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DM Kathy 
Sunday January 29th, 2017 8:35:16 PM

Spring has given way to muggy summer in Bonetown. Doors and windows begin to open to catch the ocean breezes, and the sounds of laughing and splashing are frequently heard from the water. [OOC: It has been four weeks since your last adventure; you can craft and train and whatever else you need.]

All day, there has been a buzz of excitement in town. The Captain's Jolly Roger has been raised, signaling a Captain's Council for tonight! It is evening now, and the Nine Fingers Tavern is already crowded with captains and curiosity-seekers. In addition to the excitement of the Council, there is a halfling storyteller here this evening, rumored to be very good.

You are there, too. You managed to secure a table for yourselves; your drinks and plates of fish stew are in front of you. You cannot see the storyteller from here, but you can hear her just fine as she spins her tale. It is about a dreadful ship, crewed by the walking dead.

"....and then came a moonless night," her tale goes. "Black it was, black as coals in pitch. Sailors clutched their lucky talismans and prayed to all the gods, but it did them no good. From out of that blackest night came the Soul Driver! Swift and terrible, she pounced on her prey, and her undead crew showed no mercy....."

As the tale goes on, you notice that one of the captains, seated near you, seems especially interested in it. He is leaning forward in his chair, eyes bright and fingers tapping. You don't recall seeing him before. He is a human man, just past middle age, with long, thick black hair and dark eyes. He is well-dressed and sports several rings--a bit of a dandy perhaps. Perception 39 Highlight to display spoiler: { That's a wig, and he's wearing makeup. It could be simple vanity, or he could be disguising himself for some reason.}

The storyteller is warming to her theme--and her audience--and is describing some quite gruesome details of what the undead crew of the Soul Driver are doing to their victims.

Another person catches your eye--this one because he looks a little out of place. Denizens of Bonetown tend to favor rather colorful garb, and this fellow's sober, conservative attire stands out. Anywhere else, he would be dressed to blend in, but here he actually stands out a bit. He is several tables away from you. The two men with him appear to be bodyguards.

"...and with that, the Soul Driver sailed off into that blackest night. And still, she and her undead crew sail to this very day! So on moonless nights, say a prayer for those poor souls caught at sea--and beware the Soul Driver!" The halting finishes her tale to general applause.

Next to you, the black-haired captain is applauding enthusiastically. "Splendid!" he calls out. In a more conversational tone, he adds, "it's an old tale, one I've heard before, but she told it well."

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Sunday January 29th, 2017 9:31:20 PM

{ooc: Thanks for the adventure. }

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+16=19 ; d20+1=20 ;
Sunday January 29th, 2017 9:49:53 PM

The weeks of spring had a toll on Reggie. She couldn't stand sitting by idly. she took odd jobs on various ships. signing onto crews to get back out to sea.

Her loyalty was to the Lionfish, but still a sailor's place is at sea. besides spending time under other captains, and with other crews was for the better in her mind. she was on the lookout for ships of the Bloodkin. hoping that she may learn the fate of her son.

Listening to tales, sailing the seas hoping to catch a glimpse of any sign of her old captors.

As spring moved to summer, her goals changed little but also her progress to find her son changed little. She arrived back in port just in time for this Captain's Council.

Another political affair. she cared little for such things but felt obligated to attend. besides, who would keep Jozhur safe in these uncertain times. Well at least that was her line of thought.

She half hearted listened to the tale, but tried to recall anything that may resemble such a tale during her time with the Bloodkin, or even over the springtime sailing with the various merchants and other pirates in and out of bonetown.

{ooc: perception is only a 19 but untrained knowledge local is a 20}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Monday January 30th, 2017 3:01:56 AM

Jozhur spends the weeks mostly taking a break. His only work was to make sure the Lionfish was ready to sail should the need arise. The rest of his time was mostly spent drinking in taverns and swimming to cool off.

He welcomes Reggie back before the meeting, "No luck, eh? Maybe we will uncover something our next trip out."

Jozhur will also approach Zeoll about passing off the duties as captain, "How would you like to take over the the 'Fish? It's mostay a figurehead position the way we run things, but your silver tongue would be good for it?"

Jozhur quietly sips his ale as the Halfling tells her spooky tale. He eyeballs the man next to them, but nothing in particular catches his eye.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5)  d20+17=32 ;
Monday January 30th, 2017 4:19:01 PM

Terser good naturedly slaps the black haired captain on the back.

"A fine tale indeed, and a better storyteller. In truth, second only to one other that I have ever known."

He gives the man an appraising look, but he doesn't notice much odd, other than he displays more finery than even the other pirates about the room. Rings such as his would impede his punching though, so he forgoes that kind of decoration. He does ask the others in the crew how they think he'd look with a ring in his ear, just to appear more like a sailor.

perception 32


Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+31=40 ; d20+26=40 ; d20+32=45 ;
Monday January 30th, 2017 4:34:12 PM

Rill will thank Frigga’Isa for her generous gifts. He will work with the others on this treasure, eventually making a trip to the Catacombs in town to get some cash for the group and to purchase some things. (Players - please see my email on this.)
------------------------------
In the Nine Fingers Tavern, Rill waits expectantly with the others for the Captain’s Council to begin. He listens to the halfling storyteller, using Sense Motive (rolled 40) to determine if the halfling seems to speaks with the passion of personal experience of this Soul Driver or if he’s just relating a story he’s heard. He sees this “captain” dressed in a disguise (Perception roll is 40 on DC 39), and focuses on him long enough (1 min) to use his “Probe Psyche” ability (Sense Motive roll is 45 on DC 30.)

If he has the time, he will also activate Deathwatch from his circlet and look at folks there to see if any appear to be undead.
-------------------------------
Probe Psyche - The soulseeker gains the ability to look at any living creature and get a sense of its past lives. This ability turns the seeker's eyes completely milky white. After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)  
Monday January 30th, 2017 4:45:01 PM

Spring to summer from the frozen tundra of the far south make Tishe' spend as much time as possible outdoors and drinking in the sun. But she keeps getting distracted and not concentrating on any one thing.

