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Nightfall


The Grey White Fiber tunnel !?! - [DM Hugh] 
Thursday August 10th, 2017 12:38:44 AM

(OOC: Everyone gets 40k xp from the last scene)

Tink explains to Beri he still has the garment she made him and then flies to the sphincter door to listen to what is on the other side.

Wyaar gathers up his arrows and then moves over to the door to detect evil. He doesn't detect anything through it.

Restlin takes the quartz back from Garret and then offers a prayer to Wardd. He makes one last sweep of the room and happens to find a wood and papyrus fan.
Detect Magic + Spellcraft DC 20 Highlight to display spoiler: {Radiates faint evocation, wind fan}

Garret nods at the explanation calling the room both wrong and different.

Zane voices his suspicion about some kind of link and warns he is going to open the door when everyone gets there.

Beri asks for healing.

Sesha opines that the feeding system was probably sabotaged by the earthquake before using a number of spells to help both her and her friends.

Bosk burns through spells healing the group.

Beri thanks everyone for the healing and reminding him about his garment.

You leave the horrors of the production room. The sphincter-door opens to your touch as the others, and you traverse another length of tunnel. This one is also different. The interior is not slick with mucous, nor does it accommodate your movement with peristaltic action. Instead, the walls are dry and rough, and composed of gray-white fibers. The fibers twitch slightly along their length.

The tunnel winds back and forth until it comes to another sphincter-door -- the same gray-white as the floor and walls around you. On the other side of the sphincter-door you hear the sounds of several creatures moving around and spells being cast as 2 voices rise above the din to seemingly give commands to the rest.

(OOC: 1 last chance for any additional preparations)



Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday August 10th, 2017 12:44:17 AM

Zane will cast extended Haste. (18 rounds)
And he's ready enough.....

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+39=41 ; d20+50=69 ;
Thursday August 10th, 2017 4:39:17 AM

"Same as before?" Tink asks/suggests over the link "On the count of three, I open the door and anyone with muscles clobbers whatever is on the other side?"

Tink for her part will hide from sight and to the side of the door.

"1.... 2.... "

If noone stops her...

"3!"

----------------------------
Perception: 41 + See Below
Stealth: 73 + Hide in Plain Sight + Mind Blank + Pass Without Trace

---------------------------------
Spells in effect From Others:
Haste, Protection from Spells


Spells in effect on Self:
Arcane Sight - Contingency - Dark Vision - Detect Scrying - Elf Vision - Endure Elements - Freedom of Movement - Heroism - Mage Armor - Mind Blank - Moment of Prescience - Overland Flight - Pass Without Trace - Protection from Evil - Reduce Person - Resist Energy (Fire) - See Invisibility - Swim Speed - Water Breathing

Spells in effect on Others:
Greater Magic Weapon on Garret's fists - Tishe's Weave Elements on Restlin, Zane and Garret have a 'Water' version, Bosk a 'Fire' version, and Beri an 'Air' version


Perception:
Can automatically see invisible, ethereal, magical auras, and any object/person being scryed upon. Dark Vision & Low Light Vision. Auto check for Secret Doors with 5ft


Immunities:
Immunity to harmful vapors and gases, possession, mental control, spells from the divination school, scrying, bodily contact by evil summoned creatures, and grapples.


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 15/22 SR: 20 
Thursday August 10th, 2017 9:42:53 AM

Restlin kicks over a dead troll to find a small fan. "Well, you're out of place, aren't you?" The Mendicant casually fans himself with the thing (spellcraft: autopass) as he continues moving about.

Moving down the last tunnel, Restlin hears spells being prepared & figures this is it. "Well everyone, if we don't get out of this, it's been a blast. Seriously, you folks have been a hoot."

He tells everyone to make way, then summons a celestial wooly mammoth. "Let's let this hairy fellah charge in first to take any welcomes prepared for us, otherwise let's move fast so they can't prepare too much more."

***

Wooly rhino - +4 STR & CON.

When they open the sphincter door, Restlin smacks the thing on its hind quarters, spurring it on.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:15/20 CMD: 38 SR: 27] 
Thursday August 10th, 2017 12:25:19 PM

Garret looks around and grabs one of the fibers in the hallway, examining it. He scurries to catch up as the others continue down the long "hall." When they arrive at the newest door, he prepares to rush in when Restlin summons the massive rhino. He quickly touches the tattoo on his neck and his skin shimmers for just a moment. Then Garret laughs and grabs onto the tail of the rhino to ride it into the next room, ready for action!

OOC:
Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Thursday August 10th, 2017 2:33:03 PM

Wyaar gets let out in the cold by Sesha's protection spell for already just being awesome. Shame.

Otherwise he stands at the door at the ready, as prepared as he'll ever be.

~~~~~~~~~~~~~~

Assuming Zane's haste was cast on everyone?

Sesha [AC 30 /21 To/24 Fl] | HP 184/127 | CMD 32] 
Thursday August 10th, 2017 2:50:10 PM


"Ready", Sesha whispers.

She looks askew at Wyar and slugs him in the arm, whilst giving him the added protection of a stoneskin spell. Now she didn't feel guilty anymore.

"Okay, now I'm ready."


Beriothian -- AC:34+4/18+4/32+4 HP: 291/290 CMD = 23 
Thursday August 10th, 2017 7:17:43 PM

They know we are coming and will likely attack pretty quickly, try to spread out a little so that an area spell can't hit us all at once. Me and my air elementals are ready I think.

Beri makes sure his elementals are staggered in case someone tries to dismiss them upon entering, making sure his greater elemental enters last in case there is a held action to dismiss one of them upon entering.
***
ooc: I will be traveling home tomorrow, so please post for me if I haven't posted towards the end of the day. I will be back to a normal posting schedule after this.

Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Thursday August 10th, 2017 9:32:27 PM

Zane can Haste up to 9, characters 1st, then elementals with left overs....

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells   d10=9 ;
Thursday August 10th, 2017 11:54:48 PM

After healing the others the Horned Cleric realizes how little life force he has compared to the others and quickly pulls out his staff and casts False life on himself to shore up his reserves. Bosk then thanks everyone for the boons that were cast and draws his sword in preparation for battle.

Updating HP to include lvl 17 and +2 to con for belt of Physical Might +4 and False Life
Fale life +9hp +10hp for CL.

The Grey White Fiber tunnel !?! - [DM Hugh] 
Friday August 11th, 2017 2:11:22 AM

DM Post incoming

The Final Battle on Soma - [DM Hugh]  d20+14=24 ; 4d8+18=44 ; d4=2 ; d20+16=31 ; d20+16=30 ; d20+16=29 ; d6+8=11 ; d6+8=12 ; 2d6+8=17 ; d20+16=17 ; d20+16=19 ; d20+16=23 ; d6+8=11 ; 2d6+8=15 ; d20+12=17 ; d8=4 ;
Friday August 11th, 2017 3:41:17 AM

Zane casts extended haste.

Tink lets everyone know she is going to open the door on count of three again.

Restlin finds his fan and then tells everyone it has been a hoot before summoning a wooly rhino.

Garret grabs one of the fibers from the hallway then runs to keep up. He activates his neck tattoo then prepares to follow the rhino into the room.

Wyaar stands at the door, feeling a little left out by Sesha's spell target selection.

Sesha tells everyone she is ready then punches Wyaar imbuing him with stoneskin.

Beri recommends everyone spreading out a little then makes sure his elementals are staggered.

Bosk thanks everyone for the boost and then pulls out his staff and casts false life.

To say you were expected is an understatement. The sphincter-door opens and the Wooly Rhino charges the GoreChild standing on the otherside of the door. (24 vs AC; 44 damage)

The organ-chamber is similar in size to the others. The floor, walls, and ceiling are made of the same white-gray fibers. The fibers gather together in the center toward the rear wall. Suspended in the air is a mass of fibers bundled together into a rough sphere twenty feet across, with filaments suspending it from the ceiling and anchoring it to the floor. The sphere of fibers glows brightly with bioluminescent flashes of light.

Heal check DC 25 Highlight to display spoiler: {This appears to be a nerve bundle. Nerve bundles are often found in creatures too primitive to have a proper brain.}

On the other side of the door is a veritable small army of 40 Gorechildren followed by 5 Large Earth Elementals and 11 Gore Mothers. There is then 4 Huge Earth Elementals and a Greater Elemental. Lastly there is 4 human clerics, a Cloud giant and a human and a dwarf.

The Human says to the Dwarf, "I still say we should have left, Piso. The Iron Dragons are a formidable foe, indeed."

The Dwarf replies, "I will never abandon Soma."

The Nerve Bundle is flashing violently and there pores on every square of the room that have grown a combination of both the gnashing mouths and pyschotropic spores. None of the creatures in the chamber appear to be affected by the spores or the mouths.

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

GoreChild 1 counter-attacks the wooly rhino hitting it with 2 claws and a bite. (31 vs AC; 30 vs AC; 29 vs AC; 11 damage; 12 damage; 17 damage)

GoreChild 2 also attacks the wooly rhino. It misses with the first claw but hits with the second claw and the bite (19 vs AC ; 23 vs AC 11 damage; 15 damage)

The 4 human clerics cast spells and each one is shielded in wreathes of flame. (Spellcraft DC 20 Highlight to display spoiler: {Fire shield}

Piso casts a spell as well and a Storm Giant is summoned to complement the already summoned Cloud Giant. (Spellcraft DC 24 Highlight to display spoiler: { Summon Nature's Ally IX})

Camino casts a spell and a large hand springs forth at the front of the chamber. [spellcraft DC 22 Highlight to display spoiler: {Grasping Hand})

The Cloud Giant hurls a rock at the wooly rhino and misses hitting an empty square instead.

Here is the map (OOC: You can edit it)



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d4+1=5 ; 13d6=45 ; 13d6=40 ; d6=4 ; d20+14=21 ;
Friday August 11th, 2017 5:22:13 AM

Tink takes a backstep from the door. That's a whole lot of enemies. Time to bring out the big guns.

Cracking her knuckles, Tink goes a little nova...

-------------------------
Round 1
Free action: 5ft step backwards
Standard action: Defensively Cast Time Stop. Concentration check auto pass. Time is stopped for 1d4+1=5 rounds!

Bonus Round 1
Full Round Action: Cast Summon Monster IX. Summon an Astral Deva

Bonus Round 2
Full Round Action: Cast Summon Monster IX. Summon a Ghaele Azata

Bonus Round 3
Free action: Retrieve Lesser Quicken Rod from Glove of Storing
Swift action: Cast Spectral Hand
Standard Action: Cast Reverse Gravity to the right of the room

Bonus Round 4
Standard Action: Cast Wall of Stone to cover PM. 4inches thick on all sides plus across the top. Hardness 8. 60HP.

Bonus Round 5
Standard Action: Cast Wall of Stone to cover CDL. 4inches thick on all sides plus across the top. Hardness 8. 60HP.

Round 1 ... continued...
Swift action: Defensively Cast Touch of Idiocy to be delivered by the Spectral Hand. Concentration check auto pass. Hits Touch AC21. Storm Giant takes a -4 penalty to Wis, Int and Cha. No Save.
Free action: Put Lesser Quicken Rod Away

Astral Deva:
Standard Action: Cast Blade Barrier
HEE1, HEE2, OC1, OC2, OC3, OC4, HEE3, and HEE4 to make a Ref Save vs DC22 or take 45pts damage. Save for none provided they move.

Ghaele Azata:
Standard Action: Cast Chain Lightning
GC1, GC2, GC3, GC4, GC13, GC14, GC15, GC16, GC21, GC22, GC29, GC30, GC37, and GC38 to make a Ref Save vs DC19 or take 40pts damage. Save for half

Notes:
Anyone within 20ft of the Astral Diva gets:
- Prot from Evil
- +4 deflection bonus to AC
- +4 resistance bonus on saving throws
- Lesser globe of invulnerability

Anyone within 20ft of the Ghaele gets:
- +4 deflection bonus to AC. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
- +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
- Spell resistance 25 against evil spells and spells cast by evil creatures.
- If an evil creature succeeds on a melee attack the offending attacker is blinded unless they make a DC21 Fort Save.


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+18=32 ;
Friday August 11th, 2017 5:43:51 AM

And just for good measure, Tink draws on her heroic reserves to cast a Greater Dispel Magic at the Greater Earth Elemental.

----------------------
Hero Point action: Defensively Cast Greater Dispel Magic. Concentration Check auto pass. Dispel Check: 32

"If you target an object or creature that is the effect of an ongoing spell (such as a monster summoned by summon monster), you make a dispel check to end the spell that conjured the object or creature."


Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells  
Friday August 11th, 2017 9:31:17 AM

Does anyone know if that flshing thing is a destry me first flashy thing or a best not to disturb flashy thing?

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 16/22 SR: 20  d20+15=35 ; d4+1=4 ; d4+1=5 ; d4+1=2 ; d4+1=3 ; d4+1=4 ; d20=18 ; d20+18=29 ; 2d8+15=25 ;
Friday August 11th, 2017 11:17:15 AM

Heal: 35 - Of all the things to NAT 20...

"That's the nerve center of Soma. Guarantee it. That thing takes enough damage, this whole monstrosity dies." He pauses to look at the impressive display of enemies in front of him. "I know area damage is my thing, but this isn't something I can handle. I'm going to see if that nerve cluster is open to magical attacks."

...and that's just what he does. Five missiles shoot from his fingertips and fly towards Soma's nerve center.

***

Move: None
Standard: Magic missile the nerve cluster - 4, 5, 2, 3, and 4 damage

Wooly Rhino (-57 HP) attacks GC1 - Hit AC 29 for 25 damage

AC is 38/24/36 this round

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil 
Friday August 11th, 2017 12:33:01 PM

Wyaar apparently doesn't like the smell.

~~~~

Nat 1 on fort save for stinky stank. What's the affect?

(OOC: DM EDIT Sickened for 2 rounds)

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:15/20 CMD: 38 SR: 27] 
Friday August 11th, 2017 9:52:51 PM

Garret blinks and looks around at all the magic suddenly appearing around him. He freezes and waits a moment, staying on the defense.

OOC:
Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele
+4 cover vs. Giant rocks
Total defense +4

AC this round: 50, 54 vs giant rocks. Wow.

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Friday August 11th, 2017 10:20:20 PM

Zane uses Shadow Evocation to cast a Wall of Force, he anchors it along side the "door's" left edge and lets it form for 90' straight across the room. It's currently only 10' tall, but he will fix that next round, but it will still require them to try and climb over or go around it.....

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells  
Friday August 11th, 2017 11:10:47 PM

As the others prepare their spells Bosk finds himself somewhat depleted of area effect and ranged spells. Not sure what to do he sprinkles some Dust of Disappearance on himself and fades from view.
(Dust will fade in 2d6 rounds. Character doesn't no when, so I will allow the DM to roll that.)

Sesha [AC 30 /21 To/24 Fl] | HP 184/127 | CMD 32]  d100=46 ; d20+8=21 ; d8=3 ; d8=8 ; d8=2 ; d8=3 ; d20+8=17 ;
Saturday August 12th, 2017 11:51:40 AM


Seshas eyes widen at the large force of defenders gathered before them. There wasn't enough dragon breath in the world to mow through that group, especially when they had such a large support network of enemy spell casters.

As they decide on a final plan, Sesha sends a cone of fear into some of the Gore Children. Maybe if they can thin the fodder enough, others can handle the nerve masses and the spellcasters.

Fear cast on enemies 1, 3, 13, 5, 15, 21. Will Save DC: 23 or flee in terror for 19 rounds.

Her Fire Elementals squeeze forward as best as they can and attack Gore children directly in front of them.

Elemental vs Gore Child 1: hit AC 21 for 5 famage. (Reflex DC 16 or take 8 burn damage.)
Elemental vs Gore Child 2: hit AC 17 for 4 damage. (Reflex DC 16 or take 3 burn damage.)

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+30=39 ; d20+30=38 ; d20+30=49 ; d20+30=41 ; d20+25=43 ; d20+20=25 ; d20+15=31 ; d8+10=16 ; d8+10=14 ; d8+10=11 ; d8+10=18 ; d8+10=14 ; d8+10=14 ; d8+10=16 ; 5d6=15 ; 5d6=13 ; 5d6=18 ; 5d6=26 ; 5d6=20 ; 5d6=16 ; 5d6=15 ;
Saturday August 12th, 2017 10:54:04 PM

Wyaar's eyes go wide a moment at the forces arrayed in front of them... and then at the sudden flare of spells after the time stop goes off. he reacts by instinct with a brush of his hand along his arm as he draws an arrow to fire and sends a follow at the gore child right in front of him.

~~~~~~~~~~~~~

Free Action: Lay on hands on self to remove sickened

Full attack on Gore Child , multishot, rapid shot, with point blank shot and haste attack

Attack 1: Hit AC 39, 30 arrow damage, 28 combo cold, electric, fire and holy damage
Attack 2: Hit AC 43, 11 arrow damage, 18 combo cold, electric, fire and holy damage
Attack 3: hit AC 25, 18 arrow damage, 26 combo cold, electric, fire and holy damage
Attack 4: Hit AC 31, 14 arrow damage, 20 combo cold, electric, fire and holy damage

Rapid Shot: Hit AC 38, 14 arrow damage, 16 combo cold, electric, fire and holy damage

Haste Attack: Hit AC 49, crit confirm AC 45, 48 arrow damage, 45 combo cold, electric, fire and holy damage

The Final Battle on Soma - [DM Hugh] 
Sunday August 13th, 2017 10:58:43 PM

Dm Post incoming

Beriothian -- AC:34+4/18+4/32+4 HP: 291/290 CMD = 23 
Sunday August 13th, 2017 11:09:32 PM

Okay elementals, same as before. Anything tries to come through you suck them up in your whirlwind and keep them from reaching the door. Guys, I have one strong summons left, any requests?

Huge air elementals

huge air elemental 1- hp = 85

huge air elemental 2- hp = 107

huge air elemental 3- hp = 115

huge air elemental 4- hp = 115

Greater air elemental- hp = 130

Active Spells
resist energy (acid)- 122 minutes
elemental swarm (air elemental)- 122 minutes remaining
*from Sesha*
Air: 1) Blur (20% miss chance); 2) Fly 60ft (Good); 3) Air Mastery (while in air all opponents get -1 to hit/ damage)
Mass Bears Endurance
Mass Cat's Grace
Mass Bull's Strength,

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm


The Final Battle on Soma - [DM Hugh]  d20+5=15 ; d20+5=6 ; d20+5=22 ; d20+5=18 ; d20+2=8 ; d20+2=14 ; d20+2=13 ; d20+2=3 ; d20+2=10 ; d20+2=7 ; d20+2=13 ; d20+2=6 ; d20+2=18 ; d20+2=5 ; d20+2=21 ; d20+2=13 ; d20+2=9 ; d20+2=20 ; d20+2=7 ; d20+2=8 ; d20+2=7 ; d20+2=8 ; d20+2=14 ; 3d6=12 ; d20+6=26 ; d20+6=8 ; d20+6=11 ; d20+6=9 ; d20+6=20 ; d20+6=23 ; d6=6 ; d6=5 ; d20+16=23 ; d20+16=20 ; d20+16=32 ; d6+8=10 ; d6+8=14 ; 2d6+8=14 ; d20+16=25 ; d20+16=21 ; d20+16=25 ; d6+8=14 ; d6+8=11 ; 2d6+8=18 ; d20+6=9 ; d20+6=20 ; d20+6=19 ; 13d6=49 ; 11d6=37 ; 15d6=57 ; d20+12=24 ; 2d6+18=23 ; d20+10=13 ; d20+12=30 ; d20+31=42 ; 15d6=53 ; 2d6=11 ; d8=3 ;
Monday August 14th, 2017 12:49:00 AM

Tink takes a step from the door and goes to work. She casts time stop. Everything stops for everyone except her.

Her first moves are to summon some help in the form of a Deva and an Azata. She then casts spectral hand, reverse gravity and 2 wall of stones. When time resumes she inflicts the storm giant with touch of idiocy using spectral hand. Her Azata and Deva cast blade barrier and chain lightning. For good measure she then heroically casts greater dispel magic crafting her spell in such a way that it barely overcomes the magical energies woven by Piso. As the spell that summoned the Greater Earth Elemental was Elemental Swarm all of his Earth Elementals are sent packing.

3 of the overseer clerics are effected by the wall of blades but the 4th evades it and winds up in front of the barrier.

All of the Gore Children affected by the chain lightning save 1 take full damage from the chain lightning.

All of the Gore Children caught in the reverse gravity fail to grab onto the ground spores and fly up to the top of the chamber taking 12 damage from falling upward.

Bosk asks about the flashy thing.

Restlin responds that it is a nerve bundle and if they kill it they probably will kill the entire station.
He then fires off magic missiles against the nerve bundle.

Garret freezes at all the magic flying around and remains on defense.

Zane uses shadow evocation to create a wall of force.

Bosk sprinkles himself with dust of disappearance.

Sesha casts fear on 6 of the Gorechildren in the front while her elementals move forward to attack. 2 of the GoreChildren shake it off but the other 4 flee in terror. Both of the fire elementals miss.

Wyaar starts attacking the GoreChildren in front of him slaying GoreChildren 14 and dealing a lot of damage to Gorechildren 22.

Beri orders his elementals to be prepared to suck up anyone who gets into the hall

The Gore Children and Gore Mothers move up to fill in the gaps in the broken ranks.

Gore Child 1 attacks the rhino back with 2 claws and a bite hitting with all attacks (23 v AC, 20 v AC, 32 v AC: 38 damage total)

Gore Child 2 attacks the fire elemental hitting with both claws and the bite as well (25 v AC, 21 v AC, 25 v AC; 28 damage; DR taken into account)

The clerics caught up in the blade barrier attempt to move out of it. All 3 take 49 damage trying to move out of it and die.

The remaining cleric casts his own blade barrier cutting through the the spaces occupied by the rhino, wyaar, garret, Beri, Beri's Huge Elemental 1, and Restlin. (Reflex DC 23 or take 37 points of damage)

The storm giant casts its own chain lighting centered on the wooly rhino and extending to everyone in the hall except Bosk, Tink, Beri's Elemental 3, Beri's elemental 4 and the greater elemental. (reflex DC 18 w/ a plus 2 save bonus from blade barrier cover; 57 full; 28 half)

The Cloud giant hurls another stone this time smashing the wooly rhino with it. (24 vs AC; 23 damage)

Piso Mojado gets caught in the stone prison Tink created but Camino De Ladrillo does not (OOC: Per writing on spell if you try to trap a creature they get a reflex save & camino rolled a 30)

Piso casts stone shape and creates a door in the wall of stone that he simply walks out of.

Camino directs his grasping hand to grapple the fire elemental and it succeeds (42 vs AC)

Camino then casts his own blade barrier that gets placed in the hallway next to his overseer cleric's wall.
Tink, Rino, Diva, Bosk, Beri, Beri's Huge Elemental 1, Huge Elemental 2 and Restlin (DC 25 or take 53 damage; passing means you can be on either side of blade barrier; you all get +2 reflex bonus from cover)

The nerve cluster use Telekinesis to pick up the 2nd fire elemental and throw it violently into Zane, Ghaele, and Sesha (11 damage; 3 fire damage from burn if you fail the DC 16 save)

OC1, OC2, OC4 : dead
GC2, GC3, GC4, GC13, GC14, GC15, GC16, GC21, GC22, GC29, GC30, GC38 : 35 damage
GC1: 60 damage
GC37 : 15 damage
CG6, GC8, GC18, GC20, GC26, GC34, GC40: 7 damage on ceiling
Nerve Bundle: 18 damage
GC22: 93 damage (fire)



The Final Battle on Soma - [DM Hugh]  d20+15=28 ; d20+15=29 ; d20+15=23 ; d20+15=27 ; d20+15=31 ; d20+15=29 ; d20+15=17 ; d20+15=30 ; d20+15=29 ; d20+15=20 ; d20+15=20 ; d20+15=24 ; d20+13=25 ; d20+13=32 ; d20+13=29 ; d20+13=32 ; d20+13=23 ; d20+13=18 ; d20+13=27 ; d20+13=26 ; d20+20=22 ; d20+20=35 ; d20+20=39 ; d20+20=26 ; d20+20=35 ; d20+20=25 ; d20+20=26 ; d20+20=39 ; d20+20=21 ;
Monday August 14th, 2017 5:53:10 AM

(OOC: Spell resistance rolls)

Here is the map (OOC: You can edit it)

For Chain Lighting effected: Wooly Rhino, Wyaar, Azata, Zane, Sesha, Garret, Beri

For Blade Barrier 1: Wooly Rhino, Wyaar, Garret, Zane, Beri's Huge Elemental and Restlin are all effected

For Blade Barrier 2: Tink, Deva, Garret, Bosk, Beri, Beri's Huge Elemental 1 and Restlin are all effected

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185 -- Spells -- Active Effects  d20+13=33 ; d20+24=37 ; d20+13=28 ; d8=5 ; d8=5 ; d8=4 ; d8=5 ; d8=7 ; d8=7 ; d8=8 ; d8=2 ; d8=1 ; d8=7 ; d8=7 ; d8=8 ; d8=4 ; d8=5 ; d8=6 ; d8=3 ; d8=2 ; d8=1 ; d8=5 ; d8=8 ; d8=1 ; d8=2 ; d20+15=34 ; 9d6=32 ; d20+20=30 ; 3d6=14 ; d20+17=22 ;
Monday August 14th, 2017 7:17:04 AM

The Ghaele Azata barely moves as the electricty passes through it. In fact, it steps forward and uses its spell-like ability to project a Prismatic Spray in a 60ft cone!

The Astral Deva does what it can to remove the pesky blades that separate the party.

Tink has been the subject of an attack, and her Shield with its Symbol of Weakness kicks in.

Tink bides her time, ready to attack that cleric should he begin to cast a spell.

She really needs to make a hole for the party to push through. If she can just get one of these front two down.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 125/136 -- Sickened 2 rounds

Saves
Chain Lightning - Ghaele Azata - Immune
Blade Barrier - Tink - Save vs DC25: 37 = Pass. Tink steps to the left side
Blade Barrier - Astral Deva - Save vs DC25: 33 = Pass. AD steps to the left side
Telekinetic Fire Elemental - Ghaele Azata - 11 damage. No burn.
Stench - Ghaele Azata - Save vs DC24: 22 = Fail. Sickened for 2 rounds

Tink
Ready action: If OC3 begins to cast a spell, defensively cast Vampiric Touch to be delivered via Spectral Hand. Hit AC24 for 32pts damage beating SR30.
Empowered Symbol of Weakness: GC1,GC2,GC22,GC21,GC30,GC29,GC4,GC16 to make Fort Saves vs DC24 or take 21pts Str damage. "If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious"

Astal Deva
Standard action: Cast Dispel Magic on the Blade Barrier. Dispel check: 28.

Gaele Azata
Free action: 5ft step forward
Standard action: Defensively use spell-like ability to cast Prismatic Spray. 60ft cone. DCs = 20.
GC2 - Ray 5 - Flesh to stone (Fortitude negates)
GC4 - Ray 5 - Flesh to stone (Fortitude negates)
GC6 - Ray 4 - Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)
GC8 - Ray 5 - Flesh to stone (Fortitude negates)
GC10 - Ray 7 - Sent to another plane (Will negates)
GC22 - Ray 7 - Sent to another plane (Will negates)
GC16 - Ray 8 (1 & 5) - 20 points fire damage (Reflex half) & Flesh to stone (Fortitude negates)
GC18 - Ray 2 - 40 points acid damage (Reflex half)
GC20 - Ray 1 - 20 points fire damage (Reflex half)
GC30 - Ray 7 - Sent to another plane (Will negates)
GC24 - Ray 7 - Sent to another plane (Will negates)
GC1 - Ray 8 (1 & 2) - 20 points fire damage (Reflex half) & 40 points acid damage (Reflex half)
GC21 - Ray 4 - Poison (Frequency 1/rd. for 6 rd.; Init. effect death; Sec. effect 1 Con/rd.; Cure 2 consecutive Fort saves)
GC29 - Ray 5 - Flesh to stone (Fortitude negates)
GC23 - Ray 6 - Insane, as insanity spell (Will negates)
GC17 - Ray 3 - 80 points electricity damage (Reflex half)


Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells  
Monday August 14th, 2017 10:00:43 AM

Bosk quickly looks up to see how high the ceiling is.

(OOC: DM Edit - 30 feet)

Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 20/22 SR: 20  d20+22=35 ; d20+24=37 ; d20+21=27 ; d20+21=34 ; d20=6 ;
Monday August 14th, 2017 11:56:01 AM

Restlin nimbly avoids the blades dashing to the eastern wall of the corridor. He feels the whooshing of the 2nd set of blades as they start to materialize, but he rolls under them as well.

"Looks like the nerve center can be damaged. I'm gonna try to take it out."

The nerve cluster appears to be just in reach of a disintegration ray. He whips out his maximize rod for it's last use of the day.

***

Move: Far-eastern wall
Standard: Maximized disintegration ray at the cluster - Hit touch AC 27 for 180 damage. Fort save DC 34 (30 damage if save made)

Rhino is very dead.

AC is 26/12/24 this round

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsense 60' Character  d20+25=32 ; d20+25=39 ;
Monday August 14th, 2017 12:30:06 PM

Zane side steps the chain lighting, and moves just enough to the side to avoid the blade barrier.
(DM: there is a wall of force 90' long starting next to the left side of the door, now 20' tall)
Zane uses the last of his major magic (5th level spell) and doubles the height of the wall of force with his shadow evocation. He places the wall, atop the previous wall, so it's not 20' tall with a 10' space above it to the ceiling.
"I'm out of my top level magic stuff. Now , if we can get a hole, I'll get in there and start fighting....."

(haste now 16 rounds left)

(OOC: how does illusionary wall of force work?)

Zane (JCC) AC 33, CMB 21, CMD 36, HP 240/240, Blindsense 60' Character 
Monday August 14th, 2017 1:07:10 PM

My mistake, it can't be a wall of force, misread the spell (shadow evocation, not the wall spell....
It'll be a wall of ice instead (must be a 4th level or lower spell)
Each 10' section has 27 hit points, if a DC 18 will save is passed, the wall has no effect on them. other wise normal effect.

Not casting the second wall....I'll just skip casting it.... a second wall of ice is pointless.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+27=36 ; d20+27=38 ; d20+27=32 ; d20+22=35 ; d20+17=24 ; d20+12=28 ; d8+9=12 ; d8+9=12 ; d8+9=14 ; d8+9=12 ; d8+9=12 ; d8+9=17 ; d8+9=12 ; d8+9=12 ; 5d6=15 ; 5d6=17 ; 5d6=14 ; 5d6=9 ; 5d6=13 ; d3=1 ; 5d6=20 ; 5d6=17 ;
Monday August 14th, 2017 2:19:10 PM

Wyaar sees Restlin's magic missile connect with the nerve cluster and shifts his aim to the distant target. He moves in a blur, naturally quick already but aided even further by Zane's spell to send a barrage of arrow flying across the room.

