WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Bonetown Archives


Return To Index


Did Somebody Say Sea-Serpent?


DM Kathy 
Wednesday February 8th, 2017 10:02:41 PM

[Everybody take 3,000 XP for the previous scene.]

Rill tries to find information on the Soul Driver, but comes up empty. Well, you hear all kinds of things, but none of them corroborate each other, and most of them seem pretty unlikely. Perhaps it is just a tale after all.

The next morning, you discuss the events of last night, and try to decide what to do next. Reggie will, eventually, want to find her son, and the group is keen to help her--and to take on slavers. But you don't have any concrete leads.

You could look for the Soul Driver, but you're beginning to think it doesn't exist.

The sea-serpent, on the other hand, comes with a specific (if old) lead, and the promise of a reward for a successful completion. Not to mention the fact that it could seriously disrupt the traffic in and out of Bonetown.

But it seems that whatever you do will involve setting sail. The Lionfish is ready, and can depart whenever you are ready to go.

[Edited to fix a "bone"-headed mistake!]

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Thursday February 9th, 2017 12:18:53 AM

Jozhur sighs at Reggie's hung over and undressed state. He stares for a moment, admiring her scars and athletic physic. He's seen some of her scars before, but he is reminded of what she must have gone through in captivity...and what others are and will be put through. He hands her some clothes from her room to put on, "Rough night, eh? You may want to get dressed, I think shore leave is about to end."

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday February 9th, 2017 5:52:23 AM

Tishe' makes a quick stop in the Catacombs and then one at Portside House. Renewing one Shrunk Item spell in the rotation the night before. A layout on her chamber floor to ensure she has everything needed, the Spellweaver places her magical and fighting gear on her person or in one of the two pockets of her Pants O Plenty, wraps up the rest in a new canvas hammock, and takes it down to the docks. "Permission to come aboard", she calls cheerfully to Tula.
.....
Detect Magic at Will
(4 Shrink Item items on equipment list, renews one spell per day)

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 1. 0. 0

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Thursday February 9th, 2017 11:13:13 AM

The night before, Rill is glad to have Terser nearby in case he detected trouble with Jozhur.

The next morning, Rill makes a quick trip to the Catacombs and then packs his gear for the trip. The prospect of being at sea brightens his spirits, and makes up for the cramped sleeping quarters aboard the Lionfish. A ship is never the cleanest environment to start with, and It always seems to get smelly after about a week.

"So, I don't know much about hunting sea serpents. Do we need harpoons, or nets or any special equipment?"

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Thursday February 9th, 2017 6:13:42 PM

"That's a good point - I always seem to be late to the shopping party. Maybe this armour needs a bit of magic spit and polish.

Is there some magic-y thing you can do to put some lightning on my weapon, Rill? I bet things in the water like that as little as those undead liked the holy enchantment you gave me."





(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141  
Thursday February 9th, 2017 6:42:58 PM

Bralin dutifully packs, and makes his way to the Lionfish. With a wary eye at the sea, the dwarf clomps aboard, and looks about at the ship, completely lost as to what to do next.

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Thursday February 9th, 2017 7:40:28 PM

A new dawn, and a new horizon awaits. Clyde was excited at the prospect of sailing again. Bonetown was home, and it was exciting seeing it again after such a long time away, but it'll be there when he returns. Fighting sea serpents was the kind of adventure he dreamed of as a child, and he might just get his wish. Seeing the others make trips to the Catacombs made him double-check his gear, but he was quite content with his belongings. Extra gold is always a great form of comfort.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Thursday February 9th, 2017 10:14:57 PM

Accepting the clothing offer, Reggie at least puts on a shirt. "yeah, dressed, sorry." she manages to get out.

after a few moments she comes back a little more respectable but not any more sober.

"Sea Monsters is my vote. but keepin an eye out fer orcs. and undead, an jellyfish, and more rum."



Zeoll (Cayzle) (AC26; HP62)  d20+9=20
Thursday February 9th, 2017 11:05:20 PM


If he has a chance the night before, Zeoll uses his Seer Read Dream ability to try to figure out the best course to find the monster.

THe next day, before setting out, Zeoll helps with the preparations, practicing his new sailing skills with the crew. Prof Sailer 20

If Rill is asking his god for help, Zeoll suggests asking if this monster is a threat to Bonetown and shipping. And in what direction they should sail to find it.

One of those Find the Path spells might help too.

He preps his seagoing set of spells.

DM Kathy 
Thursday February 9th, 2017 11:57:51 PM

You all prepare your gear, acquire new items, and discuss possible strategies.

Zeoll attempts to use his Read Dream ability, but it proves surprisingly difficult. [Make a Caster Level check.]

The Lionfish is ready for you to board. Tula welcomes you on board as the crew prepares to cast off. It is still morning, and you can still make the outgoing tide if you hurry.

The ship creaks slightly as it moves; the waves slap against the hull; the canvas sails flap in the wind as they are lowered into place. Overhead, seagulls screech and squabble over tidbits. It all combines to make music of a sort: the symphony of casting off.

Tula ably guides the Lionfish out of the harbor. The sun shines overhead. Ideally, you'd like a bit more wind, but there is enough to fill a sail. "What's our heading, cap'n?" Tula asks.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Friday February 10th, 2017 12:57:20 AM

"Hey Zeoll, I dare you to say, 'second star to the right, and straight on til morning.' Actually, I guess that doesn't relly work in the daytime."

Rill can see that Bralin is new to sea life. Tishe is a bit new too. To get them used to how things may go at sea, Rill will ask them to trust him so they can learn how we may need to handle combat on water. He casts the now familiar Water Walk spell, but this time not on snow and ice. He will then Dimension Door them over the side onto the water. After a bit of that, he returns with them to the ship.

In addition to Bralin and Tishe, Rill offers to bring anyone else interested in walking on the surface of the water.

Even the crew - Tula, Tommy, Justin?

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Friday February 10th, 2017 7:00:43 AM

Tishe' leans far over the side to watch the waves gently slap against the hull. "If I squint, it looks and feels like a druidwood ship on the Sargrass." Another gurgle of water as the Lionfish slides forward. "But the sound is all wrong."

Tishe' tells Rill that she has sailed lots of times, and demonstrates she is a fairly proficient sailor herself. "But I have only been sailing on water once; to get to Bonetown. It's still strange to me that all this is actually water. In the Sargrass, any open water on the ground was death. ". She changes the subject. "To prepare for this trip, I acquired one of these", holding out a silvery Pearl of the Sirens. "I have no worries of maneuvering, breathing, or casting spells on or under the water with this in my possession!"

Still, Rill's offer is kindly given, and Tishe' doesn't resist either spell so she can walk upon the water. And really, she finds walking on top of the water to be more disturbing than swimming under it! "Are you SURE there are no hordes of insects here?", she says nervously.

Zeoll (Cayzle) (AC26; HP62)  d20=13 ;
Friday February 10th, 2017 5:50:10 PM


Zeoll tries to focus in his dream ...

CL11 as a cleric, CL12 as a sorcerer: Nat 13 = check of 24 or 25.

If Zeoll's dream has given him a hint, that helps him give the order for the heading.

Failing that, he asks if Rill has a clue via Find the Path. The spell likely would not last for the hole time needed to get there, but maybe it will give a heading. Or maybe Commune would give a hint.

Failing that, he recalls what the captains said about the last sighting and heads that way.

"Any otherr ideas?" he asks his friends.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d100=11 ;
Friday February 10th, 2017 7:17:53 PM

"Sure Zeoll."

Rill will cast Divination, asking, "How can we find the sea-serpent that was disturbed by the Merfolk and the Sahuagin, and was that spotted by the Delume Dancer ?"

His chance is 82% - rolled 11 - success!

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Friday February 10th, 2017 10:21:40 PM

Clyde takes a deep breath of the sea wind, smiling contently. "So, how long's this journey supposed to take, Cap'n?"

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141  
Saturday February 11th, 2017 8:54:55 AM

Bralin works on maintaining his balance as the ship sails out of the harbor. The deck is constantly shifting underfoot, and he struggles to walk without stumbling. Also, the horizon moves, a fact he finds disturbing.

He takes the water walking tour in stride, as preparation for combat always makes sense. Bralin goes through several impressive combat exercises on the waves to get a feel for the conditions, revealing, at least, that the dwarf really knows what he's doing with an axe.

Then, its back on board, and more effort to walk and fight the growing nausea in his stomach.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+19=28 ;
Saturday February 11th, 2017 2:18:33 PM

Reggie joins the crew working the ships rigging to get underway. turning down the water walking magic she absorbs herself in her work as a part of the crew. she even will take orders form Tula.

{ooc: profession sailor = 28}
{ooc I have a purchase of a magic item I was thinking of but need to go through the purchase stuff,}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+10=28 ; d20+20=23 ;
Saturday February 11th, 2017 7:39:35 PM

Jozhur also busies himself with his usual job, working the ships rigging. The work comes back to him naturally, he's even learned a thing or two during his time as captain. He's a little worried about facing off with a sea serpent, the 'Fish can only take so much of a beating.

Once out to sea, he keeps his eyes open for seamonsters or any other potential threats.

Profession sailor: 28
Perception: 23

DM Kathy 
Sunday February 12th, 2017 10:07:23 PM

You spend that first day acclimating (or re-acclimating) yourselves to life aboard ship. A few of you go for a Water Walk, and Rill extends an invitation to the crew as well. Only Pinny accepts, although he seems to enjoy himself.

With everyone pitching in, you are readily able to steer the Lionfish wherever you'd like her to go--the trouble being you're not sure where that is exactly. Zeoll was completely unable to read his dreams for any answers. At his suggestion, Rill attempts a Divination. [Rill, make a Caster Level check.]

For everybody, Knowledge: Arcana DC 22 Highlight to display spoiler: {You seem to recall that sea-serpents are hard to detect magically, but you don't remember the details.} Knowledge: Arcana DC 27 Highlight to display spoiler: {Except when in combat, a sea serpent is considered to be under the effects of a Nondetection spell.}

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+12=18 ;
Monday February 13th, 2017 12:59:38 AM

Caster Level Check = 18

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Monday February 13th, 2017 2:26:44 PM

Terser never thought he would be used to the sea, but by now, this is all old hat. He remembers to have a healthy fear of sinking should any magic wear off though.

