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A Big Problem
Omens and Portents - and a Rescue


Dm Shawn - a dead priestess and a druid 
Wednesday September 14th, 2016 5:47:16 PM

She is appreciative of the warning, but she like her friends is already prepared. A hero is always prepared.

Pressi tries to think of a story or something that can be tied to this. She is frustrated at recieving more riddles then clues.

No one else is listening on to the convo. " I had them right before i woke up. When i awoke, I was in the woods and followed the road to town. A few days max. "

Bliss comes up with an outline of what needs to be done. " Those are wise choices Bliss " Sarabella says
" you might want to also find out if they have a third number picked out."

Graeff comes running in the door, covered in sweat. " There you are... we need you. One of my animal friends spotted some giants to the north. They skirmished with some elves and have them pinned. I need to speak to those elves. Ekron will lead you there. His father is the fastest deer in the woods and he himself is an excellent scout and eyes for the animals. "


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday September 14th, 2016 8:44:29 PM

"Alright, we knew this day was coming! We are heroes. Let's go do this. Ekron, get us there now. Thanks you Sarabella! Maybe you were brought back to be the third member of the Second Breakfast group? The gods ways are certainly mysterious. Think about it," Shel calls out as she rushes out to go save the elves.

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 51 
Wednesday September 14th, 2016 9:05:29 PM

"Thank you for the warning, Sarabella. We will keep it in mind and, hopefully, fully understand the premonition when the time is ripe. May I leave Bill, the potted fern, here with you? I am looking for a new home for him; and he is not much use in a fight. Ha! Fare well, and stay safe."

A call to action at last. Tendel has felt a little uncomfortable with the group so far as he quietly learns more about them. He mounts Onalep and dons his shield, ready to fly to battle with Humble's Sword.



Pressi (Melvin) - AC 21, HP 58, CMD 25 
Wednesday September 14th, 2016 9:52:36 PM

"You woke up in the middle of the woods?" Pressi asked slowly. "I'm assuming you fell asleep somewhere in town, and then found yourself moved to a different location with no idea how? The location in the same place where your vision was set? See, I feel like that's probably where you should have started."

Pressi remains silent for the rest of the time, but she keeps her eyes firmly locked on Sarabella, even as Graeff comes in.

"Right, everyone saddle up." Pressi asks about the distance, and tries to get as much information as she can. "Alleah, we still have a horse per halfling, right? We're not going to need to spend a couple of hours getting packed? Everyone's packed to be able to move at a moment's notice?"

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20 
Wednesday September 14th, 2016 11:22:22 PM

"To the ponies!" says Kezzem. "And beyond!"

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Thursday September 15th, 2016 6:30:30 AM

"Sarabella, thankyou, but we have to be off. Could you please leave word back at the house for Murphy should he return before we do? Let him know where we have gone"

Alleah is ready to move out just as quickly as anyone else. The group still have the ponies from earlier, and they should be well rested and ready to go.

Bliss (AC27, HP47of47) & Mookie (AC19, HP23) (Cayzle) 
Thursday September 15th, 2016 8:08:07 AM


Bliss pipes up loudly, "Mister Graff! Mister Graff! How far away is it?

Assuming we will be on the scene in less than an hour, he makes some long duration preparations.

[OOC: Still waiting for my kindly DMs to approve Bliss's Catacombs receipt. Then I can switch to a new post-surgery PC sheet. Thanks!]

"Mookie, you fly high and I'll stick down here in the shadows. Come on, everybody!"

Perceptions checks to come.

Dm Shawn - a dead priestess and a druid 
Thursday September 15th, 2016 5:51:53 PM

Sarabella smiles at Shel. " Anything is a possibility in this crazy wold we live in."

" Yes, Tendel. I' ll watch the fern. Does he do any tricks?" She asks with a toothy grin.

" Pressi, I didnt wake up from sleep, but from death. "

Kezzem calls to saddle up, and sets out.

Alleah asks Sarabella to leave word for Murphy, and the priestess agrees to.

" Its a few hours to the north." Graeff tells Bliss. " About four to be exact. The deer will lead you there and wait for confirmation of your sucess. "

...............

Supplies are gathered, and the group follows the deer north.

The treck is quick, a handful of hours. Finally the deer stops in his tracks and nods, if you can imagine a deer nodding, in the direction of a copse of trees.

As if planned, a loud voice bellows out... " Make you a deal elfs....( said with a f and not a v). One come out and give up.. we let go. Just eat others."

" C'mon you stoopid jerks..." another voice calls out." We still gotta clean ya before we cook ya...."

Bliss (AC28, HP56of56) & Mookie (AC31, HP28of28) (Cayzle)  d20+11=26 ; d20+11=21 ; d20+11=26 ; d20+11=21 ; d20+11=18 ; d20+11=23 ; d20+11=17 ; d20+11=31 ; d20+4=20 ; d20+4=10 ; d100=62 ;
Thursday September 15th, 2016 7:23:58 PM

About 3.5 hours into the trip north, Bliss pauses to use some magic.

He taps Mookie and himself with a Mage Armor wand (CL1, lasts an hour). UMD 26 and 21, perfect the first two tries.

He reads two scrolls of Magic Vestment (CL5, lasts 5 hours). Another 26 beats the needed DC25. After that, it takes 5 tries to read the second scroll. [No problem there; only fail on a 1 matters.]

He reads two scrolls of Barkskin (CL6, lasts an hour). He has Barkskin on his class list, so he has to roll 1d20+4 to beat a DC6. No problems.

Bliss saves his other consumables. Boosted ACs are included with a new PC sheet link in the header.

===== ===== =====

At the sound of the bellowing voices, Bliss says to Mookie, "Come on, old friend! Just like we practiced in training!" He casts his spell of Beast Shape I, becoming an eagle.

Ley Check: 62 A-OK

Note that magical size effects do not stack, and the BSI spell does not change Bliss's size -- Bliss is naturally small, as is the eagle. So, Bliss's permanent Reduce Person still brings him down one size category to tiny.

Bliss and Mookie fly into the clearing!

Effects on Bliss and Mookie:
Mage Armor (CL1), Magic Vestment (CL5), Barkskin (CL6).

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday September 15th, 2016 7:53:05 PM

Once the deer gets them to where they hear the voices, Shel also casts prepatory spells. She casts Shield and Fly on herself, both of which will last for 8 minutes. She waits for one of the others to take the lead in the encounter, and she flies behind them.

Tendel (Robert) AC 27 (29 vs Evil), hp 65 & Onalep: AC 18 (20 vs Evil), hp 51  d20+14=25 ; d4+2=4 ; d20+7=22 ;
Thursday September 15th, 2016 8:47:15 PM

Seeing Bliss cast preparatory spells Tendel decides to wait a bit longer, and instead casts them with Shel just before the clearing.

He casts Bless for everyone: from his wand and Protection from Evil on himself and Onalep from another wand.

Tendel's first action in combat will be to cast Spiritual Weapon (range 180') from the edge of the clearing, causing a shimmering force-sickle to suddenly attack the nearest giant.
Hit AC 25, damage 4

"Hold up, Onalep," he says to his mount, "We will charge in when we have a better idea of what's going on."
Perception: 22 (specifically looking to see one of the giants fighting unarmed)

"Good luck everyone, Maab be on our side."

*****
Spells in effect:
Bless on everyone (8 minutes) (+1 morale bonus on attack rolls and on saving throws against fear effects)
Protection from Evil on Tendel and Onalep (8 minutes) (+2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures, and other conditions)
Spiritual Weapon (round 1 of 8)


Pressi (Melvin) - AC 21, HP 58, CMD 25  d20+14=28 ; d20+18=24 ;
Thursday September 15th, 2016 9:14:24 PM

" Pressi, I didnt wake up from sleep, but from death. "

"Oh," Pressi replied. "Well, that's all right then."

-------------

"Ok, listen up. We don't know how many giants or elves are out there, nor do we know anything about the terrain. So before we go charging in with some quip about how they might want to start with an appetizer or how we're the ones bringing the spice, we need to come up with better quips.

"Also, I think we need stealth far more than speed. First, if anyone has a way to contact the elves from range, you may want to do it now. But I'm loathe to send anyone too far even to scout or relay a message. You know, from the last time someone went ahead to scout. Second, we need to make sure not to cast any buffs that, you know, make a lot of light or noise.

"I think we should do a simple pincher maneuver. Kezzem, Bliss and Tendel takes the left flank. The rest of us takes the right. Tendel, Alleah, if you two are uncomfortable sneaking with us, you can hang back and maybe get some trip wires going. And remember, we only get to surprise them once, so we need to make it count."

Pressi makes one last attempt to scan the area for better positioning. (Perception 28, Stealth 24).

Tendel (Robert) AC 27 (29 vs Evil), hp 65 & Onalep: AC 18 (20 vs Evil), hp 51 
Thursday September 15th, 2016 10:15:34 PM

"Good plan, Pressi."

[ooc]Sorry, gotta get my head back into PbP rather than live gaming, where bold plans are thrown about more easily before a group consensus is made, as I'm sure you're aware of.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Friday September 16th, 2016 8:59:08 AM

"You know, it wasn't so long ago that we had our own giant. He could have come in handy right about now"

Alleah is happy to go with Pressi's plan. "I'm coming with. If you guys need some healing - and you usually do - I should be close by"

She will take the right flank as suggested.

Bliss (AC28, HP56of56) & Mookie (AC31, HP28of28) (Cayzle) 
Friday September 16th, 2016 7:02:29 PM


Evidently Bliss has yet to learn that heroes can have plans and be cautious. He has already flown ahead!

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday September 16th, 2016 8:33:45 PM

Shel agrees to Pressi's plan. "Remember I can cast Invisihility if someone would want that spell on them for a short period. Let me know quickly if you do," she quickly whispers.

Current buffs: Fly and Shield for 8 minutes each.

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20  d20+17=36 ;
Friday September 16th, 2016 8:57:15 PM

"I've got a new trick for these brutes", says Kezzem. Kezzem stealths up until he can see the giants.



Dm Shawn - a dead priestess and a druid  d20+6=22 ; d10=2 ; d20+6=17 ; d20+6=14 ; d20+6=24 ;
Saturday September 17th, 2016 12:11:45 PM

The group buffs up before some head forward. Pressi suggests a pincer move, which would be wise at this time but Bliss takes the form of a bird and scouts with mookie while Kezzem sneaks up in the tree line. ( I dunno if Shel wants to fly out, or is holding back while the other two remain unseen).

Those that move up see a quartet of big uns. two ogres and two more a little bigger. The group is behind a couple of downed trees that still have green foliage and were obviously perfectly healthy a short time prior. The trees have hundreds of arrows embedded in them. In front of the trees are two dead ogres full of arrows. Behind the baricade are two dead elves with their heads smashed in. Another dead elf is roasting on a spickett roasting over a fire.

In front of the cave, another barricade is set up of down trees, and rocks.

One of the ogres has a parchment folded over on itself to form a cone which he has used to amplify his voice.

"Come out elves...., we have your friends here. you can talk to them if you want. We are treating them real good."

The giants and ogres are turned sideways facing the cave.

https://docs.google.com/spreadsheets/d/1iw9GBMq7KRntaICxsbqRW5fwkFGDFVU_G39MQKHCf1s/edit?usp=sharing

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20  d20+13=23 ;
Sunday September 18th, 2016 12:30:22 PM

Kezzem casts grease on the ground beneath the giants (D11-E12). "Hey, you big stupid fatties, what's the difference between a cave giant and an ogre? Only one of them's dumber than a sack of rocks!"

Bluff: 23 (to distract them from the grease and get them bickering with each other)

----

Bardic Performance 5 rounds/day: 0 used
Bard Spells Known (1st level, 2/day): 1 used
Hero Points: 2

Pressi (Melvin) - AC 21 (20), HP 58, CMD 25 (27); bless; bugbear 
Sunday September 18th, 2016 2:22:52 PM

Pressi frowned. "So much for the subtle approach. Ok, someone here should probably head to the cave and see if they need assistance. Shel, hold on those invisibilities; one of the elves may need it later."

"As for you four," Pressi started as she seemed to slide something out of her sleeve (move action to slide wooden fist on her hands). "Looks like your cooks forgot about the health inspectors."

Pressi grows to a seven foot tall bugbear (standard action). (Bless counters her attack roll hit.)

Bliss (AC28, HP56of56) & Mookie (AC31, HP28of28) (Cayzle)  d20+10=29 ; d20+18=26 ; d3=2 ; d6=2 ; d6=2 ; d6=1 ; d20+13=15 ; d20+13=30 ; d3=3 ; d3=2 ;
Sunday September 18th, 2016 7:53:37 PM

Bliss charges Cave Giant 1, flying down to attack, aiming to end move in the giant's space at F8. Doing this provokes an attack of opportunity; Bliss's AC with his mobility feat vs that AoO is AC32.

Mookie also flies down to attack, also ending move in the same space. With any luck, the giant can make only one AoO per round, and so Mookie's move will not result in an attack.

Mookie tries to Aid Another to help his master. He successfully helps his master's first attack.

Bliss attacks and hits AC26 for 5 damage with his beak. That attack inflicts 1 damage on himself if it hits. Bliss follows up with two claws, hitting AC15 and AC30, for 2 hp damage and 1 hp damage.

Current ACs noted in header.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Sunday September 18th, 2016 9:11:36 PM

Shel flies into the air and tries to close to within approximately 100'. As she does so, she casts Confusion on as many biguns as possible.

OOC: map link is not working for me. The spell has a 15' burst effect. I'd hope to get at least two of the creatures in the burst. Shel wouldn't target the one that Bliss was currently engaged with. Will DC 20 to avoid the effect.

Tendel (Robert) AC 27 (29 vs Evil), hp 65 & Onalep: AC 18 (20 vs Evil), hp 51 
Monday September 19th, 2016 1:01:06 AM

Tendel's first action in combat will be to cast Spiritual Weapon (range 180') from the edge of the clearing, causing a shimmering force-sickle to suddenly attack the nearest giant (CG2).
Hit AC 25, damage 4 (rolled previously, it does attack in the round it is cast)

"Hold up, Onalep," he says to his mount, "We will charge in when we have a better idea of what's going on."
Perception: 22 (specifically looking to see one of the giants fighting unarmed)

"Good luck everyone, Maab be on our side."

Tendel will remain mounted on Onalep at the edge of the forest (E18), taking cover if possible.

*****
Spells in effect:
Bless on everyone (8 minutes) (+1 morale bonus on attack rolls and on saving throws against fear effects)
Protection from Evil on Tendel and Onalep (8 minutes) (+2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures, and other conditions)
Spiritual Weapon (round 1 of 8)

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=19 ;
Monday September 19th, 2016 4:08:25 AM

Alleah holds her ground, instead casting Hold Person on Cave Giant 2.

She isn't sure if it's going to hold or not, so takes the precaution of retrieving a wand just in case.

----------------------------
Standard Action: Cast Hold Person. Leyline check: 19 = Pass. Perhaps surprisingly, giants and ogres are considered humanoids so can be targeted by the spell. Cave Giant 2 to make a Will Save vs DC21 or be paralyzed.
Move Action: Retrieve Wand of Magic Missile from pack


Dm Shawn - The one about the ogre, giants and elves  d20-1=8 ; d20=12 ; d20+3=7 ; d20+12=23 ; d20+3=4 ; d20+3=9 ; d20+8=21 ; d100=62 ; d8+5=6 ; d100=58 ; d8+6=14 ; d20+3=11 ; d20+12=32 ; d20+12=16 ; d20+12=18 ; d20+7=17 ; 2d6+9=19 ;
Monday September 19th, 2016 12:54:53 PM

Kezzem uses his distraction and grease spell to dump the two ogres and one giant on their bums. " You idiots" the one ogre says " them halflings good eats."

Pressi is laying down more of the plan when Kezzem rushes in. She uses the time to change into a seve foot bug bear.

Bliss comes flying in and rakes the giant as well as gets him with his beak. The giants swing misses Bliss.

Shel flies up, and casts confusion on the same giants Kezzem greased. The one giant begins tearing at his face with his dirty fingernails, while the ogre tears at his stomach.

Tendel's spiritual sickle flies in and gouges into the giant that tears at its own face.

Alleah uses her spell and luckily it works on the cave giant. If it was a bigger giant it might not have worked. (I'll allow it due to the humanoid tag, and the fact that cave giants are small. It might not work on a bigger one, but you'd have to attempt to see.... :) )

The giant bliss wounded swings back and just misses taking off Bliss's beaked head with a monstrous swing. (Crit not fonfirmed.) 19 dmg

The ogre who was greased crawls on his belly over his associate tearing at his belly, outside of the grease spell.

giant 1 6 dmg
giant 2 17 dmg confused/greased/held
ogre 1 greased
ogre 2 6 dmg greased/confused

https://docs.google.com/spreadsheets/d/1iw9GBMq7KRntaICxsbqRW5fwkFGDFVU_G39MQKHCf1s/edit#gid=0

Bliss (AC28/30, HP36of56) & Mookie (AC31, HP28of28) (Cayzle)  d20+10=29 ; d20+13=17 ; d20+13=29 ; d20+13=33 ; d20+13=17 ; d3=1 ; d3=1 ; d3=3 ; d6=3 ; d6=2 ;
Monday September 19th, 2016 1:39:56 PM

Bliss makes an eagle's "RAWK!" and keeps on fighting with Mookie.

Mookie attempts to Aid Another ... and gives Bliss a +2 to AC. He can sense through his telempathic link that Bliss really wanted help to attack, but Mookie wants to keep his master alive! Bliss's AC is 30 vs the giant. Bliss makes his three attacks ... beak / claw / claw hits AC 17, 29, and 33. That last one is a crit threat, and confirms vs AC17.

If the giant's AC is 18 or better, then it takes 2 hp nonlethal damage. If its AC is 17 or less, it takes 7 hp lethal damage and 3 hp nonlethal damage.

[OOC: Can we get the enemy ACs, please?]

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d20+10=22 ; 4d6=11 ; d20+10=12 ; 4d6=10 ;
Monday September 19th, 2016 9:46:17 PM

Shel readies an action to cast a spell on the first unattended ogre attempting to stand.

Cast Scorching Ray. 2 rays at this level. First attack hits touch AC 22 and does 11 points of fire damage. Second attack hits touch AC 12 for 10 points of fire damage.

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Monday September 19th, 2016 11:13:08 PM

Kezzem laughs at bumbling giants in the grease and attempts to get the cave giant that struck Bliss to see the humor in it.

OOC: Hideous Laughter (DC 13)

----

Bardic Performance 5 rounds/day: 0 used
Bard Spells Known (1st level, 2/day): 2 used
Hero Points: 2

Tendel (Robert) AC 27 (29 vs Evil), hp 65 & Onalep: AC 18 (20 vs Evil), hp 51  d20+13=22 ; d4+2=3 ; d20+7=21 ; d4+2=6 ;
Tuesday September 20th, 2016 5:30:50 AM

”Ha! Great idea Alleah. I’ll get the other one then.” Tendel chuckles as he casts the spell, finding great amusement in how successful it was for Alleah, and in Kezzem's jokes.

Tendel casts Hold Person on the other Cave Giant (CG1), seeing as the others are otherwise occupied.
(Will DC 17)

He then spurs Onalep towards the cave entrance to see what is going on there, and the jaguar nimbly crosses the clearing around the edge (Speed 50’)

The Spiritual Weapon continues its attack.
Attack 1: Hit AC 23 (with Bless) Damage 3
Attack 2: Hit AC 22 (with Bless) Damage 6

*****
Spells in effect:
Bless on everyone (+1 morale bonus on attack rolls and on saving throws against fear effects)(8 minutes)
Protection from Evil on Tendel and Onalep (+2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures, and other conditions)(8 minutes)
Spiritual Weapon (round 1 of 8)



Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=62 ;
Tuesday September 20th, 2016 7:55:26 AM

"That giant isn't going to stay down for long. If anyone wants to deliver the coup-de-grace, I suggest doing it before he frees himself"

If Giant 1 is still moving after Tendel's spell, Alleah will try to hold that one as well.

----------------------------
Standard Action: Cast Hold Person. Leyline check: 62 = Pass. Cave Giant 1 to make a Will Save vs DC21 or be paralyzed.

Pressi (Melvin) - AC 21 (20), HP 58, CMD 25 (27); bless; bugbear (speed 40)  d20+14=31 ;
Tuesday September 20th, 2016 9:20:17 AM

"I've got to be honest," Pressi said. "I almost feel sorry for these guys. Alleah, go heal one of them so I don't feel like we're the biggest bullies on the planet. It's like we're knocking over puppies out there."

Pressi scanned the area. "Good idea, but there isn't really anyone in good position to coup de grace out there." (OOC: it's a full round action).

Pressi runs in an attempt to flank the cave giant 1, while bluffing her god for a spell.

(move 4x40=160 feet.)(Reflex 31).(Swift action +4 AC boost replaces her dex modifier (+4), so she remains at AC 20).

Dm Shawn - The one about the ogre, giants and elves  d20+3=21 ; d20+3=5 ; d20+5=15 ; d20+5=24 ; d8=3 ;
Tuesday September 20th, 2016 9:33:56 AM

Bliss again rakes with the claw tearing two superficial scratches in the giants shouder.

Shel waits for the ogre who was on his belly to start standing and blasts him with her scorching ray. The first one connects.

Kezzem tries to get the giant to laugh, but the creature is too dumb to get the joke.

Tendel sees Alleah's spell work and he too holds the other giant. His sickle continues tearing into the giant while he heads for the caves.

Alleah holds her action as Tendel's spell works.

Pressi runs forward and flanks the giant.

As if the giants weren't having a terrible day, two elves emerge from the cave and fire on the standing, held, giant. one of the arrows plunges into the creatures flank.

Th ogre that Shel scorched quoffs a potion and disapears from site.

giant 1 8 dmg, 2 non lethal held
giant 2 26 dmg confused/greased/held
ogre 1 11 dmg greased
ogre 2 6 dmg greased/confused

https://docs.google.com/spreadsheets/d/1iw9GBMq7KRntaICxsbqRW5fwkFGDFVU_G39MQKHCf1s/edit#gid=0

Bliss (AC28, HP34of56) & Mookie (AC31, HP28of28) (Cayzle)  d3=2 ; d3=1 ; d6=5 ; d6=6 ; d6=2 ; d20+17=35 ; d3=2 ; d6=1 ; d6=6 ; d6=4 ;
Tuesday September 20th, 2016 9:54:39 AM

Bliss and Mookie each spend a round coup-de-gracing the prone held cave giant 1.

Coup de Grace: As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced "coo day grahs") to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target. You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace. Delivering a coup de grace provokes attacks of opportunity from threatening opponents.

Bliss rips at one of the giant's eyes in an attempt to get at his brain. Critical inflicts 1 hp nonlethal plus 12 hp lethal to the giant and forces a Fort save or die vs DC22 or 23, depending on how you count the nonlethal point of damage. Bliss takes 2 damage from his vicious tear.

Mookie cocks his head at Bliss's vicious attack, and caws, "Kid! Whoa!" The raven tries top batter the giant into submission. Critical inflicts 2 hp nonlethal and forces a Fort save of unconscious vs DC12.

They grit their beaks and take any AoOs that they provoke.

When it is the giant's turn, if he is not dead and if he breaks the hold and if he stands up, that will provoke an AoO. If needed, Bliss hits AC35 on the AoO, inflicting 8 more damage and, if it works, taking 4 himself.

Later: Seems that breaking out of a Hold is a full round action that would not leave the prone giant any time to get up. So that AoO is likely to not be needed.

DM Shawn: The giant you are attacking is standing.

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless  d20+17=37 ;
Tuesday September 20th, 2016 3:31:43 PM

"Huh, I guess big stupid fatties falling on their faces was too high-brow for him."

Kezzem double moves to flank Ogre 1 with Pressi, tumbling to avoid AoOs.

Acrobatics: 37 (natural 20)

Bardic Performance 5 rounds/day: 0 used
Bard Spells Known (1st level, 2/day): 2 used
Hero Points: 2

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=15 ;
Tuesday September 20th, 2016 6:30:07 PM

OOC: did the confused biguns shake off the Confusion somehow? They should still be co fused unless you rolled and they got to act normally this round.

Shel casts Magic Missile at the giant that Bliss is attacking, assuming Bliss didn't finish it, doing 15 points of damage.

DM shawn: forgot to include their actions... will update.

Pressi (Melvin) - AC 21 (20), HP 58, CMD 25 (27); bless; bugbear (speed 40)  d20+11=24 ; d20+11=27 ; d20+6=18 ; d8+5=8 ; d8+5=6 ; d8+5=7 ; 2d6=5 ; 2d6=7 ; 2d6=6 ;
Tuesday September 20th, 2016 10:54:01 PM

Pressi attacks the ogre that she is flanking with Kezzem, using a wrist flick to activate her thorns.

Attack Rolls: 24+2, 27+2, 18+2
Damage: 8, 6, 7
Sneak Damage: 5, 7, 6

(If Pressi can't attack ogre 1 or cave giant 1, she attacks Ogre 2. Ignore the +2 to attack rolls and the sneak damage.)

(Used 1 ki, 1 round of the thorns)

Tendel (Robert) AC 27 (29 vs Evil), hp 65 & Onalep: AC 18 (20 vs Evil), hp 51  d20+14=16 ; d4+2=6 ; d20+8=23 ; d4+2=5 ;
Wednesday September 21st, 2016 5:19:25 AM

Tendel enters the cave, expecting trouble. If there is another giant in here he will cast Hold Person on it. Otherwise he is looking to help or free the elves, or something useful.

The Spiritual Weapon continues to attack.
Attack 1: Hit AC 16 Damage 6
Attack 2: Hit AC 23 Damage 5

*****
Spells in effect:
Hold Person on the Cave Giant (CG1)
Bless on everyone (+1 morale bonus on attack rolls and on saving throws against fear effects)(8 minutes)
Protection from Evil on Tendel and Onalep (+2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures, and other conditions)(8 minutes)
Spiritual Weapon (round 3 of 8)

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+16=23 ; d4+1=2 ;
Wednesday September 21st, 2016 9:00:35 AM

Alleah decides to save her spells for the time being.

She first calls out to the elves in elven Highlight to display spoiler: {"Hello there! We're from Humble's Ford. We're here to help. Is everyone ok? What can we do?"}

With a flick of her wrist, she unleashes the poorest excuse for a magic missile the Wold has seen.

-----------------------
Standard Action: UMD on the Wand vs DC20: 23 = Pass. Ogre 1 takes 2pts damage

Dm Shawn - The one about the ogre, giants and elves  d20+9=26 ; d20+9=15 ; d20+3=15 ; d20+3=5 ; d8=3 ; d8=2 ; d8=5 ; d8=4 ; d20+5=19 ; d20+5=12 ; d8=8 ; d20+1=8 ; d100=99 ; d8=3 ; d100=92 ;
Wednesday September 21st, 2016 6:45:32 PM

The giant stays silent as Bird-Bliss rips into his eye. He doesn't go down, and isn't dead.

Kezzem rushes forward and flanks with Pressi. Switched to ogre 2, because Ogre one is invisible.

Shel unleashes her magic missle on the giant, who doesn't die and is still held.

Pressi hits the ogre three times... ending the confused ogres life.

Tendel heads to the cave, but the two elves for a split second aim their bows at him before recognizing him as a halfling. They turn back and fire at the standing giant. One arrow connects.(elves emerged from the cave last round.)

Alleah unleashes another magic missle. (Switched to giant, ogre 1 is invisible for the time being.)

Ogre 1 comes into view as he throws his alchemy fire. A smile is wiped from his face as he realizes he is no longer invisible.

The confused ogre bonks the giant with his club.

giant 1 43 dmg, 5 non lethal held
giant 2 35 dmg confused/greased/held
ogre 1 11 dmg greased
ogre 2 dead


Bliss (AC28, HP33of56) & Mookie (AC31, HP28of28) (Cayzle)  d3=1 ; d3=3 ; d6=1 ; d6=5 ; d6=1 ;
Wednesday September 21st, 2016 9:16:48 PM


Bliss tries another coup de grace! This time his critical hit inflicts 8 damage, forcing a fort save vs DC18. Bliss self-inflicts 1 damage.

Mookie does the same. He inflicts 2 nonlethal and forces a save vs DC12!

Bliss does a little loopdeloop over the giant's head!

Pressi (Melvin) - AC 21 (20), HP 58, CMD 25 (27); bless; bugbear (speed 40)  d20+11=13 ; d20+11=30 ; d20+6=18 ; d8+5=11 ; d8+5=8 ; d8+5=7 ;
Wednesday September 21st, 2016 10:23:38 PM

(OOC: I'm going to assume that Ogre 1 hasn't moved from his pre-invisibility position. Also, we need to know what he threw the alchemist fire at and if he hit.)

Pressi shook her head at Ogre 1. "You're new so I'll let you in on a little secret. The next time you get a chance to move away from me, you should probably take it."

Attack: 13, 30, 18
Damage: 11, 8, 7

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=11 ;
Wednesday September 21st, 2016 10:37:27 PM

Shel uses another magic missile at the nonconfused giant.

11ppijts of force damage.

Tendel (Robert) AC 27 (29 vs Evil), hp 65 & Onalep: AC 18 (20 vs Evil), hp 51  d20+13=24 ; d4+2=5 ; d20+7=19 ; d4+2=5 ; d20+10=23 ; d8+3=10 ;
Thursday September 22nd, 2016 12:39:39 AM

Satisfied that all is well in the cave, Tendel slids off his mount and says to Onalep, ”Go ahead and finish off these brutes. Attack!” He points to Ogre 1 for Onalep as he casts Hold Person on the same Ogre. (Will DC 17).

Onalep runs off and leaps into the frey with Ogre 1, attacking from D7 (move 50’, heading up the map around the trees. Onalep has Mobility: +4 AC moving through a threatened space, risking AoO from CG1 and Ogre 1).
Bite: hit AC 20 (rolled +10, should be +7) Damage 10

The Spiritual Weapon continues to attack CG2.
Attack 1: Hit AC 24 Damage 5
Attack 2: Hit AC 19 Damage 5

*****
Spells in effect:
Hold Person on the Cave Giant (CG1)
Bless on everyone (+1 morale bonus on attack rolls and on saving throws against fear effects)(8 minutes)
Protection from Evil on Tendel and Onalep (+2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures, and other conditions)(8 minutes)
Spiritual Weapon (round 3 of 8)



Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless  d20+17=29 ; d20+15=34 ; d3+2=3 ; 4d6=12 ;
Thursday September 22nd, 2016 7:26:22 AM

Kezzem moves to flank with Pressi (Ogre 1?) and attacks with his dagger. Acrobatics if needed to avoid AoS.

Acrobatics: 29.
Attack: 34.
Damage: 3 + 12 (Sneak Attack) = 15.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+16=20 ; d4+1=3 ;
Thursday September 22nd, 2016 8:13:49 AM

Alleah sends another Magic Missile at the now visible ogre.

-----------------------
Standard Action: UMD on the Wand vs DC20: 20 = Pass. Ogre 1 takes 3pts damage

Dm Shawn - The one about the ogre, giants and elves  d20+9=10 ; d20+8=15 ; d20+5=23 ; d20+5=12 ; d8=3 ; d100=35 ;
Thursday September 22nd, 2016 7:20:10 PM

Bliss's beak punctures thru the giants eye and into his brain. The life drops from his other eye as he is obviously dead.

Pressi charges at the ogre who missed with his alchemy fire. Two of her shots get through.

Shel goes to send her magic missile at the giant, but seeing him die changed to the ogre.

Tendel casts hold person on the ogre, and the creature stops moving. ONalep runs forward and tears into the ogre while the phantasmal sickle continues to carve.

Kezzem's blade finds the ogres heart and the hold person prevents him from dropping.

Alleah also changes her magic missile to the reamaining giant. He is the only one still alive.

One of the elves arrows finds its mark in the giant... but the stubborn creature doesn't die. It just babbles incorherently.

giant 1 dead
giant 2 51 dmg confused/greased/held
ogre 1 dead
ogre 2 dead

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday September 22nd, 2016 7:55:06 PM

Shel would have preferred keeping one of the creatures alive for questioning, but she'd rather it have been an ogre. She wasn't sure the group could trust a giant, and handle it, if it tried to attack them. She held her action, knowing the elf and the others would bring down the giant this round. She flies closer, wanting a better look at the scene, and checks to see if there are other giants in the immediate area.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Friday September 23rd, 2016 6:38:08 AM

Allah holds off on using any more charges from her newly purchased wand. She doesn't put it away just yet though. A fight isn't over until it's over.

Pressi (Melvin) - AC 21 (20), HP 58, CMD 25 (27); bless; bugbear (speed 40)  d20+11=30 ; d20+11=27 ; d20+6=25 ; d8+4=7 ; d8+4=5 ; d8+4=12 ;
Friday September 23rd, 2016 1:42:53 PM

Pressi decides that they probably should keep a creature alive for questioning. She is glad that it will be a cave giant, since she assumed that the giants would be the leaders. She does one more flurry with non-lethal damage, putting away the thorns.

Attack Rolls: 30, 27, 25
Damage Non-Lethal: 7, 5, 12

Pressi gives the cave giant a bow as he goes down.

Bliss (AC28, HP29of56) & Mookie (AC31, HP28of28) (Cayzle)  d20+13=20 ; d3=3 ; d6=4 ; d6=5 ; d6=4 ;
Friday September 23rd, 2016 3:49:44 PM


Bliss flies over to fight the remaining giants. He hits AC20 with his bloody beak, inflicting 11 damage to it and 4 to himself.

Mookie asks, "Okay, Kid, are you done yet?"

Bliss looks down at the dead giant and says, "PEEP!"



Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Friday September 23rd, 2016 5:41:26 PM

Kezzem uses prestidigitation to soil the remaining giant's pants.

----

Bardic Performance 5 rounds/day: 0 used
Bard Spells Known (1st level, 2/day): 2 used
Hero Points: 2


Tendel (Robert) AC 27 (29 vs Evil), hp 65 & Onalep: AC 18 (20 vs Evil), hp 51 
Saturday September 24th, 2016 4:51:36 AM

"Okay," calls Tendel loudly, "Perhaps this one has had enough. If he tries anything… stupid, I will Command him to drop, or something.”

The brown-robed cleric calls off Onalep, who retreats 20’ or so, and halts the attacks of the Spiritual Weapon.

Ready Action: Cast Command and order the giant to Halt any actions other than speech.

*****
Spells in effect:
Hold Person on the Cave Giant (CG1)
Bless on everyone (+1 morale bonus on attack rolls and on saving throws against fear effects)(8 minutes)
Protection from Evil on Tendel and Onalep (+2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures, and other conditions)(8 minutes)
Spiritual Weapon (round 4 of 8)

OOC: sorry for the delay in posting.

Bliss (AC28, HP29of56) & Mookie (AC31, HP28of28) (Cayzle) 
Saturday September 24th, 2016 7:07:29 AM


Mookie's laugh is rough and raucous when he sees Kezzem's joke. And it continues as Tendel delivers his ultimatum.

"Old man," Mookie says to Tendel, "This giant has fallen down, been confused, held, and now my master is trying to bite through to his brain. If he's still alive, he's not going to be talking!"

"Besides, he eats elves!"

Dm Shawn - The one about the ogre, giants and elves  d100=79 ;
Saturday September 24th, 2016 10:39:42 AM

With Bliss' last peck, the giant is so close to deaths door that Pressi easily knocks him out.

The two elves move forward. " Much thanks.. Truly. We thought this would be our last day. My name is Avourel and this is my friend Vartan. There are three more of us in the cave. You're from Humbles Ford or Angel Springs? "

" we are closer to your village. Maybe we should head there and rest up before making the trek back to ours."

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Sunday September 25th, 2016 11:48:48 AM

"We're from Humble's Ford," says Kezzem as he "juggles" some dancing lights.

Pressi (Melvin) - AC 21 (20), HP 58, CMD 25 (27); bless; bugbear (speed 40)  d20+9=20 ;
Sunday September 25th, 2016 4:21:07 PM

"Well, slightly more complicated that that," Pressi said, because she had to be that way.

"I wish we had met under more pleasant circumstances," Pressi began. She thought about what he said about them coming to their village and didn't doubt that they needed more assistance. Bringing them to rest up was the reasonable decision.

Too reasonable.

"First, we need to get a handle on the situation," Pressi began. "Where are you traveling from? How did you come across the ogres? Do any members of your party require medical attention?" (Sense motive 20).

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Sunday September 25th, 2016 9:24:30 PM

Shel waited to see what the elves had to say before issuing an invitation to the village. Pressi was right to be concerned. Maybe all of this was a big giant ruse, she thought.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+13=32 ; d20+10=19 ;
Monday September 26th, 2016 8:27:37 AM

Alleah grips her wand tightly still unsure if the battle is over.

She's not sure if the elves are trustworthy or not so listens in to the discussion with them, trying to pick up any nuances or signs they may be withholding something. (Sense Motive: 32)

Alleah will then look over any of the fallen elves to see if there is anything she can do for them (Heal: 19)

Bliss (AC28, HP29of56) & Mookie (AC31, HP28of28) (Cayzle) 
Monday September 26th, 2016 12:55:08 PM


Bliss changes back into a halfling. "Did you see that!?" he exclaims. "That was AWESOME! I was flying and fighting and everything."

"Hi friendly elves," says Bliss. "I'm glad we helped you out! Those giants were bad people, weren't they? I think it was a good thing we did to fight them."

He walks over to where there is a dead elf cooking over a fire. He kicks dirt into the fire and puts it out, then helps take the body down for burial.

Dm Shawn - The one about the ogre, giants and elves 
Monday September 26th, 2016 4:27:01 PM

" Three of ours in the cave are unconscence while the other three.. " he drifts off as he motions to the deceased member.

" Trust me.. we are as concerned about you as you are us. It is crazy situation to meet under.. so in gaining your trust. One of our hurt members is Morgan Quidi, the son of one of our leaders." The other elf punches him in the shoulder and gives him a look to quiet him.

" that is a lot of info to share, but it is to help this along."

The elves are not being secretive or lying.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday September 26th, 2016 8:49:26 PM

If the others agree, Shel eventually assents and will show the elves back to the town. "Please don't try anything tricky. We need all the friends we can find right now, if what we hear about the biguns is correct. They are going to take over the whole world if we don't work together and stop them."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d6=5 ;
Monday September 26th, 2016 9:30:04 PM

"I'll see if I can do anything for the unconscious elves" Alleah says to the party "While I do that, does anyone want to search those giants for anything of value? Bliss, do you need some healing too?"

Alleah will stand near the unconscious elves (with Bliss?) and unleash an energy channel, healing them all for 5pts damage. She will then try and assess how badly they are damaged, and whether some more energy channels are needed.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d6=6 ; d6=5 ;
Monday September 26th, 2016 9:31:27 PM

Forgot to add...

If more energy channels ARE needed, Alleah will use up her daily allotment to heal a further 11pts damage.

Tendel (Robert) AC 27 (29 vs Evil), hp 65 & Onalep: AC 18 (20 vs Evil), hp 51 
Tuesday September 27th, 2016 7:23:05 AM

Tendel can also assist with the healing with his wand. He suppresses his usual cheerfulness in the company of the elves.
To the elves he asks, "Do you think it likely that there will be more big 'uns arriving soon? Or more elves for that matter? We should do a quick scout, or at least maintain a rear scout as we head back."

Bliss (AC28, HP45of56) & Mookie (AC31, HP28of28) (Cayzle) 
Tuesday September 27th, 2016 7:32:38 AM


After his necessary but sad chore, Bliss is happy to stand with the injured and get some healing.

"Thanks Miss Alleah, he says.

Bliss helps this Morgan fellow to his feet after he is cured. "Mister Morgan, I'm Bliss, and that's Miss Alleah who cured you, and my other friends Tendel, Shel, Pressi, and Kezzem. Is that it? Six of us? And of course, my old pal Mookie makes seven."

Mookie bows.

"It sure is nice of you to come and help us fight giants. I'm sorry some of your people got killed. Whereabouts is your home? In the Culverwood, I'd guess?"

Pressi (Melvin) - AC 21 (20), HP 58, CMD 25 (27); bless; bugbear (speed 40)  d20+14=17 ;
Tuesday September 27th, 2016 10:11:06 AM

To the elves, Pressi gave a wan smile. "We wouldn't be doing our jobs if we didn't distrust each other a little. But I'm not merely concerned with verifying your story. Giants have been hitting our scouting parties and coming to our borders for a while now, and we need to ascertain their movements and motivations. I did also want to get an idea of the extent of the damage the giants did to you so we could help better.

"And of course, you are welcome to aid from Humble's Ford. Hero or villain, we couldn't just let you die out here."

As the other members of the team introduce themselves and help out, Pressi checks the site and fallen ogres for signs of what happened (Perception 17). She considers checking out the fallen elves, but she didn't think the elves would appreciate that.

To Tendel, "A rear guard would be a good idea. I'll take the position unless Tendel is volunteering."

Dm Shawn - The one about the ogre, giants and elves 
Tuesday September 27th, 2016 6:09:42 PM

Sifting through the giants reveals the following:
Javelins (3),
unholy symbol of marteus
1 MWK Battle Axe,
a sack full of 4 dried human and elf heads 842 gp, 176 sp
2 CMW Potions
an onyx gem

The lead elf's eyes open slightly as he groggily awakens. " What happened?" He asks as he puts his hand over his face. " Is everyone ok?"

He is quickly told what happens and it obviously shakes him to the core. Healing is dispersed, and the elves who were out are still kind of heavy headed.

The march back to Humbles takes the same time back, plus a little extra due to the slower, injures elves.

Everyone makes it back at night, and the guarda quickly open the gates when they see their treasured group return.

" Fill me in tommorow morning" the Buegomeister says as he helps escort the elves to the temple for rest.

The night goes by with what ever time killer is needed. At the crack of dawn... the trumpets go off alerting everyone someone or something is approaching the gate... Lightly the sound of drums can be heard in the distance... the rat-tat-tat-tat is unmistakable.

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Tuesday September 27th, 2016 10:42:50 PM

"Is it too much to ask that it's just a small child who has no presents to jand out other than playing his drum."

Tendel (Robert) AC 27 (29 vs Evil), hp 65 & Onalep: AC 18 (20 vs Evil), hp 51  d20=10 ;
Wednesday September 28th, 2016 5:44:44 AM

"Good one, Kezzem! Maybe it is a drummer who was ditched by his girlfriend. Ha! More seriously though, I hope Bella doesn't mind looking after Bill for one more morning."

[ooc]Time for pre-battle buffing. What do you all have in mind?
Please ignore the roll.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday September 28th, 2016 6:05:01 AM

Shel wakes hearing the drumming. She suspected that was a very bad sign. She rose and went to meet the remainder of the group. "Doesn't sound like we have much time for scouting, does it? They are bringing the fight here, so we have little choice but to take them on right now."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday September 28th, 2016 9:09:19 AM

Before settling in for the evening, Alleah will attempt to identify the items in the party's possession.

"These elves sure like to keep to themselves, eh?" she observes as they are escorted away.

As to the sound of the drums in the morning "I'm betting it's the dwarves here to help save us poor defenseless halflings"

---------------------------
Cast Guidance and Detect Magic to ID magical items.
Spellcraft Check to ID any magical item: 22 = 11 + 1 Guidance + Take 10

Appraise check: 20 = 9 + 1 Guidance + Take 10


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday September 28th, 2016 9:09:19 AM

Before settling in for the evening, Alleah will attempt to identify the items in the party's possession.

"These elves sure like to keep to themselves, eh?" she observes as they are escorted away.

As to the sound of the drums in the morning "I'm betting it's the dwarves here to help save us poor defenseless halflings"

---------------------------
Cast Guidance and Detect Magic to ID magical items.
Spellcraft Check to ID any magical item: 22 = 11 + 1 Guidance + Take 10

Appraise check: 20 = 9 + 1 Guidance + Take 10


Pressi (Melvin) - AC 21 (20), HP 58, CMD 25 (27); bless; bugbear (speed 40) 
Wednesday September 28th, 2016 9:13:38 AM

"Darn it, how can I possibly practice my dancing with all of this loud music?"

Pressi joined the group that was gathering. "Ok, a couple of things. First, this isn't a battle that will happen right away. They wouldn't be marching here in broad daylight with drums if they didn't want to start with the usual parliamentary procedures. You know, the airing of the grievances, the chance to surrender, you will never take our freedom, those boxes. So we will get a chance to at least look at what we are dealing with, and maybe even buy some time.

"Second, we can't do anything without seeing what the rest of the town is doing. That means finding the leadership, finding our dwarf buddies, and checking on our wounded elves and maybe our giant stray. We should probably also look to see where they are moving the ones who cannot fight."

(Looking for volunteers for who goes where.)

Pressi (Melvin) - AC 21 (20), HP 58, CMD 25 (27); bless; bugbear (speed 40) 
Wednesday September 28th, 2016 9:13:38 AM

"Darn it, how can I possibly practice my dancing with all of this loud music?"

Pressi joined the group that was gathering. "Ok, a couple of things. First, this isn't a battle that will happen right away. They wouldn't be marching here in broad daylight with drums if they didn't want to start with the usual parliamentary procedures. You know, the airing of the grievances, the chance to surrender, you will never take our freedom, those boxes. So we will get a chance to at least look at what we are dealing with, and maybe even buy some time.

"Second, we can't do anything without seeing what the rest of the town is doing. That means finding the leadership, finding our dwarf buddies, and checking on our wounded elves and maybe our giant stray. We should probably also look to see where they are moving the ones who cannot fight."

(Looking for volunteers for who goes where.)

Pressi (Melvin) - AC 21 (20), HP 58, CMD 25 (27); bless; bugbear (speed 40) 
Wednesday September 28th, 2016 10:34:17 AM

"Also, Alleah brings up a good point. We don't know whether its the giants, the dwarves or wayward kids who don't understand appropriate gifts for newborns. We may need to be the ones to spot them from afar."

Pressi (Melvin) - AC 21 (20), HP 58, CMD 25 (27); bless; bugbear (speed 40) 
Wednesday September 28th, 2016 10:34:17 AM

"Also, Alleah brings up a good point. We don't know whether its the giants, the dwarves or wayward kids who don't understand appropriate gifts for newborns. We may need to be the ones to spot them from afar."

Bliss (AC28, HP45of56) & Mookie (AC31, HP28of28) (Cayzle)  d100=61 ; d20+13=16 ; d20+13=21 ; d20+13=20 ; d20+13=15 ; d100=33 ; d100=21 ; d100=42 ;
Wednesday September 28th, 2016 1:51:48 PM


At the site of the battle, Bliss also helps with the horrible heads, making sure that all the dead get a decent burial. He bows his head but does not say his usual prayer.

=====

Once back to town, Bliss spends some time, several hours at least hours, on witchy stuff.

First and foremost, he seeks out a local (NPC) witch in the village who would be willing to make a coven (one-time, occasional, permanent; for a fee or for a favor, etc) with Bliss and Alleah. Now that Bliss is experienced enough to lead a coven himself, even just a 1st level witch would be fine.

If he can find such a helpful NPC witch, he asks the witch and Alleah to make a coven with him tonight.

He'll use Alleah's or the new witch's cauldron, or summon one himself with the Witch's Tool spell (ley check 61 = A-OK).

If this all works out, Bliss uses the coven to help boost Alleah's spellcraft checks ... +2 to each check, please.

And he asks his coven partners to use Cooperation cantrips to boost his Spellcraft by total +4.

Bliss's spellcraft checks (boosted via Cooperation and his own Guidance) are: 16, 21, 20, and 15! Ugh, die roller hates me!

He asks his partners to cast Goodberry with him. If that works, how many goodberry spells are cast?

Ley Line checks to cast Goodberry: 33, 21, 42, A-OK.

He offers to help Alleah cast any spell she wants, including a Sacrifice spell casting to boost CL by up to 4.

=====

In the morning, hearing the the warning drums, Bliss Mookie and himself with a Mage Armor wand

He reads two scrolls of Magic Vestment (CL5, lasts 5 hours).

He reads two scrolls of Barkskin (CL6, lasts an hour).

He drinks an elixer of Sneaking.

Then he heads out of town to do some scouting, keeping to the shadows.

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Wednesday September 28th, 2016 11:50:34 PM

"I don't think the dwarves are 'drum' enough to be that stupid," says Kezzem.

Tendel (Robert) AC 27 (29 vs Evil), hp 65 & Onalep: AC 18 (20 vs Evil), hp 51 
Thursday September 29th, 2016 2:51:20 AM

[ooc]I've just learned that my wife has organised a surprise weekend away for my birthday (grandma will look after the kids). All I really know is that I will be back on Monday. So it is very unlikely that I will be able to post. Sorry for the late notice - however it makes for an exciting surprise for me. :-)

Dm Shawn - Marching to the beat of a war drum? 
Thursday September 29th, 2016 8:06:15 AM

OOC: 800 xp for the fight btw

Alleah looks throught he treasure and besides the potions nothing is magical and the gem is worth 500g.

Bliss isn't able to find another witch(other then Alleah) at night, but perhaps during the daylight.

Everyone gets prepared for the upcoming fight, before heading to the gate. They are wecomed to the site of the gate being opened which is unusual to let an incomoming war party through the wall. Fortunately it is not ogres or giants coming through, but a group of elves. 40 to be exact, marching in perfect unison to the beat of the drum. Once the elves are through the gate, they come to a complete stop before parting to reveal a female elf on the back of a reindeer. She is beautiful.

She comes within twenty feet of the group, moving past the dwarves, mayors and burgomeister.

"My name is Quelius Qunidi and you saved my son and some of my people. it is not wise to travel in war times like this, but the fact you saved them required I come to you personally and offer my thanks. She leans over and whispers to one of the elves who moves forward with a bag, He reaches in and produces a box for each member of the group.

The boxes each have an inscription of an elven family crest and worth some coin. " You will always be seen as a friend of my family with that box in your possesion."

The lead halflings gather up the elves and hand them over to their group. As quickly as the elves came, the marching starts up again and they head back out.

Box Highlight to display spoiler: {
Box of Elven Sustenance - Once per day, this box will create a serving of a special Elven waybread which is sufficient to sustain one small to medium person for one day. This food will not last for more than a day once removed from the box. Value 1,500 GP
}

ooc: not an evil dm, so if you wasted a charge or an expendable magic item. the elves gave you an exact replica back.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Thursday September 29th, 2016 8:34:07 AM

Once the elves have left, Alleah whispers to the group "You see, this is why I like elves rather than dwarves. There's praise instead of insults, and they even bring gifts" She pauses to look at the box "We should invite them around more often"

Pressi (Melvin) - AC 21 (20), HP 58, CMD 25 (27); bless; bugbear (speed 40) 
Thursday September 29th, 2016 3:00:53 PM

Pressi shook her head as Bliss moved heaven and earth to find another witch, far more desirable than a melee.

"A pleasure to meet you... Qunidi, was it? Your kind words and gifts are much appreciated but unnecessary. That we were able to save as many elves as we could... justice is our reward. I'm just sorry we couldn't have been there when the fight began. I just hope that things don't get worse before they get better."

To the halfling leaders. "We were wrong to assume that this group was giants, but our concern underlies our lack of preparation. I was hoping that we could get a better idea of what movements the giants are currently making and what defenses and strategies are currently in place, and if you wished for us to make any such preparations."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday September 29th, 2016 5:53:12 PM

Shel looks in her box, thanking the elves. "Id stop with the drums. You don't want the Giants to hear you and sneak up on the whole group. Just a suggestion."

OOC: would one of you be so kind as to post the spoiler of what's in the box for me? I'm out of the office until Tuesday, and I can't access spoilers on my phone. Hanks.

Pressi (Melvin) - AC 21 (20), HP 58, CMD 25 (27); bless; bugbear (speed 40) 
Thursday September 29th, 2016 10:09:44 PM

Box of Elven Sustenance - Once per day, this box will create a serving of a special Elven waybread which is sufficient to sustain one small to medium person for one day. This food will not last for more than a day once removed from the box. Value 1,500 GP

Bliss (AC28, HP45of56) & Mookie (AC31, HP28of28) (Cayzle) 
Thursday September 29th, 2016 11:29:56 PM


Bliss bows low to offer his thanks for the wonderful gift.

He wonders, if he had had this when he was lost in a broken bag of holding, would he have died of hunger and thirst?

Dm Shawn - Marching to the beat of a war drum? 
Friday September 30th, 2016 9:56:06 AM

Quidi nods her appreciation of the compliment from Pressi. To Shel she adds before departing " Young woman.. if I was you and had your talent.. I'd play the drums and bring the giants to me."

To Pressi the Burgoneister adds. " I think it is best you gather and back to the north. Botta Birdskipper failed to check in, and we are comcerned he advanced to far into the area the giants control and was capturd. Hopefully thats the worst of it."



Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Friday September 30th, 2016 1:33:29 PM

"Woo-hoo, free food!" shouts Kezzem.

Bliss (AC28, HP45of56) & Mookie (AC31, HP28of28) (Cayzle) 
Friday September 30th, 2016 6:23:30 PM


"Why is he called 'Birdskipper' I wonder," asks Bliss. "I don't even have a last name. Maybe it should be 'Birdshaper.' What do you think, Mookie?"

"Haw!" the raven laughs. "Just don't call yourself Latefordinner!"

Bliss grins, as Kezzem's shout is still echoing in his ear. "No worries. That would not be a very good name for a halfling!"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday September 30th, 2016 8:44:46 PM

Shel blushed at the compliment from the elf leader. She tried to come up with a clever response, but nothing happened other than her face turning red. Once they got out of earshot, Shel whispered to the others, "I like them a lot better than the grumpy dwarves, that's for sure!"

Once she heard about Botta, Shel nodded to the others. "I guess a hero's work is never done," she grinned. "We've met the enemies and survived, so we know what to expect. I hope they are still just groups of big dummies. If they have spell casters, their whole strategy might be different."

Pressi (Melvin) - AC 21 (20), HP 58, CMD 25 (27); bless; bugbear (speed 40) 
Saturday October 1st, 2016 10:55:32 AM

Pressi shrugged. "Maybe these will be more talkative. Honestly, I'm kind of regretting leaving a giant alive to report back."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Saturday October 1st, 2016 11:15:55 PM

Alleah doesn't say much - or anything really - at this point. She listens to what the others have to say, nodding at the growing consensus to investigate Botta Birdskipper.

DM Mark - A discussion 
Monday October 3rd, 2016 1:43:29 AM

Having received a gift from the elves that can create food, Kezzem is ecstatic that he can now spend his food money on more meaningful pursuits.

Bliss ponders the name of the missing halfling scout.

Shel is honored by the compliment from the elves, and ready to head out to find Botta Bidskipper.

Pressi regrets having left a giant alive, and Alleah says little but nods her agreement to seek out this missing halfling.

------------------------------------
Quelius Quindi speak in elvish, directing others to see to sees to the health of the rescued elves here. They are all quite the spectacle here in Humble’s Ford. From the stares and low whispers, the residents here do not often see elves, much less a group of them this large. You hear whispers about their weapons, their bows, and most certainly the mount that this noble elvish woman rode into town. By contrast, the dwarves feign disinterest, but even a casual observer will note that there is a measure of respect among the dwarves for this troop of elves.

What seems to be an argument breaks out among Quelius, her son Morgan and two of the other elves. The old druid Graff soon enters the conversation, also in elvish. Graff stiffens at some of the remarks of Quelius. Morgan is clearly not happy with the outcome of the conversation, and at odds with his mother. Her eyes flash with a frightening anger as she speaks to him sharply, and he and the others prepare to leave.

For those that speak elvish: Highlight to display spoiler: {Morgan is telling his mother that they have a responsibility to tell these halflings of the giants massing to the North, but she insists that they are ill equipped to deal with this. She says that any such knowledge would surely tempt them to investigate, leading to more unnecessary deaths. Graff will asserts that the halflings that rescued the elves certainly have the ability to investigate and perhaps even penetrate the giant encampment unseen. Quelius tells him that if he thinks these halflings are any match for so many giants, that he is indeed the old fool people think him to be. He should go back to caring for his folk in the woods. The elves may chose to intervene, but while they could snipe and provide a warning, even they would be no match for such a force. As the discussion continues, Morgan asserts that this giant force consists of many different giant clans that do not get along, and a group that could infiltrate their camp may be able to have some effect. Quelius sharply instructs him to prepare to leave.}

All the while, several dwarves watch as the conversation unfolds, and their faces take on a stony resolve.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+9=29 ;
Monday October 3rd, 2016 2:27:06 AM

Alleah smiles and says in response "Giants to the north, you say?"

If anyone in the party doesn't speak elven, Alleah will give a wink and whisper "I'll fill you in later". She doesn't want to offend Quelius by letting on what she just said and perhaps embarrassing her.

She stands and bows to Quelius as a sign of respect before she speaks "I do appreciate your concern for our collective wellbeing, however a friend of ours is out there somewhere. Botta Birdskipper. We need to head out to find him. If we happen to sight or scout any giants along the way, we can report back here to help everyone coordinate things. We won't go and try to fight and finish a war on our own.... if we can avoid it"

"Please. I don't want us to be the cause of an argument between mother and son. There are too many other fights to be had in the Wold today. In the spirit of peace and cooperation, would you dine with us this evening?"

----------------------------
Diplomacy: 29!

Bliss (AC28, HP45of56) & Mookie (AC31, HP28of28) (Cayzle) 
Monday October 3rd, 2016 7:14:54 PM

Bliss is curious about what the talking in elvish is about, and makes a comment about that ... but Alleah's words quiet him down again.

Then there is an invitation to dinner??

Bliss says, "I'm confused. Is there an elf out there in danger? Better Something? Well, even if we would like out dinner, I think heroes would go help the person in danger first."

"Besides, if we are hungry, we can use our Elf-Lunchboxes for a snack while we are out a-searching!"

Bliss presses the point. Let's go out to rescue the lost elf, eat from our lunchboxes, and find the lost soul.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday October 3rd, 2016 8:20:21 PM

Bliss had a point, Shel thought. "If there's someone out there, we need to go get them. There'll be plenty of time for lunch later. Let's go save everyone and come back later and celebrate, How's that sound?"

Pressi (Melvin) - AC 21 (20), HP 58, CMD 25 (27); bless; bugbear (speed 40) 
Monday October 3rd, 2016 10:06:30 PM

As Bliss and Shel began to babble, Pressi rolled her eyes deep into her skull.

"The elves felt the need to sit on information that giants are massing on the north. You know, where we were just about to ride in blind." Pressi shook her head. "Still prefer elves over dwarves? When an outstretched open hand is offered, always check the other arm."

Pressi (Melvin) - AC 21 (20), HP 58, CMD 25 (27); bless; bugbear (speed 40) 
Monday October 3rd, 2016 10:08:57 PM

Pressi decides to let Alleah continue with her diplomacy, and files the idea of infiltration for later.

DM Mark - A War Council is Formed 
Tuesday October 4th, 2016 12:48:59 AM

Alleah picks up on what’s being said by the elves. It’s clearly a disagreement over something. She tries to smooth things over, and invites them all to dinner.

Bliss isn’t sure what was said, but in response to Alleah’s mention of dinner, he is ready to be a hero and head out now. Shel agrees.

Pressi mistrusts these elves, and says as much. She gets an approving glance from one of the dwarves.

--------------------------------------
Quelius looks with some surprise at Alleah, and laughs as she says in elvish, Highlight to display spoiler: {Well, you little ones are full of surprises.} Then, to Bliss and Shel she says in the common tongue, “I appreciate your resolve, but the afternoon grows late - I would not advocate heading out against giants in the dark. And there are worse things in the north than giants, though perhaps not in the numbers that Morgan says these giants are gathering.”

The elderly Graeff replies, “If there are various clans in this gathering, this is bad indeed. Giants of different clans do not traditionally get along. That is their biggest weakness - their tendency to fight among themselves. A clan or two attacking is one thing, but this … this bears further investigation.”

Quelius nods at Graeff as well as the other elves, and looks sidelong at Alleah. “Perhaps we will stay for dinner and discuss plans. Assuming your protector, the good Master Blastmaster, has no objections.”

And just about that time, there is some commotion at the edge of town as Botta Birdskipper strolls in. “What? What are you all staring at?”

-------------------------
(This dinner was Alleah’s idea - where does she propose they all eat? Also, good job on the Diplomacy roll!)

Over dinner, various matters are discussed. Several of the more prominent halfling leaders are there.

The dwarves state their resolve to see to the training and protection of the halfling communities here. They share that they know what it’s like to have homes and communities raided and destroyed, and do not want to see that happen here.

The elves are concerned about the giants, and the threat they may post to all beyond just the halfling communities. They intend to ride out and send warning of what is happening here. Quelius says she will leave a few elves here as runners and messengers should that be needed.

Graeff feels he must see to his enclave in the forest, He has vulnerable people there, and believes the preparations for the defense of the Crescent Valley are progressing well. He plans to leave this evening, but promises to return.

Before he leaves, Graeff will work with the others to rough out a map to a small valley where Morgain and the other elves believe these Giants may be gathering.

Do you have any questions for the assembled group?

Bliss (AC28, HP45of56) & Mookie (AC31, HP28of28) (Cayzle) 
Tuesday October 4th, 2016 10:35:53 AM


Bliss is excited. "I'll change into a bird and we'll fly in and smash those giants!"

"Wait a minute, Kid. Hold on. You gotta use your head, not your birdbrain! We need you to sneak in and scout and make a map. We gotta find a spot that has cover so we can attack without being seen."

"The man says that giants fight among themselves. So we got a bunch of giants getting along. Maybe we can get them less friendly like. Get them to fight each other."

"Maybe we can use Confusion to make them attack each other. Shellybelly, you can cast that, right? And Confusion is a witch spell. Maybe we can get some scrolls of that. Imagine three or four Confusions and what that could do to the enemy!"

"Maybe we can use illusions to make it seem like giants are attacking. We would need some scrolls for that, right?"

"Meanwhile, Presto, Kezzy and the Kid can be shooting from cover, maybe sniping."

"I'm good at sniping," says Bliss. "Real good."

"I know, Kid," says the raven. "Add in some Fog Clouds and Entangle spells, and things go to heck pretty darn fast. Put up a Tiny Hut for total concealment, and the rogues get their sweet sneak attack damage as enemies come in range of it."

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Tuesday October 4th, 2016 12:15:55 PM

"Hey, Mookie, I wouldn't go around calling her Presto like that," says Kezzem. "She does this trick with her hands where she curls them into a ball, and it hurts when she hits you with them."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Tuesday October 4th, 2016 1:06:36 PM

Alleah is glad that any arguments are long forgotten. Halflings, elves and dwarves now look to be working in harmony.

She looks curiously to Botta "Uh, you missed a check-in and people were getting worried. We were about to send out a search party for you. Anything interesting happen?"


Pressi (Melvin) - AC 21 (20), HP 58, CMD 25 (27); bless; bugbear (speed 40) 
Tuesday October 4th, 2016 4:56:33 PM

Pressi begins to relax in light of recent developments. That the elves seem to be sharing information now does put her more at ease. (Since nobody else seems to have raised where to eat, Pressi suggests the Dancing Pig.)

To Quelius, back to what passes as Pressi's diplomatic state, she does try to get as much information about giant movements as she can. But something in the back of her mind continues to gnaw, so she asks if Quelius knows anything about the giant's motivations. And more specifically, if Quelius knows anything about the formation of the halfling villages and the towers.

To Graeff, she asks more logistical questions in regards to known entry points, camp fortifications, and so forth. To her town's leadership, she asks what the current mission is, now that the old mission is in place.

To the group, she points out that taking on a valley of giants, even if doable, probably isn't a good idea if the giants themselves are uniting. "This looks like a pure infiltration mission, and I'm not planning on us firing a single shot except to escape. We need battle plans, troop movements, technology assessments - and a better idea of how they are getting organized and why. Scouting missions are a good idea, but we're going to need a way inside the camp and stay there for some time."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday October 4th, 2016 8:37:05 PM

"Oh yes, Bliss if I could get a couple of confusion spells off on those Giants, there'd be a whole lot of trouble between the tribes. All we'd have to do would be sit bag and watch them tear each other to shreds. And Botta,did you find anything out there? You had us all a bit worried, you know."

DM Mark - A War Council Dissolves 
Wednesday October 5th, 2016 1:35:48 AM

Bliss and Mookie discuss tactics for dealing with giants.

Alleah asks Botta if anything interesting happened. Shel agrees with Bliss on some tactics, and also asks Botta what she learned.

Kezzem suggests not insulting Pressi.

Pressi ignores Kezzem’s comment. Relative to the giants, she suggests caution and information gathering. She asks Quelius about the giants motivations, and if she knows anything about the formation of the halfling villages and the towers. She asks Graeff about known entry points, camp fortifications, and so forth. To her town's leadership, she asks what the current mission is, now that the old mission is in place.

--------------------------------------
Botta responds that, while he did not see any giants, he did see some evidence of their passing - mostly a few hard to miss trails heading north. “Those giants leave the largest, er, scat piles I've ever seen. Stinky too.”

At Pressi’s suggestion, the group proceeds to the Dancing Pig. As Humble’s Sword come in with about 6 elves, 4 Dwarves and some of the halfling leaders, they seem glad to have you all there. They work to prop up a couple tables and try to provide suitable chairs for the larger folk, but the end result makes the elves look something like giants themselves. The dwarves just look a little uncomfortable, but do not complain. Quelius ignores any inconvenience, and the other elves seem to follow her lead. They move with an unnatural grace in these small spaces and seem at ease. When dinner is served, the dwarves dig in and consume a great deal (especially ale) as the elves seem to pick politely at what is served. They seem to have brought their own wine, which they readily share.

Quelius laughs at the thought of the halflings actually confronting the giants. “Oh little ones, collecting information is one thing, but picking a fight with a giant that has not already been shot with elven arrows will surely get you killed. Even going to see this camp is a bad idea, but I suspect you to be stubborn in your resolve. I advise observing from a distance during the day time. Giants see well in low light, and some can see in the dark.

“Regarding your villages, we know you like your little burrows. Elves do not live underground, preferring clean, open spaces. Perhaps you should ask your dwarven friends if you seek underground advice. About your towers, we know little, save that they have been effective at keeping giants out. If you like, I can send one of our learned elves to advise any wizards you may have. For rebuilding your stone towers perhaps your dwarves can help there too - they are good at that sort of work.”

The dwarves ignore the slight, and Master Blastmaster responds, “I have been talking to your Second Dinner Club. I have some ideas, but neither they nor we are familiar with the magics that created them. That will take some study and research. Perhaps you elves will be able to show some use to these good folk after all. That is, if you will condescend to provide such help after they saved your son.”

Quelius ignores the dwarf.

Graeff responds to Pressi’s question about the giants’ encampment, “I know little of how the giants may be encamped, but I know the valley that was mentioned.” He works with the elves to draw up a rough map to the place. Soon after, he grabs some food and excuses him self. “I have matters that must be attended to. Thank you Quelius and Master Blastmaster for your help to these good folk. And please try to get along - now is not the time for silly disagreements.”

With that he leaves. Not long after, the elves take their leave and retire to tents that have been set up outside of town.

And then you get the bill for the meal. 170 Silver! Wow. (But those dwarves you invited to dinner did drink a lot of ale.) The dwarves are still there drinking, and making elf jokes.

“Why are dwarves broad, ruddy, hairy and useful?”
“Because if they were thin, pasty, smooth and useless they’d just be elves!”

“A dwarf and two elves walk into a bar. The waitress seats them and asks to take their order. The dwarf growls: "I'll take a big thick fat bleeding rare steak! And an ale!!"
“The waitress says, "Fine, and what about the vegetables?"
“The dwarf snarls, "They'll take the steak and ale too, and they'll LIKE IT!!"

“Two elves walk into a bar, the third one ducked. Then a dwarf goes and gets his bar.”

“What’s the difference between elves and dwarves?”
“Dwarves like a woman with a nice axe. Elves like a woman with a lot of whine.”

“Why don't dwarves grow as tall as elves?”
“Our wisdom weighs us down.”

“Why are dwarves better than elves?”
“Because they don’t look down on anyone.”

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday October 5th, 2016 1:55:32 AM

Alleah politely laughs at the jokes. She considers joining in with some elf jokes of her own, but considers such a thing might be insulting to the elven guests - even if they aren't present. Instead she pokes fun at her own race...

"Have you heard this one? How many halflings does it take to replace a door? Three. The first two to argue about which way the door should open and the third to hire a dwarf to fix it properly"

Tendel (Robert) AC 27 (29 vs Evil), hp 65 & Onalep: AC 18 (20 vs Evil), hp 51 
Wednesday October 5th, 2016 5:06:24 AM

Tendel quietly slips into the Dancing Pig (after the elves have gone).

"Sorry about the delay; I just ducked back to pick up Bill here," lifting the potted fern cradled in his arm, "and starting talking with Bella. She is quite [s]lovely[/s], I mean chatty, you know. Anyway," Tendel's face has reddened now, he tries to change the subject, "did I see elves leaving here as I walking walking down the street? What did I miss?"

As the others fill him in on the details he adds, "Pressi has a most interesting idea. Who knows what mischief and mayhem we could cause if we were to sneak about their camp. But first of all, reconnaissance I should think. And a coordinated plan for spells; Hold Person and Confusion certainly worked a treat. Ha!"

[ooc]Sorry for the absence - I had a wonderful surprise holiday.
Onalep sits quietly by his side as Tendel absent-mindedly treats him to bits of meat from the table.

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 51 
Wednesday October 5th, 2016 5:11:25 AM

Header update

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Wednesday October 5th, 2016 11:08:06 AM

"I've always heard elves were flexible, but I never before saw one able to bend so far backwards enough to put his head up his own...."

Kezzem is interrupted before he can finish his statement.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday October 5th, 2016 11:29:33 AM

"So, we leave at first light in the morning, then? And the plan is to just do some light scouting? That shouldn't be terrible. I can make us invisible and fly us out, if things get too hairy. What could possibly go wrong," she asks, with a knowing grin.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Wednesday October 5th, 2016 2:45:12 PM

Diplomatic agendas aside, Pressi finds herself somewhat relaxed by the company, and rather capable of matching dwarf drinking herself and she does take the time to circulate among the crowd.

She is less enamored that the dwarves are telling elf jokes - the one where "dwarves" don't look down on anyone particularly sticks in the halfling's craw. Frankly, she was always self conscious about her own size, feeling like it meant needing to prove something. She wondered how Bliss could stand to be so permanently tiny, when she felt so much more comfortable being big.

"Your recommendation is appreciated," Pressi replied to Quelius, "and we do appreciate you sending a learned elf. But if we were truly stubborn, we'd be able to stay home."

If there are no objections, Pressi pays the bar tab out of the gold they got from the giants earlier (reflected on the treasure list she started). "Everyone should take the time now to rest and stock up. We'll probably leave in the morning." Almost absentmindedly, she begins to peruse the map of the valley.

Bliss (AC28, HP45of56) & Mookie (AC31, HP28of28) (Cayzle) 
Wednesday October 5th, 2016 7:02:54 PM


Bliss is eager to go explore the valley and map it all out.

"The dark is no problem for me!" he declares proudly. "I can see in the dark! Nighttime is when all the shadows come out and dance! And me too!"

He is eager to head off to the valley, as soon as possible.

Mookie directs him to ask around for anyone who might have scrolls of obscuring mist or minor illusions and silent images.

DM Mark - A War Council Dissolves 
Thursday October 6th, 2016 12:17:57 AM

Pressi pushes back a bit on the elves, and focuses on the map. She also pays the bill.

Alleah works to get along with everyone, and even cracks a halfling joke. Kezzem adds to the elf bashing.

As the others discuss tactics against the giants, Tindal shows up hugging a fern hamed Bill. He is asked to leave Onlep outside. The big cat seems to make all the halflings pretty nervous.

The night continues, and so do the dwarves. The proprietor of the Dancing Pig keeps the ale flowing, and is happy to present the next bill for another 100 SP to the wealthy adventures of Humble’s Sword as well. The dwarves to not object. Sense motive 15 Highlight to display spoiler: {The dwarves seem to be watching if you will pay for their drinking, more out of curiosity than out of need or greed.}

Now that you have a map, do you head out into the night, or do to sleep and go in the morning? Any other action or preparations?

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+13=22
Thursday October 6th, 2016 8:20:43 AM

"I'm going to turn in for the night. It sounds like we'll have a busy day tomorrow." Alleah's happy to leave a couple of gold with the innkeeper to cover the cost of a few more drinks for the dwarves "And perhaps some food for them as well? There's no hospitality like halfling hospitality after all"

She farewells everyone and heads home to get some rest.

----------------------
Sense Motive: 22

RobC -- posting for Brian/Kezzem 
Thursday October 6th, 2016 8:23:33 AM

Kezzem isn't ready to call it a night just yet. As long as someone else from the party is around, he plans on keeping them company in the tavern.

Bliss (AC28, HP45of56) & Mookie (AC31, HP28of28) (Cayzle)  d20+8=10 ; d20+4=17 ;
Thursday October 6th, 2016 10:40:04 AM

Bliss Sense Motive check: 10.
Mookie Sense Motive check: 17.

Bliss is not ready to go to sleep. "Nobody minds if I cast a spell, right!" he declares. He casts Detect Magic and looks at the dwarves.

While he is doing that, Mookie bumps Bliss and tells him to pay the bill. "Sure thing!" he says, and be gives the innkeeper 45 gp to pay for everyone until they go home. "Keep the drinks and snacks coming," he says, "especially pie and worms." [45 gp removed from sheet]

If any dwarves have any magic items that are not armor or weapons, Bliss says to one, "Hey Mister Dwarf! You guys like to drink, right? I challenge you to a drinking contest! Whoever can drink the most drinks out of mugs the size of their fists wins the bet!"

Bliss fishes out a magic item of his own of the same magical power as something the dwarf has. "I'll put up my ----- against your -----! Whoever can drink the most wins!"

Mookie chokes on a worm or crumb he had just pecked at.

Bliss puts his fists on his hips. "Or how about you or you? Anyone with a decent magic item?"

(He'll put up a potion if that's all a dwarf has, or whatever, except not his bah.)

Bliss looks around to see if any dwarves will accept his challenge.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Thursday October 6th, 2016 1:02:25 PM

Pressi shook her head at the diplomatic destruction Bliss would bring upon them all. (To anyone except Bliss or DM)Highlight to display spoiler: {And at how Bliss forgot to specify that the mugs must be filled.} But she doesn't intervene, curious to see how long it takes before she has to save Bliss from a beating.

She spends a little bit of time thinking about what they might have to do tomorrow. She will need to make sure that she rests enough to avoid fatigue, though she has her full ki points already.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday October 6th, 2016 5:57:01 PM

Shel heads back to her parents' burrow and beds down for the night. She wants to make sure she is fully rested so she has access to all her spells tomorrow. It was looking to be a really big day tomorrow.

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 51 
Thursday October 6th, 2016 11:29:47 PM

Tendel is ready to keep company with Kezeem and the dwarves, and willing to chip in some gold coins as needed. He is enjoying the jovial atmosphere, though he would rather the jokes were not at the expense of those absent. He tries to steer the topic of the humour towards anything else.

"Why did the dinosaurs live longer than the dragons? Because they didn't smoke.
What do you do with a green dragon?Wait until it ripens! Ha-ha!
Surely you dwarves know some more good ones, or are you dragon your feet on the jokes?"


Sense Motive +15

Tendel asks the party about spell preparation and coordination: "Does the party have a plan for spells? Do you plan together?"



Pressi (Melvin) - AC 21, HP 58, CMD 25 
Friday October 7th, 2016 10:03:36 AM

"Yeah, planning has a bit of... complicated history with us," Pressi began to respond to Tendel.

"Most members of Humble's Sword rather value their lone wolf independence, so it gets tricky to even suggest that someone acts as a leader. So we act as independent units, quick to react to what another halfling is doing or needs, but mostly independently coming up with actions on our own. Every once in a while, someone rises up as a sort of leader like myself or Murphy. But Murphy actually got a backlash or two for trying too hard to plan or order halflings around. Add to that the fact that we know so little about what we are walking into, and it makes it hard to plan.

"Which is a shame, because this seems like our best chance to run a well coordinated complex heist. A plan of disguises, bluff checks, acrobatic maneuvers, funny accents, and a climax where the enemy thinks they caught us only to realize they did exactly what we needed them to do. Bonus points if the giant camp has a casino. But anyway....

"I'd suggest anything that could help with sneaking around, hearing from afar, disguising self, that sort of thing. We want to be ready to retreat, control crowds, maybe get heals and buffs for a fight. To be honest, I can't even open and see this map now for some reason, like some outside force forgot to send a link. So planning is a tad difficult. As Bliss said, the dark may help some giants but they're also known for helping some of us, so call it a wash. And think of some possible backstories in case we have to talk our way out. And relax. We halflings are nothing if not innovative and flexible.

"Also, I am open to plans if you have any you'd like to suggest now."

DM Mark - On the road agan? 
Friday October 7th, 2016 4:33:36 PM

Alleah give the innkeeper a couple gold to cover costs, and decides to retire. Kezzem, on the other hand, decides to remain and see how the evening progresses.

Bliss casts Detect Magic on the dwarves, which they do not stop but do not appreciate. As he concentrates on the spell for two rounds to gauge the relative strength of their items, he gets some stern looks. “Hey, what’re you trying to do there little wizard?” Mookie reminds Bliss to pay the bill and Bliss gives the innkeeper 45 GP! The innkeeper takes the money, assuming they plan to eat and drink a lot. Then Bliss challenged the Dwarves to a drinking contest, proposing that they put a magic item up for the winner. The dwarves object that such would not be fair, but will take the bet for glory!

Pressi keeps an eye on Bliss, and is comforted that Mookie stays by his side - looking about as disapproving as a crow can. She eventually goes to rest, as does Shel.

Tindal joins in with the jokes, and asks his new friends about group planning on spells. Pressi clarifies that the group is more an autonomous collective.
--------------------------------
The next morning, Bliss wakes up in a comfortable pile of mostly clean towels and rags in a corner of the tavern near the fireplace. Bliss is anything but comfortable - he has a terrible headache and does not feel well. He’s not quite sure how he got there. He remembers drinking and some cheering. Mookie is there, keeping watch over his ward. Even with the smaller “cup” he was using, his alcohol tolerance was clearly less than the dwarves. Nonetheless, when he wakes, he sees that beside him are two potion vials that he had not seen before. The two vials are labeled, and each also has an explanatory noteHighlight to display spoiler: {”EVIL” - Protetion from Evil, and “POISON” - Delay Posion}.

Everyone else wakes from their respective places of rest. A study of the map, and prior discussion with Graeff suggest this may be a 3-5 day trip. Graeff has not personally been to this valley for many years. He does recall the valley is small, and there are some caves there as well. The map, hopefully, has enough landmarks noted on it to not get lost. Hopefully.

What now?

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday October 7th, 2016 7:17:01 PM

"If we are to be gone for up to ten days, we need to be sure we have enough food and water for the trip. Can any of you cleric types summon food or water? That'd be easier than us having to carry all of it and it weighing us down there, and if we have to leave in a hurry on the way back. Alleah, do you have enough camping equipment for all of us in your satchel, or do I need to buy anything else to stock us up? And Tendel, is Bill coming along for the trip?"

Bliss (AC28, HP45of56) & Mookie (AC31, HP28of28) (Cayzle) 
Friday October 7th, 2016 7:23:04 PM


Bliss rubs his head but is super glad to have "won" two potions.

Mookie orders him to drink a lot and have a hearty breakfast.

Bliss takes a survey of how fast the party can travel.

Bliss can move at 30, or fly on Mookie at 40.
Pressi moves at 30.
Tendel can ride Onalep at 50.
Shel moves at 20!
Alleah moves at 40.
Kezzem moves at 20!

If Alleah cast Longstrider on Shel and Kezzem rides Mookie, we could all travel at 30.

Bliss (AC28, HP45of56) & Mookie (AC31, HP28of28) (Cayzle) 
Friday October 7th, 2016 7:24:16 PM

"Shel! Shel!" says Bliss excitedly, "Don't you remember the elves just gave us magic lunchboxes?!"

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Friday October 7th, 2016 9:02:00 PM

"Sorry, Bliss. I can only cast Longstrider on myself" Alleah laments that the spell only works on the caster "But I think I have enough camping supplies to last us, Shel. I wonder if the food from the elves tastes any good?"

DM Mark - On the road agan? 
Friday October 7th, 2016 10:42:29 PM

Bliss will recall that the dwarves declined to make the bet. Bliss will have the sickened condition for the first 4 hours of the day.

Mookie, Pressi and anyone else that was there will inform Bliss that he actually lost the challenge. But the dwarves were so impressed with his effort and attitude, they referred to him as the littlest dwarf the'd ever met. The were also impressed with the generosity of the group in general. They said that Bliss' good attitude was probably an indication that he would use these potions to benefit anyone in need and thought it was a good donation to the party in general for their trip ahead.

Regarding the elven lunch box, it's about 8 inches square and about 4 inches deep. You will find that the elven waybread it produces is quite good. It's almost as big as Bliss is, and would be rather unwieldy for Bliss to actually carry.

RobC -- posting for Brian/Kezzem  
Saturday October 8th, 2016 6:00:37 AM

Kezzem kept a vigil over Bliss. He wasn't too sure the little guy would still be breathing after all that drink, but hey, it looked like the worst thing for him would be the hangover.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Sunday October 9th, 2016 10:16:39 AM

The first thing Pressi does is start to round up what horses, dogs and carts they have left and/or are available. She also suggests bags of holding for what are sizeable (and probably heavy) bread boxes.

She also takes stock of who has what in terms of seeing in the dark. Pressi herself has a few sunrods and torches - and can see in the dark for an hour. She puzzles over whether the caves are being used by the giants - or worse. Too bad; they would have made a good base of operations.

Pressi also asks Alleah for an updated watch list.

As a final move, she puts out feelers to the rumors of a new member of the team. A particularly promising candidate moves the team towards true animal evolution - bird, cat, and now dog.

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Monday October 10th, 2016 7:29:33 AM

"Free food always tastes good, Alleah," says Kezzem.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Monday October 10th, 2016 8:08:25 AM

Alleah lays out what she understood to be the party watch order. It's weird not having Murphy around. This is the sort of thing he usually got really into.

"Now, we all need to have 8 hours rest every night, but as we're growing in power we also need to be aware that casters need an additional hour to rest and prepare spells. I'm thinking the following watch order gives everyone all the time required:

20:00 - 22:00 : Shel, Tendel, Murphy
22:00 - 01:00 : Bliss, Alleah
01:00 - 04:00 : Pressi, Alleah
04:00 - 07:00 : Kezzem, Alleah

Basically swapping Tendel and Kezzem around, so that Tendel can get that extra hour he needs to prepare spells. Any objections to the order?"


"And anyone got any ideas for marching order? You guy are better at the scouting, planning, fighting than I am"

----------------------------
OOC: After spending the first watch preparing spells, Alleah uses one of her Calming Touches to remove the Fatigued condition from herself and thus doesn't require sleep.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday October 10th, 2016 9:51:18 AM

"That sounds fine with me, Alleah. I'm good with taking first watch. As far as marching order goes, please leave me toward the middle to the back of the team. I'm no good if I get caught up front and get mashed by a bunch of giants.".

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Monday October 10th, 2016 11:31:22 AM

"For me, marching order is simple. Tanks take the front and rear. Pure casters center. One scout up front, everyone else scattered"

Order
Row 1: Pressi, Bliss
Row 2: Shel, Kezzem
Row 3: Alleah, ???
Row 4: Tendel



Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Monday October 10th, 2016 12:11:20 PM

"Uh, Alleah, not that I'm complainig, but you do realize that puts you on three watches."

Scene 2 - So, What’s in the Bags?


DM Mark - On the road agan? 
Monday October 10th, 2016 12:49:50 PM

Humble’s Sword wakes refreshed. Well, all but Bliss who looks a little green. He seems to be moving rather slowly. He rides Mookie, but that brings new challenges for the tiny halfling.

Everyone prepare to head north, looking at the rough map that Graeff provided. Modes of transport are considered, speed, food, etc. (Please let me know what you are bringing, other than what you have on your backs/character sheets now. Also, I would like to have a marching order.)

As you go to leave, you can see there are a few there to send you off.

There are a couple of the dwarves from the Dancing Pig event last night. They smile broadly at Bliss, giving him the thumbs up. Even as they do this, a few peel off and start barking at the halfling “trainees.” Though their instruction seems a bit harsh, you note none of the previous halfling resentment of their dwarves instructors. Sense Motive 10: Highlight to display spoiler: {A trained eye will note that the dwarves seem to have modified their approach. They push the hafllings, but seem to know when to back off. Occasionally, the dwarves almost seem kind!}

The Burgomeister and Mayor Bumblebuck are there. The Burgomaster says, “Be careful, be quiet. Use your halfling strengths.” The dwarf Rockcracker says in response, “Nonsense! Yer all combat trained from what I hear, and one of you can drink with a dwarf! Graeff said to break up this giant organization. Take out what you can, and we’ll deal with any that get down here!” Mayor Bumblebuck shoots him a black look, “Don’t listen to him. Stay low, keep moving. We want you back in one piece. I do wish we didn’t have to put more of our folk in harm’s way. We halflings weren’t meant for this kind of thing.”

Also, as you go past, there is a group of halflings that step forward, looking at you with reverend awe usually reserved for great religious figures. All of them wear white shirts, and a couple of them carry an hourglass. They seem to want to touch one of you as you pass, and you hear low mutterings. “Time moves forward.” “Blessings from those without limits.” “Change to what must be.” Mayor Bumblebuck steps forward and shoos them off, “Ugh, go on. None of that here. Move on.”

Velesly is there as you pass the tower, which you can see is being rebuilt. “Good luck. We’ll hold things down here. The dwarves are helping me rebuild the tower. Jindrak is a great help as well!” The giant Jindrak waves.

----------------------------
You head north (need a marching order). You consult your map (Survival DC 10 to not get lost.)

By mid-day, Bliss is back to his old self.

As the sun begins to set, you can see some smoke in the distance. As you approach, you hear arguing. There are a few voices speaking giantish, Perception DC 15 to hear what is said if you speak giantish: Highlight to display spoiler: { “Stewin’ is the best - it gots more flavor dependin’ on what ya put in wid em.” “Yer an idiot Babog. When they’re little like this, you just roast em on a stick. That makes the skin all crispy. I like the crispy.” “No, no, no. We need to make em into a nice halfling loaf and put it in the coals. We can peel off their skin first and crisp it up separate if you want.” “Look, there’s a few - we can try different ways.” “Fuzwar, keep that fire going good - we’ll need good coals.”}

In addition, something quiet is approaching from behind you. It looks to be a halfling with a rather large wolf.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday October 10th, 2016 6:55:05 PM

"Your marching order is fine with me, Pressi. As long as you and Bliss keep them away from me.". Shel doesn't pack anything extra, but she will try to cut up her elvish food and stuff it in Alleah's bag. She crackled with nervous energy, ready to head on this important mission with her friends.

Bliss (AC28, HP45of56) & Mookie (AC31, HP28of28) (Cayzle) 
Tuesday October 11th, 2016 12:00:12 AM


Bliss is glad to see the giant working with halflings and waves to say hi and thanks.

He puffs up with pride when the dwarves refer to him so nicely.

To the town officials who counsel caution, Bliss says, "We don't fight when we're sure to die, usually, but we ARE heroes! Or at least, we want to be!"

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 51  d20+7=18 ; d20+7=24 ;
Tuesday October 11th, 2016 5:20:37 AM

"A gentle but firm hand. It is good to see that the dwarves have adapted to a method of teaching that works well with us halflings."

After passing the white shirts, and well out of earshot of them, Tendel asks the party, "Who are those lot? I can only guess that I am missing something? Did you sell them those fine white shirts? Ha!"

Further on Tendel exclaims that now he has seen it all as Bliss waves back to Jindrak.

The brown-clothed cleric rides a little awkwardly upon his jaguar, with his potted fern tucked under one arm, his shield held in the other.

Trying to not be imposing, Tendel has a look at the map and [18] is able to confirm the correct way forward.

Tendel can hear the Giants talking [24] and interprets, "Sounds like they have some halflings ready to cook. They're arguing over how and it seems like it won't be long because they have a cooking fire ready. I'd guess that there are three of them. Fuzwar and Babog are two names. Could be four of them."


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=91 ; d20+14=26 ;
Tuesday October 11th, 2016 6:31:27 AM

Alleah smiles to Kezzem. "True, but since I don't need to sleep it means the rest of you can get a little more rest"

"Your order works for me as well, Pressi."

Alleah plans on walking, leaving her pony at home.

---------------------------------

She doesn't speak Giant naturally, so when Tendel relays what he has overheard, Alleah takes a moment to cast Comprehend Languages. If these giants say anything further she wants to know first-hand what it is.

Alleah taps Kezzem on the shoulder, and points to the halfling approaching the party from the rear. It could be they are about to be surrounded on both fronts.

Until the muscle or scouts give some direction on what to do, Alleah holds her ground

---------------------------------
Sense Motive vs DC10: 13 = Autopass
Survival vs DC10: 10 = Autopass
Perception: 26

Cast Comprehend Languages. Leyline check: 91 = Pass


Pressi (Melvin) - AC 21, HP 58, CMD 25  d20+9=13 ; d20+14=28 ;
Tuesday October 11th, 2016 9:17:03 AM

Pressi holds the map in all different directions for a time before passing it to someone who actually was trained in survival.

As she moves forward, she thinks a bit about their leaving. About how they finally got respect from the dwarves (sense motive 13) who believed they could take on the entire giant army. So did she, of course, but she understood the prize was getting as much information as they possibly could without tipping the enemy off. That's why, like Alleah, she decided to leave ponies and carts at home.

She also thought about the white T-shirt time guys. In response to Tendel's question, she considers mentioning the fact that some of the group had once gone back in time. Instead, she chose to respond that she had no idea who those guys were. "But we wouldn't be Humble's Ford if we didn't have unique citizenry."

--------------------

Pressi had initially considered sending Bliss for flybys every hour, even at the cost of speed. But with the sound of giants squabbling (Perception 28) and the sight of a halfling coming up the path, it seemed to be moot.

She decided to deal with the halfling and his wolf first, asking him to introduce himself but pretty sure he would inevitably be joining them.

That done, she turned toward the giants, considering Tendel's words. "The smart thing would be to avoid breaking our cover, wouldn't it. Darn it. Ok, first things first is that we need an idea of what we are dealing with. Bliss, I think you are up. Shel, want to go invisible and back him up? The rest of us will try to pinpoint and surround the giants."

DM Mark - On the road agan? 
Tuesday October 11th, 2016 3:54:12 PM

[waiting for the new guy to post. will post soon if i don't hear from him.]

Bliss (AC28, HP45of56) & Mookie (AC31, HP28of28) (Cayzle) 
Tuesday October 11th, 2016 4:09:17 PM


Bliss listens closely and then asks, "Are we going to sneak in and rescue the prisoners quiet like, or just go in and fight giants?"

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless  d20+19=32 ; d20+13=29 ; d20+11=29 ;
Tuesday October 11th, 2016 5:14:08 PM

Kezzem takes Alleah's cue and slips out of sight, circling around to keep an eye on the new halfling.

Perception: 29.
Sense Motive: 29.
Stealth: 32

Sky and Meko  d20+12=28 ;
Tuesday October 11th, 2016 5:24:01 PM

Creeping up behind the party of halflings, assuming these are the ones Greaff told him to find. I can hear them almost as good as I can hear the giants talking... Solitude is horrible, but death isn't very inviting either...

Not trying to conceal himself from the halflings, or their very tiny friend, Sky gives a wave as he approaches the party. Sky's light brown hair is partially concealed by a wreath, matching the one the wolf adorns on his head as well. With tanned skin nearly as dark as the tunic he wears over some sort of armor. A large belt seems to have no actual use, but it's large enough to fit a dwarf or human for sure. The grey wolf has slightly dirty fur, probably due to them not living in any society for ages.

SO, your the ones sent out to spy on the giants ey? Graeff sent me, said it'd do me some good to be around others like me...

even if they are way to loud to be spies he thinks to himself, and Meko, who obviously snorts a bit.

Nice to meet ya, Names Sky, and this He gestures to his large Wolf, standing just as tall as he does, Meko, my brother and companion in this life...

From what i've overheard those giants speaking, their cooking some of your kin now. I think stealth and quickness are in order...Is there a plan?

DM Mark - On the road agan?  d20+6=12 ; d20+6=14 ; d20+6=16 ; d20+12=21 ;
Tuesday October 11th, 2016 5:50:06 PM

Shel says the party order is fine, so long as Pressi and Bliss keep everyone off of her.

Bliss was glad to see Jindrak helping with the tower. He likes the appreciation from the dwarves. Wow. Elf friend and dwarf friend, all the span of one day.

As he left Humble’s Ford, Tendel wondered about those halflings in the white shirts speaking in reverend, cryptic verse. He was surprised to see a giant working to rebuild a tower designed to keep giants out. As the party approaches the loud giant voices, Tendel relates what they said - giants cooking of halflings.

Alleah casts Comprehend Languages to see if she can learn more about the giants and their plans.

As they left, Pressi was glad to see an improved relationship with the dwarves. She also wondered about the halflings that the Mayor shooed away, but chalks them up to the eccentricities of Humble’s Ford. She hears the giant voices, and lays out some plans for advancing on these giants.

A new halfling appears. He says Graeff sent him. There’s a wolf with him. With a hat, or rather a wreath. Onlap the jaguar by Tendel growls, and the wolf growls in response.

Kezzem ducks from sight into the bushes and begins to circle around this new comer.
______________
The giant voices continue, and seem to carry well from about 400 feet away.

Perception 15 to hear what is said if you speak giantish: Highlight to display spoiler: { “Shuddup Gloklor. Whaddo you know about cookin? Yer mom choked your dad wid her cookin.”

“Oooo, he got you there Gloklor.”

“Ahhh. You both know mom choked dad wid her hands. She was a good cook - don’t insult her.”

“Both of you shuddup. I’m hungry - let’s eat one raw first. It’s a different kinda juicy when they’re raw!”
}

You hear the sound of cloth being ripped, and someone starts screaming.

Here is your map. The party is way down at the bottome of this map, 370’ away from the smoke. You cannot see the giants from where you are, and will need to get about where those trees are to see them.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday October 11th, 2016 9:03:20 PM

Shel waits for the plan. Her course of action would be to cast Mirror Image, Fly, and then Haste on the party, in that order as the group closes distance.

Sky and Meko  d20+16=32 ;
Tuesday October 11th, 2016 9:33:48 PM

Just overheard them again, they are about to have a living snack. What's the plan? I've helped hunt giants before, but not with other halflings. I hope you all have some ideas.

perception: 32

Bliss (AC28, HP45of56) & Mookie (AC31, HP28of28) (Cayzle)  d100=9 ;
Tuesday October 11th, 2016 10:40:21 PM

Bliss can't wait any longer. He casts Reduce Person on Mookie. Ley check 9 FAILS! He says a dwarf word he thinks is a cuss and moves 30 ft closer to the giants. Mookie follows.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Tuesday October 11th, 2016 10:59:45 PM

"I was going to suggest we try to save them without the Giants seeing us, but that won't happen. In fact, we are going to need to run, just to get into spell range.

Here's the plan. I'm going to run as fast as I can, and I think maybe the animals should chase me, make it look like I'm lost. Everyone else should stay hidden in case I peel off a giant. They're not all going to come running; they have hostages. Get spells ready the second a target gets in range. And I'll take a fly spell or other way to retreat just in case.

One last thing. Take as many giants alive as you can. I'm working on something.

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 51 
Wednesday October 12th, 2016 12:34:28 AM

"Pressi, that is a good plan. Let me summon a few animals to add to the effect."

Tendel will try to keep up with Pressi at first. He will use an action to be able to Speak with Animals, then (next round) summon a grizzly bear and tell it and Onalep to follow Pressi and attack with her. As they get nearer to the giants' voices Tendel and Onalep will remain out of sight for the moment. If there is enough time he can summon more animals.

Speak with Animals = domain power.
Summon grizzly bear = Summon Nature's Ally IV, domain spell.


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday October 12th, 2016 12:44:00 AM

"Working on something?" Alleah looks to Pressi with a smile. She's imagining Pressi opening up a Giant Zoo. Probably not what she is planning, but you never know.

She does have a few questions for the new halfling, but now is most certainly not the time for it.

"Whoever is out there with those giants is about to get ripped to shreds. We have to do something, even if just to distract or delay them. Every second we waste is another second someone gets closer to being eaten. And if we can see and hear them, then they can probably see and hear us too"

"I'm coming with you, Pressi. You may need help and what's more, it might help me get within spell range. Worst case, it makes me a target instead of whatever those giants are planning on eating, and I'm good with that. Two halfling girls shouldn't look too threatening, right?"

Alleah then takes off in a run, straight north. She throws her arms in the air, screaming as she does so "Help! Help!"

------------------------------------------
Alleah moves at 40ft and has the "Run" feat meaning she can travel 200ft in a round, and also retains her Dex bonus
She will also use her Agile Feet ability as a free action to ignore difficult terrain.

This should put Alleah at about AH70 on the map


Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless  d20+19=29 ;
Wednesday October 12th, 2016 7:38:36 AM

Kezzem decides that the giants are the bigger threat and advances stealthily towards them.

Stealth: 29.

Sky and Meko  d20+9=22 ;
Wednesday October 12th, 2016 11:45:27 AM

Sky hops on Meko and they take off after the halfling You don't stand a chance toe to toe with these giants with your new friends. Let's try their plan.

Sky gives a nod and pulls his bow out.
Riding atop meko wit grace he make it sem like he's helping hunt the running halfling.
---------------
Ride-22
Run to AK88

DM Mark - On the road agan? 
Wednesday October 12th, 2016 12:26:33 PM

will post later today - it would help to know your next three rounds of actions, and your movement rate each round if you are moving.

Bliss (AC28, HP45of56) & Mookie (AC31, HP28of28) (Cayzle)  d100=39 ; d20+11=26 ; d20+18=24 ; d20+27=34 ;
Wednesday October 12th, 2016 4:47:50 PM

Bliss's plan:

Round 1: Bliss rolls a 09 and fails to cast a spell and moves 30 ft closer toward the trees (106-AM on the map), drawing his bah. Mookie keeps pace (landing at 105-AN).

Round 2: Bliss rolls a 39 and casts Enlarge Person on Mookie. He mounts. Mookie takes off and flies at 4x speed (run), getting 160 ft closer (73-AO on the map).

Round 3: Mookie flies up to a treetop (at about AP60). Bliss dismounts (Ride check 26 means this is a free action) and looks around (Perception 24). Then, hiding in plain sight (assuming there is enough shadowy areas in the tree 10 ft under the canopy) (Stealth 34 plus distance mod). Bliss loads his bah.

How high off the ground is Bliss?


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+14=34 ; d100=22 ; d20+14=31 ; d100=57 ;
Wednesday October 12th, 2016 7:01:30 PM

Alleah's "plan":

Round 1:
Free Action - Use Agile Feet ability to ignore difficult terrain.
Full Round Action - Run like a damsel in distress to AH70 on the map. Alleah moves at 40ft and has the "Run" feat meaning she can travel 200ft in a round, and also retains her Dex bonus
Free Action - Screaming for help


Round 2:
Perception: 34!
Free Action - Use Agile Feet ability to ignore difficult terrain.
Free Action - Continue screaming for help
Move Action - Move to AE63
Swift Action - Arcane Armor Training to reduce chance of spell failure
Standard Action - READY Action to Cast Calm Emotions centered at AH34 IF she can see the giants about to harm a living creature. Leyline check: 22=Pass. All within 20ft of that space to make a Will Save vs DC19 or be unable to perform a violent action or do anything destructive.


Round 3:
Perception: 31
Free Action - Use Agile Feet ability to ignore difficult terrain.
Move Action - Move to AB59

IF Calm Emotions has already been cast...
Standard Action - Concentrate to keep Calm Emotions active

IF Calm Emotions has NOT already been cast...
Swift Action - Arcane Armor Training to reduce chance of spell failure
Standard Action - Cast Calm Emotions centered amongst the giants. Leyline check: 57=Pass. All within 20ft of that space to make a Will Save vs DC19 or be unable to perform a violent action or do anything destructive.


Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 51  d20+3=20 ;
Wednesday October 12th, 2016 7:56:56 PM

Tendel’s Plan
Round 1:
”Welcome Sky and Meko – no time to waste, come help us to rescue some friends.”
Tendel will quickly put Bill the Fern down and whilst still mounted on Onalep (move action, Dex check: 20, didn't break the pot?)
Then the pair will keep up with Alleah and Pressi (approx. 200’ with speed 50’ to around AK72). Whilst riding Tendel will activate his Speak with Animals (domain power).

Round 2:
Tendel will dismount and begin to summon a Grizzly Bear via his Summon Nature’s Ally IV spell whilst walking to AJ68.

Round 3:
The Grizzly will appear near to Alleah at AE64. Onalep will also follow the bear and the two halflings closely.
Tendel calls to all the allied animals, ”Follow Alleah and Pressi closely. Attack with them. Follow their lead.”
He will walk to AJ64 as he retrieves his Wand of Bless and activate for the benefit of everyone within 50’ of AJ64.


Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 51 
Wednesday October 12th, 2016 8:01:43 PM

[ooc]D'oh, amendment to the above in Round 2: dismount is a move action - can't walk in the same round.
Therefore, in Round 3 Tendel will end up in AJ64 and cast Bless from there.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d4+2=6 ;
Wednesday October 12th, 2016 9:22:19 PM

Shel looked around and all of a sudden, the team was gone. Just like old times,she thought to herself. She moved forward 20' and cast Mirror Image. She then casts Fly on herself, after moving forward another 20'. She then casts Haste, which will probably be just on her, as everyone else has scattered. After that she starts flying forward at 50' movement.

OOC: 6 Images created, so Seven Shel's are flying through the air at the end of the third round.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Wednesday October 12th, 2016 10:35:44 PM

Pressi moves at a speed of 30, so her top speed running is 120, boostable to 140 with a ki point. She tries her best to get Alleah to slow down, and slows herself down to about 100 herself. (After all, part of the ruse is to convince the giants they aren't trained adventurers coming down upon them. And it's not like even Alleah can get to the camp in one round.) (She does wonder, in times like this, whether she should have joined the WLA rather than the fist.) She can run for two rounds without rest.

(Pressi does try to get a haste from Shel if she can still get it, but she won't wait around.)

Round 1: Like Alleah, Pressi runs forward at full speed, while whining about animals and why why did they take that marinade bath. She spends a ki point to get to 140.

Round 2: She continues to close the distance, hoping to peel off a single curious giant. She won't break an aggression but she does take some time to scan the area.

Round 3: If possible, she moves to grapple a giant. CMB 12, no AoOs.

Sky and Meko  d20+16=22 ; d20+9=13 ; d20+9=25 ; d20+14=19 ; d20+16=29 ; d20+5=7 ;
Thursday October 13th, 2016 1:51:15 AM

Round one: Will wait for haste cast.

Round two and three:

Ride closer, casting Longstrider on self.

Where I am on the map I dismount. Aj60/61 Having bow ready I sneak up under the tree, trying not to be seen.

Move to Ak56, (if dismount is free action, i move to AL52) Stealth 19, perception 29, ride check 25


Meko goes to, Ap54 "growling at the runner." Perception 7.... [/I]



DM Mark - On the road agan?  d20+3=5 ; d20+3=19 ; d20+3=5 ; d20+3=16 ; d8=5 ;
Thursday October 13th, 2016 2:02:22 AM

Humble’s sword contemplates how to approach the giants, but when they hear one of them propose to eat a halfling alive, they snap into action. They cannot see the giants, but they can hear them beyond the trees.

Over the next three rounds, Shel casts Fly and moves 60’. Then she casts Mirror Image and moves another 60’. Then she casts Haste on both her and Pressi and moves 90’

Alleah runs forward and screams like a damsel in distress, miraculously ignoring the brush and rough ground as she does so. Once she stops, she now sees the giant holding the halfling, and casts Calm Emotions.

Bliss takes off, with Mookie close behind. He tries to make Mookie larger, but fails and yells, “Grom!” Then he succeeds and charges forward on his trusty steed. He hops off Mookie, but soon realizes that the very edge of the tree branches are unsteady - even for his tiny self. Bliss needs to make an Acrobatics 25 check each round to avoid falling at the edge of the tree. Same check to move trunkward to more steady footing. He is about 15’ up. Trying to keep is balance, he can either hide or load his bah, but not both.

Kezzem moves forward, with a plan of sneaking up on them (I’m assuming he’ll move at full speed until close.)

Sky and Meko run forward, with Sky looking like he’s hunting from Meko’s back.

Tendel moves up with Onalep. As Onalep runs(round 1), Tenel must make a DC 16 concentration check to cast Speak with Animals. Then (round 2)he dismounts (move action) and moves 15’ (summoning a bear is a full round action.) The 3rd round, he stops to summon a bear, which will appear at the end of the round.
______________
The giants hear screaming. Their heads jerk up a the sound. Then they see things headed their way. A halfling hangs by his food, held up by a giant.

Perception 10 to hear in giantish: Highlight to display spoiler: {

”What the heck was that”
“Heh, it sounds like more food!”
“Mebbe it’s more giants chasing food.”
“Well, they can’t have our food! We caught these.”
“We are sposed to bring food back to the others.”
“The heck with the others! Dolp can send others for his food. I’m not no slave like an orc.”

As you Alleah and the animals come into sight, “I don’t like bears and cats. But I’ll eat the girls.”
“Hey - sumpthin’s in that tree. Where’d it go?”
}

As Alleah casts her spell, the Giant 2 holding the halfling drops it to the ground. It falls, not moving. Giant 2 takes a step back.

The other two giants pick up their clubs and throw rocks at the bear. One hits the bear for 15 damage.

Here is your map.

Use the Round 5 tab to move your PC. Please mind the encumbered terrain as you move. The area beneath the trees is not encumbered terrain.

(OK, trying to cover 3 rounds in one post was a mistake. I did my best to get everyone where I think they should be, and give them the benefit of the doubt on movement. Use the Round 5 tab to move your PC. Please mind the encumbered terrain as you move. The area beneath the trees is not encumbered terrain.)

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 51  d20+13=20 ;
Thursday October 13th, 2016 6:35:19 AM

Concentration Check: 20 = Speak with Animals cast successfully.

Tendel continues to move forward 20' whilst casting another spell (move to AJ65).
"This will add to the ruse, no doubt, haha!"

Casting Summon Monster IV to summon another Grizzly Bear (to keep things simple). The bear will summon on my next turn.

When will Tendel and the others be able to see the Giants?
I will post for Onalep and the first bear after Alleah.


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Thursday October 13th, 2016 8:51:38 AM

As long as Alleah can tell that at least one of the giants is feeling mellow (ie: Calmed) she will continue to concentrate on keeping the calm emotions spell going. The longest she can possibly keep the spell going is 6 rounds. After that the giants will be free to act normally, and she gets the distinct impression that it will not be pretty.

She calls out in hallfing for all to hear: "There's a halfling with the giants ahead! He's not moving!"

Pressi (Melvin) - AC 21 (26), HP 58, CMD 25; hasted  d20+10=15 ; d20+7=10 ;
Thursday October 13th, 2016 10:50:21 AM

Here goes nothing, Pressi thought to herself.

Pressi takes a move action (60 feet) forward, trying to act like she just stopped in a blind panic, making her eyes as wide as she can as she surveys the situation. Trying to take in the halflings as the giants are held.

She raises her hands in the air, keeping a number of shuriken in the folds of her sleeves (Slight of hand 15).

"Animals, animals attacking us..." she began in common. "Please... mercy... I beg of you..." (Bluff 10).

Pressi (Melvin) - AC 21 (26), HP 58, CMD 25; hasted 
Thursday October 13th, 2016 10:50:49 AM

As a swift action, Pressi increases her AC for this round.

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Thursday October 13th, 2016 12:29:59 PM

Kezzem abandons stealth and double moves towards the action.

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle)  d20+20=39 ; d20+20=34 ; d20+13=23 ; d100=42 ;
Thursday October 13th, 2016 1:42:40 PM


Bliss keeps his balance (Acrobatics 39) and walks 15 ft along a branch to a sturdy spot from which to shoot at giants (with cover/concealment/stealth?) (move action). The kindly DM can position Bliss, but maybe a spot such as AQ58 or AR58 might suffice. Then Bliss casts his Divine Favor spell (Ley check 42 = OK).

Mookie perches near AS61, flying high into the tree, hopefully with good cover from the giants, to keep watch as best he can. Perception 23.

DM Sanity Info

Witch Spells Cast (CL4)
Lvl 1: 1 of 2 cast
Lvl 2: 0 of 2 cast

Current effects: Mookie: Enlarge Person; Bliss: Divine Favor.

DM Mark - On the road agan? 
Thursday October 13th, 2016 3:31:22 PM

If you move, tell me how far you can move and to where on the map please.

On the map, you can see the giants at about row 60. If you are up in a tree, you'll have a -2 to ranged attacks due to leaves and branches.

Sky and Meko  d20+14=28 ; d20+16=27 ;
Thursday October 13th, 2016 5:09:51 PM

Having cast longstrider and got his bow in hand, Sky dismounts and walks under the tree. 25ft per round. Double move to sneak to Aj54, stealth 28 perception 27
Sky does what he is good at, keeping alert, looking for the best time for a good shot.

Meko follows Pressi to attack with her, following her lead. Growling at her when she stops and surveys the giants and halfling positions.

move to AO 42 run at 150ft per round

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday October 13th, 2016 9:00:10 PM

Shel double moves due north to AI 48. She has plans to begin raining fire onto the enemies beginning next round.

OOC: maybe not fire. But, maybe fire, with her cool new staff! We will see.

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 51 
Thursday October 13th, 2016 9:38:12 PM

Onalep and the Grizzly both move towards Pressi, double move each 80'.

Pressi (Melvin) - AC 21 (26), HP 58, CMD 25; hasted 
Thursday October 13th, 2016 10:42:16 PM

"Ok, here's what I am thinking," Pressi had answered Alleah earlier. "I've been racking my brain as to how we will ever get into the camp. And suddenly, Domi responds that we shall go through the front door. These three giants here? They're our RSVPs.

"I haven't worked out the details yet, but if we can keep them alive, I think we can force or trick them to bring us into the camp without blowing our cover."

DM Mark - On the road agan?  d20+3=4 ; d20+6=16 ; d20+5=8 ; d20+5=24 ;
Thursday October 13th, 2016 11:10:36 PM

Tendel moves forward and starts summoning another bear. He can sort-of see Giant 3 from where he is. The bear and the jaguar move up.

Alleah can see that Giant 2 seems untroubled by all of this. He looks puzzled, and shakes his head a bit. The halfling that he dropped on its head is not moving. There are two sacks near by, about 3’ long, that seem to be moving a bit. Alleah yells out what she sees to the others.

Pressi tries to convince them that she’s a victim in all of this. She begs for mercy.

Kezzem runs foward. (I moved you further - using the run action allows you to run 4 x your movement.)

Bliss manages to keep his balance on a branch about a ¼” in diameter, and moves like some crazy ninja to more secure footing and casts a spell. He has cover, but will fire at the giants at -2. Mookie backs up.

Sky moves forward stealthily. Meko moves forward aggressively, following Pressi.

------------------------------------
One the giants seems relatively uninterested in the whole affair.

The two bags near the fire start screaming in common, “Help. Help us! Let us out! For the love of Flower, let us out!”

The remaining two giants react.

In giantish: Highlight to display spoiler: {
“Fuzwar - that halfling’s not really in trouble. But if we kill her anyway, the animals will eat her and then we can kill them.”

“Ooooo. Good idea Fuzway. You’re not as stoopid as you look. Hey Babog - hat’re you doing? Throw a rock or sumpthin.”

“Why? Why does it matter?”
}

Two of them throw rocks at the thing closest to them - Pressi! Both miss as she deftly moves toward them.

Highlight to display spoiler: {
”Aw boogers! She’s hard to hit.
“Yeah, she is. I like boogers though.”
"Shuddup. Babog, incoming food - throw a rock!"
}

Here is your map.

Use the Round 6 tab to move your PC. Please mind the encumbered terrain as you move. The area beneath the trees is not encumbered terrain.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Friday October 14th, 2016 8:15:28 AM

Alleah continues concentrating on her Calm Emotions spell. She's not going to be able to hold it much longer, so hopes the others are getting into position

Calm Emotions: Round 5 of 6

Pressi (Melvin) - AC 21 (26), HP 58, CMD 25; hasted 
Friday October 14th, 2016 10:41:24 AM

"That's how you want to play it, huh," Pressi began. With her eyes locked on the eyes of giant 3, she moves her outstretched palm, smiling as she waves him over.

"Bring it," she says.

-----------------

Standard Action: Total Defense (+4 to AC)
Move: Readied Action 5 foot step backwards if any giant gets within 15 feet

Used: 2/4 ki points

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless  d20+19=36 ;
Friday October 14th, 2016 12:20:20 PM

Kezzem moves behind the tree and stealthily positions himself.

Stealth: 36

Sky and Meko 
Friday October 14th, 2016 3:13:30 PM

Post when I get off work tonight

DM Mark - On the road agan? 
Friday October 14th, 2016 8:55:35 PM

Waiting for everyone to post.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday October 14th, 2016 9:00:40 PM

Shel had closed enough range to start with her magical assault. She hopes to kill two birds with one stone, so to speak. She speaks only a few arcane words, and both Giants 1 and 2, begin to feel something fuzzy going in in their minds.

OOC: cast Confusion. Will DC 20 for both Giants as by my count they are in a 15' burst range.

Sky and Meko  d20+17=22 ; d4=4 ; d6+8=11 ; d6=2 ;
Friday October 14th, 2016 10:47:44 PM

here we go Sky thinks as he closes in another 25' aims and let's an arrow loose.

move to AJ51, fires arrow vs G3 AC 26. (+4 to hit favored enemy) 11 dam and 2 cold dam.

D4 was accident...

Meko holds his ground for the moment, not wanting to get to near the giants without backup.



Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 51 
Sunday October 16th, 2016 6:30:46 AM

Onalep and Grizzle One move up closer to Pressi (double move), following her lead.

Tendel's summoning completes and Grizzly Two appears just ahead of Tendel.
Tendel moves forward another 20' and casts Hold Person (range 180') on G3. Will DC 17.

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle)  d20+27=32 ; d20+12=13 ;
Sunday October 16th, 2016 9:35:36 PM


Bliss hides in the concealment of the leaves and snipes.

Stealth 32 plus per each 10 ft intervening.

Snipe (at the nearest non-calmed giant) at -2 to hit: nat 1 misses.

Eagle 
Monday October 17th, 2016 1:13:08 AM


An eagle flies in from the west, descending from 180' to 100', ending the round at AE25, looking over the scene below.

DM Mark - On the road agan?  d20+3=12 ; d20+3=5 ; d20+3=20 ; d100=94 ; d20+14=22 ; 2d8+10=15 ; d6=5 ; d20+3=21 ; d20+6=26 ; d20+6=22 ; d3=1 ; d20+6=15 ; d20+6=25 ; d20+6=14 ; d20+6=26 ; d20+5=8 ;
Monday October 17th, 2016 12:02:16 PM

Alleah holds her ground, concentrating on her spell. Pressi also holds her ground. Having been missed from a couple of rocks, she tries to taunt the giants forward. Kezzem moves up to the tree and hides.

Shel casts confusion on two of the giants.

Sky sinks an arrow into Giant 3, and Meko holds back.

Tendel casts Hold Person on Giant 3.

Bliss hides in the tree and shoots. His shot goes wide.

At eagle appears over head, watching the scene.

_________________
You all smell the smoke from the large fire between you and the giants. The sun is just beginning to set, so there is plenty of light.

Giant 1 looks around for a moment, and his eyes narrow as he looks at Giant 2. In giantish, Highlight to display spoiler: {You, you …. UGH!} then he swings and hits!

Giant 2 looks at the guy that just hit him. In giantish, Highlight to display spoiler: {Hey Gloklor - what the heck! I thought we was friends you rotten orc-lover!} Grabbing his damaged side, he steps back from Goklor, his club raised.

Giant 3 shakes his head as he scowls at the other two. In giantish, Highlight to display spoiler: {Hey, you two knock it off! There’s things here an they’re messin with my head.} Then he throws another rock at Pressi, but was distracted enough that the throw goes wide - almost hitting Meko in the process.

The two bags on the ground scream, “Hey, hey! Let us out of here!” “Help us before they eat us!” The dropped hafling lies crumpled on the ground, motionless.

Here is your map. Use the Round 7 tab for your moves.

Gloklor - AC?, Dam. 0
Babog - AC?, Dam. 15
Fuzwar - AC21, Dam. 0

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 0
Pressi - Dam. 0
Shel - Dam. 0
Sky - Dam. 0
Mookie - Dam. 0
Onlap - Dam. 0
Meko - Dam. 0
Gr1 - Dam. 15
Gr2 - Dam. 0

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle)  d20+27=39 ; d20+13=32 ; d20+11=31 ; d6=2 ; d6=5 ;
Monday October 17th, 2016 2:27:02 PM

Bliss hides in the concealment of the leaves, lying flat on a wide branch, and snipes. Well, it's wide if you are tiny sized.

Stealth 39 plus 1 per each 10 ft intervening.

Snipe (at the nearest non-calmed giant) at -2 to hit: Hits AC30 (forgot the -2 in the die roller field). That's a nat 19, which is a crossbow crit threat. Bliss follows up and rolls a nat 20 to confirm!

Bliss criticals for 1d6+6 + 1d6+6 = 2+6+5+6 = 19 damage vs the nearest non-calmed giant.

DM Sanity Info

Witch Spells Cast (CL4)
Lvl 1: 1 of 2 cast
Lvl 2: 0 of 2 cast

Current effects: Mookie: Enlarge Person; Bliss: Divine Favor.

Pressi (Melvin) - AC 21 (26), HP 58, CMD 25; hasted  d20+11=27 ; d6+3=8 ;
Monday October 17th, 2016 3:10:42 PM

Pressi shakes her head when seeing the eagle. Someone really needs to relax on the summoning.

"Wow, that is just... wow," Pressi says as the rock flies by. With a quick jog, she runs up to giant 3. "How about now? Do you think you can throw a rock this far?"

Pressi swings with a stunning fist. (AC 27 for 8 damage, DC 15 to fatigue). Ki point spent to keep her AC up.

Used: 3/4 ki points, 1/5 stunning fists

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=15 ;
Monday October 17th, 2016 7:58:03 PM

Observing enough to see her Confusion spell might have had an effect, army of flying Shel's concentrates on helping out Pressi. She does not move forward, instead casting an Empowered Magic Missile at giant 3.

OOC: Damage 22 from Empowered Magic Missile.

Spell-slinging Eagle (call lightning 8-1=7 bolts left) AC 15  3d6=7 ; d20+22=36 ;
Monday October 17th, 2016 10:02:44 PM


From AE25 the eagle uses a standard action to aim and with a small squawk call down a vertical 30' tall, 5' diameter lightning bolt on to the giant (#3) facing Pressi, for 7 hp electrical damage (Note: spell cast a few rounds ago already, can cast 8 total bolts in an 8-minute time frame). As the bolt originates directly above the giant, it may be difficult to know that the eagle called it forth. He descends to AI30 at an altitude of ~35 feet (or at least 20 feet above the heads of the giants).

If any stones are tossed his direction, he will attempt to evade, or dodge.

Perception: 36

Sky & Meko HP:61; Ac:22 & Meko HP:42 Ac: 18  d3=3 ; d20+17=18 ; d20+12=28 ; d6+8=10 ; d6=1 ; d20+6=20 ; d20+6=10 ; d6+3=6 ;
Tuesday October 18th, 2016 1:17:22 AM

Sky uses his training to loose Three total arrows at G3, two at first Then one with his second attack.
Full attack action, many arrows feat, first two miss (nat 1) third arrow hits AC 32 for 10 and 1 cold damage.

Meko rushes and in behind Pressi, biting at G3 from behind. Attempting to trip him as well.

Meko moves to AM32, bites AC 20 (24 if Meko gets favored enemy bonus) for 10 damage. Trip attempt vs CMD 10

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Tuesday October 18th, 2016 5:46:26 AM

With the fighting now started, Alleah drops her concentration on the Calm Emotions spell. Instead, she moves closer to the action

Double move to AB52

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Tuesday October 18th, 2016 11:30:30 AM

Kezzem runs towards the fight.

DM Mark - The Forest is Attacking Us!  d20+14=18 ; d20+14=28 ; d20+9=11 ; 2d10+10=19 ; 2d10+10=21 ; 2d8+10=17 ; 2d8+10=17 ; d20+14=17 ; d20+7=18 ;
Tuesday October 18th, 2016 3:39:41 PM

(The site wiped out most of my rolls, so you’ll have to trust me.)

Bliss shoots prone from his treetop hideout, sinking a painful needle into a, ahem, into a very sensitive part of Giant 3. Mookie looks at Bliss with both disapproval and admiration. “Nice shot kid, but next time, let’s keep it above the belt.”

Pressi again taunts the giant, and then runs up and punches the giant in the gut. While it didn’t have the stunning effect she wanted, now he’s plenty mad. Her movement provokes an AOO from the giant which misses.

Shel, or rather several Shels, cast several Magic Missiles that sink into the thigh of Giant 3, giving him yet another reason to howl in pain.

The Eagle casts Call Lightning, bringing a bolt down on Giant 3, and the Giant takes the full brunt of the shock. (Welcome back - spells are cast when first posted so you cast it this round. How far would this eagle descend in a single move action?)

Sky, seeing one giant bearing the brunt of the assult, adds to the mix - hitting Giant 3 for 11 damage. The giant seems to shiver as he does. Not to be left out, Meko attacks the Giant, sinking his teeth into the giant’s leg, but does not trip him.

With the giants now embroiled in a fight, Alleah ceases concentrating on her spell and moves up to get closer to the action. Kezzem likewise runs up.

As previously instructed, the Grizzley and Onlap move up with Pressi. The bear attacks, but does not hit. Onlap is more careful. Tendel watches to see how the fight goes.
_____________________
Giant 1, perhaps filled with remorse for his earlier actions, whacks himself in the nose with his club. His nose begins to bleed.

Giant 2 looks at the giant that previously hit him. In giantish, Highlight to display spoiler: {”Oh no, Gloklor, I didn’t mean it - you’re not no orc-lover! You don’t gotta hit yerslelf…..Ugh! We’re being overrun!”} This giant moves up to hit the wolf attacking his friend - he hits the wolf for 17 points.

Giant 3 can see that he’s in real trouble and yells in pain. Several times. In giantish, Highlight to display spoiler: {Gloklor, Babog, they’re everywhere. The forest is attacking us!} He brings his club down on the wolf biting his leg. He strikes twice, but only his first blow lands on the wolf - he also hits the wolf for 17 points.

The two bags on the ground wriggle around and scream, “Hey, hey Hari, Dino - was that thunder? What’s happening?” “Gari, sumthin bad’s happening. Hey - let us out!” “Help us before they eat us!” One hafling lies crumpled on the ground, motionless.

Here is your map. Use the Round 8 tab for your moves.

Gloklor - AC21, Dam. 0-14
Babog - AC21, Dam. 15
Fuzwar - AC21, Dam. 0-19-8-22-11-10

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 0
Pressi - Dam. 0
Shel - Dam. 0
Sky - Dam. 0
Mookie - Dam. 0
Onlap - Dam. 0
Meko - Dam. 0-17-17
Gr1 - Dam. 15
Gr2 - Dam. 0

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=14 ;
Tuesday October 18th, 2016 7:09:05 PM

Shel keeps firing magic missiles at the giant fighting with Pressi, hoping to take it out as quickly as she could.

OOC: 14 points of force damage to the giant.

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 51  d20+8=25 ; d20+8=16 ; d20+8=26 ; d4+4=7 ; d8+4=5 ; d20+9=27 ; d20+9=23 ; d20+9=22 ; d6+7=9 ; d6+7=12 ; d6+7=12 ;
Tuesday October 18th, 2016 7:28:06 PM

Onalep charges in and Pounces on G3. (Provokes AoO but Onalep has Mobility: +4 AC = 22)
2 claw +8 (1d4+4), bite +8 (1d8+4 plus grab)
Claw: Attack 25, damage 7
Claw: Attack 16 - Miss
Bite: Attack 26, damage 5

Grizzly 1 attacks again, tearing cloth and flesh from G3’s leg with claws and teeth.
2 claws +9 (1d6+7 plus grab), bite +9 (1d6+7)
Claw attack 27, damage 9
Claw attack 23, damage 12
Bite attack 22, damage 12

Total Damage to G3 = 45

Tendel will Speak with Grizzly 2 directing him to charge the giant ahead (G3). However, he can only make a Run action to close the distance. Tendel also makes a Run action to get a better view of what is going on.

Spells in effect:
Grizzly 1 summoned in Round 5.
Grizzly 2 summoned in Round 6.
Each has Augment Summoning and 8 round duration.
Tendel: Speak with Animals begun in Round 4

Spell-slinging Eagle --> (giantish) eagle (call lightning 8-1=7 bolts left) AC 15 
Tuesday October 18th, 2016 8:20:42 PM

The eagle transforms into a pretty big eagle (large size) [using Giant Vulture skin if allowed, or Dire Bat skin if GV not allowed]; can fly 90 feet (good maneuverability). The Pretty Big Eagle descends to land, one talon on the ground, the other talon resting lightly, pad atop the bagged yelling halfling at AF32, and talons resting on either side.



Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle)  d20+27=30 ; d20+11=28 ; d6+6=7 ;
Tuesday October 18th, 2016 8:33:15 PM


Bliss fires the third bolt in his clip as he snipes from his perch.

Stealth 30 plus 1 per each 10 ft intervening.

Snipe at -2 to hit: Hits AC28 (with spell and penalty). Bliss hits for 1d6+6 = 7 damage.

DM Sanity Info

Witch Spells Cast (CL4)
Lvl 1: 1 of 2 cast
Lvl 2: 0 of 2 cast

Current effects: Mookie: Enlarge Person; Bliss: Divine Favor.

Pressi (Melvin) - AC 21, HP 58, CMD 25; hasted 
Tuesday October 18th, 2016 9:58:22 PM

"No, no, we want to keep them alive," Pressi called out as the animals and Shel go to town on giant 3. "We want to... oh, never mind."

With giant 3 done for, Pressi breaks off (move to AI 32) to turn her attention to one of the bags (AJ 32), opening it quickly. "Hi, I'm Pressi, the head bellhop. If you'll just follow me to your room..."

Pressi trailed off as the eagle turned giant and threw lightning, daring to hope. Also, thinking of how to roast it if it turns out to be someone else.

Used: 3/4 ki points, 1/5 stunning fist

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=23 ;
Wednesday October 19th, 2016 12:26:15 AM

"The eagle is going for the halflings!" Alleah calls out in concern. From her perspective, it looks like an opportunistic eagle has swooped down to gobble up some defenseless halflings. "Should I take it down?"

She casts a hold spell at one of the giants while considering what to do about the eagle. A hold or charm spell on it might work.

-------------------------
Move action: Move to AC48
Swift action: Arcane Armor training
Standard action: Cast Hold Person on G1. Leyline check: 23 = Pass. G1 to make a Will Save vs DC21 or be paralyzed


Spell-slinging Eagle --> (giantish) eagle (call lightning 8-1=7 bolts left) AC 15 (quick role-playing reaction) 
Wednesday October 19th, 2016 12:42:56 AM


The eagle looks at Alleah directly, then clearly shakes its head in negation.

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Wednesday October 19th, 2016 7:26:45 AM

Kezzem begins to circle around the fire.

"That guy hitting himself, that was pretty funny, eh?" he says to Giant 2.

OOC: Hideous Laughter (Will DC 12)

Bardic Performance: 0 of 5 used.
Bard Spells/Day: 1 of 2 used.


Sky & Meko HP:61; Ac:22 & Meko HP:10/42 Ac: 18  d20+17=25 ; d4=4 ; d20+12=23 ; d6+8=10 ; d6+8=12 ; d6+8=10 ; d6=1 ; d6=4 ; d6=3 ;
Wednesday October 19th, 2016 3:32:43 PM

Watching Meko take two monster blows, Sky steadily unloads two more arrows followed up by a third in a second shot. Firing at G2

Full attack action, many arrows feat, first two hit AC 29 for 12 damage and 1 ice, 10 damage and 4 ice and finally 10 damage and 3 ice.
32 dam and 8 ice total.


Meko makes a retreat towards the tree Sky is under.

DM Mark - The Forest is Attacking Us!  d20+14=23 ; 2d8+10=20 ; d20+3=10 ; d100=68 ; d20+3=11 ;
Wednesday October 19th, 2016 3:49:51 PM

The many faces of Shel fires off another Magic Missile at Giant 3 for 14 damage. It’s a bit dizzying to see her and all those images move.

Onlap pounces on Giant 3, provoking an AOO. The Giant strikes the great cat for 20 points of damage. The cat sinks it’s claws and teeth into the giant, ripping it open as it ges down. At the same one of the grizzly bears tears into the giant, ensuring it’s death. Both the cat and the bear are covered in gore.

Tendel sends the other bear forward, telling it to attack. The bear charges.

The eagle transforms into a dire bat, and lands near one of the moving bags, resting protectively over it. (The eagle realizes it is limited to forms in Bestiary 1 or 2.)

Bliss shoots again from his hidden perch, sinking a tiny bolt into Giant 2 for 7 damage.

Pressi calls out to keep the giants alive. Then she moves and cuts open one of the bags, releasing a confused halfling to blinks at him in surprise. She looks on with some trepidation as the eagle transforms into a great bat, landing on the other bag! (Dire bat is a large creature. I placed it to fit and not provoke an AOO.)

Alleah shouts out in alarm as the great bat lands on the bag. "The bat is going for the halflings!" Then she casts Hold Person on Giant 1.

Kezzem moves up, and cracks a joke. Though the giant does not understand, he seems to appreciate the humor and falls prone, laughing.

Sky shoots at Giant 2. Even though the giant is prone, Sky still manages to hit it, inflicting 40 damage. Meko withdraws.
_____________________
Giant 3 falls with a loud thump.

Giant 1, freezes in place, it’s eyes wide with fear.

Giant 2 looks at the giant that previously hit him. In giantish, Highlight to display spoiler: {”Oh no, Fuzwar! Gloklor - Fuzwar’s dead. Don’t jus stand there you idiot!”} Then the giant breaks out laughing and falls to the ground.

The moving bag says, “Ahhhh. Something’s on top of me. Hari, Dino - what the heck is on me? Get it off, get it off.”

The released sees his friend lying on the ground and exclaims, “Hari! Hari’s dead!” Then he notices who released him, “Hey hafllings! Gari - it’s Humble’s Sword! We’re saved! Uh, Gari, you have a really big bat on you.”

“Bat?! Getitoff getitoff getitoff getitoff getitoff getitoff getitoff getitoff getitoff getitoff getitoff getitoff getitoff getitoff getitoff …” The halfling in the bag begins to roll around violently beneath the dire bat.

Here is your map. Use the Round 9 tab for your moves. (It helps me immensely that you move your PCs and animal armies on the map.)

Gloklor - AC21, Dam. 14
Babog - AC21, Dam. 15-7
Fuzwar - AC21, Dead

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 0
Pressi - Dam. 0
Shel - Dam. 0
Sky - Dam. 0
Mookie - Dam. 0
Onlap - Dam. 0
Meko - Dam. 34
Gr1 - Dam. 15
Gr2 - Dam. 0

It might be sharing"]Murphy Eagle - Dire bat (call lightning 7 bolts left) AC 15  d12=4 ; d8+5=6 ; d8+5=12 ; d20+22=32 ;
Wednesday October 19th, 2016 4:34:02 PM

The dire bat (I adjusted the four-square filling to 5' to the north, as I was picturing in my mind that the other leg was near the still body) flaps its wings, gently tightens its grip on the wriggling screamer, wraps its other claw gently around the still halfling, and lifts up into the air, skirts the fire, flying low to the south, landing with halfling-in-a-bag at AC47, and still halfling at AD46. As he comes in to land, he allows for an extra flap of the wings so as to set down softly his burden, and his feet end up about a foot away from bag and body. He casts cure light wounds (1+5 rerolled, 7+5=12 hp) on the still halfling, hoping he is not dead.

