DM Kathy Thursday August 31st, 2017 11:49:42 PM
The Lionfish makes its way to Dirt City, stopping every so often to let of another group of former slaves.
During the voyage, Bralin works on his carving while Zod inks new designs on his companion.
Zeoll works on his horn. He also interviews the former slaves, getting tips on where to hunt slavers.
Terser attempts to improve his combat abilities.
Rill gave a parting gift to Lion and is now sailing with the others.
After more than a week at sea, you find yourselves approaching Dirt City. Most of the freed slaves have left the Lionfish for their new lives, but there are a few who wanted to go to Dirt City itself. There is also Anrissa the elf woman, whose final destination is Karri, the Emerald City of the Culverwood. Dirt City is the closest port, so she is still with you.
[Question: do you plan to escort Anrissa to Karri, or do you plan to send her on her own?]
As you approach Dirt City, you can immediately see the effects of the Merfolk-Sahuagin War. The city's docks were obviously burned; you can see pilings where one dock used to be, but appears to have been destroyed. A second dock, while still standing, is obviously not sturdy enough to take larger ships.
As a result, there are ships riding at anchor in the small harbor, and a few more impatiently waiting their turn to dock. It's kind of a mess. And, in a city with no rules to speak of, nobody seems to be in charge of the situation; everybody is kind of doing what they want.
Tula surveys the situation with a disapproving frown. "We could anchor," she tells you. "We'd need to be awfully close to at least one other ship, but there is room for us. We could wait for a berth, but Wardd knows how long that would take. Or we could sail up or down the coast a ways, and just put in someplace and hope for the best--but that would make for a long hike to the city."
Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 Friday September 1st, 2017 1:01:34 AM
"We should accompany this fair lady to her destination. This place....this place is not safe. Shall we Water Walk to shore from here?"
"I am worried for the safety of the Lionfish here. Perhaps she can put out to see while we are ashore and we can call for her by magical means."
To the elven woman, "Where is your city? How far a trek will this be? And what do you know about this Dirt City?"
Zeoll (Cayzle) (AC28/30; HP55of67) d20+2=7 ; d20+12=21 ; d20+2=5 ; d20+2=13 ; d20+26=27 ; Friday September 1st, 2017 1:59:43 AM
On the way to Dirt City, Zeoll discusses what they will do there.
The old taur ponders a while. "I trravelled the westerrn Culverrwood in the dim past of my youth. I've been to Pullman's Crrossing, I seem to rrecall, but neverr to the Emerrald City. It is severral days walk at least to the norrth of Dirrt City, I seem to rrecall -- [OOC: Know Geogrraphy 21] -- and you have to pass by the infamous Mount Bone. Herros have defeated the evil that dwells therre, but it is a foul place still by all reporrts. Rrill, can you cast Wind Walk? Perrhaps you can Wind Walk the lady to herr home, and then rreturrn the same way, with a subset of ourr memberrship. Those who stay behind can attend to business herre in Dirrt City. That is, the looking forr inforrmation parrt. It is always betterr to apprroach dangerr and rrescues togetherr."
The current captain proposes this, then:
1) Water Walk to Dirt City. 2) Wind Walk for Rill, Zod, Kunda, and Jozhur with Anrissa to go to the Emerald Kingdom to deliver Anrissa. 3) Zeoll, Tahni, Bralin, and Terser will visit Dirt City to do the following: - 3a) Recruit a goodly number of dwarves to come to Comeri to mine the place nice and proper. - 3b) Discreetly inquire about Tobias and Felaer Deadfall.
Zeoll's reason for this split is, don't send dwarves to the elf kingdom, and dwarves can recruit dwarves best. Also, he plans to find the Sage Guild branch library here and spend a day taking 20 to Know Local about this Felaer Deadfall. Taking 20 make that a Know Local check 32. That evening, based on his research, he can meet back up with his dwarvish friends and Gather Info check of 27.
Nobody does anything dangerous until Rill's group returns.
"Frriends? Thoughts orr imprrovements on this plan?"
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 Friday September 1st, 2017 7:39:59 AM
Tahni is happy to be going to Dirt City. She still hopes to find some information on Bruagh. Zeoll gets her attention though. "Felar Deadfall? He's the one I was hoping to find. I heard he was here." She furrows her brow in concentration.
"If Ril has a teleport spell prepared, he and I could escort Anrissa to her destination and be back in a few moments"
Terser (Warren G) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, uncanny dodge, rage used 0/32, channel 0/6) Friday September 1st, 2017 4:18:37 PM
While asking around to recruit dwarves for the mining operation, Terser will also ask after the best magical tattoo parlor.
(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 26--HP99/99 Friday September 1st, 2017 10:13:06 PM
Jozhur kept to himself for much of the voyage and was not seen much, which is very unusual for him.
Jozhur voices no objections to Zeoll's plan. He is actually happy about getting to see the elf kingdom.
(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) Saturday September 2nd, 2017 11:38:23 AM
Bralin nods his assent to the plan.
"The sight of four of us water walking into the city should provide evidence of our power level as well," he notes. "With this city's reputation, such a display should prove useful."
(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 Sunday September 3rd, 2017 12:54:46 AM
"I could also stay back to help gather information. I'm more at home in a tavern in a town like this than as part of some diplomatic envoy. I would like to see this Emerald Kingdom, though."
(header update)
DM Kathy Sunday September 3rd, 2017 9:12:39 PM Rill suggests using Water Walk to get to shore, and Zeoll expands on the plan. Nobody else seems to object to it, so the group of you--and Anrissa--end up strolling past the boats in the harbor and stepping calmly ashore. Along the way, crews of some of the boats hurl insults at you, and a few of them hurl rotten fruit as well. They are clearly frustrated with the docking situation, and seeing a bunch of fancy adventurers skate past isn't helping their mood any.
Luckily, their aim is as bad as their mood, and none of the missiles even come close.
Once ashore, Zeoll suggests that some of the group escort Anrissa to Karri via Wind Walk, so Rill soon departs with Zod, Kunda, Anrissa, and possibly Jozhur.
Zeoll then heads for the Sages' Guild, and attempts to find out about Faelar Deadfall. You learn that he sometimes provides likely slaves for the various Houses of Dirt City. There isn't really one House that he favors over the others, so all you can say for sure is that Tobias very likely can be found in one of the House towers. There are six to choose from.
Terser, Bralin, and possibly Tahni begin looking around for dwarves to supervise the mining operations on Comeri. You don't have a lot of luck. There are plenty of dwarves in Dirt City, but most are crafters--smiths and wrights and leatherworkers and so on. They don't know any more about mines than any other dwarf (which, admittedly, puts them ahead of most other people), and most of them are very busy just now with a war raging under the waves not too far away. The dwarves you find that are not busy tend to have other issues, being too old, or too young, or too drunk to really be considered.
Terser also tries to find a magical tattoo parlor, but this may not be the best place for it. There are plenty of places to get decent non-magical tattoos, and plenty of places where the proprietor is ready to claim the tattoos are totally magic, but the city does not seem to have a bona fide magical tattoo artist--or at least, not one that is available to the general public. One or more of the Houses may be harboring one, but nobody you ask seems to know for sure.
The Wind Walkers reach the fabled city of Karri after several hours.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 d20+16=34 ; Sunday September 3rd, 2017 9:30:04 PM
Tahni takes her coin purse from her belt and tucks it safely away in her haversack. "Not that everyone in Dirt City is a criminal, but it doesn't hurt to be safe" she explains.
She takes a look about her surroundings, taking in the sights and sounds.
"I hear there are a few 'houses' here. I wonder if one in particular is a source of information?"
----------------------------- Knowl Local: 34 - to determine which of the 6 houses has a reputation for dealing in information
(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 Monday September 4th, 2017 3:34:42 PM
Jozhur decides to tag along to the Emerald Kingdom. He would probably never have another chance to see the place.
(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) Monday September 4th, 2017 5:31:44 PM
Bralin has spent last last decade or so being generally looked up to, and often sought out. His reception by the sailors and denizens of Dirt City is unexpected and frustrating. The dwarf's countenance very visibly moves from standard gruff to 'just don't mess with me right now' as the day progresses, and the progress doesn't.
The dwarf starts looking around for a WLA chapter. Mayhap they will have the information he seeks.
If that avenue fails, he goes looking for Zeoll.
Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 Monday September 4th, 2017 5:46:47 PM
Upon reaching Karri with Anrissa, Rill and the others take 5 rounds to materilize out of a cloud-like vapor. He looks around. What does he see? Are people surprised to see us materialize? What sort of people are here?
He asks Anrissa about this place. What sort of town is this? What gods are venerated here? Is there a church of Gargul here? Is there are WLA Chapter House here? Where are her people located? Is there more we can do for her? At the very least, Rill insists on delivering her to her family.
He will greet them formally as Rillett Savenport, Follower and Soulseeker of our Lord Gargul, member of the Black Lions. He allows the others to introduce themselves as well, and will share with them what he knows of Anrissa's liberation, our involvement, and our commitment to ending the practice of slavery where we can.
Zod |&| Kunda (Damarr) HP87||85; AC30||30; T21||17; FF27||23; CMD36||36 Monday September 4th, 2017 6:25:31 PM
((OOC: Hoping to have my re-class finished tonight for the DM's perusal)).
Before leaving for the Emerald Kingdom with Rill, Jozhur, and the Elf Anrissa, if Terser mentions his interest in magical tattoos, Zod will eagerly provide the Dwarven Barbarian with a shopping list of necessary reagents to create the ink.
"We can confer with Rill to provide the spell-casting. With his help, I should be able to scribe a tattoo of nearly any low-level divine spell for you on our return journey. Regarding my training with the Mailed Fist, I must admit they've shown me more how to teach, than given me the specific skills for training future soldiers. I know higher ranks include more in-depth instruction, so that others can be taught to fully utilize the Fist's unique team tactics, but I haven't progressed much past the initial training myself, advanced though it might be."
((OOC: Per Wold House Rules, the cost for crafted items comes out of the crafter's WBL. I'm not sure if we want to, or can, futz with that for our game, but whether he or Terser pays for it, Zod can craft magical tattoos at a 25% discount)).
Zod is careful to keep pace with Rill on their flight to the Emerald Kingdom. When they arrive at the Emerald City the minotaur is enthralled with the beauty of the land, particularly the tamed edges of the Culverwood. Aftering landing and shifting back to physical form, Zod flags down a gate guard. "We are members of the Black Lions, heroes from Bonetown of the Middle Seas. We are here to escort Anrissa, of the Emerald Dragons, back to your beautiful lands."
DM Kathy Monday September 4th, 2017 10:34:31 PM In Dirt City:
Tahni takes some sensible precautions before looking around her. She gives some thought into which of the Houses deals in information, but the question is not a difficult one. The House of Cloaks, one of the smaller Houses, consists primarily of spies and informants. They're the ones to go to for information.
Bralin is discouraged, although he has not been treated disrespectfully. Mostly, he's been hearing "sorry, I'm swamped, and anyway I don't know much about mining." He begins looking for the local WLA chapter. A city this large really ought to have one, but it's surprisingly difficult to find. At last, you are able to find it--a much smaller chapter building than you would have expected for a city this size. They greet you cordially.
In Karri:
The famed Emerald City sits atop a hill at a fork of the Pale River. Spreading views extend to the south and west; you even think you can catch glimpses of the Trade Road, off in the distance. In the manner of Elven cities everywhere, the buildings blend into their natural surroundings, and there are footpaths rather than streets.
Your appearance does cause a sensation, and prompts the appearance of a half-dozen town militia with longbows and not much sense of humor about strangers suddenly appearing in the center of town.
Zod offers an explanation, and Anrissa herself darts forward to give her own account. She is excited now--her eyes sparkle and she can hardly stand still. She seems very different from the listless, catatonic woman you rescued from Market Island.
"Andrissa!" one of the guards exclaims. Speaking Elvish, he adds Highlight to display spoiler: {"Your father has been worried sick. He'll be so happy to see you. What happened to you?"}
Rill learns that Karri has neither a WLA branch nor a temple of Gargul. Waypoint, on the Trade Road, is more closely aligned with the "human world;" you may find those things there.
After a day of research, Zeoll is tired and ready for sleep. He does not want to do anything dangerous without all the group here.
He meets his friends at the agreed-upon spot. Then he looks for a place to spend the night. He prays to the silver lady for Guidance.
Knowledge Local ... 26 Knowledge Geography ... 16
Maybe the voices in his head direct the old liontaur to a nice safe hotel operated in the safe sewers of this town?
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 Tuesday September 5th, 2017 8:05:58 AM
Tahni spends her time with Zeoll. It is somewhat comforting that he, too, follows Maab. She sits beside him and prays with him to Maab. Tahni occasionally opens her eyes to peek at Zeoll. She hasn't seen many linotaurs before and is quite curious.
"I believe the House of Cloaks would be a good source for information. I'm not sure how'd they'd respond to us though"
Terser (Warren G) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, uncanny dodge, rage used 0/32, channel 0/6) Tuesday September 5th, 2017 6:10:03 PM
Terser will shop for the items on Zod's list if in fact he can put a tattoo on him. More importantly, he has to decide where it will be...
(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) Tuesday September 5th, 2017 6:54:36 PM
Bralin's WLA badge signifies him as an officer. He asks to meet with the officer in charge of the branch. The chapterhouse's smallish size is odd, but the dwarf has other concerns.
He asks if there are any nearby dwarf communities or mines. Bralin has pretty much given up on Dirt City itself, but mayhap there is someone nearby?
As long as he is here, maybe a summary of this merfolk war would be beneficial.
In return, Bralin provides information regarding Bonetown, and, after some consideration, decides to unload the whole 'free the slaves' plan as well.
(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18 Tuesday September 5th, 2017 7:57:11 PM
{ooc: am I clear to post?}
(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 Tuesday September 5th, 2017 8:10:47 PM
Jozhur greets the guard in Elvish when approached, then stands by, allowing Andrissa to explain things. He mutters something to Rill about "grand entrances" and rolls his eyes.
Zeoll (Cayzle) (AC28/30; HP55of67) Tuesday September 5th, 2017 10:01:30 PM
Zeoll thinks about Rill and the team in the north and worries. He wishes he had some way to communicate. If the witch plan comes to fruition, that will help ... but wowsy it would be good to have something like the rings Dragon heroes had to communicate with each other no matter how far, whenever they liked.
The old liontaur's tail swishes as he waits.
Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 d20+10=29 d20+31=34 d20+26=39 Tuesday September 5th, 2017 10:41:15 PM
Rill, having introduced himself formally, is both unsurprised and disappointed at the haughtyness of these elves. He would expect at least some sort of thanks or acknowledgement of having returned this person. He had hoped to make some cultural inroads with these folks should there be a need to call on them in the future. Unfortunate.
He appreciates Jozhur's jibe, and will later explain that he always prefers to start off formally and go down from there. But he is unaccustomed to simply being ignored. Ah well.
Rill translates what was said for his friends. He give them another chance, but if they show no further interest, he will ask their leave before we depart.
DM Kathy Tuesday September 5th, 2017 10:45:56 PM In Dirt City:
Terser is able to find the ingredients he is looking for in the Full Moon Market. It does take some searching, and you need to be wary of sharps and charlatans, but you can get all of the ingredients you need.
Bralin winds up speaking to a human man who introduces himself as Shep Kales. He is glad to give you a summary of the Merfolk-Sahuagin war, which seems to be going from bad to worse. It turns out that several interests in Dirt City have been trying to play one side against the other, or both sides against the middle, and the resulting mess has put everyone in danger.
He doesn't know of any miners offhand. "This is a pretty low-lying area," he explains. "Right on the coast here, with a swamp hard by. Not a good place to go digging holes in the ground. I did hear there was a group of dwarf miners a while back who tried to mine Mount Bone. That didn't go so well, but there may have been survivors. Or there may be others who know the craft. I'll put the word out and see what comes back."
Tahni expresses an interest in visiting the Cloaks.
Zeoll turns his mind to finding a place to stay this evening. It is true that the sewers of the City Below are safer than free-for-all Above, but they are also somewhat cramped, with limited space. There are inns Below, but most of them cannot accommodate Taurs in anything like reasonable comfort. However, there is a place in Wardd's Ward, in the City Above, called the Fortunate Pilgrim. It primarily serves out-of-town visitors to the Temple of Ward and the Arena, and has a good reputation.
In Karri:
Anrissa and the guardsman chatter in excited Elvish for a moment, then Anrissa turns to you. "Come," she says. "You must meet my father, and tell the tale of my rescue. For I must admit, I only remember bits and pieces of my time in captivity."
She leads you through the twisting footpaths of the city until you reach what looks like a natural rock formation. A second glance shows that it is, in fact, a cluster of Elven buildings. Anrissa begins to run, calling out in Elvish. Highlight to display spoiler: {"Father! Father, I have returned!"}
An elf man steps out of one of the buildings. He is dressed in simple artisan's clothes, and is drying his hands on a cloth. He appears startled, then overjoyed at the sight of his daughter. The two share a heartfelt embrace. "Anrissa!" he exclaims. Highlight to display spoiler: {"Where have you been? How have you returned to us? We had given up hope, daughter."}
Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 Tuesday September 5th, 2017 11:02:48 PM
(oops - cross post with DM.)
Rill is a bit embarrassed that he may have judged these elves more harshly than he thought they had judged him. Ah well, it's certainly not the first time he's gotten something wrong.
To Anrissa's father, he introduces those here.
"Greetings good sir. I am Rillett Savenport, Follower and Soulseeker of our Lord Gargul, member of the Black Lions. This is Jozhur and Zod, also members of the Black Lions."
"The good Anrissa was found on a slaver's island, imprisoned and in a catatonic state. She accompanied us aboard out ship as we sought to liberate other slaves, many of which were small children. We believe we have put an end to that for now. Anrissa here gradually regained her mind, and was able to tell us where she was from. Because of that we were able to bring her here. I'm sorry we know little more about her capture and captivity beyond this." Rill will share the names of the slavers that we know (not sure what that was just now.)
"Can you think of any reason your daughter was abducted?"
Using his rolls from the last post: Diplomacy 29 Sense Motive 34 Perception 39
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 Wednesday September 6th, 2017 7:39:11 AM "Do you always separate like this? Had I know I would have prepared a telepathic bond spell" Tahni smiles to Zeoll "We should probably find somewhere to rest. The sooner we have somewhere safe the better. Although I guess safe is a relative term"
Zod |&| Kunda (Damarr) HP87||85; AC30||30; T21||17; FF27||23; CMD36||36 Wednesday September 6th, 2017 1:23:50 PM
Zod smiles on, understanding the emotions behind the foreign banter, if not the words. He nods a greeting at Rill’s introduction, and watches quietly as the white-clad priest converses with Anrissa’s father.
Still, the minotaur’s eye is drawn to the elegance of the elven architecture. As the initial excitement of the reunion settles down, and introductions are made, Zod asks Anrissa’s father about his craft. “Is this your handiwork?” He asks admiringly, indicating the rock formation homes. “I take great pride in my own work,” He says, tapping a few of his tattoos, “And I’m always eager to explore new avenues to expand my craft.” He finishes, fingering the quarterstaff on his back, similarly etched with nature symbols and High Woldian runes.
Terser (Warren G) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, uncanny dodge, rage used 0/32, channel 0/6) Wednesday September 6th, 2017 4:12:15 PM
When Zod gets back, he will thank him for the offer, but will buy his tattoo from the catacombs instead. it would be 6k against your wealth
When Bralin mentions Mount Bone, Terser will do some investigating. Where is this mountain? Did anyone think to check on the expedition? Maybe those dwarves need rescuing, and if so, they would prefer to have a safer place to go mining.
Zeoll bows to Tahni. "My dearr, we almost neverr separrate like this. But as we come into ourr own, as we begin trravelling morre, via ship and wind and teleporrtation, we may need to do so. That said, I think we need to be togetherr when we face dangerrs. Until Rrill brrings the rrest back, we should play it safe."
That evening, mostly at the Fortunate Pilgrim, but maybe farther afield, Zeoll invites Tahni, Terser, and Bralin (and Reggie?) to help gather some information. Specifically, has anyone heard of either Tobias or Deadfall?
Gather Info 37 +2 lesser voices = 39 ... Plus aid another from friends?
Zeoll does his best to keep a low profile to the extent possible for a liontaur and his three dwarf pals.
Bluff 17 + 2 lesser voices = 19.
(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) d20=10 ; Wednesday September 6th, 2017 6:45:24 PM
Having found what he is going to find this day, Bralin turns to relocating Zeoll. Eventually, the dwarf tracks the taur down, and joins him for dinner.
As Zeoll works on learning more about Tobias, Bralin does his best to check the crowd for the signs someone knows something.
Um, I not seeing that Gather Info exists anymore. Not sure what skill check to roll. But I rolled a 10, so Aid Another!
(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18 d20=10 ; d20+13=22 ; Wednesday September 6th, 2017 10:44:13 PM
Reggie was not one for teleportation, well, for most magic come to think of it. Instead she remained in Dirt City.
Leaving her son on the Lionfish for the time being, Reggie needed a bit to unwind. she makes her way through the town for a good watering hole. and possibly a place she might find some entertainment. particularly the kind that may involve fists.
She does inquire a bit about this Tobias that everyone is looking for. but she is more interested in making a name for herself.
of course always on the lookout for bloodkin orcs.
{ooc: diplomacy = 10, Intimidate = 22}
(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 Wednesday September 6th, 2017 10:50:13 PM
Jozhur mostly nods along with Rill, adding that they could bring those who did this to Anrissa to some sort of justice.
(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 d20+20=22 ; Wednesday September 6th, 2017 10:50:49 PM
Aiding Rill's dipomay with a 22.
DM Kathy Wednesday September 6th, 2017 11:30:40 PM In Dirt City:
Tahni is perhaps understandably concerned that her new companions seem pretty casual about splitting up, but Zeoll assures her that this is a rarity.
Reggie can easily find a tavern brawl or six. Indeed, with the city on edge as it is, she nearly gets in over her head. She manages to get kicked out of four taverns in a single night, which is impressive, but nowhere near the Dirt City record.
With Bralin's help, Zeoll tries to find word on Tobias or Faelar Deadfall. You find several people who know Deadfall, but all they know is that he sometimes supplies "workers" to the various Houses. He doesn't seem to be in town at the moment. You have a harder time finding anyone who knows Tobias, but at last you speak to a man who thinks that the new fight trainer the Teeth acquired recently is named Tobias. Or something like that.
Since Tobias is a former mentor of Zod, it isn't impossible that he's training fighters someplace. To learn more, you'll need to find a contact in the House of Teeth.
In Karri:
Rill steps forward and introduces himself and the rest of the party. "Taenaran Windborne," the elf man replies. "And I owe you a debt I can never repay."
Knowledge History or Local DC 10 Highlight to display spoiler: {You are positive you've heard the name Taenaran Windborne before.}
Knowledge History or Local DC 15 Highlight to display spoiler: {Taenaran Windborne was a pretty important figure in the elven resistance agains the dragon Parnoth. Not as important as the adventurers who eventually brought him down, of course, but he played a major role in rallying the elves against the tyrannical dragon.}
"I can't think of a specific reason she was targeted," he says now. "Our--past activities have drawn unwanted attention from time to time, of course. But this--if it is even related--is something new."
Zod asks about the architecture. "Impressive, isn't it?" Taenaran replies. "Alas, I cannot take credit for any of it. I just live here. We do have some very impressive artisans and crafters, but my talents lie elsewhere."
"But come! We must celebrate! And surely you are in need of refreshment after such a long journey." Putting an arm around his daughter, he begins leading the way back toward the center of town.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 Thursday September 7th, 2017 5:38:24 AM
Tahni smiles politely back to Zeoll. She tries not to stare, nor draw attention to the weird way he speaks.
She gets a chance to speak with Bralin over dinner "How did you wind up travelling with this group?" she asks as she orders an ale to the table. She slides the drink over to him "Where do you normally call home?"
Zod |&| Kunda (Damarr) HP87||85; AC30||30; T21||17; FF27||23; CMD36||36 Thursday September 7th, 2017 1:07:29 PM
As Kunda tightens a coil around Zod's arm, he nods to the elves, acknowledging their invitation.
"It would certainly be fitting, but we three are less than half our group. As Rill said, our larger mission has us still seeking freedom for others."
He turns to Johzur and the cleric. "It is probably most prudent that we return to our companions - I must admit I have a personal interest in freeing at least one more 'wrongfully' enslaved man. Once his safety is ensured, we can return with the rest of the Black Lions to enjoy the celebration of Anrissa's return."
Terser (Warren G) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, uncanny dodge, rage used 0/32, channel 0/6) d20+4=18 ; Thursday September 7th, 2017 4:53:59 PM
Terser manages to help Zeoll dredge up some info as well. aid another 18 He throws his questions about Mount Bone into the mix, and makes further inquiries into this House of Teeth. Teeth are just another kind of bone, maybe they're related? Or maybe that's just the convention when it comes to naming things around here.
(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) Thursday September 7th, 2017 6:11:04 PM
Bralin starts to answer Tahni's first question, but stops up short at the second. The plainspoken dwarf stares at the ceiling for a half minute, and finally lowers them, chuckling softly.
"It would seem I tend to end up where I am needed," he responds.
"I am of the Clan Corregan, in the Red Hills. T'was there a priest saved my life, and when I pressed to give recompense, instructed me to assist an orphanage in the Floating City. There I met and served with the Crimson Shields of Hope, for a time. A messenger found me there, bearing news of my king's death. The messenger also asked me to take word of his survival to his family. Thus, I found myself in the company of the Swords of Light in the Cinnamon Valley. Over time, the group separated, but I remained, serving as Sheriff. In that capacity I pursued a miscreant through an unknown portal, and found myself in the Ice Vein on the Southern Continent. I spent a year there, aiding the natives where I could. The Black Lions entered Ice Vein through a portal of there own, and I joined with them. From there we journeyed back to Bonetown. And Asildur. And now, Dirt City."
Bralin chuckles again. "The list of places I have not been may be shorter."
(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18 Thursday September 7th, 2017 11:00:18 PM
Reggie lands face first on the ground as she is forcibly removed from her 4th tavern. "Ha, I thought this place would be tough, just a bunch of pansies" she mutters as she makes her way toward another place to have some fun.
As she makes her way around the town, she spies a couple of dwarves that look familiar. coming uo from behind she probably takes them by surprise. "Hey guys. You find any info?" she asks of Bralin and Tahni
Reggie looks like she has been in a few scuffles already wiping some blood from her lip.
DM Kathy Thursday September 7th, 2017 11:34:59 PM In Dirt City:
Reggie joins the group, looking bloody but content.
Tahni and Bralin compare notes of places visited, journeys taken--and perhaps, companions met along the way.
Meanwhile, Terser does some investigating of his own, and finds that the dwarven mining venture on Bone Mountain was years ago--and a rescue operation was sent. [OOC: Your DM's character Vorelle participated in that rescue when she was a wee slip of a ranger.] You know that the House of Teeth is involved with smuggling--and you know that because, back in Bonetown, you met a man named Eloi Kole. Kole is the one who bought the Dealer's Choice from you guys. So, you do know a member of the House of Teeth! Alas, he is in Bonetown, and not Dirt City.
In Karri:
Zod, speaking for the group, declines Taenaran's invitation for the time being, as you are anxious to reunite your party and find Tobias. You promise to return as you are able.
"I look forward to it," Taenaran replies. "And again, from the bottom of my heart, thank you for freeing my Anrissa."
(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 d20=9 ; d20+19=21 ; Thursday September 7th, 2017 11:38:30 PM
"Taenaran Windborne..." Jozhur scratches his scruffy chin a moment before continuing in rough elvish, "You helped in the fight against Parnoth, the dragon, correct? Is that what you're referring to by 'past activities', or is there something else we should know that may help? Anything you can think of may help, I do not want others to end up in the same situation as your daughter."
To Zod, "I don't think it would hurt to stay here for the night. We likely won't have time to come back here ever. May as well gather all the information we possibly can. Besides, it is rude to turn down a gracious host." He looks to Rill as the deciding vote.
Knowledge local: 17 Diplomacy: 21
Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 Friday September 8th, 2017 12:13:03 AM
(Weird - I thought I posted today from work.)
Rill agrees with Jozhur that one night cannot hurt, but it would be even better to return with the whole group. After all, how often do we all get to see to interesting and grand a place?
"Taenaran, we would be honored to have you meet all those that were involved in the rescue of your daughter. May we call on you again when we can all be here? We will notify you first though."
Rill carefully studies the place to make it easier to return. Then he says good-bye to Taenaran and Anrissa. He suggests that we all use the Wind Walk spell we are still under to return.
Zeoll (Cayzle) (AC28; HP71) Friday September 8th, 2017 5:45:12 AM
Zeoll seems well satisfied. "My frriends," he says to Reggie, Tahni, Bralin, and Terser, "we have learrned much. The slaverr does peddle his goods in Dirrt City, and he has sold Tobias to the House of Teeth. Therre he now worrks as a marrtial trrainerr. Let us rretirre forr the night and hopefully meet ourr frriends when they rreturrn. Then, as a grroup, we can apprroach the House of Teeth."
Zeoll talks about the plan. While in his heart he longs to free any slaves they find here, it is likely a task beyond the power of the Lionfish. We should be happy just to free Tobias. The question is, are we willing to "pay" for him, or do we prefer a jailbreak, or a head on slugathon with the House of Teeth. Zeoll is leaning toward option 2.
"Scrry him, message him, blip in, blip out, easy peasy, we head forr home."
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 d20=14 ; Friday September 8th, 2017 7:13:01 AM
Tahni smiles on hearing of the orphanage. Truth be told she absolutely loves children. Back in the Scab she helped rebuild an orphange after it had been burnt down. "You've been to the Ice Vein? I may have to speak to you more about that. It is just one place I plan on visiting"
She listens to Zeoll's plan. "I would prefer we avoid a confrontation if possible. And I agree, putting a stop to all slavery is certainly beyond us, but I don't think we should support their endeavor either. Paying a slaver to free someone just encourages them to continue. If anyone has a mirror I can scry on this Tobias person tonight"
Not sure where that d20 roll came from.
Rill (MarkB) HP 88/103 - AC 27/17/25 CMD 22 Friday September 8th, 2017 11:38:06 AM
(OK, I checked the distances on the Woldipedia. It's about 75 miles from Dirt City to Karri, and Wind Walk allows movement at 60 mph and will last for 13 hours.)
Upon our return to Dirt City, we'll do our best to hook up with the rest of the party. I assume it's approaching evening. If simply asking about an old liontaur accompanied by three dwarves and a human are not enough, Rill has magical means to find them.
Terser (Warren G) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, uncanny dodge, rage used 0/32, channel 0/6) Friday September 8th, 2017 8:50:07 PM
"We can send a message to Eloi Cole, he's involved with the House of Teeth. Maybe he can help us get in without all that rigmarole."
(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18 Saturday September 9th, 2017 9:16:20 PM
After greeting Bralin and Tahni with little response, Reggie just shrugs, "Oh hi Reggie, what you been up to? Oh nothing really, got into a few fights had some fun. Oh, are you alright?" Reggie mumbles a mock conversation as she meanders along.
She hears about this house of Teeth. she has no idea what its about, but their need for martial trainers, peaked her interest.
"Well I'll go find out what I can, and this house of teeth seems interesting." having no idea where to go or what the House of teeth is, Reggie starts to look for the seediest tavern she can find that she wasn't ejected from to start her form of questioning.
DM Kathy Sunday September 10th, 2017 9:09:06 PM In Karri:
Jozhur asks Taenaran whether his actions against Parnoth were what he meant by past activities. "Yes, precisely," the elf replies. "We cannot be sure we have accounted for all the Tyrant's lackeys."
Jozhur also suggests spending the night, but Rill is anxious to get the group back together. He studies Karri landmarks to make it easier to return, then gathers the group together and returns to Dirt City.
In Dirt City:
Reggie, after catching up with her teammates, decides to visit the seediest tavern she can find. In a place like Dirt City, though, there's considerable competition for the title. Most taverns in Dirt City are at least a little seedy, and there are several that would probably be shut down in other places. Which one is "seediest" depends, frankly, on what criteria you're using. You wind up at a place in Dockside called the Wharf Rat, where everything--the walls, the floor, the bar, the patrons, and even the beer--smells like low tide. When you enter, the regulars glare at you, and the barkeep scowls at you. "Ain't seen you in here before," he says. It sounds like an accusation. "You with the Knives?"
Meanwhile, Zeoll wonders whether you can just "blip" Tobias out of the Tower of Teeth. Tahni agrees that it would be better not to give money to slavers if you can possibly help it. Terser suggests working the one House of Teeth contact you have.
Your companions arrive from Karri, and, assuming that Reggie makes it out of the Wharf Rat in one piece, the group is reunited.
However, when Tahni attempts to scry on Tobias, all she sees is dark, swirling clouds. Knowledge Arcana DC 25 Highlight to display spoiler: {The area seems to be under the effect of a Mage's Private Sanctum spell.}
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 d20+16=35 ; Monday September 11th, 2017 7:15:52 AM "Well THIS isn't good. My scrying has been prevented by a Private Sanctum. It's not a permanent spell. Either he's in an area that they recast it daily, or, they have reason to start protecting him. Do you think it possible they know we're here?"
Knowl Arcana vs DC25: 35 = Pass
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 Monday September 11th, 2017 2:06:21 PM
Rill is glad to be back with the others. He will relate what happened in Karri, and having met Anrissa's father - an elf named Taenaran. "Evidently, he helped in a fight against a dragon named Parnoth. We agreed that we may return when we can all be there."
Assuming the party catches those who were in Karri up to speed, Rill weighs in.
"I agree paying for his freedom seems like taking part in the slavery process, but how much are we talking? How difficult will it be to free him though? Zeoll, are you thinking we just walk up and ask to speak to Tobias? As for that sanctum thing Tahni, are you certain that effect cannot be made permanent? It seems reasonable that the towers of each of these Houses might be permanently protected such extended magics."
"Perhaps a Commune spell is in order. I can bear the 500 GP cost, but I will need help with 13 yes/no questions to post to my deity."
He takes one look at Reggie after her bar room brawls, and offers healing. "So, that toddler of yours looks like he's a bit of a handful."
Terser (Warren G) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, uncanny dodge, rage used 0/32, channel 0/6) Monday September 11th, 2017 4:11:40 PM
"We may not need to bother your Patron, if we can get an introduction from Cole, Rill. Or even some basic intel that we can use to scout it out. Then if we need to talk to a God, our questions will be a little bit more informed. No sense asking questions we can find the answers to ourselves."
Zeoll fills in any details that the dwarves leave out. He smiles at Rill's comment to Reggie.
As for the question of how to approach the House of Teeth, Zeoll thinks that a direct approach will work best.
"We arre not subtle people, norr arre we inconspicuous, so it seems rreasonable that ourr prresence herre has not gone unrremarrked by the Powerrs That Be in this den of thieves," he says. "And it may be that news of ourr exploits has reached even this shorre."
Zeoll tries to recall what he can of the Houses of Dirt City ... Know Local 14, Know Geography 29.
"Keep in mind," he says, "that the pirrates of Bonetown arre not the only pirrates that ply the Middle Seas. Therre arre the Pirrates of Jack in Aisildurrian waterrs, and if I rrecall, some of the rrogues of Dirrt City ply theirr less-than-noble trrade on the waves as well. As we grrow in powerr and asserrt ourrselves, we may find that we come into conflict with these buccaneerrs."
"In any case," continues the long-winded elder, swishing his tail as he ponders the angles, "it may be that simply walking up to the establishment, intrroducing ourrselves, and rrequesting an interrview may be the best courrse of action. We can mention ourr Bonetown contact. We can make ourr rrequest, and if it comes to paying a "rrewarrd" for the rreturrn of Tobias, then so be it. If they arre not rreasonable, we rretrreat and purrsue morre violent options."
Zeoll leaves unsaid his opinion that facing wizards capable of such magic as Private Sanctum, it is better to start with talking rather than an attack.
"That will serrve us forr the morrning. Tonight, please let us enjoy the rrelative safety of this establishment -- and in the midnight hourrs I will seek guidance in drreams."
Zeoll will urge his friends to join him in the common room, where the group can enjoy a meal. Also, Zeoll is in the mood for some music. He plays his Horn of Good and Evil, and he sings songs about the party's adventures. He also sings songs about the fae king, in order to "spread the word" and grant everybody Eberyon's Blessing.
Perform Wind: 32 Perform Song: 15
The old liontaur has been talking too much today; his voice gives out too soon with croakish roaring. His horn playing is exemplary tonight, though.
That night, Zeoll meditates and asks his voices to guide him in dreams to information on how to find Tobias.
(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18 Monday September 11th, 2017 7:51:14 PM
{ooc at the wharf rat...}
Reggie just walk confidently to the bar. "that info is none of yer business" she slaps a few gold coin on the table. "Rum, and leave the bottle."
Once the drink arrives Reggie sits at the bar and scans the room for someone that most likely would know about this House of teeth.
{ooc: unsure if this tangent is worth anything so if not we can cut it short and get Reggie with the group.}
(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) Monday September 11th, 2017 8:34:55 PM
Bralin awakens from his daydreaming, and considers Zeoll's suggestion.
"I agree," he notes. "We should ask first. We can always try more extreme measures later."
DM Kathy Monday September 11th, 2017 10:34:37 PM Tahni is inclined to take it as a very bad sign that she can't scry, but Rill asks whether the Mage's Private Sanctum Spell can be made permanent. Tahni realizes that it is, indeed, one of the spells that can be the subject of a Permanency. [Your Knowledge check was plenty good enough to realize that.] And, as Rill suggested, the spell is likely just routine security.
Rill offers to cast a Commune spell, but Terser reminds you that you do have a contact with the House of Teeth. Unfortunately, Eloi Kole is in Bonetown. And he is an acquaintance, albeit a cordial one. Is that enough to get an introduction, or other contact information? And if it is, how are you going to reach him?
Reggie has some adventures at the Wharf Rat, which will live on in legend and song. :) What she discovers is that, in Dirt City, the seediest taverns really aren't the best place for gathering information, especially on the major Houses. Dirt City has any number of savvy information brokers, most of whom wouldn't be caught dead in a place like the Wharf Rat. People here go shopping for information much as they might shop for vegetables or sewing thread.
Zeoll reasons that diplomacy may be your best approach with one of the major Houses, especially since they seem to employ at least one high-level wizard. Bralin agrees with his assessment.
Reggie returns in time for you all to retire to your various sleeping quarters. Your night's rest is undisturbed an uneventful.
Zeoll dreams of a large tower, made entirely of teeth of various sizes and types. There are many roads leading to the tower. None of the roads is perfect--each has a few obstacles--but none of them look impassable, and they all lead to the tower of teeth.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 Tuesday September 12th, 2017 7:29:47 AM Tahni is somewhat more intelligent than me
Before resting to regain spells, Tahni asks if there are any spells in particular that would benefit the party. She looks over at her spellbook and nods in thought "I really need to scribe a few scrolls into that"
That night Tahni sleeps with her dagger under her pillow. It has become such a habit now. Preparing for the worst, trying to stay aware of her surroundings at all times. It may take a while to get used to travelling with others again.
She does her best to wake before the others and heads downstairs to arrange breakfast. Tahni will slip the owner some coins to ensure a nice spread is laid out before the rest of the party join her.
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 Tuesday September 12th, 2017 12:33:35 PM
"Tower of Teeth eh? Well let's see if we bit off more than we can chew."
"Oh, and I almost forgot. I visited the Catacombs, and I have some things to distribute to everyone before we leave. Zod, because you chose expensive items, you owe the party 41 GP."
Between sold and kept items, the total VALUE to distribute was 191,229 GP.
(This was also sent in an email. Please be sure to record this info on your character sheet.)
Zeoll 33,575 GP Jozhur 30,330 GP Rillett 28,503 GP Reggie 22,128 GP Terser 19,431 GP Zod -41 GP Bralin 18,078 GP
Rill - 3 Bottled Lightning, 3 Burst Jar, 1 Tangleburn Bag, 1 Ring of Counterspells
(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) Tuesday September 12th, 2017 6:44:14 PM
Bralin is becoming more accustomed to Rill's puns, and is able to maintain his composure upon hearing his latest.
The dwarf dutifully accompanies Zeoll and company to the House of Teeth.
Tersee Tuesday September 12th, 2017 9:01:41 PM
(Whyh is there even a reset button!)
Terser will have to go shopping spon. His pouch is dragging at his belt, and no one wants to see the result of that.
He leaves the approach to the captain, since it seems all ways forward are correct eventually.
Zeoll (Cayzle) (AC28; HP71) d20+2=3 ; d20+2=4 ; d20+12=20 ; d20+12=31 ; Tuesday September 12th, 2017 9:51:33 PM
Zeoll agrees with Terser, almost. "Say rratherr that all paths are equally likely to succeed; no doubt all have hurrdles to vault!" He grins.
But if everyone agrees, the next morning we'll walk over to the Tower of the House of Teeth after breakfast. Speaking of which, Zeoll looks for bacon, and compares it to Brother Lansel's back home.
But before the approach, Zeoll casts Mage Armor on any who need it (Zod? Reggie?) and blows his horn of goodness to activate its magic circle.
As he walks over, he tries to recall the protocol that would work best when looking for an appointment with the movers and shakers of a House of Dirt City.
Know Local 20 Know Nobility 31
(Ed) Reggie | AC : 21 / Touch 20/ flat: 17 | HP: 130 / 130 | Rage used 3 /18 Tuesday September 12th, 2017 10:14:02 PM
After a night of fun, but learning nothing about Dirt City. (She still has no clue about the houses of the city. and despite the reputation of the city, it really isn't bad at all)
Reggie retires for the evening well actually closer to very early morning.
Deciding to sleep in some, Reggie skips breakfast. Reggie just follows along with everyone else keeping quiet.
DM Kathy Tuesday September 12th, 2017 10:45:39 PM Tahni, perhaps anxious to bond with her new teammates, rises early and arranges a lavish breakfast. She offers to prepare any needed spells, but the day's agenda is a bit unformed at this point.
Rill comes back from the Catacombs, cash and goods in hand, and helps his teammates sort out who owes what.
Reggie sleeps in after a rough night, and awakens with a raging hangover.
Bralin and Terser are both willing to follow Zeoll's lead. So Zeoll casts some spells and leads the way to the Tower of Teeth.
You pass through the Full Moon market, already in full swing for the day. You cut through Garrote Square, then go through the Midnight Bazaar, deserted at this hour. You skirt the large, imposing edifice that is the castle of the Prince of Thieves. As you pass the castle, you see a short, square, blocky tower ahead of you. As perhaps befits a home of smugglers, it is within a stone's throw of the sea, near the very edge of town. Unlike in Zeoll's vision, it is built of ordinary stone, not teeth. There is an entrance on the south wall--huge double doors, now shut. Guardhouses flank the doors, and from this angle it is impossible to determine whether there are guards within.
Zeoll has been giving the matter some thought, and really your best hope would have been an introduction from somebody known to the Teeth. You couldn't really arrange for that, so the next best option is just to be polite and hope for the best.
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 Wednesday September 13th, 2017 1:28:00 AM
Rill is surprised to learn that Terser has a nickname. The night before, he casts an extended Status on: "Tersee" because he seems a little confused, Tahni because she's new, Jozhur because he's often going off on his own, Reggie because she's just trouble walking. He also casts an extended Longstrider on himself, and an extended Magic Vestment on Reggie, raising her AC by 3 for the next 26 hours.
The next morning, he thanks Tahni for her gracious breakfast.
He accompanies the group to this House of Teeth place. Such a pretentious name.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 Wednesday September 13th, 2017 8:08:22 AM "Would it be optimistic to hope this is the Dentist's Guild?" Tahni asks with an eyebrow slightly raised.
She still has her purse tucked away in her haversack. When you're walking through places like "Backstab Qarter" it just makes good sense.
As they approach she casts Detect Magic. She's curious of the signs of a Private Sanctum spell can be seen around here.
Cast Detect Magic
(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 d20+21=25 ; Wednesday September 13th, 2017 8:43:21 AM
Staring up at the tower, Jozhur mutters under his breath, "Well, this should be interesting."
He looks for a way to climb the towe, should that be necessary, though attempting such a thing seems foolish.
----------------------
Perception: 25 (30 vs traps)
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 Wednesday September 13th, 2017 6:07:37 PM
Reggie gets some of the hair of the dog for breakfast and wanders along with the party.
reaching the tower Reggie whispers in response to Jozhur, "it may also be fun."
addressing the whole group, "should we just go ahead and knock?" Reggie goes to head toward the front door (at least what she believes to be the front door.
Zeoll leads his friends toward the House of Teeth. He looks for guards or others on duty. If there is anyone, he delivers a speech.
"We arre the Lionfisherr Adventuring Trroop out of Bonetown. We have had business with the House of Teeth therre, and we have business herre as well. Please allow us to speak with someone in authorrity."
The old liontaur continues, speaking respectfully, mentioning the group's contact back home, and so on.
If there is no one at all, Zeoll will knock on the door, wait a while, then sound his horn. If anyone answers, he repeats his speech. He is well guided by the voices in his head.
Diplomacy: 35 Perception: 40
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 Wednesday September 13th, 2017 8:26:40 PM
Rill whispers, "hey Zeoll, tell them we're emissaries of that Fey power The Tooth Fairy and we're here to make a withdrawal."
(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) Wednesday September 13th, 2017 8:46:25 PM
Bralin chokes in reaction to Rill's suggestion, before quickly composing himself.
Score one for the Soulseeker.
Terser Wednesday September 13th, 2017 9:28:03 PM
(lost settings on my new phone - will get my header back up shortly)
Terser thanks Rill for the spell. "Some days you're the Terser, others you're the Ters-ee. You know how it is."
DM Kathy Wednesday September 13th, 2017 11:34:44 PM
Approaching the tower, Tahni expresses a hope that it's the Dentist Guild, and Rill suggests claiming to be emissaries from the Tooth Fairy.
Of course, as you have all learned by now, the names of the Houses of Dirt City are not to be taken literally. The Teeth have nothing to do with dentistry. Similarly, the Wolves are all people, the Cloaks wear all manner of clothing, the Keys actually prefer lockpicks, the Darts don't limit themselves to ranged weapons, and most of the Knives actually carry cudgels.
Reggie and Jozhur size up the building. It looks as if it would be quite easy to climb. The unknown quantity, of course, is what will happen if you start trying to climb it.
You step up to the door, and find that there are indeed guards in the guard-houses. They step out as you approach, halberds at the ready. "Oi!" says one. "Whatchyou want?"
Zeoll answers with his customary suavity. The guards exchange glances. "Wait here," one says. He turns to enter the tower, then turns to glare at you. "And don't try nothin' funny!" he adds.
He is inside the tower for about 15 minutes. When he emerges, he is holding a scrap of paper, which he thrusts at Zeoll. "Now clear off!" he says.
On the paper is written: The Shattered Tankard. One hour.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 d20+24=44 ; Thursday September 14th, 2017 8:59:14 AM
On seeing the guards Tahni finds herself stepping closer to Terser.
She looks about to see if anyone - other than the guards - is paying attention to the group.
Tahni then leans in closer to the group "Does anyone know where that place is?"
Zeoll wonders if he has heard any tale or hint of that location.
Know Local 16 ... maybe??? If so, he reveals what he knows.
If not, he figures they have an hour to find it.
Gather Info [perhaps at a penalty (-5? -10?) because he has to work fast] 36.
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 0/30, channel 0/5) d20+23=40 ; Thursday September 14th, 2017 4:22:00 PM
"These guys don't look like fairies, Rill. But I see these lads have good taste in weaponry, so that's a point in their favor."
If necessary, Terser will shake down someone on the street for the location of their tavern, but he trusts Zeoll to get the information without him. Still, he doesn't want anyone thinking they're easy marks with Zeoll being so nice to everyone, and he makes sure to glower around him a bit.
Be generally intimidating - 40
(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) Thursday September 14th, 2017 6:19:52 PM
Bralin shrugs, He's never heard of it, which is not surprising.
"Tankard," he comments. "Good omen."
Like Terser, he's content to let Zeoll work his magic to figure it out. If somehow that fails, he'll duck back into WLA branch and ask.
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 Thursday September 14th, 2017 8:07:56 PM
Rill goes with the others. If anyone interferes with our progress, he warns them, "Back off. We have dwarves."
DM Kathy Thursday September 14th, 2017 11:47:08 PM
The first problem to be solved, obviously, is figuring out what the Shattered Tankard is, and where it is. As Bralin suggests, the Tankard part is a pretty big clue.
With Terser and Rill to make the various Dirt City toughs behave themselves, Zeoll is able to ask around and find the place. It does take you a while, but eventually you find the tavern. It is in the City Above, alarmingly close to the free-for-all marketplace called the Scrum.
As you make your way through the City Above, Tahni notices that your group is coming in for some scrutiny from a group of tough-looking men wearing tabards with knives on them.
As some of you know, the Knives keep order in Dirt City. They are not guards, and certainly not police--it is more accurate to call them "enforcers," in the organized-crime sense of the word. The fact that they are keeping an eye on such a highly-visible group is not entirely surprising, but may spell trouble to come.
Your hour is nearly used up by the time you enter the Shattered Tankard. It's a reasonably respectable place by Dirt City standards--well-lit, mostly clean, and devoid of suspicious smells. Two halflings--a man and a woman--are serving the tables, while a human man tends the bar. You look around for your contact, but of course you have no idea who they are, what they look like, or even how many to expect.
You are able to find a table, kind of wedged against a supporting pillar, and sit. You haven't been there long before a human man, looking to be about 70, comes and sits at your table. He is a thin man, with white hair and blue eyes. "Ty Brunda," he says, settling into his chair. "I understand you wanted to speak with me."
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 0/30, channel 0/5) Friday September 15th, 2017 3:15:20 PM
"If you're the chosen emissary of the House of Teeth, then yes, we have a business proposition for you. Can we buy you a drink?"
Terser signals for one of the servers to order another round.
Zeoll tries to get a sense of the fellow. Is he all business? Should we be more sociable?
Sense Motive 29
Zeoll engages the fellow, trying to influence his attitude toward the group.
Diplomacy 35
Sooner or later, he gets to business. He explains that the Lionfishers are looking for a weaponsmaster named Tobias. He explains that Tobias was a mentor to one of us, and we seek to find out his current disposition.
(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 d20+21=33 ; Friday September 15th, 2017 9:57:09 PM
Jozhur quietly sips his mug of ale, casually looking around the room for signs of trouble.
(Perception: 33) -------------------------------- Sorry about the missed and short posts, I'm moving and have an altered work schedule for a bit. Should be back on track in a week or so.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 d20+24=32 ; Sunday September 17th, 2017 2:18:02 AM
Tahni smiles while looking over Ty's shoulder. She's curious if we was followed or brought anyone with him.
With noone else introducing themselves she takes some initiative "Tahni Wyrmrider. A pleasure"
She wasn't expecting such an old man. Could he really be a part of the House of Teeth? Tahni looks for any sign of a weapon by his side, and also checks to see whether his hands are in view. If he is a member of the House of Teeth, then his man could be a thief of the highest order.
When Terser orders a round for the table she keeps an eye on Ty. Does he try and conceal his appearance, is he trying to stay in the shadows, or is he not trying to hide this meeting with the party?
Perception: 32
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 Sunday September 17th, 2017 5:39:14 PM
Reggie tried to figure out if this place was one of the places she was removed from the night before.
but once there she is pretty sure that it isn't. in the place the group takes a seat, Reggie rather looks for room at the bar (or similar location) where she can see and hear the group. keeping an eye out for additional trouble.
she didn't like the idea of these knives were watching the group.
(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) Sunday September 17th, 2017 7:17:30 PM
Bralin nods at Brunda, drinks his ale, and waits.
DM Kathy d20=12 ; Sunday September 17th, 2017 9:57:19 PM Terser offers to buy Ty Brunda a drink, and the old man agrees, ordering a pint of bitter.
As Bralin quietly drinks his ale, Jozhur and Reggie check the place for signs of trouble--Jozhur from the table and Reggie from a spot at the bar. Neither of you see anything to cause alarm.
Tahni is studying your contact. You note that he wears a rapier at his side. He rests his hands on the table, and you can see old calluses on them, and a couple of scars. He does not seem to be attempting to hide himself, your group, or the meeting.
For Tahni, or anybody else paying attention. Heal check DC 15 Highlight to display spoiler: {Ty's calluses are consistent with having spent a great deal of time at sea.} Knowledge Local check DC 12 Highlight to display spoiler: {The House of Teeth are primarily smugglers.}. Knowledge Local check DC 10 Highlight to display spoiler: {Most people go armed in the City Above, so the rapier isn't at all unusual.}
Zeoll tries to get a read on Brunda. You sense that he is equally comfortable getting straight to business or engaging in small talk, though he does have a slight preference for straight-to-business. You explain that you are looking for a weaponmaster named Tobias.
"And why come to the Teeth?" he asks, his voice calm and measured. "If it's information you're after, it's the Cloaks you want." Sense Motive DC 27 Highlight to display spoiler: {He recognizes the name Tobias.}
Zeoll (Cayzle) (AC28; HP71) d20+2=4 ; d20+5=17 ; d20+2=4 ; d20+12=31 ; d20+2=14 ; d20+14=23 ; d20+2=18 ; d20+15=30 ; Sunday September 17th, 2017 10:22:58 PM
Untrained Heal check 17 Know Local 31 Know Local 23 Sense Motive 30
Zeoll nods and gets right to business. "By my grrey mane and worrn face, we are not babes in this Wold, and we have access to magic and lorre. Ourr divinations told us to come to the House of Teeth, and the instinct of my gut tells me you have hearrd the name 'Tobias' beforre."
"Come now, let us not play games. The Teeth have the man we seek. We want to speak with him, and if he so prefers, we want to ensurre he is at his liberrty. That we arre herre talking tells you we prreferr negotiation to violence. Howeverr, we arre the herroes who slew the demigod Biloople. We have barrgained with Ga'al and lived to tell the tale, unhearrtseeded, We have masterred pirates and slaverrs who sought to oppose us. Ourr historry is not generrally a tale of peaceful negotiations."
Then Zeoll is quiet, letting his silence speak for him.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 d20+11=31 ; Monday September 18th, 2017 12:06:12 AM "There may be more to this, Zeoll" Tahni calmly responds still looking closely at Ty's hands.
She then raises her eyes to look him in the face "We could have discussed this and many other things at the House. Why have a note discreetly passed to us? Do the Teeth know you are speaking with us? Or perhaps there are things you wish to discuss privately?" She keeps her tone soft and comforting avoiding any sort of accusatory or hostile expression.
------------------- Heal check vs DC15: Take10. 16 = Pass Knowl Local check vs DC12: Autopass Knowl Local check vs DC10: Autopass Sense Motive vs DC27: 31 = Pass
(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) d20+9=13 ; d20+6=20 ; Monday September 18th, 2017 6:03:32 PM
Bralin is pleasantly surprised at the quality of the ale at this inn. Much better than expected.
The dwarf signals barkeep for another.
[Heal 13. Sense Motive 20. Not really paying attention, our dwarf.]
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 0/30, channel 0/5) d20+8=24 ; Monday September 18th, 2017 6:04:51 PM Heal vs DC 15: 24 = Pass
Seldom having to worry about healing with all the magic around, Terser is surprised that he noticed a little thing like calluses. He looks at his own hands and notes the differences from before he was a sailor and the main thing in his hands was a pick or his glaive. He quietly sips his ale and ponders moisturizing, letting the Captain's and Tahni's words do their work.
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 d20+26=38 ; Monday September 18th, 2017 6:22:10 PM
Rill silently observes the man. He also scans the room for any apparent threats, or if anyone is observing/listening to us. His eyes turn white as he uses his Probe Psyche ability.
------------------- Heal check vs DC15: Autopass Sense Motive vs DC27: Autopass Sense Motive (Probe Psyche) DC30: Autopass Perception 38
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.
DM Kathy Monday September 18th, 2017 10:25:58 PM Zeoll decides to open negotiations by giving a few highlights of the group's history.
"Did you indeed?" Brunda asks, seeming impressed. Sense Motive 25 Highlight to display spoiler: {You've given him an idea.}
Tahni, however, has some issues to clear up.
"I did not invite a group of well-armed, clearly experienced strangers into our Tower and past many of our defenses because I didn't think it was a good idea," he replies mildly. "I didn't know what you wanted, and I didn't know what you might do once you got inside. Thus, I decided to meet you elsewhere. I suppose I could have dropped everything and trotted to the front door like a page-boy to speak to you, but I did have other matters to attend to at the time. So I sent a note. Some of the Teeth are aware that I am speaking to you, yes."
While Bralin orders another ale and Terser contemplates calluses, Rill drops into his trance. His eyes appear to frost over, and in a minute he knows about Ty Brunda. You know that he is Neutral in alignment, that the prosperity and well-being of his House is the most important thing to him, and that his role is mostly that of a broker and negotiator. You know that he generally deals fairly, and would be a very dangerous man to cross.
"However," Brunda says, "if all you want is to speak with Tobias, that can be arranged. Can you return here tomorrow, at this time?"
Zeoll (Cayzle) (AC28; HP71) d20+2=20 ; d20+15=17 ; Monday September 18th, 2017 10:34:47 PM
Sense motive 17 alas.
"That would be fine, and thank you forr yourr help," says Zeoll.
He is worried about all manner of problems, from coercion to charm to sending someone else in disguise. But he figures the group will be able to see through such deceits
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 d20+11=12 ; Monday September 18th, 2017 10:54:42 PM "I meant no disrespect. I can see the wisdom now in meeting here." Tahni explains, just in case she has offended Ty "I'm guessing some of the other Houses would sooner stab us in the back than talk with us"
Sense Motive: 12. Ugh
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 Monday September 18th, 2017 11:58:55 PM
Reggie simply keeps her eyes open and has another ale
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 0/30, channel 0/5) Tuesday September 19th, 2017 5:01:15 PM
Terser doesn't suspect this man of anything beyond what he says. He thank him for the meeting, then goes to find a bottle of something to share with the crew tonight back on the 'Fish.
(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) d20+6=22 ; Tuesday September 19th, 2017 5:51:08 PM
"Tomorrow then," Bralin agrees, setting down an empty tankard perhaps a bit too hard.
The dwarf signals for another. Mighty tasty, these ales.
[Sense Motive 22]
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 Tuesday September 19th, 2017 7:20:47 PM
"Thank you Ty. I appreciate someone who is straightforward and gets to the point. We will plan to be here tomorrow. Incidentally, can you recommend a reputable inn here in Dirt City?"
After Ty leaves and we are out of earshot of others, Rill says, "Hmmm. Something we said gave Ty and new idea."
"So, he knows we want to speak with Tobias, and he probably knows that we will want to leave with Tobias if he wishes it. So tomorrow will probably be an ambush, or they simply will not show, or Tobias will be under some form of duress to say he is here of his own free will. Or perhaps he has made a new life here. We will need to be on our guard, and evaluate what this Tobias says carefuly.
"It may be wise to stay in another inn than the one recommended by Ty."
"By the way, does anyone know what Tobias looks like?"
------------------- Sense Motive vs DC 25: Autopass
(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 d20=20 ; d20+9=16 ; d20+17=34 ; d20+17=26 ; Tuesday September 19th, 2017 9:50:38 PM
Jozhur gets the feeling Zeoll gave Ty some sort of idea. "Wonder what he could be thinking." He continues to sip his ale and glance around the tavern. "You're right, best be on our guard."
DM Kathy Tuesday September 19th, 2017 10:30:50 PM
A meeting tomorrow is acceptable to you, although many of you note that Brunda seems to have gotten an idea and wonder what you're in for now. He bids you a cordial farewell and departs.
[He does recommend a couple of inns, including the one where you stayed last night.]
The following day, you make whatever preparations you deem prudent, and return to the Shattered Tankard. Brunda is there, with a gray-haired human man who looks as if he could still handle himself in a fight. Zod (who is still with you despite being oddly quite) recognizes Tobias and the two of them have a joyful reunion.
After you are seated and everyone has a drink, Brunda says, "I've brought your man here, safe and well. You wanted to speak with him?"
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 Tuesday September 19th, 2017 11:15:35 PM
for the most part, Reggie starts feeling bored with this "cloak and dagger" stuff. instead of her usual, Reggie decides to hang out outside the tavern, near the door.
"for a supposed rough town, this place seemed rather tame" Reggie muttered to herself. yet with all of her carousing, she learned next to nothing about this place. there had to be some sort of underground fight club of some sort in this town. maybe she needed to just bonk some heads, but that idea soon passed as she was sure the rest of the group would not like that idea.
No Reggie remained relaxed outside the tavern enjoying a simple mug of rum.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 d20+24=25 ; Wednesday September 20th, 2017 7:37:19 AM
Tahni stays on the non-alcoholic drinks tonight, keeping alert to her surroundings. If possible she positions herself such that she has a clear view to the door.
Once again she checks to see if anyone followed the pair in.
Perception: 25
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 0/30, channel 0/5) d20+8=23 ; Wednesday September 20th, 2017 5:37:32 PM
Before the meeting, Terser asks Rill and Zeoll if they think it worth trying a dispel on Tobias and/or Ty when they meet them. He has a new spell to try, though never having used it, he isn't sure how effective or obvious it may be.
Terser lets Zod do the talking, since he's the one that knows Tobias. He does try to assess him to make sure he seems healthy.
heal 23
(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) Wednesday September 20th, 2017 6:51:44 PM
Bralin returns the next day to the Tankard, witnesses Zod and Tobias reunite, and calls for an ale.
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 d20+13=31 ; d20+31=51 ; d20+31=38 ; Wednesday September 20th, 2017 7:59:40 PM
"Master Brunda, thank you for bringing the good Tobias here. I do not mean to disparage the House of Teeth, but I must ask the good Tobias here some quesitons. May we speak with him privately?" (Sense Motive 51 against Ty)
If Ty Brunda will not allow a private meeting this this person, that will speak volumes. Regardless, Rill will ask the following questions.
Rill will cast Detect Magic to see if there are an enchantments or other magics on Tobias, or on Ty Brunda if he is still there (Spellcraft 31!)
"Greetings Tobias - Zod here speaks well of you. Records we have found suggest that you were sold into slavery elsewhere, and our divinations led us to you here. Are you here against your will? If not, how did you escape slavery? Are the Teeth exercising some form coercion or control over you, or over someone that you care about? Would you like to leave this place?" (Sense Motive 38 against Tobias)
Finally, he will use Probe Psyche on the man, mostly to make sure this is actually Tobias and not someone in disguise.
------------------- Sense Motive (Probe Psyche) DC30: Autopass
Probe Psyche - After one minute of observation and/or conversation, a seeker can use this ability, with a Sense Motive check at DC 30, to know the creature's alignment and fully understand the creature's personality. This also gives the seeker insight into that particular creature, gaining a +2 Insight bonus to attacks, armor class, and spell DC against the creature.
With 24 hours to himself, Zeoll spends his time crafting.
Before the next meeting, Zeoll sounds his horn of good, and during the meeting, he'll try to sit next to Tobias, or stand close enough to put him in the radius. That should free him of mental control, at least while inside it.
Just before going into the next meeting, Zeoll casts an Extended Deeper Insight for a +10 on stays alert when the party has the chance to talk to Tobias.
And during the meeting, he is alert and tries to get a hunch on what is going on.
Perception 39
Sense Motive 39
DM Kathy d20=3 ; Wednesday September 20th, 2017 10:31:51 PM Reggie thinks there must be a secret fight club around here someplace. And perhaps there is--but it's a secret she has not uncovered yet. She and Bralin are content to drink and watch.
Tahni sticks to what the barkeep calls "lemonade." It's certainly sour, but whether there are any actual lemons in it is an open question. She keeps an eye on the door, but Brunda and Tobias are not followed and nobody appears to be showing any special interest.
When Tobias sits down, Terser can tell that he is quite healthy, well rested and well fed.
Zeoll moves close to Tobias, putting him inside the protection circle. You do not notice any difference in his behavior or attitude.
Rill asks for privacy. Brunda is reluctant at first, but eventually moves over to the bar so that Rill can ask his questions.
"Against my will?" he scratches his head. "Well, I suppose, yes. I mean, they bought me, then brought me here, and I didn't really have a say in the matter." Asked about coercion, he says, "it's complicated. They don't lock me in or anything, but there's a lot of people in the Tower and they all know I'm not supposed to leave without permission. And even assuming I did get out--where would I go? I've no coin, and Dirt City isn't a good place for an honest man to start afresh. So I stay where I am because honestly I'm better off." Asked if he would like to leave, he says, "Well, I dunno. I guess, if it could be arranged."
Both Rill and Zeoll can tell that Tobias is being truthful. Using Probe Psyche, Rill can tell that the man really is Tobias, that he is Lawful Neutral in alignment, and that he's actually kind of enjoying his work for the Teeth--although he doesn't enjoy being owned, and he's not a fan of Dirt City.
Brunda returns to the table. "All right, you've talked to him," he says. "And now, if there's nothing else, we'll be returning to the Tower."
Sense motive 18 Highlight to display spoiler: {He's expecting a counter-offer from you.}
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 Wednesday September 20th, 2017 11:22:58 PM
Reggie keeps an eye out for characters that may seem interesting. She is slowly feeling bored with this town and is hoping for something to happen to spice up her day.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 d20+11=14 ; Thursday September 21st, 2017 7:35:19 AM
Tahni grits her teeth. The man is obviously a slave, but she has no intention of paying for his release. She will not encourage those who would act as slave traders.
Before Brunda returns to the table she whispers to Zeoll. "I could charm him"
Sense Motive vs DC18: 14 = Fail
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 d20+14=33 ; d20+31=32 d20+26=33 Thursday September 21st, 2017 5:03:43 PM
Rill activates Eagle's Splendor. Then he casts See Invisible.
To Tahni, Rill whispers, "I'd say charm him only if it looks like things are going downhill, but I think we're going to be there in a minute."
To the rest of his friends, "Anyone here have a weapon for the good Tobias if this goes poorly?"
On Ty Brunda's return, "Thank you Ty Brunda, you have been helpful. And honorable, so I will be straight forward with you."
"It appears that the good Tobias here is being held against his will. As our friend, we cannot allow this. While we appreciate that slavery may be acceptable to you, it is simply wrong to own another person and by paying you for him we would be complicit in this system. But perhaps there is another way? Perhaps the House of Teeth can instead offer to pay him what he is worth, making him an employee? He is clearly healthy, likes what he is doing, and provides your house an excellent service.
"Surely his services are worth paying for. While opposing us in this will cost us both, I imagine it will cost the House of Teeth more than paying the man enough to make him stay of his own free will. What say you, shall we settle this amicably?"
------------------- Diplomacy 33 Sense Motive 32 Perception 33
In response to Rill's question about weapons, Bralin casually reaches into his haversack, withdraws a warhammer, and places it on the table. "I will want that back," he tells Tobias.
The dwarf evaluates the back and forth between Brunda and Rill, and nods in understanding.
"This is not about money," he declares to Brunda, revealing his discovery. He sets down his mug and regards the man carefully. "You want us to do something for you."
(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 d20+27=40 ; Thursday September 21st, 2017 10:19:56 PM
Jozhur sits and listens for a few moments, his hand resting on the hilt of his sword. Once things start to get more tense, he wanders away and disappears into the shadows nearby, somewhere behind Brunda(Stealth: 40).
From the shadows, Jozhur leans on his longbow and waits for the conversation to go south.
Zeoll (Cayzle) (AC28; HP71) Thursday September 21st, 2017 10:48:57 PM
Zeoll quietly says to his friends that this is a grey area. The fellow is happy in his job. Honestly, he is Zod's mentor. He is happy to let Zod make the decision. The old liontaur looks at Zod to see what he says.
[OOC: I fully expect Zod to be silent, and that's OK. Look, this is not even our side quest. If the player it was designed for can't be here for it, and if Tobias is happy being a slave, then let it go. We got bigger fish to fry back home. Dirt City is too far from Bonetown anyway. Let's go.]
DM Kathy Thursday September 21st, 2017 11:07:32 PM Reggie and Jozhur watch the conversation unfold--and watch for signs that the conversation is about to deteriorate.
Tahni offers to charm Brunda, and Zeoll is content to leave things up to his teammates. Bralin, at Rill's request, produces a weapon for Tobias.
Rill has a proposal for Brunda, who listens courteously. "Amicably," he echoes. "Yes. Yes, I think we can settle this amicably with no need for money to change hands." He clears his throat. "For reasons that I'm sure would not interest you, my House has become somewhat unpopular with the rank-and-file citizens of Dirt City. We've been devising a method for getting back in their good graces, and the good Tobias has been helping us with it."
"I have?" Tobias sounds surprised.
"You have, I assure you," Brunda says. He continues, "what we had planned was a spectacle in the Arena. We have managed to acquire some extraordinary beasts, and we had been hoping to pit our House's best fighters against them, for the entertainment of the masses. Once Tobias had them trained up a bit, of course.
"But now, I see we have a group of formidable adventurers in our midst. If your liontaur friend is to be believed, this fight should be naught but gentle exercise to you. So, that is my proposition. Fight this fight in the Arena, and in return, Master Tobias may stay on salary or leave, as he likes. In addition, you may keep whatever moneys or treasures result from your fight. What say you?"
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 Friday September 22nd, 2017 5:59:01 AM "To be clear, regardless of the outcome of the fight Tobias would be free?" Tahni wants to make sure all the terms are clear. Dealing with thieves is never a pleasant task and she's pretty sure the party are going to end up with the bad end of this deal however it plays out.
"And what sort of extraordinary beasts?"
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 0/30, channel 0/5) Friday September 22nd, 2017 8:28:04 AM
"And how does a group of outsiders killing some captive creatures make the city like you? I'm confused about your plan. Unless we're supposed to dress up in some bone armor to show who we fight for."
Terser isn't so sure that they want to be representing these people to city that doesn't like them. Oh well. Zeoll is right, this place is far away, and if things go poorly, they can avoid it in the future.
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 Friday September 22nd, 2017 2:17:24 PM
Rill cares little for the House of Teeth and their problems, but this is a solution that will likely save the unnecessary deaths of a bunch of guards.
"OK. Fight to earn this man's freedom? I can see that. I presume we fight as a team? So what happens if we defeat but do not kill our opponents?"
"Bear in mind that if you pit us against creatures we have a moral opposition to fighting, such as a good creature or an intelligent neutral creature, we will likely let it go and come and extract both Tobias and our payment from the House of Teeth."
"Also, if you guys have a cleric in there, do you consider him to be your wisdom tooth?"
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 Friday September 22nd, 2017 4:33:17 PM
Reggie perks up at the arena option. she approaches the table, "About damn time, Been looking for that sort of thing. of course fightin' monsters wasn't the original idea I had in mind, but still, an arena fight is an arena fight."
Adding to the others, "as far as moral obligations, well, the bar aint very high fer me."
Zeoll (Cayzle) (AC28; HP71) Friday September 22nd, 2017 9:27:03 PM
Zeoll is glad to accept if his friends do. The old liontaur kind of relishes the idea.
(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 Friday September 22nd, 2017 10:14:28 PM
Jozhur remains hidden, just in case things go sour. He almost starts laughing at Reggie's eagerness to step into an arena.
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 0/30, channel 0/5) Sunday September 24th, 2017 2:57:01 PM
Terser was worried for a minute when Rill got all serious. But leave it to him to find the humour in any situation. Even if the jokes are as bad as the ones made by his father.
DM Kathy Sunday September 24th, 2017 8:42:50 PM Tahni asks for assurances, which Brunda is happy to give. "The minute you set foot on the sands of the Arena," he says, "Tobias is free, regardless of the outcome."
Terser asks how this will improve the popularity of the House of Teeth. "It's entertainment," Brunda shrugs. "Something to take their minds off their troubles. And we'll make sure they know who provided it."
Rill[ asks what happens if you defeat your opponents without killing them. Brunda smiles. "Then, when they're healed, we can pit them against a different set of fighters. Which would be good for us. So by all means, defeat them without killing them if you can."
Brunda does not answer questions about the kinds of beasts you'll be facing, merely saying with a smile, "but that would spoil the surprise."
Reggie is eager to accept and even old Zeoll seems to relish the idea of being a gladiator. Brunda glances around the table. "It would seem we're in agreement," he says. "I shall begin making the arrangements, and send a messenger to you with the particulars. In the meantime, of course, Tobias will return to the Tower of Teeth."
Zod, who has been oddly quiet, speaks up at this point. He wants to accompany Tobias back to the House of Teeth to prevent any chicanery, and he volunteers to stay with Tobias while the rest of you fight in the Arena, to ensure that the Teeth keep their word. [OOC: Damarr has stepped away from the Wold, and I thought it would be nice to have his character exit by going with his former mentor.]
Brunda, Tobias, and Zod return to the Tower of Teeth, leaving you to make whatever arrangements you choose in preparation of the coming fight.
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 Monday September 25th, 2017 7:37:10 AM
Tahni looks Zeoll. She knows he shares her feelings when it comes to slave traders.
She then turns to the rest of the party "How do we feel about going into an arena as the House of Teeth champions? Will others believe us to be associated with them? I just don't want anyone here to be viewed as in league with a slaver"
Zeoll (Cayzle) (AC28; HP71) Monday September 25th, 2017 11:56:30 AM
Before Bruda leaves, Zeoll tries to get some more details. How many days are there before the fight? Is spell casting before the match allowed? Any rules or limitations? Is this a melee or one-on-one? If matches are not to the death (as he has agreed, we can win by knocking foes unconscious), what are the rules for victory or concession? If I teleport an enemy to another plane, is that a win, for example? Or if I get an enemy to agree to surrender?
If there are more than a couple days to the matches, do we want to scoot north? Did Rill say the group has a little unfinished business up there in the Culverwood?
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) Monday September 25th, 2017 12:28:43 PM
"We can dedicate our fight and our victory to the freedom of a friend, and declare out support to all those in need of freedom. If we show that we're willing to fight to end slavery, it will either inspire others to do the same, or provoke slavers into attacking us. Either way, it will result in a large decrease in the number of living slave traders everywhere."
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 Monday September 25th, 2017 6:03:37 PM
"I must state that this gladiatorial thing is not to my liking. It is written Gargul's holy texts, 'Do not fear death. Fear instead a wasted life.' and, 'So it was that he turned away from his path of wanton destruction, of killing for killing’s sake, choosing instead to only inflict death where it was warranted and had purpose.'"
"Killing beasts for the sake of entertainment is repugnant, but I concede it is better than paying for a slave or killing innocent guards. As far as knocking foes unconscious, let us not do things in half-measures. Dooming a creature to future combat is worse I think than a clean death. If a foe falls we should make sure it is dead, and deny these House of Teeth guys the ability to recycle their combatants over and over."
"I'm headed to the catacombs to deal with a few items. Anyone else need to visit? I'd be glad for the company in this city of thieves. Bonetown may be full of pirates, but they're my pirates."
(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) Monday September 25th, 2017 7:06:10 PM
Bralin shrugs.
"We win another his freedom by entering combat. So be it."
Zeoll (Cayzle) (AC28; HP71) Monday September 25th, 2017 7:30:26 PM
Zeoll will make a quick trip with Rill to the Catacombs.
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 Monday September 25th, 2017 7:31:51 PM
Reggie was about to respond to Tahni, but thus far She has yet to even acknowledge Reggie, so why would now be any different.
"I for one don't really care who I am associated with." she mumbles more to herself than an answer.
She really has no response to Rill's religious sermon, but in response to the trip to the catacombs, "Not me, I haven't found much there I could really use, at least not recently."
(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 Monday September 25th, 2017 10:11:49 PM
Jozhur halfheartedly agrees to the arena bout, "I have no issues with fighting in this arena, though I'm not a fan of fighting beasts. People are so much more predictable. I'm sure they have something rather interesting lined up for us."
He tags along to the Catacombs, browsing the store catalog along the way.
DM Kathy Monday September 25th, 2017 10:22:41 PM
You ask Brunda how many days you have before the fight, but he truly does not know. It will take some time to transport the beasts and spread the word of the coming fight, so you've probably got a day or two at least.
He is able to tell you that there are no limits on spells, other than spells that harm spectators. Teleporting an enemy to another plane will not count as a victory because, as he says, "how do we know it'll stay put?" Enemies who surrender or are knocked unconscious will count as defeated.
The fight is meant to be the team of beasts against the team of you guys, but Brunda freely admits that some of the creatures might not be bright enough to understand that and my turn on one another. "But surely that's to your advantage," he adds.
They depart, and you begin to mull the ethics of aiding "slavers" or killing for sport. But you find, as others have before you, that Dirt City is a place that forces hard choices on good people. Some of you head to the Catacombs to gear up.
[OOC: You do have time for a jaunt to Karri if you want to do that now.]
RobC - Tahni Wyrmrider -- AC 20/13/17 -- CMD 19 -- HP 125/125 Tuesday September 26th, 2017 6:49:16 AM
Tahni has all she needs in preparation for the upcoming, and seemingly inevitable, battle.
She is quite impressed with both Rill's knowledge of scripture and his interpretation of it. Despite his views on death, she intends to spare the life of any creatures that might show redemption. A devil? Kill it. A kitten? Spare it. Hopefully there won't be too much of a grey area in between. The monsters are being forced to fight after all. She would rather they live another day even with the very remote possibility of escape.
Tahni feels a shiver run down her spine. She knows all too well what it is like to be a captive, clinging to that last bit of hope to one day be free.
Rill (MarkB) HP 111/111 - AC 25/15/23 CMD 23 Tuesday September 26th, 2017 11:45:54 AM
Rill will offer to take everyone to Karri to meet with the father of the elven woman we saved.
"My teleport spells are limited. I can get us all there one day, and return us here the next - or perhaps a following day. But I do not want to return the day of our fight. It wouldn't do to have used all my highest level spells before the match."
We'll contact Ty Brunda on the timing. Assuming we'll have the time to go there one day, return a day or two later, and rest one night before the area, we'll go!
Zeoll (Cayzle) (AC28; HP71) Tuesday September 26th, 2017 2:09:19 PM
Zeoll agrees with Rill that visiting the Elvish city is a good idea.
"It is a place I would like to see beforre I die, and this may be my best chance," the old liontaur says.
Can we wind walk there and teleport back the same day? Or go one day and return the next morning?
Terser (Warren) [AC22/13/19 - CMD 30 - HP 172/172, DR 1/-] (25% no crit, rage 30/30, channel 5/5) Tuesday September 26th, 2017 6:17:49 PM
Terser snaps his fingers in consternation. He was gonna suggest to Rill that he use his fancy spell to take whatever creature it is to their home area rather than have to kill or subdue it. It seems that that's out now. He wonders about other means of removing their foes, but not knowing any other tricks, is resigned to using his blade.
(MikeK)Bralin (AC32 / T17 / FF29)CMD 29 - HP 141/141) Tuesday September 26th, 2017 7:08:12 PM
Bralin absently plucks out a few nose hairs, half listening to the conversation. The dwarf does raise a hand in agreement at the mention of visiting Karri.
(Brock) Jozhur AC24 / Touch 17/Flat 17--CMD 27--HP105/105 Tuesday September 26th, 2017 8:13:32 PM
Jozhur shrugs at Tahni, "They're beasts, maybe even monsters. They're being held for the sole purpose to fight in this arena. Rill is right, if we subdue the creatures they will just be used for more fighting. May as well end it for them. Maybe the meat can even be harvested to feed the city."
He ponders a moment, "It's a show they want. We could kill the things in the least spectacular way possible, but I'm not sure how to do that since sending them to another plane is not possible. Our survival and Tobias' freedom is most important."
He also agrees with Rill on seeing the elvencity. "They wanted to honor us for what we did. We need to show up. It'd be nice to cut loose for a bit before we step in that arena."
(Ed) Reggie | AC : 24 / Touch 20/ flat: 20 | HP: 130 / 130 | Rage used 0 /18 Tuesday September 26th, 2017 8:57:50 PM
All the talk of mercy, teleporting, magic, or whatever, Reggie yawns "boring stuff" she mutters, she knows what she will be doing. Reggie decides to head outside, grabbing a bottle of rum along the way, plopping a couple of gold on the bar.
Once outside, she paces about some out front swigging the rum every so often. like she is contemplating what to do. mumbling something about magic, and wizards, and similar such things.