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Along Came A Spider
The Proposal


DM Rob - "This part of the tale is familiar to me." 
Monday September 12th, 2016 8:03:36 AM

The party make the deal with the thieves, who seem relieved their offer was accepted. Atlas's stern glare to the thieves is contrasted by Owen's warm smile. The gold from Helfanyl has barely hit an outstretched palm before the thieves make themselves scarce.

The party are torn as to whether to venture to Plateau City or not, but the majority are of the opinion that the group should stay by the Tree.

The next few weeks at the Tree prove quite uneventful. Traders come and go and all is calm by the Tree. Beordir proves himself useful on more than one occasion, eager to help the people of the Tree.

A letter arrives by raven, addressed to Owen. The parchment is weathered, but the words in commmon read:
"Dearest Grandma,
So nice to get your last letter. Things are well here. I’m having a lovely time. Just a little longer til I see you again. I can’t wait to play our games and have some tea with you. Surely you and Ted are going to stay for a little while with us?.
Yours kindly, Graeme
"

On one lazy afternoon with the party killing time at the base of the tree, a cloaked trader happens by with a cart-load of dried shrieker fungus. He lowers his hood to reveal himself to be a drow wearing smoked goggles. Dismounting from his cart, he makes his way over to a local man and strikes up a conversation. You can't hear what is said, but the local man raises his hand to point directly at Leskni. The drow turns and smiles with thin lips.

The drow man walks steadily over to Leskni. He stops in front of her and - not so subtly - looks her up and down with his goggled-eyes. With a straight face he asks her point blank: "Are you Leskni?"

Perception DC10 Highlight to display spoiler: {He is dressed far nicer than a trader normally would be. Inside his long cloak you glimpse the pommel of a weapon}
Perception DC15 Highlight to display spoiler: {His clothes are spotlessly clean and not a single brass button is missing from his vest. If he's a fungus farmer he must be the neatest one in the entire Wold. And not many fungus farmers would have such a fine rapier by their side either...}
Appraise DC20 Highlight to display spoiler: {The clothes are of very good quality. Far more than a typical farmer could afford}


-------------------

Please welcome Henry (Beordir) to the game!

Also, please feel free to visit the Catacombs, conduct/conclude any training, complete any crafting, and so on. You'll need to be in peak condition for what's in store :)


-------------------
Answers to specific questions:
"Also you said +1 hero point for everyone, is that in addition to the hero point for leveling up?"
- Yes!

"If I see somebody go down in a shower of blood, do I know if I have 1 round to get to them or 4?"
- I didn't want to make a ruling on this without going to the rules forum (since I play a BloodWitch myself). Please check the rules forum for some answers. In answer to this specific question: Unless you could see into the Realm of Shadows you wouldn't know whether you had 1 round or 4 before the soul leaves/has left


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 52/52 Character Sheet  d20+3=6 ; d20+1=7 ;
Monday September 12th, 2016 10:57:19 AM

Atlas spends the weeks struggling with Carver's comments. He knows that he is right, and he doesn't like sitting back and waiting for it to happen. However, he doesn't want to leave the Tree unprotected either. Oh well, if we were going to do something it should have been right away. No sense in worrying about it now.

When they are all together, Atlas refers to the note, "Can anyone make heads or tails of this note? I'm guessing the thieves put some code in here, but it is beyond my simple brain."

When the shroom farmer approaches Atlas wanders over towards Leskni. He doesn't notice anything in particular, but he says to Leskni, "Everything alright?"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 15; HP 38/38, Speed: 30'  d20+17=23 ; d20+17=25 ; d20+3=10 ;
Monday September 12th, 2016 12:59:24 PM

If I get a chance to peak at Owen's letter.... "It looks like Gaston was caught stealing, and is in jail. That's too bad. Such a nice fella."

(d20+17 perception check of 23 vs DC10 - Success)
(d20+17 perception check of 25 vs DC15 - Success)
(d20+3 perception check of 10 vs DC20 - Failed)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Monday September 12th, 2016 1:10:10 PM

Carver, worries a lot about what Gaston is planning and the fact that the group or at least part of the group seems not to be worried about what he might be planning. He dedicates most of his time in rebuilding the Jousting target, because by the end of about every practice it's been shattered.
He reads the note that Owen received and about half way through it he begins laughing.....
He starts to say something and can't because he started laughing again..... He finally gets the laughter under control, "Well, we should make a trip to Plateau City after all, we can do a couple things while there. First a few of our group witnessed Gaston try to kill a helpless person, even if it was a Drow. Second, we can laugh at Gaston as he sits in Jail." And Carver starts to laugh again.....

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+4=17 ; d20=13 ; d20+12=20 ;
Monday September 12th, 2016 5:55:56 PM

Armand spends his time learning to ride Gaston's horse. "I think I shall name you Brego. It is a fine name"

He also purchases a normal light crossbow and bolts and begins practicing with it.

Perception 17, (d20=4) Armand notes the fine clothing and weapons of this strange drow. Appraise 13 (no ranks). He says nothing as the Drow seeks out Leskni. But he keeps his eye on him. Sense motive 20 (d20+12)

(OOC I need the loot divided up before I do more than buy a cross bow and bolts-hoping to have enough for an Efficient Quiver. Also do we know what kind of horse Gaston and James were riding? I assume Olrich took his horse and left already.)

'Osul (Graham) AC:11, HP:32/32 
Monday September 12th, 2016 6:39:29 PM

"...and we can visit our local WLA Chapter House." adds 'Osul.

"I'm surprised he would get caught that close to something petty — I suspect he may have been framed.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+1=10 ; d20+8=27 ;
Monday September 12th, 2016 8:43:58 PM

Owen deciphers the letter and shares it with the group. He laughs with Carver, remembering how recently Gaston had said terrible things to the centaur.

When the drow arrives, Owen observes his finery (Perception: 10, Appraise: 27) and looks on to see how the situation develops.

Beordir (Galen) AC: 19, HP: 43 ,Currently Unaugmented  2d20+4=24 ;
Monday September 12th, 2016 9:01:00 PM

Beordir has been getting acquainted with the Tree and it's inhabitants. It's been so long since he's been around other people to talk to, he makes a right nuisance of himself wanting to talk to everyone. Though his eclectic purchases do help to salve some feelings. He does volunteer to go out on patrol and is a bit calmer with a task to accomplish

He is sitting up on one of the balconies with his feet dangling over the edge painting a meeting between a Satyr and a Halfling on his left forearm with dye. Beordir doesn't really pay attention to the trader until the hood comes down revealing black skin and white hair. Then he sits up and notices. The Drow seems to be looking for one of the Tree Wardens who seem to be very critical to the community.While he can't see what he gives Leskni, he does notice that this drow is no ordinary trader. His clothes are too well made.

He sets aside his artwork and steps down to hear what news the drow brings. Seems like the news is good for the Tree Wardens. Gaston has been accused of a crime and jailed. In spite of Gaston's confinement, they seem to be planning to make a trip to Plateau City.

Beordir looks worried and comments aside from the discussion, "I will need to meditate on this trip. I have not been away from the Leafy Shade in fifty years. I wonder if the Arboreal Memory will forget me. After the most recent communion, I don't want to my travels to set me back. On the other hand, The Maze of Trees did lead me here."



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 15; HP 38/38, Speed: 30' 
Tuesday September 13th, 2016 8:15:31 AM

When I stumble upon Beordir for the first time, I waltz over and introduce myself. "Hello! I'm Mack, protector of butterflies. Are you new to the area? If you'd like, I can show you around a little." If he takes me up on the offer, I lead him around some of the less traveled paths, introducing him to various butterflies, squirrels, monkeys, parrots, centaurs, wemics, and other friends I have made since first arriving here.


DM Rob - "Hello! I'm Mack, protector of butterflies." 
Tuesday September 13th, 2016 8:56:56 AM

Owen shares the note with the others. The message is quickly decoded. Carver finds Gaston's predicament to be the funniest thing he has heard in a long time. Owen and Mack join in, happy that justice has finally caught up with Gaston. Osul isn't so sure. Sure Gaston is desrving of prison time, but it's possible he was well and truly framed just to get him locked up.

Beordir and Mack get to know each other. The Guardian of the Trees and the Protector of Butterflies seem to have a bit in common.

Many notice the drow's fine attire. Armand doesn't sense anything untoward about the way the drow is acting. Although with drow, can you really tell? Well, this one at least doesn't seem to want to cause any immediate harm to Leskni.

The drow man looks at Leskni, and waits patiently for her to say something. Finally he can wait no longer. He reaches into his cloak and retrieves a scroll. It is sealed with red wax.

"Look, Eclyndryl said to give this to you"

Assuming Leskni opens the scroll and shares its contents...

"My dear friend,

It would please me greatly if you and your companions could come and visit me here at house D’gul. I find myself thinking of you often, and recent discoveries have leant me an inkling that you and your friends might be able to help with a project I have going on. This merchant is an agent of mine. He will guide you should you assent to my request. If you still have my token, you may contact me when your sun is at high noon till shortly after it sets.

I am
Eclyndryl ne Lidrly Ortandanara, Senior Sister of House Dul'g"


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d20+6=8 ;
Tuesday September 13th, 2016 9:14:14 AM

Perception = 8

OOC: My apologies for not posting yesterday.
OOC: When levelling up I put a point into linguistics and learned Drow, if that is ok with you. I figure that I spent enough time AND could do a lot through dreaming.
OOC : Oh, I assume that I HAVE been keeping in touch with Eclyandryl through contacting her dreams

Leskni would greett the Drow in Drow
"Hello. Yes, I Leskni. Sorry, my Drow is poor. How I help you?"

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Tuesday September 13th, 2016 9:19:49 AM

Edit: Hate it when messages cross like that :-).

Is "Senior Sister" a new title? Does this mean that she is actually in charge now?

To the Drow :
"If you could wait just a moment while I talk it over with my friends"

To the group, after sharing the letter
"I obviously have personal reasons, but I think that we should go. We know that she is at least trying to help her house become a little better than it was, trying to improve herself. This may well be an opportunity to help that.

And this is a chance that few people get, a chance to more or less safely visit a Drow city. Yes, I know, it will be fraught with peril. But think of the possibilities for adventure, for learning, for buying cool stuff"


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 20; HP 52/52 Character Sheet 
Tuesday September 13th, 2016 10:32:10 AM

Atlas huffs and starts pacing. "First we wanted to go to Plateau City to deal with Gaston, but we stayed here to protect the Tree, as is our duty. Now we have this amazing opportunity to see the heart of evil and we're still bound here as wardens of the Tree. Let's talk to the good folks of the Tree. Maybe a trip to either place could benefit them in some way. Otherwise, as much as I want to go, I'm not slacking in my oath. Let's get Folbre, Ciyradyl, Hiflanyl, and Miles together for a discussion to sort this out. Maybe there is something with trade that we can help out with at one of the locations?"

Beordir (Galen) AC: 19, HP: 43 ,Currently Unaugmented 
Tuesday September 13th, 2016 11:51:24 AM

Beordir has a lot of fun hanging out with the halfling druid. He view of the Tree reminds him of the distractions available in the Maze of Trees.

As they get together to discuss the letter the drow brought, Beordir lurks near the back. While Beordir has had no interaction with the It-lal, elven mythology does not portray them well. ”I advise caution. I know your interactions with the dark elves have been courteous, but their sense of honor is different.“

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 15; HP 38/38, Speed: 30' 
Tuesday September 13th, 2016 12:30:45 PM

"A DROW CITY!!!! We'll most likely be captured, tortured, and killed. I, for one, am in!" :)

In the back of my mind, I have a hard time believing Gaston is sitting in jail; at least not without his consent. I wonder if it's a way to protect himself temporarily. Or even better yet, he has someone else there in his place, enabling him to go about his evil ways unnoticed. I relay my concerns to the others when it seems appropriate. Maybe we can send a message, to at least closely verify that it's actually him.



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+9=20 ; d20+9=14 ;
Tuesday September 13th, 2016 3:12:43 PM

Owen shakes his head at Mack. "I have my wife and son to think about, so if torture and death are on the table I shouldn't go. I'm with Atlas; let's see if this might help the Tree somehow, or if we can't help someone out along the way."

Does Owen have an idea where this house of Drow might be? Knowledge (Geography, Nobility): 20, 14.
If not, he speaks to the drow in Woldian Below: Highlight to display spoiler: {"Whereabouts is this House Dul'g? We don't want to drift too far from the Tree."}

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday September 13th, 2016 5:08:28 PM

Armand nods his head at everything said. "There are many things to consider in this. Certainly we are pledged to the safety of Tree, but as I recall the Tree did just directly enter a trade treaty with Eclyndryl. Thus it could be construed that helping the Drow is helping the tree."

He nods to Atlas and turns to the Drow. "Excuse, I don't believe we have been introduced. You know Leskni, that is Atlas, Beordir, Mack, Owen, and I am Armand. What might your name be? Could you tell us something of where your city is located? Are there many non-Drow that live or visit there?"

(OOC what time of year is it? Last time anything was said it was early fall. How much trade generally goes on during this time of year?)

Armand turns to Owen. "How long has it been since you have seen your family? Would you like to bring them to the Tree? I'm sure we can make room for them at our headquarters.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Tuesday September 13th, 2016 5:56:55 PM

"Actually, we didn't enter an agreement, we were going to be a trade point for the "deal" between Gaston and the Drow. But maybe we can, by going there and helping out, arrange for some form of trade deal where we at the tree get a bigger cut.
So I think we should make plans and let the PTB's here know we will be away for awhile.
We may be the Protectors of the Tree, but I plan on seeing more of the area than just the branches and the land we can see from the highest limbs. If we want to protect the Tree of Parting, we must cover a larger area, that way our reputation gets spread around, convincing those who might wish to cause mischief to go elsewhere to cause it, making the Tree safe without having to even lift a finger. "

Carver has laid out his vote....

'Osul (Graham) AC:11, HP:32/32 
Tuesday September 13th, 2016 6:27:23 PM

"Interesting..." is all 'Osul says on hearing the offer, and listens.

DM Rob - "Yes, I know, it will be fraught with peril." 
Wednesday September 14th, 2016 8:45:16 AM

Leskni asks - in perfect drow - if the drow man can wait a moment. Knowing the taur is actually Leskni now, the drow gives a respectful low bow. She recalls a piece of correspondence where she learned that Eclyandryl is the Senior Sister now, and thus, is in charge of House Dul'g.

Beordir urges caution. Drow - at their heart - are usually evil. Honor means something different to them, and they often care little for the damage they cause to reach their goals.

The decision to leave the Tree is a group decision but for the time being, the group are undecided..
Leskni, obviously, wants to see what is going on.
Carver, also wants to spread further from the Tree. If you have the power to protect or serve a greater realm, then don't you also have the responsibility to do so?
Mack is all for it as well but can't stop thinking of Gaston. Was he framed? Did he get himself imprisoned for his own gain?
Atlas isn't as convinced. Sure, it would be an amazing opportunity, but have they committed themselves to the Tree?
Owen is also in the "let's see" camp.
Osul remains undecided.

Armand and Owen have some questions. After introducing the party Armand enquires as to the drow mans name and where they would be going.

"I am Zulok Tzzukah of House Tzzukah" the drow man announces in common while rising from his bow "The area that Eclyndryl wishes I take you is just within the border of the Scab. Only drow would be present, and in fact, we would try and conceal your presence from them. Things could turn unpleasant otherwise"

To Mack, Zulok clarifies "We would not be going to a drow city I'm afraid. Eclyndryl wishes I take you to... something she has found. Something that could affect drow - and possibly Wold - history"

Knowledge Geography DC10: Highlight to display spoiler: {The Scab is around 150miles north east of the Tree.}

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 15; HP 38/38, Speed: 30' 
Wednesday September 14th, 2016 9:00:44 AM

I haven't the slightest clue what Zulok might be talking about with whatever location he has in mind, but my interest level just went up another notch. "How far away IS this place, Zulok?" I say, in almost perfect Common.


'Osul (Graham) AC:11, HP:32/32  d20+19=31 ;
Wednesday September 14th, 2016 9:13:34 AM

OOC: Well, that killed the conversation!

'Osul takes a moment to consider the prevailing weather {Survival Check: 31 - Predict the weather for the next 96 hours, and then extrapolate (guess) if we are still in Winter, or if Spring has arrived. [i]OOC: The last consistent references to winter in game were in April posts, and mentioned as recently as 3 weeks ago, but... no... wait... The Tree had a bounty of fruit and flowers. When was that again?

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet 
Wednesday September 14th, 2016 10:36:03 AM

Atlas looks around at their adventuring group and in a quiet, mischievous voice, he says, "What's with this elf following us around?"

After letting that hang for a while, Atlas heads over to Leskni. "Look, I have no problem with romance. You can have your romance with whomever you want as long as they aren't hurting people. However, what I do care about is this group, and last time around your idealistic nature caused everyone to be at risk. If we go, you need to promise to us that you'll stop doing what you want when you want. We are a group and we make group decisions. I won't have you putting us in danger because you're in love or because you think everyone has good in them. Hopefully you have seen that is not the case by now." Atlas growls to himself. He wants to rattle some sense into Leskni, but he's trying to keep things civil. Just the thought of how it went down with the drow last time and with Gaston puts him on edge and makes him want to chops some heads off.

To the rest of the group, "If Leskni commits to being a team player and putting the group ahead of herself then I'm good going with the drow. It sounds like something dangerous is afoot and we need to take care of it before it can impact the Tree."

After a bit Atlas looks around again and his eyes land on the elf, "What's your deal? I feel like you're a lost puppy and you're following us around. Do you have desires to join our group or are you just a groupie?" He says this in a direct way. Not mean, yet not cheerful like he usually is. He's trying to catch the elf off guard to see how he reacts.

------------------------------------
ooc: Character is updated to level 6.


Beordir (Galen) AC: 19, HP: 43 ,Currently Unaugmented  d20=12 ;
Wednesday September 14th, 2016 12:00:09 PM

As the It-lal speaks, Beordir thinks about the Scab north of the Lush Rubble. He’d traveled that way….40 years ago. Things have surely changed, but still it is helpful the Tangle of Green guards it’s communities from the dark elves’ emergence.

The human, Atlas, then interrupts the debate with recriminations for Leskni. Perhaps he thinks he is the leader. However, speaking truth and questioning motivations need not be done without tact.

When Atlas turns his bravado toward Beordir, he greets his questioning coolly. ”I am no sycophant. However, your friends and you are doing the most complicated tasks to advance the Tree’s influence in the local area. I have mirrored your efforts for my home village.”

“As you have seen, I am not one to stand idly by when by acting I by helping I can make things better. The Soul of Timber has lead me here and I will not squander the opportunity It has provided. I would hope you could recognize when assistance offered.

For example, The Scab is a long way. Some 150 miles directly across the Sea of Green. There is a river that flows south from the Scab that may help you keep from being diverted in your travels....If you can get there.”


OOC Knowledge Geography 1d20+6 = 18

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Wednesday September 14th, 2016 1:08:02 PM

OOC: I think a long discussion about how the group works together is long overdue. I'd suggest we assume that discussion happened retroactively and take it to email and not clutter up this thread. Short form - both Paul and Leskni vehemently disagree with Atlas.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Wednesday September 14th, 2016 3:04:14 PM

"Atlas, just because you and I are unhappy with the way Leskni seems to think everyone is only going to use flower petals as weapons, it's not a reason to vent your anger at a guest of the tree. And considering he did move to help corral the Rogues a while ago, we should have said thank you then."
Carver turns to Beordir, "Sorry for having been distracted with a lot of other worries lately, let me say Thank You for help back at that meeting we had with the residents.
It seems that you are somewhat familiar with the general region around the Tree of Parting, I myself am not all that knowledgeable. I have a more general knowledge of most things, but it's directed towards a more military bent due to the years spent in training.
It also sounds like you are interested in helping out the area, I've found that a group can usually do more good than a individual can do alone. If you are, than I'll be glad to have you, just so you know before hand, as a group, we are still working out how things are done."


Highlight to display spoiler: { Welcome Galen}

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Wednesday September 14th, 2016 4:12:24 PM

Owen smiles sadly at Armand's question and his thoughts drift. With his mind's eye clearly elsewhere, he says softly, "I last saw my family six years ago, when I was conscripted. I would dearly like to bring them to the Tree, and the Scab is not that far from our home in the Windbourne Hills. . ."

When Beordir mentions the river route to the Scab, Owen jerks back to the conversation. He forces a laugh, saying, "I'd like to avoid taking the river route if at all possible. You weren't around when I arrived here, but those who were will remember that I was a little more acquainted with the East Peaseblossom than I wanted to be. Something big and river monster-y knocked me off of the boat my military company was traveling on, and I wound up pretty far downstream."

At Zulok's description of the place, Owen grows much more inclined to make the journey.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 15; HP 38/38, Speed: 30' 
Wednesday September 14th, 2016 4:34:55 PM

OOC: Galen, I can't see your character sheet. :( Is it just me, or something wrong with the link?


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday September 14th, 2016 5:32:56 PM

(OOC, see email)

Armand looks up. "Beordir, you seem to have a good working knowledge of geography. What can you tell us might be the dangers encountered on this trip? Should we take horse or walk? I don't think we've gotten a chance to speak much. I'm a cleric of Gargul and this is my trusty glaive. He frowns briefly, though lately I have not been in a situation where it is much good. That's why I'm trying to learn the crossbow." (OOC can't see your character sheet either, what are you usually armed with bow, sword, spell?)

He turns to the Drow. "Zulok, can you tell us, is this discovery above or below ground? I ask because most of us are not going to be able to navigate underground without some form of light source. This may cause difficulty in trying to disguise us."

He then spins to Leskni. "I say, does the message imply that Eclyndryl wants you to contact her somehow? By spell?"

(Rob, welcome back, also what time of year is it and how does that affect trade at the Tree?

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet 
Wednesday September 14th, 2016 5:35:48 PM

Atlas smiles at Beordir and Carver, "Come now Carver, I was just testing our friend here. And for the record, I believe I did thank him that night he helped out. As for you Beordir, you'll soon notice that I don't notice a lot of things that may be obvious to others. However, I think you've said in your own way that you would like to join us. We'll have to agree as a group, but we do have an open room in our quarters, and we could certainly use the help. I'm OK with you going on a trial run with us if the rest of the group is."

Beordir (Galen) AC: 19, HP: 43 ,Currently Unaugmented 
Wednesday September 14th, 2016 10:33:41 PM

Beordir twists his mouth a moment before replying to Armand, "Maps were of interest in my youth. It's been a while since I've looked at them and the names are all Elven in my memory. "

"There is a river flowing south out of the northern mountains. I think Owen called it the East PeaseBottom. The Nation of Wildwood is to the west and the Red Hills are to the east. Savage humanoids come down from the Red Hills to harvest lumber and raid the river trade. Ogres and hill giants if I recall, but there's certainly going to be orcs and bugbear as well."

"The Birth of Saplings has occurred, crossing the...East PeaseBottom river in the south. If we take the river route, we will be surrounded by Maze of Trees for some part of the journey. We will have to contend with the Rattle of Branches. Answering that call would lose us in the woods."

"If we skirt the west of the Red Hills, we can avoid getting lost, but we will be in savage territory. Raids will be a significant concern."


He turns to Atlas, "Given your most recent betrayal, I understand your caution. I cannot say I will be of great value to you, but I do not seek harm on any thing currently. I will not hesitate to injure those that seek to injure me. I have some familiarity with the area, but an actual ranger might serve you better."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Thursday September 15th, 2016 1:12:21 AM

At Armand's compliment to Beordir's geography skills, Owen shifts position until he is in Armand's view and then casually polishes his +9 to Knowledge (Geography).

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 15; HP 38/38, Speed: 30' 
Thursday September 15th, 2016 7:22:05 AM

I take in Beordir's talk, and I like the vibe I get from him.

OOC: I can't easily do e-mails during the work day. Nor can I update the Google Docs during the work day. I'm planning on taking care of the Party Treasure completely late afternoon today. So if anyone has any last minute updates they want to make to it, please do so, or e-mail me your thoughts. I'll send out an e-mail with who is taking what items, to make sure you have it on your character sheets. Then I'll sell the stuff we're not keeping on Party Treasure, and divvy up the gold. :)

Party Treasure


'Osul (Graham) AC:11, HP:32/32 
Thursday September 15th, 2016 8:22:48 AM

"Beordir? You are commoning these place names? I am trying to follow your mode of speech but it is a challenge, even for another who has grown up in and around The Wood. I accept the shortcoming is my own." {Rank 1 Know. Geography} "I really like looking at the grand map on the wall over there, but I found no map made sense for long in The Wood."

He would love to pick Beordir's brain (though, not like a crow would), but either way likely not in the middle of the meeting.

DM Rob - "I really like looking at the grand map on the wall over there" 
Thursday September 15th, 2016 8:42:32 AM

Zulok doesn't look uncomfortable in the least as the party discuss things openly in front of him.

Mack's grasp of the common tongue is perfect, and he is able to articulate his thoughts clearly: how far we goin'? "Oh, around 150miles north east of here"

Osul takes a moment to consider the weather. Things are quite lovely on this Spring day and should probably continue so for the rest of the week. As for the weather in the Scab? Who knows! With Winter having passed, the demand for food trade will be lower at the Tree. People being able to farm and forage for themselves. Surplus stock might still be used for trade however.

Armand enquires about the destination a little mor "I feel uncomfortable divulging too much. This is Eclyndryl's business and I don't wish to disrespect her by spoiling any news or surpirse she may wish to personally share. Suffice to say though she wishes you join her underground"

Atlas has a few thoughts to share - some good natured ribbing of Beordir, followed by some questions for Leskni.

Beordir keeps his cool, not one to bite into an argument.

Carver welcomes "the elf" to the group, knowing that a group can often do more than an individual.

Owen reminisces about his family. Things have quietened down at the Tree. Perhaps now is the time he could look to relocate his family closer to it? The thought of a river journey though is not one that he would welcome.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Thursday September 15th, 2016 9:45:34 AM

To Armand :
"Yes, I have been in regular contact with Eclyndryl since she left us. I have magic that allows us to meet and communicate. I knew that she was now in charge of her house but I didn't know about this proposed meeting"

To the group:
"Unless anybody objecrs, I definitely plan to icontact Eclyndryl at noon and see what she has to say. Getting more information seems to me to be a good thing, regardless of what we do with that information"

OOC: It isn't completely clear to me how the spell (call spirit http://woldiangames.com/Woldipedia/index.php/Spell:_Call_Spirit) works. Do others see and hear the spirit or just me? Can others communicate directly or does all conversation essentially go through me?

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 15; HP 38/38, Speed: 30' 
Thursday September 15th, 2016 12:58:28 PM

When I happen past Owen, "Those are some really nice looking Geography skills you have there!" :)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Thursday September 15th, 2016 1:23:57 PM

"Well, have your meeting, and we'll get going, no need to hem and haw about this. The sooner we get started, the sooner we're finished." Carver doesn't take very long to get fully ready to go on an adventure....

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Thursday September 15th, 2016 4:33:58 PM

Owen grins at Mack for indulging him. "Thanks, friend!"

Then he gathers his gear for the upcoming journey.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet 
Thursday September 15th, 2016 4:50:44 PM

Atlas is in agreement with Carver and heads to the general store to buy some supplies for the trip. As he passes 'Osul he stops and looks up at the sky. "If it rains on us in the next couple of days I'm calling you out as a charlatan." He winks, smiles, and moves on.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday September 15th, 2016 5:23:30 PM

With so many people going off to purchase items Armand contemplates the gold pouch. "Have to wait and see. He thinks to himself.

"You will excuse me please. If there is anything you need I'm sure Leskni can assist you." Armand says to the Drow. He bows and walks away.

Armand goes to seek out Miles. "Hello, Miles. That Drow farmer/merchant that just arrived appears to have some sort of mission from the Drow woman Eclyndryl. Seems there's something up around something called the Scab. Seems to be a fair distance from here. From her letter, Eclyndryl seems to think that it poses a danger to us as well. Leskni is going to try and contact Eclyndryl to get more information. Are there any other pressing problems facing the Tree right now?"

Armand pauses. "Oh, and I thought you would like to know that apparently Gaston has been arrested in Plateau City. Not sure what his sentence is or if he will manage to get out of it, but for the short term it appears he is not going to cause any problems."

Beordir (Galen) AC: 19, HP: 43 ,Currently Unaugmented 
Thursday September 15th, 2016 9:23:44 PM

Beordir kind of shrugs at Osul, "The names of men and elves do not describe what It is now. Even the names I use are insufficient. But I still try. I do not currently know of any other place as complete as He Under Green"

Having already restocked his traveling gear, he asks Leskni, "This conversation you are having with the It-lal, can others listen?"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 15; HP 38/38, Speed: 30' 
Friday September 16th, 2016 7:50:30 AM

I wander off, utterly confused by all the talk of scabs.


DM Rob - "If it rains on us in the next couple of days I'm calling you out as a charlatan." 
Friday September 16th, 2016 8:52:56 AM

Leskni admits that she has been in contact with Eclyndryl, and that she wishes to contact her again to she what she has to say

Carver and Atlas are already decided. It's time for the party to venture out of sight of the Tree and see a little more of the Wold!

Mack and Owen have a quick chat about geography before Mack goes for a walk to clear his head. It is a short walk.

--------------------------------------------

Armand seeks out Miles for his advice. For his part, Miles listens to what Armand has to say but does seem confused by it all. "Pressing problems here? Nothing comes to mind." Miles sighs and looks to Armand "You and your friends have done so much for us already. If you're needed elsewhere we can manage. I wouldn't want to be the reason to keep you from your dreams"

--------------------------------------------

Leskni finds a quiet room to prepare for her spell. Placing a single hair of Eclyndryl's into the cauldron of water, she concentrates hard on the image of her friend. It doesn't take long for Eclyndryl's ghostly image to appear in the cauldron

"Leskni, is that you or am I dreaming once more? I hope my envoy has found you. I had no idea being the Senior Sister would be so demanding. Would you believe we have made a discovery in the Scab that dates back to the Year of Ascension? But I fear it could be a double edged blade. I don't know who to trust. I fear some may seek to usurp me."

OOC: I'm treating this spell as anyone can see the image in the cauldron, but only Leskni can communicate with it. This seems to go along with the spell writeup

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+13=19 ;
Friday September 16th, 2016 10:07:19 AM

Owen tries to remember what was happening in the Scab during the Year of Ascension. Knowledge (History): 19.

He listens attentively to Leskni's conversation.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 15; HP 38/38, Speed: 30' 
Friday September 16th, 2016 1:38:27 PM

I try to blow towards the foggy image of Eccy, to see if she floats around.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+3=21 ;
Friday September 16th, 2016 1:52:27 PM

Carver tries to be around when Leskni contacts the Drow. If the message is relayed to the group, Carver will use his general knowledge of all things to dig up what information he can.

Know:History 21

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet 
Friday September 16th, 2016 5:35:44 PM

Atlas shakes his head, "I was excited about this until I realized it was focused on a drow's fear of being usurped. I thought that this finding might be more wold specific and less 'save me' specific. However, I'm packed and I don't have anywhere to go, so I guess I'm still in. Could you ask her what we get out of this deal? Maybe we can do something on this trip that helps the Tree and us, not just her."

Beordir (Galen) AC: 19, HP: 43 ,Currently Unaugmented 
Friday September 16th, 2016 8:13:02 PM

No one else seemed much concerned about eavesdropping on Leskni conversation, so Beordir joins them. Not having more packing to do, he finds a spot to sit and continues working on the Satyr he had started on his arm.

'Osul (Graham) AC:11, HP:37/37 
Saturday September 17th, 2016 2:22:53 AM

"Maybe we can, Atlas, but the only way to find out is to go, with the foreknowledge of Eclyndryl's motivation. The alternative is sitting here twiddling our thumbs (or dew-claws or what-have-you) and waiting to see if it rains here."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+7=16 ;
Saturday September 17th, 2016 12:21:45 PM

Armand contemplates Mile's words as he walks. "Dreams, I'm not sure I have dreams or goals other than to serve Gargul as he directs me. I thought we were in service to the Tree, maybe we're more like transient residents." His mind continues to wander as he goes to meet the others during Leskni's spell casting.

After the message...

"The time of Ascension?" His eyes unfocus slightly as he struggles to remember his teachings. Knowledge Religion 16. (d20+7)

"Atlas, I'm pretty certain that ominous name, The Year of Ascension, has dire consequences for not just Drow, but indeed all of the Wold....and maybe to planes beyond the Wold."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Saturday September 17th, 2016 12:24:44 PM

(OOC - Galen, you need to set the character sheet access to "all who have link"

Eric - time to update the character portion of the Tree wiki again, Armand raised to 6th level cleric.)


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Saturday September 17th, 2016 1:45:37 PM

OOC : Ok, I'm officially getting REALLY REALLY p*ssed. That was another post that got eaten. And this time I'm 90+% certain that I DID verify that it had posted.It just got eaten later.

"Eclyndryl, you should be aware that several of my companions are witnessing this conversation, Yes, your envoy found me. While I'm. of course, quite willing to help my companions will need some more information to be convinced. You can be sure of one thing, however. None of them are interested in Drow politics so none of them will be working to usurp your house.

Please tell us more of what you have found and why it would interest my companions."


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Saturday September 17th, 2016 9:35:01 PM

OOC: Current Roster updated on the WIKI. :)

Tree Of Parting

Carver, I like your new jousting centaur picture. Sorry if it's not new. I don't really look at everyone's characters all that often. But in my mind, it was new. ;)



DM Rob - "The alternative is sitting here twiddling our thumbs (or dew-claws or what-have-you)" 
Monday September 19th, 2016 7:43:57 AM

Armand thinks back to what he remembers of the Years of Ascension. The Year of Ascension marked the end of the Fourth Age. It was after this period that there was a great cataclysm and the Wold was reformed with two pantheons of Gods. Quite some time ago.

Owen tries to specifically recall what was happening in the Scab during the Year of Ascension. He does recall one tidbit of information from his schooling years: During that time in the Scab, the drow would regularly launch attacks both on dwarves in the mountains as well as on surface dwelling races. They were bitter enemies with practically everyone.

Carver also tries to recollect some information that may be useful. He recalls hearing tales of magnificent lava tubes underneath the Scab that the drow would use to safely travel. It was from these that they launched many of their attacks on the surface during that time. Several well known adventuring groups - including the Storm Dragons, a legendary Dragon Consortium group - intentionally collapsed the tunnels, slaying over 100,000 drow in the process and for the most part destroying their culture within the Wold.

Mack tries to playfully disrupt the conversation, seeing whether he can make the image of Eclyndryl move. It ever so slightly moves across the surface of the cauldron as he blows.

Atlas is less excited about the task now. If they are only going because a drow is fearful of her crown, then how is that heroic? He wants to know how this might better serve the Wold rather than a single individual.

Beordir listens quietly to the conversation Leskni has with Eclyndryl.

Leskni calmly tries to explain to Eclyndryl that the party need more to go on. Even through this dreamlike spell, Leskni can feel Eclyndryl growing impatient, even if she doesn't show it "Truth be told, we don't know what we have found. We can't get inside. My scholars can't agree amongst themselves as to whether we have found a tomb, a temple, a vault, or something else. Openly inviting you would make me seem weak - having to rely on outsiders to do work for me, you see. But not opening it could be worse. Suffice to say that whatever is inside would be incredibly interesting to us, and likely valuable as well - both in monetary and cultural value. To not provide that to my people when it is so close would be... disheartening. That is why I ask. Please come"

With that, the image of Eclyndryl fades and the spell ends. (Leskni takes 2d4=2 pts temporary con damage. The dice favour you!)

Those who leave the room find Zulok waiting at the base of the Tree, his cart now empty of shrieker fungus. "I trust you spoke with m'lady? She has authorised me to provide you this small incentive should you seek to aid us" Zulok provides the party with a pouch of fire rubies - enough for everyone to have at least 16,000gp WBL :)

----------------------------------
My first week back and you guys go and get me the best gift: a perfect posting week! Well done gang :)

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday September 19th, 2016 8:01:20 AM

OOC: Welcome back, Rob! :)

IC: "A place that we can't get in?" My interest is immediately peaked.

In the back of my mind, I wonder how many experience points we'd get if WE slayed 100,000 drow elves. :) But then my mood turns a little more somber that so many had to die.



'Osul (Graham) AC:11, HP:37/37 
Monday September 19th, 2016 9:26:09 AM

"Asad's place?" 'Osul ventures.


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Monday September 19th, 2016 10:24:35 AM

"I'm sure that it isn't a surprise to any of you that I want to go investigate. Curiousity if nothing else. And there is something else :-).

What do the rest of you say?"


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet 
Monday September 19th, 2016 10:32:40 AM

Atlas perks up some with the fire rubies, but it isn't long before he starts pacing the grounds again. "First and foremost, I don't trust them. 'Interesting to us, and likely valuable as well.' This is about her, not about doing something good or even beneficial for us. Granted, even if she offered us half of what is inside I doubt I would trust her to fulfill the bargain, but this is clearly all for her own self-interest. I will go with the majority, but my vote is to let her face the wrath of her people. I don't see how getting involved with drow politics is in any way helpful to the Tree or does the greater good for the Wold. It would be fun, I'll give it that, but it just seems wrong. Someone prove me wrong, please."

Atlas gets ready to hand the fire rubies back if the group decides against going. "'Osul, that could very well be. That was a place I would like to forget, not to mention, I think we emptied it. Zulok, this doesn't happen to be where you are taking us does it?" Atlas squats down and draws a quick map in the dirt with his dagger, indicating where they had turned off the beacon.

-----------------------
ooc: Just roleplaying here. I am assuming the group is voting to go, at which point Atlas is going. However, it would be great to hear everyone's incentive so that the story has a good ring to it.


Beordir (Galen) AC: 19, HP: 43 ,Currently Unaugmented 
Monday September 19th, 2016 11:30:25 AM

The conversation between Eclyndryl and Leskni is irritating on it’s face. She is asking for help and as knowledgeable as this group is, she is probably asking the right people. However, as Atlas reminds everyone, there is the question of whether it’s good for the Tree of Parting. Raising his brush, Beordir casts his mind over to the Leafy Sprawl. His Growth has been making gains in so many direction during Border’s lifetime, reaching out to touch the hills to the north and flowing out into civilization in the south. But the It-lal are safe from Her influence since She cannot grow away from the light of the sun….like other things do…

Surprised, he looks out the window to the north. Gathering his wits back into the room, he tries to share, ”Atlas, are you thinking about this journey in a strategic way?” Hoping his words would strike the right chord with the warrior, he fumbles onward, ”This task does not help the Tree directly. But it does link the It-lal to the Tree. They are asking for help. That implies that we could ask them for help too. Even if we get nothing for the Tree from this endeavor, the future assistance could outweigh the entire contents of their edifice.”

He turns to Leskni, ”I’d like to come with you to help the It-lal.”

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday September 19th, 2016 1:16:05 PM

"I'm not saying we have to trust the drow. It sounds like a fun place to explore though. And someone's going to do it. Better us then a band of drow that WILL eventually make their way there. No one says we have to give anything to the drow. We might find something there we feel is safer to hand over to the Tree instead, to try to keep it in somewhat neutral hands."

I realize my head hurts. I don't usually think this hard. I let my mind ease back to more important things.....

"I'd like to introduce you all to Squeaver! I found him swimming in the nearby river. I thought he needed rescuing at first, but apparently, I'm the one that needed rescuing once I fell in." ;) I point to a giant albino squirrel that has followed me back to the Tree after one of my meandering walks.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Monday September 19th, 2016 2:11:43 PM

"I'm afraid I need to bring this up, it's from what I recall from my studies before I became a Mercenary. This area she wants our help with, is in amungst the section that one of the Dragon Consortium groups, I think it was Storm Dragons, but don't quote me on that, But is was where they collapsed a large section of the tunnels that flow about underneath the Scab. It stopped a war back then, and it was assumed that everyone of the Drow that was there when it was collapsed was dead. What if this area she wants us to investigate is a location that didn't collapse and there is a bunch of Drow in there trying to get out and if that happens there will once again be war. That by itself is terrible, If there is war in the region, the Tree will be effected and not in a good way."
Carver lets that sink in before he continues, "Just that alone is reason enough, although I'm not looking forward to being underground again...."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday September 19th, 2016 7:29:57 PM

Armand smiles and rises. Before leaving the room and being in earshot of anyone not of the party.

"Well Atlas, I'd like to point out a few things." Armand paces. "One, Carver did a once over on Ecy..the female drow, while she was here. As you recall she did not turn up as solely evil. Though neither was she good. She is at a stage where I image circumstances could turn her one way or the other." He pauses and looks to Carver for confirmation.

"Two, technically her house and the Tree are already in a trade agreement. If she can prove this venture profitable then her house will gain more power. So for her maintaining the trade is good. If the Tree can maintain it who knows maybe someday down the road there will be other kinds of treaty with her house. This could enable her to swing more to the good, at the very least it would prevent her from having to go to the dark side." Armand chuckles, "get it, dark side, dark elf," he looks around at the faces staring back at him.

"Okay Third. I assume we're going in to the place she can't get in. And by us, I mean us here, and no 'Drow' helpers. We need to be clear on that when we get there. Unless said helper wants to be first cleared by Carver's scrutiny, some detect magic, and other spells, we operate without Drow overseers. That means WE see first what ever is in this place. We determine what to do with it, be it destroy it, or bring it out, or whatever. If it helps her standing and is not overtly evil then it goes to her. That way, as Beordir said, she owes us. And by us I mean the Tree and us, not just us."

Armand sits down. "Anyway that's my silver piece worth of comment."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Monday September 19th, 2016 9:30:13 PM

Owen nods at Armand's comments. "I'm interested for scholarly reasons at the very least. Oh, and Mack: for scholarly reasons I'm also interested to hear how Squeaver saved you from drowning."

Beordir (Galen) AC: 19, HP: 43 ,Currently Unaugmented 
Monday September 19th, 2016 10:10:57 PM

Beordir looks at Carver shocked. "Everyone...none survived...." It takes him a moment to consider the ramifications of this news. "If most of the evil drow were killed, that would open a power vacuum. If we help a less brutal faction fill that void, that would remove a powerful evil presence and replace it with a good one. I would be hard pressed to come up with a stronger strategic reason than that."

'Osul (Graham) AC:11, HP:37/37 
Tuesday September 20th, 2016 6:12:37 AM

"Something at the eastern footsteps of The Wood, beneath the ground, so concerns the Drow that they are asking for our assistance. Put the emphasis where you like - this has to be something to see!"

DM Rob - "Asad's place?" 
Tuesday September 20th, 2016 7:38:46 AM

Mack is intrigued. A place the drow can't access sounds very tempting. Those guys have been everywhere.

Leskni has decided that she wants to check it out.

Atlas restates his distrust of the drow. Why should the party stick their collective necks out to save one of theirs?

The others have some ideas about this.

Beordir speaks of how it could help reinforce the relationship the party seems to have with the drow. What's more, it could see more trade for the Tree.

Mack points out how it would be better the group discovering whatever is to be found than the drow finding it. Even if it is Eclyndryl. As an aside, he introduces the party to his giant albino squirrel. Yeah. That happened. :)

Carver shares the knowledge of the terrible death toll the drow suffered during the Year of Ascension. He questions what would happen if some drow had survived. Unless preserved in some way, they would be very, very old.

Armand lays his points out clearly for the group to hear. He wisely points out how Eclyndryl - though not all evil, nor all good - is at a crossroads. Helping steer her to the path of good could have a lasting impact on her entire house. Especially now that she heads it.

Owen is interested purely for academic reasons. It could be the historical find of a lifetime.

It sounds like the party are decided on going. Are they set for the journey?

-----------------------------
OOC: Give me the go-ahead when your Catacombs shopping is complete and we'll get this adventure going

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday September 20th, 2016 7:40:30 AM

Excited to tell a short, and probably not real exciting story, I reply to Owen in a very fast voice: "Well, I was walking along the river, and I saw a really large, white beaver swimming, and I thought to myself 'I've never seen a WHITE beaver before', so I got closer to take a look. I lost my footing, and slipped in. It was at that moment that it dawned on me that I've never learned how to swim. I probably would have managed to make it back to shore, but before I knew it, the giant white beaver had swam closer to me, and aided me in getting close enough to pull myself out. It was then that I noticed it wasn't a beaver after all, but a giant white squirrel, swimming in the water! I asked him what he was doing in the river, and he said 'Squeakity squEAk squeaKer', which means 'Swimming, of course, silly', in not quite so many words. And so, I named him Squeaver, as one of his parents must have been a beaver." ...... I realize I have rambled a little more than I usually do, and nervously hoping I didn't bore Owen, I pet Squeaver's head, and we wander off again.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet 
Tuesday September 20th, 2016 10:54:06 AM

"We're hanging a lot on a what-ifs and very unlikely scenarios. And I don't care how many times people tell me that Eclyndryl is at a crossroads, she isn't going to change the entire drow society, and her house isn't going to become a beacon of light all of a sudden. OK, that pun didn't work all that well considering the last beacon of light we dealt with wasn't good like the saying would suggest. Anyway, I'm just saying that I think we're being foolish to think we're going to change the way drow live and breathe. However, the rest of you have made some good points, so lets get this show on the road." Atlas is about to bend over to pick up his backpack, but he hesitates. "When the time comes to solve this mystery, lets make sure that we're not surrounded by drow, or even Eclyndryl for that matter. I don't trust any of them and I don't want to take a chance that any of us get stabbed in the back or we get dumped in a trap so they can run off with the findings. Armand first brought it up, and I agree. Can we agree on this as a group?"

Atlas lifts his backpack and is ready to hit the road immediately. As he waits he hears Mack's story and bursts out laughing. "Thank you friend, I needed a good laugh right about now."

As much as Atlas is fighting the trip, it is clear that he is happy to be on the road again. He has been bored out of his mind the past year and wants to chop the heads off some monsters and run his fingers through a chest of gems and gold. The adventuring life is in his bones.

------------------------------------------------
ooc: The title for the post was Asad's Place, but Zulok didn't answer Atlas when he drew out the map. What does he say about the crude drawing and location Atlas pointed out? Thanks!


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday September 20th, 2016 12:27:44 PM

"I agree. We should watch each others backs first and foremost. I trust Eccy, but not sure about Zulok yet. Or for that matter, this new fellow, Beordir, that appeared when Gaston got sent to prison. I do tend to trust until presented a reason not to, though." ;)

OOC: I'm ready to go whenever. I'm looking over a few items, and have to flesh out Squeaver a little more, but nothing that I can't do on the way, I don't think.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Tuesday September 20th, 2016 1:02:44 PM

"I never said it'd change the way the Drow as a race behave. I've even heard there are good Drow. They must have started somewhere, maybe our helping out here will change the way this one House relates itself to the Wold and become another location that these Good Drow come from. I know I'm trying to see the good in this, but I also agree with you that we should keep the discovery apart until we know just what it is."

Beordir (Galen) AC: 19, HP: 43 ,Currently Unaugmented 
Tuesday September 20th, 2016 2:00:57 PM

Beordir looks over at his pack for a few moments, then shrugs, "I'd like to pick up a few more healing potions, but I'm basically ready to go. Anyone know if there's a spare Bag of Holding at the Tree?...And how are we traveling, 'cause I haven't had a horse in a few years."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday September 20th, 2016 4:32:21 PM

OOC: Beordir, We have some potions, and even a Bag, on Party Treasure that we somewhat share, if that helps any. ;)

Party Treasure


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday September 20th, 2016 5:30:18 PM

(I thought everyone was individually given the potion of fly and hiding(s) for the last adventure to get into place, not one set. I know I used the my potion of fly to get into position near the campsite, and used two potions of hide during that night.)

[b]"Well I have a horse. It used to be Gaston's. And we still have the horse that James was riding."

Armand checks over his backpack and bag of holding. He slips his glaive into his recently purchased Efficient quiver. "I think I'm about ready. Just a few things to finish up. Meet you at the base of the Tree." He nods to everyone as he heads out.

He stops to speak to James to see how he is doing. (OOC I'm not quite sure what happened with James, did we hire him to butle and clean our headquarters, or is he otherwise employed by the Tree? I'm not sure if he would be considered a trained or untrained hireling. If we have hired him I will split the difference until otherwise known and leave 6gp (2sp a day for 30 days) with Ciyradyl Ilyndrathyl for his pay. Don't want him to have it all at once.)

Armand will then descend the tree and ready Brego for the journey.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday September 20th, 2016 5:31:05 PM

Dang it I keep having editorial errors. Too many random thoughts going on.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Tuesday September 20th, 2016 8:16:58 PM

OoC: I have finally come to a decision about items. I'll be selling my Rod of Lesser Metamagic, Silent unless anyone else wants it. I have yet to take a trip to the Catacombs. We can start moving while I resolve it, perhaps?

Owen gets a big laugh out of Mack's story. "That's a story my son would have loved, years ago. He might be too old for it, now..." At the thought, a somber look passes over his face, and he looks off toward the ground.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Tuesday September 20th, 2016 10:54:38 PM

"Horse? No, I don't have a horse :-) :-)

I agree that we need to watch the Drow and that we can't fully trust even Eclyndryl. I trust, that you, in turn, agree to judge them, especially Eclyndryl, be their actions and NOT from the fact that they're Drow"


OOC: Some minor purchases to make but basically ready.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday September 21st, 2016 6:35:40 AM

"I'd definitely like to meet your family some day, Owen. Perhaps after our trip, we could venture that way to see them?"

"Leskni, I have no problems at all judging based on actions, not race. I'm a firm believer in that as a general rule."

OOC: Maybe I misunderstood on those potions. If so, I don't want mine anyway, so the ones on Party Treasure are the ones that were given to me. ;) And Owen, no interest in the Rod here.


Beordir (Galen) AC: 19, HP: 43 ,Currently Unaugmented 
Wednesday September 21st, 2016 8:10:10 AM

Given the ambivalence around horses, Beordir shrugs as well, "So some horses will be coming with us, but most are not riding. That's fine with me."

"Let me visit the shrine and get a little more food." He carefully packs away the dye and shoulders his pack before walking out the door.

Once he's done, he descends the Tree of Parting to join the others.

(OOC The Rod sounds interesting to me, but it takes up one of my hands. I think I'll look for Metamagical gems instead.

As long as I don't need a horse, I'm also ready for travel )

DM Rob - "Horse? No, I don't have a horse" 
Wednesday September 21st, 2016 8:51:29 AM

Mack lightens the mood with a story about how he met the giant albino squirrel named Squeaver.

The others agree than first and foremost, they should look out for each other. Whatever the drow may (or may not) have in store is nothing the group can't handle if it works together. Even Leskni agrees that the group should be wary of the drow, despite her personal view on Eclyndryl.

Final preparations are made for the journey: Trips to the catacombs, and of course, ensuring sufficient pay is left for James.

Zulok is found already seated in his cart ready to lead the party on the journey.

The citizens of the Tree wave you off. The keen eyed of you can tell that despite the smiles they are genuinely sad to see you go.

Good progress is made during the first day of travel. Osul's prediction for the weather stays true. Nothin' but blue skies.

It turns out that Zulok isn't one for small-talk. He stays silent for most of the trip.

At the end of the first day, Zulok sets to preparing a camp fire. "You need light to see, don't you?"

Sense Motive DC20 - Highlight to display spoiler: {The way Zulok declared the group's need for light comes across like he is acting a little cocky. No, that's not it. It's like he knows the group's reputation and wants you to know that he is also 'experienced'}

-------------------------
OOC: Please ensure any last minute purchases are taken care of over the next day or so

'Osul (Graham) AC:11, HP:37/37  d20+7=13 ; d20+5=11 ;
Wednesday September 21st, 2016 10:27:34 AM

'Osul checks his traveling pack and walking stick. Yeah, that looks about right.

"Interesting rodent you have there Mack!" {Wild Empathy: 13, greeting Squeaver}

'Osul looks at Zulok in the fading light. {Sense Motive: 11} "Some more than others. I would assume the burning, running, screaming people tend to light up their surroundings pretty well. Assumptions need,... what was that you said before, Armand?"

OOC: Not even tempted to read the spoiler.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet  d20+6=18 ; d20+5=24 ;
Wednesday September 21st, 2016 10:51:43 AM

Atlas stretches as the group stops. "Wow, it feels good to be on the road again!" He goes about setting up camp and in response to Zulok, "Honestly, if we're going to have a fire then I would love if we could snag a rabbit or two to save on our rations. Anyone want to give it a try?" If no one takes him up on it then he goes out to try himself. He is surprisingly successful!

Once they have dinner Atlas asks the group, "Let's set the watch schedule. Same as before...wow that was a long time ago. Where should we put Beordir?"

Before Atlas begins his watch he stops by to talk to Leskni. "Thank you for compromising regarding our level of trust for the drow. I will do the same and I will look to their actions and adjust my level of trust accordingly. This is how I think of it. I have a trust scale from -10 to 10. If I meet a stranger at the Tree they start off on my trust scale with a 0. Then their actions influence how much I trust them. However, if a friend introduces me to someone and tells me how wonderful they are then I trust them more. Lets say they start with a 3. The drow, well, their reputation is well known, therefore they start on my scale at a -10. Sure, it's not fair for that 1 out of 1000 drow that are not pure evil, but those are the numbers. However, I will tell you that Eclyndryl has worked her way up based on her actions. I would say that she's at a -3ish right now. Given time she could be a 10, but things like that time time and experience with the person. So, I vow to you that I'll watch her and I will continue to adjust her scale according to her actions. She just had a big hole to climb out of is all. Does that work?"



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet 
Wednesday September 21st, 2016 10:53:36 AM

---------------------------------------
ooc: I forgot to post my rolls

Sense Motive: 1d20+6=18 (failed)
Survival (hunting): 1d20+5=24 (assuming I caught something for dinner with this?)


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+12=19 ;
Wednesday September 21st, 2016 11:22:40 AM

I head out to aid Atlas in hunting:

(d20+12 aid Atlas survival/hunting check of 19 against DC 10 --> +2 to Atlas)

"Just so you know, Atlas... I rate you a 9 on the trust scale, for sure." :)


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+12=29 ;
Wednesday September 21st, 2016 5:06:22 PM

Armand slides off his horse when they stop. It takes him a few minutes of walking to get his legs back to feeling normal.

Sense Motive 29, d20+12. "Yes Zulok most of us are not gifted as the Drow in seeing at night. A fire would be welcome if mostly for cooking right now. But we've found that at night it really matters only a little as most things that hunt in the night are already going to sense us with or without a fire."

Armand looks over to 'Osul. "I'm not sure. What when were you thinking of when you thought of something I said?"

Armand sees to Brego, taking off the saddle and giving him a wipedown. When Atlas returns from his hunting Armand casts Create Food and Water, (OOC provisions 3 humans or one horse / level. not sure can I split this up, 3 levels for human food, 2 levels of horse food? It says ...creates simple fare of your choice.. if not then just create human food, assume the horses can find grass)

Spells
Highlight to display spoiler: { 0-light, detect magic, create water, mending
1-Bless, Protection from Evil, Divine Favor, Sanctuary (wis bonus), Shield of faith (domain)
2-Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3-Create Food & Water(cast), Blindness/Deafness, Searing Light(wis bonus), Searing Light (domain)
}

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Wednesday September 21st, 2016 6:02:02 PM

Carver stretches his legs , breaking into a full gallop. He circles the group a couple times as they are moving down the road. He then rejoins the party, "Better.... Lets get this menagerie moving...."

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Wednesday September 21st, 2016 8:29:44 PM

To Atlas

"Yes, I understand where you are coming from. When I try and set my personal feelings aside I have to admit that there is a great deal about even Eclyndryl that I don't like and don't trust. I'm pretty sure that she wouldn;t betray ME without a VERY good reason. Less sure about her betraying you if she could do it without betraying me. Oh, she'd still need a reasonable reason even then but ....

One thing that I both respect in her AND that makes me distrust her a little is that she has a strong loyalty to her House. I'm not really sure where her loyalty to me would stand if it came into direct conflict with her duty to her House.

But,so far, you have to admit that she has really done nothing to harm us or any inhabitants of the Tree. As long as you're willing to give her SOME benefit of the doubt we're probably ok.

If you DO think you need to intervene. PLEASE do it non lethally if at all possible. And don;t be too surprised or upset if I end up trying to end any fight between the two of you nonlethally"


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+1=2 ;
Wednesday September 21st, 2016 10:59:48 PM

Owen walks with Atlas and Leskni as they talk. When they have concluded he says, "You guys are both acting very mature now that you've simmered down some. I'm proud of you.

To Mack, Owen remarks that he would love to venture to the Windbourne Hills to see his family, but he doesn't know the political situation there. It might be a great way to walk into a war or a court-martial. "Nevertheless...", he sighs.

When Zulok asks about light, Owen is absolutely sure the drow is insulting everyone. Sense Motive: 2. He frowns, but doesn't respond.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday September 22nd, 2016 7:45:21 AM

While talking with Owen.... "It sounds like what you need is someone to sneak in and check it out." :) "Are you able to at least communicate with your family in SOME fashion.? Are they safe?"


DM Rob - "Better.... Lets get this menagerie moving...." 
Thursday September 22nd, 2016 8:07:37 AM

It is a lovely spring afternoon for Flufferbutter the rabbit. His wife was in the burrow tending after the young, and he'd taken the opportunity to get a few minutes peace in the setting sun. Bounding through the daisies that scattered the meadow he realised that life was good. Yes, Maab truly had blessed...

*THWAK*

Atlas and Mack are successful in hunting a rabbit today.

Curiously, Mack rates Atlas a 9 out of 10 when it comes to trustworthiness. A high rating, to be sure, why not the perfect 10?

Osul double checks his possesions and finding both things there, is content.

Armand let's Zulok have his moment with the fire, but points out the problem with having a fire at night: by the time you can see something, they've already found you.

Carver enjoys the chance to stretch his legs. His new shoes making the journey quite easy.

Leskni has a quiet word with Atlas. If worst comes to worst, to try and not do any lethal damage to Eclyndryl.

Owen relaxes. Finally the party are acting maturely and like friends. Well, except for Zulok of course.

If Zulok has picked up on any animosity, it doesn't show.

Dinner is delicious and enough to fill the bellies of all.

The camp fire is smothered, and the night watches commence.

------------------------------

During the third watch (Leskni, Mack, Owen) notice everything goes quiet. No birds or crickets. Just the gentle snoring of the others. Zulok is seated cross-legged and wide awake.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Thursday September 22nd, 2016 9:40:48 AM

Leskni quickly calls on Pella to assume his large battle form.

She will then start to quietly wake the others up, starting with Carver and then Atlas.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet  d20+9=27 ;
Thursday September 22nd, 2016 10:48:56 AM

Atlas startles awake in the middle of one of his rather obnoxious snores. "Sorry, I'll be more quiet." He turns over to go back to sleep, but eventually realizes this is something more than his snoring keeping people awake. Wow, I don't usually sleep that hard.

Atlas quietly jumps up with his sword and shield, prepared for battle as usual. He shakes his head to clear the last memories of a sad dream he was having about the rabbit they had for dinner, and looks around to see what the emergency is. He whispers, "What is it Leskni?"

------------------------------------------------
Perception Check upon waking: 1d20+9=27

ooc: I laughed out loud when I read the Flutterbutter story, but I think I did feel a tear well up. Not sure if it was from the laughing or sadness ;-) Well done!


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+4=20 ;
Thursday September 22nd, 2016 3:41:38 PM

Armand wakes up. He crouches and picks up his crossbow. He scans the darkness and listens Perception 20. (d20+4) trying to figure out what is going on while he loads his crossbow.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+20=29 ;
Thursday September 22nd, 2016 5:13:47 PM

Only Mom gets a 10 on the "trust" scale! :)

I help quietly make sure folks are awake, and also scan the area. Most likely, it's the rest of the rabbit family, come for vengeance.

(d20+20 perception check of 29)


'Osul (Graham) AC:11, HP:37/37 
Thursday September 22nd, 2016 6:18:18 PM

OOC: apologies - will not get to post today.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+8=26 ;
Thursday September 22nd, 2016 8:09:03 PM

Carver awakes, and as soon as he understands the situation he brushes a hand across his own chest and his fatigue from sleeping in his armor vanishes. (lay on hangs used for the mercy)
He gets to his feet as quietly as possible for a big person in armor as he can.
He uses the rest of his movements readying his shield, hoping he won't need to use it.

Using his low-light vision, he scans about them looking for whatever has made the critters nervous enough that they went silent......

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Thursday September 22nd, 2016 8:23:55 PM

Owen looks to Carver and Zulok to see if they spy anything out in the darkness.

'Osul (Graham) AC:11, HP:37/37 
Friday September 23rd, 2016 4:28:25 AM

OOC: will post - bear with me please


'Osul (Graham) AC:11, HP:37/37  d20+13=14 ;
Friday September 23rd, 2016 4:54:03 AM

Does 'Osul enjoy the silence? {Perception: 14, before the -10, probably not}
'Osul rolls a little in his sleep, but is otherwise undisturbed.

DM Rob - "Better.... Lets get this menagerie moving...." 
Friday September 23rd, 2016 6:35:23 AM

The party are up in an instant. Where others would relish some peace and quiet and the chance to get a good nights sleep, this group do not.

"Wolf pack. About a hundred feet out" Zulok declares calmly. "Acting weird though. Half are calmly walking around us to the north. The others to the south. And then there's that one..."

Those with lowlight vision can see.what Zulok is talking about. 7 wolves pacing around 100ft to the north and keeping a wide berth of the party. The same to the south.

The odd one in question is headed straight towards the party. It is clearly larger than the rest, and almost certainly the Alpha

Carver can see that the wolf has something in its mouth, but exactly what is hard to tell at this range.

There's something about this wolf that looks familiar though, as strange as that sounds. That's when it comes to him. Carver has seen this wolf before! In the Culverwood!

Beordir (Galen) AC: 19, HP: 43 ,Currently Unaugmented 
Friday September 23rd, 2016 9:48:25 AM

Beordir rises when shaken, dagger in hand. As there's no immediate threat, he takes a moment to strap on his rapier. He joins the others looking out toward the wolves under the starlight.

"It's like they're guarding us. Back home, the Spirit of Oaks allowed some....". Beordir pauses before, continuing with some bitterness, "Not me...to speak to the birds and squirrels. Can any one do that?"

(OOC Seems I've missed a couple days. My apologies. Let me get back into the swing of things.)

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+11=21 ; d20+20=24 ;
Friday September 23rd, 2016 10:15:19 AM

"I think Osul and I should go out and try to talk to him.", looking to Osul here as our Druid, and me just as an assistant. "Osul, what do you think? I'm with you. Squeaver, you better stay back here with the others."

(d20+11 aid Osul handle animal check of 21 against DC 10 --> +2 to Osul)

(d20+20 perception check of 24)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet  d20+9=25 ; d20+6=9 ;
Friday September 23rd, 2016 10:35:41 AM

Atlas listens to those with better night vision and reacts. He calmly walks towards where they indicated the lone wolf was coming from. He doesn't go far, just to the front of the group so that he can intercept it if it attacks, or talk it down if this is one of those types of wolves. "It could be a distraction so that the others can catch us from behind. Keep an eye on those to the North and South so we're not caught off guard. Might just be that they're checking us out, but better safe than sorry. 'Osul, you want to come up here...please?"

He looks out at where the wolf would be, "OK Mr. Wolf, you obviously know we are here. You won't find us to be easy prey. Or did you have something else in mind? Oh good, here comes our resident nature lover. Mr. Wolf, meet Lasse'Denosul, better known as 'Osul."

Atlas stands there with the ease of a trained adventurer, ready to jump into action if needed. He is truly enjoying being on the road again, the adrenaline coursing through his veins!

----------------------------------------------
Perception: 1d20+9=25
Diplomacy: 1d20+6=9


'Osul (Graham) AC:11, HP:37/37  d20+7=13 ;
Friday September 23rd, 2016 1:01:24 PM

"Hmmm, huh, wha?... Did someone say wolf?"

"Mack, " If you understand the Druid language Highlight to display spoiler: {...that may not help you. He speaks it as he has done previously - like a dictionary, with a complete vocabulary and no consistent grammar, "Wild Empathy and Sylvan speaking. Wildshape if insufficient this I shall."}

He gets to his feet, dusts off his vestments, picks up an leans a little more heavily than usual upon his Gnarled Darkwood Quarterstaff (fashioned from the leg of a fallen Timber Wight from The Culverwood).

'Osul shoots Atlas a look that should leave him in no doubt the introduction was not appreciated. If you understand the Elven language Highlight to display spoiler: {Atlas has just introduced 'Osul to the wolves as Leaf Upon the Wind. In your experience, neither Atlas nor 'Osul speak Elven.}

Then together with Mack he walks out towards the likely alpha wolf - maintaining green-eye contact, and muttering on in Sylvan {Wild Empathy Check: 13}

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Friday September 23rd, 2016 1:11:08 PM

Leskni tells Pella to keep watch but to NOT attack.

Although it looks unncessary, she also readies an action to cast Calm Emotions if anybody looks like they're about to start trouble,

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet 
Friday September 23rd, 2016 2:48:19 PM

When 'Osul gives Atlas the look he shrugs his shoulders in a way that says, 'What did I do? There is a big wolf out there, there is no protocol for this.' He is oblivious that 'Osul is upset about the name, he thinks it is because Atlas was being flippant talking to the wolf.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Friday September 23rd, 2016 4:59:31 PM

Armand pauses. "No one seems too worked up about wolves wandering around." He thinks to himself.

He picks up a rock that had been digging him in the side as he slept and stands, contemplating what to do, but decides for now he will wait and see what goes on. He prepares to cast light but waits.

Spells
Highlight to display spoiler: {0-light, detect magic, create water, mending
1-Bless, Protection from Evil, Divine Favor, Sanctuary (wis bonus), Shield of faith (domain)
2-Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3-Create Food & Water(cast), Blindness/Deafness, Searing Light(wis bonus), Searing Light (domain)
}



Beordir (Galen) AC: 15, HP: 43 ,Currently Unaugmented 
Friday September 23rd, 2016 8:20:16 PM

Relieved that someone more suitable is trying to talk to the wolves, Beordir sheathes his rapier. He slings his quiver on his back and strings his bow just in case.

While he knows some of what the others are talking about to each other, he does not know what the wolves understand. So he waits quietly trying to stay alert in spite of having just been woken up.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Sunday September 25th, 2016 5:59:56 PM

"No one attack."
Carver will trot towards the Alpha, with his lance in a vertical position, looking as non-threatening as one can with a lance in the hands of a centaur. He'll stop about 50% of the way to the wolf.
Other than moving a bit closer, Carver will let the wolf make the first move....

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday September 26th, 2016 7:34:23 AM

I continue waiting for the wolf's reaction as Osul, Carver, and I approach and attempt to communicate.


DM Rob - "No one attack." 
Monday September 26th, 2016 8:22:21 AM

Beordir posits that the wolves may be guarding the party. He puts his rapier away, confident that someone in the party will have this under control.

Mack wants to go out and greet the wolf. And by that, he means Osul should take the lead and he will have his back.

Atlas is a little wary still. He puts himself between the lead wolf and the party.

Osul maintains eye contact with the lead wolf as he approached it.

Leskni and Pella watch on, but don't act. Yet...

That noone seems concerned is a little off to Armand. He holds a rock in his hands. Just in case.

Zulok produces a hand-crossbow and cocks it. He isn't taking any chances.

The alpha wolf moves closer to the advance party of Mack, Osul and Carver. They can now see that it carries a dead pheasant in its jaws.

The wolf approaches, and carefully drops the pheasant on the ground before your feet. The wolf gives some quiet yelps, howls and growls as if it's trying to say something to the party. It looks to the drow, and the wolf bares its teeth and raises its hackles.

With that done, the wolf casually walks off to join the rest of its pack as they leave the party alone in the night.

"That was strange" Zulok comments, lowering his crossbow.

'Osul (Graham) AC:11, HP:37/37 
Monday September 26th, 2016 11:02:43 AM

Looks like someone wants us to have a pheasant plucking night... well, most of us

"Thank you, but wait!", 'Osul calls to the alpha wolf - first in Sylvan (the language of woodland creatures as noted in the Druid Class features, or the language of the fey -- Centaurs, unicorns, fey creatures and plant creatures as noted in the Linguistics skill), and then in Common.

To Mack and Carver he says, "I am not sure what has just happened here, but clearly there was more to that than giving us a bird and not liking Zulok. I need to know more."

If the wolf stops he wild shapes into a wolf, all the better to understand and speak.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Monday September 26th, 2016 3:41:11 PM

As the Alpha drops the pheasant, "Thank you, let us know if you ever need our help, and may Lord Gargul look over your pack and after you for eternity in the fields of rest." Carver retrieves the Pheasant and heads back to camp with it.
After the Alpha returns to his pack, Carver plucks the pheasant and cleans it as needed, then sticks it on a spit to cook, hopefully someone else can make sure he doesn't burn it.
While sitting around, "He's just repaying a favor that was done from a while ago. As to not liking the Drow, I imagine that a lot of the natural creatures in the region have a dislike for those from beneath it. Probably due to the continuous warring from both sides. That is yet another thing we will need to deal with before we are finished here."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday September 26th, 2016 4:52:50 PM

Armand gets a sense of what is going on. "I really wish there was a way to see in the dark for humans." He thinks to himself.

He decides that since it is not his watch yet, to settle back in for some beauty sleep. However, he leaves his crossbow cocked and near to hand.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Monday September 26th, 2016 8:57:05 PM

Owen scribbles some notes about Carver's interaction with the wolf. Interesting...

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Monday September 26th, 2016 9:50:24 PM

To the group, away from the Drow
"Well, that was interesting. I was a little surprised that one of you didn't speak to the wolf. I found his reaction to the Drow interesting. While you're right that it could just be a reaction to a Drow, it sort of feels like there might be something a little more personal to it. Lets make sure that somebody is always deputized specifically to watching him, both at night and during the day.

See. I AM learning a little caution :-)"


Beordir (Galen) AC: 15, HP: 43 ,Currently Unaugmented  d20+6=26 ;
Monday September 26th, 2016 10:13:40 PM

When 'Osul, a brief look of envy crosses Beordir's face before he looks away. When Leskni speaks aside, Beordir nods in agreement then replies, "There were three awake. The current watch should decide who keeps an eye on him."

He waits to see if Osul is successful in talking to the wolves. 'Course wolves don't take to foreign wolves real well.

(OOC Knowledge Nature for wolf behavior : 26)

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+21=41 ;
Tuesday September 27th, 2016 7:06:40 AM

"Does anyone have any barbecue sauce?"

My first priority is staying near Osul until the meeting is complete.

Once we return to watch, I keep an extra eye on Zulok.

(d20+20+1 (TTT) perception check of 41)

OOC: I initially read that as "peasant" instead of "pheasant". Completely different image. ;)


DM Rob - "Does anyone have any barbecue sauce?" 
Tuesday September 27th, 2016 8:28:34 AM

Osul calls out to the wolf in druidic and in sylvan. If it understands him, it does not respond in any way (Highlight to display spoiler: {Per the rules forum discussion, I'm going with if the creature doesn't have the language listed then it doesn't understand. In this case, the wolf writeup doesn't make any mention of them speaking druidic or sylvan})

When Osul wildshapes into the form of a wolf, however, things get a little more interesting. The wolf looks back and now sees a wolf standing where Osul once did. The wolf howls, growls and groans once more, but to onlookers does not appear aggressive to Osul.

If you speak 'wolf'... Highlight to display spoiler: {"Trees are better now. Darkness has gone. Food has returned and our pack grows. Thanks to you and your pack. The food is gift to you." The wolf looks to Zulok "That one though ... he smells different to you. I don't like it."

"May your pack hunt well and grow strong"
}

The wolf howls loudly and the pack move quickly away from the party.

Carver thanks the wolves for their gift and offers a blessing from Gargul. He may have the right of it, this may have just been the wolf repaying a debt.

Armand laments now being able to see in darkness. Sure, there are folks out there with Goggles of Night, or Permanent DarkVision, but who has the gold for those sort of expenses?

Owen makes notes about the interation. How often does one see a peaceful wolf?

"You are a strange group" Zulok comments as he returns to a cross-legged position by the burnt out fire.

Leskni takes a moment to speak with the group privately. She suggests that someone always keep an eye on Zulok, proudly pointing out how cautious she is becoming.

Beordir nods in agreement, noting that there would always be someone on watch with Zulok. The behaviour he observes in the wolf is indeed unusual. Not the sort of thing you would normally see between a humanoid and a wolf. It was more like the wolf was interacting with the party as if they were a pack themselves. A pack on equal footing. For a wolf to share food, its supply must indeed be bountiful.

Mack agrees to keep an extra eye on Zulok. Where that eye is is anyone's guess.

The rest of the evening is uneventful.

'Osul (Graham) AC:11, HP:37/37 
Tuesday September 27th, 2016 8:29:55 AM

OOC: Checking in - unsure if 'Osul has two legs or four, or why a wolf that clearly wanted to communicate didn't.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday September 27th, 2016 12:43:07 PM

"I can't speak wolf, yet. Osul, was he also asking for barbecue sauce?" I ask, nervously. ;)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Tuesday September 27th, 2016 4:16:45 PM

Since Carver is on last watch, "Everyone not on watch, back to bed. It could be a long day and if you're unrested, it'll be a very long day....."
He tries not to turn the pheasant into charcoal, turning the spit every once in a while. While the bird cooks, he eats a part of one of the rations he carries stored on his back, it takes a bit of food to keep him going.
He starts to work on a song in his head about the wolves and their meetings.....

Beordir (Galen) AC: 15, HP: 43 ,Currently Unaugmented 
Tuesday September 27th, 2016 4:24:34 PM

Beordir shrugs and unstrings his bow. He settles down on his bedroll with a dagger under the pillow. Still wary near the woods, it takes him a while to actually fall asleep.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday September 27th, 2016 5:08:37 PM

Armand sleeps and dreams of nothing, which is pleasant as it reminds him of Gargul's cold embrace.

In the early morning he will rise and pray for guidance and renew spells, with a few changes...

'Osul (Graham) AC:11, HP:37/37 
Tuesday September 27th, 2016 6:19:51 PM

'Osul farewells the wolves, and sheds that skin.
In common 'Osul says, "The blight is gone, they are thankful, and have given us this gift. May your pack hunt well and grow strong."

Given Leskni's words, he sees little point in adding the wolves opinions on that matter.

"No barbecue sauce, Mack. They are definitely not pets."

And he takes little time to be back asleep, and dreaming of padding through the terrain on the hunt.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Tuesday September 27th, 2016 11:18:18 PM

Leskni has nice dreams about [censored] and wakes up mostly cheerful but with a slight air of meloncholy about her

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Wednesday September 28th, 2016 1:47:26 AM

Owen sleeps the few hours he needs and then resumes his watch.

DM Rob - "They are definitely not pets." 
Wednesday September 28th, 2016 5:33:46 AM

Confirmation is provided by Osul: the wolf pack were there only to extend their gratitude to the party. Your good deeds are going noticed by both the noble races and the animal kingdom.

The rest of the journey is quite uneventful. Long, but uneventful.

It has taken several days, but the party can finally see the rocky mountains of the Scab starting to loom before them. In between the land looks quite barren. Rocks and the remains of very few dead trees are all the can be seen on the ground. Every now and then a steam pocket erupts from the ground with a hot hiss of water vapour.

Even though it is midday, the sky is quite dark. In the distance you can see lightning crackling atop the peak of one of the Scab's many active volcanoes. Even from what you consider to be a safe distance, you can still feel the ground rumble.

There are many powerful forces - natural and unnatural - at play in the Scab.

The perceptive of you can hear Zulok mutter something to himself in drow before advising in common: "You might want to stay alert from here on in. Besides the dragons, the valley full of insects, the demons, the undead hordes, and the giants, there are other things here that could kill you" You can tell by his voice that he's serious. That and you've never heard him joke about anything before.

If you speak drow ... Highlight to display spoiler: {Zulok whispered: "Oh Sacred One, I honor You. Bestow a blessing upon me for I am filled with respect"}

Knowledge History DC20 ... Highlight to display spoiler: {Many, many, many years ago, dwarves used to warn travellers in the Scab: "Beware traveler, and show respect. For the land is a sacred place and home to a sacred demon. So state your respect. Say your racial or religious litanies. Leave offerings of respect. For these sites are sacred: earth, water, fire, and air".}

Knowledge Religion DC15 ... Highlight to display spoiler: {The Scab is home to two of the Wolds Immortal Powers: Fhorge and Scald. Fhorge is worshipped, loved, and feared by all inhabitants of The Scab. He is positioned in the deepest part of the mountains and in the old days served as a final defense point between Elenna and the Forbidden Lands. Scald lives within a large Hot Spring lake full of fountains that goes by the same name. Brutal to the extreme, his territory is growing as more and more of the water features of the area come under his control. He opposes Fhorge as often as he can causing a great tension between fire and water in The Scab.}

Knowledge Religion DC20 ... Highlight to display spoiler: {Travellers can show respect to Fhorge by reciting a litany: "Oh Sacred One, I honor You. Bestow a blessing upon me for I am filled with respect"}

-----------------------------------------------------------

If Zulok is following a trail, it doesn't show. The ground does not show signs of regular travel. It may have been weeks since the last horse passed this way, and who knows how much time preceeded that one. There are no signs of foot travel either. Still, Zulok is unwavering in the direction he is travelling. The direction: straight towards a mountain.

As the party slowly approach the mountain you can see a simple cave in the side of it. Eclyndryl stands before the cave with a small entourage - 4 armed honor guards and 2 men-in-waiting. The guards stand stiffly at attention in polished armor, scimitars held upright in their left hands, daggers held by their sides in their right hands. Eclyndryl holds her head high and proud, but you can see behind her tough facade that she is happy you have come.

Zulok dismounts from the cart and approaches her. "Lady Eclyndryl, may I..." he stops when he sees that she has focused her attention on him, and has raised her eyebrows - obviously trying to convey some silent message. He pauses for a moment before realising his faux pas.

Zulok drops to one knee and restarts "Senior Sister, I present the outsiders you requested"

"Thankyou Zulok, but I would prefer you refer to them as our guests." Eclyndryl admonishes him "You may leave us. Go. Rest from your travels. I am glad you have returned safely"

Zulok rises and bows his head "By your leave, Senior Sister". He does not dare look back at the party as he makes his way into the cave, leaving his horse and empty cart behind.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+20=35 ;
Wednesday September 28th, 2016 7:56:57 AM

"Thanks Zulok!!!" I say sincerely, and wave good bye as he heads out.

I blend back in with my group, and check out the drow guards and the surrounding.

(d20+20 perception check of 35)

I gently rub the top of Squeaver's head to help keep him calm. In Goblin, Highlight to display spoiler: {"What do you think, Squeaver? Any of those guards look suspicious to you?"} (And I keep a special eye out to see if any of them look.)



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet 
Wednesday September 28th, 2016 10:59:34 AM

Atlas looks to Leskni, "Well, it looks like you're up. I'll walk with you if you don't mind." Atlas walks with Leskni, assuming she doesn't object and that she approaches Eclyndryl. He is just a presence, more there to listen and observe...and protect, although he doesn't think Eclyndryl is up to anything at this point. He doubts Eclyndryl will even look at him, but if she does he'll nod in a way that acknowledges her. If she speaks to him, which is even more doubtful, then he'll be courteous and congratulate her on her promotion.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+2=17 ; d20+6=23 ;
Wednesday September 28th, 2016 12:57:12 PM

Carver mentions as Zulok finishes speaking.
"I'm not sure how many of us know this, but the Scab is home to a couple of the Immortal Powers that hold sway in the Wold. Both Fhorge and Scald call it home. They oppose one another, as fire opposes water, in fact those seem to be their domains. One lives in the mountains the other in the hot springs.
It's also customary to say a short litany as travelers in the Scab to Fhorge. You can repeat it if you want."

Carver bows his head, after about 10 seconds of silent prayer, he says aloud, "Oh Sacred One, I honor You. Bestow a blessing upon me for I am filled with respect"
He waits to see if any of the others follow his lead, then he's ready to move on.
When they arrive at the Cave, he lets some of the others deal with the Drow....

Know History 17
Know Religion 23

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet 
Wednesday September 28th, 2016 2:29:04 PM

Atlas turns to listen to Carver before he heads up with Leskni, "Does Scald take offense if we only say it to Fhorge? I don't know if it is worse to say it to Fhorge and tick off Scald, or if it is worse to just not say it and hope that Fhorge doesn't get mad. I don't mind recitin' a few words to keep me alive though. Maybe I'll say it to Scald so that we can get the blessing of both for this journey? Carver, help me out here, what should I do?"

Beordir (Galen) AC: 15, HP: 43 ,Currently Unaugmented  d20+4=18 ; d20=16 ;
Wednesday September 28th, 2016 3:13:43 PM

Well aware of the effect of Immortal Powers in his world, Beordir offers his own liturgy. ”Oh, Spirit of this place, please pardon my trespass. I am insignificant and beneath your notice intending no harm as I move past.”

Once they meet with Eclyndryl, Beordir waits with caution as diplomacy begins. It is intriguing that Eclyndryl sends her trusted courier away. Uncertain of the politics involved, he remains quiet, looking around in case threats to the meeting appear.

When Mack insults the guardsmen, Beordir works to remain impassive, But he does look at their faces curiously, wondering if they will react.

OOC Perception 18 Bluff 16

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+7=11 ; d20+7=8 ; d20+5=16 ; d20+10=27 ;
Wednesday September 28th, 2016 5:20:22 PM

Armand contemplates the Scab for the first time. He desperately tries to remember something about the area, knowledge history 11 (d20+7). Unfortunately his schooling was not consistent and he can remember nothing. As he tries to remember his religious training he again distracted by Carver's words. Knowledge religion 8 (d20+7).

Armand nods at Carver's words. "Oh Sacred One, I honor You. Bestow a blessing upon me for I am filled with respect."

He then turns to Atlas and whispers. "I don't think it matters, since we don't say a specific name it could imply either of them."

Armand considers the ways of the various powers of the Wold. Knowledge planes 16. "Do these powers call this plane their home or is this a manifestation and they call somewhere else their true home?"

...
Once they arrive at the cave Armand will dismount and bow to Eclyndryl. Diplomacy 27. "I greet you Senior Sister Eclyndryl ne Lidily. May you live long and prosper. We come at your request. What service can we render?"

(OOC, new spells on character sheet for now.)


'Osul (Graham) AC:11, HP:37/37 
Wednesday September 28th, 2016 6:19:48 PM

Not knowing much of such things, 'Osul is glad for Carver's counsel. He says a similar thing every morning, and has no problem saying it again.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+13=25 ; d20+9=15 ;
Thursday September 29th, 2016 12:09:49 AM

Knowledge (History, Religion): 25, 15.

Owen follows the lead of Carver and Zulok in paying his respects to the Immortal Powers of the Scab. He also bows when called a guest of the Senior Sister, and waits to see what Eclyndryl has to say.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+20=31 ; d20+18=31 ;
Thursday September 29th, 2016 7:20:03 AM

Not really being the religious type, I just try to stay quiet while everyone else prays. I do try to position myself, though, so that when everyone finally lifts their heads up in completion, I'm standing right in front of them..... "accidentally". ;) "OH! Sorry about that." I make myself scarce again. ;)

(d20+20 perception check of 31)
(d20+18 stealth check of 31)



DM Rob - "They are definitely not pets." 
Thursday September 29th, 2016 8:30:15 AM

Carver briefs the party on the Immortal Powers of the Scab, and on the traditional blessing. Some say it, whilst Beordir offers his own solemn version.

Armand's knowledge of such things fails him at the moment, but he does recall that these powers are present on this plane. They are almost tied to the land itself.

------------------------

Mack farewells their travelling companion as he disappears into the cave. If Zulok heard, he didn't respond.

Mack then says something in goblin, and eyes the guards for a reaction. Both Mack and Beordir notice that Eclyndryl and one of the men-in-waiting stifle a grin. The guards look confused. As Mack speaks he notices the guards grip their scimitars a little tighter, one leans forward as if he is going to attack or stop Mack, but stops himself. They look confused rather than insulted. Was Mack trying to cast a spell with foreign words? Was something about to go down?

Eclyndryl raises a hand "Calm, men. Our guest was simply inquiring as to my level of protection" she says as a half-truth "These honor guard have protected generations of House Dul'g. Each has proven their loyalty more than once. I feel safer with them than around any others. My sisters included"

Atlas looks to Leskni to commence the diplomatic side of things. He's quite happy to just be a presence and observe what happens.

Armand offers a very diplomatic greeting to Eclyndryl. Any apprehension the guards may have had goes away with the kind words. The men-in-waiting nod to each other in approval.

Following the prayers from earlier, Mack is still silent. Seen, but not heard.

"On behalf of House Dul'g, I thankyou for answering our call." Eclyndryl says, opening her arms in what appears a very rehearsed motion. "We should continue discussions inside. Kyan, would you see that the passage is clear? Guldor, please see than the horses are tended to"

The men-in-waiting both step forward and bow to Eclyndryl. One (Kyan) makes for the cave whilst the other (Guldor) makes his way to the horses.

Kyan returns back and announces to Eclyndryl "The passage is clear, Senior Sister"

"Very well. Thankyou, Kyan. Now guests, if you would follow me..."

Two of Eclyndryl's honor guard take the lead, whilst the other two remain to serve as rear guard for the party.

What looked a simple cave on the outside actually opens into expertly carved and perfectly fashioned stone tunnels. It’s like a small drow community. The party are quickly ushered into a side room without sighting of any other drow, including Zulok.

The room is very plain. Eclyndryl has set 4 everburning torches into the walls (obviously for the party’s benefit) and in the centre of the room stands a large rectangular granite table. Cold metallic chairs line either side of the table. Whilst they look very nice, they have been made to look valuable rather than feel comfortable. Some chairs look to be missing, but in their place are some large sized cushions and blankets (taur sized). At the head of the table sits a more ornate version of the chairs.

"I wish to speak to our guests privately" Eclyndryl says firmly to the guards "Please wait outside and see that we are not disturbed. Kyan, could you see if you could find some food and drink for our guest?"

The drow men obey Eclyndryl without hesitation. Her word looks to be law here. Kyan shuts the door behind him as he leaves, and Eclyndryl visibly relaxes. "Please sit down, friends" she says gesturing to the chairs "There is no need for formality in here."

Eclyndryl takes her seat at the head of the table and leans forward to speak to the group. "It is so good to see you all again" she looks to each of you as she says this, and smiles to Leskni as she finishes.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet 
Thursday September 29th, 2016 10:36:24 AM

Atlas visibly relaxes after the guards leave and Eclyndryl speaks to the party. He is impressed that she is willing to speak to all of them rather than just Leskni. "Thank you for the warm welcome Eclyndryl, and congratulations on your rising within your house. I'm not one for formality, so your words are more welcome than you know. Before we get into the business that brought us here, can you bring us up to speed on the current situation within your family and the larger political aspects? It sounds like you have been busy since you returned. The last thing I want is for our lack of knowledge on your politics to get us or you in trouble while we are here.

"And please forgive me if I step on any of your customs by being blunt, but I've found that mixing my words gets me into even more trouble."
Atlas smiles warmly as he waits for her response.



Beordir (Galen) AC: 20, HP: 43 ,Currently Unaugmented 
Thursday September 29th, 2016 10:57:03 AM

Beordir knows little of It-lal and is very nervous as they follow Eclyndryl and her honor guard into the cave. He is wholly unprepared for the alteration of the cave’s natural form into this crafted underground town.

He stares about in interest as they walk into the small community only to get redirected to Eclyndryl’s home immediately. His interest frustrated, Beordir allows himself to be diverted into looking about her house.

Once he sees the room, Beordir realizes she does not live here. It’s a meeting room. What a waste.

Beordir sits in one of the uncomfortable ornate chairs. Not having a strong relationship with It-lal or Eclyndryl, Beordir waits quietly as the other start the conversation.

(OOC is there an organized elven nation in the Emerald Forest or on the Elennian Peninsula?)

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d20+6=9 ;
Thursday September 29th, 2016 11:03:54 AM

OOC: Sorry for missing yesterday. Life got hectic.

Apparently Leskni knows nothing about religion today :-(

Leskni approaches Eclyndryl, bows respectfully, and greets her in Drow
"It is very good to meet again in person, Senior Sister"

She repeats the blessing that the others have
"Oh Sacred One, I honor You. Bestow a blessing upon me for I am filled with respect."

When the group and Eclyndryl are alone she can no longer resist and heads to Eclyndryl and grabs her up in a lion hug and whispers something to her.

She then puts her down and steps back

"As my friend says, we are greatly interested in your House and are hoping that it is prospering. We, of course, do not seek any information that you would consider secret but given that you are now a Trading partner of the Tree what affects you also affects the Tree and us. It is good to know how one's friends fare.

We should, in turn, give you a quick update on the Tree"


Leskni briefly mentions anything that would affect the Drow trade that has happened in the last while.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=34 ; d20+21=27 ;
Thursday September 29th, 2016 2:32:01 PM

Once Eccy says formalities are out, I immediately dive onto the largest pillow. After a minute though, I realize I should probably check this place over for any holes or spying devices, so I get back up and check the place out thoroughly. If Eccy glances at me in offense or question, "I trust you, but wasn't sure about any of those that might be out to get you."

(d20+21+1(TTT) TrapFinding check of 34)
(d20+20+1 (TTT) perception check of 27)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Thursday September 29th, 2016 3:55:43 PM

Carver smiles as Atlas says he's blunt....."Atlas, there's blunt, and then there's a sledge hammer. I tend to think you are more of the Sledge Hammer type. But then again, the silver tongue trait doesn't run through your ancestors either I bet." He leaves that lie there, because he's not sure how many realize he has a touch of the silver tongue in his own veins.....
He looks to the Drowess, "You called us here to examine something you've located. You also mentioned that it could possibly effect everyone in the area, not just your people. That is the main reason we came as quickly as as we did.
When we examine whatever it is, we'd prefer to look at it first as a group without anyone else looking over our shoulders.
Oh, one more thing. Our mutual acquaintance, at last word was currently under arrest. How long that weasel will stay in jail is unknown, he does have a lot of "friends" he probably has leverage over."


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday September 29th, 2016 5:07:29 PM

Armand settles down in one of the chairs nearest the door. He squirms a little trying to get comfortable. He awaits Eclyndryl's tale with anticipation.


'Osul (Graham) AC:11, HP:37/37  d20+13=26 ; d20+5=23 ;
Thursday September 29th, 2016 6:38:54 PM

'Osul tries out the dropping of the formality, and eventually concludes that leaning against the wall near one of the torches is about as comfortable as he can get whilst remaining bipedal.
With the conversation already underway, he observes from his vantage point.

{Checks: Perception: 26, Sense Motive: 23}

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+13=19 ; d20+9=10 ;
Thursday September 29th, 2016 10:17:36 PM

Owen sits down next to Armand and looks to Eclyndryl expectantly.

Now that the party has arrived, he tries to recall any mention of this particular place in the Scab. Knowledge (History, Geography): 19, 10.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday September 30th, 2016 7:27:54 AM

I say Hi to the spider I find as I'm searching. And then I think back to us using plants as spies, and start to get paranoid about everything around me.


DM Rob - "There's blunt, and then there's a sledge hammer" 
Friday September 30th, 2016 9:21:56 AM

With the party now alone with Eclyndryl, everyone relaxes enough to ask the questions that have been on their mind.

Beordir's emotions have been highs and lows. Just when he gets his hopes up that he might see something special, he is diverted away into something mundane.

Atlas offers a heartfelt thanks, and then takes the opportunity to speak his mind. Carver smiles in response at his brazenness.

"The politics will be the death of me. My eldest sister is reaching her senescence, and the next eldest has no interest in leadership or clergy at all. So the mantle of leadership falls to me."

Osul can sense some sadness in her words.

That changes as soon as Leskni offers a heartfelt hug. Words are exchanged and Leskni places Eclyndryl safely down once more.

Mack takes to examining the surrounds. Perhaps the room is trapped, or being spied upon? Despire his keen and thorough check, he does not turn up anything out of the ordinary.

"I don't know how much Leskni has told you, so I will start from the beginning. House Dul'g is at a tipping point. It's not unusual for there to be uncertainty with a chance in leadership, but this feels different. I hear the whispers and see the glances. There is a perception that our house is weak, and ripe for overthrowing.

I won't let this happen, obviously. I needed a way to demonstrate that we are still strong and still capable of leading. My solution is expansion. To that end we have been excavating and reopening the Lava Tubes of Thekk."


"Not only would it show we have grown as a race since the massacre, but we could even look at charging others who want to use the Lava Tubes to safely travel the Scab. There are many, many dangers on the surface of the Scab after all. Owning a safe passage could boost our economy and open further trade routes"

Eclyndryl seems genuinely interested in all of this.

"Things were going surprisingly well. But then we came across something unusual. Adjacent to one of the lava tubes we have uncovered a stone room with a door inside that we cannot open. The mystery of what could be behind it has become the source of much speculation and gossip."

It's at this point that Eclyndryl addresses Carver's point of wanting to go without an escort.

"I place my trust in Leskni on this, and so, will in turn place my trust in each of you. I WANT you to enter without any of my people present. If there is something inside that could be dangerous to the Wold, I don't want to know of it nor do I want my people to know of it. Such a thing could be a temptation for some wanting to overthrow my house and use that power for conquest. No, if there is anything dangerous inside I trust that you will remove or destroy it."

"If it contains something dangerous, then it cannot remain here. Then again, these tunnels were collapsed at the end of the Year of Ascension. There could be culturally significant finds inside. Provided they are of no threat to the Wold, anything that is culturally significant to my people should be returned to my people."

"Finally, I assume there will be finds that are not of significance to us. If you find anything that isn't culturally sensitive, then we split the finds based on market value: 80 percent for you, 20 percent for my house."



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet 
Friday September 30th, 2016 10:35:00 AM

Atlas beams at the thought of treasure, and more importantly, at how well the negotiations went down. "Eclyndryl, thank you for your logical thinking and for inviting us to help you with this problem. Your vision is sound and would be a benefit to many in the Wold. I thought the biggest fight on this trip was going to be the negotiation, but you have shown yourself to be very pragmatic. I don't see any sense in why we cannot help out under these terms, but we make these decisions as a group. Thoughts everyone?" Atlas looks around at the rest of the group waiting to see if he made anyone mad with his lack of further negotiating.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d20+15=27 ;
Friday September 30th, 2016 12:22:45 PM

"Although many of my people are merchants I myself am not. so take the following for what little it is worth. A 20% finders fee for you seems basically fair if perhaps a little high. Perhaps 15% would be fairer? The issue that I see is if we recover items that both have cultural significance for you AND have appreciable material value. Perhaps there we could negotiate a finders fee for us, say 60% of the fair market value?"

Not at all sure if diplomacy is required, but if it is I'd take 10 if allowed for a 25 or, if can't take 10, get a 27 instead :-)

OOC: Apparently those mercantile relatives rubbed off on Leskni more than she realized :-)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Friday September 30th, 2016 2:38:10 PM

Carver smiles as things seem to be going smoothly.
"You foresee opening the tunnels to others for trade purposes, maybe you can set up some of that trading with the tree as well. I'm sure that they would deal fairly with whomever."

He then waits for the others to decide before voicing his decision, "I doubt anyone here doesn't already know, but I say lets get this underway."

'Osul (Graham) AC:11, HP:37/37  d20+2=22 ;
Friday September 30th, 2016 6:11:38 PM

"With Leskni's and Carver's caveats, this seems fair.", adds 'Osul from the wall.

{Aid Another: Leskni - Diplomacy:22 (for +2)}

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday September 30th, 2016 8:51:45 PM

"I'm not real fussy, or really into these types of negotiating things. Eccy, your proposition seems fair to me. We are taking most of the risk, it seems, but also getting most of the fun. Do you have anything that could aid and/or help keep us safe on this mission?"


Beordir (Galen) AC: 20, HP: 43 ,Currently Unaugmented 
Friday September 30th, 2016 10:36:50 PM

Beordir is impressed. Eclyndryl is very clearly a leader with a long vision of good intentions. The fact that she has not attempted to trade with the Tree, or Troll seems to be a limit on her thinking that the above ground world has no value. Perhaps the groups continued involvement can help that.

Beodir nods in agreement and replies, "The price seems fair to me."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Saturday October 1st, 2016 5:48:16 PM

Armand addresses the group. "Let's remember that Eclyndryl has already paid us just to come here. I think her terms are fair. Especially if she is simply going to buy anything we don't find useful for ourselves. It would be easier to travel back to the tree with a pocket full of coins or gems rather than a load of miscellaneous items that we still have to find a buyer for."

Armand pauses to consider something. "However, if all cultural items automatically go to House Dul'g, then perhaps all hard currency items should go to the party?"

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Saturday October 1st, 2016 8:01:27 PM

Owen recalls that Eclyndryl is perhaps on the edge of neutral, if not yet good. It would be important to praise and encourage her good acts. "These terms are very generous. I hope our returns are worthy of this kindness."

'Osul (Graham) AC:11, HP:37/37  d20+13=22 ; d20+5=10 ;
Monday October 3rd, 2016 8:43:34 AM

'Osul raises an eyebrow, and now without a consensus, still hopes for a positive response.
{Checks: Perception - 22, Sense Motive - 10}

DM Rob - "I doubt anyone here doesn't already know, but I say lets get this underway." 
Monday October 3rd, 2016 9:49:26 AM

Atlas praises Eclyndryl on her sound thinking, and both Beordir and Carver are happy that the direction the drow are taking is one of construction and trade.

"Trading with the Tree would still be difficult from the Scab. The lava tubes would allow travel within the Scab, but travel to others areas of the continent would still pose the usual dangers."

Owen also takes a moment to praise Eclyndryl for the terms of her agreement. If a drow is trying to do the right thing, a little positive reinforcment could go a long way!

Mack enquires on whether Eclyndryl has anything that could aid the party in their task

"Did Zulok provide you with the fire rubies? I sent a pouch with him. I had hoped you would use them to prepare yourselves for whatever you might face."

The party are all in agreement that the exercise is worthwhile. The only question now is, what's the payment?

Some of the group are happy with the price, others don't care too much about it, although Leksni and Osul consider the payment arrangement could do with some negotiating.

