Matthew S. Co-DM - Rose Quest Day 17 (morning) (Co-DM Matt) d20=8 ; d20=1 ; d20=9 ; Monday September 4th, 2017 7:56:52 PM
Up ahead of the Herald is a monster of a storm. The winds kick up but Captain Cecil is ready. He has the crew and whoever is willing take down the sails. Perception vs DC 8 Highlight to display spoiler: { As they fall you notice the sails also have holes but these are real holes. It almost looks like this ship has been through a few rough periods. These holes make folding them and putting them away a bit difficult. }
After the sails are down the rain begins to pound the deck. “Watch the shoals!” The captain shouts. His voice carries, you swear past the deck of the boat and through the storm. He digs four paws of claws into the deck to help his footing. The Captain spins the wheel to the left jerking the boat to the right then the opposite direction. Anyone sick after this is in good company. After a rough fight of a few hours the seas settle down and half the crew are standing at the sides of the boat.
The dark clouds of the storm disappear behind you, and soon reveal small islands jutting from the water. Some have groups of trees while others are just sand and rocks. The Captain calls to drop the anchor. Along the sides of the ship the anchors fall loudly into the water as the elementals holding the ship began to murmur to themselves. The Captain steps to the side of the ship and speaks to one of the elementals in Aquan. (OOC: I had something for Aquan speaker but I don’t see any characters with that ability. If I’m wrong let me know and I will add it to the next post. )
The liontaur captain then shouts to his crew to set up the long boats and help the Petals get aboard.
Perception vs DC 9: Highlight to display spoiler: { Outside of the Herald you find the remains of the shipwreck the Captain spoke about. The large boat is split in two. It looks like they cut left, toward the shoals and ran ground at a high speed. The wreckage sat in pieces 20 feet from the rear of the ship. A couple unlucky sailors sat within a longboat feet from the larger ship. They are unmoving and likely dead.}
“Ey, got any sailor about your crew,” the Captain asks. “If not I can give ya one of mine for a couple silver.”
(OOC: Garden Two XP: 300 XP each, +200 xp bonus for obtaining the Rose)
Kiwina (Steve M) (16/16 HP | AC:14; Touch:11; Flat:12; CMD:15) | Status: None d20+7=27 ; d3=3 ; d20+7=26 ; Monday September 4th, 2017 8:52:08 PM
(Rolls: perception = 27, 26; random light brushing of the tablet = 3)
"At least three of us are sailors," Kiwina tells the captain. "I'd prefer to check on those sailors in the longboat first. Probably dead, but if so they deserve rites. Your crew got anyone to perform them?"
Rolth Niheow (BatMark) (16/16 HP | AC: 14; Touch: 11; Flat: 12; CMD: 17) | Glaive +3 1d10+4 x3 | Paws (2) +1 1d4+1 x2| Status: None d20+7=23 ; d20+7=15 ; Monday September 4th, 2017 9:14:59 PM
Rolth aids in taking down the sails, eyeing the holes in them dubiously but working diligently. (Perception +7 = auto-success) He points to the wreckage of the other ship and boat, mouthing a quiet prayer to Domi to protect the Petals as they embark upon their own attempt. To the Captain's question, he answers, "Aye, Cap'n, we have three true sailors among us." If Rolth has noticed one or more among the crew who significantly surpass our abilities (OOC +7 & +5 are our top bonuses), however, he will ask the Petals if they want the additional help. (Perception = 15 to have noticed such skilled sailors)
OOC: How many longboats do we need?
Tsak Rezar (Damien) AC15 (T13/F12) 12/12 HP| Falchion +4 2D4+3|Status: Sea Sick d20+5=19 ; d20+5=12 ; Monday September 4th, 2017 9:24:21 PM
(Perception for spoiler 1=19, Perception for spoiler 2=12) Tsak groans inwardly and outwardly. I used to think I was a sailor, but after that trip I'm not so sure? I've purged most everything in the last couple of hours, but I think I still have enough left in me to handle a long boat.
Sable (Don) (15/15 HP | AC: 15/17; Touch: 11; Flat: 13/15; CMD: 18) | Status: Stern d20+6=8 ; d20+6=9 ; Tuesday September 5th, 2017 3:14:32 AM
(Perception 8 & 9). Sable is no sailor, but is quite strong so makes ready to help with lifting the bodies up from the longboat, as needed.
OOC: Yes, only one set of XP from what you provided just now...
Falco Ambersier (Ryan M) (7/7 HP | AC: 13; Touch: 13; Flat: 11; CMD: 12) | 7/7 Acid Dart | Lt Crossbow +3 1d6 x2 | Status: Mage Armor AC17 d20+2=22 ; Tuesday September 5th, 2017 9:46:22 AM
In his sickened condition Falco is still not his chipper normal self. He does however look for quite a while at the shipwreck.
"Kiwina, I agree we should check the shipwreck on the way. It would be a long-shot as there appears to be no..." Falco pauses for a large belch "Sorry. As I was saying there appears to be no movement but I would hate to leave someone that could be saved or something useful."
Knowing he is no sailor he remains quiet about the rest.
Lomocia (Koby) (HP:6/6; AC: 12; Touch: 10; Flat: 10; CMD: 10) Tuesday September 5th, 2017 11:09:35 AM
"I am no sailor, and not so strong either. I'll do my best in helping row the long boats but I can't promise much. I also think that checking out the shipwreck would be smart, but we should hurry. I'd hate to be caught in another one of those storms out in the shoals."
Gothruk Gore (Logan) AC 12 (T11/F10) 12/12HP |Guisarme +3 2D6+4| Status: None d20+5=24 ; d20+5=7 ; Tuesday September 5th, 2017 1:31:55 PM
Perception 1D20+5=24=Pass Perception 1D20+5=7=Fail
Gothruk agrees that checking the shipwreck could be both useful and dangerous. The size of these longboats will be needed if we are going to be able to board them and work out who will be with who. We should partner good swimmers/rows up with less adapt members. Also taking into account that some of us have been left quite sick from the journey here. Gothruk says to the party.
Now that Finnian is at least no longer throwing up he manages to notice the wreck and the men in the boat. "we should definitely check it out. It is possible that we could save them. Even if it is a long shot." Finnian says slowly as if he is worried that something more than words might come out of his mouth. He even volunteers to swim if the need arises. Though this last part is added with less enthusiasm.
Matthew S. Co-DM - Rose Quest Day 17 (late morning) (Co-DM Matt) Tuesday September 5th, 2017 6:24:30 PM Rolth aids the Captain with taking down the sails during the storm. Later, seeing the wreckage, he mouths a quiet prayer to protect the Petals.
Kiwina and Rolth tell the Captain that three of the Petals are sailors. Kiwina then asks if the ship has anyone to give the proper rites and send off to the dead sailors.
Falco says, "Kiwina, I agree we should check the shipwreck on the way. It would be a long-shot as there appears to be no..." Falco pauses for a large belch "Sorry. As I was saying there appears to be no movement but I would hate to leave someone that could be saved or something useful."
Lomocia and Gorthruk also believe they should visit the wreckage. Gorthruk suggests they partner up with good swimmers.
The Captain frowns and replies to Rolth, “Ay, I can make that happen. As the captain, I know some words to say if none of you are religious types” He says that if you bring back any dead, he’ll have a ceremony here on the Herald.
The Herald’s crew begins to lower a pair of long boats. “Two should do ya,” the Captain says. Since you do not need sailors, he does not send any crew with you..
Tsak volunteers to handle a boat and the Captain assigns him to boat One. He slaps him kindly on the back with a laugh. “So sorry, me ship is a bit rough. Doesn’t get much better, but I will wait here for ya. If you will have me. We have a bit of work to do after that storm.”
The deck of the ship is a bit of a mess as tools and equipment are scattered across it.
Sable is prepared to help with the bodies so the Captain suggests he step into Boat One.
Finnian even offers to swim ... if you fail to navigate the reef safely, perhaps your swimming skill will come into play!
-----
Once the boats are lowered to the water there is a (free) climb to the long boats. Once aboard…
(OOC: Please advise who will ride in what ship -- Boat One or Two. Each longboat needs a Profession (sailor) check vs DC15 to successfully navigate the treacherous reef to the shipwreck. If you fail, speak up if you fail by more than 4.)
Rolth Niheow (BatMark) (16/16 HP | AC: 14; Touch: 11; Flat: 12; CMD: 17) | Glaive +3 1d10+4 x3 | Paws (2) +1 1d4+1 x2| Status: None Tuesday September 5th, 2017 7:38:50 PM
Rolth will join Tsak in Boat One, and suggests that Kiwina pilot Boat Two. That way we have one of our most experienced sailors in each boat, with Tsak able to assist Rolth, and Kiwina being our best sailor. That also puts a strong swimmer in each crew. Falco and Lomocia should probably go in separate boats, as our weakest swimmers. Perhaps they have some magicks that might assist us in this endeavor?
(OOC: I will make my roll once everyone else has chosen their boat, so there is no temptation to jump into the other after seeing how I do.)
Kiwina (Steve M) (16/16 HP | AC:14; Touch:11; Flat:12; CMD:15) | Status: None Tuesday September 5th, 2017 7:49:08 PM
Kiwina agrees to take one of the boats, and any trust his skill. Honestly, in seas like this the safety of either boat is not a sure thing. He prepares for the trip by removing his armor.
Sable (Don) (15/15 HP | AC: 15/17; Touch: 11; Flat: 13/15; CMD: 18) | Status: Stern Wednesday September 6th, 2017 1:26:49 AM
Sable dutifully gets into boat one, per captain's instructions. He makes ready to begin rowing under Rolth's guidance.
Falco Ambersier (Ryan M) (7/7 HP | AC: 13; Touch: 13; Flat: 11; CMD: 12) | 7/7 Acid Dart | Lt Crossbow +3 1d6 x2 | Status: Mage Armor AC17 Wednesday September 6th, 2017 9:08:49 AM "Good plan. I will go in boat one with Rolth and Tsak if Lomocia doesn't mind boat two." then he mumbles to himself "My stomach is not going to enjoy this I am sure, best to sit by the side."
Finnian (Zeke) (HP:10/11; AC: 16; Touch: 13; Flat: 13; CMD: 17) Status: Hurtin' Wednesday September 6th, 2017 1:02:10 PM
Finnian skitters down into the second boat, glad to be off of the ship, even if it is just into another boat.
Gothruk Gore (Logan) AC 12 (T11/F10) 12/12HP |Guisarme +3 2D6+4| Status: None Wednesday September 6th, 2017 1:13:09 PM
Gothruk will join boat two.
He'll take his spices and rations out of his bag, wouldn't do if they got drenched. He'll leave them in the driest place he can find on the ship. Decides everything else would probably be fine getting wet before climbing down onto the boat.
Lomocia (Koby) (HP:6/6; AC: 12; Touch: 10; Flat: 10; CMD: 10) Wednesday September 6th, 2017 2:08:40 PM
Lomocia climbs down into boat two, and warns the others, " Im by no means the strongest swimmer so let's keep this afloat please!"
Rolth Niheow (BatMark) (16/16 HP | AC: 14; Touch: 11; Flat: 12; CMD: 17) | Glaive +3 1d10+4 x3 | Paws (2) +1 1d4+1 x2| Status: None d20+5=7 ; Wednesday September 6th, 2017 5:30:18 PM
Rolth seems to have some trouble with the strange boat (profession sailor = 9). If Tsak doesn't make the roll to aid him, he will fail by more than 4.
Rolth Niheow (BatMark) (16/16 HP | AC: 14; Touch: 11; Flat: 12; CMD: 17) | Glaive +3 1d10+4 x3 | Paws (2) +1 1d4+1 x2| Status: None Wednesday September 6th, 2017 5:32:47 PM
Correction: the roll was only seven, so Rolth fails by more than 4 even with an assist. Curse you, tiny screeen! Get ready to swim, folks!
Tsak Rezar (Damien) AC15 (T13/F12) 12/12 HP| Falchion +4 2D4+3|Status: Sea Sick d20+2=10 ; Wednesday September 6th, 2017 7:09:11 PM
(Profession: Sailor=10, more than 4 less than the required 15) Tsak removes his armour, leaving it on the Herald and grabs a water skin, in case one of those bodies still has some life left in it. Climbing down into the boat he finds that, whether it's the fickle seas or a result of his sea sickness, it is much harder to control than he had hoped.
(OOC apologies for late post)
Matthew S. Co-DM - Rose Quest Day 17 (noon) (Co-DM Matt) d20=19 ; d20=15 ; Wednesday September 6th, 2017 7:10:33 PM Rolth joins Tsak in Boat One and suggests Kiwina pilot Boat Two. Kiwina agrees to pilot Boat Two and takes off his armor. (OOC: If you remove your armor are you leaving it on the Herald or putting it beside you in the boat? There is very little room left in the long boat.)
Sable joins Rolth and [/b]Tsak[/b] in Boat One. Falco joins and the first long boat is ready to sail. Rolth attempts to get a feel for the boat, and at first has a lot of trouble mastering it. (see below for slight retcon).
Kiwina, Finnian, Gothruk and Lomocia step inside the second boat and it is ready to go.
----
With everyone aboard the long boats you head toward the wreckage. The water from the sea splashes against the wreckage cast up on the reef, and currents push the small long boats into danger of the same fate. The waves are plenty aggressive and it will take some skill to maneuver through to moor the boats to the wreck.
Perception vs DC: 15 Highlight to display spoiler: { You notice the two sailors but recall that both had their feet dangling from the side. As you look you notice that the legs and feet are missing for one of the sailors. }
OOC: Okay, friends, here we go. Please make a Profession Sailor check for each longboat. The sailor in each boat with the highest modifier makes the check. The other three in the longship can make an Aid Another check vs DC10 (even untrained) to help. If you make the check, you moor your longboat to the wreck and can board safely. Note that the sailor who is making the main check can use a hero point to add +8 if you use it before you roll, or +4 retroactively. An aider can use a hero point for a +4 or a +2 retroactively. There is also a reroll option.
An untrained Aid Another check is a Wisdom check.
If you roll an 11 to 14, you fail, and you return to the Herald. If you roll 10 or less, you crash onto the reef and the longboat is destroyed. If that happens, each swimmer must make a swiming check vs DC15 to swim back to the Herald. If you fail, take 1d3 nonlethal (fatigue) and 1d3 lethal (reef cuts) damage (roll your own damage) and try again. Keep on trying until you make the DC15 swim check or fall to less than zero hit points and succumb to the waves. You can also use hero points to help swim checks. Everybody should have a hero point, since no one has used one earlier in the module, I think.
ALSO, now that you know the full scale of the danger and the rolls required, note that one or both boats can choose to return to the Herald and admit defeat without rolling.
Note that your kindly DMs are negating Rolth’s hideous roll and allowing a reroll on the check, unless you go back, because we are just very nice like that.
In Boat One Rolth and Tsak are trained sailors. It is not a class skill for Rolth, and his bonus is +5. For Tsak, it IS a class skill, and his bonus is also +5 (note error on Tsak’s PC sheet). Your kindly DMs will allow a reroll for Rolth’s check, but you have to decide before hand whether Rolth or Tsak is the “captain” of the ship.
In Boat Two, the only trained sailor is Kiwina, with a +7 modifier. He is the “captain” of that boat.
Rolth Niheow (BatMark) (16/16 HP | AC: 14; Touch: 11; Flat: 12; CMD: 17) | Glaive +3 1d10+4 x3 | Paws (2) +1 1d4+1 x2| Status: None d20+5=14 ; d20+7=23 ; Wednesday September 6th, 2017 8:55:48 PM
Rolth feels uncomfortable in this strange boat, and cedes the tiller to Tsak. He will of course attempt to assist Captain Tsak in this task. (Profession Sailor = 14, success in aiding Tsak, giving him +2) When a break in the waves comes, he takes the opportunity to look toward the wreckage, where he is uncomfortable with the missing legs and feet of one of the sailors dangling over the side. "Could be sharks!" he notes to his companions, "Either that or the rocks are sharp enough to shear off the bones!"
(OOC: Thank you to the merciful GMs)
Tsak Rezar (Damien) AC15 (T13/F12) 12/12 HP| Falchion +4 2D4+3|Status: Sea Sick d20+5=23 ; d20+5=15 ; Wednesday September 6th, 2017 9:26:20 PM
'This is it' thinks Tsak, I can prove my worth to the group. He grabs the tiller and... (is that the sound of drums, or just thunder in the distance from the departing storm?) finds that he is able to bring the long boat under control. (Profession: Sailor = 23 Boom!, Perception for spoiler = 15) Reaching the wreck he maintains control whilst Rolth ties them off, then holds the boat steady as Sable and Rolth maneouvre onto the wreck, following himself after checking the knots.
Sable (Don) (15/15 HP | AC: 15/17; Touch: 11; Flat: 13/15; CMD: 18) | Status: Stern d20+6=21 ; d20+1=17 ; Thursday September 7th, 2017 2:06:32 AM
Sharp-eyed Sable spots something odd, (Perception 21) "Didn't one of the 'dead' sailors have feet?"
Sable also assists with getting the boat around the dangerous shoals (Untrained check 17 =10 for +2)
Falco immediately attempts to help navigate the boat but nearly falls in the water instead and decides it best to sit quietly. Instead he turns his attention to the sailors in the other boat.
[b] "Well I think it is safe to say those two are dead. It looks as though something ate their feet and I would assume if they were alive they would have stopped that from happening." [/.b]
Finnian (Zeke) (HP:10/11; AC: 16; Touch: 13; Flat: 13; CMD: 17) Status: Hurtin' d20+4=8 ; d20=10 ; Thursday September 7th, 2017 9:55:06 AM
Finnian sees nothing and is little help [aid=8,i forgot the - 2 for sickened] as they get settled Finnian attempts to remove his armor down to his shirt sleeves. [should take 1 minute, if I have the time]
Gothruk Gore (Logan) AC 12 (T11/F10) 12/12HP |Guisarme +3 2D6+4| Status: Sickened d20+5=19 ; d20=4 ; Thursday September 7th, 2017 7:17:41 PM
Perception 1D20+5=19=pass Aid another 1D20-2=2=failure
Gothruk laughs as he sees Finnian nearly fall out of the boat, then as a wave hits the boat nearly falls out backwards himself.
Kiwina (Steve M) (16/16 HP | AC:14; Touch:11; Flat:12; CMD:15) | Status: None Thursday September 7th, 2017 7:33:31 PM
Kiwina is glad to see his friends are willing to embark on this adventure, even if they're not familiar with the boat.
Matthew S. Co-DM - Rose Quest Day 17 (12:30 pm) (Co-DM Matt) d20=3 ; d20=14 ; d20=12 ; Thursday September 7th, 2017 7:52:05 PM Rolth cedes the tiller to Tsak and helps where is can. He notices the missing legs and feet, and the author should of explained it better, but the body of the one sailor sits within the middle of the boat. Tsak is hoping he can prove his worth and grabs the tiller. He expertly guides the boat onto the sand and holds it steady as Rolth and Sable step out. Sable notices that the legs of one of the sailors is not missing but they are inside the boat. As Sable approaches he notices small movements within the longboat. Falco decides, after nearly falling, to stay within the boat and turns his attention to the other sailors. Kiwina (OOC: Did you mean to make your post private, Steve?) pilots the second boat almost at perfectly as Tsak and lands next to Boat One. Finnian takes off his armor and puts it in the boat. Gothruk laughs a bit too early as he stumbles a bit. ----- Boat One reaches the longboat first. The large shipwreck is about 100 yards ahead of you. It is perched on large rocks sticking out of the water. Supplies are dumped in the water as birds of prey circle above it. The longboat in front of you is parked on the sandbar. The sailor on the right side is clearly dead. The poor man died of head wound. It is bound with a dark colored rag but it doesn’t seem to of helped the bleeding. The sailor is pale and stiff. The other sailor, a liontaur, lays within the boat. Her legs are curled underneath her large fawn-colored body. Her thin legs had been hanging out of the boat. Perception vs DC: 12 Highlight to display spoiler: { She is breathing! Barely, but this liontaur is alive. } Perception vs DC: 3 Highlight to display spoiler: { Is this liontaur alive. Your not positive but.. what was that.. movement?}
Kiwina (Steve M) (16/16 HP | AC:14; Touch:11; Flat:12; CMD:15) | Status: None d20+7=15 ; d20+7=12 ; Thursday September 7th, 2017 8:07:20 PM
(rolls: perception = 15, heal = 12)
"We need to help her now" Kiwina says as he eyes the liontaur. "Also, it wouldn't hurt if one boat stays back to see if they had anything useful."
Kiwina performs what first aid he can quickly, but doesn't want to try anything long-term here.
Tsak Rezar (Damien) AC15 (T13/F12) 12/12 HP| Falchion +4 2D4+3|Status: None d20+5=8 ; d20+5=17 ; Thursday September 7th, 2017 8:13:51 PM
Perception for spoiler/liontaur = 8, Perception anything else = 17) Tsak thinks he see's movement near the liontaur, but leaves that to Sable and Rolth to investigate. He will head to where Kiwina is bringing in boat two and help them to tie off and board the wreck.
Rolth Niheow (BatMark) (16/16 HP | AC: 14; Touch: 11; Flat: 12; CMD: 17) | Glaive +3 1d10+4 x3 | Paws (2) +1 1d4+1 x2| Status: None d20+7=27 ; d20+2=10 ; Thursday September 7th, 2017 8:43:42 PM
Rolth eyes the situation warily, this all making him a little crabby. (Perception = 27 to survey the situation) "Hey, crabs," he thinks, "by Tomi, are they being eaten by crabs? Why does it always have to be crabs!?!" If the liontauress is being threatened by any such pinchy little punters, Rolth will try to sweep them away with his shield. Otherwise, he will assist Kiwina in rescuing her. (Heal = 10, enough to assist for +2, giving Kiwina a 14 total so far.)
Sable (Don) (15/15 HP | AC: 15/17; Touch: 11; Flat: 13/15; CMD: 18) | Status: Stern d20+8=16 ; d20+1=13 ; Friday September 8th, 2017 12:49:58 AM
Sable eyes the wemic suspiciously, checking for a scar - could this be the charlaton he has been seeking? (Perception 16, Sense motive 13)
Lomocia (Koby) (HP:6/6; AC: 12; Touch: 10; Flat: 10; CMD: 10) Friday September 8th, 2017 1:09:12 AM
Lomocia is just glad to be past the dangerous reefs and onto the seemingly safe shore. She doesn't know what she would have done had her boat capsized and is very greatful of Kiwina's skill.
Finnian (Zeke) (HP:10/11; AC: 16; Touch: 13; Flat: 13; CMD: 17) Status: Hurtin' d20+4=24 ; d20-2=17 ; Friday September 8th, 2017 8:44:18 AM
Finnian lets out a breath of air he didn't know he had been holding as they pass the reef. "Kiwana, thank you, the sea is no place for a half elf like me. Thank you." Finnian's thanks seems as sincere as can be.
[Perception 24]
"Yes is does seem that they may still be alive,"
He attempts to heal the one who he wasnt sure moved or not, and despite his sickness doesn't think he did half bad [heal 17]
Falco watches the others, amazed to hear that the liontaur may be alive when he barely catches some sort of movement. Startled and not wanting a problem while in the boat he prepares to summon acid to throw at whatever is moving if needed.
Rose Quest Day 17 at 1 PM (Co-DM Cayzle) Shipwreck Shoals Friday September 8th, 2017 7:25:31 PM
The party has expertly sailed past the reef on which a ship has foundered and against which strong post-storm waves still beat fiercely! Just beyond the reef -- in a boat that maybe set out to escape the wreck? -- on a sandbar you find a survivor, a liontaur.
Lomocia is just glad to be alive! She and Finnian thank their sailing friend for his expertise.
If anyone looking at the victim make a perception check vs DC12, then Please Highlight to display spoiler: {}You note that the gear and leather armor the liontaur wears is more typical of an “adventurer” than a sailor.
Kiwina looks the semi-conscious female liontaur over with a medic’s eye. Rolth and Finnian help with the diagnosis. The centaur deduces that the lone survivor is badly broken -- at least, a fore leg and a rear leg are. These broken bones will not magically heal just with cure spells. They will need that and some time to rest after being set. The rear leg is badly damaged. Evidently in her effort to stabilize her friend (a failed effort, alas), she did more damage to herself. The bone is exposed in a compound fracture, Kiwina sees.
Kiwina, Rolth, and Finnian work together on the poor soul, combining efforts. Your super nice DM uses Finnian’s roll of 17 as a base, and adds +2 for Kiwina and Rolth helping ... for a total 21. That’s medic enough to get both legs set and splinted. However, she cannot put any weight on it, and she is at best only semi-conscious. These three healers-in-training think that it would now take curing magic to get her conscious and hobbling at a speed of maybe 5.
Tsak looks to the huge wreck on the reef itself. He thinks about boarding it. But that would take a DC20 Sailing profession check, and the broken ship seems very unstable as the waves continue to pound on it.
Rolth looks at the little crabs scuttling around the sandbar, but they pose no threat.
Sable looks closely and feels confident that the liontaur with the broken legs is nobody has has ever met.
Falco wisely stays on watch while the others are busy. He is ready with a magic attack if a foe appears. But the lonely sandbar seems safe enough.
Gothruk stands nearby.
Over in the distance, the small island with palm trees and grasses awaits you. Surely that is the place you are supposed to go. But time is passing. How much of your valuable daylight and your scarece resources will you continue to spend, here on this sandbar? After taking a half hour to tend to the poor woman, it is about 1 pm. You think that you would not want to try to navigate back to the Herald in the dark. But this victim will surely slow you down ...
Kiwina (Steve M) (16/16 HP | AC:14; Touch:11; Flat:12; CMD:15) | Status: None d20+7=20 ; d20+5=20 ; d20+9=24 ; Friday September 8th, 2017 9:37:03 PM
"We need to get this woman to the ship," Kiwina says. But before he tries to move the liontaur to a boat with help from the others, he looks over the situation. Everyone seems safe enough on the sand bar, for now. Is the trip to the small island easier than the trip through the reef back to the Herald? If so, Kiwina points out that they can use one boat to carry her to the ship without risking everyone, by having most people wait there. He also tries to estimate travel times for a round trip to the Herald, and one way to the island. Once they have considered this, the Petals can decide how to proceed.
(rolls towards these assessments: sailor = 20; nature = 20; and if it helps survival = 24)
Sable (Don) (15/15 HP | AC: 15/17; Touch: 11; Flat: 13/15; CMD: 18) | Status: Stern Saturday September 9th, 2017 12:52:23 AM
Sable says, "We should get her off the sandbar - what if the tide rises and sweeps her away? Surely the grassy island is safer for her. "
Rose Quest Day 17 at 1 PM (Co-DM Cayzle) Shipwreck Shoals Saturday September 9th, 2017 8:51:21 AM
Extra Info from DM Cayzle -- The sandbar and the grassy isle are both within the larger reef. It takes no special skill to row from one to the other. To return to the Herald, anchored beyond the reef, will mean another passage over the rocks, and more danger. And more sailing rolls.
Rolth Niheow (BatMark) (16/16 HP | AC: 14; Touch: 11; Flat: 12; CMD: 17) | Glaive +3 1d10+4 x3 | Paws (2) +1 1d4+1 x2| Status: None Saturday September 9th, 2017 8:54:23 AM
"Tsak, could you spare one of your healing potions for the lady? Or Lomocia, do you have a spell that could help? It would make it safer to take her to the island, and perhaps spare us two more trips across the reef."
Finnian (Zeke) (HP:10/11; AC: 16; Touch: 13; Flat: 13; CMD: 17) Status: Hurtin' Saturday September 9th, 2017 12:37:22 PM "Here," Finnian says after searching through his pack "These may be of some use. Ive been told that they not only have healing properties but they also will fill up her stomach. Who knows how long she has been without a full meal." Finnian stops to the Liontaur and begins to feed her the magical berries one by one.
[OOC I think that counts as magical healing, they are magic berries after all. I had 8]
After he is finished Finnian heads back to the boat and puts back on his armor feeling confident that they won't capsize with Kiwana piloting the vessel.
Tsak Rezar (Damien) AC15 (T13/F12) 12/12 HP| Falchion +4 2D4+3|Status: None Sunday September 10th, 2017 10:57:53 PM
Tsak will be quite happy to use one of his potions should Finnians berries not do the trick. He also has the water skin that he gives to the taur, assisting her to drink as required.
Falco Ambersier (Ryan M) (7/7 HP | AC: 13; Touch: 13; Flat: 11; CMD: 12) | 7/7 Acid Dart | Lt Crossbow +3 1d6 x2 | Status: Mage Armor AC17 Monday September 11th, 2017 8:24:38 AM "I think it much better to not risk more trips over the reef then are necessary. We are lucky to have some skilled sailors but pushing that luck seems ill advised. The quicker we are all out of here the quicker she can get better help back on land."
Clearly Falco does not think trips back and forth to the ship make sense.
Lomocia (Koby) (HP:6/6; AC: 12; Touch: 10; Flat: 10; CMD: 10) Monday September 11th, 2017 9:53:16 AM
Lomocia agrees with Falco that many trips back and forth seem foolhardy.
Gothruk Gore (Logan) AC 12 (T11/F10) 12/12HP |Guisarme +3 2D6+4| Status: Sickened d20+5=6 ; d20-3=2 ; Monday September 11th, 2017 5:31:22 PM
Perception = 1D20+5 =6 =Failure Diplomacy? = 1D20-3 =2 Gothruk agrees that multiple trips over the reef would be pushing their luck, the island would be a safer place to go. He'll talk to the Liontaur if she regains conciousness from Finnian's berries. In as soothing a voice as Minotaurly possible, Hello, my name is Gothruk, I'm part of a group called the Eight peteled rose, we're going to help you. We need you to get onto our boat so we can take you to the beach, it'll be safer there. If she's okay with being moved then he'll support her as he moves her into the longboat.
Matthew S. Co-DM - Rose Quest Day 17 (2:00 pm) (Co-DM Matt) Monday September 11th, 2017 7:49:06 PM Kiwina and Sable suggest moving the liontaur with the broken legs to the bigger island. Luckily, the sandbar and the grassy isle are both within the larger reef. It takes no special skill to row from one to the other. To return to the Herald, anchored beyond the reef, will mean another passage over the rocks, and more danger. (OOC: And more sailing rolls.)
Rolth asks Tsak to spare one of his healing potions but Finnian begins to feed the sailor-adventurer his berries.
The berries seem to help, as the liontaur begins to come around. She is dehydrated and asks for water. She thanks Tsak and drinks from the water skin.
Falco and Lomocia are on the side of moving toward the larger island.
The adventurer begins to sob. She asks about her partner, recalling his horrendous wound. She tells a harrowing story, including the fateful decision to turn toward the island instead of away from it. “With the storm and the reefs all around, it’s easy to make that mistake,” she reasons. “... but if we had a more experienced captain and crew this would have never happened.” She is pretty broken up about the loss of her friend in this boat, as well as the rest of her company in a second boat that must have been totally wrecked.
“Please take care of my friend,” she begs. “I don’t want those little crabs to eat him.”
She looks you all over and evidently comes to a conclusion about you all. “You are rose questers, aren’t you? Just like me and my friends were.” She pulls from her satchel a set of pan pipes. Pipes of the Sewers
The liontaur adventurer tells you this can help you with your quest. She whistles a simple melody and then says, “Play that tune to summon rats.” She hands it to Finnian.
She then digs in her satchel and finds a second gift. Elixer of Tumbling
She hands this to Tsak with a smile. “From what I heard of the Garden on this shoal you may want to be a bit quicker at times. This will help. The Garden is near -- just go up the way a bit. Head north past the high water mark and you will see it.”
Sense Motive vs DC: 15 Highlight to display spoiler: { Even in her worn out state you feel she is hiding something. It’s nothing dangerous, probably, just a hint of something she is trying to keep secret. }
Perception vs. 10 Highlight to display spoiler: { There is something else inside that satchel of hers.}
Perception vs. 20 Highlight to display spoiler: { There is a hint of a lovely perfume about her -- something vaguely familiar.}
The injured liontaur listens to Gothruk and hobbles to one of the longboats. She has a lot of trouble with this, and she collapses in the boat. She lies down and drifts in and out of consciousness.
Heal check vs DC10: Highlight to display spoiler: {Rest (and not being pestered) is probably what she needs now anyway.}
Once on the island, you deem it better not to rouse the shipwreck victim.
OOC: As you approach the next Garden, please make note of any resources used, spells chosen, etc. Are you content to leave the liontaur here unattended? How do you secure the boats against drifting off?
Rolth Niheow (BatMark) (16/16 HP | AC: 14; Touch: 11; Flat: 12; CMD: 17) | Glaive +3 1d10+4 x3 | Paws (2) +1 1d4+1 x2| Status: None d20+2=14 ; d20+7=25 ; Monday September 11th, 2017 8:22:39 PM
Moved by the piteous cries of the wounded wemic, Rolth will shoo away the rest of the crabs and wrap the remains of her friend in a tarp or blanket, then carefully place the remains in the other boat, so that she doesn't have to be constantly reminded of her loss. (Sense motive = 14, fail) At the mention of the Garden he lifts his gaze to look about more carefully, sniffing the air for signs of danger. All he smells above the scent of the see is a familiar perfume, "Now where do I know that from?" he mutters. "Could it be a rose?" He considers where the boat was, and wonders whether she has already been to the Garden and brought one out. Maybe that is what she has in her satchel! Always the bold one, he politely asks her, "What has it got in its pocketses, precious? Is it a rose?"
Tsak Rezar (Damien) AC15 (T13/F12) 12/12 HP| Falchion +4 2D4+3|Status: None d20+1=6 ; d20+5=11 ; d20+5=8 ; d20+5=10 ; Monday September 11th, 2017 10:22:50 PM
(Sense Motive=6, Perception for spoiler=11, Heal check=8, Perception on island=10) Tsak returns the wemic's smile, thanks her and places the Elixer of Tumbling in his sack. He briefly wonders what else she might be carrying, but it seems unimportant compared to her loss, and to the teams need to keep moving. Once on the island Tsak will suggest, and help with, dragging the long boats up onto the sand and burying their anchors so they dont float off, assuming that within the reef the wave action won't be too fierce (unless there's another storm). He notes that he's left his armor on the Herald but has the rest of his possessions in his sack. After dragging the boat up Tsak looks around and takes stock. Are there any obvious paths or signs of where the garden may be?
Kiwina (Steve M) (16/16 HP | AC:14; Touch:11; Flat:12; CMD:15) | Status: None d20+3=20 ; d20+7=18 ; d20+7=8 ; d20+7=17 ; Monday September 11th, 2017 11:25:42 PM
(Rolls: sense motive = 20; perception = 18; heal = 8)
Once the have reached the island and pulled the boats safe ashore, to his satisfaction (sailor = 17, and using his rope to tie the boat to a tree or rock if one is close enough to the water), Kiwina dons his armor. He follows Tsak's gaze, loking for the garden. "One coral bead is verdant," he mutters. A reference to this island, or a clue about what to seek?
Sable (Don) (15/15 HP | AC: 15/17; Touch: 11; Flat: 13/15; CMD: 18) | Status: Stern d20+8=15 ; d20+1=11 ; d20+1=4 ; Tuesday September 12th, 2017 1:42:52 AM
Perception 15 Sense Motive 11, Heal 4.
Sable helps wrap and carry the fallen adventurer to the other boat. He is then ready to follow the party to the next likely. Garden location.
Falco Ambersier (Ryan M) (7/7 HP | AC: 13; Touch: 13; Flat: 11; CMD: 12) | 7/7 Acid Dart | Lt Crossbow +3 1d6 x2 | Status: Mage Armor AC17 d20=13 ; d20+2=9 ; Tuesday September 12th, 2017 7:34:52 AM "Need to move fast, great. In all my life my short legs have never been a disadvantage until I have hit this quest. Well, it cannot be helped I guess."
Considering the boats and their new charge. "How shall we handle this part? Should one of us wait with her? Seems that would weaken the team."
While things are decided Falco quietly recited the verse he assumes is for this place again. "Strands of trechery? Now what does that part mean?"
Finnian (Zeke) (HP:10/11; AC: 16; Touch: 13; Flat: 13; CMD: 17) Status: Hurtin' d20-2=16 ; d20+4=24 ; d20+4=13 ; d20-2=2 ; Tuesday September 12th, 2017 1:25:43 PM
[sense motive=16] Before they head out Finnian sits with the Liontaur and make sure that she is okay, given the circumstances. "These gifts are beyond generous, and I am sorry for the loss of your team. If there is anything else that you know about this challenge that may help us survive it would be greatly appreciated," He adds before getting in the boat to head to the island. He glances down and notices there is something else in her pack, but doesn't say anything for fear of further upsetting her.
Lomocia (Koby) (HP:6/6; AC: 12; Touch: 10; Flat: 10; CMD: 10) Tuesday September 12th, 2017 3:18:55 PM
Lomocia, silent throughout all of the interactions, looks away from the dashed boats and towards the tree line. The loss of life is something not at all unfamiliar to Lomocia and she feels deeply for the wounded quester. Knowing that the same I'll fate could face them ahead she steels up, clenches her jar, and prepares for the journey inland.
Gothruk Gore (Logan) AC 12 (T11/F10) 12/12HP |Guisarme +3 2D6+4| Status: Sickened d20+4=14 ; d20+5=20 ; d20+5=13 ; Tuesday September 12th, 2017 7:23:04 PM
Sense motive 1D20+4=14=Fail Perception 1D20+5=20=Pass Perception 1D20+5=13=Fail
Gothruk isn't prepared to leave her alone on the beach, he'll ask if he can take one of the healing potions just in-case. Though he dosn't have much first aid, he reasons it's unlikely that she'll get much worse just laying there.
He'll tell the others to complete the quest without him while he looks after her and sets up camp here. Building a fire, making sure she can drink from his waterskin and the such.
Matthew S. Co-DM - Rose Quest Day 17 (2:30 pm) (Co-DM Matt) d20=4 ; d20=19 ; d20=20 ; Tuesday September 12th, 2017 8:30:02 PM Lomocia prepares for the task ahead as Rolth shoos away the crabs from the wemic’s friend. He and Sable wrap the body in a blanket then place it one of the other boats.
Rolth sniffs the air for signs of danger but can only smell the familiar stench of wet fur. That familiar perfume could possibly be a rose, but the wounded wemic is barely semi-conscious and not helpful in her state. After Tsak thanks her for the gifts, she falls completely unconscious upon the sand.
Tsak and Kiwina help drag the boats to the shore and secure them.
Tsak notes that he has left his armor on the Herald but has everything else. He looks for obvious paths or signs but there is just a small climb out of the sand and toward the direction the wemic pointed you. (OOC: You can always head back to the Herald to retrieve your armor. It will take about an hour depending on how well you roll the checks. Unless someone has some armor you can borrow?)
Falco then asks about watching over the wemic, then he and Kiwina go over clues for this part of the quest. Gothruk offers to stay with the wemic and help her. ----
The liontaur settles into the sand and looks peaceful. The sun warms her wet fur. In front of you is a long beach and to the north (left), a sharp rise then tall grass and the tops of some trees. The rise should not be a problem for the taurs in the group. Any smaller creature may have to climb a bit but it’s not any trouble.
(So there are a couple choices here. What do you do? Head back to the Herald to recover Tsak’s armor? Stand and watch over the wemic or assign someone to watch her? Head over the rise toward the final Garden?)
.. but wait.. Sable, Kiwina and Gothruk Highlight to display spoiler: { There is that feeling again, the feeling that you are being watched. }
Everybody Perception vs DC: 19 Highlight to display spoiler: { You hear something a ways down the beach near a dune, but you are unable to make anything out. With the wind and waves, it is hard to tell. It could be nothing. }
Tsak Rezar (Damien) AC15 (T13/F12) 12/12 HP| Falchion +4 2D4+3|Status: None Tuesday September 12th, 2017 9:07:28 PM
Tsak doesn't feel that they can spare the time for him to retrieve his armour if they want to get to the maze today. Hearing Falco recite the line in the riddle to do with treachery makes him feel a little uneasy about this situation with the unknown wemic and potentially leaving one of the team behind. What if Gothruk is attacked. And surely the group shouldn't face the maze at less than full strength? Maybe the best course of action is to return to the Herald for the night and come back to the island in the morning? That way we have a full team and the wemic gets the best attention. Do we have a day up our sleeve? he asks the group in general.
Kiwina (Steve M) (16/16 HP | AC:14; Touch:11; Flat:12; CMD:15) | Status: None d20+7=9 ; d20+9=17 ; Tuesday September 12th, 2017 11:37:13 PM
(Roll: perception = 9)
Kiwina studies the clouds, wind, and waves, recalling the lore of his islands to see if he can determine tomorrow's likely weather (survival =17, predict weather usually DC 15). A good day tomorrow may make waiting here worthwhile. But unless someone sees something to make them think the wemic might be attacked ic left alone, now that the Petals are on the island, Kiwina prefers not to return to the Herald.
Sable (Don) (15/15 HP | AC: 15/17; Touch: 11; Flat: 13/15; CMD: 18) | Status: Stern d20+6=21 ; Wednesday September 13th, 2017 1:47:13 AM
Sable turns his gaze towards a dune down the beach and says, "I think I hear something over there, maybe we should check it out" (Perception 21)
Rolth Niheow (BatMark) (16/16 HP | AC: 14; Touch: 11; Flat: 12; CMD: 17) | Glaive +3 1d10+4 x3 | Paws (2) +1 1d4+1 x2| Status: None d20+7=18 ; Wednesday September 13th, 2017 6:53:35 AM
In response to Tsak's question, Rolth notes that they have nearly two weeks left to find the last rose and make the relatively short trip back to Liontaur Isle. However, the reef is very dangerous, and we barely made it across without catastrophe. Risking that an extra two times does not seem worth it, after seeing what happened to the previous crew.
At Sable's call, Rolth hears nothing, but trusts Sable's keen senses enough to go on alert. (Perception = 18, so close!) He agrees to accompany Sable and any others who wish to go check it out, but suggests that several folks stay with the boats to prevent us being led away and our escape route (and the lady wemic) from being stolen from us.
Finnian (Zeke) (HP:10/11; AC: 16; Touch: 13; Flat: 13; CMD: 17) Status: Hurtin' d4=1 ; d20+4=20 ; Wednesday September 13th, 2017 8:10:10 AM
[d4 was a miss click Perception=20] "I hear is too, it could be nothing, but it could be something." as he says this he unslings his bow and checks that the cord is dry. Nocking an arrow Finnian moves to get a better vantage point.
[ooc: If there is a high point near them Finnian will move to that. He doesn't want to get closer to the sound if he can help it]
"I hear it as well Sable. If Gothruk will keep watch over her we should check that noise first. Let me see if I can sneak closer before we all traipse over there."
Falco will keep his distance but try and get a look at what is making the noise.
{Stealth: 10 - which means I rolled a darn 1}
Gothruk Gore (Logan) AC 12 (T11/F10) 12/12HP |Guisarme +3 2D6+4| Status: Sickened d20+5=22 ; Wednesday September 13th, 2017 7:26:35 PM
Perception 1D20+5=22=pass
Gothruk also notices the noise, he signals that he'll stay at camp with the boats and injured Liontaur.
Matthew S. Co-DM - Rose Quest Day 17 (3:00 pm) (Co-DM Matt) Wednesday September 13th, 2017 7:49:56 PM Tsak suggests they head back the Herald for the night, if they have the time.
Kiwina looks at the weather and notices that the storm from earlier had moved on. Outside of the departing grumpy clouds Kiwina finds the weather will be fine tomorrow. Still, he is not in favor of going back to the ship.
Rolth notes they have nearly two weeks left to find the last Rose and make the trip back. He is not a fan of risking the time.
But then Sable hears something down the beach. So too do Finnian and Falco. Gothruk stays with the injured liontaur.
Your DM assumes that all of you move together to investigate the noise.
As you approach a set of bushes, a voice calls out in Common. “Well, the jig is up boys! They made us!”
One centaur rises from the bushes, and another four come up from behind a nearby dune. They are dressed as adventurers, in studded leather armor. Looks like they have weapons in their belts, but they are not drawn.
“Well met, heroes!” says the one who was in front. “It looks to me like you folks are questers for the roses, right? What news of the quest?” He grins and looks you over.
Kiwina (Steve M) (16/16 HP | AC:14; Touch:11; Flat:12; CMD:15) | Status: None Wednesday September 13th, 2017 8:14:26 PM
"Where are your boats?," Kiwina asks the centaur, suddenly in no mood for banter.
Tsak Rezar (Damien) AC13 (T13/F10) 12/12 HP| Falchion +4 2D4+3|Status: None Wednesday September 13th, 2017 8:32:32 PM And your manners? Adds Tsak. What is the meaning of hiding in the bushes like scoundrels? Tsak makes sure to stand between the party of centaurs and Gothruk (with the boats), with one hand on his hip and one on his sword hilt.
Rolth Niheow (BatMark) (16/16 HP | AC: 14; Touch: 11; Flat: 12; CMD: 17) | Glaive +3 1d10+4 x3 | Paws (2) +1 1d4+1 x2| Status: None d20+7=19 ; d20+2=14 ; Wednesday September 13th, 2017 8:59:45 PM
Rolth is thinking that if these meatsacks came to take on Rose Questers, they would know that we come in groups of eight. So there are probably more sneaking around our flank as we speak. He suggests to the Petals in a voice pitched to not carry too far, "We should form up and move back towards the boats. We can speak from there if these wish to continue the parley." Meanwhile, he is looking for signs of more potential opponents, and trying to suss out their motives. (Perception = 19, Sense Motive = 14)
Sable (Don) (15/15 HP | AC: 15/17; Touch: 11; Flat: 13/15; CMD: 18) | Status: Stern d20+3=17 ; d20+8=24 ; Thursday September 14th, 2017 2:34:29 AM
Sense Motive vs. Centaur - 17. Sable does not trust these guys, 5 here means that there are 3 others not accounted for if these guys are also on the quest. He looks for others that might be hidden (Perception 24).
Sable will begin to move back towards the "unconscious" Lionataur, keeping on eye on the new party.
Falco Ambersier (Ryan M) (7/7 HP | AC: 13; Touch: 13; Flat: 11; CMD: 12) | 7/7 Acid Dart | Lt Crossbow +3 1d6 x2 | Status: Mage Armor AC17 d20+2=13 ; Thursday September 14th, 2017 8:24:23 AM
{perception: 13 looking for any others lurking nearby.}
Falco steps in behind Rolth as it is always best to be behind a larger stronger friend if things go south.
"I am not sure that why we are here is really your concern and since you, like my friend says, were hiding in the bushes it might be best you speak up first."
Finnian (Zeke) (HP:10/11; AC: 16; Touch: 13; Flat: 13; CMD: 17) Status: Hurtin' d20+4=5 ; Thursday September 14th, 2017 3:17:21 PM
Finnian keeps his arrow on the string and stares at the group that just showed themselves. He waits for the group to answer the questions that the his companions had asked. Meanwhile he scans the dunes around them looking for what might be the rest of this group. But he accidentally looks directly at the sun.
[perception=Natural 1]
Gothruk Gore (Logan) AC 12 (T11/F10) 12/12HP |Guisarme +3 2D6+4| Status: Sickened Thursday September 14th, 2017 7:21:37 PM
Gothruk from where he's standing sees another group come out from behind the dunes. He sees his own group draw weapons but that the other group hadn't drawn theirs.
He thinks it's a bit rude to pull weapons on people, even if they are sneaking around but he's too far away to really interfere. He'll keep an active lookout over the camp and hope things go well.
Matthew S. Co-DM - Rose Quest Day 17 (3:30 pm) (Co-DM Matt) d20=7 ; Thursday September 14th, 2017 8:38:27 PM
light retcon:
Lomocia decides to stay with the longboat to tend the unconscious liontaur. [OOC: Friends, Lomocia will stay in the background until we get to civilization, as Koby is going walkabout due to real life pressures. Then we’ll give Lomocia an honorable exit, and we’ll hope to see Koby back in the Wold someday.]
Rolth suggests the Petals form up and move towards the boats to avoid a possible flanking situation. He watches for more opponents and his senses are correct as others begin to file from behind the bushes and down the slight embankment. Once they are all on the beach there are six centaur, raged looking creatures, standing in front of you. They look to be bad off after a string of bad luck. “Where are your boats?” Kiwina asks. And your manners? Adds Tsak What is the meaning of hiding in the bushes like scoundrels? Falco steps behind Rolth and says, "I am not sure that why we are here is really your concern and since you, like my friend says, were hiding in the bushes it might be best you speak up first." Finnian keeps his bow taunt, while waiting for the group to answer. Gothruk notices that the Petals have weapons drawn but the other group hasn’t. He keeps an eye on the action. The centaur leader grins and shrugs. “Our ship? You see it just over there, broke on the reef. Only we survive. We were trying to hide because we did not know if you were pirates or worse. Too bad for us centaurs are not so good at hiding!” His expression turns serious. “Now we’re shipwrecked. Can we get some help from you folks to get back home?” Sense Motive vs DC20: Highlight to display spoiler: {He is looking at your gear as if appraising its worth, and he does not seem all that impressed.}
Rolth Niheow (BatMark) (16/16 HP | AC: 14; Touch: 11; Flat: 12; CMD: 17) | Glaive +3 1d10+4 x3 | Paws (2) +1 1d4+1 x2| Status: None d20+2=13 ; d20+7=22 ; Thursday September 14th, 2017 9:21:26 PM
Rolth is uncertain what to make of these words. (Sense Motive = 13) However, he examines them closely, looking for signs that they recently swam ashore, aside from looking a little raggedy. (Perception = 22) He then sternly interrogates them, "Who else was on your ship? All centaurs, were you? How many perished?" If they mention the liontaur lady, Rolth will try to trick them, "Ah yes, we saw her broken harp, she must have played it beautifully. What other talents did she have?" He is trying to see whether they knew about her pipes, without bringing it up himself.
Kiwina (Steve M) (16/16 HP | AC:14; Touch:11; Flat:12; CMD:15) | Status: None d20+3=12 ; d20+7=21 ; Thursday September 14th, 2017 9:23:46 PM
(Roll: sense motive = 12)
Kiwina does not believe the centaur. If the group were shipwrecked, knowing that questers would still be coming to the area, they should have made their made themselves evident and their plight obvious. That they were skulking around tells Kiwina that they would have tried stealing the boats.
"What was the name of your vessel?," Kiwina asks, looking for a ready answer. Meanwhile, he drops into formation as Rolth suggested. (Perception = 21 to notice any hesitation answering)
Tsak Rezar (Damien) AC13 (T13/F10) 12/12 HP| Falchion +4 2D4+3|Status: None d20+1=5 ; Thursday September 14th, 2017 9:48:58 PM
(Sense Motive = 5) Tsak is not sure what to make of these taurs and can't get any real sense of whether their bedraggled appearance is real or a trick to lull the party's defences. He decides to let Rolth and Kiwina continue the conversation, but maintains his hand on the hilt of his sword and moves so that he can see all of the other party clearly.
Sable (Don) (15/15 HP | AC: 15/17; Touch: 11; Flat: 13/15; CMD: 18) | Status: Stern d20+3=14 ; Friday September 15th, 2017 1:59:07 AM
Sable is also not sure what to make of the centaurs (Sense Motive - 14). He will form up with the others, ready to draw his weapon if needed.
"Well now it does seem your presence presents a complication for us. How about before we say much more you move to one location and remove your weapons. As you can see we are not pirates it would be a show of good faith I think." {Diplomacy: 13 *sigh*}
If they comply Falco will suggest that a second person head back to check on our split party member.
Finnian (Zeke) (HP:10/11; AC: 16; Touch: 13; Flat: 13; CMD: 17) Status: Hurtin' Friday September 15th, 2017 3:12:07 PM
Finnian stays silent but glances down at where he had put the flute. They shouldn't be able to see it as it is hidden amongst the arrows in his quiver, but the mention of the harp brings it to mind.
He takes a slow step sideways and back, away from both groups giving him more room to draw his bow and some distance from the newly appeard centaurs.
Gothruk Gore (Logan) AC 12 (T11/F10) 12/12HP |Guisarme +3 2D6+4| Status: Sickened d20+4=16 ; Friday September 15th, 2017 5:19:08 PM
Sense motive (just incase he is close enough since it's a fail it matters not) 1D20+4=16=Failure
Gothruk yells out Gentletaurs, it wouldn't do to steal from us, we're well armed! Most definitely too much effort. Come into camp, we can set up a camp-fire. Get to know each other a bit better!
Matthew S. Co-DM - Rose Quest Day 17 (4:00 pm) (Co-DM Matt) Friday September 15th, 2017 6:30:37 PM Rolth is uncertain what to make of the centaurs standing in front of him. On further inspection you can tell from the matted fur and patches of sea vegetation that they have been in the water recently.
Kiwina does not believe the group has been shipwrecked and asks further questions.
Tsak and Sable are prepared to fight but wait as Finnian steps back and to the side with his bow drawn.
Falco tries to reason and asks for them to remove their weapons but the leader shouts angrily, “You have drawn your weapons first!”
Gothruk yells out, “Gentletaurs, it wouldn't do to steal from us, we're well armed! Most definitely too much effort. Come into camp, we can set up a camp-fire. Get to know each other a bit better!” (OOC: diplomacy check?)
The leader, tired of the questions, interrupts the Petals. Centaur language speakers only Highlight to display spoiler: { “I’m tired of your questions.” He then addresses his group, “They come to shore in their nice boats in their nice calm weather and think they can ask all these questions of us after what we have gone through. We lost several brothers and sisters and yet to obtain our Rose.” }
Something strikes him and he becomes very irritated. “Where is our Rose,” he says in Common. “You have taken our Rose. I saw you drag our dead onto your boat. Those two have been dead for hours. What were you doing to them?”
Centaur language speakers only Highlight to display spoiler: { “They are clearly pirates or thieves come to steal from us.” He tells the other centaurs.} The group begins to take up an offensive stance, drawing saps, but they stay put and do not yet advance. In Common he says, “You stole our Rose and we will steal it back. Plus any others you got.”
Kiwina (Steve M) (16/16 HP | AC:14; Touch:11; Flat:12; CMD:15) | Status: None Friday September 15th, 2017 7:27:24 PM
Kiwina will explain loudly to the other Petals, "He's trying to incite the others to attack. They were foolish enough to attempt to come ashore in the storm. They lost several of their number, and are upset not to have a rose. And yet he tries to convince the others that we have come to steal from them."
Then he addresses the group of centaurs, "You may be tired of our questions, but you have yet to answer one. If you expect competent sailors to help you off this island, you will do a better job of explaining yourselves."
Rolth Niheow (BatMark) (16/16 HP | AC: 14; Touch: 11; Flat: 12; CMD: 17) | Glaive +3 1d10+4 x3 | Paws (2) +1 1d4+1 x2| Status: None d20+6=14 ; Friday September 15th, 2017 9:39:32 PM
Rolth says, quite unintimidatedly, "I am not a THIEF, I am a HUNTER, and one with HONOR, no less. So enough with the slander. We can settle this like civilized creatures, as my friend suggests. Or not. Before you choose unwisely, let me inform you that we in fact rescued one of your erstwhile companions, and have healed this person somewhat. We have also taken nothing that was not freely given, and have not taken a rose from anyone here. If you can describe this companion, you might begin to prove yourselves worthy of continued discussion, and even rescue. Be reasonable, we are well-rested, have the numbers, and have done you no harm yet. What say you?" (Diplomacy = 10 -- I rolled with the wrong bonus, sorry)
(OOC, anyone else can assist my roll, so pile on!)
Finnian (Zeke) (HP:10/11; AC: 16; Touch: 13; Flat: 13; CMD: 17) Status: Hurtin' d20=14 ; Sunday September 17th, 2017 9:23:31 PM "You must be speaking of the female centaur. We tended to her wounds as best we could and left on the beach eating some magical berries that I had." Finnian says lowering his bow a hair. "perhaps she still has the rose, and my congratulations for obtaining one"
[Diplomacy aid =12,forgot that -2]
Tsak Rezar (Damien) AC13 (T13/F10) 12/12 HP| Falchion +4 2D4+3|Status: None d20=17 ; Monday September 18th, 2017 6:02:19 AM
(Diplomacy assist to Rolth's roll = 17 = +2 to Rolth) Tsak, without taking his gaze off the lead taur steps so as to support Rolth and raises an eyebrow in a 'do ya feel lucky punk" kind of way.
Falco Ambersier (Ryan M) (7/7 HP | AC: 13; Touch: 13; Flat: 11; CMD: 12) | 7/7 Acid Dart | Lt Crossbow +3 1d6 x2 | Status: Mage Armor AC17 d20+1=21 ; Monday September 18th, 2017 10:31:25 AM
Once Kiwina explains what they are talking about Falco sighs. As he speaks he becomes more and more agitated with the thought of first being accused and secondly of by their lack of sportsmanship.
"I get it you see a halfling and automatically think a thief who wants to take advantage of you? I am no thief, I am a craftsmen. We are all contestants so drop the pretense and put your weapons down so we can all get on with life."
{Diplomacy: 21!}
Matthew S. Co-DM - Rose Quest Day 17 (4:30 pm) (Co-DM Matt) Monday September 18th, 2017 7:36:21 PM Kiwina will explain loudly to the other Petals, "He's trying to incite the others to attack. They were foolish enough to attempt to come ashore in the storm. They lost several of their number, and are upset not to have a rose. And yet he tries to convince the others that we have come to steal from them." Then he addresses the group of centaurs, "You may be tired of our questions, but you have yet to answer one. If you expect competent sailors to help you off this island, you will do a better job of explaining yourselves."
Falco takes offense and shoots back, "I get it you see a halfling and automatically think a thief who wants to take advantage of you? I am no thief, I am a craftsmen. We are all contestants so drop the pretense and put your weapons down so we can all get on with life."
Rolth defends himself and explains that they have rescued a liontaur. He asks for the group to describe this liontaur but the centaurs seem uninterested.
Finnian adds, "You must be speaking of the female centaur. We tended to her wounds as best we could and left on the beach eating some magical berries that I had." Finnian says, lowering his bow’s aim a hair. "perhaps she still has the rose, and my congratulations for obtaining one."
The centaur chief laughs. “You are trying to trick us. We know the race of our friend. She is not a centaur. She’s a liontaur, named Elarorn, the only liontaur left in our group, now that Jasper got himself killed in the Garden.”
Meanwhile, Tsak works on his Western war face.
The group tries to resolve the growing tension with diplomacy. In fact, these centaurs are already Hostile, and about to attack, so the Diplomacy DC to change their attitude is 25+ChrBonus, or DC27. Starting with Rolth’s 10 and then adding +6 gets you to 16, not enough. But if your DMs are very nice, and they are, start with Falco’s 21 and then add +6 to just barely make it!
“Umm … well, we were going to beat you all to a pulp and take back the Rose you stole,” the lead centaur declares, convinced by your diplomatic approaches, “But OK! I’m willing to give you the benefit of the doubt. Go do your quest, and we’ll figure something out after you return. The garden gate is just over that-a-ways. We can be friends after all.”
The centaur pauses a second and smiles. “Here’s a proof that we are friends. We got ourselves a wizard for the gate. You need to put a drop of fresh wizard’s blood on the gate to make it open. Bet you did not know that! See, now we are all friendly like!” His grin looks only a little more than somewhat forced.
On the other side of the dune, 120 feet away, a certain person struggles free of his bonds and peeks over the top of the dune. [OOC: The wizard who has untied himself is our newest player. Please add some notes about your description in your post to give a better sense of who you are. Welcome Elyas Locke to the game as he approaches.]
Kiwina (Steve M) (16/16 HP | AC:14; Touch:11; Flat:12; CMD:15) | Status: None Monday September 18th, 2017 7:54:12 PM
Kiwina says, "First, your friend is in need of magical healing. I suggest that if you have someone capable of doing so, that person should approach our friend guarding the boats. And only that person. That way, you can check on and help her, and see if she has your rose."
Kiwina is interested in making sure they check on the liontaur while the Petals are around because he is worried that they will check on her after taking the boats if the Petals are not around. Let them see and admit that they should feel obligated to the Petals.
Rolth Niheow (BatMark) (16/16 HP | AC: 14; Touch: 11; Flat: 12; CMD: 17) | Glaive +3 1d10+4 x3 | Paws (2) +1 1d4+1 x2| Status: None d20+2=18 ; Monday September 18th, 2017 8:34:04 PM
Rolth wonders whether the centaur is lying about the drop of wizard's blood, it seems an odd thing for this quest. (Sense Motive = 18)
Regardless, Rolth waves to the so-called wizard, and calls out, "Well come on over, Mr. Wizard, and let's have a look at you! Who'd have thought this lonely stretch of sand would have so many interesting inhabitants." While he waits on the wizard to hopefully make his way over, he inquires of the centaur leader, "So, friend, how did Jasper get killed in the garden? We would like to avoid his fate, and now that we are such fast friends, I'm sure you wouldn't want that now would you? Especially because we'll be taking all the oars with us into the garden, so that they don't get washed away by the tide or something," Rolth finishes with a grin that is not at all forced :)
Sable (Don) (15/15 HP | AC: 15/17; Touch: 11; Flat: 13/15; CMD: 18) | Status: Stern d20+3=14 ; Tuesday September 19th, 2017 3:01:04 AM
Sable will also take a hard look at the other party (Sense Motive 14), to see if they are likely to keep their word. "You should look to your wemic friend, she still has something in her bag if I am not mistaken.
Elyas Locke (Ben Andraka) Tuesday September 19th, 2017 3:27:53 AM
Elyas has been laying on top of the rise for the last few minutes watching the confrontation. He slipped his bonds much quicker than the centaurs expected, and has been sizing up the group that is talking with his captors.
Elyad slowly stands and walks towards the group, hands raised, trying to look as un-threatening as possible, but preparing to use his hidden bonded dagger if needed.
Anyone watching the hill sees a human of average weight and below average height with brown eyes and hair, and plain wool clothing walking towards them.
Falco Ambersier (Ryan M) (7/7 HP | AC: 13; Touch: 13; Flat: 11; CMD: 12) | 7/7 Acid Dart | Lt Crossbow +3 1d6 x2 | Status: Mage Armor AC17 Tuesday September 19th, 2017 9:40:05 AM
Glaring at the obnoxious new group as he moved Falco crosses to Elyas and extends his hand with a smile.
"Falco, nice to meet another dabbler in the arcane. Please come join us so we can talk. I can assure you we are better mannered. So what area of magic is of particular interest to you?"
Finnian (Zeke) (HP:10/11; AC: 16; Touch: 13; Flat: 13; CMD: 17) Status: Hurtin' Tuesday September 19th, 2017 2:20:20 PM "Yes of course. The Liontaur woman. That is what I meant. I've been traveling with these Taurs for sometime now but she clearly was a liontaur not a centaur, an honest mistake. In any case we have patched her up and she looks like she will make it." Finnian says embarrassed. Then adds in a quieter to to Rolth " A very good idea, wouldn't want the oars floating away leaving us stranded"
[OOC I'm an idiot mixing up the Taurs again. Also I checked my cbaracter sheet and never added my known languages in there. I think this came up earlier and I said that I knew centaur because I had spent time on the island I didn't read the spoiler for centaur this time but whenI get home I will edit it so that I can moving forward]
Gothruk Gore (Logan) AC 12 (T11/F10) 12/12HP |Guisarme +3 2D6+4| Status: Sickened Tuesday September 19th, 2017 6:07:55 PM
Now that people have moved back to camp Gothruk gets a good look at their would-be assailants.
He hadn't heard every word but he had seen the gist of what had happened. So why you hiding on a beach looking for a fight? Do you want to get yourself and your friends killed?
If they approach the injured Liontaur, Gothruk keeps a relentless eye on them, making sure they respect her and treat her well. He also keeps them away from her bag. I think we should talk with the Liontaur before we start going through what are obviously her possessions. He tells his own group as well as the others if they try to take the bag or look inside.
Matthew S. Co-DM - Rose Quest Day 17 Little Tiff - (5:00 pm) (Co-DM Matt) Tuesday September 19th, 2017 7:53:25 PM Kiwina says, "First, your friend is in need of magical healing. I suggest that if you have someone capable of doing so, that person should approach our friend guarding the boats. And only that person. That way, you can check on and help her, and see if she has your rose."
While Rolth wonders whether the centaur is lying about the wizard’s blood. You find that he is not lying that he drew blood from the wizard to put at the gate. You do, however, sense that he is lying about something.
Rolth calls the wizard over, which causes all kinds of hems and haws from the centaur group. They are now even more unhappy that Elyas has escaped his bonds ands come over.
Elyas, the average-sized brown eyed human walks toward the Petals as the centaur watches him carefully.
The centaur leader is distracted by the presence of the wizard and does not hear the question about Jasper. He does hear Rolth’s statement about the oars and he is very unhappy. Falco extends a friendly hand to the wizard and says,
"Falco, nice to meet another dabbler in the arcane. Please come join us so we can talk. I can assure you we are better mannered. So what area of magic is of particular interest to you?"
Sable mentions the wemic and something within her bag.
Gothruk challenges the centaurs and asks if they want to die.
Finnian tries to clear up his statement but the centaurs are having none of it.
“You’ll take the oars?! You’ll take the oars!!” the lead centaur bellows in a rage. “You’ll take that back!” he adds, a bit lamely, but his desire to get off a quip is perhaps secondary to his desire to teach you all a lesson for impertinence. ”Come on, boys!” he says.
All five centaurs draw their saps and step forward to attack!
Centaur Boss attacks Rolth, who cleverly came up with the oars idea! He hits AC8 and misses. Centaur 2 attacks Gothruk and hits AC4, a wild miss. Centaur 3 swings at Falco and hits AC14, which hits Falco for 3 hp nonlethal damage Centaur 4 takes a swipe at Kiwina, but vs AC7 it misses by a mile. Centaur 5 attacks Finnian and hits AC13, a near miss.
We are in combat, friends. Please post just one round of actions. We’re not bothering with a map for this one. If you have questions about positioning or ranges, state your reasonable assumptions, and odds are we will interpret the rules liberally.
Rolth Niheow (BatMark) (16/16 HP | AC: 14; Touch: 11; Flat: 12; CMD: 17) | Glaive +3 1d10+4 x3 | Paws (2) +1 1d4+1 x2| Status: None d20+1=9 ; d4+1=3 ; d20+1=3 ; d4+1=5 ; d20+3=9 ; d10+4=7 ; Tuesday September 19th, 2017 8:10:20 PM
Rolth's grin widens even further as the sap misses with his sap. "Nothing worse than a bunch of pirates, the scum should be swept from the seas! And the beaches too, while we're at it. Well, you cannot say I did not warn you. Avaunt!" Rolth's glaive practically leaps into his hand as he makes two half-hearted claw attacks, then a 5' step back and takes a lackadaisical glaive swing at the boss. "Boss versus boss, this should be exciting!" (Claw 1 to hit = 9, damage = 3; Claw 2 to hit = 3, damage = 5; Glaive to hit = 9, damage = 7)
OOC = The recent Loot and Booty discussion re the cursed dice roller is coming to mind :)
Kiwina (Steve M) (16/16 HP | AC:14; Touch:11; Flat:12; CMD:15) | Status: None d20=14 ; Tuesday September 19th, 2017 9:30:37 PM
Kiwina carries his longspear, but decides to spend the round defending himself (AC: 18, no attack). "Look, I don't mean you any harm, and your heart doesn't seem to be in attacking me. Why listen to that mule-headed boss of yours? That ship out there isn't going to welcome you if we don't settle this peacefully." (bluff = 14 to convince him that the Herald's crew will react badly to this)
Elyas (Ben A.) (12/12 HP | AC: 13; Touch:13; Flat: 10; CMD:14) | Light Crossbow +3( 1D8, 19-20) | Status: Mage Armor AC 17 Wednesday September 20th, 2017 6:24:01 AM
Elyas stops in his tracks as he sees the centaurs move to attack. He doesn't want to get in the middle of the fight, but is more than happy to try to fight off his captors.
He shakes off his rope-burned hands and goes through the very familiar motions of giving himself magical protection (Mage Armor, AC goes to 17)
He also starts to load his light crossbow, looking for a clear shot.
Falco Ambersier (Ryan M) (4/7 HP | AC: 13; Touch: 13; Flat: 11; CMD: 12) | 7/7 Acid Dart | Lt Crossbow +3 1d6 x2 | Status: Mage Armor AC17 Wednesday September 20th, 2017 8:48:12 AM "Ouch! That is enough of that."
Falco winces at being hit and anger flashes in his little eyes. Clearly he is not happy with how this whole thing is going. He takes a small step back and tries to get as many of the 'pirates' as he can in the vivid color blast that leaps form his hands.
[ooc: 5ft step and Color Spray DC15]
[ooc: Targeting - I want to hit Cantaur #3 (I call him Ralph) and if I can mange to tag one or two more all the better.]
Gothruk Gore (Logan) AC 12 (T11/F10) 12/12HP |Guisarme +3 2D6+4| Status: Sickened d20+2=16 ; d8=1 ; d8+4=10 ; d20+2=6 ; Wednesday September 20th, 2017 10:58:21 AM
Gothruk says That wasn't a challenge, it was common sense! You're outmanned and out-geared. You must be truly brainless to think that attacking us was a good idea. While he Flurry of blows centaur 2 using non-lethal damage.
Roll 1 - To Hit - 1D20+2=16 Roll 2 - Miss roll (Sorry) Roll 3 - Damage 1D8+4=10 Roll 4 -To Hit - 1D20+2=6 (that isn't hitting anything no damage rolled)
Finnian (Zeke) (HP:10/11; AC: 16; Touch: 13; Flat: 13; CMD: 17) Status: Hurtin' d20+3=9 ; d8-1=4 ; Wednesday September 20th, 2017 1:33:22 PM
Finnian ducks the swing and hops back hastily firing the arrow on his string and drawing out another one. "I am sure that your companion, the one who's life I saved, would be really happy with this reaction". [attack=9 damage=4]
Sable (Don) (15/15 HP | AC: 15/17; Touch: 11; Flat: 13/15; CMD: 18) | Status: Stern d20+5=25 ; d20+5=16 ; 3d6+11=25 ; d20+2=18 ; Wednesday September 20th, 2017 3:23:41 PM
That's it, they have stepped on Sable's last nerve he takes a swing at the closest unengaged/unwounded adversaries - Crit threat (25) - 16 to confirm. For either 25 or 50 HP of damage.
Sable glares at the remaining opponents, and says "Last chance to drop your weapons, or you are next.." Intimidate (18)
-- not sure if the last is possible, but he will try...
Tsak draws his sword and attacks the taur attacking Falco
Rose Quest Day 17 at 1 PM (Co-DM Cayzle) Shipwreck Shoals d20+3=8 ; d20+3=4 ; d20+3=14 ; d20+3=7 ; d20+3=13 ; d6+1=3 ; d6=6 ; d6=3 ; d20=9 ; d20=20 ; d20+3=7 ; d20-3=5 ; d20-3=16 ; d6+1=6 ; d20+3=18 ; d20-3=6 ; d20-3=9 ; d6+1=7 ; d20+3=21 ; d20-3=4 ; d20-3=14 ; d6+1=6 ; Wednesday September 20th, 2017 7:32:44 PM
Dice Rolls for the last two rounds of combat. Just to get these out here.
Matthew S. Co-DM - Rose Quest Day 17 Little Tiff - (5:10 pm) (Co-DM Cayzle)(Co-DM Matt) Wednesday September 20th, 2017 8:23:42 PM
Rolth swings three times at the Boss and misses.
Gothruk attacks and hits Centaur 2 for 10 nonlethal.
Kiwina stays on defense against Centaur 4 and urges a diplomatic solution. But it is too late for that!
Finnian takes a step back, shoots an arrow at Centaur 5, and misses.
Elyas casts Mage Armor and loads a crossbow.
Falco winces, steps back, and casts Color Spray. CENTAUR 4 FALLS DOWN, but Centaur 3 is unaffected.
Sable swings and connects! Rolling a d5 to see which one (since he did not specify) ... and HE CUTS DOWN CENTAUR 3, DEAD! [OOC: To use Intimidation in combat, called Demoralizing, takes a standard action. So no, not in the same round as an attack.]
Tsak Rezar swings and misses.
===== The Centaur Boss roars in fury!!
Centaur Boss attacks Rolth again, this time with hooves and sap. He hits Rolth once with a hoof for 6 hp lethal damage. Centaur 2 attacks Gothruk, hitting with his sap for 7 hp nonlethal damage. Centaur 3 and 4 are both down on the ground. One of them is dead of a massive wound. Centaur 5 attacks Finnian, hitting him with the sap for 6 hp of damage.
Two centaurs are down!
Rolth Niheow (BatMark) (12/18 HP | AC: 12; Touch: 9; Flat: 10; CMD: 15) | Glaive +5 1d10+7 x3 | Paws (2) +3 1d4+2 x2| Status: Raging d20+3=17 ; d4+2=4 ; d20+3=19 ; d4+2=6 ; d4+5=6 ; d20+5=8 ; d20+5=21 ; d10+7=11 ; Wednesday September 20th, 2017 8:37:18 PM
Rolth starts to froth at the mouth like an angry tide breaking on the shoals. (enters rage as a free action) "You insolent buck-aneer, hahaha!" he screams as he claws at the boss, then takes a 5 foot step away to cleave him with his glaive. (Claw 1 = 17 to hit, 4 hp of lethal damage; Claw 2 = 19 to hit, 6 damage; MISROLL; Glaive = 8 to hit, assuming no damage)
Note that if an enemy leaves his threatened range, he will strike with his glaive in an attack of opportunity (21 to hit, 11 hp damage)
Tsak Rezar (Damien) AC13 (T13/F10) 12/12 HP| Falchion +4 2D4+3|Status: None d20=6 ; Wednesday September 20th, 2017 9:29:43 PM
(attack =6) Tsak swings again, but in the confusion of bodies everywhere, hits no one.
Kiwina (Steve M) (16/16 HP | AC:14; Touch:11; Flat:12; CMD:15) | Status: None d20+2=4 ; d8+3=5 ; d20+2=14 ; d6+2=5 ; d20+2=16 ; d6+2=5 ; Wednesday September 20th, 2017 10:47:27 PM
Assumption: Since we were falling into marching order, Kiwina is near Rolth. Kiwina's opponent, #4, is down from the color spray. Therefore, Kiwina can -- and does -- attack the centaur boss.
Kiwina attacks with longspear, takes a 5' step, and attacks with two hooves. (4 for the spear clearly misses, but at 14 and 16 the hooves may hit for 5 points each)
Sable (Don) (15/15 HP | AC: 15/17; Touch: 11; Flat: 13/15; CMD: 18) | Status: Stern d20+5=22 ; 3d6+11=27 ; d20+5=9 ; 3d6+11=25 ; Wednesday September 20th, 2017 11:18:13 PM
Sable moves on to next closest target, presuming that this is now Centaur 5 (one on Finnian) - Swing with power attack and Greatsword against 22 AC, 27 Damage if he hits.
If Sable did not have to move to engage Centaur 5, he takes a 5’ step back from combat so anyone approaching him would provoke an attack (9 to hit; 25 damage).
Elyas (Ben A.) (12/12 HP | AC: 13; Touch:13; Flat: 10; CMD:14) | Light Crossbow +3( 1D8, 19-20) | Status: Mage Armor AC 17 d20=13 ; d8=8 ; Thursday September 21st, 2017 1:52:09 AM
Elyas is surprised and impressed at how quickly the centaurs are being taken down by the party. He slowly moves up and takes a shot with his crossbow at centaur 2.
(Ooc: I am not sure how close to the combat I was able to get. If i got within 30 ft of centaur 2, the attack should be +4 to hit, otherwise +3.
So, if I'm in range, it's a hit against AC 17 for 9 damage. Otherwise, it's a hit against 16 for 8 damage)
Falco Ambersier (Ryan M) (4/7 HP | AC: 13; Touch: 13; Flat: 11; CMD: 12) | 7/7 Acid Dart | Lt Crossbow +3 1d6 x2 | Status: Mage Armor AC17 d20+2=6 ; d6+1=4 ; Thursday September 21st, 2017 7:10:14 AM "We did give you folks a chance, remember that.
Falco take another step back, looks for a target and launches an Acid Dart at him
{ooc: 5ft step and casts Acid Dart at #5 Hit vs touch: 6 Damage: 4}
"Blast it all."
Gothruk Gore (Logan) AC 12 (T11/F10) 5/12HP (non-lethal) |Guisarme +3 2D6+4| Status: Sickened d20+2=12 ; d8+4=9 ; d20+2=21 ; d8+4=6 ; Thursday September 21st, 2017 8:38:09 AM
Gothruk again strikes out with a Flurry of blows at centaur 2, first a wild kick, then a solid, if somewhat light punch to the face.
To-hit=12 Non-lethal damage=9 Second attack To-hit=21 non-lethal damage =6
Finnian (Zeke) (HP:5/11; AC: 16; Touch: 13; Flat: 13; CMD: 17) Status: Hurtin' Thursday September 21st, 2017 12:00:04 PM
Finnian drops the arrow as he is hit in the head with the sap. His head starts reeling and is only exacerbated by already being sick. He turns and drops his hand to the ground pushing off and sprinting in the other direction. Not again, you use a bow, stay out of their range. Is it really that hard Finn He silently chastises himself as he gets 100 feet away from his attacker.
[OOC Full withdraw... I also edited my HP to reflect that I had healed up fully since your last encounter and then took the 6 damage]
Matthew S. Co-DM - Rose Quest Day 17 Little Tiff - (5:30 pm) (Co-DM Matt) Thursday September 21st, 2017 8:43:34 PM Rolth goes into a rage and claws at the boss centaur. He steps back 5 feet and strikes him for (11 hp). The boss centaur steps back, he is hurt badly. The boss centaur steps right into Kiwina’s hooves and he falls. Tsak swings blindly. Sable strikes Centaur 5 for (25hp) killing him instantly. Elyas is surprised by how quickly the centaur are falling. He standing within 30 ft of Centaur 2 and fires. Centaur 2 is struck for (9hp) Falco reminds them that they were given a chance. He fires an Acid dart at Centaur 5 but misses. Gothruk knocks out Centaur 5 as Finnian withdraws from the fight. --- (OOC: The centaur group is dead or unconscious. It's early evening. What would you like to do, next? ) =====
Centaur Boss falls dead Centaur 2 and 4 are dead Centaur 3 and Centaur 5 are unconscious
Rolth Niheow (BatMark) (10/16 HP | AC: 14; Touch: 11; Flat: 12; CMD: 17) | Glaive +3 1d10+5 x3 | Paws (2) +1 1d4+1 x2| Status: Fatigued d20+7=11 ; Thursday September 21st, 2017 8:54:06 PM
Rolth visibly deflates, the tide of his anger ebbing as quick as it came on. These honor-less scalawags were hardly worthy prey. Even sadder if they actually were Taurnament contestants. With a huff of fatigue, he turns to the grim task of stripping the dead of their weapons and other gear, starting with the boss, while suggesting that the others bind and stabilize the unconscious foes before doing the same. (Perception to notice anything interesting, unusual, or hidden on the bodies = 11)
Kiwina (Steve M) (16/16 HP | AC:14; Touch:11; Flat:12; CMD:15) | Status: None d20+7=27 ; Thursday September 21st, 2017 10:33:04 PM
Kiwina helps to secure and stabilize the unconscious centaurs after making sure that the remainder of the Petals are ok. He also sees if it is possible to stabilize any of the "dead" centaurs. (If it is, first aid roll is 27.)
Rolth, Gothruk, Falco, and Finnian are hurt, but if he remembers right, Rolth is the only one who took lethal damage. The others will be okay by morning (?).
He considers whether there is room on the boats for the Petals, the liontaur they aided, and two centaurs. Not that it matters at the moment, when they still have a rose to find.
"I assume we're camping out tonight. Let's make sure the boats are secured for high tide."
Sable (Don) (15/15 HP | AC: 15/17; Touch: 11; Flat: 13/15; CMD: 18) | Status: Stern d20+8=15 ; d20+3=8 ; d20+8=22 ; Friday September 22nd, 2017 1:48:30 AM
Sable agrees with Kiwina ”While I suspect we are not making it out tonight, we need to push on to the last Rose. Given that the female Wemic was ‘with’ these guys, maybe we should take a second look at her as well - at this point I don’t trust any of them”l
Search Dead Wemics (Perception 15).
Sense motive on “unconscious” Female Wemic (8); Search her body/sack (Perception 22)
Elyas (Ben A.) (12/12 HP | AC: 13; Touch:13; Flat: 10; CMD:14) | Light Crossbow +3( 1D8, 19-20) | Status: Mage Armor AC 17 Friday September 22nd, 2017 4:33:59 AM
Elyas joins the rest of the group.
"I don't know who you are, but thank you for saving me from these pirates!
My name is Elyas, from Centaur Island. These ruffians kidnapped me and brought me here to help unlock a gate. Apparently someone told them they needed wizard blood.
If you're here on the same quest as them, take their rose and get off this island! But please, take me with you! I can't pay much, but I may be able to pay for passage in some way"
Falco Ambersier (Ryan M) (4/7 HP | AC: 13; Touch: 13; Flat: 11; CMD: 12) | 7/7 Acid Dart | Lt Crossbow +3 1d6 x2 | Status: Mage Armor AC17 Friday September 22nd, 2017 6:55:51 AM
Falco shakes his head at the sensless fight.
{Before Elyas speaks} "They reaped what they sow but still, what a waste. I guess we should secure the two that are just unconscious, unless someone wants to just kill them. Personally I do not like that idea. A nights rest might be good, Elyas can you cast Detect Magic, I cannot today, it might be good to check their gear."
{After Elyas} "Take there rose? Interesting. That seems an easy answer but not very sporting. We should discuss that idea. Beyond that of course we will take you with us and you will not pay.
If they kidnapped you were you part of the Taurnament or just here though bad fortune?"
Finnian (Zeke) (HP:5/11; AC: 16; Touch: 13; Flat: 13; CMD: 17) Status: Hurtin' d20-2=4 ; Friday September 22nd, 2017 4:01:30 PM
As he valiantly sprints away the sounds of combat fill his ears. When he feels like he is a sace distance Finnian whips around nocking an arrow in on fluid motion. As he comes around to eye his target he realizes that the foes have been defeated and the only people left standing are his allies, and the wizard.
With his cheeks flush with embarrassment he trots back to the group and looks to see if there is anything he can do, trying not to make eye contact woth any of his fellow rose questers.
He almost spills the contents of his stomach when he sees the carnage, particularly the one that Sable felled.
Looking around he sees that two are apparently still breathing and does what he can for them. Which is not much.[heal=4]
Tsak Rezar (Damien) AC13 (T13/F10) 12/12 HP| Falchion +4 2D4+3|Status: None Friday September 22nd, 2017 6:13:43 PM
Tsak scrounges some rope/cord and makes sure the unconscious taurs are tied securely. 'You are safe wizard, we will return you to civilization. As for the rose I think we'd prefer to get our own, you are welcome to join our effort & share the reward'
(OOC apologies but I can't make the square bracket bold talky things on my mobile)
Gothruk Gore (Logan) AC 12 (T11/F10) 5/12HP (non-lethal) |Guisarme +3 2D6+4| Status: Sickened Friday September 22nd, 2017 6:25:37 PM
Gothruk establishes which centaurs are unconscious and which are dead before dragging the two living centaur's a little away from the battlefield. Can I borrow some rope from someone to help tie these guys up?
We're not killing them he replies to Falco. Last time I looked I wasn't a cold blooded killer. Or even a killer at all really...
Matthew S. Co-DM - Rose Quest Day 17- (6:00 pm) (Co-DM Matt) Friday September 22nd, 2017 9:03:51 PM Rolth deflates and is sad they had to fight with Taurnament contestants. He starts the grim task of collecting their things. Sable adds, “While I suspect we are not making it out tonight, we need to push on to the last Rose. Given that the female Wemic was ‘with’ these guys, maybe we should take a second look at her as well - at this point I don’t trust any of them” (OOC: You will have to pick one.. Search the dead centaur or the female wemic 30 feet down the beach and within the boat.)
Kiwina contemplates stabilizing the dead centaur but they are dead. He finds only Centaur 2 is still alive but, unconscious. He then says, "I assume we're camping out tonight. Let's make sure the boats are secured for high tide." Falco says, "They reaped what they sow but still, what a waste. I guess we should secure the two that are just unconscious, unless someone wants to just kill them. Personally I do not like that idea. A nights rest might be good, Elyas can you cast Detect Magic, I cannot today, it might be good to check their gear."
Elyas thanks the group, "I don't know who you are, but thank you for saving me from these pirates! My name is Elyas, from Centaur Island. These ruffians kidnapped me and brought me here to help unlock a gate. Apparently someone told them they needed wizard blood. If you're here on the same quest as them, take their rose and get off this island! But please, take me with you! I can't pay much, but I may be able to pay for passage in some way"
Falco adds, "Take there rose? Interesting. That seems an easy answer but not very sporting. We should discuss that idea. Beyond that of course we will take you with us and you will not pay.
If they kidnapped you were you part of the Taurnament or just here though bad fortune?"
Finnian heads back to the group and tries to help the downed centaur or the Petals? Gothruk asks to borrow some rope to tie up the remaining centaur, who begins to stir. He responses to Falco advising he is not a killer. --- A scream breaks up any sort of thought as the female wemic stands staring. She is shaken as she takes in what just happened. Lomocia comforts her as much as possible.
You find sap (5), dagger (1), bullets (2), MW studded leather armor (centaur) (250), rope (2), and coins (25) You also gain 400 xp each for the fight and the scene.