Mornings are to awaken, give thanks to the Powers for a new day of opportunity, breaking fast and keeping fit with her WLA training. Afternoons are spent helping, sometimes Tula and the Lionfish, sometimes the clerics of Portside House, and sometimes anyone who needs an extra hands or spell. Evenings is by the cold hearth of Portside House or frequenting one of the town's bars, wherever there is entertainment. Tishe' contributes with dances from her native Sargrass, entwining about with flowing robes and rhythmic chimes of finger cymbals or the tapping of sticks. She doesn't drink much besides water and the occasional wine imported from the Tauric Isles. And once handsy people learned that they could do little when Greased, blinded by Glitter, or entrapped by a sphere of force, she is much more fun as a friend than opponent!

The Captains Mast is interesting, and Tishe' watches the proceedings in fascination. The tale is told very well, if reminding her of tales of Ghost Ships of the Sargrass. "Though the Barons were usually behind those, the bullies!", she says thinking of enemies long dead.

Zeoll (Cayzle) (AC26; HP62)  d20+12=19 ; d20+12=18 ; d20+12=25 ; d20+12=25 ; d20+25=32 ; d20+5=15 ;
Monday January 30th, 2017 6:30:36 PM


ZEOLL'S MONTH ===== ===== ===== =====

Zeoll's Crafting -- Zeoll spends 8 hours a day for 27 days in item crafting. See here for more details.

One item (a second Horn of Good) needs no roll to make -- auto success with his spellcraft mod +12. The others are ...
- Upgrade his Godling's Tooth of Protection (Amulet of Nat Armor) from +2 to +3. He needs a 15 and rolls a 19.
- Dusty Rose Ioun Stone +1 AC. Needs a 17, rolls an 18! Whew!
- Chime of Opening. Needs a 21, rolls a 25!
- Pipes of the Sewers. Needs a 22, rolls a 25! Sweet!

With his Pipes of the Sewers, Zeoll makes sure that the Lionfish is well stocked with rats. He practices summoning them every day so that they will be ready for a fight. He also stocks the hold with rat food (grain, nuts, seeds) and makes sure all the other food and stores are in super tight and well-made containers.

===== ===== =====

Captain Zeoll -- Zeoll thinks hard about what Jozhur has said. He talks with his fellow Lionfishers. If no one objects, he will take the captaincy. [OOC: rest of this post assumes that's okay.]

Zeoll shops at the Catacombs and buys some things for himself and for the crew. Everyone of the NPC crew gets a new suit of masterwork studded leather armor, an elixer of swimming for emergencies, and a bottle of fine Purple Taur Wine. Tula also gets a ring of protection +1 and a long-earned promotion to First Mate (from Bosun).

Spending more time with the crew and on the ship, Zeoll picks up a little bit of sailor lore. [OOC: Took a rank in Profession Sailor]

CURRENT EVENTS ===== ===== ===== =====

Relaxing in the Nine Fingers Tavern, Zeoll looks around and tries to ID the other captains and their factions or reputations.

Perception 32 Know Local 15.

He enjoys the story and wonders what the meeting will be about.

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141   d20+14=32 ; d20+9=18 ;
Monday January 30th, 2017 6:52:04 PM

Bralin spends his month exploring that part of the town and island deemed moderately safe by the crew of the Lionfish. The dwarf is particularly interested in the volcanos, and seeks out the shores where stone meets sea.

It is at such a lagoon that he finds what he seeks, a block of pumice some 3' high and a foot in diameter. Carrying the rock to an area behind the house, the dwarf breaks out stoneworking tools, and transforms the rock into a pedestal - a column of black stone flared at both top and bottom, with a perfectly smooth and level top. Bralin carries the pedestal to his room, and places upon it his holy symbol - a hand sized sphere of blackest obsidian.

--

Bralin sits at the table at the Nine Fingers Tavern, waiting. The halfling is good, too good perhaps, as tales of undead bring memories. Absently, the dwarf retrieves a finger sized stone figurine, a extraordinarily lifelike rendition of a human boy, carved from simple grey rock. Bralin stares into space, listening to the deeds of an undead crew, and rubs his thumb slowly back and forth against the stone.

[Perception 18]

DM Kathy 
Monday January 30th, 2017 9:44:14 PM

As she listens to the tale, Reggie tries to remember whether she's head it before. You do dimly recall hearing something similar, about a ghost ship or a zombie ship or something.

Jozhur listens to the story, but is more concerned with turning over his Captain duties to Zeoll.

Terser slaps the captain on the back and agrees that it was a good story. "And who was this other storyteller that spins tales so well?" he asks. Before you can answer, he adds. "Pierce Atuell, master of the Insight. How d'you do?" He holds out a hand to shake.

Rill listens attentively to the storyteller (who is female), and is soon able to discern that she is not speaking from personal experience, but weaving a story she has heard. You do not sense any undead in the tavern. Your Probe Psyche ability reveals that Captain Atuell is Neutral in alignment, and that he is younger than he appears.

Tishe' remarks that it reminds her of tales from the Sargass. People at several tables nearby seem to confirm that they have heard similar tales, although of course there are variations.

Zeoll looks around the Nine Fingers, and is able to spot several captains he knows. You do not recall meeting, or even hearing of, Captain Atuell before, and you're not sure what faction, if any, he supports. You also don't recall seeing the soberly-dressed fellow on the other side of the room before.

Bralin is moved by the tale, which perhaps stirs up unwanted memories.