He focuses his time with the crew in familiarizing them with pikes, so they can repel a serpent, should it menace the ship, or at least delay it long enough for the captain to direct a coordinated response.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Monday February 13th, 2017 2:27:31 PM

(Apologizing in advance for short posts - I'm on call for emergency response for the lake oroville problems here in California, will be working some 14 hour days. )

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141   d20+4=15 ;
Monday February 13th, 2017 5:55:56 PM

Knowledge Arcana 15

After several days, Bralin has overcome the lingering nausea of the bouncing vessel, and more or less can move around the decks of the Lionfish without stumbling into something or somebody.

"Zeoll," he asks, after several days. "Do we know what form this serpent takes? Is it snakelike, or lizardlike, or something else?"

Zeoll (Cayzle) (AC26; HP62) 
Monday February 13th, 2017 6:21:16 PM


Zeoll laughs at Bralin's question. "We know next to nothing. This could all be a wild goose chase, used by Rrenchild to distrract us while he makes mischief at home. But I think not, and herre's why: Rrill and I used ourr divinations, which norrmally would worrk to give us some hint of what is going on. Mine in parrticularr cannot fail. But it did. So I think it is not Rrenchild, a merre morrtal villain, who is ourr concerrn, but rratherr the forrce orr powerrs that can foil a Seerr's divinatorry eye."

"That said, my rremaining ideas arre these: Speak with Animals to see if therre are any crreaturres of the sea in the arrea who can help us find ourr way. Orr speak with otherr marrine crreaturres who are morre intelligent than animals."

"Failing that, we arre just a shorrt trrip frrom Rrum, and therre may be news therre, seeing as it too sees a lot of ships."

In fact, if no one has any other better ideas, and if there is no other heading to set, Zeoll tells Tula to lay in a course for Rum.

Know Arcana - no roll because Zeoll is untrained.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+9=29 ;
Monday February 13th, 2017 8:11:27 PM

Tishe' alternately enjoys the carefree hours dialing on the 'Fish, and glances nervously every time some sea spray strikes her. For that, she spends a lot of time in the crows nest; not a climber, she ascends and defends via a Fly spell.

On one of her visits to the deck, she overheard Zeoll and it sparks a memory. "I'm not the best with arcanum knowledge, but I actually know about Sea Serpents. They are hard to detect magically. When not in combat, a sea serpent is like it's under the effects of a Nondetection spell."

"It's probably best to sail to where it was last seen. If it's a hunter, it should stay in any area where it keeps getting prey. And I've been able to retain a spell to magically repair the 'Fish, too. "
...

Know Arcana: 29. (How about that!)

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Monday February 13th, 2017 9:22:28 PM

[OOC: Use Lore Master to take 10 for Knowledge Arcana, which gets 27] Clyde nods agreement with Tishe's account. "Where was it the crew of Delume Dancer said they saw the sea-serpent? May as well go there and have a look around."

DM Kathy 
Monday February 13th, 2017 10:20:04 PM

Tishe' and Clyde are able to report that sea-serpents are extremely difficult to detect magically.

[OOC: You are welcome to cast any divination spells you think would be helpful, but you'll need to make a caster level check for each of them.]

And, indeed, Rill's spell reveals nothing, though he's sure he cast it correctly.

Zeoll hits upon the idea of speaking with sea-creatures, which you can certainly do. Or, you can sail to Rum and try to find out what they know, or you can sail to where the sea-serpent was most recently spotted. Which would you like to do?

Zeoll (Cayzle) (AC26; HP62)  d20+15=33 ; d20+23=31 ;
Tuesday February 14th, 2017 1:58:10 PM


Zeoll agrees with Tishe and Clyde. On the way, we'll make inquiries. Keep alert for dolphins and whales. Maybe Water Walk out to them, if they flee the ship. If anyone can Speak with Animals, great. Zeoll has a scroll he will use. If not, maybe Comp Lang or summon a Lantern Archon -- they have telepathy.

Survival check to find animals or other marine life on the way ... boosted by Taur's Try and Guidance ... 33.

Diplomacy to Gather Info or make friends ... 31, plus a couple +1s from abilities used with animals and magical beast.

When we get to the general area, we can start to spiral out and see what we see.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+11=22 ; d20+26=30 ;
Tuesday February 14th, 2017 2:20:14 PM

Rill spends part of his time writing scrolls, but much of it on deck looking out at sea. He will tend to any wounds or injuries that may crop up. As he does have some experience aboard sailing vessels, he will keep an eye out for problems (Knowledge: Profession - Sailor roll is 22). He also keeps a sharp eye out to sea for this sea monster we seek (Perception 30).

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141  
Tuesday February 14th, 2017 5:32:57 PM

Bralin is about as useful as a stone on a boat, and he knows it.

He spends the bulk of his time crouched against the siderail in an out-of-the-way spot, patiently staring into his holy symbol, a fist sized sphere of obsidian.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+10=13 ; d20+20=35 ;
Tuesday February 14th, 2017 6:50:01 PM

Jozhur is not much help with locating the sea serpent, so he continues busying himself by helping crew the ship.

Profession sailor: 13
Perception: 35

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Tuesday February 14th, 2017 8:21:02 PM

Tishe' tries fishing for the sea serpent by occasionally casting Dancing Lights on the waters and letting them play about. She doesn't think chumming the water would do any good, but making bright targets might do the same thing.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Tuesday February 14th, 2017 9:09:50 PM

Terser enjoys the light show on the water, telling Tishe' as much, but otherwise, has no way to help in sea serpent detection. He takes the old fashioned route and trails a line over the side of the boat with a baited hook.

"What does a sea serpent prefer to eat? Maybe catch a fish and use the whole thing as bait? Too bad we couldn't save any pieces of sahuagin from way back when those were a problem. "

DM Kathy 
Tuesday February 14th, 2017 11:10:29 PM

Most of you can only help find the sea-serpent by wishing the others well. And who knows? Maybe that helps.

Terser wonders aloud what sea-serpents eat. Tommy Teeth, working nearby, grins and says, "boats."

Zeoll hits upon the idea of asking dolphins or whales. It takes several hours, but at last you are able to spot a few dolphins whose curiosity has overridden their caution. [I'm going to move this along; just let me know which spells you cast.]

The dolphins are able to relate that, earlier today, an unusual number of fish swam away from that direction, as if there was something really scary over there. The dolphins did not go investigate, because they are not adventurer dolphins and anyway their dolphin mamas didn't raise no fools. They happily feasted on the more dim-witted fish and went on about their dolphiny business.

So now you have a direction, and information that's only hours, rather than days, old. Tula soon has the Lionfish sailing in that direction.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+8=12 ; d20+15=20 ; d20+3=19 ; d20+9=18 ; d20+26=45 ; d20+17=24 ;
Wednesday February 15th, 2017 6:08:59 AM

The hours sail by, albeit at a grub pace. Tishe' can't help with communication, knowledge, or location magic. While passable with a sexton or the duties of a professional sailor, she feels in her gut that Tula needs no help on this so far easy voyage. So she has to come up with her own ideas for helping out and passing the time.

The Dancing Lights upon the water is one thing. She smiles at Terser's compliment and has the lights play tag or create simple geometric designs just above the waters where his fishing line dips down as an additional lure.

Finding a sheltered spot and continuing to get to know crew and packmates while spinning wool into strong yarn is another pastime.

And Flying to the crow's nest for an hour-long look is another useful duty. Straight up and down is no problem for the skilled Spellweaver.

And all the while, she thinks about the nature and magical properties of Sea-Serpents to find another nugget of information...

.....
Sailor Profession. 8
Perception. 20
Know Nature. 19
Know Arcana 18
Craft Weave. 45
Fly skill. 24

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 2. 0. 0

Zeoll (Cayzle) (AC26; HP62)  d20+12=23 ; d20+21=40 ;
Wednesday February 15th, 2017 9:54:47 AM


[OOC: Removed a scroll of Speak with Animals from my inventory]

"The hunt is on, frriends!" Zeoll lifts his Horn of Good to his lips and sounds a merry chase. [Perform 23]

He makes sure to cast his Mage Armor spell on himself, Reggie, and anyone else who needs it.

"Rrememberr, everrybody, that we do not know that this crreaturre has actually hurrt orr even thrreatened anybody! When we sight the crreaturre, I'll call a Lanterrn Arrchon to go see if it is evil and to talk to it, orr find out if it is just a dumb brrute."

Zeoll keeps a sharp watch too, switching his Taur's Try to boost his eyesight as he peers through his spectacles. [Perception 40]

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141   d20+9=22 ;
Wednesday February 15th, 2017 5:55:03 PM

Bralin rises to Zeoll's call, and moves to the bow of the vessel.

After retrieving a box from which to get a good vantage point, he gazes out across the rolling sea.

[Perception 22]

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+26=44 ;
Wednesday February 15th, 2017 7:20:56 PM

Each night, before we retire, Rill will cast two extended Status spells to cover the party for the following 24 hours. He will include Tula and Tommy as well. He explains that this will allow him to know where they are and if they are in trouble. Certainly if anyone does not want to be so tracked, they may opt out. He also casts an extended Longstrider on himself as well each evening.

For the first hour after Zeoll gets better direction from his marine friends, Rill remains ready to cast Water Walk on the party at the first sign of trouble. Rill does cast Magic Vestment on himself.

After about an hour of sailing, Rill will cast an extended Water Walk on the party anyway (duration 4 hours). This will cover up to 12 people, so he will also include up to 5 crew members as well. He presses a Swan Boat Feather Token into Tula’s hand, “This will be your lifeboat should anything happen to the Lionfish. I don’t expect it will be necessary, but the safety of the crew is our first priority.”

To the others, “If we do fight this creature, I will try to send it to the elemental plane of water if I can. That may be the kindest resolution for all concerned.”

