:47:30 AM
"I'll go first" he answers Sheperd. " if no one else has a problem. "
If he can, and no one objects. Edson will squeeze down into the hole and peer around.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) d20+16=25 ; Wednesday October 5th, 2016 2:31:25 PM
"So, we got an idea?" He says. Brom moves to somewhere between Barratore and the others. Edson begins to crawl into the tunnel. He isn't gonna fit in a small tunnel.
He keeps an eye on both while watching for anything else.
Perception DC 25
The Hill...... Wednesday October 5th, 2016 4:22:53 PM
Barratore heads towards the edge of the forest and follows the traces of the stepping stones to get there. As he reaches the tree line, all traces of any path simply vanish, as if worn away by the passage of time and creatures.... The hole in the ground is about 13" across and is varies in shape and size by a couple inches as it delves into the hill.... How is it that you wish to enter? You have discovered that the hillside originally had what looks like a man sized opening long ago which seems to have been filled in and over grown over many many years. The sun continues to set, soon it'll be twilight, making it hard to see for at least a few in the group of Heroes....
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) d20+19=24 ; Wednesday October 5th, 2016 7:35:28 PM
(Going back to the detect magic)(I hate this stupid die roller. spellcraft of 24)
There appears to be a faint transmutation effect coming from inside the hole.
Ideas you say? well, we could dig it out. Or... It's a bit over the top and uses a hefty spell, but....I could summon a nice sized earth elemental to dig it out quickly and move the ground for us. And if there is a trap on the opening he would likely set it off, and not us. It would seem wise to get in there before the sun sets completely, although i do have a wand to accomodate anyone that needs a darkvision.
Evaris (Kathy) Wednesday October 5th, 2016 10:50:37 PM
"We may need to wait until the sun sets completely," Evaris replies. "We can't be sure this hill has revealed all its secrets until sunset is over."
Emrys Myrridanmyl, stephen f. ac10 hp71/73, bear's endurance, deathwatch, spectral hand Wednesday October 5th, 2016 11:11:00 PM
"Yes, we should suspended any entry until morning. Lets make camp on the top of the hill. It seems like a very defensible position with an excellent view in all directions. If there are anymore secrets left to reveal themselves, like Evaris says, we'll have an excellent position on the high ground."
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Wednesday October 5th, 2016 11:32:08 PM "That sounds find to me. Alemi favors the light of day."
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Thursday October 6th, 2016 11:21:23 AM
We need some guarding duties to be planned, Lanliss says. I don't need a lot of sleep, so I can take the middle rotation of the guarding duty if needed. Lanliss adds.
The Hill in the morning..... Thursday October 6th, 2016 3:57:54 PM
The Heroes set watches and the evening slides by, nothing more is seen of that fox that someone says they saw. As dawn approaches the evening mist settles to the ground and the grass becomes wet. (Any action requires a reflex save of 12 or you take a -1 on whatever action was taken)(remember a nat 1 still fails) The light breaks in the eastern skies and the "pathway" has once again vanished into history. The hole is still in the side of the hill, and is very dark and foreboding.... The Heroes are gathered near it's mouth, Now What?
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:31; HP: 121/121Character Sheet d20+7=26 ; Thursday October 6th, 2016 6:29:19 PM
Barratore gives a nod to the wizard to summon up the elemental to make the opening bigger. For him, he simply moves down off the hill in the morning with a surprising amount of style and grace.
Reflex 26
Evaris (Kathy) Thursday October 6th, 2016 6:57:28 PM
A new day means new spells, and Evaris tweaks his to be more conducive to underground exploration.
And, since he has them available, he treats his companions to a Heroes' Feast, then casts a Divination on whether we need to go into that hole in the hill.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) d20+10=16 ; Thursday October 6th, 2016 8:11:51 PM
Unless Evaris says that her divination advises us not to bother with the hole, Velarin waits for everyone to move back from the area, and then casts Summon Monster 5(reflex save 16) to produce a large earth elemental(the spell doesn't specifically mention using the elemental to clear areas of the ground, but based on it's size, strength, and affinity for the ground, as well as it's ability and connection when dealing with earth, I would think it would be well within it's capabilities, and easily at that. Dm discretion). Upon it's arrival, Velarin will direct it to completely clear away the earth from around the entrance and the stairs. If more is revealed as it does so, Velarin will direct it to keep clearing those areas until the spell expires.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Thursday October 6th, 2016 10:46:38 PM
Edson awaits for the hole to be increased before heading in with the others.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 d8+5=7 ; Thursday October 6th, 2016 11:56:09 PM
After partaking of the heroes' feast, Shepherd Baslim stands back and watches as the earth elemental goes to task. "Praise the Light! Is there anything that magic cannot solve?" He looks thoughtful. "Well, perhaps marital counseling... short of a ring of charm person glued to your finger...."
ooc: 7 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours
Emrys Myrridanmyl, stephen f. ac10 hp71/73, bear's endurance, deathwatch, spectral hand Friday October 7th, 2016 12:00:22 AM
Emrys is tickled that Evaris is so eager to try his hand at divination. He is pleased to see the yoke of being the group's diviner and loremaster is also being carried by others. Now if only he can get Brom to start brewing potions, he can then dedicate time to more altruistic pursuits like his grooming rituals and writing a chapter or two of his book, 'Elderberries of Wrath.'
He eagerly awaits the results of everyone's work after enjoying a wonderful breakfast, thanks to Evaris.
The Hill in the morning..... d100=45 ; Friday October 7th, 2016 4:28:22 PM
Evaris preforms a small ceremony, while casting the Divination. He asks the question, the reply given "Should you venture into the hill, no, Need to venture into the hill for your quest, yes" He makes the answer known to the rest of the Heroes gathered around, waiting to hear what the reply was. With the answer known Velarin, taps into his magical knowledge and summons forth an Elemental.... The elemental, that seems to be made out of rocks and dirt, listens as Velarin speaks to it in Terran. The Elemental rumbles over to the place where the opening used to be, and digs in with it's arm like appendages. As it reaches about 15 feet down into the hillside, following what looks like the remains of a set of stairs, a large block of stone shifts and activates a long-forgotten spell that calls a towering, corpulent beast that has the hideous head of a boar and arms ending in fatty, four-fingered hands! The elemental gets backhanded as the creature expands into the Wold as it stretches. The elemental crashes to the ground 100' away. Know Religion or Planes DC 29 Highlight to display spoiler: { Nalfeshnee!}
“You violated our terms, master, and I shall rend you! Wait, what? Where is that tricky little… Hmmm, no matter, your flesh will taste just as good!”
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) d20+7=14 ; d20+16=22 ; Friday October 7th, 2016 4:42:10 PM
Brom goes and stands by Barratore while the entrance is opened. He keeps a look out while the spellcasters do their thing.
Reflex DC 14; Perception DC 22
Barratore Steelwind (Dan K) AC: 28 (T 13 FF 22), CMD:31; HP: 121/121Character Sheet d8+5=12 ; d20+22=38 ; 2d8+11=19 ; d20+17=26 ; d20+12=19 ; 2d8+11=19 ; 2d8+11=14 ; Friday October 7th, 2016 4:46:39 PM
Barratore always appreciates a good feast and thanks Evaris for the magically enhanced Hero Feast provided. He chuckles a bit at Baslim's comment on magic and were he of a quicker mind, he may have come up with a reply involving Edson's spine or Broms nose. Alas, no and so he merely stands there with a chuckle.
The elemental is making good progress when things get exciting and as the elemental sails away in a great arch, Barratore grins. Retracing the path of the elemental's unplanned flight, Barratore settles his gaze on the creature and grins more. "NOW we got something. Oh and I got something for you to chew on pigeon."
Barratore moves in as he pulls his blade and cuts into the creature.
Hit AC 38 Dmg 19
If Barratore gets a Full attack Hit AC 26/19 Dmg 19/14
Spells Heroes Feast +12 temp HP; +1 morale bonus on Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+18=22 ; d20+12=17 ; Friday October 7th, 2016 9:00:32 PM
Lanliss tried to find a stealth positions as not to be in the opponent way and to also find a flanking position on the thing that appeated before them Stealth 22 Reflex 17
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Friday October 7th, 2016 11:52:07 PM "Foul demon." Shepherd Baslim raises his hands, glowing with white radiance.
"O Alemi, hear my cry. Guide me through the blackest night. Steel my heart against the temptations of the wicked. Make me to rest in the Light."[i] He raises his staff vertically above his head, "Protect your children, Alemi!" and brings it down to rap on the ground. A white nimbus of energy springs into existence around the Shepherd, causing a twinkling aura to cling to those in its radius.
ooc: Cast [i]magic circle against evil. Everyone within 10 feet gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures. Also, everyone receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect.
7 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/70, extended mage armor(22 hrs) d8+5=10 ; d20+14=32 ; Saturday October 8th, 2016 6:56:10 PM
(knowledge of planes 32) "Uh oh boys and girls, looks like we have popped in a nalfeshnee. For those of you without a score card, that would be a rather nasty demon with immunity to electricity and resistances to most everything else. and... as an added bonus, they can usually summon more demons. Joy"
Velarin backs off 20' from the demon. He then casts haste. Giving everyone within 30' of Barratore an extra attack when full attacking, +1 attack, +1 dodge to ac and reflex saves, and movement is doubled.
ooc: 10 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours
Evaris (Kathy) Saturday October 8th, 2016 7:22:43 PM
Evaris puts a quick Shield of Faith on Lanliss. Lanliss gets +3 to AC.
King of the Side of the Hill..... d6=4 ; d20+20=38 ; d20+20=22 ; d20+20=38 ; 3d8+17=32 ; 2d6+17=20 ; Monday October 10th, 2016 12:53:11 AM
Barratore draws his blade and gets a single swing on the creature, hitting and doing some damage. Lanliss hides and moves to a flanking position. Shepherd Balsim calls upon Alemi and brings into effect a Circle vs Evil around himself and Barratore, the rest are either moving away, or are just outside it's effect. Velarin recognizes the creature and tells the other Heroes it is a nalfeshnee as well as some of it's possible abilities. He then casts Haste catching everyone, including Lanliss just as he was moving out of range. Evaris casts a spell on Lanliss giving him more armor with Shield of Faith. Brom prepares to attack. _________________________________________________________
Barratore Highlight to display spoiler: { fort save DC 23 on fail take 4 points strength damage}
The Nalfeshnee yells out, "You weak Foolish mortals, your souls shall reinforce the barriers around my hill."
With his huge size he attacks Barratore with a bite and a pair of claws. The Bite connects and does 32 damage, one claw hits but the other claw misses and the hit does 20 more damage. He roars with pleasure as blood drips from it's maw and sprays outward in a fan from the claw attack.
(posting early today and Tuesday, because of eye doctor appointment today and regular doctor tomorrow, regular 4 pmish est posts will resume Wednesday
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+15=28 ; d6+1=2 ; 6d6=17 ; d20+15=25 ; d6+1=3 ; 6d6=23 ; d20+10=29 ; d6+1=6 ; 6d6=25 ; Monday October 10th, 2016 7:37:13 AM
Lanliss grabs his trusted short sword and tries to hit the creature as fast as possible while feeling safe from the creature because of the spells effects. He feels light and his hands and legs feels nimbler.
temporary effects Heroe's feast +12 hp +1 morale bonus on attack roll & will saves, +4 bonus on against poison and fear. (12 hours duration) Shield of Faith - +3 AC Haste - +1 attack roll, +1 AC, +1 reflex, +1 extra full bonus attack
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) d20+20=24 ; d20+20=26 ; d20+15=27 ; d20+10=13 ; 2d6+25=29 ; 2d6+25=34 ; 2d6+25=32 ; Monday October 10th, 2016 10:36:17 AM
"Save some fer me." He says moving to attack.
Attack (PA, Haste, Rage): AC 24, 26(haste), 27, 13; damage 29, 34, 32, miss
Rage: 1
Haste: 1
ooc: sorry for short post. chasing 2 year old around.
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 81/121Character Sheet d20+11=29 ; d20+20=30 ; d20+15=16 ; d20+10=22 ; d20+20=40 ; d20+20=30 ; 2d8+17=26 ; 2d8+17=24 ; Monday October 10th, 2016 1:39:14 PM
Both wounds to Barratore are pretty bad and the fighter feels some sort of burning from the would left by the foul demons fangs. Some nefarious poison most likely. Barratore growls through the pain and shifts his footwork to the right, hoping to give Brom and Lanliss more room
Barratore slashes back across the midsection huge demon and follows through with a series of powerful thrusts both low and high
PA Hit AC 30/16/22 Hasted 40 crit 30 Damage 26/miss/miss/48
Fort Save 29
Spells Heroes Feast +12 temp HP; +1 morale bonus on Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. Haste +1 attack, Reflex, AC
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 80/70, extended mage armor(22 hrs) d20+8=11 ; d20+13=30 ; 4d6=21 ; d20+8=9 ; 4d6=17 ; d20+13=30 ; d20+8=12 ; 4d6=15 ; d20+13=28 ; Monday October 10th, 2016 7:54:58 PM
Velarin yells to the Elemental in Terran to attack the Demon. He then tries to hit him with an empowered scorching ray. Ray 1: ranged touch 13(haste/feast), SR30, damage 36(21, + 1/2 again, +5 for intense spells) Ray 2: ranged touch 11, damage 30, SR 30 Ray 3: ranged touch 14, damage 27, SR 28
Heroe's feast +12 hp +1 morale bonus on attack roll & will saves, +4 bonus on against poison and fear. (12 hours duration) Haste - +1 attack roll, +1 AC, +1 reflex, +1 extra full bonus attack(duration: 10 rounds)
Evaris [AC 20; HP 91/84] (Kathy) d8=7 ; d8=8 ; d8=6 ; d8=4 ; d10=7 Monday October 10th, 2016 10:07:27 PM
Evaris maneuvers up behind Barratore and casts a Cure Critical Wounds on him.
Barratore is healed for 36.
Emrys Myrridanmyl, stephen f. ac10 hp71/73, inspire courage d20+12=23 ; Monday October 10th, 2016 10:42:44 PM
(Knowledge [Planes or Religion]: 23, no dice)
"That's clearly not a pigeon! No ... most assuredly not!" Taking his Quicken Rod, Emrys begins a bardic performance and casts a quick little spell ... that hopefully has a big result.
(Casting a Quickened Grease spell on the ground below the creature's feet. Area: 10-ft square. Reflex Save 18 vs. falling prone. SR: No.)
His very next action he goes on to talk how this creature is more PIG than pigeon, and begins to poetically speak of ways of preparing and serving pork.
(Bardic Performance: Inspire Courage. All allies receive a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.)
Emrys Myrridanmyl, stephen f. ac10 hp71/73, inspire courage Monday October 10th, 2016 10:45:49 PM "To pan fry porking beast, you must first make sure your pan is Greased!
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 10d6=42 ; Monday October 10th, 2016 11:50:14 PM "My master, know my heart. Take from me a life of sorrow. Lift me from a world of pain. Judge me worthy of your endless pride." Shepherd Baslim holds an open palm toward the demon. "The Light strike you!" A burst of radiant energy erupts from the nalfeshnee, searing its foulness.
ooc: Cast holy smite. 42 damage, target is blinded for 1 round. Will save DC 22 for half damage and no blindness.
ooc: +2 deflection bonus to AC and a +2 resistance bonus on saves, +1 attack, +1 dodge to ac and reflex saves, and movement is doubled, 7 temporary hit points, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.
King of the Side of the Hill round #2 d6=4 ; d6=3 ; d6=2 ; d20=19 ; d20+20=31 ; d20+20=29 ; d20+20=27 ; 3d8+17=36 ; 2d6+17=26 ; 2d6+17=23 ; Tuesday October 11th, 2016 3:39:21 PM
Lanliss hits twice with flanking and feels something trying to sap his essence out of him... Brom move up and attacks, but misses with each swing.... Barratore manages to hit one time with his swings, and after having been healed, feels something pull at his essence as well... Velarin unleashes a few rays at the demon, hitting it twice... Emrys casts a grease spell, but notices that the Demon is HUGE, then begins a performance to enhance the group. Shepherd casts a holy smite, which the Demon seems to basically ignore.
Lanliss Highlight to display spoiler: { 2 x fort saves DC 23 on fail take 4, 3 points strength damage} Barratore Highlight to display spoiler: { fort save DC 23 on fail take 2 points strength damage}
The Demon seems to have no trouble with the spot of grease underneath him. But he does take a small step and as he does so, nauseating ribbons of writhing colored light begin to play around its body. He then attacks the person who gathered his attention, or at least got it and is close enough. Shepherd Balsim is the recipient of that attention of the bite and Brom catches the two claws.. Bite 31ac 36 damage (Balsim) Claw 29 ac 26 damage (Brom) Claw 27 ac 23 damage (Brom)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) 10d6=37 ; d20+13=20 ; Tuesday October 11th, 2016 8:34:11 PM
Velarin will drop an empowered fireball 15' behind the demon(away from group) and will move 60' farther back(hasted) to better view the scenario since most of his spells are medium or long ranged. and continue to tell the earth elemental to attack the demon as he moves.(Should it be there by now? not sure, so if attacking, i will leave to DM. lmk and i can roll when it occurs if you want)
Damage: 37, plus 1/2 again, +5, +1. total damage=61, SR 20
Inspire Courage. All allies receive a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Heroe's feast +12 hp +1 morale bonus on attack roll & will saves, +4 bonus on against poison and fear. (12 hours duration)
Haste - +1 attack roll, +1 AC, +1 reflex, +1 extra full bonus attack(duration: 9 rounds)
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 132/132 (165 raged); DR 2/- (DR 4/-) d20+22=39 ; d20+17=36 ; d20+17=35 ; d20+12=27 ; d20+22=39 ; 2d6+26=31 ; 2d6+26=35 ; 2d6+26=33 ; 2d6+26=33 ; Tuesday October 11th, 2016 8:57:53 PM
Brom misses with his last barrage of attack. The demon attacks and he feels the slashing of its claws, but the pain does not deter his determination. "This is gonna be fun. He says as he returns the attacks.
Attack (PA, Rage, plus stuff below): AC 39, 36 (threat is possible, AC 35 to confirm), 27, 39 (haste); Damage: 31, 35 (+33 if crit), AC 27 miss, 33 (haste)
Greater Rage: 2/26
Inspire Courage. All allies receive a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Heroe's feast +12 hp +1 morale bonus on attack roll & will saves, +4 bonus on against poison and fear. (12 hours duration)
Haste - +1 attack roll, +1 AC, +1 reflex, +1 extra full bonus attack(duration: 9 rounds)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+16=31 ; d20+11=12 ; d8+2=6 ; Tuesday October 11th, 2016 9:19:02 PM
Edson jumps back as the creature emerges. He has no idea what it is but when it becomes offensive he fires back.
Hit ac 31, 6 dmg
Ooc: Sorry about non posting
Evaris [AC 20; HP 91/84] (Kathy) Tuesday October 11th, 2016 10:10:31 PM
Evaris casts a Mass Bull's Strength, targeting as many of his companions as he can get.
Everybody gets +4 to Constitution, subject to DM interpretation.
Lanliss shouts as he feels his strength being drained.
His hands trembling and his general feel of strength diminished. Not a second later a short sword is dropped to the floor and a dagger gets drawn, a backpack soon followed the short sword fate and falls to the ground too. Lanliss then tries to stab the vile creature to death stabbing the monster where it will hurt the most. Atk #1 29 (31 if flanking) Damage #1 5 Sneak Damage #1- 21
temporary effects Heroe's feast +12 hp +1 morale bonus on attack roll & will saves, +4 bonus on against poison and fear. (12 hours duration) Shield of Faith - +3 AC Haste - +1 attack roll, +1 AC, +1 reflex, +1 extra full bonus attack 18
Inspire courage +1 against fear and charm +1 to atk and dmg rolls.
Emrys Myrridanmyl, stephen f. ac10 hp71/73, inspire courage d100=72 ; d100=67 ; Tuesday October 11th, 2016 11:40:02 PM
Emrys continues his bardic performance. He then think that this thing is HUGE! So should everybody else. Why should the Pig have all the size!
(Leyline check: 72. Casting Mass Enlarge Person on up to 9 allies. Everyone affected increase one creature size and your weight increases by a factor of 8. You gain +2 size bonus to Strength and -2 penalty to Dexterity. -1 size penalty to Hit and AC. You have a 10-ft reach and your weapons do one size larger and do more damage.)
Using his Quicken Rod once again, he casts a Quicken mass spell that gives everyone within range even more swiftness and agility.
(Leyline check: 67. Casting Mass Cat's Grace on up to 9 allies. Everyone affected gains a +4 Enhancement bonus to Dexterity. Which increases your AC and Reflex saves by +2)
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 10d6=35 ; Wednesday October 12th, 2016 12:34:55 AM
ooc: Hey, Steve. It's Bas--lim. Thanks.
Shepherd Baslim reels in pain from the bite, but catches himself and raises his staff in defiance. "The Light will not be defeated by your evil!" He takes a few steps backward (5-foot-step) to gain some distance and strikes the demon again with holy power.
ooc: Cast holy smite. 35 damage, target is blinded for 1 round. Will save DC 22 for half damage and no blindness.
ooc: +2 deflection bonus to AC and a +2 resistance bonus on saves, +1 attack, +1 dodge to ac and reflex saves, and movement is doubled, +1 morale bonus on attack rolls and Will saves, and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. /// HP 89/118
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet d20+11=24 ; d20+23=27 ; d20+18=28 ; d20+13=18 ; d20+23=41 ; d20+23=24 ; 2d8+19=27 ; Wednesday October 12th, 2016 9:12:14 AM
Barratore feels spell after spell wash over him from his friends, but the one he appreciates the most is the healing touch of Evaris. With renewed vigor, he again staves off the ill effects of the demon and shifts right to try and bring the creature more into a flanking position between himself and Brom.
His blade, for the most part skips off of the demons thick hide, or just plain misses.
PA Hit AC 27/28/18/41 crit 24 Dmg miss/miss/miss/28 (missed the Enlarge when rolling dmg)
Spells Heroes Feast +12 temp HP; +1 morale bonus on Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. Haste +1 attack, Reflex, AC Inspire Courage +1 comp bonus att/dmg Mass Bull Str +2 Str (spell provides 4, but I have a belt +2) Mass Enlarge +2 Str -1 Attack -1 AC -2 Dex Reach now 15' Mass Cats Grace +4 Dex
King of the Side of the Hill round #2 d6=3 ; d6=1 ; d6=6 ; d6=1 ; d6=5 ; d10=3 ; Wednesday October 12th, 2016 4:29:09 PM
Velarin casts a fireball, it explodes and seems to have no effect at all. Brom Rages and hits the beast multiple times..... Edson shoots the beast and his shot just bounces off of it's thick skin. Evaris enhances the other Heroes. Lanliss attacks and hits it. Emrys enhances the Heroes as well. Balsim once again strikes it with Holy power. Barratore misses a lot but manages to hit once.
Brom Highlight to display spoiler: { 3 x fort saves DC 23 on fail take 3,1,6 points strength damage} Lanliss Highlight to display spoiler: { 1 fort save DC 23 on fail take 1 points strength damage} Barratore Highlight to display spoiler: { 1 fort save DC 23 on fail take 5 points strength damage} ___________________________________________________
The ribbons of light explode in a flash. Everyone Highlight to display spoiler: { DC 22 Will save or be dazed for 3 rounds. }
While the ribbons flash and explode trying to blind everyone, the demon casts a spell and vanishes. Spellcraft DC 27 (penalty for the flash included)Highlight to display spoiler: { Greater Teleport}
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) d20+13=25 ; d20+19=28 ; Wednesday October 12th, 2016 8:31:39 PM
Velarin shakes off the effects of the flashing ribbons, and attempts to see the spell cast by the demon and succeeds. "The bugger just cast a greater teleport. He could be anywhere, but probably not here since we can't see him. He may have gone back inside to regroup and hit us on his home field. That, and we have used significant resources, so he may be waiting until the spells expire."
"do we pull back to the village, regroup, heal up, rememorize, and come back, or wait until we are a bit smaller and head in now in our current condition. Knowing what we face, I am for the first, and would definitely change up a lot of my spell repetoire."
Spells Heroes Feast +12 temp HP; +1 morale bonus on Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. Haste +1 attack, Reflex, AC Inspire Courage +1 comp bonus att/dmg Mass Bull Str +4 Str Mass Enlarge +2 Str -1 Attack -1 AC -2 Mass Cats Grace +4 Dex
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Wednesday October 12th, 2016 9:06:33 PM "The demon could reappear at literally any moment. Let us withdraw, rest, and prepare ourselves." The Shepherd raps his staff for emphasis.
ooc: Hey, Steve! My character's name is Baslim. Bas---lim. Thanks!
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Wednesday October 12th, 2016 9:08:29 PM
oooc: Oh, wait! I meant JohnC.
Hey, JohnC! My character's name is Baslim. Bas---lim. Thanks!
(DM JCC)Hey I suffer from finger Dyslexia, it's not my fault
Evaris [AC 20; HP 91/84] (Kathy) d20+14=15 ; Wednesday October 12th, 2016 10:02:55 PM
Evaris tries to withstand the ribbons of light, but his elven heritage chooses that precise moment to assert itself and make him especially vulnerable to the light stabbing at him. He moves slowly for a few minutes, trying to shake off the effects.
"Yes. Withdraw. Yes, good," he says, trying to regain his composure. "Is anyone hurt?"
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) d20+14=21 ; d20+14=24 ; d20+14=23 ; d20+9=24 ; d20+16=29 ; Wednesday October 12th, 2016 10:33:35 PM
Saves: fort DC 21, 24, 23; will DC 24 - 3 temporary strength points and no daze
Brom feels his weapon connect several times with the demon and its black blood runs down the sword dripping onto the ground. Flash and the creature is gone. Brom looks around for the demon. "AAaa..." He shouts. "Come on, barely 10 seconds." He says wiping the blood from his sword. He seems to still be enraged, but its hard to tell if it's being cautious or directed at his disappointment in the fight.
Perception DC 29
Greater Rage: 3/26
Inspire Courage. All allies receive a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Heroe's feast +12 hp +1 morale bonus on attack roll & will saves, +4 bonus on against poison and fear. (12 hours duration)
Haste - +1 attack roll, +1 AC, +1 reflex, +1 extra full bonus attack(duration: 8 rounds)
Emrys Myrridanmyl, stephen f. ac10 hp71/73, inspire courage d20+16=32 ; d20+16=35 ; Wednesday October 12th, 2016 11:15:14 PM
(Will Save: 32 vs. the ribbons.)
(Spellcraft check: 35)
Emrys seems to easily fight off the magical effects of the ribbons. Therefore, he was able to get a good look of the demon as it casts it's spells.