~~~~~~~~~~~~~~~~~~~

Full attack with rapid shot, manyshot, deadly aim, haste and -2 from one range increment

Attack 1: Hit AC 36, 24 piercing damage, 32 combo cold, eletric, fire and holy damage
Attack 2: Hit AC 35, 14 piercing damage, 14 combo cold, eletric, fire and holy damage
Attack 3: Hit AC 24, 12 piercing damage, 9 combo cold, eletric, fire and holy damage
Attack 4: Hit AC 28, 12 piercing damage, 13 combo cold, eletric, fire and holy damage
Rapid Shot: Hit AC 38, 17 piercing damage, 20 combo cold, eletric, fire and holy damage
Haste Attack: Hit AC 32, 12 piercing damage, 17 combo cold, eletric, fire and holy damage

Note to DM!: If there is an immunity or resistance please let me know and I'll split up the elemental damage rolls


Sesha [AC 30 /21 To/24 Fl] | HP 134/178 | CMD 32]  d20=19 ; d20=14 ; d100=65 ; d100=6 ; d100=62 ; d20+19=37 ;
Monday August 14th, 2017 4:20:29 PM

(Both reflex saves pass.)

Sesha retakes the form of a Troll, this time a regular one, to save herself a small bit of room.

The issue was getting past all the smaller enemies, who weren't the kind of small fry you could just ignore anyways, and dealing with the core and the casters.

She closes her eyes and rumbles the words to a spell, while feeling her body reknit it's wounds thanks to her trollish regeneration. She casts fear, grabbing as many enemies in it's effect as she can. She follows this with a quickened dispel magic, if one of the blade barriers persists.

Free: Switch to Troll
Standard: Fear, GC 1, 2, 4, 21 , 22, 23. Will Save DC 23 or flee in terror.
Swift: Dispel Magic, Blade Barrier - Check 37



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:14/20 CMD: 38 SR: 27]  d20+15=19 ; d20+13=21 ; d20+20=38 ; d20+32=47 ; d20+47=61 ; d20+33=41 ; 6d8+11=46 ;
Monday August 14th, 2017 9:23:28 PM

Garret decides to move forward and try and deal with the mess. He dives and rolls, dodging the various spells, then sprints forward and spins past one of the gore children (GC2, acrobatics to avoid AOO and move through his space: 71. Yes, really, 71!). As he stops, he spins again, lashing out with a kick to the gore child (GC2 Hit AC 41, damage: 46) and prepares to start unleashing halfing fury!

OOC:
Garret has an additional spell resistance from another source. I would assume these would be additional rolls because one is his innate ability and the other is from a spell. I'll attempt to roll to keep things moving, open to interpretations as needed:
Chain lightning: 19, does not penetrate
Blade barrier 1: 21, does not penetrate
Blade barrier 2: 38, penetrates
Reflex save vs Blade Barrier 2: 47 improved evasion: 0 damage

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele
+4 cover vs. Giant rocks

AC this round: 45, 49 vs giant rocks.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+16=20 ; d20+16=19 ; d20+16=19 ; d20+16=27 ; d20+18=29 ; d20+18=37 ; d20+18=23 ;
Monday August 14th, 2017 9:44:33 PM

Beri and the elementals make their way above any blades. Once above, Beri activates his ring of blinking, and the air elementals fly along the ceiling towards the nerve bundle, being careful not to block any spells that are cased toward the bundle on their way over (what are the air elementals listed as on the map?).

***removed rolls that were passed via spell resistance***
Beri reflex1 failed, -28
Beri reflex 2 passed

huge air elemental 1- hp = 48
reflex1 failed, -37
reflex2 passed

huge air elemental 2- hp = 107

huge air elemental 3- hp = 115

huge air elemental 4- hp = 115

Greater air elemental- hp = 130



Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20=6 ;
Monday August 14th, 2017 9:59:25 PM

Made reflex roll as well

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells   d20+15=22 ;
Monday August 14th, 2017 10:32:10 PM

As the blades come flying towards the blond taur he dodges out of the way. He knows he is too slow..or should have been. By some twist of fate his meager cover helped him a little and the rest was luck. I am glad I can call you my friend Restlin, I can feel your luck rubbing off on my(Restlin's Everybody's Friend enabled Bosk to make his refelx save)

Actions
------------------------
Reflex save = 25 (pass)

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells   d100=97 ;
Monday August 14th, 2017 11:32:44 PM

[/i]I am DIm Dooring over to the nerve bundle. Grab on if you want a lift. [/i]Still invisible from the dust of disappearance Bosk flies (air walks) to the ceiling so he can see above the blade barrier and casts dim door to above and behind CG, PM, and NB. (Not that Bsok has greater invisibillity because of dust of illusion, has no shadow, is blinking and has an additional +10 to stealth from an elixir of hiding)

Actions
--------------------
Move to within sight of dim door location
Dim Door above an behind above and behind CG, PM, and NB
if needed, miss chance due to blink = 97 (Bosk cannot take and actions after dim door, so no AoO applicable.

Highlight to display spoiler: {Treat the swarm as a Spider Swarm with 16 hit points and with distraction and poison save DCs of 25 (see Swarm in the 3.5 Monster Manual). The swarm uses the avenger's base saving throws. The avenger triggers the swarm as a supernatural ability that requires a standard action. Thereafter, the avenger controls the swarm as a free mental action. An avenger in the same space as his swarm is unaffected by it. The swarm must stay within 25 feet of the avenger. The swarm lasts for ten minutes or until forced more than 25 feet away or until destroyed. But even if disrupted or destroyed, the diminuitive tattoos reform on the avenger the next morning. At the avenger's choice, the diminuitive tattoos can be concealed under clothing or exposed on hands, face, etc.}

DM Sanity Notes and Active Spells
(Note that as a Grim Bosk has ghost touch as a permanent ability for both self and items carried, so he suffers no miss chance on his attacks.)
Highlight to display spoiler: {Blink
Overland Flight
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

The Final Battle on Soma - [DM Hugh] 
Monday August 14th, 2017 11:46:56 PM

DM Post incoming

The Final Battle on Soma - [DM Hugh]  d20+13=21 ; d20+13=28 ; d20+13=25 ; d20+13=26 ; d20+13=24 ; d20+13=29 ; d20+13=31 ; d20+13=16 ; d20+13=22 ; d20+13=16 ; d20+13=17 ; d20+13=29 ; d20+6=17 ; d20+6=7 ; d20+2=5 ; d20+13=15 ; d20+2=10 ; d20+2=18 ; d20+2=9 ; d20+6=16 ; d20+6=22 ; d20+2=11 ; d20+2=7 ; d20+13=27 ; d20+6=21 ; d20+2=16 ; d20+19=29 ; d20+6=12 ; d20+6=20 ; d20+6=12 ; d20+6=18 ; d20+6=10 ; d20+6=25 ; d20+13=16 ; d20+12=30 ; d20+15=32 ; d20+15=29 ; d20+15=28 ; d20+5=22 ; d20+10=18 ; d20+16=24 ; d20+16=29 ; d20+16=26 ; d20+16=26 ; d20+16=31 ; d20+16=26 ; d6+8=13 ;
Tuesday August 15th, 2017 1:09:38 AM

Tink and her summoned help manage to avoid most of bad things effecting the space occupied by the Iron Dragons save for the Azata being adversely effected by the stench.

Tink readies an action to cast vampiric touch on the cleric should he start casting as her shield triggers.

All of the Gore Children succeed on not being effected by the shield. Gore Children 16 isn't so fortunate but it remains standing.

Tink's Deva tries to dispel the blade barrier but it fails.

Tink's Azata takes a 5 foot step forward and then uses prismatic spray. GC2 resists the flesh to stone effect, GC4 turns into a statue, GC 6 is immune to poison, GC8 resists the flesh to stone effect, GC10 and GC 22 are sent to another plane, GC 16 takes 20 fire damage and then turns to stone, GC 30 gets sent to another plane, GC 24 resists, GC 29 resists, GC 23 resists insanity, GC 17 takes 80 points of electric damage.

Bosk looks up at the ceiling height.

Restlin avoids the blade wall and then casts disintegrate at the nerve cluster. The spell hits the cluster which fails to resist the effect but doesn't kill it.

Zane watches for things to interact with the illusionary ice wall.

Wyaar turns his attack towards the nerve cluster too but despite firing several arrows into it, it still doesn't look that badly beat up.

Sesha turns into a troll to regenerate the casts fear and dispels one of the blade barriers. All the Gore Children except 23 flee in terror.

Garret kicks the fleeing gorechild.

Beri leads his elementals on a raid flying over the blades.

Bosk avoids the blades and then dimension door near the nerve cluster.

The GoreChildren and Gore Mother move up to fill their gaps.

The remaining overseer cleric attempts to cast a spell but fails thanks to the vampiric touch.

Piso casts a quickened spell (spellcraft DC 20 Highlight to display spoiler: {obscuring mist} and a mist envelops the nerv cluster. He then follows up with another spell (Spellcraft 22 true seeing)

Camino casts his own spell (Spellcraft: DC 21 Highlight to display spoiler: {true seeing})

The cloud giant hurls another rock, this time the missile is aimed at Wyaar but the rock misses the paladin. The storm giant fires off some arrows at Wyaar but also misses.

The GC 23 attacks Wyaar but it too misses.

The GC 24 attacks Sesha and hits with a claw for 13 damage

Here is the map (OOC: You can edit it)

OC1, OC2, OC4 : dead
GC2, GC3, GC13, GC14, GC15,GC29, GC30, GC38 : 81 damage
GC 16: 21 Str damage, 55 damage (fire), turned to stone
GC 4: statue, 35 damage
GC1: 120 damage (acid, fire)
GC37 : 15 damage
CG6, GC8, GC26, GC34, GC40: 7 damage on ceiling
GC20: 27 damage on ceiling (fire)
GC 18: 47 damage on ceiling (acid)
Nerve Bundle: 394 damage
GC22: 93 damage (fire), another plane
GC 10: another plane
GC 30: 35 damage, another plane
GC 21: 35 damage, immune to poison
GC 17: 80 damage
OC 3: 32 damage

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  5d8=20 ; 13d6=60 ; 3d6=11 ; d20+15=32 ; 9d6=30 ; d20+20=28 ;
Tuesday August 15th, 2017 6:57:52 AM

Tink is quietly pleased. She hasn't felt an equal member of the party when it comes to combat. She's been more a spectator. But here, now, she feels she is making a difference.

She watches as the enemy cast spells but for the life of her she doesn't recognise one of them "Jolly Pumpkin? Guy must have developed his own spell"

Tink keeps up the same tactic to keep that cleric locked down whilst her summoned friends keep up their frontal assault.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 125/136 -- Sickened 1 round

Tink
Spellcraft checks: Autopass
Ready action: If OC3 begins to cast a spell, defensively cast Vampiric Touch to be delivered via Spectral Hand. Hit Touch AC32 for 30pts damage beating SR28.
Empowered Symbol of Weakness: GC23, GC29, GC37, GC38, GC24, and GC33 to make Fort Saves vs DC24 or take 16pts Str damage.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC27, GC37, GC38, GC29, GC23 and GC24 to make Will Saves vs DC20. Pass=10dmg. Fail=20dmg and Blind for 1 round

Ghaele Azata
Standard Action: Cast Flame Strike. GC23, GC24, GC29, and GC38 to make Ref Saves vs DC19. Pass=15 fire damage + 15 normal damage. Fail=30 fire damage + 30 normal damage.


(OOC: DM Edit : I was posting and I could barely keep my eyese open, I don't know where Jolly Pumpkin came from should read true seeing)

Sesha [AC 35 /21 To/24 Fl] | HP 126/178 | CMD 32]  d20+12=23 ; d20+19=27 ; d20+25=44 ; d100=82 ; d100=18 ; d20+19=20 ; d20+19=37 ;
Tuesday August 15th, 2017 11:06:48 AM


Sesha's head races with possibilities. She's jealous of Tink's time stop, but just doesn't have the spell power left to cast another spell that requires that much magic. She still had shapechange in her pocket though, and it was paying dividends each round as her wounds healed themselves.

She growls and swipes at the Gore Child as it closes in on her, (AoO hits AC 23) but misses it, roaring as it's claws cut into her. She isn't affected by it's stench, other than general revulsion.

Continuing her goal of removing as many enemies from the fight as possible, Sesha casts confusion, catching enemies 7, 23, 24, 27, 29, 37, and 38 in the bubble of the spell. They must make a will save vs DC 23 or suffer from the confusion spell.

She also casts a second quickened Dispel Magic, taking out the other Blade Barrier. (First result, 1. Hero point reroll for a 37 on the dispel check.)





Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 170/153, DR 5/Evil  d20+34=41 ; d20+34=39 ; d20+34=42 ; d20+34=36 ; d20+29=35 ; d20+24=32 ; d20+19=20 ; d8+26=31 ; d8+26=31 ; d8+26=27 ; d8+26=28 ; d8+26=28 ; d8+26=29 ; 5d6=13 ; 5d6=21 ; 5d6=18 ; 5d6=15 ; 5d6=19 ; 5d6=19 ;
Tuesday August 15th, 2017 11:52:29 AM

Wyaar dips, dives and dodges around the arrows and rocks thrown his way, ignoring them as he peers ahead into the room. The cluster is covered by mist to make it unclear exactly where it is so he instead turns his sight towards one of the spell caster.

He calls upon his Queen to lend him strength and help him Smite Camino before sending arrows his way.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Swift Action: Smite Evil on Camino.

Full attack to Camino with all the fixings + smite - 2 for range

Attack 1: Hit AC 41, 62 piercing damage, 34 combo fire, cold, electric, holy damage
Attack 2: Hit AC 35, 27 piercing damage, 18 combo fire, cold, electric, holy damage
Attack 3: Hit AC 32, 28 piecing damage, 15 combo fire, cold, electric, holy damage
Attack 4: Nat 1
Rapid Shot: Hit AC 39, 28 piercing damage, 19 combo fire, cold, electric, holy damage
Haste Attack: Hit AC 42, 29 piercing damage, 19 combo fire, cold, electric, holy damage

If Camino isn't evil and smite was not effective let me know and will readjust above



Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 274/240, Blindsense 60' Character 
Tuesday August 15th, 2017 12:44:47 PM

Zane roars, and then everything, except his wings change.... In his place is a Large Bronze Dragon, He leaps into the air, gaining altitude to 20' and then flies into the room, ending up above GC 31 (at 20' in air)

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:14/20 CMD: 38 SR: 27]  d20+31=49 ; d20+31=33 ; d20+26=42 ; d20+26=46 ; d20+31=32 ; d20+21=41 ; d20+25=41 ; d20+21=40 ; d20+26=41 ; d20+16=20 ; d20+31=40 ; 6d8+11=36 ; 2d8+11=26 ; 2d8+11=17 ; 2d8+11=17 ; 2d8+11=24 ; 2d8+11=20 ; 2d8+11=19 ; 2d8+11=19 ; 2d8+11=15 ; 2d8+11=17 ; 2d8+11=21 ;
Tuesday August 15th, 2017 1:04:15 PM

Garret ducks as he expects a laughing pumpkin to come flying through the air at him and looks around when he does not see the pumpkin. He shrugs and turns into a ball of spinning fists and feet.

OOC:
Flurry attacking GC24 if it is standing, or GC38.
Hit AC/Dam: 49/36 33/26 42/17 46 (threat: confirm: 32)/17+24 41 (threat: confirm: 41)/20+19 40 (threat: confirm: 41)/19+15 20/17 40/21. If a 32 hits, that's 214 total damage (from 3 criticals)! (And if a 20 hits, add 17 more). WOW!

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele
+4 cover vs. Giant rocks

AC this round: 45, 49 vs giant rocks.

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells   d100=16 ;
Tuesday August 15th, 2017 9:16:15 PM

Bosk, the invisible taur, quickly looks around the room to ensure none of his friends are in range before dropping his blink ring into his pocket and casting dimensional anchor on himself. I have always wanted to try this...here goes nothing he says over the Dragon Ring. He then takes his portable hole and drops down 5 feet. Summoning some deeper strength the cleric shoves the portable hole in this extra (empty) bag of holdings.

Actions (Reminder that Bosk is invisible due to Dust of Disappearance, Normal vision can’t see dusted creatures or objects, nor can they be detected by magical means which I hope include true seeing and Jolly Pumpkin)
---------------------------
Drop ring - free action
Standard action - Cast Dimensional Anchor on self
Move Action - (if necessary) retrieve portable hole
Free Action - 5ft step down if necessary to get CG, PM, and NB (With Bosk's 10ft reach he should be able to reach any height from here)
Extra Action from Hero Point if it takes a second move action (Please let me know) - Place Portable Hole in BoH

If a portable hole is placed within a bag of holding, it opens a gate to the Astral Plane: the hole, the bag, and any creatures within a 10-foot radius are drawn there, destroying the portable hole and bag of holding in the process. Bosk has Dimensional Anchor cast so it will not effect him.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23 
Tuesday August 15th, 2017 9:43:57 PM

Air elementals, Advance!
Beri glances over in Bosk's direction. He knows his Taur friend has been wanting to try this for quite some time and can't wait to see how it turns out. Beri casts a matching reverse gravity on the other side of the hall and then waits for Bosk's fireworks.

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm


Restlin (Carl) -- AC +20/+6/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 20/22 SR: 20  d20=19 ; d20+25=39 ; d6+4=10 ;
Tuesday August 15th, 2017 9:52:35 PM

Restlin's heart fills with pride at the thought of Bosk doing something that dangerous, that impulsive, and that reckless. "YOU GO, BUDDY! he yells out, hopeful that his friend doesn't end up dead.

The wizard hopes the effect of Bosk's actions suck up that blasted fog too. He bides his time, slowing down some gore children for the time being.

***

Move: None
Standard: Black tentacles - Combat check 39 to grapple - 10 damage

AC is 40/26/37

The Final Battle on Soma - [DM Hugh] 
Tuesday August 15th, 2017 11:52:54 PM

DM Post incoming

The Final Battle on Soma - [DM Hugh]  d20+13=31 ; d20+13=30 ; d20+13=30 ; d20+13=32 ; d20+13=26 ; d20+13=26 ; d20+6=23 ; d20+6=24 ; d20+6=22 ; d20+6=23 ; d20+6=17 ; d20+6=15 ; d20+2=14 ; d20+2=8 ; d20+2=10 ; d20+2=8 ; d20+6=17 ; d20+6=14 ; d20+6=12 ; d20+6=17 ; d20+6=7 ; d20+6=24 ; d20+19=25 ; d20+18=24 ; d100=24 ; 3d6+20=25 ; d20+15=23 ; d20+15=22 ; d20+10=12 ; d20+5=15 ; d20+16=21 ; d100=99 ; d20+16=25 ; d20+16=35 ; d20+16=30 ; d6+8=9 ; d100=51 ; d20+16=28 ; d20+16=33 ; d20+16=27 ; d20+16=20 ; d20+16=28 ; d20+16=26 ; d6+8=11 ; d6+8=12 ; 2d6+8=19 ; d20+16=19 ; d20+16=18 ; d20+16=28 ; 2d6+8=18 ; d20+16=31 ; d20+16=19 ; d20+16=22 ; d6+8=12 ; d20+16=32 ; d20+16=19 ; d20+16=32 ; d6+8=11 ; 2d6+8=10 ; d100=93 ; d20+16=33 ; d3=3 ; d20+16=33 ; d20+16=30 ; d6+8=11 ; d6+8=13 ; 2d6+8=18 ; d100=88 ; d20+16=32 ; d20+16=18 ; d20+16=34 ; d6+8=10 ; 2d6+8=14 ; d20+25=42 ; d20+20=34 ; d20+20=23 ; d20+20=21 ; d20+20=37 ; d20+20=28 ; d20+16=20 ; d20+16=18 ; d20+16=28 ; 2d6+8=15 ;
Wednesday August 16th, 2017 3:16:56 AM

Tink adopts the same tactics she tries last round. She prepares another vampire touch in case the cleric tries to cast again. All the Gorechildren are uneffected by her symbol of weakness. Her Deva casts holy smite on a number of GC. 27, 37, 38 and 29 all succeed and 23 and 24 fail. Her Azata casts flame strike on GC23, 24, 29, and 38. They all fail.

Sesha-troll is envious of what Tink accomplished with the time stop. Her AOO misses but she combines a quickened dispel that takes out the blade barrier with confusion. GC 7, 23, 24, 27 and 29 are all confused.

Wyaar kills Camino with a series of arrows in a smite attack.

Zane turns himself into a bronze dragon and flies above the trolls.

Garret turns into a spinnig ball of fists and attacks GC24. Although he doesn't seem to be able to find vital areas to hit (OOC: GC are immune to crit hits) he still slays it.

Camino sees Bosk with his true seeing. The dwarf attempts to whack the taur with his quarterstaff but misses. Bosk successfully casts dimension anchor. He then combines his portable hole with his bag of holding to send Piso, the nerve cluster and the Cloud Giant to the astral plane as a gate opens. Bosk himself is confused from spore inhalation (rolled 24 vs 25 on fort save for Bosk; 24 on d100 so Bosk gets to act normally)

Beri orders his air elementals to advance and casts a reverse gravity. (OOC: where on the map is the reverse gravity?)

Restlin casts black tentacles

Piso returns, nerve cluster in tow (spellcraft 23 Highlight to display spoiler: {word of recall} (OOC in astral plane spells are quickened so he still has a normal spell this turn)

Piso follows up with a finger of death spell targetting Bosk. (DC 25 fort or take 200 damage; only 25 damage on a successful save)

The Storm Giant shoots his bow at Wyaar missing with all 3 arrows.

The Overseer Cleric goes to cast a spell triggering Tink's prepared action. The vampiric touch hits causing him to lose the spell.

GoreChild 23 is confused and attacks Wyaar and hits with a claw for 9 damage.

Gore Child 29 babbles incoherently.

GoreChild 38 attacks Garret, missing completely

GoreChild 7 attacks Beri's elemental 3 hitting for 2 attacks (28 vs AC; 26 vs AC; 30 damage total)

Gorechild 27 attacks Beri's elemental 4 hitting with a bite (28 vs AC; 18 damage)

GC19 attacks Beri's elemental 3 hitting with a claw (31 vs AC; 12 damage)

GC 6 attacks Beri's elemental 2 hitting with a claw and a bite (32 vs AC, 32 vs AC; 21 damage)

GM 7 attacks GM 5 (42 damage)

GC 17 attacks GM 5 (24 damage)

GM 5 breaks the grapple and moves away from the tentacles.

The rest of the Grappled creatures fail to escape.

