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To whom it may concern:The wax-sealed letter with 'B.B' he asks them to deliver to the Mayor of Humble's Ford when they arrive. "Now, you know the only one who should open a letter which is sealed in wax, do you not?" The letter with 'M.M' he tells them to deliver to the new Lord Mayor of Angel Springs.
Garivald Galbassi, Heribald Burrows, and Dinodas Langham, though captured by giants, showed great fortitude in the face of adversity, and we wish them well. --Murphy Leafwin Pipewood, with Humble's Sword
Winwood Toys and MusicMurphy takes a few minutes to examine and admire Tendel's fern named Bill. "So how did you come to be carrying Bill around with you?"
Certificate of Value
Ten (10) gold pieces credit toward the purchase of any musical instrument, toy, or other item from the store
Also a free cup of tea and biscuits with Leska Rose, in exchange for the story of your recent adventure
Usable only by and for [and the full name of the young hobbit]. Not transferable. Expires [one year from current date]
Authorized and signed by:
Murphy B. Leafwin Pipewood
[today's date]
Hairshirt -Murphy looks up after reading the note. "Uthvas Bethud, this necromancer, to whom we showed mercy, though he merited death, feels he has a debt to repay us. I have NO reason to think anything other than that he means revenge, for thwarting his plans, destroying his constructs, and setting Mayor Hammish and the people of Bright Springs firmly against him. That he is aiding the giants who wish to eat and enslave our people is proof of his evil intent. He killed me, and tried to kill several of you. How many of you think that we have unfinished business with him? The business of justice."
Things are moving as planned. Go along with the hill giants for now. They are stupid and we will rule them later. We still plan to destroy and rule the little ones in their valley. Do not eat all of them. Take some as prisoners for experimentation. The necromancer that was sent to us that is very interested in the halflings. He says he has a debt to repay them.
Gurthax
Weapons:
Greatclub (normal)
Greatsword +1
Armor:
Hide armor (normal)
Full plate armor, masterwork
Breastplate +1
Potions:
6: Cure Light Wounds (1d8+1)
4: Cure Moderate Wounds (2d8+3)
1: Fly (lasts 5 minutes)
Rings:
2: Ring of Protection +1
Miscellaneous Magic:
Amulet of Natural Armor +1
Belt of Mighty Constitution +2
Cloak of Resistance +1
Headband of Alluring Charisma +2
Brooch of Shielding
1. Spy out hill giants, and learn a bit about their cave arrangement?"Give me your thoughts, friends," bat-Murphy requests. "And two last things: How might we get word back to Humble's Ford? I can use animal messenger, but it will take a few days for the critter to get there. Second - for those remaining behind, do you want to set up camp in tunnel three, which also opens through to tunnel six?"
2. Try to get parchment to Dolp?
3. Spy out stone giants next?
"Dolp sends hill giants and others against Crescent Valley. They attack, plunder, capture, and eat halflings.To underscore that point, earth elemental Murphy gives one of the chests a shove toward the door, it coming to rest at about W17 or X17, providing Alleah a bit of cover perhaps, should the need arise, and also being close enough that perhaps Pressi or another can grab the contents. He knows that Kezzem has a handy haversack, so can carry a fair amount of the contents acquired, if not all of them. The rolls of leathery material he has some dark suspicions as to whose skin it may be. He has no available pockets, and likely soon will be again traveling through stone, so leaves it to his companions to take these as evidence against the giants - but indicates someone else should grab them.
"Hrapin and Krusk watched over a halfling roasting on a spit. Hrapin and Krusk are now dead.
"Gurtha struck a halfling on the head with a hammer, calling him 'food.' Beatrix also attacked. Gurtha and Beatrix are now dead.
"Thom and Jherry tried to kill the halflings. Thom and Jherry are dead.
"The halflings came to deal with Dolp. Dolp promised to eat one of this group. Dolp attacked the halflings. Dolp is dead.
"Do you see a pattern here?
"Are you a giant? Do you attack halflings? You will die.
"Do you plunder us? We plunder you."
"It is not healthy to attack halflings anymore.In halfling he says, "Shel, be ready to roast them if they attack."
"By the way - did you know that Hairshirt plots against the hill giants? He considers you his tool, to be used, then discarded.