There is general discussion of ghost ships and zombie ships and vampire ships and then the bell sounds for the start of the Captain's Council. Zeoll will be attending as captain of the Lionfish; the rest of you are free to do what you like.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+16=18 ;
Monday January 30th, 2017 9:57:40 PM

Reggie is a little taken aback at the shift in power on board the Lionfish. but despite the shift in Captain's Reggie moves a bit closer to Jozhur.

"Ya know, this could free you up some to look into other pursuits." she says with an obvious hidden agenda in that comment.

She keeps quiet at the Captain's council as she knows her place. But she does keep a "weather eye" on n the room looking for treachery

{ooc: perception = 18... l am rolling d20's right?}

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)  
Monday January 30th, 2017 9:58:29 PM

Tishe' is interested in staying and watching to see what happens. She's never seen a Coucil of Captains before! She promises herself that she will stay quiet and listen...

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Monday January 30th, 2017 10:34:20 PM

Clyde was glad to finally spend some time back in his old home. Having whisked away so quickly after a decade away, it's good to finally enjoy himself. He also finally began feeling at home amongst the crew, getting to know each one of them as much as possible during the past few weeks.

Spending time at the Nine Fingers Tavern was quickly becoming a favorite pastime for Clyde, and this night was a special one. Always one for a rousing tale, the halfling tale spinner did a fine job. Clyde was too enraptured with the tale to really notice the man nearby, but as the story ended, he heard the man's comment. "And where was it you heard it before?" Clyde asks the man. "Myself, I wouldn't mind meeting such a fearsome crew." He taps the blade he carries. "Wouldn't mind putting a few restless soul to their final rest, you catch my meaning."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Tuesday January 31st, 2017 2:35:12 AM

Jozhur shrugs at Reggie, "I never was really one for the spotlight, Zeoll is a much better fit for it. He's already taking good care of the crew. And some of your behavior towards your captain was...wildly inappropriate."

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Tuesday January 31st, 2017 5:16:49 PM

"Maybe so, Joz, but with the Captain's cabin, we didn't have to see much of it!"

Zeoll (Cayzle) (AC26; HP62)  d20+25=27
Tuesday January 31st, 2017 6:01:07 PM


Zeoll wishes he had some way to cast his special spell to boost his empathy and intuition. But there is no way to do it in company. He thinks hard that he needs to take the Still Spell feat and get a Silent Spell Metamagic Rod.

But in the here and now, Zeoll rises with his friends and fellow captains to retire to the conference. He makes it clear, from his posture and demeanor, that of course all the Lionfishers will be in attendance.

The liontaur wishes his old friend Captain Coer were here. It would be good to have a fellow hero at the table.

He also looks to see if the Harbormaster is in attendance.

Perception 27

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141  
Tuesday January 31st, 2017 6:25:48 PM

Nobody seems to be moving, and Bralin decides to stay where he is. Mayhap some news of interest or import will materialize. Mayhap.

Nevertheless, he's been to enough councils to know to steel himself against the impending diplomacy...

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+41=50 ;
Tuesday January 31st, 2017 7:37:01 PM

With a sudden flash of insight, Rill reaches into his pouch to hold the tooth he has that acts as a Rod of Lesser Silent Spell, and casts Deeper Insight (adding +10 to his Sense Motive checks.)

Rill will indicate the bearded newcomer and say to Zeoll, "Captian Zeoll, perhaps you should welcome this new captain. Since you are both captians, I'm sure you have much to discuss.

Then he will make his way over to this man in the drab garb and attempt to strike up a conversation. "Blessings of Long Life on you. You are new here. Welcome. Are you one of the captains, and if so, what ship?"

(Sense Motive 50 on the fellow to see if he is indeed a captain and if he has some ulterior motive.)

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Tuesday January 31st, 2017 7:37:04 PM

Reggie was a little put off at Jozhur's comment "I'm sorry, guess I should have guessed you were not interested." she replies.

She then turns her attention to the meeting, sliding her chair a little bit further from her former Captain.

DM Kathy 
Tuesday January 31st, 2017 9:57:55 PM

The Captain's Council

When the bell sounds, the captains gathered in the tavern rise and make their way to the back room. Zeoll tries to include his friends from the Lionfish, but the Council is captains only, and Zeoll must leave them behind.

In the back room, there is, of course, a great deal of cross-talk and cheerful insults exchanged before the assembled captains get down to business. The Harbormaster is there, too.

The reason for the Council is soon explained: the Merfolk and the Sahuagin are at war, and have been for some time. The conflict itself does not really affect Bonetown, or its shipping lanes, but the fighting has disturbed much of the territory underwater. Fishermen are complaining that their normal fishing grounds have become worthless. Worse, some large creatures have been disturbed, and are moving to find new homes. In particular, the crew of Delume Dancer saw an enormous sea-serpent at a distance. "If that thing starts attacking ships," the Dancer's captain concludes, "we're all in a world of hurt."

There is general discussion after that, but the assembled captains don't really have an answer for a marauding sea-serpent, other than being careful and going armed, which most locals ships do anyway.

In the Tavern

Meanwhile, with the captains gone, there's a bit more space to move around in the Nine Fingers. You are finally able to see the halfling storyteller, for example, standing on a barstool, lifting an ale half as tall as she is.

Rill walks up to speak to the soberly-dressed man. The bodyguards give you a once-over, but do not attempt to stop you.

"Nah, I ain't a captain," the man replies, "or I'd be back there with the rest of 'em. No, I'm a businessman. Name's Kole. Eloi Kole. And you are...?"

The rest of you are content to stay where you are and banter a bit, and that is where Tula finds you. "Evening," she says, taking a chair. "What are the captains talking about? Anybody know?" Nobody does, and she adds, "by the way, I thought I ought to let you know. There are rumors going around that Captain Renchild has been spotted in the area. I haven't been able to confirm anything, but I keep hearing it, so I thought I'd mention it."