"Yes, it must have gotten too hot in the kitchen for that swine. Agreed, he did teleport away ... a rather powerful version of the spell. Possibly crossed several dimensions by the looks of it."
Looking around, Emrys admires the groups enlarged state and enjoys the new perspective. " Makes you think ... did I enlarge you all or did I shrink the Wold?"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+3=17 ; Thursday October 13th, 2016 10:34:15 AM
Edson stares dazed at the ribbons of light.
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet d20+11=26 ; d20+6=7 ; Thursday October 13th, 2016 12:00:06 PM
The demon vanishes and the blast of light rocks Barratore, leaving him dazed and unable to act. Whatever the assault upon his physical might, the fighter is able to hold at bay for now. For the next 20 seconds the 5 ton minotaur is not going anywhere
Fort Save 26 Will save 7
Spells Heroes Feast +12 temp HP; +1 morale bonus on Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. Haste +1 attack, Reflex, AC Round: 3 Inspire Courage +1 comp bonus att/dmg Round: 3 Mass Bull Str +2 Str (spell provides 4, but I have a belt +2) Round: 3 Mass Enlarge +2 Str -1 Attack -1 AC -2 Dex Reach now 15' Round: 3 Mass Cats Grace +4 Dex Round: 3
King of the Side of the Hill round #3 Thursday October 13th, 2016 4:22:12 PM
As the Demon vanishes, some of the heroes are effected by the explosion of light, some are not. It's considered that he fled and they should seek refuge.
Perception DC 32 Highlight to display spoiler: { You see a flash from the far side of the hill } Perception DC 35 Highlight to display spoiler: { You hear something from far side of the hil } Pass Perception check DC35 and speak Demonic Highlight to display spoiler: { Make a SpellCraft DC 25 In Demonic, a summoning spell }
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) Thursday October 13th, 2016 5:54:40 PM
Velarin is incapable of perceiving anything, and waits upon the groups decision.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) d20+16=27 ; Thursday October 13th, 2016 7:51:42 PM
Brom keeps alert. The group hadn't made a decision of what to do, but there was no way the demon left for good. Some were affected by the flash of light and it left them vulnerable.
"Don't let yer guard down just cuz that thing's not here."
Perception DC 27
Greater Rage: 4/26
Inspire Courage. All allies receive a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Heroe's feast +12 hp +1 morale bonus on attack roll & will saves, +4 bonus on against poison and fear. (12 hours duration)
Haste - +1 attack roll, +1 AC, +1 reflex, +1 extra full bonus attack(duration: 7 rounds)
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+5=6 ; d20+6=23 ; d20+17=23 ; Thursday October 13th, 2016 8:08:29 PM
Lanliss feels less strong and unable to see anything of value in the surroundings as he thinks about what have just happened. Fort save 6 fail -1str Will 23- not dazed
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 d20+12=18 ; Thursday October 13th, 2016 10:38:01 PM "I believe we should flee. Now." Baslim looks around in deep concern. "Or we can descend into the tunnel, and I can seal the entrance behind us with a wall of stone."
Emrys Myrridanmyl, stephen f. ac10 hp71/73, inspire courage d20+19=22 ; d20+19=38 ; d20+16=28 ; Thursday October 13th, 2016 11:23:00 PM
(1st Perception: 22, fail. 2nd Perception: 38, pass. Spellcraft: 28)
"What is that hear?!"
Evaris [AC 20; HP 91/84] (Kathy) Friday October 14th, 2016 12:05:40 AM
"I'm not sure heading into the tunnel is a good idea until we're confident the demon won't be returning," Evaris points out. "I'd hate to have it trap us down there."
Emrys Myrridanmyl, stephen f. ac10 hp71/73, inspire courage Friday October 14th, 2016 1:51:16 AM
Emrys continues listening to the breeze and his eyes go wide. All the bravado he had displayed from the previous combat had immediately left him as he turns paler shade with the realization at what he was hearing.
"Friends!! Brom is correct, do not let your guard down! Something wicked is being summoned on the other side of the hill. A summoning spell cast in the vile Abyssal tongue of demons. A Gate into Hell is opening!!" His voice carries a tone of fear but he tries to maintain some semblance of strength and control.
Emrys is liking Baslim's idea to hide or flee. He offers up a plan, "We can all Shadow Walk ... but me must make it to the shadows of the trees. Once there, we will need to all hold hands as I open a hole in the veil dividing the Living Wold and the Shadow Realm!"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Friday October 14th, 2016 7:18:23 AM
" Pretty, pretty lights... see the lights Barry?" Edson asks Barratore as he stares into space.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Friday October 14th, 2016 12:08:41 PM "I vote for Emrys' plan. We must escape!"
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet Friday October 14th, 2016 12:34:28 PM
Barratore is still dazed by the nimbus of lights and the horrors assaulting his mind as a result. he is aware of what is being said, but unable to act upon anything
Spells Heroes Feast +12 temp HP; +1 morale bonus on Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. Haste +1 attack, Reflex, AC Round: 4 Inspire Courage +1 comp bonus att/dmg Round: 4 Mass Bull Str +2 Str (spell provides 4, but I have a belt +2) Round: 4 Mass Enlarge +2 Str -1 Attack -1 AC -2 Dex Reach now 15' Round: 4 Mass Cats Grace +4 Dex Round: 4
King of the Side of the Hill round #4 d100=86 ; d4=4 ; Friday October 14th, 2016 4:14:42 PM
Some of the Heroes are still gathered on the side of the hill, some are still effected by the flash from whatever the Demon unleashed as he vanished. They have been alerted to the fact that the Demon apparently didn't teleport very far, because Emrys says he can hear a Demonic summoning being cast from the far side of the hill.
Discussions are being determined about what to do.
Perception DC 35 (hearing based)Highlight to display spoiler: { more casting in Abyssal, but so soft and far off can't make it out}
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet Friday October 14th, 2016 5:19:22 PM
Barratore is still dazed by the nimbus of lights and the horrors assaulting his mind as a result. he is aware of what is being said, but unable to act upon anything
Spells Dazed Round 3 Heroes Feast +12 temp HP; +1 morale bonus on Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. Haste +1 attack, Reflex, AC Round: 5 Inspire Courage +1 comp bonus att/dmg Round: 5 Mass Bull Str +2 Str (spell provides 4, but I have a belt +2) Round: 5 Mass Enlarge +2 Str -1 Attack -1 AC -2 Dex Reach now 15' Round: 5 Mass Cats Grace +4 Dex Round: 5
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) Friday October 14th, 2016 7:27:17 PM
Velarin prepares to cast a spell if an attack would be forth coming. If that does not happen...."We may have just released a very bad demon into the area. The havoc and destruction that that thing could cause are immense. Many may die because of what we have done. We need to return to the village, regroup, prepare, and come back here. We should investigate what lies below for clues about it and why it was here, as well as our original mission. We then need to hunt it down and destroy it and whatever it has summoned.
Evaris [AC 20; HP 91/84] (Kathy) Friday October 14th, 2016 10:56:04 PM
"At the very least, we should get away from the hill." Suiting actions to words, Evaris tries to lead the group to the edge of the clearing.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) d20+16=27 ; Friday October 14th, 2016 11:30:18 PM
"We should hunt the thing down. Says the barbarian. "Figure out how ta fix that flashy spell and we go kill that demon.[/b]"
Brom was tempted to run off by himself after the demon. He wanted a good fight. So many fights were disappointing, but this one had potential to give him the thrills he sought, and he was not going to leave it so easily.
Perception DC 27
Greater Rage: 4/26
Inspire Courage. All allies receive a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Heroe's feast +12 hp +1 morale bonus on attack roll & will saves, +4 bonus on against poison and fear. (12 hours duration)
Haste - +1 attack roll, +1 AC, +1 reflex, +1 extra full bonus attack(duration: 6 rounds)
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Friday October 14th, 2016 11:54:18 PM "Emrys." Baslim claps him on the shoulder. "Let's get you to the woods and get out of here!"
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+17=26 ; Sunday October 16th, 2016 9:29:18 AM
Lanliss supports Emrys idea of shadow walking. He goes with Emrys & Baslim.
King of the Side of the Hill round #4 Sunday October 16th, 2016 6:45:26 PM
Mondays post will be early, then back to 4pm rest of the week, monthly PFS game tomorrow and I'm running it.
Emrys Myrridanmyl, stephen f. ac10 hp71/73, inspire courage Sunday October 16th, 2016 10:17:30 PM
"Alright, lets head for the treeline, once there in the shadows of the trees, he will cast his spell.
However before making their way to the woods, he tells Brom, "This is not the time, dear Brom! You'll get your chance ... just not today!"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) Monday October 17th, 2016 8:11:33 AM
Velarin goes with the others to the tree line, pondering which of his spells would be most effective in dealing with this menace.
King of the Side of the Hill round #5 d4+3=5 ; d4+3=5 ; d4+3=6 ; d4+3=4 ; Monday October 17th, 2016 12:10:31 PM
As the Heroes Begin to move away, there are a series of popping sounds, Around the area where the heroes are, at each of the cardinal points of the compass there appears another demon, or at least it looks extremely evil creature. (Know: Religion or Planes DC 25 Highlight to display spoiler: { Vrock} As they appear you realize that there is many more than one in each direction.... 6 each to north and the south, 7 to the east and 5 to the west. They look like a twisted cross between a man and a gigantic vulture.
Since they just teleported in, they do nothing else this round, but where is the bigger demon??
(tomorrows post will be about the regular time of 4pmish....)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Monday October 17th, 2016 3:42:22 PM
Edson is still dazed at the lights and flashing. He is unaware the others moved to the woods.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Monday October 17th, 2016 3:55:42 PM "Go, go, go, now, now, now!!! " Baslim races for the woods so Emrys can cast his spell.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Monday October 17th, 2016 6:30:32 PM
Lanliss feels fear, his standing hairs and the heartbeat of his getting faster minute by minute. He runs as fast as he can. Runn ! He shouts, hoping that they won't die.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) d20+14=32 ; 10d6=43 ; d20+13=20 ; Monday October 17th, 2016 6:44:13 PM
Velarin looks around, and quickly sees that they are surrounded (Knowledge of the planes 32). "We will not make it Shepherd. We are surrounded. They are Vrock. resistant to most everything, there screech stuns you, and their spores do damage for awhile after they hit you. If a group of them starts dancing around, we have a very short time to stop them before we all die. They can fly faster than we move... Looks like you got your wish Brom. No good way out."
Velarin quickly considers his options...could he escape? probably. He could cast a fly, then dim door as far as possible toward the village...yes. but no. He would not go to the great beyond as the one that abandoned his companions, having bravely turned his tail and fled.
The wizard stands his ground, smiles a bit oddly, accepts his fate, and throws an empowered lightning bolt at the group toward the tree line. (damage 43+1/2 again+ 5= 69 damage. SR 20, save reflex 22)
"Gentlemen, it has been a short but interesting ride. See you on the other side."
Heroes Feast +12 temp HP; +1 morale bonus on Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. Haste +1 attack, Reflex, AC Round: 5 Inspire Courage +1 comp bonus att/dmg Round: 5 Mass Bull Str +2 Str (spell provides 4, but I have a belt +2) Round: 5 Mass Enlarge +2 Str -1 Attack -1 AC -2 Dex Reach now 15' Round: 5 Mass Cats Grace +4 Dex Round: 5
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet d20+22=29 ; d20+22=28 ; d20+22=35 ; d20+22=35 ; d20+22=32 ; d20+22=36 ; 2d8+18=24 ; 2d8+18=25 ; 2d8+18=28 ; 2d8+18=29 ; 2d8+18=23 ; 2d8+18=24 ; Monday October 17th, 2016 7:57:44 PM
Barratore comes out of the Daze and looks about. Half the group is running for the trees, the wizard just opened up with a spell and Edson is still out of it. In all, chaos and not good. He couldn't leave Edson, nor V and so the fighter holds his ground. "Can you get yourself and Edson to safety V?" Barratore levels his blade in defense towards the nearest group that might close. "If you can do so, Brom and I will fall back after you."
Ready attack to the first creature to get in 15' PA hit AC 29 Dmg 24 AoO 15' reach combat reflexes PA hit AC 28/35/35/32/36. Dmg 25/28/29/23/24
Spells Heroes Feast +12 temp HP; +1 morale bonus on Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. Haste +1 attack, Reflex, AC Round: 6 Mass Bull Str +2 Str (spell provides 4, but I have a belt +2) Round: 6 Mass Enlarge +2 Str -1 Attack -1 AC -2 Dex Reach now 15' Round: 6 Mass Cats Grace +4 Dex Round: 6
Evaris [AC 20; HP 91/84] (Kathy) d20+11=25 ; Monday October 17th, 2016 10:33:23 PM
[A map would be really helpful. I'm assuming Evaris didn't have a chance to flee with the others, and that he is still near the hill with Barratore and Edson.]
Evaris moves in as close to his companions as he can and casts a Magic Circle Against Evil. It probably won't be effective against such powerful evil beings, but it's worth a try.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) d20+20=34 ; 2d6+25=31 ; Monday October 17th, 2016 11:04:50 PM
"Let's get moving." He yells. "Ya need ta get movin'"
Brom steps just in front and to the side of Barratore. "Alright, brother," he says to Barratore, "we gonna have ourselves some fun." He starts to smile as he stares at the opponents in front of them.
Readied swing: AC 34. damage 31
Greater Rage: 5/26
Inspire Courage. All allies receive a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Heroe's feast +12 hp +1 morale bonus on attack roll & will saves, +4 bonus on against poison and fear. (12 hours duration)
Haste - +1 attack roll, +1 AC, +1 reflex, +1 extra full bonus attack(duration: 6 rounds)
Emrys Myrridanmyl, stephen f. ac10 hp71/73, inspire courage d100=76 ; Monday October 17th, 2016 11:22:52 PM
Once under the shade of the trees, Emrys prepares his spell. "Gather in close and take a hold of each other!" He touches each one as they arrive. ONCE everyone is within contact, he begins his spell. His hand becomes a withered and gnarled claw. With it, he tears a hole in the thin veil that separates the Living Wold and the Realm of Shadow.
(Leyline check: 76. Casting Shadow Walk. Up to 9 people can be targeted. Lasts 9 hours. If anyone is unwilling, they can be forced in but are allowed a Will Save DC 22.)
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) Tuesday October 18th, 2016 9:51:33 AM
(ooc: I am going to hold off and see if a map is forthcoming. I was under the assumption that our general retreat to the trees would be cut off because of demons in all four directions. If that wasn't the case, then I would have headed for the trees and yelled for Brom or Barratore to grab Edson and move for the trees. At this point, what V does depends upon where the individual party members are.)
King of the Side of the Hill round #6 Tuesday October 18th, 2016 4:37:51 PM
The demons are surrounding those still on the side of the hill, each is about 40 feet from the opening in the hillside. Those Heroes that were dazed are no longer still dazed.
Edson is still standing near the opening..... Baslim runs for the woods.. Lanliss runs for the woods as well. Velarin says running is useless and unleashes and unleashes a a lightning bolt on the "group" to the west. Barratore Steps up next to Brom, who recovers from being dazed and readies to attack Evaris casts a Magic Circle vs Evil around those still on the hill. Brom readies an attack as well. Emyrs gets ready to shadow walk, but only three, including himself have reached the woods...
The four groups of Vrocks charge those at the opening. The lightning bolt strikes the west group and all but one vanishes and when the flash is over from the lightning bolt there is only one wounded Vrock left to the west. As the Vrocks reach 20 feet from the opening, a green beam from deep within shoots straight out and then splits, into four smaller beams, each of which hits a group and then there is a voice heard radiating from out of the hole. "Demon, a Deal is a Deal, No Help allowed." Spellcraft DC 24 Highlight to display spoiler: { its a form of Dismissal, that targets an area} All of the Vrocks are gone, seemingly as if never there. From the far side of the hill, a scream of rage can be heard......
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) d20+19=39 ; Tuesday October 18th, 2016 6:50:00 PM
Velarin double takes the Vrocks, and the hole(and realizes what the spell more or less was(spellcraft 39)
"The dude in the hole just threw some sort of area based dismissal spell. Nice. Well? bail or take on main baddy. Back to one of him, and sounds like its us or him for the whole ball of wax from what guy in hole mentioned. If we are staying, Brom and Barratore, start fixing your wounds, there will be more wounds coming Shortly. Anyone feel like calling out a challenge to big ugly? or are we out of here?"
Heroes Feast +12 temp HP; +1 morale bonus on Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. Haste +1 attack, Reflex, AC Round: 5 Inspire Courage +1 comp bonus att/dmg Round: 5 Mass Bull Str +2 Str (spell provides 4, but I have a belt +2) Round: 5 Mass Enlarge +2 Str -1 Attack -1 AC -2 Dex Reach now 15' Round: 5 Mass Cats Grace +4 Dex Round: 5
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Tuesday October 18th, 2016 8:44:33 PM
Lanliss think about what he just heard, looking back at the group. He thinks about what just happened. Will they just defeat that demon or not. He thinks about the thing that just got rid of their troubles for sort.
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet d20+22=40 ; d20+22=27 ; 4d8+18=35 ; Tuesday October 18th, 2016 9:51:50 PM
Barratore grins back at Brom adding, "All right V, get ready to start supporting"
Barratore heads up and over the hill in the direction of the angry demon. The hasted fighter moves 60' and readies an attack. "Time for another helping of that meal I was giving you demon!"
Readied attack. PA vital strike hit AC 40 crit 27 Dmg 35 or 70
Spells Heroes Feast +12 temp HP; +1 morale bonus on Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. Haste +1 attack, Reflex, AC Round: 7 Mass Bull Str +2 Str (spell provides 4, but I have a belt +2) Round: 7 Mass Enlarge +2 Str -1 Attack -1 AC -2 Dex Reach now 15' Round: 7 Mass Cats Grace +4 Dex Round: 7
Evaris [AC 20; HP 91/84] (Kathy) d20+8=13 ; Tuesday October 18th, 2016 10:30:39 PM
Evaris doesn't recognize the spell, so he is grateful for Velarin's explanation. "Should have paid more attention in magic class," he says.
He follows Barratore up the hill, drawing his longbow as he goes.
Emrys Myrridanmyl, stephen f. ac10 hp71/73, inspire courage Tuesday October 18th, 2016 10:58:27 PM
Emrys is confused ... he thought his dazed friends had shook it off and run with them to the treeline (I thought the daze lasted only 1 round). Now he finds that all his friends aren't with him, that the bulk of the group is still back at the hole in the hill. Where did this disconnect from reality come from ... maybe the powers that be havent been getting enough sleep at night. Something to ponder next time he finds himself asleep on his comfortable parlor chair.
However now, he is snapped back to reality and he isn't sure what to do. He wasn't opening a portal to the shadow realm without the others. So he turns and runs back to his friends at the hillside.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Tuesday October 18th, 2016 11:47:17 PM
Shepherd Baslim sighs and furrows his brows. "Like herding cats..." He hustles toward the hill.
ooc: Double move.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+18=23 ; d20+12=28 ; d8+3=7 ; d8+3=6 ; Wednesday October 19th, 2016 9:43:25 AM
Edson comes too, and remembers the demon being on the hill. Seeing the others charge for the west side of the hill, the elf follows with them using the haste to move right along. If the demon comes into view edson unleashes two arrows.
Hit Ac 23(25 if cats grace is on him) 7 dmg, Hit ac 28(30 if cats grace is on him) 6 dmg
Heroes Feast +12 temp HP; +1 morale bonus on Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. Haste +1 attack, Reflex, AC Round: 5 Inspire Courage +1 comp bonus att/dmg Round: 5 Mass Bull Str +4 Str Round: 5 Mass Cats Grace +4 Dex Round: 5
OOc: was Edson effected by Cats grace and Bull Strength? I see others have it and he was by Brom and Barratore
King of the Side of the Hill round #7 d6=5 ; Wednesday October 19th, 2016 4:14:49 PM
The Heroes start for the sound of the screaming Demon, Barratore rushes towards the top of the hill. As he reaches the top, he sets himself to attack if the chance arrives.... To his surprise the chance does come, as the Demon appears right next to him, as he teleported to the top of the hill to set up his next action. As the Demon appeared, Barratore could see that it was in such a bad condition, that it's right arm was hanging useless and it's side was poked full of holes. He took all of this in as he reacted to it's arrival, unsure how well a strike it was, it just didn't matter, because the swing cleaved the demon from the waist to the shoulder causing the Demon to fall apart in two halves.
Barratore need a Save, Fort DC 23, on fail take 5 Strength damage
The Heroes gather at the top of the hill, and stare at the corpse of a Demon, unlike 99.9% of the time, it hasn't faded away back to the plane where it came from.....
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) d20+19=21 ; d20+19=28 ; d20+14=15 ; Wednesday October 19th, 2016 7:41:26 PM
Velarin gets to the top with the others and sees the destroyed further destroyed by Barratore
"What in the name of Merlins beard happened here? None of us did this...right" (as V looks around the group)
"Then who or what did? Can we assume our friend in the hole? Why hasn't this thing poofed back to it's appropriate plane?"(Knowledge arcane, spellcraft, planes 21,28,15 to guess)
"Perhaps Brom, Barratore, and a couple others might go take a look at where it was to see if evidence of what transpired is still about. Perhaps one or all of our divine casters can take a look at the vile creature and it's wounds for a clue as to what happened, while I cast Detect Magic upon it." Which V does.
"Either way, it looks like we are going underground momentarily. we should heal up to the best of our abilities before doing so. I have used a significant amount of my spell resources already, and I imagine many of us will have by the time the group is mostly back to normal. I don't think pulling back is the best choice at present, though if we do find the opportunity to rest once inside, we should consider taking advantage of it."
(DM JCC) The Damage looks like it was done with weapons, both large and small and some form of magic.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Wednesday October 19th, 2016 9:19:13 PM
What about the other thing that helped us. Lanliss says and nags the group about it.
Evaris [AC 20; HP 91/84] (Kathy) d20+5=21 ; d20+11=28 ; Wednesday October 19th, 2016 10:02:41 PM
Stepping carefully, Evaris moves to examine the creature, trying to call to mind his training in religion and the other planes. [Knowledge Planes 21, Knowledge Religion 28.]
Emrys Myrridanmyl, stephen f. ac10 hp71/73 d100=29 ; Wednesday October 19th, 2016 10:56:51 PM
A breathless Emrys arrives at the top of the hill after running at top speed. "Gadzooks! This is most strange! Lanliss, I am completely in the dark about this as well. Perhaps I should ask our dearly departed demon here. It's somewhat grotesque a prospect but I can speak to the dead and I know this demon's language. The ritual will take a little time to prepare (10 minutes), so decide what questions you'd like me to ask."
Before he beings the ritual, he notices his hand is still a gnarled, twisted claw ... he shakes it vigorously and it returns to normal. "Well now ... let's begin."
(Knowledge Domain spell. No leyline check needed. Casting Speak with Dead.)
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Wednesday October 19th, 2016 11:55:33 PM "Something is screwy around here. The Light does not abide things that are screwy." Baslim casts detect magic on the corpse.
The New Kings of the Side of the Hill Thursday October 20th, 2016 2:42:15 PM
Evaris remembers some things from his teachings. 1st, While creatures summoned to the Wold vanish when killed or dismissed. 2nd, Creatures that manage to get to the Wold without being summoned, are here. As in when they die, their remains stay behind. Looking at the body of the Demon, those who were attacking with weapons can see where they did the damage during the fight. And the casters can imagine the spells they cast doing the rest of the damage. Yes it was a tough beast, but maybe when it blinded, or at least tried to blind everyone, it was in desperation to save itself.... With the body here at the top of the hill, with in a few feet of where the Heroes stood just yesterday, they can see the area around the opening, and the rest is the same....
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) Thursday October 20th, 2016 7:28:56 PM
Well then...Shall we heal up as best we can and head in? not necessarily a good idea to leave it open and unattended, depending upon whats walking around. I still think we should rest inside if given the opportunity.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+6=8 ; Thursday October 20th, 2016 8:59:46 PM
" Thats an ugly orc" edson says. " Demon? Demon?" He asks when he hears the word. " I dunno. I just remember lights."
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) d20+16=34 ; Thursday October 20th, 2016 9:18:46 PM
Standing over the corpse of the demon, Brom stares at it in disappointment. His search for a good fight would have to continue.
He moves over to the entrance and waits for someone to tell him to go in or to follow the rogues.
Perception DC 34
Emrys Myrridanmyl, stephen f. ac10 hp71/73 Thursday October 20th, 2016 10:39:39 PM
Emrys continues to chant periodically and twitter his fingers over the small bowl of burning incense. He isn't hearing any discussions about questions they'd like to ask. What this dead demon knows can be quite enlightening ... he considers a few carefully worded questions.
Evaris [AC 20; HP 91/84] (Kathy) Friday October 21st, 2016 1:33:28 AM
"This being is from another plane," Evaris explains. "And he somehow got to the Wold without being summoned. That's....disturbing. But come, let's see what he was guarding." He moves with the others to the entrance.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Friday October 21st, 2016 1:39:11 AM
ooc: Sorry. I had to pick up some family at the airport and their flight was delayed.
"We should burn the body, when we have the time." The Shepherd makes a warding gesture with his hand.
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet d20+11=31 ; Friday October 21st, 2016 8:56:53 AM
Barratore cuts through the demon and steps to be ready to continue, but there is no need. Perhaps they had done more than they had realized in the opening moments. Barratore knew he had struck the creature hard several times, but the way V had been talking, he simply assumed the thing was far more resistant. Given how powerful the creature had struck him, he was not upset that V had been wrong. Barratore looks to Brom and then back to the dead demon. Barratore shrugs, cleans and sheathes his sword. "We have time right now, lets burn it." Barratore scoops up the 2 main pieces and heads down the hill side to a spot a dozen or so paces from it.
Barratore had no idea what questions to ask a dead demon, did the things even have souls?
Looking over at the Brom, V, and Evaris by the entrance to the hole. He leaves the body and moves over to them and shouts down, "The demon is dead. You coming out or are we coming in?"
Emrys Myrridanmyl, stephen f. ac10 hp71/73 Friday October 21st, 2016 9:27:07 AM
Emrys shrugs when his ritual is interrupted when the target of his spell is being manhandled and carried away.
"HEY!! Have any of you been listening!? Im in the middle of a ritual here, trying to find out why this demon was here and how he got here. WHY are you hindering this?!"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Friday October 21st, 2016 3:10:22 PM
Edson tries to supress the laugh but cannoy. Emrys' being angry is funny to the elf. He knew he was trying to help, but after just killing a demon it seemed kind of trivial.
The New Kings of the Side of the Hill Friday October 21st, 2016 4:04:45 PM
The Group of Heroes is divided over what to do with the Demon's corpse, all the while Emrys is in the process of trying to contact the Demon's spirit before it fades beyond reach. Emrys finishes the spell and can feel the grip on the Demon's spirit slipping through his metaphorical finger tips. (2 questions and the spirit vanishes) Those headed towards thew opening see where the Elemental was digging and there is a granite block that has a fresh crack in it where it was hit while being excavated. It's about 30' deep into the side of the hill, it will take some effort to get beyond the block of granite.