Eclyndryl purses her lips as she reclines back in her chair. She looks to Leskni and smiles, and then to the rest of the group. She takes a few moments to consider the counter proposal before responding "Very well. If you wish to rediscuss the terms, I'll agree to an 85% share of anything not of cultural value to us, if you will agree to a condition on anonymity. As far as anyone outside of this mountain is concerned, whatever is found inside was found and recovered by House Dul'g. Otherwise 20% in addition to the fire rubies seems considerably fair for what might turn out to be a harmless room"

Osul doesn't sense anything untoward in the way Eclyndryl is handling herself. He doesn't believe her to be withholding any information.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet 
Monday October 3rd, 2016 10:36:34 AM

Atlas speaks to his friends, "I'm going to have a hard time keeping this a secret. What's the fun in adventuring if you cannot tell anyone. I would trade 5% for that ability, sticking with 80% us and 20% them. The fire rubies were a nice touch and may very well cover the 'culturally significant' items that we find. There is no way to predict every scenario that we could encounter, so I suggest we take the original deal and we just move forward to see what situation we are in. That's where I'm at. However, Leskni and 'Osul, I do appreciate your efforts!"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday October 3rd, 2016 1:34:19 PM

Not wanting to get into a political discussion around the fact that the fire rubies only went to those that have been less fortunate with their money up to this point, I let the discussion of communism, socialism, and capitalism slide past........ ;)

"I threw one of those fire rubies at the last monster we met, and it didn't do a darn thing!" ;)



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Monday October 3rd, 2016 2:44:30 PM

Owen laughs at Mack's quip. "The initial 80-20 offer sounded good to me; let's stick with that."

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Monday October 3rd, 2016 4:56:23 PM

"far be it from me to deprive Atlas of fun and joy :-). Fine, lets go with the original 80/20 split."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday October 3rd, 2016 5:00:49 PM

Armand nods. "The initial deal seems to be the consensus. I say we go with that. I don't see why we couldn't have it both ways. Atlas can still brag about whatever happens. House Dul'g can still brag about recovering whatever cultural artifacts are found and not having to risk one Drow life in the process."

He continues. "Let's get this party started. How far is it to this room? What time of day is it? Where's that food your retainers were bringing?"

'Osul (Graham) AC:11, HP:37/37 
Monday October 3rd, 2016 5:30:30 PM

"Atlas, you now know what the price of fame is."

Without begrudgement, 'Osul waves off his support of Leskni's previous position.

Beordir (Galen) AC: 20, HP: 43 ,Currently Unaugmented 
Monday October 3rd, 2016 8:02:59 PM

Beordir shrugs. The money is significantly irrelevant compared to the long term gains. "80-20 seems reasonable to me."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Monday October 3rd, 2016 8:06:50 PM

Carver just shakes his head.... whether they get recognition or not, it matters little to him,
He lets them do the money decisions.....He's just happy that some of them got out of the tree... Pushing them too much now would just send them back to the tree and then hiding out and claiming it has nothing to do with what they see as their only job....

DM Rob - "Atlas, you now know what the price of fame is." 
Tuesday October 4th, 2016 5:46:06 AM

The group have a quiet chat amongst themselves, and come to the conclusion that the price of fame works out to be around 5%. They're happy with the original 80/20 split and let Eclyndryl know of their approval.

Eclyndryl is happy that agreements have been reached. She stands and walks to each of you to shake your hand "I would think we are all honorable enough in this room to be able to seal an arrangement with a handshake rather than a contract"

Armand then starts the discussion on to "what now?" and "where's the food?"

"Time can be hard to tell when underground" she smiles to Armand "It is currently just after midday. The room we have uncovered is an hours walk through some of our tunnels. A safe travel, I can assure you. You have had a long journey however. Please partake of my hospitality for tonight, and start afresh in the morning. I will have what provisions I can brought here for you"

Eclyndryl goes to the door and opens it. Her honor guard stand on either side of the door, and nearby stand Kyan and Guldor. The two men-in-waiting carry trays of food.

"Kyan and Guldor will be here to meet your needs" she says, looking back to the group and then to her men "Please see that our guests have everything they require"

Perception DC20... Highlight to display spoiler: {You notice she continues to refer to you as "guests" in front of others, but "friends" privately}

The trays are set upon the table to reveal a minor banquet: Purple worm steaks with a cranberry and violet fungus reduction. Lichens and hollow bread that you put a drop of some kind of syrup into before eating. The bread is sweet and buttery the sap is more tangy than sweet. A pitcher of dark red wine and another of fresh water. Good ol' fashioned subsurface food.

Kyan and Guldor bring blankets and pillows for the party to make the room more comfortable.

The party are undisturbed for the remainder of their time in the room. The only time you see a drow is if you open the door to summon Kyan or Guldor.

--------------------------------------------------

After a comfortable (and very quiet) nights rest, there is a knock at the door. It's Kyan.

"Honored guests? Honored guests? The Senior Sister asked that I see if you are ready for the day. I have brought some breakfast for you"

Assuming the party permit their entry, Kyan and Guldor enter with two more trays: breads, fruits and two pitchers. One has some kind of blue milk in it, whilst the other has fresh water.

The guards are still stationed outside the door.

"Will you be needing anything else?" Kyan asks with head bowed.

'Osul (Graham) AC:11, HP:37/37 
Tuesday October 4th, 2016 7:45:41 AM

When Kyan asks his final question, 'Osul quietly and respectfully looks to Leskni for her response.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+20=35 ;
Tuesday October 4th, 2016 8:21:00 AM

(d20+20 perception check of 35 against DC 20 --> SUCCESS!)

I smile happily, and wish Eccy a good night!

"I should probably check all of this food for poison before any of you dig in." I begin sampling everything brought in. "Appears to be.... some type of..... sleep..... poison........" And I crash happily into a pile of pillows and blankets.



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet  d20+6=12 ;
Tuesday October 4th, 2016 11:03:37 AM

Atlas shakes his head 'no' when Kyan asks his question, "Your hospitality has been wonderful, thank you. Anyone else need anything, or are we ready to get going? Leskni, should we wait to speak with Eclyndryl?"

Atlas is eager to get going, but he does his best not to rush everyone.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Tuesday October 4th, 2016 12:28:58 PM

"I believe that we have everything that we need, thank you. We should be ready to go soon"

OOC I'm presuming we all did our morning spell preparation etc stuff BEFORE breakfast arrived

"I'm not sure if the Senior Sister will see us off or not. It would be a great honour if she did so"

Beordir (Galen) AC: 20, HP: 43 ,Currently Unaugmented 
Tuesday October 4th, 2016 3:47:05 PM

Glad the negotiations were no longer wasting time, Beordir was looking forward to the rest of the evening. The food they brought in looked incredibly exotic and he was dying to try it. He worried briefly about poison, but decided there were too many factors against it.

The meal was incredible and he had to stop much too soon to keep from eating himself into a stupor. Many years amongst the Hungry Trees had made that a habit. After a couple of hours of digestion he took over a space of the room for stretching, then laid out his bedrolls there.

Time was hard to judge underground and Beordir didn’t sleep easily anyway. Once he woke up for the fifteenth time, he finally started stretching. A bit of weapons drill cleared his mind and he sat down to review spells. Today he chose spells that sought information rather than destruction.

He was not quite finished when breakfast was brought in but it was still welcome when he got around to eating a small meal. While Atlas was packed up first, Beordir was a close second, packing quickly and making himself ready for the day

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Tuesday October 4th, 2016 4:51:18 PM

Carver uses his special ability to Detect Evil, and looks over the two Drow guards, he just wants to verify that they are evil....
He is always on edge but does his best to keep it to himself when they are in the room. His hand near a weapon, but with a smile on his face.
He eats his fill at breakfast, saving his carried food when or if it's needed.
He used a lay on hands to clear away his fatigue from sleeping in the armor, but it was just a normal day when in the field.
When everyone has finished eating, "Lets get started, it could be a very long day if we're unlucky."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday October 4th, 2016 5:32:39 PM

Armand tried the Drow food. But he's grown up a simple life and it is very different from what he's used to. Still he made do.

His faith is strong and at dawn he still awoke and prayed to Gargul. Breakfast arrives. "Just to let you guys know, I hope you brought some provisions, because Gargul has granted me a different spell than create food and water."

Armand eats heartily of the bread, fruit, and water. When all have eaten he will tuck away any leftovers in case the party is gone overly long.

Highlight to display spoiler: {spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)
}

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+1=10 ;
Wednesday October 5th, 2016 1:01:26 AM

Owen doesn't really need to eat, but he samples the subsurface food out of politeness and interest. In the morning he sticks to water; blue milk is suspicious.

What's the password?


DM Rob - "Lets get started, it could be a very long day if we're unlucky." 
Wednesday October 5th, 2016 2:26:41 AM

The party enjoy the hospitality of the drow, with most trying out the subsurface food. The blue milk gets mixed reviews.

When everyone is ready (and all morning spell preparations have taken place) Kyan and the honor guard escort the party from the room. Kyan carries one of the everburning torches so that there is sufficient light for you all to see.

Carver looks over the drow carefully, and finds his suspicions confirmed. They all radiate a faint aura of evil.

The passageways you travel through look newly constructed. Very few blemishes can be seen in the stonework. You pass numerous doorways, but in each case the doors are shut. If there are other drow here you are being well and truly kept from them.

It takes just under an hour of travelling through the winding corridors before things start to get interesting.

For starters, it looks like Kyan is escorting the party down a corridor with a dead-end. However on reaching the end of the corridor, he keeps walking, passing right through the wall! The guards gesture for you to follow.

Knowledge Arcana DC26...Highlight to display spoiler: {Permanent Image}
Will Save DC20 ... Highlight to display spoiler: {The wall is an illusion that you can now see straight through}

Ahead, you can see Eclyndryl and Zulok in a discussion. Neither looks to be in a good mood.

If you speak drow... Highlight to display spoiler: {
"Senior Sister, listen to reason. This is a mistake. We should not be entrusting this discovery to surface dwellers. They cannot be trusted"
"I am in charge now, Zulok of Tzzukah. Things will be done my way"
"Your feelings for them are blinding you to the truth, m'lady. You promise them more riches than we can spare, and make us weaker as a result. The fate of our race is in your hands"
"Yes. It is. But I think having allies like these is worth more than gold and gem.
}

Eclyndryl looks and sees you coming. She smiles and then looks back to Zulok. "See that no others come this way while our guests are at work. We do not want them discovered, nor do we want any ... misunderstandings"

Zulok gives a short nod in response and walks past the party, giving a glare to Leskni as he does so.

Eclyndryl does not seem to notice, and speaks to the party "The room in question is just ahead. A hundred feet or so. As you have seen, we have placed an illusory wall to keep prying eyes away from this area to give you some privacy. Naturally, I cannot stay here and wait for your return. I have other duties to attend to, however, my guards will remain here until your return. They will stay here to prevent anyone from following you in, but also to stop anything from being released back."

The passage ahead is different from the ones you have travelled through. The rock is rough and uncut; newly excavated and not yet dressed. At 10ft wide and 10ft high, Carver finds he can walk quite comfortably.

*** Everyone receives 1000xp for the previous scene ***

------------------------------------
OOC: Time to get serious folks! Marching orders, weapons in or out, checks, and so on >:)

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+8=20 ; d20+21=30 ; d20+20=38 ;
Wednesday October 5th, 2016 8:04:35 AM

(d20+8 will save of xx against DC 20 --> 20!) Ahhh... very cool, I think to myself.

I approach the guards and offer a sincere, but sad, handshake..... "Well..., it was nice getting to know you. You seem like a nice fellas."

OOC:

Our standing marching order needs some updating, or maybe an "indoors" version. ;) And to add Beordir. Here's what we have today:

Leskni
Owen
Atlas
Armand
Mack
Carver

Pella (hawk) circling the party - 50ft away and 50ft high
Osul (Wildshaped) circling the party - 50ft away and 50ft high

Squeaver will normally be on my right side space permitting; behind me otherwise. I'm fine being wherever, although I have a feeling maybe I should be out front checking for traps? If so:

(d20+21 TrapFinding check of 30)
I also have Rogue Talent: Trap Spotter (PER check within 10' of trap - done by DM?) now.

(d20+20 perception check of 38)


'Osul (Graham) AC:11, HP:37/37  d20+9=20 ; d20+13=22 ;
Wednesday October 5th, 2016 8:47:07 AM

Will Save: 20 nice!
"Just like home", whispers the human with a smile as he breaches the veil.

He slips in near the rear of the party (what with the not having wings at the moment, and thinking this may be a great opportunity to practice his summoning), and keeps an eye out. Perception: 22

Beordir (Galen) AC: 20, HP: 43 ,Currently Unaugmented  d20+8=18 ; d20+6=18 ; d20+4=24 ;
Wednesday October 5th, 2016 10:46:50 AM

Beordir follows the drow with everyone else and is again disappointed he does not get to see much of the underground village.

The group shuffles together through the underground caverns and Beordir is acutely aware for the echos their passage brings underground. While he is quieter, it’s not by much. Caves never were places I used to hide when hunted. Now I have time to really consider why

Zulok doesn’t seem to have recovered from yesterday’s confrontation and is ludicrously assigned to guard their return passage. However, the illusionary wall is interesting. Wary of not being able to see threats, Beordir moves through with his hand on his weapon and a spell in the forefront of his mind. The wall itself never changes for him as he moves through.

(OOC This is the first marching order I’ve seen that puts the spell casters at the front, but I don’t know the reasoning behind that. As I are one, I think I should be there as well. Also, I assume Osul is walking not wild shaped.

Knowledge Arcana d20+8=18
Will Save d20+6=18

Perception d20+4=24)

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday October 5th, 2016 12:24:12 PM

OOC: We were using Leskni as bait. ;)

Seriously though.... she's a wemic, so that might have had something to do with it. I honestly don't remember.



Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Wednesday October 5th, 2016 2:00:39 PM

"We need to be careful when we leave. Zulok is NOT happy with the deal that Eclyndryl made with us, I may be reading in more to his anger than is there, but I really wouldn't be that surprised if he tried something when she isn't around. We need to watch our rear in there. If he sees what looks like an easy opportunity to take us out and blame it on whatever is inside I get the impression he might take it.

On the bright side, I'm pretty sure that Eclyndryl is NOT going to betray us, she is sincere in wanting our help"


OOC : as to marching order, I think I'd prefer to NOT be in the front line :-). Its narrow enough here that Pella can't be overhead. In fact, I suspect he can't fly at all in a 10 foot wide corridoor (wingspans are unclear but 10 ft seems pretty tight).

OOC: So, Pella will be as large as he can be and still fly overhead. I suspect that is small (ie, one size category up from his normal tiny) but would like confirmation. He'll be flying above Leskni's head for now

"Does anybody want to be bigger or smaller than normal? I like being small :-)"

Leskni will throw up deathwatch, compehend languages, prestidigitation, message, reduce person and see invisibilty on herself

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet  d20+3=20 ;
Wednesday October 5th, 2016 5:00:25 PM

Atlas watches as the others walk through the wall, but as the first two walk through the image fades and disappears for him. "Interesting illusion."

After Eclyndryl heads out Atlas speaks up, "Mack, up front please. Make sure we don't walk into any traps. I'll be on your heals, so don't set something off and leave it for me to take the damage. Carver, I agree with Leskni, let's keep an eye on our rear. The spell casters will be safe between us...hopefully. You good back there?" Atlas bangs his sword against his shield, shrugs his shoulders some, bobbles his head to make sure he's loose, and says, "Alright Mack, lead us on."



Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+5=6 ; d20+8=9 ; d20+12=26 ;
Wednesday October 5th, 2016 5:29:40 PM

Armand's eyebrows shoot up as the Drow walk through the wall. (knowledge Arcane 6). He is flabbergasted at the event. When the Drow motion them through it he hesitates. (Will save 9). When everyone else starts walking through the wall, Armand swallows hard and closing his eyes walks forward. He bumps into Atlas.

Not understanding the conversation between Eclyndryl and Zulock he watches them intently, trying to get an idea of what's going on from their body language. (Sense Motive 26).

"I don't believe we've ever ventured underground before. I agree with Atlas that Mack should take the lead."

Armand stows his crossbow into his bag of holding and pulls his glaive from the efficient quiver. He casts light on the blade.

(Armand will keep the light going on the glaive. He will cast detect magic at turns at on the door when we come to it. When we come to the door if there is script he will try to decipher it with linguistics and if that fails, will cast Comprehend Languages.)

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+9=21
Wednesday October 5th, 2016 7:29:37 PM

(lost a full post)
Carver tries to use his knowledge of Undercommon to listen to what the Drow are saying....
"In a place this size, out outside walking around order is useless, I need to be up front or I may as well just carry around a wine bottle and drink the rest of the day."
Carver has his shield on his arm, and leaves his gauntleted fist empty for now, knowing his weapons are close at hand.....
Carver sees the illusion for what it is, and admires the way it seems to look even as he walks through it.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+16=24 ; d20+6=13 ; d20+9=12 ;
Wednesday October 5th, 2016 9:11:49 PM

The fake-wall spell is even beyond Owen's knowledge... and he's an illusionist. Once the drow walk through he understands what is going on, but it still seems powerfully real. Knowledge (Arcana): 24, Will Save: 13.

As the party proceeds, Owen takes a place near the middle of the group. He examines the stonework of the passageway, trying to gauge its age. Knowledge (Dungeoneering): 12. He may be out of his depth, however.

________________________

Prepared spells (Updated!):
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Sleep, Identify, Color Spray, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Haste, and Major Image.
0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

DM Rob - "I don't believe we've ever ventured underground before" 
Thursday October 6th, 2016 3:09:00 AM

Mack approaches the guards to say farewell. Each maintains his rigid formation and stance, barely looking at Mack.

Armand looks at the interation between Eclyndryl and Zulok. Eclyndryl looks to be standing her ground and using her newfound position of authority to have things the way she wants. Zulok may still be coming to terms with the change of drow leadership.

A number of the group 'volunteer' Mack to take the lead. Carver also wants to be up front. That or he will be left drinking from a wineskin for all the good it would do him.

Leskni urges everyone to be alert to Zulok, noting he isn't pleased with the deal that has been arranged with Eclyndryl. He may take the opportunity to pounce when the group look vulnerable. Or, should anything go wrong with this expedition, he may do his darndest to make sure the party get full blame for it.

Leskni throws up a number of cantrips on herself, not sure what to be ready for. Pella flies overhead, small in size.

The marching order (I think I pieced together)
- Mack and Squeaver
- Carver
- Beordir
- Leskni and Pella
- Owen
- Atlas
- Armand
- Osul

Mack is keenly alert for traps, but so far, doesn't think he has spotted any. Well, at least nothing bad has happened so far.

Armand has a light spell cast on his glaive, providing sufficient light to the rear of the party.

Owen looks at the passageway and tries to gauge its age. The newer, fashioned stone looks very new. A few months in age perhaps? The rocky, unworked passage the party in now looks very fresh. The rocks themselves look old (probably like all rocks do!) but the passage appears newly excavated. The drow did say they were expanding their tunnels.

Mack and Beordir do notice some blemishes on the unworked stone ground. It's hard to see, but their eyes are keen. The blemishes are drops of blood! Judging by the patterns, someone has been injured recently and fled back the way the party have come from.

Everyone is on edge. It's been a while since the last time they were in battle, and there's something in the air that promises it won't be long until they're in a fight once more.

The party can see where the tunnel finally bursts into a large room. The room that has confused and fascinated the drow. The reason you were invited...

Aside from the musty atmosphere, there is a definite "old" feel to this chamber. Hewn from rock, the floor is worked to resemble flagstones and the walls are intermittently decorated with mock brickwork. Arrows - some broken, some splintered - litter the cold floor.

Lit torches sit in sconces along the walls, casting flickers of light throughout the open chamber.

Thick spiderwebs cover the ceiling appearing like billowing clouds overhead.

On the other side of the room can be seen massive stone doors with a carving of a spider web covering the entire set of doors. In the centre of the spider web where the doors meet is a small carved stone face. Puffy cheeks and a bulbous nose, it looks almost gnomish.

----------------------------
Map - Round 0

OOC:
- Please feel free to reposition yourselves wherever you wish to start on this map. I've tried to position you based on marching order, but for Round 0's I will always allow you to adjust positions if necessary
- If possible, please try and use map coordinates for your movement. eg: Mack is currently at AB9
- You all have read access to the map, but not edit access. I find it best to coordinate and make the movement myself to keep track of things


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+21=32 ; d20+20=34 ;
Thursday October 6th, 2016 8:37:09 AM

If I don't see any threats, or anything to be overly concerned about, I would continue checking the room, probably starting on the left side, and working my way around the room, probably in clockwise fashion.

(d20+21 TrapFinding check of 32)
(d20+20 perception check of 34)

OOC: I'm not sure if we're in "combat" rounds, but assume we are getting there. So in that case, I probably can't really advance very far as I'm checking for traps which takes time. So I'd advance from AB9 to AC8, and Squeaver would move from AB10 to AC10 and keep watch of the room.



Beordir (Galen) AC: 20/15/14, CMD 20, Saves: 5/7/6, HP: 43 ,Currently Unaugmented  d20+8=12 ;
Thursday October 6th, 2016 10:45:26 AM

Until Mack could designate areas of the room as safe, the spent arrows seem a sign of traps in the room. Remaining in place, Beordir draws and strings his bow. Nocking an arrow, he looks around the lit room for non-mechanical threats and potential active spells.

(OOC
Free Action : none
Move Action : Retrieve item
Standard Action : Ready Weapon

Next round : Standard Action - Knowledge Arcana 12. No success there.)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/58 Character Sheet  d20+9=10 ;
Thursday October 6th, 2016 12:25:03 PM

Before they head out Atlas comments to Carver, "You make some good points, come on up front and we'll take on whatever we find side by side. However, let me be a step ahead so you don't hog all the fun while I'm stuck drinking wine. I promise I'll dive out of the way if you need room to get through."

Atlas looks around the room, but doesn't notice much of use. "Well, I guess we should have asked our friends what they encountered down here before we just took off." He chuckles to himself, thinking about how much of a hurry he was in. "Well, if nothing else it seems that we'll be facing some spiders, or maybe a magical spiderweb creating device. Mack, want to check things out for us? I'm right behind you."

Atlas follows Mack, a few steps behind him.

-----------------------------------------
ooc:

Atlas would have been behind Mack in the marching order. He doesn't want to have to climb over Carver to get into the action, where as he can move out of the way more easily for Carver if needed.

Also, I didn't move Atlas on the map because he is now officially moving around with Mack as he checks things out. Let's keep him 2 squares behind Mack as he does so (5 ft space between them).

Hope that all makes sense.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday October 6th, 2016 1:11:53 PM

I don't know if it's easy to tell or not, but do these spent arrows like recent? Or covered with dust?


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Thursday October 6th, 2016 1:13:53 PM

OOC: I only have read access to the map. Is this intentional?

Leskni would cast detect magic and start to concentrate on the room. Obviously, round 1, yes there is magic in the room (the other PCs if nothing else)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Thursday October 6th, 2016 2:38:17 PM

Carver steps to 11,12/AB,AC and if there's a torch in reach as he moves he'll pull it from the wall. "I'd suggest burning out them webs.... I really dislike the spiders that like hiding in them."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+4=14 ;
Thursday October 6th, 2016 4:59:42 PM

Armand will move to AA8. If his periodic detect magic has worn off he will recast it as he moves forward. He will scan the north wall, but also the ceiling and any arrows in range. Right now he's just going for an impression of if there is any magic not specifics of what is what. (60foot range)

Do the torches radiate heat? (ie are they magical or regular torches)

Perception 14 for looking around.

"Does anyone know if those are Drow arrows? Do the tips show signs of their poison? I thought the Drow always used crossbow bolts. Could they be arrows from hidden arrow traps in the walls?"

'Osul (Graham) AC:11, HP:37/37  d20+13=21 ; d20+14=34 ; d20+19=28 ;
Thursday October 6th, 2016 5:27:02 PM

OOC: How high is the ceiling / spiderwebs?

'Osul moves with the party, and particularly Armand. He pays particular attention to the spiderwebs, attempting to assess how many / what size of spider created them. {Perception: 21, Know(Nature): 34, Survival(Tracking): 28}

He relays his assessment to the party.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+9=12 ;
Thursday October 6th, 2016 11:07:20 PM

Owen watches as Mack and Atlas proceed around the room, but he hangs back by the entrance. The door is intriguing, but he's not foolish enough to run right up to it. Not with those blood spatters in the tunnel behind them....

Now that the party is out of the Drow hallway, Owen compares the age of the door, if he can. Knowledge (Dungeoneering): 12. Clearly Owen needs to brush up on his masonry knowledge....

DM Rob - "Mack, want to check things out for us? I'm right behind you."  d100=79 ; d100=97 ; d100=33 ; d20+8=26 ; d20+8=15 ; d2=1 ; d20+8=11 ; 2d6+6=14 ; d4=4 ;
Friday October 7th, 2016 6:11:24 AM

Mack s-l-o-w-l-y encroaches into the chamber. He can't see any signs of traps just yet. Looking at the spent arrows, his keen eyes can see that they are not covered with any dust or cobwebs at all. They look quite fresh. From his advanced position he can now see that there are some sort of markings above the door.

Beordir holds his ground. He nocks an arrow in anticipation of a threat.

Atlas follows behind Mack, trusting that the rogue will spot any traps before triggering them. That, or Atlas has decided to use Mack as a shield.

Leskni casts a spell to detect magic in the room. Her spell extends into the room, but finishes just short of the door. Almost every square in front of her has some sort of aura to it!

Armand casts the same spell and advances forward even further. He sees much the same as Leskni. The entire room has an aura to it. Even the door on the other side of the room has some sort of aura. The arrows and torches, however, have no auras to them.

Carver steps into the room and looks to the torches. The torches are quite normal (non-magical). Likely lit by the drow in anticipation of the party.

Osul moves with Armand, and takes a moment to check out the height of the room. By his best guess, it looks around 15ft high before the cobwebs cover the ceiling. The spiderwebs look unusually thick. It would have taken a long time for them to cover the entire ceiling of this chamber.

Owen is quite happy to stay put. The bloody floor is indication enough that something bad happened here recently.

Carver suggest burning away the cobwebs, whilst Atlas makes the (perhaps logical) assumption that the party are probably going to interupt some spiders.

*GONG* *GONG* *GONG*

And that's when things got serious...

What sounds like a deep bass bell rings three times. On each ring, a different spider appears on the floor of the room at a different position. Not like they climbed down from the ceiling or dropped down. More like "POOF! A spider"

They attack!

S1 skitters across the room to attack Carver! (If Carver has greater than 5ft reach it provokes an AoO. Hit AC26. Carver takes 14pts damage + must make a Fort Save vs DC18 or be Poisoned, taking 4pts Str damage)

S2 follows suit, moving quickly across the room to attack Carver! but its fangs bite nothing but shield! (Miss AC15)

S3 has appeared right beside both Squeaver and Carver. It attacks Carver as well, but misses! (d2=1=Carver in alphabetical order. Miss AC11)

From the other side of the room, the party can hear something talk. The gnomish face on the door is moving its lips and saying something! It's animated!

Leskni... Highlight to display spoiler: {With your Comprehend Languages spell in effect, you can understand the gnomish face: "Hello? Oh what a good year. More people to talk to! Happy day! I hope you don't run away like the others did"}

----------------------------
Map - Round 1

OOC:
- You all have read access to the map, but not edit access. I find it best to coordinate and make the movement myself to keep track of things


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+11=30 ; d20+11=28 ; d4-1=2 ; d4-1=1 ; d6=4 ; d6=4 ; d20+3=21 ; d20+3=11 ; d20+3=17 ; d4=3 ; d2=2 ; d2=1 ;
Friday October 7th, 2016 10:01:37 AM

I move to flank S3 (move from AC8 to AD9), while Squeaver moves to flank S3 on the other side (AC10 to AD11). (Both taking 5' steps.)

(flurry of blows: d20+9+2(flank) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Hit AC 30 for 2+4 damage, and AC 28 for 1+4 damage)

Squeaver, AC 1, HP 18, Speed 50
(bite, claw, claw: d20+1+2(flank) for 1d4,1d2,1d2
Hit AC 21 for 3 damage, AC 11 for 2 damage, and AC 17 for 1 damage)

OOC: I'm still working on a few details of Squeaver. Hoping to use his Dex for attacks instead of Str once I read thru the details. Am I supposed to play Squeaver like I am, as far as control? Or does Mack have to give him orders, and wait a round for reactions, and stuff like that?


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday October 7th, 2016 10:02:59 AM

OOC: Sorry, forgot 1 question. When you say the spiders "appeared", or we talking like they "magically" appeared out of thin air? Or they dropped in from above or such?


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Friday October 7th, 2016 10:21:29 AM

"The door seems friendly. It is just greeting us and NOT casting a spell. Please do NOT attack the door (including trying to avoid catching it in area of effect spells if possible."

She'll call out loudly to the door, unfortunately in common
"Greetings to the wonderful magnificent door. Do you know who summoned these spiders?"

Leskni will then cast delay poison, move up to A11, and cast it on Carver.

"Sorry, should have cast that on you earlier when you took point"

http://www.d20pfsrd.com/magic/all-spells/d/delay-poison

Spells spent : 1 level 1



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+9=27 ; d8+6=9 ; d20+6=19 ; d4+1=5 ;
Friday October 7th, 2016 12:11:08 PM

"Spiders! I hope I'm not rusty." Atlas rushes around the spider (to AE9) and slashes at it with his sword, cutting deep and following up with a shield bash for good measure.

"Boy that feels good!"

--------------------------------------
Sword Attack on S3: 1d20+9=27
Damage: 1d8+6=9

Shield Bash on S3: 1d20+6=19
Damage: 1d4+2=6 (I incorrectly said +1...should be +2 for the +1 spike and half my str bonus for off-hand)




Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet  d20+9=24 ; d6=3 ; d6=6 ;
Friday October 7th, 2016 4:42:20 PM

Carver shakes off the effects of the poison easily, "This one that bit me, has poison, watch out, I expect they all do."
As a Swift action, Carver lays hands on himself.... (healing 9 points)
As a move action, he draws his longsword, the decision having been made for him by the attack and position of the spiders....
As his standard action, Carver begins to sing a song about the heroism of his great great (add a few more greats) Aunt Matilda. It's about one of the battles she had against the Minotaurs of old....
Inspire Courage (Su)Highlight to display spoiler: {: A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.}

Bardic Performance 1/7
Lay on Hands 2/5

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+4=17 ;
Friday October 7th, 2016 5:46:17 PM

(OOC As Armand and Leskni had detect magic up could we see what triggered the spiders popping in?)

Armand tries to determine, with detect magic going, how the spiders were conjured. Spellcraft 17.

Armand will move to AA12. Glaive ready. (I'm assuming since he tried to determine the spell, that he will not get to attack spider S2. The Glaive has reach.)

Hearing Leskni call out to the door in common, Armand tries a different tactic. Calling out in Elven, "Hello, uh, door. Do you speak any other languages?"

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 5/7/6, HP: 43 ,Combat Expertise  d20+9=17 ; d6+2=5 ;
Friday October 7th, 2016 7:20:08 PM

The spiders were conjured close by, so his bow is useless. Beordir drops it behind him hopefully out of the way. He draws his rapier as he moves forward passing right by Armand and behind Atlas.

He, too, forms defensively up on the nearest spider, attacking it cautiously. In place, he mutters, "Are these illusional?"

(OOC Free Action - drop bow
Move Action - Move to AD9 and draw weapon
Standard Action
- Use Combat Expertise to attack S3
- (1d20+9=17) Hit AC 17 for (1d6+2=5) 5 points of damage.)

'Osul (Graham) AC:11, HP:37/37  d3=1 ;
Friday October 7th, 2016 11:47:04 PM

"Let's even this up!"

'Osul begins casting a spell for the full round, summoning an (one) augmented giant spider of his own to attack next round.

http://www.d20pfsrd.com/bestiary/monster-listings/vermin/spider/giant-spider/summoned-creature-giant-spider

'Osul (Graham) AC:11, HP:37/37  d3=2 ;
Saturday October 8th, 2016 3:45:30 AM

OOC: Spend the Hero Point on a reroll for ... one more augmented giant spider!

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+1=3 ; d20+9=21 ;
Sunday October 9th, 2016 10:33:57 PM

Owen tries to see where the spiders came from or what might have triggered their appearance, but he's near the back of the group and can't see a thing. Perception: 3.

From the glimpse he catches, Owen tries to tell what sort of spiders are attacking the group. Knowledge (Nature): 21. Whatever he remembers, he calls out to the party.

DM Rob - "Are these illusional?"  d100=52 ; d100=54 ; d20+8=25 ; d20+8=21 ; d20+8=10 ; d20+8=25 ; 2d6+6=9 ; 2d6+6=15 ; d4=3 ; d4=3 ; 2d6+6=12 ; d4=3 ;
Monday October 10th, 2016 12:24:53 AM

The party react quickly to the spiders...

Leskni moves up to Carver and casts a Delay Poison spell on him.

Carver warns the party about the spider venom as he patches himself up. He sings a song about heroism that really helps the party in their attacks.

Osul sets to summoning some reinforcements. Some spiders of his own to play with.

Owen looks at the spiders and tries to determine what they may be. They look natural rather than supernatural. Yes, definitely vermin of some kind. Small in size, poisonous, and likely immune to mind affecting effects. Every other attack looks to work just fine on them though Highlight to display spoiler: {These spiders were custom made by the DM so I can't give you a definitive name or reference for them.}. He can't see what triggered their appearance, but then again, maybe it isn't about sight?

Mack and Squeaver sidestep to flank one of the critters, both drawing spider blood.

Atlas rushes in to attack the spider near Carver, declaring his hopes that he isn't rusty **GONG** Another spider magically appears in the room right next to Squeaver!

Beordir wonders whether the spiders are an illusion or not. The way he skewers one on his rapier leads him to believe they are indeed real. The spider, now well and truly deceased, disappears. Its body no longer visible.

Knowledge Arcana DC25...Highlight to display spoiler: {It vanished in much the same way a summoned creature disappears when slain}

Leskni takes the opportunity to have a conversation with the door. "Do you know who summoned these spiders?" **GONG** Another spider magically appears in the room next to the last one!

"I'm sorry" the gnomish face on the door replies in common now "I didn't catch what you were saying? Summoned what? Those creatures only appeared just now"

Armand continues trying to use his Detect Magic spell to work out how the spiders are appearing. Unfortunately it takes 3 rounds of concentration before a check can be made to determine the school of magic. Does he hold out for another round? He also tries interacting with the door, but this time in elven. The door responds to him in kind.

If you speak elven... Highlight to display spoiler: {"Elven? Oh yes! I speak all manner of languages. It seems only one of you understood the archaic form of undercommon I was speaking, so I thought I'd try something else. Which language would you prefer? I don't want there to be any miscommunication when I make my next guess for the password. I think I have it this time"}

The spiders react...

S1 bites at Carver! (Hit AC25. Carver takes 9pts damage + must make a Fort Save vs DC18 or be Poisoned, taking 3pts Str damage when the Delay Poison spell wears off

S2 also bites at Carver! (Hit AC21. Carver takes 15pts damage + must make a Fort Save vs DC18 or be Poisoned, taking 3pts Str damage when the Delay Poison spell wears off)

S4 bites at Squeaver, but misses! (Miss AC10)

S5 steps closer to Atlas and bites at his leg! (Hit AC25. Atlas takes 12pts damage + must make a Fort Save vs DC18 or be Poisoned, taking 3pts Str damage)

----------------------------
Map - Round 2

OOC:
- You all have read access to the map, but not edit access. I find it best to coordinate and make the movement myself to keep track of things


Spiders - AC17 33HP
S1 -
S2 -
S3 - DEAD
S4 -
S5 -

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday October 10th, 2016 11:01:44 AM

"STOP TALKING TO THE DOOR!" Armand shouts. "It's asking for a password and apparently we've just blown 2 guesses!"[b]

Armand continues to study the area with detect magic.

[b]"If these things are being summoned by who? Owen is there anyone behind us?"


(OOC, you mentioned the ceiling was covered in cobwebs. With the torchlight can we see the ceiling or is it in shadow? ie could someone or something be hiding up there?)


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+12=22 ; d20+12=29 ; d4=4 ; d4=2 ; d6=6 ; d6=4 ; d20+4=6 ; d20+4=9 ; d20+4=19 ; d2+1=3 ;
Monday October 10th, 2016 12:50:16 PM

Mack and Squeaver move to flank S4 (Mack moves from AD9 to AE10, and Squeaver moves from AD11 to AE12, both 5' steps).

(flurry of blows: d20+9+2(flank)+1(song) for each blow, and d4-1 damage (+1d6 Sneak Attack) +1(song)
Hit AC 22 for 4+6 damage, and AC 29 for 2+4 damage)

Squeaver, AC 1, HP 18, Speed 50
(bite, claw, claw: d20+1+2(flank)+1(song) for 1d4,1d2,1d2 +1(song)
2 misses, and 1 Hit AC 19 for 3 damage)

'Osul (Graham) AC:11, HP:37/37  d20+13=26 ;
Monday October 10th, 2016 5:06:52 PM

'Osul summons one spider to flank (sorry - cannot see the map currently) from last round.

Otherwise he focuses on what if anything is leading to the soundings of the gong. {Perception: 26}

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 38/55 Speed 65 Character Sheet  d20+9=15 ; d20+9=22 ; d6=1 ; d6=6 ; d6=6 ; d20+8=25 ; d8+4=8 ; d20+3=9 ; d20+3=21 ; d6+4=8 ;
Monday October 10th, 2016 5:25:32 PM

Carver feels the poison slip past his divine protections....
As swift action he lays hands on himself again. (rerolled the 1, gained 12 hp)
As a free action Carver continues his song, working in a few lines.....
"The Commander was poisoned "
"Everyone stopped moving because of all the traps"
"The Centaur Hero needed healing"


Carver then starts a full round off attacks....
Starting on S2 then moving on to S1 if it dies....

Sword Attack 25 Damage 8
Hoof #1 Att 9
Hoof #2 Att 21 Damage 8


Beordir (Galen) AC: 20/15/14, CMD 20, Saves: 5/7/6, HP: 43 ,Unaugmented  d20+8=10 ;
Monday October 10th, 2016 8:01:35 PM

Beordir mentally steps back a bit. If they were real animals, they would leave corpses. Not really being a conjuror, he doesn't know how real the result is.

Looking at the tactics, he also considers the effect of the magical trap. "The conjurations could be triggered by our presence. Perhaps we should retreat and think about this room."

Then he sees Osul summon an animal.

"Osul, do your summoned animals vanish without a trace, no blood or corpse when they are killed?"

(OOC
Free Action - none
Move Action - none
Standard Action - Knowledge Arcana ( 1d20+8=10 ) Not that it did me any good.)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 49/61 Character Sheet  d20+7=24 ; d20+9=19 ; d8+7=9 ; d20+7=9 ; d20+9=15 ; d8+7=9 ;
Monday October 10th, 2016 8:11:52 PM

Atlas shakes off the spider's attempt to poison him and lashes back. He strikes first with his sword, quickly drawing blood. Pushing forward, he attempts to bash the spider with his shield and then follows up with another strike with his sword.

--------------------------------------------
Fortitude DC18 Spider Poison: 1d20+7=24 (passed)

Attack S5 Longsword: 1d20+10=20 (hit?) (forgot to add the +1 from Carver in the roll)
Damage S5: 1d8+7=9

Attack S5 Shield: 1d20+7=9 (miss?)

Attack S5 Longsword: 1d20+9=15 (hit?)
Damage S5: 1d8+7=9


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Monday October 10th, 2016 9:43:19 PM

Leskni casts a delay poison on Atlas and goes to AD 8 and casts delay poison on Atlas.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+16=28 ;
Tuesday October 11th, 2016 12:26:55 AM

Knowledge (Arcana): 28.

When Owen hears what the face says in common, he realizes the trick: "Everyone! The creatures that are attacking us are summoned every time we mention their name. Call them 'creatures' instead. Also, Leskni, I think the door isn't so friendly. It's trying to bait us into naming them!"

DM Rob - "The Centaur Hero needed healing"  d2=2 ; d20+8=11 ; d20+8=21 ; 2d6+6=14 ; d4=1 ; d2=2 ; d20+8=15 ; d3=1 ; d20+8=24 ; 2d6+6=13 ; d4=3 ;
Tuesday October 11th, 2016 6:23:03 AM

Leskni moves over to Mack and aids his defence against poison.

Armand studies the auras of the room...
Knowledge Arcana DC20 ... Highlight to display spoiler: {The room has a Conjuration(Summoning) aura to it. It detects similarly to that of a summon monster spell but it has been altered in some way.}
Knowledge Arcana DC22 ... Highlight to display spoiler: {The carved stone face has an Illusion(glamer) aura to it. Based on the way it is behaving, it is some sort of advanced Magic Mouth or Programmed Illusion}
The ceiling is covered in billowing spiderwebs. It's possible things could be hiding up there...

Mack and Squeaver maneuver as one, and do quite a bit of damage to one of the spiders. (Highlight to display spoiler: {Please double-check Squeavers AC. Pretty sure it's more than 1 :) })

Osul summons a spider of his own to flank with Atlas. He tries to focus on what may be leading to the soundings of the gong. There were no ringings this round to study.

Carver's hands are almost as quick as his feet. He heals himself, he sings, he attacks with sword and hoof!

With Osul's spider helping to flank, Atlas manages to land two good slices with his sword.

Beordir is a little confused as to what might be going on. He suspects that the spiders are conjured creatures, and that simply the presence of the party has triggered them.

Armand and Owen each have their own theories as to what is going on. Armand suspects that the door is asking for a password and they've messed it up a few times. Owen suspects that every time someone mentions the name of the creatures that more appear. They may be right. No additional spiders appear this round.

The spiders react...

S1 has two potential victims in range. It bites at Squeaver! (d2=2=Squeaver. Miss AC11)

S2 bites at Carver, sinking its teeth once more into his leg! (Hit AC21. Carver takes 14pts damage + must make a Fort Save vs DC20 or be Poisoned, taking another 1pts Str damage when the Delay Poison spell wears off)

S4 bites at Squeaver, but misses! That squirrel is hard to hit! (d2=2=Squeaver. Miss AC15)

S5 bites again at Atlas! (d3=1=Atlas. Hit AC24. Atlas takes 13pts damage + must make a Fort Save vs DC18 or be Poisoned, taking 3pts Str damage)

The door looks sad. "I'm not trying to bait you. It's just been so long since I've had anyone to talk to. I really think I know the password though. Is it... pineapple? It's pineapple, isn't it? PINEAPPLE!" There is a long, uncomfortable pause "Rats. Don't worry. I'll get it. You just have to give me more guesses"

----------------------------
Map - Round 3

OOC:
- You all have read access to the map, but not edit access. I find it best to coordinate and make the movement myself to keep track of things


Spiders - AC17 33HP
S1 -
S2 - 16
S3 - DEAD
S4 - 19
S5 - 18

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+12=27 ; d20+12=32 ; d4-1=1 ; d4-1=2 ; d6=5 ; d6=5 ; d20+4=9 ; d20+4=11 ; d20+4=9 ;
Tuesday October 11th, 2016 8:46:56 AM

Mack and Squeaver continue to flank S4 in an attempt to finish him off.

(flurry of blows: d20+9+2(flank)+1(song) for each blow, and d4-1 damage (+1d6 Sneak Attack) +1(song)
Hit AC 27 for 2+5 damage, and AC 32 for 3+5 damage)

Squeaver, AC 1, HP 18, Speed 50
(bite, claw, claw: d20+1+2(flank)+1(song) for 1d4,1d2,1d2 +1(song)
3 misses)

OOC: Sorry about that. I didn't have Squeaver quite as ready as I should have. He should probably be dead by now. :( His AC is higher than 1 for sure, but not sure it's nearly as high as he's been getting away with. Thank you for the time. ;)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 29/55 Speed 65 Character Sheet  d20+10=22 ; d6=2 ; d6=3 ; d20+8=11 ; d20+3=6 ; d20+3=14 ; d6+4=8 ;
Tuesday October 11th, 2016 10:53:09 AM

Carver once again saves vs the poison, and lays hands on himself healing some of the damage.
Carver continues his song of heroism.
He also does a full attack....Starting at S2 then moving on to S1.
Sword AC 11
Hoof AC 6
Hoof AC 14 dam 8

After missing probably will all of his attacks, "I'm about out of healing over here, and once I'm out, I won't last very long."

Bardic Performance 3/7
Lay on Hands 4/5

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  2d8+6=19 ;
Tuesday October 11th, 2016 12:30:48 PM

"Who needs healing RIGHT NOW?"

Whoever speaks up, Leskni will cast cure moderate, move up to and touch (hopefully staying out of combat)
to heal 19 points of damage. If nobody else speaks up, she will heal Carver

OOC: Is that kind of conditional action ok?


'Osul (Graham) AC:11, HP:37/37 
Tuesday October 11th, 2016 5:02:33 PM

OOC: Sub requested - I am not going to get to post today.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+7=13 ; d6=3 ; d6=6 ; d6=6 ;
Tuesday October 11th, 2016 5:18:16 PM

Knowledge arcane roll, using a hero point for +2 on roll, +5 for skill check, total plus +7, 13 total. :(

Armand cannot determine what he is seeing. "There's too much going on here for me to determine what's going on. We need some sort of expert. But the room and the door have two different aura's. Maybe someone can try to dispel it? The room not the door."

Armand moves to Y9, and then excludes S2 and S4 from healing channel. (S1 and S5 are out of range, unfortunately so is Squeaver). "Gargul aid your faithful and provide the gift of healing to those in need." Everyone now in range heals 15.

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 1/6 used


'Osul (Graham) AC:11, HP:37/37  d20+4=10 ; d20+6=11 ; d20+13=26 ;
Tuesday October 11th, 2016 5:39:24 PM

Subbing for 'Osul

(OOC shouldn't there be 2 summoned spiders for 'Osul? On Saturday he spent a Hero Point for a reroll and came up with a 2. I think he forgot about it when he posted on Monday, would they be side by side?)

Spider bites S5 (to hit 10, a miss even with the forgotten flanking bonus).

Assuming a second spider appeared at AG10? Spider bites S5 (to hit 6, even with the flanking bonus a miss).

He continues to study the room and listening for mysterious sounds...or gongs. Perception 26 (d20+13).

[i](OOC, sorry I could not tell what spells you had prepped from your character sheet.)

Beordir (Galen) AC: 20/15/14, CMD 20, Saves: 5/7/6, HP: 43 ,Unaugmented  d20+8=17 ;
Tuesday October 11th, 2016 5:41:16 PM

Still not sure how to solve this puzzle, Beordir returns his attention to the fight. With all the potential magic around someone is asking for dispel. "I do not have the ability to dispel..yet."

He strides down beside Carver, being careful to keep close to the enemy spiders. As he gets close, he cautiously retrieves a small sachet of colored sand from his pouch and disperses it toward the spiders attacking Carver. He chants a few incantations and beams of multicolored light rush away from him enveloping the two spiders.

Once the spell is done. He suggests to the nearby centaur. "Why don't you fall back and get healed?"

(OOC
Free Action - Speak
Move Action - Move to AE12 ; Should not provoke AoO
Standard Action - Cast Defensively (1d20+8=17) barely - Color Spray Will DC 13)

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Tuesday October 11th, 2016 9:49:00 PM

Owen says to Armand, "I'll check the room. Give me a few seconds..." and begins to cast Detect Magic.

Detect Magic Round 1: Auras.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 49/61 Character Sheet  d20+7=27 ; d20+9=24 ; d8+7=8 ; d20+7=27 ; d20+7=23 ; d4+3=4 ; d4+3=5 ; d20+9=26 ; d8+7=12 ;
Wednesday October 12th, 2016 2:38:02 AM

Atlas again shrugs off the spider's attempt to poison him, but feels the bite none the less. He again strikes back, sword, shield, sword!

----------------------------------------------------
ooc: DM Rob, did you take into account Atlas' attack last round? I didn't see any notes in your post about his attack on S5, which appears to have done damage?

Fortitude Save: 1d20+7=27 (passed)

Attack S5 Longsword: 1d20+9(primary of two-weapon fighting)+1(Carver song)=24
Damage: 1d8+6+1(Carver song)=8

Attack S5 Shield Bash: 1d20+6(secondary of two-weapon fighting)+1(Carver song)=27 (natural 20)
Critical?: 1d20+6+1=23 (Critical Confirmed?)
Damage: 1d4+2+1(carver song)+1d4+2+1(carver song)=4+5=9

Attack S5 Longsword: 1d20+8(second attack for lvl 6 fighter)+1(Carver song)=26
Damage: 1d8+6+1(Carver song)=12

That should be 29 points of damage on S5. If S5 was already dead from the previous round or before I attacked this round then Atlas would have attacked S4 from the spot where S5 died (AF10)


DM Rob - "I'll check the room. Give me a few seconds"  d20+5=21 ; d20+5=25 ; d20+8=18 ; d20+8=23 ; d3=2 ; d2=2 ; 2d6+6=12 ; d4=3 ;
Wednesday October 12th, 2016 5:49:06 AM

Mack and Squeaver combine to finish S4 off in a coordinated assault.

Carver repeats his actions: healing himself, singing and attacking. The spider bites might just be distracting him enough, as none of his attacks land this time.

Leskni waits to see who is ready for some healing, and seeing Carver's blood already spilling, goes to his aid (OOC: Your conditional action is quite alright)

The magic of this room is beyond Armand. Healing the party is his best course of action for this round.

Osul's spiders (yep, there should be two) both attack one of the other spiders in the room. None of the attacks hit.

Beodir moves very close to the spiders, and tries a Color Spray spell on them but it doesn't look to have any affect whatsoever (Will Saves: 21, 25).

Owen now tries to determine what magic is at play in the room.

Atlas is successful in slicing S5 into two equal portions (OOC: Apologies, I included your attack last round in the damage but forgot to include it in the summary)

The spiders act...

S1 attacks Beordir, but misses! (Miss AC18)

s2 attacks Carver, hitting him once more! (Hit AC23. Carver takes 12pts damage + must make a Fort Save vs DC20 or be Poisoned, taking another 3pts Str damage when the Delay Poison spell wears off)

It's been a rough 20 seconds for Carver. The spiders look to be able to find the gaps in his armor, yet for some reason just can't land an attack on anyone else.

The good news though is that no further spiders have magically appeared, and even the ones that are still here are quite squishy.

The face on the door looks to be concentrating hard on something.

----------------------------
Map - Round 4

OOC:
- You all have read access to the map, but not edit access. I find it best to coordinate and make the movement myself to keep track of things


Spiders - AC17 33HP
S1 -
S2 - 16
S3 - DEAD
S4 - DEAD
S5 - DEAD

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+6=9 ; d20+6=13 ; d20+6=16 ; d8+1=9 ; d20=7 ;
Wednesday October 12th, 2016 8:36:26 AM

I crack a smile as I hear Beordir suggest Carver fall back (knowing he won't), but also realize he's being hit hard and we need to help him quickly.

Squeaver 5' steps (from AE12 to AE13) and attacks the spider next to him (S1).

Squeaver, AC 6, HP 18, Speed 50
(bite, claw, claw: d20+5+1(song) for 1d4+1,1d2+1,1d2+1 +1(song)
3 misses)

I 5' step (from AE10 to AD11) and try a spell on Carver (Cure Light Wounds). 1d8+1 hit points healed on Carver. +9 hit points for Carver!

OOC: Ok, I'm not normally much of a spell caster... do I need to make any special roll to attempt to heal Carver during combat? I rolled an extra unmodified d20 in case I do: 7.
Squeaver update: I believe he's closer to done now. His AC is only 6 unless I missed something else, but his hit and damage are actually better than I had them down as (I WAS able to take Weapon Finesse for him... wasn't sure if that would apply or not at first.). He still missed all 3 times though. ;)

Thanks for subbing for Osul, whoever that was!!!!!!! :)


Beordir (Galen) AC: 25/20/14, CMD 20, Saves: 5/7/6, HP: 43 ,Combat Expertise;Fighting Defensively  d20+4=9 ;
Wednesday October 12th, 2016 12:41:36 PM

Cursing his spell's failure, Beordir decides to give the spiders more to think about. He sets his form to the Dance Between Whirling Blades and makes a cautious haphazard attack at the spider further out to the right before stepping left. ”Stepping past, Squeaver.” He shifts over the big rat and around the spider in front of him to come up on the other side.

(OOC
Free Action - None
Standard Action - Attack S2 using Combat Expertise (-2) and Fighting Defensively (-4) : 1d20+4=9
Move Action - Move to AD14 to enable flanking; Should generate an AoO from S2 vs AC 25)

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d8+5=6 ;
Wednesday October 12th, 2016 1:25:18 PM

OOC: If a creature is threatening you you need to make a concentration check (d20+caster level + casting stat mod vs a DC of 15 + twice the spell level) in order to not provoke an attack. If you fail, you lose the slot but the spell does not go off.

However, if nobody is threatening you no roll is required. You can also just cast and hope you're not hit. IF you're hit, you make a check vs a DC of 10 + spell level + damage dealt.

Leskni will pump a cure light into Carver. 6 more pts of healing

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet  d20+10=14 ; d20+8=11 ; d20+3=9 ; d20+3=14 ;
Wednesday October 12th, 2016 1:26:24 PM

Carver feels the poison seep into his veins again, "I'm gonna be spent when your spell wears off, I can feel the poison running in my blood already." (failed another save (total -7 str when spell wears off)
Carver swings wildly and misses....

Carver maintains the song yet another round, he might not be using it, but the others seem to be getting a benefit from it.

Bardic Performance 4/7
Lay on Hands 4/5



Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d4=2 ;
Wednesday October 12th, 2016 7:46:09 PM

"I got this."

Armand moves back to AA12 and casts Lesser Restoration: "Gargul your servant needs your help, restore the vigor of his limbs." Carver has 2 points of strength restored as he feels the cold breath of Gargul wash over his limbs.

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 1/6 used


(OOC, does anyone know if Graham will be able to post today? Would a kind and benevolent DM of the greatest skill move the summoned spiders of 'Osul if he did not post?)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Wednesday October 12th, 2016 7:56:55 PM

Save your restoration until after the effects take place.... a remove poison would be good, because the effects haven't happened yet.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d6=2 ; d6=5 ; d6=6 ;
Wednesday October 12th, 2016 9:05:49 PM

hmm, okay. I forgot you were under a delay poison. Don't have a neutralize poison.

Cancel Previous turn.

Armand will still move to AA12 and instead channel energy to heal, excluding the two summoned spiders. Everyone should be in range now. And everyone heals 13.

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 2/6 used



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Wednesday October 12th, 2016 9:37:08 PM

Detect Magic, Turn 2: Number of auras and potency of the most powerful.

'Osul - Level 6 (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+4=5 ; d6+2=6 ; d20+4=14 ; d6+2=6 ;
Wednesday October 12th, 2016 10:35:17 PM

"Armand, you've got Carver when the time comes, and I've got one up my sleeve.", speaks the druid as he takes a 5' step (to AA11) and casts Resistance (belatedly) on Carver.

Sp2 scuttles 30' from AG10 to AE12 to AD12 (flanking S1 with Beordir) and bites S1 - AC:5(7), so no 6 damage, or Poison*
Sp1 scuttles 25' from AG10 to AD12 (flanking S2 with Carver) and bites S2 - AC:14(16) for 6 damage, plus Poison*
Giant Spider *Poison (Ex) Bite--injury; save Fort DC 16; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save

Weather Domain Power(s): *Storm Burst*(7/7)
Orisons: Create Water, Light, Stabilize, Resistance
Level 1: Endure Elements(1/1), Faerie Fire(1/1), Longstrider(1/1), Speak with Animals(1/1) [<= Spont. Cast: Summon Nature's Ally I], ~Obscuring Mist~(1/1)
Level 2: Barkskin(1/1), Flaming Sphere(1/1), Restoration, Lesser(1/1), Soften Earth and Stone(1/1) [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~(1/1)
Level 3: Cure Moderate Wounds(0/1), Daylight(1/1), Magic Fang, Greater(1/1) [<= Spont. Cast: Summon Nature's Ally III], ~Call Lightning~(1/1)

'Osul - Level 6 (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Wednesday October 12th, 2016 11:10:35 PM

OOC: okay, those placements cannot be right. Sp2 ends at AD14, not AD12, and they both attack with flanking against S1.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Thursday October 13th, 2016 1:04:57 AM

OOC: I hate to point this out but lesser restoration has a 3 round casting time

DM Rob - "I'll check the room. Give me a few seconds"  d20+8=14 ; d20+8=28 ; d20+8=20 ; d20+8=17 ; 2d6+6=14 ; d4=2 ; d3=3 ; 2d6+6=12 ; d4=3 ; d20+8=16 ;
Thursday October 13th, 2016 6:12:14 AM

Squeaver tries attacking on his own, but tooth and claw both miss.

Mack and Leskni both go to heal Carver. Armand channels positive energy to do the same.

Osul steps closer to Carver to help boost the taurs resistances.

Beordir repositions himself, dodging an attack as he does so. With his concentration on his defenses, his attack suffers and misses.

Carver maintains his song, even with the knowledge that there is potent poison ready to take effect in his bloodstream. Things may sound bleak, however he does have a few things going for him. First is Leskni's Delay Poison spell which is holding the poison at bay. And since the poison is all of the same type, just one Neutralise Poison spell would cure it all before it did any damage at all. Perhaps after the combat a friendly Bloodwitch will treat the venom?

Osul's spiders attack, and fortunately one does land a bite. Its target does not look affected by the venomous bite (Fort Save vs DC16: 16=Pass).

The spiders act...

S1 bites at Beordir! (Hit AC28. Crit not confirmed on AC20. Beordir takes 14pts damage + must make a Fort Save vs DC18 or be Poisoned, taking 2pts Str damage)

S2 attacks Osul's summoned spider! (Hit AC17. Spider takes 12pts damage + must make a Fort Save vs DC18 or be Poisoned, taking 3pts Str damage)

The battle is 12 against 2. Surely the experienced party can overcome two pesky vermin.

----------------------------
Map - Round 5

OOC:
- You all have read access to the map, but not edit access. I find it best to coordinate and make the movement myself to keep track of things


Spiders - AC17 33HP
S1 -
S2 - 22
S3 - DEAD
S4 - DEAD
S5 - DEAD

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+12=13 ; d20+12=31 ; d4-1=1 ; d6=2 ; d20+6=21 ; d20+6=21 ; d20+6=14 ; d4+1=4 ; d2+1=3 ;
Thursday October 13th, 2016 8:40:39 AM

I step to flank the closest spider (S1) (stepping from AD11 to AE12). Both I and Squeaver pound on it. (I believe we both have flanking here based on everyone's positions.)

(flurry of blows: d20+9+2(flank)+1(song) for each blow, and d4-1 damage (+1d6 Sneak Attack) +1(song)
Miss AC 13 for 0 damage, and Hit AC 31 for 2+2 damage)

Squeaver, AC 17, HP 18, Speed 50
(bite, claw, claw: d20+5+1(song) for 1d4+1,1d2+1,1d2+1 +1(song)
Hit AC 21 for 5 damage, and Hit AC 21 for 4 damage, and Miss AC 14 for 0 damage)

OOC: Thanks, Rob, for helping me finally get Squeaver's AC all correct. Dumb mistakes on my part. ;) Next I'll triple check my attacks. I think I still need to add in a size bonus, otherwise might finally be correct.
Thanks, Leskni, for the spell casting info during combat. Now I remember why I don't cast when next to someone. I'll probably stick to that plan since I'm not a heavy spellcaster. ;)

I think Carver may have exploded like an over-inflated balloon with all the Healing last round.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 49/61 Character Sheet 
Thursday October 13th, 2016 10:13:12 AM

Atlas looks around at the chaos and doesn't know what to do. "Maybe I should say the word again so that I can get some more action over here?" Instead, he tries to move around the party to the other side of the melee in hopes of finding a spot to attack.

------------------------------------
Atlas moves to AC-14

OOC: Sorry for the missed post yesterday! I was traveling back from my work trip and it turned into a long and tiring day. By the end I just completely forgot about all this.


Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 5/7/6, HP: 29/43 ,Combat Expertise  d20+5=21 ; d20+11=14 ;
Thursday October 13th, 2016 10:52:30 AM

Thankfully changing positions did not result in difficulty. Beordir settles into his new location and prepares to attack again. Apparently his movement attracted the attention of one of the spiders as it bit down on his leg.

Beordir grits his teeth against the injury but feels the poison seep into his veins and turns his mind firmly away from his most recent encounter with spiders.

In a better position, he maintains some of his defense, and attempts to finish off the spider that others had injured but is too shaken to prevail. After his attack, he steps back out of range to acquire an antitoxin from his pouch.

(OOC
Fortitude check - 1d20+5=21 vs 18 is a success.
Free Action - None
Standard Action - Attack with rapier (1d20+11=14) a imperceptible miss.
Move Action - Retrieve stored item ; Should not generate AoO since I took a 5’ step back to AD15)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet  d20+10=22 ; d20+5=17 ; d20+5=25 ; d20+5=23 ; d8+4=5 ; d6+4=5 ; 2d6+8=14 ;
Thursday October 13th, 2016 12:12:18 PM

Carver continues the song for yet another round, knowing it helps everyone out.
He then attacks, starting with S2 then moving on to S1 if it dies. Both are attacked with flanking...

Longsword Attack, 22 AC, Damage 5
Hoof 1 Attack, 17 AC, Damage 5
Hoof 2 Attack 25 AC,(Confirm Crit 23) Damage 14

(darn Minimum Damage)

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+8=20 ; d10+5=9 ;
Thursday October 13th, 2016 5:12:17 PM

"It's time to take a hand in this.' Proclaims Armand.

He attacks spider S2 with his glaive (reach weapon) Attack 20 damage 9.

'Osul - Level 6 (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+6=20 ; d20+4=15 ; d6+2=4 ; d20+4=5 ; d20+5=25 ; d20+5=18 ; d6+3=6 ; d6+3=4 ;
Thursday October 13th, 2016 5:52:25 PM

Spider(2?) takes 12 damage (10 HP Remain), but doesn't yield to the poison (Save 20 vs 18)

Sp2 bites S1 - AC:15(17) for 4 damage, and Poison*
Sp1 bites S2 - AC:5(7) for no damage

'Osul casts Storm Burst on the nearest spider: Ranged touch attack (Crit confirmed) for 6 (and another 4?) non-lethal damage, and –2 penalty on its attack rolls for 1 round.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Thursday October 13th, 2016 9:40:11 PM

At this point, it looks like the fight is over. Leskni will just watch for the moment

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+16=21 ; d20+16=33 ; d20+16=22 ;
Friday October 14th, 2016 2:33:04 AM

Detect Magic, Turn 3: I don't know how many checks to make, so here are three. Hoping to hit at least the room and the door. Knowledge (Arcana): 21, 33, 22.

Owen is glad the creatures have stopped appearing. He's pretty sure he was right about what triggered the summoning, but doesn't want to test his theory any more.

DM Rob - "Maybe I should say the word again so that I can get some more action over here?" 
Friday October 14th, 2016 6:34:31 AM

The party start to coordinate their attacks and work as a group. In doing so, they quickly overcome the last 2 spiders. The bodies of the vermin disappear once slain.

The party are now able to take a moment to get their bearings and work out a plan.

Owen looks over the auras of the room and uses his knowledge of things arcane to aid him.

The room has a Conjuration(Summoning) aura to it. It detects similarly to that of a summon monster spell but it has been altered in some way.

The carved stone face has an Illusion(Glamer) aura to it. Based on the way it is behaving, it is some sort of advanced Magic Mouth or Programmed Illusion.

"Can you give me a clue? I'm sure I can guess the password if you just give me a clue" the stone face on the door pleads.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday October 14th, 2016 9:19:44 AM

I find it fascinating that the spiders disappear as they are slain. I look to my friends' weapons, to see if the blood on them also disappear. If so, I wonder.... Does the poison in Carver's body also disappear?



Beordir (Galen) AC: 20/15/14, CMD 20, Saves: 5/7/6, HP: 29/43 ,Currently Unaugmented 
Friday October 14th, 2016 9:27:32 AM

Now that the spiders are dead, Beordir offers the antitoxin to Carver. "Looks like you're going to need this.

Not sheathing his rapier, he drops the point so as to not endanger anyone else. "I didn't hear some of the conversation with the door. Can someone explain what is going on with the door?"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 36/61 Character Sheet 
Friday October 14th, 2016 12:07:15 PM

Atlas checks out a few of his wounds. "Anyone able to give me a little boost before we head through that door?"

Turning back to Leskni, "Leskni, when the door was speaking to us originally you seemed to understand it. Did it say anything that might give us a clue as to what the password or clue might be?"

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Friday October 14th, 2016 12:39:24 PM

"Carver, do NOT take that antitoxin yet. The Delay Poison will last longer than the antitoxin will.

The door just said that it wanted to talk to us, and that other people had run away (probably the Drow). No clues there.

Could somebody just see if the door can be opened? Pick the lock or something?. It may have NOTHING to do with anything and just be a distraction. The gongs sounded before we said anything to the door"



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Friday October 14th, 2016 2:28:54 PM

"If we have the anti-toxin, it's better to take it before the poison comes into full effect. So should I take it now, or should I let the poison do it's dirty deed and then try to use more magic to correct it's problems?
And Mack, the basic knowledge I received in training stated, "A summoned creature while here physically for a time, reverts to whence it came once it's time in ended." I was always under the impression that meant whether it's time expired, was dismissed or was killed. Since we killed these spiders, their time expired in a rather forcible manner."


If we get close to the time that delay poison is going to expire, Carver will take the anti-toxin unless someone else has a better idea.

'Osul - Level 6 (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Friday October 14th, 2016 9:09:51 PM

"Beordir, sorry, you asked earlier, yes, they just return from this plane to ... where they come from.", and after their fourth round of combat, 'Osul's summoned spiders also simply wink out of existence.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 36/61 Character Sheet 
Saturday October 15th, 2016 12:16:35 AM

Atlas responds to Leskni, "I think that might get us into more trouble. The creatures showed up with the gongs, so I don't think they have anything to do with the door. They were just due to us saying that 8 legged word. However, I expect more trouble in other forms if we don't solve this riddle. Otherwise the drow would have found a way through, these creatures were not fearsome enough to stop them in my opinion. I swear I am not trying to be difficult, but could you recite word for word what the door said for the rest of us?"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=29 ; d20+16=33 ;
Saturday October 15th, 2016 1:36:01 PM

If the group decides that the door should be checked for traps, and an opening attempted, I step forward to do my work:

Cast Toros's Taur Try (Minotaur) on myself.
(d20+21+1(TTT) TrapFinding check of 29)

If not trapped or locked, I attempt to open the door.

If trapped or locked:
(d20+16 Disable Device check of 33)

Squeaver stays well back, along with the rest of the group, I assume. ;)


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d20+2=11 ;
Saturday October 15th, 2016 2:33:41 PM

Ooc : Im not sure if the GM wants me to recall the words exactly or not. Got 11 on a straight int roll

'Osul - Level 6 (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+17=37 ;
Saturday October 15th, 2016 9:14:07 PM

"Carver, Leskni, may I?"
Only with permission will 'Osul tend Carver's envenomations. {Heal check vs PoisonST (Standard Action): 37 vs 18}

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d6=1 ; d6=5 ; d6=6 ; d6=4 ;
Saturday October 15th, 2016 10:24:04 PM

Armand looks around at everyone and seeing that they are gathered reasonbaly close again channels energy.

Everyone feels a slight chill as Armand's healing takes effect. Everyone is healed for 15 points.

"How is everyone feeling at this point? Does anyone else need healing? Don't we have some items in the party treasure that could help? I believe those items are in the bag of holding that Carver carries." Armand points to the bag on Carver's back.

Armand continues to examine the room. "I wonder what the carving on the door symbolizes, NO ONE say that word, the creatures that attacked us word. But look what's carved around on the door. Maybe we should try again to speak to the door but first place ourselves in better fighting positions."

Armand then takes a moment to pull out a potion of anti-toxin and drink it. He looks ups as he does so. "Antitoxin. I have two more if anyone wants them. It will not help after the fact but it helps before the fact."

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 3/6 used


(OOC, there is a scroll of neutralize poison in the bag, as the wand of cure light wounds and 2 potions of cure light wounds. Just saying that we should save some of the cure everyone channels for being in combat again.)

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+11=18 ;
Sunday October 16th, 2016 3:27:14 AM

OoC: Thanks for the tip, Rob.

Owen leaps towards Carver, but not in time to cover his mouth. "Carver! Why'd you say the word? Ah, well. Let's let Atlas fight this one."

Then he walks along the edge of the room towards the door. Maybe there are some markings above it that he can decipher.... Linguistics: 18.

DM Rob - "Let's let Atlas fight this one"  d100=1 ; d20+8=12 ; d8=1 ;
Monday October 17th, 2016 1:30:40 AM

Mack wonders if because the spiders have disappeared whether that means their poison has as well. An interesting thought. Would he be willing to risk Carver's health to find out?

Beordir offers some antitoxin to Carver, and with permission, Osul also tends to Carver's bites (Carver will receive a +4 competence bonus on his next save vs the poison, and an additional +5 alchemical bonus if he uses the anti-toxin at the time)

Atlas has taken a few hits and asks if anyone could treat some of his wounds.

Armand is able to channel some divine power to heal 15pts of damage to everyone nearby.

Leskni cautions not drinking the antitoxin vials just yet. To get their benefit an affected person would need to wait until the Delay Poison spell was about to end.

There is much interest in what the door said to Leskni when it first started talking. Leskni is able to perfectly recall the details (since it only happened about one minute ago: "Hello? Oh what a good year. More people to talk to! Happy day! I hope you don't run away like the others did"

Owen decides to have a closer look at the symbols above the door that Mack saw earlier. It looks like gibberish to him. Definitely a very old (archaic?) form of Undercommon or WoldianBelow. He deduces that one of the symbols means "password" (OOC: Linguistics checks are made privately by the DM, so I've made a secret roll for you)

Fortunately Leskni's Comprehend Languages spell is still in effect. She is able to translate the symbols quite easily: "The password is spider"

Mack can't see any hinges, handles or keyholes on the door. There is a seam down the middle, so he decides that might be the place to start. Doing so places him face-to-face with the gnomish face. "Wow, you're getting very close to me. Are you going to whisper a clue? I think I'm ready to guess again. Is the password... coconut?" Trying to forcibly open or disable this door could take a little while, but looks doable.

Things were going quite well at this point, but Carver then deduces that since the party killed the spiders... ***GONG***

A spider appears in the corner of the room and immediately attacks Atlas! (d8=1=Atlas. Miss AC12

---------------------------------
OOC: I don't think we need a map for this. Unless you are by the door, assume you can 5ft step to get in reach of the spider to attack.

Spider - AC17 33HP

2 Perfect weeks in a row. Nice! I went back through Sheriff Carl's emails, and our personal best in Tree for the year so far is 3 perfect weeks in a row. Can we top it before the end of the year?


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+6=11 ;
Monday October 17th, 2016 4:33:45 AM

Taking a moment to see if history is repeating, 'Osul takes a swing at the spider with his walking stick. {AC:11 - miss} If nothing else it is a good reminder to himself (if not others) that his place is no where near the front line. He steps away a little to make space.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+3=5 ; d20+3=21 ; d20+3=18 ; d2+1=2 ; d2+1=2 ;
Monday October 17th, 2016 7:52:25 AM

I am, in fact, by the door, so cannot 5' step to attack the spider. Instead, I cast Guidance on whoever I am able to touch: (+1 competence bonus on a single attack roll, saving throw, or skill check) (Maybe whoever sees this first and wants an extra +1 to hit?)

Squeaver, on the other hand, tries to 5' step into a good position to provide flanking for the others.

Squeaver, AC 17, HP 18, Speed 50
(bite, claw, claw: d20+1+2(flank) for 1d4+1,1d2+1,1d2+1
Miss AC 5 for 0 damage, Hit AC 21 for 2 damage, and AC 18 for 2 damage)



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 51/61 Character Sheet  d20+9=20 ; d8+6=7 ; d20+6=24 ; d4+2=6 ; d20+8=16 ; d8+6=8 ;
Monday October 17th, 2016 12:33:40 PM

Atlas laughs at Owen's comment, and then the spider appears right in front of him! "I don't mind if I do!" He hacks at the spider with his sword, easily striking the creature, so he follows up with a shield bash for good measure. The spider appears to be wounded, but Atlas is unable to tell if his final strike hit home or not.

"We need to convince the door to say the word that we are not allowed to say, then we'll get in. And Armand, thanks for the boost! I'll take a healing potion as well if we have one. Once we finish this thing off anyway."

--------------------------------------------------------------
Attack Spider Longsword: 1d20+9(primary of two-weapon fighting)=20
Damage: 1d8+6=7

Attack Spider Shield Bash: 1d20+6(secondary of two-weapon fighting)=24
Damage: 1d4+2=6

Attack Spider Longsword: 1d20+8(second attack for lvl 6 fighter)=16 (I think that misses? I'll roll damage just in case)
Damage: 1d8+6=8


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d20+5=12 ;
Monday October 17th, 2016 2:24:16 PM

"So, after consulting the spirits, I think that I was wrong about the antitoxin and we should all take one as soon as we can :-)"

Leskni has little to contribute to this fight. She'll fire a xbow bolt at the spider, not expecting to hit. Her expections seem to be accurate :-).

"I am going to try saying what I think the password is allowed. I think that it is the Drow word for a small insect like animal that has 4 legs on one side and 4 legs on the other. Is that ok with everbody?"

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+8=21 ; d10+4=5 ;
Monday October 17th, 2016 5:55:38 PM

"Let's get this creature killed first Leskni. Or if you want, you can tell the door, that the creature that just materialized and that we are fighting is the password. The door obviously wants to say it himself."

Armand having a reach weapon does not need to 5' step to hit the 'creature'. He will cash in on Mack's spell and gain the +1 competency bonus.

Attack roll 21 (d20+8)
Damage 5 (d10+4)

Armand is pleased he hit the creature, but not fulfilled with the result of his strike.

[/i]spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)[/i]

Channel energy 3/6 used

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Monday October 17th, 2016 9:28:32 PM

Owen says to the face on the door, "Would you be interested in a game of riddles?"

Beordir (Galen) AC: 23/17/14, CMD 20, Saves: 5/7/6, HP: 43 ,Fighting Defensively  d20+6=17 ; d6+2=6 ;
Monday October 17th, 2016 9:29:24 PM

Beordir chuckles at the irony of the password even as he steps forward to slash at the spider. Not really wanting to experience the poison Carver is feeling, he maintains his cautious stance.

(OOC
Free Action - None
Move Action - None
Standard Action - Fight Defensively -4 to +3 to AC (1d20+6=17 ; d6+2=6)
Barely hit for 6 Hp.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet  d20+7=27 ; d20+7=19 ; 2d8+6=15 ; d20+2=13 ; d20+2=9 ;
Tuesday October 18th, 2016 1:30:37 AM

Carver let the song drop, then stepped up and attacked.....
Sword, AC 27, Crit confirmed. Damage 15
Both Hooves missed.

"If we need to trick the word out of the door, I have a way..... It's a series of 3 questions, the last being the supposed password."

DM Rob - "The door obviously wants to say it himself." 
Tuesday October 18th, 2016 5:53:45 AM

The party work together to quickly overcome the spider.

The gnomish face on the door pays attention to the party banter, and looks particularly happy when Armand notes that the creatures they have been fighting are the password.

"Oh that's such a good clue! I think I have it now! Arachnid? Vermin? Bug? Critter? Spider?"

As the face says spider it starts to slowly meld into the door "That's it! Spider! Spider is the password! Spider, spider, spider ..." Once the face has completely melded with the door, the doors open! The heavy stone rumbles against the ground as the doors part open, away from the party.

Ahead can be seen a very dark passageway. The light that shines from this room seems to be absorbed by the passageway.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=34 ; d20+21=26 ;
Tuesday October 18th, 2016 7:34:27 AM

"Thanks for the song in battle, Carver. I can't imagine that's easy to keep up as you're being pummeled and poisoned, but it definitely helped us all fight off those spi.... critters!"

I don't head down the passageway until we are all ready to go, and also decide how we're planning on lighting the way. But once we're all ready, I do my best to keep us safe:

(d20+21+1(TTT) TrapFinding check of 34)
(d20+20+1(TTT) perception check of 26)



Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Tuesday October 18th, 2016 1:45:16 PM

"Lets see if a sunrod illuminates the darkness"

Leskni cracks a sun rod (who would have guessed ? :-))



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Tuesday October 18th, 2016 2:40:35 PM

"It's part of my calling. I may not be able to assist like that very much, but I'll do what I can where I can. Even though it's not a lot.
Now if I can only talk to my great great great, [b] He starts counting on his fingers, and after he goes through both hands 3 or 4 times each, [b] well lets just say greatest aunt. I could use some of her advice again, she gave me some when I left home, but I've finally realized that good advice is always welcome whenever you can get it."

Carver takes the vile of anti toxin if it's still available, if not he asks for the spell to be cast to cleanse out the poison.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20=19 ;
Tuesday October 18th, 2016 5:11:14 PM

"Nicely done with the door, and the sun rod." chirps 'Osul, looking to see what effect it has in the corridor. {Perception: 19+13=32}

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday October 18th, 2016 5:11:35 PM

"Well that looks ominous." He says while looking into the darkness behind the door.

Armand renews his detect magic spell if it has gone out and then will look past the doorway. If he detects nothing he will take a torch off the wall. "Most accommodating of the Drow to leave these lit torches here."[b] He then tosses the torch through the opening to see what happens.

He looks back and hands a potion to Carver. [b]"I hope this helps."
He scans the room to see if the other spell on the floor, the one summoning the 'creatures' is still there.

DC 12 perception check to hear Armand mumbling to himself. Highlight to display spoiler: {"I wonder if we there is someway to suck the poison out of Caver's wounds" He muses. "No wait I remember now you should never try to suck the poison out because there's a chance you could swallow it. I guess he will have to suck it up," he chuckles at his poor joke, "or be magically healed at some point."}

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)


Channel energy 3/6 used[/i]

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 51/61 Character Sheet 
Tuesday October 18th, 2016 7:28:55 PM

Atlas looks about and then approaches Armand, "Mind if I get one of the potions to heal the rest of these wounds?"

He then looks into the room beyond. As Armand throws the torch Atlas walks up to the doorway. "Mack, you're up again. I'm sure I'll set off any trap that may be in this door or beyond if I try to go."

When he gets a chance, he approaches Carver, "Mack's right, that was pretty impressive. Much appreciated."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday October 18th, 2016 8:13:49 PM

"Sorry Atlas, I don't have a potion of any kind of healing. I have an anti-toxin. I think 'Osul has a wand of cure light wounds."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+16=19 ;
Wednesday October 19th, 2016 12:01:23 AM

Owen watches the effects the sunrod and torch have on the darkness. If it appears to be magical, he investigates the effect. Knowledge (Arcana): 19.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Wednesday October 19th, 2016 6:27:56 AM

'Osul looks at Armand, tilts his a little to the right and says, "That I do!"

He reaches in his Handy Haversack and...

GM Call: The Wand is clearly listed as being with 'Osul in Party Treasure, and it has previously been list on the character sheet, but currently is not...

Beordir (Galen) AC: 23/17/14, CMD 20, Saves: 5/7/6, HP: 43 ,Fighting Defensively 
Wednesday October 19th, 2016 6:52:15 AM

The door finally opens. Beordir looks up at the writing over the door and thinks a moment. "What language is that? I don't understand how the It-lal were not able to read it."

Regardless, he prepares himself to proceed through the opening.

DM Rob - "Well that looks ominous." 
Wednesday October 19th, 2016 7:01:18 AM

Osul retrieves the CLW wand and passes it to Armand.

Beordir wonders how the drow were unable to read the writing over the door. The arrowheads on the ground would suggest they didn't understand the puzzle and kept creating spiders.

Leskni cracks a sunrod and tosses it down the passageway. Armand does the same with one of the lit torches.

Carver is thanked for his efforts by Atlas and Mack. Despite taking a beating, he kept up the performance for the benefit of all.

Everyone eagerly look on to see what is revealed.

The passage is quite interesting. The walls (and floor and ceiling) look to be made of polished obsidian of the blackest black. There are no magical auras, but the obsidian is so dark that light seems to be absorbed into it. Everything feels darker, despite the light the party have created.

The passage is quite straight, but nothing can be seen any more than 40ft ahead.

Mack can't see any traps in the light that has been created.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=38 ; d20+21=30 ;
Wednesday October 19th, 2016 7:50:15 AM

I keep advancing until I find something worth stopping for. If I get to one of the light sources, I just toss it further down the passageway.

(d20+21+1(TTT) TrapFinding check of 38)
(d20+20+1(TTT) perception check of 30)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Wednesday October 19th, 2016 12:14:56 PM

(verifying that the poison is out of Carver's blood, if not, that is the first thing he does.)

With Carver standing 6" above the floor, "You do realize I won't set off a pressure trigger any more, right?" He asks the group as a whole before anyone gets too far down a passageway.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday October 19th, 2016 1:10:15 PM

OOC: Just to make sure I got this final indoor, tunnel marching order correct, did we end up with something like this?

Mack
Squeaver (next to or behind Mack)
Atlas
Carver
Beordir
Leskni
Pella (hawk - reduced to small?) circling near Leskni's head?
Owen
Armand
Osul (in human form)

If Squeaver is in the way here, he can certainly go anywhere in the line. He's definitely not a front line fighter by any means. And he moves fast, so can get in from the back, or middle, if he needs to. Maybe he should be in back, with his keen senses, to give the spellcasters a little more buffer?



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 51/61 Character Sheet  d20+9=29 ;
Wednesday October 19th, 2016 1:59:05 PM

Atlas thanks 'Osul and Armand as they begin the process of using the wand on him.

"Carver, I still feel it when I am around you. That 6 inches looks like a good foot when I'm looking up. I'm OK if you want to take a run down the tunnel to check things out, but I still want Mack looking for traps and I still thinking our marching order should remain the same. You can run faster and further than me, so by being back further we have a better chance of us both getting a quick attack in rather than me lagging behind because I start out behind even further. Does that make sense? It didn't come out exactly how I see it in my head."

He then follows Mack, "This darkness seems unnatural. Maybe Squeaver should go to the back so we don't step on him?" Atlas keeps his eyes peeled (29...natural 20) as they go down the corridor.

--------------------------------------------------------
Perception Check: 1d20+9=29 natural 20...seems like a waste :-(

ooc: DM, how wide is the corridor?


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+11=16 ; d8+1=2 ; d8+1=8 ;
Wednesday October 19th, 2016 5:30:42 PM

(OOC John/Carver, have you been keeping up with the Channel heals? Are you really that low on hit points still?)

Armand takes the proffered wand from 'Osul. "Uh, okay." He then asses Atlas's physical well being. heal check 16. He waves it at Atlas (assuming caster level 1 on the want? 1d8+1? heal for 2) He frowns and does it again (heal for 8). "I think you look better now. Drink this." Armand hands Atlas the last antitoxin potion.

He then takes his place in line and renews the light spell on the glaive. When he comes to the torch, he will pick it up. His intent is to keep it hand to throw forward or backward.

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 3/6 used


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Wednesday October 19th, 2016 6:57:25 PM

Leskni will cast detect magic and be scanning as they head down the hall.

OOC : Yes. Pella is currently small and flying over her head, prepared to defend her if necessary

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Wednesday October 19th, 2016 11:20:41 PM

Owen proceeds forward slowly with the rest of the group. "As far as I can tell, it's just the construction of the passageway that makes it dark, not a magical effect."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+13=22 ;
Thursday October 20th, 2016 3:15:44 AM

"Okay, that works!" and 'Osul leaves Armand in charge of the wand.

He also looks to stay alert. {Perception Check: 22}

DM Rob - "You do realize I won't set off a pressure trigger any more, right?" 
Thursday October 20th, 2016 6:09:46 AM

Carver has the anti-toxin in hand. He could take it now, but the effects of the Delay Poison will last significantly longer. The Delay Poison cannot be dismissed early either. If Carver wishes to have the poison in his system neutralized before any ill effects, he will need someone to cast a spell, or, time taking the anti-toxin in a few hours time.

Mack advances slowly, picking up the sunrod and tossing it further ahead.

The party order:
Mack
Squeaver (next to or behind Mack)
Atlas
Carver
Beordir
Leskni
Pella (hawk - reduced to small?) circling near Leskni's head?
Owen
Armand
Osul (in human form)

Owen explains that it is the natural construction of the passage and its materials that make things dark. There are no magical auras that indicate anything else.

Everyone is alert. The party venture in some 40ft before anyone sees anything out of the ordinary.

In the middle of the passage there looks to be .. smoke? A small puff of white smoke, that slowly takes on a more solid form. Gradually the form becomes more defined, and the party see before them a ghostly apparition of a drow child. A girl of perhaps 10 years old.

"Are you here to save us?" she asks. Her voice is that of a young child, but has a slight echo to it.

Osul, Atlas and Mack notice that she looks to be wearing a long white dress, but no shoes. Her long hair is braided and her large, soulful eyes are looking directly at the party. She looks sad.

-----------------------------------
OOC: Not sure if you guys saw this little gem in the weekly posting report: "Tree of Parting is now top-dog for the year." That's right, we had been tied with Humble's Ford for the game with the best posting record, but your efforts over the past 2 weeks now sees us ahead of them by only a few posts. "Best posting game in the Wold" has a nice ring to it :)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 51/61 Character Sheet  d20+6=26 ; d20+6=15 ;
Thursday October 20th, 2016 12:14:27 PM

Atlas laughs at Armand as he figures out the wand and tosses the potion at him. "Thanks Armand, it is much appreciated." He drains the antitoxin just in case they encounter more of these spiders.

As the girl speaks Atlas gets a shiver down his spine. He tries to determine if she's sincere (natural 20), then says, "We are here to help child. What can you tell us to help us save you?" (diplomacy 15)

--------------------------------------
Sense Motive: 1d20+6=26 (natural 20)
Diplomacy: 1d20+6=15

ooc: Thanks for pointing that out on the posting Rob! Well done everyone, that is awesome! Let's take it even lower by the end of the year!


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Thursday October 20th, 2016 12:24:00 PM

Carver will remain alert for the spell to end and if it should stop early, he'll default to quafing the anti-toxin.

As the spirit girl materializes, Carver is non-pulsed by it. Having dealing with Spirits before, he looks to the girl...
"Youngling, we will do all that we can to assist you. But before we can help you, we need to know what your problem is. Can you do us the favor of telling us what the problem is?"

In his own mind, *Lord Gargul is arranging for an experience to see if becoming a Grim is my true calling.*

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Thursday October 20th, 2016 1:45:45 PM

Ooc: is she speaking common? If she is, is that ibteresting (ie, would I expect a child her age to speak common?

She whispers to the others

"Be careful. Ghosts and haunts, even the innocent seeming ones, are usually malevolent. And often very confused"

Aloud

"What do you need saving from?"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+13=25 ;
Thursday October 20th, 2016 4:58:54 PM

With sufficient focus already on the girl, 'Osul keeps an eye on the corridor. {Perception Check: 25}

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=31 ; d20+21=25 ;
Thursday October 20th, 2016 5:25:47 PM

"Well of COURSE we're here to help you!" I reach my hand out to her, to see if she'll take it.

(d20+21+1(TTT) TrapFinding check of 31)
(d20+20+1(TTT) perception check of 25)


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+7=26 ;
Thursday October 20th, 2016 7:12:57 PM

(OOC how wide is the hallway? Can those of us in back see what is going on or are we just hearing it?)

Armand peers around the crowd..."This is unsettling." He murmurs. Armand tries to determine what exactly the spirit is. Knowledge Religion 26.

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 3/6 used


(We're not number 2, We're not number 2!!)

Beordir (Galen) AC: 20/15/14, CMD 20, Saves: 5/7/6, HP: 43 ,Currently Unaugmented  d20+4=8 ;
Thursday October 20th, 2016 10:30:49 PM

Beordir was not sure what to make of the It-lal ghost. Instead of focusing on her, he starts looking around the tunnel. Not incredibly versed in underground environments, he hopes looking around might reveal some ideas about what happened here.

(OOC Perception 1d20+4=8; Not likely)

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+9=27 ;
Thursday October 20th, 2016 11:48:55 PM

Owen looks on to see what the ghost might do, and to discern what it might be. Knowledge (Religion): 27.

He heaves a sigh when Mack reaches out to touch the ghost as soon as he sees it.

DM Rob - "Well of COURSE we're here to help you!" 
Friday October 21st, 2016 5:38:15 AM

Atlas involuntarily shivers at the sight of the girl. She sounds so sad. It feels genuine.

Carver has dealt with spirits before, and suspects that perhaps Lord Gargul has played a hand in this encounter. Could this be a step on the path to becomming a Grim?

Armand looks about the corridor. It is some 20ft wide and the party have come about 40ft in from the door. There is plenty of room for people to move about.

Armand and Owen try to discern exactly what this spirit is. She is most certainly undead, that much is certain. They are conflicted as to what exactly. She shows signs of being a ghost, but also of a demiurge - an undead whose very touch can cause death.

Beordir and Osul keep a watch on the rest of the corridor. This ghost girl might just be a distraction after all. They detect no signs of anything approaching them in the dim light.

Leskni, Carver and Mack are all eager to help - if only the child would tell them more.

Mack reaches out his hand as a gesture, which only serves to elicit a loud, echoing scream from the girl: "DON'T TOUCH ME!" The girl recoils away from Mack, before speaking in a softer tone "I don't want to hurt you"

The ghost girl looks down at her translucent feet "My name is Mya. There are lots of us here. But we can’t leave. She won’t let us"

Atlas senses no deception from the undead girl. All he senses is a tremendous sadness.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday October 21st, 2016 7:43:44 AM

"AAAHHHHHHHH!!!!!!" I fall back a step and fall over. I try to remember if I brought a change of pants.



Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Friday October 21st, 2016 11:24:53 AM

Leskni casts prestidigitation on Macks pants :-) :-) :-). They are now clean and have a zesty lemon aroma

"Please Mya, we need you to tell us more. Who is ""she"? How is she stopping you from leaving?

Tell us everything that happened, starting from the beginning. From when things first went strange"


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+6=15 ;
Friday October 21st, 2016 12:06:22 PM

Atlas concedes to Leskni and watches the conversation unfold while keeping an eye on the tunnel further down the corridor.

------------------------------------------------------
perception: 1d20+6=15


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday October 21st, 2016 1:17:11 PM

I take a deep breath in....... "Thanks Leskni! Good thinking!" :) I retake my position.


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+10=22 ;
Friday October 21st, 2016 2:34:29 PM

Armand moves forward a little. As he passes he will whisper to anyone "Don't meet her gaze, she's vulnerable to cold iron." Standing by Carver he whispers "Can you detect evil from her?"

He address the spirit while looking at her non-existent feet. Diplomacy 22 (d20+10). "As the liontaur said we would need more information. How many are 'kept' here and how many are like you?"

He speaks to the group again in a whisper. "I don't feel comfortable giving the undead a true name."

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 3/6 used


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Friday October 21st, 2016 3:44:04 PM

Carver will shift his vision to see if she is evil or not, but will continue to speak as well.
"Well Mya, my friends call me Carver, and don't be afraid of hurting me. As a follower of Lord Gargul, he'd be very angry at me if I refused to assist you and the others like you reach his realm as you should when you pass from this life to the after-life. Now, please tell us what you can."

Carver is trying to keep his friends calm by being calm himself, as well as speaking to the "Ghost Girl" as he would to a child of 9 or 10.
Carver will also offer his hand to the girl, like he would to any child that was in need, and he trusts in Lord Gargul to protect him as he does this.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+13=22 ;
Friday October 21st, 2016 4:10:50 PM

'Osul continues to listen to the ensuing conversation, whilst keeping watch for anything unusual, such as someone/thing looking for Mya. {Perception: 22}

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Sunday October 23rd, 2016 12:25:38 PM

Owen waits to learn what has trapped this ghostly creature here.

DM Rob - "I don't feel comfortable giving the undead a true name." 
Monday October 24th, 2016 5:55:54 AM

Introductions are made, questions are asked and pants are both soiled and cleaned.

Armand is apprehensive, he asks questions but doesn't give his name.

Carver detects an aura of evil around Mya, not unusual given she is undead.

Leskni asks for more details, as does Carver.

Mya opens her mouth to speak, but then looks away. Osul can see that her face shows signs of fear. Perhaps more than fear? Terror?

"She’s coming. I have to go. You’re safe in this passage. I’ll find you again soon" Mya turns back into smoke and fades away.

Atlas and Osul notice something on the ground where Mya was ‘standing’. A message written on the obsidian floor - like condensation on a window. It reads: "I wait and I watch"

The passage is quiet save for the soft crackle of the fiery torch.

-------------------------
OOC: Folks, please check your emails for a message from Jerry. The party in the GG is about to start!

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=40 ; d20+21=29 ;
Monday October 24th, 2016 8:05:54 AM

I wait for the party to decide if we should continue down the passage, or perhaps make some extra preparations before continuing on. I do my usual refresh of my TTT cantrip while waiting. If/When we decide to continue on.....

(d20+21+1(TTT) TrapFinding check of 40)
(d20+20+1(TTT) perception check of 29)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+13=31 ; d20+5=25 ;
Monday October 24th, 2016 8:27:05 AM

'Osul watches the corridor and listens intently to the girl.
{Perception: 31, Sense motive: 25}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Monday October 24th, 2016 8:33:15 AM

"Does anyone else see that?", says 'Osul quietly, pointing at the floor from where she fled.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Monday October 24th, 2016 10:14:14 AM

Atlas nods at 'Osul's question, "I sure do. 'I wait and I watch.' Interesting. I personally don't think we should wait here for her to come back. It could be days for all we know. Let's investigate further and if we need to we can always come back. Anyone opposed?"

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Monday October 24th, 2016 12:18:22 PM

"Well, that is very ominous. We should definitely proceed.

Can anybody cast a circle of protection from evil? That seems like a very good precaution right about now.

I'm still VERY surprised that everybody here is speaking common."


Beordir (Galen) AC: 20/15/14, CMD 20, Saves: 5/7/6, HP: 43 ,Currently Unaugmented  d20+4=18 ;
Monday October 24th, 2016 1:18:31 PM

Some entity is approaching. The girl is much worried about what ever it is.

Beordir responds to Leskni, ”I can only protect an individual, not yet a group.” That being the case, he proceeds to incant that very spell upon himself before looking around warily.

(OOC Standard Action - Cast protection from evil.
Move Action - Use Perception (1d20+4=18)
Free Action - None)

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+1=3 ;
Monday October 24th, 2016 1:29:19 PM

"Yes, let's keep going. But keep an eye out for any ancient bloodcurdling terrors, okay?"

Owen can hardly tell where the hallway his with these close obsidian walls. He tries to keep a lookout, but might just be staring at the wall. Perception: 3.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Monday October 24th, 2016 2:45:49 PM

Carver, is a bit worried for the young spirit as it flees....
"Is there something that feeds on spirits that anyone knows? I can't recall, but then again I was always more interested the martial side my learning that getting all of the other information about stuff.
And Leskni, are you sure that Mya was even speaking out loud and not telepathically? Sure her lips may have been moving, but it may just have been a reflex of the spirit form."

Carver shakes his head when asked about casting a spell.... "I can do a few minor magics but that spell is currently beyond my abilities..."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+7=18 ;
Monday October 24th, 2016 6:05:00 PM

Armand considers the message the demiurge left. "How not reassuring...and tantalizingly uninformative."

He pauses and looks at Leskni, "Do you mean Magical Circle against Evil? I'm afraid I have not asked Lord Gargul for that spell, plus it would be stationary and we have more hallway to traverse."

He roots around in his pouch and then kneels near where the spirit left her message. He takes out the Goblin Chalk 'Osul gave him and draws the eye of Gargul upon the floor. (Goblin Chalk, only visible to those with darkvision).

He stands and nods to Carver. "I'm not sure what would feed on a spirit? Do you think something is feeding on spirits? That demiurge just says they are being kept here, not being fed upon." He scratches his chin as he resumes his place in line while motioning to the others that he is ready to be on the way.

"Though one wonders, is the 'she' the spirit spoke of keeping the undead here and not letting them leave, thus trapping them and not allowing them to roam the Wold....or is the 'she' merely keeping surviving Drow here and slowly they are dying and becoming undead. Still it is interesting, how can someone keep an incorporeal spirit from just going where they will, especially now that we've opened the door." Armand glances back toward the doorway to make sure it is still open.

He tries to recall what he knows about things that could create a demiurge (from the previous knowledge religion check of 26 when he first saw it). But also tries to think of what could control other undead. knowledge religion 18 (d20+7)

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 3/6 used


Beordir (Galen) AC: 20/15/14, CMD 20, Saves: 5/7/6, HP: 43 ,Currently Unaugmented  d20+8=10 ;
Monday October 24th, 2016 10:15:39 PM

Beordir considers the idea of something feeding on a spirit. Most things like that can feed on the living, not the dead.

(OOC Knowledge Arcana (1d20+8=10) Not with that roll. I think it's Knowledge Religion anyway)

DM Rob - "How not reassuring...and tantalizingly uninformative." 
Tuesday October 25th, 2016 3:22:59 AM

With Mya's disappearance the party come to the decision not to take the opportunity to rest. Sure, Mya said it was safe, but noone is willing to trust an undead just yet.

Leskni isn't sure how it is that everything knows the common-tongue. Granted, most sentient creatures do. Carver then makes quite an astute suggestion - was Mya actually talking or was she using telepathy?

Osul senses a lot of fear in Mya, but he doesn't suspect she is trying to deceive the party. The words left where Mya stood are certainly ominous, and Atlas thinks it prudent the group keep moving.

Suggestions are made about Protection from Evil. Beordir takes the opportuntiy to protect himself with the spell. Armand unfortunately doesn't have the Magic Circle version of it prepared (Highlight to display spoiler: {You may want to take this to the Rules forum. Personally I had thought that Magic Circle against XXXX moved with the subject, and it was only the alternate version of the spell that was immobile}).

Armand knows well that a demiurge is an undead creature, usually created of a once living evil person. He also recalls that they usually stay within a few miles of the place where they died. As to what could control one, even the simplest of necromancers have spells that allow them to control or command undead. And one needn't even be a necromancer to learn those spells. There are far too many creatures out there with access to such spells and abilities that without further information, Armand cannot deduce anything more specific.

It takes some effort to get the chalk to stick the the obsidian, but Armand does make the mark of Gargul.

Beordir considers the thought of something feeding on spirits. Nothing specific comes to mind, but there are many creatures out there that feed on the essence of others.