He knows Alleah is near him, as she spoke about him a moment ago. He stands so that she can see the two lying there, and bobs his head toward her, then toward the halflings. She might do a better job opening the bag than he.

Info
7 lightning bolts available from call lightning, 78 rounds left
Perception: 32
[no idea how d12 was rolled]
To DM: If you deem that he cannot take off, land, and cast a spell, then he did everything but that. I hope he was able to cast the spell, though.

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 31/51 
Wednesday October 19th, 2016 5:26:03 PM

Tendel moves towards G1 and calls out loudly to all, ”Can someone tie up this giant over here,” pointing at G1, ”I’ll cast Hold Person again if needed. Everyone else can deal with that laughing one (G2).”
Ready Action - Cast Hold Person on G1 = DC 17

Onalep and the grizzly’s will follow Pressi’s lead.
[ooc]I’ll post further actions such as attacks for them if needed.

Spells in effect:
Grizzly 1 summoned in Round 5.
Grizzly 2 summoned in Round 6.
Each has Augment Summoning and 8 round duration.
Tendel: Speak with Animals begun in Round 4

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless  d20+13=18 ; d3+2=5 ; 4d6=9 ;
Wednesday October 19th, 2016 6:32:43 PM

Kezzem circles the fire and throws a dagger at the held giant.

Attack: 18.
Damage: 5 + 9 (Sneak Attack) = 14.

Bardic Performance: 0 of 5 used.
Bard Spells/Day: 1 of 2 used.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=16 ;
Wednesday October 19th, 2016 7:49:26 PM

Shel moves to AI42 and she fires yet another Magic Missile, this one at giant 2.

OOc: 16 points of force damage.

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle)  d20+27=31 ; d20+11=23 ; d6+6=7 ;
Wednesday October 19th, 2016 8:06:09 PM


Bliss fires the fourth bolt in his clip as he snipes from his perch.

Stealth 31 plus 1 per each 10 ft intervening.

Hits AC23 (with spell and penalty). Bliss hits for 1d6+6 = 7 damage.

DM Sanity Info

Witch Spells Cast (CL4)
Lvl 1: 1 of 2 cast
Lvl 2: 0 of 2 cast

Current effects: Mookie: Enlarge Person; Bliss: Divine Favor.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=55 ;
Wednesday October 19th, 2016 8:49:13 PM

Alleah is quite pleased her hold spell worked "You wanted one alive, Pressi. There he is"

"Did... did that eagle-thing just shake its head at me?" Alleah holds her ground, but readies a spell just in case. If that eagle tries to fly away with the bag of halflings, she'll cast a Hold Animal spell on it.

---------------------------
Leyline check: 55 = Pass

Pressi (Melvin) - AC 21, HP 58, CMD 25; hasted  d20+12=23 ;
Wednesday October 19th, 2016 10:26:30 PM

"Yeah, yeah, don't throw any parades for us yet," Pressi said to her just released halfling. "You see that really big scary bat that just grabbed your teammates? I want you to run to the nearby blond woman."

To Tendel's request to tie up giant 1, "I'm on it." Moving across the field, she proceeds to grapple the helpless giant (grapple roll 23), preparing to tie him up on the next move.

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 31/51 
Wednesday October 19th, 2016 11:00:10 PM

Onalep and the two Grizzly's follow Pressi. Tendel calls to these animals, "Only attack if she (Pressi) attacks. Stand guard for Pressi>" They flank Pressi to stand over the giant as she ties him up.

DM Mark - The Forest is Attacking Us!  d20+6=14 ; d20+9=14 ; d6+4=9 ; d8+7=14 ; d20+3=12 ; d20+3=23 ;
Thursday October 20th, 2016 4:31:24 PM

The dire bat grabs and takes flight with the two halfling forms, moving south toward Alleah. As it gently lands, it turns to Alleah seeming to bob it’s head toward Alleah, and then toward the bagged halfling and the halfling body..

Tendel moves toward the held giant and ask if anyone can tie it up.

Kezzem moves up, throwing a dagger at the held giant 1. Since the giant’s AC is now 17, he hits, doing 14 damage to the helpless giant.

Shel shoots some Magic Missiles at giant 2, doing 16 points of damage.

Bliss, up in his arboreal hideout, fires another bolt at giant 2. However, the laughing giant is prone and Bliss misses.

Alleah tells Pressi she kept the held giant alive for her. Alleah has some reservations about the dire bat that now stands over the halflings, and readies an action should the creature attempt to fly away with them.

Pressi says to the halfling she released, "You see that really big scary bat that just grabbed your teammates? I want you to run to the nearby blond woman." Then she moves to and grapples giant 1.

Tendel tells Onlap and the grizzlys to follow Pressi and only attack is she attacks. Seeing Pressi grapple the giant, they attack it as well. Even though the giant is immobile, the two animals that can attack fail to pierce its hide (one bear was too far and made a double move.)
_____________________
Giant 1 remains frozen, it’s eyes wide with fear as it is grappled and attacked by animals.

Giant 2 seems to recover it’s senses, and it’s mirth quickly turns to anger. It stands and picks up it’s club. In giantish, Highlight to display spoiler: {”Hey Gloklor! What’re you doin? Don’t play with your food - hit that girl!!”}

The halfling Pressi released stands, takes one look at the now angry giant, and retreats.

The halfling in the bag remains terrified, and you hear a small voice, “There’s no place like home, there’s no place like home, there’s no place like home…” The poor, crumpled halfling body just lays there beneath the dire bat.

Here is your map. Use the Round 10 tab for your moves. (It helps me immensely that you move your PCs and animal armies on the map.)

Gloklor - AC21, Dam. 14-14, held
Babog - AC21, Dam. 62-16
Fuzwar - AC21, Dead

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 0
Pressi - Dam. 0
Shel - Dam. 0
Sky - Dam. 0
Mookie - Dam. 0
Onlap - Dam. 0
Meko - Dam. 34
Gr1 - Dam. 15
Gr2 - Dam. 0

Sky & Meko HP:61; Ac:22 & Meko HP:10/42 Ac: 18  d20+17=28 ; d20+12=17 ; d6+8=13 ; d6+8=9 ; d6+8=11 ; d6=2 ; d6=1 ; d6=1 ;
Thursday October 20th, 2016 5:02:28 PM

ooc: Sky did 40 damage to G2.... Not reflected in bottom of DM post. (From DM Mark - Thanks for the reminder - fixed above.)

Sky fires off another 3 arrows.

What in the wold are ya tie'n that one up for! Dragging it back won't be easy haha

Meko makes his way toward the halflings in case back up is needed.

Full attack, 1st two arrows hit Ac 32 for 13 an 2 ice, and 9 an 1 ice. Second arrow hits Ac 21 for 11 an 1 ice.
35 damage and 4 ice total


Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle)  d20+11=30 ; d20+11=12 ; d6+6=12 ;
Thursday October 20th, 2016 6:03:37 PM


Bliss fires the fifth and last bolt in his clip and he stops sniping.

Hits AC30 (nat19), another crit threat! His follow up to confirm hits AC12, not a crit. Bliss hits for 1d6+6 = 12 damage.

"Mookie, come on, we should fly in and attack!" says Bliss, wishing he had a metamagic rod of quicken spell.

DM Sanity Info

Witch Spells Cast (CL4)
Lvl 1: 1 of 2 cast
Lvl 2: 0 of 2 cast

Current effects: Mookie: Enlarge Person; Bliss: Divine Favor.

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 31/51 
Thursday October 20th, 2016 6:45:04 PM

Tendel moves towards Pressi and calls to the animals. "Enough. Only attack on my command."

In Giant Tendel calls, "Hold still, my tall friend, ha! else the two bears and jaguar will tear you to pieces."

Ready Action: politely ask the animals to attack if the giant resists being tied up.
Spells in effect:
Grizzly 1 summoned in Round 5.
Grizzly 2 summoned in Round 6.
Each has Augment Summoning and 8 round duration.
Tendel: Speak with Animals begun in Round 4

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d20+10=18 ; d20+10=30 ; d20+10=28 ; 4d6=11 ; 8d6=27 ;
Thursday October 20th, 2016 8:50:31 PM

Shel moves up to AK 38. While the others were taking giant 1 prisoner, she wasn't going to let up on giant 2. The army of Shel's fires away at the giant 2 with a scorching Ray spell. Two blasts of fire erupt from her fingers, heading down toward the giant.

OOC: at this level, Shel gets two rays. She is targeting touch AC with her blasts, and has bonuses for Haste. First Ray hits a touch AC of 18. Second Ray is a natural 20 and possible crit. The crit roll hits a touch AC of 28. First Ray does 11 points of fire damage. Assuming the second one is a crit, it does 27 points of fire damage, for a total of 38 fire damage, if both hit.


Pressi (Melvin) - AC 21, HP 58, CMD 25; hasted  d20+17=23 ;
Thursday October 20th, 2016 9:01:02 PM

"And the bunny goes around the tree..."

Pressi manages to retain the grapple (another 23) and uses her move action to tie up the giant.

"Great, now if we also capture the remaining giant, we can proceed to play them off each..." Pressi looked up to see Shel roast what was left of the giant. "Darn it, Shel, you'd better at least have pearl onions for this. Oh well, one live giant should be sufficient..."

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Friday October 21st, 2016 12:06:37 AM

Kezzem double moves to flank with Pressi.

"Hiya, Press, fancy meeting you here."

Bardic Performance: 0 of 5 used.
Bard Spells/Day: 1 of 2 used.

It might be sharing"]Murphy Eagle - Dire bat (call lightning 7 bolts left) AC 15 
Friday October 21st, 2016 3:28:43 AM

The eagle/dire bat casts cure light wounds, attempting to stabilize and heal the stilled halfling. If it works, good.

Next he carefully rips open the bag the fearful halfling inhabits, then steps back from both halflings 5 feet.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Friday October 21st, 2016 5:41:26 AM

Alleah looks at the bird. It's actions are far too precise and controlled for it to be a wild animal.

"Murphy? Is that you? Nod if it's you" Alleah will continue to ready an action to cast a Hold Animal spell on the bird in case it tries to attack the halflings.

It might be Murphy Eagle - Dire bat (call lightning 7 bolts left) AC 15 
Friday October 21st, 2016 7:51:33 AM


Murphy nods to Alleah.

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Friday October 21st, 2016 12:16:38 PM

"Look, up in the sky, it's a bird, it's an airship, no it's Super Murphy--whose also a bird, I suppose."

DM Mark - The Forest is Attacking Us!  d20+3=18 ;
Friday October 21st, 2016 12:52:00 PM

Sky asks what the the point is tying up a giant. Both Sky and Bliss shoot giant at about the same time, killing it. It falls with a tremendous thump!

Bliss tells Mookie they should fly in and attack.

Tendel calls off the attacking animals, instructing them to only attack on his command. The animals tell him they want to kill this thing, but reluctantly pull back. He warns the giant the animals will kill him if he moves.

Shel is ready to cast a Scorching Ray spell, but holds back when she sees it fall.

Pressi continues her grapple, and while she tries to tie up the creature, she finds she cannot. (Pressi also has the Grappled Condition - “grappled creatures can take no action that requires two hands to perform.”) She can, however, pull out her rope.

Kezzem move to flank with Pressi.

The dire bat seem to squeak and gesture, and casts a healing spell on the unconscious halfling. It’s wounds do seem to heal. (Ripping open the bag would be a standard action, not a move action.) The bat then steps back from the halflings.

Alleah was ready to defend against the dir bat, but determines that it is actually Murphy in bat form. She breathes a sigh of relief and lower her guard.
_____________________
Giant 1 remains frozen, it’s eyes wide with fear as it is grappled by Pressi and surrounded by Kezzem and other menacing animals. :)

Giant 2 lies dead, along with giant 3.

The halfling Murphy healed rubs his head and sits up, feeling his body. “OK, all parts are here! I didn’t get eaten! Unless this is heaven…” He looks at the giant bat towering over him, “...or somewhere else…”

The halfling Pressi released runs over near it friends, eager to move away from the giants. It falls near the bagged halfling, ready to untie it. “Oh, thank you Humble’s Sword! And, uh, thank you giant bat.” To Alleah, “This bat is a friend, right?”

The halfling in the bag says, “Humble’s Sword? Hari, Dino - lemme out!”

Here is your map. Use the Round 10 tab for your moves. (It helps me immensely that you move your PCs and animal armies on the map.)

Gloklor - AC21, Dam. 14-14, held
Babog - AC21, Dead
Fuzwar - AC21, Dead

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 0
Pressi - Dam. 0
Shel - Dam. 0
Sky - Dam. 0
Mookie - Dam. 0
Onlap - Dam. 0
Meko - Dam. 34
Gr1 - Dam. 15
Gr2 - Dam. 0


Murphy Dire Bat (call lightning 7 bolts left) AC 15  d20+22=39 ;
Friday October 21st, 2016 3:25:08 PM


Murphy the very large bat leaps into the air, and flies up and over to where the one living giant lies prone, with Pressi and Kezzem and animals surrounding it. He circles, attaining an altitude of 45'. He looks around the wider area.

Perception: 39

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Friday October 21st, 2016 8:43:28 PM

Alleah approaches the halflings, smiling that they look to be in good spirits "The bat? Yes, I dare say he is a very good friend to all halflings. Are you hurt?"

She will try to help free the remaining halfling

"The last giant may still free himself from the spell. Best you all stay low until we check everything is safe"

-----------------
Move action: Moved from AB52 to AB47
Standard action: Try and help the other halfling from the bag


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday October 21st, 2016 8:44:24 PM

The group of Shel's lands near the others. "Boy, that was neat. Flying is just the greatest! That went really well for us. So long as we hit them from afar, we can do pretty good against those biguns! Is everyone okay?"

Pressi (Melvin) - AC 21, HP 58, CMD 25; hasted  d20+7=20 ;
Friday October 21st, 2016 9:19:33 PM

OOC: From Paizo's combat rules re grapple: Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).Tie Up: If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up.... If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty.

----------------

Pressi, still grappling the giant, grumbles as she attempts to tie the giant up (grapple check with penalty is 20). So deep in concentration is Pressi that she doesn't even snark at Shel's statement.



Sky & Meko HP:61; Ac:22 & Meko HP:10/42 Ac: 18 
Saturday October 22nd, 2016 12:45:30 AM

Watching the giants fall, Sky gives a sly grin. He unsheathes his sword a bit and notches two more slits into the shaft of his bow. The total a proud number.

"Another one bites the dust" he hums to himself.

Meko what's with the bird huh?? He yells and moves toward the halflings and Eagle. Watching the expressions of the others.

What's the bird about? He moves toward the eagle in a calm and non offensive manner, bow held down to the side
Giants don't know nothin.... he thinks.

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless  d20+7=18 ; d20+7=14 ; d20+7=18 ; d3+2=3 ; d3+2=5 ; d3+2=4 ; 4d6=14 ; 4d6=15 ;
Saturday October 22nd, 2016 1:39:08 AM

Kezzem strikes the giant's midsection with his daggers.

OOC: Nonlethal damage.

Attack #1: 18.
Damage: 3 + 14 (SA) = 17.

Attack #2: 14.
Damage: 5 + 15 (SA) = 20.

OOC: Disregard the third attack. I forgot he only get's two attack when not hasted.

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 31/51 
Saturday October 22nd, 2016 2:14:13 AM

Tendel asks the animals, very politely, to take a step back, "and besides, I've been told these big 'uns leave you with stomach pains." He moves forward to help Pressi tie up the giant if needed.

Ready action: call the animals to attack if needed.

DM Mark - The Forest is Attacking Us! 
Saturday October 22nd, 2016 4:04:39 AM

(Thanks for the clarification Melvin.)

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle) 
Monday October 24th, 2016 5:43:14 AM


Mookie flies over to Bliss, and Bliss hops on.

"Looks like we did it, Mookie," says Bliss.

"Did what, Kid?" replies Mookie. "Beat a wandering monster? Ha! Probably the big fight is still to come!"

Bliss says, "Huh."

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Monday October 24th, 2016 7:32:39 AM

"That giant is wondering how a bunch of halflings beat him and is friends, I'll bet," says Kezzem.

DM Mark - The Forest is Attacking Us!  d20+3=7 ; d10=1 ;
Monday October 24th, 2016 10:54:12 AM

Murphy flies above the area, getting a bat’s eye view of the environs.

Alleah helps release the bagged halfling, and then reassures them.

Many-Shel revels Humble’s Sword’s quick success against the giants.

Sky, hums a song, “And another one gone, and another one gone, another one bites the dust” Then Shel asks about the dire bat.

Pressi succeeds in tying up the held giant. Tendel moves to help Pressi, asking the animals to back off. As they work to tie up the giant, Kezzem plunges his daggers into the unmoving creature causing 37 damage. (The giant is standing.)

Bliss hops on Mookie.

_____________________
Giant 1 remains frozen, it’s eyes wide with fear as it is tied up and Kezzem carves into its belly.

Giant 2and 3 lie dead.

The halflings are very grateful, and a bit star-struck having been rescued by Humble’s Sword. They introduce themselves as Garivald Galbassi, Heribald Burrows, and Dinodas Langham. Knowledge Local 15: Highlight to display spoiler: { You recall hearing these family names in Angel Springs.}

“Thanks, I thought we were gonners.”
“Wow. I can’t believe we were rescued by you guys. Boy, when my folks and aunts and uncles find out, I’ll be famous!”
“Yeah, an we’re really gonna be famousn to those White Shirts!”
“Those guys are weird.”
“So, what’s Humble’s Sword doing out here? Are you on a mission? Are you going to kill giants?”
“We were on a mission, like you guys. We were scouting.”
“Can we go with you and kill giants?”

Here is your map. Use the Round 11 tab for your moves.

Gloklor - AC21, Dam. 28+37, held
Babog - AC21, Dead
Fuzwar - AC21, Dead

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 0
Pressi - Dam. 0
Shel - Dam. 0
Sky - Dam. 0
Mookie - Dam. 0
Onlap - Dam. 0
Meko - Dam. 34
Gr1 - Dam. 15
Gr2 - Dam. 0

Murphy Dire Bat (call lightning 7 bolts left) AC 15  d20+8=22 ; d20+22=40 ;
Monday October 24th, 2016 2:18:13 PM


Murphy is still close enough to hear the halfling's names, and recognizes them from Angel Springs - but circumstances are not such that he can communicate that. He will interact when he is able, but for now, seeks greater altitude, so as to get a better idea as to what, and who else, might be in the area. He ascends to 90 feet above the ground, and continues to scan.

Knowledge, Local: 22
Perception: 40

Pressi (Melvin) - AC 21, HP 58, CMD 25; hasted  d20+5=18 ;
Monday October 24th, 2016 4:12:28 PM

Pressi straightened up, releasing her grapple. "And stay there," she told the giant.

Looking up, she remembers the three, being an angel springs native herself, and starts making her way over to them.

As she walks over, she eyes Murphy, finally laying eyes on him for the first time in a while, sort of. At the moment he flies too high for her to interact at the moment. "So, this is how you come back. Not even a message before now?"

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle)  d20+6=19 ;
Monday October 24th, 2016 5:31:29 PM


Bliss flies over on Mookie. He listens to the rescued people.

Knowledge Local 19

"Sure, that's us, at your service," he says to the Angel Springs halflings with a bow.

"We saw those white shirt guys. Who the heck are they, anyway? They sure did talk funny."

When these guys ask what we are doing out here, Bliss blurts out, "We're looking for the valley where the giant clans are gathering. Maybe we'll just map that out, or maybe we'll just do some sabotage, or maybe we'll fight! I don't think you all would be safe coming with us. Are you trained adventurers? What can you do?"



Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday October 24th, 2016 8:43:32 PM

"Welcome back, Murphy! Glad you are back with the team. Did you find anything interesting out there? How bad is the giant situation after all?"

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Monday October 24th, 2016 9:39:12 PM

"Um, Kezzem? You can stop attacking the giant now"

Alleah looks over the group checking for wounds. "Ok, so we have a giant as a prisoner. We've only got a few more seconds before the hold spell wears off. Best be ready"

"Does anyone speak giant? I can understand what it says, but can't speak it myself"

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Monday October 24th, 2016 11:39:32 PM

"Just be glad you're not wearing red shirts now," says Kezzem.

OOC: Kezzem's last attack was for nonlethal damage in attempt to knock the giant out.

Sky & Meko HP:61; Ac:22 & Meko HP:10/42 Ac: 18 
Tuesday October 25th, 2016 12:48:07 AM

hope that rope holds, Sky mutters, having no clue who these others are, he just listens for now. Understanding that the bird is a friend of sorts.

Scouting, causing a lil giant trouble. Sounds like a plan. Anyone able to help out Meko a lil bit. He took a few pretty hard hits.

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 31/51 
Tuesday October 25th, 2016 4:46:00 AM

"Okay, Pressi, I think you said you wanted one alive. What should we do with it now?"

Tendel maintains his ready action to bring the animals to attack.

Spells in effect:
Grizzly 1 summoned in Round 5.
Grizzly 2 summoned in Round 6.
Each has Augment Summoning and 8 round duration.
Tendel: Speak with Animals begun in Round 4

DM Mark - The Forest is Attacking Us!  d20+3=7 ; d20=8 ; d20=2 ; d100=73 ;
Tuesday October 25th, 2016 11:01:50 AM

Round 12.

Murphy seems to know these halflings’ families, and remembers tales of some . He flies up into the sky to get a better view. As he does so, he can see his friends their animals, the halflings, the tied up giant, and the two dead giants. He does not see any other creatures yet though.

Pressi does her best to tie up the giant. She too recalls these halflings’ names. She is also mildly annoyed at Murphy as he flies silently through the sky.

Bliss glides over the rescued halflings. He’s heard of these halflings’ families, and asks about what they referred to as the “white shirt guys.” Bliss tells them Humble’s Sword seeks a gathering of giants. He asks if these halflings are trained adventurers.

Shel welcomes Murphy back, and asks what he learned in his travels.

Alleah suggests that Kezzem stop attacking the giant, now that it is tied up. (Alleah cast Hold Person in Round 8. It is now Round 12. How long will it last?

Kezzem points out to the halflings that it’s fortunate they’re not wearing red shirts. He gets some puzzled looks in resposne. (Sorry I missed that was non-lethal damage. Thanks.)

Sky continues to think that the dire bat is a bird. He asks for some healing for his wolf.

Tendel asks Pressi what should be done with the held and bound giant. He holds his animals at the ready, knowing the bears will soon be gone.

_____________________
Giant 1 remains standing stock still and tied up. That rope look a lot smaller when it’s tied to a giant. Everyone’s not sure how long it’d last. So far, the giant has not been able to test it. (Was this just one 50’ help rope?)

Giant 2 and 3 lie dead.

The halflings are grateful. They look to be little beyond their teen-age years.

In response to Bliss, Dino says, “The White Shirts? Don’t know much about ‘em, ‘cept that they worship you guys. They say you can control time! I visited Humble’s Ford, and they wanted me to join up. They asked if I knew anything about you all. Then they told me how awesome you are and how you should be revered. You guys are pretty cool.”

Gari adds,“Hey, can you guys really control time? They said you can go back in time and change the past. Can you do that? ‘Cause if you can, there are some things I did I’d sure like to undo - if you don’t mind.”

Dino responds, “Hey, we met Humble’s Sword! We could start our own group, and get those guys to follow us! We can tell ‘em we went back in time!”

They are also interested in checking out these downed giants.

“Oooo, look Hari! The giants aren’t a threat any more. Let’s go see!”
“Yeah, and they still got our stuff. Let’s see what else they have.”
“Hey, wait for me!”
“Ewww, they’re all gross and bloody. This is cool.”


All three of them run toward the dead giants.

Here is your map. I do not plan to update the map - for now.

Gloklor - AC21, Dam. 28+37 nonlethal, held
Babog - AC21, Dead
Fuzwar - AC21, Dead

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 0
Pressi - Dam. 0
Shel - Dam. 0
Sky - Dam. 0
Mookie - Dam. 0
Onlap - Dam. 0
Meko - Dam. 34
Gr1 - Dam. 15
Gr2 - Dam. 0

Murphy Dire Bat (call lightning 7 bolts left) AC 15 
Tuesday October 25th, 2016 11:49:42 AM


With what's going on down below, and not discerning anyone else in the area, Murphy decides to cut short his ascent. Instead, he uses a double move to descend to the ground, and momentarily wraps his wings around Pressi, uttering a happy chirrup. He does open up his wings, not wanting to smother her (and so she can talk without being muffled).

[Have to wait until next round to come out of wild shape]

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Tuesday October 25th, 2016 11:52:02 AM

"Can we control time?" asks Kezzem. "That's a silly question. Just look at that giant? We totally froze him int time!"

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle) 
Tuesday October 25th, 2016 1:32:03 PM


Bliss laughs at the "change time" thing. "We tried that once," he explains, "but it didn't work out like we wanted. Plus it was pretty scary."

He takes out his wand of CLW to use on the injured ones, but they run off. Bliss follows, calling, "Hey! Hold on! Don't get too close!"

Mookie marvels. "Words of caution? Who took my Kid and left this cheap imposter in his place?"

Pressi (Melvin) - AC 21, HP 58, CMD 25; hasted 
Tuesday October 25th, 2016 4:47:41 PM

Pressi hugs Murphy back, almost in tears. "I've missed you so much, too... But yeah, this is kind of uncomfortable."

She shoots an eye at the rope tied giant, suddenly wondering if 50 feet of hemp rope was enough. Then again, he had to know that attacking again was suicide; she was far more concerned that he'd run or otherwise get a chance to signal.

In response to Tendel, "My biggest hope is that we can convince him to take us into the giant camp personally. I will settle for some information on how they are handling security, whether anyone but giants are going, if he has some sort of token that indicates he belongs... oh, almost forgot."

Pressi takes the giant's weapons and throws them away.

"Of course, all of that depends on whether we can communicate, let alone if we can scare him or make a deal." She stares at the giant, speaking in a variety of languages: can you understand me?

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle) 
Tuesday October 25th, 2016 7:02:38 PM


For the future, just in case, when it looks like the giant is going to be unstuck, Bliss stands a good 50 ft away from the giant and has his bah ready to fire, with a fresh clip.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday October 25th, 2016 8:15:27 PM

"Hmm, I don't speak giant. Maybe we need to hire a translator, or something? Probably a good idea for us to learn a bit of it in the future..."

OOC: or put a point in Linguistics at our next level!

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 31/51 
Tuesday October 25th, 2016 10:12:08 PM

"Good point, Shel, and I have just the thing, haha! My Wand of Comprehend Languages. I kind of assumed most of us understand their clumsy language. I can speak to them if needed, of course, we can speak to him in our tongue if I just do this..." and he steps forward to cast Comprehend Languages on the Giant and anyone else who wants it.
Just let me know if you take a tap of the wand so I can mark it off.

DM: you may recall that Onalep has taken 20 damage, which is not listed at the bottom of your post.

Sky & Meko HP:61; Ac:22 & Meko HP:10/42 Ac: 18 
Wednesday October 26th, 2016 12:20:31 AM

I speak giant. Was kinda forced to learn it, else they try an plot on you behind your back. Try anyways. So, you guys want to get inside the camp, Acting like prisoners? I dunno bout all that. Being in the middle of even a small army of giants is a horrible situation, even being as skilled as we are...

Sky makes his way toward the Giant, and in the Giant tounge, Hey! Big guy, what can you tell us about the big camp huh? Anything else there besides your kind? Any idea of how many?

Meko whimpers a bit, making his way to Sky's side, Scouting the camp first seems a better idea speaking low, hoping the giant can't hear.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=26 ;
Wednesday October 26th, 2016 6:39:17 AM

"What else they have?!?" Alleah turns her attention to the halflings "You should reclaim your taken goods an no more. Anything else might be trapped, or cursed, or poisoned. What's more, this giant is about to wake up. Best wait until we declare everything safe"

"Besides... we'd already called dibs" Alleah notes to herself

She then looks to the newcomer - Sky "You speak giant? Well NOW it makes sense. Wardd in his wisdom sent you to aid us! I'm Alleah by the way"

Finally Alleah casts Detect Thoughts. "The giant will be free to talk in about 10 seconds. I'm going to try and read his thoughts while Sky speaks with him"

-----------------------------
Leyline check: 26 = Pass

The Hold Person spell will last 2 rounds (this round and the next)
On Round 3 the giant will need to make a Will Save vs DC17 to save against the Detect Thoughts spell


DM Mark - The Forest is Attacking Us!  d20+3=4 ;
Wednesday October 26th, 2016 9:34:54 AM

Round 13

Murphy descends and gives Pressi a big bat hug!

Kezzem confirms the other halflings’ suspicions, telling them they can control time as demonstrated by the frozen giant. Bliss says they did try to go back in time once, but it didn’t work out. Then he calls to the halflings to come back, but stays 50’ from the giant, ready to shoot.

Pressi hugs Murphy in return, and makes sure the held giant is disarmed as she lays out her plan to Tendel.

Shel laments not being able to speak giantish. Tendel tells Shel he has a solution, and steps forward touching the wand to the giant. Regrettably, Comprehend Languages cannot be cast on someone else so it has no effect.

Sky isn’t sure about going into the giants’ encampment posing as prisoners. He does, however, speak giantish, and says, “Hey! Big guy, what can you tell us about the big camp huh? Anything else there besides your kind? Any idea of how many?”.

Alleah admonishes the halflings to only take back what the Giants took from them. she tells them other things may be cursed or trapped, (or the property of Humble's Sword.) Then she castes Detect Thoughts, ready to read the giant’s mind.

(Thanks for the correction on the damage for the animals - it’s correct below.)
_____________________
Giant 1 remains standing stock still and tied up. Though Sky ties to speak to him, he gives no response..

Giant 2 and 3 lie dead.

The halflings the party released reach the dead giants. The first one there holds his nose.

”Ewww, gross. They smell even worse dead!”
“Yeah, no kidding. Wow, these things are huge.”
“Oooo, Hari, that’s the one that tried to eat you.”
“Yeah, it woulda if we weren’t rescued by Humbles Sword. I’m gonna be a famous adventurer like them.”
“Hari, we are famous adventurers. We survived a giant attack!”
“Yeah Dino, you’re right!”
“So, which one has our stuff? They said they were gonna keep it to give to their goblins.”
“I’m glad goblins won’t be wearing our armor. We should go kill those goblins.”
“Well, that’s what adventurers do is kill goblins.”
“Yeah, we’re gonna be famous all right. Wait’ll we see those White Shirts!”


Here is your map. I do not plan to update the map - for now.

Gloklor - AC21, Dam. 28+37 nonlethal, held
Babog - AC21, Dead
Fuzwar - AC21, Dead

Kezzem - Dam. 0
Pressi - Dam. 0
Shel - Dam. 0
Sky - Dam. 0
Mookie - Dam. 0
Onlap - Dam. 20
Meko - Dam. 34
Gr1 - Dam. 15
Gr2 - Dam. 0

Murphy Dire Bat (call lightning 7 bolts left) AC 15 
Wednesday October 26th, 2016 1:41:08 PM


The large dire bat begins to shrink in size, and change in form - to that of Murphy, sandy hair, small gap between his central incisors, all three feet eight inches of him. He wears his customary coveralls, and a haversack, from which he withdraws a 50' silk rope, which he holds out for someone to take, as he speaks quickly.

"Great to be back! Pressi, Kezzem, please add this rope to wrap his legs."

In the giant tongue, he says boldly, "Gloklor, soon my friend will take off her magic from you. If you try hurt us, we kill you, as we made dead Fuzwar and Babog. Stand still and answer our questions, maybe you live."

Pressi (Melvin) - AC 21, HP 58, CMD 25; hasted 
Wednesday October 26th, 2016 3:35:09 PM

Pressi cringed as she dug through the rest of her pack, looking for more rope. "I'm out," she said. "Always forgetting something...."

She also cringed as the halflings moved around. Hero worship was something she typically found herself attracted to, but this stuff was... just strange.

Murphy (call lightning 7 bolts left) AC 15 
Wednesday October 26th, 2016 3:59:27 PM


"Pressi! I am HANDING you rope!" Bill says, still holding out the 50' of silk rope for her to take.

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle) 
Wednesday October 26th, 2016 6:36:05 PM


"Hi Mister Murphy!" calls Bliss. "Great to see ya!"

Mookie asks about the loot. Bliss says he is busy guarding the prisoner, but Mookie can gather it together himself. Except for what belongs to the folks we rescued.

Mookie helps gather the loot together. He asks Alleah which of it is magic.

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 31/51 
Wednesday October 26th, 2016 7:59:35 PM

"Reunions and introductions! Excellent. Pleased to meet you Murphy and Sky. Wish I could have said so earlier, haha!"

Still holding that ready action to call the animals to attack.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday October 26th, 2016 8:43:22 PM

Shel waits, not being able to understand the language. She was prepared to blast the heck out of the bigun if it didn't accept his current situation though.

"Glad you are back, Murphy! Thanks for assisting us with these biguns!"

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday October 26th, 2016 9:04:46 PM

Once the giant is doubly bound - with the additional rope from Murphy - Alleah warns the others "Ok guys, I'm going to release the giant from his hold now. Best be ready."

Standard action to dismiss the Hold Spell

Pressi (Melvin) - AC 21, HP 58, CMD 25; hasted 
Thursday October 27th, 2016 9:52:33 AM

Pressi stares at the rope Murphy is holding for a second. "Sorry, it's been a day."

Pressi grabs the rope and proceeds to reinforce her original knot tying.

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Thursday October 27th, 2016 12:36:25 PM

"You think they smell bad now, you should see what they smell like on the inside. I knew a guy named Fot Loner who had to had to cut one up and crawl inside it for warmth. He smelled bad for a week, no matter how many baths he took after that!"

"Welcome back, Murph, I've missed messing with you."

Sky & Meko HP:61; Ac:22 & Meko HP:10/42 Ac: 18 
Thursday October 27th, 2016 12:44:57 PM

good to meet you to,

Sky nods his head to the others, and in giants tongue he says, after the hold spell is off
Answer us bigun, to stay quite is to sign your death warrant

DM Mark - The Forest is Attacking Us!  d20+3=11 ; d20+7=13 ; d20+2=10 ;
Thursday October 27th, 2016 1:11:12 PM

Round 14

Murphy returns to his form, greets his friends, and give some rope to Pressi. He speaks to the giant, warning him not to hurt anyone and letting him know that if he stands still and answers questions, he may yet live.

As Pressi begins to look for more rope, she sees the Murphy offers and secures the giant a bit more. As she does so, the new halflings make her uncomfortable with their hero worship.

Bliss greets Murphy, while Mookie flies over to the dead giants to look for treasure.

Tendel now formally greets Murphy and Sky. He stays ready to have his animals attack. (I’ll rely on you to track the bears’ durations.)

Shel also remains ready to attack as she welcomes Murphy back.

Once Pressi secures the rope, Alleah releases her hold spell on the giant, warning others as she does so.

Sky greets the others. Then he warns the giant to answer their questions.
_____________________
Despite the warnings, the young halflings begin pawing over the dead giants, as does Mookie.

“Shoo. Shoo bird! You can eat the guts later! Shoo!”
“Hey, that bird can talk Dino,”
“Well, so can I, but he’s not takin’ my stuff. You can give him your stuff if you want to Gari.”
“Hey, here’s your backpack Dino. Ewww - it has giant blood on it.”
“Here’s some more of our stuff! And some gold!”
“Where’s my sword…. Wait - they got gold?”
“Cool - Look at this!”
Gari holds up a golden skull.
“Hey, no fair!” says Dino, as he tries to grab it and slips in the giant’s blood.
“Icky!” laughed Gari.
“Double icky.” wailed Dino.
“Oooo, you two are gonna make the adventurers mad,” says Hari.
“Well, were adventurers too!”

Giant 1 remains standing stock still and tied up. The Hold spell holds. As the giant strains to break the ropes, they hold. He yells in giantish, Highlight to display spoiler: {“RAWWWR. WHY YOU HOLD GLOKLOR LIKE A BEAST? SO YOU CAN GUT ME LIKE MY FRIENDS! RELEASE ME AND LET ME FIGHT! Whoa, whooooaaaaa!”} BOOM

As he struggles to break his bonds, the giant loses his balance, falling backward toward Kezzem! (Kezzem - Reflex save DC 15 to avoid being crushed by the giant as he falls.)

Lying on his back the giant seems a bit more subdued as he stares up at the sky he says, Highlight to display spoiler: {“Awww boogers! What info you want from Gloklor? You let Gloklor go?”}

Here is your map. I do not plan to update the map - for now.

Gloklor - AC21, Dam. 28+37 nonlethal, held
Babog - AC21, Dead
Fuzwar - AC21, Dead

Kezzem - Dam. 0
Pressi - Dam. 0
Shel - Dam. 0
Sky - Dam. 0
Mookie - Dam. 0
Onlap - Dam. 20
Meko - Dam. 34
Gr1 - Dam. 15
Gr2 - Dam. 0

Murphy (call lightning 6 bolts left) AC 15 HP 66/66 CMD 17  3d6=9 ;
Thursday October 27th, 2016 3:00:07 PM


Murphy waves toward the cleric. "Hi Shel, Bliss, Kezzem, all. Greetings, Tendel. Heard a little about you. And - you would be Sky?" he lifts his chin in acknowledgement of the fellow on the other side of the fire. He was going to say more, however...

About then, the giant speaks, protests, threatens, and falls. "Kezzem - you all right?"

As the giant speaks the common tongue, Murphy says in common, "You were about to eat our friends, Gloklor. So, do you think we like you at all? Murderer. Cannibal." Murphy adds, "I could fill your lousy gullet with several of these." He invokes another 30 foot tall column of lightning to strike about five feet to the north of the giant's head while avoiding his shoulder - perhaps close enough for him to feel a tingle along the ground. (now 6 bolts left, for about 7 more minutes for call lightning).

DM Mark - The Forest is Attacking Us! 
Thursday October 27th, 2016 3:53:28 PM

Oops. Correction. The giant spoke Giantish! I fixed the above post. Sorry for any confusion.

Murphy (call lightning 6 bolts left) AC 15 HP 66/66 CMD 17 
Thursday October 27th, 2016 4:29:41 PM

Correction response:
If he spoke in Giantish, then that is the language that Murphy addresses him in, after first translating what he said into Halfling. He also remembers that he needs to persuade Bliss to learn the Halfling tongue!

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 31/51 
Thursday October 27th, 2016 6:45:29 PM

Tendel bids farewell to the Bears, ”Thank you, a job well done, haha! May you enjoy a happy full of honey with few bees,” and the bears quickly fade from this plane.
OOC Not sure if their duration ends at the start or end of Round 13/14, but now is as good a time as any.
Tendel drops the Speak with Animals (as a standard action I guess).

Tendel translates loudly and clearly what the Giant has said for all around.

Spells in effect:
Grizzly 1 summoned in Round 5. ended
Grizzly 2 summoned in Round 6.ended
Each has Augment Summoning and 8 round duration.
Tendel: Speak with Animals begun in Round 4 ended

Sky & Meko HP:61; Ac:22 & Meko HP:10/42 Ac: 18 
Thursday October 27th, 2016 7:24:01 PM

Sky smirks a little as the bat turned halfling Murphy threatens the giant. Then adds in Giantish, Fried giants are just as good as fried boar Glokor! Remember, they want you alive, me personally would rather skewer you in pieces, rotessiri style! So, answer the questions. Where's ya big camp, how many more giants and anything other than giants in the camp?

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday October 27th, 2016 8:22:53 PM

Shel was happy to keep a look out while the others questioned the giant. She casts Detect Magic and started looking at the items found on the giants. She wasn't about to let those other halflings take their loot. We need the gold for more giant fighting gear!

Pressi (Melvin) - AC 21, HP 58, CMD 25; hasted  d20+14=19 ; d20+6=20 ;
Thursday October 27th, 2016 10:54:01 PM

WIth others finding a way to talk to the giant, Pressi made her way towards the halflings. She was beginning to see how the annoying thief stereotype had begun. It was a shame to see so many of her kinsmen being so greedy and stupid. Humble's Swords really didn't need the competition.

(Perception 19 to see what was being taken/left. Diplomacy 20 to talk to the halflings.)

"Gentlemen, please. We do appreciate your desire to be heroes, and look forward to the days we adventure side by side. Just remember, being an adventurer isn't just about fighting. It's about the behavior you hope to inspire in others. And of..." Pressi reaches for the skull, turning it over in her hands carefully. "Of trying to figure out puzzles that stare right at you.

"If I might ask, where were you headed when you got ambushed? Who were you scouting for? Where do you think you will go from here?"

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless  d20+13=24 ;
Thursday October 27th, 2016 11:16:44 PM

Kezzem gracefully side-steps the falling giant.

"Thank you for the concern Murph, but I am quite skilled at avoiding things. Especially the truth, eh?"

ADM Kim - Giggling Ghost Advisory 
Friday October 28th, 2016 1:59:09 AM

[Cajole on]

Rare OOC for wider Woldian concerns:

Every who can, at least post your character entering into the Giggling Ghost. There are AMAZING people there. And, yes, your character can be here and there - with semi-real / semi-dream memories of the place coming into your characters' minds. Don't try to figure it out too deeply. It's just part of the Woldian magic.

Serious, though. Some people are there whom you are NOT likely to see there for a long time. Don't miss this.

[/Cajole off]
-Kim

P.S.: DM Mark - feel free to delete this in the near future -maybe Monday or so. Thx

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Friday October 28th, 2016 7:05:51 AM

Alleah concentrates on the giant, trying to glimpse the images fresh in its mind as it answers Murphy's questions. She doesn't speak "giant", but if the giant pictures any beings or locations then hopefully she can make a note of them for the future.

------------------
The Giant gets to make a Will Save vs DC17 to prevent the Detect Thoughts spell glimpsing "surface thoughts"

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle)  d20+8=26 ;
Friday October 28th, 2016 1:14:14 PM

Bliss keeps the giant covered with his readied bah.

"You be nice, Mister Giant," he calls out, "cause I don't want to shoot you unless I have to."

Meanwhile, Mookie tries to sense whether the gear the halfling NPCs are claiming is really theirs. Sense Motive 26.

Big enough to look these guys eye to eye (for another minute or two), Mookie says, "Take what's yours; the rest is for the Humble Sword." He calls them on any lies he senses. He continues to look for other loot.

DM Mark - The Forest is Attacking Us!  d20+7=20 ; d20=20 ; d20=19 ; d20=10 ; d6=5 ; d6=4 ; d100=53 ;
Friday October 28th, 2016 1:46:44 PM

(We don’t need to strictly go round by round now, but please keep it simple.)

Murphy greets the others. Then he goes from congenial to very angry, threatening him with lightning bolts and bringing one down near the giants head! Sky also threatens the giant, and asks him “Where's ya big camp, how many more giants and anything other than giants in the camp?”

As the giant falls in Kezzem’s direction, he avoids the creature with ease. He thanks Murphy for his concern for Kezzem’s safety.

Tendel dismisses the bears, and translates what the giant said for all there.

Shel leaves the questioning to the others, and casts detect magic while he keeps his eye on these new halfling to make sure they don’t take any of the treasure that is rightfully Humble’s Sword’s loot. Shel a bit of magic, but later learns that was just the spell on Mookie.

Pressi likewise leaves the giant questioning to the others, and is dismayed that these halflings want treasure. She takes the golden skull away from them. Then she asks, “If I might ask, where were you headed when you got ambushed? Who were you scouting for? Where do you think you will go from here?"

Having moved up earlier, Alleah positions herself to use Detect Thoughts to isolate the giants thoughts. She detects that he as thoughts, but not very many really. Highlight to display spoiler: {Stupid Fuzwar! This is all his fault. I never liked that guy. I need to get out of here. That little lady that tied me up looks tasty. Too bad I didn’t fall on that guy that punched me in the gut - jerk. I don’t like the mad one with the lightning. I need to escape, but I’m tied up. Maybe they’ll let me go. Stupid rope - I hate you rope.}

Bliss calls out to the prone giant from a distance.

Mookie keeps an eye on these young halflings. They seem to only be taking what’s theirs, but it’s difficult to tell if they’re hiding something or just nervous around a big talking bird. (I’m pretty sure Mookie gets a +4 on his Sense Motive, not +8.)
------------------------------------
The giant Gloklor looks a bit dazed from the fall. While he wasn’t aiming for Kezzem, that would have at least cushioned his fall a bit. He blinks in the dust he created, and the ropes creak as he pushes against them again to no avail. He sighs, and then he speaks in giantish Highlight to display spoiler: {, “Let Gloklor go. Gloklor don’t want no trouble. Gloklor dodn’t even like those dead giants! You can eats them.

“Camp? Giants? We camps wherever we wants, but you mus mean where all the giants is. How many? Hmmm. Gloklor can’t see fingers and toes, but more than that. Giant valley some days from here. Lots of giant there. Dolp in charge - him good leader. Stoopid stone giants there too, but they dumb, not us. It hard not to fight. Giants like to fight, but Dolp say we can’t fight. Say we gotta fight halflings. But that’s stoopid - halflings easy to kill.

“But not you guys, er, no, we don’t kill no halflings. We like halflings. Halflings is our friends. We was out lookin for friends! Well, halflings my friends. Babog and Fuzwar was bad - don’t like halflings. Gloklor good. You friends with Gloklor. Let Gloklor go. Gloklor just go? Gloklor not bad.”
}

The halflings seem a bit disappointed with Shel and Pressi’s intervention, but their disappointment is short lived. They become very helpful.

“No, we weren’t taking your stuff, now way. We’ll gather it for you. But we need our gear to get back.”
“Nice birdie,”
says Hari as he looks warily at Mookie.
“Go back Hari? No way - we’re going with Humble’s Sword to help!”
“Are you insane Gari? We’ll be eaten for sure. I’m going back to Angel Springs.”
“Eaten shmeetin. No giants are a match for Humble’s Sword! The White Shirts say they control time. They ride talking birds and can turn into bats and throw lightning bolts and stuff. Maybe if we help, they’ll give us some of the gold! We could buy a lot of beer and mushrooms with gold. And some cool swords and armor!”
“I dunno Dino. I didn’t think we’d actually see any giants, and now you’re covered in giant blood. You almost got ate! They talk funny and they’re awful big and scary!”
“Big and dead you mean! Look at em. C’mon Hari - how bad could it be?”
“Well, I dunno…..”



Pressi (Melvin) - AC 21, HP 58, CMD 25; hasted 
Friday October 28th, 2016 4:26:18 PM

Pressi continues to turn over the golden skull, almost tuning out the saved halflings. She presses on it, turns it over, and at one point shakes it. She seems a little disappointed when it doesn't explode. She figures one of the others could study it better than she can.

"So what exactly is it that you three can do? Do you have any training? Special skills?"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday October 28th, 2016 7:00:12 PM

"Pressi, these three are obviously skilled. Maybe we could get them to do important stuff for us. You know we always need messages delivered. Like we could send them back to Angel Springs to deliver a message and they could wait there until we summon them again. They could tell all the White Shirts how we have drafted them into the team."

She turns to the three halflings. "We have powerful magic and can communicate to you with our spells. Your job is to stay there until we call for you.". She hands them her Warddstone necklace. "Here. Take this. People have seen me wearing it. They'll know you are important to us if you have it. I'll want it back when we contact you again."

Maybe this will keep the boys occupied and safe until we can deal with all the Giants.

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 31/51  d20+15=21 ;
Friday October 28th, 2016 9:46:57 PM

Tendel again translates and adds his opinion as to the veracity and intent behind the giant's words.

Sense Motive 21

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Friday October 28th, 2016 11:10:31 PM

Alleah folds her arms and looks at the giant, shaking her head.

"Even tied up he's picturing eating us. If he doesn't agree to reform his ways, we can't release him"

She continues to concentrate on the giants mind.

Sky & Meko HP:61; Ac:22 & Meko HP:10/42 Ac: 18 
Saturday October 29th, 2016 1:43:11 AM

Lots of giants, stone giants..... Hmmm. You have goblin slaves? Orcs? Any animals in the valley? Where does Dolp plan to go? What does he plan to do with all these giants together, even if you don't get along. An don't play with me, if you want to be let go. Be truthful. The truth, no matter how bad it is we can forgive. Lie to us and your death will be slow and painful. Sky replies in giant. Trusting the others to care for the items plundered from the dead giants.

Murphy (call lightning 6 bolts left) AC 15 HP 66/66 CMD 17  d20+22=41 ;
Saturday October 29th, 2016 5:04:18 AM


This Sky fellow, according to Tendel, seems to be doing a good job of questioning. He hears what Alleah says. "If he will not reform, or bend to our will, then we may need to end him. Not my preference, but he appears quite evil. I trust him as far as I can throw him at the moment."

He steps back, and goes over to the formerly bagged halflings.

"Hello Dino, Hari, Gari. Hari - didn't I see you in Winwood Toys and Music over in Crescent Valley before? That's my family's shop. Very glad that none of you actually became snacks for these lunkheads. I agree with my friend, Shel, here - but with one modification. First swing by Humble's Ford, where things are being coordinated, and let Mayor Bumbleluck and the town constable know what happened here. They may have you talk with a few others. Then go to Angel Springs to await further word, as Shel has directed."

He takes out some paper, writes three notes, one of which bears the initials 'B.B'; one with 'M.M' - these two he shows first to the two women who are focused on the rescues, then seals each with wax. The third note he gives to the lads, which reads:
To whom it may concern:
Garivald Galbassi, Heribald Burrows, and Dinodas Langham, though captured by giants, showed great fortitude in the face of adversity, and we wish them well. --Murphy Leafwin Pipewood, with Humble's Sword
The wax-sealed letter with 'B.B' he asks them to deliver to the Mayor of Humble's Ford when they arrive. "Now, you know the only one who should open a letter which is sealed in wax, do you not?" The letter with 'M.M' he tells them to deliver to the new Lord Mayor of Angel Springs.

He does keep an ear open to hear what the giant says. Giants are generally not quiet in conversation. Murphy does cast detect magic on the golden skull Pressi bears, and lets her know what he discerns.

[Perception: 41]

Pressi (Melvin) - AC 21, HP 58, CMD 25; hasted 
Saturday October 29th, 2016 11:30:33 AM

"Oh, yeah, there's no way we can let him just go alive," Pressi agrees with Murphy and Alleah (in halfling). "Evil nature aside, he's a security risk. He has to come with us, go with team Wackadoo back to Humble's Ford, or... I feel confident, however, that we can still persuade, bribe or threaten him into coming with us and helping us get into the camp."

Pressi sighed. "And if not, I've made a decision to fight him one on one. We'll release him, give him back his weapon, give him a fighting chance. It was my decision to capture him in the first place, so it has to be me that takes him down."

DM Mark - What Now?  d20+7=12 ;
Monday October 31st, 2016 11:35:42 AM

Pressi takes the golden skull away from the new comers, and examines it. To the best of her knowledge, it is the skull of a medium creature that has been coated with a thick layer of gold. Then she asks these new halflings what they can do.

Shel notes that they are clearly skilled, and could do important things like deliver messages. Then she takes out her Wardstone necklace, instructing them to return with it to Angel Springs.

Tendel translates what is said in giantish. He senses that this giant sincerely wants to just get away, and is willing to pin any blame on the other giants.

Alleah says “Even tied up he's picturing eating us. If he doesn't agree to reform his ways, we can't release him." She continues to concentrate on the giant’s thoughts.

Sky, in the giant’s tongue, asks questions about the giants’ encampment and organization. He tells the giant he will be let go if he cooperates, and will die if he lies.

Murphy instructs these halflings to take messages to Humble’s Ford and then to Angel Springs. Then he takes out some paper and ink. (To keep pace with everyone else, he has not penned the messages yet.)

Pressi says there is no way he can be left alive. She says he must go with the party, or return with the other halflings to Humble’s Ford. If he will not agree, then she will honorably fight this giant alone.

Onalep and Meko lick their wounds.
------------------------------------
The giant Gloklor lays there in the ground. He pauses for a moment, staring up at the sky. He seems to be thinking which seems to require some effort. He strains against his bonds, but the ropes hold fast.

He eventually replies in giantish, “Goblins and orcs is slaves, yah. They smells bad and tastes bad. Animals? We likes to eat animals. Dolp? Dolp in charge - don’t go nowhere. Jus sit in cave as more giants come. Stupid stone giants in cave too. Food not even good there, so we comes out here.”

“Gloklor just wants to go. No kill Gloklor. Glokolor glad to have new little friends, but wants to go. You let Gloklor go? Gloklor not hurts or do bad. Gloklor good. Gloklor good.”


Alleah can read his thoughts: Highlight to display spoiler: { Stupid Dolp. He should go eat the hobbits (giantish for halflings) in their valley. Why does he wait? I wish goblins tasted good like hobbits and elves and humans. Goblins are much easier to get. Animals taste good.

I just want to go. But how to get out of here alive? Have to think! Have to think! Hate having to think! Thinking is the worst! Stupid hobbits making him think! Jhontua made him think. Hated her. Glad she’s dead. She never liked me, or my family. She was pretty, but she was bad. She made everything bad.

These ropes are bad too. I hate these ropes too.

Those clouds are cool. They look like a big fire, all orange and red. I like cooking on a fire. And eating, I like eating. I’m hungry. Probably not going to be able to eat these hobbits. I’m hungry. I want to go. Maybe they’ll let me go. Then I’ll run and run and run and run and run until I’m away.

I like running.
}

Meanwhile, over by the dead giants, the other halflings respond to Pressi, Shel and Murphy.

“We can do all kinds of things. We’re quiet and sneaky.”
“Super sneaky. And we can fight!”
“Well, we’re learning to fight.”
“But we’re good with our slings!”
“Messengers? Being a messenger isn’t important.”
“C’mon, let’s take their messages back to the Crescent Valley. We’ll be famous!”
“But we came out here to be rich too. These giants got gold. We can’t just go back now.”
“Sure we can. I bet those White Shirts got money. We can charge ‘em for stories of Humble’s Sword, and how they moved around these giants by popping in and out of time and stuff.”
“What does being messengers pay?”
“Can we have the skull?”



DM Mark - What Now? 
Monday October 31st, 2016 1:51:27 PM

Oops. In response to Murphy's Detect Magic, the skull is not magic.

Sky & Meko HP:61; Ac:22 & Meko HP:10/42 Ac: 18 
Monday October 31st, 2016 1:54:06 PM

Orcs, Giants an Goblins.... More than twenty giants.... I dunno guys. This doesn't seem like our small party can do much against such a force. We need a good plan, and possibly back up.



Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle) 
Monday October 31st, 2016 3:40:31 PM


Bliss says that if the giant will promise to never eat anything that talks ever again, then he can go. He has to mean it too. Otherwise, nope.

Bliss thinks the group should send one of the NPCs back now, and send back another when they have hound the giant camp and know more.

Bliss doesw not think giants are that tough. 20 is probably a challenge we can face, he says, if we are smart and confuse them and stuff.

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Monday October 31st, 2016 4:47:03 PM

"Wait, I think I know that word," says Kezzem as the giant continues to speak in its strange tongue. "He said something about gnomes, I think. Gnomes are one of the two things that scare me. Small hands."

Murphy (call lightning 6 bolts left) AC 15 HP 66/66 CMD 17 
Monday October 31st, 2016 6:16:23 PM


"Pressi, is that the Domi in you? Of any of us, you may have the best chance to do it - but if it came down to a set combat, with no outside interference, I think that you and Kezzem together would be most potent against him. And two halflings versus one giant - who could complain of any unfairness, there? And, anyway, we have more things to do together, you and I, so my personal vote is for you not to face him alone. One lucky hit by a fella that large can ruin your whole day."

"Lads, give us a few minutes to think things through, here, and we will give you an answer," he says, as he continues to write.

He glances around. He sees Alleah focused in concentration on the giant. A couple of animals over there look to be wounded. "Say, that cat looks in bad shape. Anyone mind if I see if it minds if I heal it up a bit?" He continues writing as he awaits a response.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Monday October 31st, 2016 8:28:14 PM

Alleah raises an eyebrow and looks to Kezzem "What's the other thing that scares you?"

"He's still thinking about eating us" she lets the rest of the group know "Whilst it might be honorable to fight him one on one - or even two on one - what happens on the offchance he wins? We still wouldn't let him go, and wouldn't that mean dishonour to us all? If we're going to kill him, then I can at least minimise his suffering. I could put him to sleep and you could then deliver the coup-de-grace. He wouldn't feel a thing"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday October 31st, 2016 9:36:05 PM

"I've heard that powerful mages can use Geases to make sure a creature keeps his word. Too bad I'm not a powerful Mage. He's told us what he knows; assuming he's telling the truth, that is. He knows we could kill him if we want. If we let him go, he might save us in the future, who knows? But if the rest of you think it has to be done, I understand."

Pressi (Melvin) - AC 21, HP 58, CMD 25; hasted  d20+6=20 ;
Monday October 31st, 2016 9:46:26 PM

To Skye and others, Pressi reminds them that "The goal overall is supposed to be stealth. Get in the camp, get the information, get out without anyone even knowing we were there. Or with a lot of explosions. Probably the second one."

To Murphy and others, "Perhaps I was a bit over hasty, but I do feel somewhat responsible and, yeah, there is a little bit of making sure he has some honor if that's what he wants. Although, if all he wants is to run and eat... Maybe we don't have to kill him."

If the rest of the group is okay with the giant coming with them, Pressi asks someone to translate. "Oh great and wonderous giant. We wish only to see the great camp with our own eyes. If you would take us there and help us sneak in, I have no doubt that we could find a way to keep you quite well fed. Might that be something you'd be interested in?" (Diplomacy 20)

To the other halflings, she considers taking them along too, much as the whole "we want gold" bothers her. If they are sneaky, that could be of some use. "Ok, we will consider taking you - if you answer honestly how the giants managed to catch you and almost eat you."

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 50/51  d8+1=9 ; d8+1=4 ; d8+1=4 ; d8+1=2 ;
Monday October 31st, 2016 10:19:59 PM

"I'm not sure the giant can be trusted, based on what Alleah has been able to tell us."
Tendel calls Onalep to him and uses his Wand of CLW to begin healing the jaguar.

"There are a lot of what-ifs, but at the end of all the discussion comes the question - do we kill him in cold blood? I don't want to be part of that. I think we can do something better than that. Having him rejoin his kin might well solve this dilemma, as they are an issue we will probably solve soon enough anyway. I hope to be able to drive all the giants off, send them back home. And if he can help us sneak in, all the better for all of us. So, I guess I agree with Pressi."

"Does anyone else need healing?"

Wand of CLW, 4 charges = 19 points.

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Tuesday November 1st, 2016 12:01:08 AM

"Dragons," says Kezzem to Alleah. "I mean, they're almost as bad as gnomes, what with those hoppy legs and twitchy noses. And don't even get me started on the carrots. Wait, I'm thinking of bunnies."

DM Mark - What Now?  d20+7=18 ; d20+7=26 ;
Tuesday November 1st, 2016 12:57:00 AM

Sky expresses some concern about the number of giants and other creatures in this encampment Gloklor mentions.

Bliss thinks 20 giants should not be a problem. He suggests sending the halflings back separately to send convey what is discovered.

Kezzem says that gnomes are one of the two things that scare him, due to their small hands.

Murphy, as he works on the messages he intends to send, objects to Pressi facing this giant alone. He suggests that two halflings should face the giant to ensure victory. Then he offers to heal the injured Onalep.

Alleak asks Kezzem what the second thing is that scares him. Turning her attention to the giant, she says that offering him a fight against one or two is not much different in the long run. Instead, she offers to put the giant to sleep before killing him.

Shel suggests letting him go is an option, but will go with with the others decide.

Pressi says that the goal is a stealthy infiltration of the camp. Or explosions. She proposes some options with the giant, and suggests taking the new halflings with them. She tells the halflings as much, asking how it was they were captured by the giants.

Tendel is opposed to executing the giant, and thinks he may be of use in approaching this giant encampment. He begins healing Onalep.

The wolf Meko continues to lick his wounds.
--------------------------------------------------
The halflings reply,
“Send us back separately? No way - we stick together.”
“Yeah, we stick together.”
“Yeah….but, would the person who stays longer get more gold?”
“HEY!”
“Look, you’re not sending that giant with us - no way!”
“Nope, we not travelling with no giant.”
“And we’re not going to where there are 20 giants, that’s for sure!”
“No way!”
“Well, what’s it pay?”
"How'd we get captured? Look at them - they're giants!"
"Yeah - they run faster than us and caught us."
"Well, they caught you. I came back to help."
"Ooooo, you did not. You were just as scared."


The giant continues to strain against his bonds, and finally the ropes snap! He sits upright amidst the discussion amoung Humbles Sword, looking warily at them.

In giantish (translated by Tendel), “Ugh. Gloklor helped. Gloklor answered questions. Halfling friends made Gloklor think and now Gloklor leave. Gloklor want club back - gimme club!”

Alleah reads his thoughts. Highlight to display spoiler: {I’m free, but they could still kill me. Think. Ugh - not thinking again! I hate these little things for making me think, and for stopping me from eating. Tell them you’re a friend. Get the club. Get the club and run. Run, run, run, run, run, run, run, run, run...}

The new halflings see the giant break the rope and sit up. They scream,
“AHHHHH.”
“THAT THING’S UP.”
“ITS LOOSE! WE’RE ALL GONNA DIE!”
“HEY, GET OUTTA MY WAY!”
“QUICK - HIDE!”


They run for cover, diving behind brush and rocks.

Murphy (call lightning 6 bolts left) AC 15 HP 66/66 CMD 17  d20+9=25 ; d20+22=23 ;
Tuesday November 1st, 2016 5:17:23 AM


Murphy looks up from his writing, noticing the wolf also is injured, as he listens to the three friends chattering away about their plans and about what happened.

Then Gloklor bursts his nice silk rope. He forgot to tell him not to try to break out. At this point, he begins to think that having Dino, Hari, and Gari with them might not improve their stealth.

"I am open to Alleah's suggestion. I leave it to the rest of you either to immediately propose and begin to implement a better plan, or Alleah sends him to slumber now, and we end him. I will talk with him as you deliberate."

"Gloklor - you broke my rope. Bad giant! You stay sitting, or lighting hits you on the nose. Do you like eat deer? Or is goat better?" He puts his writing materials away for the moment, and gets out a tanglefoot bag. If Gloklor moves to get up or to take any offensive action, he will throw it at him. [Readied action - hit AC 25 - ranged touch attack.]

Perception: 23

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=86 ;
Tuesday November 1st, 2016 5:43:34 AM

"It's sleepy time, Gloklor"

Alleah reaches for the nearest leyline (which is particularly strong) and casts Deep Slumber on the giant. Doing so immediately ends her Detect Thoughts spell.

"He wants his club and wants to run. He doesn't have any remorse for wanting to eat us, and didn't have any thoughts about wanting to reform at all. One of these days I'm going to have to prepare a Detect Evil spell."

---------------------------
Leyline check: 86 = Pass. Giant to make a Will Save vs DC21 or go to sleep for 6mins

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle) 
Tuesday November 1st, 2016 10:09:10 AM


Bliss watches. From what Miss Alleah says, the giant is not sorry and will be a danger to good people in the future. He votes to kill this giant now, and says so quietly.

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless  d20+11=28 ; d20+11=22 ; d3+2=4 ; d3+2=3 ;
Tuesday November 1st, 2016 10:50:19 AM

"Can you curse him with severe indigestion every time he eats someone?" asks Kezzem.

If Alleah's spell fails, Kezzem will hurl his daggers at the giant.

Attack #1: 28.
Damage: 4.

Attack #2: 22.
Damage: 3.

Pressi (Melvin) - AC 21, HP 58, CMD 25  d6+3=6 ;
Tuesday November 1st, 2016 11:20:09 AM

Pressi shakes her head as Alleah attacks on her own, but can't really blame her. Current danger aside, it had grown fairly obvious that they could not control him now, and the tide had clearly turned for trying to make a deal or use him over the next couple of days. (Of course, the issue wasn't really about evil. It was about whether he could be controlled.)

With a heavy heart, Pressi coup de graced the slumbering giant (Damage 12, so DC 22).

Turning to the halfling trio, any trace of good humor was gone. "I've been humoring you three so far, because I remember what it's like being a young rogue that insisted to laughter that she'd actually make her mark as a fighter. But you three won't just get us or yourselves killed. You three will get everyone in Humble's Ford killed. Go home. Find your money and glory elsewhere, where you don't have to find something else to drive you when those things dry up. Take a message, don't take a message, I don't care. Go home."

Sky & Meko HP:61; Ac:22 & Meko HP:10/42 Ac: 18 
Tuesday November 1st, 2016 1:55:12 PM

yup, I say kill em. Only good giant a dead giant, Meko is hurt bad as well.

Sky also agrees, the three halflings will cause more trouble than good.

Murphy (call lightning 6 bolts left) AC 15 HP 66/66 CMD 17  3d6=6 ;
Tuesday November 1st, 2016 3:26:38 PM

When he sees Pressi attack, Murphy says, "All who will, attack now, lest he awaken."

Murphy lands a lightning bolt on the giant - 6 hp dam.

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 50/51  d20+8=23 ; d4=4 ; d8+1=4 ; d8+1=3 ; d8+1=5 ; d8+1=2 ; d8+1=9 ; d8+1=9 ;
Tuesday November 1st, 2016 6:54:36 PM

"It is a shame that some creatures are not capable of kindness in any way. I wish it could have been otherwise. I offer this small mercy, that his passing may be quick."
He attacks the giant with his sickle.
attack 23, damage 4

When it is done, he will see to healing Meko as well.
OOC: assuming non-combat rounds, or waiting till appropriate. Rolling the charges now before I forget. 32 hp from 6 charges from his Wand of CLW.


Sky & Meko HP:61; Ac:22 & Meko HP:10/42 Ac: 18  d20+21=23 ; d20+16=22 ; d6+8=13 ; d6+8=13 ; d6+8=11 ; d6=1 ; d6=5 ; d6=2 ;
Tuesday November 1st, 2016 8:29:21 PM

Sky attacks as well,

Full atk: hit AC 23 for 13 and 1 ice, 2nd arrow 13 and 5 ice, third arrow hits AC 22 for 11 and 2 ice.

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Tuesday November 1st, 2016 8:32:46 PM

Meko howls happily, Thank you

Ooc:
Does Tendel have the ability to speak to animals?

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=17 ;
Tuesday November 1st, 2016 8:56:48 PM

Even though the bigun was evil, part of Shel felt bad at the others having to kill the giant. He probably had a rough upbringing, but the fact was, their village was under attack by his kind and she was a defender. She had to help. If the others didn't finish him, she used a magic Missile to do 17 points of damage.

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 50/51 
Tuesday November 1st, 2016 10:37:24 PM

[ooc]Shel: Tendel can speak with animals 11 rounds/day (Domain power). He has only just dismissed that ability, but I reckon he can tell a 'thank you' meow from a 'I'm hungry' meow.

DM Mark - What Now?  d20+3=7 ; d20=3 ; d6=4 ;
Wednesday November 2nd, 2016 1:02:34 AM

Murphy puts away his writing for the moment. He’s good with ending the giant now, and isn’t too sure about these new halflings. He admonishes the giant for breaking his rope and pulls out a tanglefoot bag.

Alleah reaches out to a ley line, and in doing so pulls out a lullaby woven of Woldsblood that puts the giant to sleep. He again falls back again with a dust raising thump. Then she informs the others of his dark thoughts.

Bliss is also in favor putting an end to this giant.

Kezzem wonders if Alleah can just curse the giant with indigestion whenever he eats someone. Then he readies to kill the beast.

Pressi steps over and reluctantly ends the sleeping giant. None too happy about this, she vents her anger on these undisciplined adventurer-wannabes. She tells them they’d likely just get themselves killed along with Humble’s Ford. She doesn’t really care what they do, but tells them to just go home.

Murphy adds a lightning bolt to the mix. Sky attacks.

So too does Tendel reluctantly contributes to the giant’s quick end. Then he tends to the injured wolf, who gives a grateful howl.

Shel adds a Magic Missile to ensure the giant’s demise.

-------------------------------
The giant was put to sleep by alleah, and then dispatched with dispatch by several there.

It’s also clear that Humble’s Sword has had about enough of these halflings.

“Great Dino, you went and made ‘em mad. Now they hate us.”
“Well Hari, if you’d buck up some mebbe they’d respect us more. I noticed you were the first to run!”
“You and Gari both ran for cover too.”
“Hey, leave me out of this. A giant that tried to eat us was getting up! Of course I ran.”
“So, we don’t get any gold out of this? Darn. What if we run your messages back like you asked?”
“Yeah, I’ve had about enough of giants for a while.”
“I guess we got a ways to go before we’re adventurers. We’re sorry.”
“Yeah, we’re sorry.”
“Hey, I didn’t find all my stuff. Can we check that giant too?”
“Yeah, me too.”
“Oooo, it’ll be dark soon.”
“Um, can we camp with you guys tonight?”


Checking the giants, you find that each of the three giants carried 30 GP, 50 SP, and 100 CP. One of them had a gold-covered skull worth 100 GP. They all wore some stinky hide armor, had a club and carried a bag of rocks. There is also some mismatched and patched halfling gear, including leather armor, two short swords, three daggers, and three slings. None of the treasure or gear detects as magic. There are three small purses with a total of 40 CP, and some backpacks with bedrolls and food.

These halflings and some of their gear is a bit messy at this point. After digging through the loot, some of Humble’s Sword are messy as well. “Icky!” say the young halflings.

The orange light begins to fade from the sky. It will soon be nightfall. There is a strong smell of blood and gore in the area - the animals did a number on one of the giants, and the other two are a mess as well. It occurs to you that you can smell this, so can other things….

Murphy (call lightning 6 bolts left) AC 15 HP 66/66 CMD 17  d3=3 ;
Wednesday November 2nd, 2016 1:51:43 AM


Murphy sighs. Three halflings saved, three giants downed. He does not like to kill, but war is looming. He offers thanks heavenward that all his friends and acquaintances are alive, and their enemies not.

"I do not feel good about this execution, but think it was the right thing to do. Thank you, all."

He says, "There's a fair bit of gore here, on some of us, and on the gear. Gather close - I'll send down several showers of water to help clean us up. I have some soap here," which he breaks up into hand-sized cakes, and gives them to who wants them. "If any are thirsty, hold out a mug, and you'll get good water in it. If you want to get things clean without water, then you're on your own." After taking a minute or two to gather gear and willing participants on a rocky spot, he creates water some 30' in the air, several times, until people and gear are clean enough.

"Friends, let's do this," Murphy says so all can hear. "Hari, Gari and Dino set forth to help scout for the valley. For, let us say, mixed reasons. But they did go forth with some boldness. Yes, they found trouble, too.

"So, you want to stay with us overnight?" Murphy asks with a bit of a smirk. "Two conditions: First: You will work under my tutelage tonight, and that of my friends. And, second: In the morning, you will carry out whatever we ask.* If you do not agree, then you may go now. If you do agree, then I have work for you, starting now."

He speaks privately with a few of his friends suggesting, if the three largely comply, each be given 10gp, 10sp, and 10cp (out of the 90gp/leaving 60gp, 150sp/120, and 140cp/110). He would prefer one of his friends mention this in the morning, if members of the Sword agree.

"Meanwhile, we cannot stay here. If any are yet wounded, let us heal you now, then we head north a ways, and find a safe spot off the trail. Bliss, Mookie, can you scout a good camping spot ahead before darkness sets in?"

* [If the lads agree, then Murphy will run them through all the campsite preparation tasks he often does himself: Gathering firewood. Digging a privy pit, 3' deep. Laying trip lines and bell alerts at various points. Caring for animals. Preparing food. He works them hard. If that is not enough work, he has them gather rocks and create a rock pile off to one side of the camp. Also, each one will stand a different night watch with regular members of the group.]

Murphy AC 15 HP 66/66 CMD 17 
Wednesday November 2nd, 2016 2:44:35 AM


[Fixing header, and one more thing]

As the group moves, Murphy takes time with the group and several individuals to catch up on the news, asking myriad questions about what he missed, and letting them know what he went through, as well as getting to know the new members, and the trio.

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Wednesday November 2nd, 2016 7:25:17 AM

"Don't feel too bad for him, Murph," says Kezzem. "There's only so much you can do for people that don't understand that eating other people is bad."

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Wednesday November 2nd, 2016 10:44:07 AM

Pressi shook her head. "And there we have it. All of us agreeing together to kill a captured and arguably incapacitated foe. I won't speak to the rightness or wrongness of it, but Cameron can never know. He'd have a field day with this."

Pressi hands the halflings what she judges to be their gear (the halfling gear, the small purses, and all the backpacks that don't appear to be comically huge). "Well, I suppose that they can stay the night at least. And who knows, they might still surprise us." It's fairly easy to watch her fall back to following Murphy some, being a little jealous and a little relieved at not having to make the various decisions. She takes the time to fill Murphy in on what happened, and formally introduces Murphy to Tendel and Sky.

At a later time, during travel, Pressi begins to relax the mask, showing Murphy that she is glad to have him back. She also tries to engage each of the halflings separately, attempting to evaluate their skills, alignment, temperament - whether any of them actually have potential.

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle)  d20+1=20 ; d20+18=26 ; d20+27=31 ;
Wednesday November 2nd, 2016 2:55:09 PM


Bliss looks at the three young halflings who cannot seem to shut up. "You're silly." he says.

"And that's saying something," adds Mookie, "coming from the Kid!!"

Bliss looks at the corpses and thinks about saying a prayer for the dead. Then he decides not to. "That's not my job any more," says the witch who has no allied immortal power.

Then Murphy suggests that they look for a camp. "Good idea, Mister Murphy," says Bliss. He casts a Message cantrip to let him talk with Mookie. "You go high, old pal, and I'll go low!"

Bliss ranges out stealthily, up to about a mile ahead, circling around to find a good campsite or any trace of other giants. Mookie flies above and behind, within Message range. "I'll be back in an hour," Bliss says.

Survival (untrained) 20
Perception 26
Stealth 31

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday November 2nd, 2016 8:01:48 PM

Alleah nods her head. The deed was done. She says a prayer for the giants that have died today that they might find peace in the afterlife.

Once done, she takes out her dagger and collects a small token from the fallen giants: some fingernail clippings.

Finally she goes to work with castings of Prestidigitation and Clean Blood to tidy everyone up.

Since Bliss won't be back for an hour, Alleah then sets to the hard work. She gets her shovel from her kit and casts Enlarge Person on herself, and sets to digging 3 large holes: graves for the giants. If anyone else wishes to help, Alleah will cast Enlarge Person on them as well.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday November 2nd, 2016 8:35:37 PM

Shel usually was in favor of most of Alleah's decisions, but she wasn't going to dig a grave for a nasty giant that still wanted to eat her even as they were forced to kill it. She favored letting them lie there and feed some of the animals in the area, but she didn't mind the graves being dug.

"So Murphy, what did you find out there? How do things look for us good guys?"

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Wednesday November 2nd, 2016 9:46:24 PM

Pressi, sighing, agrees to help Alleah. It's a bit atypical even by Domi standards, but Pressi's decision to try and capture a live giant clearly continues to weigh on her.

Murphy AC 15 HP 66/66 CMD 17 
Wednesday November 2nd, 2016 10:57:50 PM


Burial Detail
Murphy shovels, too. He uses one expeditious excavation spell to get a 5'x5'x5' hole started. Then he wild shapes into an earth elemental, and really goes to town with the burial detail. He tells people what he is going to do before he does it, so that they are not too taken aback.

DM Mark - What Now? 
Thursday November 3rd, 2016 12:47:31 AM

The death of the sleeping, homicidal giant weighs heavily on the minds of many.

Kezzem says not to feel too bad, cause, well, he ate people. Pressi says no one can ever speak of this to Cameron.

Murphy offers cold showers for all, which is met with silence and nervous looks. Then he offers for these new halflings to camp for the night, provided: "Two conditions: First: You will work under my tutelage tonight, and that of my friends. And, second: In the morning, you will carry out whatever we ask.* If you do not agree, then you may go now. If you do agree, then I have work for you, starting now.” He proceeds to show them how to set up camp and dig a latrine. He also lobbies his friends to provide them some of the giants’ gold.

Pressi is OK with them staying the night, and seems glad to have Murphy back.

Alleah offers to clean folks up with Prestidigitation. These new halflings are quick to take her offer over Murphy's cold showers. They are also eager to be Enlarged, so they're willing to help dig the graves. Pressi will help dig too. Murphy, both with an Expeditious Excavation and in the form of an Earth Elemental are a big help. It quickly becomes apparent that this would have taken several hours with just shovels.

“Wow, look at us! We’re big! We’re, like, … Wholelings!”

Shel wants nothing to do with digging graves for giants. She asks Murphy what he saw when he was away.

Bliss and Mookie move off to scout a place to camp. He sees nothing out of the ordinary. In short order, he finds a decent hollow screened by some brush on one side and not far from a water source. By time Bliss and Mookie return, it’s getting dark and people are about done with the graves. The low light vision of halflings serves all of you well.

Eventually, you will reach the campsite. The new halflings are tired from digging, but agree to what Murphy asks. They have some questions of their own.

“Why do we have to dig a latrine? We’re only here for one night.”
“Yeah, we can just pee wherever, and I can just bury my own poop. Or leave it in the woods.”
“Yup. That’s what bears do. That’s probably what that wolf does. Hey, do you make that wolf poop in this hole?”
“Ewww, don’t talk about poop.”
“Hey, it wasn’t my idea to dig a big poop hole.”
“Do you guys always do this when you camp?”
“I do not want to have to be the one to fill it in come morning. Yuck”
“Ugh, me either.”


Please provide a watch schedule for this and future outdoor stays.

The night passes without incident. You wake in the morning, breakfast, break camp. Everyone is packed and ready to go. These three halflings are looking at you for instruction.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Thursday November 3rd, 2016 2:29:58 AM

Satisfied that the giants are now buried, Alleah gives a nod of approval. "It wasn't so much for the giants as it was for us. We don't want any other giants to come looking for them and find them... easily. This might help buy us some time from a search party"

Alleah settles in for a quick rest before her turn on watch.

--------------------------------------------------
Watch list updated on the wiki:

*20:00 - 22:00 : Tendel, Murphy, Sky, Meko
*22:00 - 01:00 : Kezzem, Shel, Alleah
*01:00 - 04:00 : Pressi, Alleah
*04:00 - 07:00 : Bliss, Mookie, Alleah

Tendel, Murphy and Sky each require 8 hrs rest + 1 additional hour for spell recovery = 9hrs rest total
Alleah only requires 1 hour to recover spells, then uses a Calming Touch to remove all fatigue, thus no sleep needed.
Everyone else needs 8 hrs rest

If Sky doesn't mind, Meko could help cover the 3rd watch, giving us 3 sets of eyes and ears on every watch


Murphy AC 15 HP 66/66 CMD 17  d20+22=38 ; d20+12=18 ;
Thursday November 3rd, 2016 4:45:58 AM

Murphy nods at Kezzem's wisdom; laughs at the young halflings' exultation at largeness; and responds generally in an appropriate fashion to others' actions and interactions.

Concerning the complaints: "We dig a waste pit for a few reasons. One, it is cleaner and healthier than having people go all over the place," Murphy explains to the trio. "Two, it is a tiny bit harder to track us if we bury the waste. Three, we are not animals, we are people. Four, as long as it's not where we walk, or eat, or sleep, I don't too much care where you pee, unless you are indiscreet. Five, the agreement was you do everything we ask you to. Do you keep your word? Six, though I should make you use your noses to cover it in the morning for all your grumbling, if you dig it without further complaint, I will cover it in the morning -- using a shovel. You will take down the trip lines and alarm bells. Last, I don't want to talk about poop any more. If you want to, take it up with Bliss."

Though accustomed to and preferring last watch, Murphy decides to give first watch a try - especially since he will be able to get to know the newest members of the party a bit better. He takes advantage of that as circumstances allow, filling them in a little here and there as to how Humble's Sword first got started, and asking questions about their backgrounds.

"Shel, I'll fill you in a bit more as we travel tomorrow, but the Yoke of Culver are a rather insular group. They don't much care that the giants are a threat to the halflings, and figure we brought the trouble on ourselves. They see Marteaus' hand in it, and don't want to get involved.

"I mentioned to them that the giants may use the Culverwood as one channel of attack on Crescent Valley, and simply encouraged the Yoke to discourage the giants if that happens."

In the morning, he asks the counsel of his friends concerning the three. And he tells Dino, Hari and Gari: "Whether you go with us or return by way of Humble's Ford to Angel Springs is up to my friends at this point, and up to you. Only if all three of you agree to come, and only after my friends warn you of the dangers of doing so, and your responsibilities if you do, will going with us be possible. I have messages written and sealed."

Perception: 38
Survival: 18


Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 50/51 
Thursday November 3rd, 2016 5:03:21 AM

"I'll be back in a minute or two: I left Bill back there about half a mile, haha!. Join me for a walk if you like, though you young 'uns have work to do if you want to stay under our protection."

The older brown robed walks alongside his jaguar back the way they came, and return a few minutes later with a potted fern tucked under one arm. "I am hoping to find a new home for Bill. This looks like it might have been a nice spot but I don't fancy conjuring these memories again everytime I come to visit."

OOC: Thanks for the spellcasting consideration.
Onalep can also lend his eyes to a watch rotation, and I can leave him with instructions via Speak with Animals.


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday November 3rd, 2016 7:03:20 PM

When the group convened to discuss the three new additions, Shel was against them accompanying the party. "It's a terrible idea. These are nothing more than kids. They have no skills to help the group. We'd just be leading them to their deaths. Let's send them on some simple task so they can have a story to tell the town."

DM Mark - What Now? 
Thursday November 3rd, 2016 7:09:55 PM

(While I will continue the halfling conversation as long as you wish, I encourage you to resolve things with them. Do you wish them to stay, and what do you send them with if they go? They are not at your level, and the giants scare them. They are, however, now proficient at digging a latrine.)

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Thursday November 3rd, 2016 8:17:44 PM

"I agree with Shel. While I'm all for us risking our lives for the greater good, I don't think we should take responsibility for their lives. Let's give them the 'important mission' of reporting back to Humble's Ford for us"

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle) 
Thursday November 3rd, 2016 8:25:47 PM


"Send them home," says Bliss. "To be a real scout you have to know when to be quiet and follow orders, I learned that in the Mailed Fist. They could use a couple years as Fist recruits!"

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Thursday November 3rd, 2016 10:45:27 PM

"Well, I kind of feel funny just dragging them around as our servants," Pressi spoke up. "We really should be considering using them as decoys. No, hear me out. We send them to attack the camp from the north. Then when we hear their screams and lots of giants laughing, we can take them from the south."

Pressi shook her head. "If any of them just spoke up with some signal of that hunger, I probably would let them stick around. But they're... I agree that we should just send them on their way."

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Friday November 4th, 2016 1:08:06 AM

Kezzem shakes his head at the antics of the "wholelings."

"You know Murph, these new guys are getting really annoying. They don't take anything seriously! I hate people like that."

:-)

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Friday November 4th, 2016 1:11:48 AM

Sky isn't used to traveling with others. He almost went scouting with Bliss, but hung back instead. Taking the cold water to refresh his an Mekos wreath hats. On watch he doesn't say much either, he sets back, listening to Humbles Sword stories and the wisdom of Tendel. Meko has no problems helping on another watch.

" Send them on their way, they talk way to much to be any sort of sneaky."

Ooc: sorry for yesterday, it was unusually eventful....

DM Mark - What Now? 
Friday November 4th, 2016 1:53:21 AM

Alleah explains the reason for burying the giants.
Murphy explains the reason for digging a latrine.
Tendel explains the reason he carries a fern.

The young halflings exchange some sidelong glances, but remain silent.

Murphy tells Shel what he learned from the Yoke of Culver. In the morning, he instructs the young halflings in breaking camp. He also opens the discussion on these halflings - should they stay or should they go now? Wanting to avoid a Clash on this, he says it will be up to these halflings and up to Humble’s Sword.

Shel thinks that bringing them along is a terrible idea, and wants to send them back to town. Alleah agrees, as does Bliss.

Pressi considers using them as a decoy with the giants. This generates some shocked looks from Humble’s Sword, and some very frightened looks from these youngs halflings. But she reluctantly agrees that they are not ready for the adventuring life and should go back.

Kezzem notes their inability to take things seriously. Kezzim has found his tribe.

“OK, we’ll go. We’ve kinda had enough of giants for now.”
“But we are brave! We can make it back on our own.”
“And now we know how to dig a … what did you call it …. a latrine?”
“Sure, we’ll make sure your messages get to the right folks. But usually a messenger is paid…”
“Cmon Dino, they saved our lives!”
“Hey, a guy’s gotta eat.”
“Yeah, and looking at these guys, I think we need to buy better gear.”
“And a talking bird. We totally need a talking bird. That’s cool.”


Scene 3 - Stone on the Move


DM Mark - What Now? 
Friday November 4th, 2016 1:57:45 AM

XP this far:

Scene 0 - 1000
Scene 1 - 2000
Scene 2 - 2000

Murphy AC 15 HP 66/66 CMD 17 
Friday November 4th, 2016 5:15:52 AM

Murphy whispers very quietly in her ear when he can. "Way to scare 'em, Pressi."

He listens to what they have to say. "Very well. Thank you for helping out around the camp," Murphy begins. "You've seen a glimpse of what being an adventurer is about. There are some exciting things, friends you can depend upon, lots of hard work, and plenty of stories to tell your children someday. I enjoy your pluck. You have survived quite an ordeal! We do have a few messages to send along with you. Also, no one has objected to the notion of you having some share of the wealth of the giants. So, partly as a souvenir of your survival in the face of hungry giants, and partly for your promise to deliver these messages, you can take these coins - 10 copper, silver, and gold pieces* for each of you, Garivald Galbassi, Heribald Burrows, and Dinodas Langham." He adds with a smile, "Also, if you would like, you can have Gloklor's club."

He also gives them the messages mentioned earlier (post of October 29th, 2016), and each a small certificate in a formal hand with the items shown in square brackets filled in with the appropriate information:
Winwood Toys and Music
Certificate of Value
Ten (10) gold pieces credit toward the purchase of any musical instrument, toy, or other item from the store
Also a free cup of tea and biscuits with Leska Rose, in exchange for the story of your recent adventure
Usable only by and for [and the full name of the young hobbit]. Not transferable. Expires [one year from current date]
Authorized and signed by:
Murphy B. Leafwin Pipewood
[today's date]
Murphy takes a few minutes to examine and admire Tendel's fern named Bill. "So how did you come to be carrying Bill around with you?"

He also talks with Sky. He has told him and Tendel about how the adventuring party first got together (the details of which you can read in the Humble's Ford archives section called Volume 2: Crescent Valley Competition).

"So, Sky, what brought you to join up with us? And what's your story? I like to get to know the people I'm traveling with."

Last, he asks Bliss, "We've offered to teach you the Halfling tongue for some time. Are you beginning to understand us when we speak our language? Since you're a halfling yourself, now, it would be terrific for you to add that to your skills. What do you think?"

*So subtract 30gp, 30sp and 30cp from party treasure

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Friday November 4th, 2016 2:33:45 PM

"Talking birds are definitely cool," says Kezzem. "My cousin Koz had a adopted a bird once he called Pretty Bird. It didn't talk, or well, do much of anything because it was dead. Don't ask. The less said about that the better. In fact, I probably already said too much."

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Friday November 4th, 2016 2:38:11 PM

Sky nods at the halflings departure and silently agrees with giving of the gold.

An old druid gave me some advice, and suggested I tag along with others of my kind. Also mentioning I'd be of some help, as Im pretty good at hunting giants.

Sky sighs deeply before he continues,
Meko and I have been on our own for a long while.... Due to, well.... Certain circumstances... Its been rough, and honestly a little depressing. While we are close as brothers, its not the same as other halfling company.

Ya, it's much quieter with jus me an you Meko responds with sarcasm in his voice.

ya, we will get used to it lil buddy

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle) 
Friday November 4th, 2016 3:55:30 PM


At Murphy's request, Bliss tries to learn a few words of Halfling, but he just does not have much of an aptitude for it. [OOC: Sorry, got no plans to waste a skill rank in linguistics!]

He waves farewell to the chatty halflings and then leads the group to the campsite he found.

He asks, "So say we find the giant nest tomorrow or the next day. What's our plan for when we get there? You think me and Mookie should scout it all out?"

[OOC: Thanks for the xp; sheet updated!]

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 50/51 
Friday November 4th, 2016 7:30:16 PM

"Thank you, Murphy, he is a very nice fern indeed, haha! He was being overcrowded by some nasty nasturtium, very nasty. They had a bit of assassin vine pollen in them I reckon, or something equally disturbing, ha! Anyway, I was in the nick of time to rescue. Dug him up quickly and poured out the last of my water to cut the skin into a bag. Since then, of course, I bought him this lovely pot, ha! and I've been looking for a small waterfall to plant him by. Nice views are important, even if you don't have eyes, haha!"

"Meko, being on your own for too long can be bad business. You start to forget what's normal and what's not. I'm glad you found Sky here, just as Onalep found me, ha! You know there's a mad man with a box roaming around this rock occasionally. He goes a bit queer if'n he doesn't have a companion to keep him company, haha!"

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Friday November 4th, 2016 8:39:07 PM

"So, that's been my week," Pressi remarked in regards to Tendel and Sky. "Good luck with all that."

To some degree, Pressi remained the one who felt on the outside. Grown up in the city, no ties to nature or magic, no talking pets for her now that she sent the three halflings away. Just something that crossed her mind. But hey, at least she spoke the language.

To Bliss, "It ultimately depends on how it looks from a distance, and we may indeed need a flyby. But I'm hoping to infiltrate the camp itself. That could mean disguise and bluff checks all around - and might mean we have to split up. It sounds like the camp has creatures besides giants - like ogres and goblins - so we might be able to split into groups. But it starts with a better idea of defenses - and hopefully with someone who can read this map."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday November 4th, 2016 10:22:39 PM

"That's exactly what I think you should do, Bliss. You and Mookie scout from above, return and let us know what you see. Then we can figure a plan before we all decide to ignore it and run in all crazy like. Hey, it's worked so far," Shel adds with a giggle.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Friday November 4th, 2016 10:56:01 PM

Alleah grins. Shel was right. Despite all the planning the group seemed to do, nothing ever seemed to go that way.

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Saturday November 5th, 2016 1:12:12 AM

I might can read that map, lemme see, an although I can't fly. I'm a good tracker an scouter myself..

with my help of course Meko chimes in, pulling his snout back in a sort of snarl smile.

An I would have been a lone wolf if it wasn't for finding Sky, he probably would have lost his mind

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18  d20+5=24 ; d20+5=7 ;
Saturday November 5th, 2016 1:18:04 AM

Ooc:

Kno. Geo= 24 Survival = 7

(Unless I can take 20 on them to read it, then they both 25)


Murphy AC 15 HP 66/66 CMD 17  d20+13=31 ; d20+12=32 ;
Saturday November 5th, 2016 4:38:54 AM

Murphy lends a +2 to Sky's cartographic interpretation [knowledge, geograph: 31], and kicks in his own Survival: 32 (nat 20) as the party seeks accuracy in understanding the document. "They told me they Graeff drew you up a map where he thinks the giants are holed up," Murphy comments.

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Sunday November 6th, 2016 4:25:01 PM

"Okay, Shelly, here's the plan," says Kezzem. "We improvise!"

DM Shawn - The Departure 
Monday November 7th, 2016 10:05:12 AM

Murphy gives the young halfling the coins which make their eyes pop from the their heads all most. Then the note for the toy is a cherry on top. " Thanks a bunch Mister Murphy. Thanks a bunch everyone."

Kezzem tells the story about his cousins dead bird, and then regrets telling so much information.

Sky shares some info about why he is with the group. It truly was quieter without all these halflings together.. especially that Kezzem fella.

Bliss offers to scout ahead with Mookie, and is confident they will find the giant camp in the next day or two.

Tendel shares his story of his fern, and agrees that being by yourself sometimes becomes lonely.

Pressi still feels like the outsider, but that doesn't take away from the fact she has a solid idea of infiltrating the camp and getting info.

Shel feels Mookie and Bliss should do a flyby to figure out what is ahead of them.

Alleah knows the Shel's comment is true. The group wont stick to a plan.

Some of the group looks over the map of the camp. One thing is sure, the camp appears to be two camps combined. The valley the camp lies in, is more likely a three day march. Mookie and Bliss wouldn't be able to fly that far i the time they have.



Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle) 
Monday November 7th, 2016 4:31:32 PM


Bliss is happy to scout ahead, but not days and days ahead. "Maybe a good idea is if we all sneak up say about an hour's walk from the valley, and then hide, and *then* I'll go take a look."

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Monday November 7th, 2016 4:39:03 PM

Sky nods his head,in agreement with Bliss is it possible to enter the valley on two different fronts?

Murphy AC 15 HP 66/66 CMD 17  d20+22=23 ;
Monday November 7th, 2016 5:50:39 PM


"Well, it is good that you followed the old druid's advice," comments Murphy. "I look forward to learning more of your story over time, then, Sky."

"Good rescue, then Tendel. Did you know that nasturtium means something like 'nose tweaker'? My Aunt Nilli extracts oil from nasturtia, but I don't know exactly what she uses it for. Combining it with assassin vine - whoa! Oh, speaking of waterfalls, some of us found a beautiful one with a lovely naiad who dwells there. She has a sentient tree with her, too." For some reason, Murphy blushes on the recounting of the naiad's dwelling.

"There are other waterfalls scattered around the Culverwood. There is one at the west end of Crescent Valley. Like as not, we may find some in the Scab - though that is conjecture."

Murphy laughs as Shel giggles at her own characterization of how things tend to go with the group, and at Kezzem's plan.

Some may have noted how he set out an hourglass the sands of which flow upwards during his morning prayers and spell preparations.

"Oh, and Bliss - thank you," Murphy says at one point shortly after the lads left. "Your shadow was good company for me on the journey. I felt him watching over me as I slept. I return him to you, now." And he does.

"Say, Alleah - you were delving into the giant's thoughts, right? Can you recount them for me?" [No need to actually write them out, just let me know Alleah lets him know.]

Murphy says, "I feel like stretching my wings for a while. So, once we head out - which should be soon - I'll change into an eagle form, and fly above, and a bit ahead. If you have something to say to me, and would like a response for the next few hours, let me know before I switch."

[Perception: 23 - nat 1 - he needs some coffee, or chocolate]

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Monday November 7th, 2016 7:53:03 PM

Alleah is happy to share what she learnt from the giant's mind with the group. She's not too keen on the group being too widely spread apart. If Bliss is an hour ahead of the group then that's an hour he's away from help.

"Still, we'll deal with that when the time comes"

Pressi (Melvin) - AC 21, HP 58, CMD 25  d3=2 ;
Monday November 7th, 2016 8:37:55 PM

"Agreed, but we haven't talked about the elephant in the room," Pressi began. "We have to get there before someone starts looking for these giants.

"We may need to stay just off the main path from this point forward. And we may need to start sneaking now, before we spot any more patrols or hunting parties."

Pressi tried to put the golden skull out of her mind, but couldn't.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday November 7th, 2016 9:48:28 PM

If Murphy, Bliss and Mookie are all in the air, they should be able to notice the taints before they notice us. I hope. But it's probably worth it to be really quiet and sneaky as we get close to the camp. I wonder how many Giants are at their camp? That's going to be scary!"

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Monday November 7th, 2016 10:03:56 PM

OOC: That's one unfortunate typo there, Gerald :)

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Monday November 7th, 2016 11:27:44 PM

"I was being series there, Murphy," says Kezzem. "It's a very adaptable plan, and our enemies will never know what we are going to do!"

DM Shawn - The Departure 
Tuesday November 8th, 2016 9:40:50 AM

Bliss, Mookie, and Murphy all take flight and scout around. No apparent threats or giants can be seen. After an hour of no clues, the trio returns to the others.

Discussions about getting to the main camp before these giants are reported missing, and Pressi and Shel both feel stealth is the game plan from now on.

If this campsite is going to be used, I need watches with the new members.

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle) 
Tuesday November 8th, 2016 12:56:11 PM

Bliss has a suggestion for watches:

*20:00 - 22:00 : Tendel, Murphy, Sky, Meko
*22:00 - 01:00 : Kezzem, Shel, Alleah
*01:00 - 04:00 : Pressi, Alleah, Murphy
*04:00 - 07:00 : Bliss, Mookie, Alleah

He settles in and gets to sleep early. "We have to rise and shine so we can get to the giant valley!"

Murphy AC 15 HP 66/66 CMD 17  d20+22=29 ; d20+22=36 ; d20+22=26 ; d20+22=38 ; d20+22=37 ; d20+22=27 ; d20+22=31 ; d20+22=42 ;
Tuesday November 8th, 2016 2:55:18 PM


During the day Murphy generally flies 400 - 500' above the party, giving him a decent territorial view, with his good eyesight allowing him to pick up details below, occasionally bearing off to the left or right for a different perspective. As they near the end of their travel for the day, Murphy assists Bliss and Mookie aiming to find a good, somewhat secure campsite, then transforms back into his normal halfling self, and follows standard campsite setup, with the exception that he changes into an earth elemental to add another security modification. He digs a tunnel about 40' long, and sets up a defensive bulwark around each opening, with flat area on which to stand next to the sloping opening, and earth and stone to hide behind. There is an opening through which halflings may easily pass outside the bulwark and tunnel entrance.

Murphy laughs when he sees that Bliss has placed him on two separate watches. "I appreciate your confidence, Bliss, but, unlike Alleah, who has a special ability that allows her to get by with only a short amount of sleep, I do need a bit more. Also, we discussed with Sky having Meko on third watch. So, if I may, let's go with the same watch we had for last night."

Watch List
*20:00 - 22:00 : Tendel, Murphy, Sky
*22:00 - 01:00 : Kezzem, Shel, Alleah
*01:00 - 04:00 : Pressi, Alleah, Meko
*04:00 - 07:00 : Bliss, Mookie, Alleah


[Note that Alleah posted a standard watch list Nov 3rd, which I alter here with Meko's placement in accordance with Sky's post of Nov 4th. Also, am assuming that we are spending a full day of travel today after the three lads left us in the morning, rather than simply moving forward to a very nearby site]

He asks Sky if he has ever used a slant-tunnel firepit. "It's what I usually make. Burns wood hotter, better, less smoke, and people outside the camp can't see the flames. Wanna help me?"

He spends time as they eat the evening meal talking with Pressi, and any others who may be interested, about details of his trip into the Culverwood, and asking for further details of their time apart.

As last night, as circumstances allow, on first watch Murphy recounts to Tendel and Sky the next stage of the early history of the group - Volume 3: The Rescue of Eldon TossCobble

[Perception during overland flight - generally taking 10, for 32. About once an hour, concentrates a bit more (or less): 29, 36, 26, 38, 37, 27 , 31, 42]

DM Shawn - The Departure 
Tuesday November 8th, 2016 5:14:26 PM

OOC: Just a reminder Kim. There is a +1 DC to perception for every 10'. So 400-500 feet will add 40-50 for the dc. An owlshape adds +4 to perception, but there is nothing that negates the distance rule.

Murphy AC 15 HP 66/66 CMD 17 
Tuesday November 8th, 2016 6:45:24 PM

Every thing is an indiscriminate, cloudy blur to the eagle-eyed druid (for which I neglected to add the +10 for being an eagle), as he likely cannot even discern the difference between a walking giant, a standing rabbit, and a running river at this great height...

So after attaining that lofty vantage point, he descends to ~100 feet (at which point the +10 eagle advantage is balanced out, so keep the above rolls).

[Shoot. I liked it up higher :-) Real eagles see better than DnD/Pathfinder eagles at that height - "An eagle in flight can reputedly sight a rabbit two miles away. Talon–eye coordination is a hunting imperative. From its perch at the top of trees, the eagle can dive at speeds of 125–200 miles per hour (201–322 km/h) to catch its prey by its talons." - Wikipedia]

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Tuesday November 8th, 2016 7:39:57 PM

With the fight over, Pressi feels some level of relaxation as the rest of team makes its way to the next campsite. She wished that she could form a plan, to be broken or not, but that would require far more information about the giants and the camp than they have.

She once played an "Oceans Eleven" game where the players were given all sorts of information. If the DM was like Gareth, it would be pulling teeth to determine that the casino was "in Nevada."

(OOC: If the DMs would prefer that we plan beforehand, maybe give us some information so that we can actually do so. Otherwise, we'll stick to playing by ear, thanks.)

It was nice that the team was back together, even if at loggerheads as always. Being around the campfire with the team had become one of her more relaxing moments, a way to actually feel some connection between battles. She takes some time to talk to Murphy, listening to what he has been up to.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday November 8th, 2016 8:21:20 PM

Shel continues to head along with the group, hurrying as fast as her tiny legs would carry her. Shel was mostly quiet, as she was really uncomfortable knowing she was heading toward such a big gathering of Giants.

Lol, a most Unfortunate typo indeed!

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 50/51 
Tuesday November 8th, 2016 11:37:10 PM

Tendel walks along with his companions, chatting and forming friendships politely.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday November 9th, 2016 3:35:01 AM

Alleah is welcoming of Sky and Tendel, and tries to strike up conversations with both of them, hoping to find things in common to discuss.

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18  d20+12=25 ; d20+5=20 ;
Wednesday November 9th, 2016 10:22:46 AM

Sky helps with the slanted fire pit, learning something new.

This is a great idea, an ya Graef has a way with giving good advice, even if very vague...

He Listens and ask questions about the history lesson Murphey gives. But never loses concentration on being a good lookout.

He gives meko instructions to Howl an come nudge him if he sees anything on his watch.

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18  d20+12=31 ; d20+5=19 ; d20+7=15 ;
Wednesday November 9th, 2016 10:29:39 AM

In the morning Sky and Meko each water their wreaths, go through a few basic exercises and training commands.

Push ups, short sprints. A short game of fetch and catch, Meko catching sticks in mid air.

When everyone is ready to head out, they both are happy to leave as well.

Keeping there eyes open, and Sky looks for tracks or otherwise signs of recent travel.

Perception 31 sky and 19 Meko. Survival is 23 to find tracks or evidence of travel. (27 for giants)

DM Shawn - The Departure  d20+12=15 ; d20+9=10 ; d20+5=19 ; d20+5=24 ; d20+5=13 ; d20+5=11 ;
Wednesday November 9th, 2016 11:06:06 AM

The night goes by a lot easier then the fight with the giants. The next morning the trio of avian scouts heads up while the others head out on foot.

The weather is clear, as is the sky. The group has some members better at stealth then the others... but the ones ahead pick up the distinct voice of some ogres talking.

If you speak GiantishHighlight to display spoiler: { "yellow is the best. Like Orc eyes. Before they squish..haha"

"Bah... blood red is the best. Cut the orks head off, and that is what you get. "

"That's stoopid Yobgob... Black is the best. It's what the orks see when you chop they head."

"you fool, blacks not a color" a more intillegent voice says.
}

Around the same time, the trio in the skies sees some large creatures moving under the treeline. They can't get an exact count from the trees, but they see atleast one giant and a few smaller creatures.

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle)  d20+11=13 ; d20+11=17 ; d20+11=13 ; d20+11=22 ; d20+37=55 ; d20+16=25 ; d20+22=28 ; d20+13=32 ;
Wednesday November 9th, 2016 11:34:50 AM


Bliss circles back and tells his friends. He explains his plan. Then he casts Message to speak with (normal, Tiny, size) Mookie. Bliss taps himself with his wand of Mage Armor (UMD22 on 4th try, does not roll a 1) and drinks his elixer of hiding. Then he ranges ahead at move 30, hiding in plain sight, keeping to the shadows of trees and rocks. Mookie keeps 100+ ft back, low to the ground or to branches ravens would favor, acting like a bird, using stealth when possible.

Bliss Stealth 55
Bliss Perception 25
Mookie Stealth 28
Mookie Perception 32

The goal here is to scout the valley and get back to the party with maps, descriptions, numbers and kinds of enemies, etc etc. Bliss does not go more than a half hour walk away from the group, he does not stay away more than an hour.

Eagle Murphy AC 15 HP 66/66 CMD 17  d20+22=33 ; d20+12=15 ;
Wednesday November 9th, 2016 4:14:56 PM


Eagle-Murphy flies forward another round or more as needed, trying better to enumerate and distinguish the figures below, that he might be able to produce a map of the area. Once he has acquired a fair estimate, then he flies off to the side maybe 50 to 100 feet inside the treeline (or further in if safety requires it), and generally back to a place parallel to the party, descending low, then returning to the party.

He nods his head in agreement with those things Bliss tells the party that he can confirm. He scratches out a quick, crude map showing what lies between the party and the giant, ogres, and others. He leaves it to those who can speak to come up with a plan.

How far from the party to the biguns? In additional to the trees, what is the terrain like in their vicinity? And, how many details about them was Murphy able to acquire?

[Perception: 33; Survival: 15]

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday November 9th, 2016 6:51:58 PM

Shel listens carefully to the scouts. Once the layout is plotted, Shel plans on casting Fly and Shield on herself. Once they get within a couple hundred feet, she will cast Haste on as many of the group as possible.



Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 50/51 
Wednesday November 9th, 2016 7:32:15 PM

"We will wait here patiently with our ears and eyes open. We will be ready when you need us." He scruffs Onalep's shoulder blades with his fingers in a comfortable and affectionate manner.

[ooc]I realise that the above could be sarcarstic, it is meant sincerely. I've pondered for too long how to rephrase it.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday November 9th, 2016 8:37:19 PM

Alleah nods at Tendel's suggestion but offers a counter: "How about we try and stay witihin 100ft of you, Bliss? If you run into trouble, and it sounds like trouble does lie ahead, then I don't want you to be off on your own. 100ft gives you good space for scouting on your own but keeps us within range to help you"

Pressi (Melvin) - AC 21, HP 58, CMD 25  d20+18=35 ; d20+14=32 ;
Wednesday November 9th, 2016 9:48:24 PM

Pressi began to sneak forward herself through the brush, trying to get into a better position should Bliss and Murphy be spotted (Perception 32).

She felt a quite strong need to slam her fists into the orange hairy face of an ogre.

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless  d20+19=27 ; d20+13=30 ;
Wednesday November 9th, 2016 11:12:38 PM

Kezzem stealthy advances towards the ogres as well.

Perception: 30.
Stealth: 27.

DM Shawn - The Departure  d20+12=30 ; d20+9=11 ; d20+5=7 ; d20+5=13 ; d20+5=25 ; d20+5=8 ;
Thursday November 10th, 2016 10:44:51 AM

MAP

Bliss, and Murphy move ahead to get a better perception of the giants. They see one stone giant, as well as a handful of ogres.(five total). Two of the ogres keep looking up at the birds flying overhead. He elbows the giant who responds with a big elbow to the shoulder of the ogre. He does however, look up at the birds too, but quickly goes back to what he was doing.

Some of the group starts moving ahead on foot Wanting to smash their fists into ogre faces.



Pressi (Melvin) - AC 21, HP 58, CMD 25 
Thursday November 10th, 2016 11:15:10 AM

Pressi flashed her writing fan to the group. "Let's Follow Them," the fan said.

Slowly, Pressi made her way to a nearby boulder.

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle)  d20+11=28 ; d20+11=24 ; d6+5=10 ; d6+5=9 ;
Thursday November 10th, 2016 1:25:12 PM


Bliss takes a five foot step to 69-AH. He has line of sight to Ogre o3. With his range increment of 120 ft, Bliss takes a -2 to hit on distance. He gains a +1 for the haste. He shots his bah twice, at a net -1, hitting AC28 for 10 damage and AC24 for 9 damage.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Thursday November 10th, 2016 1:54:16 PM

"Or we can just loudly announce ourselves to a potentially dangerous group that hadn't spotted us before we actually learn any actionable intelligence. That works too."

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18  d20+12=19 ; d20+5=10 ; d20+14=26 ; d20+7=20 ;
Thursday November 10th, 2016 5:51:03 PM

Shaking his head as bliss looses at the ogres. He signals to Meko and follows Pressi's lead to hide behind the boulder, maybe create a sort of plan...

Perception 19 (meko 10)

Stealth 26 (meko 20)

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle) 
Thursday November 10th, 2016 6:38:58 PM

"You guys should probably scatter," says Bliss. "Let them all race over to me, and then I'll hide in shadows at the last minute."

Bliss looks around to make sure there are shadows enough for a shadowdancer to hide in. Well, within 10 feet of them, anyway. If there are none right nearby, he looks to see where he would have to go to be able to use his ability.

"You guys can attack then too!"

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 50/51 
Thursday November 10th, 2016 8:19:03 PM

Tendel will mount Onalep and move onto the pathway, ready to move forward at great haste.

He says quietly to the group, "The battle plan worked pretty well last time, shall we repeat? Drop a bear here and a Hold Person there?"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday November 10th, 2016 8:31:53 PM

Shel casts Haste on the remainder of the group and flies forward 40' due north, to AF 64. She was almost in range for her Confusion spells!

Kezzem (BrianW) - AC 22, HP 65/65, CMD 20; Bless 
Friday November 11th, 2016 1:15:00 AM

Kezzem moves up next to Shel.

Eagle Murphy AC 16 HP 66/66 CMD 18 Hasted  d20+22=24 ;
Friday November 11th, 2016 3:26:51 AM


As Bliss circled back to explain his plan, Murphy had used another moment or so to verify numbers, then turned about and flew back. He was with the party as the conversation took place, so received Shel's haste, and launched into the air, flying at double movement at a 45° upward pathway from AH71 to AV53, 110' in the air. He will be mindful of approaching stones, if any, prepared to dodge.

[Perception: 24]

Eagle Murphy AC 16 HP 66/66 CMD 18 Hasted 
Friday November 11th, 2016 3:30:29 AM

Ah - forgot to ask - where is the line of trees mentioned earlier? Do not see them on the map.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=7 ;
Friday November 11th, 2016 7:42:00 AM

"You see? This is exactly what I meant by trouble" Alleah rolls her eyes.

Quickly moving forwards she picks out a nice spot to send a Calm Emotions spell. But alas, as she reaches for a leyline she feels it move just outside her grasp and the spell is wasted.

----------------------------
Free Action: Use Agile Feet ability to ignore difficult terrain for the round
Move Action: Move to AE56
Swift Action: Use Arcane Armor Training to Reduce Spell Failure
Standard Action: DELAY Casting Calm Emotions once everyone else in the party has acted. Alleah has a range of 160ft with the spell. Targetting square AE24. Leyline check: 7=Fail! Well shucks.


DM Shawn - The Departure 
Friday November 11th, 2016 3:40:10 PM

Ooc: Post will be later tonight

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Friday November 11th, 2016 3:41:00 PM

Sky and meko would stick around for the haste spell then move as said in last post

DM Shawn - The Departure  d20+10=11 ;
Saturday November 12th, 2016 12:23:31 AM

Bliss reigns down twice with his bah, connecting both times.

Sky and Pressi both seem annoyed at Bliss firing without a plan.

Shel casts haste on the group and moves forward, Kezzem right beside her.

Tendel hops on Onalep and moves up the path.

Murphy flies up and looks around more. He is the first to see another ogre getting up out of the grass. He must have been napping. OOC: Mistake on your dms part when he saw the map and thought trees,

Alleah casts a spell, but something goes wrong!

The stone giant snorts when he sees the ogre get hit... " Why the anger halflings?" he yells. " Come join us for dinner. " He tosses a rock that comes up way short of Bliss.

"yeah I'm starving" yells the ogre in the back. He puts his dirty fingers in his mouth and unleashes a shrill whistle.

The giant picks up another rock, while the ogres all pull out javelins and get them ready to unleash. They do not advance.

Ogre 3 19 dmg

Eagle Murphy AC 16 HP 66/66 CMD 18 Hasted  d20+22=25 ;
Saturday November 12th, 2016 3:08:56 AM


Murphy spends the round casting Call Lightning.

[Perception: 25

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Saturday November 12th, 2016 7:43:16 AM

Shel moves forward 50' and casts Confusion on ogre2 and the Stone giant.

OOC: I moved myself on the map. DC 20 Will to resist.

Kezzem (BrianW) - AC 22+1, HP 65/65, CMD 20+1; Haste 
Saturday November 12th, 2016 12:35:08 PM

Kezzem advances towards the fight.

"Come and get me you big smelly giants!"

OOC: Total Defense +6 AC, which brings his AC up to 29.


Eagle Murphy (Kim) AC 16 HP 66/66 CMD 18 Hasted 
Saturday November 12th, 2016 3:52:48 PM


This link will take you directly to the Round 2 map tab.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=59 ;
Saturday November 12th, 2016 8:20:46 PM

Ever determined, Alleah tries once again to force the giants to lower their weapons.

If her spell is at all successful, Alleah will call out to the others not to attack the specific giants who fail against the spell.

----------------------------
Note Alleah had been at AE56 last round
Swift Action: Use Arcane Armor Training to Reduce Spell Failure
Standard Action: DELAY Casting Calm Emotions until everyone else in the party has acted. Alleah has a range of 160ft with the spell. Targetting square AE26. Leyline check: 59=Pass. O2, O4 and SG to make a Will Save vs DC19 or be unable to take a hostile action


Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 50/51 
Sunday November 13th, 2016 5:47:04 PM

Onalep jogs casually up behind Kezzem. "Yes, let's see what these fellas are up to."

Then Tendel begins to summon a Grizzly Bear (SM IV).

Bliss (AC20, HP56) & Enlarged Mookie (AC21, HP28) (Cayzle)  d20+11=24 ; d20+11=19 ; d6+5=10 ; d6+5=9 ;
Sunday November 13th, 2016 6:27:52 PM

Bliss takes a five ft step back and fires twice more, thanks to the Haste. He hits AC24 and AC19 for 10 and 9 damage. He is careful not to attack any that Alleah rules out of bounds.

Pressi (Melvin) - AC 21, HP 58, CMD 25; hasted  d20+18=35 ;
Sunday November 13th, 2016 8:42:40 PM

It takes some serious hustle for Pressi to sneak her way behind the next rock (sneak 35).

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Monday November 14th, 2016 12:51:12 AM

Sky and Meko both advance, sneaking behind the boulders. Planning to mount and run around the perimeter taking shots.

---------
Double move for Sky, move action for Meko.

Bliss (AC20, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Monday November 14th, 2016 12:55:30 PM


Mookie backs up five ft to stay just behind Bliss. "Kid," he says, "Watch out for those rocks they're tossing."

"Ha!" says Bliss. "They can't even hardly reach me. My bah is good for long ranges! If they come close, I'll back off."

[OOC: fixed header -- Mookie is tiny, not small, presently]

DM Shawn - The Departure  d20+7=16 ; d20+3=10 ; d100=63 ; d100=86 ; d20+10=12 ; d8+5=13 ; d20+7=17 ; d20+3=15 ; d20+3=8 ;
Monday November 14th, 2016 9:24:54 PM

The stone giant throws a rock at the ogre by him but misses.. the ogre hits himself in the face with a rock. Both effected by Shel's spell.

Murphy Conjures Lightning while Kezzem moves up defensively.

Bliss unleashes his Bah twice more connecting both times.

Pressi sneaks behind a rock.

Tendel begins summoning a grizzly bear.

Sky and meko move up.

the stone giant moves behind ogre 2.

A gigantic, blood and gore covered rhinoceros comes busting out of the higher grass... it stops right next to the ogre who whistled. Now he smiles at some of the group. He whispers something and points... Tendel, Alleah and Shel need a Dc 14 will save or be silenced. The ogre swings his leg over the rhino and hops into the saddle... the creature moves over behind the Sg.

Ogre 5 pulls out a great axe and lets out a blood enriched scream.

Ooc: I can't update the map at the moment.. will when I get home.

Sg confused, valm
Ogre 2 38 dmg, Confused, calm
Ogre 3 13 dmg
Ogre 4 calm
Op
Ob

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d20+10=21 ;
Monday November 14th, 2016 9:59:34 PM

Shel easily shakes off the magic of the ogre. As her previous spell was going so well, she again casts Confusion, this time on that pesky ogre and his rhino. "That that, evil bigun!"

OOC: each of those two need a DC 20 Will save or be confused!

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday November 14th, 2016 10:00:38 PM

OOC: the roll in my last post was my will save, so if somkne wants to tack this to the last post and delete this, that'd be great.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+16=27 ;
Monday November 14th, 2016 11:05:30 PM

Alleah resists the silence spell, and moves easterly until she is out of the silent zone. "Don't attack the stone giant, or those two ogres!" she calls out, indicating ogres 2 and 4.

Since she cast her spell after Shel, she's fairly confident that the confused ogre can't - and won't - attack anything

================================
Will Save vs DC14: 27 = Pass!
Move action: Move east until out of silent area
Standard action: Maintain concentration to keep the calm spell going.
Calm Emotions: Round 2/6


Kezzem (BrianW) - AC 22+1, HP 65/65, CMD 20+1; Haste 
Tuesday November 15th, 2016 12:26:55 AM

Kezzem continues to advance.

Eagle Murphy (Kim) AC 16 HP 66/66 CMD 18 Hasted  8d6=28 ; d20+22=30 ;
Tuesday November 15th, 2016 2:46:46 AM


The smiling, bloody-rhino-riding spell-casting/axe-wielding screaming ogre* encounters a warm welcome, with a 10' radius flame strike (8d6=28 dam, reflex save for 1/2) centered on the north side of the rhino, aimed so as to encompass the rhino and ogre, but to avoid the giant Alleah shouted out not to hit. He is not really aware of Shel's spell on the rhino and ogre 5 at the moment. His flight takes him to BG37, still 110' in the air. It may be a challenge for the ogre to know it was the eagle who cast the spell, as he did so in mid-flight (fly-by attack feat - though his flight was pretty much linear).

[Perception: 30]

* [Based upon your descriptions, positionally and looking at the details, all these actions appear to belong to ogre 5. Is that correct? If so, he's a busy (and now possibly toasted and confused) boy

DM Shawn: Ogre 1 has the rhino, ogre 5 is the screamer. I updated the map. sorry for the confusion.

Pressi (Melvin) - AC 21, HP 58, CMD 25; hasted  d20+18=37 ;
Tuesday November 15th, 2016 10:23:29 AM

Pressi continues her struggles of trying to sneak around stones and through encumbering terrain just to get into any position where she might make a difference (stealth 37).

She thinks about how she might swing Bliss over her head before stomping him into the ground, and feels better. She also wonders if she needs a range weapon that's better than shuriken. (10 foot range, really?) At least she's in good enough position to throw a tanglefoot bag or use her sling should the ogres advance.

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Tuesday November 15th, 2016 11:05:21 AM

Sky mounts Meko,

can't do nothing this far away, let's get into range buddy. An this time, stay close and dodge them clubs.

Silently Sky goes over in his head the two ogres and stone giant he's not allowed to shoot at the moment.

-------
Mount an run to P,40

Bliss (AC20, HP56) & Tiny Mookie (AC23, HP28) (Cayzle)  d20+11=30 ; d20+11=13 ; d6+5=10 ; d20+27=38 ; d20+17=18 ;
Tuesday November 15th, 2016 11:23:26 AM

Bliss is a little worried that the one on the rhino will charge him. That would not be good. Plus there is only one more shot in his clip. So he shoots it, then moves off 60 feet to a spot with good shadows and hides. That way he can reload his bah next round and shoot again in the round after that.

[OOC: Please put me on the map in a spot where there is shadow to HiPS as well as line-of-sight for shooting. Maybe AC-68?]

ROLL TO HIT: Natural 19 is a crit threat vs AC30. FOLLOW UP confirms vs AC13, so no. Normal damage only is 10 damage.

Then move and stealth: 38.

Mookie flies close behind Bliss, trying to hide as well, but not in plain sight! Maybe there is cover or concealment nearby enough for Stealth? Stealth 18.

Note: Clip is empty. Used charge of Mage Armor wand and 1 Elixer.

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 50/51  d20+14=25 ; d20+9=28 ; d6+12=17 ;
Tuesday November 15th, 2016 4:47:27 PM

Tendel barely notices the Silence spell and finishes his casting. A Celestial grizzly bear appears and he directs it to charge at Ogre 3. He leaps at the ogre and bites viciously into its leg.
It appears 45' away at AJ45, then charge 80' to AK29. This provokes as he enters and passes through the Ogre's threatened spaces: AC

Attack (+7, Augmented Summoning +2, Charge +2, Smite Evil -2): 28
Damage (1d6+5 +2 Augmented, +5 Smite Evil): 17
Celestial Bear has DR 5/evil and SR 10

Tendel moves up on Onalep's back [single move action] and Readies to Counterspell using Dispel Magic should there be any futher spell casting, particularly from Ogre who cast Silence.
http://www.d20pfsrd.com/magic#TOC-Counterspells

Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 50/51 
Tuesday November 15th, 2016 5:50:18 PM

Bear's AC: 16-2 Charging = 14
Hp = 52 with Augmented Summoning

DM Shawn - The Departure  d20+2=14 ; d20+10=19 ; d100=2 ; d100=59 ; d20+10=23 ; d20+2=15 ; 4d6+17=25 ; d20+14=18 ; d20+9=21 ; 3d6+11=18 ; d3=1 ; 3d6+11=24 ;
Tuesday November 15th, 2016 11:56:24 PM

Shel casts her spell. The ogre tears at his face with his claw, while the rhino continues on its way.

Alleah holds concentration on the calm emotions spell, keeping the stone giant and two ogres calm.

Kezzem continues to move up.

Murphy unleashes a flamestrike in the screaming ogre. (had to use the pythagoream theory to make sure you were in range)

Pressi continues to sneak up,while sky and meko run up.

Bliss fires and takes down the ogre, and then scatters off towards the rocks. (Why the 60' again? Running is full)

Tendel's Grizzly tears into the ogre standing who has no attack and drops to the ground.

The rhino charges forward and smashes it's horn into Onalep. (25 dmg). Onalep, Kezzem and Tendal all have a sense of dread. (-4 on all fear saves)

The screamer who is now singed runs ahead and slams his axe into the grizzly. (Bear gets an aoo) He hits ac 18 for 13 dmg and ac 21 for 19 dmg.( i don't know bears ac}
Sg calm
Ogre 2 dead
Ogre 3 dead
Ogre 4 calm
Op
rhino
Ob 28 dnng

Eagle Murphy (Kim) AC 16 HP 66/66 CMD 18 Hasted, Call Lightning (7 left)  3d6=6 ;
Wednesday November 16th, 2016 1:48:01 AM


This is somewhat major, as Murphy's purpose was to hit the spell-casting (clerical?) ogre on the rhino (whom he perceives as the greater threat), and it was only due to possibly ambiguous descriptions across two posts that he was conflated with the screaming ogre. Any chance you can transfer the 28 hp damage to ogre and the rhino he rides as Murphy intended, and subtract from the axe ogre?

Eagle-Murphy attacks again the spell caster and the massive rhino beneath, with each taking an additional 6 hp damage from a 30' vertical lightning bolt this round (save vs DC17 for half) as close to the center of that ogre as possible.

Then he flies from BG37 to AV19.

Murphy is fond of Pythagorus (I customarily use the standard calculations for the hypotenuse of a right triangle for ranged attacks as needed). Also, he speculates whether, considering the ogres' recent conversation about colors and orc parts, they just got done killing a group of orcs, and, is that how the rhino got all bloody? For future reference, we wants to check in the grassy area the rhino came from (but not now).

He also rather wishes he could talk intelligibly when in eagle form to his friends.

ADM assist for: Round 4 Map

Questions: Is o/r what was o1, also called op(riest?), now on the rhino? It looks like ob(arbarian?) was o5 - is that correct?

Dm Shawn: Yes and I'll swap the dmg

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday November 16th, 2016 3:29:11 AM

The ogre on the rhino was getting closer, but if Alleah dropped her concentration the party would have another ogre and an angry stone giant to deal with.

Whatever it takes, she would hold her ground. If only for another 20 seconds or so, because after that her spell would expire...

"You're doing well guys. Don't target the stone giant or that ogre just yet. I can hold them a little longer"

------------------------------
Standard action: Maintain concentration to keep the calm spell going.
Calm Emotions: Round 3/6


Tendel (Robert) AC 27, hp 65 & Onalep: AC 18, hp 25/51  d20+9=23 ; d6+7=10 ; d20+9=10 ; d20+9=22 ; d6+7=10 ; d20+9=18 ; d6+7=13 ; d20+13=33 ; d20+13=23 ; d20+6=24 ; d8+3=11 ; d20+6=16 ; d4+3=6 ; d20+6=13 ; d4+3=7 ;
Wednesday November 16th, 2016 5:38:07 AM

As the Screamer charges in at the bear it first reflexively bites at him/it, then tears and bites and claws in a furious fury of furry fingers and fangs. The ogre's axe lands two heft blows, but the grizzly can bear it for now.
AoO Attack: 23
Damage: 10

Bite Attack: 10

Claw 1: 22
Damage: 10

Claw 2: 18
Damage: 13 = total damage 33

With both claws hitting the bear attempts to start a grapple (Grab Attack): 33 (Nat 20!) vs CMD
Bear's AC 16, hp 20/52.

Tendel is a little concerned and attempts to cast defensively a level 1 spell, DC 17.
Concentration Check: 23 therefore casting this spell does not provoke AoO.

He casts Sanctuary: foes must make a DC 16 Will save or lose their attack action as they are unable to target Tendel.

Onalep attacks the rhino as best she can despite her injury:
Bite: 24
Damage: 11

Claw1: 16 (miss???)
Damage: 6

Claw2: 13 (miss???)
Damage: 7

Active Spells
SM IV: Grizzly Bear, summoned in round 3, 8 rounds
Sanctuary: cast in round 4, 8 rounds



Bliss (AC20, HP56) & Tiny Mookie (AC23, HP28) (Cayzle)  d20+27=32 ; d20+17=35 ;
Wednesday November 16th, 2016 6:45:18 AM


Bliss hides as he reloads his bah. Mookie hides too, in whatever cover he can find.

Stealth 32 B; 35 M

Pressi (Melvin) - AC 21, HP 58, CMD 25; hasted  d20+18=24 ;
Wednesday November 16th, 2016 10:11:00 AM

Finally reaching a non-encumbered area, Pressi can finally double-sneak into a position of some value (AC47, keeping a rock cropping between her and the rhino)(Stealth 24).

She figures she's in just good enough range that she can try throwing a tanglefoot bag (though a thunderstone has better range increments).

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=13 ;
Wednesday November 16th, 2016 7:42:28 PM

Shel casts an empowered Magic Missile at the ogre sitting on the rhino, wanting to help Alleah out. She deals 19 points of damage to the rider.

DM Shawn - The Departure  d20+4=12 ; d20+4=15 ; d20+6=9 ; d100=77 ; d100=91 ; d20+10=17 ; d20+10=24 ; d20+20=33 ; d20+15=27 ; 3d6+11=21 ; 3d6+11=16 ; d20+14=20 ; d20+9=22 ; 3d6+11=18 ; 3d6+11=18 ;
Thursday November 17th, 2016 10:14:39 AM

Murphy unleashes a lightning strike on the rhino and the ogre.

Alleah keeps concentration on the calm emotions spell.

the bear rakes at the charging ogre and rip into him. the bear does not get the takedown as both attacks do not hit.

Tendal casts sanctuary on himself.

Onalep rips into the rhino, and between that and the flame strike does enough damage to kill it.

Bliss runs by the rocks and continues to hide.

Pressi finally gets into range and is ready to act, next round.

Shel unleashes an empowered magic missle into the rhino rider.

The rhino rider lands on his feet next to the dead rhino.... in Giantish Highlight to display spoiler: { You killed my friend Gore, dumb halfling, We didn't come here to fight, but now we are here to kill. You and your whole valley....}
The rider looks to have shook off the effects of the sanctuary spell. His giant sword slashes Tendal twice for 21 and 16 damage.

The screaming ogre slashes twice into the bear and kills it. Even with the damage resistance.

The stone giant and other ogre both stand calmly by. "Hey Dragakhur... stop toying with the boy and his pet. Just kill them. " the stone giant calls out.

Sg calm
Ogre 2 dead
Ogre 3 dead
Ogre 4 calm
Op 53 dmg confused
rhino dead
Ob 20 dmg

OOC: My appolgies for not posting last night. If everyone gets in today I'll post after work tonight.

Bliss (AC20, HP56) & Tiny Mookie (AC23, HP28) (Cayzle)  d20+8=15 ; d20+8=28 ; d20+8=17 ; d6+5=7 ; d6+5=9 ; d6+5=9 ;
Thursday November 17th, 2016 11:02:50 AM


From 200 ft away (-2 to hit), Bliss shoots at either Ob or Op, whichever seems more wounded. Bliss is also, I think, at -4 for shooting into a melee?

Two attacks: hit AC15 and AC28. The second is a crit threat that confirms vs AC17. If the hit vs AC15 hits, it inflicts 7 damage. The nat 20 inflicts at least 9 damage, or 9+9 if the crit confirms vs AC17.

Kezzem (BrianW) - AC 22+1, HP 65/65, CMD 20+1; Haste  d20+17=21 ;
Thursday November 17th, 2016 2:02:15 PM

Kezzem double moves to flank with the grizzle bear, tumbling if needed to avoid any AoOs.

Acrobatics: 21.

OOC: Kezzem needs to work on his range game.

Round 5 Map link - ADM map assistant Kim 
Thursday November 17th, 2016 2:26:06 PM


Round 5 Map

Pressi (Melvin) - AC 21, HP 58, CMD 25; hasted 
Thursday November 17th, 2016 2:30:06 PM

Seeing that things are fairly well tied up with Op (or at least with the rhino), Pressi chooses to run, taking advantage of the smooth terrain, until she finds herself face to face with the stone giant.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=17 ;
Thursday November 17th, 2016 5:55:03 PM

Shel uses her magic missile at either of the wounded ogres, hoping to knock whichever into lalaland.

OOC: 17 points of damage.


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Thursday November 17th, 2016 7:10:04 PM

Alleah continues concentrating on keeping the stone giant and ogres calm.

"I can't hold onto them forever. And if one breaks free they all will"

------------------------------
Standard action: Maintain concentration to keep the calm spell going.
Calm Emotions: Round 4/6

Tendel (Robert) AC 27, hp 28/65 & Onalep: AC 18, hp 25/51  d20+13=23 ; d20+7=16 ; 4d8+8=23 ; d20+9=18 ; d20+9=29 ; d20+11=25 ; d20+11=19 ; d6+7=10 ; d6+7=13 ; d6+7=10 ; d6+7=10 ; d20+5=23 ; d20+6=14 ; d20+6=12 ; d20+6=14 ; d8+3=10 ; d4+3=4 ; d4+3=4 ; d20+13=32 ;
Thursday November 17th, 2016 8:00:52 PM

Tendel cries out in pain after each blow from the ogre's sword. The usual laughter in his voice is noticeably absent. He attempts to cast a spell.

Casting Defensively Check: Inflict Critical Wounds, Level 4 = DC 23
Concentration Check:23
OOC: can't remember if you need to exceed the DC, or just meet it...? I'll assume I have succeeded, otherwise I lose the spell...

Inflict Critical Wounds: The spell description doesn't say you need a melee touch attack, but I thought it needed one, so I have rolled it just in case.
Melee Touch Attack: AC 16
Damage: 23

**************

The bear continues to tear at the Ogre (Ob) with at least one good blow.
Bite AC: 18
Dmg: 10

Claw 1: Nat 20! (confirm just now remembered flanking with Kezzem: 25
Dmg: 13
Extra Crit Dmg: 10

Claw2: 19
Dmg: 10

If both claws hit: attempting a Grapple Check: 32 (34 with flanking)

***********
Onalep also tears at the Druid(?), though none too well.
Tendel's ride check, DC 10: 23

Bite: 14
Dmg: 10

Claw1: 12
Dmg: 4

Claw2: 14
Dmg: 4

Eagle Murphy (Kim) AC 16 HP 66/66 CMD 18 Hasted, Call Lightning (6 left)  d20+22=29 ; d6=6 ; d6=2 ; d6=6 ;
Thursday November 17th, 2016 8:33:34 PM


Inaction has consequences, thinks Murphy, as he sees that poor Tendel seems to have been slaughtered by the great sword of the ogre, as Kezzem appeared to stand confused for a while, then left the cleric on his own against the rhino-rider. Has Meko stopped carrying Sky forward?