How are the Heroes recovering from the Demon, with the strength damage that was done to some members as well as the physical damage where the claws gouged as well?
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Friday October 21st, 2016 6:55:40 PM
We need to find a safe place as that demon is not the only thing that would be happy to kill us. Lanliss says
Evaris [AC 20; HP 91/84] (Kathy) d4=3 ; d4=2 ; d4=3 ; d4=2 ; Friday October 21st, 2016 7:42:01 PM
Evaris pulls out a Wand of Lesser Restoration. "Who wants their strength back?" he asks.
[OOC: Provided it was damage and not drain, Lesser Restoration should do the trick. Here are some rolls: 3 points of Strength, 2 points of Strength, 3 points of Strength, 2 points of Strength. Is that enough, or do people need more?]
(DM:JCC All Damage)
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Friday October 21st, 2016 11:44:28 PM "With some time for rest and prayers, I can prepare a spell of stone shape. It would part this block of granite like butter. But if someone else has an idea, please share."
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) Saturday October 22nd, 2016 12:01:52 AM
Brom looks back to the others. "Burn it, bury it. Makes no difference to me."
"You know, Barratore and I might be able ta move it." He says. "Let's give it a try before we use yur spell. After I git my strength fixed."
He gives Evaris a nod as his strength is restored.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) Saturday October 22nd, 2016 9:56:48 AM
Velarin waits upon the casting of Emrys' spell. "If pondering questions Emrys, a few of the obvious would be who brought it here? how long has it been here? what was it's purpose here? What is in the ground here that it was protecting? Go with any of those or others if you have better."
I am uninjured Evaris, thank you.
Brom, if you think you and barratore might be able to move it, give it a go. Otherwise, let's pull back to the village, regroup, rememorize, and hit this thing in morning when we are fresh.
Stone shape seems like a good idea Shepherd. Either that or another elemental for a full excavation of area. When we are ready to go in, we should be expecting traps, and looking for them
Heroes Feast +12 temp HP; +1 morale bonus on Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours. Inspire Courage +1 comp bonus att/dmg Round: 5 Mass Bull Str +2 Str (spell provides 4, but I have a belt +2) Round: 5 Mass Enlarge +2 Str -1 Attack -1 AC -2 Dex Reach now 15' Round: 5 Mass Cats Grace +4 Dex Round: 5
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Saturday October 22nd, 2016 6:09:59 PM
Edson listens as the others decide how to get into the hole. This was their discussion.. magic was so far beyond him.
Emrys Myrridanmyl, stephen f. ac10 hp71/73 Monday October 24th, 2016 12:58:48 AM
In the demon's language, Emrys asks the echo of the demon's former self, "What is your reason for being here? and ... Who, here, are you in league with?"
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Monday October 24th, 2016 12:21:58 PM
Lanliss awaits for Emrys to get some answers from the demon, as they might get some clues.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) Monday October 24th, 2016 2:46:28 PM
Brom gets into a position, after his strength is restored by the healing magic. He gets down low and puts his back into it. "Gonna give it a try."
Brom takes 20 and with a strength check can get DC30 for about 2 minutes and can move about 5200 pounds.
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet Monday October 24th, 2016 3:32:52 PM
Barratore is relatively unscathed from the battle and is ready to continue. Brom puts his shoulder in low and Barratore reaches over and presses the block forward. The large Minotaur can currently push around 9000 pounds
The others would get answers and plan, but the block had to be moved regardless of what they talked about
Above and Below the hill..... Monday October 24th, 2016 3:53:19 PM
Emrys' spell takes effect and the essence of the Demon fights against it's grasp. The first question is asked, "I ruled here" is forced from the demon. The second question is asked and as the demon breaks free of the spell it answers it as well. "The Powerful one ensnared with a promise, I shall get my vengaaannnssss... as the demons spirit vanishes beyond Emrys' reach.
The Brute squad of the Heroes group climbs down into the hole and both together lean their powerful bodies against the block. After a minute of extreme effort the broken part seems to shift, was imagination or did it really move. The two keep up the effort and sweat is rolling off them, and then suddenly the broken chunk shifts and as it falls it shatters into a pile of rubble. Digging the rubble out while time consuming, is nothing compared to moving a block of solid granite....
As Emrys stands up from the position he took during the ritual, he realizes the corpse of the Demon is still on the hill top.
Beyond the rubble after is gets shifted out of the way, the light reflects of of something green and reflective.......
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Monday October 24th, 2016 7:38:29 PM
Baslim picks up a pebble, whispers a few words to it, and it lights up like a torch. He tosses it gently toward the green thing in the darkness.
ooc: Cast light.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) d20+19=31 ; d20+14=17 ; d20+12=19 ; Monday October 24th, 2016 8:44:40 PM
Velarin waits until the brute squad is done with their work. "Well done gentlemen. Now we just have to clear an entrance from the rubble. after Shepherd casts his light spell, Velarin moves towards the pebble for a slightly closer look. Assuming that may be some type of ward, he casts detect magic upon it. He then thinks back into the thousands of tomes he has read, trying to remember reading About who could have possibly been responsible for what they have encountered here, and what the demon has said (Knowledge arcane 31, planes 17, religion 19)
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+17=29 ; Monday October 24th, 2016 9:06:33 PM
Lanliss keeps a company for Emrys asking him after the ritual, should we not just do something to the corpse ? Just an insurance against fighting this lovely thing again , Lanliss says sarcastically Perception 29 (Lanliss keeps a watchingbeye and attuned ears near Emrys)
Emrys Myrridanmyl, stephen f. ac10 hp71/73 d20+12=17 ; d100=7 ; d100=100 ; d20+19=38 ; Monday October 24th, 2016 10:21:50 PM
"He claims to have ruled here ... that the Powerful One ensnared him with a promise ... a deal, one may say." He looks the body over and makes the not-so-astute observation that the body remains. "It's obvious that this demon wasn't summoned here, otherwise it would have returned to the pit from which it came."
(Knowledge [planes]: 17)
"Which means it was physically brought here or occupied a shared space with a nexus ... a stable crossroads of leylines." Still, nothing else is coming to him. He begins to cast a divination, but it fizzles. He quickly tries again, this time somewhat of a bit more anger. His Detect Magic spell burst to life quite forcefully.
(Leyline check: 7, fail. 2nd Leyline check: 100, perfect ... free cast with a 0-level spell. Casting Detect Magic. He also scrutinizes the body ... seeing if there are any items or object of power left behind .. Perception: 38.)
Evaris [AC 20; HP 91/84] (Kathy) Monday October 24th, 2016 10:22:46 PM
Evaris stays close enough to the entrance to assist with healing in case of trouble, but tries to stay out of blast range of any unexpected surprises. Of course, since they're unexpected, it's really hard to determine what the blast range might be.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Monday October 24th, 2016 11:45:16 PM
"So if it resides on this plane, shouldn't we dispose of the corpse so no one can raise it again. On a list of things I don't want, a demon's revenge is near the top."
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet Tuesday October 25th, 2016 12:52:51 PM
Barratore, if he can, reaches in and grabs the shiny green thing. If he cannot simply reach it, he encourages Brom to crawl in and get it
"Look what we have here." Barratore will hold out the object for Emrys and V to see.
Above and Below the hill..... Tuesday October 25th, 2016 5:07:39 PM
On top of the hill, the discussion continues about what to do with the Demon's corpse. Below the hill, light is thrown into the buried chamber, and a detect magic is cast. At the same time a large hand reaches into the opening.... The green shiny thing, by feel is a cube bigger than the hand can grasp, so the hand is removed. At that point, the hero who cast Detect Magic can see some quickly fading magic residue. The types detected are Universal and Transmutation. A closer look into the opening, it appears that the green is a cube shaped chunk of Emerald. A few more minutes work the opening is big enough one of the "normal" sized heroes can squeeze in far enough to reach the gem stone. By the time the opening is that size, all magic from the area has faded completely away.....
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Tuesday October 25th, 2016 10:24:31 PM
If Barratore steps aside, Edson will reach i and grab the emerald. He will hand it over to Barratore once out of the hole.
Evaris [AC 20; HP 91/84] (Kathy) Tuesday October 25th, 2016 10:50:48 PM
Evaris glances up toward the top of the hill. "I'm not even sure how you would dispose of a demon corpse," he says. "Aren't they immune to fire?"
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) d20+16=24 ; Tuesday October 25th, 2016 11:53:20 PM
Brom moves the rubble away to make it possible for Edson to get in and reach the emerald. He waits patiently as the nimble man does his job.
Perception DC 24
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Tuesday October 25th, 2016 11:58:54 PM "Oh. You're just going to.... You're just going to grab it. Bare-handed. Okay, then." Baslim starts rummaging through his healer's kit, prepared to heal whatever horrible damages might occur.
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet Wednesday October 26th, 2016 12:56:06 PM
Barratore looks over at Shepard quizically. "How else would we grab it?" He looks back to Edson to see if his prompting has caused unnecessary pain for the man.
"Only one way to find out on the corpse. Set it aflame and see if it catches. I can tell you though, destroying creatures remains with fire takes a might good sized and hot fire. I don't have that type of sustainable burning capability with with. Gonna take more than a few torches or a little fireball spell."
Emrys Myrridanmyl, stephen f. ac10 hp71/73 Wednesday October 26th, 2016 4:45:31 PM
"It sounds a bit untidy and I despise passing the buck, but we could just drag the remains into the Shadow Realm and leave it there. It's a tad extreme, but we can't allow this corpse to befoul and corrupt the land. Just imagine what would happen to a poor creature that tries to eat it!"
Above and Below the hill..... Wednesday October 26th, 2016 5:18:08 PM
A serious discussion continues about the Demon's corpse on top of the hill, it is joined by the rest of the Heroes as they retrieved a cube of emerald that is about one foot to a side. It weights quite a bit, but some of the heroes are stronger than the rest and can carry it easily.. Behind the shattered block of granite was bedrock with a niche just slightly larger than the emerald they took out of it. On top of the hill, burning the corpse was dismissed as the demon was fire resistant, shifting it to the shadow realm was discussed, and no one answer has been come up with....
All Players Highlight to display spoiler: { Everyone gain 10,800 xp }
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) Wednesday October 26th, 2016 7:43:53 PM
Velarin is about to yell out as he briefly sees the magic upon the Emerald, but stops himself as the stone is grasped and the magic dissipates. "Well, until you touched the cube, it and probably more, was magical. I think touching it likely negated it. It appears we have apretty, and hopefully valuable rock. Perhaps it will be of further use."
"I'm good with dropping him off in the shadow realm. Can't burn him or anything else, unless you want to cut his head off and take it with...rather not. So let's drop him in shadow world. After that, are we ready to go dungeoneering? Perhaps while the body is dealt with, those of you that can find traps would be good enough to take a look, and also see how to get us inside this thing? Unless perhaps the cube was the only thing here."
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+17=18 ; Wednesday October 26th, 2016 8:03:24 PM
Yes Velarin perhaps we can check the hole and see if there is more than meets the eye. Lanliss begins to inspect the place as the hole might be an entrance to a valuable secret dungeon.
Epic fail Perception 18 rolled a 1.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+19=24 ; Wednesday October 26th, 2016 10:55:57 PM
"If you dont mind, let me just make sure." edson says to Laliss. " Two sets of eyes are better then one. "
Edson looks in the hole too, for traps and another entrance.
Perception 24, 29 for traps
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) d20+16=35 ; Wednesday October 26th, 2016 11:43:25 PM
Dealing with the corpse of the demon was beyond his understanding. He knew how to kill them, but disposing the bodies the right way that was another thing.
He keeps an eye on the area.
Perception DC 35
Evaris [AC 20; HP 91/84] (Kathy) Wednesday October 26th, 2016 11:52:19 PM
Evaris stays where he can assist the explorers if need be.
"I do have a Flamestrike prepared," he says. "Holy fire might have some effect where ordinary fire might not. Though I don't know if it'll be enough."
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Wednesday October 26th, 2016 11:57:36 PM "What do you see? Is it dangerous?" Baslim holds his staff in a warding gesture.
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet Thursday October 27th, 2016 9:00:12 AM
Barratore stands back a bit with Brom. His mind was on where the voice came from as well several other topics. With the voice came a great deal of help and turned the tide of that particular battle and as his mind work, his mouth does as well. "Where did our assistance come from. Green beams, could they have come from this cube?"
"Emrys, can you feel the ley lines and what about the Doo Hicky Pointer thing? What is it doing now?"
"Day is still relatively young, maybe Brom and eye could run a circle about the place and hopefully find a beastie or ten?"
"Where did that fox go? Didin't you all say you saw one go into that hole?"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) Thursday October 27th, 2016 2:27:24 PM
Not sure a flamestrike would do it Evaris. I think the shadow route is best at this point. definitely don't want to play with him again.
Yes Barratore, appears to be more questions than answers. The cube is green, so the green rays may make sense, and I saw it briefly hold magic, which could have been used up once it's purpose was fulfilled, and or taken possession of by touch. As far as the fox goes, several people saw it, so it either went in somewhere, or was an illusion created by something to draw our attention to the spot we are at. Either way, Lanliss and Edson should hopefully find out shortly if there is more to this hole than meets the untrained eye. Should that provide nothing more, it appears that some sort of structure is buried here, and perhaps just needs more unearthing. If they find nothing, I would suggest resting and recovering tonight, and i will prepare to have a couple large earth elementals do some excavation tomorrow unless anyone can do some now, or has a better idea.
Another good point Barratore. What's the pointer doo hicky doing now Emrys, and is the leyline still intact? Is it possible for a demon to be a source of or powering a ley line? we may have just changed things. Not seeing a downside to the two of you taking a spiral jog around the area if you wish Barratore, perhaps there is more here than meets the eye. and for that matter, I think I will take the previous suggestion of an airborne view now.
Velarin casts fly and starts ascending for a good aerial overview of the area.
What Does the Fox Say? (SteveK) Thursday October 27th, 2016 6:44:04 PM
The emerald cube no longer has magical properties (which is confirmed by Veleran and any other spellcasters), but it is certainly worth something! If only anyone knew anything about appraisals! (Hint, hint)
Lots of suggestions are made for the corpse of the demon, but no one tries anything, and the corpulent body lies where it lays. ...
The heroes who look into the hole can actilually see a darkness deeper than just a dirt hole. It looks like the place where the fox went down, reveals a buried staircase and a hole on the other side. It looks like a bit more digging is in store for the team if they want to find where the fox went.
A look at the Witches Bauble determines it is pointing into the side of the hill!
An aerial view doesn't give Velarian any more information.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) Thursday October 27th, 2016 8:13:14 PM
Brom continues to clear the rubble from the entrance. He keeps working until the opening is clear or large enough for Barratore to enter. This wasn't a fight, but he did like manual labor. It reminded him of his times at the docks and the memory of the salty breeze on his face goes through his mind as he works.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+18=30 ; Thursday October 27th, 2016 11:09:51 PM
"a deeper hole" Edson states back to the others as he climbs out of the hole. " Let me see the gem..." he says to Barratore. "I'll get a feel for it. "
He examines the gem when he gets ahold of it again.
Appraisal 30
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Friday October 28th, 2016 12:17:10 AM
Shepherd Baslim continues to watch from the rear.
Evaris [AC 20; HP 91/84] (Kathy) Friday October 28th, 2016 12:27:56 AM
Evaris glances at the emerald and shrugs. "I never learned much about valuables," he says by way of explanation.
He adds, "we should decide if we want to explore the hole right away, or deal with the demon corpse first."
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20=2 ; Friday October 28th, 2016 4:56:34 AM
Lanliss points to the object at sight, look at this he says that is...... Lanliss tries to think about the object for a second, but cannot put his finger why it's familiar for him for some reason. Aid another 2 (can add 15 from the skill rank if needed)
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet Friday October 28th, 2016 10:28:44 AM
After Barratore makes a circuit about the hill inside of the tree line he joins Brom at the hole where Brom is working to clear debris and dirt away. "Looks like a good shovel is something I'll need to start packing. Maybe a pick as well." Barratore says with some humor. Going by hand is a pain and slow. "How far back is the village? Someone want to make a run for some shovels?"
Edson had the emerald in hand as it were and Barratore calls over in between scoops of dirt and moving rock, "worth keeping Edson?"
A Dark Corridor (SteveK) Friday October 28th, 2016 9:09:09 PM
Edson is able to assess the one foot block of green as pure jade, -and worth a small fortune! (Each hero gets 1500gp)
Brom likes manual work and Barratore likes to watch Brom do manual work. Despite the minotaur's 'helpful' suggestions, the heroes are soon able to break through into a hole beyond. It looks like a corridor of worked stone that curves clockwise into the hill. The corridor is pitch black, the heroes need to make their own light source before continuing...
The corridor is ten foot wide, and can have one Minotaur or two medium heroes side by side...
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Friday October 28th, 2016 11:52:05 PM
The Shepherd casts light eight times on eight stones and gives one to each party member. "There you go. The Light abides." ....
DM SteveK Post. Baslim casts one Light spell, but when he casts the second spell, the first pebble stops glowing!
ooc per Corebook.. "You can only have one light spell active at any one time. If you cast this spell while another casting is still in effect, the previous casting is dispelled."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) Saturday October 29th, 2016 9:27:23 AM
Velarin accepts the light stone, "Thanks Shep."
"I still think that Emrys should drop the dead demon off in the shadow realm before we go in, instead of leaving it here."
"When we enter, it would probably be wisest to have a couple of trap finders leading, and casually looking for traps as we go(take 10?), followed by the bash brothers."
"If we find a room we can secure or make relatively safe, i think it would be wise to rest and recover if possible. numerous spell resources have been allocated so far."
Evaris [AC 20; HP 91/84] (Kathy) Saturday October 29th, 2016 6:13:57 PM
Evaris can help with an additional Light spell.
"I'll be rear guard," he volunteers. "Unless somebody else wants it," he adds.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Sunday October 30th, 2016 9:09:38 PM
Lanliss begins to look for traps in the surrounding area while trying to find strange things in the area.
ooc: used without the trap find ability/bonus as I want the character to be perceptive of other stuff as well and not focus only on traps if possible.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) d20+16=28 ; Monday October 31st, 2016 11:10:08 AM
Brom will move in next to one trapfinder or behind two, their choice. He keeps an eye out for anything of interest.
Perception DC 28
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) Monday October 31st, 2016 2:37:32 PM
Velarin waits for initial checking of traps, and follows in with the group as they descend into the darkness
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet Monday October 31st, 2016 2:42:46 PM
Barratore looks over at V and shakes his head. That was the problem with spell casters, a couple of hours of work and they were ready for bed. Barratore comes in right behind Brom and replies to V, "We got plenty of power left, don't worry."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+24=29 ; Monday October 31st, 2016 6:45:33 PM
Edson follows in checking for traps as he goes. He trust Lanliss but figured it wouldnt hurt to double check.
Trapfinding 29
A Dark Corridor of Faces (SteveK) Monday October 31st, 2016 8:04:03 PM
Edson and Lanliss go side by side checking for traps. The light from the pebble gives the trap hunters about ten feet of light and 20 feet of harder to find things in shadow. But by moving slowly and checking constantly, they are able to ensure the party doesn't run into anything dangerous.
Brom and Velarin (with the Light pebble) goes next with Barratore behind the barbarian.
Emrys and Baslim walk after the Minotaur.
And Evaris takes the rear.
(Addendum). Emrys and Velarin are still worried about the demon's body and want to get rid of it. However, with the friends capable of moving the body moving into the tunnel and the bard and wizard unwilling to let them go by themselves, the demon body is left on the hilltop. ) .....
The corridor is ten foot wide, made of stone blocks, and it spirals clockwise. It takes five agonizing minutes to search and move 500 feet in the near darkness. Every step could be a trap, every stone could reveal an enemy. After 500 feet, the floor, walls, and ceiling changes and are now carved in Noble Race faces contorted in agony and the carvings go around the curve and out of sight.
Edson sees there are many holes and openings in the faces, anything could be behind them!
Lanliss sees this is a multi-set trap! Some holes look like spikes, some darts, some gas or acid. The trap triggers if any corporal body Small or larger is in the face area The control must be beyond the curve of the corridor and somewhere in the darkness beyond.
Evaris [AC 20; HP 91/84] (Kathy) d20+5=10 ; Monday October 31st, 2016 10:09:24 PM
Evaris stays alert for something sneaking up behind the group. [Perception 10]
Emrys Myrridanmyl, stephen f. ac10 hp71/73 Monday October 31st, 2016 10:13:45 PM
If the group decided to dispose of the body before they entered the hole, then they will need to cart the carcass to the nearest source of shadow ... or they can wait until night when such an act would be much easier. Though it may be more laborious, he thinks dissolving the demon flesh in holy water may be a more permanent end for the demon.
However with his friends putting themselves in mortal danger by exploring the strange mound, he is focused to attend to their every need ... if that need ever arrives.
Emrys Myrridanmyl, stephen f. ac10 hp71/73 d20+19=37 ; Monday October 31st, 2016 10:14:25 PM
(Perception: 37 ... sorry forgot to roll.)
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Monday October 31st, 2016 10:30:09 PM "Can anyone summon a monster to set off these traps?"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) Tuesday November 1st, 2016 8:29:44 AM
Summoning a test subject to set off traps would hopefully work nicely, but I used mine for elemental. I won't have more until we sleep and rememorize.
Velarin stands by for either another spellcaster to do it, or see if the trap finders can disarm them as well.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+19=31 ; Tuesday November 1st, 2016 12:55:13 PM
Be careful, Lanliss says to the group. Anyone in front of the faces will get damaged.
Beyond the curve of the corridor I might find the control for the trap. What do you say Edson ? Lanliss asks while actively looking for anything that might help them disable the trap trigger.. Perception 31 Added +2 for perception for trap find ability
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet Tuesday November 1st, 2016 6:04:24 PM
Barratore only has one method to disarm traps, setting them off. That almost never being a good idea, he remains where he is. "Can you tell if the traps can sense an ivisible person or can anyone become smaller than small?"
A Dark Corridor of Faces (SteveK) Tuesday November 1st, 2016 8:07:50 PM
In the dark with a single small pebble of light, the heroes are crowded into the spiraling corridor and stopped at the face carvings.
Thoughts and suggestions are sent to Edson and Lanliss on how to get past these traps. A summoned creature to set them off? Smaller than small? Some form of magic to not be detected by the magical trap sensors?
Lanliss looks carefully. It looks to him that the only way to disarm the trap is from the other side (around the bend and in the dark) or that he could try to disarm each of the traps separately. around the curve of the corridor. He can determine that the sensors are magical, and there is no guarantee if it will trigger on an invisible person or not.
Emrys can glance at the Witches Bauble, and it still points into the dark of the hill...
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) d20+16=18 ; Tuesday November 1st, 2016 8:20:55 PM
Brom waits behind Edson and Lanliss. There are discussions on how to get by the traps. "Would a long pole let you set them off from a safe distance?" He says. "We can cut some long poles from the forest outside. Think that'll work?"
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Tuesday November 1st, 2016 9:01:10 PM "I believe they said that the trap would be set off by the presence of a corporal body. Not just physical manipulation." Baslim rubs his beard in thought. "It seems that we either have a volunteer who risks his neck... or we wait until tomorrow so we can prepare a spell to summon a monster."
Evaris [AC 20; HP 91/84] (Kathy) Tuesday November 1st, 2016 10:12:03 PM
"Perhaps there's a common solution to two of our problems," Evaris says. "Could we toss the corpse of the demon into the trap, and see what happens?"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) d20+7=24 ; Wednesday November 2nd, 2016 8:07:03 AM
Hmmm...how bout a couple tests. Velarin pulls out his everburning torch, and throws it down the hallway to see if it sets anything off (24 att roll). Following that, the wizard will cast detect magic to get a feel for the power of the spell if it is a spell, and what it may do. following that, he will offer up a few options.
I could wall of force one side of the hallway to prevent that side from making an impact, and if someone could wall the other side, or perhaps even use big deadly ugly outside as a shield from the other side, might greatly lessen the effect
Another option is I could Dim Door someone to the curve in the hallway, and get them a good chunk of the way there. Problem is they would now have traps on both sides of them, and we don't know what lays around the bend.
Third option is I could drop a black tentacles in the hallway and see what happens.
Or we could wait until tomorrow and go in fully prepared.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Wednesday November 2nd, 2016 12:57:42 PM
The first and third option of Velarin seem a good thing to try or we could toss the demon body for a test against the traps, Lanliss responds. May I say that me and Edson can try to disable the traps Ony by one but it will take time. Lanliss again emphasis that the traps sensor are magical And asks the magical folks of the group if they can't throw the sensor out of operation. Lanliss then says in a laughing tone, I can always try to make a run for my life.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) Wednesday November 2nd, 2016 2:25:34 PM
My detect magic will tell me the power level of what we are dealing with here and how many Lanliss, and I do have a couple dispels memorized, but if each sensor is individual, it will be a wasted effort. Give me a moment to finish my detect magic to attempt to comprehend the full scope of what we have here.
Trap Conundrum (SteveK) Wednesday November 2nd, 2016 6:48:42 PM
There are several ideas about defeating the trap, but Lanliss is clear that a corporal body larger than Small will set off the traps...and that the trap sensors are magical.
The everburning torch is tossed down the corridor, revealing similar faces carved in the walls for at least forty feet and around the bend. There's no telling how dangerous each trap will be, but guaranteed running the gauntlet is gonna be dangerous.
Velarin studies the corridor with a detect Magic spell and it reveals that there are not one but four spell triggers! One sensor each for the darts, spikes, acid, and gas. On a good note, each of the four spell triggers is an abjuration at only a moderate strength. (See Detect Magic for what that means)
Emrys Myrridanmyl, stephen f. ac10 hp71/73 d100=43 ; d20+19=34 ; d20+16=25 ; d20+16=18 ; d20+16=27 ; d20+16=24 ; Wednesday November 2nd, 2016 8:50:28 PM
"I have several dispels magiks as well. However a mundane 11-ft pole would probably be suffice. The arrow still points firmly within the hill ... we'll go where we must."
He joins Velarin and casting Detect Magic, so that he can see what the mage can see, in case his Dispels are required.
(Leyline check: 43. Casting Detect Magic. Perception: 34. Spellcraft: 25, 18, 27, 24 to identify the spells if he can. )
Emrys will also add his own light spell to the tunnel's illumination.
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet Wednesday November 2nd, 2016 9:13:57 PM
Barratore backs out of the hole, there was no point in being all crowded up in the dark with no where to go. When it was decided on how to proceed, he'd go back in. But dark and crowded were not appealing things to the Minotaur.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) d20+16=26 ; Wednesday November 2nd, 2016 9:57:56 PM
Brom backs out with Barratore. His suggestion was basically ignored; so, he doesn't feel the need to stay in the dark passage.