Captain Renchild is (according to your Woldipedia page, and I hope it's right) an old enemy who had escaped and hadn't been seen since. So the news--or rumor, rather--that he's in the area is....interesting.

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Tuesday January 31st, 2017 10:11:34 PM

"Who's this Captain Renchild, then?" Clyde asks the group. "Some history from before my time, I take it?"

[OOC: Clyde uses both of his Lore Master bard ability for the day. The first one for knowledge of the story about the undead ship, and the second one for knowledge of Captain Renchild. Lore Master allows him to take 20 on a Knowledge check. I assume it's Knowledge Local, in which case the result would be 37.]

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Wednesday February 1st, 2017 11:50:31 AM

"Before much of our times. Zeoll would certainly know, but he's busy. How about you, Joz?"

He tries to recall a particularly good story from his good friend Sam to tell the dandy captain when he returns.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Wednesday February 1st, 2017 3:11:02 PM

Jozhur laughs and slaps Reggie on the shoulder, "I'm not captain anymore, am I?"

He smiles at the news of Renchild being around again, "Might be time to settle an old score, I'll explain..."

Zeoll (Cayzle) (AC26; HP62)  d20+25=26 ; d20+25=41 ;
Wednesday February 1st, 2017 4:37:29 PM


Zeoll listens carefully, making small comments now and then to show he is listening and agreeing.

Diplomacy check to push attitudes in a more favorable direction: 26

With regard to the war between the Merfolk and the Sahuagin, Zeoll engages the captains on this issue, and seeks to gather information and opinions. "It is harrd to rraid the underrwaterr folk, but trrade could brring a tidy prrofit. Which people have the betterr trrade goods? Which is more likely to be grrateful if we interrvene? Which is morre likely to keep theirr worrd and not make trrouble for us?"

"I admit to my own bias. As a taurr, I like the fish-taurrs. And the Sahuagin worrshipped Billoopl, which makes them jerrks in my book."

Diplomacy to Gather Info from the captains: 41

If there are any doubts about whether the Lionfish could intervene effectively, Zeoll reassures them about that.

When talk turns to sea monsters, he laughs. "Have no worrries on that scorre, my frriends. Come the need to rremove a sea monsterr, we of the Lionfish will see to it. Afterr all, how could it be worse than Biloopl? Or worse than the giant worrm, full 40 fathoms long, that we rrecently dispatched in the land of perrpetual ice and snow?"

[OOC: I'm guesstimating the length of the thing. Sub in whatever the true value was. It was hecka long tho!]

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Wednesday February 1st, 2017 5:26:36 PM

Jozhur lowers his voice, "I'll keep it short. Renchild was the captain of the Lionfish when we joined the crew. There was something... fishy.. about the cargo being taken by 'Fish. We sailed, started approaching a Bloodkin ship, and elven slaves were led up from the ship's hold."

"We staged a successful mutany, but Renchild escaped. I assumed we would see him again, I didn't think it would take this long."

Ooc: Volume 3 "Blue Peter" in the archives



Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+41=59 ; d20+26=32 ;
Wednesday February 1st, 2017 5:28:20 PM

Rill responds to the man.

"Greetings Eloi Kole, and welcome, I am Rillett Savenport. Should you need any healing or restoration, I'd be happy to help - no charge. I grew up here, and am an Eye of Gargul. I work with a group called the Black Lions and we sail the Lionfish when we need to go abroad. Though our most recent trip took us through a portal to the southern continent and a land of ice and snow."

"You are wise to bring some protection here in Bonetown. This can indeed be a rough place. The Black Lions seek to change the bent of this town, but It's been a challenge to get a bunch of pirates to change their ways. It would be better if they acted as honest businessmen instead of pirates."

"You said you are a businessman Kole. What sort of business? What is it that brings you to our rough and ready town?" Rill also offers to buy drinks for Kole and his men.

Rill will Sense Motive on the man, and use Perception to look around the room.

(Sense Motive 59, Perception 32)

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141  
Wednesday February 1st, 2017 6:42:44 PM

"A slaver?" Bralin replies to Jozhur,

"Hrrmm."
The sound is more of a growl than anything else. It seems the dwarf doesn't much like slavers.

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)  
Wednesday February 1st, 2017 7:45:54 PM

Tishe' is equally appalled and her dander is up so much she can barely speak. "Slavers! Those... those... bullies!" It takes her a while, but she eventually expresses her thoughts. "Piggies! Oooooo!!!"

She grimly listens to whatever else Jozhur will say of the Elfbloods and 'captain' Renchild.



Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Wednesday February 1st, 2017 9:46:15 PM

"Well, well. A slaver ex-Captain, eh? I'd be more than happy to help on that accounting."

DM Kathy 
Wednesday February 1st, 2017 10:18:55 PM

The Captain's Council

In the Council meeting, Zeoll tries to get more information on the Merfolk-Sahuagin war. You learn that, like you, most land-dwellers have a preference for dealing with Merfolk. "They can be arrogant and stiff-necked," one captain sums it up, "but them Sahuagin are worse."

There are also rumors that Dirt City is supplying the Sahuagin with weapons, and that the Merfolk are none too pleased about it. They recently attacked Dirt City, although the results of the attack vary depending on who's telling the story. Some say it was a mild skirmish and nothing much came of it; others say the entire city was burned to the ground and all inhabitants put to the sword. And a lot of tales fall somewhere in between.

Zeoll also volunteers the Lionfish to go after the sea-serpent, to the visible relief of most people gathered there. "I've put together a reward for the beast," the Harbormaster says. "If you get it--and survive the experience--stop by my office."