"Tell your people: Leave the halflings alone. Leave Crescent Valley alone. Because, if you do not, war will leave many, many of you dead. And you will never rule the valley. It is not yours."
"We go, you remain."Readied action, should only one try to attack us, call lightning upon that individual attacker, or upon Jances if she is among the attackers. [If a hero point is necessary to do this, then he will expend it. - DM may roll 3d6, DC17]
"I have seen an ogre have halfling friends. I have worked with giants. Rather than trying to harm or take advantage of the other, there is mutual respect, and mutual help. I can tell by your use of the word 'pipsqueaks' that mutual respect is not yet in your mind, as though size determines merit.Once Pressi is done saying whatever she may have to say, he adds, "We will leave you here in this room. On the way out we will cast a few spells. It should be safe for you to leave this room after an hour. Think things over." He sets down with a solid clink the bag (or bags) filled with half of the silver off to one side, escorts orc-Pressi out the room, shuts the door.
"Of course you feel angry toward us. You think we violated your rights. However, seeing that your people kill and eat halfling kind, of course THEY are angry with you giants who do such, who support such. The right to life for the innocent should not be violated. Hill giants and ogres are guilty of that as regards the small ones.
"Through trade, giants and little ones could help each other. The halflings are excellent farmers. Are you giants good at farming? Yet, like as not, there are good things you could trade for with them for the food they grow. Maybe some of you could learn to farm well, too.
"But, if you think you can walk into halfling lands and kill and feast on them - those verdant lands would become as barren as the valley outside this cave has become, if you had your way. But, as we have demonstrated today, we and many many others will never allow that to come to pass.
"If all you understand is force, then we can speak that language. But, if you can be smarter than that, wiser than that - then, who knows - with mutual respect, perhaps those as large as you, and as small as my friends, could find a way to help each other, rather than kill each other. Eating sentient beings is evil. Stop doing that.
"Gold? Giants plunder our people. We want you to taste what that is like. No gold we leave. Half of the silver, though - you may keep. As a token that, at present, our goal is not to wipe your people out. However, if you feel some pain at loss, if you can find it in your soul to pity your own loss - loss of loved ones, loss of treasure, perhaps you may realize that you are causing similar pain to the 'pipsqueaks' you and your kind plan war against. Is there any possibility in the Wold that any one of you could find it in your heart to pity the poor family of the halfling your cooks have roasted, and perhaps some of you have eaten?
"We will give you time to think. Will your thoughts be limited to the notion of revenge? Remember - Dolp and his people started this against the sort of people I am with. They consider this justice, and a warning. Will any of you think higher thoughts than vengeance? Such as pity, kindness, forgiveness, love of someone other than your own kind? I doubt it. But one can always engage in wishful thinking."
Answering your question, Shawn: The earth glide spell does allow for 5' movement. The earth elemental uses earth glide for its burrowing, which is at a speed of 20'. Haste would allow for double that speed. This from the earth elemental description: "Earth Glide (Ex) A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence." So - its burrowing is using earth glide, typically moving along at 20'.Murphy, last round, hit the metal (which may have produced a 'thump'), went up higher, to see if the shielding also covered the ceiling, or just the walls. If just the walls, and not the ceiling, he should have gotten a decent look. If the ceiling also is shielded, then this round he pokes his head out back into the room with prisoners, and carefully steps back into the room. He does not want to squish anyone.
"Lord Eberyon and Lady Maab, grant us help to keep the blight which giants cause away from the verdant lands of Crescent Valley and the Culverwood. Lord Wardd, help to keep us clever. Lord Alemi, help us walk aright and show mercy where we can. Lady Flower, help us to love, and care for our families. Lord Domi, grant us brave hearts. Lord Pantheon, let us walk in justice. Lord Ffloy, reward our hard work for our valley and our people. Lord Gargul, thank you for returning our friend, Kezzem, unto us, and help him be your faithful servant. And heaven, hear us. We who are mortal petition you who are immortal to help us serve a noble and valiant purpose in our beloved Wold, and to our people, and their friends. Selah."Once marching order is established, Murphy travels with the Sword and the free halflings. Along the way, he swaps stories with the new group of halflings, asking about them, where they live, how they occupy themselves - as well as delving into family relations, genealogical pathways, to see if some are cousins - even if distant. He also talks with Pressi about her thoughts of the recent happenings, and her role in the group, as he has heard her discussing aspects of that.
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