Perception DC 26
Evaris [AC 20; HP 91/84] (Kathy) Wednesday November 2nd, 2016 10:59:07 PM
"I'm not sure a pole will do the trick," Evaris says. "From what you are describing, the trap has a magical trigger, not a mechanical one. Poles are great for triggering mechanical traps, but magical ones are different. And this one seems to want a corporeal body, which isn't a pole."
Moving to the entrance, he calls, "Hey, Barratore? Brom? Could you guys grab that demon? Just in case?"
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Wednesday November 2nd, 2016 11:46:45 PM "At least the demon can serve some practical purpose... "
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Thursday November 3rd, 2016 8:37:18 AM
"You want to toss the demon in and set off the traps?" Edson asks Sheperd. " That's actually Brilliant."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) Thursday November 3rd, 2016 10:32:26 AM
Velarin shares what he learned from the detect magic with the rest of the group.
"I'm ok with the demon toss, but allow me to point out that any of those traps could also be aimed in our direction, and if not, the gas could easily billow out towards us or fill the corridors and remain there preventing further exploration. Lets give it a go, and if bad stuff starts filling the hallway and moving towards us, I will be ready with a wall of force to stop or impede it's progress.
Trap Conundrum 2 (SteveK) Thursday November 3rd, 2016 5:51:46 PM
More discussion occurs. What the heroes know without a doubt is that discussion is not going to get them through the trap... someone is gonna have to actually take action.
Evaris [AC 20; HP 91/84] (Kathy) Thursday November 3rd, 2016 10:30:35 PM
"Thank you, Velarin," Evaris says. "And I'll stand by with the healing."
Emrys Myrridanmyl, stephen f. ac10 hp71/73 d100=18 ; Thursday November 3rd, 2016 10:30:48 PM
"That sounds like a plan, however I have to try and see if my dispel will work." Since he cast Detect Magic already and spotted all the auras that Velarin had talked about, he targets the gaseous trap with this first attempt. "If my attempt sets off the trap, lets make a quick exit."
(Leyline check: 18. fail.)
His spell fizzles and fails before it is finished being cast. His hands just drop to his sides as he turns around and heads out of the tunnel ... "What are we waiting for ...let's go get that head!"
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) d20+16=22 ; Thursday November 3rd, 2016 10:52:51 PM
"A dead body's gonna trigger a trap, but not a dead piece of wood?[/b]" He responds to the request for the demon carcass. "Sounds like a half baked plan." He says walking over to the demon. With his sword he chops it into manageable pieces. "There ya go carrying size for ya. I'll be up here while ya try yur thing. If a monster shows, shout."
Perception DC 22
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Thursday November 3rd, 2016 11:15:22 PM
Lanliss awaits for the demon corpse to be brought nott knowing that someone is chopping the demon to pieces
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Friday November 4th, 2016 2:01:24 AM "I will be waiting outside. Those traps could Flood the entire cave for all we know." Baslim starts to head up.
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet Friday November 4th, 2016 7:39:18 AM
Barratore heads over with Brom to get a piece of the demon carcass. Most of the upper torso should be of sufficient size. As the flesh falls apart and demon ichor spills everywhere, Barratore grumbles. "This is vile." grumble "Stupid wizards and rogues grumble "Whose dumb idea grumble "Next time I'll be throwing one of them" grumble
Barratore stomps back to the burrow, covered in the sick of the creature and heads in. Pulling it to the stairs and past the others who are still there, Barratore is certainly NOT careful about it. He does say anything or let anyone prepare and simply gives the thing a heave down the passage and into the traps.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Friday November 4th, 2016 11:35:55 AM
Edson gets out of the hallway while the corpse is being tossed into the traps. He doesn't want any of the effects to catch him.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Friday November 4th, 2016 10:40:50 PM
Lanliss awaits as he sees the demon pieces and the vile stuff it left on the stronger members of the group.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Friday November 4th, 2016 11:03:47 PM
Baslim awaits the outcome.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) Saturday November 5th, 2016 8:43:25 AM
Velarin stands by to throw a wall of force between the group and the effects of whatever the traps do, should it be necessary.
Trap Solution! (SteveK) Saturday November 5th, 2016 9:56:58 AM
Emrys has a fickle Ley Line slip from his magical figures, then calls for the demons head!
Edson and Baslim decides discretion is the better part of valor and move the 500 feet back up the corridor back to the afternoon sun and can hear the sick 'thinks' as a body is hacked to carrying pieces.
Brom and Barratore do the heavy work, chopping with demonic ichor spraying the pair until there is a medium-sized chunk that Barratore can adult maneuver.
Neither barbarian nor fighter is in a mood to be careful about their work. Barratore hauls the still-dripping chunk along the walls, the smell smeared on the corridor behind and drifting before them. Evaris is ready for healing, Velarin with a Wall of Force 'just in case', and Lanliss and Emrys await what will happen. Barratore fills the passage and his hero friends have to plaster themselves to the walls as The Minotaur squeezes by and slathers everyone with the smelly ichor. With no preamble, Barratore stops a step before the heads and flings the torso down the corridor!
Darts! Spikes! Acid! Gas! The corridor erupts and Velarin has to use his prepared Wall of Force to stop the gas from striking the heroes. By the time the wall dissipates, so has the gas, and the spikes begin to slowly contract...
Lanliss' expertise in traps tells the rogue that the traps are resetting and it will take a couple of minutes...
But Edson, Brom, and Baslim are outside! ....
Velarin gets a Hero Point for excellent foresight!
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Saturday November 5th, 2016 7:34:09 PM
After Edson hears the traps go off and gets the okay, he heads back up the hallway.
DM SteveK. Edson needs to roll a Perception Check to hear the traps. The traps are a DC 0 +1 for every 10 feet. The traps are 500 feet away from the entrance. So Edson needs a Dc50 to Hear....
Evaris [AC 20; HP 91/84] (Kathy) Sunday November 6th, 2016 11:17:27 AM
"Let's go lads!" Evans shouts to the ones outside. "We've got to move now, or else do that all over again!"
DM SteveK. Evaris shouts, and the echo of the corridor favors the heroes. Edson, Baslim, or Brom needs a Perception DC 38 to hear what Evaris shouted.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+17=32 ; Sunday November 6th, 2016 6:51:03 PM
The trap will reset itself in a few minutes, Lanliss says. I am going for it, Lanliss says and begins to walk in a very fast manner to the corridor with the intent of disabling the trap. He also keeps his ears open to any strange noises and anything that might catch him at surprise.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+19=23 ; Monday November 7th, 2016 9:40:37 AM
Impossible to hear what anyone is saying Edson moves closer to the opening to be able to hear what it is going on in the hallway.
Perception 23
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Monday November 7th, 2016 5:52:49 PM
Baslim tugs at his beard in thought. "I wonder if they were successful. The Light make it so."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) Monday November 7th, 2016 7:20:21 PM
Velarin waits for Barratore to follow after Lanliss, and then will do so himself.
Trap Solution! (SteveK) Monday November 7th, 2016 9:33:39 PM
Lanliss braves the dark, passing up The everburning torch and takes it with him around the curve. There, forty feet past the curve, the rogue finds the faces end and he can easily see the mechanism to turn off the traps! He has done it!
The others now have plenty of time to regather and get back together after the carved faces on the corridor walls.
(Lanliss gets a hero point for going alone and disarming the trap!)
The corridor is still only ten feet wide and curves counterclockwise downwards. It appears, (after the heroes get back together) that they still have some traveling to go...
Emrys Myrridanmyl, stephen f. ac10 hp71/73 d20+19=33 ; Monday November 7th, 2016 10:11:32 PM
"Let's be careful now ... we shouldn't get a-head of ourselves." He says jokingly ... perhaps a bad joke, but it was timed and delivered perfectly. Good or bad, he was only trying to lighten the mood. "By the way, EXCELLENT WORK, Lanliss!"
(Perception: 33)
Evaris [AC 20; HP 91/84] (Kathy) Monday November 7th, 2016 10:19:56 PM
"Bravely done, Lanliss!" Evaris concurs. "Now let's see what other surprises this burrow holds."
When the group is ready to proceed, Evaris resumes his position at the rear.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d4=1 ; d20+17=33 ; Tuesday November 8th, 2016 4:17:07 AM
Traps disabled, Lanliss shouts in the direction of the group to make sure they know the traps are disabled and he is fine and well.
As the group will gather once again, Lanliss begins to move forward thinking, what will they find next
Perception 33 Ooc: Ignore the d4, smartphone mistake.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+24=32 ; Tuesday November 8th, 2016 9:30:24 AM
When it is finally relayed to Edson the traps are off, he moves back with the others in the hallway. He moves up still searching for traps.
Trapsense 32
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet d20+5=12 ; Tuesday November 8th, 2016 9:31:41 AM
Barratore moves down the stairs and around the corner to catch up with the others. He has his shield stowed and his weapon sheathed. The ever perceptive Minotaur, remains vigilant
Perception 12
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) d20+16=26 ; Tuesday November 8th, 2016 7:03:39 PM
Brom falls in line with the others. He keeps an eye out.
Perception Dc 26
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) Tuesday November 8th, 2016 7:16:41 PM
Velarin falls back in to his previous position in the ranks
Continuing Down. (SteveK) Tuesday November 8th, 2016 9:48:49 PM
Beyond the trap area, the curve continues (Know Dungeoneering DC 15: the curve is going down and getting more pronounced.) About 500 more feet, it opens into a large cavern.
(Map coming)
Evaris [AC 20; HP 91/84] (Kathy) d20+5=13 ; Tuesday November 8th, 2016 10:53:02 PM
Evaris stays alert for signs of danger. Well, alert-ish [Perception 13].
Emrys Myrridanmyl, stephen f. ac10 hp71/73 d20+8=25 ; d20+19=24 ; Tuesday November 8th, 2016 11:36:31 PM
(Knowledge [Dungeoneering]: 25. Perception: 24)
Emrys tries his best to stay alert, but can't help that there are things going on tonight that are outside his control and distract him from the path ahead. Even with his one voice being left to echo among the host collective ... to be counted ... the outcome, either way, are many shades of dire.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Wednesday November 9th, 2016 12:58:56 AM
Baslim follows toward the rear of the group, keeping his staff in one hand and his scriptures in the other.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+19=37 ; d20+24=28 ; Wednesday November 9th, 2016 11:07:56 AM
Edson groups back up and heads around the bend with the others. His eyes look around for anything sticking out, while also looking for anymore nasty traps.
Perception 37 Trap finding 28
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+10=18 ; d20+17=18 ; Wednesday November 9th, 2016 11:15:43 AM
Lanliss remembers the lessons about dungeons architecture in the academy. He says very rapidly, there is an opening to a large cavern, be alert. Dungeoneering 18 Perception 18
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet Wednesday November 9th, 2016 4:45:31 PM
As Lanliss announces the corridor is about to open into a large cavern, Barratore pulls his shield to a ready position and draws his sword. "The more light the better, for those of you who magically make it."
Entrance of a Cave (SteveK) Wednesday November 9th, 2016 6:33:57 PM
Edson and Lanliss look as far as they can using the shadowy light emanating from Velarin, but it is obvious they just can't see even half the cavern let alone it all. Edson is certain as he can be that there are no traps near the entrance.
Barratore suggests more light up front would help.
Emrys and Baslim has the large body of Barratore to contend with along with the lack of light.
Evaris keeps a sharp-ish eye out on the backtrail.
But none of the heroes have yet ventured into the cavern ahead.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) d20+16=31 ; Wednesday November 9th, 2016 7:04:24 PM
Brom moves to the front with Barratore. His sword is drawn and he looks out into the darkness. Barratore had already said all he had wanted to say.
Perception DC 31
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 82/70, extended mage armor(22 hrs) Wednesday November 9th, 2016 9:17:21 PM
(Ooc: will post in morning. Long day)
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Wednesday November 9th, 2016 11:53:55 PM
Baslim keeps quiet, understanding that discretion is the key to survival in such situations. He motions towards one of the stealthier group members and holds his palm open in an inviting gesture.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Thursday November 10th, 2016 8:33:51 AM
Velarin hands forward the everburning torch that someone had handed to him, allowing the fighters more light ahead of him. "Here is the torch that someone handed to me earlier. I have my own, and if you want to give me a moment, I will cast light as well."
The wizard pulls his own everburning torch from his handy haversack. He will then pull a coin from his pocket and cast light upon it, handing that forward as well. "Here is a light coin, hang on to it, or give it a toss ahead to see what lurks in the darkness."
DM SteveK clarification a. Baslim handed his Light spell pebble to Anyone and Velarin stated he took it (29 Oct post) b. Velarin threw his Everburning Torch (2 Nov post) down the hall with the faces and Lanliss picked it up. (DM 7 Nov post).
(Velarin doesn't have his torch)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+19=28 ; Thursday November 10th, 2016 10:47:07 AM
Edson draws out his bow and arrow and moves behind Brom and Barratore.
Perception 28
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Thursday November 10th, 2016 11:07:30 AM
Lanliss goes towards Baslim, not knowing what Baslim has in mind.
Evaris [AC 20; HP 91/84] (Kathy) Thursday November 10th, 2016 12:22:28 PM
Evaris continues bringing up the rear. He has a Light cantrip of his own he can cast, if he needs to.
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet Thursday November 10th, 2016 9:12:37 PM
Lanliss and the torch, moves back towards the back of the group and past Barratore. "You're killin me" Barratore snorts and moves forward. He sheathes his weapon as he does so and calls a potion from his Haversack. "Lets go Brom and get this done while the committee convenes in the back."
Move 40' R/S-6/7 sheathe weapon as part of the move Move Action to pull potion from Haversack
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) d20+16=23 ; Thursday November 10th, 2016 9:43:24 PM
Brom nods in agreement. "Let's do it." He also grabs a potion from his haversack and drinks it.
Potion: Darkvision.
Perception DC 23
It's A Dragon! (SteveK) Thursday November 10th, 2016 10:12:05 PM
Lanliss and Edson move back as Brom and Barratore take the lead. Lanliss has Velarin's Everburning Torch, Velarin passes Baslim's pebble back to Baslim and casts a Light cantrip on a coin so it can be tossed into the cavern.
Evaris keeps an eye on the corridor behind as the rest of the team awaits what is found.
As the light permeates the cavern, light begins to reflect from other sources, and soon the entire cavern is afire with a million sparkles from quartz shards embedded in the walls and ceiling. And it makes it easy to see what is in the cavern.
The back third of the cavern there is a visible Ley Line of Woldsblood, so strong it can be seen by the normal eye, not just Emrys! Between the Ley Line and the entrance where the heroes are is a Copper Dragon, and it looks sick; being less vibrant copper than a chalky green.
As the heroes arrive, the dragon tries to rouse itself, standing and mantling his wings. The Ley Line glows a healthy green and gold for a moment or two, and then a sickly puce and black snaps out to strike the dragon and it falls back.
“Ah, are you here to kill me? Turn me into a draco-lich? And here I had such delusions of grandeur!” Even its grumble sounds tired.
Emrys Myrridanmyl, stephen f. ac10 hp71/73 d20+23=43 ; Thursday November 10th, 2016 11:23:10 PM
(Emrys' walking stick has a light spell on it too)
Emrys eyes the leyline of Woldsblood with a bit of awe, wonder and pity due to its unusual blackened and putrid appearance. He turns his attention to the Copper Dragon and listens to his painful greeting. Emrys steps forward and tries to ease his troubled mind.
(Diplomacy: 43, natural 20!! woot.)
"Hello my dear Copper Dragon. We are not here to harm you. We have great admiration for the copper flight. What ails you, my friend? We are the Keepers of the Vale ... perhaps there is something we can do to help ... ease your suffering."
Evaris [AC 20; HP 91/84] (Kathy) Friday November 11th, 2016 12:05:53 AM
Evaris files in at the end of the train. He is ready to lend his voice to the cause, but really, Emrys is doing fine and he doesn't want to detract from it. He stands off to the side and tries to look non-threatening.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 d20+30=47 ; Friday November 11th, 2016 12:50:18 AM "Tut, tut. Shhh." Baslim takes a step forward and holds his hands out in front. "We are here to help."
He smiles warmly, and a soft white radiance surrounds his hands. "Alemi, my enemies are abundant. Many are those who rise up against me. But my faith sustains me; I shall not fear the legion, should they set themselves against me." The radiance briefly flashes across his body, turning his hair and tunic white before subsiding.
He steps forward toward the dragon's head and crouches down, gently placing a hand on its head and rubbing softly. "Oh, my. Such a noble creature should not suffer so. I am a Shepherd. Please, let me help you."
Baslim examines the creature, seeking to understand it's sickness.
Heal check 47.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) d20+16=35 ; Friday November 11th, 2016 1:55:10 PM
Brom walks through the darkness with his magically enhanced vision. His sword goes up immediately at the sight of the dragon. His excitement is barely contained as he looks at the beast. Good, evil, color of a dragon means little to him, it is all beyond his understanding.
Ohh...this is gonna be sooo...much fun... he thinks as he almost lets out a girlish squeal.
But....the dragon seems to have no fight...and Brom lowers his sword, but not his guard. The others seem to know much more about dragons than he, and they deem the creature friendly. Such a let down... This must have been the being they were told in the village. Brom turns his attention to the entrance, while also keeping an eye on the dragon. You never know...he thinks.
Perception DC 35
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Friday November 11th, 2016 3:43:19 PM
Dragons are smart he thinks to himself. This could be a ruse. Not time to let the guard down.
Edson keeps his bow ready, listening to the discussion going on.
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet Friday November 11th, 2016 3:47:41 PM
With the light now in the cave, Barratore puts the potion away. "Dragon" he calls out as he draws his sword and moves to spread out from Brom. Dragons breath deadly fire and he meant to make the beast have to choose his target rather than roasting them both. 3 great strides later though and the truth of the situation has set in a bit. This was an imprisoned, shackled and pitiful thing, not a great enemy to smite and overcome. Shepard and Emrys are both moving forward, so obviously the dragon is no threat.
Barratore remains on alert and continues making his away around and to the right to get a better look at the Woldsblood ley line. Not that he knows what he is looking at, but it is certainly out of the ordinary and perhaps some hideous thing will burst forth allowing him to save the others.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Friday November 11th, 2016 6:19:29 PM
Lanliss looks at the surroundings rather at the dragon. Seeing that the dragon is sick, the surroundings might a clue about what makes the dragon sick.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+17=26 ; Friday November 11th, 2016 6:20:40 PM
Lanliss looks at the surroundings rather at the dragon. Seeing that the dragon is sick, the surroundings might a clue about what makes the dragon sick. Lanliss keeps his mouth shut, knowing that the others will take a better care of the dragon. Perception 26
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) d20+19=28 ; d20+12=30 ; d20+14=33 ; Friday November 11th, 2016 7:43:27 PM
Velarin survey's the situation for a moment, trying to comprehend what lays before them. A ley line that looks of death and disease. A dragon that looks the same. He takes a moment to think upon any of his learnings to help him make more sense of things(knowledge's: arcane, religion, planes: 28/30/33)
"Emrys? I am guessing our good guy finder is pointing in his or her direction? What is your take on this ley line? I am not nearly as familiar with these things as you. is it killing him, or is he sacrificing himself to prevent something worse?"
"Shepherd, anything we can do to help him? that's definitely not my area of expertise"
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Friday November 11th, 2016 10:37:59 PM
ooc: check
Speaking with Patina (SteveK) d20+21=23 ; 2d6+10=16 ; Saturday November 12th, 2016 8:07:33 AM
Emrys speaks eloquently of the admiration and concern of the heroes, seeking more information to the scenario the Keepers have found themselves in.
Evaris, arriving last, sees the Bardic Witch has things well in hand diplomatically-wise, and just keeps his eleven eyes open.
Balim doesn't need words to know there is a Good creature in need of healing and so moves to find out exactly what's wrong in his best bedside manner. "What? Don't! " begins the Copper dragon feebly, but it is too late. As the Shepherd approaches, the Ley Line pulses a sick greenish black and, tears rolling down its scaly eyes, the dragon stretches out to bite Baslim! (AOO AC 23. Baslim takes 16 damage). The sudden attack stops Baslim from approaching further and he isn't able to examine the dragon.
Brom is excited and then disappointed that there won't be a fight, but maybe his prospects are looking up again...
Edson keeps his guard up, careful that this may be a ruse.
Barratore tells the others it is a dragon, and slides along the outside of the cavern to look at the sparkly glowing river suspended in the air as well as the dragon.
Lanliss looks at the cavern to get a clue for the sick dragon. Besides the heroes, the dragon, the Ley alone that is connected by a cable of sparkly greenish black to the dragon, and a glitter of gold peeking out from under the dragon, why, there is nothing here at all.
Velarin's vast knowledge enables him to confirm several things 1. Ley lines are reputed to be sparkling or glowing red lines visible only in the realm of Shadow. Witches and Fixers use Woldsblood (the stuff that makes up Ley Lines and is reported to be life energy in the Wold) to power their spells. 2. Woldsblood supposedly carries the souls of the newly dead deeper into the afterlife. When brought into the Wold, the substance remains a very dangerous thing, one that poses special dangers to the careless. 3. He recalls a couple of obscure writings where evil groups like the Sons of Dread from this area and Gaalian Reavers from the Sargrass in the Southern Continent corrupted Ley Lines for their own purposes...
......
As soon as Baslim retreats, the dragon drops back down, apparently exhausted. The Ley Line stays where it is, a thread attached to the dragon, and pulsing in ugly colors like the beating of a great heart.
The Copper Dragon opens its eyes and looks with pity at the heroes. "Keepers of the Vale? Cinnamon Vale to the south? Yes, good people live there, which is why I, in my hubris, came here to help."
The Copper Dragon wearily shakes his head. "Call me Patina” he says in a self-depreciating tone. "I tried to heal this Ley Line, but was not strong enough. I am now stuck, siphoned by the Line and controlled by the corrupted magic that has a life of its own.
"The only way to free me is to sever the bond between me and the Line, and that can only come with my death or distance. And the Line won’t let me leave, in fact will force me to fight you if you try. Alas!"
Evaris [AC 20; HP 91/84] (Kathy) Saturday November 12th, 2016 9:02:48 AM
Evaris's heart aches for the poor creature, but unfortunately he just doesn't know enough about ley lines.
"What if you were unconscious?" he asks the dragon.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 6d6=15 ; Sunday November 13th, 2016 2:17:46 AM
Baslim recoils as the dragon bites down on his arm, sucking in air between his teeth at the pain. His face relaxes, however, as he listens to the dragon explain its predicament. Then concerned. He glances at the blood on his arm and intones a quick prayer, healing the wounds. "You could have warned me, Patina. That smarts. But, I suppose it isn't your fault."
He regards the dragon and strokes his beard in thought. "You know," he surmised out loud, "that sounds an awful lot like an energy drain. I have a death ward spell prepared, which should provide Patina with immunity. But, I see two problems. First, I would need to make contact with him. Dragons can see through an invisibility spell, so no luck there. I can invoke a sanctuary, but his willpower is such that it probably would not work. If someone cast a spell of confusion first, it might work, but he might shrug off even that." He scratched at his cheek and rubbed his quarterstaff with his thumb as he spoke. "Or we could distract him with combat, but that is taking a grave risk with his life and ours. Regardless, if I could reach him, and if I could successful ward him, the leyline might attach to one of us out of necessity. I can prepare deathwards for everyone, but I would need a night of rest."
He rests two fingers on his lower lip and taps them as he thinks. "Or perhaps a magic circle against evil? A wall of iron? If we have some way of weakening his willpower, I could cast greater command and force him to flee the cavern. What do you all think?"
DM SteveK. Please identify the spell Baslim used to heal and track spells used. Used circle port v evil Used 2 holy smite Used. 1 channel energy
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet Sunday November 13th, 2016 8:00:43 PM
Barratore looks back to Emrys, Baslim and V. They were the knowledgable people in the party when it came to stuff like this. Evaris voices what he is thinking and Barratore adds his opinion. "Magic will make the dragon fight back, but I think we could win the day without killing him. Harder, more exciting, but can be done." He overtook Brom. "You game brother?"
Even if we manage to cut the connection Patina has with the line, we still need some sort of a way to heal that ley line.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Monday November 14th, 2016 8:08:12 AM
I think you are right Baslim, that those may not effect him. Not only that, but it seems possible that with the connection he has to the Ley line, it may not only be able to siphon him, but may be able to reverse the drain and boost his abilities when it needs to.
The ley line is acting as a siphon, but it also controls his actions, which means it now has some much deeper connection with him, or is a magical effect. If it's a magical effect, than it should be able to be dispelled. We could give that a try first, and at the same time, Baslim can try his command. If neither of those work, Let us go with Barratore's plan of helping Patina to unconsciousness, and dragging him out of here.
I can cast a detect magic first to see if i can get a better idea of what magical effects are occurring between Patina and the Ley line, and the power involved in those effects. Any further thoughts or ideas? If we end up going with Barratore's route, Baslim could try some of the spells he mentioned while it is otherwise occupied with Brom and Barratore.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) d20+16=30 ; Monday November 14th, 2016 4:39:35 PM
Looks like Brom was going to get to fight his dragon after all. "Always, brother. Always." He says. "No killin' it. Definitely more fun." He lifts his sword onto his shoulder and looks over at the dragon.
Brom moves in closer to the dragon as if gauging his opponent. He was waiting for green light and then it was on.
Perception DC 30
Speaking with Patina (SteveK) Monday November 14th, 2016 9:20:52 PM
Barratore and Brom heft their weapons and edge towards the dragon, keeping out of range of its long neck.
Baslim and Velarin discuss an easy way to block the Ley Lines control, but they just don't know enough about Ley Lines that have powers that usually able to breech the dimensional barrier between the Wold and the Shadow Realm.
Lanliss points to the second problem, how do they heal the Ley Line?
Evaris asks Patina, the Copper Dragon directly; what if you were unconscious? ....
Patina doesn't know. "I am a healer and I linked myself with the Ley Line to heal it, but it was too strong and took control of me. If you drive me to unconsciousness it may break the link but may not. I am prepared to die to heal the rift and pay for my folly. "
The Ley Line pulses slowly, With no overt moves.
Evaris [AC 20; HP 91/84] (Kathy) Monday November 14th, 2016 10:00:53 PM
Evaris winces a little. "I was rather hoping we could render you unconscious by magical means, but perhaps that's optimistic," he says. "Certainly a mere Sleep spell would be ineffective."
He turns to his companions. "Shall we try to knock him out? With Shepherd Baslim and I both on hand to heal whoever needs it?"