Murphy understands at least a little of what it means to die. He had figured those farther back would have dealt with the two - and they did with the rhinoceros, but not his rider. And Tendel's bear, Onalep, now faces the deadly ogre alone, his long-time halfling friend/master lying bleeding now.

She who has been gaining his heart comes to face the stone giant alone, but the giant stands yet calmed. He had thought to cast one spell, but risks her should he do so.

Ah, good, Shel has blasted the priest again [he was the closer to her, and the more imminent threat - so I hope that is whom her ambiguous post goes for].

So he unleashes another lightning bolt against the ogre priest at AJ42, for 6+2+6=14 points of electrical damage (DC 17 save for half), hoping to put him down.

If his friends continue as uncoordinated in battle as they are now, Humble's Sword may be defeated, sorely, in future attempts, should they have them. Alleah is helping significantly, and alerting others, which is good. Bliss, though a blessing in many regards, needs to be dealt with, as he acted without leave, nearly forcing all to react, rather than have a clear plan. As advantageous as his flight is, Murphy wonders whether he needs to retain a form that will allow for communication and coordination. And if Bliss will not exert the effort to learn halfling, then that diminishes communication options.

Chaos has woeful limitations.

[Perception 29]

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18  d20+17=31 ; d20+12=29 ; d6+4=10 ; d6+4=5 ; d6=3 ; d6=5 ;
Thursday November 17th, 2016 8:44:30 PM

Sky, still riding Meko, has the wolf run within shooting range of Ob.

Here goes, he thinks.
Let's off two arrows with practiced, but amazing speed.

______
Ooc
Move to Y,29
Attack (Many arrows feat, precise shot.)
Hit AC 31 for 15 dam and 8 cold.


DM Shawn - Two down, more to go  d20+7=16 ; d20+20=28 ; d20+15=27 ; 3d6+18=27 ; 3d6+18=31 ; d20+14=28 ; d20+9=25 ; 3d6+11=28 ; 3d6+11=25 ;
Friday November 18th, 2016 12:09:48 AM

OOC: Robert and Brian, the bear died last round

Bliss unleashes a shot that just hits the ogre. His armor isn't able to deflect it.

Kezzem moves up to were the bear was, but he is no longer there.

Pressi moves forward until he she is face to face with the stone giant... "Good day to die?" he asks.

Shel unleashes another magic missle at the wounded ogre.

Alleah continues to hold onto the calm emotions spell, confident the fight would change drastically if she didn't.

Tendal reaches forward and touches the ogre, hurting it badly. Onalep must be damaged badly as he misses all his attacks.

Murphy unleashes a lightning bolt, and the ogre looks bad.

Sky fires at the ogre and hits him with his bow. He also looks bad.

The ogre anti-Paladin laughs at Onalep and Tendal. "I'd kill you and take your woman, but your weak bodies are bad for breeding. I guess we eat you instead...."

His first swing almost decapitates Tendal(31 dmg) while his second swipe takes the front part of Onalep's snout(28 dmg)... sending them both into the blackness,

Kezzem is met by the ogre barbarian with two thunking, chunk taking chops of his great axe. (53 dmg).

The stone giant smiles at Pressi. " These aren't our toughest soilders, and you all might die anyway. Think about that....."

Sg calm
Ogre 2 dead
Ogre 3 dead
Ogre 4 calm
Op 99 dmg confused
rhino dead
Ob 60 dmg

Kezzem (BrianW) - AC 22+1, HP 12/65, CMD 20+1; Haste; Spells: 1st (1/2 cast) 
Friday November 18th, 2016 12:19:39 AM

"Hey, no fair! I'm supposed to be hitting you!"

Kezzem falls back from the ogre (tumbling to avoid AoOs) and casts hideous laughter (DC 12) on him.



Bliss (AC20, HP56) & Tiny Mookie (AC23, HP28) (Cayzle)  d20+11=23 ; d20+11=28 ; d6+5=9 ; d6+5=10 ;
Friday November 18th, 2016 12:54:33 AM


Bliss shoots twice at the anti-paladin -- glad to fire without the penalty for shooting into melee.

He hits AC 23 and AC28 for 9 + 10.

Mookie says, "Ouch, that's two of our guys down."

"I know," says Bliss. "Nothing I can do about that at the moment."


Round 6 Map link - ADM map assistant Kim 
Friday November 18th, 2016 2:01:55 AM


Round 6 Map

Tendel (Robert) AC 27, hp -3/65 & Onalep: AC 18, hp -3/51 
Friday November 18th, 2016 3:58:07 AM

"Ung..."

OOC: Cayzle, glad I could drop out of combat for ya ;-)

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d6=1 ; d6=4 ;
Friday November 18th, 2016 5:21:03 AM

Alleah sees both Tendel and then Onalep fall. She doesn't hesitate to act, lowering her concentration and moving just close enough to render aid.

Wardd must be watching over them, as the power of her healing wave is just enough to bring both back from Gargul's doorstep.

Smiling she looks at the ogre-paladin and raises her fists "Come at me, O"

Sure, a halfling cleric girl may not look that intimidating to an ogre anti-paladin. That wasn't the point though. The point was to offer herself up as a distraction to buy some time for Tendel.

----------------------------
Free Action: Use Agile Feet ability to ignore difficult terrain for the round
Free Action: Cease concentration on the Calm Emotions spell
Move Action: Move to AI50
Standard Action: Channel energy to heal. Rerolling the 1. Tendel and Onalep are both healed for 4pts


Tendel (Robert) AC 27, hp -3/65 & Onalep: AC 18, hp -3/51  d20+13=23 ; d20+7=9 ; 3d8+8=19 ;
Friday November 18th, 2016 6:28:03 AM

With a throbbing headache, and little memory of the last few days, or weeks (it is hard to tell), Tendel looks directly up the nostrils of the Ogre and he can just tell that this ogre means to kill him. He draws into the deepest, darkest powers that he has, imploring the will of Maab to tear open a wound on this ogre, just one (preferably fatal) wound, please Maab please!

Scrambling on his knees Tendel casts a spell and reaches out to touch the ogre's foot.

Casting Defensively DC 21 for level 3 spell
Check: 23
Inflict Serious Wounds
(hopefully unnecessary Touch Attack: 9)
Dmg: 19

"Down, Onalep, not yet. In a moment."
OOC: Don't want Onalep to suffer an AoO from rising from prone.
Thank you Rob, I appreciate what you have given up to heal Tendel.


Tendel (Robert) AC 27, hp 1/65 & Onalep: AC 18, hp 1/51 
Friday November 18th, 2016 6:28:45 AM

Heading update

Pressi (Melvin) - AC 21 (25), HP 58, CMD 25; hasted  d20+11=26 ;
Friday November 18th, 2016 11:39:05 AM

Pressi blames herself for Tendel almost dying. She had underestimated the ogre, thought that a flurry of shuriken was a waste of time. Well, dwelling on that distracted from the matter at hand: blaming Bliss.

The giant asked her if it was a good day to die. "Is it?" she replied. "I feel like it's more windsurfing weather. Maybe if it was cloudier... By the way, does this mean we are speaking again? Is the silent treatment and secret language mutterings over? Hey, buddy.

The giant asked her to think about how their "not the strongest" might kill them all. "Wow, what a shocking and refreshing admission of inferiority. Kind of how your buddy up there (pointing to Ogre 4) seems like he might need to save you from a little girl halfling. Are ogres always superior to giants, or just you?

"I kid, of course. Why, how much stronger could your soldiers be? How many more could you possibly have? Please hold while I get a pen..." Pressi looked through her bag, humming a little. "And what defenses could your camp possibly..."

Pressi watched from the corner of her eye as the calm fell from the stone giant. "Hey, do me a favor. Hold this."

------------------

move action: retrieve tanglefoot bag
standard action: throw bag (Attack 26)
Swift Action: +4 to AC

Eagle Murphy (Kim) AC 16 HP 66/66 CMD 18 Hasted, Call Lightning (6 left)  d20+22=23 ; d6=1 ; d6=6 ; d6=2 ; d6=4 ; d6=6 ;
Friday November 18th, 2016 12:00:56 PM


With Tendel and his bear down, and Alleah changing her focus, Murphy switches his attention to the newer imminent danger. Blast it! - Kezzem is in the wrong spot, though he could not know what the druid had planned.

He decides to go ahead, nonetheless, and try to squeeze the area of affect of the cylindrical ice storm spell by 5 feet diameter (dropping to 17.5' radius), so that it stops just short of Pressi's nose on the one side, and Kezzem's on the other. He expends a hero point as he casts in order to tweak the spell ever so slightly so that it is 35'x35' in area.

Ogre 4 and the stone giant each take 9 hp bludgeoning damage and 10 hp ice damage (no saving throw) from the suddenly pelting ice. For the remaining duration of the spell (8 minutes), heavy snow and sleet rains down in the area. Creatures inside this area take a –4 penalty on Perception skill checks and the entire area is treated as difficult terrain.

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18  d20+17=23 ; d20+12=17 ; d6+4=6 ; d6+4=8 ; d6+4=10 ; d6=1 ; d6=6 ; d6=1 ;
Friday November 18th, 2016 3:21:17 PM

Somewhat in shock, watching his new friends fall. Odds arnt looking good, but never fear.

Sky looses off two arrows back to back and follows with a third. Hoping to help out Tendel... Firing at Op.

________
Hit AC 23 for 14 and 7 cold, hit AC 17 for 10 and 1 cold.
Many arrows feat, full atk


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=15 ;
Friday November 18th, 2016 6:06:37 PM

Shel fires another empowered magic Missile at the beast threatening Tendel.

OOC: 23 points of force damage. Hopefully that's enough to put it down!

DM Shawn - Two down, more to go  d20+6=10 ; d20+10=25 ; d8+12=18 ; d20+16=30 ; 2d8+12=19 ; d20+16=22 ; d20+11=25 ; 3d6+11=26 ;
Saturday November 19th, 2016 12:33:12 PM

The ogre anti-paladin steps out of the way out of a kneeling Tendal's reach... "Stupid move... now meet your weak god." he whispers so only Tendal can hear. At that moment, Alleah drops her concentration and yels to the ogre, who turns and looks. "You're ne...." the words catch in his throat as a magic missle tears into his chest and a combo of Bliss' bah and Sky's bow rupture through his neck spraying gore across Tendal and Onalep.

As for the ice storm, I am not allowing the shrinking of the spell. Murphy doesn't waste a hero point. Murphy can choose to retro the spell since it will effect Pressi and Kezzem. If he does not the both take 19 dmg. (9 regular, 10 ice).

Pressi has a minor converation with the giant, and then tosses a tanglefoot bag at him. The bag explodes on his feet and glues him to the ground. He lets out a laugh... "now you catch this." he says as he smashes a rock into Pressi's chest. (18dmg).

The unharmed ogre, has his calm drop and moves for Kezzem(giving Kezzem an Aoo). He smashes the comic for 19 dmg with his great club dropping him unto slumber.

The barbarian, seeing Kezzem goes down runs for Pressi instead, and flanks with the stone giant. He smashes a chunking blow of his axe into her thigh... 26 dmg.

Sg 19 dmg if Murphys action stays
Ogre 2 dead
Ogre 3 dead
Ogre 4 19 dmg is Murphys action stays
Op 99 dead
rhino dead
Ob 60 dmg


Round 7 Map link - ADM map assistant Kim 
Saturday November 19th, 2016 1:36:53 PM


Round Seven Map

Eagle Murphy (Kim) AC 16 HP 66/66 CMD 18 Hasted, Call Lightning (6 left)  d6=3 ; d6=2 ; d6=3 ;
Saturday November 19th, 2016 2:07:10 PM


Last round amendment due to DM overruling hero point resized ice storm:

Realizing that he cannot safely cast ice storm, Murphy draws upon a hero point (if necessary) and substitutes a flame strike spell (losing his memorized freedom of movement spell), catching both ogre 4 and the stone giant within the area of effect for 27 hp fire damage (Reflex save vs DC 18 for half) (I used earlier rolled 5-d6s plus 3 more, 8 total d6 dice). (See Round 6 Map for flame strike area of effect)

[will have to post this round's action later - have an appointment to make]

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=12 ;
Saturday November 19th, 2016 5:02:48 PM

Shel takes to the air, finally using the fly spell that had previously been cast. She targets OB with a regular magic missile.

Damage 12 to OB.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d6=3 ;
Saturday November 19th, 2016 7:03:39 PM

Alleah channels some more healing goodness to Tendel and Onalep. It isn't much, but it might help them survive a little longer

-------------------------
Standard action: Channel positive energy. Tendel and Onalep are both healed for 3 hp

Pressi (Melvin) - AC 21 (25), HP 24/58, CMD 25; hasted  d20+21=37 ; 2d8+2=10 ;
Saturday November 19th, 2016 9:04:04 PM

"Oh, a third ogre to take down little old me?" Pressi asked the stone giant. "Forgive me for thinking you had even an iota of honor or self respect. You MUST invite me to the wedding. And feel the fantastic rush of knowing that your last act on earth was finally taking down the fierce family screw-up. I almost hope you escape so my sisters can find you. Oh, well...."

Pressi hoped that Kezzem could hold on until Murphy or Skye got to him. (OOC: I considered getting Kezzem but that would risk THREE AoOs and standing next to an ogre with less health.)

With her haste still active, Pressi rolled out of range between the two foes (Tumble Acrobatics Check 37), continuing her AC boost. "I'll be back in a minute. Feel free to stick around for a minute."

With a flick of her wrist (free action from quickdraw), a needle appeared in her hand and then (standard action) in her thigh.

(CMW Injection gives another 10 hp)

(Used: 2/4 ki)

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=83 ;
Sunday November 20th, 2016 3:10:41 AM

"Tendel is down too? I'm starting to feel like the caretaker of this group. Weird considering I'm the youngest. Am I the youngest? Not sure. How old is Bliss? Actually, come to think of it, I don't know. I don't know a lot of things about Bliss. What's his last name? That's it, from here on out I'm going to call him Bliss McBlissyface"

Alleah's thoughts ramble on like that for a while, but she does see the seriousness of the situation.

She moves closer to the combat and draws on her heroic reserves to try and paralyse the ogre standing over Kezzem

-------------------------------
Move to AH41
Use hero point for extra standard action. Cast Hold Person at O4. Leyline check: 83 = Freebie! Makes up for the lost one earlier. O4 to make a Will Save vs DC21 or be paralysed




Tendel (Robert) AC 27, hp 25/65 & Onalep: AC 18, hp 25/51  4d6=11 ; d6=1 ; d6=6 ; d6=6 ;
Sunday November 20th, 2016 3:37:37 AM

"Hop to it Onalep, we can heal some comrades before too long." Onalep makes a double move to about AC32 so that he also has Pressi within the 30' radius of Channel Energy, but not those big, ugly, smelly things.

Result: 5,1,4,1 (rerolling 1's for Healing: 6,6 - Is that a real thing in the Wold, I'm a bit tired...)
21 hp healing to Tendel and Onalep and Pressi.


Tendel (Robert) AC 27, hp 25/65 & Onalep: AC 18, hp 25/51 
Sunday November 20th, 2016 4:44:33 AM

OOC: Whoops - I think I was looking at round 6. Onalep can double move out to W30 before Tendel Channels Energy.

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18  d20+17=30 ; d20+12=27 ; d6+4=8 ; d6+4=9 ; d6+4=9 ; d6=4 ; d6=6 ; d6=6 ;
Sunday November 20th, 2016 11:54:57 AM

Watching kezeem get knocked out, Pressi getting flanked and move, the fire, Everyone seems to be in dire danger, its a bit overwhelming to the ranger....

Poor planning, no tactics... We'll be killed before long if this happens a lot... Bliss may need a talkin to....

Not sure if getting to a downed friend would do much help, he decides to fire another volley of arrows. Then summon the heroism within himself to move back, so not to get charged.

__________
full atk @ SG, hit AC 34 for 33 and 10 cold. Hit AC 31 for 13 and 6 cold. (Forgot the +4 to atk & dam against giants in the rolls.)
Many arrows feat, precise shot.
Use hero point to move to O,29


Bliss (AC18, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Sunday November 20th, 2016 12:42:58 PM


With but a single bolt in his clip, Bliss figures it is time to go to the rescue. "Come on, Mookie!" he shouts. "Follow me! We got to be hreoes!"

Bliss uses a hero point for an extra action and casts Beast Shape I to turn into an eagle. Even in the guise of a bird, Bliss is still a "person" so the Beast Shape makes him a small eagle, and his premanent reduce person makes him a Tiny Eagle.

Flying just a couple feet off the ground, Bliss uses a run action to fly up to 240 feet closer. That's enough to get him to 29AE, occupying the same space as OB. Moving close and then into his space provokes an AoO -- and Bliss is "running," so he loses his dex bonus to AC ... but not his size bonus, his Natural AC bonus, his mage armor, and his ring. With all that, running Bliss's AC is 18

Mookie folows, hoping that the giant gets only one AoO.

PS: When does that Haste end?

Eagle Murphy (Kim) AC 16 HP 66/66 CMD 18 Hasted, Call Lightning (5 left)  d6=5 ; d6=3 ; d6=3 ;
Sunday November 20th, 2016 9:05:56 PM


Murphy directs a lightning bolt down upon ogre b, doing 11 points of electrical damage to him (Reflex save vs DC 17 for half) [with the 30' tall bolt landing at AD28. He then flies to Z19, now at the altitude of 30'.

Kezzem (BrianW) - AC 22+1, HP 12/65, CMD 20+1; Haste; Spells: 1st (1/2 cast) 
Monday November 21st, 2016 10:25:06 PM

OOC: Dont feel bad if yoy cant save Kezzem...he's has a lot of cousins. :-)

DM Shawn - Two down, more to go  d20+6=20 ; d20+2=12 ; d20+14=26 ; 3d6+11=22 ; d20+2=13 ; d20+9=24 ; d20+10=22 ;
Monday November 21st, 2016 11:53:35 PM

Murphy unleashes a flamestrike on the giant and one ogre. it catches the ogre flush while only skimming the giant.

Shel slams the barbarian with a magic missle.

Alleah channels some more positive energy for Onalep and Tendal.

Pressi dodges out of melee and sticks herself with a healing salve.

Tendel also dispenses some healing.

Sky rains down on the giant with a volley of arrows.

Bliss turns into a bird and flies with Mookie to the ogre barbarian. The brute swings his axe into Bliss and cuts the bird deeply.(22 dmg)

Murphy's lightning singes the barbarian dropping him.

The last standing ogre charged Pressi, but just misses. The giants rock misses too.

Round 8 Map

Sg 76 dmg
Ogre 2 dead
Ogre 3 dead
Ogre 4 27 dmg
Op dead
rhino dead
Ob dead

Murphy (call lightning 6 bolts left) AC 16 HP 66/66 CMD 18  d8+5=6 ; d8+5=12 ; d20+28=35 ; d20+18=31 ;
Tuesday November 22nd, 2016 2:03:31 AM


Murphy flies down in his eagle form to where Kezzem lies, casting cure light wounds for 12 hp of healing to the rogue, then continues his flight (fly-by feat) in nearly the opposite direction upward to X23, 45' height (fly skill check 31 vs dc20 for close to 180° direction change).

He calls out in a loud screech, so that the ogre facing Pressi will be aware that someone is above him.

[Perception: 35]

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=55 ;
Tuesday November 22nd, 2016 3:34:47 AM

Alleah tries to stop the stone giant from doing any more damage...

------------------
Cast Hold Person at SG. Leyline check: 55 = Pass. SG to make a Will Save vs DC21 or be paralysed

Tendel (Robert) AC 27, hp 45/65 & Onalep: AC 18, hp 45/51  d8=3 ; d8=1 ; d8=6 ; d8=3 ; d8=8 ; d20+8=24 ; d8+3=7 ;
Tuesday November 22nd, 2016 4:34:02 AM

Tendel dismounts and Channels another healing burst, wishing that he could include Kezzem.
20 points of healing for Pressi, Tendel, and Onalep.

Onalep charges at O4 biting deeply into its leg.
Attack, AC 24 with charge
Biting Damage: 7
This provokes an AoO. Onalep's AC is -2 due to charge, but she has Mobility for +4 = AC 20.


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  8d6=40 ;
Tuesday November 22nd, 2016 6:09:44 AM

Shel casts her Fireball from her new staff, hitting the ogre and the stone giant.

OOC: as I am computer illiterate, I'll let Kim lay down the burst on the map as he did in our email exchange. 40 points of fire damage. DC 19 Reflex for half.


Bliss (AC28, HP29of56) & Tiny Mookie (AC23, HP28) (Cayzle)  d20+10=30 ; d20+14=18 ; d20+14=26 ; d20+14=32 ; d20+14=31 ; d3-1=0 ; d3-1=0 ; d3-1=2 ; d6=2 ; d6=4 ; d3-1=0 ; d6=3 ; d6=1 ; d6=3 ; d6=2 ;
Tuesday November 22nd, 2016 6:38:30 AM


Mookie rolls a nat 20 to Aid Another and Boost Bliss's AC.

Bliss makes a full attack, hitting ACs 18, 26, 32, and 31 for 1 hp nonlethal, another hp nonlethal, 7 hp lethal, and 4 hp lethal.

His own tear inflicts 5 hp on Bliss.

Both Bliss and Mookie have landed and are staying low, hoping any allied magic will take effect overhead.

Pressi (Melvin) - AC 21 (25), HP 42/58, CMD 25; hasted  d20+13=17 ; d20+13=30 ; d20+13=22 ; d20+8=25 ; d6+3=6 ; d6+3=4 ; d6+3=8 ; d6+3=7 ; d6=2 ; d6=1 ; d6=2 ;
Tuesday November 22nd, 2016 11:23:42 AM

OOC: I'm assuming this is the last haste round, and that Pressi is flanking Murphy.

With a flurry of movement, Pressi tries to take down the ogre. She uses another ki to maintain her AC (3/4).

Attack rolls 17, 30, 22, 25

Damage 6, 4, 8, 7

Vicious 3, self 2

Pressi (Melvin) - AC 21 (25), HP 42/58, CMD 25; hasted 
Tuesday November 22nd, 2016 11:24:51 AM

Oh, and a stunning fist dc 15

Kezzem (BrianW) - AC 22+1, HP 5/65, CMD 20+1; Haste; Spells: 1st (1/2 cast) 
Tuesday November 22nd, 2016 12:30:05 PM

Kezzem regains consciousness.

"No, Murphy, I don't want to go to school today," he mutters as he tries to recover.

ADM Kim for Shel - fireball location 
Tuesday November 22nd, 2016 1:35:02 PM


Shel's fireball is centered at the intersection of AB/AC-23/24, with the 20'-radius spell's center at 5' height above the ground, its top therefore being 25' above the ground. The map shows the spread of the fireball at center (5') height.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday November 22nd, 2016 9:10:27 PM

OOC: thanks for that, Kim.

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18  d20+17=30 ; d20+12=28 ; d4=4 ; d6+4=7 ; d4=2 ; d6+4=7 ; d6+4=8 ; d6=5 ; d6=2 ; d6=6 ;
Tuesday November 22nd, 2016 10:56:33 PM

Sky fires his volley at The Stone Giant, hoping the weaker ogre is taken out.

Full atk. Hits AC 30 for 22 and 7 cold, and AC 28 for 11 and 6 cold damage.

DM Shawn - Two down, more to go 
Tuesday November 22nd, 2016 11:44:09 PM

It only took a few of their friends dropping to get things under control and show a real offensive.. the ogre is the first to drop almost on deaths door, but the stone giant does follow after the fireball and the volley of arrows. Once the roar of the fireball quiets, the field of battle is quiet.

Murphy (Kim) AC 15 HP 66/66 CMD 17 Call Lightning (5 left)  d20+22=35 ;
Wednesday November 23rd, 2016 12:16:59 AM


Though he would like to fly high now that their opponents are down, Murphy instead chooses to come to earth, right next to Pressi, change into his own halfling self, and kiss her on the lips.

Then, pulling back to look in to her face, he says, "They were making me mad, Pressi. Making me mad," and he waves his hand in the direction of the last two fallen monsters, "hurting you that way." He hugs her once, then turns and calls out, "Everyone come here. Are all of you alive? Yes, Kezzem, you need some serious healing."

"Shall we revive this ogre for questioning, or let him go all the way down?" he asks the others. Not awaiting their reply, he gives Pressi's hand a squeeze, then lets go, takes out some silk rope, and begins tying up the ogre, and tossing his weapon well out of reach. He has another length of hemp rope he places to the side so someone else can pick it up and help with the task. As he binds, he adds, "Good work, everyone, despite the chaotic start to this whole mess."

He also says, "The tall grass that bloody rhino came from - I'm wondering if there may be some dead orcs nearby, based upon the conversation I heard among some of the ogres when Bliss and I first flew over them. They were discussing what color best represented a dead orc."

[Perception: 35]

Tendel (Robert) AC 27, hp 59/65 & Onalep: AC 18, hp 51/51  d8+1=5 ; d8+1=9 ; d8+1=8 ;
Wednesday November 23rd, 2016 1:57:12 AM

"I have a wand of CLW here, for all those who need it." and he happily taps anyone who needs it as much as they want. "Haha!"

If you roll your own heals I will dock that from my total."

Tendel will take some healing: 14 from 2 charges.
Onalep takes 8 from 1 charge.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d6=5 ; d6=6 ;
Wednesday November 23rd, 2016 5:49:12 AM

"Whilst it might be easier to end his suffering now, the right thing to do would be to give him a chance to repent" Alleah nods to Murphy and the dying ogre.

Once the ogre is bound, she uses her last two remaining energy channels for the day, healing all - including the ogre - for 11pts.

Alleah looks over the dead bodies and lowers her head "Forgive us, Gargul, for sending these beings to you this day. May they reach your throne room and face your fair judgement." She has said a prayer for every deceased thing she has come across, and doesn't plan to stop now.

DM Shawn - Two down, more to go 
Wednesday November 23rd, 2016 9:47:52 AM

Ooc: Sorry for the missunderstanding.. the ogre is dead. I meant he dropped because he was already close to death.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday November 23rd, 2016 12:10:54 PM

"Well, that didn't go great, did it? About half of us almost died. I think we have to focus on attacking those big'uns from afar for the time being. That just hit so hard,"she said grimly.

But then she brightened up. "Did you see my new staff? Wasn't it awesome! Whooosh! It soun ded so loud, and it made them all crispy! I have a new favorite item ever, I think!"


Pressi (Melvin) - AC 21, HP 58, CMD 25  d20+14=15 ;
Wednesday November 23rd, 2016 5:06:14 PM

After the kiss, Pressi began to survey the devestation. "Eh, we've faced worse."

Perception natural 1

After the healing, Pressi nodded along to the various congratulations. It was clear, however, that they would need to discuss better ways to approach this.

"Bliss, you know how you started shooting before the rest of us got into position or learned anything about what their abilities were or where they were going, against my signal? That was you volunteering to lead us. So how about you share with us the original plan. Tell us what exactly you were thinking."

"Not that I didn't compound this with a half dozen position errors. Sorry Tendel."

Kezzem (BrianW) - AC 22+1, HP 5/65, CMD 20+1; Haste; Spells: 1st (1/2 cast) 
Wednesday November 23rd, 2016 5:51:41 PM

"Sorry, I really grabbed the kitten by the tale this time," says a rather down Kezzem. "And the big stupid uglies done got me good!"

Murphy (Kim) AC 15 HP 66/66 CMD 17  d8+1=9 ; d8+1=4 ; d8+1=5 ; d8+1=6 ; d8+1=8 ; d8+1=5 ; d8+1=3 ; d8+1=6 ;
Wednesday November 23rd, 2016 9:10:53 PM


Murphy approaches Tendel, indicates his wand of cure light wounds, and asks, "May I borrow it a moment?" If so, he applies it to Kezzem - bringing him up to 62/65 hit points (3 short of full), using up 8 charges. "Thank you, good Tendel," he says as he returns the wand to the cleric of Maab.

"I was worried for you and Onalek a few minutes ago. That fellow did quite a job. Looked like Alleah helped get you going again."

"So, as it appears all of these giants are not coming back anytime soon - shall we leave them where they lie, or, Alleah, do you want a burial detail? I am thinking that piling them up and burning them might be the better course. I can change into an earth elemental in order to drag them to one spot, and arrange their bodies to allow air to flow properly, then light them up. It will probably take at least a few hours to get that done - and the smoke will rise high. If to bury them, well, maybe an hour or two, digging out in my elemental form - off of the trail, with some of you helping enlarged, with shovels. One more possibility is to leave them as they lie. Our footprints are all over the place, too.

"Sky - you're a ranger - no doubt you are good at obscuring halfling footprints." Speaking to all there, he asks, "Are we worried about the consequences of leaving the bodies to be found by others? Or do we want them to be?"

Murphy encourages whoever so wishes to help find out what wealth, magic, and messages any of the fallen group may have left on their bodies. Once the items are gathered, he will join in with others who are able to do so and casts detect magic on everything.

He also asks for a few to join him to look into the place that the rhinoceros came out of, to see if his speculation concerning orcs holds true or not. He does spend several minutes (about 10 or 15) looking over the rhino, getting to know its physical structure as well as he may, considering that as a shape to be able to turn into some day.

Murphy (Kim) AC 15 HP 66/66 CMD 17 
Wednesday November 23rd, 2016 9:11:51 PM

Oh, and I forgot to add - he unwraps the ropes from the fallen ogre, cleans them up, and places them back where they belong.

Bliss (AC28, HP29of56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Wednesday November 23rd, 2016 9:59:26 PM


Bliss flies in circles and loop-de-loops. He hops about here and there.

"He says he is happy," translates Mookie.

DM Shawn - Two down, more to go 
Wednesday November 23rd, 2016 11:01:56 PM

The loot and items from the dead are sorted and spells are cast... the following items show magical auras.

potions (6),
potion(4)
Potion
greataxe
ring
greatsword
belt
cloak
headband
ring
Amulet of Natural Armor +1,
Broach
Amulet
tuning fork

While the following are mudane items.

mwk full plate,
breastplate
javelins (6),
Hide armor
greatclub

plus 522gp

But Murphy finds a note in the stone giants sack... written in common...

Highlight to display spoiler: {Hairshirt -

Things are moving as planned. Go along with the hill giants for now. They are stupid and we will rule them later. We still plan to destroy and rule the little ones in their valley. Do not eat all of them. Take some as prisoners for experimentation. The necromancer that was sent to us that is very interested in the halflings. He says he has a debt to repay them.

Gurthax
}

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Thursday November 24th, 2016 12:45:02 AM

Ya, Bliss, you really got us in a situation fairly early in the fight.... Maybe next time we talk about a plan.

Nodding when the plan to hide footprints comes up. I can, I'm sure. But does it really matter? This is the camp we were supposed to check out right? So, how do we know anyone will come looking? At least anytime soon.... But bury them? I find that distasteful at best. They would have ate us, I say leave them here for the vermin and animals to snack on. They deserve nothing better. Creatures of violence, stupidity and hate. A dead giant is the best giant, for sure.

Turning his attention to the loot.
is anything useful?

After that he will attempt to hide their footprints if everyone would like him to, although he will not help bury them, putting in a pile to burn he will do though.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Thursday November 24th, 2016 2:02:06 AM

Alleah will cast Detect Magic (and Guidance) and look over all the items. "Try not to touch anything until they've been identified. Last thing we want is for some cursed item to ruin our day"

-----------------------------
Spellcraft check: 11 + 1 Guidance + Take 10 = 22 for each item. Could be more with Aid Anothers?

Murphy (Kim) AC 15 HP 66/66 CMD 17 
Thursday November 24th, 2016 2:15:30 AM


"If that headband makes people smarter, I'd like Bliss to have it, so long as he promises to learn the halfling tongue, like the rest of us. It will help in reasonably secure communications when we face non-halfling opponents."

He leaves it to others for the moment to figure out the details of the magical items, though, if needed, he will try to help with any which need more analysis later.

"Sky, it's not to give them what they deserve, necessarily. But, though they treat us like snacks and slaves, I hope never to adopt their attitudes and evil customs. There may be reasons to let their bodies lie, and rot, or serve as food for beasts, as you suggest. There also may be reasons to burn or bury their remains. Should other giants come upon their slain bodies, perhaps they would be motivated to take revenge. If buried, the deed is not as evident, and others may think they have continued on their journey, or wandered off somewhere. There may be times where doing so in future battles is not possible, or not wise. At this time, though, I will defer to Alleah's judgment in the matter, unless others can advance a solid argument as to why we should not."

He takes out the piece of paper he found in the stone giant's bag. "Everyone - listen to this note the giant was bearing in his bag:"
Hairshirt -

Things are moving as planned. Go along with the hill giants for now. They are stupid and we will rule them later. We still plan to destroy and rule the little ones in their valley. Do not eat all of them. Take some as prisoners for experimentation. The necromancer that was sent to us that is very interested in the halflings. He says he has a debt to repay them.

Gurthax
Murphy looks up after reading the note. "Uthvas Bethud, this necromancer, to whom we showed mercy, though he merited death, feels he has a debt to repay us. I have NO reason to think anything other than that he means revenge, for thwarting his plans, destroying his constructs, and setting Mayor Hammish and the people of Bright Springs firmly against him. That he is aiding the giants who wish to eat and enslave our people is proof of his evil intent. He killed me, and tried to kill several of you. How many of you think that we have unfinished business with him? The business of justice."

He considers the note, and says, "It may be that this stone giant is Hairshirt, and the note was given to him. It may be that he was not Hairshirt, but was planning to deliver it to one by that name. As for Gurthax? One of the giant's leaders? Dolp - according to the hill giant Gloklor, Dolp is the name of the 'good leader' of the giants. Gloklor also said that there were stupid stone giants there, too. Likely, Gurthax is a stone giant leader. And definitely smarter than Gloklor."

If Alleah recommends we bury them, Murphy suggests for a burial site the area shown on the map with corners at J45 and M48 (see Round 9 Map. If Bliss or Alleah (or anyone else) can cast reduce person on the bodies to make it easier to move them, that would be helpful. Murphy wild shapes into a medium earth elemental, and prepares the area, moves the bodies, and covers them over, with as much help as others can give. Once the giant, ogres, and rhino are buried properly, with about eight feet or so of stone and dirt on top of them, he will add some plants from other areas to spread the coverage over untrodden dirt covering their bodies (some from up near the top of the map), and then cast plant growth, so as to give the area thorough plant cover.

Once matters are resolved here one way or another, Murphy suggests the party continue north - though he will take a few minutes to eat something. He will rely on Bliss and Mookie for air surveillance, and Sky and Meko for ground scouting. He feels a need simply to be a halfling for a while, and catch up with his friends. As occasions permit, he will fill in the newer members of the group on the whole business with the necromancer, Uthvas.

During a brief rest break later in the day, he copies the text of the note into his journal, and jots down notes about today's happenings as he finds time.

Murphy (Kim) AC 15 HP 66/66 CMD 17  d20+7=22 ; d20+7=24 ; d20+7=15 ; d20+7=27 ; d20+7=11 ; d20+7=22 ; d20+7=16 ; d20+7=22 ; d20+7=17 ; d20+7=13 ; d3=2 ; d20+7=21 ; d20+7=14 ; d20+7=23 ; d20+7=22 ; d20+7=18 ; d20+7=20 ; d20+7=21 ; d20+7=24 ; d3=3 ; d20+7=24 ; d20+7=21 ; d20+7=26 ; d20+7=12 ; d20+7=25 ;
Thursday November 24th, 2016 2:23:19 AM

Aid Another Spellcraft to speed up item identifications
Rob posted for Alleah as I was posting. Above are 23 aid another skill checks for spellcraft - all succeeded, so she gets 24 on each one. The two d3s are because the screen shifted as I was clicking.

Tendel (Robert) AC 27, hp 59/65 & Onalep: AC 18, hp 51/51 
Thursday November 24th, 2016 4:47:14 AM

"Can I suggest there are two things to consider - if we bury them that might leave their friends in doubt as to where they are and what happened to them. If we burn them their friends will know where something has happened and most likely figure out what has happened."

Tendel is happy to have the wand used for healing.
OOC, 8 charges noted.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Thursday November 24th, 2016 10:01:07 AM

Pressi shook her head. "So much for Gargul being on our side, and after all we did for the shmuck too. Well, looks like our job got a lot harder. If he isn't using divination against us, he's clearly got his spy network back. But at least we can play the sides against each other better.

"If I'm a bug bear in ogre armor, I might be able to fool people into thinking I'm an ogre, if they don't look too close. Of course my drow necromancer disguise is back on the table."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday November 24th, 2016 5:20:46 PM

OOC: Shel will take ten on her aids on Spellcraft, so that means Alleah has a 26 for each item now.

Shel plops down and listens to the others. "That no good Necromancer is back again. He's so Darned evil. It'll be nice to finish him once and for all, this time. But, if there are more big scouting parties like this, it might do us some good to take a break and talk about what we do the next time."

Bliss (AC28, HP29of56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Thursday November 24th, 2016 9:39:19 PM


Bliss lands on Alleah's shoulder and watches as she looks over the items.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Thursday November 24th, 2016 10:58:21 PM

Alleah looks to the Bliss-bird that lands on her shoulder. She then glances at her clean green cloak. It had better stay that way. One single Bliss-bird dropping and heads would roll...

Murphy (Kim) AC 15 HP 66/66 CMD 17 
Friday November 25th, 2016 12:15:17 AM

As Alleah has not responded to his twice repeated question, Murphy just goes ahead and begins the process of burying the giant and ogre and rhino in the plot he designated, with or without her counsel or help. He collects the plants, accepting help in that area from any who will, placing them near by the burial area, but no so that they'll be covered by the digging out, then transforms into a medium earth elemental, and carries out the process described above.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Friday November 25th, 2016 12:45:13 AM

Tendel, Sky and Murphy look the most concerned as to what to do with the corpses. As long as it doesn't involve desecration in some way, Alleah has said her prayers and is content to leave it in their capable hands to work out.

---------------------------
OOC: I had previously wondered about casting Reduce Person on the bodies, but I believe once a being is dead their corpse is treated as an object rather than a person, hence would need the Shrink Item spell instead

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Friday November 25th, 2016 10:40:43 AM

Pressi joins in with helping to dispose of the bodies and cover tracks.

To answer Shel, Pressi points out that the distance is a substantial factor, as is the range of spells and bows vs fists and thrown objects. Though how the giant was getting such good range she doesn't know. That means potential party splitting or holding ground one patch at a time or hurrying up.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Friday November 25th, 2016 11:18:49 AM

The other issue is that someone besides Alleah has to do the healing or controlling, especially if they are going to move down field. Even if it's grapples or tangle root bags.

Bliss (AC28, HP29of56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Friday November 25th, 2016 4:48:32 PM

Bliss's spell expires and he changes back. But he does not help with the dead.

"That's Gargul's work," he says. "And I don't do what he wants any more."

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18  d20+13=29 ;
Friday November 25th, 2016 5:10:59 PM

A necromancer? What in the wold are you all twisted up in? Them some baddies for sure.

An as long as we take the time to form a bit of a plan, then distance can be accounted for and worked out, shouldn't prove to be a huge problem. I can cast long strider if needed to help you keep up Pressi. I actually have a tangle foot bag as well.


He shrugs his shoulders as he reluctantly helps Murphy and Tendel moving the bodies, and cover up the grave with plant stuff. Covering the tracks as best he can as well as looking for tracks to hopefully get a clue about what direction the Giants came from.

Survival 29, 33 if for giant tracks and 31 for animal tracks

Bliss (AC28, HP29of56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Friday November 25th, 2016 6:30:21 PM


"Well," says Bliss, "he's not exactly a necromancer. More like a souped up taxidermist."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday November 25th, 2016 9:51:02 PM

"He might as well be a necromancer with all those creations he has running around all the time. They were immune to almost all my magic, too. We were lucky all of us didn't get killed there to be honest."

Dm Shawn - The Loot 
Saturday November 26th, 2016 12:07:33 AM

The LootHighlight to display spoiler: {Hide armor
greatclub
Amulet of Natural Armor +1
2 Potions of CMW
​ potions of cure light wounds (2)
potion of cure moderate wounds,
potion of fly
mwk full plate,
+1greatsword
belt of mighty
constitution +2
cloak of resistance +1
headband of alluring charisma +2
ring of
protection +1
Broach of Shielding
potions of cure light wounds (4)
potion of cure moderate wounds
breastplate, +1
ring of protection +1,
}

The rest of the party buries the giants with help from Elemental Murphy.. the rest get rid of the evidence and foot prints.

In the area were the rhino came from, the grass is just matted as if the rhino laid there for a while.

Is the group planning on camping here or finding a new spot.



Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Saturday November 26th, 2016 4:36:07 AM

"Well the good news is that nothing is cursed" Alleah declares "This is what we have...

4 x Potions of Cure Moderate wounds
6 x Potions of Cure Light wounds
1 x Potion of fly
+1 greatsword
+1 breastplate
Amulet of Natural Armor +1
Belt of mighty constitution +2
Cloak of resistance +1
Headband of alluring charisma +2
Broach of Shielding
2 x ring of protection +1

Who can make use of what? Perhaps we should share the cure potions out? I might not be able to make it to people next time to cure them myself"


ADM Kim - Items List Revealed 
Saturday November 26th, 2016 5:10:29 AM

Since Alleah, Murphy and Shel all worked together on identifying the magical items, like as not one or more of them will let the party members know. Here is the list, generally categorized, with some links to item descriptions (though additional descriptions are available online for further characteristics of weapons and armor)

Items Collected from Stone Giant and Ogres

Weapons:
Greatclub (normal)
Greatsword +1

Armor:
Hide armor (normal)
Full plate armor, masterwork
Breastplate +1

Potions:
6: Cure Light Wounds (1d8+1)
4: Cure Moderate Wounds (2d8+3)
1: Fly (lasts 5 minutes)

Rings:
2: Ring of Protection +1

Miscellaneous Magic:
Amulet of Natural Armor +1
Belt of Mighty Constitution +2
Cloak of Resistance +1
Headband of Alluring Charisma +2
Brooch of Shielding


Murphy (Kim) AC 15 HP 66/66 CMD 17 
Saturday November 26th, 2016 5:29:36 AM

[Looks like Rob beat me to it - but the links still may be useful]0

If there are at least two hours of daylight left, Murphy will suggest, "Let's get at least a few miles between here and wherever we choose to camp. If someone else is traveling toward us, despite the cleanup we did, I don't want to have to get involved in any explanations."

However many hours are left of daylight to travel, going until there is still one hour left should allow for camp setup, defensive measures, cooking tunnel fire pit, etc.

Regarding the necromancer discussion, Murphy says, "Perhaps around the campfire tonight we can tell you details of the story of Uthvas, how he came to possess two of Humble's Ford's best wizards, and how we rescued them. And met Gargul."

A bit later, he also asks, "Can we come up with some sort of battle plan - whereby we organize just a pinch more how to look after each other, and such, and how to focus attacks, and when to attack, and when not to, and not get so spread out we can't help each other... things like that?"

Along the way, he asks of Pressi, somewhat shyly. "Uh, I hope I was not too forward when I kissed you, Pressi. I was sort of upset when I saw the giants ganging up on you, and very relieved you tumbled out of the way, and, well, I just couldn't... that is, y'see... and you were so dazzling, speaking so cleverly in defiance of their giantnesses, so..." he trails off, running out of things to say, just walking along looking at where his feet will go next. Then he laughs. "And that tanglefoot bag. THAT was funny."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Saturday November 26th, 2016 8:14:39 AM

Shel was interested in the pretty magical broach. "It matches my eyes, dont you think? ". If there are no objections, she pins it to her chest.

She will also take a healing potion, when Alleah hands them out.

OOC: really the broach is all Shel needs. She already has a belt, head and, and cloak.

Bliss (AC28, HP29of56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Saturday November 26th, 2016 8:52:27 AM


"Sure, let's go find a campsite," says Bliss.

He looks over the loot and says that the headband would be super useful for a witch like himself. "By which I mean, a cute one."

Mookie guffaws. "I'll cute you a good one, if your head gets too big for that headband!"


Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Saturday November 26th, 2016 11:27:55 AM

A potion or two would be great, possibly the hide or breast plate, if able to be modified for Meko. Other than that I can't really use much, maybe a ring? I agree we should pit some distance behind us before we settle in. An this Necrodermist sounds interesting for sure he he.

Sky has a cloak, belt and headband as well.

Kezzem (BrianW) - AC 22+1, HP 5/65, CMD 20+1; Haste; Spells: 1st (1/2 cast) 
Saturday November 26th, 2016 1:16:00 PM

"That belt might stop me from getting clobbered so easily," says Kezzem. "That a couple of the healing potions."

Murphy (Kim) AC 15 HP 66/66 CMD 17 
Saturday November 26th, 2016 2:36:11 PM


"Yes, Shel, it does go well with your eyes," Murphy affirms. "And, as spell casters often oppose spell casters, it's good to have you protected from magic missiles."

"Oh, definitely, Bliss, cuteness is among your many assets," he comments with a smile.

He nods at Sky's and Kezzem's comments.

"I was thinking the amulet of natural armor, a ring of protection, and a potion of cure moderate wounds. I think, of all of us, I may be the easiest for an opponent to hit. Which is why I tend to attack from afar - but, giants can attack from afar, too." He then adds, "Now, I don't have to have all three - and will certainly go without one or the other, if someone else wants it."

Did the giants have any gold, gems, or the like? If not, how could they buy a drink in a tavern?

He asks the others what their preferences are.

Kezzem (BrianW) - AC 22+1, HP 62/65, CMD 20; Spells: 1st (1/2 cast) 
Saturday November 26th, 2016 4:02:21 PM

Header update

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Sunday November 27th, 2016 10:41:32 AM

Pressi points to the sack on the stone giant. "Looks like they have 522 gp. And a tuning fork. Also, I counted two amulets. Are they both Natural Armor?"

Pressi picks through the items but nothing stands out. She relies on her belt and current amulet for offense and already has a ring of protection. Charisma she seemed to do okay without. Maybe the potion of fly... and of course at least one CMW potion to replace the CMW she used.

Broach of shielding... She considered laying claim in case she ever did have to stop Shel's yapping, but she figured there were better options.

She studied the armor to see if there were any distinctive markings in case she had to disguise herself, but nothing stood out.

Murphy (Kim) AC 15 HP 66/66 CMD 17  d20+7=17 ; d20+7=11 ;
Sunday November 27th, 2016 2:28:14 PM

Murphy tries independently to determine the additional amulet and tuning fork, but is not able. "I wonder if the tuning fork is a chime of opening - or something bards use - but I don't really know. Alleah? Shel? Any ideas?"
[Thanks for pointing out what I missed, Melvin]

Tendel (Robert) AC 27, hp 59/65 & Onalep: AC 18, hp 51/51 
Monday November 28th, 2016 4:28:06 AM

"Don't start calling me dotty or anything just because I look old, I think that knock to my head might have done something... but can anyone see Bill? I'm not sure I recall where I left him."

ooc: Sorry for lack of posting - I've been sick. Still about 50%, just dropping by. There's no wondrous items I want in the loot - maybe the Belt of Con but that is better with Kezzem.

I agree that we need to put some thought into a general plan of combat. Just to get the conversation started, things such as:
staying within around 50' of a healer,
focussing attacks,
setting up flanking to enable sneak attacks to help the rogues (melee full attack and then 5' step),
should I always throw a bear or similar into our combat?


Are any of our animal companions able to deliver and administer potions of CLW to an unconscious friend?



Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Monday November 28th, 2016 12:39:08 PM

ooc: Meko I don't thin would be able to administer a potion. Focusing attacks is a grand idea. Sky can shoot into melee, and can move, shoot and move if needed. Also able to melee attack but isn't very great at it. As far as the loot goes, just a potion or two, maybe the armor for Meko. Otherwise, selling it I think is Best

Ya, Kezeem should keep the belt. Its almost as nice as mine! An we need you to keep on your feet when we fight.

Murphy (Kim) AC 15 HP 66/66 CMD 17  d20+22=33 ; d20+22=26 ;
Monday November 28th, 2016 6:16:23 PM


Murphy hands a charm bracelet to Pressi. It has tiny figurines of two members of the Iron Dragons adventuring group - Sesha and Restlin. "Won it at the Giggling Ghost," he says. He explains that the one who wears it can have it cast a charm person, CL1, one time (up until 11/20/2017), after which it remains as a nice bracelet, with no further magic. He asks Pressi if she has picked up one of the colored scarfs yet (they were awarded to whoever wanted one, from those who participated in some way in honoring the Iron Dragons during the event - go there to check it out and make a claim).

He hands a scarf to ... Sky. "Here, maybe you can use this, eh?" It is woven of red iron thread. A dragon is depicted on one side, and the emblem of the iron adventurer on the opposite. It has a one-use Fairie Fire spell CL:1 (good through 11/10/2017) embedded within it, which the wearer can cause to be cast any time until the item expires - at which point the magic will be gone, but the scarf may remain as a memento. Murphy explains all this to him.

"Huh. Well, Tendel, I think you had Bill when we set out after breaking camp this morning. But, I don't know if you set it down somewhere along the way, or just about the time when Bliss-initiated combat started. Let's look for it around there, eh?" And he looks - Perception 33 to find Bill the Potted Fern before they leave the battleground.

And, a 26 Perception for locating a decent spot for a campground (though likely Bliss and Mookie are more likely to score on that account).

Did the tuning fork and additional amulet have any properties we were able to discern?

Dm Shawn - The Loot 
Monday November 28th, 2016 8:23:29 PM

The group moves a few miles down the road before camping. The treasure is basically divied up with some loot being unclaimed. The tuning fork is a tuning fork of the Planes.

The night is uneventful, and everyone gets some much needed rest.

The next day is sunny and clear. The valley is another days march away.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday November 28th, 2016 8:47:38 PM

Shel would apply detect magic and try to identify the properties of the two additional items. She could also cast Identify to gain a major bonus on the Spellcraft checks. She sacrifices one of her 4th level spells to add a charge to her staff (current charges 9/10).

She falls in line with the rest of the group as they head on toward their target.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d8=1 ; d8=1 ; d8=7 ; d8=2 ; d8=8 ; d8=6 ; d8=7 ; d8=5 ; d8=1 ; d8=3 ; d8=7 ; d8=1 ; d8=3 ; d8=4 ; d8=6 ; d8=7 ; d8=5 ; d8=5 ;
Monday November 28th, 2016 10:11:13 PM

Alleah will make sure everyone is at full health before turning in. The party took a real battering in that last fight. Perhaps both Gargul and Wardd were watching over them?

"You guys take what you need from the loot. I generally try and stay out of harms way, and well, patch you up to take more of a beating" She smiles as she cooks up a simple breakfast for the group.

---------------------------
Cure Spells:
Kezzem: CSW(22) + CSW(23) + CMW(15) = Full Health
Bliss: CMW(12) + CMW(18) = Full Health
Tendel: CMW(15) = Full Health
I think that's everyone


Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Monday November 28th, 2016 10:18:36 PM


Bliss tries on his new headband and is very pleased. [OOC: PC sheet updated]

He is also happy that his friends' care and the benefits of rest restore him to full health.

"If we can just arrange to come upon this giant force in groups of five or six giants at a time, we can defeat the whole army!" he exclaims.

"But before the next time, let me check. If I get hasted, does that mean "ATTACK"? Cause that's what I thought it meant."

Tendel (Robert) AC 27, hp 59/65 & Onalep: AC 18, hp 51/51 
Monday November 28th, 2016 11:26:50 PM

"Bliss, I can see where you are coming from and, haha! having such a great spell and such large foes does suggest Attack! indeed. To others it means that their little legs can move extra fast into position before attacking. To others it may mean 3 more pints before closing time, ha! I think I know where Bill is. Never mind, we can collect him on the way back. My point being, something about Haste, errr, we just need to talk more."

Of course this is the big problem with PbP - communicating in a timely fashion. Getting the balance right when some characters are ready to attack and others want to scope it out or move into position or have a pint is always going to be difficult.

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Spells: 1st (1/2 cast) 
Monday November 28th, 2016 11:44:07 PM

"Alright, I've got a new magic belt to make me mighty tough, and it also holds up my pants!"

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Tuesday November 29th, 2016 2:08:11 AM

Haste being cast should mean to split apart into position to attack. Since the spell only effects an area, an ya Kazeem, mine seems to have held up me britches pretty good too hehe.

Thanks for the scarf, other than advice this is the only thing ever been given to me.


Sky seems a little awkward at accepting the gift. Has he made friends so quickly? Or is being nice their default attitude toward helpful strangers?

During the night, before sleep and again when they awake Sky waters his and Mekos wreath.

ooc: Emails. We should have group emails throughout battles, before and after. I think this would help a lot.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Tuesday November 29th, 2016 2:47:06 PM

(OOC: Apologies for some silence and short posts. Stuff at work, then travel, and then my wife and kid both fell victim to pneumonia.)

Pressi smiled at her new bracelet, blushing. "And don't at all worry about kissing me at the end of battle. What's important is that you fear me. Also, I appreciate your worry but I personally have cut it much closer than that. Even I'm not crazy enough to stand between two ogres... course, with better positioning I could have made it to Kezzem or protected myself better. At least I could have remembered a tanglefoot bag is a range weapon." (Pressi shows that she picked up an air scarf for herself.)

"As for what's going on, I think just being clearer about what we try is enough. And of keeping a better eye on each other and the field. I mean, we could have done better just by staying nearer to Bliss and forcing the ogres to come to us. I guess I'm just grumpy because I tried to signal that I wanted to get closer without making enough noise that they'd spot us. For future reference, that's why I have the fan. If it's up, I'm trying to say something."

"Moving on, I think before we take another day's march, we should decide if there's anything we can do now to prepare. Like find a way to magically see ahead or something? If not, I think we need to sneak towards the camp as best as we can."

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Tuesday November 29th, 2016 5:31:10 PM


"That sounds pretty smart, Miss Pressi," says Bliss. "Everyone should stay by me when we have lots of open space. We'll win missile fights with giants and ogres, especially if we small folk have cover or concealment. Make them come to us. Put summoned creatures out there first to slow them down as they approach. It's okay, they just go home when they are killed. They're not really killed, you know."

Bliss clearly wants you all to understand that it is okay to summon creatures to certain death in battle.

"Kid, they know that," says Mookie.

"Oh, okay," says Bliss.

"As for finding out what's ahead," Bliss continues, after a pause, "why don't I just range in front of us a mile or so, circling back every hour or two or whenever I find something, to tell you what's what. I trained to scout in the Mailed Fist, you know. And I died in the shadowlands and learned to dance the dim for that very reason, sure."

Mookie has a feeling that Bliss has mixed up cause and effect there in his logic, but the bird cannot think how to explain that.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday November 29th, 2016 6:40:33 PM

"I think the scouting worked very well last time. We do need to work on our execution thereafter. Sometimes it is best for us to wait for just a few seconds after my Haste spell. It'll give Pressi and Kezzem more time to get prepared and run to where they need to be. And we should still have plenty of time to fire away at the biguns after that!"

Murphy (Kim) AC 15 HP 66/66 CMD 17 
Tuesday November 29th, 2016 8:18:20 PM


"I fear you? Or, I fear for you?" Murphy says to Pressi.

[So, though two amulets were mentioned, the 2nd amulet is nonmagical? Or only one amulet should have been mentioned? Or something else? OTOH, looking forward to figuring out what plane the tuning fork is attuned to]

Murphy again uses the upward-flowing hourglass as he attends to his morning prayers.

He says to Bliss that not getting much more than a quarter mile - or at most half a mile ahead of the party might be wise for winged group members.

Dm Shawn - The Loot 
Tuesday November 29th, 2016 10:41:19 PM

OOc: Second amulet was a typo

The party marches on for another day, uneventful as can be luckily. As they get closer and closer to the Giant valley, the group begins to notice caves and hollows that are large enough to house giant, and some small enough for goblin children to crawl through. The group will have to sleep one more night, and will reach the giant camp mid day tommorow.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday November 30th, 2016 12:36:12 AM

"Yeah, I agree with Murphy, Bliss. I know you want to venture off a few miles ahead, but at that distance we'd be unable to help you should rouble arise. Let's stay no more than two or three hundred feet apart. That should give you space to scout whilst keeping us a healthy distance to quickly get to you if needed"

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Wednesday November 30th, 2016 6:37:36 AM


"Okay, tomorrow I'll do that," Bliss agrees. "I'll stay within a thousand feet."

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Spells: 1st (1/2 cast) 
Wednesday November 30th, 2016 7:10:55 PM

"Don't worry, Pres, I fear you. You slap really hard!"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday November 30th, 2016 7:34:30 PM

Assuming they have a quiet night, Shel will expend one more 4th level slot, charging her staff back to full strength. Shel didn't add any comments to the discussions about Pressi's slapping abilities as she was afraid she'd get an up close example.

Tendel (Robert) AC 27, hp 65/65 & Onalep: AC 18, hp 51/51 
Wednesday November 30th, 2016 8:49:29 PM

Sensing the increasing tension as the group approaches the giant's valley, Tendel is not his usual jocular self.

He spends some time looking through his scrolls, checking that his gear is secure. Each night he spends a minute or so in quiet conversation with Onalep (and if one was able to eavesdrop one might think they spoke like a proud mentor with his former apprentice). "Let's see if we can't have you better prepared for combat against giants next time. I still have a headache from that blow."


Tendel (Robert) AC 27, hp 65/65 & Onalep: AC 18, hp 51/51 
Wednesday November 30th, 2016 8:54:00 PM

[i][OOC]I would also like to have more time for pre-combat buffs, where we can afford it: things like Bless, Protection from Evil, Air Walk, Summoning and Comprehend Languages from Tendel, for example. I'm sure with lots of spell casters we could fill several rounds pre-buffing... I'd like to get off one or two more spells before the swords fly (pun intended).[/ooc]

Murphy (Kim) AC 15 HP 66/66 CMD 17 
Wednesday November 30th, 2016 10:49:27 PM


"Agreed, Tendel. If I am shapechanged, I will make a quiet noise signaling I am ready. Or a different one saying I'll be ready in a certain number of rounds." Without getting into describing the details in this text, he outlines his bird-like signals for: Wait; Ready; Go; Help; Move; More; Heal; North, South, East, West; Necromancer; numbers 0 through 9, and the notion that if he puts two numbers together in a row, then the first number represents multiples of ten, the second the single digit. He spends time with the group teaching his codes, then quizzing, then reteaching what's needed. He probably drives some people crazy with his teaching, but plows forward stubbornly until most of them understand it reasonably well. As they have a way to go, he has hours to teach it. He also asks if anyone has any useful suggestions for additional words or ideas he should include in this limited vocabulary. Such as Slap. He then adds specific calls for each of his friends [Like Capt Von Trapp]

He is also changing up his spells somewhat (should be reflected on sheet by tomorrow).

"Is my flying and acting as aerial attack and support fine with the rest of you?" he asks. "On the flip side - perhaps I could, after initial bird form, go into elemental - earth, air, fire, or - well, not so likely, water. Can also summon some critters.

"What is our purpose? Or, what are our purposes? I submit the following:
- Kill Uthvas, the necromancer
- Throw confusion to the giants
- Not kill them all - but take out enough to let them know, if they go ahead with their plans to attack the valley, that we will throw way more against them
- Take some spoils
- Get all of us out - and alive, is preferred
- Among all this, will we be able to ferret out their plans? Can we do so before we attack? Or do so in subsequent interrogations?

"All right - what do the rest of you think? We might not be able to accomplish all that we desire. Oh, keep in mind that, in addition to Uthvas, there will likely be more spell casters among them."

Dm Shawn - The Loot 
Wednesday November 30th, 2016 11:21:17 PM

Another night goes by with no problems or marauding giants. Murphy decided to teach a code to the group on short notice. (Dc 20 Wis check to remember, as I think one night is hard to learn all the commands and recall. +2 bonus is you have 10 ranks in animal handling(with bonuses))

The next morning is the usual, breaking camp and marching. As the group moves closer to the valley, more and more of the caves reveal themselves. Close to noon, the group can hear noise ahead... loud drums, some yelling, some laughter and shouting. The sounds are at least a half mile out.

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18  d20+2=4 ;
Wednesday November 30th, 2016 11:56:46 PM

Sky can't even come close to comprehending the code Murphy tries to teach,

Can't we just cast a spell to communicate? This is way to hard....

As for the purposes of The group, Sky and Meko both agree figuring out and stopping the giants plan should be very important, while killing the Necromancer should be top priority. Getting out alive is high on the list as well.

Murphy (Kim) AC 15 HP 66/66 CMD 17  d20+22=40 ;
Thursday December 1st, 2016 2:02:07 AM

Murphy's plans prior to entering valley of the giants 20161130

Seeing that his eagle code is a challenge for some, he at least makes sure that each party member knows the eagle 'name' for himself or herself. Also, at minimum, the codes for Help, Attack, and Retreat. So four calls total as the base minimum. [Hopefully, that amount will be quite a bit easier than DC20]. If some are clever enough to grasp his whole code set from last night and this morning's travel training, then all the better.

Murphy decides to stay as he is for the morning, as a halfling, relying upon Bliss and Mookie, with Sky and Meko on the ground, to scout a bit ahead for them. On hearing the drums and voices, he hopes that the scouts will return to the group for a brief council.

"Might I suggest that we briefly discuss possibilities? I then will shapechange into an eagle. We avians will then fly ahead for aerial reconnaissance. We should not fly too closely to each other. Perhaps I can go above the camp off to the right, and Bliss and Mookie off to the left. Although... hmmm - Uthvas has seen Mookie before, right? Maybe Mookie should stop short of flying over the camp. Perhaps stop short, see what he can see, then return. Sound all right? Murphy to the right, Bliss to the left, pass over then, when at a comfortable distance and hopefully out of sight of the giants, circle back. After all, they are in a valley, as we see on the map.

"If we can tell where the necrotaxidermancer is, all the better. Also leaders, general numbers. We know there will be stone giants and hill giants, perhaps other sorts, too, along with the smaller biguns such as ogres, and smallers like goblins or the like. We'll get that information, then return - we hope. Those of you on the ground can be moving ahead with caution, looking for places to hide along the way, or, just find a good place right now to hide, and await our return. Suggestions?"

[Perception: 40 - to discern giant's chants if at all possible. He was trained in the giant tongue by an ogre-mage/ogre bard, who loved chants and music]

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Thursday December 1st, 2016 3:57:38 AM

Alleah takes a cleansing breath. Usually at the sound of potential enemies the plan falls apart.

She casts Comprehend Languages, just in case she can make out any words from the distant sounds, and follows that up with a [Message spell so the party can communicate at range.

"I wouldn't feel good about splitting into three or four groups. We split up at Uthvas' house and Murphy died. We split up only a few days ago, and Tendel and Onalep almost died. I know this is out there, but what if we tried to stay as a group? Everyone within 100ft of each other?

If we've learnt anything, it's that we work better as a group. That, and giants seem weak to mind affecting spells."


Pressi (Melvin) - AC 21, HP 58, CMD 25  d20+2=14 ;
Thursday December 1st, 2016 11:29:45 AM

(Will Roll 14) Pressi follows the original sets of tweets and whistles as best as she can. "Ok, which one says that Shel fell down a well again?

"By the way, are we really just going to let slide Shel's activities. How she's spent the last several days polishing and charging her wood staff while showing no interest in male attention? Nothing? Just going to let it slide, much like her staff." Pressi shrugged. "Just wanted to make sure we were on the same page. Moving on....

"I really for our purposes just wanted to gather information, and maybe get some sabotage if there's time. I'd actually rather avoid killing even the necromancer if it can be avoided, though I'm doubting that we'll be able to completely avoid a fight. So I'm thinking some of us sneak in and out while the less sneaky provide a distraction or some disguise to help us get in. I mean we have shapeshifters and we can make an animal look like something to sell or even a statue. In such a case, three to four groups makes sense with a caveat that the group retreats at the first sign of trouble.

"But if that's not possible, then I'm more inclined towards Alleah's stick as a group and try to pull them towards us. Even if that means some of us melees have nothing to do for a while. We do a steady forward march, always making sure we have our retreat path unblocked.

"Anyway, I want to call our priorities for a voice vote, plurality takes it. Our choices are as follows. One: we try to spy and leave. Two: we engage in battle. Three: we try to get them to fight each other and then engage in battle. Four: any option that I missed."

Pressi votes one.

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle)  d20+27=42 ; d20+27=41 ; d20+27=46 ;
Thursday December 1st, 2016 11:44:36 AM


Bliss listens to Alleah's warning not to split the party and declares, "No worries Miss Alleah! I will not take on all the giants by myself! Not even one! I promise to come back to the group as soon as I see a thing! And Mookie stays here!"

He tries to learn Murphy's system and gets confused. And he often IS a bird! But with work he does his best to master "Bliss, Help, Attack, and Retreat." He laughs. "And if you want to say you are happy, Mister Murphy, you can use my name for that too!"

Bliss votes for spying, then getting them to fight each other, then more fighting with missile weapons, then melee at the very end.

Then Bliss goes out scouting, both hiding in plain sight and keeping under cover whenever possible. Stealth Checks: 42, 41, 46.

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18  d20=6 ; d20=17 ; d20=8 ; d20+14=29 ; d20+14=30 ; d20+14=33 ;
Thursday December 1st, 2016 4:11:29 PM

Sky hops on Meko and the two take off scouting on the ground, no more than a hundred yards away.

Perception: 18, 29 and 20.
Stealth: 29, 30 and 33

Tendel (Robert) AC 27, hp 65/65 & Onalep: AC 18, hp 51/51  d20+5=13 ;
Thursday December 1st, 2016 5:17:36 PM

Wisdom Roll 13

"What Alleah says points to one of our main strengths against giants; we can drop a few Confusion spells, and Hold Person and Command on these guys if needed, haha!

"I think we should scout and leave - bring back a force of dwarves and others perhaps, or organise and plan some sabotage. I really think we should avoid melee with the big folk. If needed we can throw these spells and summoned animals at them from a distance and try to stay far away."

Murphy (Kim) AC 15 HP 66/66 CMD 17 
Thursday December 1st, 2016 6:28:47 PM


Murphy concurs with Bliss's vote: Spy, confuse opponents & get them beating on each other, ranged combat, melee if needed, and escape.

"Wait, guys - Bliss, Sky - let's not do Go - Set - Ready again. WAIT until we are agreed."

[Extra post: Because vote was called for]

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d20+1=6 ;
Thursday December 1st, 2016 7:49:27 PM

Shel also had problems trying to recall Murphy's random squawks. She grinned broadly and nodded , trying to convince him she had the slightest idea what he was going on about.

Shel shook her head at Pressi, but dared not retort, as the ever so sensitive rogue would not ever forget it, it appeared. Some are better to answer with only silence, she thought.

"You all know the spells I need to cast....Shield, Mirror Image, Fly and Haste. I can also cast Protection from Evil on those who want it."

Dm Shawn - The Loot 
Thursday December 1st, 2016 11:50:22 PM

Finally a vote is called, and people head out to scout. A battle plan is even drawn up.... but it quickly goes out the window when those in the air see what is before them. If the one stone giant, and 6 ogres gave them a rough time... the close to a thousand giants, mixes of stone and hill, not to mention the scores of ogres, orks and goblins poses a bigger problem. From their vantage point in the sky, the actual threat of the giants is aparent... if this group is not stopped the entire Culverwood, Humbles ford included will have new rulers.

Perception 10: Highlight to display spoiler: { Most here are hill giants and ogres, with a few stone giants. There are even some snot-nosed giant children running around, occasionally torturing a hapless goblin. Orc and goblin slaves move through the camp tending to regular chores, and just trying to not wind up with their heads cracked open. }
Perception 15: Highlight to display spoiler: {The giants and ogres are quite stupid, and seem almost oblivious to the medium and small orcs and goblins moving about the chaos, except when they order one to performs some task. The orcs and goblins seem to be from different tribes, and most don’t seem to know each other.}
Perception 20: Highlight to display spoiler: {Many of the orcs and goblins wear hoods or headscarves, so as not to draw attention to themselves. In fact, it’s hard to tell what sort of creature those with the hoods are.}


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+10=18 ; d20+14=29 ;
Friday December 2nd, 2016 3:51:51 AM

Alleah's mind remains unchanged in that she is not going to let Bliss venture more than 100ft away from her. She creeps along carefully at ground level, moving swiftly from bush to bush.

Stealth: 18
Perception: 29


Murphy (Kim) AC 15 HP 66/66 CMD 17  d20+23=31 ; d20+13=27 ;
Friday December 2nd, 2016 6:00:07 AM


Sigh. With the two having gone ahead anyway, Murphy changed into his eagle form, and flew above the large giant encampment following the plan he earlier described. Along with the giants, ogres, goblins, orcs, he tries to see if there is any evidence of the necromancer about - either anything resembling the stitched-together creatures that Uthvas introduced to them earlier, or a tent or shack or dwelling, or anything, whatever, that might cast a clue as to the presence of the necromancer who killed him. Not wanting to draw too much attention to himself, he does not spend as much time as he would like, letting a single pass suffice to learn what he might.

He also attends to the highlights of the pathway between the valley encampment and where he had left the party.

When he returns, he changed back to this halfling form. Murphy lets his friends know what he discerned. Murphy pulls out papers and pen, and a bit of charcoal. With five pages of parchment, on the first the druid sketches a quick map of the area, showing where various creatures were positioned. As this is a valley, he looks to see how close the hills are on either side, how steep the slopes, how many are on the slopes or at their base. Either now, or later, should now not be a good time, he will draw up a more detailed map by putting together the remaining four pieces.

As he draws, he explains: "There are nearly a thousand - a few stone giants, many hill giants and ogres. Some giant children who torture some goblins. Orcs and goblins of various tribes, judging by their varied clothing. Many wear hoods or headscarves." [Does a 31 perception reveal perhaps a bit more about the headscarf wearers? Perhaps Uthvas' critters? Or something else? Also, is there an obvious leader, or leaders discernible?]

"So, a question. Is there something we can do to damage a large number of them? Shake them up? I don't know about you all, but I want to spend some time praying - after we've had a chance to talk."

[Perception 31 - for observation, information gathering; Knowledge, Geography: 27 - for cartography]

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle)  d20+18=36 ;
Friday December 2nd, 2016 11:49:27 AM

Bliss sneaks ahead, sneaks back, and reports in.

Perception check: 36

He sneaks back and stumbles on Alleah, who he did not expect to meet so close by. "Miss Alleah!" he exclaims in a whisper, quietly conveying alarm, worry, and surprise ... very softly. "You can't be here! There's an army of those things!" He leads her back to the party, wincing every time she snaps a twig or moves through a shaft of daylight.

Back at the camp, he explains it all. "Wowsy, as my mama used to say, this is scary! There's a thousand giants, and probably as many goblins and orcs! They have a monster camp and they are getting ready for a war! The orcs and goblins are like slaves, and they are trying to keep from being noticed, like by wearing hoods. There's lots of different tribes."

"I think we could pretty easily sneak into the camp disguised as goblins. Some of us can use shapechange magic to BE goblins or orcs. I have a hat of disguise and two vials of Stealth Elixer."

"In fact, I came ready for this! I have 4 Scrolls of Magic Vestments, 4 Scrolls of Barkskin, 3 witch Scrolls of Beast Shape I, 3 Scrolls of Heroism, and a wand of mage armor."

"We have to have a plan before we sneak in" Bliss tries to sketch a map based on what he saw.

[OOC: DM? Could we have a map or even a list of interesting big tents or meeting places? Thx!]

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Spells: 1st (1/2 cast) 
Friday December 2nd, 2016 1:18:28 PM

"Alleah, usually the ladies tell me to stay at least 100 ft AWAY from them," says Kezzem.

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Spells: 1st (0/2 cast)  d20+13=26 ;
Friday December 2nd, 2016 1:21:41 PM

Perception: 26

"Okay folks, here's an idea," says Kezzem. "We get some of those hoodies and pretend to be goblins. "Um, does anyone speak Goblin?"

Sky & Meko HP:61; Ac:22 & Meko HP:42/42 Ac: 18  d20+12=28 ;
Friday December 2nd, 2016 2:08:28 PM

Learning the same as the others, Sky and Meko sneak back to the party as well, with the same to report..

sneak in, disguised as goblins? Sounds like an idea... But then again. It doesn't seem like they have much say in this camp... Can we get big? Can anyone disguise themselves as a giant

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Friday December 2nd, 2016 3:00:38 PM


Bliss says, "There are kid giants running around. I could shapechange into a medium sized person, like an orc or a man, and then use my hat of disguise to make myself look like a giant kid, I think. For about four minutes a spell, two spells a day. I am god with disguises."

"It looked like the giant kids were bossing around the goblins and picking on them, so if one of us is a giant kid and is running with a stick and herding a pack of goblins, that would probably go unnoticed. So that would give us a four minute run to get to, say, the leader's tent, or the taxidermist's. Then we rush in, kill the bum, cast again and run out."

"Then we camp out for a day. The next day, we do some other sabotage."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday December 2nd, 2016 8:53:18 PM

"Shape changing isn't my strong suit. I can confuse a few of them and all, but I'm no good at changing my appearance. But seriously, what are we going to do with a thousand Giants? If they find our village, our whole town is done for..."

Dm Shawn - The Loot 
Saturday December 3rd, 2016 8:26:45 AM

Plans are quickly thrown out and most seem real good. The scouts who went ahead don't see any signs of a leader, or Uthvas.There are no tents or meeting places, just a rough encampment of smelly big'uns. They do see some caves, like the ones they have passed already, alongside the valley. They do notice that it seems the larger camp does look like two smaller camps mushed together. though there are spots of mingled giants, it does seem the hill giants and stone giants have staked claim to their own side.

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Saturday December 3rd, 2016 11:34:28 PM

Risky. All the better with Murphy and possibly Bliss giving back up from above. But still, this means your inside alone. But since we've obviously no chance against this force. I like the sabotage idea a lot more than going in looking for information. I mean, of course they plan to attack our town. I think The why is irrelevant at this point.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=29 ;
Sunday December 4th, 2016 1:24:49 AM

"We need more intel, and a safe way to gather it"

Alleah casts Clairaudience/Clairvoyance to create a magical, invisible sensor 640ft in towards the camp. She should then be able to see and hear as if she was actually there. What's more, with the Comprehend Languages spell she has already cast, hopefully she can understand what is actually being said.

-----------------------------
Leyline check: 29 = Pass

Pressi (Melvin) - AC 21, HP 58, CMD 25  d20+14=17 ;
Sunday December 4th, 2016 4:41:40 PM

Pressi shook her head at Shel's meltdown. Those kinds of things tended to get her riled up herself.

She peered out at the camp as carefully as she could (Perception 17) but wasn't sure what she was looking for. At the moment, though, there wasn't much more than she could do besides wait, and try to figure out better ways to sneak or disguise her way in.

Murphy (Kim) AC 15 HP 66/66 CMD 17 
Monday December 5th, 2016 1:06:20 AM


Murphy waits to learn what Alleah is able to learn. He also hopes to be able to better understand the layout of the valley he has flown over once now.

He does say he is willing to change into one of the forms he has mentioned, and to accompany one or two others on ground spying... or to go bird again, this time something other than an eagle.

Tendel (Robert) AC 27, hp 65/65 & Onalep: AC 18, hp 51/51 
Monday December 5th, 2016 4:36:00 AM

Tendel awaits news from Alleah's spell. It is nice to get intel without risking your hide armour for it.

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Monday December 5th, 2016 8:07:45 AM


Bliss scouts ahead alone, before Alleah gets to the spot from which she will cast the spell. He wants to make sure that there are no scouts or guards. He is thinking that he has to look for goblins, who are surely the scouts for this army.

As Bliss scouts, he communicates with Mookie via Message cantrip. Mookie stays 100 ft back behind him, so that if Bliss finds anything, he can whisper back to Mookie.

When Bliss finds a good hiding spot from which Alleah can cast, he heads back to the group and leads her there. He suggests that only those with confidence in their stealth come along.

"I wish that Miss Fatine were still in the group," Bliss whispers to Alleah. "Then we could make a circle and help you cast your spell," Bliss says.

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Monday December 5th, 2016 9:37:30 AM

what about the caves we passed? Maybe one of them connects with the caves within the camp?

Meko says this with frown, knowing they didn't bother actually checking them...

May have passed up orcs or goblin scouts mini camp...

Dm Shawn - The Loot 
Monday December 5th, 2016 11:53:26 AM

Bliss scouts ahead, and luckily stumbles on no guards. Apparently this war machine doesn't fear a sneak attack and no guards are actually set. He finds a nice spot for Alleah to cast her spell.

Once in the spot Alleah casts her spells and pears in on the camp. She hears the usual lewd jokes coiming from a giant, aimed at one of the scrawny goblins.

she does pick up two names that alot of the ogres and giants say Dolp and Hairshirt... maybe names of the leaders, or the backers of the plan, or perhaps just the names of two drunk Ogres. More surveliance would help.

She also hears some of the goblins and orks talking about how the giants don't take the halflings serious, and they pose no threat. The orks and goblins seemed more inclined to get out of the servitude of the giants and ogres.

Sky suggests checking out the caves to see if they connect to caves in the camp.



Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday December 5th, 2016 8:27:15 PM

"I say we let Alleah keep using the Clairaudience spell to find out more details. At some point, they will say something useful. When she needs a break, Sky is right, we could explore those caves. Maybe there is a way to get closer than we are now through those caverns."

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Monday December 5th, 2016 8:31:28 PM


"Hey Mister Sky, maybe before we go in the caves and stink 'em up, your doggie friend can maybe sniff out if there've been goblins or orcs or anything in there lately."

"If there is a goblin spell, then we gotta look out for traps and such. They love those, I think."

"But yeah, sure, let's take a peek. There might be a spot through which only tiny fellows like me can fit!"

Bliss will take point in caving, with his darkvision and his tiny form and his good escape artist and acrobatics skills.

"Mookie, you stay here with Miss Alleah."

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Monday December 5th, 2016 8:54:39 PM

Pressi flipped through her notebook and the various notes. "Everytime I hear one of those names, a little bird says... Ok, here we go. Dolp is the guy who sent those giants out for halfling in a bag, and we decided he was hill. Hairshirt is the guy who sent this note to Gurgax... about the necromancer... and they were stone giants. Oh, and we have a letter that the stone giants are going along for now, maybe a letter that should be filed somewhere important. Wonder what the hill giants think about this necromancer."

There isn't much more that Pressi can do at the moment, to the point where she considers volunteering for cave duty.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Monday December 5th, 2016 10:06:59 PM

Alleah shares with the others what she has learned - especially the two names she often hears.

"So do you guys want me to try that again, or should we explore the caves? Every spell I use to scout is one less that I can use in battle though"

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Spells: 1st (0/2 cast) 
Monday December 5th, 2016 11:27:25 PM

"Hairshirt, why is that name familiar," ponders Kezzem.

Murphy (Kim) AC 15 HP 66/66 CMD 17 
Tuesday December 6th, 2016 5:30:22 AM

"At some point we may let Dolp of the hill giants know that Hairshirt - the leader of the stone giants," Murphy says, concurring with Pressi, "- takes counsel from Gurthax, who wrote the letter - I think you flipped those two, Press - and Gurthax calls the hill giants 'stupid,' and says that the stone giants will rule over the hill giants later.

"To translate that for hill giants, we tell them that Gurthax calls them stupid, and Gurthax and Hairshirt plan to the enslave the hill giants after taking over the halflings.

"If we can get them fighting among themselves, instill discord among the different types of giants, that may help keep them from attacking us so quickly, or in an ordered fashion. Strife among them may lead to a delay in their plans to attack us.

"The necromancer may be with Gurthax, with Gurthax located elsewhere, rather than in this valley of biguns. But, until we look deeper here, we will not know.

"For the moment - if all or most of us want to explore a cave together, then perhaps I can summon a few air elementals to stir things up in one area of the valley, and draw focus away from whatever cave we want to explore. Or, a few can explore, and a few remain back. Also, for disguise? Just wear a hood. I have a few empty sacks we could use for the purpose.

"Bliss - I'll join you as a bat - but will look a bit different from the bat form I took in Bright Springs. More like a local bat. If you don't mind, may I just grab on to your shirt and let you carry me along, until we get to a place where it makes sense for me to fly? I'll be smaller than you. I can see in the dark just fine, now, in that form.

"You're right, Alleah - hold off on casting another scrying spell for now. We don't know whether something might be stirred up that we'll need to conserve power to deal with. Let's see what we find out from the caves and listening about. If you want, I can remain as a bat, find an obscure place to hide out for a while in the camp and listen, perhaps observe, then join back up with you all. I know, I know - try not to divide up the party. But, I'm willing to do that, as I don't think, at the moment, a flitting bat is likely to raise any sort of major alarm."

Note: Murphy does not summon air elementals if hoods and imitation of goblins' walking styles are adequately imitated, and no alarm is sounded.

Tendel (Robert) AC 27, hp 65/65 & Onalep: AC 18, hp 51/51 
Tuesday December 6th, 2016 5:18:56 PM

Tendel is feeling bewildered by the number of options being thrown about.

"What was our mission here, again? Scout and cause mayham, wasn't it? I think we should leave the caves alone and scout a little more then go cause some mischief. "

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Tuesday December 6th, 2016 7:44:16 PM

Mischief, well I like turning them against each other with letters, a well places fly by attack from Murphy is also a grand idea. But those caves do worry me...

and Meko would go check it out for us first, before we stink it up of course

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Tuesday December 6th, 2016 7:50:00 PM


"How would we deliver these messages?" Bliss asks. "I could deliver them dressed as an orc!"

"Mister Sky, if these caves lead to those caves, that's our best way to sneak into the enemy camp!"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday December 6th, 2016 8:41:48 PM

"I still say a quick scouting of the caves might be the best move right now. Figure out if they lead anywhere, or if there's any useful gear forgotten over the years in there. We need whatever we can find to fight off these bad biguns."

Dm Shawn - The Loot 
Tuesday December 6th, 2016 9:48:12 PM

More ideas are thrown out. Perhaps Alleah should listen and watch more. Or they can send Meko in to check the caves. Murphy can do a fly by attack and maybe a letter can be placed to cause disention among the giants.

The only defintive idea that is acted upon is seaching of one of the caves. After Meko gives the all clear, Bliss heads in and checks. There is no obvious signs of goblins living here. No food or fire pit, scat or beds. This cave has a few twists and turns, but eventually ends in a solid rock wall. This one is empty, but there are over a hundred more.

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Spells: 1st (0/2 cast)  d20+15=33 ;
Tuesday December 6th, 2016 11:20:52 PM

Kezzem juggle his daggers while Bliss scouts the cave(s).

Sleight of Hand: 33.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday December 7th, 2016 7:22:38 AM

Alleah will wait for Bliss to return. Scouting the caves sounds like the best course of action at the moment. Firstly in case any goblins are hiding nearby, and secondly, in case one provides a stealthy way to enter the camp.

Pressi (Melvin) - AC 21, HP 58, CMD 25  d20+14=25 ; d20+14=20 ; d20+18=24 ;
Wednesday December 7th, 2016 10:20:51 AM

"With over a hundred caves, it could take forever to find the right one."

Pressi peered at the caves (Perception 25), looking for signs of visitation or unusual markings or anything that might differentiate a cave from the others. If so, she marks it, but does not go in.

"Ok, one last scouting mission. I'm going to slip down to the perimeter, as close as is safe for a non-flier, and see if I can spot some good entry points for us." She pulled her cloak over her head. "Anyone who wants to keep me company may, but you may want to stand back. No sense risking us all."

(Perception 20, +1 for traps. Stealth 24).

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18  d20+20=33 ;
Wednesday December 7th, 2016 12:11:43 PM

Sky and meko will search for tracks near multiple cave openings.

perception 33

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Wednesday December 7th, 2016 12:55:39 PM


Bliss comes back and says, "Wowsy, there are so many caves! We need a way to pick out the right one to get to the camp!"

Diminutive Bat Murphy (Kim) AC 20 HP 66/66 CMD 17  d20+26=30 ; d20+26=37 ; d20+26=31 ; d20+26=29 ; d20+26=43 ; d20+26=41 ; d20+26=35 ; d20+26=38 ; d20+26=44 ; d20+26=39 ; d20+14=32 ; d20+14=21 ; d20+14=21 ; d20+14=28 ; d20+14=31 ; d20+14=22 ; d20+14=23 ; d3=2 ; d20+14=24 ; d20+14=28 ; d20+14=32 ; d20+14=32 ;
Wednesday December 7th, 2016 3:14:28 PM


Murphy, who had made arrangements to accompany Bliss on his first foray into a cave, did so. After Bliss left the first cave, Murphy continued on his exploration, hitting a total of ten caves - or fewer, if he finds one that offers passage through to a separate exit. If, along the way, he should hear an interesting conversation, or spot something useful for what the party has in mind, he will pay attention as well.

He moves at half speed, using stealth, finding nooks and crannies for cover or concealment along the way.

Once done with that quantity of exploration, he returns to the party. In bat language, he communicates through Tendel (who has comprehend languages available, I believe) what he has seen, found, learned.

When Pressi decides to go out - he will accompany her - but at a distance, flitting here and there, taking advantage of stealth. To make things easy - taking 10 on perception, and on stealth, for 36 Perception and 24 Stealth as he is in her vicinity - say within 60 feet or so. He listens for goblin and giant speech. He also listens for orcish - but only knows a few words here and there in that tongue.

In the first column is the number of the cave, second column is perception, the third column stealth

Cv Pr St
01 30 32 (with Bliss)
02 37 21
03 31 21
04 29 28
05 43 31
06 41 22
07 35 23
08 38 24
09 44 28
10 39 32

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Spells: 1st (0/2 cast)  d20+19=25 ;
Wednesday December 7th, 2016 7:13:56 PM

Kezzem stealths behind Murphy and Pressi on the first cave.

Stealth: 25 (Murphy will notice him, but Pressi does not).

Kezzem slips up right behind Pressi and says, "Watcha doin', Pres."



Dm Shawn - The Loot 
Wednesday December 7th, 2016 10:19:56 PM

10 Caves and 10 trips into nothing. Some of the caves show the casual occupancy of an animal or two. On of the caves does have some goblin prints, but nothing else is useful in any of the caves checked. Some of them do tie into each other but most just go nowhere.

Pressi moves down to the edge of the camp, and can easily see the various race moving around. She hears bits of conversation, the most useful thing being the fact both Dolp and Hairshirt reside in their own caves. Sperate but equal apparently.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday December 7th, 2016 10:33:02 PM

"Okay, the caves might not lead anywhere. At least we know we would be safe in one, if it came down to it. I think the play now is to find a way to turn the tribes against each other. A Confusion spell would do that on a small scale but we need something much bigger than that. The hill giants might be the dumbest of the crew, and easiest to take advantage of. Perhaps if we could leave something saying the stone giants and the necromancer are in cahoots to make hill giant zombies, or something. If they could read that it."

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Wednesday December 7th, 2016 11:57:48 PM

Feeling better about being safe from behind after the caves were checked, Sky puts more thought into the trial ahead...

sounds like a good plan honestly. But like you said, it could end up being moot if small scale... Its worth a shot, with Murphy causing mayhem from above, hopefully they would think its the necromancers doing.

Knowing that he is a little more than useless in this mischief plan, Sky feels something he's not uses to, fear.

If this goes bad, thousands of enemies could possibly reign death upon him and his new friends.

Diminutive Bat Murphy (Kim) AC 20 HP 66/66 CMD 17 
Thursday December 8th, 2016 12:05:47 AM


Murphy, speaking through Tendel (if he will be so kind as to translate for bat-Murphy), chirrups, "Good idea, Shel. Very good. Perhaps a drawing showing a stone giant kicking a hill giant, and tying up hills giants in chains, with nasty words written in the giant tongue, then a few copies left where hill giants can find them. Maybe we can forge a copy of the letter to Hairshirt, too, or let them find it. Or, dress as a goblin, and read it out loud to the - hey, I know. We make sure that Dolp sees it before Hairfoot sees it. What if a bat holds the actual letter in his mouth, or claws, or has a string which ties it to his leg - with a quick release knot, and delivers it right to Dolp's cave - and then flies away quickly?"

He thinks a bit more, then adds, "Maybe we have a different note about those assembling against the giants, should they travel southward. It should mention 500 elven archers, 400 dwarven fighters, a large cadre of druids, 6 covens of witches, a force of 45 wizards and sorcerers, a group of 2000 humans, and another of 1500 humans, five different experienced adventuring groups, experienced against giants, as well as dragons -- three silver dragons, two gold dragons, a nasty bronze dragon family, and one ancient steel dragon, plus numerous skilled halfling adventurers, abundant traps laid in store for big clumsy giants, and the trained giant eagle riders who carry wands of fire, frost, lightning, and one who can make the earth shake and open up beneath giants and their allies. Does someone want to write that out in common?"

"One more thing," bat-Murphy adds, further taxing Tendel (or perhaps Mookie, who may understand him, too), "As long as I am a bat, shall I set out and see if I can figure out where either or both of the leaders' caves are? I can stay high at first, and only descend if absolutely necessary, just watching and listening from above."

If most of the party agree with his last request, bat-Murphy will fly out for further reconnaissance as he just suggested. Use the 36 Perception, 24 stealth, as before. Or go ahead and roll extra times for Murphy if desired. If trees or other high spots are available to occasionally alight, he will take advantage of those.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Thursday December 8th, 2016 12:35:00 AM

"I'm just remembering back to our discussion with the elves. They knew that the giants were amassing here, and didn't want to tell us for fear we would go and stir things up. I think we also told them we would only scout and then report back, though I don't remember it that clearly.

Wouldn't we be better coordinating with the dwarves and elves on this? If we make the wrong move now we could alert the giants to our presence. If we can combine our forces against them though, we might catch them unawares

What I'm saying, is I think we should leave well enough alone and report back. There's more than just our necks on the line here"


Tendel (Robert) AC 27, hp 65/65 & Onalep: AC 18, hp 51/51 
Thursday December 8th, 2016 1:02:54 AM

Tendel listens ready to translate, instead replies, "Can we get parchment big enough for giant's use? Can we even write and draw convincingly large enough?"

Tendel (Robert) AC 27, hp 65/65 & Onalep: AC 18, hp 51/51 
Thursday December 8th, 2016 6:28:07 PM

[ooc]Sorry, these are the last few days of the school year and people keep finding jobs for me. I will be back online properly in about 12 hours.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday December 8th, 2016 9:36:12 PM

Shel wasn't sure. Aleah's advice has always been good. And maybe we did tell them we would just scout. But Murphy makes sense, too. If we could drop just a couple notes to the right giants, maybe they'd start fighting with each other. Oh bother.. She waited to see if any of the others wanted to chip in to sway her feelings.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Thursday December 8th, 2016 10:43:32 PM

[OOC: sorry, thought I had already posted.]

Pressi continues to circle the camp quietly, trying to observe anything that can help. The desire to simply slip into the camp and mingle with the crowd becomes irresistible, but she holds.

All sorts of ideas come to mind, from pretending to be a soothsayer to pretending to be part of the house of keys selling the halflings out. But the precise lie means nothing until she can figure out where they are - and what motivates them.

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle)  d100=70 ;
Thursday December 8th, 2016 11:23:47 PM


Mookie cocks his head and listens to Murph-bat's squeakings. [OOC: Mookie has no ability to understand bats, or even other avians. I'm not even sure he gains the ability to speak to others of his kind, but if he does, it won't be until Bliss is a better witch.]

Mookie caws, "The bat-boy has something to say. Seems important, just to judge by the amount of squeaking ya got here."

He tilts his head around even further, then declares, "Something about using a BATtering ram, to BATter ourselves, or else we BATter give up now!"

Bliss laughs, casts Speak with Animals, and then really translates Murphy's words. [OOC read above, ley check A-OK]

The little fellow says, "Well, if we cannot fight the whole army, then we should do more scouting, like we said we would, and then go back. But we can't say we scouted until we walked into that camp and looked around. Or at least, until I did. I saw that camp, and I just KNOW I can get away with it! For sure!"

Bliss seems set on personally checking the camp out, in some kind of disguise.

Dm Shawn - The Valley 
Friday December 9th, 2016 12:27:37 AM

Shel realizes the caves can be used as a place to crash if it is needed. She also thinks they can try tricking the giants into fighting among themselves.

Sky is for the plan to cause mischief, but hopes it would work.

Alleah thinks they should leave and report their findings to the leaders.

Instead of translating, Tendal asks a question of Murphy's plan.

Bliss casts his speak with animals spell, to help the conversation out.

Press and Murphy scout in their own ways. Murphy heads up into the sky and from this vantage point he can see the situation more fully. The valley lies between the two hills, and is stripped of any renewable resources. Once the tree line that the party is hiding in ends, there are no more trees to be spotted. The valley is almost split down the middle with the stone giant favoring one side, and the hill giants the other. He can see two cave complexes, on either side with a lot of foot traffic coming in and out of both.

Pressi for her hiding and scouting learns that Dolp is the leader of the hill giants, while hairshirt is the leader of the stone giants. They have two different views on this invasion... but she isn't quite sure what the differences are yet.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Friday December 9th, 2016 7:20:02 AM

Alleah doesn't dare get any closer to the camp. Sure, she could shift into some more discreet form, but that's not her specialty. Best save her mind affecting spells for when the time would be right.

Diminutive Bat Murphy (Kim) AC 20 HP 66/66 CMD 17 
Friday December 9th, 2016 2:45:59 PM


Bat-Murphy thanks Bliss for interpreting his messages. He tells Tendel when he asks him about the parchment, "The size of the writing and the size of the parchment we found on the stone giant were not particularly large - and it is that very parchment I suggest we give to Dolp. The other things, if we do them - I think large enough to read, small enough to fit on a normal parchment sheet, should work fine."

After that exchange is when he flew out for the overview described above, and he returns to update his companions on what he sees. He looks at Tendel. "Good Tendel, ask me what you will, but first, please, interpret what I say. Pretty please?" he requests with a bright chirrup. Then he relates what he saw, and where the two main used cave complexes are. He pauses every so often, so that Tendel can interpret small bits, then continues. "Tell me what you think of this, friends. Bliss and I, and any other who think you may remain hidden and can fly, will go together. We will go to the hill giants' cave complex, and learn which is Dolp's cave.

"Once we do that, tell me - shall I then try to deliver the parchment? Or simply return to you to let you know? If the former, then, IF the opportunity presents itself, I will try some means to get the parchment to the leader of the hill giants, then we will return.

"Now, I could do something as simple as attach myself to the back of a hill giant's clothing, or that of an ogre, and let them bear me inside, hiding myself in the fur or folds of their smelly clothing.

"If any of you have any items or spells that might aid us in hiding, in protection, even in invisibility, that would be most welcome.

"Meanwhile, while there, I will listen to what giants, ogres, and goblins may have to say, to learn what I might of their plans. As Pressi has said that the two giant groups have different plans of approach to the invasion, let us see what we may discern.

"One more thing - if we succeed in getting into the hill giants' caves without causing too great a ruckus, perhaps we next might try to spend a little while over by the stone giants' caves, to learn their perspectives on things.

"In summary, on this foray, do we:
1. Spy out hill giants, and learn a bit about their cave arrangement?
2. Try to get parchment to Dolp?
3. Spy out stone giants next?
"Give me your thoughts, friends,"
bat-Murphy requests. "And two last things: How might we get word back to Humble's Ford? I can use animal messenger, but it will take a few days for the critter to get there. Second - for those remaining behind, do you want to set up camp in tunnel three, which also opens through to tunnel six?"

Pressi (Melvin) - AC 21, HP 58, CMD 25  d20+18=23 ; d20+21=27 ; d20+16=22 ; d20+14=29 ;
Friday December 9th, 2016 3:37:27 PM

"Ok, lets start at the beginning. I know everyone's in a rush to start dropping notes and tying shoelaces together, but we've only got one shot at this. If it leads to our discovery, or to their bemusement, or tells them something they already know and are prepared for, we are done. And these two groups probably already know that the other side could betray them at any moment, let alone that the other side isn't in suitable awe of them. Remember how I tried to prick the giant's sense of honor and species to no avail - I wasn't even trying to turn them against each other, just to get a "fair" fight - should you think a simple drawing be able to cut it.

"So in short, the answer to the question of whether we should start dropping notes is "no." If you are that unsure that you have to even ask for a vote, the answer is no."

"As for sending back for further instructions or trying to remember our original instructions or co-ordinations, we were sent here isolated and without supervision to use our judgment. What we can get away with, what we can do to slow these groups down without exposing ourselves, that is our mission. And that starts with gathering as much information as we can, and then watching for opportunities or information to exploit. If we don't have information, we can't use it to cause mischief."

As Bliss and Murphy fly inward towards the leader's cave, Pressi pushes towards the outer edge of the camp, moving at the last minute to slip into the crowd, her hat of disguise in front of her face.

(Stealth 23, Acrobatics 27, Disguise 22, Perception 29)

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Friday December 9th, 2016 7:14:47 PM

Allean eagerly nods along to what Pressi is saying. She had summed up the situation well.

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle)  d20+37=45 ; d20+37=42 ; d20+37=45 ; d20+18=30 ; d20+18=37 ; d20+18=25 ; d20+14=23 ; d20+14=24 ; d20+14=15 ;
Friday December 9th, 2016 9:52:37 PM


Bliss gives Murphy (and helps apply) an elixer of hiding -- +10 on stealth checks for an hour.

Bliss does the same for himself.

He decides to rely on his hide in plain sight and finding cover to spy, since his alter self and / or beast shapes would only last 4 minutes. He does use his hat of disguise to make him look like a goblin toddler.

Bliss leaves Mookie behind.

He heads in, sneaking through the camp. He relies on cover, behind rocks, under wagons, etc as much as he can. He looks around, learns what he can, and gets back out.

Stealth 45, 42, 45
Perception 30, 37, 25
Disguise (-4 for different race and age) 23, 24, 15

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday December 9th, 2016 9:56:47 PM

Shel casts Protection from Evil, Invisibility, and Haste on Murphy and Bliss in that order, giving them all the support she was capable of with her magic.

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Saturday December 10th, 2016 12:32:03 AM

Sky holds quite, hoping and worrying, l about the scouts. Once again feeling as though there is more he could do to help the infiltrators.

Dm Shawn - The Valley 
Saturday December 10th, 2016 11:58:14 AM

Just waiting for a ruling from Jerry on something for Kim, and then the post will be up.

Diminutive Bat Murphy (Kim) AC 20 HP 66/66 CMD 17 
Saturday December 10th, 2016 12:08:22 PM

2nd post by special permission (thanks, Jerry & Shawn), hopefully useful for DM (and fellow players) sanity, to avoid confusion or delay of game during foray:

Once Bliss and Shel have offered their help, right after Shel's haste, Murphy takes off like a bat, flying at full 'running (4x)' speed. 190' 1st 8 rounds, 160'/round thereafter, straight toward hill giants' caves. If still invisible, he flies into the hill giant complex. Shortly before the invisibility expires, he heads back out, then flies stealthily toward stone giant's complex - maybe eating some air-borne bugs along the way, as bats do. Once there, he will stealthfully try to hitch a ride in the fur or hidden among the smelly clothes of a stone giant or ogre entering the complex, learning what he can, then again, steathfully hitching a ride or two back out. If he needs to fly partway while in the caves, he does so. Overall, he strives to discern where Dolp and Hairshirt are, and to pick up what other chatter and intel he can.

Perception: Take 10+24=34. Stealth: Take 10+24=34 (or 10+44=54 while invisible within hill giant caves). If DM wishes to roll specific skill checks, that is fine.

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Spells: 1st (0/2 cast)  d20+19=39 ;
Saturday December 10th, 2016 12:47:08 PM

Kezzem gets as close as he can to the giant camps.

Stealth: 39 (I'm invisible!)

Dm Shawn - The Valley  d20+5=23 ; d20+5=20 ; d20+5=23 ; d20+5=9 ; d20+5=22 ; d20+24=40 ;
Saturday December 10th, 2016 6:27:08 PM

Alleah doesnt dare get an closer to the camp and stays back with the others.

Pressi moves to the edge of the woods and using her mask is able to move into camp. She is greated with sounds, sights and smells she would rather avoid. A pack of goblins are chained to a table and playing crude instruments. Every once in a while an ogre or hill giant launches a rock in their direction. Sometimes the goblin gets up, sometimes they don't. Pressi's disguise is working, so where does she head too?

Bliss does the same thing and moves around as a goblin toddler. While he is scouting he hears a footsep behind him... " Little baby, wander from his mommy. Little baby becomes food... " an ogre says to Goblin baby bliss as he pulls out a serated knife. " Be quick about it.. " his ork buddy says.

Shel decks Murphy and Bliss with her spells.

Sky stays back with Alleah. Worried he couldn't do more.

Kezzem moves to the edge of camp and watches while invisible.

Bat Murphy skitters into the camp and heads to the side he believes is for the hill giants. He heads in to the cave and is greated with a grotesque site. Two giants sleep on makeshift cots, while some liquid boils in a pot. The part that makes Murphy hold his breath is a halfling make, impaled on a stick being rotiseried over a fire. The room has a door leading off, but at this moment it is closed.

On the way to the stone giant cave, Bat Murphy does notice some giants and ogres watching him with their eyes. One even elbows a pal, whispers something and points at Murphy.

At the Stone giants cave it is a similar situation. 2 ogres inside stirring a broth, but this time they have a pig on the spivot. The door this time is open, and inside murphy sees a giantesd and ogre woman preparing food while a chef cuts up some ribs that look halfling. The next door is closed, and beyond Murphy hears dogs barking obviously catching wind of the bat.



Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Sunday December 11th, 2016 3:51:34 PM

Sky looks to Alleah,

well, what you think about setting up a camp? The cave that connects to another? Meko can keep an eye out for the scouts as they come back.

Pressi (Melvin) - AC 21, HP 58, CMD 25  d20+14=20 ;
Sunday December 11th, 2016 5:42:52 PM

So where does she head to?

It was tough to think about where to go as the hustle and bustle continued about. She wanted to get the lay of the land as best as possible. Where did they store their equipment? Their mounts? Their prisoners? She craned her neck as best as she could without looking out of place, looking for cages or any non-cave structure.

But first things first, Pressi always went towards the food and drink. No better place to gather intel than where the targets were fed, drunk and relaxed.

She continues to listen as best as she is able to, and continues to watch for anything or anyone that seems "out of place." (Perception 20).

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Sunday December 11th, 2016 8:09:35 PM

"Sounds like a plan, Sky."

Alleah isn't in a great mood at the moment - she's too worried! The group had split up (again) and three of them were each off on their own.

"When we saw Gargul, he cautioned against this percise thing. To Bliss he said something about him being able to hide but to remember his friends. To Murphy it was something like to trust in the party. To Pressi it was something about biting off more than you can chew. And it's those three who have gone off! You know what, if any of them meet Gargul this week they can explain it themselves."

She crosses her arms in a huff. After a moment she raises an eyebrow as she comes up with a way to make things a little more interesting... "Want to wager a gold piece that at least one of them gets in trouble?"

---------------------------------------
OOC: Question to DM. What time of day is it? If it is evening, Alleah will cast "Call Spirit" to contact Quelius Qunidi, leader of the elves, using the box of sustenance as a focus since it has her family crest upon it.

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Sunday December 11th, 2016 8:14:11 PM

"When we saw Gargul, he cautioned against this percise thing. To Bliss he said something about him being able to hide but to remember his friends.

Bliss says indignantly, without his usual politeness, "Gargul Schmargle! Who cares what that guy says! He didn't like Pookie, and he was mean to my mom! I don't even like him!"

Bliss looks around, a little shocked that he would say that. Then defiant.

[OOC EDIT: Assuming Alleah says that before Bliss leaves. If Bliss is gaone then, well, of course he does not hear the comment and does not respond to it.]

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Monday December 12th, 2016 12:15:49 AM

I don't know em as well, but maybe they learned their lesson, I'll take that bet

He shakes her hand and begins looking for rocks and something to start digging the fire pit he learens about a few days ago.

Tendel (by ADM Kim for Robert) AC 27, hp 65/65 & Onalep: AC 18, hp 51/51  d20+7=11 ; d20+7=10 ; d20+9=17 ;
Monday December 12th, 2016 2:43:03 AM


Onalep paces for a while until the party moves toward the cave to set up camp there, then, entering with caution, sniffs around the perimeter, emitting a low growling noise as he examines one particular spot, but then padding around, and beginning to go deeper, until Tendel calls back the jaguar.

"Ha-ho, Alleah! No, I'll cast no wager on the welfare of our friends, but imagine that at least one of them will stumble across some, eh, challenge as they explore on our behalf. I will pray for them, however." And he does, quietly interceding to Maab for his three still fairly new companions. He concludes his quiet oration with the words, "And bless Bill, too."

He works with Sky and whoever else is going about setting up the third cave for the group to be able to rest in. After a bit, he asks if perhaps Alleah or Sky will accompany him as he navigates the passage from the present cave to the one Murphy called number six. Along the way he marks any alcoves, side passages, pinch points, and so forth, trying to get a good feel for the place, and how they might defend it - or how they might escape pursuit. He checks to see if the passageway between the two caves is small enough to prevent a giant, or even an ogre, from conveniently passing through. He also probes the structural integrity a little, wanting to ensure the roof is not in danger of imminent collapse.

Onalep seems satisfied once they have explored the shelter from end to end - after marking the one little corner at which he earlier growled.

[Perception: 11; Survival: 10; Knowledge, nature: 17]

Diminutive Bat Murphy (Kim) AC 20 HP 66/66 CMD 17  d20+24=28 ; d20+24=41 ;
Monday December 12th, 2016 3:23:17 AM


Murphy is distressed at the poor dead halfling on the spit. As there were several cave entrances on each side, though, he would exit that first hill giant cave, and enter the next hill giant cave forming part of the cave complex that looked like it had more traffic, not spending more time than necessary if deeper passage is blocked, but rather probing, listening, learning what he may about travel patterns and where the bulk of the traffic is located, in and out (or deeper in where open passage exists), in and out for at least the remaining minutes of his invisibility. Recall that his stated plan was to discern where DOLP was, if possible. Only AFTER he has learned something more (with the prize info being Dolp's whereabouts), or the risk of discovery is about to increase, will he leave off hill giant side investigation.

After that more extensive exploration, he then headed over to the stone giant side - apparently under some observation as he flitted across the valley.

How far is it from one side of the valley to the other? Two hundred yards? 500? More? How far along the side of each cliff or hillside do the mainly used caves appear to be scattered? Are there 2-3 cave openings, or 10, 20, or, too many to count? Is smoke passing from within the caves to openings up higher on the cliff or hillside? These questions are for both hill giant and stone giant sides of the valley.

On the stone giant side - huh. Dogs barking behind a closed door. Time to flit over, stealthfully, to another cave further down the line.

As he goes to exit the cave he looks about outward (perception 28), and strives to maintain his stealth (stealth 41) to avoid being spotted by anyone as he exits. He flies very close to the top of the cave entrance, veering off in the direction down toward some other caves. If it is obvious someone is tracking his movements (tough with his stealth roll), then he will be extra bat like, going for insects (or at least appearing to go for them, up high along the face of the cliff or hill).

Otherwise, he does as described in earlier post - see if he can hitch a ride hidden among the fur or thick clothing of an ogre or giant heading into another cave, mindful to find one at the back of a group (or off to one side) to lower the possibility that someone else may spot him. If he finds out where Hairshirt might be, or other useful info, he will gather what he can, then carefully work his way back out.* [So, if possible, DM Shawn, more detailed, actionable information as the result of the risks we are taking would be great. A cup or bucket full of data, rather than lesser amounts, would be welcomed!]

He wonders what he might do should he find some living halflings. Blasted over-hungry giants!

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Monday December 12th, 2016 5:46:47 AM


Action in camp for Bliss: When spotted, Bliss runs away, as fast as he can, to a shadowy spot with cover where he can use his stealth.

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18  d20+12=29 ;
Monday December 12th, 2016 2:22:22 PM

Sky and Meko happily helps Tendel and onalep scout out our cave and note anything at all.

(Perception 29)

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday December 12th, 2016 9:49:23 PM

Shel stays with Alleah and Sky. There was nothing she could do for the time being. She certainly wasn't following the others to investigate the giant camp. Right here was plenty close, thank you very much. She found a comfy looking patch of grass and sat down on it, waiting for the others.

Dm Shawn - The Valley 
Monday December 12th, 2016 11:51:59 PM

Sky suggest camping in one of the empty caves, and the remaining group thinks it is a good idea.

Pressi makes her way into the camp and come across a drinking circle full of orks, ogres and goblins. One of the orks is holding court... but doesn't mention any names.

"The one giant wants to take over the valley and use the haflings as slave labor and food, and the other wants to just destroy them and take the valley. Which side you on?"

"The side that smashes them... " the ogre replies with a hearty laugh.

Alleah is ticked off the group split up again, and sees something bad coming from it. She wants to contacgt the elves when it gets darker. (It is midday right now.)

Bliss is startled by the sudden appearence of the orks and ogre, but they too are startled when the Goblin baby Bliss disapears right before their eyes.

Tendel waits for Onalep to give the ok before moving in. He helps set up camp, before looking around at the surroundings. No giant is entering this cave, and an ogre would have to give up a serious advantage to get in. The caves don't really connect.

Bat Murphy exits the hill giant cave and enters a series of smallers caves, all of which have nothing. He does not learn Dolp's wereabouts. He skitters over the camp again, getting the same looks. A bat in broad day light, with no trees around is an easy site to spot. The camp is about 500 yards from side to side, there are smaller caves on the sides but each side has one main cave.

If Murphy wants to hitch a ride, he will have to wait as no ogres enter or exit either cave. Inside are the Giants and Ogres mentioned.(Who do not leave.) He again does not learn of were Hairshirt is due to the doors being closed.

OOC: If not enough info is given, it is for a reason. It doesn't pertain to the adventure and will just lead you{the group) way of the beaten path and stall the adventure as it has down countless times since Mark and I took over. I will not give more information based on the risk, unless it is learnable. Murphy chose to fly into the caves of the giant leaders, and is not learning anything due to the doors being closed. Pressi moved into a drinking circle, and learned more. Murphy is obviously in the riskier situation, but Pressi is learning more.

Shel stays with Alleaha and hangs out waiting for the others to return.

Diminutive Bat to normal Murphy (Kim) AC 20 HP 66/66 CMD 17 
Tuesday December 13th, 2016 1:46:52 AM

Regarding the 10 explored caves near the party, and whether any join together, DM's post of Dec 7: "Some of them do tie into each other but most just go nowhere."

For clarification: Murphy did NOT go back and forth. He went to the hill giant side, saw the sleeping giants and the roasting halfling, checked out a few more caves on the hill giant side without success, figured out the first one he came to was the main entrance, then flitted to the SG side - observed by some giants (stone, hill, or both?) and ogres as he once crossed the valley, saw what he saw, checked out a few more caves on stone giant side... then opted to return to the party, thusly:

Bat-Murphy flits up the stone giant hillside - deliberately running into sparse vegetation or dirt occasionally, appearing to be confused, and erratic - 'drunken bat,' and eventually makes it over the hill to the far side, out of sight of those in the valley. One more check to see if there are giants, ogres, or others on the far side of the hill, or obvious cave entrances, then he uses the far side as cover to return with fair speed, and at a height whereby something may not easily grab him from below, but not so high as to be easily seen from afar. He goes a fair distance before he eventually turns to circle his way about to the party - trying to be well away from interested eyes, and rejoining them about 40 minutes or so after he first left.

Murphy drops his bat form, now again a halfling, and lays out to the party what he saw, giving every detail he feels is of some importance (which includes everything from DM's and Murphy's posts). On separate pieces of paper he sketches the beginning of a map for the hill giant cave, and for the stone giant cave. "I thought to explore further, but did not want to answer to Gargul, or Alleah."

He will help his friends prepare to camp, and hears others' counsel and reports. Murphy says he believes their work here is not yet done. "We should get Gurthax's letter for Hairshirt over to Dolp. Also, there may be some halflings to rescue, who can provide us more information." He allows the latter is risky, perhaps dubious.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=12 ; d100=25 ;
Tuesday December 13th, 2016 3:23:38 AM

With the others gone, and things quiet, Alleah takes the time to meditate. It's not something she does regularly and truth be told she's not very good at it. But she just needs something to refocus her mental energy for the day.

After an hour or so and feeling a little more refreshed, she sits down with Shel and Sky and lays out her thoughts.

"You know, we have made quite a few allies who might be able to help us out. Or at least give us some information. For instance, where's that giant that we rescued from the necromancer? Perhaps he could help us get into the camp, give us some information, or even lay some traps inside the camp to stir things up?

Then there's the goblin family we met. You know, Rais' parents. Perhaps there's news in goblin circles about what is going on here with the giants?"


Alleah also has come up with a number of spells she will cast to try and gather more information...

Speak with Plants - Alleah will look for some sort of tree nearby to "talk" to. She understands that most trees don't know a lot of what is going on in the Wold, short of things in their immediate area. She's hoping it might be able to tell her how long ago "those creatures" (ie: the giants) set up camp here. Perhaps which way they came from? Perhaps if they've been scouting? Who knows what a tree will see, but she's happy to take the chance even for the slimmest of information.

Scrying - Alleah will attempt to scry on Uthvas using any one of the items they recovered from his lab that the party took with them (DM Post July 18th lists some of the things we took from him. Uthvas can make a Will Save vs DC23 to foil the spell and prevent Alleah from scrying on him for another 24hrs).

------------------------------------
Leyline checks: 12 = Pass, 25 = Pass.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday December 13th, 2016 8:27:35 PM

"I don't know how we would contact the families of that goblin, unless you have some way to contact hem magically. Searching for our giant friend is probably easier, and he might know more, come to think of it. I bet Mookie or Murphy in bat form might be able to find him, if he's still wearing his headband..."

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Tuesday December 13th, 2016 9:49:52 PM

Bliss comes back to report on what he found. He listens to Alleah and says that he thinks she has a good point.

"Yeah, too bad it's on top of her head," says Mookie, cracking wise.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Tuesday December 13th, 2016 10:50:57 PM

Pressi frowned in the discussion, her face continuing to be covered. She took a drink, steeling herself further as she decided to press her luck.

"Not that the two sides are incompatible, but I for one am all in favor of burning that accursed place to the ground without leaving survivors." She turned towards the orc, face still obscured. "Be a dear and remind our jokes term about the valley's importance. Remind him what those halflings did to us."

She focuses on the group trying to determine the ranks of the group.

Dm Shawn - The Valley  d20+12=23 ;
Tuesday December 13th, 2016 11:56:32 PM

Murphy rejoins the party and informs them of what he learned.

Alleah speaks with a tree. " Ahh... helllllooooo non tree. The big ones... the moved in, no longer then my leaves fell last. Maybe 45 raises of the light. "

As for her scrying... nothing comes to her.

Shel has no clue how to contact the goblins, and thinks the giant is a better plan.

Bliss comes back and gives his info that he learned, and cracking wise as well...

The ogre looks at Pressi for what feels like a minute..... " What are you rambling about. You're using bigger words then I care for. Beat it before I smash your face in...."

The rest of the group is working on the cave camp as time passes..

An hour after Murphy returns... (Around 2pm)... those in the cave hear a noise. It sounds like someone is moving around outside the cave. Anyone going to view sees a goblin male picking up rocks and grabbing any bugs underneath and pocketing them. He is unaware of the group.

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18  d20+8=17 ; d20+5=18 ;
Wednesday December 14th, 2016 3:32:10 PM

In a hushed voice, Sky signals meko to go check it out, quietly.

Meko stealthily (17) moves up to watch the goblin.


Perception 18, stealth 17


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday December 14th, 2016 5:32:27 PM

"Thankyou for speaking with me" Alleah will cast Create Water around the base of the tree in a gesture of appreciation.

She returns to the cave to let the others know what she has learned - that the giants have been here for around 45 days so far. "It's not a temporary camp as I first thought. Perhaps they are waiting for something?"

------------------------------------------

At the sound of someone moving outside the cave, Alleah sits still. She finds herself holding her breath trying to be completely silent.

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle)  d20+27=30 ; d20+18=27 ; d20+11=14 ;
Wednesday December 14th, 2016 9:54:02 PM


Bliss sneaks outside to see what is the what.

Sneak 30, Perception 27.

He sees that it is a goblin, and he remembers Mookie's tales about how his Mom hated goblins. They had cut off her ear! And treated her like a slave!

If there is shadow within 10 ft of the goblin, Bliss hides in plain sight and picks its pocket.

Sleight of Hand 14

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday December 14th, 2016 10:24:55 PM

Shel also sits quietly in the cave. She readies an action to blast the goblin, if it were to try and raise an alarm or alert its fellows.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Wednesday December 14th, 2016 11:16:53 PM

Pressi frowns at the ogre, but figures any action besides withdrawal would be risky. With a shrug, she moves on, blending back into the crowd.

She notes that nobody seems to have agreed on a plan, and the Giants aren't ready to leave anytime soon. She takes another look around before finally heading back.

Dm Shawn - The Valley  d20+3=20 ;
Wednesday December 14th, 2016 11:54:39 PM

Meko moves up to gaze at the goblin..... and at the last moment steps on a stick. The goblins yellow eyes shoot up and a look of dread comes over his face.

" Helllooo.... " the goblin whispers. " I don't want to bother you....." he says through chattering teeth as he backs up.

Alleah thanks the plant and moves back to the cave.

Bliss uses the shadows from a tree to get by the goblin and reach into his pocket. A handful of bugs is what he gets.

She readies a spell to blast the goblin if needed.

Pressi moves away from the camp and heads back to the cave.



Murphy (Kim) AC 20 HP 66/66 CMD 17  d20+6=20 ; d20+11=18 ;
Thursday December 15th, 2016 12:22:02 AM


[Tried to post earlier, before DM post, got XLM errors. Copied text of post to Notepad. Finally got back on just now]

[Was goblin speaking in goblin, or in common?]

Murphy, hearing the noise, and noting various friends doing various things, moves quietly to the edge of the cave, peeking out, and, the goblin there, he reaches into his haversack, takes out a unit of rations, and into his component pouch, from which he extracts a tiny shovel, and, in the goblin tongue, says, holding forth the food, "Hello there, searcher. Would you like some real food? Here, I'll set it on the ground over here, and walk away from it. Then, if you want it, it is yours."

He walks about 20 feet out of the cave, off to one side, sets the parcel of food down, then steps back about 15 feet, and sits on the ground. He then says, to no one in particular, "Just offering him some food. There are lots of hungry people around here."

He is prepared, should the goblin decide to flee, to cast expeditious excavation, so that the goblin has a convenient 5'x5'x5' hole for him to fall within. If he does not flee, then he does not cast that spell.

Stealth: 20
Diplomacy: 18

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Spells: 1st (0/2 cast)  d20+19=23 ;
Thursday December 15th, 2016 1:37:06 AM

Stealth: 23

Kezzem attempts to get behind the goblin.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Thursday December 15th, 2016 4:47:57 AM

Things are certainly happening at the front of the cave. Alleah edges backwards - awya from the mouth of the cave. Who knows what might be out there? "More giant and goblins most likely." she concludes

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle)  d20+3=13
Thursday December 15th, 2016 11:38:38 AM


Bliss, still disguised as a goblin toddler, toddles out of hiding and holds out his bugs to the goblin.

Perform acting untrained 13!

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Thursday December 15th, 2016 3:04:44 PM

Pressi eventually trudges towards the camp - to see a goblin (couple of goblins?) gallivanting about as Murphy attempts to feed them. "Yeah, that's about right," she muttered.

If the goblin runs past her, she grapples it. Otherwise, she moves past and peeks into the cave, particularly at Alleah and Shel. "Well, glad to know Operation Do Nothing is in full swing. Get permission to move yet?"

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18  d20+5=9 ;
Thursday December 15th, 2016 3:13:58 PM

Sky sets back in the cave, bow and arrow at the ready, whistles quietly to Meko.

Meko, understanding the signal moves out of the cave, looking around to see if any others are present. If not, he stays at the ready to Pounce if the goblin makes any threatening moves.

Perception 9

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday December 15th, 2016 7:48:24 PM

Shel waits on the goblin's reaction to Murphy before deciding how to proceed. If it acts violently, it will take some magic to the face. If it wants to engage in conversation, Shel will join in.

Dm Shawn - The Valley  d20+4=11 ; d20+4=21 ;
Thursday December 15th, 2016 11:40:29 PM

Kezzem gets behind the goblin, while Murphy puts some food out. The goblin just stares at Murphy and doesn't advance for the food.

He does look at Bliss and his nose scrunches up as he tries to understand what is going on.

In the cave Alleah backs up and is preparing for more deadly enemies.

Shel readies her magic to either let the goblin talk or die.

Meko looks around for more, but doesn't find any goblins.

The goblin noticing more and more halflings turns and bolts and ends up in Murphy's hole. The goblin begins screaming and yelling very loudly

Murphy (Kim) AC 20 HP 66/66 CMD 17  d6+4=8 ;
Friday December 16th, 2016 12:52:17 AM

Murphy goes to the edge of the hole. IF the goblin was speaking in the goblin tongue earlier, he speaks in that language. IF he spoke common earlier, he speaks that language. "If you scream more, you may die. If you quiet down, you may live. He sends a little lightning arc (8 hp electrical damage to dirt in one corner of the pit) a couple feet away from the goblin, so that he can see it, but he ensures it does not touch him. "I missed on purpose. Now, quiet. Do you want some good food?

In halfling, he says to his friends, [i]"Do not harm him, but you may quiet him down, gently, if need be."[i] In common he says, looking to Bliss, "I know you'll be nice to him. We might have an ally, here."

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Spells: 1st (0/2 cast) 
Friday December 16th, 2016 2:01:11 AM

Kezzem asks the goblin, "Hey, is that free food?"

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Friday December 16th, 2016 3:08:48 AM

If the goblin doesn't immediately stop screaming after Murphy requests it, Alleah will cast a Silence spell in the area. It's quicker than trying to gag a goblin. "Hmm. 'gag-the-goblin'. Probably a much loved ogre-child game"

Clerical spell. No Leyline check needed

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Spells: 1st (0/2 cast)  d20+5=13 ;
Friday December 16th, 2016 4:14:11 PM

Forgot to roll for Kezzem:

Diplomacy: 13.
Add another 8 if Kezzem could use Bluff instead.

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Friday December 16th, 2016 6:45:34 PM

Bliss gets out his bah in case he needs it. He loads in a fresh clip.

Tendel (by ADM Kim for Robert) AC 27, hp 65/65 & Onalep: AC 18, hp 51/51 
Friday December 16th, 2016 8:30:57 PM


Tendel walks out the cave, comes over to the edge of the 5' hole, smiles and waves to the goblin. If the silence spell has not been cast, he asks, "Want a hand up, fella?"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=12 ; d20+3=23 ;
Friday December 16th, 2016 8:58:44 PM

Shel isnt a killer but she wasn't going to let the goblin give them away. Assuming a Alleah beats her in initiative, Shel's magic missile is blocked. If Shel was quicker than Alleah, she lets her spell go and blasts the tiny creature doing 12 damage.

Assuming the silence spell went first, Shel moves to the front of the cave and looks for any stragglers that might have heard the scream. OOC: Perception 23 with a natural 20!

Dm Shawn - The Valley 
Saturday December 17th, 2016 12:25:05 PM

The goblin continues screaming until the silence spell quiets him down. He pantomimes the yelling for a few but then notices no one is attacking him.

Finally Tendel reaches his hand down and the goblin puts his slimy, bug gut covered hand in his and pulls himself up.

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Saturday December 17th, 2016 1:30:05 PM

great, now goblin friend... What's the wold coming to...

Sky thinks to himself,

this oughta be interesting

Sky remarks aloud, he probably ran away from the gag the goblin game

Murphy (Kim) AC 15 HP 66/66 CMD 17 
Saturday December 17th, 2016 2:04:06 PM


As Tendel reaches down and helps the goblin up, Murphy goes to retrieve the food parcel, and hands it to the goblin as Tendel escorts him from the area of silence. In goblin (or common - still don't know which language he used in talking with Meko), he says, "We really mean you no harm. We just do not want you to bring us harm.

"You can call me Bombo," he says, using his old road name. "What is your name?"

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Spells: 1st (0/2 cast) 
Monday December 19th, 2016 1:02:07 AM

Kezzem asks the goblin "Are you going to eat that?"

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle)  d20+3=16 ;
Monday December 19th, 2016 10:02:39 AM


Bliss looks around and wanders out of the silence.

"So, maybe this goblin knows something. Maybe we were lucky to find him."

The people who are friendly and good with others should try to smooth-talk some info out of him.

Bliss tries to help, but his natural talents are in other realms.

[OOC: Aid Another on a Gather Info (Diplomacy) check: 16 should give someone (Murphy? Shel? Alleah?)

Bliss asks if there is anything the goblin might say that will make us change our plans? "We're still going to gather info and then go home to report, right?"

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Monday December 19th, 2016 11:26:24 AM

Pressi continued to watch silently, waiting for something to happen.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Monday December 19th, 2016 4:08:22 PM

Pressi shrugged as to Bliss' question, having been the one who pushed for the study and leave in the first place. "I think that, at the end of the day, it was left up to us as to whether we wanted to go further. And I honestly don't know if we have the luxury of coming back out here if we need to."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday December 19th, 2016 6:53:33 PM

If the silence spell is dismissed, Shel speaks in Common to see if the goblin happens to understand her. "Can you understand me? I'm Shel. We don't mean to hurt you. Answer me quietly if you can understand me.". She repeats her message in both halfling and gnome if it doesn't seem to understand common.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday December 19th, 2016 6:55:52 PM

If the silence spell is dismissed, Shel speaks in Common to see if the goblin happens to understand her. "Can you understand me? I'm Shel. We don't mean to hurt you. Answer me quietly if you can understand me.". She repeats her message in both halfling and gnome if it doesn't seem to understand common.

Dm Shawn - The Valley 
Monday December 19th, 2016 11:42:27 PM

Meko shares his opinion and how this is set up to go...

The goblin looks at Murphy and takes the hand offered to him. He moves with the halflings out of the silence spell and nods when Murphy uses his road name, "I'm Bizig," the goblin says.

To Kezzem he adds.... "The bugs? Yeah... me and Orky, and Ugz, and Iggys.. we were planning a party."

Bliss helps the others to calm and talk with the goblin.

Pressi responds go Bliss' question. Noting it is probably the only time they are going to be out here.

'Shel?" the goblin asks. "I'm Bizig. " he whispers.

The goblin continues. " Sparky...he was our boss. He was the ogre who told us what to do. Well he got caught stealing food and got hung. So the boys and I were throwing a little party. We don't much like the ogres. '

Murphy (Kim) AC 15 HP 66/66 CMD 17 
Tuesday December 20th, 2016 3:13:07 AM


"Good to meet you, Bizig. Well, a party sounds like fun. Ogres are not fun. So a party about a not-fun ogre who is now gone has to be extra fun," Murphy comments. "I have a question for you. Do you think that, if you goblins had some help, how would you like to have the ogres not ruling over you?"

He speaks whatever language the goblin is speaking in... which appears to be the common tongue.

"Also - since Sparky was hung for stealing food... what if other ogres were accused of doing bad things? Would the giants hang them, too?"

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Tuesday December 20th, 2016 10:39:01 AM

"A pleasure to meet you, Bizig. I am Pressi.

"If I might ask, how did a number of goblins that hate ogres wind up working for a number of ogres in the first place? And how did you wind up here?"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday December 20th, 2016 8:33:04 PM

"Nice to meet you, Bizig. I've met others of your kind who were quite pleasant before. I hope all of us and yourself gets along just as well. How did that big ole gathering of ogres and giants come together? How did your tribe get taken?"

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Spells: 1st (0/2 cast) 
Wednesday December 21st, 2016 2:39:32 AM

"Yeah, ogres are the worst!" says Kezzem. "They're always laughin' and callin' you mean names, and never they never let you play games with them."

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle)  d20+3=6 ;
Wednesday December 21st, 2016 4:52:17 PM


"Big dummies!" Bliss agrees. He tries to encourage the bonding of little folk vs bigguns.

Diplomacy (untrained) 6

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Thursday December 22nd, 2016 12:24:45 PM

Sky mumbles something under his breath, but puts his bow away seeing that this situation doesn't seem to be turning hostile.

Meko gives an awkward yawn, walks over to Sky an plops down in front of his friend. Just in case something was to go bad.

Murphy (Kim) AC 15 HP 66/66 CMD 17 
Thursday December 29th, 2016 6:03:16 AM


"By the way - good work on the fire pit, Sky," Murphy says to the ranger.

Dm Shawn - The Valley 
Thursday December 29th, 2016 9:21:52 PM

" That would be great but I dont see it happening. The giants are smart. Or smarter then us. They will know its a trick. "

Turning to Pressi, he adds..." We're goblins. We really dont have much say on it."

Turning to Shel.. " Don't know.. one day an ork named Penndy told our hovel we were working for his bosess, bosses boss. "

While this is going on Tendal has been quiet, but finally breaks his silence.

" look this is a good plan but I am going to warn the others how this is looking. Onalep can get me back to Humbles real quick. "

He takes his time to say his good byes before heading out.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Monday January 2nd, 2017 7:13:56 AM

Alleah can't help but think Tendel has the right of it. The party were already dangerously close to the giants camp, the goblin's scream was likely heard, and the lightning bolt would also have drawn attention. If the party wanted to interrogate this goblin further, it should be done a bit further away...

Scene 4 - The Biggun Camp


DM Mark - Bugs and Bizig 
Monday January 2nd, 2017 4:03:41 PM

The party regards this goblin. From their shallow cave, they can see some fires and activity maybe 100’ beyond him, but are satisfied that it is unlikely they are seen being observed.

Bizig the goblin returns the party’s gaze, and looks a bit puzzled. He tries the proffered food with a grimace, and then he pulls a bug out of his pocket and chews it with a satisfied look.

“You guys need better food.”

“So, what you guys doing here? This place idn’t always safe fer us, and it sure ain’t safe fer you. The bigguns don’t see you as much of a threat, but they do like to eat your kind - alot more than eating goblins an orcs. You guys don’t seem so bad - I can see why they’re not too worried about invading where you all live.”

He absently shoves a finger deep into his nose as he speaks.

“I don’t really want no trouble, an you should get outta here quick. Imma jes go back now. I kin keep quiet you know. If you got some money, I an keep reeeel quiet, cause news of you would be worth sumpin to those bigguns. Specially to Dolp an Hairshirt. An if you got some money, mebe I kin tell you stuff about these bigguns.”

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Monday January 2nd, 2017 5:18:28 PM


Bliss is in favor of giving him some money, but he looks at the others before doing it. If no one objects, he'll hand the fellow 10 gold pieces.

Murphy (Kim) AC 15 HP 66/66 CMD 17 
Monday January 2nd, 2017 6:14:43 PM


In halfling, he says, "Tendel, I hate to see you go, but I'm sure you would do a great job of relating what we have found. Hope you find Bill. You mind waiting a couple minutes until we hear the answer to what our goblin acquaintance has to say?"

He turns to the goblin and says, "Sure. Tell us some things about the bigguns, Bizig. Specially about Dolp an' Hairshirt," Murphy says. He nods approval to Bliss's offering.

Before the cleric departs, he gives him the map he had earlier sketched out. He shakes Tendel's hand, and says farewell to Onalep. "Safe journeys, and may Ma'ab watch over you both."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday January 2nd, 2017 7:12:32 PM

Shel nods at giving the goblin some gold. "Depending on how good your information is, there could be more gold. Enough gold to make you goblin boss, maybe," Shel whispers conspiratorially.