GC 9 attacks Beri's elemental 3 hitting with a bite (28 vs AC; 15 damage)

The Nerve Bundle reconnects itself with the organ chamber in its new location.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

GC 29: confused
GC 27, GM7: 10 dmg grappled confused
OC1, OC2, OC4 : dead
OC3: 62 damage
GC2, GC3, GC13, GC14, GC15, GC30 76 damage
GC 16: 21 Str damage, 55 damage (fire), turned to stone
GC 4: statue, 35 damage
GC1: 120 damage
GC37 : 30 damage grappled
CG6, GC8, GC26, GC34, GC40: 2 damage on ceiling
GC20: 27 damage on ceiling
GC 18: 47 damage on ceiling
Nerve Bundle: 394 damage
GC22: 93 damage (fire), another plane
GC 10: another plane
GC 30: 35 damage, another plane
GC 21: 30 damage, immune to poison
GC 17: 85 damage, grappled
OC 3: 27 damage
GC37 10 damage
GC38, GC29: 146 damage (fire)
GC23 80 damaged blind (fire) confused
GC25, GC 31, GC39, 10 damage
GC24 245 blind, confused (fire) dead
Camino: 279 damage, dead
GM5 52 damage grappled

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d4=2 ; d20+34=37 ; d3=1 ; d20+34=42 ; d20+34=47 ; d20+29=34 ; d20+24=39 ; d20+19=37 ; d8+26=28 ; d8+26=32 ; d8+26=32 ; d8+26=28 ; d8+26=30 ; d8+26=27 ; d8+26=27 ; 5d6=18 ; 5d6=17 ; 5d6=21 ; 5d6=21 ; 5d6=15 ; 5d6=17 ; 5d6=25 ;
Wednesday August 16th, 2017 9:15:52 AM

Wyaar fells one of the apparent leaders of the group and then, lo and behold, the other one pops into place right behind the body of the other. He barely even has to readjust calling on his Queen again to Smite Piso and sending a stream of arrows arcing across the room towards him.

~~~~~~~~~~~~~~~~~~~~~~

Swift Action: Smite Evil on Piso. Ignore all DR
Full attack to Piso, same as with Camillo

Attack 1: Hit AC 37, 60 piercing damage, 35 combo fire, electric, cold and holy damage
Attack 2: Hit AC 34, 32 piercing damage, 21 combo fire, electric, cold and holy damage
Attack 3: Hit AC 39, 28 piercing damage, 21 combo fire, electric, cold and holy damage
Attack 4: Hit AC 37, 30 piercing damgage, 15 combo fire, electric, cold and holy damage
Rapid Shot: Hit AC 42, 27 piercing damage, 17 combo fire, electric, cold and holy damage
Haste Attack: Hit AC 47, 27 piercing damage, 25 combo fire, electric, cold and holy damage

As before, is Piso isn't evil let me know and will adjust!


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  5d8=34 ; d20+17=31 ; d20+15=26 ; 9d6=26 ; d20+20=28 ;
Wednesday August 16th, 2017 9:45:03 AM

The Astral Diva casts another Holy Smite

The Ghaele Azata is just about out of ranged attacks. It casts Divine Power on itself and moves closer to GC38

Tink readies to use a Pearl of Power to recast another Vampiric Touch against the cleric. She may not be gaining any additional health from her attacks, but at least the cleric isn't able to cast spells as a result.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 125/136

Tink
Spellcraft check: Autopass
Ready action: If OC3 begins to cast a spell, defensively cast Vampiric Touch to be delivered via Spectral Hand. Hit Touch AC26 for 26pts damage beating SR28.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC27, GC37, GC38, GC29 and GC23 to make Will Saves vs DC20. Pass=17pts damage. Fail=34pts damage + blind for 1 round

Ghaele Azata
Standard Action: Cast Divine Power
Move Action: Move next to GC38 provoking an AOO. Fort save vs Stench: 31 - not sickened.


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 21/22 SR: 20  d20=15 ; d20+24=38 ; d20=13 ;
Wednesday August 16th, 2017 10:12:48 AM

"Hey, you got rid of that giant. Good job, Bosk!"

He winces a bit as the ray hits his minotaur friend. Bosk was tough, but that was a mean spell.

Restlin decides to get creative. He starts casting polymorph any object while dimensionally stepping across the room. He finishes the spell on arrival, attempting to turn the cluster into something less terrifying.

***

Move: Head 30' NW to get LoS
Swift: Press your luck: 15 = success. I choose an extra action
Standard: Dimensional step to NE corner of room
Bonus: Polymorph any object - attempt to turn cluster into a small rubber pig. Fort save DC is 38. Duration factor is +2 for same or lower intelligence - 2 hour duration.

AC this round is 34/20/31

Sesha [AC 35 /21 To/24 Fl] | HP 126/178 | CMD 32]  d20+14=20 ; d4=4 ; d100=53 ;
Wednesday August 16th, 2017 10:50:34 AM


Sesha's fire elemental charges GC 23, but fails to do any damage. At least perhaps, it might tie it up for a minute.

Sesha herself continues to try and find the way to contribute the most. Now that he friends were near the enemy, she didnt want that giant charging in. She points it at, and utters an intelligible word, blinding the creature. (perhaps)

Move: Move forward.
Standard: Power Word, Blind. Duration (assuming) 5 rounds.
Swift: Arcane armor training.


Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells   d20+23=34 ;
Wednesday August 16th, 2017 11:23:27 AM

Bosk breaths a sigh of relief as the gate sucks up his enemies, but before he can exhale a bolt of sickly green light flashes towards him as his quarry reappear and counter attack.

(More to come, but others were waiting on the results)

Fort save for finger of death = 34, passed.
Also, Bosk has SR 20, did the caster beat that?



Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:14/20 CMD: 38 SR: 27]  d100=69 ; d20+20=40 ; d20+31=47 ; d20+31=41 ; d20+26=33 ; d20+26=38 ; d20+21=37 ; d20+21=30 ; d20+16=34 ; d20+31=34 ; 6d8+11=34 ; 2d8+11=23 ; 2d8+11=22 ; 2d8+11=21 ; 2d8+11=20 ; 2d8+11=25 ; 2d8+11=20 ; 2d8+11=20 ;
Wednesday August 16th, 2017 11:40:30 AM

Garret glances around the room at the scattering forces and then just continues to attempt to plow his own way through the mess, fists and feet flying about.

OOC:
d100 for teeth: 69.
Stinking fort save: 40.
Flurry attacking GC38 if it is standing, or GC29.
Hit AC/Dam: 47/34 41/23 33/22 38/21 37/20 30/25 34/20 34/20. If a 30 hits, that's 185 total damage.

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele
+4 cover vs. Giant rocks

AC this round: 45, 49 vs giant rocks.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 274/240, Blindsense 60' Character  6d8=25 ; d20+20=30 ;
Wednesday August 16th, 2017 2:25:37 PM

Zane unleashes a breath weapon.... a line of lightning. Hitting GM 5,6,8,10 & 11. Damage 25 damage, Ref for 1/2 (not sure how to figure the DC)
Zane then flies within reach of the nerve bundle, (Ref save 30 for passing through the Blade Barrier. If passed, no damage, if Fail, 1/2 damage.)
Zane again roars as he passes through the barrier.... trying to draw attention....

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells   d20+20=25 ;
Wednesday August 16th, 2017 9:27:30 PM

Bosk's hair stands on end as the finger of death spell flies towards him, the evil energy forces its way into his body. The power is immense. Enough to kill the taur under other circumstances, but apparently not enough today. He feels the killing intent enfold him and pushes it back (save made) until the green tendrils pass from him and are absorbed by the scarab on his chest leaving him completely unharmed.

Looking back in the direction of the attack he spies both the nerve bundle and the cleric. Instantly he knows the enemy used Word of Recall to get back, but he is unsure how he managed to use it to get between planes...must be because I had a gate open and how the Astral Plane enhances magic. Still, took our a storm giant in one blow, got the ceric to burn two spells and got the nerve bundle out of the fog. Not too shabby.

(Atk actions to come once I get a map question verified, if ZA and RE are Zane and Restlin on the map. Not making any assumptions today.)

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23 
Wednesday August 16th, 2017 10:06:28 PM

Beri's elementals continue to advance, flying carefully above the gore children (out of reach if possible). Looking out, Beri decides to channel his remaining elemental swarm spell to spontaneously summon a storm giant.

ooc: I haven't yet removed the health from you update, can you please confirm whether the gore children can reach the elementals when they are flying at the top of the room?

huge air elemental 1- hp = 48

huge air elemental 2- hp = 107

huge air elemental 3- hp = 115

huge air elemental 4- hp = 115

Greater air elemental- hp = 130

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm


Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells   d20+21=22 ;
Wednesday August 16th, 2017 10:32:30 PM

Seeing the other joined in direct melee Bosk charges forward, determined not to let the others have all the fun. Charging forward he draws his bastard sword and swings it with all his might and watches as it cuts through the air like butter.

Charge Attack PM - Natural 1 - cuts the air cleanly in two, but PM barely feels a breeze as the blade passes by.

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells  
Wednesday August 16th, 2017 10:37:01 PM



DM Sanity Notes and Active Spells
Bosk is still treated as having greater invisibillity from dust of disappearance. He has on a scarb of protection. Brooch of shielding. Fire garments. SR20. Additional +8 to saves from Sesha's protection fro spells
(Note that as a Grim Bosk has ghost touch as a permanent ability for both self and items carried, so he suffers no miss chance on his attacks.)
Highlight to display spoiler: {Blink
Overland Flight
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

The Final Battle on Soma - [DM Hugh] 
Thursday August 17th, 2017 2:20:57 AM

DM Post incoming

The Final Battle on Soma - [DM Hugh]  d20+6=8 ; d20+6=12 ; d20+6=10 ; d20+6=10 ; d20+6=15 ; d20+6=18 ; d20+16=34 ; 2d6+8=16 ; d20+19=34 ; d20+2=3 ; d20+2=7 ; d20+8=9 ; d20+8=9 ; d20+8=25 ; d20+8=19 ; d20+8=26 ; d20+20=28 ; d20+27=41 ; d20+22=35 ; d20+17=33 ; 4d6+21=34 ; d20+16=19 ; 10d6=37 ; 10d6=40 ; 10d6=51 ; 10d6=35 ; d8+9=14 ; d20+16=20 ; d100=59 ; 2d6+6=14 ; d100=60 ; d6+8=14 ; d100=65 ; d6+8=9 ; d100=90 ; d20+16=19 ; d20+16=22 ; d20+16=22 ; d20+20=32 ; d20+20=22 ; d20+20=27 ; d20+20=40 ; d20+20=26 ;
Thursday August 17th, 2017 3:47:27 AM

Wyaar does to Piso what he did to Camino in the last round.

Tink prepares another vampiric touch using a pearl of power this time. Her Azata and Deva use their abilities some more. The Deva to attack and the Azata to buff itself this time. The Gore children targeted by the Deva all fail the save. The Azata takes a bite from the AOO for 16 damage (34 vs AC)

Restlin congratulates Bosk for getting rid of one of the giants. He then dimension steps to the other side getting creative and tries to turn the nerve cluster into a small rubber pig. He succeeds and in place of the massive nerve cluster there rests a small rubber pig.

Sesha's elemental misses and she attempts to cast power word blind but the giant is not a valid target as it is out of range (OOC: even with a CL of 31 the range is only 95)

Garret continues to plow his way through enemies.

Zane unleashes a line of lightning breath attack. (OOC: DC would be 23 in your case because it is a 7th level spell equivalent + 6 (your charisma bonus) GM 5,6 and 10 take full damage while 8 and 11 avoid some of it.

Beri's elemental continues to advance while he summons a giant of his own.

Bosk's enjoyment of his plan was short lived as (OOC: yes Restlin and Zane, yes SR beaten at 28) his quarry reemerged a short ways away and a bolt of green energy flies at him. Luckilly he avoids the worst of its effexts as the scarab absorbs the rest. He then rushes forward to join his friends and his sword cleaves the air.

The strom giant swaps its bow for its sword and attacks Zane-dragon. He hits with his first swing but misses on the follow ups. (41 vs AC; 34 damage)

OC3 attempts to cast a spell and gets hit by vampiric touch going unconscious.

Gore Mothers 10 and 2 emit pain shrieks, piercing screams spread out in a 40 foot radius effecting Zane, Beri's Huge Elemental 1 and 2 (DC 25 Fort Save both; 37 damage, 40 damage half damage on success)

Gore Mothers 1 and 3 emit their own pain shrieks that also spread out in a 40 foot radius effecting Beri's Huge Elemental 3 and 4 (DC 25 Fort Save both; 51 damage; 35 damage half damage on success)

GC 37 eats GC 38 gaining 14 temp hp.

GC 33 moves up and attacks Garret but missing.

The Gore Mothers 8, 6, 5 and 11 move towards the advanging elementals on both sides.

Gore Child 32 moves up.

GM 7 is confused and hurts itself for 14 damage.

GC 17 is confused and hurts itself for 14 damage

GC 29 is confused and hurts itself for 9 damage

GC 23 is confused and attacks GC 29 missing completely

GC 37 fails to break the grapple

GC 27 fails as well as 39, 25, and 19. 33 breaks the grapple and moves away from the tentacles.

All the other Gore children / mothers are either caught up in the reverse gravity or move after Beri's elementals.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

GC 29: 9 confused
GC 27 39 dmg grappled confused blind
GM7: 19 dmg grappled confused
OC1, OC2, OC4 : dead
OC3: 88 damage; unconscious
GC2, GC3, GC13, GC14, GC15, GC30 71 damage
GC 16: 21 Str damage, 55 damage (fire) turned to stone
GC 4: statue, 35 damage
GC1: 115 damage
GC37 : 59 damage grappled blind, 14 temp hp
CG6, GC8, GC26, GC34, GC40: on ceiling
GC20: 22 damage on ceiling
GC 18: 42 damage on ceiling
Nerve Bundle: 394 damage, small rubber pig-ified
GC22: 93 damage (fire), another plane
GC 10: another plane
GC 30: 35 damage, another plane
GC 21: 25 damage, immune to poison
GC 17: 94 damage, grappled confused
OC 3: 22 damage
GC37 39 damage
GC 29: 180 damage blind
GC38 : 365 damage blind dead
GC23 114 damaged blind confused
GC25, GC 31, GC39, 5 damage
GC24 245 blind, confused (fire) dead
Camino: 279 damage, dead
Piso: dead
GM5 72 damage grappled
GM6, 10 : 20 damage
GM 8, 11: 7 damage


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  5d8=22 ; d20+26=38 ; d20+21=33 ; d20+16=20 ; 2d6+16=25 ; 2d6+16=25 ; 2d6+16=25 ; 2d6=8 ; 2d6=5 ; 2d6=8 ; d100=82 ; d100=89 ; d100=56 ;
Thursday August 17th, 2017 6:41:44 AM

Tink is a little relieved that the cleric is down: she was running out of spells to contain him. Oh, and he's still alive, so that's a good thing too. But she's running low on her bag of tricks now. Might as well summon some more aid!

The Astral Diva throws out another Holy Smite!

The Ghaele Azata swings its holy greatsword at the unharmed Gore Child 33.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 109/136

Tink
Free action: 5ft step back out of reach of GC23
Full round action: Cast Summon Monster VIII

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC23, GC27, GC29, GC33 and GC37 to make Will Saves vs DC20. Pass=11pts damage. Fail=22pts damage + blind for 1 round

Ghaele Azata
Forgot to make the D100 checks last time for movement: 82, 89, 56 = All pass.
Full attack GC33
Hit AC38 for 33pts
Hit AC33 for 30pts
Hit AC20 for 33pts


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 192/192 (Spells) Luck Points: 21/22 SR: 20  d100=63 ; d100=80 ; d100=25 ; d20+29=41 ; d20=7 ;
Thursday August 17th, 2017 9:52:58 AM

Restlin can't help but giggle a bit while walking over and picking up the piggie (d100 rolls indicate no teeth). He pops the piggie in a component pouch. He's not sure what he's going to do with it yet, but he's got a good two hours to decide.

Somewhat protected by the blade barrier, he decides to use the thing against all those gore things pushed up against it. He casts telekinesis and starts shoving the closest gore child into the barrier.

***

Move: walk over and pick up the piggie
Standard: Cast telekinesis & bullrush GC2 into the blade barrier. Combat maneuver check is 41. I just want the thing pushed back 5', regardless of how far that result indicates.

AC is 28/14/25 this round

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 240/240, Blindsense 60' Character  d20+23=40 ; d20+23=40 ; d4=4 ; d20+22=23 ; d20+22=35 ; d20+22=23 ; d20+22=36 ; d20+22=31 ; d20+22=27 ; d8+20=25 ; d6+20=25 ; d6+20=21 ; d8+20=23 ;
Thursday August 17th, 2017 11:21:15 AM

Zane ignores the screams from the Gore mothers, he takes the hit from the Storm Dragon. (Current AC is 40 due to Haste)(breath attack 3/4 round cool down)
He as turns and steps to the Giant his entire body seems to crackle with energy (as usual swift action Arcane Strike) and all out attacks it. As he attacks, he roars and makes a lot of noise, again trying to draw attention on himself.

(Forgot to add Haste to base attacks so adjusted totals manually)
Bite AC 24
Claw 1 AC 36 Damage 25
Claw 2 AC 24
Wing 1 AC 37 Damage 25
Wing 2 AC 32 Damage 21
Tail AC 28 Damage 23

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:14/20 CMD: 38 SR: 27]  d20+31=36 ; d20+31=35 ; d20+26=38 ; d20+26=46 ; d20+21=30 ; d20+21=41 ; d20+16=25 ; d20+31=51 ; 6d8+11=41 ; 2d8+11=20 ; 2d8+11=21 ; 2d8+11=15 ; 2d8+11=25 ; 2d8+11=21 ; 2d8+11=21 ; 2d8+11=21 ;
Thursday August 17th, 2017 11:33:23 AM

Ignoring the chaos around him, Garret just continues spinning, kicking, and punching anything in range.

OOC:
Flurry attacking GC33.
Hit AC/Dam: 36/41 35/20 38/21 46/15 30/25 41/21 25/21 51/21. If a 25 hits, that's 185 total damage.

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele
+4 cover vs. Giant rocks

AC this round: 45, 49 vs giant rocks.

Sesha [AC 39 /16 To/38 Fl] | HP 131/178 | CMD 32]  d100=32 ; d100=98 ; d100=82 ;
Thursday August 17th, 2017 11:35:18 AM


Sesha considers getting close enough for power word blind, but decides against it. Instead she takes another approach.

She focuses her magic into a soporific aroma. It trails from her, bringing sleep with it.

"Don't come near me unless you are immune to magical sleep effects."

Her warning given, she flies into a nearbye cluster of enemies, flying about 5 feet above them. Her trollish regeneration continues to heal her wounds. (Not high enough to be out of attack range, because then the cloak wouldn't affect them. Just not on ground floor, so to speak.)

All creatures within 5 feet of Sesha at the start or end of their turns(currently 32, 33, and 37) need to make a Will Save vs DC 26 or fall asleep and be helpless.

Move: Fly over to dudes.
Swift: Quickened Shield of Faith. ASF% FAIL. Hero point reroll. Success.
Standard: Cloak of Dreams (APG Spell, so included link)

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+30=42 ; d20+30=47 ; d20+30=42 ; d20+25=45 ; d20+29=45 ; d20+20=24 ; d20+15=19 ; d8+10=11 ; d8+10=18 ; d8+10=16 ; d8+10=16 ; d8+10=14 ; 5d6=22 ; 5d6=14 ; 5d6=23 ; 5d6=12 ; 5d6=20 ; d8+10=17 ; d8+10=12 ;
Thursday August 17th, 2017 4:30:49 PM

The furthest, biggest threats seeming to be eliminated Wyaar turns his attention towards clearing the gore children out from in front of the door.

~~~~~~~~

Full attack to GC 23, any spillover to 29

Attack 1: Hit AC 42, 29 piercing damage, 36 combo fire, cold, electric and holy
Attack 2: Nat 20, Crit confirm AC 45, 45 piercing damage, 23 combo fire, cold, electric and holy
Attack 3: Miss
Attack 4: Miss
Rapidshot: Hit AC 47, 16 piercing damage, 12 combo fire, cold, electric and holy
Haste Attack: Hit AC 42, 14 piercing damage, 20 combo fire, cold, electric and holy

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+16=27 ; d20+16=32 ; d20+16=19 ; d20+16=27 ; d20+16=36 ; d20+16=32 ; d20+16=35 ; d20+16=19 ;
Thursday August 17th, 2017 9:47:32 PM

As his summoning spell finishes the druid looks out over the battle field and sees his that his air elementals are as vulnerable to the gore mother's screams as any fleshy creature would be
Hmm, they can't take much more of that... change of plans
Beri signals for all four of his huge air elementals suck up as many gore mothers as they can into their whirlwinds ( 1,5,11, 8,10,6, 4 and 2 must each make two saves, one for each elemental) , and drop them down onto the blade barrier while crossing safely over the top of the wall
(The whirlwind can eject any carried creatures whenever it wishes as a free action, depositing them in its space.)

huge air elemental 1- hp = 10

huge air elemental 2- hp = 50

huge air elemental 3- hp = 72

huge air elemental 4- hp = 55

Greater air elemental- hp = 130

***
The storm giant is finished being summoned. He turns east and targets , the resulting chain hitting all targets to the east except gc8 and gc6

Storm Giant- hp = 215 (augmented summoning, +4 str and con)

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee, elemental swarm



Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells   d20+21=34 ;
Thursday August 17th, 2017 11:31:12 PM

Bosk is abut to unleash another attack when he thinks better of it. Blood lust clouds the mind and the scent of victory puts ones mind at ease, but this is no time to let ones guard down. Quickly the cleric casts true seeing on himself (granted at Avenger lvl10) and scans the area taking advantage of the spell and his death watch ability, making sure nothing invisible or which the group did not realize was alive was hiding from the group and waiting to spring a trap.

Perception check to look for hidden or invisible enemies and traps = 34
Bosk makes sure to check everywhere, including the ceilings

The Final Battle on Soma - [DM Hugh]  d20-12=0 ; d20+6=19 ; d20+6=8 ; d20+6=12 ; d20+6=25 ; d20+2=16 ; 13d6=49 ; d20+6=23 ; d20+6=21 ; d20+8=19 ; d20+8=12 ; d20+8=16 ; d20+8=10 ; d20+8=23 ; d20+8=25 ; d20+8=17 ; d20+8=28 ; d20+8=23 ; d20+8=15 ; d20+8=20 ; d20+8=16 ; d20+8=22 ; d20+8=18 ; d20+8=18 ; d20+8=21 ; 13d6=40 ; d20+2=11 ; d20+2=3 ; d20+2=5 ; d20+2=7 ; d20+2=19 ; d20+2=15 ; d20+2=19 ; d20+2=14 ; d20+6=22 ; d20+6=18 ; 15d6=55 ; d100=32 ; d100=91 ; d20+20=21 ; d20+20=33 ; d20+20=33 ; d20+20=32 ; 2d6+6=14 ; 2d6+6=12 ; 2d6+6=14 ; d100=76 ; d20+16=27 ; d20+16=28 ; d20+16=28 ; d6+8=12 ; d6+8=11 ; 2d6+8=13 ; d20+16=20 ; d20+16=26 ; d20+16=17 ; d20+2=14 ; 13d6=41 ; 10d6=35 ; 10d6=43 ; 10d6=30 ; d20+17=36 ; d20+17=18 ; d20+17=32 ; 10d6=30 ; 10d6=30 ; 10d6=29 ; d20+20=25 ; d20+27=29 ; d20+22=35 ; d20+17=34 ;
Friday August 18th, 2017 3:56:23 AM

Tink is glad that the Cleric is down and she decides to summon some more help.

Her Deva throws out another holy smite.GC 37 is the only one that makes its will save.

Her Azata attacks GC 33.

Restlin picks up the piggy and then pushes Gore Children 2 into the blade barrier and it takes 49 damage.

Dragon-Zane attacks the Giant for 94 damage

Garret flurries against GC 33 knocking it out

Sesha uses cloak of dreams warns her friends and then flies over to a nearby cluster of enemies.

Wyaar starts attacking the GC near the door (OOC: remember they are immune to critical hits). He kills 23 and then moves onto 29.

Beri orders his elementals to try a new tactic. 1, 5, 11, 8, 6 and 2 all get sucked up and deposited at the blade barrier while 4 and 10 avoid it.

Beri's storm giant uses chain lightning and GC 40, 34, 26, 18, 36 take full damage while GC 20, 28, 12, GM4 and 10 avoid some.

Bosk casts true seeing and looks for invisible threats.

The cleric fails its fort save to stabilize and die.

Gore Child 29 is confused and it babbles incoherently.

GM 7 attacks GC 32 for 50 damage.

GC 17 attacks GC 27 for 36 damage.

GC 12, 36 and 28 move towards the greater elemental.

GC 31 attacks the storm giant missing with all attacks.

GC2 moves away from the blade barrier taking another 41 damage

GMs 2, 6 and 8 emit more shrieking. (OOC: Beri's huge elemental 1 and 2, Zane, Bosk, and Restlin all must make 3 DC 22 Fort saves or take 35, 43 and 30 points of sonic damage; success means half damage and this isn't subject to evasion) The Giant is affected as well (not Beri's)

GMs 1, 5 and 11 emit their own shrieks. (OOC Beri's elementals 3 and 4 need to make 3 DC 22 fort saves or take 30, 30, 29 damage respectively or half damage on a save)

GM 4 and GM 10 move up.

GC 9, 29, 11 and GM 3 all move as well.

GC 27 attempts to break the grip of the tentacles and fails.