Emrys Myrridanmyl, stephen f. ac10 hp71/73 Monday November 14th, 2016 10:35:36 PM
Emrys looks over the dragon a little more closely. He wonders if the Woldsblood is in direct contact with the dragon. Then a daring idea comes to his mind.
"Woldsblood bonds with the soul ... that's how the souls of the dead are carried away to the Lands of Rest. Perhaps I could trade places with Patina's soul. We could sever the connection between the Leyline and her soul if I place her soul within my Magic Jar. My soul would then enter her body, take control and attempt to move away from the leyline before I succumb to the leyline's power. I am quite familiar to its touch after all. It's risky, but I think my Magic Jar spell might work."
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Monday November 14th, 2016 11:53:03 PM
Baslim scratches his cheek in worried thought. "Well, Emrys, you're welcome to try. I think it's risky, but the Light shines upon the righteous. May I cast any spells on you to help you before you begin?"
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Tuesday November 15th, 2016 8:11:18 AM
It does sound risky Emrys, but you are more familiar with Ley lines than I. If you think it will work, seems like it's worth giving it a shot.
Still seems easier to let Brom and Barratore knock him out, which doesn't put your soul at risk. Also, your spell may not be effective against the will power of the dragon. If you want to give your way a try before letting the other two take care of things, it's your call.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Tuesday November 15th, 2016 10:27:53 AM
Edson draws his bow string but doesn't fire. He is unsure what is going on. Brom and Barratore not rushing in to kill is making this a harder decision. He waits to see if the dragon is tricking them or the others move in to finish it off.
" How can we knock it out without it ripping us apart."
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Tuesday November 15th, 2016 7:34:15 PM
Lanliss thinks about Emrys idea and says/asks, What happens if you are the one to be corrupted and taken by the foul leyline ?
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) d20+16=31 ; Tuesday November 15th, 2016 8:15:42 PM
Brom stands there looking at the others. "What are we gonna do? Emrys you gonna try yur thing or ya wanna us to fight?"
Brom maintains his distance and his eyes on the dragon.
Perception DC 31
Barratore Steelwind (Dan K) AC: 30 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet Tuesday November 15th, 2016 8:16:53 PM
Barratore stretches a little and rolls his shoulders to loosen up for the fight. He checks his shield, draws his sword. The others would try whatever it was they were going to try, and hopefully it would work. They seemed to think the dragon was not evil and that was good enough for him. A part of him though, a significant part, hoped they were not successful. That way, he and Brom would truly get to test their mettle. This was no giant, or vampire, but a dragon. The fighter was starting to get giddy.
Barratore begins bouncing a bit on his hooves
Speaking with Patina (SteveK) Tuesday November 15th, 2016 9:20:39 PM
Barratore and Brom are ready for a fight; eager even. Evaris seems to bend to trying to knock the dragon unconscious.
Lanliss and Edson seem prepared and provide a counterpoint or two.
Baslim and Velarin think it's risky, but are willing to let Emrys try.
And it looks like everyone is waiting on Emrys to try his risky plan...
Emrys Myrridanmyl, stephen f. ac10 hp71/73 Tuesday November 15th, 2016 11:04:53 PM
"Or maybe a protection from evil spell would sever the leylines mental control over dear Patina. Whatever we do, everyone needs to be on board and ready to do their part."
Evaris [AC 20; HP 91/84] (Kathy) Tuesday November 15th, 2016 11:06:00 PM
"Um," Evaris says. "Forgive me if I ask an obvious question, but how do we get Emrys's soul back into Emrys?Assuming this all works as planned."
Emrys Myrridanmyl, stephen f. ac10 hp71/73 d100=2 ; d100=85 ; Tuesday November 15th, 2016 11:21:31 PM
If everyone is in agreement, Emrys makes sure there is plenty of room for Patina to maneuver away from the Leyline if this is to work. Emrys tells everyone what is going to happen to him and for them to attend to his lifeless body after his soul leaves the Magic Jar. After everyone is informed, he will sit upon the ground, pulls his crystal medallion out from underneath his shirt and begins to cast. On his second attempt, his body goes lifeless as his soul goes into the jar. He then senses the powerful draconian life force and attempts to exchange souls.
(Leyline check: 2, failure. He tries again, 85 ... Success, free cast. Casting Magic Jar. Will save: 23)
Emrys Myrridanmyl, stephen f. ac10 hp71/73 Tuesday November 15th, 2016 11:24:12 PM
"Evaris, I will simply will my soul back to my body ... Or if Patina dies, I will be forced back to my body."
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Tuesday November 15th, 2016 11:38:31 PM
Shepherd Baslim lays a hand on Emrys' shoulder and bows his head. "In the long hours of the night when hope has abandoned me, I will see the stars and know the Light remains." A shimmering golden haze settles onto Emrys with the soft sound of tinkling bells. "There we are." Baslim gives his shoulder a squeeze before letting go. "You have a magic circle against evil on you now, for the better part of two hours. If you get close enough, Patina will be within its power. Hopefully it will also provide you some protection. Also," Baslim holds up a finger, mutters some words under his breath, and touches Emrys on the nose. "Boop. There. You also have a death ward. Go get 'em."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Tuesday November 15th, 2016 11:58:34 PM
Edson just shakes his head... switching souls with dragons. That was a big change from running on the rooftops and stealing old lady Chaterlay's good dinnerware.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) Wednesday November 16th, 2016 7:15:10 PM
Velarin stands there and watches Emrys begin his spell. He has heard of such spells before, but they are in conflict with his evoker talents, and does not use them. Still....very interesting and informative to actually witness it's use. He pays close attention,and reminds himself to ask Emrys about the experience later so he may file it away in his memories.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Wednesday November 16th, 2016 8:08:59 PM
Lanliss awaits for the change to happen. Not knowing what is going to happen he stays still.
Fighting with Patina rd1 (SteveK) d20+15=34 ; d6=1 ; Wednesday November 16th, 2016 8:41:33 PM
Evaris is worried about Emrys' soul, but the bardic witch has an easy repluly.
Baslim thinks a Magic Circle v Evil will help, but he already cast his in the fight against the demon and Emrys does not get that benefit. Baslim is,however, able to put a Death Ward spell on Emrys' body....
Edson, Velarin, and Lanliss all wait and watch.
Emrys is lucky he can cast two fifth level spells as the first one fizzles. The second successfully moves his soul into its prepared receptacle and 'Emrys' can see the strong emanation that is Patina, stronger than any one of the heroes; and attacks! ....
And is repulsed by the still strong will of Patina!
The dragon flinches and the Ley Line pulses in a backlash of energy! "Oh no", Patina groans, "it's taking me over again!"
That is all the warning that the heroes get as the dragon rears up once more and breathes a cone of gas that affects Brom, Lanliss, Velarin, Evaris, and Baslim! (Save Fort DC22 or be slowed for 6 rounds)
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 124/165 raged; DR 2/- (DR 4/-) d20+11=29 ; d20+19=22 ; 4d6+25=36 ; Wednesday November 16th, 2016 10:12:13 PM
"Alright, let's get this going!" He says as the cloud of gas engulfs him. He feels his muscles start to stiffen, but he resists the effect.
Sword up, he rages and moves in on the dragon.
Vital Strike (PA, rage): AC 22, damage 36
Rage: 1
Evaris [AC 20; HP 91/84] (Kathy) d20+14=17 ; Wednesday November 16th, 2016 10:31:08 PM
Evaris can't withstand the blast, and finds himself moving as if through molasses.
Brom charges in, which means Barratore is sure to follow. Evaris reaches out and casts Shield of Faith on the Minotaur before he moves into combat. Barratore gets a +3 deflection bonus to AC.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 d20+16=34 ; Wednesday November 16th, 2016 10:50:03 PM
ooc: Fort save 34. Forgot about casting magic circle earlier. Sorry.
Baslim manages to raise an arm in time to avoid the worst of the gas, and shakes off the feeling of lethargy that settles onto his shoulders. His brows furrows, his mouth flattens, and he points a stern finger at the dragon. "Flee!" His voice resonates with power.
ooc: Cast greater command. Will DC 25.
Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:31; HP: 117/121Character Sheet d20+18=32 ; 4d8+11=25 ; Wednesday November 16th, 2016 11:05:40 PM "Get Emrys' body to safety!" he shouts and Barratore is only a second behind Brom, coming in on the Dragon from the other direction. Evaris' spell washes over him and does enhance his protection some.
It was a worthy try, and the fighter, the minotaur, is impressed by the courage and honor shown by the bard. An act he would not soon forget. Now was the time for action. The fighter moves in and attacks.
Reach 10' Vital Strike Non Lethal Hit AC 32 Dmg 25
Shield of Faith Deflection +3 adds +1 deflection to Barratore's AC, Now 31
Emrys Myrridanmyl, stephen f. ac10 hp71/73 Wednesday November 16th, 2016 11:07:03 PM
Emrys makes an attempt to enter Patina and it feels like running into a very solid wall. He wonders if he forgot to tell Patina not to resist him ... that would have been helpful. However, if it wasn't Patina but the leyline actually controlling her, maybe he can force another attempt at taking control before returning to his body ... the laws of leyline magiks are quite twisted at the moment. Hopefully the rules can be broken a little.
He takes another try and discerns the strongest life-force in the room with a draconic flavor. 'Wait ... what is that?! What's going on out there?' He attempts another attack, it will probably fail, but what is there to lose in trying.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+5=24 ; d20+18=34 ; Thursday November 17th, 2016 7:19:40 AM
Lanliss manages to resist the effects of the dragon's gas
As he hears Barratore voice he makes a stealthy move to flank the dragon but stops to go grab Emry's body to safety In his mind he thinks about Emrys knowing that Barratore and Brom will somewhat be ok. Lanliss starts to grab Emry's body and tries to find a safe place for Emrys until the end of the battle. Fortitude 24 Stealth 34
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+16=22 ; d20+11=24 ; d8+2=4 ; d8+2=7 ; Thursday November 17th, 2016 10:18:33 AM
A groan is all Edson elicits as he fires his bow twice at Patina. " A dragon was majestic and didn't deserve this but his friends were more inportant to him."
Hit ac 22 4 dmg Hit ac 24 7 dmg
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) d20+6=17 ; 5d4=11 ; Thursday November 17th, 2016 8:04:57 PM
"Ah Nuts." mumbles the wizard as the gas rolls over him, and he feels sapped and sluggish(fort save 17). Velarin watches Brom and Barratore go to plan B, as planned, And looks toward Emrys, to see Lanliss taking care of him.
"I don't want to hit him with anything too big, I don't know his condition." Velarin takes a 5' step back from the combat, and hits the dragon with a magic missile(21 damage)
Fighting with Patina rd2 (SteveK) d20+15=18 ; d20+21=22 ; d20+21=31 ; d20+21=38 ; d20+16=28 ; d20+16=30 ; d20+16=20 ; d8+7=15 ; d8+7=11 ; d6+3=6 ; d6+3=7 ; Thursday November 17th, 2016 8:25:11 PM
Brom roars in but his sword skitters off the hard scales of Patina.
Evaris is slowed, but manages to give some defense to Barratore.
Baslim casts a powerful spell and it affects the mind of Patina. But the body of the dragon doesn't move. It appears Patina is correct; he isn't in control of his own body!
Barratore calls to get Emrys to safety and charges in, drawing blood!
Emrys determines that maybe he can still trade souls with Patina and looks for the strongest life force (Emrys can't tell 'dragon' or any other type while in the Magic Jar). Unfortunately, "the target automatically succeeds on further saving throws if you attempt to possess its body again."
Lanliss grabs Emrys' body and starts dragging it to the tunnel entrance. One more good drag aught to do it.
Edson shoots twice but his arrows don't find any purchase! ....
Patina turns to the two heroes in his reach; a bite and two claws against Barratore and two battering wings and a muscular tail sweep against Brom.
The Minotaur is missed by the dragons teeth but both claws strike! (Barratore takes 26 damage)
The barbarian is missed by the tail but the wings bash Brom about! (Brom takes 13 damage)
The Ley Line pulses more strongly, sick green sparkles lashing the Copper Dragon!
.....
Patina AC 30. Dam. 46
Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:31; HP: 91/121Character Sheet d20+20=22 ; d20+15=20 ; d20+10=16 ; Thursday November 17th, 2016 10:49:10 PM
Barratore clenches his jaw as the claws of the dragon rake his left shoulder and catch his right thigh. Neither wound is serious and his shifts himself further to the right to put the dragon in a flank between himself and Brom. Barratore keeps his shield higher and makes several quick battering swings towards Patina, but none come even close. Were the dragon a large red painted wooden building housing farm implements, the fighter would have not connected
Non lethal strike flanking Hit AC 22/20/16
Emrys Myrridanmyl, stephen f. ac10 hp71/73 Thursday November 17th, 2016 11:09:15 PM
Having been unsuccessful again, Emrys decides to return to his body. His eyes suddenly open wide as he awakes to the violent and jarring effects of being manhandled hurriedly through the tunnel. "uhh whyyy ... WHY WOULD SHE RESIST ... UHHH!! WHA?? BACK THE WAGON UP!!"
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Friday November 18th, 2016 12:09:32 AM
Baslim mutters a prayer under his breath and makes a wide sweeping gesture with his arm. A wall of stone springs into being separating the dragon from the ley line.
Ooc: Cast wall of stone. I do not know the height of the cavern ceiling, but I would like to make it as wide as possible. I will halve the thickness to double the area.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+16=23 ; d20+11=21 ; Friday November 18th, 2016 12:12:50 AM
Edson fires two more, but watches as they do nothing.
Evaris [AC 20; HP 91/84] (Kathy) d8=8 ; Friday November 18th, 2016 12:56:13 AM
If he can target Patina without hitting any friendlies, Evaris casts a Sound Burst. Patina takes 8 points of sonic damage, and must succeed at a DC 17 Fortitude save or be stunned for 1 round.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 119/165 raged; DR 2/- (DR 4/-) d20+24=33 ; d20+17=34 ; d20+10=12 ; d20+20=35 ; d20+15=26 ; 2d6+16=24 ; Friday November 18th, 2016 1:21:31 PM
The wings buffet Brom and he near falls over laughing. "Is that it!" He exclaims. "I got bug bites that hurt more! Yur disappointing me, dragon. Such a disappointment!"
This dragon was not worth going full out against, at least in Brom's mind.
Non-lethal attacks (+2 flanking, -4 non lethal, rage): AC 35, 26, 12 (ignore first two number was wrong), Damage 24 non-lethal
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 5d4=13 ; Friday November 18th, 2016 2:34:27 PM
(Steve K: we posted close to each other last time, but i tagged him with a magic missile for 21)
Velarin again throws magic missiles at Patina(23 damage)
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+18=32 ; Friday November 18th, 2016 7:59:22 PM
Lanliss drags Emrys to safety and tries to make Emrys less visible. While dragging and a little bit of hiding Emrys, Lanliss thinks about the problem at hand, thinking about how to defeat the dragon and if they can sever the connection of the thing that controls the dragon's body. Stealth 32
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Friday November 18th, 2016 11:06:53 PM
ooc: check
Fighting with Patina rd3 (SteveK) d20+16=31 ; d6=5 ; d20+21=29 ; d20+21=41 ; d20+21=23 ; d20+21=22 ; d8+7=9 ; d20+16=28 ; d20+16=35 ; d20+16=19 ; d6+3=7 ; d6+3=7 ; Saturday November 19th, 2016 12:20:54 PM
Velarin is slowed but manages a slew of magic missles to strike the Sick Copper Dragon.
Barratore moves to flank opposite Brom but, yes, can't hit the broad side of a barn (LOL!). When he moves to flank, a pseudopod of Woldsblood arcs out from the main Ley Line and whips at the Minotaur! (Barratore Will Save DC 15 or Paralyzed 1 round and lose d8 Wisdom!)
Emrys doesn't understand why Patina would resist him... unless the dragon is not in full control of his mental Facilities either... His soul moves back to his body and he is able to stand up at the entrance of the tunnel, 60 feet away from Patina.
Edson keeps the arrows up, knowing eventually one will strike true.
Evaris is able to find an angle to cast Shout! Patina isn't stunned but takes a little more damage.
Brom taunts the dragon and lands a solid, non-lethal blow! To flank, Brom also steps too close to the Ley Line, and the barbarian is also attacked by the Ley Line. (Brom Will Save DC 15 or Paralyzed 1 round and lose d8 Wisdom!)
Baslim casts a Wall of Stone, hoping to separate the connection, but it doesn't have any effect on the magical Ley Line that exists in both the Wold and Shadow Realm simultaneously. It looks like the heroes are going to have to do this the hard way!
Velarin casts another set of Magic Missles!
Lanliss is able to stop dragging Emrys'body, for the bars seems to be back!
Patina continues to concentrate on the two fighters physically. He roars, showing his presence as a dragon, and then gets down to business.
ALL heroes Will DC 22 Frightful Presence. Fail = shaken for 5 rounds
Barratore gets clawed once for 9 damage.
Brom gets two wing buffets for 14 damage.
......
Patina AC 30. Dam. 77 Non-lethal 24
The Ley Line will strike at any hero close enough to Flank Patina with a pseudopod of Woldsblood. Will save vs. DC 15, or Paralyzed for one round and d8 Wisdom ability damage. Creatures with a Wisdom of zero are unconscious and have a Line attached... just like Patina!
The Cavern. 30 feet high, 60 wide, 60 long. The green Ley Line is at the opposite end of the entrance across the entire cavern. Patina is ten feet from the Ley Line and center cavern.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+3=18 ; Saturday November 19th, 2016 12:40:03 PM
Edson screams out in fear... it was a dragon after all. His knees become weak and he knees down to prevent fainting.
Will save dc 18
Evaris [AC 20; HP 91/84] (Kathy) d20+14=15 ; Saturday November 19th, 2016 2:16:24 PM
Evaris is taken aback by Patina's sudden display; it's all he can do to keep from fleeing in terror [Will save 15; natural 1].
His companions need his help, though, so he shoves it aside and casts a spell to help them withstand it.
[Cast Remove Fear on Edson, Brom, and Barratore. That gives a +4 to saves, and suppresses any fear effect already active.]
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 119/165 raged; DR 2/- (DR 4/-) d20+8=24 ; d20+8=21 ; d20+20=28 ; d20+20=24 ; Saturday November 19th, 2016 3:32:39 PM
The ley lines try to absorb what little wisdom the barbarian had, but the man was just as stubborn with the ley lines and he was with other things and the power of the ley lines has no affect.
The dragon gives a great roar, and the barbarian can feel all the hair on his body stand up all at once. If the dragon had been a bit scarier, he may have been afraid, Will save DC 24, but his dragon was kind of a disappointment. Maybe he was holding back, maybe not, but that didn't matter to Brom; the only thing that mattered was he couldn't find a good fight and this one was no different.
Non-lethal vital strike (rage, -4 nla, +2 flank): AC 28 (hero point AC 24)
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+6=17 ; Sunday November 20th, 2016 7:41:46 AM
Lanliss can feel the Dragon's roar in his bones, his heart pounding very fast, he feels fear. Thinking about the situation at hand. The best course of action is to help the others. He looks at Emrys and begins to run to the battle knowing that he can provide help to the group. Shaken for 5 rounds Will 17
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 d20+19=33 ; d20+9=11 ; d20+30=35 ; Sunday November 20th, 2016 2:45:15 PM
The supernatural fear washes over Baslim, but the Shepherd stands firm and strong. He holds both hands at shoulder height, with his palms outward toward Patina. "Alemi has walked beside me, down paths where a thousand arrows sought my flesh. He has stood with me when all others have forsaken me."
His hands glow white with radiance, and he suddenly rushes toward the dragon.
Ooc: Charge and touch attack. Draw Enchantment - The healer touches a creature that has been affected by any enchantment. He makes a heal skill check vs DC 10 + the enchantment's DC. Success dispels the enchantment entirely, but the healer is affected and must save, as if affected by the enchantment himself. If the check result is 10 above the DC, the healer is not enchanted at all. This ability is usable once per day.
Ooc2: I'm guessing the touch attack failed, but he will attempt again next round.
Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:31; HP: 82/121Character Sheet d20+5=6 ; d8=7 ; Sunday November 20th, 2016 9:01:23 PM
The dragon strikes with one of his claws, but again it is not serious and Barratore begins working on his counter strike. Barratore then feels the ley line strike and everything slows to a crawl.
Failed will save from ley line and is paralyzed, no need to make the other save
Wisdom damage 7
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+16=29 ; d20+4=9 ; Monday November 21st, 2016 6:31:23 PM
Lanliss begins to either sneak or flank the dragon trying to find a sweet spot to hide from the dragon attention. Stealth 29 Will save 9 (if needed) Ooc: -2 because of shaken state
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) d20+12=30 ; 5d4+10=28 ; Monday November 21st, 2016 7:46:55 PM
Velarin doesn't like the way this battle is shaking out as the dragon roars, and the wizard momentarily wishes to rethink the course of action taken. Instead, he shakes off his moment of terror(will save 30), and finds himself having another, as he watches Barratore stop moving, after being struck by the ley line. Unfortunately, in his slowed condition he is unable to do anything beyond casting a spell and hoping this ends well.
Not wishing to take chances on the dragon ignoring his spells, he sticks with the tried and true magic missile one last time (for 28 points of damage), and hopes that between Brom and some more damage from his spells, they can drop this dragon before the ley line claims any of us.
ladies and gents, it may become necessary shortly to pull barratore out, and perhaps make this a ranged affair. we cant afford to let the ley line take one or more of us, or we have to fight it and ourselves at the same time.
Fighting with Patina rd4 (SteveK) d20+21=27 ; 2d6+10=20 ; d20+21=23 ; d20+21=38 ; d20+21=27 ; d8+7=9 ; d8+7=12 ; d20+16=26 ; d20+16=24 ; d20+16=23 ; d6+3=6 ; d6+3=9 ; d8+10=17 ; Monday November 21st, 2016 8:05:31 PM
Edson screams out in fear and he knees down to prevent fainting. He is only Shaken, not scared, and is able to make
Evaris is scared but is able to cast a Remove Fear to assist Brom, Barratore, and Edson.
Brom is disappointed the dragon isn't bigger, tougher, more fierce. But the barbarian can't get through the scales of the creature...
Lanliss moves back into the fight and then begins sneaking to look for an opening. He will be able to attempt his move next round. (OOC: Is Lanliss trying to sneak up to the dragon or to flank. Flanking requires getting close to the sick Ley Line and Lanliss can see what that is doing to Barratore...)
Baslim continues to seek the quick one-and-done solution to save the day. This time, it involves some personal danger and the dragon turns to snap at the Shepherd as he charges. (Baslim is bitten for 20 damage). And the healer is unable to touch the dragon.
Barratore is momentarily paralyzed by the Ley Line, and though the Minotaur is not quite as wise as a gerbil, he has a passing thought that this would be the reason the dragon was caught in the first place...
Velarin casts his last Magic Missle spell and calls out instructions in case The wobbling Barratore falls. .....
The dragon is obviously hurt, but not nearly ready to drop.
"No!", moans Patina, stay away from the Ley Line! Keep hitting me. Please!" The dragon doesn't make it easy, for he continues to attack, turning and ignoring the paralyzed Barratore.
Brom gets the teeth and claws this time and Baslim is the recipient of the wings and tail!
Brom gets two claws for 21 damage.
Baslim gets both wings and the tail for 32 damage.
The Ley Line is not idle, and a pseudopod lashes out against Barratore and Brom since they are still in flanking position of the dragon so they are within 20 feet of the Ley Line. (Will DC or paralyzed one round and lose d8 Wisdom)
....
Patina AC 30. Dam. 105 Non-lethal 24
The Ley Line will strike at any hero close enough to Flank Patina with a pseudopod of Woldsblood. Will save vs. DC 15, or Paralyzed for one round and d8 Wisdom ability damage. Creatures with a Wisdom of zero are unconscious and have a Line attached... just like Patina!
The Cavern. 30 feet high, 60 wide, 60 long. The green Ley Line is at the opposite end of the entrance across the entire cavern. Patina is ten feet from the Ley Line and center cavern.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 100/165 raged; DR 2/- (DR 4/-) d20+8=19 ; d20+21=23 ; Monday November 21st, 2016 8:21:43 PM
Brom takes the claws from the dragon. "That's better! Come on, more. Give me more!" He says.
The ley lines again try to lash the barbarian and once again Brom resists the effects of the Woldsblood.
Brom moves to the side to start to move away from the ley lines. While doing so, he continues his attack on the dragon.
N Lethal Vital strike (rage, n lethal, SA): AC23 (woldian die roller strikes again...sigh)
Rage, surprise accuracy
Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:31; HP: 82/121Character Sheet d20+1=2 ; d8=7 ; Monday November 21st, 2016 9:28:20 PM
The Ley Line remains attached to Barratore and the minotaur remains paralyzed, but only for a moment. The fighter drops to the ground and the Ley Line has a new toy
Emrys Myrridanmyl, stephen f. ac10 hp71/73 d20+16=18 ; d100=12 ; Monday November 21st, 2016 10:23:37 PM
(Will save: 18, natural 2)
Emrys and Evaris have something in common, the two most strongest willed members of this fellowship are having a really bad day. Emrys wakes up shaken, by the fearsome presence of Patina. Like Evaris, he casts Remove Fear on himself and Lanliss. As Emrys casts his spell, he tries to draw his arcane energy from the corrupted leyline in an attempt to disrupt, distract or weaken it. His bad luck continues as another one of his spells fizzle and spark into a small poof of green smoke. Emrys has never felt so useless. Not even his beauty can brighten his mood.
(Leyline check: 12. Fail!!)
Evaris [AC 20; HP 91/84] (Kathy) Monday November 21st, 2016 10:56:01 PM
Cautiously, Evaris steps up and casts Freedom of Movement on Barratore.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+14=34 ; d20+14=33 ; d20+9=16 ; 3d8+6=24 ; Monday November 21st, 2016 11:59:01 PM
Edson fires two more arrows, and one is true, (Crit confirmed.) 24 damage.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 d20+9=28 d20+30=33 Monday November 21st, 2016 11:59:06 PM
Baslim tries again to use his draw enchantment ability on the dragon Patina.
ooc: Touch attack 28, Heal check 33.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+13=27 ; d4+1=3 ; d20+8=20 ; d4+1=4 ; 6d6=15 ; Tuesday November 22nd, 2016 11:58:22 AM
Lanliss begins to stab the dragon, thinking about the fact that he might not be able to stop what in front of eyes he decides to attack the dragon. Atk 27 Dmg 3 Atk 20 Dmg 4 Sneak attack 15 Ooc: Should I do one sneak attack damage ?
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 10d6=23 ; Tuesday November 22nd, 2016 8:44:03 PM
Velarin watches in fear and dread as the the ley line attaches itself to Barratore. we got big problems now fellas. Barratore is dancing to the same tune that patina is. That ain't good. Watch yourself Brom! If we can't drop Patina fast, there will be two of them in there with you! Anyone that can, use anything you got to knock out or incapacitate Barratore if he moves against us. He will not be quite as resistant to some spells as Patina. I will continue to help Brom with Patina, but I am almost out of spells!