Rill keeps a sharp eye out for trouble as we go. (Perception 44)

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Wednesday February 15th, 2017 8:05:07 PM

{ooc: oh crap I am so sorry, been side tracked getting ready for my vacation totally forgot about posting}

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+19=35 ; d20+10=24 ;
Wednesday February 15th, 2017 8:16:05 PM

Reggie just keeps herself busy working the rigging, offering to help any that need to learn a thing or two about sailing.

as they sail, reggie does not really know much about the magic at work or about sea serpents for that matter, but she does keep a weather eye skyward looking for familiar constellations and star formations, hoping she spies something familiar regarding her former orc captors and the places she has been with them.

{ooc: professtion sailor = 35, Survival = 24}



Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Wednesday February 15th, 2017 9:09:19 PM

Seeing dolphins communicating with the crew was amusing, if a bit disconcerting. Clyde had just very recently learned the arcane arts to do it, and seeing it in action still didn't seem very natural. Wait til you speak with plants, he thought to himself.

DM Kathy  d20=14 ; d20=17 ;
Wednesday February 15th, 2017 11:50:14 PM

You make your preparations and keep a weather eye out, sure you are getting nearer to the elusive sea-serpent.

And you are, but despite your best efforts, you do not see the creature coming. Your first warning is a sudden, deafening WHAM! against the side of the Lionfish, underwater. The ship heels wildly to one side, sending the crew tumbling and grabbing frantically for ropes and railings and anything else that can keep them from falling overboard. For one terrible, sickening moment, you fear that the Lionfish is going to capsize, but Tula manages to right her.

You can now see the sea-serpent, moving with incredible speed under the ship. Its scales, blue and green and purple, shimmer in the refracted light. It is coming around for another attack.

[OOC: I'm going to try to run this combat without a map. The serpent is Gargantuan, and for now, is out of melee reach for anyone on deck (it attacked underwater). You can see it well enough to target it, but keep in mind that arrows and other missiles will slow down quite a bit when they hit the water.]

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+20=35 ; d20+21=33 ; d20+15=17 ;
Thursday February 16th, 2017 12:03:03 AM

Jozhur quickly catches his footing when the 'Fish is struck. He looks for some cover along the edge of the deck to conceal himself and readies his bow. He will loose the arrow if the serpent breaks the surface.

-----------------------------------
Perception: 35
Stealth: 33
Readied attack roll: 17

Zeoll (Cayzle) (AC26; HP62)  d20+12=17 ; d20+12=16 ;
Thursday February 16th, 2017 2:08:23 AM


Zeoll shouts, "No time forr a summons, plus it is attacking us! Let me trry to charrm it, and if that fails, attack!"

Zeoll is using his Staff of Charming / Charm Monster. The save DC is base 10 +4 spell level +5 cha +3 feats +2 cradled = Will Save DC24.

Zeoll announces loudly whether it saves or not.

On the off chance you need a roll vs Spell Resistance ... Zeoll rolls 1d20+12 = 17 ugh. He'll use a hero point to reroll if needed: LOLOL! 16.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Thursday February 16th, 2017 11:19:33 AM

Terser wakes from his nap at the first ramming and runs up to the deck. He sees Zeoll working some sort of magic and waits for the results...

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Thursday February 16th, 2017 12:36:54 PM

Given Zeoll's announced plan of charming the serpent, Jozhur will hold off on any attacks for the time being.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+11=22 ; d20+26=30 ;
Thursday February 16th, 2017 1:51:26 PM

Rill reminds everyone that they have Water Walk on. "Remember, while this spell will keep you from sinking, it will also prevent you from going beneath the water's surface. If need be I can dismiss the effect, but that will end it for everyone so I'd rather not."

Rill will ready an action to cast Water Walk as a touch spell on the creature if it comes close (Hits touch AC 22, Will save DC 20, in which case it has no effect. Water Walk has no weight or size limit, and it would force the creature to remain above the water's surface. Perception roll 30.)
------------------------------------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements

Spells/abilities available, * = cast/used:
0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC18): Longstrider (D), Doom, Calm Emotions, Detect Evil, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC19): See Invisible (D), Augury, Delay Posion, Calm Emotions,Resist Energy, Spiritual Weapon, Spiritual Weapon
3 (DC20): Fly (D), Prayer, Blindness/Deafness, Magic Vestment*, Water Walk*, Water Walk, Water Breathing
4 (DC21): Dimension Door (D), Air Walk, Air Walk, Freedom of Movement, Summon Monster IV
5 (DC22): Teleport (D), Flame Strike, Plane Shift, Plane Shift, [open slot]
6 (DC23): Find the Path (D), Heal, Heal, Blade Barrier

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 110'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -
Faerie Fire (Item) - 3/day -
Endure Elements (Item)
Tongues (class)

(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 141/141  
Thursday February 16th, 2017 5:35:49 PM

Bralin recovers from the blow to the vessel, and watches the serpent circle around. With Zeoll's call to wait, the dwarf takes the opportunity to cast a defensive spell on himself.


[Cast Shield of Faith]
--
In effect -
Water Walk, Shield of Faith (70/70)

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}



Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W 
Thursday February 16th, 2017 8:16:49 PM

The rocking of the ship shocked Clyde and nearly made him stumble. Running to the edge, he saw their elusive prey at a distance. He heard his new captain's call to charm the creature, but Clyde wasn't taking any chances. The more prepared they were, the better, and he begins casting a spell.

=============================

Standard action: Cast Good Hope
Move action: Begin Inspire Courage


Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Thursday February 16th, 2017 8:29:25 PM

(The Bard's spells and effects should increase Rillett's touch attack, allowing him to hit a touch AC of 27.)

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+11=18 ; d20+19=29 ;
Thursday February 16th, 2017 9:30:39 PM

Reggie does her best to help keep the ship afloat. heading below decks to shore up any hull breaches.

{ooc: craft ships: 18, Profession sailor: 29}

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday February 16th, 2017 9:38:36 PM

Tishe' declines the Water Walk spell, preferring the more versatile magic of her Pearl.

At the severe rocking of the boat, Tishe' catches her balance and calls to Zeoll and Tula. "Damage control or Hunter? I can magically repair the LionFish or be on the offensive side of things. Which one is the priority?"

She grabs a nearby stay to keep herself from being thrown overboard.

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 2. 0. 0

DM Kathy  d20+8=22 ; d20+34=41 ; d20=19 ; d20=11 ; d20=1 ; d20+8=24 ;
Thursday February 16th, 2017 11:55:08 PM

When the sea-serpent attacks, you prepare for action!

Jozhur gets out his bow and nocks an arrow.

Rill readies to cast a spell.

Clyde casts a spell to boost the party's abilities.

Bralin[ casts a defensive spell on himself.

Reggie concentrates on sailing the Lionfish, while Tishe' asks whether she should begin repairs or join the fight.

Zeoll uses his staff to cast a Charm spell on the sea-serpent. You sense no spell resistance, and the sea-serpent is now your friend.

Of course, it isn't necessarily friends with everyone on the Lionfish.

It targets a part of the ship away from his good friend Zeoll, but it targets her nonetheless. It raises its massive tail out of the water and brings it down with a thundering crash! Wood splinters fly everywhere. One large splinter strikes an unlucky crewman, who screams in pain and goes down clutching one leg. A breach has opened up on the port side of the Lionfish--luckily above water, but still a hazard in tossing seas.

Jozhur can take his shot if he likes, but even with the boost from Clyde, it isn't good enough to penetrate the thick scales.

Rill manages to cast his spell, but the creature shrugs it off. [Great, now I roll a 24!]

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+31=44 ;
Friday February 17th, 2017 1:14:56 AM

Rill curses the creature shrugging off his spell. He tries to gauge the creature's reactions (Sense Motive 44), and senses that the creature my have succumbed to Zeoll's charm. (DM please correct me if I am wrong in this.)

"Whoa, this thing is mad, but I think Zeoll may have affected it. Perhaps we can resolve this without a fight."

He looks at the hole in this vessel that is now our home on the sea. The Lionfish cannot sustain many more of those. Rill will cast Air Walk on Terser in case a peaceful resolution is not possible.

Zeoll (Cayzle) (AC26; HP62)  d20+9=20 ;
Friday February 17th, 2017 6:18:21 AM


Zeoll shouts, "We've got the tigerr by the tail now, frriends! Don't fight it! Mend the ship! Defend only!"

The old liontaur tries to evaluate just how damaged the ship is. Profession Sailor 20. Oh, Good Hope brings that up by 2, right?

[OOC: That is, if the Lionfish just has one hit point total, and really all that matters is total damage, then hit location does not matter. Or if you are using a hit location system, then where the ship is hit is important ...]

If Zeoll thinks it will matter, he will use a hero point to get an extra move action -- and he will physically move to put his body in the spot where another blow would do the most harm.

The erstwhile bard thinks that maybe Clyde can help. "Clyde! Music soothes savage beasts! Stand by me please and make some prretty noise!" [OOC: Fascinate]

He casts an extended Summon Monster III [full round action cleric spell plus metamagic rod] to call that archon. Its ability to talk with anything is pretty vital now; Zeoll needs a translator for his new friend.

=====

Current effects: Mage Armor, Magic Circle vs Evil, Good Hope, Insp Courage.

Oh, and thanks to Bralin's good example, I should list my spells; standard set from my PC sheet.

Cleric Spells:
0: guidance, create water, light, mending;
1: command x4, obsc mist, elf vision;
2: calm emo x2, hold person, faerie fire
3: loc obj, sum mon III, glibness

Sorcerer Spells:
1st: 2 of 8 (mage armor x2)
2nd: 0 of 6
3rd: 0 of 4

Horn: 1 of 4
Rod: 1 of 3

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+22=40 ; d20+23=27 ;
Friday February 17th, 2017 2:55:04 PM

Jozhur follows Zeoll's lead and just keeps his bow ready for now. The only thing he can do is look for a place to hide. He seeks cover closer to wear the serpent is attacking the ship.

--------------------------
Perception: 40
Stealth: 27

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+11=23 ;
Friday February 17th, 2017 6:56:52 PM

Reggie gathers all the materials she can to begin shoring up the new breach.