In the Tavern

Rill asks Eloi Kole what kind of business he is in. "Smuggling," the man replies with a slight smile. "That is, I represent the House of Teeth, one of the six Great Houses of Dirt City. We specialize in smuggling. There's recently been some....well, some trouble in Dirt City, and we decided it might be a good idea to open up a branch office, so to speak, in another city. I've been sent here to do that. Once we're up and running, we'll be able to provide logistical support for our crews in this area, so they don't need to go all the way back to Dirt City." Kole and his bodyguards accept the drink with thanks. You get the feeling that Kole is being honest with you, and that he intends to be pretty straightforward in how he conducts his business here. You also get the distinct impression that he'd be a dangerous man to cross. Of course, most people in Bonetown fit that description.

Meanwhile, Jozhur fills the rest of the crew in on Captain Renchild, and how he came to be the group's enemy. Given that he was involved with slaving, Captain Renchild is proving pretty unpopular with the crew of the Lionfish.

"Right," Tula nods. "I don't know why he's here--if it isn't just a rumor--but he's probably none too pleased with the lot of us. We should stay vigilant."

Zeoll (Cayzle) (AC26; HP62) 
Thursday February 2nd, 2017 12:55:39 PM


"Heh," says Zeoll, "the reward will be fine, but what we want is what's good forr Bonetown. That means no sea monsterr and no underrwaterr warr."

He asks whereabouts the captains have sighted or heard reliable reports of the merfolk and the sea monster.

Privately, he is thinking that his Staff of Charming would be just the thing to use on the sea monster. He indulges for a moment in happy thoughts of having a pet sea monster.

Any other business before we adjourn?

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Thursday February 2nd, 2017 1:54:34 PM

"You're in good company here, Bralin. I think many of the crew have had run-ins with slavers, and none of them favourable. If Renchild is up to his old tricks again, then he must be stopped. Certainly he should be taken alive though, because if he still has contact with the Bloodkin, then it may be a lead of our dear Reggie's child."

Turning to the smuggler: "What kind of trouble, Mr. Kole? I can't say as I know anything about your hometown, so I can't imagine what kind of trouble would be likely. "

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+16=17 ; d4=1 ; d20+11=29 ;
Thursday February 2nd, 2017 4:47:48 PM

Jozhur shrugs at Kole, "I'm sure there are plenty of other people involved in smuggling of goods here, as long as you don't carry slaves or 'indentured servants' as cargo, there shouldn't be any issues." Jozhur eyes the man closely as he waits for his response about Dirt City.

-------------
Perception: 17
Sense motive (for his response to Rill's inquiry): 29

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141  
Thursday February 2nd, 2017 5:23:57 PM

Bralin nods in reply to Terser, hoists a mug, calls for another, and turns his attention to Tula.

"What does this Renchild look like? So that I may know him upon sight."

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)  
Thursday February 2nd, 2017 6:27:43 PM

Tishe' thinks of another angle. "If Reggie is looking for her child taken by slavers and Renchild has dealings with slavers, we should use every means to take him alive. Much easier to get information from a living person. Not impossible," she speculates, "just easier."

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Thursday February 2nd, 2017 7:23:15 PM

{ooc: was at a PFS game yesterday got home to late to post. sorry all}

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Thursday February 2nd, 2017 7:30:55 PM

Reggie is a little excited about the sudden interest in her son.

"Ky was not taken by slavers. he was born into slavery. I was the slave. A half breed among orc. Its only a matter of time before I loose him. If this captain Renchild can help me find him, then I will make him tell me."

she says cracking her knuckles itchin for a fight at the moment.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Thursday February 2nd, 2017 9:06:25 PM

Rill listens to the man. He's not too happy about smuggling as a business, but it's certainly not the worst thing going on in Bonetown. He idly wonders how long the Black Lions should really stay based in this den of murders and thieves.

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Thursday February 2nd, 2017 9:22:58 PM

Clyde listens to the exchange, shocked to hear that Reggie has a son, and that he's a slave and yet somehow they haven't scoured the Wold for him.

DM Kathy 
Thursday February 2nd, 2017 10:25:09 PM

Zeoll learns where the crew of Delume Dancer saw the sea-serpent, but that was a couple of days ago. Nobody at the meeting has met with the Merfolk recently; they can't give you a better location than "somewhere underwater." The meeting breaks up, and you are free to re-join your companions.

Bralin asks Tula what Captain Renchild looks like, and she is able to provide a rough description--an older human man with a weathered face and a beard. "That is, he had a beard the last time we saw him," she amends. "Who knows what he looks like now."

Reggie reveals that she is searching for her son, who as far as she knows is still a slave. Clyde is troubled by the revelation, and privately wonders why the group hasn't spent more time searching for him.

Elon Kole is still at his table some distance away, but Terser and Jozhur can wander over and join the conversation.

"What sort of trouble?" Kole says. "Well, it was the Merfolk this time. Attacked the city, killed a bunch of people, burned the docks. It's that last part, see, that's the problem. We don't know how long it'll be before the docks are repaired, and meantime it's going to be tougher to get ships in and out of there."

Jozhur asks about cargo, and Kole shrugs. "I don't carry any cargo at all," he says with a faint smile. "I'm management. But no, we don't smuggle slaves. No real profit in it, and living cargo is tricky under the best of circumstances."

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+26=27 ;
Friday February 3rd, 2017 12:35:34 PM

As the captain's meeting breaks up, Rill says to this Kole, "Please excuse me for a moment," and steps away from their table.

Rill will keep a sharp eye out for the captain in the bearded disguise (Perception 27 to spot the man) . He will speak quietly to Jozhur and Clyde if possible, pointing out this impostor. "I'm not sure why, but that captain is wearing a disguise and is much younger than he appears. He attended the Captains Council, so he must have a ship in port. I figure you two are better at gathering information than I am, and it would be interesting to find out why he needed a disguise."

Zeoll (Cayzle) (AC26; HP62)  d20+15=20 ;
Friday February 3rd, 2017 3:34:29 PM


After the meeting breaks up, Zeoll returns to the common room and his friends. He says a few words that communicate the gist to his fellow heroes, using phrases and emphasis that conveys info to them alone.

Bluff check to pass along secret info: 20 = exactly what's needed.

Zeoll communicates: Leads on two possible quests: (1) Sea monster (2) Sahuagin. More later.



Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5)  d20+2=9 ; d20+2=20 ;
Friday February 3rd, 2017 4:17:59 PM

Terser assesses what Zeoll is trying to say, and tries to discretely talk back across the room. However, his attempts to convey "what about the merfolk?" are subsumed by his alarmingly well done dance. Hopefully, those watching only thought he was enjoying the music in the tavern.

bluff 9 - failure to convey mermaid through movement
perform 20 - an odd, fish like dance


(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Friday February 3rd, 2017 5:00:05 PM

Jozhur looks to Reggie, "You know, we're more than happy to help you look for your son. At least let me tag along instead of going out on your own, there's no need for me to stay in port with the 'Fish any more. Hopefully Renchild turns up, I'd like to get my hands on him."

He's not quite sure what to make of Zeoll's message, and even less sure about the dance Terser is performing. "I think you've had enough to drink, friend."

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)  
Friday February 3rd, 2017 5:09:04 PM

"Don't worry, sweetie", Tishe' tells Reggie with a friendly pat on the arm, "we will all be one the lookout for Ky in particular and slavers in general."

She looks up at the approach of Zeoll, wondering if the team has a job.

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141  
Friday February 3rd, 2017 5:40:29 PM

Tula's description of Renchild isn't much to go on, Zeoll's actions indicate more details will come at a later time, and Bralin has no idea what Terser is doing.

The dwarf decides its time for more of this drink they call rum.

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Friday February 3rd, 2017 10:17:34 PM

Clyde nods at Rill, and debates internally whether to approach the man in conversation, or stake him out from afar. It's been a great night, and he's in a social mood, so he walks up to the man.

"Greetings!" Clyde calls out. "My name's Clyde, and I heard you murmuring about the halfling's story back there. Didn't get a chance to introduce myself earlier, and I wanted to know your thoughts on that story. Where was it you heard it before?" Clyde asks the man. "Myself, I wouldn't mind meeting such a fearsome crew." He taps the blade he carries. "Wouldn't mind putting a few restless soul to their final rest, you catch my meaning."

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W  d20+21=32 ;
Friday February 3rd, 2017 10:19:21 PM

[OOC: Forgot my Diplomacy check]

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Sunday February 5th, 2017 6:08:27 PM

Reggie looks to Jozhur, "you guys had pressing matters to deal with. I didn't want to burden you guys with my problems. especially considering I was pretty new to your crew."

regarding the information presented. Reggie offers her opinion, "Either is fine by me. the sooner we get to sea, the better."

DM Kathy 
Sunday February 5th, 2017 10:41:14 PM

As the meeting breaks up, Rill warns his companions that Captain Atuell is perhaps not what he appears. Clyde takes the opportunity to introduce himself.

"Good to know you, Clyde," he replies, shaking your hand. "Pierce Atuell, master of the Insight. "Let me see, I've heard that tale a few times. It's an old tale, you know; I'm sure it's told in a lot of different places." When Clyde voices a wish to meet this undead crew, Atuell says, "Well, you're very brave, but perhaps a bit foolish as well. I've heard tell the walking dead have no fear of mortal weapons, and their mere presence can kill a man!" He shudders. "No, I hope never to meet with such undead horrors."

Zeoll, meanwhile, attempts to convey a message to his shipmates without anyone else being the wiser. Unfortunately, many of his shipmates turn out to be the ones who are none the wiser. They decide, variously, that they have had either too little or too much to drink.

The meeting has broken up, and some of the captains are returning to their ships. Some are staying at the Nine Fingers and having another round. And indeed, this place will be open for some time yet. Both Atuell and Kole appear to be staying, at least for the time being. Do you want to stay here, too, or do you want to return to the Lionfish and discuss strategy?

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)  
Monday February 6th, 2017 5:46:41 PM

Tishe' is easy with whatever the now-Captain Zeoll wants to do. The Lionfish or Portside House, either one is good for her!

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141  
Monday February 6th, 2017 6:02:32 PM

Having finished his current round, Bralin raises an inquiring eyebrow at Zeoll and Jozhur. Like Tishe, he'll follow their lead.

Unlike Tishe, the dwarf is already halfway towards ordering another beverage, should 'stay here' be the decision.

Zeoll (Cayzle) (AC26; HP62)  d20+25=32 ; d20+25=43 ; d20+15=24 ; d20+9=24 ; d20+12=26 ; d20+25=38 ;
Monday February 6th, 2017 6:25:20 PM


There's no harm in staying just a little bit longer, decides Zeoll.

He quietly passes on to his mates what he learned at the meeting. Bluff 24 to keep it on the QT. There's been a sighting of a sea monster, maybe a threat to shipping, captains are worried. And there's been a war between Sahuagin and Merfolk, maybe we want to help out the Merfolk, the captains think that would not be a bad idea. War is bad for shipping.

When he hears the smuggler's story, the old liontaur is especially interested in some details.

"We herre in Bonetown arre prretty light and easy with following the letterr of the rrules," he says. "Ourr mission is to prrotect the people herre and to set an example. That's my way of saying I have no prroblem with yourr line of worrk, within rreason. And you alrready said you don't trraffic in people."

Zeoll is trying to put him at ease, to make friends, to let him know that his business is welcome in Bonetown, but Zeoll wants to hear more. Diplomacy 32. Gather Info 43.

"So my question forr you is this: What's yourr goal?" The old liontaur pauses, then prompts.

"To avoid the taxes and fines and fees that localities impose? I suppose that's an issue in Aisildur and Farungia, say. Orr to actually move contrraband? And without saying what you may trrade, what exactly passes for contrraband these days among smugglerrs generrally? Poison? Blue Taur Wine? Woldsblood? Teucrri stuff? Currsed magic? Evil rrelics? None of that is verry bulky, so I wonderr smugglerrs wouldn't just teleporrt that stuff frrom place to place, given its value."