DM Mark - Bugs and Bizig 
Monday January 2nd, 2017 7:27:43 PM

Minor Point of Clarification -

Your spellcraft rolls would have identified the tuning fork you found to have the following properties:

Tuning Fork of the Planes - This simple tuning fork contains the spell Plane Shift. It may be used as a standard action, and the user must succeed on a touch attack. This will shift the foe to the Elemental Plane of Air (DC 19 Will save to negate.) The tuning fork is a single use item worth 2,250 GP.


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+13=20 ; d20+7=13 ; d20+14=28 ;
Monday January 2nd, 2017 11:32:02 PM

Alleah looks at the goblin closely. She's trying to gauge how trustworthy he might be, and what might constitute a tidy sum to him. "Of course you'd have to have a story to tell the others as to how you came across the coins. A story that doesn't involve us"

Sense Motive: 20
Appraise: 13 (to try and determine how much his current outfit would cost)
Perception: 28


Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Spells: 1st (0/2 cast)  d20+13=24 ;
Tuesday January 3rd, 2017 3:10:44 AM

Bluff: 24

Kezzem waves his hand. "Dancing Pig credits will do fine."

Pressi (Melvin) - AC 21, HP 58, CMD 25  d20+6=12 ;
Tuesday January 3rd, 2017 10:30:33 AM

(OOC: short post. The site ate my longer one.)

Pressi watched as Tendel moved his way off towards the forest. "I know we didn't get off to the best start. You take care of yourself."

Pressi makes an attempt to aid another in diplomacy (roll 12, it was 15 before) and opens the treasure chest to gather the coins to buy his intelligence (and silence). "Just so you know, we may not be a threat to the giants. But you can bet we'll be a threat to you. If you breathe a word of this, I will personally make sure you die with us. Assuming you don't give the money back."

As for Pressi's questions, they all relate to this idea of the giants seeing them as a non-threat food source.

1) Why are they attacking in the first place? Why do they want the land?
2) Why did they feel the need to join together and mass an army and enslave a bunch of goblins?
3) Why is there a split between the slavery and kill them all contingents?
4) Why haven't they begun just attacking, and have they developed any strategy for attacking?
5) Are there places where they keep their weapons or supplies.

(I'm assuming the cost will be much higher than 10 gp.)

DM Mark - Bugs and Bizig  d20+2=7 ; d20=20 ; d20=16 ; d6=6 ;
Tuesday January 3rd, 2017 3:15:01 PM

The party bids farewell to Tendel, and Murphy make sure he goes with a sketched out map of where the giants are. Then they turn their attention to the goblin in their midst. Bizig hints that for the right sum, he might both keep quiet and provide information.

Alleah tries to gauge the value of his clothing. This is hard to do, as it’s quite an agglomeration of things - it certainly has no value in its present state. There are a few parts that may have once been rather nice, but most is either very common or unidentifiable - hard to tell through all the dirt. She’s not sure, but his sleeves look like more like pant legs. No telling what kind of hide the grimy leather he wears is made of.

Bliss offers him 10 GP, and the goblin at first seems surprised at the sum. But Shel’s mention of enough gold to make him a goblin boss causes some quick recalculations. You can almost hear the gears turn in his head as he weighs his options. Alleah thinks him to be fairly shrewd and straightforward - for a goblin.

“Hmmm. 10 GP will buy my silence, but enough gold to buy some influence here? That’d be lots more. An if I turns you in, I gets nothin from these jerk giants.” He looks sideling at Pressi, “You threatnin me? Huh - you’re the least of my troubles here. But let’s us get back to the money thing…”

He is oddly at ease among you. Alleah senses that perhaps he’s seen a lot worse than a bunch of halflings - even if one of you does have a wolf. He keeps his distance from the wolf.

Just then, you hear something moving through the brush as another goblin pops up. “Hey Bizig - what happened to you? We was waitin and waitin, but you was still gone so I come lookn for ya. Hey, who’re these…...uh, what the heck is going on here. Are these escape prisoners or new slaves? You know they’re jes gonna get et. Ooooo - where’d you get that gold?”

Bizig looks up at the sky, “Ughh, Gutplug, you gots the worstest timing. I was about to score a whole lotta money.”

He turns to the party. “C’mon you may as well come back to the fire wid me. Gutplug’s my friend, but he gots a really big mouth. An’ bring yer gold - between all of us we should be able to answer yer questions. Most of ‘em at least.”

He and a puzzled Gutplug begin to move back toward the encampment.

If the party hesitates or tries to stop them, he says “C’mon - nobody’ll know you ain’t one of us if ya keep yer heads covered. You’re too clean tho - we can fix that. Ya can prolly bring that wolf thing too. If ya put him on a rope ya kin say you was jes walkin him around for one a the giants."

Gutplug says, “Hey, you guys got any bugs?”

Both Bizig and Gutplug steer clear of Meko.

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Tuesday January 3rd, 2017 5:07:26 PM


Bliss says farewell to Tendel and thaqnks him for sending back word.

He dons his goblin kid disguise. He's more than willing to head down to the goblin fire.

"Come on you guys," he urges. "What could go wrong?"

Mookie rolls his eyes. He casts Reduce Person on Mookie (and repeats every few minutes) so he will blend in more as a teensy blackbird.

"Hey Mooks! I gotta tell ya about a dream I had that I got a prop for a puppet show. Now I just need some puppets." [referring to the GG Yule Party]

Mookie rolls his eyes. Again.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d2=2 ; d20+6=23 ;
Tuesday January 3rd, 2017 7:54:02 PM

Alleah takes her lucky coin from her pocket and flips it. (d2=2) Tails. Well, if anything represented the "tail end" of things, goblins might just be it.

She casts prestidigitation a number of times on each member of the party to dirty them up, and also add some unsavoury smells. It's the first time she's used the spell to make things dirty.

Alleah then casts Disguise Self on herself to make her look a bit more 'goblin-y'. Fortunately she also naturally speaks goblin.

She tucks anything valuable looking inside her clothes, and tries to use her hair to cover her headband a bit more.

--------------------------
- Cast Prestidigitation as much as necessary to dirty everyone up
- Cast Disguise Self to look more goblin like
- Use Touch of Luck ability on self. For the next round, any time Alleah rolls a d20, she may roll twice and take the more favorable result.
- Disguise Check: Same Gender (+0) + Same Height (+0) + Same Age (+0) + Different Race (-2) + Disguise Self Spell (+10) + Disguise Skill (+6) = +14. I rolled a +17, but then realised the Disguise Check is made secretly by the DM. Touch of Luck hopefully means Alleah will get the better of two rolls


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=53 ;
Tuesday January 3rd, 2017 7:54:52 PM

Leyline roll for Disguise self: 53 = Pass

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday January 3rd, 2017 9:22:03 PM

Shel shrugs her shoulders. "I figured it was going to come to this. Of course we were going to get closer and almost get ourselves killed. Most groups of scoits probably end up sitting around a fire with a bunch of goblins. Ah, what the heck, I'm in.". She completely planned on Flying away if the situation devolved, as it usually did with the others.

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Spells: 1st (0/2 cast)  d20+13=30 ;
Wednesday January 4th, 2017 12:42:40 AM

Bluff: 30

"We are not the slaves you are looking for," says Kezzem.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Wednesday January 4th, 2017 9:28:00 AM

"I just want to be quite clear as to our agreement," Pressi responded. "We are glad to go with you, glad to pay you, perhaps even glad to talk to this Penndy fellow for you. I just want to be clear what happens if I become unhappy."

Pressi pointed to Shel and Kezzem yammering on. "Perhaps I'll shackle you to both of them and you'll have to hear them talk. For an entire hour... no, half hour. An hour is just too cruel even for a traitor."

Pressi can be bristly about a lot. But she particularly bristles at Shel's complaints. "Oh, are you in, Shel? Because I wouldn't want to keep you from whatever else you are doing and I'm sure Tendel would like the company. Personally, I'm glad to avoid drinking with the ogres for a second night in a row."

With that, she raised the hood of her robe, flashing on her hat of disguise again.


Murphy (Kim) AC 15 HP 66/66 CMD 17  d20+22=38 ;
Wednesday January 4th, 2017 11:22:58 AM


Murphy is fine with getting messed up by Alleah's prestidigitation. "My sister did that to me once when I irritated her," he comments.

He goes along with the group, keeping an eye out for potential threats [Perception: 38].

DM Mark - The Magnificent Seven  d20=20 ; d20=15 ;
Wednesday January 4th, 2017 12:39:52 PM

Pressi, Alleah and Bliss all use magic to disguise themselves as goblins. Others pull hoods up over their heads. Alleah makes sure all are suitably dirty. Pressi tries to pick a fight with Shel, earning a satisfied nod from Gutplug.

The goblins Bizig and Gutplug lead the party out of their relative cover. The sights and smells in this valley are not pleasant, and goblins, orcs, ogres and giants seem gathered around fires talking, eating and fighting. Looking around, it’s clear it will take a long time for the area to recover if the giant encampment ever leaves. It has been stripped of most of its resources. Murphy doesn’t think anyone here has thought to build a proper latrine.

They lead you to a small fire and gathering of goblins on the edge of the encampment. There are about five other goblins there. They all seem to wear odd brown hats. Some of them notice you approach.

A fat goblin says, “Oooo, Gutplug - you found Bizig. We gots party hats fer the party - here’s yers! Did you get any bugs…....wait a minuite. Who them other goblins wid you? We don’t got no hats fer them. An they’re not eating out special cake!”

A small, sharp eyed goblin speaks up, “Hey, they not all goblins! Bizig - did you find some prisoners to sell? Woo-hoo! We kin get some money fer….Ooof.” Just then another goblin elbows him in the side and give him a sly look.

Bizig says, “Shuddup Bungleak. You too Scabby. These ain’t no prisioners - they’s guests! Look - they gimme these gold jes to keep quiet about em. They gots more gold, and they wants us to tell ‘em stuff bout the giants. They hates the stoopid giants too! An they’s little like us.”

One of them looks at Bliss, “One’s real little. What you sposed to be? Ain't no midget goblins round here.”

Gutplug adds, “Yeah, they gots gold. I seen it.”

As the wolf comes into sight (how is he secured?) There are gasps, and two make to run off.

“AAAHHHH - WHAT’S THAT DOING HERE!”

“Hey - I don’t want no part of no wolf dogs! How do you know theys not workin with the ogres or sumpin?”

“An we aint feedin that thing neither!”

Oddly, all of them seem to speak and understand Common. The hats are made from formed, dried dung of some sort. Murphy’s sharp eye notes an orc at a distant fire stands up and looks toward the group.

Bizig says, “HEY! Calm down! We kin be rich, but if you runs off, you gets nuthin.”

The ones running away stop short. A goblin with a missing eye stares at the group with his one good eye as he says to Bizig, “So, what do they wants to know fer this gold they gots? How much they payin? How do we know they ain’t here to cause us trouble? Them giants might put us in charge if we turns em in.” He draws a wicked looking knife, and his one eye looks nervously at the wolf.

There’s tension in the air.

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (0/2 cast) 
Wednesday January 4th, 2017 1:06:35 PM

"You can't trust no giants," says Kezzem. "Us short folk have to stick together. Let me tell you a story. A couple of fellows named Jack and Jill once climbed up a beanstalk, where they encountered some cloud giants. The cloud giants offered them dinner, but once they fattened them up, they revealed that they WERE dinner. Jack and Jill tried to escape, but Jack fell down the beanstalk and broke his head, and Jill fell down after him. She survived, with a broken back, to tell the tale, but she never walked again."

OOC: Kezzem burns a round of bardic performance to facinate (DC 11) the goblins with his tale.



Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle)  d20+3=22 ;
Wednesday January 4th, 2017 2:28:43 PM


Bliss digs out his magical red yo-yo and does tricks with it. He shares it around.

[OOC: This magic gift expires today, seeing as I got it a year ago.]

"We got lots more stories, tricks, and gold for our friends," he says. "So you gotta be all real friendly like, ok?"

Untrained diplomacy 22, maybe more with a DM's grant of a yo-yo bonus ...

Murphy (Kim) AC 15 HP 66/66 CMD 17 
Wednesday January 4th, 2017 8:09:13 PM


Pointing his chin toward Meko, Murphy says, "The wolf will only eat you if he," indicating Sky, "tells him to. You treat them both nice, and like as not the wolf will let you be. He does like to chase people who are running fast, though, so you might want to avoid that."

With his back to the orc, Murphy says, "An orc at that fire over yonder," with his finger just below chest level pointing as it were through his body in the direction of the orc, "has his eye on us."

Back to common, he adds, speaking to the goblins, "We can kill ogres and giants, though we don't always do that. Usually only if they're comin' against our people, or think we might make tasty tidbits. That's not why we're here now, though. People who help us, we like to help them. You wanna help us?"

He looks at the one-eyed goblin with the knife. "Any one of us here could kill you in the blink of an eye, so you might want to put that pretty sticker away. We'd rather be friendly, and keep you alive. Besides, I came over because we heard there was gonna be a party here. So, let's party! By the way, you can call me Bombo."

He hopes his friends pick up on the clue, and call him by that name. He is sure that Shel recalls how they chose road names as they first traveled the Red Hills. Anyone who has read the journals he keeps and has freely shared may also be aware.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d20+10=25 ;
Wednesday January 4th, 2017 9:15:42 PM

As usual, Shel ignores Pressi completely, afraid to hurt her ever so sensitive feelings with a cross word.

At the fire, she addresses all the gathered goblins. "We have much gold for those who are friends. Those who aren't friends will get punished by mighty fire we possess.". Shel decides to push it a bit further, hoping to woo their favor by declaring herself a master of the flame. "I am Princess of Fire. I melt faces of my enemies with holy flames," she notes, holding her Staff of Flame over her head.

OOC: diplomacy roll 25.



Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+14=34 ; d20+13=33 ;
Wednesday January 4th, 2017 9:58:03 PM

Alleah isn't ready to drop her goblin disguise just yet. She takes a seat near the fire and other goblins and keeps quiet.

She looks about the nearby surroundings, trying to get a feel for the situation. Do they suspect her of not being a goblin just yet?

Alleah reaches in to her kit and finds the souvenir she collected from the Belly Buster: A soft, doughy cake drizzled with caramel and sugar (*Per post 24/08/2016). She places it on the ground in front of her and the other goblins. "Look what I found" she says in common "Who wants?".

If anyone drops their hat she will try to casually pick it up and wear it herself.

-------------------------
Perception: 34
Sense Motive: 33


Pressi (Melvin) - AC 21, HP 58, CMD 25 
Thursday January 5th, 2017 10:19:41 AM

Pressi's eyes swiveled as "Bombo," trying to figure out what he is on about. It didn't seem like disguising their particular names was the issue. (At any event, she already gave her name, so....)

She also cringes as Murphy and Shel build on to her earlier threats, wondering if they need to back off a little. Instead, she says "We understand your concerns but the fact that they're deciding to enslave or eat us raises the possibility we aren't with them, just a little.... By the way, among other reasons you shouldn't tell on us, don't think that the giants will ever make you anything but slaves. When they're done with us, they'll come for you first chance they get.

"You see, I speak from existence as..." Pressi talked through the loud groans and eye rolls from her team as she brought up her sad and lonely past. Again. I don't remember which of her teammates reminds her that she can do the sad past thing only once per day, but I'm sure one of them will.

"Why don't we start with something simple. I know none of you had a choice but to be here. Why don't you tell us a bit about how you live, and how they treat and see you."

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Thursday January 5th, 2017 4:56:12 PM

Sky sits with his back facing the ogre that is looking at them. Meko lays on the ground in front of sky, protecting him, eyeing the goblins.

Threatening us will only bring trouble for everyone, do yourself a favor, eat some cake we've brought and answer our questions.

My name is Humble, and my pet Sickle. He will do as I say, unless he feels threatened.


DM Mark - The Magnificent Seven  d20+1=15 ; d20+1=17 ; d20+1=14 ; d20+1=15 ; d20+1=11 ; d20+1=20 ; d20+1=17 ; d6=6 ; d6=5 ; d20=13 ;
Thursday January 5th, 2017 5:36:48 PM

Kezzem seeks to spin a tale to catch the attention of the goblins there. He gets a bunch of blank looks (all of them saved!). One of the goblins asks, “so, did them cloud giants eat Jack an Jill? They was dead and crippled, so the giant shoulda jes eat em. An what’s a cloud giant?”

Bliss catches the attention of a couple that want to try his yo-yo. One want’s to trade you his dung hat for the yo-yo. Another asks, “Why you so small? Ain’t never seen no goblin small as you.” Another replies, “He can’t be no goblin kid. He’d still be in the pen wid the others at that size.” “It look like a goblin, but mebe it’s sumpin else.”

Shel also has a couple admirers. “OK there princess - show us some fire!” “Yeah, heh heh, fire! We wants fire!”

Alleah manages to grab one of the two hats meant for Gutplug and Bizig and puts it on her head. She can tell right away it’s made from dung. Yech. As she pulls out her cake, she becomes rather popular, and some begin to fight over who gets the cake.

Murphy points out the folly of antagonizing the wolf or it’s owner. At his mention of the orc, one of the goblin yells, “YEAH, LOOK ALL YA WANT YA JERKFACE. WE GOT STUFF YOU AIN’T GOT, AN YER NOT ….mmmphfff.” He’s quickly tackled by two of his friends. “Shuddup you idiot. We’re not sharing no gold or cake with those lugs.” The orc continues to stand and look your direction, seeming to be deciding what to do.

Shel and Murphy’s threats catch the attention of some there, and they take a step back from the newcomers. The goblin with the one eye still has his knife out and says, “Yeah, make yer threats. I got 99 problems, but you ain’t one. Show us this money.”

Pressi launches into her sad childhood. The small one named Scabby says, “Wah, wah, wah. You had to dance and you got caught stealin. Boooooring. Socket’s right - somebody said sumpthin about money. Show me the money, an whadya want fer it? An if you threaten us again, I’ll call them orcs over here an you an yer wolf kin try to cut a deal wid dem. They not nice like us!”

“Speak up an be quick about it!"

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Thursday January 5th, 2017 8:12:51 PM


Bliss doesn't trade away his yo-yo. "Nope, mine!" he says.

When they ask what he is, Bliss says, "I'm a hero is what, and a giant-slayer! And we're looking to kill some giants. First question, who's the king of the giants around here, or the chiefs anyways? And where can we find them?"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday January 5th, 2017 9:31:05 PM

Shel pulls out 20 gold from her coin purse. Here is more gold. If we get away from all these here biguns, I will demonstrate my powers over fire for you. Keep answering our questions and take the gold and I'll prove I'm nothing about my fire power!"

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+9=22 ;
Thursday January 5th, 2017 10:21:49 PM

Alleah mutters a silent prayer to her deity. No doubt a prayer she never imagined needing to make: "Please Wardd, if you're listening, let this be animal dung on my head"

The alternatives (goblin, orc or giant poo) are enough to make her want to retch.

She uses her bare hands to tear chunks from the cake and hands them to any nearby goblins. "Why we party?"

Alleah's not quite sure how her disguise is going; whether they believe her to be a goblin or not. She refrains from answering the one eyed goblin - or Scabby.

Knowledge Nature: 22 (to try and ID the manure on her head. Or at least, whether it came from a herbivore)

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Friday January 6th, 2017 11:09:40 AM

Pressi frowned, the mess and stupidity clearly getting to her.

"Very well, why don't you name a price. I'm curious as to what you think you can actually get from your clearly benevolent masters, but I assure you that we can easily match it."

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (0/2 cast)  d20+11=16 ;
Friday January 6th, 2017 12:22:32 PM

Perform (oratory): 16.

Kezzem continues his tale for the goblins.

"Four giants did pursue Jack and Jill down the beanstalk. That's when all the king's horses and all the king's men arrived to battle the giants. They were unable to save pour jack, who they cooked up for breakfast with some golden eggs, but the king's horses and the king's men fought valiantly and managed to drive them off before they could get Jill too."

"Cloud giants are giants that live in the clouds and their farts make thunder."

Murphy (Kim) AC 15 HP 66/66 CMD 17  d20+22=30 ;
Friday January 6th, 2017 5:10:29 PM


"It was you who started with the threats. Maybe we both can drop threats, and just talk."

As others are talking, Murphy reaches into his haversack and extracts a half round of cheese. He cuts about a pound and a half of it into roughly equal pieces - enough for one for each person present, and leaving about a pound left over, which he returns to his haversack. "Parties need food. This is cow cheese. Some people like it, some don't" He puts his knife away, with the cheese resting on the outside of a bag. He sticks 5 gold pieces in each of the pieces for the goblins, and passes the slices around to halflings and goblins alike.

Murphy laughs at Kezzem's story, especially the cloud giant effects. "Ah, poor Jack. Not quite nimble nor quick enough."

"So, what's going on around here?"

[Perception 30]

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Friday January 6th, 2017 9:33:34 PM

Bliss is a little annoyed at being ignored.

"Look! I asked, who's the king of the giants around here, or the chiefs anyways? And where can we find them?"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday January 6th, 2017 10:01:05 PM

"They might not even know who the giant bosses are, you know. They are only little Goblins, and the giants might not trust them with that kind of useful information," Shel says as she begins moving the 20 gold back to her pocket. Maybe some reverse psychology will work, she ponders.

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18  d20+12=14 ;
Saturday January 7th, 2017 1:25:45 AM

this is going to get ugly...

Sky looks at the orc staring at them for a split second. Pats Meko on the head, whispering get ready, we won't have this party for long

Sky takes the piece of cake offered and gives it to Meko. Shaking his head as the wolf scarfs down the cake, put your knife away, and let's have a good time. Trade what you know for the gold or this could get bad for everyone. Gold does nothing for a slave or dead man... looking at the goblin with the knife drawn, his hand rests on his sword hilt, Meko gives a low growl while eyeing the threating goblin.
_____________
Perception-12


DM Mark - The Magnificent Seven 
Sunday January 8th, 2017 7:33:01 PM

Shel offers more gold. She holds out 20 GP, and get’s some startled stares from the other goblins. With her off to show her fire power, the fat one named Bungleak says, “Hey, show us your fire power on those orcs! Those guys are jerks - burn ‘em, burn ‘em!”

Alleah’s sharp eye can see that from the fiber in the hat, they are likely made from the dung of herbivorous animals. It’s mostly dried. Mostly. She tries not to think about it too much. The goblins greedily fall on the cake she offers. Sky grabs a bit for Meko.

Kezzem continues with a story the goblins cannot follow, and he gets puzzled looks. When he mentions the cloud giant farts, and they seem interested again.

Murphy hands out hunks of cheese to all the 7 real goblins there (not to those in goblin disguises.) His sharp ears pick up their reactions. “Why’d he put the gold in the cheese?” “I dunno. Jes take it. Halflings ain’t too smart.”

Sky tells them there will be no problem so long as the goblins don’t make it a problem.

Bliss feels like he being ignored. “What’s you problem pipsqueak? We ain’t ingoring you none. Make with the gold an we can talk.”

Muphy passed 35 gold. Shel begins taking back her 20 gold.

Pressi tells them to name a price, and after some back and forth, below is what your gold will buy you. This will be in addition to the 10 GP you gave to Bizig. If pressed, he will assert it was a finder’s fee.

10 GP total - the attention and agreement that all there will remain silent about the halflings (probably.)
20 GP total - Highlight to display spoiler: {”Yeah, you may be a threat to me, but I agree you’re no threat to these bigguns. They certainly are worried about their safety from you - they don’t take halflings very seriously.”}
40 GP total - Highlight to display spoiler: {”Us goblins and maybe even the orcs would jump at the chance to escape these stupid ogres and giants. I hate those jerks. But they gots food and they’d probably hunt is down if’n we left. So here we are. But don't’ count on us raising a hand against ‘em. They kin squash us flat!”}
50 GP total - Highlight to display spoiler: {”Who’s in charge? I don’t care, long as they’re not beatin on me. Most these jerks favor Dolp or Hairshirt. Dolp’s in that cave way over there. Hairshirt’s in a cave on the others side. I’d steer clear of both of ‘em. They don’t care nuthin for us, an’ll smash us little folk without a thought.”}
70 GP total - Highlight to display spoiler: {”Dolp? He’s just another jerk hill giant, an’ he gots more followers here. We think he’s the leader. I hear that rotten Hairshirt is a massive Stone Giant. Ooooh, he’s a bad one he is.”}
80 GP total - Highlight to display spoiler: {”What do they want with you little folk? Beat’s me. Rumor is that Dolp jus’ wants to raid you folks now and then for goods an’, er, food when they need it. I hear that Hairshirt wants to rules the Crescent Valley, an be the boss o all you little folk.}
100 GP total - Highlight to display spoiler: {”There’s lots of giants here - different types, an different clans. If’n they didn’t have Dolp an Hairshirt, who knows what would happen? Seems like they’re all only here cuz of these two. I don’t wanna be here now, but I sure don’t wanna be here if there nobody in charge. We’d be et fer sure - after they was done whompin on each other!”}

Murphy (Kim) AC 15 HP 66/66 CMD 17 
Monday January 9th, 2017 5:58:55 AM


"Right. The cheese is for the party we're supposed to be celebrating. The gold in the cheese is for you, in partial payment for working with us." As he talked, Murphy takes out another 35 gp. "Here's some more payment," and he divides it into 7 stacks of 5 gp each, which he lays out before him. He steps back and allows them to each take a stack. "And, if you tell us pretty near everything, here's even more." He counts out another 35 (these additions, plus the cheese-delivered 35, make 105 gp - 15 each). This he does not give them yet. "Talk, tell the truth, and if I'm satisfied, only then do I give it."

"We protect people from giants. You are afraid of them. Makes sense. They are strong, and don't care about hurting us lil'uns. Do you recall that we kill giants? We've take out several in the past few days. Now, we don't want to kill them all - can't really do that, anyhow. Besides, I have some friends who are giants, and an ogre or two, likewise. But we want to make sure that these giants don't try to come down and take over our homes, and bring terror to our children."

"Tell us what you know - and know that if you accept this gold, you and we are allies. That means no rattin' on each other. We have ways of knowing."

He lets them talk for a while. After they have done so to a fair extent, he adds, "Now, how can someone get in to see where Dolp is - without getting squished?" He takes out yet one more stack of coins. He doesn't count it, but there should be about 50. "This is for whoever can come up with a plan - if the plan seems good and sound. Also, some of this I can place elsewhere where you can get it later. I'm pretty good at keeping my promises. You might not want to be caught with too much gold on you all at once."

He also considers the orcs. "She could burn 'em easy, sure, Bungleak, but we don't want to draw too much attention yet. Work with us, though, and you'll learn what we can do. You might get good stories you can tell your children some day. Or brag about to your friends - and enemies."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Monday January 9th, 2017 6:20:39 AM

Should Murphy look towards Alleah, she will nod, indicating she too will contribute to the gold pieces. She still doesn't want to break goblin-disguise though.

Alleah smiles to the goblins eating the cake. She had considered eating some herself just to fit in. But the last thing she touched with her hands - apart form the cake - was the still drying dung hat. This would be one of those occasions where washing your hands before eating would be recommended.

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (0/2 cast) 
Monday January 9th, 2017 12:28:14 PM

"What other types of giants are her besides hill and stone giants?" asks Kezzem. "No cloud giants, I take it. We would hear their farts."

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Monday January 9th, 2017 3:43:29 PM

Pressi thought about what the goblins told them as Murphy and Alleah began to shell out the necessary prices.

Dolp's system made sense. Grab a bunch of towns that you expect will be an easy fight and farm them until they are fallow. Short sighted and quite common. She still couldn't understand Hairshirt's position if they truly didn't fear halflings. Sure, some people want land and power for its own sake, but still....

The disagreement was subtle but clear. Dolp's men could not eat if Hairshirt wins and disrupts that farm system. And if Dolp gets his farm, Hairshirt doesn't get the glory. So, why even work together at all. If the fight is so easy, why make an alliance?

Pressi prepared to take out some more coins. "Is there a historian on this site? Someone who could tell us about hill-stone relationships or about how Dolp and Hairshirt even met?"


DM Mark - The Magnificent Seven  d100=49 ; d6=2 ; d6=3 ;
Monday January 9th, 2017 6:16:24 PM

Murphy adds more gold to the offer, and tries to establish a rapport with the goblins posing the giants as a common enemy. He asks “how can someone get in to see where Dolp is - without getting squished?” He offers more gold if the goblins can come up with a good plan for this.

They begin to fall all over each other to come up with a plan. None of these “plans” make much sense. They’re based on you tunneling through stone, or strapping yourselves to wolves, or standing on each others shoulders under a large cloak to look like giants. You have not stumbled upon the brightest tacticians in this valley.

Alleah tries to convey to Murphy her general agreement, but want’s to still be seen as one of the goblins. She considers eating the cake along with the others, but decides against it after handling the dung hat she wears.

Kezzem asks about what other sorts of giants may be here.

Pressi asks “"Is there a historian on this site? Someone who could tell us about hill-stone relationships or about how Dolp and Hairshirt even met?"

The one-eyed goblin named Socket lowers his knife, “What’s a histrian? Izzat a kind o giant?”
“I don’t even want to know about no hill giants and stone giants in no relationship.”
“Yeah, Dolp an Hairshirt ain’t boyfriends or nuthin.”

The goblins seem excited to tell you all the giants they’ve seen or have heard that others saw.
“Hmmm. I seen a white one. And a lumpy red one.”
“An I seen a green giant here in the valley!”
“I talked to a guy that saw two giants that was ghost giants.”
“I hear there was giant bears too!” “There’s lots of grey ones here, an brown ones!”
“They all fart.”
“Well, duh - everybody farts!”

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Monday January 9th, 2017 6:51:21 PM


Bliss talks in Sylvan to Murphy and anyone else who can understand, and everyone else can talk Halfling. That way we can have a private conversation.

Bliss's idea is that an assassination team sneaks into one cave and takes out one giant leader, then escapes. Then everyone else goes for the other leader. Once both are dead, we hightail it out of there.

[See email for more details.]

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday January 9th, 2017 8:49:57 PM

Shel nods at Bliss. "I don't think we can get both of hem at once. I think we focus on one, make it look like the other did it, and hopefully have of these giants get mad and go home. We run away, then we figure out a plan to deal with ththe other boss in a day or two. It'll take all of us to beat a stone giant, they are gen bigger than those hill giants!"

She turns to her goblin 'friends.' "I'd be happy to call down fire on the orcs. But we have to be sneaky now. If you hide and watch, before long, there will be plenty of fire flying around."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Tuesday January 10th, 2017 2:45:49 AM

Alleah nods and tries to hide a grin at Shel's comments. Focusing on one giant at a time certainly made sense.

"Things could get dangerous. Clumsy giants might squash goblins. Perhaps goblins should go somewhere safe? " Alleah says to the goblins near her.

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Tuesday January 10th, 2017 9:05:50 AM


Bliss clarifies his idea. Team A is the assault team, who sneaks in and attacks the giant leader. Team B is the covert team, who stays hidden the whole time and provides support and distraction. Bliss's idea is for the assault team to stealth in and flank the leader, then sneak attack with surprise. Bliss as an eagle or a tengu flanks with one rogue; Sky flanks with the other. With luck, the leader goes down in one or two rounds. Then Bliss HiPSs out of there, two rogues use a potion and an injectable of invisibility and sneak out, and maybe Shel casts Invisibility on Sky and he (and everyone) stealths out. A parting confusion spell as the assault team departs may help!

Murphy (Kim) AC 15 HP 66/66 CMD 17 
Tuesday January 10th, 2017 9:10:28 AM

Taking the cue from Bliss, Murphy responds in Sylvan, then in halfling to the rest of the crew, plus some common sprinkled in here and there.

The gist of it is that we go first against Dolp, see how that goes, then decide what needs to be done after that. "It's the hill giants who want to eat us all."

In halfling & sylvan he lays out some ideas.

To the goblins, and his friends, he adds, "Great risk can bring great reward. If a few of you were to help us gain access, and also serve to distract the biguns, we would be very happy to give even greater reward."

He asks whether there are any goblin dogs around. If so, he posits he might be able to get into the hill giants' caves while serving as a mount for someone.

He tells the group he might be able to do one more scouting run, then would like to get some sleep in preparation for a mission on the morrow.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Tuesday January 10th, 2017 11:32:15 AM

Pressi shook her head, wondering how many blows to the head she would need. Even the dojo meath ads weren't this bad.

"Ok, let's try this. Is there anyone in the camp who's called a, what did the ogre call me, talky man? Someone who speaks like me or who runs around with paper or maybe wears something over his eyes? Maybe someone who told everyone where in the camp where to go or watched everyone move around?"

To the fact that everyone began to coalesce around the assassination, Pressi stared appalled. "I cannot believe what I am hearing. We are talking about sneaking up on and killing a living being, probably unarmed and helpless because it can't be a fair fight, in the hopes of sparking a civil war. What you are suggesting is far more evil and dishonorable than anything we've ever done, that Cameron ever did. You're literally taking a page from my mother's playbook. Why not stab him with slow acting poison, she'd ask.

"Not that I have a good alternative off the top of my head, but how can you not even hesitate at this? How can this not be a line we have crossed?"

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Tuesday January 10th, 2017 11:35:37 AM

OOC : Pressi will go along with the plan, but I need to put out her objections.

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Tuesday January 10th, 2017 12:37:32 PM

Sky shakes his head, defenseless giant, a war lord of sorts. You can't be serious... The leader of a people who would eat you, your mother an any children you may have as well. And you say were being evil because we want to kill these cannabels before they eat and enslave us!? I think we would be hero's.

Sky is blown away. He cannot even begin to understand Pressi's moral squabble. All said in halfling,

I just don't understand how we plan on keeping anyone who hears the battle out of the room were fighting in. Surely the guards or others right outside the cave will hear what's going on. We'd be ambushed and stuck.

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (0/2 cast)  d20+11=17 ;
Tuesday January 10th, 2017 12:52:57 PM

Sense Motive on our new goblin buddies: 17



DM Mark - The Magnificent Seven 
Tuesday January 10th, 2017 5:16:28 PM

The giant/ogre/orc/goblin camps are all pretty loud. The giants are the loudest of all. Occasionally you see a goblin go flying through the air. You’re guessing these not any of nature’s creatures within a mile of here.

The party begins to discuss plans in languages the goblins do not seem to understand. Mostly, they seem to give you puzzled looks and ask what you’re saying. Bungleak makes fun of the words. But the one they called Scabby seems to be listening and trying to understand what’s being said. Kezzem can sense, Highlight to display spoiler: {Scabby has little idea what’s being said, but he seems to be one of the smarter goblins here and is trying to sort out these strange words.}

Some things are also said directly to the goblins there. Shel says she’ll unleash fire later. Alleah suggests “Perhaps goblins should go somewhere safe?” Murphy promises reward if they help. He ask if there are goblin dogs around because he could pose as a goblin dog. Pressi wants to know about a “talky man? Someone who speaks like me or who runs around with paper or maybe wears something over his eyes?”

“Somewhere safe? Why? What’s gonna happen? We’re safe here - ain’t we?”
“Yeah, we don’t want no part of what yous planning. But you kin kill all the folks here you want!”
“Yeah, we kin help clean up! We’ll take a reward fer that!”
“What kind reward?”
“Hey! Where’s my hat? Sumbody gots my hat!”
“You don’t look like no goblin dog. There’s some here - I think the Oozing Boil Tribe gots sum wit em.”
“Ugh - those guys are gross!”
“Wat’s a talky man?”
“A guy with papers on his eyes? Who wears papers on his eyes?”
“AWWWRIGHT. EVERYBODY FREEZE! NOBODY GOES NO WHERES TIL I GETS MY HAT BACK!”

The party continues discussing plans. That stupid orc is still standing up, looking over at the group.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday January 10th, 2017 7:16:19 PM

"Yes, let's take them one at a time and do it quietly. Maybe our goblin friends can make a distraction for us to keep attention away. And what's with that orc staring at us? I'm afraid he thinks something is up. No plan will work if he rats us out first!"

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+9=19 ; d20+9=26 ;
Wednesday January 11th, 2017 5:38:11 AM

"I likes the hat. Can I keeps it? You can haves food if you wants" Alleah bats her gobliny eyes at the hatless goblin, and takes a large chunk of fresh meat from her kit. She holds it out to him.

"So, do giants and orcses sleep at night?"

----------------------
Diplomacy: 19 to keep the hat in exchange for some meat
Knowl Nature: 26 to determine whether the giants and orcs are nocturnal

Cake and meat removed from PC sheet


Pressi (Melvin) - AC 21, HP 58, CMD 25 
Wednesday January 11th, 2017 9:35:08 AM

Pressi decided to let the subject drop. If anyone on the giant side cared about strategy or knowledge, it wasn't here.

Pressi asks about the general strategy. Are they framing each side or just keeping their involvement secret.

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (0/2 cast) 
Wednesday January 11th, 2017 1:07:12 PM

"For the love of the gods, woman, give the man his hat back !" says Kezzem.

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Wednesday January 11th, 2017 1:19:59 PM

One more scouting mission maybe of some help. Be careful though

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Wednesday January 11th, 2017 1:52:38 PM


Bliss tries to firm up the plan.

He looks at the map and at the encampment. He investigates as to which cave is Hairshirt's Cave and which is Dolp's Cave. He looks at the cave mouths to find out how wide they are. He takes note of how far each is from the party's current goblin camp, and especially from each other. He ponders having to dash from one to the next, and checks the terrain between.

He goes over his proposed plan with his friends.

First, prep cast and buff.

Then, using stealth, Bliss, Sky, Pressi, and Kezzem sneak deep into Hairshirt's Cave. Mookie, Alleah, Shel, and Murphy stay in the opening to the cave, either invisible or hiding in an inconspicuous animal or goblin form.

Bliss, Sky, Pressi, and Kezzem locate Hairshirt and Bliss alerts Mookie. Mookie passes on the word, and Alleah casts Silence, Murphy casts Summons, Shel casts as she sees fit. The four insiders flank and attack Hairshirt (Bliss with the tuning fork). They keep on attacking until Hairshirt is dead or blipped away. Then they use invisibility (potions, injectable) and HiPS to get out.

The party rushes over to the next cave, rinses, and repeats on Dolp. Then escapes.

Thoughts?

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday January 11th, 2017 8:31:36 PM

"I still think taking on two of those biguns that close in time isn't a great idea. I say we see how the first one goes and then we can decide if we are okay with trying for the next one." Shel hoped the others couldn't tell how scared she was having to go up against the two giant leaders and whatever bodyguards they had with them.

DM Mark - The Magnificent Seven  d20=1 d20=6
Wednesday January 11th, 2017 10:54:21 PM

The group continues to discuss plans.

Shel is becoming suspicious of the orc who seem to think something is suspicious. The orc eventually loses interest, but continues to glance over your direction from time to time.

Bizig can see that Shel is concerned. “Yeah, what’s with that orc anyway?”

Alleah does her best to persuade the agitated goblin to let her keep the hat. Kezzem just want’s the hat discussion to end. The goblin responds, “Hmmm. I let you keep it for 5 gold. Orrrrrr, for jes a big smooth for Knockhead.” And with that, he steps up to Alleah, puckers his lips, and closes his eyes waiting expectantly.

She asks if giants and orcs sleep at night. Scabby says, “Orcs an goblins usually sleep durin the day, and giants usually sleep at night, But these giants seem to stay up pretty late. We goblins jes try to catch sleep where we can, in between bein bossed around.”

Then Scabby yells, “YEAH, KEEP LOOKING YA STOOOOOOPID ORC. THERE MORE OF US NOW, AN WE’LL KICK YER...ooof, mrmphh.” He’s quickly tackled and silenced again. The orc seems to pay little mind to this.

Bliss looks at the map and around the camp. He asks about Dolp’s and Hairshirt’s caves. Gutplug points to a cave entrance about 200 feet away wide. The entrance looks to be about 20’ wide, and a fire burns near it’s entrance. “That where Dolp the dope is. Hairshirt across that way.” Bliss looks where he’s pointing on the other side of the valley about a half a mile across.

Bliss looks across the valley at all the campfires, with creatures moving here and there, the giants towering over the orcs and goblins, and the ogres somewhere in between. There seems to be a fair amount of activity, with the littler creatures serving or being kicked around by the larger. He can’t really make our where it is - but it’s somewhere over there.



Murphy (Kim) AC 15 HP 66/66 CMD 17 [posted before DM post up] 
Wednesday January 11th, 2017 11:02:02 PM

Murphy addresses Pressi's question. "The leader of the hill giants 'helpless'? Press, he would render you, and me, and our friends, our families, snacks for himself and for those he rules. I saw a halfling roasting on a spit in the entrance to Dolp's cave complex. On the opposite side, the entrance to Hairshirt's place, was a halfling partially cut up, getting ready to cook.

"Can you or someone else come up with another way, a better way, to keep these armies from descending on our valley? If you have a better suggestion, you have my ear.

"But if not, then, yes, I will do what I can to render him beyond help entire. We are at war - the early stages. His people murder ours now daily. Recall what Alleah told us of Gloklor's thoughts? His heart was not turning away from evil. I call it killing an enemy leader who wants to eat us and ours by available means. And, we may not succeed - nothing is completely certain about this endeavor.

"Others now face additional dangers from another whom we were shy of killing. The necromancer. I've not seen any signs of his presence as of yet, but we already know he is somehow wrapped up in this - and has it out for us specifically, despite the mercy shown him."

"Now, there is one thing I see about the giants. They have a voracious hunger. Look at how they have wasted this valley - and some ogres wanted to eat our small friend. And regarding fair fights - are a few thousand giants and other biguns, and even those closer to our size - a fair fight against our valley? I mean, maybe it is, but will the giants be looking for 'fair'? Fair to me signifies that we win. Winning sooner is better than winning later. War is inherently NOT fair.

"Our valley is verdant and productive. We have the ability to harvest far more food than our own people can eat. If I thought the giants were smart enough - and reliable enough - I would be fine with attempting to convince them to trade with us, rather than to raid us.

"What we need to do, though, with these evil giants, is to throw them into confusion. There are not too many better ways of confusing someone than to cut off their head. Maybe the heads of their second and third in command, as well. Doing so may help stop this war at its early stages, rather than letting it develop at the pace the rapacious biguns want.

"We need to give our wizards time to rebuild the tower."

Then, he says, "Who wants to go with me to kick the orc in the shins? Or - hey, I know. Let's have him join in on our plan. Don't worry, guys, there won't be any cut in pay for you. I have an idea or two for him."

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18 
Wednesday January 11th, 2017 11:33:30 PM

Sky thinks and thinks and thinks...

maybe we should alert the town, have our army create the diversion we need to take out the leaders?

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (0/2 cast)  d20+11=24 ;
Thursday January 12th, 2017 12:10:59 AM

"Have you heard of the goblin gal,
She stole a hat from her pal,
He wanted it back,
Or some lips to smack,
For a smooch is good for morale."

Perform (oratory): 24.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20=18 ; d20=14 ; d20+13=14 ; d20+13=31 ;
Thursday January 12th, 2017 3:03:30 AM

Kissing a goblin wasn't exactly on Alleah's list of things to do today, and she shoots a wicked glance at Kezzem. He was very quick witted that one.

Alleah leans in close to Knockhead. Close enough that she can smell ... something. She stops short and then softly speaks as she places a finger to his lips "If Knockhead wants kiss, Knockhead needs to help halflings get to Dolp"

-----------------
OOC: Alleah isn't bluffing. A small peck on the lips might be worth safe passage to the giant.

Alleah will use her Touch of Luck ability just in case.

I have NO idea what sort of roll to make here! Either Diplomacy (18 + 9 = 27) or Untrained Profession Courtesan (18 + 6 = 24)
Sense Motive: 31


Murphy (Kim) AC 15 HP 66/66 CMD 17 
Thursday January 12th, 2017 5:28:59 AM


Murphy nods at Shel's comment. "Let's focus on Dolp," Murphy says to Bliss. "I'm picturing us hustling across several hundred yards to get to the other caves, then having giants and others pouring out of the first caves when we're about halfway across, alerting the whole valley to our presence. Unless we manage to carry this whole thing out in an exceedingly stealthy fashion, and his demise is not learned for a good amount of time... getting ourselves to a safe place is high on my list of Good Ideas." He pauses, then adds, "B'sides, Hairshirt only wants a few of us et. The rest of us he wants as slaves. Dolp wants to eat up all of us."

He does say he is not fully opposed to the idea of taking them both out. He just is trying to figure out how it could work. Also, Murphy is rather keen on accompanying the crew into the inner sanctum, rather than hanging out near the cavern entrance.

He continues, "I think it would be good to stick close enough to gauge the spreading reactions to the loss of their leader."

"Look, friends, since the giants are staying up late, how about if I, or if I and one other, scout more deeply into the cave complex. Giants were streaming in and out of the caves earlier, but when I went there earlier, for some reason the place was closed up, and no one was entering or exiting. If I could go again, invisible, get further inside, then, we might be able to come up with a better plan, and try to execute that plan in the morning."

He speaks with the goblins. "Hey, Scabby - you seem to have a good noggin. Most of the goblins I know usually just speak the goblin tongue. How come you all speak in Common? Do most of the people around here - orcs, giants, ogres - speak Common most of the time?"

"Pressi - tell me what you think of this. We take the letter we got, and deliver it to Dolp. You deliver it, and I hang on your shoulder as a bat. You go in one of your disguises. You tell him that Hairshirt has it out for him, and just plans on getting rid of him after taking over the valley. Right, there are a lot of problems with that idea. But, what do you think?" Speaking in halfling, he does not hide the conversation from others, so they can comment too. [The contents of the letter are at Murphy's post of Thursday November 24th, 2016 2:15:30 AM]

He grins as Alleah is faced with her dilemma, and Kezzem 'helps' in his unique way.

He answers Sky, "A potential idea, but I fear those folks are too many days away. I figure we have maybe 12 to 24 hours in which to act, and then escape."

Murphy thinks back to his flyovers of the area, working to recall a few potential hiding places that their team can go to. He knows the goblins would like to get away from the ogres, orcs, and giants. How might they be able to help effect their escape, as well?

"What part of the Scab are you from? How far away is it? What's your tribe called?" he asks Scabby - or whoever seems apt enough to answer.

[Perception:34 - keeping an occasional eye on the orc, and general surroundings. If the orc makes to leave, he will suggest some people join him in persuading the orc to join up with them in common cause.]

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Thursday January 12th, 2017 4:22:31 PM

Ooc: barely time to check in.

Pressi lets you know she is up for anything.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday January 12th, 2017 8:03:33 PM

Shel nods. "Let's get one. After that, if the giants don't hear us or if it goes really easily, we can scoot right over and try to take out the next one. If we can only get one, we can still scrawl up a nasty message and try to break up with happy giant gathering. But, I'm ready! Let's go take him out!"

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Thursday January 12th, 2017 10:16:05 PM

To Murphy's and Skye's pleas, Pressi fell silent and conflicted. "I just hope that one day our enemies don't say the same of us."

Ooc: as discussed off board, some of Pressi's concerns stem from misunderstandings in what the team intends.

She considers and shares some of the abilities that she has. Decent or high rogue skills. One hour as a goblin, orc or ogre child. A single use charm person bracelet and she's guessing Dolp doesn't have the brain to resist it. And her greatest asset of being a far shameless liar than Kezzem dares to dream.

She considers engaging with the orc now but decides against it.

DM Mark - The Magnificent Seven 
Thursday January 12th, 2017 10:45:55 PM

The group continues to discuss plans. It’s still noisy down there in the valley.

Murphy experiences an unpleasant sense of deja vu as he suggests going alone into the giant’s cave. He asks Scabby why these goblins all seem to know common. “You mean human? Well, we lived near sum humans. The ones that leant to speak human was makin more money. Before you know it all these jerks was speaking human.”

Murphy also wants to know where these goblins are from. “The scab? We’s not from no scab. But they call me Scabby, so youse jes confused. We lived in a place called the Bottoms. It wus near a stream, an it gots a little floody sometimes. Our tribe was the Bottoms. We left those buttscratchers to seeks our fortune. That ain’t turned out so well - until today that is.”

As for places to hide, the caves here seem mostly occupied, but back a couple miles, there were some places Murphy recalls that the party could perhaps hide in safety. Perhaps.

Aleah attempts to use her gobliny wiles to sway Knockhead, suggesting that if he want’s a kiss, he needs to help them get to Dolp. She is very persuasive, swaying her little goblin hips like that. Knockhead opens his eyes, and scratches his groin as he thinks for a minute, which seems to be an effort. The thinking, not the scratching. Then he says, “I kin lead ya there, but I ain’t goin in. Youse crazy if you think you little ones can take out a giant. So, how bout that kiss then, eh? The big smooch gotta come before you git yerself kilt. An if you survive, mebee we kim make us some goblin babies!”

That orc that was looking your way seems to sit down again. At least you think so, cause you can’t really see him now.


Murphy (Kim) AC 15 HP 66/66 CMD 17 
Friday January 13th, 2017 3:40:12 AM

Murphy walks over to the orc. He has been keeping his eye on him, and figures it's time to engage. He invites any who wish to come with him to come. He walks briskly and with a slight limp. Ever so slight. He screws up his face a little, the jaw moved to the right somewhat, the right side of his lower lip dropping down a little. When he gets there, he puts his hands on his hips and asks in 'human' - "What do you want?"

However, if the orc is slinking off, he casts longstrider, then hustles up to him. And does as described above.

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (0/2 cast) 
Friday January 13th, 2017 7:32:20 AM

"And this is why you don't take a fellow's hat, Alleah."

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (0/2 cast)  d20+13=30 ;
Friday January 13th, 2017 8:15:47 AM

"Pst, Knucklehead, come here. You can't go straight with the baby-making. Girls get scarred off by that stuff. You've got to romance her first. Gifts are a good start, like a bunch of dead flowers or a box of rat droppings! Also, girls love compliments. Tell her how bulbous her head is or how bad she smells! Also, you've got to take care of yourself. Cover yourself in animal musk and whatever you do, don't bathe. You don't want to wash off that masculine stench. It drives the girls crazy!"

Bluff: 30 for Cyrano de Kezzem.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Friday January 13th, 2017 8:34:58 AM

"BABIES!?!" Alleah's a little in shock "I had always pictured settling down with someone filthy, stinking rich. Unfortunately Knucklehead is just filthy and stinking"

"Fine! One quick peck and then you take me to giants" Keeping her lips firmly closed, Alleah plants a quick peck on Knucklehead. In the back of her mind she considers whether it will take a remove poison or remove disease spell to get clean again.

Feeling she has done her part to foster goblin relations, Alleah folds her arms and waits for Knucklehead to lead the way.

DM Mark - Point of Clarification 
Friday January 13th, 2017 11:58:49 AM

I just want to make sure I fully understand. Murphy in halfling form intends to walk about 150' - into the midst of camps of goblins, ogres, orcs and giants - to seek out and confront an orc he has lost sight of? Do I have this correct? I can handle what ever you folks choose to do - I just want to make sure I understand.

Murphy (Kim) AC 15 HP 66/66 CMD 17 
Friday January 13th, 2017 2:03:18 PM


Okay, based upon the descriptions of the orc so far, the orc seems to be by himself. If that is not the case, then, no, he will not approach.

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle)  d20+12=29 ; d20+14=26 ; d20+14=28 ; d20+14=34 ; d20+14=28 ; d20+14=22 ; d20+14=16 ; d20+14=32 ; d20+14=25 ; d20+14=22 ; d20+14=16 ; d20+14=15 ;
Friday January 13th, 2017 3:36:31 PM


OOH! OOH! We're going!

Bliss declares, "Hold on a sec! Just a minute!" He stands in the middle of his friends AND hides in plain sight to be less noticeable. You can still hear his voice, however.

He rummages in his voluminous pants pockets and starts taking things out, activating items, and passing things around:

To Alleah -- Bliss hands her four scrolls of Magic Vestment (CL5). "Please read these on me, Mookie, Pressi, and Shel." (+1 AC for 5 hours)

To Murphy -- Bliss hands him four scrolls of Barkskin (CL6). "Please read these on me, Mookie, Pressi, and Shel." (+3 AC for 1 hour)

Bliss takes out his wand of Mage Armor and taps himself, Mookie, Shel, Pressi, Sky's Tiger, and Murphy with it. AND the goblin coming with them -- Alleah's boyfriend. Bleck! He says to Murphy, "It does not work with the armor you got on, but if you change to some other creature and your armor goes away, this spell should kick in." (+4 AC for 1 hour)

To Shel and Kezzem -- Bliss hands them each an Elixer of Hiding (+10 on stealth for an hour). "Drink this!" he commands.

To Pressi -- Bliss hands her his injectable potion of invisibility. "Use this after we kill the right giant!"

To Sky and Kezzem (and himself) -- Bliss reads a Bard scroll of Heroism. (+2 on to hits, saves, skills for 40 min)

Bliss also casts Reduce Person on Mookie and tells him to stick close to Alleah.

Use Magic Device Checks

Heroism on self (DC24): d20+12=29. All other UMD checks are at +2

Mage Armor (DC20) x7: d20+14=26 ; d20+14=28 ; d20+14=34 ; d20+14=28 ; d20+14=22 ; d20+14=16 ; d20+14=32 One miss, no nat 1s, no problem.

Heroism on Sky and Kezzem (DC24): UGH, a nat 1! Sorry Kezzem, no heroism for you! As a bard, you can read it yourself! roll 1d20+1 vs DC5, IIRC. Small chance of backfire if you fail.

Bliss takes the tuning fork of exile, if no one objects!!!

"Okay, NOW we can go in!" He goes over the plan again ... Everybody goes to the cave mouth. Bliss, Sky, Kezzem and Pressi enter the cave covertly. Maybe with 3 Invisibility spells from Shel cast before entering. Alleah, Murphy, and Shel stay at the cave mouth acting like goblins. Maybe Shel tags along after us a bit back? When the leader is located, Mookie alerts Alleah, Shel, and Murphy. Shel comes in at this point? Bliss, Sky, Pressi, and Kezzem attack! Alleah Silences the Cave Mouth. Murphy summons creatures to enter the cave as a distraction. After the leader is dead or exiled to the Plane of Air, Bliss HiPS, Pressi uses injectable Invisibility, Sky uses his potion of Invis, and Shel casts Invis on Kezzem. Then we all sneak out as Murphy and Alleah continue to send summoned monsters and obscuring mist into the cave. RIGHT??

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday January 13th, 2017 8:58:00 PM

Shel nods her head. "Bliss, I didn't know how good you were at war plans. Very impressive," she says. "I guess we are about ready. Alleah, please try and let me move into the cave before you cast the silence. If I get caught in it, I can't do anything helpful. One last thing before we go...what if the cave is a deep cavern, or if it has multiple levels? What then? Do we go grab Alleah and Murphy before the rest of us go that deep in?"

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Friday January 13th, 2017 10:42:23 PM

Pressi shrugged. "Ok, so we're doing this."


DM Mark - "OK, we're doing this."   d20=7 ; d20=18 ; d20=3 ; d20=10 ; d20=2 ; d20=13 ; d20=11 ; d20=14 ;
Saturday January 14th, 2017 12:36:46 AM

Kezzem warns Alleah not to take a Goblin’s hat again. Then he attempts to school Knucklehead on the finer points of romance. Knucklehead listens carefully, and then looks a bit confused. “You gots lot a rules. Halflings complicated, but not goblins! Knuuuuuklhead like Aleeeeeeah.”

Alleah is shocked at the proposal to producing babies, let alone goblin babies! She does agree to quick kiss. Knuckle head begins with a quick peck but grabs Alleah and plants a big, sloppy smooch. His grapple is not successful, however and she wriggles away. “Knucklehead really like Aleeeeah! So much that you can share Knucklehead’s pickle!” To her relief, he produces an actual pickle from his pocket. She can see it’s adorned with lint, dirt and hair. Knucklehead takes a bite, and offers the rest to Aleah. “Special for you! It all warty like you!”

As Knucklehead prepares to lead you to Dolp’s cave, Bliss breaks into a flurry of activity! He hands out 8 scrolls, uses 5 charge from his wand, hands out a potion, attempts to read two scrolls, and casts a spell on Mookie. As he does so, he lays out his plan. This takes about 2 minutes.

[ Do you all use the items Bliss hands out? If you do not state that you use an item, then you have not used it. I rely on you to keep track of spells and items used and their durations.]

Knucklehead again attempts to lead you all forward. “You halflings keep your hoods up and your heads down. If you get told to do sumpthin by somebody bigger n you, jes do it. If you pick a fight with anyone, yer on your own. Follow me.”

He adds sweetly, “come on Aleeeeeah,” as he attempts to hold her hand.

As you leave, you see that orc looking your direction, and then he looks back at the other goblins that remain behind.

You all manage to navigate along the edge of the encampment, which takes about 7 rounds. You move past some goblins, orcs and an ogre with no incident, though they do notice the wolf with you. Before you is a cave entrance 20’ wide. There is an encampment of ogres about 50’ away, but they seem to either not have noticed you, or they don’t care.

Peering into the cave, Bliss can see what looks to be two ogre guards that seem to be sleeping. This area contains a large fire with a roasted halfling near it keeping warm, and two large pots of some sort of broth simmering near the edge. There is a closed door at the end of this cave.

Here is your map.

Bliss (AC28, HP56) & Tiny Mookie (AC23, HP28) (Cayzle) 
Saturday January 14th, 2017 12:48:42 AM


As the party walks forward, Bliss notes that he does not think the ones going in the cave should go in very much away from the ones at the mouth. 50 ft maybe?

He notes who does not use his items.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+14=26 ;
Saturday January 14th, 2017 3:40:50 AM

Alleah will use the Magic Vestment scrolls as directed by Bliss. Being a cleric, she finds the spells quite easy to cast.

Not sure what the protocol here is, Alleah takes the lint covered vegetable in one hand (Knucklehead, that is) and the pickle in the other. She will stay beside Knucklehead and try to gauge from his reactions whether he believes her disguise: that she still looks like a goblin "For better or worse I guess. Oh I hope mom isn't watching me right now"

If he leads her forward, she will walk forward. He seems to know what to do at the moment.

-----------------
- Cast Magic Vestment using the scrolls provided by Bliss. No UMD check needed as they are on her cleric spell list
- Cast Comprehend Languages, Deathwatch and Message
- Perception: 26


Pressi (Melvin) - AC 21 (28), HP 58, CMD 25; magic vest, barkskin, mage armor  d20+18=25 ; d20+14=27 ; d20+5=9 ;
Sunday January 15th, 2017 3:32:40 PM


Pressi accepts the spells of Alleah and Murphy (I'm assuming he casts his) and Bliss, feeling herself getting rather more deflecty... deflectish? She also accepts the injection of invisibility for later use, and gives Bliss the tuning fork from the treasure pile.

To Alleah, Pressi remarks a warning. "The art of seduction to get what you want may seem all fun and games now. But sooner or later you are going to have to take that poor goblin's heart and rip it asunder, watching the light fall from his eyes. And that's when the real fun and games begins."

To Shel, "This silent treatment thing you are doing? It's going to get old fast."

-------------

At the entrance of the cave, she considers transforming into a goblin or orc. The latter would be better in a fight but not as stealthy. For the moment, she stays as is as she sneaks toward the entrance of the cave (stealth roll 25, perception 27 + 1 for traps). She also prepares for cases where she may have to talk her way out.

(Double move+sneak 30, to just outside the cave mouth, look for traps and other potential threats as she enters. Dungeoneering roll 9 made on the wall of the cave.)

------------------

Effects
Magic Vestment - +1 (enhancement) AC for 5 hours
Barkskin - +3 (natural) AC for 1 hour
Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets


Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (0/2 cast); Active Magic: Elixir of Hiding (+10 Ste  d20+1=10 ;
Sunday January 15th, 2017 6:04:48 PM

Kezzem rubs a tear from his eye as Knucklehead hands Alleah the pickle and calls her warty. "I'm so proud."

"Hey, stuff!" Kezzem reads the scroll Bliss gives him and drinks the elixir of hiding

Murphy (Kim) AC 16 (18 if leather armor removed, or shape changed) HP 66/66 CMD 17  d20+22=32 ;
Monday January 16th, 2017 4:55:32 AM

As Bliss launches into a flurry of preparation, Murphy decides to go along. He activates and reads those things Bliss requests of him. But he also comments. "Keep something in mind. I saw dead halflings in there. We may find some halflings alive. If so, part of our job is to tell whatever giants may be around that the cooks are trying a new marinade. 'That means some soaking sauce before cooking,' we can tell them. They want any halflings still alive to drink the sauce, eat the sauce, and soak in the sauce - alive. After a few hours of that, they can come back here for a feast. 'It'll make 'em even more tasty than halflings usually are. And we're supposed to take them to the marinade dunking pit.'"

He glances at Kezzem. "I have a few things with me suitable for marinade, so I could make a very small pit, y'know. I think you're rubbing off on my, anyway."

Returning so all hear his plan, he concludes on this topic, "So, got it? It's the halfling marinade rescue plan - if we find some alive that we can rescue. And, if we do, we work on getting them to safety."

"Another thing - when we get inside and accomplish our task, afterward, if noise has been made / perceived, we who are visible can run away as though in panic, flailing our arms, and screaming about what a horrible thing just happened, and shout for people to 'run for your lives!'" Murphy addes. "That's just a thought."

Meanwhile, he also casts a few spells, and readies a few things. A silk rope he prepares with several small loops that halfling limbs can go through if he needs to fly some people away in the form of a large avian creature, the far ends of the rope tied to his wild-shaped body, if the time comes.

He says to Sky, "Remember the fairy fire from the scarf to make the main guy pretty."

Murphy casts on himself longstrider 8 hours; freedom of movement 80 minutes

He asks Pressi whether she would like bear's endurance (8 minutes duration, +4 to Con - see link for other benefits) cast upon her before they enter. If she affirms so, he quietly casts that upon her before they reach the cave entrance.

Important caveat from Murphy
"And, yeah, we're not going to wait by the entrance, unless you're just in the other room - but will bring up the rear for a ways. Don't want you all going too far out of sight. Though, I suppose, being invisible, you'll be out of sight anyhow."
=================================
Anticipatory Spells

Be ready to cast:
Summon Swarm
Summon Nature's Ally I, II, III, IV
Obscuring Mist
Wind Wall
Air Walk
Flame Strike
Call Lightning
Gust of Wind
Speak with Animals
Expeditious Excavation [via Pearl of Power]
CLW

Active spells on Murphy:
Mage Armor - 60 minutes
Freedom of Movement - 80 minutes
Longstrider - 480 minutes

Perception: 32

Bliss (AC28, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+29=49 ; d20+20=29 ;
Monday January 16th, 2017 1:07:09 PM


[OOC: Oh! Prolly I should post with more specificity!]

Bliss moves from BC18 to AU23. He hopes to hide in plain sight wherever there are regions within 10 ft of dimness. But especially dashing in front of that fire, he may not be able to use HiPS, and so he will use the Breaking Stealth rules to his advantage.

Stealth (+2 with heroism): 49

Then Bliss looks around from the cover of that corner. What is up with that door?

Perception (+2 with heroism): 29

Reduced Mookie whispers, super softly, to Alleah: "The Kid is sneaking around! There must be someone right there! Be quiet!"

===== ===== =====

Buffs coordinated by Bliss:

Mookie: Reduce Person, Magic Vestment, Barkskin, Mage Armor (net +11 AC)
Bliss: Magic Vestment, Barkskin, Mage Armor (net +8 AC), Heroism
Pressi: Magic Vestment, Barkskin, Mage Armor (net +8 AC)
Shel: Magic Vestment, Barkskin, Mage Armor (net +8 AC); Elixer of Hiding
Kezzem: Elixer of Hiding, Heroism
Sky: Heroism
Sky's Tiger: Mage Armor
Murphy: Mage Armor

DM Mark - The Halfling Marinade Rescue Plan?  d20=15 ; d20=12 ; d100=22 ;
Monday January 16th, 2017 3:14:06 PM

Bliss has used a wand of Mage Armor on himself, Mookie, Shel, Pressi, Sky's Wolf, Murphy and the Alleah’s new boyfriend Knucklehead (+4 Armor Bonus to AC, which does not stack with armor, for 1 hour). He has also cast Heroism from a scroll on Sky and himself (+2 to hits, saves, skills for 40 min). In addition, Mookie is reduced in size.

Alleah uses the scrolls provided by Bliss, casting Magic Vestment (CL5), on Mookie, Pressi, and Shel." (+1 AC for 5 hours). She holds Knuckleheads hand and his pickle as she moves forward, trying to gauge his reaction. Sometimes people (and goblins) believe what they want to believe, and Knucklehead seems to be happy with his new girlfriend. “OK, if you survive, remember - we makin goblin babies later sweetie.” As noted on the map, Knucklehead has stopped short of the cave entrance. He gives Alleah hand a little squeeze, “Be careful, you bulbous headed beauty! Eat that magic pickle - it’ll protect you.”

Kezzem is so proud. He drinks the Elixer of Hiding from Bliss (+10 on stealth for an hour). He also reads Heroism scroll (+2 to hits, saves, skills for 40 min).

Pressi speaks to Alleah (presumably in halfling) about her budding relationship. She also comments to Shel about their relationship. Pressi sneaks to the cave entrance and sees to prone ogres.

Murphy proposes a halfling marinade rescue plan. He takes the four scrolls of Barkskin (CL6) from Bliss, and reads them on Bliss, Mookie, Pressi, and Shel." (+3 AC for 1 hour). Murphy casts on himself longstrider 8 hours; freedom of movement 80 minutes

Bliss scurries into the room, and sees what appear to be two sleeping ogres. A fire crackles near the entrance, and it would smell delicious in here if you didn’t know the sources of the smell. Across the room from Bliss there appears to be a large, wooden door. Mookie whispers to Alleah, Highlight to display spoiler: {"The Kid is sneaking around! There must be someone right there! Be quiet!"}.

Here is your map. Use the Round 2 tab and move your character. If you cannot, let me know what square you move to.

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (0/2 cast); Active Magic: Elixir of Hiding (+10 Ste  d20+31=37 ;
Monday January 16th, 2017 6:42:59 PM

Stealth: 37.

Kezzem attempts to stealth past the ogres.

Murphy (Kim) AC 16 (18 if leather armor removed, or shape changed) HP 66/66 CMD 17  d20+22=31 ;
Monday January 16th, 2017 8:53:50 PM


Murphy allows the invisible and hidden folk to go ahead of him. He looks at the fire to see if what was cooking several hours ago is still what is there, or if he can tell whether a different victim has been placed. He prays to Eberyon and Maab that, along with taking down one of the two giants who would lead the biguns in an invasion of Crescent Valley, that they also may rescue some of the captured halflings which still may be left before they are slaughtered for mealtime.

He also listens to hear whether the inhabitants of the cave are moving about, or lying down in slumber.

Perception: 31

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+14=34 ;
Monday January 16th, 2017 8:55:05 PM

Alleah looks to Knucklehead in surprise and shock. They met literally ten minutes ago and he wanted a family with her? "Goblins are just weird"

She has no intention of eating the pickle - magic or not. Instead she tucks it away in her pocket, and moves closer to see what is going on.

From this position she should be able to see the roasted halfling by the fire, as well as sleeping ogre1. Her fingers clench and she feels something start to rise within her.

"Sleeping ogre" she whispers over the message spell to the party "Coup de grace him now?"

Move action: Put the pickle away
Move action: Move to BC18 and peak around the corner
Perception: 34! Can Alleah's DeathWatch spell detect any signs of life on the halfling?


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday January 16th, 2017 9:06:10 PM

Shel takes advantage of the offered magic, increasing her defenses and probably more importantly, her ability to sneak around avoiding detection. She stayed toward the back, near to Murphy, knowing that even with those enhancements, she shouldn't be anywhere near the strike force in the front.

ADM Kim - Mapping notes and hints - P.l.e.a.s.e. R.e.a.d! 
Tuesday January 17th, 2017 3:54:14 AM


DM Mark let us know to look at and use the map. You should be able to edit the map. Type your character's two-character name abbreviation on the target square you want to move to, then delete your two-character name abbreviation where it had started out. For today's post, look at the tabs along the bottom of the map. You should see:

| Start | R1 | R2 |

Over the next few days, it will expand to:

| Start | R1 | R2 | R3 | R4 | R5 | ...

and you'll click on the tab which matches whatever the current posting round is.

For today's set of posts, choose the R2 tab by clicking on it. There you can do the editing to move your character on the map.

If, for some reason, you cannot edit the map, then, in your post, indicate the map coordinates you are moving your character to, as Alleah did.

Shel, if she's going to stay toward the back with Murphy, may be surprised by looking at tab R2 to learn he has moved up to BC17. Check whatever the current round tab (R1, R2, R3, whatever) is the latest, and see where characters are on that. DON'T rely on the Start tab - that's no longer where we are.

Kezzem - as he stealths past the slumbering ogres, should either show on the map, or indicate in the post, the square he has moved to.

One more note: These ogres sleep a lot.

[And, last but not least - anyone with DM rights I invite to delete this post later in the week.]

Pressi (Melvin) - AC 21 (28), HP 58 (74), CMD 25; magic vest, barkskin, mage armor  d20+18=36 ; d20+15=22 ;
Tuesday January 17th, 2017 7:03:33 AM

Pressi smiles at Murphy's offer of bear's endurance. "You always know what to get me," she says, accepting the spell. (Murphy has to move next to her to cast it.)

To Alleah, she whispers "I'd rather get us into position in case even a successful coup wakes up the other one. So if I can just be careful here...."

After Murphy casts his spell, Pressi slowly makes her way between the ogres, watching for any traps or areas of noise.

-----------------

Double move: in between the ogres, obtains AoO if either wakes (stealth 36).
Perception for traps: 22

---------------

Effects
Magic Vestment - +1 (enhancement) AC for 5 hours
Barkskin - +3 (natural) AC for 1 hour
Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets
Bears Endurance +4 con for 8 mins

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18  d20+14=34 ; d20+16=17 ; d20+9=24 ; d4=3 ; d20+7=24 ;
Tuesday January 17th, 2017 12:08:41 PM

Ooc:Sorry guys busy weekend. )

Sky and Meko accept spells,
"Should I drink this now?"
Sky quietly questions about the invisibility potion.

Sky sneaks in, a little oblivious but doesn't make a sound. Sky motions for Meko to follow as well, hopeful that He stays quiet, the last thing we need is a growl to wake the sleepers.

____________
Perception: 17, Stealth 34
Meko stealth: 24, perception 24



Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday January 17th, 2017 1:50:14 PM

Update header and ooc:

Active spells:
Sky- Heroism
Meko- Mage armor


Bliss (AC28, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+29=31 ; d20+20=25 ;
Tuesday January 17th, 2017 2:55:42 PM


Bliss sees that his friends are coming in, and he notes Pressi, Kezzem, and Sky entering covertly, right past the sleeping ogres sneaking to the door to check for traps. After Pressi gives the all-clear, Bliss sneaks over (Stealth 31) 10 18-AS and listens (Perception 25). If he does not hear movement or wakeful life on the other side, he opens the door a smidge and peeks in (darkvision).

DM Mark - The Halfling Marinade Rescue Plan? 
Tuesday January 17th, 2017 6:43:15 PM

Round 3

Please read the “Mapping notes and hints” post by Kim, and the emails by Rob and Melvin. I need your help to know where you are and what magical effects are operating on you. I simply cannot keep track of all the enhancements at this point.


Kezzem attempts to stealth past the ogres (but he was so stealthy, not even the DM knows where he went.)

Murphy can see that there is still a halfling on a spit by the fire. When he saw this earlier, the body had been newly placed. However, some portions have been removed, and it now sits fully cooked to the side of the fire keeping warm. He listens, but cannot hear anything moving in the room. He does hear the slow, rhythmic breathing of a couple of large creatures.

Alleah pockets the magic pickle. She is shocked at the goblin’s baby proposal. She comments that goblins are weird. Knucklehead whispers, “Course we weird my little toady woady. But everyone weird - we just owns it! Sees you later for babies.” His smiles a goofy, toothy grin as his hand slips from hers when she moves forward. He retreats into the darkness.

Alleah can see what appears to be an alive, sleeping ogre. She looks at the halfling body on the spit, dripping with fat and it’s skin a crinkly brown. She can see no life in it. The cooking smells in her make it all the worse. She resists the urge to vomit. "Sleeping ogre" she whispers over the message spell to the party "Coup de grace him now?"

Shel lingers near the back, even as she sees the goblin retreat out of sight.

Pressi accepts Murphy's offer of bear's endurance. (I’ll let it slide this time, but in the future, please coordiante locations better for ensuring your close enough to recieve a spell.) She stealthy moves up between the prone ogres. They looks so peaceful - except for the tusks, the weapons, the scars. She does not detect any traps associated with these ogres.

Bliss moves silently over to the large wooden door. It has a simple latch. He can hear Highlight to display spoiler: {He hears voices, with orcish words here and there. He hears some clattering and some thumping or chopping. Perhaps he sound of combat or cooking or both.} (If Bliss want’s to check the door for traps, he needs to make a separate Perception roll for that. Can he even check for traps?)

Sky asks if he should drink the potion he has now. He and Meko move forward. (Where did he get a potion of invisibility? Did he already have it?)

Here is your map. Use the Round 3 tab and move your character. If you cannot, let me know what square you move to.

Bliss (AC28, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+20=32 ;
Tuesday January 17th, 2017 7:05:41 PM


[OOC: Why can't Bliss look for traps? In Pathfinder, anyone can! All it takes is a Perception check. Bliss's Perception check for traps is a 32.]

Mookie chuckles silently (but Bliss senses amusement through their link). "The worst bane of all sneaky folks: a closed door!" he whispers.

Bliss meanwhile has been listening. He whispers to Alleah via Message: "Thereth orcth in there! And a ruckuth!" He is lisping because he learned in the Mailed Fist that "s" sounds carry and are easier to overhear.

He is deliberately not looking at the fire, or the cookery. He's getting angry, though.

If there is no trap, he whispers (lithping) to his friends that the party's only chance is for someone NOT alarming to to open the door so that everybody else can walk in invisibly. Maybe Charm or Suggest to an ogre that they open the door and hold it open for a minute to see what's inside. Maybe Pressi or Alleah Alters Self to Orc form and props open the door and looks in long enough for the rest of us to enter, then steps back, turns invisible and also enters.

If there is a trap, he whispers for a rogue to come disarm it.

(position same on map, has only taken free actions to talk and perceive.)

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday January 17th, 2017 7:27:58 PM

OOC According to the Round 2 map, I (at BE 17) am only 10' from Murphy's current position. To me, that means staying close to Murphy.

Shel holds her position (no movement in Round 3) unless she is waved ahead by the stealthy, perceptive members in the front.

OOC: current buffs: Barkskin, Mage Armor, Magic Vestment for total of +8 to AC. Exilir of Hiding =+10 to Stealth.

DM Mark - The Halfling Marinade Rescue Plan? 
Tuesday January 17th, 2017 10:31:29 PM

(oops. I. Meant "round 3 tab" above. Fixed.)

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (0/2 cast); Active Magic: Elixir of Hiding (+10 Ste  d20+31=42 ;
Wednesday January 18th, 2017 12:17:24 AM

Kezzem continues to stealth around the ogre, positioning himself in near flanking position with Pressi.

Stealth: 42.

Murphy (Kim) AC 16 (18 if leather armor removed, or shape changed) HP 66/66 CMD 17  d20+6=15 ; d20+22=35 ; d8=2 ; d8=7 ; d8=8 ; d6=6 ; d6=3 ; d6=4 ; d4=1 ; d4=4 ;
Wednesday January 18th, 2017 1:49:56 AM

A round or two back when he cast bear's endurance on Pressi, he grinned at her comment.

"Yes, coup de grâce," Murphy whispers back to Alleah. "Two of us on each, when ready, on the count of three - I'll count with my fingers - watch my fingers," he whispers as he moves with a small measure of stealth (15) over to stand opposite Alleah on ogre 1, as Pressi and Kezzem stand next to ogre 2.

He wraps both hands around his halfling sling staff, an acorn dedicated to the cause of Eberyon within the weapon's leather pouch.

He takes one hand off the sling staff to put a finger to his lips, signaling to all to act as quietly as possible.

When all are ready, Murphy signals with the fingers of his left hand, counting 1 - 2 - 3. He ensures he takes this full-round action only when all - Pressi, Kezzem, and Alleah - have acknowledged and seem to be in synch with him. Immediately after his third finger is raised, his hand returns to the sling staff, and he attacks, hurling the acorn full force at point blank range into the temple of one of the two ogres who cook halflings (which full-round action takes place, I trust, in Round 4, if the DM will allow), for 13 hp damage (3xd6 on crit - ignore 3 d8 rolls). [Note: If DM Mark will allow the sling staff to be used for a coup de grâce in this fashion - otherwise, Murphy uses it as a club on the same pressure point for 5 hp damage - and may Alleah strike hard]
====================
Stealth: 15
Perception: 35

Active spells on Murphy[u]:
Mage Armor - 59.6 minutes
Longstrider - 479.7 minutes
Freedom of Movement - 79.8 minutes
[u]For Pressi
: Bear's Endurance - 7.9 minutes

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday January 18th, 2017 2:23:49 AM

Alleah nods to Murphy. The smell of the dead halfling perhaps clouding her better judgement.

She raises her fist and prepare to attack

----------------
Move action: Move to BA20
Standard action: Cast True Strike

Pressi (Melvin) - AC 21 (28), HP 58 (74), CMD 25; magic vest, barkskin, mage armor  d6+3=4 ; d6+3=4 ;
Wednesday January 18th, 2017 4:41:16 PM

Pressi seems to just stare at the ogre, as if mesmerized. Unlike Alleah, her movements seem more muted, but Murphy should understand. "Sorry, guy. Just doing what needs to be done," she finally whispers far more to herself.

On three, Pressi's arms will fire forward like an arrow. She considers the snapping sounds that will fill her ears as she snaps his head backwards, severing his neck. Her eyes stay open and locked on his face as she waits for his signal.

(Ignore the dice rolls; I got confused. Pressi is waiting for a coup de grace for the next round.)

----

Readied action: full round flanking attack on either (or both) ogres if they wake up. (Attack rolls 13/13/8 at 1d6+3, crit x/2). This is on top of AoOs.

--------------------------

Effects
Magic Vestment - +1 (enhancement) AC for 5 hours
Barkskin - +3 (natural) AC for 1 hour
Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets
Bears Endurance +4 con for 8 mins

DM Mark - The Halfling Marinade Rescue Plan?  d6=1 ; d20=7 ; d20=19 ;
Wednesday January 18th, 2017 5:24:07 PM

Round 4

Bliss and Pressi keep a sharp eye out for traps. There are none that they see.

Kezzem moves silently up to the ogres, ready to strike.

Murphy tries to use Alleah’s message spell to communicate back to her, but the others do not hear what Murphy says, though it’s probably not hard to understand what he means when he raises a weapon to strike and counts down with his fingers. He looks ready to strike, though others are not. (He cannot use a sling for a coup de grâce - melee weapon or bow only.)

Alleah moves up next to the ogre and casts True Strike.

Pressi stands over an ogre, ready to strike.

Neither Aleah’s movement nor her spellcasting are as quiet as her friends, and the Ogre by her awakens and grabs his club! Loudly in ogrish, Highlight to display spoiler: {”Mmmmph. Huh? Hey Hrapin, deys a buncha little guys here wit swords! Git up - sumbody sent us sum food!”}
(Sorry - gave it a 1 in 6 chance he’d awaken. Also, I places Alleah’s Silence spell to your best advantage that would still allow her to cast.)

The other Ogre stirrrs, grabs his club and smiles as he says in ogrish, Highlight to display spoiler: {”Wazzat? Oh, heh heh, dees ones is just fer us Krusk.”}

Both Ogres are awake, but prone. (Standard action to awaken, move action to grab their clubs.)

Here is your map. Use the Round 4 tab and move your character. If you cannot, let me know what square you move to.

Bliss (AC28, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+12=30 ; d6+5=8 ; d20+20=26 ;
Wednesday January 18th, 2017 6:38:55 PM


Bliss sighs. He sees he has a lot to teach his good friend Alleah about how casting and sneaking just do not mix.

He fires his bah into an ogre belly -- before anyone else engages -- to avoid the penalty for firing into melee. Unfortunately, the prone ogre has a +4 AC vs missiles anyway. Well, better that than a +8.

He hits AC30, likely a hit even with all possible penalties. That's 8 damage.

Bliss keeps alert in case any foes who are further inside teh cave hear the fight and approach the door from the other side: Perception check 26.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=18 ;
Wednesday January 18th, 2017 6:55:56 PM

Shel moves ahead, until she gets a good view of the closest ogre. She blasts with a magic missile after moving ahead.

OOC: 18 damage from magic missile to ogre 1.

DM Mark - Shel seems to have moved into the area of the Silence spell where she cannot cast MM.

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (0/2 cast); Active Magic: Elixir of Hiding (+10 Ste  d20+13=31 ; d20+13=15 ; d3+4=5 ; d3+4=6 ; 4d6=11 ; 4d6=17 ;
Wednesday January 18th, 2017 7:30:20 PM

Kezzem gestures to Pressi to move with him (delaying acting until she does) so that he can gain sneak attack.

OOC:
5 ft. step north, full attack (two-weapon fighting, modifiers included as well as heroism)

Attack #1: 31 + 2 (if flanking) = 33.
Damage: 5 + 11 (if flanking) = 16.

Attack #2: 15 + 2 (if flanking) = 17.
Damage: 6 + 17 (if flanking) = 23.

Pressi (Melvin) - AC 21 (27), HP 58 (74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form  d20+11=13 ; d20+11=29 ; d20+6=25 ; d20+12=26 ;
Wednesday January 18th, 2017 8:46:20 PM

(OOC: I think Pressi's already still in flanking position, but I will move her to be on the safe side.)

"Ok, I changed my mind," Pressi replies. "I want to do the evil thing. You win. I changed my mind."

Pressi's flurry of attacks fires before the ogre's words are even out of their mouth (readied action, see last post). She swings at ogre 2, then ogre 1, then ogre 2 again.

"Even without these attacks, they seem rather blase for the position they are in. Yeah, yeah, we're food, not threats. All I'm saying is that if I woke up to see a sword wielding roast chicken standing over me, I might not be in the calmest of moods. That's all I'm saying."

She cracked her knuckles, a flash of light eminating from her robe as her body twisted. "Since we aren't doing the sneak thing anymore...."

She continues to listen, to see if anyone is coming through the door.

------------------

Pressi's readied action (see last post) activates. She swings at ogre 2 (13, prob miss), then ogre 1 (29) and then ogre 2 again (25). I will use the rolls from the last post - 4 and 4.

Pressi's current turn:
move - 5 ft step upwards to keep flanking with Kezzem
standard - activate robe, orc form
Perception check: 26 for people coming in

------------------

Effects
Magic Vestment - +1 (enhancement) AC for 5 hours
Barkskin - +3 (natural) AC for 1 hour
Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+19=23 ; d20+19=33 ; d20+14=18 ; d20+6=13 ; d6+4=8 ; d6+4=7 ; d6=2 ; d6=6 ; d3=3 ; d6+4=10 ; d6=2 ; d6=2 ; d6=3 ;
Thursday January 19th, 2017 12:24:58 AM

I think we broke a record...

Sky quickly unloads his arrows into The prone ogre in front of him..
Hoping his addition of damage helps enough.

If they live to stand up, we might end up like that guy[/I he thinks about the cooked halfling...

Meko continues inside and attempts to bite the ogre.

____________
[I]
Full round attack: Many Arrows; hit AC 23 for 8 and 2 ice damage, & 33 for 7 and 6 ice damage.
2nd atk: hit AC 18 for 10 and 2 ice damage.

Meko moves and bites, hits AC 13 miss.




Murphy (Kim) AC 16 (18 if leather armor removed, or shape changed) HP 66/66 CMD 17  d20+9=13 ; d20+22=36 ; d20+5=11 ;
Thursday January 19th, 2017 3:03:32 AM


Murphy attempts to strike the newly awakened ogre with his sling staff, but misses (AC13). He tumbles (11) to AW19. "Quiet as possible, people," he stage-whispers following the ogre's bellowing, and his friends' attacks against the wicked cooks. "To the door." He looks about and listens, ready to deal with things should the door open. [Does the door look to open inward to the entrance cave, or out away from the entryway?]

=========
Perception: 36
Active spells on Murphy:
Mage Armor - 59.5 minutes
Longstrider - 479.6 minutes
Freedom of Movement - 79.7 minutes
For Pressi: Bear's Endurance - 7.8 minutes

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+12=30 ; d100=66 ; d20+21=31 ;
Thursday January 19th, 2017 5:13:25 AM

Alleah reaches for a leyline and targets Ogre2 with a Lesser Confusion spell.

She stands ready for what Ogre1 may do.

"Perhaps I should have thought this through...." she wonders as she looks down on the ogre.

--------------------
Standard action: Cast Lesser Confusion defensively. Concentration check: 30 = Pass. Leyline check: 66 = Pass. Ogre2 to make a Will Save vs DC18 or be confused for 1 round
AOO: If Ogre1 tries to stand from prone it will provoke an AOO from Alleah. Alleah will use the AOO to Disarm the Ogre, which in turn provokes an AOO on Alleah! So, the Ogre gets to make an AOO against Alleah at -4 since it happens while he is prone. THEN Alleah would make her Disarm manuever with the benefit of True Strike. Alleah hits a CMB/CMD: 31 - 4 = 27! What's more, since her hands are empty: "If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped." so hopefully she now has its club


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday January 19th, 2017 6:15:08 AM

Ooc thanks Mark. I spaced on the silence. Instead of casting, Shel will take a double love, and set up the possibility to cast a spell next round. I moved her on the map.

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Thursday January 19th, 2017 11:58:18 PM

Checking in... Posting in AM will be quick, otherwise can't post till tmw night around this time.

DM Mark - The Halfling Marinade Rescue Plan?  d20+12=28 ; 2d8+10=18 ; d20=13 ; d20+12=14 ;
Thursday January 19th, 2017 11:59:31 PM

Round 5

Pressi strikes with her readied action, tearing into Hrapin for 4 damage and wiping the smile off his face. (Readied actions are only a standard action or a move action, not a full round action.)
Bliss laments the loss of the element of surprise, but cheers up as he hits Hrapin as well. Kezzem works with Pressi, and hits the prone the hapless Hrapin twice for 39 damage! Pressi transforms into a orc.

Sky shoots at Krusk, hitting for a total of 23 damage, though his second attack misses. (Prone opponents gain +4 AC against ranged weapons, -4 on melee attacks.) Meko misses ogre in spite of his prone position.

Murphy strikes at the ogre, missing, and then attempts to tumble away from him. He fails, and the ogre’s club strikes Murphy for 18 damage as he moves away. Murphy can see that the door would open away from him if it were opened.

Alleah casts Lesser Confusion on the ogre.

Shel moves, positioning herself for the battle.

Both ogres rise.

Hrapin’s smile has become a grimace, and bellows in ogrish, Highlight to display spoiler: {”OWW. How can sumpin so little hurt so much? You’re gonna pay fer that!”} He provokes an AOO from Kezzem and Pressi.

Krusk just grunts. He provokes an AOO from Meko and Alleah. Alleah’s AOO surprisingly disarms the ogre, and she finds herself holding a greatclub impossibly large for her to wield. Highlight to display spoiler: {“Hey! What the heck? Gimme that back!”} He then reaches for his club as he stands, provoking an AOO from Aleah as he grabs it back from her.

Here is your map. Use the Round 5 tab and move your character. If you cannot, let me know what square you move to.

Alleah - Dam.
Bliss - Dam.
Kezzem - Dam.
Murphy - Dam. 18
Pressi - Dam.
Shel - Dam.
Sky - Dam.
Mookie - Dam.
Meko - Dam.

Krusk - AC 20 - Dam. 13+10+13
Hrapin - AC 20 - Dam. 8+16+23

Murphy (Kim) AC 16 (18 if leather armor removed, or shape changed) HP 48/66 CMD 17  d20+22=34 ;
Friday January 20th, 2017 2:13:18 AM


Murphy takes a five-foot step to AS20 and casts call lightning.

Perception: 34
Active spells on Murphy:
Mage Armor - 59.4 minutes
Longstrider - 479.5 minutes
Freedom of Movement - 79.6 minutes
For Pressi: Bear's Endurance - 7.7 minutes

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=12 ;
Friday January 20th, 2017 5:09:43 AM

Shel takes one more 5' step out of the ogre's range and fires a magic missile at the one threatening Alleah.

OOC: 12 Damage from the spell.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=90 ; d20+12=22 ;
Friday January 20th, 2017 7:45:33 AM

Alleah is kindof surprised to find that she was able to take the club from the ogre, and barely puts up a fight when he tries to take it back.

She defensively casts a spell against Ogre1 as she backs away from him.

----------------
Standard action: Cast Blindness/Deafness defensively. Leyline check = 90 = Free! Concentration check: 22 = Pass. Ogre1 to make a Fort save vs DC18 or be permanently blinded.
Free action: 5ft step to AZ21


Bliss (AC28, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+8=19 ; d6+5=6 ; d20+20=21 ;
Friday January 20th, 2017 11:29:38 AM


Bliss takes aim and fires at whichever ogre seems most wounded. -4 firing into melee. With the penalty, he hits AC19 for 6 damage.

He again listens at the door: 21.

OH! Forgot to factor my Heroism into my attack! That's a hit vs AC21, actually.



Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (0/2 cast); Active Magic: Elixir of Hiding (+10 Ste  d20+15=22 ; d20+15=19 ; d20+15=34 ; d3+4=7 ; d3+4=7 ; d3+4=6 ; 4d6=11 ; 4d6=18 ; 4d6=19 ;
Friday January 20th, 2017 12:58:47 PM

"I agree with you Press, waking up to roast chickens with swords is a scary though. Gobble, gobble, gobble...wait, that's turkeys, never mind."

OOC: Kezzem full attacks (two-weapon fighting) plus flanking and heroism (all included).

AoO: 22.
Damage: 7 + 11 (Sneak Attack) = 18.

Attack #1: 19.
Damage: 7 + 18 (Sneak Attack) = 25.

Attack #2: 34.
Damage: 6 + 19 = 25.

Pressi (Melvin) - AC 21 (27), HP 58 (74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form  d20+12=25 ; d8+4=5 ; 2d6=8 ; d20+12=24 ; d20+12=23 ; d20+7=12 ; d8+4=8 ; d8+4=5 ; 2d6=6 ; 2d6=10 ;
Friday January 20th, 2017 2:15:06 PM

Pressi swings in response to the ogre standing, hitting him in the nose.

"Yeah, sword wielding turkeys don't really bother me," Pressi replied. "Wait, are we talking with stuffing or without?"

Pressi unleashes her flurry, trying to take him down.

----------------------

AoO while flanking, med hits AC 25 for 5 damage + 8 sneak damage.

Full action: Flurry of blows + stunning fist (DC 15) (if ogre 1 goes down, Pressi takes a five foot step to strike ogre 2 with the remaining flurry).

Attack Rolls: 24, 23, 12 (miss)

Damage: 8, 5 (13 total)

Sneak: 6, 10 (16 total - 29 altogether)

-------------------------

Effects
Magic Vestment - +1 (enhancement) AC for 5 hours
Barkskin - +3 (natural) AC for 1 hour
Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.

used: 1/5 stunning fists

DM Mark - The Halfling Marinade Rescue Plan?  d20+13=18 ; d20=18 ; d20=18 ; d6=6 ;
Friday January 20th, 2017 6:27:05 PM

Round 6

Murphy takes a short step, and Casts Call Lightning. Whisps of storm clouds seem to form near the ceiling of the cave.

Shel moves away from Krusk and releases a Magic Missle into the ogre for 12 damage.

Bliss fires again at Hrapin for 6 damage. He listens at the door, and still hears the clanking of metal on metal, a few harsh words in orcish, and a guttural yelp.

Alleah, quite proud of herself for having grabbed Krusk’s club even if only for a moment, casts Blindness/Deafness on the ogre. He shakes he head for a moment and glares at the witch. His glare is as short lived as he is.

As Hrapin stands, Kezzem takes advantage of Pressi’s distraction and gets a quick hit in for 22 damage. The ogre falls with a thump, and Kezzem moves toward Krusk, careful to not provoke an attack as he does so. Pressi, seeing the Hrapin fall, makes a quick move to Krusk and unleashes a flurry of blows. The other ogre falls dead as well.

Not one to be left out, the wolf Meko sinks his teeth into the fallen ogre’s arm - just to make sure. Sky covers the area with his bow, and looks outside the cave entrance. He can see some hill giants around a fire not far away, but they are not looking his direction. All sound from the outside is cut off.

All is quiet, except for a murmur of noise coming from the door, and the krackle of the fire partially muted by the Silence spell.

Here is your map. (Use the Round 6 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam.
Bliss - Dam.
Kezzem - Dam.
Murphy - Dam. 18
Pressi - Dam.
Shel - Dam.
Sky - Dam.
Mookie - Dam.
Meko - Dam.

Krusk (Ogre 1) - AC 20 - Dam. 36+12+29
Hrapin (Ogre 2)- AC 20 - Dam. 47+6+22


Murphy (Kim) AC 16 (18 if leather armor removed, or shape changed) HP 48/66 CMD 17  d20+22=33 ;
Friday January 20th, 2017 8:53:00 PM


"Good work. Without getting too complicated, quick check for items - maybe they have some keys we may want to use, or some small magic. Bliss - hear anything in particular? Press, you want to tell the orcs in the next room about the marinade plan when we get there? Just before we engage them in combat if necessary?" He casts detect magic and makes a hasty search of Krusk for any significant items he may have on his person or nearby.
===========
Perception: 34

Active spells on Murphy:
Mage Armor - 59.3 minutes
Longstrider - 479.4 minutes
Freedom of Movement - 79.7 minutes
Call Lightning - 8 charges of 3d6 for next 8 minutes
For Pressi: Bear's Endurance - 7.6 minutes

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday January 20th, 2017 9:23:55 PM

"Great job, everyone! Let's keep moving and not give any other biguns here time to prepare for us!"

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (0/2 cast); Active Magic: Elixir of Hiding (+10 Ste  d20+17=27 ;
Saturday January 21st, 2017 12:53:12 AM

Kezzem twirls his daggers and tucks them away.

Sleight of Hand: 27

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+14=19 ;
Saturday January 21st, 2017 1:06:16 AM

ooc: thanks for not leaving us out on that last post. My friday-monday work week is very busy. I'm mostly able to post late night like 1-2am

"Nice work everyone, I would bet that Marinade plan is moot, but if you wanna try, how do we explain Meko?"

Sky and Meko both move toward the door. Bow and teeth at the ready.

-------------
[I] Sky: Heroism; Perception 19
Meko: Mage armor



Murphy (Kim) AC 16 (18 if leather armor removed, or shape changed) HP 48/66 CMD 17 
Saturday January 21st, 2017 10:36:22 PM


"Uh, wolf urine is seasoning for the marinade?" Murphy replies to Sky.

"So, no one is going to take a quick look at the ogres' stuff except me? Kezzem? Anyone?"

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Sunday January 22nd, 2017 12:33:16 AM

"You guys look over their stuff. I'm going to see to that halfling's dignity"

Alleah steps towards the fire, and examines what remains of the roasted halfling. She checks to see whether he (assuming it's a he) has any possessions or clothing that might indicate who he was, or where he was from. She also looks for any obvious signs of cause of death.

"Bless this one's soul, Gargul, Lord of Life and Death. May you judge his soul fairly, and let him find eternal peace"

------------------------
Free action: 5ft step to AZ22. It was mentioned earlier that the halfling was by the fire
Standard action: Look over the halflings body. Perception: 24, Heal 20 (Take10 on both)
Move action: Pick up anything she can salvage.
Free action: Say a prayer for the halfling


Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Sunday January 22nd, 2017 1:30:24 AM

Ya, no BBQ sauce stands a chance against wolf urine. Gives it the forest twang you've been looking for. Hehe,

Bliss (AC28, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle) 
Sunday January 22nd, 2017 12:37:41 PM


Bliss remains focussed on the here and now. "How are we going to sneak through a closed door?" he demands.

He looks to see if the door swings in, towards the heroes, or out.

"Can we make an illusion of a closed door to hide that it opens? Can one if us be disguised as an orc while the others sneak in? But unless you all are invisible, sneaking might be hard. Are we just going to fight? If so, we should heal up and haste up!"



Pressi (Melvin) - AC 21 (27), HP 58 (74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form  d20+12=16 ;
Sunday January 22nd, 2017 1:45:00 PM

Pressi shook her head as Murphy and Skye discussed the use of wolf urine in marinades, Bliss considers door camouflage, and Alleah blesses the barbeque. "We really have to stop doing these runs drunk."

If anyone protests they aren't drunk: "Good. Me neither."

Pressi searches the other ogre's body, but finds it harder to see in this form (Perception 16, darkvision). "We're going up against the singularly largest group of unruly morons I have ever met and trying to persuade them stuff. These guys respond to literally any phrase as "gah, stop the thinking" and if by some miracle I can even communicate with them better than I can communicate with a rock, I'm asking them to take a stab at long term planning and thinking of anyone besides themselves. Honestly, the wolf is the least of my worries compared to trailing a bunch of halflings."

Pressi calmed down, taking out the gold skull. "So maybe it's time I let this do the talking...."

Scene 6 - Dolp's Cave


DM Mark - The Halfling Marinade Rescue Plan?  d20+13=21 ; d20+6=10 ; d6=5 ;
Monday January 23rd, 2017 12:35:23 AM

Round 7-9

The two ogres lie dead upon the floor. The bodies are searched, next steps are discussed. Sky and Meko move toward the door. Sharp eyes reveal nothing more than you see now.

Murphy casts Detect Magic in a cone that includes the ogres, and senses magic in the area. As the bodies are searched, the group finds that one of the ogres has a string of dried ears, and each dried ear has an earring in the lobe. Each ogre has 30 gp in valuable items, jewelery, silverware, etc.

Murphy suggests using wolf urine as a seasoning in their plan to explain the wolf. Pressi asks how they’ll explain the halflings.

Alleah checks the roasted halfling for signs of trauma. She sees that the skull has been bashed in, and it is skewered and tied to a spit. Gross. She says a prayer to Gargul for it’s soul.

Bliss laments the effect a door has on his sneaking. Bliss can see that the door would open away from him.

Pressi pulls out a gold skull and suggests that she do the talking.

-----------------------------------
If nothing complicated is needed, 3 rounds pass and Murphy’s (and perhaps others’) Detect Magic shows that there are no magic items on these creatures, but there is an aura of moderate-strength magic throughout the area.

For anyone that has cast Detect Magic, and waited 3 rounds:
Knowledge (Arcana) DC 20:Highlight to display spoiler: {The school of magic is evocation.}

Here is your map. (Use the Round 7-9 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 0
Murphy - Dam. 18
Pressi - Dam. 0
Shel - Dam. 0
Sky - Dam. 0
Mookie - Dam. 0
Meko - Dam. 0


Murphy (Kim) AC 16 (18 if leather armor removed, or shape changed) HP 60 or 66/66 CMD 17  d20+5=20 ; d8+1=7 ; d8+1=5 ; d20+22=36 ; d8+1=7 ;
Monday January 23rd, 2017 3:16:43 AM


"Thank you, Alleah," Murphy says with gratitude for her attendance on their deceased cousin. He figures most halflings are his cousins, at least of a distant sort, some way or another. "Hmmm - there is a mild evocation magic throughout this area. - I wonder whether it is some sort of desecration, but could be something else." He shrugs his shoulders, drops the detect magic spell, and uses his wand of cure light wounds to relieve 7 hp of the bruising damage he suffered from the giant's club. "It would be nice if the blood on the ogres were not visible, and it just looked like they were snoozing, should any come along."

He is fine with the others picking up the various treasure items (and please, someone, do so and let us know). Regarding the string of ears - can we tell the race(s) of those to whom the ears belonged?

The druid glances out the mouth of the cave to see who might be outside, and whether they seem to be paying any attention, and steps a few fee away from the door (AT18), which is set to open away from them. He takes the looped rope out of his backpack, says, "Anyone here who looks like a halfling, put a wrist through one of the loops. Pressi - we're under your charge. Try to have a blank look in your eyes, halflings. One of our goblins can hold the front of the rope. Pressi - can you open up, step through, tell those inside you are charged with rounding up the halflings for the marinade, and can they direct you to where they are, if any are left alive?

"Any invisibles can see about preventing people from leaving to go to other areas. Let's go with the ruse if we can, and fight if we can't. Also, if one or more are invisible, then nearby exploring may be good.

"Pressi - want to open up?"

Figuring all this takes more than one round, he taps himself a second time, curing another 5 hp damage. Unless more time is taken, he puts away the wand in his bandolier, and again holds out the looped rope for others to place their wrists through. If all this looks to take more than two rounds, he will use the wand a third time (6 hp, fully cured) before putting it away (so, either 60 hp, or 66 hp current).
===========
Perception: 36

Active spells on Murphy:
Mage Armor - 59.0 minutes
Longstrider - 479.1 minutes
Freedom of Movement - 79.4 minutes
Call Lightning - 8 charges of 3d6 for next 7.7 minutes
For Pressi: Bear's Endurance - 7.3 minutes

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=89 ;
Monday January 23rd, 2017 4:44:33 AM

Alleah silently nods to Murphy, and forces a small smile.

"Well, I'm going to trust in my goblin disguise for a little longer" she says to Murphy "And if anyone asks I'll just say that Knucklehead sent me to try and find some food"

"I'm not liking the idea of trying to convince these ogres to do anything. They're brutish monsters who deserve to have their heads separated from their bodies. I don't think communication is going to win this for us, and if we can take them by surprise then we should"

Alleah has hardened her position on the ogres having seen first hand how they treat halflings. "Maybe I could go in in disguise and try and get one of them to come out this way with me? Then we jump him?"

"Regardless, perhaps I can help see if there is anything awaiting us on the other side of the door though"

-----------------
Active Effects
- Endure Elements, Death Watch, Message, LongStrider, Detect Thoughts, Disguise (as Goblin)

-----------------
Round 7
Standard Action: Cast Detect Thoughts. Leyline check: 89 = Pass
Move Action: Move to AS16

Round 8
Standard Action: Concentrate in the direction of the door with Detect Thoughts ("The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.")

Round 9
Standard Action: Concentrate in the direction of the door with Detect Thoughts


Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (0/2 cast); Active Magic: Elixir of Hiding (+10 Ste  d20+18=27 ;
Monday January 23rd, 2017 10:26:53 AM

Kezzem searches for traps.

OOC:

Perception (trapfinding and heroism included): 27.

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (0/2 cast); Active Magic: Elixir of Hiding (+10 Ste 
Monday January 23rd, 2017 10:27:09 AM

Searching the door/entranceway in case it wasn't obvious.

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Monday January 23rd, 2017 1:27:46 PM

"I say let's get it done", Sky loosely putting a hand through the loop,
" you know this is going to prevent me from attacking as quickly "



Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle) 
Monday January 23rd, 2017 1:44:50 PM


During the three rounds of concentration, Bliss (1) makes sure his bah is set with 5 bolts in the clip; (2) recasts Mookie's Reduce Person; and then (3) casts Cat's Grace on himself from a scroll. He tells Mookie to stick with Miss Alleah.

Bliss sighs. It is hard to be a subtlety specialist when the ranks of Woldly heroes are so dominated by the "bash and blast" school of adventuring. Even his old friend Miss Alleah has no head for sneakiness, as she just showed.

Well, Bliss is not sure what the plan is, but he gets ready to sneak into the room as soon as someone else opens the door. Looks like Sky is about to pull the door open.

"Okay, but if this whole thing goes belly-up," Bliss says, "I'm totally sneaking out of here if I'm the only one left standing."

He mutters under his breath: "Maybe my next group can be only heroes with decent stealth."

===== ===== =====

Buffs coordinated by Bliss:

Mookie: Reduce Person, Magic Vestment, Barkskin, Mage Armor (net +11 AC)
Bliss: Magic Vestment, Barkskin, Mage Armor, Cat's Grace (net +10 AC), Heroism
Pressi: Magic Vestment, Barkskin, Mage Armor (net +8 AC)
Shel: Magic Vestment, Barkskin, Mage Armor (net +8 AC); Elixer of Hiding
Kezzem: Elixer of Hiding, Heroism
Sky: Heroism
Sky's Tiger: Mage Armor
Murphy: Mage Armor

Pressi (Melvin) - AC 21 (27), HP 58 (74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form 
Monday January 23rd, 2017 4:16:02 PM

Pressi gives everyone else time to disguise, hide or lock themselves in handcuffs, wondering how she became the one who had to turn on the charm. "You know, Kezzem. You're going to have to do one of these someday. And if you choose to tell them you're searching for the well of allsparks, be sure to let me watch."

Activating her hat of disguise, Pressi shaped her clothes and features to better match the uniforms she has seen thus far. She also collected the various items, making sure to place the string of ears where the ogres had them. "Ok, let's do this."

She raises her hand to knock, thinks better of it, and tries opening the door. If it's unlocked, she simply opens the door, walking in as if she owned the place. If the door is locked, then she knocks.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d20+13=25 ;
Monday January 23rd, 2017 6:24:18 PM

Shel casts Invisibility on herself, not trusting her hands to be tied even by a fake rope.

She will help Murphy with the detecting magic and trying to determine what she could about that particular magic. OOC: everyone, please read the Knowledge Arcana spoiler as I made the roll. I can't read spoilers on my phone, so if someone would post it or email it, I'd appreciate it. Thanks. . She recognized it and filled the group in on what she could divine.

Pressi (Melvin) - AC 21 (27), HP 58 (74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form 
Monday January 23rd, 2017 8:22:51 PM

"The school of magic is evocation, whatever that means."

DM Mark - The Halfling Marinade Rescue Plan?  d20=7 ;
Tuesday January 24th, 2017 1:31:44 AM

Round 10

Plans continue to be discussed by all.

Murphy looks at the string of dried ears, and they seem to be a mix of human, halfling and elf. There’s also one orc ear in the mix. Eww. His Detect Magic takes 3 rounds, then he pulls out his knotted rope, and heals himself once for 7 points. Murphy feigns being bound by the rope with the loops. Sky likewise puts his hands in loops.

Bliss checks his weapon, casts some spells, and laments the lack of subtlety and stealth of his companions, muttering that he’ll pick his next friends better.

Shel leaves nothing to chance and vanishes from sight. Then she casts Detect Magic and concentrates. She is pretty far from the door.

In her goblin disguise, Alleah casts Detect Thoughts, concentrating on the door. On the last round, she detects thoughts of some kind.

Kezzem searches the door for traps, and finds none.

Pressi considers adjusting her clothing, but she hasn’t really seen anything here resembling a uniform. She holds a rope, though only Murphy and Sky appear to be bound. Kezzem is standing there, and so is a great big wolf. Add to that a goblin and a tiny goblin.

Just as Pressi is in front of the door, it opens, surprising her! Standing before her is an orc in a messy apron that just opened the door. He holds a rusty cleaver. In orcish, Highlight to display spoiler: {”Hey. What’s going on here? Where are the ogres, and who the heck are you? A wolf? You better not have eaten the roast!”}

He has a hard time seeing past your group.

You hear some clattering noises in the background down the corridor.

(For future reference, Detect Magic requires 3 full rounds of concentration to determine the School of Magic involved.)

Here is your map. (Use the Round 10 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 0
Murphy - Dam. 11
Pressi - Dam. 0
Shel - Dam. 0
Sky - Dam. 0
Mookie - Dam. 0
Meko - Dam. 0

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+8=9 ;
Tuesday January 24th, 2017 2:09:34 AM

"Gifts for Dolp. Yes. Knucklehead and goblins catch them. Want Dolp to have them. See! Goblins useful" Alleah says in broken common gesturing to the "tied up" halflings.

------------------------
Bluff: 9. Well THAT isn't so good. Hopefully there's some bonus for "convincing proof"

Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+20=32 ; d20+20=29 ; d20+31=44 ;
Tuesday January 24th, 2017 10:56:29 AM

Bliss, still disguised as a goblin child, makes a move action to AO15. He hopes his HiPS ability will let him sneak right by the orc. If it doesn't (because the orc's darkvision defeats it? Because there are not enough shadows?) then Bliss will hopefully still be able to use stealth with the "breaking cover" rule. If not, he may provoke an AoO by moving, and then his Mobility feat kicks in for AC34.

Disguise: 32
Perception: 29
Stealth: 44

That's only a move action -- Bliss will surely take another move action, but without more map, don't know where.

Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle) 
Tuesday January 24th, 2017 1:19:43 PM


Actually, when Bliss sees the wolf about 35-40 ft ahead, he stops in square AP16. He is afraid of that wolf, especially, of its ability to sniff him out. He stays put there, assuming his HiPS seems to be working.

With his remaining action, Bliss readies a crossbow shot if an enemy pinpoints his location ... att at +16 for 1d6+5.

DM Mark - The Halfling Marinade Rescue Plan? 
Tuesday January 24th, 2017 1:29:59 PM

(Update - added more to the map to allow Bliss to attempt to move further.)

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday January 24th, 2017 3:11:49 PM

"Gifts! If your going to kill us just do it already! Nasty orcs telling goblins what to do, how obvious, who tells ugly orcs what to do?!. Take me to your leader an let him figure it out. Anticipation is killing me"

Sky just attempts to add to the bluff, but pulling out his bow and sending arrows into this orcs skull is what he really wants to do.

Murphy (Kim) AC 16 (18 if leather armor removed, or shape changed) HP 60 or 66/66 CMD 17  d20+9=21 ; d20+22=30 ;
Tuesday January 24th, 2017 6:59:20 PM


In an effort to aid in this diplomatic endeavor, Murphy, with a quivering voice, whines, "I... I don, don, don wanna drown in marinade. Or marmalade! Or - or - or - or marmalade marina-a-a-a-ade! I wanna g- g- g- go ho-ho- hoooooooome!"
===========
Diplomacy: 21
Perception: 30

Active spells on Murphy:
Mage Armor - 58.9 minutes
Longstrider - 479.0 minutes
Freedom of Movement - 79.3 minutes
Call Lightning - 8 charges of 3d6 for next 7.6 minutes
For Pressi: Bear's Endurance - 7.2 minutes

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday January 24th, 2017 8:12:07 PM

Shel moves ahaead to AT 19. She whispers to Murphy, "...right behind you, Murphy.". She plans on trying to advance with the group so tha even if the wolf smells her, since she is with the group, she'll pass safely with them.

Pressi (Melvin) - AC 21 (27), HP 58 (74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form  d20+22=24 ; d20+7=10 ;
Tuesday January 24th, 2017 8:32:27 PM

For a moment, Pressi stared at the orc. She wondered how on earth they were going to get past this one, especially since it was never clear why Dolp would be so interested in marinades.

Skye's outburst gave her something she was better built to do: yank on the cord hard. "Quiet, scum. Be thankful I don't just use your insides for spring cleaning."

She turned to the orc, all smiles and sunshine. For an orc. For those who speak orcish, Highlight to display spoiler: {Gift from cave 601. Home of popular anthem 'Screw em all not in cave 601.' (She paused as the other orc stared at her.) It sound better in Eastern Orcish. We bring great man Dolp latest recipe in halfling marinades. Wolf urine really brings out the maggot taste with hint of dire weasel and cinammon. Halfling marinade keep halfling fresher longer. Use on these two and see how fresh they are. Also, forget goblin there. She get hold of not meat. See gold sparkly skull. This mean something.}

Disguise Roll 24. Bluff Roll 10.

As she spoke, she could sense that he wasn't buying it. (spending hero point if needed) Highlight to display spoiler: {Perhaps me give you thing to consider.} With a flick of her wrist, she sends a charm into the orc's chest.

-------------------

free action: some talk
free or standard action: bluff to get past
move action: throw charm
standard action (hero point if needed): cast charm person (CL 1)

------------------

Effects
Magic Vestment - +1 (enhancement) AC for 5 hours
Barkskin - +3 (natural) AC for 1 hour
Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.

used: 1/5 stunning fists, charm bracelet

DM Mark - The Halfling Marinade Rescue Plan?  d20=19 ;
Wednesday January 25th, 2017 12:50:28 AM

Round 11

(Remember, folks roped up need to stick together. Not quite sure what Pressi is doing with the hero point. I guess the Charm was an item and not casting a spell? Save DC was 11? When using items or spells, please specify the save DC - I can’t be checking character sheets to try to guess at what’s going on.)

The area is dim light. There are candles and small pots of burning fat here and there.

Pressi attempts to charm the orc. There is some wailing and whining and sneaking. Bliss moves around and moves back when he sees a wolf.

The orc looks puzzled, but eventually frowns and shrugs. Alleah is ignored, as he addreses Pressi.

In orcish, Highlight to display spoiler: {”Don’t try any stupid tricks here. And why is there a goblin kid running around. It should be in a pen.

”Goblin’s useful? For smellin my farts maybe. Cave sexohwun? Marynade? What the heck are you talking about?

“Look, I dunno who you guys are, but you can take those into the kitchen. Careful with that wolf - they bite, you know. Wolf piss? You let it pee on any of the food an you’ll be licking it off. You can see if that thing will go with the others, just but keep it away from the food!”
} He points at Kezzem, Highlight to display spoiler: {”Hey, one of them is loose. And take their weapon’s away you idiots.”}

He stands to the side to let you pass and barks, Highlight to display spoiler: {”Hurry up you turdmonkeys - get out of my way so I can get that roast! Don’t piss off them cooks - they hit hard an I don’t need you ruining my day. Show them that skull an see what that’ll get ya.”

“Where are those stupid ogres?”
}

(Murphy still has 11 damage. Check the posts - only one charge of the wand was used.)

Here is your map. (Use the Round 10-11 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 0
Murphy - Dam. 11
Pressi - Dam. 0
Shel - Dam. 0
Sky - Dam. 0
Mookie - Dam. 0
Meko - Dam. 0

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+8=15 ;
Wednesday January 25th, 2017 8:01:38 AM

Alleah sneers to the orc when it mentions the use for goblins. The Comprehend Languages spell she cast earlier allowing her to perfectly understand what was being said. A pity she doesn't speak orcish so she can't respond.

For the rest, Alleah nods along and tries to mimic the orcs actions, hands on hips and such "Yeah, take their weapons away you idiots"

Grinning, Alleah then says to the orc "Ogres also called us idiots when they ate that roast. Said they wouldn't share with orcs and goblins. They gone now."

She's trying to keep the orc from checking on the halfling that was roasting and thus seeing the ogres

-------------------------
Standard action: Bluff - 15
Move action: None yet. Alleah wants to hold her ground to make things difficult for the orc to get past


Pressi (Melvin) - AC 21 (27), HP 58 (74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form 
Wednesday January 25th, 2017 10:02:35 AM

[OOC: Let me try again to explain what I was doing in the last post. Pressi tries to bluff her way past. As insurance, Pressi tries to also charm him using an item (gift). The issue is that a bluff can be a free or a standard action in round by round movements, and using an item is a standard action. So I was letting you know that I would spend a hero point for extra action if needed. I'm assuming from your question that it is not, and am keeping it accordingly.

Item acts as charm person at CL1, so the DC is 11, and it looks like the orc beat it.]

(DM Mark - Thanks for the clarificaiton.)

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (1/2 cast) 
Wednesday January 25th, 2017 10:28:27 AM

Kezzem comically falls down and plays dead when the orc points at him.

OOC:
Casting hideous laughter on the orc (DC 12)

Active Magic:
Elixir of Hiding (+10 Stealth)
Heroism (+2 to a bunch of stuff)

Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle) 
Wednesday January 25th, 2017 1:07:39 PM

Bliss remains where he is. He is afraid to go closer to the Wolf at AK9 because he is afraid it will smell him. Besides, it looks like his friends have bluffed their way past that orc. Bliss will wait for other halflings (his friends) to enter, because they may well mask his own halfling scent.

Meanwhile, he braces himself for attack (total defense) because you just never know.

Mookie still keeps his low profile with Alleah.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday January 25th, 2017 8:37:16 PM

Invisible Shel holds her position while the others take their actions this round. If the group advances, she will follow behind, staying right behind Murphy (or whomever is last in the order) so her scent won't panic the dog.

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Wednesday January 25th, 2017 9:11:35 PM

Sky will follow along keeping the tied up illusion. Meko following close behind the group

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday January 25th, 2017 9:29:06 PM

With Pressi and now Kezzem casting spells at the orc - essentially attacking it - Alleah smiles awkwardly to the orc and backs away

Free action: 5ft step to AT15
Move action: Now out of sight of the orc, retrieve Wand of Magic Missile from kit


Pressi (Melvin) - AC 21 (27), HP 58 (74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form 
Wednesday January 25th, 2017 9:56:28 PM

Pressi cringes as Kezzem continues to goof around, and uses a spell slot to boot. THIS was the reason she continuously found herself trying to be the bluffer.

Pressi shrugged to the orc. Highlight to display spoiler: {No concern of yours is my assistant. He had the misfortune of being born without smarts like us.} In common, "also, he's a deaf mute, so..."

She hated how the orc shook off the charm - it would have been nice to have him controlled for a fast exit - but at least he was letting them in. She slowly led the group down the hallway, towards the table that she presumed was the kitchen.

Murphy (Kim) AC 16 (18 if leather armor removed, or shape changed) HP 55/66 CMD 17  3d6=9 ; d20+22=28 ;
Wednesday January 25th, 2017 11:01:19 PM


Murphy follows directly behind Pressi, looking pitiful. [Am not moving on the map until I see where she goes - when she moves on the map, go ahead and move him right behind.]

Only should the orc start making noises about the ogres, or voicing serious suspicions in a voice that carries, then the druid will send a lightning bolt upon his head for 9 hp electrical damage. However - if the orc does not, then Murphy does not. If the orc cook falls down laughing due to Kezzem's spell, he leaves him alone for the moment.

============
Perception: 28

Active spells on Murphy:
Mage Armor - 58.8 minutes
Longstrider - 478.9 minutes
Freedom of Movement - 79.2 minutes
Call Lightning - 8 charges of 3d6 for next 7.6 minutes
For Pressi: Bear's Endurance - 7.1 minutes

DM Mark - The Halfling Marinade Rescue Plan? 
Thursday January 26th, 2017 1:01:36 AM

Round 12
Posted, but the site ate my rolls - you'll have to trust me.

The area is dim light. There are candles and small pots of burning fat here and there.

Alleah mocks the orc, and then tells him in common that the ogres ate the roast and ran away. With a crow on her shoulder, feelin’ kinda bolder, she moves 5 feet back. (You cannot make a 5’ step diagonally around a hard corner.) The orc can still see her as she draws a slender stick out of her gear.

Kezzem decides to cast a spell on the orc, and falls prone when the orc points at him. The orc is not amused.

Pressi leads the two bound halflings down the wide corridor. Murphy, Sky, and even the invisible Shel follow along. Meko follows too.

Bliss waits where he is. Because, you know, a wolf. (“Wolf at AK9” A K9 - good one.)

As Pressi and the others enter the kitchen, they see two giantesses in dirty aprons. There are also a couple of orcs and a few goblins nearby, along with food stores and cooking and carving implements. There are good and bad smells here, but mostly bad.

One of the giantess comes around the table, with sweat on her brow. Her hair is in a bun, but hanging down in places. She almost squeals with delight, “Oh look Beatrix! More food!” As she does, she smacks Murphy in the head with a meat hammer for 14 damage (hit AC 21). She looks shocked when he doesn’t fall.

Meanwhile, the orc at the doorway waits for the group to get out of his way and moves into the room, with a glance at Alleah and her crow. He has no idea what that stupid goblin with the stick is up to. He looks at the prone Kezzem. In orcish, Highlight to display spoiler: {“Hey! You idiots forgot one!”}

He mutters, Highlight to display spoiler: {“Oooh, they better nota et that roast! The’ll be hell to pay when…...Whoa! What happened here?}

He sees the bloody ogres, and his look of contempt turns to panic as he realizes that things are very, very wrong here.

Highlight to display spoiler: {”HELP! HELP! THE GUARDS ARE DEAD! HEEEEEELP!”}

(Murphy is no longer in a position to fire on the orc.)

Here is your map. (Use the Round 12 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 0
Murphy - Dam. 11+14
Pressi - Dam. 0
Shel - Dam. 0
Sky - Dam. 0
Mookie - Dam. 0
Meko - Dam. 0

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=34 ; d20+12=19 ; d20+3=21 ;
Thursday January 26th, 2017 5:29:53 AM

"You really have no idea what I'm saying, do you?" Alleah says in common to the orc "Uh, Kezzem? I think the gig is up"

Alleah tries to reach out to touch the orcs hand before she backs away from it.

----------------
Standard action: Cast Bestow Curse defensively on the Orc. Leyline check: 34 = Pass. Concentration check: 19 = Pass. Hit Touch AC21. If hit, Orc to make a Will Save vs DC18 or "Each turn, the target has a 50% chance to act normally; otherwise, it takes no action."
Free action: 5ft step to AT15


Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+12=21 ; d6+5=8 ; d20+26=46 ; d20+20=22 ;
Thursday January 26th, 2017 5:51:27 AM


From the shadows, Bliss shoots the orc (at -4 to hit into melee), and then bends the shadows around himself so that no one will have noticed him doing so (snipe rules).

Attack roll hits AC21 for 8 damage.

Stealth to hide while sniping: 46.

Perception: 22.

===== ===== =====

Buffs coordinated by Bliss:

Mookie: Reduce Person, Magic Vestment, Barkskin, Mage Armor (net +11 AC)
Bliss: Magic Vestment, Barkskin, Mage Armor, Cat's Grace (net +10 AC), Heroism
Pressi: Magic Vestment, Barkskin, Mage Armor (net +8 AC)
Shel: Magic Vestment, Barkskin, Mage Armor (net +8 AC); Elixer of Hiding
Kezzem: Elixer of Hiding, Heroism
Sky: Heroism
Sky's Tiger: Mage Armor
Murphy: Mage Armor

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (1/2 cast)  d20+15=25 ; d3+4=6 ; 4d6=18 ;
Thursday January 26th, 2017 10:13:06 AM

Kezzem stands up and hurls a dagger at the orc.

Attack (including heroism): 25.
Damage: 6 + 18 (Sneak Attack) = 24.

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (1/2 cast)  d20+15=25 ; d3+4=6 ; 4d6=18 ;
Thursday January 26th, 2017 10:13:06 AM

Kezzem stands up and hurls a dagger at the orc.

Attack (including heroism): 25.
Damage: 6 + 18 (Sneak Attack) = 24.

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Bardic Performance (1/5 rounds used); Spells: 1st (1/2 cast) 
Thursday January 26th, 2017 10:17:59 AM

"Some people have no appreciation for the arts," quips Kezzem.

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+23=43 ; d20+23=25 ; d20+23=26 ; d4=3 ; d6+8=12 ; d6+8=10 ; d6+8=14 ; d6=1 ; d6=2 ; d20+6=8 ;
Thursday January 26th, 2017 11:08:50 AM

"And here.... We.... GO!"

Sky exclaims as he hears the orc shout. He side steps while pulling out his bow, slipping out of the loose rope hole.

Fires two arrows at G2 in quick succession.

Meko heads back to bite at the orc screaming for help.
------------------------

SKY: 5ft step, attack (many arrows feat) first arrow crit threat (Nat 20, confirm hits AC 25. For 12 dam (36 if crit) and 1 ice damage. Second arrow hits AC 26 for 10 damage and 2 ice damage.
Actives effects: Heroism, favored enemy (giant) +4

Meko: moves toward screaming orc,
But somehow misses his buttocks. (AC 8)
Active effects: Mage armor
Ignore the extra rolls, I just have fat fingers...


Pressi (Melvin) - AC 21 (27), HP 58 (74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form  d20+10=30 ; d20+10=26 ; d20+10=27 ; d20+5=17 ; d8+4=8 ; d8+4=9 ; d8+4=5 ; d8+4=9 ;
Thursday January 26th, 2017 4:24:07 PM

Pressi's mind boggles as several of her teammates attack. Even if no reinforcements come, there are clearly too many of them to be fought against. Oh well....

Pressi moves towards the nearby giant with a single five foot step. While she unleashes a number of hits, she keeps an eye towards the wolf-filled hallway, thinking of breaking her way down there.

------------------

Attack Rolls: Nat 20, crit confirm 26, AC 27, AC 17
Damage: 8+9, 5, 9
Stunning Fist, DC 15

---------------------------

Effects
Magic Vestment - +1 (enhancement) AC for 5 hours
Barkskin - +3 (natural) AC for 1 hour
Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.

used: 2/5 stunning fists, charm bracelet

Murphy (Kim) AC 16 (18 if leather armor removed, or shape changed) HP 41/66 CMD 17  d6=2 ; d6=6 ; d6=5 ; d20+22=28 ;
Thursday January 26th, 2017 5:37:12 PM


As the giant woman who just bopped him on the head spoke in common, Murphy tells her in common, "Don't prepare the food too early. You forgot the live marinade. Just for that, you get roasted." Murphy sends an electrical pulse from call lightning (13 hp) against her, centered on AR12. He lets the rope fall to the ground as he steps to AO13.

To the other giant, he holds out his hand, palm facing her, and says, "I am not the one you will want to eat, Beatrix."

So much for subtlety or subterfuge. Why did the others just let the orc walk into the entrance without stopping him or redirecting him? How, now, can they get in to Dolp without heavy opposition? Why did that stupid giant lady just hit him in the head, unprovoked? He thinks to himself, I've got to learn orcish.

============
Perception: 28

Active spells on Murphy:
Mage Armor - 58.7 minutes
Longstrider - 478.8 minutes
Freedom of Movement - 79.1 minutes
Call Lightning - 8 charges of 3d6 for next 7.5 minutes
For Pressi: Bear's Endurance - 7.0 minutes

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday January 26th, 2017 7:16:16 PM

Shel moves just behind Sky and casts Confusion on Giant 2 and the goblin beside it.

OOC: Will DC 20 to resist.

DM Mark - The Halfling Marinade Rescue Plan?  d100=26 ; d20+1=18 ; d100=5 ; d100=19 ; d20+14=19 ; d20+14=26 ; d10+14=24 ; d4=2 ; d4=3 ; d4=3 ; d4=2 ; d10+1=11 ; d10+5=15 ; d100=57 ; d20=7 ; d20=16 ; d20+14=29 d20+7=16 d10+14=18 d100=39 d100=19
Friday January 27th, 2017 12:09:59 AM

Round 13

The area here is dim light. There are candles and small pots of burning fat here and there. (Dim light provides concealment to anyone without darkvision. Concealment means a 20% miss chance, and prevents sneak attack damage. I rolled to see if the giantess hit Murphy last round - she did.)

Alleah again mocks the orc as she casts a spell on him. He pulls away from her even as she moves away, “Ahhh, even the goblins can cast spells now! We’re under attack.” Confirming what the orc said, Bliss shoots him and the orc falls dead.

Kezzem stands up just as the orc dies and moves toward his friends.

Sky lets the rope fall from his hands as he moves 5’. He draws his bow and shoots, hitting the giantess Beatrix with a crit for 36 damage (drawing your bow is a move action, and Manyshot is a Full Attack action, so he only shot once.) Meko goes back to bite that stupid orc. He sniffs the orc, and decides it is indeed dead.

Pressi laments losing the element of surprise, and steps up to beat on the giantess Hitting her twice for 22 damage.

Murphy calls down lightning on the giantess that hit him, and tells the other one, “"I am not the one you will want to eat, Beatrix."

The invisible Shel moves up behind Sky and cast Confusion on Beatrix and a goblin, both of whom seem to shake it off. Shel is no longer invisible.

The giantess closest to the group speaks orcish to Pressi, saying, Highlight to display spoiler: {”Have you lost your mind? I'll teach you a thing or two...”} She strikes Pressi in her orc form once for 18 damage! Her second attack misses in this dim light.

The other giantess also wears a filthy apron covered in - you’re pretty sure you don’t want to know what those stains are. Her hair is a mop of greasy curls, and she carries has a big meat hammer. In giantish, Highlight to display spoiler: {“Gurtha, you get that one, and I’ll get this one. Oh my, I hate when these things get loose - they can just be so hard to catch!”} She charges Sky and brings her hammer down hard on the halfling for 24 damage!

From the other room, you hear a booming voice in giantish, Highlight to display spoiler: {”WHAT THE DEVIL IS GOING ON IN THERE? YOU’VE GONE AND SCARED THE DOGS.”}

The giantess cooks exchange nervous looks, and Beatrix responds in giantish,Highlight to display spoiler: { “No, no, it’s fine. Some food got out - that’s all!”}

Then they bark at the orc and goblins. “Well, don’t just stand there! Help out!” The orcs and goblins jump into action, but do little more than move around nervously.

Here is your map. (Use the Round 13 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 0
Murphy - Dam. 11+14
Pressi - Dam. 0+18
Shel - Dam. 0
Sky - Dam. 24
Mookie - Dam. 0
Meko - Dam. 0

Giant 1 - Gurtha - AC 18 - Dam. 13+8+9+5
Giant 2 - Beatrix - AC 18 - Dam. 0+36

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Friday January 27th, 2017 12:42:30 AM

Sky's bow is immune to mies chance. He gets 2 atks per Bab, so if many arrows is a full atk is taking two a full atk or just a standard action, if two atks per Bab is standard action then second arrow hits AC 18

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Friday January 27th, 2017 5:58:09 AM

As Alleah's silence spell fades away, she's grateful she can't see any immediate threat.

Of course, the sounds of combat coming from up ahead paint a very clear picture

Alleah starts to cast a spell to summon some aid

-----------------------
Full round action: Cast Summon Monster III

Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+26=32 ; d20+20=40 ;
Friday January 27th, 2017 6:06:48 AM


Using his stealth, Bliss moves 30 ft (move action) and takes out the magical tuning fork of exile (move action). His stealth check is 32. His perception check is 40

Pressi (Melvin) - AC 21 (27), HP 58 (74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form 
Friday January 27th, 2017 10:28:10 AM

(OOC: Posting later but need to get something out. Last post puts me in a bit of a bind. Pressi has darkvision through her orc form, so no obscure penalty. It's listed under effects. The hits should land.

On the other hand, I'd rather have the preservation of cover than the damage, so...)

DM Mark - The Halfling Marinade Rescue Plan?  d20+13=23 ;
Friday January 27th, 2017 11:21:38 AM

(Thanks Melvin)

CORRECTION: The giantess struck by Pressi reacts a bit differently. Edited DM post above.

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Active Effects: Heroism, Inspire Courage +1 
Friday January 27th, 2017 12:44:49 PM

Kezzem begins to move into the cave.

"Look at these goblins and orcs,
They seldom use knifes and forks,
For giants they fought,
And didn't get squat,
They'll each soon become a corpse."

OOC: Inspire Courage (allies get +1 morale vs. fear, +1 competence to attacks and damage)

-----

Bardic Performance (2/5 rounds used)
Spells: 1st (1/2 cast)



Pressi (Melvin) - AC 21 (27), HP 58 (56/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form  d20+11=13 ;
Friday January 27th, 2017 1:30:42 PM

Pressi stares that the giant, slowly realizing that her cover is still intact.

She speaks back to Gurtha in orcish. Highlight to display spoiler: {No, no more hit. I am so sorry, I just wanted to show Dolp, please don't tell Dolp, look I get them back, I go get...}

Pressi the orc swings widely while going for Murphy, "hits" her head against the wall, and winds up trying to grab Gurtha for support (Grapple 13) only to bounce into the table. Highlight to display spoiler: {Sob, sob, sob.}.

---------------------

Effects
Magic Vestment - +1 (enhancement) AC for 5 hours
Barkskin - +3 (natural) AC for 1 hour
Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
inspire courage: +1 to attack, damage rolls, saves against fear

used: 2/5 stunning fists, charm bracelet


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday January 27th, 2017 8:37:35 PM

Shel stands her ground and casts another Confusion spell at giant 2. Just in case the giant resists again, she pulls out her Staff of Fire.

OOC: still Will DC 20 to resist.