Velarin wishes this stupid slow spell wasn't hindering him, otherwise he would have moved in and dim doored barratore out a momant ago, and would be able to reach into his haversack for his empower rod before throwing his fireball now. stupid dragon.
Velarin drops a fireball behind Patina, where it won't effect anyone but the dragon. (reflex save 20)(28 damage if failed save) (16 damage if saved)
i don't have much left besides a chain lightning guys! we need to wrap this up or I will be a cheerleader
Fighting with Patina rd5 (SteveK) d20+12=20 ; d20+22=23 ; d20+21=38 ; d20+21=33 ; d20+21=26 ; 2d6+10=22 ; d8+7=13 ; d8+7=14 ; d20+16=22 ; d20+16=19 ; d20+16=30 ; d6+3=4 ; d6+3=4 ; d8+10=15 ; Tuesday November 22nd, 2016 10:24:22 PM
Brom seems to feel he is finally starting to have a fight worthy of the name! He calls for more wounds but fails to return them in kind. He does, however, move out of range of the sick-pulsing Ley Line.
Barratore feels the whip of Woldsblood and it saps the rest of his will. The great Minotaur falls, and now there is a tendril of Woldsblood attached through the stone wall just like the one on Patina. Barratorre is unconscious and his mind drifts on corrupted currents into nightmare.
Emrys is having nearly as bad a day as Barratorre, nothing seems to be going right!
Evaris seeks to cast Freedom of Movement on Barratore, but the elf reconsiders. First, the Minotaur is unconscious and the elf is certain the spell will be useless. The second is Evaris will have to touch Barratore and so be within range of the Ley Line...
Edson is the one able to draw more blood from Patina this time!
Lanliss sneaks in but fails to get through the tough hide of the dragon! At least he is lucky enough that the usually perceptive beast doesn't notice his approach. (Perception natural 1!)
Baslim succeeds in drawing any enchantment away from Patina, but the dragon is not under any such magic; it's as if the Ley Line doesn't adhere to the normal laws of magic!
Velarin is running out of spells, but a fireball behind the dragon should do some more damage!
..... Patina roars and looks towards Edson, who struck him true with his arrow. "Couple more of those, right here!", he encourages the bowman.
But the dragon continues his assault on Brom and Baslim.
Brom gets blood spray from the jaws and both claws for 69 damage!
Baslim is also buffeted by both wings and the slap of a Copper tail! Baslim takes 23 damage!
....
Patina AC 30. Dam. 145 Non-lethal 24
The Ley Line will strike at any hero close enough to Flank Patina with a pseudopod of Woldsblood. Will save vs. DC 15, or Paralyzed for one round and d8 Wisdom ability damage. Creatures with a Wisdom of zero are unconscious and have a Line attached... just like Patina!
The Cavern. 30 feet high, 60 wide, 60 long. The green Ley Line is at the opposite end of the entrance across the entire cavern. Patina is ten feet from the Ley Line and center cavern.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 43/165 raged; DR 2/- (DR 4/-) d20+22=26 ; d20+17=27 ; d20+12=17 ; Tuesday November 22nd, 2016 11:36:17 PM
Brom takes the big hit from the dragon and it was getting fun. "Alright, that's pretty good. My turn." He says but all of his attacks are unable to penetrate the dragon's heavy scales.
I hate the die roller....!!!!
Rage, SA
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 6d6=14 ; Tuesday November 22nd, 2016 11:57:51 PM
Baslim's face turns grim, as he realizes he has few options left. Drawing upon his divine connection to Alemi, he channels positive energy to heal himself and his companions.
ooc: Channel energy. Everyone within 30 feet, except the dragon, are healed for 14 damage.
Currently 57/118 HP
Evaris [AC 20; HP 91/84] (Kathy) d20+7=8 ; Wednesday November 23rd, 2016 12:41:09 AM
"No room for a Flamestrike," Evaris mutters. It doesn't have much chance of hitting, but Evaris tries the Searing Light anyway. [Aaaand, that's a natural 1.]
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 70/70, extended mage armor(22 hrs) 10d6=29 ; Wednesday November 23rd, 2016 6:58:36 AM
Velarin feels the healing wash over him, and realizes what Baslim has cast Hey Baslim! I'm not so sure you want to be healing Barratore at this point! He's no longer their target, and we may have to do the same thing with him that we are currently doing with Patina
Velarin casts one of his few remaining spells, and hits Patina with a lightning bolt(reflex save 20)(34 damage if fail, 19 if save).
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+14=16 ; d20+9=28 ; Wednesday November 23rd, 2016 9:43:58 AM
After the perfect shot, Edson is unable to hit the dragon again. " She's a tough one..."
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 57/165 raged; DR 2/- (DR 4/-) Wednesday November 23rd, 2016 8:37:17 PM
Brom waits for the hammer to fall...
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+18=25 ; Wednesday November 23rd, 2016 8:40:43 PM
Lanliss keeps himself hidden away from the dragon senses. He breathes heavily because of the difficulty of not knowing what to do and thinks about the things to come. He tries to think about a solution. He looks around the cavern with however much of little time he have. Just looking around thinking about the ley line. Stealth 25 Ooc: may post an additional post
Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:31; HP: 82/121Character Sheet Wednesday November 23rd, 2016 9:10:41 PM
Barratore lies upon the floor.
Fighting with Patina rd6 (SteveK) d20+12=13 ; 12d6=53 ; Wednesday November 23rd, 2016 9:22:15 PM
Brom thinks the fight is getting pretty good but still can't get a strike in.
Baslim, pretty centralized in the cavern, heals everyone but the dragon, including Baratorre. The healing, however, doesn't bring back The Minotaur to consciousness. That is going to take time for the ability loss to heal...
Evaris casts his Searing Light and... its not a good target.
Velarin casts a lightning bolt and strikes Patina right between his eyes! (Nat 1!)
Edson misses, Lanliss sneaks, and Emrys hesitates while Barratorre is attached to the Ley Line and nightmares run through his head.
(Addendum) Lanliss looks about for any clue and notices something strange about the Ley Line tendrils. On Patina, it is physically attached to the dragon, and pulses strongly every time he does something he would not want to do (like attack the Good heroes). The Ley Line tendril on Barratorre, however, is not pulsing and not quite attached, as if it needs the Minotaur awake and aware to feed and use the hero! ....
The dragon rears and focuses on the hero who has hurt him the worst. "I'm sorry, I'm sorry", calls Patina and then the great dragon breathes a line of acid at ... Velarin! (Velarin takes 53 damage. Reflex DC 22 for half)
The Ley Line pulses a sickly green but there is no hero close enough for it to strike. ....
Patina AC 30. Dam. 179 Non-lethal 24
The Ley Line will strike at any hero close enough to Flank Patina with a pseudopod of Woldsblood. Will save vs. DC 15, or Paralyzed for one round and d8 Wisdom ability damage. Creatures with a Wisdom of zero are unconscious and have a Line attached... just like Patina!
The Cavern. 30 feet high, 60 wide, 60 long. The green Ley Line is at the opposite end of the entrance across the entire cavern. Patina is ten feet from the Ley Line and center cavern.
Evaris [AC 20; HP 91/84] (Kathy) d8=1 ; d8=7 ; d8=5 ; d8=5 ; d8=5 ; Wednesday November 23rd, 2016 10:43:13 PM
Evaris smiles a little when he hears Velarin's warning. "Two clerics," he reminds the wizard. "No waiting."
He casts Cure Critical Wounds on Velarin, who is healed for 33.
Emrys Myrridanmyl, stephen f. ac10 hp70/73, spectral hand, deathward d100=46 ; d100=27 ; d4=3 ; Wednesday November 23rd, 2016 10:54:38 PM
(Sorry, I fell asleep early last night.)
Emrys takes out his Quickened metamagic rod and fires off (hopefully) two spells in rapid succession. Maybe just maybe, this spell can separate Barratore from the leyline's grasp.
(Leyline check: 46 and 27, success and success. Emrys casts Spectral Hand (-3hp) and then casts Gaseous Form on Barratore with the touch of the spectral hand. No save.)
The ghostly hand flies to Barratore and delivers a touch. Hopefully being gaseous would sever the connection ... knowing this form doesn't work well with the supernatural.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 6d6=19 ; Thursday November 24th, 2016 1:23:43 AM
ooc: Sorry, traveling for holiday.
Baslim channels energy again, healing everyone but the dragon of 19 damage.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: (132) 76/165 raged; DR 2/- (DR 4/-) d20+22=38 ; d20+17=23 ; d20+12=27 ; 2d6+16=23 ; Thursday November 24th, 2016 9:02:09 AM
"Dragon keep yur fight with me." He shouts at the copper dragon. He was quite done with Domi's humility exercise (bad die roller) and it was time for him to get out of Brom's way.
Brom takes a brief moment and speaks to himself. Domi, being humble might be one of the traits ya like in yur people, but that ain't me. Ain't gonna be me; so, can ya git out of my fight here. I'd appreciate it.
Attack (rage): AC 38, 23, 27, damage 23
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 69/70, extended mage armor(22 hrs) d20+10=20 ; 11d6+10=47 ; Thursday November 24th, 2016 9:54:50 AM
Velarin attempts to sidestep the brunt of the acid attack headed his way, but hanks to the dragons slow spell, and his own lack of agility, he was hindered just enough to take the blast full on. The wizard takes a massive amount of damage, but is quickly healed of almost all of it by Evaris and Shepherd.
"thank you gentlemen, I needed that. I hope he can't do that anytime again soon."
Velarin let's fly his last big spell and targets the dragon with a chain lightning, effecting only him. "I am sorry as well Patina" (reflex save 23)(fail take 42, save take 23)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 d20+14=33 ; d20+9=16 ; d8+2=10 ; Thursday November 24th, 2016 5:40:06 PM
Edson has one arrow find its mark. (Hit ac 33, 10 dmg.)
End of Fighting with Patina! (SteveK) d20+12=16 ; Thursday November 24th, 2016 7:33:23 PM
Edson, Brom, and another spell full blast by Velarin assault Patina and his eyes roll up into his head. The dragon staggers, tries to hold himself up, and then collapses upon the cavern floor! Baslim is close enough to verify Patina is still breathing.
The Ley Line surges in green and black sparkles, but has nothing to hold onto, and it subsides. It also loses the ugly colors, slowly turns red, and then fades back into the Realm of Shadows.
The heroes have won!
Barratorre and Patina are both unconscious.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Thursday November 24th, 2016 7:59:20 PM
Lanliss begins to feel a little bit more relaxed but watches Barratore to.make sure he is not under control.
Evaris [AC 20; HP 91/84] (Kathy) Thursday November 24th, 2016 10:34:24 PM
"I'm happy to heal Barratore and Patina, but let's see if we can drag them away from that ley line first," Evaris says.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 6d6=20 ; 6d6=22 ; 6d6=29 ; Thursday November 24th, 2016 11:14:34 PM "The leyline appears healed, friend Evaris. I will not allow this creature to slip into death." Shepherd Baslim places both hands on the dragon's flank and bows his head.
"Alemi, though the darkness comes upon me, I shall embrace the Light. I shall weather the storm. I shall endure. What you have created, no one can tear asunder."
His hands flash with a brilliant light for a moment. The dragon's wounds begin to knit and heal, and simultaneously Baslim's flesh is lacerated and bruised. However, after a moment a soft light heals the Shepherd's wounds as well.
ooc: Draw Wounds (Sp): The healer touches a wounded creature and decides how much healing he wishes to attempt. The healer makes a Heal skill check vs DC 10 + hp to be cured. Success heals the creature and inflicts half the damage on the healer. If the check result is 10 above the DC, the healer takes no damage. This ability is usable once per day.
ooc: Attempt to heal 30 HP. Take 10 on Heal check, result 40. Auto succeed.
Baslim then holds his hands aloft and channels energy, making sure to include the dragon and Barratore within its radius.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 114/132 (165 raged); DR 2/- (DR 4/-) d20+16=22 ; Friday November 25th, 2016 9:23:27 AM
The fight is over and the dragon. "That was fun." He says. "Why're we healing the dragon before we have the rest of us healed and conscious? Dragon's free and it's good now?" He continues with his sword ready when ever the dragon comes to. "Get Barratore fixed and awake."
Perception DC 22
Healing Patina (SteveK) Friday November 25th, 2016 7:54:25 PM
Lanliss, Evaris, and Brom are wary, and the barbarian really thinks they should be healing Barratorre before the dragon!
Baslim has no worries, immediately going to the dragon and drawing some of Patina's wounds into himself. All non-lethal hurts as well as the scorched marks and burnt ozone smell come over Baslim before they disappear. ....
Patina blinks his huge eyes and cranes his neck around to ensure the Lay Line is gone. "I'm free!", he says happily and tucks his tail between his legs and scuttles to the far side of the cavern. " move your Minotaur friend, quickly. I think the Lay Line is back to normal, but I thought I could heal it too and see how right I was."
Lanliss can immediately notice that as the dragon moves, the treasure he was laying on remained..... Rhino Hide Armor Spined Shield Greatsword Frost Brand Silver Dagger Rod Heavy gold bracelets with crudely shaped agate insert
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 69/70, extended mage armor(22 hrs) Friday November 25th, 2016 8:18:16 PM
Finally free from the slow spell, Velarin moves to do as Patina suggests, grabbing Barratore and trying to drag him him back towards the entrance, probably not making too much progress until one of the others joins in.
"Brom, you seem pretty resistant to the ley line. Perhaps you would be so kind as to start removing the treasure from it's area of effect as well."
Evaris [AC 20; HP 91/84] (Kathy) Friday November 25th, 2016 9:52:50 PM
Evaris adds some healing to the effort, channeling positive energy and casting spells as needed.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Friday November 25th, 2016 10:10:05 PM
Lanliss sighs as he sees everything is alright. He has many questions that he doesn't ask
He is interested to know more about Patina. Will the dragon stay here or not.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 114/132 (165 raged); DR 2/- (DR 4/-) d20+5=13 ; d8=6 ; Friday November 25th, 2016 10:37:56 PM
Moving quickly Brom grabs his large friend by a wrist and drags him away from the magical vein as well as away from the dragon.
"Don't know about resistant, but more like stubborn." He says buts gives the elf's suggestion a try. He steps over there and if the ley line strikes out, he's frozen stiff as a board.
The stubbornness of his will seems to be stronger the more angry he gets, since he doesn't seem angry, he's not very stubborn...
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Saturday November 26th, 2016 12:12:11 AM "Praise the Light!" Baslim is thrilled to see both Patina healed and Barratore safe.
"Patina, may I ask if you must try to heal the leyline right now? If it takes control again, we are in no shape to defeat you. Again."
ooc: Goodies! Let's get these identified. :)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Sunday November 27th, 2016 9:24:13 PM
Edson watches as Barratore is out. He moves closer to the minotaur and tries to help drag him to safety but his skinny arms are too weak.
" Brom.. this might be more your job."
Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:31; HP: 82/121Character Sheet Monday November 28th, 2016 5:42:10 PM
At nearly 1,500 pounds, Barratore is all but immovable to any save Brom. The minotaur seems quite content to lie where he is
Talking with Patina (SteveK) d4=3 Monday November 28th, 2016 7:53:37 PM
Between Evaris and Baslim, all hurts are healed in rapid fashion, but not the gibbering Barratorre who needs ability healing to return to consciousness.
Edson, Velarin, and Brom, well, mostly Brom... the two heroes can't pick up Barratorre, but are able to drag the mound of flesh to the cavern entrance with much sweat and maybe a curse or two.
Lanliss has unasked questions and Baslim has a specific one for the Copper Dragon. Patina looks to Emrys, but the Witch hasn't been very talkative, and so the dragon answers. "The Ley Line is healed, thanks to you heroes. I am a Fixer, and thought to bring the Ley Lines ills onto my own body. Instead, I created some symbiotic life and really messed up the natural order. If it wasn't for you, I'd be dead soon and still under the power of a semi-sentient Ley Line. Fate worse than death and no, I have no idea how that situation happened."
He moves to Barratore and casts a Lesser Restoration spell, restoring Barratore 3 points of Wisdom. This brings the Minotaur to consciousness, though barely above the level of an animal!
Patina shakes his head. "I'm not sure I can do much anymore anyways. I was overconfident and now I need to rest. Where most people don't know I'm a dragon".
Patina moves his claws in a spell that The spellcasters easily recognize, and polymorphism himself into a grizzled gnome, a little stooped and worn. "So, is there any place that Patina the gnome could work and rest?"
......
The treasure is still there, sitting on the floor.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Monday November 28th, 2016 8:27:42 PM
" Not to overstep my bounds... but Patina, is that our treasure now? " If so, he nods to the ones who can identify it.
Evaris [AC 20; HP 91/84] (Kathy) d4=1 ; Monday November 28th, 2016 10:46:24 PM
Evaris also has a Lesser Restoration prepared, and he casts it on Barratore, restoring only a point of Wisdom.
"Sorry, my friend," he says. "We'll keep working on it."
Turning to the treasure, Evaris says, "I can help identify it, but I think Velarin may be better suited to the task."
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Monday November 28th, 2016 11:44:55 PM "A brother in the Light!" Baslim walks forward and claps his hands on the now-gnome's shoulders. "We are well met, indeed! It makes me so happy that you are safe and sound." He drops his hands and makes a motion toward the rest of the party. "We have been tasked with the honor of protecting Cinnamon Valley. We came from a small town, perhaps a day's journey away. I am certain -- as long as you kept your current form -- that they would welcome you with open arms." He shrugs apologetically. "Not that you wouldn't be welcome as a dragon, but it would probably make some people very nervous."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 69/70, extended mage armor(22 hrs) Tuesday November 29th, 2016 10:29:53 AM
Velarin finally relaxes a little as Patine claims the Ley Line is back to normal, and listens as Patina explains what happened.
"I can Identify the treasure Evaris, but not until we have rested and I memorize a new set of spells. It can wait until tomorrow."
"I'm sure that the village would house Patina Shepherd, but he might find better accomodations and more chance for rest in town. For that matter, the best option at present would probably be to put him up at our place until he has at least gotten the lay of the land and figured out his next step."
"Patina, the undead that roamed this area...were they the result of the Ley Line and it's influence on you, or do we have another situation to deal with?"
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+15=24 ; d20+15=17 ; Tuesday November 29th, 2016 3:22:33 PM
Lanliss takes an eye on the items found, trying to figure the most valuable object. He also takes a quick glance at the dagger. Appraisal 24 Appraisal 17
Talking with Patina (SteveK) Tuesday November 29th, 2016 8:05:31 PM
"I'd be more than happy to give you that stuff, really I would ", replies Patina. ""I don't even know what they are, but you are free to take it all."
And with the dragon-gnome's blessing, the heroes can acquire all the treasure. Lanliss can see the greatsword is the most precious thing in the meager hoard. ... Rhino Hide Armor Spined Shield Greatsword Silver Dagger Rod Heavy gold bracelets with crudely shaped agate insert
As for a place to live, "if I have the blessing of the heroes of Cinnamon Valley, I bet I can go anywhere. And yes, I can keep this form up indefinitely. I suppose I'll see where the best place to live would be for me. And maybe help the people and heroes of the valley occasionally too!"
Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:31; HP: 82/121Character Sheet Tuesday November 29th, 2016 9:50:45 PM
Barratore sits up and then clamors to his feet. He looks about slightly blankly, "So....um, we done with the dragon?"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Tuesday November 29th, 2016 10:42:58 PM
"Just whatever you do don't move to Float City. That place is a cesspool of scum that doesn't know how to run itself. Stick to the nicer settlements. "
Evaris [AC 20; HP 91/84] (Kathy) Tuesday November 29th, 2016 10:46:25 PM
"I'm sure Cinnamon Valley would be delighted to have you," Evaris says. "We only just arrived ourselves, but I'm sure there are townsfolk who would be happy to find you a good place to live. Especially if we explain how you helped restore the ley lines."
Emrys Myrridanmyl, stephen f. ac10 hp70/73, spectral hand, deathward Tuesday November 29th, 2016 11:29:02 PM
"Patina, I must first apologize that my efforts were so insufficient and ill-conceived. As of late, I've been so prone to failure, I find it hard to believe that I deserve the charity of my fellows' friendship. I am so sorry you had to be beaten within an pinch of your life in order to be freed from the leyline. I am so deeply sorry. I hope you can forgive me."
Emrys can barely look Patina in the eyes.
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Tuesday November 29th, 2016 11:32:54 PM "Cinnamon Valley seems to want for heroes right now. I'm certain you fit the description." Baslim smiles. "Now, come. Let us gather these treasures and make our way out of this cavern."
He turns thoughtful for a moment. "We ought to seal this cavern." He rubs his beard in thought. "I can memorize some wall of stone spells while Velarin prepares to identify the treasure...
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 114/132 (165 raged); DR 2/- (DR 4/-) Tuesday November 29th, 2016 11:53:54 PM
"Yes, we are." He says to Brom. He stands near Barratore and helps him up if he wants.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Wednesday November 30th, 2016 8:47:03 AM
This great sword is the most precious out of the other stuff, Lanliss says quickly after inspecting the goods. I assume one of you will be happy to have it, he says in the direction of Brom and Barratore. He proceeds to Patina and says, thank you very much Patina we will put the stuff over there to good use and points to the treasure they have acquired.
Needing Next Steps (SteveK) Wednesday November 30th, 2016 5:31:15 PM
Brom helps Barratore up and assures the Minotaur that the gnome IS the dragon and yes, the battle is over.
Edson and Evaris reassure Patina the Gnome that Connamon Valley would welcome him as a Herod. Just don't go to Floating City! Patina hastily affirms that he wants to keep a low profile. "Just a little place off to the side would be fine!"
Emrys explains his feelings of failure and can't even look at the gnome-dragon. Patina moves to the elf and pats a shoulder. "The Ley Line was not acting like a Ley Line which is how I got caught. How could you expect anything differently? And getting a beat down is my own penance for behaving like an overconfident fledgling!" His explanation is better than accepting an apology, for he says without words that no apology is even needed.
Lanliss offers his knowledge and points at the treasure.
Baslim and Velarin talk about spells they will need which seems like it might be an oblique reference to staying here for the night. Maybe.
....
What hasn't happened is a hero actually doing something. Picking up the treasure, leading the way out to camp, setting up camp here...
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 69/70, extended mage armor(22 hrs) Wednesday November 30th, 2016 8:00:19 PM
"Well. It's late, and it's been a long day, and many of us are in no shape to run into anything unpleasant in the night So it looks like we are camping here for the night. We can heal up more and identify stuff in the morning, and seal the place with some walls as well."
"Patina, you didn't answer my question about the undead we ran into... were they a result of the Ley line's influence upon you, or do we have another problem to deal with?"
Velarin starts pulling out his bedding for the night. "Shall we prepare a watch, or are we secluded enough in here to not worry about it? We are no longer concerned about the Ley Line, correct?"
Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:31; HP: 82/121Character Sheet Wednesday November 30th, 2016 9:29:35 PM
Barratore lloks from Brom to the gnome and then back to Brom and again to the gnome. "Thats a Dragon? I thought they'd be bigger." The subject and thought is quickly abandoned as the treasure is mentioned and Barratore spies it across the way. Barratore heads over to the treasure. Things that sparkled were especially fascinating right now. He immediately gravitates to the Great Sword, even though it is undersized, and scoops it up. "This is so cool." he says excitedly and instantly starts out having a mock battle with unseen foes. Barratore begins playing and running about
Evaris [AC 20; HP 91/84] (Kathy) Wednesday November 30th, 2016 10:26:24 PM
Evaris winces slightly as he watches Barratore. "We'll fix him up in the morning," he assures the group.
In the meantime, Evaris helps set up camp, and volunteers to stand whatever watch might be needed.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 114/132 (165 raged); DR 2/- (DR 4/-) d4=1 ; Wednesday November 30th, 2016 10:44:48 PM
The fun I'd could have...he thinks as he see the child-like state of his friend thanks to mind scrabble of the ley line, but maybe he'll just make up some stories to poke fun at his large companion.
He does draw a potion from his pack and get Barratore to drink, lesser restortation, the draught was not as successful as hoped, healing 1 point of Wis damage.
Emrys Myrridanmyl, stephen f. ac10 hp70/73, spectral hand, deathward d100=6 ; d100=28 ; d20+26=35 ; d20+26=46 ; d20+26=44 ; d20+26=29 ; d20+26=31 ; d20+26=45 ; Wednesday November 30th, 2016 11:10:38 PM
"Thank you for your kind words. You are very wise, dear Patina. It's an honor to finally meet you."
With that being said and overhearing all the discussion of the unknown treasure they have been gifted, Emrys thinks he can at least be useful with this task. He begins to cast a simple divination, a school of which he has dedicated much of his life to. He stops his magical words abruptly and takes a short pause (Leyline: 6, fail ... (seriously?!). Because of his excessive failures, he's learned to quickly recognize their malfunction before completing their casting. He can at least spare himself the embarrassment from the sparks and smoke.
Thankfully he still has more chances to cast the simple little spell from a school he's supposedly mastered. 'Wild leyline magik is a fickle mistress,' he thinks ... and this particular leyline has an exceptionally cold touch. He attempts to cast again, this time with a bit more insistence.
Emrys takes each item in this hand, one at a time, and examines it for a moment and then reveals its secrets to all that wish to listen. (Spellcraft checks to identify: 35, 46, 44, 29, 31 and 45)
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Wednesday November 30th, 2016 11:22:42 PM
'So can anyone tell what this is? Picking locks is my gig, not magic. I mean I can tell you how much it is worth in value but not if it is magical or not."
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Wednesday November 30th, 2016 11:47:04 PM
Baslim watches Emrys work with interest. "The Light gives many gifts, but this is not one of mine. What do you see?"
Treasure! (SteveK) Thursday December 1st, 2016 6:19:16 PM
Velarin announces he is satisfied with camping right here and reminds Patina that the dragon didn't answer an earlier question. Patina considers and then shrugs. "There are many undead in the Dread Woods, so I would be certain that they weren't all created by the one Ley Line. However, I'm certain that it did disturb them more and would be a contributing factor "
Barratorre grabs the greatsword and plays a game of 'Knights and Villeins'. Brom watches and considers how he can tease his big friend. The barbarian also notes that the greatsword adjusts to become large in the minotaurs hands. (If anyone chooses to keep the greatsword, it will be of perfect size to that person).
Evaris, ever practical, sets up the schedule for watches during the night.
The others take a look at the treasure. After an abortive start, Emrys is able to easily Identify all the magical treasures...