{ooc: craft ships: 23}

Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W 
Friday February 17th, 2017 7:48:30 PM

Clyde answers Zeoll's call, and yet he wasn't quite sure what to do. Certainly he understood what needed to happen, he just wasn't entirely sure how to go about it. "Perhaps it'd be better if I go on the other end, so we have additional coverage for it to not attack us. Assuming this is successful?"

He stays next to Zeoll for the time being, still unsure what to do. With a shrug and a nervous chuckle, he bulges his eyes and begins singing a song exaggeratedly, rather like a drunken maniac. [OOC: Fascinate the sea serpent. DC 19.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   10d6=35 ;
Friday February 17th, 2017 7:54:35 PM

Spying the hole, Tishe' knows that keeping the LionFish afloat is going to be more important than her firepower in a fight! She skids over to the hole, and weaves her voice and hands in a spell to fix the ship!

"I'm not going to be able to keep this up forever! Whatever you are going to do, Zeoll, make it happen soon!"

.....
35 damage repair to the LionFish.

Lenna’s Greater Mending: V,S: 10’, Will negates; Repair d6/lvl damage (10d6 max) for one object or construct

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 1. 0. 1

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Friday February 17th, 2017 10:09:33 PM

Clever clerics. Maybe a bit too clever. Hopefully they're clever enough to save the crew before the ship sinks.

(Sorry all - been working longer hours than I thought. Is someone available to post for me next week?)

Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W 
Saturday February 18th, 2017 8:25:46 PM

Clyde looked over at the sea serpent, trying to ascertain whether his fascinate is working, and wondering why he ever thought chasing a sea serpent was a good idea.

DM Kathy  d20+8=28 ; d20=6 ; d20+26=31 ; 4d8(8+4+2+5)+22=41 d20+38=43
Sunday February 19th, 2017 10:28:53 PM

Rill is able to tell that the creature has succumbed to Zeoll's spell. He casts Air Walk on Terser.

Zeoll is able to tell that the Lionfish is still in pretty good shape. [OOC: I'm just using a hit point total; anything about location or actual damage is just flavor.] However, it's probably not a good idea to let the sea-serpent go on smacking her like that. He begins casting a spell; the archon will show up next round.

Reggie and Tishe' start hasty repairs while Jozhur looks for a place to hide.

Clyde attempts to Fascinate the sea-serpent. It has no visible effect. [Nat 20 on the save]

Terser stands wondering where this will all lead.

The injured crewman--it is Sammy--continues to moan in pain. A couple of the crew come and try to assist him, but the splinter of wood is large and thick and buried in his leg like a spear. His moans turn to screams as the rest of the crew try to turn him so they can examine the wound.

The sea-serpent's head rises out of the water again. This time, it takes a bite at Reggie, working close to the rail in an effort to repair the ship. The massive jaws close over her! Reggie takes 41 damage! And she is grabbed!

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   10d6=27 ;
Monday February 20th, 2017 7:59:31 AM

Tishe' looks up from her repair work to see a massive wet head where Reggie used to be bare seconds before!

"Reggie!!"

Her mind works overtime, idontknowmuchaboutmonksbuttheyaresupposedtobegoodatgettingoutoftightspotsso...

The Sorceress calls out "Reggie! This spell can aid your escape!" as she Quickens a Grease spell and focuses it on the Grabbed Monk!

Then Tishe' follows it up with a Lightning Bolt, striking for the long neck away from the grappled monk.
....

Grease (on Reggie's clothes). Reflex DC 18 to resist. +10 escape artist check

Lightning Bolt; Reflex DC 21 for half. 27 damage

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 2. 0. 2

Zeoll (Cayzle) (AC26; HP62)  d20+5=17 ;
Monday February 20th, 2017 9:01:26 AM


Zeoll asks the newly arrived archon to detect evil on the monster and to translate his words. He waits to see if Reggie slips out of the monster's mouth. Then he

"STOP! I AM YOURR FRRIEND. PLEASE DO NOT ATTACK THESE FRRIENDS OF MINE."

If Reggie is still grabbed, Zeoll says, "SPIT OUT MY FRRIEND AND NO ONE WILL HURRT YOU!"

If Reggie slips free, Zeoll says, "STOP FIGHTING AND MY FRRIENDS WILL NOT HURRT YOU!"

Zeoll also says these words in Aquan, in case the monster understands that language. He also does his best to use gestures to calm the beast.

[OOC: I suppose I'm hoping for an opposed Chr check to get it to stop attacking. Zeoll's Chr check to do so is a 17. I keep trying to spend hero points, so let me use one to add a retroactive +4 if it will make a difference.]

The old liontaur asks everybody to only ready attacks if it does not stop fighting.

[OOC: HOWEVER, the spell says, "Any act by you or your apparent allies that threatens the charmed person breaks the spell." So I'm guessing that Tishe broke the spell. ]

So if the lighting bolt broke the spell and this is all moot, Zeoll will cast Calm Emotions. The Save DC is base 10 +2 spell level +5 cha +3 feats +2 cradled +2 fey bloodline bonus = Will Save DC24.

IF the beast is calmed, Zeoll will shout for his friends to STOP attacking.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+14=19 ; d20+14=30 ; d20+8=23 ; d8+3=7 ; d8+3=4 ; d8+2=7 ;
Monday February 20th, 2017 4:47:50 PM

"Noooooo!" Jozhur shouts in anger as he sees Reggie snatched up by the serpent.

Unless directed to stop by Zeoll, Jozhur unleashes a volley of arrows at the serpent and begins advancing at the monster, reaching for his sword.

Hasted full ranged attack (attacks assume inspire courage, no good hope):
First hits AC20, 10 damage
Second hits AC 31, 7 damage
Third hits AC24, 10 damage

5 foot step towards serpent

Boots of haste used: 1/10

(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 141/141   d20+9=20 ;
Monday February 20th, 2017 7:00:58 PM

Bralin's mouth drops open as Zeoll continues to tell the crew not to attack, even as Reggie is consumed.

Nevertheless, the dwarf obeys the order.

Needing to do something, he instead scurries over to the wounded crewman, pulling a healing kit from his Handy Haversack in the process.

Reaching the man, the dwarf quickly ties a tourniquet above the plank, looks Sammy in the eyes, intones calmly, "This will hurt," removes the plank, and then bandages off the wound.


Move to Sammy while withdrawing Healing Kit.
First Aid (it says its a Standard Action) Heal Check 20 vs DC15

--
In effect -
Water Walk, Shield of Faith (68/70)

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W 
Monday February 20th, 2017 9:02:05 PM

Clyde sees no apparent effect on the sea serpent and halts his fascinate attempt. "I'm not pretty enough, Captain. Didn't seem to have any effect. What now?"

Just then, the creature rises and snaps Reggie out of the ship in its maw. "Dear gods..." Momentarily at a loss for what to do, Clyde snaps to look around his companions, hoping one of them would have a means to teleport in and out of the serpent.

DM Kathy 
Monday February 20th, 2017 10:34:38 PM

Since we are in combat, I'm going to give people another day to post their actions for this round. My apologies to people who have already posted actions for this round; please do your best to make some kind of post and hopefully we'll get back on track tomorrow.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Monday February 20th, 2017 11:08:51 PM

While Rill appreciates Tishe's aid to Reggie, he is reluctant to leave her survival to chance if he can help it. He moves over to Reggie, touches her and will Dimensional Step them both to safety. Then he can tell Reggie is all greasy, which is a little gross.

(Unsure of the map here, so unsure how far we moved.)

Terser (MarkB subposting for Warren) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28,  
Monday February 20th, 2017 11:16:03 PM

Terser moves up to a position to distract the beast, hoping to provoke the creature into attacking him instead of anyone else. Then he readies an action to use his Liberation ability to remove himself from the creature's grasp before he takes damage from a grab.

Zeoll (Cayzle) (AC26; HP62) 
Tuesday February 21st, 2017 11:55:17 AM


Note that Zeoll only calls for restraint if (A) the Charm Monster remains in effect, or (B) the Calm Emotions fails.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Tuesday February 21st, 2017 4:54:31 PM

{ooc: I am currently vacationing in the Caribbean so I may not be posting much. I will try as I can but it may not always be possible. I am currently in St. Thomas in the US Virgin Islands. so connection is pretty good but tomorrow I will be in St. Maartin then I will be at sea for the following two days.}

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 113 / 154 | Rage used 1 /18  d20+20=26 ; d20+20=35 ;
Tuesday February 21st, 2017 5:07:07 PM

{ooc: not sure if it mattered or not but Reggie does have a 38 CMD vs grapples.}

Reggie lets out a yell, but it is hard to tell if it out of pain ore anger. but suddenly as the blood starts to pour from her wounds her eyes go black , the blood seeping out starts to turn black and soon the her veins beneath her skin turn black as the slowly spider-web across her body.

She struggles to pry the mouth of the serpent open to allow her to escape the beast.

{grapple vs its CMD = 26, greater grapple feat for another try = 35 these will both be 10 higher due to grease (maybe, unless it prevents her from getting any kind of a grip)}

{ooc: Reggie enters her heartseed induced rage, stat line update for rage bonuses and penalties}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Tuesday February 21st, 2017 7:50:27 PM

Jozhur sees Rillett attempting to pull Reggie to safety. He hopes he can pull it off, otherwise he's going to have to charge at the serpent.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Tuesday February 21st, 2017 7:51:48 PM

ooc: Sounds fun, enjoy the vacation!

Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W 
Tuesday February 21st, 2017 9:27:04 PM

Clyde's mind rapidly goes over all the possible actions he could do. Someone's already greased the creature, and he can't dimension door or teleport. That leaves Freedom of Movement, but he needs to be able to touch Reggie to do it. "Can anyone cast Dimension Door?" He asks the group.