Sky & Meko (Marty) HP:61; Ac:22 & Meko HP:18/42 Ac: 18(MA:22)  d20+23=26 ; d20+23=36 ; d20+18=26 ; d6+6=11 ; d6+6=11 ; d6+6=8 ; d6=6 ; d6=1 ; d6=6 ;
Saturday January 28th, 2017 1:17:02 AM

Ooc: Sky's Icy longbow of seeking is immune to concealment miss chance. So the last arrow should have hit.

"Now that hurt!!! What you about, just beating your dinner guests like that!?" Sky says as he let's loose 3 more arrows.

Just took a grand wack! My heads bleeding pretty bad, any chance of some relief or healing over here guys? he says to his team, in halfling.

Mekoz hearing sky talk about being hit makes his way to hopefully help out, but seeing the giant, and his comrades locked into battle, and knowing he's no match for a giant, hangs back a n moment, surveying the situation. Ready to attack anything else that comes along.
---------------
Full atk;Many arrows, 1st and 2nd hits AC 26 for 11 and 6 ice damage, 2nd 11 and 1 ice damage. 3 rd arrow hits AC 26 for 8 and 6 ice damage. (43 total, 30 reg and 13 ice)
No miss chance for sky's bow of seeking.

Meko makes a move action only




DM Mark - The Halfling Marinade Rescue Plan? 
Saturday January 28th, 2017 1:49:54 AM

(Thanks Marty)

CORRECTION: I did not know Sky's bow has the Seeking enhancement. So, Sky's arrow hit last round - I will amend the above move to include his crit. Just to clarify, manyshot is a full-attack action, which is a type of full round action. He was unable to take a full round action that since he needed to use a move aciton to draw his bow. Bear in mind that Monday's post will include an AOO against Sky since he is now shooting his bow while being threatened by the giantess.

Murphy (Kim) AC 16 (18 if leather armor removed, or shape changed) HP 41/66 CMD 17  d6=3 ; d6=3 ; d6=3 ;
Saturday January 28th, 2017 4:34:18 AM


Seeing that Pressi's acting skills are in play, Murphy plays the role of a halfling attempting to escape, by skedaddling back to AQ16, then lands a lightning bolt on Beatrix the murderous giant cook. In halfling, he says, "Sky, back up for healing - we can face them one at a time if they are in the corridor."

In common he projects forward, "You said we were going to be dipped alive in marinade and soaked for half a day or more, still alive, before being turned into food. Why don't the giants know about the new recipe?? Stupid orc."

DM Mark - The Halfling Marinade Rescue Plan?  d20+14=34 ; d20+14=28 ; 2d10+20=28 ; d100=45 ; d100=13 ; d20=13 ; 2d10+5=20 ; d20+5=21 ;
Monday January 30th, 2017 1:02:36 AM

Alleah begins summoning some help. Bliss moves up, losing sight of Alleah, and draws out a tuning fork as he goes. He seems to go unnoticed. Kezzem also moves toward the fight, chanting as he goes (his allies are affected by Inspire Courage +1 morale vs. fear, +1 competence to attacks and damage)

Pressi feigns stumbling around as she fails to grapple the giantess. The giantess recognizes the grapple attempt.

Shle casts Confusion on Beatrix, and draws her Staff of Fire. Her Confusion seems to have no effect.

Sky asks for healing as he unloads more arrows into the giantess before him. While he hits for a total of 43 damage, this provokes an attack from the Beatrix, and even in this dim light Sky is hit with a crit for 28 damage!

Murphy pulls back, muttering to Sky to do likewise. (FYI - this would normally provoke an AOO, but she already took an AOO against Sky.) As he does this he laments that the giants did not soak them in marinade, and then releases another lightning bolt against Beatrix for 9 damage. This is fortunate indeed, as the bolt causes the giantess to drop before she can land another blow on poor Sky.

The giantess Gurtha shrieks as she sees her friend fall. In giantish, Highlight to display spoiler: {“BEATRIX, NO!!! DOLP! DOLP! WE’RE UNDER ATTACK!”} She is no longer fooled by Pressi’s antics, but does seem surprised the orc is still standing, (in orcish) Highlight to display spoiler: {“Why aren’t you dead yet?”} She directs a mighty blow against Pressi’s, but misses in the dim light.

You notice the orcs and goblins seem to be cowering in the back of the kitchen area. You also hear the noise of movement from beyond the kitchen area. Movement from big things.

Here is your map. (Use the Round 14 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 0
Murphy - Dam. 25
Pressi - Dam. 18
Shel - Dam. 0
Sky - Dam. 24+28
Mookie - Dam. 0
Meko - Dam. 0

Giant 1 - Gurtha - AC 18 - Dam. 35
Giant 2 - Beatrix - AC 18 - Dam. 37+43+9 - DEAD

Murphy-Earth Elemental (Kim) AC 18 HP 41/66 CMD 17  d20+27=36 ; d20+9=12 ;
Monday January 30th, 2017 3:17:35 AM

Murphy calls out in rapid halfling, "Sky - Take Gurtha! Kezzem - Help Press and Sky!" Then just a bit more softly so Alleah can hear, "I'm going earth elemental."

He wild shapes into a medium earth elemental, about 8' tall, 750 lbs, and begins to earthglide ever so slightly upward through the adjacent wall beginning at AO16. As he comes to the edge of the wall, he allows his eyes to peer out, just barely visible through the wall, about 10' above the floor. He looks to see what he can. (AM16, eyes just an inch or so into AL16) He has darkvision 60'. [Can he peek out and pull back within the stone wall?]

============
Perception: 36
Stealth: 12 (during moment eyes (head?) poke out of wall - although he appears to be in an alcove, so may have more concealment than the roll indicates, and, pulling back in, has full cover / concealment.)

Active spells on Murphy:
Mage Armor - 58.5 minutes
Longstrider - 478.6 minutes
Freedom of Movement - 78.9 minutes
Call Lightning - 6 charges of 3d6 for next 7.3 minutes
For Pressi: Bear's Endurance - 6.8 minutes

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+9=27 ; d20+9=21 ; d20+9=17 ; d20+9=29 ; d20+9=28 ; d20+9=18 ; d20+11=31 ; d6+4=9 ; d3+4=5 ; d3+4=5 ; d3+4=5 ; d3+4=7 ; d3+4=7 ;
Monday January 30th, 2017 6:29:54 AM

Alleah nods to Murphy as she completes her summoning ritual, calling a leopard into battle

She moves a little closer to the action and casts a spell to aid the party in their assault.

"Fall back to me if you need some help, Sky"

The leopard snarls as it prepares to attack

-----------------
Free action: Summon Leopard to AR16
Move action: Move to AO15
Standard action: Cast Prayer. Bliss, Sky, Shel, Kezzem, Alleah, and Leopard gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks for the next 5 rounds

Leopard (Rnd 1 of 5)
Delay Full Round action: Once Bliss has moved - and thus created a clear path - charge, pounce and rake Wolf at AK9 and ending move at AL10
Bite - Hit AC27 for 9pts
Claw1 - Hit AC21 for 5pts
Claw2 - Hit AC17 for 5pts
Rake Claw1 - Hit AC29. Crit Confirmed on AC28 for 12pts
Rake Claw2 - Hit AC18 for 7pts
Grab - Hit CMD31 (Nat20) to Grapple
No miss chance on these attacks as the leopard has scent: "When the creature is within 5 feet of the source, it pinpoints the source's location."


Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+27=41 ; d20+21=36 ; d20+11=12 ;
Monday January 30th, 2017 10:23:51 AM


Bliss takes a sneaky double move and ends his turn under the table in the next room. He looks around.

Stealth 41
Perception 36
Sense Motive 12

That Sense Motive check was to try to deduce the leader from the way the giants deferred to him maybe.

===== ===== =====

Buffs coordinated by / affecting Bliss:

Mookie: Reduce Person, Magic Vestment, Barkskin, Mage Armor (net +11 AC), Prayer, Inspire Courage
Bliss: Magic Vestment, Barkskin, Mage Armor, Cat's Grace (net +10 AC), Heroism, Prayer
Pressi: Magic Vestment, Barkskin, Mage Armor (net +8 AC)
Shel: Magic Vestment, Barkskin, Mage Armor (net +8 AC); Elixer of Hiding
Kezzem: Elixer of Hiding, Heroism
Sky: Heroism
Sky's Tiger: Mage Armor
Murphy: Mage Armor

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Active Effects: Heroism, Inspire Courage +1  d20+19=38 ;
Monday January 30th, 2017 10:34:11 AM

Kezzem tumbles under the table (and to avoid AoOs) as he moves to flank with Pressi, and continues to taunt the giants with lyrics (to maintains his inspire courage +1--DON'T FORGET THOSE BONUSES).

There's a halfling under your table,
With his daggers he is quite able,
You're gonna be stabbed,
And then you'll be slabbed,
At least you'll end up in a fable."

-----

Bardic Performance (3/5 rounds used)
Spells: 1st (1/2 cast)


Sky & Meko (Marty) HP:9/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  2d8+6=20 ;
Monday January 30th, 2017 2:15:28 PM

ooc; wow was using Mekos HP for keeping track of sky's hits lol, thought he just died. Fixed..

Sky head bangs and bangs from the massive to hits, he feels something may be broken, or a few somethings.

falling back is no problem guys,

Seeing only Meko and two others behind him, he only takes a 5 ft step to be next to all 3 of them. Taking out his own potion, drinking it, knowing he's badly hurt. Needing all he can get.

----------
5ft step, drink cmw potion.

+20hp, brings Sky to only 29.


Meko remains and Sky's side,
Thought she was going to splat your brains out, the wolf exclaims,

"Me too Meko, Me too."



Sky & Meko (Marty) HP:29/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Monday January 30th, 2017 2:16:16 PM

HP fix

Pressi (Melvin) - AC 21 (27), HP 58 (56/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form  d20+13=22 ; d20+13=16 ; d20+8=26 ; d8+5=13 ; d8+5=8 ; 2d6=8 ; 2d6=6 ; d20+6=15 ;
Monday January 30th, 2017 4:25:38 PM

Pressi the orc shrugged, standing a lot taller than before. Highlight to display spoiler: {Guess all that milk does do a body good. Also saving my life: the ability to buy proper lighting for a kitchen.}

With some quick moves, Pressi swung another flurry at the giantess before turning to the crowd.

Highlight to display spoiler: {My friends. My fellows. Today is the day that we finally take our lives back into our hands. If you will not fight with us, then flee. The halflings will not harm you. Flee, hide, go back to your loved ones. The rest of you. If you are tired of being hit, then hit back. If you are tired of being called stupid and short, then stand tall and let them know what you think. If you are tired of being a slave, then follow me, and we will take back our freedom. Let us today be warriors.}

---------------------

Attack Rolls: 22, 16, 26 - 2 hits
damage: 13, 8
sneak - 8, 6
total: 35 damage

Diplomacy to the other orcs: 15

----------------

Effects
Magic Vestment - +1 (enhancement) AC for 5 hours
Barkskin - +3 (natural) AC for 1 hour
Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
inspire courage: +1 to attack, damage rolls, saves against fear

used: 2/5 stunning fists, charm bracelet

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=15 ;
Monday January 30th, 2017 6:22:45 PM

Shel takes a 5' step forward, and casts a Magic Missile at the giant Pressi and Kezzem were flanking.

OOC: 15 points of MM damage to giant 1.

Murphy-Earth Elemental (Kim) AC 18 HP 41/66 CMD 17  d20+5=20 ;
Tuesday January 31st, 2017 1:49:23 AM

Supplementary post responding to MarkB's email:

Acrobatics skill check for Murphy: 20.

All he is looking to do toward the end of his path is to look into the room for a brief moment, then withdraw back into the wall a couple of feet (rather than to remain as a face to punch).

DM Mark - The Halfling Marinade Rescue Plan?  d20+5=13 ; d6=2 ; d20+4=7 ; d20+6=13 ; d20+5=19 ; d20+5=13 ; d20+5=20 ; d20+6=26 ; d20+5=20 ; d20+6=17 ; d100=11 ; d100=84 ; d100=30 ; d100=53 ; d100=22 ; d20+13=24 ; d20+12=26 ; 2d10+16=29 ; d20=14 ; d100=96 ; d8+10=17 ;
Tuesday January 31st, 2017 2:30:36 AM

Round 15

Murphy shouts out some directions for the battle, and then lets Alleah know before shifts into earth elemental form. He earth glides 10’ into the wall, and the sounds of his friends fighting falls away. He finds he cannot see within the stone. (Standard action to shift form, half-speed move action to move 10’ under stealth at +9.’)

Bliss scurries forward with an impossible to see stealth. The wolf does smell him and snaps in his general direction, missing. In his tiny form, he stands under the large table in the room. He believes the hill giant closest to him is directing the other two. Bliss can seem some terrified orcs and goblins in this room. Bliss only: Highlight to display spoiler: { Bliss perceives a shimmer in the air, suggesting there is an invisible creature about 5 feet above the table.}

Alleah finishes her summons and casts Prayer affecting all but Murphy. directs her leopard forward. It charges forward and kills the wolf (even though it did miss the wolf with it’s bite due to the dim light - scent does not negate this miss chance due to concealment.)

Kezzem deftly tumbles forward to flank the giantess. Sky steps back and drinks a potion.

Pressi lets loose a flurry of blows against the giantess for 35 damage and tries to rally the orcs and goblins in the room. All he gets from them are fearful looks. Then Shel lets loose a Magic Missle for 15 points.

Looking nearly dead, the giantess clutches the table as she staggers. And screams. Loudly.

One of the giants moves up and throws a rock at Shel, hitting her for 17 damage. Another giant moves up and lands a blow on the leopard, killing it (29 damage.)

The largest giant there barks in orcish, Highlight to display spoiler: {”MOVE UP AND ATTACK OR I’LL HAVE YOUR HIDES!”}

The orcs then tentatively move forward, clearly terrified.

(It hasn’t come up until now, but in the future any space occupied by a dead body will be considered difficult terrain which will prevent a charge.)

Here is your map.
(Use the Round 15 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 0
Murphy - Dam. 25
Pressi - Dam. 18
Shel - Dam. 0+17
Sky - Dam. 52-20
Mookie - Dam. 0
Meko - Dam. 0

Giant 1 - Gurtha - AC 18 - Dam. 35+35+15 - DEAD
Giant 2 - Beatrix - AC 18 - Dam. 37+43+9 - DEAD
Giant 3
Giant 4
Giant 5

Murphy-Earth Elemental (Kim) AC 20 HP 41/66 CMD 17  8d6=25 ; d20+26=32 ;
Tuesday January 31st, 2017 4:38:57 AM


Murphy moves to AK16, sinking halfway into ground (since he is 8' tall, figuring head and arms above ground, mid torso and legs beneath [using the acrobatics roll of 10 just before DM post, as this is the round he breached the wall]).

The elemental druid casts ice storm centered at the intersection between AH/AI and 9/10, getting the frontside of Giant 5; three (initally alive) wolves and one dead wolf; 4 orcs; Giant 3; and the backside of Giant 4, for 11 hp bludgeoning and 6 hp cold damage (no save), 17 hp total damage. This round, great magical hailstones pound down. For the duration of the spell (8 minutes), heavy snow and sleet rains down in the area. Creatures inside this area take a -4 penalty on Perception skill checks and the entire area is treated as difficult terrain.

Roll should have been 3d6 then 2d6 - but accidentally hit 8d6 roll, clicked 'Explain Previous Roll' and this is what showed on the last full line of roll summation: "= sum(5,2,4,1,5,3,4,1)". Thus: 5+2+4=11 bludgeoning, 1+5=6 cold damage, 17 hp total damage.

He takes a quick glance and listen around immediately after casting the spell.

=============
Perception: 35 (32 should be 35 - d20+22+7) (does he notice what Bliss just noticed on the table?)
Partial cover

Active effects on Murphy:
Mage Armor - 58.4 minutes
Longstrider - 478.5 minutes
Freedom of Movement - 78.8 minutes
Call Lightning - 6 charges of 3d6 for next 7.2 minutes
Inspire Courage (Kezzem) - +1 morale vs. fear, +1 competence to attacks and damage
Currently wildshaped as medium earth elemental
For Pressi: Bear's Endurance - 6.7 minutes

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Tuesday January 31st, 2017 5:00:47 AM

Alleah feels a bit sad for the cheetah. She was the one who summoned it, and it was around for a whole 6 seconds before it felt pain.

She blocks those feelings for now and focuses on the nearest giant.

"FALL!" she commands in giant

She has no idea where Bliss and Murphy are. "Wouldn't be a combat if we didn't split up, eh?" she grins to Sky.

--------------------------
Standard action: Cast Command. Cleric spell so no leyline check needed. G4 to make a Will Save vs DC19 or "on its turn, the subject falls to the ground and remains prone for 1 round. It may act normally while prone but takes any appropriate penalties."

Bliss (AC33, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+27=31 ; d20+17=22 ; d20+17=31 ; d20+20=36 ;
Tuesday January 31st, 2017 6:43:19 AM


Bliss sneaks to AD10, skirting the sleet, but not the reach of the wolves. (Move Action, Stealth 31. AC vs AoO with Mobility: 34) Then, fighting defensively in the Giant King's own space, Brave Bliss touches the tuning fork to that biggest giant, the one shouting orders. (that's G5, right?) (Standard Action, Attack ...

[OOC: Like the Hammer says, "Break it down!" -- +5 BAB +8 Dex +2 Size -4 Defensive +2 Heroism +1 Prayer +1 Insp Courage ... +2 attacking unseen with surprise?? ... total +17 to hit.]

...Attack roll hits Touch AC22, hopefully without dex if Bliss catches him flat-footed/unseen.)

If that suceeds in hitting the giant's Touch AC, great. If not, Bliss rerolls with a hero point, and on the reroll, gets a 31.

Then the Giant King gets his will save ...

Tuning Fork of the Planes - This simple tuning fork contains the spell Plane Shift. This may be used as a standard action, and the user must succeed on a touch attack. This will shift the foe to the Elemental Plane of Air (DC 19 Will save to negate.) This is a single use item worth 2,250 GP.

Will save DC19 to resist the magic.

If the magic works and the giant disappears, then Bliss shouts "HOORAY! THE GIANT KING IS DEAD!"

If the magic does not work and the giant king is not only alive but aware of Bliss standing in his space, then if Bliss has not yet used a hero point, he uses one (extra move action) to scurry out of there and scramble back under the table. His AC vs the AoO provoked is a 37 with mobility and fighting defensively. If HAS already used a hero point (to make the touch attack work), then he braces himself and tries to stand like a hero.

[OOC AC Note: 30 before the attack, 34 vs AoO. 33 after the attack, 37 vs AoO. Add cover bonus to AC maybe if he ends up scrambling back under the table.]

Bliss also tries to keep an eye out for invisibles and such, and for casting: Perception 36.

===== ===== =====

Buffs coordinated by / affecting Bliss:

Mookie: Reduce Person, Magic Vestment, Barkskin, Mage Armor (net +11 AC), Prayer, Inspire Courage
Bliss: Magic Vestment, Barkskin, Mage Armor, Cat's Grace (net +10 AC), Heroism, Prayer, Inspire Courage
Pressi: Magic Vestment, Barkskin, Mage Armor (net +8 AC)
Shel: Magic Vestment, Barkskin, Mage Armor (net +8 AC); Elixer of Hiding
Kezzem: Elixer of Hiding, Heroism
Sky: Heroism
Sky's Tiger: Mage Armor
Murphy: Mage Armor

Sky & Meko (Marty) HP:29/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+25=26 ; d20+25=43 ; d4=1 ; d20+20=24 ; d6+10=14 ; d3=1 ; d6+10=15 ; d6=5 ; d6=2 ; d6+10=11 ; d6=5 ;
Tuesday January 31st, 2017 9:56:58 AM

Well if we all gang up on one at a time, funneling them through the hall way, it just wouldn't be fair. And of course the giants fight fair, so we should of course play by The rules of engagement, heehee

Sky grins back, chuckles a bit to Alleah.

Watching her cast a spell though, he looks a bit confused, another blow to the head and I might end up like that leapord, Alleah. I have no more potions.

Sky gives another volley of arrows,
------------------

Hit AC 43 for 14 and 5 ice damage, 2nd arrow for 15 and 2 ice damage.
3rd arrow hits AC 24 for 11 and 5 ice damage.
Used hero point to reroll Nat 1 miss.
£

Sky & Meko (Marty) HP:29/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday January 31st, 2017 9:58:40 AM

Sorry, targeting G4, after full atk, 5ft step out of their line of sight, still next to Alleah though. Meko stands his ground, for now.

Pressi (Melvin) - AC 21 (27), HP 58 (56/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form  d8=4 ; d8=2 ; d20+6=9 ;
Tuesday January 31st, 2017 11:19:53 AM

Pressi, seeing that none of the orcs seem to move, is a tad hurt at her rallying abilities.

Falling back, she injects Sky with her last CMW injector. To the group as a whole, she nods her head. "Ladies. Shel.... Wait, where's Murphy?"

Turning back towards the ogres. Highlight to display spoiler: {"He has your hides whether you attack or not. Do not let him just take them.}

-------------

move action: next to Shel and Sky.
Standard Action: Heal Sky for 7 hp.
Diplomacy: 9

--------------------

Effects
Magic Vestment - +1 (enhancement) AC for 5 hours
Barkskin - +3 (natural) AC for 1 hour
Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
inspire courage: +1 to attack, damage rolls, saves against fear

used: 2/5 stunning fists, charm bracelet



Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Active Effects: Heroism, Inspire Courage +1  d20+14=23 ; d20+14=32 ; d3+5=8 ; d3+5=6 ;
Tuesday January 31st, 2017 11:38:49 AM

Kezzem attempts to finish off the giantess without his flanking buddy while maintaining his performance.

"There was a halfling from the Ford,
With killing giants he was board,
He stabbed them some more,
Though it was a bore,
For he wanted to loot their hoard."

Attack #1: 23.
Damage: 8.

Attack #2: 32
Damage: 6.

-----

Bardic Performance (4/5 rounds used)
Spells: 1st (1/2 cast)



Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  8d6=29 ;
Tuesday January 31st, 2017 9:15:23 PM

The time for being silent was way over by now. Shel focuses with her staff of fire and blasts giant 4 with a goit of flames. She then moves behind the others, not wanting to get rocked again.

Reflex DC 19 for half of 29 points of fire damage. 2 charges used from staff.

Sky & Meko (Marty) HP:29/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday January 31st, 2017 9:36:35 PM

"Thanks Pressi, I need to get some better armor"

Bliss (AC33, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+11=24 ;
Tuesday January 31st, 2017 10:06:41 PM


Bliss rolling per DM's kindly request ... 24.

DM Mark - The Halfling Marinade Rescue Plan?  d20+11=30 ; d20+6=8 ; d20+7=21 ; d20+5=21 ; d20+5=12 ; d20+5=18 ; d20+5=14 ; d20+12=20 ; 2d8+16=26 ; d6=3 ; d6=3 ; 2d8+21=26 ;
Wednesday February 1st, 2017 12:05:37 AM

Round 16

In earth elemental form, Murphy moves out of the wall, ending his move halfway into the floor. He casts Ice Storm, attracting the attention of those in the room. Then Bliss moves into the largest giant’s square. He hits the giant with the tuning fork he carries. The tuning fork vanishes, but the giant does not (will save was 21.)

A small, disembodied voice from near the table says in giantishHighlight to display spoiler: {, “my lord, there is a small creature near your right heel.”} The giant looks around his feet, but does not seem to see Bliss, and responds Highlight to display spoiler: {”What’re ya talking about Castor? I don’t see nuthin.” } Then the giant moves, but as he does so he practically trips over Bliss. He swings his greatclub at the tiny halfing he cannot see, missing. The giant says, Highlight to display spoiler: {“Hey Castor - did I hit it?”} The goblin responds, Highlight to display spoiler: {, “No my lord, it’s still there..”}

Murphy and Bliss only: Highlight to display spoiler: { Murphy and Bliss perceive a shimmer in the air, suggesting there is an invisible creature about 5 feet above the table. This creature occupies a 5x5 area.} Suddenly, a small goblin with a bow appears in the air. Bliss feels drowsy for a moment, but shakes off the effect.
---------------------------------
Alleah feels a bit cheated on the cheetah, and is sad about his short life as his carcass disappears. She casts Command on the nearest giant telling him to fall, but he does not seem to react.

Sky fires a volley of arrows at the giant before him (using a hero point to ensure a hit,) and inflicts a total of 35 damage. He then steps to the side out the giant’s sight, and tells Alleah he used his last healing potion.

Pressi is disappointed that the orcs and goblins did not rally with her against the giants. She falls back to heal Sky for 7 points, and tries to encourage the orcs. They respond first loudly in orcish, and then almost in a whisper, Highlight to display spoiler: {”NO WAY. WE’RE LOYAL TO DOLP. YOU SHOULD SURRENDER….(look, we’re not stupid. these giants will cream us if we act against em. if you run away, take is with you.)”}

Kezzem hits the giantess that was close to death, and pushes her all the way in. She falls with a satisfying THUMP. Then he continues to encourage his friends with a limerick.

Shel lets loose a fireball enveloping two of the giants, and momentarily clearing the ground in the area of the ice storm. (The ground there will return to difficult terrain after the next player’s turn.)

The giant says in giantish, Highlight to display spoiler: {“Hey Thom, they done kilt Beatrix an now they kilt Gurtha! An its just a bunch a little guys an a orc! This aint good.”} The giant looks pretty beat up, but moves up to throw a rock at Kezzem.
---------------------------------
The other giant says, Highlight to display spoiler: {”You go get em Jherry. Imma go get that stone guy attacking the boss.”} He moves up to Murphy to attack (cannot charge because of a bit of ice left there.) He hits the the earth elemental Murphy for 26 damage.

The largest giant there growls at this giant, Highlight to display spoiler: {”No you dolt, go kill the ones out there. We have this one.”} Thom responds, Highlight to display spoiler: {”But boss - they gots fire. Dis guy jus makes ice.”}

Here is your map. (Use the Round 16 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 0
Murphy - Dam. 25+26
Pressi - Dam. 18
Shel - Dam.17
Sky - Dam. 32-7
Mookie - Dam. 0
Meko - Dam. 0

Giant 1 - Gurtha - AC 18 - Dam. 35+35+15 - DEAD
Giant 2 - Beatrix - AC 18 - Dam. 37+43+9 - DEAD
Giant 3 - Thom - AC 22 - Dam. 17+29
Giant 4 - Jherry - AC 22 - Dam. 35+17+15
Giant 5 - AC 26 - Dam. 17

(Whew!)

Murphy-Earth Elemental (Kim) AC 20 HP 40/66 CMD 17  d8+5=12 ; d8+5=13 ;
Wednesday February 1st, 2017 1:13:08 AM

Murphy takes advantage of the giant's head bashing to make it appear that he has driven him all the way into the ground (sunk down 5', head not above the ground at all - about 2' below surface). [If doing so will not convert the initial 5' withdrawal into an AoO:] He glides to AH16, still under the floor.

He casts cure light wounds on himself (12), and, using a hero point, casts it a second time (13).

And he prays in his mind to Eberyon, asking for his help against those who would make of halflings roasted meals. He does recall the affection with which this great power once spoke of the halfling race in the hearing of his Aunt Marigold, his sister Selithe, brother Kendry, and cousins. "Do be with us in this battle, my Lord! The giants strip the land of vegetation, pollute, and murder our race, and would enslave us, if we do not oppose."

==========
CLW 1:12; CLW 2:13 - 25 hp back

Active effects on Murphy:
Mage Armor - 58.3 minutes
Longstrider - 478.4 minutes
Freedom of Movement - 78.7 minutes
Call Lightning - 6 charges of 3d6 for next 7.1 minutes
Inspire Courage (Kezzem) - +1 morale vs. fear, +1 competence to attacks and damage
Currently wildshaped as medium earth elemental
For Pressi: Bear's Endurance - 6.6 minutes


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d8=2 ; d8=3 ;
Wednesday February 1st, 2017 5:35:27 AM

"Whoops! Sorry Sky. I thought that potion you took was enough to treat you"

Alleah reaches out to touch Sky's nose "Boop!"

----------------------
Standard action: Lose Summon Monster II to spontaneously cast CMW. Sky is healed for 10pts

Bliss (AC36, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+27=29 ; d20+20=21 ;
Wednesday February 1st, 2017 10:18:29 AM


Bliss knows that using the tuning fork made it possible for the enemy to see him. [OOC: Cannot use stealth in the same round after attacking, except for sniping.] So the big giant is going to notice him asap. Unless he skeedaddles!

Bliss uses Total Defense as a standard action. That boosts his AC to 36, 40 vs AoOs provoked by moving. As a move action, he scurries stealthily back under the table, taking cover from the caster goblin and from nearby giants.

Stealth 29, Perception 21

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Active Effects: Heroism, Inspire Courage +1  d20+19=37 ;
Wednesday February 1st, 2017 10:25:56 AM

Kezzem ends his performance to conjure a patch of grease between the two caves, then moves back under the table to (hopefully) setup a flank with Pressi.

"Come on Press, these's giants always say they want to eat us, so let's make a halfling sandwich."

OOC: Acrobatics (to avoid AoOs): 37.

-----

Bardic Performance (4/5 rounds used)
Spells: 1st (2/2 cast)



Pressi (Melvin) - AC 21 (27), HP 58 (56/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form  d20+13=21 ; d20+13=18 ; d20+8=28 ; d20+8=9 ; d8+5=12 ; 2d6=10 ; d20+13=19 ;
Wednesday February 1st, 2017 10:48:57 AM

"Just a moment, busy," Pressi replied to Kezzem.

Pressi turned to Shel and Alleah after a few more orcish words. "I've promised the orcs and goblins up there that they can come with us, win or lose. If you have any spells that can help them flee this way, now's the time."

With that, Pressi takes a single 5 foot step towards Jherry. And yadda yadda yadda...

-------------------

Attack Rolls: 21, 18, nat 20, confirm nat 1, extra ki attack 19. Just one hit.
Damage Roll: 12, sneak 10
stunning fist used, DC 15

-----------------

Effects
Magic Vestment - +1 (enhancement) AC for 5 hours
Barkskin - +3 (natural) AC for 1 hour
Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
inspire courage: +1 to attack, damage rolls, saves against fear

used: 3/5 stunning fists, 1/4 ki


Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+23=38 ; d20+18=19 ; d6+10=11 ; d6+10=11 ; d6=4 ; d6=5 ;
Wednesday February 1st, 2017 2:34:28 PM

Sky smiles and nods to Alleah, "Thanks, my potio. Helped, but I'd rather not end up roasted or squished, an Press you tell them orcs if they want refuge or help from us then they need to help us!! "

Sky takes a 5ft step and looses 3 more arrows over pressi's head, into the giant.

Meko growls but doesn't move.
----------------
full atk; many arrows.
First 2 arrows hit AC 40 for 11 dam and 4 ice, 2nd arrow for 11 dam and 5 ice. 3rd arrow misses (Nat 1)

Ooc: If its OK, I think I'll stop using the mod dice roller, I get Nat 1s almost every round, 3 in a row this time... I'll just spell out the mods to each roll in the ooc below the line.


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday February 1st, 2017 6:53:01 PM

Shel casts Invisibilty on herself again, knowing that more biguns were in the next room. She moves ahead after casting her spell, ready to follow the group forward into the breach.

DM Mark - The Halfling Marinade Rescue Plan?  d20+21=27 ; d100=26 ; d20+21=22 ; d20+6=21 ; d20+13=21 ; d20+6=26 ; 9d6=28 ;
Thursday February 2nd, 2017 12:14:21 AM

Round 17

The effects of the Ice Storm return (how long will that last?)
(Remember, the Ice Storm and the dead creatures all represent difficult terrain.)

Kezzem casts Grease on the floor, and scurries under the messy kitchen table to flank the giant. Pressi asks Alleah and Shel to help the orcs and goblins escape. Then she turns her attention on the giant, hitting him for 22 damage. He falls silent. Well, he’s silent. He grabs at the table as he falls, pulling down a large platter that shatters loudly on the ground.

Alleah heals Sky for 10 points. Sky thanks Alleah, calling her his potio. Then he steps sideways, ready to fire on the giant, only to see it lying still between Kezzem and Pressi.

Shel cast Invisibility on herself and vanishes from sight.

From the orcs and goblins in the corner, in orcish, Highlight to display spoiler: {
”Oooo. They kilt another one.”
“Yeah, Dolp’s gona be pissed.
“Mebe they kill Dolp.”
“Yeah right. Like that’s gonna happen.”
“Hey, let’s get outta here.”
“No way. I’m not goin near them. If they kin kill giants, they kin kill anyone.”
“Yeah, let’s see what they do.”
}
-----------------------------------
Murphy sinks just beneath the surface of the floor, and then heals himself twice for a total of 25 points. All is silent and dark for Murphy. (I backed Murphy up. His 5’ move does not provoke an AOO. He cannot take a 5’ move if he also moves, and withdraw would be a full round action.)

Bliss scurries beneath the table, and the giant attacks and misses the little guy.

In giantish, Highlight to display spoiler: {
“CASTOR. Where is that stupid thing? It looked like some sorta goblin rat er sumpthin. It went under the table, but I don’t see it.”
“I don’t know Lord Dolp. Let’s see if this works. Now the two of you go there and there - no, there - right. Be ready to attack if you see anything.”
}

At the flying goblin’s direction, the two giants move into position. Then the goblin silently releases a Cone of Cold, hoping the it would reveal the presence of Bliss. Alas, it does not.

In gianitsh, Highlight to display spoiler: {
Dolp - “Castor, what are we supposed to see?”
Thom - “Yeah, I dint see nuthin boss.”
Goblin - “Rats! I was hoping that would work.”
Thom - “Uh, I dint see no rats neither.”
Goblin - “Oh do shut up.”
}

Bliss takes 28 cold damage (DC 18 reflex save for half.)

Here is your map. [/b](Use the Round 17 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 0
Murphy - Dam. 51-25
Pressi - Dam. 18
Shel - Dam.17
Sky - Dam. 25-10
Mookie - Dam. 0
Meko - Dam. 0

Giant 1 - Gurtha - AC 18 - Dam. 35+35+15 - DEAD
Giant 2 - Beatrix - AC 18 - Dam. 37+43+9 - DEAD
Giant 3 - Thom - AC 22 - Dam. 46
Giant 4 - Jherry - AC 22 - Dam. 67+22 - DEAD
Giant 5 - Dolp - AC 26 - Dam. 17

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Thursday February 2nd, 2017 12:36:11 AM

"Press forward!" Alleah boldly suggests, as she moves into the next room "Where'd that snow storm come from? And the grease? How are we supposed to get through there now?"

Alleah looks to the goblins and orcs in the corner and says something in goblin Highlight to display spoiler: { "Stay out of our way and you won't get hurt. We're friends of Knucklehead and Scabby"}

She then turns her attention to the goblin in the next room. "Probably shouldn't directly harm him I suppose"

------------------------
Move action: Move 35ft north to AN8
Free action: Use Agile Feet ability to ignore difficult terrain (ie: the corpses)
Standard action: Cast Hold Person on Goblin at AF13. Can't see anything in Ice Storm that grants concealment or cover. Clerical spell so no leyline check. Goblin to make a Will Save vs DC20 or be paralysed


Bliss (AC36, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+15=28 ; d20+17=36 ; d20+17=27 ; d6+7=13 ; d6+7=9 ; d20+27=39 ;
Thursday February 2nd, 2017 6:40:31 AM


As the magical cold blasts by, Bliss hopes his shadowdancer training and agility will come to his aid ... any chance for a cover bonus to reflex saves, being under the table and all?

Reflex save ... +2 heroism +2 cat's grace +1 prayer ... Normal +10 goes to +15 ... Bliss rolls a 28 and takes no damage with evasion. Cover bonuses moot.

Alleah says, "Where'd that snow storm come from? And the grease? How are we supposed to get through there now?"

Mookie replies to Alleah, "Look, sweetie, the kid felt disappointment, so probably the tuning fork trick was a bust. Then he felt confident, so he's probably holding his own in there. He hasn't even taken any damage, so ... draw your own conclusions. Also, PS: They got a caster in there, duh, prolly that gobbie."

Bliss, oblivious to his friends and the rest of the battle, decides it is time to shoot! He backs up five feet (still under the table), drops prone (the better to stay hid) and angles his bah up at the enemy. At the Giant King (G5)'s knee, to be exact.

He is at +2 cat's grace +1 prayer and +1 insp courage to hit, so he rolls at +17. He rolls a 36 ... what is that? A natural 19! Sweet! Crit Threat! Bliss follows up to confirm and confirms against AC27. OOOH! I see from the DM post that Dolp is AC26! Confirmed Crit!!! Bliss rolls 1d6+7 twice (that includes +1 prayer and +1 insp courage): 13+9 = 22 damage to the king!

Mookie comments to Alleah, "The kid seems pretty proud of himself. Something went right!"

That's the standard action part of sniping ... now the move action / stealthy part. Bliss rolls a 39 stealth check to stay hid after shooting.

===== ===== =====

Buffs coordinated by / affecting Bliss:

Mookie: Reduce Person, Magic Vestment, Barkskin, Mage Armor (net +11 AC), Prayer, Inspire Courage
Bliss: Magic Vestment, Barkskin, Mage Armor, Cat's Grace (net +10 AC), Heroism, Prayer, Inspire Courage
Pressi: Magic Vestment, Barkskin, Mage Armor (net +8 AC)
Shel: Magic Vestment, Barkskin, Mage Armor (net +8 AC); Elixer of Hiding
Kezzem: Elixer of Hiding, Heroism
Sky: Heroism
Sky's Tiger: Mage Armor
Murphy: Mage Armor

Kezzem (BrianW) - AC 22, HP 71/74, CMD 20; Active Effects: Heroism  d20+19=27 ;
Thursday February 2nd, 2017 10:37:34 AM

"Like this, 'leah."

Kezzem splashes through the grease like a little kid playing in a puddle as he makes his way into the next chamber.

OOC: double move

Acrobatics (DC 10 to move through grease at half-speed): 27.
Ice Storm (move half-speed)

-----

Bardic Performance (4/5 rounds used)
Spells: 1st (2/2 cast)



Pressi (Melvin) - AC 21 (27), HP 58 (64/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form  d8+1=8 ; d20+14=26 ;
Thursday February 2nd, 2017 2:02:08 PM

Pressi frowns at Sky. "I intend to help anyone who needs help. If that's not your style, at least stay out of my way." Turning to the orcs, she assures them, in orcish, that the halflings won't harm them as they move past.

She kind of boggled as Kezzem entered the high cast area. Wasn't the point of the grease and the ice storm that we would stay on this side of it? But with half the team now in the next room, she figured she had to head there too.

Drinking her last cure potion, she gingerly squeezed her way around the dead body blocking the door and through the grease. "Oh my god, what did they do the orcs in here?"

------------

Std - drink CLW potion for 8 HP
move - move 20 feet (around the body) + 10 feet (half speed through the grease), reflex 26, acro at least 21

-----------------

Effects
Magic Vestment - +1 (enhancement) AC for 5 hours
Barkskin - +3 (natural) AC for 1 hour
Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
inspire courage: +1 to attack, damage rolls, saves against fear

used: 3/5 stunning fists, 1/4 ki

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Thursday February 2nd, 2017 6:43:52 PM

Sky and Meko move toward the other room, as fast as possible

Murphy-Earth Elemental (Kim) AC 20 HP 40/66 CMD 17  d20+5=17 ; d20+29=42 ;
Thursday February 2nd, 2017 7:22:43 PM


Murphy begins to cast summon nature's ally iii after moving to AJ16, still below the floor's surface.
==========
Acrobatics: 17 - though, I guess I don't need
Perception: 42 - maybe he can hear pretty well some of what's going on above him? Sound travels pretty well through stone

Active environmental spell - Ice Storm - .5 minutes more (through end of Round 22). Perception -4; difficult terrain; snow and sleet fall (no damage)

Active effects on Murphy:
Mage Armor - 58.2 minutes
Longstrider - 478.3 minutes
Freedom of Movement - 78.6 minutes
Call Lightning - 6 charges of 3d6 for next 7.0 minutes
Inspire Courage (Kezzem) - +1 morale vs. fear, +1 competence to attacks and damage
Currently wildshaped as medium earth elemental
For Pressi: Bear's Endurance - 6.5 minutes


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday February 2nd, 2017 7:28:40 PM

Shel moves 20' to the norh and casts Haste, affecting the group that was close to her. "Haste spell incoming. Let's use it to help Bliss!"

DM Mark - The Halfling Marinade Rescue Plan?  d20=15 ; d20+10=26 ; 3d6+30=39 ; d100=47 ; d6=6 ; d6=3 ;
Friday February 3rd, 2017 1:42:10 AM

Round 18

Alleah rallies the heros to charge forward. She scrambles nimbly over the bodies, but balks at the grease and ice and snow. She says to the orcs and goblins, “Stay out of our way and you won't get hurt. We're friends of Knucklehead and Scabby". Then she casts Hold Person on the flying goblin in the other room.

In answer to Alleah’s questions, Mookie exhibits an almost telepathic level of insight into Bliss’ actions. :|

Bliss backs up and goes prone before shooting Dolp in the knee for 20 damage (inspire courage ended.) The giant howls in pain. Bliss suspects he is glad he does not speak giantish. While he remains hidden, Dolp at least has a pretty good idea that something painful is under the table.

Kezzem moves carefully through the grease and ice and snow.

Pressi snaps at Sky, and assures the orcs they they will not be harmed. Then she drinks a potion and moves forward. (I moved her back a square. She cannot move diagonally past a hard corner, so she cannot skirt the bodies. Second diagonal counts as two squares and dead bodies are difficult terrain, that movement is rate is halved, so that one diagonal took 4 squares of movement to enter.)

Sky and Meko move forward. (Moved Sky back a couple squares - see note on Pressi’s movement.)

Murphy makes a 5’ move and begins casting a summoning spell. He hears a slightly muffled version of what’s going on above.

Shel casts Haste affecting all but Bliss and Murphy.

The orcs and goblins in the kitchen area creep forward, seemingly terrified and fascinated that anything so small could take on these giants.
In orcish, Highlight to display spoiler: {
”Holy shmoley, they’s goin after Dolp.”
“Yeah, this is great!”
“Great, until they turns on us. I aint gonna stick around to see how this turns out.”
“Is you crazy? Them giants is finally gettin what’s comin to em!”
“Yeah. I hates those guys.”
“Theys not so big now that something is kicking THEIR butts!”
“Yeah, that Dolp can lick my butt.”
“Ok... yous jus weird.”
“Who’s Knucklehead and Scabby?”
}

The giants and the flying goblin make (pointless) attempts to see Bliss. Then they look at each other, nod, and flip the table over bring it down on anything underneath, including Bliss. Bliss takes 39 damage (DC 15 reflex save for no damage due to evasion. If Bliss does not make this save, he will be pinned, and must make a DC 32 Escape Artist check to escape. If he does save or escape, he will be in AE14.)

The flying goblin vanishes from sight.

Here is your map. (Use the Round 18 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 0
Murphy - Dam. 26
Pressi - Dam. 18-8
Shel - Dam.17
Sky - Dam. 15
Mookie - Dam. 0
Meko - Dam. 0

Giant 1 - Gurtha - AC 18 - Dam. 35+35+15 - DEAD
Giant 2 - Beatrix - AC 18 - Dam. 37+43+9 - DEAD
Giant 3 - Thom - AC 22 - Dam. 46
Giant 4 - Jherry - AC 22 - Dam. 67+22 - DEAD
Giant 5 - Dolp - AC 26 - Dam. 17-20

Bliss (AC36, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20=4 ;
Friday February 3rd, 2017 2:33:30 AM


Just a save first. Only misses on a 1. A nat 4 is A-OK. Evades the falling table and lands in AE14.

Murphy-Earth Elemental (Kim) AC 20 HP 40/66 CMD 17  d3=1 ; d20+29=33 ; d20+2=21 ; d20+12=24 ; d20+5=12 ; 2d10+2=8 ; d10=6 ;
Friday February 3rd, 2017 3:20:13 AM


Murphy moves, and breaks the surface at AL16, just long enough to point backward and say, "Ilmava olento! Ole hyvä hyökkäys iso jättiläinen!" (mp3 sound file) in the Aurun tongue, which translates as Highlight to display spoiler: {"Airy creature! Please attack the big giant!"}, then continues moving forward into the walls of the cave, ending at AN16 (no going slowly for him right now - a full 20' movement).

In his summoning, he targeted a spot for the arrival of the air elemental about twenty feet up (if the ceiling is at least a little higher than that, else to a place a few feet below the ceiling), and ten feet east [assuming the top of the map is north], at about AJ18. The hawk-shaped lightweight air creature seems to shrug its wings at being summoned and instructed by an earth elemental, yet flies to AC18, diagonally to AB17, then transforms into a whirlwind, and circles round and round the giant's head, fluffing up his hair and eyebrows. Disregard the d20+2 - he doesn't 'attack' per se as a whirlwind, and the giant is too big to be caught up in it - but all that blowing in his face and ears may prove distracting. He continues his circling harassment. The whirlwind's height is 10', and is 5' at the base.

==========
Acrobatics: 12
Perception: 33
Survival: 24

Active environmental spell - Ice Storm - .4 minutes more (through end of Round 22). Perception -4; difficult terrain; snow and sleet fall (no damage)

Air Elemental, Small, hp 13 (note, rolled a '1' on second die [(sum(5,1)) + 2], rerolled a 6, thus 5+6+2=13) (2d10+2), AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size); Fort +4; Ref +6; Will +0. Base Atk +2; CMB +2; CMD 15. Defensive: Air mastery; Immune- elemental traits. Speed fly 100 ft.(perfect); Melee slam +6(1d4+1); Special Attacks- whirlwind(DC 12). Etc.

Active effects on Murphy:
Mage Armor - 58.1 minutes
Longstrider - 478.2 minutes
Freedom of Movement - 78.5 minutes
Call Lightning - 6 charges of 3d6 for next 6.9 minutes
Currently wildshaped as medium earth elemental
For Pressi: Bear's Endurance - 6.4 minutes


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=2 ;
Friday February 3rd, 2017 7:32:36 AM

"Help Bliss? I can't even SEE Bliss!" Alleah practically screams back to Shel "Hey? Where'd that goblin go?"

Alleah casts a spell to see invisible, but the darn ley-line is just too slippery!

She backs away to try and stay safe until the ley-line shifts back

--------------------
Standard Action: Cast See Invisibility. Leyline check: 2 = Fail! Spell slot lost.
Move Action: Move to AM12


Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+16=31 ; d6+6=12 ; d20+27=39 ; d20+20=29 ;
Friday February 3rd, 2017 10:00:04 AM


Bliss dodges the toppled table with a neat little roll. He hears Shel and Alleah and he wishes he could shout, "I'm fine, sure!" but doing so would tell the Giant King that he was lying underfoot.

As it is, Bliss looks up from the floor and gets quite an eyeful. "Although that's a smaller target than I mighta thought."

Still, a target is a target, and Bliss has three bolts yet left in this clip. He's not positive the light in the area has enough shadows for his power to work, but hey! We try things! He fires at the obvious target, hoping to inflict more pain on the giant king.

No inspire courage, so Bliss attacks at +16, for 1d6+6. He hits AC31, no second crit in a row. He hits for 12 damage though, that's max, so no complaining!

He reaches into the dim places of the room and pulls ... he gathers the shadows to stay unseen, with a stealth check of 39. He keeps his eyes and ears open, perception 29. His AC this round is 30.

Pressi (Melvin) - AC 21 (27), HP 58 (64/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form 
Friday February 3rd, 2017 10:25:46 AM

Pressi, now hasted, makes her way through the ice storm, to... what? She surveys the situation the best she can (having missed even Mookie's commentary), but nothing strikes her as an obvious move.

Finally, she turns to the man who appears to be in charge. "Dolp," she calls in common. "You are a hard man to get a hold of, but it's over. We can still talk about this. We know about your battle with Hairshirt. We know how this war of yours ends, whether you kill us or not."

-----------------

Effects
Magic Vestment - +1 (enhancement) AC for 5 hours
Barkskin - +3 (natural) AC for 1 hour
Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
inspire courage: +1 to attack, damage rolls, saves against fear
haste - round one

used: 3/5 stunning fists, 1/4 ki



DM Mark - Clarification 
Friday February 3rd, 2017 10:33:18 AM

From the previous round: "Murphy begins to cast summon nature's ally iii after moving to AJ16, still below the floor's surface."

Spells like summoning spells require line of effect to where the creature is summoned. The summoning spell is a full round casting time that does not allow movement during the casting of the spell. Murphy, new to this whole earth gliding thing, finds that he cannot cast a summoning spell while encased in stone. The Air elemental does not appear and the spell is lost.

Kezzem (BrianW) - AC 22+1, HP 71/74, CMD 20+1; Active Effects: Haste, Heroism  d20+15=23 ; d20+15=34 ; d20+14=29 ; d3+5=8 ; d3+5=8 ; d3+4=5 ; d20+19=30 ;
Friday February 3rd, 2017 3:03:56 PM

"Hey you," says Kezzem at Giant 3. "What's big and dumb and read all over? You after I stab you with my daggers!"

Kezzem hurls three daggers at the giant then takes a step back into the grease, attempting to get the giant to follow him.

----

All attacks include Haste, Heroism, Point-Blank Shot, and Rapid Shot.

Magic Dagger #1 : 23.
Damage: 8.

Magic Dagger #2: 34
Damage: 8.

Regular Dagger #3: 29.
Damage: 5.

Acrobatics (for Grease): 30 (including Heroism).

-----

Bardic Performance (4/5 rounds used)
Spells: 1st (2/2 cast)


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d8+1=4 ;
Friday February 3rd, 2017 7:25:37 PM

Invisible Shel pulls one of her potions of CLW and drinks it down, healing four points if damage to herself. She whispers to Alleah, "None of us can get by the Grease spell to help the others. Want me to try and Dispel it next round? I think that's the safest option to help Bliss and Pressi."

Kezzem (BrianW) - AC 22+1, HP 71/74, CMD 20+1; Active Effects: Haste, Heroism 
Friday February 3rd, 2017 7:41:22 PM

OOC: My thinking on the grease was that we could easily move in and out while the giants would struggle. Moving through grease is only a DC 10 Acrobatics check. Looking through our sheets, that's pretty much automatic for everyone in the party (remember you do not auto-fail on skill checks with a natural 1 like on attacks and saves). On the other hand, the giants (unless they have ranks in Acrobatics and/or high Dex scores) probably have about a 50% chance to move through and a 25% to fall on their butts.

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20=3 ; d20=11 ; d6=3 ; d6=6 ;
Saturday February 4th, 2017 1:44:53 AM

Sky makes his way through the grease spell, like a pro.

He fires one arrow at Dolp, hoping to finally end this evil creature.

reason with it? By all means sure. I bet most people are willing to reason with the chicken that pecks at their head when they try to cook it...

He shakes his head at Pressi as the arrow tears into giant flesh.
Meko howls and yells at Sky hop on so you can help your friends, you can't move near as quick as I can...

Meko moves closer to Sky, that way mounting is easier next round.
-----------
Acrobatics: 3+9+2=14
Atk: 11+17+2(Heroism)+4(Favored enemy)+1 (prayer) = hit AC 35, for 3+4(bow)+4(favored enemy)+2 (heroism)+1 (prayer)=14 and 6 ice damage. (20 total damage)


Murphy-Earth Elemental (Kim) AC 20 HP 40/66 CMD 17 
Saturday February 4th, 2017 2:56:54 AM


Murphy still issued the command in the Auran tongue, though there was no air elemental to heed his instructions... and continued into the wall, as earlier mentioned.

DM Mark - The Halfling Marinade Rescue Plan?  d20+23=30 ; d20+19=21 ; d20+14=29 ; 2d8+22=31 ; 2d8+22=29 ; d20+14=32 ; 2d8+10=24 ; d100=44 d100=11 d100=21
Monday February 6th, 2017 1:45:38 AM

Round 19

Below the surface of the floor, Murphy completes his Summon Monster.spell. Then he moves and rising partway out of the floor and into a nearby wall. Though he realizes the Air Elemental he summoned did not appear, he calls to it as if it were there.

Alleah calls for Bliss. Wondering where the flying goblin disappeared to, she attempts to cast a spell, but as she reaches for the force that powers her spell, the ley lines slip away from her. She backs away. Shel drinks a potion and whispers to Alleah, offering to dispel the Grease spell.

Bliss neatly rolls away from the table as it’s brought down on her head. He assures Alleah he is alright, and he shoots the giant above him in the...nether regions for 12 damage. Bliss can see Dolp’s eyes cross as he yells in pain. Bliss pulls the shadows around him again.

Pressi moves into the room and tells Dolp, "You are a hard man to get a hold of, but it's over. We can still talk about this. We know about your battle with Hairshirt. We know how this war of yours ends, whether you kill us or not."

Kezzem attempts to goad the giant nearest him. Then he throws three daggers inflicting 21 damage. (He cannot take a 5’ move in difficult terrain.) Sky also moves in and shoots an arrow at Dolp for 20 damage. (Kezzem and Sky both need to roll for 20% miss chance on these blows unless they can see normally in this dim light.)

Dolp steps 5’ toward Pressi. As he swings, he says, “Look Thom, Hairshirt sends tiny assassins, eh?” He hits her once for 31 damage. His second blow goes wide in this dim light! Then Thom steps forward and swings at Kezzem, hitting him for 24 damage.

Then the a large portion if the kitchen area is plunged into darkness. You hear the goblins screaming as they and the orcs run out. Some of you can tell they are there in the darkness, and one of them says, ‘Ooo. You better run!”

Here is your map. (Use the Round 19 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 0+24
Murphy - Dam. 26
Pressi - Dam. 10+31
Shel - Dam.17
Sky - Dam. 15
Mookie - Dam. 0
Meko - Dam. 0

Giant 1 - Gurtha - AC 18 - Dam. 35+35+15 - DEAD
Giant 2 - Beatrix - AC 18 - Dam. 37+43+9 - DEAD
Giant 3 - Thom - AC 22 - Dam. 46+12
Giant 4 - Jherry - AC 22 - Dam. 67+22 - DEAD
Giant 5 - Dolp - AC 26 - Dam. 37+12+20

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Monday February 6th, 2017 3:14:03 AM

Sky's bow is not effected by concealment. The miss chance of dim light is irrelevant to his bow

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+5=10 ; d20+5=21 ;
Monday February 6th, 2017 5:15:05 AM

Alleah isn't happy. "You're going to move the leylines about are you Warrd? Fine! Then I'll cast a spell that doesn't use leylines!"

Relying on her clerical abilities, Alleah casts a Dispel at the magical darkness that has enveloped her.

Warrd, however, has a sense of humour. Her dispel check fails miserably.

"Warrd! Come on! That's not funny!"

Maybe this time he hears her?

----------------------
Standard action: Cast Dispel Magic on the darkness. No leyline check needed as clerical spell. Dispel check = 10 = Autofail. Use hero point to reroll dispel check: 21. DC = 11 + Spell Caster's level.

Kezzem (BrianW) - AC 22+1, HP 71/74, CMD 20+1; Active Effects: Haste, Heroism  d100=69 ; d100=44 ; d100=88 ; d20+19=32 ; d20+17=27 ; d100=38 ; d3+5=7 ;
Monday February 6th, 2017 10:43:47 AM

Previous Round:

Miss Chance #1: 69.
Miss Chance #2: 44.
Miss Chance #3: 88.

This Round:

"Hey, who turned out the lights!" says Kezzem.

Not knowing what's going on in the outer cave, Kezzem adjusts his plan and tumbles and moves out of the ice instead. He then lobs a single returning dagger at Giant 4.

Acrobatics to avoid AoO: 32.

Attack with Haste, Heroism, and Point-Blank Shot: 27.
Miss Chance: 38.
Damage: 7.



Pressi (Melvin) - AC 21 (31), HP 58 (33/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form; haste  d20+12=23 ; d20+12=25 ; d20+12=14 ; d20+7=25 ;
Monday February 6th, 2017 1:22:26 PM

Pressi's head snapped back as Dolp's hit connected. "This may be a bit off topic," she slowly muttered, "but I can't remember if I left the window open back home."

Boosted by haste and heroism, and by her darkvision, Pressi strikes forward with a full flurry, followed by a quick burst of dodge.

------------

Move action: five foot step
Full action: flurry
swift action: +4 to AC

Attack Rolls: 23, 25, 14, 25 - all misses

---------------

Effects
Magic Vestment - +1 (enhancement) AC for 5 hours
Barkskin - +3 (natural) AC for 1 hour
Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
inspire courage: +1 to attack, damage rolls, saves against fear
haste - round 2

used: 3/5 stunning fists, 2/4 ki

Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+16=28 ; d6+6=9 ; d20+27=39 ; d20+20=27 ;
Monday February 6th, 2017 2:22:18 PM


Bliss snipes at the Giant King again. He hits AC28 for 9 damage.

He hides again, Stealth 39.

He keeps alert, Perception 27.

He has one bolt left in his current clip for next round.

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d100=12 ;
Monday February 6th, 2017 2:36:51 PM

Last round miss=12

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20=1 ;
Monday February 6th, 2017 2:39:47 PM

Sky, feeling Meko right next to him still, climbs atop the wolf, Meko then make his way out of the grease and darkness.

Sky looses an arrow, but seems to be distracted by something.... (Nat 1)

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d20+8=25 ; d20+10=17 ;
Monday February 6th, 2017 5:52:37 PM

Shel looks to see if Alleah was able to dispel the darkness.

OoC: 1. If Alleah was not able to dispel it, Shel tries and gets a 25 on her caster level check versus 11 + caster level.

Alternatively,

2. If not, Shel moves into the room across the Grease with an Acrobatics check of 17. She moves as far as she can with Haste and with the difficult terrain(moved on map). She targets Giant 3 with a Confusion spell with a Will DC 20 to resist.


Murphy-Earth Elemental (Kim) AC 20 HP 40/66 CMD 17  d20+12=19 ; d20+5=24 ; d20+29=33 ;
Tuesday February 7th, 2017 12:34:41 AM


Murphy emerges from the cave wall at AP16, likely to the astonishment of the goblin and orc at AO15 and 14 (the goblin can take an OOA if he was not caught flatfooted), and stops his progression at AR16. His intent had been to ensure no one was coming into the cave - but it really would not do to have all of the cooks' helpers scurrying out of the cave, either. Murphy, beginning at the corner of the doorway nearest him, casts wind wall, blocking off with a two-foot thick vertical wall of fast moving air, extending upward as much as forty feet (or to the ceiling) a rectilinear line, 15' to the 90 degree corner cavern wall next to the goblin, thence 10' across the gap to the corner near the orc, along the wall away from the orc for five feet, then back parallel with with the wall in front of the two cooks' helpers, changing direction at the perfectly creased 90 degree cavern corner, five feet toward earth-Murphy, then along another line to the corner protruding into the hallway from AR14, along the inner wall back to the starting point, then across the ten foot opening (80' total), as indicated on the map by the red lines. Earth elemental Murphy shouts in goblin, "Stay on your side of the wind for safety. I cannot guarantee your safety if you try to pass them. There is danger outside. If you try, I shall need to stop you for everyone's benefit - including yours."

If any decide to try to come through the walls, he adopts a threatening posture, and will take advantage of their incoming proximity to take attacks of opportunity for non-lethal damage - as well as working to block their passage. {DM Mark - feel free to roll AoOs if needed.}

If they remain, or come through no more than the first wall, he tries to look as friendly as a hulking earth elemental can look, giving reassuring hand motions and toothy rocky smiles.

==========
Survival: 19
Acrobatics: 24
Perception: 33

Active environmental spell - Ice Storm - .3 minutes more (through end of Round 22). Perception -4; difficult terrain; snow and sleet fall (no damage)

Active effects on Murphy:
Mage Armor - 58.0 minutes
Longstrider - 478.1 minutes
Freedom of Movement - 78.4 minutes
Call Lightning - 6 charges of 3d6 for next 6.8 minutes
Currently wildshaped as medium earth elemental
For Pressi: Bear's Endurance - 6.3 minutes

DM Mark - The Halfling Marinade Rescue Plan?  d100=77 ; d20+14=24 ; d100=75 ; d20=13 ; d100=70 ; d20=13 ; 2d8+16=25 ; 2d8+16=24 ; d100=11 ; d20+8=16 ; d8+3=8 ;
Tuesday February 7th, 2017 1:13:07 AM

Round 20

Alleah is not happy her previous spell did not work. She tries to dispel the darkness and becomes more vexed when that does not work. Calling on her heroic reserves, she then manages to dispel the darkness. As the darkness lifts, Shel moves across the grease, into the room and casts Confusion. It occurs to Alleah and Shel that their usual reliance on charms and enchantments seem much less effective - which is odd for giants.

Kezzem moves out of the Ice Storm and throws a dagger at the giant, hitting him for 7 points.

Sky moves forward, but his shot goes wide.

Bliss hits Dolp again for 9 points, pulling the shadows around himself again.

Pressi is momentarily distracted by an idle thought, and then focuses on the task at hand. Even still, she misses and then becomes something of a blur as she tries to avoid the giant’s blows.

Murphy earth glides out of the wall and into the other room and creates a Wind Wall to stop the goblins and orcs from leaving. The Wind Wall follows a tortuous path, seemingly to punish the universe for using the word “rectilinear” elsewhere. :)

The goblins and orcs scream, “Aaaaaahhhhh. The wall are alive and moving. There’s a wind. We’re all gonna die. Aaaahhhhh!” They stream past Murphy in his elemental form. He is able to attack one of them, and a goblin lies dead.

Dolp looks at the orc Pressi, “So, you think to face me? I’ll grind your bones to make my bread.” With that, he strikes at Pressi. His first shot misses in the dim light, but his second blow lands true for 24 points. Pressi looks pretty shaky. Another hit like that would not be good for Pressi.

Thom throws a rock at Kezzem, missing him in the dim light.

Here is your map. (Use the Round 20 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 24
Murphy - Dam. 26
Pressi - Dam. 41+24
Shel - Dam.17
Sky - Dam. 15
Mookie - Dam. 0
Meko - Dam. 0

Giant 1 - Gurtha - AC 18 - Dam. 35+35+15 - DEAD
Giant 2 - Beatrix - AC 18 - Dam. 37+43+9 - DEAD
Giant 3 - Thom - AC 22 - Dam. 58+7
Giant 4 - Jherry - AC 22 - Dam. 67+22 - DEAD
Giant 5 - Dolp - AC 26 - Dam. 69+9

Murphy-Earth Elemental (Kim) AC 20 HP 40/66 CMD 17  d20+12=24 ; d20+5=15 ; d20+29=32 ; 8d6=20 ;
Tuesday February 7th, 2017 2:20:26 AM


[Non-lethal damage, right? The goblin should be knocked out, not lying dead, I think.]

Too late, Murphy realizes he should have just shut the doors. He hopes the poor goblin survives the (non-lethal) damage he took when he tried to gently knock him out. Rock is heavy, right.

Murphy double moves to AK17, and sees what he can see, so he can figure out what to do next. Dolp and orc-Pressi!. Drawing upon heroic resources (1 hero point), he energizes a flame strike upon the large hill giant who is attacking his lady love, causing 20 hp damage (save DC18 for half) to the leader. [blast! rolled sum(4,3,5,1,1,1,1,4) - only 2.5 average]

"It's me you want, Dolp, says the earth elemental, hoping to draw his attention away from bloodied Pressi.

==========
Survival: 24
Acrobatics: 15
Perception: 32

Active environmental spell - Ice Storm - 0.3 minutes more (through end of Round 22). Perception -4; difficult terrain; snow and sleet fall (no damage)

Active effects on Murphy:
Mage Armor - 57.9 minutes
Longstrider - 478.0 minutes
Freedom of Movement - 78.4 minutes
Call Lightning - 6 charges of 3d6 for next 6.7 minutes
Currently wildshaped as medium earth elemental
For Pressi: Bear's Endurance - 6.2 minutes

BTW, Murphy is above ground fully, not submerged even partially in the earth.


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d4=3 ; d20+16=21 ;
Tuesday February 7th, 2017 5:19:34 AM

Alleah moves to get a better view of the room. She can't see the goblin from earlier. "Maybe it's still invisible?"

Instead she turns her attention to the nearest giant, pointing her wand at him "Kapow!"

----------------------------
Move action: Move to AM9
Standard action: UMD Wand: 21 = Pass. G3 takes 4pts force damage!


Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+16=21 ; d20+27=31 ;
Tuesday February 7th, 2017 6:42:30 AM

Bliss fires off the last bolt in this clip at the giant king: He hits AC21, a miss.

He hides again as he is sniping: 31.

Pressi (Melvin) - AC 21 (31), HP 58 (9/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form; haste  d20+21=40 ; d20+12=18 ;
Tuesday February 7th, 2017 10:05:32 AM

(OOC: Sorry, but I was looking over the dice rolls, and I'm not seeing any attack rolls that beat AC 31. Could you tell me which roll it was.)

Pressi had three thoughts. One, she had no idea how this guy was hitting her after that swift action. Two, she had no idea where Bliss was but having him in flanking position would be fantastic. Three, she felt exposed as Murphy tried in vain to bail her out.

Pressi rolled backwards away from the giants (Acrobatics 40 - that should take care of any AoOs) to find herself standing back in the ice storm, the water and hail streaming down her face. Quietly, she removed a small bar from her bandolier as her thoughts began to travel again....

Highlight to display spoiler: {Inside the giggling ghost, Jon the Janitor watched as Pressi removed something from a brightly wrapped box. "Never ending soap," he explained. "Use as much as you want and never run out. It lasts an entire year." Pressi had marveled at how much surface area such a product would produce, given enough moisture....}

As the rain pounded her and the soap in her hands, Pressi turned the bar over and over, mesmerized as the suds continued to proliferate.

"How dare you threaten to bake me into your bread," she said to Dolp as she slid the soap towards him. "At least wash up first."

----------------

move action 1: acro tumble back into the ice storm
move action 2: take out soap
extra standard action (hit point spent): throw soap, using as improvised grease spell to trip Dolp, attack roll (haste + heroism) 18 vs AC 5.
swift action: +4 to AC

-----------------

Effects
Magic Vestment - +1 (enhancement) AC for 5 hours
Barkskin - +3 (natural) AC for 1 hour
Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
inspire courage: +1 to attack, damage rolls, saves against fear
haste - round 3
extra AC ki move

used: 3/5 stunning fists, 3/4 ki

DM Mark - that 13 was actually a 34 (Dolp is +21 to hit.) just rolled a D20 hoping for a miss.

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20=5 ; d20=9 ; d6=5 ; d6=6 ; d6=1 ; d6=1 ; d6=2 ; d6=3 ;
Tuesday February 7th, 2017 11:38:18 AM

Sky assess the situation, two giants alive and clubbin, a small group of escapee's that are sure to blow our surprise attack on The other giant. Pressi is weak and bloody, but trying to soap up a giant, cause a clean giant dies easier.

"Gotta end this.." He says, unleashing 3 more arrows at Dolp.
----------------
Full Atk;Many arrows target Dolp:
1st hit (5+17+4+2+2) AC 30
1st arrow: 16 and 1 ice damage, 2nd arrow: 17 and 2 ice damage.
3rd arrow hits (9+12+4+2+1) AC 29 for 12 and 3 ice damage.
42 and 6 ice damage total.

Sky-Heroism, Prayer
Meko- Mage armor, prayer.



Kezzem (BrianW) - AC 22+1, HP 71/74, CMD 20+1; Active Effects: Haste, Heroism  d20+17=33 ; d100=18 ; d3+5=6 ;
Tuesday February 7th, 2017 11:41:21 AM

Kezzem moves up, hoping to draw attention away from Pressi. He throws a dagger at Giant 3.

OOC: Attacking with Haste, Heroism, and Point-Blank Shot.

Attack: 33.
Miss Chance: 18.
Damage (if for some reason we are no longer in dim light): 6.



Murphy-Earth Elemental (Kim) AC 20 HP 40/66 CMD 17 
Tuesday February 7th, 2017 6:24:40 PM


Side Question: Might not the flash of flame from the flame strike obviate the dim light for a moment?

DM Mark - I suppose there will be a flash. But unless there was a readied action you cannot take advantage of this.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=11 ;
Tuesday February 7th, 2017 6:25:17 PM

Shel moves out of the Ice Storm and lines up a magic missile on Dolp.

[ooc] 11 points of force damage. [/ooc]

DM Mark - The Halfling Marinade Rescue Plan?  d20-1=17 ;
Wednesday February 8th, 2017 12:41:03 AM

Round 21

Murphy looks at the unconscious goblin lying on the floor next to him. He can see the creature is not dead. Probably not dead. But he wastes no time checking on him and moves back into the room where his friends are fighting giants, yelling at Dolp to get his attention. As he does so, he heroically casts Flame Strike. The giant’s eyes go wide, and he barely manages to avoid the worst of the damage, taking only 10 points from the divine flames.

Alleah wonders about that rotten little flying goblin, but points her wand at Dolp. Something streaks from the wand, hitting Dolp for 4 damage. Similar missiles shoot from Shel’s fingertips, hitting Dolp for 11 points.

Bliss shoots at at Dolp. It misses and he hides again, safe in the shadows.

Pressi tumbles out of the way of the giant. Then she takes a bar of soap and works to melt some of the snow in her hands to lather it up. (There was no water - it’s an ice storm. Save your hero point this round. Bear in mind it will be a longshot to use a thrown bar of soap to cause a grease effect.)

Kezzem’s dagger goes wide in this dim light.

Sky brings his seeking bow to bear on Dolp inflicting 48 points of damage. This really makes Dolp mad. And dead. So he’s not mad for long.

Thom says in giantish, Highlight to display spoiler: {“Oh my gods, they killed Dolp!”} He decides to make a break for it. He moves into the Ice Storm, which slows him. He continues into the grease, which slows him further, though he does manage to keep his feet. Then he sees Alleah and says, Highlight to display spoiler: {“More? How many of these things are loose?”}

This is not going well for Thom.

Here is your map. (Use the Round 21 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 24
Murphy - Dam. 26
Pressi - Dam. 41+24
Shel - Dam.17
Sky - Dam. 15
Mookie - Dam. 0
Meko - Dam. 0

Giant 1 - Gurtha - AC 18 - Dam. 35+35+15 - DEAD
Giant 2 - Beatrix - AC 18 - Dam. 37+43+9 - DEAD
Giant 3 - Thom - AC 22 - Dam. 58+7
Giant 4 - Jherry - AC 22 - Dam. 67+22 - DEAD
Giant 5 - Dolp - AC 26 - Dam. 78+10+4+11+48 - DEAD

Murphy-Earth Elemental (Kim) AC 20 HP 40/66 CMD 17  d20+29=37 ; d6=6 ; d6=6 ; d6=4 ; d20+12=31 ; d20+5=18 ;
Wednesday February 8th, 2017 1:21:17 AM


If Murphy does have a valid line of effect from where he is at AK17, he looses another bolt of electricity from his still in reserve call lightning spell to AJ10 - the right rear flank of hill giant Thom, for 16 hp damage (save for half). He then moves to AO17 (as indicated on the map for R21).

If not, he takes a full round move to AR16.

==========
Survival: 31
Acrobatics: 18
Perception: 37 (33 for seeing Thom)

Active environmental spell - Ice Storm - 0.2 minutes more (through end of Round 22). Perception -4; difficult terrain; snow and sleet fall (no damage)

Active effects on Murphy:
Mage Armor - 57.8 minutes
Longstrider - 477.9 minutes
Freedom of Movement - 78.3 minutes
Call Lightning - 5 charges of 3d6 for next 6.6 minutes
Currently wildshaped as medium earth elemental
For Pressi: Bear's Endurance - 6.1 minutes


Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle) 
Wednesday February 8th, 2017 6:33:47 AM


Bliss happily reloads his bah.

"Good work everybody!" he shouts, not much caring about staying hid.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=33 ;
Wednesday February 8th, 2017 7:14:31 AM

Alleah understands precisely what the giant says as he approaches. "Gah! Now I need to learn to speak orc AND giant!"

Through squinted eyes she responds in common "For every halfling you ever ate, there are a thousand in return ready to see you reach Gargul's judgement"

She backs away from the giant and does what she can to slow his escape

----------------------------
Free action: 5ft step to AN9
Standard action: Cast Blindness/Deafness. Leyline check: 33 = Pass. Giant to make a Fort save vs DC18 or go blind


Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+20=21 ; d20+15=25 ;
Wednesday February 8th, 2017 7:38:42 AM


Oh, wait! Bliss looks around for the Invisigobbie!

Perception 21

And if the last giant is blinded, then Mookie flies out into his space and pecks him!

Diminutive Mookie (via Reduce Person, plus other buffs)

+5BAB +4size +4dex +1 haste +1 prayer = +15 (1d2-4)

Mookie hits AC25 for 1 hp nonlethal damage!

"Take that, ya halfling-chomping bully!" says Mookie, a bit more enthusiastically than usual.

===== ===== =====

Buffs coordinated by / affecting Bliss:

Mookie: Reduce Person, Magic Vestment, Barkskin, Mage Armor (net +11 AC), Prayer, Haste
Bliss: Magic Vestment, Barkskin, Mage Armor, Cat's Grace (net +10 AC), Heroism, Prayer
Pressi: Magic Vestment, Barkskin, Mage Armor (net +8 AC)
Shel: Magic Vestment, Barkskin, Mage Armor (net +8 AC); Elixer of Hiding
Kezzem: Elixer of Hiding, Heroism
Sky: Heroism
Sky's Tiger: Mage Armor
Murphy: Mage Armor

Kezzem (BrianW) - AC 22+1, HP 71/74, CMD 20+1; Active Effects: Haste, Heroism  d20+13=24 ; d100=12 ; d20+13=26 ; d100=16 ; d20+12=15 ; d100=59 ; d3+5=8 ; d3+5=8 ; d3+5=7 ;
Wednesday February 8th, 2017 10:38:32 AM

"Oh, now you go over towards the greese," says Kezzem. "Before, you was all, 'I'm gonna throw me some rocks.'"

Kezzem makes three attacks at the remaining giant.

Attacking with Far Shot, Haste, Heroism, Point-Blank Shot, Rapid Shot

Attack #1 (magic dagger): 24.
Miss Chance: 12.
Damage (if no longer in dim light): 8.

Attack #2 (magic dagger): 26.
Miss Chance: 16.
Damage (if no longer in dim light): 8.

Attack #3 (regular dagger): 15.
Miss Chance: 59.
Damage (if he has a low AC): 7.

"Stupid darkness, you are not my friend."



Pressi (Melvin) - AC 21 (31), HP 58 (9/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form; haste  d20+12=20 ; d20+12=27 ; d20+12=18 ; d20+7=9 ;
Wednesday February 8th, 2017 3:02:28 PM

"Look, all I am saying is that it would be nice if I were allowed to do something besides flurry or grapple or flurry again. I get that my plans aren't the most straightforward, but if I can't take down a bad guy with a seemingly innocuous object and a snappy one liner, then what's even the point?"

-------------

Pressi flurries again at the fleeing giant.

Attack rolls: 20, 27, 18, 9
one hit for 5 damage

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20=11 ; d20=15 ; d6=5 ; d6=3 ; d6=2 ; d6=1 ; d6=2 ; d6=1 ; d6=5 ; d6=2 ;
Wednesday February 8th, 2017 3:55:56 PM

"Ah, no you don't buddy"

Sky looses 3 arrows at the fleeing giant.

-----------
full atk, many arrows.
1st hit AC 38 for 16 and 1 ice, and 14 for 5 ice,
2nd hit (3rd arrow) AC 36 for 13 and 2 ice


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=14 ;
Wednesday February 8th, 2017 8:48:53 PM

Shel tags Thom with yet another magic missile.

OOC 14 points of damage.

DM Mark - The Halfling Marinade Rescue Plan?  d20+4=16 ; d20+13=30 ; d20+14=29 ; 2d8+10=19 ;
Thursday February 9th, 2017 1:14:41 AM

Round 22

Murphy looks at the last giant, and calls down a bolt of lightning into the creature. Then he slowly strides forward, disappearing into the wall. The giant is unable to react and takes 16 points of damage as his muscles convulse for a moment.

Bliss reloads his bah, not bothering to hide anymore. As he does so, he looks around the room for that flying goblin he saw before.

Alleah rebukes the giant, and casts Blindness on him. This provokes an attack from the giant, and he hits Alleah with his greatclub for 19 damage. (Alleah must make a concentration check of 31 to cast the spell on the giant. Unfortunately, even if she succeeds, he makes his fort save.) Mookie considers pecking the beast, but thinks better of it.

Kezzem throws three daggers at the giant, but the poor lighting here means only one lands - and that one bounces harmlessly off. Kezzem has unkind words for the darkness.

Pressi gestures wildly from where she is, showing that giant what she would do to him if she could reach him.

Sky draws his bow to shoot the giant. The giant tries to react in time, but his attention was on Alleah (already used his AOO). Sky shoots him three times, managing to hit him in the belly, the throat and one eye. He falls dead.

Shel begins casting a spell, but as she sees the giant fall, she stops before it’s lost.

Further on (down on the map,) the cave seems to end in another chamber where you see some sleeping skins. The kind you sleep on, the skins are not sleeping.

As the room falls quiet, you hear a low murmur of goblin voices above the ice and grease (up on the map). Those who can see in this dim light observe three goblins that seem to be pressed against the far wall, trying to look at as small and as inconspicuous as possible.

In goblin, Highlight to display spoiler: {
“Listen you snotheads, do like I teached you….jus be one with the wall, be one with the wall, be one with the wall…”
“Dis is stupid Hakak. It never really help wit them giants.”
“Shut up Bugleg, is all we got. Mebe dis time we do disappear.
“AW CRAP - THEY’RE LOOKING OUR WAY!”
}
Then you hear them all saying together, a little too shrill and a little too fast,
Highlight to display spoiler: {”Be-one-with-the-wall-be-one-with-the-wall-be-one-with-the-wall-be-one-with-the-wall-be-one-with-the-wall-be-one-with-the-wall-be-one-with-the-wall…. }

Here is your map. (Use the Round 22 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0+19
Bliss - Dam. 0
Kezzem - Dam. 24
Murphy - Dam. 26
Pressi - Dam. 65
Shel - Dam.17
Sky - Dam. 15
Mookie - Dam. 0
Meko - Dam. 0

Giant 1 - Gurtha - AC 18 - Dam. 35+35+15 - DEAD
Giant 2 - Beatrix - AC 18 - Dam. 37+43+9 - DEAD
Giant 3 - Thom - AC 22 - Dam. 65+41 - DEAD
Giant 4 - Jherry - AC 22 - Dam. 67+22 - DEAD
Giant 5 - Dolp - AC 26 - Dam. 78+10+4+11+48 - DEAD

Murphy-Earth Elemental (Kim) AC 20 HP 40/66 CMD 17  d20+12=16 ; d20+5=12 ; d20+29=32 ; d8+1=2 ; d8+1=8 ;
Thursday February 9th, 2017 1:51:07 AM


Murphy returns to AR16, and performs a cure light wounds on the unconscious goblin through the agency of his wand of cure light wounds (I know he can use it on himself, not certain whether he can use it on the goblin - but he touches him, trying to use the power of the wand through his touch) for 8 hp of healing. In the goblin tongue he says, "Sorry, little guy - I didn't mean to hit you so hard. Do you feel better now? Go ahead and join your friends, if you want." To those who seem to be waiting in the cave entrance, he says, "Are you all right? Was there someone your size who was invisible, talking to the giants? Aside from him, I think it's safe now in here. We may be able to reward with silver or gold any who help us."

He may or may not be able to perceive the invisible goblin if he is in the hallway or the first cave. Perhaps if there is any shift in the wind walls by someone coming through invisibly...

==========
Survival: 16
Acrobatics: 12
Perception: 32

Active environmental spell - Ice Storm - ends at end of this round. Perception -4; difficult terrain; snow and sleet fall (no damage)

Active effects on Murphy:
Mage Armor - 57.7 minutes
Longstrider - 477.8 minutes
Freedom of Movement - 78.2 minutes
Call Lightning - 5 charges of 3d6 for next 6.5 minutes
Currently wildshaped as medium earth elemental
For Pressi: Bear's Endurance - 6.0 minutes


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 38/57  d20+8=24 ;
Thursday February 9th, 2017 1:52:45 AM

Alleah is a little surprised the giant was able to reach her from that far away, so isn't prepared for the blow. She's glad when the giant is dead though.

"Drop your spells, if you can" Alleah says in halfling to the party "Let's regroup in the main room and check for damage. Besides, it's easier for me to heal wounded in a group"

She casts a light cantrip on the end of her wand and carefully walks into the next room

Since Alleah still has her disguise - and poo hat - she responds in goblin Highlight to display spoiler: {"Don't worry. These are good halflings. They here to help goblins. They want to stop giants. They even give food"}

-------------------
OOC: Assuming we are still doing round-by-round actions...

Standard action: Cast light cantrip. Clerical so no ley line check needed.
Free action: Use Agile Feet to ignore difficult terrain for the round
Move action: Move to AK6. Acrobatics check vs DC10 to move at half speed through the grease: 24=Pass.
Free action: Speak goblin. Assuming no bluff roll since everything she says is true


Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle) 
Thursday February 9th, 2017 8:23:17 AM


Mookie flaps over to Bliss. "I was totally about to tackle that last giant," he tells Bliss.

"No worries," Bliss replies. "There will be more chances to fight in the future. I predict big things for you, old pal."

"Whaa --"

Then Bliss has a realization. "Hey, there's still that invisible caster! He'll have the whole army after us! We gotta heal and go!" He takes out his CLW wand and moves over to Kezzem.

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20=7 ; d20=7 ; d20=10 ;
Thursday February 9th, 2017 10:44:42 AM

Check The giants for sure. Show yourself caster! Do it now and we may spare your miserable life. Try and sneak away or attack and you'll not have a prayer to live.
--------------
Perception to search Dolp 22 and G3 22

Intimidate roll 10


Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Thursday February 9th, 2017 10:46:22 AM

I meant G2 and G3

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday February 9th, 2017 9:13:32 PM

"You say there's a goblin in here? We have to be sure it can't escape and warn the rest of the giants! Is someone manning the door?"

Pressi (Melvin) - AC 21 (31), HP 58 (9/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form; haste  d20+12=25 ;
Thursday February 9th, 2017 10:52:24 PM

Pressi shook her head, figuring she could heal in a minute.

She moved over to the table, trying to figure out what dolp might have been working on. Perception 25 with darkvision.

DM Mark - The Halfling Marinade Rescue Plan?  d100=1 ; d100=81 ; d20=17 ;
Friday February 10th, 2017 12:47:08 AM

Round 23

(Sorry for any confusion. Forgot to remove the fleeing goblins and orcs from the cave entrance)

Murphy steps into the cave where you entered, and finds that the fleeing orcs and goblins are gone. He heal’s the goblin he hit, which awakes. In goblin, Highlight to display spoiler: {”AHHHHHHHHHHHHHH. The wall’s alive an gonna kill me again!”}

Alleah encourages the others to regroup, and casts Light as she checks out the other room. All she finds there are some sleeping furs that she would definately not sleep on. Unidentified vermin, almost too small to see, scurry when they are disturbed. She tells teh goblins pressed against the wall that these are good halflings.

Bliss talks so Mookie. Then he looks around and says, "Hey, there's still that invisible caster! He'll have the whole army after us! We gotta heal and go!" Sky chimes in, “Check The giants for sure. Show yourself caster! Do it now and we may spare your miserable life. Try and sneak away or attack and you'll not have a prayer to live.“

Sky searches the two dead giants in this room. On Dolp, he finds some decent hide armor, a greatclub, a belt, a cloak, and a potion bottle. On Thom, there is some hide armor, a greatclub, about 50 gp in loot, and a ratty looking teddy bear. All of it is giant sized.

Shel says she doesn’t want that goblin to escape, and asks if someone is manning the door.

Pressi moves to the table and looks to see what Dolp may have been working on. There is a plate of half eaten food, about 20 gold coins, and some crudely made drawiings - one is a wolf, and one seems to be a naked woman.

The three goblins remain pressed agains the wall, staring at you, not daring to move.

Here is your map. (Use the Round 23 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0+
Bliss - Dam. 0
Kezzem - Dam. 24
Murphy - Dam. 26
Pressi - Dam. 65
Shel - Dam.17
Sky - Dam. 15
Mookie - Dam. 0
Meko - Dam. 0

Giant 1 - Gurtha - AC 18 - Dam. 35+35+15 - DEAD
Giant 2 - Beatrix - AC 18 - Dam. 37+43+9 - DEAD
Giant 3 - Thom - AC 22 - Dam. 65+41 - DEAD
Giant 4 - Jherry - AC 22 - Dam. 67+22 - DEAD
Giant 5 - Dolp - AC 26 - Dam. 78+10+4+11+48 - DEAD


Murphy-Earth Elemental (Kim) AC 20 HP 40/66 CMD 17  d20+29=30 ;
Friday February 10th, 2017 1:30:28 AM


All in goblin, he says, "Don't worry, fella. The giants are dead. I will protect you. To do so, I need to pick you up to help shield your body. You want my help?" he asks as he holds out one hand for the fellow to take. If he does, he picks him up, wraps his arms around him. "Close your eyes for a moment to protect them, and hold your breath for a moment." If the halfling allows him, he picks him, closes the doors, and carries him toward the kitchen. If not, he says, "Then stand back for a moment," motioning for him to move to AQ17, "Watch me,"[/i] closes the doors, and walks down the hallway toward the kitchen. [If we are still round by round, I think he may have used up his move actions this round, so next round he will move - hopefully carrying the frightened goblin. If movement is more relaxed, he'll be at AO14 ('M?' on map).

Meanwhile, he is keeping eyes and ears out for any evidence of the small invisible fellow, as well as, just before closing the doors, any activity visible from here outside the cavern entrance.

==========
Perception: 30 (sheesh! my last several perception rolls have been miniscule - and now a nat 1)

Active effects on Murphy:
Mage Armor - 57.6 minutes
Longstrider - 477.7 minutes
Freedom of Movement - 78.1 minutes
Call Lightning - 5 charges of 3d6 for next 6.4 minutes
Currently wildshaped as medium earth elemental
For Pressi: Bear's Endurance - 5.9 minutes


Pressi (Melvin) - AC 21 (27), HP 58 (9/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form; haste  d20+12=32 ;
Friday February 10th, 2017 10:12:54 AM

"Yeah, we're about to have an invasion force and all, but have to draw those naked women and animals," Pressi sighed. She took the coins and the drawings, and moved back towards Alleah.

She pointed to the goblins. "So what's the story over there? It's like a junior high school dance just broke out."

Absentmindedly, she looked at the orcs to see if they had anything of value. (Perception Natural 20, darkvision.)

--------

Effects
Magic Vestment - +1 (enhancement) AC for 5 hours
Barkskin - +3 (natural) AC for 1 hour
Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
inspire courage: +1 to attack, damage rolls, saves against fear
haste - round 6

used: 3/5 stunning fists, 3/4 ki

Kezzem (BrianW) - AC 22+1, HP 71/74, CMD 20+1; Active Effects: Haste, Heroism 
Friday February 10th, 2017 12:28:45 PM

Kezzem casts dancing lights to help illuminate the cave.

Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d8+1=9 ;
Friday February 10th, 2017 2:18:02 PM


Bliss taps Kezzem with the CLW wand, curing him for 9 points.

He moves toward the exit, calling out, "Come on! We've got to get out of here before the army arrives."

Move to AJ-10, standing in the same space as a giant corpse.

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Friday February 10th, 2017 3:53:29 PM

Sky takes the coins and potion, stuffing them in his sack. Pulls out his own potion of invisibility, we ready to split? Much longer and we'll be over run...

He, riding Meko, moves to the door. Ready to go.

DM Mark - Clarification 
Friday February 10th, 2017 5:31:41 PM

Alleah will note there seem to be sleeping areas for two or three giants in that room toward the bottom of the map.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday February 10th, 2017 7:53:01 PM

Shel casts Detect Magic. "Hold on...I'm sure there is magic here. Let's make this trip worth our while. It won't take but just a few seconds, then we can try and escape from this cave."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 38/57  d6=1 ; d6=4 ;
Friday February 10th, 2017 8:33:45 PM

Alleah winks to the goblins by the wall and puts her finger to her lips, giving the universal symbol for "Ssshhhhh!".

She turns her back to the goblins and whispers to Pressi in halfling "They're trying to blend into the wall they're that scared of us. I don't think they'll give us any trouble. I wouldn't trust them to watch over us while we're sleeping, but they won't give us any trouble"

She walks away from the goblins and channels some healing energy for the group.

"Is taking out Dolp enough? Maybe we've just united all the giants under their other leader, and made them more dangerous?" Alleah asks aloud in halfling "If we want to rile them up we need to make it look or sound like an inside job. What was the other leaders name? Perhaps we can convince these goblins that he sent us? Start saying things like he just wanted the giants dead? That he better pay us what he promised? Things like that"

-----------------------------
Move action: Move to AI8
Standard action: Channel energy to heal Bliss, Pressi, Sky and Meko for 4pts


Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Saturday February 11th, 2017 10:34:14 AM

ya hairshirt better pay up, even if that castor got away

Sky says in common. Hoping to be overheard.

DM Mark - Clarification 
Monday February 13th, 2017 12:50:30 AM

Round 24-25

Murphy closes the open door (move action.) As he does so, he can hear the noise of the giant camps but the goblins and orcs that fled are nowhere to be seen. Murphy then attempts to comfort the goblin he previously smacked into unconsciousness and then revived. As an unnatural wind howls around them, Murphy speaks to the goblin in a grating, gravelly version of the goblin tongue, Then he picks up to frightened creature (move action.)

Pressi checks one of the orcs for valuables, but finds nothing. Kezzem casts Dancing Lights, pushing back the dim light in a large part of the room. Bliss heals Kezzem and then moves.

Alleah gestures for the goblins to remain silent. Then she discusses strategy as she channels energy to heal her friends.

Shel casts Detect Magic. She detects magic in the area. Two rounds later, she determines the following:
Room in general - Knowledge Arcana DC 20 - Highlight to display spoiler: {there is evocation magic here}
Dolp’s hide armor - Spellcraft DC 18 - Highlight to display spoiler: { +1 armor }
Dolp’s greatclub - Spellcraft DC 18 - Highlight to display spoiler: { +1 weapon }
Dolp’s belt - Spellcraft DC 23 - Highlight to display spoiler: { +2 STR }
Dolp’s cloak - Spellcraft DC 20 - Highlight to display spoiler: { +1 Resistence }
Dolp’s potion bottle - Spellcraft DC 20 - Highlight to display spoiler: { Cure Serious Wounds }
Thom’s ratty looking teddy bear - Spellcraft DC Highlight to display spoiler: { Squeezing it activates a Magic Mouth }

Sky pulls out a potion as he moves with Meko back toward the door. He says, “ya hairshirt better pay up, even if that castor got away”

The goblins up by the wall remain there, trying to vanish into the wall. Pressi sees their eyes go wide at Sky’s mention of Hairshirt. You hear some low murmurs among them, but can’t quite make out what’s said.

For all but Shel, the next post should cover 2 rounds. We are not in combat, but you are still exploring this area.
Here is your map.
(Use the Round 24-25 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 24-9
Murphy - Dam. 26
Pressi - Dam. 65-4
Shel - Dam.17-4
Sky - Dam. 15-4
Mookie - Dam. 0
Meko - Dam. 0

Murphy-Earth Elemental (Kim) AC 20 HP 40/66 CMD 17  d20+29=35 ; d20+29=39 ;
Monday February 13th, 2017 4:09:50 AM


Murphy, frightened goblin in arms, shields him as best he can as they brave the scary walls of wind.

Along the way, he has eyes and ears out, searching for any sign of the small invisible fellow he discerned over a minute ago, to see if the critter may be in the hallway [Perception 35]. Once at the edge of the entrance to the kitchen area, he focuses even more closely [Perception 39]. He asks the goblin his name, and says in his gravelly goblin voice, "Look, there are some of your fellow goblins inside. Why don't you go in to them, tell them to follow you, and, when you all come back, I'll see if we can get the hallway winds to calm down, so you can leave with them safely. I'll tell the others to keep you safe."

If the goblin agrees, he sets him down, tells the others that the goblin has safe passage to retrieve his fellows ... then continues looking about, high and low, left and right.

He does call out his recommendations in the halfling tongue, then in sylvan, for Bliss's benefit, "Do a quick search, please - heal up those who need it, then let's get going, within a minute or two, at most."

==========
Perception: 35 1st round, 39 second round

Active effects on Murphy:
Mage Armor - 57.4 minutes
Longstrider - 477.5 minutes
Freedom of Movement - 77.9 minutes
Call Lightning - 5 charges of 3d6 for next 6.2 minutes
Currently wildshaped as medium earth elemental
For Pressi: Bear's Endurance - 5.7 minutes

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 49/57  d6=5 ; d6=2 ;
Monday February 13th, 2017 6:12:53 AM

Alleah channels 2 more bursts of healing energy for those that need it. With her light spell still in effect, she holds her wand upwards to try and shed light for the rest of the party to see.

The combat was lengthy and has taken a toll on her abilities. She has used all her energy channels, and all her 2nd and 3rd level spells. If another combat occurs before days end she may likely find herself trying to fight with cantrips!

"Yeah, but Wardd will have my back" she tries to reassure herself.

She tries to join in on the ruse

"Hairshirt only wanted Dolp and his followers dead. We should let the goblins go. If Hairshirt wanted them dead too he would have paid us more"

----------------------
Rnd 24 & 25: Channel Energy. Bliss, Pressi, Sky and Meko - and anyone else who gets within 30ft - for 7pts

Kezzem (BrianW) - AC 22+1, HP 56/74, CMD 20+1; Active Effects: Haste, Heroism 
Monday February 13th, 2017 10:24:56 AM

"What the...? Oh, thanks Bliss."

"So what's next guys?"

Pressi (Melvin) - AC 21 (27), HP 58 (20/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form; haste  d20+12=29 ; d20+6=10 ;
Monday February 13th, 2017 11:02:22 AM

After a couple of rounds of healing, Pressi makes her way to the storage area nearby, still looking for clues. "Not entirely sure what's next. Doesn't look like anyone is coming for the moment." (Perception 29) "Someone ought to check out the guest quarters before we leave."

She tries to engage one of the "hiding" goblins (Diplomacy 10) but doesn't make too big a deal of it. "Honestly," she replies to Alleah in halfling, "I'm more curious about what they think of you guys being led by an orc and a goblin kid. I don't know if I started a slave uprising or a mass grave out there. At any rate, I'd rather we let the rumors swirl than attempt a false narrative."

Murphy-Earth Elemental (Kim) AC 20 HP 40/66 CMD 17 
Monday February 13th, 2017 5:58:05 PM


From the other room, a gravelly voice calls out in halfling, "Kezzem! Search this place, and that right quick!"

Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+27=29 ; d20+20=33 ;
Monday February 13th, 2017 6:11:33 PM


Bliss looks around kind of amazed. There's a hostile army of giants outside, an invisible caster just left to go warn the army, and his friends are hanging around detecting magic and searching for loot.

"You guys!" he shouts, "we gotta get out of here, and toot sweet! I mean, I can probably hide, but you all are going to get crushed! Come ON! Let's go!"

Mookie cocks his head and stares at Bliss. "Ha! My lessons are paying off! The Kid talks sense for a change!"

Bliss spends his two rounds making double moves 120 ft to the exit, to AW19 by my count. Mookie leaves Alleah and joins Bliss.

Stealth 29
Perception 33

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+15=32 ;
Monday February 13th, 2017 6:53:48 PM

Sky nods in agreement, I'll help, quickly

Perception to help Kezeem search the room, 32

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d20+13=29 ; d20+11=19 ; d20+11=12 ; d20+11=26 ; d20+11=19 ; d20+11=30 ; d20+11=15 ;
Monday February 13th, 2017 7:27:09 PM

OOC: Knowledge Arcana 29. Spellcrafts are successful on the Armor, belt, and the potion. I think I failed the rest. I can't read spoilers, so please, read the three successful results. Thanks.

Shel takes a few seconds to analyze the loot. "Sorry, I'm a bit rushed. Everyone grab the rest of the gear and we can figure out the rest of it later. Bliss is right...we need to vacate this place quickly!"

ADM Kim for Shel 
Monday February 13th, 2017 10:27:59 PM

Room in general - there is evocation magic here
Dolp’s hide armor - +1 armor
Dolp’s belt - +2 STR
Dolp’s potion bottle - Cure Serious Wounds

Kezzem (BrianW) - AC 22+1, HP 56/74, CMD 20+1; Active Effects: Haste, Heroism  d20+13=24 ;
Tuesday February 14th, 2017 12:17:53 AM

Perception: 24.

Kezzem rushes around the room searching for traps, treasure, or whatever junk catches his fancy.

"Did you know my cousin Koz once found a dead raven while adventuring? He named it Pretty Bird and kept it as a pet. Sometime he would have it fly ahead to scout using his sling. He was and odd one."

DM Mark - Tales of a Dead Raven  d100=41 ; d20=9 ; d20=4 ; d6=2 ;
Tuesday February 14th, 2017 1:11:10 AM

Round 26

The light in the large main area is much improved.

Murphy carries the traumatized goblin into the next room, and then tells him to run along with the other goblins there. Murphy calls out for others to search the area and heal folks up.

Alleah heals his friends. She tries to maintain the ruse that the party was sent by Hairshirt.

Pressi moves up to rummage through some gear that has been stored in the cave. She find some giant sized weapons, roughly made hide armor, large sacks, canvas, rope, etc. Nothing of great value, but decent gear for exploring, camping - or waging war. She tries to engage the goblins.

Bliss becomes increasingly worried about impending doom from outside, and moves that way.

As Kezzem searches, he tells a story of a guy with a dead raven. It’s probably best that Bliss and Mookie are not there. Sky rides Meko into the room to help search with the others. She with Kezzem’s dancing lights in here, his sharp eyes make out the outline of a door in what was a shadowed alcove.

Shel manages to identify:
Room in general - there is evocation magic here
Dolp’s hide armor - +1 armor
Dolp’s belt - +2 STR
Dolp’s potion bottle - Cure Serious Wounds
(thanks Kim)

The goblin Murphy brought in joins the others, but remains quiet. In response to Pressi’s inquiries, one of them responds in common, “So, um, I don’t think stupid Hakak’s idea of melding into the wall work. Whadda you gonna do with us? We be nobody, an we don’t tell nobody you was here. Kin we go?”


Here is your map.
(Use the Round 26 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 15-7
Murphy - Dam. 26-7
Pressi - Dam. 61-7
Shel - Dam.13-7
Sky - Dam. 11-7
Mookie - Dam. 0
Meko - Dam. 0

Murphy-Earth Elemental (Kim) AC 20 HP 56/66 CMD 17  d8+1=9 ; d20+29=32 ; d8+1=7 ; d20+29=32 ;
Tuesday February 14th, 2017 5:18:45 AM


As Bliss went racing by a moment ago, Murphy asked in halfling, "Say, Bliss, did you get any look at the invisible fellow? Any idea where he might be?" But Bliss was in an awful hurry.

Murphy answers the poor goblin, "My orc lady friend will let you know if you can go - it is fine with me - the walls of wind will quiet down by about the time you get there - be careful on the grease," as he walks to AF12 (symbol M1), and looks about more, listening... and uses the wand to cure himself of 9 hp damage. He adds the question, in halfling, "Can we give them a few coins for their trouble - and their silence?"

He walks toward the alcove, getting to AD17 (symbol M2) by round 27, and heals up another 7 hp damage.

[2 rounds of action - plan to help out in secret door area once he's there. For walking movement - keep in mind he has longstrider active]

==========
Perception: 32 R26; 32 R27
CLW: 9 + 7 = 16

Wind wall in hallway in effect through end of round 27, then it is quelled.

Active effects on Murphy (by end of round 27):
Mage Armor - 57.2 minutes
Longstrider - 477.3 minutes
Freedom of Movement - 77.7 minutes
Call Lightning - 5 charges of 3d6 for next 6.0 minutes
Currently wildshaped as medium earth elemental
For Pressi: Bear's Endurance - 5.5 minutes


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 49/57  d20+14=32 ;
Tuesday February 14th, 2017 5:45:33 AM

Alleah does a quick head count between beds and corpses. Do the number of wolf corpses match the number of wolf beds? Do the number of giant corpses match the giant beds?

With Murphy checking out the secret door and Shel grabbing things, Alleah moves south to have a peek into the guest quarters to see what might be in there

Perception: 32 + the light from a light spell

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+15=33 ;
Tuesday February 14th, 2017 6:43:03 AM

A dead raven, wow. No one had the heart to tell him it was dead? Wow! A secret door, now were talking. Well let's check it out. Search for traps?
Perception 33 looking for traps, lever or some way to open it.

Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+27=46 ; d20+20=34 ;
Tuesday February 14th, 2017 9:51:03 AM

Bliss looks at the cave entrance.

"Stay here, Mooks," he says.

The raven shakes his head. "Mooks? Mooks?? Did he call me Mooks?"

Meanwhile, Bliss sneaks to the entrance (BB19, using the cave mouth as cover) and peeks out.

Stealth 46
Perception 34

Then he sneaks back to the spot from whence he came and tells Mookie what he sees. Alleah hears it too, I think, via Message.

[OOC: I *think* we were hooked up with message cantrips before we entered?]

Kezzem (BrianW) - AC 22+1, HP 63/74, CMD 20+1; Active Effects: Haste, Heroism  d20+13=18 ; d20+20=33 ;
Tuesday February 14th, 2017 11:04:42 AM

Kezzem searches the doors for traps.

Perception: 18 + 3 (trapfinding) = 21.
If anyone points with a better search check points out traps to him (or if they are DC 21 or lower), he will attempt to disable them.

Disable Device: 33 (trapfinding included).

"Ladies first." Kezzem then steps aside and gestures for someone else to go first.

Pressi (Melvin) - AC 21 (27), HP 58 (20/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form; haste 
Tuesday February 14th, 2017 4:56:37 PM

Pressi shoved as much rope and canvas into the large sacks as she figured the team could carry. (She won't touch the weapons and armor unless someone requests it.)

In response to Murphy's request, Alleah presses the 20 gp from Dolp's table into the goblin's hands. "We are sorry that you wound up in the middle of this, and won't hurt you so long as you remain in the middle. I cannot say the same for the giants. So run, hide, fight - but be forewarned. The days when you could just blend into the wall are over. The uprising has begun. Anything you can do to keep goblins from remaining slaves, you should do."

With her remaining move action, she made her way towards Kezzem and the secret door. In her bandolier, her invisibility injector waited to be used.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday February 14th, 2017 7:47:37 PM

Shel points out the other pieces of magic that she was unable to identify. "Pressi or Kezzem probably need to take that healing potion to be on the safe side."

OOC: DM, are we playing with the rule that magic items like belts, etc, magically grow or shrink to fit the wearer, or does the giant's belt stay giant sized?

"Yes little goblins, we have no quarrel with you. We are here to stop the Giants from killing everything else in the valley. You've seen our power....if you can sneak away, I'd advise you to do just that."

DM Mark - Goblins gotta be goblins  d100=52 ; d20=6 ; d20=9 ; d6=3 ;
Wednesday February 15th, 2017 12:51:33 AM

Round 27

(I’m being a little loose with the timing and moves here)

Murphy moves, talks, and heals.

Alleah tries to match giants to beds. That’s hard to do without some careful work. She remembers there was an area near the fire at the entrance where perhaps the ogres slept. There seemed to be a couple areas in the kitchen where perhaps the orcs, goblins and giantesses slept - not sure just who slept where though. In the area at the end of this large room, she can tell there are three sleeping areas for giant sized creatures, one of which is cleaner and separate from the other two.

Bliss is not able to move as fast as he thought, since there is a closed door near the wind walls. He goes through and peers out of the cave entrance, and is surprised that he does NOT see some orcs and goblins leading giants back to the cave to obliterate the party. In fact, the area seems as noisy, raucous and chaotic as then he first entered the cave. At least none of the giants seem to be looking toward him.

Sky is excited about the secret door. He and Kezzem both search the door for traps. Neither one is able to detect a trap on the door. They do see a simple hand-hold cleverly disguised to look like part of the rock, though there is no operational handle. The large stone door looks heavy. You suspect it opens inward, away from you.

Shel advises the goblins to flee. (Yes, in general, magic items resize to the wearer, with the exception of weapons and armor.)

Pressi, though still badly injured, tries to bag up some of the supplies she finds. She gives the 20 gp from the table to the goblins, who immediately begin to fight over who should get more. Pressi can see they’re occupied, and moves toward the secret door.

In goblin, Highlight to display spoiler: {
“I hate you guys. If I had a knife, I’d gut the lot a ya! Gimme the money!”
“HEY - I’m the leader here, youse listen to me. I decide who gets most, and that’s me. When we get outside I give you what I say depending on how nice you is to me.”
“Oooh, Hakak, you buttlickin skuzwad! You aint the boss a me an you aint getting no money. Cmon guys, we can take him!”
“Don’t listen to Shreak, Hakak. You is the leader, an I aaaalllllways follows you. Always.”
“Bite me Bugleg, you always been a butt kisser. Well, you better start kissin my keister, cuz I’m gonna get me that money. Gimme that….”
“No, it’s mine! Ow! Lemme go!”
“No, mine! Ouch!”
}
With that, the four goblins fall on the floor in a wrestling, biting, eye gouging, ear pulling tangle. The gold coins scatter and are quickly grabbed, lost and grabbed again.

Here is your map. (Use the Round 27 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 8
Murphy - Dam. 19-9-7
Pressi - Dam. 54
Shel - Dam. 6
Sky - Dam. 4
Mookie - Dam. 0
Meko - Dam. 0

Murphy-Earth Elemental (Kim) AC 20 HP 56/66 CMD 17  d20+29=30 ;
Wednesday February 15th, 2017 3:00:59 AM


Murphy approaches, sees the hand hold as Sky and Kezzem poke about it, and offers in gravelly halfling, "Allow me." Since his current mass and strength are much more than normal at the moment, he sees if he might, by pressing in, up, or down on the hand hold, push the door open. If that does not work, and if the door is fashioned from stone, he tries to earthglide through to, presumably, the other side - where his darkvision may come in handy. If the latter is the way he is able to gain entrance, from the inside he looks to see if there is a way to pull open the door for his friends also to enter. Should none of that work... he goes through the stone to one side or the other, wending his way to the other side of the door.

If a huge monster attacks him once inside whatever is on the other side of the door, he quickly shuts the door, or earthglides back. He learned his lesson, somewhat, at the necromancer's place.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 49/57  d8=5 ;
Wednesday February 15th, 2017 6:22:13 AM

Alleah moves towards the no-longer-secret door, lending the light from her wand to the inspection.

"You look hurt still, Pressi. You too Sky." If either gets within reach of Alleah she will cast CLW on them

-----------------------------
Move action: Move to AC18
Standard action: Lose Bane to spontaneously cast CLW on either Pressi or Sky. Whoever gets in range first gets healed for 10pts


Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+27=30 ; d20+20=30 ;
Wednesday February 15th, 2017 10:13:19 AM


Bliss and Mookie continue to hide in the outer room, glad that there has been no alarm raised yet, and continuing to keep a sharp eye out in case that changes.

Stealth 30
Perception 30

Kezzem (BrianW) - AC 22+1, HP 63/74, CMD 20+1; Active Effects: Haste, Heroism  d20+19=39 ;
Wednesday February 15th, 2017 10:32:32 AM

Kezzem steps to the side while Murphey plays with the door. He does his best to hide, daggers at the ready.

Stealth: 39 (natural 20).

OOC: Is the heroism still active or has that expired? Same with haste.

Pressi (Melvin) - AC 21 (27), HP 58 (20/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form  3d8+15=28 ; d8=6 ;
Wednesday February 15th, 2017 10:45:25 AM

Pressi nods in regards to the potion. "I assume Sky still has it? I'd hate to use it if we are just going to leave now, but I probably should take it.... especially since I don't know what happens if bears endurance wears out before I can rest." (Pressi was going to politely insist on saving it or giving it to someone else, when this thought entered her head.) She lets Kezzem or Sky take the CLW and moves towards Sky to get the bottle. (If he gives it, she drinks it for 33 HP).
Pressi watched the goblins roll around on the floor for a while. "Getting these guys their freedom is clearly a task of hope over experience." (BTW, DM, I added rope, canvas and sacks to our list of rewards.)

She hangs back as the others continue to fiddle with the door.

----------------

Original CSW Roll: (1, 7, 5) +15, reroll of 1s is 6. Total is 33.

---------------

Effects
Magic Vestment - +1 (enhancement) AC for 4 hrs, 57 mins
Barkskin - +3 (natural) AC for 57 mins
Mage Armor +4 (force) AC for 57 minutes, replaces the +1 bracelets
Bears Endurance +4 con for 5.5 mins
orc form for 58 mins: +2 str, medium size, darkvision, etc.
(haste expired)

used: 3/5 stunning fists, 3/4 ki

Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle) 
Wednesday February 15th, 2017 3:22:32 PM


Bliss asks Mookie in a whisper, "Is that Haste spell still working?" He waves his hand in front of his face to see if it moves faster than usual.

"Naw," answers Mookie. "And you haven't got a Prayer either. Oh Tee Oh Aitch, you're still a Hero."

"Yay!" whispers Bliss.

===== ===== =====

Buffs coordinated by / affecting Bliss:

Mookie: Reduce Person, Magic Vestment, Barkskin, Mage Armor (net +11 AC)
Bliss: Magic Vestment, Barkskin, Mage Armor, Cat's Grace (net +10 AC), Heroism
Pressi: Magic Vestment, Barkskin, Mage Armor (net +8 AC)
Shel: Magic Vestment, Barkskin, Mage Armor (net +8 AC); Elixer of Hiding
Kezzem: Elixer of Hiding, Heroism
Sky: Heroism
Sky's Tiger: Mage Armor
Murphy: Mage Armor

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday February 15th, 2017 8:56:28 PM

Shel was ready to exit the cave. She had already identified the magic as well as she could, so it was time to get out now. "Someone who needs to get stronger should put on that belt. It might stink a bit, but it'll let you pack more of a wallop."

DM Mark - Goblins gotta be goblins  d20=2 ; d20+7=27 ; d20+14=21 ; d20+7=10 ; d8+7=14 ; d100=23 ; d100=70 ;
Thursday February 16th, 2017 12:12:41 AM

Round 28

Kezzem steps aside for Murphy.

Murphy pushes on the door. Nothing happens - heavy door. Then he earth glides in through the door. As he enters, he sees the room is brightly lit, and though there is a large room beyond, all he can see is two large, scantily clad giant women. They immediately scream and strike at the stone monster. One misses, and the other hits for 14 points of damage. Almost in response screams are heard from behind them, which seems to make his attackers scream again. Then Murphy exits the room as quickly as he came in. Ouch.

Alleah waits to heal either Pressi or Sky when they come near. Neither do.

Bliss hides. Shel suggests using Dolp’s belt.

And the goblins re still fighting

Here is your map. (Use the Round 28 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 8
Murphy - Dam. 3+14
Pressi - Dam. 54
Shel - Dam. 6
Sky - Dam. 4
Mookie - Dam. 0
Meko - Dam. 0

Murphy-Earth Elemental (Kim) AC 20 HP 50/66 CMD 17  d8+1=8 ;
Thursday February 16th, 2017 12:40:37 AM

Outside the door, Murphy explains in halfling. Bliss is no where to be seen, so he does not translate into sylvan. "The room, perhaps rooms, beyond are well lit." He describes the interior dimensions he was able to discern, as well as any furniture, tapestries, beds, drapes he may have discerned. There are scantily clad giant women. Two of them frightened at my earthy appearance, tried to strike me. One succeeded - she packs a wallop. There are more than two of them behind those two, and do not know if all of them are females. But likely they are there to serve at Dolp's pleasure.

"Shall we leave them be? Take them down? Or, try to talk with them? They likely find halflings tasty, too. Perhaps tell them that those who eat halflings, who attack halfling lands, will be dealt with as those whose bodies lie without. If you wish to continue the ruse about Hairshirt, that I will leave to you. I am open to suggestions - however, we may want to spike the door, or risk having a harem of very large people come streaming out. Who has spikes?"


He uses his wand again, curing 8 hp damage [net -6 this round]. "Pressi, if you will come over, I can help heal you some. And take Alleah's help, too."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 49/57  d100=46 ;
Thursday February 16th, 2017 2:22:54 AM

"We should try and open the door. Either they need our help and well, we can help them. Or, they eat halflings and we should make sure they don't anymore"

Alleah casts Enlarge Person on Sky to make him a bit stronger, and hopefully, able to push the door open.

----------------------
Leyline check: 46 = Pass

Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d100=91 ; d100=62 ; d20+27=40 ; d20+13=23 ;
Thursday February 16th, 2017 6:33:49 AM


[OOC: Alleah had a message spell cast as of Jan 14, and I do not think an hour has passed, so I'm assuming Bliss can talk with Alleah and knows that a secret door has been found.]

Bliss casts Message on Mookie and renews his reduce. [Cantrip ley checks 91 62 AOK]

"Mookie, you go hide under that dead ogre and let me know if there's an alarm or if lots of giants start coming over. I'll go get the others."

Mookie answers, "Sure, Kid, you go get the others. And whatever is behind the secret door, sure."

Bliss heads back to the party. [OOC: DM please move Bliss as far as he can go.]

Mookie stealth (not adding possible cover bonuses from ogre.) 40
Mookie perception 23

Kezzem (BrianW) - AC 22+1, HP 63/74, CMD 20+1; Active Effects: Elixir of Hiding, Heroism 
Thursday February 16th, 2017 12:23:22 PM

"Look out, a rock monster!" says Kezzem. He throws a dagger at Murphey, missing intentionally.

"Oh, it's you Murphy. Come on over."

"So what happened in there? Did anyone ever tell you scream like a girl? A giant girl, but a girl nonetheless."

----

Bardic Music (4/5 used)
1st Level Spells (2/2 used)

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+7=25 ;
Thursday February 16th, 2017 8:03:20 PM

"I already have a belt, better than a simple giants belt."

He accepts the enlarge spell, and pushes on the door.

"A few giant strippers are no problem for Humbles Sword"

Push door open, str check 25



Murphy-Earth Elemental (Kim) AC 20 HP 50/66 CMD 17 
Thursday February 16th, 2017 8:46:03 PM


IF the door opens [I thought we might discuss things before that], Murphy says in common, "Don't hurt them," and then in the giant tongue, "Do not be afraid. We are not here to hurt you - unless you attack us. We want to talk. Can we talk? Do not be afraid."

Pressi (Melvin) - AC 21 (27), HP 58 (53/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form  d20+6=15 ;
Thursday February 16th, 2017 8:48:57 PM

Pressi, tired of waiting, simply snatched the CSW bottle out of Sky's hands and drank it. (Using the prior rolled number of 33).

Pressi wasn't really comfortable about this so called rescue operation. All for saving the good guys, sure, but wasn't this team just pressing to get moving. And even if they guessed right, who knew what these giants they were helping would do to them - or what was with them.

But the rest of the party seems to have already decided killing Dolp wasn't hard enough, so...

"Oy," Pressi called through the door in orcish and common. "I am one of the orc commanders hired by Hairshirt. Do not panic. We have the situation under control and we will get you out shortly. Just remain calm while we take care of the remaining monsters on our end. Could you please identify yourselves?"

Bluff 15

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday February 16th, 2017 9:10:56 PM

Shel was intrigued by the giant harem. She held back and waited to see their response before figuring out if they should be greeted with a smile or a fireball.

DM Mark - Goblins gotta be goblins  d20+5=24 ; d8+10=16 ; d100=77 ; d100=59 ; d20=3 ;
Friday February 17th, 2017 1:00:23 AM

Round 29

Murphy explains what he saw in a gravelly, grinding voice. Then he cures himself with his wand.

Alleah and Kezzem discusses what to do. Alleah casts Enlarge Person on Sky. Shel waits. Bliss runs back as fast at his little legs will carry him.

Pressi impatiently downs a healing potion, and tries to convince those beyond the door that they mean no harm.

Sky, enlarged, steps up, and with a mighty shove opens the door. It smells a little musty and musky in here.

A couple of semi naked ogre women scream and dash out of sight. Sky gets more than just an eyeful as a giantess hucks a rock, hitting him square in the face for 16 damage! She too dashes out of sight, and amidst the screams, you hear a shrieking voice, “Go away! Go away! Shooo! Oh you rotten little creatures! Where is my Dolpy! What have you done to my Dolpy!” That screaming is really annoying.

The goblins continue to fight. At the shrieks and screams, their heads jerk up and they freeze for an instant. They scramble for what coins they can grab, their quarrel seemingly forgotten, and scurry to leave the room.

Here is your map. (Use the Round 29 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 8
Murphy - Dam. 3+14
Pressi - Dam. 54-33
Shel - Dam. 6
Sky - Dam. 4+16
Mookie - Dam. 0
Meko - Dam. 0

Murphy-Earth Elemental (Kim) AC 20 HP 55/66 CMD 17  d20+29=41 ; d8+1=5 ;
Friday February 17th, 2017 6:39:40 AM


Murphy quickly casts CLW on himself via the wand as the bigun women flee the room.

Then, since she is speaking in common, Earth-Murphy does likewise, but loudly, in his rocky rough voice. "You are frightened at our presence. Please. Take a moment to put some clothes on. If you stop attacking us, we mean you no harm. If you keep attacking us, the elements will attack you. Fire, and earth, and wind, and water.*

"Now, I have a question. Do you want lies, or do you want the truth? Who among you can answer for you, without casting more stones? There are important matters to discuss, and lives at stake. Even whole peoples."


Murphy stands in the entrance of the door, to the left of Sky.

* This is not a bluff. Between Murphy and other party members, fire, water, air, electricity, and, himself - earth - are available to make their lives miserable, and short.

==========
Perception: 41
CLW: 5 hp

Wind wall in hallway in effect through end of round 27, then it is quelled.

Active effects on Murphy:
Mage Armor - 57.0 minutes
Longstrider - 477.1 minutes
Freedom of Movement - 77.5 minutes
Call Lightning - 5 charges of 3d6 for next 5.8 minutes
Currently wildshaped as medium earth elemental
For Pressi: Bear's Endurance - 5.3 minutes


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 49/57  d100=47 ;
Friday February 17th, 2017 6:42:21 AM

At the sight of the ogre women, Alleah wants to tell the men to avert their gaze. Give the women some privacy. But then Sky gets hit in the face.

"Er, it's ok. I'm a woman too. I'm coming in. Please don't throw anything" she calls out

Alleah cautiously moves into the room, ready to defend herself.

--------------------
Move action: Move to X17
Standard action: Ready action to cast Calm Emotions if attacked. Leyline check: 47 = Pass. Will Save vs DC19 or be calmed. 20ft radius spread and hoping to get as many ogres as possible in the area


DM Mark - Map Update 
Friday February 17th, 2017 12:29:35 PM

(Updated map to show partially clad women - 2 Ogresses, 1 Giantess, 2 Orcs.)

Pressi (Melvin) - AC 21 (27), HP 58 (53/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form  d20+6=15 ;
Friday February 17th, 2017 2:27:12 PM

Pressi imagined the tableau ahead. She and Shel locked in a room. Murphy lying dead and bleeding, many of their other teammates lying besides. The room breached by an unrecognizable face of rock.

Into the tableau runs our heroine, the roast chicken with a sword. "You can all relax now, for I am also female," the chicken announces.

"You remembered to keep trying to pass yourself off as a goblin, right? Because I don't see them responding well to halflings, slaves or otherwise," Pressi whispered to Alleah in halfling. "Murphy... I don't even know how you think you're calming them down. You just keep being you."

Pressi pushed her way in. "Coming through, everyone hold their fire," she spoke again in common and orc. "I understand how this must look to you but we need to just calm down everyone. I promise that everything will be okay-ish."

Diplomacy 15, still in orc form

Murphy-Earth Elemental (Kim) AC 20 HP 55/66 CMD 17 
Friday February 17th, 2017 6:04:55 PM

Supplementary due to map info:

Seeing map, out of courtesy, Murphy steps back from Y18 to Z18, to allow the 'ladies' to further clad themselves with a teenie tiny bit more modesty.

Note: Kezzem's grease spell ended a couple rounds ago - I fixed map to reflect that.

Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+27=42 ;
Saturday February 18th, 2017 7:08:57 AM


Bliss continues to hustle toward the party, using shadows and cover when he can to stay hid. As he does, he asks Alleah via message, "Miss Alleah, why oh why are we still here? Isn't it time to scram?"

Stealth 42

Kezzem (BrianW) - AC 22, HP 63/74, CMD 20; Active Effects: Elixir of Hiding, Heroism  d20+15=20 ; d3+5=8 ;
Saturday February 18th, 2017 12:28:07 PM

Kezzem moves up behind Murphey.

"Yowza, what a woman!" he says.

Seeing the others want to try talking first, he readies a dagger against the first ogress to attempt hostile action.

Readied Attack (includes Far Shot, Heroism, Point Blank Shot): 20.
Damage: 8.

----

Bardic Music (4/5 used)
1st Level Spells (2/2 used)

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Saturday February 18th, 2017 3:17:39 PM

Shel moved toward the others. "I'm not going in there with those three biguns. I'll get squashed.". She agrees with Bliss yet again. "We need to settle them down now and get out of here. That invisible goblin might be gathering reinforcements right now!"

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Monday February 20th, 2017 12:04:10 AM

what the...
Sky, getting smacked with a rock knocks an arrow immediately,

Keep your rocks, I'm tired of getting g smacked around. What are you doing back here, don't think Dolp would care for his mistresses mingling with orcs.... Hhhmmmmm....

Through Tue message spell he says quietly, Ya, why are we here. That castor is going to be Tue end of us... It wouldn't take them to long to get across the valley. Either kill these freaks, or let's roll...

DM Mark - Dolp's Harem  d100=87 ; d100=7 ; d100=95 ; d20+7=19 ; d8+7=8 ; d20+14=24 ; d20+5=25 ; d20+5=12 ; d20+5=10 ; d20+1=18 ; d20+1=17 ; d20+6=9 ; d20+5=22 ; d20+5=23 ; d20+7=18 ; d20=13 ; d20=4 ; d20=4 ; d20=8 ; d20=6 ;
Monday February 20th, 2017 3:50:19 AM

Round 30

(Clarification on use of the Message spell - The caster can whisper message to those she included when cast, but only she can hear the replies. This spell only allows those affected to communicate with the caster, not each other.)

As you enter the room, you see it is large. It’s also pretty stuffy in here and a little stinky. There are two ogresses wielding clubs, one giantess, and two orcs - all women, all scantily clad. One ogress seems a bit unsure about this whole situation. The other looks mad, as does the giantess who holds a rock and a club. The two orcs look terrified, and continue to scream. There is also a chest near the ogresses, and a large lumpy pile of sleeping furs behind them. There is other debris scattered about the room.

Murphy heals himself, and then in a gravelly voice, threatens them with an attack from all the elements them if they do not desist.

Alleah moves into the room, attempting to invoke some sort of understanding among all women. She readies an action should those in the room attack. One does, and Alleah begins casting spell in response. The ogress’ hits her for 8 damage. Alleah grits her teeth at the blow, and managed to concentrate enough to cast Calm Emotions in response (DC 20, Alleah rolls a 24).

Pressi has some morbid thoughts, but also tries to play the female card here. She moves into the room, whispering to Alleah as she does so.

Bliss moves further in, whispering to Alleah, asking why they are not leaving. (Is there some reason Cayzle cannot move Bliss on the map? If you cannot, please at least tell me what youR movement is so I don’t have to look this up each time.)

Kezzem throws a dagger at the ogress that hit Alleah, sinking it into her arm. She howls in pain.. (Because it was a readied action and took place at the same time as Alleah’s readied spell, it does not break the spell.)

Shel voices her concerns about the actions to the invisible goblin.

Sky, in his enlarged state, stays where he is. He whispers is concerns about the invisible goblin to Alleah.

Alleah’s spell seems to have had an effect. But not on everyone. The one Ogress that attacked Alleah, the same one Kezzem hit, strikes at Alleah again. This time she misses - barely. In giantish she says, Highlight to display spoiler: {“Sas, Jances! Why are you just standing there? These creatures surely mean us harm!”} The other ogress, the giantess and even the orcs just stand there. But at least the screaming has stopped.

Back in the hallway, the goblins run out past Bliss. Unfortunately, they could not see Bliss to avoid him, and two go down in a tangled heap with the tiny hafling as they trip over him. They are quite surprised, but do not attack.

Here is your map. (Use the Round 30 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 8
Murphy - Dam. 17
Pressi - Dam. 21
Shel - Dam. 6
Sky - Dam. 20
Mookie - Dam. 0
Meko - Dam. 0

Ogress - AC 15 - Dam. 8

Murphy-Earth Elemental (Kim) AC 20 HP 55/66 CMD 17 
Monday February 20th, 2017 6:23:14 AM


In the giant tongue, followed with a quick translation into the common tongue, Murphy says boldly, "LET US ALL TALK - THERE ARE IMPORTANT THINGS FOR YOU TO KNOW. Stand down, ogress, that all of you may live. Jas, Jances - ask her to stop."

He had thought to cast a spell, but does not want to counter Alleah's spell. He figures the next six seconds will decide whether they can talk, or rather will end up in a grand battle in close quarters.

Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+27=44 ;
Monday February 20th, 2017 8:40:42 AM


Bliss takes a double move, hiding in any shadows there might be near. He is AC34 vs AoOs provoked by moving.

Stealth 44

Alleah (Sub by Cayzle) 
Monday February 20th, 2017 8:43:04 AM


Alleah concentrates on keeping most of these giants calm. She takes a five foot step back.

She points to the only one NOT affected, and says in halfling: "Please attack only that one, fast! Then the chest, and then we can get out."

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20=3 ; d20=10 ; d8=1 ; d8=2 ; d8=5 ; d6=6 ; d6=1 ; d6=4 ;
Monday February 20th, 2017 10:23:19 AM

Sky makes a 5ft step and unloads 3 arrows at the giantess that is NOT calmed.

Hopefully we get her taken down before that spell wears off.

------------------
Full atk, many arrows.
1st hits AC 26 for 11 and 6 ice damage, and 12 and 1 ice damage.
2nd hits AC 28 for 15 and 4 ice damage


Kezzem (BrianW) - AC 22, HP 63/74, CMD 20; Active Effects: Elixir of Hiding, Heroism  d20+13=18 ; d20+13=15 ; d3+5=7 ; d3+5=8 ;
Monday February 20th, 2017 11:24:21 AM

Kezzem throws two daggers at the ogress that attacked Alleah (O3?)

All attacks include Far Shot, Heroism, Point-Blank Shot, Rapid Shot (and Precise Shot)

Attack #1: 18.
Damage (if applicable): 7.

Attack #2: 15.
Damage (if applicable): 8.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=17 ;
Monday February 20th, 2017 9:00:51 PM

Shel stays where she was and readies an action to magic missile the ogre actively fighting back, if it appears in her line of sight.

[ooc]damage is 17, if the giant moves forward so Shel can spot her. [/i]

DM Mark - Dolp's Harem  d20+7=11 ; d100=13 ; d100=70 ; d6=6 ;
Tuesday February 21st, 2017 12:35:22 AM

Round 31

Bliss untangles himself from the clumsy goblins, and moves quickly toward the party. He realizes as he leaves that the goblins could have attacked him in the process, but seemed more interested in getting out of there.

Alleah continues concentrating on keeping most of the opponents in the room calm. It seems to be working on all but one.

Murphy tells the attacking Ogress to stand down so that all there may live. Sky, Kezzem and Shel are not so patient. Sky attacks, shooting the ogress. In doing so, he provokes an attack, though she misses. Sky, however, does not miss and unloads three arrows into the ogress and she falls. Kezzem twirls the daggers he intended to throw. Shel stands ready to unleash a spell.

The giantess, the other ogress and the two female orcs stand there passively as their friend falls. “Bummer.” says the giantess. “Double bummer,” says the ogress. The orcs look and shake their heads.

As noted before, it’s stuffy and a little stinky in here. The giantess and the ogess have clubs, and the giantess also has a rock. The two orcs seem to be unarmed. There is a chest near the ogress, and a large lumpy pile of sleeping furs behind them all. There is other debris scattered about the room.

Until the expiration of the Calm Emotions spell, they are at your mercy. What do you do?

Here is your map. (Use the Round 31 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 8
Murphy - Dam. 17
Pressi - Dam. 21
Shel - Dam. 6
Sky - Dam. 20
Mookie - Dam. 0
Meko - Dam. 0

Ogress - AC 15 - Dam. 8+49 - DEAD

Murphy-Earth Elemental (Kim) AC 20 HP 59/66 CMD 17  d20+29=40 ; d8+1=2 ; d8+1=4 ;
Tuesday February 21st, 2017 4:04:24 AM

Murphy uses CLW on self (4hp), then walks to U17 as he speaks, first in Giant, then in Common.

"Sas, Jances. Drop the clubs. Drop the rock. If we planned to kill you, I would not even be talking with you. Don't attack, we won't attack."

Meanwhile, he remains alert to discern more about the room and its inhabitants (Perception 40).

==========
Perception: 40
CLW: 4 hp (nat 1 re-rolled)

Active effects on Murphy:
Mage Armor - 56.8 minutes
Longstrider - 476.9 minutes
Freedom of Movement - 77.3 minutes
Call Lightning - 5 charges of 3d6 for next 5.6 minutes
Currently wildshaped as medium earth elemental
For Pressi: Bear's Endurance - 5.1 minutes


Kezzem (BrianW) - AC 22, HP 63/74, CMD 20; Active Effects: Elixir of Hiding, Heroism  d20+31=45 ; d20+17=37 ; d20+22=31 ;
Tuesday February 21st, 2017 9:28:26 AM

Kezzem stealthily moves over towards the chest to check it out, looking for traps.

Stealth (including Heroism and Elixir): 45. (Kezzem vanishes from the universe).

Perception (including Heroism and Trapfinding): 37.

If he finds any traps, Kezzem will attempt to disarm them.

Disable Device (including Heroism and Trapfinding): 31.

Alleah (Sub by Cayzle) 
Tuesday February 21st, 2017 11:51:50 AM


Alleah continues to concentrate. She mildly suggests that someone scan for magic and then that everybody retreat right away.

Bliss (Cayzle) 
Tuesday February 21st, 2017 11:52:53 AM


Bliss moves to the secret alcove and peers in. "So far there's no big alarm out there," he calls, "but that just means we can still escape. Come on everybody!"

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday February 21st, 2017 3:46:56 PM

grab what's inside Kezeem, and let's go.

Sky keeps his bow at the ready in case the spell fails.

Pressi (Melvin) - AC 21 (27), HP 58 (53/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form 
Tuesday February 21st, 2017 3:54:32 PM

Any dwindling hopes that Pressi had in talking her way out died as the battle raged around her, but it was too late to worry about it now.

"Hey, stupid question," Pressi began to Alleah. "When we leave, they aren't going to chase us, right? We don't need to kill them now or anything? Because that's something we might want to discuss soon."

Pressi's fingers brushed the tips of her hair. Slowly, the clothes of her body and facial features began to shimmer and twist. When she was done, she had the clothes of the orc workers she had seen before - and the face of one of the orcs that stood before her. "Ladies," she curtsied.

Kezzem seemed to have things under control, so Pressi turned and began to head back.

Alleah (sub by Cayzle) 
Tuesday February 21st, 2017 4:30:07 PM


Alleah extra ...

Alleah answers Pressi. "It doesn't matter. The invisible caster has already disappeared. Plus the servants we let go. But if you want to take a moment to spike the door closed, that might help?"

Murphy-Earth Elemental (Kim) AC 20 HP 59/66 CMD 17 
Tuesday February 21st, 2017 5:51:25 PM

Supplementary extra to forestall mass exodus too early...

Murphy says in halfling, "Wait, Pressi!" and in Sylvan, "Wait, Bliss! - There is treasure in a big chest. Mind helping? Don't panic - we've only been here 3 minutes. Take another minute, then we can go." And back in halfling, "Shel, can you cast detect magic as Alleah requested, check the chest with Kezzem? Press - can you help carry things from the chest? Might be something worth more than canvas in it - and possibly some information that could help us."