Rhino Hide Armor; 5,165gp Spined Shield; 5,580gp Greatsword Frost Brand; 54,475gp Silver Dagger +2; Undead Bane, Ghost Touch: 32,320gp Rod of Absorbsion; 50,000gp Heavy gold arm band with crudely shaped agate or quartz 5,000gp
After the treasure party, it is simple for dinner, a watch, a good night's sleep. Morning dawns with no one noticing in the bowls of the hill. But heroes awake, breakfast, and ...
......
heroes!. All heroes get 1 Hero Point for the great fight! Brom gets 1 Hero Point for using non-lethal damage and saving Patina!
All heroes get 18,750xp! [this should take all PCs to 12th level!]
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 69/70, extended mage armor(22 hrs) Thursday December 1st, 2016 8:13:14 PM
"Velarin starts to make himself as comfy as possible, and listens as Emrys reads off the list of goodies. "So? what is our standard way of splitting up the goods? don't think I've had occasion to do that with you all yet. Sell it all in the catacombs, and split the cash so each can get what is most useful? Hmmm...Don't recall if they mentioned a catacombs entrance back in town. We should check into that. We should also at least introduce our Gnome friend Patina to a few folks in town, and get him some finances to get himself started, or a place to stay."
Velarin while trying to get some rest slowly becomes annoyed with the minotaur running around playing war, and tries to remind himself to get a couple potions of restoration the next time he's in the catacombs
"Don't suppose anyone can tuck the minotaur into bed now?" the wizard calls out from his sleeping spot.
Once morning arrives, Velarin yawns, stretches, gets ready for another day, and breaks out a bite to eat. He rememorizes some spells and prepares for the day ahead. "So? off to home, with a stop at the nearby village to check on things then? after Shepherd walls the place in."
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Thursday December 1st, 2016 8:19:34 PM
Lanliss thinks about the dagger, it's good against the undead it might prove useful In the future. He sleeps at night rather more relxaed than he thought. Something in him has changed. He also wonders about what he dreamed.
Evaris [AC 20; HP 91/84] (Kathy) d4=2 ; d4=1 ; d4=4 ; Thursday December 1st, 2016 10:45:05 PM
In the morning, Evaris prepares his spells, and casts some of them to help Barratore recover his damaged Wisdom.
[7 points of Wisdom restored, with 3 Lesser Restoration spells.]
"If we sell the goods," Evaris says of the treasure, "we will get half price. So if there is a specific item that somebody wants, they should probably claim it so that we reap the full value."
Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:31; HP: 82/121Character Sheet Thursday December 1st, 2016 10:50:08 PM
Barratore slays many evils; demons, dragons, and even vanquishes Ga'al before settling in. He hands the weapon to Brom. "This is just like yours, but only more awesome." Barratore will then go into, at great length, why the Frost brand sword is way better and cooler and more awesome then the sword Brom has. He drinks the medicine readily enough when offered by Brom, unfortunately, the potion does little.
Barratore will settle in and will certainly volunteer for watch, because he is totally not tired or sleepy. He's one of those minotaurs that does not get tired so Barratore can totally stay awake all night if....zzzzzzz
Shepherd Baslim (Tanner) HP 118 -- AC 13/10/13 -- F+16 R+8 W+19 -- CMD 15 Thursday December 1st, 2016 10:54:40 PM
Baslim rubs his beard in thought at the division of treasure...
ooc: Sent an email.
Later, when the group is ready to depart, he will cast wall of stone on the opening. Shaping it to his will, he creates a wall that is 5'x10' and 11" thick (Barratore squeezed through the opening, right?). Hopefully that will be enough to keep the chamber secret.
Emrys Myrridanmyl, stephen f. ac10 hp70/73, spectral hand, deathward Thursday December 1st, 2016 11:14:34 PM
"Yes, it's a very cool sword, dear Barratore. It warms my heart to be a witness to all your many fights of whimsy. Such exuberance really suits you."
"Evaris, don't we get full price for fine works of art," as he looks at the crude arm band. "It's all perception and how we present it. Especially if the item is tied to a historical event. A little research may be prudent. Collectors really eat up tales of provenance."
At twilight, the stars seem brighter to him. Their light embrace him more tightly. The muttered whispers on the wind seem more coherent. Little secrets reveal themselves in hushed tones. He feels light as air. "Most excellent," he says whispering.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Thursday December 1st, 2016 11:43:46 PM
Edson just shakes his head at all the treasure.
"Nothing for me, just take my share in coins."
Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 Friday December 2nd, 2016 12:23:44 AM
ooc: Header update.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 30 (33 Raged); HP: 114/132 (165 raged); DR 2/- (DR 4/-) Friday December 2nd, 2016 2:24:23 AM
"Yes, it's a very cool sword, but better that my BAS, I don't think so." He says to his friend. "This guy," he says holding up his sword, "cut through just about anything. Don't think you can say that about that one."
"Another sword would be good, but I ain't got the coin to cover the cost."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) Friday December 2nd, 2016 9:05:34 AM
ooc: header update
A Morning Stroll (SteveK) Friday December 2nd, 2016 8:50:43 PM
Barratore finally settles down and in the morning Evaris takes care of the last of his impediment.
The heroes have their own methods for resting and recuperating, but after a nice breakfast and Wall of Stone at the entrance, the heroes (and Patina) are ready to travel home.
It takes the morning to walk back to the edge of civilization and Hnate's Hamlet. They arrive around lunch and are met at the gate by Hnate and the entire hamlet. "Keepers of the Vale! Good news, I hope?"
Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 Friday December 2nd, 2016 11:50:09 PM "Good news, indeed. Praise the Light!" Baslim wipes the sweat from his brow and smiles. "We discovered a leyline, twisted and corrupt by some poison or curse. We were able to cleanse it after a mighty struggle. We hope it was unique, but it might be wise to survey all the leylines in the area to be certain."
He turns and gives a small wink to Patina, as if to say, Whether or not you are in the story is up to you.
DM addendum. Patina nods and looks around the cozy hamlet with two stone walls that already show evidence of some mining. "And the heroes rescued me, too! Hello, I am Patina. I'm just looking for a quiet place to rest and help out the community."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) Saturday December 3rd, 2016 9:48:05 AM
Indeed. Patina helped us take care of the problem with the Ley Line, and we will vouch for him. We are sure he will be a beneficial addition to any community.
Have there been any further issues with the undead or night time raids since we left? We think that the Ley Line may have been partially responsible, so hopefully that is at an end.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Saturday December 3rd, 2016 9:50:55 AM
Lanliss keeps silent but is happy to see civilization once again and also a tidy place to stay.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) Saturday December 3rd, 2016 10:33:40 PM
Brom heads back with others. He is ready for some drink and food.
Evaris [AC 20; HP 91/84] (Kathy) Sunday December 4th, 2016 6:10:30 PM
Evaris adds a word or two to the story of the ley line, but really, it's better to paint this one in broad strokes.
"And how about you?" he asks Hnate. "No more undead, I trust?"
Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 135/135 Character Sheet Sunday December 4th, 2016 10:40:25 PM
Barratore is relatively quite on the journey back and as introductions are made between the people of the hamlet Hnate. He will show his support by patting the gnome on the shoulder. "We should stay and watch tonight to see if anything comes from the wood. Move on home tomorrow morning."
Barratore is very torn on keeping the Frostbrand, but in the end decides against it. It would mean giving up his shield and battle was about more then attacking.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Monday December 5th, 2016 11:44:12 AM
"Barry... you scared us. " Edson says as he pats the minotaur on the back. " please, don't do it again."
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) Monday December 5th, 2016 1:14:30 PM
Brom agrees with the assessment that they stay to see if any other undead show up. "I'll crash early tonight then I can be on watch for the night."
During the day, Brom works around the village doing what he does second best - manual labor. He finds work to do so that he can crash when he wants to.
Hnate's Hamlet Revisited (SteveK) Monday December 5th, 2016 7:22:17 PM
Baslim tells the farmers the good news and introduces Patina while Velarin and Evaris politely ask about the crops and undead. The farmers and the families let go a cheer at the news. Hnate just smiles. "It's nice to get confirmation, but I was expecting something like this. Just after the nooning yesterday, everyone's sniffles suddenly stopped and the crops started looking better too. And no undead at all!"
When Hnate is introduced to Patina, the farmer looks him over with a critical eye. "Hmarto didn't have any kin. If you can keep his house, garden, and his share of fieldwork for a year and a day, the house is yours." Looking around, the other families seem to think this is more than fair. And Patina readily accepts. "Looks like I'm staying here for a while. Love to see you heroes from time to time myself. "
Lanliss and Brom prefer to be quieter and stay in the background.
Barratorre suggests the heroes stay a day. You know, just in case.
Edson expresses his concern for the lovable Minotaur.
Brom agrees with Barratorre and looks for some manual work to do for the day. And there is plenty to do in a farming hamlet. Today, a couple men and a large teen are removing stumps, and could use the extra muscle. Brom and the farmers do a good day's work!
....
The heroes stay the night and keep watch, but the night passes peacefully.
And day dawns once more.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) Monday December 5th, 2016 7:48:34 PM
Velarin arises, and prepares his spells as always, and then has some breakfast with whoever is awake.
"Looks like we can head back. We will have to report to the pitchfork council, and hopefully find an entrance to the catacombs since we have a few things to sell. And maybe some to buy. Definitely think I need a few more potions and scrolls.
Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 135/135 Character Sheet Monday December 5th, 2016 10:06:23 PM
"Scared you? " Barratore grins and a great teeth bearing smile, "Take more than that to put me down for good." he then adds, "Thanks."
Barratore joins in helping where he can and for the chance to hang out with Brom, work up a sweat and then drink some good cold beer at the end of the day. He walks the hamlet at night and the lack of any issues brings a smile and peace of mind. Making a difference to those who need it, good stuff.
The morning finds the minotaur sleeping in, but roused eventually and quickly snapping awake to find food. Barraotre has few things and is set to head out just after breakfast.
Evaris [AC 20; HP 91/84] (Kathy) Monday December 5th, 2016 10:29:27 PM
"Yes, we should go report in," Evaris agrees. "Our first mission was a success, so with any luck they won't run us out of town just yet." He winks to show that he's joking.
Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 Monday December 5th, 2016 11:11:59 PM
Baslim rises from his sleeping pallet and greets the day with prayer. Prayers are followed by ablutions from his wooden bowl, which are then followed by prayers to prepare his spells for the day. He ambles into the common room for breakfast. "Greetings, everyone. May the Light bless us this day." He sits down at the table. "Do we have plans?"
Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 Tuesday December 6th, 2016 8:14:23 PM
ooc: check
Return to Magpie Crossing. (SteveK) Tuesday December 6th, 2016 8:16:59 PM
Three of the heroes are for returning to Magpie Crossing, and most of the others are silent. So the Keepers of the Vale have breakfast, say farewell to Patina, Hnate, and the new friends of the Hamlet, and walk south towards Magpie Crossing.
On a clear road it is only about an hour and a half easy walk to the town by road. So the heroes arrive as the mid-morning bustle is underway. Kids have school or chores, adults are in the fields or workshops, and there is only a couple merchants in the commons. So the heroes are not mobbed.
But they are noticed! People wave from field or craft-shop, a taur salute from the blacksmith as she pumps her bellows. The heroes are able to walk through town, over the stone bridge, and down the lane to the red brick two-story manor that is their home.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) Tuesday December 6th, 2016 8:51:29 PM
"Ah. home sweet home. I suppose we could send a runner to let the pitchfork council know that we have returned, but more than likely they are already aware, and will be sending us a runner to let us know when they want to meet. Seems like a good time to unload, clean up and refresh."
"Does anyone remember if they mentioned a catacombs entrance in town? I Have a few things I would like to pick up. Also, I hope we have a little time before something else arises. i would like to pen a few scrolls for future situations."
Velarin does as he suggested everyone do, and then starts making a list of the things he will need to pick up in order to scribe some scrolls he has in mind.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Tuesday December 6th, 2016 9:50:15 PM
Edson walks into the house and heads right for his room, he drops his gear an weapons off and heads back down to the kitchen area to grab an ale. Time to relax he thinks, as he takes his ale and heads out front. He sits on the porch watching the people walk by, drinking his ale. A wave here and a smile there.
Evaris [AC 20; HP 91/84] (Kathy) Tuesday December 6th, 2016 10:10:43 PM
Evaris, too, is glad to get home. He sets down his gear, and cleans himself up a bit before donning a fresh tunic. Then he joins Edson on the porch.
Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 Tuesday December 6th, 2016 10:18:53 PM
The Shepherd has no equipment to drop off, but joins the others on the porch.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) Tuesday December 6th, 2016 10:37:27 PM
Brom gets back into Magpie Crossing with the rest and like everyone else drops off his gear.
"I'm headin' to the bath. Heard this place is known fer'em." He shouts out in the foyer of the house. "Hurry up, not waitin' long. Wanna get me and my clothes washed."
On the front porch he sees Edson and Evaris. "Ya wanna go to the bath?" He says. "Gonna check it out. If so, go grab yur stuff.
He goes to Magpie Baths to unwind and get clean. Heading down to the bath, Brom has a pack, with a set of clean clothes, and is wearing his shirt, pants, and boots. He leaves all weapons at home. He goes with any and all that want to go with him.
Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 135/135 Character Sheet Tuesday December 6th, 2016 10:49:37 PM
Barratore returns waves and smiles and drops his pack on the floor just inside the front door. Barratore makes a quick raid for some dried and salted pork and steps back onto the porch. "Sure you're right on the council V, don't remember anything about the Catacombs." Barratore yells over to Evaris and Emrys, "You guys remember hearing anything about the Catacombs.
Generally speaking, Barratore is content to hang out in the sun and enjoy the day
Emrys Myrridanmyl, stephen f. ac10 hp70/73, spectral hand, deathward d20+12=30 ; Tuesday December 6th, 2016 11:27:00 PM
Emrys greets every wave and smile along the way in a like manner. Being back to Magpie Crossing lifts his spirits and his trademark warm smile and delightful demeanor returns. Its a pleasant surprise that Brom and himself share the same excellent idea to partake of the local hot baths. "Excellent idea my dear Brom. You don't mind if I join you."
Responding to his friend's inquiry about a local Catacombs location, he tries to recall the simple fact, if there is or not. "Hmmm, possibly! I do recall something being mentioned about the Catacombs.I would like to scribe a few scrolls myself. Maybe there are local shops that are supplied with the proper inks and parchment."
(Knowledge [Local]: 30, to remember info about a Local Catacombs location or any other shop with useful crafting reagents.)
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Wednesday December 7th, 2016 12:14:20 PM
Lanliss goes with Brom and Barratore to the bath thing, as he doesn't want to lose them just in case mayhem happens and they lose each other again.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) Wednesday December 7th, 2016 4:12:45 PM
Once unpacked, Velarin casts prestidigitation upon himself and his clothing to clean the entirety, and offers the same up to any of the group remaining who would like to clean up without bother of wandering down to the bath house.
After he is all cleaned up, Velarin declares he is headed to Maya's treasures. He is pretty sure he remembers something about her mentioning the catacombs, and if there was a place to acquire scroll scribing materials, and potions, then that would be the place. "Anyone care to come along?"
Heroes Relaxing (SteveK) Wednesday December 7th, 2016 6:15:46 PM
The heroes step into the house and Glenda is the first one to notice them home. "Welladay! Our heroes are home!" She takes the time to put the towels she is carrying on a side table before coming down the stairs and gives each hero a big hug.
Most heroes drop off their gear into their respective rooms and on the various standard furniture. And then they go off to their various pursuits.
Edson, Evaris, and Baslim wanders to the pantry sideboard to draw a mug before ambling to the front porch and settle in the wicker settees. Roel staggers in, only partly from his limp, and sits near Evaris. "So, tell us about this latest adventure." As the heroes watch, there is Ghillie holding a ladder for Willie who is cutting back a small flowering tree. Ghillie looks up and waves, causing Willie to overbalance and fall headfirst off the ladder. Luckily, he lands on his head. Luckier still, the hedge shears miss his head as they plunge into the turf. Just another day at The Manor!
Barratore, Velarin, and Emrys discusses refitting and a location where they can get to the Catacombs. The bard remembers that the older woman Maya mentioned her shop: Maya's Treasures has an entrance to the Catacombs!
But Barratorre isn't interested in the Catacombs immediately, but in a real bath in the Wold-famous Magpie Baths! Brom and Lanliss join the Minotaur, and the three friends amble out of the Manor, back across the stone bridge and make their way to the building formerly known as Brightsong Trading Company. Brightsong is still the proprietor, and once dealt with all sorts of goods as well as provide bathing and laundry to travelers. The clear, clean, and warm springs under this area of Magpie Lake, however, provided so much business that the silver-haired elf re-tooled his warehouse into a series of indoor water wonders. There is a hot shower room to get off the grime, a series of pools ranging from scalding to lukewarm and ending in a large swimming pool. There is even a cedar-lined sauna and a pool that a swimmer can duck under the wall and get out to the lake itself! The waters feel great, and Brightsong has assistants that offer therapeutic massages, nutrition and wellness advice, and plenty of fluffy towels.
By dinner time, Finn comes home with a elegantly penned letter from Lord Hmitri. Taking away the flowery beginning, it says Lord Hmitri will pay a call to the heroes at luncheon tomorrow.
Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 135/135 Character Sheet Wednesday December 7th, 2016 10:00:28 PM
Its hard to lie about in the sun all day doing nothing but drinking and eating, but Barratore is very willing to give it a try. The others could do the bath thing, probably quite nice. Just like V's magical cleaning process. Not for Barratore. A good baking in the sun, that is what is on the task list. There was nothing like the feeling of sweating in the sun and napping on some good grass
Evaris [AC 20; HP 91/84] (Kathy) Wednesday December 7th, 2016 10:17:24 PM
"Gladly!" Evaris replies to Roel. "And I have thought of an idea for a book: 101 Uses for a Dead Demon. But I'm getting ahead of myself." He begins to describe their recent adventures.
Emrys Myrridanmyl, stephen f. ac10 hp70/73, spectral hand, deathward Wednesday December 7th, 2016 11:10:23 PM
Emrys is completely enraptured by the baths. He has no problem spending a great deal of time here. It is invigorating to both body and soul. He thinks he may need to spend some time as a tree afterwards.
Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 Wednesday December 7th, 2016 11:48:00 PM
Baslim makes his way to the reknowned baths of Magpie Crossing. He accepts his towel, sandals, and bar of soap, stows his clothes in a cubby, and finds the hottest sauna he can stand.
Like every old man, in every bathhouse, everywhere in the world, he does not care about nudity. The towel comes off immediately as he takes a seat on the bench and stretches luxuriously.
After a good steam, he returns to the manor and reads his scriptures in a comfy chair until dinnertime.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) Thursday December 8th, 2016 10:56:53 AM
Velarin, once magically cleaned, decides to wander down to Maya's treasures. "Good morning Maya, how are you? I hope you are faring well." After some small talk, he will ask about materials for scribing scrolls. "Would you have that here, being as it's just supplies, or would I acquire that in the catacombs as well? By my calculations, I will need about 5100 gold pieces worth of scribing materials."
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Thursday December 8th, 2016 11:10:15 AM
Edson sits on the wicker chair, his one leg leaning on the other, bobbing while he sits back and relaxes. His only break come to refill his ale and grab some food. The baths sounded good, but to him this was real relaxation.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Thursday December 8th, 2016 2:54:00 PM
Lanliss feels like finding a small piece of heaven when he baths in the large pool of water looking at Baslim, he feels safe knowing the gods are on their side. He proceeds to take a look at Emrys beautiful presence. He sighs a sigh of relief, knowing it is quite nice to not fight undead things and escape from dangerous traps. He will then proceed to sleep a very. Nice sleep. Noting to himself to ask Velarin at the morning about relearning magic, but alas he goes to sleep. He will try to join Velarin at the morning.
Heroes Relaxing 2 (SteveK) Thursday December 8th, 2016 7:00:40 PM
Emrys, Baslim, and Lanliss fully enjoy the wonderful Magpie Baths. Brightsong nonchalantly flips a towel on Baslim as soon as the healer disrobes. "My pardon that I failed to identify our sign", he says pointing. The sign clearly says ' Smallclothes at a Minimum'. "The baths are for people of all ages and who have travelled from all over the Wold to come to the healing waters of Alemi. Because of all the cultures and ages, we strive to be considerate of others."
There doesn't seem to be any magical properties of the waters, but they do leave a person very refreshed. And if someone wants to be pampered, they can surely have that too!
On the porch, the day just slides by much to the relaxation of the heroes there. Ah, for a day of ease!
Velarin greets Maya who is tickled that she is remembered. "Please, try my cinnamon scones. For that volume, let me let you into the Catacombs. She takes Velarin to a full length mirror and the wizard finds the mirror is on hinges. Behind is a swirling gray mist and an entrance to the Catacombs!
.....
The next day after breakfast, Lord Hmitri and a couple retainers walk up to The Manor. Finn lets them in and takes them to the orchard in the backyard while Glenda serves iced tea and friuit juices. Roel comes in with a short barrel of ale and draws a mug before sitting next to Evaris and passing the short barrel to Brom.
Lord Hmitri relaxes with a tea and doesn't press too quickly on business, allowing the heroes to bring up more important stuff in their own time.
Instead he points to a tree that is nearly to the stream. "Nice Glittermint Tree you have."
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) Thursday December 8th, 2016 8:18:49 PM
Velarin tries a scone, and compliments Maya as necessary based on the tastiness. He then thanks her for showing him the way to the catacombs, and promises to come peruse her goods shortly.
"I have a another question my good lady. the people here have shown us such acceptance, and hospitality, and i am wondering... In every city i have been in since leaving my Elven village, there have been the poor, the forgotten, and the left behind. There seems to always be many who are rich, many who are comfortable, and many who are doing all they can to survive. Does such a thing occur here as well? for I have not so far seen it. If so, I would like to know more of those just surviving, and where I might find them."
After receiving his answer, Velarin steps through to the entrance of the catacombs with a smile on his face, and a brilliant idea.
Upon returning from the catacombs, he makes his way back to the house, and advises the rest of his companions as to the location of the catacombs. Once everyone is assembled, he looks to Emrys and then the rest of the group. "You know what we need fellas? We need to throw a party! The people here have taken us in as family, welcomed us as their own kin, and given much so that we would stay and help. I think we should all set aside some of our recently gained funds, and throw a thank you party for the entire area. I am not much of a party planner, but would be happy to provide the fireworks if someone would like to take charge of throwing said bash! Velarin sits down, resumes his normal demeanor, and says quietly "just my thoughts"
Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 135/135 Character Sheet Thursday December 8th, 2016 10:21:22 PM
Barratore nods to V, "Always up for a party. We buy everything we can from everywhere around and throw down with a bash, I like it. We should include all the outlying hamlets about the area."
Barratore greets Lord Hmitri and pulls a chair over. He glances towards the tree, having no idea what it was until Lord Hmitri identified it and he simply says "Thanks" Barratore looks to EMrys, V, Evaris, Baslim, pretty much anyone other himself, Brom or Edson to lead the conversation
Evaris (Kathy) Thursday December 8th, 2016 10:25:52 PM
"Well," Evaris says with a slight smile, "I don't think we can claim credit for the tree. It was here long before we were. I agree, though, it is pleasant."
Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 Thursday December 8th, 2016 11:48:42 PM
At the bath, Baslim accepts local customs without complaint.
At the meal, he is happy to welcome the mayor and enjoy a meal with his new comrades. At the comment, Baslim furrows his brow. "Pardon, what is a glittermint tree?"
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) Thursday December 8th, 2016 11:58:27 PM
"A party sounds good. Ya know I'm always up for some fun."
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) d20+5=18 ; Friday December 9th, 2016 12:13:24 AM
"Thanks." He says to Roel as he gets a drink from the man.
Brom hears the mention of the glittermint tree and looks over at it. He thinks about it, nature knowledge DC 18, and tries to recall anything about it.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Friday December 9th, 2016 4:40:57 PM
" To me, its just another tree. But I am sure you didnt come to talk about botanical things. "
Heroes Relaxing 3 (SteveK) Friday December 9th, 2016 5:50:37 PM
Maya seems to greatly enjoy the company and companionship of the handsome elf. Velarin gets his ear talked off by the elderly goodwife! He hears practically every name and goings on in Magpie Crossing plus a few names from other towns around Cinnamon Valley. For people who are less fortunate, why, the Valley doesn't have too many that isn't taken care of by some family somewhere. Sure there is the occasional drifter that can't or won't keep a steady position and the occasional orphan that has no family to speak of. For the drifters, there really isn't a place, they go around and beg or get a little work enough to eat. For the orphans, there is a home in Jarlswolf, the biggest town in the Valley and on the other side of Wolf Hill (about 7 miles away)
The heroes talk about setting up a party and invite not only Magpie Crossing but representatives from all the towns and villages in the Valley! It's going to take some planning and coordination, but some of the townies are sure to help!
Hmitri smiles and pretends to be surprised. "You have never seen a Glittermint Tree? Why, come on!", and he leads the heroes to the stream. As they get closer, the tree is easier to see. The trunk is thick with pinkish bark and the tree looks squat even though it is thirty feet tall. "The willowy leaves seem to glitter in sunlight or moonlight", explains Hmitri. "Volcano Glitterox spectacularly erupts every year on the winter equinox and enriches the soil. The volcano sends up sparks that resemble firecrackers exploding. These "sparks" land across the valley, and where there is a spark, a Glittermint Tree sprouts in the spring, a promise of health and goodness from Alemi."
The Lord of Magpie Crossing is patient, allowing his hosts, the heroes, to initiate speaking about business. He's at their house after all...
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) Friday December 9th, 2016 8:05:04 PM
"Marvelous" responds V. "I will look forward to seeing that, and hope we are available to be here when it occurs."
"I assume that you would like a run down on what transpired on our journey? Please, let us return to the house and get comfortable, and I will tell you the basics of the tale, and let my friends fill in what I have forgot."
After returning to the house, and retiring to a comfortable sitting room, V pours himself a drink, and offers to refill the tankards of others so inclined. He then begins
"Lord Hmitri. We made our way to the village, and met the people there. They had come under attack from creatures called Bodaks that usually reside on another plane. Bodaks have the ability to kill with a look, and if they do, that person will arise as an undead, of which at least one villager had already succumbed. We assisted them in fortifying their positions, and laid a trap to rid them of this threat, which succeeded. We investigated their sick and dying crops and livestock without being able to provide much of an answer to that issue initially.
The next day we continued on, following the beacon to the being trying to assist with the corrupted Ley Line. We found an ancient complex under a hill, that was unfortunately guarded by a demon called a Nalfeshnee, which we in turn dealt with. Following through the heavily trapped tunnels, we came to an underground cavern to find a being connected to the Ley Line. The corrupted Ley line was controlling the actions of this being, and made him battle us against his will, in defense of the corrupted Ley Line. Once knocking him unconscious, and separating him from the Ley Line, it appeared to returned to normal, and he was no longer influenced once healed. Apparently this being is a fixer, and he was attempting to fix the corrupted Ley line when it overpowered his will, turning him into it's physical minion. It appears that once that connection was severed, the Ley Line sort of reset. We stopped at the village on the way home, and the crops and livestock were already returning to normal."