DM Kathy  d20+14=26 ; d20+8=24 ; d20+26=43 ; d20+38=52 ; 4d8+22=39 ;
Tuesday February 21st, 2017 10:38:47 PM

Acting quickly, Tishe' casts Grease on Reggie. Taking advantage of her new slipperiness, Reggie twists and squirms, trying to get free of the creature's jaws. Unfortunately, she can't quite get out. [The critter's CMD is 46, so even with that +10, you wouldn't have made it.] Luckily, Rill steps in and just teleports them both away! [You are on the Lionfish; there's a diagram in the Woldipedia entry for this game. Your best bet is probably to teleport down a deck, so the critter can't just nibble you like snacks, so we'll assume you did that.]

Meanwhile, Tishe' unleashes a Lightning Bolt on the sea-serpent, which dodges out of the way of the worst of the damage. Which is a sight to behold, actually. The lightning does seem to hurt it, though.

Jozhur launches a volley at the sea-serpent. Only the second shot hits, but it does seem to do full damage.

Bralin tends to the wounded crewman, and is able to stop the bleeding.

Terser steps up and volunteers to be attacked next, because he has a Cunning Plan!

Zeoll's Lantern Archon appears, and attempts to communicate with the creature. Unfortunately, the Archon is soon able to report that the sea-serpent isn't bright enough to understand any language. [You need an Int of at least 3 to understand a language, and the sea-serpent is less than that.]

I'm also ruling that the sea-serpent isn't bright enough to understand what "allies" are, so it still thinks of Zeoll as its friend, even though it is being attacked. However, since the Archon was not able to talk to it, I'm going to assume you cast Calm Emotions anyway. Unfortunately, the creature is too caught up in its fight now to pay the spell any heed. [Will save 24 on the nose.]

Since Terser is right there, and since we've established that this thing isn't very bright, it's going to attack him! Its jaws close around him, doing 39 damage! And Terser is grappled!

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d6=4 ; d6=2 ; d6=6 ; d6=1 ; d6=2 ; d6=4 ;
Wednesday February 22nd, 2017 1:25:26 AM

Rill will land with Reggie on the deck of the Lionfish. Then he will cast Air Walk on Reggie, giving her the ability to move into combat if she wishes. Rill will then use a hero point to mitigate some of this damage by channeling energy to heal his friends (but not the creature) for 18 points.

"Sorry Zeoll, whatever you're trying to do with this creature seems to not be working. Unfortunately, we need to end this creature now. Maybe you can get tinkerball there to distract it."

Zeoll (Cayzle) (AC26; HP62)  d8+3=11 ;
Wednesday February 22nd, 2017 6:13:54 AM


Zeoll nods to Rill. "We trry things; sometimes they worrk. This time, not so much."

He asks the archon to cast Aid on Reggie. Reggie gains 11 temp hit points and a +1 morale bonus to attack for 3 minutes.

He moves over to Terser, reaches out to his dwarf friend, and activates his Cape of the Mounteback. That places Terser on the deck out of the current reach of the monster, and himself between Terser and the monster.

Zeoll cannot take any more actions this round, but I believe Terser is both free of the beast, out of its reach, and free to act normally.

Terser (MarkB subposting for Warren) [AC20/11/17 - CMD 27 - HP 119/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28,   d20+20=21 ; d20+20=33 ; d20+14=28 ; d10+14=21 ;
Wednesday February 22nd, 2017 12:27:29 PM

"Thanks Zeoll, but I had that under control. I can remove myself from the creature's jaws, so focus yer efforts on defeating that beast!"

The veins in Terser's neck become prominent as he enters a raging state. He move up to 10' away from the the creature, drawing his glave as he goes. Then he brings the blade down on the creature. As his blow begins to go wide (rolled a 1!), he draws on his heroic reserves to change that (Hits AC 33) and his weapon bites into the creature for 21 damage!

Terser lets out a mighty yell, hoping to draw the creature's attention and attack to him. Should the thing try to grab him again, he will use Strength Surge as an immediate action to increase his CMD to 39.



Zeoll (Cayzle) (AC26; HP62) 
Wednesday February 22nd, 2017 1:27:15 PM


[OOC: If the DM allows a different action, seeing as Terser needs no rescue ... ]

Zeoll spends the round summoning a fey friend.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+16=27 ; d20+16=35 ; d20+10=29 ; d20+3=20 ; d8+3=6 ; d8+3=9 ; d8+2=7 ;
Wednesday February 22nd, 2017 6:17:01 PM

Seeing Reggie no longer needs help, Jozhur quietly takes a step back and continues launching arrows at the serpent.

--------------------------------
ooc: Does Clyde have Inspire Courage going still?
Also, Jozhur purchased some items in the Catacombs. The transaction was not complete until after we had set sail. Are those items available for use now (it's nothing too significant for this encounter?

Full hasted ranged attack (assuming no inspire courage/good hope):
First hits AC 27, 6 damage
Second hits AC 35, 9 damage
Third hits AC 29, 7 damage

Boots of haste used: 2/10

(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 141/141  
Wednesday February 22nd, 2017 6:42:59 PM


Leaving the healing kit on the deck, Bralin barks a dwaven command Highlight to display spoiler: {"Fly"}, and launches into the air, pulling his war axe as he does so.

The dwarf lands on the water's surface next to the gigantic neck of the creature.

--
Activate Winged boots.
Move to someplace I can melee this thing. If that causes an AoO, AC is 39 due to Mobility Feat.
--
In effect -
Water Walk, Shield of Faith (67/70)

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 2 /18  d20+18=21 ; d10+10=14 ;
Wednesday February 22nd, 2017 10:50:46 PM

Once back on deck, Reggie loos toward the beast. she is not fully aware of all the spells placed on her, "I hav had enough of you!" she yells as she quickly turns to rush the serpent.

leaping over the railing she suddenly realizes she is walking on air. she then rushes at the creature

{ooc: Charge}
{ooc: attack hits AC 23 for 14 damage}

{ooc: these rolls do not consider inspire courage effects if they are active at all}


AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+8=17 ; d20+8=17 ; d20+8=18 ; 5d4+5=17 ; 4d6=15 ; 4d6=19 ; 4d6=15 ;
Wednesday February 22nd, 2017 10:57:19 PM

Trying to put down the sea serpent before it hurts more people, Tishe' casts three Scorching Rays and follows up with a Quickened Magic Missles!

"It may just be an animal, but it's big enough to destroy ships. I'm sure the Ranthom doesn't notice how many Piggies it kills just by sliding by either, but they are dead just the same. We need to drive it away or kill it to protect the shipping lanes!"
.....
Grease (on Reggie's clothes). Reflex DC 18 to resist. +10 escape artist check

Scorching Ray. Touch AC. 17, 17, 18. Damage. 15, 19, 15. Fire damage, no save.

Quickened Magic Missles. 17 force damage, no save.

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 1. 2. 0. 3

Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W 
Wednesday February 22nd, 2017 10:57:56 PM

[OOC: Sorry gonna be late with today's post. Been out all day. ]

DM Kathy  d20+26=40 ; d20+38=58 ; 4d8+22=49 ; d20+38=47 ; 4d8+18=40 ;
Wednesday February 22nd, 2017 11:03:10 PM

Rill casts Air Walk on Reggie, and channels energy to heal his friends.

Zeoll's Archon casts Aid on Reggie. Zeoll himself begins summoning a fae friend.

Terser scoots out of the sea-serpents jaws and whacks it with his glaive! [OOC: Your readied action was to use Liberation before you took damage from a grab. The order was: bite, damage, grab. So, you took bite-y damage, but got away before the squeeze-y damage could start, which is a good thing! But you did still take the bite-y damage, although Rill healed some of it.]

Jozhur launches another volley, and all three shots hit!

Bralin activates his boots and flies over near the creature. His actions do provoke an Attack of Opportunity, and the sea-serpent's jaws close around him! Bralin takes 49 damage, and is grappled!

That was the AoO, and now it's the sea-serpent's normal turn. It attempts to swallow Bralin whole! It succeeds, and Bralin takes another 40 points of damage!

Bralin still has the grappled condition, although the sea-serpent does not. Spellcasters do not have line of sight or line of effect to Bralin. Bralin can attempt to cut himself out of the critter, and is very conveniently holding his axe. He will take damage ever round until he is free.

Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W 
Wednesday February 22nd, 2017 11:03:21 PM

Clyde watches with horrific fascination as Reggie is teleported out of harm's way, only for Terser to get snatched between the jaws of death. Now in full fight mode, Clyde once again takes up his song, and begins casting a spell.

===================
Move action: Inspire Courage
Standard: Freedom of Movement.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+19=22 ; d20+19=30 ; d20+13=16 ; d20+3=11 ; d20+3=5 ; d20+5=23 ; d8+6=12 ; d8+6=9 ; d8+5=13 ;
Thursday February 23rd, 2017 12:05:23 AM

Jozhur gasps as the serpent suddenly gulps Bralin out of the air. He takes aim and coninues his volley of arrows, "Turn that thing to chum, Black Lions!"

-----------------
Hasted full attack:
First hits AC22, 12 damage
Second hits AC30, 9 damage
Third is a sure miss

Boots of haste used: 3/10

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+3=15 ;
Thursday February 23rd, 2017 11:49:16 AM

Rill cannot think of a way to extract Bralin from the belly of the beast, but maybe we can keep it from leaving with our friend. Status tells him that Bralin has taken a good deal of damage and cannot last long in there.

"Bralin is still alive, but will not be for long. I'll see if I can keep this creature here."

Rill pulls out a scroll of Water Walk, reads it, and will calls on his heroic reserves to Dimensional Hop to touh the creature. (Hits touch AC of 25, creature must make a DC 20 Will save or be forced to remain on the surface of the water.)

This makes the cleric rather nervous to be in striking range of the creature.

(DM - how far from the ship is the sea serpent? Nee to know how far it had to Dimensional Hop to touch it.)

===================
Move action: Pull scroll out of Bill's Pants o' Plenty
Standard: Read Water Walk scroll
Hero Point for move action: Dimensional Hop over to the beast and touch it (messed up on roll, should have been +13, not +3)

Terser (MarkB subposting for Warren) [AC20/11/17 - CMD 27 - HP 119/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 2/28,   d20+23=26 ; d20+18=21 ; d20+16=30 ; d20+16=30 ;
Thursday February 23rd, 2017 12:05:58 PM

Terser, in his enraged state hews at the creature, hitting AC 26 for 30 damage, and AC 21 for another 30 damage!