[Really guys - follow Douglas Adams' advice - Don't Panic. And don't leave a potentially huge reward behind out of haste or fear.]

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday February 21st, 2017 7:03:36 PM

ya, grab the stuff in the chest. At least something good can come out of finding this secret door.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday February 21st, 2017 7:06:12 PM

OOc: having map issues today. Could someone move me 10' in front of Alleah, so I can cast Detect Magic?

Shel listens to Murphy and moves into the room. She gasps at the gathered biguns standing there staring at them. She uses her cantrip and begins searching the room for magic.

DM Mark - Dolp's Harem  d20+13=33 ; d20=15 ; d20=13 ; d100=43 ; d100=8 ;
Wednesday February 22nd, 2017 1:07:48 AM

Round 32-34

Murphy tells Sas and Jances to drop their weapons. They do not, but they do take a step back from the group. Murphy heals himself.

Kezzem moves stealthly into the room. (To clarify for future reference, movement under stealth requires you begin from a place of cover, concealment or not being seen. You move at half movement, or at “greater than half but less than your normal speed” with a -5 penalty to the stealth check. So, Kezzem’s total stealth movement would only be 10’+10’=20’, or 15’+15’=30’ with a -5 penalty to the roll.)

Bliss peers into the room, clearly nervous enemies may descend upon them at any moment.
Sky keeps his bow ready. Pressi assumes the appearance of one of the orc women, and moves to leave the room. Murphy urges that those desiring to leave wait a moment.

Alleah concentrates on her Calm Emotions spell, suggesting that someone scan for magic. (She cast this in Round 30, it will last until Round 35.) Even as she concentrates, Alleah notices that two calmed orc women seem to be looking at a couple of particularly large lumps in the bedding area, and she senses that even in their calmed state they have something to hide. Alleah mentions this.

Shel moves and casts Detect Magic, and this first round, she will detect magic.
-----------------------------------
Moving matters ahead a bit, in Rounds 33 and 34, Alleah still manages to hold the women in a calmed state. They do not drop their weapons, and Alleah will warn you that disarming them will break the Calm Emotions spell.

Shel detects magic on the chest. Once Kezzem reaches it, he checks it for traps. Finding none, he opens it. In the next two rounds, Shel will detect that the magic comes from a Silver Raven (DC 26 Spellcraft to identify.) Also in this chest are 2,000 GP and 1,000 SP. Shel also notices this room does not have the aura of evocation magic that the other room did.

Murphy and Kezzem (and perhaps others) respond to Alleah’s mention of the orc women looking at the lumps. They work together to pull two chests from the beding area. Shel will tell you that they do not detect as magic, and Kezzem checks them for traps. Finding none, they are opened. One contains 2,000 GP in women’s jewelery, most sized for medium sized creatures. The other contains 6 rolls of a thin, soft, leathery material. You have not opened these rolls. The giantess Jances says in a flat tone, “Great, now those stupid orcs have given away the rest of Dolpy’s goods. You two will pay for that.” The orc women regard the giantess for a moment and then look away, showing neither fear nor concern.

You have one more round before Alleah’s spell expires and these women act as they normally would, whatever that means at this point.

Here is your map. (Use the Round 32-34 tab and move your character. If you cannot, let me know what square you move to.)

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 8
Murphy - Dam. 17-4
Pressi - Dam. 21
Shel - Dam. 6
Sky - Dam. 20
Mookie - Dam. 0
Meko - Dam. 0

Ogress - AC 15 - Dam. 8+49 - DEAD

Murphy-Earth Elemental (Kim) AC 20 HP 59/66 CMD 17  d20+29=48 ;
Wednesday February 22nd, 2017 5:22:38 AM


Over the past couple of rounds, as they pull out the chests, and take what is inside, earth elemental Murphy has been presenting a case to the momentarily quiescent giant and her ladies-in-waiting.

As Jances speaks common, and the orcs, he tells them in common,
"Dolp sends hill giants and others against Crescent Valley. They attack, plunder, capture, and eat halflings.

"Hrapin and Krusk watched over a halfling roasting on a spit. Hrapin and Krusk are now dead.

"Gurtha struck a halfling on the head with a hammer, calling him 'food.' Beatrix also attacked. Gurtha and Beatrix are now dead.

"Thom and Jherry tried to kill the halflings. Thom and Jherry are dead.

"The halflings came to deal with Dolp. Dolp promised to eat one of this group. Dolp attacked the halflings. Dolp is dead.

"Do you see a pattern here?

"Are you a giant? Do you attack halflings? You will die.

"Do you plunder us? We plunder you."
To underscore that point, earth elemental Murphy gives one of the chests a shove toward the door, it coming to rest at about W17 or X17, providing Alleah a bit of cover perhaps, should the need arise, and also being close enough that perhaps Pressi or another can grab the contents. He knows that Kezzem has a handy haversack, so can carry a fair amount of the contents acquired, if not all of them. The rolls of leathery material he has some dark suspicions as to whose skin it may be. He has no available pockets, and likely soon will be again traveling through stone, so leaves it to his companions to take these as evidence against the giants - but indicates someone else should grab them.

He continues (I figure the above was last round or so, and here is the current round).
"It is not healthy to attack halflings anymore.

"By the way - did you know that Hairshirt plots against the hill giants? He considers you his tool, to be used, then discarded.

"Tell your people: Leave the halflings alone. Leave Crescent Valley alone. Because, if you do not, war will leave many, many of you dead. And you will never rule the valley. It is not yours."
In halfling he says, "Shel, be ready to roast them if they attack."

He drags the middle chest behind him as he moves to W17. His parting words are,
"We go, you remain."
Readied action, should only one try to attack us, call lightning upon that individual attacker, or upon Jances if she is among the attackers. [If a hero point is necessary to do this, then he will expend it. - DM may roll 3d6, DC17]

==========
Perception: 48

Active effects on Murphy:
Mage Armor - 56.6 minutes
Longstrider - 476.7 minutes
Freedom of Movement - 77.1 minutes
Call Lightning - 5 charges of 3d6 for next 5.4 minutes
Currently wildshaped as medium earth elemental
For Pressi: Bear's Endurance - 4.9 minutes


Pressi (Melvin) - AC 21 (27), HP 58 (53/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form 
Wednesday February 22nd, 2017 4:39:25 PM

"Ok, I guess I can go back and help you raid a group that you insist won't fight us," she said. "Personally, I'm just done with this place. And yeah, that wavering spell looks not at all panic inducing."

"And don't you talk to those orcs like that," she yelled at Jances. "I will rip that weave from your head, followed by the rest of your body. I will drop you like a stage crew drops Dwarven mimes."

She moved over towards the other chest to take the contents. (If she has movement left - base speed 40 - she makes her way back.) As she took the contents, she softened.

"We can still help you," Pressi told the girls. "Do you have anywhere to go? Will you be safe here if we leave you, maybe with some money? You don't have to stay here or fight us. We had to kill Dolp for our lives and freedom. We can still give you your lives and freedom back."

----------------

Effects

Magic Vestment - +1 (enhancement) AC for 4 hrs, 56 mins
Barkskin - +3 (natural) AC for 56 mins
Mage Armor +4 (force) AC for 56 minutes, replaces the +1 bracelets
Bears Endurance +4 con for 4.9 mins
orc form for 57 mins: +2 str, medium size, darkvision, etc.

used: 3/5 stunning fists, 3/4 ki

Alleah (sub by Cayzle) 
Wednesday February 22nd, 2017 9:26:53 PM


[OOC: Not sure if Rob needs a sub today ... so here's this!]

Alleah concentrates on the calming magic. For the later rounds, she uses her move actions to pick up some loot and then to get ready to depart. During the last round, she has moved out of the secret room and toward the exit.

"We should all be out -- with the door closed -- by the time my spell ends," she says.

Alleah (sub by Cayzle) 
Wednesday February 22nd, 2017 9:29:30 PM


Bliss thinks about grabbing some loot, but he c an only carry a little. He grabs the silver raven, though. "Look Mookie! You're new best friend!"

Oh joy," says Mookie.

Looking at all the coins, Bliss adds, "When you get big, Mookie, you can carry a lots of stuff."

"Oh boy," says Mookie.

Bliss is careful to make sure he and Mookie are out of the room and headed for the exit when Alleah's spell ends.



Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday February 22nd, 2017 9:31:56 PM

Shel holds her position, holding her staff of fire at the ready, hands slightly trembling. Maybe Murphy and Pressi are having some luck talking, she thought. "Listen to them, lady biguns. I don't want to have to set you all on fire...we don't have to fight now."

OOC: ready an action to fireball the ladies, if they move to attack.

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Thursday February 23rd, 2017 12:45:07 AM

Sky stands ready to shoot all 3 arrows into an attacker, if they do so.

With previous rounds, Sky will carry what ever he can, (not sure what is left to grab)

We don't need to be killing, but we will if need be. Just know that if you attack, Dolp had a better chance, an he didn't survive.

DM Mark - Dolp's Harem  d100=61 ; d100=68 ; d20=12 ;
Thursday February 23rd, 2017 1:02:25 AM

Round 35+

The treasure is gathered.

Murphy lays out his case that action against halflings is hazardous to their health. Then he readies an action to zap them if they attack. They seem to hear him, but are unimpressed.

Pressi admonishes the giantess’ beratement of the orc women. The orcs are clearly at the bottom of this totem pole. Perhaps Pressi sees something of the hopelessness in these women that she once knew, and takes pity on them. Nothing in their flat looks suggest anger or fear in any of them. She offers to help them or leave them some money. Almost in unison, the four not dead women quickly but calmly respond that leaving the money would be great. All of it.

Alleah continues to hold the Calm Emotions spell against these women. Concentrating, she leaves the room and recommends the others do the same.

Bliss leaves the room with Mookie. Bliss grabs the small, magic raven figurine.

Shel stays in the room, ready to cast a Fireball at the first sign of provocation. Sky back her up, also ready with his bow if there is trouble.

As Alleah’s spell expires, the women back away from you. They look both mad and fearful. And determined. The ogress looks at Pressi, “So, what about that gold?” The giantess asks, “What are you little pipsqueaks going to do with us?”

[We do not need to remain in combat rounds at this time. I’m still keeping track of relative time. What now?]

Here is your map for reference, though I am not updating it at this time.

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 8
Murphy - Dam. 13
Pressi - Dam. 21
Shel - Dam. 6
Sky - Dam. 20
Mookie - Dam. 0
Meko - Dam. 0


Murphy-Earth Elemental (Kim) AC 20 HP 59/66 CMD 17  d8+1=4 ;
Thursday February 23rd, 2017 2:55:47 AM


In halfling earth-Murphy says, "Go ahead, begin to exit, friends. Whoever has the silver, please put half of it into one or more bags, and hand it over to me. He touches Pressi, "I'll say a few words, you say what you like, then let's you and me be the last to leave." As he touches her, Pressi receives a CLW for 4 hp.

He turns to the four female biguns, speaking common.
"I have seen an ogre have halfling friends. I have worked with giants. Rather than trying to harm or take advantage of the other, there is mutual respect, and mutual help. I can tell by your use of the word 'pipsqueaks' that mutual respect is not yet in your mind, as though size determines merit.

"Of course you feel angry toward us. You think we violated your rights. However, seeing that your people kill and eat halfling kind, of course THEY are angry with you giants who do such, who support such. The right to life for the innocent should not be violated. Hill giants and ogres are guilty of that as regards the small ones.

"Through trade, giants and little ones could help each other. The halflings are excellent farmers. Are you giants good at farming? Yet, like as not, there are good things you could trade for with them for the food they grow. Maybe some of you could learn to farm well, too.

"But, if you think you can walk into halfling lands and kill and feast on them - those verdant lands would become as barren as the valley outside this cave has become, if you had your way. But, as we have demonstrated today, we and many many others will never allow that to come to pass.

"If all you understand is force, then we can speak that language. But, if you can be smarter than that, wiser than that - then, who knows - with mutual respect, perhaps those as large as you, and as small as my friends, could find a way to help each other, rather than kill each other. Eating sentient beings is evil. Stop doing that.

"Gold? Giants plunder our people. We want you to taste what that is like. No gold we leave. Half of the silver, though - you may keep. As a token that, at present, our goal is not to wipe your people out. However, if you feel some pain at loss, if you can find it in your soul to pity your own loss - loss of loved ones, loss of treasure, perhaps you may realize that you are causing similar pain to the 'pipsqueaks' you and your kind plan war against. Is there any possibility in the Wold that any one of you could find it in your heart to pity the poor family of the halfling your cooks have roasted, and perhaps some of you have eaten?

"We will give you time to think. Will your thoughts be limited to the notion of revenge? Remember - Dolp and his people started this against the sort of people I am with. They consider this justice, and a warning. Will any of you think higher thoughts than vengeance? Such as pity, kindness, forgiveness, love of someone other than your own kind? I doubt it. But one can always engage in wishful thinking."
Once Pressi is done saying whatever she may have to say, he adds, "We will leave you here in this room. On the way out we will cast a few spells. It should be safe for you to leave this room after an hour. Think things over." He sets down with a solid clink the bag (or bags) filled with half of the silver off to one side, escorts orc-Pressi out the room, shuts the door.

One more thing: He has been considering what he might do as an earth elemental to move or shape stone, or at least break it, cause it to fall. He wants to try to meld or form the stone of the walls to join with that of the door. If he can think of a way, he will try it. If not, as a druid there may be a possibility. As he walks through the doorway, he prays earnestly to Eberyon that he grant him the power to shape stone, substituting stone shape for plant growth - and, along with the prayer, spending a hero point to allow the substitution. If this works, he casts stone shape, melding adjacent stone with the door(s). He figures that Jances and Sas are strong enough to break through, given a bit of time.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 49/57 
Thursday February 23rd, 2017 5:45:03 AM

Alleah backs out of the room and heads back to the main section of the cave. She grabs anything she can off the table (OOC: I think there was mention of some sketches?) and also looks for any other souvenirs she can take to remember this occasion. Maybe some wolf fangs, a blanket or two. Pretty much anything she can fit in her bag of holding.

Kezzem (BrianW) - AC 22, HP 63/74, CMD 20; Active Effects: Elixir of Hiding, Heroism 
Thursday February 23rd, 2017 10:45:13 AM

"Wow, and I thought I talked to much," says Kezzem after Murphey's speech. "Let's make like bastinados and beet feet before they break on through to the other side."

Alleah (sub by Cayzle) 
Thursday February 23rd, 2017 3:01:37 PM

Bliss dashes ahead of the party back to Mookie. Assuming the familiar has not yet seen anything untoward, Bliss sneaks out to see the sitch and then comes back to make a report.

Hopefully he will be able to say the coast is clear, so get back on your disguises and let's blow this popsicle stand.

[Sorry for terse post; home with sick kid today.]

Pressi (Melvin) - AC 21 (27), HP 58 (53/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form 
Thursday February 23rd, 2017 3:38:39 PM

"Leaving all the money can be great?" Pressi repeated. "See, now we can be friends."

"Seriously, we are glad to give you money for silence but we can also give you more. We can get you out of here if you were in trouble. We can get you to a place you want to go. Or we can help make it look better for you. Not that I would have taken it back when I was in your shoes. I get that. But our offer does stand."

Per Murphy's instructions, she leaves half the silver (500 sp aka 50 gp). After a moment of staring, Pressi sighs and drops another 50 gp worth of jewelry into the pile without saying a word.

She turns to follow Murphy. "Let's go."

Pressi (Melvin) - AC 21 (27), HP 58 (57/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form 
Thursday February 23rd, 2017 4:18:23 PM

Header Update

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday February 23rd, 2017 6:54:11 PM

Shel follows close behind the others, not saying a word as the giant harem backs away from the group. She scurries along with the group, ready to exit the cave when presented with the opportunity.

DM Mark - Dolp's Harem  d100=59 ; d100=38 ; d20=2 ;
Friday February 24th, 2017 1:05:29 AM

Murphy, in a stoney form and a gravelly voice, lectures the only remaining beings in the cave complex that the party has not killed about peace, love and understanding. Then he gives them some some silver pieces, explaining the party will take the rest of the gold so these concubines understand what it’s like to have their money taken. The women back away from him, and from the corpse of an ogress lying in a pool of blood on the floor.

Murphy prays to Eberyon to change his spells, but senses no change. He is unable to affect the stone door beyond what he could normally do.

Pressi seems to have a soft spot for these women. She even leaves about 50 GP of the jewelery for them.

As Pressi goes, the giantess says, “If you killed Dolp, then Hairshirt will be in charge now. I hope he rewards you well.” The others look sullen and remain silent.

As Alleah leaves, she grabs any papers from the central table. All she gets are a couple crudely made drawiings - one is a wolf, and one seems to be a naked woman. These hill giants do not seem to have been a very literate bunch.

Kezzem, Shel and Bliss move out. Sky and Meko follow along. Bliss peers out into the larger camp area. If anyone alerted others about what happened in Dolp’s cave either help has not yet arrived, or no one cared.

As you all exit the cave complex, you seem to go unnoticed. Maybe. What precautions do you take? Where do you go? Some of you are still injured.

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 8
Murphy - Dam. 13-4
Pressi - Dam. 21
Shel - Dam. 6
Sky - Dam. 20
Mookie - Dam. 0
Meko - Dam. 0

DM Mark - Clarification 
Friday February 24th, 2017 11:01:08 AM

Another player posed a couple questions. Here are come clarifications for all:

Time? Let's call it round 38 relative to the earlier tracking.

Hairshirt's cave? Last you recall, a goblin pointed you in a general direction. That was about a half a mile across this valley filled with encamped giants and ogres. You also see orcs and goblins scurrying around working and trying not to become a target. And wolves here and there.

Still disguised? Bliss is, though he is actually actually rather conspicuous when he's not hiding. There are no goblin children here - goblins raise their children in pens. Alleah looks like a goblin, Pressi looks like an orc, and Murphy looks like an ambulatory rock. Then you have Sky, Kezzem and Shel. And a wolf and a bird. You do see wolves about, but you notice it would be unusual to see a goblin leading or riding a wolf.

Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+1=18 ;
Friday February 24th, 2017 12:10:31 PM


Bliss, standing in the outer cave, whispers to his friends.

"It's only been four minutes. Most of our buffs and elixers are still good. Except we've used up a bunch of magic. We would need invisibility for Sky, Kezzem and Shel, and would it last long enough for us to get to Hairshirt's Cave? Murphy can walk under us, right? Are we even up for tackling Hairshirt? How long would it take us to get there ... and find the right cave? Should we hide and rest up? Try for Hairshirt tomorrow?"

Mookie, entranced with the silver raven, looks it over for a word of command hidden on it. Mookie's Spellcraft to ID a magic item, at +1, is an 18! But oh well, he would need a nat 20.

Kezzem (BrianW) - AC 22, HP 63/74, CMD 20; Active Effects: Elixir of Hiding, Heroism 
Friday February 24th, 2017 12:40:42 PM

"I'm still a sneaky little bugger," says Kezzem. "And I still have my daggers. But I will need more time to come up with some inspirational limericks if you want before we take on Hairshite's Cave."

Murphy-Earth Elemental (Kim) AC 20 HP 66/66 CMD 17  d20+1=21 ; d8+1=8 ; d8+1=7 ; d8+1=9 ; d8+1=9 ; d8+1=3 ; d8+1=4 ; d8+1=3 ; d8+1=9 ;
Friday February 24th, 2017 3:01:20 PM


"We need to rest, rejuvenate, before we even think about taking on Hairshirt, if that is what we are going to do," Murphy says in a gravelly whisper. "Four times a day I can change shape. I've done so three times - eagle, bat, and now earth elemental." He gives an earthy smile. "It's fun to swim through rock and dirt."

He adds, "I know right where Hairshirt's cavern is. I flew there a few hours ago." His countenance grows dark. "A halfling was partly chopped up, getting ready to be cooked." He broods for a moment. "Dolp's lady said that now Hairshirt is in charge, with Dolp gone."

"Ideally, we would go to attack him now. We might prevail. But our firepower will be much less. Also, would it be safe to return and remain overnight in our cave? A few of the goblins know where we are holed up. As the rest of you return there for now, I could burrow up the hillside a ways, and once up a few hundred feet, change into a smallish bird, first watch what happens as people discover what happened in the cave. After that, do some scouting, find another spot for us, then meet you at our current cave, and guide you to a new spot."

"By the way, friends all, you did well."

He uses the CLW wand twice more on Pressi (9 = translate the d20+1 - since max was rolled, max healing - and 8, for 17 total), and once for himself (7), then Shel (9), Kezzem (9), Sky (3+4+3+9=19) [Note for MarkB - due to earlier uses of CLW (I think you missed one in his running total, and the 4 you assigned to Murph was actually for Pressi), Murph is at full - and all at full hp except for Sky, down 1hp. CLW wand has 12 charges left.]

Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle) 
Friday February 24th, 2017 3:10:01 PM


Bliss starts giggling and has a really hard time getting it under control when Kezzem refers to "Hairshite"!

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 49/57 
Friday February 24th, 2017 7:11:31 PM

"I definitely need some rest, unless Hairshirt can be critically wounded by a prestidigitation cantrip"

"If we find a cave to hole up in, I have a silent image wand we could use to conceal the entrance. We could make it seem the cave wasn't there at all while everyone rests"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday February 24th, 2017 8:38:03 PM

"First, we need to get out of sight, while we decide, I think. But, if Alleah's magic would block off the front of the cave, that might be worth our time. I could use with a break to recharge my magic.". On cue, Shel casts Invisibility on herself, which should last for the duration of the conversation.

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Saturday February 25th, 2017 4:40:33 AM

I think resting is a good idea as well. Stone giants are a bit tougher than the hill giants like Dolp. I'd bet Dolp has been second in command, now I doubt he was smart enough to realize that. While thanks to you all I'm cured and ready to go, but your alls magic helped out a lot, I'd say we'll need it again. I say we head back and use the illusion thing you mentioned Alleah.

Pressi (Melvin) - AC 21 (27), HP 58 (57/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form 
Sunday February 26th, 2017 11:16:08 PM

Sorry, didn't get a chance to post.

Pressi considered. Hitting the drinking area again to overhear changes in rumors. But she agrees to head back to camp.

Sky & Meko (Marty) HP:46/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Monday February 27th, 2017 12:43:06 AM

After a few moments of thought,

but how do we get back to camp? Any suggestions? I still have my invisibility potion, but we might need that to get into Hairshirts cave tmw...

DM Mark - Babies!  d100=87 ; d100=60 ; d20=5 ;
Monday February 27th, 2017 12:44:47 AM

Plans and next steps are discussed. The general consensus seems to be for rest before any more fighting. Alleah suggests that she could cover the entrance to a hiding cave with an illusion. Shel casts invisibility on herself.

The party moves cautiously out of the cave, back the direction you’d originally come from. Shortly after you start out, you are spotted by a goblin and he gestures silently for you to approach. As you advance, you recognize the goblin Knucklehead, and he seems very glad to see you. He rushes forward and grabs Alleah’s goblin hand.

“Oh, me so glad to see you survived, I tells you that pickle protect you! You comes back with us, the others want to see if you alive! Come!”

He accompanies you, and you arrive at the goblin camp you left. You see a mixture of happiness and anger at your appearance, and the goblins there seem to be muttering and exchanging coins and juicy bugs from losers to winners.

The one eyed goblin named Socket has his knife out and gestures with it as he speaks, but not in a threatening manner. “So. You survived. How far you get into Dolp’s lair before he sends you packing? Me surprised you ain’t been et.” The fat goblin named Bungleak says, “Yeah, me loose money on you. How’d you gets out?” Bizig whom you first met says, “Me knew you makes it back. What happen? Did you see Dolp? How you escape? Knucklehead sure happy you back, or one of you at least.”

Knuckle has not let go of Alleah’s hand. “Oooo so glad. You strong an brave! We make some brave babies! Wanna start now?”

There are other camps not far from you, some goblin and orc, some giant. Given the general din, it seem unlikely they’d overhear you unless you raise your voices.

Alleah - Dam. 0
Bliss - Dam. 0
Kezzem - Dam. 8-9
Murphy - Dam. 9
Pressi - Dam. 21-4-17
Shel - Dam. 6-9
Sky - Dam. 20-19
Mookie - Dam. 0
Meko - Dam. 0


Murphy-Earth Elemental (Kim) AC 20 HP 66/66 CMD 17  d20+22=24 ; d20+22=26 ; d20+22=25 ;
Monday February 27th, 2017 5:52:23 AM


If no one else thought of it, Murphy took the multiple ringed ears necklace belonging to one of the ogres. He changed back to his halfling self, stuck the necklace into a bag and then inside his haversack, just before the group left the caverns. His head he covers with a cloak, and some shabby piece of cloth torn from a non-bloody portion of one of the ogre's clothing.

"Thank you for the blessed pickle you gave her, there, Knuckle." He will leave it to the discretion of others as to how much they decide to tell their goblin allies.

He considers the multiplicity of empty caves he has looked into so far on both sides of the valley.

To the goblins, he says, "What do you say about going to the other side of the valley? Take us there, and we can get you a bit of silver, a bit of gold."

He expects within the next, oh, say half hour to hour, to hear some great din coming from the area the party left behind. In halfling (and Sylvan, for Bliss's sake), he suggests that before that happens, the group works its way across the valley, and holes up in one of the caves he found in the vicinity of the other leader's area.

Murphy is also keeping his eyes and ears alert to the presence of Castor, the invisible goblin whom they lost track of earlier.

==========
Perception: 24 before leaving cave, 26 on way back, 25 when with goblins - looking for Castor

Active effects on Murphy (figuring about 10 minutes passed?):
Mage Armor - 46.6 minutes
Longstrider - 466.7 minutes
Freedom of Movement - 67.1 minutes

[Note: Looks like you inadvertently dropped one of the CLW, for 9 hp, Murphy cast with Feb 15 post - so he should be at full hp. All others' hp look fine - Sky is down by 1, all others full]


Kezzem (BrianW) - AC 22, HP 63/74, CMD 20; Active Effects: Elixir of Hiding, Heroism 
Monday February 27th, 2017 6:26:47 AM

"There once was of the goblin with a pickle,
He has a girlfriend who is quite fickle,
For batting her eyes,
Was not very wise,
Cause now the goblin wanted to tickle."

Kezzem then looks at Alleah, "Sorry, but you guys are so cute together."



Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 49/57 
Monday February 27th, 2017 6:37:28 AM

"Alleah doesn't want babies now. Not ready for relationship or responsibility. Need to roam free" She says, looking sincerely to Knucklehead "Besides, Knucklehead deserves better. Other goblin women be lucky to have him"

That's about as tactful as Alleah can be.

"Now. We need rest. Safe cave nearby?"

Murphy- Head-covered halfling (Kim) AC 19 HP 66/66 CMD 17 
Monday February 27th, 2017 3:58:02 PM


Murphy smiles at Kezzem's limerick, and Alleah's deflection.

"Uh, nearby, across the valley?" prompts Murphy. "Let's go over there first, then rest." He is ready to move out now. "We can fix dinner over there."

Pressi (Melvin) - AC 21 (27), HP 58 (57/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form  d20+14=30 ;
Monday February 27th, 2017 4:18:55 PM

Pressi laughed out loud at Alleah. "Yeah, sorry gobby. Ain't going to chain down this party girl. You try to catch flame, you are going to get burnt. Though if you do change your mind, the Dancing Pig does have a two month wait list for all catered events. I can try talking to them, because you are family, but I can't promise anything."

Since nobody answered Socket, Pressi answered for them. "We walked out. Killed basically everyone in the cave that angered us, killed Dolp, raided their fridge, made some long distance phone calls, stole the ballots that would have made "La La Land" best picture.... standard operating procedure, really.

"So yeah, I think it might be time to find some place to rest, recover, and decide our second act."

---------------

As the rest of the group waits and plans, Pressi, back in her halfling form, sits by the side, the drawings of the naked woman and the wolf flipping through her hands. Any comments inevitably made by teammates gets ignored as she tries to figure out why these pictures....

"In my death I had a vision of two wolves in the forest," the priestess had said.

Setting the pictures down, she reached in her bag and pulled out one of the leathery rolls. "Lets see what secrets you have," she tells it as she unrolls the leather slowly.

(Perception 30).

Bliss (AC30, HP56) & Diminutive Mookie (AC34, HP28) (Cayzle)  d20+9=10 ;
Monday February 27th, 2017 6:23:11 PM


Bliss feels anxious in the goblin camp. He stays hidden and thinks about either going scouting or summoning a cauldron to sleep under.

Mookie interrupts these musings, bringing over the wondrous figure of the silver raven to his master. "Kid! Hey, Kid! Show me how to turn on this fembot."

Bliss grins. "Well, you can start by buying her a drink."

Mookie caws and falls over, laughing. "I see I ain't wasting my time with you, after all, Kid!"

Bliss casts Detect Magic and Guidance, then peers at the magic item. Spellcraft check is a nat 1.

"Sorry, I got no idea, Mooks old pal. Go ask Miss Shel or Miss Alleah."

The raven walks over to the casters in the party.

"Hey! Any of youse dames got an Identify for this old thing?"

"Pretty please?"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d20+21=39 ;
Monday February 27th, 2017 6:46:46 PM

Invisible Shel takes a close look at the figurine and casts Identify. She reveals everything she can figure out about it to Bliss.

She moves to Murphy, and adds, "That's a good plan, Murphy. If Dolp gets discovered, we need to be as far away as possible. The other side of the valley sounds good to me."

DM Mark - The LAnd of the Giants 
Tuesday February 28th, 2017 1:21:17 AM

Murphy, having changed back to his halfling form, hides beneath his cloak. Then he removes some clothing from one of the ogres to throw over himself. Whew - what a stench! This ogre clothing has not been washed in a while. Murphy resists the urge to retch. He also makes sure he has that string of dried ears, which makes him want to retch again.

Most are amused at Alleah’s romantic dilemma. It even inspires Kezzem to poetry, which is no small feat, as he has to rhyme with the word “pickle.”

Alleah, however, is not amused by Knucklehead’s advances. She launches into the time honored it’s-not-you-it’s-me response to her would-be suitor. Knucklehead looks crestfallen. Once again, you see a mixture of happiness and anger amongst the goblins, as they exchange coins and juicy bugs from losers to winners. Knucklehead spits on the ground and walks away, sullen and silent.

Pressi responds to Socket’s question, answering that your group killed all in Dolp’s lair. This is met with scoffs and looks of disbelief, and a few shrewd and appraising looks at the halflings. Pressi puzzles over the crude drawings, and then looks at the 6 thick rolls of parchment. Her discovery is more horrific than the string of ears, as she finds that these are whole skins of human women, carefully preserved and rolled up. Rolled up in one of them is a piece of paper that reads, “Uthvas.”

Bliss and Mookie discuss the silver raven figurine, and they ask if anyone can identify it. Shel does, and finds that it is a:

Silver Raven Figurine of Wondrous Power - This silver figurine turns into a raven on command (but it retains its metallic consistency, which gives it hardness 10). Another command sends it off into the air, bearing a message just like a creature affected by an animal messenger spell. If not commanded to carry a message, the raven obeys the commands of its owner, although it has no special powers or telepathic Abilities. It can maintain its nonfigurine status for only 24 hours per week, but the duration need not be continuous.

At the offer of coin to lead you all across the valley, Bizig and Gutplug enthusiastically offer to lead you, but not for less than 5 gold for each of you, including the wolf - 40 gold in all! Mookie is offended he does not count, but is smart enough to keep his mouth shut. The rest of the goblins immediately begin to argue that this is not fair, and before you know it you have 8 goblins competing to lead you for this price. Even Knucklehead seems to have shaken off his sulking at the opportunity to earn some money. Eventually, all agree to go and split the coins.

The goblins show you that with cloaks drawn over your heads and carrying wood or rocks, you look much like the goblins moving through the camps at various tasks and chores. You also find that Meko can simply follow a few paces behind and go largely unnoticed. He makes the goblins nervous. You are occasionally stopped, but one of your new goblin friends quickly moves up to make a threat or an excuse, and you’re on your way again. It takes you about half an hour to cross the valley.

As you go, there is some commotion that erupts in the camp. You see stone giants moving here and there barking orders. The goblins will learn and tell you that rumors are spreading that Dolp was attempting to summon some demons to defeat the stone giants, but that the demons turned on him and he was torn to shreds for his folly. The stone giants offer that Hairshirt will bring together all the giants, and lead them to victory and riches and food. They say that Hairshirt is even negotiating for additional giant allies.

The goblins look at you all with a mixture of fear and respect. It seems they bear no loyalty or love for any giant here. Some murmur that you may all be demons in disguise. Having crossed the encampment, the goblin await their payment. What do you give them? Where now? How to you secure your area to rest?

Murphy- Head-covered halfling (Kim) AC 19 HP 66/66 CMD 17  d20+22=39 ;
Tuesday February 28th, 2017 4:39:23 AM


Despite his early revulsion at the stench of the ogre's clothing, Murphy knows that, where olifactory issues are concerned, one can move from being overwhelmed to growing accustomed to, if not fond of, strong smells.

Murphy asks Kezzem to pull out 100 gp from what he gathered from the giants. He tells the goblins, "Here is what we promised to pay you," trying to distribute the pay in a manner that does not draw too much attention to the group, each one getting his 6 gold pieces - 42 gp total (two more than they had asked for - but there are 7 of them). As he is paying Knucklehead, he slips him a folded letter, and whispers, "This is a love letter. Write your name at the bottom. Write the name of your love at the top. Don't do it now - save it for later."

To the goblins in general, he says, "Take turns to watch over the area overnight. Some of us will sleep, some of us will watch. An hour before the sun rises, I will be awake. Tell me - tell us who are awake then - what you have learned overnight. Just listen. Don't ask too many questions. Just find out what others around the camp are saying. Each of you will get more gold pieces if you have good information, and a few silver pieces, too. Do you agree?"

Murphy earlier in the day had flown into or near several caves off to the left of Hairshirt's cave entrance. Based upon what he had seen, he recommends to the party whichever one seems to have the most to recommend it, and not too close to Hairshirt's place (maybe 5 to 15 caves down).

Once the cave is chosen, Murphy quietly discusses with the party members the following. He reminds them they were told that orcs and goblins usually sleep during the day; giants usually sleep at night - but these giants seem to stay up pretty late. "Best time to attack? Between 6 and 9 in the morning, maybe?"

Murphy prays for spells at about 7 every morning. "How does attack half past eight sound? We have breakfast, we prepare in other ways, then try operation decapitation phase two. How do we get in? This time around the guards may be on a higher stage of alertness."

He adds that the invisible goblin, Castor, may be informing or helping out Hairshirt, now that Dolp is gone.

==========
Perception: 39

Active effects on Murphy upon arrival at stone giants' side of valley:
Mage Armor - 16.6 minutes
Longstrider - 436.7 minutes
Freedom of Movement - 37.1 minutes


Murphy (Kim) LOGISTICS 
Tuesday February 28th, 2017 4:45:26 AM

TACTICS & LOGISTICS

Murphy lays out his spell selection, discussing options with others in the party, especially spell casters and Mookie, but including anyone who wants to be in on tactics. He may be open to tweaking his spell selection.

Murphy's Druidic Spells Memorized by morning:
Cantrips: (DC14) Create Water; Detect Magic; Know Direction; Purify Food & Drink
1st level: (DC15) CLW; Expeditious Excavation; Faerie Fire; Longstrider; Speak with Animals; Obscuring Mist; Spontaneous: Summon Nature's Ally I
2nd level: (DC16) Bear's Endurance; Cat's Grace (or Owl's Wisdom); 2x Soften earth & stone (or 1 of SE&S, and 1 of Flaming Sphere); Wind Wall; Spontaneous: SNA II; Pearl of Power 1 to repeat one 1st level spell a day
3rd level: (DC17) Call Lightning; CMW; 2x Stone Shape (or 1 SS and 1 Neutralise Poison); Gaseous Form; Spontaneous: SNA III
4th level: (DC18) Freedom of Movement (or Spike Stones); Flame Strike; Ice Storm; Air Walk; Spontaneous: SNA IV

He can shape-change into up to four creatures a day, including elementals, various birds, mammals, reptiles, and the like. He is also a perception monkey.

TAKE ONE, PLEASE: Murphy offers the following items for anyone to take and use as their own:
- This hammer can hammer nails and spikes into any hard surface - including a Wall of Force - with a DC15 Str check. (Loses potency 12/6/2017)
- Caterpillar’s Mushroom of Growth - This small mushroom may be popped in the user’s mouth as an immediate action, and will act as an Enlarge Person spell, lasting 1 minute. Usable only once. (Loses potency 12/6/2017)
- A stage dagger. The unsharpened but dangerous-looking blade retracts into the handle for sparring practice or the theatre. (Works thus until February 20, 2018) (Shel and Cayzle have stage daggers, too)
- Large two-key lock. This large lock requires two keys to be turned in unison to open. The two keys are included - all kept in a velvet pouch. (Works until 1/3/2018)

-- Please indicate if you take one of these items, and add it to your character sheet.

Bliss (AC30, HP56) & Mookie (AC34, HP28) (Cayzle) 
Tuesday February 28th, 2017 9:48:44 AM


Mookie bows to Shel, saying, "Thanks, toots, you're the tops."

He commands the silver raven to turn into a real raven, then to bow to Shel and say thank you, then to turn off. She does so.

[OOC: Used one round of 14,400 allowed this week! Woot!]

Bliss and Mookie travel with the group to the new location, and he helps pitch in for goblin payment if needed. When it is time to rest, Bliss casts his Cauldron Summoning spell for shelter for the night. That's good for total cover, with Bliss and Mookie sleeping under it when it is not their watch.

From within the cauldron, Bliss says, "Mookie, your new girlfriend is too hard to make a good pillow."

The familiar caws, "Well, get your head off her then, duh. And next time call a bigger cauldron!"

There are many sounds of shifting and moving around in there until things settle down.

Kezzem (BrianW) - AC 22, HP 63/74, CMD 20; Active Effects: Elixir of Hiding, Heroism 
Tuesday February 28th, 2017 11:52:42 AM

"You know Alleah, Knucklehead seems awfully keen to make those babies," says Kezzem. "Nothing crude, he's always talking about making babies. He must really want to be a dad. I bet he'd be a fun dad."

Kezzem assists Murphey in passing out the coins to the goblins. "You get some gold pieces! You get some gold pieces! Everybody get's some gold pieces!"

"So what's for dinner?"



Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 49/57 
Tuesday February 28th, 2017 7:17:36 PM

Alleah feels a little sad that she had to say no to Knucklehead. She didn't expect him to fall that hard or that quick. "I wonder what mother would have thought if I'd brought a goblin home?"

"I really need to rest and recover my spells. If I can do that during the first watch like I typically do, then I can create a silent image over the entrance to the cave for the remaining watches. Should help us a little I guess"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday February 28th, 2017 8:33:15 PM

Shel agrees with Aleah. "I need to be on first or last watch, so I can get my rest and be prepared for the raid in the morning. Before we run off all half cocked, maybe Murphy and Bliss and Mookie can scout out Hairshirt's cave and make sure they haven't changed things around with the news about the hill Giant's death. We will need to be even more careful to get in and out unseen."

Pressi (Melvin) - AC 21 (27), HP 58 (57/74), CMD 27; magic vest, barkskin, mage armor, bears endurance, orc form 
Tuesday February 28th, 2017 9:04:15 PM

Pressi practically recoils from the rolls as she realizes what they are. Shoving them away, she rises to get up with the rest of the group.

She can't help but smile as the goblins begin to hear the rumors. "Do not listen to them arguing that it must be demons. They need you to believe, to fear, but even a goblin could kill Hairshirt when right is on his side. Just think about what you saw this evening."

Moving up in the order, she told Kezzem to knock it off. Turning to Alleah, she asked in all seriousness how the shy witch was doing. "I know that breaking up must be hard for you. Let me know if you ever need backup." She is capable of doing a middle watch and still recover her "spells" of punching and more punching. She also checks in with Murphy to see how he is doing.

As for his list of gear, since nobody else seems interested, she puts in a claim for the hammer or the stage dagger, leaving the enlarge mushroom for a non-shifter. As for the lock, she points out that there is only one purpose for a two key system - to make sure that the contents of the chest can't be reached by any outsider. She suggests that he either control the lock and first key or give it to someone he trusts, but someone else he trusts should get the second key.

Scene 5 - Hairshirt


DM Mark - The LAnd of the Giants  d20=7 ; d20=20 ; d6=2 ;
Wednesday March 1st, 2017 1:02:48 AM

(Please keep track of the funds you are paying to these goblins.)

The party locates a hiding place that will be perhaps a 15 min walk to where they believe Hairshirt resides. Plans are discussed.

Murphy offers the goblins more gold if they will keep watch outside the party’s hiding place, and gather information in the giant’s camp. Then he discretely gives Knucklehead a pre-written love letter for him to use later. Predictably, Knucklehead opens it. “Love letter, eh? Lemme see. What ’undying’ mean - izzat undead? Why goblin love be like a rose? You gots NO mention of smootches or babies or dirt baths or nuthin? Thanks for tryin, but you gots lots to learn about lovin. An I don’t haves time to teach you now.” He gives Murphy his letter back.

Bliss and Mookie have fun with the Silver Raven, and have it do a trick. Then Bliss summons his sleeping cauldron.

Kezem thinks Knucklehead would be a good dad. Knucklehead agrees because he’d make strong goblin babies. As for rearing, you learn that goblin babies are raised together in pens. Food is tossed in, and the strongest have to fight to survive. Knucklehead was told he was a very strong baby.

Alleah, Shel and Pressi discuss the watch schedule. Shel is worried the giants will be on alert now. Pressi shows great sensitivity to Alleah’s feelings, concerned that crushing Knucklehead heart may have been hard for her.

The goblins agree that for some gold they will sleep outside this cave, and see what info they can gather.

The goblins become a bit of a problem, walking in and out of the illusion of a wall, delivering each bit of information through the night, seemingly as it is learned. They report the following:

- There have been demons spotted in camp.
- Different giants have been to visit Hairshirt. No details were available.
- No one has seen any invisible flying goblins.
- Dolp’s mutilated body has been seen by some.
- Dolp was made into a zombie.
- Someone saw a flying ogre.
- Hairshirt is now in charge, and stone giants have had to enforce his rule.
- Dolp was eaten by Hairshirt and some stone giants.
- The giants there seem to be willing to follow Hairshirt.
- The orcs and goblins still hate the giants.

Morning has broken. Once Murphy sees to a nice breakfast, all are ready to go.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Wednesday March 1st, 2017 8:13:47 AM

Posted yesterday but apparently it was eaten.

Sky watches bliss an mookie play with the raven, he casually picks the enlarging mushroom if no one disapproves. Sky and Meko then lay down and get much needed rest together, after dinner of course.

Goblin babies...... Ewwww Sky's dreams are plauged with puke yellow and green monsters with sharp teeth and snot running down their faces. 5 of them scampering about the town, gnawing on halflings legs and pants.

With dawn breaking and breakfast on its way. Sky is ready to go giant hunting.

Maybe the zombie Dolp will be a better challenge this time around, stupid giants in life, maybe at least half wits in death ey?

Kezzem (BrianW) - AC 22, HP 74/74, CMD 20 
Wednesday March 1st, 2017 10:05:29 AM

"A flying ogre, eh?" asks Kezzem. "Was he flapping his arms like an idiot? That would be something to see."



Pressi (Melvin) - AC 21, HP 58, CMD 27 
Wednesday March 1st, 2017 3:14:06 PM

Pressi smirked as Knuckle handed Murphy his love letter back. "Don't worry. We the brain trust are working on him, and are at least somewhat pleased at his progress thus far."

Her humor kind of fled as she shared with Murphy her thoughts on the rolls of human skin she was still inexplicably carrying, and on her thoughts of the drawings. "It may just be coincidence, but a drawing of a wolf next to a naked lady? After a vision of two wolves fighting to destroy the forest from a no longer dead priestess. Near rolls of human skin that were clearly meant to be delivered to a necromancer. You'll forgive me if I take some of these undead rumors more seriously than others. Killing one giant first may have been a mistake, but I don't even know how."

She also shuddered at Skye's cocky statements. Putting on a show of confidence for the goblins that might join them in revolt was one thing. Forgetting the difficulties they had killing Dolp without anyone falling themselves - that was quite another. She regretted downing that last Cure Serious potion - but if she hadn't, the giant mistresses would surely have attacked her.

Bliss (AC30, HP56) & Mookie (AC34, HP28) (Cayzle) 
Wednesday March 1st, 2017 7:00:56 PM

Come the morning, Bliss is ready to try the same thing again with a new set of giants.

The two bits of news that definitely do make his ears prick up, though, are these: “Uthvas” and Zombie Dolp.

"It's that jerky caster fellow who killed Murphy!" he says. "Anybody have a See Invisibility? Or can your Wolfie smell out an invisible fellow, Mister Sky? Or can we Faerie Fire him!"

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 49/57 
Wednesday March 1st, 2017 8:09:54 PM

"Wardd willing I can cast See Invisibility when the time comes. I also have a Wand of Faerie Fire for the occasion." Alleah grins

"Right. That rest did me a whole lot of good. Is everyone fully healed? I'm ready to head out"

Alleah isn't going to weigh in on the goblin gossip.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday March 1st, 2017 9:41:09 PM

Shel also felt better in the morning. Much stronger, and her magic reservoir felt full. Good thing as he group would no doubt need it today. She waited to see if Bliss or Murphy decided to do any scouting. When the group was prepared, she fell in line and headed with them toward Hairshirt.

Murphy (Kim) 
Thursday March 2nd, 2017 12:55:02 AM


As the most recent news report has been given, Murphy opines, "Ah, rumors. A tossed salad of mixed truth, lies, fears, speculation, fancy. There may be an element of Uthvas there, or just echoes of him. No invisible flying goblins sighted? Surprise! No, not really." He thanks all their local friends for their diligence in reporting.

He enjoys Bliss's enjoyment of his new messenger bird. He thanks Kezzem for payroll distribution assistance. He laughs at Knucklehead's takedown of Murphy's own lack of luster in the loveletter writing business - though to be fair, someone else wrote it - and laughs at Pressi's response to the goblin. In the end, he feels rather sheepish that he would even attempt to encourage the goblin at the expense of his friend Alleah. Later he apologizes to her - in particular after Pressi handles things properly on her account.

He is happy that Sky takes the mushroom, and lets Pressi have both the stage dagger and the hammer. "I thought to use the hammer to really shut the ladies' door back there, but couldn't pull it out of my stoney body," he tells her. "You need some spikes to hammer with it? Because I'm fresh out. Unless you'd like a bag of caltrops to go with it."

He offers also to whomever so desires to take any of the following items they think they might be able to use as we face the giants, and he can't use them shapechanged:
Alchemical
Acid - Alchemist's Fire - Antitoxin vial - Smokestick - Sunrod - Thunderstone
Other - Chalk - Fishing net

Murphy is most sad to learn that the skins were such as he thought - though he was not certain what race they might be until Pressi told him. "I'm not sure just what to think about the vision you speak of. There is a certain necromancer who deserves to be sent to Marteaus, however. I doubt that Gargul will have his carcass."

To help his friends put the demons issue to rest, the druid tells the goblins, "Do not think that it was demons who killed Dolp. It was halflings, and our friends - none of them demonic. Just people, who have decided that those who eat halflings and other intelligent creatures themselves have earned death."

Regarding scouting, Murphy says, in halfling (then in Sylvan for Bliss), "First, we need to get closer to Dolp's cave. There are a whole series of caves between here and his cave. Let's find one that is unoccupied closer, and most of you can wait there. Second, once that far along, if someone can cast a message spell upon me and Bliss, and if Shel can render me invisible, then he and I can scout on ahead by a few minutes, and see what we can see, then report back. I will shape change to an air elemental, I think, unless someone has a better suggestion. I do not think it wise for us to try to penetrate too deeply, but if we can at least determine the outer defenses, then that might be enough to get started."

For the goblins, with the party's consent, he offers each ten silver pieces and five gold pieces for their diligent work at bringing information back to the party over the whole night. "I know it's morning time, and many of you will be feeling sleepy. If you can help get us closer to the cave, and do the excellent job you have done so far, then, after we get done with our business, we will make sure that additional coinage is given to you later. Sound good to you? There is a condition, however. From what we give you, each will take a similar amount, and not fight among yourselves about that. Do you agree? IF you agree, then we will do that for you."

Dm Shawn - The La La Land of the Giants 
Thursday March 2nd, 2017 10:53:50 AM

Many rumors from the night are given to the group, with them having the hard work of sorting through and figuring what is true and what is not.

Sky had nightmares of goblin babies.. maybe more so then even Alleah. He is the first one to speak up about a potential zombie Dolp. Perhaps in undeath he picked up a few more braincells.

Kezzem asks about the flying ogre. Wanting to see the behemoth flap his arms and try to fly.

Pressi is grossed out at the thoughts of the rolls of human skin. The thought that it has something to do with the necromancer also nags at her. She isn't as optimistic of taking on Dolp again, especially as an undead, without the worry she will lose an ally.

Bliss is ready to go in the morning but does being up the fact of seeing invisibility being needed. There was that pesky nuisance last time.

To which Alleah assures she can, and also has a wand of faerie fire to help. She though, doesn't take any heed into the runors from the goblins.

Shel took stock of her spells and felt comfortable about being fully stocked with healing. She knew they would need it. She also assumed Murphy and Bliss would want to scout.

The goblins take the money from Murphy but their hands stay out... " More.. " Knucklehead says. " If I aint get my love, I want my money."

Murphy also lays out a plan of scouting.. for Dolps cave. ( Does he want to go back and check the rumors of Zombie Dolp or was that a typo for Hairshirt?)



Kezzem (BrianW) - AC 22, HP 74/74, CMD 20 
Thursday March 2nd, 2017 11:01:00 AM

"Zombie Dolp is still probably better than non-zombie Dolp," says Kezzem. "Zombies are lacking in braaaaaaains, and Dolp wasn't too bright to begin with."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday March 2nd, 2017 8:27:22 PM

Shel agrees to make Murphy invisible when the group got close enough for maximum effectiveness. She noticed the rest of the group was being even quieter than normal...but she understood,as the nerves were getting the best of her too. She trudged along quietly, hoping the group could continue through the terrain without getting spotted.

Murphy (Kim) 
Thursday March 2nd, 2017 8:56:21 PM


Murphy, in talking with his friends in halfling/sylvan, corrects himself. "Did I say Dolp's cave? I meant the Shirt's cave."

He comments to Kezzem that he hopes they will not be facing another of the taxinecromancer's critters.

"You are expensive allies," Murphy tells the goblins. "But here is 30 more silver each - you did a good job overnight. Also, there is a thing called waiting for the big payoff," he explains. "Help us get to a cave much closer to Hairshirt's, and there's 3 more gold each. Wait for us, and help us get out of the valley afterwards, and there's another 15 more gold each. But, instead of 15 more gold - if ALL of you help us escape, instead of 15, we will pay you 20 gp each. So, all seven of you help, then all seven get, not 15 - but 20. If that is not fair, I do not know what is."

He counts the 35 gold and puts it in one pouch, holds it up and says, "For when you get us closer." He counts the 175 gold, and puts it in a bag. "For when you help us leave here. This is promised payment, so long as you do your part. Thank you for the good work you have done so far. I know you left the Bottoms to find prosperity, but have not done so until now. And we hope the payment we have given and will give you help you prosper. Let us remain allies." He is hopeful to discourage desertions, or being sold out - though he reckons such is not impossible. "Remember - we are trying to help free you from the oppression of the giants."

Coin count for goblins: (earlier stuff paid by Murphy & others not listed here - this is just from giants' lair, passed on - will add prior payments later) 250 sp(get info); 42gp(cross valley)+35gp(get info)+21gp(at next cave)=98gp. 175gp held in abeyance. Will have to get additional 35gp if the goblins help them get all the way out.

He also adds in halfling, "If any of my companions feel I am being to free with undivided treasure, let me know, and I will take from my own funds instead."

Dolp's belt of giant strength +2 - if Murphy understands correctly, that was placed in Pressi's bag. If no one is using it at present, he asks if he might wear it for the next assault. Yet, if someone makes a case it would be better used by someone else, he is fine with that.

As there are rumors of demons about, Murphy offers, in addition to the alchemical items he offered (in prior post), he adds one vial of holy water to... Shel, if she wants it. He thanks her for being willing to cast invisibility upon him - and asks her to wait until he lets her know he is ready.

"How about the rest of you, friends? Any counsel, ideas?"

He is ready to move more closely to Hairshirt's cave, if all seems well with friends and goblin allies.

Bliss (AC30, HP56) & Mookie (AC34, HP28) (Cayzle) 
Thursday March 2nd, 2017 9:17:42 PM

Bliss is a little bit worried that without the Stealth Elixers, the party will be less sneaky this time. Well, nothing much to be done about that.

He is ready to head for a closer cave, then to the enemy HQ.



Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 49/57 
Thursday March 2nd, 2017 9:37:51 PM

"I'm just going to throw this out there once more, but do you think this time we could stick together? The more we spread ourselves out the weaker we are. Let's work together, find choke points, and focus on one giant at a time. Spreading ourselves thin just leaves it open for one of us to get squashed" Alleah is hopeful that Bliss and Murphy can see some logic to her thinking.

Dm Shawn - The La La Land of the Giants 
Friday March 3rd, 2017 11:22:36 AM

Kezzem cracks a joke about he not so smart Dolp and if he is now a zombie would be even less smart.

She is in agreement of casting invisibility on murphy when closer to the cave.

Murphy splits some coinage for the goblins. The little creatures yellow eyes take on a shiny gleam as they all reach for the bag. "Wait... the we are close enough to the cave. How much closer do you want us to get. Should we just kill Hairshit for you too..."

"Woh.. if they want us to bring them to the cave we will. That's a lot of gold. I don't have that many toes to count."

"Fine.. where do you want us to get you to. The opening of the cave?"

Bliss is worried about being less stealthy. Well for everyrone else since he is almost impossible to see sometimes.

Alleah again pleads the group stays together. The splitting up was bad.

The goblins lead the group out into the camp and the changes are obvious. The stone giants walk around with their chests puffed out, and with a sense of suppiriority. Some of the hill giants have thrown in with the stone giants, while some are more stand offish. The ogres and orcs all see which side to head too. An occasional stone giant will smash a goblin, or beat on an orc and nothing is done.

The goblin guides have a bit of uneasiness to them. Some looking over their shoulders, and peeking out at the camp. The group hears an occasional whisper of it being a bad idea for them to guide the group, but as of now they don't break rank. When they get around 100 yards from the cave they stop and turn to the halflings...

"this is far enough... we'll be at the cave you slept in and wait for you. The stone giants are being big bosses now. "



Kezzem (BrianW) - AC 22, HP 74/74, CMD 20 
Friday March 3rd, 2017 12:22:20 PM

"Maybe we can confuse them by asking 'why does your nose run but your feet smell?' That always worked on my cousin when he smoked his....oh, you said STONE giants."

"So, anyone have a plan or do we just go in and start stabbin.'"



Bliss (AC30, HP56) & Mookie (AC34, HP28) (Cayzle)  d100=14 ; d100=18 ; d100=75 ;
Friday March 3rd, 2017 2:28:54 PM


Just before the group heads out of the home cave, Bliss has a little prep to do. He uses his wand of Mage Armor on himself, Mookie, Pressi, Shel, Murphy, and Sky's Tiger. "Anyone else?"

He casts Message several times to connect himself and everyone in the group. He casts Reduce Person on Mookie.

He looks around at the group.
- Bliss can cast Alter Self, and is good at hiding anyway.
- Alleah can cast Disguise Self
- Pressi has a hat of disguise
- Shel can cast Invisibility on herself
- Murphy can be wildshaped
- Sky has no way to be disguised
- Kezzem has no way to be disguised

Bliss gives Sky his Hat of Disguise! - so he can be a goblin.

He asks SA to be ready to cast Invisibility on herself and on Kezzem.

Mookie turns on his silver raven and asks Bliss to tap her with the wand too.

Then the party sets out.

==========

Bliss giggles when Kezzem asks what the plan is ... 300 feet from the cave!

"It's easy!" he says. "Alleah will be disguised with Disguise Self (goblin) or Alter Self (goblin or orc). I will be disguised with Alter Self (orc). Sky will be disguised as a goblin with my hat. Pressi will be disguised as a goblin or orc with her own hat. Murphy will be wildshaped as a wolf or something. Shel and Kezzem will be invisible. Then we walk right in and demand to see Hairshirt. We say we have secret info about who killed Dolp and he'll want to know and we're only telling him. Somebody who's a good fast talker can be the spokesperson. If we are lucky, we get to meet the fellow, kill him, and escape."

"It's the escape part that's got me worried," says Mookie.

Bliss, meanwhile, is busy casting.

He renews Mookie's Reduce Person.
He casts Alter Self to become an orc. Ley check 14 = A-OK.
He casts See Invisibility. Ley Check 18 = A-OK.
He casts Cat's Grace. Ley Check 75 = A-OK.

"Come on everybody, let's go!"

=====

Spell Status:

Bliss: Mage Armor, Alter Self, See Invis, Cat's Grace
Mookie: Mage Armor, Reduce Person
Silvie the Silver Raven: Mage Armor
Others with Mage Armor: Pressi, Shel, Murphy, and Sky's Tiger
Sky has Bliss's Hat of Disguise

Revised Bliss Orc PC Sheet

Murphy (Kim) 
Friday March 3rd, 2017 2:55:03 PM

[Welcome back, Dm Shawn!]

Murphy STOPS Bliss from going through the whole prep procedure in their overnight cave. "There's a closer cave we can do that." [I wrote the following apparently as Bliss was posting, but before I saw his post]

"The camp is about 500 yards from side to side, there are smaller caves on the sides but each side has one main cave." -Dm Shawn, Monday December 12th, 2016

Murphy had gone yesterday into the first two caves in Hairshirt's complex, explored and popped into other cave openings nearby Hairshirt's cave - in the direction the party is coming from, as he was moving generally back toward the party. That is why, based upon prior information given, Murphy is aware of smaller caves closer to Hairshirt's cave, and he recommends popping into one - smallish relative to Hairshirt's as it may be. He also went into the first two rooms of Hairshirt's complex - the entrance, and a kitchen-like area beyond, with a door behind which were barking dogs. Murphy had sketched a map of this for the party [See Murphy's post, Tuesday December 13th, 2016 1:46:52 AM]. Were it possible for our kindly DM to post a map of the first two rooms (without occupants, perhaps for the moment, until we get there?), that would be helpful.


Perhaps [x number of yards - 50? 100? 125?] from Hairshirt's, Murphy counsels the party as follows: "Look, all, behind that rock is a small cave. Let's go inside, I will pay what we promised to get us this far, and then, yes, my goblin friends, waiting for us at the cave we stayed in overnight would be a good place to meet up again." Inside, he hands to Bizig - the goblin whom they first met, the pouch of 21 gold. "That's three gold pieces each for you for getting us this far. You are very brave, and honorable. Bizig, Gutplug, Knockhead, Scabby, Socket, Bungleak, and [whatever is the name of the seventh goblin] - We'll see you all in a little while, I trust. Wish us well."

After the goblins depart, Murphy quickly lays out a few things with his friends.

"Kezzem - that flying ogre is likely an ogre mage. I know a half ogre mage, and our group took out two others - Idafeatu and Noyudint. Anyhow - ogre mages can fly, and use magic - they can be tough foes. And they regenerate. And go into gaseous form. Hope we don't see one inside. If so, though - fire and acid are good to use against them. And faerie fire - they go invisible sometimes, but, if they're faerie fired - you can still see them, invisible or gaseous."

"Ah, Bliss, I had forgotten you were benefiting from the elixers. I thought you were just naturally super sneaky all on your own. Yes, well, that does change things somewhat. If I go take a peek as a quiet, invisible air elemental, with a message spell from someone - Alleah? - I can let you know what I see - maybe come out and whisper, and the rest of you can come along with a bit of a plan at that point. Either that, or we walk up boldly and say, 'We have this letter for Mister Hairshirt from Gurthax, and we're supposed to deliver it to him,' and we walk in with the letter from, well, Gurthax. Hairshirt receives us, and thanks us, and invites us to tea. Then, after tea, we all fight."

"Alleah - you have a wand of faerie fire? Nice! I prayed for a faerie fire spell this morning. Would have been handy against Castor the spell-casting goblin." Concerning Alleah's desire that we stick together, Murphy says, "That's sometimes - likely more often than not - a good plan, 'Leah. I was able to take out several wolves and orcs, and between Bliss and me, we managed to keep a few giants pretty busy, and ... well, no promise, but I'll try. But sometimes it helps to have someone doing some scouting ahead."

"So, 'Leah, can you offer me a message spell in a moment, after we've agreed to a plan? Bliss - can I have mage armor? Then, Shel, you can cast invisibility on me - but wait until I say so. Then I'll change to an air elemental, scout ahead for a minute or two, then we can all come in with a plan. Pressi - how about I give you this letter," and he hands her the letter from Gurthax to Hairshirt. "You can do your orc thing, and tell whoever is at the entrance that you have a letter you are to deliver directly to Hairshirt. That should buy us at least a moment - we either take out those at the entrance, or continue past them in to where Hairshirt is - maybe walk through the door in the kitchen, and close it behind us, and Shel casts silence on the door area, so that the kitchen can't hear the sound of all the fighting inside. How does that sound?"

Murphy adds, "This is potentially a much harder task we have ahead of us than we faced yesterday. Stone giants are smarter than hill giants - and now they know that someone took out the head of their allies, so may be better prepared."

=========
After he gets done talking, Murphy casts longstrider on himself, then casts know direction, so he knows which way is north. (I think that Hairshirt's cave is on the north side of the valley, but please correct me if I'm mistaken.)

Pressi (Melvin) - AC 21, HP 58, CMD 27 
Friday March 3rd, 2017 2:58:28 PM

"Actually, I was rather concerned that we might need a bit smarter plan," Pressi fretted. "These guys seem pretty stupid and egotistical, but surely even they are capable of learning from... Oh Domi, I can't even say it with a straight face."

"So anyone else wanting to try their luck in lying their way through? Kezzem, want to show us what that maxxed bluff can do?"

Pressi hands Murphy the belt of strength (I think anyone else who normally uses it has something), and helps herself to an alchemists fire, the fishing net, and a thunderstone. Without any cure potions left, her bandolier begins to look a bit vial heavy. She shifts back to orc form, taking some steps to make herself look closer to the orc concubine. "I figure having a relative of a survivor might give us a leg up," she explained as she placed around her neck and in her ears some of the more recognizable jewels from the Dolp cave.

She of course accepts any buffs that come her way.


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday March 3rd, 2017 6:40:51 PM

Shel proposes casting Protection from Evil on Kezzem and Pressi. "It'll help make you harder to hit, and it might help against any mind control one of those ogre mages might try to use against you. It should last for about 8 minutes." She agrees to cast ainvisibility on Murphy.

Finally she plans on casting Fly, Mirror Image and Shield on herself.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday March 3rd, 2017 6:51:39 PM

She also will cast invisibility on herself and whoever needs it for the brisk walk to the cave.

If you want to combine this with the last post, that'd be great since I forgot to add this.

Murphy (Kim) 
Friday March 3rd, 2017 7:53:11 PM


Shel - you might want to wait to cast mirror image only after the invisibility is gone...

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Saturday March 4th, 2017 4:52:33 PM

Sky accepts the hat of disguise, and shifts form to a goblin, resembling knucklehead,

how bout them babies Alleah he chuckles, and casts long strider on himself as well.

I think the letter, and saying we have info for hairshirt on who killed Dolp is a grand idea to get us through to an audience with him.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 49/57 
Saturday March 4th, 2017 10:05:43 PM

Alleah furrows her brow as she listens to Murphy "Scouting is one thing, but once the fight starts we should work as a group. Going off scouting in the middle of combat leaves you open to being surrounded and killed. That was a pretty nasty cut you took in the last fight. One inch to the right and I'd be reading your eulogy right now. Anyway, wandering off also weakens the main group and leaves the rest of us more exposed. If you're hiding in the walls it paints the rest of us as targets."

As to the plans, "Uh, getting an audience with him means being inside his cave and having to fight our way out with nowhere to fall back to. My vote would be to take a similar approach to last time. We make ourselves a safe room and then make the push ahead from there. If need be we can fall back or even retreat."

She gives Sky-goblin a punch in the arm. A friendly punch, of course.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Monday March 6th, 2017 1:24:30 AM

Sky nods, ya, funnel them through a hallway or door if possible, an stick together. Best plan by far is the safe room, your right.

Sky takes the punch with humor, awww you know you want em'!


Kezzem (BrianW) - AC 22, HP 74/74, CMD 20; Spells: Invisible?, Protection from Evil? 
Monday March 6th, 2017 9:38:28 AM

"Okay, be invisible, wait for things to go bad, start stabbin, got it," says Kezzem.

"Wait, am I invisible or am I buffin'? I could just TELL them I'm invisible."

Murphy (Kim) 
Monday March 6th, 2017 2:12:43 PM


Murphy thanks Bliss for the mage armor and message spell. He also responds to Alleah, "I appreciate your concern and counsel, my friend. Look, in the midst of a situation, I want to keep options open, so I will not promise you never to take in-the-moment tactical decisions regarding positioning or gaining of insight. Some of my spells are best cast before the rest of the party is directly engaged with the bad guys. However, I will try generally to be mindful of what you have to say. And I hope that none of us die as we take on the next murderous giant."

The druid casts bear's endurance on Pressi just before going invisible and wild shaping into an air elemental before heading off to do a quick scout of the cave entrance, and possibly kitchen area beyond.

Pressi (Melvin) - AC 21, HP 58, CMD 27 
Monday March 6th, 2017 4:52:14 PM

Pressi shrugged at Kezzem. "Just thought you might like to take a crack at this whole telling stories that might actually be believed thing. It's real fun, when it works. It's only sort of fun when it doesn't." Bliss' plan did call for invisibility, but Pressi had figured that he might make the attempt, disguise skill or no.

To Murphy, "Look, I am the last person to advise against rushing in against the bad guy. Course, I don't have a lot of options if I just stand in the back. But I think Alleah is just saying that some of those tactics can wait until we are in position, so maybe don't stick your neck out so far. Some of us want you around after this. List of names TBD."

------------------

Buffs

Mage Armor
Bears Endurance
Protection from Evil
Orc Form

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday March 6th, 2017 8:32:50 PM

Shel waits for Murphy's quick scouting report before deciding an any more exact plans. "Sounds like a plan, Alleah. It worked last time, so let's try it again. The only thing that scares me is the invisible goblin. It saw her strategy, and I'm sure it's made its way to Hairshirt to report on us.."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 49/57 
Monday March 6th, 2017 9:39:45 PM

"It's only because I care about you." Alleah smiles to Murphy "Well, and care about myself too! Do you have any idea what your aunt would do to me if you didn't come back safely?"

Dm Shawn - Hell or Hairshirt 
Monday March 6th, 2017 10:42:04 PM

Bliss runs through the guantlet of buffs and makes sure everyone has something. He is ready to go, and has to be calmed down before heading in.

Murphy talks over the plan and also does his best to add some more buffs that he doesn't have already.

Pressi hands over the belt to Murphy, all the time wanting a better plan even if the giants are stupid.

Shel adds to the buffs, and includes a bunch for herself. [bold](Keep Track of all your buffs on your posts,)[bold]

Sky wants to try a bottle jam maneuver. get as many as possible in a small area.

Alleah tells Murphy she is not a fan of his splitting the group for the umpteenth time... maybe this time he'll listen.

Kezzem wants to know if he will be invisible or just bluffin.

Air Elemental Murphy make his way to the cave entrance, and it appears that much hasn't changed from yesterday. Two Ogre guards are sitting in chairs with their feet up on rocks. Snores come from their noses and mouths, as he dream of something else... Between them the pig is still on the spit roasting... its skin crackling and dripping juices on the open fire that end in a sizzle. the door to the kitchen is closed this time.



Medium Air Elemental-Murphy (Kim)  d20+29=48 ;
Monday March 6th, 2017 11:18:18 PM

After slipping out the cave, getting ~25 feet above the top of the cave entrance, looking quickly to ensure no one else is up there, Murphy whispers to Bliss via the message spell, "Let the four quietest ones come, coup de grâce two slumbering ogres in their chairs. The others come in right after. Door to kitchen is closed. Pig on the spit roasting. Come now." His vision scans left to right, looking out from his heightened vantage point, seeing if any others appear to be approaching the cave from near or far at the moment.

=============
Perception: 48
[will add other stats with next post - have to run]


Orcish Bliss (AC30, HP56) & DiminuMookie (AC34, HP28) (Cayzle) 
Tuesday March 7th, 2017 10:47:49 AM


"Let's Go!" says Orc-Bliss.

As the party walks briskly to the cave, Bliss reassures Shel. "I'm seeing all the invisibles, so if I see that caster, I'll shoot him, and then Miss Alleah can Faerie Fire him."

Meanwhile, Mookie and his roboraven add, "We'll be helping you guys fight, so no worries."

=====

Spell Status:

Bliss: Mage Armor, Alter Self, See Invis, Cat's Grace
Mookie: Mage Armor, Reduce Person
Silvie the Silver Raven: Mage Armor
Others with Mage Armor: Pressi, Shel, Murphy, and Sky's Tiger
Sky has Bliss's Hat of Disguise

Revised Bliss Orc PC Sheet

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20=8 ; d20=2 ;
Tuesday March 7th, 2017 10:53:34 AM

Once the information is passed along, sky begins sneaking towards The entrance. Keeping his eyes open as well.

stealth-22, perception-14

Invisible Kezzem (BrianW) - AC 22+1, HP 74/74, CMD 20; Spells: Protection from Evil  d20+13=18 ; d20+39=40 ;
Tuesday March 7th, 2017 11:38:34 AM

"Wait, I'm still visible guys," says Kezzem.

Bluff: 18

"Ha ha, just kidding, I'm actually invisible now. Okay, let's do this."

Invisible Kezzem stealth a little bit ahead of the party and enters the cave, but keeps the group within line-on-site.

Stealth: 40 (including a +20 for being invisible; good thing too with that roll).



Pressi (Melvin) - AC 21, HP 58, CMD 27  d20+14=30 ; d20+13=18 ;
Tuesday March 7th, 2017 3:29:13 PM

Even at her larger size, Pressi remains one of the stealthier members of the crew. She also remains one of the ones with some likelihood of talking her way out in this case.

She sneaks forward quietly (stealth 30), keeping her eyes open for any traps (Perception 18).

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 49/57  d100=6 ;
Tuesday March 7th, 2017 6:10:51 PM

Alleah lets the others wander a little farther ahead of her to "take care of" the sleeping ogres.

On the offchance there are undead around, she takes the opportunity to cast Deathwatch. Unfortuantely Wardd is having none of it again.

"C'mon Wardd! You have to give me something!"

------------------------------
Standard action: Cast Deathwatch. Leyline check: 6 = Fail!
Move action: Stay within 30ft of the main party


Pressi (Melvin) - AC 21 (24, +2 if evil), HP 58 (74), CMD 27 
Tuesday March 7th, 2017 8:07:20 PM

header update

----------------

------------------

Buffs

Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets (+3)
Bears Endurance +4 con for 8 mins
Protection from Evil for 8 mins, +2 (deflect) AC, second mental save, protect evil summons (saves does not stack with cloak)
orc form for 1 hr: +2 str, medium size, darkvision, etc.

Medium Air Elemental-Murphy (Kim) AC 20 HP 66/66 CMD 17 
Tuesday March 7th, 2017 8:08:01 PM

After looking abroad to see if any others come the direction of the cave, Murphy spots the passage even of his invisible friends.

=============
2nd post: Fixed header; spell effects added per DM request
Perception: 48

Active effects on Murphy:
Longstrider (+10 move on foot) 479.0 minutes
Mage Armor via Bliss (+4 AC) 239.0 minutes
Message via Bliss 39.0 minutes
Invisibility via Shel 7.8 minutes
On Pressi: Bear's Endurance 7.8 minutes


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d4+2=4 ;
Tuesday March 7th, 2017 8:54:35 PM

Shel casts Invisibility on Murphy, Kezzem and herself. She then casts Fly on herself. She casts Protection from Evil on herself and Pressi, if Pressi allows. Finally, Shel casts Mirror Image on herself, creating four additional images of herself.

Current self buffs (all will last for 8 minutes):
Invisibility
Fly
Protection from Evil
Mirror Image (5 images)

Dm Shawn - Hell or Hairshirt  d20+5=6 ; d20+5=10 ;
Tuesday March 7th, 2017 10:55:04 PM

After the last buffs and a word from Murphy, the quieter members of Humbles Sword move into the cave. Almost at once the sweet, savory smell of roasting pig assaults there noses. The two ogres make no moves and continue to snore away...

The members who moved up are all standing in the cave...

Pressi (Melvin) - AC 21 (24, +2 if evil), HP 58 (74), CMD 27  d20+14=21 ;
Wednesday March 8th, 2017 3:42:12 PM

Pressi, outside the cave, considers and talks out her options. (Protect doesn't stack with rings or cloaks. Pressi thinks that the summoned demons are fake, since they supposedly did what we did. So it's a +1 to AC and a second will save at +14). Ultimately, she leaves it up to Shel but tells her to save the slot, thank you.

"Also, nice to hear that you are speaking with me again," Pressi quips before heading into the cave. "Look, when you are friends with me, it gets loud. I'm a big girl, I can handle it, though I guess sometimes I forget others can't. What I can't handle whatever this refusal to talk back is. If we aren't friends, can't say I blame you. But if you do, understand that when I push doesn't mean that I don't."

------------------

Pressi makes her way silently towards the further away ogre, trying to get into flanking position. (Stealth 21 if needed). She stares down at him quietly.

------------------

Buffs

Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets (+3)
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.

Protection from Evil for 8 mins, +1 (deflect) AC, second mental save, protect evil summons (if Shel casts anyway)


Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+12=30 ; d20+14=17 ;
Wednesday March 8th, 2017 3:48:25 PM

Sky whispers through the message spell (everyone is connected right?)
maybe leave them sleeping and cast a silence spell at the entrance of where the fighting starts? Two dead ogres at the entrance might bring unwanted, extra attention

He takes a good look around, trying to note doors and other ways through the cave.

Meko brings up the rear of the group, casually following 20' behind them.
--------------
Move forward only a few feet, so to see the whole area.
Perception-30
Stealth-17

Medium Air Elemental-Murphy (Kim) AC 20 HP 66/66 CMD 17  d20+29=40 ;
Wednesday March 8th, 2017 4:17:12 PM

So, did Murphy see anyone else moving in the direction of the cave?

And, which way is north?

And, he casts owl's wisdom, quietly as he can.

=============
Perception: 40

Active effects on Murphy:
Longstrider (+10 move on foot) 478.8 minutes
Mage Armor via Bliss (+4 AC) 238.8 minutes
Message via Bliss 38.8 minutes
Invisibility via Shel 7.6 minutes
Owl's Wisdom 8.0 minutes

On Pressi: Bear's Endurance 7.6 minutes


Invisible Kezzem (BrianW) - AC 22+1, HP 74/74, CMD 20; Spells: Protection from Evil 
Wednesday March 8th, 2017 6:13:51 PM

Could someone please NPC Kezzem for the next couple days?

Thank you,
Brian

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday March 8th, 2017 7:46:07 PM

Shel whispers to Pressi, "We can talk about it later....lets just both get out of this cave alive, and we can try to figure things out.". She casts Protection from Evil on Pressi, wanting to shield her mind as much as possible before the life or death battle.

She continues to follow the rest of the group, staying close.
-------

Invisibility
Fly
Prot. From Evil
Mirror Image (4 images plus Shel)

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday March 8th, 2017 8:07:47 PM

Alleah holds her position until the ogres are dealt with. In the mean time she takes the Wand of Protection from Evil from her pack and taps herself with it.

----------------------------
Active effects: Endure Elements, Longstrider, Prot from Evil, Comp Languages

Invisible Kezzem (Kim for Brian) - AC 22+1, HP 74/74, CMD 20; Spells: Protection from Evil  d20+39=49 ; d3+2=5 ; 4d6=17 ; d3+2=3 ; d4+1=4 ; 4d6=15 ; d3+2=4 ; d20+11=28 ; d20+13=22 ;
Wednesday March 8th, 2017 10:19:51 PM

Kezzem moves as quietly as if he were Bliss, and ends his quietly walk and weapons extraction on the far side of the ogre nearest the door. He waves to Pressi, over by the other snoring bigun. He signals to her, indicating he is about to attack. Of course, she can't see him signal. If she does not object, he executes a coup de grâce.

[Am not certain whether we are in strict rounds, until combat begins... so his attack may be for next round. Coup de grâce damage is, I think, 10+5+3+17=35, though it may be more. If more than one strike can be used in the attack, then he also does an additional 19 from adamantine short sword (AC 28), and another 4 from the dagger (AC 22), so 35+23=58 - and I may have some of this wrong, as I have not played a Pathfinder rogue before. In any event, the ogre needs to at least make a Fortitude save vs DC35, or he dies. If he does not die from that, then the 58 hp damage may at least slow him down. -Kim]

Stealth: d20+39=49

After Coup de grâce, invisibility goes away.


Orcish Bliss (AC30, HP56) & DiminuMookie (AC34, HP28) (Cayzle)  d20+28=39 ; d10+6=7 ; d10+6=10 ; d20+18=26 ;
Wednesday March 8th, 2017 10:34:22 PM


Well, if Kezzem is going to coup de gras the one ogre, I suppose Bliss in Orc form should do the other.

Stealth to sneak up: 39

Coup De Gras with +1 bah ... 1d10+6 x2 = 17 damage on the attempt.

Bliss looks around -- See Invis plus Perception 26
=====

Spell Status:

Bliss: Mage Armor, Alter Self, See Invis, Cat's Grace
Mookie: Mage Armor, Reduce Person
Silvie the Silver Raven: Mage Armor
Others with Mage Armor: Pressi, Shel, Murphy, and Sky's Tiger
Sky has Bliss's Hat of Disguise

Revised Bliss Orc PC Sheet

Dm Shawn - Hell or Hairshirt 
Thursday March 9th, 2017 12:37:30 AM

Murphy didnt see anyone enter the cave. Also the cave is on the North side of the valley.

Kezzem drives his dagger into the neck of the ogre easily dispatching it. For some reason Bliss doesn't have the same luck as the bah wounds the creature but doesn't kill.

The ogre sits up and screams... We're under attack... goblins and orks..... " His eyes go wide as he sees the now visible Kezzem. " Halflings... halflings... halflings" the creature bellows.

Ooc: Sorrybabout short posts.. i am off schedule. I want to post around 10-11am ets daily. A schedulibg conflict with work put me off course. Next week will be better.

Medium Air Elemental-Murphy (Kim) AC 20 HP 66/66 CMD 17  d20+31=42 ;
Thursday March 9th, 2017 10:18:16 AM


Murphy hears some sort of bellowing from within about orcs, goblins and halflings. He casts call lightning, not presently activating any bolts, but about to call down up to eight strikes at any time during the next eight minutes.

He also looks to see if anyone nearby might have taken note, or if people are just going about their business.

=============
Perception: 42

Active effects on Murphy:
Longstrider (+10 move on foot) 478.7 minutes
Mage Armor via Bliss (+4 AC) 238.7 minutes
Message via Bliss 38.7 minutes
Invisibility via Shel 7.5 minutes
Owl's Wisdom 7.9 minutes
call lightning 8.0 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns

On Pressi: Bear's Endurance 7.5 minutes


Medium Air Elemental-Murphy (Kim) AC 20 HP 66/66 CMD 17  d20+31=42 ;
Thursday March 9th, 2017 10:18:16 AM


Murphy hears some sort of bellowing from within about orcs, goblins and halflings. He casts call lightning, not presently activating any bolts, but about to call down up to eight strikes at any time during the next eight minutes.

He also looks to see if anyone nearby might have taken note, or if people are just going about their business.

=============
Perception: 42

Active effects on Murphy:
Longstrider (+10 move on foot) 478.7 minutes
Mage Armor via Bliss (+4 AC) 238.7 minutes
Message via Bliss 38.7 minutes
Invisibility via Shel 7.5 minutes
Owl's Wisdom 7.9 minutes
call lightning 8.0 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns

On Pressi: Bear's Endurance 7.5 minutes


Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Thursday March 9th, 2017 3:35:59 PM

And.... Here... We... Go!

Sky mumbles as he exits the cave fixing an arrow into the bow, ready to shoot.
--------
Two move actions, move in sight on ogre and pull out bow and arrow.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Thursday March 9th, 2017 3:35:59 PM

And.... Here... We... Go!

Sky mumbles as he exits the cave fixing an arrow into the bow, ready to shoot.
--------
Two move actions, move in sight on ogre and pull out bow and arrow.

Visible Kezzem (Kim for Brian) - AC 22+1, HP 74/74, CMD 20; Spells: Protection from Evil  d20+13=21 ;
Thursday March 9th, 2017 6:01:07 PM


With raspy menace in his voice, Kezzem speaks. "I'm an ogre mage in disguise, and we are here to test and terminate guards who fall asleep on the job," he bluffs (21) the ogre. "You have a choice. Shut your mouth, run away from this valley completely, don't talk to anyone today, and don't come back - and never call me a halfling again, you fool. Or, we kill you here and now," he says, his dagger dripping with blood, which he licks with his tongue, wiping the rest casually on the cheek of the dead ogre.

Visible Kezzem (Kim for Brian) - AC 22+1, HP 74/74, CMD 20; Spells: Protection from Evil  d20+13=21 ;
Thursday March 9th, 2017 6:01:07 PM


With raspy menace in his voice, Kezzem speaks. "I'm an ogre mage in disguise, and we are here to test and terminate guards who fall asleep on the job," he bluffs (21) the ogre. "You have a choice. Shut your mouth, run away from this valley completely, don't talk to anyone today, and don't come back - and never call me a halfling again, you fool. Or, we kill you here and now," he says, his dagger dripping with blood, which he licks with his tongue, wiping the rest casually on the cheek of the dead ogre.

Orcish Bliss (AC30, HP56) & DiminuMookie (AC30, HP25of28) (Cayzle)  d20+21=31 ; d20+12=22 ; d10+6=10 ; d20+13=24 ; d6=5 ; d6=2 ; d6=3 ; d20+4=15 ;
Thursday March 9th, 2017 6:31:47 PM


Orc Bliss tumbles back out of reach ... Acrobatics vs its CMD = 31

Bliss fires a bolt at the ogre, hitting AC 22 for 10 more damage.

Mookie watches to see if the ogre takes an AoO this round. If it does use its AoO, then expecting it has no more left, Mookie and Silvie fly into the Ogre's space and peck at it! [They do not want to suffer the usual AoO for moving through threatened spaces and into enemy squares.] Diminutive Mookie attacks at +13, hitting AC24 for 1 hp nonlethal damage PLUS 7 hp viscious tear damage. Mookie himself takes 3 hp vicious damage. Silvie, just a normal raven, hits at +4 to hit AC15, inflicting another point of nonlethal damage if she hits.

(Mookie is AC30, Silvie is AC18 with hardness 10 and 3 hp)

=====

Spell Status:

Bliss: Mage Armor, Alter Self, See Invis, Cat's Grace
Mookie: Mage Armor, Reduce Person
Silvie the Silver Raven: Mage Armor
Others with Mage Armor: Pressi, Shel, Murphy, and Sky's Tiger
Sky has Bliss's Hat of Disguise

Revised Bliss Orc PC Sheet

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday March 9th, 2017 8:14:06 PM

Shel doesn't attack and risk breaking her Invisibility, but she will move forward and cast Haste on as many party members as possible. OOC: with no map, not sure who all I can get. I'll leave that to the DM's discretion.

------
Invisibility
Fly
Protection from Evil
Mirror Image (5 total, counting real Shel)

Visible Kezzem (Kim for Brian) - AC 22+1, HP 74/74, CMD 20; Spells: Protection from Evil  d20+13=23 ; d3+2=4 ; 4d6=20 ; d20+11=29 ; d3+2=4 ; 4d6=16 ;
Thursday March 9th, 2017 8:58:14 PM


Conditional action:
If the bellowing ogre attacks anyone in the party, Kezzem throws two daggers at him. In case someone is flanking, he does, vs AC23, 4+20=24 hp damage, plus another, vs AC29, 4+16=20 hp (44 total). If no one is flanking, then he does 8 hp damage to the ogre.

Pressi (Melvin) - AC 21 (25, +1 if evil), HP 58 (74), CMD 27  d20+10=27 ; d20+10=20 ; d20+10=12 ; d20+5=16 ;
Thursday March 9th, 2017 9:01:48 PM

If Bliss's rampage doesn't do the deed, Pressi shuriken flurries to finish him off.

(Attack Rolls: 27, 20, 12, 16, 5 damage per hit.)

------------------

Buffs

Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets (+3)
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
Protection from Evil for 8 mins, +1 (deflect) AC, second mental save, protect evil summons
haste for 8 rounds, 1 extra attack, +1 attack rolls (negates med penalty), +1 AC, +1 reflex, movement



Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Thursday March 9th, 2017 10:17:52 PM

Alleah puts her Protection Wand away and retrieves her Faerie Fire wand.

-----------------------
Posting from phone. Apologies for short post today!

Dm Shawn - Hell or Hairshirt  d4=4 ; d20+12=26 ; d20+12=24 ;
Friday March 10th, 2017 7:53:50 AM

Murphy casts call lightning, and watches for anyone to see if they take notice. If they have they are doing a good job of hiding it.

Sky exits(?) the cave. (OOC: Did you mean enter, or is Sky walking out of the cave in plain site of an entire giant army?)

The ogre looks at Kezzem and just mouths "What". His face scrunches up, too dumb to get the connection.

Bliss fires his bow and connects again. Mookie and Silvie head in thinking the ogre has no more attacks.. Mookie also connects but Silvie doesn't wound the ogre. The ogre sings his aoo at Mookie. (No one else triggered,) but he misses. His actuall attack also misses.

Shel casts Haste catching Kezzem, Bliss and herself.

Kezzem replies to the ogre with two daggers and Pressi adds some shuriken. The ogre does not drop.

Alleah gets her faerie fire wand ready.

From behind the door, a loud, audible slam of metal on metal. As if a latch was put into place.

OOC: The following room will have maps.. my apologies again,

54 dmg

Orcish Bliss (AC30, HP56) & DiminuMookie (AC30, HP22of28) (Cayzle)  d20+13=32 ; d20+13=17 ; d20+13=19 ; d10+6=7 ; d20+4=17 ; d20+15=23 ; d6=6 ; d6=5 ; d6=3 ;
Friday March 10th, 2017 10:50:36 AM

Bliss sighs and shoots twice. First shot is a 19, crit threat, followed up with a 17 no confirm. Second shot is a 19, a ???

First shot inflicts 7 hp. Second, if it hits AC19 OH WAIT Firing into melee without prescise shot, that's a miss.

Diminutive Mookie, reduced to the size of a hummingbird, wonders why he and Silvie are the only ones fighting toe-to-toe, and he wishes he coulda got some of that sweet sweet haste spell, but he's too busy giving Silvie orders to take the time to grouch out loud. He tells his ladybirdbot to help distract the ogre (Aid Another to hit).

Silvie tries to Aid Another. She does so.

Mookie at +2 with Aid Another hits AC23 for 1 hp nonlethal plus 11 vicious damage, and himself suffers 3 damage.

Does it look like the nonlethal damage is being applied? Is this a real ogre or one of Ulthar's Taxidermied StuffedOgres?

Pressi (Melvin) - AC 21 (25, +1 if evil), HP 58 (74), CMD 27  d20+12=29 ; d20+5=21 ; d20+7=24 ; d20+26=27 ;
Friday March 10th, 2017 3:14:58 PM

"Son of a..." Pressi began in halfling. "We prepared for every eventuality except the one that seemed overly obvious. What kind of villian hides behind a locked door?"

Moving quickly, Pressi made her way towards the locked door, taking some time to study its construction and to look for traps should they force it. (Perception 29, 30 if trap. Dungeon Knowledge 21).

"Hey," Pressi shouted in orc as she banged on the door repeatedly. "They're going to kill us. We know how they killed Dolp. Let us in. They're going to kill us. They're crazy." (Bluff 24. Disguise 27)

Medium Air Elemental-Murphy (Kim) AC 20 HP 66/66 CMD 17  d20+31=34 ;
Friday March 10th, 2017 4:41:56 PM


Air elemental Murphy is satisfied that no one seems to be paying particular attention to the cave entrance, nor currently heading their way. He flies down, says, "Get inside, Sky," and heads to the door where Pressi pounds and yells. Despite the ambient noise, he listens at the door - finding whatever crack or keyhole seems most available - to hear what he may hear coming from the kitchen.

=============
Perception: 34

Active effects on Murphy:
Longstrider (+10 move on foot) 478.6 minutes
Mage Armor via Bliss (+4 AC) 238.6 minutes
Message via Bliss 38.6 minutes
Invisibility via Shel 7.4 minutes
Owl's Wisdom 7.8 minutes
Call Lightning 7.9 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns

On Pressi: Bear's Endurance 7.4 minutes


Kezzem (Kim for Brian) - AC 22+1, HP 74/74, CMD 20; Spells: Protection from Evil  d20+17=26 ; d20+13=27 ; d20+11=14 ; d3+7=8 ;
Friday March 10th, 2017 4:54:34 PM


Kezzem tumbles (Acrobatics 26 - so as to avoid the AoO) up to the large, bleeding, bird-harried creature. He stabs it with his dagger for 8 hp damage, but misses with his short sword. [No sneak attack as diminutive Mookie is not big enough to qualify as flanking with the rogue.]

"I was going to let you go if you didn't attack, but you swung at my crazy bird friend. Betcha didn't know that ogre mages like black birds, now, dincha?" Kezzem asks.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday March 10th, 2017 9:47:09 PM

OOC: Kezzem and Bliss, please note you two are Hasted now, and include it in your current buffs.

Shel continues to maintain her Invisibility, as he others seemed to be finishing the remaining ogre reasonably easily. She readied an action to cast at any new enemy that might enter the fray.

----------

Haste
Invisibility
Fly
Protection from Evil
Mirror Image (5 total Shel's)

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=71 ;
Saturday March 11th, 2017 4:55:03 AM

Alleah readies for what may lie ahead, casting See Invisibility.

She wonders whether the party should decapitate and burn the bodies of the ogres given the possible threat of them rising as zombies.

With the others in combat, she says a quiet prayer to Gargul "Forgive us, Lord Gargul, for the lives of the creatures we send to you today. I pray you weigh their deeds fairly. Grant us the strength to overcome the wicked, the power to protect the innocent, and help us keep our souls pure until that fateful day we should face your judgement"

--------------------------
Standard action: Cast See Invisibility. Ley line check: 71 = Pass

Dm Shawn - Hell or Hairshirt 
Saturday March 11th, 2017 12:10:53 PM

Bliss puts the ogre away with another shot. Kezzem's acrobatics are not needed.

Murphy tells Sky to head back in before anyone sees him outside.

Shel keeps her invisibility going while Alleah casts see Invisibility.

Pressi bangs on the door trying to convince whoever was on the other side that they were allies being hurt. Nothing moves on the other side. She examines the lock and sees no traps. The lock, from this side atleast, appears to be a bar dropped into a latch. The only way to get it open would to be able to get the bar over the latch and let it fall to the ground. A hard one indeed if the right tools arent available.

Dm Shawn - Hell or Hairshirt 
Saturday March 11th, 2017 12:10:54 PM

Bliss puts the ogre away with another shot. Kezzem's acrobatics are not needed.

Murphy tells Sky to head back in before anyone sees him outside.

Shel keeps her invisibility going while Alleah casts see Invisibility.

Pressi bangs on the door trying to convince whoever was on the other side that they were allies being hurt. Nothing moves on the other side. She examines the lock and sees no traps. The lock, from this side atleast, appears to be a bar dropped into a latch. The only way to get it open would to be able to get the bar over the latch and let it fall to the ground. A hard one indeed if the right tools arent available.

Orcish Bliss (AC30, HP56) & DiminuMookie (AC30, HP28of28) (Cayzle)  d8+1=8 ;
Saturday March 11th, 2017 4:57:32 PM


Bliss touches Mookie with the wand of CLW, curing 8 damage.

He looks at the door. "Well, anyone got any way to open that?" he asks. "I got nothing."

Medium Air Elemental-Murphy (Kim) AC 20 HP 66/66 CMD 17  d20+31=47 ;
Saturday March 11th, 2017 6:27:22 PM


Murphy listens another moment (47 - should hear a flea fart on the other side of the door), then whispers, in halfling, near her ear, "Murphy here, Pressi. It's quiet on the other side. And I'm an air elemental."

He whispers to Bliss via the message spell to pass along to others via his own whisper. "I'm invisible, thanks to Shel. I've changed into an air elemental. Though I could change into gaseous form and get through the door, I'm a bit reluctant to do so, as I would be pretty much stuck in that form for over an hour.

"When we open the door, two likely things. One - we may be facing a huge assault against us. Or, two, people may have retreated farther in. The longer it takes us to get through, the more likely the first option is.

"That said, when we get the door opened - we need to be ready with arrows, daggers, fireballs, perhaps a slow spell against the enemy, or haste for us. Now, who can get that door opened? Oh, and there are dogs, or wolves, further in."

[/i]=============
Perception: 47

Active effects on Murphy:
Longstrider (+10 move on foot) 478.5 minutes
Mage Armor via Bliss (+4 AC) 238.5 minutes
Message via Bliss 38.5 minutes
Invisibility via Shel 7.3 minutes
Owl's Wisdom 7.7 minutes
Call Lightning 7.8 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns

On Pressi: Bear's Endurance 7.3 minutes[/i]

Kezzem (Kim for Brian) - AC 22+1, HP 74/74, CMD 20; Spells: Protection from Evil; Haste  d20+19=22 ;
Saturday March 11th, 2017 6:56:15 PM

Kezzem retrieves his non-returning dagger, looks around and sees that everyone seems all right. He heads over to the door, asks what's up. Assuming Pressi tells him, he takes out his thief's tools, and pokes around a little. In halfling he says, "All right, Pressi, help me out here. You hold this little bar here. I will try to lever the bar up. You take this other thin piece, and poke the top - it should be at about that height, when I say, 'Go.' The bar should fall on the other side and make a loud clatter. And then, I suppose, you push the doors open, and we all yell, 'Surprise!' Have you ever worked with an ogre mage like me? All right - Ready?"

As soon as she can help him, he does his part.

Disable device: 22

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Sunday March 12th, 2017 12:33:25 AM

"Well, I do have a portable ram in my kit if someone wants to use it? I could also enlarge you to make the effort a little stronger. Then again, I do have some alchemists fire handy too. We could burn the door down? But we may as well try the less violent approach first"

Alleah pats Kezzem on the back "Give it another try"

-------------------------
Standard Action: Use Touch of Luck ability on Kezzem. Any skill he uses he may roll twice and take the more favourable result

Kezzem (Kim for Brian) - AC 22+1, HP 74/74, CMD 20; Spells: Protection from Evil; Haste  d20+19=21 ; d20+19=28 ;
Sunday March 12th, 2017 1:13:54 AM


"All right!" Kezzem (if he needs to) tries again, following Alleah's encouragement.

[What luck! First I roll a 3, for 22, then a 2, for 21... However, bump his best one up to 24 if Pressi helps.]

If the door does not open, he discusses the matter with Pressi, and asks if she can take a turn trying, and he can help her [a 28 on assist - she gets an extra +2 on her roll].



Orcish Bliss (AC30, HP56) & DiminuMookie (AC30, HP28of28) (Cayzle) 
Sunday March 12th, 2017 12:54:51 PM


"Why can't we go away and try again tomorrow?" asks Mookie. "Or in a few hours, even. It's not like they are going anywhere. They are warned now. Let them cast all their spells to prep against us, we retreat for a couple hours, all those prep spells expire, and we surprise them this afternoon."

Bliss says, "Huh."

Silvie cocks her head and listens to every word Mookie says.

Kezzem (Kim for Brian) - AC 22+1, HP 74/74, CMD 20; Spells: Protection from Evil; Haste 
Monday March 13th, 2017 1:13:37 AM


At Mookie's comment, Murphy responds, "How about, if we can't finesse it from this side, I get us in there within 30 seconds?"

He explains, "I change to earth elemental. I've been in the next room, so I know the shape of the walls. I drop through the floor, or move through the walls, come out next to the door, open the latch, and in we all go." He does not say, but plans, should Kezzem and Pressi not be able to get the door open, he also would take a quick look before committing to fully enter the room - perhaps glancing down from the ceiling. He will wait for a moment, though, to observe success, or hear other ideas. For now, he flies off to one side. Knowing which side the door is within the kitchen to whatever lies beyond, he goes to the side opposite that, so that he does not inadvertently enter yet another room. If the door to the room after the kitchen, however, is more or less straight through across the kitchen, he moves to whichever side appears to give him more room to maneuver. Another reason he moves out of the way is, in case the door opens, he does not want to be directly in the line of fire, if there is such.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Monday March 13th, 2017 9:49:46 AM

Still disguised as an orc with his new hat, Sky waits patiently with his bow ready.

We still attempting to get escorted to Hairshirt or we going in spells blazing?

If were discarding the stealth, Sky will climb atop meko for better maneuvering. If stealth is the plan, meko will hang back.

Pressi (Melvin) - AC 21 (25), HP 58 (74), CMD 27  d20+12=13 ; d20+12=20 ;
Monday March 13th, 2017 10:49:44 AM

Pressi rubbed her eyes. It had been a long weekend.

"Ok, one step at a time. Sky, I think it's clear that we aren't talking our way in, though I could certainly try again, or at least get someone to come out here with questions. I mean, I could try appealing to their manhood or "admit" that we are mercenaries trying to destroy humble's ford too, or I could go back out there and try to convince someone that the demons have Hairshirt, but I'm not truly confident that we can talk our way in.

"Bliss, I am not sure if we will get another better chance at this. They are clearly waiting for us now, and they will be waiting for us later. So if we leave - and someone should be making sure our path doesn't get cut off - we are going to have to do something more subtle than trying to talk or sneak our way in again.

Pressi takes out her masterwork lockpicking tools and makes the lockpicking attempts as Kezzem requested. (Disable Assist 13 (Nat 1), Disable 20). But she explains what she saw of the bar that normal lockpicking might not be sufficient. "And Murphy, the last time you changed into a gaseous form, it was not great. I do have some other tools. Crowbar, rope and other climbers equipment (if someone has animate rope or mage hand, we could build a pulley), smokesticks...

"And this hammer to drive in my climbers kit pitons. Maybe instead of trying to break in, we should try sealing them in further or smoking them out?"

Buffs

Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets (+3)
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
Protection from Evil for 8 mins, +1 (deflect) AC, second mental save, protect evil summons

Invisible Kezzem (BrianW) - AC 22+1, HP 74/74, CMD 20; Spells: Protection from Evil 
Monday March 13th, 2017 12:34:16 PM

Kezzem shakes his head at his ill luck. "Sorry laddies, this has never happened to me before. Believe me."

"Why did it have to be doors," he mutters under his breath.

OOC: Special thanks to Kim for NPCing Kezzem while I recovered from stomach flu.

Medium Air Elemental-Murphy (Kim) AC 20 HP 66/66 CMD 17 
Monday March 13th, 2017 2:39:55 PM


Quick query for DM: Are the doors made of wood, metal, or stone? If the latter, Murphy can turn earth elemental, reach through and lift the metal bar.

Brian: yw, and welcome back! BTW, I just looked up disable device. If 20 is needed, we're in. If 25 is needed - Kezzem can retry (re-retry?). If a 30 is needed, then... Alleah's plan or Murphy's, or someone else's.

Kezzem (BrianW) - AC 22+1, HP 74/74, CMD 20; Spells: Protection from Evil 
Monday March 13th, 2017 3:39:43 PM

Header update...because I'm not inivisible anymore.

Dm Shawn - Hell or Hairshirt 
Monday March 13th, 2017 4:31:23 PM

Bliss cured Mookie using his wand.

Murphy listens at the door, and hears some lite whispering on the other side. He hears growling, which he can assume is from the dogs but that is a little further than the whispering.

Kezzem tries the lock but is unable to get the bar off of the latch. Both times he is close but fails.

Bliss suggests leaving and coming back at a later time.

Murphy suggests him going through the walls to open the door( because splitting the grouo always works out.). (Ooc: Holding you there because we are jumping rounds and others arent on the same time frame.)

Sky asks for a breakdown of the plan, ready eithed way.

Pressi suggest some alternates while also answering some of the questions. Her attempt at the lock also doesn't work.

The metal door is still locked.. and every except Murphy hears nothing on the other side.

Orcish Bliss (AC30, HP56) & DiminuMookie (AC30, HP28) (Cayzle) 
Monday March 13th, 2017 5:32:27 PM


"I think Mookie is right. We should leave and come back later," says Bliss.

"I like the idea of spiking the door shut, but these are giants. They can just bash the door down when they want to leave. And this is a cave. There's not much to burn."

"Even if we could open the door, they're ready for us. Why don't we just go kill a giant or two and take off?"

"If we just kill a couple giants and ogres every day, while the leaders hide in a cave, well, that seems like a good idea to me."

Kezzem (BrianW) - AC 22+1, HP 74/74, CMD 20; Spells: Protection from Evil  d20+13=17 ;
Monday March 13th, 2017 7:33:47 PM

"Let me try one last thing, says Kezzem.

He turns towards the door, "I am a powerful ogre mage. Open for me!"

OOC: Bluff 17 vs. the door

"Naw, that guy was too smart. Think he might be the leader? Or at least the ogre mage in disguise?"



Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday March 13th, 2017 8:31:13 PM

Shel was flummoxed. "I can't think of a single spell I know that could get us inside that door. I'm very sorry but I'm no help here, unless we think a couple fireballs will melt the door. Is there a chance there could be a back door into this cave, I wonder?"

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday March 14th, 2017 12:05:40 AM

ya, a battering ram would prove loud and useless I think.... What was that spell placed on me before? Heroism? I think? Maybe that would help, it seemed to help me sneak and heightened my senses some. Keep trying, I think its locked for a reason.... An will stay locked, coming back later might mean the same obstacle...

Medium Air Elemental-Murphy (Kim) AC 20 HP 66/66 CMD 17  d20+31=35 ;
Tuesday March 14th, 2017 1:08:14 AM

"Kezzem. You were so close. Try one more time to unlock the door," Murphy in an airy voice encourages the new bard and experienced rogue. "Then, when you succeed, you can write a song about your clever solution."

"Pressi - any tanglefoot bags? Maybe have one on hand for when the door opens."

"Good idea, Sky, mount Meko."

"Bliss, let's not leave until the party's over."

"Maybe hold until we see what's on the other side, Shel."

He transforms into an earth elemental. His voice, no longer airy, becomes rough, raspy, deep - but relatively quiet nonetheless. "Alleah, please cast enlarge upon me." He gets up right next to her. "My invisible rocky arm is about three feet in front of your face." As he waits, he says, "There are at least two on the other side, whispering. Some dogs are farther back."

He does not respond to the nervous Bliss. The kid'll get into it once the door is opened, he figures. He really likes Bliss, but often he wants to leave before the party is over.

[DM Shawn: 1. Was Murphy able to discern what the whispered language was, and any of the words spoken? He knows what orcish sounds like (has learned a few words - in the process of learning, but competence will be next level), speaks goblin and giant.
2. Is it safe to assume that the double doors open inward, as in the hill giant chief's cave complex?]


=============
Perception: 35

Active effects on Murphy:
Longstrider (+10 move on foot) 478.3 minutes
Mage Armor via Bliss (+4 AC) 238.3 minutes
Message via Bliss 38.3 minutes
Invisibility via Shel 7.1 minutes
Owl's Wisdom 7.5 minutes
call lightning 7.6 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns

On Pressi: Bear's Endurance 7.1 minutes


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Tuesday March 14th, 2017 3:41:00 AM

"If we leave now they will regroup and prepare for us for next time. The whole camp will be on guard. If we're going to do it I think we have to do it now" Alleah whispers.

"Sorry Murphy, but I can't enlarge you any more than you already are" Highlight to display spoiler: {From Enlarge Person: "Multiple magical effects that increase size do not stack" and Murphy is already sized Medium} "But I can make you stronger"

Alleah takes the Wand of Bull's Strength from her kit and uses it on Murphy

"Now, since you're invisible, do what you can to get to the other side and get the door open quick-smart. No scouting off ahead, just get the door open. Ok?"

-------------------------------
Move action: Retrieve wand of Bull's Str
Standard action: Use wand of Bull's Str on Murphy. Murphy gets a +4 enhancement bonus to his Str


Pressi (Melvin) - AC 21 (25), HP 58 (74), CMD 27  d20+12=14 ; d20+12=17 ; d20+12=30 ;
Tuesday March 14th, 2017 10:13:57 AM

"I do in fact have some tanglefoot bags and will be glad to take them out."

Pressi makes another attempt herself (assist roll 14, disable 17) but doesn't seem to be getting anywhere herself. She takes out a tanglefoot bag and gets ready to throw it.

She also makes sure that nobody is coming in behind them or gathering behind them. (Perception 30 + darkvision).

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday March 14th, 2017 11:56:48 AM

Sky climbs atop meko, arrow at the ready in case something is on the other side of the door when it opens

Kezzem (BrianW) - AC 22+2, HP 74/74, CMD 20+1; Spells: Haste, Protection from Evil 
Tuesday March 14th, 2017 2:19:47 PM

Second header update: now with Haste!

Kezzem (BrianW) - AC 22+2, HP 74/74, CMD 20+1; Spells: Haste, Protection from Evil  d20+17=22 ; d20+17=29 ;
Tuesday March 14th, 2017 2:31:41 PM

"Well, if you say so Murphy."

Kezzem attempts to pick the lock once more.

OOC: Disable Device 22 vs. the lock.

"Almost got it...."

OOC: Disable Device 29 vs. the lock--hopefully that will be enough



Bliss (AC26, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d100=54 ;
Tuesday March 14th, 2017 3:39:18 PM

Bliss has the deep intuition that this is all a bad idea. He's not so worried for himself, but he tells Mookie to stay here and stay hid near the exit. Under a dead ogre, say, both him and Silvie.

Mookie says, "Okay Kid, just take care in there."

Bliss cancels his Alter Self. He does not want to be a medium orc. He wants to be his tiny usual self.

He casts Bear's Endurance (ley check 54 = A-OK) to boost his hp by 16 and his fort saves by +2.

He stands to one side of the door, ready to sneak in once it opens.

[OOC to DM: How much time has gone by? Bliss's Cat's Grace only lasts 4 minutes.]

=====

Spell Status:

Bliss: Mage Armor, See Invis, Cat's Grace
Mookie: Mage Armor, Reduce Person
Silvie the Silver Raven: Mage Armor
Others with Mage Armor: Pressi, Shel, Murphy, and Sky's Tiger
Sky has Bliss's Hat of Disguise

Dm Shawn - Hell or Hairshirt 
Tuesday March 14th, 2017 5:07:56 PM

Bliss likes the idea of spiking the door and heading out, killing some giants on the way out.

Kezzem tries bluffing his way in but the door doesnt open.

Shel doesnt have the appropriate spells but does ponder about a possible back door.

Sky agrees it might a battering ram is a bad idea and thinks the door will be locked in the future as well.

Murphy turns into an earth elemental and asks for Alleah to enlarge him, to which she informs him she cant. The whispering was indecepheral and was just audible. The doors do swing inward.

Alleah uses her wand to cast bulls strength on Murphy.

Pressi tries the lock but fails. She gets her tanglefoot bags ready.

Bliss tells Silvie and Mookie to stay back. He gets rid of his image and takes his normal appearence. More then four minutes has gone by.

Kezzem tries to pip the latch again, and the first time is the same but the second time he catches it a little flusher and an audible clang echoes in the next chamber as the latch falls away.....


Kezzem (BrianW) - AC 22+2, HP 74/74, CMD 20+1; Spells: Haste, Protection from Evil 
Tuesday March 14th, 2017 5:17:44 PM

Kezzem cracks his knuckles. "You know what they say, fourth time's the charm!"

Bliss (AC26, HP72) & DiminuMookie (AC30, HP28) (Cayzle) 
Tuesday March 14th, 2017 6:53:00 PM

Bliss reads a scroll of Cat's Grace and waits on the side for the door to open.

Medium Air Elemental-Murphy (Kim) Str 20 AC 21 HP 66/66 CMD 17  d20+31=33 ;
Tuesday March 14th, 2017 7:27:09 PM


As Kezzem is working, Murphy has sidled next to him by the door. As he hears the clang on the other side, he says, "Ready, all. If you want to, Press, remember the letter to Hairshirt I gave you." He pushes the doors open, and sees what and who might be in the room as he sinks into the floor, choosing another point to earthglide towards, based upon what he sees, and should be still invisible. [Will announce his pathway once visual feedback - and, if possible, a map - are provided.]

=============
Perception: 33
Current strength: 20 (+5)
Current AC: 21

Active effects on Murphy:
Longstrider (+10 move on foot) 478.1 minutes
Mage Armor via Bliss (+4 AC) 238.1 minutes
Message via Bliss 38.1 minutes
Invisibility via Shel 6.9 minutes
Owl's Wisdom 7.3 minutes
Call Lightning 7.4 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns
Bull's Strength (+4 Strength) via Alleah's wand 3.9 minutes

On Pressi: Bear's Endurance 6.9 minutes


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday March 14th, 2017 8:12:56 PM

Shel waits on Murphy's return before spending any more of her magic. She bounces from foot to foot waiting on his scouting report. Or she waits to hear him getting pounded by several giants, in the alternative.

Medium Air Elemental-Murphy (Kim) Str 20 AC 21 HP 66/66 CMD 17 
Tuesday March 14th, 2017 8:55:41 PM


Note: Murphy is not 'scouting' - he (hopefully) just pushed open the doors, and likely you are staring at someone staring back at you - or something. Murphy is invisible, and after the doors opened, he sunk into the floor.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday March 15th, 2017 2:52:29 AM

Alleah raises an eyebrow as she looks to Murphy and Pressi "So, um, since we just killed the guards I'm guessing they're not going to be in the mood to read letters" she whispers in halfling.

She puts her Bull's Strength wand away and prepares to use the Faerie Fire wand.

--------------------
Move action: Put Wand of Bull's Strength away
Free action: 5ft step back from the door
Standard action: Ready action to use Faerie Fire wand if she sees something invisible (other than Murphy)


Pressi (Melvin) - AC 21 (25), HP 58 (74), CMD 27  d20+9=17 ;
Wednesday March 15th, 2017 10:59:30 AM

"I can't even remember what the letter says," Pressi responds back.

Pressi readies herself to toss the tanglefoot bag at anyone rushing at them through the door. (Readied action range attack at 17 at close range).

Buffs

Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets (+3)
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
Protection from Evil for 8 mins, +1 (deflect) AC, second mental save, protect evil summons

Kezzem (BrianW) - AC 22+2, HP 74/74, CMD 20+1; Spells: Haste, Protection from Evil 
Wednesday March 15th, 2017 1:42:10 PM

"The letter asks Hairshirt if he likes us an then asks us to check 'Yes,' 'No,' or 'Maybe,'" says Kezzem.

"Well, I got my daggers readied and my puns sharpened, so let's do this."

Kezzem opens the door unless anyone objects.



Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday March 15th, 2017 9:23:06 PM

Shel moves back from the door, not wanting to get a giant fist in the face as a welcoming gift from the crew inside that door. They knew the group was there, the group knew that they knew the group was there, and it was probably going to get action packed really quickly.

Dm Shawn - Hell or Hairshirt 
Thursday March 16th, 2017 12:11:20 AM

The door is opened, and a kitchen is seen behind. From the vantage point no one and nothing can be seen. No dogs barking, no giants.

A entryway to a smaller room can be seen as well as another hallway.

MAP

Kezzem (BrianW) - AC 22+2, HP 74/74, CMD 20+1; Spells: Haste, Protection from Evil  d20+19=35 ;
Thursday March 16th, 2017 1:06:15 AM

Kezzem stealthily to get a better look at the smaller room.

Stealth: 35.

Invisible Medium Earth Elemental-Murphy (Kim) Str 20 AC 22 HP 66/66 CMD 23  d20+12=21 ; d20+5=21 ; d20+31=41 ;
Thursday March 16th, 2017 1:30:39 AM


Having seen, just before submerging last round, that the kitchen and the room beyond appear empty of people, Murphy earthglides forward (full round movement), emerging at AH18, halfway out of the ground, still invisible. Once there, he looks all around and listens up, real good. Including glancing back over his shoulder to see what his companions may do.

=============
Survival: 21 (vs DC15 so as not to get lost/disoriented on more than a single move)
Acrobatics: 21 (vs DC10 so as "to avoid stumbling out and falling prone" when breaking the surface of the stone (though I think the stumbling and falling should really only apply if he comes all the way out, and if he is doing so coming out of a vertical surface or from a ceiling, rather than from the floor - for the latter, a +4 circumstance seems not unreasonable to apply - which I have not on this roll)
Perception: 41
Current strength: 20 (+5)
Current AC: 22

Active effects on Murphy:
Longstrider (+10 move on foot) 475.9 minutes
Mage Armor via Bliss (+4 AC) 235.9 minutes
Message via Bliss 33.9 minutes
Invisibility via Shel 4.9 minutes
Owl's Wisdom 7.2 minutes
Call Lightning 7.3 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns
Bull's Strength (+4 Strength) via Alleah's wand 3.8 minutes

On Pressi: Bear's Endurance 6.8 minutes


Bliss (AC26, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+18=19
Thursday March 16th, 2017 8:22:47 AM


Bliss says to Shel, "Miss Shelly, would you be thinking of casting a Haste spell now?"

The tiny fellow delays the rest of his action in case she is considering it.

Then he peeks around the corner [free action] to see if he can See Invisible things or anything else. Perception 19.

[OOC: Position on map is BEFORE taking any actions this round.]

[OOC to Kim -- Mage Armor is from a CL1 wand, so duration is only 60 minutes. Of which maybe 5-10 have elapsed]

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Thursday March 16th, 2017 4:55:38 PM

Sky, riding Meko, moves into the room.
where is everyone? Feels like a trap.... Get ready

Pressi (Melvin) - AC 21 (25), HP 58 (74), CMD 27  d20+13=15 ;
Thursday March 16th, 2017 9:17:10 PM

(Ooc can't modify map on this machine. Move her to middle front of room, on front line, near shel if she is casting haste.)

Pressi searches for traps but seems unlikely to find them. (Perception 15, darkvision )

She stabs the letter with a spike and throws it down the hallway. "See Bliss. Now we can leave."



Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday March 16th, 2017 9:59:17 PM

Shel agrees with Bliss and casts Haste to enhance everyone as requested. "This will only last about 45 seconds so we have to be fast," she whispers.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday March 16th, 2017 10:00:58 PM

Would someone please place me on the map, near as I can to the others to try and affect as many with Haste as possible? Thanks.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Thursday March 16th, 2017 10:23:09 PM

Alleah stay close by the door, casting a Light cantrip if needed

Apologies but I don't have access to the map from work

Bliss (AC26, HP72) & DiminuMookie (AC30, HP28) (Cayzle) 
Thursday March 16th, 2017 10:52:20 PM


Bliss grins and whispers a thanks to the mage. He prepares himself to be attacked (standard action: total defense for +6 AC). Then he moves a hasted 60 feet into the room. He has darkvision and see invisibility. His hasted AC is now 33, or 37 vs AoOs provoked by his movement.

As Bliss walks in, he is not hiding, and in fact he calls out loudly in his high-pitched voice, "Hey stupid cowardly giants! Come out and fight! You are afraid of halflings! You are chickens! Buck buck buck!"

He makes note of the places in the complex where he COULD use his Hide In Plain Sight, if he had to! IF there are any! What light sources are there in here?

[OOC: Current position noted on map.]

ADM Kim Map positions; Hasted people 
Friday March 17th, 2017 2:08:31 AM


Per players' requests, Shel has moved to AE12, Pressi to AG11, and Alleah to AC13. Murphy is at AH14, Bliss at AK11, Sky on Meko at AK7, And Kezzem sneaking around at AD6. Hasted for 8 rounds: Shel; Pressi; Alleah; Bliss; Murphy. Those who are hasted, their initials on the map are now in blue (as in blue streak).

ADM Kim One more dimension to the map - height? 
Friday March 17th, 2017 2:38:01 AM


P.S.: Roughly how high is the ceiling? Is it of a fairly uniform height, or taller in the middle than along the edges?

Dm Shawn - Hell or Hairshirt  d20+5=12 ; d20+7=20 ; d20+4=12 ; d20+4=15 ; d20+4=8 ; d20+4=17 ;
Friday March 17th, 2017 1:15:30 PM

The room is illuminated by the giant fire in the kitchen Kezzem comes around the corner to see a a female giant standing behind the counter (50% conceal). The wicked smile is followed with a rock that goes skidding by the halfling rogue.

Murphy comes up an see the scene before him. The roof is high enough for a stone giant to walk without stooping down. The ceiling is uneven.

Bliss asks for a haste ad then peeks around the corner. Other then the giant she sees nothing.

Sky and Meko paw into the room, seeing the giant. He feels like it is a trap.

Pressi doesn't see any other traps other then the giant. She spikes the note and throws it down the hallway.

Shel casts haste while Alleah casts light to help illuminate the room some more.

A sudden sound comes from the room to the right as an ogre comes charging out with four wolves. One second it was absolute silence, and the next the group charges at meko and sky. The ogre swings a rolling pin at him but misses. The four wolves start snapping at the new animal, but all of them miss.
MAP



Bliss (AC26, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+16=35 ; d20+16=31 ; d6+6=8 ; d6+6=7 ; d20+16=23 ; d6+6=9 ;
Friday March 17th, 2017 3:23:40 PM


[OOC: fiddled with the map a bit. Everybody, please make sure to use the R2 tab in the doc!]

Bliss steps back five feet to AL12 and shoots twice at the ogre. Normally he is a +12 to hit, but with haste, cat's grace, and PBS, that's a +16. He hits AC 35 with a crit threat that confirms vs AC31 for 8+7=15 damage. His second shot hits AC 23 for 9 more damage.

=====

Spell Status:

Bliss: Mage Armor, See Invis, Cat's Grace
Mookie: Mage Armor, Reduce Person
Silvie the Silver Raven: Mage Armor
Others with Mage Armor: Pressi, Shel, Murphy, and Sky's Tiger
Sky has Bliss's Hat of Disguise

Invisible Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 66/66 CMD 23  d20+31=43 ;
Friday March 17th, 2017 4:11:42 PM


[This will be a partial post - because Murphy might move farther or do something in addition - if I could see more of the map.]

Invisible hasted Murphy moves (on the surface, no longer partially embedded) from AH14 to AI, AJ, or AL-17, depending upon what he sees as he comes around the corner of AK15 - and may move even farther - again, depending upon what is or is not or who is there. If it looks like there are several people down there, he may end his turn earthgliding into the adjacent wall (AI16) - again, depends upon what he sees.

=============
Perception: 43


Active effects on Murphy:
Longstrider (+10 move on foot) 474.7 minutes
Mage Armor via Bliss (+4 AC) 54.7 minutes
Message via Bliss 33.8 minutes
Invisibility via Shel 4.7 minutes
Owl's Wisdom 7.0 minutes
Call Lightning 7.1 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns
Bull's Strength (+4 Strength) via Alleah's wand 3.6 minutes
Haste via Shel .7 minutes.


On Pressi: Bear's Endurance 6.6 minutes

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Friday March 17th, 2017 4:51:12 PM

Post coming later tonight. Requires more than the ten mins before work lol

Pressi (Melvin) - AC 21 (26), HP 58 (74), CMD 27  d20+10=11 ;
Friday March 17th, 2017 5:04:50 PM

Pressi's initial charge stopped as Murphy began, once again, to move away from the group. "You know, if you want to get yourself killed, I can't stop you. But honestly, the rest of us could use some backup before you go pull some more monsters towards us. Whatever scouting needs to be done down there can wait."

As Murphy rounded the corner, Pressi began to dream of ex-boyfriends.

She shook her head. "Ok, we need to get some space going to keep these guys from moving. Sky, Bliss, see if you can keep the ogre there for now. Shel, Alleah, any spells that can be used to help keep these guys from flanking anyone would be appreciated. Kezzem, I'm on my way."

Pressi tossed the armed tanglefoot bag at the ogre (4 increments=8 penalty. No other penalty because of Ogre size and distance, DC 15 reflex). (Pressi hits a natural one).

Cursing, Pressi makes her way to flank the stone giant. "So, does this mean the kitchen is still open?"

Buffs

Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets (+3)
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
Protection from Evil for 8 mins, +1 (deflect) AC, second mental save, protect evil summons
Haste: +1 for AC, attack rolls (reverses loss from being medium)

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Friday March 17th, 2017 7:54:57 PM

Alleah sighs and shakes her head as Murphy wanders off. Again. At least Pressi was seeing things her way as well. "Whatever happened to stick together? Deal with things as a group?" She decides that if Murphy dies she will reincarnate him into something without legs.

She nods to Pressi's directions and moves up between Sky and Pressi.

Alleah casts a Bane spell, catching all the enemies in her burst.

-------------------------
Move action: Move to AI5 (thanks to haste)
Standard action: Cast Bane. Clerical spell so no ley-line. 50ft radius burst affects all enemies. Will Saves vs DC19 or take a -1 penalty on attack rolls and fear effects


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday March 17th, 2017 11:05:47 PM

"Sky, get Meko and get out of the way," Shel warns as she readies an action to cast Glitterdust on all the wolves and the ogre when he does so.

OOC: if they move, Shel can catch that whole group of enemies, by my count. DC 18 Will save to resist.

Pressi (Melvin) - AC 21 (26), HP 58 (74), CMD 27 
Saturday March 18th, 2017 10:47:18 AM

BTW, this is what the note said

Hairshirt -

Things are moving as planned. Go along with the hill giants for now. They are stupid and we will rule them later. We still plan to destroy and rule the little ones in their valley. Do not eat all of them. Take some as prisoners for experimentation. The necromancer that was sent to us that is very interested in the halflings. He says he has a debt to repay them.

Gurthax

-----------------

so not really good we saved you from Dolp material but we can still claim to be on his or Gurthax's side

Kezzem (BrianW) - AC 22+2, HP 74/74, CMD 20+1; Spells: Haste, Protection from Evil  d20+14=29 ; d3+2=3 ; 4d6=12 ;
Saturday March 18th, 2017 11:18:37 AM

Kezzem moves on up and stabs at the giantess.

Attack (including Haste): 29.
Damage: 3.
Sneak Attack (if applicable): 12.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22)  d20+17=19 ; d20+12=24 ; d6+4=6 ; d6+4=7 ; d6=1 ; d6=4 ; d6+4=8 ; d6=3 ;
Saturday March 18th, 2017 12:24:45 PM

What!!! Who wants to die first ey!?

Sky trys to keep his head on winning, instead of being overwhelmed by the pack of wolves and ogres in front of him.

Meko backs up a few feet, while Sky unleashes a full round atk at the wolf not affected by the spell cast.

-------------------
Hit AC 19 for 6 and 1 ice, 2nd arrow 7 and 4 ice, hit AC 24 for 8 and 3 ice.

Invisible Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 66/66 CMD 23 
Sunday March 19th, 2017 4:51:53 PM

Heeding Pressi's words, as he rounds the corner, Murphy pulls back from his intended exploration, only looking down into the next room or passageway, but not going down it. Instead he steps back to AJ14. If he saw no one down the passageway, he begins to cast a summoning [I know it will not be done until towards the end, rather than the beginning of next round]. If he does see someone down there, then he may take a different action.

Dm Shawn - Hell or Hairshirt  d100=40 ; d100=23 ; d20+5=9 ; d20+5=23 ; d20+5=10 ; d20+5=14 ; d20+5=12 ; d20+5=15 ; d20+5=20 ; d20+5=13 ; d20+5=16 ; d20+5=22 ; d20+5=23 ; d20+5=10 ; d20+7=15 ; d20+12=14 ; d20+7=13 ;
Monday March 20th, 2017 10:34:42 AM

Both Bliss' shots hit the stone giant. Both plunging into her side.

Murphy heads around the corner and comes face to face with anothe door. 10' in from the corner. He begins casting a summon spell.

Pressi yells to him about getting killed by exploring.. she throws the tanglefoot but misses terribly. In the back of Kezzems head he thinks of a joke about how girls throw.

Alleah moves in and also is annoyed with Murphy splitting off. She casts her spell catching all the combatants. The wolves are effected but the ogre and stone giant seem to take no effects.

Shel waits for Sky to move before blasting the ogres and wolves with glutterdust. She catches all but two of the wolves.

Kezzem stabs the giant knicking a wound.

Sky and Meko move back and unleash on a wolf ending its life.

The three wolves scatter back to were they came from.. terrified from Alleahs spell.

The ogre steps forward and again swings and again misses Meko.

The stone giant smiles at Kezzem. " i bet you're delicious.. " she says as she misses him twice with a frying pan that is larger then he is.

Sg: 27 dmg

Kezzem (BrianW) - AC 22+2, HP 74/74, CMD 20+1; Spells: Haste, Protection from Evil  d20+14=28 ; d20+14=15 ; d20+14=21 ; d3+2=3 ; d3+2=3 ; d3+2=5 ; 4d6=10 ; 4d6=16 ; 4d6=16 ;
Monday March 20th, 2017 11:38:20 AM

"You don't want to eat me," says Kezzem. "You don't know where I've been."

Kezzem makes with the stabby-stabs.

OOC: Flanking with Pressi. All attacks also include Haste and Two-Weapon Fighting.

Attack #1: 28.
Damage: 3.
Sneak Attack: 10.

Attack #2: 15.
Damage: 3.
Sneak Attack: 16.

Attack #3: 21.
Damage: 5.
Sneak Attack: 16.

Invisible Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 66/66 CMD 23  d3=2 ; d20+6=25 ; d4+1=5 ;
Monday March 20th, 2017 3:11:33 PM


About midway through the round, Murphy completes his summon nature's ally 3 spell. In a moment, two small air elementals in the air immediately behind the head of the ogre. "Hyökkäys Ogre joka kiiltää! Antaa hänelle mene sokea silmissä!" Murphy instructs them in a rough and bold voice, speaking Auran. The instructions translate as: 'Attack the glittering ogre! Make him go blind in the eyes!'

The first of the two elementals who appeared slams into the back of the ogre's head, AC25, for 5 hp damage. The second is getting oriented... (did not roll for 2nd, due to mid-round arrival).

Everyone: Use the R3 Map for positioning.

Bliss (AC26, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+16=33 ; d20+16=22 ; d6+6=11 ; d6+6=12 ;
Monday March 20th, 2017 8:01:28 PM


Having inflicted 24 on the ogre with two bolts last round, Bliss tries to duplicate that achievement. He hits AC 33 and AC22. The first bolt definitely inflicts 11 damage, and if the second hits, it inflicts 12 more!

Bliss has but one bolt left in his current clip.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=15 ;
Monday March 20th, 2017 8:26:32 PM

OOC: having map trouble. There is a big gray bar on the right side of my screen and I can't see any of the relevant people in the round three map. As such, I'll make it easy.

Shel empowers a magic missile and blasts the stone giant for 22 points of damage.


Pressi (Melvin) - AC 21 (26), HP 58 (74), CMD 27  d20+13=15 ; d20+13=27 ; d20+8=15 ; d20+13=21 ; d8+5=10 ; d8+5=10 ; d8+5=10 ; d8+5=11 ; 2d6=6 ; 2d6=8 ; 2d6=10 ; 2d6=6 ;
Monday March 20th, 2017 9:28:21 PM

"Yeah, we get it. You want to eat halflings and have no other traits whatsoever besides stamp collecting. Say Kezzem.... Is it bad that I'm thinking about how halflings might taste now. Like, I wouldn't go out and eat a halfling, but if everyone else was having one, I might be interested in a bite. You know, just to see what all the commotion is about."

Attack Rolls: 15, 27, 15, haste roll 21

Damage Rolls: 10, 10, 10, 11

Sneak Rolls: 6, 8, 10, 6

------------

Buffs

Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets (+3)
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
Protection from Evil for 8 mins, +1 (deflect) AC, second mental save, protect evil summons
Haste: +1 for AC, attack rolls (reverses loss from being medium)

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Tuesday March 21st, 2017 6:06:22 AM

Alleah is just a little bit proud of herself. "Yep, that's right, run wolfies!" About time Wardd had her spells work.

The Bloodwitch heads just behind Sky and casts another spell: Bless

"Cut them off at the knees!"

--------------------------
Move action: Move to AI8
Standard action: Cast Bless. From AI8 Alleah should be able to affect all allies (except Mookie): Everyone gets a +1 morale bonus on attack rolls and on saving throws against fear effects.


Dm Shawn - Hell or Hairshirt 
Tuesday March 21st, 2017 11:08:14 AM

Kezzem, now using the flanking from Pressi carves into the flank of the stone giant. Twice the comedic cutter carves into the kidney.

Murphy's pair of air elementals roar to life, and the one attacks the ogre right away.

Bliss, who wounded the ogre last round, attacks again striking home twice. The second one takes her life from her.

Shel sends a magic missle into the stone giant who is looking bad.

Pressi slashes twice, and with the added presence of Kezzem, it is too much for the stone giant who colapases forward slamming on top of the counter. her body lands where her entire body is off the ground supported on the counter.

The wolves continue into the pen area.

SG dead
og dead

Bliss (AC26, HP72) & DiminuMookie (AC30, HP28) (Cayzle) 
Tuesday March 21st, 2017 11:28:08 AM


Bliss looks at the departing wolves and asks Alleah if they should follow and kill them. "Poor doggies."

He uses this chance to reload his bah with a new clip. That takes the whole round.

Invisible Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 66/66 CMD 23  d20+31=51 ;
Tuesday March 21st, 2017 12:30:18 PM


Murphy calls back the two wee air elementals, and asks them to discern whether, besides himself, there are any other invisible creatures in the area for the moment. In halfling, he asks, "Are any injured?" and then, "Shall we prepare for the next room? Would you want me to take a peek in through the wall or ceiling before we try to enter. I am invisible - though not inaudible." He then translates to sylvan for Bliss. He finally adds, "I heard your well-deserved remonstrations, Alleah and Pressi." He moves to AL14.

Perception: 51 (nat 20) to tell if there is anyone invisible in the area - including looking down toward the closed doors.

Map R4

Bliss (AC26, HP72) & DiminuMookie (AC30, HP28) (Cayzle) 
Tuesday March 21st, 2017 1:30:03 PM


OOC: Bliss's active See Invisible spell should help too!

Pressi (Melvin) - AC 21 (26), HP 58 (74), CMD 27  d20+12=17 ; d20+12=31 ;
Tuesday March 21st, 2017 3:38:26 PM

Pressi seems at a loss as to what to do next, with seemingly nobody else coming. But after a look at the giant and the area (Perception 17, darkvision), she figures she ought to retrieve the note that she tossed.

Still hasted, she makes her way towards the room ahead, expecting Sky to follow her. She moves to barely in the hallway and looks around carefully (Perception 31, darkvision). If she can, she picks up the spike and note.

"If there's anyone in here," she calls out, "don't let pride get in the way. We just want to talk. And I think you know what we want to talk about."

Buffs

Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets (+3)
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
Protection from Evil for 8 mins, +1 (deflect) AC, second mental save, protect evil summons
Haste: +1 for AC, attack rolls (reverses loss from being medium) (7/8 rounds left)
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects for 8 mins

Kezzem (BrianW) - AC 22+2, HP 74/74, CMD 20+1; Spells: Bless,Haste, Protection from Evil 
Tuesday March 21st, 2017 8:01:15 PM

"Hey Press, you talking to the doggies? No sense attacking them if they aren't hostile. Fall back and I'll grease up the tunnel in case they change their mind."