He is not coming across as suspicious; just curious.

Finally, he engages the new captain in conversation, trading sailing jargon Zeoll just learned, and such. Zeoll's Profession Sailor check is a 24, wowsy! His sense motive is a 26, double wowsy. And his diplomacy is a 38, also not shabby.

He encourages his friends to chime in and circulate. Chat with the minstrel, see if she has heard anything about the war or the monster. Make friends -- we'll want to influence these folks sooner or later.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Monday February 6th, 2017 7:03:16 PM

On the reappearance of Captain Atuell, Terser attempts to rejoin a conversation with him, and answer his questions regarding the better storyteller. However, if the Captain of the 'Fish requests it, he will excuse himself to join the rest of the crew.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Monday February 6th, 2017 7:38:42 PM

Jozhur quietly watches Zeoll's interaction with the smuggler.

Ooc: traveling tonight. Short post in case I don't get home in time.

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Monday February 6th, 2017 7:46:20 PM

Clyde chuckles good-naturedly at Captain Atuell. "I am indeed a bit foolish, my good Captain. So tell me, do you fear that the undead are at the shores of Bonetown, ready swarm the island with their foul stench and chattering teeth? If so, I fear that your disguise to look older will be of little help on that account."

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Monday February 6th, 2017 9:10:49 PM

Rill will assist both Zeoll Diplomacy and Sense Motive attempts. He cannot fail at either assist roll.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Monday February 6th, 2017 10:42:32 PM

Despite what the rest decide, Reggie is quite happy to stay and enjoy the rum. She orders another round and decides to mingle among the other crews that might happen to be staying.

She is not much of a diplomat but she knows how to drink. she will stick with what she knows.

DM Kathy 
Monday February 6th, 2017 10:52:57 PM

Captain Zeoll decides to stay, and to speak for a bit with Eloi Kole. You ask him what his goal is.

"The goal of my House is to make enough money to keep our crews happy, and to keep enough power in Dirt City so's we don't get plowed under. It's tough, see; the more of us stay home in Dirt City, the less smuggling we get done. Other Houses don't have to worry about that as much, but we always gotta balance making money with keeping power at home.

"That's my House. Then, of course, everybody in it has their own goals. Take me--I'm trying to make this branch office thing work, and impress the bosses back in Dirt City. A lot of people are just trying to make money. A few like to stir things up for the sake of stirring things up, but you ask me, those people are as much trouble to us as they are to everybody else."

You ask about what gets smuggled. "Depends on the port, generally," Kole replies. "Aisildur, for example, has all kinds of restrictions and tariffs, so it's pretty easy to turn a profit. Of course, if you're caught, that's not so good. Some captains like the challenge; others prefer to stay away." He adds, "I don't know how to teleport, and I don't know anybody who does. Maybe people do teleport stuff around; I couldn't say. All's I can say is we can make money smuggling."

Meanwhile, Clyde and Terser are talking to Captain Atuell. Clyde asks about undead in Bonetown. "Well, I haven't heard anything to make me think they're out there," he says. "And the Soul Driver is just a bard's tale." He frowns. "And if I'm wearing a disguise--I don't say I am, mind--then that's my business. A lot of folk in Bonetown have had trouble elsewhere, and I'll wager a lot of 'em are taking pains to look a bit different."

Listening in, Zeoll gets the impression that Captain Atuell is hiding something, though as he has just pointed out, a lot of people in Bonetown are probably hiding something.

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)   d20+26=42 ; d20+15=24 ;
Tuesday February 7th, 2017 6:53:39 AM

To pass the time until her new packmates are ready to move in the same direction, Tishe' dips into a pocket of her Pants O Plenty and removes a drop spindle and a bag of wool. Her practiced hands rarely need her complete attention as she spins the simple device like a top and twists a bit of wool. Letting the spindle fall from her hands, it continues to spin, turning the bit of wool into a smooth woolen thread. Her fingers continue to feed wool and spin the spindle, appearing effortless as she creates a skein of unbleached wool.

Meanwhile, she keeps her eyes and ears open.

Craft Weaving: 42
Perception 24

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Tuesday February 7th, 2017 5:04:50 PM

"The best Bards' tales have their roots in truth, and if this one is as good as it's thought to be, then perhaps there is a ghost ship out there.

Hopefully we don't run into it while we're taking care of business! Wouldn't want to be fighting ghosts and serpents at the same time."

Despite enjoying the shared drinks and company, duty, and his captain, calls.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+25=34 ; d20+16=18 ;
Tuesday February 7th, 2017 5:24:09 PM

Jozhur casually whispers into Zeoll's ear that he plans to follow Captain Atuell once he leaves. The smuggler doesn't seem too out of place to him, but Atuell has garnered Jozhur's attention.

Meanwhile, he sips on ale and chats up the barmaid for information. It's a poor attempt, as he is trying not to be too flirty.

Jozhur will preferably slip out the door as Atuell is getting ready to leave. Otherwise, he will walk out shortly after and attempt to follow him.

----------------------------------------------
Bluff to whisper to Zeoll on the down low: 34
Diplomacy to gather info: 20 (w/ WLA bonus)

Stealth checks made at +21. Jozhur has the hide in plain sight ability.

Zeoll (Cayzle) (AC26; HP62)  d20+15=33 ; d20+25=26 ;
Tuesday February 7th, 2017 5:46:19 PM


"Fairr enough," says Zeoll to Kole and Atuell. "The Lady knows that therre arre plenty of clearr dangerrs on the high seas, and we of the Lionfish seek to make those seas saferr forr Bonetown ships. So let us parrt as new frriends, and meet again on the waves in good faith. Good winds to you both!"