He hollers, "Hang on Bralin, we're cuttin' you out!"

edited on my one day in the office

Terser also concentrates his aura, sharing the strength of his rage to give Bralin (and 2 others within 35 feet) a boost. You may have the benefit of the standard rage ability (-2AC, +4 STR/CON)

Zeoll (Cayzle) (AC26; HP62)  d10=2 ; d20+10=27 ; d20+10=15 ; d8+4=9 ; d8+4=7 ; d20+3=14 ; d20+3=7 ; d6=3 ;
Thursday February 23rd, 2017 3:09:31 PM


Zeoll's Fey Friend, summoned right next to the sea serpent, is a (rolled a 2) djinn
http://paizo.com/pathfinderRPG/prd/bestiary/genie.html
He asks it to attack the beast.
It slams twice at +10, hitting ACs 27 and 15 for 9 and 7.

Zeoll asks his archon to attack the beast.
http://paizo.com/pathfinderRPG/prd/bestiary/archon.html
It uses its light beams twice at +3 as touch attacks,
hitting touch ACs 14 and 7 for 3 damage.

Zeoll himself summons another fey friend.



(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 2 /18 
Thursday February 23rd, 2017 4:49:13 PM

{ooc: I now have no idea what Reggie is doing or where she is.. Did she charge? did she hit? is she near the thing? What should I do?}

(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 52/141   d20+17=20 ; d10+17=26 ; d6=2 ; d20+12=18 ; d10+17=27 ; d6=6 ;
Thursday February 23rd, 2017 5:58:17 PM

It never even occurred the dwarf that the serpent would be able to penetrate his defenses. He is badly disabused of the notion, gasping in pain as its maw crushes down on him, and again as he's forced down its gullet.

With a muffled cry, Bralin attempts to hack his way free.

--

Full attack. Power Attack. (-3 to hit, +6 dam)
Atk 1 hits ac 20 for 28 hp damage (2 cold)
Atk 2 hits ac 18 for 33 hp damage (6 cold)

--
In effect -
Water Walk, Shield of Faith (66/70)


Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Thursday February 23rd, 2017 6:22:56 PM

Ed, looks like you posted just a few minutes before the DM post went up, Kathy probably didn't see it. Probably safe to assume Reggie charged and is in melee range.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+8=18 ; d20+8=12 ; d20+8=22 ; 4d6=13 ; 4d6=16 ; 4d6=16 ;
Thursday February 23rd, 2017 7:19:16 PM

Tishe' yelps as Bralin disappears down the sea serpent. She backs up until her back is against the main mast and casts another set of Scorching Rays!

.....
Grease (on Reggie's clothes). Reflex DC 18 to resist. +10 escape artist check

Scorching Ray. Touch AC 18, 12, 22. Dam. 13, 16, 16

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 2. 2. 0. 3

Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W  d20+24=37 ; d10+29=37 ;
Thursday February 23rd, 2017 9:27:55 PM

Far too many people are gettingn snatched up by the sea serpent. Feeling confident with the spells affecting him, Clyde taps his heels together and charges the creature.

================
Free action: Continue Inspire Courage (2 rounds so far)
Free action: Activate Boots of Haste
Full: Charge 37 attack (35 if charge isn't possible), for 37 damage.

Effects:
Water Walk
Good Hope - 3 rounds
Inspire Courage - 2 rounds
Freedom of Movement - 1 round

DM Kathy  d20+8=16 ; d20+24=27 ; 4d8+22=40 ; 4d8+18=38 ; d20+19=21 ; 3d6+6=11 ;
Thursday February 23rd, 2017 11:24:38 PM

[OOC: Crud! I missed Reggie's actions from yesterday. No wonder poor Ed is confused!]

Reggie had charged the creature, but her attack was not powerful enough to get through the sea-serpent's tough scales.

Clyde takes up his bardsong again, and casts Freedom of Movement. [On yourself?]

Jozhur fires another volley, and the second shot hits!

Rill tries again with the Water Walk. [The critter has a 20-foot reach, so let's say it's 20 feet from the ship.] This time, it works! The massive serpent surges out of the sea with a whoosh! that rocks the Lionfish. It is now thrashing about on the surface of the water, and I'm going to give it a -2 to attack rolls because it's as confused as all get-out right now. Good job!

Terser attacks twice, but neither blow penetrates the creature's scales.

And for those of you scoring at home, AC 26 missed just now, and AC 27 hit yesterday. The critter's AC is 27.

Zeoll is building quite the magical menagerie. His fey friend hits the serpent once. His archon also hits once. He starts summoning again.

Tishe' casts 3 Scorching Rays, all of which hit because the serpent's Touch AC is a funny, funny joke.

Clyde charges, provoking an Attack of Opportunity! The creature bites him for 40 damage! It tries to grab him, to no avail because of the Freedom of Movement. Meanwhile, Clyde's attack hits!

Inside the critter, Bralin takes 38 points of damage. That's the bad news. The good news is that the inside of the creature isn't covered with scales, which means Bralin is able to carve his way out! An axe-head suddenly slices out of one side of the creature's neck, creating a hole! Bralin tumbles out, covered in blood and slime.

The serpent thrashes about some more, confused that it can't dive beneath the surface. It takes another whack at the Lionfish herself. More splinters fly, but this time the damage seems more superficial.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 2 /18 
Friday February 24th, 2017 12:03:01 AM

{ooc: so I can take two rounds of actions then?}

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18  d20+18=37 ; d20+18=27 ; d20+13=20 ; d20+13=14 ; d10+10=13 ; d10+10=19 ; d20+18=23 ; d20+18=21 ; d20+13=25 ; d20+13=20 ; d10+10=15 ;
Friday February 24th, 2017 12:16:50 AM

"Nobody eats my crew mates, no matter how damn big you think you are!" Reggie yells as she unload all of her fury on the creature.

{ooc: full attack with flurry}
{ooc: hits AC 40 for 16 damage, hit AC 30 for 22 damage}

{ooc: next round}

Continuing her assault Reggie tries to go for the thing's belly region pounding the same spot to punch a hole through the beast's skin.
but she cannot get an angle to hit the thing as effectively.

{ooc: 1 hit AC 28 for 18 damage}
{ooc: added +3 for inspire courage}


(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+19=20 ; d20+19=24 ; d20+13=20 ;
Friday February 24th, 2017 12:19:26 AM

Jozhur chuckles when the serpent begins flopping on top of the water and Bralin falls out of a hole in it's throat. "We've got it on the ropes now, finish it!"

Keeping his distance, Jozhur fires another round of arrows, but they bounce of the serpents thick scales.

---------------------
Full hasted attack, they all miss.
Boots of haste used: 4/10



Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+23=32 ;
Friday February 24th, 2017 1:16:49 PM

Rill does not need his Status spell to see how badly the Bralin is hurt. He will make a 5' step to the gore covered dwarf. He casts Heal on the defensive (concentration check DC is 27, rolls a 32), healing Bralin for 120 points!

"You're good to go Bralin."

Rill will attempt to draw the creature's attention as he stands there beside the dwarf, and will ready a move action to use Dimensional Hop defensively should the creature snap at him.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5)  d20+25=45 ; d20+25=44 ; d20+20=38 ; 3d10=20 ; d10+18=24 ;
Friday February 24th, 2017 1:47:41 PM

did Bralin take the rage gift? Would be another 6 damage if so ;-)

Edit from last round: didn't take good hope into consideration, so the attack hit a 28 for 32 damage!


Seeing Bralin hack his way through gave Terser renewed vigor as well, and his glave strikes a vulnerable spot! nat 20, confirm with 44 in case that wasn't enough, his followup strike hits the same area, carving hunks out of the wild beast. serpent steak for dinner tonight!

Lol, the counter only goes up to 50, and my + is 54

Crit for 74 damage, followup Vs actually 38 for 24 damage.



Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W  d4=1 ; d20+24=30 ; d20+24=29 ; d20+19=39 ; d10+29=37 ; d10+29=39 ; d10+29=33 ; d10+29=38 ;
Friday February 24th, 2017 9:24:11 PM

With Bralin bursting free from the belly of the beast, Clyde attacks the serpent with renewed vigor.

=====================•
Full attack:
Atk 1: 30 for 37 dmg
Atk 2: 29 for 39 dmg
Atk 3 (crit): 39 for 71 dmg

Zeoll (Cayzle) (AC26; HP62)  d10=4 ; d4=1 ; d20+6=23 ; 4d6+3=14 ; d20+13=25 ; d20+13=17 ; d20+6=15 ; d20+6=20 ; d6+3=6 ; d6+3=9 ;
Friday February 24th, 2017 9:45:54 PM


Zeoll's next friend called is a mephit. Roll d4 for type ... a fire mephit. Zeoll asks him to attack the serpent, but not his friends.

He fires a scorching ray at the serpent, hitting a touch AC of 23 with +3 inspire courage. That's 4d6 +3 fire damage for 14 damage.

The djinn slams twice vs AC 25 and AC 17 -- both misses even with Insp Cour.

Archon rays twice, hitting touch AC15 for 6 and touch AC20 for 9 damage.

Zeoll himself calls another fey friend.

=====
DM Sanity Info

Cleric Spells:
0: guidance, create water, light, mending;
1: command x4, obsc mist, elf vision;
2: calm emo x2, hold person, faerie fire
3: loc obj, sum mon III, glibness

Sorcerer Spells:
1st: 2 of 8 (mage armor x2)
2nd: 0 of 6
3rd: 0 of 4

Horn: 1 of 4
Rod: 1 of 3

djinn
http://paizo.com/pathfinderRPG/prd/bestiary/genie.html

archon
http://paizo.com/pathfinderRPG/prd/bestiary/archon.html

mephit
http://paizo.com/pathfinderRPG/prd/bestiary/mephit.html

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+8=24 ; d20+8=21 ; d20+8=15 ; 4d6=12 ; 4d6=13 ; 4d6=11 ;
Friday February 24th, 2017 10:04:37 PM

Tishe' hears the call to 'pour it on' and concentrates on yet another set of Scorching Rays.