OOC: Readied Grease

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday March 21st, 2017 8:57:55 PM

Shel whispers to the others. "The Haste spell doesn't have too much time left. We need to find Hairshirt ASAP.". She was buzzing around with almost kinetic energy, ready to finish off the giant and get out of there before the other Giants found them.

Invisible Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 66/66 CMD 23 
Wednesday March 22nd, 2017 2:58:18 AM


Time for a quick spy?
"Since no one has said, 'No,' I will take a quick visit to the next room," Murphy whispers via the message spell, for Bliss to relay on. "Once last chance to change my mind. Plan to up a ways, and inward, perhaps look down from ceiling area on the room beyond - then likely come back to you - or open the door from within, then duck down. General plan. Suggest alternatives if you'd like."

He goes to AJ18 - last time he'll be in earshot for a few moments. He plans to earthglide upwards above the ceiling at AI18, then off to one side, come in off to one side for a peek - but that move will await the next post or so. Right now, at AJ18.

=============
Perception: 51


Active effects on Murphy:
Longstrider (+10 move on foot) 474.4 minutes
Mage Armor via Bliss (+4 AC) 54.4 minutes
Message via Bliss 33.5 minutes
Invisibility via Shel 4.3 minutes
Owl's Wisdom 6.7 minutes
Call Lightning 6.8 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns
Bull's Strength (+4 Strength) via Alleah's wand 3.3 minutes
Haste via Shel .4 minutes.


On Pressi: Bear's Endurance 6.3 minutes

Dm Shawn - Hell or Hairshirt 
Wednesday March 22nd, 2017 12:25:41 PM

Bliss asks wether they should kill the wolves or not.

Murphy tells the air elementals to scan around looking for invisible creatures but none are found. Bliss also didnt see any. ( Holding to only the first post since some havent posted yet).

Pressi moves up and retrieves her note. She moves closer to the door and calls out.. an orkish voice calls back in Goblin .... " Who be there?"

Kezzem jokes about the wolves, and Shel tells everyone they need to move asap. The haste spell is about to wear off.

The wolves seeme to have been coralled in the little nook area.. they start barking and growling and even seem as if they are starting to tear into each other.



Bliss (AC26, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+18=25 ;
Wednesday March 22nd, 2017 1:57:11 PM


Bliss looks at the door. Is it locked?

He listens ... Perception 25

ADM Kim - clarification request 
Wednesday March 22nd, 2017 2:23:24 PM


Is there a door near Pressi? She's in the room the wolves ran into, I think. Confused as to where the orcish voice speaking goblin is coming from. The doors right near Murphy, at the bottom of the map (if so, Murphy may respond)? Some door or doors up in the room the ogre came out of that are not yet shown on the map?

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Wednesday March 22nd, 2017 3:28:57 PM

Sky and Meko follow Pressi, bow at the ready.

show yourself

Pressi (Melvin) - AC 21 (26+4), HP 58 (74), CMD 27  d20+6=24 ;
Wednesday March 22nd, 2017 4:22:12 PM

Pressi switches to orcish herself as she begins to step forward, using a total defense action.

"I... am one of the orcs that was at Dolp's cave, sort of. I have information about what happened to Dolp, and evidence. We will not harm you unless you intent to harm us, and may even be able to help you. But you need to identify yourself so we can talk." (Diplomacy 24).

Buffs

Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets (+3)
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
Protection from Evil for 8 mins, +1 (deflect) AC, second mental save, protect evil summons
Haste: +1 for AC, attack rolls (reverses loss from being medium) (7/8 rounds left)
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects for 8 mins
(Total Defense Action +4 AC)


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday March 22nd, 2017 9:26:46 PM

Shel moves to follow Sky and Meko toward Pressi. She wasn't sure what the voice was saying but she definitely heard some sort of strange tongue being spoken.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=4 ;
Wednesday March 22nd, 2017 9:56:09 PM

Alleah tries to cast a Speak with Animals spell to tell the wolves that the party mean them no harm. All that comes out is some weird growling noises though.

Alleah kicks a pebble in frustration.

-----------------------
Cast Speak with Animals. Ley line check: 4 = Fail!

ADM Kim 
Thursday March 23rd, 2017 7:08:02 AM


Here is the confused map for R5

Kezzem (BrianW) - AC 22+2, HP 74/74, CMD 20+1; Spells: Bless,Haste, Protection from Evil 
Thursday March 23rd, 2017 10:42:14 AM

Kezzem looks around confused. "So should I grease these wolves or what?"

OOC: You're not kidding about the confused map.

Dm Shawn - Hell or Hairshirt 
Thursday March 23rd, 2017 11:46:03 AM

Ooc: My apologies. Assumed pressi went for the door that was mentioned and not where the dogs were headed. Tbe dogs only ran back to their area and there is no door there. The only door is at the bottom. But also.. I didnt need you at randomize the map and make it more confusing in some passive aggresive knock. Remember a map isn't required. I prefer not to use one because then i get questions like: how high is the roof, what grade is the slope. I.e questions that aren't relevant to the issue at hand. Perhaps more confusing is when people are posting multiple rounds worth of actions instead of keeping it in the allotted ammount.

Bliss moves up to the door and sees it is in fact not locked. He hears a few orcish voices whispering inaudbly. He also hears chains clanking.

Sky and Meko move towards the door behind Pressi. "Show yourself" he yells.. " we cant" a brutish voice calls back in common.

Pressi then adds to it.. and the orcs call back. " We're chained up. "

Shel follows behind the duo.

Alleah casts speak with animals but it doesn't work. She takes out her frustration on a pebble.

Kezzem offers to grease the wolves.

If Murphy earthglides into the room he sees a group of orcs and goblins chained to walls. The room is 15 by 15 square( no map).



Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Thursday March 23rd, 2017 11:47:34 AM

Sky sets atop Meko, bow ready, not sure what to think at the moment

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Thursday March 23rd, 2017 11:49:26 AM

Chained up? They're eating orcs too? Hmmm

Could be a trap to guys.

Bliss (AC26, HP72) & DiminuMookie (AC30, HP28) (Cayzle) 
Thursday March 23rd, 2017 2:43:13 PM


Bliss reaches up to open the door. If he cannot reach the doorknob, he asks Murphy to open it.

Invisible Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 66/66 CMD 23  d20+31=34 ;
Thursday March 23rd, 2017 4:05:33 PM


Seeing the room is a prison, and those inside are chained, Murphy says in goblin, then in common, "I will open door. I know you cannot see me. Don't be afraid." He earthglides the rest of the way inside, stepping down and over a goblin, and opens the door. "It's me," his growly voice says in common.

"Why are you all chained?" asks the disembodied voice of those inside, as he walks to wall opposite the door to allow his friends also to enter.

How many orcs? How many goblins? He looks at the chains, considering their thickness, and whether he might be able to break them, or pull them from the wall.

He also looks next to the wall next to him, seeing if he can discern a secret door.

=============
[Sorry, Shawn - I could tell that the group really was not on the same page at all - and, with no clarification, I punted. I really thought there might be another door in the wolves room, just did not know where. Please, let's keep the map - and everyone can refer to it, DM and players alike. In tactical situations, it makes a huge difference, and, in theory, minimizes confusion and ambiguities. The height of the cave was requested for purposes of earthgliding.

I think our styles of communication may be frustrating to one another - but I don't think either of us intends the frustration. I paint details, you paint with broad strokes. My apologies to all for perhaps going overboard representing the clear confusion on the map positioning options.]


=============
Perception: 51

Active effects on Murphy:
Longstrider (+10 move on foot) 474.2 minutes
Mage Armor via Bliss (+4 AC) 54.2 minutes
Message via Bliss 33.3 minutes
Invisibility via Shel 4.1 minutes
Owl's Wisdom 6.5 minutes
Call Lightning 6.6 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns
Bull's Strength (+4 Strength) via Alleah's wand 3.1 minutes
Haste via Shel .2 minutes.


On Pressi: Bear's Endurance 6.3 minutes

Pressi (Melvin) - AC 21 (26+4), HP 58 (74), CMD 27  d20+12=30 ; d20+6=12 ; d20+12=26 ;
Thursday March 23rd, 2017 4:27:59 PM

"Ok, we get it," Pressi called back to Kezzem. "You cannot wait to just release that grease all over. I get that self control isn't your forte, but at least think of baseball for a while."

Pressi turned to Skye. "Our disguises and attempts to foment rebellion may have made things much worse for those already at the bottom rungs of society. If they really are chained up orcs, then I shoulder some of the blame.... I'm going in. Cover me."

Pressi made her way forward, checking carefully for traps and to make sure that the group is who they say they are. With the corner of her eye, she makes sure that the wolves stay off to the side. (Perception 30, 31 for traps, with darkvision). "Listen carefully," she starts saying in orcish. "I am going to free you but you need to decide where your loyalties lie. If you intend to help us or flee, or are willing to answer questions, we appreciate your support. If you are lying about who you are, or make any opposition to us, that's the kind of thing that can wait until later.

"Also, I will only free you if you can tell me where everyone else is. Why does it seem like only chained up orcs seem to be here? Where is Hairshirt?" (Diplomacy 12).

If she sees chained up orcs, she will try to free them (Disable 26). If not, she does the total defense action again.

Buffs

Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets (+3)
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
Protection from Evil for 8 mins, +1 (deflect) AC, second mental save, protect evil summons
Haste: +1 for AC, attack rolls (reverses loss from being medium) (7/8 rounds left)
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects for 8 mins
(Total Defense Action +4 AC)

Bliss (AC26, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+18=38 ;
Thursday March 23rd, 2017 7:50:41 PM


Bliss looks around with his See Invisibility and also looks around for clues. Is there a door in the jail going further in? Is there a secret door around here somewhere?
Perception 38.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday March 23rd, 2017 8:09:28 PM

Shel double moves again, staying close to the group. She waits for words from either Pressi or Murphy before deciding to close further. She grips her Staff of Fire, ready to unleash hell should the situation call for it!

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=8 ;
Friday March 24th, 2017 5:21:37 AM

Determined to let the wolves know she is a friend, Alleah tries once again to cast Speak with Animals. Wardd, however, is not in the mood.

Alleah mutters a number of words under her breath, any one of which would result in a scolding from her mother.

------------------------
Standard action: Cast Speak with Animals. Ley line check: 8 = Fail again! The die roller is not being very nice lately.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Friday March 24th, 2017 10:11:52 AM

Sky doesn't like the look of things, he relays his thoughts to Meko, who also growls in distrust at the "orcs". He pulls back on his knocked arrows, ready to unleash a volley at anyone making a threatening move.

even if they are real orcs, I'm not sure letting them loose right away is a good thing. Were still out numbered by giants and orcs for that matter. Let's thin the heard a bit first I say..

Kezzem (BrianW) - AC 22+2, HP 74/74, CMD 20+1; Spells: Bless,Haste, Protection from Evil 
Friday March 24th, 2017 1:14:53 PM

"Geez Louise, Press, your giving me a blue spell component pouch here!" says Kezzem.



Dm Shawn - Hell or Hairshirt 
Friday March 24th, 2017 6:01:03 PM

Sky is unsure, and Meko adds his growl to accentuate the point.

Bliss asks Murphy to open the door for him.

Murphy sees three of each. The chains are about 3 inches, more built for giants then orcs. While staring at the wall he sees an outline of a large door.

Pressi asks about Hairshirt and one of the orcs points to the hidden door murphy saw. As for the chains, they will need to be broken to get off.

Bliss sees no invisible creatures but he does notice a door across from Murphy.

Shel readies some firepower, literally.

Alleah is having a hard time with her spell. Maybe it is good the wolves cant understand her.

Kezzem cracks another joke.

" The stone giant last went in there" the orc says pointing at the wall. " We just want to leave."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday March 24th, 2017 11:44:46 PM

Assuming the others tell shel about the room the stone giant went into, she tells the others thest the group has to go get them. "They know we are here, but if we don't stop them now, we'll never have such a good chance again. We can do it!"

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=58 ;
Saturday March 25th, 2017 3:08:47 AM

While the others turn their attention to the next room, Alleah cracks her knuckles and tries one last spell: Detect Magic. Amazingly, her cantrip casts perfectly.

"Sure. NOW I can cast spells"

She looks about the fallen ogre and giant with the aim of looting their corpses and grabbing the large frying pan.

-----------------------
Cast Detect Magic cantrip. Leyline check: 58 = Pass. Looking for anything with a magical aura in the room

Kezzem (BrianW) - AC 22+2, HP 74/74, CMD 20+1; Spells: Bless,Haste, Protection from Evil  d20+16=33 ;
Saturday March 25th, 2017 12:18:35 PM

"Let me check the door first," says Kezzem.

OOC: Perception 33 (including +3 from Trapfinding).

OOC2: Has haste expired?

Invisible Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 66/66 CMD 23  d20+31=43 ; d20+23=43 ;
Saturday March 25th, 2017 8:46:48 PM

Murphy calls for the air elementals, and says, "Kun ovi avataan, hyökkäät suurin jättiläinen." [When the door is opened, attack the biggest giant.] (Note: I put the two air elementals at AK17, but they're up in the air, so someone can be under them in the same square.)

In halfling he says, "Get Alleah here. I am going to take a peek inside."

Not taking more time to talk nor to translate for Bliss, he jumps upward into the wall. He is hasted (earthglide 40', therefore), but moves with stealth of 43 (so, 20' max total move). He likely will not travel the whole 20' - his plan - get through the leftwards wall enough to poke his head through for a quick glance (perception: 43 - & he has dark vision 60') to get the lay of the room beyond. If he encounters an obstacle, he will try to navigate up and to the left in a room-centered arc - the plan being, when he does find open room, his eyes sweep right (the other side of the door) to left around the room, then he pulls back into the wall, to lower the chances that, IF someone spots him (unlikely with his invisibility and decent stealth roll), his face won't be sticking out if they decide to huck a boulder in his direction.

If enough movement remains for him to poke his head back into the prison room, he will do so. If not enough movement remains, he will be in the wall for the moment, and cast know direction to help preclude getting lost.

=============
Perception: 43
Stealth: 43


Active effects on Murphy:
Longstrider (+10 move on foot) 474.1 minutes
Mage Armor via Bliss (+4 AC) 54.1 minutes
Message via Bliss 33.2 minutes
Invisibility via Shel 4.0 minutes
Owl's Wisdom 6.4 minutes
Call Lightning 6.5 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns
Bull's Strength (+4 Strength) via Alleah's wand 3.0 minutes
Haste via Shel .1 minute (last round)


On Pressi: Bear's Endurance 6.2 minutes

Invisible Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 66/66 CMD 23 
Saturday March 25th, 2017 8:49:24 PM

OOC: btw, 'last round' does not mean the round before - it means this is the last round of the haste - for Kezzem's benefit (at least by my count). Shawn has final say.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Monday March 27th, 2017 1:09:30 AM

I'm following you Kezeem.

Sky and Meko move toward the door. Still ready for what he thinks is about to come.



Bliss (AC26, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+29=32 ; d20+18=29 ;
Monday March 27th, 2017 6:29:38 AM


Bliss sneaks up closer to the big door, hiding in plain sight and hoping someone in the group will be big enough to open it.

He tries to peek under it, and he listens.

Stealth: 32
Perception 29

=====

Spell Status:

Bliss: Mage Armor, See Invis, Cat's Grace
Mookie: Mage Armor, Reduce Person
Others with Mage Armor: Pressi, Shel, Murphy, Silvie the Silver Raven, and Sky's Tiger
Sky has Bliss's Hat of Disguise

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Monday March 27th, 2017 6:56:38 AM

Alleah grabs everything she can - stuffing it into her handy haversack - and then follows the group

Pressi (Melvin) - AC 21 (26+4), HP 58 (74), CMD 27  d20+12=27 ;
Monday March 27th, 2017 10:23:13 AM

Pressi looks embarrassed, wondering if she even has the strength to free the orcs. "I'm sorry. I just, I have to...."

Sheepishly, Pressi maneuvered her way back towards the door, listening to make sure that Murphy is still all right. (Perception 27). Much as she and Alleah felt about this kind of scouting, Murphy remained an adult.

Dm Shawn - Hell or Hairshirt 
Monday March 27th, 2017 12:36:23 PM

Shel gives a voice of confidence and tries to rally the troops vs the giants.

Alleah is annoyed that now her spells work. Well atleast she thinks they did as nothing magical is detected.

Kezzem checks for traps, but nothing is sticking out. Atleast to the best of his knowledge.

Murphy again decides to scout ahead and earth glide through the walls. He gets about five feet into the wall is stopped. The next room has metal lining the walls. (Ooc: Not that it matters now, but how is Murphy moving any more then 5' with earthglide. Unless I am reading it wrong on the spell and earth elemental pages)

Sky and Meko follow behind Kezzem. Ready at a moments notice.

Bliss tries to peak under the door, but the floor and door are so close. Almost as if sculpted out of the wall itself. He does hear moving around but very feignt.

Pressi realizes she cant break the chains.. the orc shrugs his shoulders and looks down. She sees a tear fall.

The door is still shut and Murphy isn't able.to push through.



Bliss (AC26, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+18=34 ;
Monday March 27th, 2017 5:34:06 PM

Bliss says to the orcs, "No funny business you guys, and we won't kill you!"

He looks for secret doors here in the jail room.

Perception 34.

He is thinking that his Cat's Grace spell is expired, so he reads another one when he has a chance. (Are we in combat rounds?)

Invisible Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 66/66 CMD 23  d20+31=40 ;
Monday March 27th, 2017 6:15:31 PM

Answering your question, Shawn: The earth glide spell does allow for 5' movement. The earth elemental uses earth glide for its burrowing, which is at a speed of 20'. Haste would allow for double that speed. This from the earth elemental description: "Earth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence." So - its burrowing is using earth glide, typically moving along at 20'.
Murphy, last round, hit the metal (which may have produced a 'thump'), went up higher, to see if the shielding also covered the ceiling, or just the walls. If just the walls, and not the ceiling, he should have gotten a decent look. If the ceiling also is shielded, then this round he pokes his head out back into the room with prisoners, and carefully steps back into the room. He does not want to squish anyone.

"Metal clad room inside," he says quietly in common. He goes to the door - stone surface, right? He moves his rocky hand as far as it will penetrate to whatever metal is underneath, and feesl about, until he understands through touch what that might reveal about the mechanism [Perception check 40]. If it's easy to open that way, he announces to the group to ready themselves, and opens it, then steps in and quickly to the left or right (whichever side is most easily available). If not easy to open, Murphy communicates that to Kezzem, who likely has the best chance of overcoming any lock (aid another +2).

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday March 27th, 2017 7:50:48 PM

"Well, we've been defeated by a wall and a door. We could always go back outside and look for a different way in...maybe a back door? They've got us stumped here, I'm afraid."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Monday March 27th, 2017 9:40:47 PM

"If someone was to make me invisible I could use a Blink spell to get past the door and hopefully open it from the other side"

In the mean time, Alleah starts casting Reduce Person on the orcs, making them small enough to slip free from their bonds.

"There are wolves in the next room" she warns them in case they didn't know "Once you are back to your normal size, casually walk out the entrance. Gather what you need and then quickly leave this camp. The giants here are not your allies"

She turns to look at the door, and then back to the orcs "You didn't happen to see some sort of switch or lever or something in here that would open that door, did you?"

Invisible Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 66/66 CMD 23  d20+25=32 ;
Tuesday March 28th, 2017 3:07:05 AM


Forgot to mention - if he succeeds in opening the door, when Murphy moves into the room he does so with stealth (32), and goes far enough in to make it easy for others to access (again, off to one side or another) - no need to have a massive earth elemental blocking a bunch of halflings, bumping in to him since he's invisible. His movement is 30 due to longstrider, so he will move up to 15' (1/2 speed for stealth).

Pressi (Melvin) - AC 21 (26+4), HP 58 (74), CMD 27 
Tuesday March 28th, 2017 10:45:13 AM

Pressi shakes her head, hoping to get a better idea of how to open the door. She stands at the ready as Alleah and Murphy work at the door.

Kezzem (BrianW) - AC 22+2, HP 74/74, CMD 20+1; Spells: Bless, Protection from Evil  d20+17=26 ;
Tuesday March 28th, 2017 11:38:57 AM

"At least it's not a lava door," says Kezzem. He will attempt to find a lock to the door and disable it.

Disable Device: 26

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday March 28th, 2017 12:08:42 PM

A rock and metal door. Sky awaits the strange door to open. Keeping g an eye on the soon released orcs as well.

Dm Shawn - Hell or Hairshirt 
Tuesday March 28th, 2017 12:23:28 PM

Bliss comments to the orks, no funny business. He looks for another door, but none are revealed. He adds another cat's grace.

Murphy feels around, and even tries scaling the roof but the room is encased by the metal.

Shel offers the back door plan again. If a door and a wall stumped them, perhaps a back door.

Alleah shrinks the orcs and goblins down enough for them to get out of the chains. "thank you" the crying ork says, as a tear continues to stream down his face. The orks heads the advice and head out, making sure not to capture the attention of the wolves.

Pressi waits for Aleah and Murphy to figure something out.

Sky watches as the others work, and also keeps an eye on the orcs. They pose no problem though.
Kezzem searches alongside the door, and finally he sees a little gap. With the right amount of pressure from one of his picks, he hears a sudden suction of air. The doors slides back an inch, before fully releasing and sliding back the full distance. Once back enough the entire door slides to the left inside the room.

Across from the door about twenty feet is another wall... it appears the door opened in the middle of a hallway but the group can't tell until they enter.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday March 28th, 2017 7:28:28 PM

"Good job, Kezzem! I had given up on us ever getting in! To the rest of you, are we ready? I can cast Haste again, when the group is ready to move on..."

Bliss (AC26, HP72) & DiminuMookie (AC30, HP28) (Cayzle) 
Tuesday March 28th, 2017 9:33:23 PM

Bliss waits for the haste, and then moves through the door and looks right and left. He reports back as to what he sees.

Mookie and Silvie remain at the entrance, hiding on guard.

Spell Status:

Bliss: Mage Armor, See Invis, Cat's Grace
Mookie: Mage Armor, Reduce Person
Others with Mage Armor: Pressi, Shel, Murphy, Silvie the Silver Raven, and Sky's Tiger
Sky has Bliss's Hat of Disguise

Invisible Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 66/66 CMD 23  d20+31=42 ;
Tuesday March 28th, 2017 9:51:12 PM


As Kezzem finessed the door open, Murphy watched carefully how it moved, and how the tools were used. In a gravelly whisper in halfling, he thanks the rogue, answers Shel, "maybe hold on the haste, sister," and says to Kezzem, "Comin' through, movin' to the right." He steps in with stealth (using 32 rolled above during movement), looking left to right, up and down, then moves to the right. "Ilma elementaalit, tule tänne. Yksi lentää vasemmalle, yksi lentää oikealle, ja kerro mitä näet käytävää pitkin." [Air elementals, come here. One fly to the left, one fly to the right, and tell me what you see down the hallway.] He looks to see if metal is visible along walls, floor, and ceiling, and, if so, whether there may be gaps. He also tries to sense if there is any breeze, or any particular smell - or sound. If a large missile appears to be coming their direction, he calls 'Beware!' and tries to avoid.

=============
Perception: 42
Stealth: 32 while moving, 52 once stopped.[i]

[p]Active effects on Murphy:[/p]
Longstrider (+10 move on foot) 473.9 minutes
Mage Armor via Bliss (+4 AC) 53.9 minutes
Message via Bliss 33.0 minutes
Invisibility via Shel 3.8 minutes
Owl's Wisdom 6.2 minutes
Call Lightning 6.3 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns
Bull's Strength (+4 Strength) via Alleah's wand 2.8 minutes
Haste via Shel - expired


On Pressi: Bear's Endurance 6.2 minutes

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday March 28th, 2017 11:08:00 PM

Sky waits for Murphey to report back on what his elementals tell him. No sense I. More than o e person stepping into a trap if it can be avoided.

what have you learned Murphy?

Kezzem (BrianW) - AC 22+2, HP 74/74, CMD 20+1; Spells: Bless, Protection from Evil 
Wednesday March 29th, 2017 10:24:23 AM

"Thanks, Shel," says Kezzem. "They are surprisingly tricksy for giantses."

Pressi (Melvin) - AC 21 (26+4), HP 58 (74), CMD 27  d20+4=7 ;
Wednesday March 29th, 2017 10:50:11 AM

"A little too tricksy," Pressi agreed. One can see the flash of paranoia in her eyes.

"... On the off chance that this door is primed to slam shut and lock behind us...."

Pressi attempts to use her Hammer of Force to hammer a climbing spike in the door frame so that the door can never close again. (Can hammer a spike in any hard surface with a DC 15 strength check. Strength check roll is 7). Cursing, she leaves the spike in the path, hoping it will at least act as a doorstop.

Unless someone else wants to try it?

(I really need to get some abilities that have a better than a coin flip's chance of succeeding.)

Bliss (AC26, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d100=46 ; d20=15 ;
Wednesday March 29th, 2017 12:48:18 PM


"Oh! Me! Me!" says the diminutive Bliss, still waiting for the Haste. He casts a Guidance (Ley check 46 = A-OK) and swings Pressi's hammer at the spike.

Str check: 15! Exactly what he needs!

"Easy peasy!" says Bliss, grinning. "There you go!" He hands the hammer back up to Pressi.

Dm Shawn - Hell or Hairshirt  d3=2 ; d20=7 ; d20+6=12 ;
Wednesday March 29th, 2017 1:24:56 PM

Shel congratulates Kezzem and offers to haste the group which Murphy tells her to hold off on.

Pressi tries to spike the wall to prevent the door from slamming shut. She isn't up to the task but Bliss helps her out.

Murphy steps in and sends his air elementals off in opposite directions. the hallway ends towards the left only a short distance to the left of the group.. to the right the hallway continues, but no one cans see past a very dark area. The ceiling is 20' up, and the walls and roof are covered in the plates but not the floor.

sky and Meko hang back to wait for a report.

Kezzem takes the thanks accordingly.

The air elemental that went the other way comes back quick at Murphy.... and attacks. Luckily the small elemental doesn't connect.

Map Rd 1OOC: I will be adding to the map, only place yourselves as far as you can see.


Dm Shawn - Hell or Hairshirt 
Wednesday March 29th, 2017 2:38:40 PM

Ooc: sorry at m5 is air elemental 2. The one attacking Murphy

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday March 29th, 2017 7:17:52 PM

OOC: I think the map is view only for me. Someone please place me at O 8, if you don't mind.

Shel delays to hear what the front liners report back. Once they give a report, she will move forward and attempt to catch the entire group in her Haste effect.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday March 29th, 2017 7:28:14 PM

With all the prisoners - orcs and goblins - released from their chains, Alleah can now turn her attention to this mysterious room the others have found.

She stays at the rear of the group waiting for the all-clear to proceed

-----------------------------
Alleah will be at P1

Invisible Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 66/66 CMD 23  d20+31=50 ;
Thursday March 30th, 2017 4:34:48 AM

[Note: I squished the size of the columns, as they represent 5' squares, to be closer to visually square. Hope that is okay, Shawn. Oh, also changed sheet name we are in this round to R1, and added sheet R2 for your next round updates.]

As Murphy had explicitly earlier moved 10' to the right (from his perspective) coming out of the door, he likely should be at L5, but let's compromise at M5 (he had moved to get out of others' way to come out the door themselves). If that's okay, then air elemental 2 (ae2) could be at L5 (where I nudged him), or right above Earthy-Murphy sharing M5.

Assuming the black on the map is magical darkness... Murphy has darkvision to 60'. So he can see (in black & white) all the way to A5 (if the open space goes that far). A few points of the arc of his vision extend to A6, A7, B10, C14, and as far as H17 (and to J18 after his 5' step before he casts a spell) (I put a temporary 'x' at each point on his visual arc so you can see his visual range - feel free to delete the x's on the R2 map), if obstacles do not block his view.

He says, in halfling, "Spellcaster ahead. Shel, haste! Alleah, light!" He will add in halfling a superfast description of what and whom he sees ahead (sorry, Bliss, he does not have time to translate for you).

He steps forward to L6 (so long as that spot is not occupied by someone or something else), so should still be in range of Shel's haste spell, and within 30' of everyone except for Alleah (who looks to be outside Shel's haste area of effect). Disloyal small air elemental may get an attack of opportunity vs Murphy, and then, both air elementals blink back to their elemental plane (end of summoning duration at close of this round).

If someone is invisible ahead, even hiding in shadows or hiding in plain sight - he may still be able to spot them (Perception 50). If an invisible one looks either large as a giant, or small as a goblin named Caster (the fellow in Dolp's cave), he casts faerie fire on that person.

If he discerns none who are invisible, (especially if there are multiple targets, and one or more giants) he will instead cast ice storm (however, I need a description / map update before I can specify where it is centered, to keep up with what he actually sees - and will roll damage at that time).

=============
Perception: 50
Stealth: 32 while moving, 52 once stopped.


Active effects on Murphy:
Longstrider (+10 move on foot) 473.8 minutes
Mage Armor via Bliss (+4 AC) 53.8 minutes
Message via Bliss 32.9 minutes
Invisibility via Shel 3.7 minutes
Owl's Wisdom 6.1 minutes
Call Lightning 6.2 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns
Bull's Strength (+4 Strength) via Alleah's wand 2.7 minutes
Haste via Shel .8 minutes


On Pressi: Bear's Endurance 6.1 minutes

Kezzem (BrianW) - AC 22+2, HP 74/74, CMD 20+1; Spells: Bless, Haste, Protection from Evil  d20+16=27 ; d3+2=4 ;
Thursday March 30th, 2017 11:00:35 AM

Kezzem moves into the room, using his extra hasted movement to run in a circle. If he can see it, he attacks the air elemental.

Attack (includes Bless, Haste, Point-Blank Shot, Precise Shot): 27.
Damage: 4.



Pressi (Melvin) - AC 21 (26+4), HP 58 (74), CMD 27  d20+12=13 ;
Thursday March 30th, 2017 11:18:11 AM

Pressi shrugs at Murphy's command to caste haste. "I'm not sure. Even if we are in combat now, it doesn't feel like such combat will be quick. We may need to keep some stuff for later."

Pressi moves forward, trying to peer in the darkness. (Perception Nat 1). Even with her darkvision, she doesn't really have much chance in stopping whatever comes. She considers going after the air elemental but Murphy gets in the way.

(OOC: I moved Kezzem in for you)

Bliss (AC26, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+16=33 ; d20+16=35 ; d20+16=18 ; d6+6=9 ; d6+6=10 ; d6+6=8 ;
Thursday March 30th, 2017 12:57:19 PM


Bliss takes a five ft step back to 5N. He shoots twice at the air elemental.

He hits AC33 and AC35. The hit in AC35 is a nat 19, a crit threat, and Bliss follows up to confirm vs AC18.

He inflicts 9+10 = 19 hp damage, plus 8 more if it is AC18 or less.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday March 30th, 2017 7:20:02 PM

Without knowing exactly what was ahead, except for a spellcaster, Shel fells like she has no choice but to cast her magics now. She goes ahead with the Haste spell, moving to get all of them in range, if possible.

Bliss (AC26, HP72) & DiminuMookie (AC30, HP28) (Cayzle) 
Thursday March 30th, 2017 7:32:12 PM

But wait! Shel, you cast your Haste spell yesterday!

Dm Shawn - Hell or Hairshirt  d20+48=50 ;
Friday March 31st, 2017 12:42:29 AM

Shel awaits for a heads up so she can cast her haste spell.

Alleah also waits for the all clear sign.

Murphy moves up and looks into the room. He sees a huge stone giant standing at the end of the table. He has a wicked smile on his face.. " Welcome halflings. Come.. come... We were expecting you." Murphy casts ice storm.

Kezzem comes into the room and looks for the air elemental, but Murphy already dismissed it.

Pressi thinks about attacking the elemental, but Murphy has already dismissed it.

Bliss saves the shots as the air elementals are displaced.

Shel does decided to cast her haste spell.

"Come to me halflings. There are enough places to sit at my table... and a few on top..." the giant says with a laugh.

Map

Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 66/66 CMD 23  d6=6 ; d6=5 ; d6=1 ; d6=5 ; d6=4 ; d20+31=45 ;
Friday March 31st, 2017 2:57:39 AM


"There is snow and ice a ways beyond the darkness," Murphy tells his companions in halfling. "Follow my voice if you cannot see. 'Leah, some light, if you can, would be welcome, to dispel the darkness. Mister Hairshirt is to our east about 50 feet at the far end of his table. The darkness is about 15 to 25 feet, and once past it, you should be able to see fine."

The ice storm Murphy cast toward the end of the last round did 12 hp bludgeoning damage and 9 hp cold damage in the area of effect, no save unless spell resistance vs DC20, so 21 hp total.

He walks towards the stone giant (giving Pressi a light pat on the bottom in passing), as far as rounding the corner, and glancing at the rest of the room to see who else may be present. As he walks, speaking now in the common tongue (assuming that is the language the giant spoke), earthy-Murphy responds to the invitation, "Hello, eater of halflings. We have a letter for you. We've not come to sit, nor to allow you to dine further. However, we thought, along with a cold shoulder, we might offer you a colorful outline." He casts faerie fire on the stone giant, likely not ingratiating himself further with their 'host.' [No save, SR vs DC 17.] The stone giant is now limned in a turquoise glow [if you'll allow the druid the privilege of blending the blue and green coloring options, elsewise - a green glow].

Murphy's negotiating style may not seem overly gracious.

=============
Perception: 45 (41 to perceive things inside the ice storm area, except for the stone giant, for whom his perception is now 61)


Active effects on Murphy:
Longstrider (+10 move on foot) 473.7 minutes
Mage Armor via Bliss (+4 AC) 53.7 minutes
Message via Bliss 32.8 minutes
Invisibility via Shel canceled due to casting of offensive spell (ice storm)
Owl's Wisdom 6.0 minutes
Call Lightning 6.1 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns
Bull's Strength (+4 Strength) via Alleah's wand 2.6 minutes
Haste via Shel .7 minutes


On Pressi: Bear's Endurance 6.0 minutes

Ice storm: .7 minutes
Faerie fire on stone giant: 8 minutes


Bliss (AC26, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+16=25 ; d6+6=12 ; d20+29=48 ;
Friday March 31st, 2017 12:41:00 PM


Bliss peeks in to see if his darkvision can pierce the darkness. If so, he moves with stealth into the area and shoots the giant, sniping to stay hidden.

Attack at +2 with Cat's Grace, +1 Haste, and +1 PBS = hits AC25 for 12 damage.

Stealth 48.

Kezzem (BrianW) - AC 22+2, HP 74/74, CMD 20+1; Spells: Bless, Haste, Protection from Evil  d20+12=29 ; d3+2=5 ; 4d6=16 ;
Friday March 31st, 2017 4:01:25 PM

OOC: Well since Bliss is attacking....

Kezzem moves into the room (counting each darkness space as two).

Well, points for offering to feed us," says Kezzem. "At least until you suggested that we eat our friends. May I counter with a suggestion of eating...A SNEAK ATTACK DAGGER TO THE FACE!"

Attack (includes +1 Bless, -3 Far Shot, +1 Haste, Precise Shot): 29.
Damage: 5.
Sneak Attack: 16.

Bardic Music: 0/5 rounds used
Level 1 Spells: 0/2 used

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+16=22 ;
Friday March 31st, 2017 7:29:03 PM

With the sound of combat in the air, Alleah advances up to the next wall.

She still has her faerie fire wand in hand. "Maybe when I'm a bit stronger I can cast a Light spell that will counter Darkness?" she absentmindedly wonders.

---------------------
Move action: Move to U8
Ready action: Cast Faerie Fire on any enemy that she can see. UMD check: 22 = Ok


Pressi (Melvin) - AC 21 (26+4), HP 58 (74), CMD 27  d20+12=14 ;
Friday March 31st, 2017 8:05:55 PM

Pressi made her way around the corner, eventually finding herself face to face with the stone giant. She does not attempt an attack like the others, suspecting that he would not just stand there for an attack.

"So, what's your story?" she finally asked the giant. "Do you thank us for doing your bidding? Offer us a deal? Make a nice long speech about what halflings did to your grandparents? If you've set us a table, then you know why we're here. And you know we won't let ourselves get eaten without making sure you're the main course."

She keeps an eye out for traps and any sign of trouble (Perception 14, darkvision).

----------

Buffs

Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets (+3)
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
Protection from Evil for 8 mins, +1 (deflect) AC, second mental save, protect evil summons
Haste: +1 for AC, attack rolls (reverses loss from being medium)
Total Defense Action +4 this round

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday March 31st, 2017 8:16:31 PM

Shel wasn't sure if the giant was merely setting a trap, but she risked moving forward and casting a spell. She moves to W7 and covers the stone giant in a Glitterdust spell.

OOC: Will DC 18 to resist.

Dm Shawn - Hell or Hairshirt  d20+14=25 ; d20+7=22 ; d20+23=34 ; d20+18=29 ; d20+13=20 ; 3d6+16=21 ; 3d6+16=25 ; d20+9=20 ; 8d10=40 ;
Saturday April 1st, 2017 12:14:55 PM

Murphy walks around the corner and the scene becomes more obvious. Three ogres are off to the side. He also notices a halfling rounding the corner. The halfling has an apron on, covered in blood and he has a tray with food on it. His faerie fire lines the giant in a bluish green flame. Unfortunatly for him the giant and one of the ogres charge at him lashing out.

Bliss's shot goes wide and misses the giant. as does Kezzem. Bliss's keen eye also notices an ogre mage standing off to the side of the table.

Alleah casts her own faerie fire on one of the ogres. (og 3)

Pressi tries to reason to the giants, but any chance is out the window when he was pelted with a snowstorm.

Shel casts glitterdust on the giant, and catches an ogre. For some reason it sticks on neither one.

The giant smashes his giant sword into murphy twice. The third shot just misses. ( 21 dmg, 25 dmg... 46 dmg total). "Stupid halflings... bring stupid rock to fight hairshirt. Rock dies... halflings die... then I eat them all. The ogre misses murphy. The other two ogres run towards the table to go after Pressi.

An ogre mage appears as his offensive spell goes off.. cone of cold covers Pressi, Bliss, Kezzem, Shel, and Alleah. ( 40 dmg, ref sv DC 18 for half).

Map



Kezzem (BrianW) - AC 22+2, HP 74/74, CMD 20+1; Spells: Bless, Haste, Inspire Courage, Protection from Evil  d20+17=32 ;
Saturday April 1st, 2017 12:51:35 PM

"There once was a giant Hairshirt?
He wanted halflings for dessert,
He wanted to eat,
Their big smelly feet,
That's something we hope to avert."

Kezzem actives Inspire Courage +1 (+1 competence to attacks and damage; the rest won't stack with bless). He then moves behind the ogre mage, tumbling to avoid AoOs.

Acrobatics: 32.

----

Bardic Music: 1/5 rounds used
Level 1 Spells: 0/2 used

Bliss (AC26/34, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+13=29 ; d20+18=26 ; d20+16=25 ; d6+7=11 ; d20+29=34 ;
Sunday April 2nd, 2017 10:54:42 AM


[OOC: Sorry, Bliss's stealth for last round should have been a 43, not a 48, because he did not drop prone to snipe.]

With Haste and Cat's Grace, Bliss has a +13 on reflex saves ... he rolls a 29, and with evasion, that's no damage from the blast of cold.

[OOC: I'm sorry, I'm confused by the map. What's that black splotch? Is that brown rectangle the table? Is that a wall from T9 to Z9? What's that from A14-K14?]

Bliss giggles when he hears Kezzem's poem, and it lifts his spirits after that cold flashed past. He looks into the chaos of melee and decides he needs to get closer. He moves with haste-enhanced speed to Q10. He takes cover under the table. As he looks around, he looks for invisible things, chairs, or other objects that could provide a tiny fellow like him with cover.

Perception 26

Bliss usually cannot attack and move and snipe in the same round. But he makes a heroic effort and drops prone as he fires his bah at the ogre mage and rolls to stay hid. [used a hero point for an extra action.]

His shot at the mage: hits AC25 -- no wait! that's AC26 with inspire courage! -- for 11 damage.

His roll to stay hid, using BOTH cover and Hide in Plain Sight as double redundancy ... 34 Stealth.

NOTE that Bliss's AC base 20 +4 mage armor +2 cat's grace +1 haste +4 cover +/-4 prone gives him AC26 vs melee attacks and 34 vs ranged attacks. That's if an enemy beats his stealth check first.

=====
Bolts in current clip at end of this round: 3
Hero points used: 1 of 4

Spell Status:

Bliss: Mage Armor, See Invis, Haste, Bear's Endurance [cast a while back, forgot to add to this list], Cat's Grace (6 rounds left)
Mookie: Mage Armor, Reduce Person
Others with Mage Armor: Pressi, Shel, Murphy, Silvie the Silver Raven, and Sky's Tiger
Sky has Bliss's Hat of Disguise

Pressi (Melvin) - AC 21 (26+4), HP 58 (74), CMD 27  d20+14=16 ; d20+14=28 ; d20+14=33 ; d20+14=16 ; d20+9=22 ; d8+5=7 ; d8+5=9 ; d8+5=10 ; d8+5=9 ; 2d6=6 ; 2d6=9 ; 2d6=9 ; 2d6=11 ;
Sunday April 2nd, 2017 9:46:21 PM

Pressi turned towards Murphy just as the cone went off, and barely evaded the full blast damge. (Thought I rolled a 16, but forgot Haste and Bless adds 2).

Her head reeling, she understood that she had to find some way to get the momentum back.

Taking a five foot step, she moved forward towards the orc mage (and away from the advancing foes). She considered grappling the mage, shutting down the magic altogether, but chose instead to attempt stunning him.

"We know everything," Pressi called out. "We know about the necromancer! Gargul knows what you've actually been doing."

----------------

Attack Rolls: 28, 33, 16, 22
Damage Rolls: 7, 9, 10, 9
Sneak Rolls: 6, 9, 9, 11
Stunning Fist: DC 16 to avoid stun for one round

Buffs

Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets (+3)
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
Protection from Evil for 8 mins, +1 (deflect) AC, second mental save, protect evil summons
Haste: +1 for AC, attack rolls (reverses loss from being medium) (7/8 rounds left)
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects for 8 mins
Haste
Inspire Courage

Used 1/5 stunning fist

Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 29/66 CMD 23  d8+5=9 ; d20+31=39 ;
Sunday April 2nd, 2017 10:15:45 PM


He liked Kezzem's poem, but has no time to comment. Murphy shouts in halfling, "Fireball, SHEL, centered on ogre by table behind giant!" then immediately drops into the floor, compacting his form to fit entirely beneath the surface of the floor at T10, as a 5' move - about a foot or so of stone above him. He figures if he were to remain above ground now, that the stone giant and adjacent ogre would kill him. Is this really Hairshirt, or just a stone giant who wants us to think he is Hairshirt? Ah, forget it, that's gotta be the chief.

He casts cure light wounds on himself (healing 9 hp), feeling the pain of the slices from Hairshirt's large sword. He hopes Shel can launch the burst of fire.

=============
Perception: 39


Active effects on Murphy:
Longstrider (+10 move on foot) 473.6 minutes
Mage Armor via Bliss (+4 AC) 53.6 minutes
Message via Bliss 32.7 minutes
Invisibility via Shel canceled due to casting of offensive spell (ice storm)
Owl's Wisdom 5.9 minutes
Call Lightning 6.0 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns
Bull's Strength (+4 Strength) via Alleah's wand 2.5 minutes
Haste via Shel .6 minutes


On Pressi: Bear's Endurance 5.9 minutes

Ice storm: .6 minutes
Faerie fire on stone giant: 7.9 minutes


[PS: Can you explain why Murphy with a perception of 50 could not discern the invisible ogre mage?]

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d20+10=12 ; 8d6=32 ;
Sunday April 2nd, 2017 10:32:13 PM

Shel feels a cold take over her like nothing she's ever felt and the spell sapped her of almost all vitality.

OOC: 12 fails the reflex save and takes 40 points of damage, leaving her with 11 current hit points.

With her strength fading, she moves to P8 and uses a Fireball from her staff, directing it to strike at the corner where S, T, 13, and 14 join together.

OOC: math isnt my strong suit, but I think I might be able to get all the nearby baddies in the fireball. 32 points of fire damage. DC 19 Reflex for half.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=56 ;
Monday April 3rd, 2017 2:03:26 AM

Highlight to display spoiler: {At U9 Alleah has total cover from the Ogre Mage so I'm going to assume not affected by the Cone of Cold}

Alleah can now REALLY hear the sound of combat. She moves carefully through the darkness and appears on the other side.

Things are certainly more interesting on this side!

She quickly targets the nearest ogre with a hold spell.

-------------------
Move action: Move to P7
Standard action: Cast Hold Person on the Ogre Mage. Leyline check: 56 = Pass. Ogre Mage to make a Will Save vs DC21 or be paralysed


Dm Shawn - Hell or Hairshirt  d20+14=20 ; d20+14=32 ; d20+14=19 ; d20+5=24 ; d20+2=11 ; d20+2=13 ; d20+2=5 ; d20+12=26 ; d20+12=17 ; d20+23=31 ; d20+18=38 ; d20+18=33 ; d20+13=22 ; 3d6+16=28 ; 6d6+32=50 ; d20+7=9 ; d20+7=20 ; d20+7=24 ; 2d8+7=14 ; 8d6=24 ;
Monday April 3rd, 2017 11:30:02 AM

Kezzem deftly avoids the cone of cold while moving behind the ogre mage. He inspires his friends with his song.

Bliss moves under the table and fires at the ogre mage. His shot connects. Under the table he sees the odd assortment of the chairs. Nothing invisible is hidden. (OOC: all the gray is walls, the black was the darkness spell. The brown is the table,)

Pressi moves up to flank with Kezzem and rains down three shots. The ogre doesn't drop though. Doesn't seemed stunned either.

Murphy calls out a plan for Shel to drop the spell while also dropping into the floor to heal. (OOC: Because he beat your perception check. In the first round I believe, you can see I rolled a 50 which was actually two points higher for 52.)

Shel heeds Murphy's words and drops the fireball on the entire room.

Alleah drops her spell on the ogre mage but it doesn't seem to work on him.

The ogre mage looks beat up, sneers at the stone giant. " he won't like this. Failure is not an option." and with that he turns into a gas and dissipates away finding a crack in the ground.

Hairshirt isn't shaken his ally is gone. He is annoyed at the fact his target is gone. "Coward pet leaves... the girl will die...."So he bounds over the table and rips into Pressi. If not the boyfriend, the girlfriend will die... but he doesn't know that. The first shot slashes into Pressie easily (28 dmg), the second shot is much worse... much much worse as it nearly cleaves her in half. (50 dmg) The blood from pressi that covers the giant is smeared in . " The VALLEY WILL BE MINE....."

Two ogres go after Kezzem but both miss. Shel isn't as lucky as on of ogres smashes into her( 14 dmg).

The halfling with the bloody aron drops his dish and heads back from the way he came.

OOC: The cone of cold dmg was wrong last round. Had the wrong dice selected. So it was 24 if failed, or 12 for half.

OM: 84
01: 32
02: 32
03: 32
sg: 37

Map



Bliss (AC26/34, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+18=36 ; d6+7=11 ; d20+29=31 ;
Monday April 3rd, 2017 6:36:37 PM


Bliss was pondering whether to fire twice a round or once a round. If he shoots twice a round, he can use that haste spell to its full effect, but he can't snipe. If he fires once a round, he can snipe.

Then he sees Pressi get cleaved clean in half.

Bliss snipes.

Still prone under the table, Bliss shoots again, at the guy who killed Pressi. Bliss is adjacent to both the giant and ogre 1, so he would provoke AoOs, but he has cover, and he is hiding, so I think he is safe from that danger. His sniping shot against the stone giant (with the bless bonus I forgot last round) hits AC 36 (that's a nat 18, but Bliss needs a nat 19 for a crit threat). Bliss hits the giant for 11 damage.

Stealth for this round as Bliss stays hid under the table: 31

=====
AC26 vs melee, AC34 vs ranged
Bolts in current clip at end of this round: 2
Hero points used: 1 of 4

Spell Status:

Bliss: Mage Armor, See Invis, Haste, Bless, Insp Courage, Bear's Endurance, Cat's Grace (5 rounds left)
Others with Mage Armor: Shel, Murphy, and Sky's Tiger
Sky has Bliss's Hat of Disguise

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday April 3rd, 2017 7:13:32 PM

Shel takes a 5' step back and casts Invisibility on herself, knowing she couldn't withstand another attack.

OOc: current HP 13/51.

Pressi (Melvin) - AC 21 (26), HP 58 (-4), CMD 27 
Monday April 3rd, 2017 9:09:45 PM

Pressi collapsed upon the ground.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Monday April 3rd, 2017 9:49:33 PM

Hey sorry guys, going to need a sub until the 17th. Going out of town.

Kezzem (BrianW) - AC 22+2, HP 74/74, CMD 20+1; Spells: Bless, Haste, Inspire Courage, Protection from Evil  d20+15=31 ; d3=3 ; d20+15=35 ; d20+15=33 ; d3+3=4 ; d3+3=5 ; d3+3=5 ; 4d6=17 ; 4d6=17 ; 4d6=19 ;
Monday April 3rd, 2017 11:47:28 PM

"Have you heard of the ogre mage?
For he seems to have left the stage,
A coward at his heart,
He turned into a fart,
A stink that is stronger than sage."

Kezzem unloads on Ogre 2 with his daggers.

OOC: All attacks include bonuses from Flanking (with Pressi), Bless, Haste, Two-Weapon Fighting

Attack #1: 31.
Damage: 4 + 17 (Sneak Attack) = 21.

Attack #2: 35.
Damage: 5 + 17 (Sneak Attack) = 22.

Attack #3: 33.
Damage: 5 + 19 (Sneak Attack) = 24.

----

Bardic Music: 2/5 rounds used
Level 1 Spells: 0/2 used



Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 29/66 CMD 23  d6=6 ; d6=2 ; d6=2 ; d6=4 ; d6=4 ; d6=2 ; d6=4 ; d6=5 ;
Tuesday April 4th, 2017 1:45:46 AM

Murphy travels sótto tèrra, coming up fully by the time he reaches Z14. Spilt food lies on the ground next to him, and the blood-stained halfling waiter is not where he was a moment ago. He takes a quick look to see what has changed since he submerged.

An ogre attacks someone - Alleah? He barely sees Shel disappear. Two ogres face Kezzem, who needs help.

With reddened sword and blood-spattered torso Hairshirt roars, "... LEY WILL BE MINE..." as Pressi crumbles beside the stone giant to the ground.

Murphy casts flame strike (DC20) centered at P-Q/9-10, taking in Hairshirt, and ogre 1, and [sorry] Bliss for 29 hp damage. Half the damage is divine damage for which there is no reduction by resistance to fire-based attacks (15 hp), and half is fire damage (14 hp).

Pulling from deep within (hero point), he casts a second spell, spike stones, laying down several squares 20'x20' each, leaving space along the walls for halflings to move.

Only if the spell succeeds (hero point allowed for 2nd spell) will he do this: In halfling he says, 'Floor spikes to east, along walls safe.'

"COME HERE, HAIR PUKE!"
Earthy-Murphy shouts in Common
figuring that, if Hillshirt does come his way, he'll do so at half speed; his feet may be obliterated (1d8 damage dealt per 5' moved (except over table), plus reflex save (DC20) each 5' to avoid debilitating injury to feet and legs (not to avoid hit points taken). A failed save causes the creature's speed to be reduced to half normal for 24 hours. Does that mean he moves 1/4 speed moving through spiked area after he fails a save?)

=============
Rolled in 'Private to DM': d20+12=29 ; d20+7=26 ; d20+31=47 ;
Perception: 47

Survival: 29 (did not get lost moving through stone)
Acrobatics: 26 (including +2 for coming out of floor rather than wall or ceiling) (did not trip coming out of stone - Mark's rule)

Active effects on Murphy:
Longstrider (+10 move on foot) 473.5 minutes
Mage Armor via Bliss (+4 AC) 53.5 minutes
Message via Bliss 32.6 minutes
Owl's Wisdom 5.8 minutes
Call Lightning 5.9 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns
Bull's Strength (+4 Strength) via Alleah's wand 2.4 minutes
Haste via Shel .5 minutes


On Pressi: Bear's Endurance 5.8 minutes

Other: Ice storm: .5 minutes
Faerie fire on stone giant: 7.8 minutes
Spike Stones 480.0 minutes (8 hours)


Sky & Meko (ADM Kim for Marty Hoober) HP:61/61; Ac:24 & Meko HP:42/42 Ac: 20(MA:22  d20+19=30 ; d20+14=34 ; d20+14=32 ; d6+6=9 ; d6+6=9 ; d6=4 ; d6=5 ; 3d6+18=29 ; d6=3 ; d20+12=21 ;
Tuesday April 4th, 2017 2:15:12 AM

Wolf Meko moves Sky through the darkness and on past, and the wolf stops at L5.

Sky sees the stone giant, and looses a pair of arrows toward him with the first release of the string, hitting AC 30. First arrow does 9 +4 ice damage, second arrow 9 +5 ice damage. The next arrow loosed is a critical hit (crit nat 20+14=34, confirmed at 32), causing 29 +3 ice damage. 47 + 12 ice damage totals 59 hp damage vs Hairshirt.

He prepares for his next shot. Very noisy combat.

Perception: 21
[OOC: Hope I got these right. Please let me know if not. -ADM Kim]

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=82 ; d100=21 ; d20+12=26 ; d20+12=24 ;
Tuesday April 4th, 2017 5:37:40 AM

"Well THIS isn't good" Alleah looks aghast on Pressi's body and the ogre standing in front of her.

Alleah takes a step backwards and concentrates on a spell. Wardd is finally watching out for her! So she uses it to her advantage.

-----------------------
Free action: 5ft step to O6
Standard action: Defensively Cast Hold Person on O1. Leyline check: 82 = Freebie! Concentration check to avoid an AoO: 26 = Ok. O1 to make a Will Save vs DC21 or be paralysed
If that spell doesn't work...
Hero point action: Defensively Cast Hold Person on O1. Leyline check: 21 = Ok! Concentration check to avoid an AoO: 24 = Ok. O1 to make a Will Save vs DC21 or be paralysed


Bliss (AC26/34, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+15=31 ;
Tuesday April 4th, 2017 8:50:39 AM


Extra post ...

Bliss saves vs Flame Strike at +2 with cover ... total +15 to save ... rolls a 31 for no damage.

Pressi (Melvin) - AC 21 (26), HP 58 (-4), CMD 27  d20-2=18 ;
Tuesday April 4th, 2017 9:00:28 AM

Extra Post: Pressi makes her con roll (nat 20) and stabilizes.

Dm Shawn - A New Challenger enters the Arena  d20+12=25 ; d20+2=5 ; d20+2=19 ; d20+7=16 ; d20+7=24 ; d20+23=38 ; d20+20=25 ; d20+17=19; d20+15=23 ; d20+15=33 ; 3d6+16=23 ; Edited attacks for flanking 3d6+16=27 ; d20+22=40 ; d20+22=32 ; d20+17=22 ; d20+12=30 ; 3d6+16=31 ; 3d6+16=30 ; d8=4 d8=8 d8=7 d8=1
Tuesday April 4th, 2017 1:03:25 PM

Bliss peppers the Giant again. Connecting.

Shel steps back and casts invisibility on herself.

Pressi goes down.

Murphy comes up and casts his flame strike dropping it on Hairshirt, an ogre and Bliss.... the flame strike kills the one ogre. His second spell breaks the ground up into huge spike stones. (OOC: what is Murphys speed burrowing? Because I don't think long strider works while burrowing and the move between rounds was a good distance. )

Sky finally makes it into the room, and is much needed. His arrows look true and conect solidly. (Looks good Kim)

Kezzem was no longer flanking with Pressi (shes dead), but her help wasn't needed as he kills the ogre.

Alleah changes her target and holds the last ogre whose body goes frozen.

"She'll be tastier then you..." Hairshirt booms at Kezzem. Two of his shots connect with the halfling. The first chop into his elbow, while the second chops into his thigh. Both wounds are garish and will porbably leave some scars. 23+27dmg= 50 dmg total.

Murphy is startled to hear a booming voice to his left... " You like to play with fire... child of earth." a huge obsidian skinned, red beared giant come charging in from the hallway the halfling went down.. twice the giant sword takes chunks from Murphy's earth skin... (31 dmg+30 dmg= 61 dmg total)

MAPUSE 4A Tab
OM: gone
01: dead
02: dead
03: 32-held
sg: 125
fg 8

Bliss (AC26/34, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+18=37 ; d20+18=28 ; d6+7=8 ; d6+7=12 ; d20+29=35 ;
Tuesday April 4th, 2017 1:30:12 PM


Bliss continues to snipe from under the table! He hits the stone giant with a natural 19! That IS a crit threat, and he follows up with a confirm against AC28. Assuming that confirms, the stone giant takes 8+12 = 20 points of damage.

Bliss stays hid with stealth 35.

=====
AC26 vs melee, AC34 vs ranged
Bolts in current clip at end of this round: 1
Hero points used: 1 of 4

Spell Status:

Bliss: Mage Armor, See Invis, Haste, Bless, Insp Courage, Bear's Endurance, Cat's Grace (5 rounds left)
Others with Mage Armor: Shel, Murphy, and Sky's Tiger
Sky has Bliss's Hat of Disguise

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d8=1 ; d8=1 ; d8=6 ; d8=3 ; d8=8 ;
Tuesday April 4th, 2017 7:38:39 PM

With the imminent threat now dealt with, Alleah quickly moves over to Pressi.

"Hang in there" she whispers as she places a hand on Pressi's forehead "Gargul isn't ready for you just yet"

-------------------------
Move Action: Move to O11. Alleah takes d8=1 pt Spike Stone Damage.
Standard Action: Spontaneously cast CSW. Pressi is healed for 22pts


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  4d4+4=14 ;
Tuesday April 4th, 2017 9:25:22 PM

Invisibly, Shel moves away from the stone giant threatening the group. She casts a spell, momentarily reappearing before the group. Quick as a cat, she casts Invisibility yet again, winking back out of existence.

OOC: move action to put more distance between me and the giant. Standard action: cast magic missile, doing 14 damage to the big guy. Burning my second hero point ever to gain another standard action and cast Invisiility again.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday April 4th, 2017 9:27:07 PM

OOC: forgot to put my coordinates in, but I moved myself on map round 5.

Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 29/66 (or way less) CMD 23 
Wednesday April 5th, 2017 1:30:39 AM

Murphy does or does not do something involving hero points and maybe, or maybe not, cheating death. To be determined...

Sky & Meko (ADM Kim for Marty Hoober) HP:61/61; Ac:24 & Meko HP:42/42 Ac: 20(MA:22)  d20+19=26 ; d20+14=33 ; d20+14=22 ; d6+6=12 ; d6+6=8 ; d6+6=12 ; d6=2 ; d6=6 ; d6=2 ;
Wednesday April 5th, 2017 2:06:04 AM


Sky sees the stone giant still attacking his friends. He releases more shafts to bury deeply into the wicked leader of the valley of the giants.

Vs Hairshirt. Hit AC 26 for 12 and 8 arrow damage plus 2 and 6 ice damage, then vs AC 33 for 12 arrow damage combined with 2 ice damage for a grand total of 42 hp damage, if they all connect. [ignore 2nd d20+14=22 --> accidentally double rolled]

"Fire giant over by Murphy!" he shouts in halfling.

Held action: With his knees, he is ready to guide Meko to move in a loop, taking evasive action possibly over to about P8, should the stone giant begin coming his way. If the giant does not come his way, he takes only a 5' move to M6.

ADM Kim - Spike Stones 
Wednesday April 5th, 2017 2:41:44 AM


Note, friends: For each 5' you move through a spike stones area, you roll 1d8 damage. AND, each time you roll 1d8 damage (again, every 5 feet), you also need to roll a Reflex Save (DC20, in part due to Murphy's bonus from owl's wisdom) in order to avoid an excessive limp for a whole day, in which you are limited to half normal movement speed.

Suggestion: If your character is thinking about moving through the pink area on the map, read the spell description.

Pressi (Melvin) - AC 21 (26), HP 58 (18/74), CMD 27  d20+10=14 ; d20+10=23 ; d20+10=13 ; d20+4=18 ;
Wednesday April 5th, 2017 10:09:01 AM

"Get up," Pressi thought to herself as Alleah began to approach her. A million feelings, a million regrets ran through her head, but the struggle to fight continued as Alleah's warm spell engulfed her body. "Get up."

Pressi opened her eyes to see Murphy fall to a new fire giant, to see the stone spikes rise above her, and to see the stone giant still hovering above with a nearby ogre ready to attack at any moment. "Yeah, for this you could have let me sleep in."

"Hey, Hairball," she called to the giant. "The next time you threaten to eat someone, you'd better finish the job. Say hi to your buddy Uthvas when he takes your soul as we tried to warn you."

(Even while prone, Pressi still threatens and thus gets the flanking bonus. She can still full attack with a -4 penalty, so 14/14/14/9 becomes 10/10/10/4.)

Attack Rolls 14, 23, 13, 18
if any of those land, damage is 1d8+5 + 2d6 sneak.

Kezzem (BrianW) - AC 22+2, HP 24/74, CMD 20+1; Spells: Bless, Haste, Inspire Courage, Protection from Evil  d20+16=32 ; d20+16=23 ; d20+16=33 ; d3+3=4 ; d3+3=4 ; d3+3=5 ; 4d6=18 ; 4d6=13 ; 4d6=20 ;
Wednesday April 5th, 2017 10:34:42 AM

Kezzem continues his song as he attempts to kill Hairshirt with daggers.

"There once was giant named Hairshite,
Who was very mean and like to fight,
He thought he was strong,
Although he was wrong,
For strength has nothing to do with might."

----

Attacks include Bless, Flanking, Haste, Inspire Courage, Two-Weapon Fighting

Attack #1: 32.
Damage: 4 + 18 (Sneak Attack) = 22.

Attack #2: 23.
Damage: 4 + 13 (Sneak Attack) = 17.

Attack #3: 33.
Damage: 5 + 20 (Sneak Attack) = 25.

----

Bardic Music: 3/5 rounds used
Level 1 Spells: 0/2 used

Dm Shawn - An even Newer Challenger enters the Arena  d20+20=33 ; d20+15=30 ; 3d6+16=27 ; 3d6+16=25 ; d20+9=26 ; d8+15=17 ; d6=2 ;
Wednesday April 5th, 2017 12:06:34 PM

Bliss connects with the stone giant, but not as flush as he thought.

Alleah sacrifices her own well being and moves through the spikes, wounding herself to heal her friend.

Shel casts her magic missle, and then goes invisible again.

Somehow, some way Murphy doesn't die. He just goes out cold.

Sky pops the giant again, and Hairshrt is looking bad.

Pressi wakes up and tries her best to help but is unable to connect.

It is Kezzem, who saves the day... one of his shots opens up the giants artery in his leg. As blood squirts out, soaking the floor, Kezzem and Pressi... he staggers before falling backwards towards the table.

His ability to celebrate is cut short though as another booming voice bounces off the walls. " Who needs fire when you have a cold heart..." A gigantic, albino looking female giant smashes her axe into Kezzem twice. 27+25=52 dmg.

The fire giant looks at his predicament and decides to launch a rock at Alleah. the steaming rock smashes into her, 17 dmg+2 fire... 19 dmg total.

"Just give up ants" the fire giant yells. "This is bigger then some stupid hill and stone giants. "

Map

OM: gone
01: dead
02: dead
03: 32-held
sg: dead
fg 8
ig

Sky & Meko (ADM Kim for Marty Hoober) HP:61/61; Ac:24 & Meko HP:42/42 Ac: 20(MA:22) Wednesday April 5th, 2017 3:11:05 PM  d20+19=33 ; d20+14=22 ; d6+6=11 ; d6+6=11 ; d6+6=8 ; d6=4 ; d6=3 ; d6=4 ;
Wednesday April 5th, 2017 3:08:50 PM

Sky changes his angle of attack over to the bellowing fire giant.

First pair of arrows strike AC 33 for 11 and 11 normal damage, and 4 and 3 ice damage - which may be even more harmful (maybe 14 hp cold damage rather than just 7? -DM can decide effects), for 29 or 36 total from the first paired shot. His next arrow hits AC 22 for 8 + 4 ice damage. If that is effective, then another 12 (or 16) hp damage to the temporarily cooled fire giant.

"Just how big is it, Obsidian Big One?" he asks the fire giant. "Give us details."

Meko moved to K9 (ar-ar) to gain partial cover versus any flying stones the giant may wish to hurl in their direction. Sky leans to the left to try to keep an eye on what the fire giant does, and is ready to pull back against the wall should he see him throwing a rock his direction, until the rock lands somewhere, after which he looks again.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  8d6=40 ; 8d6=28 ;
Wednesday April 5th, 2017 5:43:37 PM

Shel takes a deep breath. Everyone was about to die. This called for her to be brave and try to at least save as many of the others as she could manage. She moves forward to Q 9, looking for a good angle to blast that ice giant. She centers the fireball at J K 15 and 16, catching both the ogre and the giant in the blast and missing her mates.

OOC: can I expend another hero point in back to back rounds? If so, can one be used to allow another use from a magical staff? If so, Shel plans on using two fireballs in the same spot this round. Current HP is 13/51, so she realizes she will probably die the round after this. The first fireball does 40 points of damage plus any extra if it is susceptible to fire. DC 19 Reflex for half. If I can use another hero poin, the second fireball does 28 points plus whatever extra to cold. Same save for half.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 38/57  d100=83 ; d100=99 ;
Wednesday April 5th, 2017 8:12:58 PM

"Um, OW!" Alleah glares to the fire giant "Who throws a rock? Honestly!"

The normally pacifist Alleah lets loose "Pressi! Coup-de-grace that sucker in the face!" she indicates the paralysed Ogre 3. "I'll do what I can about the others. We're not going to be able to save our friends with two giants running around"

She digs deep, casting spells on both giants. Fortunately Warrd favours the foolish, and today that looks to be her.

---------------------------
Standard action: Cast Hold Person on the Fire Giant. Leyline check: 83! FG to make a Will Save vs DC21 or be paralysed.
Hero Point action: Cast Hold Person on the Ice Giant. Leyline check: 99! Ok, now I feel a little guilty, but I'll take it. IG to make a Will Save vs DC21 or be paralysed
Free action: 5ft step to O10


Sky & Meko (ADM Kim for Marty Hoober) HP:61/61; Ac:24 & Meko HP:42/42 Ac: 20(MA:22) 
Wednesday April 5th, 2017 8:31:35 PM

"Pressi, Murphy told us there's a clear area along the wall," Sky tells her in halfling.

Unconscious Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP -2/66 CMD 23 
Thursday April 6th, 2017 12:42:57 AM


Murphy lies on the ground at the foot of the wall, the fire giant who slashed him yelling at the halflings to give up. Murphy dreams of his loud uncle who one day woke up him and a few siblings as they camped just inside the Culverwood. "Just get out of the way of the ants!" he had shouted. As Murphy scrambled out the tent, an ant about six inches long walked right past him - and many more were visible, coming their way, maybe twenty feet away. One he hadn't seen bit his heel. Ants. Need to move out of the way.

Bliss (AC31, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+18=38 ; d20+18=23 ; d6+7=12 ; d6+7=10 ;
Thursday April 6th, 2017 5:55:37 AM


It looks to Bliss like he has a clear shot to that fire giant, so he shoots. He hits AC38 with a nat 20! He follows up with a 23. His damage is 12, or 12+10=22 if the crit confirms.

Bliss uses a move action to stand from prone, and a five ft step to move to R10, still under the table. His AC is now base 20 +4 mage armor +2 cat's grace +1 haste +4 cover = 31.

Bliss's clip is now empty, so he'll have to reload next round.

=====
AC26 vs melee, AC34 vs ranged
Bolts in current clip at end of this round: 0
Hero points used: 1 of 4

Spell Status:

Bliss: Mage Armor, See Invis, Haste, Bless, Insp Courage, Bear's Endurance, Cat's Grace (5 rounds left)
Others with Mage Armor: Shel, Murphy, and Sky's Tiger
Sky has Bliss's Hat of Disguise

Kezzem (BrianW) - AC 22+2, HP 24/74, CMD 20+1; Spells: Bless, Haste, Inspire Courage, Protection from Evil 
Thursday April 6th, 2017 7:28:32 AM

Kezzem will burn hero points to force the frost giant to reroll her attacks until they either both miss or he's out of points (he currently has 3).

Pressi (Melvin) - AC 21 (26), HP 58 (18/74), CMD 27  2d8+10=17 ; 2d6=8 ; d20+12=29 ;
Thursday April 6th, 2017 9:34:08 AM

Alleah yells at Pressi to take the coup de grace on the held ogre (who happens to be within reach). Skye yells at her to move out of the spike stones and take the narrow path... somewhere. She chooses the former. (I'm not supposed to roll every round I am in the stones, right. Only when I move.)

Though worried about the situation, Pressi seems quite resolute against retreating. She does yell "Oh come on" when the ice giant appears.

"Bigger than hill or stone giants or not, you're the ones that attacked our ant hill. I don't suppose you'll just let us leave with our comrades at least? Because if you are just going to kill us, you at least owe us a monologue."

With that, Pressi coup de grace's the ogre. (She should be in reach. Otherwise, she moves a 5 foot step to N12 and takes the damage.)

She also takes some time to eye the area to see if anyone else is coming and if there is anything unusual about these new contenders. (Perception 29, darkvision)

----------------

Crit damage 2d8+10 (2 times 1d8+5) = 17, plus 2d6 sneak damage = 8.

Fort save = DC 35

---------------

Buffs

Mage Armor +4 (force) AC for 1 hour, replaces the +1 bracelets (+3)
Bears Endurance +4 con for 8 mins
orc form for 1 hr: +2 str, medium size, darkvision, etc.
Protection from Evil for 8 mins, +1 (deflect) AC, second mental save, protect evil summons
Haste: +1 for AC, attack rolls (reverses loss from being medium) (7/8 rounds left)
Bless: +1 morale bonus on attack rolls and on saving throws against fear effects for 8 mins
Haste
Inspire Courage

Used 1/5 stunning fist

Dm Shawn - An even Newer Challenger enters the Arena  d20+9=28 ; d20+9=23 ; d8=5 ; d8=6 ; d20+9=16 ; d20+9=13 ; d20+20=39 ; d20+20=23 ; d20+15=34 ; 3d6+16=28 ; 3d6+16=26 ; d20+9=22 ; d8+15=22 ; d6=1 ;
Thursday April 6th, 2017 1:22:14 PM

Meko unleashes on the fire giant connecting once.

Shel drops the fireball on the ogre, and frost giant. The ogre is no more easily, but the frost giant gets the second one. The giant seems to dodge both, but the flames burn at her skin alot faster.

Alleah calls for Pressi to kill the ogre, but Shels fireballs have done the trick. Her castings both don't work. Neither giant is held.

Bliss hits the fire giant, but not as solidly as he hoped.

Pressi doesn't move, and doesn't harm herself any more. She doesn't see anyone else coming, perhaps this is it,

The frost giant moves up and smashes at Pressi twice. Both shots look good, but one seems to deflect at the last second. (Kezzem's hero point spent.) The second does hit, 28 dmg...sending Pressi back into deep slumber.

"The ants come marching seven by seven... harah, harah.... and I send them to heaven...." the fire giant bellows as he bounces another rock off Alleah. 22 dmg plus 1 fire damage.. " If you run now... I will make sure you are my first concubine little runt... you will watch me eat your friends first though...."

OM: gone
01: dead
02: dead
03: dead
sg: dead
fg49
ig 62

Sky & Meko (ADM Kim for Marty Hoober) HP:61/61; Ac:24 & Meko HP:42/42 Ac: 20(MA:22)  d20+19=26 ; d20+14=33 ; d6+6=10 ; d6+6=12 ; d6+6=8 ; d6=6 ; d6=4 ; d6=4 ; d20+19=39 ; d20+19=29 ; d6+6=9 ; d6=2 ; d6=5 ; 3d6+18=33 ; d6=3 ; d6=1 ; d6=1 ; 3d6=11 ; d20+19=28 ; d6+6=10 ; d6=5 ;
Thursday April 6th, 2017 2:58:13 PM


"How big is this thing, that's bigger than stone and hill giants, rock thrower?" Sky projects to the fire giant.

If any are watching Sky, you likely have never seen him shoot so quickly. He punctuates his question by pincushioning the noisy fire giant with many arrows, including a power-packed critical hit pair from a hero point. (1 of 3)

Paired arrows AC 26
10 +6 ice
12 +4 ice
Single arrow AC 33
8 +4 ice
Paired arrows AC 39 (crit confirmed at AC29)
33 +11 ice
28 +5 ice

If all attacks succeed, that is: 10+12+8+33+28 = 91, and 6+4+4+11+5=30 ice. Total 121
If ice is doubled to 60, it is 151 damage.
If first two attacks (AC26) miss, then totals are 69 + 20 = 80 or 69 + 40 = 109.
If paired arrows not allowed, but only a single arrow on hero point attack, then ... I'll let you figure it out

Also, I've not been taking extra attack from haste... so, one more roll
AC 28 for 10 + 5 ice. So 15, or 20 if ice doubles. Max 171 hp damage.

[Can you just tell us the fg's AC now that we're in several rounds, and we won't need as many conditional statements?]
[Also, sorry, this isn't my character, and I'm trying to figure things out. Any help/guidance appreciated]

Preparing for next round, Terimus Skyland Underhill blows on his string fingers.

Pressi (Melvin) - AC 21 (26), HP 58 (-10/74), CMD 27 
Thursday April 6th, 2017 4:10:08 PM

OOC: The worst part is that I forgot to use a swift action to up my AC +4. I was going to do that.

Pressi once again finds herself on the ground.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  8d6=29 ; 8d6=33 ;
Thursday April 6th, 2017 6:26:36 PM

"Just die already, you cold hearted giant!". Shel uses the final bit of energy in her staff and (using a hero point), she summons two more fireballs to wash over the giant. "Leave us alone!". After yelling at the giant, and using her magic, Shel backs away.

OOC: same as last round. 2 fireballs...Reflex DC 19 for half. First one deals 29 points, and the second deals 33.

Bliss (AC31, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+16=25 ; d6+6=7 ;
Thursday April 6th, 2017 6:39:09 PM


Bliss uses a full round action to reload his bah, and another hero point to shoot at the ice giant. He hits AC25 for 7 damage, or AC26 for 8 damage if the Inspire Courage is still going.

=====
AC26 vs melee, AC34 vs ranged
Bolts in current clip at end of this round: 4
Hero points used: 2 of 4

Spell Status:

Bliss: Mage Armor, See Invis, Haste, Bless, Insp Courage?, Bear's Endurance, Cat's Grace (1 round left)
Others with Mage Armor: Shel, Murphy, and Sky's Tiger
Sky has Bliss's Hat of Disguise

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday April 6th, 2017 6:54:27 PM

OOC: forgot... Shel is still at 13/51 HP.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 21/57  d6=6 ;
Thursday April 6th, 2017 8:20:20 PM

"Uh, deal!" Alleah groans to the fire giant

She reaches out to bring Pressi back to consciousness and then makes a strategic withdrawal (it's like running away, but bravely!).

Alleah has no intention of leaving her friends behind, but she can't take a third rock to the face. She needs a safe place to be able ot cast some spells.

-------------------
Standard action: Channel energy to heal everyone within 30ft for 6pts
Move action: Move to P5


[HP total in header edited by Cayzle pre Rob request.]

Pressi (Melvin) - AC 21 (26), HP 58 (-4/74), CMD 27 
Thursday April 6th, 2017 10:59:26 PM

Though not enough to bring Pressi back to consciousness, the energy does stabilize her.

If Pressi can use one of her hero points to somehow knock out an attack from a giant to the remaining players, she does so.

ADM Kim - notes for DM Shawn (so many rules to figure out, right?) 
Friday April 7th, 2017 1:03:18 AM


DM Shawn,

Nah. Let's let it ride...

Unconscious Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP -2/66 CMD 23 
Friday April 7th, 2017 1:19:54 AM


In Murphy's dream, the halflings transform into giants. They do step on some of the ants. However, the ants transform into halflings with antennae, and they make the giants slip and trip and fall, and swarm over the giants, and bite off their ears and other bits. The giants bellow and thrash about, as thorns from the ground stick into their backs. More giants come, and more ants come. The ants are relentless and, though some are lost, the halflings begin to turn the tide increasingly against the giants, popping out of the trunks of trees to fall upon the giants. Then, the halfling-ants form ranks, seven by seven, and send the giants off to ... somewhere besides heaven.

Dm Shawn - An even Newer Challenger enters the Arena  d20+9=17 ; d20+9=21 ; d8=7 ; d8=4 ; d20+20=36 ; d20+20=39 ; d20+15=30 ; d20+15=24 ; 3d6+16=26 ; 3d6+16=27 ;
Friday April 7th, 2017 11:34:22 AM

"The ants come marching four by four, hurrah hurah.. and I'll make the runt my.... " the words stop in his throat as Sky's first arrow punctures his chest. " Weak" he bellows as he breaks it off. The next one again punctures as does the one after. " Ants.. " he starts but the last arrow, the hasted one flies true puncturing through his thick brow and destroying his brain Inside. His eyes cross as he collapses down to the ground.

Bliss' bah shot is also true.. connecting with the frost giant.

Alleah heals those around her before making a tactical retreat.

Shel again drops a duo of fireballs on the frost giant. The first one absolutely wrecks her, and the second hurts a little less. Her hair is completely singed off but she moves none the less through the spike stones to Sky. " I am going to take you with me.. " she says as she launches into an attack. Even with both Kezzem and Pressi using hero points the frost giant connects twice. 26+27 dmg.. 53 total.

The giant stops.. actually putting her hand on the wall, holding herself up. " Come on.. do it. I'm here.. do it. " She yells

Murphy and Pressi dream, while Kezzem sees black.

https://docs.google.com/spreadsheets/d/1vBUAcKFBZb8kWCK-4UrhsThST1JvIS6K2kS4C8JSHbM/edit?usp=drivesdk
OM: gone
01: dead
02: dead
03: dead
sg: dead
fg dead
ig 146

Bliss (AC29, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+16=21 ; d6+6=8 ; d20+16=20 ; d6+6=7 ;
Friday April 7th, 2017 12:51:34 PM


Bliss shoots twice at the ice giant, not even hiding.

He hits AC21 for 8 damage, or AC22 for 9 if there is inspire courage.

He hits AC20 for 7 damage, or AC21 for 8 maybe.

Ugh.

That ends Bliss's Cat's Grace spell. His AC drops to 29. He has two bolts in his clip. What's the duration on that Haste? Is that expiring too? I'm assuming the Bless is a longer spell.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d20+9=27 ; d20+9=14 ; 4d6=14 ; 4d6=17 ;
Friday April 7th, 2017 5:42:24 PM

Shel casts Scorching Ray at the frost giant, amazed that it was still standing. If it got closer, there was nowhere else for run. If she didn't finish it now, next round it would do the same to her. So she fired off two bolts at it.

OOC: first ray hits touch attack 27 for 14 points of fire damage. Second ray hits touch 14 for 17 points of fire damage.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday April 7th, 2017 7:57:12 PM

OOC: current HP 19/51.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 26/57  d6=5 ;
Friday April 7th, 2017 8:33:11 PM

Alleah moves back into the room - close enough to Pressi - that when she channels energy it affects her downed friends.

-----------------------
Move action: Move from Q5 to P10
Standard action: Channel energy. Pressi, Sky, Kezzem, Bliss, Alleah.. and the frost giant heal 5pts


Unconscious Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP -2/66 CMD 23 
Saturday April 8th, 2017 4:38:15 AM


A giant falls near Murphy. Some blood is sprayed over his rocky surface. His soul begins to stir. But the rest of him cannot seem to stir. He tries to rouse himself. Instead, he feels immobile, not able to will his limbs... Having the will is not enough. Having the rest of his body respond to his will is what is needed. His mind drifts to one of the valley's foods - bread surprise. Would that he had a bread surprise, with healing sweetmeats inside the tasty crust.

=============
Gang: Read below, as some of the effects (e.g., Alleah's 5 minute Bless from 15 rounds ago, and this one last round of Shel's haste) still are in force.

[b]Active effects on Murphy:

Unconscious, stabilized at -2 hp

Longstrider (+10 move on foot) 473.1 minutes
Mage Armor via Bliss (+4 AC) 53.0 minutes
Message via Bliss 32.2 minutes
Owl's Wisdom 5.4 minutes
Call Lightning 5.5 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns
Bless via Alleah 3.5 minutes
Bull's Strength (+4 Strength) via Alleah's wand 2.0 minutes
Haste via Shel .1 minutes

Inspire Courage via Kezzem is concluded


On Pressi: Bear's Endurance 5.4 minutes

Other: Ice storm: .1 minutes
Faerie fire on stone giant: 7.4 minutes
Spike Stones 479.6 minutes (8 hours)


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Saturday April 8th, 2017 7:25:01 AM

[ii]OOC: just realized I didn't take the fact the giant was in memes into account on my last post. Please take four away from both my rolls to hit. That means I hit RTA 23 with my first attack and 10 with my second. Sorry. [/i]

Pressi (Melvin) - AC 21 (26), HP 58 (-4/74), CMD 27 
Saturday April 8th, 2017 9:43:59 AM

Alleah casts a weak wave of energy but it's enough to wake Pressi up. To move even 5 feet would kill her.

If the last giant is still standing, she throws three stars (10 10 5 at 5 hp a star). But with everyone down, she seems unsure of what to do besides stand there.

Sky & Meko (ADM Kim for Marty Hoober) HP:61/61; Ac:24 & Meko HP:42/42 Ac: 20(MA:22)  d20+7=16 ; d20+7=27 ; d20+7=25 ; 2d6+10=17 ; d20+8=20 ;
Saturday April 8th, 2017 11:14:57 PM

Sky had just started to pull a couple of arrows from his quiver, when the frost giant came around the corner and cut him swiftly and deeply. He fell, his body going into shock (1hp shy of death). Grey wolf Meko, furious at this massive creature who attacked his friend, closes his teeth first on some of the cloth that covers the deadly ice woman [AC17]. With the benefit of the haste Shel had cast a while earlier, he leaps up, digging his teeth into her inner thigh. He holds on, and whips his body around between her legs, trying to use his grip, and weight, and momentum to trip her to the ground, where he may rip into her with greater vengeance. A deep growl emanates from the grey's throat.

[Attack roll should be 1d20+6+1(bless)+1(haste) - Critical threat AC28, succeeds with AC26, damage 2d6+10=17, trip succeeds if giant's CMD is 20 or lower. I think. Never tried a trip attack - going based on reading a bunch of semi-contradictory rules online]

Alleah's healing wash stabilizes ranger Sky at -7 hp. He is unconscious (I think), but alive.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Sunday April 9th, 2017 7:42:53 PM

OOC: stupid autocorrect. Last post should say I took four off my attack roll since it was in melee, not memes, lol. Thanks for noticing, Kim.

Kezzem (BrianW) - AC 22, HP -28/74 (dead), CMD 20 
Monday April 10th, 2017 10:37:54 AM

Kezzem continues to see blackness.

Dm Shawn - An even Newer Challenger enters the Arena 
Monday April 10th, 2017 4:41:05 PM

Bliss misses... somehow. But it isn't needed as Shel's first scorching ray finishes the job. The frost giantess falls backwards with a sickening PLOP sound as she impaled on the stone spikes.

Murphy, Sky and Pressi are all alive but in various states of out cold, groggy and in pain. Kezzem is much worse. His body doesn't even move .

Bliss (AC29, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+29=37 ; d20+18=20 ;
Monday April 10th, 2017 5:38:01 PM


Bliss needs to know where these attacks came from, and if there are there any more foes nearby.

"I'll check out the area," he tells his friends. He moves with stealth to where the fire and ice giants came from, keeping very alert. He goes along the wall to avoid the spikey stones.

Stealth 37
Perception 20

Unconscious Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP -2/66 CMD 23 
Monday April 10th, 2017 7:13:28 PM


[Yay team!]

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday April 10th, 2017 7:49:57 PM

Shel looks around at what she could see. A good half of her friends were down and might be dead. She saw large spikes rising from the ground all around them, and they looked vicious. "Alleah, I can cast Fly on you if it would help you make it to the others. I'm almost dead, but I think I'm going to live, assuming there is nothing else waiting to ambush us. I'm not so sure about any of the others."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 26/57  d8=8 ; d8=3 ; d8=1 ; d8=6 ; d8=1 ; d8=1 ; d8=7 ;
Monday April 10th, 2017 8:39:14 PM

"Thanks Shel, that would definitely help"

Assuming Shel grants Alleah the ability to fly, she flies to each of her downed colleagues, healing them just enough to get them back on their feet.

She first makes her way to Sky, and brushes some of the hair away from the ranger's face (Sky healed for 16pts)

Alleah then flies over to Murphy, and treats some of his wounds (Murphy healed for 18pts.. with a lot of Nat1 rerolls!)

Alleah hovers over Murphy's form for a moment "OOOooooo! I am the ghost of Christmas futurrrrrre. You wandered too far from the party and diiiiieeeeed before we could reach youuuuuuu. OOOoooooo!"

Finally she makes her way to Kezzem, and realises for the first time, that he isn't breathing! "Kezzem? KEZZEM!?!" Alleah shakes him by the shoulders, trying to rouse him back to the land of the living "Somebody! Help! Kezzem isn't moving! Somebody do something!!!"

----------------
OOC: I'm assuming we're not in combat rounds anymore, but I'm also assuming we aren't going to be staying here for very long.

Pressi (Melvin) - AC 21 (26), HP 58 (1/74), CMD 27 
Monday April 10th, 2017 10:44:07 PM

Pressi looks around the area, at the surrounding carnage. "So, is this when I suggest we go out for shwarma?"

Pressi drops back to her small size, in case someone has to carry her.

If Murphy can't dismiss the field, she swift casts acrobatics, and tries to jump out of the field without damage.

(High jump plus ki point plus 21 acrobatics means she can make a "running jump" while stationary. She just needs to make 5 to 10 feet horizontal. )

Murphy, spell is dismissable.

Newly Conscious Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP -2/66 CMD 23  d8=1 ; d8=5 ; d8=2 ; d8=4 ; d20+31=44 ;
Tuesday April 11th, 2017 4:26:59 AM


[No, I don't think Murphy can dismiss the spike stones. Let me know if he can.]

As Earth-Murphy comes awake at Alleah's ministrations, he sees her floating just above him, speaking in a eerie voice about being the ghost of Christmas future. "Uh, what's Christmas, 'Leah?" He looks down at himself where one of the cuts he received is now mainly healed up. "I ... I died??" he asks, disquieted. "It felt bad - but not like - well not all the way dead. I didn't see any spirits, nor feel the pull of Woldsblood," he reasons.

"Thank you. Are all well?" he asks as Alleah flies back across the room. He casts cure moderate wounds upon himself for 15 hp, then CLW for an additional 9 hp (total healed by Alleah and himself: 42, leaving him at 40 hp).

He decides someone needs to peek around the corner. He is not sure he wants to be the one at the moment. Then he notices Bliss speeding his way. "What do you want to do, Bliss?" he asks quietly in Sylvan. He hears Alleah claiming something is wrong with Kezzem, but there may yet be additional danger to deal with. He moves the leg of the dead fire giant out of the way, clearing Z15 for Bliss, and himself peeking around the corner immediately adjacent, and pulling his head back quickly if it looks like something bad is coming his way, with a warning to Bliss about same, just before he drops beneath the floor, if the threat is quite close. If instead he happens to see the halfling, or a few halflings, with no other obvious threats about, he will ask in halfling, "So, are there other hobbits here?"

=============
Perception: 44 [Am assuming that perception includes sounds, too, along with sight]


[Figuring about 4 rounds gone by since last list]
Active effects on Murphy:
Longstrider (+10 move on foot) 472.7 minutes
Mage Armor via Bliss (+4 AC) 52.6 minutes
Message via Bliss 31.6 minutes
Owl's Wisdom 5.0 minutes
Call Lightning 5.1 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns
Bless via Alleah 3.1 minutes
Bull's Strength (+4 Strength) via Alleah's wand 1.6 minutes[/i]

On Pressi: Bear's Endurance 5.0 minutes

Other: Ice storm: gone
Faerie fire on stone giant: glowing and dead 7.0 minutes
Spike Stones 479.2 minutes (8 hours)


Sky & Meko (ADM Kim for Marty Hoober) HP:25/61; Ac:24 & Meko HP:42/42 Ac: 20(MA:22) 
Tuesday April 11th, 2017 4:41:45 AM

[I made a mistake - Sky was not down, as I was looking at Meko's max hp of 42, rather than Sky's of 61. After all is said and done, Sky is at 25 hp, thanks to Alleah - and thanks to subtracting 53 from 61, rather than from 42.]

Sky had fallen off Meko as the result of the huge ice woman's sword strokes, but was only down, and not out. He himself seemed to freeze in action as Meko launched an attack against her. As the frost giant falls, Meko gives her one more bite, and shakes her leg. As she does not seem to respond, he lets go, and turns to Sky, who was sitting there, his bottom and hands and feet halfway sitting, halfway leaning back. Meko's bloody tongue licks Sky all over the face. The ranger covers part of his face with one hand so that the slobber does not blind him, and feels the ache of one of his wounds with particular acuity.

He breathes with relief as Alleah's healing touch helps assuage some of the hurt. "Thanks, Alleah," he tells her, then wraps his arms around Meko's neck and buries his face a moment.

Sky then uses Meko to help him stand up. "Let's take what we can from the fallen giants, and get out of here," he suggests. He starts looking over the frost giant to tried to take him with her, and begins to strip her of anything that looks to be of value, until he hears Alleah call for help.

He mounts Meko. "Stay along the wall, boy." The arrive near Kezzem. "Hey. Kez. Wake up, buddy." He leans over to listen for breathing, to hear a heartbeat.

Dm Shawn - An even Newer Challenger enters the Arena 
Tuesday April 11th, 2017 5:01:34 PM

The healing is given out and everyone is starting to come around, albeit still groggy. Everyone except Kezzem.

The members are moving around.. clustering together. Sticking to the 5' path along the walls.

To Murphy's question... a week voice calls out... " Here... " the hanfling Murphy saw earlier comes around the corner from were the fire giant came from.

"There are some others in that other passage " he says mentioning as he points to another one of the hallways. " My name is Tomarin... Tomarin Earthshanks."

.........

The group of halflings chained up in the dark room hear halfling voices calling to each other. They can't hear the words but can hear the speech.

Ooc: a map will come up tonight.. and our new member will start with tommorows post.

Sky & Meko (ADM Kim for Marty Hoober) HP:25/61; Ac:24 & Meko HP:42/42 Ac: 20(MA:22) 
Tuesday April 11th, 2017 5:47:25 PM


"I think they killed Kezzem, Alleah," Sky says sadly. "He is a very brave sort. D'you suppose Lord Gargul will let him come back to us?" he asks, eyes wide, waiting for her response.

Meanwhile, he crouches and says to Meko. "Friend, I want you to carry poor Kezzem, here. I'm going to tie him to your back. Hope you don't mind." He picks up the young bard, and places his body on the back of the grey wolf. Then he takes out a bit of rope, and seek to secure him to his wolf companion.

Once that is done, he says, "We will likely need to pay to bring him back. Let's take what we can from these giants." Sky begins gathering the carried loot from the downed giants and ogres, stepping up on their bodies to keep from getting poked by the stone spikes.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday April 11th, 2017 5:57:27 PM

"Oh no, I had hoped everyone had gotten away. Poor Kezzem! If only we could have killed that awful giant earlier," Shel cries out, as she realized yet another of her group had passed on. She was at least relieved when she saw the rest of the group beginning to stir, bruised but not broken. She began the usual process by detecting magic in the area.

Bliss (AC29, HP72) & DiminuMookie (AC30, HP28) (Cayzle) 
Tuesday April 11th, 2017 6:23:15 PM


Ahead of the pack, Bliss is first to reach the captives, and he tries his best to free them. He casts Reduce Person on each so that hopefully they can slip out of or past any restraints.

He hears his friends talk about visiting Gargul to petition for Kezzem to come back, and that makes him tremble. He has no desire to meet with that god, after He declared that it was Pookie or Him, one or the other.

Bliss wishes he had some other immortal patron. Now he'll have to face Gargul without any other god in his corner.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 26/57 
Tuesday April 11th, 2017 8:27:29 PM

Alleah steadies herself and fights back the tears. She will be strong. She WILL. "I don't know, Sky. But we can try" she whispers in response.

She reaches out to place her hand over Kezzem's eyes and says a small prayer "Gargul, Kezzem's heart is pure. Guide him to where all hunters return, where all storms become still, where all stars show the path. Guide him to where the traveler never tires, the lover never leaves, and the hungry never starve. Guide him, Gargul, such that we may meet again"

With that, she casts Gentle Repose on his body.

Alleah looks about the dead bodies around her - the ogres and giants. She wants to kick the bodies, to hurt them, to set them on fire and watch them BURN! She wants to take out her anger on them.

Instead, through gritted teeth, Alleah says a prayer.

"Gargul, forgive us this day that we sent these, these ... creatures ... to you. We do not claim to have your wisdom to know when a soul is due to be judged. I pray you judge their souls fairly, and consider their lives actions when you determine their final resting place. May they find peace in the afterlife"

Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 40/66 CMD 23 
Tuesday April 11th, 2017 9:58:04 PM


"Nice, Bliss. Just as Alleah did," Murphy comments at the reduce person his friend just cast on each of the shackled halflings.

"We killed in the outer area two ogre guards, an ogre who brought wolves against us, a stone giant woman, and a wolf or two. We let the rest of the wolves return to their pen. In this area we took out Hairshirt the leader of the stone giants, three ogres, a fire giant, and a frost giant. An ogre mage we almost took down, but he transformed to mist and escaped through a crack in the floor. Are any of you aware of others in this area, beside yourselves, giants or something else?"

He asks if they would like to be freed from their slavery to the giants. Murphy tells them he and his friends will do what they can to bring that about, but they cannot totally guarantee their safety.

He also asks if they are aware of any storage areas, secret doors, or other aspects of this area. [By moving about and looking, as well as by asking questions, will try to get a more complete picture of the layout of these rooms.] [Have to run... work calls.]

Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 40/66 CMD 23  d20+31=32 ;
Wednesday April 12th, 2017 2:01:03 AM

[continued... had to cut out earlier]

"By the way, glad to meet you, Tomarin Earthshanks. I do not always look this way. My name is Murphy, and I am a halfling... who at the moment looks like an earth elemental. Murphy Leafwin Pipewood. This is Bliss, a very talented and tiny halfling. We'll introduce you to the others shortly. By the way, mind your step. You can't see them probably, but in the main room, and somewhat next to it, are spike stones along most of the floor. Walk right next to the walls, and you will be all right. Those pokey stones can kill you right quick if you go traipsing through them." He introduces the rest to Bliss and himself, then says, "Let's get you headed in the right direction."

With Bliss's help, he leads them the long way around the spike stones. The (rough) path he takes is highlighted in mild yellow on the map - around the bottom section (he does not have them make crisp 90 degree turns). He has Bliss, if he will, follow at the rear of the group, dashing out to the right side if any drift too close to the spikes. He has them rest in the slightly darker area of yellow, with upper left L21, lower right O22. "Is there anything we can get for you all?"

[Concerning halflings - I am thinking that Pressi, and other halflings, would be light enough to be able to climb on top of the fallen giants and ogres without pressing through to the spikes beneath, which should give her a few options for exit - again, sorry, Pressi! (You always hurt the ones you love.) And movement along fallen opponents is at half speed - difficult terrain.]

After leading the halflings to the rest area (unless they object going there, and have other ideas), Murphy excuses himself. "I need to move a few things." While he still has the strength from his form, and from Alleah having augmented his strength, he moves, as well as he can, the giants out of the way of the path next to the wall. He spells out in detail to his friends the boundaries of the spike stones. "I know the spikes are an inconvenience, but, if someone else comes along before we leave, they can help serve us in defense, so I will leave them," he says by way of apology and explanation to his friends.

Also, as he moves the large bodies, he tests to see whether he can earth glide along the spike stones in a way that they do not harm him (will try a five foot section before doing more).

He also mentions at some point, "I am sorry our friend Kezzem has fallen. I wonder if he is sensing any of what I did back in the Red Hills. Kezzem! If you can hear me, we will do what we can to petition Lord Gargul to bring you back to us. I want to hear more of your poems."

=============
Perception: 32 [Not bad in general, but for Murphy this is a natural 1]


[Figuring about 5 rounds gone by since last list]
Active effects on Murphy:
Longstrider (+10 move on foot) 472.2 minutes
Mage Armor via Bliss (+4 AC) 52.1 minutes
Message via Bliss 31.1 minutes
Owl's Wisdom 4.5 minutes
Call Lightning 4.6 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns
Bless via Alleah 2.6 minutes
Bull's Strength (+4 Strength) via Alleah's wand 1.1 minutes


On Pressi: Bear's Endurance 4.5 minutes

Other: Spike Stones 478.7 minutes (DC20) (8 hours)

Pressi (Melvin) - AC 21 (26), HP 58 (1/74), CMD 27 
Wednesday April 12th, 2017 7:01:24 AM

Ooc: traveling for the holidays. Promise I will return with pressi sadness for kezzem when I have more time.

Pressi (Melvin) - AC 21 (26), HP 58 (1/74), CMD 27  d20+14=22 ;
Wednesday April 12th, 2017 9:22:45 AM

Pressi, lighting a torch, makes a thorough search of the bodies and the area. Perception 22. Plus 1 traps.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday April 12th, 2017 9:06:58 PM

Shel continues concert treating on her Detect Magic cantrip. Perhaps the group could discover something here that might allow Alleah to use magic to return Kezzem to the land of the living.

Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 40/66 CMD 23 
Wednesday April 12th, 2017 9:07:15 PM


As Murphy works on scooting giant body parts out of the safe pathways, he looks up and asks, "Say, do any of you have any adventuring skills? Are you all from Crescent Valley? If not, where do you come from?"

Bliss (AC29, HP72) & DiminuMookie (AC30, HP28) (Cayzle) 
Wednesday April 12th, 2017 9:50:13 PM


Bliss asks the halfling prisoners what their names are and where they are from. He's trying to put them at ease as he works to free them.

Inside, he thinks to himself, "We can't take a year and a day. I think we need to get out fast. That ogre mage fellow gassed away. Maybe he is sounding an alarm."

Dm Shawn - An even Newer Challenger enters the Arena 
Wednesday April 12th, 2017 11:49:09 PM

Sky begins lashing the dead Kezzem to Meko.

Shel is upset about Kezzem, but keeps it together enough to detect magic. She obviously gets a huge reaction from Murphy's spells but also gets some radiations from the gia n ts.

Bliss heads in and sees the halflings. There are also some pigs and sheep. He reduces them down to escape their bonds.

" Thanks me friend.. me names Eberulf Boffin, thsts Elsia Boffin, Sarama Shortbutton, Odger Twofoot, and Yodo Proudbottom. That other guy came in late... a bit quiet. "

To Murphy he adds.. " Nah.. They kept us in here like durned animals.. We didn't see any except some ogres and that one. " he says pointing to Tomarin.

Tomarin chips in... " these evil giants made me use my cooking expertise to gut living creatures and feed them.. but there are more. Hairshirt had his women in his room.. just off the one halway.. a secret door but easy enough to f ind. I'll show you."

Murphy's second question gets m ore of an agitated response.. "Do ye want us to be freed? What kinda durned stupid question is that. You have r ock for flesh... I guess y our brain is rock too.. No leave us here dummy. Let the giants keeps us captive."

Murphy does take damage when he tries earthflidinf over.

Allah prepares Kezzem 's body for the journey t o Gargul.

Pressi searches the bodies.

Treasure
Chain Shirt
Potion
Potion
Potion
Ring
Greatsword
pair of golden dice
jar of pickled children’s fingers
dried and preserved crow
Amulet of natural armour,
Hat
Dust
Greatsword,
Belt
Cloak
Greataxe
75 g

More interesting is one ogre was a follower of
Marteus. He has papers from someone named Gurthax. These are various letters
instructing the ogre to support Hairshirt or whoever becomes leader. They also
reference a “necromancer recently sent by our lord to aid us.”

44600 xp ÷7 pcs = 6371 xp for all

Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 40/66 CMD 23  d20+31=46 ;
Thursday April 13th, 2017 2:14:03 AM


Murphy smiles at Eberulf Boffin's reaction to his question. "Ah, so you want to remain. Very well." After a beat, he says, "Of course we want you to be freed, Eberulf." With a more serious look on his stony face, though, he adds, "Setting you free is more than just freeing you from your bonds in this room, as Bliss has done. It also involves getting you safely out of this giant-ruined valley with your skin intact.

"As I said, there are no guarantees. However, if you do as we ask, when we ask it, your odds of getting back home increase. Regardless of whether I have rocks for brains, good halfling."

He sighs as he considers Tomarin's mention of Hairshirt's 'women.'

"Let's get you out of here, and some of my friends get ready, then we'll see if we can brave facing Hairshirt's harem."

If Bliss concurs, Murphy leads them to the area mentioned earlier.

"Everyone, this here is Eberulf Bottin, Elsia Boffin, Sarama Shortbutton, Odger Twofoot, and Yodo Proudbottom. This is Tomarin Earthshanks - he saw us shortly after we came in. He says he can show us where Hairshirt has been keeping his, uh, women.

"You've met Bliss. Over there is Pressi. Alleah. Shel. Sky, and his wolf Meko. On Meko is our fallen friend, Kezzem. Again, I'm Murphy - a halfling in real life.

"Tomarin, how many women, what races, and what are they like? Also - did any of them eat any of our kind? Er, any halflings, I mean? Because, if so, I don't think mercy is their due. One more thing - what were the names of these fallen giants and ogres. Do you know much about them, and what they were planning? Besides killing us, I mean."

Finally, he turns to the halfling who has been quiet. "Didn't get your name yet."

==========
Perception: 46


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 26/57 
Thursday April 13th, 2017 8:11:23 AM

Alleah steadies herself "Let's pack up what we can and get out of here quickly. There'll be time to go over those things in detail later"

"We should try and do something to make sure the giants don't think halflings did this. I've been thinking. There are already rumours about demons here. Why not play on that? Use the blood of the giants to write on one of the walls 'The valley is under demon protection' or something like that."

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday April 13th, 2017 9:50:56 AM

Finally, he turns to the halfling who has been quiet. "Didn't get your name yet."

"It's Lance." He flicks his head up and winks. "Lance Foxwell."

You see a well-groomed halfling male, clean-shaven and with wind-swept hair that seems to defy gravity. His eyes are a deep blue, with small flecks of silver near the iris. His skin is fair and pale. He has small freckles on his nose, high cheek bones, and a strong jaw. He is dressed in a blue monk's gi with red trim, loose blue trousers, and comfortable traveling shoes. His only visible weapon is a dagger at his belt. His forearms and hands are wrapped. He is tall for a halfling, with a solid frame and straight posture.

"Martial artist, acrobat, and semi-professional gigolo. Look's like you could use some help. What's the sitch?"

Bliss (AC29, HP72) & DiminuMookie (AC30, HP28) (Cayzle) 
Thursday April 13th, 2017 10:40:41 AM


Something about this new fellow make Bliss think that he's someone special. He sounds smarter, or at least more polished, than the other prisoners.

"It is sure nice to meet you, Mister Lance!" says Bliss. He is a half-size halfling, just under a foot and a half tall, dressed all in green, green pants and cloak, headband and shirt, holding a crossbow.

"Did the giants catch your fox friend too? He'll be glad to meet my friend Mookie, who is a talking raven. He's guarding the exit at the moment."

Bliss suggests that the former captives wait in the outer room while we deal with the harem. "Don't worry, Mookie will warn you if there is any trouble coming.

Kezzem (BrianW) - AC 22, HP -28/74 (dead), CMD 20  d20+13=17 ;
Thursday April 13th, 2017 11:39:05 AM

"Are you there, Gargul? It's me, Kezzem. I just wanted to let you know that I'm not dead. I'm not dead. I'm not, I'm getting better. I don't want to go on the cart. I feel fine. I think I'll go for a walk. I feel happy. I feel happy."

Bluff: 17 to convince Gargul he's not dead. :-)

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday April 13th, 2017 1:12:44 PM

Lance looks down at Bliss -- a rare occurrence for a halfling -- and raises an eyebrow. "Are you a fairy or a pixie or something? No, I don't have a fox, little guy. That's my name. I do happen to have have two pythons."

He jumps into a defensive stance, flexing his chest and arms. "Right there!"

Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 40/66 CMD 23 
Thursday April 13th, 2017 3:05:35 PM


"Hello, Lance Foxwell," Earth-Murphy says in his growly voice. "No doubt you can help us as we work on getting everyone out of here. What does a 'gigolo' do? Is that a combat specialization? Or arcane art of some sort?

"Also, just curious - how did you manage to slip the dagger past your captors?"

Responding to his question, Murphy says, "Well, you can see part of - the 'sitch'? - all around you. An additional part is we need to deal with the lady giants somehow, then get everyone out of here - every halfling and our animal friends - alive."

He responds to Alleah, "Maybe it would be better if the giants knew it WAS halflings who took out their leaders. Sort of like, 'If you eat halflings, you will die. Leave halflings alone, they will leave you alone' -
that type of deal. Or, a sign next to Hairshirt: 'He ate halflings. Halflings killed him. Are you next?'"

Pressi (Melvin) - AC 21 (26), HP 58 (1/74), CMD 27  d20+15=18 ;
Thursday April 13th, 2017 3:08:49 PM

With the danger over, Pressi found the time to finally feel for the fallen Kezzem and the nearly fallen Murphy, to say nothing of herself a couple of times. One fewer buff, one last action from Kezzem's life force - or just a final swipe from the ice giant out of spite - and she'd be joining him in driving Gargul to regret his life choices. She would have to thank Alleah later, probably with fruit.

She probably owed Shel a thank you as well, embarrassing as it would be. Eh, Shel could use the confidence boost.

Putting the stuff away, she thought about the group learning of another harem. She hardly was in any shape to put up a fight or even risk a trap or diplomacy, but without Kezzem.... She at least took a close look at the wall to make sure there were no traps. (Perception 18)

-------------

Pressi shrugged as the captive halflings made their introductions, and then tensed as Lance made his. "Wow, he isn't even cold yet and we're already replacing him."

Pressi curtly nodded as Murphy introduced her. Out of her altered form and deactivated disguise, she wore a basic mix of robes and breeches that indicated her own martial artistry prowess. She seemed rather unimpressed with the gun show but attempted to remain polite. "If you want to help, you are welcome to do so. But you really should have found a better location to set up shop."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday April 13th, 2017 7:57:23 PM

"I say we leave his harem alone. Grab the magic, the prisoners, and let's all get healed up before we make for the exit. We've done what we came here to do. Soon, this army will be broken...let's get home and watch it happen."

Shel nods at the freed prisoners as Murphy introduced them. She'd have time to be more friendly once all of them were home safe and sound.

OOC: current HP 19/51.

Bliss (AC29, HP72) & DiminuMookie (AC30, HP28) (Cayzle) 
Thursday April 13th, 2017 8:52:57 PM


"But what about the treasure in the harem?" asks Bliss. "Mookie is watching at the cave mouth, and he'll warn us if things start happening out there. Personally, I think they should pay for killing Kezzem, and plus we have to rescue Lance's fox. Probably she's in the harem too! We just can't leave a poor defenseless fox! They'll turn her into a jacket or a hat or something."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 26/57 
Thursday April 13th, 2017 10:32:58 PM

"It's true, if the giants think it was halflings it might scare them away from Humble's. Then again, it could make then swear revenge and things could get worse. I'd rather not risk it." Alleah responds to Murphy "Might as well use the rumors of demons to our advantage"

Bliss (AC29, HP72) & DiminuMookie (AC30, HP28) (Cayzle) 
Thursday April 13th, 2017 10:36:50 PM


It pains Bliss to do so, but he disagrees with his oldest friend. "Miss Alleah, I'm sorry, but a hero tells the truth, right? I mean, a trick in a fight is one thing, but I don't like using demon stories. Why do we have to say anything? Let's just get the treasure and Lance's fox and go?"

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Friday April 14th, 2017 12:26:22 AM

"Your call, guys." Lance stands akimbo. "I would say play it safe, since Kezzem looks like salsa right now." He rubs a non-existent beard in thought. "The little guy might be right. If you make certain the giants know halflings did this, they might leave us alone."

Dm Shawn - An even Newer Challenger enters the Arena 
Friday April 14th, 2017 1:11:06 AM

Bliss hears Mookie start squawking. .. but not enough time is given. An over, and two works come into the room. Their eyes go wide as they look at the damage.

The first ork goes for his weapon but the ogre grabs his wrist. " leave them... this means we're free.. we're free." He grabs the ork by his shoulders and screams in his face before running out the door. The ork turns and looks at the party, realizing he is alone with a group of armed hallfings...He turns on his heels and runs after the ogre.

After a few more seconds a familiar goblin sticks his face through the doorway... " man you guys started a ruckus."



Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 26/57  d100=27 ;
Friday April 14th, 2017 1:54:09 AM

Perhaps Kezzem's death rattled Alleah more than she let on? Perhaps the adrenaline was still running through her? She knows that the party are right, and that perhaps writing something in giant blood wouldn't be the way to go.

The over and works certainly change things. "Alright, yep, I'm with you guys. Let's get outta this place before more unfriendlies arrive"

Alleah will find the wolves and FINALLY is able to talk to them "So there some dead giants and ogres in the next room. Feast until you're full and then perhaps make a run for it"

Leyline check 27! Yay! Alleah casts Speak with Animals.

Medium Earth Elemental-Murphy (Kim) Str 20 AC 23 HP 54/66 CMD 23  d8=7 ; d8=5 ;
Friday April 14th, 2017 3:25:58 AM


'A familiar goblin' I take to mean one of the group that has been working with us (but it could be one of the goblins just freed in the room before this part of the complex - if someone is familiar, tell us who is is) Murphy, at first inclined to brave the womenfolk of Hairshirt, decides that now may be the time to leave.

Thinking he is most likely to be on the front lines fairly soon, he asks Alleah, "Say, Alleah, have you the ability to heal a bunch of us any more?" as he uses the CLW from his wand on himself for 8 hp of healing, then for 6 hp healing.

He explains to the group, "I have the ability to change into a rather large animal. For instance, an elephant. If many of you can fit on my back - and I have a bunch of rope to help you hang on - we could go riding out of here in some sort of style. I won't change into that, though, until we get near the entrance - probably could not fit through the doors otherwise. Or, if Alleah and Bliss can help keep everyone pretty small, I could change into a large bird or dire bat, and fly you all out of here. Or, we just go on foot." He looks at the newcomers. "I really am a halfling. I'm just dressed like an earth elemental for the moment."

Sky & Meko (ADM Kim for Marty Hoober) HP:25/61; Ac:24 & Meko HP:42/42 Ac: 20(MA:22) 
Friday April 14th, 2017 3:52:28 AM


"What do you mean, a ruckus?" Sky asks their goblin friend.

Sky (who has been gathering Hairshirt's items) picks up the greatsword that was next to Hairshirt. "Hey, Murph. Come cut off this stone giant's head. I have an idea." He leans the sword against the table, then steps back along that table to give the druid some room to swing.

He explains further, once Murphy has done the deed. "So, we say that we halflings can do this to whoever goes around eating halflings. And Hairshirt, since he was joking about eating us, we cut off his head with his own sword.

"Humble's Sword they killed the Dolp. Humble's Sword owns Hairshirt's Sword, that cut off Hairshirt's head. Beware the Halflings!"

He gets ready to lead Meko out along the safe path that Murphy cleared, as the grey wolf bears Kezzem on his back. Sky explains to the new batch of halflings that is one safe way to get past the invisible floor spikes. He gets about 25 feet away from the dark area, and nocks a pair of arrows, ready to pull and loose them if someone comes in to attack them while everyone else gets ready. He will be careful not to attack a friend, and may give a warning to a perceived foe.

Medium Air Elemental-Murphy (Kim) AC 20 HP 54/66 CMD 17  d20+13=33 ; d20+13=23 ;
Friday April 14th, 2017 3:59:39 AM


So, Murphy picks up the sword Sky mentioned, and tries to cut off Hairshirt's head. To rather a good, clean, sharp effect. He threatens (AC 33 plus whatever enhancement bonus applies), and crits (AC23 plus whatever enhancement bonus applies). I'll let the DM roll the damage, but this likely fairly neatly decapitates the stone giant chief. He sets the head on the table, leaning over to put it on the far side.

"This is the table he talked about eating halflings at." He turns to Tomarin. "If there is an apple in the pantry, it would look good in his mouth, don't you think?" suggesting the cook take him up on that hint.

Dm Shawn - An even Newer Challenger enters the Arena 
Friday April 14th, 2017 7:00:33 AM

Ooc: Please refrain from posting multiple times.

Kezzem (BrianW) - AC 22, HP -28/74 (dead), CMD 20 
Friday April 14th, 2017 12:29:03 PM

"Gargul...?"

"Gargul...?"

"Gargul...?"

Pressi (Melvin) - AC 21 (26), HP 58 (1/74), CMD 27 
Friday April 14th, 2017 1:11:54 PM

"Now hold on a second," Pressi began in response to everyone wanting to avoid the harem. "Don't we have a semiprofessional gigilo of unprecedented physique, who can easily seduce any woman of any size?"

Before Lance can react, Pressi slaps him on the butt. "Go get 'em, Tiger."

Pressi couldn't care less about the treasure - nobody had even scanned the items that they gathered thus far for healing potions - but the items in there could get them more information about the necromancer they faced. Plus she wasn't entirely clear how free these women were, before or after Hairshirt.

She thinks in regards to the orcs finally free and fleeing their captors, the resistance finally begun. Took them long enough.

As Murphy and Skye do... something, she wasn't paying attention... she asks the goblin and Tomarin some questions about the harem and their room, attempting to suss out if diplomacy will work. She also attempts to determine if she can communicate through the door without them just coming out.

Bliss (AC29, HP72) & DiminuMookie (AC30, HP28) (Cayzle) 
Friday April 14th, 2017 4:51:35 PM


Bliss is annoyed at Mookie for being such a poor guard. "Probably fell asleep after gorging himself on eyes," Bliss mutters.

Bliss still wants to get the treasure from the harem. "I still want to get the treasure from the harem," he says.

But he'll go along with the group consensus. "Whatever the most of us want, that's what I want too!"

If Mookie is in shouting distance, he tells his bird to warn them if any groups of giants come up to toward cave.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday April 14th, 2017 11:17:40 PM

"Like I said, I'm ready to go. Freeing the giant girls is a good thing. They can decide how to live out the rest of their lives. And we can take all the magic in this room...that's our just reward."

Dm Shawn - An even Newer Challenger enters the Arena 
Saturday April 15th, 2017 6:46:52 PM

" A couple of ogres. " the cook says about the harem. " Probably be greatdul. Plus hairshirt had some coin.. could help to ease the suffering of us prisoners."

While this is going on Allah talks and calms the animals. They thank her for their meal.

The giants. Ogres and everyone is fighting each other" the Goblin says to Sky. " It's panda.. panda.. panda fighting"

Murphy heaves the heavy sword... and lips off Hairshirts head.

" No apples" Tomarin adds.

Pressi tries to goad Lance into seducing the ogres...

Mookie squawks back at Bliss in affirmation.

Shel is in compliance with getting the treasure too.

" So.. I think you said something about getting out of here?" Tomarin asks to the group.

Medium Air Elemental-Murphy (Kim) AC 20 HP 65/66 CMD 17  d8=4 ; d8=8 ; d20+5=20 ; d8=4 ; d8=6 ; d20+31=46 ; d8=7 ;
Saturday April 15th, 2017 9:20:16 PM

Leaving the head on the table, to bleed out, sans apple, Murphy sidles up to Pressi. Noting she really looks beat up, he touches her lightly with a rocky finger, and cures (4+1)+(8+1)=14 hp of damage to her via his (embedded) CLW wand, and, taking into account the d8=4 hp damage he took when attempting to earthglide through a 5' segment a few rounds ago (forgot to record earlier), he performs another wand-based CLW on himself for (6+1)=7 more hp (net 3 gain).

"So, giants and ogres are fighting each other in the valley, now, eh? That's not bad news," Murphy says to their goblin friend (would that be Knuckles?).

"Alleah, or any others who may be able to help heal in an area, any more of that available? Let's gather together if so. We are looking pretty ragged for the moment."

After that, he says, "Let's talk with the ogre ladies. Who wants to join in? Tomarin, you know where. Take us there. Let us have weapons ready, in case they decide to be hostile." As they draw near, he hits himself with one more CLW for (7+1)=8 hp (total one shy of full hit points).

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 30/57  d6=1 ; d6=4 ;
Saturday April 15th, 2017 9:36:28 PM

Murphy looks to be struggling to use his CLW wand (Highlight to display spoiler: {Your gear merges into your elemental form and "Items that require activation cannot be used while you maintain that form"}), so Alleah unleahes her final healing channel for the day. (Everyone is healed for 4pts)

"You guys need to understand that losing my spells to heal you means that I can't contribute in other ways, such as in combat. For the benefit of the party I suggest you invest in healing potions" she lectures Murphy "Or prepare your own healing spells. Especially if you keep wandering off ahead of the party despite repeatedly being advised againt it"

"Now then, we don't have time to stand around and fully heal ourselves. As our goblin friend has said, there is fighting going on outside. Let's free the women, grab what we can and get outta here. Stopping to heal everyone right now could take several minutes that I don't think we have."

Alleah holds her handy haversack open for the group to pile the heavy items into. When done she makes a further suggestion to the party

"I've heard women in harems can wear all sorts of .. 'revealing' attire. In the interests of modesty, perhaps Shel, Pressi and I should address them first. Speaking to us might put them more at ease than a group of halfling men and an earth elemental"

"How bout it, Pressi? Shel?"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Sunday April 16th, 2017 8:54:26 PM

"I suppose we can talk to them really quickly. Then we have to go, okay? And I'm still beaten up, so if they aren't ready to listen, I'm going to blast them and run," Shel advises.

OOC: current HP 23/51.

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Monday April 17th, 2017 1:04:55 AM

"Okay, then. Talk to the ogre wenches, go home. Easy peasy." Lance makes an exaggerated inviting motion with his hands toward the harem room. "There's a chance more big guys will be here soon, so I suggest we don't lolly-gag."

Kezzem (BrianW) - AC 22, HP -28/74 (dead), CMD 20 
Monday April 17th, 2017 10:42:25 AM

"Okay, Gargul, I'm just going to sit here and hold my breath until you answer me."

Several minutes later.

"Crap, ghosts don't breathe."

Pressi (Melvin) - AC 21 (26), HP 58 (5 or 20/74), CMD 27  d20+6=19 ; d20+14=15 ; d20+12=31 ; d20+3=7 ;
Monday April 17th, 2017 10:53:29 AM

Regardless of whether or not Murphy can heal her, Pressi wonders if she will regret opening her big mouth, but she decides to make an attempt.

Before anyone opens the door, she tries shouting through the door, explaining the situation, and letting them know that they are freed to join up with the other harem. She even makes it clear that this sharing of the treasure will be far more generous. (Diplomacy 19) (Yeah I know but she does feel sorry for them - and wants to make sure they don't attack more than to make sure they get some gold.)

If there is no indication that they heard her, she checks the door for traps (Perception 15 to hear noises, 16 for traps) and attempts to open the door (Disable 31, strength check 7 if needed). The same speech comes as she opens the door.



Dm Shawn - The Harem 
Monday April 17th, 2017 11:10:28 AM

Murphy, unable to heal, is healed with everyone else by Alleah.

Shel agrees on talking but adds if they fight she will blast them and run.

Lance is also game with the plan.

Pressi calls through the wall and an a brutish, yet feminine voice calls back... " He's dead?" She checks for traps but none are found.

Tomarin nods. He moves down the one hallway and slides his hand into a small alcove. The wall pops out about and inch, and he pushes it to the left and slides it back.

Two ogre women appear. both are draped in blankets. They have no weapons. " are you going to enslave us? or can we pass."

Behind them, the room is sparse, and mostly features just a bed. ALong the side is a chest containing 2000gp. On the night stand are some papers.

Bliss (AC29, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+18=19 ;
Monday April 17th, 2017 12:08:36 PM


Bliss is super glad that this time the "wives" are not violent. "Bye bye, Ladies! You may pass. Halflings have no interest in giantkinds! Farewell!"

Bliss helps quickly search the room and gather papers and stuff.

Perception 19



Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Monday April 17th, 2017 5:20:35 PM

"What do you guys see in-NO MY GODS! " The mingled smell of rotten food, body odor, and ogre-loving hits him in the face. He staggers back and makes dry-heaving noises several times. He waves Bliss to continue. "Onward, brave soldier! Onward! Your sacrifice will not be soon forgotten!"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51  d20+10=30 ;
Monday April 17th, 2017 7:26:52 PM

"We know you ladies have been tortured and kept against your will. We will not hurt you, you are free to go. We killed the bad giants. I have to warn you, it sounds like there is a lot of fighting out there. You all be careful," Shel warns the ladies.

OOC: natural 20 on a Diplomacy roll for a total of 30!

Medium Air Elemental-Murphy (Kim) AC 20 HP 65/66 CMD 17 
Tuesday April 18th, 2017 1:39:37 AM

Murphy walks around a corner as an earth elemental, and walks back around the corner as a halfling druid.

"Good luck, lady ogres," he tells them, uncharacteristically not even asking their names, then thinks again, then drops the thought of asking their help. There have got to be more blankets in the room than just the ones draping those two - maybe a blanket or sheet or two left on the bed? He leaves it to Pressi to negotiate how much she tells them to take (if any - they seem fine just getting out of here), and how much to share with the in-the-process-of-being-freed halflings.

"We need blankets, or some sort of cloth. We need NOT to look like a bunch of halflings. That includes all of those who've been captured here for a while."

Meanwhile, he heals Pressi and himself as indicated in my previous posts (because I'm not going to go back and roll all those dice) now that he is halfling-ized again.

He gathers the papers from the brothel, takes a quick look through them, then places them next to his other documents in his bag. "Where else do people here sleep?" He looks in the room that the frost giant may have come out of.

"All right, friends - many goblins wear hoods, cloaks, capes - that's likely the best way to make it less than obvious that a bunch of halflings are walking through the camp. Let's see what we can whip together in the next couple minutes.

"Then get out of here."

Sky & Meko (ADM Kim's last post for Marty Hoober - he's back Tuesday) HP:29/61; Ac:24 & Meko HP:42/42 Ac: 20(MA:22) 
Tuesday April 18th, 2017 1:48:15 AM


Sky goes along with the others, helping out where he can. He takes some of the clothing worn from the dead frost giant, using his +1 long sword to cut it to size to start helping the rescued halflings get disguised. He himself still wears the hat of disguise that Bliss earlier lent him, looking as goblin-like as he can.

"Shall we try to take the wolves with us?" he asks Alleah, Murphy, and whoever else might have an interest in the idea.

[Marty - it's your turn to post from here on out - hope you had a good trip - Sky made a big difference! -Kim]

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 30/57 
Tuesday April 18th, 2017 5:27:15 AM

Alleah grins at Lance's reaction. You can tell a lot about a person by their sense of humor, and she gets a feeling Lance might be alright.

"Feel free to take the clothes of the giants and ogres here" Alleah offers to the ogre women. If they're going to be walking around a camp full of ogre men, these women would do well to cover up.

"Might be best to leave the wolves behind. I've already told them they can fill their bellies on ogres and giants. Besides, walking around with a wolf pack might draw unwanted attention"

"Are we ready to head out?"

Bliss (AC29, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+8=20 ; d20+8=12 ; d20+8=18 ; d20+18=36 ; d20+18=27 ;
Tuesday April 18th, 2017 10:45:43 AM


Bliss helps gather the papers and treasure, and then he is ready. He helps give advice on disguises costumes.

Aid Another checks for disguises ... 20, 12, 18

When the party is ready, he sneaks to the entrance, gets Mookie and Silvie ready, then himself peeks out and looks for the best time for everybody to depart.

Perception 36, 27

Pressi (Melvin) - AC 21 (26), HP 58 (20/74), CMD 27 
Tuesday April 18th, 2017 10:49:57 AM

Pressi finally gets healed a bit. Murphy is finally in a less conspicuous form. And the team seems rather interested in getting out.

Pressi helps Bliss take the 2K gold from the chest and the papers from the nightstand, barely looking at the latter. From the gold, she gives the ladies 25 gp each, 50 gp total, along with some information about the other harem and the prior fleeing ogres and orcs. She approves Alleah's attempts to clothe the ladies and give them some dignity, even opening her portable hole to what large clothes and cheap armor might have been collected. She is far less approving of Lance's comments.

(25 gp a piece is what we gave the other harem, so I figured that would be fair this time around as well.)

Giving some more clothing, along with burlap and sacks, to Murphy, she mentions that they could hide some halflings if they found a cart or some animals. She activates her Hat of Disguise to better blend in as a goblin, and puts the hood of her robe up. Worst comes to worst, she does still have the invisibility injector left.

Kezzem (BrianW) - AC 22, HP -28/74 (dead), CMD 20 
Tuesday April 18th, 2017 5:38:01 PM

"Being dead is boring," says Kezzem. "I'm going to go find some goblins to haunt."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday April 18th, 2017 7:19:04 PM

Shel pops her hood as well. She could turn Invisible at the first sign of trouble, and that was going to be her backup plan. "Be sure we get all the magic. Don't leave any survivors any of those wicked swords or armor!"

Dm Shawn - The Harem 
Tuesday April 18th, 2017 7:20:20 PM

The ogre harem I both thankful for the clothes/sheets as well as the severance pay. They move out with any aggression.

The group starts dyving up the treasure and moving some of the coins reveals a scroll tube. The ebony wood is lined with skulls.

Three people grab for the papers but Bliss comes out with them.

Murphy heads into the other bedrooms. One for the frost giant, and one for the fire giant. A third bedroom is empty but some food rememant are left. The bed catches his eye. It is more suited for a human or elf.

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17  d20+24=38 ; d8+1=7 ;
Tuesday April 18th, 2017 8:44:58 PM


Murphy taps Pressi once more for healing (7 hp)

"Hey, guys, come take a look at this bedroom. Looks like a human or elf sleeps here." Having been in the presence and abode of Uthvas Bethud before, does this room smell anything like him?

Murphy begins investigating closely. He looks under the covers, under the mattress, around the bed, checking any other furniture in the room. He looks for secret doors, compartments. He casts detect magic. And asks for help from others.

=============
Perception: 38


Active effects on Murphy:
Longstrider (+10 move on foot) 471.2 minutes
Mage Armor via Bliss (+4 AC) 51.1 minutes
Message via Bliss 30.1 minutes
Owl's Wisdom 3.5 minutes
Call Lightning 3.6 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns
Bless via Alleah 1.6 minutes
Bull's Strength (+4 Strength) via Alleah's wand 0.1 minutes


On Pressi: Bear's Endurance 3.5 minutes

Other: Spike Stones 477.7 minutes (DC20) (~8 hours)[/i]

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+16=23
Tuesday April 18th, 2017 11:57:57 PM

Lance helps Murphy search the room.

"You should probably look over there." He points, helpfully. "An over there. And there. And over there, too. Okay, now lift it up. Good. Check the sides. Don't rush! Okay, good. Next one..."

ooc: Perception 23

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 30/57  d20+14=15 ;
Wednesday April 19th, 2017 12:12:30 AM

Alleah stands at the entrance to the cave with Bliss, Mookie and their goblin friend.

She wants to see for herself what the fighting looks like and whether it is causing enough of a distraction for the group to make a run for it

Perception: 15

Bliss (AC29, HP72) & DiminuMookie (AC30, HP28) (Cayzle) 
Wednesday April 19th, 2017 6:33:43 AM


Mookie peers out across the former camp, now a scene of pandemonium. "Kid, I don't like this!"

Bliss nods and turns back into the cave. "COME ON YOU GUYS WE GOTTA GO!"

[OOC to anyone in Uthvas's bedroom ... a hair from a pillow or similar would be great for scrying!]

Pressi (Melvin) - AC 21 (26), HP 58 (20/74), CMD 27  d20+14=19
Wednesday April 19th, 2017 12:48:59 PM

With everything gathered and secure, Pressi moves back toward the kitchen and guards for one last search.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday April 19th, 2017 8:59:39 PM

Shel casts Detect Magic in what could be the alchemist's bedroom. She wants to take as much of his gear as might be left lying around. She will pluck a few hairs and safely stow them, knowing some strong magics can be done with something as simple as a single hair. If there is magic, she tries to carry it out and was ready to leave.

Dm Shawn - The Harem 
Wednesday April 19th, 2017 9:25:24 PM

Shel examines the room but finds not a single hair. Nothing.. as if the room was cleaned magically. No items either.murphy too finds nothing, even with Lances help.

Pressi searches the kitchen and the guards but everything was claimed.

At the mouth of the cave, the others see the bedlam first hand. Giants on both sides fighting... each other, among tribes.. or smashing a goblin, ork or ogre.

A giant rock smashes into the face of a ogre right by the cave mouth. His head is snapped back at an odd angle.

..........

Kezzem floats in total darkness... atleast he thinks. Suddenly he hears a goblin voice... " They eat you tooo?" It asks. Behind him is a floating goblin.. or what's left. An arm, half a body. Kezzem can see right through him.



Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17  d20+24=35 ;
Wednesday April 19th, 2017 11:03:16 PM

As they work together, Murphy asks Shel for a brief description of what happened after he got worked over by the fire giant until Alleah brought him back to consciousness. Once she finishes, he puts his hands on the outside of her shoulders and says, "My good, good friend. You impress me so much." He gives her a brief, brotherly hug, then a quick, relatively light noogie on her head with the knuckles of his right hand - no where near as hard as his brother Nalfein used to give him. "Brave lady, you, Shel. I have to tell your folks just how brave you have been."

He then walks to the opening of the room they just examined and takes a last look inside. "Clean as the insides of a sliced turnip." Not sure just where Bliss is, he tries to communicate through the message spell, "Murphy here. Nothing found in this room aside from clean sheets and bed. We're coming out now."

"Thanks for your help and suggestions - Lance, isn't it? Let's go," he says, heading out of the room.

"Sky - go ahead and lead our new friends here," he says, nodding to the newly freed halflings, "the way along the wall past the spikes with Meko and Kezzem. Do you want to grab Hairshirt's head? We can leave it by the entrance." If Sky chooses not to do so, he asks Lance for his help in climbing up on the table, taking it by the hair, and dragging out the leader's head. In his rocky form, it would have been easy for him to do it himself, but as a halfling he is not so very strong.

He works with Lance, and/or Sky, to get the head through the short area of darkness, through the special door (where he stops for a brief moment just to look at the mechanism), past the room where orcs and goblins had been imprisoned, through into the large kitchen area, to the double doors, and leaving the last of the bloody trail about smack dab in the middle of the entrance, not too far from where the bodies of the two guardian ogres lay still. Hairshirt's head faces outward. Writing in a circle around the head using chalk in Giant, in Goblin, and in Common he leaves the following message:
"Hairshirt says, 'DO NOT EAT HALFLINGS, or you may join me.'"

Along the way he chats briefly in the halfling tongue with Lance and any halflings close enough to hear. "We are called Humble's Sword, a group that started in Humble's Ford. We were sent by a war council to find out what the giants are up to, and do what we could to foul their plans. We killed Dolp, leader of the hill giants yesterday. Today we slew the leader of the stone giants. Now, I think it may be time to leave this desecrated valley, and report back in."

Addressing the freed halflings, having some notion of what they are about face, he says, "We're about to enter a real mess. If you want to argue any points with me, feel free - but know that delays may increase dangers. Eberulf Boffin, you will be spokesman for your group, those just rescued. Lance, will you take charge of their direct defense as needed?

"Sky - your main job is to make certain that you and Meko and Kezzem get safely back to where we left the goblins. Whatever else you can do to help out is gravy - but that's your main goal, all right?