The Storm Giant attempts to attack Zane-Dragon again with its sword missing with all 3 thrusts.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

GC32: 45
GM 10: 47
GM 4: 27
GC 12: 22
GC 36 : 50
GC 28: 22
GC40 : 50 on ceiling
GC: 34 : 50 on ceiling
GC: 26 : 50 damage
GC 2: 83 damage
GC 33 : 265 damage blind unconscious
GC 29: 124 confused blind
GC 27 56 dmg grappled confused blind
GM7: 19 dmg grappled confused
OC1, OC2, OC4 : dead
OC3: dead
GC2, GC3, GC13, GC14, GC15, GC30 66 damage
GC 16: 21 Str damage, 55 damage (fire) turned to stone
GC 4: statue, 35 damage
GC1: 110 damage
GC37 : 54 damage grappled 3 temp hp, asleep
CG6, GC8, GC26, on ceiling
GC20: 72 damage on ceiling
GC 18: 59 damage on ceiling
Nerve Bundle: 394 damage, small rubber pig-ified
GC22: 88 damage (fire), another plane
GC 10: another plane
GC 30: 30 damage, another plane
GC 21: 20 damage, immune to poison
GC 17: 89 damage, grappled confused
OC 3: 17 damage
GC37 34 damage
GC 29: 175 damage
GC38 : 365 damage blind dead
GC23 201 damaged blind confused dead
GC25, GC 31, GC39, 0 damage
GC24 245 blind, confused (fire) dead
Camino: 279 damage, dead
Piso: dead
GM5 72 damage grappled
GM 6 : 60 damage
GM 8, 11: 47 damage
Storm Giant: 168 damage
GM 1: 40 damage
GM 5: 40 damage
GM 2: 40 damage



Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 154/240, Blindsense 60' Character  d20+23=33 ; d20+23=31 ; d20+23=30 ; d20+23=28 ; d20+23=29 ; d20+23=40 ; d20+23=42 ; d20+23=42 ; d20+23=32 ; 2d6+20=25 ; d8+20=21 ; d8+20=27 ; d6+20=21 ; d6+20=22 ; d8+20=22 ;
Friday August 18th, 2017 6:46:54 AM

Zane ignores the Storm Giant and attacks the Gore Mothers, starting with #8 then #6 and lastly #2 and working across them as they drop. (no 1's on saves so 1/2 for all 3 attacks)

Bite AC 28 Damage 25
Claw 1 AC 29 Damage 21
Claw 2 AC 40 Damage 27
Wing 1 AC 42 Damage 21
Wing 2 AC 42 Damage 22
Tail AC 32 Damage 22

Over the ring, "Kill these things, they're actually starting to hurt. I can ammuse the Giant, I'm not too awfully worried about his attacks, unless he gets lucky." (Ring is a constant effect, so still works while shape changed)

The Final Battle on Soma Addendum - [DM Hugh]  d20+8=21 ; d20+8=27 ; d20+8=13 ; d20+8=12 ; d20+8=25 ; d20+8=22 ; 13d6=45 ;
Friday August 18th, 2017 9:55:20 AM

To be clear all 6 Gore Mothers took damage from being dropped in the blade barrier they then moved out of it and shrieked. (OOC: This was in regards to Carl's question)

1, 11, 8 all took full damage from exiting it (45)
5, 6, 2 all took half damage from exiting it (22)

Enemy Damages
GC32: 45
GM 10: 47
GM 4: 27
GC 12: 22
GC 36 : 50
GC 28: 22
GC40 : 50 on ceiling
GC: 34 : 50 on ceiling
GC: 26 : 50 damage
GC 2: 83 damage
GC 33 : 265 damage blind unconscious
GC 29: 124 confused blind
GC 27 56 dmg grappled confused blind
GM7: 19 dmg grappled confused
OC1, OC2, OC4 : dead
OC3: dead
GC2, GC3, GC13, GC14, GC15, GC30 66 damage
GC 16: 21 Str damage, 55 damage (fire) turned to stone
GC 4: statue, 35 damage
GC1: 110 damage
GC37 : 54 damage grappled 3 temp hp, asleep
CG6, GC8, GC26, on ceiling
GC20: 72 damage on ceiling
GC 18: 59 damage on ceiling
Nerve Bundle: 394 damage, small rubber pig-ified
GC22: 88 damage (fire), another plane
GC 10: another plane
GC 30: 30 damage, another plane
GC 21: 20 damage, immune to poison
GC 17: 89 damage, grappled confused
OC 3: 17 damage
GC37 34 damage
GC 29: 175 damage
GC38 : 365 damage blind dead
GC23 201 damaged blind confused dead
GC25, GC 31, GC39, 0 damage
GC24 245 blind, confused (fire) dead
Camino: 279 damage, dead
Piso: dead
GM5 72 damage grappled
GM 6 : 82 damage
GM 8, 11: 92 damage
Storm Giant: 168 damage
GM 1: 85 damage
GM 5: 62 damage
GM 2: 62 damage

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  5d8=32 ; d20+26=36 ; d20+21=25 ; d20+16=17 ; 2d6+16=24 ; 2d6+16=20 ; d4+1=3 ; 6d6=24 ; 6d6=26 ; 6d6=27 ; d20+27=38 ;
Friday August 18th, 2017 9:57:39 AM

The Ghaele Azata takes a step to its right and attacks GC6. It turns out to be a much better caster than melee warrior.

The Astral Deva continues with the Holy Smite spells.

Tink finishes her summoning spell, and 3 Bralani answer the call. They position themselves and unleash some lightning bolts.

Not sure what to do next, Tink casts a Telekinesis spell.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 109/136

Tink
Standard Action: Cast Telekinesis. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 38 to Bullrush GC1 into the Blade Barrier

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC32, GC37, GC31, and GM7 to make Will Saves vs DC20. Pass=16pts damage. Fail=32pts damage + blind for 1 round. Storm Giant is Good so not affected.

Ghaele Azata
Full attack GC33
Hit AC36 for 24pts
Hit AC25 for 20pts
Hit AC17 - Nat1 = Miss

Bralani 1
Standard Action: Cast Lightning Bolt. GC29, GC37, GM7, and GC31 to make Ref Saves vs DC15. Pass=12dmg Fail=24dmg

Bralani 2
Standard Action: Cast Lightning Bolt. GC29, GC37, GM7, and GC31 to make Ref Saves vs DC15. Pass=13dmg Fail=26dmg

Bralani 3
Standard Action: Cast Lightning Bolt. GC29, GC37, and GM7 to make Ref Saves vs DC15. Pass=13dmg Fail=27dmg


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 139/192 (Spells) Luck Points: 22/22 SR: 20  d20+21=26 ; d20+21=36 ; d20+21=32 ; d20+29=34 ; d20=15 ;
Friday August 18th, 2017 10:17:30 AM

All fort saves pass (26, 36, 32)

Restlin gets his bell rung by all those gore mothers (concentration checks to maintain telekinesis autopass). "I agree with Zane. Those things need to go."

OOC: How did I make it to level 17 without learning silence?

Watching Zane attack the gore mothers, Restlin bull rushes the first one Zane doesn't kill into the blade barrier.

***

Move: None
Standard: Bull rush last gore mother Zane left alive into the blade barrier. Combat check = 34.

AC is 36/22/33


Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:14/20 CMD: 38 SR: 27]  d20+31=49 ; d20+31=35 ; d20+26=33 ; d20+26=34 ; d20+21=24 ; d20+21=35 ; d20+16=36 ; d20+31=37 ; 6d8+11=35 ; 6d8+11=32 ; 6d8+11=47 ; 6d8+11=39 ; 6d8+11=43 ; 6d8+11=38 ; 6d8+11=37 ; 2d8+11=17 ; 2d8+11=20 ; 2d8+11=18 ; 2d8+11=20 ; 2d8+11=20 ; 2d8+11=22 ; 2d8+11=18 ;
Friday August 18th, 2017 4:45:55 PM

Garret ignores or can't hear the others and just continues his whirlwind of attacking those around him.

OOC:
Flurry attacking GC33 til down, then GC29.
Hit AC/Dam: 49/35 35/17 33/20 34/18 24/20 35/20 36/22 37/18. If a 24 hits, that's 170 total damage (there's some extra die rolls there, got clicky-happy).

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele
+4 cover vs. Giant rocks

AC this round: 45, 49 vs giant rocks.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+13=27 ; d20+13=29 ; d20+13=22 ; d20+13=32 ; d20+13=15 ; d20+13=24 ; d20+28=44 ; d20+28=40 ; 2d8+16=20 ; d3=1 ; 2d8+16=19 ; d20+23=25 ; d20+23=28 ; 2d8+9=18 ; 2d8+9=14 ;
Friday August 18th, 2017 9:30:39 PM

Three of the four huge air elementals return back to their home place for some much needed care, while elemental 3 barely hangs on a little longer
With the elementals down, beri starts casting his own whirlwind to aid

huge air elemental 3- hp = 28
not having much strength left, the huge elemental once again picks up the gore mothers (1,5 , and 11) and drops them into the wall of blades, then attempts to get some distance from their shrieking.

Greater air elemental- hp = 130
The greater elemental sees gore child 12 within striking distance... at least within his, he is uncertain whether the gore child can reach him at when flying so hgih. He slams him as hard as he can then takes a step closer to ther reverse gravity.

slam 1 = 25
damage = 18
slam 2 = 28
damage = 14
***

The storm giant follows suit and slams GM7 with all his might (GC 31 if 7 falls)

Storm Giant- hp = 215 (augmented summoning, +4 str and con)
slam 1 = 44
damage = 20
slam 2 = 40
damage = 19

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
7 (5)- *Irresistible Dance , Healx3, changestaff,
8 (3)- *Greater Planar Ally , Reverse Gravity, whirlwind
9 (2)- *Wail of the Banshee,

Sesha [AC 39 /16 To/38 Fl] | HP 131/178 | CMD 32]  d20+14=33 ; d6+6=9 ;
Saturday August 19th, 2017 2:47:52 AM


Sesha continues with her cloak of dreams, and flies near the last huge elemental, swinging down at GC 36 with a trollish claw.

Hit AC 33 for 9 damage.

At the start of their turn, all creatures within 5 ft of Sesha must make a will save vs DC 26 or fall asleep.

Sesha [AC 39 /16 To/38 Fl] | HP 131/178 | CMD 32]  d20+12=28 ; d20+12=24 ; d8+2=6 ; d8+2=7 ; d8=4 ; d8=3 ;
Saturday August 19th, 2017 2:50:53 AM

Sesha's fire elemental attacks GC 29.

Hit AC 28 and 24 for 6 and 7 respectively.

Reflex save DC 16 or take 4 and 3 burn damage respectively. If it fails the reflex saves, it takes 1d8 burn damage at the start of its turn unless it spends a full round action putting out the flames.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Sunday August 20th, 2017 8:59:42 PM

Wyaar spends the round breathing.

---

Crazy RL weekend

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells   d20+21=28 ; 2d8+5=10 ; 4d6=17 ; d20+24=42 ; d8+5=11 ; 4d6=13 ; d20+23=24 ; d20+19=35 ; 2d8+5=19 ; 4d6=16 ; d20+18=23 ; 2d8+5=15 ; 4d6=10 ;
Sunday August 20th, 2017 9:24:19 PM

Bosk smiles as the storm giant fails to fall and takes a 5ft step to the West (Putting him flanking with Zane). The invisible taur lines up a series of blows for the enormous figure beside him. He waits to give Zane the honors, but as his focus has moved the cleric begins to attack he briefly ponders the view to an outsider as an invisible whirlwind of blades tears apart the storm giant .

Full Atk Trolls (11 until dead then 16, 6, 12, etc starting with whatever has the most dmg.
----------------------------
Main Hand Atk 1 with bastard sword hit AC 30 for 10 dmg + 17 sneak = 27dmg
Off Hand Atk 1 with armor spike hit AC 42 for 11 dmg +13 sneak = 24dmg
Nat Horn Atk Hit AC 23 miss (natural 1)
Main Hand Atk 2 with bastard sword hit AC 35 for 19 dmg + 16 sneak = 35
Off Hand Atk 2 with amor spike hit AC 23 for 15 dmg + 10 sneak = 25

The Final Battle on Soma Addendum - [DM Hugh] 
Sunday August 20th, 2017 10:18:09 PM

(OOC: DM Post incoming...was not going to post during game of thrones)

Sesha [AC 39 /16 To/38 Fl] | HP 131/178 | CMD 32] 
Monday August 21st, 2017 12:53:30 AM

(Thank the powers for that. DM posts during GoT = Everyone we know and love gets killed.)

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells  
Monday August 21st, 2017 1:16:44 AM

As long as her doesn't start typing "valar morghulis".

The Final Battle on Soma - [DM Hugh]  13d6=33 ; d20+2=16 ; d20+6=11 ; d20+6=13 ; d20+6=16 ; d20+6=20 ; d20+14=25 ; d20+2=20 ; d20+2=4 ; d20+2=4 ; d20+8=25 ; d20+8=15 ; d20+2=22 ; d20+2=18 ; d20+2=16 ; d20+2=15 ; d20+2=13 ; d20+2=20 ; d20+8=18 ; d20+8=22 ; 13d6=42 ; d20+6=10 ; d20+6=26 ; d20+6=9 ; d20+6=7 ; 10d6=34 ; 10d6=31 ; 10d6=42 ; d20+2=3 ; 13d6=56 ; d20+8=26 ; d20+8=17 ; d20+8=23 ; d20+8=22 ; 13d6=45 ; 13d6=52 ; d3=1 ; d20+8=15 ; d20+16=24 ; d20+16=26 ; d20+16=20 ; d6+8=11 ; d100=67 ; d8+6=10 ; d20+20=35 ; d100=78 ; d20+16=25 ; d20+16=32 ; d20+16=28 ; d6+8=12 ; d6+8=13 ; 2d6+8=17 ; d20+6=19 ; d20+6=24 ; 2d6=4 ; 2d6=7 ; d20+16=27 ; d20+16=18 ; d20+16=31 ; d20+16=34 ;
Monday August 21st, 2017 4:56:42 AM

(OOC: I fell asleep and then I had internet issues)

Zane ignores the Storm Giant for now to focus on the Gore Mothers and requests his friends to help fight the Gore Mothers since they are starting to hurt. All his attacks are spent killing GM 8.

Tink decides to use her own telekinetic powers while her Deva keeps smiting, her Azata attacking and her Bralanis use lighting. GC 1 takes 33 damage from the barrier. The Deva's smite affects all the children but the mother shook some of it off. Everyone but the mother take full lightning damage from the first Bralani. Everyone manages to avoid some of the lighting damage from the second Bralani. Everyone except GC37 manages to avoid some of the 3rd Bralani's bolt.

Restlin attempts to bull rush one of the GMs (number 6) into the blade barrier and just manages to succeed but the Gore mother manages to avoid some of the force blades.

Garret flurries at his nearest GoreChildren, knocking number 29 out.

Beri's summoned creatures go to work. 3 of his elementals have headed home but this last remaining huge elemental attempts to pick up Gore Mothers 1, 5 and 7 but only manages to get GM 5 and drops GM 5 on the blades before speeding off. GM 5 manages to avoid some of the blades only taking 22 damage.

The Greater Elemental attacks GC 12 for 32 damage from 2 attacks.

The Storm Giant slams GM 7 twice for 39 damage.

Sesha flies over near the last elemental and rakes GC 36 with a trollish claw. Sesha's cloak of dreams puts GC 8, 28 and 12 to sleep.
Sesha's fire elemental kills GC 29.

Wyaar spends the round breathing.

Bosk attacks the Storm Giant and does enough damage to send the summon creature home with 4 attacks.

GM 10 moves over to GM 8 and absorbs GM 8.

GM 6 uses its scream attack again (Zane, Restlin and Bosk all need to make DC 22 fort save or take 34 damage. 17 damage is taken on a success)

GM 2 and 4 follow suit. (Zane, Restlin and Bosk all need to make 2 more DC 22 fort saves or take 31 and 42 damage respectfully. 15 damage and 21 damage are taken on success)

GM 1, 5 and 11 all move towards where the rest of their kind are gathered with GM 5 taking 52 damage from the blade barrier along the way.

GC 1 tries to move out of the blade barrier and takes 56 damage in doing so getting knocked out in the process.

GM 3 also moves towards the rest of its kind.

GC 11, 29 and 9 move toward Beri's storm giant.

GC 31 attacks Beri's Storm Giant hitting with a claw for 11 damage.

GM 7 is confused and it hits itself for 10 damage.

GC 27 breaks free of the tentacles and moves away from them.

GC 17 is confused and it attacks GC 19 with both claws and a bite for 43 damage.

GC 40 and GC26 regurgitate on the storm giant dealing 4 and 7 damage from the acid and becomes nauseated for 1 minute so all it can do is move for the next 10 rounds.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC1: 194 damage, unconscious
GC2: 83 damage
GC3: 61 damage
GC6: 0 damage, On ceiling
GC7: 0 damage, On ceiling
GC8: 0 damage, On ceiling, asleep
GC9: 0 damage
GC11: 0 damage
GC12: 40 damage, asleep
GC13: 61 damage
GC14: 61 damage
GC15: 61 damage
GC17: 84 damage, grappled, confused, on ceiling
GC18: 54 damage, on ceiling
GC19: 0 damage, on ceiling
GC20: 67 damage, on ceiling
GC21: 15 damage, immune to poison
GC25: 0 damage, on ceiling
GC26: 45 damage, on ceiling
GC27: 51 damage, grappled, confused blind
GC28: 17 damage, asleep
GC31: 66 damage, blind
GC32: 72 damage, blind
GC33: 306 damage, blind, unconscious
GC34: 45 damage, on ceiling
GC36: 54 damage
GC37: 93 damage + blind, grappled asleep
GC39: 0 damage, on ceiling
GC40: 45 damage, on ceiling

GM1: 85 damage
GM2: 62 damage
GM3: 0 damage
GM4: 27 damage
GM5: 74 damage
GM6: 93 damage
GM7: 112 damage, grappled, confused
GM9: 0 damage
GM10: 47 damage (12 temp HP)
GM11: 92 damage

OUT OF COMBAT
-----------------
GM8: 230 damage, dead
GC4: 35 damage, statue
GC10: Another plane
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC38: 365 damage, blind, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  5d8=21 ; 2d6+16=19 ; 2d6+16=23 ; d100=86 ; d100=91 ; d100=45 ; d20+9=16 ; 3d6=14 ; d20+27=28 ;
Monday August 21st, 2017 7:55:21 AM

"These things sure are resilient" Tink tries to push an unconscious Gore Child into the spinning blades.

The Astral Deva continues its at-will use of Holy Smite, this time targetting the enemies at the other end of the room.

The Ghaele Azata stands over the unconscious Gore Child, thrusting its sword deep through the creatures chest.

Bralani 1 moves into the room, but doesn't get far before it gets stuck. Bralani 2 and 3 learn from their friends mistake and change into their Wind Form before moving.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 109/136
B1 -- AC 20/14/16 -- CMD 26 -- HP 52/66
B2 -- AC 20/14/16 -- CMD 26 -- HP 66/66
B3 -- AC 20/14/16 -- CMD 26 -- HP 66/66

Tink
Standard Action: Use Telekinesis to bullrush the unconscious GC1 into the blades. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 28. Nat1. Even with GC1 unconscious I think this is still a miss.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC11, GC29, GC31, GM1 and GM5 to make Will Saves vs DC20. Pass=10pts damage. Fail=22pts damage + blind for 1 round.

Ghaele Azata
Coup-de-grace GC33. Auto hit. Gore Child33 takes 42 pts damage and must make a Fort Save vs DC52 or die.

Bralani 1
Move Action: Move into the room. d100=,86, 91. Reflex Save vs DC25=16. Stuck and takes 14pts damage.
Standard Action: Change into Wind Form, which makes it gaseous, and hopefully no longer grappled?

Bralani 2
Standard Action: Change into Wind Form
Move Action: Fly into Room

Bralani 3
Standard Action: Change into Wind Form
Move Action: Fly into Room


Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 101/240, Blindsense 60' Character  d20+23=39 ; d20+23=35 ; d20+23=34 ; d20+23=33 ; d20+23=26 ; d20+23=39 ; d20+23=28 ; d20+23=43 ; d20+23=40 ; d20+23=33 ; d20+23=42 ; 2d8+20=28 ; 2d8+20=30 ; d8+20=25 ; d8+20=23 ; d8+20=22 ; d6+20=21 ; d6+20=24 ; d6+20=21 ;
Monday August 21st, 2017 9:18:57 AM

Zane makes his saves against the screams.....(no 1's rolled)
Over the link, Zane screams at the rest of the group....."Ignore the rest of the children, they are minor, these Mothers are going to kill 3 of us before we're done before very many more attacks go off against us." The blood is starting to flow down his neck and face as the screams are really taking their toll on his body, whether it's his normal Taurish or his current Draconic form. He hasn't been beat on this hard since..... well it's been years since he's been hammered this hard in one combat. It may have been as long ago as his very first fight with his friends, back against the skeletons under that temple.....
Breath Weapon 1 round Cool down.
Zane shifts 5 feet and starting with Gore Mother 6, attacks.... Following #6, he'll shift to the next most hurt that's in range.

Bite AC 33 Damage 28
Claw 1 AC 26 Damage 25
Claw 2 AC 39 Damage 23
Wing 1 AC 28 Damage 21
Wing 2 AC 43(confirm 40) Damage 24 + 21 crit
Tail AC 33 Damage 22
Haste AC 42 Damage 30

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+29=36 ; d20+29=36 ; d20+29=39 ; d20+24=27 ; d20+19=20 ; d20+14=34 ; d8+9=16 ; d8+9=11 ; d8+9=11 ; d8+9=15 ; d8+9=13 ; d8+9=12 ; 5d6=22 ; 5d6=17 ; 5d6=19 ; 5d6=22 ; 5d6=14 ; 5d6=9 ;
Monday August 21st, 2017 10:01:06 AM

Wyaar refocuses on the battle ahead and heeds Zane's call to send more arrows flying into the room towards the Gore Mothers.

~~~~~~~~~

Full Attack to GM 2, any spillover to GM 4

Attack 1: Hit AC 36, 27 piercing damage, 39 combo fire, cold, electric and holy damage
Attack 2: Hit AC 27, 11 piercing damage, 19 combo fire, cold, electric and holy damage
Attack 3: Nat 1,
Attack 4: Nat 20 hit, 15 piercing damage, 22 combo fire, cold, electric and holy damage
Rapid Shot: Hit AC 36, 13 piercing damage, 14 combo fire, cold, electric and holy damage
Haste Attack: Hit AC 39, 12 piercing damage, 9 combo fire, cold, electric and holy damage

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+31=45 ; d20+31=40 ; d20+31=35 ; 6d8+11=33 ; 2d8+11=23 ; 2d8+11=26 ;
Monday August 21st, 2017 10:37:15 AM

Garret hears Zane's call and disappears with a "pop," only to appear near a GM, fists already flying.

OOC:
Abundant step to right of GM3 (bottom right corner), then single attack plus extra ki attack plus haste attack.
Hit AC/Dam: 45/33 40/23 35/26 -- if 35 hits, 82 damage.

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele
+4 cover vs. Giant rocks

AC this round: 45, 49 vs giant rocks.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 70/192 (Spells) Luck Points: 22/22 SR: 20  d20=13 ; d20=1 ; d20=3 ; d100=72 ; d20=13 ;
Monday August 21st, 2017 4:30:03 PM

Restlin is just wrecked by that shrieking (nat 1 on 2nd roll). He doesn't try to maintain concentration on his telekinesis spell; it's time to go somewhere those things aren't.

"Zane, Bosk, huddle up if you want a ride back to that tunnel over there."

Whether or not they accept, Restlin teleports across the room.

***

Move: Go stand next to Zane
Standard: Teleport myself, plus Zane and Bosk if they wish, across the room to the tunnel we entered from. Teleportation on target roll: 72 - success.

AC is 34/20/31 this round

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d20+24=32 ; d100=22 ; d100=24 ; d8=7 ; d8=3 ; d8=8 ; d8=7 ;
Monday August 21st, 2017 8:16:07 PM


Sesha's voice purrs over the link, smooth as honey

"Zane, not a single person has died among our number since I came to town. Just because we are in space doesn't mean I'm going to let that streak end now."

Sesha flies closer to Zane, Restlin, and the others, can casts Mass cure critical wounds.

Anyone within 30ft of Sesha, heals 68 HP. DO NOT come within 5 ft of her, as you will have to save vs. Cloak of Dreams.

Move: Normal
Standard: Cure Critical Wounds


Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+23=30 ; d3=3 ; d20+23=42 ; 2d8+9=18 ; 2d8+9=17 ; d20+19=31 ; d20+19=37 ; 2d6+8=16 ; 2d6+8=16 ;
Monday August 21st, 2017 9:45:22 PM

Beri finishes his spell and a whirlwind appears (18 rounds)
Beri directs the cyclone to go along the row of goremothers (GM10,6,2,4)
Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage.

huge air elemental 3- hp = 28
Mustering her courage, the huge elemental makes one last run at the at GM9, her giand windy fists doing their best to connect with her.
slam 1 = 31
damage = 16
slam 2 = 27
damage = 16

Greater air elemental- hp = 130
Seeing that the Goremoethers are now the focus, the greater elemental moves to GM6 and attacks her with all his strength(and attacks GM2 should she fall))

slam 1 = 30
damage = 18
slam 2 = 42
damage = 17
***

Storm Giant- hp = 204/215 (augmented summoning, +4 str and con)
The storm feels ill, but doesn't particualrly care whether these abominations get the brunt of his stomach troubles. The giant looks around for a place to flee, but seeing no real options decides to stay put and just try not to lose his lunch.(9 rounds nausea remaining)

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
pat7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,

Bosk AC: 33/16/29 CMD: 34 191 hp /172 (27+18 are temp) Spells  
Monday August 21st, 2017 9:59:05 PM

Bosk shrugs. I still have dimensional anchor cast and it will take a couple minutes until it ends. I will have to take the long way back...still...I am invisible which helps. I will gather up anything on the corpses over here first, and will cast silence on these guys in the mean time. Bosk waits for the others to leave and casts silence on the upper right hand corner of the map catching himself, gore child 2, and gore mothers 2, 4, 6, and 10 in the radius. He then begins collecting the clerics belongings and putting the in his remaining BOH.

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells   d20+18=19 ; d20+18=26 ; d20+18=35 ;
Tuesday August 22nd, 2017 1:39:29 AM

Fort saves and updating hp

The Final Battle on Soma - [DM Hugh] 
Tuesday August 22nd, 2017 4:30:43 AM

(OOC: DM Post incoming, I fell asleep again :( )

The Final Battle on Soma - [DM Hugh]  d20+4=11 ; d20+4=11 ; d20+6=8 ; d20+6=8 ; d20+6=17 ; d20+14=34 ; d20+14=21 ; d20+8=11 ; d20+8=9 ; d20+8=23 ; 3d6=14 ; 3d6=5 ; 3d6=12 ; d8+9=10 ; d100=44 ; d100=53 ; 2d8+8=19 ; d20+6=19 ; 2d6=7 ; d20+17=21 ; d20+17=31 ; d3=1 ; d20+16=17 ; d20+16=25 ; d20+16=30 ; 2d6+8=17 ; d20+16=30 ; d20+16=23 ; d20+16=26 ; d6+8=11 ; 2d6+8=16 ; d20+20=32 ; d20+20=38 ; 2d6+6=14 ; 2d6+6=11 ; d20+25=33 ; d20+25=35 ; d20+20=27 ; 2d6+6=15 ; d20+25=26 ;
Tuesday August 22nd, 2017 6:08:50 AM

Tink remarks on how resilient the foes are. She then fails to telekinetic-ally push the unconscious Gore Child into the blades.
Her Deva uses Holy Smite again fully affecting all the children she targeted but only effecting some of the mothers.
Her Azata tries to coup de grace one of the Gore Children but it is immune to critical hits.
Bralani 1 moves into the room and gets grappled by a mouth so it turns into a gaseous form.
Bralani 2 changes into wind form itself
Bralani 3 also turns into wind.

Zane is getting beat up pretty badly by the Gore Mother's screaming and instructs the rest of the party to ignore the rest of their adversaries and focus on the Gore Mothers. He then hits Gore Child 6 with a bite, a claw, a wing and a tail. He notices that his wing and tail do less damage than he thinks they should. His aim is thrown off by the blade barrier between them. He does manage to knock Gore Child 6 out.

Wyaar sends his arrows flying at the Gore Mothers killing GM 2 with 4 arrows before turning to GM 4 with his last.

Garret disappears with a "pop" and shows up next to GM3 using ki to get off an extra attack. His fists seem to do less damage than they should.

Zane gives up concentration on the telekinesis spell and then goes to stand near Bosk and Zane offering both teleportation away from the Gore Mothers. The Mage Priest then teleports to the hall.

Sesha heals those around her with mass cure critical wounds.

Beri finishes summoning his whirlwind then directs it towards the line of Gore Mothers. All 3 fail to avoid the winds.

Beri's remaining huge elemental slams into GM9 with her attacks doing less damage than they should.

Beri's Greater Elemental also slams into one of the Gore Mothers. GM6 takes less damage as well however it is enough to finish it off.

Bosk casts silence and the starts gathering up the belongings of Piso and Camino. This round he gets a heavy shield made out of dark wood from Piso.

Gore Children 27 eats Gore Children 23 gaining 10 hp.

Gore Mother 7 is confused and babbles.

Gore Child 17 attacks itself in its confusion.

GC 6 vomits at the Ghaele (19 v touch; 7 acid damage) (heal DC 24 Highlight to display spoiler: {contracted Filth fever manifesting in one day}) and it doesn't feel quite right.

GC 31 attacks Beri's Storm Giant and takes a bite out of the Giant (30 vs AC; 17 damage)

GC 11 also attacks the giant and ihits with a claw and a bite (30 vs AC; 11 damage and 26 vs AC; 16 damage)

GM 11 and 3 also move towards the Giant and attack with slams (32 vs AC; 38 vs AC; 14 damage and 11 damage)

GC 36 moves up.

GC 29 also moves as does GC 9.

GM 5 moves and slams into the Greater Elemental (27 vs AC; 15 damage)

GM 1 also moves.

GM 10 and GM 4 also absorb their fallen brethren.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC1: 194 damage, unconscious
GC2: 83 damage
GC3: 61 damage
GC6: 0 damage, On ceiling
GC7: 0 damage, On ceiling
GC8: 0 damage, On ceiling, asleep
GC9: 0 damage
GC11: 22 damage, blind
GC12: 40 damage, asleep
GC13: 61 damage
GC14: 61 damage
GC15: 61 damage
GC17: 113 damage, grappled, confused, on ceiling
GC18: 54 damage, on ceiling
GC19: 0 damage, on ceiling
GC20: 67 damage, on ceiling
GC21: 15 damage, immune to poison
GC25: 0 damage, on ceiling
GC26: 45 damage, on ceiling
GC27: 51 damage, grappled, confused (+10 hp)
GC28: 17 damage, asleep
GC31: 88 damage, blind
GC32: 72 damage
GC33: 325 damage, unconscious
GC34: 45 damage, on ceiling
GC36: 54 damage
GC37: 93 damage, grappled asleep
GC39: 0 damage, on ceiling
GC40: 45 damage, on ceiling

GM1: 95 damage
GM3: 52 damage
GM4: 50 damage (12 temp HP)
GM5: 84 damage
GM7: 112 damage, grappled, confused
GM9: 12 damage
GM10: 47 damage (24 temp HP)
GM11: 92 damage

OUT OF COMBAT
-----------------
GM2: 222 damage, dead
GM6: 239 damage, dead
GM8: 230 damage, dead
GC4: 35 damage, statue
GC10: Another plane
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC38: 365 damage, blind, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  5d8=29 ; 3d6=12 ; 3d6=14 ; 3d6=11 ; d100=59 ; d100=88 ; d100=9 ; d100=89 ; d100=42 ; d100=84 ; d20+26=42 ; 2d6+16=24 ; 2d6=3 ; d20+27=40 ; 13d6=47 ;
Tuesday August 22nd, 2017 7:16:09 AM

The Astral Diva sends another Holy Smite across the room, catching a few of the Gore Mothers

Despite not feeling right, the Ghaele presses ahead to attack GM7

The gassy Bralani fly ahead and all turn their wind blasts at GM7

Tink turns her attention to GM4 by Zane. She looks to push it into the blades closer to him, and hopefully stuck in the blades for a bit.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 102/136
B1 -- AC 20/14/16 -- CMD 26 -- HP 52/66
B2 -- AC 20/14/16 -- CMD 26 -- HP 66/66
B3 -- AC 20/14/16 -- CMD 26 -- HP 66/66

Tink
Standard Action: Use Telekinesis to bullrush GM4 10ft into the blades. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 40. GM4 to make a Ref Save vs DC22. Damage=13d6. Pass=23dmg. Fail=47dmg.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC2, GC11, GM1, GM3, GM5, and GM11 to make Will Saves vs DC20. Pass=14pts damage. Fail=29pts damage + blind for 1 round.

Ghaele Azata
Move: Move towards GM7. D100 checks: All pass. Provokes an AOO from GM7 as it approaches (2 if it has combat reflexes).
Standard action: Attack GM7. Hit AC42 for 24pts damage + 3pts holy

Bralani 1
Move Action: Gasseous fly
Standard Action: Wind blast at GM7. Ref Save vs DC17. Pass=6damage. Fail=12 damage

Bralani 2
Move Action: Gasseous fly
Standard Action: Wind blast at GM7. Ref Save vs DC17. Pass=7damage. Fail=14 damage

Bralani 3
Move Action: Gasseous fly
Standard Action: Wind blast at GM7. Ref Save vs DC17. Pass=5damage. Fail=11 damage

Spell Durations
Reverse Gravity - Rnd 8/18
Summon IXs - Rnd 8/18
Summon VII - Rnd 3/18
Blade Barrier - Rnd 8/130


Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+29=39 ; d20+29=47 ; d20+29=35 ; d20+24=34 ; d20+19=26 ; d4=2 ; d20+14=34 ; d8+9=14 ; d8+9=17 ; d8+9=11 ; d8+9=16 ; d8+9=17 ; d8+9=13 ; d8+9=15 ; d6=2 ; 5d6=14 ; 5d6=14 ; 5d6=12 ; 5d6=14 ; 5d6=16 ; 5d6=21 ; 5d6=15 ;
Tuesday August 22nd, 2017 11:16:18 AM

Another foe falls and more arrows arc across the room to find targets in the Gore Mother's from Wyaar's bow.