.....
Grease (on Reggie's clothes). Reflex DC 18 to resist. +10 escape artist check

Scorching Ray. Touch AC 24. 21. 18 Dam. 12, 13, 1-

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 3. 2. 0. 3

(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 134/141   d20+17=31 ; d10+17=27 ; d10=7 ; d6=4 ;
Saturday February 25th, 2017 9:54:57 AM

Bralin tumbles out of the serpent's neck covered in blood and slime. He is somewhat surprised that the entire creature is sitting on the surface of the water, but takes it in stride.

Rill's healing spell is greatly welcome.

Noting the scales on the serpent, Bralin changes his stance slightly, focusing on one mighty blow.
--

Power Attack. Vital Strike
Hits ac 31 for 38 hp damage
--
In effect -
Water Walk, Shield of Faith (65/70)

Spell List : Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}


DM Kathy 
Sunday February 26th, 2017 10:26:00 PM

Shaking off her doldrums, Reggie attacks furiously, landing several wicked blows. Clyde also gives it a pounding, and Terser begins slicing off chunks! Tishe' lands more scorching rays! Zeoll's friends join the attack! And Bralin, freed from the beast's gullet and healed by Rill, lands the killing blow!

Jozhur's shots all missed, but they really weren't needed. The sea-serpent is dead, its great bulk resting incongruously upon the waves.



Zeoll (Cayzle) (AC26; HP62) 
Monday February 27th, 2017 2:10:05 PM


Zeoll fails to complete his spell. No need now for another friend. He looks at the dead beast and feels bad. Ah, well. Nature, red in tooth and claw. The old liontaur looks at his claws.

He scans the beast's corpse for magic.

And he asks the Djinn for a favor. Could he please use his major creation of permanent vegetable matter to make a nice cotton plushy sea serpent as a memorial of the fight?

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Monday February 27th, 2017 6:35:13 PM

The sea serpent collapses, Reggie scans the body of the creature for any additional signs of life.

slowly as the excitement of the combat subsides, Reggie's eyes return to normal and soon her skin returns to normal.

As she does so, she collapses onto the waves the water-walking effect keeping her afloat, unconscious, A side effect of the thing she hides inside of her..

(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 134/141  
Monday February 27th, 2017 6:43:13 PM

The beast collapses. Bralin takes a few moments to recover his breath, as well as remove the "Fly at the Sea Serpent" option from his mental list of tactics.

Seeing Reggie collapse, the dwarf picks her up, and, once again activating his winged boots, flies them both up to the deck of the Lionfish.

He sets the barbarian down, and gets a good look at his slime encrusted self.
"Perhaps someone possesses a Prestidigitation spell?" he inquires, hopefully.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Monday February 27th, 2017 7:24:36 PM

Rill will look at the sea serpent's body. It's a shame we had to kill such a magnificent creature. As an animal, Rillett is unconcerned about it's soul, and feels no need to commend it to Gargu's care. He will take a large scale or tooth from the creature as a trophy.

Back on the vessel, if no one has a Prestidigitation spell to clean up Bralin, Rill will use Create Water to at least let him shower off.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Monday February 27th, 2017 7:56:03 PM

"As big as a Great Ranthom", comments Tishe' in awe... and then Bralin arrives on deck. "Ugh!", she waves at the stink coming up from the dwarf. "I can accomplish your request with some white weaving."

The spellweaver casts Prestidigitation and begins to clean up Bralin and the others who need it.

"I think those who have some healing ability or knowledge may help out the crew?"

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d6=4 ; d6=3 ; d6=5 ; d6=2 ; d6=1 ; d6=4 ; d6=5 ;
Monday February 27th, 2017 9:08:00 PM

"Right Tishe. Sorry to overlook that, I was so caught up on that big creature."

Rill will also channel energy, healing anyone hurt for 23 points. Then he will check everyone to see if they are still injured.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Monday February 27th, 2017 9:24:36 PM

It does not take long, maybe 20 seconds or so after being brought back to the deck of the Lionfish, Reggie wakes up.

she sits up looking around, "what happened? Is the serpent dead?" after a very brief moment, "did I hurt anyone?" she asks a little panicky

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Monday February 27th, 2017 10:13:41 PM

Jozhur stows his bow and surveys the damage to the 'Fish. He sees that everyone seems to be okay, Reggie is taking her usual cat nap. Jozhur sets about checking the rigging of the ship for damage. He gets an idea as he's up in the mast, "It tried to eat Bralin, wonder what else it has been snacking on. Should we gut the thing?"

Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W 
Monday February 27th, 2017 10:21:05 PM

As Bralin exacts revenge on the beast, the quiet calm of battle dissipated from Clyde's mind, and chaos ensued. The ship was damaged, and her crew wounded. Immediately Clyde rushed to the nearest injured crew member and began chanting a spell.

[OOC: Clyde goes around casting CLW on the most grievously wounded, hoping to stop the bleeding and stabilize them. He can cast CLW 6x per day. Please let me know how many times to burn the spell slot for the crew.]

DM Kathy 
Monday February 27th, 2017 10:33:34 PM

The battle over, Zeoll enlists his Djinn friend to make a plushie sea-serpent. The Djinn sighs a little, probably thinking about how all the other Djinn will make fun of him for this, but in the end he does as Zeoll requested.

Reggie lies down for a little nap, and Bralin is able to carry her back to the Lionfish.

Rill and Tishe' are able to clean up the combatants, notably Bralin, who can now describe what a sea-serpent looks like from the inside.

Rill and Clyde are soon able to heal everybody. There was just the one serious injury to the crew; after that, they tried to stay belowdecks.

Jozhur can tell that most the damage to the Lionfish can be repaired at sea while you head back to Bonetown, with only a couple of jobs needing to wait until you are docked. She is seaworthy, and should continue to be so.

Rill is able to claim a scale. There is a reward offered for dealing with the beast--perhaps you want a more sizable trophy to bring back to the Harbormaster? Jozhur wonders aloud if you should gut the beast, which is perhaps a bit drastic, but you never know.

Zeoll (Cayzle) (AC26; HP62) 
Tuesday February 28th, 2017 11:38:19 AM


Zeoll is pleased as punch with his new trophy. He bows deeply to the Djinni and praises his artisanship. [OOC: Added to sheet]

He agrees that the folks in Bonetown may be reassured to see more evidence of the monster's defeat. "Tishe, my dearr," he says, "If we lop off the head, would that be an item you could shrrink down forr easy trransporrt?"

He asks Bralin if he noticed anything else in the beast's gullet.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   10d6=41 ;
Tuesday February 28th, 2017 12:18:00 PM

Tishe' knows some healing, but only at the 'put a bandage where it's bleeding' level, so she is happy to see Rillet and Clyde take care of crew and hero hurts.

She looks dubiously at the Sea Serpent's head and considers her Shrink item spell. "Twelve cubic feet is my limit. Maybe just take some scales, horns, and teeth and I can Shrink an eyeball? That and the crew's tales should be proof enough."

Tishe' will use chalk to draw out on deck the maximum size she can shrink and allow someone else to cut a Seaserpent portion to the correct size before shrinking it and turning the portion into cloth.

The sorceress also has enough spell energy to recast Lenna's Greater Mending, magically restoring 41 points of damage to the LionFish. "The best spells aren't the destructive ones", she says happily, " but the ones that beat help people!"

.....

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 3. 2. 0. 4

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Tuesday February 28th, 2017 2:11:53 PM

"Actually, I have yet to request one particular spell from Gargul, so let me see what I can do here. Will someone secure the body while I go pray for a bit."

Rill left one spell slot open today, and he will memorize Gentle Repose in that slot. He then casts it on the dead sea serpent, preserving it for 12 days.

"There. Now - can we pull that thing aboard? I don't think we have any cargo, and it's long and skinny - mayre it will fit in the hold. It will not rot before we get back."

Zeoll (Cayzle) (AC26; HP62)  d20+15=20 ;
Tuesday February 28th, 2017 2:34:49 PM


Zeoll looks over the kill and tries to figure out if the dumb beast would make for good cooking.

Survival (boosted with Guidance and Taurs Try) 20

If Zeoll deems it edible, he says, "Good idea, Rrill! The people of Bonetown can celebrrate ourr victorry with a feast!"

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5)  d20+9=10 ;
Tuesday February 28th, 2017 4:19:42 PM

Terser takes it upon himself to carve out one of the great jawbones of the creature, hoping that it fits within the box that Tishe' has drawn.

Considering he already carved some steaks from the body, he too supports getting some good eatin' out of this creature.

survival 10 (nat 1)


(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 134/141  
Tuesday February 28th, 2017 6:38:03 PM

Bralin bows in thanks at Tishe's cleanup effort. To her question, he considers a moment before shaking his head.
"Just me", he replies.

Having no additional ideas regarding the transport of the serpent, the warrior wordlessly waits for a decision.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Tuesday February 28th, 2017 9:57:16 PM

"Hmm..." Jozhur looks over the sea serpent, trying to decide if they'd be able to stow it somewhere. "If we're going to eat it, we will be opening it up anyways. We can check what it's been eating when we cut it up."

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Tuesday February 28th, 2017 10:21:26 PM

Reggie looks a little concerned at the ships's damage, realizing that the sea serpent had done most (well actually, all) of the damage. She breathes a sigh of relief.

looking at the enormous beast floating beside the ship, she avoids conversation about eating it. instead she goes to work making repairs to the ship.

suddenly the ship[ is magically mended in front of Reggie's eyes. looking around at how this happened, she simply looks for rum, seeing her skills not really needed right now, mumbling something about magic.

DM Kathy 
Tuesday February 28th, 2017 10:42:31 PM

You continue dealing with after-battle logistics. Zeoll asks if Tishe' could shrink down the head with a spell, but she's not sure she could shrink that much area. Hearing this, Terser goes to work carving out one of the jawbones. It's messy, difficult work, but Terser can get it if he wants.

Tishe' magically mends the ship, to Reggie's visible discomfort.

