Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14 d20+1=13 ; Thursday December 15th, 2016 5:46:58 PM
Wordlessly, Micah returns the rapier, but holds his hand up against the offer of the dagger. Then, after stowing his shield he, unstraps his dagger sheathe and hands it to K.
With his shield now on his back, he recasts light on the head of his hammer and surveys the area in front of the shop. As an after thought he casts detect magic and takes a second look around before joining the others.
=== knowledge local 13
Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 d20+7=16 ; d20+9=22 ; Thursday December 15th, 2016 7:50:57 PM
Stohp passes around the medicine again, making sure everyone who was bitten takes some. "I don't care if you have holy powers protecting you from disease, we don't know what this stuff is so take some to be safe!" Only after making sure everyone's injuries are treated does she address the owner.
Showing their license she tries to explain. If they're outside then she motions to the green, now motionless corpses to illustrate her point. "I apologize for our sudden, rude entry, but these zombie things were swarming us. We heard that some sort of plague was spreading down here and came to help, but weren't prepared for 20 odd shambling corpses to attack us immediately."
Trash Fight Is Over -- and meanwhile, in the Illegal Garden ... (DM Cayzle) Thursday December 15th, 2016 11:05:09 PM
Micah, Zanderallen, K, and Bartomus look around at the carnage. Micah detects magic, and senses something. He concentrates, and pinpoints one of the corpses. This one's clothing seems a better make, and he is wearing a magic ring.
The only person with an infected bite is Bart. If Bart takes the medicine immediately, he can make a new fort save, at +5 ... a save he'll very much want to make!
It is surely just a matter of time before more infected are attracted to the noise and light.
Inside the Illegal Garden, Sid makes nice like and brings the manager lady over to the entrance to speak with Stohp. Stohp shows the group's license and explains that the group just battled a horde of zombies right outside.
Liam looks around and thinks that this establishment, and likely the others that are near the stairs, seem to be catering to a tourist trade of thrill-seekers who want to be able to say they sampled the illicit pleasures of the Trash Level without actually having to go far from the steps back up. The clientele does not seem very Trashy, but rather, are likely from upper levels.
Shy Dorbin keeps his peace.
The willowy woman nods, as if she has heard it all before. "No worries. Zombies cannot open doors, so we should be fine. Thank you for your good work, though," she adds, condescendingly.
She stands and looks at you, expectantly. Do you have any business with her? Do you seek refuge in her establishment, and for how long? Do you want anything from her? She is both polite and dismissive, although she spares a smile for the smooth-talking Liam and asks him for his name.
Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) d20+8=11 ; d20+10=26 ; Thursday December 15th, 2016 11:16:28 PM
Sid takes a pinch of the good stuff from Stohp, though he wasn't anywhere near the creepers. He says to Stohp, "Boss, I saw one of the creepers come from Sin for Sale, so I'm going to check it out and lock it up if need be. Better slashy weapons would be nice too," he says as he walks off. Outside he says, "Remember the light calls them and the Boss has the medicine." To the impressive heroes of the line, and sneaks to Sins for sale to see if there are any creepers.
========= Perception: 11 Stealth: 26
Dorbin [AC:13/13/10 HP:17/17 CMD:14] Friday December 16th, 2016 8:00:31 AM
Dorbin reaches over and takes a taste of the antidote, hoping that it really will work.
K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 Friday December 16th, 2016 9:55:46 AM
K chews the antidote. He trusts in Flower's protection, but doesn't feel like picking a fight with Stohp at the moment. Plenty of time for that later. He also retrieves his rapier from Micah. "Thanks for getting it, bud. I'm fond of this thing, even if these things don't seem to care much about being stabbed." He fixes the dagger sheath to his belt.
He briefly wonders where the heck the new archer is going, but that's his business. He'll keep an eye on him out the window.
"No point in staying here too long." He figures Sugar...still can't get used to that name...will want to ask some questions, and he probably should, but they won't fix this issue from a drug den.
Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] Friday December 16th, 2016 10:44:35 AM
Bartomus shivered as the adrenaline started to give way to something else. He shivered again and moaned.