Mack is ready to lead the group once more with Owen suggesting the group keep an eye out for any more terrors.

Mack doesn't see any signs that anything has travelled this passage in recent times. No footprints, scuff marks, or debris.

After another 40ft or so (for a total passage length of a little over 80ft), Mack can see that the passageway ends with a large, hinged wooden door. The door has thick iron bands across it to reinforce it. There doesn't look to be a keyhole or lock of any kind. If Mack wants to open it, he will simply have to push against it. Hard.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=26 ; d20+21=34 ;
Tuesday October 25th, 2016 8:16:12 AM

I'll check the door thoroughly. If all looks safe (no traps), and the group is ready, I'll THEN push against it hard. :)

(d20+21+1(TTT) TrapFinding check of 26)
(d20+20+1(TTT) perception check of 34)

"Atlas, if I push hard and start to fall into a deep pit, please grab me. If, instead, it's a large dragon's mouth, feel free to fall back and I'll try to slow it down." :)



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+9=19 ;
Tuesday October 25th, 2016 10:42:51 AM

Atlas laughs as Mack prepares to push on the door, but he does take a step closer to grab him if needed. However, he assumes that someone else is more than likely going to have to do the pushing. Then a thought occurs to him, "Anyone want to check for magic on this door before we try opening it?" As Atlas says this, he looks over the door one more time to make sure they didn't miss anything.

If Mack is unable to open the door then Atlas steps aside for Carver to kick it open. "Carver, I'm pretty sure you'll be better at this than I will be."

------------------------------------
Perception on Door and surrounding area: 1d20+9=19 (Atlas sees about half of the things Mack does, lol)

ooc: DM Rob, If we can see the hinges then the door should open towards us. However, you said to push against it to open it. I'm assuming in my post that the door opens away from us. Correct me if I'm wrong.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet  d20+8=25 ;
Tuesday October 25th, 2016 1:40:56 PM

Carver prepares to bash the door if needed, otherwise he keeps ready with his sword and listens as best he can.....

Perception 25

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d20+6=18 ;
Tuesday October 25th, 2016 2:27:11 PM

Leskni will cast detect magic on the door.

Assuming she does, she will try and figure out what it is with an 18 Knowledge Arcana or Spellcraft

OOC: Nobody can ever remember which is which so I nearly always keep the modifier the same so I don't care :-)

Beordir (Galen) AC: 20/15/14, CMD 20, Saves: 5/7/6, HP: 43 ,Currently Unaugmented 
Tuesday October 25th, 2016 3:39:30 PM

There seems to be quite enough people clustered around the door. Beordir settles back to wait for the stronger in the party to force it open.



'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+13=17 ;
Tuesday October 25th, 2016 5:03:28 PM

'Osul remains alert towards the rear of the party.

{Perception: 17}

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+4=11 ;
Tuesday October 25th, 2016 5:49:47 PM

Armand eyes the way they came as well....and the surrounding walls at the back of the line.

Perception 11, (d20+4).

Yet again Armand wonders if perhaps some goggles of darkvision would not have been prudent to purchase. Surely he could have gotten a loan from someone. Maybe Tom Branif, he certainly had enough money to buy those fancy clothes...but then again he seemed to owe a good deal of money to various people at The Tree. Armand shakes himself and again looks around.

'Need to keep your head in the game Armand, now is not the time for fanciful imaginings.' He thinks to himself.

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 3/6 used


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Tuesday October 25th, 2016 10:53:12 PM

Owen prepares for something to leap on Mack as he opens the door, readying a Ray of Frost.

Don't Lose Your Head


DM Rob - "How not reassuring...and tantalizingly uninformative." 
Wednesday October 26th, 2016 6:19:49 AM

Mack decides that the door does not look trapped in any way. He makes sure Atlas is within arms-reach just in case.

Leskni doesn't detect any magic on the door (or in the passage).

The rest of the party make preparations should something jump them from behind. Or the front. Or anywhere else.

Mack pushes hard against the door and it swings open, releasing a terrible smell into the passageway. Assuming some light is provided into the room...

The cramped chamber ahead stinks of something worse than rotten eggs. A black mildew covers the walls, the door that lies ahead, and everything in between. There are torches in sconces along the walls, but the torches have not been lit. Noone has been here for some time.

The chamber houses some 20 chest high white marble pedestals evenly spaced throughout the room. The pedestals look to have resisted the mildew somehow.

On top of each pedestal is a sculpture of a head. Some of the heads are made of stone, some from wax, but all frozen in time showing a range of emotions: Fear, anger, happiness, and so on. They are of a range of humanoid races, and both genders are represented. No taurish heads can be seen however.

At the other end of the room lies a solid stone door, much like the one first found by the party, although it lacks any 'face'.

Map - Rnd 0

Dun dun duhhhhh!

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Wednesday October 26th, 2016 6:59:15 AM

'Osul looks into the room from.. well... afar. Something about the arrangement of the pedestals seems familiar, but he cannot put his finger on it, and he says as much - hoping it might register with someone else.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=24 ; d20+21=23 ;
Wednesday October 26th, 2016 9:14:56 AM

OOC: I was initially concerned when the DM said a terrible "spell" was released into the passageway, but it looks like it was just a terrible "smell". ;)

IC:

I'm thinking someone is going to want to Detect Magic or such, but once we decide to move in, I move to the left checking the north/top side of the room wall first, working my way towards the door slowly. I'll check that top row of pedestals up there, too (if I get that far). I especially check to see if any of the heads are actually sculpted out of butter. (I refresh my TTT before moving in.)

(d20+21+1(TTT) TrapFinding check of 24)
(d20+20+1(TTT) perception check of 23)


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Wednesday October 26th, 2016 9:53:56 AM

In order to be a little different, Leskni will cast detect poison on the statuette at AF8.

Also, is it at all obvious where the smell is coming from? I'm not sure if I should remind you that Leskni has scent :-)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Wednesday October 26th, 2016 2:11:43 PM

Looking at the room, Carver realizes he's going to be at a serious disadvantage.
"Atlas, this fight is all you, if I go in there I'll be playing contortionist to not touch any of them pedestals. Heck, just getting across the room without fighting will be bad enough."
Carver stays ready, but plans on not moving into the room unless it gets desperate.....

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday October 26th, 2016 2:41:32 PM

(OOC not sure if we are in rounds yet or not)

Armand moves up to the door and slides the torch as hard as he can forward in the room. (along row 7) "That should help light things up." (he will then move to 6Y, he still has light cast on the blade of the glaive.).

"Can anyone see in magical auras in the room itself? The last time I spent way too much time trying to do that and I really can't determine what I'm seeing sometimes, so I don't want to repeat that mistake. And let's try to not say that 's' word again."

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 3/6 used


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday October 26th, 2016 4:21:32 PM

"Slippy?.... Slappy?.... Samsonite!!!"


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+1=11 ;
Wednesday October 26th, 2016 8:49:21 PM

Owen waits in the entrance, keeping an eye out--and a spell ready--for any sign of attack. Perception: 11.

Readied action: Ray of Frost.

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil 
Wednesday October 26th, 2016 9:33:43 PM

The room looks interesting and they haven't found any traps so far. Not really wanting to move into the room in case a near trap hits the whole group. So he waits patiently for Mack to clear some space.

DM Rob - "Slippy?.... Slappy?.... Samsonite!!!" 
Thursday October 27th, 2016 5:47:42 AM

The round in which the DM learns the difference between 'spell' and 'smell :)

Osul wonders whether the pedestals have been placed in some intentional pattern.

Leskni checks one of the heads for poison, and finds none.

Carver doesn't have any intention of moving into the room unless he absolutely has to. This room obviously wasn't designed with taurs in mind.

Armand moves up and slides a torch into the room to allow others to see. He also cautions the group to avoid the 'S' word.

Owen waits in the entrance with a Ray of Frost readied to fire.

Beordir waits patiently for Mack to give the go-ahead.

Mack edges into the room, checking for traps as he does so. Now in the room and much closer to the pedestals, he can see things a little clear. There aren't any heads sculpted from butter, but Lem’s Left Lung! Interspersed amongst the stone and wax heads are actual severed heads! They are remarkably well preserved.

----------------------------------
Map - Rnd 1

- Mack can currently see two pedestals with severed heads on them
- If you move, please note the Map coordinates in your post

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=41 ; d20+21=32 ;
Thursday October 27th, 2016 7:45:27 AM

I closely examine the pedestal at AB4, and if all clear, slowly advance to AA4, AB3, AC3, then closely examine the Head at AD4. Checking the floor, walls, pedestals, and ceiling as I move as best I can based on my size. I keep the group posted on what I'm seeing. I let Squeaver know to stay in the hallway with the rest of the group for now.

(d20+21+1(TTT) TrapFinding check of 41)
(d20+20+1(TTT) perception check of 32)

OOC: I'm in absolutely no rush at this time, so checking thoroughly. So that could very well be more than 1 round. ? I thought in the old days it took a full round to thoroughly search a 10' x 10' area, but don't know what the current rules are. I'll go see what I can find now. ;)



'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+13=26 ; d20+14=22 ;
Thursday October 27th, 2016 8:17:43 AM

OOC: You didn't have a Smeak 'n Smell as a child?

'Osul tries to render aid. {Aid Mack - Perception: 26, for +2}, and wonders if the mildew is akin to that in some sections of The Wood {Know. Nature: 22}.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+5=24 ;
Thursday October 27th, 2016 11:17:32 AM

Atlas hurries to follow Mack, step for step to make sure that he doesn't set anything off. "I agree with the group, we don't need everyone in the room getting a trap sprung on them. However, I would like to follow Mack just to make sure he has backup if something does happen.

"Mack, here I come. Don't stab me thinking that I'm a ghost come to get you."


As Atlas proceeds he wonders if this mold is something common in dungeons that he's heard others talk about or even seen himself before. It seems to ring a bell...

---------------------------------------
Dungeoneering: 1d20+5=24

ooc: Sorry for the missed post yesterday! I took the day off and that really throws me off my posting schedule.


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Thursday October 27th, 2016 12:07:53 PM

"Carver, would you like to be shrunk down to a better size for this room?"

OOC: Leskni is actually medium size (she reduced her size awhile back). Could you please reduce her size on the map.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Thursday October 27th, 2016 12:58:17 PM

"You might better reduce me, I'll switch to my lance as shrinking reduces the size of my weapons as well. Oh, do me a favor next time we're at the Tree to buy a wand so I can reduce as needed, please."
Carver switches weapons as stated, so he has his lance and shield at the ready, and after being made smaller is ready to charge to the help, and won't be putting weight on the floor as he does his running around.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+7=10 ;
Thursday October 27th, 2016 5:52:13 PM

"There is something not right here. How can the heads of flesh still be so...fresh?" Knowledge Religion 10.

Armand proceeds after Atlas into the room, hugging the wall. However his intention is to stop at AA6, even as Mack and Atlas proceed on their way. Armand keeps a wary eye on the head at AD4 as Mack approaches it.

Armand still has light on his Glaive.

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 3/6 used

(OOC where did the torch slide to? what is our vision capabilities in this room?)


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday October 27th, 2016 5:53:40 PM

OOC atlas, just post twice this week to make the count add up. ;)

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+9=12 ;
Thursday October 27th, 2016 9:48:36 PM

Owen shares Armand's worry that the severed heads are some kind of undead. He wracks his brain to think how the heads might have been preserved. Knowledge (Religion): 12.

He retains his readied spell in case anything should attack.

DM Rob - "There is something not right here..."  d20+6=24 ; d20+6=12 ; d20+6=16 ; d6+3=8 ; d20+6=21 ; d20+6=16 ; d6+3=5 ;
Friday October 28th, 2016 6:54:44 AM

Mack examines the head at AB4. It looks like a head of a male elf, carved in stone. The face is twisted in agony.

Osul and Atlas both consider the mildew. It looks completely natural. Granted it certainly doesn’t look (or smell!) pleasant, but touching it would probably be unwise. It may not be poisonous or disease ridden, but really, do you want mold that has been cultivating for decades all over your skin?

Atlas moves into the room and follows closely behind Mack.

Medium sized Leskni offers to shrink Carver down to size (OOC: If you have a spell in effect, please list it in the bottom of your post along with the duration. It just helps me keep track of things)

Armand and Owen wonder how the heads could be so well preserved. Their knowledge of religion doesn't help much, but perhaps their knowledge of the magical might help?

Mack then leans in to examine the severed head on the pedestal in front of him. It's definitely human and incredibly well preserved. It may have been cut from its body only moments ago.

As Mack looks at the head, its eyes focus on him! It's jaw opens and "RAARRGGHHHHH!"

All of the heads in the room start to come to life! The stone and wax heads all turn to face Mack and Atlas. They all start screaming, laughing, cackling and taunting the pair.

"Ooooh, he's shaking!"
"Is that a puddle he's standing in?"
"And I thought WE smelt bad!"
"What do you know. I'm not the ugliest one in here anymore!"
"Kill them! Kill them! Kill them! Kill them!"

The noise they create is very loud and disorienting (*See Note below!).

The severed heads though... rise in the air!?! Floating above their pedestals, they all start to converge on Mack and Atlas!

Flying Severed Head 1 - the head Mack had been closely observing - bites at him and then even tries to headbutt him! The bite is successful, the head even grasping on to Mack's arm! (Hit AC24. Miss AC12. Grab CMB 20 hits 16. Mack takes 8pts damage and must make a Fort Save vs DC12 or contract Zombie Rot! Mack has the grappled condition!)

Flying Severed Head 2 flies towards the pair and attacks Atlas! It bites at him, but fails to latch on (Hit AC21. Grab CMB 20 missees 22? Atlas takes 5pts damage and must make a Fort Save vs DC12 or contract Zombie Rot!)

4 other Flying Severed Heads move towards the pair, boxing them in to the corner.

Owen's Ray of Frost fails to trigger (OOC: Your spell only has a range of 40ft, and from your position you can't hit any targets)

----------------------------------
Map - Rnd 2

- The intense noise imposes a -2 penalty to all skill checks, and requires casters to make a concentration check of 15+spell level to cast a spell. This applies to everyone in the room and in the passage.
- If you move, please note the Map coordinates in your post

Sev Head 1 - Grappled
Sev Head 2 -
Sev Head 3 -
Sev Head 4 -
Sev Head 5 -
Sev Head 6 -

Mack (Eric R) AC: 14 (T 14 FF 13), CMD: 16; HP 38/46, Speed: 30'  d20+8=9 ; d20+7=25 ; d20+7=18 ; d4-1=1 ; d4-1=0 ; d20+3=11 ; d20+3=11 ; d20+3=20 ; d4+1=2 ; d2+1=3 ; d2+1=2 ; d6=6 ; d6=6 ;
Friday October 28th, 2016 7:42:56 AM

And, once again, I soiled myself........

And just to make sure the group that's in the hallway knows what's going on.... "We're being attacked!!! By a bunch of severed heads from the House Of Horrors!!!!!!! AAAAAAAAHHHHHHH!!!!!!!!!!!!"

(d20+8 fortitude save of 9 vs DC 12 - Failed!)

It looks like I can still do a flurry, so I lay into S1 (the one grappling me):
(flurry of blows: d20+9(-2 grapple) for each blow, and d4-1 damage
Hit AC 25 for 1 damage, and AC 18 for 1 damage)

Squeaver moves from Y8 to AE5 (not running PAST anyone on the way) to Flank S1 (can he be flanked while he's grappling me? and does S1 get an AoO on Squeaver if he's grappling me?).
Squeaver, AC 17, HP 18, Speed 50
(bite, claw, claw: d20+1+2(flank) for 1d4+1,1d2+1,1d2+1
Hit AC 11 for 2 damage, AC 11 for 3 damage, and AC 20 for 2 damage)

OOC: Not sure if I get flanking on S1 with Squeaver. If so, I believe I get my Sneak Attack damage (my extra d6's above), which adds 6 damage to each of my hits. As well as +2 to hit on both of my attacks.

OOC2: Are we supposed to make AoO's on our own? I was thinking we got some of those if creatures charged into us, unless they did 5' steps like we usually have to do.

Infected with Zombie Rot, and currently Grappled by S1.



Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil 
Friday October 28th, 2016 8:48:45 AM

Beordir hears Mack yell and comes quick. Still worried about traps, he tries to be careful as he turns the corner. Carver will need space, so Beordir continues further into the room, moving around the nearest column to form up beside the big rat.

(OOC
Free Action - none
Move Action - Move 30'
Standard Action Move to AD5)

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+5=19 ; d10+4=14 ;
Friday October 28th, 2016 9:10:06 AM

Armand moves into the room to AD6. HE will then try to attack S1. Glaive has reach.
TO hit 19 (d20=7-2) Damage, if he hit 14 (d10+4)

Armand shouts out "If you can't get to one of the flying heads to attack, then by all means, DESTROY one of the OTHER ones!"

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 3/6 used


(I guess it is a good thing that the DM missed that Armand moved into the room. ;) And Mack Squeaver moved, he is not going to get full attacks this round)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+14=30 ; d20+10=22 ;
Friday October 28th, 2016 10:34:22 AM

"So, unlichen the lichen in The Wood!"

"Pull back for aid! Let me get something in there that doesn't mind so much ... and what [b]is that noise {and how do we stop it}? {Know.Nature: 30}

'Osul takes a 5' step forward (to U7 or thereabouts) tries to cast SNAIII (Converting Greater Magic Fang) {Concentration 22vs18} and he has a round to decide what and where!

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 56/61 Character Sheet  d20+7=20 ; d20+9=10 ; d20+6=21 ; d4+2=4 ; d20+8=14 ; d8+6=14 ;
Friday October 28th, 2016 10:44:45 AM

Atlas yelps as the head bites him! "Looks like we got ourselves into a pickle this time Mack!"

Atlas lashes out at the head right in front of him with his sword, but it is a pathetic attempt. However, he quickly follows by bashing it with the spike on his shield.

Seeing a final opportunity, he lashes out again with his sword...

"Um, Mack, you don't look so good. You OK? Quick everyone, get in here! Mack doesn't seem to be taking well to that bite."

------------------------------------
Fortitude Save: 1d20+7=20 (Save!)

Two Weapon attack #1 - Longsword (S4): 1d20+9=10 (oops!)

Two Weapon attack #2 - Spiked Shield (S4): 1d20+6=21
Damage: 1d4+2=4

Second Attack for Round - Longsword: 1d20+8=14
Damage: 1d8+8=14

ooc: I love this, well done DMs!


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+10=18 ; 6d6=19 ;
Friday October 28th, 2016 3:17:32 PM

Owen moves to V7 and grits his teeth against the noise (Concentration Check: 18). He lofts a Fireball into the room, centered on AC/AD/7/8. That should hit most of them but none of us. They must make a DC 17 Reflex save or take 19 Fire damage; a successful save takes half damage.

Just after he throws the fireball Owen calls out "Atlas, Mack! Duck!"

______________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Sleep, Identify, Color Spray, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Haste, and Major Image.
0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Mack (Eric R) AC: 14 (T 14 FF 13), CMD: 16; HP 38/46, Speed: 30' 
Friday October 28th, 2016 3:48:02 PM

"I LOVE pickles, Atlas! BUT (upon seeing the Fireball incoming), I'm not a big fan of burnt squirrel!!" ;)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet  d20+7=11 ;
Friday October 28th, 2016 4:05:27 PM

DM Highlight to display spoiler: {(Carver should be Medium sized as offered by Leskni)}

Carver trots into the room, swinging south one line goes past two skulls and turns into square AE,8, where he starts his charge striking Skull S3 from AF,5 and ending up his charge at AG,3. (Centaur charge and ride by attack are relevant feats)

Attack 11, he prepares to turn right along the wall and circle around to repeat the attack again next round....
Shouting to be heard over the howling, "Anyone know silence to kill this racket?!"


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Friday October 28th, 2016 5:13:45 PM

(OOC Yeah I'd have to agree with Eric, maybe the Benevolent and Generous DM will allow Owen's Fireball spell to go off, before SOME of us had stated we'd moved into the blast area.)

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Friday October 28th, 2016 5:41:02 PM

OOC: Yeah, that's what I had hoped for, too. Telling them to duck was for flavor more than anything else.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d20+6=23 ; d8=6 ;
Friday October 28th, 2016 10:28:10 PM

Leskni will move up to Y9 and take a shot at the head at S5, hitting an AC of 23 for 6 pts of damage (cold iron bolts if it matters)

Pella will continue to fly over her head, with a readied action to attack any head coming into range,

Spells up : deathwatch, reduce person Cast : 2x Delay Poison

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d10=3 ;
Saturday October 29th, 2016 11:25:46 PM

Rolling to connect to the Ley Line for the Reduce Person (1 failing) succeeds. Yay me :-)

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Sunday October 30th, 2016 9:38:22 PM

OOC what would be interesting is the fireball's effect on any 'wax' heads in the blast area.

DM Rob - "Looks like we got ourselves into a pickle this time Mack!"  d20+3=7 ; d20+3=10 ; d20+3=16 ; d20+3=14 ; d20+3=6 ; d20+6=14 ; d20+6=11 ; d20+6=25 ; d20+10=19 ; d6+3=7 ; d6+3=6 ; d20+6=17 ; d20+6=18 ; d20+6=13 ; d6+3=6 ; d6+3=4 ; d6+3=9 ; d20+6=22 ; d20+6=26 ; d20+6=10 ; d20+10=24 ; d20+6=16 ; d6+3=5 ; d6+3=6 ; d20+6=12 ; d20+6=21 ; d20+6=11 ; d6+3=7 ;
Monday October 31st, 2016 6:13:21 AM

Owen calls out a warning a lobs a fireball into the room. He can hear the sizzle of the flying heads. Perhaps more impressive is the effect it has on the wax heads. The effect is such that it simultaneously melts the outer layers and then ignites their vapors. There are now flaming, disfigured, animated, talking wax heads in the room!

"I'm melting, melting! What a world, what a world"
"I always knew I was hot!"
"My face might be melting but I'm still better looking than that halfling"
"Come over here and cast that! I'll bite your nose off!"

Squeaver runs into the room and both it and Mack lay into the head attached to his arm.

Armand follows suit and uses his glaive to attack the head attached to Mack. His blow is precise. Perhaps too precise? The head explodes, with fragments of skull, flaps of skin, and an eruption of blood. (Squeaver must make a Fort Save vs DC12 or contract Zombie Rot!)

Beordir then moves into the room as well, fearing for Mack's safety. Fortunately that particular zombie head is no more.

Osul steps forward and begins casting a summoning spell. The noise is most certainly coming from all the animated heads in the room. Osul doesn't feel like he under the effects of a spell or enchantment. It's just the noise is so loud and distracting.

Atlas uses sword and shield to bash the zombie head before him. It looks quite weakened from the fireball, and Atlas manages to finish it off quite easily. Much like the other head, this one also explodes. (Atlas must make a Fort Save vs DC12 or contract Zombie Rot!)

Medium-sized Carver strides into the room, but the flying zombie head is too hard a target for him to hit this time around.

Leskni fires a shot at S5, and even though it has partial cover, she still manages to strike her target.

The flying diseased zombie heads act...

S2 lashes out at Mack! It headbutts him and sinks it's teeth into him, latching on to his neck! (Hit AC14. Miss AC11. Hit AC25. CMB hit 19. Mack takes 13pts damage. Mack has the grappled condition!)

S3 steps closer and also attacks Mack. (Hit AC17. Hit AC18. Hit AC13 - as Mack is already grappled. Mack takes 19pts damage)

S5 steps closer and attacks Atlas! With a headbutt and bite, it attaches to his calf (Hit AC22. Hit AC26 - crit not confirmed on AC10. Miss AC16. CMB hit 24. Atlas takes 11pts damage. Atlas has the grappled condition! If he doesn't already have it, Atlas must make a Fort Save vs DC12 or contract Zombie Rot!)

S6 steps closer and also attacks Atlas! (Miss AC12. Hit AC21. Miss AC11. Atlas takes 7pts damage. If he doesn't already have it, Atlas must make a Fort Save vs DC12 or contract Zombie Rot!)

The melting wax heads and unaffected stone heads continue their laughing, crying, screaming and taunting.

----------------------------------
Map - Rnd 3

- The intense noise imposes a -2 penalty to all skill checks, and requires casters to make a concentration check of 15+spell level to cast a spell. This applies to everyone in the room and in the passage.
- If you move, please note the Map coordinates in your post

Sev Heads: AC14 28HP

Sev Head 1 - Dead
Sev Head 2 - 19 dmg - Grappled
Sev Head 3 - 19 dmg
Sev Head 4 - Dead
Sev Head 5 - 25 dmg - Grappled
Sev Head 6 - 19 dmg

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d3=3 ; d20+6=24 ; d4+3=4 ; d20+8=10 ; d20+8=19 ; d4+3=5 ;
Monday October 31st, 2016 9:22:04 AM

Three small air elemental appears inside the room (AA7, AB7, AC7), and traverse to AA5, AB5, and AC5, attacking S6 {AC24 for 4 slam}, S5{AC10}, and S2{AC19 for 5 slam} respectively, before returning to AA7, AB7, AC7 - Flyby attack.

'Osul moves up toward the doorway (Y6), but leaves room for those he hopes are coming out.

Mack (Eric R) AC: 14 (T 14 FF 13), CMD: 16; HP 6/46, Speed: 30'  d20+4=15 ; d20+3=7 ; d20+3=20 ; d20+3=13 ; d2+1=2 ; d20+9=10 ; d20+9=19 ; d4-1=2 ; d6=1 ;
Monday October 31st, 2016 10:06:39 AM

I take a quick look around, as apparently there's an UGLY halfling in here somewhere! Hmm... I don't see him anywhere. :P

"I can't believe we're fighting heads..... and LOSING!" I say as I practically fall over after being pummeled by 2 more heads, and one of them is now trying to give me hickies.

Squeaver moves from AE5 to AE4, to flank/attack S3 with Mack.
(d20+4 fortitude save of 15 vs DC 12 - Saved!)
Squeaver, AC 17, HP 18, Speed 50
(bite, claw, claw: d20+1+2(flank) for 1d4+1,1d2+1,1d2+1
Hit AC 7 for 0 damage, AC 20 for 2 damage, and AC 13 for 0 damage)

It looks like I can still do a flurry, so I lay into S2 (the one grappling me):
(flurry of blows: d20+9(-2 grapple)(+2 flank) for each blow, and d4-1 damage (+1d6 sneak attack)
Hit AC 10 for 0 damage, and AC 19 for 2+1 damage)

Infected with Zombie Rot, and currently Grappled by S2.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 38/61 Character Sheet  d20+7=23 ; d20+7=23 ; d20+7=10 ; d20+7=25 ; d8+6=12 ; d20+6=11 ; d20+8=22 ; d8+6=13 ;
Monday October 31st, 2016 10:51:54 AM

Atlas closes his mouth and eyes in time to avoid the splatter, but he cannot avoid the teeth and the effects they have.

Now it is his turn. He first slashes at the head biting at his calf. His swing is true! With that one dispatched and his actions free again, he bashes the another one next to him with is shield. However, the head dodges the spikes. Fortunately it was enough of a distraction, as Atlas brings the shield down he brings his sword out and pierces the head with a deadly blow.

"We're not losing any more! However, I do think this is going to leave a mark."

--------------------------------------------
Infected with Zombie Rot and currently Grappled by S2

Fortitude Save #1: 1d20+7=23 (save)
Fortitude Save #2: 1d20+7=23 (save)
Fortitude Save #3: 1d20+7=10 (Fail!)

Two-Weapon Attack #1 w/ longsword against S5: 1d20+9-2(grappled)=25 (hit)
Damage: 1d8+6=12

Two-Weapon Attack #2 w/ spiked shield against S6: 1d20+6=11 (miss)

Second Attack w/ longsword against S6: 1d20+8=22 (hit)
Damage: 1d8+6=13


Beordir (Galen) AC: 25/20/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil, Fighting Defensively  d20+6=26 ; d20+6=8 ; d6+5=9 ;
Monday October 31st, 2016 10:59:46 AM


That was close. Beordir worries as he feels the heat of the fireball that went off to his right. Not enthused at being bitten by one of these things, Beordir shifts again into a defensive stance. With the loss of some of the flying heads, there’s space to his left, so he shifts over.

Looking at the one attached to Atlas’ arm, he decides to focus on it, hoping the sooner it gets removed, the better things will be for his companion. When the attack comes, he puts a bit more strength into it, hoping to really disable his target completely.

(OOC - Free Action - none
Move Action - none ; 5’ step moving to AC 5
Standard Action - Fight defensively, but applying Power Attack; Not sure if those can apply together. My to hit will only get better.
Modifier enumeration:
-4 Fighting Defensively
-2 Power Attack
+2 Flanking
-4 Total

d20+6=26 ; d20+6=8 ;d6+5=9 ;

Critical hit that probably does not confirm, but 9 points from a rapier ain’t too shabby.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet  d20+7=13 ;
Monday October 31st, 2016 12:54:51 PM

Carver snakes his way through the pedestals and ends up by the doors and charges along the wall ending at 6, AA (reach weapon Lance) leveling his lance at S6.

Attack 13

"Arrgh... Can't hit the side of a barn... from the inside. If I was aiming at the floor, I'd probably miss that too...."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d6=2 ; d6=6 ; d6=4 ;
Monday October 31st, 2016 5:03:42 PM

Armand surveys the scene and does a quick head count. It looks like there are still 2 heads floating around (S2 and S3). He opts to call on Gargul and quickly begins to pray. "Lord Garul hear the pleas of your servant. Our party is beset by foul creatures and in need of your healing."

Channel energy to heal, excluding heads S2 and S3. Everyone should be in the radius know and is healed 12 points. Not sure if hiding behind the doorway blocks channel energy though. DM call.

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 4/6 used


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d20+6=12 ;
Monday October 31st, 2016 9:22:40 PM

Leskni will head into AA8 and shoot at a remaining head. Given what I rolled, obviously she misses

"I'm going to get the hang of this sometime. Really."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+10=30 ; 3d4+3=10 ;
Monday October 31st, 2016 9:40:02 PM

Owen moves forward to survey the the battlefield (to AA8) Then he tosses some Magic Missiles at one of the flying heads left in the fight, ideally any still attached to Mack or Atlas. The missiles hit automatically, dealing 10 damage to one of the heads.

_______________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Sleep, Identify, Color Spray, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Haste, and Major Image.
0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Tuesday November 1st, 2016 6:40:23 AM

ooc: checking in

Mack (Eric R) AC: 14 (T 14 FF 13), CMD: 16; HP 18/46, Speed: 30' 
Tuesday November 1st, 2016 7:36:38 AM

"Thanks for the healing, Armand!" I yell out, as blood spurts out of neck.

Infected with Zombie Rot, and currently Grappled by S2.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Tuesday November 1st, 2016 10:26:09 AM

Atlas feels the healing magic hit him and smiles, "Thanks Armand! His look then changes to one of all business, "Now back to you my chatty friends..."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Tuesday November 1st, 2016 6:55:16 PM

Carver berates himself at being unable to hit anything.......

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday November 1st, 2016 8:09:52 PM

Armand eyes Mack. "We'd better see to you getting some more healing." He shouts, trying to be heard over the raucous heads.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Tuesday November 1st, 2016 10:28:58 PM

Just checking in

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Tuesday November 1st, 2016 11:56:43 PM

Owen scans the room to make sure none of the other heads are making sudden moves.

DM Rob - "Looks like we got ourselves into a pickle this time Mack!" 
Wednesday November 2nd, 2016 2:06:18 AM

OOC: Sorry guys, looks like there was some mixed communication between DM Shane and myself. Expect a post shortly!

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Wednesday November 2nd, 2016 7:35:39 AM

OOC: checking in


Mack (Eric R) AC: 14 (T 14 FF 13), CMD: 16; HP 18/46, Speed: 30' 
Wednesday November 2nd, 2016 7:50:04 AM

I flick the head still attached to my neck, to see if it's still alive.

"Hello? Anyone? Little help here with this growth on my neck?" ;)



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Wednesday November 2nd, 2016 10:25:56 AM

"No worries Mack, I'll get it! I just have to wait a moment to see if it does anything else before I chop it off."

Atlas ponders for a moment, "Fascinating creatures. Maybe next time we run into something like this then we can try a dispel magic spell on them. They wouldn't be so difficult if they were rolling around on the floor."

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Wednesday November 2nd, 2016 9:32:57 PM

Checking in.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday November 2nd, 2016 9:45:30 PM

Armand feels strange, as if time as stopped. "Don't move Mack, it seems to be thinking about something. If you move it may start biting again."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Wednesday November 2nd, 2016 10:11:55 PM

"Wether you move or not... it'll probably start biting again anyways."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Thursday November 3rd, 2016 12:00:10 AM

Owen glances at Atlas: "Any magic that has kept these things around for hundreds of years is probably too tough for me to dispel...."

DM Rob - "Hello? Anyone? Little help here with this growth on my neck?"  d20+6=19 ; d20+6=10 ; d20+6=17 ; d6+3=8 ;
Thursday November 3rd, 2016 3:01:03 AM

OOC: My sincere apologies for there not being a DM post yesterday. We're in the middle of a handover

Osul summons 3 small air elementals into the room. They each move and attack, yet as they move away they provoke attacks from 2 of the flying heads! (Hit AC19. Miss CMB14. Air Elemental 1 takes 8pts damage)

Osul edges closer to the battle.

Squeaver moves to flank with Mack, but unfortunately doesn't move far enough (OOC: AE4 doesn't flank with AC3. Fortunately it doesn't affect your attacks this round). Squeaver manages to bite one of the heads

Mack does his best to finish off the head biting him, but it's just not enough.

Atlas shows how it is supposed to be done, killing off S5 with ease (OOC: As you were grappled at the start of the round you can't take any action that requires two hands - such as a full attack with two separate weapons). The head explodes with a cloud of red, bloody mist.

Beordir steps closer, and stabs at the head grappling Mack. His rapier pierces it, however, the head explosion covers him in dark red blood. (Beordir must make a Fort Save vs DC12 or contract Zombie Rot!)

Carver grows frustrated with his lance. It just won't hit it's target.

Leskni moves into the room, but despite being closer, her aim is a little off.

Owen moves up a sends a magic missile at S3. The head bursts, showering Squeaver (Squeaver must make a Fort Save vs DC12 or contract Zombie Rot!)

Armand channels some energy to heal those in the room. Those outside the room do not get to feel the holy goodness (OOC: Channeling releases a 'burst' and bursts: "can't affect creatures with total cover from its point of origin")

Only 1 flying head remains...

Flying Zombie Head 6 tries to bite Atlas, but to no avail (Miss AC17). He's just too slippery with all that blood on him.

The wax heads continue burning down. It should only take a few more seconds until they melt completely. The stone heads continue thier vebal assault

"Blood blood everywhere!"
"Not much of it belong to them though, eh?"
"I can't believe the halfling is still alive. Thought he'd be a quarterling by now"

----------------------------------
Map - Rnd 4

- The intense noise imposes a -2 penalty to all skill checks, and requires casters to make a concentration check of 15+spell level to cast a spell. This applies to everyone in the room and in the passage.
- If you move, please note the Map coordinates in your post

Sev Heads: AC14 28HP

Sev Head 1 - Dead
Sev Head 2 - Dead
Sev Head 3 - Dead
Sev Head 4 - Dead
Sev Head 5 - Dead
Sev Head 6 - 23 dmg

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet  d20+9=23 ; d8+6=10 ;
Thursday November 3rd, 2016 11:53:11 AM

Atlas, free from the head that bit into his calf, decides to put the last head out of its misery. "We'll save the questions for the heads made of stone." With a single swing of his sword he manages to finish the creature off.

"Now that these things are out of the way, do we have any questions that we want to ask the remaining heads? It's kind of hard for me to think with all the noise, and who knows if they'll answer, but it is worth a try."

"Also, it is not that far if we need to go back for healing. I'm a bit cut up, and something with that bite is bugging me."


------------------------------------------
Two-Weapon Attack #1 w/ longsword against S6: 1d20+9=23 (hit)
Damage: 1d8+6=10

ooc: Would Atlas know that he has Zombie Rot? Is there anything indicating he is sick, or will he not know until 1d4 days and he has to make another fortitude saving throw or lose constitution points? I'm not exactly sure how this all works. However, I REALLY appreciate the links for Zombie Rot and Grapple in the DM posts, that was awesome!



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Thursday November 3rd, 2016 12:40:05 PM

Carver, seeing that he will lose his mobility if he charges again, instead will start running up and down the rows using his shield to bash each of the screaming skulls off their pedestals. With 60' of move, he can cover quite some area.....

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d20+15=33 ;
Thursday November 3rd, 2016 12:41:25 PM

Leskni will try addressing the heads in Drow and then (if no response) in common
"It is hard to understand you with all of you talking at once. Perhaps all of you except YOU would keep quiet for the moment?"

She would point at (in order of preference) the statue of a head of
1) A Drow Female
2) A Drow
3) A female
4) The one at AH 12

In case it matters, she made a diplomacy roll of 33 to convince the statues

Mack (Eric R) AC: 14 (T 14 FF 13), CMD: 16; HP 18/46, Speed: 30'  d20+4=14 ; d20+10=19 ;
Thursday November 3rd, 2016 2:28:38 PM

Squeaver:
(d20+4 fortitude save of 14 vs DC 12 - SAVED!)

With Atlas killing the last "attacking" head, I check on Squeaver, and then sit down and rest for a minute, not feeling so well. If I can tell that Atlas has Zombie Rot, I do this attempt on him. If I can't tell that, I do it on myself, to see if that helps at all with whatever these creatures may have inflicted me with:

(d20+10 heal check of 19)

Infected by Zombie Rot.

OOC: It looks like my Heal Skill would help against Disease, but not sure how it will help. Appears to help at time of a save, although that was during combat. So not sure if it grants an additional save, or not. If not, I'd be surprised how it would EVER help, unless you tried to do it during actual combat.


Beordir (Galen) AC: 25/20/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil, Fighting Defensively  d20+7=19 ; d20+6=18 ; d6+5=10 ;
Thursday November 3rd, 2016 4:04:34 PM


Covered in goo, Beordir shuddered minutely, before turning his attention back to the last couple attacking heads. He slid over toward the wall, before stabbing at the head still trying to bite Atlas.

”Anyone got a silence spell?”

(OOC
Fortitude save - d20+7=19 yay. I’m clean

Free Action - None
Move Action - 5’ step
Standard Action - Attack with rapier
d20+6=18 ; d6+5=10)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Thursday November 3rd, 2016 5:20:50 PM

'Osul dismisses the air elementals while other try communicating with the stone heads.

He walks to AB4, and checks if anyone needs assistance.

Weather Domain Power(s): *Storm Burst*(7/7)
Orisons: Create Water (1/1), Light (1/1), Stabilize (1/1), Resistance (1/1)
Level 1: Endure Elements(1/1), Faerie Fire(1/1), Longstrider(1/1), Speak with Animals(1/1) [<= Spont. Cast: Summon Nature's Ally I], ~Obscuring Mist~(1/1)
Level 2: Barkskin(1/1), Flaming Sphere(1/1), Restoration, Lesser(1/1), Soften Earth and Stone(1/1) [<= Spont. Cast: Summon Nature's Ally II], ~Fog Cloud~(1/1)
Level 3: Cure Moderate Wounds(0/1), Daylight(1/1), Magic Fang, Greater(0/1) [<= Spont. Cast: Summon Nature's Ally III], ~Call Lightning~(1/1)


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+11=20 ; d20+11=25 ; d8+1=8 ; d8+1=8 ; d8+1=4 ; d8+1=7 ; d8+1=8 ;
Thursday November 3rd, 2016 5:51:58 PM

With the attacking creatures dead Armand will go over to Mack and Atlas to assess their wounds. Heal check 20 on Mack and 25 on Atlas (d20+11).

"This does not look good. You both appear to be infected with some disease. I can probably cure you, but it will have to wait until tomorrow as I have not prayed for that spell from Gargul the Just."

Armand pulls out the wand of healing. "However, I can fix you up some more."

wand to Atlas = 8 hit points
wand to Mack = 8 hit points, 4 hit points, 7 hit points, 8 hit points.
(5 charges used and marked off the wand on party treasure)

He shouts over his shoulder as he continues to work on Mack. "If those heads won't shut up then we can always destroy them, stuff their mouths with the partially melted wax from the other heads, or just move them out of the room and down the hall, but spaced out more."

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 4/6 used


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20-1=7 ;
Friday November 4th, 2016 2:35:10 AM

Owen walks forward to examine the door, but the noise of the heads is really getting to him. Perception: 7.

DM Rob - "This does not look good." 
Friday November 4th, 2016 6:39:20 AM

Atlas deftly finishes off the last of the flying heads. As it explodes, all the other stone (and dripping wax) heads in the room fall silent and still. Their faces twisted in whatever position there were in when the last head burst.

Carver is free to bash the remaining stone heads if he chooses.

Leskni tries to address the stone heads, but now that they have been refrozen, they do not answer her.

The party regroup and treat the wounded in the dying light of the flaming wax heads. It's almost romantic.

Owen has a bit of a look around, but doesn't notice that much. Perhaps overwhelmed by the blood dripping from those who were close to the heads when they exploded.

-------------------
OOC: There seems to be some confusion on how diseases work, so I'll try and help a bit:

- As soon as fail the save, you are diseased and you know it. However, diseases have an onset period. You won't suffer any ill effects until then.
- The onset period is rolled privately. In this case you don't know whether you will come down with the effects in 1 day or 4 days. Who knows? You might be out of this place with time to spare before needing a cleric.
- Each day you get to make a new save against the disease. At that time, others might be able to help you (eg: with a heal check)


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+19=23 ; d20+22=32 ; d20+21=30 ;
Friday November 4th, 2016 8:01:13 AM

"Thanks Armand! I'm feeling much better, except for my insides a little. I think I got some zombie parts in my mouth." ;(

I refresh my TTT spell.

When the chance prevents itself, I do my best to make my head appear to be on one of the pedestals, and scare the crap out of Osul. "AAAAAAHHHHHHHHHHH!!!!!!!!!!!!" :)

(d20+18+1(TTT) stealth check of 23)

I search the remainder of the room.

(d20+21+1(TTT) TrapFinding check of 32)

(d20+20+1(TTT) perception check of 30)

TTT Spell on; Infected by Zombie Rot.

OOC: I'll clean up my spell info on my footnote going forward, once I get home. ;)
Thanks for the disease info, Rob! Should I assume you'll let us make Heal checks on each other at the time we need to make another save, if we haven't cleaned ourselves with magic by then?



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet  d20+9=28 ;
Friday November 4th, 2016 10:18:52 AM

Atlas does his best to clean himself up after the exploding heads covered him in gore. After being tended to by Armand, "Thanks Armand, it greatly appreciated. Like Mack said, it feels like something inside me is a bit off. However, I'm good to go for now. I will take you up on your offer in the morning though!"

Atlas heads over to the stone door at the opposite end of the room. After Mack verifies that there are no traps, he gives it a push to see if it will move at all. "No sense in dallying, should we proceed?"

Even after the attempts to clean himself, Atlas is quite the picture of horror. Blood is still smeared on his face, bits of hair and skin can still be found on his armor where he missed it, and he doesn't have his usual smile right at the moment. "God I stink."

-------------------------------------
Perception @ door: 1d20+9=28

ooc: Thanks for the clarification Rob!


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Friday November 4th, 2016 10:24:15 AM

Atlas looks over at Owen, "Sorry, I didn't mean to push you out of the way. Did you notice anything magical about the door?" He says this as he pushes on it (as stated in the post above). "I know, I should have waited for your answer before pushing, but l still have that chatter in my head and I'm not thinking clearly."

Beordir (Galen) AC: 25/20/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil, Fighting Defensively 
Friday November 4th, 2016 7:48:16 PM

Once the room becomes quiet, Beordir heaves a sigh. "Covered in gore again. I need to keep a spell handy for that."

"Hey Mack! Are there more traps in here, or can we move around freely?"

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Friday November 4th, 2016 10:23:28 PM

"Allow me to clean everybody up"

Leskni then prestidigitates everybody clean.

She'll take the opportunity to refresh any of her cantrips that are close to going down.

OOC : How do I hide things in a post?

Spells Up :: Prestidigitation, Comprehend Languages, Deathwatch, Endure Elements, Reduce Person (both Taurs), See Invisible

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Saturday November 5th, 2016 2:12:18 PM

OOC: Hey Paul! To hide things, you use the normal bracket process, but instead of b for bold, i for italic, etc., you actually use the word spoiler. Is that what you're asking?


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Saturday November 5th, 2016 2:21:54 PM

The sudden silence is deafening. Armand's ear's are still ringing from the noise of the heads.

Armand looks around and then picks up the torch he tossed in. He leaves the examination of the doors for those better qualified to it. Instead he will use his torch to light the torches along the walls of the room. (They were unlit in DM post of October 26)

"Anyone have any idea what those exploding heads were? I don't think they were any kind of undead."

spellsHighlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 4/6 used
}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+13=24 ; d20+2=6 ;
Sunday November 6th, 2016 6:37:09 AM

'Osul looks at Mack's head wailing atop the pedestal. {Perception: 24 vs 23}
"Well, I suspect there is not a lot we can do for Mack now..." {Bluff: 6}

"But, I am concerned about what these heads will do when we come back."

OOC: Post Formatting

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+1=11 ;
Sunday November 6th, 2016 6:25:06 PM

Owen responds to Atlas: "I haven't checked for magic yet. I was rather distracted. The last door didn't require magic, just cleverness. This one might be the same."

With that he looks again for clues about the door. Perception: 10.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Sunday November 6th, 2016 7:45:37 PM

Carver circles around the room, staying out of peoples way, he doesn't want to slow down very much, it's small in here, and moving about helps him feel better....

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Sunday November 6th, 2016 9:15:23 PM


Highlight to display spoiler: {@Graham - Thank you}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Monday November 7th, 2016 6:23:58 AM

OOC: Checking in

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday November 7th, 2016 8:32:27 AM

I spend some time messing around with a torch and one of the wax heads, to see if I can make the face look more like Atlas.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Monday November 7th, 2016 10:11:28 AM

"Mack, it is hard to make a was statue smile with a torch. Let me give you a frown to work with." Atlas gives Mack his best grumpy face.

While Owen checks the door again, Atlas gives it a push to see what happens. "Mack, you did say there were no traps on this door, right?"


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday November 7th, 2016 12:32:23 PM

"I'm not quite sure yet. I'm doing my final check for traps on the door right now.....", as I watch Atlas push on the door. :)



Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday November 7th, 2016 7:11:03 PM

Armand finishes lighting all the torches in the room.

(OOC wondering if we have another baton drop here.)

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Monday November 7th, 2016 8:03:13 PM

Checking in

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Monday November 7th, 2016 9:40:29 PM

Owen stops staring at the door to rub his eyes, worried that the mold might be getting to him. Then he returns to his work.

DM Shane 
Monday November 7th, 2016 10:03:15 PM

Mack: feels the burn as a nonplussed "Osul deadpans Macks passing with panache. Mack searches the room and finds some text above the door written in High Woldian that says: Highlight to display spoiler: {its on the tip of my tongue } Highlight if you speak high woldian.

Carver: tries to keep out of the way, but also moves to keep the feeling of the disease at bay

Atlas: deals with the zombie rot a bit differently, cleanliness makes him feel better

Leskni: casts prestidigitation on everyone and it reminds everyone just what a great spell it is, spirits are lifted as the rotting flesh, blood and gore are magically cleaned off along with everything else that could be classified as "dirt"

Armand: lights all the torches in the room, casting it into a much clearer light. In the better light, the writing above the door is quite easily seen.

Owen: notices the writing above the door as well.

‘Osul: fails to be shaken by Mack display and plays it off like the perfect straight man.

Boerdir curses being covered in gore, just as Leskni's spell cleans him off. He remains stationary, trusting in the more larcenous-minded folk to find the badness.

The question of the door remains unanswered, but a clue has been found...what could it mean.


DM Shane 
Monday November 7th, 2016 10:07:13 PM

OOC: with my work schedule and other things...I'll probably be posting around this time of night during my tenure here.... Good to be back guys. I've missed ya'll


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday November 8th, 2016 8:21:36 AM

Once Atlas has finished pushing on the door, I let the rest of the party know that the door is now trap free. :)

"There's some writing up here, too! But I can't make out what it says. Squeaver? Anything?"

"Squeakity, squeak squeak."

"Well, that wasn't a very nice thing to say about Carver. He's actually smelling nice and clean right now."



Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+5=10 ;
Tuesday November 8th, 2016 8:42:21 AM

Armand glances at the writing. The letters seem familiar but he cannot make out the language. Linguistics 10 (d20+5).

Instead he begins to examine the marble heads. (To the DM, Armand is curious about the heads, they froze in place when the last flesh head exploded, are they in fact fully sculpted? If there are one's with the mouth open are there teeth and tongue inside or just a holly opening? Would these sculptures constitute artifacts that the Drow were looking for? Are there names on the pedestals?)

Dm shane: the heads are very well sculpted. Almost lifelike, but the sculpting is only on the surface. The ones with open mouths have only smooth stone behind their teeth. There are no markings to name them, and the portray no one with whom you are familiar...perhaps the Drow may find them of interest.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet  d20+5=7 ;
Tuesday November 8th, 2016 10:43:25 AM

Carver keeps his trotting and does the time calculations for when the delay poison wears off so he can quaif the antidote he's carrying in his pouch.
When the writing is pointed out, he uses some of his knowledge to try and decipher it....

Linguistics 7

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil  d20+4=10 ;
Tuesday November 8th, 2016 11:01:31 AM

Once Mack gives the all clear, Beordir starts walking around the room, looking at each bust, particularly the stone ones. Given the presence of flesh heads, it’s possible the wax and stone ones were once living. Otherwise, there should be marks of creation on each one.

(OOC - Perception = 1d20+4=10 ; Probably didn't see anything useful)

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Tuesday November 8th, 2016 2:58:44 PM

"The sign up there reads "its on the tip of my tongue ". Another clue to how to proceed.

it is interesting that it is in High Woldian, though, and not Drow"


Leskni thinks for a second on how to make her suggestion without saying the word.

"I wonder if it is simple as a childish riddle and the answer is the Woldian for the first letter in Tongue"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20=11 ;
Tuesday November 8th, 2016 3:55:47 PM

"I like the thought Leskni, but I would also think that the tip of a tongue was the end of it, so... does this language have letters?"

Perception: 11+13=24

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil 
Tuesday November 8th, 2016 4:01:38 PM

Bordir looks at the bust in front of him and suggests, "Perhaps we need to put something on the tongue of one of these heads?"

DM Shane 
Tuesday November 8th, 2016 10:06:13 PM

I'm waiting on Armand to post, so i will probably post tomorrow, once he posts.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+8=12 ;
Tuesday November 8th, 2016 10:14:05 PM

Owen reads the High Woldian script as best he can, then ponders the meaning. Knowledge (High Woldian): 12. He takes some time to examine the face of the door for any clues the group may have missed. Take 20 on Perception: 21.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Tuesday November 8th, 2016 11:06:23 PM

Carver sees the Owen facing the door, "Hey, Owen... Doesn't the door look like a tongue? And it's usually a Word on the tip of the tongue... so, why not write "WORD" on the top end of the door, it can't hurt."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday November 9th, 2016 7:14:19 AM

OOC: I'm waiting for the DM post, so I will probably post tomorrow.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Wednesday November 9th, 2016 10:05:47 AM

"Leskni, thanks for the cleaning! I feel much better. This puzzle on the other hand, I'm not sure if I have anything creative to add. Who created all this anyway?"

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday November 9th, 2016 12:22:01 PM

Sorry Shane. I generally only post 1 a day. Did not expect you to post into my post. As what Armand was doing I considered his turn while the others would occupy themselves with the door.

Also being a teacher I'm generally not going to be online after 8pm central.

DO Shane. Sorry Armand, I think I meant to say Atlas. I understand about late posting. I'm working 6/12 right now and trying to Dm on my phone is a non typical evolution

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Wednesday November 9th, 2016 3:53:10 PM

"Doors open. If you didn't want them to open ever, you'd have just built a wall in the first place."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+4=24 ;
Wednesday November 9th, 2016 5:04:10 PM

"Hmm. Well this heads are finely sculpted on the outside but apparently have no detail for their mouths. So the magic that animated them just opened a hole where the mouth was to talk."

Armand wanders over to the others and considers the door. "I wonder... He brushes a section of the door off with his sleeve, and uses some water from his water skin to clean the area more. Making sure there is no mold or dirt or dust or any other kind of icky thing on the door. Perception 24 (d20+4). He then sticks out his tongue and touches the clean spot on the door with his tongue.

spells
Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 4/6 used
}

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil 
Wednesday November 9th, 2016 8:15:51 PM

Beordir considers the message again, "I wonder if just saying that phrase aloud in High Woldian would do it. The last one was that simple."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet  d20+5=7 ;
Wednesday November 9th, 2016 9:09:39 PM

"Lets see....." Carver stops trotting, because he's focusing on trying to translate the phrase to Ancient Woldian.....

"Tauric is my native language and I was never good at Woldian. I'm not having any luck at this....."

Linguistics 7

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Wednesday November 9th, 2016 9:24:25 PM

If the door hasn't already opened with Armand tonguing the door, Leskni will say, in High Woldian, the first letter of the word Tongue.



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Wednesday November 9th, 2016 9:38:43 PM

Owen chuckles at Armand's idea, then laughs aloud as the cleric carries it out. It just might work...

DM Shane 
Wednesday November 9th, 2016 11:13:15 PM

Mack: communes witih his squirrel

Carver: tries to puzzle out the high woldian word for Tounge, but actually says purple instead.

Atlas: is more the physical type and not the cerebral type, he abstains from the puzzle.

Leskni: says T in high woldian, to no effect.

Armand: licks the door. the steel tastes sweet and overtones of rust and oil.

Owen: the message is pretty clear, "it's on the tip of my tongue" the door is non-descript.banded steel and hardwood. it opens outward and watching someone lick it is pretty darmed funny.

‘Osul: makes observations about the door, but is as stumped as the rest of the crew.

Boerdir makes a suggestion that Leskni applies and Carver flubbes...the door remains closed.

Ideals are suggested facts scouted out and things tried. It's a bit macabre with parts of zombie heads laying about the place. Eyes, jawbones, noses, teeth, tongues, palettes, ears, flesh, skullcaps and brains scattered everywhere. The door does not budge though



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Wednesday November 9th, 2016 11:43:31 PM

Atlas looks about, picks up a zombie tongue and presses it against the door.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=24 ; d20+21=23 ;
Thursday November 10th, 2016 5:53:27 AM

"Well, I can't speak for everyone else, but there is NOTHING on the tip of my tongue. So apparently nothing will open this door." I begin looking more thoroughly for other ways in, secret doors, or such.

(d20+21+1(TTT) TrapFinding check of 24)
(d20+20+1(TTT) perception check of 23)

If we end up being here for a while, I TAKE 20 on both of those checks, which would give me:
(TrapFinding check of 42)
(perception check of 41)


Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil  d20+6=12 ;
Thursday November 10th, 2016 9:11:47 AM

Beordir considers the linguistical implication of the text about in case there is some unusual way it is written that may give a clue as to how to open that door.

(OOC Linguistics d20+6=12 ; Not much help.)

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday November 10th, 2016 12:17:44 PM

"Well it does not appear to be literal. So what could be on the tip of the tongue? Armand starts to pace as he thinks.

"I would say teeth or maybe the word, 'word'. Does anyone know how to say either of those words in high Woldian?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet  d20+5=8 ;
Thursday November 10th, 2016 3:49:11 PM

Trying to come up with the words for teeth and word, Carver still has no clue....
"I have no clue what the translation is... I'm just gonna stop trying to do translations for a while.. it just seems useless."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+13=30 ;
Thursday November 10th, 2016 4:24:23 PM

"Mack, let me assist...."
{Aid Another(Mack - Perception) 30 vs 10 for +2 on Mack's Perception Check}

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Thursday November 10th, 2016 8:37:22 PM

"Well, I've got another silly idea. Its on the tip of my tongue"

In High Woldian, Leskni will say
"Its"

And then
"High"

and then
"H"

She'll then pout and give up :-(

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Thursday November 10th, 2016 9:11:07 PM

"Well, I suppose there is another way to do this. Anyone have an axe? Maybe if we axe it nicely...."

DM Shane  d6=1 ; d20+9=21 ;
Thursday November 10th, 2016 9:55:31 PM

Mack: searches and finds a couple of pairs of lenses in amongst the zombie refuse. (2 pair glasses). but finds no other exits secret of otherwise, but the the one in and the one out.

Carver: realizes that his strength lies in serving his god and fighting, and not as it seems linguistics.

Atlas: picks up a zombie tongue, as he does he notices something tattooed on the tip of the zombie's tongue, letters quite similar to the ones above the door. pressing it against the door does nothing, though.

Leskni: prattles off random words in High woldian, to no avail. the door remains shut.

Armand: tackles the problem with his prodigious inetllect, but the door remains closed.

Owen: suggests you axe it how to open.

‘Osul: assists Mack, and actually helps him find one of the pair.

Boerdir the High woldian, which is written in this case with low country predicate subject sentence structure yeilds no tricjks hidden or otherwise to help with the puzzle. you know that low country sentence structure became popular.... but you cannot remember when.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday November 11th, 2016 7:49:04 AM

"Thanks 'Osul!"! I put on a pair of the lenses. "How do they look?"


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Friday November 11th, 2016 9:48:39 AM

Atlas yells, "Hey everyone, look at this." He shows them the zombie tongue and the letter on it. "Let's grab all the tongues and see if we can make a word out of what they spell."

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil  d20+4=20 ;
Friday November 11th, 2016 10:33:07 AM

Beordir hunts around for another zombie tongue. He flips it around with the tip of his rapier so he doesn't get blood on him....again. He looks to see if it's the same character as the one Atlas has.

(OOC Perception - d20+4=20)

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d20+6=9 ;
Friday November 11th, 2016 1:40:05 PM

Leskni will join the Zombie tongue hunt. With a 9 perception, however, I'm guessing she is lucky to find the heads, let alone their tongues :-(



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet  d20+8=22 ;
Friday November 11th, 2016 3:31:12 PM

Carver helps search for the tongues and waits to see what letters are gathered up before venturing any more guesses at the password.

Perception 22

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+13=22 ;
Friday November 11th, 2016 4:22:47 PM

"The more important question is how do they change what you see, Mack?"
Highlight to display spoiler: {He has no frame of reference to say, "They make you look like a young John Lennon".}

'Osul joins in the tongue hunt (It could be worse!) {Perception: 22}

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Friday November 11th, 2016 5:52:06 PM

Owen laughs again as his various companions scamper around the room searching for exploded tongues. "Atlas, maybe just touch that one you found to the door."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday November 11th, 2016 5:52:07 PM

"Hmmm... good question!" Does my vision seem any different with the lenses on?


DM Shane one set of lenses is white the other dark. which do you put on?

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+5=17 ; d20+4=14 ;
Saturday November 12th, 2016 9:03:52 AM

Armand tries to determine what is written on the tongue. Linguistics 17 (d20+5)

"Be careful in how yo handle those remains. They are infected with disease. Maybe only Mack and Atlas should pick up pieces."

Armand will join in the looking, but will not touch. Perception 14 (d20+4)

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 4/6 used

DM Shane 
Saturday November 12th, 2016 9:33:36 PM

Mack: tries on the lenses, one is white and one is dark. the light makes everything in the room stand out in detail. the dark one doesn't seem to do much in the room when you look through it.

Carver: finds 3 tounges.

Atlas: notices that it's not one letter on the tounge it's a bunch of letters...possibly a word!

Leskni: can't find her tounge

Armand: you translate the High woldian script on the tounge. "Journey" pretty plainly written

Owen: laughes about the great tongue hunt, and asks Atlas to touch his to the door.

‘Osul: finds 2 toungs.

Boerdir finds 1 and pokes it with his rapier.

you all notice that the tounges have no writing on them. Just Atlase's he presses it to the door for no effect...except zombie gunk now on a spot on the door.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Saturday November 12th, 2016 11:00:38 PM

"Anyone want to check for magic on these Lenses 'Osul and I found? They may come in handy."


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d20+6=21 ; d3=2 ; d20+6=12 ;
Sunday November 13th, 2016 10:17:51 AM

Leskni will a spellcraft 21 on the white lens, 12 on the black one.

Well, lets try the obvious

Leskni will speak "Journey" in High Woldian while close to the door,


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Sunday November 13th, 2016 5:57:23 PM

Armand tells the others what is written on the zombie tongue. Leskni beats Armand to announcing the presumed password toward the door.

Armand jumps back from the door and stands ready to throw the torch through the opening.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+16=23 ; d20+16=33 ; d20+14=31 ; d20+14=15 ;
Sunday November 13th, 2016 6:02:16 PM

Owen casts Detect Magic to learn about the lenses. Knowledge (Arcana): 23, 33. Spellcraft: 31, 15.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday November 14th, 2016 7:38:32 AM

After we're done analyzing the lenses, I put a pair on Squeaver to see how HE looks. Very stylish.



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Monday November 14th, 2016 10:13:34 AM

Atlas stands by the door, ready for what ever may be beyond. "Mack, hurry up, we may need you and those glasses for whatever comes next."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday November 14th, 2016 5:04:22 PM

Feeling Atlas's anxiety at waiting too long for a stupid door, I rush towards it with the plan being to knock it open with my immense weight and strength.

"YYYYYYYYYYYYYYYYYYYAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Monday November 14th, 2016 5:34:57 PM

"Two tongues... no script... waste not, want not."
'Osul casts his Light Orizon on one of the tongues, and, like Armand, prepares to pitch the light source through the doorway as it opens.

Active Spells: Light

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil 
Monday November 14th, 2016 8:49:22 PM

A bit creeped out by the tongue tattoos, Beordir backs away realizing that there's only one tongue. Leskni figures it out and tried the password. Beordir waits, hopeful.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet  d100=64 ;
Monday November 14th, 2016 8:58:09 PM

Carver whistles a quick tune and a medium sized humanoid shaped light winks into existence and Carver smiles, preparing to send it down the hallway as well..... (alternate version of Dancing Lights)

DM Shane 
Monday November 14th, 2016 9:05:49 PM

Mack: Mack tries the white lenses on and everything in the room stands out in sharp detail, the black ones give no percieved benefit. Squeaver cannot wear them fully, his eyes on the sides of his head and the leather nose piece isn't long enough to let each lense cover each eye.

Carver:...still looking for tounges.

Atlas: takes up positon by the door, ready for whatever comes next.

Leskni: the white lenses are "eyes of the eagle" not qute sure of the dark ones.

Armand: prepares to throw a torch through the opening.

Owen: Eyes of the eagle and goggles of night...pretty basic actually. the eyes of the eagle are while, while normal ones are clear...interesting appearance when they are put on.

‘Osul: gets ready to thow a enchanted tounge through the door. The surrealness of the situation completely lost upon him.

Boerdir stands pat his rapier at the ready.

with a creak of long unused hinges the door opens inward, stale air wafts ouf with an odd smell to it, you cannot quite place it...the torch and the tongue fly through Illumiating a long hall, at least 40' long, with the barest outlines of a door at the end. there is something hanging from the ceiling, terminating about 5 ft from the floor, but due to where the light lays, you cannot make out much about it, perhaps a rope of somesort? the lit parts of the room have black on the gray stone and an inordinate amout of dust has collected in the corners. thats all you can see from the outside.



Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Tuesday November 15th, 2016 12:35:55 AM

Do we know what caused the door to open? Did Leskni guess right?

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Tuesday November 15th, 2016 1:30:16 AM

Owen looks to Mack. "Want to check for traps? I thought I saw something along the ceiling..."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=32 ; d20+21=39 ; d20=3 ;
Tuesday November 15th, 2016 7:45:24 AM

Before heading into the hallway, I cast Light on one of the heads. I then use the mouth and nostrils for my fingers, take up a bowling stance, and send it straight down the hallway.

bowling check: 3 Gutterball!!!

I head in and check for traps, up to and including whatever is hanging from the ceiling. I'm being particular watchful that the hanging thing might be the tail of some alien creature that has acid for blood, and may drop on me at any moment. Although with my other eye, I'm making sure I don't walk into a pit as I look up. ;)

(d20+21+1(TTT) TrapFinding check of 32)
(d20+20+1(TTT) perception check of 39)



Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil  d20+4=8 ;
Tuesday November 15th, 2016 12:45:33 PM

Beordir carefully wipes off his blade and sheathes it. He strings his bow and forms up with line of sight down the hall, ready to cover Mack as he starts hunting for traps. While he does so, he looks warily into this space.

(OOC Perception : d20+4=8 ; Wahhhahhaha. I might not see a target with that roll.)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Tuesday November 15th, 2016 3:08:20 PM

Carver continues to do as planned and send his "Dancing Light" walking down the hallway letting it light up the area as it goes.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Tuesday November 15th, 2016 3:37:57 PM

Atlas follows Mack, about 5 feet behind him the entire way. "Let's avoid setting off the next set of talking heads if we can."

As they get closer to the end, "Is that a rope? Should I pull on it?"



'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+13=19 ;
Tuesday November 15th, 2016 3:45:04 PM

'Osul contributes to Mack's investigation.
{Perception (Aid Another): 19 for +2}

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday November 15th, 2016 5:06:12 PM

Armand falls into line with the rest.

"I for one don't want poor Mack to be all alone in there. Plus there's no telling what mischief he could get into."

spells
Highlight to display spoiler: {0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 4/6 used
}

DM Shane 
Tuesday November 15th, 2016 9:46:42 PM

between the dancing lights spell, Macks keen eyes and the entering of the hall you discover that the thing hanging from the ceiling is a rope with a knot in the end of it. it disappears into the ceiling so tightly that it looks to be growing from it. the black marks on the walls look to be scorch marks, while the dust in the corners is ash. the door at the end is stone.

Mack: not traps but the head gets coated in a gooy layer of ash from the roll.

Carver: concentrates on the dancing lights and soon finds he is alone in the zombie head room.

Atlas: covers Mack in his exploration of the room.

Leskni: you are certain that your words opened the door.

Armand: follows Mack into the hallway.

Owen: assists mack in his exploration of the room.

‘Osul: Help Mack as well.

Boerdir covers Mack as he explores the room.



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Wednesday November 16th, 2016 12:19:57 AM

Owen looks to see if there is a simple way to open the door. If there isn't, if someone must pull the rope, he high-tails it back to the room with the heads. He's not about to get set on fire by an obvious trap.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday November 16th, 2016 8:47:35 AM

"I sure DO think you should pull that rope, Atlas! Just give me a sec as I get back in the zombie head room first." ;)

"Thanks for all the help, and cover, everyone! The room seems all clear of traps. I'm no expert on this stuff, but my guess is that the rope possibly opens the door, and also sends a wave of fire thru the room at the same time. Which one of you is fire proof? Then again, the rope itself seems to survive the fire. Maybe just the ground lights up?"


Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil  d20+8=18 ;
Wednesday November 16th, 2016 8:56:38 AM

Wary, but relieved nothing has jumped out at them so far, Beordir gives up his overwatch position and follows along. He stops at the edge of the scorch marks and looks at them carefully along with the rope.

(OOC Knowledge Arcana to determine if this rope is the result of a Rope Trick spell - d20+8=18 ; Sigh. That didn't do it. I needed a 22. What is wrong with my rolls)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet  d20+3=15 ; d20+5=20 ; d20+5=15 ;
Wednesday November 16th, 2016 11:00:08 AM

Atlas shakes his head, "Not so fast, there has to be a way to prevent us from being burned to death."

Atlas first checks the door to see if he can open it without pulling on the rope. He then checks the chamber to see if there is anything he notices about the dungeon or engineering that would show him how to avoid being cooked.

------------------------------------------
Strength Check on opening the door: 1d20+3=15
Dungeoneering Check: 1d20+5=20
Engineering Check: 1d20+5=15


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Wednesday November 16th, 2016 1:08:08 PM

Carver stands at the doorway, with most of the group inside already, "I'll check it out in there as well, but only after a lot of you come back out, we can't have everyone in one basket you know. I know I only have general knowledge's but I am versed in most everything." (Bardic Knowledge)
He keeps the dancing lights where they are the most use.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Wednesday November 16th, 2016 3:48:55 PM

'Osul shakes his head. "Sorry, nothing that would protect someone from a firestorm."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday November 16th, 2016 5:32:29 PM

"Whoa, hold on there everyone. Let's not put the cart before the horse. Before we go off half-cocked and pull ropes there's some other things we need to do."

Armand motions with his glaive (as that's what he's holding). "Let's do some prestidigitation and cleaning to see what might be written on the door, or around it. After all the walls are covered with soot and such things. There's no telling what may be revealed underneath. Plus we should all do some detecting of magic."

That said Armand cast's detect magic and examines the door and the door frame and the like.
He will also renew the light spell on the glaive if it is wearing out.


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d20+6=7 ;
Wednesday November 16th, 2016 6:15:36 PM

"Cleaning things is good."

Leskni uses prestidigitation to start cleaning the soot and such,. She will also see if she can identify the rope but I'm kinda guessing a 7 isn't enougn :-(


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday November 16th, 2016 8:43:59 PM

(OOC is it me or did Mack's post on the 14th skew the display?)

DM Shane 
Wednesday November 16th, 2016 11:22:58 PM

Mack: is no fool and guesses the purpose of the room...no firey death for me thanks!

Carver: wisely abstains from entering the room, too many tragedies have this trope in them...

Atlas: as far as you can see, there are no vents, or holes to let any kind of flame in. the door is a featureless slab of stone set into the wall to open outward, feels solid or at least a lot more solid than your shoulder. Everything sounds solid, really solid, solid rock.

Leskni: the soot and ash is swept into a neat little pile in the middle fo the room, a little to the right of the rope. the rope looks to be a rope of some sort!

Armand: calls for a calm rational consideration of what to do and following his own advice he casts Detect Magic on the door and finds: nothing, the door is completely mundane, no magic whatsoever

Owen: high tails it back to the zombie head room.

‘Osul: regretfuly informs everyone that he has no spells that would save them all from a firestorm.

Boerdir relaxes his guard and studies the rope. it looks like mundane rope, well fit to the block above it, but not magical.

the room is now clean as a whistle. no writing or glyps become visable. carvers dancing lights spell lights up the whole room over time. it is nothing more or less than a 40ft hall with a rope hanging in the middle of it.



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Thursday November 17th, 2016 3:24:12 AM

"Does anyone have a ten-foot pole we could use to trigger the fire from a distance?" Owen says, smiling.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=31 ; d20+21=22 ;
Thursday November 17th, 2016 8:19:41 AM

"A 10' pole? In what world would you be able to buy THOSE?" :)

"If we're going to pull the rope at any point, we could always tie our own rope to it, and pull it from the zombie head room."

I check the rope and ceiling thoroughly for any trap or possible triggering device.

(d20+21+1(TTT) TrapFinding check of 31)
(d20+20+1(TTT) perception check of 22)

If we're not in any hurry, I just TAKE 20 on that TrapFinding instead, for 42.

OOC: Armand - I don't see any problems with the display on my end. Was it the long YAY message? ;)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Thursday November 17th, 2016 11:23:14 AM

Atlas nods when Mack mentions the rope, "I agree, lets tie one of our ropes to that rope and we'll pull from the other room."

Unless anyone objects, Atlas begins to tie his pretty silk rope to the one hanging from the ceiling. "Hmm, I know I learned this once...what's it called? Oh yeah, a double fisherman's knot." After a few tries it comes back to him and he is able to tie the two ropes together. He then heads back to the zombie heads room and is ready to pull. "Any last words?"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday November 17th, 2016 12:50:24 PM

"What could possibly go wrong?" ;)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Thursday November 17th, 2016 2:00:42 PM

"Since I'm sure there is more than 14 ways for something to go wrong, I'm not even going to try and count them.
Now has anyone looked at the rope for any message that might be twined into it. We know the walls and door are bare of anything useful. Before you do any pulling of ropes, let me take a closer look at that rope...."

Carver will enter the hallway once the rest are out, fewer people to get hurt that way... He then takes his time, even taking twenty on his looking over the rope.. it's not like anyone else is on a timer....

With taking 20 it totals a 28 to inspect the rope and the area where it enters the ceiling.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Thursday November 17th, 2016 3:57:52 PM

With nothing to add to the conversation, 'Osul joins Atlas on the rope, and awaits the all-clear from Carver.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday November 17th, 2016 5:17:24 PM

"I've got a bad feeling about this." Armand says as he scans not just the door but the rope, ceiling, floor, etc. as he walks out of the hallway.

"Did anyone check for secret doors anywhere? Everywhere? It strikes me that this place is designed to keep someone out not keep something in."

(OOC, yes Mack the overly long 'yah' when I look at the page on my cell phone it's skewed/not centered).

DM Shane 
Thursday November 17th, 2016 9:41:56 PM

Mack: comes up with a great idea! yeah! who has a 10' pole! you go over the room with a magnifing glass confident that you have uncovered every secret that this room has to offer, which is:................nothing....no secret doors...traps...hidden rooms...treasure...nothing...nada...zip...zilsh 0.

Carver: checks the rope out. Looks to be a hemp rope, 2" diameter 4 strand S laid, sailmakers whipping on the end with waxed sailmakers twine. the rope disappears into a block in the ceiling so tightly you cannot see a gap. the rope is not new, but neither has it suffered from age.

Atlas: after Carvers inspection you join the ropes with a double fishermans bend. it will serve in this application. if you were to be holding a great deal of weight with the rope and wanted to get the knot out you would, of course, us a Carrack bend.

Leskni:

Armand: voices his worries and questions if anybody looked for secret doors. Unaware that Mack has completed a VERY thorough examination of the hall.

Owen: suggests a 10ft pole, but there is never one around when you need one, luckily, Mack has an idea.

‘Osul: grabs onto Atlas's rope ready to pull once the high sign is given.

Boerdir

when everyone is ready the rope is pulled....absolutely nothing happens...the rope does not even move perceptably. no flames shoot out...nothing.


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Thursday November 17th, 2016 11:35:07 PM

Owen wipes a hand across his brow, glad nobody was incinerated.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Thursday November 17th, 2016 11:35:18 PM

"Lets look up at the ceiling where the rope is coming from. Maybe we'll see something up there. Or somebody gets to try and climb the rope"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+21=39 ; d20+5=16 ;
Friday November 18th, 2016 7:36:56 AM

I walk over, pull the rope straight down, and if nothing happens, I climb it.

(d20+20+1(TTT) perception check of 39)
(d20+5 climb check of 16)


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Friday November 18th, 2016 9:51:41 PM

Just checking in before I head off to bed :-)

DM Shane 
Friday November 18th, 2016 10:02:10 PM

We are getting a bit spread out and I cannot remember where everyone is at I need to Know everyone's location with the next post.


Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil 
Friday November 18th, 2016 11:49:13 PM

While every one else looks around, Beordir looks more carefully at the rope dangling down. He wanders out as they set up to pull the rope just in case. But he thinks more and more about what that rope might mean for an arcane practitioner, but continues to come up empty.

(OOC Alas, I can't take 20 on Knowledge checks)

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Saturday November 19th, 2016 10:10:33 AM

Armand scratches his head.

"The other two doors we encountered each had definitive clues. Maybe we're missing something. What if we moved the light(s) out of this hallway and looked at the door through those goggles Mack found?"

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Saturday November 19th, 2016 10:12:03 AM

Armand is still in the doorway between the head room and the hallway.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Saturday November 19th, 2016 3:38:14 PM

I'm still waiting to see what happens when I pull the rope straight down, and if nothing, I climbed it. So I'm at the ceiling.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Saturday November 19th, 2016 8:22:06 PM

"I agree, try those goggles, we've about exhausted everything else. But be sure to try both lens' separate and together."


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Sunday November 20th, 2016 9:28:01 AM

I do as Carver suggested.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Sunday November 20th, 2016 3:23:26 PM

OOC: Let's try posting again!

'Osul agrees, and casts Light on the remaining tongue out in the room and discards it to a corner, thus cancelling the light on the tongue in the hallway.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Sunday November 20th, 2016 3:58:23 PM

Owen stands in the room with the heads. He calls out, "Mack! Don't climb the-! Oh well."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday November 21st, 2016 7:47:49 AM

From the top of the rope, I look back towards Owen with a dumbfounded expression.


Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil 
Monday November 21st, 2016 11:32:04 AM

(OOC I forgot the location request. Beordir is back in the room with the pedestals near the entrance to this hallway. With his bow, he is providing overwatch, abet behind partial cover.)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 36/55 Speed 65 Character Sheet 
Monday November 21st, 2016 1:31:34 PM

Carver is at the doorway, waiting on what is seen through the lenses that were found, because other wise, only one more thing to try, and it'll probably leave a mark.....
If nothing is seen with the lenses, he'll get everyone out of the hallway, then close the door behind him, then spend a little time to see if any clues show themselves. Before touching the rope.

DM Shane 
Monday November 21st, 2016 1:53:03 PM

Mack's climbing does nothing, he does see by feeling on the rope where it joins the block that it is inserted into the block. Looking through the lenses is interesting the light ones throw every detail of the hall into stark contrast, while the dark ones bring even the shadows to light, together the room comes out in stark yet unenlightened detail. In other words..nothing. Carver has a plan. Is this what you do?

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Monday November 21st, 2016 5:04:53 PM

Atlas shakes his head. "Puzzles. I don't get every builder's fascination with puzzles. I am out of ideas."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday November 21st, 2016 6:48:03 PM

With Mack's report that the lenses show nothing new Armand shrugs his shoulders. "Your plan is as good as any other Carver."

He steps into the hallway and moves to the center. That way everyone should be in range. He is prepared for the worst and hopes there is enough breath left in him to channel energy at the end.

spells
Highlight to display spoiler: {0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 4/6 used
}

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d8+3=6 ; d8+3=9 ; d8+3=8 ;
Monday November 21st, 2016 6:51:39 PM

But wait there's more.

Armand eyes Carver, then takes out the wand of cure light wounds, touching Carver 3 times. Carver is healed 23 hit points.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Monday November 21st, 2016 8:05:25 PM

Atlas looks about from his place standing under Mack.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Monday November 21st, 2016 8:24:29 PM

"I don;t really expect that to work but I've got nothing better to suggest

Leskni and Pella come into the coridoor, standing at the rear of the group

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Monday November 21st, 2016 9:23:34 PM

"If Carver's plan doesn't work, we should try burning the rope. Perhaps it's a fuse of some sort."

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Tuesday November 22nd, 2016 2:12:32 AM

'Osul waits in the room while Carver check out the corridor on his own.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday November 22nd, 2016 7:45:31 AM

After we try Carver's idea, I'm always a big fan of burning things. I visualize us being inside a giant powder keg. I give Owen a big thumbs up! :)


DM Shane 
Tuesday November 22nd, 2016 10:23:32 AM

There seems to be some confusion as to what carvers idea is. Some folks crowd into the hallway, while others stay in the pedestal room. Once things get sorted out, and Carver is In the room alone you find that the door to the hallway will not close due to the way the flagstoned rose up slightly when the door was opened. Further inspection reveals that the floor shifts very slightly, but shifts back as more weight goes into the hallway. This was activated when a pin dropped as the door to the hallway was opened.

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil 
Tuesday November 22nd, 2016 10:44:48 AM

Close to the hallway entrance, Beordir cranes his head around looking curiously at the mechanism. "Well, Mack's probably the lightest. Maybe he can try to get the pin back in so the floor stays stable.”

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Tuesday November 22nd, 2016 2:41:11 PM

"I don't think that will work, any weight out of the hallway will most likely prevent the door from closing entirely. If you want me to check it out alone, you all will most likely need to back up out of the pedestal room as well. We've not really had much luck with splitting up, so maybe we should all just enter the hallway and suffer the consequences. That's my new suggestion at least."

Carver does a calculation on when the delay poison is set to expire, so he will know when to quaff the potion or elixir or what whatever it was called he was to drink.....

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday November 22nd, 2016 5:23:26 PM

Okay I'm confused. Which way is the hallway pivoting, upward to the door we want to go through or upward toward the door we came through? Wouldn't our character's have noticed the floor's seesaw effect as we initially walked down the hallway?

If it's a matter of balancing then we can gather in the middle of the hallway (or Mack can stay up the rope), then Carver can move around sighting on the flagstones and call out adjustments to our positions, and open/close the doors since his horseshoes suspend him above the ground I assume he would not have any pressure on the floor.

If our weight is not enough to shift the seesaw hallway down so the door will open then I say it's time to take out the pick and chisel.

Carver, it's not a magical potion it's a vial of anti-toxin.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Tuesday November 22nd, 2016 6:59:45 PM

"Y'all got ta remember I don't weigh anything on a floor, special shoes that I wear. So it's all weight that you are putting on the floors that is causing this."


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday November 22nd, 2016 8:41:10 PM

"We COULD all get on top of Carver!" I say with a huge smile! :)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet  d20+5=19 ;
Tuesday November 22nd, 2016 9:01:50 PM

Atlas looks about to see if he can figure out the engineering of the mechanism so that he can help solve the puzzle. "I am a bit confused, but I agree. Let's all just enter so that we can hopefully move on."

He continues to stand under Mack.

--------------------------------

Engineering: 1d20+5=19

ooc: Sorry my posts are short, but I am traveling this week and just trying to make sure I post.




Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Tuesday November 22nd, 2016 10:39:11 PM

Owen sighs as it looks like the only way to advance is to trigger a trap with everyone in it. Lovely. He takes a wide stance in the hallway, ready to dodge.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Tuesday November 22nd, 2016 11:52:21 PM

Right, ibto the hallway to trigger the trap it id

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Wednesday November 23rd, 2016 3:52:42 AM

Thinking better of adopting a new shape, 'Osul joins the party in the hallway.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday November 23rd, 2016 7:32:33 AM

I get ready to take a nap pretty soon.


Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil 
Wednesday November 23rd, 2016 9:01:18 AM

As the others fill the hallway, Beordir pauses at the entrance. He looks over at the walls recently scrubbed of soot and ash. "Are we sure about this? This hallway was the site of some significant fire and we are piling in here. If something untoward happens, we will be significantly constrained."

Somewhat desperate, he looks around the room he is in and asks, "Could we put in a bunch of columns and achieve the same effect?"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Wednesday November 23rd, 2016 11:27:09 AM

"Get off the rope, and don't touch it. At least until we know what's going on in here"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday November 23rd, 2016 12:09:53 PM

I do my best to make myself and Squeaver fire resistance, starting with a Create Water on top of us. Squeaver needed a bath anyway.



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Wednesday November 23rd, 2016 4:27:54 PM

Owen looks back at Beordir and smiles, shaking his head.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Wednesday November 23rd, 2016 5:11:34 PM

Atlas laughs, "I don't want to die either, but I am out of ideas. Maybe we get in here, the floor starts to tilt, we use the rope to help us level it out, close the door behind us, and like magic the door in front of us opens. Here is a spot in adventuring for wishful thinking and it usually comes when every other idea is exhausted in my experience."

DM Shane 
Wednesday November 23rd, 2016 9:10:34 PM

All enter the hall but one, thinking frantically for a way to cheat the odds. The others call to him to tempt fate, but does he? Mack gets off the rope and douses himself with water, it's an odd feeling, detached, insulated, fear merely an echo in the back of your mind, but dread fills the mouth with bitter dregs. Does Beordir enter or try his plan? Eternity calls, either here or in the hall.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday November 23rd, 2016 11:48:45 PM

Armand waits for Beordir. He also casts create water on himself and any others who want it.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Thursday November 24th, 2016 2:48:06 AM

"We can push the odds further in our favor - it wouldn't take long to turn this corridor into a moat, if those of us that can cast Create Water just go for broke. And if the doors both seal tight and hold.", offers 'Osul.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday November 24th, 2016 10:31:46 AM

"Let's filler up!" I start creating water. And I take a short break to pull out a turkey leg smothered in barbecue sauce and start munching. "Anyone want one?" :)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Thursday November 24th, 2016 11:00:28 AM

"Yeah, create more water, watch me hit the ceiling and you all drown, at least those who can't swim or breath underwater.
It can't be that difficult and if you fill the hall with water, we may be stuck here until it seeps away before we can do anything...."


Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil 
Thursday November 24th, 2016 5:12:04 PM

Still wary, Beordir worries about the risk the group is taking. Atlas' idea has merit, but the scorch marks still worry him. Resigned, he casts a spell to mitigate damage from fire sources before joining the group in the hallway.

(OOC Casts Resist Energy - Fire )

DM Shane 
Thursday November 24th, 2016 9:20:05 PM

Beordir enters, there is a soft click as the door closes behind him. A sonorous voice begins to count down in undercommon and also in common 10....9.....8....7.... the group creates water as fast as they can, but its pretty obvious that the count will reach 0 long before you get enough water to do any good.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday November 24th, 2016 10:59:53 PM

"Quick find a way to secure that pin, we may have to run for the door!"


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Thursday November 24th, 2016 11:04:49 PM

Leskni is going to ready a dispel magic to try and dispel any incoming spell effect.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Thursday November 24th, 2016 11:06:05 PM

Owen takes cover behind Carver.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Friday November 25th, 2016 8:01:37 AM

With seconds left, 'Osul has a new idea:
"Douse the naked flames! A drow isn't going to need a torch. The scorch marks are from the flammable liquid that covers whoever gets this far. Put them out now!"

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil, Resist Fire 10 
Friday November 25th, 2016 2:29:50 PM

Beordir stands shaking his head, waiting to get cooked.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Friday November 25th, 2016 3:11:22 PM

Atlas pulls on the rope. "It's hear for a reason, maybe this is it."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Friday November 25th, 2016 3:51:25 PM

Carver stays his customary 6 or so inches above the floor, or the few gallons of water that was created.... He waits to look around once the door get closed, he expects it will also lock behind them, but as a group they'll figure it out.....

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday November 25th, 2016 8:29:43 PM

I keep eating my turkey leg.


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Friday November 25th, 2016 10:51:00 PM

Lrskni will help to douse the flamed

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Friday November 25th, 2016 11:59:22 PM

Owen realizes that while everyone else is bracing for a trap Mack is calmly eating a turkey leg. He looks on, shocked.

DM Shane 
Saturday November 26th, 2016 7:06:14 AM

6....5....4....

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Saturday November 26th, 2016 11:35:51 AM

I don't like my turkey legs burnt, so I want to finish this quick. ;)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Saturday November 26th, 2016 4:22:30 PM

Seeing as the rope didn't do anything, Atlas tries to open the door at the end of the hall.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Saturday November 26th, 2016 4:45:58 PM

Armand remembers his father always muttering the phrase, "Hurry up and wait."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Saturday November 26th, 2016 6:09:23 PM

Carver looks about quickly for any markings that cropped up as the entrance was closed. If nothing is apparent, he helps Atlas try and open the other end.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Sunday November 27th, 2016 4:10:30 PM

'Osul waits - there simply isn't enough room at the far door with Atlas and Carver there.

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil, Resist Fire 10 
Sunday November 27th, 2016 8:07:15 PM

Beordir waits tense wincing, hoping to not die.

DM Shane 
Sunday November 27th, 2016 9:49:38 PM

3....2...1... there is a click and the door at the end swings open. there is a noise and all eyes turn toward the rope.

A small puff of white smoke starts to form around the rope, and gradually takes on the form of Mya. There is still a sadness to her, but there is something else there now as well.
Sense Motive check
DC20:Highlight to display spoiler: { You can see it clear as day in Mya’s eyes. Hope.}

“She knows you’re here. Things will start to get… tricky”


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+5=17 ;
Monday November 28th, 2016 6:42:33 AM

17: Oh well...

"Start to get tricky. Thank you Mya." and with that 'Osul manages a smile.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+4=9 ; d20+21=36 ;
Monday November 28th, 2016 8:05:29 AM

(d20+4 Sense Motive check of 9 against DC 20 - Failed)

I stand up, put the turkey leg bone away, and lick my fingers off.

(d20+20+1(TTT) perception check of 36)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet  d20+9=15 ;
Monday November 28th, 2016 10:12:48 AM

Atlas laughs at Mya's words. "My dear, we're here to free you and rid this place of her evil. Can you tell us anything to help? Otherwise we travel blindly."

------------------------------------------
Perception: 1d20+9=15


Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil, Resist Fire 10  d20+4=19 ;
Monday November 28th, 2016 11:49:25 AM

Considering the idea of blindness, Beordir looks out the door, trying to understand where the door they had come in went.

(OOC Perception d20+4=19)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Monday November 28th, 2016 12:16:31 PM

Carver looks through the now open other end to get an idea of what they face now.... one hand is again empty and the other holds his shield.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d20+8=25 ;
Monday November 28th, 2016 3:12:26 PM

Sense motive of 25
"How is it that we're not all dead? Mya, did you manage to help us? Don't worry, you're right to hope. We WILL succeed in freeing you"

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+12=22 ; d20+4=12 ;
Monday November 28th, 2016 5:14:50 PM

Armand eyes the spirit. Sense Motive 22 (d20+12). "Gargul welcomes all spirit, eventually."

Armand, having ignored the request earlier, tosses his lit torch through the open doorway. He scans ahead to see what can be seen. Perception 12 (d20+4).

spells (Periodically I'll just keep re-posting these so they are present somewhere in the scrolling)
Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)
}

Channel energy 4/6 used

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+1=7 ;
Monday November 28th, 2016 10:01:34 PM

Owen sees Mya's sadness as she explains that the journey is about to get more difficult. He squints at the ghost, but her form is difficult to make out. Sense Motive: 7.



DM Shane 
Monday November 28th, 2016 10:55:58 PM

Mack: really enjoyed that turkey leg, the room though looks the same as always.

Carver: the room is dark until Armands torch gets thrown in, looks to be full of furniture, tables shelves and chairs. all dusty and coved in cobwebs.

Atlas: querys Mya she replies : "We were brought here - the chosen. Those who would be given to the Matriarch. We were told it was an honor. Is it an honor to be a sacrifice?”

to Leskni: she gibbles and covers her mouth. he he..no silly...this room is a holding room, you pull the rope and the count starts over, it would give the defender of this place time get ready...but that was long ago....so long....

[b]Armand:
tosses his torch and reveals the next room. Mya looks longingly at him at the mention of Gargul.

Owen: has trouble seeing the ghost, but hears the sadness in her voice.

‘Osul: appartenlty sarcasm is wasted on ghosts, she ignores you.

Boerdir the door you came in from, the door to the pedistal room closed behind you, it's still there only locked the door ahead of you is open. it has a bunch of furniture in it.

after speaking and replng to the party Mya begins to fade away. as she fades away you hear her faintly whisper Are you here to save us?

the rope shakes and fibers fall from it, they fall in a pattern spelling ouf words on the floor. the words say "I strike without pause"


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=39 ; d20+21=23 ; d20+16=25 ;
Tuesday November 29th, 2016 7:41:59 AM

"Do we want to check out that locked door behind us at all? I don't like NOT having options."

Based on what the main group consensus is, I either see if we can unlock the door behind us, or proceed into the next room, checking carefully as I go:

(d20+21+1(TTT) TrapFinding check of 39)
(d20+20+1(TTT) perception check of 23)

(d20+16 Disable Device check of 25)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Tuesday November 29th, 2016 11:10:07 AM

Carver moves the "dancing lights" into the room to get a good view and then moves in following them.
"I'm betting that the lock releases from further in, if the room was set up as a delay against attacks. Be ready for almost anything, because out spirit friend says that whomever it is we are opposing knows we are here....."
He takes a look around the new room looking for exits and for clear paths to each of them....

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet  d20+9=19 ;
Tuesday November 29th, 2016 1:48:05 PM

Atlas walks up to the door and leans in looking around, "There's bound to be another gimmick or trap in here. Mack, when you're done checking that back door I'll follow you around in here like the other rooms. Until then, I'm just going to check it out a little." Atlas steps about 5 ft inside the door and looks around.

---------------------------------------------
Perception: 1d20+9=19



'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+13=17 ;
Tuesday November 29th, 2016 3:42:18 PM

'Osul moves towards the door - quite happy not to be covered in oil or similar. He again tries to provide some assistance to Mack from near the doorway {Aid Another - Perception:17 (+2 for Mack)}

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil, Resist Fire 10 
Tuesday November 29th, 2016 4:26:19 PM

As the floating lights pass into the room, Beordir begins quietly casting a spell. As his sight is enhanced by his spell, he turns his gaze into the room, looking widely to see if there's any magic around.

(OOC Cast detect magic and start detecting it.)

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+4=12 ;
Tuesday November 29th, 2016 5:53:16 PM

"Mack I agree with Carver. That rear door won't open until we find the mechanism controlling it. I'm betting it's somewhere in front of us, guarded by something nasty, or big and nasty. And probably undead. So let's be on our toes people."

Armand continues to scan the room ahead, from the threshold of the door way. Perception 12 (d20+4).



Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Tuesday November 29th, 2016 11:40:10 PM

"Does anybody else think that "I Strike without pause" may mean "Get in there quickly"?"

Unless somebody has detected a trap, Leskni moves to the doorway and readies an action to step into the room if something bad happens in the corridoor.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Wednesday November 30th, 2016 2:16:33 AM

Owen grimaces and says "Well, the delaying room certainly worked on us. Shall we proceed?" He looks into the next room, staying behind Leskni.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday November 30th, 2016 7:16:23 AM

I head into the next room, checking for traps as I go. (already rolled above,with an extra +2 from Osul - Thanks Osul!)


I came with friends and left with none.


DM Shane 
Wednesday November 30th, 2016 10:22:58 AM

This room is filled with all sorts of dusty furniture, shelves and tables. On the west wall hangs an ornate gold mirror. To the North and South are two large (and solid) stone doors. Neither door will so much as budge. Large tapestries hang on the walls, dusty but in good condition. They show old drow scenes. Times of toil beneath the surface, kneeling for a matriarch of some sort and battles against dwarves.
Everything in the room is reflected perfectly by the mirror with the exception of the party. The reflections are waving frantically trying to get the parties attention. There seems to be some items of value tucked away in random nooks.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Wednesday November 30th, 2016 10:49:56 AM

Atlas walks up to the mirror and tries decipher what he and the rest of the group are trying to tell them. In doing so he also touches the mirror surface to see if it is solid. "Can you talk to us or do we have to play charades? I assume you're trying to warn us about something dangerous that is about to happen to us?"

Looking back over his shoulder Atlas tries to find Mack, "Mack, could you pick up those valuables? Don't want to risk falling in a pit without at least taking some of the treasure with us. Maybe someone can see if there's anything magical included?"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+5=16 ;
Wednesday November 30th, 2016 11:39:09 AM

Carver, looks at the mirror and tries to decipher what is being "said". (sense motive 16)
He also stays as prepared as he can to react to any intrusion that shows itself.

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil, Resist Fire 10 
Wednesday November 30th, 2016 11:46:47 AM

Still cautious, Beordir waits inside the short hallway, looking into the room, but concentrating on his magical sight, trying to see where magical effects are coming from.

(OOC Second round of concentration should tell me how many magical effects are in the room and how powerful the strongest one is. Next round I can tell where. )

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+21=40 ;
Wednesday November 30th, 2016 12:26:09 PM

With Beordir having Detect Magic going, I work with him and anyone that wants to join us on getting what we can into our Bag Of Holding and such.

And when I get a chance, I take a look to see if Squeaver's mirror reflection is also acting strange.

(d20+20+1(TTT) perception check of 40)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+5=13 ;
Wednesday November 30th, 2016 4:14:21 PM

'Osul joins Carver trying to decipher the message of the "reflections".
Aid Another: 13 - +2 Sense Motive for Carver

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+7=25 ;
Wednesday November 30th, 2016 5:48:44 PM

Armand shrugs and enters the room. 'In for a penny in for a pound.' He thinks to himself.

Since Carver and 'Osul are gathering around the mirror Armand will go study the tapestries. He is trying to get an overall sense of what has been going on in them, assuming they tell the story of the Drow that have been kept behind these doors. Knowledge History 25 (d20+7).

"I assume these things are what the Drow want recovered. These tapestries will probably be very important to them, so let's try to avoid having to destroy them. Mack be careful with the knickknacks as well. They might also fall into the category of Drow heirlooms, since they are not just loose gold pieces lying about."



Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d20+6=25 ; d20+15=28 ;
Wednesday November 30th, 2016 7:21:51 PM

Leskni steps into the room

OOC: I know the Drow language. In at least some versions of Drow they also have a sign language. if the Drow have a sign language AND I know it I'll sign at the reflections as well as speaking it aloud. If not, I'll just speak in Drow/

If appropriate, I got 25 on my linguistics check

"We are here at the request of the Drow. Can you help us?"

If applicable, diplomacy of 28.


DM Shane 
Thursday December 1st, 2016 7:11:52 AM

DM Shane OOC: sorry guys. work kept me late last night and I'm up agasint the wire right now. I need to do things right so I"m delying my post till later tonight.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday December 1st, 2016 7:30:28 AM

I pull out a pad of paper and a pencil and sit down, and start sketching out a picture of me and Squeaver sitting next to a pine tree. "Hey, have you guys ever heard of Christmas Cards?"


Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil, Resist Fire 10 
Thursday December 1st, 2016 8:58:05 AM

(OOC While I have a chance to clarify, I am not looking in that mirror. )

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Thursday December 1st, 2016 12:56:09 PM

Carver starts to whistle a tune that he learned when he was just a colt.....

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Thursday December 1st, 2016 3:48:58 PM

Owen stands still in the threshold of the room, looking toward the mirror.

As he does so, he speaks ponderously: "Hmm... 'I strike without pause.' It could mean that it attacks unceasingly, or it could mean that unless we pause it will strike. I wonder what would count as action, if the latter were the case... Or I guess it could be a pun, but why warn us about paws or collective labor?"

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday December 1st, 2016 9:06:01 PM

Armand continues to study the tapestries.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Thursday December 1st, 2016 10:34:31 PM

Leksni continues to stare at the reflections, trying to decide what it is they actually want

DM Rob - "This does not look good." 
Friday December 2nd, 2016 5:26:21 AM

DM Rob filling in...

Beordir and Owen stay in the doorway, not ready to commit to entering just yet. Nothing has been easy so far this day. Why should this room prove any different? Beordir notes at least 20 different magical auras in front of him, the most powerful of which is 'strong'.

Mack pokes about and finds a very well made quiver. It has been made from the blackest of leather. On the underside it looks like someone has been keeping a tally of their kills by scratching into the leather. It currently adds up to 38.

Armand admires the tapestries on the walls. They are in remarkable condition. Barely a stich out of place though and no 'moth holes'. This tapestry in particular looks to show the collapse of the tunnels by the Woldian "heroes". Here they are depicted with horns, destroying the tunnels and killing the helpless drow underneath.