~~~~~~~~~~

Target GM 4, any spillover to GM 10

Attack 1: Hit AC 39, 31 piercing damage, 28 combination fire, cold, electric and holy
Attack 2: Hit AC 34, 11 piercing damage, 12 combination fire, cold, electric and holy
Attack 3: Hit AC 26, 16 piercing damage, 14 combination fire, cold, electric and holy
Attack 4: Hit AC 34, 17 piercing damage, 16 combination fire, cold, electric and holy

Rapidshot: Hit AC 47, 13 piercing damage, 21 combination fire, cold, electric and holy
Haste Attack: Hit AC 35, 15 piercing damage, 15 combination fire, cold, electric and holy

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+31=44 ; d20+31=41 ; d20+26=28 ; d20+26=29 ; d20+21=35 ; d20+21=35 ; d20+16=17 ; d20+31=46 ; 6d8+11=37 ; 2d8+11=14 ; 2d8+11=21 ; 2d8+11=18 ; 2d8+11=24 ; 2d8+11=20 ;
Tuesday August 22nd, 2017 11:36:09 AM

Garret watches as the gore mothers move towards him and he lashes out at the one that approaches him.

OOC:
Note: Unarmed strikes are magical, lawful, cold iron, silver, adamantine to overcome DR.

Flurry at GM3
Hit AC/Dam: 44/37 41/14 28/21 29/18 35/24 17/- 46/20

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele
+4 cover vs. Giant rocks

AC this round: 45.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character  d20+23=42 ; d20+23=38 ; d20+23=35 ; d20+23=26 ; d20+23=28 ; d20+23=24 ; d20+23=37 ; 2d8+20=27 ; 2d8+20=33 ; d8+20=28 ; d8+20=26 ; d8+20=21 ; d6+20=26 ; d6+20=24 ;
Tuesday August 22nd, 2017 2:13:42 PM

Zane the Dragon does not take the teleport, he stays and all out attacks starting with GM4, then carrying over if able to, to GM10

"I know you haven't, but if 4 of them had still been standing and all screeched, we'd have been in trouble. Thanks for the heal....."

Bite AC 42 Damage 27
Claw 1 AC 38 Damage 28
Claw 2 AC 35 Damage 26
Wing 1 AC 26 Damage 26
Wing 2 AC 28 Damage 24
Tail AC 24 Damage 21
Haste AC 37 Damage 33

After the attacks, Zane again shifts to the side a step....

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 13/22 SR: 20  d20+21=33 ; d20+21=35 ; d20+21=38 ; 4d6+5=22 ; 4d6+5=21 ; 4d6+5=23 ;
Tuesday August 22nd, 2017 5:33:46 PM

From a safer vantage point, Restlin watches Wyarr and Zane beat on the gore mothers. He readies a scorching ray, ready to finish off one of them.

***

Move: NW
Standard: Scorching ray on GM 10 if it's still alive after Wyarr and Zane are done. Otherwise he targets #1 (or if 10 dies from a ray, attacks roll over to #1). Hit touch AC 33, 35, 38 for 22, 21, 23 damage respectively (used luck points to boost damage rolls).

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+19=24 ; d20+19=20 ; 2d6+8=14 ; 2d6+8=14 ; d20+23=38 ; d20+23=30 ; 2d8+7=9 ; 2d8+7=19 ;
Tuesday August 22nd, 2017 9:09:40 PM

Beri -redirects the cyclone to circle the ring of goremothers to the south of it(GM1,5,11,3)
Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage.

huge air elemental 3- hp = 28
With Goremother 9 in her sights, the huge air elemental continues to do what she can to take the creature down a peg or two.

slam 1 = 24
damage = 14
slam 2 = 20
damage = 14

Greater air elemental- hp = 115/130
-15 hp
While pleased to have seen a goremother fall, the greater elemental whished her attacks were more effective. Moving on to GM4, the elemental attacks again hoping to continue whitteling down the enemies numbers.(and attacks GM10 should she fall))

slam 1 = 38
damage = 9
slam 2 = 30
damage = 19
***

Storm Giant- hp = 151/215 (augmented summoning, +4 str and con)
damage to SG = -17-11-(miss)-14-11= (-53)
Realizing that in his nauseated state the storm giant resigns himself to another beating.
(8 rounds nausea remaining)

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
pat7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23 
Tuesday August 22nd, 2017 9:14:36 PM

Posting for James/Bosk
***
Bosk looks out on Goremoether 5, her screams still rattling around in his ears. And hear he always thought that in space no one could hear you scream. In any case, such an unholy noise has no place here, and is something he would rather avoid. Taking a deep breath, the horned cleric focuses and casts silence on GM5.

The Final Battle on Soma - [DM Hugh]  d20+8=20 ; d20+6=18 ; d20+6=13 ; d20+14=27 ; d20+14=34 ; d20+14=24 ; d20+14=29 ; d20+20=25 ; d20+8=23 ; d20+8=12 ; d20+8=11 ; d20+8=22 ; d20+8=26 ; d20+8=12 ; d20+8=18 ; 3d6=10 ; 3d6=15 ; 3d6=10 ; 3d6=11 ; d20+6=9 ; d8+9=17 ; d100=44 ; d100=14 ; d20+20=30 ; d20+16=24 ; d20+16=30 ; d20+16=21 ; d6+8=13 ; d20+16=36 ; d20+16=36 ; d20+16=17 ; d20+16=20 ; d6+8=12 ; d6+8=14 ; d20+20=30 ; d20+20=34 ; d20+20=34 ; d20+20=26 ; 2d6+6=13 ; 2d6+6=9 ; 2d6+6=13 ; d20+25=32 ; d20+25=36 ; d20+25=26 ; d20+20=32 ; d20+20=24 ; d20+20=30 ; d20+20=36 ; 2d6+6=17 ; 2d6+6=14 ; 2d6+6=16 ; d20+25=42 ; d20+25=43 ; d20+25=26 ; d20+16=24 ; d20+16=29 ; d20+16=27 ; d6+8=13 ; d6+8=14 ; d20+16=36 ; d20+16=29 ; d20+16=34 ; d20+16=30 ; d6+8=9 ; d6+8=12 ; d6+8=14 ; d6+8=12 ; d6=5 ; d20+16=19 ; d20+16=17 ; d20+16=19 ; d20+20=26 ; d20+20=27 ; d20+20=34 ; d20+20=31 ; 2d6+6=14 ; 2d6+6=13 ; 2d6+6=14 ; 2d6+6=15 ; d20+25=36 ; d20+25=42 ; d20+25=40 ; d20+25=26 ; d20+20=38 ; d20+6=17 ;
Wednesday August 23rd, 2017 5:20:12 AM

Tink successfully uses her telekinesis this time while her Deva continues to Holy Smite, and her Azata and gassy Bralani attack. The GoreMother Tink bullrushed fails the save and takes full damage from the blades.

The 2 Gore Children fail to resist any of the Holy Smite while the 4 mothers all partially resist the Deva.

The Azata moves towards 7 provoking an AOO which misses. It then attacks the creature and hits.

The same Gore Mother manages to partially avoid the first Bralani's blast but not the 2nd and 3rd.

Wyaar starts peppering Gore Mothers with arrows. His first 4 arrows slay Gore Mother 4 while his last 2 land solidly in Gore Mother 10.

Garret Flurries at Gore Mother 3, despite everything his fists count as they still don't do as much damage as they should.
Knowledge Dungeoneering DC 21 Highlight to display spoiler: {You need a slashing or piercing weapon to overcome their DR and fists are bludgeoning}

Zane-Dragon does not teleport but sends thanks for the heal before attacking GM 10 as 4 is dead.
His Bite and 2 claws do full damage but the rest of his attacks do less than he thinks they should. Despite all that he still brings it down. (OOC: see the knowledge[Dungeoneering] check above.

From a safer vantage point Restlin sends a scorching ray flying at GM 1. All 3 beams of flame hit.

Beri continues to play general to his summoned monsters and weather phenomenon. All 4 of the creatures fail to avoid the powerful winds.

His sole remaining Huge Elemental attacks GM 9 hitting once and missing once but its slam doesn't do much damage. (OOC: See the dungeoneering check above)

The Greater Elemental attacks Gore Child 36 as the 2 Gore Mothers in the area are dead. Both slams do full damage against the Gore Child.

Bosk casts silence targetting GM 5 and the creature is now silenced.

Gore Children 27 eats Gore Children 29 gaining 17 hp.

Gore Mother 7 is confused and babbles.

Gore Child 17 tries to break the grapple but fails.

GC 31 attacks Beri's Storm Giant and slashes it with a claw (30 vc AC; 13 damage)

GC 11 bites the Storm Giant catching it in a particularly vulnerable area (36 vs AC; 36 to confirm; 26 damage)

GM 11 and 3 attack the giant with 4 slams each. GM 11 hits with 3 slams (30 vs AC; 34 vs AC; 34 vs AC; 13, 9, 13 damage respectfully) GM 3 also hits with 3 slams (32 vs AC, 30 vs AC; 36 vs AC ; 17 damage, 14 damage, 16 damage respectfully)

GC 36 attacks the Greater Elemental getting hit with 2 claws (29 vs AC; 13 damage; 27 vs AC 14 damage)

GC 14 and GC 9 attack the Giant
GC 14 catches the Giant in a soft spot with its claw (36 vs AC; 29 to confirm; 21 damage) followed by another claw and a bite (34 vs AC; 14 damage) (30 vs AC; 17 damage)

GC 9 misses with all 3 attacks.

GM 5 continues to slam into the Greater Elemental this time connecting with all 4 slams (26 vs AC; 27 vs AC; 34 vs AC; 31 vs AC 14 damage, 13 damage, 14 damage, 15 damage)

GM 1 also moves.and then tries to attack Garret with a slam but misses the nimble monk.

GC 40 tries to regurgitate onto Garret but misses .

(OOC: Please NOTE I did not take into account the DR for the elemental so please do so)

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC1: 189 damage, unconscious
GC2: 107 damage, blind
GC3: 56 damage
GC6: 0 damage, On ceiling
GC7: 0 damage, On ceiling
GC8: 0 damage, On ceiling, asleep
GC9: 0 damage
GC11: 46 damage, blind
GC12: 35 damage, asleep
GC13: 56 damage
GC14: 56 damage
GC15: 56 damage
GC17: 108 damage, grappled, confused, on ceiling
GC18: 49 damage, on ceiling
GC19: 0 damage, on ceiling
GC20: 62 damage, on ceiling
GC21: 10 damage, immune to poison
GC25: 0 damage, on ceiling
GC26: 40 damage, on ceiling
GC27: 47 damage, confused (+27 temp hp)
GC28: 12 damage, asleep
GC31: 83 damage,
GC32: 67 damage
GC33: 320 damage, unconscious
GC34: 40 damage, on ceiling
GC36: 85 damage
GC37: 88 damage, grappled asleep
GC39: 0 damage, on ceiling
GC40: 40 damage, on ceiling

GM1: 185 damage
GM3: 159 damage
GM5: 108 damage
GM7: 170 damage, grappled, confused
GM9: 16 damage
GM11: 117 damage

OUT OF COMBAT
-----------------
GM2: 222 damage, dead
GM4: 230 damage, dead
GM6: 239 damage, dead
GM8: 230 damage, dead
GM10: 232 damage , dead
GC4: 35 damage, statue
GC10: Another plane
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC38: 365 damage, blind, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+27=38 ; 5d8=20 ; d20+26=31 ; d20+21=26 ; d20+16=27 ; 2d6+16=21 ; 2d6+16=21 ; 2d6+16=23 ; 2d6=4 ; 2d6=9 ; 2d6=6 ; 3d6=6 ; 3d6=16 ; 3d6=8 ;
Wednesday August 23rd, 2017 8:34:14 AM

Tink turns her telekinesis to Gore Mother 3, looking to trip it up to help Garret.

Tink's summoned army do their part - although the Bralani's could put in a bit more effort.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 102/136
B1 -- AC 20/14/16 -- CMD 26 -- HP 52/66
B2 -- AC 20/14/16 -- CMD 26 -- HP 66/66
B3 -- AC 20/14/16 -- CMD 26 -- HP 66/66

Tink
Standard Action: Use Telekinesis to trip GM3. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 38. GM3 to make a Ref Save vs DC22.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GM1, GM3, GM5, and GM11 to make Will Saves vs DC20. 5d8 damage. Pass=10pts damage. Fail=20pts damage + blind for 1 round.

Ghaele Azata
Full attack GM7
Hit AC31 for 21 damage + 4pts holy
Hit AC26 for 21 damage + 9pts holy
Hit AC27 for 23 damage + 6pts holy

Bralani 1
Standard Action: Wind blast at GM7. Ref Save vs DC17. Pass=3damage. Fail=6 damage. IF GM7 is dead attack GC14.

Bralani 2
Standard Action: Wind blast at GM7. Ref Save vs DC17. Pass=8damage. Fail=16 damage. IF GM7 is dead attack GC14.

Bralani 3
Standard Action: Wind blast at GM7. Ref Save vs DC17. Pass=4damage. Fail=8 damage. IF GM7 is dead attack GC14.


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 9/22 SR: 20  d20+21=30 ; d20+21=23 ; d20+21=30 ; 4d6+5=17 ; 4d6+5=19 ; 4d6+5=16 ; d20=8 ;
Wednesday August 23rd, 2017 9:47:49 AM

Restlin sends another 3 scorching rays at GM#1 - overflow to GM#3.

**

Move: None
Standard: Scorching ray at GM#1 - overflow to GM#3. Hit touch AC 30, 23, and 30 for 17, 19, 16 damage respectively.

AC is 29/15/26 this round.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+31=51 ; d20+31=46 ; d20+26=27 ; d20+26=45 ; d20+21=38 ; d20+21=30 ; d20+16=33 ; d20+31=51 ; 6d8+11=39 ; 2d8+11=19 ; 2d8+11=14 ; 2d8+11=26 ; 2d8+11=21 ; 2d8+11=17 ; 2d8+11=17 ; 2d8+11=18 ;
Wednesday August 23rd, 2017 11:29:11 AM

Garret doesn't know why his hits aren't that effective, but he continues attempting to beat down the gore mother.

OOC:
Note: Unarmed strikes are magical, lawful, cold iron, silver, adamantine to overcome DR.

Flurry at GM3
Hit AC/Dam: 51/39 46/19 27/14 45/26 38/21 30/17 33/17 51/18
Darn, you sure they're immune to crits? That was three 19s and 20s there...

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele
+4 cover vs. Giant rocks

AC this round: 45.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d100=99 ;
Wednesday August 23rd, 2017 11:51:35 AM


Sesha takes off again. Gore children 9, 31, and 14 need to make a will save DC 26 or fall asleep. She starts to cast a spell, but her armor interferes, and the slot is wasted.

Move: Double
Swift: Quickened CLW. Slot wasted.

Sesha's Fire Elemental burns the unconscious GC 33, stopping it's regen and killing it.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character  d20+22=36 ; d20+23=43 ; d20+23=40 ; 2d8+29=36 ; 2d8+29=37 ;
Wednesday August 23rd, 2017 1:51:06 PM

Zane walks through the blade barrier, and then bites GM5 (Reflex save 36)

Bite AC 43 (Crit Confirm 40) Damage 36(+37 crit)(been forgetting that bites add 1.5 str to damage)

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+23=31 ; d20+23=35 ; 2d8+9=20 ; 2d8+9=17 ; d20+3=9 ;
Wednesday August 23rd, 2017 8:22:19 PM

Beri -Beri slightly alters the path of the whirlwind to again run over the goremoethers(GM1,5,11,3)
Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage.

huge air elemental 3- hp = 28
Another attack landed, but was completely nullified. Frusterated by her lack of damage, the huge air elemental goes back to her original plan of sucking up the goremother in her vortex and dropping her in the blade barrier.

Greater air elemental- hp = 108/130
-15 hp
The greater air elemental turns his focus to the next air elemental. He realizes his attacks aren't landing as well as expected, but they are doing some damage and these guys need to fall as quickly as possible.

slam 1 = 31
damage = 20
slam 2 = 35
damage = 17
***

Storm Giant- hp = xxx (augmented summoning, +4 str and con)
damage to SG = -13-26-13-9-13-17-14-16-21-14-17
The nauseated storm giant takes one too many blows and retrurns from whence he came

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
pat7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells   7d6=18 ;
Wednesday August 23rd, 2017 11:52:53 PM

Unable to teleport Bosk flies up to the roof of the cavern and throws a bead from his necklace of fireballs at the most injured, yet still living GM. [b][i]Collecting the gear is taking too long, lets just collect it after these guys are dead.

Throw bead at most injured, but still living GM for 18 fire damage, reflex save 14 for half.

The Final Battle on Soma - [DM Hugh]  d20+14=18 ; d20+14=22 ; d20+14=16 ; d20+14=28 ; d20+8=21 ; d20+8=19 ; d20+8=21 ; d20+2=14 ; d20+2=9 ; d20+2=18 ; d20+6=18 ; d20+6=14 ; d20+6=25 ; d20+8=12 ; d20+8=21 ; 3d6=7 ; 3d6=10 ; d4=4 ; d20+8=14 ; d20+8=9 ; 13d6=47 ; d20+8=19 ; d20+16=34 ; d20+16=20 ; d20+16=34 ; d6+8=14 ; d6+8=9 ; 2d6+8=15 ; d100=71 ; d8+8=15 ; d8+16=24 ; d8+16=24 ; d8+16=21 ; d20+16=31 ; d20+16=24 ; d20+16=36 ; d20+16=24 ; d6+8=12 ; d6+8=12 ; 2d6+8=14 ; 2d6+8=15 ; d20+20=38 ; 2d6+6=12 ; d20+25=45 ; d20+16=27 ; d20+16=28 ; d20+16=30 ; 2d6+6=12 ; 2d6+6=13 ; 2d6+6=11 ;
Thursday August 24th, 2017 2:22:20 AM

(OOC1: Yes I'm sure they are immune to crits)
(OOC2: You can't strip all that gear in 6 seconds. I treated it like if you were going to retrieve a piece of equipment)

Tink tries to telekinetic-ally trip Gore Mother 3 but the creature has eyes all around, sees the attempt to trip it up and easily avoid it. (OOC: Gore Mother's can't be tripped) Her Deva keeps smiting and mothers 1 and 5 become blinded while 3 and 11 do not. Her Azata keeps attacking the 7th Gore Mother and succeeds at slaying it. The Bralanis use their wind blast on GC 14. It fails to avoid the first 2 razor-like wind but succeeds on the 3rd.

Restlin sends another 3 rays at the Gore Mothers. The first ray kills GM 1 but the other 2 strike GM 3.

Garret flurries at GM 3 killing it.

Sesha flies over near GC 9, 31, and 14 putting them asleep. She then tries to cast a spell but it is wasted. Her elemental kills 33

Zane walks through the blade barrier and attacks GM 5 with a bite as GM 3 is dead.

Beri alters the whirl wind to run over the mothers.

Beri's remaining Huge Elemental sucks up GM 5 and drops it on the blade barrier. It takes 47 damage.
Beri's Greater Elemental attacks the unconscious GM 5 and finishes it off.

Bosk throws a bead at GM 11 and it manages to avoid some of it.

Gore Child 27 attacks the fire elemental and hits with both claws and a bite. (34 vs AC; 20 vs AC, 34 vs AC; 9, 4, 10 damage w/ DR applied)

Gore Child 17 hurts itself in its confusion.

GC 11 moves up and attacks the 3rd Bralani ( 36 vs AC; 14 damage + 15 on critical for 29 total) It's bite scores catches the Bralani in a vulnerable area.

GM 11 does the same (38 vs AC; 12 damage; 45 CMB to grapple) and then grapples the Bralani.

GC 36 continues to attack the Greater Elemental (27 vs AC; 28 vs AC; 30 vs AC; 2 damage, 3 damage 1 damage w/ DR applied)

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC1: 184 damage, unconscious
GC2: 102 damage
GC3: 51 damage
GC6: 0 damage, On ceiling
GC7: 0 damage, On ceiling
GC8: 0 damage, On ceiling, asleep
GC9: 0 damage, asleep
GC11: 41 damage
GC12: 30 damage, asleep
GC13: 51 damage
GC14: 77 damage, asleep
GC15: 68 damage
GC17: 103 damage, grappled, confused, on ceiling
GC18: 44 damage, on ceiling
GC19: 0 damage, on ceiling
GC20: 57 damage, on ceiling
GC21: 5 damage, immune to poison
GC25: 0 damage, on ceiling
GC26: 35 damage, on ceiling
GC27: 42 damage, confused (+27 temp hp)
GC28: 7 damage, asleep
GC31: 78 damage, asleep
GC32: 62 damage
GC34: 35 damage, on ceiling
GC36: 80 damage
GC37: 83 damage, grappled asleep
GC39: 0 damage, on ceiling
GC40: 35 damage, on ceiling

GM9: 16 damage
GM11: 153 damage

OUT OF COMBAT
-----------------
GM1: 223 damage, blinded, unconscious, dead
GM2: 222 damage, dead
GM3: 305 damage, unconscious, dead
GM4: 230 damage, dead
GM5: 234 damage, blinded, unconscious, dead
GM6: 239 damage, dead
GM7: 254 damage, grappled, confused, dead
GM8: 230 damage, dead
GM10: 232 damage , dead
GC4: 35 damage, statue
GC10: Another plane
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC33: 320 damage, unconscious dead
GC38: 365 damage, blind, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  2d6=6 ; 2d6=9 ; 2d6=2 ; d20+27=30 ; 5d8=24 ; d20+26=39 ; d20+21=26 ; d20+16=17 ; 2d6+16=25 ; 2d6+16=23 ; 2d6=8 ; 2d6=8 ; d20+26=30 ; 2d6+16=25 ; 2d6=11 ;
Thursday August 24th, 2017 3:20:09 AM

Tink gives up on the trip idea and instead tries to grapple GM11

The Astral Deva keeps up its relentless use of Holy Smite.

Bralani 1 takes a step to the side and also sends a whirlwind blast.

Bralani 2 follows suit, stepping in front of Bralani 1 to also whirlwind blast the Gore Mother.

Bralani 3 isn't too badly damage and similarly shrugs off the grapple of the Gore Mother (While in wind form it is immune to crits and can't be grappled). It responds with another air blast.

The Ghaele doesn't fancy wandering across this dangerous room so turns it's attention to the sleeping GC32.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 102/136
B1 -- AC 20/14/16 -- CMD 26 -- HP 52/66
B2 -- AC 20/14/16 -- CMD 26 -- HP 66/66
B3 -- AC 20/14/16 -- CMD 26 -- HP 52/66

Tink
Standard Action: Use Telekinesis to Grapple GM11. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 30.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC11, GC40, GM3, and GM11 to make Will Saves vs DC20. 5d8 damage. Pass=12pts damage. Fail=24pts damage + blind for 1 round.

Ghaele Azata
Full attack GC32
Hit AC44 (39 + 4 for GC32 being helpless) for 25 damage + 8pts holy
Hit AC30 (26 + 4 for GC32 being helpless) for 23 damage + 8pts holy
Hit AC17 - Nat 1
If GC32 tries to stand and provokes an AOO, hit AC30 for 25pts + 11 holy

Bralani 1
Standard Action: Wind blast at GM11. Ref Save vs DC17. Pass=3damage. Fail=6 damage.

Bralani 2
Standard Action: Wind blast at GM11. Ref Save vs DC17. Pass=4damage. Fail=9 damage.

Bralani 3
Standard Action: Wind blast at GM11. Ref Save vs DC17. Pass=1damage. Fail=2 damage. Remind me not to summon THIS Bralani again!


Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+29=48 ; d20+29=34 ; d20+29=36 ; d20+24=43 ; d20+19=24 ; d20+14=15 ; d8+9=15 ; d8+9=11 ; d8+9=17 ; d8+9=11 ; d8+9=14 ; 5d6=17 ; 5d6=18 ; 5d6=12 ; 5d6=15 ; 5d6=13 ;
Thursday August 24th, 2017 9:39:26 AM

More arrows! Wyaar shifts slightly to the right to send arrows towards the gore mother in the tentacles.

~~~~~~~

Full attack to GM 9 with all the stuff

Attack 1: Hit AC 48, 26 piercing damage, 35 combo cold, file, electric and holy damage
Attack 2: Hit AC 43, 17 piercing damage, 12 combo cold, file, electric and holy damage
Attack 3: Miss
Attack 4: Miss

Rapid Shot: Hit AC 34, 11 piercing damage, 15 combo cold, file, electric and holy damage
Haste Attack: Hit AC 36, 14 piercing damage, 13 combo cold, file, electric and holy damage

Sorry for the missed post! Ended up in the middle of no where last night with 0 cell service.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 7/22 SR: 20  d20+32=41 ; 4d6+8=25 ; d20=5 ;
Thursday August 24th, 2017 12:31:09 PM

Restlin grips Shiny and draws out a clone of the blade. He throws it at GC27.

***

Move: N a bit
Standard: Cast mage's sword. Hit AC 41 for 25 damage.

AC is 26/13/23 this round.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character  d20+23=27 ; 2d8+29=37 ; d20+23=42 ;
Thursday August 24th, 2017 1:12:44 PM

Zane continues to move about the battle field, He moves to GM 11 and bites..... As he moves....."Burn these bodies please, they might get back up....."
He roars at the Bralani to pick up their attacks.....

Bite 25 AC (failed to add flanking on roller) 37 Damage

42 Fort save for GC stench

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+31=45 ; 6d8+11=29 ;
Thursday August 24th, 2017 1:28:26 PM

Not seeing any other gore mothers in reach, Garret looks up into the reverse gravity area and attacks the gore child there behind him.

OOC:
I'm guessing it will take a move to get to the gore child there, so single attack:
Hit AC 45, Damage: 29

Note: Unarmed strikes are magical, lawful, cold iron, silver, adamantine to overcome DR.

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele

AC this round: 45.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  12d8=60 ; d100=30 ;
Thursday August 24th, 2017 1:28:31 PM


With her enemies rounds up in a PERFECT line, Sesha takes the form of a huge Green Dragon, and fires a mighty line of acid through many foes. (Marked on the map)

60 damage, Reflex 27 for half.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+23=26 ; d20+23=25 ; 2d8+9=24 ; 2d8+9=23 ;
Thursday August 24th, 2017 9:27:36 PM

Beri -Beri again adjexts his whirlwind to follow down sesha's acid line, hitting(G2,gc1,21,13,3)
Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage.

huge air elemental 3- hp = 28
Something didn't quite line up, but the huge air elemental wasn't about to let herself get side tracked. She returns to goremother 9 to sucker her into the vortex and drop her in the blade barrier.

Greater air elemental- hp = 107/130
-1 hp

Seeing the gore mothers dead, the greater air elemental turns to pesky GC36 (or whoever standing is closes if they fall). The elemental gets a little carried away, and while the swings deliver some incredible force, the accuracy is pretty bad

slam 1 = 26
damage = 24
slam 2 = 25
damage = 23
***

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
pat7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells  
Friday August 25th, 2017 12:55:25 AM

Missing out on the combat, Bosk flies up and over the magical barrier above GM5.

The Final Battle on Soma - [DM Hugh]  d20+6=19 ; d20+6=26 ; d20+6=20 ; d20+14=23 ; d20+14=24 ; d20+8=10 ; d20+8=28 ; d20+8=20 ; d20+2=16 ; d20+2=11 ; d20+2=12 ; d20+2=3 ; d20+2=13 ; d20+2=10 ; d20+2=16 ; d20+2=9 ; d20+2=7 ; d20+2=13 ; d20+2=21 ; d20+2=9 ; 3d6=13 ; 3d6=13 ; 3d6=10 ; 3d6=10 ; 3d6=12 ; d20+8=18 ; d20+8=26 ; 13d6=44 ; d20+16=20 ; d20+16=22 ; d20+16=19 ; 2d6+8=18 ; d100=60 ; d8+8=16 ; d20+16=30 ; d20+16=31 ; d20+16=32 ; d6+8=9 ; d6+8=13 ; 2d6+8=12 ; d20+20=28 ; d20+20=38 ; d20+20=39 ; d20+20=39 ; 2d6+6=11 ; 2d6+6=10 ; 2d6+6=13 ; 2d6+6=9 ; d20+16=36 ; d20+16=27 ; d20+16=30 ; d6+8=9 ; d6+8=13 ; 2d6+8=15 ; d20+16=21 ; d20+16=18 ; d20+16=26 ; d20+16=27 ; d20+6=25 ; d20+8=24 ; 13d6=51 ;
Friday August 25th, 2017 3:58:50 AM

Tink tries to grapple GM11 but just fails to do so. Her Deva keeps the smiting up. All the targets manage to resist some of the smiting except GC11. The Azata attacks 32 waking it up and wounding it. The 3 Bralanis attack GM11 and it takes full damage from the first Bralani but avoids the other 2 a little.

Wyaar sends arrows streaking towards GM 9 hurting it but not killing it.

Restlin grasps Shiny and sends a mages sword at GC27

Zane takes a bite out of GM 11 as he moves (OOC: GM 11 is immune to flanking) knocking it out.

Garret attacks GC 40 after moving.

Sesha turns into a dragon and sends a line of acid through the scared Gore Children. None of the creatures avoid the acid and GC 1 dies.

Beri directs the whirlwind to follow Sesha's acid line and none of the Gore Children avoid it .
The Huge Elemental sucks up 9 and drops it on the barrier but it avoids some of the damge. The Greater elemental turns to GC36 and despite its wild swings it still manages to connect.

Bosk flies over the barrier.

GC27 continues to attack the fire elemental and it hits with a bite (22 vs AC; 13 damage with DR applied)

Gore Child 17 hurts itself in its confusion.

GC 11 continues to attack the 3rd Bralani and hits with 2 claws and a bite (30 vs AC; 31 vs AC; 32 vs AC; 9; 13; 12 damage respectively)

GM 11 slams into the Bralani 4 times (28 vs AC; 38 vs AC; 39 vs AC; 39 vs AC; 11 damage; 10 damage; 13 damage; 9 damage)

GC 36 continues to attack the Greater Elemental (36 vs AC; 27 vs AC; 30 vs AC; 0 dmg; 3 dmg; 5 dmg w/ DR applied)

GC 32 tries to stand provoking the AOO from the Azata and then tries to bite it but gets a bite full of air.

GC 40 attacks Garret back but misses with all the attacks.

GC 34 tries to regurgitate at Garret but also misses.

GM 9 moves out of the blades and manages to avoid some of them but still takes enough damage to get knocked out.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC2: 175 damage, unconscious (acid)
GC3: 123 damage (acid)
GC5: 60 damage (acid)
GC6: 0 damage, On ceiling
GC7: 0 damage, On ceiling
GC8: 0 damage, On ceiling, asleep
GC9: 0 damage, asleep
GC11: 82 damage, blind
GC12: 25 damage, asleep
GC13: 121 damage (acid)
GC14: 72 damage, asleep
GC15: 128 damage (acid)
GC17: 114 damage, grappled, confused, on ceiling
GC18: 39 damage, on ceiling
GC19: 0 damage, on ceiling
GC20: 52 damage, on ceiling
GC21: 75 damage, immune to poison (acid)
GC25: 0 damage, on ceiling
GC26: 30 damage, on ceiling
GC27: 37 damage, confused (+2 temp hp)
GC28: 2 damage, asleep
GC31: 73 damage, asleep
GC32: 157 damage
GC34: 30 damage, on ceiling
GC36: 112 damage
GC37: 78 damage, grappled asleep
GC39: 0 damage, on ceiling
GC40: 71 damage, on ceiling

GM9: 206 damage, unconscious
GM11: 213 damage; unconscious

OUT OF COMBAT
-----------------
GM1: 223 damage, blinded, unconscious, dead
GM2: 222 damage, dead
GM3: 305 damage, unconscious, dead
GM4: 230 damage, dead
GM5: 234 damage, blinded, unconscious, dead
GM6: 239 damage, dead
GM7: 254 damage, grappled, confused, dead
GM8: 230 damage, dead
GM10: 232 damage , dead
GC1: 244 damage, unconscious (acid) dead
GC4: 35 damage, statue
GC10: Another plane
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC33: 320 damage, unconscious dead
GC38: 365 damage, blind, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  5d8=15 ; d20+26=40 ; d20+21=28 ; d20+6=10 ; d20+16=18 ; 2d6+16=18 ; 2d6+16=26 ; 2d6+16=27 ; 2d6=3 ; 2d6=6 ; 2d6=6 ; 3d6=18 ; 3d6=9 ; d20+27=33 ;
Friday August 25th, 2017 7:15:10 AM

Tink tries to grapple GC11

Astral Deva sends in another Holy Smite.

Bralani 1 and 2 send another whirlwind blast.

Bralani 3 disappears into the ether.

The Ghaele continues to assault GC32.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 102/136
B1 -- AC 20/14/16 -- CMD 26 -- HP 52/66
B2 -- AC 20/14/16 -- CMD 26 -- HP 66/66

Tink
Standard Action: Use Telekinesis to Grapple GM11. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 30.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC11, GC40, GM3, and GM11 to make Will Saves vs DC20. 5d8 damage. Pass=7pts damage. Fail=15pts damage + blind for 1 round.

Ghaele Azata
Full attack GC32
Hit AC40 for 18 damage + 3pts holy
Hit AC28 for 26 damage + 6pts holy
Hit AC18 for 27 damage + 6pts holy

Bralani 1
Standard Action: Use Wind blast. Attack whichever of the first of these is alive: GM11, GC32, GC11. Ref Save vs DC17. Pass=9damage. Fail=18damage.

Bralani 2
Standard Action: Use Wind blast. Attack whichever of the first of these is alive: GM11, GC32, GC11. Ref Save vs DC17. Pass=4damage. Fail=9damage.


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 5/22 SR: 20  d20+32=46 ; 4d6+8=21 ; d20=17 ;
Friday August 25th, 2017 9:42:35 AM

Restlin begins summoning a fire elemental to wander around and snuff out downed gore children. His mage's sword continues attacking GC27.

***

Move: None
Standard: Cast summon monster IV

Mage's sword hits AC 46 for 21 damage.

AC is 38/24/35

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+31=51 ; d20+31=36 ; d20+26=35 ; d20+26=40 ; d20+21=30 ; d20+21=39 ; d20+16=34 ; d20+31=40 ; 6d8+11=37 ; 2d8+11=16 ; 2d8+11=17 ; 2d8+11=20 ; 2d8+11=17 ; 2d8+11=24 ; 2d8+11=20 ; 2d8+11=16 ;
Friday August 25th, 2017 11:39:34 AM

Garret flies around, dodging the attacks from the children. But now he is close enough to unleash a flurry of blows so he does so while flying around GC40.

OOC:
Hit AC/Dam: 51/37 36/16 35/17 40/20 30/17 39/24 34/20 40/16

Note: Unarmed strikes are magical, lawful, cold iron, silver, adamantine to overcome DR.

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele

AC this round: 45.

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d4=3 ; 12d6=42 ; 12d8=68 ;
Friday August 25th, 2017 3:47:14 PM


Sesha shifts from green to black, and breathes another line of acid down the enemy line.

Enemies under the line take 68 damage, Reflex DC 26 for half.

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character  d20=10 ; d20+23=37 ; d20+23=27 ; d20+23=30 ; d20+23=29 ; d20+23=40 ; d20+23=33 ; d20+23=31 ; 2d8+29=31 ; 2d8+29=42 ; d8+20=21 ; d8+20=28 ; d8+20=26 ; d6+20=24 ; d6+20=22 ;
Friday August 25th, 2017 6:19:07 PM

(Gore Child Save, 10+23= 33)
"This Gore Mother is ready for some burning..... I'll start Coup de Graceing the sleepers next round."
Zane shifts to the side a step and attacks GC 11, once it goes down, he'll prepare to Coup de Grace the sleeping Gore Children starting next round.....

Bite AC 37: Damage 31
Claw AC 27: Damage 21
Claw AC 30: Damage 28
Wing AC 29: Damage 24
Wing AC 40: Damage 22
Tail AC 33: Damage 26
Haste AC 31: Damage 42

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+23=24 ; d20+23=38 ; 2d8+9=16 ; 2d8+9=20 ;
Friday August 25th, 2017 9:48:40 PM

Beri -
The whirlwind is directed down the full row and back, hitting all the gore children in it's path(Gg15,5,3,9,21)
Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage.

huge air elemental 3- hp = 28
The gore mother having fallen, HE3 collects as many concncios gorechildren as she can from along the blade barrier and starts to drop those in.

Greater air elemental- hp = 99/130
-8 hp
Again and a gain the huge fists com crashing down on gorechild 36, bring it closer to finally falling.

slam 1 = 24
damage = 16
slam 2 = 38
damage = 20
***

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
pat7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells   d20+22=39 ; 2d8+5=11 ; 4d6=9 ; d20+24=44 ; d20+24=34 ; d8+5=9 ; d8+5=8 ; 4d6=18 ; d20+23=27 ; d8+5=8 ; 4d6=7 ; d20+19=23 ; d8+5=12 ; 4d6=16 ; d20+18=24 ; d8+5=11 ; 4d6=9 ;
Friday August 25th, 2017 10:57:35 PM

Seeing a gore child under him Bosk begins swinging his sword and horns hoping to take another of these abominations out. His aim is not as good as he would like, but hopefully the fact that he is invisible will help. (Rolls were made without +2 for invisibillity, but added in below)

Full Atk GC2
----------------------------
Main Hand Atk 1 with bastard sword hit AC 41 for 11 dmg + 19 sneak = 20dmg
Off Hand Atk 1 with armor spike hit AC 46 Confirm crit 36 for 9 dmg + 8 dmg if cirt, 18 sneak = 27dmg (35 if crit)
Nat Horn Atk Hit AC 29 for 8 dmg + 7 sneak = 15dmg
Main Hand Atk 2 with bastard sword hit AC 25 for 12 dmg + 16 sneak = 35
Off Hand Atk 2 with amor spike hit AC 26 for 11 dmg + 9 sneak = 20

Wyarr - Carl Subbing  d20+29=47 ; d20+24=39 ; d20+19=20 ; d20+14=15 ; d20+29=39 ; d8+9=15 ; d20+29=33 ; d8+9=17 ; d8+9=16 ; d8+9=11 ; 5d6=16 ; 5d6=19 ; 5d6=19 ; 5d6=19 ;
Sunday August 27th, 2017 2:00:22 PM

Wyarr continues thinning the herd with his ridiculously overpowered attacks. He starts with GC 32 & overflows to GC11.

***

Attack 1: Hit AC 47, 15 piercing damage, 16 combo cold, file, electric and holy damage
Attack 2: Hit AC 43, 17 piercing damage, 19 combo cold, file, electric and holy damage
Attack 3: Miss
Attack 4: Miss

Rapid Shot: Hit AC 39, 16 piercing damage, 19 combo cold, file, electric and holy damage
Haste Attack: Hit AC 33, 11 piercing damage, 19 combo cold, file, electric and holy damage

The Final Battle on Soma - [DM Hugh] 
Sunday August 27th, 2017 5:33:51 PM

DM Post incoming; Mad Props to Carl for letting me be able to get this in before thrones

The Final Battle on Soma - [DM Hugh]  d20+6=24 ; d20+6=8 ; d20+14=18 ; d20+14=31 ; d20+2=8 ; d20+2=11 ; d20+2=5 ; d20+2=5 ; d20+2=9 ; d20+2=14 ; d20+2=16 ; d20+2=22 ; d20+8=15 ; d20+2=11 ; d20+2=15 ; d20+2=11 ; d20+2=15 ; d20+2=18 ; 3d6=11 ; 3d6=18 ; 3d6=9 ; 3d6=15 ; 3d6=12 ; d20+2=4 ; d20+2=20 ; d20+2=19 ; d20+2=9 ; d20+16=35 ; d20+2=17 ; d20+2=18 ; d20+2=22 ; d20+2=12 ; d20+2=19 ; 13d6=46 ; d100=28 ; d20+16=33 ; d20+16=27 ; d20+16=31 ; d6+8=13 ; d6+8=14 ; 2d6+8=18 ; d20+16=36 ; d20+16=27 ; d20+16=21 ; d6+8=10 ; 2d6+8=15 ;
Sunday August 27th, 2017 6:53:07 PM

Tink tries to and succeeds at grappling Gore Children 11.
Her Deva sends another smite that GC 11 and GM 11 manage to partially resist while GC 40 takes the full effect and GM 3 is already dead. The Azata continues to attack GC 32 and hits twice. Bralani 1 uses its wind blast to finish off GM 11. Bralani 2 uses its wind blast to further attack GC 32.

Restlin begins summoning a fire elemental.

Garret starts flurrying into GC 40.

Sesha shifts from Green to Black and sends another line of acid at the fearful Gore Children.

(OOC: The GC are immune to critical hits and coup de grace)

Zane starts ripping into GC 11, knocking it out.

Beri sends his whirlwind down the row hitting 15,5,3,9,21. His Huge Elemental starts picking up GC 15, 5, 3, 13 and 21 and then dropping them on the blade barrier. 15, 5, 13 and 21 all take full damage from the barrier while 3 avoids some. The Greater Air Elemental slams into 36

Bosk continues to slice into GC 2.

Wyaar continues to thin the heard. Taking out GC32 and GC 11 with his first 2 arrows then GM 9 and 40 with his last 2 arrows missing in between.

GC27 attacks the fire elemental with 2 claws and a bite, striking with all natural attacks. (33 vs AC; 27 vs AC; 31 vs AC; 13; 14; 18)

GoreChild 17 is confused and babbles incoherently.

GC 36 continues to attack the Greater Elemental (36 vs AC; 27 vs AC; 0 dmg; 5 dmg w/ DR applied)

The rest of the GoreChildren are either asleep or on the ceiling.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC6: 0 damage, On ceiling
GC7: 0 damage, On ceiling
GC8: 0 damage, On ceiling, asleep
GC9: 78 damage (acid)
GC12: 20 damage, asleep
GC14: 72 damage, asleep
GC17: 109 damage, grappled, confused, on ceiling
GC18: 34 damage, on ceiling
GC19: 0 damage, on ceiling
GC20: 47 damage, on ceiling
GC25: 0 damage, on ceiling
GC26: 25 damage, on ceiling
GC27: 32 damage, confused (+2 temp hp)
GC28: 2 damage, asleep
GC31: 68 damage, asleep
GC34: 25 damage, on ceiling
GC36: 143 damage
GC37: 73 damage, grappled asleep
GC39: 0 damage, on ceiling

OUT OF COMBAT
-----------------
GM1: 223 damage, blinded, unconscious, dead
GM2: 222 damage, dead
GM3: 305 damage, unconscious, dead
GM4: 230 damage, dead
GM5: 234 damage, blinded, unconscious, dead
GM6: 239 damage, dead
GM7: 254 damage, grappled, confused, dead
GM8: 230 damage, dead
GM9: 241 damage, unconscious, dead
GM10: 232 damage , dead
GM11: 238 damage; dead
GC1: 244 damage, unconscious (acid) dead
GC2: 360 damage, unconscious (acid), dead
GC3: 222 damage (acid) dead
GC4: 35 damage, statue
GC5: 192 damage, dead (acid)
GC10: Another plane
GC11: 319 damage, dead
GC13: 235 damage, unconscious (acid) dead
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC15: 219 damage, unconscious, (acid), dead
GC21: 205 damage, immune to poison (acid), dead
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC32: 250 damage,dead
GC33: 320 damage, unconscious dead
GC38: 365 damage, blind, dead
GC40: 283 damage, on ceiling, blind, unconscious, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  5d8=26 ; d20+26=31 ; d20+21=35 ; d20+16=32 ; 2d6+16=20 ; 2d6+16=25 ; 2d6+16=26 ; 2d6=4 ; 2d6=9 ; 2d6=3 ; d100=93 ; d20+11=25 ; 3d6=11 ; 3d6=13 ; d20+27=33 ;
Monday August 28th, 2017 8:42:19 AM


The summoned creatures keep up their tactics: a holy smite from the Astral Deva, a full attack from the Ghaele, and wind blasts from the Bralani.

Tink tries to trip on the gore children near Garret

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 102/136
B1 -- AC 20/14/16 -- CMD 26 -- HP 52/66
B2 -- AC 20/14/16 -- CMD 26 -- HP 66/66

Tink
Standard Action: Use Telekinesis to trip GC36. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 33.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC18, GC20, GC26, and GC34 to make Will Saves vs DC20. 5d8 damage. Pass=13pts damage. Fail=26pts damage + blind for 1 round.

Ghaele Azata
5ft step south. d100=93. Ref Save vs DC25: 25=Pass.
Full attack GC37
Hit AC31 for 20 damage + 4pts holy
Hit AC35 for 25 damage + 9pts holy
Hit AC32 for 26 damage + 3pts holy

Bralani 1
Standard Action: Use Wind blast against GC26 Ref Save vs DC17. Pass=5damage. Fail=11damage.

Bralani 2
Standard Action: Use Wind blast against GC26 Ref Save vs DC17. Pass=6damage. Fail=13damage.


Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+31=48 ; 6d8+11=32 ;
Monday August 28th, 2017 11:31:23 AM

Garret remains flying to avoid the teeth and moves over near the next gore child in line and attacks.

OOC:
Attacking GC 34 Hit AC 48 dam: 32

Note: Unarmed strikes are magical, lawful, cold iron, silver, adamantine to overcome DR.

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele

AC this round: 45.


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 5/22 SR: 20  d20+32=41 ; 4d6+3=14 ; d20+11=14 ; d20=19 ;
Monday August 28th, 2017 1:13:42 PM

Restlin's mage's sword continues attacking GC27. His summoned fire elemental goes to work on it as well.

"If we can drop those reverse gravity spells and let them bunch up a bit more, I can probably chain lightning the whole bunch."

***

Move: None
Standard: Whistle a little tune.

Mage's sword hits AC 41 for 14 damage.
Fire elemental misses

AC is 40/26/38

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+29=49 ; d20+29=46 ; d20+29=34 ; d20+24=32 ; d20+19=34 ; d20+14=22 ; d8+9=17 ; d8+9=12 ; d8+9=16 ; d8+9=17 ; d8+9=17 ; d8+9=17 ; 5d6=20 ; 5d6=17 ; 5d6=19 ; 5d6=12 ; 5d6=16 ; 5d6=16 ;
Monday August 28th, 2017 1:33:36 PM

Wyaar continues to over compensate for his lack of Restlin's magical powers by firing arrows towards the gore children.

~~~~~~~~~~

Full attack adn stuffs, GC6, any spill over to GC 7

Attack 1: Hit AC 49, 29 piercing damage, 37 combo fire, electric, holy and cold damage
Attack 2: Hit AC 32, 16 piercing damage, 19 combo fire, electric, holy and cold damage
Attack 3 Hit AC 34, 17 piercing damage, 12 combo fire, electric, holy and cold damage
Attack 4: Miss

Rapidshot: Hit AC 46, 17 piercing damage, 16 combo fire, electric, holy and cold damage
Haste Attack: Hit AC 34, 17 piercing damage, 16 combo fire, electric, holy and cold damage

Thanks for subbing, Carl! Flu knocked me off my feet all weekend

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character  d20+23=40 ; d20+23=35 ; d20+23=37 ; d20+23=31 ; d20+23=33 ; d20+23=39 ; d20+23=33 ; 2d8+29=42 ; d8+20=26 ; 2d8+29=37 ; d6+20=21 ; d6+20=25 ; d6+20=24 ; d6+20=22 ; 2d6=6 ; 2d6=4 ; 2d6=8 ; 2d6=7 ; 2d6=7 ; 2d6=10 ; 2d6=6 ;
Monday August 28th, 2017 2:59:38 PM

"Got another one here to burn... I'm on to the next one."