"Guys, guy, I don't feel right. One of those things bit me and it's like there's something crawling in my arm." His arms spasmodic and his whole body shivered."I think I need some more of that stuff we were given.
Another spasm coursed through the Taur's body and a rumbling gasp escaped from his mouth.
Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 Friday December 16th, 2016 10:52:42 AM
Since they seem to be safe at the moment Stohp quickly returns to the business at hand. "We need to find a man named Bruce. He's an alchemist connected to those responsible for spreading this plague." she says to the store owner.
Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] d20+5=22 ; Friday December 16th, 2016 10:52:47 AM
When the spasm subsides, grabs a pinch of the medicine Stohp was passing about and began chewing on it. The intensity of the spasms began to fade, although he his muscles seemed to twitch as they fought back against the bite's remnant. His breathing started to return to normal and he could focus on what the Shields were saying. ==== Fortitude save = 22
Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 Friday December 16th, 2016 10:53:42 AM
(Doh! I forgot an important sentence!)
"Can you direct us to him, or to someone who might know where he lives?"
Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury d20+5=8 ; Friday December 16th, 2016 12:05:44 PM
Zander takes a dose of the antidote and takes it as he continues examining Bart's wound. His medical skills aren't much help but it appears the antidote is effective so he stops worrying as much. "We should probably have that bite looked at further at a later time but it looks good for now Bart. Which is good, I'd hate to have to put you down. You're a good and true companion and friend."
"It might seem uncharacteristic of me, but might I suggest a tactical retreat to resupply? We are not equipped to fight another group of infected. At the very least K and I need some patching up, and a solid blade for everyone would greatly increase our effectiveness. Other than my sword and Bart's glaive we're mostly relying on daggers, and that's not enough. And while very potent Brother Micah only has so much strength to channel the power of Domi. And he seems somewhat drained by our fight. I know time is running short but us dying and adding to this mess won't help."
-------- Heal 8 to treat disease on Bart
Sugar [HP:26(14?)/26 AC:14/12 CMB:+3 CMD:14] Friday December 16th, 2016 2:42:23 PM
Replying to the spiced-lipped owner of the Garden, Madame, I am Liam Deckard, but you may call me Sugar. Might I have the pleasure of your name? It's most lovely to make your acquaintance. Perhaps my next visit will be for more gratifying concerns. If Stohp doesn't get far with her inquiry of Bruce, Sugar will retrace that question. Madame, you seem nonchalant when we mentioned the possibility of undead, can you tell us anything about this plague or contagion? Anything of note is appreciated.
Sugar will then confer with Stohp for any further information or prying he might do to prove useful. And, take some of the bitter leaf she's offering as a medicinal agent.
Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14 d20+8=26 ; Friday December 16th, 2016 5:54:31 PM
Micah hears Bart's complaints and decides they are of more immediate concern, but does not want to leave valuable magic to scavengers.
As he heads toward Bart he suggests as he points to the well dressed corpse, "Dorbin, one of those unfortunates has a ring that radiates magic. You might want to retrieve it and see if he has anything that might give us a clue to his identity so that we can return it to his family. Bart, hold on. I am on my way."
Taking a look at the bite and his symptoms, he pulls out his healing kit and ministers to the shivering taur.
==== Heal Check to treat disease beats DC 26 to provide +4 to Bart's save. [OOC: I realize he already likely made the save, but this is what Micah would do.]
Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) Friday December 16th, 2016 8:14:28 PM
As he walks, Sid finds his chalk.
In the Illegal Garden ... (DM Cayzle) Friday December 16th, 2016 11:03:34 PM
Sid sneaks across the street. He uses the natural dim light. The Sins for Sale establishment is evidently a kind of restaurant. The menu on the wall lists entrees such as "long pork" and "fillet of kid" -- a prominent notice declares, "Do not ask about the meat!" Do they really serve human flesh? It seems ambiguous.
More importantly, a few infected zombies remain in the place, and thank goodness for that 26 stealth check -- no need to roll since the ones here cannot beat that. Still, it does not seem like a safe place to be. Sid shuts the door firmly (it had been ajar) and returns.
Dorbin and anyone else who chews the medicinal herb gains a +5 on fort saves versus the Infection.