V deliberately leaves out mentioning what happened with Patina once they left, not sure if Patina would like that to be known, or was relevant. "Think that about covers it? anyone care to add to what I may have forgotten?"
Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 Saturday December 10th, 2016 12:12:37 PM
ooc: Many apologies. My kids were in a dance recital performance of The Nutcracker last night and we arrived home late.
"Fascinating. Thank you for horticulture lesson." Baslim smiles. "Truly, the blessings of the Light never cease to amaze me."
He listens to the description of their adventure by Velarin and nods in agreement. "I would suggest that other leylines in the area should be checked We may have destroyed the evil presence, or just driven it away. If it is still squirming somewhere, it needs to be stamped while it is still weak."
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Sunday December 11th, 2016 6:39:56 AM
Not to mention we should warn other adventurers from meddling with the ley lines as they can be dangerous at times, Lanliss adds.
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) Sunday December 11th, 2016 1:29:46 PM
Brom listens to the conversation, but adds nothing. It wasn't his job to do the talking unless that talking was meant to be a prelude to pain.
He takes the que of V and says nothing about the dragon fixer. Mostly he sits in the sun enjoying a drink and thinking about where he's gonna to have dinner that night.
Evaris (Kathy) Sunday December 11th, 2016 8:57:02 PM
Evaris nods approvingly as Velarin tells the tale. "We should add that the person controlled by the ley line, apart from being healed and freed, has found a new position and station and seems to be happy there."
Emrys Myrridanmyl, stephen f. ac10 hp70/73, spectral hand, deathward d20+14=22 ; Sunday December 11th, 2016 11:05:33 PM
(Knowledge [Nature]: 22, to know something about the glittermint tree)
"I was wondering what kind of tree this is. The thought of its origin didn't dawn on me until you mentioned its name. Its connection with the Glitterox made my sudden realization quite obvious. Before I assumed the local population of fey sprinkled the tree with glitterdust, as many in the Culverwood do. The tree's presence is quite a blessing for sure!"
Heroic Preparations (SteveK) Monday December 12th, 2016 6:10:44 PM
Lord Hmitri listens carefully and doesn't question or pry for more information. "The rest of the Pitchfork Council had to return to their own towns and affairs, but I will immediately send word of your success!" The warning about Ley Lines Hmitri carefully writes down. "Dulcet and The Witches will know what to do with that information "
Hmitiri also thinks a celebration is a great idea so the townsfolk and the Valley can meet the new heroes-in-residence! "You will need some time for preparations and invitations to get out. Maya knows just about everyone and is a shrewd bargainer with the visiting merchants and peddlers; she would be a good factor for you. Or if you prefer, I can lend you the services of my major domo?"
"In the meantime, I'm not very good at building or crafting, but I can point you in the right direction pretty well!" The Lord of Magpie Crossing is just as self-deprecating, earnest, and very good at coordinating people!
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Monday December 12th, 2016 8:01:39 PM
Lanliss thinks about their good luck to be at Cinnamon Valley with people who value them and also a Lord who actually cares about them.
Lanliss doesn't know what they should do about the celebration but they should definitely invite Patina should he want to. After the celebration they should take some more research about the place, Lanliss thinks.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) Monday December 12th, 2016 9:43:32 PM
Well, that sounds lovely lord Hmitri. I'm a bit off on the term of major domo, but unless any of my friends are opposed, I think a major party is in order. A coordinator of this event would be much appreciated since it will be relatively large, and we all still have much to wrap up following our recent ordeal. Someone to handle all the details would be most welcome.
Evaris (Kathy) Monday December 12th, 2016 10:20:36 PM
"I would appreciate as much help as you could offer, Lord Hmitri," Evaris says. With a worried glance at Roel, he adds, "I'd hate for any of us to feel that they had to overdo."
Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 135/135 Character Sheet Monday December 12th, 2016 10:47:01 PM
Barratore found the tale of the tree pretty awesome. A volcano, sweet. "Anyone ever climbed down Glitterox?" he asks curiously.
The party quickly started to sound complicated, Couldn't we just buy a bunch of food and beer and invite the valley. That seemed like a good enough plan. Now it sounded like there was going to be a great deal of writing and planning and details, it made his head hurt. "Just tell me what I can do Emrys."
Emrys Myrridanmyl, stephen f. ac10 hp70/73, spectral hand, deathward Monday December 12th, 2016 11:04:45 PM
"Then I should start putting together a play list of songs and get a number of local performers ... oh, not to mention many wondrous witches brews will be needed. Hmmm, Green Witch Fire Punch ... it's been too long!"
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) Monday December 12th, 2016 11:05:43 PM
Brom agrees with Barratore's idea for a party, simple. But he was sure others would like more. So, he offers his services to the cause.
Emrys Myrridanmyl, stephen f. ac10 hp70/73, spectral hand, deathward Monday December 12th, 2016 11:24:07 PM
"Barratore, would you and Brom like to go on a hunt? A succulent roast beast over an open fire sounds wonderful!"
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Monday December 12th, 2016 11:54:58 PM
"Some ale.. some food. Party planning is done.... right?" Edson asks out loud.
Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 Monday December 12th, 2016 11:57:47 PM "A festival sounds wonderful. I am not too hand in a kitchen, but I can help decorate."
Heroic Feast Preparations (SteveK) Tuesday December 13th, 2016 9:37:46 AM
Hmitri laughs. "No, I haven't heard of anyone climbing into the volcano! That would be an adventure if any would survive!" The Noble ensures the heroes that he will make sure they are part of the group to see GlitterRox explosion this coming Yule. ....
"Couldn't we just buy a bunch of food and beer and invite the valley?" Barratorre, Brom, and Edson are straight-forward types. Much more planning than that and it is too complicated, nor spontaneous!
Emrys and Baslim start thinking up plans and how to help putting the party together. What food and drink, with enough quantity, quality, and variety to support.
Valerin, Evaris, and Lanliss gladly accept assistance from Hmitri. Later that day, both Mara and Lord Hmitri's chief in charge of domestic duties (the Major Domestic [Domo]) arrive to make plans with the heroes who wish to contribute. What day has to be long enough for invitations to get to the Valley, overnight arrangements for guests, and time for them to prepare party clothes and arrive? Then there is decorations, and music, and entertainment...
.....
The party planners set the date for the Heroes' Feast in a month. Fortunately, the time goes quickly and the day arrives. First to arrive are the domestic staff of Strongwind Castle, Schafly's Inn, and Maya. Along with Roel leading Finn, Glenda, Ghillie and Willie; the team's quickly set tables, arrange furniture, and sett strings of decorations and lanterns (for later). (Evaris notices that Finn and Glenda both are keeping an eye on Roel and ensuring the young cleric doesn't overdo it). Then come the merchants putting up an impromptu market on the lawn and road in front of The Manor. By the nooning, musicians meet up with Emrys, and drinks and finger foods are out.
The heroes can each make their special preparations and individual making ready before the first of the guest contingents arrive...
Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 135/135 Character Sheet Tuesday December 13th, 2016 4:55:26 PM
Barratore will accompany Brom on any kind of hunt the barbarian wants to go out on. While not a skilled hunter by any means, he is a good shot with a mighty big bow. Leaving his armor at home, he will set off with just his bow after Brom.
Seeing some of the others making preparations, the minotaur gives himself the once over and finds everything just as he thinks it should be. He has already made the decision to leave arms and armor at home in his room. New pants, tunic and undershirt seem warranted and he will make an effort to get a set.
It then dawns on him that a party is occurring at the magical Giggling Ghost and so he heads there. Perhaps a new Yuletide gift would add to the atmosphere
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) Tuesday December 13th, 2016 5:03:44 PM
Velarin neither wears nor prepares anything special for the occasion, for with him, what you see is what you get. He has kept a wee bit of fireworks in his spell preparation for later in the evening. Having used the last month to scribe numerous scrolls with ingredients purchased from the catacombs, he feels a little more prepared to deal with what the group should encounter in the future.
Velarin will attempt to attend to the needed details that must be handled as others of the group prepare themselves for fanciness. Velarin uncomfortaby meets the incoming guests if others of the party who are more social are not available to do so.
(OOC: catacombs are backlogged, will hopefully have list of acquired items and scribed scrolls emailed shortly)
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Tuesday December 13th, 2016 8:23:37 PM
If it's not too late, Lanliss will ask Emrys for advice on clothes as he feels a nice adventurers clothes that look more....royal or more aesthetic will be much welcomed for the party.
Evaris (Kathy) Tuesday December 13th, 2016 10:06:57 PM
To prepare for the party, Evaris spends some time in the baths before donning his best clerical vestments.
Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 Tuesday December 13th, 2016 11:53:22 PM
Baslim has little in the way of colorful spells or dazzling performances to contribute. Instead, he follows Evaris' example and prepares himself for the party, bringing his most cheerful disposition to brighten those around him.
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Tuesday December 13th, 2016 11:59:19 PM
Edson follows Brom and Barratore on the hunts and uses his bow to bag some deer.
Before the night of the party, Edson uses the baths to clean up and makes sure to wear some new, clean clothes. His weapons stay with him even if it is just a party,
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) Wednesday December 14th, 2016 9:18:07 AM
In the weeks leading up to the party, Brom, with Barratore and Edson, head out on several hunts. The first few are to find and track the animals so that they can learn patterns and which animals should be taken. They also will set up some places as kill zones to drive the animals so that they can be ambushed by Edson.
ooc: the idea is that Edson and Lanliss set in wait while Brom and Barratore drive the animals towards the rogues who will both attack a predetermined animal using sneak attacks with bows to down the animal.
Heroic Feast! (SteveK) Wednesday December 14th, 2016 6:52:33 PM
The Brightsong baths are the choice for a few of the heroes the night before. The morning is full of preparations. Willie and Ghillie digging a fire pit and bringing lots of wood (Roel absolutely forbidding them to be near when it is lit). Maya ochestrating the locations of the merchants outside and Glenda making sure tables are in the right location with flowers and other sweet smelling decorations. "This'll be the only time we can make a first impression", she says with a no nonsense air. The Major Domo seemingly everywhere and only long enough to separate efficiency from disaster.
The preparations are made and the feast is ready. Brom's careful planning with the local fauna gives him both a good catch of deer the morning of the feast. It also gets him a visitor, a centaur. "I am Emberdown", he greets Brom, Barratorre, Edson, and Lanliss as they return from their hunt, but really only talks to Brom. "I am the Druid of these woods, and approve your methods for learning the ways of the forest before hunting."
And then the guests start to arrive. The now-familiar faces of Magpie Crossing, healthy, happy, and full of life! Goodman Flett, Goodman Schafly, Brightsong and his employees, Palonia and Marcasthai with their son, and the list goes on. Velarin has little trouble with the early attendees since they have been neighbors for a month.
The next contingents arrive in near precise 15 minute increments. (Know Local DC 15 Highlight to display spoiler: {obviously orchestrated by Hmitri's Major Domo}
First is a contingent from the village of Witchspawn, a plethora of races and walks of life led by Dulcet (the Witchspawn and Witch representative on the Pitchfork Council that gave the team the Bauble to find Patina) and her adult adoptive daughter Kayleigh the GreenWitch.
Then comes a group of a dozen halflings surrounding Simmay Swanfeathers, the Pitchfork Council member representing the Druids and Village of Merrydale. The other notable person here is the tavern-keeper of the Harvest Bounty, Wilbur Tundraspout.
Sneaking into the party is Hnate the Farmer and a couple of his people to include a club-handed gnome, Patina! Along with this group is Lord Hmitri and most of the contingent of Stormwind Castle. (Sense Motive DC 20 or Know Nobility DC 15 Highlight to display spoiler: { Lord Hmitri is making it clear that the heroes are hosting the party, and he is but another attendee.}
Finally, there are twenty or more representatives from the biggest town in the Valley; Jarlswolf! There is; - Thelonius Bedstraw , a half-elf who runs Thatches, a building company, and is the Jarlswolf and Hill People representative to the Pitchfork Council. - Dorik Riverstone, a dwarven merchant who owns several warehouses and has his hands in nearly every caravan going in or out of Cinnamon Valley. - Hmartin runs Jarlwolf Woodworks and specializes in ornate specialty carving for artists and nobility. He is seen as the leader of the craftsmen in Jarlswolf and his family also runs the WLA Outpost in Cinnamon Valley. - Inge and Hobbs, two halflings originally from Rowena, run Trakkers, a general store that services many of the local farmers and is an entrance to the Catacombs. - Hmona Nightshade is the proprietor of Sweets, a confectionar. She is a hmana with a gift for cooking. Her copper-piece candies and chocolates are good, but she is known for her soaring and life-like baking confections across the Windbourne Hills. - And even Corporal William the Courageous, the leader of the Mailed Fist branch office in Jarlswolf is here in his wizardly robes!
Food, drink and music start flying! It seems time for the heroes to find one or two guests to get to know better!
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) Wednesday December 14th, 2016 7:44:01 PM
Prior to the arrival, Velarin tries to make a point to go around and thank all of the people working on their behalf to set this party up.
Velarin watches as one group of fancy folk after another start arriving, and thinks to himself "great idea V. Let's suggest a party where you will have to mingle and talk with everyone of station. Should have gone with Brom and Barratore's idea and thrown out some beer and food and yelled come and get it
velarin, somewhat uncomfortably, greets them as they arrive, and thanks each for attending, following the lead of others who are present who have more social and diplomatic graces than he does. Once the arrivees have finished doing so, he starts mingling about with those present, stopping by Hnate's contingent in short order. "So, how has everything gone? are things pretty much returning to normal now that the Ley Line has been adjusted? How are you settling in Patina?"
Velarin will also make a point to try and speak to most everyone, but will make sure to thank Lord Hmitri for coming, and then will move over and start up a conversation with Corporal William the courageous. "Good evening Sir. Welcome, how are you this fine evening? I must say, I am not too familiar with the Mailed fist on a personal level, but have heard of the group, and your reputation for getting the job done. It's a pleasure to meet you. Perhaps if you have a few moments, and don't mind, you could tell me a little bit about yourself and some of your companions.?"
Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 135/135 Character Sheet d20=4 ; Wednesday December 14th, 2016 9:25:35 PM
Barratore cannot help but roll his eyes a bit at the Centaur. Arrogant and pompous no matter where you meet them. He approves...They were hunting deer not salting and burning the place. Centaurs never sat right with Barratore, but he also said druid and Barratore will keep his mouth shut about the whole thing.
The party begins and Barratore gets some food and drink and greets various guests as they arrive. The poor man quickly looses track of any of the new names he hears. He walks over to V and claps the wizard on the shoulder, "Great idea V." He says with a grin looking about. "Now we can meet everyone who is anyone pretty all at once." He gives the human another firm pat and grin and moves back into the crowd.
Word gets to him about Hmartin of Jarlswolf and Barratore seeks him out. Barratore introduces himself and as an Officer of the WLA wanted to spend some time with the man whose family runs the outpost
Evaris (Kathy) Wednesday December 14th, 2016 10:30:04 PM
Evaris is in his element at the party. He smiles and socializes easily, learning a bit about each of his new neighbors.
He makes a point of seeking out Hmartin and introducing himself. "The WLA has helped me greatly in the past, and I am glad to see there is an outpost here, as well."
Emrys Myrridanmyl, stephen f. ac10 hp70/73, spectral hand, deathward d20+12=22 ; d20+24=38 ; d20+8=23 ; d20+24=42 ; Wednesday December 14th, 2016 11:10:05 PM
(Knowledge [Local]: 22. Sense Motive: 38. Knowledge [Nobility]: 23.)
Emrys out did himself this evening with his style and fashion. This was his time to shine, and shine he did ... his many jewels (both real and illusion) sparkle like the glittermint tree as if he were born from the Glitterox himself. He greets each guest with genuine warmth and merriment. Lord Hmitri, the Witchspawn, Pitchfork council, visiting druids and everyone of note receive courtly bows and artfully-spoken salutations.
(Diplomacy: 42: charm, flattery, pleasantness)
Emrys makes special mental notes of every name he hears ... etching their faces and names to memory. He instructs the other musicians to take turns providing pleasant background music as they wander among the crowd. Emrys has his own music prepared, with his own lute strapped to his back, if he feels the need to 'raise the roof' on this garden party.
Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 d20+19=28 Wednesday December 14th, 2016 11:57:46 PM
Baslim cozies up beside Hmona Nightshade. "Hello, there. I am Baslim, a Shepherd of Alemi. How are you doing this fine day?"
He makes small-talk and pleasantries. In particular, when appropriate, he inquires as to the price and variety of sweets available at her shop. Priests of Alemi are known for giving candies to children, and he had been out of stock for far too long!
Diplomacy 28
Edson Kazil - Shawn R; AC: 28 (T 21, FF 20), CMD: 24 HP: 65/65 Wednesday December 14th, 2016 11:59:05 PM
When the centaur walks away, Edson turns to the others. " Thaught I was going to have to gut him right there" he says with a smile.
When the people come in Edson shakes their hands and greets them, but there is some place he'd rather be.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 d20+10=25 ; d20+8=20 ; d20+12=15 ; d20+12=20 ; d20+12=20 ; Thursday December 15th, 2016 5:09:00 AM
After all greeting and thanks have been said. Lanliss will proceed to talk with the halflings from Simmay Swanfeathers. ( Lanliss will speak I'm his own halflings accent , he also speaks halflings) After talking with them he will try to grab a seat near Wilbur Tundraspout to ask how is the business of the Harvest
Lanliss will also try to talk with Inge and Hobbs.
Diplomacy 15,20,20
Local knowledge 25 Sense motive 20
Brom the Barbarian - Rich P; AC: 25 (T 14, FF 25, Raged 23), CMD: 31 (34 Raged); HP: 114/140 (176 raged); DR 2/- (5/- raged) d20+17=34 ; d20+3=9 ; Thursday December 15th, 2016 10:49:16 AM
Heading back to the village, Brom was not surprised that a druid would be in the area watching, but he was surprised by the sudden appearance of the centaur. "Emberdown, greetings." he says at the centaurs introduction.
He glances to Barratore to see his reaction to the centaur's appearance. He knew minotaurs and centaurs had their disagreements and it was more between the two races. That being said, Brom also knew that a druid, centaur or not, was a good ally to have in the wilds around Magpie Crossing.
"It's the right way." He says in response to Emberdown's approval. "Anyone with any sense would do the same." There is not much said between the druid and the barbarian, but Brom says before they leave, "We're having a gatherin' fer the folks of the valley. Yur welcome ta come, if ya want."
On the way back, Brom gives Barratore a smirk and hands him a waterskin of ale. "A drink fer the walk home."
"I'm glad ya didn't gut that druid." He says to Edson before he hands a aleskin to Edson and Lanliss.
At the party, Brom watches the fancy pants come in. He stays near the alcohol and drinks and serves everyone who comes by. He can also be heard telling tales of his battles - the sea battles, the battles on taur isles, the battles on Rum, and the battles around the floating city. He talks about all of his battles. Each telling becomes more and more heroic as he drinks more and more.
Heroic Feast! (SteveK) Thursday December 15th, 2016 6:35:35 PM
Velarin has second thoughts as the hordes of party guests arrive. Too late now, and he puts a brave face on it, making a special note to thank Lord Hmitri. "Oh think nothing of it", the young Lord replies. "I was about to invite you to a party of my own and you saved me the expense and cleanup!" He laughs good-naturedly. The eleven wizard is more at home talking to the down home Hnate and Patina 'the gnome'. Hnate is happy to report that the crops and people are healthy and nothing has come out of the forest but the odd skeleton or zombie. "But that's normal and something the Hamlet can handle on its own. And be sure that we'll send word right quick if we can't handle it!"
Barratorre and Evaris mingle and make a special note to meet up with Hmartin and his family. "And its good to have some good Adventurers in the Valley again. All my resources are available to any member of the WLA." His wife nudges him with a frown of disapproval "As we would anyways. Don't let him tease you gentle heroes. Training and information for any member of the WLA." Hmartin grins, it is obvious this is an old and familiar game between them. "Jarlswolf is just on the other side of Wolf Hill", he waves at the near-mountain that dominates the skyline to the west of Magpie Crossing. "About 7 miles by road."
Emrys is in his element, looking fantastic, speaking eloquently, and singing and playing like an angel. He makes the youngsters follow him in adoration and the grannies sigh. Some of the singers are good, but nothing compared to Emrys. The eleven bard-witch attempts to remember everyone by face and name and will probably be able to remember fairly well. (Emrys can remember any named NPCs in Cinnamon Valley geography or game page and DC 15 for other guests)
Baslim copies up to Hmona and explains his thoughts. Hmona is very engaging in talking confectionaries. "I actually send a small bag weekly to each of the manned shrines of Alemi in the Valley, and Ill be more than happy to send you a bag too. I can send a variety or you can come to my shop to take your pick!"
Edson doesn't like the centaur much, and he'd rather be many places than the center of attention at their own party!
Lanliss seeks out the halflings at the party, and quickly becomes the center of attention since he knows the language and many of the families from Cresent Valley. The talk goes long into the night about "I'm sure you know my second cousin once removed...". "And how is Old Granther Perrin?" "Ah, Angel Springs! My nephew travelled there and met other Underfoots..."
Brom talks nice to Emberdown the Centaur, and the Druid nobly inclines his head. "I thank you and will be there." Banter home with Barratorre and Edson ends at the party where the barbarian camps out at the alcohol table. Around sunset, an unusual trio comes to the table, it is Emberdown and is accompanied by Palonius and her husband, Marcasthai. It is the make Minotaur that waves Barratorre over and speaks. "I wish to honor this feast. A toast to all Taurs away from our homeland, and another for all heroes who do good wherever they may be. ". As Palonia grabs glasses for everyone, Marcasthai pulls a hickory cask from under one arm and pours a dark red vintage. The heady smell fills the air with memories of sun-kissed leaves and good fertile earth. The vintage clings to the glass and goes down smooth as silk; a masterful example of the wine-makers art! .....
As darkness falls, the lanterns are lit and soon platters of roasted venison and other meat, fresh and fired vegetables, bread that crackles when torn, and mashed tubers with loads of fresh butter arrive. It becomes a buffet get-your-own type of affair as the crowd mingles in a brownian movement of meeting and moving on to another conversation. And everyone takes the time to thank the heroes for choosing Cinnamon Valley!.
Velarin Xilontheel(Chris J), AC 17(FF 14), hp 76/76, extended mage armor(24 hrs) Thursday December 15th, 2016 7:21:39 PM
Velarin continues to mingle, and after a few drinks, decides that launching a few fireballs into the air at the end of the party is not such a smart idea, especially considering the company that is present. He eats and finally starts to relax a little toward the tail end of the party, and now thinks that this was a fine idea. He makes a note to himself to make sure to tally the cost of this little gathering so the group can fully cover the expenses. As V looks around at all the people having a good time, and feeling appreciated for the wizard he has become, he feels a sense of contentment. For the here and now, he was feeling at home, and for now, here he would remain. A keeper of the Vale.
Evaris (Kathy) Thursday December 15th, 2016 10:05:38 PM
Having met and chatted with the dignitaries, Evaris begins looking around for pretty girls to be pleasant to.
Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 Thursday December 15th, 2016 11:13:14 PM
Shepherd Baslim is delighted to have met the acquaintance of Hmona Nightshade, and promises to visit her sweets shop the next time he is in the area. "Although, I must say, it is a terrible temptation. I am also a Walker, and a commitment to simplicity and temperance is sorely tested by such delicacies." He winks to show it is in good jest and continues to hob-knob with the other party guests. He is thoroughly happy to be a guardian of such good and earnest people.
Barratore Steelwind (Dan K) AC: 31 (T 15 FF 27), CMD:33; HP: 135/135 Character Sheet d20+2=15 ; Thursday December 15th, 2016 11:14:08 PM
Barratore mingles and enjoys all that the party has to offer. He assures Hmartin that several in his company will be coming by soon for training and research.
Barratore gives a nod and then expands on the sentiment when the wine appears, "I am honored." He replies evenly as he hoists a glass, "to the taurs and heroes." He repeats and has a drink
Having had enough drink, Barratore takes up a bit of dancing. Apparently if you get him drunk enough, his introverted nature gets displaced. Turns out on this night, he's not so bad. Perhaps, just the right amount of drink to loosen him up Perform untrained 15
Emrys Myrridanmyl, stephen f. ac10 hp73/73 Thursday December 15th, 2016 11:24:06 PM
Emrys' voice shows signs of cracking having not rested since the guests started arriving. He is very happy, thankful and relieved that the meal is being served. It's been so long since he entertained ... he'd forgotten how demanding it was to keep up that kind of energy. He takes a rest with a plate of roasted meats and vegetables, not to mention a full chalice of elderberry wine. Tastes like nectar of the gods. He has two refills before he begins to feel the warmth envelop him. He keeps up pleasant conversation with everyone around him ... his ever present warm smile is infectious.
Lanliss HP88/88 AC:26 touch:19 flat:18 cmd:25 Friday December 16th, 2016 9:09:48 PM
Lanliss feels alive again (more lively) to speak the halfling language and is happy to be among themselves. After while, after eating something from everything's. Lanliss proceeds to go a little bit farther from the crowd not trying to sneak out, but just to recollect this thoughts and be in a more quiet place. He walk around thinking about someone mentioning that there were two halfling that have a shop and an easy access to the catacombs and a tavern-keeper of some kind. Would be nice to visit there someday and buy something magical, he thinks. After more walking he thinks about the fact that it's more quiet and rather a country side than the bustling floating city. He smiles as he thinks about the memories. It's a nice place to live in , Lanliss say/speaks to himself. Could be used to this place he adds.
Shepherd Baslim (Tanner) HP 131 -- AC 13/10/13 -- F+16 R+9 W+19 -- CMD 16 Friday December 16th, 2016 11:19:59 PM
ooc: check
Feast and the Next Day (SteveK) Saturday December 17th, 2016 9:43:11 AM
The party goes on into the wee hours. Dancing (Barratorre isn't bad!), music (Emrys sings until he's hoarse), afood and drink (Brom and Edson stock up well), a little flirting (Evaris has some admirers), and general conversation (Baslim and Lanliss have a grand time!). But like all parties, this too must end, and eventually most seek their beds while a few sleep where they passed out.
The morning dawns and few people are really eager to leap out bed. But slowly, life returns to The Manor and Magpie Crossing. It takes a few days to clean up and recover, but by the end of the week, life returns pretty much to normal.
There is no telling what tomorrow may bring!
ooc: Great role playing in doing the Heroic Feast. The Dragon Consortium is sure to look favorably on the actions of the heroes! 2000xp for everyone!!!