A number of the group are drawn to the mirror and the curious actions that their reflections are undertaking. Atlas, Carver, Osul, Leskni and Pella boldly stand in front of it and try different things.

Carver - with Osul's aid - tries to work out what is being said, but all he can gather from the 'reflections' is that there is some sense of urgency to what they are trying to communicate. The reflected party almost look panicked.

Leskni tries sign language with the 'reflections'. They don't look to understand what is said - even Leskni's own 'reflection'. But it does cause the other Leskni to calm down for a moment, and she makes a spiral in the air with her finger: the universal symbol for 'turn around'.

Atlas tries talking to the reflections, and then reaches out to touch the mirror itself.

As Atlas' fingers graze the surface of the mirror, there is a blinding flash of light (Drow/Surface Drow and any other creatures specifically sensitive to light are Blinded for 1 round. No Save. Everyone else is Dazzled)

Atlas Highlight to display spoiler: {Please check your email before your next post!}

--------------------------
OOC: Graham has advised he has some unexpected personal issues to attend to and has requested someone sub for him. Any volunteers please?

Also a map might be needed soon (dun dun duuuuuhhhh), so:
Map - Round 0


DM RobC - The other side of the mirror 
Friday December 2nd, 2016 5:34:03 AM

When Atlas' fingers graze the surface of the mirror he is surprised to discover that the mirror does not feel made of glass. It is some sort of magical force rather than a "normal" mirror.

There is a blinding flash and Atlas finds he is now looking out on the party from the other side of the mirror. Touching it has somehow teleported him to the other side! It is an exact copy of the room he was just in. Identical tapestries even hang on the walls.

He can see Leskni on the other side of the 'mirror' trying sign language, and he can see Carver's lips move - though he cannot hear anything.

Standing where Atlas had been is the reflection-Atlas! It looks exactly like him, even down to the equipment and blood stains from the recent battle. It is now standing with the party, and they don't look to have noticed.

Perhaps just as alarmingly is that Atlas now finds himself practically surrounded by the 'reflections'.

Duplicate Atlas (Rob) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet  d20+13=22 ; d8+6=8 ;
Friday December 2nd, 2016 5:59:43 AM

"Did you guys see that? Just as the light flashed I though I saw the reflection of something float through the wall in the hall behind Beordir and it didn't look friendly. Can anyone detect undead?" Atlas points to hallway.

He draws his sword in anticipation of a fight

Hits AC22 for 8pts if anything provokes an AoO.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+21=30 ; d20+19=27 ;
Friday December 2nd, 2016 10:31:57 AM

"Did someone just take my picture?" I turn around, and see half the party dazed. (I'm assuming that flash affected those staring in to the mirror?)

Squeaver moves (from AA13 to Y10).

I keep my eyes peeled, especially in the direction Atlas is pointing.

(d20+20+1(TTT) perception check of 30)
(d20+18+1 (TTT) stealth check of 27)


Eric R posting for Osul - AC:11 (T:11, FF:10), CMD:16, HP:37/37  d20+12=18 ; d20+1=13 ;
Friday December 2nd, 2016 10:43:51 AM

Osul casts Resistance on Carver (+1 on saves for 1 minute).

Then he cautiously moves into (hopefully) a better position (from R17 to T19).

(d20+13-1(dazzled) perception check of 18)
(d20+1 stealth check of 13)

Dazzled - –1 penalty on attack rolls and sight-based Perception checks


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Friday December 2nd, 2016 10:45:50 AM

Atlas has a moment of panic run through him, but he takes a deep breath and tries to calm himself. He looks at the others in the room with him, waving their hands about and trying to say something, just like he saw when he looked through the mirror at them. How am I going to let them know that my reflection changed spots with me? He ponders that a moment.

"Are any of you real? Are you people trapped in this mirror, or creatures just wanting to get out there and kill them?" He's not sure that they'll respond, but he has to ask. As he does, he stands there with his hands on his hips trying to look completely different than the others, just staring back out at his friends. What can make me stand out from the others so they know something changed? He thinks on this...

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil, Resist Fire 10 
Friday December 2nd, 2016 11:34:38 AM

"I have not got that spell. Nor much to fight incorporeal creatures" As the others have been milling about the room, Beordir decides traps are much less risk than a spirit he cannot see.

Hoping his Protection from Evil spell will help ward him, he moves off diagonally. He tries to keep most of the room in sight as he concentrates on his awareness of enchantment.

( OOC )
Move Action - Move to Y16, drawing my rapier as I do.
Standard Action - Concentrate - I should get school of magic, but with 20 items, I'll focus on evocation items.
Free Action - Drop bow

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil, Resist Fire 10  d20+8=13 ;
Friday December 2nd, 2016 11:38:27 AM

( OOC )
Forgot the Knowledge (Arcana) roll, but the 13 I got will not help. I must be distracted.
d20+8=13



Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Friday December 2nd, 2016 12:15:52 PM

[b]"I think they're trying to tell us that danger is coming from behind us["/b]

OOC: This is probably a good time to remind you that I have See invisible currently up.

Leskni scans the area behind her with her deathwatch spell, seeing if she can spot any undead

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Friday December 2nd, 2016 9:26:41 PM

Carver turns and uses his ability to detect evil, he might not be able to sense the undead, but most undead are evil so......

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+4=17 ;
Saturday December 3rd, 2016 10:30:25 PM

The flash highlights the tapestry in greater detail, bringing out the subtly in coloring the weavers used. At Atlas's comment, Armand turns and casts Protection from Evil on himself. He scans around the room. Perception 17 (d20+4)

(OOC how high is the ceiling?)

spells
0: light, detect magic, create water, mending
1st: Bless, [u]Protection from Evil (cast)[u], Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)}

Channel energy 4/6 used


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Monday December 5th, 2016 12:27:21 AM

On hearing Atlas mention an undead creature behind him and Beordir, Owen makes his way to the center of the room, hoping a more stout warrior will give him cover.

DM Shane 
Monday December 5th, 2016 7:03:34 AM

Mack: eyes a-dazzle he turns his not inconsequential powers of observation towards where Atlas points. as yet he sees nothing out of the ordinary. for good percepton Highlight to display spoiler: {the image of Atlas in the mirror is acting differently than the rest of the mirror people, He's just standing there with his hands on his hips. }

Carver: uses the power of his god to scan the area. but whatever it is, it's hiding really well.

Duplicate Atlas: prepares for combat,

Leskni: scans the area, nothing presents itself, living or otherwise.

Armand: scans the area as well. to no avail.

Owen: no fool he, positons himself for defence

‘Osul: casts resistance on Carver and positions himself to a better positon.

Boerdir bemoans the fact that he does not have a spell for this, then moves to try to keep the majority of the room in view. he sees nothing out of the ordinary.

The way Atlas pointed is mundane...spookily mundane. the group watches it for a while but nothing comes out.


Duplicate Atlas (Rob) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Monday December 5th, 2016 7:48:26 AM

"I'm SURE I saw something in the reflection." Atlas turns back to look at the mirror and himself "Carver, how about this time you try touching it? That flash of light must have something to do with it. One of us could look into the mirror while the other looks to the hallway"

Atlas keeps his sword out and looks about the room. "Maybe it's hiding behind the tapestries?"

DM RobC - The other side of the mirror 
Monday December 5th, 2016 7:59:20 AM

The duplicates stop their gesturing at the mirror.

"What makes you think you are the real one?" Duplicate-Leskni asks. It's weird. She looks and sounds EXACTLY like Leskni. There's even a faint linotaur smell to her.

The other duplicates draw weapons.

"Hey, I'm real!" Duplicate-Mack pipes up "See?" With that he pokes himself between the eyes. "Would I be able to do that if I was imaginary?"

"Let's kill it now and be done with it" Duplicate-Carver declares as he backs away from the mirror, lance in hand.

"No, let's wait for another one to come through" Duplicate-Beordir responds.

On the other side of the mirror, Duplicate-Atlas has drawn his sword! He hasn't attacked anyone or anything yet however.

The others look to be readying for combat - casting spells, drawing weapons. They are focusing their attention to the hallway where Duplicate-Atlas pointed. The consequence though is that some have turned their backs to the now armed Duplicate-Atlas!

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Monday December 5th, 2016 10:33:01 AM

Atlas draws his sword and shield as those around him discuss his fate. He backs up towards the mirror. "See what I mean? If you were the real Carver you wouldn't be trying to kill me, and if that was the real me out there then it wouldn't be putting my friends in danger." Hoping that is enough to distract them from his approach to the mirror, Atlas takes a chance and reaches towards the mirror. He extends his index finger from the hilt of his sword and swipes it across the surface while keeping his attention focused on the duplicates in his room.

Eric R posting for Osul - AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Monday December 5th, 2016 12:26:03 PM

"Atlas, your reflection in the mirror seems much calmer now that you touched the mirror. Is that a good thing? Maybe EVERYone should touch the mirror?"


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday December 5th, 2016 12:28:22 PM

OOC: Sorry, forgot to set my header back. How long does Osul need coverage for?


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Monday December 5th, 2016 3:39:07 PM

OOC: Thank you Eric. I'm good to take back the reins.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Monday December 5th, 2016 5:13:29 PM

Carver, completely stumped reaches out and touches the mirror, while looking at it with his detect evil still up.....

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday December 5th, 2016 6:23:26 PM

Seeing the growing crowd at the mirror, Armand calls out. "So who does the mirror show? Is it just us or other people? Are the images in the mirror not actual reflections? How do we know it's a mirror and not some portal?"

Armand moves to w11 and says. "From what you've said the figures in the mirror are upset about something. Maybe you need to sign language in reverse, like you'd see it backwards or something."

He turns to Mack, "Mack have you 'secured' all of the loose valuables?" (Is there a list of what valuables are in the room, did I miss that?)

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)}

Channel energy 4/6 used
Protection from Evil currently up.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Monday December 5th, 2016 9:47:06 PM

Owen keeps his eyes on the hallway, where the undead creature was supposed to be. He readies himself to flee should something jump out at him.

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil, Resist Fire 10 
Monday December 5th, 2016 11:30:58 PM

Still concerned about the spirit in the hallway, Beordir continues on toward the corner of the room. With his spell still active, he looks at the dwoemers, trying to find ones that provide illusions.

( OOC )
Move Action - Move to V18
Standard Action - Concentrate on Detect Magic
Free Action - none

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Monday December 5th, 2016 11:44:25 PM

Leskni heads into the room away from all the nasty walls, ghosts, etc. She'll wait to see the effect others have when touching the mirror before touching it herself

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+21=36 ;
Tuesday December 6th, 2016 8:32:32 AM

Responding to Armand: "I'm working on an inventory and securing everything, but I think it's going to take some time. If there's something undead floating around here, it's a little distracting." ;)

(d20+20+1(TTT) perception check of 36)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Tuesday December 6th, 2016 1:55:36 PM

As his finger brushes against the mirror Atlas gives the trouble makers a smug smile, like he knows something they don't...

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 
Tuesday December 6th, 2016 3:40:29 PM

'Osul keeps an eye on Carver and his reflection as he touches the mirror.

DM Shane 
Tuesday December 6th, 2016 8:19:08 PM

Mack: notices something interesting about the characters in the mirror then replies Armand about the loot (see below for what has been found.)

Carver: reaches up and touches the mirror

Duplicate Atlas: proposes a plan to try and figure this thing out.

Leskni: await the results of touching the mirror

Armand: the reflections in the mirror are you and the rest of the group, only they are not moving as you do but differently. he moves to another location and asks Mack about the loot.

Owen: keeps his eyes on the area pointed out, ready to flee, flinch or fight should something jump out.

'Osul: watches the mirror closely as Carver touches it.

Boerdir the mirror has a strong evocation aura on it. everything in the room seems to be coated in an oil with a faint transmutation aura to it. you move to the requested location,(I got to get edit acces from Rob the I'll move you) the items that Mack has found: the pearl has a strong transmutation aura and the hand has a faint transmutation aura. the quiver has a moderate, conjuration aura.

Carver touches the mirror and a bright flash emanates from the mirror and the world goes white anyone facing the mirror is dazzled for 1 round but Osul is blinded for 1 round and dazzled for one since he was staring directly at it.

Mack found a quiver as mentioned above but he also found 2 other items and a bag of gold. the first item is a mummified hand on a gold chain, the hand is fine boned and long finged. there is a average sized pearl laying in its palm. you haven't had time to count the gold yet.

(sorry for missing yesterdays post, the motel internet was spotty and every time I tried to post it would go down on me.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Tuesday December 6th, 2016 8:50:41 PM

With lance in hand Carver backs up drops the lance tip and prepares to charge.

Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet 
Tuesday December 6th, 2016 11:23:40 PM

"Wow, what was that? My eyes hurt"

Leskni was looking at the mirror and so is dazzled.

Unsure what to do right now, she'll just continue scanning the room looking for undead or invisible things about to attack us

Duplicate Atlas (Rob) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet  d20+13=16 ; d8+6=14 ;
Wednesday December 7th, 2016 7:30:36 AM

"Did anyone see anything?" Atlas can't help but feel a little disappointed that he didn't see anything. The others must think he is losing his marbles.

"THERE IT IS!!!"

Atlas swings his sword, hitting Leskni

Hit AC16 for 14pts

Duplicate Carver (Rob) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+10=24 ; d20+5=6 ; d20+5=18 ; d8+4=6 ; d6+4=5
Wednesday December 7th, 2016 7:36:02 AM

"Atlas you fool! What are you doing?!? That's Leskni! The monster is over here!"

With that Carver charges Mack, attacks, and then quickly moves away

Longsword Attack, 22 AC, Damage 6
Hoof 1 Attack, 17 AC,
Hoof 2 Attack 25 AC, Damage 5


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20=2 ; d20+18=30 ;
Wednesday December 7th, 2016 7:40:41 AM

Uh-oh........ I wonder if touching that mirror did something to Atlas.

I run towards Atlas to attempt to tackle him. (And I rolled a 2.)

As I bounce off Atlas, I perform a ninja roll to safety.....

(d20+18 acrobatics check of 30)


DM RobC  d20+10=15 ; d20+6=20 ;
Wednesday December 7th, 2016 7:45:35 AM

Atlas and Carver both prepare to attack (or defend?)

Atlas tries to covertly touch the mirror again. He can feel the tingle of magic as his fingertips brush the surface, but alas, he remains stuck here.

On the other side of the 'mirror', the pair can see Duplicate-Carver has attacked Mack, whilst Duplicate-Atlas has attacked Leskni.

On this side of the 'mirror'...

Duplicate-Beordir steps forward to attack Atlas, but misses! (Hit AC15 = Miss!)

Duplicate-Osul tries the same, but also misses! (Hit AC20 = Miss!)

Duplicate-Leskni, Mack, Armand and Owen close in with weapons drawn. Duplicate-Pella and Squeaver hold their ground at the rear

------------------------------
OOC: I'm intentionally not using a map at the moment in order to give you guys a bit of an advantage.

Carver - you can charge any opponent you wish

Atlas - you can full attack Beordir or Osul, or, move more than 5ft to attack anyone else


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 35/46, Speed: 30' 
Wednesday December 7th, 2016 12:34:45 PM

"SON of a.......... SOMEONE BREAK THAT DARN MIRROR!!!!!"

ooc; oh, sure.... NOW you hit, Carver! :P :D

I think we might need that map back. ;)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet  d20+9=19 ; d8+6=11 ; d20+6=15 ; d4+2=3 ; d20+8=11 ; d8+6=11 ;
Wednesday December 7th, 2016 1:00:02 PM

"Welcome to the land of crazy Carver!" Atlas starts with the easiest target, attacking the fake 'Osul first. Knowing his weaknesses makes this easy, but fighting someone that looks like is friend is hard. He grits his teeth and strikes; sword, shield, sword, all in a fluid and precise manner, drawing blood with every attack.

He glances at the mirror as he finishes to see how bad it is on the other side. "Carver, if they kill us on the other side will we be able to get back? Not that I want us to win over there...quite the dilemma!"

--------------------------------------------
Attack 'Osul (longsword 2h attack 1): 1d20+9=19
Damage: 1d8+6=11

Attack 'Osul (shield bash 2h attack 2): 1d20+6=15
Damage: 1d4+2=3

Attack 'Osul (longsword 2nd attack): 1d20+8=11
Damage: 1d8+6=11

Total Damage: 25hp



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+12=26 3d8(8+7+2)+12=29
Wednesday December 7th, 2016 2:15:39 PM

With a target chosen, Carver maneuvers a bit before starting his charge. He lines up Osul and charges, ending up well past his target and ready for a return trip.....

Attack AC 26, Damage 29

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Wednesday December 7th, 2016 2:35:48 PM

Owen wheels at the sound of a weapon hitting Leskni, then looks fearful and confused as he sees Carver wielding it. Again he readies an action to bolt if need be.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37 Blinded 
Wednesday December 7th, 2016 3:59:48 PM

"Light!" and some colorful farming language ensues.

As a reflex 'Osul puts his hand out for balance, but the only structure in reach is the mirror.


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+12=24 ;
Wednesday December 7th, 2016 6:04:36 PM

"Crimeny.

Armand casts Sanctuary on himself. (Will save 14 to notice Armand and attack him.)

He moves to stand near the mirror and looks toward it. He tries to get a sense of what is going on in the mirror. Do the images of Atlas and Carver seem smug or leering in any way? How are the other images in the mirror reacting now? Sense motive 24.

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus)(cast), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)}

Channel energy 4/6 used
Protection from Evil currently up (+2 ac & +2 save against evil and some other things)
Sanctuary up - will 14 to notice him to attack.

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil, Resist Fire 10  d20+10=22 ;
Wednesday December 7th, 2016 7:11:47 PM

Beordir looks around at the two warriors attacking things. Before attempting to engage, he tried negotiation.
"Stop attacking. The only things that are causing harm in this room are us.....to each other. There are a lot of magical items in this room, but the whole room has a layer of transmutive oil. That oil could be altering our perceptions."

He takes time away from his enchantment gaze to consider what effect may be causing Atlas and Carver to mistake their friends so without being an illusion.

( OOC )
Free Action - None
Move Action - None
Standard Action - d20+10=22 ; Once I consulted the rules, I realized the roll should have been Knowledge Arcana. That makes the roll a 20 which will only reveal a 0th level spell. Alas. I don't know what's been happening with my rolls lately.

DM Shane 
Wednesday December 7th, 2016 9:16:05 PM

Mack: cries for Atlas to desist, gets pummled and skewered by Carver, then cries to bust the mirror! you take 11 points of damage!

Carver: screams at atlas to quit attaking Leskni, he then hits Mack with Sword and Hoof.

Atlas: cries out that he sees the monster! and then whacks Leskni with his sword.

Leskni: dazzled by the light, the blow from Atlas's sword really hurts! you take 14 points of Damage.

Armand: casts sancturary on himself and studies the reflections in the mirror if you are Armand Highlight to display spoiler: {Atlas and Carver are currently being assailed and threatend by..well..everyone else in the mirror. }

Owen: Shocked and awed at the events before him prepares to do...something...but what?

‘Osul: flails blindly and his hand hits the mirror, light floods the room once again.

Boerdircalls for peace! and then tries to find a reason for the attacks, he see's no reason.

The light floods the room, anyone staring at the mirror...like Armand...is blinded and dazzled for 1 round each...everyone else is merely dazzled for 1 round.


Leskni (Paul Jackson) AC: 15/14/11; HP 35/35; CMD: 16 Character Sheet  d20+6=17 ; d20+15=18 ;
Wednesday December 7th, 2016 9:47:52 PM

Leskni trys to figure out what kind of effect peoole are under. Bet a 17 fails (K Arcana and spellcraft are identical

She then defensively casts (cannot fail) calm emotions. Will save DC 19 to resist.

If she can without provoking, she will then get as far away fron her friends and the mirror as she can.

OOC : is Pella doing anything I should know about?

"Everybody, please calm down. Stop attacking things, your eyes are deceiving you"

Diplomacy of 18 on the latter

Leskni (Paul Jackson) AC: 16/15/11; HP 27/41; CMD: 17 Character Sheet 
Wednesday December 7th, 2016 9:55:06 PM

I'd forgotten to update my header. Updating now

DM RobC  d20+12=23 ; d20+11=21 ; d20+11=27 ; d4-1=3 ; d4-1=1 ; d6=2 ; d6=3 ; d6+1=2 ; d20+5=6 ; d20+9=21 ; d10+4=5 ; d20+8=23 ; d20+3=18 ; d20+5=11 ; d6=1 ; d4=1 ; d4=4 ;
Wednesday December 7th, 2016 11:44:17 PM

Atlas and Carver double team Duplicate-Osul. Despite him being a 'friend' they don't hesitate with their attacks and freely spill his blood.

Duplicate-Osul drops to the ground, dying.

And that's when things get even weirder. One moment Osul is lying bleeding on the stone ground, and the next he is standing there - looking a little confused.

On the other side of the 'mirror' you can see the other Osul, lying unmoving in a pool of blood.

Duplicate-Beordir and Duplciate-Mack flank Atlas and attack (Hit AC23, Hit AC21, Hit AC27. Atlas takes 3 + 1 + 2 + 3 + 2 = 11pts damage

Duplicate-Leskni and Duplicate-Armand move to flank and attack Carver! (Leskni provokes an AoO. Miss AC6. Armand hits from 10ft away. Hit AC 21. Carver takes 5pts damage)

Duplicate Pella, Squeaver, and Owen move to flank and attack Osul! (Hit AC23, Hit AC18, Hit AC11. Osul takes 1 + 1 + 4 = 6pts damage)

Duplicate Atlas (Rob) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet  d20+3=14 ;
Wednesday December 7th, 2016 11:47:02 PM

"What did you do to me foul creature?!?" Atlas screams at 'Leskni'. He may not be able to attack her, but he keeps his weapons raised, ready to defend himself against the undead creature.

He looks to the rest of the party "Why are you just standing there? Get it!"

--------------------------------------
Will Save vs DC19: 14 = Fail! Yes!

Duplicate Carver (Rob) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+9=19 ; d20+10=27 ; d20+5=15 ; d20+5=16 ; d8+4=7 ; d6+4=8 ;
Thursday December 8th, 2016 12:15:01 AM

"Leskni! What are you doing? Calm spells don't work on undead! We really need to discuss tactics after this battle"

Carver resists the calm spell and continues his pursuit of Mack trying to destroy the "undead creature".

Will Save 19
Longsword Attack, 27 AC, Damage 7
Hoof 1 Attack, 15 AC,
Hoof 2 Attack 16 AC, Damage 8


Duplicate 'Osul (Rob) AC:11 (T:11, FF:10), CMD:16, HP:-17/37 DEAD 
Thursday December 8th, 2016 12:18:21 AM

As his head hits the cold hard floor and his blood pools beside him, Osul's last thoughts are on his friends.

He's not quite sure what just happened, but he trusts they will continue on their journey with fond memories of him in their hearts.

Not sure what happens now. Do I need to ask the PTB for permission for a raise?

'Osul - Level 6 (Graham) AC:11 (T:11, FF:10), CMD:16, HP:31/37, **Blinded** 
Thursday December 8th, 2016 6:23:17 AM

"I CAN'T SEE!", shouts 'Osul...
..."But then, maybe I just need to not get hit!"

Elemental Form I - Small Air Elemental, which then whips up into a 10' high whirlwind.

Note: I have not had a chance to factor the Blinded and Small Elemental adjustments above.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+2=16 ;
Thursday December 8th, 2016 7:27:47 AM

(OOC Eric are you posting out of character again? Because 'Osul is not taking any damage!)

Armand squints his tear filled eyes. 'Gargul forgive my use of your name. he whispers.

"Atlas! Carver! This is the Voice of Gargul speaking through Armand! The true undead are in the mirror. Touch the mirror again!" Bluff 16 (d20+2)

"LOOK EVERYONE, See how Atlas's and Carver's reflections now battle with our reflections."

Armand waves in the general direction of the mirror.

(Should Carver and Atlas want to believe, what I've said, they have a -5 on their sense motive check)

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus)(cast), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)}

Channel energy 4/6 used
Protection from Evil currently up (+2 ac & +2 save against evil and some other things)
Sanctuary up - will 14 to notice him to attack.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+16=33 ;
Thursday December 8th, 2016 10:11:48 AM

Owen backs away from the main group, back into the hall by which they entered. He readies himself to run further down the passage if anyone swinging a weapon should approach.

He looks carefully to identify the spell that is messing with the party.... Knowledge (Arcana): 33.
Then he calls out to Leskni: "Leskni! If your spell doesn't work, try Hold Person!"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 20/46, Speed: 30'  d20+19=39 ; d20+3=8 ; d20+18=35 ;
Thursday December 8th, 2016 10:41:20 AM

OOC: Nope, I'm not posting for Osul. I think he misread the attacks, because he's not getting hit. I am. ;)

We really need the map back. I can't outrun Carver, but i can certainly position myself behind people he WON'T attack.

My Hit Points are up to date as if Carver just hit me twice again, but I'm hoping he didn't based on me being defensive, stealthy, and position. I'll let DM update accordingly.

IC: I try to fight defensively (to bump up my AC - not sure how much that adds), hide, and/or position myself so Carver can't get to me.

(d20+18+1 (TTT) stealth check of 39)
(d20+3 (TTT) bluff check of 8)

If given the opportunity, I may even attempt to jump on Carver's back, so he can't reach me as easily. :)

(d20+18 acrobatics check of 35)

OOC: It looks like if I'm in Total Defense mode, I get a +4 to my AC. DM, please let me know if I am doing that correctly, and or if Carver's most recent hits hit or not.



Leskni (Paul Jackson) AC: 16/15/11; HP 27/41; CMD: 17 Character Sheet 
Thursday December 8th, 2016 1:43:08 PM

@Mack If you have 3 ranks (not total, actual ranks) in acrobatics you get a +6 bonus, otherwise a +4 bonus.

I'm confused. If anybody has actually gone down and looks to be deadish, I'll definitely head over there and, uh, undeadify them (yes, I'm THAT awesome :-) :-) :-)). But I agree, we need a map right now in order to know where to move.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet  d20+9=10 ;
Thursday December 8th, 2016 2:35:36 PM

(you do realize Carver is like 25-35 feet away from everyone after his attack..... ride by attack)

Carver lines up another target and charges, continuing on past the target....

Attack 10 (miss) but still carrying on past

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 20/46, Speed: 30' 
Thursday December 8th, 2016 6:34:48 PM

OOC: I have 5 ranks in acrobatics, Leskni. Are you saying that will give me a +6 on AC if I'm fighting defensively?

I'm not dead yet, but I got hit pretty hard, 2 rounds in a row.


Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil, Resist Fire 10 
Thursday December 8th, 2016 9:11:50 PM

Wary of Carver and Armand. Beordir waits and watches Carver move around the room, hoping to get a chance to trap him. He reiterates his last plea, "Stop fighting. It's not real."

( OOC )
Standard Action - Ready Web spell if Carver gets within 20 feet of a wall. Reflex save DC 14
I wouldn't mind catching Armand as well, but I'm not sure where to place it since I have no new map.
Move Action - none
Free Action - none

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday December 8th, 2016 9:48:03 PM

Beordir I think you mean Atlas?

Leskni (Paul Jackson) AC: 16/15/11; HP 27/41; CMD: 17 Character Sheet 
Thursday December 8th, 2016 10:46:41 PM

@Mack : You get a +3 to AC if fighting defensively, a +6 if taking the full defence action

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 39/61 Character Sheet  d20+13=14 ; d20+8=27 ; d20+8=10 ; d8+6=10 ;
Thursday December 8th, 2016 10:57:15 PM

Atlas takes a moment to figure out exactly what happened with the dead 'Osul, but it doesn't take him long to figure it out. " 'Osul, welcome to the world beyond the mirror. Carver, you, and I are good, kill the rest of them. They're doppelgangers of some sort that swap places with us when we touch the mirror on the other side. You can trust me because I know you are from Culverwood and you don't like crowds."

Atlas turns toward Beordir first. Knowing that Beordir is a bit more formidable than 'Osul from a martial perspective, he changes up his approach, forgoing the shield bash and focusing solely on his longsword.

----------------------------------------------------------------------------------------
Attack Beordir (longsword 1st attack): 1d20+13=14 (natural 1, nooooo!)
Damage: missed

Attack Beordir (longsword 2nd attack): 1d20+8=27 (confirm critical 1d20+8=10...not confirmed)
Damage: 1d8+6=10

Total Damage: 10hp



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 20/46, Speed: 30' 
Friday December 9th, 2016 7:26:08 AM

OOC: Nice. thanks Leskni! :)

Waiting for some DM updates and feedback on how many hits actually landed on me last round, and if jumping on Carver's back is an option. If it's not, I guess I'm fighting full defense at +6.


DM Shane 
Friday December 9th, 2016 7:28:02 AM

https://docs.google.com/spreadsheets/d/1OYuoy78TttKOXSLG7LrxEyO4OMqNJpDgYJXSZ-fadaQ/edit?ts=5847cceb#gid=1011235205

Mack: your defencive weaving causes Carvers hooves to miss you and your stellar acrobatics roll puts you easily on his back!

Carver: your Longword hits, but the wily little ghoul avoids the hooves. and actually manages to get upon your back! evoking a "get it off me" feeling and putting the creature out of hoof range and imposing a 30% miss chance to try and hit him due to concealment and odd angle of attack.

Atlas: implores the party to attack the foul creature before them, desperately confused that they cannot see what is before their eyes..

Leskni: you spell calms Atlas for the moment. (pella is as confused as you and looks to you for guidance on what to do. ) tell me where you move on the map and I'll move you there.

Armand:'s eyesight comes back. and he sees 'Osul laying on the floor in front of him. check Int or Perception DC13 to Highlight to display spoiler: {the 'Osul laying here has the exact wounds that the Carver and Atlas in the mirror were giving the 'Osul in the mirror when the light went off. }

Owen: Owen retreats down the hallway, unwilling to use force against his friends. He looks deeply into the tapistry of magic and sees no compulsion affecting his friends. it's obvious they believe in what they are doing.

‘Osul: your spirt floats above the battle watching the chaos below you...was it all worth it? why could you not give peace a chance?

Boerdir in charging around the room after Mack carver does get within 20ft of a wall several times. fire when they bear the room is 20 by 30 or thereabouts.

it seems each time the mirror flashes things get more weird.



DM RobC  d20+12=32 ; d20+12=17 ; d20+11=27 ; d20+11=24 ; d4-1=1 ; d4-1=0 ; d6+1=5 ; d20+5=13 ; d20+9=23 ; d10+4=5 ; d20+8=17 ; d20+3=22 ; d20+5=17 ; d6=6 ; d4=2 ; d4=4 ;
Friday December 9th, 2016 8:39:33 AM

Osul's appearance in the room is kindof welcomed by Atlas.

No longer blinded, Osul takes on a whirlwind form.

Atlas releases any pent up hostility he may have towards the party wizard, and stabs at duplicate-Beordir.

Carver dashes around the room, but doesn't manage to hit anything Highlight to display spoiler: {Yep, I know you have Ride-By, but even though I'm an evil DM, having all 7 enemies attack Atlas was just too much for me. Leskni has 40ft base speed so even if Carver was 35ft away, she could reach him. Armand has 30ft base speed and a reach attack, so likewise could reach Carver}

On the other side of the mirror the group can see Duplicate-Osul's corpse on the ground. Duplicate-Carver is fighting against Mack, and Duplicate-Atlas looks to be going defensive. The rest of the party look uncoordinated and confused.

Duplicate-Beordir and Duplicate-Mack continue to attack Atlas (Hit AC32. Crit Not Confirmed on AC17. Hit AC27. Hit AC24. Atlas takes 1 + 1 + 5 = 7pts damage)

Duplicate-Leskni and Duplicate-Armand pursue Carver (Leskni provokes an AoO from Carver. Miss AC13. Hit AC23. Carver takes 5pts damage)

Duplicate Pella, Squeaver, and Owen continue to attack Osul (Hit AC17, AC22, AC17. Osul takes 12pts damage)

The enemy attacks might be precise, but fortunately their damage is incredibly light considering, and they don't seem to be using spells.

------------------------
Duplicate Beordir: 10pts damage

Duplicate Atlas (Rob) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet 
Friday December 9th, 2016 8:44:17 AM

Atlas will follow Leskni, not willing to let the abomination escape. If possible he will position himself between her and Carver to provide the taur some cover.

"You may have clouded their minds, but I see you for what you REALLY are!"

Duplicate Carver (Rob) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+9=22 ; 3d8+9=25 ;
Friday December 9th, 2016 8:49:10 AM

Not having clear line of sight to Mack any more, Carver turns his attention to the next nearest foe: Beordir! He charges him with his lance

"Die devil dog!"

Ride by attack AC22 for 25pts ending back at the same square

Duplicate 'Osul (Rob) AC:11 (T:11, FF:10), CMD:16, HP:-17/37 DEAD 
Friday December 9th, 2016 8:50:49 AM

The spirit of Osul watches the chaos unfold beneath his spiritual form.

Duplicate Carver (Rob) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+7=22 ;
Friday December 9th, 2016 8:52:42 AM

Just in case I needed to make a Reflex Save against that web

Ref Save 22

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43 ,Protection from Evil, Resist Fire 10 
Friday December 9th, 2016 9:08:45 AM

( OOC ) I'm having trouble understanding. My action was to ready an action to cast as soon as Carver got within 20 feet of a wall.

The DM Shane post said the following : Carver does get within 20ft of a wall several times.

I think that means my readied action would have triggered and the web spell would have filled a 20 x 20 space near Carver. I just don't know where that occurred or if I can get Atlas as well.

DM Shane: Sorry guys I was late last night and rushed this morning.

Carver made his reflex save against the web which turned his charge attack into a ride by attack. so the damage isn't 24 pts it 11 points.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+4=14 ; d20+4=15 ;
Friday December 9th, 2016 10:36:24 AM

Perception 14 to catch on with 'Osul.

"Leskni, 'Osul is down and needs tending immediately to restore him, then I can channel. His wounds were caused by the Carver and Atlas in the mirror, those reflections were were attacking 'Osul and it looks like the wounds are felt out here!"

"I"m at a loss, we either all need to touch the mirror and switch places with the reflections or see if getting Atlas and Carver to touch the mirror restores them. I REALLY HAVE NO CLUE WHAT TO DO WITH A PUZZLE LIKE THIS WHILE IN COMBAT!"

Armand looks into the mirror. are the doors open in the mirror? Perception 15.

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus)(cast), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)}

Channel energy 4/6 used
Protection from Evil currently up (+2 ac & +2 save against evil and some other things)
Sanctuary up - will 14 to notice him to attack.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 28/46, Speed: 30'  d20+18=20 ; d20+21=34 ;
Friday December 9th, 2016 1:22:26 PM

Hmmm.... I was hoping Carver was only after me, and this would help some. But now with him after Beordir instead, it didn't really benefit the party.

I like Armand's idea. As soon as possible, I leap off of Carver's back, and go touch the mirror. If things don't improve from there, the next chance I get, I am breaking the mirror, no matter what I think I might see.

(d20+18 acrobatics check of 20)
(d20+20+1(TTT) perception check of 34)



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 32/61 Character Sheet  d20+13=22 ; d8+6=7 ; d20+8=18 ;
Friday December 9th, 2016 1:22:57 PM

Atlas keeps his focus on Beordir, striking at him again with his longsword. "At this rate I'm going to be dead before them!

----------------------------------------------------------------------------------------
Attack Beordir (longsword 1st attack): 1d20+13=22
Damage: 1d8+6=7

Attack Beordir (longsword 2nd attack): 1d20+8=18
Damage: miss

Total Damage: 7hp


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:19/37 
Friday December 9th, 2016 7:12:59 PM

Whirlwind: AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)

With his wits a little more about him, 'Osul goes to thank Atlas, but I'm not sure the Air elemental is equipped to speak anything but Auran. Still, he tries.

A little surprised to see, and to see the whirlwind is having no effect on his assailants, 'Osul tears* across the room and up, before reaching deep and starting to cast Call Lightning.
8>< _ _ _ _ _ _ _ _ _ _ _ _ _ _
*fly 100 ft. (perfect), and the whirlwind form does not provoke attacks of opportunity, even if the creature enters the space another creature occupies.

Duplicate Carver (Rob) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+7=21 ;
Friday December 9th, 2016 8:28:48 PM

Combat Maneuver check to move through the web: 23 = Pass

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday December 9th, 2016 8:32:02 PM

"ummmm..... hi?" ;)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet  d20+7=22 ; d8+3=5 ; d20+9=13 ;
Friday December 9th, 2016 10:17:00 PM

AoO on Leskni, AC 22 Damage 5

Carver provokes AoO's and he runs away and then turns and charges again, attacking Leskni, and continues past, making them come to him again......

Attack AC 13......

Leskni (Paul Jackson) AC: 16/15/11; HP 27/41; CMD: 17 Character Sheet 
Friday December 9th, 2016 10:41:38 PM

I'm totally confused, even after rereading the last few days posts.

Do we have any idea WHY Osul is down? As far as I can see absolutely nobody has actually hit him. Did he suddenly just drop dead or what? Does he have wounds on him?

If Osul is lying down and has wounds on him Leskni will move to him (avoiding an attack of opportunity from Carver if at all possible) and use her save/slay power on Osul.

If Osul has no wounds on him then that won't work and she will just take the total defense action right now.

"Somebody smash the damn mirror"

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Saturday December 10th, 2016 6:45:36 PM

The 'Osul in the mirror (the reflection) was attacked by the reflections of Atlas and Carver, the wounds given in the mirror apparently also occurred out here.

So essentially we are in a TPK situation, Atlas and Carver out here will most probably decimate the party, simply because they are the big fighters and Paladin saves are ridiculous. We either die from wounds out here, or we die from wound the reflections receive.

Which is why I think we all have to be on one side or the other of the mirror. Even then it's likely we are not going to survive a trap room, with no visible means of egress, and no time to really look because we are in combat.

I assume the DM is private emailing party members who are in the mirror with regards to what they are doing 'off' screen.


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Saturday December 10th, 2016 6:48:55 PM

So yes Leskni needs to get 'Osul back up and if need be force his hand to touch the mirror while in his weakened state. We all should probably run to the mirror and slap it at the same time. That includes Owen needing to run the gauntlet back into the room

DM Shane 
Sunday December 11th, 2016 9:41:12 PM


Mack: jumps off carvers back and touches the mirror, the world goes white once again....for the 4th time.

Carver: sticky webs appear about you but you manage to side step them neatly you hit Beordir for 11 points of damage

Atlas: takes up positon near Carver to keep him from getting flanked.

Leskni: you move to 'Osul's fallen form and lay hands upon him, with a spasm he draws a breath and his skin looses that grey pallor it had. he's still unconscious, but looks stable.

Armand: the doors in the room are closed, just like the doors in the room you are in. is the confusion of this room symptom of the chaos going on, or is it a feature of the room it'self. somethings going on, but can you figure it out before you all bleed out?

Owen: continues to stay at a safe distance.

‘Osul: your mother always said you could be anything, anybody you ever wanted to be, did becoming the person you are lead you to this fate?

Boerdiryour web spell fails to capture Carver, but it does slow him down and reduce the damge you take from his attack. you take 11 points of damage.

the mirror has flashed so many times it's almost like a stobe light. who all has touched the mirror? what's happening? it's hard to tell with everone being dazzled all the time.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Sunday December 11th, 2016 10:36:47 PM

Owen casts Invisibility on himself, winking out of sight.

Highlight to display spoiler: {He watches the mirror as carefully as he can, in an attempt to make heads or tails of the situation.}

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday December 12th, 2016 7:41:54 AM

Concerned that I've crossed over, and Squeaver hasn't, I touch the mirror again.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 32/61 Character Sheet 
Monday December 12th, 2016 12:12:04 PM

Atlas glances at Mack, "That you buddy? We're in a bit of a pickle. I'm less worried about dying right now than I am about being trapped in this mirror for the rest of our lives. You, 'Osul, Carver, and I are all here now, so they're out numbered. It doesn't look good. Do you mind checking the doors while we finish with the rest of the doppelgangers? Maybe there's another way back to the real world."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+21=24 ; d20+22=25 ; d20+19=35 ;
Monday December 12th, 2016 12:31:44 PM

"Now THAT sounds like the real Atlas! I knew when I tried to tackle you back there and I missed that that wasn't REALLY you. You were never nearly that nimble!" :)

"First I'm going to see if this mirror will let us back thru. If not, I'm on the doors immediately!"

If I have no luck with the mirror, I start checking out doors and other ways out.

(d20+20+1(TTT) perception check of 24)
(d20+21+1(TTT) TrapFinding check of 25)
and if possible:
(d20+18+1 (TTT) stealth check of 35)



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 32/61 Character Sheet 
Monday December 12th, 2016 3:04:01 PM

"I already checked the mirror, but feel free to double check it. I considered breaking it, but that didn't sound as good the more I thought through it.

"And appreciate that you tried tackling me instead of killing me. You've been hitting me like a punching bag on this side and it was getting really annoying."
Atlas smiles at Mack as the two cross paths.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:19/37 
Monday December 12th, 2016 3:46:43 PM

Whirlwind-'Osul prepares to unleash static annoyance.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet 
Monday December 12th, 2016 4:36:48 PM

"I get one decent hit and then I get jack the rest of a fight.... just don't seem to matter."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday December 12th, 2016 5:18:47 PM

"Come on everyone. Leskni we can heal 'Osul more on the other side."

Armand walks over to the mirror and picks up the semi conscious 'Osul's hand. Then he times it so that he forces 'Osul's hand to touch the mirror as Armand touches the mirror.

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus)(cast), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 4/6 used
Protection from Evil currently up (+2 ac & +2 save against evil and some other things)
Sanctuary up - will 14 to notice him to attack.


Leskni (Paul Jackson) AC: 16/15/11; HP 27/41; CMD: 17 Character Sheet 
Monday December 12th, 2016 6:52:25 PM

"Well, I guess we all live or die together"

Leskni will go to the mirror, put one hand on Pella, and then she and Pella will touch the mirror together

DM RobC  d20+12=15 ; d20+11=29 ; d20+11=18 ; d6+1=4 ; d20+5=13 ; d20+9=27 ; d10+4=8 ; d20+8=23 ; d6=2 ; d20+3=16 ; d20+5=10 ; d4=1 ;
Monday December 12th, 2016 7:33:12 PM

Sorry for the delay in posting guys. Had a migraine all weekend.

Atlas strikes Duplicate-Beordir once more, though Carver does not share in the success.

Osul-wind flies across the room and begins to cast Call Lightning Highlight to display spoiler: {I couldn't find anything in the PRD that says you can't be melee attack someone in whirlwind form. Please let me know if I have missed something, and if so, we can wipe the damage already inflicted}

Mack appears in the room and is a little concerned about Squeaver. Sure, there's a Squeaver here, but is it the right Squeaver? Judging by the way he/it is preparing to attack.... probably not.

Mack tries touching the mirror again. It is cool to the touch and he can feel the tingle of magical energy. But nothing happens. He remains on "this side" of the mirror. He notices that the duplicates move and act just like the originals. Curious though that they're all engaged in combat rather than casting spells...

Duplicate-Beordir and Duplicate-Mack continue to attack Atlas (Miss AC15. Hit AC29. Miss AC18. Atlas takes 4pts damage)

Duplicate-Leskni and Duplicate-Armand pursue Carver (Leskni provokes an AoO from Carver. Miss AC13. Hit AC27. Carver takes 8pts damage)

Duplicate-Owen pursues Osul to attack (Hit AC23. Osul takes 2pts damage and must make a concentration check of 10 + damage dealt + spell level = DC15 to avoid losing the spell)

Duplicate-Pella and Duplicate-Squeaver change targets and attack Mack (Hit AC16. Miss AC10. Mack takes 1 pt damage)

------------------------
Duplicate Beordir: 17pts damage
Duplicate Leskni: 5pts damage

Duplicate Carver (Rob) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+7=19 ;
Monday December 12th, 2016 7:35:59 PM

"NOOOO! DON'T TOUCH THE MIRROR!" Carver moves across the room to attack Beordir once more with his lance, but misses

Hit AC19 is a miss

Duplicate Atlas (Rob) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet  d20+13=14 ;
Monday December 12th, 2016 7:37:56 PM

Since Leskni has stopped concentration on the calm spell I assume Atlas is free to act again

He tries to attack Leskni but fortunately she ducks just in time

Miss AC14 - Nat 1

Duplicate Mack (Rob) AC: 16 (T 16 FF 13), CMD: 16; HP 28/46, Speed: 30'  d20+7=22 ; d3-1=2 ;
Monday December 12th, 2016 7:41:01 PM

"STAY AWAY FROM THE MIRROR! It .. it poisons your mind!" Mack cries out.

Squeaver growls at Mack, it's hackles raised, as it steps away from him.

Being already next to the mirror, Mack attacks Leskni

Hit AC22 for 2pts damage

Duplicate 'Osul (Rob) AC:11 (T:11, FF:10), CMD:16, HP:0/37 
Monday December 12th, 2016 7:43:41 PM

Osul's spirit returns to his body. Thankfully!

In his unconscious state, he mutters the only thing on his mind: "Ugh.... kill them all. Have to kill them all"

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Monday December 12th, 2016 8:51:42 PM

Highlight to display spoiler: {Owen hears 'Osul's murmurs and is invisibly freaked out.}

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 32/43 ,Protection from Evil, Resist Fire 10 
Monday December 12th, 2016 11:19:04 PM

This is not going well. Carver and Atlas and now Mack.

Wary, Beordir sets himself into a defensive posture. Then he moves toward the walls and pulls down one of the tapestries.

(OOC)
Move Action - Move to R19
Standard Action - Pull down tapestry
Free Action - Not used.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 32/61 Character Sheet  d20+13=17 ; d20+8=14 ;
Tuesday December 13th, 2016 12:16:28 AM

Atlas winces as he takes another hit. He attacks Beordir again with his longsword, but he spent too much time talking and not enough time paying attention in order to make it count.

-----------------------------------------------------------------------------------------
Attack Beordir (longsword 1st attack): 1d20+13=17
Damage: 1d8+6=(Miss)

Attack Beordir (longsword 2nd attack): 1d20+8=14
Damage: 1d8+6=(Miss)

Total Damage: 0hp

OOC: Was Atlas hit by Duplicate Beordir, or Duplicate Mack? I ask, because real Mack is here, so I'm wondering if Duplicate Mack struck me before he left or if it was just an oversight. Then again, 4 pts of damage has to be Beordir. Mack has never hit anyone that hard, lol.

Hope you're feeling better Rob! I hate migraines!


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:17/37  d20+10=11 ;
Tuesday December 13th, 2016 6:38:41 AM

DM Rob Highlight to display spoiler: {I see non-PFSRD references to near-invulnerability to attacks, but nothing I can put my finger on in the PFSRD that backs that up, just the freedom from AoOs. Damage stays. And because I had to check I see, I learned he can whirlwind for 3 rounds up to 3 times per day, so let's keep that going for now.}

'Osul now thinks he understands what they should have done. Maybe not better late than never.
He focuses his mind on casting the spell, despite faux-Owen's attack, {Concentration Check 11 vs 15}, but it dissipates.
So, with little other option, he tries to lead faux-Owen into provoking an AoO from Carver or Altas.

DM Shane 
Tuesday December 13th, 2016 7:29:24 AM

Mack: Something is wrong with that squirrel. you might have to do something about it...

Carver: Things seem to be falling apart, you miss Beordir and 3 of the demons have touched the mirror.

Atlas: missed her by that much!

Leskni: you and pella touch the mirror. as Atlas's sword cuts above your head, and mack gigs you for 2 points.

Armand: 'Osuls hand grazes the mirror a half second before yours. the room fills with light in that moment...

Owen: is shocked by his friend's blood thirstiness. but everyone can see right through you on this matter.

‘Osul: desperately wishes he could help his friends, but loss of blood and wounds keep him stationary.

Boerdir behind the Tapestry a cold stone wall stares back at you. Carver misses you, but if things are running true to form, you are about to be one lonely half elf in a second.

Squeaver runs from Mack jumps and touches the mirror. the mirror flashes 5 times in quick succession. anyone with the disadvange epilepsy or seizures roll to avoid a Tonic/clonic seizure....sorry wrong game system. ... everyone in the room take -1 to all rolls for 1 round as you are dazzled.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 27/46, Speed: 30'  d20+11=18 ; d20+11=13 ; d4-1=3 ; d4-1=3 ; d6=5 ; d6=5 ;
Tuesday December 13th, 2016 7:48:18 AM

"Well Carver, the OTHER you was kicking my A! That's how I knew it couldn't really be you!" :)

Knowing that the true Atlas is here, he's either being attacked by an impostor Beordir, or maybe Beordir was a spy all along. I attempt to flank and attack impostor Beordir.

(flurry of blows: d20+9 (+2 flank) for each blow, and d4-1 damage (+1d6 is flanking)
Hit AC 18 for 3 (+5) damage, and AC 13 for 3 (+5) damage)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 42/55 Speed 65 Character Sheet  d20+7=11 ; d20+9=24 ; 3d8(5+3+2)+12=22
Tuesday December 13th, 2016 9:54:36 AM

Carver misses the AoO, but turns and trots away then charges back in....Again trying to hit the FAUX-Leskni.

Attack AC 24 Damage 22

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 32/43 ,Protection from Evil, Resist Fire 10 
Tuesday December 13th, 2016 10:52:45 AM

Wary of getting too close to his unstable companions, Beordir sheathes his sword and move to the nearest side of the mirror. Osul is on the floor near him, but seems non-threatening. Hopefully that will turn out to be true.

Cautiously, he keeps his attention on Atlas and Carver.

(OOC)
Not sure how this will go. I am trying to cover the mirror, but it will take me at least one more action.
Since I am not intending an attack, my read of the rules suggest I cannot gain the benefit of the Combat Expertise feat. I do not want to give up my entire action to use Full Defense, so that's out as well.

Leskni (Paul Jackson) AC: 16/15/11; HP 25/41; CMD: 17 Character Sheet 
Tuesday December 13th, 2016 12:41:28 PM

I am still very, very confused as to what happened with Osul. Could you please reiterate exactly what occurred to him (From Leskni's point of view, of course).

Does he have actual wounds on him?
Did Leskni see him receive those wounds, either in the mirror or in the room itself?
And what exactly is happening in the mirror?

Time for another Hail Mary. Leskni again casts calm emotions. Will save DC 17 or calmed.

OOC: I don;t think this applies but in case it does, a reminder that this spell AUTOMATICALLY suppresses confusion effects REGARDLESS of the saving throw.

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 32/43 ,Protection from Evil, Resist Fire 10  d20+8=9 ;
Tuesday December 13th, 2016 12:57:26 PM

Can we get another map update? I think I'm standing, unarmed, in R16. Next round, I will need to move to R13 or 14 with Atlas threatening me...probably.

Will save
d20+8=9 ; I rolled a one. I am now calm. I don't think that will keep me from stringing up this tapestry over the mirror.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d8+3=11 ;
Tuesday December 13th, 2016 7:17:41 PM

Armand takes out the wand of cure light wounds and uses it on 'Osul. (heal 11 hp)

"Leskni let me explain...wait there's no time I'll sum up. While Carver went after Mack and Atlas went after you in this room, their reflections attacked the reflection 'Osul. The wounds on 'Osul here, manifested themselves from the wounds the reflection 'Osul received."

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus)(cast), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 4/6 used
Protection from Evil currently up (+2 ac & +2 save against evil and some other things)
Sanctuary up - will 14 to notice him to attack.

DM RobC 
Wednesday December 14th, 2016 6:06:42 AM

OOC: Enough people have touched the mirror now that we can recombine the boards and go back to the main board :)

DM RobC 
Wednesday December 14th, 2016 6:33:56 AM

Beordir and Owen now stand in a room where the rest of the party are looking aggressively to them. Have they all gone mad? Has the mirror driven them from their senses? What is going on!?!

---------------------------

Everyone else now stand on the other side of the "mirror".

Dulpicate-Beordir and Duplicate-Owen don't look like plan on giving up without a fight.

There's still a bit of confusion - especially for those who have only just made the switch. Hopefully Atlas or Carver are ready to explain things...

------------------------
Duplicate Beordir: 17pts damage
Duplicate Owen: Unharmed

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 27/46, Speed: 30'  d20+11=21 ; d20+11=29 ; d4-1=2 ; d4-1=2 ; d6=3 ; d6=2 ;
Wednesday December 14th, 2016 9:25:33 AM

If necessary, I take another 5' step to flank Duplicate Beordir, and continue my attack on him:

(flurry of blows: d20+9 (+2 flank) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Hit AC 21 for 2 (+3) damage, and AC 29 for 2 (+2) damage)

Squeaver is very confused, and tries to remain safely in a corner somewhere.


Leskni (Paul Jackson) AC: 16/15/11; HP 25/41; CMD: 17 Character Sheet 
Wednesday December 14th, 2016 12:51:20 PM

OOC: Are we still on the same map? Scene-4.

Leskni takes the full defence action, trying to get behind somebody friendly if that is possible

"What is going on here? Who is on what side? This is SO confusing"

OOC: You actually ran 2 boards simultaneously for awhile? Ok. Are we allowed to scroll back and see what happened or would you prefer to have us be told?

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 32/43 ,Protection from Evil, Resist Fire 10 
Wednesday December 14th, 2016 1:41:30 PM

Beordir slips past Osul and prepares himself for the worse. He holds the tapestry up near the corner of the mirror and sinks an arrow from his quiver through it and into the wall to hold up that corner. Then he dances near Atlas and Leskni holding the other corner of the tapestry in his left hand and drawing his rapier in his right. Learning over he attempts to cover the mirror completely

(OOC)
Mack missed me.

I'm trying to cover the mirror. I don't know if I have enough actions to do it.

Free Action - none
Standard Action - anchor the corner of the tapestry...I hope that's only a standard action. I have arrows in my quiver and a free hand to retrieve one. The map indicates Osul is near R16. That action would probably open me up to an AoO from Osul.
Move Action - Move to R15 while drawing my rapier and lean past Atlas to cover the mirror with the tapestry. That would probably also open me up to an AoO. I'm hoping having the blade in my hand allows me to use Combat Expertise to make my AC 24 for that AoO.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 32/61 Character Sheet  d20+13=17 ; d20+8=10 ;
Wednesday December 14th, 2016 3:43:32 PM

Yikes, seems like we're taking a different approach. Nice to see everyone, but I was hoping you would bring us back to your side.

"For the record, I think the 'Osul you brought back Armand is the duplicate 'Osul. We almost killed the duplicate here, then 'Osul touched the mirror on your side and they swapped. You guys seem to have healed him and brought the duplicate 'Osul back to this side. Hope that makes sense...watch your back!"


Atlas takes a breath and attacks duplicate Beordir again with his longsword, but misses terribly.

-----------------------------------------------------------------------------------------
Attack Beordir (longsword 1st attack): 1d20+13=17
Damage: 1d8+6=(Miss)

Attack Beordir (longsword 2nd attack): 1d20+8=10
Damage: 1d8+6=(Miss)

Total Damage: 0hp


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday December 14th, 2016 4:00:05 PM

"So wouldn't it just be easier now that most of us are on this side to just have all of us that is us touch the mirror again and wind back up on the other side?" Says a confused Armand.

"Have you tried touching the mirror on this side? Otherwise frankly this is a trap, and all of us have walked into it."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Wednesday December 14th, 2016 7:50:19 PM

Of course Owen himself doesn't look like anything, because he's invisible. But seeing Squeaver hiss at Mack rankles in his mind... He readies himself to make a break for it if any party members attack.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 42/55 Speed 65 Character Sheet  d20+10=22 ; 3d8+12=20 ;
Wednesday December 14th, 2016 8:31:56 PM

Carver seeing squeaver hiss at someone, marks Squeaver as a target..... Spinning to get room, Carver again rushes to strike his mark....

Attack Squeaver AC 22 Damage 20

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:17/37 
Thursday December 15th, 2016 4:16:45 AM

The 10' tall Whirlwind-'Osul subsides to a small Air Elemental.

DM RobC  d20+5=21 ; d4=3 ; d20+9=28 ; 3d8+12=15 ; d20+13=32 ; d8+6=7 ; d20+7=21 ; d20+11=21 ; d20+11=15 ; d20+5=22 ; d4=3 ; d20+8=27 ; d6=6 ; d20+5=10 ;
Thursday December 15th, 2016 7:39:44 AM

Mack helps take on Duplicate-Beordir with a few quick jabs, and Atlas does his best to help.

Leskni puts herself up against a wall, still a litle unclear as to what is going on

Armand questions whether it would have been worthwhile having the entire party on the same side of the mirror.

Carver sees it is the Squeaver on the other side of the mirror hiss, and realising that the Squeaver he is with is acting docile, changes his target to Duplicate-Beordir. Carver's attack is enough to slay the clone/duplicate/doppleganger.

Osul's whirlwind subsides into a small elemental.

The only duplicate in the room with this group is duplicate-Owen. Dead duplicate-Beordir is slumped on the ground.

Duplicate-Owen stabs at Armand! (Hit AC21. Armand takes 3pts damage)

---------------------
Beordir sets to covering the mirror with a tapestry, blocking the view for everyone in the process! (OOC: You can only use Combat Expertise in a round where you have attacked)

Owen remains invisible, not yet ready to do anything to give away his position. He's ready to make a break for it if anyone attacks, but the questions remains - break to where? Beordir has just covered the mirror.

The pair are now in a room with Duplicate-Carver, Duplicate-Atlas, Duplicate-Armand, Duplicate-Mack, Duplicate-Leskni, Duplicate-Pella, and Duplicate-Squeaver.

Oh, and Dead Duplicate-Osul.

The live duplicates move to attack, and the only visible target they can see is Beordir!

Duplicate-Carver charges in, attacks, and moves away (Hit AC28. Beordir takes 15pts damage)
Duplicate-Atlas moves in and attacks with his longsword! (Move to R14. Hit AC32. Beordir takes 7pts damage)
Duplicate-Armand has a glaive with reach, so can attack from 10ft away (Move to T15. Miss AC21)
Duplicate-Mack moves and also attacks! (Move to R16. Miss AC21.)
Duplicate-Leskni steps forward and claws at Beordir (Move to S14. Hit AC22. Beordir takes 3pts damage)
Duplicate-Pella flies over and pecks at Beordir (Move to S15. Hit AC27. Beordir takes 6pts damage)
Duplicate-Squeaver moves in and bites at Beordir (Move to S16. Miss AC10)

Beordir is surrounded on all sides by those who look identical to his friends!

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 27/46, Speed: 30'  d20+11=30 ; d20+11=13 ; d4-1=0 ; d4-1=3 ; d6=6 ; d6=6 ;
Thursday December 15th, 2016 8:02:31 AM

OOC: I'm not positive, but I believe Duplicate-Owen is the only Duplicate left alive on "the other side"?

IC: If possible, I flank anyone I think might be a remaining enemy (Duplictae-Owen?), and attack.

(flurry of blows: d20+9 (+2 flank) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Hit AC 30 for 1 (+6) damage, and AC 13 for 3 (+6) damage)

Squeaver stays off to the side, in a defensive posture against anyone that he doesn't trust coming towards him.


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday December 15th, 2016 12:27:54 PM

Armand has sanctuary up. Shouldn't duplicate Owen have to make a will save in order to arrack Armand?

Beordir (Galen) AC: 27/20/14, CMD 20, Saves: 7/9/8, HP: 1/43 ,Protection from Evil, Resist Fire 10, Fighting Defensively, Combat Expertise  d20+8=11 ; d20+8=26 ;
Thursday December 15th, 2016 12:52:17 PM

Ouch. His companions were still insane.

Desperate, Beordir drops the end of the tapestry he’s holding and takes a defensive posture. Then he retrieves a small sticky blob from his spell component pouch, right side pocket, stuck to top left corner. Manipulating the small goo, he enchants a few arcane phrases. Unfortunately Atlas sword form worries him overmuch and he does not flatten the gum at just the right instant causing his spell to dissipate in arcane wisps.

His plans changed. The spell failure meant he could not realistically escape from his companions, so he reaches out and touches the mirror hoping it will alter their perception of him before they kill him.

(OOC)
Free Action - retrieve spell components
Standard Action - cast defensively d20+8=11 ; Failed by 8 and lost the spell.
Move Action - touch mirror.

I was planning to acrobat away and my roll was good to do that, but with just one HP, I didn't think I could make it through another round. So I'm abandoning that roll.

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 1/43 ,Protection from Evil, Resist Fire 10 
Thursday December 15th, 2016 12:55:37 PM

(OOC) Grrrr. My apologies for the incorrect stats. That was plan number 4.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+22=27 ;
Thursday December 15th, 2016 1:27:55 PM

Seeing all of his friends attack Beordir makes Owen realize what is going on. If this were a true murder-you-all trap designed to make a group attack one another, there would have been no reason for mind-altered party members to try to stop people from touching the mirror. Further, the fact that the duplicates were ganging up on Beordir rather than fighting indiscriminately reveals that they are duplicates rather than mind-altered. Not only did detect magic indicate that they were not mind-altered; if they were themselves a trap-maker would have just introduced random attacks rather than concerted effort.

The connection made in his mind--and knowing he is the only target left--Owen bolts (invisibly) to touch the mirror, on the side furthest from Beordir. Stealth: 27.

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 1/43 ,Protection from Evil, Resist Fire 10 
Thursday December 15th, 2016 2:17:57 PM

(OOC) Oh, alas. Now we are all on the inside of the mirror. I truly hope we can get out again.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 32/61 Character Sheet  d20+9=18 ; d8+6=10 ; d20+6=24 ; d4+4=5 ; d20+8=28 ; d20+8=14 ; d8+6=12 ; d8+6=9 ;
Thursday December 15th, 2016 2:22:26 PM

"Well done Carver!" With Owen the last duplicate standing, Atlas turns his attention to him and cuts him down with three perfectly placed strikes.

----------------------------------------------------------------------
Attack Owen (longsword - two weapon attack - attack 1): 1d20+9=18
Damage: 1d8+6=10

Attack Owen (Spiked Shield - two weapon attack - attack 2): 1d20+6=24
Damage: 1d4+4=5

Attack Owen (longsword - second attack for round): 1d20+8=28 (nat 20 - crit chance)
Crit Confirm: 1d20+8=14 (Crit Confirmed)
Damage: 1d8+6+1d8+6=21

Total Damage: 36


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 42/55 Speed 65 Character Sheet 
Thursday December 15th, 2016 3:18:43 PM

Carver remains ready to attack if needed.....

Leskni (Paul Jackson) AC: 16/15/11; HP 25/41; CMD: 17 Character Sheet 
Thursday December 15th, 2016 5:45:43 PM

"So, everybody here is the "real" person? We think? Why are we so sure of that? And now we're in the mirror. So, do we try and explore the Mirror dimension or try and make it back? I think we should explore a little here first"

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+11=21 ; d20+4=23 ;
Thursday December 15th, 2016 8:40:36 PM

"What the hezmada is going on?"

Armand will examine the corpse of the 'reflection' Owen. Heal 21 (d20+11) Perception 23 (d20+4).
Specifics he is trying to determine...
1-is the reflection humanoid (is/was if a life-form or some type of construct)?
2-what is it equipped with? Does it have exact replication of all of Owen's gear, or is just the face/body and clothing the same?
3-anything else the rolls may reveal that I have not thought of in my brain stupor from having had to enter grades all day.

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus)(cast), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 4/6 used
Protection from Evil currently up (+2 ac & +2 save against evil and some other things)
Sanctuary up - will 14 to notice him to attack.

DM RobC  d20+6=17 ;
Friday December 16th, 2016 7:43:10 AM

Will Save vs DC14 to attack Armand/Sanctuary: 17 = Pass

The party all now stand "safely" on the same side of the mirror, although Leskni questions how they can be sure? How do you know who is who? Who can you trust? Noone in the room has attacked anyone else in the past few seconds. That could be a good start.

Armand examines the dead Owen-duplicate. He pokes and prods it for a bit. If its appearance was an illusion or disguise, he would be able to feel through it. This is different. The dead being looks (and for those with scent: even smells) just like the real Owen. Come to think of it, where is Owen? Noone has seen him recently...

Based on his knowledge of the anatomy, the Owen-duplicate shares the same internal organs Armand would expect to see in the real Owen.

As to its equipment, everything visible on the real-Owen is visible on the duplicate. It's pack, pouches and pockets are all empty.

On the other side of the "mirror", the duplicates look to be attacking it - trying to break in to the room you are now in. It should hold them for a while.

------------------------------
OOC: Folks, the Wold slow-down starts from tomorrow - Dec 17th. During this time all Wold games enter a kind of stand still. We don't progress with story-arcs or combats so as to give everyone time to spend in the real world :) You are still free to post here, and we (your DMs) will do the same. Perhaps it is a chance/time to patch wounds? Have a camp fire and tell stories? Reminisce? Up to you.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 27/46, Speed: 30'  d8=1 ; d8=8 ;
Friday December 16th, 2016 9:32:58 AM

"Ha-HAAAA!!!!! I'm not REALLY the real Mack! Touch Of Death!!!!!!" And I fake attack Atlas with my bare hands.... instead casting Cure Light Wounds on him.

And then I realize I'm covered in blood, and start patching my wounds.... and make sure Squeaver is ok.

OOC: I believe we re-roll 1's, so Atlas, you are healed 9 points. ;) (1d8+1)



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 41/61 Character Sheet 
Friday December 16th, 2016 12:18:30 PM

Atlas jumps back as Mack advances on him, but as some of his pains slip away he realizes Mack is making fun. "Dang it Mack, you had me on that one! Thanks for the healing, I need it. These cuts and bruises are taking their toll. It looks like we're safe her for the time being. Mack, lets look at our options and make sure there's not a monster ready to pounce.

"Wait a minute, where's our Owen?"
Atlas gets a concerned look on his face and looks in the mirror to see if he can see him. When he doesn't he's completely confused. He talks out loud to no one in particular, "Are we sure I killed the duplicate Owen?" Atlas looks white as a ghost as the thought that he might have killed the real Owen crosses his mind.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Friday December 16th, 2016 2:09:58 PM

Owen reappears right behind Atlas and says, "Armand, would you please stop poking about my innards? It's a little disconcerting to watch."

Addressing the group as a whole, he responds to Leskni's questions: "I definitely think we're supposed to end up on this side of the mirror. If we weren't, he duplicates would not have tried to stop us from touching it, and the trap would have been set up differently. Consider: the defenders of a place with this trap could touch the whole thing simultaneously, staying utterly safe, while leaving their apparent forms on the other side ready to fight. If the enemies got past the duplicate defenders, they would likely have to fight duplicates of themselves before they got anywhere--and the real defenders would still be in the clear. It's pretty ingenious."

_______________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Sleep, Identify, Color Spray, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Haste, and Major Image.
0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 7/43 ,Protection from Evil, Resist Fire 10  2d8+3=6 ;
Friday December 16th, 2016 7:38:55 PM

Beordir sees a flash and all his companions rearrange. He is no longer surrounded and he takes off toward the door the came in. He doesn't turn until he reaches the boundary of the room. Rotating, he crouches in a defensive position, rapier drawn.

Then he notices them healing and conversing, whereas before his companions were silent. He pulls a potion from his pouch and quaffs it. Only then does he ask, "What happened? What changed? Where are we?"

(OOC)
Cure Mod Wounds - I rolled a 1 and 2. What is with my rolls?

Armand (Robert D) AC 16/touch11/flat15 HP 47/50 CMD 17 Character Sheet  d20+11=18 ; d20+3=10 ; d8+3=5 ; d8+3=4 ; d8+3=6 ; d8+3=4 ; d8+3=4 ; d8+3=8 ; d8+3=8 ; d8+3=8 ; d8+3=7 ; d8+3=8 ; d8+3=4 ; d8+3=5 ; d8+3=6 ; d8+3=4 ; d8+3=8 ; d8+3=8 ; d8+3=6 ; d8+3=10 ; d8+3=9 ;
Friday December 16th, 2016 8:41:21 PM

(Beordir all healling 1's are rerolled).

Armand looks up startled by Owen's remark. "Hey guys, don't go wasting healing spells. I still have this." He holds up the wand of healing.

He looks over the party. Heal 18. "Okay this may take a few minutes. While I'm doing this I suggest Atlas touch nothing in the room. And maybe Mack look things over for traps and such, and maybe Owen see if there is magic afoot."

He goes to Beordir. (oops ignore the d20+3 forgot to change the die). 6 touches of the wand, Beordir should be fully healed.

Armand walks over to Mack. 3 touches fully healed (I'm keeping that d8 that rolled a 1 because Mack only needed 4 hitpoints at that point.)

Armand walks to Atlas. He eyes him for a minute with a raised eyebrow. "Touching things not fully checked out." He shakes his head. 4 touches and his wounds are closed up. Though still bloody.

Leskni is next on his rambles. 2 touches, Leskni is 2 hp shy of full.

[b]"That leaves you big guy."
Armand says as he walks over to Carver. 2 touches and fully healed. (deducted charges off the treasure list, wand is down to 29 charges)

"Is that everyone? Did I miss anyone? What is Squeaver's status?"

spells
Highlight to display spoiler: {0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus)(cast), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)
}

Channel energy 4/6 used
Protection from Evil currently up (+2 ac & +2 save against evil and some other things)
Sanctuary up - will 14 to notice him to attack.

Leskni (Paul Jackson) AC: 16/15/11; HP 39/41; CMD: 17 Character Sheet 
Saturday December 17th, 2016 10:43:43 AM

OOC: Ok, I'm getting thoroughly peeved at this site. My posting last night got dropped. Again Not that it was very exciting but missing the last post of the year because of some computer malfunction kinda sucks :-).

"Thanks for the healing. So, shall we explore around here?"

OOC: Happy Holidays everybody. See you all next year

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+2=12 ; d20+2=4 ; d20+8=25 ;
Saturday December 17th, 2016 4:55:59 PM

"Thanks for the healing..."
Carver touches the "mirror" but not like most of the rest have..... He's trying to determine how its made.
Is it like a stone wall or is it like thick glass with just a tiny amount of flex/sway to it?
know Engineering :
know Dungeoneering :
Perception : 25

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Sunday December 18th, 2016 4:44:48 PM

"Thanks for the healing, Armand! I think Squeaver somehow manager to stay good." ;)

OOC: I was thinking the opposite.... that I thought we might not want to waste the wand spells. ;)

Merry Christmas everyone!



Armand (Robert D) AC 16/touch11/flat15 HP 47/50 CMD 17 Character Sheet 
Monday December 19th, 2016 8:24:14 AM

"Carver, what are you doing? Don't touch that!" Armand shouts and knocks Carver's hand away from the mirror. "Good thing I was standing near by ready to heal you. Didn't we learn anything from Atlas's actions? Osul are you injured? I can't tell in your whirly shape."

OOC: Eric I think it's something we have to consider for the future. Usually in our game at home, if players are a point where they are going to bed down or rest, then of course the cleric burns off all spells for healing since he/she will get them back in the morning. But I'm not sure if we were bedding down. For all we've done, I think in game we are still sometime in the morning. It might be near lunch time. Generally we tend to try and save spells for combat situations and use our potions and wands for non-combat situations.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday December 19th, 2016 12:11:33 PM

OOC: Robert D: yah, that makes sense. I'm not a cleric, so I just tend to burn my spell whenever, as I certainly will not very likely be doing it in combat. I'm the anti-cleric. ;)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Monday December 19th, 2016 1:04:51 PM

Atlas puts on his best shameful face, but it is comical at best. "OK, OK, I admit that it wasn't the smartest thing to do. I am just tired of these delays, so I thought I would speed things up. It wasn't my best plan, but we survived. Well, mostly anyway. Thanks for the healing!

Should we set watch and get some rest after we eat? I'm starving and I'm guessing that the spell casters could use time to recoup."


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Monday December 19th, 2016 3:18:28 PM

"What I'm trying to do is determine if this "mirror" is breakable, because I doubt just touching it will so very much."

anyone/everyone Highlight to display spoiler: { And yes, I guess I did figure it out, from a AD&D module many many (too many) years ago, where the party faced an evil version of themselves. I enjoyed it, but this version didn't have you facing your evil self though.}

Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43/43 ,Protection from Evil, Resist Fire 10 
Monday December 19th, 2016 8:03:07 PM

Beordir shakes his head, "If we're going to touch the mirror again, we should all touch it at the same time...Or at the very least, not have Atlas and Carver touch at the same time. Their duplicates together will kill us all.

He frowns a moment then continues, "I have spent some of my arcane capabilities, but I can persevere. A rest might be good, but I do not need to replenish spells....None of mine have been much use anyway."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Tuesday December 20th, 2016 4:13:08 PM

"Just so everyone knows, Mack and I touched the mirror earlier to see if we could get back. It didn't do anything. Granted, I didn't inspect it to see if we could break it, so I'm interested to see what you find Carver."

Atlas sits down and pulls out some food to eat while he goes about cleaning the blood off his sword and shield. "The blood is good at intimidating people, but it sure does a job on the metal if left on too long."

Armand (Robert D) AC 16/touch11/flat15 HP 47/50 CMD 17 Character Sheet 
Tuesday December 27th, 2016 5:41:07 PM

Merry festivities everyone.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday December 28th, 2016 12:45:52 PM

Merry Festivities!!! :)


Small Air Elemental - 'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:35/37 
Sunday January 1st, 2017 8:45:27 PM

OOC: Happy New Year!

'Osul, recalling Armand spoke Auran speaks to him.
If you understand spoken Auran, Highlight to display spoiler: {"Thank you, your healing the group has already left me feeling much better. I will remain in this shape }

DM RobC 
Monday January 2nd, 2017 4:43:58 AM

The party take a moment to heal wounds.

Carver examines the mirror, touching it once more. He can feel the tingle of magic at his fingertips. No matter how hard he pushes though he cannot feel the surface budge, flex or sway. On the other side he can clearly see the duplicates attacking it. He is quite certain they are damaging it, and that it will only be a matter of moments before they break it.

The party notice that Carver can safely touch the mirror's surface on this side without swapping places with his clone.

-----------------------------
OOC: Welcome back everyone! Make any skill checks you wish, take actions you wish, but things may get a little "combat-y" before too long :)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Monday January 2nd, 2017 9:27:25 AM

"Oh, I think we should be ready for a fight everyone, and I won't even mention the healing done on those we will need to beat again....."
Carver moves away, getting ready to charge in on a target.... his primaries will be the Faux-Carver or the Faux-Atlas, as they can probably do the most damage in melee.....

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+21=27 ;
Monday January 2nd, 2017 10:42:07 AM

"Yah, I think you're right Carver. They're either trying to trap us in here, or get to us. We could have our hands full in a moment again. Anyone have any quick, easy ways to keep us straight from them if they come thru and look like us still?"

If there's any blood, or ashes, or anything else I can use nearby, I put some on my fingers, and make 2 streaks across my cheeks, and point it out to everyone. And then I rub some on Squeaver's cheeks as well.

And I refresh my TTT spell.
(d20+20+1(TTT) perception check of 27)

OOC: I hope everyone had a great Christmas, and Happy New Year's! :)


Armand (Robert D) AC 16/touch11/flat15 HP 47/50 CMD 17 Character Sheet 
Monday January 2nd, 2017 11:23:56 AM

Protection from Evil currently up (+2 ac & +2 save against evil and some other things)
Sanctuary up - will 14 to notice him to attack (should still be active as he did not attack anyone in the other room)

Armand looks at the whirlwind in the room. "Did anyone hear that? Sounded like a bunch of whistles?"

"Carver, may I suggest you and Atlas prepare yourself with readied actions to attack whatever comes through the mirror first. Maybe have your lance ready for a charge, at an oblique angle. As to healing, from going through the now dead copy of Owen's pockets and observing its attacks...I'd say these clones mimic us in physical abilities and perhaps non magical equipment, not in spell casting. I'd venture they are not healed. Though in true neither are they much damaged from us.

Armand looks around the room. What sort of furniture is there? Can it be moved around? Perhaps built/shaped into some sort of fort or obstacle for the spell casters and archers? If it can be he will suggest such.

Mack, perhaps while we get ready on this end you can check the doors in this room and other places for traps and such?

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus)(cast), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 4/6 used


Leskni (Paul Jackson) AC: 16/15/11; HP 39/41; CMD: 17 Character Sheet 
Monday January 2nd, 2017 12:19:39 PM

Leskni backs away from the mirror and moves to AC 15

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Monday January 2nd, 2017 12:50:30 PM

"Tie a piece of cloth or something around an arm, we'll have them, they won't. And yeah, I was planning on doing a bunch of charging against them."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Monday January 2nd, 2017 2:35:38 PM

Owen explains what Elemental-'Osul said to Armand: "He's thanking you for the healing."

Then he backs away from the mirror and calls out some strategy. "Before any of you charge in, let me drop a Fireball in their ranks!" He fingers his bonded ring, mentally preparing himself to cast the spell.

Armand (Robert D) AC 16/touch11/flat15 HP 47/50 CMD 17 Character Sheet 
Monday January 2nd, 2017 3:51:49 PM

"I think we should avoid anything they can see and potentially duplicate. What about a code word...like snowball?"

Small Air Elemental - 'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:35/37 
Tuesday January 3rd, 2017 4:55:22 AM

Air Elemental - 'Osul shifts his focus from Armand to Owen and says,
If you understand spoken Auran, Highlight to display spoiler: {"Owen, thank you, and my apologies. Can you ask everyone why we don't all touch the mirror at once? Surely that would move everyone, real or faux/foe, to the opposite room, and no-one would have to waste another spell or spill more blood."}

DM RobC 
Tuesday January 3rd, 2017 5:02:14 AM

The party are in agreement that this room looks to be as good a place as any to make a stand against the clones.

Tactics are discussed, mainly centering on using the mirror as a pinch-point.

For all the activity that the clones are doing to break in, the party notice that no noise can be heard from the other side. The party can't hear what the clones are saying, and it is likely that the clones also can't hear the party.

Each side of the mirror continues planning their next course of action while Carver-Clone and Atlas-Clone continue to try and break their way through. The pane will not hold forever.

Leskni-Clone is pointing to some of the furniture, while Mack-Clone looks to be saying something in response.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Tuesday January 3rd, 2017 2:08:23 PM

"Well, if we are going to do a code phrase, how about rotate it..... Initial break through is fine, but once they intermingle, use a warcry, start with an A then work up the alphabet in steps. A,B then C, then B, C, D then C, D, E..... Stepping up and back. It should give us a few rounds before they pick up on it."
Carver prepares to charge the faux-Carver with his lance once the "mirror" shatters....

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=23 ; d20+21=39 ;
Tuesday January 3rd, 2017 5:23:07 PM

"Good ideas all! I like the code word, going thru the alphabet, rotating in 3's. And I'll start checking the doors."

(d20+21+1(TTT) TrapFinding check of 23)
(d20+20+1(TTT) perception check of 39)


Armand (Robert D) AC 16/touch11/flat15 HP 47/50 CMD 17 Character Sheet  d20+5=12 ;
Tuesday January 3rd, 2017 5:42:15 PM

Protection from Evil currently up (+2 ac & +2 save against evil and some other things)
Sanctuary up - will 14 to notice him to attack (should still be active as he did not attack anyone in the other room)

"That sounds like good idea Carver."

Armand will study the opposites in the mirror. He will try to use linguistics to lip read what they are saying. Linguistics 12.

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus)(cast), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 4/6 used


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Tuesday January 3rd, 2017 11:52:30 PM

Owen sighs, "Now is perhaps not the time to work out an elaborate code..."

DM RobC - "Now is perhaps not the time to work out an elaborate code..." 
Wednesday January 4th, 2017 5:24:38 AM

Carver proposes a way of talking that might help discern friend from foe.

Mack is in agreement with a code or catch phrase. He doesn't find any traps in the immediate area, but is unable to search the entire room at the moment - unless he wants to let his guard down to do a thorough check?

Armand looks to the mirror, but is unable to tell what the clones are talking about. He's fairly certain they aren't talking about a truce or surrender though. They look to be coordinating an attack.

Owen doesn't share in the enthusiasm as the others. This has been one looooong day.

Carver-clone charges the mirror, and for the first time it makes an audible 'thump'. He lines up to charge again.

The other clones move closer to the wall the mirror is against. Only Duplicate-Carver can be clearly seen by all now. Well, and the dead Osul.

--------------------------
OOC: Starting the Map from a new Scene 0. Tell me where you wish to be positioned to start from

Map: Round 0

Small Air Elemental - 'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:35/37 
Wednesday January 4th, 2017 7:19:29 AM

Thinking time is better on their side, 'Osul prepares (1 round) and casts Fog Cloud 10' into the faux side of the mirror.
If you understand spoken Auran, Highlight to display spoiler: {"Try charging through that, fauxCarver!", calls the elemental.}

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+13=20 ; d8+6=9 ;
Wednesday January 4th, 2017 11:23:17 AM

Atlas moves up to the side of the mirror, ready to take the duplicates from the side or back when they break through, maybe getting an attack of opportunity as the blow past him. He has shield and sword in hand as he waits. "I don't know if I fully understand the code, so don't kill me if I screw it up. I'll also have a smile on my face for this battle. Duplicate me looks very angry, so I'm guessing you'll be able to tell the difference."

-------------------------------------------------------------------------------
Atlas moves to AH17

If AoO: 1d20+13=20
If AoO Damage: 1d8+6=9

OOC: Sorry for the missed posts guys. We had a bout of stomach flu go through our house Mon/Tue and the game was the last thing on my mind.


Beordir (Galen) AC: 22/17/14, CMD 20, Saves: 7/9/8, HP: 43/43 ,Protection from Evil, Resist Fire 10 
Wednesday January 4th, 2017 11:48:26 AM

Beordir likes the idea of the code phrase since things are about to get rather confusing. He shifts off to the right, anticipating the clones breaking through. With Carver discussing a charge, he positions himself a little back from the mirror to keep from being run over.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday January 4th, 2017 12:51:17 PM

"Apple!!!!!!!"

"Hey, I was just thinking now that we can't see them all..... when that mirror breaks, they may appear in our room in multiple spots. Maybe that's what they're pointing to. We better put our backs to the wall, or at least back to back. We don't want them suddenly appearing behind us all."

I don't like being in the middle of the room, or near any hallways or doors that we don't know about yet. I move to AF10, and intend to fight back to back with Armand if he's still over there. If I have time BEFORE they appear on this side, I cast Magic Fang on myself (+1 to hit and damage for 1 attack, 10 rounds).

OOC: Nope, no thorough checking at the moment. I'm expecting visitors shortly. ;)


Armand (Robert D) AC 16/touch11/flat15 HP 47/50 CMD 17 Character Sheet 
Wednesday January 4th, 2017 5:25:02 PM

Protection from Evil currently up (+2 ac & +2 save against evil and some other things)
Sanctuary up - will 14 to notice him to attack (should still be active as he did not attack anyone in the other room)

"Oh, I just had an evil thought, or perhaps we should say a bad idea, or maybe a twist of fate. Anyway what if breaking the mirror does not let them in but rather merges the two rooms into one."

Armand moves to AE10. "Mack and everyone else, I've got some spells still up, it may cause them to ignore me and pick another target."

Armand renews the light spell on his glaive, and readies an action to attack anyone that looks threatening and gets within his reach.

"Owen I don't think there's room to cast the fireball on this side of the mirror. But once the mirror breaks what about casting it on the other side...unless our rooms merge...I've just got this really bad feeling about things."

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus)(cast), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 4/6 used

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Wednesday January 4th, 2017 6:37:52 PM

Caever moves to the southwest corner or as near as possible, then readies a charge to strike at the Faux-Carver with a lance charge, and then carry on past him after the attack.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Wednesday January 4th, 2017 7:41:26 PM

OoC: Robert, use the post formatting guidelines to avoid your whole post becoming link-ified.
DM Rob: Fixed. It's an issue with the site if your post name is too long

IC: Owen moves to Z11, readying a Fireball spell. If they break through the mirror, he'll wait until they surge through the entrance to this room in force and then cast it on the whole group.

Leskni (Paul Jackson) AC: 16/15/11; HP 39/41; CMD: 17 Character Sheet 
Wednesday January 4th, 2017 10:06:54 PM

Leskni is just waiting for the mirror to go down at this point

DM RobC - "I've just got this really bad feeling about things."  d20+7=21 ; d20+13=23 ; d8+6=11 ; d20+10=15 ; d6+1=3 ; d20+9=17 ; d3-1=1 ;
Thursday January 5th, 2017 7:44:11 AM

Osul tries casting a spell to create a fog cloud on the other side of the mirror, but the spell fizzles away.

Atlas moves close to the mirror. Sword and shield at the ready, he prepares to swipe at the first enemy that crosses his path.

Beordir holds his ground to give Carver some charging room.

Mack stays near the walls. At least this way noone should sneak up on him. He casts a Magic Fang spell in readiness.

Armand has the unfortunate idea that the rooms might merge (an idea I wish i had thought of!). He renews the light spell on his glaive, meaning he cannot attack in the same round.

Carver heads to the corner of the room to get a decent runup

Owen heads northely, with the plan to deliver a fireball into the room. (Highlight to display spoiler: {With the enemy coming in at different speeds, friends in the way - such as Atlas and Beordir - and no coordinates for your fireball, the spell does not trigger})

Leskni bides her time.

The enemy act...

Carver-Clone charges the mirrors surface with a ride-by-attack, and with a flash of light, the 'pane' breaks. What the party now see is that the 'mirror' was some kind of magical barrier separating two identical rooms!

Armand-clone moves past Atlas - taking a whack to the head as he does so - and attacks Beordir with a glaive! (Miss AC21)

Atlas-clone moves in to attack actual Atlas! (Hit AC23. Atlas takes 11pts damage)

Beordir-clone moves and attacks Squeaver! (Provokes an AOO from Squeaver. Hit AC15 Squeaver takes 3pts damage)

Leskni-clone moves towards real Leskni!

Mack-clone moves to attack Squeaver! (Hit AC17. Squeaver takes 1pt damage) "Remember guys. Don't attack me! Attack the ugly version of me over there by the wall!"

Pella-clone flies towards Owen!

Squeaver-clone races towards Osul!

--------------------------
Map: Round 1

Duplicate Armand: 9pts
Duplicate Beordir: 17pts damage
Duplicate Leskni: 27pts damage

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday January 5th, 2017 8:42:18 AM

OOC: SON of a.... I can't believe I forgot to move Squeaver!

Will post my round probably at lunch time. Probably going to start getting complicated again. ;)



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 50/61 Character Sheet  d20+9=24 ; d8+6=14 ; d20+6=19 ; d4+4=5 ; d20+8=22 ; d8+6=11 ;
Thursday January 5th, 2017 10:47:33 AM

Atlas flinches at the sting of his own blade, but quickly returns the attack with a vengeance, attacking with both his longsword and his shield in a fluid and practiced motion. As he does so he yells, "ABC!?!" His voice trails off with more of a question than a war cry, but he keeps smiling!

----------------------------------------------------------------
Attack 1 Longsword: 1d20+9=24 (hit AC21)
Damage: 1d8+6=14

Attack 2 Spiked Shield: 1d20+6=19 (miss AC21)
Damage: 1d4+4=5 (rolling damage just in case Atlas-Clone doesn't have the magical gear I have, because I would hit if he doesn't)

Attack 3 Longsword: 1d20+8=22 (hit AC21)
Damage: 1d8+6=11

Total Damage: 25 (or 30 if Atlas-Clone doesn't have magical armor/shield like real Atlas)



Armand (Robert D) AC 16/touch11/flat15 HP 47/50 CMD 17 Character Sheet 
Thursday January 5th, 2017 12:22:32 PM

Protection from Evil currently up (+2 ac & +2 save against evil and some other things)
Sanctuary up - will 14 to notice him to attack (should still be active as he did not attack anyone in the other room)

Armand should be at AE10.
Armand observes the battle. He now readies his glaive in case anything comes attacking.

"Watch out for that Carver clone!"

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus)(cast), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 4/6 used

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+12=13 ; d20+11=19 ; d4=2 ; d4=2 ; d6=4 ; d6=3 ; d20+7=18 ; d20+7=16 ; d20+7=18 ; d4+1=4 ; d2+1=3 ; d2+1=3 ;
Thursday January 5th, 2017 12:56:57 PM

I move to flank Beordir-Dupe with Squeaver (moving to AH11).

(Magic Fang on first attack)
(flurry of blows: d20+9+2(flank) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Hit AC 13 for 2(+4) damage, and AC 19 for 1(+3) damage)

Squeaver, AC 17, HP 14/18, Speed 50
(bite, claw, claw: d20+5+2(flank) for 1d4+1,1d2+1,1d2+1
Hit AC 18 for 4 damage, AC 16 for 3 damage, and AC 18 for 3 damage)

Spells Up:
Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 9
Toro's Taur Try (Minotaur): +1 on Perception




Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+9=16 ;
Thursday January 5th, 2017 2:02:04 PM

Carver trots forward a bit to line up a charge and then sprints across the room ending up along the northern wall, after he attacks Atlas-Clone, this round he knows which is which, as he charges he doesn't shout out anything, it's the initial round after all....

Attack 16 (plus flanking =18) prolly missed.....

Leskni (Paul Jackson) AC: 16/15/11; HP 39/41; CMD: 17 Character Sheet  d20+5=8 ;
Thursday January 5th, 2017 7:11:05 PM

"I have no idea if our duplicates have the same abilities as we do, Lets find out"

Pella attacks fake Leskni but misses miserably.

Leskni backs off to Z12 and casts deep Slumber on fake Leskni (Will Save DC 21)

Beordir (Galen) AC: 24/19/14, CMD 20, Saves: 7/9/8, HP: 43/43 ,Protection from Evil, Resist Fire 10; Combat Expertise  d20+10=17 ;
Thursday January 5th, 2017 8:20:50 PM

That massive axe worries him, but Beordir recalls Atlas as the biggest threat from getting surrounded in the other room. Plus, if he can get the duplicate of Atlas down, his friend can help him with Armand.

Beordir slides past Armand, still too close for comfort, forming up opposite Atlas, and attempting to slide his blade past his opponent's armor. After his attack skitters of his opponent's armor, Beordir speaks loudly, "A!"

(OOC
Free Action : none
Move Action : Move to AF17
Standard Action : Attack - d20+10=17 ; Missed that one, but give flanking to Atlas)

Owen Marcellus (Weston W.) AC: 13/13/10; HP: 32/32; CMD: 16 [Hasted!] 
Thursday January 5th, 2017 8:23:48 PM

Moving in tandem with Leskni, Owen steps to Y12 and casts Sleep on the duplicate Pella. The Pella-dupe must make a DC 15 Will save to avoid falling asleep.
Then Owen spends a Hero Point to cast Haste on anyone within 40 feet who would like it.

_________________________

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Sleep, Identify, Color Spray, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Haste, and Major Image.
0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Small Air Elemental - 'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:35/37 HASTED!  d20+7=23 ; d4+1=5 ; d20+7=16 ; d4+1=5 ;
Friday January 6th, 2017 4:59:30 AM

Hasted Small Air Elemental

With no time to see if other magics will work or not, 'Osul looks to slam faux-Squeaver.
{Hit AC:23 for 5 damage and (hasted) Hit AC:16 for another 5 damage}



DM RobC - "Watch out for that Carver clone!"  d20+5=16 ; d20+5=21 ; d20+7=24 ; d10+4=5 ; d20+7=24 ; d10+4=11 ; d20+9=23 ; d20+6=11 ; d20+8=21 ; d8+6=7 ; d8+6=8 ; d20+10=15 ; d6+1=7 ; d20+5=20 ; d4=4 ; d20+9=22 ; d3-1=0 ; d20+4=9 ; d20+5=10 ; d20+5=8 ; d20+5=8 ; d20+9=28 ; 3d8+12=17 ;
Friday January 6th, 2017 5:47:35 AM

Atlas decides to hit Atlas-clone. He isn't distracted at all at the prospect of attacking something that looks exactly like him. If anything, shouldn't that mean he knows its weak spots? Two of his attacks land.

Armand holds his ground, ready to attack anything that gets too close to him.

Mack flanks with Squeaver and attacks Beordir-clone for quite a bit of damage.

Carver does a ride-by charge of Atlas-clone, but has no success. The clone is just too nimble. His movement does provoke an AOO from Squeaver-Clone, but the albino also duplicate misses (Miss AC16)

Pella attacks the clone that looks like her mistress, but must be distracted.

Leskni backs away from her own duplicate and then tries to cast Deep Slumber on her clone. Unfortunately, without a leyline check the spell just doesn't work. (Highlight to display spoiler: {Sorry Paul, but leyline checks are part of being a witch and means that on average 10% of your spells should fail. If it helps, the Will Save rolled was a 21 anyway and would have passed})

Beordir moves through to get closer to Atlas-clone, provoking an attack from Armand-clone as he does so. The attack distracts him from delivering a decent blow. (AOO from Armand-clone hits AC24. Beordir takes 5pts damage)

Owen has a similar idea to Leskni but then reconsiders. He instead casts a haste spell affecting Owen, Leskni, Pella, Carver, Armand and Osul (Highlight to display spoiler: {Per Rules Forum discussion, the sleep spell would not have worked. You may keep your hero point. I have also spelled out the people affected by the haste spell that would give you the best benefit since no two of which can be more than 30 ft. apart})

Osul slams Squeaver-clone but only one of his attacks is successful.

The enemy act...

Armand-clone takes a step to flank Beordir and attacks! (Hits AC26. Beordir takes 11pts damage!)

Atlas-clone attacks actual Atlas! (Hit AC23. Miss AC11. Hit AC21. Atlas takes 15pts damage)

Beordir-clone sidesteps and, flanking with Duplicate-Mack, attacks Squeaver! (Hit AC17. Squeaver takes 7pts damage)

Carver-clone charges around the room, finally attacking Atlas before returning to the other room (Hit AC29. Atlas takes 17pts damage)

Leskni-clone pursues real Leskni and claws at her! (Hit AC20. Leskni takes 4pts damage)

Mack-clone attacks Squeaver with a sai! (Hit AC22. Squeaver takes 1pt non-lethal damage)

Pella-clone steps south to flank Leskni! The clone attacks but misses! (Miss AC9)

Squeaver-clone attacks the Osul-wind but misses! (Miss AC10. Miss AC8. Miss AC8)

--------------------------
Map: Round 2

Duplicate Armand: 9pts (AC16)
Duplicate Atlas: 25pts (AC21)
Duplicate Beordir: 30pts (AC17)
Duplicate Carver: 0pts (AC18)
Duplicate Leskni: 27pts (AC16)
Duplicate Mack: 0pts (AC16)
Duplicate Pella: 0pts (AC18)
Duplicate Squeaver: 5pts (AC17)

Duplicate Osul: DEAD
Duplicate Owen: DEAD

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+10=25 ; 3d8+12=27 ;
Friday January 6th, 2017 9:04:53 AM

"ACHTUNG!!!" Carver shouts out as he tuns and charges..... He ends up at 19,20/AA,AB after he charges past Armand-Clone (slight angle)

Attack Charge AC 25, Damage 27

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 18/61 Character Sheet  d20+9=22 ; d8+6=14 ; d20+6=9 ; d20+8=24 ; d8+6=13 ;
Friday January 6th, 2017 10:49:25 AM

"Ahhhhh! Armand, any chance I can get hit with that wand? Um...Beetlejuice! No, BCD! No...it's me, just do it please, I'm not going to make it much longer at this rate."

Atlas lashes back at his clone with a fury...

---------------------------------------------------------------------------------
Attack 1 Longsword: 1d20+9=22 (hit AC21)
Damage: 1d8+6=14

Attack 2 Spiked Shield: 1d20+6=9 (miss AC21)

Attack 3 Longsword: 1d20+8=24 (hit AC21)
Damage: 1d8+6=13

Total Damage: 27


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+12=14 ; d20+11=19 ; d20+7=22 ; d20+7=24 ; d20+7=24 ; d4+1=4 ; d2+1=2 ; d2+1=3 ; d20+12=30 ; d4-1=1 ; d6=3 ;
Friday January 6th, 2017 1:50:45 PM

Squeaver and I move to flank Beordir-Dupe (5' step to AG12 and AG14).

"BOOM, Baby!!!!"

(Magic Fang on first attack)
(flurry of blows: d20+9+2(flank) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Missed AC 14, and AC 11)

Squeaver, AC 17, HP 6/18, Speed 50
(bite, claw, claw: d20+5+2(flank) for 1d4+1,1d2+1,1d2+1
Hit AC 22 for 4 damage, AC 24 for 2 damage, and AC 24 for 3 damage)

Squeaver is bleeding badly. If Dupe-Beordir goes down, and Squeaver can safely move anywhere safer without pulling in an AoO and before Dupe-Mack moves in, he does so. I will do what I can to buffer him, including pulling in an AoO myself if needed.

And I use a Hero Point to re-try on my first attack against Dupe-Beordir, and save Squeaver:
(Magic Fang on first attack)
(flurry of blows: d20+9+2(flank) for each blow, and d4-1 damage (+1d6 Sneak Attack)
HIT AC 30 for 2(+3) damage)

Spells Up:
Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 8
Toro's Taur Try (Minotaur): +1 on Perception



Owen Marcellus (Weston W.) AC: 13/13/10; HP: 32/32; CMD: 16 [Hasted!]  d20+2=5 ;
Friday January 6th, 2017 4:49:59 PM

OoC: Remember, guys, in addition to an extra attack (if full-round attacking), Haste gives you +1 to hit and +1 to Dodge. Rob, thanks for spelling out the targets on that.

IC: Seeing the duplicate Leskni approach, Owen steps away to Y11. He turns and tries to zap the duplicate Leskni with a Scorching Ray, but it goes terribly awry. "Leskni, see if you can hit the fake Carver with a Hold Person!"

__________________

5/6 rounds of Haste remaining.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Sleep, Identify, Color Spray, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Haste, and Major Image.
0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Beordir (Galen) AC: 24/19/14, CMD 20, Saves: 7/9/8, HP: 27/43 ,Protection from Evil, Resist Fire 10; Combat Expertise  d20+10=27 ; d6+2=4 ;
Friday January 6th, 2017 7:43:30 PM

Beordir replies, "Atlas, I don't have anything to help you. I drank it in the other room. C!"

Maintaining his defensive posture, Beordir again attacks the duplicate of Atlas, Slicing into him, but only a little bit.

(OOC
Free Action - None
Move Action - None
Standard Action - Attack d20+10=27 ; d6+2=4 with a low damage roll.