"Alleah Highhill," Murphy says, though he knows she has other family names she has used at other times and places - that is her Humble's Ford name. "You take overall charge of getting the group safely back to where our goblin friends are awaiting our return. If you can't for some reason, then, Pressi, you take over."

"Bliss, Mookie - do what you always do best. I trust you completely," he says with a wink.

Turning to the goblin [and I am assuming it is Bizig, the first goblin we met here in the valley, as he gathered bugs and grub - if instead it is Gutplug, Scabby, Knockhead, Bungleak or Socket - let us know], Murphy says, "Bizig, you think we can all get back to the cave we left you at? Is everyone still here? It's only been a little while since we left." As it's only about a hundred yards there, he figures they've got a good shot at traversing that short space.

To the group as a whole, Murphy says, "I'll start with the group. If some diversion is needed, I may summon some help, I may wild shape to pull trouble away from you. Feel free to lecture me about this, Alleah - but later, maybe on the trip home." He is ready to set out when Alleah & the others think the group is good to go.

=============
Perception: 35


Active effects on Murphy:
Longstrider (+10 move on foot) 470.5 minutes
Mage Armor via Bliss (+4 AC) 50.4 minutes
Message via Bliss 29.4 minutes
Owl's Wisdom 2.8 minutes
Call Lightning 2.9 minutes, up to 8 bolts at 3d6, DC 19 for half in 30' tall 5' wide columns
Bless via Alleah .9 minutes


On Pressi: Bear's Endurance 2.8 minutes

Other: Spike Stones 477.0 minutes (DC20) (~8 hours)

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday April 19th, 2017 11:51:06 PM

The monk snaps his fingers and points two finger-guns at Murphy. "Okey-dokey, Smokey." Lance takes position to guard the other prisoners as the group moves forward.

Pressi (Melvin) - AC 21 (26), HP 58 (27/74), CMD 27 
Thursday April 20th, 2017 11:24:02 AM

Pressi hung around the entrance as the other halflings gathered. "You did good," Pressi said to Shel before moving off. "Alleah, you too."

Pressi looks out in the war zone. "Ok, looks like disguises won't really be needed or helpful, so don't worry about it. We are going to run, and run fast, but we stay in formation. Lance in front, I'll take rear, Alleah will be on point.

(OOC: Post originally stated that Pressi joined Murphy's conversation. This would have been impossible.)

Kezzem (BrianW) - AC 22, HP -28/74 (dead), CMD 20 
Thursday April 20th, 2017 11:41:50 AM

"Hey buddy!" says Kezzem to the gobiln.

"Have you heard of Kezzem the bard?
They all thought he was quite the card,
A giant bashed his head,
And now he is dead,
And stuck with you in this graveyard."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 30/57 
Thursday April 20th, 2017 9:13:24 PM


Alleah looks about. She's trying to wait for a moment of chaos. A time that the group can move about without much attention.

"Once we're out there, try not to speak halfling. It might give us away. If you see any goblins screaming or flailing their arms, try and follow suit. Are we ready? Ok, let's do this!"

When the timing is right Alleah steps out of the cave and tries to lead the group away from the camp


Dm Shawn - goodbye 
Thursday April 20th, 2017 9:33:30 PM

Murphy plops his head down and makes his warning. Some giants and ogres see, but if they care they aren't showing it. No one pays the group any mind an instead worries about themselves and their own.

Alleah, Pressi, Shel and Lance wait for a lull in the action then follow the goblin back to the other cave. Murphy doesn't encounter any pushback and the group makes it to the cave without incident .

Sky pulls in with Kezzem's body and helps the others cut him down and lay his body down.

" I have decided.. and I want no arguments. I am heading out by myself and going to Humbles Ford. I can make it there a lot faster by myself." He hops on Meko... " I hate the cliche.. but this isn't goodbye, just see you later."

..........

" That's a good one." The goblin says. " me mum used to be able to fart the letters of words. Well.. before hairshirt ate her. So a bonk on the head got You? I ate a rock.. to the face. I tried to tell a joke but it wasn't good. That Hairshirt picked me up while Groggy and ate my foot. Threw me to the cook and had him finish preparing me for food. Hope I have him the squirts."

Bliss (AC29, HP72) & DiminuMookie (AC30, HP28) (Cayzle) 
Thursday April 20th, 2017 9:58:15 PM


Bliss says goodby to Sky and wishes him well. And his kitty.

He looks sadly at Kezzem's body. "Miss Alleah, do you know a spell to bring him back?"

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday April 20th, 2017 10:58:59 PM

"Later, gator." Lance gives Sky a lazy salute and turns to Kezzem. "So is he dead, or only mostly dead?"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday April 20th, 2017 11:19:02 PM

Shel smiled weakly at Pressi. "Thanks. You did amazing as well. We all did good. Now we need to get ourselves safely out of here and figure out how to heal Kezzem."

She takes a deep breath and exhales. 'Im ready to run when the rest of you are.i can still cast Haste to give us a little extra edge before we take off.". If she heard no objections, she used her magic when the others decided to sprint.

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Friday April 21st, 2017 2:40:36 AM

(ooc: With haste and a ki point, I have a base speed of 100 feet and a run speed of 500 feet.)

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17  d20+24=27 ;
Friday April 21st, 2017 3:27:50 AM


Murphy is relieved the short passage is safely made. He helps Sky with respectfully removing Kezzem's body from Meko. "You're going, Sky? Ah, well, fare well, brother adventurer. Say, here is my hooded cloak. I'll trade you for Bliss's hat of disguise before you go. Hope we meet up later, that the good powers above keep you safe, and that we meet up later! Goodbye, to you, too, Meko," he says, scratching the grey wolf's ears, then waving to them as they take their hasty leave.

He counsels Shel to hold off on the haste spell. "We may need it soon, but not yet. Let's try to take care of at least one other matter before that, Shel."

He turns his attention to Kezzem. "Wasn't there a scroll in a tube lined with skulls? Who has that? It may have a way to carry us to council with Gargul, for Kezzem's sake. Or, has any other means been found to assist us in such an endeavor? Did someone collect things from the giants, besides the harem room?"

As the party fishes around for the scroll he mentioned, or other possibilities, he asks about papers found - and knows some were in the women's room - Bliss grabbed them up just as Murphy had been about to reach for them. He asks Bliss for them, and starts glancing through, seeing what clues he might find therein. He asks also if anyone else found any papers (he doesn't know about the ones Pressi found).

"By the way - what happened after I got soundly knocked out?" he asks the group - pestering each person to give him his or her own story of the action as it unfolded. [You don't have to go into detail - but maybe mention you tell Murphy what happened during the last battle from your perspective.]

Perception: 27

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 30/57 
Friday April 21st, 2017 6:12:46 AM

"Murphy has the right of it.Let's take stock over what we have. I can feel my knowledge of the arcane and divine growing, but seeking Gargul's permission to bring Kezzem back? That's beyond my skill"

Alleah fidgets with her lucky coin in her pocket. "Wardd, I hope you can hear me. I have felt your influence today, and felt my luck rise or fade at every turn. If you're watching, please let me find a way to bring Kezzem back"

She then casts Detect Magic followed by Guidance and look over the items the party recovered.

Spellcraft check to ID: Take 10 + 11 + Guidance 1 = 22. Anyone want to aid another?

Pressi (Melvin) - AC 21 (26), HP 58 (27/58), CMD 27 
Friday April 21st, 2017 10:54:11 AM

(OOC: Question about Bear's endurance. When it ends, do I keep the hit points I originally had or do I subtract points. Bears endurance added 16 HP so Pressi is either at 27 or 11 HP out of 58).

Pressi pulls out the skull scroll and all the other items gathered, but there is no possibility that she could figure out which of the items helps Gargul. She also hands to Murphy any of the papers she had. (I think any papers Pressi found were gathered by Bliss, but just in case....)

She tries very hard not to look at Kezzem's body as she takes things out. In answer to Murphy's question, "Honestly, I know what happened even less than you do. I guess I really do owe Shel my life, which is... complicated. I've never been a fan of being shown up. But I kind of always thought of her as a squish, so to see her really put herself on the line like that...."

She glances at Kezzem's body, and at her own wounds. "I guess we all put our lives on the line to some degree. But I can't help but feel like I failed you all. That last round, I just stood there at let all that damage come in. I didn't even get the mage. And yet I don't even have the imagination to know what I should have done."

She was quiet a while more. "He was my partner, you know. In some ways, I knew him better than I know Shel or Bliss or even you. When we met, I was even more reserved and rigid than I am now. No leaving the LG path. No bluffs, or breaking into stuff, or even wisecracking while fighting. I think I drove him crazier than he drove me."

Bliss (AC29, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+8=14 ; d20+8=15 ; d20+8=19 ; d20+8=22 ; d20+18=22 ;
Friday April 21st, 2017 11:50:25 AM


Bliss tries his best to help Alleah ... Aid Another spellcraft rolls are 14, 15, 19, 22.

He wants to bring Kezzem back, but wonders if this place is a safe spot to do so. He looks around to try to determine the risk in casting here.

Perception 22

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Friday April 21st, 2017 4:40:02 PM

Ooc: sorry for my late return. I been trying to read up the last day. So far I see we got the giants, rescued some halflings. An am I riding back to humbles ford with Kazeems body?

Florida was great! Thanks for the sub on so short notice, I was supposed to have WiFi o. The trip, but didn't..

ADM Kim 
Friday April 21st, 2017 6:37:44 PM


Yay, you're back! Touch base with Jerry and Shawn, Marty, and Sky's exit can be a quick local scouting trip. And... Sky left Kezzem in the cave with the party. Glad you had a good trip to Florida, caballero! -ADM Kim

Dm Shawn - goodbye 
Friday April 21st, 2017 10:09:25 PM

The magic is cast and the items are checked, th lost is quite impressive.

+1 Chain Shirt,
Potion of Cure moderate wounds
Potion of Bears
endurance
Potion of Delay poison
Ring of Energy resistance (fire) minor (10)
DR 10 from an energy
+1 Greatsword
1 has a pair of golden dice with gems worth 100 gp
1 has a jar of pickled children’s fingers
1 has some a dried and preserved crow (no value)
Amulet of natural armour (+1) +1 Nat armour
Hat of disguise +10
Disguise
Dust of disappearance
+1 Greatsword,
Belt of physical might
Cloak of resistance (+2) +1 Greataxe, Frost
4000 SP
575 GP
various jewelery worth 1000 GP,
Rod of Extend Spell, Lesser
Scroll of Raise Dead

Bliss looks around and other the the stench from some goblins.. it's not a bad spot. Not the best.. but serviceable.

Sky goes to head out.. sees the commotion. " Better yet.. I'll stick around."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Saturday April 22nd, 2017 2:08:26 AM

Shel desperately wanted to get out of this cave. The emotional high was running out and the others were starting to contemplate exactly what had happened. Kezzem was dead, Pressi was beginning to process those feelings and the others would probably begin to do the same soon. At least if we are moving toward the village we have a goal to keep everyone's thoughts focused...

"Grab some of the loot, or at least toss it in Aleah's magical bag so we can get on the run. If they are all fighting outside, the survivors might come looking for us next. I don't want to be here longer than I have to. The village needs us."



Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17 
Saturday April 22nd, 2017 3:01:52 AM


Murphy does not yet manage to pull any information out of the papers he has been examining - perhaps when things are quieter. And Pressi's words and gaze now capture his attention.

"I know you told me before, and I have not forgotten, but I've sometimes wondered how two so disparate personalities and moralities might wind up traveling together. Kezzem - all jokes and bluffs and playful prevarications, and you, Pressi, serious in some ways, with a defined moral code, earnest, thoughtful about things. And sometimes like a thistle. Kezzem - Kezzem's tomfoolery grew... vexing to me. I thought he might cause more troubles than he helped us resolve at first. But my affection for him has grown, and his value to our group has become ever more evident. I am liking his recent ventures into poesy. And our opponents best beware their backsides when he is about.

"You -," Murphy is about to continue, then he rather chokes up. He bows his head so no one can see that he is beginning to tear up. After a moment he rubs his eyes with the palms of his hands, and sniffs a couple of times. When he looks up, the skin around his eyes is somewhat reddened, and his eyes glisten. "Hairshirt rained blows on you, and I thought you gone - or near so. Though I thought someone might soon be upon me, and I should sink into the floor, I knew I must rather act quickly so as to draw his attention away from you. I caused the stone of the floors to grow points, and beckoned he come my way, that his feet might bleed, and he leave you be.

"That's the last thing I recall, though, other than a fire giant appearing beside me, and cutting me down rather swiftly, until Alleah's ghost of krissmas future spoke to me." He steps forward and takes the bottom of Pressi's sleeve in his fingers. "I cannot lose you." He draws her to himself, and wraps his arms about her, holding her for a good moment. About that time, someone - Alleah? - mentions a scroll of raise dead.

He relaxes more, finding comfort in her arms, and kisses Pressi's forehead. "Ah! There, you found it," he says, coming out of the embrace, taking Pressi's hand in his. "Friends, if any of us are ever lost, let us pledge to find each other again. Sky! Glad am I you are back! There is hope for Kezzem. Be with us as we come before Lord Gargul. Let our goblin friends here watch out for us. Alleah, can you read the... Bliss - are you feeling all right? There is a strange look on your face."

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17 
Saturday April 22nd, 2017 3:05:13 AM

[Missed Shel's post above as I composed mine. Quick addendum to respond to her.]

"Shel, Sky just returned - things are very hot outside. The village needs us, yes," Murphy agrees, but argues the following. "We need Kezzem to help us travel there. If Lord Gargul will grant our petition, then K can move with us, rather than we carrying him."

Kezzem (BrianW) - AC 22, HP -28/74 (dead), CMD 20 
Saturday April 22nd, 2017 11:40:40 AM

"Dude, your mom's the coolest! So what's your name, friend?"

"Have you heard of the goblin ghost,
To Hairshirt he had tried to boast,
But his joke was bad,
Which made Hairshirt sad
So he turned him into a roast."



Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 30/57 
Saturday April 22nd, 2017 11:34:59 PM

Alleah grins on seeing the golden dice. They are surely a sign that Wardd has been watching. If noone objects she would dearly love to include those as part of her share.

She is happy for the loot to be thrown into her haversack or bag of holding for a later time.

"A raise dead spell is very quick to cast. It would literally take me but a minute." If there are no objections, Alleah begins the ritual.

"Gargul, Lord of Life and Death. Your humble servant begs an audience. Grant me this boon that we may petition you to return the soul of our friend Kezzem"

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Sunday April 23rd, 2017 11:23:24 AM

"That's alotta loot, sky smiles as he sees everything thrown into Alleahs bag.

" Now, for this Gargul business. Never thought I'd actually meet him, unless ya kno... It was time. Does he bring people back often? "

While awaitng to meet the god of life and death, Sky remembers his father. All the time in the forest, alone after he passed.

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Sunday April 23rd, 2017 11:59:26 PM

OOC: Friday's post.

Lance was busy surveying the loot when his selective hearing picked up several words. "Dead... Gargul... Audience..." He had been around the block a few times in his adventuring career. He knew what was going to happen.

"Yeah... I'm going to be over here. You do your thing."

Lance walks over and chit-chats with the other released prisoners until the group is finished.

Pressi (Melvin) - AC 21 (26), HP 58 (27/58), CMD 27  d20+7=15 ;
Monday April 24th, 2017 9:16:19 AM

Pressi almost cried when Murphy held her hands in his. "Alleah got me conscious briefly. I saw you and Kezzem lying on the floor and these giants.... But, it is over. And it looks like we do have a chance to bring Kezzem back.

"As for how Kezzem and I got together.... He was actually in prison when they assigned him to me. He had information about the Quickfoot clan and how they were gathering this magic goo to fight these mutant turtles. But we only had 48 hours to find the guys at Spectre... You know, it's just a whole thing."(Bluff 15.) "Sorry. You know Kezzem would have wanted it this way."

In response to Sky's and Lance's discomfort. "Oh don't be such a baby. At this point, Gargul owes us a free sub."

She holds and braces herself as Gargul once again enters their lives.

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17  d20+9=28 ;
Monday April 24th, 2017 1:00:13 PM


Quick reaction
As she had never mentioned mutant turtles and a place or organization called Spectre before, Murphy internally questions Pressi's story - he gives her a quizzical look, but otherwise lets it ride for the moment. Possibly a mixture of truth and fanciful story? She knows of all sorts of things Murphy has never heard of before. They can discuss things at a more propitious time. Right now, his focus has to be Kezzem's appointment with Lord Gargul, so he puts other thoughts on the back shelf.

[Sense motive: 28 vs Pressi's Bluff 15]

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Monday April 24th, 2017 1:06:47 PM

Magic goo? Sky is slightly confused.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday April 24th, 2017 8:57:24 PM

Shel had experienced the whole Gargul thing once before and to be honest, she wasn't a big fan. But she'd do what she had to in order to help bring back a friend. She took a deep breath and closed her eyes, waiting for the group to be called for judgment.

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Monday April 24th, 2017 11:56:55 PM

Lance shrugs. "I'm good. Really. I've done that whole thing before. It was great. Five out of five stars." He holds his hands up in a warding gesture. "I'm just not down on repeating it. I'll be here when you get back, m'kay?" He turns and continues chit-chatting with the released prisoners.

Bliss (AC29, HP72) & DiminuMookie (AC30, HP28) (Cayzle) 
Monday April 24th, 2017 11:59:11 PM

Bliss wonders what is going to happen. He resolves to stay quiet.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 30/57 
Tuesday April 25th, 2017 7:11:33 AM

Alleah keeps her eyes closed, but worries: Did she cast the spell right?

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17 
Tuesday April 25th, 2017 11:52:30 AM


"Friends," Murphy whispers to his nearby friends, "We've known Lance and the other halflings here all of, what, five minutes? This visit should be for those who know Kezzem."

"Keep an eye on things if we disappear for a few minutes, will ya?" he asks Lance and the other halflings - and their goblin friends. "We'll be right back - I trust."

Are the six or seven goblins who've been helping them out all at the cave? "We'll pay you what we promised shortly," Murphy promises again. "Don't worry. Let's get ready to leave in a few minutes, though, all right?"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday April 25th, 2017 6:52:58 PM

Shel opened one eye, and started tapping her foot impatiently. "I know Kezzem's jokes weren't the best, but surely Gargul will hear his petition, right? Murphy, did you have to do anything to get the process started when you were judged?"

Lengthening Shadows [DM Jerry] 
Tuesday April 25th, 2017 7:24:41 PM

Very slowly, so that some do not even notice at first [Perception 25], the shadows begin to lengthen. Eventually, everyone sees the subtle changes.

Longer, longest, until the shadows begin to overtake reality. The real Wold fades until only the colors are left and only if you concentrate on them and the Shadowlands become the all-encompassing environment. Smells are diminished.. Sounds seem distant, even your own voice seems that way. The shadows can be lightly felt. Real.

Except in Kezzem's case. He feels buoyant, almost alive again. And he feels a tug. Towards something glowing in the distance. Something warm and vibrantly alive. He must go there. Irresistible.

The party spots a spirit travelling with them. Definitely Kezzem. His eyes are looking forward, facing something. Something is distorting his spirit, pulling on him. He glances at you and then with a jerk he is pulled forward....at increasing speed.

[The lower the perception roll the longer it takes you to notice--just something to role-play.]

Bliss (AC29, HP72) & DiminuMookie (AC30, HP28) (Cayzle)  d20+18=36 ;
Tuesday April 25th, 2017 9:10:14 PM


[Perception roll 36]

As Alleah finishes reading the Raise Dead scroll, Bliss immediately senses that the shadows begin to gather. How could he not? He still remembers, sort of, being lost in shadows when the bag of holding he was in burst and he died of exposure and thirst while lost in shadows. How could be not, when he has made his living as a stealthy sniper, using shadows for defense. And how could he not, given his training as a shadowdancer and a witch?

But none of that reassures him. He begins to shiver uncontrollably, and tries to make himself as small as possible.

Pressi (Melvin) - AC 21 (26), HP 58 (27/58), CMD 27  d20+14=21 ;
Tuesday April 25th, 2017 9:20:14 PM

Perception 21

"...And that is why Gargul is too stupid to arrive on time, or to understand how easily a buffed monk can make a reflex save even on a two. And if he doesn't get a move on, I'm gonna shove..."

Pressi stopped to look around.

"... a basket of puppies into the loving arms of our nibbly shadow overlord. Hey, is this where we're delivering Cam's fan mail?"

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Tuesday April 25th, 2017 11:56:42 PM

Lance watches the shadows lengthen and engulf the party. He turns to the prisoners. "All right, ladies and gentlemen. I am your designated protector until they return. Everyone is going to find a corner, sit on the ground in a circle, and keep quiet. Pronto." The monk sits in a lotus position and keeps a watchful eye on the spot where the party disappeared.

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17  d20+22=27 ;
Wednesday April 26th, 2017 2:16:09 AM


Murphy answers the sorceress, "Well, Shel, I think my role in starting the process may have been to be in need of the intercession in the first place. Pressi rubbed something on what remained of my beat-up chest, then we started our journey into the... all right, here they come - the Shadowlands."

The druid notices Bliss beginning to shiver, and to look even smaller than he usually does. He places a hand on his friend's shoulder for a moment or two. Quietly he says, "I know, Bliss. Not your favorite place, though you may know it better than any of the rest of us. I wanted to thank you, too, for lending me your shadow a few weeks back. One of the most generous things I have ever been lent."

"Ah," he says, pointing off to their right. "Look - Kezzem is with us." He points as the roguish spirit races forward.

After a little more travel, he remarks, "Kendry - my brother - once told me the grass presses hard into the feet here."

Overall, he travels with a measure of solemnity and reverence, somewhat pensive.

Perception: 27

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 30/57  d20+14=23 ;
Wednesday April 26th, 2017 7:47:55 AM

It takes a little longer for Alleah to notice the lengthening shadows, but that's what happens when you cast a spell with your eyes closed.

"Kezzem! It's Kezzem!" Alleah rushes to spirit-Kezzem and tries to grab hold of his arm. When that fails she tries to throw her arms around him to give him a hug, but that too fails.

What are you supposed to ask the spirit of a deceased friend? "Kezzem? Are you, um, ok?"

When Kezzem starts moving forwards Alleah tries in vain to grab hold of him and slow his progress.

Perception: 23

Kezzem (BrianW) - AC 22, HP -28/74 (dead), CMD 20 
Wednesday April 26th, 2017 10:41:57 AM

"Oh, it's you guys. What are you doing here? Alleah, knock it off. You'll make Knucklehead jealous, and then he might, you know, kill himself or something to get this kind of attention."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday April 26th, 2017 8:34:17 PM

Shel opens both eyes, as the shadows roll in. She was more used to this now, but she still didn't feel comfortable with the situation. She waved at ghost Kezzem, happy to see him sort of alive again.



The Moment is a Masterpiece [DM Jerry] 
Wednesday April 26th, 2017 8:45:44 PM

Some of the party makes pithy remarks while others grow serious and look within. All normal responses to the stress of the situation. Anticipation fills the Shadowlands.

Kezzem jerks forward making him move kinda sideways as he was speaking with his friends. Then as he is pulled again, a fine tether can be seen pulling him forward and out of reach, speeding towards something ahead. Smells earthy. In fact it is pretty much the only thing one can smell here. An earthy, cross between fertilized soil, but more spicy.

As the party follows, they see a glowing river flowing along as it it was as thick as lava. To those who have been here before or seen it before, they know it as Woldsblood. Dead souls ride along the surface, seeming to be travelling several times as fast as the flow of the river. Souls, that will combine with their mother and father sparks of life to reincarnate into a new being, fly over the river upstream taking off into tributaries and rivulets to rise and disappear into the Wold Prime.

Kezzem will soon disappear from sight if the party cannot keep up. Is he just moving ahead? Is he being summoned ahead of the party? Is this normal?

=====

Far ahead of him, Kezzem spots a soul trapped in the branch of a tree growing out of the River of Souls. The tree pulses with unnatural 'negative energy' and the soul shakes with pain and horror. The Woldsblood surrounding the tree bubbles angrily looking dark and menacing.

The soul looks at you entreatingly her mouth open in a perpetual mask of fear. Her eyes look imploringly at you asking for deliverance. But what can you do? You are just a soul!

Then a voice is heard, resounding with holiness and power throughout the Shadowlands. Booming loud enough to cause pain, it asks a question.

"WHO WILL YOU SERVE? KEZZEM! WHO WILL YOU SERVE? SPEAK IT!"

All the options are his: Alemi. Domi. Flower. Pantheon. Ffloy. Gargul.

The moment is a masterpiece. The weight of indecision is in the air. Floating there. A symbol and a sign of all you seek. Who will you seek?

Bliss (AC29, HP72) & DiminuMookie (AC30, HP28) (Cayzle) 
Wednesday April 26th, 2017 9:57:32 PM


Bliss says to his friends, "Come on! We have to follow Kezzem!"

He races after his dead comrade in arms, although he is still shaking with fear.

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17  d20+22=38 ;
Wednesday April 26th, 2017 9:57:39 PM


"Woldsblood," Murphy says, watching some souls flow swiftly by. Then, Kezzem's spirit surges ahead of them.

"Run! Follow Kezzem! RUN!" the druid urges his friends forward.

Murphy runs.

Perception: 38

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 30/57 
Wednesday April 26th, 2017 11:16:25 PM

Alleah rolls her eyes. At least Kezzem still had his sense of humor.

As a bloodwitch she is quite impressed at the sight of Woldsblood. "I wonder what would happen if I tried to cast a spell here?" She quickly dismisses the thought and tries to catch up with Kezzem.

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday April 26th, 2017 11:52:28 PM

Lance continues his meditation in lotus position, awaiting the party.

"Inner peaceeeeeeee. Inner peaceeeeeeeeee..."

Kezzem (BrianW) - AC 22, HP -28/74 (dead), CMD 20 
Thursday April 27th, 2017 10:34:03 AM

"Ack, I'm moving again!"

"I will serve you Gargul if you allow me to continue to protect my friends."

Pressi (Melvin) - AC 21 (26), HP 58 (27/58), CMD 27 
Thursday April 27th, 2017 12:27:56 PM

Pressi continues to rush forward, trying to keep up.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Thursday April 27th, 2017 8:01:34 PM

Sky and meko rush ahead to keep up with Kezeem,

"This place is darkness and spooky. I don't like it*

Watching. Waiting. Observing. Hoping. [DM Jerry] 
Thursday April 27th, 2017 9:44:37 PM

As the party strives to keep up with Kezzem rushes forward, they discover something unusual. It seems their great need to travel faster allows their speed to increase. But it is a weird effect in that to one the legs seem to blur creating speed, yet to another, their pace seems the same, but they pass over the ground with a greater pace. Unnerving. But is it enough?

The shadows begin to pass by a greater and greater speed. Yet with the Woldsblood boiling and roiling and tributaries joining, the passage is difficult. Instinct says that touching pure Woldsblood would be....deadly.

There, in the distance, floating over the Woldsblood is Kezzem.

=====

As Kezzem says the word "serve" something substantial changes within him.

His awareness.

His knowledge of lore.

His confidence and faith increase.

Class crafts and abilities.

Instantly, he is a paladin. In word and deed. His life a living promise to be true, loyal, dedicated to what and WHO he has chosen.

At that same moment, the voice spits back at him with pride and honor.

"DONE!"

It seems to come from the Woldsblood itself now.

As Kezzem's awareness clears, he is approaching the tree and the trapped soul. Instantly, he realizes what needs to be done. He must counter the negative energy by channeling his own newly discovered positive energy. He must save this lost soul.

The soul writhes and bends with the pain of long agony. Being torn apart.

He must save it.

NOW!!

=====

In the distance on the other side of the river a lone figure rises to the top of a hill, walking cane in hand, face obscured. Watching. Waiting. Observing. Hoping. His attention focused on Kezzem.

To those in the party who have seen him before and to those for whom this is the first time, the identity of this being is obvious. One always recognizes the god of life and death when one sees him, even when he is on walkabout.



Bliss (Cayzle) 
Thursday April 27th, 2017 11:07:05 PM


Bliss follows Kezzem with his friends, and dances over the streams and rivulets of Woldsblood.

Then he sees Lord Gargul.

A small squeak escapes his lips.

But the innate bravery of halflings helps him. So does the bravery training he had in his fighting days in the Mailed Fist. He may not be in the Fist any more, but at least he knows how to stand at attention.

That's what he does, trying to keep his fear from showing.

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday April 27th, 2017 11:58:08 PM

"Chantiiiiiiing. Chantiiiiiing. Inner peeeeeeeeeace."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday April 28th, 2017 1:05:47 AM

Shel sees the change immediately in Kezzem. She wasn't sure what it was, but his countenance seemed to change. She smiled for some strange reason.

When she noticed the other figure, she kept her head low. She didn't want to do anything to attract undue attention from a God.

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17 
Friday April 28th, 2017 3:17:05 AM


Kendry sees some sort of, of, something. Kezzem is changing before their eyes. Less sneak. More soldier. More. More uprightness? A bit further along, a tormented soul. A test?

Over there - it is this realm's Lord. Looking that way for a moment, he returns his focus to Kezzem. What are you going to do, buddy? he thinks towards their friend.

Pressi (Melvin) - AC 21 (26), HP 58 (27/58), CMD 27 
Friday April 28th, 2017 10:54:08 AM

Pressi's quip that we have got to stop meeting like this ends in her throat. "What did you do?" she asks Kezzem.

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23  5d6=20 ;
Friday April 28th, 2017 12:02:25 PM

Kezzem moves towards the soul and lays his hands on him.

"There once was a lost soul,
To save him was my goal,
But if life remains,
So do the pains,
Until your buried in a hole."

Lay on Hands: 20.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Friday April 28th, 2017 10:27:59 PM

Having no idea what is going on, Sky just looks around, until he hears a very rare sound. Meko let loose a quiet wimper. The Greg wolf had saw Gargul. The lord of life and death had actually scared Sky's brave companion.

Sky's gaze moves to Gargul, a hand falls to pet Mekos head, between his ears.

"Its OK boy, were here to bring back Kezeem, not petition for our own lives "

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 30/57 
Friday April 28th, 2017 11:52:23 PM

Alleah immediately recognises the Lord of Life and Death. She turns to watch Kezzem. This is no doubt a trial for him. A trial he must complete.

But there is no way Alleah can let Kezzem stand alone - in life or in death. This may be his trial, but she will support him in it as best she can.

She steps forward from the party and stands just behind Kezzem's left shoulder. "We're here for you Kezzem" she whispers "Where you go, we go." Alleah isn't sure what she really can do to help Kezzem at this point, so she just stands ready. Clutching her lucky coin (her holy symbol) tightly, she stands ready to defend Kezzem should the soul in front of him attack.

"Nice poem by the way. I just hope they're not your last words"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Saturday April 29th, 2017 12:04:59 AM

Shel would normally have Alleah's back, helping their friend. But that Gargul was just so intimidating. She again stood back hoping that Kezzem's newfound healing ability was enough to help him pass the test in the god's eyes.

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17 
Saturday April 29th, 2017 2:48:45 AM


Murphy steps up opposite Alleah to offer what support he might near Kezzem's right shoulder - letting his friend lead, but prepared to support him however he might in overcoming the soul-sapping arboreal threat. "Can you channel positive energy now, Kezzem, to help her? Maybe that's what you are doing with your hands?"

There Once was a Soul from Wold [DM Jerry] 
Saturday April 29th, 2017 2:05:27 PM

Kezzem steps forward to touch the trapped soul in the evil tree filled with negative energy. He lays hands on the soul and it has two effects.

First, it seems to take away some of the pain from the creature as he is healed.
Second, it seems to make the soul look more substantial...maybe. It could be a hopeful perception.
Third, the tree seems to suffer a bit. However, shortly it is gaining strength again.

"GOOD! NOW CHANNEL THAT POSITIVE ENERGY. YOU MUST DIRECTLY OPPOSE THE NEGATIVE ENERGY. DRIVE IT OUT. CONQUER IT"

Then he takes off his brooch--a grey lidless eye--and tosses it at Kezzem. It attaches itself somehow to Kezzem insubstantial hand.

"USE THIS....PALADIN. I BELIEVE IN YOU AS YOU BELIEVE IN ME."

With the arrival of the holy symbol of Gargul, Kezzem becomes fully aware of all his abilities and responsibilities. He knows instantly what to do.

=====

The party arrives, well as close as is possible due to the Woldsblood and offers encouragement, advice, and support.

Suddenly, with a popping sound, Gime the Imp appears jumping in and within the party.

"There once was a soul from Wold.
Who died when he was very old.
Got stuck on a tree,
A paladin set him free,
Because he was good and bold."

The imp dances around with glee in a sing-song voice,

"Set him Free! Set him Free!"

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23  5d6=14 ;
Saturday April 29th, 2017 3:06:48 PM

Kezzem continues to lay his hands on the wounded soul.

Lay on Hands: 14.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Saturday April 29th, 2017 9:03:22 PM

Part of Shel questioned why the imp was cheering for this 'good' soul to be set free. Imps are evil, aren't they, she thought as she kept a close eye on the devil thing. Maybe, if this were a bad thing, the god would have pointed that out. Basically, Shel kept her mouth shut as she waited to see how this played out.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 30/57 
Sunday April 30th, 2017 1:17:03 AM

Alleah looks back at Gimp and then to Gargul to see his reaction to the little fellow. She understands their relationship to be... unusual.

It does make her wonder though: do people only speak in rhymes when they're dead?

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Sunday April 30th, 2017 2:40:28 AM

The imp startles Sky, but fully surprises Meko, who growls and tenses up when it appears. When it starts its song the wolf loosens up.

"What in the wold is that??"

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17 
Sunday April 30th, 2017 10:58:37 AM


Murphy is happy to see Gargul in such a role of encouragement. Then Gimp the Imp arrives - he has heard of him, but never before saw him. He takes in what the fellow looks like, planning to make a few sketches once he can find a time to do so.

Mainly though, he does what he can to join in to encourage his friend, Kezzem.

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23 
Sunday April 30th, 2017 5:46:35 PM

Make that a channel positive energy, not a lay on hands.

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Sunday April 30th, 2017 11:46:12 PM

FRIDAY POST

"Inner peeeeeeeace... Chantiiiiiiiiiiiiiiiiing..."

Pressi (Melvin) - AC 21 (26), HP 58 (27/58), CMD 27 
Monday May 1st, 2017 9:34:07 AM

Pressi shakes her head. It's always a trip with these things.

She wonders in regards to the way everyone else treats what seems to be happening with Kezzem. Is she the only one who is bothered with what appears to be happening?

Bliss (Cayzle) 
Monday May 1st, 2017 3:52:50 PM


Bliss is transfixed by the tableau before him. When Kezzem succeeds at his task, the little guy claps!

Then he looks around, abashed, and sticks his hands in his pockets.

That Was Awesome! [DM Jerry] 
Monday May 1st, 2017 7:22:43 PM

As Kezzem channels positive energy, the tree seems to try and hold on to its victim. The soul screams in pain, but the word he is screaming is, "YES!!!"

As the power builds, the tree begins to writhe and shake, branches breaking off. Then with a huge sound the tree explodes shooting into the air.

The soul, now once again floating down the river turns towards Kezzem. "You have my eternal thanks." Then with a smile and an anticipation, he faces the Isle of the Dead in the distance and his rest.

Gimp the Imp shouts with joy. "That was awesome!"

Gargul speaks one last time. "LIVE. YOU HAVE MUCH TO LEARN. LEARN IT WELL, PALADIN."

He turns slowly walking away into the shadows.

Kezzem begins to live and realizes he'd better, very quickly, get out of the Woldsblood. But there is no need. He floats upwards towards the party, and is set down gently.

Gimp lowers his hands, and then turns to Bliss. He looks at him very strangely. Then, having made some sort of a decision, breaks into a huge grin and rushes forward to give him a huge hug. And then pops out.

Right away the Shadowlands begins to fade and the party returns to the Prime Wold. They return where they left.

=====

[I return to the game to the DMs.]

Bliss and Mookie (Cayzle) 
Monday May 1st, 2017 7:34:08 PM


Bliss sits down on the floor with a plop. "Wowsy." he says. "Just ... wowsy."

Mookie cocks his head and peers at his master, sensing his relief through their telempathic bond. "Well, looks like you got out of that one with your hide intact, Kid."

The raven turns to look at Kezzem. "You look different," he says. "Well, at least you're alive. Good thing too -- this party would be pretty dull without you around, sure." He hops onto Kezzem's shoulder and gives his hair a tug.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday May 1st, 2017 8:14:25 PM

"Do you feel different, Kezzem? You seem different," Shel stammers, not sure exactly what transpired over the past several moments. "Are you officially a paladin now?is it great?"

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17 
Monday May 1st, 2017 10:14:13 PM

Gimp's words were apt. That filled Murphy with awe. Never did it enter his head that one day, Kezzem would turn towards the challenging goal of being an upright champion of righteousness. And, on this very day, that is what he has done.

Then Gimp the Imp tells Bliss that there is reconciliation between the former child harpy and the Lord of Life and Death. Not in so many words, yet... so.

After they unfade into the cave where wait seven goblins and six halflings, Murphy blinks. He hears Bliss and Mookie. He agrees with the raven, and smiles at what Shel says.

"It's a good thing you don't generally talk as much as I do, Kezzem, or we'd still be down there. Or over there. In there." He stops talking and walks over to give the newborn paladin a big embrace. "Welcome back to the living. I think you've chosen wisely, buddy."

He looks to the others who awaited their return. "Time to figure out how to get us ALL out of here, wouldn't you agree?" But he then returns his attention to Kezzem. "But first - any words of wisdom, Sir Kezzem?"

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23 
Monday May 1st, 2017 11:30:56 PM

"I have many relatives," says Kezzem. "But I never had a family before. You guys mean a lot to me. It's...different. I'm...different. Because of you."



Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Monday May 1st, 2017 11:32:16 PM

yer hearts more good than mine Kezeem. Dunno if I could ever jus, follow the tenets of a paladin.

So, Sky looks around, still a little unnerved about this whole situation.

right, so now what.... He nods in agreement with Murphey

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Tuesday May 2nd, 2017 1:18:45 AM

MONDAY POST (apologies for the tardiness)

Lance's meditation is broken by the reappearance of the party. "Oh, hey! You're back. Did you-" he looks at Kezzem and raises an eyebrow. "You... are different. You used to look sneaky and now you look shiny. Did Gargul fiddle with you?"

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 30/57 
Tuesday May 2nd, 2017 6:09:57 AM

Alleah gives Kezzem a (soft-ish) punch in the arm "That's for getting yourself killed!" She follows up with another "That's for making us come and get you!"

Finally, Alleah puts her arm around's Kezzem shoulder and pulls him in close "And this is for coming back to us"

"So, how 'bout we backtrack the way we came in? There's still some commotion and the giants will be fighting amongst themselves for while. Before long they'll tire of that and look for the culprits."

"Let's go home"

Alleah is ready to leave.

Pressi (Melvin) - AC 21 (26), HP 58 (27/58), CMD 27 
Tuesday May 2nd, 2017 11:10:44 AM

(OOC: Goth Kezzem. Love it.)

Pressi laughs at Sky's comments regarding the tenants of a paladin. "Take it from someone who's required to follow such tenants. It's a lot more flexible than you might expect... I hope. Probably should check in with Domi myself now that I'm the team rogue again. Anyway, the big change is that when someone asks a question about his past, he actually has to answer. So get them in now, folks."

She gives a side eye view towards Alleah but moves on to hug Kezzem as well. "It's great to have you back, but... I'm going to miss the old guy, too. Going to be an adjustment thinking of you as the "by the book" one."

"Anyway, I concur that we should probably get going as fast as possible."

Bliss and Mookie (Cayzle) 
Tuesday May 2nd, 2017 12:58:53 PM

Bliss is eager to go too, although he has developed a bit of a hatred towards cannibals and would not mind offing a few more halfling-eaters.

But there are others than himself here to think about. "We have to get these former prisoners to safety first of all," he says. "I just hope the Second Breakfast Club can fix the tower so that we don't have to come out here and do it all again in a month."

He begins to shepherd everybody to get all the loot and people together and to make our way out of this horrid place.

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17  d8=5 ; d8=4 ; d8=2 ; d8=5 ; d20+22=32 ;
Tuesday May 2nd, 2017 3:57:25 PM


Murphy concurs we need to leave soon. First, though, he asks about healing. "Several of our people are still wounded. Before we brave the giants, let us attend to that, Bliss - as well as have at least the sketch of a plan. Our goblin friends here, too, may have some insights." For the goblins, he reminds them of the pay bonus they'll receive once they get back through the thick of things. He does ask them what they figure is the best way out - fully expecting to get several contradictory responses, but, who knows? - one of them might have a good idea.

For Pressi, he taps her twice with his wand of CLW, healing 6+5=11 hp.

"Marching order, planned defenses, disguises and subterfuge. Friends, before we leave this cave, let's agree to those things - then go. As before - unless someone has a good case for me doing otherwise, I will bring up the rear, ready to respond as needed."

He pauses a beat, then adds quietly, "Keep in mind the wounded ogre mage who absquatulated a few minutes ago after alluding possibly to Uthvas Bethud, the necro-taxidermancer."

As plans are discussed, he takes out coils of silk rope, and begins making what some of his friends might recognize as some sort of harness - but of a larger size and rounder shape than he has fashioned before, with several small loops added along about a quarter of its circumference, and what look to be little rope ladders along two sides.

As soon as the group is ready to go, he accompanies them.

=============
Perception: 32

Active effects on Murphy:
Longstrider (+10 move on foot) 465.5 minutes
Mage Armor via Bliss (+4 AC) 45.4 minutes
Message via Bliss 24.4 minutes

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17 
Tuesday May 2nd, 2017 3:58:45 PM


Akh! Left off the sentence with 2 CLW for Alleah - rolled for 3+6=9 hp healing for Alleah.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday May 2nd, 2017 4:54:01 PM

Flexible tenets, what ever helps ya sleep at night.

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23 
Tuesday May 2nd, 2017 5:01:33 PM

"I have ano ache in my joints," says Kezzem. "I don't think I can see out as effectiveness. Nevertheless, I would like to take the lead to protect you all. After all, what are they going to do, kill m3 again?"

Dm Shawn - goodbye 
Tuesday May 2nd, 2017 7:12:38 PM

The party arrives back at the caves.. some of the goblins and halflings jump at the site of the party. The cave is exactly how it looked when they left.

One of the goblins speaks up.. " When you came in.. the giants were looking to smash halflings. Now they are busy smashing each other. Why not do the same thing on the way out. "

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday May 2nd, 2017 10:08:44 PM

Shel nodded at the goblin. "Do you mean we need to squash giants and ogres out there or do you mean that all of us pretend to fight each other while we move away and make our escape? I bet it's the second of those two. I'm fine with that. I'm out of most of my flashy spells for the day anyway, so we might be able to escape without drawing much notice."

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Tuesday May 2nd, 2017 11:57:45 PM

Lance shrugs at no one in particular, content with his unanswered question. He joins the rear of the group as they make ready to leave the caves.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 30/57 
Wednesday May 3rd, 2017 11:20:23 AM

"Excellent. Make it look like we're fighting, blend in, but get out quickly. No problems"

Alleah looks out the cave to see if the chaos is still going on

Bliss and Mookie (Cayzle)  d8+1=3 ; d8+1=2 ; d8+1=6 ; d8+1=2 ; d8+1=9 ; d8+1=7 ; d8+1=3 ; d8+1=9 ; d8+1=5 ; d8+1=5 ;
Wednesday May 3rd, 2017 11:20:34 AM


Bliss says he is in favor of taking down an ogre or giant on the way out, but he agrees to whatever the group decides.

He looks around at his friends [OOC: Are the current headers right regarding hit points? I'm assuming yes.] He sees that Alleah and Pressi are still a little more than somewhat wounded. "Oh, you guys need some cures." he declares. He gets out his Cure Light Wounds wand and taps them both ...

Alleah: Cures 4 charges, for 25 hp
Pressi: Cures 4 charges, for 22 hp

He looks at Kezzem and grins a sly grin. "Hey Kezzem! You're a paladin now, right? And none of us are much wounded or anything. And there is a chaotic mess of giant cannibals out there, right? Don't you think we should probably try to go kill some of those evil evil villains?"

Bliss turns to Shel. "Miss Shelly, you are low on spells, so you stay with the refugees and Mookie, close enough that we can help you if you get in trouble, but out of the line of fire of the giants. How's that sound?"

Bliss is getting excited. "Come on, everybody! Are we heroes or scaredy-cats? Let's rid the Wold of these cannibals, or at least some of them, and then retreat when we NEED to, not while we still have some good fight left in us!"

[OOC: removed 8 charges from my wand]

Pressi (Melvin) - AC 21 (24), HP 58, CMD 25  d20+14=31
Wednesday May 3rd, 2017 1:37:18 PM

Pressi breathed in slowly as various wand charges washed over her. While she lacked the heft granted by bears endurance, at least her wounds had healed up completely.

It had been a moment of embarrassment, what felt like a second battle to which she was at someone's mercy. Yes, Hairshirt was hardly a garden variety giant and he still needed to get in a lucky shot. But still, to simply go down even with all those buffs, to finally realize that she'd never keep up on the front lines. And now, she couldn't help but feel replaced. A monk that somehow seemed much sturdier than her. And Kezzem's a paladin now? If the team rogue switched to the front lines, then where did that leave her?

She was suddenly aware of the weight in her pockets. Her toolkit. Her past, beckoning again. "Guess you never truly let anyone get away, huh Waard," she said to herself.

"Ok," she said out loud. "But many of us used up our disguises long ago, so we're really going to need to play the part. Anyone who needs smokesticks or thunderstones, including goblins or ex-prisoners, come to me, and we can use these as cover. If anyone has obscuring mist or illusion spells, it might be time to break it out too. In fact, might be time to use up whatever's left."

(Perception 31 to scout a good path to leave or to put on a good show.)

---------

Mage Armor +4 (force) AC for 45 mins, replaces the +1 bracelets (+3)


Pressi (Melvin) - AC 21 (24), HP 58, CMD 25  d20+14=31
Wednesday May 3rd, 2017 1:37:18 PM

Pressi breathed in slowly as various wand charges washed over her. While she lacked the heft granted by bears endurance, at least her wounds had healed up completely.

It had been a moment of embarrassment, what felt like a second battle to which she was at someone's mercy. Yes, Hairshirt was hardly a garden variety giant and he still needed to get in a lucky shot. But still, to simply go down even with all those buffs, to finally realize that she'd never keep up on the front lines. And now, she couldn't help but feel replaced. A monk that somehow seemed much sturdier than her. And Kezzem's a paladin now? If the team rogue switched to the front lines, then where did that leave her?

She was suddenly aware of the weight in her pockets. Her toolkit. Her past, beckoning again. "Guess you never truly let anyone get away, huh Waard," she said to herself.

"Ok," she said out loud. "But many of us used up our disguises long ago, so we're really going to need to play the part. Anyone who needs smokesticks or thunderstones, including goblins or ex-prisoners, come to me, and we can use these as cover. If anyone has obscuring mist or illusion spells, it might be time to break it out too. In fact, might be time to use up whatever's left."

(Perception 31 to scout a good path to leave or to put on a good show.)

---------

Mage Armor +4 (force) AC for 45 mins, replaces the +1 bracelets (+3)


Dm Shawn - goodbye 
Wednesday May 3rd, 2017 8:08:03 PM

" Eh.. yeah.. that's what I meant. I never meant to just wear your costumes and walk out.. I meant fight yourselves out. Mean it the whole time." The goblin says.

" Can we get out of here?" Tomarin adds
" We are doing nothing to better our cause. "

The commotion outside is loud and noisy.. the fight is definitely raging.



Bliss and Mookie (Cayzle) 
Wednesday May 3rd, 2017 8:29:08 PM


Bliss says, "What are we waiting for!? Let's get out there! Move to the edge of the camp, get the non-combatants a clear path out, and turn and fight! Make our way out when we are too hurt to do more!"

Before the party leaves the cave, Bliss casts Reduce Person on the noncombatants. "This will help you hide and make you a smaller target. It does not even slow you down," he says.

"The Mage Armors should still be in effect since the last fight," he says. "But if you need one, let me know!" He taps Mookie and Sylvie.

Just before the fighting breaks out, Bliss drinks his potion of Protection from Evil and reads his scroll of Cat's Grace.

=====

Bolts in current clip: 5
Hero points used: 2 of 4

Spell Status: All cast, all expired, except cantrips.

Bliss: Mage Armor
Others with Mage Armor: Shel, Murphy, Mookie, Sylvie, and Sky's Tiger
Sky has Bliss's Hat of Disguise

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17  d20+13=33 ; d20+22=35 ;
Wednesday May 3rd, 2017 8:58:18 PM


"One more thing. If you see a large elephant appear in your midst, it's me. And this," he says holding up the harness he has been working on," will be the harness you can climb up on, and strap yourself down with. But let's see how far we can get without having to resort to elephant."

He puts his elephant harness in his haversack, hands to Pressi the money for payment to the goblins once they get to the exit from the valley, skin intact. In halfling, he says, "This is for the goblins once they get us to a relatively safe exit from the valley, one bag each, as we promised them. If I'm shape changed, I won't be able to pay them." [7 bags of 40 gold pieces, all in one big bag]

For the time being, he takes the hat of disguise from the party treasure, and makes himself look very goblin-like [disguise: 33 (nat 20)]. "Hey, call me Turfart," he tells the goblins. "I will complain that someone took my pinecone, and I want it back right now."

"All right, everyone ready?" Unless someone says they are not ready, Murphy heads out the cave with the others.

In goblin, then in common, he says, "I want my pinecone back, NOW - or someone is going to get his butt kicked!" as he heads back the way they came - threading his way with his friends to stay away from biguns. "I found my fattest grub, ever, right next to that pinecone!"

=============
Disguise: 33
Perception: 35

Active effects on Murphy:
Longstrider (+10 move on foot) 465.0 minutes
Mage Armor via Bliss (+4 AC) 44.9 minutes
Message via Bliss 23.9 minutes


Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday May 3rd, 2017 8:59:24 PM

"I still have a couple invisibility spells left I can cast today. I can also Haste us, if we want to be prepared to run like the dickens if it is too ugly out there. Other than hat, I'm ready, I suppose."

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23 
Wednesday May 3rd, 2017 10:27:48 PM

Who is currently wounded? Just Alleah?

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday May 4th, 2017 12:00:18 AM

"Does anyone need anything carried? I can run fast. Really fast." He shrugs. "It's a gift."

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17 
Thursday May 4th, 2017 12:03:56 AM

"Shel - if I turn into an elephant, haste me!" Turfart / Murphy suggests.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Thursday May 4th, 2017 2:38:04 AM

Climbing atop Meko. Sky grins, you want your pinecone! I'll shove it up yer... Woah

Sky helps with Tarfarts trick as he and Meko run out of the cave, staying only slightly ahead of anyone in the group

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 30/57 
Thursday May 4th, 2017 7:13:50 AM

Alleah still has her goblin disguise on but keeps her head low. With all the commotion the giants probably wouldn't care if she looked like a goblin, and orc, or a halfling. They were probably just looking for something to club.

Alleah moves as quickly as she can to stay with the party.

Dm Shawn - goodbye 
Thursday May 4th, 2017 10:16:37 AM

Ooc: If the party is waiting for the harness to be made, the spells from the fight have work off.

Pressi (Melvin) - AC 21, HP 58, CMD 25  d20+12=22 ;
Thursday May 4th, 2017 10:57:35 AM

Pressi shakes her head as Bliss spoils for a fight. "Son, with all due respect, let us not snatch defeat from what was quite honestly a narrow victory that could have been more devastating. We are not avengers. The mission is over, and if you decide to let your emotions get the best of you, you'll have to do it without me. But maybe you'll find a table to hide under." She softened a bit. "Look, I'd like to cut down as many as possible too, but we have duties beyond satisfying our blood thirst. With this army ended, we can focus on other priorities."

She prepared a thunderstone for throwing, a smokestick in her bandolier. Covering her face and activating her hat of disguise (Disguise 22), she began to carry out Murphy's plans and takes the goblin payments.

Readied Action: throw the thunderstone if anyone gets too close or threatening.

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23  4d6=10 ;
Thursday May 4th, 2017 11:35:24 AM

"Here you go. Just don't tell....eh, nevermind."

Kezzem lays hands on the goblin Alleah.

Healing: 10.

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17 
Thursday May 4th, 2017 5:39:16 PM


Okay - the harness is not fully finished. He only had time, then, to make the basic framework, and a rope with some loops along the back, and one partially done ladder down one side when it's time to go - rather than the full-fledged model. Murphy has made about six different harnesses for his different forms (though he has undone and repurposed them, not keeping earlier models), so he is used to making them, but it will not be as easy or useful as he had hoped. Trying not to slow up the party - and I already subtracted time from remaining spells to allow for some of the time he was spending on it. Let's keep the time as is, and he stows the harness as is.

Bliss and Mookie (Cayzle) 
Thursday May 4th, 2017 7:08:20 PM


As the group travels through the camp, headed to the edge of the chaos, Bliss says to Pressi, "Miss Pressi, if folks want to go home, then me too. I just think it is a shame not to fight when we are all in good health, and when these cannibals need to be taught a lesson about halflings."

Of course, he goes with the group consensus.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday May 4th, 2017 8:49:03 PM

Without a ready way to change her image, Shel will cast Invisibility on herself as the group exits the cavern. She didn't plan on fighting the entire army out there. They'd done their mission, and without leadership, she trusted that they would soon dissipate.

"We don't need to go looking for a fight. I say we try to get through with as little resistance as possible."

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday May 4th, 2017 11:55:34 PM

Lance follows along quietly. He had been knocked unconscious when he was captured, and had little knowledge of what lay beyond.


Dm Shawn - goodbye 
Friday May 5th, 2017 12:11:41 AM

The group prepares disguises and spells and heads out into the turbulent warzone.

Right away they witness a rock smash a goblin.. just crushing him.

No creature pays any direct attention to the group but some defitnily notice the group of goblins and there halfling "prisoners".

Finally a stone giant moves towards the group.

"Hey.... hey... Goblins... give me one of those halflings . I'm hungry."

Murphy (halfling druid) disguised as goblin 'Turfart' (Kim) AC 20 HP 66/66 CMD 17  d20+10=28 ; d20+22=36 ;
Friday May 5th, 2017 1:10:26 AM


[Um - all the halflings are hooded, as established back in Hairshirt's cave. Sky cut up the ice/frost giant's clothing to make them rough cloaks / hoods to make it tough to tell their race.]

Goblin Turfart (Murphy) with a goblin accent, says in common, "These are not YOUR snacks, stone giant. They are due elsewhere. There's a whole bunch of food in Hairshirt's cave, though, and he's not eating it." If the giant moves in his direction in an aggressive fashion, Murphy takes evasive action slightly away from the group to draw him away from the halflings. If he moves toward the halflings, he casts expeditious excavation centered about 5 feet in front of the stone giant, filling the air in a 15'x15' area with dirt, dust and debris, obscuring the giant's vision, located so as to be between him and any vision of the fleeing group. Only if he moves toward the halflings.

If not, and he's not pursuing Murphy, or other members of the group, but just talking, then Turfart will continue talking with him, directing him back toward the stone giant leader's cavern. [b]"No joke. There are tons of meat to eat back there. Grab a few of your friends and go feast. Or pig out by yourself."[b]

===============
Diplomacy: 28 (unless someone else aids another, in which case higher)
Perception: 36


Bliss (AC24, HP56) and Mookie (Cayzle)  d20+12=17 ; d6+5=11 ;
Friday May 5th, 2017 6:40:59 AM


[OOC: Bliss is not disguised nor has he made any stealth checks, so he at least is out in the open.]

"Hey! I'm no snack, you big stupid cannibal! Eat a bolt!"

He fires at the Stone Giant, hitting AC17 for 11 damage.

"That'll show him, Kid!" says Mookie sarcastically.



Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d100=71 ;
Friday May 5th, 2017 7:27:01 AM

"Really? We can't move more than a few yard before someone wants to get us back into a fight?"

Alleah looks to resolve things very quickly...

"These are'nt the halflings you're looking for" Alleah says as she slowly waves her hand past her face "We can go about our business. We can move along"

------------------------
Leyline check: 71 = Pass. Cast Lesser Geas on the Giant. Will Save vs DC20 or follow Alleah's May the 4th themed instructions :)

Pressi (Melvin) - AC 21, HP 58, CMD 25  d20+7=17 ; d20+18=30 ;
Friday May 5th, 2017 9:52:09 AM

Pressi didn't know who she was angrier at. The giant that couldn't possibly leave well enough alone. Bliss for not having enough blood. Alleah and Murphy for seriously thinking that this world would actually allow them to just go home. Herself for being what she once accused Shel of, for being so tired of all this that she can't even bring herself to make yet another attack. She decided that she was angriest at the gods, who clearly lied to her about how she could be anything she wanted and then threw reminders otherwise with sadistic glee without even a break to rest.

Deciding that the stone giant is properly distracted by everyone else (Bluff 17 to aid another if not), Pressi dove forward to the nearest concealment, preparing for whatever comes next. (Stealth 30. May have -10 penalty.) If Domi was watching her now, she thought bitterly.

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23 
Friday May 5th, 2017 3:31:38 PM

Kezzem falls back on old instincts and attempts to bluff.

"We'really not goblins, we are halflings in disguise. I mean goblins. Goblins disguised as halflings? So you don't want to eat us maybe?"

"Oh Gargul, what have you done to me."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday May 5th, 2017 8:13:39 PM

Invisible Shel noticed the strange reaction from Pressi. Shel didn't know it exactly, but she shared some similar feelings with Pressi right now. She moved next to the woman and cast Invisibility on her as well. "We are invisible .... we can sneak out of all this fighting right now. One of those giant stone will end up killing one of us, if we don't get out of here now!"

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Saturday May 6th, 2017 12:22:38 AM

Sky smiles as the stone giant Asks to eat us.

Then the bolt slams into him, the smile becomes a grin. He pulls out his bow, knocking an arrow.

Your looking for the meat in the cave, you don't wanna eat us


The Last Goodbye - Dm Shawn  d20+3=17 ;
Saturday May 6th, 2017 12:24:17 AM

The stone giant seems not to care what Murphy says.. and takes a step forward. Bliss' bolt flies past the the giants head. Just missing.

" That was stupid.." the giant begins before stopping in its tracks at Allah's command.

" Okay.. I'll do that. "
.
With that the giant turns around and walks away.

Pressi was angry at the whole situation and Shel sensed it, and cast an invisibility on her to make them both disappear

Kezzem thinks of his old ways and plans on bluffing before realizing his new path.

The rest of the way is of little action. No more giants make any moves on the group.. and in fact they see a few spots where ogres or orkswork in a group to take down a giant.

Finally they get to the ridgeline, and out of site of the battles.


Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17 
Saturday May 6th, 2017 3:09:30 PM


"Whew!" says Murphy as they arrive at what seems to be a point of relative safety following the running of the gauntlet of the valley of the gathered giants. "Thank the heavens we all made it through intact. All present and accounted for, right?" he asks, taking a census.

"So, we have Bizig, Gutplug, Scabby, Knockhead, Bungleak, and Socket among the goblins. Lance Foxwell, Eberulf Bottin, Elsia Boffin, Sarama Shortbutton, Odger Twofoot, Yodo Proudbottom, and Tomarin Earthshanks among the halflings freed from the giants.

"And, for Humble's Sword, Shel Kromnite, Alleah Highhill, Bliss, Mookie the raven, Pressi Silverglove, Sir Kezzem Blacklyng Quickfoot, Terimus Skyland Underhill, Meko the grey wolf, and I - Murphy Leafwin Pipewood."

He pauses. "Pressi will keep our promise to you, our goblin allies. You did very well. May the gold you have earned help you out. I consider you our friends. If you want to travel with us for a day or two, you may, or, go your own ways, as you wish."

To the Sword and the other halflings, he says, "Let's keep going, and find a place to rest after we put some distance between us and this ruined valley. Unless you think we should stay, and cause more problems among the giants. I don't know whether Uthvas will somehow try to get someone to pursue us - or somehow send someone ahead to set an ambush. My vote, though, is to return to the valley."

If there is time as people discuss options, Murphy will spend a little more time developing the harness he began to make earlier. Still may proove useful.

He turns to Lance. "Any interest on your part, Lance, on the notion of joining up with us, Humble's Sword?"

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23 
Saturday May 6th, 2017 6:23:38 PM

"Wait, your middle name is Leafwin?" asks Kezzem. "Are you sure it's not Longw...eh, nevermind.

Seriously though, as much as I would like to find Uthvas and smite him and his not-so-little taxizombies, I have to agree with Murphey. We need to get all these halflings and goblins out of here first."



Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Saturday May 6th, 2017 11:18:31 PM

With sage-like wisdom, Alleah announces "Enchantment spells can have a strong influence on the weak-minded" "That and a little help from Wardd, of course"

"I am most certainly in agreement that we return to the valley. We need to let them - and the elves and dwarves - know what we found"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Sunday May 7th, 2017 5:58:04 PM

"Yes, heading back to the Valley is the best plan. We need to check the progress the wizards have made on the tower, heck maybe they have found some way that we can help somehow? But nonetheless, reporting to everyone is the first move we should make."

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Monday May 8th, 2017 1:16:01 AM

FRIDAY'S POST

Lance turns to Murphy. "Sounds neat. You guys have a dental plan?"

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17 
Monday May 8th, 2017 2:07:48 AM


"Well, Lance, if your teeth get knocked in, we can try a cure light wounds. You're on your own for cavities, though," Murphy responds.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Monday May 8th, 2017 10:42:36 AM

To the team, "I really was just trying to position myself better in case of an attack. Really." It was going to be difficult to figure out this new fighting style or to sufficiently swallow her pride. (Though she did discuss with Shel the use of an invisibility spell in a fight, perhaps in the middle. She'd have to drop back and then forward, but for one more sneak attack...)

Paying the goblins the rest of what was promised, she agreed that there didn't seem to be any point staying or attacking (although, they could set up ambushes to pick off giants one at a time). The giants didn't seem to have anything in the way of strategy or resources, so finding another high profile target seemed off the menu. And it isn't like they had any idea if Uthvas was even on this plane.

"By the way, Kezzem, am I actually going to have to teach you the Lawful way to lie? Hoenstly, you didn't even try an affect of indignation."

Bliss (AC24, HP56) and Mookie (Cayzle)  d20+18=23 ;
Monday May 8th, 2017 11:12:22 AM


Bliss says to Lance, "You should definitely join us, so that we can help you find your fox!"

The shadowdancer agrees that it is time to head for home. He changes Silvie back into a figurine and stows her away.

He keeps alert as the group travels for stray ogres and giants: Perception 23.

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23 
Monday May 8th, 2017 2:59:58 PM

"There is a lawful way to lie?" asks Kezzem. "How does that work?"

"You know what, it doesn't really matter. Lying just doesn't seem worth it anymore if we all end up dead anyway."

Chapter 6 - Homeward Bound


The Last Goodbye - Dm Shawn 
Monday May 8th, 2017 5:35:07 PM

Murphy doles out the payment to the goblins. Most pocket the coveted coins, some bite them to make sure they're real. All of them are in a good mood. All except Bizig.

He moves towards Alleah.. and slowly and with as little force as possible takes her hand.

" Eh... I didn't know when to bring this up.. but now a bettah time then any. " He i hales and breathes out a rank smelling breath before continuing. " it isn't gonna work. Between me and you I mean. And just so you know.. It me and not you.. but look at it this way... atleast we have the Valley. " the final line is delivered with a soft punch to her shoulder before he turns and walks away.

Most are in agreement that they need to head back to town and let everyone k ow what is going on.

The goblins say their good byes and take their leave(and gold).

Once again it is just halflings standing in the ridgeline.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday May 8th, 2017 8:17:29 PM

"Don't worry, Alleah. ''Tis better to have never loved a goblin than to have not loved at all. Or something like that.". Shel grinned at the cleric, quite proud of herself.

She started the long, slow walk home. At least I didn't get dumped by a goblin, she smiles as she takes a look around and enjoys the sun for the first time in quite a long while.

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Tuesday May 9th, 2017 12:43:21 AM

"I know I just joined up, but... my last group would have murdered them all. Gobbos. But that's cool." Lance flicks his head to get a few hairs out of his face. "We're heading back to town?"

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17 
Tuesday May 9th, 2017 2:18:07 AM


Murphy watches as it seems Bizig, too, had been smitten with Alleah, along with Knockhead - Knucklehead. She (gently) rejected the latter, and the former now (gently) rejects her.

He turns away to avoid having his grin be too visible.

He bids farewell to their goblin allies. Turning to those who remain, Murphy says, "All right, friends, let's set out. Put some miles between us and the giants' war valley, and find a place late this afternoon to stop, rest, and refresh. Someone set marching order. Yes, Lance - back to Humble's Ford. You can tell us more about yourself on the trip there, and at least some of us likely will reciprocate."

Just before they set out, the druid looks to the skies. He raises his hands with this invocation:
"Lord Eberyon and Lady Maab, grant us help to keep the blight which giants cause away from the verdant lands of Crescent Valley and the Culverwood. Lord Wardd, help to keep us clever. Lord Alemi, help us walk aright and show mercy where we can. Lady Flower, help us to love, and care for our families. Lord Domi, grant us brave hearts. Lord Pantheon, let us walk in justice. Lord Ffloy, reward our hard work for our valley and our people. Lord Gargul, thank you for returning our friend, Kezzem, unto us, and help him be your faithful servant. And heaven, hear us. We who are mortal petition you who are immortal to help us serve a noble and valiant purpose in our beloved Wold, and to our people, and their friends. Selah."
Once marching order is established, Murphy travels with the Sword and the free halflings. Along the way, he swaps stories with the new group of halflings, asking about them, where they live, how they occupy themselves - as well as delving into family relations, genealogical pathways, to see if some are cousins - even if distant. He also talks with Pressi about her thoughts of the recent happenings, and her role in the group, as he has heard her discussing aspects of that.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Tuesday May 9th, 2017 2:49:28 AM

Alleah keeps a straight face during her 'rejection' and waits until the goblins are out of sight (and ear shot) before she finally removes her disguise.

Now back in halfling form she cheekily pokes her tongue out at Shel, before sharing a laugh with her "That may be the best disguise I have ever used. But all is not lost. At least I still have a magic pickle!"


Bliss (AC24, HP56) and Mookie (Cayzle) 
Tuesday May 9th, 2017 9:48:15 AM


Lance says, "I know I just joined up, but... my last group would have murdered them all. Gobbos. But that's cool."

To which Bliss can only say, "See, we try to be heroes, and murdering isn't very heroic."

He looks at Mookie and shrugs. "Besides, us little guys have to stick together."

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday May 9th, 2017 1:58:05 PM

"but murdering the baddies is pretty heroic I think" Sky chimes in, riding atop meko for their travel back to town

Bliss (AC24, HP56) and Mookie (Cayzle) 
Tuesday May 9th, 2017 2:35:11 PM

"There's Killing ... and there's Murdering!"

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Tuesday May 9th, 2017 2:46:11 PM

"Oh good, this argument again," Pressi quipped. "Yeah, we try to do the more classical hero code."

She moves to a position where she can scout and they move on their way.

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23 
Tuesday May 9th, 2017 3:18:40 PM

"Gargul tells me who is evil and who is not," says Kezzem. "I think I'm supposed to smite things that are evil and send them to Gargul. Is that how this paladin thing works? So many rules. Good men don't need rules. I don't want to know why paladins have so many."

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday May 9th, 2017 8:07:12 PM

Sky helps with scouting while atop Meko, or hangs in the back if that's better. Which ever place everyone thinks he should be.

Legging it to Humbles Ford - Dm Shawn 
Tuesday May 9th, 2017 9:07:44 PM

The group gives a bit of a razzing to Alleah about het missed connection. Then a mini discussion comes about as to the difference between killing and murder. Finally Murphy gives the blessing before the group heads out.

The woods are very quiet, as if everything is concerned about a certain valley the group left behind... or maybe some other reason.

It's almost an eerie atnosphere.. no birds, no bugs as if all the Culverwood knows war is occurring around them.

Finally, after a few hours of camping.. the serenity is broken. The group hears the sound of a few hooves animals and a group of men trying to talk quietly. They are speaking halflings to one another. Finally coming into site a trio of halflings with two donkeys. They're eyes light up at the site of the Sword and the missing halflings.

The halflings or known from town.. but not known enough to know their names or storys. Their faces are memorable.

" Well I'd be a midget elf... it's the Sword. "

The second halflings steps up.. " The giants?" He asks.. obviously concerned about the actual threat to their world

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday May 9th, 2017 9:12:22 PM

Shel fiddled with her Warddstone necklace while the group walked, moving it and watching it go right back to its normal position, pointing at the Warddmoon. "Overall, I think the last couple days have to go down as a win for the good guys. We killed some awful giants, rescued some innocents, found out that a Alleah is catnip to goblin boys apparently, and gained a paladin. Perhaps we could do some research and try to find out about Evil alchemists that might give us a clue how to find and finish the thorn in our side once and for all."

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Tuesday May 9th, 2017 11:29:50 PM

Lance hooks a thumb toward Shel. "Ditto. Kezzem here died, but he got better." He smiles roguishly. "Hi. I'm Lance. Lance Foxwell. Pleasure."

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17  d20+8=25 ; d20+8=10 ; d20+8=26 ; d20+22=40 ; d20+7=24 ;
Wednesday May 10th, 2017 1:02:34 AM


"Ah, it's good to see someone from Humble's Ford up here," Murphy says, recognizing two of the three halfling males quite well - and perhaps having only a hazy recollection, if at all, of the third [Knowledge: local: 25, 10, 26 - Shel, Murphy, and Kezzem the only three of the group who actually grew up in Humble's Ford, may even know something more than just their memorable faces - though other members of the group may have come across them more recently].

"Yes, Shel is correct, and Lance. We met with good fortune, and took down the respective leaders of the hill giants and stone giants, plus a few others. What is it that brings you three up this way?"

As he speaks with them, he considers whether their speech and behavior is consistent with what he recalls of them from at least light acquaintance in town, or if there is something 'off' about them. [Perception: 40; Sense Motive: 24]. If something does seem odd, he immediately looks around and listens for any others who may be about, his senses alert for an ambush. If they seem genuine, he relaxes, and listens for their replies, before offering any more information.

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23  d20+12=15 ;
Wednesday May 10th, 2017 9:08:26 AM

Kezzem senses motives on the guy claiming to be a midget elf. That seems fishy.
OOC: Sense Motive 15

"I'm a paladin now," says Kezzem, without any further explanation.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Wednesday May 10th, 2017 9:12:38 AM

"Hi there!" Alleah smiles and waves.

She has no idea who it is she is speaking to, but they seem to have heard of the Humble's Sword and she doesn't want to upset a fan "Are you guys ok? Seen anything interesting on your watch?"

"So yeah, Shel summed it up pretty well. We're really keen to get back to town and have a good feed at the tavern. Did you want to come with us?"

Bliss (AC24, HP56) and Mookie (Cayzle) 
Wednesday May 10th, 2017 9:53:59 AM


Bliss is happy to recount tales of giant slaying. "There was a whole army of giants and ogres and orcs and goblins over that-a-way! We found out there were two leader giants. So we snuck into their heaqdquarters and killed them both, and lots of their friends too! They were cannibals who were eating halflings! We sure are glad we got there in time to save these fellows."

Bliss introduces the freed prisoners.

"I'm just sorry we did not get there sooner!"

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Wednesday May 10th, 2017 11:16:10 AM

Pressi smiles, finally able to relax. She let everyone else do the talking, having not much more to add.

"So what brings your group out here?"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday May 10th, 2017 9:03:48 PM

Shel waves to the townsfolk. "You should be careful out here on your own. No telling what stragglers from the gathering might be tromping around. Watch yourselves."

Legging it to Humbles Ford - Dm Shawn 
Wednesday May 10th, 2017 11:21:07 PM

The first speaker nods to Lance. " Well met Lance. I'm Zeke Thinpath, that's my cousin Heenan Thinpatg and our co worker Mongo. "

Nothing seems off to Murphy. They don't seem to be hiding anything, an did they were me to they would be some high level rogues. Though halflings do make good rogues.....

The trio don't seem overly familiar to Him, nor anyone else in the group. They might have passed through, or crossed paths here and there but nothing lasting. Their names don't even ring a bell.

Kezzem blurs out he is now a paradin. After a brief moment of awkward silence Mongo blurts back. " what were you before?"

" Nah.. that's ok. " Zeke says to Alleah. " we have some business to take care of out here. "

The trio get taken in with Bliss' story and seems entranced for a brief moment. " Wow" heenan says " you guys saw some real battle."

Zeke listens to to Pressi's question and even seems to wince a bit. " I hate to sound like an opurtunist. But a lot of the other mushroom vendors are scared to go out. We feel we can load up the donkeys and get out to one of the surrounding towns before this clears up and make some extra money. "

" will do Miss." Zeke adds to Shel. " We actually need to stop for dinner if you don't mind eating with us."

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday May 10th, 2017 11:57:24 PM

"Suuuuuuuuuuuure." Lance leans sideways and whispers out of the side of his mouth. "I think they're going to poison us. Or not."

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17 
Thursday May 11th, 2017 1:25:28 AM


"Zeke, Heenan, and Mongo - well met. I'm Murphy. Dinner sounds about right for the time of day. Say, a few weeks ago we had a cart with a bunch of mushrooms we brought up from towards the southern end of the Red Hills. They were cultivated among some of the mines of that area. A bit earlier we came across some giant morels in the Culverwood. Here, let's fix something together. Tomarin, you want to help out? Or have you had enough of fixing food of late?" he asks the halfling who had been cooking for the giants.

"How is it you know of us, the Swords?" he asks the trio. "You are most brave to be venturing out in such dangerous times. We rescued a few halflings from giants on the way up. Would you happen to be devoted to Ffloy?" he inquires by way of conversation. "Whether or not you are, may your efforts lead you to prosperity. Fortune favors the bold, some say."

He mentions to Sky, "Say, you know the camp setup routine fairly well - Kezzem, you too. Would you two like to set up security, trip lines, a fire pit - maybe that first - and the like while some of us prepare something good to eat?"

He helps Sky with the two hole fire pit with the slanted air feed into the sunken hole.

"You know Mungo who runs a book shop in Angel Springs?" he asks this other Mungo.

He also thinks to ask them if they ran into Tendel, the cleric, who left the group just two days ago to return to Humble's Ford, but decides he can ask later, unless someone else beats him to it.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Thursday May 11th, 2017 3:08:51 AM

"Being brave doesn't make you opportunists!" Alleah tries to relax the trio "In fact, if you have a decent sack of mushrooms to sell, I'd like to buy some here and now" Nothing relaxes people like the thought of getting some coin.

If she was a gambler - and she is - Alleah would bet dinner would consist of mushrooms, but being polite she simply asks "So... what's for dinner?"

Alleah is happy to cast Create Water to make enough for people to drink as well as wash their hands. She did recently handle a poop-hat after all.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Thursday May 11th, 2017 11:49:38 AM

Pressi shrugs, backing up Alleah. "Right now, the best thing any Halfling can do is keep the region acting normally."

As they settled down to dinner, Pressi helped the group set up camp.

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23 
Thursday May 11th, 2017 8:46:46 PM

"Wait, Alleah, I thought we were no longer doing the mushroom thing," says Kezzem. "It wasn't working, remember?"

Kezzem sets about helping to setup camp.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday May 11th, 2017 9:46:38 PM

Shel relaxes around the campsite. Using that much of her magical talents made her much more fatigued than she cared to admit. She took a bowl of the proffered dinner and made for a quick little nap until her time for watch came up again.

Murphy (halfling druid) (Kim) AC 20 HP 66/66 CMD 17 
Thursday May 11th, 2017 10:04:11 PM


"Oh, wait, Mongo, not Mungo. Anyone ever confuse those before?" Murphy corrects himself.

Bliss (AC24, HP56) and Mookie (Cayzle) 
Thursday May 11th, 2017 11:23:54 PM


Bliss whispers back to Lance, No worries, I'll detect for poison!"

Bliss says to the strangers, "Sure, we'd be glad to share a meal with you. I have some magic elf food in my magic lunchpail to share out. You guys don't mind if I cast Detect Poison? That's something my talking raven taught me a long time ago."

Mookie rolls his eyes. "IT CAN LEARN!" he declares.

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Thursday May 11th, 2017 11:29:16 PM

"So is it safe?" Lance wrinkles his nose.

Legging it to Humbles Ford - Dm Shawn 
Friday May 12th, 2017 7:23:24 AM

" you're more then known on in the area" Mongo says to Murphy. " Though I expected you guys to be a little taller. He scrunches his gave at the Mungo question but gives a little laugh when Murphy corrected himself.

Zeke shrugs his shoulders at Alleah. " we didn't start scrounging yet. But we did get a squirrel. Mongo got him with his sling."

Pressi assure the trio the best thing they can do is act normal.

Kezzem is a changed man, it still knows when to drop a joke.

Shel keeps to herself and gets the camp ready.

Bliss takes Lances word and checks for poison. None is found.

Tomarin cooks up the squirrel with some herbs he finds in the woods. It's not the best but it is good.

"Trying to think of what happened while you were gone... oh yeah... they picked a third dinner club guy. " heenan says.

Murphy (halfling druid, short-term elephant) (Kim) AC 20 HP 66/66 CMD 17 
Friday May 12th, 2017 8:59:39 AM


"Ah, now that likely is good news," Murphy replies to Heenan. "Do you know anything about him? What his name is? What his area of specialty in the realms of magic?" Now, the druid does not expect that too much information will be forthcoming in this area, but figures it does not hurt to ask.

He will spend time getting to know better the three mushroom gatherers, as well as the rescued halflings, learning what he can of their backgrounds, their hopes, their ideas for the possible ongoing conflicts with the giants - should the towers still take a while to rebuild - even though they may have won a temporary reprieve. As they sit around the campfire, he asks questions around these themes, engaging his friends as well in the conversation.

As they talk, he works on his elephant harness, and a one point says, "I think it's ready to try." He hands it to Pressi, and explains how it should go on. Then he asks those gathered if they have seen an elephant before. If not, would they like to see one? "Here is my elephant impression. I will be very large, but don't worry, I won't step on any of you. If any of you would like to climb up and sit on top, you are welcome to do so."

He moves to a spot where there is enough room, then wild shapes into an elephant. He let Pressi put on the harness, with the rope ladders on each side - and lets whoever wants to climb up. He will give a very gentle ride within sight of the campfire. After a bit, he will kneel down, allow people to dismount. When all are clear, he shapechanges back into his own halfling self.

He will take first watch, as is usual in recent days. He asks Lance, as he has not objected to the dental plan, where he would like to fit in to the watch schedule.

20:00 - 22:00 : Murphy, Sky, Meko
22:00 - 01:00 : Kezzem, Shel, Alleah
01:00 - 04:00 : Pressi, Alleah
04:00 - 07:00 : Bliss, Mookie, Alleah

In the morning, the druid will alter some of his spell selections, then help with breakfast and camp breakdown before they set out on their way.

Bliss (AC24, HP56) and Mookie (Cayzle) 
Friday May 12th, 2017 9:12:18 AM


Bliss is curious about the new member of the caster trio. "Who is the new guy? or gal? Are they a witch? They need someone to tinker with that tower. Have they fixed the tower yet?"

He is pleased with the dinner. "Best squirrel stew ever! Thanks!" He wonders why no one else wanted any magic elf food. He liked it. "Don't you guys remember the nice elf lady riding the reindeer? The one who gave out the magic lunchboxes?"

[OOC: And speaking of magic lunchboxes, has anyone else put together a loot list for this module? I'll take a crack at it if no other detail-obsessed player *cough*KIM*cough* has beat me to it. And how much does a magic lunchbox count in gold pieces anyway? :-) ]

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Friday May 12th, 2017 12:34:38 PM

(OOC: I (the other detail obsessed player) have been attempting to track the loot list and will upload it when the module ends. If anyone wants to double check it, I can email it or share it on google docs.)

Pressi smirks as Murphy transforms into an elephant. "That tall enough for you?" she asks the newcomers. She does her best to help with the elephant harness but handling and riding animals are hardly her forte, polymorphed PC or not. Pressi presumes this is preparation for tomorrow, but doesn't really understand what is going on.

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23 
Friday May 12th, 2017 2:00:03 PM

"I know the feeling," says Kezzem to Murphey (re: mongo/mungo). Try growing up with Kazarian, Kizzer, Kozak, Kuzold, and Kyzie. And those are just my first cousins."

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday May 12th, 2017 9:34:54 PM

Shel was also interested in who the new member to the Club was. She waited on the answer to find out who was going to take her Uncle's place. She doubted very seriously if these halflings knew anything about magical expertise or whether or not the tower was magically guarded again or not. She stared intently while he three began answering the questions.



Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Saturday May 13th, 2017 4:12:44 AM

Alleah nods along, smiling and enjoying the light mood of the group. After the seriousness of the past few days it's good to relax.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Saturday May 13th, 2017 3:22:29 PM

Sky and Meko and very much ready for relaxing.

He does listen and join in conversation at points,

"Dinner club??"

Not sure if those are the ones fixing or work at the tower.

"I hope they've made some head way with the towers in anycase. And never seen an elephant"

Surprised at the animals size when Murphey transforms. Nodding his head he takes his time climbing up and figuring out a good sitting spot, or standing if that's easier.

"Maybe a good battle plan, your trample around and I'll rain death from above!!!"

Legging it to Humbles Ford - Dm Shawn 
Saturday May 13th, 2017 8:11:32 PM

Murphy finishes his harness for when he is in elephant form. ( Need roles for creating.. someone's life can depend on the quality).

"Something with a G.. " Heenan says. " Gar...Gary..Garret. I dunno. As for magic, he casts spells is all I know."

" he's a guy... don't think he's a witch. " he says to Bliss.

Pressi helps were she can with Murphy's harness, but she's also wondering what exactly is going on.

Mongo laughs at Kezzem's joke. " Yeah.. it's Mongo. It's ok thought Murphy. "

Shel wanted more info too.. but the trio was lacking.

Sky and Alleah were glad they finally had a chance to relax. Sky was planning on riding the elephant and reigning pain down..

The group of halflings is amazed at the size of the elephant.. some shriek is amazement.

Overall The food fills your bellies, watches are taken and the night goes by with little fan fare.

Ooc: Stephen will be taking over Monday.

Murphy (halfling druid, short-term elephant) (Kim) AC 20 HP 66/66 CMD 17  d20+12=24 ;
Sunday May 14th, 2017 2:53:39 AM


For the first attempt at making the elephant harness, a survival roll of 24 (d20+12). After having some of his friends give it a try, and feeling how it fits himself, Murphy will tweak it here and there, looking to ensure a better fit, reasonable comfort. Also, he has fashioned several other harnesses for other body types, so would adding a little bit (+2 - +5?) be appropriate? He asks his friends how the loops up above - some central, some a little to the left, others a little to the right - work to help secure them, and the rope ladders to each side.

After being in elephant form for maybe 15 minutes, letting friends ride, and getting a feel for the harness, after he changes back to his normal self, he takes some time to make adjustments. As there are trees in the area, he looks to gather some branches, and see if he can augment the system with some woven things to each side to extend the area that wee halflings can rest upon. How many can fit above? Is the ride stable? Comfortable? Safe? He asks Sky whether he thinks they could have a place where Meko could ride. A carrier of sorts?

He talks with Sky and any others interested in a notion he has to travel back to Crescent Valley quickly. "I could cast longstrider, change to elephant form, and travel fairly quickly." (speed 50). "I think that's about how fast Meko moves, right? So, instead of moving at the rate of our own halfling legs, we could cover more than twice as much ground each day. That is, if enough of us halflings can fit on the back of me as an elephant, using the harness."

[Thanks for DMing, Shawn. Welcome aboard, Stephen.]

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Sunday May 14th, 2017 11:56:47 PM

FRIDAY POST

"Don't worry about me, chief. I can keep up. That should free up a space." Lance picks some longish blades of grass and makes a crude whistle between his thumbs. He starts chirping idly as the group prepares to depart.

Bliss (AC24, HP56) and Mookie (Cayzle) 
Monday May 15th, 2017 12:30:58 PM


Bliss claps his hands and pats elephant-Murphy's side. "That's a great trick, Mister Murphy!" he exclaims.

"It'll be an even better trick if he can do something about the giant messes," adds Mookie, fluttering delicately around some obstacle that may or may not have been an elephantine mud pattie.

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23 
Monday May 15th, 2017 1:05:40 PM

"Paladins need a mount," says Kezzem, "and I guess that makes you it, Murph. But what about Rumpus and the other ponies?"

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Monday May 15th, 2017 3:13:58 PM

Pressi shook her head at the current situation, wondering if she could convince them to leave her behind. "That's all well and good, but won't pulling all those halflings slow you down, even if you can carry them all?" It did remind her that she needed to find some way to boost her speed, especially if she delayed her monk level yet again.

They pack and prepare to move off again.

(OOC: Welcome Stephen, and yes, thanks shawn)

Murphy (halfling druid, short-term elephant) (Kim) AC 20 HP 66/66 CMD 17 
Monday May 15th, 2017 5:09:34 PM


"Right, Lance. You are quick of feet," Murphy replies. "It might be good not to have everyone seated upon one huge target, also."

"Thanks, Bliss!" "Uh, I've heard they are good for fertilizer, Mookie."

"Well, Kezzem - by the way, I like your cousins' names - perhaps I could serve as your mount on special occasions, but usually I'll be busy doing something else. We can still use our ponies. They should be waiting for us back in Humble's Ford. Some are combat trained, some are not. If I have the time, or if we can hire someone to do so, we can get at least some of the others trained for battle."

"You may be right, Pressi, if the halflings and their gear exceed, oh, eight or nine thousand pounds,* sure, they might slow me up."

* Elephant carrying capacity: 5 tons (10,000 pounds).

Elephant and Humble's Ford. (DM SteveK) 
Monday May 15th, 2017 5:54:08 PM

There is a bit of ribbing with Murphy and the elephant by Lance, Kezzem, and Mookie. Bliss is just happy to be away and alive. Pressi is worried about her performance and wonders if she can pull her weight.

Through the evening and next morning, Murphy and the other Humble’s Sword get to know the mushroom hunters and the recent prisoners better.
- Zeke and Heenan are cousins, thin and brown as berries (hair, eyes, and skin). They recently moved from Windhorn Hamlet to Humbles hearing about the Sword and the growing opportunities for Halfling trade. Zeke is obviously the leader of the group and Heenan is more reserved and cautious, but other than that, they are peas in a pod.
- Mongo was from Hovel, now Humbles. Portly, dark hair, green eyes, and tanned, Mongo wa hired by Zeke as an stoic as an expert tracker for mushrooms, truffles, and other forest delicacies. Stoic as a dwarf, Mongo rarely puts three words in a sentence the whole evening and morning.
- Eberulf and Elsia Boffin are a rescued Halfling couple. They keep touching and hugging in affirmation that they are both still here. Rebounding well, the middle-aged couple are originally from Cinnamon Valley and intend to settle in Humble’s Ford.
- Sarama Shortbutton is a quiet young thing, blonde and keeps very quiet. She mentions she is from Hovel and has a couple Cousins that she lives with.
- Odger Twofoot flinches at every sound. Thin and stringy, his intentions are to move as far as possible, with a distant cousin in New Elenna.
- Yodo Proudbottom is a broken man, and keeps crying about his wife, Petunia, who was eaten. He has some relatives in the Traders Corner of Culverwood, and can’t get there fast enough.
- Tomarin Earthshanks was a cook in a merchant caravan attacked by the giants, and forced to cook for them. He is looking forward to getting back to cooking REAL food, and plans to stay in Humbles Ford.

Murphy finds that while his ideas are great, putting them into motion is another story; the ‘harness’ doesn’t work nearly as well as he would like! He doesn’t seem to have the knack to make anything more complicated than a knotted rope and simple hackamore. The knotted rope allows an easy climb (Climb DC 5) to the back of the elephant, and the hackamore allows a Halfling to keep her balance on a moving elephant, but the rider(s) can’t perform any other action other than trying to stay on (See Notes).

While Zeke, Heenan, and Mongo are impressed with the elephant, they have no inclination to try to climb or ride it. “Mushrooms are on the ground”, Heenan says firmly, “and it’s much easier for us normal sized folk to hide from the BigUns too.”

The reaction from the rescued prisoners is something else again. All the shrieking the heroes heard is from the former prisoners, and each bolt to find places to hide! It takes the rest of the evening to get them all calmed and settled down. When morning comes, Odger looks like he hasn’t slept all night, and Elsia isn’t much better off.
…….

The mushroom hunters were suitably impressed by the stories and Murphy turning into an elephant, but they are bound and determined to make their fortune. With friendly waves and cheery ‘good lucks’, they lead their two donkeys away. Notably, they venture further west of the heroes’ backtrail, not wanting to meet any giants!

Eberulf and Elsia Boffin, Sarama Shortbutton, Odger Twofoot, Yodo Proudbottom, and Tomarin Earthshanks are more than happy to get going again. The faster they can get to the protection of the Giant Towers, the better!

And so the Humble’s Sword + Six are off, and by early afternoon, they top a rolling hill and see one of the Giant Towers with scaffolding all over it. Down the hill and into a grove of elm and birch, they cross a brook and up again. Breaking out of the trees, the team sees dwarves hard at work rebuilding the Tower with a canvas awning nearby. Under the awning are a couple dwarves and two groups of Haflings. The first group is Veseley and Tiana with one unknown Halfling. The second group is Mayor Bingo BumbleLuck, Rosco Hornblower, The Baron, and a couple of the Baron’s generals.

……
Notes:
Need appropriate Craft or Profession to make an item. Looking at the Woldipedia, that should be Craft: Leatherworking or Weaving, Profession: Engineer. Or Murphy can look into purchasing the necessary Exotic Saddle.

Severely sloped +5, moderately unsteady +5, = Acrobatics DC10 to stay on elephant. Hackamore gives +2 to Acrobatics check [DM circumstance bonus] which puts Acrobatics to DC 8 and a DC less than 10 requires no check. Other circumstances may make it more difficult to stay on the Murhy/elephant.


Bliss (AC24, HP56) and Mookie (Cayzle) 
Monday May 15th, 2017 6:46:08 PM


Bliss has fun scampering all over the elephantine Murphy! [OOC: his Acrobatics is at +20 and Ride is at +11] He practices keeping his balance and shooting his bah from Murphy-back!

"Mister Murphy, if you had wings, you'd be as good to ride on as Mookie!"

"HEY!" caws Mookie.

=== === ===

During the night, lying under a witch cauldron that he props up with a new stick he found, Bliss is sad to hear that Proudbottom fellow crying about his wife. He thinks about if he were still friends with Lord Gargul, he would go over and offer to say a prayer or something nice. But nowadays he is not so friendly with the god of life and death, so he just keeps quiet and thinks about how he wishes he coulda shot more of those cannibals.

=== === ===

At the site of the Tower, Bliss only has eyes for the Second Breakfast Club. He sees the two he knows and a stranger, but he just bets that's the new member. He dashes up and sticks out his hand.

"Hi! I'm Bliss! I bet Master Veseley and Mistress Tiana told you all about us! Are you the new Tower Mage? Do you think you can get it fixed? You're not a witch, are you? I was just thinking the other day that a witch would be a perfect person to fix this tower here. I'm a witch, you know. We witches can tinker with magic and make it do special stuff! Like fix a tower I bet! Well, not me, not yet, but someday maybe! This is Mookie, my familiar. Say hello, Mookie."

Bliss says this last thing as Mookie catches up. "Sorry about the young master," the raven says, bowing. "He gets excited." Mookie whispers loudly, "Kid, Kid, take it down a notch!"

Bliss bobs his head and stands expectantly.

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23 
Monday May 15th, 2017 7:13:02 PM

"Actually, I think I can feel Rumpus," says Kezzem, "and...."

Kezzem uses his Divine Bond to summon Rumpus to his side.

"Hey Rumpus!"

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Monday May 15th, 2017 7:57:13 PM

Shel follows Bliss. She too wondered about the Tower, which clearly wasn't ready from the amount of dwarves working on it, but she was also wondering about the new halfling. I wonder where they are from, she thinks, assuming she doesn't recognize the newcomer. Shel fo don't help but wonder how much stronger the new halfling's magic was than her very own. Maybe one day, she could join the club...she thinks her uncle would have liked that idea.

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Monday May 15th, 2017 11:55:01 PM

Lance stayed to the back of the group, slightly bewildered by the plethora of names being thrown his way. It had been quite a while since he had left Humble's Ford, and most of the faces were hazy memories. He kept to his usual greeting protocol -- chin flicks for the men, and smoldering eyebrows for the ladies. It usually served him well.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Tuesday May 16th, 2017 5:08:06 AM

Alleah greets Tiana like an old friend, giving her a quick hug "Tiana, how are you doing?" Alleah recalls the nightmare that the groups faced in Koshe Marr and how Tiana struggled to cope with it.

She then turns her attention to the Mayor "Your honor" "He sure does like his titles!" "We have returned with some refugees. By your leave I would like to send them straight to the Temple to be checked over for injuries, and then to a tavern for a warm meal. They have each been through quite an ordeal"

"Further we have some news on the giants. Perhaps we should speak indoors? We have quite a bit to report"

Alleah eyes the new member of the Second Dinner Club but stays silent on the topic. No doubt Tiana or Veseley will do introductions when the time is right.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Tuesday May 16th, 2017 11:09:24 AM

Pressi felt the need to comfort Murphy after his attempts with the harness. "It was a good idea. Who knows, maybe we can get such a harness or cart back in town for the future. At any rate, the important thing is that you are getting them home safely, even if it is a little slow for our tastes." She of course has no problem remaining on Murphy thanks to a significant amount of practice. With her acrobatics skill.

Feeling as she does for some of the captured prisoners, she considers some of her own contacts. The bar where she works and lives, the Dancing Pig, might be able to hire a new cook. And she considered some of the other farms and work areas. There wasn't a ton of work in the sleepy little village. Maybe they needed to move on to Angel Springs.

As they arrived, she let Alleah begin the talking.

Murphy Leafwin Pipewood (Kim) AC 20 HP 66/66 CMD 17 
Tuesday May 16th, 2017 3:32:27 PM


Though enjoying his brief stint, Murphy does apologize to those who were frightened about his transformation into an elephant, realizing he had not adequately prepared them for it, and works to calm them down, telling them a bit about the wild shape process. He receives Pressi's good words with a warm hug. [Thanks, Stephen, for rules clarifications.]

Very pleased to learn more about both groups of new halflings, Murphy engages with most of them, asking questions as appropriate, telling them bits about members of the Sword. He asks the cousin mushroom hunters - "Do you know a fellow called Bill Troublefinder? He and his family live in Windhorn Hamlet." Likewise, he asks Mongo and Sarama Shortbutton about Hovel, trying to learn a bit more about them, and speaking of some of his relatives there.

For Yodo, he expresses his sorrow. He asks him about how he met his wife, and gently tries to get him to talk about what she was like, and some of his favorite stories about her. Mourning so great a loss will take time. He offers a listening ear, if Yodo is of a mind to speak. If not, he shares silence with him as he is able - and has him help with a small chore or two at the campsite.

During the journey, he talks to some of the freed halflings, and said that he is certain his family would like to treat them to a good meal.

------
Murphy is astonished to find that Kezzem is able to summon Rumpus to him, and grabs a handful of grass to feed the pony.
------

He is excited to see the building of the tower.

Murphy greets the Mayor, the Baron, the Constable, and the Generals. "Yes, Alleah is correct. Where would be a good place to speak?"

The druid, after speaking with the leadership, also joins his companions in greeting Veseley and Tiana, and introduces himself and those of his companions who have not yet spoken up to the new member of the Second Dinner Club, asking as to how he came to join up with them, and, perhaps, if it does not seem too forward, what his specialty may be.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Tuesday May 16th, 2017 5:48:42 PM

" travelling is quick enough on Meko, but shooting from above is a nice thought. Seems the tower is still down, wonder how much longer. "

Sky doesn't know any of the important people here in the Ford. He mostly keeps quiet, listening​ to the important reunion​.

Debriefing. (DM SteveK) 
Tuesday May 16th, 2017 7:19:14 PM

Bliss dashes up and introduces himself to the Halfling with Veseley and Tiana. His usual enthusiastic overtalking is balanced nicely by Mookie's caustic remarks!

Kezzem uses his Divine Bond to summon Rumpus, his divine mount to his side. (OOC: Please add type and stats for Rumpus onto Kezzem's PC Sheet. Your new DM has no idea what Rumpus looks like!)

Shel follows Bliss. The Tower clearly isn't ready, but it is further along than when it was. Her thoughts turn to the new Halfling and thoughts on what her Uncle would one day want.

Lance stays to the back of the group, slightly overwhelmed at new names and people.

Alleah greets Tiana like an old friend. Tiana seems to be staring into space until Alleah arrives and brings her into the here-and-now. The woman has put on some weight and color. "Hello Alleah", she says with some warmth. Alleah speaks to the Mayor and suggests a talk...indoors.

Pressi suggests someone in town can make the harness idea for the team. The altruistic Halfling thinks about where some of the recent prisoners could integrate into Humble's Ford and lets Alleah begin the talking.

Murphy nobly apologizes to the frightened, and, after calming them down, learns that so much time around giants, the former prisoners are frightened about anything larger than Large, no matter how much preparations given. He engages the Halflings in conversation, family always being a safe subject, and most calm down. Mongo shrugs and mentions "They is good", and Samara is too traumatized to properly speak that night. Maybe later... In the meantime, Murphy is excited to see the building of the Tower and greets the Mayor, the Baron, the Constable, and the Generals as well as Veseley and Tiana, and the new member of the Second Dinner Club.

Sky doesn't know any of the important people here in the Ford. He mostly keeps quiet, listening.

........

The Halflings (and two Dwarves) under the canvas awning are very happy to see the Humble's Sword, and handshakes, hugs, and hellos are liberally spread all around. The Mayor nods and Rosco calls for a couple of Halflings to trot up and take the recent prisoners to the Temple. "A good idea", says Rosco, "a very good idea." One of the Halflings that arrives is Broker Iangold, and he leads the charges to the Temple. "Sarabella will be able to calm them even better than I", Iangold says matter-of-factly.

The newest Second Dinner Club is introduced as Garron Von Tenninshire. "I have experience building large magical works such as the great teleportals at Floating City and Plateau City. I had a dream sent to me by Alemi to travel to the Crescent Valley to help rebuild the Giant Towers." He is generally a bit shy and quiet, but pleasant enough.

The suggestion of retiring to someplace else for the scouting report has everyone; tthe SDC, Mayor, Rosco, Dwarves, the Baron and his generals all say "NO!" Mayor Bingo continues. "We are all part of the defense and preparations of Humbles Ford, I see that as true. And your information would be helpful to all of the plans. No one can overhear us over here, so this is the best place." The others all nod and give various degrees of 'yeses'.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Tuesday May 16th, 2017 9:29:31 PM

Well, that's a strange response to going somewhere private, Shel thought as the group cried out in unison for some reason.

"Good to see everyone again. And nice to meet you, Mr. Tenninshire. Well, the good news is we dispersed what was a huge army of biguns and really biguns. We killed the leaders, so the rest started fighting each other. Kezzem died, but don't worry. He's much better now. Now he's all brave and strong. That alchemist we told you about before seems to have a hand in all this, but we didn't find him.". Shel blurts all this out in a run on throw up of words.

Murphy Leafwin Pipewood (Kim) AC 20 HP 66/66 CMD 17 
Tuesday May 16th, 2017 10:39:09 PM


"Good," Murphy responds when the leadership says here and now is the place to report. "As Tendel may have told you, it took us about three days to get to the valley Graeff told us to seek." He pulls out paper, ink and pen, and begins sketching as he speaks - first a general map showing the pathway between the valleys of halflings and giants. "On the way we met and dealt with some hill giants, later on a stone giant and several ogres. We buried them all, off the path." He marks on the map the two locations. "On one stone giant was a note to the leader of the stone giants - Hairshirt, with the leader of the hill giants, Dolp, being mentioned. Pressi, did you bring that back with you? If so, let them see it," he suggests. If she presents it, he lets them read it. If not, he recites the contents from memory.

"We scouted in various ways - through over flights, through infiltration." He starts a second piece of paper, and maps the giants' valley, marking certain points as he mentions them. "On the south side of the valley was Dolp's area, the hill giant leader. Opposite to the north was stone giant Hillshirt's lair. We found several small caves we were able to rest in. While there, a bug-gathering goblin showed up, oblivious to us. We ended up talking to him - after slowing him up when he initially tried to flee. After talking, he introduced us to his friends. Some of us were in the guise of goblins," and he points to a few party members. With a smile, he says, "They found Alleah particulary fetching."

"Turns out, the goblins had no sympathies with the ogres and the really biguns. Their ogres leader had just been executed for food theft, so that left them unsupervised, to their pleasure. They seemed open to throwing off the yoke of their oppressors. So, we offered to help with that task. Long story short, they helped get us to the entrance to Dolp's cave. There, through some negotiation and some fighting, we took them down, leaving alone the goblins and women giants who did not attack us. One invisible spell-casting enemy goblin, whom they called Castor, or Caster, got away.

"Here, my friends will tell you more."

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Tuesday May 16th, 2017 11:19:38 PM

Alleah is glad to see Tiana looking so well. She appears to be more resilient than Alleah first thought. "Hmm, I wonder if she'd like to come out adventuring with us again? Probably too soon to ask."

She is quite happy to see the Broker again "Ian, it has been too long" she greets him with a handshake. She can't help but have a friendly spar with him "Has Warrd blessed the Temple of Ffloy with prosperity today?"

The new member of the Second Dinner Club sure has a lot of experience to his name. He may come in quite handy.

It is then that the decision is made to debrief in the open. "Awww man. I was hoping to do this over a hearty lunch" Alleah hides her disappointment, and can even feel a slight rumble in her stomach. It's been a while since she visited the Pig and after all this time on the road she is really looking forward to a good stew.

"We made allies with some orcs and goblins" Alleah tries to clarify as she turns to look at the party and gives them a telling look "Allies. That's all. Nothing more than that. Just allies."

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Tuesday May 16th, 2017 11:44:05 PM

Lance nods in approval of the words of fellow party members, hiding the fact that he is learning just as much as the village elders.

Bliss (AC24, HP56) and Mookie (Cayzle) 
Wednesday May 17th, 2017 10:17:20 AM


Bliss adds, "Yeah, we killed the two giant leaders. Plus lots of other giants and ogres. Did you know they were cannibals!? I tend to feel sorry when we have to kill dumb beasts like wolves and things, but I was glad to kill these halfling-eaters!"

"Plus we rescued all those people, including Lance here, who has joined us. All the remaining giants and ogres were fighting each other when we left."

"That Uthvas guy was there, and an ogre mage, and they both got away."

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Wednesday May 17th, 2017 11:28:55 AM

At Murphy's prompting, Pressi began handing some of the items that had been carried - the note, the papers found in Dolp's and Hairshirt's caves (the uthvas and Gurthax papers, the drawings), the rolls of human skin.

"Unable to get a grip that would start a civil war, we moved to attack both leaders one at a time. Dolp was relatively easy to infiltrate and take down, but Hairshirt proved to be far more ready and of sterner stuff... and apparently had fire and ice giants as reinforcements. At any event, we managed at satisfactory cost to ourselves to put down the threat, and left the camps in the midst of a civil war and potential orc/goblin uprising. We also managed to help the goblins that had aided us, as well as a couple of harems and orc kitchen staff, so you may wish to reach out towards those connections.

"At any event, I was wondering if any of these items indicate further significance. I was considering how the drawing of a woman and one of a wolf might have some significance, in light of an earlier vision. As you recall, one of our esteemed clerics woke in a field having dreams of wolves defeating each other for the right to destroy the forest, and this might not be mere coincidence.

"Also, I could not help but notice a relative weakness through the camps themselves. There did not appear to be any weapons depots, stables or other resources that could boost their physical power. And while their rudimentary strategy was effective against us, they do not appear to have a strategy against the town save to frontal assault us with sheer numbers. Further, there appears to be some fear and ego at play, to the point where we may have been labeled as demons. Such factors may change depending on how Uthvas and the remaining giants view us in the wake of our activities. "

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23 
Wednesday May 17th, 2017 12:29:27 PM

"I really hate that Uthvas guys," says Kezzem. "Everytime we face him, someone dies. And this time it was me! Don't worry, though, I got better. And I'm a paladin now. Paladin's are cool."

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23 
Wednesday May 17th, 2017 1:19:09 PM

Spells Prepared:

1st: Protection from Evil, Restoration (Lesser)
2nd: Remove Paralysis

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Wednesday May 17th, 2017 1:52:00 PM

Sky stays quiet, not really knowing anyone here, he let's the debriefing end before introducing himself.

" I'm Sky, and this is Meko. Graeff sent me after these guys to give em a few arrows, and allow me to further hunt Giants. A favorite past time of mine. I'm inclined to stick around and defend or serve humbles Ford to the best of my ability"

De Briefing. (DM SteveK) 
Wednesday May 17th, 2017 9:02:47 PM

The heroes get ready to tell the defense team of Creseant Valley what they have learned, but is momentarily forestalled by Roscoe pulling a sheet from a nearby table revealing-- food! And drinks! Sliced breads and meats and cheeses with pots of mayo, mustard, and other dressings fills a 1/3 of the table. Another third has baskets of cut veggies, whole fruits, and sections of orange or light green melon. And the last third has pitchers of cool water, sweet juices, and refreshing shandys. The Humbles Sword should've known the SDC and Mayor (and Baron!) would never be far from an excuse to eat!

Shel thinks it odd they don't want to talk in private, but looking around she can see it's pretty private right here too. That and that none of the leaders wanted to be left out may explain why they were emphatically against moving the location of the debriefing.

Shel, Murphy, Bliss, Aleah, and Pressi each contribute to the briefing. Murphy's artistic and survival skills combine to make a handy map (OOC: no rolls, so assuming a Take 10) They pretty much cover all aspects about the giant gathering: the leaders they were able to kill (and not kill), the unlikely allies they found, the papers of intelligence, the possible friction points, and the internal fighting that encompassed the Valley as the Sword retreated.

Aleah teases Iangold who shakes a mock finger of shame at the younger Halfling Witch.

Lance keeps quiet and listening.

Kezzem chimes in that he really hates Uthvas. That's a sentiment that all the. Sword and the two members of the SDC can agree on without reservation!

Pressi adds in her insight to probable intentions and the giants overall preparations. The Baron waves his hands about. "They don't need a store of weapons or much ingenuity; they are Giants! A frontal assault is all they ever learn because it usually works!" One of the dwarves scowls at the Baron then looks with grudging respect to the Humbles Sword. "Hate to say it but he's right."

Sky speaks for both him and Meko, offering his intention to help the area in general and the Sword in particular. Roscoe Hornblower shrugs. "Any Halfling is welcome here. As to being with the Sword,," and he waves in the direction of the heroes, "you are gonna have to ask them!"
.....

The papers are handed over, even though there isn't much hope they can give anything else of worth. Murphy and Bliss pored over them and most were rather mundane: an inventory of food, a love letter (ew! Yuck!), a couple pages of scribbles that looked like a hill giant might think is writing, several with drawings of the High Woldian symbol of Marteus... in fact there was only one paper that had anything, a note from someone named Gurthax instructing Hairshirt to go and meet with the Hill Giants to help them organize against the Crescent Valley. The note ends that Gurthax will send further instructions.

Veseley and Tiana seem scared out of their wits that Uthvas was heard from again, and that he was helping the Giants. "He is a worse threat than the Giants!", wails Tiana, and the meeting breaks down in an argument over what is the worse threat and what they should do about it.

Eventually, the arguing not abated, Roscoe edges over to the heroes. "This is going to go on for a while. Why don't you heroes get on back to Humbles Ford and freshen up. I'll make sure the next meeting will be at the Mayor's Burrow at dinner. By then there may be some sense to this hullabaloo.



Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Wednesday May 17th, 2017 9:49:30 PM

Shel nodded as she wanted nothing more than to run home and check on her parents. She also mentally made notes to check in on Alouryn and Hazel in the morning before the next group meeting took place. Shel waves good bye for the time being at the group as she ran off, thinking about her nice warm bed waiting on her. "I'll see everyone tomorrow!"

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Wednesday May 17th, 2017 11:57:44 PM

"Sounds good. I'm getting some grub at the pub. Laters." Lance strolls to the Dancing Pig and orders a menu.

Murphy Leafwin Pipewood (Kim) AC 20 HP 66/66 CMD 17 
Thursday May 18th, 2017 3:58:48 AM


"Uh, Shel - I think we were invited to dinner tonight. Freshen up, take a nap if you wish - but see if you can make it to the Mayor's house."

"Lance, the Pig is nice. How 'bout if you stop by the burrow for Humble's Ford on your way there - just so you know where quite a few of us will be, then hit the Pig? Pressi does some work for the Dancing Pig. Sky, you want to come, too? It's on the way. If you'd like to meet some of my family, you're more than welcome." He extends the invites to whoever would like to join in - and makes a point to ask Pressi to walk with him at least as far as the Dancing Pig. "Kezzem, I'm sure my mother would love to meet a freshly made paladin." Bliss, Mookie, and Alleah are also welcome to come along.

He does take the time to greet Veseley and the rather agitated Tiana, handing her a clean handkerchief, thanks Garron Von Tenninshire for joining the Second Breakfast Club, then heads out with his friends to cross the river into town, heading first then to the team's burrow, and introducing any newcomers to their friends, husband and wife Hazel and Alouryn; to Alleah's charge Quotiln Lightouch, who helps oversee the household, and to his calico cat, 'Calico.' He lets Sky and Lance know there's a bed available for any member of the Sword. He thinks the other members of the Sword already know this.

Next he heads toward the Dancing Pig, says he'll not be going in at the moment, as he's on his way home. If any come along, he'll take them - his family's burrow and his father's workshop and small barn are not too far from Madame LaRue's Herbarium. Like as not his mother (Bekka Lilly Burrows Leafwin Pipewood) will be there, his father (Samell Fingers Pastna Pipewood) may be out in the workshop, or away on a business journey to Angel Springs, or into the Culverwood, or Hovel. He'll find out. Several siblings should be there. He will make suitable introductions, and his mother will be sure to feed anyone who comes along, and ask them any number of questions, and tell some of her own stories, and keep the younger ones busy with chores.

After a light snack, and checking on some ponies and dogs, and talking briefly with his father, if home, he goes to Slings and Arrows to speak with Hugo and Primula PipeLeaf about riding harnesses for an elephant, for a dire bat, a dire wolf [if he can change into one], and a few other forms he has taken. He explains why, shows them the rig he set up for his elephant form, and describes its shortcomings, and seeks their counsel. "Is there some sort of base riding platform for several halflings which can reasonably be altered to fit different forms of four-legged critters to winged creatures? What elements can be in common, what elements must be custom to the form?" He has made about six different harness / saddle / riding setups to date. He knows something better than his own creations might be better wrought by someone with the skills possessed by the PipeLeafs. If they direct him elsewhere for some reason, he will follow their suggestions. If not, he's happy to talk things over with them, and get a feel for pricing for such flexible, custom work.

Murphy stops by Madame LaRue's Herbarium to pick up a few varieties of tea, chatting briefly with her - she had expressed her appreciation for some of the help he had given her in the past, so he shmoozes a bit, then takes the tea over to visit with the venerable Halfred Humble, to pay his respects. Murphy had heard he either had, or was about to turn 80. He asks after his health, tells him a bit about the doings of Humble's Sword, discusses crops, and whatever else Mister Humble wishes to discuss.

Finally, he returns to the Sword's Burrow, changes into clean clothes, and helps to gather his friends for the visit to Humbles Burrow where the Mayor Bumbleluck lives.

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Thursday May 18th, 2017 5:19:10 AM

Alleah's eyes go wide at the spread of food. If there is one thing halflings know - it's how to prepare a meal. She fights the urge to tuck in with both hands, and instead tries to remember all the table manners her mother drummed into her. The Mayor and the Second Dinner club were here after all."Knife in the right hand. Fork in the left. Should I use a knife or a spoon with the mayo?"

She eats a modest amount, and would dearly like to take a sandwich with her for the walk to Humble's. Instead she thanks the Mayor, the SDC, and Baron for the spread and politely excuses herself.

It seems dinner will be prepared soon after the group reach Humble's, so there isn't much time for resting. Alleah checks in at the Temple to see how the refugees are going. She trusts that the Priests of Flower will take care of them, but should they need anything else Alleah invites them to contact the party at their home.

In preparing for dinner, Alleah puts on her best clothes - even the underwear with the uncomfortable band.

When there is only an hour to go, Alleah knocks on Shel's door "Time to wake up, sleepy-head. Time for dinner with the Mayor"

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Thursday May 18th, 2017 4:25:42 PM

"You wanted my analysis and I gave it." Pressi shrugged at the Baron. "As effective as a frontal assault might be, it can be more effective with planning and resources - and have weaknesses without them. I have to assume Uthvas knows that too, but it remains their weakness, though Hairshirt seems to have wised up or had someone explain it to him.

"I can't entirely speak as to who is worse, but motivations are... complicated. Dolp wanted us for our resources. Hairshirt seems to have been driven by ego to extend his territories. Nevertheless, I don't think either would have considered an invasion if they weren't directed. Again, make of that as you will."

----------

"... so I really have no idea if I can even accept what is apparently my destiny as the team rogue," Pressi said to Murphy as they walked. "And the thieves guild literature is of no help. Apparently I can't even think of myself as the rogue until I steal everyone else's stuff while they are sleeping, and I don't really feel comfortable with that."

Pressi took a second to thumb through the literature. "Maybe I can just tie everyone's shoelaces together or something."

Speaking with her employers and dropping off stuff at her room at the Dancing Pig had gone fairly rote, and she could not completely ignore the tension. She knew that balancing her adventuring and work would be tough - it wasn't like she could just swap a hundred shifts. She did what she could to help as a mascot or to help the staff, but she honestly hadn't thought this through and began to realize her employers hadn't either....

At any event, she found herself moving towards Murphy's family's burrow. She tried to remember how often she saw them in town - glimpses really. They sometimes came to visit their relatives in Angel Springs, a family that she had worked for some time ago. But she really didn't have much contact with them otherwise.

"So I guess this is me meeting your parents, huh?"

--------------

As others went to look through family and friends, and as Murphy went on to his other errands, she strolled a bit through the area. There was the training grounds where other rootless halflings were preparing to help stop the giants. The guild hall where someone needed to work on Cameron's and Tendel's various plants and animals. The, uh... guess that was really about it.

Maybe the temple. There really wasn't a temple to Domi to which she could ask about her behavior or the upcoming things. She usually just meditated at the training grounds.

Bliss (AC24, HP56) and Mookie (Cayzle) 
Thursday May 18th, 2017 5:59:43 PM


Bliss is happy to eat up! "I almost want to use my magic to get bigger so I can eat more!" he exclaims.

He sees the leaders in disarray. He asks the Breakfast Club folks when they think they might be done fixing the Tower. He talks with his dwarf militia friends, the ones he made that night in the drinking contest, and whose names he cannot recall at the moment. He admires they progress they are making with the tower reconstruction and asks them when they think it might be done. "It sure is super nice of you guys to help us out! I bet it'll be stronger than ever after you fix it."

He confides to his friends, "I kind of wanted to go train at the WLA headquarters, but with the tower not fixed yet, is it safe to leave town do you think?" [OOC: I think the nearest WLA branch is in nearby Angel Springs??]

He also whispers to Alleah, "Miss Alleah, pretty soon I have to find another witch to help us with that ceremony for Mookie I talked with you about. What will we do if I can't find one?"

Well, maybe these small hurdles will resolve ... He and Mookie get cleaned up and changed and ready for dinner at the Mayor's burrow.

Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Thursday May 18th, 2017 7:52:26 PM

Shel answers the door, wiping sleep from her eyes. "Hmm, I thought they meant dinner tomorrow! Well, there goes my plans for the evening. Glad you came toget me or I'd have missed the whole thing!"

Shel invites Alleah in for a second to meet the parents while she washes her face and tries to become the least bit presentable. She didn't even take the time to put on really nice clothes. She found something clean and comfortable and threw it on. "After I get a full night's sleep, I'll try to dress to impress," she laughed as she ran out.

"Ready! Let's go see what new gossip we can find!"

Evening at Humbles. (DM SteveK) 
Thursday May 18th, 2017 9:13:26 PM



The heroes have a bit of confusion, is the meeting today dinner or tomorrow dinner? And is 'dinner' lunch or supper? Roscoe Hornblower is a bit embarrassed and after a bit of work with the Humbles Sword, amends his earlier promise. "It's several miles from this Giant Tower to Humbles Ford, and since it is afternoon now, it will be suppertime before you even get to town let alone the town leaders. Let's make it for tomorrow supper time at the Mayor's Burrow."

Shel nods and runs home to check on her parents, as well as making a stop for Alouryn and Hazel. She waves goodbye to the group and looks forward to a nice warm bed.

Lance thinks the plan sounds good. And strolls to the Dancing Pig and orders a menu.

Murphy, the 'today or tomorrow' cleared up, greets Veseley, Tiana and the new Garron before walking with the Humbles Sword towards town. He chats with his friends: Shel, Lance, Kezzem, Bliss, Alleah, Pressi and invites them all to the team's burrow, his on home to visit family, and onto the Dancing Pig.

Alleah appreciates the spread of food. If there is one thing Halflings know - it's how to prepare a meal! She eats a modest amount and politely excuses herself to go to town with her friends.

................

The team leaves the awning and arguing leaders behind and foot it towards Humbles Ford. It is a couple miles walk along the road, and the Halflings are able to appreciate the terrain as it rolls from the ridgeline where stands the mostly repaired Giant Tower, past the well-tended vines and farms, and down to the bustle of Humble's Ford along the glittering river. From their vantage point, the heroes can see across the river, beyond several copses of trees and to the beginnings of the Red Hills that rise and obscure what is beyond to the South. Looking West, the sun is lowering on the green Crescent Valley as it winds upstream to Hovel around a bend. And to the East, more farms and cultivated patches as far as the eye can see beyond which is Angel Springs and eventually to the sea. Nearly everywhere is industrious folk seeking prosperity, the love of family, and peace.

The heroes had arrived at the Giant Tower in early afternoon, stayed for introductions, a debriefing, and a snack, and then walked the couple miles from the Giant Tower to Humbles Ford (ooc: according to the Crescent Valley map). By the time they arrive, shops are closing for the evening, and smells of cooking waft over the gentle breeze. The sounds of joyful cacophony is rising from the Dancing Pig and its rival, the Belly Buster. Visiting is going to have to wait, aside from the taverns or their own homes that is.

Shel takes her leave to see her own parents who are very happy to see their son healthy and happy. As Shel knew, there is always room for another plate at the Kromnite table!

Lance has been away from Humble's Ford for a while, and he is looking to reacquaint himself with the Dancing Pig. (Murphy mentions that Lance can find a bed for free at the Humbles Sword burrow). When Lance arrives at the Pig, it is as if he never left. Greeted as an old friend, there is the same faces, the same food, the same beer! He certainly doesn't need a menu, for he is served the best as music and laughter rings in his ears!

Pressi takes time to stop by the Pig and worries about her job, her position in the group, and her parents; basically everyone and her fear of letting them down. The funny thing is that most of the people around her don't seem to have the same fears...

Bliss is insatiably curious, but he doesn't get a lot of answers as the others are too busy arguing.

The rest of the Humbles Sword is cajoled by Murphy and Alleah to at least visit The Burrow. Hazel is in the side yard, barbecueing. After the hairy hirsute Halfling sees the team, he waves and goes to skewering a couple brace more coneys for the fire. Alouryn, her fiery hair flying, sprints up just as the team gets to the front door. "You're back! (pant, pant) I just got back from (pant) seeing Sarabella, and (pant) there's some good news at the (wheeze) Temple." Quotiln Lightouch is also there, the cat, Calico, constantly about his legs.

The welcome and food are top notch at the Humbles' Sword Burrow. The coneys are roasted to crisp perfection and served with taters, neeps, parsnipss, leeks, and a bevy of herbs that can fill up anyone. And for desert: tarts of spiced apples, savory plums, or peppered cherries! The news that Hazel, Alouryn, and Quotlin have is welcome as well. Hazel has continued his forays in hunting (besides Alouryn, his one true passion) and he hasn't seen anything unusual in the forests and hills south of Crescent Valley. Alouryn has been officially approved as Sarabella's assistant, which confirms the Temple will continue to be used by both Flower and Ffloy in the foreseeable future. And Quotlin seems to be doing well in his farming and supporting the house: he may have actually turned a new leaf!

The heroes are free to spend the evening on activities and get ready for well-earned sleep when they are ready.


Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27  d20+27=43 ;
Thursday May 18th, 2017 11:52:26 PM

After several alcoholic libations and three plates of hot wings, Lance is full. He stands and stretches, patting his protruding belly. "Yyyyyyyyesssss! It is good to be home. I have missed those hot wings. Barkeep! Another plate! I'm going to wow the ladies and I need my energy."

Lance cracks his back, cracks his knuckes, and cracks his neck. He crouches, and springs 10 feet straight up in the air! He lands light on his feet and does several flashy kata stances before seating himself and kicking up his feet on a stool. "And make them extra spicy this time!"

Acrobatics 43

Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57 
Friday May 19th, 2017 8:07:08 AM

Alleah is a little relieved the meeting with the mayor will now be tomorrow. It means she can get out of her uncomfortable clothes now. She ducks out very quickly to change into her comfy clothes.

Alleah is proud to see Quotiln's progress. She decides he deserves some sort of gift; something to help encourage him and to say thanks for all he has done. If the tobacconist is open she sees if she can buy some good leaf and a new pipe - something of good quality that comes in a nice wooden box.

She returns to the house and leaves the box on Quotiln's bed along with a note: "You're doing a great job here, Quotiln. I want you to know that we appreciate the effort you are making. A."

Feeling pleased with herself, Alleah decides to call it an early night. She heads to her room to sleep in a nice soft bed for the first time in quite a while.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Friday May 19th, 2017 12:40:04 PM

Sky and especially Meko are not as used to being comfortable in the bustle of a town, even if it is one as small as this.

They do enjoy the meeting at the burrow. Having eaten little over the leaders argument, they eat hearty at the burrow.

After dinner and introductions they bow out and find a room. Sky takes a nice hot bath, gets him and Meko comfy in their new arrangement and falls into a much needed deep rest.

Meko curls up on a bed next to Sky's, something the wolf has never had the privilege of doing.

Bliss (AC24, HP56) and Mookie (Cayzle) 
Friday May 19th, 2017 1:22:18 PM


Oh! When he realizes that the big meeting is not until tomorrow, Bliss takes it upon himself to gather together all the loot and march it off to the Catacombs to sell.

First he makes sure that any items that his friends want are claimed by them.

Then he goes to the local temple and that nice Sister Sarabell. It is grisly work, and since he's not a priest of Gargul any more (not that he ever was, exactly, a priest), but he figures they might have a nice graveyard for the proper handling of the grisly things the heroes brought back for honorable interment. You know, the heads and skin and other gross stuff.

Then most of the nonmagical gear also goes to the Temple, to be disposed of for the benefit of the local poor and so on. It is small enough of a gift, and not worth the bother of hauling to the Catacombs.

Finally, laden down, Bliss and Mookie head to the Catacombs (in Angel Springs?) to make the transaction. He plans to return the next day. He thinks he can make it in time? If not, he'll prioritize being at the Mayor's meeting, of course.

Bliss sees that Sky and Meko are looking a bit out of place. He invites them both to come with him on his errands. "Have you ever shopped at the Catacombs before, Mister Sky?" he asks. "It's pretty nifty."

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23 
Friday May 19th, 2017 3:44:24 PM

Kezzem will head to the stable looking to get some barding and other gear for Rumpus. He also stops at the general store for some new clothes as his current outfit is too colorful and needs more black. He will also look around the Buster and the Pig to see if there's a priest of Gargul passing through town. He then meets back up with Murphy, dressed in his new (all black except his armor) clothes.

"You said your mom wanted to meet a paladin?" asks Kezzem. "People usually only want to meet paladin's of Gargul when something bad has happened."



Shel Gerald--AC 18/16/14--CMD 17--HP 51/51 
Friday May 19th, 2017 7:33:09 PM

Shel made plenty of small talk with alouryn and Hazel as the group finished dinner. She was glad to see the couple was well and still full of love.

When she had downtime alone, she emptied a good chunk of her magic into her magical staff, trying to get it fully charged again. It had come in so handy against that ice giant that she certainly didn't want to be without its power again.

Murphy Leafwin Pipewood (Kim) AC 20 HP 66/66 CMD 17 
Friday May 19th, 2017 8:41:51 PM

When Pressi says, "So I guess this is me meeting your parents, huh?" Murphy responds with a big smile. "Well, yes. Yes it is, Pressi."

And they go to meet Mother, Father, and a whole slew of other Pipewoods.

Morning at Humbles. (DM SteveK) 
Friday May 19th, 2017 10:22:49 PM

Lance drinks and eats and carouses the night away.

Alleah eats well and gives a little present and encouragement to Quotlin.

Sky and Meko aren't used to being comfortable in a town, but having a bed for each of them is a welcome experience!

Bliss can't go to the Catacombs or Temple because all the stores are closed. He sleeps the sleep of the innocent.

Kezzem also can't get perform any transactions tonight, so eats and goes with Murphy to meet a well-adjusted family.

Shel makes a lot of small talk and later performs some magical preparations for... next time.

Murphy takes Pressi and Kezzem to meet Mother, Father, and a whole slew of Pipewoods. And a grand time was had by all.

......

Morning arrives, and the Humbles Sword wake. Lance finds himself under a water trough with a blanket tucked around his shoulders. Murphy, Pressi, and Kezzem wake to a hearty breakfast in the Pipewoods household, Mother and sisters stuffing their familial Hero and his froends with food, and love. Alleah, Shel, Sky and Meko wake at the Burrow. A glorious day!

Shops are now open, people are at the training grounds, the Catacombs are ready for a visit. The heroes have most of the day to take care of their personal needs.

Sarabella and Alouryn and Ian are at the Temple.

Kezzem finds, strangely, a half-PrC training with the Halflings at the Training Grounds. A half-PrC with a holy symbol on his chest. The holy symbol of Gargul!

Hugo & Primula PipeLeaf, the best harness maker and leather workers in Humbles are at their shop.

Between eating and chatting and getting ready for supper, each hero is really only going to be able to visit two shops....


Alleah -- RobC -- AC 19/13/17 -- CMD 13 -- HP 57/57  d20+10=28 ;
Sunday May 21st, 2017 6:11:35 AM

Alleah's first stop is at the Temple. She wants to check in once more on the refugees. If she can lend a hand with any healing, she does so.

While there she seeks out Ian to debrief him over a cup of tea about the groups most recent adventure.

She has no other shops to visit so spends the rest of the day at the Temple.

-----------------
Heal check: 28 for anyone at the Temple that needs it

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Sunday May 21st, 2017 9:02:41 AM

If a catacombs trip is available, Sky will tag along and see whats to be seen.

Figuring a custom suit of armor for Meko is in order, and if enough of his share is left after that, maybe some better armor for himself.

Kezzem (BrianW) - AC 22, HP 90/90, CMD 23 
Sunday May 21st, 2017 1:58:10 PM

"Hey friend," says Kezzem to the half-orc. "I couldn't help but notice your symbol of Gargul. Can I buy you a beer while we discuss the slow and inevitable death of all things?"

Lance Foxwell (Tanner) HP 85 -- AC 26/26/19 -- F+11 R+15 W+12 -- CMD 27 
Sunday May 21st, 2017 11:57:06 PM

FRIDAY POST

Lance rises from his ignoble sleeping arrangement under the water trough, pandiculates languidly, and scratches his head. He ambles into the tavern again and orders corn cakes and cold milk for breakfast. After eating his fill, he makes his way over to the temple and makes a brief prayer to every icon and altar they have. Can't be too careful.

Afterwards he plops himself on a bench and sets about the task of finding the perfect blades of grass to make a whistle. He did not receive a share of the loot from the most recent adventure -- understandable, given his lack of contribution -- and has no shopping or errands to accomplish.

Murphy Leafwin Pipewood (Kim) AC 20 HP 66/66 CMD 17 
Monday May 22nd, 2017 4:12:37 AM


Murphy stays up moderately late talking with Pressi. He is not so excited about heading to his own bed. But he does. He enjoys breakfast with Pressi. And Kezzem. And his family. He asks his folks about what it was like before they got married, and were adventuring together for a bit. And enjoys his eggs, turnips, bacon, toast and jam. "I need to talk with the PipeLeafs about some things. Say, Pressi, have you ever met Halfred Humble? Thought I'd stop by, see how he's doing, if there's time before dinner with the Mayor."

He checks on the ponies and dogs, lets Kezzem know that the pony is his - no charge. He tousles his little brother's hair, and heads out. Since it's almost next door, he pops into Madame LaRue's Herbarium for about three minutes to pick up a couple varieties of tea, overpays two gold for the two tins, then heads out to Slings and Arrows to speak with Hugo and Primula PipeLeaf about riding harnesses for an elephant, for a dire bat, a dire wolf [if he can change into one], and a few other forms he has taken. He explains why, shows them the rig he set up for his elephant form, and describes its shortcomings, and seeks their counsel. "Is there some sort of base riding platform for several halflings which can reasonably be altered to fit different forms of four-legged critters to winged creatures? What elements can be in common, what elements must be custom to the form?" He has made about six different harness / saddle / riding setups to date. He knows something better than his own creations might be better wrought by someone with the skills possessed by the PipeLeafs. If they direct him elsewhere for some reason, he will follow their suggestions. If not, he's happy to talk things over with them, and get a feel for pricing for such flexible, custom work. "And I've got to be able to carry it easily."

If there is time after spending some time at Slings and Arrows, he next takes the tea over to visit with the venerable Halfred Humble, to pay his respects. If Pressi is available, he includes her in the visit. Murphy had heard Halfred was about 80 years old. He asks after his health, tells him a bit about the doings of Humble's Sword, discusses crops, and whatever else Mister Humble wishes to discuss. He wonders whether he knows much about the attacks of the giants a few generations back, and, if so, asks him about that.

Finally, he returns to the Sword's Burrow, dresses for supper, joins his friends for the visit to Humbles Burrow, the Mayor's place.

Pressi (Melvin) - AC 21, HP 58, CMD 25 
Monday May 22nd, 2017 2:44:34 PM

Pressi returned from the catacombs. Bliss had run into a bit of trouble in convincing the vampire that their gear was worth what was calculated, and that seemed a good opportunity to see if she how much steam she could extract from his head. She supposed she ought to have tried flattery to get more coin, but the steam thing seemed a bigger deal.

It had been a whirlwind of a couple of days. A visit to the team's burrow, a night at Murphy's parents, and a rather late night for both.

With not much shopping needed beyond the catacombs, Pressi turned instead to the arcane libraries. While there isn't much on the way of monks or rogues, Pressi finds the one tome she was looking for: the complete collection of giant works. (OOC: Pressi added Giant to the list of languages she speaks now.) Grabbing it and a few collections on how to make friends and influence people, she makes her way back home.

---------------

Dressed in her fanciest outfit, the entertainers outfit and disguise kit that she uses for work, she meets Murphy at Halfred Humble, willing to at least humor her boyfriend with stories from around.

With him, she makes her way towards the Mayor's place.

Sky & Meko (Marty) HP:61/61; Ac:22 & Meko HP:42/42 Ac: 18(MA:22) 
Monday May 22nd, 2017 4:47:27 PM

Getting a good laugh from the vampire at the catacombs with pressi, sky and Meko head to a clothing shop of sorts and he finds something nice to wear to see the mayor. Nothing as fancy as a suit but nice enough compared to the ragged self made stitch fest he was used to sporting.

After a quick bite to eat and watering his a Mekos wreaths, he joins everyone else in heading to their dinner meeting.

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