Diplomacy 26

He hints to Jozhur (Bluff 33) that tailing the odd "captain" seems fine, so long as he is careful and does not get in trouble. The old liontaur will head over to the party house in town if others wish to chat. But eventually he will be sleeping under the open sky, rocked by the waves on the deck of the Lionfish. That way he can stay close to nature.

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141   d20+9=15
Tuesday February 7th, 2017 5:46:28 PM

There are some things that Bralin Stoneminder is very, very good at.

Chat, mingle, circulate, and influence are not those things.

The dwarf orders another rum.

[Perception 15 for suspicious activity.]

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Tuesday February 7th, 2017 6:01:23 PM

As Bralin orders another Rum, Reggie plops down in a chair across from the dwarf. staring him in the eye. she hold up her mug for a refill.

"Alright Dwarf, You wanna sail with me, ya gotta prove ya can keep up" she says as she insinuates a challenge of fortitude.

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Tuesday February 7th, 2017 7:55:12 PM

Clyde clucks his tongue and taps his nose at Captain Atuell. "Fair enough, then. Good night to you, Captain." He nods his head, and then goes to join Zeoll.

Once Captain Atuell leaves, Clyde says to Zeoll and Jozhur, "if you're tailing him, I can cast Invisibility on you. Figured I'd have a go as well, follow him from a different angle, in case one of us gets made."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Tuesday February 7th, 2017 9:41:36 PM

Jozhur allows Clyde to cast invisibility on him, provided it can be done out of sight without allowing Atuell a chance to slip away. "I can be nearly invisible without magic, being able to completely disappear sounds fun."

DM Kathy 
Tuesday February 7th, 2017 10:21:41 PM

There is a bit more drink, and a bit more conversation, and then you wind down for the evening. As you leave the Nine Fingers, Jozhur follows Captain Atuell. The captain is none too sober, and stumbles a bit as he weaves his way through the streets, now and then whistling or singing a snatch of some song or other. He makes his way to the harbor, and heads for one of the ships tied up at the pier. There is enough light that Jozhur can make out its name: Insight.

The rest of the group return variously to the house or the Lionfish. It is summer, so nights are short, and you were all up well past midnight, so the dawn comes ridiculously quickly. It's going to be another hot one.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+13=32 ;
Tuesday February 7th, 2017 10:40:55 PM

Rill is a bit worried about anyone that would challenge a dwarf to a drinking contest.

"I'm not sure I'll stay to watch this whole drinking match, so with your leave I'll cast a monitoring spell on you to make sure you stay safe after one of you has lost." Rill will cast Status on Reggie and Bralin, and take the opportunity to include Clyde and Jozhur as well, since he suggested they check out the masquerading Captain Atuell.

He will activate his circlet (+4 to Charisma) and use Diplomacy (rolled 32) to gather information, looking for any hints or clues about the Soul Driver, seeking to determine what kind of undead the Captain and crew are rumored to be aboard this vessel.

Zeoll (Cayzle) (AC26; HP62) 
Wednesday February 8th, 2017 2:46:48 PM


Before dawn, Zeoll meets with everybody -- after Clyde and Jozhur get back.

He lays out the options as he sees them that the group may want to consider:

1) Go hunting for the sea monster.

2) Go try to settle the Merfolk / Sahuagin war.

3) Go try to find Reggie's son.

4) Some thing else? What has Zeoll missed? Other ideas? Speak up!

[OOC: Also starting an email chain on this topic.]

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Wednesday February 8th, 2017 4:55:44 PM

Jozhur does not take kindly to slavers, he is in favor of hunting slavers and looking for Reggie's son. He has no issues with hunting a sea monster or intervening in the undersea war. Whatever they do, he believes they should be on the lookout for Renchild.

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141   d20+16=21 ;
Wednesday February 8th, 2017 5:52:35 PM

Reggie's challenge elicits a snort, but Bralin dutifully waves the barmaid over.

A mere 21 drinks later, the dwarf is down for the count.
[Fort 21 - nuts]

---

Morning comes way too early, but Bralin manages to get himself up and over to the meeting with the crew.

He sides with Jozhur, wanting to seek Reggie's son as primary focus, and alternatively hunting the sea monster.

"Stopping a war generally requires helping one side win," he notes, when that option is discussed. "I am unsure we know enough to pick the correct side."

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Wednesday February 8th, 2017 6:42:01 PM

Reggie matches Bralin drink for drink but the dwarf outlasts her by a mere 1 drink. the end is a little to close to call as the contestants are both passed out.

The morning arrives and Reggie looks far worse than she has ever looked. Not even thinking she wanders the house almost naked.

"Look for Ky? sounds good, but those orcs are not to be taken lightly. You don't like slavers, then they are the ones to go after. " she adds to the discussion in a groggy voice.

In her present state of dress (or rather un-dress) the signs of her captivity are clear, the scars across her back and arms. the marks around her ankles from years in chains. very few have ever seen these before as she usually keeps this covered.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Wednesday February 8th, 2017 7:08:55 PM

Terser forgoes this particular drinking challenge and hangs out with Rill, in case there's something that merits response through the Status spell.

If he has to vote, then he would go after the sea monster on the way to finding the slavers. More information is needed before they can side with either the fish or merfolk.

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Wednesday February 8th, 2017 8:02:13 PM

Clyde gets back from his tailing without much accomplished. Still, a ship's name may be worth something.

When Zeoll presents him with options to consider, Clyde pipes up immediately that saving another member's son seemed the most obvious thing to do, so long as Reggie wishes it. Otherwise, putting an end to a war is always a worthwhile endeavor.

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)  
Wednesday February 8th, 2017 8:51:32 PM

"Sea Monster or slavers, both are a worthy cause. But the pattern is unclear for weaving after the slavers, we at least have a direction of last sighting tlfor the sea monster."



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