I didn't move out of Armand's threatened area. Why did I get an AoO against me?

Also, how did Atlas drop from 61 to 18 in a round. I was under the impression that we used a wand to heal up fully.)

Leskni (Paul Jackson) AC: 16/15/11; HP 35/41; CMD: 17 Character Sheet  d100=77 ; d20+5=14 ; d8+2=5 ;
Friday January 6th, 2017 10:33:47 PM

Leskni takes a 5ft step to AA13 where she will try to connect to a Ley Line and hold person on Faux Carver.

"Crap, didn;t get the Ley Line last time"

She successfully manages to connect to the Ley Line. Will Save from Faux Carver DC 21

Pella again tries to attack Faux Leskni, probably missing again (assuming she has same stats as Leskni). Note, to hit did not include haste but I don't think that it makes a difference



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Saturday January 7th, 2017 1:14:53 AM

OOC: I agree, thanks Rob for listing who the Haste would cover best. Much appreciated. :) Nice spell, Owen!



Armand (Robert D) AC 16/touch11/flat15 HP 47/50 CMD 17 Character Sheet  d20+5=14 ; d8=8 ; d8=4 ;
Sunday January 8th, 2017 10:08:51 PM

(OOC - Yes Atlas should have been fully healed. The only ones not fully healed were myself and Leskni because we were only short by 2/3 hp and I didn't think it worth using the wand again.)

Armand takes aim and casts Searing Light at Duplicate Atlas. Range touch 14 (I'm going to roll damage assuming that hits). 12 hp damage.

He then calls out "Atlas back away from the doorway. Duplicate Carver could potentially target you where you currently stand. Armand will move to AB14.

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus)(cast), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus)(cast), Searing Light (domain)

Channel energy 4/6 used

DM RobC - "Armand, any chance I can get hit with that wand?  d20+5=21 ; d4-1=2 ; d20+7=9 ; d20+9=23 ; d20+10=30 ; d20+10=23 ; 3d8+12=27 ; 3d8+12=26 ; 3d8+12=28 ; d20+5=7 ; d20+9=14 ; d20+4=10 ; d20+5=24 ; d20+5=14 ; d20+5=7 ; d4+1=3 ;
Monday January 9th, 2017 6:14:31 AM

Carver charges Armand-clone, and for perhaps the first time in this labrynth, he actually hits on his charge! In backing away he provokes an AOO from Squeaver-Clone! (Note that Armand-Dup has a 10ft reach. Moving through that 15ft gap would provoke an AOO from either Armand-Dup or Squeaver-Dup, and Squeaver-Dup is the weaker. Hit AC21. Carver takes 2pts damage)

Atlas pokes some new holes in Atlas-clone

Beordir helps with a solid attack of his own (Highlight to display spoiler: {In regards to the AOO last round: Attacks of Opportunity occur any time you move out of a threatened space, even if it is to another threatened space})

Squeaver and Mack flank the Beordir-clone. With true heroics, Mack is able to dispatch of the clone! Having already taken a 5ft step, Squeaver is unable to move a safer spot in the room just yet.

Owen backsteps and tries to hit the Leskni-dupe with a spell, but his aim is a little off.

Leskni moves into a position to hit the Carver-clone with a spell. Unfortunately she doesn't have line of sight to him just yet, so she readies her spell instead.

Armand calls for Atlas to move away from the doorway. Despite Atlas being fully healed at the start of the combat, the last few rounds have taken a heavy toll.

Armand's blast is enough to drop the Atlas-clone!

It has been a good round for the party! Two more clones are down.

The enemy act...

Duplicate-Armand hits out at Beordir but misses by a longshot! (Miss AC9)

Duplicate-Carver charges! As he gets to the doorway, Leskni fires off her spell. Duplicate-Carver does not stop. Rounding the corner he lowers his lance. His aim is good. Very good. Atlas can feel the cool metal of the lance pierce his back and protrude through his chest. (Will Save: 23 = Pass. Hit AC30. Nat 20. Crit Confirmed on AC23. Damage x 3. Atlas takes 81 pts damage. Ouch.)

Duplicate-Leskni pursues Owen, but misses with a claw (Miss AC7)

Duplicate-Mack attacks Squeaver, but also misses! (Miss AC14)

Duplicate-Pella attacks Leskni, but ALSO misses! (Miss AC10)

Duplicate-Squeaver attacks Osul and hits! (Hit AC24. Miss AC14. Miss AC7. Osul takes 3pts damage)
--------------------------
Map: Round 3

Duplicate Armand: 36pts (AC16)
Duplicate Carver: 0pts (AC18)
Duplicate Leskni: 27pts (AC16)
Duplicate Mack: 0pts (AC16)
Duplicate Pella: 0pts (AC18)
Duplicate Squeaver: 5pts (AC17)

Duplicate Atlas: DEAD
Duplicate Beordir: DEAD
Duplicate Osul: DEAD
Duplicate Owen: DEAD

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday January 9th, 2017 7:58:04 AM

"NNNNNNOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!"

OOC: I'm not sure how the Carver charge works. I've been keeping an eye on Dupe-Carver, and was worried he was going to get Squeaver, actually. He can charge and round the corner, that sharply, and then turn around, and still end up back in the other room? Or is he location for Round 2 or 3 not correct on the Map?


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP -63/61 Character Sheet 
Monday January 9th, 2017 11:31:58 AM

Atlas admires his work and smiles in appreciation when Armand's blast takes down his clone. Then without warning Atlas feels the most intense pain he has ever experienced. His legs go weak and he looks down to see a lance protruding from his chest. His sword drops to the ground as he tries to speak, but his lungs won't push the air needed. He closes his eyes, scrambles to hold onto life, trying to grab onto some thought to bring meaning to everything, but it is too much to overcome.

Atlas is dead.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+5=13 ; d20+5=11 ; d20+5=16 ; d2+1=3 ; d20+11=30 ; d4-1=1 ; d6=5 ;
Monday January 9th, 2017 12:27:42 PM

Grief overwhelms me as I see Atlas skewered!!!! But I try to hold it together as best I can before the rest of us are killed as well.......

At risk of pulling an AoO, Squeaver needs to get to safety.... and we both need to clear a path for Carver to take out Dupe-Carver. Squeaver attacks Dupe-Mack, then moves (to AD10).

Squeaver, AC 17, HP 6/18, Speed 50
(bite, claw, claw: d20+5 for 1d4+1,1d2+1,1d2+1
Miss, Miss, Hit AC 16 for 3 damage)

I try to cover Squeaver's retreat, and then also clear a path for Carver. I move (to AC11) to flank Dupe-Pella, and attack.

(Magic Fang on first attack - no flurry due to move action)
(boot to the head: d20+9+2(flank), and d4-1 damage (+1 Fang)(+1d6 Sneak Attack)
Hit AC 30 for 2 (+5) damage)

OOC: Out of curiosity, had I forgone Squeaver's attack, could have have "hustled", doing a 5' step to move away, and then a full move, to avoid an AoO?

Spells Up:
Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 7
Toro's Taur Try (Minotaur): +1 on Perception



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday January 9th, 2017 12:34:42 PM

OOC: Wouldn't some of us get AoA's on Dupe-Carver as he charges past us as well? Or does he not actually charge OVER Atlas, and is somehow able to Charge one way, but lance behind him because it's within "reach"?


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 53/55 Speed 65 Character Sheet  d20+10=26 ; 3d8+12=18 ;
Monday January 9th, 2017 12:54:56 PM

Centaur Charge Highlight to display spoiler: {(the way I was told, , before the charge any amount of turns can be taken, but after the charge, Carver travels in a straight line until I stop or end up next to a wall. Still need 10' of straight line before the charge as well.)}

"Ba$%$%##^&$^&" id the B-word Carver uses for he battle shout this round as he sees the results of the Faux-Carver's attack.
Carver trots to the corner and turns around, Charges back along the south wall, striking Armand-dupe as he does so.

Attack 26, Damage 18

Leskni (Paul Jackson) AC: 16/15/11; HP 35/41; CMD: 17 Character Sheet  d20+6=12 ; d20+5=15 ;
Monday January 9th, 2017 2:52:40 PM

"Don't worry Atlas, its only a flesh wound!!!! Can anybody get these things off of me?"

First, Pella attacks Faux Leskni but apparently his heart still just isn't in it (12. Sigh :-(),

Leskni will delay until before the faux party go, hoping that somebody will attack one of the creatures threatening her.

Hoping for a lot of luck, she will try and acrobatics away from Faux Leskni and Faux Pella. Almost certianly unsuccessfully with a 15

She will then take her standard action to move to AH 18, almost certainly provoking from both F-Leskni and F-Pella but having more than enough speed to avoid the others.

Assuming that she survives the attacks of opportunity, she will use her move action to touch Atlas and bring him back to a (compatative) WHOPPING 0 hit points with her slay/save ability. Witches rock!!

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday January 9th, 2017 4:49:03 PM

OOC: Leskni..... NICE!!!!!! :D



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP -63/61 Character Sheet 
Monday January 9th, 2017 4:56:16 PM

ooc: If anyone watches/listens to Acquisitions Incorporated...I think DM Chris Perkins would say that Leskni's attempt to save Atlas is so awesome that she automatically succeeds on everything :-)

Thanks Paul! Fingers crossed!


Beordir (Galen) AC: 27/23/14, CMD 20, Saves: 7/9/8, HP: 27/43 ,Protection from Evil, Resist Fire 10; Combat Expertise; Fighting Defensively  d20+4=15 ;
Monday January 9th, 2017 7:10:46 PM

Amazed by the silent Carver right in front of him, Beordir worries that he will be targeted next. He turns toward the silent Armand, stepping forward warily and attempting to slide his blade into him, but it slides off silent Armand's armor. He calls out in a shocky voice, "A is for Atlas"

(OOC
Free Action: None
Move Action: 5' step not AoE
Standard Action: attack d20+4=15 ; Barely a miss.

AC is now 27

I was attacking duplicate Atlas with real...dead...Atlas when Craver charged him. When Carver went by or retreated back to his corner, I think he was close enough for an AoO from me at +10 )

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d6=5 ; d6=5 ; d6=2 ;
Monday January 9th, 2017 8:10:31 PM

(OOC Rob as stated in last turn Armand moved to AB 14, he has not moved on the map.)

ongoing spells
Protection from Evil currently up (+2 ac & +2 save against evil and some other things)
Sanctuary up - will 14 to notice him to attack (should still be active as he did not attack anyone in the other room)


"By the stars of the heavens!" Armand shouts as he sees Atlas fall.

"Owen, I think if you want to fling a fireball in the other room(OOC say at AN14) I think you could get duplicate Carver and maybe duplicate Mack!"

Armand MOVES to AG18 (thank you haste) and should be able to avoid any attacks, though they still have to get past sanctuary to attack him.

After Leskni brings Atlas back to the living but before Squeaver moves...Armand Channels energy to heal and excludes duplicate Armand and Duplicate Mack. The following heal 12 points, Atlas, Leskni, Armand, Squeaver, Carver, Mack.

Armand is willing to spend a hero point to throw himself over Atlas should duplicate Carver come charging aiming at Atlas.

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus)(cast), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, [u[Searing Light(wis bonus)(cast)[/u], Searing Light (domain)

Channel energy 5/6 used

Owen Marcellus (Weston W.) AC: 13/13/10; HP: 32/32; CMD: 16 [Hasted!]  6d6=18 ; d20+6=10 ; 4d6=9 ;
Tuesday January 10th, 2017 4:19:06 AM

Owen finds himself pressed into a corner and dodging swipes from the duplicate Leskni. Looking about for options he sees Carver's form hurtle into the room and skewer the real Atlas! Owen's martial training and wartime experience steel him for action rather than shock. Owen is a wizard, and magic can still save Atlas. But they need to bring down the duplicate Carver first.

Owen moves with his hasted speed away from the duplicate Leskni, along the wall of the room and then out towards the center, to AF15. He touches his thumb to the bonded ring on his finger and hurls a Fireball into the opposite room, aiming for AK/AL/13/14 (which should include the duplicates of Carver and Mack). They must make a DC 17 Reflex save or take 18 damage. Then Owen turns his pain at Atlas' skewering into the drive to cast another spell. Through the blossoming fireball he lances a Scorching Ray that narrowly strikes the Carver duplicate for a further 9 damage (a ranged touch attack roll of 10 HITS the dupe! Thank you, Carver, for relying on armor!). His cloak billows out behind him as superheated air rushes away from the blasts.

__________________

Move Action: With Haste, a 55' move to AF15.
Standard Action: Fireball at AK/AL/13/14. Reflex 17 or take 18 damage, Carver-dupe and Mack-dupe.
Hero Point Standard Action: Scorching Ray at Dupe-Carver. Ranged touch roll of 10 hits for 9 damage.

__________________

4/6 rounds of Haste remaining.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Sleep, Identify, Color Spray, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Haste, and Major Image.
1/1 daily Arcane Bond spell used (Fireball).
0/7 daily Blinding Rays used.
}

Small Air Elemental - 'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:32/37 HASTED!  d20+7=25 ; d4+1=4 ; d20+7=13 ;
Tuesday January 10th, 2017 6:45:46 AM

"Stand and de-Squeaver!" he thinks to himself before again attempting to slam it!
{One hit for 4 damage}

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday January 10th, 2017 7:39:00 AM

"Thanks, Armand, for the healing!" ;)

Squeaver, AC 17, HP 18/18, Speed 50


DM RobC - "Stand and de-Squeaver!"  d20+9=22 ; d3-1=2 ; d20+6=25 ; d20+4=11 ; d4-2=1 ; d20+7=26 ; d20+10=13 ; d20+10=26 ; 3d8+12=20 ; d20+4=23 ; d20+4=9 ; d4=4 ; d20+7=14 ; d3-1=1 ; d20+6=12 ; d20+5=16 ; d20+5=12 ; d20+5=6 ; d4+1=4 ; d2+1=2 ;
Tuesday January 10th, 2017 7:44:35 AM

Mack screams as if just told his father was the evil ruler of the galaxy. Squeaver attacks Mack-clone and then retreats back into the room. In doing so he feels a small nick from Mack-Clone (AOO. Mack-clone hits AC22. Squeaver takes 2pts damage) Highlight to display spoiler: {You can't take a 5ft step and any other sort of movement in the same round - even to avoid an AOO. Methods for avoiding an AOO do include the Withdraw action, or, an Acrobatics check made as part of your move. Happy to have a group discussion via email if it would help :)})

Pulling it together, Mack moves to flank with Leskni and attacks Pella-Clone!

Carver charges, and once again finds his mark! the Armand-clone is slain!

Pella tries to attack the Leskni-clone, but the poor bird just doesn't feel comfortable attacking anything that looks like her mistress.

Leskni tries to move away from the familiar clones, suffering a small scratch to her back in the process (Hit AC25. Miss AC11. Leskni takes 1pt damage!) She makes her way over to her fallen friend. Raising him to life now would require a heroic effort. Does she have the power? Highlight to display spoiler: {The failed acrobatics check counts as a move action, and then there is the move action to get to Atlas. If you wish to bring him to life this round you will need to spend a hero point for an additional action. Your call :)}

Beordir holds his attack. With Armand-clone already dead, he readies to attack anything that might get within his reach.

Armand moves swiftly across the room. Assuming Leskni is willing to spend the hero point for an additional action, Armand channels some healing goodness. He feels a little safer knowing he has the sanctuary spell in effect. But then there is a little nagging thought: he cast a searing light spell just a few seconds ago. An attacking spell...

Owen finds a way to get to the centre of the room, and then sends some spells eastward towards the Carver-clone! (Carver-clone save: 26. Mack-clone save: 13) He heroically follows up with another searing blast!

Osul continues his one-on-one battle with the Squeaver-clone. Who'd have thought the little furball would be so tricky to kill?

5 clones remain.

The enemy act!

Carver-clone charges again! Stepping west, he then charges due south lining up Atlas once more! (Hit AC26. Atlas takes 20pts damage. I think this puts Atlas back down to -8pts and dying).

Leskni-clone claws at Pella! ([i]Hit AC23. Crit not confirmed on AC9. Pella takes 4pts damage
)

Mack-clone goes after Owen! (Hit AC14. Owen takes 1 pt damage)

Pella-clone tries to attack Mack, but misses! (Miss AC12)

Squeaver-clone continues its battle with Osul (Hit AC16. Hit AC12. Miss AC6. Osul takes 6pts damage)

--------------------------
Map: Round 4

Re Centaur Chage & Ride-by-Attack: Highlight to display spoiler: {I have started a discussion on the rules forum to discuss. In my mind the Carver-Clone had been runnning straight lines north and south. The mistake I had made was thinking Carver-clone was sized large and thus had 15ft reach with a lance. I *think* all the attacks so far are legitimate, and only the end positions are wrong; His end positions should be in cols AJ/AK rather than AK/AL. 10ft reach while running north/south means he can hit Atlas in the doorway each time he gest to AJ14/AK15 I think}

Duplicate Carver: 18pts (AC18)
Duplicate Leskni: 27pts (AC16)
Duplicate Mack: 21pts (AC16)
Duplicate Pella: 7pts (AC18)
Duplicate Squeaver: 5pts (AC17)

Duplicate Armand: DEAD
Duplicate Atlas: DEAD
Duplicate Beordir: DEAD
Duplicate Osul: DEAD
Duplicate Owen: DEAD

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday January 10th, 2017 9:34:22 AM

Hey I said I was going to spend a hero point to throw myself in front of Atlas and take the hit for him.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP -63/61 Character Sheet 
Tuesday January 10th, 2017 11:23:22 AM

ooc: Before I post, could we get clarification on whether or not Armand's Hero point to protect me work, or if I am really back down to -8? Thanks!

Thanks everyone for putting your lives on the line for Atlas! It is amazing how far we have come the last year. We feel like a group of friends rather than some misfits put together. I have been with Tree from the beginning and this group is the first to achieve that within this game. Then again, maybe I'm just emotional since I died. It can have that effect on a person :-D


Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Tuesday January 10th, 2017 11:30:10 AM

GM: Highlight to display spoiler: { Uh no, the acrobatics check is made as PART of a move action not as an action in and of itself. Otherwise it would be nearly useless. But I'm not supposed to argue so, if you don't instantly agree, I'd just NOT have made the actobatics check and taken the AoO. And if you won;t let me change my action based on the new rules, I'll spend the Hero point (and argue with you about it offline later :-). Bottom line, I got to Atlas and witchified him last round }

Leskni DID heroically manage to get Atlas back to life before the channel hit.

"Thanks for that healing"

This round she will just call Pella to her (Pella takes the withdraw action and ends up flying over Lesknis head) and she takes the full defence action



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+7=9 ; d20+7=8 ; d20+7=11 ; d20+12=15 ; d20+11=22 ; d4-1=1 ; d6=1 ;
Tuesday January 10th, 2017 1:00:42 PM

OOC: Hey, who are you calling NOT a misfit, Atlas? ;)

Squeaver (being very fast) takes the long (but safe) way around to flank Dupe-Pella with Mack (Squeaver moves to AB13). I continue to flank Dupe-Pella, but I 5' step (to AB11) in anticipation of eventually helping on dupe-Leskni.

Squeaver, AC 17, HP 16/18, Speed 50
(bite, claw, claw: d20+5 (+2 flank) for 1d4+1,1d2+1,1d2+1
Miss, Miss, Miss)

(Magic Fang (+1/+1) on first attack)
(flurry of blows: d20+9 (+2 flank) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Miss, and Hit AC 22 for 2 damage)

Spells Up:
Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 6
Toro's Taur Try (Minotaur): +1 on Perception



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 53/55 Speed 65 Character Sheet  d20+12=26 ; 3d8+12=24 ;
Tuesday January 10th, 2017 1:26:49 PM

Carver decides to thin the ranks is more important than trying to hit some others.....
"Charge!

Drag him away from the opening, you gotta stop him from getting hit."

Carver rears up where he is, and charges towards the wall to the west, just before he hits it, he jabs his lance at Squeaver-clone and then manages to stop just before hitting the wall.....

Attack AC 26 Damage 24

Owen Marcellus (Weston W.) AC: 13/13/10; HP: 31/32; CMD: 16 [Hasted!]  d20+6=11 ; d20+2=5 ;
Tuesday January 10th, 2017 3:20:24 PM

OoC: Just a note, guys--That 1 damage from the duplicate Mack is the first time Owen has been harmed in his career. Thank you for screening so well! It's a pity he's about to totally abandon that strategy.

IC: Owen quickly runs around the Mack-dupe and steps into the other room to face off with the duplicate Carver. Staring him down, Owen calls on his illusionist training and sends a Blinding Ray straight into the duplicate's eyes. Ranged touch attack of 11 hits! Dupe-Carver is Blinded for one round. "That should undermine his charging for a moment. Now we need to take him out!"

Then Owen heroically hides in the corner, moving to AJ10 and pressing himself against the wall. Stealth: 5, but Carver should automatically fail, and nobody else can see me.

___________________________

Hasted Move Action: 50' to AK13. (AE13 and then around his threatened range to AH12 and AI13, then over to AK12)
Standard Action: Blinding Ray. Ranged touch attack of 11 hits; no save. If Carver tries to charge more than 25' he'll have to make a DC 10 Acrobatics check at an enormous penalty (-9, I think). Plus we have concealment and he's easier to hit!
Heroic Move Action: 10' to AJ 10, Stealth: 5. Owen has concealment from everyone who can see him, and Carver automatically fails his opposed Perception roll.

__________________

3/6 rounds of Haste remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Sleep, Identify, Color Spray, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Haste, and Major Image.
1/1 daily Arcane Bond spell used (Fireball).
1/7 daily Blinding Rays used.
}

Beordir (Galen) AC: 27/23/14, CMD 20, Saves: 7/9/8, HP: 27/43 ,Protection from Evil, Resist Fire 10; Combat Expertise; Fighting Defensively  d20+4=11 ;
Tuesday January 10th, 2017 5:30:43 PM

Beordir looks surprised at Carver. Wow. First Atlas, then Aramand. I think I truly underestimated Carver's capabilities. Maybe that's just the charge.

Beordir steps through the smashed mirror entoning an "A". Glancing around, he turns the corner to form up in front of the silent Carver. Still maintaining his defense, he pokes his blade at the big centaur.

(OOC
Move Action : Move to AJ17
Standard Action : d20+4=11 ; Think that's a miss.
Free Action : None )

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d8=8 ; d8=3 ; d8=7 ;
Tuesday January 10th, 2017 5:54:14 PM

(OOC Rob please let me know if the hero point to throw myself in front of Atlas goes or not. At this point I'm assuming not, but Atlas is technically down and not dead, so what I've posted should go. I'll spend the hero point in dragging him if you want.)

on going spells
Protection from Evil currently up (+2 ac & +2 save against evil and some other things)
Haste

Armand reaches down and grabs Atlas pushing his knuckles in to ensure good contact, he will burn the Daylight spell and cast Cure Serious wounds on Atlas. Atlas heals 23.

"No dying on my watch unless I get direct word from Gargul that it's your time!"

Armand will then drag Atlas from the doorway so that Armand winds up in AG20 and Atlas winds up in AG19.

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus)(cast), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight(cast), Searing Light(wis bonus)(cast), Searing Light (domain)

Channel energy 5/6 used

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday January 10th, 2017 6:14:19 PM

OOC: That's an awesome streak, Owen! :)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP -8/61 Character Sheet 
Tuesday January 10th, 2017 8:32:32 PM

Atlas gasps as his lungs fill with air and he comes alive again. He struggles to understand what exactly happened, but he manages to clear the cobwebs long enough to realize that he needs to get to his feet and move away from mirror like Armand says. He shakily stands, not trusting his legs, wondering if this is real or part of the dying process. As he rises he looks about for his sword, but there is a flash out of the corner of his eye followed by more of that excruciating pain he remembers from before. The room begins to fade as he desperately looks for his sword, but everything goes black and he feels himself falling...again.

------------------------------------------------------------------------
Condition: Dying
Constitution 14, current HP -8

ooc: I'm going to assume the same as Armand and just play it out like Rob typed it up.

Owen/Westin, that is awesome! I didn't realize you had that streak going. Wish we could have kept it going! It is nice to have a challenge on our hands though. If this is too easy then where is the fun in it :-)



DM RobC - "Stand and de-Squeaver!" 
Wednesday January 11th, 2017 5:29:40 AM

OOC:

Ok, going to pause things here to clear things up

- Firstly, Leskni, you are correct. I misread the acrobatics skill. It specifically says "If you attempt to move through an enemy's space and fail the check, you lose the move action" - not threatened area as I first thought. Your hero point is indeed yours to keep. My apologies for not picking that up.

- I'm going to say that Armand can't use a hero point to throw himself over Atlas. I made the mistake by not fully reading Armand's post, but on the other hand I'm also not 100% it could be done based on positions.

I'll hold off making a DM post for today in case anyone wants to change their actions


Small Air Elemental - 'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37 HASTED!  d20+7=14 ; d20+7=27 ; d20+7=11 ; d4+1=4 ;
Wednesday January 11th, 2017 5:54:57 AM

'Osul thinks he had better dispense with this Squeaver so he can be more helpful!
{One hit (a missed crit threat) for 4 damage}

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Wednesday January 11th, 2017 9:28:25 AM

@GM: De nada. We ALL make mistakes in this hideously overcomplicated game.

Ok, I just want to confirm. I believe that Atlas is both alive and has a fair few hit points (both the channel and the cure having worked on him AFTER he got to 0HP). Is that your understanding of the situation?

And Leskni continues to all out defend and conserve resources :-).

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP -8/61 Character Sheet 
Wednesday January 11th, 2017 10:44:02 AM

ooc:

This makes sense, thanks for clarifying Rob!

As for Atlas:
1. He was saved by Leskni, moving him to 0HP
2. He was healed by Armand, moving him to 12HP
3. He was lanced by Clone-Carver, moving him to -8HP
4. He has a constitution of 14, so he'll lose 1 HP per round until he gets to 14, then he dies again :-)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 53/55 Speed 65 Character Sheet 
Wednesday January 11th, 2017 12:49:48 PM

Just a place holder while things get straightened out.....

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday January 11th, 2017 3:48:52 PM

OOC: It would be dupe-Mack that would ruin your streak, Owen. I usually can't hit the broad side of a barn. ;)


Beordir (Galen) AC: 27/23/14, CMD 20, Saves: 7/9/8, HP: 27/43 ,Protection from Evil, Resist Fire 10; Combat Expertise; Fighting Defensively 
Wednesday January 11th, 2017 8:15:48 PM

My post is fine. I'm hoping to survive keeping clone Carver's attention

Owen Marcellus (Weston W.) AC: 13/13/10; HP: 31/32; CMD: 16 [Hasted!] 
Wednesday January 11th, 2017 8:47:30 PM

OoC: I'm amused that it took an ally to harm Owen. And if it was going to be an ally, it could not be anyone but Mack. Still, 1 damage lifetime is nothing to sneeze at! Though we'll see how these next few rounds go.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday January 11th, 2017 9:26:41 PM

I'll go with the turn as stated.


DM RobC - "No dying on my watch unless I get direct word from Gargul that it's your time!"   d20+7=16 ; d3-1=0 ; d100=28 ; d20+6=16 ; d20+9=18 ; d4-2=1 ; d20+7=23 ; d3-1=1 ;
Thursday January 12th, 2017 6:08:44 AM

We now return to your regularly scheduled programming...

Leskni calls Pella to her side, and goes defensive

Mack and Squeaver team up agains the Pella-clone, but the bird proves itself a hard target.

Carver charges and makes short work of the Squeaver-clone. The albino critter hangs from his lance for a moment before falling to the ground.

Owen moves away from the Mack-clone, provoking an AOO as he does so. (Highlight to display spoiler: {"Moving out of a threatened square usually provokes attacks of opportunity from threatening opponents."}Hit AC16. Owen takes 1pt non-lethal damage).

Owen is able to get a spell off against Carver-clone, temporarily blinding him, before heroically hiding.

Beordir heads around the corner to help against the Carver-clone.

Armand offers enough healing to bring Atlas back from Gargul's grasp. He drags his friend from the doorway. (Atlas is healed for 23pts)

Osul has some relief now that the Squeaver-clone is dead.

The enemy act!

Carver-clone takes a step south-east and tries to hit Beordir but misses! (Miss change: 28 = Miss!)

Leskni-clone and Pella-clone flank Squeaver! (Miss AC16. Hit AC18. Squeaver takes 1pt damage)

Mack-clone isn't going to let Owen get away that easily. He pursues him and attacks! (Hit AC23. Owen takes 1pt damage)

--------------------------
Map: Round 5

Duplicate Carver: 18pts (AC18)
Duplicate Leskni: 27pts (AC16)
Duplicate Mack: 21pts (AC16)
Duplicate Pella: 9pts (AC18)

Duplicate Armand: DEAD
Duplicate Atlas: DEAD
Duplicate Beordir: DEAD
Duplicate Osul: DEAD
Duplicate Owen: DEAD
Duplicate Squeaver: DEAD

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 53/55 Speed 65 Character Sheet  d20+10=18 ; 3d8+12=23 ;
Thursday January 12th, 2017 7:16:09 AM

Carver trots north easterly and sees Mack-clone cornering Owen, He yells out "Bonzaii" and charges just past faux-Mack. He ends up at 10,11/AM,AN.
"Give me a moment Beordir,I'm making the most of my running around...."

Attack Faux-Mack AC 18, Damage 23

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+12=18 ; d20+11=22 ; d4-1=3 ; d6=1 ; d4-1=0 ; d6=2 ; d20+7=22 ; d20+7=20 ; d20+7=11 ; d4+1=2 ; d2+1=2 ;
Thursday January 12th, 2017 7:47:35 AM

Squeaver and I both move to flank dupe-Leskni (5' step to AA12 for me, and AA14 for Squeaver).

(Magic Fang (+1/+1) on first attack)
(flurry of blows: d20+9 (+2 flank) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Hit AC 18 for 4(+1) damage, and Hit AC 22 for 1(+2) damage)

Squeaver, AC 17, HP 15/18, Speed 50
(bite, claw, claw: d20+5 (+2 flank) for 1d4+1,1d2+1,1d2+1
Hit AC 22 for 2 damage, Hit AC 20 for 2 damage, and a Miss)

Spells Up:
Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 5
Toro's Taur Try (Minotaur): +1 on Perception



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 19/61 Character Sheet  d8+1=4 ;
Thursday January 12th, 2017 10:39:02 AM

Atlas comes to again, blinking a few times as he looks around at his surroundings. Seeing Armand hovering over him, he tries his voice to see if it will work after all he has been through, "Armand, thank you my friend I owe you one...or maybe two now. He chuckles at the thought of almost dying twice now. "Now if you could kindly point me in the right direction, I have a score to settle. Atlas rips a potion off his belt and downs it, then moves back to the mirror and picks up his sword.

-------------------------------------------------------------------------
Cure Light Wounds Potion: 1d8+1=4HP restored

Atlas moves to AH17


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday January 12th, 2017 12:19:55 PM

"Glad to see you back on your feet, Atlas!" I try to hold back my tears of gladness. ;)


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday January 12th, 2017 5:22:47 PM

on going spells
Protection from Evil currently up (+2 ac & +2 save against evil and some other things)
Haste

"Atlas you are hardly in condition for a serious fight. Stay in this room and go after the duplicate Leskni."

Armand moves to AJ 14.

He calls out "Come on Carver now's the time to fight yourself and see who wins. We can't let Owen get killed too!"

Armand casts Hold Person on Duplicate Mack. (will save 15 or held....assuming that duplicate Mack is some form of humanoid).

spells Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus)(cast), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person(cast), Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight(cast), Searing Light(wis bonus)(cast), Searing Light (domain)

Channel energy 5/6 used
}

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet  d20+7=11 ;
Thursday January 12th, 2017 10:57:44 PM

Leskni decides to "contribute" by loosing a crossbow bolt. It is such a bad shot that it isn't obvious who her target was but it is obvious that she missed

Beordir (Galen) AC: 27/23/14, CMD 20, Saves: 7/9/8, HP: 27/43 ,Protection from Evil, Resist Fire 10; Combat Expertise; Fighting Defensively  d20+4=20 ; d6+2=7 ;
Thursday January 12th, 2017 11:10:53 PM

Trying to keep silent Carver occupied until more focus can be placed upon him, Beordir continues to advance. While not much of a singer, he does know several battlehymns...in Elvish no less.

He starts to sing, and reaches out with his blade trying to wear Carver down.

(OOC
Free Action : 5' step
Standard Action : Rapier attack d20+4=20 ; d6+2=7 ; A hit...a palpable hit.
Move Action : None )

Owen Marcellus (Weston W.) AC: 13/13/10; HP: 30/32; CMD: 16 [Hasted!]  d20+14=27 ; d20+6=22 ; d3=2 ;
Friday January 13th, 2017 12:28:18 AM

Taking a defensive stance against the wall, Owen casts a Ray of Frost at Mack. The beam of cold magic hits the duplicate Mack for 2 damage, which should be just enough to finish him off.

As the fake Mack falls to the floor, Owen steps over the body and moves back into the other room, to AG18.

____________________

Standard Action: Ray of Frost, cast defensively. Concentration Check: 27 beats DC 16. RT Attack: 22 beats AC 13. 2 damage.
Hasted Move Action: 50' to AG18

_________________

2/6 rounds of Haste remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile[/b], Sleep, Identify, Color Spray, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Haste, and Major Image.
1/1 daily Arcane Bond spell used.
1/7 daily Blinding Rays used.
}

DM RobC - "No dying on my watch unless I get direct word from Gargul that it's your time!"   d20+8=28 ; d20+10=11 ; d20+6=17 ; d20+9=18 ; d4=1 ; d3-1=2 ;
Friday January 13th, 2017 8:28:26 AM

Carver charges past the Mack-clone, doing a tremendous amount of damage. Yet the clone still stands!

Owen finishes it off with a Ray of Frost before heroically repositioning (ie: retreating) to the other room.

Mack and Squeaver attack the faux-Leskni in tandem.

Back from the brink of death, Atlas downs a healing potion and feels his strength start to return.

Armand tries to paralyse the Mack-clone, but it resists the spell strongly (Will Save vs DC15: 28 = Nat 20 = Pass)

Leskni fires a crossbow bolt and hits her target! Assuming her target was the wall, of course.

Beordir carves off a small piece of the Carver-clone.

The enemy act!

Duplicate-Carver runs east (provoking an AOO from Beordir), before turning around and charging Beordir! (Hit AC11 = Nat1 = Miss!)

Duplicate-Leskni and Duplicate-Pella step to flank Squeaver and attack! (Hit AC17. Hit AC18. Squeaver takes 3pts damage)

--------------------------
Map: Round 6

Duplicate Carver: 25pts (AC18)
Duplicate Leskni: 39pts (AC16)
Duplicate Pella: 9pts (AC18)

Duplicate Armand: DEAD
Duplicate Atlas: DEAD
Duplicate Beordir: DEAD
Duplicate Mack: DEAD
Duplicate Osul: DEAD
Duplicate Owen: DEAD
Duplicate Squeaver: DEAD

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+12=28 ; d20+11=20 ; d4-1=3 ; d6=2 ; d4-1=2 ; d6=6 ; d20+7=21 ; d20+7=27 ; d20+7=19 ; d4+1=2 ; d2+1=2 ; d2+1=3 ;
Friday January 13th, 2017 8:47:54 AM

Squeaver moves to buffer Osul from dupe-Leskni, and I also move to flank dupe-Leskni with Squeaver (both 5' steps, to Z13 and Z15).

"CCCCCCCCRRRRRRRRRRRROOOOOOOOOMMMMMMMMMMM!!!!!!!!!!!!"

(Magic Fang (+1/+1) on first attack)
(flurry of blows: d20+9 (+2 flank) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Hit AC 28 for 4(+2) damage, and Hit AC 20 for 2(+6) damage)

Squeaver, AC 17, HP 12/18, Speed 50
(bite, claw, claw: d20+5 (+2 flank) for 1d4+1,1d2+1,1d2+1
Hit AC 21 for 2 damage, Hit AC 27 for 2 damage, and Hit AC 19 for 3 damage)

I think Squeaver and I may have (finally) completely paper-cutted dupe-Leskni to little pieces. ;)

Spells Up:
Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 4



Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+7=24 ; d10+4=8 ;
Friday January 13th, 2017 11:54:14 AM

Protection from Evil currently up (+2 ac & +2 save against evil and some other things)
Haste

Armand moves to AK 17.

He thrusts his glaive into duplicate Carver. hit AC 24. (d20+7) and feels a bit of satisfaction as the blade leaves a bloody trail. damage 8 (d10+4)

"Just softening him up a bit more for you Carver"

Armand readies a potential attack of opportunity in case duplicate Carver goes charging forward.

spells
Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus)(cast), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person(cast), Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight(cast), Searing Light(wis bonus)(cast), Searing Light (domain)

Channel energy 5/6 used
}

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 19/61 Character Sheet  d20+13=31 ; d8+6=8 ; d20+13=23 ; d8+6=14 ; d20+13=31 ; d8+6=8 ;
Friday January 13th, 2017 1:52:43 PM

Atlas watches Armand rush past him and takes up pursuit. "Sorry Armand, there's a fine line between bravery and stupidity, but I'm happy to cross it when my friends lives are on the line. Besides, it looks like Mack and Squeever might have Leskni under control."

Atlas throws caution to the wind and rushes up to clone-Carver, violently attacking him with his longsword and drawing blood!

With a mix of emotions flowing through him, anger for being killed, exuberance for being alive, Atlas finds it in himself to attack the clone one more time. His longsword digs deep again!

"How's that for a dead guy!"

Atlas prepares to strike the clone again if he tries to charge.

------------------------------------------------
Atlas moves to AL19 (he was at AH17)

Attack clone-Carver: 1d20+13=31
Damage: 1d8+6=8

Use Hero Point

Attack clone-Carver: 1d20+13=23
Damage: 1d8+6=14

Total Damage: 22

Attack of Opportunity(if needed): 1d20+13=31
Damage: 1d8+6=8



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 53/55 Speed 65 Character Sheet  d20+10=11 ;
Friday January 13th, 2017 2:03:14 PM

Carver charges southward, ending up at AP,AQ/19,20. Carver misses, his lance tip slides of the shield of the faux-Carver.

Small Air Elemental - 'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37 HASTED!  d20+7=25 ; d4+1=2 ; d20+7=13 ;
Friday January 13th, 2017 9:44:37 PM

'Osul (Small Air Elemental) takes a 5' step to AA15 to attack dupe-Pella.
{Slam dupe-Pella: AC25 for 2 damage and AC 13 misses}

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet  d20+7=19 ;
Friday January 13th, 2017 11:37:59 PM

Thinking that this combat is essentially over, Leskni preserves spells by firing her crossbow at Faux Carver.

At least this time she comes MUCH closer, missing only because of the cover provided by the real Carver.

Owen Marcellus (Weston W.) AC: 13/13/10; HP: 30/32; CMD: 16 [Hasted!]  d20+2=4 ;
Sunday January 15th, 2017 8:54:27 PM

Owen moves back into the room with the duplicate Carver (let's say AJ16) and tries another Blinding Ray, but it misses.

______________________

1/6 rounds of Haste remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Detect Magic, Read Magic, Ray of Frost, and Ghost Sound.
1: Magic Missile, Sleep, Identify, Color Spray, and Silent Image.
2: Scorching Ray, Scorching Ray, Bull's Strength, Minor Image, and Invisibility.
3: Dispel Magic, Fireball, Haste, and Major Image.
1/1 daily Arcane Bond spell used (Fireball).
2/7 daily Blinding Rays used.
}

DM RobC - "No dying on my watch unless I get direct word from Gargul that it's your time!"  
Monday January 16th, 2017 5:07:47 AM

The party coordinate their attack...

Mack and Squeaver take care of Duplicate-Leskni

Armand and Atlas deal with Duplicate-Carver

Osul and Leskni deal with Duplicate-Pella

Carver and Owen, well, they look really busy despite not actually hitting anything.

FINALLY all the clones have been slain. Well, almost certainly it was only clones that died.

As Duplicate-Pella is killed and her body hits the floor, all of the clone corpses dissolve into swarms of diminuitive spiders!. Even the items carried by the clones look to be made of spiders. The thousands of spiders quickly disperse, looking for furniture, tapestries, and general cracks to hide away into.

In the end, the only living things remaining in the room are the party.

Well, most likely the party.

*** Everyone is awarded 2,000xp for surviving this most difficult of battles! ***

Hero points will be awarded once the scene concludes. Happy to take nominations for any PC who has gone above and beyond

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday January 16th, 2017 7:36:46 AM

I sit down next to Squeaver, and just take a deep breath.


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d8=3 ; d8=2 ; d8=3 ;
Monday January 16th, 2017 10:24:25 AM

Armand jumps back from the spiders and tries to stamp a few before they disappear into the walls. He shudders and looks himself over carefully to see if any spiders are on him.

"That's just wrong."

He walks over to Atlas. "You my friend have got to be more careful." Armand cast cure serious wounds on Atlas. (burning dispel magic). Atlas is cured 13 hit points. (Not good rolls)

"Who else needs some healing? I for one am also running out of spells. I'm not sure how much further we want to keep going without resting."

spells
Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus)(cast), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person(cast), Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic(cast), Daylight(cast), Searing Light(wis bonus)(cast), Searing Light (domain)

Channel energy 5/6 used
}

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 32/61 Character Sheet 
Monday January 16th, 2017 12:32:27 PM

Atlas gets the wigglies from all the spiders and jumps when he thinks he feels one on the back of his neck. He eventually calms down though. "Armand, you're probably right. I just don't know how to do that very well." He flashes a smile and a wink. "Thank you for the healing, and everything else you did to keep me alive. I truly appreciate it."

Atlas takes a moment to walk over to Leskni, "Thank you for bringing me back from the dead. I thought I was a goner. We've all come such a long way from when we first met." Without warning Atlas gives Leskni a big bear hug.

After he gets a breather from the battle Atlas responds to Armand, "I agree with Armand, we should rest up. I'm still cut up really bad and I'm sure we could use some time to recoup spells. Shall we eat, setup watch, and get some sleep?"

-------------------------------------------------------------------
ooc: I nominate Leskni for saving Atlas' life and Armand for doing everything in his power to try and keep Atlas alive throughout. I would give them both 3 Hero Points if I could :-)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 53/55 Speed 65 Character Sheet 
Monday January 16th, 2017 12:42:29 PM

Carver considers the timing of what's gone on, and prepares to take a drink from the vial when the delay wears off.
"I see my combat abilities are still hit or miss, and it's good to see you on your feet again Atlas, I was busy trying to keep the other faux us, beat down and was trying to get near enough to lay Gargul's blessing on you. If we are going to rest, I can bless you and someone else if needed. My minor bruises I'll take care of when we are done resting, because I am not planning on taking off my armor."

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Monday January 16th, 2017 1:00:40 PM

Leskni hugs Atlas back : "I am just glad that I could get there quickly enough. Try and not do that again, huh? :-)"

To the group:
"I definitely think that its time to rest. I've got a few spells left to heal up some minor wounds"

Beordir (Galen) AC: 27/23/14, CMD 20, Saves: 7/9/8, HP: 27/43 ,Protection from Evil, Resist Fire 10; Combat Expertise; Fighting Defensively 
Monday January 16th, 2017 8:33:46 PM

Beordir is considerably relieved when the silent Carver falls. He steps back, but does not immediately lower his weapon. Then come the spiders. Beordir is not too worried about them as they don't seem to be swarming everyone, but running away. After a few moments, he relaxes as the battle seems to be over.

"Thank the Forest Fruits. That was rough." He listens to everyone triage the wounded and comments, "I could use a little healing, but I'm not very injured. You should prioritize other ahead of me. My spells are not being very effective, but I still have a few left."

Wary of his current spells dissipating, he turns and surveys the room, trying to understand how the enchantment created their clones. There had been a faint coating of transmutation over the floor. Perhaps it's enchantment has been removed which may provide a clue how this effect came about.

(OOC I still have Detect Magic up for a couple more minutes. I'll examine the room again, but shift the enchanted items I find into a pile....with my rapier for later analysis.)

Owen Marcellus (Weston W.) AC: 13/13/10; HP: 30/32; CMD: 16 [Hasted!] 
Monday January 16th, 2017 9:03:18 PM

Owen relaxes as the last of the duplicates is defeated, then jumps as the spiders appear. "I should like to rest, recover, and regain spells, but I don't fancy doing it with all those spiders about."

DM RobC - "I don't fancy doing it with all those spiders about." 
Tuesday January 17th, 2017 4:39:29 AM

The party start checking each other over for wounds and taking stock of what's left after the battle.

Beordir scans the room with his Detect Magic spell once more before the effects wear off. He determines that all the furniture and tapestries have a transmutation aura to them. Upon closer inspection, he determines that everything looks to have been coated with Unguent of Timelessness. There is no other way they could have withstanded time so well.

The items recovered earlier are also identified:
- Hand of the Mage
- Pearl of Power (1st level)
- Efficient Quiver: This quiver has been made from the blackest of leather. On the underside it looks like someone has been keeping a tally of their kills by scratching into the leather. It currently adds up to 38.

The majority (everyone?) think that the group should take time to rest and recover.

Owen is the one to ask the question: rest here, or elsewhere?

If here, then for how long? Will there be watches? What's the plan?

------------------
OOC: Thankyou for the hero point nominations

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 53/55 Speed 65 Character Sheet  d6=6 ; d6=1 ; d6=4 ;
Tuesday January 17th, 2017 11:06:38 AM

"We need to recover spells, going in further under prepared is just plain stupid. I'll take either first or last watch, Atlas, you'll need to be on middle watch, sorry, but as you're not a caster, you don't need a straight rest and can split your sleep much easier.
Let's get back to the first side of the mirror room, we can hope the way behind us will remain clear, and will give us a bit of warning if something should come from in deeper."

Carver allows the rest to make decisions about the guard rotations, he isn't worried either way.
He also walks over to Atlas, and touches his shoulder.

Atlas gains 10 hp (rerolled the 1 per rules)
Carver is keeping 1 use of lay on hands in case of a fight, he'll need to get rid of the fatigued status for sleeping in armor.

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet  3d8+6=20 ;
Tuesday January 17th, 2017 1:07:06 PM

"I think we should stay here to rest. We do NOT know if we can get across the mirror trivially. More importantly, we don't know if the clone machine will reset if we go back. Fighting ourselves once was twice too many times for me!"

Atlas looks the furthest down, so she will cast Cure Serious on him (20 points healed up)


Beordir (Galen) AC: 27/23/14, CMD 20, Saves: 7/9/8, HP: 27/43 ,Protection from Evil, Resist Fire 10; Combat Expertise; Fighting Defensively 
Tuesday January 17th, 2017 1:21:24 PM

Beordir waves from the first room. "I'm fine for coming back in there, but this room hasn't eaten me yet."

He walks over to the mirror and examines it's shards. The first room does not seem to have enchantments to clone people. So he looks the shards over, hoping they will reveal some clue to prevent this in the future.

He speaks to Carver distractedly, "I can take a later watch. I'd like to look around these two rooms before settling down."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Tuesday January 17th, 2017 2:37:07 PM

Atlas, fully healed now, is ready to go to sleep. "Carver, Leskni, thank you both for the healing. It was needed. I'm fine taking the middle watch. You both have good points regarding which room to sleep in. I'm fine with either, as I can imagine having issues either way, so I'll just hope that we don't. If I have to choose then I would say to stay here just because I'm standing here now and I am happy to go to sleep right on this spot." Atlas tries to laugh it off, but he's so tired that he's struggling to find a good way to help negotiate between Leskni and Carver. The thought of his death is weighing on him now that the adrenaline is wearing off.

Small Air Elemental - 'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37 HASTED! 
Tuesday January 17th, 2017 4:12:24 PM

'Osul puts up no argument for taking a break to heal, and as it is now clear speed is not of the essence, he yields his Wildshape. "That was unusual."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d6=1 ; d6=2 ; d6=5 ; d6=2 ; d8=2 ; d8=1 ; d8=1 ; d8=6 ;
Tuesday January 17th, 2017 7:38:21 PM

Armand gathers everyone around, even the little critters (by that I mean mammals not spiders) and focus. He channels Gargul's healing to all. 9hp healed to everyone.

He burns gentle repose and casts cure moderate wounds (2d8+5) on Beordir (13 hp healed) (What is with the 1's rolling?)

"Does anyone else need some healing?...that would not otherwise heal up with a good nights rest? He looks around. "Carver how are you feeling from the effects of that poisoning? I have 1 lesser restoration I can put on you before we rest."

"I like Carver's idea, let's pull back into the original hallway leading to this room. It's not likely that door is going to open yet. What if we piled some of this furniture up in the front of the hallway to provide a little bulwark of sorts?"

spells
Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil (cast), Comprehend Languages, Sanctuary (wis bonus)(cast), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person(cast), Silence (wis bonus-cast), Gentle Repose (domain)
3rd: Dispel magic(cast), Daylight(cast), Searing Light(wis bonus)(cast), Searing Light (domain)

Channel energy 6/6 used
}

Owen Marcellus (Weston W.) AC: 13/13/10; HP: 30/32; CMD: 16 [Hasted!] 
Tuesday January 17th, 2017 10:20:47 PM

Owen agrees that the original hallway makes the most sense, and beds down with the group there.

DM RobC - "I don't fancy doing it with all those spiders about." 
Wednesday January 18th, 2017 6:44:41 AM

With the 'mirror' completely destroyed the party can see that it simply separated two identical rooms. This may allay Leskni's fears about having to magically cross the room or some barrier again.

Beordir looks to examines any fragements but finds none. He concludes that the 'mirror' was some magical, reflective Wall of Force and did not have any physical component.

Osul is still a little surprised by the encounter. It's not often you get to watch "yourself" get killed.

Carver suggests pulling back to the hallway that lead to these rooms. It looks like the hallway was made to be defensive.

Armand and Owen are in agreement with that plan. Armand does what he can to heal the party.

With the majority in agreement to pull back, the group head back to the passageway with the rope hanging from it. The other end is blocked, meaning only one entrance needs to be guarded.

Atlas is grateful for the talents of the party, and agrees to take the middle watch.

OOC: Please spell out the watches you are taking, othewise, I'll just roll for each person to determine

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday January 18th, 2017 7:42:50 AM

"Thanks for the healing, Armand!" With that, Squeaver and I are both fully healed.

Since we're going to stay here, I do a thorough search, making sure we didn't miss anything thing hidden, or trapped. (Taking my time - Take 20?)

OOC: Any reason we wouldn't do our standard watch? I just need to add Beordir, Squeaver, and Pella into the mix. Looks like adding Squeaver to the 22:00-0:100 shift puts 3 of us on each watch.

20:00 - 22:00 : Atlas, Carver, Owen
22:00 - 01:00 : Mack, Owen, Squeaver
01:00 - 04:00 : Leskni, Mack, Owen
04:00 - 07:00 : Armand, Mack, Osul

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Wednesday January 18th, 2017 11:53:48 AM

Atlas waits to see if there are any changes to the watch order. He had forgotten that Mack and Owen don't need as much sleep. That was quite the fight, I need some sleep to get my bearings again. The thought of getting a full night of sleep is very intriguing at this point.

--------------------------------------------------------------
ooc: Owen and Mack are on there 3 times, which I think is because they have some special abilities? Atlas is OK moving to the middle if needed, but if it isn't needed then he'll stay where he is at.



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday January 18th, 2017 12:18:04 PM

OOC: Yah, we both have a Ring Of Sustenance on. So we are able to have a pretty decent watch at night time..... especially useful tonight, because I'm pretty sure Leskni is still an impostor!!!!! :)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 53/55 Speed 65 Character Sheet 
Wednesday January 18th, 2017 1:44:21 PM

Carver, readies himself for the first watch, of course standing a few inches above the floor he only needs to worry about his armor bothering the others. He will keep the lance and shield at the ready for any intrusions...

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Wednesday January 18th, 2017 4:10:28 PM

OOC: Don;t forget to add Pella to the watch order.

"Night all. Time for bed :-)"

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday January 18th, 2017 5:09:33 PM

Armand unslings his crossbow and arms it. Then he will take out the bread and fruit he took from their breakfast oh so long ago.

"I hope I took enough for everyone. This is the edible looking stuff from our Drow breakfast."

As watches are discussed..."I'm best on last watch. I still need 8 hours of rest in order to be able to request spells."

Beordir (Galen) AC: 20/15/14, CMD 20, Saves: 7/9/8, HP: 27/43, Unaugmented 
Wednesday January 18th, 2017 10:45:32 PM

Beordir responds, "I, too, would do better with longer sleep. I could stand watch as long as it was quiet. Be better not."

He joins Mack in his search of the room.

(OOC I like the ring of sustenance idea. I had not tried that before.)

Owen Marcellus (Weston W.) AC: 13/13/10; HP: 30/32; CMD: 16 [Hasted!] 
Wednesday January 18th, 2017 10:55:24 PM

Owen stands his watch, then rests the two hours he needs. He wakes early to prepare spells.

DM RobC - "I could stand watch as long as it was quiet" 
Thursday January 19th, 2017 5:33:52 AM

The party prepare to camp (your DM assumes in darkness).

Mack thoroughly searches the area, taking quite a few minutes before he is satisfied there are no traps or immediate dangers. Well, none that he can see/hear/sense.

Those on the 1st watch (Atlas, Carver, Owen) stand ready to protect the party. A few of the small spiders creep towards where the party rest, but keep their distance. Carver's hoof would be more than enough to squash them if they got any closer.

The 2nd watch isn't as peaceful. Mack, Owen, and Squeaver can hear noises echoing from far, far ahead. Deep groans and cries. Nothing you can understand, but those noises in the darkness sure doesn't lend to a comfy night's sleep.

The 3rd watch is much the same. Leskni, Mack, Owen and Pella can hear the groans and cries, and even some loud wails! There is most certainly something else down here with the party, but whatever it is, it's still not too close.

Those on the 4th watch may have their guards up by now (Armand, Mack, Osul) but only the soft sounds of the sleeping party members can be heard. Everything else is quiet.

A peaceful nights rest for some, an unnerving night for others.

-----------------------------------
OOC: Being the start of a new day, Carver can now make his save vs the poison from earlier.

The DC was 18. Carver will receive a +4 competence bonus on his save (from Osul's earlier tending) and an additional +5 alchemical bonus if he uses anti-toxin, which I think means he can only fail on Nat1! The alternative is to keep delaying the poison, or, for someone to magically remove the poison


Small Air Elemental - 'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37 HASTED, but not for long... 
Thursday January 19th, 2017 6:53:32 AM

"I think I need to sleep. Hopefully, my dreams will provide me clarity on a few questions, so come the end of my watch I can glean some answers. To help me understand all this."

He wants to join in the search of the room with Mack and Beordir, but he trusts them to make a good job of it.

OOC: I apologise for my patchy posting - having a disrupted couple of weeks.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+18=30 ;
Thursday January 19th, 2017 12:37:02 PM

Carver resists the effects, or at least some of the effects, As he gets up from sleeping, he says a quiet prayer to Lord Gargul and those paying close attention, sees a brief burst of Divine power flash between his hand and his chest. (Lay on Hands to heal 2 hp and remove fatigue from sleeping in armor(2d6 LoH))

"Shall we get going after a quick meal to stoke our bodies into action."

Carver eats some of the food that was packed away.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday January 19th, 2017 1:13:26 PM

"I'm ready to move out whenever you all are." :)

OOC: How's this for our new Nightly Watch? Gives us some pretty solid coverage, and plenty of time for everyone to recharge.

20:00 - 22:00 : Atlas, Carver, Owen
22:00 - 01:00 : Mack, Owen, Squeaver
01:00 - 04:00 : Leskni, Mack, Owen, Pella
04:00 - 07:00 : Armand, Beordir, Mack, Osul


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Thursday January 19th, 2017 2:21:12 PM

Atlas wakes and listens to the stories of the interesting night. He stretches, goes through some of his forms, and eats some breakfast. While eating he speaks up, "I think we need to open each of the doors and see what is behind each to determine what way we go next. Mack, you have checked the doors for traps, so I don't mind doing the opening each time. Could we get a few spells ready just in case? Carver, want to be ready to charge? I will start with the right most North door and we'll work our way counter clockwise. Thoughts?

Beordir (Galen) AC: 20/15/14, CMD 20, Saves: 7/9/8, HP: 27/43, Unaugmented 
Thursday January 19th, 2017 4:28:37 PM

Having already stretched and practiced some of the Restrained Stances, Beordir was studying a battered book when Carver and Atlas mention breakfast. He eats a bit of his rations to keep his strength up, then finishes packing up his gear.

As everyone starts to muster, Beordir suggests, ”We could lean some of this furniture against the other doors. That would hopefully give us warning if two doors open together.”

He sets his backpack against the wall nearby the door they intend to open, draws his blade waiting for what comes next.

(OOC That watch order works for me.)

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Thursday January 19th, 2017 5:45:30 PM

After she awakens and prepares her spells, Leskni again casts all the cantrips that are useful.

Reduce Person (on herself, at least. And on anybody else who wants it)
Comprehend Language
Deathwatch
Message
Endure Elements (both elements on the whole group who want it)


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday January 19th, 2017 5:49:54 PM

Armand prays dutifully to Gargul. Those that pay attention think perhaps he prayed a little longer than usual.

Armand takes the bolt out of the crossbow and puts both away. "This does not seem very useful down here.

He casts Light on the head of the Glaive again, providing light.

"Are we sure it's one of those doors and not just continuing down the corridor in the mirror room?"

OOC not sure if the other side dead ended or not.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+9=28 ; d20+9=29 ;
Thursday January 19th, 2017 7:54:48 PM

Owen prepares spells after his brief rest. "Something is down here with us. Let's move forward with care. I say we check the doors to see if we've happened on rooms or additional hallways. If they are rooms, let's check those first."

Owen carefully inspects the dungeon to determine how deep underground the party is. Knowledge (Dungeoneering): 28. Then he checks the hallway in the room beyond the mirror to see if it slopes downward. Knowledge (Dungeoneering): 29, which is a nat 20!

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+21=33 ;
Friday January 20th, 2017 7:37:13 AM

I concernedly notice that Armand prays a little longer than usual. :)

I share some of my dungeon delving wisdom with the party: "I think we're going about this all wrong. I say we open ALL the doors at the same time, step aside, and let the monsters kill each other before we proceed down the next corridor."

refresh my TTT, and:

(d20+20+1(TTT) perception check of 33)


DM RobC - "I could stand watch as long as it was quiet" 
Friday January 20th, 2017 8:07:12 AM

Atlas and Beordir prepare to open one of the doors.

Beordir even suggests moving furniture up against other doors to block them. Mack on the other hand suggests opening all the doors at the same time. It's so crazy it might just work!

Leskni, Carver, and Osul stand ready to support them.

Amrand and Owen are more curious about the passage on the other side of the room. Peering down it, neither can see an end to it. Checking it out in any real detail would mean progressing further ahead - alone - while the rest of the party remain behind examining the doors. Do they dare?

The current depth is quite difficult for Owen to determine. He recalls a mountain range being directly overhead, and what's more, these passageways are fashioned from worked rather than natural stone. At any rate, he suspects the surface to be several hundred feed straight up :)

All is quiet down here. No screams. No screeches. No sign of anything bad.

--------------------------
I've labelled the doors on the map for ease of reference: Layout

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Friday January 20th, 2017 11:16:07 AM

From the door Atlas yells over to Armand and Owen, "Anything interesting? I am opening this door now, so come save us if needed!". Speaking softer to those around him, "If there was something in these rooms that wanted to kill us then it probably wouldn't be just sitting there waiting all night. Let's do this."

Atlas opens the door and looks inside.

--------------------------------------------
Atlas opens door B


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20=11 ;
Friday January 20th, 2017 12:33:43 PM

I hold my breath..........

(11 - probably not very long)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Friday January 20th, 2017 1:43:51 PM

Carver, stands ready with lance and shield. After what has happened, he swears he will try not to be surprised by whatever happens next, but he fears it will happen anyways.....

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Friday January 20th, 2017 10:12:45 PM

Leskni is ready. Well, as ready as she ever is :-)

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Saturday January 21st, 2017 1:47:57 PM

Owen stands by as Atlas and Beordir prepare to open a door. He casts Detect Magic in an effort to be ready.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37 HASTED, but not for long... 
Sunday January 22nd, 2017 5:27:20 AM

'Osul falls into line towards the rear of the party.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Sunday January 22nd, 2017 10:13:33 PM

Armand returns to AM 12. Light already cast on his Glaive.

He thinks to himself, "What would Atlas do in a china shop?"



DM RobC - "What would Atlas do in a china shop?" 
Monday January 23rd, 2017 4:57:09 AM

Atlas loudly yells out to the party his plan: opening the door. His logic being that if anything wanted to attack the party it would have already done so.

Everyone else is deathly quiet.

Carver promises to himself that he would be surprised at whatever happens.

Atlas reaches out to touch the brass doorknob. He grips it firmly and gives it a firm twist.

Hearts beat faster in anticipation of ... something. Enemies lying in wait on the other side? A caster with a fireball ready to fling in to the room? A thousand rust monsters hungry for items? A demonic presence that has been trapped inside for a thousand years?

Owen can see the magic auras in the room, and everyone else watches the shadows in the room flicker in the light of Armand's glaive.

In an anticlimactic turn of events, the door is locked.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+16=22 ;
Monday January 23rd, 2017 7:32:36 AM

"Oh..... uh, yah. The door is locked. Um, let me get that." ;)

(d20+16 Disable Device (lock) check of 22)


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday January 23rd, 2017 7:33:35 AM

OOC: I'll TAKE 20 on that Disable Device if need be.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Monday January 23rd, 2017 10:57:30 AM

Atlas burst out laughing, then yells "Mack!"

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday January 23rd, 2017 3:11:54 PM

"Let me see if I get this right. You had all night, well at least a good portion before we settled down, of checking out everything in both rooms, checking for traps and what not. And you didn't check to see if any of the doors were locked? Are the other ones locked too? Though maybe that's not such a bad thing right now."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Monday January 23rd, 2017 4:06:35 PM

Carver shakes his head, but refrains from saying anything. He does keep his lance at the ready.....

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Monday January 23rd, 2017 7:02:57 PM

"Well, that was less exciting than expected. I like that in a door"

Beordir (Galen) AC: 20/15/14, CMD 20, Saves: 7/9/8, HP: 27/43, Unaugmented 
Monday January 23rd, 2017 8:14:18 PM

When the door turns up locked, Beordir shakes his head. He leans back on the wall and waits for Mack to figure out how to get the door open.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Monday January 23rd, 2017 9:06:51 PM

Owen leans against the wall with Beordir, chuckling at the collective letdown. "Hey Mack! While you're at it, unlock the other doors. We'll check out these rooms."

DM RobC - "While you're at it, unlock the other doors" 
Tuesday January 24th, 2017 6:47:25 AM

The party once again brace themselves.

Mack finds it surprisingly easy to unlock the door. All the locks, in fact, are easily picked by him. It is likely that the ungent of timelessness spread throughout the room has kept the lock mechanisms in pristine order.

With the locks taken care of, Atlas can once again try to open the door.

This time he does. With one swift move he swings the door open towards himself and sees... a solid stone wall.

The same is behind the next door, and the one after that, and the one after that. Doors that open onto solid stone walls. Someone went to great trouble to give the illusion of many exits (or entrances?) to this room.

Is it a blessing or curse that the source of the earlier wailing wasn't found?

OOC: I'm assuming the party will next try the other corridor. If so I will need a marching order

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=31 ; d20+21=34 ;
Tuesday January 24th, 2017 9:02:34 AM

As everyone looks at me in reference to the locks, I look towards Squeaver.... "I'm not so much mad as disappointed, Squeaver." I then rub his head. "Just kidding, Squeaver. It was clearly Atlas's fault." :)

OOC: I need to update the WIKI (can't do it from work), so will update our new Nightly Watch tonight. I also need to update the Marching Order, as we currently have:

Leskni
Owen
Atlas
Armand
Mack
Carver

Pella (hawk) circling the party - 50ft away and 50ft high
Osul (Wildshaped) circling the party - 50ft away and 50ft high

That's clearly an out-of-date "outside" marching order. For inside, I think I was in front checking for traps.?

Feel free to chime in, or I can go back a few months and see what we had as well. :)

(d20+21+1(TTT) TrapFinding check of 31)
(d20+20+1(TTT) perception check of 34)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Tuesday January 24th, 2017 9:06:26 AM

Atlas sighs, "If the lock wasn't bad enough, this was even more anti-climatic. Leskni, you have the right mind set, doors are supposed to be boring. Let's consider ourselves lucky and check out that corridor. Mack, after you."

Atlas follows behind Mack, assuming he'll be checking for traps and the like to keep them alive. "Carver, mind joining us up front?"



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Tuesday January 24th, 2017 9:56:27 AM

"Would prefer it actually, kind of hard to move fast through everyone if needed up front." Carver will take up a place either 2nd or 3rd, "Just remember to move to the side if I need to rush ahead, I may be able to squeeze by, but I still need some room."

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Tuesday January 24th, 2017 2:13:11 PM

Leskni takes a position somewhere in the middle of the pack, Pella flying over her if there is room

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday January 24th, 2017 7:35:15 PM

Armand raps each of the stone walls behind the doors. Just to make sure they are not another illusion.

He turns to Owen, "Looks like we were onto something when we started to investigate the passage."

OOC I believe Armand has the only current light source, being the light cast on his weapon. Unless anyone else is going to light up something.

Beordir (Galen) AC: 20/15/14, CMD 20, Saves: 7/9/8, HP: 27/43, Unaugmented 
Tuesday January 24th, 2017 8:54:20 PM

Still shaking his head, Beodir picks up his pack. Then he forms up as rear guard, keeping a wary eye on the room they just left.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Wednesday January 25th, 2017 12:14:25 AM

Owen laughs. "More delaying tactics in case they'd need to defend. Effective ones, too!" As the party gets ready to march, however, he checks for Illusory Walls by brushing his hand against the walls behind the doors.

Then he hustles to catch up to the middle of the party.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37 
Wednesday January 25th, 2017 3:36:18 AM

'Osul, with a sense of deja vu, casts Light on the upper end of the quarterstaff he carries.
"Does that help?"

I know I wrote a post about 24 hours ago which included casting Light on the top end of the gnarled darkwood staff. Where did it go, or not go?

DM RobC - "Mack, after you." 
Wednesday January 25th, 2017 7:49:38 AM

Owen chuckles, surmising that the doors were a possible delaying tactic for someone needing to defend. He may jut have the right of it!

He walks about the room touching the walls with his hand, just in case any are illusory. All the walls feel real.

Osul provides some additional light in the form of a Light spell.

The party form up in the following order, side-by-side where possible:
Mack and Squeaver
Atlas
Carver
Leskni and Pella
Osul and Owen
Armand and Beordir

The passage is not unlike the last. Stone tiled floor, walls and ceiling with no torch sconces. Owen believes the floor has a subtle deline leading the party deeper underground.

Mack doesn't find any traps, but does notice something out of the ordinary. Unlike the previous tunnel, this one has scratch marks all throughout the passage. Something has clawed at every surface. It’s unclear if it was trying to get in. Or worse, out.

About 10ft ahead of Mack, the entire passage starts to fill with wispy white smoke, before taking on numerous forms. Mya is the first you can see, but behind her are a dozen or so other ghostly drow children. All girls, all barefoot, and all wearing the same white dress.

"They wanted to see you" Mya explains Are you here to save us?"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday January 25th, 2017 8:40:29 AM

"We sure are! Who is keeping you here? And where are they?"

Squeaver moves towards the back to help with rear guard, and make more room for Atlas and Carver to charge forward if need be.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+9=13 ;
Wednesday January 25th, 2017 10:35:06 AM

Atlas smiles at the girl, but steps aside so that Leskni can come up and respond. She has a way with children. While doing so he looks at the other ghosts and the corridor around them to see if anything of interest stands out.

---------------------------------------------------
Perception: 1d20+9=13



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+9=23 ;
Wednesday January 25th, 2017 1:42:42 PM

Walking forward, Carver takes a knee to lower himself to their height, "Little ones, we will do everything in our power to release you from whatever is keeping you from proceeding to the Lands of Rest. I'm a Holy Warrior in Service to Lord Gargul, I give you my word, I'll do everything I can to help you get to the Lands beyond the Veil. And as I told Mya, don't worry about hurting me by touching me, I'm tougher than I look."
Carver tries to be reassuring, but he's a warrior first, not a Priest.....

Diplomacy 23

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37  d20+13=26 ; d20+5=21 ;
Wednesday January 25th, 2017 6:21:42 PM

'Osul casts a keen eye over the scene and the ghosts.

Perception: 26, Seense Motive: 21

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Wednesday January 25th, 2017 6:56:12 PM

"Yes, we are here to save you. Can you tell us anything of what we have to do to save you?"



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+9=23 ; d20+9=28 ;
Wednesday January 25th, 2017 7:04:11 PM

As the group walks down the hallway, Owen looks carefully at the scratch marks on the wall to see if he has any idea what creature might have made them. Knowledge (Nature, Dungeoneering): 23, 28.

When the ghostly figures arrive, he looks on with concern but stays silent.

Beordir (Galen) AC: 20/15/14, CMD 20, Saves: 7/9/8, HP: 27/43, Unaugmented  d20+4=8 ;
Wednesday January 25th, 2017 7:14:02 PM

The ghosts are all the way in the front and Beordir is behind everyone else. Feeling ineffective, he turns and scans the hallway they came through, wondering if he'd see a ghost sneaking up on them. Worried, he recalls a spell to cause small disruption to undead creatures but his focus on other spells means it slithers around in his mind too much to be useful.

(OOC Perception d20+4=8 ; Which way's the floor?)


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+11=26 ; d20+7=20 ;
Wednesday January 25th, 2017 8:40:35 PM

Armand eyes the scratches when the others point them out. Healing 26. Could these have been made by humanoid type hands?

'Crimeny' he thinks to himself when the ghosts appear.

He tries to determine what they are. Knowledge religion 20.

He whispers to Owen, "I wonder if we should get some clarification on what they mean by 'save'. Previously she was saying 'free'. I really don't like the idea of freeing a bunch of undead upon the world."


DM RobC - "I'm tougher than I look." 
Thursday January 26th, 2017 5:13:54 AM

The party are a little less shocked than the first time they encountered Mya.

Atlas steps aside to let someone else speak. He looks over the ghostly drow children carefully. All of them are prepubescent girls. They all wear the same style of white dress, and all seem ... sad? Do undead have emotions?

Mack, Leskni and Carver all speak for the group - agreeing that they are indeed here to save the girls. But from who or what?

"The Matriarch" says one of the girls, in a ghostly childish voice

"She keeps us here. We cannot rest" another adds

"Can you really defeat her? Can you really give us peace?" Mya asks. She looks Carver in the face, but avoids his direct gaze.

Armands tries to determine what these children may be. From what he has heard and observed so far, and from what he recalls, it is possible for the victims of a ritualistic sacrifice to not find peace in the afterlife. Best he can tell is that the ghostly children are some variant of a demiurge. It's said that their attacks can affect a persons soul! If true, then Mya did Mack a favour by stopping him from touching her when they first met.

Beordir scans the hallway behind the party and sees a few ghostly children behind the party now as well. They keep a healthy 10ft distance from the party. Even as Squeaver approaches the rear, the ghostly children move further back.

Osul is wary. Not once has he ever come across a "good" undead creature. Perhaps these ones are just neutral? He certainly hasn't witnessed them making any attack on the party, and they probably have had a chance. That they keep a distance from the party could indicate that either something prevents them from coming closer, or, that they don't wish to get closer. His 'gut' doesn't give him the impression that these ghosts pose any imminent threat to the party.

Owen is somewhat more concerned by the claw marks on the walls. The marks are in solid stone, consisting of 4 equidistant scratches. Whatever made them was obviously very sharp and very strong. Armand does not believe a human hand would be possible of doing this sort of damage to stone with their fingernails. The least objectionable thought would be a clawed weapon. The disturbing alternative would be actual bestial claws. There are far too many possibilities however to single out one accurate candidate.

Armand is a little curious what the girls want. What do they mean by save? What do they mean by free? Do they want to be unleashed upon the Wold?

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=29 ; d20+21=36 ;
Thursday January 26th, 2017 8:28:08 AM

If our light sources are a little lacking, I cast Light spell on one of my torches.

Otherwise, I wait for the group to decide our next move.

(d20+21+1(TTT) TrapFinding check of 29)
(d20+20+1(TTT) perception check of 36)



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Thursday January 26th, 2017 8:36:30 AM

"Not knowing how long you've been trapped here, or how well you were schooled, but I am a Grim in training to my Lord Gargul. So if you can assist us in reaching this Matriarch, we will fight her to all of our ability. With my friends help, I am certain we will win, and by defeating her, it should release your souls. If that fails, I will use every ability I can to get you to the Lands of Rest.
Oh, maybe you can help us with an answer right now. Do any of you know what caused these marks in this stone wall?"

Carver will use whatever works, and if these "GHOSTS" are willing to help themselves as well as the team to defeat whatever EVIL is residing here, he will not , not accept it. His Aunt has always said "Even the smallest assistance can turn the tide of battle."
"Mya, if a ghostly Centaur, should show up and her name is Matilda, she is my Aunt. Listen to her, she will give you good advice, I know she's always given me good advice. O.K.?"

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Thursday January 26th, 2017 1:54:22 PM

Atlas perks up at the idea of a fight with either The Matriarch or a beast that could leave these marks. Both sound like a worthy challenge that will truly test their skill and teamwork. He keeps quiet though, knowing that Carver and Leskni will get to the bottom or things.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+7=24 ;
Thursday January 26th, 2017 5:26:58 PM

Armand whispers, "Just a reminder guys these things may be 'friendly' but they are still deadly. Their gaze can act as a hold person and their touch can cause instant death to many."

Armand wonders, what rituals might require the sacrifice of young women in large numbers. Knowledge Religion 24.

Beordir (Galen) AC: 20/15/14, CMD 20, Saves: 7/9/8, HP: 27/43, Unaugmented  d20=18 ;
Thursday January 26th, 2017 8:03:22 PM

Beordir narrows his eyes when the ghostly children wander behind his group. He takes Armand's warning to heart and tries to keep his gaze roving. He comments to the group deadpan, "There are a few back here as well."

To distract himself from the creepy spirits, he takes a close look at the marks in the wall.

(OOC Knowledge, Arcana is +8. Knowledge Nature is +6. d20=18 ; I rolled an 18, but I'm not sure if either of those will help.)

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Thursday January 26th, 2017 9:54:59 PM

Owen sees Atlas perk up at the thought of a new enemy to fight. He nudges him and says, "Don't look so giddy about a fight. Just yesterday you were a kabob."

Then he calls out to the ghostly figures: "Which way must we go to confront the Matriarch?"

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet  d20+15=30 ;
Thursday January 26th, 2017 11:15:50 PM

"Please, tell us everything you know about this Matriarch. Is she a Drow? A priestess of some God? Is she alone or does she have allies? Anything and Everything you can tell us might help us to fight her"

Diplomacy of 30

DM RobC - "Don't look so giddy about a fight. Just yesterday you were a kabob." 
Friday January 27th, 2017 5:52:06 AM

Mack patiently awaits the groups next move. He wisely keeps his fingers to himself and doesn't try to touch any of the ghosts.

Carver talks kindly to the girls, practically promising to do whatever possible to help these children "pass over". He asks them for possible aid and starts with something easy: what caused the scratch marks in the stone?

One of the drow ghost girls runs her fingers across the marks "The Shadows?" she asks Mya

"Quite likely. They are trapped down here too" Mya explains to Carver "But they are twisted souls beyond redemption". Even though she is a ghost, Carver can see Mya shudder at the thought of them.

Armand utters a caution to the group to be wary of these ghosts. Mya gives a sheepish grin and looks down to her feet. If there are rituals that require the sacrifice of young women in general, it's not one that he recalls hearing. Sacrifices can often be used for the creation of undead, that much he is sure of. And the sacrifice of sentient beings is most certainly an evil act. Was someone intentionally trying to create an undead army? If so, why young girls?

Beordir tries not to think about being surrounded by ghosts and instead focuses on the marks on the wall.

Armand and Beordir believe that the ghost girls suggestion - Shadows - could well be the source of the marks on the walls. Armand recalls that particularly evil people, especially those who have drained the lives of others, can be raised from the dead as Shadows so they may continue to suck the life from others.

Leskni asks for further information on the Matriarch

"You don't know the Matriarch?" asks one of the ghost girls. She appears genuinely confused and surprised

"She was the leader of the drow" another explains "When the Lava tubes collapsed many, many died. The Matriarch promised an answer. Those who remained believed her so devoutly that when she asked for us they didn’t hesitate to offer us to her."

One girl suddenly looks alarmed "Mya! She's looking for us. She knows we're missing! We have to go."

The ghost girls start to disappear

"Keep following this passage. You can safely rest here. But you must be quiet ahead. I'll try and find you again soon" Mya and the others starts to turn back to smoke again, each asking the same question as they go in a quiet chorus of ghostly voices: "Are you here to save us?"

The wisps of smoke vanish as quickly as they came.

Mack notices that the scratches in the rock where the children were standing form another message: "Vengeance is justice"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Friday January 27th, 2017 6:45:17 AM

"Well, that was certainly a tale! We may know more, but we don't know this Matriarch."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=37 ; d20+21=37 ;
Friday January 27th, 2017 8:25:29 AM

I let everyone know about the message that the scratches form: "Vengeance is justice"

"Well, she said this was a good place to rest, but I think we're pretty much good to go already, aren't we?"

I wait for the group's decision, but at the very least, check out where we are at while they decide.

(d20+21+1(TTT) TrapFinding check of 37)
(d20+20+1(TTT) perception check of 37)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Friday January 27th, 2017 10:30:35 AM

Atlas takes a calming breath as the girls disappear. "Well, I'm sure that those Shadows are going to be looking for us at some point. Best to be nimble when the time comes. And as for that message, well, I don't think there's much we can do about that other than take it as a warning that someone is mad."

Looking around the corridor to see how everyone's doing, Atlas finally says, "No sense standing here. Mack, lead the way."



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Friday January 27th, 2017 2:24:55 PM

"I think we may have some trouble, especially if these Shadows are unsubstantial, Until I actually become a Grim, I can effect creatures like that no better than anyone else can. Be prepared for all of out attacks to be much less effective. My studies into this subject have told me that some magical energies can fully effect creatures that are not fully here and that Grims can because Lord Gargul has blessed them.
So, be ready to fight, but do not press your luck."

Carver takes up his spot 3rd in line and moves along with the others.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday January 27th, 2017 2:51:49 PM

Knowing almost nothing of undead, other than a few skeletons and zombies....
"Since Squeaver and I fight by direct contact, should I be concerned at all when we run across these Shadows?"



Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet  d20+6=12 ;
Friday January 27th, 2017 9:30:50 PM

"I don't see how incorporeal creatures could leave claw marks in stone. I think the ghosts were wrong

But we need to continue, obviously"


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Sunday January 29th, 2017 2:21:04 PM

Armand considers Mack's question. "I'd say yes you should be worried. Do you have any weapons you can use? I mean Monks aren't just limited by hands, there are weapons they can use right?"

He turns to Leskni, "I don't know Leskni, I've heard stories about ghosts and such still being able to hurt humans when humans couldn't fight back. But you're right we're not going to get anywhere standing around talking, we should keep moving."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Sunday January 29th, 2017 10:52:17 PM

Owen looks at the marks with renewed concern, then prepares to move deeper into the tunnels.

DM RobC - "I'd say yes you should be worried" 
Monday January 30th, 2017 6:47:02 AM

The party stop to consider what has just occurred, what they have learned, what they are yet to learn, and what to do from here.

Ultimately, the group has decided not to stop and rest any further - they're all still fresh. Mack is given the nod to proceed.

The party form up in the following order, side-by-side where possible:
Mack and Squeaver
Atlas
Carver
Leskni and Pella
Osul and Owen
Armand and Beordir

The passage continues with a notable decline. After 100ft the passage takes a 90' right turn, then continues for another 100ft, then another 90' turn, all the while descending even further. This pattern continues another six times and the party are most certainly quite deep underground now.

Finally the end of the cavern is in sight. Two large, stone doors block the end. There are no visible handles or locks, and they look to open away from the party. Like the walls of the cavern, the doors are also covered in scratch marks.

-------------------------------------------------------------
Thus ends the scene!
Everyone is awarded 1 hero point
Leskni is awarded an additional hero point for placing herself in danger to save another
Armand is awarded an additional hero point for his courageous efforts to save Atlas
Atlas is awarded an additional hero point for "being true to character"


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=31 ; d20+21=34 ;
Monday January 30th, 2017 8:20:42 AM

Responding to Armand, "Well, I DO have a sai, but it's more of a family heirloom. I've never actually used it. However, I do attack with my feet, which are covered in Magical Boots. Do you think that will suffice to protect me in some fashion?"

I check out the area, specifically the doors.

(d20+21+1(TTT) TrapFinding check of 31)
(d20+20+1(TTT) perception check of 34)

OOC: Marching order has been updated on the WIKI. Anyone have any changes they want to make?

inside:
(side-by-side where possible)
Mack
Atlas
Carver
Leskni, Pella (flying over Leskni if room)
Osul, Owen
Armand
Beordir, Squeaver


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+8=28 ;
Monday January 30th, 2017 8:50:08 AM

As the group descends, "From what I remember, Shadows are in part of both realms, sort of like when someone is using that blink spell, to make it easier to understand."
As the group gets deeper and deeper, Carver keeps a good grip on his lance, he knows it's going to be difficult to fight anything that is spectral. He has yet to swear that other Oath to Lord Gargul and he glances towards each of his friends, worried that any of them could be a reason to go to the Lands of Rest to plea for their return.
When they get to the doors, "Anyone see a hidden latch anywhere?"
Carver looks around for anything that looks out of place.

Perception 28 (nat 20)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT  d20+23=42 ;
Monday January 30th, 2017 9:05:48 AM

'Osul wonders aloud, "I have to hope the wood wights legs count for something against the undead."

For the focus, he draws and rubs the square of keratin, and burns the surplus Hero Point looking for the weather. Survival(+TTT +Hero Point): 42. He shares the (hopefully) six day forecast - it is comforting to think they will all get out to see it.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+5=20 ;
Monday January 30th, 2017 11:17:17 AM

Atlas observes the cavern as they travel down and then the doors at the end, trying to discern what might be beyond them based on his understanding of dungeons.

"I'm guessing the fun is about to begin. Mack, what do you see?" He waits to see what Mack finds before proposing any options.

-------------------------------------------------------------
Dungeoneering: 1d20+5=20

ooc: Thanks for the Hero points! That scene was a ton of fun!!



Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday January 30th, 2017 5:21:00 PM

"I think your boots will suffice Mack."

Armand casts detect magic to see if anything in the area is giving off an glow.

"Not even a doorbell. Of course it's not like we really want them to know we're coming. Although they may already know we're coming and may be trying to make us think they don't know, but since we know that they may know then we know that they are faking."

Armand looks pleased at his dazzling display of logic. He begins to study the doors.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+16=25 ; d20+16=28 ; d20+16=30 ;
Monday January 30th, 2017 9:20:29 PM

Owen casts Detect Magic and takes a look about.

(I made a few Knowledge (Arcana) checks in case they are necessary: 25, 28, 30.)

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Monday January 30th, 2017 9:45:08 PM

"We should definitely assume that they know that we're here. But lets try and be as quiet as possible, just in case it actually matters"

Beordir (Galen) AC: 21/16/14, CMD 20, Saves: 8/10/9, HP: 27/43, Protection from Evil 
Monday January 30th, 2017 11:10:51 PM

Nothing in Beordir's life has prepared for these creepy girls. While they seem to be victims and trying not to hurt his companions, Beordir is quite relieved when they fade away and breathes an audible sound of relief.

"I wonder how horrible the Matriarch will be?"

As the group prepares to address the door, Beordir breaks down and casts a spell on himself to help him should the scary little ghost girls come back.

(OOC cast Protection from Evil)

Silence is golden


DM RobC - "I wonder how horrible the Matriarch will be?" 
Tuesday January 31st, 2017 5:37:40 AM

Mack inspects the doors very carefully. From what he can see, if someone with decent upper body strength was to push against them, well, they would open.

Carver cannot see any locking mechanism either. It's a nice change to find a door that isn't locked in this place. Of course, that could be either good or bad.

Osul determines the weather underground to be somewhat dark the next few days, with no chance of wind, rain or sun. On the surface he suspects the weather will be somewhat overcast, and will have chances of moderate rain. How he knows that while underground beats me, but he knows it!

Atlas stands on guard. He has no idea what to expect beyond the closed doors.

Armand shows an uncharacteristic display of logic. Perhaps the earlier blows to the head helped in some way?

Owen looks about with a Detect Magic spell and finds no magical items or auras in the area (except for the party, of course).

Leskni advises caution, in particular to be quiet - in case it matters.

Beordir wonders how horrible the Matriach will be. He casts a Protection Spell on himself, just in case.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Tuesday January 31st, 2017 8:54:23 AM

Quietly, Osul whispers in reply, "Beordir, please don't ask that question. No matter what you may be thinking, the answer is "worse than that"."


Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Tuesday January 31st, 2017 9:25:45 AM

"And if she invites us in for tea and cookies, do NOT accept."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+3=22 ;
Tuesday January 31st, 2017 10:21:40 AM

Atlas looks around at the party. He nods his head at the door, "If there are no objections I say we just open it. Carver, want to help out?" keeps his shield and sword in his hands, leans against the door with his left shoulder, and pushes with all he has.

---------------------------------------------------------------------
Strength check to open door: 1d20+3=22


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=28 ; d20+21=25 ;
Tuesday January 31st, 2017 11:23:16 AM

Still confused at what Armand said, I stand back, deep in thought, giving Atlas and Carver plenty of room.

If the door opens and we see nothing spectacular and proceed:

(d20+21+1(TTT) TrapFinding check of 28)
(d20+20+1(TTT) perception check of 25)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+3=8 ; d20+3=21 ;
Tuesday January 31st, 2017 12:22:32 PM

If the Doors are 10' each, Carver helps push on the same door, if the door is not that wide, Carver edges his lance tip past Atlas, and uses that to push from behind him. If his first attempt is not helpful, he will try again.....

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+4=24 ;
Tuesday January 31st, 2017 5:24:44 PM

With everyone looking forward Armand decides to look to the rear. He watches intently. Perception 24.

wow nat 20

Beordir (Galen) AC: 21/16/14, CMD 20, Saves: 8/10/9, HP: 27/43, Protection from Evil  d20+4=12 ;
Tuesday January 31st, 2017 7:58:04 PM

Beordir sighs again, but does not respond. Nor can he help with the muscle much. So he looks back around behind him again.

(OOC d20+4=12 ; Not much there, I suspect)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT  d20+13=29 ;
Wednesday February 1st, 2017 5:49:59 AM

"I'd quite like a tea...", he muses quietly before adding the non-sequitur, "Let me know if you need another pair of hands for the door."
'Osul awaits a response and keeps an eye and ear open.

Perception: 29

DM RobC - "And if she invites us in for tea and cookies, do NOT accept." 
Wednesday February 1st, 2017 5:51:01 AM

Mack stands aside to let the muscle in the party push the heavy stone doors open.

Carver and Atlas push hard against the doors. It takes some effort, but they swing open.

Armand watches the rear - intently.

Beordir waits patiently, as Osul and Leskni caution the party about the Matriarch.

The light made by the party shines into the room ahead.

Unlike the other constructed rooms, this room is more cavern like. The walls look to be polished crystal of some kind, and reflect light well.

The cavern is filled with hundreds of stalactites and stalagmites made of the crystal. Amongst the crystal formations are a few drow bodies.
Their bones are littered with crystals that punctured their mortal frames. Remarkably, they look very fresh. They could have died only moments ago.

-----------------------------------
Map: Round 0

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Wednesday February 1st, 2017 10:28:54 AM

"OK, this is going to be interesting. Do we make a run for that door, or do we carefully make our way across the room trying to avoid the stalactites that are bound to be falling on our heads like those drow?"

Atlas looks about to see if there is anything about the cavern that would help them make a decision.

"My first inclination is to make a run for it. We should be able to make it there in just a couple seconds. If those stalactites are intentionally used as a weapon then it would be much harder to hit a running target and they would have fewer attempts to do so."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+19=21 ; d20+21=36 ; d20+22=26 ; d20+18=28 ;
Wednesday February 1st, 2017 11:54:04 AM

"Well, I'd like to check out those bodies. Can someone hold a giant shield over my head? How about we Fireball the crap out of the ceiling?" ;)

If no one has any better suggestions.... "How about if I quietly and cautiously approach the first body, while you guys keep an eye out to see what happens?"

If we go with that plan, I cautiously approach the first corpse.... very cautiously. Ready to acrobatically flip out of the way. No hurry here. Maybe toss my Light Torch in to about AE8 first.

(d20+18+1 (TTT) stealth check of 21)
(d20+20+1(TTT) perception check of 36)
(d20+21+1(TTT) TrapFinding check of 26)
(d20+18 acrobatics check of 28)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Wednesday February 1st, 2017 1:14:41 PM

"WAIT !" Carver makes sure no one enters into the cavern.....
"Look at how they died. Shards of crystal, probably raining from the ceiling. Did they make noise that caused them to drop, or was it from a intentional attack. We need to be a lot more careful now. This may be a natural defensive measure, but it may just be a trap. I'm not sure what to do....."
Carver readies his lance in case the corpses start to rush the group....

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday February 1st, 2017 4:00:24 PM

"Man this is all kinds of bad. Before we go in, does anyone have a grappling hook? What if we try to hook those bodies and bring them over here?


Beordir (Galen) AC: 21/16/14, CMD 20, Saves: 8/10/9, HP: 27/43, Protection from Evil 
Wednesday February 1st, 2017 8:28:38 PM

Beordir not quite able to see asks, "Are you sure the shards came from the ceiling? Could they have fallen and been punctured that way?"

While he's curious about his question, he mutters, "I'd rather not destroy such an impressive site."

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Wednesday February 1st, 2017 8:55:35 PM

"Wait a second before going in, let me make sure that they are actually dead"

Leskni looks at the bodies with deathwatch to make sure that they are actually dead bodies, not undead and not constructs.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+16=22 ; d20+16=19 ; d20+16=20 ;
Thursday February 2nd, 2017 3:14:58 AM

Owen nods at Leskni's suggestion. "There's more to this than meets the eye. I'll see if there's any magic happening." He casts Detect Magic and looks for any auras.

Poorer rolls this time. Knowledge (Arcana): 22, 19, 20.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT  d20+14=17 ;
Thursday February 2nd, 2017 3:42:11 AM

'Osul rattles his brain trying to recall an animal that drops or throws crystal shards as a form of offense or defence. Or maybe crystals that preserve the dead?

Knowledge(Nature): 17

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday February 2nd, 2017 7:35:33 AM

"Sorry, no grappling hook or such here."


DM RobC - "And if she invites us in for tea and cookies, do NOT accept."  d20+8=14 ; d20+8=25 ; d20+8=18 ; d20+8=12 ; d20+8=10 ; d20+8=26 ;
Thursday February 2nd, 2017 8:03:43 AM

Atlas throws out several options for the party to consider. Slow and steady, or make a break for it? Mack has another suggestion involving a fireball, but Beordir isn't too keen on destroying such a site.

Mack is ready to head into the room but is swiftly stopped by Carver. In the tussle, Mack inadvertantly kicks a rock into the room. The rock bounces off the floor along the room and into a nearby wall. Each time the rock bounces, the stalactites overhead explode into shards!

Mack notices that that the crystals appear sensitive to sound. Even the sound of footsteps would be enough to make the overhead crystal formations shake. Anything louder than a whisper would have a chance of causing them to explode. Mack's remaining life may have been considerably shorter if he hadn't been stopped by Carver.

Osul wracks his brain to think of creatures that might use crystals offensively. Crystal golems, Carnivourous (and non-carniverous) Crystal Oozes, Diamond Spiders, Caterprisms, Crystalline Horrors, and Glass Wyrms are amongst the many many different creatures that come to mind.

Armand suggests casting a grappling hook into the room to pull the corpses back out. Alas, Mack has no such hook handy.

Owen casts Detect Magic and looks into the room. As with before, everything here looks to have some sort of faint transmutation aura to it. A permanent Unguent of Timelessness perhaps? The corpse he can see has a faint necromancy aura to it.

Leskni looks into the room with her deathwatch spell, and does not see any signs of life (or death) within the spells 30ft range.

-----------------------------------
Map: Round 1

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday February 2nd, 2017 12:49:29 PM

"Uhhh.... Thanks Carver for stopping me from going into the room when I wasn't even moving yet...????" ;)

"Well, it seems a Silence spell might do the trick. Anyone want to test that theory out on me?" :)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Thursday February 2nd, 2017 1:22:27 PM

"Well, that's better than my own idea.... I was thinking I'd have to remove my armor and then as quietly as possible, move across. Remember I'm now about 6" taller than I actually am. just one of the side effects of the horseshoes. Another is my feet don't make the clopping sound as usual when I take a step.But silence is not one of my spells, sorry."

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Thursday February 2nd, 2017 2:06:18 PM

Atlas gets an ugly look on his face, "Darned puzzles. There better be something worthy at the end of all this that doesn't go back to the drow."

He thinks about the suggestions thus far, "Silent spell seems like it would work if sound is truly the trigger. However, why aren't they breaking now as we talk? Also, what's the radius of a silent spell? Could we all fit in it? " Atlas decides to try something real quick. He looks out across the room and yells, "YOU WILL PAY FOR THIS MATRIARCH!"



Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday February 2nd, 2017 5:55:53 PM

"Wait I want to try something."

He looks around on the ground for some more loose stones. He finds some along the walls, probably made by the claws raking up the stonework.

"Everyone pay attention, see if the area that already triggers triggers again, or if another area triggers, or if nothing happens at all." Armand skips the stone across the threshold trying to match the same path the stone Mack accidentally kicked took.

"I don't want to have to cast silence early, if we can just get everything to trigger by throwing some stuff around."

spells
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Thursday February 2nd, 2017 10:50:45 PM

"Everything in the room that looks dead is actually dead, not a construct and not a corpse.

I'm sorry but I don't have silence available to me either"


Beordir (Galen) AC: 21/16/14, CMD 20, Saves: 8/10/9, HP: 27/43, Protection from Evil  d20+4=24 ;
Thursday February 2nd, 2017 11:23:02 PM

Barely any sound seems to trigger the falling shards. So much for preserving the crystals.

Considering other options, Beordir remains very still. He comments, "Sound may not be the only trigger. Vibration may also cause problems."

He looks around the room warily.

(OOC d20+4=24 ; Perception)

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Friday February 3rd, 2017 12:41:00 AM

Owen says, "I can fly through if vibrations are an issue. A silence spell might be best, though. How long would that last?"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Friday February 3rd, 2017 6:33:14 AM

'Osul throws the offhanded, "Silence spell? Never hear of it." {Not a Druid spell}

"Still, I'm thinking an owl entering the room at a glide would get through, but that won't help anyone else. I'll keep thinking."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday February 3rd, 2017 7:31:31 AM

I pull out my harmonica, in preparation of my own test.


DM RobC - "Silence spell? Never hear of it." 
Friday February 3rd, 2017 7:50:07 AM

Mack suggests a Silence Spell might do the trick, which causes some discussion amongst the party.

Atlas tests a theory and screams into the room. From where he stands, one crystal explodes!

Armand then tests a theory of his own. He looks about for a rock and throws it into the room, aiming for the same spots as Mack's rock. He hits the first spot squarely. Nothing happens. The rock then bounces off somewhere else. BANG! The crystals above shatter into thousands of pieces! The third and forth bounces of the rock are relatively quiet and do not cause any changes in the crystals.

Beordir notices that the crystals reform quickly. The ones from just a few seconds ago are already starting to grow back. If the party were quiet enough, sneaking very carefully and stealthily, it may be possible to make their way across the room. Carver kindof has the same idea.

Leskni declares "Everything in the room that looks dead is actually dead, not a construct and not a corpse." Dead but not a corpse? An interesting deduction from a spell with only a 30ft range. Hmm....

Owen is happy to fly through the room. Osul thinks similarly if he were to take the form of an owl. Of course, if there were other dangers in the room....

-----------------------------------
Map: Round 2

"Silence spell? Never hear of it." - Pun intended? :)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Friday February 3rd, 2017 11:57:40 AM

Atlas shrugs, "Lots of ideas, but I don't sense that anyone has a strong opinion. I might suggest that Owen and Osul fly to the other side first. I cannot imagine that causing any unintended harm. As for the rest of us, I don't have a clue. I am inclined to just move as quietly as we can and give it a go. I would suggest that we go one at a time though. That way if one person makes a sound we don't all pay the price for it. Unless there's a different opinion I'm happy to go first. Besides, a plan is only good until the moment it is implemented. After that all bets are off. Better to just go and see what happens than sit here wondering all day."

Atlas lifts his shield above his head as he prepares to sneak across the cavern. He pauses just to make sure there are not any valid points raised before he goes.



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday February 3rd, 2017 12:21:31 PM

BEFORE Atlas steps in, I play a quick tune on my harmonica, to maybe help clear a path. :)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Friday February 3rd, 2017 7:10:51 PM

"My view from here isn't clear. are these crystal shard stalactites and stalagmites straight up-and-down, or are they offset, in which case do there appear to be marks on the floor matching up with the stalactites, or marks on the ceiling that align with the stalagmites? I am thinking of a dropping ceiling or rising floor..."

"Atlas, I'm happy to get ready and go, but I'm not seeing how that helps the rest of you get through?"


Beordir (Galen) AC: 21/16/14, CMD 20, Saves: 8/10/9, HP: 27/43, Protection from Evil 
Friday February 3rd, 2017 9:05:19 PM

Beordir considers the space we're trying to get through. "Hey didn't we just get an item that can manipulate stuff remotely. That ancient elven hand. We can send a noisemaker in front and follow behind after the shards have fallen. I have some cord we can reel it back to this end for the next person."

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Friday February 3rd, 2017 9:39:22 PM

"Is it the sound, or is it the touch of the weight of the item setting it off... It looks like the shards are hitting where the stone bounces, but that is also where the sound comes from....
So, we still have a question, is it the sound or the pressure?"

Carver standing outside the room, reaches in with the tip of his lance and quietly brings it's tip into contact with the floor, then applies just a bit of downward force to it....

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Friday February 3rd, 2017 10:46:05 PM

"Why don't we throw a stone at EVERY square. It looks like that will trigger the traps. We'll have to make sure that the traps don't reset, mind"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Sunday February 5th, 2017 3:20:24 AM

"Soon the floor is going to be littered with crystals, and there will be no getting getting passed."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Sunday February 5th, 2017 4:27:05 PM

"Leskni the problem is that the 'trap' is resetting, we can see the area where the crystal exploded reforming."

Armand pauses to compose this thoughts. "My concerns are why are the corpses scattered? You would think they would be in a line from here to yonder doorway, but they are not. While I have the silence spell it is not going to last very long, 30 seconds. It would be enough for all of us as a group to get to the door, but not much beyond that. Then we don't know what is going to be needed to open the door. So once we commit to using the spell it's all in and forward ho. There will not be time for scouting to and fro. Although, as we pass we can sight on 3 of the 4 corpses Owen and if they radiate some form of magical equipment, we should just snag them and drag them with us for now."

Armand crosses his arms, which he finds awkward, while holding his glaive.

spells Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus), Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)
}


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Sunday February 5th, 2017 11:58:14 PM

"The longer we wait, the longer anyone else has to set a trap for us. Let's use Silence and go as a group."

DM RobC - "Lots of ideas, but I don't sense that anyone has a strong opinion." 
Monday February 6th, 2017 5:25:35 AM


Carver tries poking his lance about the room ahead. He finds that when he taps quietly, no matter how much pressure he applies - which is quite a lot considering he's a taur - he can't trigger anything. When he bangs the tip of his lance hard against the crystal ground, however, the noise is noticeable and causes the stalactite in that position to burst.

Everyone else throws ideas around. Silence spells, harmonicas, throwing stones, elven hands, setting Mack on fire. Ok, that last one might be one of mine. But there are so many things the party want to try!

The crystal formations that exploded continue to slowly reform.

-----------------------------------
Map: Round 3

If you want to move somewhere, please be sure to give me a map coordinate!

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Monday February 6th, 2017 7:07:56 AM

'Osul moves out with the group once/if the spell is in effect.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+18=34 ; d20+19=38 ; d20+21=37 ; d20+22=34 ;
Monday February 6th, 2017 7:47:14 AM

Letting my halfling patience intolerance take over.... I pull out my rope, and tie one end around my ankle. "Actually, I DO have a 'halfling' grappling hook! Carver, can you give me a toss?" If Carver tosses me:

(d20+18 acrobatics check of 34)

If he gives me a dumbfounded look, I leave the other end of the rope by the party, and start quietly walking towards the closest corpse, hoping someone pulls me back once I grapple the corpse. :)

(d20+18+1 (TTT) stealth check of 38)
(d20+20+1(TTT) perception check of 37)
(d20+21+1(TTT) TrapFinding check of 34)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+1=20 ;
Monday February 6th, 2017 11:50:44 AM

Atlas shakes his head, "Mack, no. Nice try though. Throwing you is going to cause too much noise. I think we just have to walk quietly and we'll be OK. I'm going."

Atlas quietly begins walking towards the other door with his shield held above his head.

---------------------------------------------------------------
Atlas moves to Z14

Stealth: 1d20+1=20


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Monday February 6th, 2017 2:05:54 PM

With the noise the problem, Carver starts taking off his armor and packing it into the bag of holding, He caps the lance tip and with the rest of his weapons sheathed they also go in. "No, everyone stop. Unless you are exceeding good at being stealthy, please wait. I'm taking off my noisy gear, everyone else, please gather up stones or copper pieces if you can't find any stones."
While unarmoring, Carver pays attention to how long it takes the crystals to regrow. He wants to see if there is a time lapse they can make use of as well as his speed and somewhat silent moving ability.

DM Highlight to display spoiler: {Hoping to get some sort of unlisted bonus because of the Zephyr Horseshoes ability to not touch the ground for silent movement}

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+9=17 ; d20+9=29 ;
Monday February 6th, 2017 3:50:08 PM

Owen waits for Carver to remove his armor and for the Silence spell. Only afterward does he move into the room.

He also wracks his memory for any knowledge of crystals of this type. Knowledge (Dungeoneering, Nature): 17, 29.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday February 6th, 2017 6:46:04 PM

"Ok, hold your horses everyone...." Armand's cheeks flush as he realizes he may have said a faux pas around Carver.

"I mean, just wait, I'll cast Silence on this rock" He picks up a hand bit of rubble from the clawing of the walls. "Then you need to stay within 20 feet of me. Spellcasting in the silence zone is going to be well pretty much impossible. But spells done before hand will stay in effect. I still have detect magic on. We'll need to do hand signals or some such. I'm going to go in and swing by that first corpse. If it gets up, we kill it. If it doesn't we drag it along because we're not going to have time to search it right now. We drag the corpses with us to the other side of the door. If we get attacked at the door we drop the corpses of course."

He looks around at each person. "Carver, Atlas as long as we're not getting attacked, you being the strongest I say you drag the corpses. IF the Silence doesn't work we can always use them as meat shields for the exploding crystal. Owen, Leskni, precast what you may need for the door, tongues, whatever has been useful in the past. Mack when we get near the door it's up to you to check it good. Remember we only have 30 seconds to cross the room and get the door open."

He waits while anyone that needs to cast whatever they want. Armand will have to be in the center of the walk for anyone wanting to be silenced. When ready Armand will head on the following path...

Y8, Z8, AA8, AB8, AB9, AB10 that swings us by corpse at AC9. That's one round of movement assume he casts after the speech and then heads out. That will allow anyone faster to step in front everyone else to walk beside or behind.

spells Highlight to display spoiler: Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus)cast, Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)
}


Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Monday February 6th, 2017 7:56:26 PM

"Uh, if you're trying to sneak may I remind you that I can cast reduce person on you for free. Makes you considerably more stealthy :-)

OOC : +5 to stealth isn't to be sneezed at :-) (+4 from Size, +1 from Dexterity being increased)

Beordir (Galen) AC: 21/16/14, CMD 20, Saves: 8/10/9, HP: 27/43, Protection from Evil 
Monday February 6th, 2017 9:22:44 PM

Beordir shakes his head at Atlas' impetuousness. "In the last room we could have waited to define a real plan. Without a real strategy, someone was grievously injured. Rather than just walking in can we define a plan."

"Personally, I like the silent rock idea. We can also use it against a spellcaster later."


DM RobC - "Personally, I like the silent rock idea." 
Tuesday February 7th, 2017 5:37:42 AM

Armand casts Silence on a rock, and cautiously steps forward into the room. He can feel some crystal shards crush underfoot, but he can hear nothing (OOC: Please keep track of the number of rounds for the silence spell!)

Mack, Osul and Owen follow safely along with Armand

Squeaver looks longingly at Mack. Has his master abandoned him?

From this distance Mack believes he can see something stuck in the hair of the corpse nearby.

Owen hasn't seen crystals like these before. By all account they look completely natural. But they way they react so violently to sound, and the speed at which they regrow? Obviously some magical meddling.

Atlas sneaks quietly into the room. He can see the crystals tremble ever so slightly. But nothing breaks (OOC: Don't forget you take a -5 penalty if you choose to move greater than half speed while being stealthy)

Carver prepares to take off his armor. It will take 1 full minute to take off the armor if he chooses to go down that path. It's not too late if he wishes to change his mind...

The others stand safely in the passageway, watching the crystal stalactites slowly reform.

-----------------------------------
Map: Round 4

If you want to move somewhere, please be sure to give me a map coordinate!

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=34 ; d20+21=38 ;
Tuesday February 7th, 2017 7:06:13 AM

I do my best to do any quick searching I can, without slowing down the Silence Sphere. And I take a closer look at the hair of the corpse as we get within range.

Squeaver will stay towards the back, with Beordir. I assume they're also joining the Silence Sphere, but towards the rear of it.

(d20+21+1(TTT) TrapFinding check of 34)
(d20+20+1(TTT) perception check of 38)

If we're tight on space, I'll definitely take Leskni up on the Reduce offer. But if we've got plenty of room in our Silence Sphere, I'll stay normal size.

Lastly, I give Atlas the hand signals for: "There are 3 ninjas and a dragon up ahead, hiding behind that rock."


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Tuesday February 7th, 2017 3:25:11 PM

As Atlas makes his way across the crystal cavern he hears those behind him talk about forgotten silence spells and shrinking. Dang it, why didn't they say something before hand! And I should have remembered Leskni's shrinking spell. Stupid idiot, going to get yourself killed. As he shakes his head and sneaks about he notices the crystals tremble a bit, which quickly focuses his attention back on being stealthy.

Atlas considers heading back to Armand and the group. He then considers making a run for it towards the door. I'm not sneaky, what the heck am I doing out here!. He begins to feel a bit overwhelmed with the options. OK, if it were up to me I would just run for it, but they've already saved me a few times. They don't want to have to do it again. So, let's just wait it out.

Atlas returns Mack's hand signals with one of his own, which involves a big (and quiet) "come over here" wave. He then just waits for Armand and the group to come by his position so that he can fall into the sphere of the silence spell.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT  d20+1=18 ; d20+13=16 ;
Tuesday February 7th, 2017 4:17:47 PM

The original plan was to remove the corpses, so 'Osul takes a few steps [to AB10] and lifts the corpse for Carver or Atlas.
-----
Strength check: 18. Perception: 16
Given 'Osul not trying to hide, and within the effect of the Silence spell, there is no Stealth check.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Tuesday February 7th, 2017 4:41:10 PM

Carver stops removing the armor, but will accept the shrinking...
"When we move, we move as a unit, we grab the not the first corpse, we grab the corpse that is closest to the far door.... Just a moment...
Carver Detects Evil... specifically the corpses, he expects there to be a general over aura of evil as this is a Drow place.
If there is no aura from the corpses, "Ok, ready, lets go quick like" Carver stays within the silence, and heads for the far corpse.
If there is an aura, "We got problems, they show as evil...."

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday February 7th, 2017 7:37:53 PM

Armand see's Atlas waving him over. "His head is as strong as he is." He thinks to himself.

Then he see's Carver making motions to go to the far corpse.

Armand silently smacks his hand to his head. He looks at Carver while he motions at Atlas and then makes exploding motions with his hands. Then he tries to make motions like an hour glass and indicate the sands rapidly falling through it.

He motions the others lingering in the doorway to come on. He mouths the words Highlight to display spoiler: {"Come on or be left behind."} ?knowledge linguistics or intelligence to determine what he said?. He will wait briefly before starting off again for 1 move action.

Path...AB10, AB11, AB12, AB13, AC13, AD13.

When Atlas joins he will point toward one of the corpses now in the bubble.


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday February 7th, 2017 7:38:29 PM

Oh I forgot, round 2 of 5 for Silence.

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Tuesday February 7th, 2017 9:53:29 PM

Leskni and Pella will enter the silence area, making their way (double move at half speed) to AB 10 and AB 11 respectively

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Wednesday February 8th, 2017 12:04:44 AM

Owen closely follows Armand, ending his movement at AD12. He is visibly worried.

Beordir (Galen) AC: 21/16/14, CMD 20, Saves: 8/10/9, HP: 27/43, Protection from Evil 
Wednesday February 8th, 2017 7:24:55 AM

Beordir follows the group, listening carefully to his breathing to make sure he's in the zone of silence. He's worried those corpses will rise as they get near them.

(OOC Move to AB11. Ready weapon on the way.)

DM RobC - "There are 3 ninjas and a dragon up ahead, hiding behind that rock." 
Wednesday February 8th, 2017 7:33:35 AM

Mack finds some type of tear-shaped pearl stuck in the corpses hair. The corpse looks drow, male, and freshly deceased.
Mack Highlight to display spoiler: {You catch a glimpse of something moving amongst the crystal walls. Something intangible. Wait! There's two things! One to the south-west and one to the south-east. They're moving behind the crystal walls but circling towards the party. 2 ninjas perhaps?}

Carver either does not detect any evil aura on the drow (Highlight to display spoiler: {I'm pretty sure that when a creature is deceased it no longer has an aura. So it may have been evil while alive, but you can't tell any more. I'm guessing you were checking in case it was undead in some way, in which case, no, no evil aura at all. Hope I explained that ok!})

Osul picks up the corpse with ease. There are no signs of rigor mortis. The body is quite limp and doesn't have that decaying corpse smell yet.

Atlas freezes in place. Sure, it was good to make it so far without disturbing anything, but having the comfort of the groups Silence spell would be added protection. It doesn't take but a moment for Armand to include him in the silence.

The party move along in the silenced area with Armand holding the magically silenced stone.

Everyone is now within the silenced area.

Carver moves to the next corpse. It's another drow male that looks as freshly killed as the last one.

-----------------------------------
Map: Round 5

If you want to move somewhere, please be sure to give me a map coordinate!

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+21=27 ; d20+1=17 ;
Wednesday February 8th, 2017 8:13:56 AM

I grab the pearl, and then....

I excitedly jump up and down, trying to give some signal of danger to everyone, holding up 2 fingers first, and then 1 finger pointing to the southwest wall, and 1 finger pointing to the southeast wall.

I move (to AC15) and take up a full battle stance (which hopefully people will recognize as something bad may be about to happen).

(d20+20+1(TTT) perception check of 27)

Squeaver is on full alert, but stays near the rear to make sure nothing is going to jump out from behind us.

Squeaver:
Scent
(d20+1 perception check of 17)

OOC: I'm not sure what to use for Squeaver's Perception check. +1 seems pretty crappy, and not sure if his Scent ability adds anything to that.



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+9=17 ;
Wednesday February 8th, 2017 10:41:56 AM

Atlas believes he may be in the area of the spell, so he quietly says "shhhh" to himself. Anyone watching him then sees him get a big smile on his face and start talking. It appears that he is talking to himself since he isn't looking at anyone in particular.

As he moves along the edge of the spell's area of effect he continue to jabber to himself until he sees Mack jumping up and down and pointing. He looks to see if he can spot the danger Mack is sensing.

----------------------------------------------------------------
Atlas moves to AE17

Perception: 1d20+9=17


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Wednesday February 8th, 2017 3:54:53 PM

Owen sees Mack gesturing and looks about for what he's indicating. Then Owen pushes Armand along towards the room's exit, walking along behind him.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Wednesday February 8th, 2017 4:08:59 PM

'Osul (carrying the corpse) moves to catch up with Armand.
---------
'Osul moves to AD16. I am assuming he is operating under a medium or heavy encumbrance, so double move at speed 20'.


Beordir (Galen) AC: 21/16/14, CMD 20, Saves: 8/10/9, HP: 27/43, Protection from Evil  d20+4=9 ;
Wednesday February 8th, 2017 6:15:50 PM

Watching Mack is quite amusing, however, Beordir takes the communication seriously. He ghosts by the corpse on his right looking it over, but not stopping until he is about 20' to the left of Armand.

(OOC Perception 1d20+4=9 ; Man, I can't roll for beans. Move to AG13)

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday February 8th, 2017 8:27:02 PM

Round 3 of 5 for silence.

Armand shakes his head at Mack. "There's no time for your shenanigans." He mouths.

Armand moves to...AE13, AF14, AF15, AF16. He stops to grab the corpse at AE15. He briefly considers stuffing him in the bag of holding beside his backpack but decides it will take too long, and opts to just drag him for now.

He makes signs of time running out and running motions trying to convey that they are all going to have to move faster to get to the doors on time.

spells Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus)cast, Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)
}

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Wednesday February 8th, 2017 10:20:41 PM

Carver gets a semi brilliant idea, he assists whoever has a hold of the corpse to load it across his back, that way he can carry it, as well as use it to absorb some of the crystals damage if it should fall towards him. He'll also pull out his sword after having put the lance away to load the corpse. He will move with the rest of the group towards the other entrance....

To DM: yes, since Undead are inherently evil, that was the reason to check the corpses for evil.


Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Wednesday February 8th, 2017 10:29:45 PM

Leskni and Pella move to AD 17 and AE17 respectively.

OOC: Can't we just move as a group and move quicker than we are moving? This having to stay within the silence while moving individually is slowing us down immensely.

DM RobC - "There's no time for your shenanigans." 
Thursday February 9th, 2017 5:00:31 AM

OOC: Paul's/Leskni's suggestion makes a lot of sense and also keeps things easier for your DM. Unless stated otherwise I'll just move you along within Armand's silence zone. You can be near the front, the rear, the middle, the edge, and so on. Alternatively, if you want to leave the silence area, just give a map coordinate

Mack grabs the pearl and then tries to give some indications to the party. 3 ninjas and a dragon? One group that way and another group the other way? Kid sure does have an imagination.

Atlas looks about but can't see what all the fuss is about. Beordir similarly can't see anything out of the norm.

Osul continues carrying the corpse but tries to usher Armand to move a little faster.

Armand makes his way to the next corpse and picks it up. Carver gives him a hand, and between them, one of them now has the corpse on their back.

Leskni and Pella move with the group.

Everything is very quiet, as usually happens in a silence spell. But the group can now see what it was that Mack is so excited about.

Two sinister looking incorporeal forms emerge from the crystaline walls ahead - one to the right and one to the left of the party. The shadowy figures sway and move in position. Floating and sliding across the crystal floor, they move towards the party with outstretched ghostly claws!

The one to the south west makes it way within striking reach of Atlas!

The one to the south east is heading towards Armand!

Leskni's Deathwatch reveals them to definitely be undead!

No crystals were affected by the movement of the creatures.

The stalactites from earlier continue to reform.

-----------------------------------
Map: Round 6

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+11=13 ; d20+11=30 ; d4-1=1 ; d4-1=2 ; d6=5 ; d6=6 ; d20+7=22 ; d20+7=26 ; d20+7=21 ; d4+1=2 ; d2+1=3 ; d2+1=3 ; d20+21=38 ;
Thursday February 9th, 2017 7:33:15 AM

Not wanting to step out of the Silence Sphere, and hoping Atlas will be ok for a moment on his own, I move to flank the undead creature at AG18 with Squeaver. (I move to AF19, and Squeaver moves to AH17.) I'm a little nervous about Squeaver attacking these creatures, but not sure he has any other option. I attack with magically booted feet only.

(flurry of blows: d20+9+2(flank) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Hit AC 13 for 1(+5) damage, and AC 30 for 2(+6) damage)

Squeaver, AC 17, HP 18/18, Speed 50
(bite, claw, claw: d20+5+2(flank) for 1d4+1,1d2+1,1d2+1
Hit AC 22 for 2 damage, AC 26 for 3 damage, and AC 21 for 3 damage)

(d20+20+1(TTT) perception check of 38)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+9=13 ; d20+6=23 ; d4+4=7 ; d20+8=14 ; d20+13=14 ;
Thursday February 9th, 2017 10:49:40 AM

Atlas is taken aback by the deadly looking forms. You just never know how serious Mack is. However, he recovers himself in time to deal with the one that just approached him. Unfortunately he finds the creature to be more difficult to harm than he thought. His sword just misses the creature twice, but he is able to land a blow with his shield. At least now he knows that he can hit them.

Atlas cringes knowing that this creature is going to cause him a lot of pain in return. The thought of it grants him a surge of adrenaline that he uses to lash out at the creature one more time in hopes of saving his own life. Unfortunately his fear gets the best of him and he practically falls over himself as he misses the creature again.

------------------------------------------------------------
Attack AB18 - Two-weapon fighting - Primary - Longsword: 1d20+9=13 (miss?)
Attack AB18 - Two-weapon fighting - Secondary - Spiked Shield: 1d20+6=23 (hit?)
Damage: 1d4+4=7
Attack AB18 - Second Attack for Round - Longsword: 1d20+8=14 (miss?)
Hero Point: Attack AB18 - Longsword: 1d20+13=14 (natural 1! miss)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+9=15 ; d8+3=9 ;
Thursday February 9th, 2017 1:40:20 PM

Carver moves over towards where Beordir is located then turns and charges right past the shadow thing, striking with his sword..... (ends movement at AE/20 with ride by attack)

Carver then points at the far opening, and tries to make it known that they need to move this combat there and do it now.....

Charge Attack AC 15, Damage 9

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Thursday February 9th, 2017 2:06:36 PM

Owen grabs 'Osul, points in the direction of the far doorway, and pulls him along. He hopes the others will get the idea.

He moves to the forward edge of the Silence bubble.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Thursday February 9th, 2017 3:54:59 PM

'Osul nods, smiles (despite the load) and move forward with Owen.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d6=5 ; d6=6 ; d6=1 ;
Thursday February 9th, 2017 5:48:10 PM

OOC Mack I don't think you can flurry if you take more than a 5 foot step.

Round 4 of 5 for silence.
Armand moves through Pella's square (to avoid attack of opportunity) and arrives at AE19.

He then concentrates on Gargul's holy power and Channels energy to hurt the undead. Will save 21 for half of...12 points damage.

spells
Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus)cast, Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel 5 of 6 left.
}

Beordir (Galen) AC: 26/21/14, CMD 20, Saves: 8/10/9, HP: 43/43, Protection from Evil, Combat Expertise, Fighting Defensively  d20+4=16 ; d6+2=6 ;
Thursday February 9th, 2017 8:05:31 PM

Beordir steps up to this thing cautiously. Wary of being attacked, he establishes an extremely defensive posture. While thrusting out at the creature, he asks....and no sound comes out. Instead, he just gestures toward the door at the other side of the room.

(OOC
Free Action - 5'step,
Move Action - none
Standard Action - To hit d20+4=16 ; Damage d6+2=6 )

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday February 9th, 2017 10:04:43 PM

OOC: Thanks Robert D. I've been told that numerous times, and yet, I always forget that stupid rule. ;)



Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Thursday February 9th, 2017 11:23:42 PM

Since she and Pella have pretty much nothing that can affect an Incorporeal undead in a silence zone she will just move as close to the doorway as they can while remaining within the silence zone. Both will all out defend.

Leskni gestures to the doorway and the group, urging people to get to the doorway as quickly as possible.

OOC: I think that is AE 23 and AF 23 resepctively.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Friday February 10th, 2017 4:25:55 AM

OOC: subject to blackout. Can someone please sub for 'Osul Friday.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday February 10th, 2017 1:51:53 PM

I say to myself, "SEE! I TOLD you there were hidden, undead ninjas! No one ever listens......" But I don't listen to myself, because I can't even hear myself talk.

Squeaver nods in total agreement though. At least, I think that's what he did.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Friday February 10th, 2017 3:55:48 PM

As Atlas prepares for the impending attack from the shadow, a strange thought enters his mind. How exactly does a silence spell work? If it stops sound, why doesn't it stop our movement? How can it differentiate between the movement caused by sound and the movement caused by my arm? Are silence spells the same as those hold person spells, but just with less holding power and a less concentrated area? Hmm.

DM RobC - "SEE! I TOLD you there were hidden, undead ninjas!"  d20+9=29 ; d20+9=18 ; d20+11=28 ; d20+11=25 ; d8=8 ; d6=3 ; d6=6 ;
Friday February 10th, 2017 7:59:49 PM

Mack and Squeaver move to attack the creature approaching Armand. Mack's attack misses, but Squeaver's sole attack lands.

Atlas has greater success with the other monster. His sword misses completely, but he manages a glancing blow off of his spiked shield. The sound of the blow must have done something, as the crystal above the monster explodes, injuring it slightly.

Carver charges, but finds the floating figure a difficult target to hit.

Beordir is cautious but does his best to atack the creature from reach. His glaive swings over Squeaver's head and through the monster.

Osul and Owen move with Armand to get closer to the far doorway. Leskni feels the same. She and Pella can't get out of there quick enough!

Armand gets into a better position and releases a wave of positive energy!

Beordir now finds himself outside of the silenced area!

S1 attacks Atlas! No visible wounds can be seen where the creature hits, but Atlas feels weaker for it (Hit AC28. Atlas takes 3pts Str damage!)

S2 attacks Squeaver! The poor albino looks quite poorly as a result (Hit AC25. Squeaver takes 6pts damage!) It then moves in closer to the group!

-----------------------------------
Map: Round 7

S1 - AC18 - 10pts
S2 - AC18 - 16pts

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Friday February 10th, 2017 10:44:59 PM

Leskni delays until after the rest of the group goes before deciding upon her actions.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d6=1 ; d6=3 ; d6=3 ;
Saturday February 11th, 2017 6:48:33 PM

Round 5 of 5 for silence.

Armand grits his teeth. He then concentrates on Gargul's holy power and Channels energy to hurt the undead. Will save 21 for half of...7 points damage.

He knows they must make the door. He throws caution to the wind and advances to AF25.

spells
Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus)cast, Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel 4 of 6 left.
}

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+7=11 ;
Saturday February 11th, 2017 6:51:29 PM

OOC I'm not sure if trying to identify these things is considered a free action or a standard action. We usually use it as a free action with my local group. If it is a free action, Armand will try to identify the things attacking. Knowledge Religion, 11

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+9=19 ;
Sunday February 12th, 2017 6:11:02 PM

Owen also looks to identify the looming creatures, though he's already worried that the ghostly girls told them truly. Knowlege (Religion): 19.

After a quick glance he ducks away from the one near him and tries his best to move with Osul and Armand toward the exit.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+2=8 ; d20+6=20 ; d20+2=17 ; d20+2=18 ; d20+2=15 ; d20-5=1 ;
Sunday February 12th, 2017 6:47:10 PM

Carver prepares to make a move towards the opening they've been headed for, he also makes sure the corpse is still across his back. He uses his Detect Evil to see if these creatures are or are not evil.
While doing that he also tried to decide what they are....

Know : Nature 8
Know : Religion 20
Know : Arcane 17
Know : Planes 18
Know : Dungeoneering 15

If the zone of silence gets within 15 feet of the opening or actually makes it there, Carver will either move into it or try to jump into it. (remember he does not touch the floor)

Acrobatics Running Jump, rolled a 1, then add 16 DMHighlight to display spoiler: { for the 40' of movement above 30 that he has (according to rules +4 per 10' above 30)}



DM RobC - "SEE! I TOLD you there were hidden, undead ninjas!" 
Monday February 13th, 2017 6:15:26 AM

OOC: My apologies for making the post so late on Friday. Since we're in combat I'm going to hold off my next DM post to give everyone a chance to act

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+7=20 ; d20+7=24 ; d20+7=22 ; d4+1=5 ; d2+1=2 ; d2+1=2 ; d20+11=30 ; d20+11=13 ; d4-1=2 ; d6=5 ;
Monday February 13th, 2017 7:46:59 AM

Squeaver moves to flank with me (against S2, moving to AG16 then AF17).

Squeaver, AC 17, HP 12/18, Speed 50
(bite, claw, claw: d20+5+2(flank) for 1d4+1,1d2+1,1d2+1
Hit AC 20 for 5 damage, AC 24 for 2 damage, and AC 22 for 2 damage)

(flurry of blows: d20+9+2(flank) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Hit AC 30 for 2(+5) damage, and Miss AC 13)

I attempt to prevent S2 from following any of the group that continue to head for the door before the Silence wears off.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+7=22 ; d8+4=5 ; d20+4=5 ; d20+6=22 ; d8+4=11 ; d8+4=5 ;
Monday February 13th, 2017 5:45:42 PM

Atlas feels a drain when he is touched by the shadow, but he persists with another sword-shield-sword attack. This time his sword swings true twice, while his shield bash misses. He slumps after the attack, drained more than usual.

-------------------------------------------------------------------
Primary Two-Weapon Attack: 1d20+7=22
Damage: 1d8+4=5

Secondary Two-Weapon Attack: 1d20+4=5 (miss)

Second Attack: 1d20+6=22
Damage: 1d8+4=5

Total Damage: 10



'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Monday February 13th, 2017 6:18:26 PM

'Osul gets the corpse as close as he can to the door.
———————
Double move 40' to AG25

Beordir (Galen) AC: 26/21/14, CMD 20, Saves: 8/10/9, HP: 43/43, Protection from Evil, Combat Expertise, Fighting Defensively  d20+4=10 ;
Monday February 13th, 2017 7:18:49 PM

Aware of his dangerous position, Beordir stands still for a brief moment before launching himself toward where he thinks the edge of the soundless aura. He slides around Squeever and circles back toward the nearest incorporeal target, again trying to inflict any kind of damage against it.

(OOC
Move Action - Move to AG19
Standard Action - Attack d20+4=10 ; Probably not)

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet 
Monday February 13th, 2017 8:17:51 PM

Nothing really to add. Just checking in

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet 
Monday February 13th, 2017 11:35:07 PM

Carver waits to make his move.....

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Monday February 13th, 2017 11:54:37 PM

Owen grimaces as a thought passes through his mind: he'd just sold off his Rod of Lesser Metamagic, Silence in exchange for a fancy spellbook. Maybe it would do some damage if he threw it at them, but probably not.

DM RobC - "Osul gets the corpse as close as he can to the door."  d20+9=15 ; d20+9=28 ; d20+11=28 ; d6=2 ; d20+11=21 ; d6=2 ; 2d4=3 ; 2d4=4 ;
Tuesday February 14th, 2017 6:10:17 AM

Leskni waits to see what the rest of the group decide to do. When the group moves towards the door, so does she.

Armand channels positive energy once more and moves towards the door. He knows these things are undead, but in all the hurry he can't quite pinpoint exactly what they are (OOC: I also consider it a free action!)

Owen also doesn't know what these creatures might be. He only manages a single 5ft step away (OOC: A move action would provoke an AOO and I'm guessing you want to avoid that)

Atlas stands tall and fights back against the undead monster. Between Armand's channels and Atlas' own attacks, the creature looks to have taken significant damage despite being incorporeal.

Mack, Squeaver and Beordir continue to fight against the other, and it too looks worse than it did a few moments ago - if such a thing is possible.

Carver knows full well that these creatures are a type of Greater Shadow and are most certainly evil. That would mean undead immunities, incorporeal, and immunity to sneak attacks.

Osul, Leskni, Pella and Carver moves towards the door. Carver pushes as hard as he can. Frustratingly the door does not budge. He can see not 1, but 3 keyholes on the stone door. The only time in the past few days the party have come to a door and Mack wasn't the first to come to it.

The enemy act..

S1 attacks Atlas, striking him once more (Hit Touch AC28. Atlas takes 2pts str damage)

S2 attacks Mack. (Hit Touch AC21. Mack takes 2pts str damage)

What's more, the sound of the attacks causes the stalagtites above S1, S2, Atlas and Mack explode, showering them in crystal shards. ([b]Atlas takes 3pts damage. Mack takes 4pts damage[/i])

The crystals by the entrance are still reforming.

-----------------------------------
Map: Round 8

S1 - AC18 - 22pts
S2 - AC18 - 26pts

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30'  d20+7=13 ; d20+7=8 ; d20+7=27 ; d2+1=3 ; d20+11=29 ; d20+11=19 ; d4-1=2 ; d4-1=3 ; d20+18=21 ;
Tuesday February 14th, 2017 7:50:58 AM

"HA-HA, you FOOL! I've been strength drained my ENTIRE LIFE!!!!!" :)

I do glance over at Atlas to make sure he's hanging in there. Anxious to dispatch this one and get over to help Atlas, Squeaver and I continue to flank and pound on the enemy we're already on (S2).

Squeaver, AC 17, HP 12/18, Speed 50
(bite, claw, claw: d20+5+2(flank) for 1d4+1,1d2+1,1d2+1
Miss, Miss, and Hit AC 27 for 3 damage)

(flurry of blows: d20+9+2(flank) for each blow, and d4-1 damage (+1d6 Sneak Attack)
Hit AC 29 for 2 damage, and Hit AC 19 for 3 damage)

I do what I can to avoid any falling shards. At the very least, staying in a spot where they've already fallen so I don't keep activating new ones.

(d20+18 acrobatics check of 21)

OOC: I didn't roll my Sneak Attack damage this time. Sounds like they are immune to that.

Do we get any Acrobatics check, or save, or such to avoid falling shards? I've put a lot of focus into Acrobatics, as well as having both Deflect Arrows and Evasion as well.... in the hopes that it would some day help in these types of situations. ;)

2 points Strength drained


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  3d4+3=12 ;
Tuesday February 14th, 2017 8:30:06 AM

OoC: For last turn, Owen was taking a Withdraw Action, which doesn't prompt attacks of opportunity. So he should be with the main group. Sorry I didn't make that clear in my post.

IC: Owen continues to move towards the door. As he gets close, he makes sock puppet gestures at Armand and then points at the creatures. He hopes to suggest that once the main group is in the doorway, Armand should toss the Silence rock to Mack and the other fighters.

(If Owen can make it to the door in a move action and Armand tosses the rock so he can speak, which depends how the last turn's actions are resolved, Owen will turn and cast Magic Missile, dealing 12 points of Force damage to the nearer Shadow.)

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet  d20+6=25 ; d20+6=20 ; d8+3=6 ; d8+3=6 ; d20+3=21 ; d4+1=3 ; d20+5=20 ; d8+3=9 ;
Tuesday February 14th, 2017 11:30:15 AM

Atlas cringes as he is drained by the shadow again. "Wow, is this what it feels like to be normal? I am much more appreciative of my parents now." Atlas manages to attack the creature again, even in his weakened state. He is surprised when his sword finds a week spot with his first blow, even if it is hard to tell exactly how the creature is damaged. "Thank goodness for magic weapons!" He is encouraged by the first attack and manages to hit again with his shield and second attempt with his sword.

-------------------------------------------------------------------
Attack S1: Primary Two-Weapon Attack: 1d20+6=25 (19 critical confirmation...1d20+6=20...critical confirmed)
Damage: 1d8+3+1d8+3=12

Secondary Two-Weapon Attack: 1d20+3=21
Damage: 1d4+1=3

Second Attack: 1d20+5=20
Damage: 1d8+3=9

Total Damage: 24

CONDITION: Strength drained by 5, down to 11 and a +0 modifier.



Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday February 14th, 2017 12:07:02 PM

OOC. The silence spell is done everyone can hear and make noise again.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30' 
Tuesday February 14th, 2017 12:31:06 PM

OOC: I spoke a little too soon on that Strength Drain for me. It's hard to believe I could do less damage, but my damage should be 1 and 2. ;)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+2=20 ; d6+4=7
Tuesday February 14th, 2017 5:27:35 PM

Carver whispers to those near him, "Work on the door locks, don't care who does it, but get them open now."
He stows his sword, and shifts 5 feet east (never touching the floor) and draws out his bow.

Carver calls upon Matilda to bless his weapons. (divine bond next 5 minutes)
Unleashing a shot with his bow, he connects with S1

Attack 21 (forgot to add +1 from divine bond) Damage 7

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+7=13 ; 5d6=19 ; d20+5=12 ;
Tuesday February 14th, 2017 5:49:15 PM

Armand racks his brain to think of what these creatures are. But the stress is too much. Realizing that the creatures are out of range of his divine channel he calls upon another spell.

Armand cautiously steps to AH25, giving him line of sight at S1. He quietly casts Searing Light, the creature, being undead takes 19 points damage. Assuming a 12 hits its ranged touch, which probably does not hit.

spells

0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus)cast, Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus)cast, Searing Light (domain)

Channel 4 of 6 left.

Beordir (Galen) AC: 26/21/14, CMD 20, Saves: 8/10/9, HP: 43/43, Protection from Evil, Combat Expertise, Fighting Defensively  d20+8=17 ; d6+2=6 ;
Tuesday February 14th, 2017 7:45:19 PM

Beordir worries once the sound returns. He looks up quickly, then steps left and again attacks the entity with Mack and Squeever.

(OOC
Free Action - 5' step to AE18
Move Action - None
Standard Action - Attack d20+8=17 ; Might hit - damage in case d6+2=6 ; )

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 16/20 CMD: 17 Character Sheet  d20+7=26 ; d100=81 ; 2d8+6=12 ;
Tuesday February 14th, 2017 11:12:02 PM

Leskni succesfully connects to a Ley line and casts Cure Moderate wounds. She then moves to AG 19 and touches the foul beast for 12 pts of holy damage (Will Save DC 18 for half, NOT halved due to incorporeal)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT  d20+1=9 ;
Wednesday February 15th, 2017 4:43:55 AM

Three key holes ... three corpses.
'Osul begins quietly and systematically searching his passenger. If he finds a key he hands it forward towards those nearer the door.

Stealth: 9, not moving

DM RobC - "Work on the door locks, don't care who does it, but get them open now."  d20+7=18 ; 2d4=4 ; 2d4=5 ; 2d4=6 ; 2d4=5 ; d20+11=16 ; d20+11=12 ; d6=5 ;
Wednesday February 15th, 2017 6:56:06 AM

Mack and Squeaver keep up their combined assault. The stalactites overhead start to slowly reform. It will be some time before they are at risk of exploding and damaging the pair once more.

Beordir joins in, however his efforts cause the crystals above him to break (Beordir takes 6pts damage)

Atlas keeps up his one-on-one battle. It's draining, but it seems an even match.

By the doorway, Owen casts a magic missile spell at the nearest shadow. The force damage does the trick, but the noise of casting the spell causes the crystal above Owen to crack and shower him in shards (Owen takes 4pts damage)

Carver takes a step to the side and fires at the shadow in battle with Atlas, but the shot misses (OOC: Without the Precise Shot feat you take a -4 penalty for shooting into melee)

Armand steps in front of Carver to then try a searing light spell. The spell misses its target, but the shards overhead do not (Armand takes 5pts damage)

Leskni decides to bring some holy power to the battle. She casts a cure spell - and takes some crystal damage (Leskni takes 5pts damage) - and then causes more pain for the shadow.

Osul searches his passenger, desperately looking for a key of some kind. He finds a second pearl, but no key.

The enemy act!

Shadow 1 lashes back at Atlas, continuing to sap his strength (Hit Touch AC16. Atlas takes 5pts Str damage)

Shadow 2 swipes its arm at Leskni, but misses the taur (Hit Touch AC12 = Nat1 = Miss!)

The tide looks to have turned the party's way
-----------------------------------
Map: Round 9

S1 - AC18 - 35pts
S2 - AC18 - 47pts

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30'  d20+7=15 ; d20+7=21 ; d20+7=16 ; d4=1 ; d2+1=2 ; d20+11=31 ; d20+11=18 ; d4-2=0 ; d4-2=0 ;
Wednesday February 15th, 2017 9:08:08 AM

Squeaver and I continue to flank attack the enemy (S2).

Squeaver, AC 17, HP 12/18, Speed 50
(bite, claw, claw: d20+5+2(flank) for 1d4+1,1d2+1,1d2+1
Miss, Hit AC 21 for 2 damage, and Miss)

(flurry of blows: d20+9+2(flank) for each blow, and d4-2 damage
Hit AC 31 for 1 damage, and Hit AC 18 for 1 damage)

OOC: Ignore 3rd roll, which was an accidental d4 roll.

I believe my minimum damage is 1, so raised those 0's to 1's for my damage. Also, first hit was a Critical Hit, if that's possible against these.

Do we get any Acrobatics check, or save, or such to avoid falling shards? I've put a lot of focus into Acrobatics, as well as having both Deflect Arrows and Evasion as well.... in the hopes that it would some day help in these types of situations. ;)

Strength drained 2.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet 
Wednesday February 15th, 2017 10:58:04 AM

Atlas crumbles under the last touch of the shadow. He no longer has the strength to hold onto everything he has, so he quickly determines his only option is to drop his sword and shield and find cover. Trying to drop anything else will just take too long. "I cannot hold my gear, it has sapped my strength to practically nothing. $&*^@^#"

He carefully steps away from the shadow to avoid the creature getting another attack on him. He then finds his way behind the closest obstacle, hoping the creature doesn't follow him.

------------------------------------------------
Atlas moves to AE14

Strength drained by 10, down to 6. Max carry weight is 60lbs. Modifier is -2.




Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30' 
Wednesday February 15th, 2017 12:06:17 PM

Seeing Atlas go down, and thinking back.... we should have stayed closer together and killed off one of these things quickly instead of spreading out our attacks.


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday February 15th, 2017 5:01:53 PM

OOC, just a rules clarification question. The DM in Lakeview Passage was allowing channels to heal players while also damage undead. but that's a 3.5 rule and I'm not sure if it's in effect in the Wold.

Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet  d20+7=21 ; 3d6=10 ; 3d6=13 ;
Wednesday February 15th, 2017 5:13:34 PM

Knowledge religion (one more time) 21

Armand see's Atlas staggering. "I'm not letting one of our own go down again. He thinks to himself." He whispers to the group he's near. "Don't worry about the door now, use what spells or ranged weapons you have to help out. If they strength drain you to 0 you become one of them."

Armand moves to AD21. He tries to shield himself from the rain of crystals he knows will probably be coming. He then concentrates and channels energy to destroy these undead things. 10 points damage. (save 21 for half damage)

Then he calls forth greater effort (using hero point for additional standard action) and silently asks Gargul to again inflict his holy wraith upon these undead creatures. Channel again. 13 points damage. (save 21 for half damage)

spells

0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration, Hold Person, Silence (wis bonus)cast, Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus)cast, Searing Light (domain)

Channel 2 of 6 left.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil,  d20+9=20 ; 4d6=10 ;
Wednesday February 15th, 2017 7:08:11 PM

Beordir hears Atlas yell behind him and Armand's admonishment. Heedless of the entity engaged with him, he turns to attempt to draw the attention of the other shade. Stepping forward to engage it, he speaks a few arcane phrases charging his hand with electrical energy. Reaching out, he attempts to transfer the shock to the shadow.

(OOC
Move Action - Move to AC18
Standard Action - Shocking Grasp - Touch Attack d20+9=20 ; Sucky Damage 4d6=10 )

Leskni (Paul Jackson) AC: 16/15/11; HP 36/41; Pella HP 16/20 CMD: 17 Character Sheet 
d20+8=22 ;
Wednesday February 15th, 2017 7:31:46 PM

"My job here is done. You have this"

Leskni then takes the full withdraw action to get to AG 26. moving as stealthily as she can (Stealth of 22)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 55/55 Speed 65 Character Sheet  d20+11=28 ; 3d6+12=26 ;
Wednesday February 15th, 2017 7:54:25 PM

Carver says quietly to Owen, "Catch this, I gotta go get Atlas." Tossing the bow towards him as he goes into a charge, veering as needed and drawing his lance before he gets there.

(6 inches above floor and magic weapons)

Charge Attack AC 28 Damage 26

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  3d4+3=13 ;
Wednesday February 15th, 2017 9:42:43 PM

Owen sees a bow flying through the air toward him, but his attention is elsewhere. It clatters to the ground at his feet as he uses his bonded ring to cast another set of Magic Missiles at whichever shadow seems the healthier. They deal 13 points of force damage.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Thursday February 16th, 2017 12:12:10 AM

"Bring him here, Carver - this could take a while." And with that the druid starts casting a spell.

---------
Casting (round 1 of 3)

DM RobC - "Bring him here, Carver - this could take a while."  d20+9=11 ; d20+9=27 ; d20+9=24 ; d20+9=26 ; 2d4=5 ;
Thursday February 16th, 2017 5:20:00 AM

Mack and Squeaver continue their flanking assault. The pair are becoming quite accustomed to the tactic.

Carver and Owen concentrate their attacks on the shadow looming over Atlas. The sound of Carver's attack does cause the stalactites overhead to break (Carver takes 5pts damage). Both Carver's attack and Owen's weakens the shadow consdierably.

Beordir moves to Atlas's aid. The electricity flows from his fingertips and though he suspects he could have done better, he does damage the Shadow.

Armand then calls on the power of his deity: The Lord of Life and Death who abhors any undead that wander the Wold. The power that Armand sends around him causes both Shadows to instantly disappear! (OOC: Sorry, when channeling you "can choose to deal damage to undead creatures or to heal living creatures".)

Atlas holds his ground, even if that is all he can hold right now. Moving somewhere else could cause more crystals to fall. The Shadow didn't cause any visible cuts or wounds, but Atlas feels his strength has been considerably drained.

Leskni, Pella and Osul stand ready by the door.

If the party are to escape from this crystal cavern, the door will need to be opened - one way or another.

OOC: Well done guys! I thought that was going to be harder :) I don't think we need a map any more.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30'  d20+18=20 ; d20+21=34 ; d20+20=39 ;
Thursday February 16th, 2017 9:24:36 AM

Hoping that Atlas is being helped by the rest of the group, I quickly and stealthily head over to the door to see what I can do. "It seems we have 2 gems so far... maybe there is another one on the other corpse?"

I check the door and locks over thoroughly to see if there is any way I can get the door open without having "keys".

(d20+18 stealth check of 20)
(d20+21 TrapFinding check of 34)
(d20+20 perception check of 39)

Squeaver will hold where he is at for the moment.
Squeaver, AC 17, HP 12/18, Speed 50

Strength Drained 2.

OOC: Unless I've missed it somewhere, I still haven't seen an answer to this: Do we get any Acrobatics check, or save, or such to avoid falling shards? I've put a lot of focus into Acrobatics, as well as having both Deflect Arrows and Evasion as well.... in the hopes that it would some day help in these types of situations.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet 
Thursday February 16th, 2017 10:35:35 AM

"Well done everyone! Those were more difficult than I thought. I would take a cut over that energy drain any day."

Atlas does his best to stay standing under the weight of all his gear. He barely picks his sword and shield up, stumbles a little, and then rights himself. "I think I can get to the door on my own. It just might take a while, and I don't know how quiet I can be."

Atlas begins the long and probably painful trek towards the door.

-------------------------------------------------
Atlas moves 5 ft closer to the door.

ooc: Being over burdened, Atlas can only stagger 5 ft/round.

Strength drained by 10, down to 6. Max carry weight is 60lbs. Modifier is -2.




Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30' 
Thursday February 16th, 2017 1:21:36 PM

"Atlas, can you believe that's how I feel almost every day?!?!?!" ;)

I'm just messing with him.... mostly...... I can see this greatly pains him, being a strong warrior type. I'm hoping we can get him back to his old self here shortly, somehow.

And me, too, for that matter. I'm not feeling nearly as bad as Atlas, but I'm not up to my normal strong (9) self either.



'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Thursday February 16th, 2017 3:58:54 PM

Casting - round 2 of 3

Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet  d4=2 ; d4=2 ;
Thursday February 16th, 2017 4:58:30 PM

Armand carefully goes over to Atlas and helps him toward the door. "Try to keep your shield above your head to deflect any more crystal shards. I'll do what I can to help."

As they walk over Armand casts Lesser Restoration on Atlas. 2 strength back.
Armand frowns slightly. "I don't think we can go far with our fighter as weak as a kitten." He murmurs to himself. He begins praying as they continue to slowly walk to the door. "Gargul hear my plea. Your servants and their companions have ventured far to face an undead most foul, an undead that has caused others to become undead and therefore deprive you of your right. I ask that you aid me in restoring Atlas to more of his former self."

Armand uses another hero point and recalls Lesser Restoration to again cast on Atlas. 2 more strength restored.

spells
Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration(cast used hero point and cast again), Hold Person, Silence (wis bonus)cast, Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus)cast, Searing Light (domain)

Channel 2 of 6 left.
}

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet 
Thursday February 16th, 2017 5:51:13 PM

Carver puts away the lance and then pretty much carries/ assists Atlas in reaching the doorway. In a hushed whisper, "Don't talk so loud, any thing can trigger these shards...."
After reaching the doorway, "I'll give you a couple minutes to get the door open, or I'll do so the noisy way, which I'd prefer not to." said in a whisper.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 28/32; CMD: 16 
Thursday February 16th, 2017 8:56:21 PM

Owen remains quiet and still. He turns to inspect the door, but that's all he'll do in this dangerous place.

DM RobC - "Bring him here, Carver - this could take a while." 
Friday February 17th, 2017 6:58:58 AM

Mack looks over the door. He can't find any obvious traps. He considers that it may just be as simple as picking the lock. But there are 3 key holes. Does he need to pick only one? Or two? Or three? Or a certain combination? (Highlight to display spoiler: {Nope, no acrobatics check, save or such to avoid the shards. Consider them a 2d4 trap that affects an entire 5ft square of area. That's pretty low damage when you have plenty of ways to avoid the crystals: silence, stealth, intentional noise, intentionaly targetting them, etc})

Carver is ready to give him a few minutes to work it out, otherwise he'll take a more direct approach to get the door open.

Atlas congratulates the group on a task well done as he slowly staggers towards the door. Armand moves closer to his ally and restores some his lost strength.

Owen and Leskni stay quiet, waiting for someone to get the door open so they can finally get out of this place.

Osul is still busy casting something. Something that takes 3 rounds to cast. Interesting...

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30'  d20+16=36 ; d20+16=31 ; d20+16=29 ;
Friday February 17th, 2017 7:07:18 AM

OOC: This seems like the old trick DMs use against rogues where half the locks are locked, and half of them are unlocked.... the unwitting rogue "flips" them all, and hence, keeps locking half of them. In reality, any decent rogue should be able to tell if the lock is truly "locked or unlocked", or he's a pretty useless rogue.

IC:
I attempt to pick the locks that are actually locked.

Up to 3 times if necessary:
(d20+16 Disable Device (lock) check of 36)
(d20+16 Disable Device (lock) check of 31)
(d20+16 Disable Device (lock) check of 29)


Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet 
Friday February 17th, 2017 3:12:41 PM

Armand continues to quietly walk with Atlas, back to the group.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil, 
Friday February 17th, 2017 7:46:17 PM

Beordir was looking around for other threats as his friends moved toward the door at the back.

"Whew! I'm glad that's over.", he says in a whisper.

Then he carefully follows the path Atlas and Carver had taken toward the door so as to not bring any further shards down on his head. He quietly pockets a couple broken shards for later examination.

Leskni (Paul Jackson) AC: 16/15/11; HP 36/41; Pella HP 16/20 CMD: 17 Character Sheet 
Friday February 17th, 2017 9:50:32 PM

"I do have a lesser restoration spell if necessary. But it is much more expensive for me than for a true cleric. Should I cast it or conserve my spells for later?"

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT  d4=1 ;
Friday February 17th, 2017 10:45:23 PM

'Osul looks at Leskni with one raised eyebrow as he completes his incantation.
He reaches out and touches Atlas, casting Lesser Restoration.
In his mind's eye he sees the cast spell begin to float out of reach, when something vine-like and tentacular snatches it and drags it back in. It's a shock - he wasn't aware he could do that.
"I've got this, but like I said, this could take a while."

———————
Cast Lesser Restoration on Atlas , only curing 1 point of Ability Drain. Spent 1 Hero Point to Recall the Lesser Restoration spell.

Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet 
Saturday February 18th, 2017 9:59:23 PM

Armand cocks his head at Leskni. "I'm not sure what you mean by more expensive. I have to pray for my spells in advance and I'm tapped out for being able to restore Atlas fully. Gargul granted me an extra casting of it today when I prayed to him. But Atlas still appears a bit weak. Perhaps you should ask yourself what is best for the party, having one of our two fighters at something near his natural strength, or taking over for him on the front lines?"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet  d4=3 ;
Saturday February 18th, 2017 11:07:26 PM

Carver pulls out his holy symbol, walks over to Atlas and says a prayer. "Lord Gargul, bless my friend by granting him the recovery of his strength which he lost while fighting against shades. By restoring his strength, he can assist those of your followers in the fight."

Casts Lesser Restoration, restores 3

Carver looks to his other friends, "Don't look for any more spells from me, I'm just a lowly warrior in Lord Gargul's name, not an Eye like our other friend here." He looks at the priest as he says that.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet 
Sunday February 19th, 2017 12:09:40 AM

"Thank you my friends. It is one thing to die and be brought back. It is another to be drained and pathetic. The feeling of despair that I could do nothing to help, and then to run away like I did...Thank you for your courage, your strength, and your healing." If anyone in the group is paying particular attention to Atlas, they may catch that his eyes swell a bit, as if he were about to cry, but it is gone with a few blinks of his eyes.

Atlas is feeling better as the spells and prayers heal him, but he still doesn't have his normal swagger. It is clear that he isn't fully healed just yet. However, that doesn't stop him from having some fun with Mack. "Hey Mack, what's the deal with you? Just running off, leaving my sorry butt out there to crawl back by myself. One might think that you didn't care." Atlas feigns being emotionally hurt by the halfling's actions. If Mack happens to look back he pours it on even more, to the point of being down right ridiculous.

Hearing Leskni's comment, Atlas tests his strength once more and nods. "Leskni, I promise I'll make it worth your while. I'll take your watch and kill any thing that comes our way while you restore your spells." Atlas smiles, knowing that Leskni is just trying to figure out what is best for the group. He truly appreciates that about her.

-------------------------------------------------------------
Strength Drained: 14 out of 16 (total of 8 restored through spells/praying from the group)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Sunday February 19th, 2017 12:20:07 AM

In hushed tones 'Osul says, "Atlas, Leskni, Armand, Carver,... I've got this. Save your spells for what's coming next. Is anyone else drained?"

Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet 
Sunday February 19th, 2017 11:43:33 AM

Armand lets Atlas stand on his own and checks the third corpse they dragged for any items. "You know, it's too bad Atlas can't throw his sword and then have it return to him. At least then he'd have some form of ranged weapon."

Leskni (Paul Jackson) AC: 16/15/11; HP 36/41; Pella HP 16/20 CMD: 17 Character Sheet 
Sunday February 19th, 2017 6:36:36 PM

"You are all misunderstanding me. I am not at all reluctant to use my spells to heal my friends. I am NOT being selfish. But I only have a few spells and I wasn't sure that would be the best use of them. But, since you all (especially Atlas) think that is best that is what I do.

And Atlas, you most certainly owe me NOTHING"


Leskni starts to cast lesser restoration. It takes 3 rounds to cast so ....

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 28/32; CMD: 16  d20+1=18 ;
Sunday February 19th, 2017 7:33:39 PM

Owen frowns a bit at the exchange between Armand and Leskni, but doesn't comment. Instead, he casts a wary eye around the room. Perception: 18.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Monday February 20th, 2017 8:19:17 AM

Maintaining his quiet tones, 'Osul states, "If I am misunderstanding you, Leskni, I apologize. I know I have neither thought nor suggested that you are selfish or reluctant to help. I have some experience of my own trying to determine the best use of the spells I have. I'm not sure what I've done to be lumped into whatever "you all" is when that was the opposite of what I counseled, but for now, you've started, so please remain focused on the Restoration spell."

"Again I ask if anyone else is feeling drained?", he adds - this time looking at Squeaver and Mack.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet 
Monday February 20th, 2017 11:58:28 AM

"I was just joking with you Leskni. I know that you always want to do what is best for the group and I appreciate that about you. Thank you for asking!"

As Leskni is casting her spell to help Atlas, he turns to Armand and puts his hand on his shoulder as he talks to him, "I am experienced with a bow and I actually have one that I leave back at our dwelling. While I'm not Mack, I still have to make some decisions around how much I can carry. The bow always seems to be the one that falls below the line. Granted, maybe I need to re-think my strategy. Or maybe I just need to get stronger." Atlas chuckles at the thought of that, then gives Armand a big smile before moving towards Leskni in preparation for her spell.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet 
Monday February 20th, 2017 12:10:33 PM

Carver smirks, "At least you didn't reference using the groups pack mule.Now what you can do is buy a quiver, I hear there is a magical one that carries arrows, bows, javelins and heck even full 10' poles inside it." I may not need it right now, but I'm sure I'll be looking for ways to reduce the weight I carry around all the time as well. Now, while Atlas gets some of his strength back, what about this door?"
Carver goes about searching the corpse he carried to the doorway. He's looking for keys in particular.....

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet 
Monday February 20th, 2017 3:03:16 PM

Atlas gives Carver a horrified look, "Spend my gold on a magical quiver? One of those magical rings of strength or protection maybe, or a more powerful sword, or even armor, but a quiver?" Atlas shivers like he just had a spider crawling up his neck. "I don't think I can bring myself to do that." He laughs out loud at that thought.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 28/32; CMD: 16 
Monday February 20th, 2017 5:09:53 PM

Owen chuckles at Atlas' words. "Hey, I just spent all my gold on a book. A quiver isn't so bad."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30' 
Monday February 20th, 2017 6:04:29 PM

"Yah, uh.... it's probably hard to tell on me, but I'm still a little drained. (down 2 Strength). As far as I can tell, Squeaver wasn't affected in the same way as the rest of us."

"Atlas, I'm a little hurt that you didn't see the crushed and torn look on my face..... I could barely carry myself now, and knew I couldn't carry you. With the creatures being dead, I saw that the others were grabbing you, so I thought, for the sake of all of us, I needed to get that door open as quickly as I possibly could." ;)



Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet 
Monday February 20th, 2017 6:47:40 PM

"You know Atlas I have one of those magic quivers. I got it mostly to store my glaive at times. I'd be glad to haul around your bow and some arrows for you. Also I believe we found one of those quivers back in the room where the spiders formed together to make copies of us."

OOC, are the exterior walls of this room made of crystal? Have we tried to look through them if they are?

spells
Highlight to display spoiler: {
0: light, detect magic, create water, mending
1st: Bless, Protection from Evil, Comprehend Languages, Sanctuary (wis bonus), Shield of faith (domain)
2nd: Lesser Restoration(cast used hero point and cast again), Hold Person, Silence (wis bonus)cast, Gentle Repose (domain)
3rd: Dispel magic, Daylight, Searing Light(wis bonus)cast, Searing Light (domain)

Channel 2 of 6 left.
}


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil, 
Monday February 20th, 2017 7:38:49 PM

Beordir chimes up, "I know we found one of those quivers. Carver, you could try it out for a while and see if it helps. I considered it, but archery is not my strongest ability. I thought to allow it to be sold to someone who would value it."

He's quiet for a moment, before asking, "Is there an easier way to destroy those horrible apparitions?"

DM Shane 
Tuesday February 21st, 2017 3:19:48 AM

ooc: hey guys, good to be back. Rob is tending to family issues so I'll be plotting your demise for a while.

in the relative safety of the door area, Which is a good 20' from the nearest crystal the party relaxes, tends to wounds, horse plays and discusses the relative merits of magical quivers.

Mack: It is indeed the old three locks trap! The locks are very very smooth and it is only after you have "locked" the last one that you realize that it was unlocked, still having beat two and locked one, you now have these locks number so to speak, so you get a +5 circumstance bonus to defeating the last lock..again...being as you aren't trying to be horribly killed by undead shades, if you take 10...

Carver: you don't find keys but two of the corpses have what look to be tear-shaped pearls stuck in their hair. while the last one has a blue gem on a silver chain around his neck.

Atlas: the discussion and banter, not to mention all the lesser restorations have you feeling almost back to normal.

Leskni: prudent in her spell allocation philosophy, fears she came across as miserly, she didn't, and the miscommunication is quickly cleared up. she concentrates deeply on her spell

Armand: the crystals grow on the ceiling, floor and walls. but the walls themselves are plain grey stone.

Owen: engages in conversation but keeps an eye out in the crystal cavern. while no shards reach you here, some of the conversation cause a few of the crystals to burst spectacularly. it's actually pretty cool to watch.

‘Osul: ever the gentleman, apologizes to Leskni, and understands her decison, with all the love going to Atlas, he looks as Squeever and Mack to see if they need any love as well.

Boerdirchimes in on the quiver conversation, and then grows pensive, His question a stark reminder of the dangers of the undead, something he may not have experienced growing up in the leafy embrace of the Culver wood.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet 
Tuesday February 21st, 2017 11:31:05 AM

Atlas perks up at the thought of something found, "I may have been too caught up in my death and return to life...and death and return to life again, to actually notice the quiver. I don't mind taking something we found. That's easier than parting with my gold! However, Carver, you're more than welcome to try it out first. I'm going to continue being our human shield whether I have my bow or not."

Atlas looks over the pearls and blue gem necklace that Carver brought back. "These look like they're worth something." Atlas says a few strange words and waves his hands over them. "I don't sense any magic in them though." He winks at Carver and checks in on Mack's progress.



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30' 
Tuesday February 21st, 2017 12:23:05 PM

Since we're in no hurry, I Take 20 to get the locks all unlocked.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT  d4=1 ; d4=2 ;
Tuesday February 21st, 2017 3:25:03 PM

While Mack takes a minute or two at the lock, 'Osul prepares and casts Lesser Restoration on him twice.
Otherwise, still wary of the crystals, he keeps quiet unless asked, except to produce the pearl he found on his corpse for inspection.
———————
He yields two more Hero Points over several rounds to Recall the spell. Seems likely they will need it again.
OOC: ’Osul, not ‘Osul (I hope that actually worked, and they don't look exactly the same)

DM Shane: Nope look exactly the same till I editied this post...'Osul my keyboard only has one ' mark. I'll get the character map out and get it right though. &#699;Osul...hows that? crud. the HTML don't recognice ariel unicode.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet  d100=67 ; d20+2=8 ;
Tuesday February 21st, 2017 4:15:56 PM

Carver smiles and whistles a brief tune and actually casts detect magi, then looks at the necklace and gems he found. He'll also look at the locks and determine if they are part of the lock system.....

(knowledge (any applicable) 8)

Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet  d6=2 ;
Tuesday February 21st, 2017 5:10:50 PM

(OOC ignore the d6, wandering cursor)

Armand looks at the doorway. "Leskni about 50% of the doors we've encountered have had writing of some sort or another, do you see anything?"

Armand tries not to disturb Mack, but must ask anyway. "Say, Mack...did you by chance check for any traps on these doors before you actually complete opening them?



Owen Marcellus (Weston W.) AC: 12/12/10; HP: 28/32; CMD: 16 
Tuesday February 21st, 2017 6:26:07 PM

Owen looks over at the items Carver is investigating. "Once we're on the other side of this door I can check those out, provided nothing immediately attacks us.", he says quietly, so as not to disturb his friend's concentration.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil, 
Tuesday February 21st, 2017 6:30:21 PM

Having not really gotten an answer to his question, Beordir settles it into his mind to ask about later. He settles into a familiar martial state of waiting for the next task that must be done NOW.

DM Shane 
Wednesday February 22nd, 2017 2:21:10 AM

Mack: With time on his side and mad lockpicking skills the last lock is no problem at all. the restoration spell feels nice as well.

Carver: the two tear shaped pearls evoke a moderate transmutation aura, while the necklace puts forth a faint conjuration aura. you'll need at least a 15 on a spellcraft check to know what they are. or you can use the clues given and figure it out on your own.

Atlas: dead then alive, dead then alive...it's almost like some cheesy daytime drama, like the orc and the restless, or general hospitaler...still free stuff is much better than bought stuff, though the intricacies of warrior magic still need a lot of work.

Leskni: keeps concentrating on her spell and can't speak right now apparently....

Armand: the cleric wisely advises Mack the rogue that he might want to check for traps. your examination of the door reveals no writing of otherwise on is surface.

Owen: wisely refrains from using his spells with unknown danger just an open door away.

'Osul: quietly casts lesser restoration on Mack bring him back to full strength.

Boerdir with no answer forthcoming on how to make the restless dead lay still and be good dead, he concentrates on what might happen shortly.

with a soft click the last lock is unlocked, you can tell by the design that the door opens into the next room. dare you enter? or do you have other things you wish to do?

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30' 
Wednesday February 22nd, 2017 7:54:17 AM

"Thanks Osul! I feel MUCH better now."

Turning to Armand.... "I was pretty sure I checked, and found no traps."

I Take 20 again to check for any traps or anything else peculiar to me about the door.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet  d20+7=8 ; d20+7=27 ; d20+7=17 ;
Wednesday February 22nd, 2017 11:48:06 AM

Carver takes a bit of time and tries to identify the items, he mumbles to himself, "I am betting these first two are tears of some sort, the other, I'm not sure."

Tear 1 8
Tear 2 27
Necklace 17

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet 
Wednesday February 22nd, 2017 11:55:23 AM

Atlas hums a little tune while he waits for Leskni's spell to complete. "I recommend that we go through the door and try to rest to get our spells back. Granted, I'm not that tired, but still. Besides, my snoring will cause this entire cave to shatter, so I don't think this will be a good spot."

Leskni (Paul Jackson) AC: 16/15/11; HP 36/41; Pella HP 16/20 CMD: 17 Character Sheet  d4=3 ; d100=31 ;
Wednesday February 22nd, 2017 3:06:26 PM

OOC: Sorry for missing yesterday. Got distracted by having to GM Lakeview Passage (this online GMing is harder than it looks :-) )

But Leskni would finally finish casting her lesser restoration spell and restores 3 Str to Atlas (after successfully connecting to the Ley Line :-))

Do you need another of those?"

Spells Cast
Highlight to display spoiler: { L3 spell, L2 Domain}

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT  d20+5=11 ; d20+13=17 ;
Wednesday February 22nd, 2017 4:11:25 PM

"Is anyone feeling particularly low on spells again? I've been Recalling my Lesser Restoration spell on the assumption we would be needing it again soon."

"Carver, you missed this one. I raced through this corpse' pockets looking for a key and found this."
'Osul holds up a pearl.
—————
Spellcraft: 11, Perception: 17
DM Shane: We tried - not to worry.
No love from the RNG this week: d4{1,1,2} and d20{6,4}

Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet 
Wednesday February 22nd, 2017 5:18:11 PM

Armand waits patiently. Then wonders silently, "I wonder what Carver's bardic performance would do to these crystals?"

OOC Good luck Paul, "Micah" just finished his round of DMing at our table game and "Zanderallen" has memorized the rule book. We rarely have to look up rules though we have recently found that different editions of the core book has put some clarifications on things.


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil, 
Wednesday February 22nd, 2017 5:58:47 PM

Beordir frowns a bit at the suggestion that we rest. "I have not used may of mind, though few that I know are for damage or healing."

He thinks a moment, then offers, "We seem to have rushed into the last room. I thought we could have considered more ideas before attempting to engage the room. Perhaps with fewer spells, we will be more thoughtful."

While the conversation rolls around him, he shifts to his bow and nocks an arrow.

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 28/32; CMD: 16 
Wednesday February 22nd, 2017 6:09:02 PM

Owen opens the door. "Let's move on. And hey--if we see any more of those shades, try attacking them with force effects or Ghost Touch weapons."

DM Shane 
Wednesday February 22nd, 2017 8:28:06 PM

Mack: you take your time and do the check for traps mojo on the door. it's a door, pure and simple, the only mischief on it was the three locks.

Carver: the first tear, which looks simular to the 2nd tear is still beyond you, but the second tear is a Tear of Eberon (frost) and the necklace is a periapt of heatlh. you do notice that the 2nd tear has a blueish cast to it and feels cool to the touch, while the 1st tear has a reddish cast and is warm to the touch. go figure.

Atlas: suggests a course of action and humms a little ditty.

Leskni: finishes her spell and wipes up all that remaining strength drain that was plaguing Atlas.

Armand: visions of the whole cavern spontaniously exploding fill your imagination, a true symphony of destruction

Owen: when Mack is through, Owen opens the door

'Osul: (no prob, I messed up and have already put your pearl with carver...sorry.) he asks about everyones spell health, and comments on his own.

Boerdir is realtivly untouhed, and rareing to go.

Ahead of you lies a passage that is unlike the others. The crystal that lines the walls is highly polished. Light is easily distributed, and everyone can see reflections quite clearly.
The entire passage starts to fill with wispy white smoke, and Mya reappears. She looks briefly at her own ghostly reflection before turning her attention to the party
“You’re so close now. You have come so far” Mya smiles


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30'  d20+21=34 ; d20+22=32 ;
Thursday February 23rd, 2017 7:23:11 AM

I renew my TTT spell, and take a look around from the doorway......

(d20+20+1(TTT) perception check of 34)

If the group decides we are ready to move in, I take the lead and search the area carefully as we go.

(d20+21+1(TTT) TrapFinding check of 32)


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet 
Thursday February 23rd, 2017 11:14:29 AM

[b]"Thanks Leskni! I feel like my old self finally!" Atlas walks behind Mack as usual, but when Mya appears he steps aside so that the others can talk to her like they normally do.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet  d20+7=17 ;
Thursday February 23rd, 2017 11:17:26 AM

After considering the items......"Mack you, Leskni and I are probably the only ones who can use these tears. From my memory , each tear will only effect one natural or unarmed attack each series of attacks. This one is attuned to cold damage, and this one, I think is attuned to fire. I can use them on my hoof attacks, but with my usual actions of charging around, I wouldn't get much use out of them. So if either of you will use them, feel free to take them, if not I'll use them in case I get blocked into melee.
As for the necklace, anyone not wearing one will want to use this. It protects you from all diseases. So speak up if you want it."

Carver looks at the pearl.....first with detect magic, then studies it with spellcraft if it is magical.

Spellcraft : Pearl 17

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT  d20+13=33 ;
Thursday February 23rd, 2017 1:53:28 PM

'Osul observes, but leaves the conversing with Mya to those who have established a rapport.
——————
Perception: 33 — Aid Mack +2

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 28/32; CMD: 16 
Thursday February 23rd, 2017 1:57:03 PM

Owen looks warily at Mya, but lets the others respond to her.

Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet  d20+10=29 ; d20+12=19 ;
Thursday February 23rd, 2017 7:20:17 PM

Armand looks around and then diplomatically speaks. (Diplomacy 29, d20+10)
"You have continually exulted us to proceed further into these, rooms and hallways. Perhaps you could give us a little more information as to what awaits us."

Armand studies her for her reactions. He does not trust undead, and seeks to know if she harbors some ulterior intentions. (Sense Motive 19, d20+12).

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil,  d20+4=17 ;
Thursday February 23rd, 2017 9:01:25 PM

Beordir murmurs, "Close now. Hmmmm." He turns his aim toward the crystal room behind them worried about shadows coming from the walls.

(OOC d20+4=17 ; Perception Not much to see here.)

Leskni (Paul Jackson) AC: 16/15/11; HP 36/41; Pella HP 16/20 CMD: 17 Character Sheet  d20+15=18 ;
Thursday February 23rd, 2017 11:44:24 PM

"How close are we> And can you tell us anything more about the dangers we face between us and her?"

Diplomacy of 18 :-(

DM Shane 
Friday February 24th, 2017 12:26:48 AM

Mack: no traps, on hidden monsters...well..Mya isn't hidden...the room seems secure.

Carver: yep it's a fire tear, you have idenified all the items.

Atlas: feeling human again, gets out of the way and lets those comfortable with the undead speak.

Leskni: poses a question, and awaits a response

Armand: does like wise, and awaits a response.

Owen: keeps his own counsel, and lets others do the talking.

‘Osul: does so as well.

Boerdir warily you look around, but you see only the crystal walls.

"The matriarch is up ahead, there is a door, you must answer it's question to pass. She is powerful, and monsterous, her eyes grow distant and she speaks, almost as if continuing a story,

“After dozens of sacrifices had been made, the matriarchs followers were confused. Why had she not done anything? Why were the fallen still dead? Why had the drow not conquered the surface yet? Why had nothing changed? It was then they began to see the truth. The matriarch only sought power for herself, and was never going to share it. But she had grown too powerful for them to destroy. In their quest for vengeance they had created their own monster.
They plotted in secret, and devised a plan to trap her in her own temple. Wards were put in place to.. to keep her from escaping, and knowledge of the temple was carefully removed from drow history.
But nothing stays hidden forever. It was only a matter of time before someone rediscovered this place.
And here you are.”



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30'  d20+22=37 ; d20+21=25 ;
Friday February 24th, 2017 11:16:34 AM

"Thanks Carver! I'd LOVE to give one of those Tears a try! If no one has a preference, I'll try the Frost tear."

OOC: I'm looking at those tears now. http://www.woldiangames.com/Woldipedia/index.php/Item:_Eberyon%27s_Tears
I'm a little confused. Is it +1 to hit, and an extra 1d6 potential frost damage on one natural attack per round?

IC:
I'm not sure why, but I'm starting to feel a little uneasy about Mya.

When the group is ready for me to do so, I finish checking the room and door for traps, and locks, and anything else of interest.

(d20+21+1(TTT) TrapFinding check of 37)
(d20+20+1(TTT) perception check of 25)

DM Shane: Yes that's the way I read it as well.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet 
Friday February 24th, 2017 12:15:14 PM

"Mack, take both, I believe the effect of the tear is only good for a single attack in a certain length of time. (each round 1 tear will affect a single attack not a type of attack so 2 tears will affect 1 punch each of your flurry) you'll get the most out of the tears than anyone else."
Carver then concentrates on Mya
"Mya, it'd make our ability to defeat the Matriarch a lot easier if you could tell the answer to the question if you know it. And since she is trapped in that room, does that mean we would be reasonably safe to rest up here? It'd allow us to face her at our best and give us the greatest chance at defeating her and at the same time releasing you and the others to proceed to Lord Gargul's realm, where I expect you to be able to reside in the Lands of Rest. Since you have been assisting us, I will pray to my Lord Gargul in your favor, and explain all I can, to assist in his decision."
Carver will then afterwards but before they move any further, if Mya says it's relatively safe, "I think we should rest up, facing the Matriarch at less than our full abilities would just plain be stupid. We will probably be needing our full complement of spells and other things when we face her."

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil, 
Friday February 24th, 2017 5:47:55 PM

Beordir frowns from the back then asks, "Actually, why face her at all? She is sealed here. Is there any reason to think she might get out? "

"Additionally, that's a blind alley. She could be weak or overpowering. If we are not capable of defeating her, she will then be free to wreck havoc. I'm not certain that level of failure is worth the risk."


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet 
Friday February 24th, 2017 7:04:15 PM

"You seem to have forgotten that we were asked to come in here and be sure things like this weren't here. If we don't handle it, our friend here in the Drow houses, won't be able to keep someone else from entering after we leave, and just release her like you are worried about. I think we can handle it, but I still think we should be at full abilities rather than half spent or more."

Leskni (Paul Jackson) AC: 16/15/11; HP 36/41; Pella HP 16/20 CMD: 17 Character Sheet 
Friday February 24th, 2017 8:21:46 PM

"We have also more or less promised Mya and her friends that we'd free them. They might, quite rightly, get upset if we renege on that.

I've still got most of my spells left and am ready to proceed. But, IF this place is safe I'm also willing to rest"


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Saturday February 25th, 2017 1:20:17 AM

'Osul gently and respectfully lowers the corpse to the floor.

"With the drain dealt with - thank you Leskni and Armand - more than a few of us are close to but not fully healed. If that cannot be attended to then I'll likely get some practice casting Stabilize, but either way I am also happy to proceed."

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 28/32; CMD: 16 
Sunday February 26th, 2017 1:45:23 AM

"I might like to have more Magic Missiles prepared if we're facing more insubstantial enemies, but otherwise I have most of my spells. If we think we can rest safely, though, I think we should."

Owen grins. "Oh, and 'Osul: I've always admired your optimism."

Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet 
Sunday February 26th, 2017 4:46:04 PM

"Sounds to me like the Matriarch is at least still contained. While I still have a variety of spells left, I'm almost tapped out on my ability to Channel Gargul's positive energy. So that may limit my ability to damage whatever form of undead the Matriarch is. If we can rest I think we should."

Armand waits for the others.

"Say Mack, I'm not sure exactly what those tear things do, but from what I overheard Carver say is that one of them deals some sort of frost or cold damage? Undead are pretty immune to that. Also not sure what we may need in regards to having to have magic weapons, or silver, or cold steel, or whatever to hit this Matriarch."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30' 
Sunday February 26th, 2017 6:15:19 PM

Beordir says exactly what I was thinking about the Matriarch, but once the others speak up, yes, we did agree to do what we can to release these spirit children, AND try to make sure the tunnels are safe.

"Good points, Carver and Atlas. I'll give them both a shot then! I'd LOVE to actually be able to do some damage when I hit things. I currently hit pretty regularly, but don't do squat for damage." ;) "If anyone else wants to give one a try though, don't be afraid to speak up."


DM Shane 
Monday February 27th, 2017 1:23:50 AM

Mack is tickled to get the tear of eberon, with Carver admonition to take the other as well, his damage per round should be quite respectable. Like the good guy he is he offers one to the reast of the party.

Carver: Mya responds to you below. and you remind Beordir of the agreement you made with the Drow.

Atlas: still tickled to be at full strength just stands around and grins.

Leskni: reminds Beordir of the promise they made to the ghosts of the drow children.

Armand: weighs in on the debate, and admonishes Mack of the dangers involved when fighting the undead..

Owen: Prudently thinks about his spell inventory and compliments 'Osul on his chutzpa

‘Osul: seems good to go.

Boerdir questions the wisdom of facing an ancient, powerful unknown drow matriarch

Mya's eyes take on a sad cast. " No...i've helped you all I am able, the lines of the ancient poem are all that I am allowed to relate to you, even then she forbid me speak the words of the poem, so I wrote it down for you. She brightens up a bit. "Yes! this room is the safest place in the whole area, you can rest here and not worry about anyone bothering you. She looks at Beordir, "Truly, I...I...havent been flesh in so long, and even when I was of flesh I was but a child....I don't know how powerful she is, she is less powerful than she was eons ago, but she keeps us here to keep her from age, and insanity."

“We - the chosen - are cursed to stay in this place with her. It is only by killing her and destroying her altar that we will be set free. Free to finally see the Lands of Rest”
“You are at the final door. The door that traps the Matriarch inside. The word to open the door has not been spoken since the door was locked. Hopefully, you will figure out the answer”



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 42/46, Speed: 30' 
Monday February 27th, 2017 6:41:29 AM

"Should we set our usual nightly watch then, so we're fully prepped?"


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet 
Monday February 27th, 2017 10:05:14 AM

"Mya, you've already given us a lot of help, don't feel sad because you can't help us further.We only asked because it would be easier to be handed the answers before we needed them. Where did you write down this poem, if it's behind us, I must be as thick headed as my mother used to say about my skull. If it's yet in front of us, I'm sure some of our smarter members will be able to figure it out. Now after we free you, if you have trouble when you face Lord Gargul, call upon me, I'll find some way to be a character reference for you."

Carver helps the rest of the group set up camp so they can rest up before facing the ancient evil yet to come......

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 58/61 Character Sheet 
Monday February 27th, 2017 10:09:49 AM

"Yep, usual watch." Atlas is looking forward to some down time after the events of the day. However, before resting he takes some to to go through his forms just to settle his nerves. Once he is done he feels ready for a restful night.

----------------------------------------------------------
ooc: I wanted to spend some time with friendly banter and also discuss battle plans, but we only have Weston for another week, so I decided not to.

DM: How will we handle the battle if we are in the middle when Weston has to go on his walkabout? Or if we're still trying to figure out the door, which is a possibility, lol


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Monday February 27th, 2017 4:09:55 PM

'Osul settles in for a rest.
——————
OOC: What time of say is it?

Armand (Robert D) AC 16/touch11/flat15 HP 45/50 CMD 17 Character Sheet  d6=4 ; d6=2 ; d6=2 ; d20+11=21 ; d8+5=8 ;
Monday February 27th, 2017 5:46:03 PM

Before everyone gets settled...Armand channels to heal up all injuries.

Heal 8 points to all.

Armand looks around. Heal Check 21.

"Hmm, hold still 'Osul."

Armand burns Comprehend languages to cast cure light wounds. 8 more points healed to 'Osul.


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+1=4 ;
Monday February 27th, 2017 6:26:51 PM

OoC: Let's check out the door over the course of the night. If I need to drop out of combat, just leave a crevasse lying around and Owen can pull a Gandalf.

IC: Owen wonders if perhaps keeping Mya & Co. around would harm rather than help one's sanity. He walks over to the final door to examine it, and spends a good portion of his watches that night pondering the puzzle it presents. His distracted mind means his attentiveness to any surrounding danger suffers. Perception: 4.

In the morning, Owen prepares a new set of spells with the coming battle in mind:

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Toros' Taur Try, Resistance, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Feather Fall, and Color Spray.
2: Scorching Ray, Scorching Ray, Scorching Ray, Bull's Strength, and Invisibility.
3: Dispel Magic, Fireball, Haste, and Major Image.
0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil, 
Monday February 27th, 2017 7:57:42 PM

Beordir sighs resigned, "All right then. Rest. He unwraps his bedroll and sets his pack nearby.

[b]"Does anyone mind if I play around with the enchanted hand?"


Leskni (Paul Jackson) AC: 16/15/11; HP 36/41; Pella HP 16/20 CMD: 17 Character Sheet 
Monday February 27th, 2017 8:48:56 PM

Before camping out, Leskni will ask the group

"I have clairvoyance available. Unless people object, I think that I'll look on the other side of that wall"

Absent objection, Leskni puts her scrying sensor 10 feet immediately beyond the door


DM Shane 
Monday February 27th, 2017 10:12:57 PM

Mack: questions whether or not to set a watch.

Carver: Thanks Mya for her help and asks about the riddle. She looks confused, then a bit nervous. She says "you'll see the last part written above the door you notice her obviously fiddling with her hands, she points to her feet

Atlas: agrees to the usual watch.

Leskni: asks the party about casting clairvoyance, does anyone object?

Armand:Channels healing all around! 8 points to all. since you aren't in combat and no one is trying to stick a sword through you lets up the to 12 points.

Owen: examines the door. (see below for what you see)

‘Osul: settles in and then realizes, there is no day and night below ground. you have no idea.

Boerdir reluctantly settles in for the "night" then starts playing around with the mummified elf hand on a chain. It's pretty cool. with concentration you can pick things up at a distance! although if you move the object further than 15' from you. the spell ends and the object drops.

Mya turns to mist, with the ghostly cry that has accompanied many of her departures are you here to save us? also as has happened before the mist of her passing coaleses into writing on the floor where she stood. you remember seeing some of the lines of the writing in other places.

I wait and I watch
I strike without pause
Vengeance is justice
Will you follow my cause?

The final line to the poem is written above the door,

when Owen examines the "door" he sees a twisting mass of swirling black shadows. In the rock above them is written "who am I?" the shadows are not the undead kind. but it looks as if all the shadows in the wold have twisted themselves up into this portal. Light has no effect on them. do you touch them?

DM note. if you want to discuss things and don't have time for the post a day bord, why not go to email?

Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16  d20+9=22 ;
Tuesday February 28th, 2017 12:06:29 AM

Owen reads the clues and grins, looking at Armand. Knowledge (Religion): 22. "It's who I think it is, right? It would fit the ancient Drow culture, that's for sure."

The next day he gets ready for battle, casting Toros' Taur Try on himself and anyone else who wants it. Right before the group is ready to open the door, Owen casts Resistance and Invisibility on himself. Then he steps before the door and says in a loud, clear voice: "Jancassis!"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday February 28th, 2017 7:03:03 AM

"Thanks for the healing, Armand! Squeaver and I are fully healed and ready to go."

"No concerns here with playing with the hand, or using clairvoyance, or touching the shadows and saying 'Jancassis!'." :)

I just sit back and take it all in until I am needed. I might punch my fists together, to see if the flame and ice hitting each other cause any cool reactions. Wonder Twin powers, activate..... hmm... maybe it would work better if I try it with Squeaver using one.



Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Tuesday February 28th, 2017 12:04:29 PM

"Leskni, I have no objection. The more we can see the better. And Armand, thanks for the boost!"

The next 'morning" Atlas wakes up and looks around, surprised that the night went so fast. He cannot remember exactly what Leskni saw on the other side of the door, so he asks around.

After he is up and ready he watches as Owen and Mack try to open the door, curious if anything is going to happen to Mack as he reaches up to touch the shadows.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday February 28th, 2017 12:22:56 PM

OOC: Just to be clear, I had no problem with OWEN touching the shadows and saying the J word.... not me. ;)


Owen Marcellus (Weston W.) AC: 12/12/10; HP: 32/32; CMD: 16 
Tuesday February 28th, 2017 2:25:13 PM

Owen watches Mack think about touching the shadows and then, with herculean effort, restrain himself from doing so.

'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:26/37, LIGHT 
Tuesday February 28th, 2017 4:12:49 PM

"Thank you Owen. Every cloud has a silver lining, right?!"
"Thank you for the healing Armand."
"Beordir and Leskni, feel free to investigate."
On hearing "Jancassis", he mutters the only name that he connects with it, "Cameron.", even though he does not expect to find the halfling here.
——————
OOC: Can I safely say I would know when dawn is, as the point in the day when I can accept spells in my meditation?

DM Shane: Yes.

Leskni (Paul Jackson) AC: 16/15/11; HP 36/41; Pella HP 16/20 CMD: 17 Character Sheet 
Tuesday February 28th, 2017 4:21:17 PM

Leskni casts the clairvoyance spell, aiming at a spot 10 feet beyond the door.

"I haven't a clue what that riddle means. But I don't think Jancassis is it"

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday February 28th, 2017 5:30:04 PM

"Wait, wait." Armand says as he Owen casting and obviously getting ready to say who he thinks it is.
"Gargul wants us to succeed here and I have a bit of a different spell set from him. Just give me a few moments."

Armand begins casting and walking around to different people:

Shield of Faith on Leskni +3 AC 6 minutes duration
Shield of Faith on 'Osul +3 AC 6 minutes duration
Shield of Faith on Owen +3 AC 6 minutes duration
Bulls Strength on Carver +4 strength, 6 minutes duration
Bulls Strength on Atlas +4 strength, 6 minutes duration
Bless Weapon on Atlas's sword, 6 minutes duration

Spells:Highlight to display spoiler: {
0: light, detect magic, create water, mending
1: Bless, Protection from Evil, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 6 of 6
}

PS Leskni fix your hit point totals.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil, 
Tuesday February 28th, 2017 6:46:33 PM

Given the severity of the opponent they are facing, everyone starts casting. Thinking that's a good idea, Beordir follows suit, giving himself force armor to help avoid more of thos horrible shadows and protecting him further from evil entities. Finally, he makes himself invisible, hoping to use an elemet of surprise to get into position.

Once complete, he lets everyone know, "I'm ready."

(OOC Cast Mage armor, protection from evil and invisibility)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet 
Tuesday February 28th, 2017 8:05:37 PM

Carver switched spells when he prayed after resting, from Lesser Restoration to Bless Weapon....
Carver will wait for just as combat starts before casting his spell....
With the spells cast, Carver for the door to open, and if there is something inside that starts a fight, he'll default to casting bless Weapon on his Lance......

DM Shane 
Tuesday February 28th, 2017 9:05:18 PM

Mack: when you smack your fists together, the one gets so warm it's painful and the other one gets so cold it's painful. you took no damage, but it's enough to tell you that hitting yourself hard enough to do damage would be a really bad idea.

Carver: the bulls strength makes you feel mighty, your spells are tight and you are ready to go.

Atlas: gives his assent to Leskni's ideal, He awakens from a sleep so deep he can't remeber what all went on last night

Leskni: you cast Clairvoyance. but 10' into the shadow doorway yields naught but more shadows. you get the feeling that this door is a ward of some sort and the dimensions feel wrong, almost as if the shadows go on forever.

Armand: calls a halt to the proceedings so that he can buff Leskni, Carver, 'Osul, Owen, and Atlas.

Owen: you speak the word "jancassis" when everyone is ready

‘Osul: thanks everyone for their help, and cannot but think of his old friend Cameron when Jancassis is spoken.

Boerdir buffs himself and cast invisibility, the disembodied voice saying "I'm ready" is kind of spooky.

as Owen speaks 'Jancassis', the moving shadows shift and lock, becoming a solid black door, the wards that were hidden by the moving shadows glow brigtly for a bit, then fade, their power nullified by the code word.

Now standing before you is a solid black door, perhaps made out of jet or weathered obsidian, no lock is visible on it. do you open it and step inside?



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=38 ; d20+21=25 ;
Wednesday March 1st, 2017 6:22:37 AM

If the group wants me to check it over again first, I do so. Otherwise, I step aside for the stronger characters to open the door.

(d20+21+1(TTT) TrapFinding check of 38)
(d20+20+1(TTT) perception check of 25)


'Osul (Graham) AC:11 (T:11, FF:10), CMD:16, HP:37/37, LIGHT  d20+13=20 ;
Wednesday March 1st, 2017 8:02:23 AM

'Osul assists Mack in scrutinizing the door.
————
Aid Another (Perception, Mack): 20, +2
Keen to understand the physical space beyond the door when that is revealed.

Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+5=15 ;
Wednesday March 1st, 2017 10:27:53 AM

"Wow, I feel great Armand, thanks! Now, lets not waste these enchantments..." Assuming Mack doesn't find any traps, Atlas attempts to open the door.

------------------------------------------------------------------------
Enchantments
Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures.
Bulls Strength: +4 STR

Strength Check on Door: 15


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Protection from Evil, 
Wednesday March 1st, 2017 4:12:02 PM

Beordir puts his bow away, but does not yet draw his rapier. Being invisible makes it harder to keep people from injuring themselves. He steps toward the nearby wall, out of the way and waits for the door to open.



Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday March 1st, 2017 5:23:23 PM

"In for a penny in for a pound. The matriarch is either behind the door waiting for us or she's further in behind many more traps and secrets."

Armand casts Protection from Evil on himself as Mack finishes checking for traps and such.
Protection from Evil +2AC and +2 saves

Not sure if we are in rounds yet for purposes of tracking time limits on spells
Shield of Faith on Leskni +3 AC 6 minutes duration
Shield of Faith on 'Osul +3 AC 6 minutes duration
Shield of Faith on Owen +3 AC 6 minutes duration
Bulls Strength on Carver +4 strength, 6 minutes duration
Bulls Strength on Atlas +4 strength, 6 minutes duration
Bless Weapon on Atlas's sword, 6 minutes duration

Spells:Highlight to display spoiler: {
0: light, detect magic, create water, mending
1: Bless, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 6 of 6
}

DM Shane: Nope I'm going to start the count once something actually happens. this is just a few seconds time in game time.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet  d20+5=20 ;
Wednesday March 1st, 2017 8:31:29 PM

Carver walks up to the door and lends his strength and that of the magic that he is also sporting.....
Still, if she is behind the door, he casts Bless Weapon on his lance and activates his Paladin Divine Bond.....

(anyone able to make sure a post is put up for me between tomorrow and Tuesday. I'll be in out and busy so if I get distracted, I may miss some posts. I'll try to post, but a convention can be distracting.)

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16 
Wednesday March 1st, 2017 8:44:14 PM

Just before Atlas opens the door, Owen casts Bull's Strength on Mack. He readies himself, invisibly, for the coming fight.

_______________________

Invisibility (Self): 60 rounds remain.
Toros' Taur Try - Liontaur (Self): 60 minutes remain.
Resistance (Self): 9 rounds remain.
Bull's Strength (Mack): 60 rounds remain.
Shield of Faith (From Armand): 60 rounds remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Toros' Taur Try, Resistance, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Feather Fall, and Color Spray.
2: Scorching Ray, Scorching Ray, Scorching Ray, Bull's Strength, and Invisibility.
3: Dispel Magic, Fireball, Haste, and Major Image.
0/1 daily Arcane Bond spell used.
}

Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet  d100=76 ;
Wednesday March 1st, 2017 10:35:58 PM

[b]"Well done with the riddle. Lets go in, then"[b]

Leskni has her usual buffs up on herself and reduced anybody who asked for it earlier

Not worrying about connecting to Ley Lines for long lasting cantrips
Comprehend Languages
Deathwatch
Message
Reduce Person

Conection to Ley lines for See Invisibility works fine


DM Shane 
Thursday March 2nd, 2017 1:12:34 AM

Mack: the door is not trapped, well except for the wards that are now non-functional. You feel stronger when Owen touches you

Carver: the door opens easily, as smooth as the stone it's made of. you cast your spells and get ready to rock.

Atlas: two people is too many for this door, Mack could open it with one hand.

Leskni: is ready to go, she offers to shrinkify anybody that wants it.

Armand: buffs himself and stoically awaits whatever comes next.

Owen: buffs mack and gets his game face on.

‘Osul: its pretty obvious that the only traps on this door were the shadows.

Boerdir prudently refrains from accidently poking someone with his invisible rapier, he hugs a wall and awaits the opening of the door.

the door opens into a short hall (10') which leads into a large room, the room was at one time richly adorned but time, hard use, and uncounted years have destroyed much of it. the room is about 50 x 50 and along one corner of the wall is a large altar, with manacles at the 4 corners and what looks to be ancient blood stains covering it and a frighteningly large area around it. What is more interesting though is the beautiful Dow woman, her torso at least, where her hips would be she terminates in a large black widow spider. she smiles and speaks.

Welcome, but I must admit, you were not what I was expecting

she moves a bit and behind her, you can see Mia standing, head bowed and hands clasped before her.

“It seems one of my children has been very naughty. Didn’t I tell you not to talk to strangers, Mya? I’ll have to consider a suitable punishment for you, tch...where are my manners, we will talk about this later, I am curious, though, I recognize humans and a halfling, but what are the 4 legged members of your party? I've never seen anyone quite like you, what are your names? ”.



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday March 2nd, 2017 8:00:04 AM

"He's just Squeaver. He doesn't talk much."

"Thanks for the strength boost, Owen!" I whisper.


Atlas Sunowl (Trey) AC: 21 (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet 
Thursday March 2nd, 2017 10:06:50 AM

Ignoring the woman, Atlas speaks to his group, "Hey guys, we could sit and banter with her all day and lose the enchantments, or we can just get started with the fighting while we're strong. While I'm sure there is much we would like to learn, I don't think we have the time. Maybe a quick exchange...2 minutes max!"

Atlas doesn't seem to care much whether or not the woman hears him.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet 
Thursday March 2nd, 2017 10:49:32 AM

Carver casts his Bless Weapon and activates his Divine Weapon ability. With Shield and Lance, he awaits, ready to go in the next few seconds......

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Light, Shield of Faith(Armand)  d20+13=32 ;
Thursday March 2nd, 2017 4:00:02 PM

'Osul peers into the room, trying to assay the reach to the ceiling. The Matriarch seems otherwise distracted.
—————
Perception: 32

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday March 2nd, 2017 4:55:32 PM

Protection from Evil +2AC and +2 saves

Armand whispers to the others, "If it comes to a fight try to keep her at the other end of the room, I'll cast silence on the other half of the room in case she's a caster of some kind. Let's not bunch up in this hallway."

Armand walks through the 10 hallway and steps to the left keeping his back to the wall and is now out of the way of any charging centaurs.

"One doesn't expect niceties from someone that callously slew her own people in a personal bid for power and unnatural longevity. I am an eye for Gargul and I have come to free those you unjustly keep from his domain."

Shield of Faith on Leskni +3 AC 6 minutes duration
Shield of Faith on 'Osul +3 AC 6 minutes duration
Shield of Faith on Owen +3 AC 6 minutes duration
Bulls Strength on Carver +4 strength, 6 minutes duration
Bulls Strength on Atlas +4 strength, 6 minutes duration
Bless Weapon on Atlas's sword, 6 minutes duration

Spells: Highlight to display spoiler: {
0: light, detect magic, create water, mending
1: Bless, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 6 of 6
}


Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  d20+23=37 ;
Thursday March 2nd, 2017 5:04:19 PM

Owen walks up the passageway and steps to the right, as sneakily as he can. Stealth: 36.

____________________________

Invisibility (Self): 57 rounds remain.
Toros' Taur Try - Liontaur (Self): 60 minutes remain.
Resistance (Self): 8 rounds remain.
Bull's Strength (Mack): 59 rounds remain.
Shield of Faith (From Armand): 59 rounds remain.

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Toros' Taur Try, Resistance, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Feather Fall, and Color Spray.
2: Scorching Ray, Scorching Ray, Scorching Ray, Bull's Strength, and Invisibility.
3: Dispel Magic, Fireball, Haste, and Major Image.
0/1 daily Arcane Bond spell used.
0/7 daily Blinding Rays used.
}


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Mage Armor, Protection from Evil, Invisibility  d20+5=12 ; d20+4=21 ;
Thursday March 2nd, 2017 8:57:08 PM

Beordir slowly moves past the visible members of his party, touching them carefully as he moves by. He follows along behind Armand, though not very quietly after all. He hears Armand's warning about the silence spell and worries about his position. He sticks close to Armand, hoping the....thing will not be able to separate them.

(OOC Trying to get out of the hallway, but slowly. Alas not stealthily. d20+5=12 ; Stealth

I still have no weapon drawn. I look around the room for small items I can shift or throw...or maybe a wand she has nearby I can snag. d20+4=21 ; Perception)



Leskni (Paul Jackson) AC: 16/15/11; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet  d20+6=19 ; d20+6=7 ;
Thursday March 2nd, 2017 11:19:26 PM

OOC: Did I miss a post with an updated map? The Scene 4 map definitely isn't doing it for me :-(

Leskni tries to determine what this thing is (Knowledge 19 Arcana/Local/Nature/Religion/Planes) being particularly interested in whatever defences it has.

In common
"My race is called Liontaur. You are also unusual to me, what are you?"

She will mutter softly, hoping only her companions hear
"Go kill her whenever you want"

She will ready a dispel to dispel and spell or spell like ability the Drow like thing casts. Unfortunately that particular tactic will fail miserably :-(

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  d20+9=19 ; d20+16=21 ;
Friday March 3rd, 2017 12:55:58 AM

OoC: Galen, Beordir gets a +20 on his stealth roll for being invisible. Enjoy that 32 Stealth.
Paul, Leskni needs to make those knowledge checks separately.

IC: As Owen walks forward, he carefully examines the Matriarch to determine any potential vulnerabilities. Knowledge (Dungeoneering, Arcana): 19, 21.

DM Shane  d20+21=29 ; d20+21=23 ;
Friday March 3rd, 2017 2:19:26 AM

you have a link to the map, it should be in your inbox.

Mack: your quip seems lost on her, a Squeever, I've never seen one, is it a pet of some sort? or a true companion?

Carver: Stands ready to rock

Atlas: she looks sharply at you, and tenses, but then relaxes

Leskni: she ignores your quip Fascenating, you are sentient! I guess the larger one is too? I am called a Dothka, but my name is Aphylon Latrodectyl, what is yours?

Armand: She smiles at you, Be that as it may, I have spent eons here, with naught but the ghosts of children to talk to, we can fight anytime, but you cannot imagine what sheer pleasure it is to hear another voice and see others of flesh and blood! Tarry a moment adventurers, I would enjoy this a bit longer

Owen: you do notice something. Highlight to display spoiler: { she is holding one of her hands in a particular pattern as if she has a spell ready to cast. perhaps a readied action?} her eyes slide off of you as if you are not even there.

‘Osul: the ceiling starts about 15' up, but arches towards the middle, it is creased in such a way as to vaguely represent spider legs. perhaps 25' to the top near the middle.

Boerdir sticks close to Armand and the witch does not seem to notice his presence. you look around, most things in the room are so much garbage, but there is a rusty warhammer and really fine quality ceremonial dagger on the Altar.

she seems more than willing, perhaps even desperate to talk to someone besides a bunch of moaning ghosts.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+21=26 ;
Friday March 3rd, 2017 7:16:40 AM

Trying not to be in any rush to attack her before I know she's truly the evil creature we've heard she is.....