Bralin did not see anything else in the sea-serpent's gullet, although he is able to report that it smells like fish in there. Among other things.

Zeoll tries to figure out whether it would be good eating. He's not sure. On land, meat-eaters generally aren't used for food; their flesh tends to taste pretty bad. Ocean-going predators are a bit different; people eat shark and octopus, for example. So....maybe. Anyway, the novelty alone would guarantee that some people would want to at least try it. Jozhur points out that if you butcher it, you'll be able to learn what it's been eating.

Rill wants to cast a Gentle Repose to preserve the creature, but alas, he does not have it prepared today. [OOC: More in email.] He could prepare and cast it tomorrow, of course; the corpse won't decay too badly overnight. But you'll need to find some way of keeping it from sinking once the Water Walk wears off.

Rill suggests putting the creature in the hold. There may be enough space for it belowdecks; it's difficult to say for sure. The real problem is the cargo hatch, which will not open wide enough to accommodate the sea-serpent's girth.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Wednesday March 1st, 2017 4:39:17 PM

Tishe' is able to mend some of the damage, but is sure there is more to help. "Reggie, I can't cast that one any more today; it takes a lot of magical energy. But you weave your skills no matter the circumstance. That makes them just as valuable." The sorceress puts her own hands to work to demonstrate. Not a woodcarver or shipwright, Tishe' can weave rope, and she is certain good rope is always hard to come by!

"You know", comments Tishe' to Zeoll and Jozhur as her hands are full of rope, "I can make holes in wooden ships pretty easily too with my Passwall spell. Get to the side of a treadle, cast the spell and instant ten foot hole!"

.....

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 3. 2. 0. 4

(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 134/141  
Wednesday March 1st, 2017 5:38:56 PM

Bralin looks around.

"Tie it to the boat, or drag it behind on a raft?" he offers.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Wednesday March 1st, 2017 6:28:53 PM

"Well we took care of Billoopl, but is there some other sea god that will be angry at us for killing one of his creatures? Maybe we should offer the body back to the sea. Well, most of the body, anyway. "

Zeoll (Cayzle) (AC26; HP62) 
Wednesday March 1st, 2017 6:57:15 PM


Zeoll, a hunter from long long back, is not eager to abandon the chuck wagon that is this beastie. He urges Tishe and Bralin to enlarge the opening to the hold with passwall and ax. That can be fixed later. He even helps with the hauling.

"Come on, if this old taurr is willing to pull, all of you have no excuse! Bring it aboard!"

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Wednesday March 1st, 2017 9:28:55 PM

"Yeah, between Reggie and Tishe we can fix anything on this ship. Let's figure out a way to put this baby in the hold. It'll be quite a celebration when we put this thing on display in Bonetown!"

Rill does his best to keep track of the duration on his Water Walk spell and will work with the crew to tie the creature off to the ship if necessary while the hold is enlarged.

DM Kathy 
Wednesday March 1st, 2017 11:03:41 PM

Rill is able to cast the Gentle Repose after all, so the creature at least will not rot.

Terser suggests maybe offering the body back to the sea, but the rest of you are keen to try to get it aboard.

And it takes a while, but you manage. You use every rope, every pulley, and every windlass the rigging can spare. There is a lot of heaving and shifting and shouting and oh, so, so much swearing. With the help of the crew, you ease the head into the hold and coil the body behind it. You have to go carefully, because you soon discover that the Lionfish will start to list if too much serpent is piled on one side. You end up with most of the sea-serpent sort of wadded up in the hold, with the last few feet of tail sticking out of the hatch because there's simply no room for it.

And everybody involved in the operation--all of the crew and probably most of you guys--absolutely reeks by the time it is over. There's the sweat of course, but it's mainly the aroma of eau de dead fish that everyone is liberally coated with. As soon as the creature is stowed, several of the crew simply take off their shoes and jump in the water for a bath/swim combination. The sun is definitely sinking, but there's probably enough daylight left to dry them off when they get out.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Thursday March 2nd, 2017 12:03:35 AM

Jozhur is amazed they are actually stuffing a huge sea serpent into the ship's hold. He pitches in anyways and joins the crew for a saltwater bath afterwards.

He hangs his outfit to dry when he's done, noting that it still reeks of fish. "How about some magical clothes washing?"

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Thursday March 2nd, 2017 2:42:07 PM

Rill pitches in with the others to help with the beast. Even so, he remains preternaturally free of the grime and fish smell, his white robes returning to their clean and pressed state almost immediately after they're soiled.

He turns to Zeoll, "Well Captain, shall w make for port?"

Rill will see to the health and wellness of the crew as we return.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Thursday March 2nd, 2017 5:26:52 PM

A barrel of sand would do nicely for cleaning Terser's armor - but he'll settle for a magical whisking away of the grime and ichor.

(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 134/141  
Thursday March 2nd, 2017 5:56:28 PM

Bralin shrugs, but sets to hacking an opening big enough for the sea monster. Then, the dwarf assists with pulling the creature aboard.

By the time he's finished, he smells nearly as bad as when he emerged from the creature's gullet.

Should magical cleansing be available, Bralin will take advantage, otherwise, well, he's been worse.

Zeoll (Cayzle) (AC26; HP62) 
Thursday March 2nd, 2017 9:16:33 PM


The old liontaur nods to Rill. After the meat is stowed, Zeoll asks Tula to set a course for Bonetown.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday March 2nd, 2017 9:28:20 PM

Tishe' helps out as best she can and is thouroughly slimed by the time the entire sea serpent in he hold. Stripping down, she dives off into the sea and enjoys a swim using her Pearl of the Sirines.

And with a dinner, she passes the time slowly cleaning clothes with Prestidigitation while the crew dries.

"I bet Bonetown will never believe this!"

DM Kathy 
Thursday March 2nd, 2017 10:44:39 PM

The serpent finally stowed, you clean yourselves up by water and magic according to preference.

Then Tula sets a course for Bonetown.

Your return to port is uneventful, and you sail into harbor in the late afternoon a few days later. When you report your victory to the Harbormaster, and show him the actual serpent in the hold, he hands over the reward he had set aside. [OOC: you're free to role-play any of this; I wanted to get the loot list out so you'd have the weekend for the Great Divvying Up.]

You receive: a +3 light wooden shield, a Bracelet of Friends, an Ioun Stone (incandescent blue sphere), an Ioun Stone (irridescent spindle), a Rod of Enlarge, and a Ring of Mind Shielding.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Friday March 3rd, 2017 12:31:01 AM

{ooc: been working late the past few days sorry for the no posting}

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Friday March 3rd, 2017 12:41:28 AM

Reggie prefers the ocean for cleaning. stripping down once more she dives in carrying her clothing with her.

A good wash then climbs back on board, setting everything out to dry, at least for a little bit. But she is dressed a ready to sail once the order is given.

back at port, Reggie stays on board for a while finishing the repairs and getting everything stowed where it should be. eventually she makes her way to the pier.

she stolls to the end of the pier and hops up to sit atop one of the pilings staring out into the sea. she pulls out whats left of her last rum bottle and takes a swig, finishing it off.


Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Friday March 3rd, 2017 2:18:24 PM

The only thing that catches his eye is the pretty spindle stone. It reminds him of home somehow.

Should Reggie desire company, Terser would offer to crack open a new bottle of rum and enjoy the view with her. Should she wish some alone time with the captain, well there are plenty of folks about that are sure to enjoy a glass or two.

He takes some time to comb out his beard, oil it, and rebind it for battle, using some of the weaving techniques he's picked up over the last few trips watching Tishe'.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+18=34 ;
Friday March 3rd, 2017 7:49:43 PM

Jozhur spots Reggie sitting on the pier. He walks up quietly and stands next to her, also staring silently out to sea for a few moments. He seems lost in thought. Eventually Jozhur reaches up and puts a hand on Reggie's shoulder, "We'll be back out soon enough, I'm sure. In the meantime, I'll see if can kick up some information."

Unless something pressing comes up, Jozhur will spend some time in the evening talking to sailors about recent slaver activity. He will also see if anyone knows anything of a young half-orc in their company.

Diplomacy: 34


(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Friday March 3rd, 2017 9:18:03 PM

Reggie smiles at the company, happy to share some rum with Tishe and happy to have Jozhur by her side. "Thanks for everything, both you guys, and all the Lionfish. You guys gave me a real home and accepted me as part of your crew."

When Jozhur mentions looking for some leads, Reggie goes to give him a hug but hesitates, unsure if it would be appropriate or not. "I was certain we would have found something that last trip. We need to go orc hunting if we are to find anything."

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Friday March 3rd, 2017 9:44:29 PM

Tishe' is happy to see the Harbormaster's eyes bulge at not just a token, but the whole sea serpent!

She happily celebrates with the othe Black Lions, and goes to Portside House and meets with the cleric's over some afternoon tea to discuss the adventure (as well as to get news that THEY have collected while the LionFish was gone.

Zeoll (Cayzle) (AC26; HP62)  d20+25=44 ; d20+25=28 ;
Sunday March 5th, 2017 11:22:50 AM

Zeoll takes charge of helping arrange the feast. He lets the HarborMaster in on the idea -- a sea serpent feast for everyone in Bonetown. He asks for advice as to where to have it. If there's room, he suggests, the harbor would be great, seeing as it might be hard to haul the beast farther, and the Harbor is good neutral territory.

He of course offers to defray the entire cost of the set up and take down, tables benches, entertainment, etc etc. He would be grateful for the HarborMaster's advice on security.

With whoever wants to come (and Zeoll hopes someone will want to, seeing as the old liontaur did not get old by wandering around Bonetown on his lonely), will go a-looking for the best chefs he can find.

Gather Info 44
Diplomacy to recruit chefs, appease restaurant owners, etc 28

Zeoll's biggest worry is that the beast will taste bad, but hopefully the best chefs will help.

Oh, and he is sure to go invite Goodie Bess, the local witch, to the feast, and to lend her expertise to the cooking, if she would like. Maybe she has a recipe for flame-roasted sea serpent.

Return To Index      Next Scene (When Legends Attack)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage