WoldianGames Homepage WoldianGames Homepage
WoldianGames Homepage
  LOG ON

Bonetown Archives


Return To Index


The Dead Man and the Sea
Changes


DM Kathy 
Sunday January 29th, 2017 8:35:16 PM

Spring has given way to muggy summer in Bonetown. Doors and windows begin to open to catch the ocean breezes, and the sounds of laughing and splashing are frequently heard from the water. [OOC: It has been four weeks since your last adventure; you can craft and train and whatever else you need.]

All day, there has been a buzz of excitement in town. The Captain's Jolly Roger has been raised, signaling a Captain's Council for tonight! It is evening now, and the Nine Fingers Tavern is already crowded with captains and curiosity-seekers. In addition to the excitement of the Council, there is a halfling storyteller here this evening, rumored to be very good.

You are there, too. You managed to secure a table for yourselves; your drinks and plates of fish stew are in front of you. You cannot see the storyteller from here, but you can hear her just fine as she spins her tale. It is about a dreadful ship, crewed by the walking dead.

"....and then came a moonless night," her tale goes. "Black it was, black as coals in pitch. Sailors clutched their lucky talismans and prayed to all the gods, but it did them no good. From out of that blackest night came the Soul Driver! Swift and terrible, she pounced on her prey, and her undead crew showed no mercy....."

As the tale goes on, you notice that one of the captains, seated near you, seems especially interested in it. He is leaning forward in his chair, eyes bright and fingers tapping. You don't recall seeing him before. He is a human man, just past middle age, with long, thick black hair and dark eyes. He is well-dressed and sports several rings--a bit of a dandy perhaps. Perception 39 Highlight to display spoiler: { That's a wig, and he's wearing makeup. It could be simple vanity, or he could be disguising himself for some reason.}

The storyteller is warming to her theme--and her audience--and is describing some quite gruesome details of what the undead crew of the Soul Driver are doing to their victims.

Another person catches your eye--this one because he looks a little out of place. Denizens of Bonetown tend to favor rather colorful garb, and this fellow's sober, conservative attire stands out. Anywhere else, he would be dressed to blend in, but here he actually stands out a bit. He is several tables away from you. The two men with him appear to be bodyguards.

"...and with that, the Soul Driver sailed off into that blackest night. And still, she and her undead crew sail to this very day! So on moonless nights, say a prayer for those poor souls caught at sea--and beware the Soul Driver!" The halting finishes her tale to general applause.

Next to you, the black-haired captain is applauding enthusiastically. "Splendid!" he calls out. In a more conversational tone, he adds, "it's an old tale, one I've heard before, but she told it well."

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Sunday January 29th, 2017 9:31:20 PM

{ooc: Thanks for the adventure. }

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+16=19 ; d20+1=20 ;
Sunday January 29th, 2017 9:49:53 PM

The weeks of spring had a toll on Reggie. She couldn't stand sitting by idly. she took odd jobs on various ships. signing onto crews to get back out to sea.

Her loyalty was to the Lionfish, but still a sailor's place is at sea. besides spending time under other captains, and with other crews was for the better in her mind. she was on the lookout for ships of the Bloodkin. hoping that she may learn the fate of her son.

Listening to tales, sailing the seas hoping to catch a glimpse of any sign of her old captors.

As spring moved to summer, her goals changed little but also her progress to find her son changed little. She arrived back in port just in time for this Captain's Council.

Another political affair. she cared little for such things but felt obligated to attend. besides, who would keep Jozhur safe in these uncertain times. Well at least that was her line of thought.

She half hearted listened to the tale, but tried to recall anything that may resemble such a tale during her time with the Bloodkin, or even over the springtime sailing with the various merchants and other pirates in and out of bonetown.

{ooc: perception is only a 19 but untrained knowledge local is a 20}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Monday January 30th, 2017 3:01:56 AM

Jozhur spends the weeks mostly taking a break. His only work was to make sure the Lionfish was ready to sail should the need arise. The rest of his time was mostly spent drinking in taverns and swimming to cool off.

He welcomes Reggie back before the meeting, "No luck, eh? Maybe we will uncover something our next trip out."

Jozhur will also approach Zeoll about passing off the duties as captain, "How would you like to take over the the 'Fish? It's mostay a figurehead position the way we run things, but your silver tongue would be good for it?"

Jozhur quietly sips his ale as the Halfling tells her spooky tale. He eyeballs the man next to them, but nothing in particular catches his eye.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5)  d20+17=32 ;
Monday January 30th, 2017 4:19:01 PM

Terser good naturedly slaps the black haired captain on the back.

"A fine tale indeed, and a better storyteller. In truth, second only to one other that I have ever known."

He gives the man an appraising look, but he doesn't notice much odd, other than he displays more finery than even the other pirates about the room. Rings such as his would impede his punching though, so he forgoes that kind of decoration. He does ask the others in the crew how they think he'd look with a ring in his ear, just to appear more like a sailor.

perception 32


Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+31=40 ; d20+26=40 ; d20+32=45 ;
Monday January 30th, 2017 4:34:12 PM

Rill will thank Frigga’Isa for her generous gifts. He will work with the others on this treasure, eventually making a trip to the Catacombs in town to get some cash for the group and to purchase some things. (Players - please see my email on this.)
------------------------------
In the Nine Fingers Tavern, Rill waits expectantly with the others for the Captain’s Council to begin. He listens to the halfling storyteller, using Sense Motive (rolled 40) to determine if the halfling seems to speaks with the passion of personal experience of this Soul Driver or if he’s just relating a story he’s heard. He sees this “captain” dressed in a disguise (Perception roll is 40 on DC 39), and focuses on him long enough (1 min) to use his “Probe Psyche” ability (Sense Motive roll is 45 on DC 30.)

If he has the time, he will also activate Deathwatch from his circlet and look at folks there to see if any appear to be undead.
-------------------------------
Probe Psyche - The soulseeker gains the ability to look at any living creature and get a sense of its past lives. This ability turns the seeker's eyes completely milky white. After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)  
Monday January 30th, 2017 4:45:01 PM

Spring to summer from the frozen tundra of the far south make Tishe' spend as much time as possible outdoors and drinking in the sun. But she keeps getting distracted and not concentrating on any one thing.

Mornings are to awaken, give thanks to the Powers for a new day of opportunity, breaking fast and keeping fit with her WLA training. Afternoons are spent helping, sometimes Tula and the Lionfish, sometimes the clerics of Portside House, and sometimes anyone who needs an extra hands or spell. Evenings is by the cold hearth of Portside House or frequenting one of the town's bars, wherever there is entertainment. Tishe' contributes with dances from her native Sargrass, entwining about with flowing robes and rhythmic chimes of finger cymbals or the tapping of sticks. She doesn't drink much besides water and the occasional wine imported from the Tauric Isles. And once handsy people learned that they could do little when Greased, blinded by Glitter, or entrapped by a sphere of force, she is much more fun as a friend than opponent!

The Captains Mast is interesting, and Tishe' watches the proceedings in fascination. The tale is told very well, if reminding her of tales of Ghost Ships of the Sargrass. "Though the Barons were usually behind those, the bullies!", she says thinking of enemies long dead.

Zeoll (Cayzle) (AC26; HP62)  d20+12=19 ; d20+12=18 ; d20+12=25 ; d20+12=25 ; d20+25=32 ; d20+5=15 ;
Monday January 30th, 2017 6:30:36 PM


ZEOLL'S MONTH ===== ===== ===== =====

Zeoll's Crafting -- Zeoll spends 8 hours a day for 27 days in item crafting. See here for more details.

One item (a second Horn of Good) needs no roll to make -- auto success with his spellcraft mod +12. The others are ...
- Upgrade his Godling's Tooth of Protection (Amulet of Nat Armor) from +2 to +3. He needs a 15 and rolls a 19.
- Dusty Rose Ioun Stone +1 AC. Needs a 17, rolls an 18! Whew!
- Chime of Opening. Needs a 21, rolls a 25!
- Pipes of the Sewers. Needs a 22, rolls a 25! Sweet!

With his Pipes of the Sewers, Zeoll makes sure that the Lionfish is well stocked with rats. He practices summoning them every day so that they will be ready for a fight. He also stocks the hold with rat food (grain, nuts, seeds) and makes sure all the other food and stores are in super tight and well-made containers.

===== ===== =====

Captain Zeoll -- Zeoll thinks hard about what Jozhur has said. He talks with his fellow Lionfishers. If no one objects, he will take the captaincy. [OOC: rest of this post assumes that's okay.]

Zeoll shops at the Catacombs and buys some things for himself and for the crew. Everyone of the NPC crew gets a new suit of masterwork studded leather armor, an elixer of swimming for emergencies, and a bottle of fine Purple Taur Wine. Tula also gets a ring of protection +1 and a long-earned promotion to First Mate (from Bosun).

Spending more time with the crew and on the ship, Zeoll picks up a little bit of sailor lore. [OOC: Took a rank in Profession Sailor]

CURRENT EVENTS ===== ===== ===== =====

Relaxing in the Nine Fingers Tavern, Zeoll looks around and tries to ID the other captains and their factions or reputations.

Perception 32 Know Local 15.

He enjoys the story and wonders what the meeting will be about.

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141   d20+14=32 ; d20+9=18 ;
Monday January 30th, 2017 6:52:04 PM

Bralin spends his month exploring that part of the town and island deemed moderately safe by the crew of the Lionfish. The dwarf is particularly interested in the volcanos, and seeks out the shores where stone meets sea.

It is at such a lagoon that he finds what he seeks, a block of pumice some 3' high and a foot in diameter. Carrying the rock to an area behind the house, the dwarf breaks out stoneworking tools, and transforms the rock into a pedestal - a column of black stone flared at both top and bottom, with a perfectly smooth and level top. Bralin carries the pedestal to his room, and places upon it his holy symbol - a hand sized sphere of blackest obsidian.

--

Bralin sits at the table at the Nine Fingers Tavern, waiting. The halfling is good, too good perhaps, as tales of undead bring memories. Absently, the dwarf retrieves a finger sized stone figurine, a extraordinarily lifelike rendition of a human boy, carved from simple grey rock. Bralin stares into space, listening to the deeds of an undead crew, and rubs his thumb slowly back and forth against the stone.

[Perception 18]

DM Kathy 
Monday January 30th, 2017 9:44:14 PM

As she listens to the tale, Reggie tries to remember whether she's head it before. You do dimly recall hearing something similar, about a ghost ship or a zombie ship or something.

Jozhur listens to the story, but is more concerned with turning over his Captain duties to Zeoll.

Terser slaps the captain on the back and agrees that it was a good story. "And who was this other storyteller that spins tales so well?" he asks. Before you can answer, he adds. "Pierce Atuell, master of the Insight. How d'you do?" He holds out a hand to shake.

Rill listens attentively to the storyteller (who is female), and is soon able to discern that she is not speaking from personal experience, but weaving a story she has heard. You do not sense any undead in the tavern. Your Probe Psyche ability reveals that Captain Atuell is Neutral in alignment, and that he is younger than he appears.

Tishe' remarks that it reminds her of tales from the Sargass. People at several tables nearby seem to confirm that they have heard similar tales, although of course there are variations.

Zeoll looks around the Nine Fingers, and is able to spot several captains he knows. You do not recall meeting, or even hearing of, Captain Atuell before, and you're not sure what faction, if any, he supports. You also don't recall seeing the soberly-dressed fellow on the other side of the room before.

Bralin is moved by the tale, which perhaps stirs up unwanted memories.

There is general discussion of ghost ships and zombie ships and vampire ships and then the bell sounds for the start of the Captain's Council. Zeoll will be attending as captain of the Lionfish; the rest of you are free to do what you like.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+16=18 ;
Monday January 30th, 2017 9:57:40 PM

Reggie is a little taken aback at the shift in power on board the Lionfish. but despite the shift in Captain's Reggie moves a bit closer to Jozhur.

"Ya know, this could free you up some to look into other pursuits." she says with an obvious hidden agenda in that comment.

She keeps quiet at the Captain's council as she knows her place. But she does keep a "weather eye" on n the room looking for treachery

{ooc: perception = 18... l am rolling d20's right?}

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)  
Monday January 30th, 2017 9:58:29 PM

Tishe' is interested in staying and watching to see what happens. She's never seen a Coucil of Captains before! She promises herself that she will stay quiet and listen...

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Monday January 30th, 2017 10:34:20 PM

Clyde was glad to finally spend some time back in his old home. Having whisked away so quickly after a decade away, it's good to finally enjoy himself. He also finally began feeling at home amongst the crew, getting to know each one of them as much as possible during the past few weeks.

Spending time at the Nine Fingers Tavern was quickly becoming a favorite pastime for Clyde, and this night was a special one. Always one for a rousing tale, the halfling tale spinner did a fine job. Clyde was too enraptured with the tale to really notice the man nearby, but as the story ended, he heard the man's comment. "And where was it you heard it before?" Clyde asks the man. "Myself, I wouldn't mind meeting such a fearsome crew." He taps the blade he carries. "Wouldn't mind putting a few restless soul to their final rest, you catch my meaning."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Tuesday January 31st, 2017 2:35:12 AM

Jozhur shrugs at Reggie, "I never was really one for the spotlight, Zeoll is a much better fit for it. He's already taking good care of the crew. And some of your behavior towards your captain was...wildly inappropriate."

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Tuesday January 31st, 2017 5:16:49 PM

"Maybe so, Joz, but with the Captain's cabin, we didn't have to see much of it!"

Zeoll (Cayzle) (AC26; HP62)  d20+25=27
Tuesday January 31st, 2017 6:01:07 PM


Zeoll wishes he had some way to cast his special spell to boost his empathy and intuition. But there is no way to do it in company. He thinks hard that he needs to take the Still Spell feat and get a Silent Spell Metamagic Rod.

But in the here and now, Zeoll rises with his friends and fellow captains to retire to the conference. He makes it clear, from his posture and demeanor, that of course all the Lionfishers will be in attendance.

The liontaur wishes his old friend Captain Coer were here. It would be good to have a fellow hero at the table.

He also looks to see if the Harbormaster is in attendance.

Perception 27

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141  
Tuesday January 31st, 2017 6:25:48 PM

Nobody seems to be moving, and Bralin decides to stay where he is. Mayhap some news of interest or import will materialize. Mayhap.

Nevertheless, he's been to enough councils to know to steel himself against the impending diplomacy...

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+41=50 ;
Tuesday January 31st, 2017 7:37:01 PM

With a sudden flash of insight, Rill reaches into his pouch to hold the tooth he has that acts as a Rod of Lesser Silent Spell, and casts Deeper Insight (adding +10 to his Sense Motive checks.)

Rill will indicate the bearded newcomer and say to Zeoll, "Captian Zeoll, perhaps you should welcome this new captain. Since you are both captians, I'm sure you have much to discuss.

Then he will make his way over to this man in the drab garb and attempt to strike up a conversation. "Blessings of Long Life on you. You are new here. Welcome. Are you one of the captains, and if so, what ship?"

(Sense Motive 50 on the fellow to see if he is indeed a captain and if he has some ulterior motive.)

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Tuesday January 31st, 2017 7:37:04 PM

Reggie was a little put off at Jozhur's comment "I'm sorry, guess I should have guessed you were not interested." she replies.

She then turns her attention to the meeting, sliding her chair a little bit further from her former Captain.

DM Kathy 
Tuesday January 31st, 2017 9:57:55 PM

The Captain's Council

When the bell sounds, the captains gathered in the tavern rise and make their way to the back room. Zeoll tries to include his friends from the Lionfish, but the Council is captains only, and Zeoll must leave them behind.

In the back room, there is, of course, a great deal of cross-talk and cheerful insults exchanged before the assembled captains get down to business. The Harbormaster is there, too.

The reason for the Council is soon explained: the Merfolk and the Sahuagin are at war, and have been for some time. The conflict itself does not really affect Bonetown, or its shipping lanes, but the fighting has disturbed much of the territory underwater. Fishermen are complaining that their normal fishing grounds have become worthless. Worse, some large creatures have been disturbed, and are moving to find new homes. In particular, the crew of Delume Dancer saw an enormous sea-serpent at a distance. "If that thing starts attacking ships," the Dancer's captain concludes, "we're all in a world of hurt."

There is general discussion after that, but the assembled captains don't really have an answer for a marauding sea-serpent, other than being careful and going armed, which most locals ships do anyway.

In the Tavern

Meanwhile, with the captains gone, there's a bit more space to move around in the Nine Fingers. You are finally able to see the halfling storyteller, for example, standing on a barstool, lifting an ale half as tall as she is.

Rill walks up to speak to the soberly-dressed man. The bodyguards give you a once-over, but do not attempt to stop you.

"Nah, I ain't a captain," the man replies, "or I'd be back there with the rest of 'em. No, I'm a businessman. Name's Kole. Eloi Kole. And you are...?"

The rest of you are content to stay where you are and banter a bit, and that is where Tula finds you. "Evening," she says, taking a chair. "What are the captains talking about? Anybody know?" Nobody does, and she adds, "by the way, I thought I ought to let you know. There are rumors going around that Captain Renchild has been spotted in the area. I haven't been able to confirm anything, but I keep hearing it, so I thought I'd mention it."

Captain Renchild is (according to your Woldipedia page, and I hope it's right) an old enemy who had escaped and hadn't been seen since. So the news--or rumor, rather--that he's in the area is....interesting.

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Tuesday January 31st, 2017 10:11:34 PM

"Who's this Captain Renchild, then?" Clyde asks the group. "Some history from before my time, I take it?"

[OOC: Clyde uses both of his Lore Master bard ability for the day. The first one for knowledge of the story about the undead ship, and the second one for knowledge of Captain Renchild. Lore Master allows him to take 20 on a Knowledge check. I assume it's Knowledge Local, in which case the result would be 37.]

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Wednesday February 1st, 2017 11:50:31 AM

"Before much of our times. Zeoll would certainly know, but he's busy. How about you, Joz?"

He tries to recall a particularly good story from his good friend Sam to tell the dandy captain when he returns.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Wednesday February 1st, 2017 3:11:02 PM

Jozhur laughs and slaps Reggie on the shoulder, "I'm not captain anymore, am I?"

He smiles at the news of Renchild being around again, "Might be time to settle an old score, I'll explain..."

Zeoll (Cayzle) (AC26; HP62)  d20+25=26 ; d20+25=41 ;
Wednesday February 1st, 2017 4:37:29 PM


Zeoll listens carefully, making small comments now and then to show he is listening and agreeing.

Diplomacy check to push attitudes in a more favorable direction: 26

With regard to the war between the Merfolk and the Sahuagin, Zeoll engages the captains on this issue, and seeks to gather information and opinions. "It is harrd to rraid the underrwaterr folk, but trrade could brring a tidy prrofit. Which people have the betterr trrade goods? Which is more likely to be grrateful if we interrvene? Which is morre likely to keep theirr worrd and not make trrouble for us?"

"I admit to my own bias. As a taurr, I like the fish-taurrs. And the Sahuagin worrshipped Billoopl, which makes them jerrks in my book."

Diplomacy to Gather Info from the captains: 41

If there are any doubts about whether the Lionfish could intervene effectively, Zeoll reassures them about that.

When talk turns to sea monsters, he laughs. "Have no worrries on that scorre, my frriends. Come the need to rremove a sea monsterr, we of the Lionfish will see to it. Afterr all, how could it be worse than Biloopl? Or worse than the giant worrm, full 40 fathoms long, that we rrecently dispatched in the land of perrpetual ice and snow?"

[OOC: I'm guesstimating the length of the thing. Sub in whatever the true value was. It was hecka long tho!]

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Wednesday February 1st, 2017 5:26:36 PM

Jozhur lowers his voice, "I'll keep it short. Renchild was the captain of the Lionfish when we joined the crew. There was something... fishy.. about the cargo being taken by 'Fish. We sailed, started approaching a Bloodkin ship, and elven slaves were led up from the ship's hold."

"We staged a successful mutany, but Renchild escaped. I assumed we would see him again, I didn't think it would take this long."

Ooc: Volume 3 "Blue Peter" in the archives



Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+41=59 ; d20+26=32 ;
Wednesday February 1st, 2017 5:28:20 PM

Rill responds to the man.

"Greetings Eloi Kole, and welcome, I am Rillett Savenport. Should you need any healing or restoration, I'd be happy to help - no charge. I grew up here, and am an Eye of Gargul. I work with a group called the Black Lions and we sail the Lionfish when we need to go abroad. Though our most recent trip took us through a portal to the southern continent and a land of ice and snow."

"You are wise to bring some protection here in Bonetown. This can indeed be a rough place. The Black Lions seek to change the bent of this town, but It's been a challenge to get a bunch of pirates to change their ways. It would be better if they acted as honest businessmen instead of pirates."

"You said you are a businessman Kole. What sort of business? What is it that brings you to our rough and ready town?" Rill also offers to buy drinks for Kole and his men.

Rill will Sense Motive on the man, and use Perception to look around the room.

(Sense Motive 59, Perception 32)

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141  
Wednesday February 1st, 2017 6:42:44 PM

"A slaver?" Bralin replies to Jozhur,

"Hrrmm."
The sound is more of a growl than anything else. It seems the dwarf doesn't much like slavers.

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)  
Wednesday February 1st, 2017 7:45:54 PM

Tishe' is equally appalled and her dander is up so much she can barely speak. "Slavers! Those... those... bullies!" It takes her a while, but she eventually expresses her thoughts. "Piggies! Oooooo!!!"

She grimly listens to whatever else Jozhur will say of the Elfbloods and 'captain' Renchild.



Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Wednesday February 1st, 2017 9:46:15 PM

"Well, well. A slaver ex-Captain, eh? I'd be more than happy to help on that accounting."

DM Kathy 
Wednesday February 1st, 2017 10:18:55 PM

The Captain's Council

In the Council meeting, Zeoll tries to get more information on the Merfolk-Sahuagin war. You learn that, like you, most land-dwellers have a preference for dealing with Merfolk. "They can be arrogant and stiff-necked," one captain sums it up, "but them Sahuagin are worse."

There are also rumors that Dirt City is supplying the Sahuagin with weapons, and that the Merfolk are none too pleased about it. They recently attacked Dirt City, although the results of the attack vary depending on who's telling the story. Some say it was a mild skirmish and nothing much came of it; others say the entire city was burned to the ground and all inhabitants put to the sword. And a lot of tales fall somewhere in between.

Zeoll also volunteers the Lionfish to go after the sea-serpent, to the visible relief of most people gathered there. "I've put together a reward for the beast," the Harbormaster says. "If you get it--and survive the experience--stop by my office."

In the Tavern

Rill asks Eloi Kole what kind of business he is in. "Smuggling," the man replies with a slight smile. "That is, I represent the House of Teeth, one of the six Great Houses of Dirt City. We specialize in smuggling. There's recently been some....well, some trouble in Dirt City, and we decided it might be a good idea to open up a branch office, so to speak, in another city. I've been sent here to do that. Once we're up and running, we'll be able to provide logistical support for our crews in this area, so they don't need to go all the way back to Dirt City." Kole and his bodyguards accept the drink with thanks. You get the feeling that Kole is being honest with you, and that he intends to be pretty straightforward in how he conducts his business here. You also get the distinct impression that he'd be a dangerous man to cross. Of course, most people in Bonetown fit that description.

Meanwhile, Jozhur fills the rest of the crew in on Captain Renchild, and how he came to be the group's enemy. Given that he was involved with slaving, Captain Renchild is proving pretty unpopular with the crew of the Lionfish.

"Right," Tula nods. "I don't know why he's here--if it isn't just a rumor--but he's probably none too pleased with the lot of us. We should stay vigilant."

Zeoll (Cayzle) (AC26; HP62) 
Thursday February 2nd, 2017 12:55:39 PM


"Heh," says Zeoll, "the reward will be fine, but what we want is what's good forr Bonetown. That means no sea monsterr and no underrwaterr warr."

He asks whereabouts the captains have sighted or heard reliable reports of the merfolk and the sea monster.

Privately, he is thinking that his Staff of Charming would be just the thing to use on the sea monster. He indulges for a moment in happy thoughts of having a pet sea monster.

Any other business before we adjourn?

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Thursday February 2nd, 2017 1:54:34 PM

"You're in good company here, Bralin. I think many of the crew have had run-ins with slavers, and none of them favourable. If Renchild is up to his old tricks again, then he must be stopped. Certainly he should be taken alive though, because if he still has contact with the Bloodkin, then it may be a lead of our dear Reggie's child."

Turning to the smuggler: "What kind of trouble, Mr. Kole? I can't say as I know anything about your hometown, so I can't imagine what kind of trouble would be likely. "

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+16=17 ; d4=1 ; d20+11=29 ;
Thursday February 2nd, 2017 4:47:48 PM

Jozhur shrugs at Kole, "I'm sure there are plenty of other people involved in smuggling of goods here, as long as you don't carry slaves or 'indentured servants' as cargo, there shouldn't be any issues." Jozhur eyes the man closely as he waits for his response about Dirt City.

-------------
Perception: 17
Sense motive (for his response to Rill's inquiry): 29

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141  
Thursday February 2nd, 2017 5:23:57 PM

Bralin nods in reply to Terser, hoists a mug, calls for another, and turns his attention to Tula.

"What does this Renchild look like? So that I may know him upon sight."

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)  
Thursday February 2nd, 2017 6:27:43 PM

Tishe' thinks of another angle. "If Reggie is looking for her child taken by slavers and Renchild has dealings with slavers, we should use every means to take him alive. Much easier to get information from a living person. Not impossible," she speculates, "just easier."

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Thursday February 2nd, 2017 7:23:15 PM

{ooc: was at a PFS game yesterday got home to late to post. sorry all}

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Thursday February 2nd, 2017 7:30:55 PM

Reggie is a little excited about the sudden interest in her son.

"Ky was not taken by slavers. he was born into slavery. I was the slave. A half breed among orc. Its only a matter of time before I loose him. If this captain Renchild can help me find him, then I will make him tell me."

she says cracking her knuckles itchin for a fight at the moment.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Thursday February 2nd, 2017 9:06:25 PM

Rill listens to the man. He's not too happy about smuggling as a business, but it's certainly not the worst thing going on in Bonetown. He idly wonders how long the Black Lions should really stay based in this den of murders and thieves.

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Thursday February 2nd, 2017 9:22:58 PM

Clyde listens to the exchange, shocked to hear that Reggie has a son, and that he's a slave and yet somehow they haven't scoured the Wold for him.

DM Kathy 
Thursday February 2nd, 2017 10:25:09 PM

Zeoll learns where the crew of Delume Dancer saw the sea-serpent, but that was a couple of days ago. Nobody at the meeting has met with the Merfolk recently; they can't give you a better location than "somewhere underwater." The meeting breaks up, and you are free to re-join your companions.

Bralin asks Tula what Captain Renchild looks like, and she is able to provide a rough description--an older human man with a weathered face and a beard. "That is, he had a beard the last time we saw him," she amends. "Who knows what he looks like now."

Reggie reveals that she is searching for her son, who as far as she knows is still a slave. Clyde is troubled by the revelation, and privately wonders why the group hasn't spent more time searching for him.

Elon Kole is still at his table some distance away, but Terser and Jozhur can wander over and join the conversation.

"What sort of trouble?" Kole says. "Well, it was the Merfolk this time. Attacked the city, killed a bunch of people, burned the docks. It's that last part, see, that's the problem. We don't know how long it'll be before the docks are repaired, and meantime it's going to be tougher to get ships in and out of there."

Jozhur asks about cargo, and Kole shrugs. "I don't carry any cargo at all," he says with a faint smile. "I'm management. But no, we don't smuggle slaves. No real profit in it, and living cargo is tricky under the best of circumstances."

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+26=27 ;
Friday February 3rd, 2017 12:35:34 PM

As the captain's meeting breaks up, Rill says to this Kole, "Please excuse me for a moment," and steps away from their table.

Rill will keep a sharp eye out for the captain in the bearded disguise (Perception 27 to spot the man) . He will speak quietly to Jozhur and Clyde if possible, pointing out this impostor. "I'm not sure why, but that captain is wearing a disguise and is much younger than he appears. He attended the Captains Council, so he must have a ship in port. I figure you two are better at gathering information than I am, and it would be interesting to find out why he needed a disguise."

Zeoll (Cayzle) (AC26; HP62)  d20+15=20 ;
Friday February 3rd, 2017 3:34:29 PM


After the meeting breaks up, Zeoll returns to the common room and his friends. He says a few words that communicate the gist to his fellow heroes, using phrases and emphasis that conveys info to them alone.

Bluff check to pass along secret info: 20 = exactly what's needed.

Zeoll communicates: Leads on two possible quests: (1) Sea monster (2) Sahuagin. More later.



Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5)  d20+2=9 ; d20+2=20 ;
Friday February 3rd, 2017 4:17:59 PM

Terser assesses what Zeoll is trying to say, and tries to discretely talk back across the room. However, his attempts to convey "what about the merfolk?" are subsumed by his alarmingly well done dance. Hopefully, those watching only thought he was enjoying the music in the tavern.

bluff 9 - failure to convey mermaid through movement
perform 20 - an odd, fish like dance


(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Friday February 3rd, 2017 5:00:05 PM

Jozhur looks to Reggie, "You know, we're more than happy to help you look for your son. At least let me tag along instead of going out on your own, there's no need for me to stay in port with the 'Fish any more. Hopefully Renchild turns up, I'd like to get my hands on him."

He's not quite sure what to make of Zeoll's message, and even less sure about the dance Terser is performing. "I think you've had enough to drink, friend."

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)  
Friday February 3rd, 2017 5:09:04 PM

"Don't worry, sweetie", Tishe' tells Reggie with a friendly pat on the arm, "we will all be one the lookout for Ky in particular and slavers in general."

She looks up at the approach of Zeoll, wondering if the team has a job.

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141  
Friday February 3rd, 2017 5:40:29 PM

Tula's description of Renchild isn't much to go on, Zeoll's actions indicate more details will come at a later time, and Bralin has no idea what Terser is doing.

The dwarf decides its time for more of this drink they call rum.

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Friday February 3rd, 2017 10:17:34 PM

Clyde nods at Rill, and debates internally whether to approach the man in conversation, or stake him out from afar. It's been a great night, and he's in a social mood, so he walks up to the man.

"Greetings!" Clyde calls out. "My name's Clyde, and I heard you murmuring about the halfling's story back there. Didn't get a chance to introduce myself earlier, and I wanted to know your thoughts on that story. Where was it you heard it before?" Clyde asks the man. "Myself, I wouldn't mind meeting such a fearsome crew." He taps the blade he carries. "Wouldn't mind putting a few restless soul to their final rest, you catch my meaning."

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W  d20+21=32 ;
Friday February 3rd, 2017 10:19:21 PM

[OOC: Forgot my Diplomacy check]

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Sunday February 5th, 2017 6:08:27 PM

Reggie looks to Jozhur, "you guys had pressing matters to deal with. I didn't want to burden you guys with my problems. especially considering I was pretty new to your crew."

regarding the information presented. Reggie offers her opinion, "Either is fine by me. the sooner we get to sea, the better."

DM Kathy 
Sunday February 5th, 2017 10:41:14 PM

As the meeting breaks up, Rill warns his companions that Captain Atuell is perhaps not what he appears. Clyde takes the opportunity to introduce himself.

"Good to know you, Clyde," he replies, shaking your hand. "Pierce Atuell, master of the Insight. "Let me see, I've heard that tale a few times. It's an old tale, you know; I'm sure it's told in a lot of different places." When Clyde voices a wish to meet this undead crew, Atuell says, "Well, you're very brave, but perhaps a bit foolish as well. I've heard tell the walking dead have no fear of mortal weapons, and their mere presence can kill a man!" He shudders. "No, I hope never to meet with such undead horrors."

Zeoll, meanwhile, attempts to convey a message to his shipmates without anyone else being the wiser. Unfortunately, many of his shipmates turn out to be the ones who are none the wiser. They decide, variously, that they have had either too little or too much to drink.

The meeting has broken up, and some of the captains are returning to their ships. Some are staying at the Nine Fingers and having another round. And indeed, this place will be open for some time yet. Both Atuell and Kole appear to be staying, at least for the time being. Do you want to stay here, too, or do you want to return to the Lionfish and discuss strategy?

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)  
Monday February 6th, 2017 5:46:41 PM

Tishe' is easy with whatever the now-Captain Zeoll wants to do. The Lionfish or Portside House, either one is good for her!

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141  
Monday February 6th, 2017 6:02:32 PM

Having finished his current round, Bralin raises an inquiring eyebrow at Zeoll and Jozhur. Like Tishe, he'll follow their lead.

Unlike Tishe, the dwarf is already halfway towards ordering another beverage, should 'stay here' be the decision.

Zeoll (Cayzle) (AC26; HP62)  d20+25=32 ; d20+25=43 ; d20+15=24 ; d20+9=24 ; d20+12=26 ; d20+25=38 ;
Monday February 6th, 2017 6:25:20 PM


There's no harm in staying just a little bit longer, decides Zeoll.

He quietly passes on to his mates what he learned at the meeting. Bluff 24 to keep it on the QT. There's been a sighting of a sea monster, maybe a threat to shipping, captains are worried. And there's been a war between Sahuagin and Merfolk, maybe we want to help out the Merfolk, the captains think that would not be a bad idea. War is bad for shipping.

When he hears the smuggler's story, the old liontaur is especially interested in some details.

"We herre in Bonetown arre prretty light and easy with following the letterr of the rrules," he says. "Ourr mission is to prrotect the people herre and to set an example. That's my way of saying I have no prroblem with yourr line of worrk, within rreason. And you alrready said you don't trraffic in people."

Zeoll is trying to put him at ease, to make friends, to let him know that his business is welcome in Bonetown, but Zeoll wants to hear more. Diplomacy 32. Gather Info 43.

"So my question forr you is this: What's yourr goal?" The old liontaur pauses, then prompts.

"To avoid the taxes and fines and fees that localities impose? I suppose that's an issue in Aisildur and Farungia, say. Orr to actually move contrraband? And without saying what you may trrade, what exactly passes for contrraband these days among smugglerrs generrally? Poison? Blue Taur Wine? Woldsblood? Teucrri stuff? Currsed magic? Evil rrelics? None of that is verry bulky, so I wonderr smugglerrs wouldn't just teleporrt that stuff frrom place to place, given its value."

He is not coming across as suspicious; just curious.

Finally, he engages the new captain in conversation, trading sailing jargon Zeoll just learned, and such. Zeoll's Profession Sailor check is a 24, wowsy! His sense motive is a 26, double wowsy. And his diplomacy is a 38, also not shabby.

He encourages his friends to chime in and circulate. Chat with the minstrel, see if she has heard anything about the war or the monster. Make friends -- we'll want to influence these folks sooner or later.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Monday February 6th, 2017 7:03:16 PM

On the reappearance of Captain Atuell, Terser attempts to rejoin a conversation with him, and answer his questions regarding the better storyteller. However, if the Captain of the 'Fish requests it, he will excuse himself to join the rest of the crew.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Monday February 6th, 2017 7:38:42 PM

Jozhur quietly watches Zeoll's interaction with the smuggler.

Ooc: traveling tonight. Short post in case I don't get home in time.

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Monday February 6th, 2017 7:46:20 PM

Clyde chuckles good-naturedly at Captain Atuell. "I am indeed a bit foolish, my good Captain. So tell me, do you fear that the undead are at the shores of Bonetown, ready swarm the island with their foul stench and chattering teeth? If so, I fear that your disguise to look older will be of little help on that account."

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Monday February 6th, 2017 9:10:49 PM

Rill will assist both Zeoll Diplomacy and Sense Motive attempts. He cannot fail at either assist roll.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Monday February 6th, 2017 10:42:32 PM

Despite what the rest decide, Reggie is quite happy to stay and enjoy the rum. She orders another round and decides to mingle among the other crews that might happen to be staying.

She is not much of a diplomat but she knows how to drink. she will stick with what she knows.

DM Kathy 
Monday February 6th, 2017 10:52:57 PM

Captain Zeoll decides to stay, and to speak for a bit with Eloi Kole. You ask him what his goal is.

"The goal of my House is to make enough money to keep our crews happy, and to keep enough power in Dirt City so's we don't get plowed under. It's tough, see; the more of us stay home in Dirt City, the less smuggling we get done. Other Houses don't have to worry about that as much, but we always gotta balance making money with keeping power at home.

"That's my House. Then, of course, everybody in it has their own goals. Take me--I'm trying to make this branch office thing work, and impress the bosses back in Dirt City. A lot of people are just trying to make money. A few like to stir things up for the sake of stirring things up, but you ask me, those people are as much trouble to us as they are to everybody else."

You ask about what gets smuggled. "Depends on the port, generally," Kole replies. "Aisildur, for example, has all kinds of restrictions and tariffs, so it's pretty easy to turn a profit. Of course, if you're caught, that's not so good. Some captains like the challenge; others prefer to stay away." He adds, "I don't know how to teleport, and I don't know anybody who does. Maybe people do teleport stuff around; I couldn't say. All's I can say is we can make money smuggling."

Meanwhile, Clyde and Terser are talking to Captain Atuell. Clyde asks about undead in Bonetown. "Well, I haven't heard anything to make me think they're out there," he says. "And the Soul Driver is just a bard's tale." He frowns. "And if I'm wearing a disguise--I don't say I am, mind--then that's my business. A lot of folk in Bonetown have had trouble elsewhere, and I'll wager a lot of 'em are taking pains to look a bit different."

Listening in, Zeoll gets the impression that Captain Atuell is hiding something, though as he has just pointed out, a lot of people in Bonetown are probably hiding something.

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)   d20+26=42 ; d20+15=24 ;
Tuesday February 7th, 2017 6:53:39 AM

To pass the time until her new packmates are ready to move in the same direction, Tishe' dips into a pocket of her Pants O Plenty and removes a drop spindle and a bag of wool. Her practiced hands rarely need her complete attention as she spins the simple device like a top and twists a bit of wool. Letting the spindle fall from her hands, it continues to spin, turning the bit of wool into a smooth woolen thread. Her fingers continue to feed wool and spin the spindle, appearing effortless as she creates a skein of unbleached wool.

Meanwhile, she keeps her eyes and ears open.

Craft Weaving: 42
Perception 24

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Tuesday February 7th, 2017 5:04:50 PM

"The best Bards' tales have their roots in truth, and if this one is as good as it's thought to be, then perhaps there is a ghost ship out there.

Hopefully we don't run into it while we're taking care of business! Wouldn't want to be fighting ghosts and serpents at the same time."

Despite enjoying the shared drinks and company, duty, and his captain, calls.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+25=34 ; d20+16=18 ;
Tuesday February 7th, 2017 5:24:09 PM

Jozhur casually whispers into Zeoll's ear that he plans to follow Captain Atuell once he leaves. The smuggler doesn't seem too out of place to him, but Atuell has garnered Jozhur's attention.

Meanwhile, he sips on ale and chats up the barmaid for information. It's a poor attempt, as he is trying not to be too flirty.

Jozhur will preferably slip out the door as Atuell is getting ready to leave. Otherwise, he will walk out shortly after and attempt to follow him.

----------------------------------------------
Bluff to whisper to Zeoll on the down low: 34
Diplomacy to gather info: 20 (w/ WLA bonus)

Stealth checks made at +21. Jozhur has the hide in plain sight ability.

Zeoll (Cayzle) (AC26; HP62)  d20+15=33 ; d20+25=26 ;
Tuesday February 7th, 2017 5:46:19 PM


"Fairr enough," says Zeoll to Kole and Atuell. "The Lady knows that therre arre plenty of clearr dangerrs on the high seas, and we of the Lionfish seek to make those seas saferr forr Bonetown ships. So let us parrt as new frriends, and meet again on the waves in good faith. Good winds to you both!"

Diplomacy 26

He hints to Jozhur (Bluff 33) that tailing the odd "captain" seems fine, so long as he is careful and does not get in trouble. The old liontaur will head over to the party house in town if others wish to chat. But eventually he will be sleeping under the open sky, rocked by the waves on the deck of the Lionfish. That way he can stay close to nature.

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141   d20+9=15
Tuesday February 7th, 2017 5:46:28 PM

There are some things that Bralin Stoneminder is very, very good at.

Chat, mingle, circulate, and influence are not those things.

The dwarf orders another rum.

[Perception 15 for suspicious activity.]

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Tuesday February 7th, 2017 6:01:23 PM

As Bralin orders another Rum, Reggie plops down in a chair across from the dwarf. staring him in the eye. she hold up her mug for a refill.

"Alright Dwarf, You wanna sail with me, ya gotta prove ya can keep up" she says as she insinuates a challenge of fortitude.

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Tuesday February 7th, 2017 7:55:12 PM

Clyde clucks his tongue and taps his nose at Captain Atuell. "Fair enough, then. Good night to you, Captain." He nods his head, and then goes to join Zeoll.

Once Captain Atuell leaves, Clyde says to Zeoll and Jozhur, "if you're tailing him, I can cast Invisibility on you. Figured I'd have a go as well, follow him from a different angle, in case one of us gets made."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Tuesday February 7th, 2017 9:41:36 PM

Jozhur allows Clyde to cast invisibility on him, provided it can be done out of sight without allowing Atuell a chance to slip away. "I can be nearly invisible without magic, being able to completely disappear sounds fun."

DM Kathy 
Tuesday February 7th, 2017 10:21:41 PM

There is a bit more drink, and a bit more conversation, and then you wind down for the evening. As you leave the Nine Fingers, Jozhur follows Captain Atuell. The captain is none too sober, and stumbles a bit as he weaves his way through the streets, now and then whistling or singing a snatch of some song or other. He makes his way to the harbor, and heads for one of the ships tied up at the pier. There is enough light that Jozhur can make out its name: Insight.

The rest of the group return variously to the house or the Lionfish. It is summer, so nights are short, and you were all up well past midnight, so the dawn comes ridiculously quickly. It's going to be another hot one.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+13=32 ;
Tuesday February 7th, 2017 10:40:55 PM

Rill is a bit worried about anyone that would challenge a dwarf to a drinking contest.

"I'm not sure I'll stay to watch this whole drinking match, so with your leave I'll cast a monitoring spell on you to make sure you stay safe after one of you has lost." Rill will cast Status on Reggie and Bralin, and take the opportunity to include Clyde and Jozhur as well, since he suggested they check out the masquerading Captain Atuell.

He will activate his circlet (+4 to Charisma) and use Diplomacy (rolled 32) to gather information, looking for any hints or clues about the Soul Driver, seeking to determine what kind of undead the Captain and crew are rumored to be aboard this vessel.

Zeoll (Cayzle) (AC26; HP62) 
Wednesday February 8th, 2017 2:46:48 PM


Before dawn, Zeoll meets with everybody -- after Clyde and Jozhur get back.

He lays out the options as he sees them that the group may want to consider:

1) Go hunting for the sea monster.

2) Go try to settle the Merfolk / Sahuagin war.

3) Go try to find Reggie's son.

4) Some thing else? What has Zeoll missed? Other ideas? Speak up!

[OOC: Also starting an email chain on this topic.]

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Wednesday February 8th, 2017 4:55:44 PM

Jozhur does not take kindly to slavers, he is in favor of hunting slavers and looking for Reggie's son. He has no issues with hunting a sea monster or intervening in the undersea war. Whatever they do, he believes they should be on the lookout for Renchild.

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141   d20+16=21 ;
Wednesday February 8th, 2017 5:52:35 PM

Reggie's challenge elicits a snort, but Bralin dutifully waves the barmaid over.

A mere 21 drinks later, the dwarf is down for the count.
[Fort 21 - nuts]

---

Morning comes way too early, but Bralin manages to get himself up and over to the meeting with the crew.

He sides with Jozhur, wanting to seek Reggie's son as primary focus, and alternatively hunting the sea monster.

"Stopping a war generally requires helping one side win," he notes, when that option is discussed. "I am unsure we know enough to pick the correct side."

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Wednesday February 8th, 2017 6:42:01 PM

Reggie matches Bralin drink for drink but the dwarf outlasts her by a mere 1 drink. the end is a little to close to call as the contestants are both passed out.

The morning arrives and Reggie looks far worse than she has ever looked. Not even thinking she wanders the house almost naked.

"Look for Ky? sounds good, but those orcs are not to be taken lightly. You don't like slavers, then they are the ones to go after. " she adds to the discussion in a groggy voice.

In her present state of dress (or rather un-dress) the signs of her captivity are clear, the scars across her back and arms. the marks around her ankles from years in chains. very few have ever seen these before as she usually keeps this covered.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Wednesday February 8th, 2017 7:08:55 PM

Terser forgoes this particular drinking challenge and hangs out with Rill, in case there's something that merits response through the Status spell.

If he has to vote, then he would go after the sea monster on the way to finding the slavers. More information is needed before they can side with either the fish or merfolk.

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Wednesday February 8th, 2017 8:02:13 PM

Clyde gets back from his tailing without much accomplished. Still, a ship's name may be worth something.

When Zeoll presents him with options to consider, Clyde pipes up immediately that saving another member's son seemed the most obvious thing to do, so long as Reggie wishes it. Otherwise, putting an end to a war is always a worthwhile endeavor.

AC 19/ 19/ 17. CMD 15 HP 91 /91/ 1 NL Tishe' (SteveK)  
Wednesday February 8th, 2017 8:51:32 PM

"Sea Monster or slavers, both are a worthy cause. But the pattern is unclear for weaving after the slavers, we at least have a direction of last sighting tlfor the sea monster."



Did Somebody Say Sea-Serpent?


DM Kathy 
Wednesday February 8th, 2017 10:02:41 PM

[Everybody take 3,000 XP for the previous scene.]

Rill tries to find information on the Soul Driver, but comes up empty. Well, you hear all kinds of things, but none of them corroborate each other, and most of them seem pretty unlikely. Perhaps it is just a tale after all.

The next morning, you discuss the events of last night, and try to decide what to do next. Reggie will, eventually, want to find her son, and the group is keen to help her--and to take on slavers. But you don't have any concrete leads.

You could look for the Soul Driver, but you're beginning to think it doesn't exist.

The sea-serpent, on the other hand, comes with a specific (if old) lead, and the promise of a reward for a successful completion. Not to mention the fact that it could seriously disrupt the traffic in and out of Bonetown.

But it seems that whatever you do will involve setting sail. The Lionfish is ready, and can depart whenever you are ready to go.

[Edited to fix a "bone"-headed mistake!]

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Thursday February 9th, 2017 12:18:53 AM

Jozhur sighs at Reggie's hung over and undressed state. He stares for a moment, admiring her scars and athletic physic. He's seen some of her scars before, but he is reminded of what she must have gone through in captivity...and what others are and will be put through. He hands her some clothes from her room to put on, "Rough night, eh? You may want to get dressed, I think shore leave is about to end."

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday February 9th, 2017 5:52:23 AM

Tishe' makes a quick stop in the Catacombs and then one at Portside House. Renewing one Shrunk Item spell in the rotation the night before. A layout on her chamber floor to ensure she has everything needed, the Spellweaver places her magical and fighting gear on her person or in one of the two pockets of her Pants O Plenty, wraps up the rest in a new canvas hammock, and takes it down to the docks. "Permission to come aboard", she calls cheerfully to Tula.
.....
Detect Magic at Will
(4 Shrink Item items on equipment list, renews one spell per day)

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 1. 0. 0

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Thursday February 9th, 2017 11:13:13 AM

The night before, Rill is glad to have Terser nearby in case he detected trouble with Jozhur.

The next morning, Rill makes a quick trip to the Catacombs and then packs his gear for the trip. The prospect of being at sea brightens his spirits, and makes up for the cramped sleeping quarters aboard the Lionfish. A ship is never the cleanest environment to start with, and It always seems to get smelly after about a week.

"So, I don't know much about hunting sea serpents. Do we need harpoons, or nets or any special equipment?"

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Thursday February 9th, 2017 6:13:42 PM

"That's a good point - I always seem to be late to the shopping party. Maybe this armour needs a bit of magic spit and polish.

Is there some magic-y thing you can do to put some lightning on my weapon, Rill? I bet things in the water like that as little as those undead liked the holy enchantment you gave me."





(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141  
Thursday February 9th, 2017 6:42:58 PM

Bralin dutifully packs, and makes his way to the Lionfish. With a wary eye at the sea, the dwarf clomps aboard, and looks about at the ship, completely lost as to what to do next.

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Thursday February 9th, 2017 7:40:28 PM

A new dawn, and a new horizon awaits. Clyde was excited at the prospect of sailing again. Bonetown was home, and it was exciting seeing it again after such a long time away, but it'll be there when he returns. Fighting sea serpents was the kind of adventure he dreamed of as a child, and he might just get his wish. Seeing the others make trips to the Catacombs made him double-check his gear, but he was quite content with his belongings. Extra gold is always a great form of comfort.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Thursday February 9th, 2017 10:14:57 PM

Accepting the clothing offer, Reggie at least puts on a shirt. "yeah, dressed, sorry." she manages to get out.

after a few moments she comes back a little more respectable but not any more sober.

"Sea Monsters is my vote. but keepin an eye out fer orcs. and undead, an jellyfish, and more rum."



Zeoll (Cayzle) (AC26; HP62)  d20+9=20
Thursday February 9th, 2017 11:05:20 PM


If he has a chance the night before, Zeoll uses his Seer Read Dream ability to try to figure out the best course to find the monster.

THe next day, before setting out, Zeoll helps with the preparations, practicing his new sailing skills with the crew. Prof Sailer 20

If Rill is asking his god for help, Zeoll suggests asking if this monster is a threat to Bonetown and shipping. And in what direction they should sail to find it.

One of those Find the Path spells might help too.

He preps his seagoing set of spells.

DM Kathy 
Thursday February 9th, 2017 11:57:51 PM

You all prepare your gear, acquire new items, and discuss possible strategies.

Zeoll attempts to use his Read Dream ability, but it proves surprisingly difficult. [Make a Caster Level check.]

The Lionfish is ready for you to board. Tula welcomes you on board as the crew prepares to cast off. It is still morning, and you can still make the outgoing tide if you hurry.

The ship creaks slightly as it moves; the waves slap against the hull; the canvas sails flap in the wind as they are lowered into place. Overhead, seagulls screech and squabble over tidbits. It all combines to make music of a sort: the symphony of casting off.

Tula ably guides the Lionfish out of the harbor. The sun shines overhead. Ideally, you'd like a bit more wind, but there is enough to fill a sail. "What's our heading, cap'n?" Tula asks.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21 
Friday February 10th, 2017 12:57:20 AM

"Hey Zeoll, I dare you to say, 'second star to the right, and straight on til morning.' Actually, I guess that doesn't relly work in the daytime."

Rill can see that Bralin is new to sea life. Tishe is a bit new too. To get them used to how things may go at sea, Rill will ask them to trust him so they can learn how we may need to handle combat on water. He casts the now familiar Water Walk spell, but this time not on snow and ice. He will then Dimension Door them over the side onto the water. After a bit of that, he returns with them to the ship.

In addition to Bralin and Tishe, Rill offers to bring anyone else interested in walking on the surface of the water.

Even the crew - Tula, Tommy, Justin?

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Friday February 10th, 2017 7:00:43 AM

Tishe' leans far over the side to watch the waves gently slap against the hull. "If I squint, it looks and feels like a druidwood ship on the Sargrass." Another gurgle of water as the Lionfish slides forward. "But the sound is all wrong."

Tishe' tells Rill that she has sailed lots of times, and demonstrates she is a fairly proficient sailor herself. "But I have only been sailing on water once; to get to Bonetown. It's still strange to me that all this is actually water. In the Sargrass, any open water on the ground was death. ". She changes the subject. "To prepare for this trip, I acquired one of these", holding out a silvery Pearl of the Sirens. "I have no worries of maneuvering, breathing, or casting spells on or under the water with this in my possession!"

Still, Rill's offer is kindly given, and Tishe' doesn't resist either spell so she can walk upon the water. And really, she finds walking on top of the water to be more disturbing than swimming under it! "Are you SURE there are no hordes of insects here?", she says nervously.

Zeoll (Cayzle) (AC26; HP62)  d20=13 ;
Friday February 10th, 2017 5:50:10 PM


Zeoll tries to focus in his dream ...

CL11 as a cleric, CL12 as a sorcerer: Nat 13 = check of 24 or 25.

If Zeoll's dream has given him a hint, that helps him give the order for the heading.

Failing that, he asks if Rill has a clue via Find the Path. The spell likely would not last for the hole time needed to get there, but maybe it will give a heading. Or maybe Commune would give a hint.

Failing that, he recalls what the captains said about the last sighting and heads that way.

"Any otherr ideas?" he asks his friends.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d100=11 ;
Friday February 10th, 2017 7:17:53 PM

"Sure Zeoll."

Rill will cast Divination, asking, "How can we find the sea-serpent that was disturbed by the Merfolk and the Sahuagin, and was that spotted by the Delume Dancer ?"

His chance is 82% - rolled 11 - success!

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Friday February 10th, 2017 10:21:40 PM

Clyde takes a deep breath of the sea wind, smiling contently. "So, how long's this journey supposed to take, Cap'n?"

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141  
Saturday February 11th, 2017 8:54:55 AM

Bralin works on maintaining his balance as the ship sails out of the harbor. The deck is constantly shifting underfoot, and he struggles to walk without stumbling. Also, the horizon moves, a fact he finds disturbing.

He takes the water walking tour in stride, as preparation for combat always makes sense. Bralin goes through several impressive combat exercises on the waves to get a feel for the conditions, revealing, at least, that the dwarf really knows what he's doing with an axe.

Then, its back on board, and more effort to walk and fight the growing nausea in his stomach.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+19=28 ;
Saturday February 11th, 2017 2:18:33 PM

Reggie joins the crew working the ships rigging to get underway. turning down the water walking magic she absorbs herself in her work as a part of the crew. she even will take orders form Tula.

{ooc: profession sailor = 28}
{ooc I have a purchase of a magic item I was thinking of but need to go through the purchase stuff,}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+10=28 ; d20+20=23 ;
Saturday February 11th, 2017 7:39:35 PM

Jozhur also busies himself with his usual job, working the ships rigging. The work comes back to him naturally, he's even learned a thing or two during his time as captain. He's a little worried about facing off with a sea serpent, the 'Fish can only take so much of a beating.

Once out to sea, he keeps his eyes open for seamonsters or any other potential threats.

Profession sailor: 28
Perception: 23

DM Kathy 
Sunday February 12th, 2017 10:07:23 PM

You spend that first day acclimating (or re-acclimating) yourselves to life aboard ship. A few of you go for a Water Walk, and Rill extends an invitation to the crew as well. Only Pinny accepts, although he seems to enjoy himself.

With everyone pitching in, you are readily able to steer the Lionfish wherever you'd like her to go--the trouble being you're not sure where that is exactly. Zeoll was completely unable to read his dreams for any answers. At his suggestion, Rill attempts a Divination. [Rill, make a Caster Level check.]

For everybody, Knowledge: Arcana DC 22 Highlight to display spoiler: {You seem to recall that sea-serpents are hard to detect magically, but you don't remember the details.} Knowledge: Arcana DC 27 Highlight to display spoiler: {Except when in combat, a sea serpent is considered to be under the effects of a Nondetection spell.}

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+12=18 ;
Monday February 13th, 2017 12:59:38 AM

Caster Level Check = 18

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Monday February 13th, 2017 2:26:44 PM

Terser never thought he would be used to the sea, but by now, this is all old hat. He remembers to have a healthy fear of sinking should any magic wear off though.

He focuses his time with the crew in familiarizing them with pikes, so they can repel a serpent, should it menace the ship, or at least delay it long enough for the captain to direct a coordinated response.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Monday February 13th, 2017 2:27:31 PM

(Apologizing in advance for short posts - I'm on call for emergency response for the lake oroville problems here in California, will be working some 14 hour days. )

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141   d20+4=15 ;
Monday February 13th, 2017 5:55:56 PM

Knowledge Arcana 15

After several days, Bralin has overcome the lingering nausea of the bouncing vessel, and more or less can move around the decks of the Lionfish without stumbling into something or somebody.

"Zeoll," he asks, after several days. "Do we know what form this serpent takes? Is it snakelike, or lizardlike, or something else?"

Zeoll (Cayzle) (AC26; HP62) 
Monday February 13th, 2017 6:21:16 PM


Zeoll laughs at Bralin's question. "We know next to nothing. This could all be a wild goose chase, used by Rrenchild to distrract us while he makes mischief at home. But I think not, and herre's why: Rrill and I used ourr divinations, which norrmally would worrk to give us some hint of what is going on. Mine in parrticularr cannot fail. But it did. So I think it is not Rrenchild, a merre morrtal villain, who is ourr concerrn, but rratherr the forrce orr powerrs that can foil a Seerr's divinatorry eye."

"That said, my rremaining ideas arre these: Speak with Animals to see if therre are any crreaturres of the sea in the arrea who can help us find ourr way. Orr speak with otherr marrine crreaturres who are morre intelligent than animals."

"Failing that, we arre just a shorrt trrip frrom Rrum, and therre may be news therre, seeing as it too sees a lot of ships."

In fact, if no one has any other better ideas, and if there is no other heading to set, Zeoll tells Tula to lay in a course for Rum.

Know Arcana - no roll because Zeoll is untrained.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+9=29 ;
Monday February 13th, 2017 8:11:27 PM

Tishe' alternately enjoys the carefree hours dialing on the 'Fish, and glances nervously every time some sea spray strikes her. For that, she spends a lot of time in the crows nest; not a climber, she ascends and defends via a Fly spell.

On one of her visits to the deck, she overheard Zeoll and it sparks a memory. "I'm not the best with arcanum knowledge, but I actually know about Sea Serpents. They are hard to detect magically. When not in combat, a sea serpent is like it's under the effects of a Nondetection spell."

"It's probably best to sail to where it was last seen. If it's a hunter, it should stay in any area where it keeps getting prey. And I've been able to retain a spell to magically repair the 'Fish, too. "
...

Know Arcana: 29. (How about that!)

Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Monday February 13th, 2017 9:22:28 PM

[OOC: Use Lore Master to take 10 for Knowledge Arcana, which gets 27] Clyde nods agreement with Tishe's account. "Where was it the crew of Delume Dancer said they saw the sea-serpent? May as well go there and have a look around."

DM Kathy 
Monday February 13th, 2017 10:20:04 PM

Tishe' and Clyde are able to report that sea-serpents are extremely difficult to detect magically.

[OOC: You are welcome to cast any divination spells you think would be helpful, but you'll need to make a caster level check for each of them.]

And, indeed, Rill's spell reveals nothing, though he's sure he cast it correctly.

Zeoll hits upon the idea of speaking with sea-creatures, which you can certainly do. Or, you can sail to Rum and try to find out what they know, or you can sail to where the sea-serpent was most recently spotted. Which would you like to do?

Zeoll (Cayzle) (AC26; HP62)  d20+15=33 ; d20+23=31 ;
Tuesday February 14th, 2017 1:58:10 PM


Zeoll agrees with Tishe and Clyde. On the way, we'll make inquiries. Keep alert for dolphins and whales. Maybe Water Walk out to them, if they flee the ship. If anyone can Speak with Animals, great. Zeoll has a scroll he will use. If not, maybe Comp Lang or summon a Lantern Archon -- they have telepathy.

Survival check to find animals or other marine life on the way ... boosted by Taur's Try and Guidance ... 33.

Diplomacy to Gather Info or make friends ... 31, plus a couple +1s from abilities used with animals and magical beast.

When we get to the general area, we can start to spiral out and see what we see.

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+11=22 ; d20+26=30 ;
Tuesday February 14th, 2017 2:20:14 PM

Rill spends part of his time writing scrolls, but much of it on deck looking out at sea. He will tend to any wounds or injuries that may crop up. As he does have some experience aboard sailing vessels, he will keep an eye out for problems (Knowledge: Profession - Sailor roll is 22). He also keeps a sharp eye out to sea for this sea monster we seek (Perception 30).

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141  
Tuesday February 14th, 2017 5:32:57 PM

Bralin is about as useful as a stone on a boat, and he knows it.

He spends the bulk of his time crouched against the siderail in an out-of-the-way spot, patiently staring into his holy symbol, a fist sized sphere of obsidian.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+10=13 ; d20+20=35 ;
Tuesday February 14th, 2017 6:50:01 PM

Jozhur is not much help with locating the sea serpent, so he continues busying himself by helping crew the ship.

Profession sailor: 13
Perception: 35

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Tuesday February 14th, 2017 8:21:02 PM

Tishe' tries fishing for the sea serpent by occasionally casting Dancing Lights on the waters and letting them play about. She doesn't think chumming the water would do any good, but making bright targets might do the same thing.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Tuesday February 14th, 2017 9:09:50 PM

Terser enjoys the light show on the water, telling Tishe' as much, but otherwise, has no way to help in sea serpent detection. He takes the old fashioned route and trails a line over the side of the boat with a baited hook.

"What does a sea serpent prefer to eat? Maybe catch a fish and use the whole thing as bait? Too bad we couldn't save any pieces of sahuagin from way back when those were a problem. "

DM Kathy 
Tuesday February 14th, 2017 11:10:29 PM

Most of you can only help find the sea-serpent by wishing the others well. And who knows? Maybe that helps.

Terser wonders aloud what sea-serpents eat. Tommy Teeth, working nearby, grins and says, "boats."

Zeoll hits upon the idea of asking dolphins or whales. It takes several hours, but at last you are able to spot a few dolphins whose curiosity has overridden their caution. [I'm going to move this along; just let me know which spells you cast.]

The dolphins are able to relate that, earlier today, an unusual number of fish swam away from that direction, as if there was something really scary over there. The dolphins did not go investigate, because they are not adventurer dolphins and anyway their dolphin mamas didn't raise no fools. They happily feasted on the more dim-witted fish and went on about their dolphiny business.

So now you have a direction, and information that's only hours, rather than days, old. Tula soon has the Lionfish sailing in that direction.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+8=12 ; d20+15=20 ; d20+3=19 ; d20+9=18 ; d20+26=45 ; d20+17=24 ;
Wednesday February 15th, 2017 6:08:59 AM

The hours sail by, albeit at a grub pace. Tishe' can't help with communication, knowledge, or location magic. While passable with a sexton or the duties of a professional sailor, she feels in her gut that Tula needs no help on this so far easy voyage. So she has to come up with her own ideas for helping out and passing the time.

The Dancing Lights upon the water is one thing. She smiles at Terser's compliment and has the lights play tag or create simple geometric designs just above the waters where his fishing line dips down as an additional lure.

Finding a sheltered spot and continuing to get to know crew and packmates while spinning wool into strong yarn is another pastime.

And Flying to the crow's nest for an hour-long look is another useful duty. Straight up and down is no problem for the skilled Spellweaver.

And all the while, she thinks about the nature and magical properties of Sea-Serpents to find another nugget of information...

.....
Sailor Profession. 8
Perception. 20
Know Nature. 19
Know Arcana 18
Craft Weave. 45
Fly skill. 24

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 2. 0. 0

Zeoll (Cayzle) (AC26; HP62)  d20+12=23 ; d20+21=40 ;
Wednesday February 15th, 2017 9:54:47 AM


[OOC: Removed a scroll of Speak with Animals from my inventory]

"The hunt is on, frriends!" Zeoll lifts his Horn of Good to his lips and sounds a merry chase. [Perform 23]

He makes sure to cast his Mage Armor spell on himself, Reggie, and anyone else who needs it.

"Rrememberr, everrybody, that we do not know that this crreaturre has actually hurrt orr even thrreatened anybody! When we sight the crreaturre, I'll call a Lanterrn Arrchon to go see if it is evil and to talk to it, orr find out if it is just a dumb brrute."

Zeoll keeps a sharp watch too, switching his Taur's Try to boost his eyesight as he peers through his spectacles. [Perception 40]

(MikeK)Bralin AC32 / T14 / FF29 CMD 29 - HP 141/141   d20+9=22 ;
Wednesday February 15th, 2017 5:55:03 PM

Bralin rises to Zeoll's call, and moves to the bow of the vessel.

After retrieving a box from which to get a good vantage point, he gazes out across the rolling sea.

[Perception 22]

Rill (MarkB) HP 93/93 - AC 23/13/21 CMD 21  d20+26=44 ;
Wednesday February 15th, 2017 7:20:56 PM

Each night, before we retire, Rill will cast two extended Status spells to cover the party for the following 24 hours. He will include Tula and Tommy as well. He explains that this will allow him to know where they are and if they are in trouble. Certainly if anyone does not want to be so tracked, they may opt out. He also casts an extended Longstrider on himself as well each evening.

For the first hour after Zeoll gets better direction from his marine friends, Rill remains ready to cast Water Walk on the party at the first sign of trouble. Rill does cast Magic Vestment on himself.

After about an hour of sailing, Rill will cast an extended Water Walk on the party anyway (duration 4 hours). This will cover up to 12 people, so he will also include up to 5 crew members as well. He presses a Swan Boat Feather Token into Tula’s hand, “This will be your lifeboat should anything happen to the Lionfish. I don’t expect it will be necessary, but the safety of the crew is our first priority.”

To the others, “If we do fight this creature, I will try to send it to the elemental plane of water if I can. That may be the kindest resolution for all concerned.”

Rill keeps a sharp eye out for trouble as we go. (Perception 44)

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Wednesday February 15th, 2017 8:05:07 PM

{ooc: oh crap I am so sorry, been side tracked getting ready for my vacation totally forgot about posting}

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+19=35 ; d20+10=24 ;
Wednesday February 15th, 2017 8:16:05 PM

Reggie just keeps herself busy working the rigging, offering to help any that need to learn a thing or two about sailing.

as they sail, reggie does not really know much about the magic at work or about sea serpents for that matter, but she does keep a weather eye skyward looking for familiar constellations and star formations, hoping she spies something familiar regarding her former orc captors and the places she has been with them.

{ooc: professtion sailor = 35, Survival = 24}



Clyde (Riki) -- AC 23, Touch 13, Flat 19, CMD 30 -- HP 78/84 -- +10 F/+15 R/+13 W 
Wednesday February 15th, 2017 9:09:19 PM

Seeing dolphins communicating with the crew was amusing, if a bit disconcerting. Clyde had just very recently learned the arcane arts to do it, and seeing it in action still didn't seem very natural. Wait til you speak with plants, he thought to himself.

DM Kathy  d20=14 ; d20=17 ;
Wednesday February 15th, 2017 11:50:14 PM

You make your preparations and keep a weather eye out, sure you are getting nearer to the elusive sea-serpent.

And you are, but despite your best efforts, you do not see the creature coming. Your first warning is a sudden, deafening WHAM! against the side of the Lionfish, underwater. The ship heels wildly to one side, sending the crew tumbling and grabbing frantically for ropes and railings and anything else that can keep them from falling overboard. For one terrible, sickening moment, you fear that the Lionfish is going to capsize, but Tula manages to right her.

You can now see the sea-serpent, moving with incredible speed under the ship. Its scales, blue and green and purple, shimmer in the refracted light. It is coming around for another attack.

[OOC: I'm going to try to run this combat without a map. The serpent is Gargantuan, and for now, is out of melee reach for anyone on deck (it attacked underwater). You can see it well enough to target it, but keep in mind that arrows and other missiles will slow down quite a bit when they hit the water.]

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+20=35 ; d20+21=33 ; d20+15=17 ;
Thursday February 16th, 2017 12:03:03 AM

Jozhur quickly catches his footing when the 'Fish is struck. He looks for some cover along the edge of the deck to conceal himself and readies his bow. He will loose the arrow if the serpent breaks the surface.

-----------------------------------
Perception: 35
Stealth: 33
Readied attack roll: 17

Zeoll (Cayzle) (AC26; HP62)  d20+12=17 ; d20+12=16 ;
Thursday February 16th, 2017 2:08:23 AM


Zeoll shouts, "No time forr a summons, plus it is attacking us! Let me trry to charrm it, and if that fails, attack!"

Zeoll is using his Staff of Charming / Charm Monster. The save DC is base 10 +4 spell level +5 cha +3 feats +2 cradled = Will Save DC24.

Zeoll announces loudly whether it saves or not.

On the off chance you need a roll vs Spell Resistance ... Zeoll rolls 1d20+12 = 17 ugh. He'll use a hero point to reroll if needed: LOLOL! 16.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Thursday February 16th, 2017 11:19:33 AM

Terser wakes from his nap at the first ramming and runs up to the deck. He sees Zeoll working some sort of magic and waits for the results...

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Thursday February 16th, 2017 12:36:54 PM

Given Zeoll's announced plan of charming the serpent, Jozhur will hold off on any attacks for the time being.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+11=22 ; d20+26=30 ;
Thursday February 16th, 2017 1:51:26 PM

Rill reminds everyone that they have Water Walk on. "Remember, while this spell will keep you from sinking, it will also prevent you from going beneath the water's surface. If need be I can dismiss the effect, but that will end it for everyone so I'd rather not."

Rill will ready an action to cast Water Walk as a touch spell on the creature if it comes close (Hits touch AC 22, Will save DC 20, in which case it has no effect. Water Walk has no weight or size limit, and it would force the creature to remain above the water's surface. Perception roll 30.)
------------------------------------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements

Spells/abilities available, * = cast/used:
0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC18): Longstrider (D), Doom, Calm Emotions, Detect Evil, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC19): See Invisible (D), Augury, Delay Posion, Calm Emotions,Resist Energy, Spiritual Weapon, Spiritual Weapon
3 (DC20): Fly (D), Prayer, Blindness/Deafness, Magic Vestment*, Water Walk*, Water Walk, Water Breathing
4 (DC21): Dimension Door (D), Air Walk, Air Walk, Freedom of Movement, Summon Monster IV
5 (DC22): Teleport (D), Flame Strike, Plane Shift, Plane Shift, [open slot]
6 (DC23): Find the Path (D), Heal, Heal, Blade Barrier

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 110'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous -
Eagle's Splendor (Item) 1/day -
Faerie Fire (Item) - 3/day -
Endure Elements (Item)
Tongues (class)

(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 141/141  
Thursday February 16th, 2017 5:35:49 PM

Bralin recovers from the blow to the vessel, and watches the serpent circle around. With Zeoll's call to wait, the dwarf takes the opportunity to cast a defensive spell on himself.


[Cast Shield of Faith]
--
In effect -
Water Walk, Shield of Faith (70/70)

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}



Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W 
Thursday February 16th, 2017 8:16:49 PM

The rocking of the ship shocked Clyde and nearly made him stumble. Running to the edge, he saw their elusive prey at a distance. He heard his new captain's call to charm the creature, but Clyde wasn't taking any chances. The more prepared they were, the better, and he begins casting a spell.

=============================

Standard action: Cast Good Hope
Move action: Begin Inspire Courage


Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Thursday February 16th, 2017 8:29:25 PM

(The Bard's spells and effects should increase Rillett's touch attack, allowing him to hit a touch AC of 27.)

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+11=18 ; d20+19=29 ;
Thursday February 16th, 2017 9:30:39 PM

Reggie does her best to help keep the ship afloat. heading below decks to shore up any hull breaches.

{ooc: craft ships: 18, Profession sailor: 29}

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday February 16th, 2017 9:38:36 PM

Tishe' declines the Water Walk spell, preferring the more versatile magic of her Pearl.

At the severe rocking of the boat, Tishe' catches her balance and calls to Zeoll and Tula. "Damage control or Hunter? I can magically repair the LionFish or be on the offensive side of things. Which one is the priority?"

She grabs a nearby stay to keep herself from being thrown overboard.

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 2. 0. 0

DM Kathy  d20+8=22 ; d20+34=41 ; d20=19 ; d20=11 ; d20=1 ; d20+8=24 ;
Thursday February 16th, 2017 11:55:08 PM

When the sea-serpent attacks, you prepare for action!

Jozhur gets out his bow and nocks an arrow.

Rill readies to cast a spell.

Clyde casts a spell to boost the party's abilities.

Bralin[ casts a defensive spell on himself.

Reggie concentrates on sailing the Lionfish, while Tishe' asks whether she should begin repairs or join the fight.

Zeoll uses his staff to cast a Charm spell on the sea-serpent. You sense no spell resistance, and the sea-serpent is now your friend.

Of course, it isn't necessarily friends with everyone on the Lionfish.

It targets a part of the ship away from his good friend Zeoll, but it targets her nonetheless. It raises its massive tail out of the water and brings it down with a thundering crash! Wood splinters fly everywhere. One large splinter strikes an unlucky crewman, who screams in pain and goes down clutching one leg. A breach has opened up on the port side of the Lionfish--luckily above water, but still a hazard in tossing seas.

Jozhur can take his shot if he likes, but even with the boost from Clyde, it isn't good enough to penetrate the thick scales.

Rill manages to cast his spell, but the creature shrugs it off. [Great, now I roll a 24!]

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+31=44 ;
Friday February 17th, 2017 1:14:56 AM

Rill curses the creature shrugging off his spell. He tries to gauge the creature's reactions (Sense Motive 44), and senses that the creature my have succumbed to Zeoll's charm. (DM please correct me if I am wrong in this.)

"Whoa, this thing is mad, but I think Zeoll may have affected it. Perhaps we can resolve this without a fight."

He looks at the hole in this vessel that is now our home on the sea. The Lionfish cannot sustain many more of those. Rill will cast Air Walk on Terser in case a peaceful resolution is not possible.

Zeoll (Cayzle) (AC26; HP62)  d20+9=20 ;
Friday February 17th, 2017 6:18:21 AM


Zeoll shouts, "We've got the tigerr by the tail now, frriends! Don't fight it! Mend the ship! Defend only!"

The old liontaur tries to evaluate just how damaged the ship is. Profession Sailor 20. Oh, Good Hope brings that up by 2, right?

[OOC: That is, if the Lionfish just has one hit point total, and really all that matters is total damage, then hit location does not matter. Or if you are using a hit location system, then where the ship is hit is important ...]

If Zeoll thinks it will matter, he will use a hero point to get an extra move action -- and he will physically move to put his body in the spot where another blow would do the most harm.

The erstwhile bard thinks that maybe Clyde can help. "Clyde! Music soothes savage beasts! Stand by me please and make some prretty noise!" [OOC: Fascinate]

He casts an extended Summon Monster III [full round action cleric spell plus metamagic rod] to call that archon. Its ability to talk with anything is pretty vital now; Zeoll needs a translator for his new friend.

=====

Current effects: Mage Armor, Magic Circle vs Evil, Good Hope, Insp Courage.

Oh, and thanks to Bralin's good example, I should list my spells; standard set from my PC sheet.

Cleric Spells:
0: guidance, create water, light, mending;
1: command x4, obsc mist, elf vision;
2: calm emo x2, hold person, faerie fire
3: loc obj, sum mon III, glibness

Sorcerer Spells:
1st: 2 of 8 (mage armor x2)
2nd: 0 of 6
3rd: 0 of 4

Horn: 1 of 4
Rod: 1 of 3

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+22=40 ; d20+23=27 ;
Friday February 17th, 2017 2:55:04 PM

Jozhur follows Zeoll's lead and just keeps his bow ready for now. The only thing he can do is look for a place to hide. He seeks cover closer to wear the serpent is attacking the ship.

--------------------------
Perception: 40
Stealth: 27

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+11=23 ;
Friday February 17th, 2017 6:56:52 PM

Reggie gathers all the materials she can to begin shoring up the new breach.

{ooc: craft ships: 23}

Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W 
Friday February 17th, 2017 7:48:30 PM

Clyde answers Zeoll's call, and yet he wasn't quite sure what to do. Certainly he understood what needed to happen, he just wasn't entirely sure how to go about it. "Perhaps it'd be better if I go on the other end, so we have additional coverage for it to not attack us. Assuming this is successful?"

He stays next to Zeoll for the time being, still unsure what to do. With a shrug and a nervous chuckle, he bulges his eyes and begins singing a song exaggeratedly, rather like a drunken maniac. [OOC: Fascinate the sea serpent. DC 19.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   10d6=35 ;
Friday February 17th, 2017 7:54:35 PM

Spying the hole, Tishe' knows that keeping the LionFish afloat is going to be more important than her firepower in a fight! She skids over to the hole, and weaves her voice and hands in a spell to fix the ship!

"I'm not going to be able to keep this up forever! Whatever you are going to do, Zeoll, make it happen soon!"

.....
35 damage repair to the LionFish.

Lenna’s Greater Mending: V,S: 10’, Will negates; Repair d6/lvl damage (10d6 max) for one object or construct

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 1. 0. 1

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Friday February 17th, 2017 10:09:33 PM

Clever clerics. Maybe a bit too clever. Hopefully they're clever enough to save the crew before the ship sinks.

(Sorry all - been working longer hours than I thought. Is someone available to post for me next week?)

Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W 
Saturday February 18th, 2017 8:25:46 PM

Clyde looked over at the sea serpent, trying to ascertain whether his fascinate is working, and wondering why he ever thought chasing a sea serpent was a good idea.

DM Kathy  d20+8=28 ; d20=6 ; d20+26=31 ; 4d8(8+4+2+5)+22=41 d20+38=43
Sunday February 19th, 2017 10:28:53 PM

Rill is able to tell that the creature has succumbed to Zeoll's spell. He casts Air Walk on Terser.

Zeoll is able to tell that the Lionfish is still in pretty good shape. [OOC: I'm just using a hit point total; anything about location or actual damage is just flavor.] However, it's probably not a good idea to let the sea-serpent go on smacking her like that. He begins casting a spell; the archon will show up next round.

Reggie and Tishe' start hasty repairs while Jozhur looks for a place to hide.

Clyde attempts to Fascinate the sea-serpent. It has no visible effect. [Nat 20 on the save]

Terser stands wondering where this will all lead.

The injured crewman--it is Sammy--continues to moan in pain. A couple of the crew come and try to assist him, but the splinter of wood is large and thick and buried in his leg like a spear. His moans turn to screams as the rest of the crew try to turn him so they can examine the wound.

The sea-serpent's head rises out of the water again. This time, it takes a bite at Reggie, working close to the rail in an effort to repair the ship. The massive jaws close over her! Reggie takes 41 damage! And she is grabbed!

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   10d6=27 ;
Monday February 20th, 2017 7:59:31 AM

Tishe' looks up from her repair work to see a massive wet head where Reggie used to be bare seconds before!

"Reggie!!"

Her mind works overtime, idontknowmuchaboutmonksbuttheyaresupposedtobegoodatgettingoutoftightspotsso...

The Sorceress calls out "Reggie! This spell can aid your escape!" as she Quickens a Grease spell and focuses it on the Grabbed Monk!

Then Tishe' follows it up with a Lightning Bolt, striking for the long neck away from the grappled monk.
....

Grease (on Reggie's clothes). Reflex DC 18 to resist. +10 escape artist check

Lightning Bolt; Reflex DC 21 for half. 27 damage

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 2. 0. 2

Zeoll (Cayzle) (AC26; HP62)  d20+5=17 ;
Monday February 20th, 2017 9:01:26 AM


Zeoll asks the newly arrived archon to detect evil on the monster and to translate his words. He waits to see if Reggie slips out of the monster's mouth. Then he

"STOP! I AM YOURR FRRIEND. PLEASE DO NOT ATTACK THESE FRRIENDS OF MINE."

If Reggie is still grabbed, Zeoll says, "SPIT OUT MY FRRIEND AND NO ONE WILL HURRT YOU!"

If Reggie slips free, Zeoll says, "STOP FIGHTING AND MY FRRIENDS WILL NOT HURRT YOU!"

Zeoll also says these words in Aquan, in case the monster understands that language. He also does his best to use gestures to calm the beast.

[OOC: I suppose I'm hoping for an opposed Chr check to get it to stop attacking. Zeoll's Chr check to do so is a 17. I keep trying to spend hero points, so let me use one to add a retroactive +4 if it will make a difference.]

The old liontaur asks everybody to only ready attacks if it does not stop fighting.

[OOC: HOWEVER, the spell says, "Any act by you or your apparent allies that threatens the charmed person breaks the spell." So I'm guessing that Tishe broke the spell. ]

So if the lighting bolt broke the spell and this is all moot, Zeoll will cast Calm Emotions. The Save DC is base 10 +2 spell level +5 cha +3 feats +2 cradled +2 fey bloodline bonus = Will Save DC24.

IF the beast is calmed, Zeoll will shout for his friends to STOP attacking.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+14=19 ; d20+14=30 ; d20+8=23 ; d8+3=7 ; d8+3=4 ; d8+2=7 ;
Monday February 20th, 2017 4:47:50 PM

"Noooooo!" Jozhur shouts in anger as he sees Reggie snatched up by the serpent.

Unless directed to stop by Zeoll, Jozhur unleashes a volley of arrows at the serpent and begins advancing at the monster, reaching for his sword.

Hasted full ranged attack (attacks assume inspire courage, no good hope):
First hits AC20, 10 damage
Second hits AC 31, 7 damage
Third hits AC24, 10 damage

5 foot step towards serpent

Boots of haste used: 1/10

(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 141/141   d20+9=20 ;
Monday February 20th, 2017 7:00:58 PM

Bralin's mouth drops open as Zeoll continues to tell the crew not to attack, even as Reggie is consumed.

Nevertheless, the dwarf obeys the order.

Needing to do something, he instead scurries over to the wounded crewman, pulling a healing kit from his Handy Haversack in the process.

Reaching the man, the dwarf quickly ties a tourniquet above the plank, looks Sammy in the eyes, intones calmly, "This will hurt," removes the plank, and then bandages off the wound.


Move to Sammy while withdrawing Healing Kit.
First Aid (it says its a Standard Action) Heal Check 20 vs DC15

--
In effect -
Water Walk, Shield of Faith (68/70)

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W 
Monday February 20th, 2017 9:02:05 PM

Clyde sees no apparent effect on the sea serpent and halts his fascinate attempt. "I'm not pretty enough, Captain. Didn't seem to have any effect. What now?"

Just then, the creature rises and snaps Reggie out of the ship in its maw. "Dear gods..." Momentarily at a loss for what to do, Clyde snaps to look around his companions, hoping one of them would have a means to teleport in and out of the serpent.

DM Kathy 
Monday February 20th, 2017 10:34:38 PM

Since we are in combat, I'm going to give people another day to post their actions for this round. My apologies to people who have already posted actions for this round; please do your best to make some kind of post and hopefully we'll get back on track tomorrow.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Monday February 20th, 2017 11:08:51 PM

While Rill appreciates Tishe's aid to Reggie, he is reluctant to leave her survival to chance if he can help it. He moves over to Reggie, touches her and will Dimensional Step them both to safety. Then he can tell Reggie is all greasy, which is a little gross.

(Unsure of the map here, so unsure how far we moved.)

Terser (MarkB subposting for Warren) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28,  
Monday February 20th, 2017 11:16:03 PM

Terser moves up to a position to distract the beast, hoping to provoke the creature into attacking him instead of anyone else. Then he readies an action to use his Liberation ability to remove himself from the creature's grasp before he takes damage from a grab.

Zeoll (Cayzle) (AC26; HP62) 
Tuesday February 21st, 2017 11:55:17 AM


Note that Zeoll only calls for restraint if (A) the Charm Monster remains in effect, or (B) the Calm Emotions fails.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Tuesday February 21st, 2017 4:54:31 PM

{ooc: I am currently vacationing in the Caribbean so I may not be posting much. I will try as I can but it may not always be possible. I am currently in St. Thomas in the US Virgin Islands. so connection is pretty good but tomorrow I will be in St. Maartin then I will be at sea for the following two days.}

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 113 / 154 | Rage used 1 /18  d20+20=26 ; d20+20=35 ;
Tuesday February 21st, 2017 5:07:07 PM

{ooc: not sure if it mattered or not but Reggie does have a 38 CMD vs grapples.}

Reggie lets out a yell, but it is hard to tell if it out of pain ore anger. but suddenly as the blood starts to pour from her wounds her eyes go black , the blood seeping out starts to turn black and soon the her veins beneath her skin turn black as the slowly spider-web across her body.

She struggles to pry the mouth of the serpent open to allow her to escape the beast.

{grapple vs its CMD = 26, greater grapple feat for another try = 35 these will both be 10 higher due to grease (maybe, unless it prevents her from getting any kind of a grip)}

{ooc: Reggie enters her heartseed induced rage, stat line update for rage bonuses and penalties}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Tuesday February 21st, 2017 7:50:27 PM

Jozhur sees Rillett attempting to pull Reggie to safety. He hopes he can pull it off, otherwise he's going to have to charge at the serpent.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Tuesday February 21st, 2017 7:51:48 PM

ooc: Sounds fun, enjoy the vacation!

Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W 
Tuesday February 21st, 2017 9:27:04 PM

Clyde's mind rapidly goes over all the possible actions he could do. Someone's already greased the creature, and he can't dimension door or teleport. That leaves Freedom of Movement, but he needs to be able to touch Reggie to do it. "Can anyone cast Dimension Door?" He asks the group.

DM Kathy  d20+14=26 ; d20+8=24 ; d20+26=43 ; d20+38=52 ; 4d8+22=39 ;
Tuesday February 21st, 2017 10:38:47 PM

Acting quickly, Tishe' casts Grease on Reggie. Taking advantage of her new slipperiness, Reggie twists and squirms, trying to get free of the creature's jaws. Unfortunately, she can't quite get out. [The critter's CMD is 46, so even with that +10, you wouldn't have made it.] Luckily, Rill steps in and just teleports them both away! [You are on the Lionfish; there's a diagram in the Woldipedia entry for this game. Your best bet is probably to teleport down a deck, so the critter can't just nibble you like snacks, so we'll assume you did that.]

Meanwhile, Tishe' unleashes a Lightning Bolt on the sea-serpent, which dodges out of the way of the worst of the damage. Which is a sight to behold, actually. The lightning does seem to hurt it, though.

Jozhur launches a volley at the sea-serpent. Only the second shot hits, but it does seem to do full damage.

Bralin tends to the wounded crewman, and is able to stop the bleeding.

Terser steps up and volunteers to be attacked next, because he has a Cunning Plan!

Zeoll's Lantern Archon appears, and attempts to communicate with the creature. Unfortunately, the Archon is soon able to report that the sea-serpent isn't bright enough to understand any language. [You need an Int of at least 3 to understand a language, and the sea-serpent is less than that.]

I'm also ruling that the sea-serpent isn't bright enough to understand what "allies" are, so it still thinks of Zeoll as its friend, even though it is being attacked. However, since the Archon was not able to talk to it, I'm going to assume you cast Calm Emotions anyway. Unfortunately, the creature is too caught up in its fight now to pay the spell any heed. [Will save 24 on the nose.]

Since Terser is right there, and since we've established that this thing isn't very bright, it's going to attack him! Its jaws close around him, doing 39 damage! And Terser is grappled!

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d6=4 ; d6=2 ; d6=6 ; d6=1 ; d6=2 ; d6=4 ;
Wednesday February 22nd, 2017 1:25:26 AM

Rill will land with Reggie on the deck of the Lionfish. Then he will cast Air Walk on Reggie, giving her the ability to move into combat if she wishes. Rill will then use a hero point to mitigate some of this damage by channeling energy to heal his friends (but not the creature) for 18 points.

"Sorry Zeoll, whatever you're trying to do with this creature seems to not be working. Unfortunately, we need to end this creature now. Maybe you can get tinkerball there to distract it."

Zeoll (Cayzle) (AC26; HP62)  d8+3=11 ;
Wednesday February 22nd, 2017 6:13:54 AM


Zeoll nods to Rill. "We trry things; sometimes they worrk. This time, not so much."

He asks the archon to cast Aid on Reggie. Reggie gains 11 temp hit points and a +1 morale bonus to attack for 3 minutes.

He moves over to Terser, reaches out to his dwarf friend, and activates his Cape of the Mounteback. That places Terser on the deck out of the current reach of the monster, and himself between Terser and the monster.

Zeoll cannot take any more actions this round, but I believe Terser is both free of the beast, out of its reach, and free to act normally.

Terser (MarkB subposting for Warren) [AC20/11/17 - CMD 27 - HP 119/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28,   d20+20=21 ; d20+20=33 ; d20+14=28 ; d10+14=21 ;
Wednesday February 22nd, 2017 12:27:29 PM

"Thanks Zeoll, but I had that under control. I can remove myself from the creature's jaws, so focus yer efforts on defeating that beast!"

The veins in Terser's neck become prominent as he enters a raging state. He move up to 10' away from the the creature, drawing his glave as he goes. Then he brings the blade down on the creature. As his blow begins to go wide (rolled a 1!), he draws on his heroic reserves to change that (Hits AC 33) and his weapon bites into the creature for 21 damage!

Terser lets out a mighty yell, hoping to draw the creature's attention and attack to him. Should the thing try to grab him again, he will use Strength Surge as an immediate action to increase his CMD to 39.



Zeoll (Cayzle) (AC26; HP62) 
Wednesday February 22nd, 2017 1:27:15 PM


[OOC: If the DM allows a different action, seeing as Terser needs no rescue ... ]

Zeoll spends the round summoning a fey friend.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+16=27 ; d20+16=35 ; d20+10=29 ; d20+3=20 ; d8+3=6 ; d8+3=9 ; d8+2=7 ;
Wednesday February 22nd, 2017 6:17:01 PM

Seeing Reggie no longer needs help, Jozhur quietly takes a step back and continues launching arrows at the serpent.

--------------------------------
ooc: Does Clyde have Inspire Courage going still?
Also, Jozhur purchased some items in the Catacombs. The transaction was not complete until after we had set sail. Are those items available for use now (it's nothing too significant for this encounter?

Full hasted ranged attack (assuming no inspire courage/good hope):
First hits AC 27, 6 damage
Second hits AC 35, 9 damage
Third hits AC 29, 7 damage

Boots of haste used: 2/10

(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 141/141  
Wednesday February 22nd, 2017 6:42:59 PM


Leaving the healing kit on the deck, Bralin barks a dwaven command Highlight to display spoiler: {"Fly"}, and launches into the air, pulling his war axe as he does so.

The dwarf lands on the water's surface next to the gigantic neck of the creature.

--
Activate Winged boots.
Move to someplace I can melee this thing. If that causes an AoO, AC is 39 due to Mobility Feat.
--
In effect -
Water Walk, Shield of Faith (67/70)

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 2 /18  d20+18=21 ; d10+10=14 ;
Wednesday February 22nd, 2017 10:50:46 PM

Once back on deck, Reggie loos toward the beast. she is not fully aware of all the spells placed on her, "I hav had enough of you!" she yells as she quickly turns to rush the serpent.

leaping over the railing she suddenly realizes she is walking on air. she then rushes at the creature

{ooc: Charge}
{ooc: attack hits AC 23 for 14 damage}

{ooc: these rolls do not consider inspire courage effects if they are active at all}


AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+8=17 ; d20+8=17 ; d20+8=18 ; 5d4+5=17 ; 4d6=15 ; 4d6=19 ; 4d6=15 ;
Wednesday February 22nd, 2017 10:57:19 PM

Trying to put down the sea serpent before it hurts more people, Tishe' casts three Scorching Rays and follows up with a Quickened Magic Missles!

"It may just be an animal, but it's big enough to destroy ships. I'm sure the Ranthom doesn't notice how many Piggies it kills just by sliding by either, but they are dead just the same. We need to drive it away or kill it to protect the shipping lanes!"
.....
Grease (on Reggie's clothes). Reflex DC 18 to resist. +10 escape artist check

Scorching Ray. Touch AC. 17, 17, 18. Damage. 15, 19, 15. Fire damage, no save.

Quickened Magic Missles. 17 force damage, no save.

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 1. 2. 0. 3

Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W 
Wednesday February 22nd, 2017 10:57:56 PM

[OOC: Sorry gonna be late with today's post. Been out all day. ]

DM Kathy  d20+26=40 ; d20+38=58 ; 4d8+22=49 ; d20+38=47 ; 4d8+18=40 ;
Wednesday February 22nd, 2017 11:03:10 PM

Rill casts Air Walk on Reggie, and channels energy to heal his friends.

Zeoll's Archon casts Aid on Reggie. Zeoll himself begins summoning a fae friend.

Terser scoots out of the sea-serpents jaws and whacks it with his glaive! [OOC: Your readied action was to use Liberation before you took damage from a grab. The order was: bite, damage, grab. So, you took bite-y damage, but got away before the squeeze-y damage could start, which is a good thing! But you did still take the bite-y damage, although Rill healed some of it.]

Jozhur launches another volley, and all three shots hit!

Bralin activates his boots and flies over near the creature. His actions do provoke an Attack of Opportunity, and the sea-serpent's jaws close around him! Bralin takes 49 damage, and is grappled!

That was the AoO, and now it's the sea-serpent's normal turn. It attempts to swallow Bralin whole! It succeeds, and Bralin takes another 40 points of damage!

Bralin still has the grappled condition, although the sea-serpent does not. Spellcasters do not have line of sight or line of effect to Bralin. Bralin can attempt to cut himself out of the critter, and is very conveniently holding his axe. He will take damage ever round until he is free.

Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W 
Wednesday February 22nd, 2017 11:03:21 PM

Clyde watches with horrific fascination as Reggie is teleported out of harm's way, only for Terser to get snatched between the jaws of death. Now in full fight mode, Clyde once again takes up his song, and begins casting a spell.

===================
Move action: Inspire Courage
Standard: Freedom of Movement.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+19=22 ; d20+19=30 ; d20+13=16 ; d20+3=11 ; d20+3=5 ; d20+5=23 ; d8+6=12 ; d8+6=9 ; d8+5=13 ;
Thursday February 23rd, 2017 12:05:23 AM

Jozhur gasps as the serpent suddenly gulps Bralin out of the air. He takes aim and coninues his volley of arrows, "Turn that thing to chum, Black Lions!"

-----------------
Hasted full attack:
First hits AC22, 12 damage
Second hits AC30, 9 damage
Third is a sure miss

Boots of haste used: 3/10

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+3=15 ;
Thursday February 23rd, 2017 11:49:16 AM

Rill cannot think of a way to extract Bralin from the belly of the beast, but maybe we can keep it from leaving with our friend. Status tells him that Bralin has taken a good deal of damage and cannot last long in there.

"Bralin is still alive, but will not be for long. I'll see if I can keep this creature here."

Rill pulls out a scroll of Water Walk, reads it, and will calls on his heroic reserves to Dimensional Hop to touh the creature. (Hits touch AC of 25, creature must make a DC 20 Will save or be forced to remain on the surface of the water.)

This makes the cleric rather nervous to be in striking range of the creature.

(DM - how far from the ship is the sea serpent? Nee to know how far it had to Dimensional Hop to touch it.)

===================
Move action: Pull scroll out of Bill's Pants o' Plenty
Standard: Read Water Walk scroll
Hero Point for move action: Dimensional Hop over to the beast and touch it (messed up on roll, should have been +13, not +3)

Terser (MarkB subposting for Warren) [AC20/11/17 - CMD 27 - HP 119/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 2/28,   d20+23=26 ; d20+18=21 ; d20+16=30 ; d20+16=30 ;
Thursday February 23rd, 2017 12:05:58 PM

Terser, in his enraged state hews at the creature, hitting AC 26 for 30 damage, and AC 21 for another 30 damage!

He hollers, "Hang on Bralin, we're cuttin' you out!"

edited on my one day in the office

Terser also concentrates his aura, sharing the strength of his rage to give Bralin (and 2 others within 35 feet) a boost. You may have the benefit of the standard rage ability (-2AC, +4 STR/CON)

Zeoll (Cayzle) (AC26; HP62)  d10=2 ; d20+10=27 ; d20+10=15 ; d8+4=9 ; d8+4=7 ; d20+3=14 ; d20+3=7 ; d6=3 ;
Thursday February 23rd, 2017 3:09:31 PM


Zeoll's Fey Friend, summoned right next to the sea serpent, is a (rolled a 2) djinn
http://paizo.com/pathfinderRPG/prd/bestiary/genie.html
He asks it to attack the beast.
It slams twice at +10, hitting ACs 27 and 15 for 9 and 7.

Zeoll asks his archon to attack the beast.
http://paizo.com/pathfinderRPG/prd/bestiary/archon.html
It uses its light beams twice at +3 as touch attacks,
hitting touch ACs 14 and 7 for 3 damage.

Zeoll himself summons another fey friend.



(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 2 /18 
Thursday February 23rd, 2017 4:49:13 PM

{ooc: I now have no idea what Reggie is doing or where she is.. Did she charge? did she hit? is she near the thing? What should I do?}

(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 52/141   d20+17=20 ; d10+17=26 ; d6=2 ; d20+12=18 ; d10+17=27 ; d6=6 ;
Thursday February 23rd, 2017 5:58:17 PM

It never even occurred the dwarf that the serpent would be able to penetrate his defenses. He is badly disabused of the notion, gasping in pain as its maw crushes down on him, and again as he's forced down its gullet.

With a muffled cry, Bralin attempts to hack his way free.

--

Full attack. Power Attack. (-3 to hit, +6 dam)
Atk 1 hits ac 20 for 28 hp damage (2 cold)
Atk 2 hits ac 18 for 33 hp damage (6 cold)

--
In effect -
Water Walk, Shield of Faith (66/70)


Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Thursday February 23rd, 2017 6:22:56 PM

Ed, looks like you posted just a few minutes before the DM post went up, Kathy probably didn't see it. Probably safe to assume Reggie charged and is in melee range.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+8=18 ; d20+8=12 ; d20+8=22 ; 4d6=13 ; 4d6=16 ; 4d6=16 ;
Thursday February 23rd, 2017 7:19:16 PM

Tishe' yelps as Bralin disappears down the sea serpent. She backs up until her back is against the main mast and casts another set of Scorching Rays!

.....
Grease (on Reggie's clothes). Reflex DC 18 to resist. +10 escape artist check

Scorching Ray. Touch AC 18, 12, 22. Dam. 13, 16, 16

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 2. 2. 0. 3

Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W  d20+24=37 ; d10+29=37 ;
Thursday February 23rd, 2017 9:27:55 PM

Far too many people are gettingn snatched up by the sea serpent. Feeling confident with the spells affecting him, Clyde taps his heels together and charges the creature.

================
Free action: Continue Inspire Courage (2 rounds so far)
Free action: Activate Boots of Haste
Full: Charge 37 attack (35 if charge isn't possible), for 37 damage.

Effects:
Water Walk
Good Hope - 3 rounds
Inspire Courage - 2 rounds
Freedom of Movement - 1 round

DM Kathy  d20+8=16 ; d20+24=27 ; 4d8+22=40 ; 4d8+18=38 ; d20+19=21 ; 3d6+6=11 ;
Thursday February 23rd, 2017 11:24:38 PM

[OOC: Crud! I missed Reggie's actions from yesterday. No wonder poor Ed is confused!]

Reggie had charged the creature, but her attack was not powerful enough to get through the sea-serpent's tough scales.

Clyde takes up his bardsong again, and casts Freedom of Movement. [On yourself?]

Jozhur fires another volley, and the second shot hits!

Rill tries again with the Water Walk. [The critter has a 20-foot reach, so let's say it's 20 feet from the ship.] This time, it works! The massive serpent surges out of the sea with a whoosh! that rocks the Lionfish. It is now thrashing about on the surface of the water, and I'm going to give it a -2 to attack rolls because it's as confused as all get-out right now. Good job!

Terser attacks twice, but neither blow penetrates the creature's scales.

And for those of you scoring at home, AC 26 missed just now, and AC 27 hit yesterday. The critter's AC is 27.

Zeoll is building quite the magical menagerie. His fey friend hits the serpent once. His archon also hits once. He starts summoning again.

Tishe' casts 3 Scorching Rays, all of which hit because the serpent's Touch AC is a funny, funny joke.

Clyde charges, provoking an Attack of Opportunity! The creature bites him for 40 damage! It tries to grab him, to no avail because of the Freedom of Movement. Meanwhile, Clyde's attack hits!

Inside the critter, Bralin takes 38 points of damage. That's the bad news. The good news is that the inside of the creature isn't covered with scales, which means Bralin is able to carve his way out! An axe-head suddenly slices out of one side of the creature's neck, creating a hole! Bralin tumbles out, covered in blood and slime.

The serpent thrashes about some more, confused that it can't dive beneath the surface. It takes another whack at the Lionfish herself. More splinters fly, but this time the damage seems more superficial.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 2 /18 
Friday February 24th, 2017 12:03:01 AM

{ooc: so I can take two rounds of actions then?}

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18  d20+18=37 ; d20+18=27 ; d20+13=20 ; d20+13=14 ; d10+10=13 ; d10+10=19 ; d20+18=23 ; d20+18=21 ; d20+13=25 ; d20+13=20 ; d10+10=15 ;
Friday February 24th, 2017 12:16:50 AM

"Nobody eats my crew mates, no matter how damn big you think you are!" Reggie yells as she unload all of her fury on the creature.

{ooc: full attack with flurry}
{ooc: hits AC 40 for 16 damage, hit AC 30 for 22 damage}

{ooc: next round}

Continuing her assault Reggie tries to go for the thing's belly region pounding the same spot to punch a hole through the beast's skin.
but she cannot get an angle to hit the thing as effectively.

{ooc: 1 hit AC 28 for 18 damage}
{ooc: added +3 for inspire courage}


(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+19=20 ; d20+19=24 ; d20+13=20 ;
Friday February 24th, 2017 12:19:26 AM

Jozhur chuckles when the serpent begins flopping on top of the water and Bralin falls out of a hole in it's throat. "We've got it on the ropes now, finish it!"

Keeping his distance, Jozhur fires another round of arrows, but they bounce of the serpents thick scales.

---------------------
Full hasted attack, they all miss.
Boots of haste used: 4/10



Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+23=32 ;
Friday February 24th, 2017 1:16:49 PM

Rill does not need his Status spell to see how badly the Bralin is hurt. He will make a 5' step to the gore covered dwarf. He casts Heal on the defensive (concentration check DC is 27, rolls a 32), healing Bralin for 120 points!

"You're good to go Bralin."

Rill will attempt to draw the creature's attention as he stands there beside the dwarf, and will ready a move action to use Dimensional Hop defensively should the creature snap at him.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5)  d20+25=45 ; d20+25=44 ; d20+20=38 ; 3d10=20 ; d10+18=24 ;
Friday February 24th, 2017 1:47:41 PM

did Bralin take the rage gift? Would be another 6 damage if so ;-)

Edit from last round: didn't take good hope into consideration, so the attack hit a 28 for 32 damage!


Seeing Bralin hack his way through gave Terser renewed vigor as well, and his glave strikes a vulnerable spot! nat 20, confirm with 44 in case that wasn't enough, his followup strike hits the same area, carving hunks out of the wild beast. serpent steak for dinner tonight!

Lol, the counter only goes up to 50, and my + is 54

Crit for 74 damage, followup Vs actually 38 for 24 damage.



Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W  d4=1 ; d20+24=30 ; d20+24=29 ; d20+19=39 ; d10+29=37 ; d10+29=39 ; d10+29=33 ; d10+29=38 ;
Friday February 24th, 2017 9:24:11 PM

With Bralin bursting free from the belly of the beast, Clyde attacks the serpent with renewed vigor.

=====================•
Full attack:
Atk 1: 30 for 37 dmg
Atk 2: 29 for 39 dmg
Atk 3 (crit): 39 for 71 dmg

Zeoll (Cayzle) (AC26; HP62)  d10=4 ; d4=1 ; d20+6=23 ; 4d6+3=14 ; d20+13=25 ; d20+13=17 ; d20+6=15 ; d20+6=20 ; d6+3=6 ; d6+3=9 ;
Friday February 24th, 2017 9:45:54 PM


Zeoll's next friend called is a mephit. Roll d4 for type ... a fire mephit. Zeoll asks him to attack the serpent, but not his friends.

He fires a scorching ray at the serpent, hitting a touch AC of 23 with +3 inspire courage. That's 4d6 +3 fire damage for 14 damage.

The djinn slams twice vs AC 25 and AC 17 -- both misses even with Insp Cour.

Archon rays twice, hitting touch AC15 for 6 and touch AC20 for 9 damage.

Zeoll himself calls another fey friend.

=====
DM Sanity Info

Cleric Spells:
0: guidance, create water, light, mending;
1: command x4, obsc mist, elf vision;
2: calm emo x2, hold person, faerie fire
3: loc obj, sum mon III, glibness

Sorcerer Spells:
1st: 2 of 8 (mage armor x2)
2nd: 0 of 6
3rd: 0 of 4

Horn: 1 of 4
Rod: 1 of 3

djinn
http://paizo.com/pathfinderRPG/prd/bestiary/genie.html

archon
http://paizo.com/pathfinderRPG/prd/bestiary/archon.html

mephit
http://paizo.com/pathfinderRPG/prd/bestiary/mephit.html

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+8=24 ; d20+8=21 ; d20+8=15 ; 4d6=12 ; 4d6=13 ; 4d6=11 ;
Friday February 24th, 2017 10:04:37 PM

Tishe' hears the call to 'pour it on' and concentrates on yet another set of Scorching Rays.

.....
Grease (on Reggie's clothes). Reflex DC 18 to resist. +10 escape artist check

Scorching Ray. Touch AC 24. 21. 18 Dam. 12, 13, 1-

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 3. 2. 0. 3

(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 134/141   d20+17=31 ; d10+17=27 ; d10=7 ; d6=4 ;
Saturday February 25th, 2017 9:54:57 AM

Bralin tumbles out of the serpent's neck covered in blood and slime. He is somewhat surprised that the entire creature is sitting on the surface of the water, but takes it in stride.

Rill's healing spell is greatly welcome.

Noting the scales on the serpent, Bralin changes his stance slightly, focusing on one mighty blow.
--

Power Attack. Vital Strike
Hits ac 31 for 38 hp damage
--
In effect -
Water Walk, Shield of Faith (65/70)

Spell List : Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}


DM Kathy 
Sunday February 26th, 2017 10:26:00 PM

Shaking off her doldrums, Reggie attacks furiously, landing several wicked blows. Clyde also gives it a pounding, and Terser begins slicing off chunks! Tishe' lands more scorching rays! Zeoll's friends join the attack! And Bralin, freed from the beast's gullet and healed by Rill, lands the killing blow!

Jozhur's shots all missed, but they really weren't needed. The sea-serpent is dead, its great bulk resting incongruously upon the waves.



Zeoll (Cayzle) (AC26; HP62) 
Monday February 27th, 2017 2:10:05 PM


Zeoll fails to complete his spell. No need now for another friend. He looks at the dead beast and feels bad. Ah, well. Nature, red in tooth and claw. The old liontaur looks at his claws.

He scans the beast's corpse for magic.

And he asks the Djinn for a favor. Could he please use his major creation of permanent vegetable matter to make a nice cotton plushy sea serpent as a memorial of the fight?

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Monday February 27th, 2017 6:35:13 PM

The sea serpent collapses, Reggie scans the body of the creature for any additional signs of life.

slowly as the excitement of the combat subsides, Reggie's eyes return to normal and soon her skin returns to normal.

As she does so, she collapses onto the waves the water-walking effect keeping her afloat, unconscious, A side effect of the thing she hides inside of her..

(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 134/141  
Monday February 27th, 2017 6:43:13 PM

The beast collapses. Bralin takes a few moments to recover his breath, as well as remove the "Fly at the Sea Serpent" option from his mental list of tactics.

Seeing Reggie collapse, the dwarf picks her up, and, once again activating his winged boots, flies them both up to the deck of the Lionfish.

He sets the barbarian down, and gets a good look at his slime encrusted self.
"Perhaps someone possesses a Prestidigitation spell?" he inquires, hopefully.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Monday February 27th, 2017 7:24:36 PM

Rill will look at the sea serpent's body. It's a shame we had to kill such a magnificent creature. As an animal, Rillett is unconcerned about it's soul, and feels no need to commend it to Gargu's care. He will take a large scale or tooth from the creature as a trophy.

Back on the vessel, if no one has a Prestidigitation spell to clean up Bralin, Rill will use Create Water to at least let him shower off.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Monday February 27th, 2017 7:56:03 PM

"As big as a Great Ranthom", comments Tishe' in awe... and then Bralin arrives on deck. "Ugh!", she waves at the stink coming up from the dwarf. "I can accomplish your request with some white weaving."

The spellweaver casts Prestidigitation and begins to clean up Bralin and the others who need it.

"I think those who have some healing ability or knowledge may help out the crew?"

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d6=4 ; d6=3 ; d6=5 ; d6=2 ; d6=1 ; d6=4 ; d6=5 ;
Monday February 27th, 2017 9:08:00 PM

"Right Tishe. Sorry to overlook that, I was so caught up on that big creature."

Rill will also channel energy, healing anyone hurt for 23 points. Then he will check everyone to see if they are still injured.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Monday February 27th, 2017 9:24:36 PM

It does not take long, maybe 20 seconds or so after being brought back to the deck of the Lionfish, Reggie wakes up.

she sits up looking around, "what happened? Is the serpent dead?" after a very brief moment, "did I hurt anyone?" she asks a little panicky

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Monday February 27th, 2017 10:13:41 PM

Jozhur stows his bow and surveys the damage to the 'Fish. He sees that everyone seems to be okay, Reggie is taking her usual cat nap. Jozhur sets about checking the rigging of the ship for damage. He gets an idea as he's up in the mast, "It tried to eat Bralin, wonder what else it has been snacking on. Should we gut the thing?"

Clyde (Riki) -- AC 24, Touch 14, Flat 21, CMD 30 -- HP 87/87 -- +9 F/+14 R/+12 W 
Monday February 27th, 2017 10:21:05 PM

As Bralin exacts revenge on the beast, the quiet calm of battle dissipated from Clyde's mind, and chaos ensued. The ship was damaged, and her crew wounded. Immediately Clyde rushed to the nearest injured crew member and began chanting a spell.

[OOC: Clyde goes around casting CLW on the most grievously wounded, hoping to stop the bleeding and stabilize them. He can cast CLW 6x per day. Please let me know how many times to burn the spell slot for the crew.]

DM Kathy 
Monday February 27th, 2017 10:33:34 PM

The battle over, Zeoll enlists his Djinn friend to make a plushie sea-serpent. The Djinn sighs a little, probably thinking about how all the other Djinn will make fun of him for this, but in the end he does as Zeoll requested.

Reggie lies down for a little nap, and Bralin is able to carry her back to the Lionfish.

Rill and Tishe' are able to clean up the combatants, notably Bralin, who can now describe what a sea-serpent looks like from the inside.

Rill and Clyde are soon able to heal everybody. There was just the one serious injury to the crew; after that, they tried to stay belowdecks.

Jozhur can tell that most the damage to the Lionfish can be repaired at sea while you head back to Bonetown, with only a couple of jobs needing to wait until you are docked. She is seaworthy, and should continue to be so.

Rill is able to claim a scale. There is a reward offered for dealing with the beast--perhaps you want a more sizable trophy to bring back to the Harbormaster? Jozhur wonders aloud if you should gut the beast, which is perhaps a bit drastic, but you never know.

Zeoll (Cayzle) (AC26; HP62) 
Tuesday February 28th, 2017 11:38:19 AM


Zeoll is pleased as punch with his new trophy. He bows deeply to the Djinni and praises his artisanship. [OOC: Added to sheet]

He agrees that the folks in Bonetown may be reassured to see more evidence of the monster's defeat. "Tishe, my dearr," he says, "If we lop off the head, would that be an item you could shrrink down forr easy trransporrt?"

He asks Bralin if he noticed anything else in the beast's gullet.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   10d6=41 ;
Tuesday February 28th, 2017 12:18:00 PM

Tishe' knows some healing, but only at the 'put a bandage where it's bleeding' level, so she is happy to see Rillet and Clyde take care of crew and hero hurts.

She looks dubiously at the Sea Serpent's head and considers her Shrink item spell. "Twelve cubic feet is my limit. Maybe just take some scales, horns, and teeth and I can Shrink an eyeball? That and the crew's tales should be proof enough."

Tishe' will use chalk to draw out on deck the maximum size she can shrink and allow someone else to cut a Seaserpent portion to the correct size before shrinking it and turning the portion into cloth.

The sorceress also has enough spell energy to recast Lenna's Greater Mending, magically restoring 41 points of damage to the LionFish. "The best spells aren't the destructive ones", she says happily, " but the ones that beat help people!"

.....

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 3. 2. 0. 4

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Tuesday February 28th, 2017 2:11:53 PM

"Actually, I have yet to request one particular spell from Gargul, so let me see what I can do here. Will someone secure the body while I go pray for a bit."

Rill left one spell slot open today, and he will memorize Gentle Repose in that slot. He then casts it on the dead sea serpent, preserving it for 12 days.

"There. Now - can we pull that thing aboard? I don't think we have any cargo, and it's long and skinny - mayre it will fit in the hold. It will not rot before we get back."

Zeoll (Cayzle) (AC26; HP62)  d20+15=20 ;
Tuesday February 28th, 2017 2:34:49 PM


Zeoll looks over the kill and tries to figure out if the dumb beast would make for good cooking.

Survival (boosted with Guidance and Taurs Try) 20

If Zeoll deems it edible, he says, "Good idea, Rrill! The people of Bonetown can celebrrate ourr victorry with a feast!"

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5)  d20+9=10 ;
Tuesday February 28th, 2017 4:19:42 PM

Terser takes it upon himself to carve out one of the great jawbones of the creature, hoping that it fits within the box that Tishe' has drawn.

Considering he already carved some steaks from the body, he too supports getting some good eatin' out of this creature.

survival 10 (nat 1)


(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 134/141  
Tuesday February 28th, 2017 6:38:03 PM

Bralin bows in thanks at Tishe's cleanup effort. To her question, he considers a moment before shaking his head.
"Just me", he replies.

Having no additional ideas regarding the transport of the serpent, the warrior wordlessly waits for a decision.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Tuesday February 28th, 2017 9:57:16 PM

"Hmm..." Jozhur looks over the sea serpent, trying to decide if they'd be able to stow it somewhere. "If we're going to eat it, we will be opening it up anyways. We can check what it's been eating when we cut it up."

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Tuesday February 28th, 2017 10:21:26 PM

Reggie looks a little concerned at the ships's damage, realizing that the sea serpent had done most (well actually, all) of the damage. She breathes a sigh of relief.

looking at the enormous beast floating beside the ship, she avoids conversation about eating it. instead she goes to work making repairs to the ship.

suddenly the ship[ is magically mended in front of Reggie's eyes. looking around at how this happened, she simply looks for rum, seeing her skills not really needed right now, mumbling something about magic.

DM Kathy 
Tuesday February 28th, 2017 10:42:31 PM

You continue dealing with after-battle logistics. Zeoll asks if Tishe' could shrink down the head with a spell, but she's not sure she could shrink that much area. Hearing this, Terser goes to work carving out one of the jawbones. It's messy, difficult work, but Terser can get it if he wants.

Tishe' magically mends the ship, to Reggie's visible discomfort.

Bralin did not see anything else in the sea-serpent's gullet, although he is able to report that it smells like fish in there. Among other things.

Zeoll tries to figure out whether it would be good eating. He's not sure. On land, meat-eaters generally aren't used for food; their flesh tends to taste pretty bad. Ocean-going predators are a bit different; people eat shark and octopus, for example. So....maybe. Anyway, the novelty alone would guarantee that some people would want to at least try it. Jozhur points out that if you butcher it, you'll be able to learn what it's been eating.

Rill wants to cast a Gentle Repose to preserve the creature, but alas, he does not have it prepared today. [OOC: More in email.] He could prepare and cast it tomorrow, of course; the corpse won't decay too badly overnight. But you'll need to find some way of keeping it from sinking once the Water Walk wears off.

Rill suggests putting the creature in the hold. There may be enough space for it belowdecks; it's difficult to say for sure. The real problem is the cargo hatch, which will not open wide enough to accommodate the sea-serpent's girth.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Wednesday March 1st, 2017 4:39:17 PM

Tishe' is able to mend some of the damage, but is sure there is more to help. "Reggie, I can't cast that one any more today; it takes a lot of magical energy. But you weave your skills no matter the circumstance. That makes them just as valuable." The sorceress puts her own hands to work to demonstrate. Not a woodcarver or shipwright, Tishe' can weave rope, and she is certain good rope is always hard to come by!

"You know", comments Tishe' to Zeoll and Jozhur as her hands are full of rope, "I can make holes in wooden ships pretty easily too with my Passwall spell. Get to the side of a treadle, cast the spell and instant ten foot hole!"

.....

Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 3. 2. 0. 4

(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 134/141  
Wednesday March 1st, 2017 5:38:56 PM

Bralin looks around.

"Tie it to the boat, or drag it behind on a raft?" he offers.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Wednesday March 1st, 2017 6:28:53 PM

"Well we took care of Billoopl, but is there some other sea god that will be angry at us for killing one of his creatures? Maybe we should offer the body back to the sea. Well, most of the body, anyway. "

Zeoll (Cayzle) (AC26; HP62) 
Wednesday March 1st, 2017 6:57:15 PM


Zeoll, a hunter from long long back, is not eager to abandon the chuck wagon that is this beastie. He urges Tishe and Bralin to enlarge the opening to the hold with passwall and ax. That can be fixed later. He even helps with the hauling.

"Come on, if this old taurr is willing to pull, all of you have no excuse! Bring it aboard!"

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Wednesday March 1st, 2017 9:28:55 PM

"Yeah, between Reggie and Tishe we can fix anything on this ship. Let's figure out a way to put this baby in the hold. It'll be quite a celebration when we put this thing on display in Bonetown!"

Rill does his best to keep track of the duration on his Water Walk spell and will work with the crew to tie the creature off to the ship if necessary while the hold is enlarged.

DM Kathy 
Wednesday March 1st, 2017 11:03:41 PM

Rill is able to cast the Gentle Repose after all, so the creature at least will not rot.

Terser suggests maybe offering the body back to the sea, but the rest of you are keen to try to get it aboard.

And it takes a while, but you manage. You use every rope, every pulley, and every windlass the rigging can spare. There is a lot of heaving and shifting and shouting and oh, so, so much swearing. With the help of the crew, you ease the head into the hold and coil the body behind it. You have to go carefully, because you soon discover that the Lionfish will start to list if too much serpent is piled on one side. You end up with most of the sea-serpent sort of wadded up in the hold, with the last few feet of tail sticking out of the hatch because there's simply no room for it.

And everybody involved in the operation--all of the crew and probably most of you guys--absolutely reeks by the time it is over. There's the sweat of course, but it's mainly the aroma of eau de dead fish that everyone is liberally coated with. As soon as the creature is stowed, several of the crew simply take off their shoes and jump in the water for a bath/swim combination. The sun is definitely sinking, but there's probably enough daylight left to dry them off when they get out.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Thursday March 2nd, 2017 12:03:35 AM

Jozhur is amazed they are actually stuffing a huge sea serpent into the ship's hold. He pitches in anyways and joins the crew for a saltwater bath afterwards.

He hangs his outfit to dry when he's done, noting that it still reeks of fish. "How about some magical clothes washing?"

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Thursday March 2nd, 2017 2:42:07 PM

Rill pitches in with the others to help with the beast. Even so, he remains preternaturally free of the grime and fish smell, his white robes returning to their clean and pressed state almost immediately after they're soiled.

He turns to Zeoll, "Well Captain, shall w make for port?"

Rill will see to the health and wellness of the crew as we return.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Thursday March 2nd, 2017 5:26:52 PM

A barrel of sand would do nicely for cleaning Terser's armor - but he'll settle for a magical whisking away of the grime and ichor.

(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 134/141  
Thursday March 2nd, 2017 5:56:28 PM

Bralin shrugs, but sets to hacking an opening big enough for the sea monster. Then, the dwarf assists with pulling the creature aboard.

By the time he's finished, he smells nearly as bad as when he emerged from the creature's gullet.

Should magical cleansing be available, Bralin will take advantage, otherwise, well, he's been worse.

Zeoll (Cayzle) (AC26; HP62) 
Thursday March 2nd, 2017 9:16:33 PM


The old liontaur nods to Rill. After the meat is stowed, Zeoll asks Tula to set a course for Bonetown.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday March 2nd, 2017 9:28:20 PM

Tishe' helps out as best she can and is thouroughly slimed by the time the entire sea serpent in he hold. Stripping down, she dives off into the sea and enjoys a swim using her Pearl of the Sirines.

And with a dinner, she passes the time slowly cleaning clothes with Prestidigitation while the crew dries.

"I bet Bonetown will never believe this!"

DM Kathy 
Thursday March 2nd, 2017 10:44:39 PM

The serpent finally stowed, you clean yourselves up by water and magic according to preference.

Then Tula sets a course for Bonetown.

Your return to port is uneventful, and you sail into harbor in the late afternoon a few days later. When you report your victory to the Harbormaster, and show him the actual serpent in the hold, he hands over the reward he had set aside. [OOC: you're free to role-play any of this; I wanted to get the loot list out so you'd have the weekend for the Great Divvying Up.]

You receive: a +3 light wooden shield, a Bracelet of Friends, an Ioun Stone (incandescent blue sphere), an Ioun Stone (irridescent spindle), a Rod of Enlarge, and a Ring of Mind Shielding.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Friday March 3rd, 2017 12:31:01 AM

{ooc: been working late the past few days sorry for the no posting}

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Friday March 3rd, 2017 12:41:28 AM

Reggie prefers the ocean for cleaning. stripping down once more she dives in carrying her clothing with her.

A good wash then climbs back on board, setting everything out to dry, at least for a little bit. But she is dressed a ready to sail once the order is given.

back at port, Reggie stays on board for a while finishing the repairs and getting everything stowed where it should be. eventually she makes her way to the pier.

she stolls to the end of the pier and hops up to sit atop one of the pilings staring out into the sea. she pulls out whats left of her last rum bottle and takes a swig, finishing it off.


Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Friday March 3rd, 2017 2:18:24 PM

The only thing that catches his eye is the pretty spindle stone. It reminds him of home somehow.

Should Reggie desire company, Terser would offer to crack open a new bottle of rum and enjoy the view with her. Should she wish some alone time with the captain, well there are plenty of folks about that are sure to enjoy a glass or two.

He takes some time to comb out his beard, oil it, and rebind it for battle, using some of the weaving techniques he's picked up over the last few trips watching Tishe'.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+18=34 ;
Friday March 3rd, 2017 7:49:43 PM

Jozhur spots Reggie sitting on the pier. He walks up quietly and stands next to her, also staring silently out to sea for a few moments. He seems lost in thought. Eventually Jozhur reaches up and puts a hand on Reggie's shoulder, "We'll be back out soon enough, I'm sure. In the meantime, I'll see if can kick up some information."

Unless something pressing comes up, Jozhur will spend some time in the evening talking to sailors about recent slaver activity. He will also see if anyone knows anything of a young half-orc in their company.

Diplomacy: 34


(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Friday March 3rd, 2017 9:18:03 PM

Reggie smiles at the company, happy to share some rum with Tishe and happy to have Jozhur by her side. "Thanks for everything, both you guys, and all the Lionfish. You guys gave me a real home and accepted me as part of your crew."

When Jozhur mentions looking for some leads, Reggie goes to give him a hug but hesitates, unsure if it would be appropriate or not. "I was certain we would have found something that last trip. We need to go orc hunting if we are to find anything."

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Friday March 3rd, 2017 9:44:29 PM

Tishe' is happy to see the Harbormaster's eyes bulge at not just a token, but the whole sea serpent!

She happily celebrates with the othe Black Lions, and goes to Portside House and meets with the cleric's over some afternoon tea to discuss the adventure (as well as to get news that THEY have collected while the LionFish was gone.

Zeoll (Cayzle) (AC26; HP62)  d20+25=44 ; d20+25=28 ;
Sunday March 5th, 2017 11:22:50 AM

Zeoll takes charge of helping arrange the feast. He lets the HarborMaster in on the idea -- a sea serpent feast for everyone in Bonetown. He asks for advice as to where to have it. If there's room, he suggests, the harbor would be great, seeing as it might be hard to haul the beast farther, and the Harbor is good neutral territory.

He of course offers to defray the entire cost of the set up and take down, tables benches, entertainment, etc etc. He would be grateful for the HarborMaster's advice on security.

With whoever wants to come (and Zeoll hopes someone will want to, seeing as the old liontaur did not get old by wandering around Bonetown on his lonely), will go a-looking for the best chefs he can find.

Gather Info 44
Diplomacy to recruit chefs, appease restaurant owners, etc 28

Zeoll's biggest worry is that the beast will taste bad, but hopefully the best chefs will help.

Oh, and he is sure to go invite Goodie Bess, the local witch, to the feast, and to lend her expertise to the cooking, if she would like. Maybe she has a recipe for flame-roasted sea serpent.

When Legends Attack


Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+26=43 ; d20+10=25 ;
Sunday March 5th, 2017 10:25:17 PM

Upon our return, Rill keep a sharp eye out for any changes since we left (Perception 43,) and an ear for any recent rumors (Diplomacy 25 to gather informaiton.) In particular, he will seek out any info on the ship Soul Driver that was mentioned in song before we left.

With the others, he will thank the Harbormaster for his gracious reward.

DM Kathy 
Sunday March 5th, 2017 10:26:30 PM

[Everybody please take 11,000 XP for the previous scene.]

Back in port, Reggie and Jozhur discuss options for finding slavers, and possibly, Reggie's son. Jozhur asks for information, and finds all kinds of people who have seen "young half-orcs" on various ships in and out of Bonetown, acting as cabin boys or junior crew. When you finally specify, however, that you are looking for a half-orc toddler, the information dries up. As for slaver activity, there's the usual amount around Bonetown, but nobody has noticed any changes they would call noteworthy.

Zeoll begins to arrange for the Great Sea Serpent Celebration! The Harbormaster, somewhat bemused, agrees that the Harbor itself is probably the best location, and suggests a two-part event. "In the morning," he says, "we'll stretch the thing out so that people can get a look at the whole thing. Then we'll let the cooks get to chopping and preparing, and have a feast in the late afternoon."

For now, though, there's nothing much to do except celebrate your victory! Later that evening, you find yourself at the Shipwreck Ale-House, listening as a bard sings his latest composition. It's a ballad, and it's about the Soul Driver the same ship of undead that the halfling bard spun her yarn about a couple of weeks ago.

Tonight's bard has a very good singing voice, and accompanies himself by tapping on a small drum. Verse by verse, he lays out the terrifying scene--the moonless night, the terrified sailors, the Soul Driver swooping in! His song has more information about the Soul Driver's crew. There's a verse about her dreadful captain, known only as the Necromancer. Two more verses describe the rest of the crew: the first mate Death, the navigator Reaper, the bosun Spectre, and the cooper known only as Darkness. Each is described in terrifying terms--the living dead, driven and merciless, needing no sleep or food or comfort.

The last verse is a warning to beware moonless nights on the sea, because you never know when the Soul Driver may strike! The bard ends with a little flourish on the drum. He takes a couple of bows, then laughingly calls out. "A word of caution, my friends! Tonight is a moonless night! Beware the Soul Driver!"

Nervous laughter and more applause fill the tavern, and thirsty patrons order new rounds. Amusing to think of some undead ship sailing around out there, but it's just a tale, right?

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Monday March 6th, 2017 12:55:58 PM

"Perhaps the Soul Driver has come to seek us out, since we seemed determined to ignore it. Or more likely, some smuggler captain is paying bards to spread tales so that he has fewer ships to fear in his midnight voyages.

Hey Rill, has your God sent you any visions of a ship full of undead that need to be destroyed?"

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d100=32
Monday March 6th, 2017 2:10:14 PM

"Good question Terser - I'll check."

Rill will spend some time in prayer seeking Gargul's guidance this ship that has been mentioned twice now in Bonetown. This will include casting Divination, asking, "Will the Soul Driver come to Bonetown within the next few nights?" (Divination roll is a 32 vs. an 82% chance - Success!)

As a follow-up, he will check with any local astronomers or such to determine how many moonless nights are expected.

Zeoll (Cayzle) (AC26; HP62) 
Monday March 6th, 2017 2:59:54 PM


OOC: Was the night at the inn with the Ballad of the Soul Driver the night AFTER the Sea Serpent Feast, or the night before? Either way, as the beast is butchered, Zeoll is sure to stay n hand in case there is anything interesting in the Belly of the Beast.

The night after hearing the ballad, Zeoll too uses some divination, relying on his Read Dreams ability to find out if the ship and its undead crew really exists, and whether it poses a threat to Bonetown and the waters around it.

(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 134/141   d20+5=21 ;
Monday March 6th, 2017 6:23:06 PM

Bralin uses the day to enjoy some solitary time on dry, non-moving, rock. By evening, the dwarf is once again in a mood for some company, not to mention food, and joins the crew at the Shipwreck Ale House.

Another bard. Same story.

Curious, Bralin seeks out some of the tavern's regulars to try and find out if the story of the Soul Driver has come up while the Lionfish was out, or is it merely a coincidence that its the only story he's heard while here.
[Diplomacy 21]

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Monday March 6th, 2017 6:55:12 PM

Tishe' enjoys her day and the feast that night. She never has cared for spooky tales, knowing too well how many tales can be all too real. She laughs as Terser has the most likely explanation.6

DM Kathy 
Monday March 6th, 2017 10:45:55 PM

[OOC: This is the same day you returned with the sea-serpent's body. The plan is to display it tomorrow morning, then cut it up and cook it during the day, then serve it tomorrow evening. So the feast has not happened yet.]

Hearing the ballad, Terser has a more mundane explanation for the tale: perhaps some smuggler is spreading it to sow fear. Tishe' laughs and seems inclined to agree.

When the tale is done, Bralin seeks to learn whether the Soul Driver has featured in any other tales or songs since you left port. You find that the old tale is enjoying a brief fad of sorts; people seem to want to hear it. You run into Captain Atuell again, and he seems just as eager for this song as he was for the halfling storyteller's tale when you first met him.

Zeoll and Rill make plans to do a little foretelling this evening, which you will still be able to do, but the events of the evening are not over yet! As the bard puts away his drum and calls for ale, a group of sailors burst into the tavern, looking very excited.

"The Soul Driver is real!" one of them exclaims. The tavern patrons turn to look at them, not sure what to make of this announcement.

"It's true!" says another. "We just come from the Harbormaster's office. The Agate was attacked! The ship's at the bottom of the sea now, it seems, and her crew are dead--all but the three survivors in the Harbormaster's office right now!"

This announcement causes a great deal of excitement, but fortunately no panic. Soon, the tavern is buzzing with questions, rumors, and speculation.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+20=24 ; d20+17=37 ;
Monday March 6th, 2017 11:56:37 PM

Jozhur finds it a bit suspicious that Captain Atuell is so excited to hear this story...again. When the sailors come rushing into the tavern, he keeps a close eye on Atuell. What is his reaction? Jozhur assumes they will be headed to the Harbormaster's office, but he keeps quiet about it.

Perception: 24
Sense Motive: 37

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Tuesday March 7th, 2017 12:52:29 PM

Rill looks at the bard, and give him a gold piece. "It seems you're story just got a lot more popular. If you have any more specifics, please ask for Rillett Savenport or any of the Black Lions as we'd be very interested."

Rill looks at the bard and Captain Atuell to see if they are undead (Deathwatch effect from an item.)

Then he puts down his cup and stands, absently smoothing out his clothing as he does so. To the rest of the Black Lions he will say, "Well - it looks like we need to pay the Harbormaster a visit."

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Tuesday March 7th, 2017 5:27:14 PM

Tishe' stops laughing quickly; pain and death are nothing to laugh at. "She stands and immediately walks w the others to the Harbormasters. "We need to get the real wool to know how to weave the pattern."

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Tuesday March 7th, 2017 5:40:56 PM

"Yes, the story straight from the source would be best. We can see if these men even know what a proper undead is. They could still just have been tricked by a normal vessel. "

Terser also wonders how far off the Agate was attacked. It seems that if Bonetown were the intended target, then the "ghost ship" would have made it here before these men could swim or row a lifeboat back.

Zeoll (Cayzle) (AC26; HP62) 
Tuesday March 7th, 2017 6:21:27 PM


Zeoll agrees that a visit to hear these witnesses firsthand is a good idea.

"I just hope this does not interrferre with the feast," he mutters.

(MikeK)Bralin AC35 / T17 / FF32 CMD 29 - HP 134/141  
Tuesday March 7th, 2017 6:22:14 PM

On the way to the Harbormasters, Bralin relays that he's learned the Soul Driver story has been told repeatedly at the tavern ever since they first heard it.

"Tis a ploy," the dwarf asserts. "Spread a tale. Reinforce that tale. Someone crafts a crises,"

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Tuesday March 7th, 2017 10:32:06 PM

Reggie has little concern for the ghost story
The seas are abound in them. Far to many to count.

But still, some supposed eye witnesses sounds interesting.

Reggie isn't one for being diplomatic, but she can sometimes frighten the truth from some.

When the dwarfsuggest it is a ploy, Reggie is even more interested in the survivors.

"Let's give em something really afraid of, shall we?" She says as she heads for the door.

DM Kathy 
Tuesday March 7th, 2017 11:02:24 PM

Jozhur is suspicious of Atuell. What kind of weirdo still gets excited about a story they've heard before? [Someday you should ask your DM how many times she's seen The Avengers :) ] You don't see anything about him to arouse suspicion, but you do get the impression that he isn't as surprised by the news of the attack as everyone else.

Rill can tell that neither the bard nor Captain Atuell are undead.

The rest of you decide that the Harbormaster's office is the place to be, and accordingly you head down there. It is not a large office, and it's already pretty crowded: there's the Harbormaster, the three survivors, and Brother Lansel, who seems to be tending to their wounds. All three men are shivering despite the warmth of the evening, and all seem to have been injured. Heal DC 12 Highlight to display spoiler: {They are clearly in shock.}

"No, I didn't see who got the cap'n," one of the men was saying. "And then that big fellow, the one they call Spectre, he knocked into me and I went over the rail. I thought I was done for until Hob and Avur pulled me into the boat. And that's all I know."

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141   d20+9=24 ; 3d6=13 ;
Wednesday March 8th, 2017 6:35:24 PM

[Heal 24]

Taking in the condition of the three sailors, Bralin pushes to the fore.
"I have healing ability," he tells this Brother Lansel. "May I assist?"

Should permission be granted, the dwarf reaches into his haversack, holds aloft a fist sized sphere of blackest obsidian, and channels positive energy throughout the room.

Heal 13 hp damage. Oh, and if any undead happen to be close, DC12 Will save halves damage

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+15=19 ; d6=5 ; d6=4 ; d6=5 ; d6=5 ; d6=5 ; d6=6 ;
Wednesday March 8th, 2017 6:40:13 PM

As Rill arrives with the others, he can see that the men are injured and in rough shape. He Channels energy, healing all withing 30 feet of him for 30 damage.

He looks at the men to see if any of them are undead in disguise. He'll wait for the Harbormaster and these men to finish their conversation, but will eventually say, "Forgive the intrusion, but is there any way we can help you? Brother Lansel, do these men need any more healing? Are there more alive out there? How did you get from your ship to here?"

Rill is sure the rest of the party has additional questions, but Rill is initially focused on the welfare of these poor souls.


Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Wednesday March 8th, 2017 6:41:29 PM

(oops - cross post with Bralin. His healing will likely address what's needed with these men.)

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5)  d20+7=23 ; d6=6 ; d6=3 ; d6=3 ; d6=4 ; d20+8=25 ;
Wednesday March 8th, 2017 6:55:41 PM

Not wanting to be left of of the positive energy party, Terser releases a wave of his own. Everyone should be feeling peachy by now! Physically, at least.

"Hmmn - Spectre you say? How long ago did he bump into you? Did you feel any draining feeling?"

Terser examines the man to see if there are any signs of his energy having been drained.

knowledge religion 23 for info regarding the a spectre.

Heal 25 to examine him.


(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Wednesday March 8th, 2017 7:22:23 PM

Reggie simply listens, and lets the healers do their thing.

She looks forward to the chance to really interrogate these guys, but right now it time for the "good cop" to talk, she is ready to take the role of "bad cop"

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+20=25 ; d20+17=19 ;
Wednesday March 8th, 2017 10:09:55 PM

Jozhur stands by next to Reggie, quietly watching the sailors. He takes the time to closely examine the sailors and listen for holes in their story.

Perception: 25
Sense motive: 19

Zeoll (Cayzle) (AC26; HP62)  d20+25=30 ;
Wednesday March 8th, 2017 10:38:59 PM


Zeoll apologies for the group barging in, but hopes the Harbormaster will not mind the intrusion. He tries to set everybody at ease and assure the sailors that they are now safe.

Diplomacy 30

He tries to calm things down so that the sailors can tell their tale clearly.

DM Kathy 
Wednesday March 8th, 2017 11:22:21 PM

Bralin, Rill and Terser flood the room with positive energy, startling the sailors and Brother Lansel alike. "Well, erm, thank you," he manages.

Nobody seems to be undead, but the sailors are still in shock.

Terser can tell that the sailor has not been drained. "He weren't ghostly-like," the man explains uncertainly. "He was able to knock me into the water."

Rill asks how they got here. "Took the dingy," the man called Hob replies. "And then it was Domi's good grace and Wardd's own luck, because it was dark and we didn't have a good heading, and we was all hurt. But we kept goin'."

Reggie and Jozhur stand nearby, ready in case anybody needs the tough stuff.

Zeoll tries to calm everyone down, but there simply isn't room in the office for a liontaur, especially after all the healers have jammed in there. Zeoll finds himself making his soothing speech through the open window.

The sailors repeat their tale. Shortly after sunset, with no moon in the sky, their ship was attacked. Most of the sailors on the Agate had heard the tales of the Soul Driver, and couldn't quite believe what was happening. The undead crew of the Soul Driver were just as merciless as advertised, and the men give quite horrific accounts of shipmates murdered before their eyes. Two of the sailors, Hob and Avur, happened to be sleeping in the dingy when the attack began; they were able to launch it without the undead crew being any the wiser. The third sailor, Harl, was knocked into the water; the other two managed to haul him into the dingy. "The Agate's lost," Avur concludes. "We saw her heading for the bottom. She was a good ship, but I guess the Soul Driver crew scuttled her."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+17=26 ; d20+20=28 ;
Wednesday March 8th, 2017 11:58:08 PM

Jozhur chimes in (crowding his way in if he has to), trying to calm the sailors down, "You're safe now, they won't be harming you in Bonetown. We will be getting to the bottom of this and making sure more people don't fall victim to it, but we are going to need some information. What cargo was the Agate carrying? You say your ship was scuttled, did you see the crew of the Soul Driver unloading anything?"

He pauses to allow time for answers then continues, "What was your captain's name? What about your itinerary?"

Jozhur carefully eyes the sailors for any signs of deception while they answer.

-----------------------------
Perception: 28
Sense motive: 26

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Thursday March 9th, 2017 11:02:18 AM

Hmmn - a mate named Spectre who isn't a spectre.

"What about the crew marked them as being undead to you? It would sure help us plan an attack. Sure would be nice if there are no ghosties among them."

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141  
Thursday March 9th, 2017 12:13:40 PM

Bralin nods at Terser's question, and waits for any answers.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+26=39 ;
Thursday March 9th, 2017 4:39:28 PM

Satisfied that these men are in good hands and represent no threat to Bonetown, Rill will pull back and let the other do the questioning.

He pushes his way out of the crowded, noisy Harbormaster's Office smelling of unwashed sailors, and into the cool evening air. His white robes return to their clean and pressed condition, making him stand out a bit in the darkness. Ever present wisps of mist curl up from the hem of his robes.

He looks at the harbor, and squints a bit as he looks out toward the open sea. He half expects to see a glowing, ghostly ship sailing into port. Does he see any activity or shapes that catch the lights from the town? Is there any sort of light out on the open water?

--------------
Perception 39



Zeoll (Cayzle) (AC26; HP62) 
Thursday March 9th, 2017 6:38:28 PM


Zeoll wants to know, if the others called the big undead "Spectre," then that means the other undead spoke among themselves. He tries to elicit enough of a description of the undead that hopefully Rill can figure out what kind of undead they were.

Privately, he listens for clues that might indicate these might be just humans in disguise.

For example, if the sailors saw light shining THROUGH ribcages, that suggests either they are real undead, or they had really really good disguises.

Did they say that this is a new moon? What, both moons happen to be dark? How often does that happen? Will they have the same configuration again soon?

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Thursday March 9th, 2017 8:46:22 PM

Reggie checks the harbormaster's office for any local maps.

If he finds one she will place it in front of the sailors, "If we are to rid the seas of this menace, can you show us where you encountered this ghost ship?"

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday March 9th, 2017 9:24:31 PM

Tishe' is a little scatterbrained and doesn't have any questions, being fascinated by a ships looking glass in the harbormaster's office.

DM Kathy 
Friday March 10th, 2017 12:41:45 AM

Jozhur asks about the cargo, the route, and the captain. "We was headin' into Bonetown," Hob says. "Comin' from Farungia and the Taurs. Cargo was cloth, mostly--silks from Aisildur and cotton from the Taurs. Cap'n was Cap'n Towhee." Jozhur feels that the man is being honest.

Some of you vaguely recognize the name Agate and Captain Towhee. You're pretty sure they were aligned with the Shipping Guild.

Terser asked what made the crew seem undead. "Skin like death," Avur says. "Nobody's that pale," adds Harl, "'specially sailors workin' in the sun the way we do." "And a couple of 'em glowed," Hob chips in. "Yes," Avur picks it up again. "And they had unearthly voices, shrieks that would curdle your blood."

Rill leaves the Harbormaster's office to scan the horizon, looking for lights, or anything out of place. There are no lights, but something nags at you. Something is off. It takes you a while to tease it to the surface, but then you realize that it's not something you do see; it's something you don't see. You don't see the Insight anywhere. Which is odd, considering that Captain Atuell was just up at the tavern.

Zeoll listens, and isn't sure. The sailors don't report seeing through any of the Soul Driver's crew, so they could be humans in disguise. Or they could be "solid" undead such as vampires. The Soul Driver is said to attack on moonless nights, and indeed tonight is such a one. With two moons in the sky, the frequency of moonless nights is somewhat uneven, but you believe the next one is in a couple of weeks.

Reggie is able to find charts of the local region, and the sailors can point to the approximate site of their attack.

Zeoll (Cayzle) (AC26; HP62) 
Friday March 10th, 2017 10:56:27 AM


Zeoll suggests that with the next moonless night in a few weeks, there's no IMMEDIATE urgency. He suggests that we enjoy the feast tomorrow, see what the divinations reveal, and sail out to the site of the attack the day after tomorrow. Swim down to the ocean floor, find the wreck, maybe some bodies, Speak with Dead maybe. Look for clues.

What do you guys think?

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Friday March 10th, 2017 11:51:57 AM

Rill keeps an eye out for Captain Atuell. He will mention to party, Jozhur and Reggie in particular, "Captain Atuell's vessel, the Insight seems to be missing. Any idea where he went?"

Rill will proceed with his Divination later that night.

"Although the story is this ship only appears on moonless nights, that does not mean we will only encounter it on such nights. We may even see it beneath the waves. We will need to proceed carefully. Tomorrow I should use a Commune spell to see what other info we can find. To bad that Bard had to leave."

"Zeoll, I agree we should check the site out tomorrow, including checking the wrecked ship. It may be difficult to find - perhaps you can speak with the local fauna to see what the fishies know."

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Friday March 10th, 2017 1:51:44 PM

Tishe' is a little more worried. "If the ship only attacks on moonless nights and tonight is a moonless night, and the Agate was attacked close enough to the harbor so the survivors are here now... well, why don't we take the LionFish out and see if we can't intercept the Soul Driver? We have several hours of sailing available!"

Tishe' is agitated. She wants to stop those undead bullies!

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141  
Friday March 10th, 2017 2:33:46 PM

Bralin shakes his head at Tishe's suggestion.

"We are ill-prepared to launch an expedition with no destination, no plan of attack, and no actionable information as to the nature of our foes, in the unlikely event we encounter them.

Zeoll's strategy is sound. Wait. Learn. Prepare. Attack."

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Friday March 10th, 2017 6:26:55 PM

"The spells and dreams haven't led us wrong yet - might as well take a nice off and see what they tell us in the morning. "

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Saturday March 11th, 2017 8:48:05 AM

"But, but... there may be people in trouble!", worries Tishe'.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Saturday March 11th, 2017 4:28:08 PM

Jozhur scratches his chin at Rill's news. "That is suspicious. He has been awfully interested in the story of the Soul Driver. It could be that he is out looking for the ship himself. Or he is involved."

He takes the harbormaster aside to speak with him privately. Jozhur explains his suspicion of Captain Attuell and requests any information available about him and his vessel. Is there a log of the Insight leaving the harbor?

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Sunday March 12th, 2017 8:10:41 PM

Reggie takes a look at the map, and marking the map according to the sailor's story, she plots out a course along the major shipping lanes and compares that to the location they indicated as the attack.

"if we can learn of other attacks, we can attempt to set up this ghost ship's hunting grounds." she remarks.


DM Kathy 
Sunday March 12th, 2017 10:45:38 PM

Zeoll suggests that since the next moonless night is a ways off, you have time to investigate and plan.

Tishe' points out that there's still some moonless night left tonight! Maybe you should go out right away! The rest of the group, however, seems to favor the more cautious approach.

Jozhur has a private chat with the harbormaster. "There's no formal log kept," he explains. "This is meant to be a free port, after all, where people can come and go as they please. Some captains choose to check in with my office, and inform us of their routes in case something befalls them. I knew the Agate was overdue, for example, even before the survivors turned up. Other captains prefer not to have me know so much about their business." He checks his records, but finds nothing about the Insight. "Sorry," he says. "I couldn't say when they left. Odd, though, that they'd leave Captain Atuell behind."

Reggie begins plotting the attacks on her chart. Of course, you've only got the one attack to plot so far--everything else has been tales and songs without any specific location. But maybe you'll have more information later.

Rill casts his Divination spell, and it works this time! His question is: Will the Soul Driver come to Bonetown within the next few nights? Here is his answer: Legends often lie. Seek the truth.

Zeoll (I assume) uses his Read Dreams ability as he had initially planned. He seeks to find out if the ship and its undead crew really exists, and whether it poses a threat to Bonetown and the waters around it. His answer is No and Yes. That is, it does not exist, and it does pose a threat.

The next morning, you learn that the Agate may not have been last night's only casualty. Another ship, the Dealer's Choice is now overdue.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+18=36 ;
Sunday March 12th, 2017 11:10:34 PM

"Odd indeed." Jozhur replies to the harbormaster. "You may want to keep tabs on Atuell, he stinks of...something."

He lets the others know he may want to snoop around the Insight if it ever returns to port.

If the captain has no other orders for him, Jozhur will spend the morning trying to gather information on Captain Atuell and the Insight.

Diplomacy: 36

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+8=15 ;
Monday March 13th, 2017 8:18:57 AM

Tishe' accepts that it would be difficult to find Soul Driver, but her worries double when Dealer's Chance is overdue. The information from the Harbormaster and divination spells don't from a pattern to her either. But...

"Whatever happens, we know we're going to hunt at the next moonless night, so I may as well help get ready."

She spends her day with the LionFish, assisting in sailor tasks as she can.
.....

Sailor. 15

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5) 
Monday March 13th, 2017 3:47:49 PM

"How overdue is the ship? Could it still just be delayed by storms or a lack of good winds?"

To Cap'n Zeoll, he offers his services as an imposing presence. "If Joz can't find anything snooping about, maybe we can get some answers the old fashioned way. " He strikes his most intimidating pose, then goes off to ask Tishe' about putting some frightening designs in his beard. Normal braids aren't terribly threatening.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Monday March 13th, 2017 6:30:49 PM

Rill will tell the others, “I asked Lord Gargul if the Soul Driver would come to Bonetown. His answer was, ‘Legends often lie. Seek the truth.’ Certainly, Captain Autell seems to have more information than he’s letting on. I will attempt to contact Lord Gargul again. Can you think of another way we can seek the truth?”

Rill will prepare and cast Comune. He asks the following 12 yes/no questions.

1. Can the crew of the Agate be saved, beyond those three that made it to Bonetown?
2. Was the Dealer’s Choice attacked by the ship referred to as the Soul Driver?
3. Are there crew of the Agate or the Dealer’s Choice lost at sea that we can go now and rescue?
4. Did Captain Atuell come to Bonetown on the Insight?
5. Is Captain Atuell in league with the Soul Driver or its crew?
6. Is Eloi Kole in league with the Soul Driver or its crew?
7. Is Captain Renchild in league with the Soul Driver or its crew?
8. Are the crew of the Soul Driver undead?
9. Will Death Ward provide us protection in a fight with the crew of the Soul Driver?
10. Will we face magical cold in a fight with the crew of the Soul Driver?
11. Will we face magical fire in a fight with the crew of the Soul Driver?
12. Can we find the Soul Driver in the Living World before the next moonless night?

Rill also makes a visit to the Catacombs.

(By the way, we sold some treasure and eveyone got 5,225 GP!)

-------------------------------------------
Commune: You contact your deity—or agents thereof—and ask questions that can be answered by a simple yes or no. (A cleric of no particular deity contacts a philosophically allied deity.) You are allowed one such question per caster level. The answers given are correct within the limits of the entity's knowledge. "Unclear" is a legitimate answer, because powerful beings of the Outer Planes are not necessarily omniscient. In cases where a one-word answer would be misleading or contrary to the deity's interests, a short phrase (five words or less) may be given as an answer instead.

The spell, at best, provides information to aid character decisions. The entities contacted structure their answers to further their own purposes. If you lag, discuss the answers, or go off to do anything else, the spell ends.


Zeoll (Cayzle) (AC26; HP62)  d20+25=35 ; d20+22=28 ;
Monday March 13th, 2017 6:30:51 PM


Zeoll's divine knowledge makes him think -- "it does not exist, and it does pose a threat." What could that mean? What does not exist but could still be dangerous. Lies? Stories?

Where did the stories first come from? That storyteller? He thinks things over through the day.

Still, there is a Sea Serpent Feast to run! Zeoll delegates what he can to the Harbormaster and the Lionfish crew. He spends 600 gp for expenses (removed from sheet). And he goes seekingout entertainers.

Zeoll thinks maybe that entertainer who started the tale knows something. What was her name?

He uses his magic to Sense Motive better and uses the cover of sea serpent feasting to talk to entertainers, minstrels, and bards. He wants to invite several to come to the feast and perform. And he diplomatically asks about the story of the Soul Diver. Who was the first to tell it? Where did the story come from? Is it a new story? an old one? If it is old, has it been told more lately? Who has been telling it the most?

Diplomacy to Gather Info: 35.
Sense Motive to figure out the lies from the truths: 28.

He asks his friends if they want to wait for daylight of the day after the feast to set sail for the site of the Agate's loss? Or go in the night after the feast?

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141  
Monday March 13th, 2017 8:41:40 PM

Listening to Zeoll, Bralin merely nods his head.

"Your question said undead crew. Tis not. Tis a raider using the rumor and fear of the Soul Driver to take his prey all the more easily. We will meet flesh and blood, and must prepare for such."

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18  d20+4=6 ; d20+16=21 ;
Monday March 13th, 2017 8:53:49 PM

Reggie simply rolls up the map, taking it with her. She spends the remainder of the night enjoying some rum and listening to tales of the various sailors as they pass through. spending time in some of the seedier taverns.

Early in the morning, Reggie makes her way to the docks, taking in the general mood of the workers and the others that frequent the piers. also on the lookout for any signs of those affiliated with her former captors (most likely any Orc types)

{OOC: perception = 21, sense motive = 6}



DM Kathy 
Monday March 13th, 2017 10:56:03 PM

Jozhur warns the harbormaster to keep an eye on Atuell, and spends the morning trying to gather information. You don't learn much. The Insight is pretty much just another ship. Captain Atuell is generally well-regarded, though most people don't know much about him.

Tishe' spends the morning working on the Lionfish. The cargo hatch needs repair, of course, after its encounter with the sea-serpent body. And the cargo hold itself is pretty stinky and could do with a thorough cleaning.

Terser wonders how overdue the Dealer's Choice is. In fact, she isn't overdue by very much, and it's possible that something completely ordinary has delayed her. Or so you think until Rill does his stuff (see below).

Rill prepares and casts a Commune spell. Your first few answers are as follows:

1. Can the crew of the Agate be saved, beyond those three that made it to Bonetown? No
2. Was the Dealer’s Choice attacked by the ship referred to as the Soul Driver? The Soul Driver does not exist
3. Are there crew of the Agate or the Dealer’s Choice lost at sea that we can go now and rescue? No
4. Did Captain Atuell come to Bonetown on the Insight? Yes

In light of your answer to the second question, I'm going to assume you didn't ask the remaining questions as listed, so go ahead and re-do them.

In the morning, as promised, the sea-serpent is displayed for all to see. It is stretched full length along the wharf--and wow, it is big! People file past, exclaiming and pointing out features like the very sharp teeth, or the hole in its neck where it looks like something carved its way out.

Because of this excitement it is difficult for Reggie to get a good read on the mood of the town. Right now, they are excited and curious about the sea-serpent, though some people do express concern about the overdue Dealer's Choice. You see any number of half-orc sailors, but none you recognize.

Zeoll is puzzled by the answers from his dreams, although Bralin has a possible explanation. He spends the morning trying to find bards. The halfling storyteller you heard the first night has moved on, but it isn't too difficult to find the human singer from last night--in fact, he seeks you out. He wants to hear all about the sea-serpent fight so he can immortalize it in song!

He says the tale is an old one, though it has enjoyed an increased popularity of late. He isn't sure why; there are fads in bards' tales just as there are in everything else. People want to hear about the Soul Driver so that's what he gives them.

Other bards you speak to say much the same thing. It is an old tale; it has enjoyed a surge in popularity of late; they're not sure why, and it really doesn't matter to them as long as people want to hear it. Your Sense Motive tells you a couple of things. With most of the bards, there's.....something, when they say it's an old tale. It isn't a lie, exactly. But there's something there, something off. Also, there's one bard in particular, another human, who is flat-out lying when he says he doesn't know why the legend has grown in popularity of late.

It is about noon now. People have had a nice gawk at the sea-serpent, and now the chefs have descended on it with knives and scalers, ready to prepare the feast.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+8=26 ; d20+17=24 ; d20+17=32 ;
Tuesday March 14th, 2017 7:08:24 AM

Well, hard work and stink have never deterred Tishe'! With several scarves holding a potpourri of sweet spices over her mouth, she helps cleaning the hold. Weaving a Light cantrip, Prestidigitation cantrip, and a lot of elbow grease, by the end of the day, its a dip in the water, then a scrubbing herself that needs doing!

She enjoys the feast Zeoll puts on, the salty steak of the sea serpent "taste like shark", and can't help but dancing whenever the music takes her; whirling, sinuous, and graceful. She will dance with partners when she can and when none, she produces little finger cymbals and does a counterpoint to the bardic music.

Profession Sailor: 26
Perform (Dance): 24
Perform (percussion): 32

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141   d20+9=25 ; d20+6=8 ;
Tuesday March 14th, 2017 12:33:11 PM

Bralin takes in the size of the sea serpent with some pride, knowing the he and his companions vanquished such a mighty creature. The dwarf takes part in the feast, and helps himself to more than his fair share of rum, but does not join in the dancing.

The veteran warrior also spends a bit a time walking the area. He wants to get familiar with both the lay of the town and the people who live in it. Bralin works on memorizing names, faces, who's supposedly in charge, and who is really in charge.

And if he happens to find a stonecutter he can talk shop with, bonus.

[Perception 25, Sense Motive 8]

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 139/139, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 3/28, channel 1/5)  d20+21=28 ;
Tuesday March 14th, 2017 1:02:32 PM

Should Zeoll indicate that the human is holding something back, Terser will lean on him a bit to try to induce him to cough up some more accurate information.
intimidate 28
Otherwise, he will just enjoy the feast with the others, elaborating on the tale of the battle with the sea serpent with each drink, and trying not to confuse it with the battle with the ice worm/serpent that they fought just days before.


Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Tuesday March 14th, 2017 2:32:28 PM

Having been told by Gargul that the Soul Driver does not exist, Rill changes his remaining questions.

5. Has Renchild been involved in spreading tales of the Soul Driver?
6. Is there a ship posing as the Soul Driver?
7. Are the people presenting themselves as Dealer’s Choice survivors telling the truth about their story?
8. Was the Dealer's Choice attacked two nights ago (or whenever it was)?
9. If yes, were those that attacked the Dealer's Choice actually living people disguised as undead?
10. Is Captain Atuell actually Renchild in disguise?
11. If no, is Captain Atuell working with Renchild?
12. Will Death Ward provide us protection in a fight with the crew of the ship posing as the Soul Driver?

--these will be asked if some of the above are not needed:
13. Will we face magical cold in a fight with the crew of the ship posing as the Soul Driver?
14. Will we face magical fire in a fight with the crew of the ship posing as the Soul Driver?
15. Is Reggie’s son being held by Renchild?
16. Is Reggie’s son within seven days sail of Bonetown?

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+18=19 ;
Tuesday March 14th, 2017 4:14:35 PM

While the others seek divine answers, Jozhur tries more detective work. He meanders about the docks, talking to various workers. His goal is to pin down a rough time/day the Insight left the docks by asking when people had last seen the ship and when they noticed it was not there. Maybe someone even noticed it leaving.

Diplomacy: 19

Zeoll (Cayzle) (AC26; HP62) 
Tuesday March 14th, 2017 7:07:26 PM


At the feast, Zeoll asks a few of the performers to stay behind for individual performances for the crew of the Lionfish, on the deck of the famous ship. As he invites each performer, he mentions that there will be a nice token of thanks from the heros. After each one comes aboard and performs a song, he or she receives a generous tip of 100 gp.

Before the performers come aboard, Zeoll fills in each of his friends so they will know the plan and their part to play.

The third entertainer to be invited aboard is the one that knows more than he is telling. While he is performing, Tishe checks out his magic items and existing magic effects. As he is performing, the heroes cast a few spells, one after the other, in quick succession, boom boom boom, before he can react [OOC: ie, spells cast during a surprise round, before the performer gets to act]. First Tishe dispels magic if he has any, especially if he has a magic cloak. Then Rill casts a Prayer, to give the fellow a -1 on saves. Then Zeoll uses his staff to charm the fellow. That's a Will DC base 10 +4 level +5 cha +3 feats +2 cradled = DC24. With luck he will be charmed.

If not, then Terser will use his intimidate.

The goal of all this is to get him to tell the truth. Maybe Rill has a spell to ensure that he does so, and Zeoll's spell-enhanced Sense Motive may help. We need to know:

What does he know about the tales of the Soul Driver? Who has been promoting them? Where are they now? And why?

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+41=52 ;
Tuesday March 14th, 2017 8:15:33 PM

Working with Zeoll's Plan, Rill does cast Prayer. He will also cast Deeper Insight, boosting his Sense Motive. Then, after observing this Bard for a minute, he'll use Probe Psyche (52-success!) to see who this guy really is.

-------
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.


(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+8=26 ;
Tuesday March 14th, 2017 10:13:16 PM

Assuming he gets word in time, Jozhur will ensure he is present when Zeoll's plan is carried out. He will simply standby, prepared to aid Terser with intimidating the bard if necessary.

Intimidate (aid Terser): 26

DM Kathy  d20=12 ;
Tuesday March 14th, 2017 10:47:31 PM

Rill's Commune spell also yielded the following answers:

5. Has Renchild been involved in spreading tales of the Soul Driver? No
6. Is there a ship posing as the Soul Driver? Yes
7. Are the people presenting themselves as Dealer’s Choice survivors telling the truth about their story? Unclear [OOC: I think you wanted Agate there.]
8. Was the Dealer's Choice attacked two nights ago (or whenever it was)? Yes
9. If yes, were those that attacked the Dealer's Choice actually living people disguised as undead? Yes
10. Is Captain Atuell actually Renchild in disguise? No
11. If no, is Captain Atuell working with Renchild? No
12. Will Death Ward provide us protection in a fight with the crew of the ship posing as the Soul Driver? Unclear

Tishe' spends the day cleaning out the hold, which is no longer stinky.

Bralin spends some time acclimating himself to his new hometown. He does not find a stonecutter today.

Jozhur[ tries to work out when the Insight left, but it's rough going. Part of the appeal of Bonetown is that everybody minds their own business, so helpful busybodies are few and far between. And you hear a lot of, "well, I know she was in port at such-and-such a time because I saw Captain Atuell," and you're not sure whether that's an accurate conclusion or not. The last reliable sighting was a couple of days before the moonless night, but you don't find anybody who saw her leave.

The cooks are busy all afternoon, and as the heat of the day begins to fade, they bring out their creations. The harbormaster has made it a contest of sorts; cooks from the various inns and taverns have each made a sea-serpent dish, and are serving them from temporary wooden stalls hastily assembled near the docks. There is serpent pie, spicy serpent gumbo, grilled serpent with chiles and lime, sautéed serpent with garlic cream sauce, baked serpent with root vegetables, and of course, deep-fried serpent on a stick. Oh, and there's ale. Lots and lots of ale. Townsfolk taste the dishes and argue about their favorites.

Zeoll has invited various bards to come aboard the Lionfish to perform. The third performer is the one who lied when he said he had no idea why the Soul Driver tales and songs were so popular. Tishe' is able to detect some low-level magic on him, and at the signal, you all hit him with your spells! He is Zeoll's friend now, and Terser's intimidation is not strictly necessary.

The bard is only too happy to explain to his good friend Zeoll about his good fortune. A fellow paid him, pretty good coin, to spread the old tale of the Soul Driver, and to try to make it popular in the region. Not just here, but in Rum and Dirt City and all over. Well, a bard sings for his supper anyway, right? What's the difference if he gets paid to spin a specific tale? So that's what he did. The bard smiles, proud of himself.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Wednesday March 15th, 2017 12:13:50 AM

Though it isn't much, Jozhur reports his findings to the others.

When the bard spills the beans about being paid to tell the tale of the Soul Driver, Jozhur cracks a smile. Such useful information, and it seems to point to Attuel once again. He would want to be present if he was paying the bards to tell the tale. He waits for Zeoll to further question the bard.

Zeoll (Cayzle) (AC26; HP62)  d20+5=23 ;
Wednesday March 15th, 2017 3:24:32 PM


Zeoll praises his new bard friend and gives him an extra 50 gp. (That's 350 gp removed from my sheet to pay performers.) He asks his friend to tell him everything he might remember about the fellow who wanted him to sing about the haunted pirate ship.

Charisma check if necessary ... 23!

Afterwards, a bit of circulation as the feast winds down, thanks to the harbormaster for his great help with the feast, and then to bed aboard ship for the evening. Zeoll meditates on Captain Atuell, hoping to read in his dreams some clue as to the man's whereabouts, plans, motives, or aught else that the spirits choose to reveal.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5)  d20+4=24 ;
Wednesday March 15th, 2017 4:08:49 PM

Seeing that his imposing presence isn't needed, Terser switches to a supporting role of Zeoll's friendship. He laughs heartily with the man's jokes and shows great appreciation of his story.

"This man must have sensed something great in you. None other could have spun the story so well. It would be great to met him and join in his patronage of great artists, such as yourself. "

Charisma check (temp rage boost) - 24 (nat 20)

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141  
Wednesday March 15th, 2017 5:06:19 PM

Eating and drinking ale is much more Bralin's speed than getting people to tell him things. He lets Zeoll and company do what they do best, while he does what he does best. The fading light finds the dwarf sampling whatever alcoholic mixture he can get his hand on.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Wednesday March 15th, 2017 7:21:15 PM

{ooc: sorry all, no power all day yesterday, thus no internet.}

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Wednesday March 15th, 2017 7:48:22 PM

Reggie had spent much of her days working the docks, helping the various dock workers load or unload ships. listening to the scuttlebutt as she mingles with the various people.

Feats time comes, and Reggie has some of the serpent, and a fairly larger portion if rum.

any that ask if she helped to kill the serpent, Reggie takes the time to tell the tale, embellishing a bit in her favor. how she wrestled the beast to the surface so her comrades could do their thing, and how Bralin was swallowed whole and survived thanks to Reggie being able to beat serpent hard enough to force him out.



Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Wednesday March 15th, 2017 8:38:20 PM

“Gargul was gracious in providing some insight. Praise be to the Lord of Life and Death.”

When we are out of earshot if the locals, including Zeoll’s new friend, Rill will share the following responses from his spell with the others:

1. Can the crew of the Agate be saved, beyond those three that made it to Bonetown? No
2. Was the Dealer’s Choice attacked by the ship referred to as the Soul Driver? The Soul Driver does not exist
3. Are there crew of the Agate or the Dealer’s Choice lost at sea that we can go now and rescue? No
4. Did Captain Atuell come to Bonetown on the Insight? Yes
5. Has Renchild been involved in spreading tales of the Soul Driver? No
6. Is there a ship posing as the Soul Driver? Yes
7. Are the people presenting themselves as Dealer’s Choice survivors telling the truth about their story? Unclear [OOC: I think you wanted Agate there.]
8. Was the Dealer's Choice attacked two nights ago (or whenever it was)? Yes
9. If yes, were those that attacked the Dealer's Choice actually living people disguised as undead? Yes
10. Is Captain Atuell actually Renchild in disguise? No
11. If no, is Captain Atuell working with Renchild? No
12. Will Death Ward provide us protection in a fight with the crew of the ship posing as the Soul Driver? Unclear

“Even if I got a bit confused between the Agate and the Dealer’s Choice, we know much more. We know that both the Agate and the Dealer’s Choice were attacked and presumably lost. There is no Soul Driver, but we cannot let on that we know this. It does not seem to be populated with undead either. There is a ship out there though, and it will likely attack again in a couple weeks. I don’t want to wait around for weeks. Renchild and Atuell do not seem to be in league, but which if any are associated with these attacks? Any suggestions on what to do next?”

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Wednesday March 15th, 2017 9:12:34 PM

Tishe' plays her part with Zeoll's plan, but she really doesn't like the idea of ambushing the bard.

DM Kathy 
Wednesday March 15th, 2017 10:47:29 PM

Zeoll questions the bard further about the person who paid him. "Well, I never did get his name," he says. "But he was a human fellow, youngish, on the thin side. Dark hair, cut short. Eyes that looked every which-a-way, like he was expecting trouble, but no trouble came while we were talking. Met him in Rum." His description does not match Captain Atuell or Captain Renchild.

Bralin and Reggie are more interested in the feasting and drink than in unraveling the mystery of the Soul Driver, at least for tonight. Reggie's tales are welcome, and her listeners exclaim and gasp and applaud at all the right moments.

Rill summarizes the results of his Commune spell. It would seem that you are dealing with a real ship, which is not called Soul Driver, and real attackers, who are not undead. Beyond that, it's hard to say.

The feast winds down. There are a few halfhearted fist-fights, and then the revelers stagger back to their ships or their lodgings. That night Zeoll again attempts to read his dreams, focusing on Captain Atuell. He gets a series of images: a hunter's blind, a smoke-screen, a curtain.

In the morning, you awaken to the sounds of the temporary booths being dismantled. The operation is happening a trifle early for some of last night's revelers, judging from the pained curses wafting out from various open windows. It's going to be another hot day.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Thursday March 16th, 2017 4:07:59 PM

"Well my guess was right, but I would almost prefer to have been wrong. It's one thing to seek out and destroy undead that are attacking the living, but there must be a foul motivation indeed behind the ones using the tale to scare people off. What are they hiding that they prefer to send a ship to the depths with its crew rather than take it as plunder?"

Zeoll (Cayzle) (AC26; HP62) 
Thursday March 16th, 2017 5:19:18 PM


Zeoll thanks everybody for making the feast a success.

The next morning very early, Zeoll wanders over to the Portside House, hoping to find some bacon and to talk over plans with his friends, before preparing spells for the day.

"The way I see it, we have two main leads. Firrst, we can head out to the site of the attack on the Agate, check out the wrreck for clues, maybe talk with local fauna and speak with the dead. Second, we can head to Rrum to follow the lead on the thin young human with the shorrt darrk hairr who paid ourr pal the barrd to sprread tales of the undead ship."

"Since the wrreck site is not farr away -- the surrvivorrs werre able to rrow to Bonetown in an evening -- we could check that out, and then sail on to Rrum if we need to?"

What does everybody think?

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Thursday March 16th, 2017 6:48:40 PM

Jozhur points out to Rillet that the questions asked and answers given neither implicate nor clear Attuel in the matter.

"I tried to determine when the Insight left port. The last sighting of the ship that I could come up with was a couple days before the moonless night. I'm convinced Attuel is somehow involved in this." He lets Zeoll know that he would like to check into Attuel and the Insight more, but who knows when the ship will return.

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141  
Thursday March 16th, 2017 7:20:34 PM

Zeoll lays out her plan, and Bralin's brows furrow in confusion.

"Would not the wreck be at the bottom of the sea by now"? he wonders. "How would we find it, and then examine it?"

Zeoll (Cayzle) (AC26; HP62) 
Thursday March 16th, 2017 9:16:20 PM


Bralin asks how we investigate a sunken wreck, and Zeoll answers the dwarf, "We use magic, my landlubbing comrrade! We have alrready been once to the bottom of the sea to rroust an evil demigod frrom its lairr. Waterr Brreathing is ourr frriend!"

He adds that a Locate Object spell and speaking with fishes and summoning dolphins to help search are all good possibilities.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday March 16th, 2017 9:29:50 PM

Tishe' smiles at Bralin. "Why, Magic of course! We get to the area and a few divinations or speaking with aquatic animals to find the location, and then there are lots of magic spells or items that can let us move and breathe underwater."

"What I don't know is what would finding and diving onto the wreck would do to help us find out who is doing this?"


Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Thursday March 16th, 2017 9:36:12 PM

Rill is up for checking the wreck. He has Water Breathing at the ready.

Checking the wreck may reveal some clues we don't anticipate. And it's better than sitting around for two weeks.

DM Kathy 
Thursday March 16th, 2017 11:15:44 PM

You discuss a few possibilities for what to do next. Many of you would like to find and examine the wreck of the Agate, and possibly head to Rum to find this person who paid the bard. Jozhur is still concerned about Captain Atuell and the Insight, but most of you are eager to set sail again.

The ever-efficient Tula has already seen to re-provisioning the Lionfish. You missed the morning tide, but you can set sail this afternoon if that's what you want to do.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Friday March 17th, 2017 4:23:06 PM

"I think the Agate may have some answers. They may be able to tell us the heading of the "Ghost" Ship, number of its crew, and even the wounds and method of sinking the ship could be informative. And besides, it's probably easier to find than one dark haired man in Rum."

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141  
Friday March 17th, 2017 7:10:56 PM

"Of course," Bralin replies, with some embarrassment. "Forgive me, I have no experience with the sea, and find it..unnerving."

Having established that his admiralty is still a long ways off, the dwarf readily agrees to leave as soon as practicable.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Friday March 17th, 2017 7:42:05 PM

Jozhur assists with ensuring the 'Fish is ready to sail and has plenty of rum. He gives his personal equipment a check over and waits aboard their vessel until the time comes to set off.

(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 131 / 154 | Rage used 4 /18 
Friday March 17th, 2017 8:35:22 PM

Reggie scoffs at the seemingly excited comment from Tishe, concerning magic. "magic, this, magic that...." the rest of her hushed comment drifts off as undecipherable mumbling as Reggie heads to the ship to set sail.



AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Friday March 17th, 2017 10:32:16 PM

Poor Tishe' seems oblivious to Reggie's discomfort, and prepares herself for another couple weeks cruise on the LionFish.

Zeoll (Cayzle) (AC26; HP62) 
Friday March 17th, 2017 10:34:58 PM


Zeoll is eager to head off, but he is keenly aware of the hole left in the party by Clyde's departure. He looks around ... has fare conspired to put forward a new crewmember yet?

Either way, setting sail with the tide this afternoon sounds great.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Saturday March 18th, 2017 5:52:31 PM

Rill is up for checking the wreck. He has Water Breathing at the ready.

Checking the wreck may reveal some clues we don't anticipate. And it's better than sitting around for two weeks.

DM Kathy 
Sunday March 19th, 2017 10:24:03 PM

You decide to search for the wreck of the Agate, so you board the Lionfish and make ready to sail. You leave port with the afternoon tide, and head in the general direction where the Agate went down.

Of course, you don't have an exact location. You reach the general area as the sun is heading toward the western horizon. You've an hour or two of daylight left, and then of course whatever magical light you can conjure.

How do you propose to find the wreckage?

Zeoll (Cayzle) (AC26; HP62) 
Monday March 20th, 2017 10:57:20 AM


Having planned out this course of action, Zeoll has prepped two Locate Object spells and three Summon Monster II spells. He explains his plan exactly to his friends.

Water Breathing to let us get to the bottom. Extended Locate Object lets Zeoll find "recent shipwrecks" within a range of 840 ft for 22 minutes. With a spiraling-out pattern of movement, he hopes to scan quite an area of sea floor while the spells last. He also has the summons to summon water elementals for quick looks, but the short durations of those spells make them less useful.

He's interested in what the others in the party might suggest.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Monday March 20th, 2017 4:51:19 PM

"Isn't there some fancy maths that someone can do using expected departure times, estimated time of attack, sextants and compasses, to get a pretty good idea of where the Agate must have gone down?"

Zeoll (Cayzle) (AC26; HP62)  d20+10=27 ;
Monday March 20th, 2017 5:35:55 PM


Zeoll says a prayer for guidance, and then tries to use his sailing skills as Terser suggests: Profession Sailor 27.

"Maybe?"

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141  
Monday March 20th, 2017 8:17:47 PM

Bralin gazes out over the endless sea.

"Can anyone talk to the sea creatures?" he ventures, after Zeoll asks for suggestions.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+20=26 ;
Monday March 20th, 2017 8:23:57 PM

With no magical means of locating the wreck, Jozhur climbs into the crows nest and watches for any signs. There should be some debris floating somewhere.

Perception: 26

DM Kathy 
Monday March 20th, 2017 10:25:15 PM

Terser wonders whether there's a way to calculate the location of the Agate, based on the information you already have. Indeed there is. That's why you're here, and fairly certain the Agate is in this general area--as opposed to having to search the entire ocean between Bonetown and the Taur Isles. However, such calculations can only get you so far.

Jozhur climbs up to look for floating wreckage, but you don't see any immediately.

Bralin asks about talking to sea creatures, but Zeoll tries his Locate spell first. You rely on the seamanship of your crew to keep the Lionfish in its search pattern. Zeoll does get a ping on his spell before it runs out. Homing in on the wreckage proves to be a bit tricky because the spell senses in three dimensions and you can only move in two. By the time the first spell expires, you are reasonably sure the Agate is below you somewhere. Perhaps not absolutely directly below, but very close. You could cast the other spell to try to home in more, or you could move forward with the rest of the plan.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Monday March 20th, 2017 11:15:49 PM

(Sorry for being a slacker)

Rill gazes over the side of the ship, peering into the unknown depths. He pulls out a ring on a neck cord that has Continual Flame cast on it, though the light is not particularly bight in the daylight. It will help in the dark waters though.

"Tula, would you ask the crew to do a sounding please? It would help to know how far down the bottom is. Zeoll, if you can zero in better, that would be best."

"I can cast Water Breathing when we're ready to go." Once folks are ready to descend, he will do so.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+16=36 ; d20+19=20 ;
Monday March 20th, 2017 11:20:27 PM

Reggie simply does her part as a member of the crew. she soon joins Jozhur in the crows nest, but she is on the lookout for something else. other ships in the area.

{ooc: perception = 36, Profession sailor = 20}

Zeoll (Cayzle) (AC26; HP62)  d10=1 ;
Monday March 20th, 2017 11:50:24 PM


Zeoll summons an extended water elemental, bids it in its native tongue to swim down to the wrecked ship below, look, and come back. He emphasizes (since the spell lasts 22 rounds) that after 10 rounds the elemental has to come back to report, no matter what.

After the elemental reports back, but before Rill casts his water breathing spell, Zeoll first casts his Locate Object again and then casts Summon Fey Friend III to call a ... rolling a d10 ... a 1 ... a basilisk! He makes sure that it does not look at any friends! Then Rill can cast his Water Breathing spell and then we all can swim / sink down to the wreck and check it out.

He asks Rill to cast Water Breathing on the party, and then everybody can head down, guided to the wreck by the elemental's report, maybe, and the locate object spell.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Tuesday March 21st, 2017 2:10:28 PM

"Once again into the deep..." Terser thought that he was done with this underwater business after Billoopl, but it's still better than the frozen tundra.

"Would anyone like some extra mobility in the deeps? It's a bit difficult to move around down there, especially if we have to defend ourselves." Terser will cast Freedom of Movement on the first willing recipient.

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141  
Tuesday March 21st, 2017 5:52:36 PM

"Aye," Bralin answers Terser immediately, while continuing to look into the sea.

He avoids looking at the basilisk Zeoll manifested,
"Mayhap the beast should descend first," he notes, somewhat sourly, "to avoid any accidents"

Turned to stone while on the bottom of the ocean. T'would be a better story than getting swallowed by a sea serpent, but the dwarf would rather not.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+15=25 ;
Tuesday March 21st, 2017 6:02:21 PM

Tishe' is preoccupied by watching the sun glinting off the waves. "Huh? What?" She says intelligently.

Gathering her wits, the spellweaver makes sure her Pearl of the Sirines is securely in her Pants O Plenty before diving over the side of the LionFish. "I have good breathing and movement with my Pearl, but won't be able to see except by a feeble Light spell. "

Still, while the others get ready, she swims around the LionFish looking for any largish flora or fauna nearby, and report back.

Perception 25


(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+20=25 ;
Tuesday March 21st, 2017 6:39:13 PM

Jozhur stays in the crows nest and scans the water until the others are ready to descend, though he is now more than a little distracted. He also lets the others know that he now has a magical bottle of air that can be passed around in the event their water breathing runs out or is dispelled.

Perception: 25

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+18=36 ; d20+17=24 ;
Tuesday March 21st, 2017 9:48:24 PM

Reggie stays with Jozhur as long as she can. Once he heads into the water, Reggie decides to try her hand at a high dive from the crows nest.

{ooc: acrobatics = 36, Swim check = 24}

DM Kathy 
Tuesday March 21st, 2017 10:39:07 PM

At Rill's request, Tula sends Cato to take a sounding. It doesn't take him long to determine that your present depth is "out of sounding," that is, greater than 100 fathoms.

Luckily, Zeoll's elemental has no such limitations. It goes to the wreckage and back, and you are able to calculate that the Agate lies at a depth of about 150 fathoms, or 900 feet.

Up in the crow's nest, Reggie and Jozhur see nothing of interest.

Tishe' double-checks her Pearl of the Sirens, and Terser offers a Freedom of Movement to anyone who might be interested. Bralin just concentrates on avoiding the basilisk.

For Zeoll has indeed summoned a basilisk, and you are all preparing to dive into the depths.

However, diving to a depth of 150 fathoms is not without complications. The pressure at that depth is considerable. You will be breathing water, so nitrogen will not be an issue; nobody is getting the bends. However, parts of the body--notably ears and sinuses--become uncomfortable and even painful at that depth. Some of you may not be able to handle it. Also, unless fey-friend basilisks are smarter than normal basilisks, you may have some trouble getting this creature to understand that it isn't being crushed to death, and doesn't need to make a run for the surface.

With all of that in mind, are there further preparations you'd like to make?

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+12=13 ;
Wednesday March 22nd, 2017 12:16:30 PM

Rill does not recall trying to go to such a depth before. Saying a brief prayer (Guidance), he tries to recall what he may have heard about such things (Profession: Sailor 13).

Rill is careful not to look at Zeoll's new friend. "Maab has a weird sense of humor." He casts Water Breathing and includes the basilisk. He also casts Status to cover Tishe and Zeoll. (It was already cast on Bralin, Terser, Jozhur and Reggie the night before.)

He looks again into the watery depths, "I dunno if this is a good idea, but here we are. You'll need light down there. In addition to myself, I can cast Freedom of Movement on one other person, which should protect them from the depths. My boots will protect me from the cold, and I can hit a couple of folks with Endure Elements if they need it. If we need to ascend quickly, I can cast Water Walk to bring us all to the surface.
-------------------------
(FWIW, the Pathfinder Game Mastery Guide offers this clarification on extreme underwater pressure: "Pressure damage can be avoided entirely with effects such as Freedom of Movement." I know this is not in the Players Guide, but the DM may choose to apply this as it's more a clarification than a new rule.)

Zeoll (Cayzle) (AC26; HP62) 
Wednesday March 22nd, 2017 1:54:29 PM


Zeoll feels out of his depth here. Maybe visiting the wreck is only a good idea for those with the magic to survive the depths.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Wednesday March 22nd, 2017 6:35:12 PM

"That's enough magic to get four us of down there, assuming I only use my blessing in great need. Unlike my spell, my personal magic only lasts a minute."

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Wednesday March 22nd, 2017 8:53:36 PM

Tishe' splashes around. She's never gone that far down either. "Maybe too far for us?" She asks dubiously.

"Without this clue, we still have some other leads!" Ever the optimist, the Spellweaver looks to the next possibility of success.

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141  
Wednesday March 22nd, 2017 9:23:38 PM

Bralin, who has no idea what he's getting into, is fine with the idea of dropping into the sea.

"If you cast Water Breathing and Freedom of Movement 'pon me, I can act as guard whilst the rest explore and investigate," he notes. "I have Flying Boots, which I imagine can get me back to the surface if needs be."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Wednesday March 22nd, 2017 9:53:00 PM

Jozhur volunteers to head down in the event they need access to something that is locked up.

DM Kathy 
Thursday March 23rd, 2017 2:32:06 AM

You discuss your options. Bralin is willing to go down, and Rill has Freedom of Movement to assist a few of his companions. [OOC: I think we can go ahead and apply the guidelines from the Game Mastery Guide.]

Terser and Jozhur are likewise ready to give it a try, but Zeoll and Tishe' seem less sure.

Are you going to attempt to reach the wreckage? And if so, who is going and who is staying?

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141  
Thursday March 23rd, 2017 6:13:30 PM

Bralin looks over at Zeoll and Rill, and scratches the inside of his ear while waiting for the spells and such.

Alas, the dwarf's fingers are much too big for the deed. Fortunately, he spots a loose nail, and after fishing it free, is able to do something about that annoying itch in the ol' ear canal.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Thursday March 23rd, 2017 7:37:35 PM

Rill will step over and cast Freedom of Movement on Jozhur.

"Terser, if you will kindly cast Freedom of Movement on Bralin, I think we're ready to go. We can all breath water. Let's all descend and see how long we can take the depths. Any that feel too ill to continue should return to the surface."

Zeoll (Cayzle) (AC26; HP62) 
Thursday March 23rd, 2017 7:48:27 PM


Zeoll summons an extended-duration small water elemental and gives it orders to protect his friends heading under the surface. [That's his third and final use of his meta rod of extend today.] He wishes Rill, Jozhur, Bralin, and Terser good luck as they head into the depths.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Thursday March 23rd, 2017 9:30:51 PM

"Zeoll, Tishe - come with us! Should the pressure prove too much you can return to the surface. My Status spell will alert me to any ill effects. Gargul will watch over us!"

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday March 23rd, 2017 9:41:18 PM

Tishe' sees the others are getting ready to go so she plucks up her courage and dives beneath the waves, following the others down, down, down. ...

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Friday March 24th, 2017 12:22:37 AM

Gerber casts his spell, then let's his armor sink him to the ocean floor.

DM Kathy 
Friday March 24th, 2017 12:26:31 AM

Bralin, Rill, Jozhur, and Terser are definitely going down. Tishe' decides at the last minute to join them, although there may not be a spare Freedom of Movement for her. The basilisk will definitely sit this one out, and Zeoll may well have decided that he's getting too old for this shipwreck. Not sure about Reggie, but we can go ahead either way.

Zeoll sends a water elemental to help the group diving down to the wreck. Down, down you go, sliding through the sunlit waters near the surface, and plunging through darker and colder waters toward the wrecked Agate below. Your magical light helps you see where you're going, and illuminates sea creatures that move swiftly to get out of the unaccustomed light.

It's cold down here, and also crushing. You feel the pressure all over your body, but your head especially feels like it could burst at any moment. It is not a pleasant feeling, but you aren't actually doing yourself an injury--at least, not yet. You can persevere and keep going.

I need a save from everybody, DC 14, your choice of Fortitude or Will. On a failure, you just can't hack it down here, and need to head for the surface.

But I'll assume that most or all of the group can make it to the wrecked Agate. Examining the wreckage quickly (you really don't want to linger down here), you can determine that the ship was indeed scuttled, and it appears that most of the cargo was offloaded before she went down. You see a few bodies of crew, but all the ones you see have been pretty well chewed up by ocean-going predators. Casting a Speak with Dead may be a challenge; most of these men don't seem to have enough of a mouth/throat combination to do any talking at all, magic or no.

What would you like to do next?

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+26=28 ;
Friday March 24th, 2017 2:14:02 PM

(I am assuming we are not going round-by-round.)

As we descend, Rill activates his Greater Insight ability, giving him Darkvision out to 120'.

Approaching the wreck, he sees the bodies. "Poor souls - a pointless death at sea, not unlike the way my eldest brother likely met his end." Rill checks some of the men for any identifying items that would allow us to notify next of kin or friends.

Rill will say a prayer, commending the souls of the sailors to Gargul. Then he will cast detect poison and detect evil on some of the bodies, and also scan to see if there is evil in the general area. Finally, he will cast Detect Magic and scan the area, wondering if there are any sources of magic. If so, he will pause to pinpoint them. He also keeps a sharp eye out for trouble (Perception 28 - can see out to 120'.)

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Friday March 24th, 2017 7:24:52 PM

{ooc: hello all, sorry but was swamped at work. still gotta work through the weekend unfortunately. but the ggod side they are gonna give me Monday off with pay.}

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Friday March 24th, 2017 7:36:35 PM

Reggie decides to not descend so far down. There are reasons that some ships sink so deep. and we should not challenge that.

After a swim Reggie makes her way back on board and removes some of her clothing to hang it to dry out. she remains on deck keep watch as the others swim below.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+9=23 ; d20+20=39 ;
Friday March 24th, 2017 8:50:22 PM

Jozhur tries to access the captains quarters, thinking there could be some information or valuables, but any paperwork is surely waterlogged. Otherwise, he can't think of anything else to check on the ship.

Fort save: 23
Perception: 39



AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+10=27 ; d20+15=31 ;
Friday March 24th, 2017 11:07:22 PM

Tishe' feels the pressure, but she can hack it, and her Pearl allows her unhindered movement underwater, so she doesn't worry about the Freedom of Movement spell either. While the others study the wreck, Tishe' makes herself the mobile reserve. She stays around the crows nest and casts Dancing Lights, allowing the cantrip to create four Torch-like lights in a diamond formation around the sunken mast.

And then she keeps her eyes peeled.

Fort. 27
Perception. 31

Zeoll (Cayzle) (AC26; HP62) 
Saturday March 25th, 2017 12:06:15 AM

Zeoll stays up top. He just does not have the protection needed.

I'm assuming the water elemental does not need to roll?

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141   d20+16=32 ; d20+9=13 ;
Sunday March 26th, 2017 1:38:02 PM

Bralin drops down into the deep, dismissing the pressure of the water [Fortitude 32], and unconcerned with the encroaching darkness [Darkvision]

In fact, the bottom of the sea is not unlike a cavern, and least as long as the spells allowing him to breath and move are active. The dwarf finds this realm more comfortable than the swaying boat ever was.

Bralin swims and takes position around the dancing lights, reasoning that this would be the first place an intruder would approach.

He waits for the others to complete their investigations

[Perception 13]

DM Kathy 
Sunday March 26th, 2017 10:08:37 PM

On the Lionfish, Zeoll and Reggie are sitting this one out, although Reggie does take a short swim.

At the wreckage of the Agate, Rill searches the bodies for anything to identify them. You do find a token or two, though it's difficult to know whether they would mean anything to anybody.

Jozhur searches the captain's cabin. You find a couple of ledgers, completely waterlogged of course, but still holding together if you want to bring them up with you.

Tishe' and Bralin stay nearby, keeping an eye out for trouble. You see any number of sea-creatures, all of whom are completely uninterested in your group.

After you complete your search, you head back up to the Lionfish. You feel the pressure gradually ease, until you swim back into the light and warmth of the waters near the surface. When you emerge, you see that the sun is close to setting. [OOC: If there are still things you wanted to do down by the wreckage, include that in your post and we can go back and cover it, but I wanted to keep us moving forward.]

Those of you who dove may experience some lingering effects--headaches, perhaps, or joint stiffness, or just fatigue. That was not easy. [OOC: It's up to you--no game effect, just role-play.]

Tula approaches Zeoll. "Where to next, Cap'n?" she asks.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5)  d20=1 ;
Monday March 27th, 2017 1:33:05 PM

Terser says a quick prayer for the lost while in the deeps, but it seems like he's not in the right headspace to go down to the wreck. (Nat 1)

He observes from somewhere not too deep and prepares to make a heroic effort to dive down should some threat present itself. He is relieved to see the others come up unharmed though, and returns to the deck with them to examine the finds.

Zeoll (Cayzle) (AC26; HP62) 
Monday March 27th, 2017 4:21:02 PM


When the away team returns to the bridge, Captain Zeoll debriefs them in his ready room, that is, the patch of deck where the ballista would be, if we didn't need space for taurs.

In an effort to retain some small shred of dignity, he usually only refers to that as his "ready room" in his own head. Or in wemic, so that it does not sound as weird.

"Okay, team, good worrk," he says, praising their efforts. "We trry things; sometimes they even worrk. But sometimes not, so we trry something else."

He asks his friends if they have any ideas on where to go next ... maybe follow that vague lead to Rum?

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141  
Monday March 27th, 2017 6:54:37 PM

Even on the surface, Bralin can't shake the nagging irritation of water sloshing around in his ears. Turning his head sideways does nothing to relieve the pressure. Neither does tapping the side of his head with the heal of his hand. He holds his nose and tries to force air out his eardrums, which results in a popping noise, but no relief.

Overhearing Zeoll, the fighter merely nods in agreement at the suggestion to head for Rum.

Frankly, any land at all will do at this juncture.

Zeoll (Cayzle) (AC26; HP62) 
Monday March 27th, 2017 8:32:23 PM

Or in wemic, so that it does not sound as weird.

OOC: In wemic (the name of the liontaur language), "The Ready Room" translates as "The Holoteck."

Keep in mind that "d"s are "t"s in wemic.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Monday March 27th, 2017 9:16:19 PM

Back on the deck, Rill's white robes shed their water and any muck from the depths, returning to their usual clean and pressed condition. Even so, he has a nagging headache. So he's not in the best of moods when the old taur on the bridge speaks of failure - at least that's how Rill interprets it

He shoots Zeoll a look. "I'm a cleric, not a deep sea diver!"

Rill looks at the few personal effects he brought up. "They're dead, Zeoll."

The cleric lights some incense near the stern of the ship, and spends some time in prayer for the men whose bodies lay below. His thoughts drift to his two dead brothers, and he says little else for the rest of the evening - uncharacteristic for the usually outgoing cleric.

But by the following day he is back to his usual self, seeing to any wounds or ills of the crew an lending a hand where needed.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Monday March 27th, 2017 10:15:28 PM

Jozhur secures the ledgers in his bag of Holding. They're probably not going to be helpful, but it wouldn't hurt to look at them.

Back on the 'Fish, Jozhur hands the ledgers over to Zeoll, then lays flat on the deck in a puddle of seawater, "Records, from the captains quarters. You look at them."

Jozhur closes his eyes and appears to be napping. When the others speak of Rum, he simply nods his head and says "And Insight, Attuell." Soon, he is sawing logs in the warm sun.



DM Kathy 
Monday March 27th, 2017 10:21:06 PM

It's a little discouraging, being unable to do the investigation you wanted to do, but most of you learned long ago that the sea is reluctant to give up its secrets. Perhaps you'll have more luck in Rum.

So as the sun sets, Tula sets a new heading, and two days later, you sail into Rum with the morning tide. It is just past dawn, and given that it is nearly midsummer, dawn comes ridiculously early. What would you like to do?

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+7=21 ;
Tuesday March 28th, 2017 5:22:27 PM

Tishe' spends the time worrying that they won't be able to get to Rum, do an investigation, and then treturn in time for the next moonless night. But after a day she stops worrying; the others have been in the area longer and know how long things take, there are other things to think about!

The sorceress helps where she can as an average able-bodied sailor. Not really strong, she's also not a weakling, and her sailing knowledge (though learned on the grassy plains of long-lost Sargrass) work just as well on a ship sailing in water!

Sailing 21


Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5)  d20+12=27 ;
Tuesday March 28th, 2017 7:19:20 PM

Terser takes a few minutes to take in the sights of a new city, then asks someone on the docks where the best tavern is.

He leaves the crafty studf talking of captains and such to the people good with words, and asks around instead about the recent war of the seafolk.

Perception 27

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+19=20 ;
Tuesday March 28th, 2017 9:25:27 PM

Reggie was happy to be sailing once more. she returns to her work keeping the ship...well...ship shape.

during her down time she tries to spend some time with her "former" Captain, but she is no where near as forward as she might have been in the past. It like she is still trying to gauge weather he has any interest or not.

While working she does all she can to outdo the magic wielders in her output, like she is working to prove her worth on the crew.

{ooc: but even the weaker sorcerer prove to be the better sailor. rolled a 20 profession sailor (with a nat 1 on the die}

Once they arrive in Rum, Reggie finishes any last minute work getting the Lionfish set for being in port, and ready to receive new stores for the return trip.

Once she has tried to do everything she could, Reggie heads to the pier looking for the nearest Tavern that has the roughest looking clientele.


(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141   d20+9=15 ;
Tuesday March 28th, 2017 9:35:18 PM

Bralin likes Terser's idea. A lot.

He accompanies his fellow dwarf to the tavern, gets a drink, and some food while he's at it, and settles in for a good listen.

[Perception 15]

Zeoll (Cayzle) (AC26; HP62)  d20+23=30 ;
Tuesday March 28th, 2017 9:37:25 PM


In Rum, Zeoll joins Reggie and the dwarves in hitting the dives and dens of iniquity, especially where there are performers. He is looking for any sign of the thin young human with the short dark hairr who paid our pal the bard to spread tales of the undead ship.

Diplomacy to Gather Info: 30

OOC: Feel free to Aid Another, friends!

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Tuesday March 28th, 2017 10:31:05 PM

As the rest of the Black Lions head for the bars, Rill goes first to the local church of Gargul, where he brings the greetings of the Yaas Farril, Head Priest of Gargul at the Temple of Rest in Bonetown. Rill discusses the lost ships and crew as well as the false rumors of the Soul Driver. He asks about any news of the same, news of lost ships, etc.

Then he heads to the local chapter of the WLA for the same.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+16=30 ;
Tuesday March 28th, 2017 10:46:40 PM

Once they are docked in Rum, Jozhur accompanies the others to the taverns and does his best to gather information. He stays close to Reggie, sipping an ale and looking for an opportunity to talk to someone who might know something.

aid Zeoll's diplomacy: 30

DM Kathy 
Tuesday March 28th, 2017 10:54:43 PM

Tishe' spends the voyage to Rum learning more about how to sail a ship. The crew are, for the most part, amenable to teaching her various bits of sea lore--handsome Sammy, in particular, is very attentive and helpful.

Terser's inquiries take him and Bralin to the Triangle Tavern not far from the docks. Most of the people there have heard of the Merfolk-Sahuagin war, but most of their talk has to do with profits and losses, whether the war will boost one or the other, and whether a clever merchant can turn the situation to their advantage.

After helping to secure the ship, Reggie goes looking for a rough-looking tavern. She finds it remarkably difficult. Rum, after all, is the pleasant, well-planned, well-financed port town where the nice, decent people live. As opposed to Bonetown, which is....different from that. Reggie winds up at the Gray Goose Tavern, a somewhat shabby but perfectly respectable place near the end of the wharf, where some half-dozen sailors are enjoying a breakfast of porridge and fish.

Zeoll goes looking for performers. At this hour of the morning, most of them are sleeping off the effects of last night--late nights being something of an occupational hazard for them. Nobody you talk to specifically recalls the man you describe, although many people point out that young human men with short dark hair aren't exactly rare.

Rill goes to the temple and the WLA to exchange information. People here did hear something of the attacks, although the specific names Agate and Dealer's Choice aren't widely known here in Rum. You learn of no other missing ships.

As you make your rounds, several of you notice a minotaur wandering near the docks, though he seems intent on some business of his own. [OOC: Damarr will be posting as soon as we can get his permissions sorted out.]

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+18=23 ;
Wednesday March 29th, 2017 5:10:46 PM

Jozhur plops down at the bar in the Gray Goose Tavern and orders some breakfast, fried fish and oatmeal...stout.

He chats up the barkeep, talking of the tales of the undead ship and the recent victims. He later shifts the conversation to Attuell and the Insight, inquiring about the strange man and whether he has been seen or heard from in Rum.

Jozhur also quietly lets Reggie know he plans on finding some official at the docks to inquire about the Insight.

Diplomacy: 23

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141  
Wednesday March 29th, 2017 6:39:08 PM

The Triangle Tavern is dull, and full of merchants. Bralin finally rises, and head over to the innkeeper.

"Where do the adventurers of Rum for bread and ale, song and fellowship?" he asks in a low growl.

If the fellow answers, Bralin goes that way.
If the fellow doesn't answer, Bralin's baleful stare indicates perhaps he really ought to.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Wednesday March 29th, 2017 8:21:58 PM

"I wonder why it's named after a shape. Mayhaps they have some triangle themed mascot who likes fighting."

Times like this make him wish he had paid more attention at home. His father would certainly know how to make a hefty profit in a war zone. Though Terser likes to think that he would make sure to be on the right side, rather than just the most lucrative.

Zod & Companion (Damarr)  d20-3=8 ;
Wednesday March 29th, 2017 8:57:07 PM

Rising hours after the sun, Zod spends the dwindling morning as he always does; reflecting on Domi, Life, and Nature. This morning’s meditation focuses on the role Nature might play in a planned metropolis such as Rum, and, as always, the small ways Domi’s influence can be seen each day. Followed shortly by a large breakfast of bacon and ale.

As Zod makes the rounds through taverns and marketplaces, heading toward the docks, his hands thoughtlessly run the length of the man-sized snake wrapped about his torso. He ignores the strange looks thrown their way, focused on the task at hand. “We need passage to Bonetown,” is his short request, met with the same scornful indifference each time it’s made. Whether it’s the destination or the minotaur’s gruff demeanor, after just a few hours of unsuccessful searching, Zod takes the back corner in one of the roomier taverns (Diplomacy 8 to gather info).

Only to be kicked out a short while later, after pouring too many tankards of his own ale without ordering anything.

Grumbling about unwelcoming tavern keepers, Zod sits on the docks, venturing now and again to ask a different captain-looking fellow if he can book passage to Bonetown.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Wednesday March 29th, 2017 9:01:18 PM

Learning that Rillet knows of a WLA outpost, Tishe' is overjoyed to accompany the cleric! She is fascinated at the orderly town and peppers Rill with questions. Why is it so different than Bonetown? Who built this town? Is this the closest WLA? what's that statue? Who lives in the castle on the island I. The moddle of the bay?....

Zeoll (Cayzle) (AC26; HP62) 
Wednesday March 29th, 2017 9:18:06 PM


Zeoll, wandering the docks and dives fruitlessly for information, sees Zod looking a bit lost, he thinks. So he approaches him.

"Hail and well met, fellow Taurr," he says, in Common, seeing as he knows that a few taurs may not know the mother tongue.

"I am Zeoll, of the Lionfish, a ship out of Bonetown. I and my frriends are adventurrerrs and frreewheelerrs, hoping to make a good marrk on the Wold. What brrings a brrotherr to this shorre?"

Zeoll is an elderly liontaur carrying a huge honking wood shield that is carved with acorns and plants and animals. He otherwise has no armor or weapons visible, but the beads and feathers braided into his grey mane tell a story of one who has trained under a shaman.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Wednesday March 29th, 2017 9:31:49 PM

Rill is happy to travel with Tishe. He finds her quirky - in a good way. She was annoying at first, but she's growing on him. He will share with her what little he knows of Rum. He's only been to Rum a few times himself.

"This is indeed the closest WLA Chapter House to Bonetown. It is also the only WLA outpost I have every been to. Have you been to many?" He spends some time there with her, both of them shairing what news they have and seeking information of what else is going on in the Wold.

Later, he notes the minotaur. With a snake? You don't see that every day. After a brief inquiry, he learns the beast seeks passage to Bonetown. Rill comments to Tishe, "You know, we'vbe had two minotaurs that have sailed aboard the Lionfish - Magana and Hashamon. Both were honorable companions. But neither one had a snake." With Tishe beside him, he approaches the creature. Gargul's holy symbol around his neck and on how brow unmistakeably identifies him as a cleric of Gargul.

"Good sir - I understand you seek passage to Bonetown. In fact our ship, the Lionfish, will be returning to Bonetown soon - that's it over there. We may be able to accommodate your need, but we are not pirates and we do not tolerate such behavior. So I must ask - what is your business in Bonetown? And what's up with the snake?"

DM Kathy 
Thursday March 30th, 2017 12:15:58 AM

Jozhur begins talking about the undead ship and its activities. People here have heard about them, but they have nothing new to add. You are able to learn that the Insight and Captain Atuell are both known in Rum, and stop in pretty regularly. The people you talk to don't know the Captain well, but he does seem to have a good reputation.

Bralin asks for the adventurer's tavern, and, after some hemming and hawing, the barkeep directs you to the Sea Hag's Daughter.

Terser wonders about the Triangle name. If he asks, he can learn that Rum is being built and managed by a committee called the Triangle. The tavern is named in their honor.

Tishe' and Rill bond a little, because Tishe' has all kinds of questions about Rum, so different from Bonetown in so many ways.

On the docks, Zeoll approaches the strange minotaur with the snake, and it looks as if Zod may have found the ride to Bonetown he was looking for.

Zod & Companion (Damarr) 
Thursday March 30th, 2017 3:35:10 PM

Zod stands when he sees the old liontaur approach, wiping his mouth with the back of a hand and grinning broadly. He holds out his arm, hand open to clasp Zeoll's forearm in greeting. The snake shifts slowly in response to the minotaur's movement. "Well met indeed! I am Zod, and this is Koonda. We are adventurers ourselves!" Hearing her name, the snake slides her head over the coils looped on Zod's shoulder and watches Zeoll with a curious gaze.

Zod pauses for a moment, brow furrowed, mouthing "Lionfish" a couple times before continuing, "You are the Black Lions of Bonetown? I am looking for you. You and your friends." He grins. "I was trying to pay one of these busy-body merchant captains to take me to Bonetown to see you, but nobody's taken an interest yet..."

Zod wears a plain brown robe, similar to those common among monks, but his is sleeveless, revealing the tattoos on his arms.

The minotaur nods in greeting to Rillet & Tishe' as they walk up. He chuckles when the priestly man mentions pirates. "I would hope you lot aren't a bunch of pirates - I seek your help in bringing such criminals & worse to judgement, that we might save a few goodly souls."

As he speaks, Zod takes a knee and places one hand on the ground, bringing himself closer to the cleric's height. "What's up with the woman?" He asks with a smile, indicating Tishe' standing at Rill's side. "I am Zod. This here is Koonda. She's harmless... I already fed her this week! Hah!" As if waiting for the cue, the snake unwinds from Zod and coils itself on the ground in front of Rill, suspending her head a few feet in the air to float at eye-level.

While his companion studies Zeoll, Rill, and Tishe', Zod explains that he recently received orders from the Mailed Fist to check up on an old friend; a retired Officer that was working as part of the Fist's information network. The retiree, Tobias, had gone missing while investigating rumors of slavers operating in the Middle Seas. After checking the old man's shack, Zod found notes and a letter that was addressed to the Black Lions Crew in Bonetown.

"I fear for my friend's safety." Zod concludes, "But I couldn't make sense of the man's scribbling, except that he disappeared before he could send you all this." He pulls out some crumpled, folded papers that were casually tucked into his belt.

Zeoll (Cayzle) (AC26; HP62)  d20+7=16 ;
Thursday March 30th, 2017 6:14:50 PM


Zeoll grins and greets both Zod and Koonda. "It seems we arre doubly well met, my new frriends," he says. Then the minotaur hands him some papers.

Zeoll is a late-in-life reader. In the early part of his career, he could not read at all. That's not too unusual among the liontaurs. And to this day, he has a bit of a suspicious nature when it comes to writing.

So when a stranger hands over a paper to read, Zeoll's first fear is that it will be a trap or a curse, as with an explosive runes spell, or worse. Therefore, Zeoll cannot help but take the papers with a smidge of unease.

But then, like the great bard Taylor the Swift, he shakes it off. The truth us that he has a good feeling about this rough fellow. Likely a druid, with that snake, or maybe a ranger, and them's good folk. So he reads over the papers with a careful but unafraid eye and a swishing tail.

As he does so, he says, "We have a grrudge to pick with some slaverrs too, maybe the same ones. So perrhaps ourr paths will lie togetherr, good Zod."

If it might help, the old liontaur prays to the Fey Queen for Guidance and uses linguistics to analyze the writing: 16.

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141   d20+5=22 ;
Thursday March 30th, 2017 6:26:03 PM

Bralin makes his way to the Sea Hag's Daughter, and clomps into the tavern.

Finding a corner table, he takes a seat, and orders another meal and some rum. The dwarf finds he's taking a liking to rum.

Working on his meal, he looks about, seeking the innkeeper, or mayhap a bard.
If he spots one, the warrior takes any decent opportunity to sound him out.

"Be there adventure on this island? It seems tame, thus far"

[Diplomacy 22]

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday March 30th, 2017 9:33:45 PM

Tishe' commiserates with Rillet and talks about the other outposts she has visited. "Oh yes, Hook City, Jarlswolf, Dirt City... each had different sizes and amenities, but all had good people willing to help, and that is the point of the WLA, isn't it?"

Seeing the Minotaur, the average-looking human woman tucks a stray lock of hair behind her ear and politely waits for Captain Zeoll and Rillet. When Zod and Koona focus on her, the Sorceress nods. "Many Shadows, I am Tishe', a Spellweaver from the southern continent." She usual friendliness is masked a little as she Notes the symbols and accoutrements of the Mailed Fist. (She doesn't seem at all worried about the big snake)

When Zod makes sure Rill is talking about taking out pirates and not being pirates, she suddenly laughs. "Pirates are white-handed treadles that should have their threads cut, the bullies!" There is no compromise in Tishe' for those that live off the suffering of others!

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Thursday March 30th, 2017 9:48:23 PM

Rill inclines his head in a slight nod to the minotaur.

"Greetings Zod. And ... Koonda. Harmless, eh?" He keeps is eye on the snake. He also takes a look at the letter when Zeoll is done.

"So, what's the mailed fist?"

When everyone's ready, Rill is ready to sail.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Thursday March 30th, 2017 10:44:13 PM

"Yes, we have had honorable taurish companions before. Now we're just left with the old man! I think hash could turn into a snake, or at least parts of one.

Welcome to the Lionfish anyway! "

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Thursday March 30th, 2017 11:47:01 PM

If Reggie has no further business at the tavern, Jozhur will finish his breakfast and head for the docks. His goal is to find some sort of person in authority and try to gather information on the Insight and Captain Attuell.

DM Kathy 
Friday March 31st, 2017 12:27:40 AM

Bralin finds the Sea Hag's Daughter, identified with a painted wooden sign of a very curvy young woman wearing strategically draped kelp. Behind her is a scowling Sea Hag. Inside, there is a group of what seem to be very low-level adventurers, counting their silver and copper to see if they have enough for some purchase or other. It's enough to make a fellow downright nostalgic. You ask about adventure, and learn that there isn't much to be had in town, though the waters nearby are another story.

Jozhur heads off to find information about the Insight and Captain Atuell. You learn that the Insight comes to Rum reasonably often, and that Captain Atuell is fond of a drink and a tale. He seems especially fond of songs or tales about the Soul Driver and has been known to ask for them specifically.

The rest of the group is busy meeting Zod, who has been looking for the Black Lions! He has information to share.

Zeoll (Cayzle) (AC26; HP62)  d20+13=17 ; d20+13=26 ; d20+23=40
Friday March 31st, 2017 12:36:32 PM

Toward evening, Zeoll finds an open space somewhere in the town, close enough to the harbor that he can smell the sea.

He prays for Guidance and uses his magical pipes and horns, not for any magic effect, but just to make a lot of beautiful loud music. Perform 17.

When a crowd has gathered, he starts singing songs of Maab and Eberyon, telling tales in music of their love and great works. Perform 26.

Then he rests his singing voice with tales of the fey royalty. Any people who listen to his tales get a blessing, per his Cradled power ...

Spread the Word: At 2nd level, whenever you spend a friendly evening (at least three hours) talking to two or more characters about the fey in general and about the Fae King and his desire to help others, all creatures in the conversation gain a +2 divine bonus to their next saving throw. You can engage the same characters in conversation no more than once per module.

Zeoll hopes his friends are listening too, so that they can get the blessing.

He also spins some tales of ghost ships in there too, and hopes to hear any rumors of such in town. Diplomacy to Gather Info ... 40.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Friday March 31st, 2017 5:14:36 PM

Tishe' is content to hang out with the other Black Lions while talking with the Minotaur Zod. "A good friend of mine in the Sargrass was a Minotaur. Heard Macasthai made it good on the northern continent "

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+18=27 ;
Friday March 31st, 2017 7:03:33 PM

Jozhur tries to probe a little further into Attuell and the Insight. What business does he have in Rum? Does the Insight carry any cargo?

Diplomacy: 27

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Friday March 31st, 2017 8:45:43 PM

{ooc: sorry for the silence... work again... beginning to wonder if life is conspiring to keep me away...}

Reggie keeps an eye on Jozhur in case he accidentially stirs up some trouble.

When he leaves to head to the docks, Reggie follows but at a slight distance. when he questions people, Reggie stays somewhat in view to let them know that Jozhur has back-up and if you mess with him you got trouble coming.

Zod & Companion (Damarr) 
Friday March 31st, 2017 9:44:26 PM

"The Mailed Fist is the most honorable and most efficient mercenary company in the known Wold." Zod says, puffing out his chest as his snake companion slithers back to her mobile perch.

He simply nods, smiling, in response to Tishe's Sargrass slang, understanding, at least, the sense of agreement.

When Zeoll starts playing Zod listens near the others. He's quiet and keeps to himself unless spoken to directly, but he listens to the Black Lions with interest. As the music gives way to Zeoll's stories, Zod appears to lose interest in anything else and listens raptly to the lyrical tales.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+17=19 ;
Saturday April 1st, 2017 9:19:33 AM

Tishe' gives Zod an incredulous look when he speaks of the Mailed Fist, her experience years ago disagreed with the minotaurs statement, but she is too polite to argue publically with someone she doesn't know. Maybe later in the next few days...

Settling down to listen to Zeoll's stories, the Spellweaver brings out her 'rhythm sticks' and taps and clicks a beat to support the old liontaurs playing and stories. She only flubs once, when the Cradled emissary emphasizes Eberyon's desire to help others; the unladylike snort of derision is another thing she decides to not explain, and concentrates on helping Zeoll and the Black Lions instead.

Perform (percussion) 19

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Saturday April 1st, 2017 11:43:41 PM

Terser was enjoying the conversation with the new Taur on Board, and was a bit disappointed to have it end when Zeoll's stories began. However, the old Bard's stories are always a treat, so it's not too great a loss.

As he is familiar with most of the stories by now, He scans the crowd during the tales to see if any are acting strangely or show signs of reacting to tales of a ghost shop on the water.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5)  d20+17=24 ;
Saturday April 1st, 2017 11:44:40 PM

Woops, roll didn't make it into the post. Perception 24.

DM Kathy 
Sunday April 2nd, 2017 10:17:09 PM

Jozhur continues asking about the Insight, with Reggie to back him up. You learn that they generally stop in Rum just to re-provision; they don't often sell cargo here, though they've been known to do so. They do carry cargo, or at least, Captain Atuell says they do, although nobody you speak to can remember precisely what they carry or where.

Tishe' and Zod continue to get better acquainted, though they disagree sharply on the character of the Mailed Fist.

Meanwhile, Zeoll is arranging for some entertainment, subtly spreading the word about Ebyron, and trying to find more ghost ship tales. You do hear a few of those, though you don't hear anything new of significance. Terser doesn't notice any unusual reactions.

It is a warm, pleasant evening in Rum.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Monday April 3rd, 2017 11:13:43 AM

Rill offers his healing services for free in the dock area. This gives Rill the opportunity to explain the life-giving aspect of Gargul - a side of the God often overlooked by those who view him only as the God of death. While he does not seek to antagonize any local clerics of Ffloy in the process, he will not avoid such a confrontation and will use the opportunity to to explain the benefit of offering for free that which is freely given by his God.

Rill will spend the night in a reputable inn in Rum - he will seek out the WLA for a recommendation. The cramped quarters and constant motion of the ship are fine for travelling, but they are not Rill's first choice if he has other options.

He will spend some time in prayer, seeking his Gods direction in how to find the Soulseeker, and asking his God if there is some other task he should address here or back in Bonetown.

Zod & Companion (Damarr) 
Monday April 3rd, 2017 5:35:47 PM

Zod and Kunda hang around the docks with the Bonetown Crew, but they make more of a point to observe than really be a presence this night. It's not hard to see that the many layers of social etiquette hanging over Rum makes the less-than-couth minotaur a bit uncomfortable, particularly after Zeoll's stories wind down and the crowd has yet to disperse.

Zod asks the Black Lions about their tasks in Rum, curious but not probing. It's clear the big Druid would rather not stay in the city any longer than necessary, and he offers the heroes whatever help he can in their mission here. "I might not be much good if you're trying to woo the officials or some' like that, but we can be pretty resourceful if you're trying to get at something or need to take care of a few bullies." He says, patting Kunda lightly.

Zod avoids the group that gathers around the philanthropic priest and heads over by Terser. "You know any good taverns around here for a bit of less stuffy fun?" He asks the dwarf. "Two gold pieces and a tankard of ale says I can throw a hammer further'n you." He gives Terser a grin, the spark of a challenge chasing out the last wistfulness in his eyes from Zeoll's stories.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Monday April 3rd, 2017 6:41:33 PM

"Now that's a challenge I can get behind! Not that I've ever handled many hammers. Seemed like too much of the thing I was supposed to do back home, either make the weapons or sell the weapons. I wish I'd thought of throwing the tools, that might have even become the official dwarven pastime after drinking.

I've just come from the inn myself, and I'm sure the good folks at the triangle wouldn't mind seeing more of my purse."

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Monday April 3rd, 2017 6:42:34 PM

Tishe' isn't a heavy partygoer and maybe Zod will be a source of information. Certainly a Zeoll and Rill are trying their best, but a little more wouldn't hurt. "First time I have been to Rum myself, but we are on the trail of a ship called the Soul Driver who has been sinking merchants around Bonetown. We are also looking into the slave trade, looking to disrupt their activities and maybe rescue some friends. Would you know about either pick?

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141  
Monday April 3rd, 2017 6:43:45 PM

Bralin returns to the Lionfish in a sour mood.

"E'en the 'Adventurers Tavern' lacks adventure," he notes derisively to Zeoll and....hmm, he's new.

The dwarf offers a hand to the minotaur, holding it as high as he can.
"Bralin Stoneminder," he says, by way of introduction. Encased in platemail and carrying an enormous waraxe on his back, Bralin's chosen profession is fairly obvious.

The introductions over, Bralin sits and listens to Zeoll's tale, and noting Tishe's reaction.

He leans over. "Ye too battled the avatar of the Fey King," he notes. "Mark, that decision was cast. Has He recanted? I think not."


Zeoll (Cayzle) (AC26; HP62)  d20+15=33 ;
Monday April 3rd, 2017 6:44:22 PM


Zeoll explains the group's mission to Zod. He goes into great detail, although he couches his words carefully to keep the conversation on the down low.

Bluff check to speak obliquely: 33

He fills the new fellow in on the stories of the haunted ship, tales spread out of Rum here. And of a Bonetown schooner attacked by the cursed vessel, and a survivor's tale of undead violation. HOWEVER, it turns out the so-called ghost ship is a real vessel crewed by living sailors in disguise! It's our mission, the old taur explains, to find this pirate ship that is giving the undead a bad name and do something about it. Probably send all the crew to a watery grave after looting their dead bodies, most likely.

But we seem to have reached a bit of a dead end as far as our next step.

DM Kathy 
Monday April 3rd, 2017 10:22:59 PM

You are coming to the conclusion that there's not much more to be learned in Rum--about the Soul Driver, about the short-haired human guy paying bards, about Captain Atuell, or about Captain Renchild.

The next moonless night is now about 10 days away. What will your strategy be? What information (if any) will you try to uncover between now and then? What preparations will you make? When that moonless night comes around, how do you plan to find the Soul Driver?

[OOC: Tapping the fast-forward button ever so gently. I do want you guys to do what investigating you want to, but I don't want to bog the story down.]

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Monday April 3rd, 2017 11:57:06 PM

Reggie keeps her protective eye on Jozhur, but eventually works her way back toward the Lionfish.

trying to nudge her former captain in that direction.



Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d100=97 ; d100=53 ; d100=69 ; d100=54 ;
Tuesday April 4th, 2017 2:39:44 PM

Rill talks with the members of the Black Lions and the Lionfish crew that knew this Renchild, giving him at least second hand knowledge of the subject. Then he will cast Scrying in an attempt to at least observe the man, wherever he is (will save DC 25.) He lets the other Black Lions observe if this effort succeeds, and he will follow this with Detect Evil (60% chance of success - failed) and Detect Magic (60% chance of success - success!, so he will attempt to discern magic sources, auras and the like.)

Rill is ready to sail back to Bonetown.

The following day at sea, Rill will ask Reggie about her son so that he has some second hand knowledge of the boy. Then he will similarly cast Scrying on him (will save DC 25.) He likewise lets the others observe if this succeeds, and he will follow this with Detect Evil ((60% chance of success - failed) and Detect Magic (60% chance of success - success!, so he will attempt to discern magic sources, auras and the like.)
-------------------------------------
Scrying - If the save fails, you can see and hear the subject and its surroundings (approximately 10 feet in all directions of the subject). If the subject moves, the sensor follows at a speed of up to 150 feet.
As with all divination (scrying) spells, the sensor has your full visual acuity, including any magical effects. In addition, the following spells have a 5% chance per caster level of operating through the sensor: detect chaos, detect evil, detect good, detect law, detect magic, and message.
If the save succeeds, you can't attempt to scry on that subject again for at least 24 hours.



Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Tuesday April 4th, 2017 3:48:00 PM

Terser has no additional preparations to make, so he'll just enjoy the time on the town with his new 'taur friend.

Zod & Companion (Damarr) 
Tuesday April 4th, 2017 5:28:33 PM

"Oh yes.. hammers.. or logs... rocks even!" Zod laughs in response to Terser. "Can't say I've ever used a hammer properly myself... but it's a little game we'd play on the Island as children, seeing who could make the best throw. I've seen similar games in a few taverns; sometimes with hatchets or knives, testing strength and precision. Only better way I can think of to get to know someone is a good wrestling match!" Zod smiles "But I'm not sure it's the right time or place for that yet."

Zod grins at Bralin as he envelopes the smaller warrior's hand in his own. "I am Zod, and this pretty lady is Koonda." He says, patting the snake wrapped around his shoulders. "Good to see there's a few on your team look like they can hold a line." He gives the well-armored dwarf an appreciative nod, glad for the quick introduction.

After Zeoll and Tishe explain the group's hunt for the Soul Driver, Zod ponders the situation. "Best way I know to catch a predator is to watch its prey." He says after a moment. "If you know who this 'Ghost Ship' is likely after next, and where those poor folks're gonna be, you maybe got a good chance to catch your target while they're on the prowl."

Zod is also set to leave. He doesn't have any specific plans or preparations over the coming days besides getting to know his new friends, with whom he shares the general scope of spells he can cast, and the fact he can take different forms with Wildshape. Zod also makes a point to discuss combat tactics with Terser (at least, if not everyone else), noting that the dwarf's reach weapon would likely work well with Zod's natural reach and the training he received from the Mailed Fist (teamwork feats benefiting AoOs & flanking).

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141  
Tuesday April 4th, 2017 6:18:46 PM

Bralin has no suggestions other than to sail the same trade route the last sunken vessel took.

"Mayhap Zeoll can spread the tale we are laden with high value trade goods," he adds.


Zeoll (Cayzle) (AC26; HP62) 
Tuesday April 4th, 2017 6:42:55 PM

Zeoll thinks that's a good idea, and he spreads some word about a high value cargo the Lionfish is expecting soon.

Other than that, he has only one idea for investigation as we wait for the so-called undead ship to attack. He focuses his dreams on the ship that the foul pirates will attack next, and where. It may not work, seeing as we do not actually know the true name of the ship, but it's worth a try. Maybe by focussing on the next victim, rather than on the attacker, he can get a hunch.

So back to Bonetown it is.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Tuesday April 4th, 2017 6:56:22 PM

Tishe' is also ready to sail for home. Rum was nice for a big city, but not up to her standards of Hook City in the south. And after years in the Sargrass and Cinnamon Valley, she really is a country girl at heart.

The sorceress looks at Bralin with a new appraisal; another long-timer who remembers the Awakening of the Fey King. "Wait and see with that one, that's what I think".

And Tishe's ready to be on the ocean again. Listening to Zod makes her consider. "I wonder if there were a way that we could use the Lion Fish as bait? Probably most in these waters will recognize and avoid her because of the Black Lions, but what if most everyone 'knows' we aren't aboard because we are somewhere else?"

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+27=29 ; d20+27=41 ;
Tuesday April 4th, 2017 7:25:54 PM

Jozhur sees Reggie heading back towards the 'Fish and decides he's probably gathered all of the information he can. When they reach the group, he greets Zod with a smile and introduces himself before sharing what little information he's gathered.

Jozhur grins at Bralin's idea of talking up the Lionfish as bait. "I can certainly aid in spreading rumors of our precious cargo. I don't know that word will spread fast enough to reach wherever this "Soul Driver" currently is, but it's worth a try. We may also lure other pirates into attacking us."

As long as everyone is agreeable to the plan, Jozhur will set off to drink some ale, act intoxicated, and spread rumors of the riches the Lionfish will be carrying.

------------------------------
Bluff to spread rumor: 29 Hero point reroll: 41

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Tuesday April 4th, 2017 7:39:25 PM

OOC: I can't find anything regarding spreading rumors in the CRB. Seems spreading rumors is a special ability of the Stinger. If this isn't possible I'll take my hero point back.

DM Kathy  d20=6 ; d20=6 ;
Tuesday April 4th, 2017 10:35:27 PM

Rill obtains some information from Reggie, then attempts to do a little scrying.

First, you see Renchild. He is on the deck of a ship, which seems to be currently under sail. He shouts orders and exhortations at various crew members, who jump to obey. You are thinking perhaps Renchild has found another ship to captain, but then he goes to the bridge and addresses the man there as "cap'n." The captain of the ship is a human man with dark skin, somewhat younger than Renchild. You do not recognize him. The two talk of sails and heading and weather, but they never get specific enough to give you an idea of where they are. You surmise that Renchild is probably First Mate on this ship. You are also unable to see anything with the name of the vessel. The one bit of magic you are able to spot is a Ring of Swimming on the captain's finger.

Next, you try to find Ky, Reggie's son. You see a group of half-orc toddlers, dressed in assorted rags and cast-offs, sort of milling about. Some are sitting, some are crawling, a couple are standing and clinging to the bars of their cage. Because they are in a cage. With them in the cage is a human girl of about 7 or 8 years old who has evidently been tasked with caring for the little ones. She is doing her best, but she is outnumbered and doesn't appear to have much in the way of supplies. Several of the toddlers are crying. All of them--toddlers and girl--are fairly grubby, but they seem reasonably well-fed, and you don't see any sign of injury or abuse. Because all the toddlers are in such close proximity to each other, it's difficult to say for sure which one is Ky. They all kind of look alike; you're not even sure they're all male. Since this is what the spell is showing you, you can be reasonably sure that one of them is Ky, but it's hard to say which one.

The rest of you hit upon the idea of spreading a rumor about the valuable cargo you'll be carrying on the next moonless night. Over the next several days, you do your best. People seem interested, but of course it's hard to say whether the tale is reaching the right people. The wrong people? The fake Soul Driver people.

[OOC: Brock, consider that Hero Point unspent. Your first roll was plenty good enough.]

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Wednesday April 5th, 2017 6:50:56 PM

Tishe' sails and weaves and hopes the rumors work. She doesn't have any more suggestions to help out.

(MikeK)Bralin AC32 / T17 / FF29 CMD 29 - HP 141/141  
Wednesday April 5th, 2017 6:53:28 PM

Bralin is out of ideas. He awaits the departure of the Lion, and then spends a lot of time trying to walk around on the deck without getting spilled by the rocking of the boat.

Zeoll (Cayzle) (AC26; HP62)  d20+35=46 ;
Wednesday April 5th, 2017 7:02:17 PM


Zeoll commands the ship back to Bonetown. He casts Glibness, then he checks in with the harbormaster to report on the group's (lack of) progress and is vague about the ship's future plans. "Firrst we have to head out to sell this especially fine cargo we recently took on. The centaurs will love it!" He is vague about what this extremely valuable cargo might be.

Bluff check 46.

Then it is back out to see, oh, coincidentally right around the new moon!

Zod & Companion (Damarr) 
Wednesday April 5th, 2017 7:31:53 PM

As they travel, Zod does his best to stay out of the way, being large size and unfamiliar with the workings of a ship. Each morning, he goes through a training routine with his snake companion, after magically shrinking her to Medium size.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+27=47 ;
Wednesday April 5th, 2017 8:54:17 PM

Once in Bonetown, Jozhur will head for a tavern or two if there is time. His plan is to once again consume a few ales, act more intoxicated than he really is, and spill the beans to a few people about the 'Fish's valuable cargo on their upcoming journey.

Bluff: 47

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Wednesday April 5th, 2017 10:28:02 PM

Rill enjoys the salt air on the trip home.

Zombie Ship


DM Kathy 
Wednesday April 5th, 2017 10:57:48 PM

It's difficult to say for sure, but you feel you have been fairly successful in spreading rumors about your "valuable cargo." A few people you speak to seem interested while trying not to seem interested. You are hopeful.

And so it is that on the next moonless night, you and the Lionfish are out at sea, having left port the day before. You linger in the waters near where the Agate went down and where the Dealer's Choice was last seen. And you wait.

The night is, of course, quite dark, and the sound of the lapping waves reveals little of what's around you. Your lookouts keep what watch they can, peering through the summer night to catch a glimpse of the Soul Driver.

By the time you finally see a ship, she is very close indeed. She is running without lights, not even lanterns for the crew to work by, so you do not see her until she is in Darkvision range. She is rather smaller than you thought the Soul Driver would be, but that whole "no lights" thing is highly suspicious. And she is headed right toward you.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+19=22 ;
Wednesday April 5th, 2017 11:19:08 PM

{ooc: dang almost forgot again to post... missed a little and when I forget to post people talk to reggie, go figure}

Expecting an attack, Reggie keeps watch on the main deck, pacing back and forth, longing for a decent fight. Finally a ship approaches. Reggie makes ready to receive some guests. or actually to repel some unwanted gusts may be a more apt term.

She quickly tries to ascertain the point the two ships will meet based on angle of approach and wind speed/direction. looking to see if the ship is under sail or using her sweeps.

{ooc: profession sailor = 22, my usual rolls :( }

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Thursday April 6th, 2017 11:16:31 AM

Terser enjoys the robust discussion of tactics, and let's Zod (and Koonda) know that he can share his strength with them in battle. (share rage if they are so inclined).

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5)  d20+17=31 ;
Thursday April 6th, 2017 11:28:09 AM

He wasn't sure that the rumors of valuable cargo would be effective, since he wasn't able to get to the depths to see if the cargo of the Agate had been ransacked. He had thought that they just got in the way, and the "Soul Driver" sent them to the deeps just for being there.

Still, just being in the right place may have been enough, and when the ship emerged from the black of night, their ruse proved its effectiveness.

He readies his ring and calls out a warning to those of the Lionfish that don't have darkvision.

"Ship ho! A bit dangerous to be running without lights on a night such as this!"

He scans what he can see of the ship's deck to report back to his mates. perception 31


Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+26=46 ;
Thursday April 6th, 2017 12:43:07 PM

Rill is as startled as anyone to see this ship appear so suddenly out of the darkness. He activates his Greater Insight ability (standard action, Darkvision out to 120' for 12 minutes), and looks around
(Perception 46) His circlet grants him Deathwatch, so he looks at these crew members to see any are constructs or undead, and will share this information with the crew.

"I can transport a few of us aboard that ship, if need be. Terser, Bralin, Jozhur and Reggie - stay close. Sorry Zod - you and your snake would count as three creatures."

He also will pull out a Continual Flame ring that hangs on a chain around his neck (move action.) With his white robes, this may make him a bit of a beacon in the dark.
-------------------------------------
Spells Running: Status on all (extended from the night before), Longstrider (extended from the night before), Deathwatch, Tongues, Endure Elements

Spells/abilities available, * = cast/used:
0 (DC17): Create Water, Guidance, Detect Magic, Detect Posion
1 (DC18): Longstrider (D), Detect Evil, Endure Elements, Endure Elements, Greater Disrupt Undead, Protection from Evil, Shield of Faith
2 (DC19): See Invisible (D), Augury, Delay Posion, Remove Paralysis,Resist Energy, Status, Spiritual Weapon
3 (DC20): Fly (D), Blindness/Deafness, Dispel Magic, Prayer, Water Walk, Water Walk, Water Breathing
4 (DC21): Dimension Door (D), Air Walk, Air Walk, Deathward, Freedom of Movement
5 (DC22): Teleport (D), Banish Immortal, Disrupting Weapon, Plane Shift, [open slot]
6 (DC23): Find the Path (D), Heal, Blade Barrier, Undeath to Death

Abilities/Items
Agile Feet (Su) 9/day -
Dim. Hop (Sp) 120'/day -
Greater Insight (Sp) 2/day -
Channel Energy (Su) 5/day -
Obscuring Mist (Item) 2/day -
Deathwatch (Item) Continuous
Eagle's Splendor (Item) 1/day -
Faerie Fire (Tattoo) - 3/day -
Endure Elements (Item)
Tongues (class)

Zod & Kunda (Damarr) AC:26|30 T:21|15 FF:23|24 CMD: 36|31 HP: 99|70 
Thursday April 6th, 2017 2:40:04 PM

As Zod and Kunda take watch with the others that night, the snake slithers along the deck in her regular Large size, movement speed increased with an Extended Longstrider. Zod carries a Light spell cast on one of his horn-nubs.

Without any lights on the approaching ship, Zod has no idea it's coming, but when Terser sounds the warning, he quickly casts Barkskin on himself & Kunda using Improved Share Spells (reflected in header).

With that preparation, Zod heads toward the side of the Lionfish closest to the approaching ship. "I think the Lady might count for more than one tonight." Zod says with a laugh and a shrug, smiling at Rill as the Large snake slithers alongside. "It should only take us a few moments to join you over there... Do we know who are what we're facing?" He looks to the Bonetown Crew for their next move, prepared to help defend his friends' ship, or attempt to board the opposing one.

If there is time before the two ships close, Zod will also cast Animal Growth on Kunda.

(OOC: DM Kathy, let me know if my header looks too jumbled; I included stats for both Zod & Kunda. Also, the spoiler below is good for tracking?)

Current Effects: Extended Longstrider (K); Barkskin (Z&K); Extended Greater Magic Fang (Z&K).

Spells & Per Diems: (underlined = cast; * = 1 use)
Highlight to display spoiler: {
Level 0 (DC 15) - Detect Magic; Guidance; Purify Food/Drink; Light
Level 1 (DC 16) - Faerie Fire; Obscuring Mist; Entangle; Endure Elements; Longstrider; Speak with Animals
Level 2 (DC 17) - Barkskin; Gust of Wind; Resist Energy; Reduce Animal; Soften Earth & Stone
Level 3 (DC 18) - Greater Magic Fang; Call Lightning (x2); Water Breathing
Level 4 (DC 19) - Air Walk; Freedom of Movement; Flame Strike; Spike Stones
Level 5 (DC 20) - Animal Growth; Call Lightning Storm; Control Winds

Brahmah's Tattoos
Call Lightning - 1/day CL 5th
Spiritual Weapon - 2/day CL 3rd
Divine Favor - 3/day CL 1st
Create Water - 4/day CL 1st

Wildshape - 5/day
Team Tactics (Mailed Fist) - 4/day
Stunning Fist (DC 16) - 6/day
Extend Metamagic Rod - 3/day**
}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+26=43 ; d20+20=25 ;
Thursday April 6th, 2017 6:28:28 PM

Squinting into the darkness, Jozhur expects to see nothing, but suddenly the eerie ship comes into view. As Rill begins glowing brightly, Jozhur shields his eyes and moves away, looking for some darkness to conceal himself in and readies his bow. He stares at the ship, hoping to spot the most vulnerable enemies.

Stealth (Hide in plain sight): 43
Perception: 25

Zeoll (Cayzle) (AC26; HP62) 
Thursday April 6th, 2017 6:43:32 PM


Zeoll draws his Horn of Goodness and sounds it as a challenge to the oncoming ship. (activating a magic item)

[OOC: Please assume that Zeoll cast a Mage Armor on himself earlier today.]

He tells Rill that having some of the party blip over to the enemy ship is a great idea.

Zeoll tries to estimate the ship's distance and rate of movement.

(MikeK)Bralin (AC35 / T20 / FF32 CMD 29 - HP 141/141) ShldFth 
Thursday April 6th, 2017 7:30:25 PM

Bralin catches sight of the inbound vessel about the same time Terser does.

The dwarf casts Shield of Faith on himself.

On Rill's instruction, he steps closer to the cleric.

------------
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}


AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday April 6th, 2017 10:00:50 PM

Tishe' can't help much on spreading the rumors, but it looks like his Glibness did the trick! Terser' warning makes the sorceress think a couple small spells would be good to get ready just in case the ship isn't a fisherman out for a pleasure cruise in undead ship infested waters...

But she doesn't want to waste Magic, so the Sorceress is content to wait.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Thursday April 6th, 2017 10:38:27 PM

Reggie is a little hesitant to get to close when requested, but she is slowly starting to trust some magic cast on her. this may be something she has experienced before and is a little more willing this time.

eventually she steps near Rill.



DM Kathy 
Thursday April 6th, 2017 11:53:45 PM

Reggie can see that the ship is under sail, and that the ships will most likely meet bow-to-bow, at an angle.

Terser calls a warning to his shipmates.

Rill offers to teleport some of the crew to the other ship, then pulls out his flaming ring.

Zod asks what you may be facing, and casts Animal Growth on his companion. [OOC: As long as your prepared/available spells are listed on your character sheet, I don't need to see them in your post. I only need to see what effects you have active.]

Jozhur readies his bow and finds a good place to conceal himself.

Zeoll blows his horn, creating a Magic Circle Against Evil. He estimates that the ships will be within boarding distance next round. If you're going to do the teleport thing, you need to do it now.

Bralin casts Shield of Faith. Tishe' saves her magic for now.

The other ship is eerily silent. They do not hail your vessel, or hurl insults at you, or respond in anyway to Zeoll's horn. You think you can hear some faint mutterings over the sound of the waves, but it's difficult to tell for sure. The other ship, whatever it is, will be here next round.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+26=35 ; d20+20=39 ;
Friday April 7th, 2017 12:43:07 AM

Jozhur quietly warns the others, "Brace yourselves!" He looks for some darkness to hide in near the bow, hoping to be in position to fire onto the enemy ship. Jozhur grabs ahold of the railing and scans the vessel for enemy crew.

Stealth: 35
Perception: 39

Zeoll (Cayzle) (AC26; HP62)  d20+25=44 ;
Friday April 7th, 2017 6:25:51 AM


Seeing that the enemy ship is even closer than he thought, Captain Zeoll shouts an order: "Tula! Get the crrew below deck and underr coverr!"

Zeoll looks at the water through which the enemy ship is moving. Is there a wake? A crest in front of the ship? Zeoll wants to make sure the ship is not an illusion; that it has an affect on the water. Perception 44. He shouts out if it does not affect the water. The rest of the post assumes it does.

Zeoll says to Rill, "I'll peaceball the ones in the frront of the ship, so you blip overr to the rrearr!" The old liontaur makes sure that all the firepowerful team members get the memo. "Tishe and Jozhurr and everrybody! DO NOT ATTACK THE ONES I INDICATE!"

Zeoll casts his spell (calm emotions) spell when his 210 ft range can cover the entire front of the ship with the 40-ft diameter peaceball. Hopefully he can cover the entire first 40 feet of the ship. Note that since it is a spread, the effect can extend around corners and into areas that you can't see. The will saving throw DC is a base 10 +2 spell level +5 wis +2 bloodline +3 feats +2 cradled = DC24.

After casting, Zeoll points out any targets that are unaffected. "Go for any creatures beyond the first 40 ft of the ship, and any who attack you, but do not attack those who are not attacking!"

With his move action, Zeoll braces for impact, digging his claws into the deck and grabbing a mast with his free hand.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+17=24 ; d20+17=28 ;
Friday April 7th, 2017 6:57:25 AM

Tishe' gets ready for action by casting a Fly spell on herself; in her experience, she was much more effective when mobile! "Zeoll, we want to capture the ship if possible, right? Cause I can just sink the thing pretty easily by opening a hole in the hull with a Passwall spell."

Tishe' lifts of from the LionFish, going straight up thirty feet in the air to hover near the crows nest.
.....
Fly check. 24 to fly vertical, 28 to hover (vs DC 15)

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 2. 0. 0

Fly. 12 minutes. 60' movement

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+26=36 ;
Friday April 7th, 2017 11:08:53 AM

Rill responds to Zeoll, "Aye aye, captain." Fearing the old taur didn't hear him, he says louder, "AYE AYE, CAPTAIN!"

He activates his Agile Feet ability (free action,) giving him sure footing for the rest of the round. Rill should be able to see the stern if it is within 120' (Perception 36.) He speaks a holy word and casts Dimension Door, placing himself and Terser, Bralin and Reggie at the stern of the darkend ship, near the ship's wheel if possible. The area where we appear is suddenly lit by Rill's Continual Flame.

Though the lingering effect of the Dimension Door disorients the cleric, he has yet another card to play. Should the ship prove to be an illusion as they land, Rill will use a hero point to allow him to cast Water Walk on him and his companions.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Friday April 7th, 2017 4:21:31 PM

Terser was not quite prepared to be popped over to the new neighbors, but he recovers quickly. He retrieves a vial of oil from his bag and is ready to dump it over himself should he be surrounded by enemies. If there are no enemies, he will pass it off as a fragrant oil to mask the smell of wet dwarf. If there are, he won't worry too much about giving offense. either way - readied action to upend a vial of shield of faith oil on himself.

(MikeK)Bralin (AC39 / T24 / FF32 CMD 29 - HP 141/141) ShldFth 
Friday April 7th, 2017 5:53:36 PM

Appearing on the other ship, Bralin pulls out his axe, and assumes a defensive posture.

He wants to get a good look at what's in the area on the off-chance that just maybe this is ship full of paragons out for a cruise.

--
Draw Wpn
Total Defense (+4 Dodge Bonus to AC)

------------
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)*, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

Zod & Kunda (Damarr) AC:26|30 T:21|15 FF:23|24 CMD: 36|31 HP: 99|70  d20+19=33 ;
Friday April 7th, 2017 10:15:03 PM

Zod casts Air Walk on himself and his currently Huge snake companion, and, after a nod to Zeoll, the two hussle toward the beacon of Rill's light in the back of the other ship, making sure to stay within 5ft of each other to maintain the Shared Spells, alert for any response from the other ship's crew.

Perception 33

~~~~~~~~~~~~~~
Current Effects:
Highlight to display spoiler: {
Zod: Extended Greater Magic Fang, Barkskin, Air Walk
Kunda: Extended Greater Magic Fang, Barkskin, Air Walk, Animal Growth
}

Zod & Kunda (Damarr) AC:26|30 T:21|13 FF:23|25 CMD: 36|35 HP: 99|86 
Friday April 7th, 2017 10:20:35 PM

(OOC: update header)

DM Kathy  d20+1=12 ; d20+1=18 ; d20+1=8 ; d20+1=13 ; d20+1=21 ; d20+1=14 ; d20+1=20 ; d4=1 ; d6=2 ; d20+3=17 ; d20+3=10 ; d20+3=17 ;
Sunday April 9th, 2017 10:32:30 PM

As the ships approach each other, Jozhur finds a place to hide near the bow. You can see figures moving around on the other ship, but you can't get a clear shot.

Zeoll orders the crew belowdecks, and they scramble for the ladders. Looking out, you can clearly see the faint phosphorescence of the churned-up water in the ship's wake. Whatever the ship is, it's really there. You cast your Calm Emotions, and you can tell immediately that it had no effect.

Tishe' casts Fly on herself, and offers to magically sink the other ship.

Rill moves himself, Terser, Bralin, and Reggie to the other ship. Your fears are groundless; it is a real ship. The deck is solid under your feet. In the light of the Continual Flame, you see several creatures moving toward you. They really do appear to be rotting corpses, and most of them are moving with that telltale undead shamble.If these are disguises, they are really good disguises.

Terser readies his vial. There are enemies here, but I'll leave it up to you whether you actually use it or not. Bralin readies his axe.

Zod casts Air Walk, and moves toward the Continual Flame.

The undead creatures attack! Wow, it is really sad. The slow-moving ones pose almost no threat at all. One of them does land a lucky blow on Rill, who takes 6 damage. The less slow-moving ones try to bite you, and it doesn't go well.

Up by the prow, the enemy is attempting to board the Lionfish, but they are slow and clumsy. A couple of them fall into the sea.

Knowledge Religion DC 10 Highlight to display spoiler: { Those slow ones are just zombies! Just regular zombies.}
Knowledge Religion DC 12 Highlight to display spoiler: { These undead are just zombies and ghouls! They pose virtually no challenge to your group. }

Up near the prow, Jozhur is able to see the name of the other ship, painted on the prow. It is the Dealer's Choice.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+6=20 ; d20+18=20 ; d20+16=33 ; d10+8=10 ;
Sunday April 9th, 2017 10:48:46 PM

"Really? these are a threat? something does not seem right" Reggie leaps into the fray to rip zombies lim from limb

{OOC: know religion = 20, acrobatics = 20, Attack = 33, Damage = 10 --- no rage}

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+14=29 ; d20+10=30 ; d8+2=5 ; d8+3=6 ; 5d6=14 ; 5d6=19 ; d20+20=25 ;
Monday April 10th, 2017 12:55:34 AM

Jozhur starts letting arrows fly, then informs the others of what he see's, "It bears the markings of the Dealer's Choice, the overdue ship!" He maes sure not to get to drawn in on the clumsy enemies, making sure to keep his eye out for bigger threats.

----------------
First ranged attack hits AC 29, 5 damage plus 14 sneak attack if able

Second attack hits AC 30, 6 damage plus 19 seal attack

Perception: 25 (60' dark vision)


Zeoll (Cayzle) (AC26; HP62)  d20+25=31 ; d6=6 ;
Monday April 10th, 2017 12:49:43 PM


"You arre rright, good Jozhurr," says Zeoll. He looks around, from other directions. Maybe the real enemy is attacking from the other side of this fake attack.

Perception 31

He asks if anyone can scout under the ship. He fears the real attack may come from the deeps.

If the enemy ship is close enough, he channels energy to hurt them. His Channel damage is just 1d6, or 6!

If it is not close enough, he casts See Invisibility, in case the enemy is approaching unseen.

Zod & Kunda (Damarr) AC:26|30 T:21|13 FF:23|25 CMD: 36|35 HP: 99|86  d20+14=34 ; 2d8+7=15 ; d20+5=9 ;
Monday April 10th, 2017 1:10:58 PM

Chuckling, Zod closes the rest of the distance to the Dealer's Choice and joins Reggie and the others mopping the deck with the clumsy undead. Kunda trails behind defensively, looking out for any hidden danger.

Zod's attack hits AC 34 for 15 damage, if he can get in within reach. Kunda perception 9.

~~~~~~~~~~~~~~~~
Active Effects:
Highlight to display spoiler: {
Zod: Air Walk (50min); Barkskin (50min); Extended Greater Magic Fang (10hr)
Kunda: Air Walk (50min); Barkskin (50min); Extended Longstrider (3.3hr); Extended Greater Magic Fang (10hr)
}

Zod & Kunda (Damarr) AC:26|30 T:21|13 FF:23|25 CMD: 36|35 HP: 99|86  d20+14=25 ; 2d8+7=11 ;
Monday April 10th, 2017 1:36:42 PM

Overlooked Crit Confirms vs AC 25 for 11 more damage.

Zod looks out over the black water and can't suppress a grin at the thought of diving into the dark, mysterious depths.

"Aye Captain! The lady here's a natural swimmer!" He calls to Zeoll, wiping a bit of zombie from his elbow.

(OOC: oh how I wish I could edit my first post following Zeoll's)

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Monday April 10th, 2017 8:32:06 PM

Tishe' calls down from her perch near the crow's nest, the spellweaver calls down to the deck. "Swimming is not a problem, but I won't be able to see a thing underwater at night."

Instead, she figures she may provide an early warning beacon just in case Zeoll's worry that this is a distraction is right. With a wave of her hands and verbal incantations; Tishe' causes a flat plane of ice to materialize on the water on the opposite side of the LionFish.
(Tishe' is hoping that the ice will float on the water and if an invisible ship is coming opposite the LionFish, the crunching of the ice will give the team some fair warning)
....

Fly check. 24 to fly vertical, 28 to hover (vs DC 15)

Wall of Ice. (Plane). 10' wide, 120' long, 1" thick. D6+12 damage

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 2. 1. 0

(MikeK)Bralin (AC37 / T22 / FF30 CMD 29 - HP 141/141) ShldFth  d20+17=32 ; d10+17=24 ; d20+17=29 ; d10+17=22 ;
Monday April 10th, 2017 8:47:26 PM

Bralin shrugs. His comrades will find the true threat. In the meantime, there are undead to deal with..."mayhap the former crew of this vessel?" the dwarf wonders aloud.

He wades into the creatures, laying from side to side with his axe.

--
Power Attack and Cleave to strike two foe.

Attack on ghoul - hits ac 32 for 24 hps damage
Attack on second ghoul (Cleave) hits ac 29 for 22 hps damage




Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d6=3 ; d6=3 ; d6=5 ; d6=1 ; d6=2 ; d6=2 ; d6=6 ; d20+26=35 ;
Monday April 10th, 2017 9:49:33 PM

Rill is a bit puzzled at the lack of expected combatants. When he hears Jozhur declare the name of the ship, he is really puzzled.

He shouts, "This is very strange. The Dealer's Choice? Who would have turned these poor souls to Zombies? And where is the real threat?"

The cleric is sure that Reggie, Bralin and Terser are well equipped to take care of these zombies and ghouls, but will move to where there are the greatest number of undead and channel energy just the same, inflicting positive energy damage of 21 points.

He looks around for any threat, or anything else for that matter. (Perception 35.)

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5)  4d6=10 ;
Monday April 10th, 2017 9:50:22 PM

"Ach, that's unfortunate. At least we can tell them as has family back in Bonetown."

He sighs and channels energy himself, letting it send some zombie souls back to Lord Gargul.

Channel for 10 damage and put away the oil.

DM Kathy 
Monday April 10th, 2017 10:18:05 PM

Seeing such an inferior opponent, Zeoll's first inclination is to look around for the real threat. He calls for someone to scout under the ship, and takes a look in the opposite direction. You don't see anything.

Just in case, Tishe' conjures up a sheet of ice to act as an early-warning system.

The rest of the crew concentrates on killing zombies. It isn't difficult. Within a few rounds, the dead lie umoving once again.

If there is another threat out here, it hasn't materialized.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+16=34 ;
Monday April 10th, 2017 10:53:15 PM

With the undead dispatched, Reggie looks to make her way below decks. checking the cargo hold first.

{OOC perception = 34}

Zod & Kunda (Damarr) AC:26|30 T:21|13 FF:23|25 CMD: 36|35 HP: 99|86 
Tuesday April 11th, 2017 1:07:03 PM

Zod's laughter dies down as he catches on to the origins of the undead-crewed vessel. "Quite unfortunate." He says, scratching his head.

Zod shrugs as he and Kunda begin tossing the undead remains into the sea. "Should we bring this ship back to port? Maybe the real fake Ghost Ship will show up if we get rid of this one being used to spread the rumors." The minotaur laughs again. "Or maybe we already put an end to the tales ourselves just now! Ghost Ship! Hah! I'm beginning to think these sailor types are just salty school girls with their gossip!"

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+15=30 ;
Tuesday April 11th, 2017 3:48:47 PM

Seeing Zod tossing the bodies overboard, Rill hollers back to the Lionfish, "ZOD STOP! WE SHOULD CHECK THOSE BODIES FOR ANY IDENTIFYING ITEMS OR PAPERS."

He will explain, "These may have been pirates, but they were real people transformed into undead against their will. We should at least try to notify any friends or family of their whereabouts. Perhaps they also hold clues or information about who or what did this."

Rillett looks at some of the bodies to see how they may have originally died (Heal check = 30). He will cast Detect Magic and Detect Evil, and assist in a search of the bodies and the vessel. Also, Deathwatch will let him know if there are any still living or still functioning as undead aboard the ship.

Zeoll (Cayzle) (AC26; HP62) 
Tuesday April 11th, 2017 6:18:56 PM


Zeoll prides himself on his insight and ability to come up with clever solutions to problems, but sometimes the elder taur's nerves turn out to be actually a little more than somewhat ossified. He shakes his head to clear the cobwebs, and as he does so, the beads braided into his mane click a little. He tries to ponder deeply for some insight as to what the true challenge is, and where it may be.

[OOC: using a hero point, if possible, for "Inspiration."]

(MikeK)Bralin (AC35 / T20 / FF28 CMD 29 - HP 141/141) ShldFth  d20+9=27 ;
Tuesday April 11th, 2017 6:54:24 PM

Bralin, not at all convinced that this vessel has divulged all its secrets, cautiously makes his way down the steps toward the cabin in the rear of the vessel. His axe and shield remain in hand.

[Perception 27]

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+15=18 ;
Tuesday April 11th, 2017 7:36:45 PM

Tishe' flies over to the Dealers Choice crows nest, keeping a sharp eye out for other ships in the area. The ice sheet melts in only a little over a minute, but Tishe' figures her ability to fly allows her to be the mobile artillery to support the others if a call for battle becomes strident.

....
Perception 18

Fly check. 24 to fly vertical, 28 to hover (vs DC 15)

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 2. 1. 0

DM Kathy 
Tuesday April 11th, 2017 10:35:55 PM

Reggie goes below and finds the cargo hold empty. Either the Dealer's Choice had been running empty when she was taken, or the attackers had offloaded her cargo.

Zod begins kicking the remains overboard, until Rill asks him to stop. Rill examines the bodies, and can tell that most were killed by weapons of various types--some edged, some piercing. A few bodies look to have been struck by lightning--which is weird, because you haven't seen a storm in weeks. Your Deathwatch reveals there are no more active undead in the area; your Detection spells show just what you'd expect for recently-dispatched, low-level undead (your DM is too lazy to look up the particulars, but you see nothing untoward).

Bralin moves aft, but sees nothing unusual. Tishe' heads for the crow's nest, but all is quiet there, too.

Zeoll takes a moment to think. You soon realize that this was classic misdirection. Whoever is running around pretending to be the Soul Driver undoubtedly set this up to draw you off their scent. Which means the real fake Soul Driver (if you'll pardon the expression) is probably miles away right now. But you know some things. You know that the Soul Driver isn't a real ship--or rather, it's a real ship but it isn't named Soul Driver. It's some other ship. You know that the crew aren't really undead, but they disguise themselves as undead when they attack. You know that zombies don't grow on trees, and neither do ghouls. Somebody created these guys. You've heard that the captain of the Soul Driver is called the Necromancer. How much of that is legend, and how much is real? Maybe he is a necromancer--an ordinary mortal one--and he zombified the crew of the Dealer's Choice to throw you guys off his scent.

Which leaves you looking for a real ship with a fondness for disguise and misdirection, and that's as big a hint as I'm prepared to give right now. :)

Oh, you also know the Dealer's Choice is largely intact and you have salvage rights to her. Actually, a few of you have figured that out.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Wednesday April 12th, 2017 12:04:50 AM

"Roll, Tishe' - is there any way to tell if divine or arcane magic created these undead? That would at least give us some info on who we're fighting."

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Wednesday April 12th, 2017 8:42:49 AM

Jozhur begins searching the ship for any valuables or documents containing useful information, especially anything pertaining to the cargo the Dealer's Choice was carrying.

"I still think Attuell is behind this, there's just no evidence right now. He's just...suspicious."

Zeoll (Cayzle) (AC26; HP62)  d20+9=26 ; d20+7=15 ;
Wednesday April 12th, 2017 1:35:11 PM


Zeoll shares his conclusions with his friends. "It seems that the enemy saw thrrough ourr rruse to act as bait, and sent this zombie ship at us as an insult. We're dealing with a cleverr foe, herre, my frriends,"

The old taur thinks a moment, and his tail swishes the deck, back and forth.

"What I don't get is how the enemy pointed this ship so that it would come rright at us like it did."

Zeoll thinks about that a bit more ... is the sky cloudy or starry? Should we heroes of the lionfish have seen the approaching ship before we did? Was the ship really on a direct course for us? Does Zeoll, with his bit of sailing lore and deeper understanding of wind and current, believe that the ship HAD to be guided by some navigator?

Profession Sailing: 26
Know Nature: 15

Zod |&| Kunda (Damarr) AC:30|30 T:21|15 FF:27|24 CMD: 36|31 HP: 87|70  d20+10=16 ; d20+8=13 ; d20+4=7 ; d20+10=17 ; d20+7=23 ; d20+9=14 ; d20+11=15 ;
Wednesday April 12th, 2017 3:00:07 PM

Zod pauses to let Rill examine the dead, then continues tossing the remains into the sea, collecting any personal items off the bodies as he does so.

After depositing the pile of personal items, Zod heeds Zeoll’s line of questioning and, after a moment of thought, heads to the side of the Dealer’s Choice with Kunda, and the two drop into the water next to the ship. Acrobatics 23 & 17.

Although he doesn’t know the ocean winds and currents as well, Zod is familiar with various plant and animal biomes.

The two swim around and beneath the ship (Swim 19 for Zod), using Zod’s Light spell to examine the hull. Knowledge Nature 16 & Knowledge Geography 13. Are there any particular barnacle formations or certain algae build-up that might indicate the ship traveled through or has been docking in a certain locale?

Zod casts Guidance on Kunda, who rolls Survival 7 to identify any unique scents, and, if possible, track said smells (if necessary, Zod will cast Water Breathing on the snake so she can use her Scent ability in the water).

Just to be sure, Zod uses Wildshape to turn into a Shark with Keen Scent, which he uses with Survival 15 to detect/track any scents on the ship.

(-2 Con, +4 Nat AC, 60ft Swim speed as a Large Shark. 4 Wildshape uses left. Reduce Animal ends after 10 minutes & Kunda returns to Large size. Updated header).

Current Effects:
Highlight to display spoiler: {
Zod: Wildshape (Shark, 10hr); Air Walk (50 min); Barkskin (50 min); Extended Greater Magic Fang (10hr)
Kunda: Air Walk (50 min); Barkskin (50 min); Extended Greater Magic Fang (10hr); Extended Longstrider (3hr)
}

OOC: I don’t need to dismiss Air Walk to swim, do I? Sorry if I made too many checks..

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Wednesday April 12th, 2017 5:51:22 PM

Terser had almost forgotten how convenient it was to have a shapeshifter about. Seems like they can help out in almost any situation. Since he doesn't have much to add in the sailing department, he lends his hands to the search of the holds and tries to figure out where the dealers choice and the agate would have both met the ghost ship.

(MikeK)Bralin (AC35 / T20 / FF28 CMD 29 - HP 141/141) ShldFth 
Wednesday April 12th, 2017 6:34:01 PM

Bralin cleans his axe, and returns to the Lionfish. The dwarf has no answer for a foe who refuses to be found.

But, he is patient. Eventually, there will be a reckoning.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+15=29 ; d12=1 ; d20+17=25 ;
Wednesday April 12th, 2017 8:17:16 PM

Tishe' calls down; " no way that I know can deteriorate e arcane vs divine magic. The sources are different but the effects are the same. "

She keeps an eagle eye out while hovering about the mast of the Dealers Choice. This time she looks out in the horizon, looking for sails or lights against the night sky...

......
Perception 29
Fly to hover 25

Active Spells
Fly. 12 minutes, 60'

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 2. 1. 0


DM Kathy 
Wednesday April 12th, 2017 10:26:41 PM

Terser asks whether there's any way to tell whether arcane or divine magic was used to raise these undead. From her lookout perch, Tishe' calls down that there really isn't. She scans the horizon, but sees nothing approaching.

Jozhur searches the ship for documents. The records are somewhat incomplete, but you are able to piece together that the crew of the Dealer's Choice weren't above the occasional acts of piracy. Earlier, you were able to determine that the Agate was a straightforward trading ship, but the Dealer's Choice was a bit more...flexible.

Zod and Kunda go underwater to search for unusual smells or marine life--something that might hint where the ship had been. But everything you find is consistent with a ship that plies the waters of the Middle Seas.

Bralin returns to the Lionfish, looking forward to the day of reckoning that is surely to come.

Zeoll thinks about how the zombie ship could have found the Lionfish. You can tell the Dealer's Choice wasn't headed on a direct collision course; she likely changed course once her crew saw the Lionfish. You know that undead, even zombies, can follow simple instructions from their creator. You're pretty sure that these undead are the former crew of the Dealer's Choice--that is, they were sailors (and, apparently, part-time pirates) before they were zombies and ghouls. "Take such-and-such a heading and attack any ship you see," would not be that complicated an instruction. [That is, it wouldn't be complicated given a tiny bit of creative license, which I hope you will allow from your DM. :) ]

There is stil no sign of any other ship coming to attack you, and you still have the Dealer's Choice, which is yours if you can get her into port.


Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d100=25
Wednesday April 12th, 2017 11:57:02 PM

The following morning, Rill will cast Scrying on the man who posed as Captain Atuell (DC 29 will save.) Since he previously used Probe Psyche on the man, he should be able to zero in on him easily. As Rill shares the image in his mirror with the others, it may give us all a clear image of him without his disguise. Rill follows this with Detect Magic and Detect Evil on the man.

Then Rill will cast Divination, asking the location of his ship, theInsight. (82% chance, 25 rolled - success!)
-----------------------------------------
Scrying Save DC = 29 (22 normally, +5 for being "familiar" from Probe Psyche, +2 for Probe Psyche)

Probe Psyche - .... know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

Scrying - Duration 12 min. If the save fails, you can see and hear the subject and its surroundings (approximately 10 feet in all directions of the subject). If the subject moves, the sensor follows at a speed of up to 150 feet.

As with all divination (scrying) spells, the sensor has your full visual acuity, including any magical effects. In addition, the following spells have a 5% chance per caster level of operating through the sensor: detect chaos, detect evil, detect good, detect law, detect magic, and message.


AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday April 13th, 2017 6:53:49 AM

Tishe's idea comes a bit late but... "could a cleric speak with dead and find out who killed the sailors? There may be a clue that only the souls from the Lands of Rest can tell."

The Weaver tries to be helpful, but there is little in her magical talents or skillset that can help with a mystery. Still, her mercurial mind focuses on other things to help the group and crew of the LionFish.

Zod |&| Kunda (Damarr) AC:26|30 T:21|15 FF:23|24 CMD: 36|31 HP: 99|70 
Thursday April 13th, 2017 5:54:53 PM

Zod returns to the ship (and his natural form) and plops down on the deck next to his snake. The minotaur simply shakes his head regarding the lack of discoveries on the underside of the Dealer's Choice.

"Maybe we just need to wait for the 'Ghost Driver' to show itself again." Zod offers halfheartedly as busies himself situating his gear. The minotaur appears to be deep in thought over the current mystery, but after a few moments he and Kunda fall into a distracted, playful wrestling match.

(MikeK)Bralin (AC35 / T20 / FF28 CMD 29 - HP 141/141) ShldFth 
Thursday April 13th, 2017 6:35:31 PM

Bralin memorizes the image of Captain Atuell that Rill presents.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Thursday April 13th, 2017 6:43:56 PM

Jozhur patiently awaits the results of Rill's scrying attempt.

Zeoll (Cayzle) (AC26; HP62)  d20+10=24 ;
Thursday April 13th, 2017 7:43:20 PM


"Zod, thank you forr making the efforrt to look underr that ship. We trry things; sometimes they worrk."

"Rrill, excellent divining! Thanks."

"Tishe, that's a grreat idea. Let's see if we can rrecoverr a corrpse to trry that on."

"I figure ourr enemy just pointed that ship at us and told the zombie crrew to attack the firrst ship they sailed to. So if we can figurre out the headding they took, we could do worrse than to just sail in a strraight line thataways, and see what we find, unless the divinations give us some otherr lead."

Prof Sailing to ID the backtrail, with a little prayer for Guidance: 24

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5)  d20+2=5 ;
Thursday April 13th, 2017 10:46:30 PM

"I have a feeling we didn't spy it soon enough to get their heading before they changed to intercept us, but I'll help if I can." Though he wrecks his brain, he is not able to help with the sailing info.
(Aid another 5, fail)

"WHat ever we do, we should be back on the sea soon. We don't want another ship to fall prey to these pirates. Well, worse pirates, at least."

DM Kathy  d20=3 ; d100=86 ; d100=46 ;
Thursday April 13th, 2017 11:07:23 PM

Tishe' suggests using Speak with Dead on one of the dead crew, if you can find one that Zod hasn't kicked overboard. Zeoll endorses the idea, but can't cast the spell himself.

Instead, the liontaur, with some help form Terser, attempts to trace the Dealer's Choice back to its spot of origin. Of course, before you can do that, you need to decide what to do with the Dealer's Choice. Are you going to leave her here? Take her in tow? Put a crew aboard and have her follow you? Scuttle her?

You can determine a general heading, which takes you past a lot of ocean to more ocean. Unless there's some sort of hidden base out here (and you haven't found one), there's not really any way to tell which specific patch of ocean they started from.

Zod, Bralin, and Jozhur patiently await things they can hit or shoot at.

In the morning, Rill attempts his divinations. First, you scry on Captain Atuell. Since it is morning, you see him sleeping, in what appears to be an inn room. It does not appear to be a cabin on the Insight, or any other ship. Your Detect Evil is able to get through the scrying sensor, but you do not detect evil. Your Detect Magic does not succeed in getting through. [I didn't see your rolls, so I rolled for you. Let me know if I missed something.]

Next, Rill attempts a Commune on the location of the Insight. Your reply: "You can intercept the Insight on this heading," followed by heading information that your DM doesn't even know enough about to make up. It does, however, involve turning around and abandoning Zeoll's search for the origin spot for the zombie ship.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+10=13 ;
Friday April 14th, 2017 12:36:43 AM

Jozhur looks a bit disappointed at the results of the scrying, "Aww look at him, dozing away."

He pulls out the charts and checks the heading Rill receives. Does it line up with a port, or is the Insight apparently out at sea?

Profession sailor: 13

Zeoll (Cayzle) (AC26; HP62) 
Friday April 14th, 2017 4:52:21 PM


Zeoll looks for the group consensus, but following the heading that Rill's divination revealed sounds good to him.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Friday April 14th, 2017 5:14:30 PM

"The ship that attacked Dealer's Choice may not have even known we were in the area, just pointed the zombies and left." She also doesn't think the Insight could be that ship, "the heading is not even close" she points out. "Why not go where the zombie ship came from today and see what we can find?"

Just an idea, Tishe' is fine to go whichever way the heroes want to go.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Friday April 14th, 2017 6:06:45 PM

Rill scratches his head. He assumes the undead infested ship was thoroughly searched and yielded neither treasure nor survivors. "Too bad we can't talk to any of these undead. Once they're animated, Speak with Dead won't work.

"So, we are looking for a real ship with a fondness for disguise and misdirection. Since we knew that Atuell was wearing a disguise, I figured he might be the necromancer we seek, and the Insight the Soul Driver. Now I'm not so sure."

"I'm all for a decisive course of action, but I really don't know where we should go at this point. One thing I do know is that we should take this ship to the nearest port for it's salvage value. Maybe we can crew it and the Lionfish. Do we have enough folks to sail both vessels? My sailing skills are a bit rusty, but I think they'll come back to me." (Profession Sailor +11)


(MikeK)Bralin (AC35 / T20 / FF28 CMD 29 - HP 141/141) ShldFth 
Saturday April 15th, 2017 4:41:26 PM

Bralin agrees with taking the Dealer's Choice back to port, and salvaging the vessel.

"Unless the Insight's course is such that she could have launched the zomibe ship, we should pursue Zeoll's suggestion."

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Saturday April 15th, 2017 8:07:11 PM

"I don't think Atuell has anything to do with the undead, though there may be something else he's up to that concerns us.

Do we have enough crew to send the dealers choice back to port while we try to find the necromancer backtrail? "

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Sunday April 16th, 2017 5:31:18 PM

{ooc: hey all, I am working long hours have not been able to get online (along with Easter). Will be more stable on Monday. I am sorry all}

DM Kathy 
Sunday April 16th, 2017 10:58:28 PM

Jozhur realizes that the course laid out in Rill's spell would take the Lionfish close to Bonetown, but not into Bonetown itself. Perhaps that means you will intercept the Insight near Bonetown, or perhaps you're meant to keep going to some other destination.

Tishe' is in favor of continuing to follow the heading of the zombie ship.

Rill and Terser turn their thoughts to the salvaged Dealer's Choice. You do have enough crew to sail both vessels. However, any crew on the Dealer's Choice wouldn't have the Black Lions to defend them in case of trouble--unless you kept both ships in pretty close proximity.

Zeoll and Bralin are in favor of following the heading divined in Rill's spell. One advantage to that is that, because it would bring you close to Bonetown, the crew on the Dealer's Choice could have your protection most of the way, then peel off for Bonetown once you got close enough. They would be unlikely to encounter trouble during that brief stint.

Of course, continuing to pursue the zombie ship, with or without the Dealer's Choice, is also a valid option.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Monday April 17th, 2017 6:02:47 AM

Tishe' listens to the others and sees the reciprocal course of the zombie ship is a wild goose chase, and towing the Dealers Chance anywhere but back to Bonetown would slow them down for any opponent above, on, or under the Plactik Ocean. "Let's get back to port", she agrees with Rill and the practical dwarf Terser.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+26=37 ; d20+11=24 ;
Monday April 17th, 2017 11:11:05 AM

"Let's sail both vessels back toward Bonetown and the Insight, and see where that puts us. We cannot leave our crew unaccompanied on either ship with with this threat about. We saw that they did to the Dealer's Choice."

Rill will do what he can (Profession Sailor 24) to help sail the two ships in close proximity. Rill only has to sleep 2 hours each night, and will remain active and above deck most f the time. He keeps a sharp eye out as we go (Perception 37.) He can also cast a Divination (82%) to keep track of the Insight.

"Also, though I usually have a light at night, we're not always together. Let me know if you have need of a permanent light source."

Zeoll (Cayzle) (AC26; HP62) 
Monday April 17th, 2017 12:12:04 PM


Zeoll agrees with Rill and Tishe. "Let us sail both ships in the dirrection given by the Commune, with thanks to the higherr powerr guiding us. When we arre nearr Bonetown, we can quickly escorrt the Dealerr's Choice into the harborr, or just let the crrew pilot herr to dock."

"Within Bonetown Harbor, the powerr of the Harrborrmasterr should keep herr safe."

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5)  d20+2=4 ; d20+17=27 ;
Monday April 17th, 2017 4:04:09 PM

Terser will volunteer to watch for the short time that Rill needs to sleep. He's not much use at the helm, but proves an able lookout on the bow.

profession sailor - 4, perception (darkvision) - 27

"Once we get close, hopefully in the daylight, we can send the crew to take the Dealer's Choice into port while we rendezvous with the Insight. Then we could swing by Bonetown to pick them up and head back out for the next new moon?"

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18  d20+19=26 ;
Monday April 17th, 2017 5:24:16 PM

"If need be, I can Captain the Dealer's Choice, I am pretty competent sailor, and I am sure with a skeleton crew we should be alright." Reggie offers her services.

{ooc: profession sailor = 26}

(MikeK)Bralin (AC35 / T20 / FF28 CMD 29 - HP 141/141) ShldFth 
Monday April 17th, 2017 6:08:47 PM

Bralin nods in agreement of the course.

During the trip, the dwarf attempts to find a non-busy crew member and tries to get some basic lessons on how to tie a rope and such.

Zod |&| Kunda (Damarr) AC:26|30 T:21|15 FF:23|24 CMD: 36|31 HP: 99|70 
Monday April 17th, 2017 8:51:19 PM

Zod's mild disappointment at not following the zombie ship's trail is quickly pushed aside as the crew splits and the two ships get underway. He reminds himself that the seemingly quickest route to action is not always the best choice, and the Heroes of Bonetown know these seas much better than he.

Zod will move to the Dealer's Choice, assuming that ship more lightly crewed, with more space for him to move about without getting in the way. He observes the sailors in their duties, and realizes that the terminology used on the ship is half the battle to understanding the vessels' operation.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 
Monday April 17th, 2017 9:05:12 PM

Jozhur nods along in agreement on the course, though he's not too excited about splitting up. "That zombie ship came up on us fast. If we're attacked again, the skeleton crew would not have much time to warn the others. We should at least stay close enough for Rill's teleport."

If Reggie does board the Dealer's Choice, Jozhur will follow behind her.

DM Kathy 
Monday April 17th, 2017 10:36:04 PM

You decide to bring the Dealer's Choice along with you, and to take the heading given during Rill's Commune spell.

Reggie, Zod, and Jozhur move to the Dealer's Choice. Tula divides the crew between the two ships, and you are soon underway.

It takes some adjusting, but eventually the two vessels are sailing along at about the same speed, within easy sight of one another.

You are very close to Bonetown, and the first glimmers of dawn are appearing in the eastern sky, when Terser spots another ship approaching. She seems to be heading for Bonetown, but you could intercept her if you chose. At the moment, she is too far away to discern any name or markings. Like the zombie Dealer's Choice, she is running without lights.

Zeoll (Cayzle) (AC26; HP62) 
Tuesday April 18th, 2017 10:49:32 AM


Zeoll casts an extended Summon Monster III to call a lantern archon. He asks the creature to shoot over there fast, check out the ship name, flag, crew, and then to scoot back in time to report. He asks the archon to detect evil if it has time. He warns the archon that there may be undead.

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Tuesday April 18th, 2017 1:15:57 PM

(I am assuming we are not going round-by-round. If we are, please feel free to scale my actions back accordingly.)

“Good thinking Zeoll. This could simply be another ship running dark to avoid attack. The fact that we’re running with lights should let them know we are not a threat. I do wish we were not separated across two ships - it limits my ability to protect the others.”

“Of course, this could be be the foes we seek or even another zombie ship as the real threat approaches from another direction.”

As the darkened ship approaches, Rill adjusts his helmet and casts See Invisibility. He pulls a cord from around his neck, revealing a Continual Flame against his chest, knowing that with his white robes this makes him a bit of a target. Then he casts Water Walk on himself, Zeoll, Terser, Bralin and the remaining crew aboard the Lionfish (12 total). Peering into the darkness he activates his Greater Insight ability, giving him Darkvision out to 120' (Perception ). If he can indeed see any of the approaching crew, his Deathwatch will tell him if any are alive, undead or neither.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Tuesday April 18th, 2017 5:46:09 PM

Reggie takes the wheel of the dealer's Choice. Once she is made aware of the approaching ship, she changes course to intercept the incoming vessel.

"run without lights, it may think we are friendly, we can gain an advantage"

Zod |&| Kunda (Damarr) AC:26|30 T:21|15 FF:23|24 CMD: 36|31 HP: 99|70  d20+11=13 ; d20+10=12 ; d20=15 ; d20+19=36 ;
Tuesday April 18th, 2017 7:40:53 PM

((Is this the same day, or have spells & such “reset” since we dealt with the zombies?))

Standing on the deck of the Dealer’s Choice, Zod nods in agreement with his interim Captain and douses the nearest lights. “With Eberyon’s blessing we might gain another advantage.” He says, casting Control Winds.

Centering the spell near the expected intercept zone, Zod places an 80ft diameter eye of calm, around which blows a Strong wind (20-30mph; makes sailing difficult; -2 ranged attacks, fly checks & perception checks; Tiny & smaller creatures make checks to move. Linked to Table: Wind Effects). The winds blow circularly around the center out to a 400ft radius from the middle of the Eye.

Assuming we’re not approaching Bonetown from the same direction as the unknown ship, the wind rotates either clockwise or counterclockwise around the Eye, whichever way forces the unknown ship to sail into the wind toward Bonetown, while allowing the Lionfish & Dealer’s Choice to approach with the wind nearer their backs.

Survival 13 & K:Nature 12 to estimate the point of interception (ugh). The idea is to place the eye of calm, and circle the winds, such that the unknown ship is sailing into the winds toward Bonetown, while the Heroes’ ships sail into the eye and can wait for the other ship to approach.

Control Winds lasts the next 100 minutes, and has a 400ft radius, spanning from the center of the Eye.

Working off a mental map:Highlight to display spoiler: {If another wind pattern would work better under the circumstances, Zod goes with that instead (like blowing straight across to push the unknown ship back & propel our ships forward, with an eye of calm still near the intercept point). Also assuming that the ships are within 800ft of each other…}

If Strong winds don’t appear to slow the other ship as desired, Zod will increase them to Severe after he sees Zeoll’s Archon return. Perception 36.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Tuesday April 18th, 2017 8:32:35 PM

Another ship running without lights? Tishe' thinks it could be the opponent they are searching for or at least a smuggler, but it could be someone avoiding both of the former. She keeps a hand on the railing and waits for more information.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+26=35 ; d20+20=37 ;
Tuesday April 18th, 2017 8:32:42 PM

Jozhur smiles on as Zod causes the wind to pick up, "neat trick."

He finds a place to make himself scarce near the front of the ship (hide in plain sight) and readies his bow.

--------------------
Steath: 35
Perception: 37

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Tuesday April 18th, 2017 9:03:48 PM

"Very neat trick. Maybe that will come in useful in the future, for catching up to or escaping other ships."

Terser prepares a rope and grapple, just in case he has to make his way to the other ship without Rill's assistance. He also has his ring ready in case he sees the necromancer.

(MikeK)Bralin (AC32 / T17 / FF25 CMD 29 - HP 141/141) 
Tuesday April 18th, 2017 9:25:43 PM

Having only one shielding spell left, Bralin waits to learn of this new ship's intent.

He nods slightly at Rill's application of the Water Walk spell.

The Soul Driver


DM Kathy  d20=9 ;
Tuesday April 18th, 2017 10:55:10 PM

[It is the same day as the zombie-ship battle. Spells and abilities have not refreshed.]

Zeoll summons a lantern archon, and instructs it to head over to the other ship. It teleports over, and is destroyed seconds after it appears over there. You hear a few shouts drifting across the water from the darkened ship.

Rill casts See Invisibility, then pulls out his Continual Flame and casts Water Walk.

Reggie begins steering toward the approaching ship.

Zod casts Control Winds, trying to make navigation difficult for the enemy ship. Not to mention for lantern archons.

Jozhur conceals himself and readies his bow. Terser prepares a rope and grapple. Tishe' and Bralin simply wait for what is to come.

The other ship is having difficulty navigating into the wind. You hear more shouts. Those of you with darkvision can tell that her crew are reefing sails just as fast as they can. As the other ship comes into range, Rill can tell there are no undead aboard. Which is odd, given that the name Soul Driver is painted on her bow.

Here is the beginning of a map. The Soul Driver isn't on it yet, because it's still too far away. You can re-position your character if you like.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+17=21 ; d20+17=37 ;
Wednesday April 19th, 2017 5:39:49 AM


Tishe' stays calm until Zeoll's Lantern Archon is destroyed as it arrives at the other ship; "most black hands would recognize an archon, or maybe thought it was a will-o-wisp? Either way, they would be difficult to destroy for a regular crew. Something in this pattern doesn't weave smooth "

The sorceress casts a Fly spell, and flies vertically to the Lion Fish's mast, braving Zod's winds but confident in her own abilities

....
Fly check. 21 to fly vertical, 37 to hover (vs DC 15)

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 3. 0. 0

Fly. 12 minutes. 60' movement

Zeoll (Cayzle) (AC26; HP62) 
Wednesday April 19th, 2017 6:30:53 AM


Zeoll sounds his horn and shifts his shield off his arm. He declares in a voice loud enough to carry to the other friendly ship, "They've attacked us! Get rready forr a fight!"

[OOC: Are we in round by round? Rill's deathwatch has a range of only 30 ft -- surely they are not that close yet?]

If Zeoll has the time for another action, he uses a sorcerer slot to cast Summon Fey Friend.

=====
DM Sanity Info

Cleric Spells:
0: guidance, create water, light, mending;
1: command x4, obsc mist, elf vision;
2: calm emo, calm emo, hold person, faerie fire
3: loc obj, sum mon III, glibness

Sorcerer Spells:
1st: 2 of 8 (mage armor x2)
2nd: 0 of 6
3rd: 0 of 4

Horn: 2 of 4
Rod: 1 of 3
Channel: 1 of 8

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22  d20+26=37 ;
Wednesday April 19th, 2017 12:06:43 PM

Alerted to the attack on the Archon, Rill does what he can to ready the crew for combat.

“They’re not close enough for me to determine if they’re undead, but they don’t seem to be moving with that tell-tale gait we saw in the zombies and ghouls we encountered yesterday.”

Rill will move forward and cast Air Walk on Terser. If we have time, he will do the same for Bralin. (Not sure if we’re going round-by-round.)

“That should get you a bit more mobile if needed.”

Rill keeps a sharp eye out. (Perception 37.)

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Wednesday April 19th, 2017 5:16:38 PM

{ooc: I believe Reggie is at the wheel of her ship}

Zod |&| Kunda (Damarr) AC:22|26 T:21|15 FF:19|20 CMD: 36|31 HP: 99|70 
Wednesday April 19th, 2017 5:25:31 PM

Zod grunts at the sound of Zeoll's horn, and a smile creeps in when he hears the liontaur's shout. “I don’t have any more magic to help get us over to the other ship.” He calls to Reggie and Jozhur. “Never boarded another ship before either… This’ll be my first battle at sea!” He yells cheerfully into the wind.

For those guiding the party & steering the ships, Zod indicates the 80ft diameter Eye of calm in the center of the Control Winds spell, which cannot be moved, although Zod can, each round, adjust the wind pattern and strength around the Eye.

As he begins casting Call Lightning Storm (full-round action), Zod watches Reggie and Jozhur, taking his cue from the two veteran heroes for his next move.

((Kathy, are the Strong winds stormy enough to qualify for Call Lightning’s increased damage? Severe winds? Or does it have to be Windstorm strength or above? Control Winds & Call Lightning))

(MikeK)Bralin (AC35 / T20 / FF28 CMD 29 - HP 141/141)Shld Fth, Wtr Walk, Air Walk 
Wednesday April 19th, 2017 6:50:10 PM

Bralin accepts Rill's Air Walk spell with another nod.

The dwarf casts Shield of Faith on himself, pulls out his axe, and waits.

---

Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)**, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}


Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Wednesday April 19th, 2017 7:22:02 PM

With the air now solid beneath his feet, Terser walks up for a better view in front of the 'Fish. He searches for a spellcaster on the Soul Driver, ready to intercept them if they do something threatening.

ready action to activate ring of the ram if someone begins casting a spell towards us.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+20=38 ;
Wednesday April 19th, 2017 9:43:27 PM

Jozhur nods to Zod. "We mostly just wait for the ships to close for now, unless you have a way to strike at a distance."

He also reminds Zod the strong winds will effect his archery, but the effectiveness of his shots are trivial until the ship's are in boarding range. He is the only archer, so the winds are likely beneficial.

Jozhur maintains his hiding spot and tries to locate the enemies aboard the ship.

Perception: 38 (Darkvision 60')


DM Kathy 
Wednesday April 19th, 2017 11:09:29 PM

Tishe' casts a Fly spell and goes aloft.

Zeoll sounds his horn, readies his shield, and begins summoning a Fey Friend.

Rill casts Air Walk on Terser and Bralin.

Zod begins casting Call Lightning. And sure, we'll say the current conditions qualify for increased damage. For all casters. Bwa-ha-ha-ha.

Bralin casts Shield of Faith and readies his axe.

Terser readies to disrupt casting.

Jozhur watches and waits, while Reggie steers the Dealer's Choice.

Because it was dark, you didn't spot the Soul Driver until it was at the outer limits of Darkvision, which means you don't have long to wait before the ships close to within range. Jozhur can get off a full round of shots before the ships close (go ahead and roll those attacks, in addition to your next round of actions.} Reggie can also take actions if she wants.

There are casters on the other ship, so Terser has his pick of spells to disrupt. The vampiric-looking Necromancer, the dark little halfling called Death, and the elf called Reaper are all casting spells. Which one do you disrupt? [I'll resolve these spells at the beginning of tomorrow's DM post.]

The big human called Spectre, and the smaller man called Death, do not cast spells. Nor do they seem especially interested in boarding the Lionfish or the Dealer's Choice. They seem to be waiting for you to come to them.

And here is our map. And, yes, I know that isn't a terribly realistic configuration, and yes, I'm aware that in a real battle, ships would drift and the distances between them would fluctuate. But we're going to abstract all that because making maps is hard, you guys. :)

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99  d20+15=18 ; d8+3=10 ; d20+26=29 ; d20+15=18 ; d20+15=23 ; d20+9=27 ; d8+3=6 ; d8+3=4 ; d8+2=10 ; 5d6=23 ; 5d6=22 ; 5d6=15 ;
Thursday April 20th, 2017 12:14:56 AM

Last round: Jozhur lets an arrow fly, then shifts position, trying to slip back into the shadows.

Attack hits AC 18, 10 damage
Move action: move and use stealth: 29

With the ships about to collide, Jozhur lets a flurry of arrows loose at the elf. "Now! Let them have it!"

First attack hits AC 19, 6 damage (plus 23 sneak attack if able)
Hasted attack hits AC 24, 4 damage (plus 22 sneak attack if able)
Second attack hits AC 28, 10 damage (Plus 15 sneak attack if able)

Boots of haste used: 1/10



Zod |&| Kunda (Damarr) AC:22|26 T:21|15 FF:19|20 CMD: 36|31 HP: 99|70  d20+13=26 ; d8+1=4 ; 3d10=14 ; 2d10=6 ; d20+3=12 ; d20+10=20 ;
Thursday April 20th, 2017 1:40:38 PM

Finishing his Call Lightning Storm spell, Zod speaks a command word, causing the High Woldian Symbol of Domi tattooed on his right arm to glow briefly.

On the deck of the Soul Driver, a magical warhammer made of force appears next to the Halfling, attacking vs AC 26, dealing 4 force damage (CL 12 vs SR if applicable). In nearly the same instant, a bolt of lightning streaks down from the sky to hit the Halfling for 20 electric damage, Reflex DC 20 for half (CL 20 vs SR).

“Nothing like the beauty of a storm to set the stage for a good fight!” Zod calls excitedly across the water, as he and Kunda move toward the front of the Dealer’s Choice, preparing to board the enemy ship as Reggie steers them in.

~~~~~~~~~~~~~~~~~~~~~~
Standard Action: Activate Brahmah’s Tattoo – Spiritual Weapon (3 rounds at CL 3rd).
Free Action: Call first lightning strike after finishing spell (requires standard action after the first round).
Move: Toward the front of the ship, closer to the enemy.


Zeoll (Cayzle) (AC26; HP62)  d10=2 ;
Thursday April 20th, 2017 7:24:38 PM


[OOC: Zeoll loosed his shield (took it off while still holding it in one hand) so that he could cast with no arcane fail chance.]

Zeoll summons a Djinn next to him. He softly asks the Djinn in Auran to please fly in front of the enemy ship and go invisible. The next round, coup de grace any held foe or make an illusion of himself attacking with scimitars. The next round, become a whirlwind and seek to pick up only enemies and fly them as high and as far out to sea as possible, then dropping them.

[Added the Genie to the map. Made him transparent to show he is invisible.]

Zeoll himself dons his shield and casts Hold Person On Mr. Spectre. That's a DC (10+5wis+3feats+2bloodline+2cradled) = Will DC22. Then he takes a step forward.

=====
DM Sanity Info

Cleric Spells:
0: guidance, create water, light, mending;
1: command x4, obsc mist, elf vision;
2: calm emo, calm emo, hold person, faerie fire
3: loc obj, sum mon III, glibness

Sorcerer Spells:
1st: 2 of 8 (mage armor x2)
2nd: 0 of 6
3rd: 1 of 4 (SFF Djinn)

Horn: 2 of 4
Rod: 1 of 3
Channel: 1 of 8

(MikeK)Bralin (AC39 / T21 / FF32 CMD 29 - HP 141/141)Shld Fth, Wtr Walk, Air Walk 
Thursday April 20th, 2017 8:02:35 PM

Bralin moves to the front of the ship, keeping in a defensive stance.

--
Double move.
Total Defense


Zeoll (Cayzle) (AC26; HP62) 
Thursday April 20th, 2017 9:55:55 PM

Oh wait! I knew that was too low!

DC (10+5wis+3feats+2bloodline+2cradled+2 spell level) = Will DC24, two four, not 22!

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday April 20th, 2017 10:42:32 PM

They are close, and Tishe' decides to try and reduces the spellcasters. She flies forward then targets the Necromancer with a Resilient Sphere!

....
Fly towards Necromancer 60'

Resilient Sphere. Reflex Save DC 21 or captured within a spherical wall of force

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 3. 0. 0

Fly. 12 minutes. 60' movement

Rill (MarkB) HP 103/103 - AC 25/15/23 CMD 22 
Thursday April 20th, 2017 10:52:42 PM

Rill cracks his knuckles, and then summons the power if his God as he casts Blindness/Deafness on the Necromancer (DC 20 Fortitude save or permanently blind.)

DM Kathy  d20+23=30 ; d20+7=19 ; 14d6=44 ; 5d8=19 ; d4=1 ; 5d10=28 ; d20+6=8 ; d20=3 ; d20+11=13 ; 5d10=29 ; d20=1 ; 10d6=43 ;
Friday April 21st, 2017 1:10:22 AM

At the end of the previous round, the spells go off. The Necromancer points a finger, and a lightning bolt streaks toward Tishe'. She takes 44 damage, Reflex save DC 22 for half. Then the lightning bolt arcs! Zeoll, Rill, and Terser each take 44 damage, Reflex save DC 22 for half. The halfling called Darkness finishes his spell, and a cloying miasma of greasy darkness envelops the forward section of the Dealer's Choice. All Good-aligned creatures (Zod, Reggie, and Jozhur take 19 points of damage and are sickened for 1 round. DC 20 Will save for half damage, and no sickened effect. Neutral creatures (Kunda) take 9 points of damage, DC 20 Will save for half, and no sickened effect either way. The elf called Reaper points a finger at Zod. A lightning bolt hits! Zod takes 28 damage, Reflex save DC 22 for half.

Jozhur fires at the elf called Reaper, but he was not successful in hiding from her sharp eyes. His arrows hit, but he is not able to sneak attack her.

Zod attacks the halfling called Darkness. His spiritual weapon hits, as does his lightning bolt.

Zeoll summons a Djinn and asks it to fly invisibly to the bow of the Soul Driver. Then he casts a Hold Person on the human called Spectre. He his held fast.

Bralin moves up and takes up a defensive stance.

Tishe' casts a Resilient Sphere, which the Necromancer is not able to avoid. Rill's Blindness spell cannot penetrate the Sphere and is lost.

The Necromancer casts Disintigrate, which automatically destroys the Resilient Sphere (At least, it automatically destroys a Wall of Force, and the description says the Sphere works the same way, so I'm assuming it applies.) Reaper sends another lightning bolt at Zod! Zod takes 29 damage, Reflex save DC 22 for half. Then she hurries to the Spectre's side. The Spectre tries again to resist the Hold Person, but fails. Meanwhile the halfling Darkness moves toward the bow and casts a spell at Bralin. Bralin takes 130 points of damage; DC 24 Fortitude save for 43 damage instead.

And our map. If you move, please move your character on the map.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+10=29 ; d20+16=28 ; d20+16=34 ; d20+10=19 ; d8+3=9 ; d8+3=5 ; d8+2=5 ; 5d6=27 ; 5d6=17 ; 5d6=18 ;
Friday April 21st, 2017 2:24:48 AM

Jozhur shrugs off whatever it was the halfling sent spewing at him. He realizes they are up against some powerful magic wielders, hopefully no Black Lions have to go before Gargul today.

Jozhur can't help but notice Spectre seems a little helpless. He unleashes a flurry of arrows at the...man.

Will save: 29 (pass, took 9 damage)

Full hasted ranged attack
First hits AC28: 9 damage plus 27 sneak damage (36)
Hasted attack hits AC 34: 5 damage plus 17 sneak damage (22)
Second attack hits AC 19: 5 damage plus 18 sneak damage (23)

Boots of haste used: 2/10

Zeoll (Cayzle) (AC26; HP18 of 62)  d20+19=21 ;
Friday April 21st, 2017 11:42:56 AM


Zeoll prophylactically uses a hero point for a +8 on that save vs lightning. Rolling at his usual +11+8 is a +19 ... and a natural 2 still fails!!! Alas, Zeoll takes the full 44 damage!

The genie can't coup de gras this round because he has to move up. So he creates an illusion of himself appearing next to the Necromancer, seeing to swing and miss as it "ends its invisibility." The illusion is pink and not translucent on the map.

Then the still-invisible genie moves up behind Spectre, hoping to coup de grace him next round -- if he does not break free of the Hold!

The illusionary genie will seem to take an AoO if it is offered, but misses. The true genie will not take any AoOs while he is invisible.

As for the severely shocked Zeoll, he takes a five ft step forward and casts an extended Command at Darkness, who is just barely in range. The DC23 spell requires the enemy to FLEE.

Then Zeoll uses a move action to call on his Lady's help, becoming invisible. (Fey domain power).

=====
DM Sanity Info

Cleric Spells:
0: guidance, create water, light, mending;
1: command x3, command, obsc mist, elf vision;
2: calm emo, calm emo, hold person, faerie fire
3: loc obj, sum mon III, glibness

Sorcerer Spells:
1st: 2 of 8 (mage armor x2)
2nd: 0 of 6
3rd: 1 of 4 (SFF Djinn)

Horn: 2 of 4
Rod: 2 of 3
Channel: 1 of 8
Hero points 1 of 7
Hide Away Domain Power: 1 of 8

AC 19/ 19/ 17. CMD 15 HP 69 /91 Tishe' (SteveK)   d20+10=27 ; d20+17=26 ; d20+17=34 ; d20+17=34 ;
Friday April 21st, 2017 12:14:08 PM

The storm whips up and the Necromancer arcs a lightning bolt at Tishe'! She is able to ground herself by letting the bolt arc through thee nearby mast, but her hair still curls with the whiff of ozone! "Ouch!" She gasps, and smiles as her Sphere encloses the Necromancer... for a few seconds anyways. But at least that caster is on the defensive! Other spells are flying fast and furious, and Tishe' decides to show these bullies another power of Sargrass Spellweavers; unraveling other people's spells!

"I'll try and hold off their spells while you take the fight to them!" She shouts to the other Black Lions.

Tishe' casts Dispel Magic as a Counterspell against the halfling's Darkness, and then, hovering in mid-air, she Readies another Counterspeel Dispel Magic to Unravel whatever spell necromancer wants to cast next.
.....
Reflex 27, half damage
Fly hover Dc 26

Counterspell Dispel Magic vs Darkness = 34 (d20+ Tishe caster level+5 because of Weaving skill)

Unravel. Spellweaver may ready a Counterspell as a Move Action. Vs next spell Necromancer tries to cast = 34

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 5. 1. 0

Fly. 12 minutes. 60' movement

Zod |&| Kunda (Damarr) HP: 76|66 AC:22|26 T:21|15 FF:19|20 CMD: 36|31  d20+17=19 ; d20+7=23 ; d20+10=28 ; d20+13=21 ; d20+8=17 ; d8+1=2 ; d8+1=7 ; d20+10=25 ; 10d6=30 ;
Friday April 21st, 2017 4:13:40 PM

Zod chokes on the smog, doubling over with a hacking cough, when the glimmer of a story flicks through his memory. Recalling one of the tales of King Eberyon and Queen Maab told by Zeoll the night he first met the Black Lions, Zod growls his determination and grits his teeth through the sickening cloud. Will save 21 (+8 class, +5 Wis, +2 cloak, +2 feat;+2 from Zeoll's Cradled ability, being the first save since. That's half the retroactive Hero Point I needed. C Man ftw!). Kunda, more concerned with meals than morality, shrugs off the evil vapors, Will save 23 (4 damage).

As the lightning bolt streaks by, Zod snorts sharply at the smell of his own singed hair, dodging the brunt of the shock, Reflex 28 (14 damage & 9 from the miasma).

"Using such strength against hapless sailors!?" Zod roars at the enemy casters, while the manifested symbol of Domi attempts to hammer the halfling Darkness again, hitting AC 21 & 17, for 2 & 7 force damage.

Zod moves to the front edge of the ship, as Kunda springs forward into the sea, with Acrobatics 25 for a horizontal jump, and slips smoothly beneath the waves. Unfortunately that means she no longer benefits from the Shared Extended Greater Magic Fang, but she continues her double move, holding her breath and swimming up to the Soul Driver underwater.

Zod casts Flame Strike, calling down a 20ft a pillar of flame over Necromancer, Death, Spectre, and Reaper, and most likely Zeoll's invisible Djinn (sorry, I think it misses the illusion though). They each take 30 damage (divine/fire), Reflex DC 19 for half.

Zod |&| Kunda (Damarr) HP: 62|66 AC:22|26 T:21|15 FF:19|20 CMD: 36|31  d20+10=30 ;
Friday April 21st, 2017 5:43:50 PM

((Missed a lightning bolt.... ouch.... nat 20 on save for 14 more damage.))

Zeoll (Cayzle) (AC26; HP40 of 62) 
Friday April 21st, 2017 6:30:43 PM


OH! OH! Zod, you are a godsend! Sent by the Lady herself! Zeoll forgot about his cradled +2 save bonus! He is happy to use it and MAKES his save! Sweet hero point, stop your tears! You were not spent in vain after all!

Header updated for half damage, not full damage, on that save.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 134/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5)  d20+13=30 ; 3d6=13 ; d20+19=38 ;
Friday April 21st, 2017 10:26:54 PM

Terser overcomes his distraction to avoid the worst of the lightning. (Reflex 30) since the spell all went off in his fugue state, he instead runs forward and uses his ring to push darkness off the edge of the Soul driver.

(Move to within 30 feet, 13 damage to darkness and bull rush vs CMD 38)

(MikeK)Bralin (AC35 / T17 / FF32 CMD 29 - HP 108/141)Shld Fth, Wtr Walk, Air Walk  d20+18=24 ; 3d6=10 ;
Saturday April 22nd, 2017 10:58:26 AM

Bralin grunts as he is struck by a spell, but his dwarven constitution proves up to the task.
Barely - Fort 24

Noticing others are also hurt, he takes a step closer to his comrades, and channels the power of the sphere in a healing wave.

Then, Bralin leaps over the side of the boat, and heads toward the Soul Driver, walking on the water.

Mayhap, he is below line of sight. Either way, the unexpected angle of approach and the night might help conceal him.

---
Five foot step
Channel energy - Zeoll, Tishe, and Terser healed for 10 hp
Move toward ship


Rill (MarkB) HP 59/103 - AC 25/15/23 CMD 2259  d20+10=12 ;
Sunday April 23rd, 2017 7:58:48 PM

Rill is caught unawares with the lightning. He should have been expecting that.

He moves to the front of the ship near Zeoll, and invokes the name of his God, uttering a short Prayer for Terser, Bralin, Zoll and Tishe. (Prayer: 12 rounds, +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks)

DM Kathy  d20+18=34 ; d20+9=29 ; d20+16=32 ; d20+4=11 ; d20+7=23 ; d8=2 ; 5d10=30 ; 14d6=58 ;
Sunday April 23rd, 2017 11:06:27 PM

Jozhur takes advantage of Spectre's immobilized state, and fires at him. The first two shots hit, and seem to do damage.

Zeoll's genie moves up--and that's when he spots the Symbol etched on the foremast! The genie is wracked with pain! The genie takes a -4 penalty on attack rolls, skill checks, and ability checks. (DC 21 Fortitude save negates.) Zeoll himself casts a spell at Darkness, who easily resists it. Then the liontaur turns invisible.

Zod has a little more luck against Darkness; his glowing hammer smacks the halfling once for 2 damage. Then he calls down a Flame Strike. Most of his opponents are able to avoid the worst of the damage; Death appears to avoid it altogether. Even the ones who were hit, though, seem to have some kind of protection; they aren't as badly hurt as you would have thought. Meanwhile, Kunda leaves Zod and swims for the Soul Driver.

Terser wants to use his Ring of the Ram to push Darkness off the ship, but he is too far away for that. [The item description says it has a 50-foot range. Those are 5-food squares on the map, so you're about 75 feet from Darkness. Or am I missing something?]

Bralin heals his companions and starts across the water for the Soul Driver.

Rill moves up and casts a spell to help his companions.

Reaper casts a spell on Spectre, and he shakes off the Hold Person. Spectre pulls out a potion and drinks it. Meanwhile Reaper calls down another bolt of lightning on Zod. Zod takes 30 damage, DC 22 Reflex save for half.

The Necromancer steps away from the genie (it's not really, but he's not taking any chances) and casts a spell. A small white globe streaks from his hand to the deck of the Dealer's Choice, where it explodes into a burst of icy shards. Zod, Jozhur, and Reggie each take 58 points of cold damage, DC 22 Reflex save for half.

Darkness casts a spell and targets both Bralin and Rill. He commands you to Halt!; make a DC 21 will save or stand in place and take no actions.

And the map.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+17=23 ; d20+15=29 ; d20+15=24 ; d20+9=27 ; d8+3=6 ; d8+3=9 ; d8+2=4 ;
Monday April 24th, 2017 12:35:25 AM

Jozhur rolls towards the Dealer's Choice's railing just as the icy orb explodes, completely avoiding the blast. (reflex save: 23, no damage)

He glances around at Reggie and Zod, then begins firing more arrows at the elf, Reaper. He pulls these arrows from a special spot in his quiver.

-----------------------------------
Full hasted attack with Drow Poison arrows (DC 13 Fort save, unconscious for 1 min./unconscious 2d4 hours)

First attack hits AC 29: 6 damage
Second attack hits AC24: 9 damage
Third hits AC 27: 4 damage

Boots of haste used: 3/10

Active Effects
Haste: Current AC 25, +1 attacks, current reflex save +18


Zod |&| Kunda (Damarr) HP: 3|66 AC:27|26 T:22|15 FF:24|20 CMD: 37|31  d20+10=21 ; d20+10=28 ; d20+6=10 ; d20+13=23 ; d20+8=10 ; d8+1=5 ;
Monday April 24th, 2017 9:32:32 AM

(OOC: It might not matter, but if it does, it occurred to me that a helpless creature, as Spectre was, gets no reflex save vs spells like Flame Strike. Also, I think you might've missed Tishe's counterspelling.))

Expecting the next lightning strike, Zod is still 5% too slow to avoid the full blast. Reflex 21. Seeing Jozhur's evasive roll from the corner of his eye, Zod does manage to duck most of the ice shards. Reflex 28. (30 & 29 damage; Zod has 3 HP).

With a roar of pain, Zod appears to fold in on himself. The minotaur's roar ends in a strange, wet, gurgling and slapping sound. As he rises back to his full 10' height, Zod's shape is changed to a mass of rotting earth and tangled vines; a Large plant creature only seen in the Wold's deepest swamps and marshes since the Awakening.

Beneath the waves beside the Soul Driver, Kunda climbs quietly (Stealth 10) up the side of the enemy ship. Staying below line of sight, the constrictor snake readies an action to bite & grab any enemy that appears over the railing.

In its final round, Zod's Spiritual Weapon hits Darkness (vs AC 23) for 5 force damage.

~~~~~~~~~~~~~~~
Standard Action: Wildshape into Shambling Mound, as Plant Shape II. Nets +2 Dex, +4 Nat AC, resist fire 10, resist electricity 20, grab & constrict abilities.

Kunda: move & ready action to grab any enemy that come in sight on the deck of the Soul Driver.

Rill (MarkB) HP 102/103 - AC 25/15/23 CMD 2259  d6=6 ; d6=4 ; d6=4 ; d6=4 ; d6=2 ; d6=3 ; d8=8 ;
Monday April 24th, 2017 12:26:58 PM

Rillett senses the attempt to control him, and mentally brushes it aside without much efort (Will save 30.)

Rill looks at his companions being ground down, and curses the distance between us. He’s also puzzled that the moving ships that were on a collision course have miraculously stopped in the water. But he does what he can.

Before Bralin gets further away, Rill move to the front of the ship and channels energy, hoping to at least catch any on the Lionfish, and perhaps the Dealer’s Choice if it somehow begins to move again. This heals all within 30’ of the cleric for 23 damage. Then he uses a hero point to cast Mass Cure Light Wounds, healing all within 85’ of the cleric for 20 damage!

DM Kathy 
Monday April 24th, 2017 12:59:33 PM

Oh, crud, Damarr's right. I completely missed Tishe''s post. So, first, Steve K, you didn't need to spend a Hero Point. That "dark" spell was Unholy Blight, and there's no lingering effect to dispel.

Second, Tishe' did successfully counter the Necromancer's Freezing Sphere, so Zod, Jozhur, and Reggie did NOT take damage from it.

There's nothing in the description of "helpless" that says they're not entitled to a Reflex save, so that stands.

And Mark B, the ships were on an intercept course, not a collision course, and I did say we were abstracting it.

Zod |&| Kunda (Damarr) HP: 52|66 AC:27|26 T:22|15 FF:24|20 CMD: 37|31 
Monday April 24th, 2017 2:37:30 PM

OOC: updated header with 49 more health (20 from Rill, 29 added back from the freezing sphere).

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 130 / 130 | Rage used 0 /18 
Monday April 24th, 2017 5:03:14 PM

{ooc: sorry for the silence and I might be due some actions but first can we get a basic summary of the damage everyone has taken? heck I might even be be unconscious by now}

Rill (MarkB) HP 102/103 - AC 25/15/23 CMD 2259 
Monday April 24th, 2017 5:50:27 PM

For Reggie - her damage so far:
4/21 - 19 points of damage and sickened for 1 round. DC 20 Will save for half damage, and no sickened effect.
4/23 - The Freezing Sphere did not go off thanks to Tishe' - no damage.


Terser (Warren G) [AC22/13/19 - CMD 27 - HP 144/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Monday April 24th, 2017 6:38:09 PM

sorry - should have been more clear. Missed a round of combat, so if possible, was going to use that round moving forward into range, and the second round to use the bull rush and continuing moving to the ship

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 144/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5)  d6=3 ; d6=2 ; d6=5 ; d6=6 ; d20+19=37 ; d10+12=14 ;
Monday April 24th, 2017 6:46:45 PM

Now that he has positioned himself and Rill has healed the lightning burns, Terser turns his channeling on the undead crew and then readies himself for any that approach him.

channel for 16 damage to the undead.
reach AoO vs first to come in range - AC 37 for 14 damage


(MikeK)Bralin (AC35 / T17 / FF32 CMD 29 - HP 141/141)Shld Fth, Wtr Walk, Air Walk  d20+12=23 ; d20+17=35 ; d10+17=20 ; d6=1 ; d20+17=29 ; d10+17=18 ; d6=4 ;
Monday April 24th, 2017 6:58:01 PM

"Halt!" commands the halfling, Darkness

"No," Bralin replies. [Will 23]
Rill's healing spell washes over him, and with a deep chuckle, the warrior stomps through the air to meet this halfling cleric.

He slams his axe down upon the halfling, and allows his backswing to trace an arc into the nearby crewman.
-----------------------

Move to Darkness.
Power Attack, Cleave
Attack Darkness hitting ac 35 for 20 hp plus 1 hp cold damage
Cleave atk on crewman hitting ac 29 for 18 hp plus 4 hp cold damage


--
Spell List Highlight to display spoiler: {
0 – Detect Magic, Detect Poison, Purify Food and Drink, Stabilize
1 – Comprehend Languages, Divine Favor, Shield of Faith (x2)**, Identify (d)
2 – Align Weapon, Eagle’s Splendor, Lesser Restoration, Soften Earth and Stone (d)
3- Water Breathing, Stone Shape (d)
}

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+17=26 ; d20+17=30 ;
Monday April 24th, 2017 7:07:26 PM

Tishe' feels healing coming from Bralin and Rillet and she is at full health!

Staying at a hover near the bow of the Soul Driver (two moves ago), Tishe' targets Spectre and casts Resilient Sphere! (Reflex D.C. 22 or caught)

And, utilizing her innate abilities as a Spellweaver, she concentrates on Necromancer, Ready to Counterspell the first thing he tries to cast! (Counterspell, Dispel Magic. DC 30 to Counterspell)

.....
Hover Fly 26

Standard action. Resilient Sphere. (DC 22 Reflex)

Move Action. Counterspell. (Wold PrC Spellweaver can Ready a Counterspell as a move Action (no Hero Point needed). (DC 30)

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 5. 2. 0

Fly. 12 minutes. 60' movement

DM Kathy 
Monday April 24th, 2017 11:14:54 PM

[I realize I may not have been 100% clear. If your character moves, please move him or her on the map. Everybody should have the correct permissions to do that; let me know if you do not.]

Since we're still waiting for posts, I"m going to skip a DM post for tonight.

I will note that Terser and Bralin have come into the area of the Symbol of Pain, so they'll need to make a DC 21 Fortitude save or take a -4 penalty to attack rolls, skill checks, and ability checks.

I'm sorry I misunderstood Terer's actions, Warren. You overcame Darkness's CMD, so you could have shoved him back into the crewman, and that probably would have knocked them both prone. I'll leave it up to the group whether they want those two prone or not. I'm guessing yes. :)

Zeoll (Cayzle) (AC26; HP62 of 62)  d20+4=15 ;
Monday April 24th, 2017 11:58:46 PM


Last round: Genie save vs symbol is a 15, so it fails.

This round:

The genie uses his major creation ability to create a wood cylinder around the foremast where the symbol is. Maybe blocking both line of sight and line of effect will stop the spell. Then the true genie rises ten ft up. He is still invisible.

The illusion takes a five ft step (as pre map) and pretends to attack.

Zeoll himself casts another Summon Fey Friend, in place of his Locate Object spell. That's his whole round. He is no longer invisible.

=====
DM Sanity Info

Cleric Spells:
0: guidance, create water, light, mending;
1: command x3, command, obsc mist, elf vision;
2: calm emo, calm emo, hold person, faerie fire
3: loc obj, sum mon III, glibness

Sorcerer Spells:
1st: 2 of 8 (mage armor x2)
2nd: 0 of 6
3rd: 1 of 4 (SFF Djinn)

Horn: 2 of 4
Rod: 2 of 3
Channel: 1 of 8
Hero points 1 of 7
Hide Away Domain Power: 1 of 8

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18  d20+16=34 ; d20+19=33 ;
Tuesday April 25th, 2017 8:06:39 AM

{ooc: Will save = 34, Also Reggie was at the wheel of her ship (Don't recall the name actually), I moved Reggie to where she should have been}

{ooc: I think we are still a little bit away from our target (maybe we should label the ships on the map). also how many rounds of actions does Reggie have available?}

Reggie fights the pain of the damage she has taken, turning to drive her ship into a collision course hoping to take advantage of anything she can to increase her speed.

{ooc: profession sailor = 33}

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 144/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5)  d20+18=38 ;
Tuesday April 25th, 2017 11:31:35 AM

fort save 38 vs DC 21 - pass

Zod |&| Kunda (Damarr) HP: 52|66 AC:27|26 T:22|15 FF:24|20 CMD: 37|31  d20+7=17 ; d20+9=13 ;
Tuesday April 25th, 2017 6:43:17 PM

((Put the little bugger on his rump, I say!))

Zod grits his teeth at the barrage of spells from the powerful casters aboard the Soul Driver.

I haven't cast this many spells at one time in ages. The warrior druid thinks to himself. All this magic is giving me a stomach ache... The Shambling Mound known as Zod looks on wistfully as the dwarves begin laying into the Halfling.

Unable to hold back any longer, the Wildshaped minotaur leaps into the sea and pulls himself toward the Soul Driver. Acrobatics 17 to jump, Swim 13 to move another 5ft (13ft of movement left after the horizontal leap, half movement swimming, rounded to nearest workable amount).

~~~~~~~~~~~~~~~~~~~~~
Move Action (unused this round in previous post): Jump & swim toward enemy ship.

((If Reggie is able to move the Dealer's Choice closer to the enemy, Zod will stay put & attempt to board from a better vantage))

(MikeK)Bralin (AC35 / T17 / FF32 CMD 29 - HP 141/141)Shld Fth, Wtr Walk, Air Walk 
Tuesday April 25th, 2017 7:39:04 PM

Bralin's eye flashes from halfling to crewman. In his mind's eye they are prone.
He chuckles again.
That would be useful.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Tuesday April 25th, 2017 7:58:10 PM

Tishe' feels a bead of sweat roll down one cheek as she continues to concentrate on the Necromancer to counter the bullies spells.

.....
Ready a Counterspell as a move Action (no Hero Point needed). (DC 30)

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 5. 2. 0

Fly. 12 minutes. 60' movement

DM Kathy  d20+7=18 ; 3d6+12=24 ; d20+10=18 ; d20+15=18 ; d20+15=16 ; d20+15=23 ;
Tuesday April 25th, 2017 10:55:12 PM

Jozhur fires several shots at Reaper. They hit, and she is looking badly hurt.

Zod changes his shape as Kunga stealths hear way onto the Soul Driver.

Rill heals his companions.

Terser channels energy against undead. Unfortunately, none of the Soul Driver's crew are actually undead; they are living beings in disguise. Nice to know that for sure, though. Thanks to Terser's previous efforts, both Darkness and the crewman next to him are now prone.

Bralin takes full advantage of this, attacking both prone opponents.

Tishe' tries to catch the Spectre in a Resilient Sphere. She succeeds!

Zeoll's genie tries to cover the Symbol of Pain. The fix is successful, but the cylinder could be pretty easily removed. If he wants, the genie can take more time to further secure it. Meanwhile, Zeoll begins summoning another friend.

Reggie steers the Dealer's Choice forward, trying to ram the Soul Driver. [I move it sideways a little, too, so you wouldn't run over Zod.] You knock into the Soul Driver with a resounding crunch! The Soul Driver is damaged, and a few of the crew are knocked prone. [Reggie has a couple of rounds of actions, but I ask that we not try to unspool the combat too far back. Maybe take two actions next turn?]

The Necromancer, Death, and Reaper begin to move toward the bow of the Soul Driver. So does the Spectre, who manages to get through the Resilient Sphere. [OOC: He's under the effects of a Blink spell.] When they get close to Darkness, the Necromancer tries to cast a spell. It is countered by Tishe'. Darkness casts a spell, casting carefully to make sure he doesn't get attacked. He succeeds (barely!) and the entire group disappears.

Only the regular crew are left--as far as you can see. One of them is prone. He stands up, provoking an Attack of Opportunity from Bralin. Assuming he survives that, he attacks Bralin, but misses. Two other crewmen come up to Terser. One of them had to stand up, thanks to Reggie's ramming, so he has double moved and can't attack. The other attacks Terser, but misses badly. The remaining two crew are focused on the fake genie--and at least now they know he is fake.

And the map.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+20=26 ; d20+2=5 ; d20+26=46 ; d20+15=33 ; d8+3=6 ; 5d6=26 ;
Wednesday April 26th, 2017 12:26:06 AM

Jozhur gasps when his target disappears as he is lining up his next shot. "What was that? Teleport? Invisibility?" He glances about for signs of the enemy as he disappears from sight, then fires an arrow at one of the crew surrounding Bralin.

-------------------------
Perception: 26
Spellcraft: 5
Stealth: 46

Attack hits AC 29, 6 damage plus 26 sneak damage

Zeoll (Cayzle) (AC26; HP62 of 62)  d10=2 ; d20+12=21 ;
Wednesday April 26th, 2017 6:09:58 AM


Zeoll's luck runs funny, like it tends to do when dealing with the fey, and he summons a second Djinn.

Zeoll, however, has been focused on the enemy. What was that spell just cast? Teleport? Spellcraft check to ID a spell ... 21

Seeing as it does not hurt either way, Zeoll casts Faerie Fire at the last known location of the disappearing enemy.

Djinn One does indeed work hard to secure the barrier that stops the evil symbol.

Zeoll asks Djinn Two to call for a surrender using his telepathy. He does so.

The illusion "fights" with the two crew next to it.

=====
DM Sanity Info

Cleric Spells:
0: guidance, create water, light, mending;
1: command x3, command, obsc mist, elf vision;
2: calm emo, calm emo, hold person, faerie fire
3: loc obj, sum mon III, glibness

Sorcerer Spells:
1st: 2 of 8 (mage armor x2)
2nd: 0 of 6
3rd: 1 of 4 (SFF Djinn)

Horn: 2 of 4
Rod: 2 of 3
Channel: 1 of 8
Hero points 1 of 7
Hide Away Domain Power: 1 of 8

Rill (MarkB) HP 102/103 - AC 25/15/23 CMD 2259  d20+13=19 ; d20+26=31 ; d20+31=33 ;
Wednesday April 26th, 2017 3:04:57 PM

Rill attempts to determine the spell they used to vanish (Spellcraft 19, so up to level 4 spell.)

Surprised by so quick a retreat, Rill will call out to those that remain on the Soul Driver "Your leaders have abandoned you. We will be taking this ship back to port in Bonetown. You can go back as corpses or as part of the crew that sails her, the choice is yours. I suggest you drop your weapons." Then he uses Dimensional Hop to appear on the Soul Driver amidships.

With See Invisibility in effect, he looks around for anything amiss. He halfway expects those that fled to reappear, and will remain ready (readies a standard action to cast a spell.) (Perception 31.) He also tries to gauge the reactions of the crew (Sense Motive 33.)

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 144/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5)  d20+16=25 ; d20+11=17 ; d10+21=28 ; d10+21=26 ;
Wednesday April 26th, 2017 3:10:32 PM

Since he can no longer see the halfling he had been targeting, Terser begins to dispatch the crew that seem to be waving their weapons in his general direction.

hit vs AC 25 for 28 damage and AC 17 for 26 damage

edit: he only makes these attacks if they do not drop their weapons, as Rill suggested.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18  d20+18=32 ; d20+18=37 ; d20+13=17 ; d20+13=17 ; d10+10=16 ; d10+10=16 ; d10+10=14 ; d4+4=6 ;
Wednesday April 26th, 2017 4:39:48 PM

Once the ship collide Reggie rushes forward and leaps to the deck of the Soul Driver.

{ooc taking two actions this round the first just moving the second full attack}

Reggie fully engulfed in her rage, her eyes now pitch black, surrounded in a shadow of black. Her veins turning black as the remnants of power from her heartseed course through her.

She begins her assault on the crew of the Soul Driver.

{ooc: attacks - hot AC 32, 37, 17, 17}
{ooc: damage (in order) 16, 16, 14, 6}

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+18=28 ; d20+17=30 ;
Wednesday April 26th, 2017 6:14:00 PM

Tishe' also carefully looks at the somantic and verbal components of Darkness to determine the type of spell used, and calls it out to her crew mates.

"Too many spellcasters", she mumbles to herself. "I can nullify one, even two others, but three?" The sorceress shakes her head while hovering where she is is, "that's just not in the pattern. "

Spellcraft 28

Hover Fly. 30

Spells
Lvl.... 0. 1. 2. 3. 4. 5
Slot....* 8. 8. 8. 6. 4
Used. * 0. 0. 5. 2. 0

Fly. 12 minutes. 60' movement


(MikeK)Bralin (AC35 / T17 / FF32 CMD 29 - HP 141/141)Shld Fth, Wtr Walk, Air Walk  d20+20=26 ; d10+11=17 ; d6=3 ; d20+20=26 ; d10+11=15 ; d6=1 ; d20+20=21 ;
Wednesday April 26th, 2017 6:52:23 PM

Bralin's humor evaporates as quickly as the people they came looking for.

He takes an irritated swing at the crewman getting back up.
AoO - hits ac26 for 17 + 3 (cold) hp damage

The crewman, as well as his mates continue to fight. Very well. The dwarf steps forward, chops into a new opponent, and again attempts to connect with the first man on the backswing. The rocking ship proves too much, however, and his axe head hits a beam instead.

--
Move 5'.
Attack man directly opposite, hitting ac 26 for 15 + 1 (cold) hp damage.
Cleave attack misses - nat 1


DM Kathy 
Wednesday April 26th, 2017 10:59:03 PM

Jozhur fires an arrow and hits one of the crew. He is unable to tell what spell was cast, but Zeoll recognizes a Shadow Walk. His genie has finished neutralizing the Symbol--for the time being, at least--and his other genie issues a telepathic call for surrender. There is no immediate effect.

Rill also calls for surrender, and uses Dimensional Hop to move to the Soul Driver. He looks around, but the only invisible creature he sees is Zeoll's genie.

Terser attacks the crew, and drops one of them.

Reggie leaps over to the Soul Driver and begins attacking.

Tishe' also recognizes the Shadow Walk spell. It's likely the command crew are long gone.

Bralin also attacks, and drops another crewman.

The rest of the crew think better of their defiance. They drop their weapons and hold up their hands in surrender.



(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18 
Thursday April 27th, 2017 8:42:42 AM

{ooc, not sure if Reggie did anything (hit? not hit? any morale effect? anything besides just "attacks")}

Reggie takes a few steps back. and stumbles into a seat. slowly her complexion starts to come back. She seems "out of it" for a bit.


Zeoll (Cayzle) (AC26; HP62 of 62)  d20+28=44 ;
Thursday April 27th, 2017 10:01:21 AM


Zeoll explains to everybody that the enemy has shadow walked away.

Then Zeoll asks his two Djinn to disarm the prisoners and bind them. Zeoll also approaches the Djinn that has not used his major creation ability and kindly asks him to make him a plushie pirate ship that is embroidered with the name "Soul Driver."

The old taur helps search the captive ship top to bottom, after casting a Taurs Try cantrip and his Elf Vision spell. The latter not only gives a boost to perception but also allows the detection of secret doors in passing.

Search check (perception) 44

Zod |&| Kunda (Damarr) HP: 52|66 AC:27|26 T:22|15 FF:24|20 CMD: 37|31  d20+9=26 ; d20+14=18 ; d20=3 ; d20+8=25 ;
Thursday April 27th, 2017 10:07:51 AM

Swimming the rest of the way (26) and clambering up onto the Soul Driver, Zod resumes his natural form as he rises to his feat, frustration clear in his hunched, predatory stance.

"Aaghh!" The minotaur growls. Seeing the effect of Zeoll's Faerie Fire (Spellcraft 18) and the surrendering crew, he punches a dent in the timbers of the ships railing.

Taking the deck of the Soul Driver at the same time as her master, the 3 Int snake reacts to Zod's evident anger and quickly slides next to the two nearest crewmen. "No!" Calls the minotaur, and Kunda closes her mouth and lowers her head eye-level with the crewman.

((Assuming we're no longer acting by rounds..))

Zod stands next to his large snake, both towering over the medium ship mate. "Where did they go?!" He demands (Intimidate 25, Kunda silent aid another Intimidate 3).

Rill (MarkB) HP 102/103 - AC 25/15/23 CMD 2259  d20+31=51 ;
Thursday April 27th, 2017 11:16:31 AM

Rill will use his Deathwatch ability to see if any of the fallen foes are yet alive. If they are, he will cast Cure Light Wounds to stabilize and perhaps revive them. He makes sure the remaining enemies can see him doing this. He actually cares less about their welfare than what help and information they may provide. But he is pretty sure their former masters were not pleasant employers for these men, and hopes to provide any clever crewmen a glimmer of hope.

"None of you deserves to live for what you did to the Dealer's Choice and who knows how many other vessels and their crew. Certainly, your unprovoked attack on our ship warrants death. Yet you are still alive, and we offer healing. So consider your next actions and words very carefully. What do you know of those who abandoned you? What other ships have fallen victim to the men that left?"

He will use Sense Motive on any that respond. (Sense Motive 51)
As they talk, he will use his Probe Psyche ability on each (his Sense Motive is sufficiently high that it cannot fail the DC.)

-----------------------
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 144/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Thursday April 27th, 2017 4:11:05 PM

Terser doesn't trust that the ship's masters are gone for long. Even they can't have enough spares to casually abandon two in a row. He supervises collecting weapons from the crew.

Is there some way the ship could be used as a focus point for teleporting? It wouldn't do to take it back to Bonetown, just to have them pop in and start wreaking havoc in the middle of the night.

He suggests that they scuttle the new ship and take back the crew as captives on the Dealer's Choice.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday April 27th, 2017 5:38:04 PM

Tishe' knows the spell and knows the command team got away. It feels like Cinnamon Valley all over again when Skalipy got away from them time and again. The frustration builds and she exclaims the worst thing that comes to her mind. "Piggies!"

Terser' s suggestion of scuttling the ship makes Tishe' smile. "Can't you see them teleporting back to the ship and drowning in the crushing darkness below? That would serve them right!" And Tishe' has just the spell for that, too...

Zeoll (Cayzle) (AC26; HP62 of 62) 
Thursday April 27th, 2017 7:19:21 PM


Zeoll says, "They shadow-walked, not teleporrted. No worrries, we can sell this boat too. And we'll need the gold for the magic item I am planning to crraft. An expensive magic item, too!"

(MikeK)Bralin (AC35 / T17 / FF32 CMD 29 - HP 141/141)Shld Fth, Wtr Walk, Air Walk  d20+9=21 ;
Thursday April 27th, 2017 7:31:13 PM

With Rill reviving the wounded, and the major players apparently fled, Bralin decides to explore the quarters of this vessel and see if anything can be found.

Perception 21

DM Kathy 
Friday April 28th, 2017 12:44:16 AM

Reggie sits down exhausted. [OOC: Reggie hit twice, and did damage, but didn't kill her opponent.]

Zeoll has one of the genies make him a souvenir, while the other searches the ship. The searching genie soon finds the Symbol of Weakness inscribed on the sterncastle. He is also able to determine what many of you probably already suspect: the Soul Driver is, in fact, the Insight in disguise.

Bralin's explorations tell him much the same, and he turns up nothing of particular value.

Terser worries aloud about the command crew teleporting back to the ship, which may be a worry. Tishe' thinks she may have a solution for it, though.

Zod is questioning the crew, and asks where the others went. "I-I-I don't know," the sailor stammers. "Th-they didn't tell us."

Rill, after reviving one of the fallen crew, is able to probe more deeply. You learn the real names of the command crew: Nikodem Zyre (“the Necromancer”), Elmar Wake (“Death”), Soliania Krisdithas (“Reaper”), Kondar Wright (“the Spectre”), and Lothar Tawles (“Darkness”). You also learn that the crew attacked another ship, the Kara this very evening, and left no survivors. You are confident that the remaining crew truly do not know where the command crew went.

Zeoll believes you can sell the Insight, but it might not fetch as much as you might like. The Symbols will need to be removed before the ship is safe to operate, and that expense will cut considerably into your profit.

You can, on the other hand, sell the gear belonging to the crew. Each had a potion of Water Breathing, a potion of Cure Moderate Wounds, a +1 breastplate, 2 +1 short swords, a masterwork heavy crossbow, and a masterwork whip.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 
Friday April 28th, 2017 1:24:44 AM

"I don't like our crew being split between three vessels, but I guess we will be okay." He glances about their captive sailors, "Especially if this lot can be trusted to help sail. Think they know anything of Attuell?"

ooc: What alignment are the sailors? (per Probe Psyche?)

Rill (MarkB) HP 102/103 - AC 25/15/23 CMD 2259 
Friday April 28th, 2017 1:03:35 PM

Rill will work with the others to separate this group from their potions, armor and weapons. He looks flatly at the surrendered crew.

"While I accept your surrender, I do not speak for all of us. We will confer to see what justice may require. At a minimum, your goods are forfeit."

Rill will talk with the others outside earshot of these folks.

"Well, what should we do? I certainly think we take their stuff as a start. Maybe we take some on as crew, but can we trust them?"

"As for this gear, we should keep the potions and sell the rest. I wonder what these ships are worth?"

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Friday April 28th, 2017 3:57:03 PM

"My concern, Captain, was that if they're powerful enough to shadow walk, then they could possibly also teleport. And being familiar with a ship, could they not jump right to it, wherever it may be? "

Terser searches around for more symbols, of pain or other things. It doesn't look too difficult to remove. Maybe he could just carve that piece out of the mast?

Zeoll (Cayzle) (AC26; HP62 of 62) 
Friday April 28th, 2017 4:48:58 PM


Zeoll alerts his friends to the two symbols, and he urges Tishe to please dispel them.

He thinks that both captured ships should be returned to Bonetown and sold. Maybe some of the proceeds can go to the survivors that we met earlier in the adventure.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18  d20+11=27 ;
Friday April 28th, 2017 9:18:41 PM

It takes a few rounds but soon Reggie is back to "normal".

She takes a moment to take in her surroundings and the scene before her. the damage didn't seem to bad, she remembers steering a ship, but now there was a collision,

great a DUI. she thought to herself.

As some of the crew deal with the other sailors, and some look for more info about the enemies that escaped.

Reggie moves to look over the damage to the two ships. she begins to evaluate how to separate them and keep them afloat.

{ooc: craft ships roll = 27}

There is talk of selling them, "I might be interested in keeping one of these. If the price is right at least."

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+17=18 ; d20+17=27 ; d20+17=28 ; d20+8=11 ;
Friday April 28th, 2017 10:56:44 PM

Tishe' nods at Zeoll's suggestion and casts Dispel magic against the symbols on the front and back of the Insight. The first spell probably doesn't remove bathtub ring, so Tishe' casts another spell to remove the second symbol; the advantage of being a sorcerer.

The woman from the Sargrass is also good enough of a sailor to steer the Insight while Reggie takes the Dealers Choice and Tula navigates the Lion Fish. And so, all three ships can get back to Bonetown.

Dispel. 18, 27, 28

Sailor. 11

(MikeK)Bralin (AC35 / T17 / FF32 CMD 29 - HP 141/141)Shld Fth, Wtr Walk, Air Walk 
Saturday April 29th, 2017 10:58:10 AM

Bralin looks about at their fleet.

"We must make haste back to Bonetown," he remarks, "'ere we add yet another vessel to our collection'.

Zod |&| Kunda (Damarr) HP: 52|66 AC:27|26 T:22|15 FF:24|20 CMD: 37|31 
Saturday April 29th, 2017 11:20:32 AM

Zod takes little interest in the loot collected, but he nods when Reggie says she might want to keep one of the recovered ships.

"I'm no sailor, and I can't say I've got any interest in taking charge of one of these boats m'self, but I do enjoy the space that comes with not squeezing 3 Large creatures and 6 medium ones, plus your crew, onto the Lionfish. And, if there's no objections, I would like to continue traveling with you folks, at least until we catch these dangerous pirates pretending to be undead. I've got a bone to pick with that elf, Krisdithas, calling herself Reaper.."

Zod rubs the back of his neck, hair singed and muscles still twitchy from the series of lightning bolts.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 
Sunday April 30th, 2017 4:33:41 PM

"We need to question them, get whatever information we can. I believe we may have some differing opinions on what constitutes acceptable interrogation tactics. I believe we've used a zone of truth in the past."

Jozhur glances around at their small fleet. "We should also make haste for Bonetown. Being spread across three ships complicates things if we are attacked again."

DM Kathy 
Sunday April 30th, 2017 10:40:09 PM

Jozhur's spell tells him that three of the sailors are Neutral, and the other two are tending toward Evil.

Rill supervises the gathering of the loot, and suggests maybe some of the sailors could be taken on as crew.

Zeoll asks Tishe' to dispel the Symbols, which she is able to do after a couple of tries.

Reggie is concerned about the ships. The Lionfish is completely undamaged. The Dealer's Choice has minor damage in the bow where she was used as a battering ram. The damage to the Insight is more extensive.

Terser points out that the Insight might not be much of a prize, given that the command crew might be able to teleport back aboard.

Zod and Bralin are anxious to get the ships back to Bonetown because your habit of acquiring new ships is getting a little ridiculous at this point.

However, you are not far from Bonetown at all. Indeed, now that the sun is rising you can clearly see the smudge of land in the distance. You can be there within the hour.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)   d20+8=19 ;
Monday May 1st, 2017 3:35:40 PM

"Port ho!", the Spellweaver calls, "set sail thus and thus and lets go!"

She is happy, sun is up, breeze in her hair, and in command of a prize ... for at least an hour or so.

Profession Sailing. 19

Zeoll (Cayzle) (AC26; HP62 of 62)  d20+28=42 ;
Monday May 1st, 2017 3:55:36 PM


Zeoll gives the orders! Back to Bonetown we go!

His tail switches back and forth, however, and he keeps super alert. It just seems to him that the party got the best of that fight -- IF we did -- by luck as much as skill, and he's expecting the enemy to heal up and return soon.

Perception on watch: 42

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18  d20+19=33 ; d20+11=19 ;
Monday May 1st, 2017 4:39:46 PM

Reggie works with the crew getting both ships as seaworthy as possible. separating the two and keeping both afloat.

teaching lesser experienced crew the ins-and-outs of ship repairs and basic seamanship as well as damage control,

there is something that can be said for working like this without the aid of magic. she is forming a bond with the crew.

{ooc: profession sailor = 33, craft ships = 19}


Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Monday May 1st, 2017 6:02:13 PM

As they discuss fixing the ship, Terser suddenly remembers the mallet in his bag!

"I can fix it!"

He removes a strange looking rubber mallet with the word "Felix" on the side, takes it in both hands, and swings it as hard as he is able at the damaged prow of the Insight.

LnB prize - as Level 1 Mending

Zod |&| Kunda (Damarr) HP: 52|66 AC:22|26 T:21|15 FF:20|20 CMD: 36|31  d20+5=18 ;
Monday May 1st, 2017 6:52:25 PM

Zod helps situate the detained crew from the Soul Driver, then watches as Reggie works with the good guys' crew to make some quick repairs.

Although it's a new application for him, the minotaur smiles as he finds some similarities to his own Craft (carpentry 18), and lends a few timely points on woodworking in general. He chuckles when Terser brings his mallet to bear on the ship, nodding appreciatively when the gift's magic sets in.

Zod will stay on the Soul Driver as they head into port, keeping watch over the pirates until the others decide whether the crew will be consigned to the Lionfish or turned over to the guards.

Rill (MarkB) HP 102/103 - AC 25/15/23 CMD 2259  d100=30 ;
Monday May 1st, 2017 7:22:15 PM

Rill withdraws to pray (fills an open spell slot with Divination.)

He casts Divination, and is successful! He asks, "where will be meet Reaper and her cohorts next?"

-------------
"...a divination spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. The advice granted by the spell can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn’t act on the information, the conditions may change so that the information is no longer useful."

(MikeK)Bralin (AC35 / T17 / FF32 CMD 29 - HP 141/141)Shld Fth, Wtr Walk, Air Walk 
Monday May 1st, 2017 8:40:26 PM

Bralin wanders over to see how Terser plans to fix a ship by hitting it with a hammer.

DM Kathy 
Monday May 1st, 2017 10:54:26 PM

You make some quick repairs before setting sail, and Terser brings out a little bit of magic to help speed things along. Zod assists with the more mundane method of knowing what he's doing.

You return safely to Bonetown before mid-morning. The familiar sounds and smells of the port greet you as you sail your small armada to the docks. The smells are especially notable; it's already quite warm despite the early hour. It's going to be another scorcher.

Rill does some divination, and the best answer your DM can provide is "there are other tasks before you now."

You have acquired two ships, one of which has issues that may be insurmountable. You have gear to be sold, and Insight crew whose fate you need to decide. And speaking of the Insight, just where is Captain Atuell, and what part did he play in all of this?

Zod |&| Kunda (Damarr) HP: 52|66 AC:22|26 T:21|15 FF:20|20 CMD: 36|31  d20+9=24 ;
Tuesday May 2nd, 2017 12:49:41 AM

On the way back to Bonetown, Zod watches the former crew of the Insight. As he and Kunda stand and walk among the men, the minotaur attempts to size them up. After a time, the minotaur leans in close to the most apparent leader among the 5 and sniffs deeply, nostrils flared. "How did they pay you for your hand in dishonorable deeds?" he asks, noting the man's response and the reaction of the group. Sense Motive 24.

Seeing the sea-worthy duo as such, Zod follows Reggie and Johzur, observant, but staying out of their way. He does make a point to ask them about Bonetown, never having been before, and asks about any guards or government, regarding the captive crew's fate. ((So the wiki says there's no guards..))

With no established system of justice, Zod will appear surprised, and, after a moment's thought, suggest they offer fair wages for good work, plying the seamen's skills where needed, and perhaps use a bit more strong-armed suggestion if necessary.

"I suppose we must pray they have the courage to prove themselves."

Unused to structured civilization, Zod is taken aback when challenged to provide said solutions. It could be interesting if the men prove honorable & able, but would be troublesome otherwise. With a snort the minotaur shakes his head clear of the thought.

Zod watches quietly as they come into port, impossibly hiding at the fringes of the returning Heroes. He casts Reduce Animal on Kunda, and the snake slides onto his shoulders.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Tuesday May 2nd, 2017 5:03:51 PM

"We don't know what, if anything, these men actually did. It could have all been perpetrated by their masters. I'm sure there are those running around Bonetown with as bad or worse points on their resumes.

They could hire on with another ship that lacks crew. If they prove untrustworthy, I'm sure the Bonetown Captains will deal with them quickly enough."

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18 
Tuesday May 2nd, 2017 5:23:19 PM

offering her two cents Reggie interjects, "these men are no different than me, freed slaves. They should be treated as such. At least that is how I see 'em"

(MikeK)Bralin (AC35 / T17 / FF32 CMD 29 - HP 141/141)Shld Fth, Wtr Walk, Air Walk 
Tuesday May 2nd, 2017 5:29:45 PM

Bralin spent the last year not commenting on other people's customs, and he's not about to start here.

Having nothing to offer, the dwarf silently waits for Zeoll to make some decisions.

He does brush a bead of sweat from his brow, and chuckles in self absorbed amusement.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 
Tuesday May 2nd, 2017 5:48:32 PM

Jozhur nods to Reggie, "They could be captives, or maybe they were hired help. Either way, they may or may not know fully what they were aiding. Either way, they should be questioned. They may have useful information."

He also explains to Zod the Captian's Council and the Harbormaster. While the Harbormaster generally doesn't care about criminal activity, he may make an exception for the "Soul Driver". The Captain's Council may also take issue with situation.

Jozhur will suggest the solution of stripping the crew members of their belongings, questioning them, and leaving it at that.

Zeoll (Cayzle) (AC26; HP62 of 62)  d20+25=26 ; d20+25=37 ;
Tuesday May 2nd, 2017 7:36:03 PM


Zeoll springs into action.

He agrees that the captives should be free to go. Let them tell the story. It will only serve to help our reputation.

He asks Bralin and anyone else who is interested to go with him to the Harbor Master. He wants advice on selling the two captured ships. And he wants to tell the Lionfish's news. And he wants to know what is going on hereabouts.

Gather Info 26.

Then he and any who want to join him head into town, frequenting watering holes and such places. He is looking for news of the mysterious Captain Atuell.

Gather Info 37

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+16=36 ;
Tuesday May 2nd, 2017 8:35:15 PM

Zeoll has Jozhur's attention when he mentions "watering holes". He happily accompanies Zeoll. He enjoys a little more than his fair share of ale and helps dig up whatever information he can.

Aid Zeoll's diplomacy check: 36

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Tuesday May 2nd, 2017 9:20:04 PM

Tishe' sails the second captured ship into Bonetown with a skeleton crew and busies herself in tying her up.

DM Kathy 
Tuesday May 2nd, 2017 10:35:48 PM

Zod and Jozhur question the crew from the Insight. None of them were captives or slaves; all were paid crewmen who received a share of the plunder. All knew what they were getting into when they signed on. And, although all of them seek to minimize the extent of their involvement, you're pretty sure all of them participated in the raids, including killing helpless sailors. A couple of them seem to kind of enjoy that part, the others insist that it was nothing personal, just the way things are.

Zeoll goes to the Harbormaster and asks about selling the Dealer's Choice and the Insight. There's some trouble with that last one; Captain Atuell is known locally to be the master of the Insight, and as far as anyone knows he's still around. As for Dealer's Choice, the Harbormaster says he'll put the word out.

Then Zeoll and Jozhur visit watering holes, looking for Captain Atuell. You find a couple of places where Atuell had been seen last night; he is nowhere to be found this morning. Although, to be fair, many denizens of Bonetown are nowhere to be found this morning; a night of carousing will do that. It might be best to try again this afternoon. In the meantime, there are prisoners to deal with and loot to sell.

Rill (MarkB) HP 102/103 - AC 25/15/23 CMD 2259 
Wednesday May 3rd, 2017 11:40:28 AM

Rillett is glad to be back in Bonetown. It not the prettiest town, nor the best smelling. It also not safe, nor clean, nor remotely law abiding. On second thought, he's only sorta glad to be back. But, it's home for now.

Regarding the prisoners, Rill will confer with the Black Lions. "They should probably be hanged for their crimes, but I would prefer a better means of justice. The Harbormaster is unlikely to want to deal with them, as they committed no crimes in the areas under his authority. The Captains' Council may just welcome them as fellow pirates. Could we put them to work, and trust them to complete it? Maybe Goodie Bess has a need for some strong backs?" (I assume they are locked up and being guarded by the crew.)

After the discussion about the prisoners, he will take the loot to the Catacombs, stopping off at the Temple of Rest, the local church of Gargul and see what news the chief priest Yaas Farril may have.

"I head to the Temple of Rest and then to the Catacombs, if any of you would like to join me."

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Wednesday May 3rd, 2017 11:43:47 AM

Tishe' makes an unladylike snort. "Whether Captain Attuell is complicit or not, the 'Insight' is our now, taken while it was engaged in Piracy. We also have witnesses of its own crew that they attacked and destroyed other ships in these waters to include 'Dealer's Choice'!



Zeoll (Cayzle) (AC26; HP62 of 62) 
Wednesday May 3rd, 2017 1:41:52 PM


Zeoll laughs and agrees with Tishe wholeheartedly. "We won the vessel in a fairr fight, and she's ourrs to sell orr sink! If Atuell wants to prress a claim, grreat -- we verry much want to talk to him!"

Later, he talks over the prisoner issue with Rill and anyone interested. "My frriends, this is Bonetown, and the only justice is the justice we make. Ourr choices arre to kill these crriminals, set them frree, orr something else that we decide and do, not anyone else. We can't make Goodie Bess ourr gaolerr, even if she wanted to be. We've alrready taken theirr goods. I suggest we use Arrcane Marrk or Geas or Bestow Currse or Baleful Polymorrph to impose ourr own justice, and then frree them."

Zod |&| Kunda (Damarr) HP: 52|66 AC:22|26 T:21|15 FF:20|20 CMD: 36|31 
Wednesday May 3rd, 2017 4:56:32 PM

Zod shakes his head in disgust at the captured crew, dislodging the generally still snake from her preferred perch atop his head. "I would not trust this lot with much..." He says to Rill and the others. "If they can be put to work under a watchful eye, that might be of some benefit, but if there's no taskmaster to set them to..." Zod shrugs, and again eyes the pirates with disdain. "Cowardly men like this know the path they choose, and the end they'll meet there. It'd be a mercy, for them and the rest of the Wold, if we give them a painless death now."

Uninterested and generally confused by politics, Zod leaves the question of the Insight's former master to the others. He does volunteer to stay with the captive crew and ship, though, if it seems necessary. "I don't know no Attwell." Zod says with a grin. Otherwise he'll tag along with Rill running errands.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18  d20+13=24 ;
Wednesday May 3rd, 2017 5:25:24 PM

Noro will eventually make her way to question the former crew of the Insight.

"I'm looking for information, And I think You lot may know something." she begins, she cracks her knuckles and loosens up to begin the beat-down.

"now, we can do this the easy way, or the hard way. I am leaning toward the hard way myself, but I am also feeling generous. I'll let you decide."

"what do you lot know about the Bloodkin? in particular their slave trade?"

{ooc: Intimidate = 24}



(MikeK)Bralin (AC35 / T17 / FF32 CMD 29 - HP 141/141)Shld Fth, Wtr Walk, Air Walk 
Wednesday May 3rd, 2017 5:31:55 PM

Bralin shakes his head at Zod's suggestion.

"To kill a man in battle is one thing, to execute him, I like not. And, if as Zeoll states, there are no authorities or jails on this island, then releasing them, mayhap with a spell to compel them from evil acts, is our only course."

Having had his say, the dwarf decides to see if the WLA have a presence in Bonetown, and if so, what they may know of the location of Atuell.

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5)  d20+21=37 ;
Wednesday May 3rd, 2017 6:19:26 PM

Terser isn't exactly skilled in interrogation, but he can pull a scarier face than most. He will back up Reggie while she asks her questions, saying nothing but being generally imposing.

intimidate 37

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99  d20+25=37 ; d20+17=30 ;
Wednesday May 3rd, 2017 7:49:53 PM

Jozhur assists Reggie in her questioning and will also probe into whether they know anything about Attuell. He reminds the crew "Your fate lies with us. We're not above executing murderers, though we tend to be forgiving to those who show a little remorse."

Bluff: 37
Sense motive: 30

DM Kathy 
Wednesday May 3rd, 2017 10:39:57 PM

Rill suggests putting the captured crew to work, before departing for the Catacombs. Zeoll suggests some kind of magical restraint for the men.

Tishe' points out that your group should have salvage rights to the Insight, whether or not Captain Atuell is still around.

With Terser's help, Reggie attempts to question the captives about the Bloodkin and slavers. She doesn't uncover much. Only one of the men has ever even served on a Bloodkin ship, and his information is badly out of date. He shares nothing that Reggie doesn't already know.

Jozhur turns the questioning to Atuell, and is somewhat more successful.

"Atuell? He ain't real," one sailor explains.

"Nah, he's real," another says. "Just--he ain't a person exactly. He's a magical whatsit."

"He ain't a real person," the first elaborates. "Like I said. Just somethin' the cap'n made."

Bralin is able to find a small WLA office here, but they aren't sure where to find Atuell.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Thursday May 4th, 2017 11:15:23 AM

Tishe' agrees with Bralin. "No killing helpless prisoners. We can Mark of Justice them, and they already know that with all their advantages, ship, command crew, and magic items ... they were still beaten. They have a chance to turn a new thread. And if I can allow Eberyon to have time to Atone, we will give no less to mortals "



Rill (MarkB) HP 102/103 - AC 25/15/23 CMD 2259 
Thursday May 4th, 2017 4:29:33 PM

"Tishe, how is it that you came to allow a god time to atone? Was this something that happened back on the Sargass?"

Rill is not sure if he should be impressed with Tishe or seek a way to restore her mental health, or perhaps both. Having truck with a god can take a toll on a person.

"I do like your solution to dealing with our prisoners. I have looked within their hearts. There is a darkness within two of them but the other three have the capacity for good works. Perhaps if we give them a task toward a good purpose, the three will sway the other two. Could we keep the more damaged ship and put them to work on repairs, perhaps under the watchful eye or the Harbormaster or Tula?"

"As for Atuell, both Deathwatch and my ability to Probe Psyche would reveal if he were undead or a construct. He was in a disguise, and is younger than he appeard, but when I looked at him, he was as alive as you or me."

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Thursday May 4th, 2017 6:02:48 PM

"Unless of course, there was magic more powerful than your own concealing his nature." Terser shudders to think at facing something more powerful than the magic his friends command, as the energy that can come from them seems much bigger than their bodies could contain.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 
Thursday May 4th, 2017 6:23:23 PM

Jozhur ponders things a moment, "Could it be possible one of the enemy who fled, the 'Captain', was going around disguised as a made up character, 'Attuell'? Did we ever confirm both Attuell and the Insight were not in Bonetown when the last disappearances occurred?"

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Thursday May 4th, 2017 7:05:56 PM

Bralin responds to Rill, nodding at Tishe.

"She speaks of the trial of the Fey King, at his Awakening. The heroes of the Wold were called upon to declare judgement upon him, and we voted for Atonement."

The dwarf's eyes lose their focus for a moment, while he dwells on the memories.

"T'was some time ago, it seems."

Waving away the past, Bralin returns to the task at hand.
"Could Atuell be some form of doppleganger or clone or some such?

Better yet, now that we have met in combat, have we some means of scrying their company?"

Zeoll (Cayzle) (AC26; HP62 of 62)  d20+25=31 ;
Thursday May 4th, 2017 7:12:09 PM


Zeoll surveys his friends -- are there any leads or avenues we have left to try? The old liontaur is just not sure where to go with the group's mission to take on this evil group.

At least we now have some real names: Nikodem Zyre (“the Necromancer”), Elmar Wake (“Death”), Soliania Krisdithas (“Reaper”), Kondar Wright (“the Spectre”), and Lothar Tawles (“Darkness”). But what's next?

At the least, he can prowl around town and see what info there is to gather on those names.

Gather Info 31

Zod |&| Kunda (Damarr) HP: 52|66 AC:22|26 T:21|15 FF:20|20 CMD: 36|31  d20+5=15 ;
Thursday May 4th, 2017 7:27:10 PM

Zod nods in deference to Bralin and the others. "If it attacks me or mine, I put it down. If it thinks better and runs off, maybe I let it go." The minotaur smiles, shaking his head. "Seems I don't yet have a mind for the rules in this half-civilized port town." Zod scratches his ear and flicks a gob of something green from his finger. "But if it's order you want, I know a former Mailed Fist Captain or two that might lend some wisdom and a hard bark to stiffen up a few spines."

Zod sits back to whittle his quarterstaff, carving fluid designs into the unpolished wood. Craft Carpentry 15.

DM Kathy 
Thursday May 4th, 2017 10:59:32 PM

You discuss Captain Atuell, and Rill is quite confident that his spells would have told him if Atuell were undead or a construct. Alas, this appears to be an error on your DM's part. You kept asking if Atuell was undead, and he is not; however, he is a construct, and if the Probe Psyche should have told you that, I apologize.

Zeoll attempts to find information about the real crew of the Insight, but you don't turn up very much. You begin to suspect, however, that Elmar Wake was the human man who was paying bards to spread the "old legend" of the Soul Driver.

You are still working your way through options of what to do with the captured crew, and I won't interfere in that unless you have a specific question.

The next day, you receive word from the Harbormaster that Eloi Kole would like to buy the Dealer's Choice for 5,000 gold.

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18 
Friday May 5th, 2017 4:40:49 PM

Reggie leaves the prisoners to their fate having gained nothing new.

Reggie heads to the nearest tavern to have some drinks, pondering what to do next. she begins doubting whether her past ever happened.

Rill (MarkB) HP 102/103 - AC 25/15/23 CMD 2259 
Friday May 5th, 2017 6:32:42 PM

Rill returns from the Catacombs with a big bag of coins. He takes out a pen.

"Hmmm. Lemme see. Sold weapons, armor. Then there was that ship, let's sell that to Eloi Kole. There are 8 of us ... carry the one ... ok, and then...OK. So we have 21,553 GP to distribute. We also have 5 potions of Water Breathing and five potions of Cure Moderate Wounds.

"How much do we need to pay the crew? Shall we say 300 gold for Captain Zeoll to distribute and give to Tula for ship supplies? If this seems fair, then each of the Black Lions would get 2,656 GP for their share.

"As for the potions, I suggest:
Jozhur - 1 Water Breathing, 1 CMW
Zeoll - 1 Water Breathing
Zod - 1 CMW
Reggie - 1 Water Breathing, 1 CMW
Bralin - 1 Water Breathing, 1 CMW
Terser - 1 Water Breathing, 1 CMW

"I left Tishe and myself off as least likely to be hurt or unable to deal with being underwater. Besides, I need you all to have healing potions in case I go down.

"Fair enough? Everyone good with this?"



Zeoll (Cayzle) (AC26; HP62 of 62) 
Friday May 5th, 2017 8:03:52 PM


Zeoll nods and thanks Rill for his loot division. "You have done well forr us, my frriend!" he says.

He also agrees with the selling of the ship.

"What, the Catacombs wouldn't take it?" he asks Rill with a grin.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Friday May 5th, 2017 8:48:54 PM

Tishe' nods as Bralin speaks. She tells the tale as written in the Black Cathedral of Plateau city; "The Fey King created the Wold's Cradle and inspired the creation of the Wold, but he was put to sleep by Maab through many ages long time. At long last, the elves of the Wold chose to awaken him, and he rose in anger, and might have conquered all. But the heroes of the Wold forced him to bow, and chose to offer him the chance to Reform. Since then he has worked many changes to the Wold, trying to make amends."

"When the elves awoke Eberyon, I have been told multiple avatars of Eberyon were seen all over the Wold. I and my packpates in the Bloodpack met His avatar on the Sargrass that looked like a white-skinnned drider and fought and beat him. But we knew that it contained only a sliver of Eberyon's power, and we wouldn't have been able to succeed unless the Fey King wasn't fighting on so many fronts at the same time."

Zod |&| Kunda (Damarr) HP: 52|66 AC:22|26 T:21|15 FF:20|20 CMD: 36|31 
Sunday May 7th, 2017 6:47:00 PM

Zod listens closely as Tishe and Bralin recount their first-hand experiences with the Wold's First Immortal Power. He agrees with Rill's loot division and takes the healing potion with a distracted thank-you.

Perhaps also inspired by Tishe's recollection of the Fey King's promise to Reform, Zod returns to the discussion of the captive pirates. "Maybe for now, we should add the three sailors to help crew your Lionfish and make repairs to the Insight. For those other two.." Zod gives another disdainful snort "Curse them with a word of warning, or turn them into jellyfish for the rest of their lives.... I stand by my first statement as to their rewards."

Terser (Warren G) [AC22/13/19 - CMD 27 - HP 156/156, DR 1/-] -2 NL (25% chance no crit, uncanny dodge, rage used 1/28, channel 0/5) 
Sunday May 7th, 2017 8:49:18 PM

Terser continues to hoard his money, hoping inspiration for some improved gear will come his way. Maybe this group of wizards will have some powerful item that will suit him to a tee.

DM Kathy 
Sunday May 7th, 2017 10:42:32 PM

Reggie heads for a much-deserved drink. Maybe when all this Soul Driver nonsense has been wrapped up, the group will have time to look at Zod's clue about slavers. And maybe that will lead to the answers Reggie seeks.

Rill takes the loot to the Catacombs, but makes a vow to hunt down and eliminate the creature calling itself "Captain Atuell." [OOC: I can't go back to the beginning of the module and have Rill kill him; among other things, he gave you guys some information. But if you want to hunt him down and kill him now, you can.]

Tishe' and Bralin continue catching Zod up on somewhat-recent Woldian history.

You sell the Dealer's Choice and divvy up the proceeds. The Insight proves more difficult to get rid of. Nobody seems to want a ship where the former command crew could teleport back aboard at literally any minute. Perhaps with time, it will seem less of a threat. Or perhaps you'll just have to break her up for parts.

At any rate, it would seem the adventure of the Soul Driver is winding down.

Experience Points! The zombie fight aboard the Dealer's Choice was worth 4,000 XP each, which I think I forgot to award. This final scene was worth 24,000 each. And let's make this "last call," and try to wrap up anything still outstanding from this adventure. New challenges await!

(Ed) Reggie | AC : 23 / Touch 22/ flat: 19 | HP: 120 / 130 | Rage used 0 /18  d20+11=27 ;
Monday May 8th, 2017 5:02:58 PM

"I would recommend we scuttle the Soul Driver, salvage what we can and make repairs or improvements to the Lionfish" Reggie suggests.

Reggie spends time on the Lionfish during her downtime looking hings over. She seems to making measurements and drawing up plans.

Looking to add some sort of siege weaponry on board.

{ooc: craft ship = 27}

(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) 
Monday May 8th, 2017 6:22:18 PM

"Agreed", responds Bralin to Reggie. Breaking up the vessel seems like the only option.

The dwarf also thanks Rill for taking care of the equipment distribution.

Afterwards, its time for some introspection, and Bralin wanders off for some alone time.

Zeoll (Cayzle) (AC26; HP62 of 62) 
Monday May 8th, 2017 6:45:22 PM


Zeoll has some business at the Catacombs. Other than that, he is happy to practice his mending spell and his Profession Sailor aboard the Lionfiish.

Privately, he again talks with his friends about his idea of converting the Bonetowners from the illegal piracy of theft and pillaging to the legal piracy of taxation, border control, and policing the waves.

AC 19/ 19/ 17. CMD 15 HP 91 /91 Tishe' (SteveK)  
Monday May 8th, 2017 7:01:38 PM

Tishe' thinks scuttling is a fine idea! After removing any cargo and loose items below deck, the spellweaver helps with removing the useful parts of the ship; sailcloth, ropes, anchor and bell. Then has the ship towed out to one side of Bonetown harbor where it may make a lovely reef and uses her Pearl of the Sirines to swim under the keel before casting a single spell... Passwall. The spell puts an immediate ten foot diameter hole in the bottom of the Soul Driver, and Tishe' swims quickly away as the hulk settles to its final resting place!

That taken care of, Tishe' is glad to see the former crew working off their crimes, and is able to settle for easy days at Portside House, weaving on her big loom and using Prestidigitation to help tell stories of the Sargrass to the children who happen by.



Rill (MarkB) HP 102/103 - AC 25/15/23 CMD 2259 
Monday May 8th, 2017 7:38:07 PM

Rill will look about the Soul Driver, becoming familiar with the vessel himself.

"I have no problem with scuttling the ship. It seems that the local superstitions render it valueless anyway. But the likelihood of them using it as a teleport destination seems slim. They used Shadow Walk to leave and Shadow Walk is not precise. If they can teleport, their familiarity with the vessel only improves their ability to gain access to the ship, and it's hard to see why they would want it again give the fact that we have the same access."

"As for our prisioners, I like Tishe's idea of the Mark of Justice and having them work off any debt."

Rill also agrees with Zeoll's proposal to move the town's illegal piracy of theft and pillaging to the legal piracy of taxation, border control, and policing the waves.

Zod |&| Kunda (Damarr) HP: 52|66 AC:22|26 T:21|15 FF:20|20 CMD: 36|31  d20+5=18 ; d20+10=25 ;
Monday May 8th, 2017 8:20:03 PM

Zod takes a sizable plank from the Insight before Tishe and the others sink it. He begins the slow process of whittling away the board to reveal what muses may have hidden inside (Carpentry 18).

At ease in Bonetown, Zod and his companion fall into semi-seclusion. He joins Reggie and the others at the tavern to ask more about the heroes and the pirate cove they call home, and can be seen around, usually looking for a drink or another competitive spirit, but he spends most of his time getting familiar with the natural areas around Bonetown (K:Nature 25).

Zod is agreeable to Zeoll's plan to legalize and control piracy in the waters around Bonetown, although he doesn't see a particular place for himself in the plan as of yet.

(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP90/99 
Monday May 8th, 2017 9:35:40 PM

Jozhur shugs at Zeoll, "The circumstances surrounding the 'Soul Driver' are pretty sinister, even for Bonetown. I can understand no one wanting anything to do with it."

His eyes light up when Reggie mentions adding siege weaponry to the 'Fish. "Magana was obsessed with putting a ballista on board. Problem is, the deck would be too cramped for our larger friends to move around on. Maybe we could engineer some sort of platform to put it on, out of the way."

Rill (MarkB) HP 102/103 - AC 25/15/23 CMD 2259 
Monday May 8th, 2017 9:49:15 PM

"Maybe we need a bigger ship."

DM Kathy 
Monday May 8th, 2017 10:10:21 PM

As this adventure winds down, Reggie begins looking at the possibility of mounting a siege weapon on the Lionfish. You find the spot on the forecastle deck where a ballista can be mounted. There isn't one there now; some of the larger members of the crew kind of appreciate having the extra space. It would be an easy enough task to mount a ballista, though, if that's what the crew agreed upon. Jozhur suggests a platform or similar structure to keep the ballista out of the way--although that would take longer to arrange.

You decide to scuttle the Insight, and Tishe' is readily able to accomplish this. Zod claims a souvenir plank and begins carving it into....something.

The other bits and pieces you salvage bring you enough coin to pay your incidental expenses for a while.

You end up turning the captured crew over to the Harbormaster, who pledges to find honest work for them. Well, honest-ish. This is still Bonetown.

And as the former Insight makes its way to the bottom of the harbor, you all prepare for your next adventure.....

Return To Index      Next Module (Swords and Shackles)
Copyright © 1980-2024 WoldianGames. All rights reserved.
Privacy Policy - Terms of Service - Site Map - Contact Us - SRD
 
WoldianGames Homepage