Bartomus has a moment of disquiet as he feel the infection starting ... and he feels suddenly very very HUNGRY! But the medicine and a new save -- not to mention medicinal help from Micah -- has Bart feeling back to normal in no time.
Micah also tells the party that one of the dead wears a magical ring. For some reason, Micah did not pick it up himself while the spell was active.
The paladins are at odds. K sheathes his sword and suggests moving on. Zanderallen suggests a tactical retreat.
Liam continues sweet-talking the manager. She smiles and gives her name as Illy. She looks forward to a future visit. But she becomes more serious about the Infected as she sees what happens to Bart and hears Liam and Stohp.
Stohp herself is all business with the smoking lady. "We need to find a man named Bruce. He's an alchemist connected to those responsible for spreading this plague. Can you direct us to him, or to someone who might know where he lives?"
[OOC: In general, my friends, keep in mind that your DMs present and future will appreciate skill checks rolled in situations such as these. Especially Diplomacy]
Illy thanks you for your help here on the Trash. "It's an ill turn that does not help Illy, I always say," she quips. "And if you Up-town boys and girls ever want to help us down here with problems that do NOT threaten to infect the upper levels, that's good too!"
"But yeah, sure, I know Bruce, He supplies me with some certain concoctions from time to time. He hangs at Sully's Tattoos. Sully is his girl, so there's that. And he makes her inks." She gives you directions to the tattoo parlor, which is number 70 on this map.
Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] Saturday December 17th, 2016 11:39:21 AM
Sugar thanks Illy and then takes a moment to retrieve his journal to note her name and location and also pen the location of Bruce and the comments from Illy to his regard.
Venturing outside to see what the rest of the team are up to, the bard casts Prestidigitation onto Bart. This won't heal ya big guy, but feeling clean always raises my spirits. Sugar then informs them that we have the location for Bruce the alchemist and can head there straight away.
Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) d20+8=13 ; d20+10=19 ; d20+12=18 ; Saturday December 17th, 2016 2:20:35 PM
Sid nods and says a very silent prayer to the lost ones in the restaurant. With his chalk he lightly marks a skull and crossbones on the door. Silently he drifts to Trashy Treasures and will do the same there, shut the door quietly if the door is open, and if he can see still figures standing in the dark, mark it the same as he did with Sins for Sale.
======== Perception: 13 Stealth: 19 Disable Devices(to make sure doors are locked): 18
Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] Saturday December 17th, 2016 11:10:31 PM
Bartomus smiled as the cleaning spell removed the traces of the battle. "Thanks, Sugar, it helps a lot. So, we head into the Trash and find an tattoo parlor? Well, I guess we can go check out the ink. Might need to see what her lines are like."
K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 Sunday December 18th, 2016 1:58:26 PM
"That's not too far, we should go make sure he's alive." He turns to Zander. "We're in no position to take on all the infected of this level, but we need to find that Bruce guy. Let's at least make a trip there and see if he's home."
K's not sneaky, but he doesn't wear metal and is very limber. He should be somewhat quiet.
Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14 d20+3=6 ; Sunday December 18th, 2016 2:56:26 PM
Now that he is confident that Bartomus will be fine, and seeing that Dorbin is busy, Micah returns to where he saw the magic ring.
Being careful not to disturb the corpse both out of caution and respect, he gently removes the ring. In hopes that they might be able to return such a valuable item to its rightful owner, he checks the body for anything that might give a clue to his identity which is difficult today without risking exposure to more spores.
===== Perception 6
Dorbin [AC:13/13/10 HP:17/17 CMD:14] d20+10=29 ; Monday December 19th, 2016 8:33:42 AM
As Micah removes the ring, Dorbin walks up behind and says, "Can I see it, maybe I can identify it?"
Spellcraft: 29
Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] Monday December 19th, 2016 1:53:23 PM
OOC: Before we're back in rounds, Sugar would like to cast Prestidigitation on all team members. Give'm a fresh start.
Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] Monday December 19th, 2016 3:58:31 PM "So, if we are going to go that direction, we need to be able to do so without a lot of noise, or light I would guess. I almost wonder if we could send a bit of light rolling down one corridor, and we move down another?" Bartomus asked as he continued to feel a bit better about his situation. The bite still looked nasty, but was not angry with the odd color radiating from it.
Carl subbing for Stohp Monday December 19th, 2016 5:41:36 PM
Stohp nods as she listens to K's suggestion. She turns back to Zander, waiting for a response before making up her mind...
Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) Monday December 19th, 2016 6:41:40 PM
Sid sees much ado as people circle K and thinks to himself that everyone must almost be ready to go. After he checks Trashy Treasures he knows he should head back to the group.
Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury Monday December 19th, 2016 6:45:11 PM "Fair enough. Let's go find Bruce. I'll be as quiet as I can.", he grins as his chain mail clinks. He snuffs his lantern and stows it. Too much light for the present danger.
Target Bruce(DM Mstitt) d20=12 ; Monday December 19th, 2016 9:52:19 PM
(OOC: Feel free to bless the group with Prestidigitation :) Sugar thanks Illy then makes notes. She ventures outside and casts Prestidigitation onto BartSugar lets the others know where Bruce is located. Bart appreciates Sugar’s help and asks about heading to the tattoo parlor? He is interested in checking out the line art. Sid prays for the lost. He marks the door to the restaurant and Trashy Treasures. He then locks the doors securely. Outside, in the streets are empty except for the bodies of the infected that you just dispatched. He sees everyone seems to be almost ready and heads back to the others. K suggests you head out to ensure Bruce is still alive. He adds that they are not in the position to take on the other infected but should check because they need to find the alchemist. (OOC: With no Stealth check my assumption would be your are as loud as you could be without armor ;) Micah feels a bit better about Bart’s status. He sees that Dorbin and Micah are busy and pulls the ring off the corpse. He checks the body but sees very little. Lying on the ground is a green ring or something you can’t make out. Dorbin approaches Micah and asks for the ring. From first glance, before Micah even hands you the ring you notice something familiar. It’s a bluish color with a hint of waves. Micah only: Highlight to display spoiler: { This is the Ring of Water Walking worth 15,000 gp - CL 9} Bart adds, "So, if we are going to go that direction, we need to be able to do so without a lot of noise, or light I would guess. I almost wonder if we could send a bit of light rolling down one corridor, and we move down another?" Bart feels better but there is a shadow of an unnatural hunger rumbling within. Stohp nods and waits for the others. Zander agrees and snuffs out his lantern. --- --- The dead are scattered over the road. Sid can see a hint of shadows milling too far away. The smell of the Trash hasn’t become any better even with being down for a bit. (Fort save to stop from retching) Ahead of you is two rows of shops along the left and right of a trash covered road. Perception vs DC 12 s Highlight to display spoiler: {Each shop has an extended porch allowing a small group to walk fairly undetected.} (With some good Stealth rolls) Noises in the shadows remind you that this is a dangerous time for anyone in the Trash level and even the Float. As you gather together you begin to hear sobbing then realize the people are slowly filtering out of the buildings. A woman runs up to Dorbin but passes him by. “You killed Abraham! Oh, Abraham… he was just sick.” She sobbed loudly. Several more residents stepped out and they cried. Being a bit dark, others began to appear with illumination attracting unwanted attention.
Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] d20+6=24 ; d20+5=8 ; Monday December 19th, 2016 11:37:20 PM
Bartomus looked about and realized that they could utilize the various porches to move past the people coming to view the battle site. But, the smell. It was heavy, overwhelming, and his stomach hungry, growled. Then he started to cough and gag at the smell.
Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) d20+8=9 ; d20+10=12 ; Tuesday December 20th, 2016 2:05:43 AM
Sid comes quietly up to Stohp and pulls on her arm for attention and whispers to her. "Boss, I checked on Sins for Sale and Trashy Treasures, both have gone to the creepers. I marked them with the skull and crossbones, and I think there are more up the street! We got to be fast and quiet as mice." Sid keeps his eyes open and his dagger in hand and hopes they can get the crowd to dispatch quickly. Crowd control isn't his forte and he gets slightly overwhelmed by trying to watch so many targets
==================
Perception: 9 Stealth: 12
Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] d20+7=27 ; Tuesday December 20th, 2016 11:11:36 AM
Sugar bristles slightly as the woman sobs loudly and notices that a mob of the living could be headed their way. Look at all of those torches and lanterns. Sugar speaks sarcastically. It reminds me of a classic bedtime story; I think we're the villains. Sugar attempts to move stealthily beneath the covered porches on is way toward the tattoo parlor. Stealth—27 (Nat 20)
Weapon-in-hand—Whip, 15ft reach
K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 d20+8=20 ; Tuesday December 20th, 2016 12:53:55 PM
Part of K is upset with these people. Sick folk aren't turned by clerics, undead folk are turned by clerics. This is stupid.
However, the other part of K is a paladin of the goddess of love, so those thoughts are quashed. He does what he can to comfort the grieving woman. "My apologies, miss, but Abraham here was already passed when he attacked us. It's why our priest was able to affect him like he was.
"I know it's little comfort, but we were able to release his spirit from undeath."
He looks up at Stohp, trying to convey, "let's get our people moving" with a look.
***
Diplomacy: 20 - Try to calm the grieving woman, and hopefully prevent these folks from attacking us.
Micah (John) HP: 25/25 -0 nonlethal AC: 18/10/18 CMD:14 d20+3=20 ; d20+8=12 ; Tuesday December 20th, 2016 1:35:14 PM "It appears to be a Ring of Water Walking," Micah says softly as he hands it to Dorbin. [b]"Keep it for now."
His heart rends as he sees and hears the laments of the survivors.
He says without shouting but in a loud voiced pitched to carry, [b]"These poor souls were more than just sick, but were corrupted with dark power. Were they merely ill, the healing power would not have harmed them."
[b]"Please. Please. Get off the streets. There may be more. You will be much safer inside," he pleads as he moves closer to the others.
==== Perception 20 Diplomacy 12 to influence residents
Zanderallen (Zachary H) HP: 38/38(29 non-lethal) AC: 18 T: 12 FF: 17 CMD: 16 Party Treasury d20-4=3 ; Tuesday December 20th, 2016 5:48:14 PM
A sense of despair overtakes Zanderallen as he sees all these people wander out. They didn't deserve what was happening down here. But there is so much to do. How were they supposed to make a difference? Drawing inspiration from K he takes a deep breath, and then releases. There was one thing very definite they could do. Find Bruce and stop the further spread of this disease. Action, much better. With some brief condolences, what was there to say, he heads off with the others to find Bruce, trying to keep quiet.
Stealth 3
Bartomus [(Rod) HP: 15/23 AC: 13 (11+2)] d20+6=20 ; Tuesday December 20th, 2016 9:02:19 PM
Between gagging and retching, Bartomus looked up and saw the collection of torches in the distance. He tried go get a sense of whether or not the crowd was meeting any resistence. === Perception - 20
Crowd Control (DM Mstitt) d20=18 ; d20=11 ; d20=18 ; Tuesday December 20th, 2016 9:09:33 PM Bart realizes that they could go from porch to porch but gets overwhelmed by the smell and begins to gag. (OOC: Unsure where the Stealth check is. Looking at your sheet I assume it’s the 8. Correct me if I’m wrong) Bart is noticeably sick. A bit hard to be stealthy and sick. Sid informs Stohp about the other shops. He hopes to dispatch the crowd… But that is going to be difficult. More people begin to trickle out into the street to find relatives. They don’t seem to be too friendly once they find someone they know upon the ground. Sid barely manages to hide from the crowd as it masses on the corpses. They begin to pick up the dead to carry them away. Perception vs. DC 15 Highlight to display spoiler: { The green spores fall from the bodies as they are picked up. They hang on the clothing of the mourners. } Sugar bristles as the woman cry. The infected seem to stick to the shadows so far but Sugar adds, “Look at all of those torches and lanterns. Sugar speaks sarcastically. It reminds me of a classic bedtime story; I think we're the villains.” Sugar is successfully hidden under the darkness of the Sins for Sale, which juts out onto Cutthroat Lane. Perception vs DC 10 Highlight to display spoiler: {To the right is a small alley between the fence surrounding the Under Ramp and the next building, which seems to be a home, with the windows and doors sealed shut. } K is partially upset with the crowd. “Sick folk aren't turned by clerics, undead folk are turned by clerics.” He then quashes those thoughts and apologies to the woman. The woman continues to sob but seem pacified. She waits as a young man picks up Abraham and begins to carry him away. Micah[/b] says, "It appears to be a Ring of Water Walking," Micah says softly as he hands it to Dorbin. "Keep it for now." He then adds loudly, "These poor souls were more than just sick, but were corrupted with dark power. Were they merely ill, the healing power would not have harmed them." "Please. Please. Get off the streets. There may be more. You will be much safer inside." “We are mere peasants in this world of Trash,” snapped the young man that picked up Abraham. “We are tools for the ones above us. Every twenty years adventures dare to come down here. We will not leave our dead on the streets.” The young man continued till the older woman stepped forward and stopped him. Both walked away carrying the body. Zander feels a sense of despair for all the people but there is a lot to do. He concludes that they need to find Bruce to stop this disease. Unfortunately, a cat walks in front of Zander and screams loudly as you step on it’s tail.
K (Carl) HP: 25/25 (8 non-lethal damage) AC:16/13/13 CMD:18 Wednesday December 21st, 2016 9:21:01 AM
K can't help but laugh as Zander blows their attempts at being quiet so spectacularly. He slaps the paladin in the back and walks beside him. "It's fine. Our kind is not meant to skulk. Let's find this Bruce and get out of here."
With that, he heads to the tattoo parlor where Bruce is supposed to be.
Sid (Andrew) HP:23/23; AC: 16/14/12; CMB: 1; CMD: 15) d20+8=26 ; d20+10=19 ; Wednesday December 21st, 2016 10:08:53 AM
Sid sighs and closes his eyes. Pinching his nose a bit he opens his eyes and blinks and refocuses on his surroundings. Seeing people move forward he says, "I'll take point... where are we going again?" After he's caught up he goes forward to scout, stops and turns to Stohp. "Hey Boss, those spores are getting everywhere on the... next of kin. I've been thinking about cleansing fire, but I don't know if that is an option. Think about it though." With that he goes to the forefront of the group, far enough that he can start scouting ahead, but not so far that he can't be called back.
============
Perception: 26 Stealth: 19
Sugar [HP:26/26 AC:14/12 CMB:+3 CMD:14] d20+4=6 ; Wednesday December 21st, 2016 10:31:38 AM
Sugar continues to move stealthily toward the tattoo parlor, keeping the team in sight, but just. As he sees Sid approaching he whispers to the elf, Hey ginger, how goes?. Sugar raises and eyebrow and cuts the rogue a sly grin, showing teeth and gums. Then thinks to himself; Is it elves or dwarves that lack a sense of humor...hmm?
Perception—6 (zip-a-dee-doo-dah)
Stohp (Mitch) HP: 18/18 (15 non-lethal) AC: 15/12/12 CMB: +5 CMD: 14 d20+7=27 ; d20+7=21 ; Wednesday December 21st, 2016 5:36:58 PM
Stohp agrees with both points made by her party members. "We are poorly supplied for this, but this Bart lives nearby. If he helped make this plague, then he probably knew enough to prepare for it. Once we get there, with luck, we can secure more antidote and hole up for a short rest. Keep your eyes peeled for a smithing shop or other place we can get slashing weapons."
Stohp notices the falling spores (Perception 27) and her heart skips a beat. Of course, that's how they intend to spread it. Victims attack others and spread it, and if defeated then the corpses spread it further to any who touch them. Quickly she examines the package of medicine they were given, trying to judge how many doses are left. They've all had some and should be good for now. Guessing how much they need for another 2 doses for the entire party, she takes that much out and shoves it in a pocket.
Stepping forward, Stohp addresses the hostile crowd. "I am truly sorry for you loss and wish there had been any other way. Please, we brought medicine to prevent this plague from spreading. Take the fallen, care for them, and take this medicine as well. Make sure everyone who interacts with the bodies has some, and give any extra to anyone who has been attacked or otherwise interacted with the infected. If any of you know an alchemist, run a sample to them. We need more of it if we're going to treat everyone in the Trash." (Diplomacy 21).