"No, not a pet. He's a squirrel, which are quite common up above. Although not usually this large, or glowingly bright. He's the leader of our group, but he uses me as his voice. He prefers not to use primitive vocal forms of communication."

Squeaver and I hold our positions on both sides of the doorway for now.

(d20+20+1(TTT) perception check of 26)



Atlas Sunowl (Trey) AC: 23(modified) (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+9=16 ;
Friday March 3rd, 2017 10:37:57 AM

Atlas has a thought, but he doesn't feel comfortable shouting it out to the group. He pulls out a potion and drinks it as he heads to the altar. At one point he realizes how dangerous this place is and involuntarily flinches. As he walks he focuses on the area around the altar to see if there is anything that might trigger those mandibles to try and pinch him.

----------------------------------------------------------------------
Perception: 1d20+9=16

ooc: DM Shane, where is the matriarch on the map? I couldn't tell from the text and she isn't listed on the map. Her location could impact how Atlas walks to the Altar. Thanks!

Enchantments:

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures.

Bulls Strength: +4 STR

Shield of Faith Potion: AC + 2 (1 min/round...does this mean 6 minutes, or is it the level of the potion?)

DM Shane: she's standing right in front of the Altar.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday March 3rd, 2017 12:34:07 PM

I turn to Squeaver as he communicates with me, and then face the Matriarch again. "He says you're quite a strange and interesting looking creature yourself. What is your species? Have you ever been to the surface? We'd love to show you the glories of the surface realm, if you'd like. It's really quite beautiful."


Bull's Strength: +4 Str, +2 damage; rounds remaining: 59



Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+4=15 ; d20+12=23 ; d20+7=14 ;
Friday March 3rd, 2017 7:54:59 PM

Protection from Evil +2AC and +2 saves, 58 rounds

Armand eyes the alter, he tries to determine how hard it would be to break. Perception 15, (d20+4)

"You reap what you sow, as they say." He eyes the creature trying to determine its motives. Sense Motive 23 (d20+12)

He goes over in his mind ways in which an alter would be considered destroyed. Religion 14 (d20+7)

Shield of Faith on Leskni +3 AC 52 rounds duration
Shield of Faith on 'Osul +3 AC 53 rounds duration
Shield of Faith on Owen +3 AC 54 rounds duration
Bulls Strength on Carver +4 strength, 55 rounds duration
Bulls Strength on Atlas +4 strength, 56 rounds duration
Bless Weapon on Atlas's sword, 57 rounds duration

Spells: Highlight to display spoiler: {
0: light, detect magic, create water, mending
1: Bless, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic, Daylight, Searing Light(wis bonus), Searing Light (domain)

Channel energy 6 of 6
}

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 7/9/8, HP: 43/43, Mage Armor, Protection from Evil, Invisibility  d20+5=6 ;
Friday March 3rd, 2017 7:59:13 PM

Still trying to be quiet, Beordir separates out from the wall, slowly walking toward the center of the room. Having separated from his friends, he quietly draws his rapier, hoping to get closer to her before the fighting actually starts.

(OOC Ouch, rolled a one on the Stealth check. Luckily, with the invisibility, that makes it a 26. Here's hoping that's enough. )

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet 
Friday March 3rd, 2017 8:54:07 PM

"We are quite sentient. We're even sapient, but your mistake is a common one so you shouldn't feel too bad about it"

OOC : I only get 1 knowledge check but they're all identical so I just rolled once. Seems a lot easier to me

Leskni continues to hold her dispel magic, not realizing how ineffectual it will be :-(

Eric posting for Carver 
Saturday March 4th, 2017 6:50:01 AM

Realizing the Matriarch is unfamiliar with his kind or his kind's tactics, he tries to position himself for a good charge. His does his best to do so inconspicuously, hoping Mack's ridiculous blabbering will help distract.



Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  d20+23=39 ;
Sunday March 5th, 2017 1:12:06 AM

Owen moves sneakily to AB25. Stealth: 39.

DM Shane 
Sunday March 5th, 2017 2:48:13 PM

Updated Map

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Light, Shield of Faith(Armand)  d20+10=12 ; 3d6=13 ;
Sunday March 5th, 2017 10:28:41 PM

Without announcing his presence 'Osul casts Call Lightning, hopefully bringing it (the first one) down upon her at the end of the round.
—————
Cast Defensively (12 vs DC 21)
Call Lightning damage: 3d6=13, Reflex save for half

DM Shane  d20+21=35 ; d20+21=32 ; d20+11=31 ; 7d6=20 ; d20+17=24 ; 3d6=13 ;
Monday March 6th, 2017 3:04:44 AM

Mack: you notice that the room looks like it's been repeatedly trashed for a long time. there is a dagger and warhammer on the altar. other than that just a bunch of junk.

Carver: moves to get into postion, but is not quite there before something happens.

Atlas: you move closer to the Altar, but not to it, before something happens.

Leskni: she does not get to respond to you before something happens.

Armand: Perhaps, she replies, but I think my fortu..

Owen: avoids detection once again.

‘Osul: begins his spell, but finds that his concentration is off.

Boerdir finds to his chagrin that invisibility does not mean undetectability, as you move around Owen you stumble over a bucket of something which clatters loudly away beneath your feet.

As Beordir stumbles her attention focuses on him like a laser, as her eyes swing toward him her hand raises and a bolt of lightning so bright it leaves streak in your vision flashes out from her hand and hits Beordir! take 20 points of damage! (Reflex save vs DC 17 for half damage.) she then in that spooky way that spiders have, backs up and crawls up the wall! Leskni your dispel spell failed miserably against the coruscating power of her lightning bolt. she makes it about 10' up the wall by end of turn.

'Osul's spell fizzles and fails to go off.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday March 6th, 2017 6:54:26 AM

Well, since she seems to have rudely left while I was in the middle of having a conversation with her, and is now out of reach as well, I slowly meander to AC21, and cast Magic Fang on myself.

Squeaver moves to Y24.


Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 10
Bull's Strength: +4 Str, +2 damage; rounds remaining: 58



Atlas Sunowl (Trey) AC: 23(modified) (T 13 FF 18), CMD: 22/17; HP 61/61 Character Sheet  d20+5=15 ;
Monday March 6th, 2017 12:29:45 PM

Atlas, knowing that he cannot reach her on the wall, heads to the altar. When he gets there he sweeps the dagger and warhammer off the alter and then begins to destroy it using any method possible. "If you want to run then I'm happy to destroy your pretty altar."

-----------------------------------------------------------------------
Atlas moves to Z19
Strength check just in case I'm tipping something heavy over on the altar: 1d20+5=15

ooc: DM Shane, how are we tracking the Matriach on the map in a 3D capacity? You mentioned that she was in front of the altar and is now on the wall, but she is still not marked on the map. Thanks!

Enchantments:

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 58)

Bulls Strength: +4 STR (rounds remaining: 58)

Shield of Faith Potion: AC + 2 (rounds remaining: 59)



'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Light, Shield of Faith(Armand) 
Monday March 6th, 2017 4:06:54 PM

'Osul recalls the spell and tries again, this time disregarding the distant potential threat.
—————
Call Lightning: Target: Matriarch, Concentration Check (if required D20+10) Damage: 3d6=13, Reflex save DC19 for half

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday March 6th, 2017 4:48:51 PM

I would like some rules clarifications before I post.

1 - you've mentioned several times the clutter in the room, are we considered to be in difficult terrain?

2 - For those of that are spell casters, you said 'Osul's spell fizzels. As our characters are experienced in this why?
a- Did she counter spell it? In which case she took 2 actions and would need a lesser metamagic rod quicken.
b - is there spell resistance, in which case we would recognize that and shouldn't we get a roll for that?

3 - Beordir stumbles but is still invisible, wouldn't that still give a 50% miss chance?

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet  d20+12=28 ; 3d8+14=36 ;
Monday March 6th, 2017 6:18:53 PM

Carver, not worrying over what's on the floor, runs into the room, and works his way to where he can hit her with the lance (reach weapon) and completes the charge. He'll continue on past the creature.....

Charge Attack: AC 28 Damage 36

everyone Highlight to display spoiler: {(Climb Speed doesn't mean no skill roll is needed, only that a successful skill check will cover the speeds distance and add +8 to the skill roll, just a FYI for the team, so if you can grease the wall, she ain't going up it)
}
DM Highlight to display spoiler: {(need a map, been at a convention all weekend and can't find anything)}

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  d20+23=40 ;
Monday March 6th, 2017 7:54:24 PM

Owen casts Haste on himself, Mack, Atlas, and the nearest three party members. He then sneaks away to AF21. Stealth: 40.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Invisibility  d20+8=24 ; d20+9=12 ; 4d6=16 ;
Monday March 6th, 2017 8:29:35 PM

Wary, Beordir manages to slide away from the arcing bolt of lightning when it comes. He continues his movement toward the far wall, turning to invoke arcane fire at the abomination on the ceiling.

(OOC d20+8=24 ; Reflex Save
Move Action - Move 30 feet
Standard Action - Cast Scorching Ray d20+9=12 ; To hit. Really a 3! With the damage, I hope I hit, but it seems unlikely.
Damage 4d6=16 ; No save. )

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday March 6th, 2017 8:37:35 PM

John, the map link is a seperate post from the DM before the turn post.


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday March 6th, 2017 8:37:57 PM

PS on the map you are medium, are you medium or large?

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+5=19 ; d8=6 ; d8=5 ; d8=3 ;
Monday March 6th, 2017 8:47:48 PM

I guess my Sense Motive 23 (d20+12) didn't let me interpret that she was holding a spell, toying with us, or genuinely interested in conversation.

Protection from Evil +2AC and +2 saves, 57 rounds

Armand moves to AC24.
He casts Searing Light at the matriarch. Ranged touch 19. Damage (assuming she is not undead, if undead then it would be 6d6 not 3d8). 14 points.
He watches closely to determine if the spell effects her or washes over her because of spell resistance.

Shield of Faith on Leskni +3 AC 51 rounds duration
Shield of Faith on 'Osul +3 AC 52 rounds duration
Shield of Faith on Owen +3 AC 53 rounds duration
Bulls Strength on Carver +4 strength, 54 rounds duration
Bulls Strength on Atlas +4 strength, 55 rounds duration
Bless Weapon on Atlas's sword, 56 rounds duration

Spells:
0: light, detect magic, create water, mending
1: Bless, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic, Daylight, Searing Light(wis bonus)-cast, Searing Light (domain)

Channel energy 6 of 6


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet 
Monday March 6th, 2017 10:43:24 PM

Doesn't matter, but am medium, lance is still a REACH weapon.

DM Shane: Centaurs are considered large creatures with a 5' reach...unless you had leskni shrink you and a failed to note it. a lance is a reach weapon though.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet  d100=22 ; d20+6=22 ;
Monday March 6th, 2017 11:55:52 PM

Leskni again readies a dispel magic for the next spell that is coming in

Conncected to Ley line and this time will dispel a caster level 11 spell


DM Shane  d20+11=21 ;
Tuesday March 7th, 2017 12:54:33 AM

I have replied to your questions via Email. please let me know if you did not get it. the map is here.

Mack: and Squeever move then move faster as the Hast spell takes hold.

Carver: (I'm going to rule that you can charge up to her but you cannot charge past her as what is past her is a wall, you can either end your turn in the squares before the altar or you can move laterally if you have any move left.) your charge carries you true, you lance hits her well!

Atlas: The altar is made of a solid granite with sigils and wards carved into its surface. I'm going to need more detail on how you destroy it, especially in the middle of combat. Meanwhile, the Matriarch is talking to you…

Leskni: you cast your spell and feel it catch and break something that the Matriarch was doing.

Armand: She actually seemed really keen to talk but from your perception, her noticing an invisible character surprised her. You get nothing from your searing light spell, it hits between her legs and misses.

Owen: sneak is at ½ movement which for you is 15’ that’s three squares, or two diagonal. Also, AF21 puts you inside a wall. I’m putting you at AD23 on your way to AE21. You haste spell get Mack, 'Osul, Leskni Armand and Squeever. it misses Carver on account of he charges outside its radius and he broke the 30' apart rule.

‘Osul: when you aren’t dodging and juking the spell comes surprisingly easy.

Boerdir you can tell when you let the spell go that it’s going to miss, but you also failed to take into consideration that she is 40’ away from you and your spell is only good to 35’ it fades to nothingness a few feet from her.

Carvers charge hits her solid, meanwhile ‘Osul brings down the wrath of god on her with called lightening. but she skitters to the side and the bolt just singes her. you can see now that she has webs in place to crawl upon as she inverts and crawls upon the ceiling. she gestures at Atlas and says, Help me they are trying to kill me! and atlas feels the beginnings of a deep friendship with this creature...only to have it fade like it wasn't ever there. She scowles nastily at Leskni and gestures at her. (yes she is casting a second spell during her round) The air shimmers around Leskni's head, and she hears a sound like a world ending, Fort save DC 16 or be deafened.

she is still around 10' above the ground and now at the square to the left of Atlas. at Y19

Drow Arcach: AC 28 or less. 42 points damage.


Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60')  d20+30=44 ; d20+12=14 ; d20+12=24 ; d4+1=4 ; d4+1=3 ; d6=2 ; d6=2 ; d20+1=5 ;
Tuesday March 7th, 2017 6:20:52 AM

With my increased speed, and acrobatic abilities, I take a run at the matriarch and jump up at her, attempting to either land on her and attack, or webs nearby her and attack (whichever seems easier to me based on her position). My attacks can be with any part of my body, so I can still use both hands to hang on to whatever I need to.

(I'm assuming I need to jump 7' (DC 28?), since she's 10' in the air, and I'm 3' 6" tall, but I have a run speed of 60' (+12)
(d20+18 (+12) acrobatics check of 44)

I can't use my full flurry because of my movement, so I do a normal kick, and extra kick because of Haste:
(kick: d20+9(+1 haste, +1 fang, +1 tear) for each blow, and d4+1 (+1d6 fire/ice) damage
Hit AC 14 for 4(+2) damage, and AC 24 for 3(+2) damage)

Squeaver attempts to Climb, and flank (if possible) the Matriarch
Squeaver, AC 18, HP 18, Speed 50(now 80)
(d20+1 climb check of 5)

OOC: I need to do my research on Squeaver's Climb, but it's surprisingly VERY difficult for a Squirrel to Climb, which makes no sense to me.


Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 9
Bull's Strength: +4 Str, +2 damage; rounds remaining: 57
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining:



'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Speed:30'+30', Light, Shield of Faith(Armand)  3d6=9 ; d20+13=16 ;
Tuesday March 7th, 2017 8:48:55 AM

'Osul appreciates the extra assistance, but he is into a routine that is working, and could still work better, so he unleashes another bolt — a gift of The Wood — upon the Matriarch.
To those still nearby he asks, "Would she be someone who might take control of spiders summoned against her?"
Hoping for the best, but wary of the rest, he looks around the chamber for other threats. {Perception: 16}
——————
Call Lightning (Standard action): Round 2 of 60, Called bolts: 2 of 6 {3d6 damage, Reflex save for half damage} This round: 9.

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet  d20+11=21 ; d8+8=13 ; d20+8=13 ; d4+6=10 ; d20+15=25 ; d8+8=11 ; d20+10=12 ; d8+8=15 ;
Tuesday March 7th, 2017 10:58:58 AM

Atlas gives the matriarch a penetrating stare "Stay out of my head you foul beast. He then takes advantage of her approach and strikes with a speed that he has never felt before. It feels clumsy and it is hard to tell if he did any real damage.

"Thanks for that speed boost whoever did it! Oh, and she's trying to charm us. If she turns me, please don't kill me!" Atlas is speaking unusually fast.

--------------------------------------------------------------------------
Normal Attack - TWF - Longsword: 1d20+11+1=22
Damage 1d8+8=13

Normal Attack - TWF - Shield Bash: 1d20+8+1=14
Damage 1d4+6=10

Bonus Attack - Haste - Lonwsword: 1d20+16+1=26
Damage 1d8+8=11

Second Attack - Lvl 6 Fighter - Longsword: 1d20+10+1=13
Damage 1d8+8=15

ooc: I forgot the +1 bonus on attack rolls from haste when I rolled, so I added it in manually.

Enchantments:

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 54)

Bulls Strength: +4 STR (rounds remaining: 55)

Shield of Faith Potion: AC + 2 (rounds remaining: 56)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 59)



Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet  d20+2=5 ; d20+6=25 ;
Tuesday March 7th, 2017 2:54:08 PM

Leskni fails the save and is deafened.

On a spellcraft of 26 she recognizes what spell just hit her.

Speaking a bit louder than usual
"I can't hear any of you so if you need me to do anything point or use interpretative dance or something"

"Pella, go attack that thing"

Pella grows to medium and flies closer to the Matriarch (he is at the same level as the Matriarch)

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 50/55 Speed 65 Character Sheet  d20+12=26 ; 3d8+14=28 ;
Tuesday March 7th, 2017 4:37:33 PM

Carver turns and putting a bit of distance between himself and the target.... He then turns and charges right back to where he was, attacking with the lance again......

Attack, AC 26 Damage 28

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday March 7th, 2017 5:26:04 PM

Protection from Evil +2AC and +2 saves, 56 rounds
Haste +1 attack, +1 dodge/AC 5 rounds (Haste is rounds per level, not minutes)

Armand turns to Leskni, he points to the alter then smacks his fist into his hand. Armand moves to AA23 and almost stumbles with all the garbage lying around. He notices a rusty warhammer at his feet. [b]"I must say Matriarch, you really need to have someone come in and clean."/[b]

He then casts, Bless (50r on me), all allies +1 to hit +1 vs fear, 60 rounds.

Shield of Faith on Leskni +3 AC 50 rounds duration
Shield of Faith on 'Osul +3 AC 51 rounds duration
Shield of Faith on Owen +3 AC 52 rounds duration
Bulls Strength on Carver +4 strength, 53 rounds duration
Bulls Strength on Atlas +4 strength, 54 rounds duration
Bless Weapon on Atlas's sword, 55 rounds duration

Spells:
0: light, detect magic, create water, mending
1: Bless-cast, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic, Daylight, Searing Light(wis bonus)-cast, Searing Light (domain)

Channel energy 6 of 6

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  3d4+3=10 ;
Tuesday March 7th, 2017 8:04:59 PM

Owen drops his invisibility as he casts Magic Missile, dealing 10 damage to the Matriarch.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil  d20+9=19 ; 4d6=10 ;
Tuesday March 7th, 2017 8:23:02 PM

Beordir curses roundly in Elven having forgotten basic tactical assessment. Undaunted, he steps forward a few feet next to Owen's bird and casts the same spell again, hoping to succeed this time.

(OOC
Standard Action d20+9=19 ; Ranged touch to hit is better. Damage 4d6=10 ; Not so much
Move Action move ~25 feet
Free Action None)

DM Shane  d20+4=18 ; d6=6 ; d20+6=18 ; d20+6=18 ; d20+11=25 ;
Wednesday March 8th, 2017 12:09:19 AM

Mack: running faster than he ever thought possible gets a boost from both the spell and the altar. as he flies through the air he twists, and his first kick misses her by a fraction, the spinning heel kick though catches her on one of her spindly spider legs. the leg frosts at the contact point. Squeever, meanwhile, is having trouble climbing the slick rocks of the chamber, perhaps the gnarly bark or trees offer better purchase.

Carver: Your charge hits her yet again, the speed boost allows you to set and charge quite easily

Atlas: all but your bonus swing catch air, the bonus swing gets a good hit in.

Leskni: hoping your teammates can hear you, you order Pella to the attack! unfortunatly he misses.

Armand: all around you feel the warmth of your god's power and suddenly things don't seem so dark.

Owen: you fade into being as bolts of power fly from your fingertips.

‘Osul: you let fly another bolt of lightening

Boerdir gets closer and blast the thing with a scorching ray!

the Matriarch takes the hits but seems focused on a plan of action, she keens sharply and a Tarantula the size of a horse Drops upon Carver! it sinks its fangs deep into his shoulder! 6 damage + Save vs Fort DC 14 or be poisoned. (Poison (Ex) Bite—injury; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Strength damage; cure 1 save.) Meanwhile, two smaller spiders appear beside Mack and Atlas and squirt webs all over them entagleing them!

with the closeset enemies now engages the Matriarch drops down to the ground screened by the entagled bodies and spiders she has summoned.

Drow Arach AC 24 or less touch 18 or less. damage 110.



Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60') 
Wednesday March 8th, 2017 6:18:33 AM

OOC: Am I completely cocooned? Or can I still attack? Am i still within reach of the Matriarch? I assume so, since I was landing either by her or on her to attack, and I attacked successfully.

I get that a slippery cavern is harder to climb then a tree. ;) My point is that Squeaver would probably fail climbing a tree about 75% of the time.


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+6=7 ;
Wednesday March 8th, 2017 7:30:29 AM

Protection from Evil +2AC and +2 saves, 55 rounds
Haste +1 attack, +1 dodge/AC 4 rounds (Haste is rounds per level, not minutes)
Bless (50r on me), all allies +1 to hit +1 vs fear, 59 rounds.

Armand casts Dispel Magic at the summoned horse spider. (rolled d20+6 = 7, :(

He picks up the rusty hammer and moves to AA19.

"Myra, your kind can hurt the living with but a touch, if you wish to be free of the Matriarch you must show your intent to Gargul. Either take part in the battle and start attacking her, or if you are prevented in some way then, attack that which she summons." Armand calls out.

Shield of Faith on Leskni +3 AC 49 rounds duration
Shield of Faith on 'Osul +3 AC 50 rounds duration
Shield of Faith on Owen +3 AC 51 rounds duration
Bulls Strength on Carver +4 strength, 52 rounds duration
Bulls Strength on Atlas +4 strength, 53 rounds duration
Bless Weapon on Atlas's sword, 54 rounds duration

Spells:
0: light, detect magic, create water, mending
1: Bless-cast, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic-cast, Daylight, Searing Light(wis bonus)-cast, Searing Light (domain)

Channel energy 6 of 6

Atlas Sunowl (Trey) AC: 22(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet  d20+16=18 ; d20+16=20 ; d20+10=11 ;
Wednesday March 8th, 2017 11:01:29 AM

Atlas makes a huge pawtewee sound as he spits the webs out of his mouth as best as he can. He considers trying to break out of the webs restricting him, but he doesn't want to miss out on a chance to hurt this foul woman thing, so he just fights through it and attacks. His ability to fight with both his shield and his sword seems to be hampered, but he manages to break his sword arm free enough wave it around some. Unfortunately it is a complete disaster as misses everything and would have likely fallen had it not been for the webs holding him up.

"Hey, you guys with your spells, you're doing great, keep it up! I feel like I'm a god with all these enchantments! Granted, I'm fighting like a trainee, but give me a moment to zone in and I'll make it count."
--------------------------------------------------------------------------
Main Attack - Longsword: 1d20+16+1(haste)+1(bless)-2(entangled)=18
Damage 1d8+8=missed

Bonus Attack - Haste - Lonwsword: 1d20+16+1(haste)+1(bless)-2(entangled)=20
Damage 1d8+8=missed

Second Attack - Lvl 6 Fighter - Longsword: 1d20+10+1(haste)+1(bless)-2(entangled)=11
Damage 1d8+8=missed

Enchantments:

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 53)

Bulls Strength: +4 STR (rounds remaining: 54)

Shield of Faith Potion: AC + 2 (rounds remaining: 55)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 58)

Blessed: +1 to hit +1 vs fear (rounds remaining: 59)

Entangled: -2 to hit, -4 dexterity


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 44/55 Speed 65 Character Sheet  d20+9=18 ; d20+10=27 ; 2d8+14=25 ;
Wednesday March 8th, 2017 11:14:41 AM

Carver shakes off the bites effects and continues to strike at the true enemy.

Attack AC 27, Damage 25 (Matriarch)

Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60')  d20+5=21 ; d20+5=11 ; d20+5=20 ; d4+1=5 ; d2+1=3 ; d2+1=2 ; d20+14=29 ; d20+13=15 ; d4-1=3 ; d6=4 ; d6=6 ;
Wednesday March 8th, 2017 2:16:08 PM

Squeaver moves into a position needed to make sure he and Atlas are flanking the Matriarch.

Squeaver, AC 17(+1), HP 18, Speed 50(+30)
(bite, claw, claw: d20+1+2(flank)+1(haste)+1(bless) for 1d4+1,1d2+1,1d2+1
Hit AC 21 for 5 damage, AC 11 for 3 damage, and AC 20 for 2 damage)

I attack, flanking with Pella.

(flurry of blows: d20+9+2(flank)+1(haste)+1(bless)+1(fang on 1st attack) for each blow,
and d4-1 damage (+1d6 Sneak Attack)+2(bull's strength)+1d6(fire/ice tears)+1(fang on 1st attack)
Hit AC 29 for 3(+4)(+2)(+6)(+1) damage, and miss AC 15)
(lose bonus Hasted attack due to Web? - just a guess on what affects of that might be)


Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 8
Bull's Strength: +4 Str, +2 damage; rounds remaining: 56
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining: 4
Bless: +1 to hit, +1 vs fear; rounds remaining: 59



Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60') 
Wednesday March 8th, 2017 2:16:48 PM

(sorry, just to clarify, I'm still attacking the Matriarch)


'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Speed:30'+30', Light, Shield of Faith(Armand)  d20+13=16 ; 3d6=9 ;
Wednesday March 8th, 2017 4:22:48 PM

Maybe he missed the answer, so those still nearby he asks again, [b]"Would she be someone who might take control of spiders summoned against her?"
He looks around the chamber for other threats. {Perception: 16 again}
——————
Call Lightning (Standard action): Round 3 of 60, Called bolts: 3 of 6 {3d6 damage, Reflex save for half damage} This round: 9 again.
cool - same results on two consecutive rounds.

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  d20+6=10 ;
Wednesday March 8th, 2017 7:36:37 PM

Owen joins Armand in trying to dispel the summoned tarantula, and in failing.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil  d20+8=28 ; d20+8=14 ; d6+6=11 ;
Wednesday March 8th, 2017 8:28:09 PM

Close by the spider that just fell on Carver and blocked from the Matriarch, Beordir shifts to a new target. Drawing his rapier, he grabs the forte with his off-hand and attempts to jam it into the monstrous spider attached to Carver, sliding it in with ease.

Yanking it out and avoiding the ichor now coating it, he suggests to Carver, "Get free if you can...I can handle spiders."

(OOC
Move Action to ready weapon
Standard Action to Power Attack. d20+8=28 ; d20+8=14 ; That's a critical, but I doubt I confirmed it.
d6+6=11 ; Not bad for damage on a rapier.
Free Action - none)

DM Shane  d6=2 ; d6+6=9 ;
Thursday March 9th, 2017 1:42:19 AM

Mack: struggles through the entagling webs and attepts to strike the foul thing, his first swing hits but the second misses!

Carver: ignores the huge spider attempting to kill him to strike the now grounded drow thing with his lance

Atlas: misses with his attacks but does it with such gusto that you cannot help but admire his moxie.

Leskni:

Armand: your attempts to dispel the spiders are for naught, but you pick up the hammer and move. you call out to Mya, standing at the altar, she looks forlorn and desperate to help..but she cannot move.

Owen: your spell has about as much effect as Armands.

‘Osul: BOOM! the lightening crashes again, striking the thing.

Boerdir your blade tastes deeply of the horse sized thing, and your crit was confirmed for 9 extra points!

The Matriarch keens again and 8 more of the smaller crab spiders appear all around the room! Just as they are about to attack the Matriarch finds that she was not as screened nor as safe with her pets as she though. The combination of Carver, 'Osul, and Mack concentrating fire upon her is too much, she begins to collapse with the blows from Carver and Mack, but when 'Osul bolt hits she spasms as a chunk of her skull blows away and she hits the ground...graveyard Dead. The spiders, with no being left to handle the reigns of the spell holding them here fade away.

Drow Matriarch AC 22 damage 173 Dead.

Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60') 
Thursday March 9th, 2017 5:33:56 AM

"Now, Osul! Send in your spiders!" ;)


'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Speed:30'+30', Light, Shield of Faith(Armand)  d20+13=18 ;
Thursday March 9th, 2017 9:30:16 AM

"Time to have a closer look around the altar, and as a fellow summoner, I'd like to know what she had up her sleeve."
——————
Move Action (up to 60')
Search: Perception: 18
Call Lightning: Round 4 of 60, Called bolts: 3 of 6 {3d6 damage, Reflex save for half damage}

Atlas Sunowl (Trey) AC: 22(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet  d20+5=18 ; d20+9=22 ;
Thursday March 9th, 2017 10:11:45 AM

Atlas fights out of the web holding him and inspects the matriarch. "That was too easy. Someone check with Mya while I check this body."

-----------------------------------------------------------------------
Str check to break from the web: 1d20+5=18
Perception check on the body: 1d20+9=22

Enchantments:

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 53)

Bulls Strength: +4 STR (rounds remaining: 53)

Shield of Faith Potion: AC + 2 (rounds remaining: 54)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 57)

Blessed: +1 to hit +1 vs fear (rounds remaining: 58)


Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60') 
Thursday March 9th, 2017 12:45:47 PM

"Good point, Atlas. Maybe this was just one of her servants." I get the webs off me, and then snap one of her legs off.


Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet 
Thursday March 9th, 2017 4:43:36 PM

Leskni checks the Matriarch to make sure that she is, in fact, dead. Also scans Mya again to see if there is any change there

OOC: Reminder , she has deathwatch up



Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday March 9th, 2017 6:26:57 PM

Protection from Evil +2AC and +2 saves, 54 rounds
Haste +1 attack, +1 dodge/AC 3 rounds (Haste is rounds per level, not minutes)
Bless (50r on me), all allies +1 to hit +1 vs fear, 58 rounds.

"Is anyone in serious need of healing right now? If not I think we should try and figure out how to destroy this alter."

Armand walks over to the alter and casts detect magic. He will look over the alter, the chains, and the dagger on the alter.

Shield of Faith on Leskni +3 AC 48 rounds duration
Shield of Faith on 'Osul +3 AC 49 rounds duration
Shield of Faith on Owen +3 AC 50 rounds duration
Bulls Strength on Carver +4 strength, 51 rounds duration
Bulls Strength on Atlas +4 strength, 52 rounds duration
Bless Weapon on Atlas's sword, 53 rounds duration

Spells:
0: light, detect magic, create water, mending
1: Bless-cast, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic-cast, Daylight, Searing Light(wis bonus)-cast, Searing Light (domain)

Channel energy 6 of 6

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Thursday March 9th, 2017 8:10:46 PM

Beordir does not come out a combat stance. The ghosts are still potentially hostile. He fishes around in his pouch for the small vial and reaches it out toward Carver. "I've got another antitoxin for you. Perhaps you should look at picking up a couple of these yourself."

(OOC Give antitoxin to Carver.)

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  d20+1=2 d20+1=5
Thursday March 9th, 2017 11:02:16 PM

Owen stares into the distance, theoretically looking for more threats. Perception: 2. "I'm glad we dropped her before she summoned more of those spiders. That would have gotten nasty fast."

Then he checks out the altar, but still worries about further attack. Perception: 5.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 54/55 Speed 65 Character Sheet  d6=6 ; d6=1 ; d6=4 ;
Thursday March 9th, 2017 11:29:12 PM

Carver lay's on hands to himself....

(rerolled the 1 per Wold Rules) Healed himself 10 points.

"Mya, is that it?"

DM Shane 
Friday March 10th, 2017 1:55:29 AM

Mack: teases 'Osul about spiders, and agrees with atlas about the fight. the legs of the Matriarch are hard and chitinous, kind of like a king crab leg, but with difficulty you snap one, exposing the slimy musculature inside, the leg is broke, but without cutting the muscles and tendons inside you cannot get it "off"

Carver: heals himself, and questions Mya,

Atlas: checks the body, yep she's dead.

Leskni: confirms that she is indeed dead, so is Mya, but the something is different about her now.

Armand: The altar is granite, but the wards and sigils covering it are all magic, they are interconnected, even the chains and manacles are etched with connecting sigils.

Owen: sees an altar and also notices that they are indeed in a room.

‘Osul: the wards and sigils covering this altar are strange and fascinating, like nothing you have ever seen before. but you understand enough about magic to tease out a probable use. blood activates it, a lot of blood, then the power is used to... this is where it gets weird...the wards have a similarity to a gentle repose spell, timelessness, and healing, only directed in a different way that's beyond your comprehension.

Boerdir is still primed for combat he gives carver an antitoxin potion.

Mya speaks. she's dead, oh thank the gods, she has tormented us for so long, you must destroy the altar for us to find the lands of rest...if you intereupt the lines of power it should break it's hold on us.

there is a noise behind you and a voice, familiar to you calls out. What happened?, Turning you all see Zulok. He has a small troop of Drow warriors with him, and Eclyndryl, in manacles. Before the party can answer he puffs out his chest and loudly declares “I claim this site and its possessions in the name of House Tzzukah. I order you to leave immediately!”

Perception check: DC10
Highlight to display spoiler: { Zulok has quite a few troops behind him. Trying to fight them all right now could be ... problematic he has about 23 men with him. }

Sense Motive check: DC 20
Highlight to display spoiler: { Your gut tells you that Zulok wouldn’t have brought this many men with him if he wasn’t prepared to fight}



Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60')  d20+20=23 ; d20+14=26 ; d20+13=24 ; d4-1=2 ; d4-1=3 ; d6=6 ; d6=2 ; d6=2 ; d6=3 ; d20+5=25 ; d20+5=12 ; d20+5=15 ; d4+1=3 ; d2+1=2 ; d2+1=3 ; d20+3=4 ;
Friday March 10th, 2017 8:02:05 AM

(d20+20 perception check of 23 vs DC 10)

"Well, as long as we don't let them all in the room at once, and keep them confined the hallway, I think we can take them. We really just need to stop Zulok. I whisper to whoever is close in our group.

Squeaver and I, still all buffed from the battle that just ended, quickly move into position to flank Zulok. "YOU FOOLS! WATCH OUT BEHIND YOU!" I point behind all the drow.

(flurry of blows: d20+9+2(flank)+1(haste)+1(bless)+1(fang on 1st attack) for each blow,
and d4-1 damage (+1d6 Sneak Attack)+2(bull's strength)+1d6(fire/ice tears)+1(fang on 1st attack)
Hit AC 26 for 2(+6)(+2)(+2)(+1) damage, and AC 24 for 3(+2)(+2)(+3))
(not sure I get both attacks, based on the distance, and/or with Haste factored in though too)

Squeaver, AC 17(+1), HP 18, Speed 50(+30)
(bite, claw, claw: d20+1+2(flank)+1(haste)+1(bless) for 1d4+1,1d2+1,1d2+1
Hit AC 25 for 3 damage, AC 12 for 2 damage, and AC 15 for 3 damage)

(d20+3 bluff check of 4)
Ok, so I doubt I fooled anyone, but just the fact that a giant albino squirrel and rabid halfling are charging them at incredible speed should freak them out enough. :D


Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 6
Bull's Strength: +4 Str, +2 damage; rounds remaining: 54
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining: 2
Bless: +1 to hit, +1 vs fear; rounds remaining: 57


'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Speed:30'+30', Light, Shield of Faith(Armand)  d20+13=21 ; d20+5=23 ;
Friday March 10th, 2017 8:39:11 AM

Perception: 21, Sense Motive: 23
——————
'Osul considers things for a moment. As he considers, his eyes move from Eclyndryl, to Leskni, to the fallen Matriarch, and to Mya.
——————
OOC: I will complete this post over the weekend.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet  d20+15=25 ; d100=85 ; d100=45 ;
Friday March 10th, 2017 10:40:49 AM

"You foul traitor, Eclyndryl is your queen."

Diplomacy of 25 to try and sway the guards.

OOC: I see no Drow on the map which makes positioning a spell difficult

She will then attempt to cast Calm Emotions so as to get as many of the Drow at the back as possible

Successfully connects to Ley line, successfully casts a spell while deaf. Will save DC 19 to resist

"If any of the normal Drow look calm, do NOT attack or threaten them Do NOT. It will snap ALL of them out of it."

In Drow , especially to the calm ones who might now consider her words more carefully
"You lot, are you really willing to rebel against your Matriarch? Stand down and do NOT support this traitor. He has no honour and, regardless of what happens today, will lead you to disaster. Do you think that the other Houses will accept one such as him?"



Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet  d20+18=24 ; d8+8=12 ; d20+13=15 ; d8+8=9 ; d20+18=19 ; d8+8=14 ;
Friday March 10th, 2017 10:44:27 AM

Atlas doesn't mind letting the group lead the conversation with Mya, but he's not going to back down to this egotistical elf. He walks across the room with exceptional speed, easily and quickly reaching the drow and strikes at Zulok without warning. While it is still hard adjusting to this new speed, his anger grants him the ability to strike an extra time (hero point used)

"You've been a thorn in our side since the moment we met you. I won't have your slithering tongue talking you out of things again."

-----------------------------------------------------------------------
Primary Attack - Haste - Lonwsword: 1d20+15+1(haste)+1(blessed)+1(blessed weapon)=24
Damage 1d8+8=12

BAB Extra Attack - Haste - Lonwsword: 1d20+10+1(haste)+1(bless)+1(blessed weapon)=15
Damage 1d8+8=9

Hero Point Attack - Haste - Lonwsword: 1d20+15+1(haste)+1(blessed)+1(blessed weapon)=19
Damage 1d8+8=14

ooc: Due to movement I cannot use my Two Weapon Fighting skill or get the extra attack from Haste, but according to the rules it appears that I do get my BAB Extra Attack.

Enchantments:

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 5`)

Bulls Strength: +4 STR (rounds remaining: 52)

Shield of Faith Potion: AC + 2 (rounds remaining: 53)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 56)

Blessed: +1 to hit +1 vs fear (rounds remaining: 57)


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+4=20 ; d20+12=21 ;
Friday March 10th, 2017 10:48:27 AM

OCC Shane I think we need a map update. And I would like a new link or something placed further down in the posts, I'm having trouble scrolling back up through everything to find it.

Protection from Evil +2AC and +2 saves, 53 rounds
Haste +1 attack, +1 dodge/AC 2 rounds (Haste is rounds per level, not minutes)
Bless (50r on me), all allies +1 to hit +1 vs fear, 57 rounds.

Armand looks up at the drow's proclamation. Perception 20 (d20+4), Sense Motive: 21 (d20+12).

"There's a lot of them, but I'm not sure how tough they are. 'Osul ideas on 'disrupting' these lines? Carver, Atlas, take poi...dang it there goes Mack again. Anyway keep them busy. Anyone have area effect spells?"

Armand sets his glaive next to the wall, and picks up the dagger from the alter, with his foot he kicks one of the chains away. He turns to Leskni, and slowly says "Are you still deaf? We need to disrupt the ley lines of the alter."

Shield of Faith on Leskni +3 AC 47 rounds duration
Shield of Faith on 'Osul +3 AC 48 rounds duration
Shield of Faith on Owen +3 AC 49 rounds duration
Bulls Strength on Carver +4 strength, 50 rounds duration
Bulls Strength on Atlas +4 strength, 51 rounds duration
Bless Weapon on Atlas's sword, 52 rounds duration

Spells:
0: light, detect magic, create water, mending
1: Bless-cast, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic-cast, Daylight, Searing Light(wis bonus)-cast, Searing Light (domain)

Channel energy 6 of 6

DM Shane: Fixed.

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Friday March 10th, 2017 10:50:33 AM

Dang it I really need editing ability, I dropped my ending bold bracket twice.


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 54/55 Speed 65 Character Sheet  d20+12=32 ; d20+12=25 ; 3d8+14=34 ; 3d8+14=30 ;
Friday March 10th, 2017 11:35:45 AM

"Mya, we need your and the others with you to aid us. If you don't I fear that this man will keep you bound here to do his bidding as the one we just killed did. The Woman, is our ally. Help us help you reach the lands of rest, please." Carver says ans he reels and lines up a charge over Macks head and uses his speed and maneuverability to strike.
It sounds like Zulok is near the front as the rest are behind him, so Carver will try to pierce him.

Lance charge AC 32 (confirm 25) Damage 34 (add 30 if confirm)

DM Shane 
Saturday March 11th, 2017 3:19:40 AM

I'm going to pause combat for a turn and explain a bit, because I feel I did not offer up enough detail in my last post. Zulok came up the stairs at the south end of the room you are in. All of his men are in the room with him. he is not out front he is in the middle of them, there are at least three drow warriors standing in front of him, arms drawn, and several more to his flanks.

There are 23 warriors with him, each armed with a scimitar and a hand crossbow.
I will post an updated map
If all of this is already known to you, just repost your last post. If this new information would have changed your actions please post a new.

DM Shane 
Saturday March 11th, 2017 3:41:00 AM

here is an updated Map



Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60') 
Saturday March 11th, 2017 10:56:00 AM

How the heck did that entire group of drow warriors get in the room without us noticing?

Luckily, I had some friends that had been tracking us as well, for safety. I updated the map. ;)


Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60') 
Saturday March 11th, 2017 11:51:12 AM

OOC: Sorry, time is very short today, but I realized I should have role-played that a little better....

IC:

Luckily, knowing Zulok could not be trusted, the group had dispatched a message to the Halfling DED Society (Downfall of Evil Drow) a while back already. The DED Society had sent a small contingent of stealthy halfling monk ninjas, who had been ever so silently tracking the group waiting for the moment that Zulok would make his move.

As Zulok and his Evil Drow sprung into action, the halfling monks leapt out of the shadows from every direction, with hundreds of tiny fists and feet flurrying in every direction. Like a swarm of rabid rats, they quickly move into position, protecting Owen and Osul, and working their way towards Zulok, and doing their best to quickly free Eclydryl.


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Saturday March 11th, 2017 12:15:20 PM

OCC Shane I am not altering my turn, except I moved Armand to AA19. I would also agree with Mack, how did Zulok come up those stairs, we have pretty much been on a one way path to get here, with no side tunnels left unexplored. I call "deus ex machina" on the DM.

Protection from Evil +2AC and +2 saves, 53 rounds
Haste +1 attack, +1 dodge/AC 2 rounds (Haste is rounds per level, not minutes)
Bless (50r on me), all allies +1 to hit +1 vs fear, 57 rounds.

Armand looks up at the drow's proclamation. Perception 20 (d20+4), Sense Motive: 21 (d20+12).

"There's a lot of them, but I'm not sure how tough they are. 'Osul ideas on 'disrupting' these lines? Carver, Atlas, ... okay really is the whole ninja halfing thing for real or whatAnyway keep them busy. Anyone have area effect spells? I think 'Osul's call lighting will still hit where he wants it, be it alter or Zulok."

Armand sets his glaive next to the wall, and picks up the dagger from the alter, with his foot he kicks one of the chains away. He turns to Leskni, and slowly says "Are you still deaf? We need to disrupt the ley lines of the alter."

Shield of Faith on Leskni +3 AC 47 rounds duration
Shield of Faith on 'Osul +3 AC 48 rounds duration
Shield of Faith on Owen +3 AC 49 rounds duration
Bulls Strength on Carver +4 strength, 50 rounds duration
Bulls Strength on Atlas +4 strength, 51 rounds duration
Bless Weapon on Atlas's sword, 52 rounds duration

Spells:
0: light, detect magic, create water, mending
1: Bless-cast, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic-cast, Daylight, Searing Light(wis bonus)-cast, Searing Light (domain)

Channel energy 6 of 6


Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  6d6=15 ; 6d6=26 ;
Saturday March 11th, 2017 7:11:43 PM

Owen eyes the drow warriors. Do they look very experienced?

He looks about as if to say "Are we doing this?" If it's clear that yes, we're doing this, he musters a fireball and lobs it so it detonates right in front of Zulok's face. The drow warriors must make a reflex save against DC 17 or take 15 damage. Unsatisfied with the first shot, Owen heroically draws on power from his bonded ring to cast yet another fireball, right in the same place. Reflex against DC 17 or take 26 damage.

Then he backs up toward the altar.

____________________________________

If we're not doing it: Owen backs up toward the altar (to Z20).

If we're doing it:
Standard Action - Fireball at Z26. Reflex DC 17 or 15 fire damage.
Hero Point Standard Action - Fireball at Z26. Reflex DC 17 or 26 fire damage.
Move Action - to Z20.

Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60') 
Sunday March 12th, 2017 12:16:27 PM

"Fireballs! Lightning! HECK yah! I'll hold the line while you guys target Zulok!" :)



'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Speed:30'+30', Light, Shield of Faith(Armand)  3d6=9 ;
Sunday March 12th, 2017 11:34:35 PM

"Maybe Mya and her friends can't help us until they are free?!"
'Osul thinks that, like the trans-dimensional poisonous shack in The Wood, this altar and its lines of power need radical tempering.
He brings down another bolt of power from The Wood, this time upon the Matriarch's altar.

——————
Call Lightning: Round 5 of 60, Called bolts: 4 of 6 {3d6 damage: 9, Reflex save for half damage}
OOC: Given 'Osul walked over to the altar, examined it, determined stuff, etc., I am unsure why he is still showing on the map at AE24, when he would almost surely have to be at AA19 or AB19. Can this be corrected?


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Monday March 13th, 2017 12:59:45 PM

Atlas is still trying to push his way through the halfling monk warriors that just appeared to try and get to Zulok.

Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60') 
Monday March 13th, 2017 3:25:26 PM

"Leskni, if you can shrink of bunch of those monks, we can start tossing them over the top!"


Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet  d100=13 ; d100=2 ;
Monday March 13th, 2017 4:10:28 PM

OOC: Previous post got lost.

With that new configuration, Leskni would NOT have cast calm emotions (just as well, really, since her companions tactics made that completely and utterly useless :-().

She would still call out what she did.

And would attempt to blind the Drow. She connects to the Ley Line but is unable to concentrate and cast her verbal spell.



'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Speed:30'+30', Light, Shield of Faith(Armand) 
Monday March 13th, 2017 5:15:24 PM

OOC: I won't get to post again today, but will as soon after midnight and after DM Shane's post.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil  d4=3 ;
Monday March 13th, 2017 7:39:22 PM

Beordir shakes his head at the debate and discussion. He begins casting, enunciating his arcane verses clearly. 5 additional Beordirs appear near him, shifting from place to place.

Jerkily, they pronounce, "It seems we are declining to turn the alter over to you. I will not start this fight, so bloodshed is your decision. It need not come to violence."

The mirage collective strides forward 15 feet forming up in front of the nearest drow warrior.

(OOC
Standard Action - Cast Mirror Image d4=3 ; Gives me 5 images at level 4
Free Action - pontificate
Move Action - Forward 15 feet )

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 54/55 Speed 65 Character Sheet 
Monday March 13th, 2017 9:38:54 PM

Carver's action stands as it seems everyone agrees....

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16 
Monday March 13th, 2017 10:24:20 PM

Owen grimaces as he casts his spells. He knows Leskni won't be happy with this turn of events, but it means the party honors their commitments to Eclyndryl and Mya—provided his fireballs don't toast them too badly.

DM Shane  d20+10=14 ; d20+10=30 ; d20+10=15 ; d20+10=29 ; d20+10=28 ; d20+10=17 ; d20+10=16 ; d20+10=16 ; d20+10=12 ; d20+10=29 ; d20+10=25 ; d20+10=12 ; d4=4 ; d4=3 ; d4=4 ; d4=4 ; d4=1 ; d20+7=27 ; d20+7=16 ; d20+5=6 ; d20+5=7 ; d20+5=7 ; d20+5=16 ; d20+5=15 ; d20+5=6 ; d20+5=8 ; d20+5=6 ; d20+5=19 ; d20+5=6 ; d20+5=16 ; d20+5=23 ; d20+5=17 ; d20+5=6 ; d20+5=13 ; d20+5=25 ; d20+5=23 ; d20+5=11 ; d20+5=7 ; d20+5=24 ; d20+5=18 ; d20+5=7 ; d20+5=20 ; d20+5=9 ; d20+5=8 ; d20+5=13 ; d20+5=19 ; d20+5=11 ; d20+5=18 ; d20+5=15 ; d20+5=6 ; d20+5=9 ; d20+5=12 ; d20+5=25 ; d20+5=16 ; d20+5=8 ; d20+5=6 ; d20+5=16 ; d20+5=12 ; d20+5=19 ; d20+5=13 ; d20+5=22 ; d20+5=24 ;
Tuesday March 14th, 2017 2:02:17 AM

Mack: has apparently either cracked or eaten too many of the "magic mushrooms" growing in these tunnels. he imagines scores of halfling ninja monks slaughtering the drow warriors

Carver: initiates a charges trying to get to Zulok through his lines of warriors.

Atlas: is amused by the thought of ninja halflings.

Leskni: connects to a ley line, but cannot pronounce her spell due to her inability to hear.

Armand: Leskni mumbles something and does not hear you,

Owen: lets fly with a fireball!

‘Osul: the bolt hits the Altar, the runes a trace of power running over the runes, and back again, till the reach the strike point where the bolt marred the ward, the power dissapates and the wards begin to fade from the altar.

Boerdir Multiplies himself by 5 and strides forward 15' calling for peace, His words carry no weight as there is a charging minotaur and fireball steaking toward the Drow!

Carver steaks toward Zulok with frightening speed! He is on target, but the drow in front of Zulok have other ideas! The center one thows himself in the way of the charge and takes the hit while the drow in the 1st and 2nd rows take the opportuinity to pelt him with crossbow bolts. 5 bolts get through his armor for 16 points of damage. Each of the bolts are coated with Drow posion ( Fort save VS DC 13 of fall unconscious add +1 to the DC for every 2 hits ex. 1st DC 13, 2nd DC 13, 3rd DC 14, 4th DC 14, 5th DC 15, this represents the cumulative effect of so many bolts hitting you at once. ). Just about the time that Carver hits the Drow and tears it's head off with his lance, Owens Fireball arrives on scene, but Carver is in the way! the Fireball slides right beneath his right arm and impacts on the falling headless corps of the Drow he killed. The second fireball fares better and detonates squarely on Zulok's square. he dodges and manages to avoid the majority of the first fireball, only to run square into the second. All drow but the ones on the very peripery get caught in the second blast,

Mya begins to Scream “No! Have you learned nothing? This is not the way!” More ghostly children start to appear by Mya’s side. “There will be no more sacrifices for power.”

The ghost children go from a ghostly white to a pulsating angry red! their visages contort with rage and they fly toward the Drow.

Zulok: 33 Damage.
Eccy: 33 Damage
Drow 1 41 Damage.
Drow 2 41 Damage.
Drow 3 41 Damage
Drow 4 41 Damage
Drow 5 -Dead
Drow 6 33 Damage
Drow 7 28 Damage.
Drow 8
Drow 9
Drow 10 33 Damage
Drow 11 33 Damage
Drow 12 28 Damage
Drow 13 41 Damage
Drow 14
Drow 15
Drow 16 41Damage
Drow 17 28 Damage
Drow 18 41 Damage
Drow 19
Drow 20 41 Damage
Drow 21 33 Damage
Drow 22 28 Damage
Drow 23 33 Damage.

Carver needs to make two reflex saves at DC 17 or take 15 and 26 save halves damage.

Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60')  d20+14=15 ; d4-1=2 ; d6=2 ; d6=2 ; d20+13=25 ; d4-1=1 ; d6=1 ; d6=4 ; d20+3=23 ; d20+3=21 ; d20+3=10 ; d4+1=4 ; d2+1=3 ; d2+1=3 ;
Tuesday March 14th, 2017 6:21:28 AM

Apparently everything from the last few seconds was a dream, except for the army of drow surprising us, and I somehow have not moved and attacked yet.... Squeaver and I advance (again) and attack the drow flanked with Carver..

(flurry of blows: d20+9+2(flank)+1(haste)+1(bless)+1(fang on 1st attack) for each blow,
and d4-1 damage (+1d6 Sneak Attack)+2(bull's strength)+1d6(fire/ice tears)+1(fang on 1st attack)
Hit AC 15 for 2(+2)(+2)(+2)(+1) damage, and AC 25 for 1(+1)(+2)(+4))
(not sure I get both attacks, based on the distance, and if I had or hadn't moved last round, and/or with Haste factored in though too)

Squeaver, AC 17(+1), HP 18, Speed 50(+30)
(bite, claw, claw: d20+1+1(haste)+1(bless) for 1d4+1,1d2+1,1d2+1
Hit AC 23 for 4 damage, AC 21 for 3 damage, and AC 10 for 3 damage)

OOC: I'm a little confused on if we lost a round there, or what happened. I had a move and attack above that seems to have been missed. Although all the halfling ninjas may have gotten in my way.


Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 5
Bull's Strength: +4 Str, +2 damage; rounds remaining: 53
Haste: +30' movement, +1 attack, +1 AC, +1 to hit; rounds remaining: 1
Bless: +1 to hit, +1 vs fear; rounds remaining: 56


map
DM Shane: I posted that if you wanted to change your move, post it, if not let it go. your "halfling ninja" post while in jest, counted as your move.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Mirror Image (5) 
Tuesday March 14th, 2017 12:39:39 PM

Beordir inhales sharply in fear when he hears the spirits change their aspect. He tries not to look behind him as he shifts toward the wall for whatever minor protection it might give him. Stepping up to the warrior next to him, he downs the antitoxin still clutched in his off-hand and steps up to engage the injured Drow in front of him.

(OOC Seems I missed moving my character last time.
Move Action - step to engage
Standard Action - use antitoxin.
Free action - worry )

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet 
Tuesday March 14th, 2017 3:07:08 PM

OOC: I think you need to move the ghost children

Leskni orders Pella to go fly to Eclyndryl and to protect her and, if possible, fly her out.

She has no spells of any real use in these circumstances so she'll just hang back, waiting to heal if friends need it.

DM Shane: the ghost children started at the end of the last round they will complete their moves beginning of this round.



'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Speed:30'+30'  3d6=8 ;
Tuesday March 14th, 2017 5:11:02 PM

"How do we get the sister out of there? asks 'Osul as he drops a lightning bolt on Zulok
——————
[i]Call Lightning: Round 6 of 60, Called bolts: 5 of 6 {3d6 damage: 8, Reflex save for half damage}
Light, Shield of Faith: From Armand, Haste[i]

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+6=26 ; d8+3=7 ; d20+6=20 ; d8+3=8 ;
Tuesday March 14th, 2017 5:32:53 PM

Protection from Evil +2AC and +2 saves, 52 rounds
Haste +1 attack, +1 dodge/AC 1 rounds (Haste is rounds per level, not minutes)
Bless (50r on me), all allies +1 to hit +1 vs fear, 56 rounds.

"Yes Mya, I'm afraid that when pressed for time, this group resorts to violence."

Armand tucks the dagger into his belt and takes a two handed grip on the rusty warhammer, secretly hoping that the rust is not that bad and it is still sturdy. He brings the hammer down on the wards carved into the alter.

"In Gargul's name I strike at thee!" He shouts at the alter.

To hit 26, NAT 20 (d20+6)!!! although I'm pretty sure it's immune to critical hit. 7 points damage.

With the speed born from Owen's spell, Armand brings his hammer up and down again on the alter.

To hit 20 (d20+6) damage 8 points.

Shield of Faith on Leskni +3 AC 46 rounds duration
Shield of Faith on 'Osul +3 AC 47 rounds duration
Shield of Faith on Owen +3 AC 48 rounds duration
Bulls Strength on Carver +4 strength, 49 rounds duration
Bulls Strength on Atlas +4 strength, 50 rounds duration
Bless Weapon on Atlas's sword, 51 rounds duration

Spells:Highlight to display spoiler: {
0: light, detect magic, create water, mending
1: Bless-cast, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic-cast, Daylight, Searing Light(wis bonus)-cast, Searing Light (domain)

Channel energy 6 of 6
}

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/55 Speed 65 Character Sheet  d20+9=15 ; d20+9=28 ; d20+9=26 ; d20+9=16 ; d20+9=18 ; d20+7=26 ; d20+7=22 ; d6=6 ; d6=6 ; d20+10=26 ; d20+5=19 ; d20+2=7 ; d20+2=21 ; d8+4=8 ; d8+4=11 ; d6+3=8 ;
Tuesday March 14th, 2017 6:28:39 PM

Carver takes a number of crossbow bolt and manages to shrug off the poisons the Drow are using, then the fireballs enter the picture and he gets his shield up into the position to misdirect the brunt of the blasts. He then says a brief prayer to Gargul and his glowing hand touches his breastplate and the flickering light flashes across his entire body, visibly healing him as it does so.

Staying in melee range, he uses his reach to strike at Zulok with the lance and his hooves at warrior to the south of him.
"I hope that those fireballs toasted those crossbows, they hurt. Hit them hard, hit them fast, and drop Zulok, them maybe the rest will listen to their rightful ruler...."

Lance 1 AC 26 Damage 8
Lance 2 AC 19 Damage 11
Hoof 1 AC 7
Hoof 2 AC 21 Damage 8

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  d20+1=12 ; d20+1=4 ; 4d6=14 ; 4d6=16 ;
Tuesday March 14th, 2017 11:20:33 PM

Owen aims into the melee and fires off a Scorching Ray at Zulok. Ranged Touch attack roll of 12. It will probably miss. He heroically fires another one, but misses by even more. Attack Roll of 4. If they hit, they'll do 14 and 16 damage, respectively.

He turns to Armand: "Armand, we could use some Daylight in here!"

Prepared spells:
Highlight to display spoiler: {Bold spells are unused, underlined spells are in progress.
0: Toros' Taur Try, Resistance, Ray of Frost, and Ghost Sound.
1: Magic Missile, Magic Missile, Magic Missile, Feather Fall, and Color Spray.
2: Scorching Ray, Scorching Ray, Scorching Ray, Bull's Strength, and Invisibility.
3: Dispel Magic, Fireball, Haste, and Major Image.
1/1 daily Arcane Bond spell used (Fireball).
0/7 daily Blinding Rays used.
}

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet  d20+20=25 ; d8+8=13 ; d20+15=25 ; d8+8=15 ;
Wednesday March 15th, 2017 12:31:52 AM

Atlas shakes his head as he tries to forget about the monk ninjas. "Did that spider poison me?" Having control of his senses again, he rushes into the battle.

After striking at the drow he looks over his shoulder towards Mya. He thinks about saying something, but he knows it will do no good. Hopefully the children don't turn on us after the drow.

-----------------------------------------------------------------------
Attack Drow @ AC25

Primary Attack - Longsword: 1d20+15+1(haste)+1(blessed)+1(blessed weapon)+2(flanked)=25
Damage 1d8+8=13

BAB Extra Attack - Longsword: 1d20+10+1(haste)+1(bless)+1(blessed weapon)+2(flanked)=25
Damage 1d8+8=15

Total Damage: 28

ooc: Due to movement I cannot use my Two Weapon Fighting skill or get the extra attack from Haste, but according to the rules I do get my BAB Extra Attack.

Enchantments:

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 49)

Bulls Strength: +4 STR (rounds remaining: 50)

Shield of Faith Potion: AC + 2 (rounds remaining: 51)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 54)

Blessed: +1 to hit +1 vs fear (rounds remaining: 55)


DM Shane  d20+7=15 ; d20+2=13 ; d20+2=17 ; d20+2=15 ; d20+2=22 ; d20+2=4 ; d20+2=22 ; d20+5=7 ;
Wednesday March 15th, 2017 2:29:48 AM

Mack: Mack and his pet move with lightening speed. His first blow misses but the second connects and a shock of white frost forms on the stricken drow. Squeever jumps on the drow and like the rabbit from Monty python tears his throat out with his claws. (you got two tears, it affects two attacks.)

Carver: stabs at Zulok twice hitting once, the same for the drow to his south.

Atlas: Tears into his opponent like a buzzsaw, killing the burning drow before he can fully recover.

Leskni: The din of battle is lost on her, she hangs back and looks to be of use healing.

Armand: you hit with the hammer you notice it leave an oily sulferous residue on the altar that makes the stone smoke and dissolve. that and the force of the hammer blow cracks the altar right in two.

Owen: you rays miss, and it looks like Armand has other things on his mind.

‘Osul: you drop the bolt right on top of Zulok, he was so distracted with everyone else hitting him hhe failed his save.

Boerdir closes to within knife fighting range of the drow...all five of him. (you were there last round, why didn't you attack this round?

The ghost children fly into the drow, literally, except for Mya who stops in front of Zulok and stares at him.
except for Drows # 4 and 21 all the drow who had a ghost pass through them fell dead!

Ghost Mya hisses at Zulok, Fool! begone from this place! leave in peace of be destroyed!"
Zulok looks wildly around “You… you cannot tell me what to do! I am Zulok! Head of House Tzzukah! As ruler of this place, I command you to follow me!” He puts his rapier to Eccys throat and looks at the ghost....and freezes in place.

The rest of the drow scatter and begin dropping darkness spells around the place. (50% miss chance, roll d100 anything less the 50 misses, unless you have Darkvision. ) and begin to take flanking positions around any close opponents.

Zulok: 49 Damage. +16
Eccy: 33 Damage
Drow 1 41 Damage.
Drow 2 Dead
Drow 3 41 Damage
Drow 4 41 Damage
Drow 5 -Dead
Drow 6 41 Damage
Drow 7 28 Damage.
Drow 8 Dead
Drow 9 Dead
Drow 10 33 Damage
Drow 11 33 Damage
Drow 12 28 Damage
Drow 13 41 Damage
Drow 14
Drow 15
Drow 16 41Damage
Drow 17 28 Damage
Drow 18 41 Damage
Drow 19
Drow 20 41 Damage
Drow 21 Dead
Drow 22 28 Damage
Drow 23 33 Damage.



Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60')  d20=6 ; d100=23 ; d100=10 ; d100=42 ; d100=83 ; d100=62 ; d20+5=10 ; d20+5=20 ; d2+1=2 ; d2+1=3 ;
Wednesday March 15th, 2017 6:46:52 AM

OOC: I think I've mentioned this before, but when DM posts get added to our posts, they are easily (and probably often) missed. Had I not been re-reading my own post to see the Map, I would not have even seen the DM post added to mine.

IC:

I move to attack Zulok (5' step from X24 to Y25).

Hoping my Perception aids me in the Darkness:
(d20+20(-20 invisible?) perception check of 6)

50% on each flurry - both miss

Squeaver 5' steps (from X23 to X24) to flank with Carver.

50% of each attack missing: miss, potential hit, potential hit
Squeaver, AC 17(+1), HP 18, Speed 50(+30)
(bite, claw, claw: d20+1+1(haste)+1(bless)+2(flank) for 1d4+1,1d2+1,1d2+1
Miss, Hit AC 10 for 2 damage, and AC 20 for 3 damage)


Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 4
Bull's Strength: +4 Str, +2 damage; rounds remaining: 52
Haste: fades out
Bless: +1 to hit, +1 vs fear; rounds remaining: 55


map


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday March 15th, 2017 9:48:35 AM

Protection from Evil +2AC and +2 saves, 51 rounds
Bless (50r on me), all allies +1 to hit +1 vs fear, 55 rounds.

Armand casts Daylight on the hammer he is holding. He holds it above his head and moves to W21.

'Time for some pontificating.' he thinks to himself.
"Know this faithless Drow that have abandoned your own mores to follow a male over your appointed female leader, thus you will stand in judgement this day and answer to Lord Gargul. YOU have but one chance to avoid his wraith and that is to lay down your arms and bow to your rightful ruler!" The hammer in his hand blazes with daylight.

Armand is not bluffing nor is he trying to intimidate. To his way of thinking he is simply stating a fact.

Shield of Faith on Leskni +3 AC 45 rounds duration
Shield of Faith on 'Osul +3 AC 46 rounds duration
Shield of Faith on Owen +3 AC 47 rounds duration
Bulls Strength on Carver +4 strength, 48 rounds duration
Bulls Strength on Atlas +4 strength, 49 rounds duration
Bless Weapon on Atlas's sword, 50 rounds duration

Spells:Highlight to display spoiler: Highlight to display spoiler: {
0: light, detect magic, create water, mending
1: Bless-cast, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic-cast, Daylight-cast, Searing Light(wis bonus)-cast, Searing Light (domain)

Channel energy 6 of 6
}


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet  d20+16=29 ; d8+8=12 ; d100=54 ; d20+13=28 ; d4+6=7 ; d100=1 ; d20+14=15 ; d20+20=38 ; d8+8=9 ; d100=47 ;
Wednesday March 15th, 2017 11:13:00 AM

Atlas continues his assult on the drow nearest him to prevent a flanking attack on Carver.

-----------------------------------------------------------------------
Attack Drow @ AA25

ooc: I think Armand's light spell lifts the darkness, but I rolled the d100 just in case. I am within 30 feet of the spell.

Primary Attack-TWF-Longsword: 1d20+11+1(haste)+1(blessed)+1(blessed weapon)+2(flanked by ghost)=29
Damage 1d8+8=12
If still dark: Hit (54)

Primary Attack-TWF-Spiked Shield: 1d20+8+1(haste)+1(blessed)+1(blessed weapon)+2(flanked by ghost)=28
Damage 1d4+6=7
If still dark: Miss (1)

BAB Extra Attack - Longsword: 1d20+10+1(haste)+1(bless)+1(blessed weapon)+2(flanked by ghost)=14 (1 - automatic miss)
Damage 1d8+8=n/a

Haste Extra Attack - Longsword: 1d20+15+1(haste)+1(blessed)+1(blessed weapon)+2(flanked by ghost)=38
Damage 1d8+8=9
If still dark: Miss (47)

Total Damage: 28 (or 12 if the light spell doesn't lift the darkness)

Enchantments:

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 48)

[b]Bulls Strength:
+4 STR (rounds remaining: 49)

Shield of Faith Potion: AC + 2 (rounds remaining: 50)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 53)

Blessed: +1 to hit +1 vs fear (rounds remaining: 54)


'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Speed:30'+30' 
Wednesday March 15th, 2017 2:32:09 PM

If 'Osul can't see, he Wildshapes into something that can. In this case, a small fire elemental. This creature looks like a living, mobile bonfire,...
If 'Osul can see, and can see other opponents, he drops a final lightning bolt.
If 'Osul can see, but cannot see other opponents in the magical darkness, he begins summoning.

OOC:
1) 'Osul no longer appears on the map, but it is not clear why.


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday March 15th, 2017 4:35:05 PM

The Daylight spell will overcome a basic darkness spell. As Daylight has a 60 radius it will return the areas of the drow darkness spell to the previous lighting. As we could see in the room then we can see in the room now.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet 
Wednesday March 15th, 2017 5:25:29 PM

OOC: I think the drow are all blinded for 1 round by the daylight so this should work WITHOUT provoking attacks of opportunity. If for some reason I'm wrong about that I wouldn't have Pella do this

Leskni calls for Pella to fly Eclyndryl out (he has Str 14 so carrying her should be possible, albeit putting him at medium encumbrance). He flies him to square AC 22
OOC: Not moved him since I'm not totally sure it is legitimate.

Leskni then adds her voice (in Drow) to the chorus telling the mooks to stand down.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/55 Speed 65 Character Sheet  d20+7=24 ; d20=20 ; d8+6=10 ; d8+6=11 ; d8+6=10 ;
Wednesday March 15th, 2017 8:04:22 PM

With daylight being cast nearby his location, Carver continues the attack on Zulok unless Zulok is begging forgiveness of Eccy.

(forgot to add +2 from the str and the +1 from Pali blessing)
Attack 1 AC 24(+3) Damage 10
Attack 2 AC 20(+3)(auto confirm crit from spell) Damage 21

"Give up and beg your Ladies pardon, or your bloodline ends here without a chance of being remembered except as a race traitor ...."

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Mirror Image (5)  d20+10=11 ;
Wednesday March 15th, 2017 10:26:49 PM

Beordir considers the possibility of his light spell, but is sure it would just be subsumed by the drow darkness.
Wary of allowing them to get into his back field, Beodir turns to attack the drow trying to flank him. He thrusts out with his blade, but misses badly. Then the room lights up...

(OOC
Standard Action - d20+10=11 ; rolled a one; not much point for anything else.
Move Action - None
Free Action - None

I didn't attack last round 'cause I wanted protection from the drow poison and it's a standard action to imbibe it. Apparently I forgot to move my icon on the map previously so I was out of position.)

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  3d4+3=8 ;
Wednesday March 15th, 2017 11:57:56 PM

As he sees the darkness spread, Owen switches tactics. He casts Magic Missile at Zulok, dealing 8 damage. He shakes his head at the weak attack.

Mack (Eric R) AC: 17 (T 17 FF 13), CMD: 16; HP 46/46, Speed: 30' (60') 
Thursday March 16th, 2017 12:15:35 PM

As the light returns, I let my eyes adjust to see where Zulok and Eclydryl are, so I can determine my best course of action to free her.


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Thursday March 16th, 2017 1:47:26 PM

Atlas takes a breath as he readies himself for the counter attack...

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday March 16th, 2017 1:49:55 PM

OOC: Correcting my header, now that Haste is off.


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Mirror Image (5) 
Thursday March 16th, 2017 3:03:24 PM

(OOC Still here and being mostly ineffectual)

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16, HP:37/37, Speed:30'+30' 
Thursday March 16th, 2017 4:49:49 PM

OOC: Checking in.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/55 Speed 65 Character Sheet 
Thursday March 16th, 2017 8:55:05 PM

checking in....

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16 
Thursday March 16th, 2017 9:08:10 PM

Owen shakes some of the tension out of his hands and fingers. Casting takes loose, fluid motion, and the stress of battle can interfere dangerously with a wizard's spells.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 CMD: 17 Character Sheet 
Thursday March 16th, 2017 10:27:43 PM

Checking in

DM Shane  d20+11=15; d20+11=15; d6+1=4 ; d6+1=5 ; d20+11=13 ; d20+11=24 ; d6+1=5 ; d20+8=10 ; d20+8=28 ; d20+8=16 ; d20+8=10 ; d20+8=23 ; d20+8=19 ; d20+8=12 ; d20+8=20 ; d20+2=22 ; d20+2=3 ; d20+2=20 ; d20+2=5 ; d20+2=6 ; d20+11=19 ; d20+11=26 ; d20+11=29 ; d20+11=13 ; d20+11=24 ; d6+1=5 ;
Friday March 17th, 2017 1:30:13 AM

Mack: (understood, I will post answers to questions in this area from now on.) Mac moves into the darkness swinging wildly to hit zulok, Squeever hits once perhaps through better senses or just plain luck

Carver: as the room lights back up you see drow moving to flank you and zulok stil as a stature looking at Mya. your attacks hit, and he crumbles to the ground.

Atlas: you juke and feint with the drow in front of you in the darkness you first attack misses, you feel your shield catch something, then the darkness lifts and you see him! you are so excited that your extra attack misses but your hast attack catches him good. He hasn't been stand there though, He manages to get a good lick in with his rapiers before you split his skull. take 5 damage and save vs poision DC 13 fort or fall unconscious.

Leskni: Pell picks eccy up and flies her to safety.

Armand: your spell pushes back the darkness in a 30 ft swatch from your point at the altar

Owen: your spell makes the body of Zulok twitch, and when the drow beside you pokes you with his rapier you twitch as well. take 5 points of damage and save vs posion DC 13 or fall unconscious.

ÔOsul: (sorry 'Osul i missed turning you teal..corrected) amid the darkness and din of battle you hear the whistle of blades moving throuh the are, you are pincushioned for 4 and 5 points of damage! also save vs posion DC 13 Fort of fall unconscious times 2. (I am ruling that you can become a fire elemental at the end of this round provided you dont fall unconscious. )

Boerdir(gotcha' you just seemed down about not attacking last round) the drow attempting to flank you made a miscall, his flanking parner is dead! and the others one moving to flank will not be able to help this round. his attack misses.

The ghost girls move again, and and 3 more drow fall dead. but the rest of the deploy to screen zulok and the others begin to minister to him. while some of the others attack the ghosts.

Zulok: 49 Damage. +16
Eccy: 33 Damage
Drow 1 Dead
Drow 2 Dead
Drow 3 41 Damage
Drow 4 41 Damage
Drow 5 -Dead
Drow 6 41 Damage
Drow 7 dead

Drow 8 Dead
Drow 9 Dead
Drow 10 33 Damage
Drow 11 33 Damage
Drow 12 28 Damage
Drow 13 41 Damage
Drow 14
Drow 15
Drow 16 Dead
Drow 17 28 Damage
Drow 18 41 Damage
Drow 19
Drow 20 dead
Drow 21 Dead
Drow 22 28 Damage
Drow 23 33 Damage.

DM note: sorry for the delay in posting, I've just been called to a job in OHIO and packing up is a bear.


'Osul (Graham) AC:11+2 (T:11+2, FF:10+2), CMD:16+2, HP:28/37  d20+6=13 ; d20+6=11 ; d20+4=20 ; d4=3 ;
Friday March 17th, 2017 8:52:33 AM

'Osul rocks on his feet as he barely fail to yield to unconsciousness (Spent 1 Hero Point for a post roll Bonus on the second check).
He takes a 5' step to be next to Leskni, and attempts to slam the drow at AE23 (Hitting AC:20 for 3 damage plus Reflex save to avoid Burning for another 1d4 rounds).

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Friday March 17th, 2017 9:17:17 AM

Daylight has a 60 foot radius. The room should be lit as Daylight is a 3rd level spell, darkness is a second level spell with only 20 foot radius.

Multiple darkness do not make it harder for the daylight spell to penetrate. Range does not make it more difficult to penetrate.

There should be no darkness left on the map.

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 56/61 Character Sheet  d20+7=25 ; d20+20=33 ; d8+8=10 ; d20+15=18 ; d8+8=10 ;
Friday March 17th, 2017 11:12:49 AM

Atlas shrugs off the drow attack and looks about for who's in trouble. Seeing 'Osul surrounded, he moves in that direction. As 'Osul steps out of harms way Atlas steps in and attacks one of the drow with his sword, immediately drawing blood.

-----------------------------------------------------------------------
Attack Drow @ AD25

Primary Attack-Longsword: 1d20+15+1(haste)+1(blessed)+1(blessed weapon)+2(flanked by ghost)=33
Damage 1d8+8=10

BAB Extra Attack - Longsword: 1d20+10+1(haste)+1(bless)+1(blessed weapon)+2(flanked by ghost)=18
Damage 1d8+8=10

Total Damage: 20 (assuming 18 hits, otherwise just 10)

Enchantments:

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 47)

Bulls Strength: +4 STR (rounds remaining: 48)

Shield of Faith Potion: AC + 2 (rounds remaining: 49)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 52)

Blessed: +1 to hit +1 vs fear (rounds remaining: 53)


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+4=20 ; d20+4=6 ; d20+4=11 ; d4+1=5 ; d2+1=2 ; d2+1=3 ; d20+13=21 ; d20+13=14 ; d4-1=3 ; d4-1=1 ; d6=4 ; d6=6 ; d6=5 ; d6=6 ;
Friday March 17th, 2017 12:07:52 PM

OOC: There seems to be some text coloring being done to some of our characters on the map. Does that signify something? Unfortunately, I can't see some colors. I can't see Squeaver at all, until I scroll around on the map to see where he is. ;( Sorry I can be a pain sometimes. ;) Did he go Invisible? :D

I'm hoping the coloring isn't showing which drow warriors are dead or alive, because if so, I can't tell.

IC;

Squeaver flank attacks the Drow Warrior between him and Carver (Y24).

Squeaver, AC 17, HP 18, Speed 50
(bite, claw, claw: d20+1+1(bless)+2(flank) for 1d4+1,1d2+1,1d2+1
Hit AC 20 for 5 damage, Hit AC 6 for 2 damage, and AC 11 for 3 damage)

And I flank attack the same one, hoping to finish him off and keep him off of Carver.
(flurry of blows: d20+9+2(flank)+1(bless)+1(fang on 1st attack) for each blow,
and d4-1 damage (+1d6 Sneak Attack)+2(bull's strength)+1d6(fire/ice tears)+1(fang on 1st attack)
Hit AC 21 for 3(+4)(+2)(+5)(+1) damage, and AC 13 for 1(+6)(+2)(+5))


Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 3
Bull's Strength: +4 Str, +2 damage; rounds remaining: 51
Bless: +1 to hit, +1 vs fear; rounds remaining: 54


map


Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet  d20+6=25 ; d8+2=6 ;
Friday March 17th, 2017 12:53:08 PM

Kill Zulok. Put him so far dead that not even I can bring him back!

Pella then proceeds to try and do exactly that, hitting Zulok for 6 opoints of damage

Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+6=10 ; d20+2=21 ;
Friday March 17th, 2017 3:01:07 PM

Protection from Evil +2AC and +2 saves, 50 rounds
Bless (50r on me), all allies +1 to hit +1 vs fear, 54 rounds.
Daylight 60 minutes, range 60 (Daylight counters or dispels any darkness of equal or lower level)

Armand moves to X22. He looks around and casts Searing Light on the Drow near Owen (AA20)
Range touch attack - 10 (d20+6) The bolt clearly misses the drow and crashes into the wall beyond.

The drow looks over at Armand. Armand looks menacingly at him. "Clearly Gargul is giving you a second chance to rethink your intentions. Chose wisely." Intimidation check 21 (d20+2)

Shield of Faith on Leskni +3 AC 44 rounds duration
Shield of Faith on 'Osul +3 AC 45 rounds duration
Shield of Faith on Owen +3 AC 46 rounds duration
Bulls Strength on Carver +4 strength, 47 rounds duration
Bulls Strength on Atlas +4 strength, 48 rounds duration
Bless Weapon on Atlas's sword, 49 rounds duration

Spells:Highlight to display spoiler: {
0: light, detect magic, create water, mending
1: Bless-cast, Protection from Evil-cast, Shield of faith-cast, Shield of Faith (wis bonus)-cast, Shield of faith (domain)-cast
2: Bull Strength-cast, Bull Strength-cast, Silence (wis bonus), Bless Weapon (domain)-cast
3: Dispel magic-cast, Daylight-cast, Searing Light(wis bonus)-cast, Searing Light (domain)-cast

Channel energy 6 of 6
}

Beordir (Galen) AC: 23/18/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Mirror Image (5), Combat Expertise  d20+8=27 ; d20+8=25 ; d6=1 ; d6+2=8 ;
Saturday March 18th, 2017 9:10:19 PM

Engaged on both front's, Beordir tightens up his defenses. "Can someone get this scum at our backs." He lunges out to attack the injured drow off to his left in the hopes of narrowing his defensive line.

(OOC To Hit against W25 - d20+8=27 ; Another critical; d20+8=25 ; And I probably confirmed it.
Two damage dice in case d6=1 ; d6+2=8 ; I forgot the +2 on the first one. That should be 3+8=11
Move Action - None
Free Action - None )

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Sunday March 19th, 2017 5:39:33 PM

"Work your way towards us, Beordir!"

OOC: Maybe 5' step towards Squeaver?


Owen Marcellus (Weston W.) AC: 15/15/13; HP: 32/32; CMD: 16  d20+3=4 ;
Sunday March 19th, 2017 6:16:10 PM

Owen falls to the ground, floored by the drow poison.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/55 Speed 65 Character Sheet  d20+11=29 ; 3d8+18=31 ;
Sunday March 19th, 2017 8:24:18 PM

Carver charges across the room to attack the warrior near Owen, lowering his lance to strike as he arrives.....

Attack 29AC, Damage 31

"I've told you all, beg your Lady's forgiveness or die in this room, because none of you will leave here alive, unless you beg your liege's mercy." Shouted out, hoping they can understand at least the tone of his command, Carver is letting his martial and his holy training shine where it can be seen.....

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday March 20th, 2017 12:45:52 PM

I signal to Squeaver to see what he can do to help Beordir.


Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Monday March 20th, 2017 3:02:47 PM

Owen's head lolls.

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 56/61 Character Sheet 
Monday March 20th, 2017 5:41:12 PM

Atlas hangs his head in shame for not doing a better job of dispatching with this drow.

'Osul (Graham) AC:11+2 (T:11+2, FF:10+2), CMD:16+2, HP:28/37 
Monday March 20th, 2017 6:53:45 PM

OOC: Checking in.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Monday March 20th, 2017 7:15:03 PM

Checking in

Beordir (Galen) AC: 23/18/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Mirror Image (5) 
Monday March 20th, 2017 8:31:58 PM

Checking in. I think I've still got an attack out.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/55 Speed 65 Character Sheet 
Monday March 20th, 2017 10:19:12 PM

Checking in

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday March 21st, 2017 6:35:58 AM

Checking in.


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 56/61 Character Sheet 
Tuesday March 21st, 2017 11:07:20 AM

Atlas gets over his failure and looks about. He is shocked to see that time has stopped and that no one is moving. Before he can try to take action things start to turn dark and he feels himself floating out of his body, only to realize that he's waking up from a dream. That annoying buzzing sounds wasn't a giant albino squirrel on a haste spell, it was actually his alarm going off. "What a dream!"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday March 21st, 2017 1:50:02 PM

With no one to stop them, the halfling ninja monks again make their move..........


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday March 21st, 2017 2:37:17 PM

Armand realizes time has stopped moving. He at first wonders what foul magic the Drow have unleashed now, or perhaps it is those undead children. Then he realizes that the Drow are not moving either.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/55 Speed 65 Character Sheet 
Tuesday March 21st, 2017 3:35:42 PM

Carver taps his hoof waiting for the Drow to surrender, but then remembers he can't actually tap the floor and make an irritated noise....

'Osul (Graham) AC:11+2 (T:11+2, FF:10+2), CMD:16+2, HP:28/37  d20+13=23 ;
Tuesday March 21st, 2017 4:49:01 PM

'Osul takes in the scene with his elemental Darkvision.
——————
Perception: 23

Beordir (Galen) AC: 23/18/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Mirror Image (5) 
Tuesday March 21st, 2017 6:39:17 PM

Checking in

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Tuesday March 21st, 2017 9:38:11 PM

A thin strand of drool oozes in slow motion from Owen's mouth.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Tuesday March 21st, 2017 11:06:50 PM

Rightyo then

DM Shane  d20+11=15 ; d20+11=17 ; d6+1=3 ; d6+1=7 ; d20+11=18 ; d20+11=25 ; d6+1=7 ; d6+1=4 ; d20+11=18 ; d6+1=5 ; d20+11=16 ; d20+11=27 ; d20+11=22 ; d20+11=18 ; d6=1 ; d6+1=7 ; d20+13=19 ; d20+13=24 ; d6+1=4 ; d20+6=14 ; d20+6=26 ; d20+6=20 ; d20+6=8 ; d20+6=13 ; d20+6=15 ; d20+6=16 ; d20+6=11 ; d20+2=19 ; d20+2=16 ; d20+2=7 ; d20+2=14 ;
Tuesday March 21st, 2017 11:56:20 PM

ooc: sorry for the delay guys. I'm working in Ohio now and last 5 days have been brutal.

Mack: (didn't know you were colorblind, tell me what colors you can see and I'll adjust) The drow at Y24 is dead, but squeever attacks the one at x25 for 5 damage and you hit the same one for 11 (no flank damage due to you not having him flanked. The Drow meanwhile concentrates his attacks on Squeever and stabs him twice with his rapier for 10 points of damage. the little ball of fur seems to be really freaking the drow out. squeever needs to save vs posion DC 13 fort x2 or fall unconscious.

Carver: you charge carries you true you impale the drow and kill him on the spot.

Atlas: your attack overwhelms the drow and he drops gushing blood, but he managed to get you twice during the exchange, he seemed to be moving faster...and you take 11 points of damage. save vs posion DC 13 fort x2 or fall unconscious.

Leskni: Pell flies true, but the drow guarding zulok keep him screened well and while your bird hits a drow...its not zulok. 4 drow cut at her with their rapiers 1 hits for 7 points of damage pella needs to save vs posion DC 13 fort of fall unconscious.

Armand: (I screwed up...I forgot what radius meant...my bad.) your searing light misses. apparently the Drow cannot understand you, he looks shaken but he still attacks and hits you for 5 points of damage. save vs posion DC13 fort of fall unconscious.

Owen: nice thing about drow posion, the dreams are awesome!

‘Osul: you hit the drow, and catch him on fire! but it kind of moot when carver puts his lance through his chest.

Boerdir your blade hits the drow to your south a serious blow, but the distraction lets the one to the north hit you, for 4 points of damage. Save vs posion DC 13 fort of fall unconscious.

The ghosts pass attempt to pass through 8 more drow, but only succeed on 4 of them. two succumb to the chilling effect of the ghosts touch. The drow fight off pella and manage to get zulok conscious again. He looks around and points at Armand, the source of the light, some of the warriors begin to move toward him and load crossbows.

Zulok: 49 Damage. +16
Eccy: 33 Damage
Drow 1 Dead
Drow 2 Dead
Drow 3 41 Damage
Drow 4 41 Damage
Drow 5 -Dead
Drow 6 Dead.
Drow 7 dead

Drow 8 Dead
Drow 9 Dead
Drow 10 Dead
Drow 11 33 Damage
Drow 12 28 Damage
Drow 13 Dead
Drow 14
Drow 15
Drow 16 Dead
Drow 17 28 Damage
Drow 18 41 Damage
Drow 19 Dead
Drow 20 dead
Drow 21 Dead
Drow 22 28 Damage
Drow 23 33 Damage.





Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 45/61 Character Sheet  d20+7=20 ; d20+7=21 ; d20+14=22 ; d8+8=13 ; d20+11=17 ; d4+6=8 ; d20+13=33 ; d20+13=19 ; d8+8=9 ; d8+8=11 ; d20+18=21 ; d8+8=15 ;
Wednesday March 22nd, 2017 10:53:16 AM

Atlas shakes off the attack and looks about. " 'Osul, I can use your fire on this one. He's looking way too healthy for my liking." Atlas turns his attention to the remaining drow standing next to him. He looks him in the eyes and sneers as he unloads on him with his full attack.

"Or maybe not, hard to tell through all those new wounds."

-----------------------------------------------------------------------
Fortitude Save 1: 1d20+7=20
Fortitude Save 2: 1d20+7=21

Attack Drow @ AE25

Primary Attack-TWF-Longsword: 1d20+11+1(haste)+1(blessed)+1(blessed weapon)=22
Damage 1d8+8=13

Primary Attack-TWF-Spiked Shield: 1d20+8+1(haste)+1(blessed)+1(blessed weapon)=17
Damage 1d4+6=8

BAB Extra Attack - Longsword: 1d20+10+1(haste)+1(bless)+1(blessed weapon)=33 (crit chance)
Crit Confirm: 19 (crit confirmed)
Damage 1d8+8+1d8+8=9+11=20

Haste Extra Attack - Longsword: 1d20+15+1(haste)+1(blessed)+1(blessed weapon)=21
Damage 1d8+8=15

Total Damage: 56 (unless the 17 misses, then it would be 48)

Enchantments

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 46)

Bulls Strength: +4 STR (rounds remaining: 47)

Shield of Faith Potion: AC + 2 (rounds remaining: 48)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 51)

Blessed: +1 to hit +1 vs fear (rounds remaining: 52)


Armand (Robert D) AC 16/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday March 22nd, 2017 11:21:26 AM

Uh say what?

Armand is at X22, there are no drow near me. What drow hit me? Your map is confusing. Why are some Drow marked in red, some in gray, some in black? If they are still using crossbows or bows doesn't that provoke attacks of opportunity from allies nearby?


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/55 Speed 65 Character Sheet  d20+11=24 ; 3d8+18=28 ;
Wednesday March 22nd, 2017 12:19:17 PM

Carver sees the Drow Leader stand back up, and reverses himself, charging back across the room, and aiming for Zulok, hoping to put him down for good this time.....
"I said beg forgiveness or die, you've chosen not to beg her forgiveness, so now you Die Zulok!"

Charge Attack, AC 24, Damage 28

Thinking to himself, maybe if my lance extends a few feet through his chest, the others will surrender......

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/55 Speed 65 Character Sheet 
Wednesday March 22nd, 2017 12:21:35 PM

looking at the list of enemies, the red ones are DEAD, at least I'm hoping I'm reading it right.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+4=17 ; d20+4=6 ;
Wednesday March 22nd, 2017 12:47:14 PM

OOC: There are a few problems with the map.... #1, some of us (maybe just me) can't see some of the colors. For instance, I can't see Squeaver at all, and I don't see 3 colors of drow that Armand mentioned... only 2. Problem #2, what do the colors signify anyway? If they're dead, maybe they should be moved off the map. I don't even know where I can walk, and I always do everything in my power to 5' step and flank someone, or my attack damage is fairly worthless and I waste a turn.

The drow numbered list in the DM post is great, but maybe the numbers should be added to the drow on the map. i.e., W1, W2, W3, etc. Also, is there a difference between a small w and a large W?

I'll hold off on taking my turn in the hopes that it is correct soon and I know who best to attack. ;)

I can at least do my saves for Squeaver though.
Squeaver, AC 17, HP 8/18, Speed 50
(d20+4 fortitude save of 17 vs DC 13 - Save)
(d20+4 fortitude save of 6 vs DC 13 - Fail!)

Squeaver goes down.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday March 22nd, 2017 1:34:24 PM

OOC: I can't tell on the map, but you changed my attack to a different drow warrior that I didn't have Flank on. If possible, I would have 5' stepped to flank him first, giving him an extra 10 damage. I'm assuming that's the same one that attacked Squeaver.

It's hard to know movement after the fact with the current map. Is there a reason we went away away from the map system we used to use where we could see movement from round to round?


Armand (Robert D) AC 18vs evil/touch11/flat15 HP 45/50 CMD 17 Character Sheet  d20+7=17 ; d20+8=23 ; d8+2=3 ;
Wednesday March 22nd, 2017 4:52:52 PM

Can we remove the dead drow from the map? I don't know what your color coding means on the map. I'm not sure who is attacking me and who is not.

How did they get Zulock back up, potions or spells? It would make a difference to what people may do.

Fort save 17.

Protection from Evil +2AC and +2 saves, 49 rounds
Bless (50r on me), all allies +1 to hit +1 vs fear, 53 rounds.
Daylight 60 minutes, range 60 (Daylight counters or dispels any darkness of equal or lower level)

Armand moves to V22 and bashes the drow at V23. To hit, 23 (d20+8 including flank bonus). Damage 3.

He notes Zulok pointing at him. "Ever the Fool Zulok. Taking me out at this point will not end the spells that are in effect. No wonder you had to bring so many men with you as back up." He shouts.

Shield of Faith on Leskni +3 AC 43 rounds duration
Shield of Faith on 'Osul +3 AC 44 rounds duration
Shield of Faith on Owen +3 AC 45 rounds duration
Bulls Strength on Carver +4 strength, 46 rounds duration
Bulls Strength on Atlas +4 strength, 47 rounds duration
Bless Weapon on Atlas's sword, 48 rounds duration

'Osul (Graham) AC:11+2 (T:11+2, FF:10+2), CMD:16+2, HP:28/37  3d6=12 ;
Wednesday March 22nd, 2017 5:22:30 PM

"It looks like you have him, Atlas. It looks like Armand might need our support."
'Osul moves towards Armand drop his sixth lightning bolt on one of the drow approaching Armand.
——————
Move action: 50' to support Armand.
Call Lightning (Standard action): Final, Called bolts: 6 of 6 {3d6 damage, Reflex save for half damage} This round: 12.


Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet  d20+1=13 ; d100=76 ; d100=93 ;
Wednesday March 22nd, 2017 6:59:54 PM

Amazingly, Pella manages to stay awake. Leskni calls him back to her and he tries to get back, avoiding as many attacks as possible (full defence raising his AC to 29)

Leskni attempts to cast Spectral Hand and both connects to the Ley Line and manages to cast the spell despite hearing nothing.

The hand appears right over Zulok

Beordir (Galen) AC: 23/18/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Combat Expertise, Mirror Image (5)  d20+11=16 ; d20+8=10 ;
Wednesday March 22nd, 2017 8:55:18 PM

The drow behind him sinks his knife into Beordir's hip opening a short gash, but has no further effect. Beordir shrugs at Mack, "I can't get there. I just know if we let them through our lines, we risk getting encircled."

Continuing to focus on the same drow warrior he injured before, he thrusts out with his rapier, but misses badly.

(OOC
Fortitude Save : 5:base + 1:pro evil +5:antitoxin =+11
d20+11=16 ; Eek. Barely saved.

To Hit against W25 : d20+8=10 ; A 1 and a 2 in the same combat with a 19 in between. How's this happening?

Did you forget I had Mirror Image active?

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16  d20+3=19 ;
Wednesday March 22nd, 2017 11:09:52 PM

Owen recovers from the poison and looks about, woozily.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday March 23rd, 2017 9:28:34 AM

OOC: I don't ever go full defensive, but if I can't attack because I don't know who's up, I'm going full defensive.


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 45/61 Character Sheet 
Thursday March 23rd, 2017 10:55:10 AM

Atlas wipes the blood off his sword onto his pants and looks around for his next target.

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 30/55 Speed 65 Character Sheet 
Thursday March 23rd, 2017 3:14:02 PM

Carver waits to see the effects of his charge........

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet  d100=39 ; d100=22 ; d20+5=25 ;
Thursday March 23rd, 2017 4:50:18 PM

OOC: Not sure if am supposed to act or just wait. If I'm allowed to act I'll do the following, otherwise I uh, won't

Assuming he is still up, Leskni will cast Bestow Curse, managing to both connect to the Ley Line and cast it despite being death.

The touch attack against Zulok very likely hits (25 vs touch AC). Will save DC 18 or he gets the curse of non action (50% chance to not act in a turn)

'Osul (Graham) AC:11+2 (T:11+2, FF:10+2), CMD:16+2, HP:28/37  d20+13=29 ;
Thursday March 23rd, 2017 5:09:48 PM

'Osul looks at the scene.
Perception: 29

DM Shane  d20+13=27 ; d6+1=2 ; d20+5=24 ; d100=63 ; d20+13=15 ; d20+13=30 ; d100=90 ; d20+11=23 ; d20+11=30 ; d20+11=22 ; d20+11=12 ; d6+1=7 ; d6+1=4 ; d6+1=4 ; d6+1=7 ; d20+11=24 ; d6+1=4 ; d20+6=13 ; d20+6=22 ; d20+6=14 ; d20+6=9 ; d20+6=26 ; d20+6=9 ; d20+6=26 ; d20+2=6 ; d20+2=21 ; d20+2=5 ; d20+2=10 ; d20+11=19 ; d6+1=7 ; d20+11=27 ; d6+1=5 ;
Thursday March 23rd, 2017 6:30:23 PM

(the map has been modifed to show only the live drow and the ghosts. Red =Dead, gray = hidden in darkness, black = hale and hardy. since the darkness is gone, no need for gray anymore.

Mack: (send me a your post via email now that the map has been corrected and I will inset it into the preceeding post. ) Squeever sleeps peacefully near the body of the drow you and he slew.

Carver: you charge toward Zulok through his screen of defenders, actually pushing one to the side as you pass, they stab at you with their drawn rapiers, hittng you 4 times, but your lance does as you command and skewers the revived zulok like a fish. take 22 damage and save vs posion DC 13 fort x2 and DC 14 fort x2 or fall unconscious.

Atlas: The drow before you trades blows with you, He manages to tag you once, to your four, you take 4 points of damage from his rapier, he takes a dirt nap.

Leskni: you spell appears over the mutilated body of zulok, still twitching on the end of Carvers lance.

Armand: (when you moved to x22 a drow closed on you from the mass. this room is small enough that from the middle you can get to any point in a round and get a partial attack. this guy closed on you and rolled a natch 20 on acrobatics to avoid AOO. they poured something down zuloks throat to revive him. ) you catch the drow flanking Beodir with a blow, turning his attention to you, the drow that stabbed at you earlier falls in behind you flanking you against the drow you attacked. since it was a 5' step to get where you are, he gets no AOO, nor does the drow flanking you since he took a 5' step. he hits you again for 2 damage. you know the save routine

Owen: ZZZZZZZZZ (you know you can make a save each round )

‘Osul: BOOM! your lightning bolt hits right where the Drow was, unfortunately he moved with Armand and it only partially got him. the drow following Armand screened another other drow coming for you and as you pass by him, he tags you with his rapier for 7 damage (AOO) He then hits you again for 5 in a standard attack. save vs posion DC 13 fort of fall unconscious. x2.

Boerdir(Yes I did, 18% chance you were hit d%:63 he missed you, but you lost one of the 5, you now have 4 and a 20% chance to be hit. you can put the HP you took back now.) The drow to your north and south both stab at you, both hit an image dispelling both of them. 2 images left and a 33% chance to hit you.

The ghost children keen and move through the drow near them. only 4 hit, but 3 of the drow fall dead. with their leader well and truly dead, the remining drow vanguard begin to retreat back toward the stairwell, but one of the ghost children blocks their way,


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Power Attack, Mirror Image (2)  d20+8=14 ;
Thursday March 23rd, 2017 8:21:07 PM

While he did not injure the drow he had been targeting, one of ghost children did him in. Not having another target in front of him, Beordir decides to deal with the one behind him. He turns in place and faces off with the warrior behind him.

Gripping the forte of his rapier, he jabs at him with more than the usual amount of force, missing in his haste.

(OOC
Standard Action to Hit - d20+8=14 ; Surely a miss.
Move Action - none
Free Action - none)

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 43/50 CMD 17 Character Sheet  d20+7=17 ; d20+9=16 ; d20+7=14 ; d8+2=5 ;
Thursday March 23rd, 2017 11:11:58 PM

Fortitude save 17 (d20+7) Opps forgot I need to do that twice. Fortitude save 14 (d20+7)

Protection from Evil +2AC and +2 saves, 48 rounds
Bless (50r on me), all allies +1 to hit +1 vs fear, 52 rounds.
Daylight 60 minutes, range 60 (Daylight counters or dispels any darkness of equal or lower level)

Armand Takes A Five Foot Step to V22 (Since I would not have moved as far as I stated last time had I known there was a Drow actually on top of me)

He now flanks with Beordir and bashes the drow at V23. To hit, 16 (d20+9 including flank bonus and bless) Not sure a 16 hits but in case it does Damage 5 (d8+2).

Armand is running out of witty repartee. The struggle with the drow is taxing his endurance as. He wonders if the rusty hammer he is holding was really a better choice than his trusty glaive that lies on the floor near the alter.

Shield of Faith on Leskni +3 AC 42 rounds duration
Shield of Faith on 'Osul +3 AC 43 rounds duration
Shield of Faith on Owen +3 AC 44 rounds duration
Bulls Strength on Carver +4 strength, 45 rounds duration
Bulls Strength on Atlas +4 strength, 46 rounds duration
Bless Weapon on Atlas's sword, 47 rounds duration

not showing spells because all Armand has left is Silence, and all his channels.


Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16  d4+1=2 ; d4+1=2 ; d3=1 ; d4+1=3 ;
Thursday March 23rd, 2017 11:31:07 PM

OoC: Owen made his save last round, but stayed prone to avoid AoOs. I should have made that more clear. Oh, and ignore my third roll above; it was a fat-finger error.

IC : Owen slowly stands, then fires off a few Magic Missiles at any drow still standing. They don't miss, and deal 2, 2, and 3 damage respectively. Apparently his magic is still suffering from the aftereffects of poison.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet  d20+15=23 ;
Friday March 24th, 2017 1:24:33 AM

In Drow
Surrender and your mistress MAY be nice enough to let you live. Return to your TRUE allegiance

Diplomacy of 23

She also turns to Eclyndryl and softly says
"My lady, if you want these guards alive, now would be the time to tell them to surrender"

'Osul-SmallFireElemental (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,   d20+6=24 ; d20+6=10 ; d20+4=7 ; d4=3 ;
Friday March 24th, 2017 9:22:56 AM

'Osul tries to resist the poison again, succeeding(24), then failing(10), then guessing that the flames are burning away the poison.
He stretches his flame-licked legs walking comfortably to Z22 to (flanking with Owen? not added) slam the drow at Y22.
———————
(Hitting AC:7 for 3 damage plus Reflex save to avoid Burning for another 1d4 rounds).

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+4=23 ; d20+11=22 ; d20+10=12 ; d4-1=2 ; d4-1=1 ; d6=2 ; d6=6 ;
Friday March 24th, 2017 10:31:28 AM

Squeaver attempts to save vs the sleep poison that has him down.
Squeaver, AC 17, HP 8/18, Speed 50
(d20+4 fortitude save of 23 vs DC 13 - Save)

Squeaver is conscious, but takes his time getting up, in order to avoid an AoO.

I 5' step (from Y25 to Y24), and attack the drow warrior (in X23). I'm trying to provide flanking with someone if possible, but with Squeaver still getting up (in X24), I'm not sure if I'm able to do so or not.

(flurry of blows: d20+9+1(bless)+1(fang on 1st attack) for each blow,
and d4-1 damage+2(bull's strength)+1d6(fire/ice tears)+1(fang on 1st attack)
Hit AC 22 for 2(+2)(+2)(+1) damage, and AC 12 for 1(+2)(+6))


Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 2
Bull's Strength: +4 Str, +2 damage; rounds remaining: 50
Bless: +1 to hit, +1 vs fear; rounds remaining: 53


OOC: Shane, I didn't e-mail a missed turn. I assumed full defensive. I didn't hit anyone, but no one hit me either. I'm just moving on. ;)


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday March 24th, 2017 10:32:35 AM

map


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/55 Speed 65 Character Sheet  d20+9=21 ; d20+9=14 ; d20+9=26 ; d20+9=19 ; d6=6 ; d6=6 ; d20+11=27 ; 2d8+18=26 ;
Friday March 24th, 2017 5:25:24 PM

Carver uses a swift action to lay on hands on himself (12 hp)
He steps to the side (5ft step) and uses the threat of the ghost to his benefit as a flanker.

Lance attack (reach) 27 AC, damage 26

"I said beg your Lady for forgiveness." shouting it at the drow and indicating the rightful Ruler. To the rest of the party, "Will someone translate that for me, I'm tried of killing Drow that may have just been following orders."

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Saturday March 25th, 2017 11:31:16 PM

OoC: Has someone moved Owen? I moved him beside the altar early in the fight, and now he's elsewhere in the room. Or am I remembering incorrectly?

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 41/61 Character Sheet  d20+20=38 ; d8+8=12 ; d20+15=34 ; d20+15=18 ; d8+8=15 ; d8+8=13 ;
Sunday March 26th, 2017 11:51:21 PM

Atlas observes the battlefield and makes a difficult decision, "Carver, keep them moving towards the stairs, I need to help out the casters." He runs over and attacks one of the remaining drow near Owen and Armand, quickly carving him up like a holiday turkey.

-----------------------------------------------------------------------
Attack Drow @ Y22

ooc: I cannot tell which drow are more hurt than others. I can get to Y22 or X25. I attack which ever is more healthy and a danger to the casters. I'm assuming that is Y22, but if not then please move my attack and position to X25. Thanks!

Primary Attack - Longsword: 1d20+15+1(haste)+1(blessed)+1(blessed weapon)+2(flanked)=38
Damage 1d8+8=12

BAB Extra Attack - Longsword: 1d20+10+1(haste)+1(bless)+1(blessed weapon)+2(flanked)=34 (crit chance)
Crit Confirm: 18 (crit confirmed)
Damage 1d8+8+1d8+8=15+13=28

Total Damage: 40

Enchantments

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 45)

Bulls Strength: +4 STR (rounds remaining: 46)

Shield of Faith Potion: AC + 2 (rounds remaining: 47)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 50)

Blessed: +1 to hit +1 vs fear (rounds remaining: 51)


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday March 27th, 2017 7:43:57 AM

Squeaver and I both make sure we're flanking the enemy with our allies whenever possible.

map


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/55 Speed 65 Character Sheet 
Monday March 27th, 2017 2:20:52 PM

(place holder) "Working on it.

'Osul-SmallFireElemental (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,  
Monday March 27th, 2017 5:08:36 PM

'Osul's burning form ushers the drow towards the exit.

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 41/61 Character Sheet 
Monday March 27th, 2017 5:13:01 PM

Atlas bangs his sword against his shield in a display of dominance after the successful attack on the drow. He makes a fearsome picture with blood splattered across his face, smeared in his hair, and covering his weapons and armor. Without even knowing that he is doing it, he gives a low growl and looks about the room for his next victim.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 43/50 CMD 17 Character Sheet 
Monday March 27th, 2017 8:14:00 PM

Owen I moved you back where I remembered you being.

Armand looks at the rusty hammer he holds trying to determine if it is worth keeping or restoring. Then he realizes that may have been a bad idea as the daylight spell is still going full blast on the hammer.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Monday March 27th, 2017 8:46:42 PM

Checking in

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Monday March 27th, 2017 9:56:48 PM

Owen smothers a grin as he watches Armand half-blind himself.

DM Shane  d20+11=31 ; d20+11=23 ; d6+1=3 ; d6+1=4 ; d20+6=13 ; d20+6=17 ; d20+6=7 ; d20+6=17 ; d20+6=12 ; d20+6=24 ; d20+2=20 ; d20+2=6 ; d20+2=18 ; d20+11=29 ; d6+1=3 ;
Monday March 27th, 2017 10:45:04 PM

Mack: The drow over Squeever was too busy fighting off a ghost to coup de grace him, he notices that the squirrel wakes up and move to attack, but Atlas chops his arm off and puts 36" of blade in his chest, it looks like it will delay his attack somewhat

Carver: (I'm assuming you are attacking the Drow at the stairs? your lance hits him in the neck and he goes down.

Atlas: You move over to the drow at X25 and run him through twice with your sword. He's dead before he hits the ground

Leskni: The drow keep fighting, Eccy is busy trying to get the gag out of her mouth with her hands tied behind her back, she does though look like she has something to say...

Armand: the rusty hammer is lighter than it should be, and while rusty it's functionality is superb. it was a near hit, but you are still getting used to the weapon. You got the Drows attention though he spins and pokes you neatly in the belly with his rapier. 3pts damage save vs poison DC 13 Fort of go to sleep.

Owen: & ‘Osul: ( I think I got you guys confused on the map. 'Osul you took no damage and Owen you are still by the altar)

Boerdir you miss, but suddenly the Drow you are facing has another worry, as a large rusty Warhammer whizzes past his head.

The Drow pull up short, at the sight of the ghost, carvers attack whittling down their ranks, they slash at the ghost girl, hitting her! she screams and attempts to pass through one of the drow, but it avoids her. only to be hit by another ghost. he steels himself and resists her attack!

meanwhile, the remaining engaged drow are attacked by the ghosts. but only one succumbs to the ghost children.

Zulok: 49 Damage. +16
Eccy: 33 Damage
Drow 1 Dead
Drow 2 Dead
Drow 3 Dead.
Drow 4 41 Damage
Drow 5 -Dead
Drow 6 Dead.
Drow 7 dead

Drow 8 Dead
Drow 9 Dead
Drow 10 Dead
Drow 11 Dead
Drow 12 Dead.
Drow 13 Dead
Drow 14 Dead
Drow 15
Drow 16 Dead
Drow 17 Dead.
Drow 18 Dead
Drow 19 Dead
Drow 20 dead
Drow 21 Dead
Drow 22 Dead.
Drow 23 33 Damage.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/55 Speed 65 Character Sheet 
Monday March 27th, 2017 11:21:29 PM

Carver backs up and pulls the gag from her mouth, "Say what you will. If it stops this pointless battle, all the better."
Carver readies himself to charge the remaining few Drow.....

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+11=18 ; d4-1=0 ; d6=3 ; d20+4=19 ; d20+4=23 ; d20+4=20 ; d4+1=3 ; d2+1=3 ; d2+1=3 ;
Tuesday March 28th, 2017 8:04:38 AM

I move (from Y24 to AA26), to prevent Zulok from escaping.

(boot to the head: d20+9+1(bless)+1(fang on 1st attack),
and d4-1 damage+2(bull's strength)+1d6(fire/ice tears)+1(fang on 1st attack)
Hit AC 18 for 1(+2)(+3)(+1) damage)

Squeaver moves around towards the other side (from X24 to X27), and attacks the drow warrior (at Y28).

Squeaver, AC 17, HP 8/18, Speed 50
(bite, claw, claw: d20+1+1(bless)+2(flank) for 1d4+1,1d2+1,1d2+1
Hit AC 19 for 3 damage, Hit AC 23 for 3 damage, and AC 20 for 3 damage)


Magic Fang: +1 to hit and damage for 1 attack; rounds remaining: 1
Bull's Strength: +4 Str, +2 damage; rounds remaining: 49
Bless: +1 to hit, +1 vs fear; rounds remaining: 52


map


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/55 Speed 65 Character Sheet 
Tuesday March 28th, 2017 12:51:39 PM

Zulok should be well and truly dead after the last lance went in one side and out the other....

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 41/61 Character Sheet  d20+12=14 ;
Tuesday March 28th, 2017 12:59:42 PM

Atlas is inclined to hear what Eccy has to say. He also decides that these drow will make good story tellers if they make it out of here alive. However, he's not going to just stand around and hope that they stop poking him and the others. He heads around towards the stairs and one of the remaining drow. Once there he flexes his shoulders and arms a little, leans in with his sword and shield leading the way, and says in a very even yet dangerous voice, "Put down your weapons now or die like the rest of them."

They may not understand him, but his message should be clear even if they don't understand the words.

-----------------------------------------------------------------------
Intimidate: 1d20+12=14 (hoping that the fact that we killed a small army of them carries more weight than my feeble attempt)

Enchantments

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 44)

Bulls Strength: +4 STR (rounds remaining: 45)

Shield of Faith Potion: AC + 2 (rounds remaining: 46)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 49)

Blessed: +1 to hit +1 vs fear (rounds remaining: 50)




Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Tuesday March 28th, 2017 2:45:56 PM

Leskni removes the gag from Ecyl's mouth, feeling very very irked for not noticing the gag before



Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Power Attack, Mirror Image (2) 
Tuesday March 28th, 2017 3:46:19 PM

Beordir smiles to see Armand joining him. He looks at the drow warrior they threaten and counsels, "You can still live long with your mistake. Surrender now or die like your companions."

He takes a half step back to allow his opponent time to decide. His guard does not waver and he watches the drow closely wary of any treachery.

(OOC Free Action - speak
Standard action - ready attack on attack or spellcasting
Move Action - None)

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 43/50 CMD 17 Character Sheet  d20+7=16 ; d20+7=11 ;
Tuesday March 28th, 2017 5:39:44 PM

Protection from Evil +2AC and +2 saves, 47 rounds
Bless (50r on me), all allies +1 to hit +1 vs fear, 51 rounds.
Daylight 60 minutes, range 60 (Daylight counters or dispels any darkness of equal or lower level)

Fortitude save 16 (20+7)

Armand shakes his head at Beordir. "So far none of them even appear to understand our language."

Armand attempts to swing at the Drow (to hit 11 = d20+7) but all he does is wave the hammer around ineffectively. He then calls out to the Drow, and speaks in Orc. "Gargul does not appear to want me to take your life, I suggest you surrender before that Paladin sticks his lance in you.

Shield of Faith on Leskni +3 AC 41 rounds duration
Shield of Faith on 'Osul +3 AC 42 rounds duration
Shield of Faith on Owen +3 AC 43 rounds duration
Bulls Strength on Carver +4 strength, 44 rounds duration
Bulls Strength on Atlas +4 strength, 45 rounds duration
Bless Weapon on Atlas's sword, 46 rounds duration

not showing spells because all Armand has left is Silence, and all his channels.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 40/50 CMD 17 Character Sheet 
Tuesday March 28th, 2017 5:40:19 PM

Forgot to adjust my hp. now corrected.

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16  3d4+3=14 ;
Tuesday March 28th, 2017 9:19:51 PM

Owen waits to see what the drow will do next. He readies a few Magic Missiles to fling if they don't stand down. (14 force damage that doesn't miss if any drow doesn't surrender.)

DM Shane  d20+11=29 ; d20+11=18 ; d6+1=4 ; d6+1=7 ; d20+6=8 ; d20+6=18 ; d20+6=12 ; d20+6=22 ; d20+6=12 ; d20+6=25 ; d20+6=9 ; d20+6=20 ; d20+2=7 ; d20+2=22 ; d20+2=8 ; d20+2=5 ;
Tuesday March 28th, 2017 11:31:24 PM

Mack: your punches alternately freeze and burn the dead flesh that used to be Zulok. squeever rips into the hapless drow with a vengeance.

Carver: and Leskni: you both work to get the gag off Eccy. her first words are "Not my men, House T'zzukah's men. .

Atlas: your attempt at intimidation is lost as the two drow are busy fighting for their lives with 4 angry ghosts and a rabid squirrel. (man, I've always wanted to say that!)

Armand: and Boerdir Apparently the Drow understands Orc, he drops his sword and puts his hands up.

Owen: it looks like the two near the stairs are too engaged to know how to surrender. and for what it's worth the Ghost don't look to keen on letting them surrender as well.

‘Osul:

Wailing ghostly cries of rage the ghosts converge on the two remaining drow, they fight valiantly! wounding two of the ghosts and even manage to avoid all but 4 of them as they attempt to fling themselves through the Drow. the 4 were enough, though, and their faces contort with horror at the ghastly touch of death that kills them.

Once the drow are dead, the ghosts freeze, then turn toward you.

Their color goes from a glowing blood red to the blueish white from before. Mya steps out. it is done she says in wonder [b]you have destroyed the power that the altar had over us. We are free! Free to seek the lands of rest! Thank you, Thank you ever so much, I wish I could repay you for the kindness you have shown. but I can feel the call now, we all can....good bye.

with that the girl's forms begin to fade and rise upward, dissipating to nothing before they reach the ceiling.

Zulok: Dead
Eccy: 33 Damage
Drow 1 Dead
Drow 2 Dead
Drow 3 Dead.
Drow 4 Dead
Drow 5 -Dead
Drow 6 Dead.
Drow 7 dead

Drow 8 Dead
Drow 9 Dead
Drow 10 Dead
Drow 11 Dead
Drow 12 Dead.
Drow 13 Dead
Drow 14 Dead
Drow 15 surrendered.
Drow 16 Dead
Drow 17 Dead.
Drow 18 Dead
Drow 19 Dead
Drow 20 dead
Drow 21 Dead
Drow 22 Dead.
Drow 23 Dead.


'Osul-SmallFireElemental (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,  
Tuesday March 28th, 2017 11:54:36 PM

'Osul watches. The ghost sistren and Mya. Zulok and his remaining drow guard. Eclyndryl. He awaits the various responses to the questions put, but the fire elemental is not want to be patient.

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 41/61 Character Sheet  d20+16=32 ; d8+8=14 ; d20+13=23 ; d4+6=7 ; d20+15=18 ; d8+8=16 ; d20+20=35 ; d8+8=15 ;
Wednesday March 29th, 2017 12:52:53 AM

Atlas shrugs and proceeds with trying to put the drow out of his misery. It's almost as if the drow was frozen in place, as every time Atlas strikes he easily breaks through his defenses. Blood flows freely now.

-----------------------------------------------------------------------
Attack Drow @ AA28

Primary Attack-TWF-Longsword: 1d20+11+1(haste)+1(blessed)+1(blessed weapon)+2(flanked)=32
Damage 1d8+8=14

Primary Attack-TWF-Spiked Shield: 1d20+8+1(haste)+1(blessed)+1(blessed weapon)+2(flanked)=23
Damage 1d4+6=7

BAB Extra Attack - Longsword: 1d20+10+1(haste)+1(bless)+1(blessed weapon)+2(flanked)=18
Damage 1d8+8=16

Haste Extra Attack - Longsword: 1d20+15+1(haste)+1(blessed)+1(blessed weapon)+2(flanked)=35
Damage 1d8+8=15

Total Damage: 52

Enchantments

Bless Weapon: The weapon is treated as having a +1 enhancement bonus for the purpose of bypassing the DR of evil creatures or striking evil incorporeal creatures (though the spell doesn't grant an actual enhancement bonus). The weapon also becomes good-aligned, which means it can bypass the DR of certain creatures. (rounds remaining: 43)

Bulls Strength: +4 STR (rounds remaining: 44)

Shield of Faith Potion: AC + 2 (rounds remaining: 45)

Haste: Additional Attack if not moving, +1 attack bonus, +1 AC, +1 Reflex Save (rounds remaining: 48)

Blessed: +1 to hit +1 vs fear (rounds remaining: 49)


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 41/61 Character Sheet 
Wednesday March 29th, 2017 12:56:48 AM

Atlas suddenly looks up after he realizes that he's hacking apart a dead body. "Hmm, sorry about that. I got caught up on the void."

--------------------------------------------------------
ooc: Sorry about that, I was so excited to attack again that I only looked at the map rather than reading the full post before posting myself.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday March 29th, 2017 6:43:24 AM

I walk over and calm Squeaver down, take a deep breath, and look around at the carnage.


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil, Power Attack, Mirror Image (2)  d20+4=19 ;
Wednesday March 29th, 2017 9:00:35 AM

When the drow drops it's weapon, Beordir turns to look in time to see Mya's appreciation. In spite of her help, Beordir visibly relaxes once all the ghosts fade from view. With so many other dead drow, he looks away and focuses on the one left alive.

He pulls lacing from the drow's boot and binds his hands with, then slides him onver to lean against the wall. Now that the last threat has been neutralized, Beordir kneels to wipe off his blade on the clothes of one of the fallen before standing and walking over to the stairs.

He doesn't have a long history with the drow leader, so he leaves that to others. Instead, he listens carefully from the top of the stairs to determine if more threats are coming.

(OOC Perception d20+4=19 )

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Wednesday March 29th, 2017 1:49:24 PM

While continuing to untie Eccy, Leskni asks her

"Sorry, I think I'm completely confused. Could you explain how Zulok comes to be working with House T'zzukah and why he had you as captive, What is the current political position? Are you now houseless or are you still in charge?"

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 48/50 CMD 17 Character Sheet  d6=3 ; d6=3 ; d6=2 ; d20+10=28 ;
Wednesday March 29th, 2017 5:02:00 PM

He looks around to make sure everyone is near enough and then channels energy to heal everyone. He will exclude the Drow prisoner. Everyone is healed 8.

"He looks around quickly, anyone needing some more healing?"

"I'm not sure our work here is done. Someone or several should keep an eye on those stairs. Owen, perhaps you could detect magic and look over the dead Drow's stuff. Mack check out the dead Drow as well, they may have items that could prove useful."

Armand pushes the Drow prisoner over to Eclyndryl.

He bows slightly to Eclyndryl. "My Lady. Here is at least one prisoner for you to question, or perhaps turn into a useful tool for yourself. As to Zulock, well if you really want to ask him a few questions, I can arrange that, but it would have to wait until tomorrow." Diplomacy 28 (d20+10)

'Osul-SmallFireElemental (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,   d20+13=29 ;
Wednesday March 29th, 2017 5:39:20 PM

Fire elemental 'Osul begins checking the fallen.
—————
Perception: 29

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=29 ; d20+21=36 ;
Wednesday March 29th, 2017 6:40:35 PM

"Thanks Armand! I'm good, and Squeaver just has a scratch."[b]

Squeaver, AC 17, HP 16/18, Speed 50

If all seems safe for the moment, Squeaver keeps an eye out, while I check over the drow bodies.... for valuables, or if any are still alive and need some assistance.

(I re-cast TTT:)
(d20+21+1(TTT) [b]TrapFinding check of 29
)
(d20+20+1(TTT) perception check of 36)


Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/55 Speed 65 Character Sheet 
Wednesday March 29th, 2017 8:32:36 PM

Carver waits for Eccy to speak, hoping to hear her end the battle......

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Wednesday March 29th, 2017 10:05:11 PM

Owen turns to Eccy. "Once we know more about your situation we'll tell you about our own adventure."

DM Shane 
Wednesday March 29th, 2017 11:01:04 PM

once she is unbound, Eccy picks up a Drow rapier and walks over to zulok. a rapier is not the best weapon for a beheading, but she works with a will and soon raises the dead drows head up by it's hair. There seems to be a lot of grief and anger directed towards Zulok. While she works she speaks, her voice calm at first but then rising as her emotions do.

Zulok was a representative from house Tzzukah, he has been at the House D'gul court for many years. I trusted him. It seems he was conspiring with certain noble houses within House D'gul to depose me via regicide. I was lured to a private meeting with Zulok by another "Trusted" advisor, He and his men were waiting on me...they smuggled me out via a previously unknown side passage, then took me here, it seems he knew a back way in all along, but it was blocked by some sort of moving shadow thing that he could not pass. He said his Scion resided within, waiting to be released and to make House Tzzukah great again, but that no drow could open this door, it could only be opened by "people of the light" and that he had duped me and the Tree Wardens into opening it for him. she pauses for a moment and steels herself. He and his men entertained themselves with me while we waited, they told me how my royal blood would stengthen the altar and make his Scion strong. He named all of the nobles of House D'gul that were in on this. Fool...I had feared that it was all of them, but it is only 4 of my advisors. she laughes bitterly. I'm going to need your help getting back to the palace...I don't know how to thank you for what you have done for me....there will be petitoners lined up when I get back... she starts to babble a bit, but even dirty, clothes torn, bloody, hair matted, tangled and not tracking well due to shock, she still keep a regal bearing. almost noble.

There is noise from down the stairwell hallway, someone calling Eccy's name and other obviously drow words. A Drow runs into the vestibule followed closesly by a whole bunch of drow warriors. the lead drow is Eccys cousin, the Captain. Eccys seems to start tracking better at her cousins appeance and quickly explain what all has transpired. The Captain falls all over himself thanking you for saving his cousins life and even the Drow warriors smile and make gestures of friendship.

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 41/61 Character Sheet 
Thursday March 30th, 2017 12:21:41 AM

Atlas, known for finding the brighter side of every situation, is still caught up in the emotions of the battle. He is unable to bring a smile to his face, instead looking very grim. "Can someone please destroy that altar? Children died there in a horrendous way and I won't leave it to be used again. I believe it is protected by magic, but let me know if you need my strength to help."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+22=32 ; d20+21=40 ;
Thursday March 30th, 2017 6:55:39 AM

I'm not sure what I can do to help with the Altar, but I at least check it over.

(d20+21+1(TTT) TrapFinding check of 32)
(d20+20+1(TTT) perception check of 40)



'Osul-SmallFireElemental (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,  
Thursday March 30th, 2017 5:27:43 PM

'Osul isn't sure that he hasn't done that already, so he moves with Mack to the Altar to confirm if anything need to still be done.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 48/50 CMD 17 Character Sheet 
Thursday March 30th, 2017 7:22:08 PM

Armand backs away a little overwhelmed by the Drow. He tries to whisper to Owen or Leskni "Say do either one of you have prestidigitation or some kind of spell like that to clean her up a little?"

He will then cast detect magic and examine the dagger he took off the alter, and the hammer he picked up. He will be careful when looking at the hammer though, no need to be blinded twice.

He will meander around looking over the dead Drow with detect magic.

As he passes near the prisoner he says in Orc. "This doesn't look good for you. I'd consider some way to save yourself from all them." He motions to Eccy's guards.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Thursday March 30th, 2017 7:50:49 PM

Leskni calls out in a loud voice (speaking Drow)

"I am about to try and cast a spell to help heal Eclyndryl. Is that acceptable?"

I also mention to my allies
"Do NOT cast a spell until you get permission. Not even a cure spell. The Drow tend to be VERY suspicious"

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Thursday March 30th, 2017 8:48:22 PM

Owen tells the story of the group's adventure, from the spider-trapped door to the shattering crystals to the Matriarch and ghostly children.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Thursday March 30th, 2017 10:24:29 PM

The additional drow running is startle Beordir and he draws his blade again. That they are looking for Eccy and not Zulok means he does not attack them at once. Only after they join her and she starts responding better does Beordir put away his weapon.

He listens carefully to Eccy's words, then asks, "If we succeed in destroying it's physical form, will that release the Scion?"

Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/55 Speed 65 Character Sheet  d100=57 ;
Thursday March 30th, 2017 11:13:44 PM

Carver, asking quietly to Eccy, "mind if I make you a bit more presentable? I can try to at least get most of the dirt and grime off your clothing?"
If she says yes.....Carver casts Prestidigitation and uses it to clean the dirt and grime off her and then off himself, this also includes the blood splatter as well.
If she says no, he cleans himself up and then Atlas and the others....

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 41/61 Character Sheet 
Friday March 31st, 2017 12:42:14 AM

Atlas looks to Leskni, "I appreciate why you said that Leskni and I know you mean well, so please don't take offense to what I'm about to say."

Atlas looks Eccy straight in the eyes and with a calm voice replies to Leskni, I'm tired of having to walk around these people like I'm on pins and needles. After what we just did they should be the ones walking around on pins and needles. If they want to pick a fight with us after all this then lets get it over with. Otherwise I don't ever want to see them tense or draw a blade on us again when we go about our business of casting spells and doing the stuff we do. Is that a deal?" This last question he clearly directed toward Eccy."[/b]

-----------------------------------------------
ooc: Just role playing here Paul, not taking shots or anything. Atlas would be all in a huff after a battle like this and he's tired of the lack of respect everyone is giving our group. He doesn't walk on pins and needles, it isn't like him. Just know this isn't directed at you and he's not attacking Leskni at all, he's just making sure that Eccy understands his expectations clearly and he's expecting her to tell Leskni that it's OK. If she doesn't then that will be interesting :-)


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Friday March 31st, 2017 9:08:19 AM

Beordir shrugs at Altas' outburst. "They're drow. They don't trust their own.
He gestures around the room. "With good reason. There will need to be many generations before that changes."

DM Shane 
Friday March 31st, 2017 9:15:26 AM

Mack: The altar looks to have been eaten away by acid, many of the sigils and wards have been dissolved by the acid and there is a large crack running across it, looks like it has already been destroyed.

Carver:

Atlas: looks like if you just pushed on it a little it would collapse into two pieces.

Leskni: Eccy translates your request and motions for you to proceed

Armand: The room alightes with magic! the dagger, the hammer and a lot of the dead drows items light up. I'm going to go ahead and skip ahead a bit to bypass the 3 round rule if that's okay with you. I will tell you now that most of the drows stuff are thunderstones and potions. the dagger and warhammer need checks to fully disclose their properties. I will though describe them to you below.

Owen: you start relating your story. a few of the drow speak common and translate for you.

‘Osul: the altar looks well and truly buggered to you

Boerdir relaxes a bit and watches the stairs for trouble.

Atlas uncovers 23 thunderstones, 20 potions type A and 15 potions type B. the dagger is highly polished and sharp. Black and red leather are intertwined to form a soft handle, whilst an intricate double helix is inlaid into the blade itself all the way to the tip. The Hammer is An extremely corroded, rusty-looking warhammer with the words Highlight to display spoiler: { "Crusty Jim"} carved into the head in dwarven runes. Highlight if you speak Dwarven. you also find near the body of the Matriarch a clear spindle gemstone.
piled in a corner neatly is a gruesome sight, the bones of the children that were sacrificed. in front of the bones is a pile of jewelry, neatly laid out. The words "thank you" are written in Myas' hand before the pile on the stones. The jewelry looks to have belonged to the Drow children (need an apprasial check to get a value. )

there are a lot of really nice drow rapiers, studded leather, bucklers, hand crossbows and about 350 gp per drow (350x23=8050gp )


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday March 31st, 2017 4:30:34 PM

I look at the children's' bones, and wonder out loud if we should give them a better burial somewhere. Since some or even all could be drow children, I ask E where we can provide them a better resting spot.


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Friday March 31st, 2017 7:47:37 PM

Distracted from his watch and interested in the dead drow, Beordir moves through the dead, looking at their faces before divesting them of their weapons. Curious, he sets two hand crossbows aside along with a couple of cases of bolts.

Unable to contain himself, he also collects 5 rapiers to examine later.

When Mack asks about burial in general, Beordir comments, "We also have these warriors to consider."

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet  d100=65 d100=79 2d8(2+7)+6=15
Friday March 31st, 2017 10:16:56 PM

"I think that we should let Ecylndryl decide what happens with the bodies of the children and the warriors. She knows the ways of her people far better than do we"

With that, Leskni throws a Cure Moderate wound on Ecylndryl, healing 15 points (connected to Ley Line and made spell even though deaf"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Saturday April 1st, 2017 2:59:41 PM

OOC: Is that pile of misc weapons and armor worth 8,050 gp if we sell it, or half of that?


Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Saturday April 1st, 2017 6:42:42 PM

Owen realizes his mistake and switches languages. He finishes the story in Woldian Below.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 48/50 CMD 17 Character Sheet  d20+4=12 ; d20+4=13 ;
Saturday April 1st, 2017 10:51:32 PM

"Hmm."

Armand considers the dagger turning it this way and that. Spellcraft 12. He shrugs his shoulders.

He then examines the hammer. Spellcraft 13. Again he is confounded. He shakes his head.

Seeing Owen enthralling some Drow with his strange words he resolves to ask him later about these items. He contemplates the rites of Gargul for the dead but then realizes that Leskni's words are probably the wiser course at this point.

Armand walks over and retrieves his glaive and tucks it into the efficient quiver at his side. He waits and watches. He does not much care for all the manipulation and subterfuge that seems to dominate Drow society.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 48/50 CMD 17 Character Sheet 
Saturday April 1st, 2017 10:53:16 PM

OOC Mack I trust you are writing this down on the party treasure. Of course the Eccy may want some of that stuff back.

'Osul-SmallFireElemental (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,  
Sunday April 2nd, 2017 6:09:25 PM

Confident the altar is dealt with, 'Osul moves to join the main conversation - catching the end of Owen's tale, if not understanding it.

'Osul-SmallFireElemental (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,  
Monday April 3rd, 2017 4:45:31 AM

Confident the altar is dealt with, 'Osul moves to join the main conversation - catching the end of Owen's tale, if not understanding it.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday April 3rd, 2017 5:53:54 AM

OOC: Yep, here's what I have so far (hoping I haven't missed anything):

Party Treasure


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 41/61 Character Sheet 
Monday April 3rd, 2017 10:59:34 AM

Pushing over the altar helps Atlas move on from the battle, his emotions finally cooling down. It doesn't take much longer before he forgets all about it as he looks over the treasure. "Mack, let me know what I have to carry, otherwise we'll divide this up when we get back? Regarding the weapons and armor, nothing I need really. However, I did hear some of you recommend that I start bringing my bow. Until then, I'll grab two of these crossbows and a few cases of bolts."

When Leskni speaks up about the dead, he nods, "I agree, Eccy can decide and we'll do what ever is necessary. These children deserve to be at peace."

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 48/50 CMD 17 Character Sheet  d20+11=12 ;
Monday April 3rd, 2017 6:17:09 PM

Armand turns to Atlas "Boy these Drow can take awhile to talk." He quietly intones.

He looks over Atlas, Heal 12. He looks over Atlas. "I'd do some more channeling to get everyone healthy, but these Drow are so touchy with anyone casting spells around them." He shrugs.



DM Shane 
Monday April 3rd, 2017 9:15:36 PM

Eccy thanks you for the healing and detail some of the drow guards to start stripping the dead warriors of arms and armor. when she hears about the drow children, she details a few guards to round up their bones to take back to House D'gul. I shall be honored to give these drow a proper burial, The Warriors, I will have slaves come back and take their bodies to the compost pits. It is fitting that their flesh shall feed that mushrooms that feed our people. As to the prisoner, you have taken, he is yours to do with as you will, this is the way of our people. She looks at Armand closely, I will tell you that if you should turn him over to me, he will soon join his brothers in the compost pits, Please Armand, cast your spells, you are my friends, and I trust you more than any other. The drow collect what equipment you have not taken from and begin packing it up. Eccy speaks again. and one of the drow pulls out a series of strings on a stick, and as he counts the weapons, armor and sundries he thows knots in on of the strings, one string for armor, one for rapiers, potion A potion B crossbows, ect. He hands the stick to Mack and motions for him to check his work. Eccy looking on takes the time to explain what is going on.
It is a Tally stick, the knots on each of the strings represent your loot. My men are going to carry all of it, save the gold, for you, this is so that you have accountability.
one of the drow has collected the drows purses. He deposits the gold, 8050gp worth, at Macks feet. once all the loot is collected the Drow form up around Eccy and Await you to follow them back to House D'gul.

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Monday April 3rd, 2017 9:34:14 PM

Owen forms up behind the guard, but his thoughts have begun to drift. He shivers; the dead drow children momentarily remind him of his own son.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Monday April 3rd, 2017 11:34:53 PM

Once he has acquired a few things, Beordir is not sure how to deal with the drow. They seem honorable, his history lessons only portray them as betrayers. Perhaps I will have an opportunity to add a contrary page to our history.

Contemplating he returns to his guard duty.

(OOC Mark, I think you missed the items in the room of duplicates. I have a Mage Hand around my neck.)

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Monday April 3rd, 2017 11:50:14 PM

Leskni talks briefly to Eccy in a low voice in common, offering her comfort and reassurance. Leskni knows that this isn't the time for a long talk and that Eccy can't afford to appear weak now but Leskni wants to make sure that Eccy knows that she is with somebody who cares about her.

'Osul-SmallFireElemental (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,  
Tuesday April 4th, 2017 5:30:00 AM

'Osul thinks this all sounds agreeable, but he is still curious about what lies behind the warded door...

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday April 4th, 2017 5:48:20 AM

OOC: Check. Got it, Beordir. Anything else I'm missing, anyone?

Party Treasure


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday April 4th, 2017 12:28:45 PM

NOT knowing that this isn't the time for a long talk, I walk over to E.... "What the Heck happened?!?!?!", I ask, with childlike blind naivety and bliss.



Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 41/61 Character Sheet 
Tuesday April 4th, 2017 1:11:50 PM

Atlas is first to the pile of gold, "That's a lot of gold, how do we want to go about this? Mack, will it fit in your sack or do we need to divide it up now?"

Atlas chuckles at Mack's innocent yet blunt approach. He walks up beside him, "Finally some straight talk, thanks Mack. I can always count on you to help us get to the heart of things." He looks at Eccy, looking forward to hearing the story details. "So?"

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Tuesday April 4th, 2017 5:29:16 PM

Still keeping watch, Beordir nevertheless perks up when he hears Mack start asking about Eccy's betrayal. Perhaps more for his personal history.

(OOC just checking in)

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 48/50 CMD 17 Character Sheet  d6=6 ; d6=4 ; d6=1 ; d6=2 ; d6=4 ; d6=3 ; d6=2 ;
Tuesday April 4th, 2017 5:32:57 PM

Armand concentrates to channel and heal those still injured. 12 points healed.

Atlas still looks a bloody mess though, Armand is not sure how much is Atlas's blood. To be safe he channels again. 9 points healed.

He tries to hide his grimace at Eccy's words. He turns to Carver. "Say Carver, do you want to see if you can determine how much evil lies in our prisoner's heart?

He then speaks to the prisoner, in Orc. "What do you have to say for yourself?"

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 48/50 CMD 17 Character Sheet 
Tuesday April 4th, 2017 5:36:35 PM

OOC Mack I believe there was an efficient quiver found in the mirror room as well.

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,  
Tuesday April 4th, 2017 5:38:10 PM

Seeing no immediate need, 'Osul drops his elemental wildshape.
"Atlas, if it was all gold then they each of the House Tzzukah drow was walking around with 7 pounds of coins in a pouch. I'd expect a fair portion of the value would be in platinum or gems, and that should easily fit in a sack or haversack."
He continues looking at the warded door.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Tuesday April 4th, 2017 9:02:24 PM

Leskni just shakes her head at Mack, not at all approving

DM Shane 
Tuesday April 4th, 2017 9:54:22 PM

Mack:, Atlas: & Boerdir (do you guys not remember my post from the 29th? read it eccy told you all about it.)

Armand: You speak to Carver but he seems to be off in a corner in the back of the room, He's talking quietly with the spirit of a centaur.

Carver: you were listening and watching the drow, when you hear a whisper. looking around you notice the spirit of you Aunt Matilda standing in a corner beckoning for you. unnoticed, by the others you walk over to her, she speaks. “Nephew, You have done well. The Matriarch was an affront to Gargul, and the Drow princess Eclyndryl, may one day lead these drow into the light. Gargul is pleased, but you are needed somewhere else. Say good-bye to your friends, your path leads elsewhere.

Leskni: Eccy takes the time to play with your ear a bit in a friendly familiar manner as she talks with her cousin.

Owen: Ready to go, Children and death, make every living creature maudlin.

‘Osul: (you mean the warded door the drow came through or the warded door you came through when you answered the riddle? apparently the door the drow camen through was deactivatded when you deactivated the shadow door.

you all hear a strange popping sound and all turn as one towards it, A glowing ash gray portal has opened in the air by Carver. A spiritual centaur stands beside him. He has a sad look in his eyes.



Carver (John C) AC 16, AC 18 with shield, CMB 6, CMD 17, HP 20/55 Speed 65 Character Sheet 
Tuesday April 4th, 2017 10:10:44 PM

Carver nods to his Aunt, then returns to the rest of the group.
"My friends, as seems usual in my case, I get messages and summons' from the most unusual people. It seems that we have done well here, and Lord Gargul seems pleased, but I'm needed else where. I was summoned from the Mercenaries by my Aunt, and now I'm needed to go somewhere else. Be well, be safe, and maybe in the future you can remember me when you tell the tales of your early years of your adventures.
I'll see you around sometime, I hope."

He returns to where the Spirit of the Centaur still stands and can be heard to say, "All that needs saying has been said, let's go Aunt Matilda."

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Tuesday April 4th, 2017 11:48:09 PM

Owen bids farewell to Carver, wishing him the best of luck. "Walk in wisdom, friend.", he says sorrowfully.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday April 5th, 2017 8:05:27 AM

"Ahh.... sorry. You lost me after 'Zulok was a....'. I think a few of us were working on the altar when you were giving the update." ;)

Turning around as a spirit appears and Carver leaves..... "WHAT the..... Where is Carver going? Did he find Boni?!?!?!"

"Thanks for the healing, Armand! Squeaver and I are both all set."

OOC: Quiver noted.... anything else I missed? The problem is I can't update my Google Docs from work, and work is where I usually take my turns. ;)

Party Treasure


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Wednesday April 5th, 2017 10:52:52 AM

Atlas feels alive as the healing hits him, "Thanks Armand! Now Mack, what did you miss on the story. It seems that there is nothing more than what has already been told, so I'm happy to repeat it as necessary."

Atlas begins to go over the story with Mack, but then he sees what is going on by Carver. His draw drops. "Carver, you're leaving us just like that? I'm...I'm...wow." Atlas is lost for words, it is all happening so fast and he doesn't want to see his friend go. His reactions in battle are quick and practiced, but this attack on his emotions is not something that he is trained to handle.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 48/50 CMD 17 Character Sheet 
Wednesday April 5th, 2017 5:11:47 PM

Armand was waiting for the Drow to offer some kind of defense of his life. But is now flabbergasted by Carver's announcement.

"...I, we,... you were always there to provide the moral high ground Carver. This is a sad day.

He turns to the Drow. He face turns from sad to maybe a little angry and result as his eyes narrow and his lips draw into a thin line. He grabs the Drow by shoulder and belt and starts running, pulling him along. He stops short of the swirling mass about to swallow Carver and propels the Drow through, shouting in Orc, "Learn to play nice or you may die!."

He turns to the group to see them staring back at him. "Well he was dead if we turned him over to Eccy. I don't think we could realistically take him back to the Tree with us. I doubt Eccy would have tolerated our releasing him on his own recognizance. Now he's banished to somewhere else."



'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:16/37,  
Wednesday April 5th, 2017 6:18:41 PM

'Osul is equally lost for words at Carver's sudden departure. He is saddened, but it is what it is.

Then, "Thank you Armand, and very good thinking!"


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Wednesday April 5th, 2017 8:13:14 PM

Beordir reacts with surprise at Carver's announcement. He stands stunned as it seems to be decided.

He sighs and announces, "I was honored to have traveled with you. I would have liked to have more time to enjoy your company. May all your future endeavors be prosperous."

Torn between witnessing Carver's departure and insuring against danger, Beordir watches back and forth, mostly distracted from each.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Wednesday April 5th, 2017 8:59:45 PM

"Good bye to you, Carver. But I certainly understand when ones path causes one to leave old friends and make new ones"

Leskni then mutters something softly to Ecly

DM Shane 
Wednesday April 5th, 2017 10:39:33 PM

With a final wave Carver is gone after the drow, the centaur ghost looks after him lovingly, nods to everybody and fades away.
Eccy stares at where Carver disappeared, a strange look on her face, unreadable. her hand suddenly tense on leskni's shoulder.
A sense of sadness drapes the area like a heavy fog. everyone stands in silence alone with their thoughts. Eccy's cousin interrupts with cough. he speaks to Eccy. and she seems to come out of her spell. yes...uh...yes...we need to get going. she says absently, her mind on something. The drow begin to walk down the stairs toward home.

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Wednesday April 5th, 2017 11:32:57 PM

Owen is lost in thought. Carver leaving only reminds him of family lost. He stands and stares at nothing until someone rouses him.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday April 6th, 2017 8:13:23 AM

I stand silently for a short while, sad to see people from our group go. I'd expect to be used to it by now, with our group changing so frequently. But still sad. They will definitely all be missed, and I hope we cross paths again.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday April 6th, 2017 12:22:04 PM

After some time, I move, and pat Owen on the back. "Don't worry, Owen. At least Squeaver is still here."


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Thursday April 6th, 2017 12:24:31 PM

Once Carver has vanished, Beordir returns to his guard duty. As the group files out, Beordir joins the rear guard.

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Thursday April 6th, 2017 1:52:54 PM

Atlas shakes himself out of his frozen state of surprise as the drow is thrown through the portal. "I would have killed him, but your approach is good as well Armand. I'm sure Carver will keep him from causing trouble with the locals. Besides, watching you practically throw him was a memory I'll probably have for a lifetime." Atlas finally gets a smile back on his face at the thought.

"Well Mack, another one down. I keep telling you that you need to take more baths, but you don't listen. Eventually you're going to drive them all off and then you'll be stuck alone with me. I cannot imagine the trouble we would get into"

Atlas follows the drow down the stairs, processing the turn of events. Speaking to no one in particular, Atlas let his thought slip out louder than he intended, "It is a better departure than death would provide. We need to be grateful for what we have and happy for the success of others. Time to move on."

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday April 6th, 2017 4:21:37 PM

Armand claps Owen on the shoulder. "The wheel of life is ever turning. Who knows Carver may pop up again sometime."

Seeing Owen is still distracted Armand interprets it as sorrow over Carver leaving. "Say you know what would take your mind off things. Some work. Look at this dagger and hammer I picked up. They're magical but I can't figure out what they do."

Armand shows Owen the rusty hammer, and the dagger from the alter.

He forces Owen along behind the others, while walking beside him.

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Thursday April 6th, 2017 5:42:49 PM

'Osul nods in general agreement with what is said, and with leaving the chamber, and moves with the group.

Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Thursday April 6th, 2017 9:28:41 PM

Leksni hesitates a second, then turns to her companions

"I think that she needs me more than you do, right now. Hopefully our paths will cross again some time in the future. Best of luck to all of you"

With that she hastens off after the Drow. The last you see of her is her walking side by side with Ecly, conversing together in a low voice. It is obvious even from this distance that a weight has been lifted off BOTH of their shoulders.

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16  d20+14=29 ; d20+14=30 ; d20+14=19 ; d20+8=17 ; d20+8=21 ; d20+8=24 ;
Thursday April 6th, 2017 11:58:35 PM

Owen looks at the items and casts Detect Magic to identify them. Spellcraft: 29, 30, 19.
He also checks some of the other items for possible value. Appraise: 17, 21, 24.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday April 7th, 2017 8:17:37 AM

I smell my armpits, don't notice anything out of the ordinary, give Atlas a confused look, and then take a drink of water out of my waterskin.


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Friday April 7th, 2017 11:38:55 AM

Atlas shakes his head as Leskni leaves. "I always had a feeling that she would pick Eccy over us. I hope they find a way to be happy."

He then laughs at Mack and just shakes his head.

DM Shane 
Friday April 7th, 2017 3:22:44 PM

OOC sorry network went down last night, wasn't able to get to post today. also, this module is not over you were all going back to house D'gul anyway.

the trip back to House D'gul is uneventful. the, well... gate is the wrong term, but the main strongpoint is open but guarded by D'gul soldiers. they seem surprised Eccy is here. saying something about receiving orders from the clan house to keep the gates open Eccy has them close the gates once you enter. In her own language, she sends a few guards to make sure that the gates to house D'gul are closed. she then leads the remainder into the back door of the council house.

In the council house, drow voices can be heard arguing. One set of voices are saying that Eccy has abandoned house D'gul and that they must now ally with House T'zzukah. Others, a surprising amount of others are saying that she would never abandon her people and that something must have happened. the others are just starting to pose a counter-argument when Eccys guards flood the room and Eccy steps forward.
You've never seen a Drow blanch white, but all four of her six advisors do. some turn to run out the door, but her guards were thorough, and have the exits covered.
she speaks. Hello Ustus, have you missed me?
Ustus stutters and mumbles you.. you..Your Majesty, we were just about to send a party to look for you
She smiles. Yes, I heard coming in, and Zulok was very vocal about all of his accomplices as he was waiting to sacrifice me to one of his ancient ancestors. So I know all about your plans and your disloyalty. Guards take them!
There is a brief struggle and the Advisors are taken into custody, their families, slaves kin folk are rounded up and a trial is set up within a few hours.

If there was ever a more perfect poster child for cold powerful and evil it would be Eclyandryl setting in judgement over the 4 advisors. She calls for evidence, it is presented, and is valid, she pronounces the sentence for the offenders. All holding, property and wealth are stipped from them. Their families killed and they themselves are to be staked out in the sun, fed and watered, until they die. Perhaps unnecessarily she mentions that Slaves are property but that no house will take them with the taint of attempted regicide around them and that they will probably be killed as well. She looks at Armand as she says this.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Friday April 7th, 2017 8:46:23 PM

Knowing he could not do better than the guards at protecting them, Beordir attempts to relax once they return, but the events of the day make that a forlorn hope. The fact that she can so casually commit the extermination of mass groups of her population reveal show far the It-Lal have fallen.

Worried, Beordir attempts to purchase some parchment to document his experience with this group of It-Lal

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Saturday April 8th, 2017 8:08:35 AM

Owen follows the group, but it's clear his mind is elsewhere.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Saturday April 8th, 2017 10:50:44 AM

(OOC Shane you skipped Owen's identify rolls.)

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20=18 ;
Saturday April 8th, 2017 10:56:23 AM

Armand cocks an eyebrow back at Eclyandryl. "The Drow in the caverns surrendered, showing that Lord Gargul had taken a hand and proclaimed to me that it was not his time to die."

He nods to the Drow being taken away. "Lord Gargul has made no sign to me about their fate. If he wishes them spared his rights will hold sway and somehow they will be spared. But I assume that it may well be their time to stand before Lord Gargul."

Armand then turns to Owen. "Owen, you seem much distracted. What can we do to help?"

(OOC ignore roll, my brain was aiming at submit, my hand had other ideas.)

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Saturday April 8th, 2017 11:48:20 AM

Not wanting to sound like I am not approving of their ways, or judging them, when I get an opportunity, I express what bothers me to Eccy. "There is only so much a small halfling such as myself can do, but if you are going to kill or enslave the entire families of those that betrayed you, perhaps one of the children could be spared? I could use one to help me around our living quarters back home at the Tree. It is hard for me to see them all punished for the failings of their parents. I will do my best to raise the child to appreciate what you have done by sparing their life. And who knows.... the child may prove very useful to you in the future, maybe even help bridge the gap between the lower and upper worlds. And they can help me learn drow." ;)


Leskni (Paul Jackson) AC: 19/18/14; HP 41/41; Pella HP 20/20 AC 25, CMD: 17 Character Sheet 
Sunday April 9th, 2017 6:08:14 PM

Leskni suggests to the characters that perhaps they can buy the slaves (probably VERY cheaply under the circumstances) and take them to the surface to be freed.

She'll offer up her share in the winnings to facilitate such a happening

OOC: So I still checked in and felt like posting. Seemed reasonable :-)

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Sunday April 9th, 2017 6:49:50 PM

*...because, despite having done the right thing for Mya and her sisters and for Eclyndryl, the gap we see between the lower and upper worlds seems to be widening.*, he thinks to himself.

He lends his support to Macks request, despite having a strong sense that Eclyndryl (having made a public declaration of her judgement) is not going to be swayed to stay a single killing.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Sunday April 9th, 2017 6:50:22 PM

Are the slaves all drow or are they different races? If different what races?

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Monday April 10th, 2017 9:39:45 AM

While the others are trying to come up with ways to extend mercy to Zulok's relations, Beordir remains silent. Eclyndryl is ample evidence as to how far the It-Lal will need to go to be redeemable. And the Maze-of-Trees has taught him to expect no favors.

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Monday April 10th, 2017 5:22:47 PM

'Osul looks to see what Atlas was laughing at.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday April 10th, 2017 5:40:38 PM

I wander about, as I wait for any decision from Eccy.


DM Shane 
Monday April 10th, 2017 9:10:03 PM

When Mack whispers to Eccy she brings him in close and whispers in his ear. My people will not allow the slaves to live, you can save them, I can only save them if you take them away from this place. Pleae, take them, I would not see them killed.

ooc: sorry Armand, gonna say you were trying to identify during the hour or so from when you left the Matriarchs quarters.
hammer: An extremely corroded, rusty-looking warhammer with the words "Crusty Jim" carved into the head in dwarven runes. This +2 warhammer belonged to a dwarf who once fought against the drow in the Scab. In addition to dealing 1d6 points of acid damage on a successful hit, it deals an additional 2d10 points of acid damage on a critical hit.

A drow ceremonial dagger. This +2 cold iron dagger dates back to the second age. Despite its age, it remains both highly polished and sharp. Black and red leather are intertwined to form a soft handle, whilst an intricate double helix is inlaid into the blade itself all the way to the tip. Any creature struck by the dagger takes 1d6 bleed damage and must make a DC13 Fort save versus the permanent Drow Poison that has been absorbed into the blade. The blade glows with a pale red light if any creature within 60ft is ‘dying’.

the stone is a clear spindle Ioun stone.



Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+7=27 ;
Monday April 10th, 2017 9:33:52 PM

Armand looks to Owen. "Wow Owen, that was incredible with the identification. What should we do with this stuff now. Then he looks around. "Well maybe we should talk about that when we are more secure.

Armand looks over the prisoners. Obviously the house nobles are Drow. But what races are their slaves?

Armand tries to remember what he has heard about Drow culture and slaves. Knowledge History 27 (d20+7).
Are the slaves bred to slavery, meaning that is the only life they have ever known?
Are they slaves due to debt (like the old debters prisons, Australia, etc.)?
Are they slaves due to being prisoners for some other crime?
Are they slaves because they were captured and brought down here to endure it?


Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Monday April 10th, 2017 10:34:25 PM

Owen admires the dagger he's just identified. He nods at Leskni's suggestion, however.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30'  d20+21=22 ;
Tuesday April 11th, 2017 12:06:15 PM

I monitor where the slaves "to be killed" are kept, how they are watched, etc., and try to hatch a plan (with the rest of the party) about how we might be able to get a few of them out of here.

(d20+20+1(TTT) perception check of 22)


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Tuesday April 11th, 2017 8:25:37 PM

When Mack broaches his plan to liberate the soon to be executed Drow nobles, Beordir reacts surprised that
Eclyndryl is not as brutal as she portrays.

He turns the problem over in his head a moment, then asks, "Where will they go that anyone will trust them. They conspire to bite the hand that feeds them."


DM Shane 
Tuesday April 11th, 2017 9:30:24 PM

placeholder post. gotta get in bed....will finish up tomorrow.

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Tuesday April 11th, 2017 9:47:11 PM

Amongst the wardens, 'Osul adds, "No, they are the slaves of those masters... mistresses... who conspired to depose the senior sister, and she has deemed those slaves as property. Had their masters written each other notes, the slaves would be considered no more responsible that the quills their masters used. But I agree - we need an idea of their numbers by race to begin to gauge how and at what hour we would best depart when that time comes."

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Tuesday April 11th, 2017 10:38:55 PM

Atlas has a look of confusion on his face, "Mack, I think we can just request the slaves as additional payment for our services. I don't think we need an elaborate escape plan and we don't have to tell anyone what we are going to do with them."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday April 12th, 2017 6:48:41 AM

Responding to Atlas, and the others... "I agree, but I was growing impatient. So I figured I'd at least keep my options open." :)


Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday April 12th, 2017 7:14:35 AM

Armand seems lost in thought as he evaluates the history of slavery as it applies to the Drow.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday April 12th, 2017 5:18:59 PM

Party Treasure


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Wednesday April 12th, 2017 8:33:31 PM

Beordir squints at 'Osul attempting to understand. "So Eclyndryl will put the drow to death, but wishes to spare the slaves owned by the fallen house."

He looks away, considering, "If they are not drow, they may be able to find a place, but we may have issues enabling them to make the free decisions they need to make in order to survive in the world outside."

He looks back to the group, "Are their such altruists at the Tree of Parting?"

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Wednesday April 12th, 2017 9:12:40 PM

Owen taps the fancy dagger against the back of his thumbnail as he thinks about the slave situation.

DM Shane 
Wednesday April 12th, 2017 9:58:30 PM

since few of the drow citizenry speak common, and none of the ones near enough to hear you do Eccy says loudly, Highlight to display spoiler: {The surface dwellers request the slaves as payment for saving me, I have deemed this an appropriate recompensation for their help.}. she then motions for one of her guards to bring the slaves in. she looks at you all, with an exasperated expression.

100 in all.

15 dwarves 10 female, 5 male.
17 orcs. 7 female, 10 male.
5 gnolls all female.
10 gnomes all male
15 halflings 10 female, 5 male
4 gray elves 2 male 2 female.
33 humans all female.

for being the slaves of the "evil" advisors, they aren't very intimidating, in fact they look down right scared and sort of pitiful. the cling to each other and look very distraght.


'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Thursday April 13th, 2017 12:07:21 AM

... that is a lot of free slaves!

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday April 13th, 2017 7:41:49 AM

When I get a chance, I talk with the halflings, to find out where they are from, and what their story is. I'm interested in hearing all the stories, but figure there will be more time for that on our way back to the Tree.

And I start doing what I can to get them prepared for the journey back.... bandaging, helping with clothing and shoes, making sure they have had some food and water. Whatever is possible given the current situation we're all in.

Take 20 on any Heal checks.

Party Treasure



Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Thursday April 13th, 2017 10:35:06 AM

Atlas is hit with a wave of emotions as the slaves are brought out. First, disgust at the condition they are in. He truly hates slavery. Then conflict for the fact that they are saving some evil creatures that he is sure will kill good people again in the future.

"Does anyone speak Orc or Gnoll? We need to make it clear that if we free them they are to go back to their homelands and spread the word about how they were saved. I expect them to speak up against attacking good folk, otherwise we might as well kill them all now. I have never purposely let an orc or gnoll go free for the fear that their future kills will be on my hands. I am having a hard time with this."

ooc: Sorry gang, missed a few posts while traveling for work. I should be back on track now."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday April 13th, 2017 11:10:03 AM

"I don't speak orc or gnoll, but I speak dwarf, goblin, and terran, and a handful of other languages which should be useful in communicating with the slave group."

Never having been a believer in the thought that some races are inherently evil, I try to chime in when I can to help Atlas feel more comfortable with this, and isolate him from it when necessary. ;)



'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Thursday April 13th, 2017 6:36:25 PM

"Atlas? I am sure they weren't given instructions in their own racial tongues, so the question is Who speaks the language of the Drow?? I think I can get a sufficient grasp given our recent contact and a little intensive training."
————
'Osul has two ranks of Linguistics, but no languages learned through it so far.


Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday April 13th, 2017 9:53:10 PM

"Oh Lady Eclyndryl great and magnanimous will your rule of House D'gul be. I am sure the historians in the future will mark this day as a turning point for House D'gul."

He pauses for effect. "But sore and tired are we still from having fought your enemies this day and brought low the ancient Matriarch that was looming over you. Perchance we could rest a day and then depart your fair realm in the morning."[b] Again he pauses for effect and with a sweeping hand indicates the slaves. [b]"Of course such quarters as you see fit to house us and these wretched slaves, or barring a space sufficient for that, perchance we could set up camp outside your doorstep as it were, provided we had sufficient food and drink for us and our entourage."[b]

VERY QUIETLY so as the other drow should not hear he speaks to the party. [b]"ixnay speakeh aroundeh the droweh becauseh they caneh understandeh."


And even more quietly Armand will go up to Atlas and the others. "Atlas, I understand your feelings about the gnolls and orcs. I'm not sure how we're going to deal with them. We may have to use some of the drow equipment we have to outfit these people or provide for them. I'm not sure how we're going to deal with re-integrating them to freedom. It will depend on how long they have been slaves. On the other hand some of them may prove useful to the Tree because they will have some first hand experiences with Drow culture to share with our leaders in future negotiations."

Armand contemplates the need to develop a private language for the group, one that will allow them to express ideas and battle plans without others being able to know what's said.

DM Shane 
Thursday April 13th, 2017 10:07:33 PM

still waiting on Owen and Beordir to post. got an early day tomorrow will try to consolidate in the AM.

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Thursday April 13th, 2017 10:59:39 PM

Owen frowns at the poor condition of the slaves. "We should do our best to get them to the surface quickly."

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Thursday April 13th, 2017 11:21:50 PM

Beordir looks over the motley group with trepidation. "I can only help with goblin. Some of the orcs might speak it. Regardless, I have a spell to allow me to speak with any creature. I will just need time to review it."

He looks back to Mack and Armand, "If we take these with us, we will need to have provisions to at least get them to the Tree."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday April 14th, 2017 7:34:30 AM

"I agree. I was pondering the food situation as well. It doesn't need to be fancy. Just something to sustain. I'm hoping we can get some type of rations to get us to the tree with this group, as part of our reward."


Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Friday April 14th, 2017 8:06:14 AM

Armand talking quietly with the others. "Well I could potentially cast create food and water 3 times a day on the way back. That would let us feed 18 per casting. I speak Orc, so potentially we've got that covered."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday April 14th, 2017 12:47:19 PM

"I think between our spells, our hunting/tracking capabilities, and rations, food and water shouldn't be too big of an issue to get us back to the tree. And looking thru my supplies, I see I have this hunk of cheese. We're pretty well set!" :P

"If we get attacked by a band of ogres or such though, that might be a bigger problem. I'm guessing the drow won't want us arming these guys right here, but I think we should do the best we can with all of that drow gear we picked up as soon as we get to the surface. Even if they aren't good at combat, there's 100 of them." ;)


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Friday April 14th, 2017 7:52:47 PM

Beordir thinks a moment, then says, "It'll probably be hard to hide the presence of so many. Can the Tree of Parting handle such a large jump in population? We may end up creating a tent enclave."

He looks more broadly toward everyone, "Actually, do we know if the Tree of Parting will welcome them? I asked that earlier, but got no answer."

DM Shane 
Friday April 14th, 2017 8:52:12 PM

the party starts discussing the logistics of so many prisoners right there in the court. Luckily eccy has the Drow guards kind of herd the whole lot of you into a courtyard where you can discuss anything you like. the Halflings, the dwarves, the humans and the gnomes approach you. One of the Halflings comes forward out of the group, with his hat in his hand.
beggin your pardon, Masters, We are unsure of this situation or what we are expected to do. We cannot be of service if we are unsure of what service is needed. the guards picked us all up when they raided the houses and brought us here.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday April 14th, 2017 9:22:08 PM

OOC: I make some assumptions that we wouldn't be talking in this much detail right in front of them. ;)

IC: "The Tree has a lot of travelers to and fro, so I'm hoping many of them can hitch rides as they'll probably want to return to their homes. At least most of them. The rest, we can Reduce them, and then can join the smurf village near the Tree. No one will even notice." ;)

I turn to the halfling that approached us... "I'm hoping we can help return many of you to your homes. If nothing else, give you an opportunity to start a new life."


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday April 14th, 2017 9:22:42 PM

OOC: I make some assumptions that we wouldn't be talking in this much detail right in front of them. ;)

IC: "The Tree has a lot of travelers to and fro, so I'm hoping many of them can hitch rides as they'll probably want to return to their homes. At least most of them. The rest, we can Reduce them, and then can join the smurf village near the Tree. No one will even notice." ;)

I turn to the halfling that approached us... "I'm hoping we can help return many of you to your homes. If nothing else, give you an opportunity to start a new life."


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Friday April 14th, 2017 9:32:48 PM

Atlas nods at what Mack says. "Mack has the sense of it. Let's eat, rest, and get out of here."

Owen Marcellus (Weston W.) AC: 15/15/13; HP: 27/32; CMD: 16 
Saturday April 15th, 2017 6:14:52 PM

Owen puts the call out in a number of languages: He will guide home those from the Windbourne Hills and the western part of the Scab.

He also speaks privately to his party, saying "It is time for me to depart. I have strayed too long and too far from my wife and son. I must return home to see how they fare, but I may yet come back to the Tree. I wish you the best in the meantime; you have been good friends all."

He bids the party goodbye, perhaps pausing a little longer with Atlas, 'Osul, and Mack to exchange a private word with each. Then he leaves, leading any of the former slaves who would come with him.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet  d20+10=29 ;
Saturday April 15th, 2017 8:19:28 PM

Armand is shocked and saddened by Owen leaving. He wonders at the fate of the Tree and the Wardens.

He begins the task of going among the slaves to determine what their duties were in the various Drow houses. He will also ask them about their lives previous to slavery and try to determine what there desires would be once free of the Drow environs.

Diplomacy 29 (d20+9)


Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Saturday April 15th, 2017 8:20:15 PM

(OOC, So the party has been greatly reduced. Do we need to recruit to fill ranks? How does this work?)

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Saturday April 15th, 2017 10:19:12 PM

I take a moment in silence, at a very big loss for words as our party continues to disband. :(

"I'm VERY sad to see you go, Owen, but I wish you well on your journey." :(


'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Monday April 17th, 2017 12:04:27 AM

"Safe travels Owen - and stick clear of the rivers in The Wood. I certainly hope we get to see all our comrades again."

"Mack, Atlas, Armand, Beordir,... and Squeaver. Water availability is not a problem - but containing it might be." Looking at their new companions, he is not seeing anyone who has much recent outdoors experience. This could be a very slow trip. "Still, a slow trip home will give us plenty of time to better understand these lands, each other, and life more generally."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday April 17th, 2017 6:56:09 AM

"Armand, that means more treasure for us!!!!!! In fact, if you look over there for just a second, my percentage is going to go up even HIGHER!" :)

OOC: We've gotten low before. Personally, I enjoy it more around 6, and it feels like the DMs can handle a smaller number better too. But, in the past, we have been told if we're too low for too long we may get merged with another game, or even disbanded and thrown separately into different games, I believe. I really like the Tree Of Parting setting, so I'm here for as long as possible.


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Monday April 17th, 2017 10:19:30 AM

Atlas is surprised at all the departures, but he is slowly recovering. "Owen, you have been a good friend and brave ally. May the road be short and the adventures profitable. Atlas smirks and gives Owen a big bear hug.

To the remaining members of the group, "Alright, before any more of you run off I suggest we get moving. We'll figure out the logistics as we go. It wasn't that far of a walk and I'm sure Eccy can provide us some supplies. Let's give the free folk the gear to carry so that we look more menacing should there be trouble. Ready?"



Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Monday April 17th, 2017 8:29:01 PM

Beordir bids farewell to Owen and starts working to gather supplies for the journey. Packs, food and wineskins are a premium.

Once he feels comfortable that the group will manage to travel more than three days, he confirms his readiness to Atlas and the rest of the group.

(OOC Did I miss XP for the Mistress and Zulok's forces, or is that coming later?)

DM Shane 
Monday April 17th, 2017 8:45:13 PM

ooc: have anyone who would like to play email jerry. he will start the vetting process and get things in motion.

the Halfling looks at Mack balefully, Y..y..yes Master, whatever you say. I am a good slave, I shall not run, I do not need to be tested I will serve well. .

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday April 17th, 2017 8:45:13 PM

OOC
Mack, I've updated the party treasury. treasure

I think there may have been some counting issues, but I've separated out the the drow gold from the drow arms and equipment.

Question, Carver was carrying a bag of holding that was designated as party, do we loose that?

DM Shane. Since Carver was lawful good and is pretty much gone from this game, someone put the bag of holding down in your inventory and you can use it. the rest of his stuff is not to be touched though.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday April 17th, 2017 8:51:27 PM

Armand continues to asses the slaves.

"I agree guys as soon as we can we need to get going. Since that jewelry was from the Drow children do we want to return it to Eccy in exchange for provisions, water, maybe some wagons, etc.? I'm pretty sure it's valuable but no one has appraised it. Also I'm for equipping those we feel would benefit from the items. Not sure, maybe we should sell everything and give the slaves a 'freedom' stipend once we reach the tree."

Armand sighs. "It's been a long day. Full of surprises and ..." He falters when thinking of everyone leaving. We need to get some rest and be ready to head out in the morning.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday April 17th, 2017 8:52:10 PM

"Actually, I'd like to hang onto the hammer. I think Owen would have enjoyed this dagger we found."

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Monday April 17th, 2017 8:54:07 PM

OOC again,
Shane, did you skip Armand diplomacy of 29 when trying to talk to the slaves and assess them?

Also Erik....you will need to update the party members in the wiki again.

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Tuesday April 18th, 2017 7:45:47 AM

"The dagger looks nice, Armand.", adds 'Osul as he checks the contents of the Bag of Holding that Carver left behind. Once done, he suggests that the safest place to carry the bag is in the central section of his handy haversack.
"I'm in favor of a stipend. Once we are underway, it would be good to learn where they each hail from. Some of them may want to return to their own too. They might also have family, friends, a tribe,... In any case, at some point we will also need to get them used to their freedom. Looks like you have your work cut out for you, Mack!"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday April 18th, 2017 7:56:22 AM

"Work...? What? Crap." ;)

If we're all ready to head out, here we go!

OOC: Yah, that Bag Of Holding was a Party item that Carver was holding for us.

And yep, I'll have to update the WIKI quite a bit. I'll get that updated today. :(


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Tuesday April 18th, 2017 10:46:21 AM

Atlas watches with interest to see what happens when the bag of holding is put into the handy haversack. [b]"Magic in magic. I hope it doesn't blow up or something."[/]b



DM Shane 
Tuesday April 18th, 2017 9:33:29 PM

Mack: is jumping up and down ready to get on the road. After two major combats, a 2hr hike back to the D'gul holdings and then 6 hrs of court.

Atlas: the bag goes into the bag, and nothing happens.

Armand: a few look to have been consorts and concubines, most were domestic help, artisans and a few were slave overseers. they all seem cowed, but cover it well, with the understanding of they way they are supposed to act.

‘Osul: chimes in on what to do with the slaves.

Boerdir stays silent, too stunned or tired to join in.

As you discuss what to do with the slaves, one of Eccys men come to Armand and hand him a note. if you are Armand Highlight to display spoiler: {} Please meet with me in my chambers. --Eccy. Highlight to display spoiler: {}


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday April 19th, 2017 7:23:02 AM

I turn red as I glance over towards Armand, feeling like I overheard something I wasn't supposed to! ;)

I then give him the thumbs up, put my hands behind my back, and slowly walk away whistling as if I saw/heard nothing.


'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Wednesday April 19th, 2017 9:45:25 AM

"...at least the weather should hold out until we get back..."

The arrival (or not) of a note (or not) doesn't concern 'Osul at all.
T'ree 've d'parted, he thinks to himself, though he agrees with Mack's enthusiasm for getting underway.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday April 19th, 2017 10:58:21 AM

Armand finishes his review of the slaves. And then returns to huddle with the party.

"Okay guys, here's what I've determined. This is a mixed bag of slaves, house servants, concubines, some artisans and few overseers. I'm not sure how much I would trust the overseers they may tend to be bullies if we are not around. We may need to do watches at night just to watch all the slaves.

Armand is interrupted by a drow that hands him a note. He reads it and frowns. "Wonderful, Eccy wants to meet with me. Maybe I can get things all arranged and we can head out in the morning. If I'm not back in an hour send a rescue party."

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Wednesday April 19th, 2017 11:43:24 AM

"Armand, leave a bread trail so we can find you." Atlas starts counting to 3600. As he does so, he walks over to the overseers.

"I know your job used to be to oversee these slaves and it takes a special sort of evil to do such a thing.
We're going to get you out of here and then we're going to free you to do as you will. If at any point between now and then I hear, see, or sense that you are in any way taking on your former role then I'm going to kill you slowly. This is your only warning. We've killed a lot more and worse than this group. I doubt I would even work up a sweat."


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday April 19th, 2017 12:37:47 PM

"Yah, what HE said!" I point to Atlas.

"This isn't ketchup!" I start cleaning some of the blood off of Squeaver. Just a little bit of it.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday April 19th, 2017 7:20:13 PM

OOC: I didn't do a thorough review, but I tried to clean up our WIKI page:

Tree Of Parting


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday April 19th, 2017 7:20:39 PM

OOC: I didn't do a thorough review, but I tried to clean up our WIKI page:

Tree Of Parting

If you see any corrections needed, though, just let me know. :)


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Wednesday April 19th, 2017 9:31:59 PM

Beordir works to settle everyone for what has to be the messiest trip ever. He's mostly quiet, not speaking to the slaves unless he needs to. He smiles quietly to himself as Atlas tries to reform the overseers, but doesn't interfere. Might as well be spittin' into the wind,

DM Shane 
Wednesday April 19th, 2017 9:34:36 PM

the Halfling blanches when you castigate him, no overseer I sir, I was Vasilra's manservant, I did a good job, I know not why he has gotten rid of me. The Orcs and the Gnolls be the overseers, if by overseer you mean "punishers" I often assigned duties to the others in my group, but Vasilra would threaten us with the Gnolls should we stray from our assignments, I thank the creators he was wise enough not to let the gnolls actually supervise our work.

when Armand gets to Eccys chambers she stands and dismisses the servants. she seems nervous and agitated. she paces back and forth looking at you. do you know that in our stories and histories the Paladin is our bane. we tell our children to mind or the paladin will get them. Carver was not what I was led to believe. There is something about him and your people, something...clean. I feel drawn to it.
What is it? Leskni is my friend, but I feel animosity from most surface dwellers I meet. Do you want to kill me Armand?
without waiting for an answer she switches gears, from sad and confused to angry.

[/b]What is it!? what makes you so high and mighty? do you think you are better than us!? well! [/b] she deflates, suddenly pensive and calm. no...you have never acted but with honor towards me and my people. I remember the Tree, how the people there stood together, how no one had to watch their backs. they seemed to care for one another without fear or profit in mind. she kneels, and her eyes look far away, like she's about to do something that terrifies her, but resolute in resolve. [b]I want it. I want my people to have that, but if I gave it to them now, they would tear me and house D'gul apart. I need you to teach me...show me...I..I..have no words for what it is...but I think you do.



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday April 20th, 2017 6:31:20 AM

If everyone is ready, we head out. I run out of the cave like I'm busting on to a football field at the beginning of the game..... whatever a football field is.

If Armand isn't back yet, though, I head off to find him first, taking Squeaver with me. I can sense he's had enough of these tunnels, and is anxious for a giant acorn.



Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Thursday April 20th, 2017 9:07:42 AM

"Oh my. My Lady, it is not that, as you say, we surface dwellers hate you or want to kill you. Rather it is that we are unsure of you. You say we act differently toward each other. Indeed, that is perhaps the cornerstone of the cultural problem. I know that I can trust my fellow party members, they will not attempt to deceive me or cheat me or stick a knife in my back for personal gain. The same holds true with the inhabitants of the tree. But that is a way of thinking built on our society. Oh, don't get me wrong. We have individuals that will back stab a friend, or cheat someone, or even steal. But that is not the norm of how our society operates. And when we do find those individuals that operate outside the norm, we try to either correct their behavior or punish them for their actions."

He pauses and considers how to proceed.
"Your society, from what we know of it, is the opposite of how ours operates. Personal power is the goal of your society and how it achieved is beside the point. Naturally when our two societies come into contact it will lead to some amount of suspicion and lack of trust. I think you are honestly in the position you are in because of a sense of duty rather than a desire for personal power. And that is commendable. But changing your societies mores will take time and it will be difficult. I think you've made a start by cleaning the houses that revolted against you. But you now need to try and consolidate your people. Building trust will require you giving it first and seeing how they respond.

Armand looks around, a bit uneasy.
I think with Lesnki here to help you that will be made somewhat more easy. I also think that continued contact with the Tree will be helpful as well. Perhaps you can require that trade delegations spend extra time at the Tree, sight-seeing, relaxing, seeing how others work together. And maybe when you feel you need a break you can come visit for a chance to relax as well.

Armand shrugs.
"That's the way I see things."

Armand waits to see if there is anything else.
"Maybe you have some trade goods to send to the Tree? Perhaps a small delegation? They could travel with us and see how we try to re-incoporate the slaves into our society? We'd really like to get going in the morning. Also I'm not sure if you want those jewels the poor dead children left us. They may be heirlooms for some family.

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Thursday April 20th, 2017 1:28:23 PM

Atlas grabs Mack by the collar. "Not until Armand is back. Until then, do you happen to know why that halfling acted like that? I was talking to the Orcs and Gnolls, they're obviously the trouble makers here. Anyway, calm him down for us would you? It sounds like he could be useful."

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Thursday April 20th, 2017 5:34:44 PM

Beordir shakes his head again at Mack's exuberance. "Eclyndryl apparently has more to discuss with Armand. Give him time. Just think, you have a hundred new friends to learn about."

He continues to work to make sure the supplies are as organized a possible.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday April 20th, 2017 11:09:48 PM

I start straightening the pictures hanging on the walls.


'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Friday April 21st, 2017 5:33:36 AM

'Osul is keen to leave, but isn't keen to appear to keen to leave. Oh, look — Moss!

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Friday April 21st, 2017 10:03:04 AM

"That is a fabulous shade of glowing blue moss you found there 'Osul."

'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,   d20+13=29 ; d20+14=18 ;
Friday April 21st, 2017 10:15:40 AM

'Osul examines the glowing blue moss.
————————————
Perception: 29
Knowledge (Nature): 18


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday April 21st, 2017 11:11:43 AM

I pick some up and see what it tastes like.


Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Friday April 21st, 2017 6:23:31 PM

Armand glances around and tries to remain calm. "I wonder what she's thinking about?" He wonders silently.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Saturday April 22nd, 2017 12:07:56 AM

Beordir waits patiently for Armand to return.

DM Shane 
Saturday April 22nd, 2017 10:34:25 PM

Eccy seems relieved that the things she hoped were true were actually true. she is joyful at your offer of continued trade, support, and friendship. She detals one of her manservants to pack goods to feed the slaves on your journey back to the tree of parting. she even has horses waiting for you at the entrance to the cave system. a hundred or so yards away from the entrance and to the right is a gruesome sight. The doomed advisors are tied to crosses facing the sun. the crosses are constructed in such a way that they can be turned to keep the condemned facing the sun. The slaves see them and they begin to babble among themselves. The Gnolls and the Orcs take off running away left. the Halfling manservant blanches again, then looks at you with a combination of horror and curiosity.

M...M...Master? That is Vasilra up there on that cross. If he is being killed, then Lady Ecandryl must have found out about his betrayal. since we all are still alive......Drow normally kill the slaves of betrayers..are we truly free? or is this another cruel joke?

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Sunday April 23rd, 2017 4:51:10 PM

That night Armand returns to the group. He tells them of Eccy's promise for food and provisions for the trip back. When they are alone, or at least where the slaves and any Drow cannot hear them..."We'll need to work out some sort of compensation for the slaves when we get back to the Tree. What do you guys think will be best? Maybe 50 gold each? That would let them get a good start on life."

Rest at last, and dawn comes. Armand is ready to be off. He retrieves his horse from the Drow.

Seeing the Gnolls and Orcs running off, Armand puts a hand out to restrain Atlas. "Hold on their Atlas. Let them go. It was inevetable that they would flee at some point. Better now when they are so near the Drow lands, than when we were near the Tree. Besides that's 22 less slaves we have to give some sort of start up stake too."

Armand rubs his chin. "At least they are unarmed so I assume they will not be causing too much trouble. Still we should be wary should they try to double back and pick off our party, which they may see as easy prey.

Armand is glad to be off at last.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Sunday April 23rd, 2017 8:06:25 PM

I pat the halfling manservant on the back. "No worries! You are truly free now. Although we need to stick together and be careful until we get to a safer place."



'Osul (Graham) AC:11+3 (T:11+3, FF:10+3), CMD:16+3, HP:28/37,  
Monday April 24th, 2017 6:05:41 AM

"But, aspire to be better that what you have seen of your masters these years below. We would like to get you back to your families, friends and towns, if we can find them, or help you find them. So, before we get where we are going, we would like to know more about where you have come from, and who might know you, or have known your families."

'Osul nods in general agreement with Armand and Mack.

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Monday April 24th, 2017 12:36:57 PM

Atlas tenses when the orcs and gnolls run off, but at Armand's touch he stops. "You are right Armand, but I have a suspicion that they will be back for some of our supplies."

Atlas is ready for the road. He stretches when they see the sun and gets a smile on his face. "Wow, that feels good! Let's get this train moving quickly. Word is out that we're here and it won't take long for someone to decide that we are easy pickings.

"I'll take the lead, Beodir, can you take up the back? I want a fighter and magic at both ends just to be safe. Armand, you want to join me up front?"


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday April 24th, 2017 1:07:51 PM

I sadly watch as my band of hidden halfling ninja monks disperse back into the landscape, shortly after the orcs and gnolls run off. I know that a time will come again when they are needed.... and they WILL be ready.

I scratch Squeaver behind the ears, and wave to them as they depart.


DM Shane 
Monday April 24th, 2017 10:39:33 PM

The apprehension and fear leave the halflings eyes, replaced by a spark of hope, he turns to the remainder of the group. It's true brothers and sisters! We are free! he points, Look ye there, the Masters plans have been exposed and we are still alive!
Tears and laughter rock the group, several of them moon and cat call the crucified drow in the distance. you hear praise for Ecandryl. information about the personal habits of the advisors that are less than flattering, A change has overcome the slaves, their real pesonalities are coming out after being repressed for so long.

After a days worth of travel they calm down and you find out a lot about them. They were all captured in raids by monsters and slavers then sold to the drow. Most have been at house D'gul for about a decade. they are really reall interested in getting back to their people. you have folks from Hook city, Plateau City, Windborn hamlet, tears of the wood , and Dirt city. and many different villages and hamlets in between.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday April 25th, 2017 5:42:13 AM

I just enjoy the trek back, feeling good to be back outside and enjoying the fresh air, and sounds of nature.


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Tuesday April 25th, 2017 12:25:38 PM

"Hopefully Leskni can help influence Eccy and they can stop the slave trading up there. We'll see. In the mean time, we need to make sure the Tree is safe, so let's keep moving at a brisk pace. We'll plan on the road. I assume we'll pay for most of these folk to get home via merchants traveling through the Tree?

"Mack, could you see if there is anything we can learn from them regarding the surrounding area, the drow, or just anything that would be useful in our quest to do good and protect the Tree and surrounding areas? While you're at it, any hints of ancient dungeons with hoards of treasure would be welcome as well"
Atlas beams his trademark smile.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Tuesday April 25th, 2017 1:22:43 PM

blah blah blah, blah blah blah, HOARDS OF TREASURE! I go start mingling with the recently freed slaves, to see what I can find out that would be helpful to us, and also make sure they are up to speed on the happenings of the last decade, and all about the Tree.



Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Tuesday April 25th, 2017 5:28:59 PM

Armand shakes his head at Atlas's and Mack's antics. He speaks to Atlas while they are at the head of the round-up. "I would hope that 50 gold each would see them be able to get home, even if they had to buy passage on a caravan route. The Tree being a trading center, they might be able to find passage there. Or they may choose to settle at the Tree. A lot can change in 10 years. Home might not necessarily be the same."

Armand turns to 'Osul. "I haven't traveled much...or rather not that familiar with the area, are any of there homes along the way? Even if it would be a detour of maybe a day or two?"

He quietly tells the others, "I don't really want to have to escort each and every one of them safely home. Even though our duty is to safeguard the traderoutes of the Tree, it would seem to me to be a big chore to actually have to caravan this large a group around."

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil  d20+6=14 ;
Tuesday April 25th, 2017 8:00:07 PM

Beordir tries to enjoy the trip back. He takes Atlas up on his suggestion to keep to the rear. However, it's a far cry from the way he's used to walk the Plain of Branches.

Needless to say, he learns a lot about the weaker members of the troop. While he worries some about their ability adjust into independent life, he also knows some of them are eager to put their servitude behind them.

The Wardens seems to put a lot of stock in treasure, looking for ancient ruins and there are rumors of a payout coming to the former slaves to start them off well. Beordir thinks off in his travels considering the various ruins he's come across.

(OOC Knowledge Geography d20+6=14 ; Not sure if that'll get us anything.)

DM Shane 
Tuesday April 25th, 2017 9:44:05 PM

Mack: finally feels like he is free.

Atlas: feels a ray of hope for the drow with Leskni in the mix.

Armand: worries about the ex-slaves welfare, and thinks of ways to ease the slaves back into society.

‘Osul:

Boerdir thinks about she ex-slaves as well.

after the first day, all the ex-slaves have viscious sunburns, while in pain, they take it in stride and seem rather proud to have gotten a sunburn. one of the human females whos name is Sally exclaims Ha ha I was convinced I'd never see the sun again, much less get a sunburn.

the trip goes by quickly, a small warband of Orcs come over a hill, see the size of the group and quickly turn tail and run. Thats the closest you come to an enconter before you reach the tree.

Once back at the tree the denizens are happy to see you back and take the ex-slaves in like long lost family. the LLyndrathyls Folbe, Ciyradyl, and Hiflanyl go above and beyond in getting the ex-slaves on their way to where they want to be. Once the Teamsters hear of their plight they take them free of charge. they are looked upon as Heros, and who dosent' want to help a hero.

Your trials have taught you much, each person recieves 12,500 exp. A hero point to Mack for being such a pain in the butt, Atlas, Beordir, 'Osul and Armand all get 1 hero point for really good role play.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday April 26th, 2017 6:05:06 AM

OOC: Yah!!!! Pain In The Butt!!! Take That!!!!!!!!! :) :P

IC;

Once I get settled back in, and make sure the slaves are being helped, Squeaver and I take a load off by the stream, and just relax. I make sure to let everyone know they are welcome to join.



Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet  d20+9=18 ; d20+6=20 ; d20+6=20 ;
Wednesday April 26th, 2017 10:47:41 AM

Atlas looks in on their lodging and makes sure that all is in order. "Mack, when you get back, do you mind doing a full sweep to make sure nothing is askew?"

Atlas does his best to settle in and enjoy the down time after the road. To help himself relax he heads down to check out the various merchant camps and people, trying to strike up conversations with any pretty ladies he sees. Depending on his luck, he also listens for news from abroad.

---------------------------------------------------------------
Check on their home - Perception: 1d20+9=18
Luck with the ladies - Diplomacy: 1d20+6=20
Gathering of news from abroad - Diplomacy: 1d20+6=20


Armand (Robert D) AC 18vs evil/touch11/flat15 HP 50/50 CMD 17 Character Sheet 
Wednesday April 26th, 2017 11:09:04 AM

Armand will take the opportunity to go around to the various residents of the Tree and see if anyone can successfully appraise the jewelry the Drow undead children left for the party.

"Don't go running off to far. Someone needs to go and see about selling the armor and swords we've been toting around from those Drow traitors. And then we need to divide up the LOOT," Armand looks around to see if Atlas came running at that word, "in case anyone wants or needs to do some shopping."

Armand pauses again. "Also we have not really decided on what amount to give the ex-slaves to get them back on their feet.

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Wednesday April 26th, 2017 11:33:30 AM

As the trip progresses, Beordir gets more relaxed managing such a large group of people. However, it's still a relief to hand them off to the other denizens of the Tree and shed the constant interruption and responsibility.

When Mack suggests they rest by the stream, Beordir joins him readily and starts with a bath right off. Thereafter, he sits around in his smallclothes drying off and investigating the hand crossbows and rapiers he picked up from the drow.

(OOC is it reasonable for me to have had time to learn a spell on our trip back? Should only take an hour.)

'Osul (Graham) AC:11 (T:11, FF:10), CMD:17, HP:46/46 
Wednesday April 26th, 2017 11:44:00 AM

'Osul bids a fond farewell to those who have their freedom and are now heading home.
Once the business is attended to, he will also do some shopping, but before that he heads tot he chapel to see what progress The Tree is making.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Wednesday April 26th, 2017 1:17:13 PM

"Good call, Atlas!" I make a check of our living quarters.

Take 20 on my checks of our place.

I'm fine with 50 gp each, or whatever was discussed, as well. And probably let them take whatever standard equipment we picked up that they can use, instead of having to buy stuff.

Then, I get back to resting by the stream. Getting to know Beordir a little better.


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil  d6=3 ; d20+11=25 ;
Wednesday April 26th, 2017 1:56:58 PM

Once he dries off, Beordir gets dressed, and cleans up a bit before looking over his notes about their last expedition. That's a huge pile of pages with little organization.

After fussing with it a while, he asks Mack, "Hey, is there a book binder around? I need to get all this together."

(OOC I'm fine with the 50 gp. However, I don't know how much coin we got from the loot.
Hit points for 7th Level d6=3
Spellcraft for Feather fall d20+11=25 Success)

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 55/55 CMD 17 Character Sheet 
Wednesday April 26th, 2017 8:51:58 PM

so 50gp each, 88 slaves after the orcs and gnolls ran off. that's 4,400 gp, which we can just deduct from the 8,050 we collected off the Drow.
Mack - party treasurer.

Also Mack party treasurer ;)

Selling the mundane stuff needs doing...
I assume Beodir wants to keep 2 rapiers and 2 hand crossbows.
so that would leave
21 rapiers 21x20x.5 = 210 gp
22 studded leather....22x25x.5 = 275 gp
22 bucklers 21x15x.5 = 157.5 gp
21 hand crossbows 21x100x.5 = 1050 gp

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 55/55 CMD 17 Character Sheet 
Wednesday April 26th, 2017 8:57:17 PM

While I like the idea of a +2 acid burst hammer, Armand cannot afford it. It would be a mighty weapon for Atlas.

DM Shane 
Wednesday April 26th, 2017 9:56:09 PM

Mack: relaxes by the stream, with his mind on his money and his money on his mind. all the drow equipment is Masterwork quality though. so adjust your gp totals for all that stuff. Warden House, as the tree residence have taken to calling it, is pristine. your new butler not only keeps house, he is also a fairly adept tradesman as well. He greets you at the door with a good air of genuine happiness couppled with a serious air. just like a butler is supposed to act.

Atlas: The butler is glad to see you as well and greets you with proper decorum. You are very popular, kids look at you with wonder in their eyes. young women titter and whisper to each other as you walk by. Men want to shake your hand. Older women flirt shamelessly with you and try to hook you up with the daughters/neices/cousins.

Armand: Boolia, is the local jeweler, she's happy to see you and talks you up as she looks over the jewelry. Jeepers! these necklace's are ancient! I'll give you 4,400 gp for them. I've got a buyer in Plateau City I think I can sell them to.

‘Osul: bids the freed people goodbye as he heads off to do some shopping

Boerdir no one at the tree does bookbinding as a profession. But Ryan Mistbender, the scholar and Hedge wizard offer to bind your pages for you, he says you can probably get Dungarth the leatherworker to cover it for you.

Unless you really want to force the money on the ex-slaves they firmly refuse to take it. To a one, they wish they had money to give to you for rescuing them. Between the tree denizens, and the drovers and the story, it looks like the manumitted folk are getting a free ride to wherever they wish to go


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday April 27th, 2017 10:55:07 AM

I continue to nap by the stream, taking in the beauty of nature in this place.

OOC: I updated the Party Treasure some, and sent out a group e-mail with some comments on it.


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 33/43, Mage Armor, Protection from Evil 
Thursday April 27th, 2017 12:40:53 PM

Beordir takes the rapiers and hand crossbows with him to see if he can find anyone interested in them. He tarrys long with Ryan Mistbender getting him to bind his notes together with some more blank pages into a journal of sorts. Of course, additional supplies are needed as well.

There is of course more to discuss around local arcane spell casters and who he can talk to for acquiring spells. Beordir insures Mistbender is aware he'll pay to access spells he does not yet have.

Taking his leave, Beordir checks through the marketplace to see if there's a caravan heading to Hook City that might be able to dispose of the hand crossbows. Then he ventures into Dungarth's abode to get his new journal bound.

Finally, he heads back to the creek to have some lunch with Mack and friends.

(OOC initial basic purchase of a journal, ink and a pen is 18 gp and 1 sp
Should I handle spell purchasing through the Catacombs?)

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 48 / 48 Unaugmented  d20+13=22 ; d20+13=23 ;
Thursday April 27th, 2017 1:07:10 PM

(OOC How tidy. Just a pair of Spellcraft rolls to identify the lenses.
d20+13=22 ; d20+13=23 ;)

Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Thursday April 27th, 2017 3:42:22 PM

Atlas enjoys their local fame, something he never thought he would enjoy earlier in his life. He starts to get some of his old self back as he talks to the travelers as well as the locals.

---------------------------------------------------------------------
ooc: It's going to take me a bit to figure things out with my leveling and the possibility of purchasing something. I do want two of the hand crossbows though. I don't mind a week or so of down time :-)



Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Thursday April 27th, 2017 4:58:56 PM

As I see Beordir returning to the sanctuary area by the stream, I start working on the peanut butter and gelatinous cube sandwiches.


'Osul (Graham) AC:11 (T:11, FF:10), CMD:17, HP:46/46 
Thursday April 27th, 2017 6:04:48 PM

'Osul takes his leave to meditate at the chapel, looking to reconnect to The Tree, and see if there have been any significant changes resulting from their bringing the picture given to them in the Red Hills.

Afterwards, he looks towards purchasing a headband to aid his spell capacity, but the quality will depend on the disbursements.

He stops by their accommodations, checks his room and for any messages, before taking the shape of the eagle, finding Mack and Beordir and reverting to human form.

Armand (Robert D) AC 18vs evil/touch11/flat15 HP 55/55 CMD 17 Character Sheet 
Thursday April 27th, 2017 9:15:26 PM

Armand is amazed at the gift of the Drow children. He turns the jewels over to Boolia.

He then wanders around the Tree. He is deep in contemplation about what to do about the hammer he found. He wanders into the area where Mack and Beodir are .... bathing, out in the open ...
"Hi guys. Say Mack I dropped those jewels off with Boolia, she said they are worth 4,400 gold pieces."

He then wanders off again. Deciding that cleanliness would probably be a good idea he returns to their lodging and sets about cleaning himself, and all his traveling gear. Later that evening he sits in the Library, contemplating the mostly empty shelves. "Owen was going to build this up. We only have those books we scavenged from that crazy drow mage/druid in the forest.

He sits Crusty Jim on a shelf and pulls a chair close by. He sits in the chair and contemplates the hammer. "Are you someone's long lost heirloom?" Armand resolves to ask some of the people in the Tree if they ever heard of a war hammer called Crusty Jim. It was probably a long time ago. But Dwarves are known for naming hammers and such and maybe it has a home somewhere. He looks out the dark window. But that may be a task for the morning.


Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday April 28th, 2017 7:09:09 AM

"Thanks Armand!" I add the count to our Party Treasure.

With thoughts towards my future, I again ask around at the Tree a little to see if there is a Greenmage that lives at the Tree, or nearby.

OOC: DMs, I'm not sure if you saw my question in the Rules area or not. I wasn't sure if I could become a Greenmage now, or if I have to level up my Druid to 2 first. It's not a Greenmage requirement, but a multi-classing rule that is a little vague in this area. I'm actually not 100% sure I even want to add Greenmage yet at this point, but I'm weighing my options. So was just curious if it's even an option yet for me.


Atlas Sunowl (Trey) AC: 24(modified) (T 16 FF 21) (modified), CMD: 24/19 (modified); HP 61/61 Character Sheet 
Friday April 28th, 2017 3:02:42 PM

Atlas takes a seat next to Armand and puts his feet up. "That sure is an appropriate name for it. I cannot imagine a dwarf creating or owning a rusty weapon, even if it is magical. Seems more like a trickster mage or deranged berserker that had it made. Are we sure we want to find them?"

Atlas sits there in silence next to Armand for a while, just enjoying his company and the fact that they are home again. He eventually asks a question to break the silence, "I'm debating whether I should get a bag of holding or if I should buy something for magical protection. My gear is getting too heavy, and the group seemed to think I should be carrying something for longer range combat. However, we're starting to encounter more magic out in the Wold. The last thing you all need is for me to be turned against you because I'm weak minded or something. Any thoughts?"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Friday April 28th, 2017 4:37:20 PM

"Well, we do have a Bag Of Holding already that we share. Carver used to carry it. But I think we're good with that one, unless you feel that is insufficient? Several of us have magical pockets of some form or another already as well, too. I'd focus on something useful for battle! And I'm not expert at combat, but I like you up front. Especially with Carver gone now as well."

"But I've always found people are best at what they are happy doing. So be the type of fighter you enjoy, and we'll fill in any gaps, I'm sure." :)


Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 48 / 48 Unaugmented 
Friday April 28th, 2017 7:34:14 PM

Beordir reminds, "What about that quiver? I think it will hold bows as well at less weight than in hand. If we spread things out a bit, you shouldn't get over-burdened."

Having scrubbed the faded dye off in the stream, Beordir gets out his dye pots and starts mixing up a good brown and green, Then he starts drawing a few happy trees on his left forearm.



'Osul (Graham) AC:11 (T:11, FF:10), CMD:17, HP:46/46 
Saturday April 29th, 2017 2:29:33 AM

OOC: assuming we have all gathered together.

"Atlas, you stood there and watched as I put that bag into my handy haversack before we left for home with the emancipated, and you said something about hoping it didn't blow up." He smiles and adds, "It's yours -- I was just minding it until it was needed.". 'Osul reaches into his haversack, pulls out the bag, and hands it to Atlas.

The next time the opportunity presents itself, he takes a moment to speak with the butler in a long conversation. He is looking for answers about where he is from, and how he came to be here, because he has no recollection of his name or of how he came to join us. That and, if he is going to be here for a while, then he would like to discuss some basic modifications for the kitchen he would like his opinion on - fresh water storage and optional heating, an icebox, and such.

At another juncture, he hopes to have a private word with Mack. "I don't think I have been much of a mentor or even a good example of a Druid. I think I need to speak with someone who can help me better understand my own training, and my own mentor. The only person I know, that we know, that might be able to assist is the Emissary."

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Saturday April 29th, 2017 10:20:12 AM

"You've been a fine mentor for me, Osul. Druid isn't my main profession... just a very large interest for me. Greenmage has fascinated me quite a bit as well. At heard, I'll always be a monk/rogue that really loves plants and animals." :)


Armand (Robert D) AC 18vs evil/touch11/flat15 HP 55/55 CMD 17 Character Sheet 
Saturday April 29th, 2017 12:03:22 PM

OOC
Graham/'Osul - our butler is James. He was a hireling of Gaston's that we captured and 'turned' into our spy on Gaston. I believe he may have been a small time thief. Armand set up him up as a Butler and paid him in advance to oversee things before we left.


Armand talking to Atlas.
"I have an efficient quiver that really is just serving as a scabbard for my glaive. I can carry a bow and arrows for you. I think, as you are our tower up front, either concentrate on defense or dealing mayhem."

Armand in overhearing 'Osul and Mack talking thinks to himself.
"What can 'Osul mean by that? Who is the Emissary? Is 'Osul going to leave now to?"

Beordir (Galen) AC: 21/16/15, CMD 20, Saves: 6/8/7, HP: 48 / 48 Unaugmented 
Saturday April 29th, 2017 5:01:01 PM

Beordir is struck by Mack's conversation about being interested in plant's and animal. The Arboreal Awareness may not thank you. What's even more amusing is his advice to Atlas about focusing.

Beordir smiles to himself as he refills his reed with green.

"It's good to know we have several items that improve weight. When I was wandering along, carrying enough water was always on my mind."

He turns his attention toward Mack, "What's a Greenmage?"

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Sunday April 30th, 2017 8:32:56 AM

"Greenmages are those that are most closely bonded with the plant world all around us. At least, that's what I've heard from stories growing up." I say at first fairly convincingly, then, almost second guessing myself. A draw a picture on the ground of a Druid, with a large S on the front of his robe.



DM Shane 
Sunday April 30th, 2017 11:10:21 PM

the homecoming proves relaxing, enlightening, satisfying and fun. The ex-slaves depart with promises of aid if you ever need it. the tree citizens look at you with pride and love in their eyes. Transactions take place at the catacombs and good friends spend lazy days relaxing by the creek. The horror and sorrow of what you have experienced start to fade and a truth comes unbidden to your mind. All that is needed for evil to take root is for good men to do nothing. You did well, and the world is a better place for it.

Mack (Eric R) AC: 16 (T 16 FF 13), CMD: 16; HP 46/46, Speed: 30' 
Monday May 1st, 2017 7:27:06 AM

I feed Squeaver another acorn, and ponder my future.


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