Zane starts on GC 9

Bite AC 40: Damage 42 +(holy 6)
Claw AC 35: Damage 21 +(holy 4)
Claw AC 37: Damage 25 +(holy 8)
Wing AC 31: Damage 24 +(holy 7)
Wing AC 33: Damage 22 +(holy 7)
Tail AC 39: Damage 26 +(holy 10)
Haste AC 33: Damage 37 +(holy 6)

(been forgetting the holy damage)

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d4=4 ; 12d8=51 ;
Monday August 28th, 2017 3:42:31 PM


Sesha continues her Dragon kaleidoscope, breathing another line of acid down a row of enemies.

51 damage, DC 26 for half.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23 
Monday August 28th, 2017 9:46:12 PM

Beri -
Rerouting the whirlwind oncee more, the druid just barely gets it into position for it's next cirguit, hitting Gg39.
Any Large or smaller creature that comes in contact with the spell effect must succeed on a Reflex save or take 3d6 points of damage.

huge air elemental 3- hp = 28
His targets having fallen, the huge air elemental hears Restline call out and Beri signal. The elemental flys over and prepares for whatever is being planned next.

Greater air elemental- hp = 94/130
-5 hp
Having had enough of flexing his muscles, the greater air elemental transforms into a whirlwind again and attempts to drop GC36 onto the blade barrier

***

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,


Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells   d20+26=27 ;
Monday August 28th, 2017 10:22:33 PM

As the gore child drops Bosk looks around. dead, dead, dead, dead, statue, dead... Seeing one still standing the cleric charges forth, bellowing as he swings his sword. The blade cuts the air cleanly in two, but the gore child remains untouched.
(Another natural 1 on attack)

The Final Battle on Soma - [DM Hugh]  d20+6=11 ; d20+6=20 ; d20+6=19 ; d20+6=11 ; d20+2=16 ; d20+2=6 ; d20+2=13 ; d20+2=10 ; d20+2=14 ; d20+2=11 ; d20+2=11 ; d20+2=21 ; 3d6=6 ; d20+2=11 ; d20+2=16 ; 13d6=42 ; d8+9=11 ; d20+16=28 ; d20+16=24 ; d20+16=23 ; d100=37 ; d100=4 ; d20+18=19 ; d20+16=34 ; d20+6=15 ; 2d6=12 ; d20+9=15 ; d20+9=23 ; d3=1 ;
Monday August 28th, 2017 11:45:15 PM

Tink tries to trip a Gore Child while her summoned monsters continue to do their thing. Tink succeeds knocking CG36 prone.

The Deva keeps the smiting up and only GC 20 manages to resist some of it.

The Azata attacks GC37 waking it up.

Both Bralanis blast GC 26 with a razor wind.

Garret attacks GC 34 and lands a solid blow.

Restlin asks for the reverse gravity to be stopped while he whistles a little tune and directs his sword and elemental to keep up the pressure.

Wyaar continues to fire more missiles, slaying GC6 with his volley this time.

Zane moves onto GC9 and slays the creature still suffering from acid burns.

Sesha sprays another line of acid. 31, 14, 37 and 27 all take full damage and the sleepers wake up.

Beri reroutes his whirl wind to go after GC 39 and the creature can't avoid it. while his huge elemental prepares for what is next. Meanwhile the greater elemental attempts to drop 36 on the barrier again. It succeeds and 36 takes 42 damage from the blades, knocking it out.

Bosk attempts to attack one of the Gore Children still standing but misses.

GC 34 eats GC 40 gaining 11 temp hp.

GC 26 attempts to attack Garret but misses.

GC 27 babbles incoherently

GC 31 tries to charge Sesha but misses.

GC 14 tries to attack Zane but also misses.

GC 18 tries to regurgitate on Bralani 2 and succeeds in hitting it with acidy bile for 12 damage. The Bralani is nauseated for 1 minute and does not feel right. (Heal 24 Highlight to display spoiler: {Bralani contracted filth fever and will have symptoms in 1 day})

The rest of the Gore Children are either incapacitated or on the ceiling.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC7: 0 damage, On ceiling
GC8: 0 damage, On ceiling, asleep
GC12: 15 damage, asleep
GC14: 123 damage (acid)
GC17: 104 damage, grappled, confused, on ceiling
GC18: 55 damage, on ceiling, blind
GC19: 0 damage, on ceiling
GC20: 55 damage, on ceiling
GC25: 0 damage, on ceiling
GC26: 70 damage, on ceiling, blind
GC27: 95 damage, confused (acid)
GC28: 0 damage, asleep
GC31: 119 damage (acid)
GC34: 78 damage, on ceiling, blind (11 temp hp)
GC36: 180 damage, unconscious
GC39: 1 damage, on ceiling

OUT OF COMBAT
-----------------
GM1: 223 damage, blinded, unconscious, dead
GM2: 222 damage, dead
GM3: 305 damage, unconscious, dead
GM4: 230 damage, dead
GM5: 234 damage, blinded, unconscious, dead
GM6: 239 damage, dead
GM7: 254 damage, grappled, confused, dead
GM8: 230 damage, dead
GM9: 241 damage, unconscious, dead
GM10: 232 damage , dead
GM11: 238 damage; dead
GC1: 244 damage, unconscious (acid) dead
GC2: 360 damage, unconscious (acid), dead
GC3: 222 damage (acid) dead
GC4: 35 damage, statue
GC5: 192 damage, dead (acid)
GC6: 196 damage, On ceiling (fire), dead
GC9: 323 damage (acid) , dead
GC10: Another plane
GC11: 319 damage, dead
GC13: 235 damage, unconscious (acid) dead
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC15: 219 damage, unconscious, (acid), dead
GC21: 205 damage, immune to poison (acid), dead
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC32: 250 damage,dead
GC33: 320 damage, unconscious dead
GC37: 211 damage, grappled (acid) dead
GC38: 365 damage, blind, dead
GC40: 283 damage, on ceiling, blind, unconscious, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home



RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+27=34 ; 5d8=29 ; d100=37 ; d100=5 ; d100=2 ; d100=37 ; d20+26=41 ; 2d6+16=25 ; 2d6=6 ; 3d6=11 ; 3d6=17 ;
Tuesday August 29th, 2017 6:46:07 AM

Tink turns her attention to the gorechild near Zane

The summons continue their assault on the gorechildren in the reverse gravity field.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 102/136
B1 -- AC 20/14/16 -- CMD 26 -- HP 52/66
B2 -- AC 20/14/16 -- CMD 26 -- HP 66/66

Tink
Standard Action: Use Telekinesis to trip GC14. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 34.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC18, GC20, GC26, and GC34 to make Will Saves vs DC20. 5d8 damage. Pass=14pts damage. Fail=29pts damage + blind for 1 round.

Ghaele Azata
Move east. d100=37,5,2,37 = All pass
Provokes an AOO from GC18
Attack GC18. Hit AC41 for 25 damage + 6 holy

Bralani 1
Standard Action: Use Wind blast against GC26 Ref Save vs DC17. Pass=5damage. Fail=11damage.

Bralani 2
Standard Action: Use Wind blast against GC26 Ref Save vs DC17. Pass=6damage. Fail=17damage.


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 2/22 SR: 20  d20+32=33 ; d20+11=20 ; d20=1 ;
Tuesday August 29th, 2017 10:53:26 AM

Both Restlin's mage's sword (nat 1) and elemental fail to connect with GC27, which is frustrating. He continues whistling a little tune, waiting until the remaining bad guys are a bit more clumped up to use his last useful spell.

AC is 22/8/19 this round. Bad luck with the die roller today.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+31=40 ; d20+31=40 ; d20+26=27 ; d20+26=30 ; d20+21=41 ; d20+21=24 ; d20+16=27 ; d20+31=33 ; 6d8+11=34 ; 2d8+11=24 ; 2d8+11=20 ; 2d8+11=25 ; 2d8+11=23 ; 2d8+11=25 ; 2d8+11=19 ; 2d8+11=19 ;
Tuesday August 29th, 2017 11:33:56 AM

Now that Garret is in position, he can flurry once again, blasting against the gore children.

OOC:
Attacking GC 34, Hit AC/Dam: 40/34 40/24 27/20 30/25 41/23 24/25 27/19 33/19

Note: Unarmed strikes are magical, lawful, cold iron, silver, adamantine to overcome DR.

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele

AC this round: 45.


Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character  d20+23=41 ; d20+23=36 ; d20+23=29 ; d20+23=38 ; d20+23=34 ; d20+23=32 ; d20+23=42 ; 2d8+29=41 ; 2d8+29=37 ; d8+20=26 ; d6+20=22 ; d6+20=25 ; d4+20=23 ; d4+20=24 ; 2d6=6 ; 2d6=6 ; 2d6=2 ; 2d6=7 ; 2d6=10 ; 2d6=8 ; 2d6=9 ;
Tuesday August 29th, 2017 2:29:58 PM

"Did anyone acid or burn Gore Child 9? If not it may be regenning."

Zane attacks Gore Child 14 since it's now awake....

Bite AC 41: Damage 41 +(holy 6)
Claw AC 36: Damage 22 +(holy 6)
Claw AC 29: Damage 25 +(holy 2)
Wing AC 39: Damage 23 +(holy 7)
Wing AC 34: Damage 24 +(holy 10)
Tail AC 32: Damage 26 +(holy 8)
Haste AC 42: Damage 37 +(holy 9)

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+29=35 ; d20+29=30 ; d20+29=32 ; d20+24=31 ; d20+19=35 ; d20+14=16 ; d8+9=14 ; d8+9=10 ; d8+9=14 ; d8+9=15 ; d8+9=14 ; 5d6=10 ; 5d6=25 ; 5d6=21 ; 5d6=15 ; 5d6=23 ;
Tuesday August 29th, 2017 4:07:16 PM

More arrows fly into the room from the paladin of Maab to work on thinning out the remaining foes.

~~~~~~~~~

Target GC7

Attack 1: Hit AC 35, 24 piercing, 35 combo fire, electric, cold and holy damage
Attack 2: Hit AC 32, 14 piercing, 21 combo fire, electric, cold and holy damage
Attack 3: Hit AC 35, 15 piercing, 15 combo fire, electric, cold and holy damage
Attack4: Miss

Rapidshot : Nat 1
Haste Attack: Hit AC 32, 14 piercing, 23 combo fire, electric, cold and holy damage

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d4=2 ; 12d8=61 ;
Tuesday August 29th, 2017 7:48:10 PM

Sesha flies over to a new vantage point, and takes the most advantage of her breath weapon as possible again.

Green line shows effect of breath. Hits 5 enemies for 61 damage, reflex 26 for half.

Sesha draws an attack of opportunity as she leaves.



Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  2d20+19=35 ; d3=3 ; 2d20+19=40 ; d10+11=17 ; d10+11=12 ;
Tuesday August 29th, 2017 9:27:45 PM

Beri -
Give me the word if you want that reverse gravity dropped on the West.
The whirlwind finishes it's path, fling south and , hitting GC39, 25, 17, 19, 7 and 27

huge air elemental 3- hp = 28
Flying to GC 27, the whirlwind raises his fists and does what he can to make sure this gore child is no longer a threat to the party

slam 1 = 35
damage = 17
slam 2 = 40
damage = 12

Greater air elemental- hp = 94/130
The greater elemental flies toward GC 31 and attempts to suck it up in it's whirlwind and drop it into the blade barrier like the previous ones.

***

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,


The Final Battle on Soma - [DM Hugh] 
Tuesday August 29th, 2017 11:44:35 PM

DM Post incoming...

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells   d20+24=44 ; d20+24=28 ;
Wednesday August 30th, 2017 12:06:09 AM

Bosk's nostrils flare as he prepares to make another attack. Swinging with all his might, he knows his aim is true...yet once again the creature is gone. He grins, knowing either it fled from him or was already taken out by another member of the group. (Natural 20, but the creature was moved away from Bosk on the map after I rolled).

Once again the cleric repositions himself into a better tactical position.

The Final Battle on Soma - [DM Hugh]  d20+6=10 ; d20+6=13 ; d20+6=14 ; d20+6=15 ; d20+16=22 ; d20+2=22 ; d20+2=18 ; d20+16=35 ; d20+2=4 ; d20+2=22 ; d20+2=12 ; d20+2=10 ; d20+2=3 ; d20+2=10 ; d20+2=8 ; d20+2=3 ; d20+2=12 ; d20+2=8 ; d20+2=20 ; 3d6=6 ; 3d6=9 ; 3d6=7 ; 3d6=8 ; 3d6=12 ; 3d6=13 ; d20+2=4 ; d20+2=7 ; 13d6=54 ; d20+16=34 ; d20+16=21 ; d20+16=31 ; d6+8=13 ; d6+8=10 ; 2d6+8=11 ;
Wednesday August 30th, 2017 12:40:24 AM

Tink trips GC 14 knocking it prone.

Her Deva keeps smiting and all 4 of the targeted Gore Children fail to resist.

Her Azata attacks GC 18 who misses on the counter attack AOO.

Her Bralanis use their windblast against GC26 who manages to avoid some of the attacks by both.

Restlin keeps humming his tune while his sword and elemental both miss.

Garret flurries at CG34 knocking it out.

Zane attacks the awoken GC 14, killing it.

Wyaar sends his arrows into GC7.

Sesha moves and draws an AOO that misses hitting her before she breathes another acid line. 39, 17, 19, and 7 take full damage while 25 avoids some of it.

Beri instructs the others to let him know if they want the reverse gravity dropped while his whirlwind hits 39, 25, 17, 19, 7 and 27.

His huge elemental slams into GC 27.
.
His greater elemental sucks up GC 31 and drops it on the barrier taking 54 damage killing it.

GC27 attacks the fire elemental hitting it with both claws and a bite (34 vs AC; 21 vs AC; 31 vs AC; 13, 10, 11 damage)

Bosk becomes visible sadly missing his quarry as Beri's elemental had taken it to the blade barrier.

The rest of the Gore Children are unable to do much of anything.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC8: 0 damage, On ceiling, asleep
GC12: 15 damage, asleep
GC17: 172 damage, grappled, confused, on ceiling, unconscious (acid)
GC18:84 damage, on ceiling, blind
GC19: 69 damage, on ceiling (acid)
GC20:84 damage, on ceiling, blind
GC25: 39 damage, on ceiling (acid)
GC26: 110 damage, on ceiling, blind
GC27: 137 damage, confused
GC28: 0 damage, asleep
GC34: 285 damage, on ceiling, blind, unconscious
GC36: 180 damage, unconscious
GC39: 68 damage, on ceiling (acid)

OUT OF COMBAT
-----------------
GM1: 223 damage, blinded, unconscious, dead
GM2: 222 damage, dead
GM3: 305 damage, unconscious, dead
GM4: 230 damage, dead
GM5: 234 damage, blinded, unconscious, dead
GM6: 239 damage, dead
GM7: 254 damage, grappled, confused, dead
GM8: 230 damage, dead
GM9: 241 damage, unconscious, dead
GM10: 232 damage , dead
GM11: 238 damage; dead
GC1: 244 damage, unconscious (acid) dead
GC2: 360 damage, unconscious (acid), dead
GC3: 222 damage (acid) dead
GC4: 35 damage, statue
GC5: 192 damage, dead (acid)
GC6: 196 damage, On ceiling (fire), dead
GC7: 232 damage, On ceiling (fire) (acid), dead
GC9: 323 damage (acid) , dead
GC10: Another plane
GC11: 319 damage, dead
GC13: 235 damage, unconscious (acid) dead
GC14: 369 damage, dead (acid)
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC15: 219 damage, unconscious, (acid), dead
GC21: 205 damage, immune to poison (acid), dead
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC31: 191 damage (acid) dead
GC32: 250 damage,dead
GC33: 320 damage, unconscious dead
GC37: 211 damage, grappled (acid) dead
GC38: 365 damage, blind, dead
GC40: 283 damage, on ceiling, blind, unconscious, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home


Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character 
Wednesday August 30th, 2017 12:59:14 AM

Zane double moves around the room, flying to reach the last Gore Children that are not on the ceiling....

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  d20+27=42 ; 5d8=24 ; d20+26=33 ; d20+21=23 ; d20+16=33 ; 2d6+16=24 ; 2d6+16=26 ; 2d6+16=24 ; 2d6=10 ; 2d6=9 ; 2d6=5 ; 3d6=13 ; 3d6=9 ;
Wednesday August 30th, 2017 9:42:17 AM

Tink continues the trip technique, while her summons also keep up their unrelenting assault.

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 102/136
B1 -- AC 20/14/16 -- CMD 26 -- HP 52/66
B2 -- AC 20/14/16 -- CMD 26 -- HP 66/66

Tink
Free action: 5ft step to the side
Standard Action: Use Telekinesis to trip GC27. CMB = Caster Level + Int = 18 + 9 = 1d20+27 = 42.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC8, GC18, GC20, and GC26 to make Will Saves vs DC20. 5d8 damage. Pass=12pts damage. Fail=24pts damage + blind for 1 round.

Ghaele Azata
Attack GC18.
Hit AC33 for 24 damage + 10 holy
Hit AC23 for 26 damage + 9 holy
Hit AC33 for 24 damage + 5 holy

Bralani 1
Standard Action: Use Wind blast against GC26 Ref Save vs DC17. Pass=6damage. Fail=13damage.

Bralani 2
Standard Action: Use Wind blast against GC26 Ref Save vs DC17. Pass=4damage. Fail=9damage.


Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  12d8=53 ; d4=4 ;
Wednesday August 30th, 2017 10:26:13 AM


Sesha breathes another line of acid down the same foes, settling into a black form again.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+29=32 ; d20+29=40 ; d20+29=31 ; d20+24=40 ; d20+19=37 ; d20+14=28 ; d8+9=17 ; d8+9=10 ; d8+9=14 ; d8+9=16 ; d8+9=17 ; d8+9=15 ; d8+9=17 ; 5d6=13 ; 5d6=14 ; 5d6=14 ; 5d6=19 ; 5d6=24 ; 5d6=14 ; 5d6=17 ;
Wednesday August 30th, 2017 11:24:01 AM

The field of targets narrows and Wyaar sends more arrows flying into the room to lessens it more so

~~~~~~~~~

Target GC8, any overflow to GC 12

Attack 1: Hit AC 32, 27 piercing, 27 combo fire, electric, cold and holy damage
Attack 2: Hit AC 40, 14 piercing, 14 combo fire, electric, cold and holy damage
Attack 3: Hit AC 37, 16 piercing, 19 combo fire, electric, cold and holy damage
Attack4: Hit AC 28, 17 piercing, 24 combo fire, electric, cold and holy damage

Rapidshot : Hit AC 40, 15 piercing, 14 combo fire, electric, cold and holy damage
Haste Attack: Hit AC 31, 17 piercing, 17 combo fire, electric, cold and holy damage

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+31=49 ; d20+31=36 ; d20+26=46 ; d20+26=43 ; d20+21=32 ; d20+21=29 ; d20+16=33 ; d20+31=45 ; 6d8+11=39 ; 2d8+11=17 ; 2d8+11=21 ; 2d8+11=16 ; 2d8+11=23 ; 2d8+11=14 ; 2d8+11=18 ; 2d8+11=19 ;
Wednesday August 30th, 2017 11:36:39 AM

Garret just turns in another spin and continues attacking the beasts.

OOC:
Attacking GC 26, Hit AC/Dam: 49/39 36/17 46/21 43/16 32/23 29/14 33/18 45/19

Note: Unarmed strikes are magical, lawful, cold iron, silver, adamantine to overcome DR.

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele

AC this round: 45.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 2/22 SR: 20  d20+32=50 ; d20+11=31 ; d20+11=22 ; 4d6+3=15 ; d6+3=7 ; d6+3=5 ; d20=14 ;
Wednesday August 30th, 2017 1:16:59 PM

Restlin continues waiting for a good opportunity, but he's starting to think the gore children will be dead before that happens. His sword and fire elemental both connect soundly with GC27 in the meantime.

Mage's sword hits AC 50 for 15 damage.
Fire elemental has a nat 20. Crit confirm 22. 7 damage (12 if crit). Reflex DC 12 or gore child starts burning.

AC is 35/21/32

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  2d20+23=58 ; 2d20+23=35 ; d20+23=27 ; d20+23=35 ; 2d8+9=23 ; 2d8+9=21 ; d20+19=21 ; d20+19=27 ; 2d6+8=18 ; d3=3 ; 2d6+8=16 ;
Wednesday August 30th, 2017 9:30:44 PM

Beri -
Give me the word if you want that reverse gravity dropped on the West.
The whirlwind reverses course, doubling back into the reverse gravity barrier and hitting GC39, 25, 17, 19, and 27

huge air elemental 3- hp = 28
The huge elemental continues it's assault on GC 27 (or closest standing enemy), happy to see the enemies numbers dropping quickly.

slam 1 = 21
damage = 18
slam 2 = 27
damage = 16

Greater air elemental- hp = 94/130
The greater elemental flys over to GC 39 (if fallen will go to 25/19/closes standing gc) and slams his mighty fists into the soft flesh before him.

slam 1 = 27
damage = 23
slam 2 = 35
damage = 21
***

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells   d20+24=29 ; 2d8+5=17 ; 4d6=18 ;
Wednesday August 30th, 2017 11:24:46 PM

As another enemy falls Bosk charges forth to the next target, swinging his sword at the closest gore child. Although not a target of revenge, the muscle bound minotaur finds something cathartic about mowing down the abominations before him...somehow the way they move between the teeth reminds him of flossing.

Full Atk GC20
----------------------------
Charge Atk with bastard sword hit AC 31 (+2 added for charging, +2 for invisible) for 17 dmg + 18 sneak = 35dmg

DM Sanity Notes and Active Spells
Bosk is still treated as having greater invisibillity from dust of disappearance. He has on a scarb of protection. Brooch of shielding. Fire garments. SR20. Additional +8 to saves from Sesha's protection fro spells
(Note that as a Grim Bosk has ghost touch as a permanent ability for both self and items carried, so he suffers no miss chance on his attacks.)
Highlight to display spoiler: {Blink
Overland Flight
Tishe's Weave Elements (fire) (fire resist 20 + fire walking (immune to normal fire effects)
Deathwatch - [CL 1] Permanent - Know creature status: dead, fragile, fighting off death, healthy, undead, or neither (ie construct).
Darkvision 60' - [CL 8] 8hrs
Chill Touch - [CL9] (9 charges) - 1d6 ngative energy -1 Str (Fort DC). Undead = no damage; Will DC or flee 1d4 rounds+1rd per CL.
resist energy - fire
protection from energy - acid
resist energy - acid (from Sesha)

Agile Feet - (SU) 4 of 5 uses left - Ignore all difficult terrain penalties.
Channel Energy - (SU) 0/2 uses left[i]
Dark Walk [i]- (SU) 1of2 min left -gain concealment, 20% miss, +2 save resistance, +8 Stealth

Sense Spirit - (SU) Direction/distance to any disembodied spirit or soul 480 ft., even through material objects.
Dimensional Hop - (SP)  At 8th level, you can teleport up to 10 feet per cleric level per day as a move action .
Greater Insight - (SP)  At 8th level, Pick one of these senses: Darkvision 120 ft, Scent, Tremorsense 20 ft. You have this sense for one minute per cleric level. You can use this ability once per day at 8th level, and one additional time per day for every four levels beyond 8th.

Blind Fighting - (Feat) - Reroll miss % from concealment. Invisible attackers get no advantage (+2 bouns).
Sacred Tattoo Cannot be flanked.
Ghost Touch - (Class) Normal Weapon and Armor = ghost touch vs incorporal. Allow sneak attacks on incorporeal.
Immune to Fear - (Class)
Immune to Snake, Spider and Scorpion Poisons - (Class)
Combat Reflexes - (Feat) Can make 1 AoO per Dex bonus. Can make AoO while Flat Footed

Electric Resistance +5 - Steelgrass Armor
Poison appied to two weapons:
BLUE WHINNIS POISON on left horn cap
MEDIUM

Hero's feast: +1 morale bonus on attack rolls and Will saves and a +4 morale bonus on saving throws against poison and fear effects for 12 hours.

SPIDER VENOM
on flail
}

The Final Battle on Soma - [DM Hugh] 
Wednesday August 30th, 2017 11:42:53 PM

DM Post incoming...

The Final Battle on Soma - [DM Hugh]  d20+6=26 ; d20+6=18 ; d20+6=20 ; d20+6=17 ; d20+2=8 ; d20+2=13 ; 12d8=52 ; d20+2=4 ; d20+2=19 ; d20+2=11 ; d20+2=5 ; d20+2=7 ; d6+3=7 ; d20+2=9 ; d20+2=3 ; d20+2=18 ; d20+2=17 ; d20+2=22 ; 3d6=15 ; 3d6=14 ; 3d6=11 ; 3d6=9 ; 3d6=14 ; d8+9=12 ; d8+9=15 ; d8+9=12 ; d20+6=11 ; d8=8 ;
Thursday August 31st, 2017 12:48:02 AM

Zane flies across the room.

Tink continues to trip Gore Children telekinetic-ally while her summoned minions keep attacking. Her Deva lets loose another holy smite. GC8 and 20 resist some of it while 18 and 26 become blinded by its power.
Her Azata keeps pressing the attack on GC 18 hitting it thrice in its blinded state and knocking it out.
Her Bralani blast GC26 with razor winds knocking it out from the buffeting.

Sesha breaths another line of acid down the line of Gore Children caught in the reverse gravity and all four suffer the full effects of her acid. She finally kills GC 17.

Wyaar continues to rain arrows and end Gore Children using all 6 of his arrows to slay GC 8.

Garret turns into another flurry going after Gore Child 26 this time.

Restlin continues to wait for his opportunity while the sword and elemental both strike the prone Gore Child.

Beri sends his whirlwind back down the reverse gravity barrier and only GC 27 manages to avoid it a little offering to drop his reverse gravity if the group wants. His huge elemental keeps slamming into GC27 finishing it off. His Greater elemental slams into GC 39.

Bosk charges GC20 hitting it with his bastard sword.

GC 25 eats GC 17 gaining 12 temp hp

GC 19 eats GC 7 gaining 15 temp hp

GC 20 tries to regurgitate onto Bosk.but misses, still the vomit splashes the square next to him to his left dealing 1 point of acid.

The rest of the Gore Children are either unconscious or asleep.

Here is the map (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC12: 10 damage, asleep
GC18:201 damage, on ceiling, blinded, unconscious
GC19: 130 damage, on ceiling (acid) (15 temp hp)
GC20:102 damage, on ceiling
GC25: 105 damage, on ceiling (acid) (12 temp hp)
GC26: 340 damage, on ceiling, blinded, unconscious
GC28: 0 damage, asleep
GC34: 280 damage, on ceiling, blind, unconscious
GC36: 175 damage, unconscious
GC39: 179 damage, on ceiling, unconscious (acid)

OUT OF COMBAT
-----------------
GM1: 223 damage, blinded, unconscious, dead
GM2: 222 damage, dead
GM3: 305 damage, unconscious, dead
GM4: 230 damage, dead
GM5: 234 damage, blinded, unconscious, dead
GM6: 239 damage, dead
GM7: 254 damage, grappled, confused, dead
GM8: 230 damage, dead
GM9: 241 damage, unconscious, dead
GM10: 232 damage , dead
GM11: 238 damage; dead
GC1: 244 damage, unconscious (acid) dead
GC2: 360 damage, unconscious (acid), dead
GC3: 222 damage (acid) dead
GC4: 35 damage, statue
GC5: 192 damage, dead (acid)
GC6: 196 damage, On ceiling (fire), dead
GC7: 232 damage, On ceiling (fire) (acid), dead
GC8: 233 damage, On ceiling, dead (fire)
GC9: 323 damage (acid) , dead
GC10: Another plane
GC11: 319 damage, dead
GC13: 235 damage, unconscious (acid) dead
GC14: 369 damage, dead (acid)
GC15: 219 damage, unconscious, (acid), dead
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC17: 235 damage, grappled, confused, on ceiling, unconscious (acid) dead
GC21: 205 damage, immune to poison (acid), dead
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC27: 200 damage, confused, prone (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC31: 191 damage (acid) dead
GC32: 250 damage,dead
GC33: 320 damage, unconscious dead
GC37: 211 damage, grappled (acid) dead
GC38: 365 damage, blind, dead
GC40: 283 damage, on ceiling, blind, unconscious, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32]  d4=2 ; 12d8=54 ;
Thursday August 31st, 2017 3:12:55 AM


Sesha does an akward hop-scoot, flapping her large wings as she steps to the side. She breathes another line of acid at the foes in front of her.

54 damage, reflex 26 for half.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects  5d8=18 ; 3d6=12 ; 3d6=11 ;
Thursday August 31st, 2017 7:25:42 AM

"Bringing down the reverse gravity to the east!" Tinks warns the party.

She dismisses her reverse gravity, seeing as only one gorechild looks to be conscious in it.

The Astral Deva tries to finish off the unconscious enemies.

With no nearby enemies to attack the Ghaele shifts its body into a form of true light.

The bralani just keep through out wind blasts

-------------------
AD -- AC 29/14/25 -- CMD 37 -- HP 154/172
GA -- AC 28/16/26 -- CMD 31 -- HP 102/136
B1 -- AC 20/14/16 -- CMD 26 -- HP 52/66
B2 -- AC 20/14/16 -- CMD 26 -- HP 66/66

Tink
Standard Action: Dismiss reverse gravity. Falling creatures take 1d6 damage from the fall, although a DC15 Acrobatics check negates this. If the ground is considered soft then the damage is non-lethal.

Astral Deva
Standard Action: Use Spell-like ability - Holy Smite. GC18, GC20, GC26 and GC34 to make Will Saves vs DC20. 5d8 damage. Pass=9pts damage. Fail=18pts damage + blind for 1 round.

Ghaele Azata
Standard action: Change into Light form

Bralani 1
Standard Action: Use Wind blast. IF GC26 is not dead, attack it. Otherwise GC18. Ref Save vs DC17. Pass=6damage. Fail=12damage.

Bralani 2
Standard Action: Use Wind blast. IF GC26 is not dead, attack it. Otherwise GC18. Ref Save vs DC17. Pass=5damage. Fail=11damage.

Spell durations
Summon IXs - Rnd 15/18+4 (Summoners Charm)
Summon VII - Rnd 10/18+4 (Summoners Charm)
Blade Barrier - Rnd 15/130


Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 5/22 SR: 20  d20+31=33 ; 4d6+3=10 ;
Thursday August 31st, 2017 9:59:39 AM

Restlin's fire elemental books it across the room where there are enemies that aren't in a reverse gravity field. The magepriest then shifts his mage's sword target to GC19

***

Mage's sword attacks GC19 - Hit AC 33 for 10 damage

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27]  d20+31=49 ; 6d8+11=33 ;
Thursday August 31st, 2017 11:39:23 AM

Garret flies towards the one remaining gore child he can see alive and flies down towards it as the reverse gravity ends, kicking at it just as it reaches the ground.

OOC:
Attacking GC 20, Hit AC/Dam: 49/33

Note: Unarmed strikes are magical, lawful, cold iron, silver, adamantine to overcome DR.

Notes to self: Haste (+1 atk, +1 reflex save, extra atk, move +30), spell save protection thing +8, air weave thing (blur 20% miss chance), GMW +4 atk & dam, don't forget spell resistance: 27, additional SR 25 against evil spells
+4 deflection bonus from Deva
+4 deflection bonus from Ghaele

AC this round: 45.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil  d20+29=43 ; d20+29=33 ; d20+29=46 ; d20+24=35 ; d20+19=33 ; d20+14=26 ; d8+9=15 ; d8+9=16 ; d8+9=15 ; d8+9=12 ; d8+9=12 ; d8+9=12 ; d8+9=13 ; 5d6=15 ; 5d6=17 ; 5d6=13 ; 5d6=14 ; 5d6=19 ; 5d6=16 ; 5d6=18 ;
Thursday August 31st, 2017 3:06:53 PM

With only a few still upright Gore Chilrdern left Wyaar focus' his attention on them

~~~~~~~~~

Target GC20, any overflow to anyone left standing? After that to anyone not standing?

Attack 1: Hit AC 43, 31 piercing, 32 combo fire, electric, cold and holy damage
Attack 2: Hit AC 35, 15 piercing, 13 combo fire, electric, cold and holy damage
Attack 3: Hit AC 33, 12 piercing, 14 combo fire, electric, cold and holy damage
Attack4: Hit AC 26, 12 piercing, 19 combo fire, electric, cold and holy damage

Rapidshot : Hit AC 33, 12 piercing, 16 combo fire, electric, cold and holy damage
Haste Attack: Hit AC 46, 13 piercing, 18 combo fire, electric, cold and holy damage

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character  d20+23=24 ; d20+23=24 ; d20+23=37 ; d20+23=27 ; d20+23=33 ; d20+23=26 ; d20+23=42 ; d20+23=37 ; 2d8+29=36 ; d8+20=21 ; d8+20=28 ; d6+20=25 ; d6+20=24 ; 2d6=4 ; 2d6=4 ; 2d6=3 ; 2d6=10 ; 2d6=3 ;
Thursday August 31st, 2017 3:28:34 PM

Zane attacks GC 12 with a full round of attacks. (not counting asleep and prone)

Bite AC 24:miss nat 1
Claw AC 36:miss nat 1
Claw AC 27: Damage 21 +(holy 4)
Wing AC 33: Damage 25 +(holy 4)
Wing AC 26: Damage 24 +(holy 3)
Tail AC 42: Damage 28 +(holy 10)
Haste AC 37: Damage 36 +(holy 3)

Haste should have 6 rounds left according to my math....

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+23=26 ; d20+23=41 ; 2d8+9=13 ; 2d8+9=19 ; d8+17=20 ; d8+17=19 ; d20+17=19 ; d20+17=34 ; 2d6+8=17 ; d3=1 ; 2d6+8=11 ;
Thursday August 31st, 2017 9:07:24 PM

Beri -
Give me the word if you want that reverse gravity dropped on the West.
The whirlwind reverses course again, hitting GC39, 25, 17, 19, and 27... some of whom no longer appear responsive, but they were in the way.

huge air elemental 3- hp = 28
As another gorechild falls, the huge elemental steps forward to GC 19 (followed by 25/standing enemy), and takes a few good whacks at it

slam 1 = 19
damage = 17
slam 2 = 34
damage = 11

Greater air elemental- hp = 94/130
Joining his cousin, the greater elemental reaches out towards GC 19 (if fallen will go to 25/closes standing gc) and joins in on the bludgeoning

slam 1 = 26
damage = 13
slam 2 = 41
damage = 19
***

Spell List
0 (4)- Detect Magic, Light, Mending, Detect Poison
1 (7)- *Elf Vision, Faerie Firex2, Obscuring Mist x2, cure light wounds x2, Entangle
2 (7)- *Faerie Fire, Fog Cloud, Soften Earth and Stonex2, Warp Woodx2, resist energyx2
3 (7)- *Glibness, Sleet Stormx2, Greater Magic Fang, wind wallx2, Cure Moderate Woundsx2
4 (6)- *Lesser Planar Ally, dispel magicx2, cure serious wounds, Freedom of Movement, Air Walk
5 (6)- *Awaken, Cure Critical Woundsx2, animal growth, Call Lightning Storm, Transmute Rock to Mud, Transmute Mud to Rock
6 (6)- *Legend Lore, Wall of Stone, Antilife shell, Dispel Magic (Greater)x4
8 (3)- *Greater Planar Ally
7 (5)- *Irresistible Dance , Healx3, changestaff,
9 (2)- *Wail of the Banshee,

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells   d20+24=25 ; d20+24=41 ; d8+5=10 ; 4d6=10 ; d20+23=30 ; d8+5=6 ; 4d6=17 ; d4=1 ; d20+21=25 ; 2d8+5=15 ; 4d6=13 ; d20+18=25 ; d8+5=9 ; 4d6=13 ;
Thursday August 31st, 2017 10:07:42 PM

As a bolus of half digested corpses is spewn forth the cleric dodges out of the way, surprised the putrid creature could determine his location so closely. Quickly he checks to see he is still invisible and reminds himself the dust of disappearance could wear off any moment (Dust a reminder that the DM rolled a secret 2d6 round duration). The cleric watches as the acid drips harmlessly off of his armor thanks to a well placed protection from acid spell.

Maig the most of his remaining invisibility the cleric continues his attack.

Full Atk GC20
----------------------------
Main Hand Atk 1 with bastard sword hit AC 25 (Natural 1, miss, also wasted embryon's tear this turn)
Off Hand Atk 1 with armor spike hit AC 41 for 10 dmg +10 sneak = 20 dmg
Nat Horn Atk Hit AC 30 for 6 dmg + 17 sneak = 23 dmg
Main Hand Atk 2 with bastard sword hit AC 55 for 15 dmg + 13 sneak = 28
Off Hand Atk 2 with amor spike hit AC 25 for 9 dmg + 13 sneak = 22

The Final Battle on Soma - [DM Hugh] 
Friday September 1st, 2017 12:04:07 AM

(OOC: DM post incoming and Bosk became visible on Wednesday)

The Final Battle on Soma - [DM Hugh]  d20+2=14 ; d20+2=11 ; d20+2=11 ; d20+2=10 ; d6=4 ; d6=1 ; d6=1 ; d6=2 ; d20+6=25 ; d20+6=7 ; d20+6=22 ; d20+6=14 ; d20+2=19 ; d20+2=21 ; d20+2=11 ; d20+2=8 ; 3d6=16 ; 3d6=15 ;
Friday September 1st, 2017 3:40:36 AM

(OOC: I fell asleep :( )
Sesha hop scoots and then drops another line of acid on her new targets, killing GC39 and knocking out GC 19.

Tink dismisses reverse gravity and all falling Gore Children take damage.
Her Deva keeps smiting. This time 18 and 26 resist while 20 and 34 become blinded.
Her Azata turns into a being of light.
Her 2 Bralani hit GC 26 with another wind blast.

Restlin reposition's his sword to attack 19 while his fire elemental moves

Garret punches GC 20 as the anti-gravity field ends.

Wyaar's first arrow kills GC 20. He then shifts his attention to GC 25 who dies after taking 2 more arrows. His last 3 attacks hit GC 28

Zane attacks GC 12 knocking it out.

Beri renews his offer to drop his Reverse Gravity then sends his whirlwind along the path again, finishing off GC 19. His 2 Elementals pound away at the corpse.

Bosk is already visible having returned to being so 2 rounds ago, he attacks GC 28, taking it from asleep to unconscious.

All of your adversaries are either unconscious, dead or otherwise removed from the fight. This battle is essentially won as long as you finish off the last 6 Gore Children with a combination of enough damage and fire or acid. Seeing as there is finally a break in the action you do notice another sphincter door at the far side of the room.

(OOC: As long as you post how you take care of the remaining non-dead gore children I would be okay with ending combat, you may take more than single round actions, keep in mind if you don't see to them depending on your actions the remaining GC may regenerate and attack again)

Here is the map if you still need it for reference (OOC: You can edit it)

(OOC1: PCs must roll a d100 every time they enter a 5’x5’ square. A roll of 90+ indicates that you have moved within striking distance of a set of teeth. The PC must make a DC25 Reflex save or take 3d6 bludgeoning damage and become grappled. A DC 20 Strength check or DC 20 Escape Artist check are necessary to escape. Flying creatures do not need to make saves as long as they stay at least 5 feet from the surfaces in the organ-chamber. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage.])
(OOC 2: PCs exposed to the spores must make a DC 25 Fortitude save or suffer the effects of a Confusion spell for 1 round. The gore-children and gore-mothers are immune. Any character who spends a full-round and has a slashing weapon can clear a 5x5 square. They can also be cleared by any area effect spell that deals at least 15 damage. )
(OOC 3: The GoreChildren have the stench special ability everyone within 10 feet of 1 has to make a DC 24 Fort Save for 2 rounds)

ENEMIES
-----------------
GC12: 163 damage, asleep, unconscious
GC18:207 damage, on ceiling, unconscious
GC26: 368 damage, on ceiling, unconscious
GC28: 184 damage, unconscious
GC34: 297 damage, on ceiling, unconscious, blinded
GC36: 170 damage, unconscious

OUT OF COMBAT
-----------------
GM1: 223 damage, blinded, unconscious, dead
GM2: 222 damage, dead
GM3: 305 damage, unconscious, dead
GM4: 230 damage, dead
GM5: 234 damage, blinded, unconscious, dead
GM6: 239 damage, dead
GM7: 254 damage, grappled, confused, dead
GM8: 230 damage, dead
GM9: 241 damage, unconscious, dead
GM10: 232 damage , dead
GM11: 238 damage; dead
GC1: 244 damage, unconscious (acid) dead
GC2: 360 damage, unconscious (acid), dead
GC3: 222 damage (acid) dead
GC4: 35 damage, statue
GC5: 192 damage, dead (acid)
GC6: 196 damage, On ceiling (fire), dead
GC7: 232 damage, On ceiling (fire) (acid), dead
GC8: 233 damage, On ceiling, dead (fire)
GC9: 323 damage (acid) , dead
GC10: Another plane
GC11: 319 damage, dead
GC13: 235 damage, unconscious (acid) dead
GC14: 369 damage, dead (acid)
GC15: 219 damage, unconscious, (acid), dead
GC16: 21 Str damage, 55 damage (fire) turned to stone
GC17: 235 damage, grappled, confused, on ceiling, unconscious (acid) dead
GC19: 195 damage, on ceiling (acid) , unconscous, dead
GC20:217 damage, on ceiling, blinded (fire) dead
GC21: 205 damage, immune to poison (acid), dead
GC22: 88 damage (fire), another plane
GC23: 201 damage, blind, confused, dead
GC24: 245 damage, blind, confused (fire) dead
GC25: 201 damage, on ceiling (acid), unconscous (fire) dead
GC27: 200 damage, confused, prone (fire) dead
GC29: 220 damage, dead (fire)
GC30: 30 damage, another plane
GC31: 191 damage (acid) dead
GC32: 250 damage,dead
GC33: 320 damage, unconscious dead
GC37: 211 damage, grappled (acid) dead
GC38: 365 damage, blind, dead
GC39: 233 damage, on ceiling, dead (acid)
GC40: 283 damage, on ceiling, blind, unconscious, dead
OC1, OC2, OC3, OC4 : dead
Nerve Bundle: 394 damage, small rubber pig-ified
Camino: 279 damage, dead
Piso: dead
Storm Giant: 244 damage, sent home

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Friday September 1st, 2017 7:32:55 AM

The Astral Deva will still be serving Tink for another 7 rounds. It starts by dismissing the blade barrier and for the final 6 rounds will be Holy Smiting everything for 5d8 damage each round.

In light form the Ghaele will be using it's light ray powers, sending 2 light rays each round for the next 7 rounds - each dealing 2d12 damage.

The lowly bralani will continue to wind blast things dealing 3d6 damage each round for the next 12 rounds.

Tink will try and bullrush the unconscious bralani into a pile to make it easier for the Fire elementals to burn.

"Is everyone still alive?"

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 5/22 SR: 20  d6+1=5 ; 10d6=33 ;
Friday September 1st, 2017 9:54:04 AM

Restlin's fire elemental sits on GC28, doing 5 fire damage. He ignores his mage's sword for now, choosing instead to use his arcane bond to cast fireball, catching GC 18, 26, and 34 in the blast for 33 fire damage.


Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Friday September 1st, 2017 10:06:37 AM

For the next 7 rounds, Sesha continues her fire and acid breaths, and her elemental uses it's burn touch to put out unconscious enemies.

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Friday September 1st, 2017 11:48:35 AM

Garret calls back to Tink, "Great shape over here, not much left moving here. How about over there?"

OOC:
Are the teeth still gnashing about?

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character 
Friday September 1st, 2017 1:56:26 PM

Zane will drop dragon form and start Acid Splashing every corpse, either dead, unconscious or in part. He wants to make sure they are D.E.A.D., dead.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Friday September 1st, 2017 3:41:11 PM

If anything isn't dead from the efforts of his companions Wyaar will Smite Evil on it and then send a flaming arrow into it.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23 
Friday September 1st, 2017 9:18:58 PM

The elementals start to make their rounds, making sure things stay unconcious until the are permenantly dealt with. Beri has his whirlwind run a course over the remaining GC to help keep them down as well.
Great job you guys. Lets not get careless and go opening that door until we are ready. Who knows what's waiting on the other side.

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Saturday September 2nd, 2017 12:09:07 AM

"You're on a luck quest, right Restlin? If there's something worse on the other side of that door I'm blaming you for the bad luck" It's a little hard to tell if Tink is playing with Restlin or serious. She keeps a straight face as long as she can before the hint of a grin appears.

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 5/22 SR: 20 
Saturday September 2nd, 2017 3:32:24 PM

"Psh. I keep saying he's the god of luck, not the god of good luck." He looks around. "Besides, I think we're at the end of this place."

Bosk AC: 33/16/29 CMD: 34 121 hp /172 (27+18 are temp) Spells  
Sunday September 3rd, 2017 6:24:09 PM

Bosk heads back over to the bodies behind the wall and takes 20 on searching them for years, items, and clues.

"Let's make sure there is nothing of Value in these guys before we move on."

The Final Battle on Soma, Aftermath - [DM Hugh] 
Sunday September 3rd, 2017 8:53:49 PM

While her summons remained, Tink had them pile the surviving children into a single location and continue to damage them so they wouldn't wake up. She then asks if everyone is ok.

Restlin fireballs some of the creatures while using the fire elemental to dispatch others.

Sesha alternates raining fire and acid on their downed foes while her elemental helps Restlin's

Garret responds to Tink that he's in great shape with not many creatures left moving.

Zane dismisses his dragon form and then starts walking around acid splashing all the bodies.

Wyaar prepares to smite and send flaming arrows into any creature his friends might have missed.

Beri has his summons and whirlwind help out on damage dealing patrol to keep things subdued. He then cautions about opening the door before they are ready.

Tink tells Restlin she's blaming his luck quest if there is something worse on the other side of the door.

Restlin responds that Wardd is the God of Luck not Good Luck and that they are likely at the end of this place.

Bosk searches the bodies of the fallen finding the following on the overseer clerics:
4 gold chains with 4 small orbs, 2 slightly larger orb and 1 orb slightly larger than that. Spellcraft DC 25:Highlight to display spoiler: {Necklace of Fire Ball Type III worth 4,350gp each}
4 potions Spellcraft 18: Highlight to display spoiler: {delay poison CL 3 valued at 300gp each}
4 wands Spellcraft 16: Highlight to display spoiler: { shield of faith (7 charges) valued at 105 gp each }
4 breastplates Spellcraft 18: Highlight to display spoiler: {+1 enchantment valued at 1,350 gp each }
4 heavy steel shields Spellcraft 18: Highlight to display spoiler: {+1 enchantment valued at 1,170 gp each}
4 masterwork heavy mace,
4 masterwork light crossbow with 80 bolts total,
4 bone amulets Spellcraft 20: Highlight to display spoiler: {amulet of natural armor+1 valued at 2000 gp each}
4 cloaks of resistance Spellcraft 20: Highlight to display spoiler: {cloak of resistance+1 valued at 1000 gp each}
4 bronze headbands decorated with tiny green gems Spellcraft 23: Highlight to display spoiler: {headbands of inspired wisdom+2}
4 silver holy symbols of Gargul
5,812gp

He then finds the following from Piso:
ironwood full plate Spellcraft 24 Highlight to display spoiler: {wild,+3 enchantment valued at 52,600 gp }
darkwood heavy wooden shield Spellcraft 27Highlight to display spoiler: {animated darkwood heavy wooden shield+3 valued at 25,257 gp}
quarterstaff Spellcraft DC 24 Highlight to display spoiler: {+1 ghost touch quarterstaff valued at 8,300 gp}
light hammer Spellcraft DC 18 Highlight to display spoiler: {+1 light hammer valued at 2,301 gp}
boots Spellcraft DC 25 Highlight to display spoiler: {boots of speed valued at 12,000 gp}
cloak Spellcraft DC 20 Highlight to display spoiler: {cloak of resistance+3 valued at 9,000 gp}
dusty rose colored prism shaped stone Spellcraft DC 27 Highlight to display spoiler: {Dusty Rose Prism Ioun Stone valued at 5000 gp}
bronze headband with green stones Spellcraft DC 23 Highlight to display spoiler: {headband of inspired wisdom +4 valued at 36,000 gp}
A ring Spellcraft DC 22 Highlight to display spoiler: {ring of evasion valued at 25,000 gp}
Another Ring Spellcraft DC 24 Highlight to display spoiler: {ring of protection+3 valued at 18000 gp}
holly and mistletoe
spell component pouch
487 gp

From Camino he finds:
2 potions Spellcraft DC 20: Highlight to display spoiler: {cure serious wounds CL 5 valued at 750 gp each}
full plate Spellcraft DC 30: Highlight to display spoiler: {+5 full plate valued at 26,650gp }
greatsword Spellcraft DC 30: Highlight to display spoiler: {+5 greatsword valued at 50,350 gp }
cloak Spellcraft DC 20 Highlight to display spoiler: {cloak of resistance+3 valued at 9,000 gp}
small silver raven statuette Spellcraft DC 21 Highlight to display spoiler: {figurine of wondrous power (silver raven) valued at 3,800 gp}
headband with yellow gem on the brow Spellcraft DC 27 Highlight to display spoiler: {headband of mental prowess +6 (Charisma and Wisdom) valued at 90,000 gp}
A Ring Spellcraft DC 24 Highlight to display spoiler: {ring of protection+3 valued at 18000 gp}
diamond Appraise DC 20 Highlight to display spoiler: {3,000 gp value}
adamantine holy symbol of Gargul Appraise DC 20 Highlight to display spoiler: {2,000 gp value},
2 books containing exercise and diet descriptions Spellcraft DC 32Highlight to display spoiler: { manual of gainful exercise +2 valued at 55,000gp each }
1 tome containing advice for leading and inspiring others Spellcraft DC 32Highlight to display spoiler: {tome of leadership and influence +2 valued at 55,000gp}
1 tome containing tips about improving instinct and perception Spellcraft DC 32 Highlight to display spoiler: {tome of understanding +2 valued at 55,000gp}
2 tomes containing instructions on improving memory and logic Spellcraft DC 32 Highlight to display spoiler: {tome of clear thought +2 valued at 55,000 gp each}
1 manual containing information on coordination exercise and ballance Spellcraft DC 32Highlight to display spoiler: {manual of quickness in action +2 valued at 55,000 gp }
1,900 gp

You have well and truly made sure that all the enemies in this chamber are dead. When the last Gore Child was slain, the mouths stopped gnashing and the spores stopped appearing. It would appear the nerve bundle somehow tied Soma's functions to the Gore Children and Gore Mothers alive at the time of its rubber pigification and when you killed them you essentially killed soma's brain. You still need to find out what is interfering with Gargul's perception and there is still a door to be explored, though with Soma being brain dead you might have to force the door open. What next?


RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Monday September 4th, 2017 2:34:32 AM

Tink looks over the enormous haul that has been collected. Truly it is a cache that most dragons would be envious of.

"Let's grab everything and quickly move on. There could still be more things ahead and the longer we spend here the more time they have to prepare" She looks over the hoard "So, um, can anyone carry all that?"

----------------
[i]Spellcraft checks: 32 + Take10 = 42 on each item

Garret Goodbarrel [AC:38/34/31; +4 vs AOO HP: 167/167 Ki:12/20 CMD: 38 SR: 27] 
Monday September 4th, 2017 11:08:15 AM

Garret pushes some of the larger items into a pile and then sits on them. He calls out, "Look at me, I'm a dragon!"

Zane (JCC) AC 39(33), CMB 21, CMD 36, HP 169/240, Blindsense 60' Character 
Monday September 4th, 2017 2:33:45 PM

"I've got room for some stuff.... And can i use the better cloak and ring of protection until we decide what to do with everything permanently?'

Sesha [AC 39 /16 To/38 Fl] | HP 178/178 | CMD 32] 
Monday September 4th, 2017 5:08:11 PM


Sesha grins at Garret.

"Of course, you are an Iron dragon!"

Poking through the items, Sesha finds one or two treasures that interest her. She looks particularly interested in one of the books of clear thought.

Wyaar ( Sheet) AC 35/19/30, CMD 40 (42 temp), HP 161/153, DR 5/Evil 
Monday September 4th, 2017 5:52:11 PM

Wyaar gathers the arrows from the bodies he spent and will wait until later to sort through the treasures.. he will move towards the remaining door and do the usual detect evil bit though

Restlin (Carl) -- AC +21/+7/+18 CMD: +20 HP: 138/192 (Spells) Luck Points: 5/22 SR: 20 
Monday September 4th, 2017 8:04:28 PM

Restlin's eyes light up as he sets his eyes on the ring of evasion. "I've had my eyes on one of these for a while." He slips the thing on his finger, claiming it as temporary luck quest treasure. Hopefully he'll end up with it after this is all over.

He helps shovel the rest of the haul into various bags of holding. He offers to carry all the jewelry...to help, of course.

Beriothian -- AC:34+4/18+4/32+4 HP: 262/290 CMD = 23  d20+24=27 ;
Monday September 4th, 2017 8:09:44 PM

I feel bad for the Soma, poor thing must have lived a very tortured existence. At least it didn't have a proper brain to fully experience. Speaking of which, if this is where the nerve cluster is located and the door is located across from us, I wonder if that means that through that door is...

Beri uses his knowledge of the beasts of the Wold and the writings he found earlier to try to determine what lies through that next sphincter.
knowledge Nature = 27

RobC - Katinka Hushfoot -- AC 33/23/25 -- CMD 26 -- HP 185+32 -- Spells -- Active Effects 
Monday September 4th, 2017 10:42:55 PM

"Oh, and does anyone want to claim one of the gorechildren statues? Could make for a nice gargoyle back at the tower"

The Final Battle on Soma, Aftermath - [DM Hugh] 
Monday September 4th, 2017 11:51:54 PM

DM Post Incoming...

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